6 @0 glXCreateWindow(dpy = 0x55cc536eaaf0, config = 0x55cc539b7310, win = 12582914, attribList = {}) = 12582915 7 @0 glXCreateNewContext(dpy = 0x55cc536eaaf0, config = 0x55cc539b7310, renderType = GLX_RGBA_TYPE, shareList = NULL, direct = True) = 0x55cc536c7f30 8 @0 glXMakeContextCurrent(dpy = 0x55cc536eaaf0, draw = 12582915, read = 12582915, ctx = 0x55cc536c7f30) = True 9 @0 glViewport(x = 0, y = 0, width = 2560, height = 1440) // fake 10 @0 glScissor(x = 0, y = 0, width = 2560, height = 1440) // fake 165 @0 glPixelStorei(pname = GL_PACK_ALIGNMENT, param = 1) 166 @0 glViewport(x = 0, y = 0, width = 2560, height = 1440) 167 @0 glMatrixMode(mode = GL_MODELVIEW) 168 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 169 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 170 @0 glMatrixMode(mode = GL_MODELVIEW) 171 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 172 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 173 @0 glMatrixMode(mode = GL_PROJECTION) 174 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 175 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176 @0 glMatrixMode(mode = GL_TEXTURE) 177 @0 glLoadIdentity() 178 @0 glActiveTextureARB(texture = GL_TEXTURE1) 179 @0 glMatrixMode(mode = GL_TEXTURE) 180 @0 glLoadIdentity() 181 @0 glActiveTextureARB(texture = GL_TEXTURE2) 182 @0 glMatrixMode(mode = GL_TEXTURE) 183 @0 glLoadIdentity() 184 @0 glActiveTextureARB(texture = GL_TEXTURE3) 185 @0 glMatrixMode(mode = GL_TEXTURE) 186 @0 glLoadIdentity() 187 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 188 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SEPARATE_SPECULAR_COLOR) 189 @0 glLightModeli(pname = GL_LIGHT_MODEL_LOCAL_VIEWER, param = 1) 190 @0 glClearDepth(depth = 1) 191 @0 glHint(target = GL_PERSPECTIVE_CORRECTION_HINT, mode = GL_NICEST) 192 @0 glHint(target = GL_LINE_SMOOTH_HINT, mode = GL_NICEST) 193 @0 glHint(target = GL_POINT_SMOOTH_HINT, mode = GL_FASTEST) 194 @0 glDepthFunc(func = GL_LEQUAL) 195 @0 glFrontFace(mode = GL_CW) 196 @0 glProvokingVertex(mode = GL_FIRST_VERTEX_CONVENTION) 197 @0 glGenProgramsARB(n = 1, programs = &1) 198 @0 glBindProgramARB(target = GL_VERTEX_PROGRAM_ARB, program = 1) 200 @0 glProgramStringARB(target = GL_VERTEX_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 3015, string = "!!ARBvp1.0 #input # 0-3: transposed world matrix; #;12: Light01 position #;13: x,y,z: Light01 color; .w: 1/LightRadius^2 #;14: Light02 position #;15: x,y,z: Light02 color; .w: 1/LightRadius^2 ATTRIB InPos = vertex.position; ATTRIB InColor = vertex.color; ATTRIB InNormal = vertex.normal; ATTRIB InTexCoord = vertex.texcoord[0]; ATTRIB InTangent = vertex.texcoord[1]; ATTRIB InBinormal = vertex.texcoord[2]; #output OUTPUT OutPos = result.position; OUTPUT OutLightColor1 = result.color.primary; OUTPUT OutLightColor2 = result.color.secondary; OUTPUT OutTexCoord = result.texcoord[0]; OUTPUT OutLightVector1 = result.texcoord[1]; OUTPUT OutLightVector2 = result.texcoord[2]; PARAM MVP[4] = { state.matrix.mvp }; # modelViewProjection matrix. TEMP Temp; TEMP TempColor; TEMP TempLightVector1; TEMP TempLightVector2; TEMP TempTransLightV1; TEMP TempTransLightV2; # transform position to clip space DP4 OutPos.x, MVP[0], InPos; DP4 OutPos.y, MVP[1], InPos; DP4 Temp.z, MVP[2], InPos; DP4 OutPos.w, MVP[3], InPos; MOV OutPos.z, Temp.z; MOV result.fogcoord.x, Temp.z; # vertex - lightpositions SUB TempLightVector1, program.local[12], InPos; SUB TempLightVector2, program.local[14], InPos; # transform the light vector 1 with U, V, W DP3 TempTransLightV1.x, InTangent, TempLightVector1; DP3 TempTransLightV1.y, InBinormal, TempLightVector1; DP3 TempTransLightV1.z, InNormal, TempLightVector1; # transform the light vector 2 with U, V, W DP3 TempTransLightV2.x, InTangent, TempLightVector2; DP3 TempTransLightV2.y, InBinormal, TempLightVector2; DP3 TempTransLightV2.z, InNormal, TempLightVector2; # normalize light vector 1 DP3 TempTransLightV1.w, TempTransLightV1, TempTransLightV1; RSQ TempTransLightV1.w, TempTransLightV1.w; MUL TempTransLightV1, TempTransLightV1, TempTransLightV1.w; # normalize light vector 2 DP3 TempTransLightV2.w, TempTransLightV2, TempTransLightV2; RSQ TempTransLightV2.w, TempTransLightV2.w; MUL TempTransLightV2, TempTransLightV2, TempTransLightV2.w; # move light vectors out MAD OutLightVector1, TempTransLightV1, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; MAD OutLightVector2, TempTransLightV2, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; # calculate attenuation of light 1 MOV TempLightVector1.w, {0,0,0,0}; DP3 TempLightVector1.x, TempLightVector1, TempLightVector1; MUL TempLightVector1.x, TempLightVector1.x, program.local[13].w; RSQ TempLightVector1, TempLightVector1.x; MUL OutLightColor1, TempLightVector1, program.local[13]; # resulting light color = lightcolor * attenuation # calculate attenuation of light 2 MOV TempLightVector2.w, {0,0,0,0}; DP3 TempLightVector2.x, TempLightVector2, TempLightVector2; MUL TempLightVector2.x, TempLightVector2.x, program.local[15].w; RSQ TempLightVector2, TempLightVector2.x; MUL OutLightColor2, TempLightVector2, program.local[15]; # resulting light color = lightcolor * attenuation # move out texture coordinates and original alpha value MOV OutTexCoord, InTexCoord; MOV OutLightColor1.w, InColor.w; END ") 202 @0 glGenProgramsARB(n = 1, programs = &2) 203 @0 glBindProgramARB(target = GL_FRAGMENT_PROGRAM_ARB, program = 2) 205 @0 glProgramStringARB(target = GL_FRAGMENT_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 1013, string = "!!ARBfp1.0 #_IRR_FOG_MODE_ #Input ATTRIB inTexCoord = fragment.texcoord[0]; ATTRIB light1Vector = fragment.texcoord[1]; ATTRIB light2Vector = fragment.texcoord[2]; ATTRIB light1Color = fragment.color.primary; ATTRIB light2Color = fragment.color.secondary; #Output OUTPUT outColor = result.color; TEMP temp; TEMP temp2; TEMP colorMapColor; TEMP normalMapColor; # fetch color and normal map; TXP colorMapColor, inTexCoord, texture[0], 2D; TXP normalMapColor, inTexCoord, texture[1], 2D; # calculate color of light1; MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; DP3_SAT temp, normalMapColor, temp; MUL temp, light1Color, temp; # calculate color of light2; MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; DP3_SAT temp2, normalMapColor, temp2; MAD temp, light2Color, temp2, temp; # luminance * base color; MUL outColor, temp, colorMapColor; MOV outColor.a, light1Color.a; #write interpolated vertex alpha value END ") 207 @0 glGenProgramsARB(n = 1, programs = &3) 208 @0 glBindProgramARB(target = GL_FRAGMENT_PROGRAM_ARB, program = 3) 210 @0 glProgramStringARB(target = GL_FRAGMENT_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 1019, string = "!!ARBfp1.0 OPTION ARB_fog_linear; #Input ATTRIB inTexCoord = fragment.texcoord[0]; ATTRIB light1Vector = fragment.texcoord[1]; ATTRIB light2Vector = fragment.texcoord[2]; ATTRIB light1Color = fragment.color.primary; ATTRIB light2Color = fragment.color.secondary; #Output OUTPUT outColor = result.color; TEMP temp; TEMP temp2; TEMP colorMapColor; TEMP normalMapColor; # fetch color and normal map; TXP colorMapColor, inTexCoord, texture[0], 2D; TXP normalMapColor, inTexCoord, texture[1], 2D; # calculate color of light1; MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; DP3_SAT temp, normalMapColor, temp; MUL temp, light1Color, temp; # calculate color of light2; MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; DP3_SAT temp2, normalMapColor, temp2; MAD temp, light2Color, temp2, temp; # luminance * base color; MUL outColor, temp, colorMapColor; MOV outColor.a, light1Color.a; #write interpolated vertex alpha value END ") 212 @0 glGenProgramsARB(n = 1, programs = &4) 213 @0 glBindProgramARB(target = GL_FRAGMENT_PROGRAM_ARB, program = 4) 215 @0 glProgramStringARB(target = GL_FRAGMENT_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 1016, string = "!!ARBfp1.0 OPTION ARB_fog_exp; #Input ATTRIB inTexCoord = fragment.texcoord[0]; ATTRIB light1Vector = fragment.texcoord[1]; ATTRIB light2Vector = fragment.texcoord[2]; ATTRIB light1Color = fragment.color.primary; ATTRIB light2Color = fragment.color.secondary; #Output OUTPUT outColor = result.color; TEMP temp; TEMP temp2; TEMP colorMapColor; TEMP normalMapColor; # fetch color and normal map; TXP colorMapColor, inTexCoord, texture[0], 2D; TXP normalMapColor, inTexCoord, texture[1], 2D; # calculate color of light1; MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; DP3_SAT temp, normalMapColor, temp; MUL temp, light1Color, temp; # calculate color of light2; MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; DP3_SAT temp2, normalMapColor, temp2; MAD temp, light2Color, temp2, temp; # luminance * base color; MUL outColor, temp, colorMapColor; MOV outColor.a, light1Color.a; #write interpolated vertex alpha value END ") 217 @0 glGenProgramsARB(n = 1, programs = &5) 218 @0 glBindProgramARB(target = GL_FRAGMENT_PROGRAM_ARB, program = 5) 220 @0 glProgramStringARB(target = GL_FRAGMENT_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 1017, string = "!!ARBfp1.0 OPTION ARB_fog_exp2; #Input ATTRIB inTexCoord = fragment.texcoord[0]; ATTRIB light1Vector = fragment.texcoord[1]; ATTRIB light2Vector = fragment.texcoord[2]; ATTRIB light1Color = fragment.color.primary; ATTRIB light2Color = fragment.color.secondary; #Output OUTPUT outColor = result.color; TEMP temp; TEMP temp2; TEMP colorMapColor; TEMP normalMapColor; # fetch color and normal map; TXP colorMapColor, inTexCoord, texture[0], 2D; TXP normalMapColor, inTexCoord, texture[1], 2D; # calculate color of light1; MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; DP3_SAT temp, normalMapColor, temp; MUL temp, light1Color, temp; # calculate color of light2; MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; DP3_SAT temp2, normalMapColor, temp2; MAD temp, light2Color, temp2, temp; # luminance * base color; MUL outColor, temp, colorMapColor; MOV outColor.a, light1Color.a; #write interpolated vertex alpha value END ") 222 @0 glGenProgramsARB(n = 1, programs = &6) 223 @0 glBindProgramARB(target = GL_VERTEX_PROGRAM_ARB, program = 6) 225 @0 glProgramStringARB(target = GL_VERTEX_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 3612, string = "!!ARBvp1.0 #input # 0-3: transposed world matrix; #;12: Light01 position #;13: x,y,z: Light01 color; .w: 1/LightRadius^2 #;14: Light02 position #;15: x,y,z: Light02 color; .w: 1/LightRadius^2 #;16: Eye position ATTRIB InPos = vertex.position; ATTRIB InColor = vertex.color; ATTRIB InNormal = vertex.normal; ATTRIB InTexCoord = vertex.texcoord[0]; ATTRIB InTangent = vertex.texcoord[1]; ATTRIB InBinormal = vertex.texcoord[2]; #output OUTPUT OutPos = result.position; OUTPUT OutLightColor1 = result.color.primary; OUTPUT OutLightColor2 = result.color.secondary; OUTPUT OutTexCoord = result.texcoord[0]; OUTPUT OutLightVector1 = result.texcoord[1]; OUTPUT OutLightVector2 = result.texcoord[2]; OUTPUT OutEyeVector = result.texcoord[3]; PARAM MVP[4] = { state.matrix.mvp }; # modelViewProjection matrix. TEMP Temp; TEMP TempColor; TEMP TempLightVector1; TEMP TempLightVector2; TEMP TempEyeVector; TEMP TempTransLightV1; TEMP TempTransLightV2; # transform position to clip space DP4 OutPos.x, MVP[0], InPos; DP4 OutPos.y, MVP[1], InPos; DP4 Temp.z, MVP[2], InPos; DP4 OutPos.w, MVP[3], InPos; MOV OutPos.z, Temp.z; MOV result.fogcoord.x, Temp.z; # vertex - lightpositions SUB TempLightVector1, program.local[12], InPos; SUB TempLightVector2, program.local[14], InPos; # eye vector SUB Temp, program.local[16], InPos; # transform the light vector 1 with U, V, W DP3 TempTransLightV1.x, InTangent, TempLightVector1; DP3 TempTransLightV1.y, InBinormal, TempLightVector1; DP3 TempTransLightV1.z, InNormal, TempLightVector1; # transform the light vector 2 with U, V, W DP3 TempTransLightV2.x, InTangent, TempLightVector2; DP3 TempTransLightV2.y, InBinormal, TempLightVector2; DP3 TempTransLightV2.z, InNormal, TempLightVector2; # transform the eye vector with U, V, W DP3 TempEyeVector.x, InTangent, Temp; DP3 TempEyeVector.y, InBinormal, Temp; DP3 TempEyeVector.z, InNormal, Temp; # normalize light vector 1 DP3 TempTransLightV1.w, TempTransLightV1, TempTransLightV1; RSQ TempTransLightV1.w, TempTransLightV1.w; MUL TempTransLightV1, TempTransLightV1, TempTransLightV1.w; # normalize light vector 2 DP3 TempTransLightV2.w, TempTransLightV2, TempTransLightV2; RSQ TempTransLightV2.w, TempTransLightV2.w; MUL TempTransLightV2, TempTransLightV2, TempTransLightV2.w; # normalize eye vector DP3 TempEyeVector.w, TempEyeVector, TempEyeVector; RSQ TempEyeVector.w, TempEyeVector.w; MUL TempEyeVector, TempEyeVector, TempEyeVector.w; MUL TempEyeVector, TempEyeVector, {1,-1,-1,1}; # flip x # move light and eye vectors out MAD OutLightVector1, TempTransLightV1, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; MAD OutLightVector2, TempTransLightV2, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; MAD OutEyeVector, TempEyeVector, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; # calculate attenuation of light 1 MOV TempLightVector1.w, {0,0,0,0}; DP3 TempLightVector1.x, TempLightVector1, TempLightVector1; MUL TempLightVector1.x, TempLightVector1.x, program.local[13].w; RSQ TempLightVector1, TempLightVector1.x; MUL OutLightColor1, TempLightVector1, program.local[13]; # resulting light color = lightcolor * attenuation # calculate attenuation of light 2 MOV TempLightVector2.w, {0,0,0,0}; DP3 TempLightVector2.x, TempLightVector2, TempLightVector2; MUL TempLightVector2.x, TempLightVector2.x, program.local[15].w; RSQ TempLightVector2, TempLightVector2.x; MUL OutLightColor2, TempLightVector2, program.local[15]; # resulting light color = lightcolor * attenuation # move out texture coordinates and original alpha value MOV OutTexCoord, InTexCoord; MOV OutLightColor1.w, InColor.w; END ") 227 @0 glGenProgramsARB(n = 1, programs = &7) 228 @0 glBindProgramARB(target = GL_FRAGMENT_PROGRAM_ARB, program = 7) 230 @0 glProgramStringARB(target = GL_FRAGMENT_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 1515, string = "!!ARBfp1.0 #_IRR_FOG_MODE_ #Input ATTRIB inTexCoord = fragment.texcoord[0]; ATTRIB light1Vector = fragment.texcoord[1]; ATTRIB light2Vector = fragment.texcoord[2]; ATTRIB eyeVector = fragment.texcoord[3]; ATTRIB light1Color = fragment.color.primary; ATTRIB light2Color = fragment.color.secondary; #Output OUTPUT outColor = result.color; TEMP temp; TEMP temp2; TEMP colorMapColor; TEMP normalMapColor; PARAM height_scale = program.local[0]; # fetch color and normal map; TXP normalMapColor, inTexCoord, texture[1], 2D; MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; # extract eye vector (so substract 0.5f and multiply by 2) MAD temp, eyeVector, {2,2,2,2}, {-1,-1,-1,-1}; # height = height * scale MUL normalMapColor, normalMapColor, height_scale; # calculate new texture coord: height * eye + oldTexCoord MAD temp, temp, normalMapColor.wwww, inTexCoord; # fetch new textures TXP colorMapColor, temp, texture[0], 2D; TXP normalMapColor, temp, texture[1], 2D; # calculate color of light1; MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; DP3_SAT temp, normalMapColor, temp; MUL temp, light1Color, temp; # calculate color of light2; MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; DP3_SAT temp2, normalMapColor, temp2; MAD temp, light2Color, temp2, temp; # luminance * base color; MUL outColor, temp, colorMapColor; MOV outColor.a, light1Color.a; #write interpolated vertex alpha value END ") 232 @0 glGenProgramsARB(n = 1, programs = &8) 233 @0 glBindProgramARB(target = GL_FRAGMENT_PROGRAM_ARB, program = 8) 235 @0 glProgramStringARB(target = GL_FRAGMENT_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 1521, string = "!!ARBfp1.0 OPTION ARB_fog_linear; #Input ATTRIB inTexCoord = fragment.texcoord[0]; ATTRIB light1Vector = fragment.texcoord[1]; ATTRIB light2Vector = fragment.texcoord[2]; ATTRIB eyeVector = fragment.texcoord[3]; ATTRIB light1Color = fragment.color.primary; ATTRIB light2Color = fragment.color.secondary; #Output OUTPUT outColor = result.color; TEMP temp; TEMP temp2; TEMP colorMapColor; TEMP normalMapColor; PARAM height_scale = program.local[0]; # fetch color and normal map; TXP normalMapColor, inTexCoord, texture[1], 2D; MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; # extract eye vector (so substract 0.5f and multiply by 2) MAD temp, eyeVector, {2,2,2,2}, {-1,-1,-1,-1}; # height = height * scale MUL normalMapColor, normalMapColor, height_scale; # calculate new texture coord: height * eye + oldTexCoord MAD temp, temp, normalMapColor.wwww, inTexCoord; # fetch new textures TXP colorMapColor, temp, texture[0], 2D; TXP normalMapColor, temp, texture[1], 2D; # calculate color of light1; MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; DP3_SAT temp, normalMapColor, temp; MUL temp, light1Color, temp; # calculate color of light2; MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; DP3_SAT temp2, normalMapColor, temp2; MAD temp, light2Color, temp2, temp; # luminance * base color; MUL outColor, temp, colorMapColor; MOV outColor.a, light1Color.a; #write interpolated vertex alpha value END ") 237 @0 glGenProgramsARB(n = 1, programs = &9) 238 @0 glBindProgramARB(target = GL_FRAGMENT_PROGRAM_ARB, program = 9) 240 @0 glProgramStringARB(target = GL_FRAGMENT_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 1518, string = "!!ARBfp1.0 OPTION ARB_fog_exp; #Input ATTRIB inTexCoord = fragment.texcoord[0]; ATTRIB light1Vector = fragment.texcoord[1]; ATTRIB light2Vector = fragment.texcoord[2]; ATTRIB eyeVector = fragment.texcoord[3]; ATTRIB light1Color = fragment.color.primary; ATTRIB light2Color = fragment.color.secondary; #Output OUTPUT outColor = result.color; TEMP temp; TEMP temp2; TEMP colorMapColor; TEMP normalMapColor; PARAM height_scale = program.local[0]; # fetch color and normal map; TXP normalMapColor, inTexCoord, texture[1], 2D; MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; # extract eye vector (so substract 0.5f and multiply by 2) MAD temp, eyeVector, {2,2,2,2}, {-1,-1,-1,-1}; # height = height * scale MUL normalMapColor, normalMapColor, height_scale; # calculate new texture coord: height * eye + oldTexCoord MAD temp, temp, normalMapColor.wwww, inTexCoord; # fetch new textures TXP colorMapColor, temp, texture[0], 2D; TXP normalMapColor, temp, texture[1], 2D; # calculate color of light1; MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; DP3_SAT temp, normalMapColor, temp; MUL temp, light1Color, temp; # calculate color of light2; MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; DP3_SAT temp2, normalMapColor, temp2; MAD temp, light2Color, temp2, temp; # luminance * base color; MUL outColor, temp, colorMapColor; MOV outColor.a, light1Color.a; #write interpolated vertex alpha value END ") 242 @0 glGenProgramsARB(n = 1, programs = &10) 243 @0 glBindProgramARB(target = GL_FRAGMENT_PROGRAM_ARB, program = 10) 245 @0 glProgramStringARB(target = GL_FRAGMENT_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 1519, string = "!!ARBfp1.0 OPTION ARB_fog_exp2; #Input ATTRIB inTexCoord = fragment.texcoord[0]; ATTRIB light1Vector = fragment.texcoord[1]; ATTRIB light2Vector = fragment.texcoord[2]; ATTRIB eyeVector = fragment.texcoord[3]; ATTRIB light1Color = fragment.color.primary; ATTRIB light2Color = fragment.color.secondary; #Output OUTPUT outColor = result.color; TEMP temp; TEMP temp2; TEMP colorMapColor; TEMP normalMapColor; PARAM height_scale = program.local[0]; # fetch color and normal map; TXP normalMapColor, inTexCoord, texture[1], 2D; MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; # extract eye vector (so substract 0.5f and multiply by 2) MAD temp, eyeVector, {2,2,2,2}, {-1,-1,-1,-1}; # height = height * scale MUL normalMapColor, normalMapColor, height_scale; # calculate new texture coord: height * eye + oldTexCoord MAD temp, temp, normalMapColor.wwww, inTexCoord; # fetch new textures TXP colorMapColor, temp, texture[0], 2D; TXP normalMapColor, temp, texture[1], 2D; # calculate color of light1; MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; DP3_SAT temp, normalMapColor, temp; MUL temp, light1Color, temp; # calculate color of light2; MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; DP3_SAT temp2, normalMapColor, temp2; MAD temp, light2Color, temp2, temp; # luminance * base color; MUL outColor, temp, colorMapColor; MOV outColor.a, light1Color.a; #write interpolated vertex alpha value END ") 247 @0 glDisable(cap = GL_BLEND) 248 @0 glDisable(cap = GL_ALPHA_TEST) 249 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 250 @0 glMatrixMode(mode = GL_MODELVIEW) 251 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 252 @0 glMatrixMode(mode = GL_PROJECTION) 253 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 254 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 255 @0 glEnable(cap = GL_COLOR_MATERIAL) 256 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 257 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 258 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 259 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 260 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 261 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 262 @0 glShadeModel(mode = GL_SMOOTH) 263 @0 glEnable(cap = GL_LIGHTING) 264 @0 glEnable(cap = GL_DEPTH_TEST) 265 @0 glDepthFunc(func = GL_LEQUAL) 266 @0 glDepthMask(flag = GL_TRUE) 267 @0 glCullFace(mode = GL_BACK) 268 @0 glEnable(cap = GL_CULL_FACE) 269 @0 glDisable(cap = GL_FOG) 270 @0 glDisable(cap = GL_NORMALIZE) 271 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 272 @0 glDisable(cap = GL_BLEND) 273 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 274 @0 glPolygonOffset(factor = -1, units = 0) 275 @0 glPointSize(size = 1) 276 @0 glLineWidth(width = 1) 277 @0 glDisable(cap = GL_MULTISAMPLE) 278 @0 glActiveTextureARB(texture = GL_TEXTURE0) 279 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 280 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 281 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 282 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 283 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 284 @0 glFogf(pname = GL_FOG_START, param = 50) 285 @0 glFogf(pname = GL_FOG_END, param = 100) 286 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 287 @0 glFogfv(pname = GL_FOG_COLOR, params = {1, 1, 1, 0}) 289 @0 glGenTextures(n = 1, textures = &1) 290 @0 glActiveTextureARB(texture = GL_TEXTURE0) 291 @0 glEnable(cap = GL_TEXTURE_2D) 292 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 295 @0 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 128, height = 128, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(65536)) 296 @0 glGenTextures(n = 1, textures = &2) 297 @0 glActiveTextureARB(texture = GL_TEXTURE0) 298 @0 glEnable(cap = GL_TEXTURE_2D) 299 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 300 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 301 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 302 @0 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 256, height = 256, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(262144)) 303 @0 glGenTextures(n = 1, textures = &3) 304 @0 glActiveTextureARB(texture = GL_TEXTURE0) 305 @0 glEnable(cap = GL_TEXTURE_2D) 306 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 307 @0 glHint(target = GL_GENERATE_MIPMAP_HINT, mode = GL_DONT_CARE) 308 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST) 309 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 310 @0 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 192, height = 16, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(12288)) 311 @0 glEnable(cap = GL_TEXTURE_2D) 312 @0 glGenerateMipmap(target = GL_TEXTURE_2D) 313 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 314 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 315 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 316 @0 glFogf(pname = GL_FOG_START, param = 50) 317 @0 glFogf(pname = GL_FOG_END, param = 100) 318 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 319 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 320 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 321 @0 glDepthMask(flag = GL_TRUE) 322 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 323 @0 glActiveTextureARB(texture = GL_TEXTURE3) 324 @0 glMatrixMode(mode = GL_TEXTURE) 325 @0 glLoadIdentity() 326 @0 glActiveTextureARB(texture = GL_TEXTURE2) 327 @0 glMatrixMode(mode = GL_TEXTURE) 328 @0 glLoadIdentity() 329 @0 glActiveTextureARB(texture = GL_TEXTURE1) 330 @0 glMatrixMode(mode = GL_TEXTURE) 331 @0 glLoadIdentity() 332 @0 glActiveTextureARB(texture = GL_TEXTURE0) 333 @0 glDisable(cap = GL_TEXTURE_2D) 334 @0 glActiveTextureARB(texture = GL_TEXTURE0) 335 @0 glMatrixMode(mode = GL_TEXTURE) 336 @0 glLoadIdentity() 337 @0 glMatrixMode(mode = GL_PROJECTION) 338 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 339 @0 glMatrixMode(mode = GL_MODELVIEW) 340 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 341 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 342 @0 glMatrixMode(mode = GL_MODELVIEW) 343 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 344 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 345 @0 glActiveTextureARB(texture = GL_TEXTURE3) 346 @0 glMatrixMode(mode = GL_TEXTURE) 347 @0 glLoadIdentity() 348 @0 glActiveTextureARB(texture = GL_TEXTURE2) 349 @0 glMatrixMode(mode = GL_TEXTURE) 350 @0 glLoadIdentity() 351 @0 glActiveTextureARB(texture = GL_TEXTURE1) 352 @0 glMatrixMode(mode = GL_TEXTURE) 353 @0 glLoadIdentity() 354 @0 glActiveTextureARB(texture = GL_TEXTURE0) 355 @0 glMatrixMode(mode = GL_TEXTURE) 356 @0 glLoadIdentity() 357 @0 glMatrixMode(mode = GL_PROJECTION) 358 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 359 @0 glMatrixMode(mode = GL_MODELVIEW) 360 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 361 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 362 @0 glMatrixMode(mode = GL_PROJECTION) 363 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 364 @0 glMatrixMode(mode = GL_MODELVIEW) 365 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 366 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 367 @0 glDisable(cap = GL_LIGHT0) 368 @0 glDisable(cap = GL_LIGHT1) 369 @0 glDisable(cap = GL_LIGHT2) 370 @0 glDisable(cap = GL_LIGHT3) 371 @0 glDisable(cap = GL_LIGHT4) 372 @0 glDisable(cap = GL_LIGHT5) 373 @0 glDisable(cap = GL_LIGHT6) 374 @0 glDisable(cap = GL_LIGHT7) 375 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 376 @0 glMatrixMode(mode = GL_MODELVIEW) 377 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 378 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 379 @0 glActiveTextureARB(texture = GL_TEXTURE3) 380 @0 glMatrixMode(mode = GL_TEXTURE) 381 @0 glLoadIdentity() 382 @0 glActiveTextureARB(texture = GL_TEXTURE2) 383 @0 glMatrixMode(mode = GL_TEXTURE) 384 @0 glLoadIdentity() 385 @0 glActiveTextureARB(texture = GL_TEXTURE1) 386 @0 glMatrixMode(mode = GL_TEXTURE) 387 @0 glLoadIdentity() 388 @0 glActiveTextureARB(texture = GL_TEXTURE0) 389 @0 glMatrixMode(mode = GL_TEXTURE) 390 @0 glLoadIdentity() 391 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 392 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 393 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 394 @0 glFogf(pname = GL_FOG_START, param = 3840) 395 @0 glFogf(pname = GL_FOG_END, param = 9216) 396 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 397 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 398 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 399 @0 glEnable(cap = GL_COLOR_MATERIAL) 400 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 401 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 402 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 403 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 404 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 405 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 406 @0 glShadeModel(mode = GL_SMOOTH) 407 @0 glDisable(cap = GL_LIGHTING) 408 @0 glEnable(cap = GL_DEPTH_TEST) 409 @0 glDepthFunc(func = GL_LEQUAL) 410 @0 glDepthMask(flag = GL_TRUE) 411 @0 glCullFace(mode = GL_BACK) 412 @0 glEnable(cap = GL_CULL_FACE) 413 @0 glEnable(cap = GL_FOG) 414 @0 glDisable(cap = GL_NORMALIZE) 415 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 416 @0 glDisable(cap = GL_BLEND) 417 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 418 @0 glPolygonOffset(factor = -1, units = 0) 419 @0 glPointSize(size = 1) 420 @0 glLineWidth(width = 1) 421 @0 glDisable(cap = GL_MULTISAMPLE) 422 @0 glActiveTextureARB(texture = GL_TEXTURE0) 423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 429 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 430 @0 glEnable(cap = GL_BLEND) 431 @0 glEnable(cap = GL_ALPHA_TEST) 432 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 434 @0 glEnableClientState(array = GL_COLOR_ARRAY) 435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 444 @0 glDisableClientState(array = GL_COLOR_ARRAY) 445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 449 @0 glEnableClientState(array = GL_COLOR_ARRAY) 450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 459 @0 glDisableClientState(array = GL_COLOR_ARRAY) 460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 464 @0 glEnableClientState(array = GL_COLOR_ARRAY) 465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 474 @0 glDisableClientState(array = GL_COLOR_ARRAY) 475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 479 @0 glEnableClientState(array = GL_COLOR_ARRAY) 480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 489 @0 glDisableClientState(array = GL_COLOR_ARRAY) 490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 494 @0 glEnableClientState(array = GL_COLOR_ARRAY) 495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 504 @0 glDisableClientState(array = GL_COLOR_ARRAY) 505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 509 @0 glEnableClientState(array = GL_COLOR_ARRAY) 510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 519 @0 glDisableClientState(array = GL_COLOR_ARRAY) 520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 524 @0 glEnableClientState(array = GL_COLOR_ARRAY) 525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 534 @0 glDisableClientState(array = GL_COLOR_ARRAY) 535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 539 @0 glEnableClientState(array = GL_COLOR_ARRAY) 540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 549 @0 glDisableClientState(array = GL_COLOR_ARRAY) 550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 554 @0 glEnableClientState(array = GL_COLOR_ARRAY) 555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 564 @0 glDisableClientState(array = GL_COLOR_ARRAY) 565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 569 @0 glEnableClientState(array = GL_COLOR_ARRAY) 570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 579 @0 glDisableClientState(array = GL_COLOR_ARRAY) 580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 584 @0 glEnableClientState(array = GL_COLOR_ARRAY) 585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 594 @0 glDisableClientState(array = GL_COLOR_ARRAY) 595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 599 @0 glEnableClientState(array = GL_COLOR_ARRAY) 600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 609 @0 glDisableClientState(array = GL_COLOR_ARRAY) 610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 614 @0 glEnableClientState(array = GL_COLOR_ARRAY) 615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 624 @0 glDisableClientState(array = GL_COLOR_ARRAY) 625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 629 @0 glEnableClientState(array = GL_COLOR_ARRAY) 630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 639 @0 glDisableClientState(array = GL_COLOR_ARRAY) 640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 644 @0 glEnableClientState(array = GL_COLOR_ARRAY) 645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 654 @0 glDisableClientState(array = GL_COLOR_ARRAY) 655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 659 @0 glEnableClientState(array = GL_COLOR_ARRAY) 660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 669 @0 glDisableClientState(array = GL_COLOR_ARRAY) 670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 674 @0 glEnableClientState(array = GL_COLOR_ARRAY) 675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 684 @0 glDisableClientState(array = GL_COLOR_ARRAY) 685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 689 @0 glEnableClientState(array = GL_COLOR_ARRAY) 690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 699 @0 glDisableClientState(array = GL_COLOR_ARRAY) 700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 704 @0 glEnableClientState(array = GL_COLOR_ARRAY) 705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 714 @0 glDisableClientState(array = GL_COLOR_ARRAY) 715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 719 @0 glEnableClientState(array = GL_COLOR_ARRAY) 720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 729 @0 glDisableClientState(array = GL_COLOR_ARRAY) 730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 734 @0 glEnableClientState(array = GL_COLOR_ARRAY) 735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 744 @0 glDisableClientState(array = GL_COLOR_ARRAY) 745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 749 @0 glEnableClientState(array = GL_COLOR_ARRAY) 750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 759 @0 glDisableClientState(array = GL_COLOR_ARRAY) 760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 764 @0 glEnableClientState(array = GL_COLOR_ARRAY) 765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 774 @0 glDisableClientState(array = GL_COLOR_ARRAY) 775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 779 @0 glEnableClientState(array = GL_COLOR_ARRAY) 780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 789 @0 glDisableClientState(array = GL_COLOR_ARRAY) 790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 794 @0 glEnableClientState(array = GL_COLOR_ARRAY) 795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 804 @0 glDisableClientState(array = GL_COLOR_ARRAY) 805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 809 @0 glEnableClientState(array = GL_COLOR_ARRAY) 810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 819 @0 glDisableClientState(array = GL_COLOR_ARRAY) 820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 824 @0 glEnableClientState(array = GL_COLOR_ARRAY) 825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 834 @0 glDisableClientState(array = GL_COLOR_ARRAY) 835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 839 @0 glEnableClientState(array = GL_COLOR_ARRAY) 840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 849 @0 glDisableClientState(array = GL_COLOR_ARRAY) 850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 854 @0 glEnableClientState(array = GL_COLOR_ARRAY) 855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 864 @0 glDisableClientState(array = GL_COLOR_ARRAY) 865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 869 @0 glEnableClientState(array = GL_COLOR_ARRAY) 870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 879 @0 glDisableClientState(array = GL_COLOR_ARRAY) 880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 884 @0 glEnableClientState(array = GL_COLOR_ARRAY) 885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 894 @0 glDisableClientState(array = GL_COLOR_ARRAY) 895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 899 @0 glEnableClientState(array = GL_COLOR_ARRAY) 900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 909 @0 glDisableClientState(array = GL_COLOR_ARRAY) 910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 914 @0 glEnableClientState(array = GL_COLOR_ARRAY) 915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 924 @0 glDisableClientState(array = GL_COLOR_ARRAY) 925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 929 @0 glEnableClientState(array = GL_COLOR_ARRAY) 930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 939 @0 glDisableClientState(array = GL_COLOR_ARRAY) 940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 944 @0 glEnableClientState(array = GL_COLOR_ARRAY) 945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 954 @0 glDisableClientState(array = GL_COLOR_ARRAY) 955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 959 @0 glEnableClientState(array = GL_COLOR_ARRAY) 960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 969 @0 glDisableClientState(array = GL_COLOR_ARRAY) 970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 974 @0 glEnableClientState(array = GL_COLOR_ARRAY) 975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 984 @0 glDisableClientState(array = GL_COLOR_ARRAY) 985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 989 @0 glEnableClientState(array = GL_COLOR_ARRAY) 990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 999 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1004 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1014 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1019 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1029 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1034 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1044 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1049 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1059 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1064 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1074 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1079 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1089 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1094 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1104 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1109 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1119 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1124 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1134 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1139 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1149 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1154 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1164 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1169 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1179 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1184 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1194 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1199 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1209 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1214 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1224 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1229 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1239 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1244 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1245 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1246 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1247 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1248 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1249 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1250 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1251 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1252 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1254 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1255 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1256 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1257 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1259 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1260 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1261 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1262 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1263 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1264 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1265 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1266 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1267 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1269 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1270 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1271 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1272 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1274 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1275 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1276 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1277 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1278 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1279 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1280 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1281 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1282 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1284 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1285 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1286 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1287 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1289 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1290 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1291 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1292 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1293 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1294 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1295 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1296 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1297 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1299 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1300 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1301 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1302 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1304 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1305 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1306 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1307 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1308 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1309 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1310 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1311 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1312 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1314 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1315 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1316 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1317 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1319 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1320 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1321 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1322 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1323 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1324 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1325 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1326 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1327 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1329 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1330 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1331 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1332 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1334 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1335 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1336 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1337 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1338 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1339 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1340 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1341 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1342 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1344 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1345 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1346 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1347 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1349 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1350 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1351 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1352 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1353 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1354 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1355 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1356 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1357 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1359 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1360 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1361 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1362 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1364 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1365 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1366 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1367 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1368 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1369 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1370 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1371 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1372 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1374 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1375 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1376 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1377 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1379 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1380 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1381 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1382 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1383 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1384 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1385 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1386 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1387 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1389 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1390 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1391 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1392 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1394 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1395 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1396 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1397 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1398 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1399 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1400 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1401 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1402 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1404 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1405 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1406 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1407 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1409 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1410 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1411 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1412 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1413 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1414 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1415 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1416 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1417 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1419 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1420 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1421 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1422 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1424 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1425 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1426 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1427 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1428 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1429 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1430 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1431 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1432 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1434 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1435 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1436 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1437 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1439 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1449 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1454 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1464 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1469 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1479 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1484 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1494 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1499 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1509 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1514 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1524 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1529 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1539 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1544 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1554 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1559 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1569 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1574 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1584 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1589 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1599 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1604 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1614 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1619 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1629 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1634 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1644 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1649 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1659 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1664 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1674 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1679 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1689 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1694 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1704 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1709 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1719 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1724 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1734 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1739 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1749 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1754 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1764 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1769 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1779 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1784 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1794 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1799 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1809 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1814 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1824 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1829 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1839 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1844 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1854 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1859 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1869 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1874 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1884 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1889 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1899 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1904 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1914 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1919 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1929 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1934 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1944 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1949 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1959 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1964 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1974 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1979 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 1985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 1987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 1988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1989 @0 glDisableClientState(array = GL_COLOR_ARRAY) 1990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 1991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 1992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 1993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 1994 @0 glEnableClientState(array = GL_COLOR_ARRAY) 1995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 1996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 1997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 1998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 1999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2004 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2009 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2019 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2024 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2034 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2039 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2049 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2054 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2064 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2069 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2079 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2084 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2094 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2099 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2109 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2114 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2124 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2129 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2139 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2144 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2154 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2159 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2169 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2174 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2184 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2189 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2199 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2204 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2214 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2219 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2229 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2234 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2244 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2249 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2250 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2251 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2252 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2253 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2254 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2255 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2256 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2257 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2259 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2260 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2261 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2262 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2264 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2265 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2266 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2267 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2268 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2269 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2270 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2271 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2272 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2274 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2275 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2276 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2277 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2279 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2280 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2281 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2282 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2283 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2284 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2285 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2286 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2287 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2289 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2290 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2291 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2292 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2294 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2295 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2296 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2297 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2298 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2299 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2300 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2301 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2302 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2304 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2305 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2306 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2307 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2309 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2310 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2311 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2312 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2313 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2314 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2315 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2316 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2317 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2319 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2320 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2321 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2322 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2324 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2325 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2326 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2327 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2328 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2329 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2330 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2331 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2332 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2334 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2335 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2336 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2337 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2339 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2340 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2341 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2342 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2343 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2344 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2345 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2346 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2347 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2349 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2350 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2351 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2352 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2354 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2355 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2356 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2357 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2358 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2359 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2360 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2361 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2362 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2364 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2365 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2366 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2367 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2369 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2370 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2371 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2372 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2373 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2374 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2375 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2376 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2377 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2379 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2380 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2381 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2382 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2384 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2385 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2386 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2387 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2388 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2389 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2390 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2391 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2392 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2394 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2395 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2396 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2397 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2399 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2400 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2401 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2402 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2403 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2404 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2405 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2406 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2407 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2409 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2410 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2411 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2412 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2414 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2415 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2416 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2417 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2418 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2419 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2420 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2421 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2422 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2424 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2425 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2426 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2427 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2429 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2430 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2431 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2432 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2433 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2434 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2435 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2436 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2437 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2439 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2440 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2441 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2442 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2444 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2445 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2446 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2447 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2448 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2449 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2450 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2451 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2452 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2454 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2455 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2456 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2457 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2459 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2460 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2461 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2462 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2463 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2464 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2465 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2466 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2467 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2469 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2470 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2471 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2472 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2474 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2475 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2476 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2477 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2478 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2479 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2480 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2481 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2482 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2484 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2485 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2486 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2487 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2489 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2490 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2491 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2492 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2493 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2494 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2495 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2496 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2497 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2499 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2500 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2501 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2502 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2504 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2505 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2506 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2507 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2508 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2509 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2510 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2511 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2512 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2514 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2515 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2516 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2517 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2519 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2520 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2521 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2522 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2523 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2524 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2525 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2526 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2527 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2529 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2530 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2531 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2532 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2534 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2535 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2536 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2537 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2538 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2539 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2540 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2541 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2542 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2544 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2545 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2546 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2547 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2549 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2550 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2551 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2552 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2553 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2554 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2555 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2556 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2557 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2559 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2560 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2561 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2562 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2564 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2565 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2566 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2567 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2568 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2569 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2570 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2571 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2572 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2574 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2575 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2576 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2577 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2579 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2580 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2581 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2582 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2583 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2584 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2585 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2586 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2587 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2589 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2590 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2591 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2592 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2594 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2595 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2596 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2597 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2598 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2599 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2600 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2601 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2602 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2604 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2605 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2606 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2607 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2609 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2610 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2611 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2612 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2613 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2614 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2615 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2616 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2617 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2619 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2620 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2621 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2622 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2624 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2625 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2626 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2627 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2628 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2629 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2630 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2631 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2632 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2634 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2635 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2636 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2637 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2639 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2640 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2641 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2642 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2643 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2644 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2645 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2646 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2647 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2649 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2650 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2651 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2652 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2654 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2655 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2656 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2657 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2658 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2659 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2660 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2661 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2662 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2664 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2665 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2666 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2667 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2669 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2670 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2671 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2672 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2673 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2674 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2675 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2676 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2677 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2679 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2680 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2681 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2682 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2684 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2685 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2686 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2687 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2688 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2689 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2690 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2691 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2692 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2694 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2695 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2696 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2697 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2699 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2700 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2701 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2702 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2703 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2704 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2705 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2706 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2707 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2709 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2710 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2711 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2712 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2714 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2715 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2716 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2717 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2718 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2719 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2720 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2721 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2722 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2724 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2725 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2726 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2727 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2729 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2730 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2731 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2732 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2733 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2734 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2735 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2736 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2737 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2739 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2740 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2741 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2742 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2744 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2745 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2746 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2747 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2748 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2749 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2750 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2751 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2752 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2754 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2755 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2756 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2757 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2759 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2760 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2761 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2762 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2763 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2764 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2765 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2766 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2767 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2769 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2770 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2771 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2772 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2774 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2775 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2776 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2777 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2778 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2779 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2780 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2781 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2782 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2784 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2785 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2786 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2787 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2789 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2790 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2791 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2792 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2793 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2794 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2795 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2796 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2797 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2799 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2800 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2801 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2802 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2804 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2805 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2806 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2807 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2808 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2809 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2810 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2811 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2812 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2814 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2815 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2816 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2817 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2819 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2820 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2821 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2822 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2823 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2824 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2825 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2826 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2827 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2829 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2830 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2831 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2832 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2834 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2835 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2836 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2837 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2838 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2839 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2840 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2841 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2842 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2844 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2845 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2846 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2847 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2849 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2850 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2851 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2852 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2853 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2854 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2855 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2856 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2857 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2859 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2860 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2861 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2862 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2864 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2865 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2866 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2867 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2868 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2869 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2870 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2871 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2872 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2874 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2875 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2876 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2877 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2879 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2880 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2881 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2882 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2883 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2884 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2885 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2886 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2887 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2889 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2890 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2891 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2892 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2894 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2895 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2896 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2897 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2898 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2899 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2900 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2901 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2902 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2904 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2905 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2906 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2907 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2909 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2910 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2911 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2912 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2913 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2914 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2915 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2916 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2917 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2919 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2920 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2921 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2922 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2924 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2925 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2926 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2927 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2928 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2929 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2930 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2931 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2932 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2934 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2935 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2936 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2937 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2939 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2940 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2941 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2942 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2943 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2944 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2945 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2946 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2947 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2949 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2950 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2951 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2952 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2954 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2955 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2956 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2957 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2958 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2959 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2960 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2961 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2962 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2964 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2965 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2966 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2967 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2969 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2970 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2971 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2972 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2973 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2974 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2975 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2976 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2977 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2979 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2980 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2981 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2982 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2984 @0 glEnableClientState(array = GL_COLOR_ARRAY) 2985 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 2986 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 2987 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 2988 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 2989 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 2990 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2991 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 2992 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 2993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2994 @0 glDisableClientState(array = GL_COLOR_ARRAY) 2995 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 2996 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 2997 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 2998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 2999 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3000 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3001 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3002 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3003 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3004 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3005 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3006 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3007 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3009 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3010 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3011 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3012 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3014 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3015 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3016 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3017 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3018 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3019 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3020 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3021 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3022 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3024 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3025 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3026 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3027 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3029 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3030 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3031 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3032 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3033 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3034 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3035 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3036 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3037 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3039 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3040 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3041 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3042 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3044 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3045 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3046 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3047 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3048 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3049 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3050 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3051 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3052 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3054 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3055 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3056 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3057 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3059 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3060 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3061 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3062 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3063 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3064 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3065 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3066 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3067 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3069 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3070 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3071 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3072 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3074 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3084 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3089 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3099 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3104 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3114 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3119 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3129 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3134 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3144 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3149 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3159 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3164 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3174 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3179 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3189 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3194 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3204 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3209 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3219 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3224 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3234 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3239 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3249 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3254 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3264 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3269 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3279 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3284 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3294 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3299 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3309 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3314 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3324 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3329 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3339 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3344 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3354 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3359 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3369 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3374 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3384 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3389 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3399 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3404 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3414 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3419 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3429 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3434 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3444 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3449 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3459 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3464 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3474 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3479 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3489 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3494 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3504 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3509 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3519 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3524 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3534 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3539 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3549 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3554 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3564 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3569 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3579 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3584 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3594 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3599 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3609 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3614 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3624 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3629 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3639 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3644 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3654 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3659 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3669 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3674 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3684 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3689 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3699 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3704 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3714 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3719 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3729 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3734 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3744 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3749 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3759 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3764 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3774 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3779 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3789 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3794 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3804 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3809 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3819 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3824 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3834 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3839 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3849 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3854 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3864 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3869 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3879 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3884 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3894 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3899 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3909 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3914 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3924 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3929 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3939 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3944 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3954 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3959 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3969 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3974 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3984 @0 glDisableClientState(array = GL_COLOR_ARRAY) 3985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 3986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 3987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 3988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3989 @0 glEnableClientState(array = GL_COLOR_ARRAY) 3990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 3991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 3992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 3993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 3994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 3995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 3997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 3998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 3999 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4004 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4014 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4019 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4029 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4034 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4044 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4049 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4059 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4064 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4074 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4079 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4089 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4094 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4104 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4109 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4119 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4124 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4134 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4139 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4149 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4154 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4164 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4169 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4179 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4184 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4194 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4199 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4209 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4214 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4224 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4229 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4239 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4244 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4245 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4246 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4247 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4248 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4249 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4250 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4251 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4252 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4254 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4255 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4256 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4257 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4259 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4260 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4261 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4262 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4263 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4264 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4265 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4266 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4267 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4269 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4270 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4271 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4272 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4274 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4275 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4276 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4277 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4278 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4279 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4280 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4281 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4282 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4284 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4285 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4286 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4287 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4289 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4290 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4291 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4292 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4293 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4294 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4295 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4296 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4297 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4299 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4300 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4301 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4302 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4304 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4305 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4306 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4307 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4308 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4309 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4310 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4311 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4312 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4314 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4315 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4316 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4317 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4319 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4320 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4321 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4322 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4323 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4324 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4325 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4326 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4327 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4329 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4330 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4331 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4332 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4334 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4335 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4336 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4337 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4338 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4339 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4340 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4341 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4342 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4344 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4345 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4346 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4347 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4349 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4350 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4351 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4352 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4353 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4354 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4355 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4356 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4357 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4359 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4360 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4361 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4362 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4364 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4365 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4366 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4367 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4368 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4369 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4370 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4371 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4372 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4374 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4375 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4376 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4377 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4379 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4380 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4381 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4382 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4383 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4384 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4385 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4386 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4387 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4389 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4390 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4391 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4392 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4394 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4395 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4396 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4397 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4398 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4399 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4400 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4401 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4402 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4404 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4405 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4406 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4407 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4409 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4410 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4411 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4412 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4413 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4414 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4415 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4416 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4417 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4419 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4420 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4421 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4422 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4424 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4425 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4426 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4427 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4428 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4429 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4430 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4431 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4432 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4434 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4435 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4436 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4437 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4439 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4449 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4454 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4464 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4469 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4479 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4484 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4494 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4499 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4509 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4514 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4524 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4529 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4539 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4544 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4554 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4559 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4569 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4574 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4584 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4589 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4599 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4604 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4614 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4619 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4629 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4634 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4644 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4649 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4659 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4664 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4674 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4679 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4689 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4694 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4704 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4709 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4719 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4724 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4734 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4739 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4749 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4754 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4764 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4769 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4779 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4784 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4794 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4799 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4809 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4814 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4824 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4829 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4839 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4844 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4854 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4859 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4869 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4874 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4884 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4889 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4899 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4904 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4914 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4919 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4929 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4934 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4944 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4949 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4959 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4964 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4974 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4979 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 4985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 4987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 4988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4989 @0 glDisableClientState(array = GL_COLOR_ARRAY) 4990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 4991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 4992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 4993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 4994 @0 glEnableClientState(array = GL_COLOR_ARRAY) 4995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 4996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 4997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 4998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 4999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5004 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5009 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5019 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5024 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5034 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5039 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5049 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5054 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5064 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5069 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5079 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5084 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5094 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5099 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5109 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5114 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5124 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5129 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5139 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5144 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5154 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5159 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5169 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5174 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5184 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5189 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5199 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5204 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5214 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5219 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5229 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5234 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5244 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5249 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5250 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5251 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5252 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5253 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5254 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5255 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5256 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5257 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5259 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5260 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5261 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5262 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5264 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5265 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5266 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5267 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5268 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5269 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5270 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5271 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5272 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5274 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5275 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5276 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5277 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5279 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5280 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5281 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5282 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5283 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5284 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5285 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5286 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5287 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5289 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5290 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5291 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5292 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5294 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5295 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5296 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5297 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5298 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5299 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5300 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5301 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5302 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5304 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5305 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5306 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5307 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5309 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5310 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5311 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5312 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5313 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5314 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5315 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5316 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5317 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5319 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5320 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5321 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5322 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5324 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5325 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5326 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5327 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5328 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5329 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5330 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5331 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5332 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5334 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5335 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5336 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5337 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5339 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5340 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5341 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5342 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5343 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5344 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5345 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5346 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5347 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5349 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5350 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5351 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5352 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5354 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5355 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5356 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5357 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5358 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5359 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5360 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5361 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5362 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5364 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5365 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5366 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5367 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5369 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5370 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5371 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5372 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5373 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5374 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5375 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5376 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5377 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5379 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5380 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5381 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5382 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5384 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5385 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5386 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5387 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5388 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5389 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5390 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5391 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5392 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5394 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5395 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5396 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5397 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5399 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5400 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5401 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5402 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5403 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5404 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5405 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5406 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5407 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5409 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5410 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5411 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5412 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5414 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5415 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5416 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5417 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5418 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5419 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5420 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5421 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5422 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5424 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5425 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5426 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5427 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5429 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5430 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5431 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5432 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5433 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5434 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5435 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5436 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5437 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5439 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5440 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5441 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5442 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5444 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5445 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5446 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5447 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5448 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5449 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5450 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5451 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5452 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5454 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5455 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5456 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5457 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5459 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5460 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5461 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5462 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5463 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5464 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5465 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5466 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5467 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5469 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5470 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5471 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5472 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5474 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5475 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5476 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5477 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5478 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5479 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5480 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5481 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5482 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5484 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5485 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5486 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5487 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5489 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5490 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5491 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5492 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5493 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5494 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5495 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5496 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5497 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5499 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5500 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5501 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5502 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5504 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5505 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5506 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5507 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5508 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5509 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5510 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5511 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5512 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5514 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5515 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5516 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5517 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5519 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5520 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5521 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5522 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5523 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5524 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5525 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5526 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5527 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5529 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5530 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5531 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5532 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5534 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5535 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5536 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5537 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5538 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5539 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5540 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5541 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5542 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5544 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5545 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5546 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5547 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5549 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5550 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5551 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5552 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5553 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5554 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5555 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5556 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5557 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5559 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5560 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5561 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5562 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5564 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5565 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5566 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5567 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5568 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5569 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5570 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5571 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5572 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5574 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5575 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5576 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5577 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5579 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5580 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5581 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5582 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5583 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5584 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5585 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5586 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5587 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5589 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5590 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5591 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5592 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5594 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5595 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5596 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5597 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5598 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5599 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5600 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5601 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5602 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5604 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5605 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5606 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5607 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5609 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5610 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5611 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5612 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5613 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5614 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5615 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5616 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5617 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5619 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5620 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5621 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5622 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5624 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5625 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5626 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5627 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5628 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5629 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5630 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5631 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5632 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5634 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5635 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5636 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5637 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5639 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5640 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5641 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5642 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5643 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5644 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5645 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5646 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5647 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5649 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5650 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5651 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5652 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5654 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5655 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5656 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5657 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5658 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5659 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5660 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5661 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5662 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5664 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5665 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5666 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5667 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5669 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5670 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5671 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5672 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5673 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5674 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5675 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5676 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5677 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5679 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5680 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5681 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5682 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5684 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5685 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5686 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5687 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5688 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5689 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5690 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5691 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5692 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5694 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5695 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5696 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5697 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5699 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5700 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5701 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5702 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5703 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5704 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5705 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5706 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5707 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5709 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5710 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5711 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5712 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5714 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5715 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5716 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5717 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5718 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5719 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5720 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5721 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5722 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5724 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5725 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5726 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5727 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5729 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5730 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5731 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5732 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5733 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5734 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5735 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5736 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5737 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5739 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5740 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5741 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5742 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5744 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5745 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5746 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5747 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5748 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5749 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5750 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5751 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5752 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5754 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5755 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5756 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5757 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5759 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5760 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5761 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5762 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5763 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5764 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5765 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5766 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5767 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5769 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5770 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5771 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5772 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5774 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5775 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5776 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5777 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5778 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5779 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5780 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5781 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5782 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5784 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5785 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5786 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5787 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5789 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5790 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5791 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5792 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5793 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5794 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5795 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5796 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5797 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5799 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5800 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5801 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5802 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5804 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5805 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5806 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5807 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5808 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5809 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5810 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5811 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5812 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5814 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5815 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5816 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5817 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5819 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5820 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5821 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5822 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5823 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5824 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5825 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5826 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5827 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5829 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5830 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5831 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5832 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5834 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5835 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5836 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5837 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5838 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5839 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5840 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5841 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5842 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5844 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5845 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5846 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5847 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5849 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5850 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5851 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5852 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5853 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5854 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5855 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5856 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5857 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5859 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5860 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5861 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5862 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5864 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5865 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5866 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5867 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5868 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5869 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5870 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5871 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5872 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5874 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5875 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5876 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5877 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5879 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5880 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5881 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5882 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5883 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5884 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5885 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5886 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5887 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5889 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5890 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5891 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5892 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5894 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5895 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5896 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5897 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5898 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5899 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5900 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5901 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5902 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5904 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5905 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5906 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5907 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5909 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5910 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5911 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5912 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5913 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5914 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5915 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5916 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5917 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5919 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5920 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5921 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5922 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5924 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5925 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5926 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5927 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5928 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5929 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5930 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5931 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5932 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5934 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5935 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5936 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5937 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5939 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5940 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5941 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5942 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5943 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5944 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5945 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5946 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5947 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5949 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5950 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5951 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5952 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5954 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5955 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5956 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5957 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5958 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5959 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5960 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5961 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5962 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5964 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5965 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5966 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5967 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5969 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5970 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5971 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5972 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5973 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5974 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5975 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5976 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5977 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5979 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5980 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5981 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5982 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5984 @0 glEnableClientState(array = GL_COLOR_ARRAY) 5985 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 5986 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 5987 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 5988 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 5989 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 5990 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5991 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 5992 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 5993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5994 @0 glDisableClientState(array = GL_COLOR_ARRAY) 5995 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 5996 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 5997 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 5998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 5999 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6000 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6001 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6002 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6003 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6004 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6005 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6006 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6007 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6009 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6010 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6011 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6012 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6014 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6015 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6016 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6017 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6018 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6019 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6020 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6021 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6022 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6024 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6025 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6026 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6027 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6029 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6030 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6031 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6032 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6033 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6034 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6035 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6036 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6037 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6039 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6040 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6041 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6042 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6044 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6045 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6046 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6047 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6048 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6049 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6050 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6051 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6052 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6054 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6055 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6056 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6057 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6059 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6060 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6061 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6062 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6063 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6064 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6065 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6066 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6067 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6069 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6070 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6071 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6072 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6074 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6084 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6089 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6099 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6104 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6114 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6119 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6129 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6134 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6144 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6149 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6159 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6164 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6174 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6179 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6189 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6194 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6204 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6209 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6219 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6224 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6234 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6239 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6249 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6254 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6264 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6269 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6279 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6284 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6294 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6299 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6309 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6314 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6324 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6329 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6339 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6344 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6354 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6359 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6369 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6374 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6384 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6389 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6399 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6404 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6414 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6419 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6429 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6434 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6444 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6449 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6459 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6464 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6474 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6479 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6489 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6494 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6504 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6509 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6519 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6524 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6534 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6539 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6549 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6554 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6564 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6569 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6579 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6584 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6594 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6599 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6609 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6614 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6624 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6629 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6639 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6644 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6654 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6659 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6669 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6674 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6684 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6689 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6699 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6704 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6714 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6719 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6729 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6734 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6744 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6749 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6759 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6764 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6774 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6779 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6789 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6794 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6804 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6809 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6819 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6824 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6834 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6839 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6849 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6854 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6864 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6869 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6879 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6884 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6894 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6899 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6909 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6914 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6924 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6929 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6939 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6944 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6954 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6959 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6969 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6974 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6984 @0 glDisableClientState(array = GL_COLOR_ARRAY) 6985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 6986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 6987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 6988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6989 @0 glEnableClientState(array = GL_COLOR_ARRAY) 6990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 6991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 6992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 6993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 6994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 6995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 6997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 6998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 6999 @0 glDisableClientState(array = GL_COLOR_ARRAY) 7000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 7001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 7002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 7003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7004 @0 glEnableClientState(array = GL_COLOR_ARRAY) 7005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 7006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 7007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 7008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 7009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 7010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 7013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7014 @0 glDisableClientState(array = GL_COLOR_ARRAY) 7015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 7016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 7017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 7018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7019 @0 glEnableClientState(array = GL_COLOR_ARRAY) 7020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 7021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 7022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 7023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 7024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 7025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 7028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7029 @0 glDisableClientState(array = GL_COLOR_ARRAY) 7030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 7031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 7032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 7033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7034 @0 glEnableClientState(array = GL_COLOR_ARRAY) 7035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 7036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 7037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 7038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 7039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 7040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 7043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7044 @0 glDisableClientState(array = GL_COLOR_ARRAY) 7045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 7046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 7047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 7048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7049 @0 glEnableClientState(array = GL_COLOR_ARRAY) 7050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 7051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 7052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 7053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 7054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 7055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 7058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7059 @0 glDisableClientState(array = GL_COLOR_ARRAY) 7060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 7061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 7062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 7063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7064 @0 glEnableClientState(array = GL_COLOR_ARRAY) 7065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 7066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 7067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 7068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 7069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 7070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 7073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7074 @0 glDisableClientState(array = GL_COLOR_ARRAY) 7075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 7076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 7077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 7078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7079 @0 glEnableClientState(array = GL_COLOR_ARRAY) 7080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 7081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 7082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 7083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 7084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 7085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 7088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7089 @0 glDisableClientState(array = GL_COLOR_ARRAY) 7090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 7091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 7092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 7093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7094 @0 glEnableClientState(array = GL_COLOR_ARRAY) 7095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 7096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 7097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 7098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 7099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 7100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 7103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7104 @0 glDisableClientState(array = GL_COLOR_ARRAY) 7105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 7106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 7107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 7108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7109 @0 glEnableClientState(array = GL_COLOR_ARRAY) 7110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 7111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 7112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 7113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 7114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 7115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 7118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7119 @0 glDisableClientState(array = GL_COLOR_ARRAY) 7120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 7121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 7122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 7123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7124 @0 glEnableClientState(array = GL_COLOR_ARRAY) 7125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 7126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 7127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 7128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 7129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 7130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 7133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7134 @0 glDisableClientState(array = GL_COLOR_ARRAY) 7135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 7136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 7137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 7138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7139 @0 glEnableClientState(array = GL_COLOR_ARRAY) 7140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 7141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 7142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 7143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 7144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 7145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 7148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7149 @0 glDisableClientState(array = GL_COLOR_ARRAY) 7150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 7151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 7152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 7153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7154 @0 glEnableClientState(array = GL_COLOR_ARRAY) 7155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 7156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 7157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 7158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 7159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 7160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 7163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7164 @0 glDisableClientState(array = GL_COLOR_ARRAY) 7165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 7166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 7167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 7168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7169 @0 glEnableClientState(array = GL_COLOR_ARRAY) 7170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 7171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 7172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 7173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 7174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 7175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 7178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7179 @0 glDisableClientState(array = GL_COLOR_ARRAY) 7180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 7181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 7182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 7183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7184 @0 glEnableClientState(array = GL_COLOR_ARRAY) 7185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 7186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 7187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 7188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 7189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 7190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 7193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7194 @0 glDisableClientState(array = GL_COLOR_ARRAY) 7195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 7196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 7197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 7198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7199 @0 glEnableClientState(array = GL_COLOR_ARRAY) 7200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 7201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 7202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 7203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 7204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 7205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 7208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7209 @0 glDisableClientState(array = GL_COLOR_ARRAY) 7210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 7211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 7212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 7213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7214 @0 glEnableClientState(array = GL_COLOR_ARRAY) 7215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 7216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 7217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 7218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 7219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 7220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 7223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7224 @0 glDisableClientState(array = GL_COLOR_ARRAY) 7225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 7226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 7227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 7228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7229 @0 glEnableClientState(array = GL_COLOR_ARRAY) 7230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 7231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 7232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 7233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 7234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 7235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 7237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 7238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 7239 @0 glDisableClientState(array = GL_COLOR_ARRAY) 7240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 7241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 7242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 7243 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 7244 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 7245 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 7246 @0 glFogf(pname = GL_FOG_START, param = 50) 7247 @0 glFogf(pname = GL_FOG_END, param = 100) 7248 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 7249 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 7250 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7251 @0 glEnable(cap = GL_TEXTURE_2D) 7252 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 7253 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 7254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 7255 @0 glDisable(cap = GL_ALPHA_TEST) 7256 @0 glDisable(cap = GL_BLEND) 7257 @0 glMatrixMode(mode = GL_PROJECTION) 7258 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 7259 @0 glMatrixMode(mode = GL_MODELVIEW) 7260 @0 glLoadIdentity() 7261 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 7262 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7263 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 7264 @0 glEnable(cap = GL_COLOR_MATERIAL) 7265 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 7266 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 7267 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 7268 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 7269 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 7270 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7271 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 7272 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7273 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7274 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 7275 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 7276 @0 glShadeModel(mode = GL_SMOOTH) 7277 @0 glDisable(cap = GL_LIGHTING) 7278 @0 glDisable(cap = GL_DEPTH_TEST) 7279 @0 glDepthMask(flag = GL_FALSE) 7280 @0 glCullFace(mode = GL_BACK) 7281 @0 glEnable(cap = GL_CULL_FACE) 7282 @0 glDisable(cap = GL_FOG) 7283 @0 glDisable(cap = GL_NORMALIZE) 7284 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7285 @0 glDisable(cap = GL_BLEND) 7286 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 7287 @0 glPolygonOffset(factor = -1, units = 0) 7288 @0 glPointSize(size = 1) 7289 @0 glLineWidth(width = 1) 7290 @0 glDisable(cap = GL_MULTISAMPLE) 7291 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7294 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7295 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7296 @0 glEnable(cap = GL_BLEND) 7297 @0 glEnable(cap = GL_ALPHA_TEST) 7298 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7299 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7300 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7301 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7302 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7303 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7304 @0 glMatrixMode(mode = GL_TEXTURE) 7305 @0 glLoadIdentity() 7306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 7307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 7308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 7309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 7310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 7311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 7312 @0 glBegin(mode = GL_QUADS) 7313 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7314 @0 glTexCoord2f(s = 0, t = 0) 7315 @0 glVertex2f(x = 640, y = 237) 7316 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7317 @0 glTexCoord2f(s = 1, t = 0) 7318 @0 glVertex2f(x = 1920, y = 237) 7319 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7320 @0 glTexCoord2f(s = 1, t = 1) 7321 @0 glVertex2f(x = 1920, y = 343) 7322 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7323 @0 glTexCoord2f(s = 0, t = 1) 7324 @0 glVertex2f(x = 640, y = 343) 7325 @0 glEnd() 7326 @0 glGenTextures(n = 1, textures = &4) 7327 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7328 @0 glEnable(cap = GL_TEXTURE_2D) 7329 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 7330 @0 glHint(target = GL_GENERATE_MIPMAP_HINT, mode = GL_DONT_CARE) 7331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST) 7332 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 7333 @0 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 96, height = 96, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(36864)) 7334 @0 glEnable(cap = GL_TEXTURE_2D) 7335 @0 glGenerateMipmap(target = GL_TEXTURE_2D) 7336 @0 glGenTextures(n = 1, textures = &5) 7337 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7338 @0 glEnable(cap = GL_TEXTURE_2D) 7339 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 7340 @0 glHint(target = GL_GENERATE_MIPMAP_HINT, mode = GL_DONT_CARE) 7341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST) 7342 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 7343 @0 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 48, height = 48, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(9216)) 7344 @0 glEnable(cap = GL_TEXTURE_2D) 7345 @0 glGenerateMipmap(target = GL_TEXTURE_2D) 7346 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7347 @0 glDisable(cap = GL_TEXTURE_2D) 7348 @0 glEnable(cap = GL_BLEND) 7349 @0 glEnable(cap = GL_ALPHA_TEST) 7350 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7351 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 7352 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 7353 @0 glEnable(cap = GL_BLEND) 7354 @0 glEnable(cap = GL_ALPHA_TEST) 7355 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7356 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 7357 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 7358 @0 glDisable(cap = GL_BLEND) 7359 @0 glDisable(cap = GL_ALPHA_TEST) 7360 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 7361 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 7362 @0 glDisable(cap = GL_BLEND) 7363 @0 glDisable(cap = GL_ALPHA_TEST) 7364 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 7365 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 7366 @0 glEnable(cap = GL_BLEND) 7367 @0 glEnable(cap = GL_ALPHA_TEST) 7368 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7369 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 7370 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 7371 @0 glDisable(cap = GL_BLEND) 7372 @0 glDisable(cap = GL_ALPHA_TEST) 7373 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 7374 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 7375 @0 glEnable(cap = GL_BLEND) 7376 @0 glEnable(cap = GL_ALPHA_TEST) 7377 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7378 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 7379 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 7380 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7381 @0 glEnable(cap = GL_TEXTURE_2D) 7382 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 7383 @0 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(262144)) 7384 @0 glEnable(cap = GL_BLEND) 7385 @0 glEnable(cap = GL_ALPHA_TEST) 7386 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7387 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7388 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7389 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7390 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7391 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7392 @0 glMatrixMode(mode = GL_TEXTURE) 7393 @0 glLoadIdentity() 7394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 7395 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 7396 @0 glBegin(mode = GL_QUADS) 7397 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 7398 @0 glVertex2f(x = 639, y = 340) 7399 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 7400 @0 glVertex2f(x = 646, y = 340) 7401 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 7402 @0 glVertex2f(x = 646, y = 349) 7403 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 7404 @0 glVertex2f(x = 639, y = 349) 7405 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 7406 @0 glVertex2f(x = 646, y = 342) 7407 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 7408 @0 glVertex2f(x = 653, y = 342) 7409 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 7410 @0 glVertex2f(x = 653, y = 349) 7411 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 7412 @0 glVertex2f(x = 646, y = 349) 7413 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 7414 @0 glVertex2f(x = 654, y = 339) 7415 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 7416 @0 glVertex2f(x = 660, y = 339) 7417 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 7418 @0 glVertex2f(x = 660, y = 349) 7419 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 7420 @0 glVertex2f(x = 654, y = 349) 7421 @0 glTexCoord2f(s = 0.75, t = 0.140625) 7422 @0 glVertex2f(x = 661, y = 342) 7423 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 7424 @0 glVertex2f(x = 667, y = 342) 7425 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 7426 @0 glVertex2f(x = 667, y = 349) 7427 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 7428 @0 glVertex2f(x = 661, y = 349) 7429 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 7430 @0 glVertex2f(x = 674, y = 340) 7431 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 7432 @0 glVertex2f(x = 681, y = 340) 7433 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 7434 @0 glVertex2f(x = 681, y = 349) 7435 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 7436 @0 glVertex2f(x = 674, y = 349) 7437 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 7438 @0 glVertex2f(x = 681, y = 342) 7439 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 7440 @0 glVertex2f(x = 688, y = 342) 7441 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 7442 @0 glVertex2f(x = 688, y = 350) 7443 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 7444 @0 glVertex2f(x = 681, y = 350) 7445 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 7446 @0 glVertex2f(x = 688, y = 342) 7447 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 7448 @0 glVertex2f(x = 695, y = 342) 7449 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 7450 @0 glVertex2f(x = 695, y = 349) 7451 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 7452 @0 glVertex2f(x = 688, y = 349) 7453 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 7454 @0 glVertex2f(x = 695, y = 342) 7455 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 7456 @0 glVertex2f(x = 702, y = 342) 7457 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 7458 @0 glVertex2f(x = 702, y = 349) 7459 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 7460 @0 glVertex2f(x = 695, y = 349) 7461 @0 glEnd() 7462 @0 glEnable(cap = GL_BLEND) 7463 @0 glEnable(cap = GL_ALPHA_TEST) 7464 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7465 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7466 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7467 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7468 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7469 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7470 @0 glMatrixMode(mode = GL_TEXTURE) 7471 @0 glLoadIdentity() 7472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 7473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 7474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 7475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 7476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 7477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 7478 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7479 @0 glBegin(mode = GL_QUADS) 7480 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 7481 @0 glVertex2f(x = 638, y = 339) 7482 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 7483 @0 glVertex2f(x = 645, y = 339) 7484 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 7485 @0 glVertex2f(x = 645, y = 348) 7486 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 7487 @0 glVertex2f(x = 638, y = 348) 7488 @0 glEnd() 7489 @0 glEnable(cap = GL_BLEND) 7490 @0 glEnable(cap = GL_ALPHA_TEST) 7491 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7492 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7493 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7494 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7495 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7496 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7497 @0 glMatrixMode(mode = GL_TEXTURE) 7498 @0 glLoadIdentity() 7499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 7500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 7501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 7502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 7503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 7504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 7505 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7506 @0 glBegin(mode = GL_QUADS) 7507 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 7508 @0 glVertex2f(x = 645, y = 341) 7509 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 7510 @0 glVertex2f(x = 652, y = 341) 7511 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 7512 @0 glVertex2f(x = 652, y = 348) 7513 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 7514 @0 glVertex2f(x = 645, y = 348) 7515 @0 glEnd() 7516 @0 glEnable(cap = GL_BLEND) 7517 @0 glEnable(cap = GL_ALPHA_TEST) 7518 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7519 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7520 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7521 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7522 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7523 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7524 @0 glMatrixMode(mode = GL_TEXTURE) 7525 @0 glLoadIdentity() 7526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 7527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 7528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 7529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 7530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 7531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 7532 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7533 @0 glBegin(mode = GL_QUADS) 7534 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 7535 @0 glVertex2f(x = 653, y = 338) 7536 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 7537 @0 glVertex2f(x = 659, y = 338) 7538 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 7539 @0 glVertex2f(x = 659, y = 348) 7540 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 7541 @0 glVertex2f(x = 653, y = 348) 7542 @0 glEnd() 7543 @0 glEnable(cap = GL_BLEND) 7544 @0 glEnable(cap = GL_ALPHA_TEST) 7545 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7546 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7547 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7548 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7549 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7550 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7551 @0 glMatrixMode(mode = GL_TEXTURE) 7552 @0 glLoadIdentity() 7553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 7554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 7555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 7556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 7557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 7558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 7559 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7560 @0 glBegin(mode = GL_QUADS) 7561 @0 glTexCoord2f(s = 0.75, t = 0.140625) 7562 @0 glVertex2f(x = 660, y = 341) 7563 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 7564 @0 glVertex2f(x = 666, y = 341) 7565 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 7566 @0 glVertex2f(x = 666, y = 348) 7567 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 7568 @0 glVertex2f(x = 660, y = 348) 7569 @0 glEnd() 7570 @0 glEnable(cap = GL_BLEND) 7571 @0 glEnable(cap = GL_ALPHA_TEST) 7572 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7573 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7574 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7575 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7576 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7577 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7578 @0 glMatrixMode(mode = GL_TEXTURE) 7579 @0 glLoadIdentity() 7580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 7581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 7582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 7583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 7584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 7585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 7586 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7587 @0 glBegin(mode = GL_QUADS) 7588 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 7589 @0 glVertex2f(x = 673, y = 339) 7590 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 7591 @0 glVertex2f(x = 680, y = 339) 7592 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 7593 @0 glVertex2f(x = 680, y = 348) 7594 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 7595 @0 glVertex2f(x = 673, y = 348) 7596 @0 glEnd() 7597 @0 glEnable(cap = GL_BLEND) 7598 @0 glEnable(cap = GL_ALPHA_TEST) 7599 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7600 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7601 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7602 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7603 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7604 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7605 @0 glMatrixMode(mode = GL_TEXTURE) 7606 @0 glLoadIdentity() 7607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 7608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 7609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 7610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 7611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 7612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 7613 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7614 @0 glBegin(mode = GL_QUADS) 7615 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 7616 @0 glVertex2f(x = 680, y = 341) 7617 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 7618 @0 glVertex2f(x = 687, y = 341) 7619 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 7620 @0 glVertex2f(x = 687, y = 349) 7621 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 7622 @0 glVertex2f(x = 680, y = 349) 7623 @0 glEnd() 7624 @0 glEnable(cap = GL_BLEND) 7625 @0 glEnable(cap = GL_ALPHA_TEST) 7626 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7627 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7628 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7629 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7630 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7631 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7632 @0 glMatrixMode(mode = GL_TEXTURE) 7633 @0 glLoadIdentity() 7634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 7635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 7636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 7637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 7638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 7639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 7640 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7641 @0 glBegin(mode = GL_QUADS) 7642 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 7643 @0 glVertex2f(x = 687, y = 341) 7644 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 7645 @0 glVertex2f(x = 694, y = 341) 7646 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 7647 @0 glVertex2f(x = 694, y = 348) 7648 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 7649 @0 glVertex2f(x = 687, y = 348) 7650 @0 glEnd() 7651 @0 glEnable(cap = GL_BLEND) 7652 @0 glEnable(cap = GL_ALPHA_TEST) 7653 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7654 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7655 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7656 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7657 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7658 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7659 @0 glMatrixMode(mode = GL_TEXTURE) 7660 @0 glLoadIdentity() 7661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 7662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 7663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 7664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 7665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 7666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 7667 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7668 @0 glBegin(mode = GL_QUADS) 7669 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 7670 @0 glVertex2f(x = 694, y = 341) 7671 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 7672 @0 glVertex2f(x = 701, y = 341) 7673 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 7674 @0 glVertex2f(x = 701, y = 348) 7675 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 7676 @0 glVertex2f(x = 694, y = 348) 7677 @0 glEnd() 7678 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7679 @0 glDisable(cap = GL_TEXTURE_2D) 7680 @0 glDisable(cap = GL_BLEND) 7681 @0 glDisable(cap = GL_ALPHA_TEST) 7682 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 7683 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 7684 @0 glDisable(cap = GL_BLEND) 7685 @0 glDisable(cap = GL_ALPHA_TEST) 7686 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 7687 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 7688 @0 glEnable(cap = GL_BLEND) 7689 @0 glEnable(cap = GL_ALPHA_TEST) 7690 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7691 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 7692 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 7693 @0 glDisable(cap = GL_BLEND) 7694 @0 glDisable(cap = GL_ALPHA_TEST) 7695 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 7696 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 7697 @0 glEnable(cap = GL_BLEND) 7698 @0 glEnable(cap = GL_ALPHA_TEST) 7699 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7700 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 7701 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 7702 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7703 @0 glEnable(cap = GL_TEXTURE_2D) 7704 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 7705 @0 glEnable(cap = GL_BLEND) 7706 @0 glEnable(cap = GL_ALPHA_TEST) 7707 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7708 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7709 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7710 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7711 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7712 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7713 @0 glMatrixMode(mode = GL_TEXTURE) 7714 @0 glLoadIdentity() 7715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 7716 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 7717 @0 glBegin(mode = GL_QUADS) 7718 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 7719 @0 glVertex2f(x = 722, y = 340) 7720 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 7721 @0 glVertex2f(x = 729, y = 340) 7722 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 7723 @0 glVertex2f(x = 729, y = 349) 7724 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 7725 @0 glVertex2f(x = 722, y = 349) 7726 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 7727 @0 glVertex2f(x = 729, y = 342) 7728 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 7729 @0 glVertex2f(x = 736, y = 342) 7730 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 7731 @0 glVertex2f(x = 736, y = 349) 7732 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 7733 @0 glVertex2f(x = 729, y = 349) 7734 @0 glTexCoord2f(s = 0.75, t = 0.140625) 7735 @0 glVertex2f(x = 737, y = 342) 7736 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 7737 @0 glVertex2f(x = 743, y = 342) 7738 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 7739 @0 glVertex2f(x = 743, y = 349) 7740 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 7741 @0 glVertex2f(x = 737, y = 349) 7742 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 7743 @0 glVertex2f(x = 743, y = 340) 7744 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 7745 @0 glVertex2f(x = 750, y = 340) 7746 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 7747 @0 glVertex2f(x = 750, y = 349) 7748 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 7749 @0 glVertex2f(x = 743, y = 349) 7750 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 7751 @0 glVertex2f(x = 750, y = 342) 7752 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 7753 @0 glVertex2f(x = 757, y = 342) 7754 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 7755 @0 glVertex2f(x = 757, y = 349) 7756 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 7757 @0 glVertex2f(x = 750, y = 349) 7758 @0 glTexCoord2f(s = 0.75, t = 0.140625) 7759 @0 glVertex2f(x = 758, y = 342) 7760 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 7761 @0 glVertex2f(x = 764, y = 342) 7762 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 7763 @0 glVertex2f(x = 764, y = 349) 7764 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 7765 @0 glVertex2f(x = 758, y = 349) 7766 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 7767 @0 glVertex2f(x = 764, y = 340) 7768 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 7769 @0 glVertex2f(x = 771, y = 340) 7770 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 7771 @0 glVertex2f(x = 771, y = 349) 7772 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 7773 @0 glVertex2f(x = 764, y = 349) 7774 @0 glEnd() 7775 @0 glEnable(cap = GL_BLEND) 7776 @0 glEnable(cap = GL_ALPHA_TEST) 7777 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7778 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7779 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7780 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7781 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7782 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7783 @0 glMatrixMode(mode = GL_TEXTURE) 7784 @0 glLoadIdentity() 7785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 7786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 7787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 7788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 7789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 7790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 7791 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7792 @0 glBegin(mode = GL_QUADS) 7793 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 7794 @0 glVertex2f(x = 721, y = 339) 7795 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 7796 @0 glVertex2f(x = 728, y = 339) 7797 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 7798 @0 glVertex2f(x = 728, y = 348) 7799 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 7800 @0 glVertex2f(x = 721, y = 348) 7801 @0 glEnd() 7802 @0 glEnable(cap = GL_BLEND) 7803 @0 glEnable(cap = GL_ALPHA_TEST) 7804 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7806 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7807 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7808 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7809 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7810 @0 glMatrixMode(mode = GL_TEXTURE) 7811 @0 glLoadIdentity() 7812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 7813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 7814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 7815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 7816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 7817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 7818 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7819 @0 glBegin(mode = GL_QUADS) 7820 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 7821 @0 glVertex2f(x = 728, y = 341) 7822 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 7823 @0 glVertex2f(x = 735, y = 341) 7824 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 7825 @0 glVertex2f(x = 735, y = 348) 7826 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 7827 @0 glVertex2f(x = 728, y = 348) 7828 @0 glEnd() 7829 @0 glEnable(cap = GL_BLEND) 7830 @0 glEnable(cap = GL_ALPHA_TEST) 7831 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7832 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7833 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7834 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7835 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7836 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7837 @0 glMatrixMode(mode = GL_TEXTURE) 7838 @0 glLoadIdentity() 7839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 7840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 7841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 7842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 7843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 7844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 7845 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7846 @0 glBegin(mode = GL_QUADS) 7847 @0 glTexCoord2f(s = 0.75, t = 0.140625) 7848 @0 glVertex2f(x = 736, y = 341) 7849 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 7850 @0 glVertex2f(x = 742, y = 341) 7851 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 7852 @0 glVertex2f(x = 742, y = 348) 7853 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 7854 @0 glVertex2f(x = 736, y = 348) 7855 @0 glEnd() 7856 @0 glEnable(cap = GL_BLEND) 7857 @0 glEnable(cap = GL_ALPHA_TEST) 7858 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7860 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7861 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7862 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7863 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7864 @0 glMatrixMode(mode = GL_TEXTURE) 7865 @0 glLoadIdentity() 7866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 7867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 7868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 7869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 7870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 7871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 7872 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7873 @0 glBegin(mode = GL_QUADS) 7874 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 7875 @0 glVertex2f(x = 742, y = 339) 7876 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 7877 @0 glVertex2f(x = 749, y = 339) 7878 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 7879 @0 glVertex2f(x = 749, y = 348) 7880 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 7881 @0 glVertex2f(x = 742, y = 348) 7882 @0 glEnd() 7883 @0 glEnable(cap = GL_BLEND) 7884 @0 glEnable(cap = GL_ALPHA_TEST) 7885 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7887 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7889 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7890 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7891 @0 glMatrixMode(mode = GL_TEXTURE) 7892 @0 glLoadIdentity() 7893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 7894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 7895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 7896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 7897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 7898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 7899 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7900 @0 glBegin(mode = GL_QUADS) 7901 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 7902 @0 glVertex2f(x = 749, y = 341) 7903 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 7904 @0 glVertex2f(x = 756, y = 341) 7905 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 7906 @0 glVertex2f(x = 756, y = 348) 7907 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 7908 @0 glVertex2f(x = 749, y = 348) 7909 @0 glEnd() 7910 @0 glEnable(cap = GL_BLEND) 7911 @0 glEnable(cap = GL_ALPHA_TEST) 7912 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7914 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7916 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7917 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7918 @0 glMatrixMode(mode = GL_TEXTURE) 7919 @0 glLoadIdentity() 7920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 7921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 7922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 7923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 7924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 7925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 7926 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7927 @0 glBegin(mode = GL_QUADS) 7928 @0 glTexCoord2f(s = 0.75, t = 0.140625) 7929 @0 glVertex2f(x = 757, y = 341) 7930 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 7931 @0 glVertex2f(x = 763, y = 341) 7932 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 7933 @0 glVertex2f(x = 763, y = 348) 7934 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 7935 @0 glVertex2f(x = 757, y = 348) 7936 @0 glEnd() 7937 @0 glEnable(cap = GL_BLEND) 7938 @0 glEnable(cap = GL_ALPHA_TEST) 7939 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7941 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7943 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7944 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7945 @0 glMatrixMode(mode = GL_TEXTURE) 7946 @0 glLoadIdentity() 7947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 7948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 7949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 7950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 7951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 7952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 7953 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 7954 @0 glBegin(mode = GL_QUADS) 7955 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 7956 @0 glVertex2f(x = 763, y = 339) 7957 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 7958 @0 glVertex2f(x = 770, y = 339) 7959 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 7960 @0 glVertex2f(x = 770, y = 348) 7961 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 7962 @0 glVertex2f(x = 763, y = 348) 7963 @0 glEnd() 7964 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7965 @0 glDisable(cap = GL_TEXTURE_2D) 7966 @0 glDisable(cap = GL_BLEND) 7967 @0 glDisable(cap = GL_ALPHA_TEST) 7968 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 7969 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 7970 @0 glDisable(cap = GL_BLEND) 7971 @0 glDisable(cap = GL_ALPHA_TEST) 7972 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 7973 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 7974 @0 glEnable(cap = GL_BLEND) 7975 @0 glEnable(cap = GL_ALPHA_TEST) 7976 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7977 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 7978 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 7979 @0 glDisable(cap = GL_BLEND) 7980 @0 glDisable(cap = GL_ALPHA_TEST) 7981 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 7982 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 7983 @0 glEnable(cap = GL_BLEND) 7984 @0 glEnable(cap = GL_ALPHA_TEST) 7985 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7986 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 7987 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 7988 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7989 @0 glEnable(cap = GL_TEXTURE_2D) 7990 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 7991 @0 glEnable(cap = GL_BLEND) 7992 @0 glEnable(cap = GL_ALPHA_TEST) 7993 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 7994 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 7995 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 7996 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 7997 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 7998 @0 glActiveTextureARB(texture = GL_TEXTURE0) 7999 @0 glMatrixMode(mode = GL_TEXTURE) 8000 @0 glLoadIdentity() 8001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 8002 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 8003 @0 glBegin(mode = GL_QUADS) 8004 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 8005 @0 glVertex2f(x = 791, y = 340) 8006 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 8007 @0 glVertex2f(x = 798, y = 340) 8008 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 8009 @0 glVertex2f(x = 798, y = 349) 8010 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 8011 @0 glVertex2f(x = 791, y = 349) 8012 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 8013 @0 glVertex2f(x = 798, y = 342) 8014 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 8015 @0 glVertex2f(x = 805, y = 342) 8016 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 8017 @0 glVertex2f(x = 805, y = 349) 8018 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 8019 @0 glVertex2f(x = 798, y = 349) 8020 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 8021 @0 glVertex2f(x = 805, y = 340) 8022 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 8023 @0 glVertex2f(x = 812, y = 340) 8024 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 8025 @0 glVertex2f(x = 812, y = 349) 8026 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 8027 @0 glVertex2f(x = 805, y = 349) 8028 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 8029 @0 glVertex2f(x = 812, y = 340) 8030 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 8031 @0 glVertex2f(x = 819, y = 340) 8032 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 8033 @0 glVertex2f(x = 819, y = 349) 8034 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 8035 @0 glVertex2f(x = 812, y = 349) 8036 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 8037 @0 glVertex2f(x = 820, y = 339) 8038 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 8039 @0 glVertex2f(x = 826, y = 339) 8040 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 8041 @0 glVertex2f(x = 826, y = 349) 8042 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 8043 @0 glVertex2f(x = 820, y = 349) 8044 @0 glTexCoord2f(s = 0.75, t = 0.140625) 8045 @0 glVertex2f(x = 827, y = 342) 8046 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 8047 @0 glVertex2f(x = 833, y = 342) 8048 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 8049 @0 glVertex2f(x = 833, y = 349) 8050 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 8051 @0 glVertex2f(x = 827, y = 349) 8052 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 8053 @0 glVertex2f(x = 833, y = 341) 8054 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 8055 @0 glVertex2f(x = 840, y = 341) 8056 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 8057 @0 glVertex2f(x = 840, y = 352) 8058 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 8059 @0 glVertex2f(x = 833, y = 352) 8060 @0 glTexCoord2f(s = 0, t = 0.1875) 8061 @0 glVertex2f(x = 840, y = 342) 8062 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 8063 @0 glVertex2f(x = 847, y = 342) 8064 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 8065 @0 glVertex2f(x = 847, y = 349) 8066 @0 glTexCoord2f(s = 0, t = 0.2148438) 8067 @0 glVertex2f(x = 840, y = 349) 8068 @0 glEnd() 8069 @0 glEnable(cap = GL_BLEND) 8070 @0 glEnable(cap = GL_ALPHA_TEST) 8071 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8072 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8073 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8074 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8075 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8076 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8077 @0 glMatrixMode(mode = GL_TEXTURE) 8078 @0 glLoadIdentity() 8079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8085 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8086 @0 glBegin(mode = GL_QUADS) 8087 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 8088 @0 glVertex2f(x = 790, y = 339) 8089 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 8090 @0 glVertex2f(x = 797, y = 339) 8091 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 8092 @0 glVertex2f(x = 797, y = 348) 8093 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 8094 @0 glVertex2f(x = 790, y = 348) 8095 @0 glEnd() 8096 @0 glEnable(cap = GL_BLEND) 8097 @0 glEnable(cap = GL_ALPHA_TEST) 8098 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8099 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8100 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8101 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8102 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8103 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8104 @0 glMatrixMode(mode = GL_TEXTURE) 8105 @0 glLoadIdentity() 8106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8112 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8113 @0 glBegin(mode = GL_QUADS) 8114 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 8115 @0 glVertex2f(x = 797, y = 341) 8116 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 8117 @0 glVertex2f(x = 804, y = 341) 8118 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 8119 @0 glVertex2f(x = 804, y = 348) 8120 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 8121 @0 glVertex2f(x = 797, y = 348) 8122 @0 glEnd() 8123 @0 glEnable(cap = GL_BLEND) 8124 @0 glEnable(cap = GL_ALPHA_TEST) 8125 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8126 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8127 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8128 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8129 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8130 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8131 @0 glMatrixMode(mode = GL_TEXTURE) 8132 @0 glLoadIdentity() 8133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8139 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8140 @0 glBegin(mode = GL_QUADS) 8141 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 8142 @0 glVertex2f(x = 804, y = 339) 8143 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 8144 @0 glVertex2f(x = 811, y = 339) 8145 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 8146 @0 glVertex2f(x = 811, y = 348) 8147 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 8148 @0 glVertex2f(x = 804, y = 348) 8149 @0 glEnd() 8150 @0 glEnable(cap = GL_BLEND) 8151 @0 glEnable(cap = GL_ALPHA_TEST) 8152 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8153 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8154 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8155 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8156 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8157 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8158 @0 glMatrixMode(mode = GL_TEXTURE) 8159 @0 glLoadIdentity() 8160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8166 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8167 @0 glBegin(mode = GL_QUADS) 8168 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 8169 @0 glVertex2f(x = 811, y = 339) 8170 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 8171 @0 glVertex2f(x = 818, y = 339) 8172 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 8173 @0 glVertex2f(x = 818, y = 348) 8174 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 8175 @0 glVertex2f(x = 811, y = 348) 8176 @0 glEnd() 8177 @0 glEnable(cap = GL_BLEND) 8178 @0 glEnable(cap = GL_ALPHA_TEST) 8179 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8180 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8181 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8182 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8183 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8184 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8185 @0 glMatrixMode(mode = GL_TEXTURE) 8186 @0 glLoadIdentity() 8187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8193 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8194 @0 glBegin(mode = GL_QUADS) 8195 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 8196 @0 glVertex2f(x = 819, y = 338) 8197 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 8198 @0 glVertex2f(x = 825, y = 338) 8199 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 8200 @0 glVertex2f(x = 825, y = 348) 8201 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 8202 @0 glVertex2f(x = 819, y = 348) 8203 @0 glEnd() 8204 @0 glEnable(cap = GL_BLEND) 8205 @0 glEnable(cap = GL_ALPHA_TEST) 8206 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8208 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8210 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8211 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8212 @0 glMatrixMode(mode = GL_TEXTURE) 8213 @0 glLoadIdentity() 8214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8220 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8221 @0 glBegin(mode = GL_QUADS) 8222 @0 glTexCoord2f(s = 0.75, t = 0.140625) 8223 @0 glVertex2f(x = 826, y = 341) 8224 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 8225 @0 glVertex2f(x = 832, y = 341) 8226 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 8227 @0 glVertex2f(x = 832, y = 348) 8228 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 8229 @0 glVertex2f(x = 826, y = 348) 8230 @0 glEnd() 8231 @0 glEnable(cap = GL_BLEND) 8232 @0 glEnable(cap = GL_ALPHA_TEST) 8233 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8234 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8235 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8236 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8237 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8238 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8239 @0 glMatrixMode(mode = GL_TEXTURE) 8240 @0 glLoadIdentity() 8241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8247 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8248 @0 glBegin(mode = GL_QUADS) 8249 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 8250 @0 glVertex2f(x = 832, y = 340) 8251 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 8252 @0 glVertex2f(x = 839, y = 340) 8253 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 8254 @0 glVertex2f(x = 839, y = 351) 8255 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 8256 @0 glVertex2f(x = 832, y = 351) 8257 @0 glEnd() 8258 @0 glEnable(cap = GL_BLEND) 8259 @0 glEnable(cap = GL_ALPHA_TEST) 8260 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8261 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8262 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8263 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8264 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8265 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8266 @0 glMatrixMode(mode = GL_TEXTURE) 8267 @0 glLoadIdentity() 8268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8274 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8275 @0 glBegin(mode = GL_QUADS) 8276 @0 glTexCoord2f(s = 0, t = 0.1875) 8277 @0 glVertex2f(x = 839, y = 341) 8278 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 8279 @0 glVertex2f(x = 846, y = 341) 8280 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 8281 @0 glVertex2f(x = 846, y = 348) 8282 @0 glTexCoord2f(s = 0, t = 0.2148438) 8283 @0 glVertex2f(x = 839, y = 348) 8284 @0 glEnd() 8285 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8286 @0 glDisable(cap = GL_TEXTURE_2D) 8287 @0 glDisable(cap = GL_BLEND) 8288 @0 glDisable(cap = GL_ALPHA_TEST) 8289 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 8290 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 8291 @0 glDisable(cap = GL_BLEND) 8292 @0 glDisable(cap = GL_ALPHA_TEST) 8293 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 8294 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 8295 @0 glEnable(cap = GL_BLEND) 8296 @0 glEnable(cap = GL_ALPHA_TEST) 8297 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8298 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 8299 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 8300 @0 glDisable(cap = GL_BLEND) 8301 @0 glDisable(cap = GL_ALPHA_TEST) 8302 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 8303 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 8304 @0 glEnable(cap = GL_BLEND) 8305 @0 glEnable(cap = GL_ALPHA_TEST) 8306 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8307 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 8308 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 8309 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8310 @0 glEnable(cap = GL_TEXTURE_2D) 8311 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 8312 @0 glEnable(cap = GL_BLEND) 8313 @0 glEnable(cap = GL_ALPHA_TEST) 8314 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8315 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8316 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8317 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8318 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8319 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8320 @0 glMatrixMode(mode = GL_TEXTURE) 8321 @0 glLoadIdentity() 8322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 8323 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 8324 @0 glBegin(mode = GL_QUADS) 8325 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 8326 @0 glVertex2f(x = 867, y = 340) 8327 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 8328 @0 glVertex2f(x = 874, y = 340) 8329 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 8330 @0 glVertex2f(x = 874, y = 349) 8331 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 8332 @0 glVertex2f(x = 867, y = 349) 8333 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 8334 @0 glVertex2f(x = 875, y = 342) 8335 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 8336 @0 glVertex2f(x = 881, y = 342) 8337 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 8338 @0 glVertex2f(x = 881, y = 349) 8339 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 8340 @0 glVertex2f(x = 875, y = 349) 8341 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 8342 @0 glVertex2f(x = 881, y = 342) 8343 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 8344 @0 glVertex2f(x = 888, y = 342) 8345 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 8346 @0 glVertex2f(x = 888, y = 349) 8347 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 8348 @0 glVertex2f(x = 881, y = 349) 8349 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 8350 @0 glVertex2f(x = 888, y = 339) 8351 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 8352 @0 glVertex2f(x = 895, y = 339) 8353 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 8354 @0 glVertex2f(x = 895, y = 349) 8355 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 8356 @0 glVertex2f(x = 888, y = 349) 8357 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 8358 @0 glVertex2f(x = 896, y = 339) 8359 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 8360 @0 glVertex2f(x = 902, y = 339) 8361 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 8362 @0 glVertex2f(x = 902, y = 349) 8363 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 8364 @0 glVertex2f(x = 896, y = 349) 8365 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 8366 @0 glVertex2f(x = 902, y = 340) 8367 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 8368 @0 glVertex2f(x = 909, y = 340) 8369 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 8370 @0 glVertex2f(x = 909, y = 349) 8371 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 8372 @0 glVertex2f(x = 902, y = 349) 8373 @0 glTexCoord2f(s = 0, t = 0.1875) 8374 @0 glVertex2f(x = 909, y = 342) 8375 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 8376 @0 glVertex2f(x = 916, y = 342) 8377 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 8378 @0 glVertex2f(x = 916, y = 349) 8379 @0 glTexCoord2f(s = 0, t = 0.2148438) 8380 @0 glVertex2f(x = 909, y = 349) 8381 @0 glEnd() 8382 @0 glEnable(cap = GL_BLEND) 8383 @0 glEnable(cap = GL_ALPHA_TEST) 8384 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8385 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8386 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8387 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8388 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8389 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8390 @0 glMatrixMode(mode = GL_TEXTURE) 8391 @0 glLoadIdentity() 8392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8398 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8399 @0 glBegin(mode = GL_QUADS) 8400 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 8401 @0 glVertex2f(x = 866, y = 339) 8402 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 8403 @0 glVertex2f(x = 873, y = 339) 8404 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 8405 @0 glVertex2f(x = 873, y = 348) 8406 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 8407 @0 glVertex2f(x = 866, y = 348) 8408 @0 glEnd() 8409 @0 glEnable(cap = GL_BLEND) 8410 @0 glEnable(cap = GL_ALPHA_TEST) 8411 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8412 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8413 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8414 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8415 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8416 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8417 @0 glMatrixMode(mode = GL_TEXTURE) 8418 @0 glLoadIdentity() 8419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8425 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8426 @0 glBegin(mode = GL_QUADS) 8427 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 8428 @0 glVertex2f(x = 874, y = 341) 8429 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 8430 @0 glVertex2f(x = 880, y = 341) 8431 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 8432 @0 glVertex2f(x = 880, y = 348) 8433 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 8434 @0 glVertex2f(x = 874, y = 348) 8435 @0 glEnd() 8436 @0 glEnable(cap = GL_BLEND) 8437 @0 glEnable(cap = GL_ALPHA_TEST) 8438 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8439 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8440 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8441 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8442 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8443 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8444 @0 glMatrixMode(mode = GL_TEXTURE) 8445 @0 glLoadIdentity() 8446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8452 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8453 @0 glBegin(mode = GL_QUADS) 8454 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 8455 @0 glVertex2f(x = 880, y = 341) 8456 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 8457 @0 glVertex2f(x = 887, y = 341) 8458 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 8459 @0 glVertex2f(x = 887, y = 348) 8460 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 8461 @0 glVertex2f(x = 880, y = 348) 8462 @0 glEnd() 8463 @0 glEnable(cap = GL_BLEND) 8464 @0 glEnable(cap = GL_ALPHA_TEST) 8465 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8466 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8467 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8468 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8469 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8470 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8471 @0 glMatrixMode(mode = GL_TEXTURE) 8472 @0 glLoadIdentity() 8473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8479 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8480 @0 glBegin(mode = GL_QUADS) 8481 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 8482 @0 glVertex2f(x = 887, y = 338) 8483 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 8484 @0 glVertex2f(x = 894, y = 338) 8485 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 8486 @0 glVertex2f(x = 894, y = 348) 8487 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 8488 @0 glVertex2f(x = 887, y = 348) 8489 @0 glEnd() 8490 @0 glEnable(cap = GL_BLEND) 8491 @0 glEnable(cap = GL_ALPHA_TEST) 8492 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8493 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8494 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8495 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8496 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8497 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8498 @0 glMatrixMode(mode = GL_TEXTURE) 8499 @0 glLoadIdentity() 8500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8506 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8507 @0 glBegin(mode = GL_QUADS) 8508 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 8509 @0 glVertex2f(x = 895, y = 338) 8510 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 8511 @0 glVertex2f(x = 901, y = 338) 8512 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 8513 @0 glVertex2f(x = 901, y = 348) 8514 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 8515 @0 glVertex2f(x = 895, y = 348) 8516 @0 glEnd() 8517 @0 glEnable(cap = GL_BLEND) 8518 @0 glEnable(cap = GL_ALPHA_TEST) 8519 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8520 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8521 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8522 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8523 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8524 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8525 @0 glMatrixMode(mode = GL_TEXTURE) 8526 @0 glLoadIdentity() 8527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8533 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8534 @0 glBegin(mode = GL_QUADS) 8535 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 8536 @0 glVertex2f(x = 901, y = 339) 8537 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 8538 @0 glVertex2f(x = 908, y = 339) 8539 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 8540 @0 glVertex2f(x = 908, y = 348) 8541 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 8542 @0 glVertex2f(x = 901, y = 348) 8543 @0 glEnd() 8544 @0 glEnable(cap = GL_BLEND) 8545 @0 glEnable(cap = GL_ALPHA_TEST) 8546 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8547 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8549 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8551 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8552 @0 glMatrixMode(mode = GL_TEXTURE) 8553 @0 glLoadIdentity() 8554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8560 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8561 @0 glBegin(mode = GL_QUADS) 8562 @0 glTexCoord2f(s = 0, t = 0.1875) 8563 @0 glVertex2f(x = 908, y = 341) 8564 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 8565 @0 glVertex2f(x = 915, y = 341) 8566 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 8567 @0 glVertex2f(x = 915, y = 348) 8568 @0 glTexCoord2f(s = 0, t = 0.2148438) 8569 @0 glVertex2f(x = 908, y = 348) 8570 @0 glEnd() 8571 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8572 @0 glDisable(cap = GL_TEXTURE_2D) 8573 @0 glDisable(cap = GL_BLEND) 8574 @0 glDisable(cap = GL_ALPHA_TEST) 8575 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 8576 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 8577 @0 glDisable(cap = GL_BLEND) 8578 @0 glDisable(cap = GL_ALPHA_TEST) 8579 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 8580 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 8581 @0 glEnable(cap = GL_BLEND) 8582 @0 glEnable(cap = GL_ALPHA_TEST) 8583 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8584 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 8585 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 8586 @0 glDisable(cap = GL_BLEND) 8587 @0 glDisable(cap = GL_ALPHA_TEST) 8588 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 8589 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 8590 @0 glEnable(cap = GL_BLEND) 8591 @0 glEnable(cap = GL_ALPHA_TEST) 8592 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8593 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 8594 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 8595 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8596 @0 glEnable(cap = GL_TEXTURE_2D) 8597 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 8598 @0 glEnable(cap = GL_BLEND) 8599 @0 glEnable(cap = GL_ALPHA_TEST) 8600 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8601 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8603 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8605 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8606 @0 glMatrixMode(mode = GL_TEXTURE) 8607 @0 glLoadIdentity() 8608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 8609 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 8610 @0 glBegin(mode = GL_QUADS) 8611 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 8612 @0 glVertex2f(x = 549, y = 339) 8613 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 8614 @0 glVertex2f(x = 556, y = 339) 8615 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 8616 @0 glVertex2f(x = 556, y = 348) 8617 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 8618 @0 glVertex2f(x = 549, y = 348) 8619 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 8620 @0 glVertex2f(x = 556, y = 339) 8621 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 8622 @0 glVertex2f(x = 563, y = 339) 8623 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 8624 @0 glVertex2f(x = 563, y = 348) 8625 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 8626 @0 glVertex2f(x = 556, y = 348) 8627 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 8628 @0 glVertex2f(x = 563, y = 341) 8629 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 8630 @0 glVertex2f(x = 570, y = 341) 8631 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 8632 @0 glVertex2f(x = 570, y = 349) 8633 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 8634 @0 glVertex2f(x = 563, y = 349) 8635 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 8636 @0 glVertex2f(x = 571, y = 341) 8637 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 8638 @0 glVertex2f(x = 577, y = 341) 8639 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 8640 @0 glVertex2f(x = 577, y = 348) 8641 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 8642 @0 glVertex2f(x = 571, y = 348) 8643 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 8644 @0 glVertex2f(x = 577, y = 339) 8645 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 8646 @0 glVertex2f(x = 584, y = 339) 8647 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 8648 @0 glVertex2f(x = 584, y = 348) 8649 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 8650 @0 glVertex2f(x = 577, y = 348) 8651 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 8652 @0 glVertex2f(x = 591, y = 339) 8653 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 8654 @0 glVertex2f(x = 598, y = 339) 8655 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 8656 @0 glVertex2f(x = 598, y = 348) 8657 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 8658 @0 glVertex2f(x = 591, y = 348) 8659 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 8660 @0 glVertex2f(x = 598, y = 341) 8661 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 8662 @0 glVertex2f(x = 605, y = 341) 8663 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 8664 @0 glVertex2f(x = 605, y = 349) 8665 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 8666 @0 glVertex2f(x = 598, y = 349) 8667 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 8668 @0 glVertex2f(x = 605, y = 341) 8669 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 8670 @0 glVertex2f(x = 612, y = 341) 8671 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 8672 @0 glVertex2f(x = 612, y = 348) 8673 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 8674 @0 glVertex2f(x = 605, y = 348) 8675 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 8676 @0 glVertex2f(x = 612, y = 341) 8677 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 8678 @0 glVertex2f(x = 619, y = 341) 8679 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 8680 @0 glVertex2f(x = 619, y = 348) 8681 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 8682 @0 glVertex2f(x = 612, y = 348) 8683 @0 glEnd() 8684 @0 glEnable(cap = GL_BLEND) 8685 @0 glEnable(cap = GL_ALPHA_TEST) 8686 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8688 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8690 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8691 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8692 @0 glMatrixMode(mode = GL_TEXTURE) 8693 @0 glLoadIdentity() 8694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8700 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8701 @0 glBegin(mode = GL_QUADS) 8702 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 8703 @0 glVertex2f(x = 548, y = 338) 8704 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 8705 @0 glVertex2f(x = 555, y = 338) 8706 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 8707 @0 glVertex2f(x = 555, y = 347) 8708 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 8709 @0 glVertex2f(x = 548, y = 347) 8710 @0 glEnd() 8711 @0 glEnable(cap = GL_BLEND) 8712 @0 glEnable(cap = GL_ALPHA_TEST) 8713 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8714 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8715 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8716 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8717 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8718 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8719 @0 glMatrixMode(mode = GL_TEXTURE) 8720 @0 glLoadIdentity() 8721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8727 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8728 @0 glBegin(mode = GL_QUADS) 8729 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 8730 @0 glVertex2f(x = 555, y = 338) 8731 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 8732 @0 glVertex2f(x = 562, y = 338) 8733 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 8734 @0 glVertex2f(x = 562, y = 347) 8735 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 8736 @0 glVertex2f(x = 555, y = 347) 8737 @0 glEnd() 8738 @0 glEnable(cap = GL_BLEND) 8739 @0 glEnable(cap = GL_ALPHA_TEST) 8740 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8741 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8742 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8743 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8744 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8745 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8746 @0 glMatrixMode(mode = GL_TEXTURE) 8747 @0 glLoadIdentity() 8748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8754 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8755 @0 glBegin(mode = GL_QUADS) 8756 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 8757 @0 glVertex2f(x = 562, y = 340) 8758 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 8759 @0 glVertex2f(x = 569, y = 340) 8760 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 8761 @0 glVertex2f(x = 569, y = 348) 8762 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 8763 @0 glVertex2f(x = 562, y = 348) 8764 @0 glEnd() 8765 @0 glEnable(cap = GL_BLEND) 8766 @0 glEnable(cap = GL_ALPHA_TEST) 8767 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8768 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8769 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8770 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8771 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8772 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8773 @0 glMatrixMode(mode = GL_TEXTURE) 8774 @0 glLoadIdentity() 8775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8781 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8782 @0 glBegin(mode = GL_QUADS) 8783 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 8784 @0 glVertex2f(x = 570, y = 340) 8785 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 8786 @0 glVertex2f(x = 576, y = 340) 8787 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 8788 @0 glVertex2f(x = 576, y = 347) 8789 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 8790 @0 glVertex2f(x = 570, y = 347) 8791 @0 glEnd() 8792 @0 glEnable(cap = GL_BLEND) 8793 @0 glEnable(cap = GL_ALPHA_TEST) 8794 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8795 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8796 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8797 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8798 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8799 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8800 @0 glMatrixMode(mode = GL_TEXTURE) 8801 @0 glLoadIdentity() 8802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8808 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8809 @0 glBegin(mode = GL_QUADS) 8810 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 8811 @0 glVertex2f(x = 576, y = 338) 8812 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 8813 @0 glVertex2f(x = 583, y = 338) 8814 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 8815 @0 glVertex2f(x = 583, y = 347) 8816 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 8817 @0 glVertex2f(x = 576, y = 347) 8818 @0 glEnd() 8819 @0 glEnable(cap = GL_BLEND) 8820 @0 glEnable(cap = GL_ALPHA_TEST) 8821 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8823 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8825 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8826 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8827 @0 glMatrixMode(mode = GL_TEXTURE) 8828 @0 glLoadIdentity() 8829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8835 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8836 @0 glBegin(mode = GL_QUADS) 8837 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 8838 @0 glVertex2f(x = 590, y = 338) 8839 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 8840 @0 glVertex2f(x = 597, y = 338) 8841 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 8842 @0 glVertex2f(x = 597, y = 347) 8843 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 8844 @0 glVertex2f(x = 590, y = 347) 8845 @0 glEnd() 8846 @0 glEnable(cap = GL_BLEND) 8847 @0 glEnable(cap = GL_ALPHA_TEST) 8848 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8850 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8852 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8853 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8854 @0 glMatrixMode(mode = GL_TEXTURE) 8855 @0 glLoadIdentity() 8856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8862 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8863 @0 glBegin(mode = GL_QUADS) 8864 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 8865 @0 glVertex2f(x = 597, y = 340) 8866 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 8867 @0 glVertex2f(x = 604, y = 340) 8868 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 8869 @0 glVertex2f(x = 604, y = 348) 8870 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 8871 @0 glVertex2f(x = 597, y = 348) 8872 @0 glEnd() 8873 @0 glEnable(cap = GL_BLEND) 8874 @0 glEnable(cap = GL_ALPHA_TEST) 8875 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8876 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8877 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8878 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8879 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8880 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8881 @0 glMatrixMode(mode = GL_TEXTURE) 8882 @0 glLoadIdentity() 8883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8889 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8890 @0 glBegin(mode = GL_QUADS) 8891 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 8892 @0 glVertex2f(x = 604, y = 340) 8893 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 8894 @0 glVertex2f(x = 611, y = 340) 8895 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 8896 @0 glVertex2f(x = 611, y = 347) 8897 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 8898 @0 glVertex2f(x = 604, y = 347) 8899 @0 glEnd() 8900 @0 glEnable(cap = GL_BLEND) 8901 @0 glEnable(cap = GL_ALPHA_TEST) 8902 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8903 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8904 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8905 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8906 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8907 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8908 @0 glMatrixMode(mode = GL_TEXTURE) 8909 @0 glLoadIdentity() 8910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 8911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 8912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 8913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 8914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 8915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 8916 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 8917 @0 glBegin(mode = GL_QUADS) 8918 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 8919 @0 glVertex2f(x = 611, y = 340) 8920 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 8921 @0 glVertex2f(x = 618, y = 340) 8922 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 8923 @0 glVertex2f(x = 618, y = 347) 8924 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 8925 @0 glVertex2f(x = 611, y = 347) 8926 @0 glEnd() 8927 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8928 @0 glDisable(cap = GL_TEXTURE_2D) 8929 @0 glDisable(cap = GL_BLEND) 8930 @0 glDisable(cap = GL_ALPHA_TEST) 8931 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 8932 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 8933 @0 glDisable(cap = GL_BLEND) 8934 @0 glDisable(cap = GL_ALPHA_TEST) 8935 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 8936 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 8937 @0 glEnable(cap = GL_BLEND) 8938 @0 glEnable(cap = GL_ALPHA_TEST) 8939 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8940 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 8941 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 8942 @0 glDisable(cap = GL_BLEND) 8943 @0 glDisable(cap = GL_ALPHA_TEST) 8944 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 8945 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 8946 @0 glDisable(cap = GL_BLEND) 8947 @0 glDisable(cap = GL_ALPHA_TEST) 8948 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 8949 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 8950 @0 glEnable(cap = GL_BLEND) 8951 @0 glEnable(cap = GL_ALPHA_TEST) 8952 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8953 @0 glBegin(mode = GL_QUADS) 8954 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 8955 @0 glVertex2f(x = 1053, y = 864) 8956 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 8957 @0 glVertex2f(x = 1338, y = 864) 8958 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 8959 @0 glVertex2f(x = 1338, y = 937) 8960 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 8961 @0 glVertex2f(x = 1053, y = 937) 8962 @0 glEnd() 8963 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8964 @0 glEnable(cap = GL_TEXTURE_2D) 8965 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 8966 @0 glEnable(cap = GL_BLEND) 8967 @0 glEnable(cap = GL_ALPHA_TEST) 8968 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 8969 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 8970 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 8971 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 8972 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 8973 @0 glActiveTextureARB(texture = GL_TEXTURE0) 8974 @0 glMatrixMode(mode = GL_TEXTURE) 8975 @0 glLoadIdentity() 8976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 8977 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 8978 @0 glBegin(mode = GL_QUADS) 8979 @0 glTexCoord2f(s = 0.75, t = 0.046875) 8980 @0 glVertex2f(x = 1176, y = 897) 8981 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 8982 @0 glVertex2f(x = 1183, y = 897) 8983 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 8984 @0 glVertex2f(x = 1183, y = 906) 8985 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 8986 @0 glVertex2f(x = 1176, y = 906) 8987 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 8988 @0 glVertex2f(x = 1183, y = 899) 8989 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 8990 @0 glVertex2f(x = 1190, y = 899) 8991 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 8992 @0 glVertex2f(x = 1190, y = 906) 8993 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 8994 @0 glVertex2f(x = 1183, y = 906) 8995 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 8996 @0 glVertex2f(x = 1190, y = 896) 8997 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 8998 @0 glVertex2f(x = 1197, y = 896) 8999 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 9000 @0 glVertex2f(x = 1197, y = 906) 9001 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 9002 @0 glVertex2f(x = 1190, y = 906) 9003 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 9004 @0 glVertex2f(x = 1197, y = 899) 9005 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 9006 @0 glVertex2f(x = 1204, y = 899) 9007 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 9008 @0 glVertex2f(x = 1204, y = 906) 9009 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 9010 @0 glVertex2f(x = 1197, y = 906) 9011 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 9012 @0 glVertex2f(x = 1204, y = 897) 9013 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 9014 @0 glVertex2f(x = 1211, y = 897) 9015 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 9016 @0 glVertex2f(x = 1211, y = 906) 9017 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 9018 @0 glVertex2f(x = 1204, y = 906) 9019 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 9020 @0 glVertex2f(x = 1211, y = 899) 9021 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 9022 @0 glVertex2f(x = 1218, y = 899) 9023 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 9024 @0 glVertex2f(x = 1218, y = 906) 9025 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 9026 @0 glVertex2f(x = 1211, y = 906) 9027 @0 glEnd() 9028 @0 glEnable(cap = GL_BLEND) 9029 @0 glEnable(cap = GL_ALPHA_TEST) 9030 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9031 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9032 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9033 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9034 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9035 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9036 @0 glMatrixMode(mode = GL_TEXTURE) 9037 @0 glLoadIdentity() 9038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9044 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9045 @0 glBegin(mode = GL_QUADS) 9046 @0 glTexCoord2f(s = 0.75, t = 0.046875) 9047 @0 glVertex2f(x = 1175, y = 896) 9048 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 9049 @0 glVertex2f(x = 1182, y = 896) 9050 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 9051 @0 glVertex2f(x = 1182, y = 905) 9052 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 9053 @0 glVertex2f(x = 1175, y = 905) 9054 @0 glEnd() 9055 @0 glEnable(cap = GL_BLEND) 9056 @0 glEnable(cap = GL_ALPHA_TEST) 9057 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9058 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9059 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9060 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9061 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9062 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9063 @0 glMatrixMode(mode = GL_TEXTURE) 9064 @0 glLoadIdentity() 9065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9071 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9072 @0 glBegin(mode = GL_QUADS) 9073 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 9074 @0 glVertex2f(x = 1182, y = 898) 9075 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 9076 @0 glVertex2f(x = 1189, y = 898) 9077 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 9078 @0 glVertex2f(x = 1189, y = 905) 9079 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 9080 @0 glVertex2f(x = 1182, y = 905) 9081 @0 glEnd() 9082 @0 glEnable(cap = GL_BLEND) 9083 @0 glEnable(cap = GL_ALPHA_TEST) 9084 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9085 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9086 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9087 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9088 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9089 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9090 @0 glMatrixMode(mode = GL_TEXTURE) 9091 @0 glLoadIdentity() 9092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9098 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9099 @0 glBegin(mode = GL_QUADS) 9100 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 9101 @0 glVertex2f(x = 1189, y = 895) 9102 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 9103 @0 glVertex2f(x = 1196, y = 895) 9104 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 9105 @0 glVertex2f(x = 1196, y = 905) 9106 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 9107 @0 glVertex2f(x = 1189, y = 905) 9108 @0 glEnd() 9109 @0 glEnable(cap = GL_BLEND) 9110 @0 glEnable(cap = GL_ALPHA_TEST) 9111 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9112 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9113 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9114 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9115 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9116 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9117 @0 glMatrixMode(mode = GL_TEXTURE) 9118 @0 glLoadIdentity() 9119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9125 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9126 @0 glBegin(mode = GL_QUADS) 9127 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 9128 @0 glVertex2f(x = 1196, y = 898) 9129 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 9130 @0 glVertex2f(x = 1203, y = 898) 9131 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 9132 @0 glVertex2f(x = 1203, y = 905) 9133 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 9134 @0 glVertex2f(x = 1196, y = 905) 9135 @0 glEnd() 9136 @0 glEnable(cap = GL_BLEND) 9137 @0 glEnable(cap = GL_ALPHA_TEST) 9138 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9139 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9140 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9141 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9142 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9143 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9144 @0 glMatrixMode(mode = GL_TEXTURE) 9145 @0 glLoadIdentity() 9146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9152 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9153 @0 glBegin(mode = GL_QUADS) 9154 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 9155 @0 glVertex2f(x = 1203, y = 896) 9156 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 9157 @0 glVertex2f(x = 1210, y = 896) 9158 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 9159 @0 glVertex2f(x = 1210, y = 905) 9160 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 9161 @0 glVertex2f(x = 1203, y = 905) 9162 @0 glEnd() 9163 @0 glEnable(cap = GL_BLEND) 9164 @0 glEnable(cap = GL_ALPHA_TEST) 9165 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9170 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9171 @0 glMatrixMode(mode = GL_TEXTURE) 9172 @0 glLoadIdentity() 9173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9179 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9180 @0 glBegin(mode = GL_QUADS) 9181 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 9182 @0 glVertex2f(x = 1210, y = 898) 9183 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 9184 @0 glVertex2f(x = 1217, y = 898) 9185 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 9186 @0 glVertex2f(x = 1217, y = 905) 9187 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 9188 @0 glVertex2f(x = 1210, y = 905) 9189 @0 glEnd() 9190 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9191 @0 glDisable(cap = GL_TEXTURE_2D) 9192 @0 glEnable(cap = GL_BLEND) 9193 @0 glEnable(cap = GL_ALPHA_TEST) 9194 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9195 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 9196 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 9197 @0 glDisable(cap = GL_BLEND) 9198 @0 glDisable(cap = GL_ALPHA_TEST) 9199 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 9200 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 9201 @0 glDisable(cap = GL_BLEND) 9202 @0 glDisable(cap = GL_ALPHA_TEST) 9203 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 9204 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 9205 @0 glEnable(cap = GL_BLEND) 9206 @0 glEnable(cap = GL_ALPHA_TEST) 9207 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9208 @0 glBegin(mode = GL_QUADS) 9209 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 9210 @0 glVertex2f(x = 1353, y = 864) 9211 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 9212 @0 glVertex2f(x = 1662, y = 864) 9213 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 9214 @0 glVertex2f(x = 1662, y = 937) 9215 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 9216 @0 glVertex2f(x = 1353, y = 937) 9217 @0 glEnd() 9218 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9219 @0 glEnable(cap = GL_TEXTURE_2D) 9220 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 9221 @0 glEnable(cap = GL_BLEND) 9222 @0 glEnable(cap = GL_ALPHA_TEST) 9223 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9224 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9225 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9226 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9227 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9228 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9229 @0 glMatrixMode(mode = GL_TEXTURE) 9230 @0 glLoadIdentity() 9231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 9232 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 9233 @0 glBegin(mode = GL_QUADS) 9234 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 9235 @0 glVertex2f(x = 1477, y = 897) 9236 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 9237 @0 glVertex2f(x = 1484, y = 897) 9238 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 9239 @0 glVertex2f(x = 1484, y = 906) 9240 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 9241 @0 glVertex2f(x = 1477, y = 906) 9242 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 9243 @0 glVertex2f(x = 1484, y = 899) 9244 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 9245 @0 glVertex2f(x = 1491, y = 899) 9246 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 9247 @0 glVertex2f(x = 1491, y = 906) 9248 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 9249 @0 glVertex2f(x = 1484, y = 906) 9250 @0 glTexCoord2f(s = 0.75, t = 0.140625) 9251 @0 glVertex2f(x = 1492, y = 899) 9252 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 9253 @0 glVertex2f(x = 1498, y = 899) 9254 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 9255 @0 glVertex2f(x = 1498, y = 906) 9256 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 9257 @0 glVertex2f(x = 1492, y = 906) 9258 @0 glTexCoord2f(s = 0.375, t = 0.140625) 9259 @0 glVertex2f(x = 1499, y = 896) 9260 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 9261 @0 glVertex2f(x = 1505, y = 896) 9262 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 9263 @0 glVertex2f(x = 1505, y = 906) 9264 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 9265 @0 glVertex2f(x = 1499, y = 906) 9266 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 9267 @0 glVertex2f(x = 1506, y = 896) 9268 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 9269 @0 glVertex2f(x = 1512, y = 896) 9270 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 9271 @0 glVertex2f(x = 1512, y = 906) 9272 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 9273 @0 glVertex2f(x = 1506, y = 906) 9274 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 9275 @0 glVertex2f(x = 1512, y = 898) 9276 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 9277 @0 glVertex2f(x = 1519, y = 898) 9278 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 9279 @0 glVertex2f(x = 1519, y = 909) 9280 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 9281 @0 glVertex2f(x = 1512, y = 909) 9282 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 9283 @0 glVertex2f(x = 1520, y = 899) 9284 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 9285 @0 glVertex2f(x = 1526, y = 899) 9286 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 9287 @0 glVertex2f(x = 1526, y = 906) 9288 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 9289 @0 glVertex2f(x = 1520, y = 906) 9290 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 9291 @0 glVertex2f(x = 1527, y = 899) 9292 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 9293 @0 glVertex2f(x = 1533, y = 899) 9294 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 9295 @0 glVertex2f(x = 1533, y = 906) 9296 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 9297 @0 glVertex2f(x = 1527, y = 906) 9298 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 9299 @0 glVertex2f(x = 1533, y = 899) 9300 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 9301 @0 glVertex2f(x = 1540, y = 899) 9302 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 9303 @0 glVertex2f(x = 1540, y = 906) 9304 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 9305 @0 glVertex2f(x = 1533, y = 906) 9306 @0 glEnd() 9307 @0 glEnable(cap = GL_BLEND) 9308 @0 glEnable(cap = GL_ALPHA_TEST) 9309 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9310 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9311 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9312 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9313 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9314 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9315 @0 glMatrixMode(mode = GL_TEXTURE) 9316 @0 glLoadIdentity() 9317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9323 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9324 @0 glBegin(mode = GL_QUADS) 9325 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 9326 @0 glVertex2f(x = 1476, y = 896) 9327 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 9328 @0 glVertex2f(x = 1483, y = 896) 9329 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 9330 @0 glVertex2f(x = 1483, y = 905) 9331 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 9332 @0 glVertex2f(x = 1476, y = 905) 9333 @0 glEnd() 9334 @0 glEnable(cap = GL_BLEND) 9335 @0 glEnable(cap = GL_ALPHA_TEST) 9336 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9337 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9338 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9339 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9340 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9341 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9342 @0 glMatrixMode(mode = GL_TEXTURE) 9343 @0 glLoadIdentity() 9344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9350 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9351 @0 glBegin(mode = GL_QUADS) 9352 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 9353 @0 glVertex2f(x = 1483, y = 898) 9354 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 9355 @0 glVertex2f(x = 1490, y = 898) 9356 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 9357 @0 glVertex2f(x = 1490, y = 905) 9358 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 9359 @0 glVertex2f(x = 1483, y = 905) 9360 @0 glEnd() 9361 @0 glEnable(cap = GL_BLEND) 9362 @0 glEnable(cap = GL_ALPHA_TEST) 9363 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9364 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9365 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9366 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9367 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9368 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9369 @0 glMatrixMode(mode = GL_TEXTURE) 9370 @0 glLoadIdentity() 9371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9377 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9378 @0 glBegin(mode = GL_QUADS) 9379 @0 glTexCoord2f(s = 0.75, t = 0.140625) 9380 @0 glVertex2f(x = 1491, y = 898) 9381 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 9382 @0 glVertex2f(x = 1497, y = 898) 9383 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 9384 @0 glVertex2f(x = 1497, y = 905) 9385 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 9386 @0 glVertex2f(x = 1491, y = 905) 9387 @0 glEnd() 9388 @0 glEnable(cap = GL_BLEND) 9389 @0 glEnable(cap = GL_ALPHA_TEST) 9390 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9391 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9392 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9393 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9394 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9395 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9396 @0 glMatrixMode(mode = GL_TEXTURE) 9397 @0 glLoadIdentity() 9398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9404 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9405 @0 glBegin(mode = GL_QUADS) 9406 @0 glTexCoord2f(s = 0.375, t = 0.140625) 9407 @0 glVertex2f(x = 1498, y = 895) 9408 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 9409 @0 glVertex2f(x = 1504, y = 895) 9410 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 9411 @0 glVertex2f(x = 1504, y = 905) 9412 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 9413 @0 glVertex2f(x = 1498, y = 905) 9414 @0 glEnd() 9415 @0 glEnable(cap = GL_BLEND) 9416 @0 glEnable(cap = GL_ALPHA_TEST) 9417 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9418 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9419 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9420 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9421 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9422 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9423 @0 glMatrixMode(mode = GL_TEXTURE) 9424 @0 glLoadIdentity() 9425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9431 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9432 @0 glBegin(mode = GL_QUADS) 9433 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 9434 @0 glVertex2f(x = 1505, y = 895) 9435 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 9436 @0 glVertex2f(x = 1511, y = 895) 9437 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 9438 @0 glVertex2f(x = 1511, y = 905) 9439 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 9440 @0 glVertex2f(x = 1505, y = 905) 9441 @0 glEnd() 9442 @0 glEnable(cap = GL_BLEND) 9443 @0 glEnable(cap = GL_ALPHA_TEST) 9444 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9446 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9448 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9449 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9450 @0 glMatrixMode(mode = GL_TEXTURE) 9451 @0 glLoadIdentity() 9452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9458 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9459 @0 glBegin(mode = GL_QUADS) 9460 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 9461 @0 glVertex2f(x = 1511, y = 897) 9462 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 9463 @0 glVertex2f(x = 1518, y = 897) 9464 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 9465 @0 glVertex2f(x = 1518, y = 908) 9466 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 9467 @0 glVertex2f(x = 1511, y = 908) 9468 @0 glEnd() 9469 @0 glEnable(cap = GL_BLEND) 9470 @0 glEnable(cap = GL_ALPHA_TEST) 9471 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9472 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9473 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9474 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9475 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9476 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9477 @0 glMatrixMode(mode = GL_TEXTURE) 9478 @0 glLoadIdentity() 9479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9485 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9486 @0 glBegin(mode = GL_QUADS) 9487 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 9488 @0 glVertex2f(x = 1519, y = 898) 9489 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 9490 @0 glVertex2f(x = 1525, y = 898) 9491 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 9492 @0 glVertex2f(x = 1525, y = 905) 9493 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 9494 @0 glVertex2f(x = 1519, y = 905) 9495 @0 glEnd() 9496 @0 glEnable(cap = GL_BLEND) 9497 @0 glEnable(cap = GL_ALPHA_TEST) 9498 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9499 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9500 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9501 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9502 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9503 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9504 @0 glMatrixMode(mode = GL_TEXTURE) 9505 @0 glLoadIdentity() 9506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9512 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9513 @0 glBegin(mode = GL_QUADS) 9514 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 9515 @0 glVertex2f(x = 1526, y = 898) 9516 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 9517 @0 glVertex2f(x = 1532, y = 898) 9518 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 9519 @0 glVertex2f(x = 1532, y = 905) 9520 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 9521 @0 glVertex2f(x = 1526, y = 905) 9522 @0 glEnd() 9523 @0 glEnable(cap = GL_BLEND) 9524 @0 glEnable(cap = GL_ALPHA_TEST) 9525 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9526 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9527 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9528 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9529 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9530 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9531 @0 glMatrixMode(mode = GL_TEXTURE) 9532 @0 glLoadIdentity() 9533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9539 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9540 @0 glBegin(mode = GL_QUADS) 9541 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 9542 @0 glVertex2f(x = 1532, y = 898) 9543 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 9544 @0 glVertex2f(x = 1539, y = 898) 9545 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 9546 @0 glVertex2f(x = 1539, y = 905) 9547 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 9548 @0 glVertex2f(x = 1532, y = 905) 9549 @0 glEnd() 9550 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9551 @0 glDisable(cap = GL_TEXTURE_2D) 9552 @0 glEnable(cap = GL_BLEND) 9553 @0 glEnable(cap = GL_ALPHA_TEST) 9554 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9555 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 9556 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 9557 @0 glDisable(cap = GL_BLEND) 9558 @0 glDisable(cap = GL_ALPHA_TEST) 9559 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 9560 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 9561 @0 glDisable(cap = GL_BLEND) 9562 @0 glDisable(cap = GL_ALPHA_TEST) 9563 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 9564 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 9565 @0 glEnable(cap = GL_BLEND) 9566 @0 glEnable(cap = GL_ALPHA_TEST) 9567 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9568 @0 glBegin(mode = GL_QUADS) 9569 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 9570 @0 glVertex2f(x = 1677, y = 864) 9571 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 9572 @0 glVertex2f(x = 1950, y = 864) 9573 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 9574 @0 glVertex2f(x = 1950, y = 937) 9575 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 9576 @0 glVertex2f(x = 1677, y = 937) 9577 @0 glEnd() 9578 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9579 @0 glEnable(cap = GL_TEXTURE_2D) 9580 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 9581 @0 glEnable(cap = GL_BLEND) 9582 @0 glEnable(cap = GL_ALPHA_TEST) 9583 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9588 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9589 @0 glMatrixMode(mode = GL_TEXTURE) 9590 @0 glLoadIdentity() 9591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 9592 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 9593 @0 glBegin(mode = GL_QUADS) 9594 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 9595 @0 glVertex2f(x = 1804, y = 897) 9596 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 9597 @0 glVertex2f(x = 1811, y = 897) 9598 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 9599 @0 glVertex2f(x = 1811, y = 906) 9600 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 9601 @0 glVertex2f(x = 1804, y = 906) 9602 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 9603 @0 glVertex2f(x = 1811, y = 899) 9604 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 9605 @0 glVertex2f(x = 1818, y = 899) 9606 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 9607 @0 glVertex2f(x = 1818, y = 906) 9608 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 9609 @0 glVertex2f(x = 1811, y = 906) 9610 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 9611 @0 glVertex2f(x = 1818, y = 899) 9612 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 9613 @0 glVertex2f(x = 1826, y = 899) 9614 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 9615 @0 glVertex2f(x = 1826, y = 906) 9616 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 9617 @0 glVertex2f(x = 1818, y = 906) 9618 @0 glEnd() 9619 @0 glEnable(cap = GL_BLEND) 9620 @0 glEnable(cap = GL_ALPHA_TEST) 9621 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9622 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9623 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9624 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9625 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9626 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9627 @0 glMatrixMode(mode = GL_TEXTURE) 9628 @0 glLoadIdentity() 9629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9635 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9636 @0 glBegin(mode = GL_QUADS) 9637 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 9638 @0 glVertex2f(x = 1803, y = 896) 9639 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 9640 @0 glVertex2f(x = 1810, y = 896) 9641 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 9642 @0 glVertex2f(x = 1810, y = 905) 9643 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 9644 @0 glVertex2f(x = 1803, y = 905) 9645 @0 glEnd() 9646 @0 glEnable(cap = GL_BLEND) 9647 @0 glEnable(cap = GL_ALPHA_TEST) 9648 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9649 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9650 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9651 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9652 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9653 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9654 @0 glMatrixMode(mode = GL_TEXTURE) 9655 @0 glLoadIdentity() 9656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9662 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9663 @0 glBegin(mode = GL_QUADS) 9664 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 9665 @0 glVertex2f(x = 1810, y = 898) 9666 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 9667 @0 glVertex2f(x = 1817, y = 898) 9668 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 9669 @0 glVertex2f(x = 1817, y = 905) 9670 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 9671 @0 glVertex2f(x = 1810, y = 905) 9672 @0 glEnd() 9673 @0 glEnable(cap = GL_BLEND) 9674 @0 glEnable(cap = GL_ALPHA_TEST) 9675 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9676 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9677 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9678 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9679 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9680 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9681 @0 glMatrixMode(mode = GL_TEXTURE) 9682 @0 glLoadIdentity() 9683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9689 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9690 @0 glBegin(mode = GL_QUADS) 9691 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 9692 @0 glVertex2f(x = 1817, y = 898) 9693 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 9694 @0 glVertex2f(x = 1825, y = 898) 9695 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 9696 @0 glVertex2f(x = 1825, y = 905) 9697 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 9698 @0 glVertex2f(x = 1817, y = 905) 9699 @0 glEnd() 9700 @0 glEnable(cap = GL_BLEND) 9701 @0 glEnable(cap = GL_ALPHA_TEST) 9702 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9704 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9706 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9707 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9708 @0 glMatrixMode(mode = GL_TEXTURE) 9709 @0 glLoadIdentity() 9710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 9711 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 9712 @0 glBegin(mode = GL_QUADS) 9713 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 9714 @0 glVertex2f(x = 1053, y = 410) 9715 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 9716 @0 glVertex2f(x = 1060, y = 410) 9717 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 9718 @0 glVertex2f(x = 1060, y = 419) 9719 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 9720 @0 glVertex2f(x = 1053, y = 419) 9721 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 9722 @0 glVertex2f(x = 1060, y = 412) 9723 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 9724 @0 glVertex2f(x = 1067, y = 412) 9725 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 9726 @0 glVertex2f(x = 1067, y = 419) 9727 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 9728 @0 glVertex2f(x = 1060, y = 419) 9729 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 9730 @0 glVertex2f(x = 1067, y = 409) 9731 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 9732 @0 glVertex2f(x = 1074, y = 409) 9733 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 9734 @0 glVertex2f(x = 1074, y = 419) 9735 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 9736 @0 glVertex2f(x = 1067, y = 419) 9737 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 9738 @0 glVertex2f(x = 1074, y = 412) 9739 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 9740 @0 glVertex2f(x = 1081, y = 412) 9741 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 9742 @0 glVertex2f(x = 1081, y = 419) 9743 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 9744 @0 glVertex2f(x = 1074, y = 419) 9745 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 9746 @0 glVertex2f(x = 1082, y = 412) 9747 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 9748 @0 glVertex2f(x = 1088, y = 412) 9749 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 9750 @0 glVertex2f(x = 1088, y = 419) 9751 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 9752 @0 glVertex2f(x = 1082, y = 419) 9753 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 9754 @0 glVertex2f(x = 1088, y = 410) 9755 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 9756 @0 glVertex2f(x = 1095, y = 410) 9757 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 9758 @0 glVertex2f(x = 1095, y = 419) 9759 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 9760 @0 glVertex2f(x = 1088, y = 419) 9761 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 9762 @0 glVertex2f(x = 1102, y = 410) 9763 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 9764 @0 glVertex2f(x = 1110, y = 410) 9765 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 9766 @0 glVertex2f(x = 1110, y = 419) 9767 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 9768 @0 glVertex2f(x = 1102, y = 419) 9769 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 9770 @0 glVertex2f(x = 1109, y = 412) 9771 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 9772 @0 glVertex2f(x = 1116, y = 412) 9773 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 9774 @0 glVertex2f(x = 1116, y = 419) 9775 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 9776 @0 glVertex2f(x = 1109, y = 419) 9777 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 9778 @0 glVertex2f(x = 1117, y = 412) 9779 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 9780 @0 glVertex2f(x = 1123, y = 412) 9781 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 9782 @0 glVertex2f(x = 1123, y = 419) 9783 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 9784 @0 glVertex2f(x = 1117, y = 419) 9785 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 9786 @0 glVertex2f(x = 1123, y = 409) 9787 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 9788 @0 glVertex2f(x = 1130, y = 409) 9789 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 9790 @0 glVertex2f(x = 1130, y = 419) 9791 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 9792 @0 glVertex2f(x = 1123, y = 419) 9793 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 9794 @0 glVertex2f(x = 1130, y = 409) 9795 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 9796 @0 glVertex2f(x = 1137, y = 409) 9797 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 9798 @0 glVertex2f(x = 1137, y = 419) 9799 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 9800 @0 glVertex2f(x = 1130, y = 419) 9801 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 9802 @0 glVertex2f(x = 1139, y = 412) 9803 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 9804 @0 glVertex2f(x = 1142, y = 412) 9805 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 9806 @0 glVertex2f(x = 1142, y = 419) 9807 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 9808 @0 glVertex2f(x = 1139, y = 419) 9809 @0 glEnd() 9810 @0 glEnable(cap = GL_BLEND) 9811 @0 glEnable(cap = GL_ALPHA_TEST) 9812 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9814 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9816 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9817 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9818 @0 glMatrixMode(mode = GL_TEXTURE) 9819 @0 glLoadIdentity() 9820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9826 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9827 @0 glBegin(mode = GL_QUADS) 9828 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 9829 @0 glVertex2f(x = 1052, y = 409) 9830 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 9831 @0 glVertex2f(x = 1059, y = 409) 9832 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 9833 @0 glVertex2f(x = 1059, y = 418) 9834 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 9835 @0 glVertex2f(x = 1052, y = 418) 9836 @0 glEnd() 9837 @0 glEnable(cap = GL_BLEND) 9838 @0 glEnable(cap = GL_ALPHA_TEST) 9839 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9841 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9843 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9844 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9845 @0 glMatrixMode(mode = GL_TEXTURE) 9846 @0 glLoadIdentity() 9847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9853 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9854 @0 glBegin(mode = GL_QUADS) 9855 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 9856 @0 glVertex2f(x = 1059, y = 411) 9857 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 9858 @0 glVertex2f(x = 1066, y = 411) 9859 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 9860 @0 glVertex2f(x = 1066, y = 418) 9861 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 9862 @0 glVertex2f(x = 1059, y = 418) 9863 @0 glEnd() 9864 @0 glEnable(cap = GL_BLEND) 9865 @0 glEnable(cap = GL_ALPHA_TEST) 9866 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9867 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9868 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9869 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9870 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9871 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9872 @0 glMatrixMode(mode = GL_TEXTURE) 9873 @0 glLoadIdentity() 9874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9880 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9881 @0 glBegin(mode = GL_QUADS) 9882 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 9883 @0 glVertex2f(x = 1066, y = 408) 9884 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 9885 @0 glVertex2f(x = 1073, y = 408) 9886 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 9887 @0 glVertex2f(x = 1073, y = 418) 9888 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 9889 @0 glVertex2f(x = 1066, y = 418) 9890 @0 glEnd() 9891 @0 glEnable(cap = GL_BLEND) 9892 @0 glEnable(cap = GL_ALPHA_TEST) 9893 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9894 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9895 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9896 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9897 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9898 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9899 @0 glMatrixMode(mode = GL_TEXTURE) 9900 @0 glLoadIdentity() 9901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9907 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9908 @0 glBegin(mode = GL_QUADS) 9909 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 9910 @0 glVertex2f(x = 1073, y = 411) 9911 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 9912 @0 glVertex2f(x = 1080, y = 411) 9913 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 9914 @0 glVertex2f(x = 1080, y = 418) 9915 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 9916 @0 glVertex2f(x = 1073, y = 418) 9917 @0 glEnd() 9918 @0 glEnable(cap = GL_BLEND) 9919 @0 glEnable(cap = GL_ALPHA_TEST) 9920 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9921 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9922 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9923 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9924 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9925 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9926 @0 glMatrixMode(mode = GL_TEXTURE) 9927 @0 glLoadIdentity() 9928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9934 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9935 @0 glBegin(mode = GL_QUADS) 9936 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 9937 @0 glVertex2f(x = 1081, y = 411) 9938 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 9939 @0 glVertex2f(x = 1087, y = 411) 9940 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 9941 @0 glVertex2f(x = 1087, y = 418) 9942 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 9943 @0 glVertex2f(x = 1081, y = 418) 9944 @0 glEnd() 9945 @0 glEnable(cap = GL_BLEND) 9946 @0 glEnable(cap = GL_ALPHA_TEST) 9947 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9948 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9949 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9950 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9951 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9952 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9953 @0 glMatrixMode(mode = GL_TEXTURE) 9954 @0 glLoadIdentity() 9955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9961 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9962 @0 glBegin(mode = GL_QUADS) 9963 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 9964 @0 glVertex2f(x = 1087, y = 409) 9965 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 9966 @0 glVertex2f(x = 1094, y = 409) 9967 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 9968 @0 glVertex2f(x = 1094, y = 418) 9969 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 9970 @0 glVertex2f(x = 1087, y = 418) 9971 @0 glEnd() 9972 @0 glEnable(cap = GL_BLEND) 9973 @0 glEnable(cap = GL_ALPHA_TEST) 9974 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 9975 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 9976 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 9977 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 9978 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 9979 @0 glActiveTextureARB(texture = GL_TEXTURE0) 9980 @0 glMatrixMode(mode = GL_TEXTURE) 9981 @0 glLoadIdentity() 9982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 9983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 9984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 9985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 9986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 9987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 9988 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 9989 @0 glBegin(mode = GL_QUADS) 9990 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 9991 @0 glVertex2f(x = 1101, y = 409) 9992 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 9993 @0 glVertex2f(x = 1109, y = 409) 9994 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 9995 @0 glVertex2f(x = 1109, y = 418) 9996 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 9997 @0 glVertex2f(x = 1101, y = 418) 9998 @0 glEnd() 9999 @0 glEnable(cap = GL_BLEND) 10000 @0 glEnable(cap = GL_ALPHA_TEST) 10001 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10002 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10003 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10004 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10005 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10006 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10007 @0 glMatrixMode(mode = GL_TEXTURE) 10008 @0 glLoadIdentity() 10009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10015 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10016 @0 glBegin(mode = GL_QUADS) 10017 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 10018 @0 glVertex2f(x = 1108, y = 411) 10019 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 10020 @0 glVertex2f(x = 1115, y = 411) 10021 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 10022 @0 glVertex2f(x = 1115, y = 418) 10023 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 10024 @0 glVertex2f(x = 1108, y = 418) 10025 @0 glEnd() 10026 @0 glEnable(cap = GL_BLEND) 10027 @0 glEnable(cap = GL_ALPHA_TEST) 10028 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10029 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10030 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10031 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10032 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10033 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10034 @0 glMatrixMode(mode = GL_TEXTURE) 10035 @0 glLoadIdentity() 10036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10042 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10043 @0 glBegin(mode = GL_QUADS) 10044 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 10045 @0 glVertex2f(x = 1116, y = 411) 10046 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 10047 @0 glVertex2f(x = 1122, y = 411) 10048 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 10049 @0 glVertex2f(x = 1122, y = 418) 10050 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 10051 @0 glVertex2f(x = 1116, y = 418) 10052 @0 glEnd() 10053 @0 glEnable(cap = GL_BLEND) 10054 @0 glEnable(cap = GL_ALPHA_TEST) 10055 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10057 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10059 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10060 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10061 @0 glMatrixMode(mode = GL_TEXTURE) 10062 @0 glLoadIdentity() 10063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10069 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10070 @0 glBegin(mode = GL_QUADS) 10071 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 10072 @0 glVertex2f(x = 1122, y = 408) 10073 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 10074 @0 glVertex2f(x = 1129, y = 408) 10075 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 10076 @0 glVertex2f(x = 1129, y = 418) 10077 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 10078 @0 glVertex2f(x = 1122, y = 418) 10079 @0 glEnd() 10080 @0 glEnable(cap = GL_BLEND) 10081 @0 glEnable(cap = GL_ALPHA_TEST) 10082 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10083 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10084 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10085 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10086 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10087 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10088 @0 glMatrixMode(mode = GL_TEXTURE) 10089 @0 glLoadIdentity() 10090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10096 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10097 @0 glBegin(mode = GL_QUADS) 10098 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 10099 @0 glVertex2f(x = 1129, y = 408) 10100 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 10101 @0 glVertex2f(x = 1136, y = 408) 10102 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 10103 @0 glVertex2f(x = 1136, y = 418) 10104 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 10105 @0 glVertex2f(x = 1129, y = 418) 10106 @0 glEnd() 10107 @0 glEnable(cap = GL_BLEND) 10108 @0 glEnable(cap = GL_ALPHA_TEST) 10109 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10110 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10111 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10112 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10113 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10114 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10115 @0 glMatrixMode(mode = GL_TEXTURE) 10116 @0 glLoadIdentity() 10117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10123 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10124 @0 glBegin(mode = GL_QUADS) 10125 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 10126 @0 glVertex2f(x = 1138, y = 411) 10127 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 10128 @0 glVertex2f(x = 1141, y = 411) 10129 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 10130 @0 glVertex2f(x = 1141, y = 418) 10131 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 10132 @0 glVertex2f(x = 1138, y = 418) 10133 @0 glEnd() 10134 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10135 @0 glDisable(cap = GL_TEXTURE_2D) 10136 @0 glDisable(cap = GL_BLEND) 10137 @0 glDisable(cap = GL_ALPHA_TEST) 10138 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 10139 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 10140 @0 glDisable(cap = GL_BLEND) 10141 @0 glDisable(cap = GL_ALPHA_TEST) 10142 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 10143 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 10144 @0 glEnable(cap = GL_BLEND) 10145 @0 glEnable(cap = GL_ALPHA_TEST) 10146 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10147 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 10148 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 10149 @0 glDisable(cap = GL_BLEND) 10150 @0 glDisable(cap = GL_ALPHA_TEST) 10151 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 10152 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 10153 @0 glEnable(cap = GL_BLEND) 10154 @0 glEnable(cap = GL_ALPHA_TEST) 10155 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10156 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 10157 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 10158 @0 glDisable(cap = GL_BLEND) 10159 @0 glDisable(cap = GL_ALPHA_TEST) 10160 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 10161 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 10162 @0 glEnable(cap = GL_BLEND) 10163 @0 glEnable(cap = GL_ALPHA_TEST) 10164 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10165 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 10166 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 10167 @0 glDisable(cap = GL_BLEND) 10168 @0 glDisable(cap = GL_ALPHA_TEST) 10169 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 10170 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 10171 @0 glEnable(cap = GL_BLEND) 10172 @0 glEnable(cap = GL_ALPHA_TEST) 10173 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10174 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 10175 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 10176 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10177 @0 glEnable(cap = GL_TEXTURE_2D) 10178 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 10179 @0 glEnable(cap = GL_BLEND) 10180 @0 glEnable(cap = GL_ALPHA_TEST) 10181 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10182 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10183 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10184 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10185 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10186 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10187 @0 glMatrixMode(mode = GL_TEXTURE) 10188 @0 glLoadIdentity() 10189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 10190 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 10191 @0 glBegin(mode = GL_QUADS) 10192 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 10193 @0 glVertex2f(x = 608, y = 486) 10194 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 10195 @0 glVertex2f(x = 615, y = 486) 10196 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 10197 @0 glVertex2f(x = 615, y = 496) 10198 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 10199 @0 glVertex2f(x = 608, y = 496) 10200 @0 glEnd() 10201 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10202 @0 glEnable(cap = GL_TEXTURE_2D) 10203 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 10204 @0 glEnable(cap = GL_BLEND) 10205 @0 glEnable(cap = GL_ALPHA_TEST) 10206 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10208 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10210 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10211 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10212 @0 glMatrixMode(mode = GL_TEXTURE) 10213 @0 glLoadIdentity() 10214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 10215 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 10216 @0 glBegin(mode = GL_QUADS) 10217 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 10218 @0 glVertex2f(x = 626, y = 487) 10219 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 10220 @0 glVertex2f(x = 633, y = 487) 10221 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 10222 @0 glVertex2f(x = 633, y = 496) 10223 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 10224 @0 glVertex2f(x = 626, y = 496) 10225 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 10226 @0 glVertex2f(x = 634, y = 489) 10227 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 10228 @0 glVertex2f(x = 640, y = 489) 10229 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 10230 @0 glVertex2f(x = 640, y = 496) 10231 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 10232 @0 glVertex2f(x = 634, y = 496) 10233 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 10234 @0 glVertex2f(x = 640, y = 489) 10235 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 10236 @0 glVertex2f(x = 647, y = 489) 10237 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 10238 @0 glVertex2f(x = 647, y = 496) 10239 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 10240 @0 glVertex2f(x = 640, y = 496) 10241 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 10242 @0 glVertex2f(x = 647, y = 489) 10243 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 10244 @0 glVertex2f(x = 654, y = 489) 10245 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 10246 @0 glVertex2f(x = 654, y = 497) 10247 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 10248 @0 glVertex2f(x = 647, y = 497) 10249 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 10250 @0 glVertex2f(x = 654, y = 487) 10251 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 10252 @0 glVertex2f(x = 661, y = 487) 10253 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 10254 @0 glVertex2f(x = 661, y = 496) 10255 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 10256 @0 glVertex2f(x = 654, y = 496) 10257 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 10258 @0 glVertex2f(x = 662, y = 486) 10259 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 10260 @0 glVertex2f(x = 668, y = 486) 10261 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 10262 @0 glVertex2f(x = 668, y = 496) 10263 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 10264 @0 glVertex2f(x = 662, y = 496) 10265 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 10266 @0 glVertex2f(x = 668, y = 489) 10267 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 10268 @0 glVertex2f(x = 675, y = 489) 10269 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 10270 @0 glVertex2f(x = 675, y = 496) 10271 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 10272 @0 glVertex2f(x = 668, y = 496) 10273 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 10274 @0 glVertex2f(x = 675, y = 489) 10275 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 10276 @0 glVertex2f(x = 682, y = 489) 10277 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 10278 @0 glVertex2f(x = 682, y = 496) 10279 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 10280 @0 glVertex2f(x = 675, y = 496) 10281 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 10282 @0 glVertex2f(x = 689, y = 487) 10283 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 10284 @0 glVertex2f(x = 696, y = 487) 10285 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 10286 @0 glVertex2f(x = 696, y = 496) 10287 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 10288 @0 glVertex2f(x = 689, y = 496) 10289 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 10290 @0 glVertex2f(x = 696, y = 489) 10291 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 10292 @0 glVertex2f(x = 703, y = 489) 10293 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 10294 @0 glVertex2f(x = 703, y = 496) 10295 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 10296 @0 glVertex2f(x = 696, y = 496) 10297 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 10298 @0 glVertex2f(x = 703, y = 486) 10299 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 10300 @0 glVertex2f(x = 710, y = 486) 10301 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 10302 @0 glVertex2f(x = 710, y = 496) 10303 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 10304 @0 glVertex2f(x = 703, y = 496) 10305 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 10306 @0 glVertex2f(x = 710, y = 489) 10307 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 10308 @0 glVertex2f(x = 717, y = 489) 10309 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 10310 @0 glVertex2f(x = 717, y = 496) 10311 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 10312 @0 glVertex2f(x = 710, y = 496) 10313 @0 glEnd() 10314 @0 glEnable(cap = GL_BLEND) 10315 @0 glEnable(cap = GL_ALPHA_TEST) 10316 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10317 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10319 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10321 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10322 @0 glMatrixMode(mode = GL_TEXTURE) 10323 @0 glLoadIdentity() 10324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10330 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10331 @0 glBegin(mode = GL_QUADS) 10332 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 10333 @0 glVertex2f(x = 625, y = 486) 10334 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 10335 @0 glVertex2f(x = 632, y = 486) 10336 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 10337 @0 glVertex2f(x = 632, y = 495) 10338 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 10339 @0 glVertex2f(x = 625, y = 495) 10340 @0 glEnd() 10341 @0 glEnable(cap = GL_BLEND) 10342 @0 glEnable(cap = GL_ALPHA_TEST) 10343 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10344 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10345 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10346 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10347 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10348 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10349 @0 glMatrixMode(mode = GL_TEXTURE) 10350 @0 glLoadIdentity() 10351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10357 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10358 @0 glBegin(mode = GL_QUADS) 10359 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 10360 @0 glVertex2f(x = 633, y = 488) 10361 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 10362 @0 glVertex2f(x = 639, y = 488) 10363 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 10364 @0 glVertex2f(x = 639, y = 495) 10365 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 10366 @0 glVertex2f(x = 633, y = 495) 10367 @0 glEnd() 10368 @0 glEnable(cap = GL_BLEND) 10369 @0 glEnable(cap = GL_ALPHA_TEST) 10370 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10371 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10372 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10373 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10374 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10375 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10376 @0 glMatrixMode(mode = GL_TEXTURE) 10377 @0 glLoadIdentity() 10378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10384 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10385 @0 glBegin(mode = GL_QUADS) 10386 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 10387 @0 glVertex2f(x = 639, y = 488) 10388 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 10389 @0 glVertex2f(x = 646, y = 488) 10390 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 10391 @0 glVertex2f(x = 646, y = 495) 10392 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 10393 @0 glVertex2f(x = 639, y = 495) 10394 @0 glEnd() 10395 @0 glEnable(cap = GL_BLEND) 10396 @0 glEnable(cap = GL_ALPHA_TEST) 10397 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10398 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10399 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10400 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10401 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10402 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10403 @0 glMatrixMode(mode = GL_TEXTURE) 10404 @0 glLoadIdentity() 10405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10411 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10412 @0 glBegin(mode = GL_QUADS) 10413 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 10414 @0 glVertex2f(x = 646, y = 488) 10415 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 10416 @0 glVertex2f(x = 653, y = 488) 10417 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 10418 @0 glVertex2f(x = 653, y = 496) 10419 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 10420 @0 glVertex2f(x = 646, y = 496) 10421 @0 glEnd() 10422 @0 glEnable(cap = GL_BLEND) 10423 @0 glEnable(cap = GL_ALPHA_TEST) 10424 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10425 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10426 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10427 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10428 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10429 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10430 @0 glMatrixMode(mode = GL_TEXTURE) 10431 @0 glLoadIdentity() 10432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10438 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10439 @0 glBegin(mode = GL_QUADS) 10440 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 10441 @0 glVertex2f(x = 653, y = 486) 10442 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 10443 @0 glVertex2f(x = 660, y = 486) 10444 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 10445 @0 glVertex2f(x = 660, y = 495) 10446 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 10447 @0 glVertex2f(x = 653, y = 495) 10448 @0 glEnd() 10449 @0 glEnable(cap = GL_BLEND) 10450 @0 glEnable(cap = GL_ALPHA_TEST) 10451 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10452 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10453 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10454 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10455 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10456 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10457 @0 glMatrixMode(mode = GL_TEXTURE) 10458 @0 glLoadIdentity() 10459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10465 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10466 @0 glBegin(mode = GL_QUADS) 10467 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 10468 @0 glVertex2f(x = 661, y = 485) 10469 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 10470 @0 glVertex2f(x = 667, y = 485) 10471 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 10472 @0 glVertex2f(x = 667, y = 495) 10473 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 10474 @0 glVertex2f(x = 661, y = 495) 10475 @0 glEnd() 10476 @0 glEnable(cap = GL_BLEND) 10477 @0 glEnable(cap = GL_ALPHA_TEST) 10478 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10479 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10480 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10481 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10482 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10483 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10484 @0 glMatrixMode(mode = GL_TEXTURE) 10485 @0 glLoadIdentity() 10486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10492 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10493 @0 glBegin(mode = GL_QUADS) 10494 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 10495 @0 glVertex2f(x = 667, y = 488) 10496 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 10497 @0 glVertex2f(x = 674, y = 488) 10498 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 10499 @0 glVertex2f(x = 674, y = 495) 10500 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 10501 @0 glVertex2f(x = 667, y = 495) 10502 @0 glEnd() 10503 @0 glEnable(cap = GL_BLEND) 10504 @0 glEnable(cap = GL_ALPHA_TEST) 10505 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10506 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10507 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10508 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10509 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10510 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10511 @0 glMatrixMode(mode = GL_TEXTURE) 10512 @0 glLoadIdentity() 10513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10519 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10520 @0 glBegin(mode = GL_QUADS) 10521 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 10522 @0 glVertex2f(x = 674, y = 488) 10523 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 10524 @0 glVertex2f(x = 681, y = 488) 10525 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 10526 @0 glVertex2f(x = 681, y = 495) 10527 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 10528 @0 glVertex2f(x = 674, y = 495) 10529 @0 glEnd() 10530 @0 glEnable(cap = GL_BLEND) 10531 @0 glEnable(cap = GL_ALPHA_TEST) 10532 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10533 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10534 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10535 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10536 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10537 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10538 @0 glMatrixMode(mode = GL_TEXTURE) 10539 @0 glLoadIdentity() 10540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10546 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10547 @0 glBegin(mode = GL_QUADS) 10548 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 10549 @0 glVertex2f(x = 688, y = 486) 10550 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 10551 @0 glVertex2f(x = 695, y = 486) 10552 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 10553 @0 glVertex2f(x = 695, y = 495) 10554 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 10555 @0 glVertex2f(x = 688, y = 495) 10556 @0 glEnd() 10557 @0 glEnable(cap = GL_BLEND) 10558 @0 glEnable(cap = GL_ALPHA_TEST) 10559 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10561 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10563 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10564 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10565 @0 glMatrixMode(mode = GL_TEXTURE) 10566 @0 glLoadIdentity() 10567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10573 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10574 @0 glBegin(mode = GL_QUADS) 10575 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 10576 @0 glVertex2f(x = 695, y = 488) 10577 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 10578 @0 glVertex2f(x = 702, y = 488) 10579 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 10580 @0 glVertex2f(x = 702, y = 495) 10581 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 10582 @0 glVertex2f(x = 695, y = 495) 10583 @0 glEnd() 10584 @0 glEnable(cap = GL_BLEND) 10585 @0 glEnable(cap = GL_ALPHA_TEST) 10586 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10587 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10588 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10589 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10590 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10591 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10592 @0 glMatrixMode(mode = GL_TEXTURE) 10593 @0 glLoadIdentity() 10594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10600 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10601 @0 glBegin(mode = GL_QUADS) 10602 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 10603 @0 glVertex2f(x = 702, y = 485) 10604 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 10605 @0 glVertex2f(x = 709, y = 485) 10606 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 10607 @0 glVertex2f(x = 709, y = 495) 10608 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 10609 @0 glVertex2f(x = 702, y = 495) 10610 @0 glEnd() 10611 @0 glEnable(cap = GL_BLEND) 10612 @0 glEnable(cap = GL_ALPHA_TEST) 10613 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10615 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10617 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10618 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10619 @0 glMatrixMode(mode = GL_TEXTURE) 10620 @0 glLoadIdentity() 10621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10627 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10628 @0 glBegin(mode = GL_QUADS) 10629 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 10630 @0 glVertex2f(x = 709, y = 488) 10631 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 10632 @0 glVertex2f(x = 716, y = 488) 10633 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 10634 @0 glVertex2f(x = 716, y = 495) 10635 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 10636 @0 glVertex2f(x = 709, y = 495) 10637 @0 glEnd() 10638 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10639 @0 glDisable(cap = GL_TEXTURE_2D) 10640 @0 glDisable(cap = GL_BLEND) 10641 @0 glDisable(cap = GL_ALPHA_TEST) 10642 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 10643 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 10644 @0 glDisable(cap = GL_BLEND) 10645 @0 glDisable(cap = GL_ALPHA_TEST) 10646 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 10647 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 10648 @0 glEnable(cap = GL_BLEND) 10649 @0 glEnable(cap = GL_ALPHA_TEST) 10650 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10651 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 10652 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 10653 @0 glDisable(cap = GL_BLEND) 10654 @0 glDisable(cap = GL_ALPHA_TEST) 10655 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 10656 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 10657 @0 glEnable(cap = GL_BLEND) 10658 @0 glEnable(cap = GL_ALPHA_TEST) 10659 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10660 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 10661 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 10662 @0 glDisable(cap = GL_BLEND) 10663 @0 glDisable(cap = GL_ALPHA_TEST) 10664 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 10665 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 10666 @0 glEnable(cap = GL_BLEND) 10667 @0 glEnable(cap = GL_ALPHA_TEST) 10668 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10669 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 10670 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 10671 @0 glDisable(cap = GL_BLEND) 10672 @0 glDisable(cap = GL_ALPHA_TEST) 10673 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 10674 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 10675 @0 glEnable(cap = GL_BLEND) 10676 @0 glEnable(cap = GL_ALPHA_TEST) 10677 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10678 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 10679 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 10680 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10681 @0 glEnable(cap = GL_TEXTURE_2D) 10682 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 10683 @0 glEnable(cap = GL_BLEND) 10684 @0 glEnable(cap = GL_ALPHA_TEST) 10685 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10690 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10691 @0 glMatrixMode(mode = GL_TEXTURE) 10692 @0 glLoadIdentity() 10693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 10694 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 10695 @0 glBegin(mode = GL_QUADS) 10696 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 10697 @0 glVertex2f(x = 608, y = 536) 10698 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 10699 @0 glVertex2f(x = 615, y = 536) 10700 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 10701 @0 glVertex2f(x = 615, y = 546) 10702 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 10703 @0 glVertex2f(x = 608, y = 546) 10704 @0 glEnd() 10705 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10706 @0 glEnable(cap = GL_TEXTURE_2D) 10707 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 10708 @0 glEnable(cap = GL_BLEND) 10709 @0 glEnable(cap = GL_ALPHA_TEST) 10710 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10711 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10712 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10713 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10714 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10715 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10716 @0 glMatrixMode(mode = GL_TEXTURE) 10717 @0 glLoadIdentity() 10718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 10719 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 10720 @0 glBegin(mode = GL_QUADS) 10721 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 10722 @0 glVertex2f(x = 627, y = 537) 10723 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 10724 @0 glVertex2f(x = 633, y = 537) 10725 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 10726 @0 glVertex2f(x = 633, y = 546) 10727 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 10728 @0 glVertex2f(x = 627, y = 546) 10729 @0 glTexCoord2f(s = 0.75, t = 0.140625) 10730 @0 glVertex2f(x = 634, y = 539) 10731 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 10732 @0 glVertex2f(x = 640, y = 539) 10733 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 10734 @0 glVertex2f(x = 640, y = 546) 10735 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 10736 @0 glVertex2f(x = 634, y = 546) 10737 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 10738 @0 glVertex2f(x = 640, y = 539) 10739 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 10740 @0 glVertex2f(x = 647, y = 539) 10741 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 10742 @0 glVertex2f(x = 647, y = 547) 10743 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 10744 @0 glVertex2f(x = 640, y = 547) 10745 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 10746 @0 glVertex2f(x = 648, y = 536) 10747 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 10748 @0 glVertex2f(x = 654, y = 536) 10749 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 10750 @0 glVertex2f(x = 654, y = 546) 10751 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 10752 @0 glVertex2f(x = 648, y = 546) 10753 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 10754 @0 glVertex2f(x = 654, y = 536) 10755 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 10756 @0 glVertex2f(x = 661, y = 536) 10757 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 10758 @0 glVertex2f(x = 661, y = 546) 10759 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 10760 @0 glVertex2f(x = 654, y = 546) 10761 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 10762 @0 glVertex2f(x = 661, y = 539) 10763 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 10764 @0 glVertex2f(x = 668, y = 539) 10765 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 10766 @0 glVertex2f(x = 668, y = 546) 10767 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 10768 @0 glVertex2f(x = 661, y = 546) 10769 @0 glTexCoord2f(s = 0.75, t = 0.046875) 10770 @0 glVertex2f(x = 675, y = 537) 10771 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 10772 @0 glVertex2f(x = 682, y = 537) 10773 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 10774 @0 glVertex2f(x = 682, y = 546) 10775 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 10776 @0 glVertex2f(x = 675, y = 546) 10777 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 10778 @0 glVertex2f(x = 682, y = 539) 10779 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 10780 @0 glVertex2f(x = 689, y = 539) 10781 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 10782 @0 glVertex2f(x = 689, y = 547) 10783 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 10784 @0 glVertex2f(x = 682, y = 547) 10785 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 10786 @0 glVertex2f(x = 689, y = 539) 10787 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 10788 @0 glVertex2f(x = 696, y = 539) 10789 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 10790 @0 glVertex2f(x = 696, y = 546) 10791 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 10792 @0 glVertex2f(x = 689, y = 546) 10793 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 10794 @0 glVertex2f(x = 696, y = 539) 10795 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 10796 @0 glVertex2f(x = 703, y = 539) 10797 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 10798 @0 glVertex2f(x = 703, y = 547) 10799 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 10800 @0 glVertex2f(x = 696, y = 547) 10801 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 10802 @0 glVertex2f(x = 703, y = 538) 10803 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 10804 @0 glVertex2f(x = 710, y = 538) 10805 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 10806 @0 glVertex2f(x = 710, y = 549) 10807 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 10808 @0 glVertex2f(x = 703, y = 549) 10809 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 10810 @0 glVertex2f(x = 710, y = 539) 10811 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 10812 @0 glVertex2f(x = 717, y = 539) 10813 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 10814 @0 glVertex2f(x = 717, y = 546) 10815 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 10816 @0 glVertex2f(x = 710, y = 546) 10817 @0 glEnd() 10818 @0 glEnable(cap = GL_BLEND) 10819 @0 glEnable(cap = GL_ALPHA_TEST) 10820 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10821 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10823 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10825 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10826 @0 glMatrixMode(mode = GL_TEXTURE) 10827 @0 glLoadIdentity() 10828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10834 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10835 @0 glBegin(mode = GL_QUADS) 10836 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 10837 @0 glVertex2f(x = 626, y = 536) 10838 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 10839 @0 glVertex2f(x = 632, y = 536) 10840 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 10841 @0 glVertex2f(x = 632, y = 545) 10842 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 10843 @0 glVertex2f(x = 626, y = 545) 10844 @0 glEnd() 10845 @0 glEnable(cap = GL_BLEND) 10846 @0 glEnable(cap = GL_ALPHA_TEST) 10847 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10848 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10850 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10852 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10853 @0 glMatrixMode(mode = GL_TEXTURE) 10854 @0 glLoadIdentity() 10855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10861 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10862 @0 glBegin(mode = GL_QUADS) 10863 @0 glTexCoord2f(s = 0.75, t = 0.140625) 10864 @0 glVertex2f(x = 633, y = 538) 10865 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 10866 @0 glVertex2f(x = 639, y = 538) 10867 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 10868 @0 glVertex2f(x = 639, y = 545) 10869 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 10870 @0 glVertex2f(x = 633, y = 545) 10871 @0 glEnd() 10872 @0 glEnable(cap = GL_BLEND) 10873 @0 glEnable(cap = GL_ALPHA_TEST) 10874 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10875 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10876 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10877 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10878 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10879 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10880 @0 glMatrixMode(mode = GL_TEXTURE) 10881 @0 glLoadIdentity() 10882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10888 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10889 @0 glBegin(mode = GL_QUADS) 10890 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 10891 @0 glVertex2f(x = 639, y = 538) 10892 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 10893 @0 glVertex2f(x = 646, y = 538) 10894 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 10895 @0 glVertex2f(x = 646, y = 546) 10896 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 10897 @0 glVertex2f(x = 639, y = 546) 10898 @0 glEnd() 10899 @0 glEnable(cap = GL_BLEND) 10900 @0 glEnable(cap = GL_ALPHA_TEST) 10901 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10902 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10903 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10904 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10905 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10906 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10907 @0 glMatrixMode(mode = GL_TEXTURE) 10908 @0 glLoadIdentity() 10909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10915 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10916 @0 glBegin(mode = GL_QUADS) 10917 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 10918 @0 glVertex2f(x = 647, y = 535) 10919 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 10920 @0 glVertex2f(x = 653, y = 535) 10921 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 10922 @0 glVertex2f(x = 653, y = 545) 10923 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 10924 @0 glVertex2f(x = 647, y = 545) 10925 @0 glEnd() 10926 @0 glEnable(cap = GL_BLEND) 10927 @0 glEnable(cap = GL_ALPHA_TEST) 10928 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10933 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10934 @0 glMatrixMode(mode = GL_TEXTURE) 10935 @0 glLoadIdentity() 10936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10942 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10943 @0 glBegin(mode = GL_QUADS) 10944 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 10945 @0 glVertex2f(x = 653, y = 535) 10946 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 10947 @0 glVertex2f(x = 660, y = 535) 10948 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 10949 @0 glVertex2f(x = 660, y = 545) 10950 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 10951 @0 glVertex2f(x = 653, y = 545) 10952 @0 glEnd() 10953 @0 glEnable(cap = GL_BLEND) 10954 @0 glEnable(cap = GL_ALPHA_TEST) 10955 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10956 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10958 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10960 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10961 @0 glMatrixMode(mode = GL_TEXTURE) 10962 @0 glLoadIdentity() 10963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10969 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10970 @0 glBegin(mode = GL_QUADS) 10971 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 10972 @0 glVertex2f(x = 660, y = 538) 10973 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 10974 @0 glVertex2f(x = 667, y = 538) 10975 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 10976 @0 glVertex2f(x = 667, y = 545) 10977 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 10978 @0 glVertex2f(x = 660, y = 545) 10979 @0 glEnd() 10980 @0 glEnable(cap = GL_BLEND) 10981 @0 glEnable(cap = GL_ALPHA_TEST) 10982 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 10983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 10984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 10985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 10986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 10987 @0 glActiveTextureARB(texture = GL_TEXTURE0) 10988 @0 glMatrixMode(mode = GL_TEXTURE) 10989 @0 glLoadIdentity() 10990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 10991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 10992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 10993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 10994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 10995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 10996 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 10997 @0 glBegin(mode = GL_QUADS) 10998 @0 glTexCoord2f(s = 0.75, t = 0.046875) 10999 @0 glVertex2f(x = 674, y = 536) 11000 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 11001 @0 glVertex2f(x = 681, y = 536) 11002 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 11003 @0 glVertex2f(x = 681, y = 545) 11004 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 11005 @0 glVertex2f(x = 674, y = 545) 11006 @0 glEnd() 11007 @0 glEnable(cap = GL_BLEND) 11008 @0 glEnable(cap = GL_ALPHA_TEST) 11009 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11010 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11011 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11012 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11013 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11014 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11015 @0 glMatrixMode(mode = GL_TEXTURE) 11016 @0 glLoadIdentity() 11017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11023 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11024 @0 glBegin(mode = GL_QUADS) 11025 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 11026 @0 glVertex2f(x = 681, y = 538) 11027 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 11028 @0 glVertex2f(x = 688, y = 538) 11029 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 11030 @0 glVertex2f(x = 688, y = 546) 11031 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 11032 @0 glVertex2f(x = 681, y = 546) 11033 @0 glEnd() 11034 @0 glEnable(cap = GL_BLEND) 11035 @0 glEnable(cap = GL_ALPHA_TEST) 11036 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11041 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11042 @0 glMatrixMode(mode = GL_TEXTURE) 11043 @0 glLoadIdentity() 11044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11050 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11051 @0 glBegin(mode = GL_QUADS) 11052 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 11053 @0 glVertex2f(x = 688, y = 538) 11054 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 11055 @0 glVertex2f(x = 695, y = 538) 11056 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 11057 @0 glVertex2f(x = 695, y = 545) 11058 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 11059 @0 glVertex2f(x = 688, y = 545) 11060 @0 glEnd() 11061 @0 glEnable(cap = GL_BLEND) 11062 @0 glEnable(cap = GL_ALPHA_TEST) 11063 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11065 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11067 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11068 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11069 @0 glMatrixMode(mode = GL_TEXTURE) 11070 @0 glLoadIdentity() 11071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11077 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11078 @0 glBegin(mode = GL_QUADS) 11079 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 11080 @0 glVertex2f(x = 695, y = 538) 11081 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 11082 @0 glVertex2f(x = 702, y = 538) 11083 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 11084 @0 glVertex2f(x = 702, y = 546) 11085 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 11086 @0 glVertex2f(x = 695, y = 546) 11087 @0 glEnd() 11088 @0 glEnable(cap = GL_BLEND) 11089 @0 glEnable(cap = GL_ALPHA_TEST) 11090 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11092 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11094 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11095 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11096 @0 glMatrixMode(mode = GL_TEXTURE) 11097 @0 glLoadIdentity() 11098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11104 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11105 @0 glBegin(mode = GL_QUADS) 11106 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 11107 @0 glVertex2f(x = 702, y = 537) 11108 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 11109 @0 glVertex2f(x = 709, y = 537) 11110 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 11111 @0 glVertex2f(x = 709, y = 548) 11112 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 11113 @0 glVertex2f(x = 702, y = 548) 11114 @0 glEnd() 11115 @0 glEnable(cap = GL_BLEND) 11116 @0 glEnable(cap = GL_ALPHA_TEST) 11117 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11119 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11121 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11122 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11123 @0 glMatrixMode(mode = GL_TEXTURE) 11124 @0 glLoadIdentity() 11125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11131 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11132 @0 glBegin(mode = GL_QUADS) 11133 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 11134 @0 glVertex2f(x = 709, y = 538) 11135 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 11136 @0 glVertex2f(x = 716, y = 538) 11137 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 11138 @0 glVertex2f(x = 716, y = 545) 11139 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 11140 @0 glVertex2f(x = 709, y = 545) 11141 @0 glEnd() 11142 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11143 @0 glDisable(cap = GL_TEXTURE_2D) 11144 @0 glDisable(cap = GL_BLEND) 11145 @0 glDisable(cap = GL_ALPHA_TEST) 11146 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 11147 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 11148 @0 glDisable(cap = GL_BLEND) 11149 @0 glDisable(cap = GL_ALPHA_TEST) 11150 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 11151 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 11152 @0 glEnable(cap = GL_BLEND) 11153 @0 glEnable(cap = GL_ALPHA_TEST) 11154 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11155 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 11156 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 11157 @0 glDisable(cap = GL_BLEND) 11158 @0 glDisable(cap = GL_ALPHA_TEST) 11159 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 11160 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 11161 @0 glEnable(cap = GL_BLEND) 11162 @0 glEnable(cap = GL_ALPHA_TEST) 11163 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11164 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 11165 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 11166 @0 glDisable(cap = GL_BLEND) 11167 @0 glDisable(cap = GL_ALPHA_TEST) 11168 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 11169 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 11170 @0 glEnable(cap = GL_BLEND) 11171 @0 glEnable(cap = GL_ALPHA_TEST) 11172 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11173 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 11174 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 11175 @0 glDisable(cap = GL_BLEND) 11176 @0 glDisable(cap = GL_ALPHA_TEST) 11177 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 11178 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 11179 @0 glEnable(cap = GL_BLEND) 11180 @0 glEnable(cap = GL_ALPHA_TEST) 11181 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11182 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 11183 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 11184 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11185 @0 glEnable(cap = GL_TEXTURE_2D) 11186 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 11187 @0 glEnable(cap = GL_BLEND) 11188 @0 glEnable(cap = GL_ALPHA_TEST) 11189 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11190 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11192 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11194 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11195 @0 glMatrixMode(mode = GL_TEXTURE) 11196 @0 glLoadIdentity() 11197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 11198 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 11199 @0 glBegin(mode = GL_QUADS) 11200 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 11201 @0 glVertex2f(x = 626, y = 587) 11202 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 11203 @0 glVertex2f(x = 633, y = 587) 11204 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 11205 @0 glVertex2f(x = 633, y = 596) 11206 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 11207 @0 glVertex2f(x = 626, y = 596) 11208 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 11209 @0 glVertex2f(x = 633, y = 589) 11210 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 11211 @0 glVertex2f(x = 640, y = 589) 11212 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 11213 @0 glVertex2f(x = 640, y = 596) 11214 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 11215 @0 glVertex2f(x = 633, y = 596) 11216 @0 glTexCoord2f(s = 0, t = 0.1875) 11217 @0 glVertex2f(x = 640, y = 589) 11218 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 11219 @0 glVertex2f(x = 647, y = 589) 11220 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 11221 @0 glVertex2f(x = 647, y = 596) 11222 @0 glTexCoord2f(s = 0, t = 0.2148438) 11223 @0 glVertex2f(x = 640, y = 596) 11224 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 11225 @0 glVertex2f(x = 647, y = 587) 11226 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 11227 @0 glVertex2f(x = 654, y = 587) 11228 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 11229 @0 glVertex2f(x = 654, y = 596) 11230 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 11231 @0 glVertex2f(x = 647, y = 596) 11232 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 11233 @0 glVertex2f(x = 661, y = 587) 11234 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 11235 @0 glVertex2f(x = 668, y = 587) 11236 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 11237 @0 glVertex2f(x = 668, y = 596) 11238 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 11239 @0 glVertex2f(x = 661, y = 596) 11240 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 11241 @0 glVertex2f(x = 668, y = 589) 11242 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 11243 @0 glVertex2f(x = 675, y = 589) 11244 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 11245 @0 glVertex2f(x = 675, y = 596) 11246 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 11247 @0 glVertex2f(x = 668, y = 596) 11248 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 11249 @0 glVertex2f(x = 676, y = 589) 11250 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 11251 @0 glVertex2f(x = 682, y = 589) 11252 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 11253 @0 glVertex2f(x = 682, y = 596) 11254 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 11255 @0 glVertex2f(x = 676, y = 596) 11256 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 11257 @0 glVertex2f(x = 682, y = 589) 11258 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 11259 @0 glVertex2f(x = 689, y = 589) 11260 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 11261 @0 glVertex2f(x = 689, y = 596) 11262 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 11263 @0 glVertex2f(x = 682, y = 596) 11264 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 11265 @0 glVertex2f(x = 689, y = 589) 11266 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 11267 @0 glVertex2f(x = 696, y = 589) 11268 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 11269 @0 glVertex2f(x = 696, y = 596) 11270 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 11271 @0 glVertex2f(x = 689, y = 596) 11272 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 11273 @0 glVertex2f(x = 697, y = 589) 11274 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 11275 @0 glVertex2f(x = 703, y = 589) 11276 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 11277 @0 glVertex2f(x = 703, y = 596) 11278 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 11279 @0 glVertex2f(x = 697, y = 596) 11280 @0 glEnd() 11281 @0 glEnable(cap = GL_BLEND) 11282 @0 glEnable(cap = GL_ALPHA_TEST) 11283 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11284 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11285 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11286 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11287 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11288 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11289 @0 glMatrixMode(mode = GL_TEXTURE) 11290 @0 glLoadIdentity() 11291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11297 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11298 @0 glBegin(mode = GL_QUADS) 11299 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 11300 @0 glVertex2f(x = 625, y = 586) 11301 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 11302 @0 glVertex2f(x = 632, y = 586) 11303 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 11304 @0 glVertex2f(x = 632, y = 595) 11305 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 11306 @0 glVertex2f(x = 625, y = 595) 11307 @0 glEnd() 11308 @0 glEnable(cap = GL_BLEND) 11309 @0 glEnable(cap = GL_ALPHA_TEST) 11310 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11311 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11312 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11313 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11314 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11315 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11316 @0 glMatrixMode(mode = GL_TEXTURE) 11317 @0 glLoadIdentity() 11318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11324 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11325 @0 glBegin(mode = GL_QUADS) 11326 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 11327 @0 glVertex2f(x = 632, y = 588) 11328 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 11329 @0 glVertex2f(x = 639, y = 588) 11330 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 11331 @0 glVertex2f(x = 639, y = 595) 11332 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 11333 @0 glVertex2f(x = 632, y = 595) 11334 @0 glEnd() 11335 @0 glEnable(cap = GL_BLEND) 11336 @0 glEnable(cap = GL_ALPHA_TEST) 11337 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11338 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11339 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11340 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11341 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11342 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11343 @0 glMatrixMode(mode = GL_TEXTURE) 11344 @0 glLoadIdentity() 11345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11351 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11352 @0 glBegin(mode = GL_QUADS) 11353 @0 glTexCoord2f(s = 0, t = 0.1875) 11354 @0 glVertex2f(x = 639, y = 588) 11355 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 11356 @0 glVertex2f(x = 646, y = 588) 11357 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 11358 @0 glVertex2f(x = 646, y = 595) 11359 @0 glTexCoord2f(s = 0, t = 0.2148438) 11360 @0 glVertex2f(x = 639, y = 595) 11361 @0 glEnd() 11362 @0 glEnable(cap = GL_BLEND) 11363 @0 glEnable(cap = GL_ALPHA_TEST) 11364 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11365 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11366 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11367 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11368 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11369 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11370 @0 glMatrixMode(mode = GL_TEXTURE) 11371 @0 glLoadIdentity() 11372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11378 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11379 @0 glBegin(mode = GL_QUADS) 11380 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 11381 @0 glVertex2f(x = 646, y = 586) 11382 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 11383 @0 glVertex2f(x = 653, y = 586) 11384 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 11385 @0 glVertex2f(x = 653, y = 595) 11386 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 11387 @0 glVertex2f(x = 646, y = 595) 11388 @0 glEnd() 11389 @0 glEnable(cap = GL_BLEND) 11390 @0 glEnable(cap = GL_ALPHA_TEST) 11391 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11392 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11393 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11394 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11395 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11396 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11397 @0 glMatrixMode(mode = GL_TEXTURE) 11398 @0 glLoadIdentity() 11399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11405 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11406 @0 glBegin(mode = GL_QUADS) 11407 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 11408 @0 glVertex2f(x = 660, y = 586) 11409 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 11410 @0 glVertex2f(x = 667, y = 586) 11411 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 11412 @0 glVertex2f(x = 667, y = 595) 11413 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 11414 @0 glVertex2f(x = 660, y = 595) 11415 @0 glEnd() 11416 @0 glEnable(cap = GL_BLEND) 11417 @0 glEnable(cap = GL_ALPHA_TEST) 11418 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11419 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11420 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11421 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11422 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11423 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11424 @0 glMatrixMode(mode = GL_TEXTURE) 11425 @0 glLoadIdentity() 11426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11432 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11433 @0 glBegin(mode = GL_QUADS) 11434 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 11435 @0 glVertex2f(x = 667, y = 588) 11436 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 11437 @0 glVertex2f(x = 674, y = 588) 11438 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 11439 @0 glVertex2f(x = 674, y = 595) 11440 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 11441 @0 glVertex2f(x = 667, y = 595) 11442 @0 glEnd() 11443 @0 glEnable(cap = GL_BLEND) 11444 @0 glEnable(cap = GL_ALPHA_TEST) 11445 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11446 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11447 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11448 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11449 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11450 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11451 @0 glMatrixMode(mode = GL_TEXTURE) 11452 @0 glLoadIdentity() 11453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11459 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11460 @0 glBegin(mode = GL_QUADS) 11461 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 11462 @0 glVertex2f(x = 675, y = 588) 11463 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 11464 @0 glVertex2f(x = 681, y = 588) 11465 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 11466 @0 glVertex2f(x = 681, y = 595) 11467 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 11468 @0 glVertex2f(x = 675, y = 595) 11469 @0 glEnd() 11470 @0 glEnable(cap = GL_BLEND) 11471 @0 glEnable(cap = GL_ALPHA_TEST) 11472 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11473 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11474 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11475 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11476 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11477 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11478 @0 glMatrixMode(mode = GL_TEXTURE) 11479 @0 glLoadIdentity() 11480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11486 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11487 @0 glBegin(mode = GL_QUADS) 11488 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 11489 @0 glVertex2f(x = 681, y = 588) 11490 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 11491 @0 glVertex2f(x = 688, y = 588) 11492 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 11493 @0 glVertex2f(x = 688, y = 595) 11494 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 11495 @0 glVertex2f(x = 681, y = 595) 11496 @0 glEnd() 11497 @0 glEnable(cap = GL_BLEND) 11498 @0 glEnable(cap = GL_ALPHA_TEST) 11499 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11500 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11501 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11502 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11503 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11504 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11505 @0 glMatrixMode(mode = GL_TEXTURE) 11506 @0 glLoadIdentity() 11507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11513 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11514 @0 glBegin(mode = GL_QUADS) 11515 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 11516 @0 glVertex2f(x = 688, y = 588) 11517 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 11518 @0 glVertex2f(x = 695, y = 588) 11519 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 11520 @0 glVertex2f(x = 695, y = 595) 11521 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 11522 @0 glVertex2f(x = 688, y = 595) 11523 @0 glEnd() 11524 @0 glEnable(cap = GL_BLEND) 11525 @0 glEnable(cap = GL_ALPHA_TEST) 11526 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11527 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11528 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11529 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11530 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11531 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11532 @0 glMatrixMode(mode = GL_TEXTURE) 11533 @0 glLoadIdentity() 11534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11540 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11541 @0 glBegin(mode = GL_QUADS) 11542 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 11543 @0 glVertex2f(x = 696, y = 588) 11544 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 11545 @0 glVertex2f(x = 702, y = 588) 11546 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 11547 @0 glVertex2f(x = 702, y = 595) 11548 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 11549 @0 glVertex2f(x = 696, y = 595) 11550 @0 glEnd() 11551 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11552 @0 glDisable(cap = GL_TEXTURE_2D) 11553 @0 glDisable(cap = GL_BLEND) 11554 @0 glDisable(cap = GL_ALPHA_TEST) 11555 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 11556 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 11557 @0 glDisable(cap = GL_BLEND) 11558 @0 glDisable(cap = GL_ALPHA_TEST) 11559 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 11560 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 11561 @0 glDisable(cap = GL_BLEND) 11562 @0 glDisable(cap = GL_ALPHA_TEST) 11563 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 11564 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 11565 @0 glDisable(cap = GL_BLEND) 11566 @0 glDisable(cap = GL_ALPHA_TEST) 11567 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 11568 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 11569 @0 glDisable(cap = GL_BLEND) 11570 @0 glDisable(cap = GL_ALPHA_TEST) 11571 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 11572 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 11573 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11574 @0 glEnable(cap = GL_TEXTURE_2D) 11575 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 11576 @0 glEnable(cap = GL_BLEND) 11577 @0 glEnable(cap = GL_ALPHA_TEST) 11578 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11579 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11580 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11581 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11582 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11583 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11584 @0 glMatrixMode(mode = GL_TEXTURE) 11585 @0 glLoadIdentity() 11586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 11587 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 11588 @0 glBegin(mode = GL_QUADS) 11589 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 11590 @0 glVertex2f(x = 1059, y = 451) 11591 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 11592 @0 glVertex2f(x = 1066, y = 451) 11593 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 11594 @0 glVertex2f(x = 1066, y = 459) 11595 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 11596 @0 glVertex2f(x = 1059, y = 459) 11597 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 11598 @0 glVertex2f(x = 1067, y = 451) 11599 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 11600 @0 glVertex2f(x = 1073, y = 451) 11601 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 11602 @0 glVertex2f(x = 1073, y = 461) 11603 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 11604 @0 glVertex2f(x = 1067, y = 461) 11605 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 11606 @0 glVertex2f(x = 1074, y = 448) 11607 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 11608 @0 glVertex2f(x = 1080, y = 448) 11609 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 11610 @0 glVertex2f(x = 1080, y = 458) 11611 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 11612 @0 glVertex2f(x = 1074, y = 458) 11613 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 11614 @0 glVertex2f(x = 1080, y = 449) 11615 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 11616 @0 glVertex2f(x = 1087, y = 449) 11617 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 11618 @0 glVertex2f(x = 1087, y = 458) 11619 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 11620 @0 glVertex2f(x = 1080, y = 458) 11621 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 11622 @0 glVertex2f(x = 1087, y = 451) 11623 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 11624 @0 glVertex2f(x = 1094, y = 451) 11625 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 11626 @0 glVertex2f(x = 1094, y = 458) 11627 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 11628 @0 glVertex2f(x = 1087, y = 458) 11629 @0 glTexCoord2f(s = 0, t = 0.1875) 11630 @0 glVertex2f(x = 1094, y = 451) 11631 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 11632 @0 glVertex2f(x = 1101, y = 451) 11633 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 11634 @0 glVertex2f(x = 1101, y = 458) 11635 @0 glTexCoord2f(s = 0, t = 0.2148438) 11636 @0 glVertex2f(x = 1094, y = 458) 11637 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 11638 @0 glVertex2f(x = 1101, y = 449) 11639 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 11640 @0 glVertex2f(x = 1108, y = 449) 11641 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 11642 @0 glVertex2f(x = 1108, y = 458) 11643 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 11644 @0 glVertex2f(x = 1101, y = 458) 11645 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 11646 @0 glVertex2f(x = 1117, y = 447) 11647 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 11648 @0 glVertex2f(x = 1121, y = 447) 11649 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 11650 @0 glVertex2f(x = 1121, y = 460) 11651 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 11652 @0 glVertex2f(x = 1117, y = 460) 11653 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 11654 @0 glVertex2f(x = 1122, y = 451) 11655 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 11656 @0 glVertex2f(x = 1129, y = 451) 11657 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 11658 @0 glVertex2f(x = 1129, y = 458) 11659 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 11660 @0 glVertex2f(x = 1122, y = 458) 11661 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 11662 @0 glVertex2f(x = 1130, y = 448) 11663 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 11664 @0 glVertex2f(x = 1136, y = 448) 11665 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 11666 @0 glVertex2f(x = 1136, y = 458) 11667 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 11668 @0 glVertex2f(x = 1130, y = 458) 11669 @0 glTexCoord2f(s = 0.75, t = 0.140625) 11670 @0 glVertex2f(x = 1137, y = 451) 11671 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 11672 @0 glVertex2f(x = 1143, y = 451) 11673 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 11674 @0 glVertex2f(x = 1143, y = 458) 11675 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 11676 @0 glVertex2f(x = 1137, y = 458) 11677 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 11678 @0 glVertex2f(x = 1143, y = 451) 11679 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 11680 @0 glVertex2f(x = 1150, y = 451) 11681 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 11682 @0 glVertex2f(x = 1150, y = 458) 11683 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 11684 @0 glVertex2f(x = 1143, y = 458) 11685 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 11686 @0 glVertex2f(x = 1150, y = 449) 11687 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 11688 @0 glVertex2f(x = 1157, y = 449) 11689 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 11690 @0 glVertex2f(x = 1157, y = 458) 11691 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 11692 @0 glVertex2f(x = 1150, y = 458) 11693 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 11694 @0 glVertex2f(x = 1157, y = 451) 11695 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 11696 @0 glVertex2f(x = 1164, y = 451) 11697 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 11698 @0 glVertex2f(x = 1164, y = 458) 11699 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 11700 @0 glVertex2f(x = 1157, y = 458) 11701 @0 glTexCoord2f(s = 0, t = 0.1875) 11702 @0 glVertex2f(x = 1164, y = 451) 11703 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 11704 @0 glVertex2f(x = 1171, y = 451) 11705 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 11706 @0 glVertex2f(x = 1171, y = 458) 11707 @0 glTexCoord2f(s = 0, t = 0.2148438) 11708 @0 glVertex2f(x = 1164, y = 458) 11709 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 11710 @0 glVertex2f(x = 1171, y = 449) 11711 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 11712 @0 glVertex2f(x = 1178, y = 449) 11713 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 11714 @0 glVertex2f(x = 1178, y = 458) 11715 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 11716 @0 glVertex2f(x = 1171, y = 458) 11717 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 11718 @0 glVertex2f(x = 1179, y = 447) 11719 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 11720 @0 glVertex2f(x = 1184, y = 447) 11721 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 11722 @0 glVertex2f(x = 1184, y = 460) 11723 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 11724 @0 glVertex2f(x = 1179, y = 460) 11725 @0 glEnd() 11726 @0 glEnable(cap = GL_BLEND) 11727 @0 glEnable(cap = GL_ALPHA_TEST) 11728 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11733 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11734 @0 glMatrixMode(mode = GL_TEXTURE) 11735 @0 glLoadIdentity() 11736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11742 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11743 @0 glBegin(mode = GL_QUADS) 11744 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 11745 @0 glVertex2f(x = 1058, y = 450) 11746 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 11747 @0 glVertex2f(x = 1065, y = 450) 11748 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 11749 @0 glVertex2f(x = 1065, y = 458) 11750 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 11751 @0 glVertex2f(x = 1058, y = 458) 11752 @0 glEnd() 11753 @0 glEnable(cap = GL_BLEND) 11754 @0 glEnable(cap = GL_ALPHA_TEST) 11755 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11756 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11758 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11760 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11761 @0 glMatrixMode(mode = GL_TEXTURE) 11762 @0 glLoadIdentity() 11763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11769 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11770 @0 glBegin(mode = GL_QUADS) 11771 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 11772 @0 glVertex2f(x = 1066, y = 450) 11773 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 11774 @0 glVertex2f(x = 1072, y = 450) 11775 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 11776 @0 glVertex2f(x = 1072, y = 460) 11777 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 11778 @0 glVertex2f(x = 1066, y = 460) 11779 @0 glEnd() 11780 @0 glEnable(cap = GL_BLEND) 11781 @0 glEnable(cap = GL_ALPHA_TEST) 11782 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11787 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11788 @0 glMatrixMode(mode = GL_TEXTURE) 11789 @0 glLoadIdentity() 11790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11796 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11797 @0 glBegin(mode = GL_QUADS) 11798 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 11799 @0 glVertex2f(x = 1073, y = 447) 11800 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 11801 @0 glVertex2f(x = 1079, y = 447) 11802 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 11803 @0 glVertex2f(x = 1079, y = 457) 11804 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 11805 @0 glVertex2f(x = 1073, y = 457) 11806 @0 glEnd() 11807 @0 glEnable(cap = GL_BLEND) 11808 @0 glEnable(cap = GL_ALPHA_TEST) 11809 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11811 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11813 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11814 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11815 @0 glMatrixMode(mode = GL_TEXTURE) 11816 @0 glLoadIdentity() 11817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11823 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11824 @0 glBegin(mode = GL_QUADS) 11825 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 11826 @0 glVertex2f(x = 1079, y = 448) 11827 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 11828 @0 glVertex2f(x = 1086, y = 448) 11829 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 11830 @0 glVertex2f(x = 1086, y = 457) 11831 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 11832 @0 glVertex2f(x = 1079, y = 457) 11833 @0 glEnd() 11834 @0 glEnable(cap = GL_BLEND) 11835 @0 glEnable(cap = GL_ALPHA_TEST) 11836 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11838 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11840 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11841 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11842 @0 glMatrixMode(mode = GL_TEXTURE) 11843 @0 glLoadIdentity() 11844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11850 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11851 @0 glBegin(mode = GL_QUADS) 11852 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 11853 @0 glVertex2f(x = 1086, y = 450) 11854 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 11855 @0 glVertex2f(x = 1093, y = 450) 11856 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 11857 @0 glVertex2f(x = 1093, y = 457) 11858 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 11859 @0 glVertex2f(x = 1086, y = 457) 11860 @0 glEnd() 11861 @0 glEnable(cap = GL_BLEND) 11862 @0 glEnable(cap = GL_ALPHA_TEST) 11863 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11865 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11867 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11868 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11869 @0 glMatrixMode(mode = GL_TEXTURE) 11870 @0 glLoadIdentity() 11871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11877 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11878 @0 glBegin(mode = GL_QUADS) 11879 @0 glTexCoord2f(s = 0, t = 0.1875) 11880 @0 glVertex2f(x = 1093, y = 450) 11881 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 11882 @0 glVertex2f(x = 1100, y = 450) 11883 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 11884 @0 glVertex2f(x = 1100, y = 457) 11885 @0 glTexCoord2f(s = 0, t = 0.2148438) 11886 @0 glVertex2f(x = 1093, y = 457) 11887 @0 glEnd() 11888 @0 glEnable(cap = GL_BLEND) 11889 @0 glEnable(cap = GL_ALPHA_TEST) 11890 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11891 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11892 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11893 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11894 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11895 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11896 @0 glMatrixMode(mode = GL_TEXTURE) 11897 @0 glLoadIdentity() 11898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11904 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11905 @0 glBegin(mode = GL_QUADS) 11906 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 11907 @0 glVertex2f(x = 1100, y = 448) 11908 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 11909 @0 glVertex2f(x = 1107, y = 448) 11910 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 11911 @0 glVertex2f(x = 1107, y = 457) 11912 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 11913 @0 glVertex2f(x = 1100, y = 457) 11914 @0 glEnd() 11915 @0 glEnable(cap = GL_BLEND) 11916 @0 glEnable(cap = GL_ALPHA_TEST) 11917 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11918 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11919 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11920 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11921 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11922 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11923 @0 glMatrixMode(mode = GL_TEXTURE) 11924 @0 glLoadIdentity() 11925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11931 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11932 @0 glBegin(mode = GL_QUADS) 11933 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 11934 @0 glVertex2f(x = 1116, y = 446) 11935 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 11936 @0 glVertex2f(x = 1120, y = 446) 11937 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 11938 @0 glVertex2f(x = 1120, y = 459) 11939 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 11940 @0 glVertex2f(x = 1116, y = 459) 11941 @0 glEnd() 11942 @0 glEnable(cap = GL_BLEND) 11943 @0 glEnable(cap = GL_ALPHA_TEST) 11944 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11945 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11946 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11947 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11948 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11949 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11950 @0 glMatrixMode(mode = GL_TEXTURE) 11951 @0 glLoadIdentity() 11952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11958 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11959 @0 glBegin(mode = GL_QUADS) 11960 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 11961 @0 glVertex2f(x = 1121, y = 450) 11962 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 11963 @0 glVertex2f(x = 1128, y = 450) 11964 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 11965 @0 glVertex2f(x = 1128, y = 457) 11966 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 11967 @0 glVertex2f(x = 1121, y = 457) 11968 @0 glEnd() 11969 @0 glEnable(cap = GL_BLEND) 11970 @0 glEnable(cap = GL_ALPHA_TEST) 11971 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11972 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 11973 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 11974 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 11975 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 11976 @0 glActiveTextureARB(texture = GL_TEXTURE0) 11977 @0 glMatrixMode(mode = GL_TEXTURE) 11978 @0 glLoadIdentity() 11979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 11980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 11981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 11982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 11983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 11984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 11985 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 11986 @0 glBegin(mode = GL_QUADS) 11987 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 11988 @0 glVertex2f(x = 1129, y = 447) 11989 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 11990 @0 glVertex2f(x = 1135, y = 447) 11991 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 11992 @0 glVertex2f(x = 1135, y = 457) 11993 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 11994 @0 glVertex2f(x = 1129, y = 457) 11995 @0 glEnd() 11996 @0 glEnable(cap = GL_BLEND) 11997 @0 glEnable(cap = GL_ALPHA_TEST) 11998 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 11999 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12000 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12001 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12002 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12003 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12004 @0 glMatrixMode(mode = GL_TEXTURE) 12005 @0 glLoadIdentity() 12006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12012 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12013 @0 glBegin(mode = GL_QUADS) 12014 @0 glTexCoord2f(s = 0.75, t = 0.140625) 12015 @0 glVertex2f(x = 1136, y = 450) 12016 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 12017 @0 glVertex2f(x = 1142, y = 450) 12018 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 12019 @0 glVertex2f(x = 1142, y = 457) 12020 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 12021 @0 glVertex2f(x = 1136, y = 457) 12022 @0 glEnd() 12023 @0 glEnable(cap = GL_BLEND) 12024 @0 glEnable(cap = GL_ALPHA_TEST) 12025 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12026 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12027 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12028 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12029 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12030 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12031 @0 glMatrixMode(mode = GL_TEXTURE) 12032 @0 glLoadIdentity() 12033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12039 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12040 @0 glBegin(mode = GL_QUADS) 12041 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 12042 @0 glVertex2f(x = 1142, y = 450) 12043 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 12044 @0 glVertex2f(x = 1149, y = 450) 12045 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 12046 @0 glVertex2f(x = 1149, y = 457) 12047 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 12048 @0 glVertex2f(x = 1142, y = 457) 12049 @0 glEnd() 12050 @0 glEnable(cap = GL_BLEND) 12051 @0 glEnable(cap = GL_ALPHA_TEST) 12052 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12053 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12054 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12055 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12056 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12057 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12058 @0 glMatrixMode(mode = GL_TEXTURE) 12059 @0 glLoadIdentity() 12060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12066 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12067 @0 glBegin(mode = GL_QUADS) 12068 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 12069 @0 glVertex2f(x = 1149, y = 448) 12070 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 12071 @0 glVertex2f(x = 1156, y = 448) 12072 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 12073 @0 glVertex2f(x = 1156, y = 457) 12074 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 12075 @0 glVertex2f(x = 1149, y = 457) 12076 @0 glEnd() 12077 @0 glEnable(cap = GL_BLEND) 12078 @0 glEnable(cap = GL_ALPHA_TEST) 12079 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12081 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12083 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12084 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12085 @0 glMatrixMode(mode = GL_TEXTURE) 12086 @0 glLoadIdentity() 12087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12093 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12094 @0 glBegin(mode = GL_QUADS) 12095 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 12096 @0 glVertex2f(x = 1156, y = 450) 12097 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 12098 @0 glVertex2f(x = 1163, y = 450) 12099 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 12100 @0 glVertex2f(x = 1163, y = 457) 12101 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 12102 @0 glVertex2f(x = 1156, y = 457) 12103 @0 glEnd() 12104 @0 glEnable(cap = GL_BLEND) 12105 @0 glEnable(cap = GL_ALPHA_TEST) 12106 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12107 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12108 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12109 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12110 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12111 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12112 @0 glMatrixMode(mode = GL_TEXTURE) 12113 @0 glLoadIdentity() 12114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12120 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12121 @0 glBegin(mode = GL_QUADS) 12122 @0 glTexCoord2f(s = 0, t = 0.1875) 12123 @0 glVertex2f(x = 1163, y = 450) 12124 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 12125 @0 glVertex2f(x = 1170, y = 450) 12126 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 12127 @0 glVertex2f(x = 1170, y = 457) 12128 @0 glTexCoord2f(s = 0, t = 0.2148438) 12129 @0 glVertex2f(x = 1163, y = 457) 12130 @0 glEnd() 12131 @0 glEnable(cap = GL_BLEND) 12132 @0 glEnable(cap = GL_ALPHA_TEST) 12133 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12134 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12135 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12136 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12137 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12138 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12139 @0 glMatrixMode(mode = GL_TEXTURE) 12140 @0 glLoadIdentity() 12141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12147 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12148 @0 glBegin(mode = GL_QUADS) 12149 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 12150 @0 glVertex2f(x = 1170, y = 448) 12151 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 12152 @0 glVertex2f(x = 1177, y = 448) 12153 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 12154 @0 glVertex2f(x = 1177, y = 457) 12155 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 12156 @0 glVertex2f(x = 1170, y = 457) 12157 @0 glEnd() 12158 @0 glEnable(cap = GL_BLEND) 12159 @0 glEnable(cap = GL_ALPHA_TEST) 12160 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12161 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12162 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12163 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12164 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12165 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12166 @0 glMatrixMode(mode = GL_TEXTURE) 12167 @0 glLoadIdentity() 12168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12174 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12175 @0 glBegin(mode = GL_QUADS) 12176 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 12177 @0 glVertex2f(x = 1178, y = 446) 12178 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 12179 @0 glVertex2f(x = 1183, y = 446) 12180 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 12181 @0 glVertex2f(x = 1183, y = 459) 12182 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 12183 @0 glVertex2f(x = 1178, y = 459) 12184 @0 glEnd() 12185 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12186 @0 glDisable(cap = GL_TEXTURE_2D) 12187 @0 glDisable(cap = GL_BLEND) 12188 @0 glDisable(cap = GL_ALPHA_TEST) 12189 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 12190 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 12191 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12192 @0 glEnable(cap = GL_TEXTURE_2D) 12193 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 12194 @0 glEnable(cap = GL_BLEND) 12195 @0 glEnable(cap = GL_ALPHA_TEST) 12196 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12197 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12198 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12199 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12200 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12201 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12202 @0 glMatrixMode(mode = GL_TEXTURE) 12203 @0 glLoadIdentity() 12204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 12205 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 12206 @0 glBegin(mode = GL_QUADS) 12207 @0 glTexCoord2f(s = 0.375, t = 0.140625) 12208 @0 glVertex2f(x = 1060, y = 468) 12209 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 12210 @0 glVertex2f(x = 1066, y = 468) 12211 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 12212 @0 glVertex2f(x = 1066, y = 478) 12213 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 12214 @0 glVertex2f(x = 1060, y = 478) 12215 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 12216 @0 glVertex2f(x = 1066, y = 468) 12217 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 12218 @0 glVertex2f(x = 1073, y = 468) 12219 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 12220 @0 glVertex2f(x = 1073, y = 478) 12221 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 12222 @0 glVertex2f(x = 1066, y = 478) 12223 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 12224 @0 glVertex2f(x = 1073, y = 471) 12225 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 12226 @0 glVertex2f(x = 1080, y = 471) 12227 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 12228 @0 glVertex2f(x = 1080, y = 479) 12229 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 12230 @0 glVertex2f(x = 1073, y = 479) 12231 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 12232 @0 glVertex2f(x = 1080, y = 469) 12233 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 12234 @0 glVertex2f(x = 1087, y = 469) 12235 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 12236 @0 glVertex2f(x = 1087, y = 478) 12237 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 12238 @0 glVertex2f(x = 1080, y = 478) 12239 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 12240 @0 glVertex2f(x = 1087, y = 479) 12241 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 12242 @0 glVertex2f(x = 1094, y = 479) 12243 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 12244 @0 glVertex2f(x = 1094, y = 481) 12245 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 12246 @0 glVertex2f(x = 1087, y = 481) 12247 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 12248 @0 glVertex2f(x = 1095, y = 471) 12249 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 12250 @0 glVertex2f(x = 1101, y = 471) 12251 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 12252 @0 glVertex2f(x = 1101, y = 481) 12253 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 12254 @0 glVertex2f(x = 1095, y = 481) 12255 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 12256 @0 glVertex2f(x = 1101, y = 471) 12257 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 12258 @0 glVertex2f(x = 1108, y = 471) 12259 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 12260 @0 glVertex2f(x = 1108, y = 478) 12261 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 12262 @0 glVertex2f(x = 1101, y = 478) 12263 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 12264 @0 glVertex2f(x = 1109, y = 471) 12265 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 12266 @0 glVertex2f(x = 1115, y = 471) 12267 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 12268 @0 glVertex2f(x = 1115, y = 478) 12269 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 12270 @0 glVertex2f(x = 1109, y = 478) 12271 @0 glTexCoord2f(s = 0.375, t = 0.140625) 12272 @0 glVertex2f(x = 1116, y = 468) 12273 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 12274 @0 glVertex2f(x = 1122, y = 468) 12275 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 12276 @0 glVertex2f(x = 1122, y = 478) 12277 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 12278 @0 glVertex2f(x = 1116, y = 478) 12279 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 12280 @0 glVertex2f(x = 1131, y = 467) 12281 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 12282 @0 glVertex2f(x = 1135, y = 467) 12283 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 12284 @0 glVertex2f(x = 1135, y = 480) 12285 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 12286 @0 glVertex2f(x = 1131, y = 480) 12287 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 12288 @0 glVertex2f(x = 1136, y = 471) 12289 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 12290 @0 glVertex2f(x = 1143, y = 471) 12291 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 12292 @0 glVertex2f(x = 1143, y = 478) 12293 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 12294 @0 glVertex2f(x = 1136, y = 478) 12295 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 12296 @0 glVertex2f(x = 1144, y = 468) 12297 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 12298 @0 glVertex2f(x = 1150, y = 468) 12299 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 12300 @0 glVertex2f(x = 1150, y = 478) 12301 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 12302 @0 glVertex2f(x = 1144, y = 478) 12303 @0 glTexCoord2f(s = 0.75, t = 0.140625) 12304 @0 glVertex2f(x = 1151, y = 471) 12305 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 12306 @0 glVertex2f(x = 1157, y = 471) 12307 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 12308 @0 glVertex2f(x = 1157, y = 478) 12309 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 12310 @0 glVertex2f(x = 1151, y = 478) 12311 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 12312 @0 glVertex2f(x = 1157, y = 471) 12313 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 12314 @0 glVertex2f(x = 1164, y = 471) 12315 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 12316 @0 glVertex2f(x = 1164, y = 478) 12317 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 12318 @0 glVertex2f(x = 1157, y = 478) 12319 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 12320 @0 glVertex2f(x = 1164, y = 469) 12321 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 12322 @0 glVertex2f(x = 1171, y = 469) 12323 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 12324 @0 glVertex2f(x = 1171, y = 478) 12325 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 12326 @0 glVertex2f(x = 1164, y = 478) 12327 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 12328 @0 glVertex2f(x = 1171, y = 471) 12329 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 12330 @0 glVertex2f(x = 1178, y = 471) 12331 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 12332 @0 glVertex2f(x = 1178, y = 478) 12333 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 12334 @0 glVertex2f(x = 1171, y = 478) 12335 @0 glTexCoord2f(s = 0, t = 0.1875) 12336 @0 glVertex2f(x = 1178, y = 471) 12337 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 12338 @0 glVertex2f(x = 1185, y = 471) 12339 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 12340 @0 glVertex2f(x = 1185, y = 478) 12341 @0 glTexCoord2f(s = 0, t = 0.2148438) 12342 @0 glVertex2f(x = 1178, y = 478) 12343 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 12344 @0 glVertex2f(x = 1185, y = 469) 12345 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 12346 @0 glVertex2f(x = 1192, y = 469) 12347 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 12348 @0 glVertex2f(x = 1192, y = 478) 12349 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 12350 @0 glVertex2f(x = 1185, y = 478) 12351 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 12352 @0 glVertex2f(x = 1193, y = 467) 12353 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 12354 @0 glVertex2f(x = 1198, y = 467) 12355 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 12356 @0 glVertex2f(x = 1198, y = 480) 12357 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 12358 @0 glVertex2f(x = 1193, y = 480) 12359 @0 glEnd() 12360 @0 glEnable(cap = GL_BLEND) 12361 @0 glEnable(cap = GL_ALPHA_TEST) 12362 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12363 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12364 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12365 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12366 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12367 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12368 @0 glMatrixMode(mode = GL_TEXTURE) 12369 @0 glLoadIdentity() 12370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12376 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12377 @0 glBegin(mode = GL_QUADS) 12378 @0 glTexCoord2f(s = 0.375, t = 0.140625) 12379 @0 glVertex2f(x = 1059, y = 467) 12380 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 12381 @0 glVertex2f(x = 1065, y = 467) 12382 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 12383 @0 glVertex2f(x = 1065, y = 477) 12384 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 12385 @0 glVertex2f(x = 1059, y = 477) 12386 @0 glEnd() 12387 @0 glEnable(cap = GL_BLEND) 12388 @0 glEnable(cap = GL_ALPHA_TEST) 12389 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12390 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12391 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12392 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12393 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12394 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12395 @0 glMatrixMode(mode = GL_TEXTURE) 12396 @0 glLoadIdentity() 12397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12403 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12404 @0 glBegin(mode = GL_QUADS) 12405 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 12406 @0 glVertex2f(x = 1065, y = 467) 12407 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 12408 @0 glVertex2f(x = 1072, y = 467) 12409 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 12410 @0 glVertex2f(x = 1072, y = 477) 12411 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 12412 @0 glVertex2f(x = 1065, y = 477) 12413 @0 glEnd() 12414 @0 glEnable(cap = GL_BLEND) 12415 @0 glEnable(cap = GL_ALPHA_TEST) 12416 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12417 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12418 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12419 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12420 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12421 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12422 @0 glMatrixMode(mode = GL_TEXTURE) 12423 @0 glLoadIdentity() 12424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12430 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12431 @0 glBegin(mode = GL_QUADS) 12432 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 12433 @0 glVertex2f(x = 1072, y = 470) 12434 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 12435 @0 glVertex2f(x = 1079, y = 470) 12436 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 12437 @0 glVertex2f(x = 1079, y = 478) 12438 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 12439 @0 glVertex2f(x = 1072, y = 478) 12440 @0 glEnd() 12441 @0 glEnable(cap = GL_BLEND) 12442 @0 glEnable(cap = GL_ALPHA_TEST) 12443 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12444 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12446 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12448 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12449 @0 glMatrixMode(mode = GL_TEXTURE) 12450 @0 glLoadIdentity() 12451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12457 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12458 @0 glBegin(mode = GL_QUADS) 12459 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 12460 @0 glVertex2f(x = 1079, y = 468) 12461 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 12462 @0 glVertex2f(x = 1086, y = 468) 12463 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 12464 @0 glVertex2f(x = 1086, y = 477) 12465 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 12466 @0 glVertex2f(x = 1079, y = 477) 12467 @0 glEnd() 12468 @0 glEnable(cap = GL_BLEND) 12469 @0 glEnable(cap = GL_ALPHA_TEST) 12470 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12471 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12472 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12473 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12474 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12475 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12476 @0 glMatrixMode(mode = GL_TEXTURE) 12477 @0 glLoadIdentity() 12478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12484 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12485 @0 glBegin(mode = GL_QUADS) 12486 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 12487 @0 glVertex2f(x = 1086, y = 478) 12488 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 12489 @0 glVertex2f(x = 1093, y = 478) 12490 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 12491 @0 glVertex2f(x = 1093, y = 480) 12492 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 12493 @0 glVertex2f(x = 1086, y = 480) 12494 @0 glEnd() 12495 @0 glEnable(cap = GL_BLEND) 12496 @0 glEnable(cap = GL_ALPHA_TEST) 12497 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12498 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12499 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12500 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12501 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12502 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12503 @0 glMatrixMode(mode = GL_TEXTURE) 12504 @0 glLoadIdentity() 12505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12511 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12512 @0 glBegin(mode = GL_QUADS) 12513 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 12514 @0 glVertex2f(x = 1094, y = 470) 12515 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 12516 @0 glVertex2f(x = 1100, y = 470) 12517 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 12518 @0 glVertex2f(x = 1100, y = 480) 12519 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 12520 @0 glVertex2f(x = 1094, y = 480) 12521 @0 glEnd() 12522 @0 glEnable(cap = GL_BLEND) 12523 @0 glEnable(cap = GL_ALPHA_TEST) 12524 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12525 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12526 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12527 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12528 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12529 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12530 @0 glMatrixMode(mode = GL_TEXTURE) 12531 @0 glLoadIdentity() 12532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12538 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12539 @0 glBegin(mode = GL_QUADS) 12540 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 12541 @0 glVertex2f(x = 1100, y = 470) 12542 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 12543 @0 glVertex2f(x = 1107, y = 470) 12544 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 12545 @0 glVertex2f(x = 1107, y = 477) 12546 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 12547 @0 glVertex2f(x = 1100, y = 477) 12548 @0 glEnd() 12549 @0 glEnable(cap = GL_BLEND) 12550 @0 glEnable(cap = GL_ALPHA_TEST) 12551 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12552 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12553 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12554 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12555 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12556 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12557 @0 glMatrixMode(mode = GL_TEXTURE) 12558 @0 glLoadIdentity() 12559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12565 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12566 @0 glBegin(mode = GL_QUADS) 12567 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 12568 @0 glVertex2f(x = 1108, y = 470) 12569 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 12570 @0 glVertex2f(x = 1114, y = 470) 12571 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 12572 @0 glVertex2f(x = 1114, y = 477) 12573 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 12574 @0 glVertex2f(x = 1108, y = 477) 12575 @0 glEnd() 12576 @0 glEnable(cap = GL_BLEND) 12577 @0 glEnable(cap = GL_ALPHA_TEST) 12578 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12579 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12580 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12581 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12582 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12583 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12584 @0 glMatrixMode(mode = GL_TEXTURE) 12585 @0 glLoadIdentity() 12586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12592 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12593 @0 glBegin(mode = GL_QUADS) 12594 @0 glTexCoord2f(s = 0.375, t = 0.140625) 12595 @0 glVertex2f(x = 1115, y = 467) 12596 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 12597 @0 glVertex2f(x = 1121, y = 467) 12598 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 12599 @0 glVertex2f(x = 1121, y = 477) 12600 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 12601 @0 glVertex2f(x = 1115, y = 477) 12602 @0 glEnd() 12603 @0 glEnable(cap = GL_BLEND) 12604 @0 glEnable(cap = GL_ALPHA_TEST) 12605 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12606 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12607 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12608 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12609 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12610 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12611 @0 glMatrixMode(mode = GL_TEXTURE) 12612 @0 glLoadIdentity() 12613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12619 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12620 @0 glBegin(mode = GL_QUADS) 12621 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 12622 @0 glVertex2f(x = 1130, y = 466) 12623 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 12624 @0 glVertex2f(x = 1134, y = 466) 12625 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 12626 @0 glVertex2f(x = 1134, y = 479) 12627 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 12628 @0 glVertex2f(x = 1130, y = 479) 12629 @0 glEnd() 12630 @0 glEnable(cap = GL_BLEND) 12631 @0 glEnable(cap = GL_ALPHA_TEST) 12632 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12633 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12634 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12635 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12636 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12637 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12638 @0 glMatrixMode(mode = GL_TEXTURE) 12639 @0 glLoadIdentity() 12640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12646 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12647 @0 glBegin(mode = GL_QUADS) 12648 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 12649 @0 glVertex2f(x = 1135, y = 470) 12650 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 12651 @0 glVertex2f(x = 1142, y = 470) 12652 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 12653 @0 glVertex2f(x = 1142, y = 477) 12654 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 12655 @0 glVertex2f(x = 1135, y = 477) 12656 @0 glEnd() 12657 @0 glEnable(cap = GL_BLEND) 12658 @0 glEnable(cap = GL_ALPHA_TEST) 12659 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12660 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12661 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12662 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12663 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12664 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12665 @0 glMatrixMode(mode = GL_TEXTURE) 12666 @0 glLoadIdentity() 12667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12673 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12674 @0 glBegin(mode = GL_QUADS) 12675 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 12676 @0 glVertex2f(x = 1143, y = 467) 12677 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 12678 @0 glVertex2f(x = 1149, y = 467) 12679 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 12680 @0 glVertex2f(x = 1149, y = 477) 12681 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 12682 @0 glVertex2f(x = 1143, y = 477) 12683 @0 glEnd() 12684 @0 glEnable(cap = GL_BLEND) 12685 @0 glEnable(cap = GL_ALPHA_TEST) 12686 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12688 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12690 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12691 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12692 @0 glMatrixMode(mode = GL_TEXTURE) 12693 @0 glLoadIdentity() 12694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12700 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12701 @0 glBegin(mode = GL_QUADS) 12702 @0 glTexCoord2f(s = 0.75, t = 0.140625) 12703 @0 glVertex2f(x = 1150, y = 470) 12704 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 12705 @0 glVertex2f(x = 1156, y = 470) 12706 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 12707 @0 glVertex2f(x = 1156, y = 477) 12708 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 12709 @0 glVertex2f(x = 1150, y = 477) 12710 @0 glEnd() 12711 @0 glEnable(cap = GL_BLEND) 12712 @0 glEnable(cap = GL_ALPHA_TEST) 12713 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12714 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12715 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12716 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12717 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12718 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12719 @0 glMatrixMode(mode = GL_TEXTURE) 12720 @0 glLoadIdentity() 12721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12727 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12728 @0 glBegin(mode = GL_QUADS) 12729 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 12730 @0 glVertex2f(x = 1156, y = 470) 12731 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 12732 @0 glVertex2f(x = 1163, y = 470) 12733 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 12734 @0 glVertex2f(x = 1163, y = 477) 12735 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 12736 @0 glVertex2f(x = 1156, y = 477) 12737 @0 glEnd() 12738 @0 glEnable(cap = GL_BLEND) 12739 @0 glEnable(cap = GL_ALPHA_TEST) 12740 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12741 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12742 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12743 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12744 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12745 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12746 @0 glMatrixMode(mode = GL_TEXTURE) 12747 @0 glLoadIdentity() 12748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12754 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12755 @0 glBegin(mode = GL_QUADS) 12756 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 12757 @0 glVertex2f(x = 1163, y = 468) 12758 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 12759 @0 glVertex2f(x = 1170, y = 468) 12760 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 12761 @0 glVertex2f(x = 1170, y = 477) 12762 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 12763 @0 glVertex2f(x = 1163, y = 477) 12764 @0 glEnd() 12765 @0 glEnable(cap = GL_BLEND) 12766 @0 glEnable(cap = GL_ALPHA_TEST) 12767 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12768 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12769 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12770 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12771 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12772 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12773 @0 glMatrixMode(mode = GL_TEXTURE) 12774 @0 glLoadIdentity() 12775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12781 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12782 @0 glBegin(mode = GL_QUADS) 12783 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 12784 @0 glVertex2f(x = 1170, y = 470) 12785 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 12786 @0 glVertex2f(x = 1177, y = 470) 12787 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 12788 @0 glVertex2f(x = 1177, y = 477) 12789 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 12790 @0 glVertex2f(x = 1170, y = 477) 12791 @0 glEnd() 12792 @0 glEnable(cap = GL_BLEND) 12793 @0 glEnable(cap = GL_ALPHA_TEST) 12794 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12795 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12796 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12797 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12798 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12799 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12800 @0 glMatrixMode(mode = GL_TEXTURE) 12801 @0 glLoadIdentity() 12802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12808 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12809 @0 glBegin(mode = GL_QUADS) 12810 @0 glTexCoord2f(s = 0, t = 0.1875) 12811 @0 glVertex2f(x = 1177, y = 470) 12812 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 12813 @0 glVertex2f(x = 1184, y = 470) 12814 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 12815 @0 glVertex2f(x = 1184, y = 477) 12816 @0 glTexCoord2f(s = 0, t = 0.2148438) 12817 @0 glVertex2f(x = 1177, y = 477) 12818 @0 glEnd() 12819 @0 glEnable(cap = GL_BLEND) 12820 @0 glEnable(cap = GL_ALPHA_TEST) 12821 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12823 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12825 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12826 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12827 @0 glMatrixMode(mode = GL_TEXTURE) 12828 @0 glLoadIdentity() 12829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12835 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12836 @0 glBegin(mode = GL_QUADS) 12837 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 12838 @0 glVertex2f(x = 1184, y = 468) 12839 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 12840 @0 glVertex2f(x = 1191, y = 468) 12841 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 12842 @0 glVertex2f(x = 1191, y = 477) 12843 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 12844 @0 glVertex2f(x = 1184, y = 477) 12845 @0 glEnd() 12846 @0 glEnable(cap = GL_BLEND) 12847 @0 glEnable(cap = GL_ALPHA_TEST) 12848 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12850 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12852 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12853 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12854 @0 glMatrixMode(mode = GL_TEXTURE) 12855 @0 glLoadIdentity() 12856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 12857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 12858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 12859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 12860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 12861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 12862 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 12863 @0 glBegin(mode = GL_QUADS) 12864 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 12865 @0 glVertex2f(x = 1192, y = 466) 12866 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 12867 @0 glVertex2f(x = 1197, y = 466) 12868 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 12869 @0 glVertex2f(x = 1197, y = 479) 12870 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 12871 @0 glVertex2f(x = 1192, y = 479) 12872 @0 glEnd() 12873 @0 glEnable(cap = GL_BLEND) 12874 @0 glEnable(cap = GL_ALPHA_TEST) 12875 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 12876 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 12877 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 12878 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 12879 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 12880 @0 glActiveTextureARB(texture = GL_TEXTURE0) 12881 @0 glMatrixMode(mode = GL_TEXTURE) 12882 @0 glLoadIdentity() 12883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 12884 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 12885 @0 glBegin(mode = GL_QUADS) 12886 @0 glTexCoord2f(s = 0.375, t = 0.140625) 12887 @0 glVertex2f(x = 1060, y = 488) 12888 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 12889 @0 glVertex2f(x = 1066, y = 488) 12890 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 12891 @0 glVertex2f(x = 1066, y = 498) 12892 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 12893 @0 glVertex2f(x = 1060, y = 498) 12894 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 12895 @0 glVertex2f(x = 1066, y = 488) 12896 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 12897 @0 glVertex2f(x = 1073, y = 488) 12898 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 12899 @0 glVertex2f(x = 1073, y = 498) 12900 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 12901 @0 glVertex2f(x = 1066, y = 498) 12902 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 12903 @0 glVertex2f(x = 1073, y = 491) 12904 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 12905 @0 glVertex2f(x = 1080, y = 491) 12906 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 12907 @0 glVertex2f(x = 1080, y = 499) 12908 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 12909 @0 glVertex2f(x = 1073, y = 499) 12910 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 12911 @0 glVertex2f(x = 1080, y = 489) 12912 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 12913 @0 glVertex2f(x = 1087, y = 489) 12914 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 12915 @0 glVertex2f(x = 1087, y = 498) 12916 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 12917 @0 glVertex2f(x = 1080, y = 498) 12918 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 12919 @0 glVertex2f(x = 1087, y = 499) 12920 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 12921 @0 glVertex2f(x = 1094, y = 499) 12922 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 12923 @0 glVertex2f(x = 1094, y = 501) 12924 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 12925 @0 glVertex2f(x = 1087, y = 501) 12926 @0 glTexCoord2f(s = 0, t = 0.1875) 12927 @0 glVertex2f(x = 1094, y = 491) 12928 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 12929 @0 glVertex2f(x = 1101, y = 491) 12930 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 12931 @0 glVertex2f(x = 1101, y = 498) 12932 @0 glTexCoord2f(s = 0, t = 0.2148438) 12933 @0 glVertex2f(x = 1094, y = 498) 12934 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 12935 @0 glVertex2f(x = 1102, y = 491) 12936 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 12937 @0 glVertex2f(x = 1108, y = 491) 12938 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 12939 @0 glVertex2f(x = 1108, y = 498) 12940 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 12941 @0 glVertex2f(x = 1102, y = 498) 12942 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 12943 @0 glVertex2f(x = 1108, y = 491) 12944 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 12945 @0 glVertex2f(x = 1115, y = 491) 12946 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 12947 @0 glVertex2f(x = 1115, y = 499) 12948 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 12949 @0 glVertex2f(x = 1108, y = 499) 12950 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 12951 @0 glVertex2f(x = 1115, y = 488) 12952 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 12953 @0 glVertex2f(x = 1122, y = 488) 12954 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 12955 @0 glVertex2f(x = 1122, y = 498) 12956 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 12957 @0 glVertex2f(x = 1115, y = 498) 12958 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 12959 @0 glVertex2f(x = 1122, y = 491) 12960 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 12961 @0 glVertex2f(x = 1129, y = 491) 12962 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 12963 @0 glVertex2f(x = 1129, y = 498) 12964 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 12965 @0 glVertex2f(x = 1122, y = 498) 12966 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 12967 @0 glVertex2f(x = 1129, y = 488) 12968 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 12969 @0 glVertex2f(x = 1136, y = 488) 12970 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 12971 @0 glVertex2f(x = 1136, y = 498) 12972 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 12973 @0 glVertex2f(x = 1129, y = 498) 12974 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 12975 @0 glVertex2f(x = 1145, y = 487) 12976 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 12977 @0 glVertex2f(x = 1149, y = 487) 12978 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 12979 @0 glVertex2f(x = 1149, y = 500) 12980 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 12981 @0 glVertex2f(x = 1145, y = 500) 12982 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 12983 @0 glVertex2f(x = 1150, y = 491) 12984 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 12985 @0 glVertex2f(x = 1157, y = 491) 12986 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 12987 @0 glVertex2f(x = 1157, y = 498) 12988 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 12989 @0 glVertex2f(x = 1150, y = 498) 12990 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 12991 @0 glVertex2f(x = 1158, y = 488) 12992 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 12993 @0 glVertex2f(x = 1164, y = 488) 12994 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 12995 @0 glVertex2f(x = 1164, y = 498) 12996 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 12997 @0 glVertex2f(x = 1158, y = 498) 12998 @0 glTexCoord2f(s = 0.75, t = 0.140625) 12999 @0 glVertex2f(x = 1165, y = 491) 13000 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 13001 @0 glVertex2f(x = 1171, y = 491) 13002 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 13003 @0 glVertex2f(x = 1171, y = 498) 13004 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 13005 @0 glVertex2f(x = 1165, y = 498) 13006 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 13007 @0 glVertex2f(x = 1171, y = 491) 13008 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 13009 @0 glVertex2f(x = 1178, y = 491) 13010 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 13011 @0 glVertex2f(x = 1178, y = 498) 13012 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 13013 @0 glVertex2f(x = 1171, y = 498) 13014 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 13015 @0 glVertex2f(x = 1178, y = 489) 13016 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 13017 @0 glVertex2f(x = 1185, y = 489) 13018 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 13019 @0 glVertex2f(x = 1185, y = 498) 13020 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 13021 @0 glVertex2f(x = 1178, y = 498) 13022 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 13023 @0 glVertex2f(x = 1185, y = 491) 13024 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 13025 @0 glVertex2f(x = 1192, y = 491) 13026 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 13027 @0 glVertex2f(x = 1192, y = 498) 13028 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 13029 @0 glVertex2f(x = 1185, y = 498) 13030 @0 glTexCoord2f(s = 0, t = 0.1875) 13031 @0 glVertex2f(x = 1192, y = 491) 13032 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 13033 @0 glVertex2f(x = 1199, y = 491) 13034 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 13035 @0 glVertex2f(x = 1199, y = 498) 13036 @0 glTexCoord2f(s = 0, t = 0.2148438) 13037 @0 glVertex2f(x = 1192, y = 498) 13038 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 13039 @0 glVertex2f(x = 1199, y = 489) 13040 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 13041 @0 glVertex2f(x = 1206, y = 489) 13042 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 13043 @0 glVertex2f(x = 1206, y = 498) 13044 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 13045 @0 glVertex2f(x = 1199, y = 498) 13046 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 13047 @0 glVertex2f(x = 1207, y = 487) 13048 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 13049 @0 glVertex2f(x = 1212, y = 487) 13050 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 13051 @0 glVertex2f(x = 1212, y = 500) 13052 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 13053 @0 glVertex2f(x = 1207, y = 500) 13054 @0 glEnd() 13055 @0 glEnable(cap = GL_BLEND) 13056 @0 glEnable(cap = GL_ALPHA_TEST) 13057 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13058 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13059 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13060 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13061 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13062 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13063 @0 glMatrixMode(mode = GL_TEXTURE) 13064 @0 glLoadIdentity() 13065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13071 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13072 @0 glBegin(mode = GL_QUADS) 13073 @0 glTexCoord2f(s = 0.375, t = 0.140625) 13074 @0 glVertex2f(x = 1059, y = 487) 13075 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 13076 @0 glVertex2f(x = 1065, y = 487) 13077 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 13078 @0 glVertex2f(x = 1065, y = 497) 13079 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 13080 @0 glVertex2f(x = 1059, y = 497) 13081 @0 glEnd() 13082 @0 glEnable(cap = GL_BLEND) 13083 @0 glEnable(cap = GL_ALPHA_TEST) 13084 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13085 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13086 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13087 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13088 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13089 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13090 @0 glMatrixMode(mode = GL_TEXTURE) 13091 @0 glLoadIdentity() 13092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13098 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13099 @0 glBegin(mode = GL_QUADS) 13100 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 13101 @0 glVertex2f(x = 1065, y = 487) 13102 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 13103 @0 glVertex2f(x = 1072, y = 487) 13104 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 13105 @0 glVertex2f(x = 1072, y = 497) 13106 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 13107 @0 glVertex2f(x = 1065, y = 497) 13108 @0 glEnd() 13109 @0 glEnable(cap = GL_BLEND) 13110 @0 glEnable(cap = GL_ALPHA_TEST) 13111 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13112 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13113 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13114 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13115 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13116 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13117 @0 glMatrixMode(mode = GL_TEXTURE) 13118 @0 glLoadIdentity() 13119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13125 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13126 @0 glBegin(mode = GL_QUADS) 13127 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 13128 @0 glVertex2f(x = 1072, y = 490) 13129 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 13130 @0 glVertex2f(x = 1079, y = 490) 13131 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 13132 @0 glVertex2f(x = 1079, y = 498) 13133 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 13134 @0 glVertex2f(x = 1072, y = 498) 13135 @0 glEnd() 13136 @0 glEnable(cap = GL_BLEND) 13137 @0 glEnable(cap = GL_ALPHA_TEST) 13138 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13139 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13140 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13141 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13142 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13143 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13144 @0 glMatrixMode(mode = GL_TEXTURE) 13145 @0 glLoadIdentity() 13146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13152 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13153 @0 glBegin(mode = GL_QUADS) 13154 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 13155 @0 glVertex2f(x = 1079, y = 488) 13156 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 13157 @0 glVertex2f(x = 1086, y = 488) 13158 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 13159 @0 glVertex2f(x = 1086, y = 497) 13160 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 13161 @0 glVertex2f(x = 1079, y = 497) 13162 @0 glEnd() 13163 @0 glEnable(cap = GL_BLEND) 13164 @0 glEnable(cap = GL_ALPHA_TEST) 13165 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13170 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13171 @0 glMatrixMode(mode = GL_TEXTURE) 13172 @0 glLoadIdentity() 13173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13179 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13180 @0 glBegin(mode = GL_QUADS) 13181 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 13182 @0 glVertex2f(x = 1086, y = 498) 13183 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 13184 @0 glVertex2f(x = 1093, y = 498) 13185 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 13186 @0 glVertex2f(x = 1093, y = 500) 13187 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 13188 @0 glVertex2f(x = 1086, y = 500) 13189 @0 glEnd() 13190 @0 glEnable(cap = GL_BLEND) 13191 @0 glEnable(cap = GL_ALPHA_TEST) 13192 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13193 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13195 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13197 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13198 @0 glMatrixMode(mode = GL_TEXTURE) 13199 @0 glLoadIdentity() 13200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13206 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13207 @0 glBegin(mode = GL_QUADS) 13208 @0 glTexCoord2f(s = 0, t = 0.1875) 13209 @0 glVertex2f(x = 1093, y = 490) 13210 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 13211 @0 glVertex2f(x = 1100, y = 490) 13212 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 13213 @0 glVertex2f(x = 1100, y = 497) 13214 @0 glTexCoord2f(s = 0, t = 0.2148438) 13215 @0 glVertex2f(x = 1093, y = 497) 13216 @0 glEnd() 13217 @0 glEnable(cap = GL_BLEND) 13218 @0 glEnable(cap = GL_ALPHA_TEST) 13219 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13220 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13222 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13224 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13225 @0 glMatrixMode(mode = GL_TEXTURE) 13226 @0 glLoadIdentity() 13227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13233 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13234 @0 glBegin(mode = GL_QUADS) 13235 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 13236 @0 glVertex2f(x = 1101, y = 490) 13237 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 13238 @0 glVertex2f(x = 1107, y = 490) 13239 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 13240 @0 glVertex2f(x = 1107, y = 497) 13241 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 13242 @0 glVertex2f(x = 1101, y = 497) 13243 @0 glEnd() 13244 @0 glEnable(cap = GL_BLEND) 13245 @0 glEnable(cap = GL_ALPHA_TEST) 13246 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13247 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13248 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13249 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13250 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13251 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13252 @0 glMatrixMode(mode = GL_TEXTURE) 13253 @0 glLoadIdentity() 13254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13260 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13261 @0 glBegin(mode = GL_QUADS) 13262 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 13263 @0 glVertex2f(x = 1107, y = 490) 13264 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 13265 @0 glVertex2f(x = 1114, y = 490) 13266 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 13267 @0 glVertex2f(x = 1114, y = 498) 13268 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 13269 @0 glVertex2f(x = 1107, y = 498) 13270 @0 glEnd() 13271 @0 glEnable(cap = GL_BLEND) 13272 @0 glEnable(cap = GL_ALPHA_TEST) 13273 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13274 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13275 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13276 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13277 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13278 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13279 @0 glMatrixMode(mode = GL_TEXTURE) 13280 @0 glLoadIdentity() 13281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13287 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13288 @0 glBegin(mode = GL_QUADS) 13289 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 13290 @0 glVertex2f(x = 1114, y = 487) 13291 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 13292 @0 glVertex2f(x = 1121, y = 487) 13293 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 13294 @0 glVertex2f(x = 1121, y = 497) 13295 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 13296 @0 glVertex2f(x = 1114, y = 497) 13297 @0 glEnd() 13298 @0 glEnable(cap = GL_BLEND) 13299 @0 glEnable(cap = GL_ALPHA_TEST) 13300 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13301 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13303 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13305 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13306 @0 glMatrixMode(mode = GL_TEXTURE) 13307 @0 glLoadIdentity() 13308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13314 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13315 @0 glBegin(mode = GL_QUADS) 13316 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 13317 @0 glVertex2f(x = 1121, y = 490) 13318 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 13319 @0 glVertex2f(x = 1128, y = 490) 13320 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 13321 @0 glVertex2f(x = 1128, y = 497) 13322 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 13323 @0 glVertex2f(x = 1121, y = 497) 13324 @0 glEnd() 13325 @0 glEnable(cap = GL_BLEND) 13326 @0 glEnable(cap = GL_ALPHA_TEST) 13327 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13328 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13329 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13330 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13331 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13332 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13333 @0 glMatrixMode(mode = GL_TEXTURE) 13334 @0 glLoadIdentity() 13335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13341 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13342 @0 glBegin(mode = GL_QUADS) 13343 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 13344 @0 glVertex2f(x = 1128, y = 487) 13345 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 13346 @0 glVertex2f(x = 1135, y = 487) 13347 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 13348 @0 glVertex2f(x = 1135, y = 497) 13349 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 13350 @0 glVertex2f(x = 1128, y = 497) 13351 @0 glEnd() 13352 @0 glEnable(cap = GL_BLEND) 13353 @0 glEnable(cap = GL_ALPHA_TEST) 13354 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13355 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13357 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13359 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13360 @0 glMatrixMode(mode = GL_TEXTURE) 13361 @0 glLoadIdentity() 13362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13368 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13369 @0 glBegin(mode = GL_QUADS) 13370 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 13371 @0 glVertex2f(x = 1144, y = 486) 13372 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 13373 @0 glVertex2f(x = 1148, y = 486) 13374 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 13375 @0 glVertex2f(x = 1148, y = 499) 13376 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 13377 @0 glVertex2f(x = 1144, y = 499) 13378 @0 glEnd() 13379 @0 glEnable(cap = GL_BLEND) 13380 @0 glEnable(cap = GL_ALPHA_TEST) 13381 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13382 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13383 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13384 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13385 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13386 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13387 @0 glMatrixMode(mode = GL_TEXTURE) 13388 @0 glLoadIdentity() 13389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13395 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13396 @0 glBegin(mode = GL_QUADS) 13397 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 13398 @0 glVertex2f(x = 1149, y = 490) 13399 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 13400 @0 glVertex2f(x = 1156, y = 490) 13401 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 13402 @0 glVertex2f(x = 1156, y = 497) 13403 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 13404 @0 glVertex2f(x = 1149, y = 497) 13405 @0 glEnd() 13406 @0 glEnable(cap = GL_BLEND) 13407 @0 glEnable(cap = GL_ALPHA_TEST) 13408 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13409 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13410 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13411 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13412 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13413 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13414 @0 glMatrixMode(mode = GL_TEXTURE) 13415 @0 glLoadIdentity() 13416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13422 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13423 @0 glBegin(mode = GL_QUADS) 13424 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 13425 @0 glVertex2f(x = 1157, y = 487) 13426 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 13427 @0 glVertex2f(x = 1163, y = 487) 13428 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 13429 @0 glVertex2f(x = 1163, y = 497) 13430 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 13431 @0 glVertex2f(x = 1157, y = 497) 13432 @0 glEnd() 13433 @0 glEnable(cap = GL_BLEND) 13434 @0 glEnable(cap = GL_ALPHA_TEST) 13435 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13436 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13437 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13438 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13439 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13440 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13441 @0 glMatrixMode(mode = GL_TEXTURE) 13442 @0 glLoadIdentity() 13443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13449 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13450 @0 glBegin(mode = GL_QUADS) 13451 @0 glTexCoord2f(s = 0.75, t = 0.140625) 13452 @0 glVertex2f(x = 1164, y = 490) 13453 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 13454 @0 glVertex2f(x = 1170, y = 490) 13455 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 13456 @0 glVertex2f(x = 1170, y = 497) 13457 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 13458 @0 glVertex2f(x = 1164, y = 497) 13459 @0 glEnd() 13460 @0 glEnable(cap = GL_BLEND) 13461 @0 glEnable(cap = GL_ALPHA_TEST) 13462 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13463 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13464 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13465 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13466 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13467 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13468 @0 glMatrixMode(mode = GL_TEXTURE) 13469 @0 glLoadIdentity() 13470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13476 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13477 @0 glBegin(mode = GL_QUADS) 13478 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 13479 @0 glVertex2f(x = 1170, y = 490) 13480 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 13481 @0 glVertex2f(x = 1177, y = 490) 13482 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 13483 @0 glVertex2f(x = 1177, y = 497) 13484 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 13485 @0 glVertex2f(x = 1170, y = 497) 13486 @0 glEnd() 13487 @0 glEnable(cap = GL_BLEND) 13488 @0 glEnable(cap = GL_ALPHA_TEST) 13489 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13490 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13491 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13492 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13493 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13494 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13495 @0 glMatrixMode(mode = GL_TEXTURE) 13496 @0 glLoadIdentity() 13497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13503 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13504 @0 glBegin(mode = GL_QUADS) 13505 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 13506 @0 glVertex2f(x = 1177, y = 488) 13507 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 13508 @0 glVertex2f(x = 1184, y = 488) 13509 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 13510 @0 glVertex2f(x = 1184, y = 497) 13511 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 13512 @0 glVertex2f(x = 1177, y = 497) 13513 @0 glEnd() 13514 @0 glEnable(cap = GL_BLEND) 13515 @0 glEnable(cap = GL_ALPHA_TEST) 13516 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13517 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13518 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13519 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13520 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13521 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13522 @0 glMatrixMode(mode = GL_TEXTURE) 13523 @0 glLoadIdentity() 13524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13530 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13531 @0 glBegin(mode = GL_QUADS) 13532 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 13533 @0 glVertex2f(x = 1184, y = 490) 13534 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 13535 @0 glVertex2f(x = 1191, y = 490) 13536 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 13537 @0 glVertex2f(x = 1191, y = 497) 13538 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 13539 @0 glVertex2f(x = 1184, y = 497) 13540 @0 glEnd() 13541 @0 glEnable(cap = GL_BLEND) 13542 @0 glEnable(cap = GL_ALPHA_TEST) 13543 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13544 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13545 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13546 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13547 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13548 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13549 @0 glMatrixMode(mode = GL_TEXTURE) 13550 @0 glLoadIdentity() 13551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13557 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13558 @0 glBegin(mode = GL_QUADS) 13559 @0 glTexCoord2f(s = 0, t = 0.1875) 13560 @0 glVertex2f(x = 1191, y = 490) 13561 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 13562 @0 glVertex2f(x = 1198, y = 490) 13563 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 13564 @0 glVertex2f(x = 1198, y = 497) 13565 @0 glTexCoord2f(s = 0, t = 0.2148438) 13566 @0 glVertex2f(x = 1191, y = 497) 13567 @0 glEnd() 13568 @0 glEnable(cap = GL_BLEND) 13569 @0 glEnable(cap = GL_ALPHA_TEST) 13570 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13571 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13572 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13573 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13574 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13575 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13576 @0 glMatrixMode(mode = GL_TEXTURE) 13577 @0 glLoadIdentity() 13578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13584 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13585 @0 glBegin(mode = GL_QUADS) 13586 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 13587 @0 glVertex2f(x = 1198, y = 488) 13588 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 13589 @0 glVertex2f(x = 1205, y = 488) 13590 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 13591 @0 glVertex2f(x = 1205, y = 497) 13592 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 13593 @0 glVertex2f(x = 1198, y = 497) 13594 @0 glEnd() 13595 @0 glEnable(cap = GL_BLEND) 13596 @0 glEnable(cap = GL_ALPHA_TEST) 13597 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13598 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13599 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13600 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13601 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13602 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13603 @0 glMatrixMode(mode = GL_TEXTURE) 13604 @0 glLoadIdentity() 13605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13611 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13612 @0 glBegin(mode = GL_QUADS) 13613 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 13614 @0 glVertex2f(x = 1206, y = 486) 13615 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 13616 @0 glVertex2f(x = 1211, y = 486) 13617 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 13618 @0 glVertex2f(x = 1211, y = 499) 13619 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 13620 @0 glVertex2f(x = 1206, y = 499) 13621 @0 glEnd() 13622 @0 glEnable(cap = GL_BLEND) 13623 @0 glEnable(cap = GL_ALPHA_TEST) 13624 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13625 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13626 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13627 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13628 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13629 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13630 @0 glMatrixMode(mode = GL_TEXTURE) 13631 @0 glLoadIdentity() 13632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 13633 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 13634 @0 glBegin(mode = GL_QUADS) 13635 @0 glTexCoord2f(s = 0.75, t = 0.140625) 13636 @0 glVertex2f(x = 1060, y = 511) 13637 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 13638 @0 glVertex2f(x = 1066, y = 511) 13639 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 13640 @0 glVertex2f(x = 1066, y = 518) 13641 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 13642 @0 glVertex2f(x = 1060, y = 518) 13643 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 13644 @0 glVertex2f(x = 1066, y = 511) 13645 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 13646 @0 glVertex2f(x = 1073, y = 511) 13647 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 13648 @0 glVertex2f(x = 1073, y = 518) 13649 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 13650 @0 glVertex2f(x = 1066, y = 518) 13651 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 13652 @0 glVertex2f(x = 1073, y = 509) 13653 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 13654 @0 glVertex2f(x = 1080, y = 509) 13655 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 13656 @0 glVertex2f(x = 1080, y = 518) 13657 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 13658 @0 glVertex2f(x = 1073, y = 518) 13659 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 13660 @0 glVertex2f(x = 1081, y = 508) 13661 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 13662 @0 glVertex2f(x = 1087, y = 508) 13663 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 13664 @0 glVertex2f(x = 1087, y = 518) 13665 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 13666 @0 glVertex2f(x = 1081, y = 518) 13667 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 13668 @0 glVertex2f(x = 1087, y = 511) 13669 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 13670 @0 glVertex2f(x = 1094, y = 511) 13671 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 13672 @0 glVertex2f(x = 1094, y = 518) 13673 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 13674 @0 glVertex2f(x = 1087, y = 518) 13675 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 13676 @0 glVertex2f(x = 1095, y = 511) 13677 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 13678 @0 glVertex2f(x = 1101, y = 511) 13679 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 13680 @0 glVertex2f(x = 1101, y = 518) 13681 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 13682 @0 glVertex2f(x = 1095, y = 518) 13683 @0 glTexCoord2f(s = 0.421875, t = 0) 13684 @0 glVertex2f(x = 1109, y = 507) 13685 @0 glTexCoord2f(s = 0.4414062, t = 0) 13686 @0 glVertex2f(x = 1114, y = 507) 13687 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 13688 @0 glVertex2f(x = 1114, y = 520) 13689 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 13690 @0 glVertex2f(x = 1109, y = 520) 13691 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 13692 @0 glVertex2f(x = 1116, y = 508) 13693 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 13694 @0 glVertex2f(x = 1122, y = 508) 13695 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 13696 @0 glVertex2f(x = 1122, y = 518) 13697 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 13698 @0 glVertex2f(x = 1116, y = 518) 13699 @0 glTexCoord2f(s = 0, t = 0.1875) 13700 @0 glVertex2f(x = 1122, y = 511) 13701 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 13702 @0 glVertex2f(x = 1129, y = 511) 13703 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 13704 @0 glVertex2f(x = 1129, y = 518) 13705 @0 glTexCoord2f(s = 0, t = 0.2148438) 13706 @0 glVertex2f(x = 1122, y = 518) 13707 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 13708 @0 glVertex2f(x = 1130, y = 508) 13709 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 13710 @0 glVertex2f(x = 1136, y = 508) 13711 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 13712 @0 glVertex2f(x = 1136, y = 518) 13713 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 13714 @0 glVertex2f(x = 1130, y = 518) 13715 @0 glTexCoord2f(s = 0.46875, t = 0) 13716 @0 glVertex2f(x = 1137, y = 507) 13717 @0 glTexCoord2f(s = 0.4882812, t = 0) 13718 @0 glVertex2f(x = 1142, y = 507) 13719 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 13720 @0 glVertex2f(x = 1142, y = 520) 13721 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 13722 @0 glVertex2f(x = 1137, y = 520) 13723 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 13724 @0 glVertex2f(x = 1152, y = 507) 13725 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 13726 @0 glVertex2f(x = 1156, y = 507) 13727 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 13728 @0 glVertex2f(x = 1156, y = 520) 13729 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 13730 @0 glVertex2f(x = 1152, y = 520) 13731 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 13732 @0 glVertex2f(x = 1157, y = 511) 13733 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 13734 @0 glVertex2f(x = 1164, y = 511) 13735 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 13736 @0 glVertex2f(x = 1164, y = 518) 13737 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 13738 @0 glVertex2f(x = 1157, y = 518) 13739 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 13740 @0 glVertex2f(x = 1165, y = 508) 13741 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 13742 @0 glVertex2f(x = 1171, y = 508) 13743 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 13744 @0 glVertex2f(x = 1171, y = 518) 13745 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 13746 @0 glVertex2f(x = 1165, y = 518) 13747 @0 glTexCoord2f(s = 0.75, t = 0.140625) 13748 @0 glVertex2f(x = 1172, y = 511) 13749 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 13750 @0 glVertex2f(x = 1178, y = 511) 13751 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 13752 @0 glVertex2f(x = 1178, y = 518) 13753 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 13754 @0 glVertex2f(x = 1172, y = 518) 13755 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 13756 @0 glVertex2f(x = 1178, y = 511) 13757 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 13758 @0 glVertex2f(x = 1185, y = 511) 13759 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 13760 @0 glVertex2f(x = 1185, y = 518) 13761 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 13762 @0 glVertex2f(x = 1178, y = 518) 13763 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 13764 @0 glVertex2f(x = 1185, y = 509) 13765 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 13766 @0 glVertex2f(x = 1192, y = 509) 13767 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 13768 @0 glVertex2f(x = 1192, y = 518) 13769 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 13770 @0 glVertex2f(x = 1185, y = 518) 13771 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 13772 @0 glVertex2f(x = 1192, y = 511) 13773 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 13774 @0 glVertex2f(x = 1199, y = 511) 13775 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 13776 @0 glVertex2f(x = 1199, y = 518) 13777 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 13778 @0 glVertex2f(x = 1192, y = 518) 13779 @0 glTexCoord2f(s = 0, t = 0.1875) 13780 @0 glVertex2f(x = 1199, y = 511) 13781 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 13782 @0 glVertex2f(x = 1206, y = 511) 13783 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 13784 @0 glVertex2f(x = 1206, y = 518) 13785 @0 glTexCoord2f(s = 0, t = 0.2148438) 13786 @0 glVertex2f(x = 1199, y = 518) 13787 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 13788 @0 glVertex2f(x = 1206, y = 509) 13789 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 13790 @0 glVertex2f(x = 1213, y = 509) 13791 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 13792 @0 glVertex2f(x = 1213, y = 518) 13793 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 13794 @0 glVertex2f(x = 1206, y = 518) 13795 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 13796 @0 glVertex2f(x = 1214, y = 507) 13797 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 13798 @0 glVertex2f(x = 1219, y = 507) 13799 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 13800 @0 glVertex2f(x = 1219, y = 520) 13801 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 13802 @0 glVertex2f(x = 1214, y = 520) 13803 @0 glEnd() 13804 @0 glEnable(cap = GL_BLEND) 13805 @0 glEnable(cap = GL_ALPHA_TEST) 13806 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13807 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13808 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13809 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13810 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13811 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13812 @0 glMatrixMode(mode = GL_TEXTURE) 13813 @0 glLoadIdentity() 13814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13820 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13821 @0 glBegin(mode = GL_QUADS) 13822 @0 glTexCoord2f(s = 0.75, t = 0.140625) 13823 @0 glVertex2f(x = 1059, y = 510) 13824 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 13825 @0 glVertex2f(x = 1065, y = 510) 13826 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 13827 @0 glVertex2f(x = 1065, y = 517) 13828 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 13829 @0 glVertex2f(x = 1059, y = 517) 13830 @0 glEnd() 13831 @0 glEnable(cap = GL_BLEND) 13832 @0 glEnable(cap = GL_ALPHA_TEST) 13833 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13834 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13835 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13836 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13837 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13838 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13839 @0 glMatrixMode(mode = GL_TEXTURE) 13840 @0 glLoadIdentity() 13841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13847 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13848 @0 glBegin(mode = GL_QUADS) 13849 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 13850 @0 glVertex2f(x = 1065, y = 510) 13851 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 13852 @0 glVertex2f(x = 1072, y = 510) 13853 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 13854 @0 glVertex2f(x = 1072, y = 517) 13855 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 13856 @0 glVertex2f(x = 1065, y = 517) 13857 @0 glEnd() 13858 @0 glEnable(cap = GL_BLEND) 13859 @0 glEnable(cap = GL_ALPHA_TEST) 13860 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13861 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13862 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13863 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13864 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13865 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13866 @0 glMatrixMode(mode = GL_TEXTURE) 13867 @0 glLoadIdentity() 13868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13874 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13875 @0 glBegin(mode = GL_QUADS) 13876 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 13877 @0 glVertex2f(x = 1072, y = 508) 13878 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 13879 @0 glVertex2f(x = 1079, y = 508) 13880 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 13881 @0 glVertex2f(x = 1079, y = 517) 13882 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 13883 @0 glVertex2f(x = 1072, y = 517) 13884 @0 glEnd() 13885 @0 glEnable(cap = GL_BLEND) 13886 @0 glEnable(cap = GL_ALPHA_TEST) 13887 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13888 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13889 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13890 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13891 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13892 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13893 @0 glMatrixMode(mode = GL_TEXTURE) 13894 @0 glLoadIdentity() 13895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13901 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13902 @0 glBegin(mode = GL_QUADS) 13903 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 13904 @0 glVertex2f(x = 1080, y = 507) 13905 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 13906 @0 glVertex2f(x = 1086, y = 507) 13907 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 13908 @0 glVertex2f(x = 1086, y = 517) 13909 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 13910 @0 glVertex2f(x = 1080, y = 517) 13911 @0 glEnd() 13912 @0 glEnable(cap = GL_BLEND) 13913 @0 glEnable(cap = GL_ALPHA_TEST) 13914 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13915 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13916 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13917 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13918 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13919 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13920 @0 glMatrixMode(mode = GL_TEXTURE) 13921 @0 glLoadIdentity() 13922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13928 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13929 @0 glBegin(mode = GL_QUADS) 13930 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 13931 @0 glVertex2f(x = 1086, y = 510) 13932 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 13933 @0 glVertex2f(x = 1093, y = 510) 13934 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 13935 @0 glVertex2f(x = 1093, y = 517) 13936 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 13937 @0 glVertex2f(x = 1086, y = 517) 13938 @0 glEnd() 13939 @0 glEnable(cap = GL_BLEND) 13940 @0 glEnable(cap = GL_ALPHA_TEST) 13941 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13942 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13943 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13944 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13945 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13946 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13947 @0 glMatrixMode(mode = GL_TEXTURE) 13948 @0 glLoadIdentity() 13949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13955 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13956 @0 glBegin(mode = GL_QUADS) 13957 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 13958 @0 glVertex2f(x = 1094, y = 510) 13959 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 13960 @0 glVertex2f(x = 1100, y = 510) 13961 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 13962 @0 glVertex2f(x = 1100, y = 517) 13963 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 13964 @0 glVertex2f(x = 1094, y = 517) 13965 @0 glEnd() 13966 @0 glEnable(cap = GL_BLEND) 13967 @0 glEnable(cap = GL_ALPHA_TEST) 13968 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13969 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13970 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13971 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13972 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 13973 @0 glActiveTextureARB(texture = GL_TEXTURE0) 13974 @0 glMatrixMode(mode = GL_TEXTURE) 13975 @0 glLoadIdentity() 13976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 13977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 13978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 13979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 13980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 13981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 13982 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 13983 @0 glBegin(mode = GL_QUADS) 13984 @0 glTexCoord2f(s = 0.421875, t = 0) 13985 @0 glVertex2f(x = 1108, y = 506) 13986 @0 glTexCoord2f(s = 0.4414062, t = 0) 13987 @0 glVertex2f(x = 1113, y = 506) 13988 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 13989 @0 glVertex2f(x = 1113, y = 519) 13990 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 13991 @0 glVertex2f(x = 1108, y = 519) 13992 @0 glEnd() 13993 @0 glEnable(cap = GL_BLEND) 13994 @0 glEnable(cap = GL_ALPHA_TEST) 13995 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 13996 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 13997 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 13998 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 13999 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14000 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14001 @0 glMatrixMode(mode = GL_TEXTURE) 14002 @0 glLoadIdentity() 14003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14009 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14010 @0 glBegin(mode = GL_QUADS) 14011 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 14012 @0 glVertex2f(x = 1115, y = 507) 14013 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 14014 @0 glVertex2f(x = 1121, y = 507) 14015 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 14016 @0 glVertex2f(x = 1121, y = 517) 14017 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 14018 @0 glVertex2f(x = 1115, y = 517) 14019 @0 glEnd() 14020 @0 glEnable(cap = GL_BLEND) 14021 @0 glEnable(cap = GL_ALPHA_TEST) 14022 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14023 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14024 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14025 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14026 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14027 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14028 @0 glMatrixMode(mode = GL_TEXTURE) 14029 @0 glLoadIdentity() 14030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14036 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14037 @0 glBegin(mode = GL_QUADS) 14038 @0 glTexCoord2f(s = 0, t = 0.1875) 14039 @0 glVertex2f(x = 1121, y = 510) 14040 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 14041 @0 glVertex2f(x = 1128, y = 510) 14042 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 14043 @0 glVertex2f(x = 1128, y = 517) 14044 @0 glTexCoord2f(s = 0, t = 0.2148438) 14045 @0 glVertex2f(x = 1121, y = 517) 14046 @0 glEnd() 14047 @0 glEnable(cap = GL_BLEND) 14048 @0 glEnable(cap = GL_ALPHA_TEST) 14049 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14050 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14051 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14052 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14053 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14054 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14055 @0 glMatrixMode(mode = GL_TEXTURE) 14056 @0 glLoadIdentity() 14057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14063 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14064 @0 glBegin(mode = GL_QUADS) 14065 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 14066 @0 glVertex2f(x = 1129, y = 507) 14067 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 14068 @0 glVertex2f(x = 1135, y = 507) 14069 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 14070 @0 glVertex2f(x = 1135, y = 517) 14071 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 14072 @0 glVertex2f(x = 1129, y = 517) 14073 @0 glEnd() 14074 @0 glEnable(cap = GL_BLEND) 14075 @0 glEnable(cap = GL_ALPHA_TEST) 14076 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14077 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14078 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14079 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14080 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14081 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14082 @0 glMatrixMode(mode = GL_TEXTURE) 14083 @0 glLoadIdentity() 14084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14090 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14091 @0 glBegin(mode = GL_QUADS) 14092 @0 glTexCoord2f(s = 0.46875, t = 0) 14093 @0 glVertex2f(x = 1136, y = 506) 14094 @0 glTexCoord2f(s = 0.4882812, t = 0) 14095 @0 glVertex2f(x = 1141, y = 506) 14096 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 14097 @0 glVertex2f(x = 1141, y = 519) 14098 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 14099 @0 glVertex2f(x = 1136, y = 519) 14100 @0 glEnd() 14101 @0 glEnable(cap = GL_BLEND) 14102 @0 glEnable(cap = GL_ALPHA_TEST) 14103 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14104 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14105 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14106 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14107 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14108 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14109 @0 glMatrixMode(mode = GL_TEXTURE) 14110 @0 glLoadIdentity() 14111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14117 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14118 @0 glBegin(mode = GL_QUADS) 14119 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 14120 @0 glVertex2f(x = 1151, y = 506) 14121 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 14122 @0 glVertex2f(x = 1155, y = 506) 14123 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 14124 @0 glVertex2f(x = 1155, y = 519) 14125 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 14126 @0 glVertex2f(x = 1151, y = 519) 14127 @0 glEnd() 14128 @0 glEnable(cap = GL_BLEND) 14129 @0 glEnable(cap = GL_ALPHA_TEST) 14130 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14131 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14132 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14133 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14134 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14135 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14136 @0 glMatrixMode(mode = GL_TEXTURE) 14137 @0 glLoadIdentity() 14138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14144 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14145 @0 glBegin(mode = GL_QUADS) 14146 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 14147 @0 glVertex2f(x = 1156, y = 510) 14148 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 14149 @0 glVertex2f(x = 1163, y = 510) 14150 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 14151 @0 glVertex2f(x = 1163, y = 517) 14152 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 14153 @0 glVertex2f(x = 1156, y = 517) 14154 @0 glEnd() 14155 @0 glEnable(cap = GL_BLEND) 14156 @0 glEnable(cap = GL_ALPHA_TEST) 14157 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14158 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14159 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14160 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14161 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14162 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14163 @0 glMatrixMode(mode = GL_TEXTURE) 14164 @0 glLoadIdentity() 14165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14171 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14172 @0 glBegin(mode = GL_QUADS) 14173 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 14174 @0 glVertex2f(x = 1164, y = 507) 14175 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 14176 @0 glVertex2f(x = 1170, y = 507) 14177 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 14178 @0 glVertex2f(x = 1170, y = 517) 14179 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 14180 @0 glVertex2f(x = 1164, y = 517) 14181 @0 glEnd() 14182 @0 glEnable(cap = GL_BLEND) 14183 @0 glEnable(cap = GL_ALPHA_TEST) 14184 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14185 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14186 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14187 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14188 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14189 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14190 @0 glMatrixMode(mode = GL_TEXTURE) 14191 @0 glLoadIdentity() 14192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14198 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14199 @0 glBegin(mode = GL_QUADS) 14200 @0 glTexCoord2f(s = 0.75, t = 0.140625) 14201 @0 glVertex2f(x = 1171, y = 510) 14202 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 14203 @0 glVertex2f(x = 1177, y = 510) 14204 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 14205 @0 glVertex2f(x = 1177, y = 517) 14206 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 14207 @0 glVertex2f(x = 1171, y = 517) 14208 @0 glEnd() 14209 @0 glEnable(cap = GL_BLEND) 14210 @0 glEnable(cap = GL_ALPHA_TEST) 14211 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14212 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14213 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14214 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14215 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14216 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14217 @0 glMatrixMode(mode = GL_TEXTURE) 14218 @0 glLoadIdentity() 14219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14225 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14226 @0 glBegin(mode = GL_QUADS) 14227 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 14228 @0 glVertex2f(x = 1177, y = 510) 14229 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 14230 @0 glVertex2f(x = 1184, y = 510) 14231 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 14232 @0 glVertex2f(x = 1184, y = 517) 14233 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 14234 @0 glVertex2f(x = 1177, y = 517) 14235 @0 glEnd() 14236 @0 glEnable(cap = GL_BLEND) 14237 @0 glEnable(cap = GL_ALPHA_TEST) 14238 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14239 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14240 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14241 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14242 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14243 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14244 @0 glMatrixMode(mode = GL_TEXTURE) 14245 @0 glLoadIdentity() 14246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14252 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14253 @0 glBegin(mode = GL_QUADS) 14254 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 14255 @0 glVertex2f(x = 1184, y = 508) 14256 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 14257 @0 glVertex2f(x = 1191, y = 508) 14258 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 14259 @0 glVertex2f(x = 1191, y = 517) 14260 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 14261 @0 glVertex2f(x = 1184, y = 517) 14262 @0 glEnd() 14263 @0 glEnable(cap = GL_BLEND) 14264 @0 glEnable(cap = GL_ALPHA_TEST) 14265 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14266 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14267 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14268 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14269 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14270 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14271 @0 glMatrixMode(mode = GL_TEXTURE) 14272 @0 glLoadIdentity() 14273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14279 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14280 @0 glBegin(mode = GL_QUADS) 14281 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 14282 @0 glVertex2f(x = 1191, y = 510) 14283 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 14284 @0 glVertex2f(x = 1198, y = 510) 14285 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 14286 @0 glVertex2f(x = 1198, y = 517) 14287 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 14288 @0 glVertex2f(x = 1191, y = 517) 14289 @0 glEnd() 14290 @0 glEnable(cap = GL_BLEND) 14291 @0 glEnable(cap = GL_ALPHA_TEST) 14292 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14295 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14297 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14298 @0 glMatrixMode(mode = GL_TEXTURE) 14299 @0 glLoadIdentity() 14300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14306 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14307 @0 glBegin(mode = GL_QUADS) 14308 @0 glTexCoord2f(s = 0, t = 0.1875) 14309 @0 glVertex2f(x = 1198, y = 510) 14310 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 14311 @0 glVertex2f(x = 1205, y = 510) 14312 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 14313 @0 glVertex2f(x = 1205, y = 517) 14314 @0 glTexCoord2f(s = 0, t = 0.2148438) 14315 @0 glVertex2f(x = 1198, y = 517) 14316 @0 glEnd() 14317 @0 glEnable(cap = GL_BLEND) 14318 @0 glEnable(cap = GL_ALPHA_TEST) 14319 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14320 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14321 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14322 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14323 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14324 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14325 @0 glMatrixMode(mode = GL_TEXTURE) 14326 @0 glLoadIdentity() 14327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14333 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14334 @0 glBegin(mode = GL_QUADS) 14335 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 14336 @0 glVertex2f(x = 1205, y = 508) 14337 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 14338 @0 glVertex2f(x = 1212, y = 508) 14339 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 14340 @0 glVertex2f(x = 1212, y = 517) 14341 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 14342 @0 glVertex2f(x = 1205, y = 517) 14343 @0 glEnd() 14344 @0 glEnable(cap = GL_BLEND) 14345 @0 glEnable(cap = GL_ALPHA_TEST) 14346 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14347 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14349 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14351 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14352 @0 glMatrixMode(mode = GL_TEXTURE) 14353 @0 glLoadIdentity() 14354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14360 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14361 @0 glBegin(mode = GL_QUADS) 14362 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 14363 @0 glVertex2f(x = 1213, y = 506) 14364 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 14365 @0 glVertex2f(x = 1218, y = 506) 14366 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 14367 @0 glVertex2f(x = 1218, y = 519) 14368 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 14369 @0 glVertex2f(x = 1213, y = 519) 14370 @0 glEnd() 14371 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14372 @0 glDisable(cap = GL_TEXTURE_2D) 14373 @0 glEnable(cap = GL_BLEND) 14374 @0 glEnable(cap = GL_ALPHA_TEST) 14375 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14376 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 14377 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 14378 @0 glDisable(cap = GL_BLEND) 14379 @0 glDisable(cap = GL_ALPHA_TEST) 14380 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 14381 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 14382 @0 glDisable(cap = GL_BLEND) 14383 @0 glDisable(cap = GL_ALPHA_TEST) 14384 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 14385 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 14386 @0 glEnable(cap = GL_BLEND) 14387 @0 glEnable(cap = GL_ALPHA_TEST) 14388 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14389 @0 glBegin(mode = GL_QUADS) 14390 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 14391 @0 glVertex2f(x = 1593, y = 958) 14392 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 14393 @0 glVertex2f(x = 1950, y = 958) 14394 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 14395 @0 glVertex2f(x = 1950, y = 1031) 14396 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 14397 @0 glVertex2f(x = 1593, y = 1031) 14398 @0 glEnd() 14399 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14400 @0 glEnable(cap = GL_TEXTURE_2D) 14401 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 14402 @0 glEnable(cap = GL_BLEND) 14403 @0 glEnable(cap = GL_ALPHA_TEST) 14404 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14406 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14408 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14409 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14410 @0 glMatrixMode(mode = GL_TEXTURE) 14411 @0 glLoadIdentity() 14412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 14413 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 14414 @0 glBegin(mode = GL_QUADS) 14415 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 14416 @0 glVertex2f(x = 1742, y = 991) 14417 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 14418 @0 glVertex2f(x = 1748, y = 991) 14419 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 14420 @0 glVertex2f(x = 1748, y = 1000) 14421 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 14422 @0 glVertex2f(x = 1742, y = 1000) 14423 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 14424 @0 glVertex2f(x = 1748, y = 990) 14425 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 14426 @0 glVertex2f(x = 1755, y = 990) 14427 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 14428 @0 glVertex2f(x = 1755, y = 1000) 14429 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 14430 @0 glVertex2f(x = 1748, y = 1000) 14431 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 14432 @0 glVertex2f(x = 1755, y = 993) 14433 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 14434 @0 glVertex2f(x = 1762, y = 993) 14435 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 14436 @0 glVertex2f(x = 1762, y = 1001) 14437 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 14438 @0 glVertex2f(x = 1755, y = 1001) 14439 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 14440 @0 glVertex2f(x = 1762, y = 993) 14441 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 14442 @0 glVertex2f(x = 1769, y = 993) 14443 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 14444 @0 glVertex2f(x = 1769, y = 1003) 14445 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 14446 @0 glVertex2f(x = 1762, y = 1003) 14447 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 14448 @0 glVertex2f(x = 1776, y = 991) 14449 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 14450 @0 glVertex2f(x = 1783, y = 991) 14451 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 14452 @0 glVertex2f(x = 1783, y = 1000) 14453 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 14454 @0 glVertex2f(x = 1776, y = 1000) 14455 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 14456 @0 glVertex2f(x = 1783, y = 993) 14457 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 14458 @0 glVertex2f(x = 1790, y = 993) 14459 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 14460 @0 glVertex2f(x = 1790, y = 1001) 14461 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 14462 @0 glVertex2f(x = 1783, y = 1001) 14463 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 14464 @0 glVertex2f(x = 1790, y = 993) 14465 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 14466 @0 glVertex2f(x = 1797, y = 993) 14467 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 14468 @0 glVertex2f(x = 1797, y = 1000) 14469 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 14470 @0 glVertex2f(x = 1790, y = 1000) 14471 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 14472 @0 glVertex2f(x = 1797, y = 993) 14473 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 14474 @0 glVertex2f(x = 1804, y = 993) 14475 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 14476 @0 glVertex2f(x = 1804, y = 1000) 14477 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 14478 @0 glVertex2f(x = 1797, y = 1000) 14479 @0 glEnd() 14480 @0 glEnable(cap = GL_BLEND) 14481 @0 glEnable(cap = GL_ALPHA_TEST) 14482 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14483 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14485 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14487 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14488 @0 glMatrixMode(mode = GL_TEXTURE) 14489 @0 glLoadIdentity() 14490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14496 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14497 @0 glBegin(mode = GL_QUADS) 14498 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 14499 @0 glVertex2f(x = 1741, y = 990) 14500 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 14501 @0 glVertex2f(x = 1747, y = 990) 14502 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 14503 @0 glVertex2f(x = 1747, y = 999) 14504 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 14505 @0 glVertex2f(x = 1741, y = 999) 14506 @0 glEnd() 14507 @0 glEnable(cap = GL_BLEND) 14508 @0 glEnable(cap = GL_ALPHA_TEST) 14509 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14510 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14511 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14512 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14513 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14514 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14515 @0 glMatrixMode(mode = GL_TEXTURE) 14516 @0 glLoadIdentity() 14517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14523 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14524 @0 glBegin(mode = GL_QUADS) 14525 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 14526 @0 glVertex2f(x = 1747, y = 989) 14527 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 14528 @0 glVertex2f(x = 1754, y = 989) 14529 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 14530 @0 glVertex2f(x = 1754, y = 999) 14531 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 14532 @0 glVertex2f(x = 1747, y = 999) 14533 @0 glEnd() 14534 @0 glEnable(cap = GL_BLEND) 14535 @0 glEnable(cap = GL_ALPHA_TEST) 14536 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14537 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14538 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14539 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14540 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14541 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14542 @0 glMatrixMode(mode = GL_TEXTURE) 14543 @0 glLoadIdentity() 14544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14550 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14551 @0 glBegin(mode = GL_QUADS) 14552 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 14553 @0 glVertex2f(x = 1754, y = 992) 14554 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 14555 @0 glVertex2f(x = 1761, y = 992) 14556 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 14557 @0 glVertex2f(x = 1761, y = 1000) 14558 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 14559 @0 glVertex2f(x = 1754, y = 1000) 14560 @0 glEnd() 14561 @0 glEnable(cap = GL_BLEND) 14562 @0 glEnable(cap = GL_ALPHA_TEST) 14563 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14564 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14565 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14566 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14567 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14568 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14569 @0 glMatrixMode(mode = GL_TEXTURE) 14570 @0 glLoadIdentity() 14571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14577 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14578 @0 glBegin(mode = GL_QUADS) 14579 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 14580 @0 glVertex2f(x = 1761, y = 992) 14581 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 14582 @0 glVertex2f(x = 1768, y = 992) 14583 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 14584 @0 glVertex2f(x = 1768, y = 1002) 14585 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 14586 @0 glVertex2f(x = 1761, y = 1002) 14587 @0 glEnd() 14588 @0 glEnable(cap = GL_BLEND) 14589 @0 glEnable(cap = GL_ALPHA_TEST) 14590 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14591 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14592 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14593 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14594 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14595 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14596 @0 glMatrixMode(mode = GL_TEXTURE) 14597 @0 glLoadIdentity() 14598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14604 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14605 @0 glBegin(mode = GL_QUADS) 14606 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 14607 @0 glVertex2f(x = 1775, y = 990) 14608 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 14609 @0 glVertex2f(x = 1782, y = 990) 14610 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 14611 @0 glVertex2f(x = 1782, y = 999) 14612 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 14613 @0 glVertex2f(x = 1775, y = 999) 14614 @0 glEnd() 14615 @0 glEnable(cap = GL_BLEND) 14616 @0 glEnable(cap = GL_ALPHA_TEST) 14617 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14618 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14619 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14620 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14621 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14622 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14623 @0 glMatrixMode(mode = GL_TEXTURE) 14624 @0 glLoadIdentity() 14625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14631 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14632 @0 glBegin(mode = GL_QUADS) 14633 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 14634 @0 glVertex2f(x = 1782, y = 992) 14635 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 14636 @0 glVertex2f(x = 1789, y = 992) 14637 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 14638 @0 glVertex2f(x = 1789, y = 1000) 14639 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 14640 @0 glVertex2f(x = 1782, y = 1000) 14641 @0 glEnd() 14642 @0 glEnable(cap = GL_BLEND) 14643 @0 glEnable(cap = GL_ALPHA_TEST) 14644 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14645 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14646 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14647 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14648 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14649 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14650 @0 glMatrixMode(mode = GL_TEXTURE) 14651 @0 glLoadIdentity() 14652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14658 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14659 @0 glBegin(mode = GL_QUADS) 14660 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 14661 @0 glVertex2f(x = 1789, y = 992) 14662 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 14663 @0 glVertex2f(x = 1796, y = 992) 14664 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 14665 @0 glVertex2f(x = 1796, y = 999) 14666 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 14667 @0 glVertex2f(x = 1789, y = 999) 14668 @0 glEnd() 14669 @0 glEnable(cap = GL_BLEND) 14670 @0 glEnable(cap = GL_ALPHA_TEST) 14671 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14672 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14673 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14674 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14675 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14676 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14677 @0 glMatrixMode(mode = GL_TEXTURE) 14678 @0 glLoadIdentity() 14679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14685 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14686 @0 glBegin(mode = GL_QUADS) 14687 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 14688 @0 glVertex2f(x = 1796, y = 992) 14689 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 14690 @0 glVertex2f(x = 1803, y = 992) 14691 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 14692 @0 glVertex2f(x = 1803, y = 999) 14693 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 14694 @0 glVertex2f(x = 1796, y = 999) 14695 @0 glEnd() 14696 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14697 @0 glEnable(cap = GL_TEXTURE_2D) 14698 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 14699 @0 glEnable(cap = GL_BLEND) 14700 @0 glEnable(cap = GL_ALPHA_TEST) 14701 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14702 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14704 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14706 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14707 @0 glMatrixMode(mode = GL_TEXTURE) 14708 @0 glLoadIdentity() 14709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14715 @0 glEnable(cap = GL_SCISSOR_TEST) 14716 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 14717 @0 glBegin(mode = GL_QUADS) 14718 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14719 @0 glTexCoord2f(s = 0, t = 0) 14720 @0 glVertex2f(x = 542, y = 1075) 14721 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14722 @0 glTexCoord2f(s = 1, t = 0) 14723 @0 glVertex2f(x = 656, y = 1075) 14724 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14725 @0 glTexCoord2f(s = 1, t = 1) 14726 @0 glVertex2f(x = 656, y = 1187) 14727 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14728 @0 glTexCoord2f(s = 0, t = 1) 14729 @0 glVertex2f(x = 542, y = 1187) 14730 @0 glEnd() 14731 @0 glDisable(cap = GL_SCISSOR_TEST) 14732 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14733 @0 glEnable(cap = GL_TEXTURE_2D) 14734 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 14735 @0 glEnable(cap = GL_BLEND) 14736 @0 glEnable(cap = GL_ALPHA_TEST) 14737 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14738 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14739 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14740 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14741 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14742 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14743 @0 glMatrixMode(mode = GL_TEXTURE) 14744 @0 glLoadIdentity() 14745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14751 @0 glEnable(cap = GL_SCISSOR_TEST) 14752 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 14753 @0 glBegin(mode = GL_QUADS) 14754 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14755 @0 glTexCoord2f(s = 0, t = 0) 14756 @0 glVertex2f(x = 680, y = 1075) 14757 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14758 @0 glTexCoord2f(s = 1, t = 0) 14759 @0 glVertex2f(x = 794, y = 1075) 14760 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14761 @0 glTexCoord2f(s = 1, t = 1) 14762 @0 glVertex2f(x = 794, y = 1187) 14763 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14764 @0 glTexCoord2f(s = 0, t = 1) 14765 @0 glVertex2f(x = 680, y = 1187) 14766 @0 glEnd() 14767 @0 glDisable(cap = GL_SCISSOR_TEST) 14768 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14769 @0 glEnable(cap = GL_TEXTURE_2D) 14770 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 14771 @0 glEnable(cap = GL_BLEND) 14772 @0 glEnable(cap = GL_ALPHA_TEST) 14773 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14774 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14775 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14776 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14777 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14778 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14779 @0 glMatrixMode(mode = GL_TEXTURE) 14780 @0 glLoadIdentity() 14781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 14782 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 14783 @0 glBegin(mode = GL_QUADS) 14784 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 14785 @0 glVertex2f(x = 5, y = 4) 14786 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 14787 @0 glVertex2f(x = 12, y = 4) 14788 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 14789 @0 glVertex2f(x = 12, y = 13) 14790 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 14791 @0 glVertex2f(x = 5, y = 13) 14792 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 14793 @0 glVertex2f(x = 13, y = 3) 14794 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 14795 @0 glVertex2f(x = 19, y = 3) 14796 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 14797 @0 glVertex2f(x = 19, y = 13) 14798 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 14799 @0 glVertex2f(x = 13, y = 13) 14800 @0 glTexCoord2f(s = 0.75, t = 0.140625) 14801 @0 glVertex2f(x = 20, y = 6) 14802 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 14803 @0 glVertex2f(x = 26, y = 6) 14804 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 14805 @0 glVertex2f(x = 26, y = 13) 14806 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 14807 @0 glVertex2f(x = 20, y = 13) 14808 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 14809 @0 glVertex2f(x = 26, y = 6) 14810 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 14811 @0 glVertex2f(x = 33, y = 6) 14812 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 14813 @0 glVertex2f(x = 33, y = 13) 14814 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 14815 @0 glVertex2f(x = 26, y = 13) 14816 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 14817 @0 glVertex2f(x = 33, y = 4) 14818 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 14819 @0 glVertex2f(x = 40, y = 4) 14820 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 14821 @0 glVertex2f(x = 40, y = 13) 14822 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 14823 @0 glVertex2f(x = 33, y = 13) 14824 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 14825 @0 glVertex2f(x = 40, y = 6) 14826 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 14827 @0 glVertex2f(x = 47, y = 6) 14828 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 14829 @0 glVertex2f(x = 47, y = 13) 14830 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 14831 @0 glVertex2f(x = 40, y = 13) 14832 @0 glTexCoord2f(s = 0, t = 0.1875) 14833 @0 glVertex2f(x = 47, y = 6) 14834 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 14835 @0 glVertex2f(x = 54, y = 6) 14836 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 14837 @0 glVertex2f(x = 54, y = 13) 14838 @0 glTexCoord2f(s = 0, t = 0.2148438) 14839 @0 glVertex2f(x = 47, y = 13) 14840 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 14841 @0 glVertex2f(x = 54, y = 4) 14842 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 14843 @0 glVertex2f(x = 61, y = 4) 14844 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 14845 @0 glVertex2f(x = 61, y = 13) 14846 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 14847 @0 glVertex2f(x = 54, y = 13) 14848 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 14849 @0 glVertex2f(x = 68, y = 4) 14850 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 14851 @0 glVertex2f(x = 75, y = 4) 14852 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 14853 @0 glVertex2f(x = 75, y = 13) 14854 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 14855 @0 glVertex2f(x = 68, y = 13) 14856 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 14857 @0 glVertex2f(x = 75, y = 6) 14858 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 14859 @0 glVertex2f(x = 82, y = 6) 14860 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 14861 @0 glVertex2f(x = 82, y = 14) 14862 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 14863 @0 glVertex2f(x = 75, y = 14) 14864 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 14865 @0 glVertex2f(x = 82, y = 6) 14866 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 14867 @0 glVertex2f(x = 89, y = 6) 14868 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 14869 @0 glVertex2f(x = 89, y = 13) 14870 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 14871 @0 glVertex2f(x = 82, y = 13) 14872 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 14873 @0 glVertex2f(x = 89, y = 6) 14874 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 14875 @0 glVertex2f(x = 95, y = 6) 14876 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 14877 @0 glVertex2f(x = 95, y = 13) 14878 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 14879 @0 glVertex2f(x = 89, y = 13) 14880 @0 glEnd() 14881 @0 glEnable(cap = GL_BLEND) 14882 @0 glEnable(cap = GL_ALPHA_TEST) 14883 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14884 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14886 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14888 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14889 @0 glMatrixMode(mode = GL_TEXTURE) 14890 @0 glLoadIdentity() 14891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14897 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14898 @0 glBegin(mode = GL_QUADS) 14899 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 14900 @0 glVertex2f(x = 4, y = 3) 14901 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 14902 @0 glVertex2f(x = 11, y = 3) 14903 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 14904 @0 glVertex2f(x = 11, y = 12) 14905 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 14906 @0 glVertex2f(x = 4, y = 12) 14907 @0 glEnd() 14908 @0 glEnable(cap = GL_BLEND) 14909 @0 glEnable(cap = GL_ALPHA_TEST) 14910 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14911 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14913 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14914 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14915 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14916 @0 glMatrixMode(mode = GL_TEXTURE) 14917 @0 glLoadIdentity() 14918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14924 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14925 @0 glBegin(mode = GL_QUADS) 14926 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 14927 @0 glVertex2f(x = 12, y = 2) 14928 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 14929 @0 glVertex2f(x = 18, y = 2) 14930 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 14931 @0 glVertex2f(x = 18, y = 12) 14932 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 14933 @0 glVertex2f(x = 12, y = 12) 14934 @0 glEnd() 14935 @0 glEnable(cap = GL_BLEND) 14936 @0 glEnable(cap = GL_ALPHA_TEST) 14937 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14938 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14939 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14940 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14941 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14942 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14943 @0 glMatrixMode(mode = GL_TEXTURE) 14944 @0 glLoadIdentity() 14945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14951 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14952 @0 glBegin(mode = GL_QUADS) 14953 @0 glTexCoord2f(s = 0.75, t = 0.140625) 14954 @0 glVertex2f(x = 19, y = 5) 14955 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 14956 @0 glVertex2f(x = 25, y = 5) 14957 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 14958 @0 glVertex2f(x = 25, y = 12) 14959 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 14960 @0 glVertex2f(x = 19, y = 12) 14961 @0 glEnd() 14962 @0 glEnable(cap = GL_BLEND) 14963 @0 glEnable(cap = GL_ALPHA_TEST) 14964 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14965 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14966 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14967 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14968 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14969 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14970 @0 glMatrixMode(mode = GL_TEXTURE) 14971 @0 glLoadIdentity() 14972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 14973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 14974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 14975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 14976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 14977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 14978 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 14979 @0 glBegin(mode = GL_QUADS) 14980 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 14981 @0 glVertex2f(x = 25, y = 5) 14982 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 14983 @0 glVertex2f(x = 32, y = 5) 14984 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 14985 @0 glVertex2f(x = 32, y = 12) 14986 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 14987 @0 glVertex2f(x = 25, y = 12) 14988 @0 glEnd() 14989 @0 glEnable(cap = GL_BLEND) 14990 @0 glEnable(cap = GL_ALPHA_TEST) 14991 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 14992 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 14993 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 14994 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 14995 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 14996 @0 glActiveTextureARB(texture = GL_TEXTURE0) 14997 @0 glMatrixMode(mode = GL_TEXTURE) 14998 @0 glLoadIdentity() 14999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 15000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 15001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 15002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 15003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 15004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 15005 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 15006 @0 glBegin(mode = GL_QUADS) 15007 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 15008 @0 glVertex2f(x = 32, y = 3) 15009 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 15010 @0 glVertex2f(x = 39, y = 3) 15011 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 15012 @0 glVertex2f(x = 39, y = 12) 15013 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 15014 @0 glVertex2f(x = 32, y = 12) 15015 @0 glEnd() 15016 @0 glEnable(cap = GL_BLEND) 15017 @0 glEnable(cap = GL_ALPHA_TEST) 15018 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 15019 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 15020 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 15021 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 15022 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 15023 @0 glActiveTextureARB(texture = GL_TEXTURE0) 15024 @0 glMatrixMode(mode = GL_TEXTURE) 15025 @0 glLoadIdentity() 15026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 15027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 15028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 15029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 15030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 15031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 15032 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 15033 @0 glBegin(mode = GL_QUADS) 15034 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 15035 @0 glVertex2f(x = 39, y = 5) 15036 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 15037 @0 glVertex2f(x = 46, y = 5) 15038 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 15039 @0 glVertex2f(x = 46, y = 12) 15040 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 15041 @0 glVertex2f(x = 39, y = 12) 15042 @0 glEnd() 15043 @0 glEnable(cap = GL_BLEND) 15044 @0 glEnable(cap = GL_ALPHA_TEST) 15045 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 15046 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 15047 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 15048 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 15049 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 15050 @0 glActiveTextureARB(texture = GL_TEXTURE0) 15051 @0 glMatrixMode(mode = GL_TEXTURE) 15052 @0 glLoadIdentity() 15053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 15054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 15055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 15056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 15057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 15058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 15059 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 15060 @0 glBegin(mode = GL_QUADS) 15061 @0 glTexCoord2f(s = 0, t = 0.1875) 15062 @0 glVertex2f(x = 46, y = 5) 15063 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 15064 @0 glVertex2f(x = 53, y = 5) 15065 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 15066 @0 glVertex2f(x = 53, y = 12) 15067 @0 glTexCoord2f(s = 0, t = 0.2148438) 15068 @0 glVertex2f(x = 46, y = 12) 15069 @0 glEnd() 15070 @0 glEnable(cap = GL_BLEND) 15071 @0 glEnable(cap = GL_ALPHA_TEST) 15072 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 15073 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 15074 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 15075 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 15076 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 15077 @0 glActiveTextureARB(texture = GL_TEXTURE0) 15078 @0 glMatrixMode(mode = GL_TEXTURE) 15079 @0 glLoadIdentity() 15080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 15081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 15082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 15083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 15084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 15085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 15086 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 15087 @0 glBegin(mode = GL_QUADS) 15088 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 15089 @0 glVertex2f(x = 53, y = 3) 15090 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 15091 @0 glVertex2f(x = 60, y = 3) 15092 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 15093 @0 glVertex2f(x = 60, y = 12) 15094 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 15095 @0 glVertex2f(x = 53, y = 12) 15096 @0 glEnd() 15097 @0 glEnable(cap = GL_BLEND) 15098 @0 glEnable(cap = GL_ALPHA_TEST) 15099 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 15100 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 15101 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 15102 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 15103 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 15104 @0 glActiveTextureARB(texture = GL_TEXTURE0) 15105 @0 glMatrixMode(mode = GL_TEXTURE) 15106 @0 glLoadIdentity() 15107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 15108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 15109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 15110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 15111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 15112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 15113 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 15114 @0 glBegin(mode = GL_QUADS) 15115 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 15116 @0 glVertex2f(x = 67, y = 3) 15117 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 15118 @0 glVertex2f(x = 74, y = 3) 15119 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 15120 @0 glVertex2f(x = 74, y = 12) 15121 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 15122 @0 glVertex2f(x = 67, y = 12) 15123 @0 glEnd() 15124 @0 glEnable(cap = GL_BLEND) 15125 @0 glEnable(cap = GL_ALPHA_TEST) 15126 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 15127 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 15128 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 15129 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 15130 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 15131 @0 glActiveTextureARB(texture = GL_TEXTURE0) 15132 @0 glMatrixMode(mode = GL_TEXTURE) 15133 @0 glLoadIdentity() 15134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 15135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 15136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 15137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 15138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 15139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 15140 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 15141 @0 glBegin(mode = GL_QUADS) 15142 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 15143 @0 glVertex2f(x = 74, y = 5) 15144 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 15145 @0 glVertex2f(x = 81, y = 5) 15146 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 15147 @0 glVertex2f(x = 81, y = 13) 15148 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 15149 @0 glVertex2f(x = 74, y = 13) 15150 @0 glEnd() 15151 @0 glEnable(cap = GL_BLEND) 15152 @0 glEnable(cap = GL_ALPHA_TEST) 15153 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 15154 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 15155 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 15156 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 15157 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 15158 @0 glActiveTextureARB(texture = GL_TEXTURE0) 15159 @0 glMatrixMode(mode = GL_TEXTURE) 15160 @0 glLoadIdentity() 15161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 15162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 15163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 15164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 15165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 15166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 15167 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 15168 @0 glBegin(mode = GL_QUADS) 15169 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 15170 @0 glVertex2f(x = 81, y = 5) 15171 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 15172 @0 glVertex2f(x = 88, y = 5) 15173 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 15174 @0 glVertex2f(x = 88, y = 12) 15175 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 15176 @0 glVertex2f(x = 81, y = 12) 15177 @0 glEnd() 15178 @0 glEnable(cap = GL_BLEND) 15179 @0 glEnable(cap = GL_ALPHA_TEST) 15180 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 15181 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 15182 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 15183 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 15184 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 15185 @0 glActiveTextureARB(texture = GL_TEXTURE0) 15186 @0 glMatrixMode(mode = GL_TEXTURE) 15187 @0 glLoadIdentity() 15188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 15189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 15190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 15191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 15192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 15193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 15194 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 15195 @0 glBegin(mode = GL_QUADS) 15196 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 15197 @0 glVertex2f(x = 88, y = 5) 15198 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 15199 @0 glVertex2f(x = 95, y = 5) 15200 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 15201 @0 glVertex2f(x = 95, y = 12) 15202 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 15203 @0 glVertex2f(x = 88, y = 12) 15204 @0 glEnd() 15205 @0 glFlush() 15206 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 15207 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 15208 @0 glDepthMask(flag = GL_TRUE) 15209 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 15210 @0 glActiveTextureARB(texture = GL_TEXTURE3) 15211 @0 glMatrixMode(mode = GL_TEXTURE) 15212 @0 glLoadIdentity() 15213 @0 glActiveTextureARB(texture = GL_TEXTURE2) 15214 @0 glMatrixMode(mode = GL_TEXTURE) 15215 @0 glLoadIdentity() 15216 @0 glActiveTextureARB(texture = GL_TEXTURE1) 15217 @0 glMatrixMode(mode = GL_TEXTURE) 15218 @0 glLoadIdentity() 15219 @0 glActiveTextureARB(texture = GL_TEXTURE0) 15220 @0 glDisable(cap = GL_TEXTURE_2D) 15221 @0 glActiveTextureARB(texture = GL_TEXTURE0) 15222 @0 glMatrixMode(mode = GL_TEXTURE) 15223 @0 glLoadIdentity() 15224 @0 glMatrixMode(mode = GL_PROJECTION) 15225 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 15226 @0 glMatrixMode(mode = GL_MODELVIEW) 15227 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 15228 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 15229 @0 glMatrixMode(mode = GL_MODELVIEW) 15230 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 15231 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 15232 @0 glActiveTextureARB(texture = GL_TEXTURE3) 15233 @0 glMatrixMode(mode = GL_TEXTURE) 15234 @0 glLoadIdentity() 15235 @0 glActiveTextureARB(texture = GL_TEXTURE2) 15236 @0 glMatrixMode(mode = GL_TEXTURE) 15237 @0 glLoadIdentity() 15238 @0 glActiveTextureARB(texture = GL_TEXTURE1) 15239 @0 glMatrixMode(mode = GL_TEXTURE) 15240 @0 glLoadIdentity() 15241 @0 glActiveTextureARB(texture = GL_TEXTURE0) 15242 @0 glMatrixMode(mode = GL_TEXTURE) 15243 @0 glLoadIdentity() 15244 @0 glMatrixMode(mode = GL_PROJECTION) 15245 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 15246 @0 glMatrixMode(mode = GL_MODELVIEW) 15247 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 15248 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 15249 @0 glMatrixMode(mode = GL_PROJECTION) 15250 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 15251 @0 glMatrixMode(mode = GL_MODELVIEW) 15252 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 15253 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 15254 @0 glDisable(cap = GL_LIGHT0) 15255 @0 glDisable(cap = GL_LIGHT1) 15256 @0 glDisable(cap = GL_LIGHT2) 15257 @0 glDisable(cap = GL_LIGHT3) 15258 @0 glDisable(cap = GL_LIGHT4) 15259 @0 glDisable(cap = GL_LIGHT5) 15260 @0 glDisable(cap = GL_LIGHT6) 15261 @0 glDisable(cap = GL_LIGHT7) 15262 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 15263 @0 glMatrixMode(mode = GL_MODELVIEW) 15264 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 15265 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 15266 @0 glActiveTextureARB(texture = GL_TEXTURE3) 15267 @0 glMatrixMode(mode = GL_TEXTURE) 15268 @0 glLoadIdentity() 15269 @0 glActiveTextureARB(texture = GL_TEXTURE2) 15270 @0 glMatrixMode(mode = GL_TEXTURE) 15271 @0 glLoadIdentity() 15272 @0 glActiveTextureARB(texture = GL_TEXTURE1) 15273 @0 glMatrixMode(mode = GL_TEXTURE) 15274 @0 glLoadIdentity() 15275 @0 glActiveTextureARB(texture = GL_TEXTURE0) 15276 @0 glMatrixMode(mode = GL_TEXTURE) 15277 @0 glLoadIdentity() 15278 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 15279 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 15280 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 15281 @0 glFogf(pname = GL_FOG_START, param = 3840) 15282 @0 glFogf(pname = GL_FOG_END, param = 9216) 15283 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 15284 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 15285 @0 glDisable(cap = GL_BLEND) 15286 @0 glDisable(cap = GL_ALPHA_TEST) 15287 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15288 @0 glMatrixMode(mode = GL_MODELVIEW) 15289 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 15290 @0 glMatrixMode(mode = GL_PROJECTION) 15291 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 15292 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 15293 @0 glEnable(cap = GL_COLOR_MATERIAL) 15294 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 15295 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 15296 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 15297 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 15298 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 15299 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 15300 @0 glShadeModel(mode = GL_SMOOTH) 15301 @0 glDisable(cap = GL_LIGHTING) 15302 @0 glEnable(cap = GL_DEPTH_TEST) 15303 @0 glDepthFunc(func = GL_LEQUAL) 15304 @0 glDepthMask(flag = GL_TRUE) 15305 @0 glCullFace(mode = GL_BACK) 15306 @0 glEnable(cap = GL_CULL_FACE) 15307 @0 glEnable(cap = GL_FOG) 15308 @0 glDisable(cap = GL_NORMALIZE) 15309 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15310 @0 glDisable(cap = GL_BLEND) 15311 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 15312 @0 glPolygonOffset(factor = -1, units = 0) 15313 @0 glPointSize(size = 1) 15314 @0 glLineWidth(width = 1) 15315 @0 glDisable(cap = GL_MULTISAMPLE) 15316 @0 glActiveTextureARB(texture = GL_TEXTURE0) 15317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 15318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 15319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 15320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 15321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 15322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 15323 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15324 @0 glEnable(cap = GL_BLEND) 15325 @0 glEnable(cap = GL_ALPHA_TEST) 15326 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 15327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15328 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15329 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15330 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15331 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15332 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15333 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15334 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15335 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15336 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15338 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15339 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15340 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15341 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15343 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15344 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15345 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15346 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15347 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15348 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15349 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15350 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15351 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15353 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15354 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15355 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15356 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15358 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15359 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15360 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15361 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15362 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15363 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15364 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15365 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15366 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15368 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15369 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15370 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15371 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15373 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15374 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15375 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15376 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15377 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15378 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15379 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15380 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15381 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15383 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15384 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15385 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15386 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15388 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15389 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15390 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15391 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15392 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15393 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15394 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15395 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15396 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15398 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15399 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15400 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15401 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15403 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15404 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15405 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15406 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15407 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15408 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15409 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15410 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15411 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15413 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15414 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15415 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15416 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15418 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15419 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15420 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15421 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15422 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15423 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15424 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15425 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15426 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15428 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15429 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15430 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15431 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15433 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15434 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15435 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15436 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15437 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15438 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15439 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15440 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15441 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15443 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15444 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15445 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15446 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15448 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15449 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15450 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15451 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15452 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15453 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15454 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15455 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15456 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15458 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15459 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15460 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15461 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15463 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15464 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15465 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15466 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15467 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15468 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15469 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15470 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15471 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15473 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15474 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15475 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15476 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15478 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15479 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15480 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15481 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15482 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15483 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15484 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15485 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15486 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15488 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15489 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15490 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15491 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15493 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15494 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15495 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15496 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15497 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15498 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15499 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15500 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15501 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15503 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15504 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15505 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15506 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15508 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15509 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15510 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15511 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15512 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15513 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15514 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15515 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15516 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15518 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15519 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15520 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15521 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15523 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15524 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15525 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15526 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15527 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15528 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15529 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15530 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15531 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15533 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15534 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15535 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15536 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15538 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15539 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15540 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15541 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15542 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15543 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15544 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15545 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15546 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15548 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15549 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15550 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15551 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15553 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15554 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15555 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15556 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15557 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15558 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15559 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15560 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15561 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15563 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15564 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15565 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15566 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15568 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15569 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15570 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15571 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15572 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15573 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15574 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15575 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15576 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15578 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15579 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15580 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15581 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15583 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15584 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15585 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15586 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15587 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15588 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15589 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15590 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15591 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15593 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15594 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15595 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15596 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15598 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15599 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15600 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15601 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15602 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15603 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15604 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15605 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15606 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15608 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15609 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15610 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15611 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15613 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15614 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15615 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15616 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15617 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15618 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15619 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15620 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15621 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15623 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15624 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15625 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15626 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15628 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15629 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15630 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15631 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15632 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15633 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15634 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15635 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15636 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15638 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15639 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15640 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15641 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15643 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15644 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15645 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15646 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15647 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15648 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15649 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15650 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15651 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15653 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15654 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15655 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15656 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15658 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15659 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15660 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15661 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15662 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15663 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15664 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15665 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15666 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15668 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15669 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15670 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15671 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15673 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15674 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15675 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15676 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15677 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15678 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15679 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15680 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15681 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15683 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15684 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15685 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15686 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15688 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15689 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15690 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15691 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15692 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15693 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15694 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15695 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15696 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15698 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15699 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15700 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15701 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15703 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15704 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15705 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15706 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15707 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15708 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15709 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15710 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15711 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15713 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15714 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15715 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15716 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15718 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15719 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15720 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15721 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15722 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15723 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15724 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15725 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15726 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15728 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15729 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15730 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15731 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15733 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15734 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15735 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15736 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15737 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15738 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15739 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15740 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15741 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15743 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15744 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15745 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15746 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15748 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15749 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15750 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15751 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15752 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15753 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15754 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15755 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15756 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15758 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15759 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15760 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15761 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15763 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15764 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15765 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15766 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15767 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15768 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15769 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15770 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15771 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15773 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15774 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15775 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15776 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15778 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15779 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15780 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15781 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15782 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15783 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15784 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15785 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15786 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15788 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15789 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15790 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15791 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15793 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15794 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15795 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15796 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15797 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15798 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15799 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15800 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15801 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15803 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15804 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15805 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15806 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15808 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15809 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15810 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15811 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15812 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15813 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15814 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15815 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15816 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15818 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15819 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15820 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15821 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15823 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15824 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15825 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15826 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15827 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15828 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15829 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15830 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15831 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15833 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15834 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15835 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15836 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15838 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15839 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15840 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15841 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15842 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15843 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15844 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15845 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15846 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15848 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15849 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15850 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15851 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15853 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15854 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15855 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15856 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15857 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15858 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15859 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15860 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15861 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15863 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15864 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15865 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15866 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15868 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15869 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15870 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15871 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15872 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15873 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15874 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15875 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15876 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15878 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15879 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15880 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15881 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15883 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15884 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15885 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15886 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15887 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15888 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15889 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15890 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15891 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15893 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15894 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15895 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15896 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15898 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15899 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15900 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15901 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15902 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15903 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15904 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15905 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15906 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15908 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15909 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15910 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15911 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15913 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15914 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15915 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15916 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15917 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15918 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15919 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15920 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15921 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15923 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15924 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15925 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15926 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15928 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15929 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15930 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15931 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15932 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15933 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15934 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15935 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15936 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15938 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15939 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15940 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15941 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15943 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15944 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15945 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15946 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15947 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15948 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15949 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15950 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15951 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15953 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15954 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15955 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15956 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15958 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15959 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15960 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15961 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15962 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15963 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15964 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15965 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15966 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15968 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15969 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15970 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15971 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15973 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15974 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15975 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15976 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15977 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15978 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15979 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15980 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15981 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15983 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15984 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 15985 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 15986 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 15987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15988 @0 glEnableClientState(array = GL_COLOR_ARRAY) 15989 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 15990 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 15991 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 15992 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 15993 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 15994 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15995 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 15996 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 15997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 15998 @0 glDisableClientState(array = GL_COLOR_ARRAY) 15999 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16000 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16001 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16003 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16004 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16005 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16006 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16007 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16008 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16009 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16010 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16011 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16013 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16014 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16015 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16016 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16018 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16019 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16020 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16021 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16022 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16023 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16024 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16025 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16026 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16028 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16029 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16030 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16031 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16033 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16034 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16035 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16036 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16037 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16038 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16039 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16040 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16041 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16043 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16044 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16045 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16046 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16048 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16049 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16050 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16051 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16052 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16053 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16054 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16055 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16056 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16058 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16059 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16060 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16061 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16063 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16064 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16065 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16066 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16067 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16068 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16069 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16070 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16071 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16073 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16074 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16075 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16076 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16078 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16079 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16080 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16081 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16082 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16083 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16084 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16085 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16086 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16088 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16089 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16090 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16091 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16093 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16094 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16095 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16096 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16097 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16098 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16099 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16100 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16101 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16103 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16104 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16105 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16106 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16108 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16109 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16110 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16111 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16112 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16113 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16114 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16115 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16116 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16118 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16119 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16120 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16121 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16123 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16124 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16125 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16126 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16127 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16128 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16129 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16130 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16131 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16133 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16134 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16135 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16136 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16138 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16139 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16140 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16141 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16142 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16143 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16144 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16145 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16146 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16148 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16149 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16150 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16151 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16153 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16154 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16155 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16156 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16157 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16158 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16159 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16160 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16161 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16163 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16164 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16165 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16166 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16168 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16169 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16170 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16171 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16172 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16173 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16174 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16175 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16176 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16178 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16179 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16180 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16181 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16183 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16184 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16185 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16186 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16187 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16188 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16189 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16190 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16191 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16193 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16194 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16195 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16196 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16198 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16199 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16200 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16201 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16202 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16203 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16204 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16205 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16206 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16208 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16209 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16210 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16211 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16213 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16214 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16215 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16216 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16217 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16218 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16219 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16220 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16221 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16223 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16224 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16225 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16226 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16228 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16229 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16230 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16231 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16232 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16233 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16234 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16235 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16236 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16238 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16239 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16240 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16241 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16243 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16244 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16245 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16246 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16247 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16248 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16249 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16250 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16251 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16253 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16254 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16255 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16256 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16258 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16259 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16260 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16261 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16262 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16263 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16264 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16265 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16266 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16268 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16269 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16270 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16271 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16273 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16274 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16275 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16276 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16277 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16278 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16279 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16280 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16281 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16283 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16284 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16285 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16286 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16288 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16289 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16290 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16291 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16292 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16293 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16294 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16295 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16296 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16298 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16299 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16300 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16301 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16303 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16304 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16305 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16306 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16307 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16308 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16309 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16310 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16311 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16313 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16314 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16315 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16316 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16318 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16319 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16320 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16321 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16322 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16323 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16324 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16325 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16326 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16328 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16329 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16330 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16331 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16333 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16334 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16335 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16336 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16337 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16338 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16339 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16340 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16341 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16343 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16344 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16345 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16346 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16348 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16349 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16350 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16351 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16352 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16353 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16354 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16355 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16356 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16358 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16359 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16360 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16361 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16363 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16364 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16365 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16366 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16367 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16368 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16369 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16370 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16371 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16373 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16374 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16375 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16376 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16378 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16379 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16380 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16381 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16382 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16383 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16384 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16385 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16386 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16388 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16389 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16390 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16391 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16393 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16394 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16395 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16396 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16397 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16398 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16399 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16400 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16401 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16403 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16404 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16405 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16406 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16408 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16409 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16410 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16411 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16412 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16413 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16414 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16415 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16416 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16418 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16419 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16420 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16421 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16423 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16424 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16425 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16426 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16427 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16428 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16429 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16430 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16431 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16433 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16434 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16435 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16436 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16438 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16439 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16440 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16441 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16442 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16443 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16444 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16445 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16446 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16448 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16449 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16450 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16451 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16453 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16454 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16455 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16456 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16457 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16458 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16459 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16460 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16461 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16463 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16464 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16465 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16466 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16468 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16469 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16470 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16471 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16472 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16473 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16474 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16475 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16476 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16478 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16479 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16480 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16481 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16483 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16484 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16485 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16486 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16487 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16488 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16489 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16490 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16491 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16493 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16494 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16495 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16496 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16498 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16499 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16500 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16501 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16502 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16503 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16504 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16505 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16506 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16508 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16509 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16510 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16511 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16513 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16514 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16515 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16516 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16517 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16518 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16519 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16520 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16521 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16523 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16524 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16525 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16526 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16528 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16529 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16530 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16531 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16532 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16533 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16534 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16535 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16536 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16538 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16539 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16540 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16541 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16543 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16544 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16545 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16546 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16547 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16548 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16549 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16550 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16551 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16553 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16554 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16555 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16556 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16558 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16559 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16560 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16561 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16562 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16563 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16564 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16565 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16566 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16568 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16569 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16570 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16571 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16573 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16574 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16575 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16576 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16577 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16578 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16579 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16580 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16581 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16583 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16584 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16585 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16586 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16588 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16589 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16590 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16591 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16592 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16593 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16594 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16595 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16596 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16598 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16599 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16600 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16601 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16603 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16604 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16605 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16606 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16607 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16608 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16609 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16610 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16611 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16613 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16614 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16615 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16616 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16618 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16619 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16620 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16621 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16622 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16623 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16624 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16625 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16626 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16628 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16629 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16630 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16631 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16633 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16634 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16635 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16636 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16637 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16638 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16639 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16640 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16641 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16643 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16644 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16645 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16646 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16648 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16649 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16650 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16651 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16652 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16653 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16654 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16655 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16656 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16658 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16659 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16660 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16661 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16663 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16664 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16665 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16666 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16667 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16668 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16669 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16670 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16671 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16673 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16674 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16675 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16676 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16678 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16679 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16680 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16681 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16682 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16683 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16684 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16685 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16686 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16688 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16689 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16690 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16691 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16693 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16694 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16695 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16696 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16697 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16698 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16699 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16700 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16701 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16703 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16704 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16705 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16706 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16708 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16709 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16710 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16711 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16712 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16713 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16714 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16715 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16716 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16718 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16719 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16720 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16721 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16723 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16724 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16725 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16726 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16727 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16728 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16729 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16730 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16731 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16733 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16734 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16735 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16736 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16738 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16739 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16740 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16741 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16742 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16743 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16744 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16745 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16746 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16748 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16749 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16750 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16751 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16753 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16754 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16755 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16756 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16757 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16758 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16759 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16760 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16761 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16763 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16764 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16765 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16766 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16768 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16769 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16770 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16771 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16772 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16773 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16774 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16775 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16776 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16778 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16779 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16780 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16781 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16783 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16784 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16785 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16786 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16787 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16788 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16789 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16790 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16791 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16793 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16794 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16795 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16796 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16798 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16799 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16800 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16801 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16802 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16803 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16804 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16805 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16806 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16808 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16809 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16810 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16811 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16813 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16814 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16815 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16816 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16817 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16818 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16819 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16820 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16821 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16823 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16824 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16825 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16826 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16828 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16829 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16830 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16831 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16832 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16833 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16834 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16835 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16836 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16838 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16839 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16840 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16841 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16843 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16844 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16845 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16846 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16847 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16848 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16849 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16850 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16851 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16853 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16854 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16855 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16856 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16858 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16859 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16860 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16861 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16862 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16863 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16864 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16865 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16866 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16868 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16869 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16870 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16871 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16873 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16874 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16875 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16876 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16877 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16878 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16879 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16880 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16881 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16883 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16884 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16885 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16886 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16888 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16889 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16890 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16891 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16892 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16893 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16894 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16895 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16896 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16898 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16899 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16900 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16901 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16903 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16904 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16905 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16906 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16907 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16908 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16909 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16910 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16911 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16913 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16914 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16915 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16916 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16918 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16919 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16920 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16921 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16922 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16923 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16924 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16925 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16926 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16928 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16929 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16930 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16931 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16933 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16934 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16935 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16936 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16937 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16938 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16939 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16940 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16941 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16943 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16944 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16945 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16946 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16948 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16949 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16950 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16951 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16952 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16953 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16954 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16955 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16956 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16958 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16959 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16960 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16961 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16963 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16964 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16965 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16966 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16967 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16968 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16969 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16970 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16971 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16973 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16974 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16975 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16976 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16978 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16979 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16980 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16981 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16982 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16983 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16984 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16985 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 16986 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 16987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16988 @0 glDisableClientState(array = GL_COLOR_ARRAY) 16989 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 16990 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 16991 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 16992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 16993 @0 glEnableClientState(array = GL_COLOR_ARRAY) 16994 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 16995 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 16996 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 16997 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 16998 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 16999 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17000 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17001 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17003 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17004 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17005 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17006 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17008 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17009 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17010 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17011 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17012 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17013 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17014 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17015 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17016 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17018 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17019 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17020 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17021 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17023 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17024 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17025 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17026 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17027 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17028 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17029 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17030 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17031 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17033 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17034 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17035 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17036 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17038 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17039 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17040 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17041 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17042 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17043 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17044 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17045 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17046 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17048 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17049 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17050 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17051 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17053 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17054 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17055 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17056 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17057 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17058 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17059 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17060 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17061 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17063 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17064 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17065 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17066 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17068 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17069 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17070 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17071 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17072 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17073 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17074 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17075 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17076 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17078 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17079 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17080 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17081 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17083 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17084 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17085 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17086 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17087 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17088 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17089 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17090 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17091 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17093 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17094 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17095 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17096 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17098 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17099 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17100 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17101 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17102 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17103 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17104 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17105 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17106 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17108 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17109 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17110 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17111 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17113 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17114 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17115 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17116 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17117 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17118 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17119 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17120 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17121 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17123 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17124 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17125 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17126 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17128 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17129 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17130 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17131 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17132 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17133 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17134 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17135 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17136 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17138 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17139 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17140 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17141 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17143 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17144 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17145 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17146 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17147 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17148 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17149 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17150 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17151 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17153 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17154 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17155 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17156 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17158 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17159 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17160 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17161 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17162 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17163 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17164 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17165 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17166 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17168 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17169 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17170 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17171 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17173 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17174 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17175 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17176 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17177 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17178 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17179 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17180 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17181 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17183 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17184 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17185 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17186 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17188 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17189 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17190 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17191 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17192 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17193 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17194 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17195 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17196 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17198 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17199 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17200 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17201 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17203 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17204 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17205 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17206 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17207 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17208 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17209 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17210 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17211 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17213 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17214 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17215 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17216 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17218 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17219 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17220 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17221 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17222 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17223 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17224 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17225 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17226 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17228 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17229 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17230 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17231 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17233 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17234 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17235 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17236 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17237 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17238 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17239 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17240 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17241 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17243 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17244 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17245 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17246 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17248 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17249 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17250 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17251 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17252 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17253 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17254 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17255 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17256 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17258 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17259 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17260 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17261 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17263 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17264 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17265 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17266 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17267 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17268 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17269 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17270 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17271 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17273 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17274 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17275 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17276 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17278 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17279 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17280 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17281 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17282 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17283 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17284 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17285 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17286 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17288 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17289 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17290 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17291 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17293 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17294 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17295 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17296 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17297 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17298 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17299 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17300 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17301 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17303 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17304 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17305 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17306 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17308 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17309 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17310 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17311 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17312 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17313 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17314 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17315 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17316 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17318 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17319 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17320 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17321 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17323 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17324 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17325 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17326 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17327 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17328 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17329 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17330 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17331 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17333 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17334 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17335 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17336 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17338 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17339 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17340 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17341 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17342 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17343 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17344 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17345 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17346 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17348 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17349 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17350 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17351 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17353 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17354 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17355 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17356 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17357 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17358 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17359 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17360 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17361 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17363 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17364 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17365 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17366 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17368 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17369 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17370 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17371 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17372 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17373 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17374 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17375 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17376 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17378 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17379 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17380 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17381 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17383 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17384 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17385 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17386 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17387 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17388 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17389 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17390 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17391 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17393 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17394 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17395 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17396 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17398 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17399 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17400 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17401 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17402 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17403 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17404 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17405 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17406 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17408 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17409 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17410 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17411 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17413 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17414 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17415 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17416 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17417 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17418 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17419 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17420 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17421 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17423 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17424 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17425 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17426 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17428 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17429 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17430 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17431 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17432 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17433 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17434 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17435 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17436 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17438 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17439 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17440 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17441 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17443 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17444 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17445 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17446 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17447 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17448 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17449 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17450 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17451 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17453 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17454 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17455 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17456 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17458 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17459 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17460 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17461 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17462 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17463 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17464 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17465 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17466 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17468 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17469 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17470 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17471 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17473 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17474 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17475 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17476 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17477 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17478 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17479 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17480 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17481 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17483 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17484 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17485 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17486 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17488 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17489 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17490 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17491 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17492 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17493 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17494 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17495 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17496 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17498 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17499 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17500 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17501 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17503 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17504 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17505 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17506 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17507 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17508 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17509 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17510 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17511 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17513 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17514 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17515 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17516 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17518 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17519 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17520 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17521 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17522 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17523 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17524 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17525 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17526 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17528 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17529 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17530 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17531 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17533 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17534 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17535 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17536 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17537 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17538 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17539 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17540 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17541 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17543 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17544 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17545 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17546 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17548 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17549 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17550 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17551 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17552 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17553 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17554 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17555 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17556 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17558 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17559 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17560 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17561 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17563 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17564 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17565 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17566 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17567 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17568 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17569 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17570 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17571 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17573 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17574 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17575 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17576 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17578 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17579 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17580 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17581 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17582 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17583 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17584 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17585 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17586 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17588 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17589 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17590 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17591 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17593 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17594 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17595 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17596 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17597 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17598 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17599 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17600 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17601 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17603 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17604 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17605 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17606 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17608 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17609 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17610 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17611 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17612 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17613 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17614 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17615 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17616 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17618 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17619 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17620 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17621 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17623 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17624 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17625 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17626 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17627 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17628 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17629 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17630 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17631 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17633 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17634 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17635 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17636 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17638 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17639 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17640 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17641 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17642 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17643 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17644 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17645 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17646 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17648 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17649 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17650 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17651 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17653 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17654 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17655 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17656 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17657 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17658 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17659 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17660 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17661 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17663 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17664 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17665 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17666 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17668 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17669 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17670 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17671 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17672 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17673 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17674 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17675 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17676 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17678 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17679 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17680 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17681 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17683 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17684 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17685 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17686 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17687 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17688 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17689 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17690 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17691 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17693 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17694 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17695 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17696 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17698 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17699 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17700 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17701 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17702 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17703 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17704 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17705 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17706 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17708 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17709 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17710 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17711 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17713 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17714 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17715 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17716 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17717 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17718 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17719 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17720 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17721 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17723 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17724 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17725 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17726 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17728 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17729 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17730 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17731 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17732 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17733 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17734 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17735 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17736 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17738 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17739 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17740 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17741 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17743 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17744 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17745 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17746 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17747 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17748 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17749 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17750 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17751 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17753 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17754 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17755 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17756 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17758 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17759 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17760 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17761 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17762 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17763 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17764 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17765 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17766 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17768 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17769 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17770 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17771 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17773 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17774 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17775 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17776 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17777 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17778 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17779 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17780 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17781 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17783 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17784 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17785 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17786 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17788 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17789 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17790 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17791 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17792 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17793 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17794 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17795 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17796 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17798 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17799 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17800 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17801 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17803 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17804 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17805 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17806 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17807 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17808 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17809 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17810 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17811 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17813 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17814 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17815 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17816 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17818 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17819 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17820 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17821 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17822 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17823 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17824 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17825 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17826 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17828 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17829 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17830 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17831 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17833 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17834 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17835 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17836 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17837 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17838 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17839 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17840 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17841 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17843 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17844 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17845 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17846 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17848 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17849 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17850 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17851 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17852 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17853 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17854 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17855 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17856 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17858 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17859 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17860 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17861 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17863 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17864 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17865 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17866 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17867 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17868 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17869 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17870 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17871 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17873 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17874 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17875 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17876 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17878 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17879 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17880 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17881 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17882 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17883 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17884 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17885 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17886 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17888 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17889 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17890 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17891 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17893 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17894 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17895 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17896 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17897 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17898 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17899 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17900 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17901 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17903 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17904 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17905 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17906 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17908 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17909 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17910 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17911 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17912 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17913 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17914 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17915 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17916 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17918 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17919 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17920 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17921 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17923 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17924 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17925 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17926 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17927 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17928 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17929 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17930 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17931 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17933 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17934 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17935 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17936 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17938 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17939 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17940 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17941 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17942 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17943 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17944 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17945 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17946 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17948 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17949 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17950 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17951 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17953 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17954 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17955 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17956 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17957 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17958 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17959 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17960 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17961 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17963 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17964 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17965 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17966 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17968 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17969 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17970 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17971 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17972 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17973 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17974 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17975 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17976 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17978 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17979 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17980 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17981 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17983 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17984 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 17985 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 17986 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 17987 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 17988 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 17989 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17990 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 17991 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 17992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17993 @0 glDisableClientState(array = GL_COLOR_ARRAY) 17994 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 17995 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 17996 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 17997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 17998 @0 glEnableClientState(array = GL_COLOR_ARRAY) 17999 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18000 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18001 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18002 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18003 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18004 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18005 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18006 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18008 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18009 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18010 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18011 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18013 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18014 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18015 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18016 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18017 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18018 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18019 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18020 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18021 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18023 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18024 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18025 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18026 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18028 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18029 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18030 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18031 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18032 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18033 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18034 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18035 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18036 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18038 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18039 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18040 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18041 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18043 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18044 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18045 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18046 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18047 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18048 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18049 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18050 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18051 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18053 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18054 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18055 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18056 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18058 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18059 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18060 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18061 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18062 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18063 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18064 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18065 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18066 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18068 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18069 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18070 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18071 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18073 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18074 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18075 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18076 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18077 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18078 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18079 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18080 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18081 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18083 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18084 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18085 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18086 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18088 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18089 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18090 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18091 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18092 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18093 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18094 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18095 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18096 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18098 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18099 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18100 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18101 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18103 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18104 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18105 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18106 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18107 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18108 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18109 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18110 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18111 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18113 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18114 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18115 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18116 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18118 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18119 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18120 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18121 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18122 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18123 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18124 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18125 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18126 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18128 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18129 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18130 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18131 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18133 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18134 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18135 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18136 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18137 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18138 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18139 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18140 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18141 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18143 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18144 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18145 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18146 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18148 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18149 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18150 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18151 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18152 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18153 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18154 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18155 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18156 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18158 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18159 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18160 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18161 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18163 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18164 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18165 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18166 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18167 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18168 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18169 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18170 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18171 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18173 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18174 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18175 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18176 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18178 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18179 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18180 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18181 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18182 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18183 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18184 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18185 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18186 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18188 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18189 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18190 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18191 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18193 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18194 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18195 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18196 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18197 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18198 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18199 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18200 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18201 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18203 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18204 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18205 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18206 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18208 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18209 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18210 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18211 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18212 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18213 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18214 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18215 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18216 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18218 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18219 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18220 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18221 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18223 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18224 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18225 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18226 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18227 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18228 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18229 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18230 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18231 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18233 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18234 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18235 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18236 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18238 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18239 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18240 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18241 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18242 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18243 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18244 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18245 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18246 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18248 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18249 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18250 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18251 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18253 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18254 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18255 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18256 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18257 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18258 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18259 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18260 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18261 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18263 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18264 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18265 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18266 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18268 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18269 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18270 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18271 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18272 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18273 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18274 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18275 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18276 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18278 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18279 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18280 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18281 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18283 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18284 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18285 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18286 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18287 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18288 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18289 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18290 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18291 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18293 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18294 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18295 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18296 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18298 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18299 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18300 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18301 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18302 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18303 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18304 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18305 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18306 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18308 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18309 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18310 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18311 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18313 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18314 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18315 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18316 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18317 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18318 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18319 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18320 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18321 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18323 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18324 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18325 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18326 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18328 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18329 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18330 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18331 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18332 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18333 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18334 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18335 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18336 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18338 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18339 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18340 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18341 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18343 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18344 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18345 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18346 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18347 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18348 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18349 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18350 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18351 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18353 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18354 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18355 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18356 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18358 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18359 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18360 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18361 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18362 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18363 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18364 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18365 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18366 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18368 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18369 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18370 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18371 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18373 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18374 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18375 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18376 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18377 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18378 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18379 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18380 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18381 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18383 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18384 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18385 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18386 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18388 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18389 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18390 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18391 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18392 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18393 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18394 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18395 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18396 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18398 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18399 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18400 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18401 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18403 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18404 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18405 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18406 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18407 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18408 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18409 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18410 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18411 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18413 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18414 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18415 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18416 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18418 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18419 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18420 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18421 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18422 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18423 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18424 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18425 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18426 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18428 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18429 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18430 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18431 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18433 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18434 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18435 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18436 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18437 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18438 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18439 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18440 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18441 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18443 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18444 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18445 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18446 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18448 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18449 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18450 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18451 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18452 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18453 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18454 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18455 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18456 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18458 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18459 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18460 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18461 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18463 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18464 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18465 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18466 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18467 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18468 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18469 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18470 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18471 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18473 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18474 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18475 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18476 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18478 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18479 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18480 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18481 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18482 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18483 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18484 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18485 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18486 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18488 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18489 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18490 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18491 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18493 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18494 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18495 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18496 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18497 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18498 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18499 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18500 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18501 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18503 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18504 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18505 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18506 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18508 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18509 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18510 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18511 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18512 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18513 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18514 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18515 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18516 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18518 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18519 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18520 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18521 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18523 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18524 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18525 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18526 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18527 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18528 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18529 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18530 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18531 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18533 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18534 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18535 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18536 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18538 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18539 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18540 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18541 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18542 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18543 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18544 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18545 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18546 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18548 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18549 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18550 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18551 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18553 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18554 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18555 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18556 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18557 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18558 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18559 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18560 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18561 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18563 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18564 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18565 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18566 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18568 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18569 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18570 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18571 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18572 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18573 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18574 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18575 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18576 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18578 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18579 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18580 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18581 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18583 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18584 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18585 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18586 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18587 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18588 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18589 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18590 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18591 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18593 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18594 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18595 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18596 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18598 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18599 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18600 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18601 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18602 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18603 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18604 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18605 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18606 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18608 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18609 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18610 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18611 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18613 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18614 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18615 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18616 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18617 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18618 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18619 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18620 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18621 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18623 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18624 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18625 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18626 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18628 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18629 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18630 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18631 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18632 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18633 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18634 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18635 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18636 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18638 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18639 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18640 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18641 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18643 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18644 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18645 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18646 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18647 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18648 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18649 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18650 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18651 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18653 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18654 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18655 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18656 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18658 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18659 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18660 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18661 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18662 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18663 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18664 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18665 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18666 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18668 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18669 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18670 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18671 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18673 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18674 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18675 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18676 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18677 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18678 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18679 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18680 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18681 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18683 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18684 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18685 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18686 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18688 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18689 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18690 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18691 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18692 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18693 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18694 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18695 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18696 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18698 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18699 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18700 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18701 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18703 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18704 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18705 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18706 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18707 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18708 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18709 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18710 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18711 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18713 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18714 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18715 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18716 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18718 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18719 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18720 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18721 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18722 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18723 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18724 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18725 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18726 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18728 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18729 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18730 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18731 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18733 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18734 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18735 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18736 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18737 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18738 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18739 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18740 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18741 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18743 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18744 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18745 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18746 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18748 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18749 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18750 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18751 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18752 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18753 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18754 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18755 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18756 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18758 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18759 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18760 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18761 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18763 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18764 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18765 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18766 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18767 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18768 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18769 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18770 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18771 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18773 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18774 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18775 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18776 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18778 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18779 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18780 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18781 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18782 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18783 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18784 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18785 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18786 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18788 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18789 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18790 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18791 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18793 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18794 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18795 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18796 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18797 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18798 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18799 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18800 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18801 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18803 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18804 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18805 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18806 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18808 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18809 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18810 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18811 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18812 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18813 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18814 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18815 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18816 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18818 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18819 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18820 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18821 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18823 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18824 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18825 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18826 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18827 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18828 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18829 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18830 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18831 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18833 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18834 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18835 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18836 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18838 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18839 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18840 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18841 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18842 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18843 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18844 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18845 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18846 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18848 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18849 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18850 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18851 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18853 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18854 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18855 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18856 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18857 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18858 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18859 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18860 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18861 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18863 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18864 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18865 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18866 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18868 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18869 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18870 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18871 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18872 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18873 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18874 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18875 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18876 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18878 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18879 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18880 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18881 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18883 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18884 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18885 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18886 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18887 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18888 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18889 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18890 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18891 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18893 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18894 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18895 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18896 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18898 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18899 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18900 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18901 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18902 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18903 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18904 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18905 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18906 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18908 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18909 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18910 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18911 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18913 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18914 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18915 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18916 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18917 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18918 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18919 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18920 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18921 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18923 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18924 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18925 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18926 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18928 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18929 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18930 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18931 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18932 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18933 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18934 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18935 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18936 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18938 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18939 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18940 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18941 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18943 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18944 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18945 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18946 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18947 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18948 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18949 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18950 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18951 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18953 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18954 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18955 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18956 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18958 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18959 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18960 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18961 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18962 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18963 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18964 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18965 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18966 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18968 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18969 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18970 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18971 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18973 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18974 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18975 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18976 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18977 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18978 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18979 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18980 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18981 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18983 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18984 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 18985 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 18986 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 18987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18988 @0 glEnableClientState(array = GL_COLOR_ARRAY) 18989 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 18990 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 18991 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 18992 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 18993 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 18994 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18995 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 18996 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 18997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 18998 @0 glDisableClientState(array = GL_COLOR_ARRAY) 18999 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19000 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19001 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19003 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19004 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19005 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19006 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19007 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19008 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19009 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19010 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19011 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19013 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19014 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19015 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19016 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19018 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19019 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19020 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19021 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19022 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19023 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19024 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19025 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19026 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19028 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19029 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19030 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19031 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19033 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19034 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19035 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19036 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19037 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19038 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19039 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19040 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19041 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19043 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19044 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19045 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19046 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19048 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19049 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19050 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19051 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19052 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19053 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19054 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19055 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19056 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19058 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19059 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19060 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19061 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19063 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19064 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19065 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19066 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19067 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19068 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19069 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19070 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19071 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19073 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19074 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19075 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19076 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19078 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19079 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19080 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19081 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19082 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19083 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19084 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19085 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19086 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19088 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19089 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19090 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19091 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19093 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19094 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19095 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19096 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19097 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19098 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19099 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19100 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19101 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19103 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19104 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19105 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19106 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19108 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19109 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19110 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19111 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19112 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19113 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19114 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19115 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19116 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19118 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19119 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19120 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19121 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19123 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19124 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19125 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19126 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19127 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19128 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19129 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19130 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19131 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19133 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19134 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19135 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19136 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19138 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19139 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19140 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19141 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19142 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19143 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19144 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19145 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19146 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19148 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19149 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19150 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19151 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19153 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19154 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19155 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19156 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19157 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19158 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19159 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19160 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19161 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19163 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19164 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19165 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19166 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19168 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19169 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19170 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19171 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19172 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19173 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19174 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19175 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19176 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19178 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19179 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19180 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19181 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19183 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19184 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19185 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19186 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19187 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19188 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19189 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19190 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19191 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19193 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19194 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19195 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19196 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19198 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19199 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19200 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19201 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19202 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19203 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19204 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19205 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19206 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19208 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19209 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19210 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19211 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19213 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19214 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19215 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19216 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19217 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19218 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19219 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19220 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19221 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19223 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19224 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19225 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19226 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19228 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19229 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19230 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19231 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19232 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19233 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19234 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19235 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19236 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19238 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19239 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19240 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19241 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19243 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19244 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19245 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19246 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19247 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19248 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19249 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19250 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19251 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19253 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19254 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19255 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19256 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19258 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19259 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19260 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19261 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19262 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19263 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19264 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19265 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19266 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19268 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19269 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19270 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19271 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19273 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19274 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19275 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19276 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19277 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19278 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19279 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19280 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19281 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19283 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19284 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19285 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19286 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19288 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19289 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19290 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19291 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19292 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19293 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19294 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19295 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19296 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19298 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19299 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19300 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19301 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19303 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19304 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19305 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19306 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19307 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19308 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19309 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19310 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19311 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19313 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19314 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19315 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19316 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19318 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19319 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19320 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19321 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19322 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19323 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19324 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19325 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19326 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19328 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19329 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19330 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19331 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19333 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19334 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19335 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19336 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19337 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19338 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19339 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19340 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19341 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19343 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19344 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19345 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19346 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19348 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19349 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19350 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19351 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19352 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19353 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19354 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19355 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19356 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19358 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19359 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19360 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19361 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19363 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19364 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19365 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19366 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19367 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19368 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19369 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19370 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19371 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19373 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19374 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19375 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19376 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19378 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19379 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19380 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19381 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19382 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19383 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19384 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19385 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19386 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19388 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19389 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19390 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19391 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19393 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19394 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19395 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19396 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19397 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19398 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19399 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19400 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19401 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19403 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19404 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19405 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19406 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19408 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19409 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19410 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19411 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19412 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19413 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19414 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19415 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19416 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19418 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19419 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19420 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19421 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19423 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19424 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19425 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19426 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19427 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19428 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19429 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19430 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19431 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19433 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19434 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19435 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19436 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19438 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19439 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19440 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19441 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19442 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19443 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19444 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19445 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19446 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19448 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19449 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19450 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19451 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19453 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19454 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19455 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19456 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19457 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19458 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19459 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19460 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19461 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19463 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19464 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19465 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19466 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19468 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19469 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19470 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19471 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19472 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19473 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19474 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19475 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19476 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19478 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19479 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19480 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19481 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19483 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19484 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19485 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19486 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19487 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19488 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19489 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19490 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19491 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19493 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19494 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19495 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19496 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19498 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19499 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19500 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19501 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19502 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19503 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19504 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19505 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19506 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19508 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19509 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19510 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19511 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19513 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19514 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19515 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19516 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19517 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19518 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19519 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19520 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19521 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19523 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19524 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19525 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19526 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19528 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19529 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19530 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19531 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19532 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19533 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19534 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19535 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19536 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19538 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19539 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19540 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19541 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19543 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19544 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19545 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19546 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19547 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19548 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19549 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19550 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19551 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19553 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19554 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19555 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19556 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19558 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19559 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19560 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19561 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19562 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19563 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19564 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19565 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19566 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19568 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19569 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19570 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19571 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19573 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19574 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19575 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19576 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19577 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19578 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19579 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19580 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19581 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19583 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19584 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19585 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19586 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19588 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19589 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19590 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19591 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19592 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19593 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19594 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19595 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19596 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19598 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19599 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19600 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19601 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19603 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19604 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19605 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19606 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19607 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19608 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19609 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19610 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19611 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19613 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19614 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19615 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19616 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19618 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19619 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19620 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19621 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19622 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19623 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19624 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19625 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19626 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19628 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19629 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19630 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19631 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19633 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19634 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19635 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19636 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19637 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19638 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19639 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19640 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19641 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19643 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19644 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19645 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19646 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19648 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19649 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19650 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19651 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19652 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19653 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19654 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19655 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19656 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19658 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19659 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19660 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19661 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19663 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19664 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19665 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19666 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19667 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19668 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19669 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19670 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19671 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19673 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19674 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19675 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19676 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19678 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19679 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19680 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19681 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19682 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19683 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19684 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19685 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19686 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19688 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19689 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19690 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19691 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19693 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19694 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19695 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19696 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19697 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19698 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19699 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19700 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19701 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19703 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19704 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19705 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19706 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19708 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19709 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19710 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19711 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19712 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19713 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19714 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19715 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19716 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19718 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19719 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19720 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19721 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19723 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19724 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19725 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19726 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19727 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19728 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19729 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19730 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19731 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19733 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19734 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19735 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19736 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19738 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19739 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19740 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19741 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19742 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19743 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19744 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19745 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19746 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19748 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19749 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19750 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19751 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19753 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19754 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19755 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19756 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19757 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19758 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19759 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19760 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19761 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19763 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19764 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19765 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19766 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19768 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19769 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19770 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19771 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19772 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19773 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19774 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19775 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19776 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19778 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19779 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19780 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19781 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19783 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19784 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19785 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19786 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19787 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19788 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19789 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19790 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19791 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19793 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19794 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19795 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19796 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19798 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19799 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19800 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19801 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19802 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19803 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19804 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19805 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19806 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19808 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19809 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19810 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19811 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19813 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19814 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19815 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19816 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19817 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19818 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19819 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19820 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19821 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19823 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19824 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19825 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19826 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19828 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19829 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19830 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19831 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19832 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19833 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19834 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19835 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19836 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19838 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19839 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19840 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19841 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19843 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19844 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19845 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19846 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19847 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19848 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19849 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19850 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19851 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19853 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19854 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19855 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19856 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19858 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19859 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19860 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19861 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19862 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19863 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19864 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19865 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19866 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19868 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19869 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19870 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19871 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19873 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19874 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19875 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19876 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19877 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19878 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19879 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19880 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19881 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19883 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19884 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19885 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19886 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19888 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19889 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19890 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19891 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19892 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19893 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19894 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19895 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19896 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19898 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19899 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19900 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19901 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19903 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19904 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19905 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19906 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19907 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19908 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19909 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19910 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19911 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19913 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19914 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19915 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19916 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19918 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19919 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19920 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19921 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19922 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19923 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19924 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19925 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19926 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19928 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19929 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19930 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19931 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19933 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19934 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19935 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19936 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19937 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19938 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19939 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19940 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19941 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19943 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19944 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19945 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19946 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19948 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19949 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19950 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19951 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19952 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19953 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19954 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19955 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19956 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19958 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19959 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19960 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19961 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19963 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19964 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19965 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19966 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19967 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19968 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19969 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19970 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19971 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19973 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19974 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19975 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19976 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19978 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19979 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19980 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19981 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19982 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19983 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19984 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19985 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 19986 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 19987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19988 @0 glDisableClientState(array = GL_COLOR_ARRAY) 19989 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 19990 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 19991 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 19992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 19993 @0 glEnableClientState(array = GL_COLOR_ARRAY) 19994 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 19995 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 19996 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 19997 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 19998 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 19999 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20000 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20001 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20003 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20004 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20005 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20006 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20008 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20009 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20010 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20011 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20012 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20013 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20014 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20015 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20016 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20018 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20019 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20020 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20021 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20023 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20024 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20025 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20026 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20027 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20028 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20029 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20030 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20031 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20033 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20034 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20035 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20036 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20038 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20039 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20040 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20041 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20042 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20043 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20044 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20045 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20046 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20048 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20049 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20050 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20051 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20053 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20054 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20055 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20056 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20057 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20058 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20059 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20060 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20061 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20063 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20064 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20065 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20066 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20068 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20069 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20070 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20071 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20072 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20073 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20074 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20075 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20076 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20078 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20079 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20080 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20081 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20083 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20084 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20085 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20086 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20087 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20088 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20089 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20090 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20091 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20093 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20094 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20095 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20096 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20098 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20099 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20100 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20101 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20102 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20103 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20104 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20105 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20106 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20108 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20109 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20110 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20111 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20113 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20114 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20115 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20116 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20117 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20118 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20119 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20120 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20121 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20123 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20124 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20125 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20126 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20128 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20129 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20130 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20131 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20132 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20133 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20134 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20135 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20136 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20138 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20139 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20140 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20141 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20143 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20144 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20145 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20146 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20147 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20148 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20149 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20150 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20151 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20153 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20154 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20155 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20156 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20158 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20159 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20160 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20161 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20162 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20163 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20164 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20165 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20166 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20168 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20169 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20170 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20171 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20173 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20174 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20175 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20176 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20177 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20178 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20179 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20180 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20181 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20183 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20184 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20185 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20186 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20188 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20189 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20190 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20191 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20192 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20193 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20194 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20195 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20196 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20198 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20199 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20200 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20201 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20203 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20204 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20205 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20206 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20207 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20208 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20209 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20210 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20211 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20213 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20214 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20215 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20216 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20218 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20219 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20220 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20221 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20222 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20223 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20224 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20225 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20226 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20228 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20229 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20230 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20231 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20233 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20234 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20235 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20236 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20237 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20238 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20239 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20240 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20241 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20243 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20244 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20245 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20246 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20248 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20249 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20250 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20251 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20252 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20253 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20254 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20255 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20256 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20258 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20259 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20260 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20261 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20263 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20264 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20265 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20266 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20267 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20268 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20269 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20270 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20271 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20273 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20274 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20275 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20276 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20278 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20279 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20280 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20281 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20282 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20283 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20284 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20285 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20286 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20288 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20289 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20290 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20291 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20293 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20294 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20295 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20296 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20297 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20298 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20299 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20300 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20301 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20303 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20304 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20305 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20306 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20308 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20309 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20310 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20311 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20312 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20313 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20314 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20315 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20316 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20318 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20319 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20320 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20321 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20323 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20324 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20325 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20326 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20327 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20328 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20329 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20330 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20331 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20333 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20334 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20335 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20336 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20338 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20339 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20340 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20341 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20342 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20343 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20344 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20345 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20346 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20348 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20349 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20350 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20351 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20353 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20354 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20355 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20356 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20357 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20358 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20359 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20360 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20361 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20363 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20364 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20365 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20366 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20368 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20369 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20370 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20371 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20372 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20373 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20374 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20375 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20376 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20378 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20379 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20380 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20381 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20383 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20384 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20385 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20386 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20387 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20388 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20389 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20390 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20391 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20393 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20394 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20395 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20396 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20398 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20399 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20400 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20401 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20402 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20403 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20404 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20405 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20406 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20408 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20409 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20410 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20411 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20413 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20414 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20415 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20416 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20417 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20418 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20419 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20420 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20421 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20423 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20424 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20425 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20426 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20428 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20429 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20430 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20431 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20432 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20433 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20434 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20435 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20436 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20438 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20439 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20440 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20441 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20443 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20444 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20445 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20446 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20447 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20448 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20449 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20450 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20451 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20453 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20454 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20455 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20456 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20458 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20459 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20460 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20461 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20462 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20463 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20464 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20465 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20466 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20468 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20469 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20470 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20471 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20473 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20474 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20475 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20476 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20477 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20478 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20479 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20480 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20481 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20483 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20484 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20485 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20486 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20488 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20489 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20490 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20491 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20492 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20493 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20494 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20495 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20496 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20498 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20499 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20500 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20501 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20503 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20504 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20505 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20506 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20507 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20508 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20509 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20510 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20511 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20513 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20514 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20515 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20516 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20518 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20519 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20520 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20521 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20522 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20523 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20524 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20525 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20526 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20528 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20529 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20530 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20531 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20533 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20534 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20535 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20536 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20537 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20538 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20539 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20540 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20541 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20543 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20544 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20545 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20546 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20548 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20549 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20550 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20551 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20552 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20553 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20554 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20555 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20556 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20558 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20559 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20560 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20561 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20563 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20564 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20565 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20566 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20567 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20568 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20569 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20570 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20571 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20573 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20574 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20575 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20576 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20578 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20579 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20580 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20581 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20582 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20583 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20584 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20585 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20586 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20588 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20589 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20590 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20591 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20593 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20594 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20595 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20596 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20597 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20598 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20599 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20600 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20601 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20603 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20604 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20605 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20606 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20608 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20609 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20610 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20611 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20612 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20613 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20614 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20615 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20616 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20618 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20619 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20620 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20621 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20623 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20624 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20625 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20626 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20627 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20628 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20629 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20630 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20631 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20633 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20634 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20635 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20636 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20638 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20639 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20640 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20641 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20642 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20643 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20644 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20645 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20646 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20648 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20649 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20650 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20651 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20653 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20654 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20655 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20656 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20657 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20658 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20659 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20660 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20661 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20663 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20664 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20665 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20666 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20668 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20669 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20670 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20671 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20672 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20673 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20674 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20675 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20676 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20678 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20679 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20680 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20681 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20683 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20684 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20685 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20686 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20687 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20688 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20689 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20690 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20691 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20693 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20694 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20695 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20696 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20698 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20699 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20700 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20701 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20702 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20703 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20704 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20705 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20706 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20708 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20709 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20710 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20711 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20713 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20714 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20715 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20716 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20717 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20718 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20719 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20720 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20721 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20723 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20724 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20725 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20726 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20728 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20729 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20730 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20731 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20732 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20733 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20734 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20735 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20736 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20738 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20739 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20740 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20741 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20743 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20744 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20745 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20746 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20747 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20748 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20749 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20750 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20751 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20753 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20754 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20755 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20756 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20758 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20759 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20760 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20761 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20762 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20763 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20764 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20765 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20766 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20768 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20769 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20770 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20771 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20773 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20774 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20775 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20776 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20777 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20778 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20779 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20780 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20781 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20783 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20784 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20785 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20786 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20788 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20789 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20790 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20791 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20792 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20793 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20794 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20795 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20796 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20798 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20799 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20800 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20801 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20803 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20804 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20805 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20806 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20807 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20808 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20809 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20810 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20811 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20813 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20814 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20815 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20816 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20818 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20819 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20820 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20821 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20822 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20823 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20824 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20825 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20826 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20828 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20829 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20830 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20831 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20833 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20834 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20835 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20836 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20837 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20838 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20839 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20840 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20841 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20843 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20844 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20845 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20846 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20848 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20849 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20850 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20851 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20852 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20853 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20854 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20855 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20856 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20858 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20859 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20860 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20861 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20863 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20864 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20865 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20866 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20867 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20868 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20869 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20870 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20871 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20873 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20874 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20875 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20876 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20878 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20879 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20880 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20881 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20882 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20883 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20884 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20885 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20886 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20888 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20889 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20890 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20891 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20893 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20894 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20895 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20896 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20897 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20898 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20899 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20900 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20901 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20903 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20904 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20905 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20906 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20908 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20909 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20910 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20911 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20912 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20913 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20914 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20915 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20916 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20918 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20919 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20920 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20921 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20923 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20924 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20925 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20926 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20927 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20928 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20929 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20930 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20931 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20933 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20934 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20935 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20936 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20938 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20939 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20940 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20941 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20942 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20943 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20944 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20945 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20946 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20948 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20949 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20950 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20951 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20953 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20954 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20955 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20956 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20957 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20958 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20959 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20960 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20961 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20963 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20964 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20965 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20966 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20968 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20969 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20970 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20971 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20972 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20973 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20974 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20975 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20976 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20978 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20979 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20980 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20981 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20983 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20984 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 20985 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 20986 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 20987 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 20988 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 20989 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20990 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 20991 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 20992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20993 @0 glDisableClientState(array = GL_COLOR_ARRAY) 20994 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 20995 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 20996 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 20997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 20998 @0 glEnableClientState(array = GL_COLOR_ARRAY) 20999 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21000 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21001 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21002 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21003 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21004 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21005 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21006 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21008 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21009 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21010 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21011 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21013 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21014 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21015 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21016 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21017 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21018 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21019 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21020 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21021 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21023 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21024 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21025 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21026 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21028 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21029 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21030 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21031 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21032 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21033 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21034 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21035 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21036 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21038 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21039 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21040 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21041 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21043 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21044 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21045 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21046 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21047 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21048 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21049 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21050 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21051 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21053 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21054 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21055 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21056 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21058 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21059 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21060 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21061 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21062 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21063 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21064 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21065 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21066 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21068 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21069 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21070 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21071 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21073 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21074 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21075 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21076 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21077 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21078 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21079 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21080 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21081 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21083 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21084 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21085 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21086 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21088 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21089 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21090 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21091 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21092 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21093 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21094 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21095 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21096 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21098 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21099 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21100 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21101 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21103 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21104 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21105 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21106 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21107 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21108 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21109 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21110 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21111 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21113 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21114 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21115 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21116 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21118 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21119 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21120 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21121 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21122 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21123 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21124 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21125 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21126 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21128 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21129 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21130 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21131 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21133 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21134 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21135 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21136 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21137 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21138 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21139 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21140 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21141 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21143 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21144 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21145 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21146 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21148 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21149 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21150 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21151 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21152 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21153 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21154 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21155 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21156 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21158 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21159 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21160 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21161 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21163 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21164 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21165 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21166 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21167 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21168 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21169 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21170 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21171 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21173 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21174 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21175 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21176 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21178 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21179 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21180 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21181 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21182 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21183 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21184 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21185 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21186 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21188 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21189 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21190 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21191 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21193 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21194 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21195 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21196 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21197 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21198 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21199 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21200 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21201 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21203 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21204 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21205 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21206 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21208 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21209 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21210 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21211 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21212 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21213 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21214 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21215 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21216 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21218 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21219 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21220 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21221 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21223 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21224 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21225 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21226 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21227 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21228 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21229 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21230 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21231 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21233 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21234 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21235 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21236 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21238 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21239 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21240 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21241 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21242 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21243 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21244 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21245 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21246 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21248 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21249 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21250 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21251 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21253 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21254 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21255 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21256 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21257 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21258 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21259 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21260 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21261 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21263 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21264 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21265 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21266 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21268 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21269 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21270 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21271 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21272 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21273 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21274 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21275 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21276 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21278 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21279 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21280 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21281 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21283 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21284 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21285 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21286 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21287 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21288 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21289 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21290 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21291 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21293 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21294 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21295 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21296 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21298 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21299 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21300 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21301 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21302 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21303 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21304 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21305 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21306 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21308 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21309 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21310 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21311 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21313 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21314 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21315 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21316 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21317 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21318 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21319 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21320 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21321 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21323 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21324 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21325 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21326 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21328 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21329 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21330 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21331 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21332 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21333 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21334 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21335 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21336 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21338 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21339 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21340 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21341 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21343 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21344 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21345 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21346 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21347 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21348 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21349 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21350 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21351 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21353 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21354 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21355 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21356 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21358 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21359 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21360 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21361 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21362 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21363 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21364 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21365 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21366 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21368 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21369 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21370 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21371 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21373 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21374 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21375 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21376 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21377 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21378 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21379 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21380 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21381 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21383 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21384 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21385 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21386 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21388 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21389 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21390 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21391 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21392 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21393 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21394 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21395 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21396 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21398 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21399 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21400 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21401 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21403 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21404 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21405 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21406 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21407 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21408 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21409 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21410 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21411 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21413 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21414 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21415 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21416 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21418 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21419 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21420 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21421 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21422 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21423 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21424 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21425 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21426 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21428 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21429 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21430 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21431 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21433 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21434 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21435 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21436 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21437 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21438 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21439 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21440 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21441 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21443 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21444 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21445 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21446 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21448 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21449 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21450 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21451 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21452 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21453 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21454 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21455 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21456 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21458 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21459 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21460 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21461 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21463 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21464 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21465 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21466 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21467 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21468 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21469 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21470 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21471 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21473 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21474 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21475 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21476 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21478 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21479 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21480 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21481 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21482 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21483 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21484 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21485 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21486 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21488 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21489 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21490 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21491 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21493 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21494 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21495 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21496 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21497 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21498 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21499 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21500 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21501 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21503 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21504 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21505 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21506 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21508 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21509 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21510 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21511 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21512 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21513 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21514 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21515 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21516 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21518 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21519 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21520 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21521 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21523 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21524 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21525 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21526 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21527 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21528 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21529 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21530 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21531 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21533 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21534 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21535 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21536 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21538 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21539 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21540 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21541 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21542 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21543 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21544 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21545 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21546 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21548 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21549 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21550 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21551 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21553 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21554 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21555 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21556 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21557 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21558 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21559 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21560 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21561 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21563 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21564 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21565 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21566 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21568 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21569 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21570 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21571 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21572 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21573 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21574 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21575 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21576 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21578 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21579 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21580 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21581 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21583 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21584 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21585 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21586 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21587 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21588 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21589 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21590 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21591 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21593 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21594 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21595 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21596 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21598 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21599 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21600 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21601 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21602 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21603 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21604 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21605 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21606 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21608 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21609 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21610 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21611 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21613 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21614 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21615 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21616 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21617 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21618 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21619 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21620 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21621 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21623 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21624 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21625 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21626 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21628 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21629 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21630 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21631 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21632 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21633 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21634 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21635 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21636 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21638 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21639 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21640 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21641 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21643 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21644 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21645 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21646 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21647 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21648 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21649 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21650 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21651 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21653 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21654 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21655 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21656 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21658 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21659 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21660 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21661 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21662 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21663 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21664 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21665 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21666 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21668 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21669 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21670 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21671 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21673 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21674 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21675 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21676 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21677 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21678 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21679 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21680 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21681 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21683 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21684 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21685 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21686 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21688 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21689 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21690 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21691 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21692 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21693 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21694 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21695 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21696 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21698 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21699 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21700 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21701 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21703 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21704 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21705 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21706 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21707 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21708 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21709 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21710 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21711 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21713 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21714 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21715 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21716 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21718 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21719 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21720 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21721 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21722 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21723 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21724 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21725 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21726 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21728 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21729 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21730 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21731 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21733 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21734 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21735 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21736 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21737 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21738 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21739 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21740 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21741 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21743 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21744 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21745 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21746 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21748 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21749 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21750 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21751 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21752 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21753 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21754 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21755 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21756 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21758 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21759 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21760 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21761 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21763 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21764 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21765 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21766 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21767 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21768 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21769 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21770 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21771 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21773 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21774 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21775 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21776 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21778 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21779 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21780 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21781 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21782 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21783 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21784 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21785 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21786 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21788 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21789 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21790 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21791 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21793 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21794 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21795 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21796 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21797 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21798 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21799 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21800 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21801 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21803 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21804 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21805 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21806 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21808 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21809 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21810 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21811 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21812 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21813 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21814 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21815 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21816 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21818 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21819 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21820 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21821 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21823 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21824 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21825 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21826 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21827 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21828 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21829 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21830 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21831 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21833 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21834 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21835 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21836 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21838 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21839 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21840 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21841 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21842 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21843 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21844 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21845 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21846 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21848 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21849 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21850 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21851 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21853 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21854 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21855 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21856 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21857 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21858 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21859 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21860 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21861 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21863 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21864 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21865 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21866 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21868 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21869 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21870 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21871 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21872 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21873 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21874 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21875 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21876 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21878 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21879 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21880 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21881 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21883 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21884 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21885 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21886 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21887 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21888 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21889 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21890 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21891 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21893 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21894 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21895 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21896 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21898 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21899 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21900 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21901 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21902 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21903 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21904 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21905 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21906 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21908 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21909 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21910 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21911 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21913 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21914 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21915 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21916 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21917 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21918 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21919 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21920 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21921 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21923 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21924 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21925 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21926 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21928 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21929 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21930 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21931 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21932 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21933 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21934 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21935 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21936 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21938 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21939 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21940 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21941 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21943 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21944 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21945 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21946 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21947 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21948 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21949 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21950 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21951 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21953 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21954 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21955 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21956 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21958 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21959 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21960 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21961 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21962 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21963 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21964 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21965 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21966 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21968 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21969 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21970 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21971 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21973 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21974 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21975 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21976 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21977 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21978 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21979 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21980 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21981 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21983 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21984 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 21985 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 21986 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 21987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21988 @0 glEnableClientState(array = GL_COLOR_ARRAY) 21989 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 21990 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 21991 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 21992 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 21993 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 21994 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21995 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 21996 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 21997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 21998 @0 glDisableClientState(array = GL_COLOR_ARRAY) 21999 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 22000 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 22001 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 22002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22003 @0 glEnableClientState(array = GL_COLOR_ARRAY) 22004 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 22005 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 22006 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 22007 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 22008 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 22009 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22010 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22011 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 22012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22013 @0 glDisableClientState(array = GL_COLOR_ARRAY) 22014 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 22015 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 22016 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 22017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22018 @0 glEnableClientState(array = GL_COLOR_ARRAY) 22019 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 22020 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 22021 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 22022 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 22023 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 22024 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22025 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22026 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 22027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22028 @0 glDisableClientState(array = GL_COLOR_ARRAY) 22029 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 22030 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 22031 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 22032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22033 @0 glEnableClientState(array = GL_COLOR_ARRAY) 22034 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 22035 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 22036 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 22037 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 22038 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 22039 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22040 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22041 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 22042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22043 @0 glDisableClientState(array = GL_COLOR_ARRAY) 22044 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 22045 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 22046 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 22047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22048 @0 glEnableClientState(array = GL_COLOR_ARRAY) 22049 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 22050 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 22051 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 22052 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 22053 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 22054 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22055 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22056 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 22057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22058 @0 glDisableClientState(array = GL_COLOR_ARRAY) 22059 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 22060 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 22061 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 22062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22063 @0 glEnableClientState(array = GL_COLOR_ARRAY) 22064 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 22065 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 22066 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 22067 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 22068 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 22069 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22070 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22071 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 22072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22073 @0 glDisableClientState(array = GL_COLOR_ARRAY) 22074 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 22075 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 22076 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 22077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22078 @0 glEnableClientState(array = GL_COLOR_ARRAY) 22079 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 22080 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 22081 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 22082 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 22083 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 22084 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22085 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22086 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 22087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22088 @0 glDisableClientState(array = GL_COLOR_ARRAY) 22089 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 22090 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 22091 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 22092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22093 @0 glEnableClientState(array = GL_COLOR_ARRAY) 22094 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 22095 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 22096 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 22097 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 22098 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 22099 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22100 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22101 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 22102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22103 @0 glDisableClientState(array = GL_COLOR_ARRAY) 22104 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 22105 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 22106 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 22107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22108 @0 glEnableClientState(array = GL_COLOR_ARRAY) 22109 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 22110 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 22111 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 22112 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 22113 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 22114 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22115 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22116 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 22117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22118 @0 glDisableClientState(array = GL_COLOR_ARRAY) 22119 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 22120 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 22121 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 22122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22123 @0 glEnableClientState(array = GL_COLOR_ARRAY) 22124 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 22125 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 22126 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 22127 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 22128 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 22129 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22130 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 22131 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 22132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 22133 @0 glDisableClientState(array = GL_COLOR_ARRAY) 22134 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 22135 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 22136 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 22137 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 22138 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 22139 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 22140 @0 glFogf(pname = GL_FOG_START, param = 50) 22141 @0 glFogf(pname = GL_FOG_END, param = 100) 22142 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 22143 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 22144 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22145 @0 glEnable(cap = GL_TEXTURE_2D) 22146 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 22147 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 22148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 22149 @0 glDisable(cap = GL_ALPHA_TEST) 22150 @0 glDisable(cap = GL_BLEND) 22151 @0 glMatrixMode(mode = GL_PROJECTION) 22152 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 22153 @0 glMatrixMode(mode = GL_MODELVIEW) 22154 @0 glLoadIdentity() 22155 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 22156 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22157 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 22158 @0 glEnable(cap = GL_COLOR_MATERIAL) 22159 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 22160 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 22161 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 22162 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 22163 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 22164 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22165 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 22166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22168 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 22169 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 22170 @0 glShadeModel(mode = GL_SMOOTH) 22171 @0 glDisable(cap = GL_LIGHTING) 22172 @0 glDisable(cap = GL_DEPTH_TEST) 22173 @0 glDepthMask(flag = GL_FALSE) 22174 @0 glCullFace(mode = GL_BACK) 22175 @0 glEnable(cap = GL_CULL_FACE) 22176 @0 glDisable(cap = GL_FOG) 22177 @0 glDisable(cap = GL_NORMALIZE) 22178 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22179 @0 glDisable(cap = GL_BLEND) 22180 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 22181 @0 glPolygonOffset(factor = -1, units = 0) 22182 @0 glPointSize(size = 1) 22183 @0 glLineWidth(width = 1) 22184 @0 glDisable(cap = GL_MULTISAMPLE) 22185 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22186 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22187 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22188 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22189 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22190 @0 glEnable(cap = GL_BLEND) 22191 @0 glEnable(cap = GL_ALPHA_TEST) 22192 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22193 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22195 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22197 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22198 @0 glMatrixMode(mode = GL_TEXTURE) 22199 @0 glLoadIdentity() 22200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22206 @0 glBegin(mode = GL_QUADS) 22207 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22208 @0 glTexCoord2f(s = 0, t = 0) 22209 @0 glVertex2f(x = 640, y = 237) 22210 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22211 @0 glTexCoord2f(s = 1, t = 0) 22212 @0 glVertex2f(x = 1920, y = 237) 22213 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22214 @0 glTexCoord2f(s = 1, t = 1) 22215 @0 glVertex2f(x = 1920, y = 343) 22216 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22217 @0 glTexCoord2f(s = 0, t = 1) 22218 @0 glVertex2f(x = 640, y = 343) 22219 @0 glEnd() 22220 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22221 @0 glDisable(cap = GL_TEXTURE_2D) 22222 @0 glEnable(cap = GL_BLEND) 22223 @0 glEnable(cap = GL_ALPHA_TEST) 22224 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22225 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 22226 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 22227 @0 glEnable(cap = GL_BLEND) 22228 @0 glEnable(cap = GL_ALPHA_TEST) 22229 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22230 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 22231 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 22232 @0 glDisable(cap = GL_BLEND) 22233 @0 glDisable(cap = GL_ALPHA_TEST) 22234 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 22235 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 22236 @0 glDisable(cap = GL_BLEND) 22237 @0 glDisable(cap = GL_ALPHA_TEST) 22238 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 22239 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 22240 @0 glEnable(cap = GL_BLEND) 22241 @0 glEnable(cap = GL_ALPHA_TEST) 22242 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22243 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 22244 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 22245 @0 glDisable(cap = GL_BLEND) 22246 @0 glDisable(cap = GL_ALPHA_TEST) 22247 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 22248 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 22249 @0 glEnable(cap = GL_BLEND) 22250 @0 glEnable(cap = GL_ALPHA_TEST) 22251 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22252 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 22253 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 22254 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22255 @0 glEnable(cap = GL_TEXTURE_2D) 22256 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 22257 @0 glEnable(cap = GL_BLEND) 22258 @0 glEnable(cap = GL_ALPHA_TEST) 22259 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22260 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22261 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22262 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22263 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22264 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22265 @0 glMatrixMode(mode = GL_TEXTURE) 22266 @0 glLoadIdentity() 22267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 22268 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 22269 @0 glBegin(mode = GL_QUADS) 22270 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 22271 @0 glVertex2f(x = 639, y = 340) 22272 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 22273 @0 glVertex2f(x = 646, y = 340) 22274 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 22275 @0 glVertex2f(x = 646, y = 349) 22276 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 22277 @0 glVertex2f(x = 639, y = 349) 22278 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 22279 @0 glVertex2f(x = 646, y = 342) 22280 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 22281 @0 glVertex2f(x = 653, y = 342) 22282 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 22283 @0 glVertex2f(x = 653, y = 349) 22284 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 22285 @0 glVertex2f(x = 646, y = 349) 22286 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 22287 @0 glVertex2f(x = 654, y = 339) 22288 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 22289 @0 glVertex2f(x = 660, y = 339) 22290 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 22291 @0 glVertex2f(x = 660, y = 349) 22292 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 22293 @0 glVertex2f(x = 654, y = 349) 22294 @0 glTexCoord2f(s = 0.75, t = 0.140625) 22295 @0 glVertex2f(x = 661, y = 342) 22296 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 22297 @0 glVertex2f(x = 667, y = 342) 22298 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 22299 @0 glVertex2f(x = 667, y = 349) 22300 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 22301 @0 glVertex2f(x = 661, y = 349) 22302 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 22303 @0 glVertex2f(x = 674, y = 340) 22304 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 22305 @0 glVertex2f(x = 681, y = 340) 22306 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 22307 @0 glVertex2f(x = 681, y = 349) 22308 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 22309 @0 glVertex2f(x = 674, y = 349) 22310 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 22311 @0 glVertex2f(x = 681, y = 342) 22312 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 22313 @0 glVertex2f(x = 688, y = 342) 22314 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 22315 @0 glVertex2f(x = 688, y = 350) 22316 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 22317 @0 glVertex2f(x = 681, y = 350) 22318 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 22319 @0 glVertex2f(x = 688, y = 342) 22320 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 22321 @0 glVertex2f(x = 695, y = 342) 22322 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 22323 @0 glVertex2f(x = 695, y = 349) 22324 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 22325 @0 glVertex2f(x = 688, y = 349) 22326 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 22327 @0 glVertex2f(x = 695, y = 342) 22328 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 22329 @0 glVertex2f(x = 702, y = 342) 22330 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 22331 @0 glVertex2f(x = 702, y = 349) 22332 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 22333 @0 glVertex2f(x = 695, y = 349) 22334 @0 glEnd() 22335 @0 glEnable(cap = GL_BLEND) 22336 @0 glEnable(cap = GL_ALPHA_TEST) 22337 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22338 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22339 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22340 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22341 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22342 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22343 @0 glMatrixMode(mode = GL_TEXTURE) 22344 @0 glLoadIdentity() 22345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22351 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22352 @0 glBegin(mode = GL_QUADS) 22353 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 22354 @0 glVertex2f(x = 638, y = 339) 22355 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 22356 @0 glVertex2f(x = 645, y = 339) 22357 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 22358 @0 glVertex2f(x = 645, y = 348) 22359 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 22360 @0 glVertex2f(x = 638, y = 348) 22361 @0 glEnd() 22362 @0 glEnable(cap = GL_BLEND) 22363 @0 glEnable(cap = GL_ALPHA_TEST) 22364 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22365 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22366 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22367 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22368 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22369 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22370 @0 glMatrixMode(mode = GL_TEXTURE) 22371 @0 glLoadIdentity() 22372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22378 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22379 @0 glBegin(mode = GL_QUADS) 22380 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 22381 @0 glVertex2f(x = 645, y = 341) 22382 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 22383 @0 glVertex2f(x = 652, y = 341) 22384 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 22385 @0 glVertex2f(x = 652, y = 348) 22386 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 22387 @0 glVertex2f(x = 645, y = 348) 22388 @0 glEnd() 22389 @0 glEnable(cap = GL_BLEND) 22390 @0 glEnable(cap = GL_ALPHA_TEST) 22391 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22392 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22393 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22394 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22395 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22396 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22397 @0 glMatrixMode(mode = GL_TEXTURE) 22398 @0 glLoadIdentity() 22399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22405 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22406 @0 glBegin(mode = GL_QUADS) 22407 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 22408 @0 glVertex2f(x = 653, y = 338) 22409 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 22410 @0 glVertex2f(x = 659, y = 338) 22411 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 22412 @0 glVertex2f(x = 659, y = 348) 22413 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 22414 @0 glVertex2f(x = 653, y = 348) 22415 @0 glEnd() 22416 @0 glEnable(cap = GL_BLEND) 22417 @0 glEnable(cap = GL_ALPHA_TEST) 22418 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22419 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22420 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22421 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22422 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22423 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22424 @0 glMatrixMode(mode = GL_TEXTURE) 22425 @0 glLoadIdentity() 22426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22432 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22433 @0 glBegin(mode = GL_QUADS) 22434 @0 glTexCoord2f(s = 0.75, t = 0.140625) 22435 @0 glVertex2f(x = 660, y = 341) 22436 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 22437 @0 glVertex2f(x = 666, y = 341) 22438 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 22439 @0 glVertex2f(x = 666, y = 348) 22440 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 22441 @0 glVertex2f(x = 660, y = 348) 22442 @0 glEnd() 22443 @0 glEnable(cap = GL_BLEND) 22444 @0 glEnable(cap = GL_ALPHA_TEST) 22445 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22446 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22447 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22448 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22449 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22450 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22451 @0 glMatrixMode(mode = GL_TEXTURE) 22452 @0 glLoadIdentity() 22453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22459 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22460 @0 glBegin(mode = GL_QUADS) 22461 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 22462 @0 glVertex2f(x = 673, y = 339) 22463 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 22464 @0 glVertex2f(x = 680, y = 339) 22465 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 22466 @0 glVertex2f(x = 680, y = 348) 22467 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 22468 @0 glVertex2f(x = 673, y = 348) 22469 @0 glEnd() 22470 @0 glEnable(cap = GL_BLEND) 22471 @0 glEnable(cap = GL_ALPHA_TEST) 22472 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22473 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22474 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22475 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22476 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22477 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22478 @0 glMatrixMode(mode = GL_TEXTURE) 22479 @0 glLoadIdentity() 22480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22486 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22487 @0 glBegin(mode = GL_QUADS) 22488 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 22489 @0 glVertex2f(x = 680, y = 341) 22490 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 22491 @0 glVertex2f(x = 687, y = 341) 22492 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 22493 @0 glVertex2f(x = 687, y = 349) 22494 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 22495 @0 glVertex2f(x = 680, y = 349) 22496 @0 glEnd() 22497 @0 glEnable(cap = GL_BLEND) 22498 @0 glEnable(cap = GL_ALPHA_TEST) 22499 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22500 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22501 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22502 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22503 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22504 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22505 @0 glMatrixMode(mode = GL_TEXTURE) 22506 @0 glLoadIdentity() 22507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22513 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22514 @0 glBegin(mode = GL_QUADS) 22515 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 22516 @0 glVertex2f(x = 687, y = 341) 22517 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 22518 @0 glVertex2f(x = 694, y = 341) 22519 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 22520 @0 glVertex2f(x = 694, y = 348) 22521 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 22522 @0 glVertex2f(x = 687, y = 348) 22523 @0 glEnd() 22524 @0 glEnable(cap = GL_BLEND) 22525 @0 glEnable(cap = GL_ALPHA_TEST) 22526 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22527 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22528 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22529 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22530 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22531 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22532 @0 glMatrixMode(mode = GL_TEXTURE) 22533 @0 glLoadIdentity() 22534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22540 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22541 @0 glBegin(mode = GL_QUADS) 22542 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 22543 @0 glVertex2f(x = 694, y = 341) 22544 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 22545 @0 glVertex2f(x = 701, y = 341) 22546 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 22547 @0 glVertex2f(x = 701, y = 348) 22548 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 22549 @0 glVertex2f(x = 694, y = 348) 22550 @0 glEnd() 22551 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22552 @0 glDisable(cap = GL_TEXTURE_2D) 22553 @0 glDisable(cap = GL_BLEND) 22554 @0 glDisable(cap = GL_ALPHA_TEST) 22555 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 22556 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 22557 @0 glDisable(cap = GL_BLEND) 22558 @0 glDisable(cap = GL_ALPHA_TEST) 22559 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 22560 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 22561 @0 glEnable(cap = GL_BLEND) 22562 @0 glEnable(cap = GL_ALPHA_TEST) 22563 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22564 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 22565 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 22566 @0 glDisable(cap = GL_BLEND) 22567 @0 glDisable(cap = GL_ALPHA_TEST) 22568 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 22569 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 22570 @0 glEnable(cap = GL_BLEND) 22571 @0 glEnable(cap = GL_ALPHA_TEST) 22572 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22573 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 22574 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 22575 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22576 @0 glEnable(cap = GL_TEXTURE_2D) 22577 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 22578 @0 glEnable(cap = GL_BLEND) 22579 @0 glEnable(cap = GL_ALPHA_TEST) 22580 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22581 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22582 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22583 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22584 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22585 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22586 @0 glMatrixMode(mode = GL_TEXTURE) 22587 @0 glLoadIdentity() 22588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 22589 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 22590 @0 glBegin(mode = GL_QUADS) 22591 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 22592 @0 glVertex2f(x = 722, y = 340) 22593 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 22594 @0 glVertex2f(x = 729, y = 340) 22595 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 22596 @0 glVertex2f(x = 729, y = 349) 22597 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 22598 @0 glVertex2f(x = 722, y = 349) 22599 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 22600 @0 glVertex2f(x = 729, y = 342) 22601 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 22602 @0 glVertex2f(x = 736, y = 342) 22603 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 22604 @0 glVertex2f(x = 736, y = 349) 22605 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 22606 @0 glVertex2f(x = 729, y = 349) 22607 @0 glTexCoord2f(s = 0.75, t = 0.140625) 22608 @0 glVertex2f(x = 737, y = 342) 22609 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 22610 @0 glVertex2f(x = 743, y = 342) 22611 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 22612 @0 glVertex2f(x = 743, y = 349) 22613 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 22614 @0 glVertex2f(x = 737, y = 349) 22615 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 22616 @0 glVertex2f(x = 743, y = 340) 22617 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 22618 @0 glVertex2f(x = 750, y = 340) 22619 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 22620 @0 glVertex2f(x = 750, y = 349) 22621 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 22622 @0 glVertex2f(x = 743, y = 349) 22623 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 22624 @0 glVertex2f(x = 750, y = 342) 22625 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 22626 @0 glVertex2f(x = 757, y = 342) 22627 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 22628 @0 glVertex2f(x = 757, y = 349) 22629 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 22630 @0 glVertex2f(x = 750, y = 349) 22631 @0 glTexCoord2f(s = 0.75, t = 0.140625) 22632 @0 glVertex2f(x = 758, y = 342) 22633 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 22634 @0 glVertex2f(x = 764, y = 342) 22635 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 22636 @0 glVertex2f(x = 764, y = 349) 22637 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 22638 @0 glVertex2f(x = 758, y = 349) 22639 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 22640 @0 glVertex2f(x = 764, y = 340) 22641 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 22642 @0 glVertex2f(x = 771, y = 340) 22643 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 22644 @0 glVertex2f(x = 771, y = 349) 22645 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 22646 @0 glVertex2f(x = 764, y = 349) 22647 @0 glEnd() 22648 @0 glEnable(cap = GL_BLEND) 22649 @0 glEnable(cap = GL_ALPHA_TEST) 22650 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22651 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22652 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22653 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22654 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22655 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22656 @0 glMatrixMode(mode = GL_TEXTURE) 22657 @0 glLoadIdentity() 22658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22664 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22665 @0 glBegin(mode = GL_QUADS) 22666 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 22667 @0 glVertex2f(x = 721, y = 339) 22668 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 22669 @0 glVertex2f(x = 728, y = 339) 22670 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 22671 @0 glVertex2f(x = 728, y = 348) 22672 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 22673 @0 glVertex2f(x = 721, y = 348) 22674 @0 glEnd() 22675 @0 glEnable(cap = GL_BLEND) 22676 @0 glEnable(cap = GL_ALPHA_TEST) 22677 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22678 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22679 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22680 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22681 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22682 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22683 @0 glMatrixMode(mode = GL_TEXTURE) 22684 @0 glLoadIdentity() 22685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22691 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22692 @0 glBegin(mode = GL_QUADS) 22693 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 22694 @0 glVertex2f(x = 728, y = 341) 22695 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 22696 @0 glVertex2f(x = 735, y = 341) 22697 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 22698 @0 glVertex2f(x = 735, y = 348) 22699 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 22700 @0 glVertex2f(x = 728, y = 348) 22701 @0 glEnd() 22702 @0 glEnable(cap = GL_BLEND) 22703 @0 glEnable(cap = GL_ALPHA_TEST) 22704 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22705 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22706 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22707 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22708 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22709 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22710 @0 glMatrixMode(mode = GL_TEXTURE) 22711 @0 glLoadIdentity() 22712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22718 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22719 @0 glBegin(mode = GL_QUADS) 22720 @0 glTexCoord2f(s = 0.75, t = 0.140625) 22721 @0 glVertex2f(x = 736, y = 341) 22722 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 22723 @0 glVertex2f(x = 742, y = 341) 22724 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 22725 @0 glVertex2f(x = 742, y = 348) 22726 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 22727 @0 glVertex2f(x = 736, y = 348) 22728 @0 glEnd() 22729 @0 glEnable(cap = GL_BLEND) 22730 @0 glEnable(cap = GL_ALPHA_TEST) 22731 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22732 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22733 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22734 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22735 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22736 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22737 @0 glMatrixMode(mode = GL_TEXTURE) 22738 @0 glLoadIdentity() 22739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22745 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22746 @0 glBegin(mode = GL_QUADS) 22747 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 22748 @0 glVertex2f(x = 742, y = 339) 22749 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 22750 @0 glVertex2f(x = 749, y = 339) 22751 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 22752 @0 glVertex2f(x = 749, y = 348) 22753 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 22754 @0 glVertex2f(x = 742, y = 348) 22755 @0 glEnd() 22756 @0 glEnable(cap = GL_BLEND) 22757 @0 glEnable(cap = GL_ALPHA_TEST) 22758 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22760 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22762 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22763 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22764 @0 glMatrixMode(mode = GL_TEXTURE) 22765 @0 glLoadIdentity() 22766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22772 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22773 @0 glBegin(mode = GL_QUADS) 22774 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 22775 @0 glVertex2f(x = 749, y = 341) 22776 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 22777 @0 glVertex2f(x = 756, y = 341) 22778 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 22779 @0 glVertex2f(x = 756, y = 348) 22780 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 22781 @0 glVertex2f(x = 749, y = 348) 22782 @0 glEnd() 22783 @0 glEnable(cap = GL_BLEND) 22784 @0 glEnable(cap = GL_ALPHA_TEST) 22785 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22787 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22789 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22790 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22791 @0 glMatrixMode(mode = GL_TEXTURE) 22792 @0 glLoadIdentity() 22793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22799 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22800 @0 glBegin(mode = GL_QUADS) 22801 @0 glTexCoord2f(s = 0.75, t = 0.140625) 22802 @0 glVertex2f(x = 757, y = 341) 22803 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 22804 @0 glVertex2f(x = 763, y = 341) 22805 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 22806 @0 glVertex2f(x = 763, y = 348) 22807 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 22808 @0 glVertex2f(x = 757, y = 348) 22809 @0 glEnd() 22810 @0 glEnable(cap = GL_BLEND) 22811 @0 glEnable(cap = GL_ALPHA_TEST) 22812 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22814 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22816 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22817 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22818 @0 glMatrixMode(mode = GL_TEXTURE) 22819 @0 glLoadIdentity() 22820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22826 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22827 @0 glBegin(mode = GL_QUADS) 22828 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 22829 @0 glVertex2f(x = 763, y = 339) 22830 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 22831 @0 glVertex2f(x = 770, y = 339) 22832 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 22833 @0 glVertex2f(x = 770, y = 348) 22834 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 22835 @0 glVertex2f(x = 763, y = 348) 22836 @0 glEnd() 22837 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22838 @0 glDisable(cap = GL_TEXTURE_2D) 22839 @0 glDisable(cap = GL_BLEND) 22840 @0 glDisable(cap = GL_ALPHA_TEST) 22841 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 22842 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 22843 @0 glDisable(cap = GL_BLEND) 22844 @0 glDisable(cap = GL_ALPHA_TEST) 22845 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 22846 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 22847 @0 glEnable(cap = GL_BLEND) 22848 @0 glEnable(cap = GL_ALPHA_TEST) 22849 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22850 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 22851 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 22852 @0 glDisable(cap = GL_BLEND) 22853 @0 glDisable(cap = GL_ALPHA_TEST) 22854 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 22855 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 22856 @0 glEnable(cap = GL_BLEND) 22857 @0 glEnable(cap = GL_ALPHA_TEST) 22858 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22859 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 22860 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 22861 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22862 @0 glEnable(cap = GL_TEXTURE_2D) 22863 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 22864 @0 glEnable(cap = GL_BLEND) 22865 @0 glEnable(cap = GL_ALPHA_TEST) 22866 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22867 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22868 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22869 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22870 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22871 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22872 @0 glMatrixMode(mode = GL_TEXTURE) 22873 @0 glLoadIdentity() 22874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 22875 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 22876 @0 glBegin(mode = GL_QUADS) 22877 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 22878 @0 glVertex2f(x = 791, y = 340) 22879 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 22880 @0 glVertex2f(x = 798, y = 340) 22881 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 22882 @0 glVertex2f(x = 798, y = 349) 22883 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 22884 @0 glVertex2f(x = 791, y = 349) 22885 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 22886 @0 glVertex2f(x = 798, y = 342) 22887 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 22888 @0 glVertex2f(x = 805, y = 342) 22889 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 22890 @0 glVertex2f(x = 805, y = 349) 22891 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 22892 @0 glVertex2f(x = 798, y = 349) 22893 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 22894 @0 glVertex2f(x = 805, y = 340) 22895 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 22896 @0 glVertex2f(x = 812, y = 340) 22897 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 22898 @0 glVertex2f(x = 812, y = 349) 22899 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 22900 @0 glVertex2f(x = 805, y = 349) 22901 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 22902 @0 glVertex2f(x = 812, y = 340) 22903 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 22904 @0 glVertex2f(x = 819, y = 340) 22905 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 22906 @0 glVertex2f(x = 819, y = 349) 22907 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 22908 @0 glVertex2f(x = 812, y = 349) 22909 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 22910 @0 glVertex2f(x = 820, y = 339) 22911 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 22912 @0 glVertex2f(x = 826, y = 339) 22913 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 22914 @0 glVertex2f(x = 826, y = 349) 22915 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 22916 @0 glVertex2f(x = 820, y = 349) 22917 @0 glTexCoord2f(s = 0.75, t = 0.140625) 22918 @0 glVertex2f(x = 827, y = 342) 22919 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 22920 @0 glVertex2f(x = 833, y = 342) 22921 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 22922 @0 glVertex2f(x = 833, y = 349) 22923 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 22924 @0 glVertex2f(x = 827, y = 349) 22925 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 22926 @0 glVertex2f(x = 833, y = 341) 22927 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 22928 @0 glVertex2f(x = 840, y = 341) 22929 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 22930 @0 glVertex2f(x = 840, y = 352) 22931 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 22932 @0 glVertex2f(x = 833, y = 352) 22933 @0 glTexCoord2f(s = 0, t = 0.1875) 22934 @0 glVertex2f(x = 840, y = 342) 22935 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 22936 @0 glVertex2f(x = 847, y = 342) 22937 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 22938 @0 glVertex2f(x = 847, y = 349) 22939 @0 glTexCoord2f(s = 0, t = 0.2148438) 22940 @0 glVertex2f(x = 840, y = 349) 22941 @0 glEnd() 22942 @0 glEnable(cap = GL_BLEND) 22943 @0 glEnable(cap = GL_ALPHA_TEST) 22944 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22945 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22946 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22947 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22948 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22949 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22950 @0 glMatrixMode(mode = GL_TEXTURE) 22951 @0 glLoadIdentity() 22952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22958 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22959 @0 glBegin(mode = GL_QUADS) 22960 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 22961 @0 glVertex2f(x = 790, y = 339) 22962 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 22963 @0 glVertex2f(x = 797, y = 339) 22964 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 22965 @0 glVertex2f(x = 797, y = 348) 22966 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 22967 @0 glVertex2f(x = 790, y = 348) 22968 @0 glEnd() 22969 @0 glEnable(cap = GL_BLEND) 22970 @0 glEnable(cap = GL_ALPHA_TEST) 22971 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22972 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 22973 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 22974 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 22975 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 22976 @0 glActiveTextureARB(texture = GL_TEXTURE0) 22977 @0 glMatrixMode(mode = GL_TEXTURE) 22978 @0 glLoadIdentity() 22979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 22980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 22981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 22982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 22983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 22984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 22985 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 22986 @0 glBegin(mode = GL_QUADS) 22987 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 22988 @0 glVertex2f(x = 797, y = 341) 22989 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 22990 @0 glVertex2f(x = 804, y = 341) 22991 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 22992 @0 glVertex2f(x = 804, y = 348) 22993 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 22994 @0 glVertex2f(x = 797, y = 348) 22995 @0 glEnd() 22996 @0 glEnable(cap = GL_BLEND) 22997 @0 glEnable(cap = GL_ALPHA_TEST) 22998 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 22999 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23000 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23001 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23002 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23003 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23004 @0 glMatrixMode(mode = GL_TEXTURE) 23005 @0 glLoadIdentity() 23006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23012 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23013 @0 glBegin(mode = GL_QUADS) 23014 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 23015 @0 glVertex2f(x = 804, y = 339) 23016 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 23017 @0 glVertex2f(x = 811, y = 339) 23018 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 23019 @0 glVertex2f(x = 811, y = 348) 23020 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 23021 @0 glVertex2f(x = 804, y = 348) 23022 @0 glEnd() 23023 @0 glEnable(cap = GL_BLEND) 23024 @0 glEnable(cap = GL_ALPHA_TEST) 23025 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23026 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23027 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23028 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23029 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23030 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23031 @0 glMatrixMode(mode = GL_TEXTURE) 23032 @0 glLoadIdentity() 23033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23039 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23040 @0 glBegin(mode = GL_QUADS) 23041 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 23042 @0 glVertex2f(x = 811, y = 339) 23043 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 23044 @0 glVertex2f(x = 818, y = 339) 23045 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 23046 @0 glVertex2f(x = 818, y = 348) 23047 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 23048 @0 glVertex2f(x = 811, y = 348) 23049 @0 glEnd() 23050 @0 glEnable(cap = GL_BLEND) 23051 @0 glEnable(cap = GL_ALPHA_TEST) 23052 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23053 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23054 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23055 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23056 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23057 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23058 @0 glMatrixMode(mode = GL_TEXTURE) 23059 @0 glLoadIdentity() 23060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23066 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23067 @0 glBegin(mode = GL_QUADS) 23068 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 23069 @0 glVertex2f(x = 819, y = 338) 23070 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 23071 @0 glVertex2f(x = 825, y = 338) 23072 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 23073 @0 glVertex2f(x = 825, y = 348) 23074 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 23075 @0 glVertex2f(x = 819, y = 348) 23076 @0 glEnd() 23077 @0 glEnable(cap = GL_BLEND) 23078 @0 glEnable(cap = GL_ALPHA_TEST) 23079 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23081 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23083 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23084 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23085 @0 glMatrixMode(mode = GL_TEXTURE) 23086 @0 glLoadIdentity() 23087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23093 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23094 @0 glBegin(mode = GL_QUADS) 23095 @0 glTexCoord2f(s = 0.75, t = 0.140625) 23096 @0 glVertex2f(x = 826, y = 341) 23097 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 23098 @0 glVertex2f(x = 832, y = 341) 23099 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 23100 @0 glVertex2f(x = 832, y = 348) 23101 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 23102 @0 glVertex2f(x = 826, y = 348) 23103 @0 glEnd() 23104 @0 glEnable(cap = GL_BLEND) 23105 @0 glEnable(cap = GL_ALPHA_TEST) 23106 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23107 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23108 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23109 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23110 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23111 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23112 @0 glMatrixMode(mode = GL_TEXTURE) 23113 @0 glLoadIdentity() 23114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23120 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23121 @0 glBegin(mode = GL_QUADS) 23122 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 23123 @0 glVertex2f(x = 832, y = 340) 23124 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 23125 @0 glVertex2f(x = 839, y = 340) 23126 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 23127 @0 glVertex2f(x = 839, y = 351) 23128 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 23129 @0 glVertex2f(x = 832, y = 351) 23130 @0 glEnd() 23131 @0 glEnable(cap = GL_BLEND) 23132 @0 glEnable(cap = GL_ALPHA_TEST) 23133 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23134 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23135 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23136 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23137 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23138 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23139 @0 glMatrixMode(mode = GL_TEXTURE) 23140 @0 glLoadIdentity() 23141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23147 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23148 @0 glBegin(mode = GL_QUADS) 23149 @0 glTexCoord2f(s = 0, t = 0.1875) 23150 @0 glVertex2f(x = 839, y = 341) 23151 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 23152 @0 glVertex2f(x = 846, y = 341) 23153 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 23154 @0 glVertex2f(x = 846, y = 348) 23155 @0 glTexCoord2f(s = 0, t = 0.2148438) 23156 @0 glVertex2f(x = 839, y = 348) 23157 @0 glEnd() 23158 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23159 @0 glDisable(cap = GL_TEXTURE_2D) 23160 @0 glDisable(cap = GL_BLEND) 23161 @0 glDisable(cap = GL_ALPHA_TEST) 23162 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 23163 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 23164 @0 glDisable(cap = GL_BLEND) 23165 @0 glDisable(cap = GL_ALPHA_TEST) 23166 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 23167 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 23168 @0 glEnable(cap = GL_BLEND) 23169 @0 glEnable(cap = GL_ALPHA_TEST) 23170 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23171 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 23172 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 23173 @0 glDisable(cap = GL_BLEND) 23174 @0 glDisable(cap = GL_ALPHA_TEST) 23175 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 23176 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 23177 @0 glEnable(cap = GL_BLEND) 23178 @0 glEnable(cap = GL_ALPHA_TEST) 23179 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23180 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 23181 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 23182 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23183 @0 glEnable(cap = GL_TEXTURE_2D) 23184 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 23185 @0 glEnable(cap = GL_BLEND) 23186 @0 glEnable(cap = GL_ALPHA_TEST) 23187 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23188 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23189 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23190 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23191 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23192 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23193 @0 glMatrixMode(mode = GL_TEXTURE) 23194 @0 glLoadIdentity() 23195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 23196 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 23197 @0 glBegin(mode = GL_QUADS) 23198 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 23199 @0 glVertex2f(x = 867, y = 340) 23200 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 23201 @0 glVertex2f(x = 874, y = 340) 23202 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 23203 @0 glVertex2f(x = 874, y = 349) 23204 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 23205 @0 glVertex2f(x = 867, y = 349) 23206 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 23207 @0 glVertex2f(x = 875, y = 342) 23208 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 23209 @0 glVertex2f(x = 881, y = 342) 23210 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 23211 @0 glVertex2f(x = 881, y = 349) 23212 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 23213 @0 glVertex2f(x = 875, y = 349) 23214 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 23215 @0 glVertex2f(x = 881, y = 342) 23216 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 23217 @0 glVertex2f(x = 888, y = 342) 23218 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 23219 @0 glVertex2f(x = 888, y = 349) 23220 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 23221 @0 glVertex2f(x = 881, y = 349) 23222 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 23223 @0 glVertex2f(x = 888, y = 339) 23224 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 23225 @0 glVertex2f(x = 895, y = 339) 23226 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 23227 @0 glVertex2f(x = 895, y = 349) 23228 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 23229 @0 glVertex2f(x = 888, y = 349) 23230 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 23231 @0 glVertex2f(x = 896, y = 339) 23232 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 23233 @0 glVertex2f(x = 902, y = 339) 23234 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 23235 @0 glVertex2f(x = 902, y = 349) 23236 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 23237 @0 glVertex2f(x = 896, y = 349) 23238 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 23239 @0 glVertex2f(x = 902, y = 340) 23240 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 23241 @0 glVertex2f(x = 909, y = 340) 23242 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 23243 @0 glVertex2f(x = 909, y = 349) 23244 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 23245 @0 glVertex2f(x = 902, y = 349) 23246 @0 glTexCoord2f(s = 0, t = 0.1875) 23247 @0 glVertex2f(x = 909, y = 342) 23248 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 23249 @0 glVertex2f(x = 916, y = 342) 23250 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 23251 @0 glVertex2f(x = 916, y = 349) 23252 @0 glTexCoord2f(s = 0, t = 0.2148438) 23253 @0 glVertex2f(x = 909, y = 349) 23254 @0 glEnd() 23255 @0 glEnable(cap = GL_BLEND) 23256 @0 glEnable(cap = GL_ALPHA_TEST) 23257 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23258 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23259 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23260 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23261 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23262 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23263 @0 glMatrixMode(mode = GL_TEXTURE) 23264 @0 glLoadIdentity() 23265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23271 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23272 @0 glBegin(mode = GL_QUADS) 23273 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 23274 @0 glVertex2f(x = 866, y = 339) 23275 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 23276 @0 glVertex2f(x = 873, y = 339) 23277 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 23278 @0 glVertex2f(x = 873, y = 348) 23279 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 23280 @0 glVertex2f(x = 866, y = 348) 23281 @0 glEnd() 23282 @0 glEnable(cap = GL_BLEND) 23283 @0 glEnable(cap = GL_ALPHA_TEST) 23284 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23285 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23286 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23287 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23288 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23289 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23290 @0 glMatrixMode(mode = GL_TEXTURE) 23291 @0 glLoadIdentity() 23292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23298 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23299 @0 glBegin(mode = GL_QUADS) 23300 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 23301 @0 glVertex2f(x = 874, y = 341) 23302 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 23303 @0 glVertex2f(x = 880, y = 341) 23304 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 23305 @0 glVertex2f(x = 880, y = 348) 23306 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 23307 @0 glVertex2f(x = 874, y = 348) 23308 @0 glEnd() 23309 @0 glEnable(cap = GL_BLEND) 23310 @0 glEnable(cap = GL_ALPHA_TEST) 23311 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23312 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23313 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23314 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23315 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23316 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23317 @0 glMatrixMode(mode = GL_TEXTURE) 23318 @0 glLoadIdentity() 23319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23325 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23326 @0 glBegin(mode = GL_QUADS) 23327 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 23328 @0 glVertex2f(x = 880, y = 341) 23329 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 23330 @0 glVertex2f(x = 887, y = 341) 23331 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 23332 @0 glVertex2f(x = 887, y = 348) 23333 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 23334 @0 glVertex2f(x = 880, y = 348) 23335 @0 glEnd() 23336 @0 glEnable(cap = GL_BLEND) 23337 @0 glEnable(cap = GL_ALPHA_TEST) 23338 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23339 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23340 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23341 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23342 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23343 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23344 @0 glMatrixMode(mode = GL_TEXTURE) 23345 @0 glLoadIdentity() 23346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23352 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23353 @0 glBegin(mode = GL_QUADS) 23354 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 23355 @0 glVertex2f(x = 887, y = 338) 23356 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 23357 @0 glVertex2f(x = 894, y = 338) 23358 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 23359 @0 glVertex2f(x = 894, y = 348) 23360 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 23361 @0 glVertex2f(x = 887, y = 348) 23362 @0 glEnd() 23363 @0 glEnable(cap = GL_BLEND) 23364 @0 glEnable(cap = GL_ALPHA_TEST) 23365 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23366 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23367 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23368 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23369 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23370 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23371 @0 glMatrixMode(mode = GL_TEXTURE) 23372 @0 glLoadIdentity() 23373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23379 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23380 @0 glBegin(mode = GL_QUADS) 23381 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 23382 @0 glVertex2f(x = 895, y = 338) 23383 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 23384 @0 glVertex2f(x = 901, y = 338) 23385 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 23386 @0 glVertex2f(x = 901, y = 348) 23387 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 23388 @0 glVertex2f(x = 895, y = 348) 23389 @0 glEnd() 23390 @0 glEnable(cap = GL_BLEND) 23391 @0 glEnable(cap = GL_ALPHA_TEST) 23392 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23393 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23394 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23395 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23396 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23397 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23398 @0 glMatrixMode(mode = GL_TEXTURE) 23399 @0 glLoadIdentity() 23400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23406 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23407 @0 glBegin(mode = GL_QUADS) 23408 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 23409 @0 glVertex2f(x = 901, y = 339) 23410 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 23411 @0 glVertex2f(x = 908, y = 339) 23412 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 23413 @0 glVertex2f(x = 908, y = 348) 23414 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 23415 @0 glVertex2f(x = 901, y = 348) 23416 @0 glEnd() 23417 @0 glEnable(cap = GL_BLEND) 23418 @0 glEnable(cap = GL_ALPHA_TEST) 23419 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23420 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23422 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23424 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23425 @0 glMatrixMode(mode = GL_TEXTURE) 23426 @0 glLoadIdentity() 23427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23433 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23434 @0 glBegin(mode = GL_QUADS) 23435 @0 glTexCoord2f(s = 0, t = 0.1875) 23436 @0 glVertex2f(x = 908, y = 341) 23437 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 23438 @0 glVertex2f(x = 915, y = 341) 23439 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 23440 @0 glVertex2f(x = 915, y = 348) 23441 @0 glTexCoord2f(s = 0, t = 0.2148438) 23442 @0 glVertex2f(x = 908, y = 348) 23443 @0 glEnd() 23444 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23445 @0 glDisable(cap = GL_TEXTURE_2D) 23446 @0 glDisable(cap = GL_BLEND) 23447 @0 glDisable(cap = GL_ALPHA_TEST) 23448 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 23449 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 23450 @0 glDisable(cap = GL_BLEND) 23451 @0 glDisable(cap = GL_ALPHA_TEST) 23452 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 23453 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 23454 @0 glEnable(cap = GL_BLEND) 23455 @0 glEnable(cap = GL_ALPHA_TEST) 23456 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23457 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 23458 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 23459 @0 glDisable(cap = GL_BLEND) 23460 @0 glDisable(cap = GL_ALPHA_TEST) 23461 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 23462 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 23463 @0 glEnable(cap = GL_BLEND) 23464 @0 glEnable(cap = GL_ALPHA_TEST) 23465 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23466 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 23467 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 23468 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23469 @0 glEnable(cap = GL_TEXTURE_2D) 23470 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 23471 @0 glEnable(cap = GL_BLEND) 23472 @0 glEnable(cap = GL_ALPHA_TEST) 23473 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23474 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23476 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23478 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23479 @0 glMatrixMode(mode = GL_TEXTURE) 23480 @0 glLoadIdentity() 23481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 23482 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 23483 @0 glBegin(mode = GL_QUADS) 23484 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 23485 @0 glVertex2f(x = 549, y = 339) 23486 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 23487 @0 glVertex2f(x = 556, y = 339) 23488 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 23489 @0 glVertex2f(x = 556, y = 348) 23490 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 23491 @0 glVertex2f(x = 549, y = 348) 23492 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 23493 @0 glVertex2f(x = 556, y = 339) 23494 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 23495 @0 glVertex2f(x = 563, y = 339) 23496 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 23497 @0 glVertex2f(x = 563, y = 348) 23498 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 23499 @0 glVertex2f(x = 556, y = 348) 23500 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 23501 @0 glVertex2f(x = 563, y = 341) 23502 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 23503 @0 glVertex2f(x = 570, y = 341) 23504 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 23505 @0 glVertex2f(x = 570, y = 349) 23506 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 23507 @0 glVertex2f(x = 563, y = 349) 23508 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 23509 @0 glVertex2f(x = 571, y = 341) 23510 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 23511 @0 glVertex2f(x = 577, y = 341) 23512 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 23513 @0 glVertex2f(x = 577, y = 348) 23514 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 23515 @0 glVertex2f(x = 571, y = 348) 23516 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 23517 @0 glVertex2f(x = 577, y = 339) 23518 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 23519 @0 glVertex2f(x = 584, y = 339) 23520 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 23521 @0 glVertex2f(x = 584, y = 348) 23522 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 23523 @0 glVertex2f(x = 577, y = 348) 23524 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 23525 @0 glVertex2f(x = 591, y = 339) 23526 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 23527 @0 glVertex2f(x = 598, y = 339) 23528 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 23529 @0 glVertex2f(x = 598, y = 348) 23530 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 23531 @0 glVertex2f(x = 591, y = 348) 23532 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 23533 @0 glVertex2f(x = 598, y = 341) 23534 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 23535 @0 glVertex2f(x = 605, y = 341) 23536 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 23537 @0 glVertex2f(x = 605, y = 349) 23538 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 23539 @0 glVertex2f(x = 598, y = 349) 23540 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 23541 @0 glVertex2f(x = 605, y = 341) 23542 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 23543 @0 glVertex2f(x = 612, y = 341) 23544 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 23545 @0 glVertex2f(x = 612, y = 348) 23546 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 23547 @0 glVertex2f(x = 605, y = 348) 23548 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 23549 @0 glVertex2f(x = 612, y = 341) 23550 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 23551 @0 glVertex2f(x = 619, y = 341) 23552 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 23553 @0 glVertex2f(x = 619, y = 348) 23554 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 23555 @0 glVertex2f(x = 612, y = 348) 23556 @0 glEnd() 23557 @0 glEnable(cap = GL_BLEND) 23558 @0 glEnable(cap = GL_ALPHA_TEST) 23559 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23561 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23563 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23564 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23565 @0 glMatrixMode(mode = GL_TEXTURE) 23566 @0 glLoadIdentity() 23567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23573 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23574 @0 glBegin(mode = GL_QUADS) 23575 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 23576 @0 glVertex2f(x = 548, y = 338) 23577 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 23578 @0 glVertex2f(x = 555, y = 338) 23579 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 23580 @0 glVertex2f(x = 555, y = 347) 23581 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 23582 @0 glVertex2f(x = 548, y = 347) 23583 @0 glEnd() 23584 @0 glEnable(cap = GL_BLEND) 23585 @0 glEnable(cap = GL_ALPHA_TEST) 23586 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23587 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23588 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23589 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23590 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23591 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23592 @0 glMatrixMode(mode = GL_TEXTURE) 23593 @0 glLoadIdentity() 23594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23600 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23601 @0 glBegin(mode = GL_QUADS) 23602 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 23603 @0 glVertex2f(x = 555, y = 338) 23604 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 23605 @0 glVertex2f(x = 562, y = 338) 23606 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 23607 @0 glVertex2f(x = 562, y = 347) 23608 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 23609 @0 glVertex2f(x = 555, y = 347) 23610 @0 glEnd() 23611 @0 glEnable(cap = GL_BLEND) 23612 @0 glEnable(cap = GL_ALPHA_TEST) 23613 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23615 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23617 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23618 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23619 @0 glMatrixMode(mode = GL_TEXTURE) 23620 @0 glLoadIdentity() 23621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23627 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23628 @0 glBegin(mode = GL_QUADS) 23629 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 23630 @0 glVertex2f(x = 562, y = 340) 23631 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 23632 @0 glVertex2f(x = 569, y = 340) 23633 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 23634 @0 glVertex2f(x = 569, y = 348) 23635 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 23636 @0 glVertex2f(x = 562, y = 348) 23637 @0 glEnd() 23638 @0 glEnable(cap = GL_BLEND) 23639 @0 glEnable(cap = GL_ALPHA_TEST) 23640 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23641 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23642 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23643 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23644 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23645 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23646 @0 glMatrixMode(mode = GL_TEXTURE) 23647 @0 glLoadIdentity() 23648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23654 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23655 @0 glBegin(mode = GL_QUADS) 23656 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 23657 @0 glVertex2f(x = 570, y = 340) 23658 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 23659 @0 glVertex2f(x = 576, y = 340) 23660 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 23661 @0 glVertex2f(x = 576, y = 347) 23662 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 23663 @0 glVertex2f(x = 570, y = 347) 23664 @0 glEnd() 23665 @0 glEnable(cap = GL_BLEND) 23666 @0 glEnable(cap = GL_ALPHA_TEST) 23667 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23668 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23669 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23670 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23671 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23672 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23673 @0 glMatrixMode(mode = GL_TEXTURE) 23674 @0 glLoadIdentity() 23675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23681 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23682 @0 glBegin(mode = GL_QUADS) 23683 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 23684 @0 glVertex2f(x = 576, y = 338) 23685 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 23686 @0 glVertex2f(x = 583, y = 338) 23687 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 23688 @0 glVertex2f(x = 583, y = 347) 23689 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 23690 @0 glVertex2f(x = 576, y = 347) 23691 @0 glEnd() 23692 @0 glEnable(cap = GL_BLEND) 23693 @0 glEnable(cap = GL_ALPHA_TEST) 23694 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23696 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23698 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23699 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23700 @0 glMatrixMode(mode = GL_TEXTURE) 23701 @0 glLoadIdentity() 23702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23708 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23709 @0 glBegin(mode = GL_QUADS) 23710 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 23711 @0 glVertex2f(x = 590, y = 338) 23712 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 23713 @0 glVertex2f(x = 597, y = 338) 23714 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 23715 @0 glVertex2f(x = 597, y = 347) 23716 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 23717 @0 glVertex2f(x = 590, y = 347) 23718 @0 glEnd() 23719 @0 glEnable(cap = GL_BLEND) 23720 @0 glEnable(cap = GL_ALPHA_TEST) 23721 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23723 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23725 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23726 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23727 @0 glMatrixMode(mode = GL_TEXTURE) 23728 @0 glLoadIdentity() 23729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23735 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23736 @0 glBegin(mode = GL_QUADS) 23737 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 23738 @0 glVertex2f(x = 597, y = 340) 23739 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 23740 @0 glVertex2f(x = 604, y = 340) 23741 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 23742 @0 glVertex2f(x = 604, y = 348) 23743 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 23744 @0 glVertex2f(x = 597, y = 348) 23745 @0 glEnd() 23746 @0 glEnable(cap = GL_BLEND) 23747 @0 glEnable(cap = GL_ALPHA_TEST) 23748 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23749 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23750 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23751 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23752 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23753 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23754 @0 glMatrixMode(mode = GL_TEXTURE) 23755 @0 glLoadIdentity() 23756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23762 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23763 @0 glBegin(mode = GL_QUADS) 23764 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 23765 @0 glVertex2f(x = 604, y = 340) 23766 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 23767 @0 glVertex2f(x = 611, y = 340) 23768 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 23769 @0 glVertex2f(x = 611, y = 347) 23770 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 23771 @0 glVertex2f(x = 604, y = 347) 23772 @0 glEnd() 23773 @0 glEnable(cap = GL_BLEND) 23774 @0 glEnable(cap = GL_ALPHA_TEST) 23775 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23776 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23777 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23778 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23779 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23780 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23781 @0 glMatrixMode(mode = GL_TEXTURE) 23782 @0 glLoadIdentity() 23783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23789 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23790 @0 glBegin(mode = GL_QUADS) 23791 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 23792 @0 glVertex2f(x = 611, y = 340) 23793 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 23794 @0 glVertex2f(x = 618, y = 340) 23795 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 23796 @0 glVertex2f(x = 618, y = 347) 23797 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 23798 @0 glVertex2f(x = 611, y = 347) 23799 @0 glEnd() 23800 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23801 @0 glDisable(cap = GL_TEXTURE_2D) 23802 @0 glDisable(cap = GL_BLEND) 23803 @0 glDisable(cap = GL_ALPHA_TEST) 23804 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 23805 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 23806 @0 glDisable(cap = GL_BLEND) 23807 @0 glDisable(cap = GL_ALPHA_TEST) 23808 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 23809 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 23810 @0 glEnable(cap = GL_BLEND) 23811 @0 glEnable(cap = GL_ALPHA_TEST) 23812 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23813 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 23814 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 23815 @0 glDisable(cap = GL_BLEND) 23816 @0 glDisable(cap = GL_ALPHA_TEST) 23817 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 23818 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 23819 @0 glDisable(cap = GL_BLEND) 23820 @0 glDisable(cap = GL_ALPHA_TEST) 23821 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 23822 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 23823 @0 glEnable(cap = GL_BLEND) 23824 @0 glEnable(cap = GL_ALPHA_TEST) 23825 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23826 @0 glBegin(mode = GL_QUADS) 23827 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 23828 @0 glVertex2f(x = 1053, y = 864) 23829 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 23830 @0 glVertex2f(x = 1338, y = 864) 23831 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 23832 @0 glVertex2f(x = 1338, y = 937) 23833 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 23834 @0 glVertex2f(x = 1053, y = 937) 23835 @0 glEnd() 23836 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23837 @0 glEnable(cap = GL_TEXTURE_2D) 23838 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 23839 @0 glEnable(cap = GL_BLEND) 23840 @0 glEnable(cap = GL_ALPHA_TEST) 23841 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23842 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23843 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23844 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23845 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23846 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23847 @0 glMatrixMode(mode = GL_TEXTURE) 23848 @0 glLoadIdentity() 23849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 23850 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 23851 @0 glBegin(mode = GL_QUADS) 23852 @0 glTexCoord2f(s = 0.75, t = 0.046875) 23853 @0 glVertex2f(x = 1176, y = 897) 23854 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 23855 @0 glVertex2f(x = 1183, y = 897) 23856 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 23857 @0 glVertex2f(x = 1183, y = 906) 23858 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 23859 @0 glVertex2f(x = 1176, y = 906) 23860 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 23861 @0 glVertex2f(x = 1183, y = 899) 23862 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 23863 @0 glVertex2f(x = 1190, y = 899) 23864 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 23865 @0 glVertex2f(x = 1190, y = 906) 23866 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 23867 @0 glVertex2f(x = 1183, y = 906) 23868 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 23869 @0 glVertex2f(x = 1190, y = 896) 23870 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 23871 @0 glVertex2f(x = 1197, y = 896) 23872 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 23873 @0 glVertex2f(x = 1197, y = 906) 23874 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 23875 @0 glVertex2f(x = 1190, y = 906) 23876 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 23877 @0 glVertex2f(x = 1197, y = 899) 23878 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 23879 @0 glVertex2f(x = 1204, y = 899) 23880 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 23881 @0 glVertex2f(x = 1204, y = 906) 23882 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 23883 @0 glVertex2f(x = 1197, y = 906) 23884 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 23885 @0 glVertex2f(x = 1204, y = 897) 23886 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 23887 @0 glVertex2f(x = 1211, y = 897) 23888 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 23889 @0 glVertex2f(x = 1211, y = 906) 23890 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 23891 @0 glVertex2f(x = 1204, y = 906) 23892 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 23893 @0 glVertex2f(x = 1211, y = 899) 23894 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 23895 @0 glVertex2f(x = 1218, y = 899) 23896 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 23897 @0 glVertex2f(x = 1218, y = 906) 23898 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 23899 @0 glVertex2f(x = 1211, y = 906) 23900 @0 glEnd() 23901 @0 glEnable(cap = GL_BLEND) 23902 @0 glEnable(cap = GL_ALPHA_TEST) 23903 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23904 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23905 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23906 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23907 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23908 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23909 @0 glMatrixMode(mode = GL_TEXTURE) 23910 @0 glLoadIdentity() 23911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23917 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23918 @0 glBegin(mode = GL_QUADS) 23919 @0 glTexCoord2f(s = 0.75, t = 0.046875) 23920 @0 glVertex2f(x = 1175, y = 896) 23921 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 23922 @0 glVertex2f(x = 1182, y = 896) 23923 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 23924 @0 glVertex2f(x = 1182, y = 905) 23925 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 23926 @0 glVertex2f(x = 1175, y = 905) 23927 @0 glEnd() 23928 @0 glEnable(cap = GL_BLEND) 23929 @0 glEnable(cap = GL_ALPHA_TEST) 23930 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23931 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23933 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23934 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23935 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23936 @0 glMatrixMode(mode = GL_TEXTURE) 23937 @0 glLoadIdentity() 23938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23944 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23945 @0 glBegin(mode = GL_QUADS) 23946 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 23947 @0 glVertex2f(x = 1182, y = 898) 23948 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 23949 @0 glVertex2f(x = 1189, y = 898) 23950 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 23951 @0 glVertex2f(x = 1189, y = 905) 23952 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 23953 @0 glVertex2f(x = 1182, y = 905) 23954 @0 glEnd() 23955 @0 glEnable(cap = GL_BLEND) 23956 @0 glEnable(cap = GL_ALPHA_TEST) 23957 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23958 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23959 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23960 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23961 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23962 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23963 @0 glMatrixMode(mode = GL_TEXTURE) 23964 @0 glLoadIdentity() 23965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23971 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23972 @0 glBegin(mode = GL_QUADS) 23973 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 23974 @0 glVertex2f(x = 1189, y = 895) 23975 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 23976 @0 glVertex2f(x = 1196, y = 895) 23977 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 23978 @0 glVertex2f(x = 1196, y = 905) 23979 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 23980 @0 glVertex2f(x = 1189, y = 905) 23981 @0 glEnd() 23982 @0 glEnable(cap = GL_BLEND) 23983 @0 glEnable(cap = GL_ALPHA_TEST) 23984 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 23985 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 23986 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 23987 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 23988 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 23989 @0 glActiveTextureARB(texture = GL_TEXTURE0) 23990 @0 glMatrixMode(mode = GL_TEXTURE) 23991 @0 glLoadIdentity() 23992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 23993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 23994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 23995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 23996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 23997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 23998 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 23999 @0 glBegin(mode = GL_QUADS) 24000 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 24001 @0 glVertex2f(x = 1196, y = 898) 24002 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 24003 @0 glVertex2f(x = 1203, y = 898) 24004 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 24005 @0 glVertex2f(x = 1203, y = 905) 24006 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 24007 @0 glVertex2f(x = 1196, y = 905) 24008 @0 glEnd() 24009 @0 glEnable(cap = GL_BLEND) 24010 @0 glEnable(cap = GL_ALPHA_TEST) 24011 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24012 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24013 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24014 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24015 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24016 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24017 @0 glMatrixMode(mode = GL_TEXTURE) 24018 @0 glLoadIdentity() 24019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24025 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24026 @0 glBegin(mode = GL_QUADS) 24027 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 24028 @0 glVertex2f(x = 1203, y = 896) 24029 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 24030 @0 glVertex2f(x = 1210, y = 896) 24031 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 24032 @0 glVertex2f(x = 1210, y = 905) 24033 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 24034 @0 glVertex2f(x = 1203, y = 905) 24035 @0 glEnd() 24036 @0 glEnable(cap = GL_BLEND) 24037 @0 glEnable(cap = GL_ALPHA_TEST) 24038 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24043 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24044 @0 glMatrixMode(mode = GL_TEXTURE) 24045 @0 glLoadIdentity() 24046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24052 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24053 @0 glBegin(mode = GL_QUADS) 24054 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 24055 @0 glVertex2f(x = 1210, y = 898) 24056 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 24057 @0 glVertex2f(x = 1217, y = 898) 24058 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 24059 @0 glVertex2f(x = 1217, y = 905) 24060 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 24061 @0 glVertex2f(x = 1210, y = 905) 24062 @0 glEnd() 24063 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24064 @0 glDisable(cap = GL_TEXTURE_2D) 24065 @0 glEnable(cap = GL_BLEND) 24066 @0 glEnable(cap = GL_ALPHA_TEST) 24067 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24068 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 24069 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 24070 @0 glDisable(cap = GL_BLEND) 24071 @0 glDisable(cap = GL_ALPHA_TEST) 24072 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 24073 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 24074 @0 glDisable(cap = GL_BLEND) 24075 @0 glDisable(cap = GL_ALPHA_TEST) 24076 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 24077 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 24078 @0 glEnable(cap = GL_BLEND) 24079 @0 glEnable(cap = GL_ALPHA_TEST) 24080 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24081 @0 glBegin(mode = GL_QUADS) 24082 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 24083 @0 glVertex2f(x = 1353, y = 864) 24084 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 24085 @0 glVertex2f(x = 1662, y = 864) 24086 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 24087 @0 glVertex2f(x = 1662, y = 937) 24088 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 24089 @0 glVertex2f(x = 1353, y = 937) 24090 @0 glEnd() 24091 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24092 @0 glEnable(cap = GL_TEXTURE_2D) 24093 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 24094 @0 glEnable(cap = GL_BLEND) 24095 @0 glEnable(cap = GL_ALPHA_TEST) 24096 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24097 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24098 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24099 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24100 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24101 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24102 @0 glMatrixMode(mode = GL_TEXTURE) 24103 @0 glLoadIdentity() 24104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 24105 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 24106 @0 glBegin(mode = GL_QUADS) 24107 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 24108 @0 glVertex2f(x = 1477, y = 897) 24109 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 24110 @0 glVertex2f(x = 1484, y = 897) 24111 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 24112 @0 glVertex2f(x = 1484, y = 906) 24113 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 24114 @0 glVertex2f(x = 1477, y = 906) 24115 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 24116 @0 glVertex2f(x = 1484, y = 899) 24117 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 24118 @0 glVertex2f(x = 1491, y = 899) 24119 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 24120 @0 glVertex2f(x = 1491, y = 906) 24121 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 24122 @0 glVertex2f(x = 1484, y = 906) 24123 @0 glTexCoord2f(s = 0.75, t = 0.140625) 24124 @0 glVertex2f(x = 1492, y = 899) 24125 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 24126 @0 glVertex2f(x = 1498, y = 899) 24127 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 24128 @0 glVertex2f(x = 1498, y = 906) 24129 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 24130 @0 glVertex2f(x = 1492, y = 906) 24131 @0 glTexCoord2f(s = 0.375, t = 0.140625) 24132 @0 glVertex2f(x = 1499, y = 896) 24133 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 24134 @0 glVertex2f(x = 1505, y = 896) 24135 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 24136 @0 glVertex2f(x = 1505, y = 906) 24137 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 24138 @0 glVertex2f(x = 1499, y = 906) 24139 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 24140 @0 glVertex2f(x = 1506, y = 896) 24141 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 24142 @0 glVertex2f(x = 1512, y = 896) 24143 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 24144 @0 glVertex2f(x = 1512, y = 906) 24145 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 24146 @0 glVertex2f(x = 1506, y = 906) 24147 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 24148 @0 glVertex2f(x = 1512, y = 898) 24149 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 24150 @0 glVertex2f(x = 1519, y = 898) 24151 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 24152 @0 glVertex2f(x = 1519, y = 909) 24153 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 24154 @0 glVertex2f(x = 1512, y = 909) 24155 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 24156 @0 glVertex2f(x = 1520, y = 899) 24157 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 24158 @0 glVertex2f(x = 1526, y = 899) 24159 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 24160 @0 glVertex2f(x = 1526, y = 906) 24161 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 24162 @0 glVertex2f(x = 1520, y = 906) 24163 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 24164 @0 glVertex2f(x = 1527, y = 899) 24165 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 24166 @0 glVertex2f(x = 1533, y = 899) 24167 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 24168 @0 glVertex2f(x = 1533, y = 906) 24169 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 24170 @0 glVertex2f(x = 1527, y = 906) 24171 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 24172 @0 glVertex2f(x = 1533, y = 899) 24173 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 24174 @0 glVertex2f(x = 1540, y = 899) 24175 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 24176 @0 glVertex2f(x = 1540, y = 906) 24177 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 24178 @0 glVertex2f(x = 1533, y = 906) 24179 @0 glEnd() 24180 @0 glEnable(cap = GL_BLEND) 24181 @0 glEnable(cap = GL_ALPHA_TEST) 24182 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24183 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24184 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24185 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24186 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24187 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24188 @0 glMatrixMode(mode = GL_TEXTURE) 24189 @0 glLoadIdentity() 24190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24196 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24197 @0 glBegin(mode = GL_QUADS) 24198 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 24199 @0 glVertex2f(x = 1476, y = 896) 24200 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 24201 @0 glVertex2f(x = 1483, y = 896) 24202 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 24203 @0 glVertex2f(x = 1483, y = 905) 24204 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 24205 @0 glVertex2f(x = 1476, y = 905) 24206 @0 glEnd() 24207 @0 glEnable(cap = GL_BLEND) 24208 @0 glEnable(cap = GL_ALPHA_TEST) 24209 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24210 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24211 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24212 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24213 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24214 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24215 @0 glMatrixMode(mode = GL_TEXTURE) 24216 @0 glLoadIdentity() 24217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24223 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24224 @0 glBegin(mode = GL_QUADS) 24225 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 24226 @0 glVertex2f(x = 1483, y = 898) 24227 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 24228 @0 glVertex2f(x = 1490, y = 898) 24229 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 24230 @0 glVertex2f(x = 1490, y = 905) 24231 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 24232 @0 glVertex2f(x = 1483, y = 905) 24233 @0 glEnd() 24234 @0 glEnable(cap = GL_BLEND) 24235 @0 glEnable(cap = GL_ALPHA_TEST) 24236 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24237 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24238 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24239 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24240 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24241 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24242 @0 glMatrixMode(mode = GL_TEXTURE) 24243 @0 glLoadIdentity() 24244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24250 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24251 @0 glBegin(mode = GL_QUADS) 24252 @0 glTexCoord2f(s = 0.75, t = 0.140625) 24253 @0 glVertex2f(x = 1491, y = 898) 24254 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 24255 @0 glVertex2f(x = 1497, y = 898) 24256 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 24257 @0 glVertex2f(x = 1497, y = 905) 24258 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 24259 @0 glVertex2f(x = 1491, y = 905) 24260 @0 glEnd() 24261 @0 glEnable(cap = GL_BLEND) 24262 @0 glEnable(cap = GL_ALPHA_TEST) 24263 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24264 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24265 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24266 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24267 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24268 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24269 @0 glMatrixMode(mode = GL_TEXTURE) 24270 @0 glLoadIdentity() 24271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24277 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24278 @0 glBegin(mode = GL_QUADS) 24279 @0 glTexCoord2f(s = 0.375, t = 0.140625) 24280 @0 glVertex2f(x = 1498, y = 895) 24281 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 24282 @0 glVertex2f(x = 1504, y = 895) 24283 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 24284 @0 glVertex2f(x = 1504, y = 905) 24285 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 24286 @0 glVertex2f(x = 1498, y = 905) 24287 @0 glEnd() 24288 @0 glEnable(cap = GL_BLEND) 24289 @0 glEnable(cap = GL_ALPHA_TEST) 24290 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24291 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24293 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24294 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24295 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24296 @0 glMatrixMode(mode = GL_TEXTURE) 24297 @0 glLoadIdentity() 24298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24304 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24305 @0 glBegin(mode = GL_QUADS) 24306 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 24307 @0 glVertex2f(x = 1505, y = 895) 24308 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 24309 @0 glVertex2f(x = 1511, y = 895) 24310 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 24311 @0 glVertex2f(x = 1511, y = 905) 24312 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 24313 @0 glVertex2f(x = 1505, y = 905) 24314 @0 glEnd() 24315 @0 glEnable(cap = GL_BLEND) 24316 @0 glEnable(cap = GL_ALPHA_TEST) 24317 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24319 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24321 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24322 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24323 @0 glMatrixMode(mode = GL_TEXTURE) 24324 @0 glLoadIdentity() 24325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24331 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24332 @0 glBegin(mode = GL_QUADS) 24333 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 24334 @0 glVertex2f(x = 1511, y = 897) 24335 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 24336 @0 glVertex2f(x = 1518, y = 897) 24337 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 24338 @0 glVertex2f(x = 1518, y = 908) 24339 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 24340 @0 glVertex2f(x = 1511, y = 908) 24341 @0 glEnd() 24342 @0 glEnable(cap = GL_BLEND) 24343 @0 glEnable(cap = GL_ALPHA_TEST) 24344 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24345 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24346 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24347 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24348 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24349 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24350 @0 glMatrixMode(mode = GL_TEXTURE) 24351 @0 glLoadIdentity() 24352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24358 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24359 @0 glBegin(mode = GL_QUADS) 24360 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 24361 @0 glVertex2f(x = 1519, y = 898) 24362 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 24363 @0 glVertex2f(x = 1525, y = 898) 24364 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 24365 @0 glVertex2f(x = 1525, y = 905) 24366 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 24367 @0 glVertex2f(x = 1519, y = 905) 24368 @0 glEnd() 24369 @0 glEnable(cap = GL_BLEND) 24370 @0 glEnable(cap = GL_ALPHA_TEST) 24371 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24372 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24373 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24374 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24375 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24376 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24377 @0 glMatrixMode(mode = GL_TEXTURE) 24378 @0 glLoadIdentity() 24379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24385 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24386 @0 glBegin(mode = GL_QUADS) 24387 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 24388 @0 glVertex2f(x = 1526, y = 898) 24389 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 24390 @0 glVertex2f(x = 1532, y = 898) 24391 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 24392 @0 glVertex2f(x = 1532, y = 905) 24393 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 24394 @0 glVertex2f(x = 1526, y = 905) 24395 @0 glEnd() 24396 @0 glEnable(cap = GL_BLEND) 24397 @0 glEnable(cap = GL_ALPHA_TEST) 24398 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24399 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24400 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24401 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24402 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24403 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24404 @0 glMatrixMode(mode = GL_TEXTURE) 24405 @0 glLoadIdentity() 24406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24412 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24413 @0 glBegin(mode = GL_QUADS) 24414 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 24415 @0 glVertex2f(x = 1532, y = 898) 24416 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 24417 @0 glVertex2f(x = 1539, y = 898) 24418 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 24419 @0 glVertex2f(x = 1539, y = 905) 24420 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 24421 @0 glVertex2f(x = 1532, y = 905) 24422 @0 glEnd() 24423 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24424 @0 glDisable(cap = GL_TEXTURE_2D) 24425 @0 glEnable(cap = GL_BLEND) 24426 @0 glEnable(cap = GL_ALPHA_TEST) 24427 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24428 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 24429 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 24430 @0 glDisable(cap = GL_BLEND) 24431 @0 glDisable(cap = GL_ALPHA_TEST) 24432 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 24433 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 24434 @0 glDisable(cap = GL_BLEND) 24435 @0 glDisable(cap = GL_ALPHA_TEST) 24436 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 24437 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 24438 @0 glEnable(cap = GL_BLEND) 24439 @0 glEnable(cap = GL_ALPHA_TEST) 24440 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24441 @0 glBegin(mode = GL_QUADS) 24442 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 24443 @0 glVertex2f(x = 1677, y = 864) 24444 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 24445 @0 glVertex2f(x = 1950, y = 864) 24446 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 24447 @0 glVertex2f(x = 1950, y = 937) 24448 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 24449 @0 glVertex2f(x = 1677, y = 937) 24450 @0 glEnd() 24451 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24452 @0 glEnable(cap = GL_TEXTURE_2D) 24453 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 24454 @0 glEnable(cap = GL_BLEND) 24455 @0 glEnable(cap = GL_ALPHA_TEST) 24456 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24461 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24462 @0 glMatrixMode(mode = GL_TEXTURE) 24463 @0 glLoadIdentity() 24464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 24465 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 24466 @0 glBegin(mode = GL_QUADS) 24467 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 24468 @0 glVertex2f(x = 1804, y = 897) 24469 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 24470 @0 glVertex2f(x = 1811, y = 897) 24471 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 24472 @0 glVertex2f(x = 1811, y = 906) 24473 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 24474 @0 glVertex2f(x = 1804, y = 906) 24475 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 24476 @0 glVertex2f(x = 1811, y = 899) 24477 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 24478 @0 glVertex2f(x = 1818, y = 899) 24479 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 24480 @0 glVertex2f(x = 1818, y = 906) 24481 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 24482 @0 glVertex2f(x = 1811, y = 906) 24483 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 24484 @0 glVertex2f(x = 1818, y = 899) 24485 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 24486 @0 glVertex2f(x = 1826, y = 899) 24487 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 24488 @0 glVertex2f(x = 1826, y = 906) 24489 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 24490 @0 glVertex2f(x = 1818, y = 906) 24491 @0 glEnd() 24492 @0 glEnable(cap = GL_BLEND) 24493 @0 glEnable(cap = GL_ALPHA_TEST) 24494 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24495 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24496 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24497 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24498 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24499 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24500 @0 glMatrixMode(mode = GL_TEXTURE) 24501 @0 glLoadIdentity() 24502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24508 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24509 @0 glBegin(mode = GL_QUADS) 24510 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 24511 @0 glVertex2f(x = 1803, y = 896) 24512 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 24513 @0 glVertex2f(x = 1810, y = 896) 24514 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 24515 @0 glVertex2f(x = 1810, y = 905) 24516 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 24517 @0 glVertex2f(x = 1803, y = 905) 24518 @0 glEnd() 24519 @0 glEnable(cap = GL_BLEND) 24520 @0 glEnable(cap = GL_ALPHA_TEST) 24521 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24522 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24523 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24524 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24525 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24526 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24527 @0 glMatrixMode(mode = GL_TEXTURE) 24528 @0 glLoadIdentity() 24529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24535 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24536 @0 glBegin(mode = GL_QUADS) 24537 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 24538 @0 glVertex2f(x = 1810, y = 898) 24539 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 24540 @0 glVertex2f(x = 1817, y = 898) 24541 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 24542 @0 glVertex2f(x = 1817, y = 905) 24543 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 24544 @0 glVertex2f(x = 1810, y = 905) 24545 @0 glEnd() 24546 @0 glEnable(cap = GL_BLEND) 24547 @0 glEnable(cap = GL_ALPHA_TEST) 24548 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24549 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24550 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24551 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24552 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24553 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24554 @0 glMatrixMode(mode = GL_TEXTURE) 24555 @0 glLoadIdentity() 24556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24562 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24563 @0 glBegin(mode = GL_QUADS) 24564 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 24565 @0 glVertex2f(x = 1817, y = 898) 24566 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 24567 @0 glVertex2f(x = 1825, y = 898) 24568 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 24569 @0 glVertex2f(x = 1825, y = 905) 24570 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 24571 @0 glVertex2f(x = 1817, y = 905) 24572 @0 glEnd() 24573 @0 glEnable(cap = GL_BLEND) 24574 @0 glEnable(cap = GL_ALPHA_TEST) 24575 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24577 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24579 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24580 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24581 @0 glMatrixMode(mode = GL_TEXTURE) 24582 @0 glLoadIdentity() 24583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 24584 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 24585 @0 glBegin(mode = GL_QUADS) 24586 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 24587 @0 glVertex2f(x = 1053, y = 410) 24588 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 24589 @0 glVertex2f(x = 1060, y = 410) 24590 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 24591 @0 glVertex2f(x = 1060, y = 419) 24592 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 24593 @0 glVertex2f(x = 1053, y = 419) 24594 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 24595 @0 glVertex2f(x = 1060, y = 412) 24596 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 24597 @0 glVertex2f(x = 1067, y = 412) 24598 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 24599 @0 glVertex2f(x = 1067, y = 419) 24600 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 24601 @0 glVertex2f(x = 1060, y = 419) 24602 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 24603 @0 glVertex2f(x = 1067, y = 409) 24604 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 24605 @0 glVertex2f(x = 1074, y = 409) 24606 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 24607 @0 glVertex2f(x = 1074, y = 419) 24608 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 24609 @0 glVertex2f(x = 1067, y = 419) 24610 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 24611 @0 glVertex2f(x = 1074, y = 412) 24612 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 24613 @0 glVertex2f(x = 1081, y = 412) 24614 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 24615 @0 glVertex2f(x = 1081, y = 419) 24616 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 24617 @0 glVertex2f(x = 1074, y = 419) 24618 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 24619 @0 glVertex2f(x = 1082, y = 412) 24620 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 24621 @0 glVertex2f(x = 1088, y = 412) 24622 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 24623 @0 glVertex2f(x = 1088, y = 419) 24624 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 24625 @0 glVertex2f(x = 1082, y = 419) 24626 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 24627 @0 glVertex2f(x = 1088, y = 410) 24628 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 24629 @0 glVertex2f(x = 1095, y = 410) 24630 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 24631 @0 glVertex2f(x = 1095, y = 419) 24632 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 24633 @0 glVertex2f(x = 1088, y = 419) 24634 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 24635 @0 glVertex2f(x = 1102, y = 410) 24636 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 24637 @0 glVertex2f(x = 1110, y = 410) 24638 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 24639 @0 glVertex2f(x = 1110, y = 419) 24640 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 24641 @0 glVertex2f(x = 1102, y = 419) 24642 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 24643 @0 glVertex2f(x = 1109, y = 412) 24644 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 24645 @0 glVertex2f(x = 1116, y = 412) 24646 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 24647 @0 glVertex2f(x = 1116, y = 419) 24648 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 24649 @0 glVertex2f(x = 1109, y = 419) 24650 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 24651 @0 glVertex2f(x = 1117, y = 412) 24652 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 24653 @0 glVertex2f(x = 1123, y = 412) 24654 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 24655 @0 glVertex2f(x = 1123, y = 419) 24656 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 24657 @0 glVertex2f(x = 1117, y = 419) 24658 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 24659 @0 glVertex2f(x = 1123, y = 409) 24660 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 24661 @0 glVertex2f(x = 1130, y = 409) 24662 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 24663 @0 glVertex2f(x = 1130, y = 419) 24664 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 24665 @0 glVertex2f(x = 1123, y = 419) 24666 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 24667 @0 glVertex2f(x = 1130, y = 409) 24668 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 24669 @0 glVertex2f(x = 1137, y = 409) 24670 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 24671 @0 glVertex2f(x = 1137, y = 419) 24672 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 24673 @0 glVertex2f(x = 1130, y = 419) 24674 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 24675 @0 glVertex2f(x = 1139, y = 412) 24676 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 24677 @0 glVertex2f(x = 1142, y = 412) 24678 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 24679 @0 glVertex2f(x = 1142, y = 419) 24680 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 24681 @0 glVertex2f(x = 1139, y = 419) 24682 @0 glEnd() 24683 @0 glEnable(cap = GL_BLEND) 24684 @0 glEnable(cap = GL_ALPHA_TEST) 24685 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24690 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24691 @0 glMatrixMode(mode = GL_TEXTURE) 24692 @0 glLoadIdentity() 24693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24699 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24700 @0 glBegin(mode = GL_QUADS) 24701 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 24702 @0 glVertex2f(x = 1052, y = 409) 24703 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 24704 @0 glVertex2f(x = 1059, y = 409) 24705 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 24706 @0 glVertex2f(x = 1059, y = 418) 24707 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 24708 @0 glVertex2f(x = 1052, y = 418) 24709 @0 glEnd() 24710 @0 glEnable(cap = GL_BLEND) 24711 @0 glEnable(cap = GL_ALPHA_TEST) 24712 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24713 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24714 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24715 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24716 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24717 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24718 @0 glMatrixMode(mode = GL_TEXTURE) 24719 @0 glLoadIdentity() 24720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24726 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24727 @0 glBegin(mode = GL_QUADS) 24728 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 24729 @0 glVertex2f(x = 1059, y = 411) 24730 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 24731 @0 glVertex2f(x = 1066, y = 411) 24732 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 24733 @0 glVertex2f(x = 1066, y = 418) 24734 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 24735 @0 glVertex2f(x = 1059, y = 418) 24736 @0 glEnd() 24737 @0 glEnable(cap = GL_BLEND) 24738 @0 glEnable(cap = GL_ALPHA_TEST) 24739 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24740 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24741 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24742 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24743 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24744 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24745 @0 glMatrixMode(mode = GL_TEXTURE) 24746 @0 glLoadIdentity() 24747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24753 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24754 @0 glBegin(mode = GL_QUADS) 24755 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 24756 @0 glVertex2f(x = 1066, y = 408) 24757 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 24758 @0 glVertex2f(x = 1073, y = 408) 24759 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 24760 @0 glVertex2f(x = 1073, y = 418) 24761 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 24762 @0 glVertex2f(x = 1066, y = 418) 24763 @0 glEnd() 24764 @0 glEnable(cap = GL_BLEND) 24765 @0 glEnable(cap = GL_ALPHA_TEST) 24766 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24767 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24768 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24769 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24770 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24771 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24772 @0 glMatrixMode(mode = GL_TEXTURE) 24773 @0 glLoadIdentity() 24774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24780 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24781 @0 glBegin(mode = GL_QUADS) 24782 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 24783 @0 glVertex2f(x = 1073, y = 411) 24784 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 24785 @0 glVertex2f(x = 1080, y = 411) 24786 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 24787 @0 glVertex2f(x = 1080, y = 418) 24788 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 24789 @0 glVertex2f(x = 1073, y = 418) 24790 @0 glEnd() 24791 @0 glEnable(cap = GL_BLEND) 24792 @0 glEnable(cap = GL_ALPHA_TEST) 24793 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24794 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24795 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24796 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24797 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24798 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24799 @0 glMatrixMode(mode = GL_TEXTURE) 24800 @0 glLoadIdentity() 24801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24807 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24808 @0 glBegin(mode = GL_QUADS) 24809 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 24810 @0 glVertex2f(x = 1081, y = 411) 24811 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 24812 @0 glVertex2f(x = 1087, y = 411) 24813 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 24814 @0 glVertex2f(x = 1087, y = 418) 24815 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 24816 @0 glVertex2f(x = 1081, y = 418) 24817 @0 glEnd() 24818 @0 glEnable(cap = GL_BLEND) 24819 @0 glEnable(cap = GL_ALPHA_TEST) 24820 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24821 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24823 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24825 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24826 @0 glMatrixMode(mode = GL_TEXTURE) 24827 @0 glLoadIdentity() 24828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24834 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24835 @0 glBegin(mode = GL_QUADS) 24836 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 24837 @0 glVertex2f(x = 1087, y = 409) 24838 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 24839 @0 glVertex2f(x = 1094, y = 409) 24840 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 24841 @0 glVertex2f(x = 1094, y = 418) 24842 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 24843 @0 glVertex2f(x = 1087, y = 418) 24844 @0 glEnd() 24845 @0 glEnable(cap = GL_BLEND) 24846 @0 glEnable(cap = GL_ALPHA_TEST) 24847 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24848 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24850 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24852 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24853 @0 glMatrixMode(mode = GL_TEXTURE) 24854 @0 glLoadIdentity() 24855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24861 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24862 @0 glBegin(mode = GL_QUADS) 24863 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 24864 @0 glVertex2f(x = 1101, y = 409) 24865 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 24866 @0 glVertex2f(x = 1109, y = 409) 24867 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 24868 @0 glVertex2f(x = 1109, y = 418) 24869 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 24870 @0 glVertex2f(x = 1101, y = 418) 24871 @0 glEnd() 24872 @0 glEnable(cap = GL_BLEND) 24873 @0 glEnable(cap = GL_ALPHA_TEST) 24874 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24875 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24876 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24877 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24878 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24879 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24880 @0 glMatrixMode(mode = GL_TEXTURE) 24881 @0 glLoadIdentity() 24882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24888 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24889 @0 glBegin(mode = GL_QUADS) 24890 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 24891 @0 glVertex2f(x = 1108, y = 411) 24892 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 24893 @0 glVertex2f(x = 1115, y = 411) 24894 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 24895 @0 glVertex2f(x = 1115, y = 418) 24896 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 24897 @0 glVertex2f(x = 1108, y = 418) 24898 @0 glEnd() 24899 @0 glEnable(cap = GL_BLEND) 24900 @0 glEnable(cap = GL_ALPHA_TEST) 24901 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24902 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24903 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24904 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24905 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24906 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24907 @0 glMatrixMode(mode = GL_TEXTURE) 24908 @0 glLoadIdentity() 24909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24915 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24916 @0 glBegin(mode = GL_QUADS) 24917 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 24918 @0 glVertex2f(x = 1116, y = 411) 24919 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 24920 @0 glVertex2f(x = 1122, y = 411) 24921 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 24922 @0 glVertex2f(x = 1122, y = 418) 24923 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 24924 @0 glVertex2f(x = 1116, y = 418) 24925 @0 glEnd() 24926 @0 glEnable(cap = GL_BLEND) 24927 @0 glEnable(cap = GL_ALPHA_TEST) 24928 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24933 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24934 @0 glMatrixMode(mode = GL_TEXTURE) 24935 @0 glLoadIdentity() 24936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24942 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24943 @0 glBegin(mode = GL_QUADS) 24944 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 24945 @0 glVertex2f(x = 1122, y = 408) 24946 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 24947 @0 glVertex2f(x = 1129, y = 408) 24948 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 24949 @0 glVertex2f(x = 1129, y = 418) 24950 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 24951 @0 glVertex2f(x = 1122, y = 418) 24952 @0 glEnd() 24953 @0 glEnable(cap = GL_BLEND) 24954 @0 glEnable(cap = GL_ALPHA_TEST) 24955 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24956 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24958 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24960 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24961 @0 glMatrixMode(mode = GL_TEXTURE) 24962 @0 glLoadIdentity() 24963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24969 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24970 @0 glBegin(mode = GL_QUADS) 24971 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 24972 @0 glVertex2f(x = 1129, y = 408) 24973 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 24974 @0 glVertex2f(x = 1136, y = 408) 24975 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 24976 @0 glVertex2f(x = 1136, y = 418) 24977 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 24978 @0 glVertex2f(x = 1129, y = 418) 24979 @0 glEnd() 24980 @0 glEnable(cap = GL_BLEND) 24981 @0 glEnable(cap = GL_ALPHA_TEST) 24982 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 24983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 24984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 24985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 24986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 24987 @0 glActiveTextureARB(texture = GL_TEXTURE0) 24988 @0 glMatrixMode(mode = GL_TEXTURE) 24989 @0 glLoadIdentity() 24990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 24991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 24992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 24993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 24994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 24995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 24996 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 24997 @0 glBegin(mode = GL_QUADS) 24998 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 24999 @0 glVertex2f(x = 1138, y = 411) 25000 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 25001 @0 glVertex2f(x = 1141, y = 411) 25002 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 25003 @0 glVertex2f(x = 1141, y = 418) 25004 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 25005 @0 glVertex2f(x = 1138, y = 418) 25006 @0 glEnd() 25007 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25008 @0 glDisable(cap = GL_TEXTURE_2D) 25009 @0 glDisable(cap = GL_BLEND) 25010 @0 glDisable(cap = GL_ALPHA_TEST) 25011 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 25012 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 25013 @0 glDisable(cap = GL_BLEND) 25014 @0 glDisable(cap = GL_ALPHA_TEST) 25015 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 25016 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 25017 @0 glEnable(cap = GL_BLEND) 25018 @0 glEnable(cap = GL_ALPHA_TEST) 25019 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25020 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 25021 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 25022 @0 glDisable(cap = GL_BLEND) 25023 @0 glDisable(cap = GL_ALPHA_TEST) 25024 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 25025 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 25026 @0 glEnable(cap = GL_BLEND) 25027 @0 glEnable(cap = GL_ALPHA_TEST) 25028 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25029 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 25030 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 25031 @0 glDisable(cap = GL_BLEND) 25032 @0 glDisable(cap = GL_ALPHA_TEST) 25033 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 25034 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 25035 @0 glEnable(cap = GL_BLEND) 25036 @0 glEnable(cap = GL_ALPHA_TEST) 25037 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25038 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 25039 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 25040 @0 glDisable(cap = GL_BLEND) 25041 @0 glDisable(cap = GL_ALPHA_TEST) 25042 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 25043 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 25044 @0 glEnable(cap = GL_BLEND) 25045 @0 glEnable(cap = GL_ALPHA_TEST) 25046 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25047 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 25048 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 25049 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25050 @0 glEnable(cap = GL_TEXTURE_2D) 25051 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 25052 @0 glEnable(cap = GL_BLEND) 25053 @0 glEnable(cap = GL_ALPHA_TEST) 25054 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25055 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25057 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25059 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25060 @0 glMatrixMode(mode = GL_TEXTURE) 25061 @0 glLoadIdentity() 25062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 25063 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 25064 @0 glBegin(mode = GL_QUADS) 25065 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 25066 @0 glVertex2f(x = 608, y = 486) 25067 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 25068 @0 glVertex2f(x = 615, y = 486) 25069 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 25070 @0 glVertex2f(x = 615, y = 496) 25071 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 25072 @0 glVertex2f(x = 608, y = 496) 25073 @0 glEnd() 25074 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25075 @0 glEnable(cap = GL_TEXTURE_2D) 25076 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 25077 @0 glEnable(cap = GL_BLEND) 25078 @0 glEnable(cap = GL_ALPHA_TEST) 25079 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25081 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25083 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25084 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25085 @0 glMatrixMode(mode = GL_TEXTURE) 25086 @0 glLoadIdentity() 25087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 25088 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 25089 @0 glBegin(mode = GL_QUADS) 25090 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 25091 @0 glVertex2f(x = 626, y = 487) 25092 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 25093 @0 glVertex2f(x = 633, y = 487) 25094 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 25095 @0 glVertex2f(x = 633, y = 496) 25096 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 25097 @0 glVertex2f(x = 626, y = 496) 25098 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 25099 @0 glVertex2f(x = 634, y = 489) 25100 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 25101 @0 glVertex2f(x = 640, y = 489) 25102 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 25103 @0 glVertex2f(x = 640, y = 496) 25104 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 25105 @0 glVertex2f(x = 634, y = 496) 25106 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 25107 @0 glVertex2f(x = 640, y = 489) 25108 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 25109 @0 glVertex2f(x = 647, y = 489) 25110 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 25111 @0 glVertex2f(x = 647, y = 496) 25112 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 25113 @0 glVertex2f(x = 640, y = 496) 25114 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 25115 @0 glVertex2f(x = 647, y = 489) 25116 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 25117 @0 glVertex2f(x = 654, y = 489) 25118 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 25119 @0 glVertex2f(x = 654, y = 497) 25120 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 25121 @0 glVertex2f(x = 647, y = 497) 25122 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 25123 @0 glVertex2f(x = 654, y = 487) 25124 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 25125 @0 glVertex2f(x = 661, y = 487) 25126 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 25127 @0 glVertex2f(x = 661, y = 496) 25128 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 25129 @0 glVertex2f(x = 654, y = 496) 25130 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 25131 @0 glVertex2f(x = 662, y = 486) 25132 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 25133 @0 glVertex2f(x = 668, y = 486) 25134 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 25135 @0 glVertex2f(x = 668, y = 496) 25136 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 25137 @0 glVertex2f(x = 662, y = 496) 25138 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 25139 @0 glVertex2f(x = 668, y = 489) 25140 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 25141 @0 glVertex2f(x = 675, y = 489) 25142 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 25143 @0 glVertex2f(x = 675, y = 496) 25144 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 25145 @0 glVertex2f(x = 668, y = 496) 25146 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 25147 @0 glVertex2f(x = 675, y = 489) 25148 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 25149 @0 glVertex2f(x = 682, y = 489) 25150 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 25151 @0 glVertex2f(x = 682, y = 496) 25152 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 25153 @0 glVertex2f(x = 675, y = 496) 25154 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 25155 @0 glVertex2f(x = 689, y = 487) 25156 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 25157 @0 glVertex2f(x = 696, y = 487) 25158 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 25159 @0 glVertex2f(x = 696, y = 496) 25160 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 25161 @0 glVertex2f(x = 689, y = 496) 25162 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 25163 @0 glVertex2f(x = 696, y = 489) 25164 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 25165 @0 glVertex2f(x = 703, y = 489) 25166 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 25167 @0 glVertex2f(x = 703, y = 496) 25168 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 25169 @0 glVertex2f(x = 696, y = 496) 25170 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 25171 @0 glVertex2f(x = 703, y = 486) 25172 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 25173 @0 glVertex2f(x = 710, y = 486) 25174 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 25175 @0 glVertex2f(x = 710, y = 496) 25176 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 25177 @0 glVertex2f(x = 703, y = 496) 25178 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 25179 @0 glVertex2f(x = 710, y = 489) 25180 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 25181 @0 glVertex2f(x = 717, y = 489) 25182 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 25183 @0 glVertex2f(x = 717, y = 496) 25184 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 25185 @0 glVertex2f(x = 710, y = 496) 25186 @0 glEnd() 25187 @0 glEnable(cap = GL_BLEND) 25188 @0 glEnable(cap = GL_ALPHA_TEST) 25189 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25190 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25192 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25194 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25195 @0 glMatrixMode(mode = GL_TEXTURE) 25196 @0 glLoadIdentity() 25197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25203 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25204 @0 glBegin(mode = GL_QUADS) 25205 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 25206 @0 glVertex2f(x = 625, y = 486) 25207 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 25208 @0 glVertex2f(x = 632, y = 486) 25209 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 25210 @0 glVertex2f(x = 632, y = 495) 25211 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 25212 @0 glVertex2f(x = 625, y = 495) 25213 @0 glEnd() 25214 @0 glEnable(cap = GL_BLEND) 25215 @0 glEnable(cap = GL_ALPHA_TEST) 25216 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25217 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25218 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25219 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25220 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25221 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25222 @0 glMatrixMode(mode = GL_TEXTURE) 25223 @0 glLoadIdentity() 25224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25230 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25231 @0 glBegin(mode = GL_QUADS) 25232 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 25233 @0 glVertex2f(x = 633, y = 488) 25234 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 25235 @0 glVertex2f(x = 639, y = 488) 25236 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 25237 @0 glVertex2f(x = 639, y = 495) 25238 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 25239 @0 glVertex2f(x = 633, y = 495) 25240 @0 glEnd() 25241 @0 glEnable(cap = GL_BLEND) 25242 @0 glEnable(cap = GL_ALPHA_TEST) 25243 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25244 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25245 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25246 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25247 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25248 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25249 @0 glMatrixMode(mode = GL_TEXTURE) 25250 @0 glLoadIdentity() 25251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25257 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25258 @0 glBegin(mode = GL_QUADS) 25259 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 25260 @0 glVertex2f(x = 639, y = 488) 25261 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 25262 @0 glVertex2f(x = 646, y = 488) 25263 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 25264 @0 glVertex2f(x = 646, y = 495) 25265 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 25266 @0 glVertex2f(x = 639, y = 495) 25267 @0 glEnd() 25268 @0 glEnable(cap = GL_BLEND) 25269 @0 glEnable(cap = GL_ALPHA_TEST) 25270 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25271 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25272 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25273 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25274 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25275 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25276 @0 glMatrixMode(mode = GL_TEXTURE) 25277 @0 glLoadIdentity() 25278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25284 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25285 @0 glBegin(mode = GL_QUADS) 25286 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 25287 @0 glVertex2f(x = 646, y = 488) 25288 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 25289 @0 glVertex2f(x = 653, y = 488) 25290 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 25291 @0 glVertex2f(x = 653, y = 496) 25292 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 25293 @0 glVertex2f(x = 646, y = 496) 25294 @0 glEnd() 25295 @0 glEnable(cap = GL_BLEND) 25296 @0 glEnable(cap = GL_ALPHA_TEST) 25297 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25298 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25299 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25300 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25301 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25302 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25303 @0 glMatrixMode(mode = GL_TEXTURE) 25304 @0 glLoadIdentity() 25305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25311 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25312 @0 glBegin(mode = GL_QUADS) 25313 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 25314 @0 glVertex2f(x = 653, y = 486) 25315 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 25316 @0 glVertex2f(x = 660, y = 486) 25317 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 25318 @0 glVertex2f(x = 660, y = 495) 25319 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 25320 @0 glVertex2f(x = 653, y = 495) 25321 @0 glEnd() 25322 @0 glEnable(cap = GL_BLEND) 25323 @0 glEnable(cap = GL_ALPHA_TEST) 25324 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25325 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25326 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25327 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25328 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25329 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25330 @0 glMatrixMode(mode = GL_TEXTURE) 25331 @0 glLoadIdentity() 25332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25338 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25339 @0 glBegin(mode = GL_QUADS) 25340 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 25341 @0 glVertex2f(x = 661, y = 485) 25342 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 25343 @0 glVertex2f(x = 667, y = 485) 25344 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 25345 @0 glVertex2f(x = 667, y = 495) 25346 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 25347 @0 glVertex2f(x = 661, y = 495) 25348 @0 glEnd() 25349 @0 glEnable(cap = GL_BLEND) 25350 @0 glEnable(cap = GL_ALPHA_TEST) 25351 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25352 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25353 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25354 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25355 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25356 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25357 @0 glMatrixMode(mode = GL_TEXTURE) 25358 @0 glLoadIdentity() 25359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25365 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25366 @0 glBegin(mode = GL_QUADS) 25367 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 25368 @0 glVertex2f(x = 667, y = 488) 25369 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 25370 @0 glVertex2f(x = 674, y = 488) 25371 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 25372 @0 glVertex2f(x = 674, y = 495) 25373 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 25374 @0 glVertex2f(x = 667, y = 495) 25375 @0 glEnd() 25376 @0 glEnable(cap = GL_BLEND) 25377 @0 glEnable(cap = GL_ALPHA_TEST) 25378 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25379 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25380 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25381 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25382 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25383 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25384 @0 glMatrixMode(mode = GL_TEXTURE) 25385 @0 glLoadIdentity() 25386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25392 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25393 @0 glBegin(mode = GL_QUADS) 25394 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 25395 @0 glVertex2f(x = 674, y = 488) 25396 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 25397 @0 glVertex2f(x = 681, y = 488) 25398 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 25399 @0 glVertex2f(x = 681, y = 495) 25400 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 25401 @0 glVertex2f(x = 674, y = 495) 25402 @0 glEnd() 25403 @0 glEnable(cap = GL_BLEND) 25404 @0 glEnable(cap = GL_ALPHA_TEST) 25405 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25406 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25407 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25408 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25409 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25410 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25411 @0 glMatrixMode(mode = GL_TEXTURE) 25412 @0 glLoadIdentity() 25413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25419 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25420 @0 glBegin(mode = GL_QUADS) 25421 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 25422 @0 glVertex2f(x = 688, y = 486) 25423 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 25424 @0 glVertex2f(x = 695, y = 486) 25425 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 25426 @0 glVertex2f(x = 695, y = 495) 25427 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 25428 @0 glVertex2f(x = 688, y = 495) 25429 @0 glEnd() 25430 @0 glEnable(cap = GL_BLEND) 25431 @0 glEnable(cap = GL_ALPHA_TEST) 25432 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25434 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25436 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25437 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25438 @0 glMatrixMode(mode = GL_TEXTURE) 25439 @0 glLoadIdentity() 25440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25446 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25447 @0 glBegin(mode = GL_QUADS) 25448 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 25449 @0 glVertex2f(x = 695, y = 488) 25450 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 25451 @0 glVertex2f(x = 702, y = 488) 25452 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 25453 @0 glVertex2f(x = 702, y = 495) 25454 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 25455 @0 glVertex2f(x = 695, y = 495) 25456 @0 glEnd() 25457 @0 glEnable(cap = GL_BLEND) 25458 @0 glEnable(cap = GL_ALPHA_TEST) 25459 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25460 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25461 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25462 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25463 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25464 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25465 @0 glMatrixMode(mode = GL_TEXTURE) 25466 @0 glLoadIdentity() 25467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25473 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25474 @0 glBegin(mode = GL_QUADS) 25475 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 25476 @0 glVertex2f(x = 702, y = 485) 25477 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 25478 @0 glVertex2f(x = 709, y = 485) 25479 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 25480 @0 glVertex2f(x = 709, y = 495) 25481 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 25482 @0 glVertex2f(x = 702, y = 495) 25483 @0 glEnd() 25484 @0 glEnable(cap = GL_BLEND) 25485 @0 glEnable(cap = GL_ALPHA_TEST) 25486 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25488 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25490 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25491 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25492 @0 glMatrixMode(mode = GL_TEXTURE) 25493 @0 glLoadIdentity() 25494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25500 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25501 @0 glBegin(mode = GL_QUADS) 25502 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 25503 @0 glVertex2f(x = 709, y = 488) 25504 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 25505 @0 glVertex2f(x = 716, y = 488) 25506 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 25507 @0 glVertex2f(x = 716, y = 495) 25508 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 25509 @0 glVertex2f(x = 709, y = 495) 25510 @0 glEnd() 25511 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25512 @0 glDisable(cap = GL_TEXTURE_2D) 25513 @0 glDisable(cap = GL_BLEND) 25514 @0 glDisable(cap = GL_ALPHA_TEST) 25515 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 25516 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 25517 @0 glDisable(cap = GL_BLEND) 25518 @0 glDisable(cap = GL_ALPHA_TEST) 25519 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 25520 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 25521 @0 glEnable(cap = GL_BLEND) 25522 @0 glEnable(cap = GL_ALPHA_TEST) 25523 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25524 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 25525 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 25526 @0 glDisable(cap = GL_BLEND) 25527 @0 glDisable(cap = GL_ALPHA_TEST) 25528 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 25529 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 25530 @0 glEnable(cap = GL_BLEND) 25531 @0 glEnable(cap = GL_ALPHA_TEST) 25532 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25533 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 25534 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 25535 @0 glDisable(cap = GL_BLEND) 25536 @0 glDisable(cap = GL_ALPHA_TEST) 25537 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 25538 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 25539 @0 glEnable(cap = GL_BLEND) 25540 @0 glEnable(cap = GL_ALPHA_TEST) 25541 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25542 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 25543 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 25544 @0 glDisable(cap = GL_BLEND) 25545 @0 glDisable(cap = GL_ALPHA_TEST) 25546 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 25547 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 25548 @0 glEnable(cap = GL_BLEND) 25549 @0 glEnable(cap = GL_ALPHA_TEST) 25550 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25551 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 25552 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 25553 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25554 @0 glEnable(cap = GL_TEXTURE_2D) 25555 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 25556 @0 glEnable(cap = GL_BLEND) 25557 @0 glEnable(cap = GL_ALPHA_TEST) 25558 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25563 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25564 @0 glMatrixMode(mode = GL_TEXTURE) 25565 @0 glLoadIdentity() 25566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 25567 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 25568 @0 glBegin(mode = GL_QUADS) 25569 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 25570 @0 glVertex2f(x = 608, y = 536) 25571 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 25572 @0 glVertex2f(x = 615, y = 536) 25573 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 25574 @0 glVertex2f(x = 615, y = 546) 25575 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 25576 @0 glVertex2f(x = 608, y = 546) 25577 @0 glEnd() 25578 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25579 @0 glEnable(cap = GL_TEXTURE_2D) 25580 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 25581 @0 glEnable(cap = GL_BLEND) 25582 @0 glEnable(cap = GL_ALPHA_TEST) 25583 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25588 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25589 @0 glMatrixMode(mode = GL_TEXTURE) 25590 @0 glLoadIdentity() 25591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 25592 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 25593 @0 glBegin(mode = GL_QUADS) 25594 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 25595 @0 glVertex2f(x = 627, y = 537) 25596 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 25597 @0 glVertex2f(x = 633, y = 537) 25598 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 25599 @0 glVertex2f(x = 633, y = 546) 25600 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 25601 @0 glVertex2f(x = 627, y = 546) 25602 @0 glTexCoord2f(s = 0.75, t = 0.140625) 25603 @0 glVertex2f(x = 634, y = 539) 25604 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 25605 @0 glVertex2f(x = 640, y = 539) 25606 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 25607 @0 glVertex2f(x = 640, y = 546) 25608 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 25609 @0 glVertex2f(x = 634, y = 546) 25610 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 25611 @0 glVertex2f(x = 640, y = 539) 25612 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 25613 @0 glVertex2f(x = 647, y = 539) 25614 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 25615 @0 glVertex2f(x = 647, y = 547) 25616 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 25617 @0 glVertex2f(x = 640, y = 547) 25618 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 25619 @0 glVertex2f(x = 648, y = 536) 25620 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 25621 @0 glVertex2f(x = 654, y = 536) 25622 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 25623 @0 glVertex2f(x = 654, y = 546) 25624 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 25625 @0 glVertex2f(x = 648, y = 546) 25626 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 25627 @0 glVertex2f(x = 654, y = 536) 25628 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 25629 @0 glVertex2f(x = 661, y = 536) 25630 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 25631 @0 glVertex2f(x = 661, y = 546) 25632 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 25633 @0 glVertex2f(x = 654, y = 546) 25634 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 25635 @0 glVertex2f(x = 661, y = 539) 25636 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 25637 @0 glVertex2f(x = 668, y = 539) 25638 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 25639 @0 glVertex2f(x = 668, y = 546) 25640 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 25641 @0 glVertex2f(x = 661, y = 546) 25642 @0 glTexCoord2f(s = 0.75, t = 0.046875) 25643 @0 glVertex2f(x = 675, y = 537) 25644 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 25645 @0 glVertex2f(x = 682, y = 537) 25646 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 25647 @0 glVertex2f(x = 682, y = 546) 25648 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 25649 @0 glVertex2f(x = 675, y = 546) 25650 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 25651 @0 glVertex2f(x = 682, y = 539) 25652 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 25653 @0 glVertex2f(x = 689, y = 539) 25654 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 25655 @0 glVertex2f(x = 689, y = 547) 25656 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 25657 @0 glVertex2f(x = 682, y = 547) 25658 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 25659 @0 glVertex2f(x = 689, y = 539) 25660 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 25661 @0 glVertex2f(x = 696, y = 539) 25662 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 25663 @0 glVertex2f(x = 696, y = 546) 25664 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 25665 @0 glVertex2f(x = 689, y = 546) 25666 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 25667 @0 glVertex2f(x = 696, y = 539) 25668 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 25669 @0 glVertex2f(x = 703, y = 539) 25670 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 25671 @0 glVertex2f(x = 703, y = 547) 25672 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 25673 @0 glVertex2f(x = 696, y = 547) 25674 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 25675 @0 glVertex2f(x = 703, y = 538) 25676 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 25677 @0 glVertex2f(x = 710, y = 538) 25678 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 25679 @0 glVertex2f(x = 710, y = 549) 25680 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 25681 @0 glVertex2f(x = 703, y = 549) 25682 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 25683 @0 glVertex2f(x = 710, y = 539) 25684 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 25685 @0 glVertex2f(x = 717, y = 539) 25686 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 25687 @0 glVertex2f(x = 717, y = 546) 25688 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 25689 @0 glVertex2f(x = 710, y = 546) 25690 @0 glEnd() 25691 @0 glEnable(cap = GL_BLEND) 25692 @0 glEnable(cap = GL_ALPHA_TEST) 25693 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25694 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25696 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25698 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25699 @0 glMatrixMode(mode = GL_TEXTURE) 25700 @0 glLoadIdentity() 25701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25707 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25708 @0 glBegin(mode = GL_QUADS) 25709 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 25710 @0 glVertex2f(x = 626, y = 536) 25711 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 25712 @0 glVertex2f(x = 632, y = 536) 25713 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 25714 @0 glVertex2f(x = 632, y = 545) 25715 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 25716 @0 glVertex2f(x = 626, y = 545) 25717 @0 glEnd() 25718 @0 glEnable(cap = GL_BLEND) 25719 @0 glEnable(cap = GL_ALPHA_TEST) 25720 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25721 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25723 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25725 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25726 @0 glMatrixMode(mode = GL_TEXTURE) 25727 @0 glLoadIdentity() 25728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25734 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25735 @0 glBegin(mode = GL_QUADS) 25736 @0 glTexCoord2f(s = 0.75, t = 0.140625) 25737 @0 glVertex2f(x = 633, y = 538) 25738 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 25739 @0 glVertex2f(x = 639, y = 538) 25740 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 25741 @0 glVertex2f(x = 639, y = 545) 25742 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 25743 @0 glVertex2f(x = 633, y = 545) 25744 @0 glEnd() 25745 @0 glEnable(cap = GL_BLEND) 25746 @0 glEnable(cap = GL_ALPHA_TEST) 25747 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25748 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25749 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25750 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25751 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25752 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25753 @0 glMatrixMode(mode = GL_TEXTURE) 25754 @0 glLoadIdentity() 25755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25761 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25762 @0 glBegin(mode = GL_QUADS) 25763 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 25764 @0 glVertex2f(x = 639, y = 538) 25765 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 25766 @0 glVertex2f(x = 646, y = 538) 25767 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 25768 @0 glVertex2f(x = 646, y = 546) 25769 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 25770 @0 glVertex2f(x = 639, y = 546) 25771 @0 glEnd() 25772 @0 glEnable(cap = GL_BLEND) 25773 @0 glEnable(cap = GL_ALPHA_TEST) 25774 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25775 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25776 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25777 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25778 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25779 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25780 @0 glMatrixMode(mode = GL_TEXTURE) 25781 @0 glLoadIdentity() 25782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25788 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25789 @0 glBegin(mode = GL_QUADS) 25790 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 25791 @0 glVertex2f(x = 647, y = 535) 25792 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 25793 @0 glVertex2f(x = 653, y = 535) 25794 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 25795 @0 glVertex2f(x = 653, y = 545) 25796 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 25797 @0 glVertex2f(x = 647, y = 545) 25798 @0 glEnd() 25799 @0 glEnable(cap = GL_BLEND) 25800 @0 glEnable(cap = GL_ALPHA_TEST) 25801 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25803 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25805 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25806 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25807 @0 glMatrixMode(mode = GL_TEXTURE) 25808 @0 glLoadIdentity() 25809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25815 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25816 @0 glBegin(mode = GL_QUADS) 25817 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 25818 @0 glVertex2f(x = 653, y = 535) 25819 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 25820 @0 glVertex2f(x = 660, y = 535) 25821 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 25822 @0 glVertex2f(x = 660, y = 545) 25823 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 25824 @0 glVertex2f(x = 653, y = 545) 25825 @0 glEnd() 25826 @0 glEnable(cap = GL_BLEND) 25827 @0 glEnable(cap = GL_ALPHA_TEST) 25828 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25829 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25830 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25831 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25832 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25833 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25834 @0 glMatrixMode(mode = GL_TEXTURE) 25835 @0 glLoadIdentity() 25836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25842 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25843 @0 glBegin(mode = GL_QUADS) 25844 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 25845 @0 glVertex2f(x = 660, y = 538) 25846 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 25847 @0 glVertex2f(x = 667, y = 538) 25848 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 25849 @0 glVertex2f(x = 667, y = 545) 25850 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 25851 @0 glVertex2f(x = 660, y = 545) 25852 @0 glEnd() 25853 @0 glEnable(cap = GL_BLEND) 25854 @0 glEnable(cap = GL_ALPHA_TEST) 25855 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25857 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25859 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25860 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25861 @0 glMatrixMode(mode = GL_TEXTURE) 25862 @0 glLoadIdentity() 25863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25869 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25870 @0 glBegin(mode = GL_QUADS) 25871 @0 glTexCoord2f(s = 0.75, t = 0.046875) 25872 @0 glVertex2f(x = 674, y = 536) 25873 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 25874 @0 glVertex2f(x = 681, y = 536) 25875 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 25876 @0 glVertex2f(x = 681, y = 545) 25877 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 25878 @0 glVertex2f(x = 674, y = 545) 25879 @0 glEnd() 25880 @0 glEnable(cap = GL_BLEND) 25881 @0 glEnable(cap = GL_ALPHA_TEST) 25882 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25883 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25884 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25885 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25886 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25887 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25888 @0 glMatrixMode(mode = GL_TEXTURE) 25889 @0 glLoadIdentity() 25890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25896 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25897 @0 glBegin(mode = GL_QUADS) 25898 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 25899 @0 glVertex2f(x = 681, y = 538) 25900 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 25901 @0 glVertex2f(x = 688, y = 538) 25902 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 25903 @0 glVertex2f(x = 688, y = 546) 25904 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 25905 @0 glVertex2f(x = 681, y = 546) 25906 @0 glEnd() 25907 @0 glEnable(cap = GL_BLEND) 25908 @0 glEnable(cap = GL_ALPHA_TEST) 25909 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25910 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25911 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25912 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25913 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25914 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25915 @0 glMatrixMode(mode = GL_TEXTURE) 25916 @0 glLoadIdentity() 25917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25923 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25924 @0 glBegin(mode = GL_QUADS) 25925 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 25926 @0 glVertex2f(x = 688, y = 538) 25927 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 25928 @0 glVertex2f(x = 695, y = 538) 25929 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 25930 @0 glVertex2f(x = 695, y = 545) 25931 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 25932 @0 glVertex2f(x = 688, y = 545) 25933 @0 glEnd() 25934 @0 glEnable(cap = GL_BLEND) 25935 @0 glEnable(cap = GL_ALPHA_TEST) 25936 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25938 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25940 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25941 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25942 @0 glMatrixMode(mode = GL_TEXTURE) 25943 @0 glLoadIdentity() 25944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25950 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25951 @0 glBegin(mode = GL_QUADS) 25952 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 25953 @0 glVertex2f(x = 695, y = 538) 25954 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 25955 @0 glVertex2f(x = 702, y = 538) 25956 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 25957 @0 glVertex2f(x = 702, y = 546) 25958 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 25959 @0 glVertex2f(x = 695, y = 546) 25960 @0 glEnd() 25961 @0 glEnable(cap = GL_BLEND) 25962 @0 glEnable(cap = GL_ALPHA_TEST) 25963 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25965 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25966 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25967 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25968 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25969 @0 glMatrixMode(mode = GL_TEXTURE) 25970 @0 glLoadIdentity() 25971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 25973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 25974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 25975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 25976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 25977 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 25978 @0 glBegin(mode = GL_QUADS) 25979 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 25980 @0 glVertex2f(x = 702, y = 537) 25981 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 25982 @0 glVertex2f(x = 709, y = 537) 25983 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 25984 @0 glVertex2f(x = 709, y = 548) 25985 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 25986 @0 glVertex2f(x = 702, y = 548) 25987 @0 glEnd() 25988 @0 glEnable(cap = GL_BLEND) 25989 @0 glEnable(cap = GL_ALPHA_TEST) 25990 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 25991 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 25992 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 25993 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 25994 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 25995 @0 glActiveTextureARB(texture = GL_TEXTURE0) 25996 @0 glMatrixMode(mode = GL_TEXTURE) 25997 @0 glLoadIdentity() 25998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 25999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26004 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26005 @0 glBegin(mode = GL_QUADS) 26006 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 26007 @0 glVertex2f(x = 709, y = 538) 26008 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 26009 @0 glVertex2f(x = 716, y = 538) 26010 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 26011 @0 glVertex2f(x = 716, y = 545) 26012 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 26013 @0 glVertex2f(x = 709, y = 545) 26014 @0 glEnd() 26015 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26016 @0 glDisable(cap = GL_TEXTURE_2D) 26017 @0 glDisable(cap = GL_BLEND) 26018 @0 glDisable(cap = GL_ALPHA_TEST) 26019 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 26020 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 26021 @0 glDisable(cap = GL_BLEND) 26022 @0 glDisable(cap = GL_ALPHA_TEST) 26023 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 26024 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 26025 @0 glEnable(cap = GL_BLEND) 26026 @0 glEnable(cap = GL_ALPHA_TEST) 26027 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26028 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 26029 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 26030 @0 glDisable(cap = GL_BLEND) 26031 @0 glDisable(cap = GL_ALPHA_TEST) 26032 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 26033 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 26034 @0 glEnable(cap = GL_BLEND) 26035 @0 glEnable(cap = GL_ALPHA_TEST) 26036 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26037 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 26038 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 26039 @0 glDisable(cap = GL_BLEND) 26040 @0 glDisable(cap = GL_ALPHA_TEST) 26041 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 26042 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 26043 @0 glEnable(cap = GL_BLEND) 26044 @0 glEnable(cap = GL_ALPHA_TEST) 26045 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26046 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 26047 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 26048 @0 glDisable(cap = GL_BLEND) 26049 @0 glDisable(cap = GL_ALPHA_TEST) 26050 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 26051 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 26052 @0 glEnable(cap = GL_BLEND) 26053 @0 glEnable(cap = GL_ALPHA_TEST) 26054 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26055 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 26056 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 26057 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26058 @0 glEnable(cap = GL_TEXTURE_2D) 26059 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 26060 @0 glEnable(cap = GL_BLEND) 26061 @0 glEnable(cap = GL_ALPHA_TEST) 26062 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26063 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26065 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26067 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26068 @0 glMatrixMode(mode = GL_TEXTURE) 26069 @0 glLoadIdentity() 26070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 26071 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 26072 @0 glBegin(mode = GL_QUADS) 26073 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 26074 @0 glVertex2f(x = 626, y = 587) 26075 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 26076 @0 glVertex2f(x = 633, y = 587) 26077 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 26078 @0 glVertex2f(x = 633, y = 596) 26079 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 26080 @0 glVertex2f(x = 626, y = 596) 26081 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 26082 @0 glVertex2f(x = 633, y = 589) 26083 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 26084 @0 glVertex2f(x = 640, y = 589) 26085 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 26086 @0 glVertex2f(x = 640, y = 596) 26087 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 26088 @0 glVertex2f(x = 633, y = 596) 26089 @0 glTexCoord2f(s = 0, t = 0.1875) 26090 @0 glVertex2f(x = 640, y = 589) 26091 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 26092 @0 glVertex2f(x = 647, y = 589) 26093 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 26094 @0 glVertex2f(x = 647, y = 596) 26095 @0 glTexCoord2f(s = 0, t = 0.2148438) 26096 @0 glVertex2f(x = 640, y = 596) 26097 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 26098 @0 glVertex2f(x = 647, y = 587) 26099 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 26100 @0 glVertex2f(x = 654, y = 587) 26101 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 26102 @0 glVertex2f(x = 654, y = 596) 26103 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 26104 @0 glVertex2f(x = 647, y = 596) 26105 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 26106 @0 glVertex2f(x = 661, y = 587) 26107 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 26108 @0 glVertex2f(x = 668, y = 587) 26109 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 26110 @0 glVertex2f(x = 668, y = 596) 26111 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 26112 @0 glVertex2f(x = 661, y = 596) 26113 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 26114 @0 glVertex2f(x = 668, y = 589) 26115 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 26116 @0 glVertex2f(x = 675, y = 589) 26117 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 26118 @0 glVertex2f(x = 675, y = 596) 26119 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 26120 @0 glVertex2f(x = 668, y = 596) 26121 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 26122 @0 glVertex2f(x = 676, y = 589) 26123 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 26124 @0 glVertex2f(x = 682, y = 589) 26125 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 26126 @0 glVertex2f(x = 682, y = 596) 26127 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 26128 @0 glVertex2f(x = 676, y = 596) 26129 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 26130 @0 glVertex2f(x = 682, y = 589) 26131 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 26132 @0 glVertex2f(x = 689, y = 589) 26133 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 26134 @0 glVertex2f(x = 689, y = 596) 26135 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 26136 @0 glVertex2f(x = 682, y = 596) 26137 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 26138 @0 glVertex2f(x = 689, y = 589) 26139 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 26140 @0 glVertex2f(x = 696, y = 589) 26141 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 26142 @0 glVertex2f(x = 696, y = 596) 26143 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 26144 @0 glVertex2f(x = 689, y = 596) 26145 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 26146 @0 glVertex2f(x = 697, y = 589) 26147 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 26148 @0 glVertex2f(x = 703, y = 589) 26149 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 26150 @0 glVertex2f(x = 703, y = 596) 26151 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 26152 @0 glVertex2f(x = 697, y = 596) 26153 @0 glEnd() 26154 @0 glEnable(cap = GL_BLEND) 26155 @0 glEnable(cap = GL_ALPHA_TEST) 26156 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26157 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26158 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26159 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26160 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26161 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26162 @0 glMatrixMode(mode = GL_TEXTURE) 26163 @0 glLoadIdentity() 26164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26170 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26171 @0 glBegin(mode = GL_QUADS) 26172 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 26173 @0 glVertex2f(x = 625, y = 586) 26174 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 26175 @0 glVertex2f(x = 632, y = 586) 26176 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 26177 @0 glVertex2f(x = 632, y = 595) 26178 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 26179 @0 glVertex2f(x = 625, y = 595) 26180 @0 glEnd() 26181 @0 glEnable(cap = GL_BLEND) 26182 @0 glEnable(cap = GL_ALPHA_TEST) 26183 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26184 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26185 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26186 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26187 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26188 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26189 @0 glMatrixMode(mode = GL_TEXTURE) 26190 @0 glLoadIdentity() 26191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26197 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26198 @0 glBegin(mode = GL_QUADS) 26199 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 26200 @0 glVertex2f(x = 632, y = 588) 26201 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 26202 @0 glVertex2f(x = 639, y = 588) 26203 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 26204 @0 glVertex2f(x = 639, y = 595) 26205 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 26206 @0 glVertex2f(x = 632, y = 595) 26207 @0 glEnd() 26208 @0 glEnable(cap = GL_BLEND) 26209 @0 glEnable(cap = GL_ALPHA_TEST) 26210 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26211 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26212 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26213 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26214 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26215 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26216 @0 glMatrixMode(mode = GL_TEXTURE) 26217 @0 glLoadIdentity() 26218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26224 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26225 @0 glBegin(mode = GL_QUADS) 26226 @0 glTexCoord2f(s = 0, t = 0.1875) 26227 @0 glVertex2f(x = 639, y = 588) 26228 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 26229 @0 glVertex2f(x = 646, y = 588) 26230 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 26231 @0 glVertex2f(x = 646, y = 595) 26232 @0 glTexCoord2f(s = 0, t = 0.2148438) 26233 @0 glVertex2f(x = 639, y = 595) 26234 @0 glEnd() 26235 @0 glEnable(cap = GL_BLEND) 26236 @0 glEnable(cap = GL_ALPHA_TEST) 26237 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26238 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26239 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26240 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26241 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26242 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26243 @0 glMatrixMode(mode = GL_TEXTURE) 26244 @0 glLoadIdentity() 26245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26251 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26252 @0 glBegin(mode = GL_QUADS) 26253 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 26254 @0 glVertex2f(x = 646, y = 586) 26255 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 26256 @0 glVertex2f(x = 653, y = 586) 26257 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 26258 @0 glVertex2f(x = 653, y = 595) 26259 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 26260 @0 glVertex2f(x = 646, y = 595) 26261 @0 glEnd() 26262 @0 glEnable(cap = GL_BLEND) 26263 @0 glEnable(cap = GL_ALPHA_TEST) 26264 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26265 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26266 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26267 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26268 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26269 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26270 @0 glMatrixMode(mode = GL_TEXTURE) 26271 @0 glLoadIdentity() 26272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26278 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26279 @0 glBegin(mode = GL_QUADS) 26280 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 26281 @0 glVertex2f(x = 660, y = 586) 26282 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 26283 @0 glVertex2f(x = 667, y = 586) 26284 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 26285 @0 glVertex2f(x = 667, y = 595) 26286 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 26287 @0 glVertex2f(x = 660, y = 595) 26288 @0 glEnd() 26289 @0 glEnable(cap = GL_BLEND) 26290 @0 glEnable(cap = GL_ALPHA_TEST) 26291 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26294 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26295 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26296 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26297 @0 glMatrixMode(mode = GL_TEXTURE) 26298 @0 glLoadIdentity() 26299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26305 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26306 @0 glBegin(mode = GL_QUADS) 26307 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 26308 @0 glVertex2f(x = 667, y = 588) 26309 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 26310 @0 glVertex2f(x = 674, y = 588) 26311 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 26312 @0 glVertex2f(x = 674, y = 595) 26313 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 26314 @0 glVertex2f(x = 667, y = 595) 26315 @0 glEnd() 26316 @0 glEnable(cap = GL_BLEND) 26317 @0 glEnable(cap = GL_ALPHA_TEST) 26318 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26319 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26320 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26321 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26322 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26323 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26324 @0 glMatrixMode(mode = GL_TEXTURE) 26325 @0 glLoadIdentity() 26326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26332 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26333 @0 glBegin(mode = GL_QUADS) 26334 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 26335 @0 glVertex2f(x = 675, y = 588) 26336 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 26337 @0 glVertex2f(x = 681, y = 588) 26338 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 26339 @0 glVertex2f(x = 681, y = 595) 26340 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 26341 @0 glVertex2f(x = 675, y = 595) 26342 @0 glEnd() 26343 @0 glEnable(cap = GL_BLEND) 26344 @0 glEnable(cap = GL_ALPHA_TEST) 26345 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26346 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26347 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26348 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26349 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26350 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26351 @0 glMatrixMode(mode = GL_TEXTURE) 26352 @0 glLoadIdentity() 26353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26359 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26360 @0 glBegin(mode = GL_QUADS) 26361 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 26362 @0 glVertex2f(x = 681, y = 588) 26363 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 26364 @0 glVertex2f(x = 688, y = 588) 26365 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 26366 @0 glVertex2f(x = 688, y = 595) 26367 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 26368 @0 glVertex2f(x = 681, y = 595) 26369 @0 glEnd() 26370 @0 glEnable(cap = GL_BLEND) 26371 @0 glEnable(cap = GL_ALPHA_TEST) 26372 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26373 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26374 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26375 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26376 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26377 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26378 @0 glMatrixMode(mode = GL_TEXTURE) 26379 @0 glLoadIdentity() 26380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26386 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26387 @0 glBegin(mode = GL_QUADS) 26388 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 26389 @0 glVertex2f(x = 688, y = 588) 26390 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 26391 @0 glVertex2f(x = 695, y = 588) 26392 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 26393 @0 glVertex2f(x = 695, y = 595) 26394 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 26395 @0 glVertex2f(x = 688, y = 595) 26396 @0 glEnd() 26397 @0 glEnable(cap = GL_BLEND) 26398 @0 glEnable(cap = GL_ALPHA_TEST) 26399 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26400 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26401 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26402 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26403 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26404 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26405 @0 glMatrixMode(mode = GL_TEXTURE) 26406 @0 glLoadIdentity() 26407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26413 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26414 @0 glBegin(mode = GL_QUADS) 26415 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 26416 @0 glVertex2f(x = 696, y = 588) 26417 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 26418 @0 glVertex2f(x = 702, y = 588) 26419 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 26420 @0 glVertex2f(x = 702, y = 595) 26421 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 26422 @0 glVertex2f(x = 696, y = 595) 26423 @0 glEnd() 26424 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26425 @0 glDisable(cap = GL_TEXTURE_2D) 26426 @0 glDisable(cap = GL_BLEND) 26427 @0 glDisable(cap = GL_ALPHA_TEST) 26428 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 26429 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 26430 @0 glDisable(cap = GL_BLEND) 26431 @0 glDisable(cap = GL_ALPHA_TEST) 26432 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 26433 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 26434 @0 glDisable(cap = GL_BLEND) 26435 @0 glDisable(cap = GL_ALPHA_TEST) 26436 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 26437 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 26438 @0 glDisable(cap = GL_BLEND) 26439 @0 glDisable(cap = GL_ALPHA_TEST) 26440 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 26441 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 26442 @0 glDisable(cap = GL_BLEND) 26443 @0 glDisable(cap = GL_ALPHA_TEST) 26444 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 26445 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 26446 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26447 @0 glEnable(cap = GL_TEXTURE_2D) 26448 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 26449 @0 glEnable(cap = GL_BLEND) 26450 @0 glEnable(cap = GL_ALPHA_TEST) 26451 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26452 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26453 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26454 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26455 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26456 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26457 @0 glMatrixMode(mode = GL_TEXTURE) 26458 @0 glLoadIdentity() 26459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 26460 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 26461 @0 glBegin(mode = GL_QUADS) 26462 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 26463 @0 glVertex2f(x = 1059, y = 451) 26464 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 26465 @0 glVertex2f(x = 1066, y = 451) 26466 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 26467 @0 glVertex2f(x = 1066, y = 459) 26468 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 26469 @0 glVertex2f(x = 1059, y = 459) 26470 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 26471 @0 glVertex2f(x = 1067, y = 451) 26472 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 26473 @0 glVertex2f(x = 1073, y = 451) 26474 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 26475 @0 glVertex2f(x = 1073, y = 461) 26476 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 26477 @0 glVertex2f(x = 1067, y = 461) 26478 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 26479 @0 glVertex2f(x = 1074, y = 448) 26480 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 26481 @0 glVertex2f(x = 1080, y = 448) 26482 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 26483 @0 glVertex2f(x = 1080, y = 458) 26484 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 26485 @0 glVertex2f(x = 1074, y = 458) 26486 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 26487 @0 glVertex2f(x = 1080, y = 449) 26488 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 26489 @0 glVertex2f(x = 1087, y = 449) 26490 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 26491 @0 glVertex2f(x = 1087, y = 458) 26492 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 26493 @0 glVertex2f(x = 1080, y = 458) 26494 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 26495 @0 glVertex2f(x = 1087, y = 451) 26496 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 26497 @0 glVertex2f(x = 1094, y = 451) 26498 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 26499 @0 glVertex2f(x = 1094, y = 458) 26500 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 26501 @0 glVertex2f(x = 1087, y = 458) 26502 @0 glTexCoord2f(s = 0, t = 0.1875) 26503 @0 glVertex2f(x = 1094, y = 451) 26504 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 26505 @0 glVertex2f(x = 1101, y = 451) 26506 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 26507 @0 glVertex2f(x = 1101, y = 458) 26508 @0 glTexCoord2f(s = 0, t = 0.2148438) 26509 @0 glVertex2f(x = 1094, y = 458) 26510 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 26511 @0 glVertex2f(x = 1101, y = 449) 26512 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 26513 @0 glVertex2f(x = 1108, y = 449) 26514 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 26515 @0 glVertex2f(x = 1108, y = 458) 26516 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 26517 @0 glVertex2f(x = 1101, y = 458) 26518 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 26519 @0 glVertex2f(x = 1117, y = 447) 26520 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 26521 @0 glVertex2f(x = 1121, y = 447) 26522 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 26523 @0 glVertex2f(x = 1121, y = 460) 26524 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 26525 @0 glVertex2f(x = 1117, y = 460) 26526 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 26527 @0 glVertex2f(x = 1122, y = 451) 26528 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 26529 @0 glVertex2f(x = 1129, y = 451) 26530 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 26531 @0 glVertex2f(x = 1129, y = 458) 26532 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 26533 @0 glVertex2f(x = 1122, y = 458) 26534 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 26535 @0 glVertex2f(x = 1130, y = 448) 26536 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 26537 @0 glVertex2f(x = 1136, y = 448) 26538 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 26539 @0 glVertex2f(x = 1136, y = 458) 26540 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 26541 @0 glVertex2f(x = 1130, y = 458) 26542 @0 glTexCoord2f(s = 0.75, t = 0.140625) 26543 @0 glVertex2f(x = 1137, y = 451) 26544 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 26545 @0 glVertex2f(x = 1143, y = 451) 26546 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 26547 @0 glVertex2f(x = 1143, y = 458) 26548 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 26549 @0 glVertex2f(x = 1137, y = 458) 26550 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 26551 @0 glVertex2f(x = 1143, y = 451) 26552 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 26553 @0 glVertex2f(x = 1150, y = 451) 26554 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 26555 @0 glVertex2f(x = 1150, y = 458) 26556 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 26557 @0 glVertex2f(x = 1143, y = 458) 26558 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 26559 @0 glVertex2f(x = 1150, y = 449) 26560 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 26561 @0 glVertex2f(x = 1157, y = 449) 26562 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 26563 @0 glVertex2f(x = 1157, y = 458) 26564 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 26565 @0 glVertex2f(x = 1150, y = 458) 26566 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 26567 @0 glVertex2f(x = 1157, y = 451) 26568 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 26569 @0 glVertex2f(x = 1164, y = 451) 26570 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 26571 @0 glVertex2f(x = 1164, y = 458) 26572 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 26573 @0 glVertex2f(x = 1157, y = 458) 26574 @0 glTexCoord2f(s = 0, t = 0.1875) 26575 @0 glVertex2f(x = 1164, y = 451) 26576 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 26577 @0 glVertex2f(x = 1171, y = 451) 26578 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 26579 @0 glVertex2f(x = 1171, y = 458) 26580 @0 glTexCoord2f(s = 0, t = 0.2148438) 26581 @0 glVertex2f(x = 1164, y = 458) 26582 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 26583 @0 glVertex2f(x = 1171, y = 449) 26584 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 26585 @0 glVertex2f(x = 1178, y = 449) 26586 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 26587 @0 glVertex2f(x = 1178, y = 458) 26588 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 26589 @0 glVertex2f(x = 1171, y = 458) 26590 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 26591 @0 glVertex2f(x = 1179, y = 447) 26592 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 26593 @0 glVertex2f(x = 1184, y = 447) 26594 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 26595 @0 glVertex2f(x = 1184, y = 460) 26596 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 26597 @0 glVertex2f(x = 1179, y = 460) 26598 @0 glEnd() 26599 @0 glEnable(cap = GL_BLEND) 26600 @0 glEnable(cap = GL_ALPHA_TEST) 26601 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26603 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26605 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26606 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26607 @0 glMatrixMode(mode = GL_TEXTURE) 26608 @0 glLoadIdentity() 26609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26615 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26616 @0 glBegin(mode = GL_QUADS) 26617 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 26618 @0 glVertex2f(x = 1058, y = 450) 26619 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 26620 @0 glVertex2f(x = 1065, y = 450) 26621 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 26622 @0 glVertex2f(x = 1065, y = 458) 26623 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 26624 @0 glVertex2f(x = 1058, y = 458) 26625 @0 glEnd() 26626 @0 glEnable(cap = GL_BLEND) 26627 @0 glEnable(cap = GL_ALPHA_TEST) 26628 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26629 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26630 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26631 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26632 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26633 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26634 @0 glMatrixMode(mode = GL_TEXTURE) 26635 @0 glLoadIdentity() 26636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26642 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26643 @0 glBegin(mode = GL_QUADS) 26644 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 26645 @0 glVertex2f(x = 1066, y = 450) 26646 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 26647 @0 glVertex2f(x = 1072, y = 450) 26648 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 26649 @0 glVertex2f(x = 1072, y = 460) 26650 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 26651 @0 glVertex2f(x = 1066, y = 460) 26652 @0 glEnd() 26653 @0 glEnable(cap = GL_BLEND) 26654 @0 glEnable(cap = GL_ALPHA_TEST) 26655 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26656 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26657 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26658 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26659 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26660 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26661 @0 glMatrixMode(mode = GL_TEXTURE) 26662 @0 glLoadIdentity() 26663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26669 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26670 @0 glBegin(mode = GL_QUADS) 26671 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 26672 @0 glVertex2f(x = 1073, y = 447) 26673 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 26674 @0 glVertex2f(x = 1079, y = 447) 26675 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 26676 @0 glVertex2f(x = 1079, y = 457) 26677 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 26678 @0 glVertex2f(x = 1073, y = 457) 26679 @0 glEnd() 26680 @0 glEnable(cap = GL_BLEND) 26681 @0 glEnable(cap = GL_ALPHA_TEST) 26682 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26684 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26686 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26687 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26688 @0 glMatrixMode(mode = GL_TEXTURE) 26689 @0 glLoadIdentity() 26690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26696 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26697 @0 glBegin(mode = GL_QUADS) 26698 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 26699 @0 glVertex2f(x = 1079, y = 448) 26700 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 26701 @0 glVertex2f(x = 1086, y = 448) 26702 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 26703 @0 glVertex2f(x = 1086, y = 457) 26704 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 26705 @0 glVertex2f(x = 1079, y = 457) 26706 @0 glEnd() 26707 @0 glEnable(cap = GL_BLEND) 26708 @0 glEnable(cap = GL_ALPHA_TEST) 26709 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26710 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26711 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26712 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26713 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26714 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26715 @0 glMatrixMode(mode = GL_TEXTURE) 26716 @0 glLoadIdentity() 26717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26723 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26724 @0 glBegin(mode = GL_QUADS) 26725 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 26726 @0 glVertex2f(x = 1086, y = 450) 26727 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 26728 @0 glVertex2f(x = 1093, y = 450) 26729 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 26730 @0 glVertex2f(x = 1093, y = 457) 26731 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 26732 @0 glVertex2f(x = 1086, y = 457) 26733 @0 glEnd() 26734 @0 glEnable(cap = GL_BLEND) 26735 @0 glEnable(cap = GL_ALPHA_TEST) 26736 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26737 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26738 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26739 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26740 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26741 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26742 @0 glMatrixMode(mode = GL_TEXTURE) 26743 @0 glLoadIdentity() 26744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26750 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26751 @0 glBegin(mode = GL_QUADS) 26752 @0 glTexCoord2f(s = 0, t = 0.1875) 26753 @0 glVertex2f(x = 1093, y = 450) 26754 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 26755 @0 glVertex2f(x = 1100, y = 450) 26756 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 26757 @0 glVertex2f(x = 1100, y = 457) 26758 @0 glTexCoord2f(s = 0, t = 0.2148438) 26759 @0 glVertex2f(x = 1093, y = 457) 26760 @0 glEnd() 26761 @0 glEnable(cap = GL_BLEND) 26762 @0 glEnable(cap = GL_ALPHA_TEST) 26763 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26764 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26765 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26766 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26767 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26768 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26769 @0 glMatrixMode(mode = GL_TEXTURE) 26770 @0 glLoadIdentity() 26771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26777 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26778 @0 glBegin(mode = GL_QUADS) 26779 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 26780 @0 glVertex2f(x = 1100, y = 448) 26781 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 26782 @0 glVertex2f(x = 1107, y = 448) 26783 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 26784 @0 glVertex2f(x = 1107, y = 457) 26785 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 26786 @0 glVertex2f(x = 1100, y = 457) 26787 @0 glEnd() 26788 @0 glEnable(cap = GL_BLEND) 26789 @0 glEnable(cap = GL_ALPHA_TEST) 26790 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26791 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26792 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26793 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26794 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26795 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26796 @0 glMatrixMode(mode = GL_TEXTURE) 26797 @0 glLoadIdentity() 26798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26804 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26805 @0 glBegin(mode = GL_QUADS) 26806 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 26807 @0 glVertex2f(x = 1116, y = 446) 26808 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 26809 @0 glVertex2f(x = 1120, y = 446) 26810 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 26811 @0 glVertex2f(x = 1120, y = 459) 26812 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 26813 @0 glVertex2f(x = 1116, y = 459) 26814 @0 glEnd() 26815 @0 glEnable(cap = GL_BLEND) 26816 @0 glEnable(cap = GL_ALPHA_TEST) 26817 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26818 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26819 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26820 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26821 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26822 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26823 @0 glMatrixMode(mode = GL_TEXTURE) 26824 @0 glLoadIdentity() 26825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26831 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26832 @0 glBegin(mode = GL_QUADS) 26833 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 26834 @0 glVertex2f(x = 1121, y = 450) 26835 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 26836 @0 glVertex2f(x = 1128, y = 450) 26837 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 26838 @0 glVertex2f(x = 1128, y = 457) 26839 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 26840 @0 glVertex2f(x = 1121, y = 457) 26841 @0 glEnd() 26842 @0 glEnable(cap = GL_BLEND) 26843 @0 glEnable(cap = GL_ALPHA_TEST) 26844 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26845 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26846 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26847 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26848 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26849 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26850 @0 glMatrixMode(mode = GL_TEXTURE) 26851 @0 glLoadIdentity() 26852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26858 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26859 @0 glBegin(mode = GL_QUADS) 26860 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 26861 @0 glVertex2f(x = 1129, y = 447) 26862 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 26863 @0 glVertex2f(x = 1135, y = 447) 26864 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 26865 @0 glVertex2f(x = 1135, y = 457) 26866 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 26867 @0 glVertex2f(x = 1129, y = 457) 26868 @0 glEnd() 26869 @0 glEnable(cap = GL_BLEND) 26870 @0 glEnable(cap = GL_ALPHA_TEST) 26871 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26872 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26873 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26874 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26875 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26876 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26877 @0 glMatrixMode(mode = GL_TEXTURE) 26878 @0 glLoadIdentity() 26879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26885 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26886 @0 glBegin(mode = GL_QUADS) 26887 @0 glTexCoord2f(s = 0.75, t = 0.140625) 26888 @0 glVertex2f(x = 1136, y = 450) 26889 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 26890 @0 glVertex2f(x = 1142, y = 450) 26891 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 26892 @0 glVertex2f(x = 1142, y = 457) 26893 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 26894 @0 glVertex2f(x = 1136, y = 457) 26895 @0 glEnd() 26896 @0 glEnable(cap = GL_BLEND) 26897 @0 glEnable(cap = GL_ALPHA_TEST) 26898 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26899 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26900 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26901 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26902 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26903 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26904 @0 glMatrixMode(mode = GL_TEXTURE) 26905 @0 glLoadIdentity() 26906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26912 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26913 @0 glBegin(mode = GL_QUADS) 26914 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 26915 @0 glVertex2f(x = 1142, y = 450) 26916 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 26917 @0 glVertex2f(x = 1149, y = 450) 26918 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 26919 @0 glVertex2f(x = 1149, y = 457) 26920 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 26921 @0 glVertex2f(x = 1142, y = 457) 26922 @0 glEnd() 26923 @0 glEnable(cap = GL_BLEND) 26924 @0 glEnable(cap = GL_ALPHA_TEST) 26925 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26926 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26927 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26928 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26929 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26930 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26931 @0 glMatrixMode(mode = GL_TEXTURE) 26932 @0 glLoadIdentity() 26933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26939 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26940 @0 glBegin(mode = GL_QUADS) 26941 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 26942 @0 glVertex2f(x = 1149, y = 448) 26943 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 26944 @0 glVertex2f(x = 1156, y = 448) 26945 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 26946 @0 glVertex2f(x = 1156, y = 457) 26947 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 26948 @0 glVertex2f(x = 1149, y = 457) 26949 @0 glEnd() 26950 @0 glEnable(cap = GL_BLEND) 26951 @0 glEnable(cap = GL_ALPHA_TEST) 26952 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26954 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26956 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26957 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26958 @0 glMatrixMode(mode = GL_TEXTURE) 26959 @0 glLoadIdentity() 26960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26966 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26967 @0 glBegin(mode = GL_QUADS) 26968 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 26969 @0 glVertex2f(x = 1156, y = 450) 26970 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 26971 @0 glVertex2f(x = 1163, y = 450) 26972 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 26973 @0 glVertex2f(x = 1163, y = 457) 26974 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 26975 @0 glVertex2f(x = 1156, y = 457) 26976 @0 glEnd() 26977 @0 glEnable(cap = GL_BLEND) 26978 @0 glEnable(cap = GL_ALPHA_TEST) 26979 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 26980 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 26981 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 26982 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 26983 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 26984 @0 glActiveTextureARB(texture = GL_TEXTURE0) 26985 @0 glMatrixMode(mode = GL_TEXTURE) 26986 @0 glLoadIdentity() 26987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 26988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 26989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 26990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 26991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 26992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 26993 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 26994 @0 glBegin(mode = GL_QUADS) 26995 @0 glTexCoord2f(s = 0, t = 0.1875) 26996 @0 glVertex2f(x = 1163, y = 450) 26997 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 26998 @0 glVertex2f(x = 1170, y = 450) 26999 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 27000 @0 glVertex2f(x = 1170, y = 457) 27001 @0 glTexCoord2f(s = 0, t = 0.2148438) 27002 @0 glVertex2f(x = 1163, y = 457) 27003 @0 glEnd() 27004 @0 glEnable(cap = GL_BLEND) 27005 @0 glEnable(cap = GL_ALPHA_TEST) 27006 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27007 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27008 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27009 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27010 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27011 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27012 @0 glMatrixMode(mode = GL_TEXTURE) 27013 @0 glLoadIdentity() 27014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27020 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27021 @0 glBegin(mode = GL_QUADS) 27022 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 27023 @0 glVertex2f(x = 1170, y = 448) 27024 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 27025 @0 glVertex2f(x = 1177, y = 448) 27026 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 27027 @0 glVertex2f(x = 1177, y = 457) 27028 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 27029 @0 glVertex2f(x = 1170, y = 457) 27030 @0 glEnd() 27031 @0 glEnable(cap = GL_BLEND) 27032 @0 glEnable(cap = GL_ALPHA_TEST) 27033 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27034 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27035 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27036 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27037 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27038 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27039 @0 glMatrixMode(mode = GL_TEXTURE) 27040 @0 glLoadIdentity() 27041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27047 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27048 @0 glBegin(mode = GL_QUADS) 27049 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 27050 @0 glVertex2f(x = 1178, y = 446) 27051 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 27052 @0 glVertex2f(x = 1183, y = 446) 27053 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 27054 @0 glVertex2f(x = 1183, y = 459) 27055 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 27056 @0 glVertex2f(x = 1178, y = 459) 27057 @0 glEnd() 27058 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27059 @0 glDisable(cap = GL_TEXTURE_2D) 27060 @0 glDisable(cap = GL_BLEND) 27061 @0 glDisable(cap = GL_ALPHA_TEST) 27062 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 27063 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 27064 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27065 @0 glEnable(cap = GL_TEXTURE_2D) 27066 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 27067 @0 glEnable(cap = GL_BLEND) 27068 @0 glEnable(cap = GL_ALPHA_TEST) 27069 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27070 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27071 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27072 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27073 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27074 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27075 @0 glMatrixMode(mode = GL_TEXTURE) 27076 @0 glLoadIdentity() 27077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 27078 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 27079 @0 glBegin(mode = GL_QUADS) 27080 @0 glTexCoord2f(s = 0.375, t = 0.140625) 27081 @0 glVertex2f(x = 1060, y = 468) 27082 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 27083 @0 glVertex2f(x = 1066, y = 468) 27084 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 27085 @0 glVertex2f(x = 1066, y = 478) 27086 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 27087 @0 glVertex2f(x = 1060, y = 478) 27088 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 27089 @0 glVertex2f(x = 1066, y = 468) 27090 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 27091 @0 glVertex2f(x = 1073, y = 468) 27092 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 27093 @0 glVertex2f(x = 1073, y = 478) 27094 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 27095 @0 glVertex2f(x = 1066, y = 478) 27096 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 27097 @0 glVertex2f(x = 1073, y = 471) 27098 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 27099 @0 glVertex2f(x = 1080, y = 471) 27100 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 27101 @0 glVertex2f(x = 1080, y = 479) 27102 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 27103 @0 glVertex2f(x = 1073, y = 479) 27104 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 27105 @0 glVertex2f(x = 1080, y = 469) 27106 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 27107 @0 glVertex2f(x = 1087, y = 469) 27108 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 27109 @0 glVertex2f(x = 1087, y = 478) 27110 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 27111 @0 glVertex2f(x = 1080, y = 478) 27112 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 27113 @0 glVertex2f(x = 1087, y = 479) 27114 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 27115 @0 glVertex2f(x = 1094, y = 479) 27116 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 27117 @0 glVertex2f(x = 1094, y = 481) 27118 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 27119 @0 glVertex2f(x = 1087, y = 481) 27120 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 27121 @0 glVertex2f(x = 1095, y = 471) 27122 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 27123 @0 glVertex2f(x = 1101, y = 471) 27124 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 27125 @0 glVertex2f(x = 1101, y = 481) 27126 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 27127 @0 glVertex2f(x = 1095, y = 481) 27128 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 27129 @0 glVertex2f(x = 1101, y = 471) 27130 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 27131 @0 glVertex2f(x = 1108, y = 471) 27132 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 27133 @0 glVertex2f(x = 1108, y = 478) 27134 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 27135 @0 glVertex2f(x = 1101, y = 478) 27136 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 27137 @0 glVertex2f(x = 1109, y = 471) 27138 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 27139 @0 glVertex2f(x = 1115, y = 471) 27140 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 27141 @0 glVertex2f(x = 1115, y = 478) 27142 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 27143 @0 glVertex2f(x = 1109, y = 478) 27144 @0 glTexCoord2f(s = 0.375, t = 0.140625) 27145 @0 glVertex2f(x = 1116, y = 468) 27146 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 27147 @0 glVertex2f(x = 1122, y = 468) 27148 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 27149 @0 glVertex2f(x = 1122, y = 478) 27150 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 27151 @0 glVertex2f(x = 1116, y = 478) 27152 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 27153 @0 glVertex2f(x = 1131, y = 467) 27154 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 27155 @0 glVertex2f(x = 1135, y = 467) 27156 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 27157 @0 glVertex2f(x = 1135, y = 480) 27158 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 27159 @0 glVertex2f(x = 1131, y = 480) 27160 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 27161 @0 glVertex2f(x = 1136, y = 471) 27162 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 27163 @0 glVertex2f(x = 1143, y = 471) 27164 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 27165 @0 glVertex2f(x = 1143, y = 478) 27166 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 27167 @0 glVertex2f(x = 1136, y = 478) 27168 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 27169 @0 glVertex2f(x = 1144, y = 468) 27170 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 27171 @0 glVertex2f(x = 1150, y = 468) 27172 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 27173 @0 glVertex2f(x = 1150, y = 478) 27174 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 27175 @0 glVertex2f(x = 1144, y = 478) 27176 @0 glTexCoord2f(s = 0.75, t = 0.140625) 27177 @0 glVertex2f(x = 1151, y = 471) 27178 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 27179 @0 glVertex2f(x = 1157, y = 471) 27180 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 27181 @0 glVertex2f(x = 1157, y = 478) 27182 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 27183 @0 glVertex2f(x = 1151, y = 478) 27184 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 27185 @0 glVertex2f(x = 1157, y = 471) 27186 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 27187 @0 glVertex2f(x = 1164, y = 471) 27188 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 27189 @0 glVertex2f(x = 1164, y = 478) 27190 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 27191 @0 glVertex2f(x = 1157, y = 478) 27192 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 27193 @0 glVertex2f(x = 1164, y = 469) 27194 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 27195 @0 glVertex2f(x = 1171, y = 469) 27196 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 27197 @0 glVertex2f(x = 1171, y = 478) 27198 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 27199 @0 glVertex2f(x = 1164, y = 478) 27200 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 27201 @0 glVertex2f(x = 1171, y = 471) 27202 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 27203 @0 glVertex2f(x = 1178, y = 471) 27204 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 27205 @0 glVertex2f(x = 1178, y = 478) 27206 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 27207 @0 glVertex2f(x = 1171, y = 478) 27208 @0 glTexCoord2f(s = 0, t = 0.1875) 27209 @0 glVertex2f(x = 1178, y = 471) 27210 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 27211 @0 glVertex2f(x = 1185, y = 471) 27212 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 27213 @0 glVertex2f(x = 1185, y = 478) 27214 @0 glTexCoord2f(s = 0, t = 0.2148438) 27215 @0 glVertex2f(x = 1178, y = 478) 27216 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 27217 @0 glVertex2f(x = 1185, y = 469) 27218 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 27219 @0 glVertex2f(x = 1192, y = 469) 27220 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 27221 @0 glVertex2f(x = 1192, y = 478) 27222 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 27223 @0 glVertex2f(x = 1185, y = 478) 27224 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 27225 @0 glVertex2f(x = 1193, y = 467) 27226 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 27227 @0 glVertex2f(x = 1198, y = 467) 27228 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 27229 @0 glVertex2f(x = 1198, y = 480) 27230 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 27231 @0 glVertex2f(x = 1193, y = 480) 27232 @0 glEnd() 27233 @0 glEnable(cap = GL_BLEND) 27234 @0 glEnable(cap = GL_ALPHA_TEST) 27235 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27236 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27237 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27238 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27239 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27240 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27241 @0 glMatrixMode(mode = GL_TEXTURE) 27242 @0 glLoadIdentity() 27243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27249 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27250 @0 glBegin(mode = GL_QUADS) 27251 @0 glTexCoord2f(s = 0.375, t = 0.140625) 27252 @0 glVertex2f(x = 1059, y = 467) 27253 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 27254 @0 glVertex2f(x = 1065, y = 467) 27255 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 27256 @0 glVertex2f(x = 1065, y = 477) 27257 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 27258 @0 glVertex2f(x = 1059, y = 477) 27259 @0 glEnd() 27260 @0 glEnable(cap = GL_BLEND) 27261 @0 glEnable(cap = GL_ALPHA_TEST) 27262 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27263 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27264 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27265 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27266 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27267 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27268 @0 glMatrixMode(mode = GL_TEXTURE) 27269 @0 glLoadIdentity() 27270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27276 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27277 @0 glBegin(mode = GL_QUADS) 27278 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 27279 @0 glVertex2f(x = 1065, y = 467) 27280 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 27281 @0 glVertex2f(x = 1072, y = 467) 27282 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 27283 @0 glVertex2f(x = 1072, y = 477) 27284 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 27285 @0 glVertex2f(x = 1065, y = 477) 27286 @0 glEnd() 27287 @0 glEnable(cap = GL_BLEND) 27288 @0 glEnable(cap = GL_ALPHA_TEST) 27289 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27290 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27291 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27292 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27293 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27294 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27295 @0 glMatrixMode(mode = GL_TEXTURE) 27296 @0 glLoadIdentity() 27297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27303 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27304 @0 glBegin(mode = GL_QUADS) 27305 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 27306 @0 glVertex2f(x = 1072, y = 470) 27307 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 27308 @0 glVertex2f(x = 1079, y = 470) 27309 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 27310 @0 glVertex2f(x = 1079, y = 478) 27311 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 27312 @0 glVertex2f(x = 1072, y = 478) 27313 @0 glEnd() 27314 @0 glEnable(cap = GL_BLEND) 27315 @0 glEnable(cap = GL_ALPHA_TEST) 27316 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27317 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27319 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27321 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27322 @0 glMatrixMode(mode = GL_TEXTURE) 27323 @0 glLoadIdentity() 27324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27330 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27331 @0 glBegin(mode = GL_QUADS) 27332 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 27333 @0 glVertex2f(x = 1079, y = 468) 27334 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 27335 @0 glVertex2f(x = 1086, y = 468) 27336 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 27337 @0 glVertex2f(x = 1086, y = 477) 27338 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 27339 @0 glVertex2f(x = 1079, y = 477) 27340 @0 glEnd() 27341 @0 glEnable(cap = GL_BLEND) 27342 @0 glEnable(cap = GL_ALPHA_TEST) 27343 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27344 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27345 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27346 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27347 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27348 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27349 @0 glMatrixMode(mode = GL_TEXTURE) 27350 @0 glLoadIdentity() 27351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27357 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27358 @0 glBegin(mode = GL_QUADS) 27359 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 27360 @0 glVertex2f(x = 1086, y = 478) 27361 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 27362 @0 glVertex2f(x = 1093, y = 478) 27363 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 27364 @0 glVertex2f(x = 1093, y = 480) 27365 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 27366 @0 glVertex2f(x = 1086, y = 480) 27367 @0 glEnd() 27368 @0 glEnable(cap = GL_BLEND) 27369 @0 glEnable(cap = GL_ALPHA_TEST) 27370 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27371 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27372 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27373 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27374 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27375 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27376 @0 glMatrixMode(mode = GL_TEXTURE) 27377 @0 glLoadIdentity() 27378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27384 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27385 @0 glBegin(mode = GL_QUADS) 27386 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 27387 @0 glVertex2f(x = 1094, y = 470) 27388 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 27389 @0 glVertex2f(x = 1100, y = 470) 27390 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 27391 @0 glVertex2f(x = 1100, y = 480) 27392 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 27393 @0 glVertex2f(x = 1094, y = 480) 27394 @0 glEnd() 27395 @0 glEnable(cap = GL_BLEND) 27396 @0 glEnable(cap = GL_ALPHA_TEST) 27397 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27398 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27399 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27400 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27401 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27402 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27403 @0 glMatrixMode(mode = GL_TEXTURE) 27404 @0 glLoadIdentity() 27405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27411 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27412 @0 glBegin(mode = GL_QUADS) 27413 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 27414 @0 glVertex2f(x = 1100, y = 470) 27415 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 27416 @0 glVertex2f(x = 1107, y = 470) 27417 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 27418 @0 glVertex2f(x = 1107, y = 477) 27419 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 27420 @0 glVertex2f(x = 1100, y = 477) 27421 @0 glEnd() 27422 @0 glEnable(cap = GL_BLEND) 27423 @0 glEnable(cap = GL_ALPHA_TEST) 27424 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27425 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27426 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27427 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27428 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27429 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27430 @0 glMatrixMode(mode = GL_TEXTURE) 27431 @0 glLoadIdentity() 27432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27438 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27439 @0 glBegin(mode = GL_QUADS) 27440 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 27441 @0 glVertex2f(x = 1108, y = 470) 27442 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 27443 @0 glVertex2f(x = 1114, y = 470) 27444 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 27445 @0 glVertex2f(x = 1114, y = 477) 27446 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 27447 @0 glVertex2f(x = 1108, y = 477) 27448 @0 glEnd() 27449 @0 glEnable(cap = GL_BLEND) 27450 @0 glEnable(cap = GL_ALPHA_TEST) 27451 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27452 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27453 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27454 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27455 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27456 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27457 @0 glMatrixMode(mode = GL_TEXTURE) 27458 @0 glLoadIdentity() 27459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27465 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27466 @0 glBegin(mode = GL_QUADS) 27467 @0 glTexCoord2f(s = 0.375, t = 0.140625) 27468 @0 glVertex2f(x = 1115, y = 467) 27469 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 27470 @0 glVertex2f(x = 1121, y = 467) 27471 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 27472 @0 glVertex2f(x = 1121, y = 477) 27473 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 27474 @0 glVertex2f(x = 1115, y = 477) 27475 @0 glEnd() 27476 @0 glEnable(cap = GL_BLEND) 27477 @0 glEnable(cap = GL_ALPHA_TEST) 27478 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27479 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27480 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27481 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27482 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27483 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27484 @0 glMatrixMode(mode = GL_TEXTURE) 27485 @0 glLoadIdentity() 27486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27492 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27493 @0 glBegin(mode = GL_QUADS) 27494 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 27495 @0 glVertex2f(x = 1130, y = 466) 27496 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 27497 @0 glVertex2f(x = 1134, y = 466) 27498 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 27499 @0 glVertex2f(x = 1134, y = 479) 27500 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 27501 @0 glVertex2f(x = 1130, y = 479) 27502 @0 glEnd() 27503 @0 glEnable(cap = GL_BLEND) 27504 @0 glEnable(cap = GL_ALPHA_TEST) 27505 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27506 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27507 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27508 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27509 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27510 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27511 @0 glMatrixMode(mode = GL_TEXTURE) 27512 @0 glLoadIdentity() 27513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27519 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27520 @0 glBegin(mode = GL_QUADS) 27521 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 27522 @0 glVertex2f(x = 1135, y = 470) 27523 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 27524 @0 glVertex2f(x = 1142, y = 470) 27525 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 27526 @0 glVertex2f(x = 1142, y = 477) 27527 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 27528 @0 glVertex2f(x = 1135, y = 477) 27529 @0 glEnd() 27530 @0 glEnable(cap = GL_BLEND) 27531 @0 glEnable(cap = GL_ALPHA_TEST) 27532 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27533 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27534 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27535 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27536 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27537 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27538 @0 glMatrixMode(mode = GL_TEXTURE) 27539 @0 glLoadIdentity() 27540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27546 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27547 @0 glBegin(mode = GL_QUADS) 27548 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 27549 @0 glVertex2f(x = 1143, y = 467) 27550 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 27551 @0 glVertex2f(x = 1149, y = 467) 27552 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 27553 @0 glVertex2f(x = 1149, y = 477) 27554 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 27555 @0 glVertex2f(x = 1143, y = 477) 27556 @0 glEnd() 27557 @0 glEnable(cap = GL_BLEND) 27558 @0 glEnable(cap = GL_ALPHA_TEST) 27559 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27561 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27563 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27564 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27565 @0 glMatrixMode(mode = GL_TEXTURE) 27566 @0 glLoadIdentity() 27567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27573 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27574 @0 glBegin(mode = GL_QUADS) 27575 @0 glTexCoord2f(s = 0.75, t = 0.140625) 27576 @0 glVertex2f(x = 1150, y = 470) 27577 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 27578 @0 glVertex2f(x = 1156, y = 470) 27579 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 27580 @0 glVertex2f(x = 1156, y = 477) 27581 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 27582 @0 glVertex2f(x = 1150, y = 477) 27583 @0 glEnd() 27584 @0 glEnable(cap = GL_BLEND) 27585 @0 glEnable(cap = GL_ALPHA_TEST) 27586 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27587 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27588 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27589 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27590 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27591 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27592 @0 glMatrixMode(mode = GL_TEXTURE) 27593 @0 glLoadIdentity() 27594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27600 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27601 @0 glBegin(mode = GL_QUADS) 27602 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 27603 @0 glVertex2f(x = 1156, y = 470) 27604 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 27605 @0 glVertex2f(x = 1163, y = 470) 27606 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 27607 @0 glVertex2f(x = 1163, y = 477) 27608 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 27609 @0 glVertex2f(x = 1156, y = 477) 27610 @0 glEnd() 27611 @0 glEnable(cap = GL_BLEND) 27612 @0 glEnable(cap = GL_ALPHA_TEST) 27613 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27615 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27617 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27618 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27619 @0 glMatrixMode(mode = GL_TEXTURE) 27620 @0 glLoadIdentity() 27621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27627 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27628 @0 glBegin(mode = GL_QUADS) 27629 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 27630 @0 glVertex2f(x = 1163, y = 468) 27631 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 27632 @0 glVertex2f(x = 1170, y = 468) 27633 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 27634 @0 glVertex2f(x = 1170, y = 477) 27635 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 27636 @0 glVertex2f(x = 1163, y = 477) 27637 @0 glEnd() 27638 @0 glEnable(cap = GL_BLEND) 27639 @0 glEnable(cap = GL_ALPHA_TEST) 27640 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27641 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27642 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27643 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27644 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27645 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27646 @0 glMatrixMode(mode = GL_TEXTURE) 27647 @0 glLoadIdentity() 27648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27654 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27655 @0 glBegin(mode = GL_QUADS) 27656 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 27657 @0 glVertex2f(x = 1170, y = 470) 27658 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 27659 @0 glVertex2f(x = 1177, y = 470) 27660 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 27661 @0 glVertex2f(x = 1177, y = 477) 27662 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 27663 @0 glVertex2f(x = 1170, y = 477) 27664 @0 glEnd() 27665 @0 glEnable(cap = GL_BLEND) 27666 @0 glEnable(cap = GL_ALPHA_TEST) 27667 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27668 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27669 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27670 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27671 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27672 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27673 @0 glMatrixMode(mode = GL_TEXTURE) 27674 @0 glLoadIdentity() 27675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27681 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27682 @0 glBegin(mode = GL_QUADS) 27683 @0 glTexCoord2f(s = 0, t = 0.1875) 27684 @0 glVertex2f(x = 1177, y = 470) 27685 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 27686 @0 glVertex2f(x = 1184, y = 470) 27687 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 27688 @0 glVertex2f(x = 1184, y = 477) 27689 @0 glTexCoord2f(s = 0, t = 0.2148438) 27690 @0 glVertex2f(x = 1177, y = 477) 27691 @0 glEnd() 27692 @0 glEnable(cap = GL_BLEND) 27693 @0 glEnable(cap = GL_ALPHA_TEST) 27694 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27696 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27698 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27699 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27700 @0 glMatrixMode(mode = GL_TEXTURE) 27701 @0 glLoadIdentity() 27702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27708 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27709 @0 glBegin(mode = GL_QUADS) 27710 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 27711 @0 glVertex2f(x = 1184, y = 468) 27712 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 27713 @0 glVertex2f(x = 1191, y = 468) 27714 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 27715 @0 glVertex2f(x = 1191, y = 477) 27716 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 27717 @0 glVertex2f(x = 1184, y = 477) 27718 @0 glEnd() 27719 @0 glEnable(cap = GL_BLEND) 27720 @0 glEnable(cap = GL_ALPHA_TEST) 27721 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27723 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27725 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27726 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27727 @0 glMatrixMode(mode = GL_TEXTURE) 27728 @0 glLoadIdentity() 27729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27735 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27736 @0 glBegin(mode = GL_QUADS) 27737 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 27738 @0 glVertex2f(x = 1192, y = 466) 27739 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 27740 @0 glVertex2f(x = 1197, y = 466) 27741 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 27742 @0 glVertex2f(x = 1197, y = 479) 27743 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 27744 @0 glVertex2f(x = 1192, y = 479) 27745 @0 glEnd() 27746 @0 glEnable(cap = GL_BLEND) 27747 @0 glEnable(cap = GL_ALPHA_TEST) 27748 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27749 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27750 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27751 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27752 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27753 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27754 @0 glMatrixMode(mode = GL_TEXTURE) 27755 @0 glLoadIdentity() 27756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 27757 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 27758 @0 glBegin(mode = GL_QUADS) 27759 @0 glTexCoord2f(s = 0.375, t = 0.140625) 27760 @0 glVertex2f(x = 1060, y = 488) 27761 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 27762 @0 glVertex2f(x = 1066, y = 488) 27763 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 27764 @0 glVertex2f(x = 1066, y = 498) 27765 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 27766 @0 glVertex2f(x = 1060, y = 498) 27767 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 27768 @0 glVertex2f(x = 1066, y = 488) 27769 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 27770 @0 glVertex2f(x = 1073, y = 488) 27771 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 27772 @0 glVertex2f(x = 1073, y = 498) 27773 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 27774 @0 glVertex2f(x = 1066, y = 498) 27775 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 27776 @0 glVertex2f(x = 1073, y = 491) 27777 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 27778 @0 glVertex2f(x = 1080, y = 491) 27779 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 27780 @0 glVertex2f(x = 1080, y = 499) 27781 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 27782 @0 glVertex2f(x = 1073, y = 499) 27783 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 27784 @0 glVertex2f(x = 1080, y = 489) 27785 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 27786 @0 glVertex2f(x = 1087, y = 489) 27787 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 27788 @0 glVertex2f(x = 1087, y = 498) 27789 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 27790 @0 glVertex2f(x = 1080, y = 498) 27791 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 27792 @0 glVertex2f(x = 1087, y = 499) 27793 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 27794 @0 glVertex2f(x = 1094, y = 499) 27795 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 27796 @0 glVertex2f(x = 1094, y = 501) 27797 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 27798 @0 glVertex2f(x = 1087, y = 501) 27799 @0 glTexCoord2f(s = 0, t = 0.1875) 27800 @0 glVertex2f(x = 1094, y = 491) 27801 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 27802 @0 glVertex2f(x = 1101, y = 491) 27803 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 27804 @0 glVertex2f(x = 1101, y = 498) 27805 @0 glTexCoord2f(s = 0, t = 0.2148438) 27806 @0 glVertex2f(x = 1094, y = 498) 27807 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 27808 @0 glVertex2f(x = 1102, y = 491) 27809 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 27810 @0 glVertex2f(x = 1108, y = 491) 27811 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 27812 @0 glVertex2f(x = 1108, y = 498) 27813 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 27814 @0 glVertex2f(x = 1102, y = 498) 27815 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 27816 @0 glVertex2f(x = 1108, y = 491) 27817 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 27818 @0 glVertex2f(x = 1115, y = 491) 27819 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 27820 @0 glVertex2f(x = 1115, y = 499) 27821 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 27822 @0 glVertex2f(x = 1108, y = 499) 27823 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 27824 @0 glVertex2f(x = 1115, y = 488) 27825 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 27826 @0 glVertex2f(x = 1122, y = 488) 27827 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 27828 @0 glVertex2f(x = 1122, y = 498) 27829 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 27830 @0 glVertex2f(x = 1115, y = 498) 27831 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 27832 @0 glVertex2f(x = 1122, y = 491) 27833 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 27834 @0 glVertex2f(x = 1129, y = 491) 27835 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 27836 @0 glVertex2f(x = 1129, y = 498) 27837 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 27838 @0 glVertex2f(x = 1122, y = 498) 27839 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 27840 @0 glVertex2f(x = 1129, y = 488) 27841 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 27842 @0 glVertex2f(x = 1136, y = 488) 27843 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 27844 @0 glVertex2f(x = 1136, y = 498) 27845 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 27846 @0 glVertex2f(x = 1129, y = 498) 27847 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 27848 @0 glVertex2f(x = 1145, y = 487) 27849 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 27850 @0 glVertex2f(x = 1149, y = 487) 27851 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 27852 @0 glVertex2f(x = 1149, y = 500) 27853 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 27854 @0 glVertex2f(x = 1145, y = 500) 27855 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 27856 @0 glVertex2f(x = 1150, y = 491) 27857 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 27858 @0 glVertex2f(x = 1157, y = 491) 27859 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 27860 @0 glVertex2f(x = 1157, y = 498) 27861 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 27862 @0 glVertex2f(x = 1150, y = 498) 27863 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 27864 @0 glVertex2f(x = 1158, y = 488) 27865 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 27866 @0 glVertex2f(x = 1164, y = 488) 27867 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 27868 @0 glVertex2f(x = 1164, y = 498) 27869 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 27870 @0 glVertex2f(x = 1158, y = 498) 27871 @0 glTexCoord2f(s = 0.75, t = 0.140625) 27872 @0 glVertex2f(x = 1165, y = 491) 27873 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 27874 @0 glVertex2f(x = 1171, y = 491) 27875 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 27876 @0 glVertex2f(x = 1171, y = 498) 27877 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 27878 @0 glVertex2f(x = 1165, y = 498) 27879 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 27880 @0 glVertex2f(x = 1171, y = 491) 27881 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 27882 @0 glVertex2f(x = 1178, y = 491) 27883 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 27884 @0 glVertex2f(x = 1178, y = 498) 27885 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 27886 @0 glVertex2f(x = 1171, y = 498) 27887 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 27888 @0 glVertex2f(x = 1178, y = 489) 27889 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 27890 @0 glVertex2f(x = 1185, y = 489) 27891 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 27892 @0 glVertex2f(x = 1185, y = 498) 27893 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 27894 @0 glVertex2f(x = 1178, y = 498) 27895 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 27896 @0 glVertex2f(x = 1185, y = 491) 27897 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 27898 @0 glVertex2f(x = 1192, y = 491) 27899 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 27900 @0 glVertex2f(x = 1192, y = 498) 27901 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 27902 @0 glVertex2f(x = 1185, y = 498) 27903 @0 glTexCoord2f(s = 0, t = 0.1875) 27904 @0 glVertex2f(x = 1192, y = 491) 27905 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 27906 @0 glVertex2f(x = 1199, y = 491) 27907 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 27908 @0 glVertex2f(x = 1199, y = 498) 27909 @0 glTexCoord2f(s = 0, t = 0.2148438) 27910 @0 glVertex2f(x = 1192, y = 498) 27911 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 27912 @0 glVertex2f(x = 1199, y = 489) 27913 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 27914 @0 glVertex2f(x = 1206, y = 489) 27915 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 27916 @0 glVertex2f(x = 1206, y = 498) 27917 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 27918 @0 glVertex2f(x = 1199, y = 498) 27919 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 27920 @0 glVertex2f(x = 1207, y = 487) 27921 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 27922 @0 glVertex2f(x = 1212, y = 487) 27923 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 27924 @0 glVertex2f(x = 1212, y = 500) 27925 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 27926 @0 glVertex2f(x = 1207, y = 500) 27927 @0 glEnd() 27928 @0 glEnable(cap = GL_BLEND) 27929 @0 glEnable(cap = GL_ALPHA_TEST) 27930 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27931 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27933 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27934 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27935 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27936 @0 glMatrixMode(mode = GL_TEXTURE) 27937 @0 glLoadIdentity() 27938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27944 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27945 @0 glBegin(mode = GL_QUADS) 27946 @0 glTexCoord2f(s = 0.375, t = 0.140625) 27947 @0 glVertex2f(x = 1059, y = 487) 27948 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 27949 @0 glVertex2f(x = 1065, y = 487) 27950 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 27951 @0 glVertex2f(x = 1065, y = 497) 27952 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 27953 @0 glVertex2f(x = 1059, y = 497) 27954 @0 glEnd() 27955 @0 glEnable(cap = GL_BLEND) 27956 @0 glEnable(cap = GL_ALPHA_TEST) 27957 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27958 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27959 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27960 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27961 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27962 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27963 @0 glMatrixMode(mode = GL_TEXTURE) 27964 @0 glLoadIdentity() 27965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27971 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27972 @0 glBegin(mode = GL_QUADS) 27973 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 27974 @0 glVertex2f(x = 1065, y = 487) 27975 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 27976 @0 glVertex2f(x = 1072, y = 487) 27977 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 27978 @0 glVertex2f(x = 1072, y = 497) 27979 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 27980 @0 glVertex2f(x = 1065, y = 497) 27981 @0 glEnd() 27982 @0 glEnable(cap = GL_BLEND) 27983 @0 glEnable(cap = GL_ALPHA_TEST) 27984 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 27985 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 27986 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 27987 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 27988 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 27989 @0 glActiveTextureARB(texture = GL_TEXTURE0) 27990 @0 glMatrixMode(mode = GL_TEXTURE) 27991 @0 glLoadIdentity() 27992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 27993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 27994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 27995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 27996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 27997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 27998 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 27999 @0 glBegin(mode = GL_QUADS) 28000 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 28001 @0 glVertex2f(x = 1072, y = 490) 28002 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 28003 @0 glVertex2f(x = 1079, y = 490) 28004 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 28005 @0 glVertex2f(x = 1079, y = 498) 28006 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 28007 @0 glVertex2f(x = 1072, y = 498) 28008 @0 glEnd() 28009 @0 glEnable(cap = GL_BLEND) 28010 @0 glEnable(cap = GL_ALPHA_TEST) 28011 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28012 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28013 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28014 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28015 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28016 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28017 @0 glMatrixMode(mode = GL_TEXTURE) 28018 @0 glLoadIdentity() 28019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28025 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28026 @0 glBegin(mode = GL_QUADS) 28027 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 28028 @0 glVertex2f(x = 1079, y = 488) 28029 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 28030 @0 glVertex2f(x = 1086, y = 488) 28031 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 28032 @0 glVertex2f(x = 1086, y = 497) 28033 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 28034 @0 glVertex2f(x = 1079, y = 497) 28035 @0 glEnd() 28036 @0 glEnable(cap = GL_BLEND) 28037 @0 glEnable(cap = GL_ALPHA_TEST) 28038 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28043 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28044 @0 glMatrixMode(mode = GL_TEXTURE) 28045 @0 glLoadIdentity() 28046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28052 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28053 @0 glBegin(mode = GL_QUADS) 28054 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 28055 @0 glVertex2f(x = 1086, y = 498) 28056 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 28057 @0 glVertex2f(x = 1093, y = 498) 28058 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 28059 @0 glVertex2f(x = 1093, y = 500) 28060 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 28061 @0 glVertex2f(x = 1086, y = 500) 28062 @0 glEnd() 28063 @0 glEnable(cap = GL_BLEND) 28064 @0 glEnable(cap = GL_ALPHA_TEST) 28065 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28066 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28067 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28068 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28069 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28070 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28071 @0 glMatrixMode(mode = GL_TEXTURE) 28072 @0 glLoadIdentity() 28073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28079 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28080 @0 glBegin(mode = GL_QUADS) 28081 @0 glTexCoord2f(s = 0, t = 0.1875) 28082 @0 glVertex2f(x = 1093, y = 490) 28083 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 28084 @0 glVertex2f(x = 1100, y = 490) 28085 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 28086 @0 glVertex2f(x = 1100, y = 497) 28087 @0 glTexCoord2f(s = 0, t = 0.2148438) 28088 @0 glVertex2f(x = 1093, y = 497) 28089 @0 glEnd() 28090 @0 glEnable(cap = GL_BLEND) 28091 @0 glEnable(cap = GL_ALPHA_TEST) 28092 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28093 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28095 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28097 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28098 @0 glMatrixMode(mode = GL_TEXTURE) 28099 @0 glLoadIdentity() 28100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28106 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28107 @0 glBegin(mode = GL_QUADS) 28108 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 28109 @0 glVertex2f(x = 1101, y = 490) 28110 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 28111 @0 glVertex2f(x = 1107, y = 490) 28112 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 28113 @0 glVertex2f(x = 1107, y = 497) 28114 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 28115 @0 glVertex2f(x = 1101, y = 497) 28116 @0 glEnd() 28117 @0 glEnable(cap = GL_BLEND) 28118 @0 glEnable(cap = GL_ALPHA_TEST) 28119 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28120 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28121 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28122 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28123 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28124 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28125 @0 glMatrixMode(mode = GL_TEXTURE) 28126 @0 glLoadIdentity() 28127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28133 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28134 @0 glBegin(mode = GL_QUADS) 28135 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 28136 @0 glVertex2f(x = 1107, y = 490) 28137 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 28138 @0 glVertex2f(x = 1114, y = 490) 28139 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 28140 @0 glVertex2f(x = 1114, y = 498) 28141 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 28142 @0 glVertex2f(x = 1107, y = 498) 28143 @0 glEnd() 28144 @0 glEnable(cap = GL_BLEND) 28145 @0 glEnable(cap = GL_ALPHA_TEST) 28146 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28147 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28148 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28149 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28150 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28151 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28152 @0 glMatrixMode(mode = GL_TEXTURE) 28153 @0 glLoadIdentity() 28154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28160 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28161 @0 glBegin(mode = GL_QUADS) 28162 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 28163 @0 glVertex2f(x = 1114, y = 487) 28164 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 28165 @0 glVertex2f(x = 1121, y = 487) 28166 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 28167 @0 glVertex2f(x = 1121, y = 497) 28168 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 28169 @0 glVertex2f(x = 1114, y = 497) 28170 @0 glEnd() 28171 @0 glEnable(cap = GL_BLEND) 28172 @0 glEnable(cap = GL_ALPHA_TEST) 28173 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28174 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28175 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28176 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28177 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28178 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28179 @0 glMatrixMode(mode = GL_TEXTURE) 28180 @0 glLoadIdentity() 28181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28187 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28188 @0 glBegin(mode = GL_QUADS) 28189 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 28190 @0 glVertex2f(x = 1121, y = 490) 28191 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 28192 @0 glVertex2f(x = 1128, y = 490) 28193 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 28194 @0 glVertex2f(x = 1128, y = 497) 28195 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 28196 @0 glVertex2f(x = 1121, y = 497) 28197 @0 glEnd() 28198 @0 glEnable(cap = GL_BLEND) 28199 @0 glEnable(cap = GL_ALPHA_TEST) 28200 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28201 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28202 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28203 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28204 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28205 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28206 @0 glMatrixMode(mode = GL_TEXTURE) 28207 @0 glLoadIdentity() 28208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28214 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28215 @0 glBegin(mode = GL_QUADS) 28216 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 28217 @0 glVertex2f(x = 1128, y = 487) 28218 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 28219 @0 glVertex2f(x = 1135, y = 487) 28220 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 28221 @0 glVertex2f(x = 1135, y = 497) 28222 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 28223 @0 glVertex2f(x = 1128, y = 497) 28224 @0 glEnd() 28225 @0 glEnable(cap = GL_BLEND) 28226 @0 glEnable(cap = GL_ALPHA_TEST) 28227 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28228 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28229 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28230 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28231 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28232 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28233 @0 glMatrixMode(mode = GL_TEXTURE) 28234 @0 glLoadIdentity() 28235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28241 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28242 @0 glBegin(mode = GL_QUADS) 28243 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 28244 @0 glVertex2f(x = 1144, y = 486) 28245 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 28246 @0 glVertex2f(x = 1148, y = 486) 28247 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 28248 @0 glVertex2f(x = 1148, y = 499) 28249 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 28250 @0 glVertex2f(x = 1144, y = 499) 28251 @0 glEnd() 28252 @0 glEnable(cap = GL_BLEND) 28253 @0 glEnable(cap = GL_ALPHA_TEST) 28254 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28255 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28256 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28257 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28258 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28259 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28260 @0 glMatrixMode(mode = GL_TEXTURE) 28261 @0 glLoadIdentity() 28262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28268 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28269 @0 glBegin(mode = GL_QUADS) 28270 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 28271 @0 glVertex2f(x = 1149, y = 490) 28272 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 28273 @0 glVertex2f(x = 1156, y = 490) 28274 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 28275 @0 glVertex2f(x = 1156, y = 497) 28276 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 28277 @0 glVertex2f(x = 1149, y = 497) 28278 @0 glEnd() 28279 @0 glEnable(cap = GL_BLEND) 28280 @0 glEnable(cap = GL_ALPHA_TEST) 28281 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28282 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28283 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28284 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28285 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28286 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28287 @0 glMatrixMode(mode = GL_TEXTURE) 28288 @0 glLoadIdentity() 28289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28295 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28296 @0 glBegin(mode = GL_QUADS) 28297 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 28298 @0 glVertex2f(x = 1157, y = 487) 28299 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 28300 @0 glVertex2f(x = 1163, y = 487) 28301 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 28302 @0 glVertex2f(x = 1163, y = 497) 28303 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 28304 @0 glVertex2f(x = 1157, y = 497) 28305 @0 glEnd() 28306 @0 glEnable(cap = GL_BLEND) 28307 @0 glEnable(cap = GL_ALPHA_TEST) 28308 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28309 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28310 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28311 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28312 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28313 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28314 @0 glMatrixMode(mode = GL_TEXTURE) 28315 @0 glLoadIdentity() 28316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28322 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28323 @0 glBegin(mode = GL_QUADS) 28324 @0 glTexCoord2f(s = 0.75, t = 0.140625) 28325 @0 glVertex2f(x = 1164, y = 490) 28326 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 28327 @0 glVertex2f(x = 1170, y = 490) 28328 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 28329 @0 glVertex2f(x = 1170, y = 497) 28330 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 28331 @0 glVertex2f(x = 1164, y = 497) 28332 @0 glEnd() 28333 @0 glEnable(cap = GL_BLEND) 28334 @0 glEnable(cap = GL_ALPHA_TEST) 28335 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28336 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28337 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28338 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28339 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28340 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28341 @0 glMatrixMode(mode = GL_TEXTURE) 28342 @0 glLoadIdentity() 28343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28349 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28350 @0 glBegin(mode = GL_QUADS) 28351 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 28352 @0 glVertex2f(x = 1170, y = 490) 28353 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 28354 @0 glVertex2f(x = 1177, y = 490) 28355 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 28356 @0 glVertex2f(x = 1177, y = 497) 28357 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 28358 @0 glVertex2f(x = 1170, y = 497) 28359 @0 glEnd() 28360 @0 glEnable(cap = GL_BLEND) 28361 @0 glEnable(cap = GL_ALPHA_TEST) 28362 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28363 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28364 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28365 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28366 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28367 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28368 @0 glMatrixMode(mode = GL_TEXTURE) 28369 @0 glLoadIdentity() 28370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28376 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28377 @0 glBegin(mode = GL_QUADS) 28378 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 28379 @0 glVertex2f(x = 1177, y = 488) 28380 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 28381 @0 glVertex2f(x = 1184, y = 488) 28382 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 28383 @0 glVertex2f(x = 1184, y = 497) 28384 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 28385 @0 glVertex2f(x = 1177, y = 497) 28386 @0 glEnd() 28387 @0 glEnable(cap = GL_BLEND) 28388 @0 glEnable(cap = GL_ALPHA_TEST) 28389 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28390 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28391 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28392 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28393 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28394 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28395 @0 glMatrixMode(mode = GL_TEXTURE) 28396 @0 glLoadIdentity() 28397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28403 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28404 @0 glBegin(mode = GL_QUADS) 28405 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 28406 @0 glVertex2f(x = 1184, y = 490) 28407 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 28408 @0 glVertex2f(x = 1191, y = 490) 28409 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 28410 @0 glVertex2f(x = 1191, y = 497) 28411 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 28412 @0 glVertex2f(x = 1184, y = 497) 28413 @0 glEnd() 28414 @0 glEnable(cap = GL_BLEND) 28415 @0 glEnable(cap = GL_ALPHA_TEST) 28416 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28417 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28418 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28419 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28420 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28421 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28422 @0 glMatrixMode(mode = GL_TEXTURE) 28423 @0 glLoadIdentity() 28424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28430 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28431 @0 glBegin(mode = GL_QUADS) 28432 @0 glTexCoord2f(s = 0, t = 0.1875) 28433 @0 glVertex2f(x = 1191, y = 490) 28434 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 28435 @0 glVertex2f(x = 1198, y = 490) 28436 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 28437 @0 glVertex2f(x = 1198, y = 497) 28438 @0 glTexCoord2f(s = 0, t = 0.2148438) 28439 @0 glVertex2f(x = 1191, y = 497) 28440 @0 glEnd() 28441 @0 glEnable(cap = GL_BLEND) 28442 @0 glEnable(cap = GL_ALPHA_TEST) 28443 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28444 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28446 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28448 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28449 @0 glMatrixMode(mode = GL_TEXTURE) 28450 @0 glLoadIdentity() 28451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28457 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28458 @0 glBegin(mode = GL_QUADS) 28459 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 28460 @0 glVertex2f(x = 1198, y = 488) 28461 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 28462 @0 glVertex2f(x = 1205, y = 488) 28463 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 28464 @0 glVertex2f(x = 1205, y = 497) 28465 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 28466 @0 glVertex2f(x = 1198, y = 497) 28467 @0 glEnd() 28468 @0 glEnable(cap = GL_BLEND) 28469 @0 glEnable(cap = GL_ALPHA_TEST) 28470 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28471 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28472 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28473 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28474 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28475 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28476 @0 glMatrixMode(mode = GL_TEXTURE) 28477 @0 glLoadIdentity() 28478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28484 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28485 @0 glBegin(mode = GL_QUADS) 28486 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 28487 @0 glVertex2f(x = 1206, y = 486) 28488 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 28489 @0 glVertex2f(x = 1211, y = 486) 28490 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 28491 @0 glVertex2f(x = 1211, y = 499) 28492 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 28493 @0 glVertex2f(x = 1206, y = 499) 28494 @0 glEnd() 28495 @0 glEnable(cap = GL_BLEND) 28496 @0 glEnable(cap = GL_ALPHA_TEST) 28497 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28498 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28499 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28500 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28501 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28502 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28503 @0 glMatrixMode(mode = GL_TEXTURE) 28504 @0 glLoadIdentity() 28505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 28506 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 28507 @0 glBegin(mode = GL_QUADS) 28508 @0 glTexCoord2f(s = 0.75, t = 0.140625) 28509 @0 glVertex2f(x = 1060, y = 511) 28510 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 28511 @0 glVertex2f(x = 1066, y = 511) 28512 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 28513 @0 glVertex2f(x = 1066, y = 518) 28514 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 28515 @0 glVertex2f(x = 1060, y = 518) 28516 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 28517 @0 glVertex2f(x = 1066, y = 511) 28518 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 28519 @0 glVertex2f(x = 1073, y = 511) 28520 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 28521 @0 glVertex2f(x = 1073, y = 518) 28522 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 28523 @0 glVertex2f(x = 1066, y = 518) 28524 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 28525 @0 glVertex2f(x = 1073, y = 509) 28526 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 28527 @0 glVertex2f(x = 1080, y = 509) 28528 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 28529 @0 glVertex2f(x = 1080, y = 518) 28530 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 28531 @0 glVertex2f(x = 1073, y = 518) 28532 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 28533 @0 glVertex2f(x = 1081, y = 508) 28534 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 28535 @0 glVertex2f(x = 1087, y = 508) 28536 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 28537 @0 glVertex2f(x = 1087, y = 518) 28538 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 28539 @0 glVertex2f(x = 1081, y = 518) 28540 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 28541 @0 glVertex2f(x = 1087, y = 511) 28542 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 28543 @0 glVertex2f(x = 1094, y = 511) 28544 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 28545 @0 glVertex2f(x = 1094, y = 518) 28546 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 28547 @0 glVertex2f(x = 1087, y = 518) 28548 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 28549 @0 glVertex2f(x = 1095, y = 511) 28550 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 28551 @0 glVertex2f(x = 1101, y = 511) 28552 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 28553 @0 glVertex2f(x = 1101, y = 518) 28554 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 28555 @0 glVertex2f(x = 1095, y = 518) 28556 @0 glTexCoord2f(s = 0.421875, t = 0) 28557 @0 glVertex2f(x = 1109, y = 507) 28558 @0 glTexCoord2f(s = 0.4414062, t = 0) 28559 @0 glVertex2f(x = 1114, y = 507) 28560 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 28561 @0 glVertex2f(x = 1114, y = 520) 28562 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 28563 @0 glVertex2f(x = 1109, y = 520) 28564 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 28565 @0 glVertex2f(x = 1116, y = 508) 28566 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 28567 @0 glVertex2f(x = 1122, y = 508) 28568 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 28569 @0 glVertex2f(x = 1122, y = 518) 28570 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 28571 @0 glVertex2f(x = 1116, y = 518) 28572 @0 glTexCoord2f(s = 0, t = 0.1875) 28573 @0 glVertex2f(x = 1122, y = 511) 28574 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 28575 @0 glVertex2f(x = 1129, y = 511) 28576 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 28577 @0 glVertex2f(x = 1129, y = 518) 28578 @0 glTexCoord2f(s = 0, t = 0.2148438) 28579 @0 glVertex2f(x = 1122, y = 518) 28580 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 28581 @0 glVertex2f(x = 1130, y = 508) 28582 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 28583 @0 glVertex2f(x = 1136, y = 508) 28584 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 28585 @0 glVertex2f(x = 1136, y = 518) 28586 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 28587 @0 glVertex2f(x = 1130, y = 518) 28588 @0 glTexCoord2f(s = 0.46875, t = 0) 28589 @0 glVertex2f(x = 1137, y = 507) 28590 @0 glTexCoord2f(s = 0.4882812, t = 0) 28591 @0 glVertex2f(x = 1142, y = 507) 28592 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 28593 @0 glVertex2f(x = 1142, y = 520) 28594 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 28595 @0 glVertex2f(x = 1137, y = 520) 28596 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 28597 @0 glVertex2f(x = 1152, y = 507) 28598 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 28599 @0 glVertex2f(x = 1156, y = 507) 28600 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 28601 @0 glVertex2f(x = 1156, y = 520) 28602 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 28603 @0 glVertex2f(x = 1152, y = 520) 28604 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 28605 @0 glVertex2f(x = 1157, y = 511) 28606 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 28607 @0 glVertex2f(x = 1164, y = 511) 28608 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 28609 @0 glVertex2f(x = 1164, y = 518) 28610 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 28611 @0 glVertex2f(x = 1157, y = 518) 28612 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 28613 @0 glVertex2f(x = 1165, y = 508) 28614 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 28615 @0 glVertex2f(x = 1171, y = 508) 28616 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 28617 @0 glVertex2f(x = 1171, y = 518) 28618 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 28619 @0 glVertex2f(x = 1165, y = 518) 28620 @0 glTexCoord2f(s = 0.75, t = 0.140625) 28621 @0 glVertex2f(x = 1172, y = 511) 28622 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 28623 @0 glVertex2f(x = 1178, y = 511) 28624 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 28625 @0 glVertex2f(x = 1178, y = 518) 28626 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 28627 @0 glVertex2f(x = 1172, y = 518) 28628 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 28629 @0 glVertex2f(x = 1178, y = 511) 28630 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 28631 @0 glVertex2f(x = 1185, y = 511) 28632 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 28633 @0 glVertex2f(x = 1185, y = 518) 28634 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 28635 @0 glVertex2f(x = 1178, y = 518) 28636 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 28637 @0 glVertex2f(x = 1185, y = 509) 28638 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 28639 @0 glVertex2f(x = 1192, y = 509) 28640 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 28641 @0 glVertex2f(x = 1192, y = 518) 28642 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 28643 @0 glVertex2f(x = 1185, y = 518) 28644 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 28645 @0 glVertex2f(x = 1192, y = 511) 28646 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 28647 @0 glVertex2f(x = 1199, y = 511) 28648 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 28649 @0 glVertex2f(x = 1199, y = 518) 28650 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 28651 @0 glVertex2f(x = 1192, y = 518) 28652 @0 glTexCoord2f(s = 0, t = 0.1875) 28653 @0 glVertex2f(x = 1199, y = 511) 28654 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 28655 @0 glVertex2f(x = 1206, y = 511) 28656 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 28657 @0 glVertex2f(x = 1206, y = 518) 28658 @0 glTexCoord2f(s = 0, t = 0.2148438) 28659 @0 glVertex2f(x = 1199, y = 518) 28660 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 28661 @0 glVertex2f(x = 1206, y = 509) 28662 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 28663 @0 glVertex2f(x = 1213, y = 509) 28664 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 28665 @0 glVertex2f(x = 1213, y = 518) 28666 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 28667 @0 glVertex2f(x = 1206, y = 518) 28668 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 28669 @0 glVertex2f(x = 1214, y = 507) 28670 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 28671 @0 glVertex2f(x = 1219, y = 507) 28672 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 28673 @0 glVertex2f(x = 1219, y = 520) 28674 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 28675 @0 glVertex2f(x = 1214, y = 520) 28676 @0 glEnd() 28677 @0 glEnable(cap = GL_BLEND) 28678 @0 glEnable(cap = GL_ALPHA_TEST) 28679 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28680 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28681 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28682 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28683 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28684 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28685 @0 glMatrixMode(mode = GL_TEXTURE) 28686 @0 glLoadIdentity() 28687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28693 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28694 @0 glBegin(mode = GL_QUADS) 28695 @0 glTexCoord2f(s = 0.75, t = 0.140625) 28696 @0 glVertex2f(x = 1059, y = 510) 28697 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 28698 @0 glVertex2f(x = 1065, y = 510) 28699 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 28700 @0 glVertex2f(x = 1065, y = 517) 28701 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 28702 @0 glVertex2f(x = 1059, y = 517) 28703 @0 glEnd() 28704 @0 glEnable(cap = GL_BLEND) 28705 @0 glEnable(cap = GL_ALPHA_TEST) 28706 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28707 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28708 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28709 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28710 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28711 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28712 @0 glMatrixMode(mode = GL_TEXTURE) 28713 @0 glLoadIdentity() 28714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28720 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28721 @0 glBegin(mode = GL_QUADS) 28722 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 28723 @0 glVertex2f(x = 1065, y = 510) 28724 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 28725 @0 glVertex2f(x = 1072, y = 510) 28726 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 28727 @0 glVertex2f(x = 1072, y = 517) 28728 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 28729 @0 glVertex2f(x = 1065, y = 517) 28730 @0 glEnd() 28731 @0 glEnable(cap = GL_BLEND) 28732 @0 glEnable(cap = GL_ALPHA_TEST) 28733 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28734 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28735 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28736 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28737 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28738 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28739 @0 glMatrixMode(mode = GL_TEXTURE) 28740 @0 glLoadIdentity() 28741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28747 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28748 @0 glBegin(mode = GL_QUADS) 28749 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 28750 @0 glVertex2f(x = 1072, y = 508) 28751 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 28752 @0 glVertex2f(x = 1079, y = 508) 28753 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 28754 @0 glVertex2f(x = 1079, y = 517) 28755 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 28756 @0 glVertex2f(x = 1072, y = 517) 28757 @0 glEnd() 28758 @0 glEnable(cap = GL_BLEND) 28759 @0 glEnable(cap = GL_ALPHA_TEST) 28760 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28761 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28762 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28763 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28764 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28765 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28766 @0 glMatrixMode(mode = GL_TEXTURE) 28767 @0 glLoadIdentity() 28768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28774 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28775 @0 glBegin(mode = GL_QUADS) 28776 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 28777 @0 glVertex2f(x = 1080, y = 507) 28778 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 28779 @0 glVertex2f(x = 1086, y = 507) 28780 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 28781 @0 glVertex2f(x = 1086, y = 517) 28782 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 28783 @0 glVertex2f(x = 1080, y = 517) 28784 @0 glEnd() 28785 @0 glEnable(cap = GL_BLEND) 28786 @0 glEnable(cap = GL_ALPHA_TEST) 28787 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28788 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28789 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28790 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28791 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28792 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28793 @0 glMatrixMode(mode = GL_TEXTURE) 28794 @0 glLoadIdentity() 28795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28801 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28802 @0 glBegin(mode = GL_QUADS) 28803 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 28804 @0 glVertex2f(x = 1086, y = 510) 28805 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 28806 @0 glVertex2f(x = 1093, y = 510) 28807 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 28808 @0 glVertex2f(x = 1093, y = 517) 28809 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 28810 @0 glVertex2f(x = 1086, y = 517) 28811 @0 glEnd() 28812 @0 glEnable(cap = GL_BLEND) 28813 @0 glEnable(cap = GL_ALPHA_TEST) 28814 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28815 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28816 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28817 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28818 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28819 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28820 @0 glMatrixMode(mode = GL_TEXTURE) 28821 @0 glLoadIdentity() 28822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28828 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28829 @0 glBegin(mode = GL_QUADS) 28830 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 28831 @0 glVertex2f(x = 1094, y = 510) 28832 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 28833 @0 glVertex2f(x = 1100, y = 510) 28834 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 28835 @0 glVertex2f(x = 1100, y = 517) 28836 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 28837 @0 glVertex2f(x = 1094, y = 517) 28838 @0 glEnd() 28839 @0 glEnable(cap = GL_BLEND) 28840 @0 glEnable(cap = GL_ALPHA_TEST) 28841 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28842 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28843 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28844 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28845 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28846 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28847 @0 glMatrixMode(mode = GL_TEXTURE) 28848 @0 glLoadIdentity() 28849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28855 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28856 @0 glBegin(mode = GL_QUADS) 28857 @0 glTexCoord2f(s = 0.421875, t = 0) 28858 @0 glVertex2f(x = 1108, y = 506) 28859 @0 glTexCoord2f(s = 0.4414062, t = 0) 28860 @0 glVertex2f(x = 1113, y = 506) 28861 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 28862 @0 glVertex2f(x = 1113, y = 519) 28863 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 28864 @0 glVertex2f(x = 1108, y = 519) 28865 @0 glEnd() 28866 @0 glEnable(cap = GL_BLEND) 28867 @0 glEnable(cap = GL_ALPHA_TEST) 28868 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28869 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28870 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28871 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28872 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28873 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28874 @0 glMatrixMode(mode = GL_TEXTURE) 28875 @0 glLoadIdentity() 28876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28882 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28883 @0 glBegin(mode = GL_QUADS) 28884 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 28885 @0 glVertex2f(x = 1115, y = 507) 28886 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 28887 @0 glVertex2f(x = 1121, y = 507) 28888 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 28889 @0 glVertex2f(x = 1121, y = 517) 28890 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 28891 @0 glVertex2f(x = 1115, y = 517) 28892 @0 glEnd() 28893 @0 glEnable(cap = GL_BLEND) 28894 @0 glEnable(cap = GL_ALPHA_TEST) 28895 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28896 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28897 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28898 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28899 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28900 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28901 @0 glMatrixMode(mode = GL_TEXTURE) 28902 @0 glLoadIdentity() 28903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28909 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28910 @0 glBegin(mode = GL_QUADS) 28911 @0 glTexCoord2f(s = 0, t = 0.1875) 28912 @0 glVertex2f(x = 1121, y = 510) 28913 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 28914 @0 glVertex2f(x = 1128, y = 510) 28915 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 28916 @0 glVertex2f(x = 1128, y = 517) 28917 @0 glTexCoord2f(s = 0, t = 0.2148438) 28918 @0 glVertex2f(x = 1121, y = 517) 28919 @0 glEnd() 28920 @0 glEnable(cap = GL_BLEND) 28921 @0 glEnable(cap = GL_ALPHA_TEST) 28922 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28923 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28924 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28925 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28926 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28927 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28928 @0 glMatrixMode(mode = GL_TEXTURE) 28929 @0 glLoadIdentity() 28930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28936 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28937 @0 glBegin(mode = GL_QUADS) 28938 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 28939 @0 glVertex2f(x = 1129, y = 507) 28940 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 28941 @0 glVertex2f(x = 1135, y = 507) 28942 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 28943 @0 glVertex2f(x = 1135, y = 517) 28944 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 28945 @0 glVertex2f(x = 1129, y = 517) 28946 @0 glEnd() 28947 @0 glEnable(cap = GL_BLEND) 28948 @0 glEnable(cap = GL_ALPHA_TEST) 28949 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28950 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28951 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28952 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28953 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28954 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28955 @0 glMatrixMode(mode = GL_TEXTURE) 28956 @0 glLoadIdentity() 28957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28963 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28964 @0 glBegin(mode = GL_QUADS) 28965 @0 glTexCoord2f(s = 0.46875, t = 0) 28966 @0 glVertex2f(x = 1136, y = 506) 28967 @0 glTexCoord2f(s = 0.4882812, t = 0) 28968 @0 glVertex2f(x = 1141, y = 506) 28969 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 28970 @0 glVertex2f(x = 1141, y = 519) 28971 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 28972 @0 glVertex2f(x = 1136, y = 519) 28973 @0 glEnd() 28974 @0 glEnable(cap = GL_BLEND) 28975 @0 glEnable(cap = GL_ALPHA_TEST) 28976 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 28977 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 28978 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 28979 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 28980 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 28981 @0 glActiveTextureARB(texture = GL_TEXTURE0) 28982 @0 glMatrixMode(mode = GL_TEXTURE) 28983 @0 glLoadIdentity() 28984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 28985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 28986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 28987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 28988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 28989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 28990 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 28991 @0 glBegin(mode = GL_QUADS) 28992 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 28993 @0 glVertex2f(x = 1151, y = 506) 28994 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 28995 @0 glVertex2f(x = 1155, y = 506) 28996 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 28997 @0 glVertex2f(x = 1155, y = 519) 28998 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 28999 @0 glVertex2f(x = 1151, y = 519) 29000 @0 glEnd() 29001 @0 glEnable(cap = GL_BLEND) 29002 @0 glEnable(cap = GL_ALPHA_TEST) 29003 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29004 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29005 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29006 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29007 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29008 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29009 @0 glMatrixMode(mode = GL_TEXTURE) 29010 @0 glLoadIdentity() 29011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29017 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29018 @0 glBegin(mode = GL_QUADS) 29019 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 29020 @0 glVertex2f(x = 1156, y = 510) 29021 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 29022 @0 glVertex2f(x = 1163, y = 510) 29023 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 29024 @0 glVertex2f(x = 1163, y = 517) 29025 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 29026 @0 glVertex2f(x = 1156, y = 517) 29027 @0 glEnd() 29028 @0 glEnable(cap = GL_BLEND) 29029 @0 glEnable(cap = GL_ALPHA_TEST) 29030 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29031 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29032 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29033 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29034 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29035 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29036 @0 glMatrixMode(mode = GL_TEXTURE) 29037 @0 glLoadIdentity() 29038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29044 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29045 @0 glBegin(mode = GL_QUADS) 29046 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 29047 @0 glVertex2f(x = 1164, y = 507) 29048 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 29049 @0 glVertex2f(x = 1170, y = 507) 29050 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 29051 @0 glVertex2f(x = 1170, y = 517) 29052 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 29053 @0 glVertex2f(x = 1164, y = 517) 29054 @0 glEnd() 29055 @0 glEnable(cap = GL_BLEND) 29056 @0 glEnable(cap = GL_ALPHA_TEST) 29057 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29058 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29059 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29060 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29061 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29062 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29063 @0 glMatrixMode(mode = GL_TEXTURE) 29064 @0 glLoadIdentity() 29065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29071 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29072 @0 glBegin(mode = GL_QUADS) 29073 @0 glTexCoord2f(s = 0.75, t = 0.140625) 29074 @0 glVertex2f(x = 1171, y = 510) 29075 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 29076 @0 glVertex2f(x = 1177, y = 510) 29077 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 29078 @0 glVertex2f(x = 1177, y = 517) 29079 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 29080 @0 glVertex2f(x = 1171, y = 517) 29081 @0 glEnd() 29082 @0 glEnable(cap = GL_BLEND) 29083 @0 glEnable(cap = GL_ALPHA_TEST) 29084 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29085 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29086 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29087 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29088 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29089 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29090 @0 glMatrixMode(mode = GL_TEXTURE) 29091 @0 glLoadIdentity() 29092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29098 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29099 @0 glBegin(mode = GL_QUADS) 29100 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 29101 @0 glVertex2f(x = 1177, y = 510) 29102 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 29103 @0 glVertex2f(x = 1184, y = 510) 29104 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 29105 @0 glVertex2f(x = 1184, y = 517) 29106 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 29107 @0 glVertex2f(x = 1177, y = 517) 29108 @0 glEnd() 29109 @0 glEnable(cap = GL_BLEND) 29110 @0 glEnable(cap = GL_ALPHA_TEST) 29111 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29112 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29113 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29114 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29115 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29116 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29117 @0 glMatrixMode(mode = GL_TEXTURE) 29118 @0 glLoadIdentity() 29119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29125 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29126 @0 glBegin(mode = GL_QUADS) 29127 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 29128 @0 glVertex2f(x = 1184, y = 508) 29129 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 29130 @0 glVertex2f(x = 1191, y = 508) 29131 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 29132 @0 glVertex2f(x = 1191, y = 517) 29133 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 29134 @0 glVertex2f(x = 1184, y = 517) 29135 @0 glEnd() 29136 @0 glEnable(cap = GL_BLEND) 29137 @0 glEnable(cap = GL_ALPHA_TEST) 29138 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29139 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29140 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29141 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29142 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29143 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29144 @0 glMatrixMode(mode = GL_TEXTURE) 29145 @0 glLoadIdentity() 29146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29152 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29153 @0 glBegin(mode = GL_QUADS) 29154 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 29155 @0 glVertex2f(x = 1191, y = 510) 29156 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 29157 @0 glVertex2f(x = 1198, y = 510) 29158 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 29159 @0 glVertex2f(x = 1198, y = 517) 29160 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 29161 @0 glVertex2f(x = 1191, y = 517) 29162 @0 glEnd() 29163 @0 glEnable(cap = GL_BLEND) 29164 @0 glEnable(cap = GL_ALPHA_TEST) 29165 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29170 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29171 @0 glMatrixMode(mode = GL_TEXTURE) 29172 @0 glLoadIdentity() 29173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29179 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29180 @0 glBegin(mode = GL_QUADS) 29181 @0 glTexCoord2f(s = 0, t = 0.1875) 29182 @0 glVertex2f(x = 1198, y = 510) 29183 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 29184 @0 glVertex2f(x = 1205, y = 510) 29185 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 29186 @0 glVertex2f(x = 1205, y = 517) 29187 @0 glTexCoord2f(s = 0, t = 0.2148438) 29188 @0 glVertex2f(x = 1198, y = 517) 29189 @0 glEnd() 29190 @0 glEnable(cap = GL_BLEND) 29191 @0 glEnable(cap = GL_ALPHA_TEST) 29192 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29193 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29195 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29197 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29198 @0 glMatrixMode(mode = GL_TEXTURE) 29199 @0 glLoadIdentity() 29200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29206 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29207 @0 glBegin(mode = GL_QUADS) 29208 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 29209 @0 glVertex2f(x = 1205, y = 508) 29210 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 29211 @0 glVertex2f(x = 1212, y = 508) 29212 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 29213 @0 glVertex2f(x = 1212, y = 517) 29214 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 29215 @0 glVertex2f(x = 1205, y = 517) 29216 @0 glEnd() 29217 @0 glEnable(cap = GL_BLEND) 29218 @0 glEnable(cap = GL_ALPHA_TEST) 29219 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29220 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29222 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29224 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29225 @0 glMatrixMode(mode = GL_TEXTURE) 29226 @0 glLoadIdentity() 29227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29233 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29234 @0 glBegin(mode = GL_QUADS) 29235 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 29236 @0 glVertex2f(x = 1213, y = 506) 29237 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 29238 @0 glVertex2f(x = 1218, y = 506) 29239 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 29240 @0 glVertex2f(x = 1218, y = 519) 29241 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 29242 @0 glVertex2f(x = 1213, y = 519) 29243 @0 glEnd() 29244 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29245 @0 glDisable(cap = GL_TEXTURE_2D) 29246 @0 glEnable(cap = GL_BLEND) 29247 @0 glEnable(cap = GL_ALPHA_TEST) 29248 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29249 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 29250 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 29251 @0 glDisable(cap = GL_BLEND) 29252 @0 glDisable(cap = GL_ALPHA_TEST) 29253 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 29254 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 29255 @0 glDisable(cap = GL_BLEND) 29256 @0 glDisable(cap = GL_ALPHA_TEST) 29257 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 29258 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 29259 @0 glEnable(cap = GL_BLEND) 29260 @0 glEnable(cap = GL_ALPHA_TEST) 29261 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29262 @0 glBegin(mode = GL_QUADS) 29263 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 29264 @0 glVertex2f(x = 1593, y = 958) 29265 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 29266 @0 glVertex2f(x = 1950, y = 958) 29267 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 29268 @0 glVertex2f(x = 1950, y = 1031) 29269 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 29270 @0 glVertex2f(x = 1593, y = 1031) 29271 @0 glEnd() 29272 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29273 @0 glEnable(cap = GL_TEXTURE_2D) 29274 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 29275 @0 glEnable(cap = GL_BLEND) 29276 @0 glEnable(cap = GL_ALPHA_TEST) 29277 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29279 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29280 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29281 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29282 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29283 @0 glMatrixMode(mode = GL_TEXTURE) 29284 @0 glLoadIdentity() 29285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 29286 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 29287 @0 glBegin(mode = GL_QUADS) 29288 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 29289 @0 glVertex2f(x = 1742, y = 991) 29290 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 29291 @0 glVertex2f(x = 1748, y = 991) 29292 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 29293 @0 glVertex2f(x = 1748, y = 1000) 29294 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 29295 @0 glVertex2f(x = 1742, y = 1000) 29296 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 29297 @0 glVertex2f(x = 1748, y = 990) 29298 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 29299 @0 glVertex2f(x = 1755, y = 990) 29300 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 29301 @0 glVertex2f(x = 1755, y = 1000) 29302 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 29303 @0 glVertex2f(x = 1748, y = 1000) 29304 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 29305 @0 glVertex2f(x = 1755, y = 993) 29306 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 29307 @0 glVertex2f(x = 1762, y = 993) 29308 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 29309 @0 glVertex2f(x = 1762, y = 1001) 29310 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 29311 @0 glVertex2f(x = 1755, y = 1001) 29312 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 29313 @0 glVertex2f(x = 1762, y = 993) 29314 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 29315 @0 glVertex2f(x = 1769, y = 993) 29316 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 29317 @0 glVertex2f(x = 1769, y = 1003) 29318 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 29319 @0 glVertex2f(x = 1762, y = 1003) 29320 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 29321 @0 glVertex2f(x = 1776, y = 991) 29322 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 29323 @0 glVertex2f(x = 1783, y = 991) 29324 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 29325 @0 glVertex2f(x = 1783, y = 1000) 29326 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 29327 @0 glVertex2f(x = 1776, y = 1000) 29328 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 29329 @0 glVertex2f(x = 1783, y = 993) 29330 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 29331 @0 glVertex2f(x = 1790, y = 993) 29332 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 29333 @0 glVertex2f(x = 1790, y = 1001) 29334 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 29335 @0 glVertex2f(x = 1783, y = 1001) 29336 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 29337 @0 glVertex2f(x = 1790, y = 993) 29338 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 29339 @0 glVertex2f(x = 1797, y = 993) 29340 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 29341 @0 glVertex2f(x = 1797, y = 1000) 29342 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 29343 @0 glVertex2f(x = 1790, y = 1000) 29344 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 29345 @0 glVertex2f(x = 1797, y = 993) 29346 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 29347 @0 glVertex2f(x = 1804, y = 993) 29348 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 29349 @0 glVertex2f(x = 1804, y = 1000) 29350 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 29351 @0 glVertex2f(x = 1797, y = 1000) 29352 @0 glEnd() 29353 @0 glEnable(cap = GL_BLEND) 29354 @0 glEnable(cap = GL_ALPHA_TEST) 29355 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29357 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29359 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29360 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29361 @0 glMatrixMode(mode = GL_TEXTURE) 29362 @0 glLoadIdentity() 29363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29369 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29370 @0 glBegin(mode = GL_QUADS) 29371 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 29372 @0 glVertex2f(x = 1741, y = 990) 29373 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 29374 @0 glVertex2f(x = 1747, y = 990) 29375 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 29376 @0 glVertex2f(x = 1747, y = 999) 29377 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 29378 @0 glVertex2f(x = 1741, y = 999) 29379 @0 glEnd() 29380 @0 glEnable(cap = GL_BLEND) 29381 @0 glEnable(cap = GL_ALPHA_TEST) 29382 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29383 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29384 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29385 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29386 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29387 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29388 @0 glMatrixMode(mode = GL_TEXTURE) 29389 @0 glLoadIdentity() 29390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29396 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29397 @0 glBegin(mode = GL_QUADS) 29398 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 29399 @0 glVertex2f(x = 1747, y = 989) 29400 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 29401 @0 glVertex2f(x = 1754, y = 989) 29402 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 29403 @0 glVertex2f(x = 1754, y = 999) 29404 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 29405 @0 glVertex2f(x = 1747, y = 999) 29406 @0 glEnd() 29407 @0 glEnable(cap = GL_BLEND) 29408 @0 glEnable(cap = GL_ALPHA_TEST) 29409 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29410 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29411 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29412 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29413 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29414 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29415 @0 glMatrixMode(mode = GL_TEXTURE) 29416 @0 glLoadIdentity() 29417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29423 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29424 @0 glBegin(mode = GL_QUADS) 29425 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 29426 @0 glVertex2f(x = 1754, y = 992) 29427 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 29428 @0 glVertex2f(x = 1761, y = 992) 29429 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 29430 @0 glVertex2f(x = 1761, y = 1000) 29431 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 29432 @0 glVertex2f(x = 1754, y = 1000) 29433 @0 glEnd() 29434 @0 glEnable(cap = GL_BLEND) 29435 @0 glEnable(cap = GL_ALPHA_TEST) 29436 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29437 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29438 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29439 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29440 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29441 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29442 @0 glMatrixMode(mode = GL_TEXTURE) 29443 @0 glLoadIdentity() 29444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29450 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29451 @0 glBegin(mode = GL_QUADS) 29452 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 29453 @0 glVertex2f(x = 1761, y = 992) 29454 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 29455 @0 glVertex2f(x = 1768, y = 992) 29456 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 29457 @0 glVertex2f(x = 1768, y = 1002) 29458 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 29459 @0 glVertex2f(x = 1761, y = 1002) 29460 @0 glEnd() 29461 @0 glEnable(cap = GL_BLEND) 29462 @0 glEnable(cap = GL_ALPHA_TEST) 29463 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29464 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29465 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29466 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29467 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29468 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29469 @0 glMatrixMode(mode = GL_TEXTURE) 29470 @0 glLoadIdentity() 29471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29477 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29478 @0 glBegin(mode = GL_QUADS) 29479 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 29480 @0 glVertex2f(x = 1775, y = 990) 29481 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 29482 @0 glVertex2f(x = 1782, y = 990) 29483 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 29484 @0 glVertex2f(x = 1782, y = 999) 29485 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 29486 @0 glVertex2f(x = 1775, y = 999) 29487 @0 glEnd() 29488 @0 glEnable(cap = GL_BLEND) 29489 @0 glEnable(cap = GL_ALPHA_TEST) 29490 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29491 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29492 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29493 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29494 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29495 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29496 @0 glMatrixMode(mode = GL_TEXTURE) 29497 @0 glLoadIdentity() 29498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29504 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29505 @0 glBegin(mode = GL_QUADS) 29506 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 29507 @0 glVertex2f(x = 1782, y = 992) 29508 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 29509 @0 glVertex2f(x = 1789, y = 992) 29510 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 29511 @0 glVertex2f(x = 1789, y = 1000) 29512 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 29513 @0 glVertex2f(x = 1782, y = 1000) 29514 @0 glEnd() 29515 @0 glEnable(cap = GL_BLEND) 29516 @0 glEnable(cap = GL_ALPHA_TEST) 29517 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29518 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29519 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29520 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29521 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29522 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29523 @0 glMatrixMode(mode = GL_TEXTURE) 29524 @0 glLoadIdentity() 29525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29531 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29532 @0 glBegin(mode = GL_QUADS) 29533 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 29534 @0 glVertex2f(x = 1789, y = 992) 29535 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 29536 @0 glVertex2f(x = 1796, y = 992) 29537 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 29538 @0 glVertex2f(x = 1796, y = 999) 29539 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 29540 @0 glVertex2f(x = 1789, y = 999) 29541 @0 glEnd() 29542 @0 glEnable(cap = GL_BLEND) 29543 @0 glEnable(cap = GL_ALPHA_TEST) 29544 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29545 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29546 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29547 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29548 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29549 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29550 @0 glMatrixMode(mode = GL_TEXTURE) 29551 @0 glLoadIdentity() 29552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29558 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29559 @0 glBegin(mode = GL_QUADS) 29560 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 29561 @0 glVertex2f(x = 1796, y = 992) 29562 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 29563 @0 glVertex2f(x = 1803, y = 992) 29564 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 29565 @0 glVertex2f(x = 1803, y = 999) 29566 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 29567 @0 glVertex2f(x = 1796, y = 999) 29568 @0 glEnd() 29569 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29570 @0 glEnable(cap = GL_TEXTURE_2D) 29571 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 29572 @0 glEnable(cap = GL_BLEND) 29573 @0 glEnable(cap = GL_ALPHA_TEST) 29574 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29575 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29577 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29579 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29580 @0 glMatrixMode(mode = GL_TEXTURE) 29581 @0 glLoadIdentity() 29582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29588 @0 glEnable(cap = GL_SCISSOR_TEST) 29589 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 29590 @0 glBegin(mode = GL_QUADS) 29591 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29592 @0 glTexCoord2f(s = 0, t = 0) 29593 @0 glVertex2f(x = 542, y = 1075) 29594 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29595 @0 glTexCoord2f(s = 1, t = 0) 29596 @0 glVertex2f(x = 656, y = 1075) 29597 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29598 @0 glTexCoord2f(s = 1, t = 1) 29599 @0 glVertex2f(x = 656, y = 1187) 29600 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29601 @0 glTexCoord2f(s = 0, t = 1) 29602 @0 glVertex2f(x = 542, y = 1187) 29603 @0 glEnd() 29604 @0 glDisable(cap = GL_SCISSOR_TEST) 29605 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29606 @0 glEnable(cap = GL_TEXTURE_2D) 29607 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 29608 @0 glEnable(cap = GL_BLEND) 29609 @0 glEnable(cap = GL_ALPHA_TEST) 29610 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29611 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29612 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29613 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29614 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29615 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29616 @0 glMatrixMode(mode = GL_TEXTURE) 29617 @0 glLoadIdentity() 29618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29624 @0 glEnable(cap = GL_SCISSOR_TEST) 29625 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 29626 @0 glBegin(mode = GL_QUADS) 29627 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29628 @0 glTexCoord2f(s = 0, t = 0) 29629 @0 glVertex2f(x = 680, y = 1075) 29630 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29631 @0 glTexCoord2f(s = 1, t = 0) 29632 @0 glVertex2f(x = 794, y = 1075) 29633 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29634 @0 glTexCoord2f(s = 1, t = 1) 29635 @0 glVertex2f(x = 794, y = 1187) 29636 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29637 @0 glTexCoord2f(s = 0, t = 1) 29638 @0 glVertex2f(x = 680, y = 1187) 29639 @0 glEnd() 29640 @0 glDisable(cap = GL_SCISSOR_TEST) 29641 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29642 @0 glEnable(cap = GL_TEXTURE_2D) 29643 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 29644 @0 glEnable(cap = GL_BLEND) 29645 @0 glEnable(cap = GL_ALPHA_TEST) 29646 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29647 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29648 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29649 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29650 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29651 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29652 @0 glMatrixMode(mode = GL_TEXTURE) 29653 @0 glLoadIdentity() 29654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 29655 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 29656 @0 glBegin(mode = GL_QUADS) 29657 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 29658 @0 glVertex2f(x = 5, y = 4) 29659 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 29660 @0 glVertex2f(x = 12, y = 4) 29661 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 29662 @0 glVertex2f(x = 12, y = 13) 29663 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 29664 @0 glVertex2f(x = 5, y = 13) 29665 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 29666 @0 glVertex2f(x = 13, y = 3) 29667 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 29668 @0 glVertex2f(x = 19, y = 3) 29669 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 29670 @0 glVertex2f(x = 19, y = 13) 29671 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 29672 @0 glVertex2f(x = 13, y = 13) 29673 @0 glTexCoord2f(s = 0.75, t = 0.140625) 29674 @0 glVertex2f(x = 20, y = 6) 29675 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 29676 @0 glVertex2f(x = 26, y = 6) 29677 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 29678 @0 glVertex2f(x = 26, y = 13) 29679 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 29680 @0 glVertex2f(x = 20, y = 13) 29681 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 29682 @0 glVertex2f(x = 26, y = 6) 29683 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 29684 @0 glVertex2f(x = 33, y = 6) 29685 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 29686 @0 glVertex2f(x = 33, y = 13) 29687 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 29688 @0 glVertex2f(x = 26, y = 13) 29689 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 29690 @0 glVertex2f(x = 33, y = 4) 29691 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 29692 @0 glVertex2f(x = 40, y = 4) 29693 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 29694 @0 glVertex2f(x = 40, y = 13) 29695 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 29696 @0 glVertex2f(x = 33, y = 13) 29697 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 29698 @0 glVertex2f(x = 40, y = 6) 29699 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 29700 @0 glVertex2f(x = 47, y = 6) 29701 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 29702 @0 glVertex2f(x = 47, y = 13) 29703 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 29704 @0 glVertex2f(x = 40, y = 13) 29705 @0 glTexCoord2f(s = 0, t = 0.1875) 29706 @0 glVertex2f(x = 47, y = 6) 29707 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 29708 @0 glVertex2f(x = 54, y = 6) 29709 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 29710 @0 glVertex2f(x = 54, y = 13) 29711 @0 glTexCoord2f(s = 0, t = 0.2148438) 29712 @0 glVertex2f(x = 47, y = 13) 29713 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 29714 @0 glVertex2f(x = 54, y = 4) 29715 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 29716 @0 glVertex2f(x = 61, y = 4) 29717 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 29718 @0 glVertex2f(x = 61, y = 13) 29719 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 29720 @0 glVertex2f(x = 54, y = 13) 29721 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 29722 @0 glVertex2f(x = 68, y = 4) 29723 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 29724 @0 glVertex2f(x = 75, y = 4) 29725 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 29726 @0 glVertex2f(x = 75, y = 13) 29727 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 29728 @0 glVertex2f(x = 68, y = 13) 29729 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 29730 @0 glVertex2f(x = 75, y = 6) 29731 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 29732 @0 glVertex2f(x = 82, y = 6) 29733 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 29734 @0 glVertex2f(x = 82, y = 14) 29735 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 29736 @0 glVertex2f(x = 75, y = 14) 29737 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 29738 @0 glVertex2f(x = 82, y = 6) 29739 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 29740 @0 glVertex2f(x = 89, y = 6) 29741 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 29742 @0 glVertex2f(x = 89, y = 13) 29743 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 29744 @0 glVertex2f(x = 82, y = 13) 29745 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 29746 @0 glVertex2f(x = 89, y = 6) 29747 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 29748 @0 glVertex2f(x = 95, y = 6) 29749 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 29750 @0 glVertex2f(x = 95, y = 13) 29751 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 29752 @0 glVertex2f(x = 89, y = 13) 29753 @0 glEnd() 29754 @0 glEnable(cap = GL_BLEND) 29755 @0 glEnable(cap = GL_ALPHA_TEST) 29756 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29761 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29762 @0 glMatrixMode(mode = GL_TEXTURE) 29763 @0 glLoadIdentity() 29764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29770 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29771 @0 glBegin(mode = GL_QUADS) 29772 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 29773 @0 glVertex2f(x = 4, y = 3) 29774 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 29775 @0 glVertex2f(x = 11, y = 3) 29776 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 29777 @0 glVertex2f(x = 11, y = 12) 29778 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 29779 @0 glVertex2f(x = 4, y = 12) 29780 @0 glEnd() 29781 @0 glEnable(cap = GL_BLEND) 29782 @0 glEnable(cap = GL_ALPHA_TEST) 29783 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29787 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29788 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29789 @0 glMatrixMode(mode = GL_TEXTURE) 29790 @0 glLoadIdentity() 29791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29797 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29798 @0 glBegin(mode = GL_QUADS) 29799 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 29800 @0 glVertex2f(x = 12, y = 2) 29801 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 29802 @0 glVertex2f(x = 18, y = 2) 29803 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 29804 @0 glVertex2f(x = 18, y = 12) 29805 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 29806 @0 glVertex2f(x = 12, y = 12) 29807 @0 glEnd() 29808 @0 glEnable(cap = GL_BLEND) 29809 @0 glEnable(cap = GL_ALPHA_TEST) 29810 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29811 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29812 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29813 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29814 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29815 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29816 @0 glMatrixMode(mode = GL_TEXTURE) 29817 @0 glLoadIdentity() 29818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29824 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29825 @0 glBegin(mode = GL_QUADS) 29826 @0 glTexCoord2f(s = 0.75, t = 0.140625) 29827 @0 glVertex2f(x = 19, y = 5) 29828 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 29829 @0 glVertex2f(x = 25, y = 5) 29830 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 29831 @0 glVertex2f(x = 25, y = 12) 29832 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 29833 @0 glVertex2f(x = 19, y = 12) 29834 @0 glEnd() 29835 @0 glEnable(cap = GL_BLEND) 29836 @0 glEnable(cap = GL_ALPHA_TEST) 29837 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29838 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29839 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29840 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29841 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29842 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29843 @0 glMatrixMode(mode = GL_TEXTURE) 29844 @0 glLoadIdentity() 29845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29851 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29852 @0 glBegin(mode = GL_QUADS) 29853 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 29854 @0 glVertex2f(x = 25, y = 5) 29855 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 29856 @0 glVertex2f(x = 32, y = 5) 29857 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 29858 @0 glVertex2f(x = 32, y = 12) 29859 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 29860 @0 glVertex2f(x = 25, y = 12) 29861 @0 glEnd() 29862 @0 glEnable(cap = GL_BLEND) 29863 @0 glEnable(cap = GL_ALPHA_TEST) 29864 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29865 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29866 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29867 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29868 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29869 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29870 @0 glMatrixMode(mode = GL_TEXTURE) 29871 @0 glLoadIdentity() 29872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29878 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29879 @0 glBegin(mode = GL_QUADS) 29880 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 29881 @0 glVertex2f(x = 32, y = 3) 29882 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 29883 @0 glVertex2f(x = 39, y = 3) 29884 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 29885 @0 glVertex2f(x = 39, y = 12) 29886 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 29887 @0 glVertex2f(x = 32, y = 12) 29888 @0 glEnd() 29889 @0 glEnable(cap = GL_BLEND) 29890 @0 glEnable(cap = GL_ALPHA_TEST) 29891 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29892 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29893 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29894 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29895 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29896 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29897 @0 glMatrixMode(mode = GL_TEXTURE) 29898 @0 glLoadIdentity() 29899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29905 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29906 @0 glBegin(mode = GL_QUADS) 29907 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 29908 @0 glVertex2f(x = 39, y = 5) 29909 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 29910 @0 glVertex2f(x = 46, y = 5) 29911 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 29912 @0 glVertex2f(x = 46, y = 12) 29913 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 29914 @0 glVertex2f(x = 39, y = 12) 29915 @0 glEnd() 29916 @0 glEnable(cap = GL_BLEND) 29917 @0 glEnable(cap = GL_ALPHA_TEST) 29918 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29919 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29920 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29921 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29922 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29923 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29924 @0 glMatrixMode(mode = GL_TEXTURE) 29925 @0 glLoadIdentity() 29926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29932 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29933 @0 glBegin(mode = GL_QUADS) 29934 @0 glTexCoord2f(s = 0, t = 0.1875) 29935 @0 glVertex2f(x = 46, y = 5) 29936 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 29937 @0 glVertex2f(x = 53, y = 5) 29938 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 29939 @0 glVertex2f(x = 53, y = 12) 29940 @0 glTexCoord2f(s = 0, t = 0.2148438) 29941 @0 glVertex2f(x = 46, y = 12) 29942 @0 glEnd() 29943 @0 glEnable(cap = GL_BLEND) 29944 @0 glEnable(cap = GL_ALPHA_TEST) 29945 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29946 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29947 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29948 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29949 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29950 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29951 @0 glMatrixMode(mode = GL_TEXTURE) 29952 @0 glLoadIdentity() 29953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29959 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29960 @0 glBegin(mode = GL_QUADS) 29961 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 29962 @0 glVertex2f(x = 53, y = 3) 29963 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 29964 @0 glVertex2f(x = 60, y = 3) 29965 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 29966 @0 glVertex2f(x = 60, y = 12) 29967 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 29968 @0 glVertex2f(x = 53, y = 12) 29969 @0 glEnd() 29970 @0 glEnable(cap = GL_BLEND) 29971 @0 glEnable(cap = GL_ALPHA_TEST) 29972 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 29973 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 29974 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 29975 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 29976 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 29977 @0 glActiveTextureARB(texture = GL_TEXTURE0) 29978 @0 glMatrixMode(mode = GL_TEXTURE) 29979 @0 glLoadIdentity() 29980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 29981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 29982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 29983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 29984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 29985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 29986 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 29987 @0 glBegin(mode = GL_QUADS) 29988 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 29989 @0 glVertex2f(x = 67, y = 3) 29990 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 29991 @0 glVertex2f(x = 74, y = 3) 29992 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 29993 @0 glVertex2f(x = 74, y = 12) 29994 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 29995 @0 glVertex2f(x = 67, y = 12) 29996 @0 glEnd() 29997 @0 glEnable(cap = GL_BLEND) 29998 @0 glEnable(cap = GL_ALPHA_TEST) 29999 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 30000 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 30001 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 30002 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 30003 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 30004 @0 glActiveTextureARB(texture = GL_TEXTURE0) 30005 @0 glMatrixMode(mode = GL_TEXTURE) 30006 @0 glLoadIdentity() 30007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 30008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 30009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 30010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 30011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 30012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 30013 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 30014 @0 glBegin(mode = GL_QUADS) 30015 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 30016 @0 glVertex2f(x = 74, y = 5) 30017 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 30018 @0 glVertex2f(x = 81, y = 5) 30019 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 30020 @0 glVertex2f(x = 81, y = 13) 30021 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 30022 @0 glVertex2f(x = 74, y = 13) 30023 @0 glEnd() 30024 @0 glEnable(cap = GL_BLEND) 30025 @0 glEnable(cap = GL_ALPHA_TEST) 30026 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 30027 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 30028 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 30029 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 30030 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 30031 @0 glActiveTextureARB(texture = GL_TEXTURE0) 30032 @0 glMatrixMode(mode = GL_TEXTURE) 30033 @0 glLoadIdentity() 30034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 30035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 30036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 30037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 30038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 30039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 30040 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 30041 @0 glBegin(mode = GL_QUADS) 30042 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 30043 @0 glVertex2f(x = 81, y = 5) 30044 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 30045 @0 glVertex2f(x = 88, y = 5) 30046 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 30047 @0 glVertex2f(x = 88, y = 12) 30048 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 30049 @0 glVertex2f(x = 81, y = 12) 30050 @0 glEnd() 30051 @0 glEnable(cap = GL_BLEND) 30052 @0 glEnable(cap = GL_ALPHA_TEST) 30053 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 30054 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 30055 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 30056 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 30057 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 30058 @0 glActiveTextureARB(texture = GL_TEXTURE0) 30059 @0 glMatrixMode(mode = GL_TEXTURE) 30060 @0 glLoadIdentity() 30061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 30062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 30063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 30064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 30065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 30066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 30067 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 30068 @0 glBegin(mode = GL_QUADS) 30069 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 30070 @0 glVertex2f(x = 88, y = 5) 30071 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 30072 @0 glVertex2f(x = 95, y = 5) 30073 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 30074 @0 glVertex2f(x = 95, y = 12) 30075 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 30076 @0 glVertex2f(x = 88, y = 12) 30077 @0 glEnd() 30078 @0 glFlush() 30079 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 30080 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 30081 @0 glDepthMask(flag = GL_TRUE) 30082 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 30083 @0 glActiveTextureARB(texture = GL_TEXTURE3) 30084 @0 glMatrixMode(mode = GL_TEXTURE) 30085 @0 glLoadIdentity() 30086 @0 glActiveTextureARB(texture = GL_TEXTURE2) 30087 @0 glMatrixMode(mode = GL_TEXTURE) 30088 @0 glLoadIdentity() 30089 @0 glActiveTextureARB(texture = GL_TEXTURE1) 30090 @0 glMatrixMode(mode = GL_TEXTURE) 30091 @0 glLoadIdentity() 30092 @0 glActiveTextureARB(texture = GL_TEXTURE0) 30093 @0 glDisable(cap = GL_TEXTURE_2D) 30094 @0 glActiveTextureARB(texture = GL_TEXTURE0) 30095 @0 glMatrixMode(mode = GL_TEXTURE) 30096 @0 glLoadIdentity() 30097 @0 glMatrixMode(mode = GL_PROJECTION) 30098 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 30099 @0 glMatrixMode(mode = GL_MODELVIEW) 30100 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 30101 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 30102 @0 glMatrixMode(mode = GL_MODELVIEW) 30103 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 30104 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 30105 @0 glActiveTextureARB(texture = GL_TEXTURE3) 30106 @0 glMatrixMode(mode = GL_TEXTURE) 30107 @0 glLoadIdentity() 30108 @0 glActiveTextureARB(texture = GL_TEXTURE2) 30109 @0 glMatrixMode(mode = GL_TEXTURE) 30110 @0 glLoadIdentity() 30111 @0 glActiveTextureARB(texture = GL_TEXTURE1) 30112 @0 glMatrixMode(mode = GL_TEXTURE) 30113 @0 glLoadIdentity() 30114 @0 glActiveTextureARB(texture = GL_TEXTURE0) 30115 @0 glMatrixMode(mode = GL_TEXTURE) 30116 @0 glLoadIdentity() 30117 @0 glMatrixMode(mode = GL_PROJECTION) 30118 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 30119 @0 glMatrixMode(mode = GL_MODELVIEW) 30120 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 30121 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 30122 @0 glMatrixMode(mode = GL_PROJECTION) 30123 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 30124 @0 glMatrixMode(mode = GL_MODELVIEW) 30125 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 30126 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 30127 @0 glDisable(cap = GL_LIGHT0) 30128 @0 glDisable(cap = GL_LIGHT1) 30129 @0 glDisable(cap = GL_LIGHT2) 30130 @0 glDisable(cap = GL_LIGHT3) 30131 @0 glDisable(cap = GL_LIGHT4) 30132 @0 glDisable(cap = GL_LIGHT5) 30133 @0 glDisable(cap = GL_LIGHT6) 30134 @0 glDisable(cap = GL_LIGHT7) 30135 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 30136 @0 glMatrixMode(mode = GL_MODELVIEW) 30137 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 30138 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 30139 @0 glActiveTextureARB(texture = GL_TEXTURE3) 30140 @0 glMatrixMode(mode = GL_TEXTURE) 30141 @0 glLoadIdentity() 30142 @0 glActiveTextureARB(texture = GL_TEXTURE2) 30143 @0 glMatrixMode(mode = GL_TEXTURE) 30144 @0 glLoadIdentity() 30145 @0 glActiveTextureARB(texture = GL_TEXTURE1) 30146 @0 glMatrixMode(mode = GL_TEXTURE) 30147 @0 glLoadIdentity() 30148 @0 glActiveTextureARB(texture = GL_TEXTURE0) 30149 @0 glMatrixMode(mode = GL_TEXTURE) 30150 @0 glLoadIdentity() 30151 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 30152 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 30153 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 30154 @0 glFogf(pname = GL_FOG_START, param = 3840) 30155 @0 glFogf(pname = GL_FOG_END, param = 9216) 30156 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 30157 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 30158 @0 glDisable(cap = GL_BLEND) 30159 @0 glDisable(cap = GL_ALPHA_TEST) 30160 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30161 @0 glMatrixMode(mode = GL_MODELVIEW) 30162 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 30163 @0 glMatrixMode(mode = GL_PROJECTION) 30164 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 30165 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 30166 @0 glEnable(cap = GL_COLOR_MATERIAL) 30167 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 30168 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 30169 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 30170 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 30171 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 30172 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 30173 @0 glShadeModel(mode = GL_SMOOTH) 30174 @0 glDisable(cap = GL_LIGHTING) 30175 @0 glEnable(cap = GL_DEPTH_TEST) 30176 @0 glDepthFunc(func = GL_LEQUAL) 30177 @0 glDepthMask(flag = GL_TRUE) 30178 @0 glCullFace(mode = GL_BACK) 30179 @0 glEnable(cap = GL_CULL_FACE) 30180 @0 glEnable(cap = GL_FOG) 30181 @0 glDisable(cap = GL_NORMALIZE) 30182 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30183 @0 glDisable(cap = GL_BLEND) 30184 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 30185 @0 glPolygonOffset(factor = -1, units = 0) 30186 @0 glPointSize(size = 1) 30187 @0 glLineWidth(width = 1) 30188 @0 glDisable(cap = GL_MULTISAMPLE) 30189 @0 glActiveTextureARB(texture = GL_TEXTURE0) 30190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 30191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 30192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 30193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 30194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 30195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 30196 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30197 @0 glEnable(cap = GL_BLEND) 30198 @0 glEnable(cap = GL_ALPHA_TEST) 30199 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 30200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30201 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30202 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30203 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30204 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30205 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30206 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30207 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30208 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30209 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30211 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30212 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30213 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30214 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30216 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30217 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30218 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30219 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30220 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30221 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30222 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30223 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30224 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30226 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30227 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30228 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30229 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30231 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30232 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30233 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30234 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30235 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30236 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30237 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30238 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30239 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30241 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30242 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30243 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30244 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30246 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30247 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30248 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30249 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30250 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30251 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30252 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30253 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30254 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30256 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30257 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30258 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30259 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30261 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30262 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30263 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30264 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30265 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30266 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30267 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30268 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30269 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30271 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30272 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30273 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30274 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30276 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30277 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30278 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30279 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30280 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30281 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30282 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30283 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30284 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30286 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30287 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30288 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30289 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30291 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30292 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30293 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30294 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30295 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30296 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30297 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30298 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30299 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30301 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30302 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30303 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30304 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30306 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30307 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30308 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30309 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30310 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30311 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30312 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30313 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30314 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30316 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30317 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30318 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30319 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30321 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30322 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30323 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30324 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30325 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30326 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30327 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30328 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30329 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30331 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30332 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30333 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30334 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30336 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30337 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30338 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30339 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30340 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30341 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30342 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30343 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30344 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30346 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30347 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30348 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30349 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30351 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30352 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30353 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30354 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30355 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30356 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30357 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30358 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30359 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30361 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30362 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30363 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30364 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30366 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30367 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30368 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30369 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30370 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30371 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30372 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30373 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30374 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30376 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30377 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30378 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30379 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30381 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30382 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30383 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30384 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30385 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30386 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30387 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30388 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30389 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30391 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30392 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30393 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30394 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30396 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30397 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30398 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30399 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30400 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30401 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30402 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30403 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30404 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30406 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30407 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30408 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30409 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30411 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30412 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30413 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30414 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30415 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30416 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30417 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30418 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30419 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30421 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30422 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30423 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30424 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30426 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30427 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30428 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30429 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30430 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30431 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30432 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30433 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30434 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30436 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30437 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30438 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30439 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30441 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30442 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30443 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30444 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30445 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30446 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30447 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30448 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30449 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30451 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30452 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30453 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30454 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30456 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30457 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30458 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30459 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30460 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30461 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30462 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30463 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30464 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30466 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30467 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30468 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30469 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30471 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30472 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30473 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30474 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30475 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30476 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30477 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30478 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30479 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30481 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30482 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30483 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30484 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30486 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30487 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30488 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30489 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30490 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30491 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30492 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30493 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30494 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30496 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30497 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30498 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30499 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30501 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30502 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30503 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30504 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30505 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30506 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30507 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30508 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30509 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30511 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30512 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30513 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30514 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30516 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30517 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30518 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30519 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30520 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30521 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30522 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30523 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30524 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30526 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30527 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30528 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30529 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30531 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30532 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30533 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30534 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30535 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30536 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30537 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30538 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30539 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30541 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30542 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30543 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30544 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30546 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30547 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30548 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30549 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30550 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30551 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30552 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30553 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30554 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30556 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30557 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30558 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30559 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30561 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30562 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30563 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30564 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30565 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30566 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30567 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30568 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30569 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30571 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30572 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30573 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30574 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30576 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30577 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30578 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30579 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30580 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30581 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30582 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30583 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30584 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30586 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30587 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30588 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30589 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30591 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30592 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30593 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30594 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30595 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30596 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30597 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30598 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30599 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30601 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30602 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30603 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30604 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30606 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30607 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30608 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30609 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30610 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30611 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30612 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30613 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30614 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30616 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30617 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30618 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30619 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30621 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30622 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30623 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30624 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30625 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30626 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30627 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30628 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30629 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30631 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30632 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30633 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30634 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30636 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30637 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30638 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30639 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30640 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30641 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30642 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30643 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30644 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30646 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30647 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30648 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30649 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30651 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30652 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30653 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30654 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30655 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30656 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30657 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30658 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30659 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30661 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30662 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30663 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30664 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30666 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30667 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30668 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30669 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30670 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30671 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30672 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30673 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30674 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30676 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30677 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30678 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30679 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30681 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30682 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30683 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30684 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30685 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30686 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30687 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30688 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30689 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30691 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30692 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30693 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30694 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30696 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30697 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30698 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30699 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30700 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30701 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30702 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30703 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30704 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30706 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30707 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30708 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30709 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30711 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30712 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30713 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30714 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30715 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30716 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30717 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30718 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30719 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30721 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30722 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30723 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30724 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30726 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30727 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30728 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30729 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30730 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30731 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30732 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30733 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30734 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30736 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30737 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30738 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30739 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30741 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30742 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30743 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30744 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30745 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30746 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30747 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30748 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30749 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30751 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30752 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30753 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30754 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30756 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30757 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30758 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30759 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30760 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30761 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30762 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30763 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30764 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30766 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30767 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30768 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30769 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30771 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30772 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30773 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30774 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30775 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30776 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30777 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30778 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30779 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30781 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30782 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30783 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30784 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30786 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30787 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30788 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30789 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30790 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30791 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30792 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30793 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30794 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30796 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30797 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30798 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30799 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30801 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30802 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30803 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30804 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30805 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30806 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30807 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30808 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30809 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30811 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30812 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30813 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30814 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30816 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30817 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30818 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30819 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30820 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30821 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30822 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30823 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30824 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30826 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30827 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30828 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30829 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30831 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30832 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30833 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30834 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30835 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30836 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30837 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30838 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30839 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30841 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30842 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30843 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30844 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30846 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30847 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30848 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30849 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30850 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30851 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30852 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30853 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30854 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30856 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30857 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30858 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30859 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30861 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30862 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30863 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30864 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30865 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30866 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30867 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30868 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30869 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30871 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30872 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30873 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30874 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30876 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30877 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30878 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30879 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30880 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30881 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30882 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30883 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30884 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30886 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30887 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30888 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30889 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30891 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30892 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30893 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30894 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30895 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30896 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30897 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30898 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30899 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30901 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30902 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30903 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30904 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30906 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30907 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30908 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30909 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30910 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30911 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30912 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30913 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30914 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30916 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30917 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30918 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30919 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30921 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30922 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30923 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30924 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30925 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30926 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30927 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30928 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30929 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30931 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30932 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30933 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30934 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30936 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30937 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30938 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30939 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30940 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30941 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30942 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30943 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30944 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30946 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30947 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30948 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30949 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30951 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30952 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30953 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30954 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30955 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30956 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30957 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30958 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30959 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30961 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30962 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30963 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30964 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30966 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30967 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30968 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30969 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30970 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30971 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30972 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30973 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30974 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30976 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30977 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30978 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30979 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30981 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30982 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30983 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30984 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 30985 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 30986 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 30987 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30988 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 30989 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 30990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30991 @0 glDisableClientState(array = GL_COLOR_ARRAY) 30992 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 30993 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 30994 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 30995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 30996 @0 glEnableClientState(array = GL_COLOR_ARRAY) 30997 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 30998 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 30999 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31000 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31001 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31002 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31003 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31004 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31006 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31007 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31008 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31009 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31011 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31012 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31013 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31014 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31015 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31016 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31017 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31018 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31019 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31021 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31022 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31023 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31024 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31026 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31027 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31028 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31029 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31030 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31031 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31032 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31033 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31034 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31036 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31037 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31038 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31039 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31041 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31042 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31043 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31044 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31045 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31046 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31047 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31048 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31049 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31051 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31052 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31053 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31054 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31056 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31057 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31058 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31059 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31060 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31061 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31062 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31063 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31064 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31066 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31067 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31068 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31069 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31071 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31072 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31073 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31074 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31075 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31076 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31077 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31078 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31079 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31081 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31082 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31083 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31084 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31086 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31087 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31088 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31089 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31090 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31091 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31092 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31093 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31094 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31096 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31097 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31098 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31099 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31101 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31102 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31103 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31104 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31105 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31106 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31107 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31108 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31109 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31111 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31112 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31113 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31114 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31116 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31117 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31118 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31119 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31120 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31121 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31122 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31123 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31124 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31126 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31127 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31128 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31129 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31131 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31132 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31133 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31134 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31135 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31136 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31137 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31138 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31139 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31141 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31142 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31143 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31144 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31146 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31147 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31148 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31149 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31150 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31151 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31152 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31153 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31154 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31156 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31157 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31158 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31159 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31161 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31162 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31163 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31164 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31165 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31166 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31167 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31168 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31169 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31171 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31172 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31173 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31174 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31176 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31177 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31178 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31179 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31180 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31181 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31182 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31183 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31184 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31186 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31187 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31188 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31189 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31191 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31192 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31193 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31194 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31195 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31196 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31197 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31198 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31199 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31201 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31202 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31203 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31204 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31206 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31207 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31208 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31209 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31210 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31211 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31212 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31213 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31214 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31216 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31217 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31218 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31219 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31221 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31222 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31223 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31224 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31225 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31226 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31227 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31228 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31229 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31231 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31232 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31233 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31234 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31236 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31237 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31238 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31239 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31240 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31241 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31242 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31243 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31244 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31246 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31247 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31248 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31249 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31251 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31252 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31253 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31254 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31255 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31256 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31257 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31258 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31259 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31261 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31262 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31263 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31264 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31266 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31267 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31268 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31269 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31270 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31271 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31272 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31273 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31274 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31276 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31277 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31278 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31279 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31281 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31282 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31283 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31284 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31285 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31286 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31287 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31288 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31289 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31291 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31292 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31293 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31294 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31296 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31297 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31298 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31299 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31300 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31301 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31302 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31303 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31304 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31306 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31307 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31308 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31309 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31311 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31312 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31313 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31314 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31315 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31316 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31317 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31318 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31319 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31321 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31322 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31323 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31324 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31326 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31327 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31328 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31329 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31330 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31331 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31332 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31333 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31334 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31336 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31337 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31338 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31339 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31341 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31342 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31343 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31344 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31345 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31346 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31347 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31348 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31349 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31351 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31352 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31353 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31354 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31356 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31357 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31358 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31359 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31360 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31361 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31362 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31363 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31364 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31366 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31367 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31368 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31369 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31371 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31372 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31373 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31374 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31375 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31376 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31377 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31378 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31379 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31381 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31382 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31383 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31384 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31386 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31387 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31388 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31389 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31390 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31391 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31392 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31393 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31394 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31396 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31397 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31398 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31399 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31401 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31402 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31403 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31404 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31405 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31406 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31407 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31408 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31409 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31411 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31412 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31413 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31414 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31416 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31417 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31418 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31419 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31420 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31421 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31422 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31423 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31424 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31426 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31427 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31428 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31429 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31431 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31432 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31433 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31434 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31435 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31436 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31437 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31438 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31439 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31441 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31442 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31443 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31444 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31446 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31447 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31448 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31449 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31450 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31451 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31452 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31453 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31454 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31456 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31457 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31458 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31459 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31461 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31462 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31463 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31464 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31465 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31466 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31467 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31468 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31469 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31471 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31472 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31473 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31474 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31476 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31477 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31478 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31479 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31480 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31481 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31482 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31483 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31484 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31486 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31487 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31488 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31489 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31491 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31492 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31493 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31494 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31495 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31496 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31497 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31498 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31499 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31501 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31502 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31503 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31504 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31506 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31507 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31508 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31509 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31510 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31511 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31512 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31513 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31514 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31516 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31517 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31518 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31519 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31521 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31522 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31523 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31524 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31525 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31526 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31527 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31528 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31529 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31531 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31532 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31533 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31534 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31536 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31537 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31538 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31539 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31540 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31541 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31542 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31543 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31544 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31546 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31547 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31548 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31549 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31551 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31552 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31553 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31554 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31555 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31556 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31557 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31558 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31559 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31561 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31562 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31563 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31564 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31566 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31567 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31568 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31569 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31570 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31571 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31572 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31573 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31574 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31576 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31577 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31578 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31579 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31581 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31582 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31583 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31584 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31585 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31586 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31587 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31588 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31589 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31591 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31592 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31593 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31594 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31596 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31597 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31598 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31599 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31600 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31601 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31602 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31603 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31604 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31606 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31607 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31608 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31609 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31611 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31612 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31613 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31614 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31615 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31616 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31617 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31618 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31619 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31621 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31622 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31623 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31624 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31626 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31627 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31628 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31629 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31630 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31631 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31632 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31633 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31634 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31636 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31637 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31638 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31639 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31641 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31642 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31643 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31644 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31645 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31646 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31647 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31648 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31649 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31651 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31652 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31653 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31654 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31656 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31657 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31658 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31659 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31660 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31661 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31662 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31663 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31664 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31666 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31667 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31668 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31669 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31671 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31672 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31673 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31674 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31675 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31676 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31677 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31678 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31679 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31681 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31682 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31683 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31684 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31686 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31687 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31688 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31689 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31690 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31691 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31692 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31693 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31694 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31696 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31697 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31698 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31699 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31701 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31702 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31703 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31704 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31705 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31706 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31707 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31708 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31709 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31711 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31712 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31713 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31714 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31716 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31717 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31718 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31719 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31720 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31721 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31722 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31723 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31724 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31726 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31727 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31728 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31729 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31731 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31732 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31733 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31734 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31735 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31736 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31737 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31738 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31739 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31741 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31742 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31743 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31744 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31746 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31747 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31748 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31749 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31750 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31751 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31752 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31753 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31754 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31756 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31757 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31758 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31759 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31761 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31762 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31763 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31764 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31765 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31766 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31767 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31768 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31769 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31771 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31772 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31773 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31774 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31776 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31777 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31778 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31779 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31780 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31781 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31782 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31783 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31784 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31786 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31787 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31788 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31789 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31791 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31792 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31793 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31794 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31795 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31796 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31797 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31798 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31799 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31801 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31802 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31803 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31804 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31806 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31807 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31808 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31809 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31810 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31811 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31812 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31813 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31814 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31816 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31817 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31818 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31819 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31821 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31822 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31823 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31824 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31825 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31826 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31827 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31828 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31829 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31831 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31832 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31833 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31834 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31836 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31837 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31838 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31839 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31840 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31841 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31842 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31843 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31844 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31846 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31847 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31848 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31849 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31851 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31852 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31853 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31854 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31855 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31856 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31857 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31858 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31859 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31861 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31862 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31863 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31864 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31866 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31867 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31868 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31869 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31870 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31871 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31872 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31873 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31874 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31876 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31877 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31878 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31879 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31881 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31882 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31883 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31884 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31885 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31886 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31887 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31888 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31889 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31891 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31892 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31893 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31894 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31896 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31897 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31898 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31899 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31900 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31901 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31902 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31903 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31904 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31906 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31907 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31908 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31909 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31911 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31912 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31913 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31914 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31915 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31916 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31917 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31918 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31919 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31921 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31922 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31923 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31924 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31926 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31927 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31928 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31929 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31930 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31931 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31932 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31933 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31934 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31936 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31937 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31938 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31939 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31941 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31942 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31943 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31944 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31945 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31946 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31947 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31948 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31949 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31951 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31952 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31953 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31954 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31956 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31957 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31958 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31959 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31960 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31961 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31962 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31963 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31964 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31966 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31967 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31968 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31969 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31971 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31972 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31973 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31974 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31975 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31976 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31977 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31978 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31979 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31981 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31982 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31983 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31984 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 31985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31986 @0 glEnableClientState(array = GL_COLOR_ARRAY) 31987 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 31988 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 31989 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 31990 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 31991 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 31992 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31993 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 31994 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 31995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 31996 @0 glDisableClientState(array = GL_COLOR_ARRAY) 31997 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 31998 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 31999 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32001 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32002 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32003 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32004 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32005 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32006 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32007 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32008 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32009 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32011 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32012 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32013 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32014 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32016 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32017 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32018 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32019 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32020 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32021 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32022 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32023 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32024 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32026 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32027 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32028 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32029 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32031 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32032 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32033 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32034 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32035 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32036 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32037 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32038 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32039 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32041 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32042 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32043 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32044 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32046 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32047 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32048 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32049 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32050 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32051 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32052 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32053 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32054 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32056 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32057 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32058 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32059 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32061 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32062 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32063 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32064 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32065 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32066 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32067 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32068 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32069 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32071 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32072 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32073 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32074 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32076 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32077 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32078 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32079 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32080 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32081 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32082 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32083 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32084 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32086 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32087 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32088 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32089 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32091 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32092 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32093 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32094 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32095 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32096 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32097 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32098 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32099 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32101 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32102 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32103 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32104 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32106 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32107 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32108 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32109 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32110 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32111 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32112 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32113 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32114 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32116 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32117 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32118 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32119 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32121 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32122 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32123 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32124 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32125 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32126 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32127 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32128 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32129 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32131 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32132 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32133 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32134 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32136 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32137 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32138 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32139 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32140 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32141 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32142 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32143 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32144 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32146 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32147 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32148 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32149 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32151 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32152 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32153 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32154 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32155 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32156 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32157 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32158 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32159 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32161 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32162 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32163 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32164 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32166 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32167 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32168 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32169 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32170 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32171 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32172 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32173 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32174 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32176 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32177 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32178 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32179 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32181 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32182 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32183 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32184 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32185 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32186 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32187 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32188 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32189 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32191 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32192 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32193 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32194 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32196 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32197 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32198 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32199 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32200 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32201 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32202 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32203 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32204 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32206 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32207 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32208 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32209 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32211 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32212 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32213 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32214 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32215 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32216 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32217 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32218 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32219 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32221 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32222 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32223 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32224 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32226 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32227 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32228 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32229 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32230 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32231 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32232 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32233 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32234 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32236 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32237 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32238 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32239 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32241 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32242 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32243 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32244 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32245 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32246 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32247 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32248 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32249 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32251 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32252 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32253 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32254 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32256 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32257 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32258 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32259 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32260 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32261 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32262 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32263 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32264 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32266 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32267 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32268 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32269 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32271 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32272 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32273 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32274 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32275 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32276 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32277 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32278 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32279 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32281 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32282 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32283 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32284 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32286 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32287 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32288 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32289 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32290 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32291 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32292 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32293 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32294 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32296 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32297 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32298 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32299 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32301 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32302 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32303 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32304 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32305 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32306 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32307 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32308 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32309 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32311 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32312 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32313 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32314 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32316 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32317 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32318 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32319 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32320 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32321 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32322 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32323 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32324 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32326 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32327 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32328 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32329 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32331 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32332 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32333 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32334 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32335 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32336 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32337 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32338 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32339 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32341 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32342 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32343 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32344 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32346 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32347 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32348 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32349 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32350 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32351 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32352 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32353 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32354 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32356 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32357 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32358 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32359 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32361 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32362 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32363 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32364 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32365 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32366 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32367 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32368 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32369 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32371 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32372 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32373 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32374 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32376 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32377 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32378 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32379 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32380 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32381 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32382 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32383 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32384 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32386 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32387 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32388 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32389 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32391 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32392 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32393 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32394 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32395 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32396 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32397 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32398 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32399 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32401 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32402 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32403 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32404 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32406 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32407 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32408 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32409 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32410 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32411 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32412 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32413 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32414 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32416 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32417 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32418 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32419 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32421 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32422 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32423 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32424 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32425 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32426 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32427 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32428 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32429 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32431 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32432 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32433 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32434 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32436 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32437 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32438 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32439 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32440 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32441 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32442 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32443 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32444 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32446 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32447 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32448 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32449 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32451 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32452 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32453 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32454 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32455 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32456 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32457 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32458 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32459 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32461 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32462 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32463 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32464 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32466 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32467 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32468 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32469 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32470 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32471 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32472 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32473 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32474 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32476 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32477 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32478 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32479 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32481 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32482 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32483 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32484 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32485 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32486 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32487 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32488 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32489 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32491 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32492 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32493 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32494 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32496 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32497 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32498 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32499 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32500 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32501 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32502 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32503 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32504 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32506 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32507 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32508 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32509 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32511 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32512 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32513 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32514 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32515 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32516 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32517 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32518 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32519 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32521 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32522 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32523 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32524 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32526 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32527 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32528 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32529 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32530 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32531 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32532 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32533 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32534 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32536 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32537 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32538 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32539 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32541 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32542 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32543 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32544 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32545 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32546 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32547 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32548 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32549 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32551 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32552 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32553 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32554 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32556 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32557 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32558 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32559 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32560 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32561 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32562 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32563 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32564 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32566 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32567 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32568 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32569 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32571 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32572 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32573 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32574 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32575 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32576 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32577 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32578 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32579 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32581 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32582 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32583 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32584 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32586 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32587 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32588 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32589 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32590 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32591 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32592 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32593 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32594 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32596 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32597 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32598 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32599 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32601 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32602 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32603 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32604 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32605 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32606 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32607 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32608 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32609 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32611 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32612 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32613 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32614 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32616 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32617 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32618 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32619 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32620 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32621 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32622 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32623 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32624 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32626 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32627 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32628 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32629 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32631 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32632 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32633 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32634 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32635 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32636 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32637 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32638 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32639 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32641 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32642 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32643 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32644 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32646 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32647 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32648 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32649 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32650 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32651 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32652 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32653 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32654 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32656 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32657 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32658 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32659 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32661 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32662 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32663 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32664 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32665 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32666 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32667 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32668 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32669 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32671 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32672 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32673 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32674 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32676 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32677 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32678 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32679 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32680 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32681 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32682 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32683 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32684 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32686 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32687 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32688 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32689 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32691 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32692 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32693 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32694 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32695 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32696 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32697 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32698 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32699 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32701 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32702 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32703 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32704 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32706 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32707 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32708 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32709 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32710 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32711 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32712 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32713 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32714 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32716 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32717 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32718 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32719 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32721 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32722 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32723 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32724 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32725 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32726 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32727 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32728 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32729 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32731 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32732 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32733 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32734 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32736 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32737 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32738 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32739 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32740 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32741 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32742 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32743 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32744 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32746 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32747 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32748 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32749 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32751 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32752 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32753 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32754 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32755 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32756 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32757 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32758 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32759 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32761 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32762 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32763 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32764 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32766 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32767 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32768 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32769 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32770 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32771 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32772 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32773 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32774 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32776 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32777 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32778 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32779 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32781 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32782 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32783 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32784 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32785 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32786 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32787 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32788 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32789 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32791 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32792 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32793 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32794 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32796 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32797 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32798 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32799 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32800 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32801 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32802 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32803 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32804 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32806 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32807 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32808 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32809 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32811 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32812 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32813 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32814 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32815 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32816 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32817 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32818 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32819 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32821 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32822 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32823 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32824 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32826 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32827 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32828 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32829 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32830 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32831 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32832 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32833 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32834 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32836 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32837 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32838 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32839 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32841 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32842 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32843 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32844 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32845 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32846 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32847 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32848 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32849 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32851 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32852 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32853 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32854 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32856 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32857 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32858 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32859 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32860 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32861 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32862 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32863 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32864 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32866 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32867 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32868 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32869 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32871 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32872 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32873 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32874 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32875 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32876 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32877 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32878 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32879 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32881 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32882 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32883 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32884 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32886 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32887 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32888 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32889 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32890 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32891 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32892 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32893 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32894 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32896 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32897 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32898 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32899 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32901 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32902 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32903 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32904 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32905 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32906 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32907 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32908 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32909 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32911 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32912 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32913 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32914 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32916 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32917 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32918 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32919 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32920 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32921 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32922 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32923 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32924 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32926 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32927 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32928 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32929 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32931 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32932 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32933 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32934 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32935 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32936 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32937 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32938 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32939 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32941 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32942 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32943 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32944 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32946 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32947 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32948 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32949 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32950 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32951 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32952 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32953 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32954 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32956 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32957 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32958 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32959 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32961 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32962 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32963 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32964 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32965 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32966 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32967 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32968 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32969 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32971 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32972 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32973 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32974 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32976 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32977 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32978 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32979 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32980 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32981 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32982 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32983 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32984 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 32985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32986 @0 glDisableClientState(array = GL_COLOR_ARRAY) 32987 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 32988 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 32989 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 32990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 32991 @0 glEnableClientState(array = GL_COLOR_ARRAY) 32992 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 32993 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 32994 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 32995 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 32996 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 32997 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32998 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 32999 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33001 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33002 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33003 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33004 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33006 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33007 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33008 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33009 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33010 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33011 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33012 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33013 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33014 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33016 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33017 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33018 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33019 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33021 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33022 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33023 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33024 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33025 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33026 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33027 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33028 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33029 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33031 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33032 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33033 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33034 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33036 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33037 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33038 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33039 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33040 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33041 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33042 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33043 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33044 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33046 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33047 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33048 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33049 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33051 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33052 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33053 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33054 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33055 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33056 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33057 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33058 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33059 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33061 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33062 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33063 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33064 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33066 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33067 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33068 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33069 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33070 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33071 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33072 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33073 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33074 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33076 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33077 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33078 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33079 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33081 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33082 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33083 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33084 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33085 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33086 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33087 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33088 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33089 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33091 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33092 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33093 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33094 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33096 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33097 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33098 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33099 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33100 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33101 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33102 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33103 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33104 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33106 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33107 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33108 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33109 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33111 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33112 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33113 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33114 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33115 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33116 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33117 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33118 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33119 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33121 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33122 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33123 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33124 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33126 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33127 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33128 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33129 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33130 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33131 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33132 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33133 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33134 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33136 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33137 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33138 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33139 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33141 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33142 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33143 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33144 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33145 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33146 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33147 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33148 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33149 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33151 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33152 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33153 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33154 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33156 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33157 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33158 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33159 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33160 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33161 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33162 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33163 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33164 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33166 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33167 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33168 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33169 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33171 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33172 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33173 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33174 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33175 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33176 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33177 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33178 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33179 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33181 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33182 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33183 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33184 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33186 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33187 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33188 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33189 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33190 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33191 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33192 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33193 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33194 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33196 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33197 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33198 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33199 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33201 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33202 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33203 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33204 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33205 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33206 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33207 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33208 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33209 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33211 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33212 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33213 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33214 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33216 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33217 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33218 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33219 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33220 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33221 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33222 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33223 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33224 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33226 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33227 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33228 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33229 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33231 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33232 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33233 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33234 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33235 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33236 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33237 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33238 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33239 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33241 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33242 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33243 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33244 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33246 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33247 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33248 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33249 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33250 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33251 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33252 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33253 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33254 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33256 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33257 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33258 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33259 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33261 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33262 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33263 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33264 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33265 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33266 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33267 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33268 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33269 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33271 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33272 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33273 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33274 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33276 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33277 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33278 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33279 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33280 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33281 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33282 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33283 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33284 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33286 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33287 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33288 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33289 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33291 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33292 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33293 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33294 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33295 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33296 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33297 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33298 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33299 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33301 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33302 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33303 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33304 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33306 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33307 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33308 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33309 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33310 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33311 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33312 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33313 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33314 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33316 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33317 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33318 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33319 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33321 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33322 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33323 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33324 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33325 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33326 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33327 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33328 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33329 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33331 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33332 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33333 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33334 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33336 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33337 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33338 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33339 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33340 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33341 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33342 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33343 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33344 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33346 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33347 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33348 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33349 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33351 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33352 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33353 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33354 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33355 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33356 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33357 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33358 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33359 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33361 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33362 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33363 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33364 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33366 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33367 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33368 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33369 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33370 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33371 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33372 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33373 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33374 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33376 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33377 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33378 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33379 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33381 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33382 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33383 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33384 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33385 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33386 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33387 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33388 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33389 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33391 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33392 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33393 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33394 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33396 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33397 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33398 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33399 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33400 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33401 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33402 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33403 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33404 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33406 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33407 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33408 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33409 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33411 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33412 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33413 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33414 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33415 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33416 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33417 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33418 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33419 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33421 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33422 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33423 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33424 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33426 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33427 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33428 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33429 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33430 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33431 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33432 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33433 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33434 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33436 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33437 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33438 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33439 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33441 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33442 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33443 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33444 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33445 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33446 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33447 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33448 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33449 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33451 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33452 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33453 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33454 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33456 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33457 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33458 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33459 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33460 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33461 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33462 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33463 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33464 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33466 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33467 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33468 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33469 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33471 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33472 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33473 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33474 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33475 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33476 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33477 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33478 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33479 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33481 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33482 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33483 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33484 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33486 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33487 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33488 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33489 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33490 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33491 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33492 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33493 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33494 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33496 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33497 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33498 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33499 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33501 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33502 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33503 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33504 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33505 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33506 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33507 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33508 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33509 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33511 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33512 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33513 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33514 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33516 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33517 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33518 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33519 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33520 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33521 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33522 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33523 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33524 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33526 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33527 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33528 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33529 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33531 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33532 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33533 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33534 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33535 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33536 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33537 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33538 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33539 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33541 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33542 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33543 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33544 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33546 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33547 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33548 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33549 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33550 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33551 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33552 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33553 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33554 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33556 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33557 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33558 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33559 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33561 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33562 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33563 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33564 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33565 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33566 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33567 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33568 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33569 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33571 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33572 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33573 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33574 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33576 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33577 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33578 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33579 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33580 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33581 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33582 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33583 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33584 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33586 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33587 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33588 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33589 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33591 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33592 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33593 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33594 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33595 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33596 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33597 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33598 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33599 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33601 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33602 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33603 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33604 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33606 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33607 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33608 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33609 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33610 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33611 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33612 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33613 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33614 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33616 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33617 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33618 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33619 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33621 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33622 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33623 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33624 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33625 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33626 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33627 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33628 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33629 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33631 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33632 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33633 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33634 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33636 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33637 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33638 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33639 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33640 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33641 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33642 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33643 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33644 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33646 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33647 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33648 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33649 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33651 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33652 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33653 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33654 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33655 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33656 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33657 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33658 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33659 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33661 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33662 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33663 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33664 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33666 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33667 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33668 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33669 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33670 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33671 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33672 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33673 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33674 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33676 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33677 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33678 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33679 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33681 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33682 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33683 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33684 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33685 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33686 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33687 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33688 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33689 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33691 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33692 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33693 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33694 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33696 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33697 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33698 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33699 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33700 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33701 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33702 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33703 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33704 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33706 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33707 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33708 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33709 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33711 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33712 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33713 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33714 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33715 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33716 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33717 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33718 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33719 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33721 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33722 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33723 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33724 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33726 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33727 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33728 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33729 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33730 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33731 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33732 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33733 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33734 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33736 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33737 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33738 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33739 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33741 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33742 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33743 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33744 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33745 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33746 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33747 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33748 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33749 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33751 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33752 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33753 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33754 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33756 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33757 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33758 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33759 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33760 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33761 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33762 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33763 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33764 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33766 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33767 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33768 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33769 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33771 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33772 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33773 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33774 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33775 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33776 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33777 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33778 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33779 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33781 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33782 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33783 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33784 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33786 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33787 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33788 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33789 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33790 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33791 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33792 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33793 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33794 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33796 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33797 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33798 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33799 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33801 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33802 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33803 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33804 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33805 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33806 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33807 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33808 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33809 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33811 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33812 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33813 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33814 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33816 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33817 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33818 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33819 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33820 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33821 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33822 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33823 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33824 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33826 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33827 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33828 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33829 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33831 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33832 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33833 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33834 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33835 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33836 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33837 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33838 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33839 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33841 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33842 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33843 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33844 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33846 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33847 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33848 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33849 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33850 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33851 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33852 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33853 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33854 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33856 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33857 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33858 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33859 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33861 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33862 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33863 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33864 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33865 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33866 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33867 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33868 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33869 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33871 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33872 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33873 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33874 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33876 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33877 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33878 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33879 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33880 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33881 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33882 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33883 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33884 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33886 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33887 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33888 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33889 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33891 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33892 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33893 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33894 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33895 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33896 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33897 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33898 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33899 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33901 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33902 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33903 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33904 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33906 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33907 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33908 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33909 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33910 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33911 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33912 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33913 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33914 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33916 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33917 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33918 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33919 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33921 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33922 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33923 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33924 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33925 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33926 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33927 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33928 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33929 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33931 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33932 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33933 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33934 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33936 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33937 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33938 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33939 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33940 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33941 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33942 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33943 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33944 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33946 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33947 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33948 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33949 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33951 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33952 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33953 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33954 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33955 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33956 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33957 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33958 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33959 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33961 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33962 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33963 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33964 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33966 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33967 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33968 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33969 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33970 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33971 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33972 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33973 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33974 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33976 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33977 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33978 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33979 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33981 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33982 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33983 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33984 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 33985 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 33986 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 33987 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33988 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 33989 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 33990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33991 @0 glDisableClientState(array = GL_COLOR_ARRAY) 33992 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 33993 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 33994 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 33995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 33996 @0 glEnableClientState(array = GL_COLOR_ARRAY) 33997 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 33998 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 33999 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34000 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34001 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34002 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34003 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34004 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34006 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34007 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34008 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34009 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34011 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34012 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34013 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34014 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34015 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34016 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34017 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34018 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34019 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34021 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34022 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34023 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34024 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34026 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34027 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34028 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34029 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34030 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34031 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34032 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34033 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34034 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34036 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34037 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34038 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34039 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34041 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34042 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34043 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34044 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34045 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34046 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34047 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34048 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34049 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34051 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34052 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34053 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34054 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34056 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34057 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34058 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34059 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34060 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34061 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34062 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34063 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34064 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34066 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34067 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34068 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34069 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34071 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34072 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34073 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34074 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34075 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34076 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34077 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34078 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34079 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34081 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34082 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34083 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34084 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34086 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34087 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34088 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34089 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34090 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34091 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34092 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34093 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34094 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34096 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34097 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34098 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34099 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34101 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34102 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34103 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34104 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34105 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34106 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34107 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34108 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34109 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34111 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34112 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34113 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34114 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34116 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34117 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34118 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34119 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34120 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34121 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34122 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34123 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34124 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34126 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34127 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34128 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34129 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34131 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34132 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34133 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34134 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34135 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34136 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34137 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34138 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34139 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34141 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34142 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34143 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34144 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34146 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34147 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34148 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34149 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34150 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34151 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34152 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34153 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34154 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34156 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34157 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34158 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34159 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34161 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34162 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34163 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34164 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34165 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34166 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34167 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34168 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34169 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34171 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34172 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34173 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34174 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34176 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34177 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34178 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34179 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34180 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34181 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34182 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34183 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34184 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34186 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34187 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34188 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34189 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34191 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34192 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34193 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34194 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34195 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34196 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34197 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34198 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34199 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34201 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34202 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34203 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34204 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34206 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34207 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34208 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34209 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34210 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34211 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34212 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34213 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34214 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34216 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34217 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34218 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34219 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34221 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34222 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34223 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34224 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34225 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34226 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34227 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34228 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34229 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34231 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34232 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34233 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34234 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34236 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34237 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34238 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34239 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34240 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34241 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34242 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34243 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34244 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34246 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34247 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34248 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34249 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34251 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34252 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34253 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34254 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34255 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34256 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34257 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34258 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34259 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34261 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34262 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34263 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34264 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34266 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34267 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34268 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34269 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34270 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34271 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34272 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34273 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34274 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34276 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34277 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34278 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34279 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34281 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34282 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34283 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34284 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34285 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34286 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34287 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34288 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34289 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34291 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34292 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34293 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34294 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34296 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34297 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34298 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34299 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34300 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34301 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34302 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34303 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34304 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34306 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34307 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34308 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34309 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34311 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34312 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34313 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34314 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34315 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34316 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34317 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34318 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34319 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34321 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34322 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34323 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34324 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34326 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34327 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34328 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34329 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34330 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34331 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34332 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34333 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34334 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34336 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34337 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34338 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34339 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34341 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34342 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34343 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34344 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34345 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34346 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34347 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34348 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34349 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34351 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34352 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34353 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34354 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34356 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34357 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34358 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34359 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34360 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34361 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34362 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34363 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34364 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34366 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34367 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34368 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34369 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34371 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34372 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34373 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34374 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34375 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34376 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34377 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34378 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34379 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34381 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34382 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34383 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34384 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34386 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34387 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34388 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34389 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34390 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34391 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34392 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34393 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34394 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34396 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34397 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34398 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34399 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34401 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34402 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34403 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34404 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34405 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34406 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34407 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34408 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34409 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34411 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34412 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34413 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34414 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34416 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34417 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34418 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34419 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34420 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34421 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34422 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34423 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34424 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34426 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34427 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34428 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34429 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34431 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34432 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34433 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34434 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34435 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34436 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34437 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34438 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34439 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34441 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34442 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34443 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34444 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34446 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34447 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34448 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34449 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34450 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34451 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34452 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34453 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34454 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34456 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34457 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34458 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34459 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34461 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34462 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34463 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34464 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34465 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34466 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34467 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34468 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34469 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34471 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34472 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34473 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34474 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34476 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34477 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34478 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34479 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34480 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34481 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34482 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34483 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34484 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34486 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34487 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34488 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34489 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34491 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34492 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34493 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34494 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34495 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34496 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34497 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34498 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34499 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34501 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34502 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34503 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34504 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34506 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34507 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34508 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34509 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34510 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34511 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34512 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34513 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34514 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34516 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34517 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34518 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34519 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34521 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34522 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34523 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34524 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34525 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34526 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34527 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34528 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34529 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34531 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34532 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34533 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34534 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34536 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34537 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34538 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34539 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34540 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34541 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34542 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34543 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34544 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34546 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34547 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34548 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34549 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34551 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34552 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34553 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34554 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34555 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34556 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34557 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34558 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34559 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34561 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34562 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34563 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34564 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34566 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34567 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34568 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34569 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34570 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34571 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34572 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34573 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34574 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34576 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34577 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34578 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34579 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34581 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34582 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34583 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34584 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34585 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34586 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34587 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34588 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34589 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34591 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34592 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34593 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34594 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34596 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34597 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34598 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34599 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34600 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34601 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34602 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34603 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34604 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34606 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34607 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34608 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34609 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34611 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34612 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34613 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34614 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34615 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34616 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34617 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34618 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34619 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34621 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34622 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34623 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34624 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34626 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34627 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34628 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34629 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34630 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34631 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34632 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34633 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34634 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34636 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34637 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34638 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34639 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34641 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34642 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34643 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34644 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34645 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34646 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34647 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34648 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34649 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34651 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34652 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34653 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34654 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34656 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34657 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34658 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34659 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34660 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34661 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34662 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34663 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34664 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34666 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34667 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34668 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34669 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34671 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34672 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34673 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34674 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34675 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34676 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34677 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34678 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34679 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34681 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34682 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34683 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34684 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34686 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34687 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34688 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34689 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34690 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34691 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34692 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34693 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34694 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34696 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34697 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34698 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34699 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34701 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34702 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34703 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34704 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34705 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34706 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34707 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34708 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34709 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34711 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34712 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34713 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34714 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34716 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34717 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34718 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34719 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34720 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34721 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34722 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34723 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34724 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34726 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34727 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34728 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34729 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34731 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34732 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34733 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34734 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34735 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34736 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34737 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34738 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34739 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34741 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34742 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34743 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34744 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34746 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34747 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34748 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34749 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34750 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34751 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34752 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34753 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34754 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34756 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34757 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34758 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34759 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34761 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34762 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34763 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34764 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34765 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34766 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34767 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34768 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34769 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34771 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34772 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34773 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34774 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34776 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34777 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34778 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34779 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34780 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34781 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34782 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34783 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34784 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34786 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34787 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34788 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34789 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34791 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34792 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34793 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34794 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34795 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34796 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34797 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34798 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34799 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34801 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34802 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34803 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34804 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34806 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34807 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34808 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34809 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34810 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34811 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34812 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34813 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34814 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34816 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34817 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34818 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34819 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34821 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34822 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34823 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34824 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34825 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34826 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34827 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34828 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34829 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34831 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34832 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34833 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34834 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34836 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34837 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34838 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34839 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34840 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34841 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34842 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34843 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34844 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34846 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34847 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34848 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34849 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34851 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34852 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34853 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34854 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34855 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34856 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34857 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34858 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34859 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34861 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34862 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34863 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34864 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34866 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34867 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34868 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34869 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34870 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34871 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34872 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34873 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34874 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34876 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34877 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34878 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34879 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34881 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34882 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34883 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34884 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34885 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34886 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34887 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34888 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34889 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34891 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34892 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34893 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34894 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34896 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34897 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34898 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34899 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34900 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34901 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34902 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34903 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34904 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34906 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34907 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34908 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34909 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34911 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34912 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34913 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34914 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34915 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34916 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34917 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34918 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34919 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34921 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34922 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34923 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34924 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34926 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34927 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34928 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34929 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34930 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34931 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34932 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34933 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34934 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34936 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34937 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34938 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34939 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34941 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34942 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34943 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34944 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34945 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34946 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34947 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34948 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34949 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34951 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34952 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34953 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34954 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34956 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34957 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34958 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34959 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34960 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34961 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34962 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34963 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34964 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34966 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34967 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34968 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34969 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34971 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34972 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34973 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34974 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34975 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34976 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34977 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34978 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34979 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34981 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34982 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34983 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34984 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 34985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34986 @0 glEnableClientState(array = GL_COLOR_ARRAY) 34987 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 34988 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 34989 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 34990 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 34991 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 34992 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34993 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 34994 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 34995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 34996 @0 glDisableClientState(array = GL_COLOR_ARRAY) 34997 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 34998 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 34999 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35001 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35002 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35003 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35004 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35005 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35006 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35007 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35008 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35009 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35011 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35012 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35013 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35014 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35016 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35017 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35018 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35019 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35020 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35021 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35022 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35023 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35024 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35026 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35027 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35028 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35029 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35031 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35032 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35033 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35034 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35035 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35036 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35037 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35038 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35039 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35041 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35042 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35043 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35044 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35046 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35047 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35048 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35049 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35050 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35051 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35052 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35053 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35054 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35056 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35057 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35058 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35059 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35061 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35062 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35063 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35064 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35065 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35066 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35067 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35068 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35069 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35071 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35072 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35073 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35074 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35076 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35077 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35078 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35079 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35080 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35081 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35082 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35083 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35084 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35086 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35087 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35088 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35089 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35091 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35092 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35093 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35094 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35095 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35096 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35097 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35098 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35099 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35101 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35102 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35103 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35104 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35106 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35107 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35108 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35109 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35110 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35111 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35112 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35113 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35114 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35116 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35117 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35118 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35119 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35121 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35122 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35123 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35124 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35125 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35126 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35127 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35128 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35129 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35131 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35132 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35133 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35134 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35136 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35137 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35138 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35139 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35140 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35141 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35142 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35143 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35144 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35146 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35147 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35148 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35149 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35151 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35152 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35153 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35154 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35155 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35156 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35157 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35158 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35159 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35161 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35162 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35163 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35164 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35166 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35167 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35168 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35169 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35170 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35171 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35172 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35173 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35174 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35176 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35177 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35178 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35179 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35181 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35182 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35183 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35184 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35185 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35186 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35187 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35188 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35189 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35191 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35192 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35193 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35194 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35196 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35197 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35198 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35199 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35200 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35201 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35202 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35203 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35204 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35206 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35207 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35208 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35209 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35211 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35212 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35213 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35214 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35215 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35216 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35217 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35218 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35219 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35221 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35222 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35223 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35224 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35226 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35227 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35228 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35229 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35230 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35231 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35232 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35233 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35234 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35236 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35237 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35238 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35239 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35241 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35242 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35243 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35244 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35245 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35246 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35247 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35248 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35249 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35251 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35252 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35253 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35254 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35256 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35257 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35258 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35259 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35260 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35261 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35262 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35263 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35264 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35266 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35267 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35268 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35269 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35271 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35272 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35273 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35274 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35275 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35276 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35277 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35278 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35279 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35281 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35282 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35283 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35284 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35286 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35287 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35288 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35289 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35290 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35291 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35292 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35293 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35294 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35296 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35297 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35298 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35299 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35301 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35302 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35303 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35304 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35305 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35306 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35307 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35308 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35309 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35311 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35312 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35313 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35314 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35316 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35317 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35318 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35319 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35320 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35321 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35322 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35323 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35324 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35326 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35327 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35328 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35329 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35331 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35332 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35333 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35334 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35335 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35336 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35337 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35338 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35339 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35341 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35342 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35343 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35344 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35346 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35347 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35348 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35349 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35350 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35351 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35352 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35353 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35354 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35356 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35357 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35358 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35359 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35361 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35362 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35363 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35364 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35365 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35366 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35367 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35368 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35369 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35371 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35372 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35373 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35374 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35376 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35377 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35378 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35379 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35380 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35381 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35382 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35383 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35384 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35386 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35387 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35388 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35389 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35391 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35392 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35393 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35394 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35395 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35396 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35397 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35398 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35399 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35401 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35402 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35403 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35404 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35406 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35407 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35408 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35409 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35410 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35411 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35412 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35413 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35414 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35416 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35417 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35418 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35419 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35421 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35422 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35423 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35424 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35425 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35426 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35427 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35428 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35429 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35431 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35432 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35433 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35434 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35436 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35437 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35438 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35439 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35440 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35441 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35442 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35443 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35444 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35446 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35447 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35448 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35449 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35451 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35452 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35453 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35454 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35455 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35456 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35457 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35458 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35459 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35461 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35462 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35463 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35464 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35466 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35467 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35468 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35469 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35470 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35471 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35472 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35473 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35474 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35476 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35477 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35478 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35479 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35481 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35482 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35483 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35484 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35485 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35486 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35487 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35488 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35489 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35491 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35492 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35493 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35494 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35496 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35497 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35498 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35499 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35500 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35501 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35502 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35503 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35504 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35506 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35507 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35508 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35509 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35511 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35512 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35513 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35514 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35515 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35516 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35517 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35518 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35519 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35521 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35522 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35523 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35524 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35526 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35527 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35528 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35529 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35530 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35531 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35532 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35533 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35534 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35536 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35537 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35538 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35539 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35541 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35542 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35543 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35544 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35545 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35546 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35547 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35548 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35549 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35551 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35552 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35553 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35554 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35556 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35557 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35558 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35559 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35560 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35561 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35562 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35563 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35564 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35566 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35567 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35568 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35569 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35571 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35572 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35573 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35574 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35575 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35576 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35577 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35578 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35579 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35581 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35582 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35583 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35584 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35586 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35587 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35588 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35589 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35590 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35591 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35592 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35593 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35594 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35596 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35597 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35598 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35599 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35601 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35602 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35603 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35604 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35605 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35606 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35607 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35608 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35609 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35611 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35612 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35613 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35614 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35616 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35617 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35618 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35619 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35620 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35621 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35622 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35623 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35624 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35626 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35627 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35628 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35629 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35631 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35632 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35633 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35634 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35635 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35636 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35637 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35638 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35639 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35641 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35642 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35643 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35644 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35646 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35647 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35648 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35649 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35650 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35651 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35652 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35653 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35654 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35656 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35657 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35658 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35659 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35661 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35662 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35663 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35664 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35665 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35666 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35667 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35668 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35669 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35671 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35672 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35673 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35674 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35676 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35677 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35678 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35679 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35680 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35681 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35682 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35683 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35684 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35686 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35687 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35688 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35689 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35691 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35692 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35693 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35694 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35695 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35696 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35697 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35698 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35699 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35701 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35702 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35703 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35704 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35706 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35707 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35708 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35709 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35710 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35711 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35712 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35713 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35714 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35716 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35717 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35718 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35719 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35721 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35722 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35723 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35724 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35725 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35726 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35727 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35728 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35729 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35731 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35732 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35733 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35734 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35736 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35737 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35738 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35739 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35740 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35741 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35742 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35743 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35744 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35746 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35747 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35748 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35749 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35751 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35752 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35753 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35754 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35755 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35756 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35757 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35758 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35759 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35761 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35762 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35763 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35764 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35766 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35767 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35768 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35769 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35770 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35771 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35772 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35773 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35774 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35776 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35777 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35778 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35779 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35781 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35782 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35783 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35784 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35785 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35786 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35787 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35788 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35789 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35791 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35792 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35793 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35794 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35796 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35797 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35798 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35799 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35800 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35801 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35802 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35803 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35804 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35806 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35807 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35808 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35809 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35811 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35812 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35813 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35814 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35815 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35816 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35817 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35818 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35819 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35821 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35822 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35823 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35824 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35826 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35827 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35828 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35829 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35830 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35831 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35832 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35833 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35834 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35836 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35837 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35838 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35839 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35841 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35842 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35843 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35844 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35845 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35846 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35847 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35848 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35849 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35851 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35852 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35853 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35854 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35856 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35857 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35858 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35859 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35860 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35861 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35862 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35863 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35864 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35866 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35867 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35868 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35869 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35871 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35872 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35873 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35874 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35875 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35876 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35877 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35878 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35879 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35881 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35882 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35883 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35884 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35886 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35887 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35888 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35889 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35890 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35891 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35892 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35893 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35894 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35896 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35897 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35898 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35899 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35901 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35902 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35903 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35904 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35905 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35906 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35907 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35908 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35909 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35911 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35912 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35913 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35914 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35916 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35917 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35918 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35919 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35920 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35921 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35922 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35923 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35924 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35926 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35927 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35928 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35929 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35931 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35932 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35933 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35934 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35935 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35936 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35937 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35938 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35939 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35941 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35942 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35943 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35944 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35946 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35947 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35948 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35949 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35950 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35951 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35952 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35953 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35954 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35956 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35957 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35958 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35959 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35961 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35962 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35963 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35964 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35965 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35966 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35967 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35968 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35969 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35971 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35972 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35973 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35974 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35976 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35977 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35978 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35979 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35980 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35981 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35982 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35983 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35984 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 35985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35986 @0 glDisableClientState(array = GL_COLOR_ARRAY) 35987 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 35988 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 35989 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 35990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 35991 @0 glEnableClientState(array = GL_COLOR_ARRAY) 35992 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 35993 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 35994 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 35995 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 35996 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 35997 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35998 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 35999 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36001 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36002 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36003 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36004 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36006 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36007 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36008 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36009 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36010 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36011 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36012 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36013 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36014 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36016 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36017 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36018 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36019 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36021 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36022 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36023 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36024 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36025 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36026 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36027 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36028 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36029 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36031 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36032 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36033 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36034 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36036 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36037 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36038 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36039 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36040 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36041 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36042 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36043 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36044 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36046 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36047 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36048 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36049 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36051 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36052 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36053 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36054 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36055 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36056 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36057 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36058 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36059 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36061 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36062 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36063 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36064 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36066 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36067 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36068 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36069 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36070 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36071 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36072 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36073 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36074 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36076 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36077 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36078 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36079 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36081 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36082 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36083 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36084 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36085 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36086 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36087 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36088 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36089 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36091 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36092 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36093 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36094 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36096 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36097 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36098 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36099 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36100 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36101 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36102 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36103 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36104 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36106 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36107 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36108 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36109 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36111 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36112 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36113 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36114 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36115 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36116 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36117 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36118 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36119 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36121 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36122 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36123 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36124 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36126 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36127 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36128 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36129 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36130 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36131 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36132 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36133 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36134 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36136 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36137 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36138 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36139 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36141 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36142 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36143 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36144 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36145 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36146 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36147 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36148 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36149 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36151 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36152 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36153 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36154 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36156 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36157 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36158 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36159 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36160 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36161 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36162 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36163 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36164 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36166 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36167 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36168 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36169 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36171 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36172 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36173 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36174 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36175 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36176 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36177 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36178 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36179 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36181 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36182 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36183 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36184 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36186 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36187 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36188 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36189 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36190 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36191 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36192 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36193 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36194 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36196 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36197 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36198 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36199 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36201 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36202 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36203 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36204 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36205 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36206 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36207 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36208 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36209 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36211 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36212 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36213 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36214 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36216 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36217 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36218 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36219 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36220 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36221 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36222 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36223 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36224 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36226 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36227 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36228 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36229 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36231 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36232 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36233 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36234 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36235 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36236 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36237 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36238 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36239 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36241 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36242 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36243 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36244 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36246 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36247 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36248 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36249 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36250 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36251 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36252 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36253 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36254 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36256 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36257 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36258 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36259 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36261 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36262 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36263 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36264 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36265 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36266 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36267 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36268 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36269 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36271 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36272 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36273 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36274 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36276 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36277 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36278 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36279 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36280 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36281 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36282 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36283 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36284 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36286 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36287 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36288 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36289 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36291 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36292 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36293 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36294 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36295 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36296 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36297 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36298 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36299 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36301 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36302 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36303 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36304 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36306 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36307 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36308 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36309 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36310 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36311 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36312 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36313 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36314 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36316 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36317 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36318 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36319 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36321 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36322 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36323 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36324 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36325 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36326 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36327 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36328 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36329 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36331 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36332 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36333 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36334 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36336 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36337 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36338 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36339 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36340 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36341 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36342 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36343 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36344 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36346 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36347 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36348 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36349 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36351 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36352 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36353 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36354 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36355 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36356 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36357 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36358 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36359 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36361 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36362 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36363 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36364 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36366 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36367 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36368 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36369 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36370 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36371 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36372 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36373 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36374 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36376 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36377 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36378 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36379 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36381 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36382 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36383 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36384 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36385 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36386 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36387 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36388 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36389 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36391 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36392 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36393 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36394 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36396 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36397 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36398 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36399 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36400 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36401 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36402 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36403 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36404 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36406 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36407 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36408 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36409 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36411 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36412 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36413 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36414 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36415 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36416 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36417 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36418 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36419 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36421 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36422 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36423 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36424 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36426 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36427 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36428 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36429 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36430 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36431 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36432 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36433 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36434 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36436 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36437 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36438 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36439 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36441 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36442 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36443 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36444 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36445 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36446 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36447 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36448 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36449 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36451 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36452 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36453 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36454 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36456 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36457 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36458 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36459 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36460 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36461 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36462 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36463 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36464 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36466 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36467 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36468 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36469 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36471 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36472 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36473 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36474 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36475 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36476 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36477 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36478 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36479 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36481 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36482 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36483 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36484 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36486 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36487 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36488 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36489 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36490 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36491 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36492 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36493 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36494 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36496 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36497 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36498 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36499 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36501 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36502 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36503 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36504 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36505 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36506 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36507 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36508 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36509 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36511 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36512 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36513 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36514 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36516 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36517 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36518 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36519 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36520 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36521 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36522 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36523 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36524 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36526 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36527 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36528 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36529 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36531 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36532 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36533 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36534 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36535 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36536 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36537 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36538 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36539 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36541 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36542 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36543 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36544 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36546 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36547 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36548 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36549 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36550 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36551 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36552 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36553 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36554 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36556 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36557 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36558 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36559 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36561 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36562 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36563 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36564 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36565 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36566 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36567 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36568 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36569 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36571 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36572 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36573 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36574 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36576 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36577 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36578 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36579 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36580 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36581 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36582 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36583 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36584 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36586 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36587 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36588 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36589 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36591 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36592 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36593 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36594 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36595 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36596 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36597 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36598 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36599 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36601 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36602 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36603 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36604 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36606 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36607 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36608 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36609 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36610 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36611 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36612 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36613 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36614 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36616 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36617 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36618 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36619 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36621 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36622 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36623 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36624 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36625 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36626 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36627 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36628 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36629 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36631 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36632 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36633 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36634 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36636 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36637 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36638 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36639 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36640 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36641 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36642 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36643 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36644 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36646 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36647 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36648 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36649 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36651 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36652 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36653 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36654 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36655 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36656 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36657 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36658 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36659 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36661 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36662 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36663 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36664 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36666 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36667 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36668 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36669 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36670 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36671 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36672 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36673 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36674 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36676 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36677 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36678 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36679 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36681 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36682 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36683 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36684 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36685 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36686 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36687 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36688 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36689 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36691 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36692 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36693 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36694 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36696 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36697 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36698 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36699 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36700 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36701 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36702 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36703 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36704 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36706 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36707 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36708 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36709 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36711 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36712 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36713 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36714 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36715 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36716 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36717 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36718 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36719 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36721 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36722 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36723 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36724 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36726 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36727 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36728 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36729 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36730 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36731 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36732 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36733 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36734 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36736 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36737 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36738 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36739 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36741 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36742 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36743 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36744 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36745 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36746 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36747 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36748 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36749 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36751 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36752 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36753 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36754 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36756 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36757 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36758 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36759 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36760 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36761 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36762 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36763 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36764 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36766 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36767 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36768 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36769 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36771 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36772 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36773 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36774 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36775 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36776 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36777 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36778 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36779 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36781 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36782 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36783 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36784 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36786 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36787 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36788 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36789 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36790 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36791 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36792 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36793 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36794 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36796 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36797 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36798 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36799 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36801 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36802 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36803 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36804 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36805 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36806 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36807 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36808 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36809 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36811 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36812 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36813 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36814 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36816 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36817 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36818 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36819 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36820 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36821 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36822 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36823 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36824 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36826 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36827 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36828 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36829 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36831 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36832 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36833 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36834 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36835 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36836 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36837 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36838 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36839 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36841 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36842 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36843 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36844 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36846 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36847 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36848 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36849 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36850 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36851 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36852 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36853 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36854 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36856 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36857 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36858 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36859 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36861 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36862 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36863 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36864 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36865 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36866 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36867 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36868 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36869 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36871 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36872 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36873 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36874 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36876 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36877 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36878 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36879 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36880 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36881 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36882 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36883 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36884 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36886 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36887 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36888 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36889 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36891 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36892 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36893 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36894 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36895 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36896 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36897 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36898 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36899 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36901 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36902 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36903 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36904 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36906 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36907 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36908 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36909 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36910 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36911 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36912 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36913 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36914 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36916 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36917 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36918 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36919 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36921 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36922 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36923 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36924 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36925 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36926 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36927 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36928 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36929 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36931 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36932 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36933 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36934 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36936 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36937 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36938 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36939 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36940 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36941 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36942 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36943 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36944 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36946 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36947 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36948 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36949 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36951 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36952 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36953 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36954 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36955 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36956 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36957 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36958 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36959 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36961 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36962 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36963 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36964 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36966 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36967 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36968 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36969 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36970 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36971 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36972 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36973 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36974 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36976 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36977 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36978 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36979 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36981 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36982 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36983 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36984 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 36985 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 36986 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 36987 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36988 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 36989 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 36990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36991 @0 glDisableClientState(array = GL_COLOR_ARRAY) 36992 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 36993 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 36994 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 36995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 36996 @0 glEnableClientState(array = GL_COLOR_ARRAY) 36997 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 36998 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 36999 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 37000 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 37001 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 37002 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 37003 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 37004 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 37005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 37006 @0 glDisableClientState(array = GL_COLOR_ARRAY) 37007 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 37008 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 37009 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 37010 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 37011 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 37012 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 37013 @0 glFogf(pname = GL_FOG_START, param = 50) 37014 @0 glFogf(pname = GL_FOG_END, param = 100) 37015 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 37016 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 37017 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37018 @0 glEnable(cap = GL_TEXTURE_2D) 37019 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 37020 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 37021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 37022 @0 glDisable(cap = GL_ALPHA_TEST) 37023 @0 glDisable(cap = GL_BLEND) 37024 @0 glMatrixMode(mode = GL_PROJECTION) 37025 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 37026 @0 glMatrixMode(mode = GL_MODELVIEW) 37027 @0 glLoadIdentity() 37028 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 37029 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37030 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 37031 @0 glEnable(cap = GL_COLOR_MATERIAL) 37032 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 37033 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 37034 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 37035 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 37036 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 37037 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37038 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 37039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37041 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 37042 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 37043 @0 glShadeModel(mode = GL_SMOOTH) 37044 @0 glDisable(cap = GL_LIGHTING) 37045 @0 glDisable(cap = GL_DEPTH_TEST) 37046 @0 glDepthMask(flag = GL_FALSE) 37047 @0 glCullFace(mode = GL_BACK) 37048 @0 glEnable(cap = GL_CULL_FACE) 37049 @0 glDisable(cap = GL_FOG) 37050 @0 glDisable(cap = GL_NORMALIZE) 37051 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37052 @0 glDisable(cap = GL_BLEND) 37053 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 37054 @0 glPolygonOffset(factor = -1, units = 0) 37055 @0 glPointSize(size = 1) 37056 @0 glLineWidth(width = 1) 37057 @0 glDisable(cap = GL_MULTISAMPLE) 37058 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37059 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37060 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37061 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37062 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37063 @0 glEnable(cap = GL_BLEND) 37064 @0 glEnable(cap = GL_ALPHA_TEST) 37065 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37066 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37067 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37068 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37069 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37070 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37071 @0 glMatrixMode(mode = GL_TEXTURE) 37072 @0 glLoadIdentity() 37073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37079 @0 glBegin(mode = GL_QUADS) 37080 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37081 @0 glTexCoord2f(s = 0, t = 0) 37082 @0 glVertex2f(x = 640, y = 237) 37083 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37084 @0 glTexCoord2f(s = 1, t = 0) 37085 @0 glVertex2f(x = 1920, y = 237) 37086 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37087 @0 glTexCoord2f(s = 1, t = 1) 37088 @0 glVertex2f(x = 1920, y = 343) 37089 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37090 @0 glTexCoord2f(s = 0, t = 1) 37091 @0 glVertex2f(x = 640, y = 343) 37092 @0 glEnd() 37093 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37094 @0 glDisable(cap = GL_TEXTURE_2D) 37095 @0 glEnable(cap = GL_BLEND) 37096 @0 glEnable(cap = GL_ALPHA_TEST) 37097 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37098 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 37099 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 37100 @0 glEnable(cap = GL_BLEND) 37101 @0 glEnable(cap = GL_ALPHA_TEST) 37102 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37103 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 37104 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 37105 @0 glDisable(cap = GL_BLEND) 37106 @0 glDisable(cap = GL_ALPHA_TEST) 37107 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 37108 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 37109 @0 glDisable(cap = GL_BLEND) 37110 @0 glDisable(cap = GL_ALPHA_TEST) 37111 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 37112 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 37113 @0 glEnable(cap = GL_BLEND) 37114 @0 glEnable(cap = GL_ALPHA_TEST) 37115 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37116 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 37117 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 37118 @0 glDisable(cap = GL_BLEND) 37119 @0 glDisable(cap = GL_ALPHA_TEST) 37120 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 37121 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 37122 @0 glEnable(cap = GL_BLEND) 37123 @0 glEnable(cap = GL_ALPHA_TEST) 37124 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37125 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 37126 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 37127 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37128 @0 glEnable(cap = GL_TEXTURE_2D) 37129 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 37130 @0 glEnable(cap = GL_BLEND) 37131 @0 glEnable(cap = GL_ALPHA_TEST) 37132 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37133 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37134 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37135 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37136 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37137 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37138 @0 glMatrixMode(mode = GL_TEXTURE) 37139 @0 glLoadIdentity() 37140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 37141 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 37142 @0 glBegin(mode = GL_QUADS) 37143 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 37144 @0 glVertex2f(x = 639, y = 340) 37145 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 37146 @0 glVertex2f(x = 646, y = 340) 37147 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 37148 @0 glVertex2f(x = 646, y = 349) 37149 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 37150 @0 glVertex2f(x = 639, y = 349) 37151 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 37152 @0 glVertex2f(x = 646, y = 342) 37153 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 37154 @0 glVertex2f(x = 653, y = 342) 37155 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 37156 @0 glVertex2f(x = 653, y = 349) 37157 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 37158 @0 glVertex2f(x = 646, y = 349) 37159 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 37160 @0 glVertex2f(x = 654, y = 339) 37161 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 37162 @0 glVertex2f(x = 660, y = 339) 37163 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 37164 @0 glVertex2f(x = 660, y = 349) 37165 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 37166 @0 glVertex2f(x = 654, y = 349) 37167 @0 glTexCoord2f(s = 0.75, t = 0.140625) 37168 @0 glVertex2f(x = 661, y = 342) 37169 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 37170 @0 glVertex2f(x = 667, y = 342) 37171 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 37172 @0 glVertex2f(x = 667, y = 349) 37173 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 37174 @0 glVertex2f(x = 661, y = 349) 37175 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 37176 @0 glVertex2f(x = 674, y = 340) 37177 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 37178 @0 glVertex2f(x = 681, y = 340) 37179 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 37180 @0 glVertex2f(x = 681, y = 349) 37181 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 37182 @0 glVertex2f(x = 674, y = 349) 37183 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 37184 @0 glVertex2f(x = 681, y = 342) 37185 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 37186 @0 glVertex2f(x = 688, y = 342) 37187 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 37188 @0 glVertex2f(x = 688, y = 350) 37189 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 37190 @0 glVertex2f(x = 681, y = 350) 37191 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 37192 @0 glVertex2f(x = 688, y = 342) 37193 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 37194 @0 glVertex2f(x = 695, y = 342) 37195 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 37196 @0 glVertex2f(x = 695, y = 349) 37197 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 37198 @0 glVertex2f(x = 688, y = 349) 37199 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 37200 @0 glVertex2f(x = 695, y = 342) 37201 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 37202 @0 glVertex2f(x = 702, y = 342) 37203 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 37204 @0 glVertex2f(x = 702, y = 349) 37205 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 37206 @0 glVertex2f(x = 695, y = 349) 37207 @0 glEnd() 37208 @0 glEnable(cap = GL_BLEND) 37209 @0 glEnable(cap = GL_ALPHA_TEST) 37210 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37211 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37212 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37213 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37214 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37215 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37216 @0 glMatrixMode(mode = GL_TEXTURE) 37217 @0 glLoadIdentity() 37218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37224 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37225 @0 glBegin(mode = GL_QUADS) 37226 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 37227 @0 glVertex2f(x = 638, y = 339) 37228 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 37229 @0 glVertex2f(x = 645, y = 339) 37230 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 37231 @0 glVertex2f(x = 645, y = 348) 37232 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 37233 @0 glVertex2f(x = 638, y = 348) 37234 @0 glEnd() 37235 @0 glEnable(cap = GL_BLEND) 37236 @0 glEnable(cap = GL_ALPHA_TEST) 37237 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37238 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37239 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37240 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37241 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37242 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37243 @0 glMatrixMode(mode = GL_TEXTURE) 37244 @0 glLoadIdentity() 37245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37251 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37252 @0 glBegin(mode = GL_QUADS) 37253 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 37254 @0 glVertex2f(x = 645, y = 341) 37255 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 37256 @0 glVertex2f(x = 652, y = 341) 37257 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 37258 @0 glVertex2f(x = 652, y = 348) 37259 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 37260 @0 glVertex2f(x = 645, y = 348) 37261 @0 glEnd() 37262 @0 glEnable(cap = GL_BLEND) 37263 @0 glEnable(cap = GL_ALPHA_TEST) 37264 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37265 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37266 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37267 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37268 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37269 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37270 @0 glMatrixMode(mode = GL_TEXTURE) 37271 @0 glLoadIdentity() 37272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37278 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37279 @0 glBegin(mode = GL_QUADS) 37280 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 37281 @0 glVertex2f(x = 653, y = 338) 37282 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 37283 @0 glVertex2f(x = 659, y = 338) 37284 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 37285 @0 glVertex2f(x = 659, y = 348) 37286 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 37287 @0 glVertex2f(x = 653, y = 348) 37288 @0 glEnd() 37289 @0 glEnable(cap = GL_BLEND) 37290 @0 glEnable(cap = GL_ALPHA_TEST) 37291 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37294 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37295 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37296 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37297 @0 glMatrixMode(mode = GL_TEXTURE) 37298 @0 glLoadIdentity() 37299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37305 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37306 @0 glBegin(mode = GL_QUADS) 37307 @0 glTexCoord2f(s = 0.75, t = 0.140625) 37308 @0 glVertex2f(x = 660, y = 341) 37309 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 37310 @0 glVertex2f(x = 666, y = 341) 37311 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 37312 @0 glVertex2f(x = 666, y = 348) 37313 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 37314 @0 glVertex2f(x = 660, y = 348) 37315 @0 glEnd() 37316 @0 glEnable(cap = GL_BLEND) 37317 @0 glEnable(cap = GL_ALPHA_TEST) 37318 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37319 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37320 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37321 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37322 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37323 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37324 @0 glMatrixMode(mode = GL_TEXTURE) 37325 @0 glLoadIdentity() 37326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37332 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37333 @0 glBegin(mode = GL_QUADS) 37334 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 37335 @0 glVertex2f(x = 673, y = 339) 37336 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 37337 @0 glVertex2f(x = 680, y = 339) 37338 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 37339 @0 glVertex2f(x = 680, y = 348) 37340 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 37341 @0 glVertex2f(x = 673, y = 348) 37342 @0 glEnd() 37343 @0 glEnable(cap = GL_BLEND) 37344 @0 glEnable(cap = GL_ALPHA_TEST) 37345 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37346 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37347 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37348 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37349 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37350 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37351 @0 glMatrixMode(mode = GL_TEXTURE) 37352 @0 glLoadIdentity() 37353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37359 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37360 @0 glBegin(mode = GL_QUADS) 37361 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 37362 @0 glVertex2f(x = 680, y = 341) 37363 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 37364 @0 glVertex2f(x = 687, y = 341) 37365 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 37366 @0 glVertex2f(x = 687, y = 349) 37367 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 37368 @0 glVertex2f(x = 680, y = 349) 37369 @0 glEnd() 37370 @0 glEnable(cap = GL_BLEND) 37371 @0 glEnable(cap = GL_ALPHA_TEST) 37372 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37373 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37374 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37375 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37376 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37377 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37378 @0 glMatrixMode(mode = GL_TEXTURE) 37379 @0 glLoadIdentity() 37380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37386 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37387 @0 glBegin(mode = GL_QUADS) 37388 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 37389 @0 glVertex2f(x = 687, y = 341) 37390 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 37391 @0 glVertex2f(x = 694, y = 341) 37392 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 37393 @0 glVertex2f(x = 694, y = 348) 37394 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 37395 @0 glVertex2f(x = 687, y = 348) 37396 @0 glEnd() 37397 @0 glEnable(cap = GL_BLEND) 37398 @0 glEnable(cap = GL_ALPHA_TEST) 37399 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37400 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37401 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37402 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37403 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37404 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37405 @0 glMatrixMode(mode = GL_TEXTURE) 37406 @0 glLoadIdentity() 37407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37413 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37414 @0 glBegin(mode = GL_QUADS) 37415 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 37416 @0 glVertex2f(x = 694, y = 341) 37417 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 37418 @0 glVertex2f(x = 701, y = 341) 37419 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 37420 @0 glVertex2f(x = 701, y = 348) 37421 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 37422 @0 glVertex2f(x = 694, y = 348) 37423 @0 glEnd() 37424 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37425 @0 glDisable(cap = GL_TEXTURE_2D) 37426 @0 glDisable(cap = GL_BLEND) 37427 @0 glDisable(cap = GL_ALPHA_TEST) 37428 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 37429 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 37430 @0 glDisable(cap = GL_BLEND) 37431 @0 glDisable(cap = GL_ALPHA_TEST) 37432 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 37433 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 37434 @0 glEnable(cap = GL_BLEND) 37435 @0 glEnable(cap = GL_ALPHA_TEST) 37436 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37437 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 37438 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 37439 @0 glDisable(cap = GL_BLEND) 37440 @0 glDisable(cap = GL_ALPHA_TEST) 37441 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 37442 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 37443 @0 glEnable(cap = GL_BLEND) 37444 @0 glEnable(cap = GL_ALPHA_TEST) 37445 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37446 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 37447 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 37448 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37449 @0 glEnable(cap = GL_TEXTURE_2D) 37450 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 37451 @0 glEnable(cap = GL_BLEND) 37452 @0 glEnable(cap = GL_ALPHA_TEST) 37453 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37454 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37455 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37456 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37457 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37458 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37459 @0 glMatrixMode(mode = GL_TEXTURE) 37460 @0 glLoadIdentity() 37461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 37462 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 37463 @0 glBegin(mode = GL_QUADS) 37464 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 37465 @0 glVertex2f(x = 722, y = 340) 37466 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 37467 @0 glVertex2f(x = 729, y = 340) 37468 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 37469 @0 glVertex2f(x = 729, y = 349) 37470 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 37471 @0 glVertex2f(x = 722, y = 349) 37472 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 37473 @0 glVertex2f(x = 729, y = 342) 37474 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 37475 @0 glVertex2f(x = 736, y = 342) 37476 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 37477 @0 glVertex2f(x = 736, y = 349) 37478 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 37479 @0 glVertex2f(x = 729, y = 349) 37480 @0 glTexCoord2f(s = 0.75, t = 0.140625) 37481 @0 glVertex2f(x = 737, y = 342) 37482 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 37483 @0 glVertex2f(x = 743, y = 342) 37484 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 37485 @0 glVertex2f(x = 743, y = 349) 37486 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 37487 @0 glVertex2f(x = 737, y = 349) 37488 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 37489 @0 glVertex2f(x = 743, y = 340) 37490 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 37491 @0 glVertex2f(x = 750, y = 340) 37492 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 37493 @0 glVertex2f(x = 750, y = 349) 37494 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 37495 @0 glVertex2f(x = 743, y = 349) 37496 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 37497 @0 glVertex2f(x = 750, y = 342) 37498 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 37499 @0 glVertex2f(x = 757, y = 342) 37500 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 37501 @0 glVertex2f(x = 757, y = 349) 37502 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 37503 @0 glVertex2f(x = 750, y = 349) 37504 @0 glTexCoord2f(s = 0.75, t = 0.140625) 37505 @0 glVertex2f(x = 758, y = 342) 37506 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 37507 @0 glVertex2f(x = 764, y = 342) 37508 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 37509 @0 glVertex2f(x = 764, y = 349) 37510 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 37511 @0 glVertex2f(x = 758, y = 349) 37512 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 37513 @0 glVertex2f(x = 764, y = 340) 37514 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 37515 @0 glVertex2f(x = 771, y = 340) 37516 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 37517 @0 glVertex2f(x = 771, y = 349) 37518 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 37519 @0 glVertex2f(x = 764, y = 349) 37520 @0 glEnd() 37521 @0 glEnable(cap = GL_BLEND) 37522 @0 glEnable(cap = GL_ALPHA_TEST) 37523 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37524 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37525 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37526 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37527 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37528 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37529 @0 glMatrixMode(mode = GL_TEXTURE) 37530 @0 glLoadIdentity() 37531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37537 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37538 @0 glBegin(mode = GL_QUADS) 37539 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 37540 @0 glVertex2f(x = 721, y = 339) 37541 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 37542 @0 glVertex2f(x = 728, y = 339) 37543 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 37544 @0 glVertex2f(x = 728, y = 348) 37545 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 37546 @0 glVertex2f(x = 721, y = 348) 37547 @0 glEnd() 37548 @0 glEnable(cap = GL_BLEND) 37549 @0 glEnable(cap = GL_ALPHA_TEST) 37550 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37551 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37552 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37553 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37554 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37555 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37556 @0 glMatrixMode(mode = GL_TEXTURE) 37557 @0 glLoadIdentity() 37558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37564 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37565 @0 glBegin(mode = GL_QUADS) 37566 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 37567 @0 glVertex2f(x = 728, y = 341) 37568 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 37569 @0 glVertex2f(x = 735, y = 341) 37570 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 37571 @0 glVertex2f(x = 735, y = 348) 37572 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 37573 @0 glVertex2f(x = 728, y = 348) 37574 @0 glEnd() 37575 @0 glEnable(cap = GL_BLEND) 37576 @0 glEnable(cap = GL_ALPHA_TEST) 37577 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37578 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37579 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37580 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37581 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37582 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37583 @0 glMatrixMode(mode = GL_TEXTURE) 37584 @0 glLoadIdentity() 37585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37591 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37592 @0 glBegin(mode = GL_QUADS) 37593 @0 glTexCoord2f(s = 0.75, t = 0.140625) 37594 @0 glVertex2f(x = 736, y = 341) 37595 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 37596 @0 glVertex2f(x = 742, y = 341) 37597 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 37598 @0 glVertex2f(x = 742, y = 348) 37599 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 37600 @0 glVertex2f(x = 736, y = 348) 37601 @0 glEnd() 37602 @0 glEnable(cap = GL_BLEND) 37603 @0 glEnable(cap = GL_ALPHA_TEST) 37604 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37605 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37606 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37607 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37608 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37609 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37610 @0 glMatrixMode(mode = GL_TEXTURE) 37611 @0 glLoadIdentity() 37612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37618 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37619 @0 glBegin(mode = GL_QUADS) 37620 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 37621 @0 glVertex2f(x = 742, y = 339) 37622 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 37623 @0 glVertex2f(x = 749, y = 339) 37624 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 37625 @0 glVertex2f(x = 749, y = 348) 37626 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 37627 @0 glVertex2f(x = 742, y = 348) 37628 @0 glEnd() 37629 @0 glEnable(cap = GL_BLEND) 37630 @0 glEnable(cap = GL_ALPHA_TEST) 37631 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37632 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37633 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37634 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37635 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37636 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37637 @0 glMatrixMode(mode = GL_TEXTURE) 37638 @0 glLoadIdentity() 37639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37645 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37646 @0 glBegin(mode = GL_QUADS) 37647 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 37648 @0 glVertex2f(x = 749, y = 341) 37649 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 37650 @0 glVertex2f(x = 756, y = 341) 37651 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 37652 @0 glVertex2f(x = 756, y = 348) 37653 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 37654 @0 glVertex2f(x = 749, y = 348) 37655 @0 glEnd() 37656 @0 glEnable(cap = GL_BLEND) 37657 @0 glEnable(cap = GL_ALPHA_TEST) 37658 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37660 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37661 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37662 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37663 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37664 @0 glMatrixMode(mode = GL_TEXTURE) 37665 @0 glLoadIdentity() 37666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37672 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37673 @0 glBegin(mode = GL_QUADS) 37674 @0 glTexCoord2f(s = 0.75, t = 0.140625) 37675 @0 glVertex2f(x = 757, y = 341) 37676 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 37677 @0 glVertex2f(x = 763, y = 341) 37678 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 37679 @0 glVertex2f(x = 763, y = 348) 37680 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 37681 @0 glVertex2f(x = 757, y = 348) 37682 @0 glEnd() 37683 @0 glEnable(cap = GL_BLEND) 37684 @0 glEnable(cap = GL_ALPHA_TEST) 37685 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37690 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37691 @0 glMatrixMode(mode = GL_TEXTURE) 37692 @0 glLoadIdentity() 37693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37699 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37700 @0 glBegin(mode = GL_QUADS) 37701 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 37702 @0 glVertex2f(x = 763, y = 339) 37703 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 37704 @0 glVertex2f(x = 770, y = 339) 37705 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 37706 @0 glVertex2f(x = 770, y = 348) 37707 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 37708 @0 glVertex2f(x = 763, y = 348) 37709 @0 glEnd() 37710 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37711 @0 glDisable(cap = GL_TEXTURE_2D) 37712 @0 glDisable(cap = GL_BLEND) 37713 @0 glDisable(cap = GL_ALPHA_TEST) 37714 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 37715 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 37716 @0 glDisable(cap = GL_BLEND) 37717 @0 glDisable(cap = GL_ALPHA_TEST) 37718 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 37719 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 37720 @0 glEnable(cap = GL_BLEND) 37721 @0 glEnable(cap = GL_ALPHA_TEST) 37722 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37723 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 37724 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 37725 @0 glDisable(cap = GL_BLEND) 37726 @0 glDisable(cap = GL_ALPHA_TEST) 37727 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 37728 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 37729 @0 glEnable(cap = GL_BLEND) 37730 @0 glEnable(cap = GL_ALPHA_TEST) 37731 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37732 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 37733 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 37734 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37735 @0 glEnable(cap = GL_TEXTURE_2D) 37736 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 37737 @0 glEnable(cap = GL_BLEND) 37738 @0 glEnable(cap = GL_ALPHA_TEST) 37739 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37740 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37741 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37742 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37743 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37744 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37745 @0 glMatrixMode(mode = GL_TEXTURE) 37746 @0 glLoadIdentity() 37747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 37748 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 37749 @0 glBegin(mode = GL_QUADS) 37750 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 37751 @0 glVertex2f(x = 791, y = 340) 37752 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 37753 @0 glVertex2f(x = 798, y = 340) 37754 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 37755 @0 glVertex2f(x = 798, y = 349) 37756 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 37757 @0 glVertex2f(x = 791, y = 349) 37758 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 37759 @0 glVertex2f(x = 798, y = 342) 37760 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 37761 @0 glVertex2f(x = 805, y = 342) 37762 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 37763 @0 glVertex2f(x = 805, y = 349) 37764 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 37765 @0 glVertex2f(x = 798, y = 349) 37766 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 37767 @0 glVertex2f(x = 805, y = 340) 37768 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 37769 @0 glVertex2f(x = 812, y = 340) 37770 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 37771 @0 glVertex2f(x = 812, y = 349) 37772 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 37773 @0 glVertex2f(x = 805, y = 349) 37774 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 37775 @0 glVertex2f(x = 812, y = 340) 37776 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 37777 @0 glVertex2f(x = 819, y = 340) 37778 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 37779 @0 glVertex2f(x = 819, y = 349) 37780 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 37781 @0 glVertex2f(x = 812, y = 349) 37782 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 37783 @0 glVertex2f(x = 820, y = 339) 37784 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 37785 @0 glVertex2f(x = 826, y = 339) 37786 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 37787 @0 glVertex2f(x = 826, y = 349) 37788 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 37789 @0 glVertex2f(x = 820, y = 349) 37790 @0 glTexCoord2f(s = 0.75, t = 0.140625) 37791 @0 glVertex2f(x = 827, y = 342) 37792 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 37793 @0 glVertex2f(x = 833, y = 342) 37794 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 37795 @0 glVertex2f(x = 833, y = 349) 37796 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 37797 @0 glVertex2f(x = 827, y = 349) 37798 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 37799 @0 glVertex2f(x = 833, y = 341) 37800 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 37801 @0 glVertex2f(x = 840, y = 341) 37802 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 37803 @0 glVertex2f(x = 840, y = 352) 37804 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 37805 @0 glVertex2f(x = 833, y = 352) 37806 @0 glTexCoord2f(s = 0, t = 0.1875) 37807 @0 glVertex2f(x = 840, y = 342) 37808 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 37809 @0 glVertex2f(x = 847, y = 342) 37810 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 37811 @0 glVertex2f(x = 847, y = 349) 37812 @0 glTexCoord2f(s = 0, t = 0.2148438) 37813 @0 glVertex2f(x = 840, y = 349) 37814 @0 glEnd() 37815 @0 glEnable(cap = GL_BLEND) 37816 @0 glEnable(cap = GL_ALPHA_TEST) 37817 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37818 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37819 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37820 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37821 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37822 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37823 @0 glMatrixMode(mode = GL_TEXTURE) 37824 @0 glLoadIdentity() 37825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37831 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37832 @0 glBegin(mode = GL_QUADS) 37833 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 37834 @0 glVertex2f(x = 790, y = 339) 37835 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 37836 @0 glVertex2f(x = 797, y = 339) 37837 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 37838 @0 glVertex2f(x = 797, y = 348) 37839 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 37840 @0 glVertex2f(x = 790, y = 348) 37841 @0 glEnd() 37842 @0 glEnable(cap = GL_BLEND) 37843 @0 glEnable(cap = GL_ALPHA_TEST) 37844 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37845 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37846 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37847 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37848 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37849 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37850 @0 glMatrixMode(mode = GL_TEXTURE) 37851 @0 glLoadIdentity() 37852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37858 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37859 @0 glBegin(mode = GL_QUADS) 37860 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 37861 @0 glVertex2f(x = 797, y = 341) 37862 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 37863 @0 glVertex2f(x = 804, y = 341) 37864 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 37865 @0 glVertex2f(x = 804, y = 348) 37866 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 37867 @0 glVertex2f(x = 797, y = 348) 37868 @0 glEnd() 37869 @0 glEnable(cap = GL_BLEND) 37870 @0 glEnable(cap = GL_ALPHA_TEST) 37871 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37872 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37873 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37874 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37875 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37876 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37877 @0 glMatrixMode(mode = GL_TEXTURE) 37878 @0 glLoadIdentity() 37879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37885 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37886 @0 glBegin(mode = GL_QUADS) 37887 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 37888 @0 glVertex2f(x = 804, y = 339) 37889 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 37890 @0 glVertex2f(x = 811, y = 339) 37891 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 37892 @0 glVertex2f(x = 811, y = 348) 37893 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 37894 @0 glVertex2f(x = 804, y = 348) 37895 @0 glEnd() 37896 @0 glEnable(cap = GL_BLEND) 37897 @0 glEnable(cap = GL_ALPHA_TEST) 37898 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37899 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37900 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37901 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37902 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37903 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37904 @0 glMatrixMode(mode = GL_TEXTURE) 37905 @0 glLoadIdentity() 37906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37912 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37913 @0 glBegin(mode = GL_QUADS) 37914 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 37915 @0 glVertex2f(x = 811, y = 339) 37916 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 37917 @0 glVertex2f(x = 818, y = 339) 37918 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 37919 @0 glVertex2f(x = 818, y = 348) 37920 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 37921 @0 glVertex2f(x = 811, y = 348) 37922 @0 glEnd() 37923 @0 glEnable(cap = GL_BLEND) 37924 @0 glEnable(cap = GL_ALPHA_TEST) 37925 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37926 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37927 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37928 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37929 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37930 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37931 @0 glMatrixMode(mode = GL_TEXTURE) 37932 @0 glLoadIdentity() 37933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37939 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37940 @0 glBegin(mode = GL_QUADS) 37941 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 37942 @0 glVertex2f(x = 819, y = 338) 37943 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 37944 @0 glVertex2f(x = 825, y = 338) 37945 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 37946 @0 glVertex2f(x = 825, y = 348) 37947 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 37948 @0 glVertex2f(x = 819, y = 348) 37949 @0 glEnd() 37950 @0 glEnable(cap = GL_BLEND) 37951 @0 glEnable(cap = GL_ALPHA_TEST) 37952 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37954 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37956 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37957 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37958 @0 glMatrixMode(mode = GL_TEXTURE) 37959 @0 glLoadIdentity() 37960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37966 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37967 @0 glBegin(mode = GL_QUADS) 37968 @0 glTexCoord2f(s = 0.75, t = 0.140625) 37969 @0 glVertex2f(x = 826, y = 341) 37970 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 37971 @0 glVertex2f(x = 832, y = 341) 37972 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 37973 @0 glVertex2f(x = 832, y = 348) 37974 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 37975 @0 glVertex2f(x = 826, y = 348) 37976 @0 glEnd() 37977 @0 glEnable(cap = GL_BLEND) 37978 @0 glEnable(cap = GL_ALPHA_TEST) 37979 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 37980 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 37981 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 37982 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 37983 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 37984 @0 glActiveTextureARB(texture = GL_TEXTURE0) 37985 @0 glMatrixMode(mode = GL_TEXTURE) 37986 @0 glLoadIdentity() 37987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 37988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 37989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 37990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 37991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 37992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 37993 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 37994 @0 glBegin(mode = GL_QUADS) 37995 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 37996 @0 glVertex2f(x = 832, y = 340) 37997 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 37998 @0 glVertex2f(x = 839, y = 340) 37999 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 38000 @0 glVertex2f(x = 839, y = 351) 38001 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 38002 @0 glVertex2f(x = 832, y = 351) 38003 @0 glEnd() 38004 @0 glEnable(cap = GL_BLEND) 38005 @0 glEnable(cap = GL_ALPHA_TEST) 38006 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38007 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38008 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38009 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38010 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38011 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38012 @0 glMatrixMode(mode = GL_TEXTURE) 38013 @0 glLoadIdentity() 38014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38020 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38021 @0 glBegin(mode = GL_QUADS) 38022 @0 glTexCoord2f(s = 0, t = 0.1875) 38023 @0 glVertex2f(x = 839, y = 341) 38024 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 38025 @0 glVertex2f(x = 846, y = 341) 38026 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 38027 @0 glVertex2f(x = 846, y = 348) 38028 @0 glTexCoord2f(s = 0, t = 0.2148438) 38029 @0 glVertex2f(x = 839, y = 348) 38030 @0 glEnd() 38031 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38032 @0 glDisable(cap = GL_TEXTURE_2D) 38033 @0 glDisable(cap = GL_BLEND) 38034 @0 glDisable(cap = GL_ALPHA_TEST) 38035 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 38036 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 38037 @0 glDisable(cap = GL_BLEND) 38038 @0 glDisable(cap = GL_ALPHA_TEST) 38039 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 38040 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 38041 @0 glEnable(cap = GL_BLEND) 38042 @0 glEnable(cap = GL_ALPHA_TEST) 38043 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38044 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 38045 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 38046 @0 glDisable(cap = GL_BLEND) 38047 @0 glDisable(cap = GL_ALPHA_TEST) 38048 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 38049 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 38050 @0 glEnable(cap = GL_BLEND) 38051 @0 glEnable(cap = GL_ALPHA_TEST) 38052 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38053 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 38054 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 38055 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38056 @0 glEnable(cap = GL_TEXTURE_2D) 38057 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 38058 @0 glEnable(cap = GL_BLEND) 38059 @0 glEnable(cap = GL_ALPHA_TEST) 38060 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38061 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38062 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38063 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38064 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38065 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38066 @0 glMatrixMode(mode = GL_TEXTURE) 38067 @0 glLoadIdentity() 38068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 38069 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 38070 @0 glBegin(mode = GL_QUADS) 38071 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 38072 @0 glVertex2f(x = 867, y = 340) 38073 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 38074 @0 glVertex2f(x = 874, y = 340) 38075 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 38076 @0 glVertex2f(x = 874, y = 349) 38077 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 38078 @0 glVertex2f(x = 867, y = 349) 38079 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 38080 @0 glVertex2f(x = 875, y = 342) 38081 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 38082 @0 glVertex2f(x = 881, y = 342) 38083 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 38084 @0 glVertex2f(x = 881, y = 349) 38085 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 38086 @0 glVertex2f(x = 875, y = 349) 38087 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 38088 @0 glVertex2f(x = 881, y = 342) 38089 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 38090 @0 glVertex2f(x = 888, y = 342) 38091 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 38092 @0 glVertex2f(x = 888, y = 349) 38093 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 38094 @0 glVertex2f(x = 881, y = 349) 38095 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 38096 @0 glVertex2f(x = 888, y = 339) 38097 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 38098 @0 glVertex2f(x = 895, y = 339) 38099 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 38100 @0 glVertex2f(x = 895, y = 349) 38101 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 38102 @0 glVertex2f(x = 888, y = 349) 38103 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 38104 @0 glVertex2f(x = 896, y = 339) 38105 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 38106 @0 glVertex2f(x = 902, y = 339) 38107 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 38108 @0 glVertex2f(x = 902, y = 349) 38109 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 38110 @0 glVertex2f(x = 896, y = 349) 38111 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 38112 @0 glVertex2f(x = 902, y = 340) 38113 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 38114 @0 glVertex2f(x = 909, y = 340) 38115 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 38116 @0 glVertex2f(x = 909, y = 349) 38117 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 38118 @0 glVertex2f(x = 902, y = 349) 38119 @0 glTexCoord2f(s = 0, t = 0.1875) 38120 @0 glVertex2f(x = 909, y = 342) 38121 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 38122 @0 glVertex2f(x = 916, y = 342) 38123 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 38124 @0 glVertex2f(x = 916, y = 349) 38125 @0 glTexCoord2f(s = 0, t = 0.2148438) 38126 @0 glVertex2f(x = 909, y = 349) 38127 @0 glEnd() 38128 @0 glEnable(cap = GL_BLEND) 38129 @0 glEnable(cap = GL_ALPHA_TEST) 38130 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38131 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38132 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38133 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38134 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38135 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38136 @0 glMatrixMode(mode = GL_TEXTURE) 38137 @0 glLoadIdentity() 38138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38144 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38145 @0 glBegin(mode = GL_QUADS) 38146 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 38147 @0 glVertex2f(x = 866, y = 339) 38148 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 38149 @0 glVertex2f(x = 873, y = 339) 38150 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 38151 @0 glVertex2f(x = 873, y = 348) 38152 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 38153 @0 glVertex2f(x = 866, y = 348) 38154 @0 glEnd() 38155 @0 glEnable(cap = GL_BLEND) 38156 @0 glEnable(cap = GL_ALPHA_TEST) 38157 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38158 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38159 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38160 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38161 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38162 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38163 @0 glMatrixMode(mode = GL_TEXTURE) 38164 @0 glLoadIdentity() 38165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38171 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38172 @0 glBegin(mode = GL_QUADS) 38173 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 38174 @0 glVertex2f(x = 874, y = 341) 38175 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 38176 @0 glVertex2f(x = 880, y = 341) 38177 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 38178 @0 glVertex2f(x = 880, y = 348) 38179 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 38180 @0 glVertex2f(x = 874, y = 348) 38181 @0 glEnd() 38182 @0 glEnable(cap = GL_BLEND) 38183 @0 glEnable(cap = GL_ALPHA_TEST) 38184 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38185 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38186 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38187 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38188 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38189 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38190 @0 glMatrixMode(mode = GL_TEXTURE) 38191 @0 glLoadIdentity() 38192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38198 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38199 @0 glBegin(mode = GL_QUADS) 38200 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 38201 @0 glVertex2f(x = 880, y = 341) 38202 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 38203 @0 glVertex2f(x = 887, y = 341) 38204 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 38205 @0 glVertex2f(x = 887, y = 348) 38206 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 38207 @0 glVertex2f(x = 880, y = 348) 38208 @0 glEnd() 38209 @0 glEnable(cap = GL_BLEND) 38210 @0 glEnable(cap = GL_ALPHA_TEST) 38211 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38212 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38213 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38214 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38215 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38216 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38217 @0 glMatrixMode(mode = GL_TEXTURE) 38218 @0 glLoadIdentity() 38219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38225 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38226 @0 glBegin(mode = GL_QUADS) 38227 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 38228 @0 glVertex2f(x = 887, y = 338) 38229 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 38230 @0 glVertex2f(x = 894, y = 338) 38231 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 38232 @0 glVertex2f(x = 894, y = 348) 38233 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 38234 @0 glVertex2f(x = 887, y = 348) 38235 @0 glEnd() 38236 @0 glEnable(cap = GL_BLEND) 38237 @0 glEnable(cap = GL_ALPHA_TEST) 38238 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38239 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38240 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38241 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38242 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38243 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38244 @0 glMatrixMode(mode = GL_TEXTURE) 38245 @0 glLoadIdentity() 38246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38252 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38253 @0 glBegin(mode = GL_QUADS) 38254 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 38255 @0 glVertex2f(x = 895, y = 338) 38256 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 38257 @0 glVertex2f(x = 901, y = 338) 38258 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 38259 @0 glVertex2f(x = 901, y = 348) 38260 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 38261 @0 glVertex2f(x = 895, y = 348) 38262 @0 glEnd() 38263 @0 glEnable(cap = GL_BLEND) 38264 @0 glEnable(cap = GL_ALPHA_TEST) 38265 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38266 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38267 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38268 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38269 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38270 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38271 @0 glMatrixMode(mode = GL_TEXTURE) 38272 @0 glLoadIdentity() 38273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38279 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38280 @0 glBegin(mode = GL_QUADS) 38281 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 38282 @0 glVertex2f(x = 901, y = 339) 38283 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 38284 @0 glVertex2f(x = 908, y = 339) 38285 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 38286 @0 glVertex2f(x = 908, y = 348) 38287 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 38288 @0 glVertex2f(x = 901, y = 348) 38289 @0 glEnd() 38290 @0 glEnable(cap = GL_BLEND) 38291 @0 glEnable(cap = GL_ALPHA_TEST) 38292 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38295 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38297 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38298 @0 glMatrixMode(mode = GL_TEXTURE) 38299 @0 glLoadIdentity() 38300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38306 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38307 @0 glBegin(mode = GL_QUADS) 38308 @0 glTexCoord2f(s = 0, t = 0.1875) 38309 @0 glVertex2f(x = 908, y = 341) 38310 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 38311 @0 glVertex2f(x = 915, y = 341) 38312 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 38313 @0 glVertex2f(x = 915, y = 348) 38314 @0 glTexCoord2f(s = 0, t = 0.2148438) 38315 @0 glVertex2f(x = 908, y = 348) 38316 @0 glEnd() 38317 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38318 @0 glDisable(cap = GL_TEXTURE_2D) 38319 @0 glDisable(cap = GL_BLEND) 38320 @0 glDisable(cap = GL_ALPHA_TEST) 38321 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 38322 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 38323 @0 glDisable(cap = GL_BLEND) 38324 @0 glDisable(cap = GL_ALPHA_TEST) 38325 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 38326 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 38327 @0 glEnable(cap = GL_BLEND) 38328 @0 glEnable(cap = GL_ALPHA_TEST) 38329 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38330 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 38331 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 38332 @0 glDisable(cap = GL_BLEND) 38333 @0 glDisable(cap = GL_ALPHA_TEST) 38334 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 38335 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 38336 @0 glEnable(cap = GL_BLEND) 38337 @0 glEnable(cap = GL_ALPHA_TEST) 38338 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38339 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 38340 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 38341 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38342 @0 glEnable(cap = GL_TEXTURE_2D) 38343 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 38344 @0 glEnable(cap = GL_BLEND) 38345 @0 glEnable(cap = GL_ALPHA_TEST) 38346 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38347 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38349 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38351 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38352 @0 glMatrixMode(mode = GL_TEXTURE) 38353 @0 glLoadIdentity() 38354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 38355 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 38356 @0 glBegin(mode = GL_QUADS) 38357 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 38358 @0 glVertex2f(x = 549, y = 339) 38359 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 38360 @0 glVertex2f(x = 556, y = 339) 38361 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 38362 @0 glVertex2f(x = 556, y = 348) 38363 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 38364 @0 glVertex2f(x = 549, y = 348) 38365 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 38366 @0 glVertex2f(x = 556, y = 339) 38367 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 38368 @0 glVertex2f(x = 563, y = 339) 38369 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 38370 @0 glVertex2f(x = 563, y = 348) 38371 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 38372 @0 glVertex2f(x = 556, y = 348) 38373 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 38374 @0 glVertex2f(x = 563, y = 341) 38375 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 38376 @0 glVertex2f(x = 570, y = 341) 38377 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 38378 @0 glVertex2f(x = 570, y = 349) 38379 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 38380 @0 glVertex2f(x = 563, y = 349) 38381 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 38382 @0 glVertex2f(x = 571, y = 341) 38383 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 38384 @0 glVertex2f(x = 577, y = 341) 38385 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 38386 @0 glVertex2f(x = 577, y = 348) 38387 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 38388 @0 glVertex2f(x = 571, y = 348) 38389 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 38390 @0 glVertex2f(x = 577, y = 339) 38391 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 38392 @0 glVertex2f(x = 584, y = 339) 38393 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 38394 @0 glVertex2f(x = 584, y = 348) 38395 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 38396 @0 glVertex2f(x = 577, y = 348) 38397 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 38398 @0 glVertex2f(x = 591, y = 339) 38399 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 38400 @0 glVertex2f(x = 598, y = 339) 38401 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 38402 @0 glVertex2f(x = 598, y = 348) 38403 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 38404 @0 glVertex2f(x = 591, y = 348) 38405 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 38406 @0 glVertex2f(x = 598, y = 341) 38407 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 38408 @0 glVertex2f(x = 605, y = 341) 38409 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 38410 @0 glVertex2f(x = 605, y = 349) 38411 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 38412 @0 glVertex2f(x = 598, y = 349) 38413 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 38414 @0 glVertex2f(x = 605, y = 341) 38415 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 38416 @0 glVertex2f(x = 612, y = 341) 38417 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 38418 @0 glVertex2f(x = 612, y = 348) 38419 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 38420 @0 glVertex2f(x = 605, y = 348) 38421 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 38422 @0 glVertex2f(x = 612, y = 341) 38423 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 38424 @0 glVertex2f(x = 619, y = 341) 38425 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 38426 @0 glVertex2f(x = 619, y = 348) 38427 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 38428 @0 glVertex2f(x = 612, y = 348) 38429 @0 glEnd() 38430 @0 glEnable(cap = GL_BLEND) 38431 @0 glEnable(cap = GL_ALPHA_TEST) 38432 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38434 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38436 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38437 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38438 @0 glMatrixMode(mode = GL_TEXTURE) 38439 @0 glLoadIdentity() 38440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38446 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38447 @0 glBegin(mode = GL_QUADS) 38448 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 38449 @0 glVertex2f(x = 548, y = 338) 38450 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 38451 @0 glVertex2f(x = 555, y = 338) 38452 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 38453 @0 glVertex2f(x = 555, y = 347) 38454 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 38455 @0 glVertex2f(x = 548, y = 347) 38456 @0 glEnd() 38457 @0 glEnable(cap = GL_BLEND) 38458 @0 glEnable(cap = GL_ALPHA_TEST) 38459 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38460 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38461 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38462 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38463 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38464 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38465 @0 glMatrixMode(mode = GL_TEXTURE) 38466 @0 glLoadIdentity() 38467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38473 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38474 @0 glBegin(mode = GL_QUADS) 38475 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 38476 @0 glVertex2f(x = 555, y = 338) 38477 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 38478 @0 glVertex2f(x = 562, y = 338) 38479 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 38480 @0 glVertex2f(x = 562, y = 347) 38481 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 38482 @0 glVertex2f(x = 555, y = 347) 38483 @0 glEnd() 38484 @0 glEnable(cap = GL_BLEND) 38485 @0 glEnable(cap = GL_ALPHA_TEST) 38486 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38488 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38490 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38491 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38492 @0 glMatrixMode(mode = GL_TEXTURE) 38493 @0 glLoadIdentity() 38494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38500 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38501 @0 glBegin(mode = GL_QUADS) 38502 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 38503 @0 glVertex2f(x = 562, y = 340) 38504 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 38505 @0 glVertex2f(x = 569, y = 340) 38506 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 38507 @0 glVertex2f(x = 569, y = 348) 38508 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 38509 @0 glVertex2f(x = 562, y = 348) 38510 @0 glEnd() 38511 @0 glEnable(cap = GL_BLEND) 38512 @0 glEnable(cap = GL_ALPHA_TEST) 38513 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38514 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38515 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38516 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38517 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38518 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38519 @0 glMatrixMode(mode = GL_TEXTURE) 38520 @0 glLoadIdentity() 38521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38527 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38528 @0 glBegin(mode = GL_QUADS) 38529 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 38530 @0 glVertex2f(x = 570, y = 340) 38531 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 38532 @0 glVertex2f(x = 576, y = 340) 38533 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 38534 @0 glVertex2f(x = 576, y = 347) 38535 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 38536 @0 glVertex2f(x = 570, y = 347) 38537 @0 glEnd() 38538 @0 glEnable(cap = GL_BLEND) 38539 @0 glEnable(cap = GL_ALPHA_TEST) 38540 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38541 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38542 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38543 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38544 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38545 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38546 @0 glMatrixMode(mode = GL_TEXTURE) 38547 @0 glLoadIdentity() 38548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38554 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38555 @0 glBegin(mode = GL_QUADS) 38556 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 38557 @0 glVertex2f(x = 576, y = 338) 38558 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 38559 @0 glVertex2f(x = 583, y = 338) 38560 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 38561 @0 glVertex2f(x = 583, y = 347) 38562 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 38563 @0 glVertex2f(x = 576, y = 347) 38564 @0 glEnd() 38565 @0 glEnable(cap = GL_BLEND) 38566 @0 glEnable(cap = GL_ALPHA_TEST) 38567 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38569 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38571 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38572 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38573 @0 glMatrixMode(mode = GL_TEXTURE) 38574 @0 glLoadIdentity() 38575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38581 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38582 @0 glBegin(mode = GL_QUADS) 38583 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 38584 @0 glVertex2f(x = 590, y = 338) 38585 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 38586 @0 glVertex2f(x = 597, y = 338) 38587 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 38588 @0 glVertex2f(x = 597, y = 347) 38589 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 38590 @0 glVertex2f(x = 590, y = 347) 38591 @0 glEnd() 38592 @0 glEnable(cap = GL_BLEND) 38593 @0 glEnable(cap = GL_ALPHA_TEST) 38594 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38596 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38598 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38599 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38600 @0 glMatrixMode(mode = GL_TEXTURE) 38601 @0 glLoadIdentity() 38602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38608 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38609 @0 glBegin(mode = GL_QUADS) 38610 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 38611 @0 glVertex2f(x = 597, y = 340) 38612 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 38613 @0 glVertex2f(x = 604, y = 340) 38614 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 38615 @0 glVertex2f(x = 604, y = 348) 38616 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 38617 @0 glVertex2f(x = 597, y = 348) 38618 @0 glEnd() 38619 @0 glEnable(cap = GL_BLEND) 38620 @0 glEnable(cap = GL_ALPHA_TEST) 38621 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38622 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38623 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38624 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38625 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38626 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38627 @0 glMatrixMode(mode = GL_TEXTURE) 38628 @0 glLoadIdentity() 38629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38635 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38636 @0 glBegin(mode = GL_QUADS) 38637 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 38638 @0 glVertex2f(x = 604, y = 340) 38639 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 38640 @0 glVertex2f(x = 611, y = 340) 38641 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 38642 @0 glVertex2f(x = 611, y = 347) 38643 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 38644 @0 glVertex2f(x = 604, y = 347) 38645 @0 glEnd() 38646 @0 glEnable(cap = GL_BLEND) 38647 @0 glEnable(cap = GL_ALPHA_TEST) 38648 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38649 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38650 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38651 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38652 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38653 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38654 @0 glMatrixMode(mode = GL_TEXTURE) 38655 @0 glLoadIdentity() 38656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38662 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38663 @0 glBegin(mode = GL_QUADS) 38664 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 38665 @0 glVertex2f(x = 611, y = 340) 38666 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 38667 @0 glVertex2f(x = 618, y = 340) 38668 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 38669 @0 glVertex2f(x = 618, y = 347) 38670 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 38671 @0 glVertex2f(x = 611, y = 347) 38672 @0 glEnd() 38673 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38674 @0 glDisable(cap = GL_TEXTURE_2D) 38675 @0 glDisable(cap = GL_BLEND) 38676 @0 glDisable(cap = GL_ALPHA_TEST) 38677 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 38678 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 38679 @0 glDisable(cap = GL_BLEND) 38680 @0 glDisable(cap = GL_ALPHA_TEST) 38681 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 38682 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 38683 @0 glEnable(cap = GL_BLEND) 38684 @0 glEnable(cap = GL_ALPHA_TEST) 38685 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38686 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 38687 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 38688 @0 glDisable(cap = GL_BLEND) 38689 @0 glDisable(cap = GL_ALPHA_TEST) 38690 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 38691 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 38692 @0 glDisable(cap = GL_BLEND) 38693 @0 glDisable(cap = GL_ALPHA_TEST) 38694 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 38695 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 38696 @0 glEnable(cap = GL_BLEND) 38697 @0 glEnable(cap = GL_ALPHA_TEST) 38698 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38699 @0 glBegin(mode = GL_QUADS) 38700 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 38701 @0 glVertex2f(x = 1053, y = 864) 38702 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 38703 @0 glVertex2f(x = 1338, y = 864) 38704 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 38705 @0 glVertex2f(x = 1338, y = 937) 38706 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 38707 @0 glVertex2f(x = 1053, y = 937) 38708 @0 glEnd() 38709 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38710 @0 glEnable(cap = GL_TEXTURE_2D) 38711 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 38712 @0 glEnable(cap = GL_BLEND) 38713 @0 glEnable(cap = GL_ALPHA_TEST) 38714 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38715 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38716 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38717 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38718 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38719 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38720 @0 glMatrixMode(mode = GL_TEXTURE) 38721 @0 glLoadIdentity() 38722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 38723 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 38724 @0 glBegin(mode = GL_QUADS) 38725 @0 glTexCoord2f(s = 0.75, t = 0.046875) 38726 @0 glVertex2f(x = 1176, y = 897) 38727 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 38728 @0 glVertex2f(x = 1183, y = 897) 38729 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 38730 @0 glVertex2f(x = 1183, y = 906) 38731 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 38732 @0 glVertex2f(x = 1176, y = 906) 38733 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 38734 @0 glVertex2f(x = 1183, y = 899) 38735 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 38736 @0 glVertex2f(x = 1190, y = 899) 38737 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 38738 @0 glVertex2f(x = 1190, y = 906) 38739 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 38740 @0 glVertex2f(x = 1183, y = 906) 38741 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 38742 @0 glVertex2f(x = 1190, y = 896) 38743 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 38744 @0 glVertex2f(x = 1197, y = 896) 38745 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 38746 @0 glVertex2f(x = 1197, y = 906) 38747 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 38748 @0 glVertex2f(x = 1190, y = 906) 38749 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 38750 @0 glVertex2f(x = 1197, y = 899) 38751 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 38752 @0 glVertex2f(x = 1204, y = 899) 38753 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 38754 @0 glVertex2f(x = 1204, y = 906) 38755 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 38756 @0 glVertex2f(x = 1197, y = 906) 38757 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 38758 @0 glVertex2f(x = 1204, y = 897) 38759 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 38760 @0 glVertex2f(x = 1211, y = 897) 38761 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 38762 @0 glVertex2f(x = 1211, y = 906) 38763 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 38764 @0 glVertex2f(x = 1204, y = 906) 38765 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 38766 @0 glVertex2f(x = 1211, y = 899) 38767 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 38768 @0 glVertex2f(x = 1218, y = 899) 38769 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 38770 @0 glVertex2f(x = 1218, y = 906) 38771 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 38772 @0 glVertex2f(x = 1211, y = 906) 38773 @0 glEnd() 38774 @0 glEnable(cap = GL_BLEND) 38775 @0 glEnable(cap = GL_ALPHA_TEST) 38776 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38777 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38778 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38779 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38780 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38781 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38782 @0 glMatrixMode(mode = GL_TEXTURE) 38783 @0 glLoadIdentity() 38784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38790 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38791 @0 glBegin(mode = GL_QUADS) 38792 @0 glTexCoord2f(s = 0.75, t = 0.046875) 38793 @0 glVertex2f(x = 1175, y = 896) 38794 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 38795 @0 glVertex2f(x = 1182, y = 896) 38796 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 38797 @0 glVertex2f(x = 1182, y = 905) 38798 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 38799 @0 glVertex2f(x = 1175, y = 905) 38800 @0 glEnd() 38801 @0 glEnable(cap = GL_BLEND) 38802 @0 glEnable(cap = GL_ALPHA_TEST) 38803 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38804 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38806 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38807 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38808 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38809 @0 glMatrixMode(mode = GL_TEXTURE) 38810 @0 glLoadIdentity() 38811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38817 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38818 @0 glBegin(mode = GL_QUADS) 38819 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 38820 @0 glVertex2f(x = 1182, y = 898) 38821 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 38822 @0 glVertex2f(x = 1189, y = 898) 38823 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 38824 @0 glVertex2f(x = 1189, y = 905) 38825 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 38826 @0 glVertex2f(x = 1182, y = 905) 38827 @0 glEnd() 38828 @0 glEnable(cap = GL_BLEND) 38829 @0 glEnable(cap = GL_ALPHA_TEST) 38830 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38831 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38832 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38833 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38834 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38835 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38836 @0 glMatrixMode(mode = GL_TEXTURE) 38837 @0 glLoadIdentity() 38838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38844 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38845 @0 glBegin(mode = GL_QUADS) 38846 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 38847 @0 glVertex2f(x = 1189, y = 895) 38848 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 38849 @0 glVertex2f(x = 1196, y = 895) 38850 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 38851 @0 glVertex2f(x = 1196, y = 905) 38852 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 38853 @0 glVertex2f(x = 1189, y = 905) 38854 @0 glEnd() 38855 @0 glEnable(cap = GL_BLEND) 38856 @0 glEnable(cap = GL_ALPHA_TEST) 38857 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38858 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38860 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38861 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38862 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38863 @0 glMatrixMode(mode = GL_TEXTURE) 38864 @0 glLoadIdentity() 38865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38871 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38872 @0 glBegin(mode = GL_QUADS) 38873 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 38874 @0 glVertex2f(x = 1196, y = 898) 38875 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 38876 @0 glVertex2f(x = 1203, y = 898) 38877 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 38878 @0 glVertex2f(x = 1203, y = 905) 38879 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 38880 @0 glVertex2f(x = 1196, y = 905) 38881 @0 glEnd() 38882 @0 glEnable(cap = GL_BLEND) 38883 @0 glEnable(cap = GL_ALPHA_TEST) 38884 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38889 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38890 @0 glMatrixMode(mode = GL_TEXTURE) 38891 @0 glLoadIdentity() 38892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38898 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38899 @0 glBegin(mode = GL_QUADS) 38900 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 38901 @0 glVertex2f(x = 1203, y = 896) 38902 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 38903 @0 glVertex2f(x = 1210, y = 896) 38904 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 38905 @0 glVertex2f(x = 1210, y = 905) 38906 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 38907 @0 glVertex2f(x = 1203, y = 905) 38908 @0 glEnd() 38909 @0 glEnable(cap = GL_BLEND) 38910 @0 glEnable(cap = GL_ALPHA_TEST) 38911 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38914 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38916 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38917 @0 glMatrixMode(mode = GL_TEXTURE) 38918 @0 glLoadIdentity() 38919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 38920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 38921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 38922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 38923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 38924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 38925 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 38926 @0 glBegin(mode = GL_QUADS) 38927 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 38928 @0 glVertex2f(x = 1210, y = 898) 38929 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 38930 @0 glVertex2f(x = 1217, y = 898) 38931 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 38932 @0 glVertex2f(x = 1217, y = 905) 38933 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 38934 @0 glVertex2f(x = 1210, y = 905) 38935 @0 glEnd() 38936 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38937 @0 glDisable(cap = GL_TEXTURE_2D) 38938 @0 glEnable(cap = GL_BLEND) 38939 @0 glEnable(cap = GL_ALPHA_TEST) 38940 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38941 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 38942 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 38943 @0 glDisable(cap = GL_BLEND) 38944 @0 glDisable(cap = GL_ALPHA_TEST) 38945 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 38946 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 38947 @0 glDisable(cap = GL_BLEND) 38948 @0 glDisable(cap = GL_ALPHA_TEST) 38949 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 38950 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 38951 @0 glEnable(cap = GL_BLEND) 38952 @0 glEnable(cap = GL_ALPHA_TEST) 38953 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38954 @0 glBegin(mode = GL_QUADS) 38955 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 38956 @0 glVertex2f(x = 1353, y = 864) 38957 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 38958 @0 glVertex2f(x = 1662, y = 864) 38959 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 38960 @0 glVertex2f(x = 1662, y = 937) 38961 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 38962 @0 glVertex2f(x = 1353, y = 937) 38963 @0 glEnd() 38964 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38965 @0 glEnable(cap = GL_TEXTURE_2D) 38966 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 38967 @0 glEnable(cap = GL_BLEND) 38968 @0 glEnable(cap = GL_ALPHA_TEST) 38969 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 38970 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 38971 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 38972 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 38973 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 38974 @0 glActiveTextureARB(texture = GL_TEXTURE0) 38975 @0 glMatrixMode(mode = GL_TEXTURE) 38976 @0 glLoadIdentity() 38977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 38978 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 38979 @0 glBegin(mode = GL_QUADS) 38980 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 38981 @0 glVertex2f(x = 1477, y = 897) 38982 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 38983 @0 glVertex2f(x = 1484, y = 897) 38984 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 38985 @0 glVertex2f(x = 1484, y = 906) 38986 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 38987 @0 glVertex2f(x = 1477, y = 906) 38988 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 38989 @0 glVertex2f(x = 1484, y = 899) 38990 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 38991 @0 glVertex2f(x = 1491, y = 899) 38992 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 38993 @0 glVertex2f(x = 1491, y = 906) 38994 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 38995 @0 glVertex2f(x = 1484, y = 906) 38996 @0 glTexCoord2f(s = 0.75, t = 0.140625) 38997 @0 glVertex2f(x = 1492, y = 899) 38998 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 38999 @0 glVertex2f(x = 1498, y = 899) 39000 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 39001 @0 glVertex2f(x = 1498, y = 906) 39002 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 39003 @0 glVertex2f(x = 1492, y = 906) 39004 @0 glTexCoord2f(s = 0.375, t = 0.140625) 39005 @0 glVertex2f(x = 1499, y = 896) 39006 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 39007 @0 glVertex2f(x = 1505, y = 896) 39008 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 39009 @0 glVertex2f(x = 1505, y = 906) 39010 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 39011 @0 glVertex2f(x = 1499, y = 906) 39012 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 39013 @0 glVertex2f(x = 1506, y = 896) 39014 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 39015 @0 glVertex2f(x = 1512, y = 896) 39016 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 39017 @0 glVertex2f(x = 1512, y = 906) 39018 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 39019 @0 glVertex2f(x = 1506, y = 906) 39020 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 39021 @0 glVertex2f(x = 1512, y = 898) 39022 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 39023 @0 glVertex2f(x = 1519, y = 898) 39024 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 39025 @0 glVertex2f(x = 1519, y = 909) 39026 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 39027 @0 glVertex2f(x = 1512, y = 909) 39028 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 39029 @0 glVertex2f(x = 1520, y = 899) 39030 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 39031 @0 glVertex2f(x = 1526, y = 899) 39032 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 39033 @0 glVertex2f(x = 1526, y = 906) 39034 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 39035 @0 glVertex2f(x = 1520, y = 906) 39036 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 39037 @0 glVertex2f(x = 1527, y = 899) 39038 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 39039 @0 glVertex2f(x = 1533, y = 899) 39040 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 39041 @0 glVertex2f(x = 1533, y = 906) 39042 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 39043 @0 glVertex2f(x = 1527, y = 906) 39044 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 39045 @0 glVertex2f(x = 1533, y = 899) 39046 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 39047 @0 glVertex2f(x = 1540, y = 899) 39048 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 39049 @0 glVertex2f(x = 1540, y = 906) 39050 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 39051 @0 glVertex2f(x = 1533, y = 906) 39052 @0 glEnd() 39053 @0 glEnable(cap = GL_BLEND) 39054 @0 glEnable(cap = GL_ALPHA_TEST) 39055 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39057 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39059 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39060 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39061 @0 glMatrixMode(mode = GL_TEXTURE) 39062 @0 glLoadIdentity() 39063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39069 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39070 @0 glBegin(mode = GL_QUADS) 39071 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 39072 @0 glVertex2f(x = 1476, y = 896) 39073 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 39074 @0 glVertex2f(x = 1483, y = 896) 39075 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 39076 @0 glVertex2f(x = 1483, y = 905) 39077 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 39078 @0 glVertex2f(x = 1476, y = 905) 39079 @0 glEnd() 39080 @0 glEnable(cap = GL_BLEND) 39081 @0 glEnable(cap = GL_ALPHA_TEST) 39082 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39083 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39084 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39085 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39086 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39087 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39088 @0 glMatrixMode(mode = GL_TEXTURE) 39089 @0 glLoadIdentity() 39090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39096 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39097 @0 glBegin(mode = GL_QUADS) 39098 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 39099 @0 glVertex2f(x = 1483, y = 898) 39100 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 39101 @0 glVertex2f(x = 1490, y = 898) 39102 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 39103 @0 glVertex2f(x = 1490, y = 905) 39104 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 39105 @0 glVertex2f(x = 1483, y = 905) 39106 @0 glEnd() 39107 @0 glEnable(cap = GL_BLEND) 39108 @0 glEnable(cap = GL_ALPHA_TEST) 39109 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39110 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39111 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39112 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39113 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39114 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39115 @0 glMatrixMode(mode = GL_TEXTURE) 39116 @0 glLoadIdentity() 39117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39123 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39124 @0 glBegin(mode = GL_QUADS) 39125 @0 glTexCoord2f(s = 0.75, t = 0.140625) 39126 @0 glVertex2f(x = 1491, y = 898) 39127 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 39128 @0 glVertex2f(x = 1497, y = 898) 39129 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 39130 @0 glVertex2f(x = 1497, y = 905) 39131 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 39132 @0 glVertex2f(x = 1491, y = 905) 39133 @0 glEnd() 39134 @0 glEnable(cap = GL_BLEND) 39135 @0 glEnable(cap = GL_ALPHA_TEST) 39136 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39137 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39138 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39139 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39140 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39141 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39142 @0 glMatrixMode(mode = GL_TEXTURE) 39143 @0 glLoadIdentity() 39144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39150 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39151 @0 glBegin(mode = GL_QUADS) 39152 @0 glTexCoord2f(s = 0.375, t = 0.140625) 39153 @0 glVertex2f(x = 1498, y = 895) 39154 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 39155 @0 glVertex2f(x = 1504, y = 895) 39156 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 39157 @0 glVertex2f(x = 1504, y = 905) 39158 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 39159 @0 glVertex2f(x = 1498, y = 905) 39160 @0 glEnd() 39161 @0 glEnable(cap = GL_BLEND) 39162 @0 glEnable(cap = GL_ALPHA_TEST) 39163 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39164 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39165 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39166 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39167 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39168 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39169 @0 glMatrixMode(mode = GL_TEXTURE) 39170 @0 glLoadIdentity() 39171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39177 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39178 @0 glBegin(mode = GL_QUADS) 39179 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 39180 @0 glVertex2f(x = 1505, y = 895) 39181 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 39182 @0 glVertex2f(x = 1511, y = 895) 39183 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 39184 @0 glVertex2f(x = 1511, y = 905) 39185 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 39186 @0 glVertex2f(x = 1505, y = 905) 39187 @0 glEnd() 39188 @0 glEnable(cap = GL_BLEND) 39189 @0 glEnable(cap = GL_ALPHA_TEST) 39190 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39192 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39194 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39195 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39196 @0 glMatrixMode(mode = GL_TEXTURE) 39197 @0 glLoadIdentity() 39198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39204 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39205 @0 glBegin(mode = GL_QUADS) 39206 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 39207 @0 glVertex2f(x = 1511, y = 897) 39208 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 39209 @0 glVertex2f(x = 1518, y = 897) 39210 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 39211 @0 glVertex2f(x = 1518, y = 908) 39212 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 39213 @0 glVertex2f(x = 1511, y = 908) 39214 @0 glEnd() 39215 @0 glEnable(cap = GL_BLEND) 39216 @0 glEnable(cap = GL_ALPHA_TEST) 39217 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39218 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39219 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39220 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39221 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39222 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39223 @0 glMatrixMode(mode = GL_TEXTURE) 39224 @0 glLoadIdentity() 39225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39231 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39232 @0 glBegin(mode = GL_QUADS) 39233 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 39234 @0 glVertex2f(x = 1519, y = 898) 39235 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 39236 @0 glVertex2f(x = 1525, y = 898) 39237 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 39238 @0 glVertex2f(x = 1525, y = 905) 39239 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 39240 @0 glVertex2f(x = 1519, y = 905) 39241 @0 glEnd() 39242 @0 glEnable(cap = GL_BLEND) 39243 @0 glEnable(cap = GL_ALPHA_TEST) 39244 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39245 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39246 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39247 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39248 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39249 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39250 @0 glMatrixMode(mode = GL_TEXTURE) 39251 @0 glLoadIdentity() 39252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39258 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39259 @0 glBegin(mode = GL_QUADS) 39260 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 39261 @0 glVertex2f(x = 1526, y = 898) 39262 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 39263 @0 glVertex2f(x = 1532, y = 898) 39264 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 39265 @0 glVertex2f(x = 1532, y = 905) 39266 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 39267 @0 glVertex2f(x = 1526, y = 905) 39268 @0 glEnd() 39269 @0 glEnable(cap = GL_BLEND) 39270 @0 glEnable(cap = GL_ALPHA_TEST) 39271 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39272 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39273 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39274 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39275 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39276 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39277 @0 glMatrixMode(mode = GL_TEXTURE) 39278 @0 glLoadIdentity() 39279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39285 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39286 @0 glBegin(mode = GL_QUADS) 39287 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 39288 @0 glVertex2f(x = 1532, y = 898) 39289 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 39290 @0 glVertex2f(x = 1539, y = 898) 39291 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 39292 @0 glVertex2f(x = 1539, y = 905) 39293 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 39294 @0 glVertex2f(x = 1532, y = 905) 39295 @0 glEnd() 39296 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39297 @0 glDisable(cap = GL_TEXTURE_2D) 39298 @0 glEnable(cap = GL_BLEND) 39299 @0 glEnable(cap = GL_ALPHA_TEST) 39300 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39301 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 39302 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 39303 @0 glDisable(cap = GL_BLEND) 39304 @0 glDisable(cap = GL_ALPHA_TEST) 39305 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 39306 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 39307 @0 glDisable(cap = GL_BLEND) 39308 @0 glDisable(cap = GL_ALPHA_TEST) 39309 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 39310 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 39311 @0 glEnable(cap = GL_BLEND) 39312 @0 glEnable(cap = GL_ALPHA_TEST) 39313 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39314 @0 glBegin(mode = GL_QUADS) 39315 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 39316 @0 glVertex2f(x = 1677, y = 864) 39317 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 39318 @0 glVertex2f(x = 1950, y = 864) 39319 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 39320 @0 glVertex2f(x = 1950, y = 937) 39321 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 39322 @0 glVertex2f(x = 1677, y = 937) 39323 @0 glEnd() 39324 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39325 @0 glEnable(cap = GL_TEXTURE_2D) 39326 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 39327 @0 glEnable(cap = GL_BLEND) 39328 @0 glEnable(cap = GL_ALPHA_TEST) 39329 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39330 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39332 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39333 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39334 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39335 @0 glMatrixMode(mode = GL_TEXTURE) 39336 @0 glLoadIdentity() 39337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 39338 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 39339 @0 glBegin(mode = GL_QUADS) 39340 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 39341 @0 glVertex2f(x = 1804, y = 897) 39342 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 39343 @0 glVertex2f(x = 1811, y = 897) 39344 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 39345 @0 glVertex2f(x = 1811, y = 906) 39346 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 39347 @0 glVertex2f(x = 1804, y = 906) 39348 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 39349 @0 glVertex2f(x = 1811, y = 899) 39350 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 39351 @0 glVertex2f(x = 1818, y = 899) 39352 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 39353 @0 glVertex2f(x = 1818, y = 906) 39354 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 39355 @0 glVertex2f(x = 1811, y = 906) 39356 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 39357 @0 glVertex2f(x = 1818, y = 899) 39358 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 39359 @0 glVertex2f(x = 1826, y = 899) 39360 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 39361 @0 glVertex2f(x = 1826, y = 906) 39362 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 39363 @0 glVertex2f(x = 1818, y = 906) 39364 @0 glEnd() 39365 @0 glEnable(cap = GL_BLEND) 39366 @0 glEnable(cap = GL_ALPHA_TEST) 39367 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39368 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39369 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39370 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39371 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39372 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39373 @0 glMatrixMode(mode = GL_TEXTURE) 39374 @0 glLoadIdentity() 39375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39381 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39382 @0 glBegin(mode = GL_QUADS) 39383 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 39384 @0 glVertex2f(x = 1803, y = 896) 39385 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 39386 @0 glVertex2f(x = 1810, y = 896) 39387 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 39388 @0 glVertex2f(x = 1810, y = 905) 39389 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 39390 @0 glVertex2f(x = 1803, y = 905) 39391 @0 glEnd() 39392 @0 glEnable(cap = GL_BLEND) 39393 @0 glEnable(cap = GL_ALPHA_TEST) 39394 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39395 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39396 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39397 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39398 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39399 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39400 @0 glMatrixMode(mode = GL_TEXTURE) 39401 @0 glLoadIdentity() 39402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39408 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39409 @0 glBegin(mode = GL_QUADS) 39410 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 39411 @0 glVertex2f(x = 1810, y = 898) 39412 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 39413 @0 glVertex2f(x = 1817, y = 898) 39414 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 39415 @0 glVertex2f(x = 1817, y = 905) 39416 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 39417 @0 glVertex2f(x = 1810, y = 905) 39418 @0 glEnd() 39419 @0 glEnable(cap = GL_BLEND) 39420 @0 glEnable(cap = GL_ALPHA_TEST) 39421 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39422 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39423 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39424 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39425 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39426 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39427 @0 glMatrixMode(mode = GL_TEXTURE) 39428 @0 glLoadIdentity() 39429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39435 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39436 @0 glBegin(mode = GL_QUADS) 39437 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 39438 @0 glVertex2f(x = 1817, y = 898) 39439 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 39440 @0 glVertex2f(x = 1825, y = 898) 39441 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 39442 @0 glVertex2f(x = 1825, y = 905) 39443 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 39444 @0 glVertex2f(x = 1817, y = 905) 39445 @0 glEnd() 39446 @0 glEnable(cap = GL_BLEND) 39447 @0 glEnable(cap = GL_ALPHA_TEST) 39448 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39450 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39452 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39453 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39454 @0 glMatrixMode(mode = GL_TEXTURE) 39455 @0 glLoadIdentity() 39456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 39457 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 39458 @0 glBegin(mode = GL_QUADS) 39459 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 39460 @0 glVertex2f(x = 1053, y = 410) 39461 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 39462 @0 glVertex2f(x = 1060, y = 410) 39463 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 39464 @0 glVertex2f(x = 1060, y = 419) 39465 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 39466 @0 glVertex2f(x = 1053, y = 419) 39467 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 39468 @0 glVertex2f(x = 1060, y = 412) 39469 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 39470 @0 glVertex2f(x = 1067, y = 412) 39471 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 39472 @0 glVertex2f(x = 1067, y = 419) 39473 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 39474 @0 glVertex2f(x = 1060, y = 419) 39475 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 39476 @0 glVertex2f(x = 1067, y = 409) 39477 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 39478 @0 glVertex2f(x = 1074, y = 409) 39479 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 39480 @0 glVertex2f(x = 1074, y = 419) 39481 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 39482 @0 glVertex2f(x = 1067, y = 419) 39483 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 39484 @0 glVertex2f(x = 1074, y = 412) 39485 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 39486 @0 glVertex2f(x = 1081, y = 412) 39487 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 39488 @0 glVertex2f(x = 1081, y = 419) 39489 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 39490 @0 glVertex2f(x = 1074, y = 419) 39491 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 39492 @0 glVertex2f(x = 1082, y = 412) 39493 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 39494 @0 glVertex2f(x = 1088, y = 412) 39495 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 39496 @0 glVertex2f(x = 1088, y = 419) 39497 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 39498 @0 glVertex2f(x = 1082, y = 419) 39499 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 39500 @0 glVertex2f(x = 1088, y = 410) 39501 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 39502 @0 glVertex2f(x = 1095, y = 410) 39503 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 39504 @0 glVertex2f(x = 1095, y = 419) 39505 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 39506 @0 glVertex2f(x = 1088, y = 419) 39507 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 39508 @0 glVertex2f(x = 1102, y = 410) 39509 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 39510 @0 glVertex2f(x = 1110, y = 410) 39511 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 39512 @0 glVertex2f(x = 1110, y = 419) 39513 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 39514 @0 glVertex2f(x = 1102, y = 419) 39515 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 39516 @0 glVertex2f(x = 1109, y = 412) 39517 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 39518 @0 glVertex2f(x = 1116, y = 412) 39519 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 39520 @0 glVertex2f(x = 1116, y = 419) 39521 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 39522 @0 glVertex2f(x = 1109, y = 419) 39523 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 39524 @0 glVertex2f(x = 1117, y = 412) 39525 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 39526 @0 glVertex2f(x = 1123, y = 412) 39527 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 39528 @0 glVertex2f(x = 1123, y = 419) 39529 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 39530 @0 glVertex2f(x = 1117, y = 419) 39531 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 39532 @0 glVertex2f(x = 1123, y = 409) 39533 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 39534 @0 glVertex2f(x = 1130, y = 409) 39535 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 39536 @0 glVertex2f(x = 1130, y = 419) 39537 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 39538 @0 glVertex2f(x = 1123, y = 419) 39539 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 39540 @0 glVertex2f(x = 1130, y = 409) 39541 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 39542 @0 glVertex2f(x = 1137, y = 409) 39543 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 39544 @0 glVertex2f(x = 1137, y = 419) 39545 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 39546 @0 glVertex2f(x = 1130, y = 419) 39547 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 39548 @0 glVertex2f(x = 1139, y = 412) 39549 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 39550 @0 glVertex2f(x = 1142, y = 412) 39551 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 39552 @0 glVertex2f(x = 1142, y = 419) 39553 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 39554 @0 glVertex2f(x = 1139, y = 419) 39555 @0 glEnd() 39556 @0 glEnable(cap = GL_BLEND) 39557 @0 glEnable(cap = GL_ALPHA_TEST) 39558 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39563 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39564 @0 glMatrixMode(mode = GL_TEXTURE) 39565 @0 glLoadIdentity() 39566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39572 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39573 @0 glBegin(mode = GL_QUADS) 39574 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 39575 @0 glVertex2f(x = 1052, y = 409) 39576 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 39577 @0 glVertex2f(x = 1059, y = 409) 39578 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 39579 @0 glVertex2f(x = 1059, y = 418) 39580 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 39581 @0 glVertex2f(x = 1052, y = 418) 39582 @0 glEnd() 39583 @0 glEnable(cap = GL_BLEND) 39584 @0 glEnable(cap = GL_ALPHA_TEST) 39585 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39586 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39587 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39588 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39589 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39590 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39591 @0 glMatrixMode(mode = GL_TEXTURE) 39592 @0 glLoadIdentity() 39593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39599 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39600 @0 glBegin(mode = GL_QUADS) 39601 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 39602 @0 glVertex2f(x = 1059, y = 411) 39603 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 39604 @0 glVertex2f(x = 1066, y = 411) 39605 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 39606 @0 glVertex2f(x = 1066, y = 418) 39607 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 39608 @0 glVertex2f(x = 1059, y = 418) 39609 @0 glEnd() 39610 @0 glEnable(cap = GL_BLEND) 39611 @0 glEnable(cap = GL_ALPHA_TEST) 39612 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39613 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39615 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39617 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39618 @0 glMatrixMode(mode = GL_TEXTURE) 39619 @0 glLoadIdentity() 39620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39626 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39627 @0 glBegin(mode = GL_QUADS) 39628 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 39629 @0 glVertex2f(x = 1066, y = 408) 39630 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 39631 @0 glVertex2f(x = 1073, y = 408) 39632 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 39633 @0 glVertex2f(x = 1073, y = 418) 39634 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 39635 @0 glVertex2f(x = 1066, y = 418) 39636 @0 glEnd() 39637 @0 glEnable(cap = GL_BLEND) 39638 @0 glEnable(cap = GL_ALPHA_TEST) 39639 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39640 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39641 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39642 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39643 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39644 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39645 @0 glMatrixMode(mode = GL_TEXTURE) 39646 @0 glLoadIdentity() 39647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39653 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39654 @0 glBegin(mode = GL_QUADS) 39655 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 39656 @0 glVertex2f(x = 1073, y = 411) 39657 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 39658 @0 glVertex2f(x = 1080, y = 411) 39659 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 39660 @0 glVertex2f(x = 1080, y = 418) 39661 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 39662 @0 glVertex2f(x = 1073, y = 418) 39663 @0 glEnd() 39664 @0 glEnable(cap = GL_BLEND) 39665 @0 glEnable(cap = GL_ALPHA_TEST) 39666 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39667 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39668 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39669 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39670 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39671 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39672 @0 glMatrixMode(mode = GL_TEXTURE) 39673 @0 glLoadIdentity() 39674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39680 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39681 @0 glBegin(mode = GL_QUADS) 39682 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 39683 @0 glVertex2f(x = 1081, y = 411) 39684 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 39685 @0 glVertex2f(x = 1087, y = 411) 39686 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 39687 @0 glVertex2f(x = 1087, y = 418) 39688 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 39689 @0 glVertex2f(x = 1081, y = 418) 39690 @0 glEnd() 39691 @0 glEnable(cap = GL_BLEND) 39692 @0 glEnable(cap = GL_ALPHA_TEST) 39693 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39694 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39696 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39698 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39699 @0 glMatrixMode(mode = GL_TEXTURE) 39700 @0 glLoadIdentity() 39701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39707 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39708 @0 glBegin(mode = GL_QUADS) 39709 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 39710 @0 glVertex2f(x = 1087, y = 409) 39711 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 39712 @0 glVertex2f(x = 1094, y = 409) 39713 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 39714 @0 glVertex2f(x = 1094, y = 418) 39715 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 39716 @0 glVertex2f(x = 1087, y = 418) 39717 @0 glEnd() 39718 @0 glEnable(cap = GL_BLEND) 39719 @0 glEnable(cap = GL_ALPHA_TEST) 39720 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39721 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39723 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39725 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39726 @0 glMatrixMode(mode = GL_TEXTURE) 39727 @0 glLoadIdentity() 39728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39734 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39735 @0 glBegin(mode = GL_QUADS) 39736 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 39737 @0 glVertex2f(x = 1101, y = 409) 39738 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 39739 @0 glVertex2f(x = 1109, y = 409) 39740 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 39741 @0 glVertex2f(x = 1109, y = 418) 39742 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 39743 @0 glVertex2f(x = 1101, y = 418) 39744 @0 glEnd() 39745 @0 glEnable(cap = GL_BLEND) 39746 @0 glEnable(cap = GL_ALPHA_TEST) 39747 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39748 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39749 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39750 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39751 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39752 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39753 @0 glMatrixMode(mode = GL_TEXTURE) 39754 @0 glLoadIdentity() 39755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39761 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39762 @0 glBegin(mode = GL_QUADS) 39763 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 39764 @0 glVertex2f(x = 1108, y = 411) 39765 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 39766 @0 glVertex2f(x = 1115, y = 411) 39767 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 39768 @0 glVertex2f(x = 1115, y = 418) 39769 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 39770 @0 glVertex2f(x = 1108, y = 418) 39771 @0 glEnd() 39772 @0 glEnable(cap = GL_BLEND) 39773 @0 glEnable(cap = GL_ALPHA_TEST) 39774 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39775 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39776 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39777 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39778 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39779 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39780 @0 glMatrixMode(mode = GL_TEXTURE) 39781 @0 glLoadIdentity() 39782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39788 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39789 @0 glBegin(mode = GL_QUADS) 39790 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 39791 @0 glVertex2f(x = 1116, y = 411) 39792 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 39793 @0 glVertex2f(x = 1122, y = 411) 39794 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 39795 @0 glVertex2f(x = 1122, y = 418) 39796 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 39797 @0 glVertex2f(x = 1116, y = 418) 39798 @0 glEnd() 39799 @0 glEnable(cap = GL_BLEND) 39800 @0 glEnable(cap = GL_ALPHA_TEST) 39801 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39803 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39805 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39806 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39807 @0 glMatrixMode(mode = GL_TEXTURE) 39808 @0 glLoadIdentity() 39809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39815 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39816 @0 glBegin(mode = GL_QUADS) 39817 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 39818 @0 glVertex2f(x = 1122, y = 408) 39819 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 39820 @0 glVertex2f(x = 1129, y = 408) 39821 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 39822 @0 glVertex2f(x = 1129, y = 418) 39823 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 39824 @0 glVertex2f(x = 1122, y = 418) 39825 @0 glEnd() 39826 @0 glEnable(cap = GL_BLEND) 39827 @0 glEnable(cap = GL_ALPHA_TEST) 39828 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39829 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39830 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39831 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39832 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39833 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39834 @0 glMatrixMode(mode = GL_TEXTURE) 39835 @0 glLoadIdentity() 39836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39842 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39843 @0 glBegin(mode = GL_QUADS) 39844 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 39845 @0 glVertex2f(x = 1129, y = 408) 39846 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 39847 @0 glVertex2f(x = 1136, y = 408) 39848 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 39849 @0 glVertex2f(x = 1136, y = 418) 39850 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 39851 @0 glVertex2f(x = 1129, y = 418) 39852 @0 glEnd() 39853 @0 glEnable(cap = GL_BLEND) 39854 @0 glEnable(cap = GL_ALPHA_TEST) 39855 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39857 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39859 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39860 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39861 @0 glMatrixMode(mode = GL_TEXTURE) 39862 @0 glLoadIdentity() 39863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 39864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 39865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 39866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 39867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 39868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 39869 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 39870 @0 glBegin(mode = GL_QUADS) 39871 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 39872 @0 glVertex2f(x = 1138, y = 411) 39873 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 39874 @0 glVertex2f(x = 1141, y = 411) 39875 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 39876 @0 glVertex2f(x = 1141, y = 418) 39877 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 39878 @0 glVertex2f(x = 1138, y = 418) 39879 @0 glEnd() 39880 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39881 @0 glDisable(cap = GL_TEXTURE_2D) 39882 @0 glDisable(cap = GL_BLEND) 39883 @0 glDisable(cap = GL_ALPHA_TEST) 39884 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 39885 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 39886 @0 glDisable(cap = GL_BLEND) 39887 @0 glDisable(cap = GL_ALPHA_TEST) 39888 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 39889 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 39890 @0 glEnable(cap = GL_BLEND) 39891 @0 glEnable(cap = GL_ALPHA_TEST) 39892 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39893 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 39894 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 39895 @0 glDisable(cap = GL_BLEND) 39896 @0 glDisable(cap = GL_ALPHA_TEST) 39897 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 39898 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 39899 @0 glEnable(cap = GL_BLEND) 39900 @0 glEnable(cap = GL_ALPHA_TEST) 39901 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39902 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 39903 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 39904 @0 glDisable(cap = GL_BLEND) 39905 @0 glDisable(cap = GL_ALPHA_TEST) 39906 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 39907 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 39908 @0 glEnable(cap = GL_BLEND) 39909 @0 glEnable(cap = GL_ALPHA_TEST) 39910 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39911 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 39912 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 39913 @0 glDisable(cap = GL_BLEND) 39914 @0 glDisable(cap = GL_ALPHA_TEST) 39915 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 39916 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 39917 @0 glEnable(cap = GL_BLEND) 39918 @0 glEnable(cap = GL_ALPHA_TEST) 39919 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39920 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 39921 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 39922 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39923 @0 glEnable(cap = GL_TEXTURE_2D) 39924 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 39925 @0 glEnable(cap = GL_BLEND) 39926 @0 glEnable(cap = GL_ALPHA_TEST) 39927 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39928 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39930 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39932 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39933 @0 glMatrixMode(mode = GL_TEXTURE) 39934 @0 glLoadIdentity() 39935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 39936 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 39937 @0 glBegin(mode = GL_QUADS) 39938 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 39939 @0 glVertex2f(x = 608, y = 486) 39940 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 39941 @0 glVertex2f(x = 615, y = 486) 39942 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 39943 @0 glVertex2f(x = 615, y = 496) 39944 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 39945 @0 glVertex2f(x = 608, y = 496) 39946 @0 glEnd() 39947 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39948 @0 glEnable(cap = GL_TEXTURE_2D) 39949 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 39950 @0 glEnable(cap = GL_BLEND) 39951 @0 glEnable(cap = GL_ALPHA_TEST) 39952 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 39953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 39954 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 39955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 39956 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 39957 @0 glActiveTextureARB(texture = GL_TEXTURE0) 39958 @0 glMatrixMode(mode = GL_TEXTURE) 39959 @0 glLoadIdentity() 39960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 39961 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 39962 @0 glBegin(mode = GL_QUADS) 39963 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 39964 @0 glVertex2f(x = 626, y = 487) 39965 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 39966 @0 glVertex2f(x = 633, y = 487) 39967 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 39968 @0 glVertex2f(x = 633, y = 496) 39969 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 39970 @0 glVertex2f(x = 626, y = 496) 39971 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 39972 @0 glVertex2f(x = 634, y = 489) 39973 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 39974 @0 glVertex2f(x = 640, y = 489) 39975 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 39976 @0 glVertex2f(x = 640, y = 496) 39977 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 39978 @0 glVertex2f(x = 634, y = 496) 39979 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 39980 @0 glVertex2f(x = 640, y = 489) 39981 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 39982 @0 glVertex2f(x = 647, y = 489) 39983 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 39984 @0 glVertex2f(x = 647, y = 496) 39985 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 39986 @0 glVertex2f(x = 640, y = 496) 39987 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 39988 @0 glVertex2f(x = 647, y = 489) 39989 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 39990 @0 glVertex2f(x = 654, y = 489) 39991 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 39992 @0 glVertex2f(x = 654, y = 497) 39993 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 39994 @0 glVertex2f(x = 647, y = 497) 39995 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 39996 @0 glVertex2f(x = 654, y = 487) 39997 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 39998 @0 glVertex2f(x = 661, y = 487) 39999 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 40000 @0 glVertex2f(x = 661, y = 496) 40001 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 40002 @0 glVertex2f(x = 654, y = 496) 40003 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 40004 @0 glVertex2f(x = 662, y = 486) 40005 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 40006 @0 glVertex2f(x = 668, y = 486) 40007 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 40008 @0 glVertex2f(x = 668, y = 496) 40009 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 40010 @0 glVertex2f(x = 662, y = 496) 40011 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 40012 @0 glVertex2f(x = 668, y = 489) 40013 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 40014 @0 glVertex2f(x = 675, y = 489) 40015 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 40016 @0 glVertex2f(x = 675, y = 496) 40017 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 40018 @0 glVertex2f(x = 668, y = 496) 40019 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 40020 @0 glVertex2f(x = 675, y = 489) 40021 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 40022 @0 glVertex2f(x = 682, y = 489) 40023 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 40024 @0 glVertex2f(x = 682, y = 496) 40025 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 40026 @0 glVertex2f(x = 675, y = 496) 40027 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 40028 @0 glVertex2f(x = 689, y = 487) 40029 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 40030 @0 glVertex2f(x = 696, y = 487) 40031 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 40032 @0 glVertex2f(x = 696, y = 496) 40033 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 40034 @0 glVertex2f(x = 689, y = 496) 40035 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 40036 @0 glVertex2f(x = 696, y = 489) 40037 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 40038 @0 glVertex2f(x = 703, y = 489) 40039 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 40040 @0 glVertex2f(x = 703, y = 496) 40041 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 40042 @0 glVertex2f(x = 696, y = 496) 40043 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 40044 @0 glVertex2f(x = 703, y = 486) 40045 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 40046 @0 glVertex2f(x = 710, y = 486) 40047 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 40048 @0 glVertex2f(x = 710, y = 496) 40049 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 40050 @0 glVertex2f(x = 703, y = 496) 40051 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 40052 @0 glVertex2f(x = 710, y = 489) 40053 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 40054 @0 glVertex2f(x = 717, y = 489) 40055 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 40056 @0 glVertex2f(x = 717, y = 496) 40057 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 40058 @0 glVertex2f(x = 710, y = 496) 40059 @0 glEnd() 40060 @0 glEnable(cap = GL_BLEND) 40061 @0 glEnable(cap = GL_ALPHA_TEST) 40062 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40063 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40065 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40067 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40068 @0 glMatrixMode(mode = GL_TEXTURE) 40069 @0 glLoadIdentity() 40070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40076 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40077 @0 glBegin(mode = GL_QUADS) 40078 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 40079 @0 glVertex2f(x = 625, y = 486) 40080 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 40081 @0 glVertex2f(x = 632, y = 486) 40082 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 40083 @0 glVertex2f(x = 632, y = 495) 40084 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 40085 @0 glVertex2f(x = 625, y = 495) 40086 @0 glEnd() 40087 @0 glEnable(cap = GL_BLEND) 40088 @0 glEnable(cap = GL_ALPHA_TEST) 40089 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40090 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40092 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40094 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40095 @0 glMatrixMode(mode = GL_TEXTURE) 40096 @0 glLoadIdentity() 40097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40103 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40104 @0 glBegin(mode = GL_QUADS) 40105 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 40106 @0 glVertex2f(x = 633, y = 488) 40107 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 40108 @0 glVertex2f(x = 639, y = 488) 40109 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 40110 @0 glVertex2f(x = 639, y = 495) 40111 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 40112 @0 glVertex2f(x = 633, y = 495) 40113 @0 glEnd() 40114 @0 glEnable(cap = GL_BLEND) 40115 @0 glEnable(cap = GL_ALPHA_TEST) 40116 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40117 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40119 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40121 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40122 @0 glMatrixMode(mode = GL_TEXTURE) 40123 @0 glLoadIdentity() 40124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40130 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40131 @0 glBegin(mode = GL_QUADS) 40132 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 40133 @0 glVertex2f(x = 639, y = 488) 40134 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 40135 @0 glVertex2f(x = 646, y = 488) 40136 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 40137 @0 glVertex2f(x = 646, y = 495) 40138 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 40139 @0 glVertex2f(x = 639, y = 495) 40140 @0 glEnd() 40141 @0 glEnable(cap = GL_BLEND) 40142 @0 glEnable(cap = GL_ALPHA_TEST) 40143 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40144 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40145 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40146 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40147 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40148 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40149 @0 glMatrixMode(mode = GL_TEXTURE) 40150 @0 glLoadIdentity() 40151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40157 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40158 @0 glBegin(mode = GL_QUADS) 40159 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 40160 @0 glVertex2f(x = 646, y = 488) 40161 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 40162 @0 glVertex2f(x = 653, y = 488) 40163 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 40164 @0 glVertex2f(x = 653, y = 496) 40165 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 40166 @0 glVertex2f(x = 646, y = 496) 40167 @0 glEnd() 40168 @0 glEnable(cap = GL_BLEND) 40169 @0 glEnable(cap = GL_ALPHA_TEST) 40170 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40171 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40172 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40173 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40174 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40175 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40176 @0 glMatrixMode(mode = GL_TEXTURE) 40177 @0 glLoadIdentity() 40178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40184 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40185 @0 glBegin(mode = GL_QUADS) 40186 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 40187 @0 glVertex2f(x = 653, y = 486) 40188 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 40189 @0 glVertex2f(x = 660, y = 486) 40190 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 40191 @0 glVertex2f(x = 660, y = 495) 40192 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 40193 @0 glVertex2f(x = 653, y = 495) 40194 @0 glEnd() 40195 @0 glEnable(cap = GL_BLEND) 40196 @0 glEnable(cap = GL_ALPHA_TEST) 40197 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40198 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40199 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40200 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40201 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40202 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40203 @0 glMatrixMode(mode = GL_TEXTURE) 40204 @0 glLoadIdentity() 40205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40211 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40212 @0 glBegin(mode = GL_QUADS) 40213 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 40214 @0 glVertex2f(x = 661, y = 485) 40215 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 40216 @0 glVertex2f(x = 667, y = 485) 40217 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 40218 @0 glVertex2f(x = 667, y = 495) 40219 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 40220 @0 glVertex2f(x = 661, y = 495) 40221 @0 glEnd() 40222 @0 glEnable(cap = GL_BLEND) 40223 @0 glEnable(cap = GL_ALPHA_TEST) 40224 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40225 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40226 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40227 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40228 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40229 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40230 @0 glMatrixMode(mode = GL_TEXTURE) 40231 @0 glLoadIdentity() 40232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40238 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40239 @0 glBegin(mode = GL_QUADS) 40240 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 40241 @0 glVertex2f(x = 667, y = 488) 40242 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 40243 @0 glVertex2f(x = 674, y = 488) 40244 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 40245 @0 glVertex2f(x = 674, y = 495) 40246 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 40247 @0 glVertex2f(x = 667, y = 495) 40248 @0 glEnd() 40249 @0 glEnable(cap = GL_BLEND) 40250 @0 glEnable(cap = GL_ALPHA_TEST) 40251 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40252 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40253 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40254 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40255 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40256 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40257 @0 glMatrixMode(mode = GL_TEXTURE) 40258 @0 glLoadIdentity() 40259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40265 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40266 @0 glBegin(mode = GL_QUADS) 40267 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 40268 @0 glVertex2f(x = 674, y = 488) 40269 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 40270 @0 glVertex2f(x = 681, y = 488) 40271 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 40272 @0 glVertex2f(x = 681, y = 495) 40273 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 40274 @0 glVertex2f(x = 674, y = 495) 40275 @0 glEnd() 40276 @0 glEnable(cap = GL_BLEND) 40277 @0 glEnable(cap = GL_ALPHA_TEST) 40278 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40279 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40280 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40281 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40282 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40283 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40284 @0 glMatrixMode(mode = GL_TEXTURE) 40285 @0 glLoadIdentity() 40286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40292 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40293 @0 glBegin(mode = GL_QUADS) 40294 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 40295 @0 glVertex2f(x = 688, y = 486) 40296 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 40297 @0 glVertex2f(x = 695, y = 486) 40298 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 40299 @0 glVertex2f(x = 695, y = 495) 40300 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 40301 @0 glVertex2f(x = 688, y = 495) 40302 @0 glEnd() 40303 @0 glEnable(cap = GL_BLEND) 40304 @0 glEnable(cap = GL_ALPHA_TEST) 40305 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40307 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40309 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40310 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40311 @0 glMatrixMode(mode = GL_TEXTURE) 40312 @0 glLoadIdentity() 40313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40319 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40320 @0 glBegin(mode = GL_QUADS) 40321 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 40322 @0 glVertex2f(x = 695, y = 488) 40323 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 40324 @0 glVertex2f(x = 702, y = 488) 40325 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 40326 @0 glVertex2f(x = 702, y = 495) 40327 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 40328 @0 glVertex2f(x = 695, y = 495) 40329 @0 glEnd() 40330 @0 glEnable(cap = GL_BLEND) 40331 @0 glEnable(cap = GL_ALPHA_TEST) 40332 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40333 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40334 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40335 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40336 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40337 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40338 @0 glMatrixMode(mode = GL_TEXTURE) 40339 @0 glLoadIdentity() 40340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40346 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40347 @0 glBegin(mode = GL_QUADS) 40348 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 40349 @0 glVertex2f(x = 702, y = 485) 40350 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 40351 @0 glVertex2f(x = 709, y = 485) 40352 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 40353 @0 glVertex2f(x = 709, y = 495) 40354 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 40355 @0 glVertex2f(x = 702, y = 495) 40356 @0 glEnd() 40357 @0 glEnable(cap = GL_BLEND) 40358 @0 glEnable(cap = GL_ALPHA_TEST) 40359 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40360 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40361 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40362 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40363 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40364 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40365 @0 glMatrixMode(mode = GL_TEXTURE) 40366 @0 glLoadIdentity() 40367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40373 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40374 @0 glBegin(mode = GL_QUADS) 40375 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 40376 @0 glVertex2f(x = 709, y = 488) 40377 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 40378 @0 glVertex2f(x = 716, y = 488) 40379 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 40380 @0 glVertex2f(x = 716, y = 495) 40381 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 40382 @0 glVertex2f(x = 709, y = 495) 40383 @0 glEnd() 40384 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40385 @0 glDisable(cap = GL_TEXTURE_2D) 40386 @0 glDisable(cap = GL_BLEND) 40387 @0 glDisable(cap = GL_ALPHA_TEST) 40388 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 40389 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 40390 @0 glDisable(cap = GL_BLEND) 40391 @0 glDisable(cap = GL_ALPHA_TEST) 40392 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 40393 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 40394 @0 glEnable(cap = GL_BLEND) 40395 @0 glEnable(cap = GL_ALPHA_TEST) 40396 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40397 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 40398 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 40399 @0 glDisable(cap = GL_BLEND) 40400 @0 glDisable(cap = GL_ALPHA_TEST) 40401 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 40402 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 40403 @0 glEnable(cap = GL_BLEND) 40404 @0 glEnable(cap = GL_ALPHA_TEST) 40405 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40406 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 40407 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 40408 @0 glDisable(cap = GL_BLEND) 40409 @0 glDisable(cap = GL_ALPHA_TEST) 40410 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 40411 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 40412 @0 glEnable(cap = GL_BLEND) 40413 @0 glEnable(cap = GL_ALPHA_TEST) 40414 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40415 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 40416 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 40417 @0 glDisable(cap = GL_BLEND) 40418 @0 glDisable(cap = GL_ALPHA_TEST) 40419 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 40420 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 40421 @0 glEnable(cap = GL_BLEND) 40422 @0 glEnable(cap = GL_ALPHA_TEST) 40423 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40424 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 40425 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 40426 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40427 @0 glEnable(cap = GL_TEXTURE_2D) 40428 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 40429 @0 glEnable(cap = GL_BLEND) 40430 @0 glEnable(cap = GL_ALPHA_TEST) 40431 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40436 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40437 @0 glMatrixMode(mode = GL_TEXTURE) 40438 @0 glLoadIdentity() 40439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 40440 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 40441 @0 glBegin(mode = GL_QUADS) 40442 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 40443 @0 glVertex2f(x = 608, y = 536) 40444 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 40445 @0 glVertex2f(x = 615, y = 536) 40446 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 40447 @0 glVertex2f(x = 615, y = 546) 40448 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 40449 @0 glVertex2f(x = 608, y = 546) 40450 @0 glEnd() 40451 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40452 @0 glEnable(cap = GL_TEXTURE_2D) 40453 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 40454 @0 glEnable(cap = GL_BLEND) 40455 @0 glEnable(cap = GL_ALPHA_TEST) 40456 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40461 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40462 @0 glMatrixMode(mode = GL_TEXTURE) 40463 @0 glLoadIdentity() 40464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 40465 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 40466 @0 glBegin(mode = GL_QUADS) 40467 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 40468 @0 glVertex2f(x = 627, y = 537) 40469 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 40470 @0 glVertex2f(x = 633, y = 537) 40471 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 40472 @0 glVertex2f(x = 633, y = 546) 40473 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 40474 @0 glVertex2f(x = 627, y = 546) 40475 @0 glTexCoord2f(s = 0.75, t = 0.140625) 40476 @0 glVertex2f(x = 634, y = 539) 40477 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 40478 @0 glVertex2f(x = 640, y = 539) 40479 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 40480 @0 glVertex2f(x = 640, y = 546) 40481 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 40482 @0 glVertex2f(x = 634, y = 546) 40483 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 40484 @0 glVertex2f(x = 640, y = 539) 40485 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 40486 @0 glVertex2f(x = 647, y = 539) 40487 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 40488 @0 glVertex2f(x = 647, y = 547) 40489 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 40490 @0 glVertex2f(x = 640, y = 547) 40491 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 40492 @0 glVertex2f(x = 648, y = 536) 40493 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 40494 @0 glVertex2f(x = 654, y = 536) 40495 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 40496 @0 glVertex2f(x = 654, y = 546) 40497 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 40498 @0 glVertex2f(x = 648, y = 546) 40499 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 40500 @0 glVertex2f(x = 654, y = 536) 40501 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 40502 @0 glVertex2f(x = 661, y = 536) 40503 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 40504 @0 glVertex2f(x = 661, y = 546) 40505 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 40506 @0 glVertex2f(x = 654, y = 546) 40507 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 40508 @0 glVertex2f(x = 661, y = 539) 40509 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 40510 @0 glVertex2f(x = 668, y = 539) 40511 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 40512 @0 glVertex2f(x = 668, y = 546) 40513 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 40514 @0 glVertex2f(x = 661, y = 546) 40515 @0 glTexCoord2f(s = 0.75, t = 0.046875) 40516 @0 glVertex2f(x = 675, y = 537) 40517 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 40518 @0 glVertex2f(x = 682, y = 537) 40519 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 40520 @0 glVertex2f(x = 682, y = 546) 40521 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 40522 @0 glVertex2f(x = 675, y = 546) 40523 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 40524 @0 glVertex2f(x = 682, y = 539) 40525 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 40526 @0 glVertex2f(x = 689, y = 539) 40527 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 40528 @0 glVertex2f(x = 689, y = 547) 40529 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 40530 @0 glVertex2f(x = 682, y = 547) 40531 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 40532 @0 glVertex2f(x = 689, y = 539) 40533 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 40534 @0 glVertex2f(x = 696, y = 539) 40535 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 40536 @0 glVertex2f(x = 696, y = 546) 40537 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 40538 @0 glVertex2f(x = 689, y = 546) 40539 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 40540 @0 glVertex2f(x = 696, y = 539) 40541 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 40542 @0 glVertex2f(x = 703, y = 539) 40543 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 40544 @0 glVertex2f(x = 703, y = 547) 40545 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 40546 @0 glVertex2f(x = 696, y = 547) 40547 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 40548 @0 glVertex2f(x = 703, y = 538) 40549 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 40550 @0 glVertex2f(x = 710, y = 538) 40551 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 40552 @0 glVertex2f(x = 710, y = 549) 40553 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 40554 @0 glVertex2f(x = 703, y = 549) 40555 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 40556 @0 glVertex2f(x = 710, y = 539) 40557 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 40558 @0 glVertex2f(x = 717, y = 539) 40559 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 40560 @0 glVertex2f(x = 717, y = 546) 40561 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 40562 @0 glVertex2f(x = 710, y = 546) 40563 @0 glEnd() 40564 @0 glEnable(cap = GL_BLEND) 40565 @0 glEnable(cap = GL_ALPHA_TEST) 40566 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40567 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40569 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40571 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40572 @0 glMatrixMode(mode = GL_TEXTURE) 40573 @0 glLoadIdentity() 40574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40580 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40581 @0 glBegin(mode = GL_QUADS) 40582 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 40583 @0 glVertex2f(x = 626, y = 536) 40584 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 40585 @0 glVertex2f(x = 632, y = 536) 40586 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 40587 @0 glVertex2f(x = 632, y = 545) 40588 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 40589 @0 glVertex2f(x = 626, y = 545) 40590 @0 glEnd() 40591 @0 glEnable(cap = GL_BLEND) 40592 @0 glEnable(cap = GL_ALPHA_TEST) 40593 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40594 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40596 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40598 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40599 @0 glMatrixMode(mode = GL_TEXTURE) 40600 @0 glLoadIdentity() 40601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40607 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40608 @0 glBegin(mode = GL_QUADS) 40609 @0 glTexCoord2f(s = 0.75, t = 0.140625) 40610 @0 glVertex2f(x = 633, y = 538) 40611 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 40612 @0 glVertex2f(x = 639, y = 538) 40613 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 40614 @0 glVertex2f(x = 639, y = 545) 40615 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 40616 @0 glVertex2f(x = 633, y = 545) 40617 @0 glEnd() 40618 @0 glEnable(cap = GL_BLEND) 40619 @0 glEnable(cap = GL_ALPHA_TEST) 40620 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40621 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40622 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40623 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40624 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40625 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40626 @0 glMatrixMode(mode = GL_TEXTURE) 40627 @0 glLoadIdentity() 40628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40634 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40635 @0 glBegin(mode = GL_QUADS) 40636 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 40637 @0 glVertex2f(x = 639, y = 538) 40638 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 40639 @0 glVertex2f(x = 646, y = 538) 40640 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 40641 @0 glVertex2f(x = 646, y = 546) 40642 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 40643 @0 glVertex2f(x = 639, y = 546) 40644 @0 glEnd() 40645 @0 glEnable(cap = GL_BLEND) 40646 @0 glEnable(cap = GL_ALPHA_TEST) 40647 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40648 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40649 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40650 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40651 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40652 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40653 @0 glMatrixMode(mode = GL_TEXTURE) 40654 @0 glLoadIdentity() 40655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40661 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40662 @0 glBegin(mode = GL_QUADS) 40663 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 40664 @0 glVertex2f(x = 647, y = 535) 40665 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 40666 @0 glVertex2f(x = 653, y = 535) 40667 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 40668 @0 glVertex2f(x = 653, y = 545) 40669 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 40670 @0 glVertex2f(x = 647, y = 545) 40671 @0 glEnd() 40672 @0 glEnable(cap = GL_BLEND) 40673 @0 glEnable(cap = GL_ALPHA_TEST) 40674 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40676 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40678 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40679 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40680 @0 glMatrixMode(mode = GL_TEXTURE) 40681 @0 glLoadIdentity() 40682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40688 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40689 @0 glBegin(mode = GL_QUADS) 40690 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 40691 @0 glVertex2f(x = 653, y = 535) 40692 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 40693 @0 glVertex2f(x = 660, y = 535) 40694 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 40695 @0 glVertex2f(x = 660, y = 545) 40696 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 40697 @0 glVertex2f(x = 653, y = 545) 40698 @0 glEnd() 40699 @0 glEnable(cap = GL_BLEND) 40700 @0 glEnable(cap = GL_ALPHA_TEST) 40701 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40702 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40704 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40706 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40707 @0 glMatrixMode(mode = GL_TEXTURE) 40708 @0 glLoadIdentity() 40709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40715 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40716 @0 glBegin(mode = GL_QUADS) 40717 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 40718 @0 glVertex2f(x = 660, y = 538) 40719 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 40720 @0 glVertex2f(x = 667, y = 538) 40721 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 40722 @0 glVertex2f(x = 667, y = 545) 40723 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 40724 @0 glVertex2f(x = 660, y = 545) 40725 @0 glEnd() 40726 @0 glEnable(cap = GL_BLEND) 40727 @0 glEnable(cap = GL_ALPHA_TEST) 40728 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40733 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40734 @0 glMatrixMode(mode = GL_TEXTURE) 40735 @0 glLoadIdentity() 40736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40742 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40743 @0 glBegin(mode = GL_QUADS) 40744 @0 glTexCoord2f(s = 0.75, t = 0.046875) 40745 @0 glVertex2f(x = 674, y = 536) 40746 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 40747 @0 glVertex2f(x = 681, y = 536) 40748 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 40749 @0 glVertex2f(x = 681, y = 545) 40750 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 40751 @0 glVertex2f(x = 674, y = 545) 40752 @0 glEnd() 40753 @0 glEnable(cap = GL_BLEND) 40754 @0 glEnable(cap = GL_ALPHA_TEST) 40755 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40756 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40758 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40760 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40761 @0 glMatrixMode(mode = GL_TEXTURE) 40762 @0 glLoadIdentity() 40763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40769 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40770 @0 glBegin(mode = GL_QUADS) 40771 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 40772 @0 glVertex2f(x = 681, y = 538) 40773 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 40774 @0 glVertex2f(x = 688, y = 538) 40775 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 40776 @0 glVertex2f(x = 688, y = 546) 40777 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 40778 @0 glVertex2f(x = 681, y = 546) 40779 @0 glEnd() 40780 @0 glEnable(cap = GL_BLEND) 40781 @0 glEnable(cap = GL_ALPHA_TEST) 40782 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40787 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40788 @0 glMatrixMode(mode = GL_TEXTURE) 40789 @0 glLoadIdentity() 40790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40796 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40797 @0 glBegin(mode = GL_QUADS) 40798 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 40799 @0 glVertex2f(x = 688, y = 538) 40800 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 40801 @0 glVertex2f(x = 695, y = 538) 40802 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 40803 @0 glVertex2f(x = 695, y = 545) 40804 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 40805 @0 glVertex2f(x = 688, y = 545) 40806 @0 glEnd() 40807 @0 glEnable(cap = GL_BLEND) 40808 @0 glEnable(cap = GL_ALPHA_TEST) 40809 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40811 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40813 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40814 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40815 @0 glMatrixMode(mode = GL_TEXTURE) 40816 @0 glLoadIdentity() 40817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40823 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40824 @0 glBegin(mode = GL_QUADS) 40825 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 40826 @0 glVertex2f(x = 695, y = 538) 40827 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 40828 @0 glVertex2f(x = 702, y = 538) 40829 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 40830 @0 glVertex2f(x = 702, y = 546) 40831 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 40832 @0 glVertex2f(x = 695, y = 546) 40833 @0 glEnd() 40834 @0 glEnable(cap = GL_BLEND) 40835 @0 glEnable(cap = GL_ALPHA_TEST) 40836 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40838 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40840 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40841 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40842 @0 glMatrixMode(mode = GL_TEXTURE) 40843 @0 glLoadIdentity() 40844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40850 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40851 @0 glBegin(mode = GL_QUADS) 40852 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 40853 @0 glVertex2f(x = 702, y = 537) 40854 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 40855 @0 glVertex2f(x = 709, y = 537) 40856 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 40857 @0 glVertex2f(x = 709, y = 548) 40858 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 40859 @0 glVertex2f(x = 702, y = 548) 40860 @0 glEnd() 40861 @0 glEnable(cap = GL_BLEND) 40862 @0 glEnable(cap = GL_ALPHA_TEST) 40863 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40865 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40867 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40868 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40869 @0 glMatrixMode(mode = GL_TEXTURE) 40870 @0 glLoadIdentity() 40871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 40872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 40873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 40874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 40875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 40876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 40877 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 40878 @0 glBegin(mode = GL_QUADS) 40879 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 40880 @0 glVertex2f(x = 709, y = 538) 40881 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 40882 @0 glVertex2f(x = 716, y = 538) 40883 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 40884 @0 glVertex2f(x = 716, y = 545) 40885 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 40886 @0 glVertex2f(x = 709, y = 545) 40887 @0 glEnd() 40888 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40889 @0 glDisable(cap = GL_TEXTURE_2D) 40890 @0 glDisable(cap = GL_BLEND) 40891 @0 glDisable(cap = GL_ALPHA_TEST) 40892 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 40893 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 40894 @0 glDisable(cap = GL_BLEND) 40895 @0 glDisable(cap = GL_ALPHA_TEST) 40896 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 40897 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 40898 @0 glEnable(cap = GL_BLEND) 40899 @0 glEnable(cap = GL_ALPHA_TEST) 40900 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40901 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 40902 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 40903 @0 glDisable(cap = GL_BLEND) 40904 @0 glDisable(cap = GL_ALPHA_TEST) 40905 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 40906 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 40907 @0 glEnable(cap = GL_BLEND) 40908 @0 glEnable(cap = GL_ALPHA_TEST) 40909 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40910 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 40911 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 40912 @0 glDisable(cap = GL_BLEND) 40913 @0 glDisable(cap = GL_ALPHA_TEST) 40914 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 40915 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 40916 @0 glEnable(cap = GL_BLEND) 40917 @0 glEnable(cap = GL_ALPHA_TEST) 40918 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40919 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 40920 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 40921 @0 glDisable(cap = GL_BLEND) 40922 @0 glDisable(cap = GL_ALPHA_TEST) 40923 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 40924 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 40925 @0 glEnable(cap = GL_BLEND) 40926 @0 glEnable(cap = GL_ALPHA_TEST) 40927 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40928 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 40929 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 40930 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40931 @0 glEnable(cap = GL_TEXTURE_2D) 40932 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 40933 @0 glEnable(cap = GL_BLEND) 40934 @0 glEnable(cap = GL_ALPHA_TEST) 40935 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 40936 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 40937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 40938 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 40939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 40940 @0 glActiveTextureARB(texture = GL_TEXTURE0) 40941 @0 glMatrixMode(mode = GL_TEXTURE) 40942 @0 glLoadIdentity() 40943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 40944 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 40945 @0 glBegin(mode = GL_QUADS) 40946 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 40947 @0 glVertex2f(x = 626, y = 587) 40948 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 40949 @0 glVertex2f(x = 633, y = 587) 40950 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 40951 @0 glVertex2f(x = 633, y = 596) 40952 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 40953 @0 glVertex2f(x = 626, y = 596) 40954 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 40955 @0 glVertex2f(x = 633, y = 589) 40956 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 40957 @0 glVertex2f(x = 640, y = 589) 40958 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 40959 @0 glVertex2f(x = 640, y = 596) 40960 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 40961 @0 glVertex2f(x = 633, y = 596) 40962 @0 glTexCoord2f(s = 0, t = 0.1875) 40963 @0 glVertex2f(x = 640, y = 589) 40964 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 40965 @0 glVertex2f(x = 647, y = 589) 40966 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 40967 @0 glVertex2f(x = 647, y = 596) 40968 @0 glTexCoord2f(s = 0, t = 0.2148438) 40969 @0 glVertex2f(x = 640, y = 596) 40970 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 40971 @0 glVertex2f(x = 647, y = 587) 40972 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 40973 @0 glVertex2f(x = 654, y = 587) 40974 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 40975 @0 glVertex2f(x = 654, y = 596) 40976 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 40977 @0 glVertex2f(x = 647, y = 596) 40978 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 40979 @0 glVertex2f(x = 661, y = 587) 40980 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 40981 @0 glVertex2f(x = 668, y = 587) 40982 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 40983 @0 glVertex2f(x = 668, y = 596) 40984 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 40985 @0 glVertex2f(x = 661, y = 596) 40986 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 40987 @0 glVertex2f(x = 668, y = 589) 40988 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 40989 @0 glVertex2f(x = 675, y = 589) 40990 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 40991 @0 glVertex2f(x = 675, y = 596) 40992 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 40993 @0 glVertex2f(x = 668, y = 596) 40994 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 40995 @0 glVertex2f(x = 676, y = 589) 40996 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 40997 @0 glVertex2f(x = 682, y = 589) 40998 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 40999 @0 glVertex2f(x = 682, y = 596) 41000 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 41001 @0 glVertex2f(x = 676, y = 596) 41002 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 41003 @0 glVertex2f(x = 682, y = 589) 41004 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 41005 @0 glVertex2f(x = 689, y = 589) 41006 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 41007 @0 glVertex2f(x = 689, y = 596) 41008 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 41009 @0 glVertex2f(x = 682, y = 596) 41010 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 41011 @0 glVertex2f(x = 689, y = 589) 41012 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 41013 @0 glVertex2f(x = 696, y = 589) 41014 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 41015 @0 glVertex2f(x = 696, y = 596) 41016 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 41017 @0 glVertex2f(x = 689, y = 596) 41018 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 41019 @0 glVertex2f(x = 697, y = 589) 41020 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 41021 @0 glVertex2f(x = 703, y = 589) 41022 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 41023 @0 glVertex2f(x = 703, y = 596) 41024 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 41025 @0 glVertex2f(x = 697, y = 596) 41026 @0 glEnd() 41027 @0 glEnable(cap = GL_BLEND) 41028 @0 glEnable(cap = GL_ALPHA_TEST) 41029 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41030 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41031 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41032 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41033 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41034 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41035 @0 glMatrixMode(mode = GL_TEXTURE) 41036 @0 glLoadIdentity() 41037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41043 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41044 @0 glBegin(mode = GL_QUADS) 41045 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 41046 @0 glVertex2f(x = 625, y = 586) 41047 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 41048 @0 glVertex2f(x = 632, y = 586) 41049 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 41050 @0 glVertex2f(x = 632, y = 595) 41051 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 41052 @0 glVertex2f(x = 625, y = 595) 41053 @0 glEnd() 41054 @0 glEnable(cap = GL_BLEND) 41055 @0 glEnable(cap = GL_ALPHA_TEST) 41056 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41057 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41058 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41059 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41060 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41061 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41062 @0 glMatrixMode(mode = GL_TEXTURE) 41063 @0 glLoadIdentity() 41064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41070 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41071 @0 glBegin(mode = GL_QUADS) 41072 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 41073 @0 glVertex2f(x = 632, y = 588) 41074 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 41075 @0 glVertex2f(x = 639, y = 588) 41076 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 41077 @0 glVertex2f(x = 639, y = 595) 41078 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 41079 @0 glVertex2f(x = 632, y = 595) 41080 @0 glEnd() 41081 @0 glEnable(cap = GL_BLEND) 41082 @0 glEnable(cap = GL_ALPHA_TEST) 41083 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41084 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41085 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41086 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41087 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41088 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41089 @0 glMatrixMode(mode = GL_TEXTURE) 41090 @0 glLoadIdentity() 41091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41097 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41098 @0 glBegin(mode = GL_QUADS) 41099 @0 glTexCoord2f(s = 0, t = 0.1875) 41100 @0 glVertex2f(x = 639, y = 588) 41101 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 41102 @0 glVertex2f(x = 646, y = 588) 41103 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 41104 @0 glVertex2f(x = 646, y = 595) 41105 @0 glTexCoord2f(s = 0, t = 0.2148438) 41106 @0 glVertex2f(x = 639, y = 595) 41107 @0 glEnd() 41108 @0 glEnable(cap = GL_BLEND) 41109 @0 glEnable(cap = GL_ALPHA_TEST) 41110 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41111 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41112 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41113 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41114 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41115 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41116 @0 glMatrixMode(mode = GL_TEXTURE) 41117 @0 glLoadIdentity() 41118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41124 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41125 @0 glBegin(mode = GL_QUADS) 41126 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 41127 @0 glVertex2f(x = 646, y = 586) 41128 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 41129 @0 glVertex2f(x = 653, y = 586) 41130 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 41131 @0 glVertex2f(x = 653, y = 595) 41132 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 41133 @0 glVertex2f(x = 646, y = 595) 41134 @0 glEnd() 41135 @0 glEnable(cap = GL_BLEND) 41136 @0 glEnable(cap = GL_ALPHA_TEST) 41137 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41138 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41139 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41140 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41141 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41142 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41143 @0 glMatrixMode(mode = GL_TEXTURE) 41144 @0 glLoadIdentity() 41145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41151 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41152 @0 glBegin(mode = GL_QUADS) 41153 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 41154 @0 glVertex2f(x = 660, y = 586) 41155 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 41156 @0 glVertex2f(x = 667, y = 586) 41157 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 41158 @0 glVertex2f(x = 667, y = 595) 41159 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 41160 @0 glVertex2f(x = 660, y = 595) 41161 @0 glEnd() 41162 @0 glEnable(cap = GL_BLEND) 41163 @0 glEnable(cap = GL_ALPHA_TEST) 41164 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41165 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41167 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41169 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41170 @0 glMatrixMode(mode = GL_TEXTURE) 41171 @0 glLoadIdentity() 41172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41178 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41179 @0 glBegin(mode = GL_QUADS) 41180 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 41181 @0 glVertex2f(x = 667, y = 588) 41182 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 41183 @0 glVertex2f(x = 674, y = 588) 41184 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 41185 @0 glVertex2f(x = 674, y = 595) 41186 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 41187 @0 glVertex2f(x = 667, y = 595) 41188 @0 glEnd() 41189 @0 glEnable(cap = GL_BLEND) 41190 @0 glEnable(cap = GL_ALPHA_TEST) 41191 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41192 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41193 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41194 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41195 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41196 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41197 @0 glMatrixMode(mode = GL_TEXTURE) 41198 @0 glLoadIdentity() 41199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41205 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41206 @0 glBegin(mode = GL_QUADS) 41207 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 41208 @0 glVertex2f(x = 675, y = 588) 41209 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 41210 @0 glVertex2f(x = 681, y = 588) 41211 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 41212 @0 glVertex2f(x = 681, y = 595) 41213 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 41214 @0 glVertex2f(x = 675, y = 595) 41215 @0 glEnd() 41216 @0 glEnable(cap = GL_BLEND) 41217 @0 glEnable(cap = GL_ALPHA_TEST) 41218 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41219 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41220 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41221 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41222 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41223 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41224 @0 glMatrixMode(mode = GL_TEXTURE) 41225 @0 glLoadIdentity() 41226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41232 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41233 @0 glBegin(mode = GL_QUADS) 41234 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 41235 @0 glVertex2f(x = 681, y = 588) 41236 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 41237 @0 glVertex2f(x = 688, y = 588) 41238 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 41239 @0 glVertex2f(x = 688, y = 595) 41240 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 41241 @0 glVertex2f(x = 681, y = 595) 41242 @0 glEnd() 41243 @0 glEnable(cap = GL_BLEND) 41244 @0 glEnable(cap = GL_ALPHA_TEST) 41245 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41246 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41247 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41248 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41249 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41250 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41251 @0 glMatrixMode(mode = GL_TEXTURE) 41252 @0 glLoadIdentity() 41253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41259 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41260 @0 glBegin(mode = GL_QUADS) 41261 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 41262 @0 glVertex2f(x = 688, y = 588) 41263 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 41264 @0 glVertex2f(x = 695, y = 588) 41265 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 41266 @0 glVertex2f(x = 695, y = 595) 41267 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 41268 @0 glVertex2f(x = 688, y = 595) 41269 @0 glEnd() 41270 @0 glEnable(cap = GL_BLEND) 41271 @0 glEnable(cap = GL_ALPHA_TEST) 41272 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41273 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41274 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41275 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41276 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41277 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41278 @0 glMatrixMode(mode = GL_TEXTURE) 41279 @0 glLoadIdentity() 41280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41286 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41287 @0 glBegin(mode = GL_QUADS) 41288 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 41289 @0 glVertex2f(x = 696, y = 588) 41290 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 41291 @0 glVertex2f(x = 702, y = 588) 41292 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 41293 @0 glVertex2f(x = 702, y = 595) 41294 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 41295 @0 glVertex2f(x = 696, y = 595) 41296 @0 glEnd() 41297 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41298 @0 glDisable(cap = GL_TEXTURE_2D) 41299 @0 glDisable(cap = GL_BLEND) 41300 @0 glDisable(cap = GL_ALPHA_TEST) 41301 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 41302 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 41303 @0 glDisable(cap = GL_BLEND) 41304 @0 glDisable(cap = GL_ALPHA_TEST) 41305 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 41306 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 41307 @0 glDisable(cap = GL_BLEND) 41308 @0 glDisable(cap = GL_ALPHA_TEST) 41309 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 41310 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 41311 @0 glDisable(cap = GL_BLEND) 41312 @0 glDisable(cap = GL_ALPHA_TEST) 41313 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 41314 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 41315 @0 glDisable(cap = GL_BLEND) 41316 @0 glDisable(cap = GL_ALPHA_TEST) 41317 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 41318 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 41319 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41320 @0 glEnable(cap = GL_TEXTURE_2D) 41321 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 41322 @0 glEnable(cap = GL_BLEND) 41323 @0 glEnable(cap = GL_ALPHA_TEST) 41324 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41325 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41326 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41327 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41328 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41329 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41330 @0 glMatrixMode(mode = GL_TEXTURE) 41331 @0 glLoadIdentity() 41332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 41333 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 41334 @0 glBegin(mode = GL_QUADS) 41335 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 41336 @0 glVertex2f(x = 1059, y = 451) 41337 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 41338 @0 glVertex2f(x = 1066, y = 451) 41339 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 41340 @0 glVertex2f(x = 1066, y = 459) 41341 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 41342 @0 glVertex2f(x = 1059, y = 459) 41343 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 41344 @0 glVertex2f(x = 1067, y = 451) 41345 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 41346 @0 glVertex2f(x = 1073, y = 451) 41347 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 41348 @0 glVertex2f(x = 1073, y = 461) 41349 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 41350 @0 glVertex2f(x = 1067, y = 461) 41351 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 41352 @0 glVertex2f(x = 1074, y = 448) 41353 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 41354 @0 glVertex2f(x = 1080, y = 448) 41355 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 41356 @0 glVertex2f(x = 1080, y = 458) 41357 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 41358 @0 glVertex2f(x = 1074, y = 458) 41359 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 41360 @0 glVertex2f(x = 1080, y = 449) 41361 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 41362 @0 glVertex2f(x = 1087, y = 449) 41363 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 41364 @0 glVertex2f(x = 1087, y = 458) 41365 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 41366 @0 glVertex2f(x = 1080, y = 458) 41367 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 41368 @0 glVertex2f(x = 1087, y = 451) 41369 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 41370 @0 glVertex2f(x = 1094, y = 451) 41371 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 41372 @0 glVertex2f(x = 1094, y = 458) 41373 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 41374 @0 glVertex2f(x = 1087, y = 458) 41375 @0 glTexCoord2f(s = 0, t = 0.1875) 41376 @0 glVertex2f(x = 1094, y = 451) 41377 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 41378 @0 glVertex2f(x = 1101, y = 451) 41379 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 41380 @0 glVertex2f(x = 1101, y = 458) 41381 @0 glTexCoord2f(s = 0, t = 0.2148438) 41382 @0 glVertex2f(x = 1094, y = 458) 41383 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 41384 @0 glVertex2f(x = 1101, y = 449) 41385 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 41386 @0 glVertex2f(x = 1108, y = 449) 41387 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 41388 @0 glVertex2f(x = 1108, y = 458) 41389 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 41390 @0 glVertex2f(x = 1101, y = 458) 41391 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 41392 @0 glVertex2f(x = 1117, y = 447) 41393 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 41394 @0 glVertex2f(x = 1121, y = 447) 41395 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 41396 @0 glVertex2f(x = 1121, y = 460) 41397 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 41398 @0 glVertex2f(x = 1117, y = 460) 41399 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 41400 @0 glVertex2f(x = 1122, y = 451) 41401 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 41402 @0 glVertex2f(x = 1129, y = 451) 41403 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 41404 @0 glVertex2f(x = 1129, y = 458) 41405 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 41406 @0 glVertex2f(x = 1122, y = 458) 41407 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 41408 @0 glVertex2f(x = 1130, y = 448) 41409 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 41410 @0 glVertex2f(x = 1136, y = 448) 41411 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 41412 @0 glVertex2f(x = 1136, y = 458) 41413 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 41414 @0 glVertex2f(x = 1130, y = 458) 41415 @0 glTexCoord2f(s = 0.75, t = 0.140625) 41416 @0 glVertex2f(x = 1137, y = 451) 41417 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 41418 @0 glVertex2f(x = 1143, y = 451) 41419 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 41420 @0 glVertex2f(x = 1143, y = 458) 41421 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 41422 @0 glVertex2f(x = 1137, y = 458) 41423 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 41424 @0 glVertex2f(x = 1143, y = 451) 41425 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 41426 @0 glVertex2f(x = 1150, y = 451) 41427 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 41428 @0 glVertex2f(x = 1150, y = 458) 41429 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 41430 @0 glVertex2f(x = 1143, y = 458) 41431 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 41432 @0 glVertex2f(x = 1150, y = 449) 41433 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 41434 @0 glVertex2f(x = 1157, y = 449) 41435 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 41436 @0 glVertex2f(x = 1157, y = 458) 41437 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 41438 @0 glVertex2f(x = 1150, y = 458) 41439 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 41440 @0 glVertex2f(x = 1157, y = 451) 41441 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 41442 @0 glVertex2f(x = 1164, y = 451) 41443 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 41444 @0 glVertex2f(x = 1164, y = 458) 41445 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 41446 @0 glVertex2f(x = 1157, y = 458) 41447 @0 glTexCoord2f(s = 0, t = 0.1875) 41448 @0 glVertex2f(x = 1164, y = 451) 41449 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 41450 @0 glVertex2f(x = 1171, y = 451) 41451 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 41452 @0 glVertex2f(x = 1171, y = 458) 41453 @0 glTexCoord2f(s = 0, t = 0.2148438) 41454 @0 glVertex2f(x = 1164, y = 458) 41455 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 41456 @0 glVertex2f(x = 1171, y = 449) 41457 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 41458 @0 glVertex2f(x = 1178, y = 449) 41459 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 41460 @0 glVertex2f(x = 1178, y = 458) 41461 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 41462 @0 glVertex2f(x = 1171, y = 458) 41463 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 41464 @0 glVertex2f(x = 1179, y = 447) 41465 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 41466 @0 glVertex2f(x = 1184, y = 447) 41467 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 41468 @0 glVertex2f(x = 1184, y = 460) 41469 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 41470 @0 glVertex2f(x = 1179, y = 460) 41471 @0 glEnd() 41472 @0 glEnable(cap = GL_BLEND) 41473 @0 glEnable(cap = GL_ALPHA_TEST) 41474 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41476 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41478 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41479 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41480 @0 glMatrixMode(mode = GL_TEXTURE) 41481 @0 glLoadIdentity() 41482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41488 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41489 @0 glBegin(mode = GL_QUADS) 41490 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 41491 @0 glVertex2f(x = 1058, y = 450) 41492 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 41493 @0 glVertex2f(x = 1065, y = 450) 41494 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 41495 @0 glVertex2f(x = 1065, y = 458) 41496 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 41497 @0 glVertex2f(x = 1058, y = 458) 41498 @0 glEnd() 41499 @0 glEnable(cap = GL_BLEND) 41500 @0 glEnable(cap = GL_ALPHA_TEST) 41501 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41502 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41503 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41504 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41505 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41506 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41507 @0 glMatrixMode(mode = GL_TEXTURE) 41508 @0 glLoadIdentity() 41509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41515 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41516 @0 glBegin(mode = GL_QUADS) 41517 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 41518 @0 glVertex2f(x = 1066, y = 450) 41519 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 41520 @0 glVertex2f(x = 1072, y = 450) 41521 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 41522 @0 glVertex2f(x = 1072, y = 460) 41523 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 41524 @0 glVertex2f(x = 1066, y = 460) 41525 @0 glEnd() 41526 @0 glEnable(cap = GL_BLEND) 41527 @0 glEnable(cap = GL_ALPHA_TEST) 41528 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41529 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41530 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41531 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41532 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41533 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41534 @0 glMatrixMode(mode = GL_TEXTURE) 41535 @0 glLoadIdentity() 41536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41542 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41543 @0 glBegin(mode = GL_QUADS) 41544 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 41545 @0 glVertex2f(x = 1073, y = 447) 41546 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 41547 @0 glVertex2f(x = 1079, y = 447) 41548 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 41549 @0 glVertex2f(x = 1079, y = 457) 41550 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 41551 @0 glVertex2f(x = 1073, y = 457) 41552 @0 glEnd() 41553 @0 glEnable(cap = GL_BLEND) 41554 @0 glEnable(cap = GL_ALPHA_TEST) 41555 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41557 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41559 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41560 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41561 @0 glMatrixMode(mode = GL_TEXTURE) 41562 @0 glLoadIdentity() 41563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41569 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41570 @0 glBegin(mode = GL_QUADS) 41571 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 41572 @0 glVertex2f(x = 1079, y = 448) 41573 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 41574 @0 glVertex2f(x = 1086, y = 448) 41575 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 41576 @0 glVertex2f(x = 1086, y = 457) 41577 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 41578 @0 glVertex2f(x = 1079, y = 457) 41579 @0 glEnd() 41580 @0 glEnable(cap = GL_BLEND) 41581 @0 glEnable(cap = GL_ALPHA_TEST) 41582 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41583 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41585 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41587 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41588 @0 glMatrixMode(mode = GL_TEXTURE) 41589 @0 glLoadIdentity() 41590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41596 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41597 @0 glBegin(mode = GL_QUADS) 41598 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 41599 @0 glVertex2f(x = 1086, y = 450) 41600 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 41601 @0 glVertex2f(x = 1093, y = 450) 41602 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 41603 @0 glVertex2f(x = 1093, y = 457) 41604 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 41605 @0 glVertex2f(x = 1086, y = 457) 41606 @0 glEnd() 41607 @0 glEnable(cap = GL_BLEND) 41608 @0 glEnable(cap = GL_ALPHA_TEST) 41609 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41610 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41611 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41612 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41613 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41614 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41615 @0 glMatrixMode(mode = GL_TEXTURE) 41616 @0 glLoadIdentity() 41617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41623 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41624 @0 glBegin(mode = GL_QUADS) 41625 @0 glTexCoord2f(s = 0, t = 0.1875) 41626 @0 glVertex2f(x = 1093, y = 450) 41627 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 41628 @0 glVertex2f(x = 1100, y = 450) 41629 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 41630 @0 glVertex2f(x = 1100, y = 457) 41631 @0 glTexCoord2f(s = 0, t = 0.2148438) 41632 @0 glVertex2f(x = 1093, y = 457) 41633 @0 glEnd() 41634 @0 glEnable(cap = GL_BLEND) 41635 @0 glEnable(cap = GL_ALPHA_TEST) 41636 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41637 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41638 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41639 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41640 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41641 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41642 @0 glMatrixMode(mode = GL_TEXTURE) 41643 @0 glLoadIdentity() 41644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41650 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41651 @0 glBegin(mode = GL_QUADS) 41652 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 41653 @0 glVertex2f(x = 1100, y = 448) 41654 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 41655 @0 glVertex2f(x = 1107, y = 448) 41656 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 41657 @0 glVertex2f(x = 1107, y = 457) 41658 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 41659 @0 glVertex2f(x = 1100, y = 457) 41660 @0 glEnd() 41661 @0 glEnable(cap = GL_BLEND) 41662 @0 glEnable(cap = GL_ALPHA_TEST) 41663 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41664 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41665 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41666 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41667 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41668 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41669 @0 glMatrixMode(mode = GL_TEXTURE) 41670 @0 glLoadIdentity() 41671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41677 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41678 @0 glBegin(mode = GL_QUADS) 41679 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 41680 @0 glVertex2f(x = 1116, y = 446) 41681 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 41682 @0 glVertex2f(x = 1120, y = 446) 41683 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 41684 @0 glVertex2f(x = 1120, y = 459) 41685 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 41686 @0 glVertex2f(x = 1116, y = 459) 41687 @0 glEnd() 41688 @0 glEnable(cap = GL_BLEND) 41689 @0 glEnable(cap = GL_ALPHA_TEST) 41690 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41691 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41692 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41693 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41694 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41695 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41696 @0 glMatrixMode(mode = GL_TEXTURE) 41697 @0 glLoadIdentity() 41698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41704 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41705 @0 glBegin(mode = GL_QUADS) 41706 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 41707 @0 glVertex2f(x = 1121, y = 450) 41708 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 41709 @0 glVertex2f(x = 1128, y = 450) 41710 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 41711 @0 glVertex2f(x = 1128, y = 457) 41712 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 41713 @0 glVertex2f(x = 1121, y = 457) 41714 @0 glEnd() 41715 @0 glEnable(cap = GL_BLEND) 41716 @0 glEnable(cap = GL_ALPHA_TEST) 41717 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41718 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41719 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41720 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41721 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41722 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41723 @0 glMatrixMode(mode = GL_TEXTURE) 41724 @0 glLoadIdentity() 41725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41731 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41732 @0 glBegin(mode = GL_QUADS) 41733 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 41734 @0 glVertex2f(x = 1129, y = 447) 41735 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 41736 @0 glVertex2f(x = 1135, y = 447) 41737 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 41738 @0 glVertex2f(x = 1135, y = 457) 41739 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 41740 @0 glVertex2f(x = 1129, y = 457) 41741 @0 glEnd() 41742 @0 glEnable(cap = GL_BLEND) 41743 @0 glEnable(cap = GL_ALPHA_TEST) 41744 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41745 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41746 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41747 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41748 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41749 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41750 @0 glMatrixMode(mode = GL_TEXTURE) 41751 @0 glLoadIdentity() 41752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41758 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41759 @0 glBegin(mode = GL_QUADS) 41760 @0 glTexCoord2f(s = 0.75, t = 0.140625) 41761 @0 glVertex2f(x = 1136, y = 450) 41762 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 41763 @0 glVertex2f(x = 1142, y = 450) 41764 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 41765 @0 glVertex2f(x = 1142, y = 457) 41766 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 41767 @0 glVertex2f(x = 1136, y = 457) 41768 @0 glEnd() 41769 @0 glEnable(cap = GL_BLEND) 41770 @0 glEnable(cap = GL_ALPHA_TEST) 41771 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41772 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41773 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41774 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41775 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41776 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41777 @0 glMatrixMode(mode = GL_TEXTURE) 41778 @0 glLoadIdentity() 41779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41785 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41786 @0 glBegin(mode = GL_QUADS) 41787 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 41788 @0 glVertex2f(x = 1142, y = 450) 41789 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 41790 @0 glVertex2f(x = 1149, y = 450) 41791 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 41792 @0 glVertex2f(x = 1149, y = 457) 41793 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 41794 @0 glVertex2f(x = 1142, y = 457) 41795 @0 glEnd() 41796 @0 glEnable(cap = GL_BLEND) 41797 @0 glEnable(cap = GL_ALPHA_TEST) 41798 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41799 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41800 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41801 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41802 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41803 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41804 @0 glMatrixMode(mode = GL_TEXTURE) 41805 @0 glLoadIdentity() 41806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41812 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41813 @0 glBegin(mode = GL_QUADS) 41814 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 41815 @0 glVertex2f(x = 1149, y = 448) 41816 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 41817 @0 glVertex2f(x = 1156, y = 448) 41818 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 41819 @0 glVertex2f(x = 1156, y = 457) 41820 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 41821 @0 glVertex2f(x = 1149, y = 457) 41822 @0 glEnd() 41823 @0 glEnable(cap = GL_BLEND) 41824 @0 glEnable(cap = GL_ALPHA_TEST) 41825 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41826 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41827 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41828 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41829 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41830 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41831 @0 glMatrixMode(mode = GL_TEXTURE) 41832 @0 glLoadIdentity() 41833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41839 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41840 @0 glBegin(mode = GL_QUADS) 41841 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 41842 @0 glVertex2f(x = 1156, y = 450) 41843 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 41844 @0 glVertex2f(x = 1163, y = 450) 41845 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 41846 @0 glVertex2f(x = 1163, y = 457) 41847 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 41848 @0 glVertex2f(x = 1156, y = 457) 41849 @0 glEnd() 41850 @0 glEnable(cap = GL_BLEND) 41851 @0 glEnable(cap = GL_ALPHA_TEST) 41852 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41853 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41854 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41855 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41856 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41857 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41858 @0 glMatrixMode(mode = GL_TEXTURE) 41859 @0 glLoadIdentity() 41860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41866 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41867 @0 glBegin(mode = GL_QUADS) 41868 @0 glTexCoord2f(s = 0, t = 0.1875) 41869 @0 glVertex2f(x = 1163, y = 450) 41870 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 41871 @0 glVertex2f(x = 1170, y = 450) 41872 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 41873 @0 glVertex2f(x = 1170, y = 457) 41874 @0 glTexCoord2f(s = 0, t = 0.2148438) 41875 @0 glVertex2f(x = 1163, y = 457) 41876 @0 glEnd() 41877 @0 glEnable(cap = GL_BLEND) 41878 @0 glEnable(cap = GL_ALPHA_TEST) 41879 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41880 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41881 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41882 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41883 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41884 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41885 @0 glMatrixMode(mode = GL_TEXTURE) 41886 @0 glLoadIdentity() 41887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41893 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41894 @0 glBegin(mode = GL_QUADS) 41895 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 41896 @0 glVertex2f(x = 1170, y = 448) 41897 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 41898 @0 glVertex2f(x = 1177, y = 448) 41899 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 41900 @0 glVertex2f(x = 1177, y = 457) 41901 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 41902 @0 glVertex2f(x = 1170, y = 457) 41903 @0 glEnd() 41904 @0 glEnable(cap = GL_BLEND) 41905 @0 glEnable(cap = GL_ALPHA_TEST) 41906 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41907 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41908 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41909 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41910 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41911 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41912 @0 glMatrixMode(mode = GL_TEXTURE) 41913 @0 glLoadIdentity() 41914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 41915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 41916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 41917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 41918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 41919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 41920 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 41921 @0 glBegin(mode = GL_QUADS) 41922 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 41923 @0 glVertex2f(x = 1178, y = 446) 41924 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 41925 @0 glVertex2f(x = 1183, y = 446) 41926 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 41927 @0 glVertex2f(x = 1183, y = 459) 41928 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 41929 @0 glVertex2f(x = 1178, y = 459) 41930 @0 glEnd() 41931 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41932 @0 glDisable(cap = GL_TEXTURE_2D) 41933 @0 glDisable(cap = GL_BLEND) 41934 @0 glDisable(cap = GL_ALPHA_TEST) 41935 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 41936 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 41937 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41938 @0 glEnable(cap = GL_TEXTURE_2D) 41939 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 41940 @0 glEnable(cap = GL_BLEND) 41941 @0 glEnable(cap = GL_ALPHA_TEST) 41942 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 41943 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 41944 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 41945 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 41946 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 41947 @0 glActiveTextureARB(texture = GL_TEXTURE0) 41948 @0 glMatrixMode(mode = GL_TEXTURE) 41949 @0 glLoadIdentity() 41950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 41951 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 41952 @0 glBegin(mode = GL_QUADS) 41953 @0 glTexCoord2f(s = 0.375, t = 0.140625) 41954 @0 glVertex2f(x = 1060, y = 468) 41955 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 41956 @0 glVertex2f(x = 1066, y = 468) 41957 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 41958 @0 glVertex2f(x = 1066, y = 478) 41959 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 41960 @0 glVertex2f(x = 1060, y = 478) 41961 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 41962 @0 glVertex2f(x = 1066, y = 468) 41963 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 41964 @0 glVertex2f(x = 1073, y = 468) 41965 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 41966 @0 glVertex2f(x = 1073, y = 478) 41967 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 41968 @0 glVertex2f(x = 1066, y = 478) 41969 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 41970 @0 glVertex2f(x = 1073, y = 471) 41971 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 41972 @0 glVertex2f(x = 1080, y = 471) 41973 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 41974 @0 glVertex2f(x = 1080, y = 479) 41975 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 41976 @0 glVertex2f(x = 1073, y = 479) 41977 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 41978 @0 glVertex2f(x = 1080, y = 469) 41979 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 41980 @0 glVertex2f(x = 1087, y = 469) 41981 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 41982 @0 glVertex2f(x = 1087, y = 478) 41983 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 41984 @0 glVertex2f(x = 1080, y = 478) 41985 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 41986 @0 glVertex2f(x = 1087, y = 479) 41987 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 41988 @0 glVertex2f(x = 1094, y = 479) 41989 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 41990 @0 glVertex2f(x = 1094, y = 481) 41991 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 41992 @0 glVertex2f(x = 1087, y = 481) 41993 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 41994 @0 glVertex2f(x = 1095, y = 471) 41995 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 41996 @0 glVertex2f(x = 1101, y = 471) 41997 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 41998 @0 glVertex2f(x = 1101, y = 481) 41999 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 42000 @0 glVertex2f(x = 1095, y = 481) 42001 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 42002 @0 glVertex2f(x = 1101, y = 471) 42003 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 42004 @0 glVertex2f(x = 1108, y = 471) 42005 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 42006 @0 glVertex2f(x = 1108, y = 478) 42007 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 42008 @0 glVertex2f(x = 1101, y = 478) 42009 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 42010 @0 glVertex2f(x = 1109, y = 471) 42011 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 42012 @0 glVertex2f(x = 1115, y = 471) 42013 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 42014 @0 glVertex2f(x = 1115, y = 478) 42015 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 42016 @0 glVertex2f(x = 1109, y = 478) 42017 @0 glTexCoord2f(s = 0.375, t = 0.140625) 42018 @0 glVertex2f(x = 1116, y = 468) 42019 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 42020 @0 glVertex2f(x = 1122, y = 468) 42021 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 42022 @0 glVertex2f(x = 1122, y = 478) 42023 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 42024 @0 glVertex2f(x = 1116, y = 478) 42025 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 42026 @0 glVertex2f(x = 1131, y = 467) 42027 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 42028 @0 glVertex2f(x = 1135, y = 467) 42029 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 42030 @0 glVertex2f(x = 1135, y = 480) 42031 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 42032 @0 glVertex2f(x = 1131, y = 480) 42033 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 42034 @0 glVertex2f(x = 1136, y = 471) 42035 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 42036 @0 glVertex2f(x = 1143, y = 471) 42037 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 42038 @0 glVertex2f(x = 1143, y = 478) 42039 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 42040 @0 glVertex2f(x = 1136, y = 478) 42041 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 42042 @0 glVertex2f(x = 1144, y = 468) 42043 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 42044 @0 glVertex2f(x = 1150, y = 468) 42045 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 42046 @0 glVertex2f(x = 1150, y = 478) 42047 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 42048 @0 glVertex2f(x = 1144, y = 478) 42049 @0 glTexCoord2f(s = 0.75, t = 0.140625) 42050 @0 glVertex2f(x = 1151, y = 471) 42051 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 42052 @0 glVertex2f(x = 1157, y = 471) 42053 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 42054 @0 glVertex2f(x = 1157, y = 478) 42055 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 42056 @0 glVertex2f(x = 1151, y = 478) 42057 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 42058 @0 glVertex2f(x = 1157, y = 471) 42059 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 42060 @0 glVertex2f(x = 1164, y = 471) 42061 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 42062 @0 glVertex2f(x = 1164, y = 478) 42063 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 42064 @0 glVertex2f(x = 1157, y = 478) 42065 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 42066 @0 glVertex2f(x = 1164, y = 469) 42067 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 42068 @0 glVertex2f(x = 1171, y = 469) 42069 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 42070 @0 glVertex2f(x = 1171, y = 478) 42071 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 42072 @0 glVertex2f(x = 1164, y = 478) 42073 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 42074 @0 glVertex2f(x = 1171, y = 471) 42075 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 42076 @0 glVertex2f(x = 1178, y = 471) 42077 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 42078 @0 glVertex2f(x = 1178, y = 478) 42079 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 42080 @0 glVertex2f(x = 1171, y = 478) 42081 @0 glTexCoord2f(s = 0, t = 0.1875) 42082 @0 glVertex2f(x = 1178, y = 471) 42083 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 42084 @0 glVertex2f(x = 1185, y = 471) 42085 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 42086 @0 glVertex2f(x = 1185, y = 478) 42087 @0 glTexCoord2f(s = 0, t = 0.2148438) 42088 @0 glVertex2f(x = 1178, y = 478) 42089 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 42090 @0 glVertex2f(x = 1185, y = 469) 42091 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 42092 @0 glVertex2f(x = 1192, y = 469) 42093 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 42094 @0 glVertex2f(x = 1192, y = 478) 42095 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 42096 @0 glVertex2f(x = 1185, y = 478) 42097 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 42098 @0 glVertex2f(x = 1193, y = 467) 42099 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 42100 @0 glVertex2f(x = 1198, y = 467) 42101 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 42102 @0 glVertex2f(x = 1198, y = 480) 42103 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 42104 @0 glVertex2f(x = 1193, y = 480) 42105 @0 glEnd() 42106 @0 glEnable(cap = GL_BLEND) 42107 @0 glEnable(cap = GL_ALPHA_TEST) 42108 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42109 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42110 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42111 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42112 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42113 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42114 @0 glMatrixMode(mode = GL_TEXTURE) 42115 @0 glLoadIdentity() 42116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42122 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42123 @0 glBegin(mode = GL_QUADS) 42124 @0 glTexCoord2f(s = 0.375, t = 0.140625) 42125 @0 glVertex2f(x = 1059, y = 467) 42126 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 42127 @0 glVertex2f(x = 1065, y = 467) 42128 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 42129 @0 glVertex2f(x = 1065, y = 477) 42130 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 42131 @0 glVertex2f(x = 1059, y = 477) 42132 @0 glEnd() 42133 @0 glEnable(cap = GL_BLEND) 42134 @0 glEnable(cap = GL_ALPHA_TEST) 42135 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42136 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42137 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42138 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42139 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42140 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42141 @0 glMatrixMode(mode = GL_TEXTURE) 42142 @0 glLoadIdentity() 42143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42149 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42150 @0 glBegin(mode = GL_QUADS) 42151 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 42152 @0 glVertex2f(x = 1065, y = 467) 42153 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 42154 @0 glVertex2f(x = 1072, y = 467) 42155 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 42156 @0 glVertex2f(x = 1072, y = 477) 42157 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 42158 @0 glVertex2f(x = 1065, y = 477) 42159 @0 glEnd() 42160 @0 glEnable(cap = GL_BLEND) 42161 @0 glEnable(cap = GL_ALPHA_TEST) 42162 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42163 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42164 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42165 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42166 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42167 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42168 @0 glMatrixMode(mode = GL_TEXTURE) 42169 @0 glLoadIdentity() 42170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42176 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42177 @0 glBegin(mode = GL_QUADS) 42178 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 42179 @0 glVertex2f(x = 1072, y = 470) 42180 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 42181 @0 glVertex2f(x = 1079, y = 470) 42182 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 42183 @0 glVertex2f(x = 1079, y = 478) 42184 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 42185 @0 glVertex2f(x = 1072, y = 478) 42186 @0 glEnd() 42187 @0 glEnable(cap = GL_BLEND) 42188 @0 glEnable(cap = GL_ALPHA_TEST) 42189 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42190 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42192 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42194 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42195 @0 glMatrixMode(mode = GL_TEXTURE) 42196 @0 glLoadIdentity() 42197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42203 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42204 @0 glBegin(mode = GL_QUADS) 42205 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 42206 @0 glVertex2f(x = 1079, y = 468) 42207 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 42208 @0 glVertex2f(x = 1086, y = 468) 42209 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 42210 @0 glVertex2f(x = 1086, y = 477) 42211 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 42212 @0 glVertex2f(x = 1079, y = 477) 42213 @0 glEnd() 42214 @0 glEnable(cap = GL_BLEND) 42215 @0 glEnable(cap = GL_ALPHA_TEST) 42216 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42217 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42218 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42219 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42220 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42221 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42222 @0 glMatrixMode(mode = GL_TEXTURE) 42223 @0 glLoadIdentity() 42224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42230 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42231 @0 glBegin(mode = GL_QUADS) 42232 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 42233 @0 glVertex2f(x = 1086, y = 478) 42234 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 42235 @0 glVertex2f(x = 1093, y = 478) 42236 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 42237 @0 glVertex2f(x = 1093, y = 480) 42238 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 42239 @0 glVertex2f(x = 1086, y = 480) 42240 @0 glEnd() 42241 @0 glEnable(cap = GL_BLEND) 42242 @0 glEnable(cap = GL_ALPHA_TEST) 42243 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42244 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42245 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42246 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42247 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42248 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42249 @0 glMatrixMode(mode = GL_TEXTURE) 42250 @0 glLoadIdentity() 42251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42257 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42258 @0 glBegin(mode = GL_QUADS) 42259 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 42260 @0 glVertex2f(x = 1094, y = 470) 42261 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 42262 @0 glVertex2f(x = 1100, y = 470) 42263 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 42264 @0 glVertex2f(x = 1100, y = 480) 42265 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 42266 @0 glVertex2f(x = 1094, y = 480) 42267 @0 glEnd() 42268 @0 glEnable(cap = GL_BLEND) 42269 @0 glEnable(cap = GL_ALPHA_TEST) 42270 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42271 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42272 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42273 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42274 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42275 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42276 @0 glMatrixMode(mode = GL_TEXTURE) 42277 @0 glLoadIdentity() 42278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42284 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42285 @0 glBegin(mode = GL_QUADS) 42286 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 42287 @0 glVertex2f(x = 1100, y = 470) 42288 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 42289 @0 glVertex2f(x = 1107, y = 470) 42290 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 42291 @0 glVertex2f(x = 1107, y = 477) 42292 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 42293 @0 glVertex2f(x = 1100, y = 477) 42294 @0 glEnd() 42295 @0 glEnable(cap = GL_BLEND) 42296 @0 glEnable(cap = GL_ALPHA_TEST) 42297 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42298 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42299 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42300 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42301 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42302 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42303 @0 glMatrixMode(mode = GL_TEXTURE) 42304 @0 glLoadIdentity() 42305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42311 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42312 @0 glBegin(mode = GL_QUADS) 42313 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 42314 @0 glVertex2f(x = 1108, y = 470) 42315 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 42316 @0 glVertex2f(x = 1114, y = 470) 42317 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 42318 @0 glVertex2f(x = 1114, y = 477) 42319 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 42320 @0 glVertex2f(x = 1108, y = 477) 42321 @0 glEnd() 42322 @0 glEnable(cap = GL_BLEND) 42323 @0 glEnable(cap = GL_ALPHA_TEST) 42324 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42325 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42326 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42327 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42328 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42329 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42330 @0 glMatrixMode(mode = GL_TEXTURE) 42331 @0 glLoadIdentity() 42332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42338 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42339 @0 glBegin(mode = GL_QUADS) 42340 @0 glTexCoord2f(s = 0.375, t = 0.140625) 42341 @0 glVertex2f(x = 1115, y = 467) 42342 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 42343 @0 glVertex2f(x = 1121, y = 467) 42344 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 42345 @0 glVertex2f(x = 1121, y = 477) 42346 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 42347 @0 glVertex2f(x = 1115, y = 477) 42348 @0 glEnd() 42349 @0 glEnable(cap = GL_BLEND) 42350 @0 glEnable(cap = GL_ALPHA_TEST) 42351 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42352 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42353 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42354 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42355 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42356 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42357 @0 glMatrixMode(mode = GL_TEXTURE) 42358 @0 glLoadIdentity() 42359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42365 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42366 @0 glBegin(mode = GL_QUADS) 42367 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 42368 @0 glVertex2f(x = 1130, y = 466) 42369 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 42370 @0 glVertex2f(x = 1134, y = 466) 42371 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 42372 @0 glVertex2f(x = 1134, y = 479) 42373 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 42374 @0 glVertex2f(x = 1130, y = 479) 42375 @0 glEnd() 42376 @0 glEnable(cap = GL_BLEND) 42377 @0 glEnable(cap = GL_ALPHA_TEST) 42378 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42379 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42380 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42381 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42382 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42383 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42384 @0 glMatrixMode(mode = GL_TEXTURE) 42385 @0 glLoadIdentity() 42386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42392 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42393 @0 glBegin(mode = GL_QUADS) 42394 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 42395 @0 glVertex2f(x = 1135, y = 470) 42396 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 42397 @0 glVertex2f(x = 1142, y = 470) 42398 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 42399 @0 glVertex2f(x = 1142, y = 477) 42400 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 42401 @0 glVertex2f(x = 1135, y = 477) 42402 @0 glEnd() 42403 @0 glEnable(cap = GL_BLEND) 42404 @0 glEnable(cap = GL_ALPHA_TEST) 42405 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42406 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42407 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42408 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42409 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42410 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42411 @0 glMatrixMode(mode = GL_TEXTURE) 42412 @0 glLoadIdentity() 42413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42419 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42420 @0 glBegin(mode = GL_QUADS) 42421 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 42422 @0 glVertex2f(x = 1143, y = 467) 42423 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 42424 @0 glVertex2f(x = 1149, y = 467) 42425 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 42426 @0 glVertex2f(x = 1149, y = 477) 42427 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 42428 @0 glVertex2f(x = 1143, y = 477) 42429 @0 glEnd() 42430 @0 glEnable(cap = GL_BLEND) 42431 @0 glEnable(cap = GL_ALPHA_TEST) 42432 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42434 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42436 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42437 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42438 @0 glMatrixMode(mode = GL_TEXTURE) 42439 @0 glLoadIdentity() 42440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42446 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42447 @0 glBegin(mode = GL_QUADS) 42448 @0 glTexCoord2f(s = 0.75, t = 0.140625) 42449 @0 glVertex2f(x = 1150, y = 470) 42450 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 42451 @0 glVertex2f(x = 1156, y = 470) 42452 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 42453 @0 glVertex2f(x = 1156, y = 477) 42454 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 42455 @0 glVertex2f(x = 1150, y = 477) 42456 @0 glEnd() 42457 @0 glEnable(cap = GL_BLEND) 42458 @0 glEnable(cap = GL_ALPHA_TEST) 42459 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42460 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42461 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42462 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42463 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42464 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42465 @0 glMatrixMode(mode = GL_TEXTURE) 42466 @0 glLoadIdentity() 42467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42473 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42474 @0 glBegin(mode = GL_QUADS) 42475 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 42476 @0 glVertex2f(x = 1156, y = 470) 42477 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 42478 @0 glVertex2f(x = 1163, y = 470) 42479 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 42480 @0 glVertex2f(x = 1163, y = 477) 42481 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 42482 @0 glVertex2f(x = 1156, y = 477) 42483 @0 glEnd() 42484 @0 glEnable(cap = GL_BLEND) 42485 @0 glEnable(cap = GL_ALPHA_TEST) 42486 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42488 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42490 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42491 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42492 @0 glMatrixMode(mode = GL_TEXTURE) 42493 @0 glLoadIdentity() 42494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42500 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42501 @0 glBegin(mode = GL_QUADS) 42502 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 42503 @0 glVertex2f(x = 1163, y = 468) 42504 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 42505 @0 glVertex2f(x = 1170, y = 468) 42506 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 42507 @0 glVertex2f(x = 1170, y = 477) 42508 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 42509 @0 glVertex2f(x = 1163, y = 477) 42510 @0 glEnd() 42511 @0 glEnable(cap = GL_BLEND) 42512 @0 glEnable(cap = GL_ALPHA_TEST) 42513 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42514 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42515 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42516 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42517 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42518 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42519 @0 glMatrixMode(mode = GL_TEXTURE) 42520 @0 glLoadIdentity() 42521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42527 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42528 @0 glBegin(mode = GL_QUADS) 42529 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 42530 @0 glVertex2f(x = 1170, y = 470) 42531 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 42532 @0 glVertex2f(x = 1177, y = 470) 42533 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 42534 @0 glVertex2f(x = 1177, y = 477) 42535 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 42536 @0 glVertex2f(x = 1170, y = 477) 42537 @0 glEnd() 42538 @0 glEnable(cap = GL_BLEND) 42539 @0 glEnable(cap = GL_ALPHA_TEST) 42540 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42541 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42542 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42543 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42544 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42545 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42546 @0 glMatrixMode(mode = GL_TEXTURE) 42547 @0 glLoadIdentity() 42548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42554 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42555 @0 glBegin(mode = GL_QUADS) 42556 @0 glTexCoord2f(s = 0, t = 0.1875) 42557 @0 glVertex2f(x = 1177, y = 470) 42558 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 42559 @0 glVertex2f(x = 1184, y = 470) 42560 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 42561 @0 glVertex2f(x = 1184, y = 477) 42562 @0 glTexCoord2f(s = 0, t = 0.2148438) 42563 @0 glVertex2f(x = 1177, y = 477) 42564 @0 glEnd() 42565 @0 glEnable(cap = GL_BLEND) 42566 @0 glEnable(cap = GL_ALPHA_TEST) 42567 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42569 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42571 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42572 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42573 @0 glMatrixMode(mode = GL_TEXTURE) 42574 @0 glLoadIdentity() 42575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42581 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42582 @0 glBegin(mode = GL_QUADS) 42583 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 42584 @0 glVertex2f(x = 1184, y = 468) 42585 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 42586 @0 glVertex2f(x = 1191, y = 468) 42587 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 42588 @0 glVertex2f(x = 1191, y = 477) 42589 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 42590 @0 glVertex2f(x = 1184, y = 477) 42591 @0 glEnd() 42592 @0 glEnable(cap = GL_BLEND) 42593 @0 glEnable(cap = GL_ALPHA_TEST) 42594 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42596 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42598 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42599 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42600 @0 glMatrixMode(mode = GL_TEXTURE) 42601 @0 glLoadIdentity() 42602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42608 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42609 @0 glBegin(mode = GL_QUADS) 42610 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 42611 @0 glVertex2f(x = 1192, y = 466) 42612 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 42613 @0 glVertex2f(x = 1197, y = 466) 42614 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 42615 @0 glVertex2f(x = 1197, y = 479) 42616 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 42617 @0 glVertex2f(x = 1192, y = 479) 42618 @0 glEnd() 42619 @0 glEnable(cap = GL_BLEND) 42620 @0 glEnable(cap = GL_ALPHA_TEST) 42621 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42622 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42623 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42624 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42625 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42626 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42627 @0 glMatrixMode(mode = GL_TEXTURE) 42628 @0 glLoadIdentity() 42629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 42630 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 42631 @0 glBegin(mode = GL_QUADS) 42632 @0 glTexCoord2f(s = 0.375, t = 0.140625) 42633 @0 glVertex2f(x = 1060, y = 488) 42634 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 42635 @0 glVertex2f(x = 1066, y = 488) 42636 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 42637 @0 glVertex2f(x = 1066, y = 498) 42638 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 42639 @0 glVertex2f(x = 1060, y = 498) 42640 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 42641 @0 glVertex2f(x = 1066, y = 488) 42642 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 42643 @0 glVertex2f(x = 1073, y = 488) 42644 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 42645 @0 glVertex2f(x = 1073, y = 498) 42646 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 42647 @0 glVertex2f(x = 1066, y = 498) 42648 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 42649 @0 glVertex2f(x = 1073, y = 491) 42650 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 42651 @0 glVertex2f(x = 1080, y = 491) 42652 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 42653 @0 glVertex2f(x = 1080, y = 499) 42654 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 42655 @0 glVertex2f(x = 1073, y = 499) 42656 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 42657 @0 glVertex2f(x = 1080, y = 489) 42658 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 42659 @0 glVertex2f(x = 1087, y = 489) 42660 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 42661 @0 glVertex2f(x = 1087, y = 498) 42662 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 42663 @0 glVertex2f(x = 1080, y = 498) 42664 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 42665 @0 glVertex2f(x = 1087, y = 499) 42666 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 42667 @0 glVertex2f(x = 1094, y = 499) 42668 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 42669 @0 glVertex2f(x = 1094, y = 501) 42670 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 42671 @0 glVertex2f(x = 1087, y = 501) 42672 @0 glTexCoord2f(s = 0, t = 0.1875) 42673 @0 glVertex2f(x = 1094, y = 491) 42674 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 42675 @0 glVertex2f(x = 1101, y = 491) 42676 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 42677 @0 glVertex2f(x = 1101, y = 498) 42678 @0 glTexCoord2f(s = 0, t = 0.2148438) 42679 @0 glVertex2f(x = 1094, y = 498) 42680 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 42681 @0 glVertex2f(x = 1102, y = 491) 42682 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 42683 @0 glVertex2f(x = 1108, y = 491) 42684 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 42685 @0 glVertex2f(x = 1108, y = 498) 42686 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 42687 @0 glVertex2f(x = 1102, y = 498) 42688 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 42689 @0 glVertex2f(x = 1108, y = 491) 42690 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 42691 @0 glVertex2f(x = 1115, y = 491) 42692 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 42693 @0 glVertex2f(x = 1115, y = 499) 42694 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 42695 @0 glVertex2f(x = 1108, y = 499) 42696 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 42697 @0 glVertex2f(x = 1115, y = 488) 42698 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 42699 @0 glVertex2f(x = 1122, y = 488) 42700 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 42701 @0 glVertex2f(x = 1122, y = 498) 42702 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 42703 @0 glVertex2f(x = 1115, y = 498) 42704 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 42705 @0 glVertex2f(x = 1122, y = 491) 42706 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 42707 @0 glVertex2f(x = 1129, y = 491) 42708 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 42709 @0 glVertex2f(x = 1129, y = 498) 42710 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 42711 @0 glVertex2f(x = 1122, y = 498) 42712 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 42713 @0 glVertex2f(x = 1129, y = 488) 42714 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 42715 @0 glVertex2f(x = 1136, y = 488) 42716 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 42717 @0 glVertex2f(x = 1136, y = 498) 42718 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 42719 @0 glVertex2f(x = 1129, y = 498) 42720 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 42721 @0 glVertex2f(x = 1145, y = 487) 42722 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 42723 @0 glVertex2f(x = 1149, y = 487) 42724 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 42725 @0 glVertex2f(x = 1149, y = 500) 42726 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 42727 @0 glVertex2f(x = 1145, y = 500) 42728 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 42729 @0 glVertex2f(x = 1150, y = 491) 42730 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 42731 @0 glVertex2f(x = 1157, y = 491) 42732 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 42733 @0 glVertex2f(x = 1157, y = 498) 42734 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 42735 @0 glVertex2f(x = 1150, y = 498) 42736 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 42737 @0 glVertex2f(x = 1158, y = 488) 42738 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 42739 @0 glVertex2f(x = 1164, y = 488) 42740 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 42741 @0 glVertex2f(x = 1164, y = 498) 42742 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 42743 @0 glVertex2f(x = 1158, y = 498) 42744 @0 glTexCoord2f(s = 0.75, t = 0.140625) 42745 @0 glVertex2f(x = 1165, y = 491) 42746 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 42747 @0 glVertex2f(x = 1171, y = 491) 42748 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 42749 @0 glVertex2f(x = 1171, y = 498) 42750 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 42751 @0 glVertex2f(x = 1165, y = 498) 42752 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 42753 @0 glVertex2f(x = 1171, y = 491) 42754 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 42755 @0 glVertex2f(x = 1178, y = 491) 42756 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 42757 @0 glVertex2f(x = 1178, y = 498) 42758 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 42759 @0 glVertex2f(x = 1171, y = 498) 42760 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 42761 @0 glVertex2f(x = 1178, y = 489) 42762 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 42763 @0 glVertex2f(x = 1185, y = 489) 42764 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 42765 @0 glVertex2f(x = 1185, y = 498) 42766 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 42767 @0 glVertex2f(x = 1178, y = 498) 42768 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 42769 @0 glVertex2f(x = 1185, y = 491) 42770 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 42771 @0 glVertex2f(x = 1192, y = 491) 42772 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 42773 @0 glVertex2f(x = 1192, y = 498) 42774 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 42775 @0 glVertex2f(x = 1185, y = 498) 42776 @0 glTexCoord2f(s = 0, t = 0.1875) 42777 @0 glVertex2f(x = 1192, y = 491) 42778 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 42779 @0 glVertex2f(x = 1199, y = 491) 42780 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 42781 @0 glVertex2f(x = 1199, y = 498) 42782 @0 glTexCoord2f(s = 0, t = 0.2148438) 42783 @0 glVertex2f(x = 1192, y = 498) 42784 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 42785 @0 glVertex2f(x = 1199, y = 489) 42786 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 42787 @0 glVertex2f(x = 1206, y = 489) 42788 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 42789 @0 glVertex2f(x = 1206, y = 498) 42790 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 42791 @0 glVertex2f(x = 1199, y = 498) 42792 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 42793 @0 glVertex2f(x = 1207, y = 487) 42794 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 42795 @0 glVertex2f(x = 1212, y = 487) 42796 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 42797 @0 glVertex2f(x = 1212, y = 500) 42798 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 42799 @0 glVertex2f(x = 1207, y = 500) 42800 @0 glEnd() 42801 @0 glEnable(cap = GL_BLEND) 42802 @0 glEnable(cap = GL_ALPHA_TEST) 42803 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42804 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42806 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42807 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42808 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42809 @0 glMatrixMode(mode = GL_TEXTURE) 42810 @0 glLoadIdentity() 42811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42817 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42818 @0 glBegin(mode = GL_QUADS) 42819 @0 glTexCoord2f(s = 0.375, t = 0.140625) 42820 @0 glVertex2f(x = 1059, y = 487) 42821 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 42822 @0 glVertex2f(x = 1065, y = 487) 42823 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 42824 @0 glVertex2f(x = 1065, y = 497) 42825 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 42826 @0 glVertex2f(x = 1059, y = 497) 42827 @0 glEnd() 42828 @0 glEnable(cap = GL_BLEND) 42829 @0 glEnable(cap = GL_ALPHA_TEST) 42830 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42831 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42832 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42833 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42834 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42835 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42836 @0 glMatrixMode(mode = GL_TEXTURE) 42837 @0 glLoadIdentity() 42838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42844 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42845 @0 glBegin(mode = GL_QUADS) 42846 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 42847 @0 glVertex2f(x = 1065, y = 487) 42848 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 42849 @0 glVertex2f(x = 1072, y = 487) 42850 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 42851 @0 glVertex2f(x = 1072, y = 497) 42852 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 42853 @0 glVertex2f(x = 1065, y = 497) 42854 @0 glEnd() 42855 @0 glEnable(cap = GL_BLEND) 42856 @0 glEnable(cap = GL_ALPHA_TEST) 42857 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42858 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42860 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42861 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42862 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42863 @0 glMatrixMode(mode = GL_TEXTURE) 42864 @0 glLoadIdentity() 42865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42871 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42872 @0 glBegin(mode = GL_QUADS) 42873 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 42874 @0 glVertex2f(x = 1072, y = 490) 42875 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 42876 @0 glVertex2f(x = 1079, y = 490) 42877 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 42878 @0 glVertex2f(x = 1079, y = 498) 42879 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 42880 @0 glVertex2f(x = 1072, y = 498) 42881 @0 glEnd() 42882 @0 glEnable(cap = GL_BLEND) 42883 @0 glEnable(cap = GL_ALPHA_TEST) 42884 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42889 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42890 @0 glMatrixMode(mode = GL_TEXTURE) 42891 @0 glLoadIdentity() 42892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42898 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42899 @0 glBegin(mode = GL_QUADS) 42900 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 42901 @0 glVertex2f(x = 1079, y = 488) 42902 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 42903 @0 glVertex2f(x = 1086, y = 488) 42904 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 42905 @0 glVertex2f(x = 1086, y = 497) 42906 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 42907 @0 glVertex2f(x = 1079, y = 497) 42908 @0 glEnd() 42909 @0 glEnable(cap = GL_BLEND) 42910 @0 glEnable(cap = GL_ALPHA_TEST) 42911 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42914 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42916 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42917 @0 glMatrixMode(mode = GL_TEXTURE) 42918 @0 glLoadIdentity() 42919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42925 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42926 @0 glBegin(mode = GL_QUADS) 42927 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 42928 @0 glVertex2f(x = 1086, y = 498) 42929 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 42930 @0 glVertex2f(x = 1093, y = 498) 42931 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 42932 @0 glVertex2f(x = 1093, y = 500) 42933 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 42934 @0 glVertex2f(x = 1086, y = 500) 42935 @0 glEnd() 42936 @0 glEnable(cap = GL_BLEND) 42937 @0 glEnable(cap = GL_ALPHA_TEST) 42938 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42939 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42941 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42943 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42944 @0 glMatrixMode(mode = GL_TEXTURE) 42945 @0 glLoadIdentity() 42946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42952 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42953 @0 glBegin(mode = GL_QUADS) 42954 @0 glTexCoord2f(s = 0, t = 0.1875) 42955 @0 glVertex2f(x = 1093, y = 490) 42956 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 42957 @0 glVertex2f(x = 1100, y = 490) 42958 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 42959 @0 glVertex2f(x = 1100, y = 497) 42960 @0 glTexCoord2f(s = 0, t = 0.2148438) 42961 @0 glVertex2f(x = 1093, y = 497) 42962 @0 glEnd() 42963 @0 glEnable(cap = GL_BLEND) 42964 @0 glEnable(cap = GL_ALPHA_TEST) 42965 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42966 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42968 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42970 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42971 @0 glMatrixMode(mode = GL_TEXTURE) 42972 @0 glLoadIdentity() 42973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 42974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 42975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 42976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 42977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 42978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 42979 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 42980 @0 glBegin(mode = GL_QUADS) 42981 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 42982 @0 glVertex2f(x = 1101, y = 490) 42983 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 42984 @0 glVertex2f(x = 1107, y = 490) 42985 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 42986 @0 glVertex2f(x = 1107, y = 497) 42987 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 42988 @0 glVertex2f(x = 1101, y = 497) 42989 @0 glEnd() 42990 @0 glEnable(cap = GL_BLEND) 42991 @0 glEnable(cap = GL_ALPHA_TEST) 42992 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 42993 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 42994 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 42995 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 42996 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 42997 @0 glActiveTextureARB(texture = GL_TEXTURE0) 42998 @0 glMatrixMode(mode = GL_TEXTURE) 42999 @0 glLoadIdentity() 43000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43006 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43007 @0 glBegin(mode = GL_QUADS) 43008 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 43009 @0 glVertex2f(x = 1107, y = 490) 43010 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 43011 @0 glVertex2f(x = 1114, y = 490) 43012 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 43013 @0 glVertex2f(x = 1114, y = 498) 43014 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 43015 @0 glVertex2f(x = 1107, y = 498) 43016 @0 glEnd() 43017 @0 glEnable(cap = GL_BLEND) 43018 @0 glEnable(cap = GL_ALPHA_TEST) 43019 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43020 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43021 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43022 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43023 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43024 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43025 @0 glMatrixMode(mode = GL_TEXTURE) 43026 @0 glLoadIdentity() 43027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43033 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43034 @0 glBegin(mode = GL_QUADS) 43035 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 43036 @0 glVertex2f(x = 1114, y = 487) 43037 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 43038 @0 glVertex2f(x = 1121, y = 487) 43039 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 43040 @0 glVertex2f(x = 1121, y = 497) 43041 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 43042 @0 glVertex2f(x = 1114, y = 497) 43043 @0 glEnd() 43044 @0 glEnable(cap = GL_BLEND) 43045 @0 glEnable(cap = GL_ALPHA_TEST) 43046 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43047 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43048 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43049 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43050 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43051 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43052 @0 glMatrixMode(mode = GL_TEXTURE) 43053 @0 glLoadIdentity() 43054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43060 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43061 @0 glBegin(mode = GL_QUADS) 43062 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 43063 @0 glVertex2f(x = 1121, y = 490) 43064 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 43065 @0 glVertex2f(x = 1128, y = 490) 43066 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 43067 @0 glVertex2f(x = 1128, y = 497) 43068 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 43069 @0 glVertex2f(x = 1121, y = 497) 43070 @0 glEnd() 43071 @0 glEnable(cap = GL_BLEND) 43072 @0 glEnable(cap = GL_ALPHA_TEST) 43073 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43074 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43075 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43076 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43077 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43078 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43079 @0 glMatrixMode(mode = GL_TEXTURE) 43080 @0 glLoadIdentity() 43081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43087 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43088 @0 glBegin(mode = GL_QUADS) 43089 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 43090 @0 glVertex2f(x = 1128, y = 487) 43091 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 43092 @0 glVertex2f(x = 1135, y = 487) 43093 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 43094 @0 glVertex2f(x = 1135, y = 497) 43095 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 43096 @0 glVertex2f(x = 1128, y = 497) 43097 @0 glEnd() 43098 @0 glEnable(cap = GL_BLEND) 43099 @0 glEnable(cap = GL_ALPHA_TEST) 43100 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43101 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43102 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43103 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43104 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43105 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43106 @0 glMatrixMode(mode = GL_TEXTURE) 43107 @0 glLoadIdentity() 43108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43114 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43115 @0 glBegin(mode = GL_QUADS) 43116 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 43117 @0 glVertex2f(x = 1144, y = 486) 43118 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 43119 @0 glVertex2f(x = 1148, y = 486) 43120 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 43121 @0 glVertex2f(x = 1148, y = 499) 43122 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 43123 @0 glVertex2f(x = 1144, y = 499) 43124 @0 glEnd() 43125 @0 glEnable(cap = GL_BLEND) 43126 @0 glEnable(cap = GL_ALPHA_TEST) 43127 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43128 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43129 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43130 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43131 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43132 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43133 @0 glMatrixMode(mode = GL_TEXTURE) 43134 @0 glLoadIdentity() 43135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43141 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43142 @0 glBegin(mode = GL_QUADS) 43143 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 43144 @0 glVertex2f(x = 1149, y = 490) 43145 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 43146 @0 glVertex2f(x = 1156, y = 490) 43147 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 43148 @0 glVertex2f(x = 1156, y = 497) 43149 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 43150 @0 glVertex2f(x = 1149, y = 497) 43151 @0 glEnd() 43152 @0 glEnable(cap = GL_BLEND) 43153 @0 glEnable(cap = GL_ALPHA_TEST) 43154 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43155 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43156 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43157 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43158 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43159 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43160 @0 glMatrixMode(mode = GL_TEXTURE) 43161 @0 glLoadIdentity() 43162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43168 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43169 @0 glBegin(mode = GL_QUADS) 43170 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 43171 @0 glVertex2f(x = 1157, y = 487) 43172 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 43173 @0 glVertex2f(x = 1163, y = 487) 43174 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 43175 @0 glVertex2f(x = 1163, y = 497) 43176 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 43177 @0 glVertex2f(x = 1157, y = 497) 43178 @0 glEnd() 43179 @0 glEnable(cap = GL_BLEND) 43180 @0 glEnable(cap = GL_ALPHA_TEST) 43181 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43182 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43183 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43184 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43185 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43186 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43187 @0 glMatrixMode(mode = GL_TEXTURE) 43188 @0 glLoadIdentity() 43189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43195 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43196 @0 glBegin(mode = GL_QUADS) 43197 @0 glTexCoord2f(s = 0.75, t = 0.140625) 43198 @0 glVertex2f(x = 1164, y = 490) 43199 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 43200 @0 glVertex2f(x = 1170, y = 490) 43201 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 43202 @0 glVertex2f(x = 1170, y = 497) 43203 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 43204 @0 glVertex2f(x = 1164, y = 497) 43205 @0 glEnd() 43206 @0 glEnable(cap = GL_BLEND) 43207 @0 glEnable(cap = GL_ALPHA_TEST) 43208 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43209 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43210 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43211 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43212 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43213 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43214 @0 glMatrixMode(mode = GL_TEXTURE) 43215 @0 glLoadIdentity() 43216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43222 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43223 @0 glBegin(mode = GL_QUADS) 43224 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 43225 @0 glVertex2f(x = 1170, y = 490) 43226 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 43227 @0 glVertex2f(x = 1177, y = 490) 43228 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 43229 @0 glVertex2f(x = 1177, y = 497) 43230 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 43231 @0 glVertex2f(x = 1170, y = 497) 43232 @0 glEnd() 43233 @0 glEnable(cap = GL_BLEND) 43234 @0 glEnable(cap = GL_ALPHA_TEST) 43235 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43236 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43237 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43238 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43239 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43240 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43241 @0 glMatrixMode(mode = GL_TEXTURE) 43242 @0 glLoadIdentity() 43243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43249 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43250 @0 glBegin(mode = GL_QUADS) 43251 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 43252 @0 glVertex2f(x = 1177, y = 488) 43253 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 43254 @0 glVertex2f(x = 1184, y = 488) 43255 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 43256 @0 glVertex2f(x = 1184, y = 497) 43257 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 43258 @0 glVertex2f(x = 1177, y = 497) 43259 @0 glEnd() 43260 @0 glEnable(cap = GL_BLEND) 43261 @0 glEnable(cap = GL_ALPHA_TEST) 43262 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43263 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43264 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43265 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43266 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43267 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43268 @0 glMatrixMode(mode = GL_TEXTURE) 43269 @0 glLoadIdentity() 43270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43276 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43277 @0 glBegin(mode = GL_QUADS) 43278 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 43279 @0 glVertex2f(x = 1184, y = 490) 43280 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 43281 @0 glVertex2f(x = 1191, y = 490) 43282 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 43283 @0 glVertex2f(x = 1191, y = 497) 43284 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 43285 @0 glVertex2f(x = 1184, y = 497) 43286 @0 glEnd() 43287 @0 glEnable(cap = GL_BLEND) 43288 @0 glEnable(cap = GL_ALPHA_TEST) 43289 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43290 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43291 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43292 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43293 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43294 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43295 @0 glMatrixMode(mode = GL_TEXTURE) 43296 @0 glLoadIdentity() 43297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43303 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43304 @0 glBegin(mode = GL_QUADS) 43305 @0 glTexCoord2f(s = 0, t = 0.1875) 43306 @0 glVertex2f(x = 1191, y = 490) 43307 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 43308 @0 glVertex2f(x = 1198, y = 490) 43309 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 43310 @0 glVertex2f(x = 1198, y = 497) 43311 @0 glTexCoord2f(s = 0, t = 0.2148438) 43312 @0 glVertex2f(x = 1191, y = 497) 43313 @0 glEnd() 43314 @0 glEnable(cap = GL_BLEND) 43315 @0 glEnable(cap = GL_ALPHA_TEST) 43316 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43317 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43319 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43321 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43322 @0 glMatrixMode(mode = GL_TEXTURE) 43323 @0 glLoadIdentity() 43324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43330 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43331 @0 glBegin(mode = GL_QUADS) 43332 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 43333 @0 glVertex2f(x = 1198, y = 488) 43334 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 43335 @0 glVertex2f(x = 1205, y = 488) 43336 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 43337 @0 glVertex2f(x = 1205, y = 497) 43338 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 43339 @0 glVertex2f(x = 1198, y = 497) 43340 @0 glEnd() 43341 @0 glEnable(cap = GL_BLEND) 43342 @0 glEnable(cap = GL_ALPHA_TEST) 43343 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43344 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43345 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43346 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43347 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43348 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43349 @0 glMatrixMode(mode = GL_TEXTURE) 43350 @0 glLoadIdentity() 43351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43357 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43358 @0 glBegin(mode = GL_QUADS) 43359 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 43360 @0 glVertex2f(x = 1206, y = 486) 43361 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 43362 @0 glVertex2f(x = 1211, y = 486) 43363 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 43364 @0 glVertex2f(x = 1211, y = 499) 43365 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 43366 @0 glVertex2f(x = 1206, y = 499) 43367 @0 glEnd() 43368 @0 glEnable(cap = GL_BLEND) 43369 @0 glEnable(cap = GL_ALPHA_TEST) 43370 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43371 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43372 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43373 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43374 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43375 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43376 @0 glMatrixMode(mode = GL_TEXTURE) 43377 @0 glLoadIdentity() 43378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 43379 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 43380 @0 glBegin(mode = GL_QUADS) 43381 @0 glTexCoord2f(s = 0.75, t = 0.140625) 43382 @0 glVertex2f(x = 1060, y = 511) 43383 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 43384 @0 glVertex2f(x = 1066, y = 511) 43385 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 43386 @0 glVertex2f(x = 1066, y = 518) 43387 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 43388 @0 glVertex2f(x = 1060, y = 518) 43389 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 43390 @0 glVertex2f(x = 1066, y = 511) 43391 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 43392 @0 glVertex2f(x = 1073, y = 511) 43393 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 43394 @0 glVertex2f(x = 1073, y = 518) 43395 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 43396 @0 glVertex2f(x = 1066, y = 518) 43397 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 43398 @0 glVertex2f(x = 1073, y = 509) 43399 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 43400 @0 glVertex2f(x = 1080, y = 509) 43401 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 43402 @0 glVertex2f(x = 1080, y = 518) 43403 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 43404 @0 glVertex2f(x = 1073, y = 518) 43405 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 43406 @0 glVertex2f(x = 1081, y = 508) 43407 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 43408 @0 glVertex2f(x = 1087, y = 508) 43409 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 43410 @0 glVertex2f(x = 1087, y = 518) 43411 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 43412 @0 glVertex2f(x = 1081, y = 518) 43413 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 43414 @0 glVertex2f(x = 1087, y = 511) 43415 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 43416 @0 glVertex2f(x = 1094, y = 511) 43417 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 43418 @0 glVertex2f(x = 1094, y = 518) 43419 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 43420 @0 glVertex2f(x = 1087, y = 518) 43421 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 43422 @0 glVertex2f(x = 1095, y = 511) 43423 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 43424 @0 glVertex2f(x = 1101, y = 511) 43425 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 43426 @0 glVertex2f(x = 1101, y = 518) 43427 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 43428 @0 glVertex2f(x = 1095, y = 518) 43429 @0 glTexCoord2f(s = 0.421875, t = 0) 43430 @0 glVertex2f(x = 1109, y = 507) 43431 @0 glTexCoord2f(s = 0.4414062, t = 0) 43432 @0 glVertex2f(x = 1114, y = 507) 43433 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 43434 @0 glVertex2f(x = 1114, y = 520) 43435 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 43436 @0 glVertex2f(x = 1109, y = 520) 43437 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 43438 @0 glVertex2f(x = 1116, y = 508) 43439 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 43440 @0 glVertex2f(x = 1122, y = 508) 43441 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 43442 @0 glVertex2f(x = 1122, y = 518) 43443 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 43444 @0 glVertex2f(x = 1116, y = 518) 43445 @0 glTexCoord2f(s = 0, t = 0.1875) 43446 @0 glVertex2f(x = 1122, y = 511) 43447 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 43448 @0 glVertex2f(x = 1129, y = 511) 43449 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 43450 @0 glVertex2f(x = 1129, y = 518) 43451 @0 glTexCoord2f(s = 0, t = 0.2148438) 43452 @0 glVertex2f(x = 1122, y = 518) 43453 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 43454 @0 glVertex2f(x = 1130, y = 508) 43455 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 43456 @0 glVertex2f(x = 1136, y = 508) 43457 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 43458 @0 glVertex2f(x = 1136, y = 518) 43459 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 43460 @0 glVertex2f(x = 1130, y = 518) 43461 @0 glTexCoord2f(s = 0.46875, t = 0) 43462 @0 glVertex2f(x = 1137, y = 507) 43463 @0 glTexCoord2f(s = 0.4882812, t = 0) 43464 @0 glVertex2f(x = 1142, y = 507) 43465 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 43466 @0 glVertex2f(x = 1142, y = 520) 43467 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 43468 @0 glVertex2f(x = 1137, y = 520) 43469 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 43470 @0 glVertex2f(x = 1152, y = 507) 43471 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 43472 @0 glVertex2f(x = 1156, y = 507) 43473 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 43474 @0 glVertex2f(x = 1156, y = 520) 43475 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 43476 @0 glVertex2f(x = 1152, y = 520) 43477 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 43478 @0 glVertex2f(x = 1157, y = 511) 43479 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 43480 @0 glVertex2f(x = 1164, y = 511) 43481 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 43482 @0 glVertex2f(x = 1164, y = 518) 43483 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 43484 @0 glVertex2f(x = 1157, y = 518) 43485 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 43486 @0 glVertex2f(x = 1165, y = 508) 43487 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 43488 @0 glVertex2f(x = 1171, y = 508) 43489 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 43490 @0 glVertex2f(x = 1171, y = 518) 43491 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 43492 @0 glVertex2f(x = 1165, y = 518) 43493 @0 glTexCoord2f(s = 0.75, t = 0.140625) 43494 @0 glVertex2f(x = 1172, y = 511) 43495 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 43496 @0 glVertex2f(x = 1178, y = 511) 43497 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 43498 @0 glVertex2f(x = 1178, y = 518) 43499 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 43500 @0 glVertex2f(x = 1172, y = 518) 43501 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 43502 @0 glVertex2f(x = 1178, y = 511) 43503 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 43504 @0 glVertex2f(x = 1185, y = 511) 43505 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 43506 @0 glVertex2f(x = 1185, y = 518) 43507 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 43508 @0 glVertex2f(x = 1178, y = 518) 43509 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 43510 @0 glVertex2f(x = 1185, y = 509) 43511 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 43512 @0 glVertex2f(x = 1192, y = 509) 43513 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 43514 @0 glVertex2f(x = 1192, y = 518) 43515 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 43516 @0 glVertex2f(x = 1185, y = 518) 43517 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 43518 @0 glVertex2f(x = 1192, y = 511) 43519 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 43520 @0 glVertex2f(x = 1199, y = 511) 43521 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 43522 @0 glVertex2f(x = 1199, y = 518) 43523 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 43524 @0 glVertex2f(x = 1192, y = 518) 43525 @0 glTexCoord2f(s = 0, t = 0.1875) 43526 @0 glVertex2f(x = 1199, y = 511) 43527 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 43528 @0 glVertex2f(x = 1206, y = 511) 43529 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 43530 @0 glVertex2f(x = 1206, y = 518) 43531 @0 glTexCoord2f(s = 0, t = 0.2148438) 43532 @0 glVertex2f(x = 1199, y = 518) 43533 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 43534 @0 glVertex2f(x = 1206, y = 509) 43535 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 43536 @0 glVertex2f(x = 1213, y = 509) 43537 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 43538 @0 glVertex2f(x = 1213, y = 518) 43539 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 43540 @0 glVertex2f(x = 1206, y = 518) 43541 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 43542 @0 glVertex2f(x = 1214, y = 507) 43543 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 43544 @0 glVertex2f(x = 1219, y = 507) 43545 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 43546 @0 glVertex2f(x = 1219, y = 520) 43547 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 43548 @0 glVertex2f(x = 1214, y = 520) 43549 @0 glEnd() 43550 @0 glEnable(cap = GL_BLEND) 43551 @0 glEnable(cap = GL_ALPHA_TEST) 43552 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43553 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43554 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43555 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43556 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43557 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43558 @0 glMatrixMode(mode = GL_TEXTURE) 43559 @0 glLoadIdentity() 43560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43566 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43567 @0 glBegin(mode = GL_QUADS) 43568 @0 glTexCoord2f(s = 0.75, t = 0.140625) 43569 @0 glVertex2f(x = 1059, y = 510) 43570 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 43571 @0 glVertex2f(x = 1065, y = 510) 43572 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 43573 @0 glVertex2f(x = 1065, y = 517) 43574 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 43575 @0 glVertex2f(x = 1059, y = 517) 43576 @0 glEnd() 43577 @0 glEnable(cap = GL_BLEND) 43578 @0 glEnable(cap = GL_ALPHA_TEST) 43579 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43580 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43581 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43582 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43583 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43584 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43585 @0 glMatrixMode(mode = GL_TEXTURE) 43586 @0 glLoadIdentity() 43587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43593 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43594 @0 glBegin(mode = GL_QUADS) 43595 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 43596 @0 glVertex2f(x = 1065, y = 510) 43597 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 43598 @0 glVertex2f(x = 1072, y = 510) 43599 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 43600 @0 glVertex2f(x = 1072, y = 517) 43601 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 43602 @0 glVertex2f(x = 1065, y = 517) 43603 @0 glEnd() 43604 @0 glEnable(cap = GL_BLEND) 43605 @0 glEnable(cap = GL_ALPHA_TEST) 43606 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43607 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43608 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43609 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43610 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43611 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43612 @0 glMatrixMode(mode = GL_TEXTURE) 43613 @0 glLoadIdentity() 43614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43620 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43621 @0 glBegin(mode = GL_QUADS) 43622 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 43623 @0 glVertex2f(x = 1072, y = 508) 43624 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 43625 @0 glVertex2f(x = 1079, y = 508) 43626 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 43627 @0 glVertex2f(x = 1079, y = 517) 43628 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 43629 @0 glVertex2f(x = 1072, y = 517) 43630 @0 glEnd() 43631 @0 glEnable(cap = GL_BLEND) 43632 @0 glEnable(cap = GL_ALPHA_TEST) 43633 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43634 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43635 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43636 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43637 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43638 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43639 @0 glMatrixMode(mode = GL_TEXTURE) 43640 @0 glLoadIdentity() 43641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43647 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43648 @0 glBegin(mode = GL_QUADS) 43649 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 43650 @0 glVertex2f(x = 1080, y = 507) 43651 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 43652 @0 glVertex2f(x = 1086, y = 507) 43653 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 43654 @0 glVertex2f(x = 1086, y = 517) 43655 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 43656 @0 glVertex2f(x = 1080, y = 517) 43657 @0 glEnd() 43658 @0 glEnable(cap = GL_BLEND) 43659 @0 glEnable(cap = GL_ALPHA_TEST) 43660 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43661 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43662 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43663 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43664 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43665 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43666 @0 glMatrixMode(mode = GL_TEXTURE) 43667 @0 glLoadIdentity() 43668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43674 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43675 @0 glBegin(mode = GL_QUADS) 43676 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 43677 @0 glVertex2f(x = 1086, y = 510) 43678 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 43679 @0 glVertex2f(x = 1093, y = 510) 43680 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 43681 @0 glVertex2f(x = 1093, y = 517) 43682 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 43683 @0 glVertex2f(x = 1086, y = 517) 43684 @0 glEnd() 43685 @0 glEnable(cap = GL_BLEND) 43686 @0 glEnable(cap = GL_ALPHA_TEST) 43687 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43688 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43689 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43690 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43691 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43692 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43693 @0 glMatrixMode(mode = GL_TEXTURE) 43694 @0 glLoadIdentity() 43695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43701 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43702 @0 glBegin(mode = GL_QUADS) 43703 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 43704 @0 glVertex2f(x = 1094, y = 510) 43705 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 43706 @0 glVertex2f(x = 1100, y = 510) 43707 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 43708 @0 glVertex2f(x = 1100, y = 517) 43709 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 43710 @0 glVertex2f(x = 1094, y = 517) 43711 @0 glEnd() 43712 @0 glEnable(cap = GL_BLEND) 43713 @0 glEnable(cap = GL_ALPHA_TEST) 43714 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43715 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43716 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43717 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43718 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43719 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43720 @0 glMatrixMode(mode = GL_TEXTURE) 43721 @0 glLoadIdentity() 43722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43728 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43729 @0 glBegin(mode = GL_QUADS) 43730 @0 glTexCoord2f(s = 0.421875, t = 0) 43731 @0 glVertex2f(x = 1108, y = 506) 43732 @0 glTexCoord2f(s = 0.4414062, t = 0) 43733 @0 glVertex2f(x = 1113, y = 506) 43734 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 43735 @0 glVertex2f(x = 1113, y = 519) 43736 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 43737 @0 glVertex2f(x = 1108, y = 519) 43738 @0 glEnd() 43739 @0 glEnable(cap = GL_BLEND) 43740 @0 glEnable(cap = GL_ALPHA_TEST) 43741 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43742 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43743 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43744 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43745 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43746 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43747 @0 glMatrixMode(mode = GL_TEXTURE) 43748 @0 glLoadIdentity() 43749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43755 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43756 @0 glBegin(mode = GL_QUADS) 43757 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 43758 @0 glVertex2f(x = 1115, y = 507) 43759 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 43760 @0 glVertex2f(x = 1121, y = 507) 43761 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 43762 @0 glVertex2f(x = 1121, y = 517) 43763 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 43764 @0 glVertex2f(x = 1115, y = 517) 43765 @0 glEnd() 43766 @0 glEnable(cap = GL_BLEND) 43767 @0 glEnable(cap = GL_ALPHA_TEST) 43768 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43769 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43770 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43771 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43772 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43773 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43774 @0 glMatrixMode(mode = GL_TEXTURE) 43775 @0 glLoadIdentity() 43776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43782 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43783 @0 glBegin(mode = GL_QUADS) 43784 @0 glTexCoord2f(s = 0, t = 0.1875) 43785 @0 glVertex2f(x = 1121, y = 510) 43786 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 43787 @0 glVertex2f(x = 1128, y = 510) 43788 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 43789 @0 glVertex2f(x = 1128, y = 517) 43790 @0 glTexCoord2f(s = 0, t = 0.2148438) 43791 @0 glVertex2f(x = 1121, y = 517) 43792 @0 glEnd() 43793 @0 glEnable(cap = GL_BLEND) 43794 @0 glEnable(cap = GL_ALPHA_TEST) 43795 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43796 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43797 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43798 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43799 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43800 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43801 @0 glMatrixMode(mode = GL_TEXTURE) 43802 @0 glLoadIdentity() 43803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43809 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43810 @0 glBegin(mode = GL_QUADS) 43811 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 43812 @0 glVertex2f(x = 1129, y = 507) 43813 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 43814 @0 glVertex2f(x = 1135, y = 507) 43815 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 43816 @0 glVertex2f(x = 1135, y = 517) 43817 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 43818 @0 glVertex2f(x = 1129, y = 517) 43819 @0 glEnd() 43820 @0 glEnable(cap = GL_BLEND) 43821 @0 glEnable(cap = GL_ALPHA_TEST) 43822 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43823 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43824 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43825 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43826 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43827 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43828 @0 glMatrixMode(mode = GL_TEXTURE) 43829 @0 glLoadIdentity() 43830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43836 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43837 @0 glBegin(mode = GL_QUADS) 43838 @0 glTexCoord2f(s = 0.46875, t = 0) 43839 @0 glVertex2f(x = 1136, y = 506) 43840 @0 glTexCoord2f(s = 0.4882812, t = 0) 43841 @0 glVertex2f(x = 1141, y = 506) 43842 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 43843 @0 glVertex2f(x = 1141, y = 519) 43844 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 43845 @0 glVertex2f(x = 1136, y = 519) 43846 @0 glEnd() 43847 @0 glEnable(cap = GL_BLEND) 43848 @0 glEnable(cap = GL_ALPHA_TEST) 43849 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43850 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43851 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43852 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43853 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43854 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43855 @0 glMatrixMode(mode = GL_TEXTURE) 43856 @0 glLoadIdentity() 43857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43863 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43864 @0 glBegin(mode = GL_QUADS) 43865 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 43866 @0 glVertex2f(x = 1151, y = 506) 43867 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 43868 @0 glVertex2f(x = 1155, y = 506) 43869 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 43870 @0 glVertex2f(x = 1155, y = 519) 43871 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 43872 @0 glVertex2f(x = 1151, y = 519) 43873 @0 glEnd() 43874 @0 glEnable(cap = GL_BLEND) 43875 @0 glEnable(cap = GL_ALPHA_TEST) 43876 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43877 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43878 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43879 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43880 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43881 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43882 @0 glMatrixMode(mode = GL_TEXTURE) 43883 @0 glLoadIdentity() 43884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43890 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43891 @0 glBegin(mode = GL_QUADS) 43892 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 43893 @0 glVertex2f(x = 1156, y = 510) 43894 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 43895 @0 glVertex2f(x = 1163, y = 510) 43896 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 43897 @0 glVertex2f(x = 1163, y = 517) 43898 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 43899 @0 glVertex2f(x = 1156, y = 517) 43900 @0 glEnd() 43901 @0 glEnable(cap = GL_BLEND) 43902 @0 glEnable(cap = GL_ALPHA_TEST) 43903 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43904 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43905 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43906 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43907 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43908 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43909 @0 glMatrixMode(mode = GL_TEXTURE) 43910 @0 glLoadIdentity() 43911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43917 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43918 @0 glBegin(mode = GL_QUADS) 43919 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 43920 @0 glVertex2f(x = 1164, y = 507) 43921 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 43922 @0 glVertex2f(x = 1170, y = 507) 43923 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 43924 @0 glVertex2f(x = 1170, y = 517) 43925 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 43926 @0 glVertex2f(x = 1164, y = 517) 43927 @0 glEnd() 43928 @0 glEnable(cap = GL_BLEND) 43929 @0 glEnable(cap = GL_ALPHA_TEST) 43930 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43931 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43933 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43934 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43935 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43936 @0 glMatrixMode(mode = GL_TEXTURE) 43937 @0 glLoadIdentity() 43938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43944 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43945 @0 glBegin(mode = GL_QUADS) 43946 @0 glTexCoord2f(s = 0.75, t = 0.140625) 43947 @0 glVertex2f(x = 1171, y = 510) 43948 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 43949 @0 glVertex2f(x = 1177, y = 510) 43950 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 43951 @0 glVertex2f(x = 1177, y = 517) 43952 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 43953 @0 glVertex2f(x = 1171, y = 517) 43954 @0 glEnd() 43955 @0 glEnable(cap = GL_BLEND) 43956 @0 glEnable(cap = GL_ALPHA_TEST) 43957 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43958 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43959 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43960 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43961 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43962 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43963 @0 glMatrixMode(mode = GL_TEXTURE) 43964 @0 glLoadIdentity() 43965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43971 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43972 @0 glBegin(mode = GL_QUADS) 43973 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 43974 @0 glVertex2f(x = 1177, y = 510) 43975 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 43976 @0 glVertex2f(x = 1184, y = 510) 43977 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 43978 @0 glVertex2f(x = 1184, y = 517) 43979 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 43980 @0 glVertex2f(x = 1177, y = 517) 43981 @0 glEnd() 43982 @0 glEnable(cap = GL_BLEND) 43983 @0 glEnable(cap = GL_ALPHA_TEST) 43984 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 43985 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 43986 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 43987 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 43988 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 43989 @0 glActiveTextureARB(texture = GL_TEXTURE0) 43990 @0 glMatrixMode(mode = GL_TEXTURE) 43991 @0 glLoadIdentity() 43992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 43993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 43994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 43995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 43996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 43997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 43998 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 43999 @0 glBegin(mode = GL_QUADS) 44000 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 44001 @0 glVertex2f(x = 1184, y = 508) 44002 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 44003 @0 glVertex2f(x = 1191, y = 508) 44004 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 44005 @0 glVertex2f(x = 1191, y = 517) 44006 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 44007 @0 glVertex2f(x = 1184, y = 517) 44008 @0 glEnd() 44009 @0 glEnable(cap = GL_BLEND) 44010 @0 glEnable(cap = GL_ALPHA_TEST) 44011 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44012 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44013 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44014 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44015 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44016 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44017 @0 glMatrixMode(mode = GL_TEXTURE) 44018 @0 glLoadIdentity() 44019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44025 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44026 @0 glBegin(mode = GL_QUADS) 44027 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 44028 @0 glVertex2f(x = 1191, y = 510) 44029 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 44030 @0 glVertex2f(x = 1198, y = 510) 44031 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 44032 @0 glVertex2f(x = 1198, y = 517) 44033 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 44034 @0 glVertex2f(x = 1191, y = 517) 44035 @0 glEnd() 44036 @0 glEnable(cap = GL_BLEND) 44037 @0 glEnable(cap = GL_ALPHA_TEST) 44038 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44043 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44044 @0 glMatrixMode(mode = GL_TEXTURE) 44045 @0 glLoadIdentity() 44046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44052 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44053 @0 glBegin(mode = GL_QUADS) 44054 @0 glTexCoord2f(s = 0, t = 0.1875) 44055 @0 glVertex2f(x = 1198, y = 510) 44056 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 44057 @0 glVertex2f(x = 1205, y = 510) 44058 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 44059 @0 glVertex2f(x = 1205, y = 517) 44060 @0 glTexCoord2f(s = 0, t = 0.2148438) 44061 @0 glVertex2f(x = 1198, y = 517) 44062 @0 glEnd() 44063 @0 glEnable(cap = GL_BLEND) 44064 @0 glEnable(cap = GL_ALPHA_TEST) 44065 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44066 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44067 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44068 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44069 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44070 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44071 @0 glMatrixMode(mode = GL_TEXTURE) 44072 @0 glLoadIdentity() 44073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44079 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44080 @0 glBegin(mode = GL_QUADS) 44081 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 44082 @0 glVertex2f(x = 1205, y = 508) 44083 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 44084 @0 glVertex2f(x = 1212, y = 508) 44085 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 44086 @0 glVertex2f(x = 1212, y = 517) 44087 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 44088 @0 glVertex2f(x = 1205, y = 517) 44089 @0 glEnd() 44090 @0 glEnable(cap = GL_BLEND) 44091 @0 glEnable(cap = GL_ALPHA_TEST) 44092 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44093 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44095 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44097 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44098 @0 glMatrixMode(mode = GL_TEXTURE) 44099 @0 glLoadIdentity() 44100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44106 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44107 @0 glBegin(mode = GL_QUADS) 44108 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 44109 @0 glVertex2f(x = 1213, y = 506) 44110 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 44111 @0 glVertex2f(x = 1218, y = 506) 44112 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 44113 @0 glVertex2f(x = 1218, y = 519) 44114 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 44115 @0 glVertex2f(x = 1213, y = 519) 44116 @0 glEnd() 44117 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44118 @0 glDisable(cap = GL_TEXTURE_2D) 44119 @0 glEnable(cap = GL_BLEND) 44120 @0 glEnable(cap = GL_ALPHA_TEST) 44121 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44122 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 44123 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 44124 @0 glDisable(cap = GL_BLEND) 44125 @0 glDisable(cap = GL_ALPHA_TEST) 44126 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 44127 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 44128 @0 glDisable(cap = GL_BLEND) 44129 @0 glDisable(cap = GL_ALPHA_TEST) 44130 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 44131 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 44132 @0 glEnable(cap = GL_BLEND) 44133 @0 glEnable(cap = GL_ALPHA_TEST) 44134 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44135 @0 glBegin(mode = GL_QUADS) 44136 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 44137 @0 glVertex2f(x = 1593, y = 958) 44138 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 44139 @0 glVertex2f(x = 1950, y = 958) 44140 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 44141 @0 glVertex2f(x = 1950, y = 1031) 44142 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 44143 @0 glVertex2f(x = 1593, y = 1031) 44144 @0 glEnd() 44145 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44146 @0 glEnable(cap = GL_TEXTURE_2D) 44147 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 44148 @0 glEnable(cap = GL_BLEND) 44149 @0 glEnable(cap = GL_ALPHA_TEST) 44150 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44151 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44152 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44153 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44154 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44155 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44156 @0 glMatrixMode(mode = GL_TEXTURE) 44157 @0 glLoadIdentity() 44158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 44159 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 44160 @0 glBegin(mode = GL_QUADS) 44161 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 44162 @0 glVertex2f(x = 1742, y = 991) 44163 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 44164 @0 glVertex2f(x = 1748, y = 991) 44165 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 44166 @0 glVertex2f(x = 1748, y = 1000) 44167 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 44168 @0 glVertex2f(x = 1742, y = 1000) 44169 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 44170 @0 glVertex2f(x = 1748, y = 990) 44171 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 44172 @0 glVertex2f(x = 1755, y = 990) 44173 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 44174 @0 glVertex2f(x = 1755, y = 1000) 44175 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 44176 @0 glVertex2f(x = 1748, y = 1000) 44177 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 44178 @0 glVertex2f(x = 1755, y = 993) 44179 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 44180 @0 glVertex2f(x = 1762, y = 993) 44181 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 44182 @0 glVertex2f(x = 1762, y = 1001) 44183 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 44184 @0 glVertex2f(x = 1755, y = 1001) 44185 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 44186 @0 glVertex2f(x = 1762, y = 993) 44187 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 44188 @0 glVertex2f(x = 1769, y = 993) 44189 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 44190 @0 glVertex2f(x = 1769, y = 1003) 44191 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 44192 @0 glVertex2f(x = 1762, y = 1003) 44193 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 44194 @0 glVertex2f(x = 1776, y = 991) 44195 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 44196 @0 glVertex2f(x = 1783, y = 991) 44197 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 44198 @0 glVertex2f(x = 1783, y = 1000) 44199 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 44200 @0 glVertex2f(x = 1776, y = 1000) 44201 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 44202 @0 glVertex2f(x = 1783, y = 993) 44203 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 44204 @0 glVertex2f(x = 1790, y = 993) 44205 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 44206 @0 glVertex2f(x = 1790, y = 1001) 44207 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 44208 @0 glVertex2f(x = 1783, y = 1001) 44209 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 44210 @0 glVertex2f(x = 1790, y = 993) 44211 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 44212 @0 glVertex2f(x = 1797, y = 993) 44213 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 44214 @0 glVertex2f(x = 1797, y = 1000) 44215 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 44216 @0 glVertex2f(x = 1790, y = 1000) 44217 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 44218 @0 glVertex2f(x = 1797, y = 993) 44219 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 44220 @0 glVertex2f(x = 1804, y = 993) 44221 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 44222 @0 glVertex2f(x = 1804, y = 1000) 44223 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 44224 @0 glVertex2f(x = 1797, y = 1000) 44225 @0 glEnd() 44226 @0 glEnable(cap = GL_BLEND) 44227 @0 glEnable(cap = GL_ALPHA_TEST) 44228 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44229 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44230 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44231 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44232 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44233 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44234 @0 glMatrixMode(mode = GL_TEXTURE) 44235 @0 glLoadIdentity() 44236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44242 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44243 @0 glBegin(mode = GL_QUADS) 44244 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 44245 @0 glVertex2f(x = 1741, y = 990) 44246 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 44247 @0 glVertex2f(x = 1747, y = 990) 44248 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 44249 @0 glVertex2f(x = 1747, y = 999) 44250 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 44251 @0 glVertex2f(x = 1741, y = 999) 44252 @0 glEnd() 44253 @0 glEnable(cap = GL_BLEND) 44254 @0 glEnable(cap = GL_ALPHA_TEST) 44255 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44256 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44257 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44258 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44259 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44260 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44261 @0 glMatrixMode(mode = GL_TEXTURE) 44262 @0 glLoadIdentity() 44263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44269 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44270 @0 glBegin(mode = GL_QUADS) 44271 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 44272 @0 glVertex2f(x = 1747, y = 989) 44273 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 44274 @0 glVertex2f(x = 1754, y = 989) 44275 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 44276 @0 glVertex2f(x = 1754, y = 999) 44277 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 44278 @0 glVertex2f(x = 1747, y = 999) 44279 @0 glEnd() 44280 @0 glEnable(cap = GL_BLEND) 44281 @0 glEnable(cap = GL_ALPHA_TEST) 44282 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44283 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44284 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44285 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44286 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44287 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44288 @0 glMatrixMode(mode = GL_TEXTURE) 44289 @0 glLoadIdentity() 44290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44296 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44297 @0 glBegin(mode = GL_QUADS) 44298 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 44299 @0 glVertex2f(x = 1754, y = 992) 44300 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 44301 @0 glVertex2f(x = 1761, y = 992) 44302 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 44303 @0 glVertex2f(x = 1761, y = 1000) 44304 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 44305 @0 glVertex2f(x = 1754, y = 1000) 44306 @0 glEnd() 44307 @0 glEnable(cap = GL_BLEND) 44308 @0 glEnable(cap = GL_ALPHA_TEST) 44309 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44310 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44311 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44312 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44313 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44314 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44315 @0 glMatrixMode(mode = GL_TEXTURE) 44316 @0 glLoadIdentity() 44317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44323 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44324 @0 glBegin(mode = GL_QUADS) 44325 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 44326 @0 glVertex2f(x = 1761, y = 992) 44327 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 44328 @0 glVertex2f(x = 1768, y = 992) 44329 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 44330 @0 glVertex2f(x = 1768, y = 1002) 44331 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 44332 @0 glVertex2f(x = 1761, y = 1002) 44333 @0 glEnd() 44334 @0 glEnable(cap = GL_BLEND) 44335 @0 glEnable(cap = GL_ALPHA_TEST) 44336 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44337 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44338 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44339 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44340 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44341 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44342 @0 glMatrixMode(mode = GL_TEXTURE) 44343 @0 glLoadIdentity() 44344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44350 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44351 @0 glBegin(mode = GL_QUADS) 44352 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 44353 @0 glVertex2f(x = 1775, y = 990) 44354 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 44355 @0 glVertex2f(x = 1782, y = 990) 44356 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 44357 @0 glVertex2f(x = 1782, y = 999) 44358 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 44359 @0 glVertex2f(x = 1775, y = 999) 44360 @0 glEnd() 44361 @0 glEnable(cap = GL_BLEND) 44362 @0 glEnable(cap = GL_ALPHA_TEST) 44363 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44364 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44365 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44366 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44367 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44368 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44369 @0 glMatrixMode(mode = GL_TEXTURE) 44370 @0 glLoadIdentity() 44371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44377 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44378 @0 glBegin(mode = GL_QUADS) 44379 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 44380 @0 glVertex2f(x = 1782, y = 992) 44381 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 44382 @0 glVertex2f(x = 1789, y = 992) 44383 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 44384 @0 glVertex2f(x = 1789, y = 1000) 44385 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 44386 @0 glVertex2f(x = 1782, y = 1000) 44387 @0 glEnd() 44388 @0 glEnable(cap = GL_BLEND) 44389 @0 glEnable(cap = GL_ALPHA_TEST) 44390 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44391 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44392 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44393 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44394 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44395 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44396 @0 glMatrixMode(mode = GL_TEXTURE) 44397 @0 glLoadIdentity() 44398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44404 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44405 @0 glBegin(mode = GL_QUADS) 44406 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 44407 @0 glVertex2f(x = 1789, y = 992) 44408 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 44409 @0 glVertex2f(x = 1796, y = 992) 44410 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 44411 @0 glVertex2f(x = 1796, y = 999) 44412 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 44413 @0 glVertex2f(x = 1789, y = 999) 44414 @0 glEnd() 44415 @0 glEnable(cap = GL_BLEND) 44416 @0 glEnable(cap = GL_ALPHA_TEST) 44417 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44418 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44419 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44420 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44421 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44422 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44423 @0 glMatrixMode(mode = GL_TEXTURE) 44424 @0 glLoadIdentity() 44425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44431 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44432 @0 glBegin(mode = GL_QUADS) 44433 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 44434 @0 glVertex2f(x = 1796, y = 992) 44435 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 44436 @0 glVertex2f(x = 1803, y = 992) 44437 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 44438 @0 glVertex2f(x = 1803, y = 999) 44439 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 44440 @0 glVertex2f(x = 1796, y = 999) 44441 @0 glEnd() 44442 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44443 @0 glEnable(cap = GL_TEXTURE_2D) 44444 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 44445 @0 glEnable(cap = GL_BLEND) 44446 @0 glEnable(cap = GL_ALPHA_TEST) 44447 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44448 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44450 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44452 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44453 @0 glMatrixMode(mode = GL_TEXTURE) 44454 @0 glLoadIdentity() 44455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44461 @0 glEnable(cap = GL_SCISSOR_TEST) 44462 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 44463 @0 glBegin(mode = GL_QUADS) 44464 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44465 @0 glTexCoord2f(s = 0, t = 0) 44466 @0 glVertex2f(x = 542, y = 1075) 44467 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44468 @0 glTexCoord2f(s = 1, t = 0) 44469 @0 glVertex2f(x = 656, y = 1075) 44470 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44471 @0 glTexCoord2f(s = 1, t = 1) 44472 @0 glVertex2f(x = 656, y = 1187) 44473 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44474 @0 glTexCoord2f(s = 0, t = 1) 44475 @0 glVertex2f(x = 542, y = 1187) 44476 @0 glEnd() 44477 @0 glDisable(cap = GL_SCISSOR_TEST) 44478 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44479 @0 glEnable(cap = GL_TEXTURE_2D) 44480 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 44481 @0 glEnable(cap = GL_BLEND) 44482 @0 glEnable(cap = GL_ALPHA_TEST) 44483 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44485 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44487 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44488 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44489 @0 glMatrixMode(mode = GL_TEXTURE) 44490 @0 glLoadIdentity() 44491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44497 @0 glEnable(cap = GL_SCISSOR_TEST) 44498 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 44499 @0 glBegin(mode = GL_QUADS) 44500 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44501 @0 glTexCoord2f(s = 0, t = 0) 44502 @0 glVertex2f(x = 680, y = 1075) 44503 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44504 @0 glTexCoord2f(s = 1, t = 0) 44505 @0 glVertex2f(x = 794, y = 1075) 44506 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44507 @0 glTexCoord2f(s = 1, t = 1) 44508 @0 glVertex2f(x = 794, y = 1187) 44509 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44510 @0 glTexCoord2f(s = 0, t = 1) 44511 @0 glVertex2f(x = 680, y = 1187) 44512 @0 glEnd() 44513 @0 glDisable(cap = GL_SCISSOR_TEST) 44514 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44515 @0 glEnable(cap = GL_TEXTURE_2D) 44516 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 44517 @0 glEnable(cap = GL_BLEND) 44518 @0 glEnable(cap = GL_ALPHA_TEST) 44519 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44520 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44521 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44522 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44523 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44524 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44525 @0 glMatrixMode(mode = GL_TEXTURE) 44526 @0 glLoadIdentity() 44527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 44528 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 44529 @0 glBegin(mode = GL_QUADS) 44530 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 44531 @0 glVertex2f(x = 5, y = 4) 44532 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 44533 @0 glVertex2f(x = 12, y = 4) 44534 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 44535 @0 glVertex2f(x = 12, y = 13) 44536 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 44537 @0 glVertex2f(x = 5, y = 13) 44538 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 44539 @0 glVertex2f(x = 13, y = 3) 44540 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 44541 @0 glVertex2f(x = 19, y = 3) 44542 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 44543 @0 glVertex2f(x = 19, y = 13) 44544 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 44545 @0 glVertex2f(x = 13, y = 13) 44546 @0 glTexCoord2f(s = 0.75, t = 0.140625) 44547 @0 glVertex2f(x = 20, y = 6) 44548 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 44549 @0 glVertex2f(x = 26, y = 6) 44550 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 44551 @0 glVertex2f(x = 26, y = 13) 44552 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 44553 @0 glVertex2f(x = 20, y = 13) 44554 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 44555 @0 glVertex2f(x = 26, y = 6) 44556 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 44557 @0 glVertex2f(x = 33, y = 6) 44558 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 44559 @0 glVertex2f(x = 33, y = 13) 44560 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 44561 @0 glVertex2f(x = 26, y = 13) 44562 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 44563 @0 glVertex2f(x = 33, y = 4) 44564 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 44565 @0 glVertex2f(x = 40, y = 4) 44566 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 44567 @0 glVertex2f(x = 40, y = 13) 44568 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 44569 @0 glVertex2f(x = 33, y = 13) 44570 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 44571 @0 glVertex2f(x = 40, y = 6) 44572 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 44573 @0 glVertex2f(x = 47, y = 6) 44574 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 44575 @0 glVertex2f(x = 47, y = 13) 44576 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 44577 @0 glVertex2f(x = 40, y = 13) 44578 @0 glTexCoord2f(s = 0, t = 0.1875) 44579 @0 glVertex2f(x = 47, y = 6) 44580 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 44581 @0 glVertex2f(x = 54, y = 6) 44582 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 44583 @0 glVertex2f(x = 54, y = 13) 44584 @0 glTexCoord2f(s = 0, t = 0.2148438) 44585 @0 glVertex2f(x = 47, y = 13) 44586 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 44587 @0 glVertex2f(x = 54, y = 4) 44588 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 44589 @0 glVertex2f(x = 61, y = 4) 44590 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 44591 @0 glVertex2f(x = 61, y = 13) 44592 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 44593 @0 glVertex2f(x = 54, y = 13) 44594 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 44595 @0 glVertex2f(x = 68, y = 4) 44596 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 44597 @0 glVertex2f(x = 75, y = 4) 44598 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 44599 @0 glVertex2f(x = 75, y = 13) 44600 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 44601 @0 glVertex2f(x = 68, y = 13) 44602 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 44603 @0 glVertex2f(x = 75, y = 6) 44604 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 44605 @0 glVertex2f(x = 82, y = 6) 44606 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 44607 @0 glVertex2f(x = 82, y = 14) 44608 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 44609 @0 glVertex2f(x = 75, y = 14) 44610 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 44611 @0 glVertex2f(x = 82, y = 6) 44612 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 44613 @0 glVertex2f(x = 89, y = 6) 44614 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 44615 @0 glVertex2f(x = 89, y = 13) 44616 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 44617 @0 glVertex2f(x = 82, y = 13) 44618 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 44619 @0 glVertex2f(x = 89, y = 6) 44620 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 44621 @0 glVertex2f(x = 95, y = 6) 44622 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 44623 @0 glVertex2f(x = 95, y = 13) 44624 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 44625 @0 glVertex2f(x = 89, y = 13) 44626 @0 glEnd() 44627 @0 glEnable(cap = GL_BLEND) 44628 @0 glEnable(cap = GL_ALPHA_TEST) 44629 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44630 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44632 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44634 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44635 @0 glMatrixMode(mode = GL_TEXTURE) 44636 @0 glLoadIdentity() 44637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44643 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44644 @0 glBegin(mode = GL_QUADS) 44645 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 44646 @0 glVertex2f(x = 4, y = 3) 44647 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 44648 @0 glVertex2f(x = 11, y = 3) 44649 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 44650 @0 glVertex2f(x = 11, y = 12) 44651 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 44652 @0 glVertex2f(x = 4, y = 12) 44653 @0 glEnd() 44654 @0 glEnable(cap = GL_BLEND) 44655 @0 glEnable(cap = GL_ALPHA_TEST) 44656 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44657 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44659 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44660 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44661 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44662 @0 glMatrixMode(mode = GL_TEXTURE) 44663 @0 glLoadIdentity() 44664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44670 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44671 @0 glBegin(mode = GL_QUADS) 44672 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 44673 @0 glVertex2f(x = 12, y = 2) 44674 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 44675 @0 glVertex2f(x = 18, y = 2) 44676 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 44677 @0 glVertex2f(x = 18, y = 12) 44678 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 44679 @0 glVertex2f(x = 12, y = 12) 44680 @0 glEnd() 44681 @0 glEnable(cap = GL_BLEND) 44682 @0 glEnable(cap = GL_ALPHA_TEST) 44683 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44684 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44685 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44686 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44687 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44688 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44689 @0 glMatrixMode(mode = GL_TEXTURE) 44690 @0 glLoadIdentity() 44691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44697 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44698 @0 glBegin(mode = GL_QUADS) 44699 @0 glTexCoord2f(s = 0.75, t = 0.140625) 44700 @0 glVertex2f(x = 19, y = 5) 44701 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 44702 @0 glVertex2f(x = 25, y = 5) 44703 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 44704 @0 glVertex2f(x = 25, y = 12) 44705 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 44706 @0 glVertex2f(x = 19, y = 12) 44707 @0 glEnd() 44708 @0 glEnable(cap = GL_BLEND) 44709 @0 glEnable(cap = GL_ALPHA_TEST) 44710 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44711 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44712 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44713 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44714 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44715 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44716 @0 glMatrixMode(mode = GL_TEXTURE) 44717 @0 glLoadIdentity() 44718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44724 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44725 @0 glBegin(mode = GL_QUADS) 44726 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 44727 @0 glVertex2f(x = 25, y = 5) 44728 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 44729 @0 glVertex2f(x = 32, y = 5) 44730 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 44731 @0 glVertex2f(x = 32, y = 12) 44732 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 44733 @0 glVertex2f(x = 25, y = 12) 44734 @0 glEnd() 44735 @0 glEnable(cap = GL_BLEND) 44736 @0 glEnable(cap = GL_ALPHA_TEST) 44737 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44738 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44739 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44740 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44741 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44742 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44743 @0 glMatrixMode(mode = GL_TEXTURE) 44744 @0 glLoadIdentity() 44745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44751 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44752 @0 glBegin(mode = GL_QUADS) 44753 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 44754 @0 glVertex2f(x = 32, y = 3) 44755 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 44756 @0 glVertex2f(x = 39, y = 3) 44757 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 44758 @0 glVertex2f(x = 39, y = 12) 44759 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 44760 @0 glVertex2f(x = 32, y = 12) 44761 @0 glEnd() 44762 @0 glEnable(cap = GL_BLEND) 44763 @0 glEnable(cap = GL_ALPHA_TEST) 44764 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44765 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44766 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44767 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44768 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44769 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44770 @0 glMatrixMode(mode = GL_TEXTURE) 44771 @0 glLoadIdentity() 44772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44778 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44779 @0 glBegin(mode = GL_QUADS) 44780 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 44781 @0 glVertex2f(x = 39, y = 5) 44782 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 44783 @0 glVertex2f(x = 46, y = 5) 44784 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 44785 @0 glVertex2f(x = 46, y = 12) 44786 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 44787 @0 glVertex2f(x = 39, y = 12) 44788 @0 glEnd() 44789 @0 glEnable(cap = GL_BLEND) 44790 @0 glEnable(cap = GL_ALPHA_TEST) 44791 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44792 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44793 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44794 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44795 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44796 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44797 @0 glMatrixMode(mode = GL_TEXTURE) 44798 @0 glLoadIdentity() 44799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44805 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44806 @0 glBegin(mode = GL_QUADS) 44807 @0 glTexCoord2f(s = 0, t = 0.1875) 44808 @0 glVertex2f(x = 46, y = 5) 44809 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 44810 @0 glVertex2f(x = 53, y = 5) 44811 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 44812 @0 glVertex2f(x = 53, y = 12) 44813 @0 glTexCoord2f(s = 0, t = 0.2148438) 44814 @0 glVertex2f(x = 46, y = 12) 44815 @0 glEnd() 44816 @0 glEnable(cap = GL_BLEND) 44817 @0 glEnable(cap = GL_ALPHA_TEST) 44818 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44819 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44820 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44821 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44822 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44823 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44824 @0 glMatrixMode(mode = GL_TEXTURE) 44825 @0 glLoadIdentity() 44826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44832 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44833 @0 glBegin(mode = GL_QUADS) 44834 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 44835 @0 glVertex2f(x = 53, y = 3) 44836 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 44837 @0 glVertex2f(x = 60, y = 3) 44838 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 44839 @0 glVertex2f(x = 60, y = 12) 44840 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 44841 @0 glVertex2f(x = 53, y = 12) 44842 @0 glEnd() 44843 @0 glEnable(cap = GL_BLEND) 44844 @0 glEnable(cap = GL_ALPHA_TEST) 44845 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44846 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44847 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44848 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44849 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44850 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44851 @0 glMatrixMode(mode = GL_TEXTURE) 44852 @0 glLoadIdentity() 44853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44859 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44860 @0 glBegin(mode = GL_QUADS) 44861 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 44862 @0 glVertex2f(x = 67, y = 3) 44863 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 44864 @0 glVertex2f(x = 74, y = 3) 44865 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 44866 @0 glVertex2f(x = 74, y = 12) 44867 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 44868 @0 glVertex2f(x = 67, y = 12) 44869 @0 glEnd() 44870 @0 glEnable(cap = GL_BLEND) 44871 @0 glEnable(cap = GL_ALPHA_TEST) 44872 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44873 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44874 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44875 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44876 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44877 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44878 @0 glMatrixMode(mode = GL_TEXTURE) 44879 @0 glLoadIdentity() 44880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44886 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44887 @0 glBegin(mode = GL_QUADS) 44888 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 44889 @0 glVertex2f(x = 74, y = 5) 44890 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 44891 @0 glVertex2f(x = 81, y = 5) 44892 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 44893 @0 glVertex2f(x = 81, y = 13) 44894 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 44895 @0 glVertex2f(x = 74, y = 13) 44896 @0 glEnd() 44897 @0 glEnable(cap = GL_BLEND) 44898 @0 glEnable(cap = GL_ALPHA_TEST) 44899 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44900 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44901 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44902 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44903 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44904 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44905 @0 glMatrixMode(mode = GL_TEXTURE) 44906 @0 glLoadIdentity() 44907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44913 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44914 @0 glBegin(mode = GL_QUADS) 44915 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 44916 @0 glVertex2f(x = 81, y = 5) 44917 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 44918 @0 glVertex2f(x = 88, y = 5) 44919 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 44920 @0 glVertex2f(x = 88, y = 12) 44921 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 44922 @0 glVertex2f(x = 81, y = 12) 44923 @0 glEnd() 44924 @0 glEnable(cap = GL_BLEND) 44925 @0 glEnable(cap = GL_ALPHA_TEST) 44926 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 44927 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 44928 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 44929 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 44930 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 44931 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44932 @0 glMatrixMode(mode = GL_TEXTURE) 44933 @0 glLoadIdentity() 44934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 44935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 44936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 44937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 44938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 44939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 44940 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 44941 @0 glBegin(mode = GL_QUADS) 44942 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 44943 @0 glVertex2f(x = 88, y = 5) 44944 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 44945 @0 glVertex2f(x = 95, y = 5) 44946 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 44947 @0 glVertex2f(x = 95, y = 12) 44948 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 44949 @0 glVertex2f(x = 88, y = 12) 44950 @0 glEnd() 44951 @0 glFlush() 44952 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 44953 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 44954 @0 glDepthMask(flag = GL_TRUE) 44955 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 44956 @0 glActiveTextureARB(texture = GL_TEXTURE3) 44957 @0 glMatrixMode(mode = GL_TEXTURE) 44958 @0 glLoadIdentity() 44959 @0 glActiveTextureARB(texture = GL_TEXTURE2) 44960 @0 glMatrixMode(mode = GL_TEXTURE) 44961 @0 glLoadIdentity() 44962 @0 glActiveTextureARB(texture = GL_TEXTURE1) 44963 @0 glMatrixMode(mode = GL_TEXTURE) 44964 @0 glLoadIdentity() 44965 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44966 @0 glDisable(cap = GL_TEXTURE_2D) 44967 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44968 @0 glMatrixMode(mode = GL_TEXTURE) 44969 @0 glLoadIdentity() 44970 @0 glMatrixMode(mode = GL_PROJECTION) 44971 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 44972 @0 glMatrixMode(mode = GL_MODELVIEW) 44973 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 44974 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 44975 @0 glMatrixMode(mode = GL_MODELVIEW) 44976 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 44977 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 44978 @0 glActiveTextureARB(texture = GL_TEXTURE3) 44979 @0 glMatrixMode(mode = GL_TEXTURE) 44980 @0 glLoadIdentity() 44981 @0 glActiveTextureARB(texture = GL_TEXTURE2) 44982 @0 glMatrixMode(mode = GL_TEXTURE) 44983 @0 glLoadIdentity() 44984 @0 glActiveTextureARB(texture = GL_TEXTURE1) 44985 @0 glMatrixMode(mode = GL_TEXTURE) 44986 @0 glLoadIdentity() 44987 @0 glActiveTextureARB(texture = GL_TEXTURE0) 44988 @0 glMatrixMode(mode = GL_TEXTURE) 44989 @0 glLoadIdentity() 44990 @0 glMatrixMode(mode = GL_PROJECTION) 44991 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 44992 @0 glMatrixMode(mode = GL_MODELVIEW) 44993 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 44994 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 44995 @0 glMatrixMode(mode = GL_PROJECTION) 44996 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 44997 @0 glMatrixMode(mode = GL_MODELVIEW) 44998 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 44999 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 45000 @0 glDisable(cap = GL_LIGHT0) 45001 @0 glDisable(cap = GL_LIGHT1) 45002 @0 glDisable(cap = GL_LIGHT2) 45003 @0 glDisable(cap = GL_LIGHT3) 45004 @0 glDisable(cap = GL_LIGHT4) 45005 @0 glDisable(cap = GL_LIGHT5) 45006 @0 glDisable(cap = GL_LIGHT6) 45007 @0 glDisable(cap = GL_LIGHT7) 45008 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 45009 @0 glMatrixMode(mode = GL_MODELVIEW) 45010 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 45011 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 45012 @0 glActiveTextureARB(texture = GL_TEXTURE3) 45013 @0 glMatrixMode(mode = GL_TEXTURE) 45014 @0 glLoadIdentity() 45015 @0 glActiveTextureARB(texture = GL_TEXTURE2) 45016 @0 glMatrixMode(mode = GL_TEXTURE) 45017 @0 glLoadIdentity() 45018 @0 glActiveTextureARB(texture = GL_TEXTURE1) 45019 @0 glMatrixMode(mode = GL_TEXTURE) 45020 @0 glLoadIdentity() 45021 @0 glActiveTextureARB(texture = GL_TEXTURE0) 45022 @0 glMatrixMode(mode = GL_TEXTURE) 45023 @0 glLoadIdentity() 45024 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 45025 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 45026 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 45027 @0 glFogf(pname = GL_FOG_START, param = 3840) 45028 @0 glFogf(pname = GL_FOG_END, param = 9216) 45029 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 45030 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 45031 @0 glDisable(cap = GL_BLEND) 45032 @0 glDisable(cap = GL_ALPHA_TEST) 45033 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45034 @0 glMatrixMode(mode = GL_MODELVIEW) 45035 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 45036 @0 glMatrixMode(mode = GL_PROJECTION) 45037 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 45038 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 45039 @0 glEnable(cap = GL_COLOR_MATERIAL) 45040 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 45041 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 45042 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 45043 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 45044 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 45045 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 45046 @0 glShadeModel(mode = GL_SMOOTH) 45047 @0 glDisable(cap = GL_LIGHTING) 45048 @0 glEnable(cap = GL_DEPTH_TEST) 45049 @0 glDepthFunc(func = GL_LEQUAL) 45050 @0 glDepthMask(flag = GL_TRUE) 45051 @0 glCullFace(mode = GL_BACK) 45052 @0 glEnable(cap = GL_CULL_FACE) 45053 @0 glEnable(cap = GL_FOG) 45054 @0 glDisable(cap = GL_NORMALIZE) 45055 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45056 @0 glDisable(cap = GL_BLEND) 45057 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 45058 @0 glPolygonOffset(factor = -1, units = 0) 45059 @0 glPointSize(size = 1) 45060 @0 glLineWidth(width = 1) 45061 @0 glDisable(cap = GL_MULTISAMPLE) 45062 @0 glActiveTextureARB(texture = GL_TEXTURE0) 45063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 45064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 45065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 45066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 45067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 45068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 45069 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45070 @0 glEnable(cap = GL_BLEND) 45071 @0 glEnable(cap = GL_ALPHA_TEST) 45072 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 45073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45074 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45084 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45089 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45099 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45104 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45114 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45119 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45129 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45134 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45144 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45149 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45159 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45164 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45174 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45179 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45189 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45194 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45204 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45209 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45219 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45224 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45234 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45239 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45249 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45254 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45264 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45269 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45279 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45284 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45294 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45299 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45309 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45314 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45324 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45329 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45339 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45344 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45354 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45359 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45369 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45374 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45384 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45389 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45399 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45404 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45414 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45419 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45429 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45434 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45444 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45449 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45459 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45464 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45474 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45479 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45489 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45494 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45504 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45509 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45519 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45524 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45534 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45539 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45549 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45554 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45564 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45569 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45579 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45584 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45594 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45599 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45609 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45614 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45624 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45629 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45639 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45644 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45654 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45659 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45669 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45674 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45684 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45689 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45699 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45704 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45714 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45719 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45729 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45734 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45744 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45749 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45759 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45764 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45774 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45779 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45789 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45794 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45804 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45809 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45819 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45824 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45834 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45839 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45849 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45854 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45864 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45869 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45879 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45884 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45894 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45899 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45909 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45914 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45924 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45929 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45939 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45944 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45954 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45959 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45969 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45974 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45984 @0 glDisableClientState(array = GL_COLOR_ARRAY) 45985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 45986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 45987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 45988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45989 @0 glEnableClientState(array = GL_COLOR_ARRAY) 45990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 45991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 45992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 45993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 45994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 45995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 45997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 45998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 45999 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46004 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46014 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46019 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46029 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46034 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46044 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46049 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46059 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46064 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46074 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46079 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46089 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46094 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46104 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46109 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46119 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46124 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46134 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46139 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46149 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46154 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46164 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46169 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46179 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46184 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46194 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46199 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46209 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46214 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46224 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46229 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46239 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46244 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46245 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46246 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46247 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46248 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46249 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46250 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46251 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46252 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46254 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46255 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46256 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46257 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46259 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46260 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46261 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46262 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46263 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46264 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46265 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46266 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46267 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46269 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46270 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46271 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46272 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46274 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46275 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46276 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46277 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46278 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46279 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46280 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46281 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46282 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46284 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46285 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46286 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46287 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46289 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46290 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46291 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46292 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46293 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46294 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46295 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46296 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46297 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46299 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46300 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46301 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46302 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46304 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46305 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46306 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46307 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46308 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46309 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46310 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46311 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46312 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46314 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46315 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46316 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46317 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46319 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46320 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46321 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46322 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46323 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46324 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46325 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46326 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46327 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46329 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46330 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46331 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46332 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46334 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46335 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46336 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46337 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46338 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46339 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46340 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46341 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46342 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46344 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46345 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46346 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46347 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46349 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46350 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46351 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46352 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46353 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46354 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46355 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46356 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46357 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46359 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46360 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46361 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46362 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46364 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46365 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46366 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46367 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46368 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46369 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46370 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46371 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46372 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46374 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46375 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46376 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46377 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46379 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46380 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46381 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46382 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46383 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46384 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46385 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46386 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46387 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46389 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46390 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46391 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46392 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46394 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46395 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46396 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46397 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46398 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46399 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46400 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46401 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46402 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46404 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46405 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46406 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46407 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46409 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46410 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46411 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46412 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46413 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46414 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46415 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46416 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46417 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46419 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46420 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46421 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46422 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46424 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46425 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46426 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46427 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46428 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46429 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46430 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46431 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46432 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46434 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46435 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46436 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46437 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46439 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46449 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46454 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46464 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46469 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46479 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46484 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46494 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46499 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46509 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46514 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46524 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46529 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46539 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46544 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46554 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46559 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46569 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46574 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46584 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46589 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46599 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46604 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46614 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46619 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46629 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46634 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46644 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46649 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46659 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46664 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46674 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46679 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46689 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46694 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46704 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46709 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46719 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46724 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46734 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46739 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46749 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46754 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46764 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46769 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46779 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46784 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46794 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46799 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46809 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46814 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46824 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46829 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46839 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46844 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46854 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46859 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46869 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46874 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46884 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46889 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46899 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46904 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46914 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46919 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46929 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46934 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46944 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46949 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46959 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46964 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46974 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46979 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 46985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 46987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 46988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46989 @0 glDisableClientState(array = GL_COLOR_ARRAY) 46990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 46991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 46992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 46993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 46994 @0 glEnableClientState(array = GL_COLOR_ARRAY) 46995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 46996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 46997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 46998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 46999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47004 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47009 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47019 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47024 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47034 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47039 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47049 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47054 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47064 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47069 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47079 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47084 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47094 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47099 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47109 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47114 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47124 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47129 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47139 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47144 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47154 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47159 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47169 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47174 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47184 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47189 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47199 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47204 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47214 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47219 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47229 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47234 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47244 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47249 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47250 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47251 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47252 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47253 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47254 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47255 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47256 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47257 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47259 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47260 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47261 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47262 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47264 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47265 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47266 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47267 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47268 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47269 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47270 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47271 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47272 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47274 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47275 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47276 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47277 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47279 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47280 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47281 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47282 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47283 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47284 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47285 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47286 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47287 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47289 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47290 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47291 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47292 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47294 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47295 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47296 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47297 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47298 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47299 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47300 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47301 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47302 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47304 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47305 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47306 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47307 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47309 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47310 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47311 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47312 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47313 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47314 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47315 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47316 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47317 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47319 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47320 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47321 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47322 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47324 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47325 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47326 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47327 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47328 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47329 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47330 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47331 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47332 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47334 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47335 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47336 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47337 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47339 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47340 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47341 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47342 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47343 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47344 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47345 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47346 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47347 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47349 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47350 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47351 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47352 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47354 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47355 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47356 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47357 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47358 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47359 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47360 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47361 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47362 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47364 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47365 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47366 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47367 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47369 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47370 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47371 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47372 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47373 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47374 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47375 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47376 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47377 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47379 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47380 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47381 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47382 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47384 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47385 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47386 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47387 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47388 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47389 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47390 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47391 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47392 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47394 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47395 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47396 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47397 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47399 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47400 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47401 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47402 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47403 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47404 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47405 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47406 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47407 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47409 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47410 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47411 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47412 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47414 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47415 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47416 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47417 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47418 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47419 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47420 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47421 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47422 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47424 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47425 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47426 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47427 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47429 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47430 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47431 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47432 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47433 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47434 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47435 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47436 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47437 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47439 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47440 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47441 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47442 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47444 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47445 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47446 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47447 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47448 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47449 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47450 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47451 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47452 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47454 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47455 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47456 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47457 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47459 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47460 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47461 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47462 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47463 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47464 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47465 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47466 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47467 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47469 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47470 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47471 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47472 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47474 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47475 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47476 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47477 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47478 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47479 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47480 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47481 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47482 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47484 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47485 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47486 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47487 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47489 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47490 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47491 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47492 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47493 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47494 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47495 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47496 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47497 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47499 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47500 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47501 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47502 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47504 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47505 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47506 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47507 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47508 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47509 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47510 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47511 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47512 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47514 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47515 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47516 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47517 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47519 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47520 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47521 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47522 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47523 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47524 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47525 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47526 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47527 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47529 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47530 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47531 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47532 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47534 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47535 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47536 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47537 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47538 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47539 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47540 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47541 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47542 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47544 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47545 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47546 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47547 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47549 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47550 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47551 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47552 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47553 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47554 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47555 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47556 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47557 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47559 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47560 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47561 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47562 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47564 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47565 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47566 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47567 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47568 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47569 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47570 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47571 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47572 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47574 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47575 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47576 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47577 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47579 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47580 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47581 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47582 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47583 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47584 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47585 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47586 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47587 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47589 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47590 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47591 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47592 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47594 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47595 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47596 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47597 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47598 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47599 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47600 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47601 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47602 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47604 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47605 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47606 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47607 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47609 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47610 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47611 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47612 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47613 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47614 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47615 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47616 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47617 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47619 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47620 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47621 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47622 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47624 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47625 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47626 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47627 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47628 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47629 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47630 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47631 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47632 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47634 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47635 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47636 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47637 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47639 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47640 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47641 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47642 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47643 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47644 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47645 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47646 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47647 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47649 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47650 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47651 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47652 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47654 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47655 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47656 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47657 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47658 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47659 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47660 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47661 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47662 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47664 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47665 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47666 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47667 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47669 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47670 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47671 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47672 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47673 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47674 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47675 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47676 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47677 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47679 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47680 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47681 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47682 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47684 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47685 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47686 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47687 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47688 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47689 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47690 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47691 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47692 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47694 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47695 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47696 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47697 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47699 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47700 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47701 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47702 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47703 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47704 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47705 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47706 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47707 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47709 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47710 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47711 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47712 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47714 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47715 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47716 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47717 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47718 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47719 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47720 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47721 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47722 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47724 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47725 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47726 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47727 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47729 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47730 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47731 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47732 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47733 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47734 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47735 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47736 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47737 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47739 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47740 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47741 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47742 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47744 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47745 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47746 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47747 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47748 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47749 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47750 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47751 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47752 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47754 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47755 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47756 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47757 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47759 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47760 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47761 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47762 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47763 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47764 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47765 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47766 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47767 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47769 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47770 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47771 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47772 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47774 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47775 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47776 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47777 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47778 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47779 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47780 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47781 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47782 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47784 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47785 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47786 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47787 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47789 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47790 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47791 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47792 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47793 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47794 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47795 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47796 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47797 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47799 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47800 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47801 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47802 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47804 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47805 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47806 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47807 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47808 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47809 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47810 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47811 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47812 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47814 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47815 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47816 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47817 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47819 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47820 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47821 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47822 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47823 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47824 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47825 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47826 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47827 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47829 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47830 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47831 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47832 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47834 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47835 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47836 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47837 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47838 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47839 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47840 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47841 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47842 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47844 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47845 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47846 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47847 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47849 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47850 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47851 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47852 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47853 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47854 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47855 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47856 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47857 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47859 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47860 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47861 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47862 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47864 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47865 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47866 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47867 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47868 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47869 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47870 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47871 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47872 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47874 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47875 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47876 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47877 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47879 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47880 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47881 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47882 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47883 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47884 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47885 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47886 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47887 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47889 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47890 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47891 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47892 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47894 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47895 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47896 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47897 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47898 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47899 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47900 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47901 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47902 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47904 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47905 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47906 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47907 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47909 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47910 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47911 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47912 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47913 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47914 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47915 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47916 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47917 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47919 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47920 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47921 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47922 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47924 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47925 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47926 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47927 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47928 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47929 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47930 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47931 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47932 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47934 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47935 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47936 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47937 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47939 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47940 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47941 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47942 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47943 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47944 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47945 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47946 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47947 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47949 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47950 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47951 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47952 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47954 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47955 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47956 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47957 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47958 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47959 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47960 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47961 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47962 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47964 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47965 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47966 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47967 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47969 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47970 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47971 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47972 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47973 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47974 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47975 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47976 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47977 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47979 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47980 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47981 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47982 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47984 @0 glEnableClientState(array = GL_COLOR_ARRAY) 47985 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 47986 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 47987 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 47988 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 47989 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 47990 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47991 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 47992 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 47993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47994 @0 glDisableClientState(array = GL_COLOR_ARRAY) 47995 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 47996 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 47997 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 47998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 47999 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48000 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48001 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48002 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48003 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48004 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48005 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48006 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48007 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48009 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48010 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48011 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48012 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48014 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48015 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48016 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48017 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48018 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48019 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48020 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48021 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48022 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48024 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48025 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48026 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48027 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48029 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48030 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48031 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48032 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48033 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48034 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48035 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48036 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48037 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48039 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48040 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48041 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48042 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48044 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48045 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48046 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48047 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48048 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48049 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48050 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48051 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48052 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48054 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48055 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48056 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48057 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48059 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48060 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48061 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48062 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48063 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48064 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48065 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48066 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48067 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48069 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48070 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48071 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48072 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48074 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48084 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48089 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48099 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48104 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48114 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48119 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48129 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48134 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48144 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48149 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48159 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48164 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48174 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48179 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48189 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48194 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48204 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48209 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48219 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48224 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48234 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48239 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48249 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48254 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48264 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48269 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48279 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48284 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48294 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48299 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48309 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48314 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48324 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48329 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48339 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48344 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48354 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48359 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48369 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48374 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48384 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48389 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48399 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48404 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48414 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48419 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48429 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48434 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48444 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48449 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48459 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48464 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48474 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48479 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48489 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48494 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48504 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48509 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48519 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48524 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48534 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48539 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48549 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48554 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48564 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48569 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48579 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48584 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48594 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48599 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48609 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48614 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48624 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48629 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48639 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48644 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48654 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48659 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48669 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48674 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48684 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48689 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48699 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48704 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48714 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48719 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48729 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48734 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48744 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48749 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48759 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48764 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48774 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48779 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48789 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48794 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48804 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48809 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48819 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48824 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48834 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48839 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48849 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48854 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48864 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48869 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48879 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48884 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48894 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48899 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48909 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48914 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48924 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48929 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48939 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48944 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48954 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48959 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48969 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48974 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48984 @0 glDisableClientState(array = GL_COLOR_ARRAY) 48985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 48986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 48987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 48988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48989 @0 glEnableClientState(array = GL_COLOR_ARRAY) 48990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 48991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 48992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 48993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 48994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 48995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 48997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 48998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 48999 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49004 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49014 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49019 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49029 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49034 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49044 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49049 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49059 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49064 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49074 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49079 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49089 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49094 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49104 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49109 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49119 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49124 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49134 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49139 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49149 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49154 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49164 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49169 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49179 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49184 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49194 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49199 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49209 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49214 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49224 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49229 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49239 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49244 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49245 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49246 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49247 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49248 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49249 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49250 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49251 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49252 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49254 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49255 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49256 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49257 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49259 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49260 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49261 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49262 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49263 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49264 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49265 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49266 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49267 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49269 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49270 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49271 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49272 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49274 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49275 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49276 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49277 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49278 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49279 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49280 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49281 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49282 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49284 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49285 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49286 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49287 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49289 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49290 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49291 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49292 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49293 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49294 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49295 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49296 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49297 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49299 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49300 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49301 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49302 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49304 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49305 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49306 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49307 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49308 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49309 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49310 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49311 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49312 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49314 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49315 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49316 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49317 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49319 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49320 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49321 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49322 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49323 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49324 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49325 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49326 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49327 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49329 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49330 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49331 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49332 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49334 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49335 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49336 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49337 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49338 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49339 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49340 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49341 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49342 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49344 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49345 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49346 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49347 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49349 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49350 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49351 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49352 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49353 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49354 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49355 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49356 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49357 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49359 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49360 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49361 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49362 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49364 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49365 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49366 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49367 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49368 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49369 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49370 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49371 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49372 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49374 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49375 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49376 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49377 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49379 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49380 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49381 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49382 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49383 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49384 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49385 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49386 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49387 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49389 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49390 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49391 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49392 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49394 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49395 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49396 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49397 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49398 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49399 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49400 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49401 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49402 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49404 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49405 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49406 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49407 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49409 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49410 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49411 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49412 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49413 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49414 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49415 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49416 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49417 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49419 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49420 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49421 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49422 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49424 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49425 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49426 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49427 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49428 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49429 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49430 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49431 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49432 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49434 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49435 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49436 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49437 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49439 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49449 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49454 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49464 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49469 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49479 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49484 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49494 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49499 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49509 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49514 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49524 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49529 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49539 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49544 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49554 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49559 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49569 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49574 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49584 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49589 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49599 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49604 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49614 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49619 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49629 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49634 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49644 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49649 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49659 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49664 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49674 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49679 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49689 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49694 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49704 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49709 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49719 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49724 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49734 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49739 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49749 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49754 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49764 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49769 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49779 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49784 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49794 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49799 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49809 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49814 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49824 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49829 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49839 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49844 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49854 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49859 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49869 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49874 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49884 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49889 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49899 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49904 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49914 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49919 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49929 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49934 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49944 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49949 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49959 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49964 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49974 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49979 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 49985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 49987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 49988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49989 @0 glDisableClientState(array = GL_COLOR_ARRAY) 49990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 49991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 49992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 49993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 49994 @0 glEnableClientState(array = GL_COLOR_ARRAY) 49995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 49996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 49997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 49998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 49999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50004 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50009 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50019 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50024 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50034 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50039 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50049 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50054 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50064 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50069 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50079 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50084 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50094 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50099 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50109 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50114 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50124 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50129 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50139 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50144 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50154 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50159 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50169 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50174 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50184 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50189 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50199 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50204 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50214 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50219 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50229 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50234 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50244 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50249 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50250 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50251 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50252 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50253 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50254 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50255 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50256 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50257 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50259 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50260 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50261 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50262 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50264 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50265 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50266 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50267 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50268 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50269 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50270 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50271 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50272 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50274 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50275 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50276 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50277 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50279 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50280 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50281 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50282 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50283 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50284 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50285 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50286 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50287 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50289 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50290 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50291 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50292 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50294 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50295 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50296 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50297 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50298 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50299 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50300 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50301 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50302 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50304 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50305 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50306 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50307 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50309 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50310 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50311 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50312 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50313 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50314 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50315 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50316 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50317 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50319 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50320 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50321 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50322 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50324 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50325 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50326 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50327 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50328 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50329 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50330 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50331 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50332 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50334 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50335 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50336 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50337 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50339 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50340 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50341 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50342 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50343 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50344 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50345 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50346 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50347 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50349 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50350 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50351 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50352 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50354 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50355 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50356 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50357 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50358 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50359 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50360 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50361 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50362 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50364 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50365 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50366 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50367 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50369 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50370 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50371 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50372 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50373 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50374 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50375 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50376 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50377 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50379 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50380 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50381 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50382 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50384 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50385 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50386 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50387 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50388 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50389 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50390 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50391 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50392 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50394 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50395 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50396 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50397 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50399 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50400 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50401 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50402 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50403 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50404 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50405 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50406 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50407 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50409 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50410 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50411 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50412 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50414 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50415 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50416 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50417 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50418 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50419 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50420 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50421 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50422 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50424 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50425 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50426 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50427 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50429 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50430 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50431 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50432 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50433 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50434 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50435 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50436 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50437 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50439 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50440 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50441 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50442 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50444 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50445 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50446 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50447 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50448 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50449 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50450 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50451 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50452 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50454 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50455 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50456 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50457 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50459 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50460 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50461 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50462 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50463 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50464 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50465 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50466 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50467 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50469 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50470 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50471 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50472 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50474 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50475 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50476 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50477 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50478 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50479 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50480 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50481 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50482 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50484 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50485 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50486 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50487 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50489 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50490 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50491 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50492 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50493 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50494 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50495 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50496 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50497 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50499 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50500 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50501 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50502 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50504 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50505 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50506 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50507 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50508 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50509 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50510 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50511 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50512 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50514 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50515 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50516 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50517 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50519 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50520 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50521 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50522 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50523 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50524 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50525 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50526 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50527 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50529 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50530 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50531 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50532 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50534 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50535 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50536 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50537 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50538 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50539 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50540 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50541 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50542 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50544 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50545 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50546 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50547 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50549 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50550 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50551 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50552 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50553 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50554 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50555 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50556 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50557 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50559 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50560 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50561 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50562 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50564 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50565 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50566 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50567 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50568 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50569 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50570 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50571 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50572 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50574 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50575 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50576 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50577 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50579 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50580 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50581 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50582 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50583 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50584 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50585 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50586 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50587 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50589 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50590 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50591 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50592 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50594 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50595 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50596 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50597 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50598 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50599 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50600 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50601 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50602 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50604 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50605 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50606 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50607 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50609 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50610 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50611 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50612 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50613 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50614 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50615 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50616 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50617 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50619 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50620 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50621 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50622 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50624 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50625 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50626 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50627 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50628 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50629 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50630 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50631 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50632 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50634 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50635 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50636 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50637 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50639 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50640 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50641 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50642 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50643 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50644 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50645 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50646 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50647 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50649 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50650 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50651 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50652 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50654 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50655 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50656 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50657 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50658 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50659 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50660 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50661 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50662 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50664 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50665 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50666 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50667 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50669 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50670 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50671 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50672 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50673 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50674 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50675 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50676 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50677 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50679 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50680 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50681 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50682 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50684 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50685 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50686 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50687 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50688 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50689 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50690 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50691 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50692 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50694 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50695 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50696 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50697 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50699 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50700 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50701 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50702 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50703 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50704 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50705 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50706 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50707 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50709 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50710 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50711 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50712 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50714 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50715 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50716 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50717 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50718 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50719 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50720 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50721 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50722 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50724 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50725 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50726 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50727 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50729 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50730 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50731 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50732 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50733 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50734 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50735 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50736 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50737 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50739 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50740 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50741 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50742 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50744 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50745 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50746 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50747 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50748 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50749 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50750 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50751 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50752 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50754 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50755 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50756 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50757 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50759 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50760 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50761 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50762 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50763 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50764 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50765 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50766 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50767 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50769 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50770 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50771 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50772 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50774 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50775 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50776 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50777 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50778 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50779 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50780 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50781 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50782 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50784 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50785 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50786 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50787 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50789 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50790 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50791 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50792 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50793 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50794 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50795 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50796 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50797 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50799 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50800 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50801 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50802 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50804 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50805 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50806 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50807 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50808 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50809 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50810 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50811 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50812 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50814 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50815 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50816 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50817 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50819 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50820 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50821 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50822 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50823 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50824 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50825 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50826 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50827 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50829 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50830 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50831 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50832 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50834 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50835 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50836 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50837 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50838 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50839 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50840 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50841 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50842 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50844 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50845 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50846 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50847 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50849 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50850 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50851 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50852 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50853 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50854 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50855 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50856 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50857 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50859 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50860 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50861 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50862 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50864 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50865 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50866 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50867 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50868 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50869 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50870 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50871 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50872 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50874 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50875 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50876 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50877 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50879 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50880 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50881 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50882 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50883 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50884 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50885 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50886 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50887 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50889 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50890 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50891 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50892 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50894 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50895 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50896 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50897 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50898 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50899 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50900 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50901 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50902 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50904 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50905 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50906 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50907 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50909 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50910 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50911 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50912 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50913 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50914 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50915 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50916 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50917 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50919 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50920 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50921 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50922 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50924 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50925 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50926 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50927 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50928 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50929 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50930 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50931 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50932 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50934 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50935 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50936 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50937 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50939 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50940 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50941 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50942 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50943 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50944 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50945 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50946 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50947 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50949 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50950 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50951 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50952 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50954 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50955 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50956 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50957 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50958 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50959 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50960 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50961 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50962 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50964 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50965 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50966 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50967 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50969 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50970 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50971 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50972 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50973 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50974 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50975 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50976 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50977 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50979 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50980 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50981 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50982 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50984 @0 glEnableClientState(array = GL_COLOR_ARRAY) 50985 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 50986 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 50987 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 50988 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 50989 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 50990 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50991 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 50992 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 50993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50994 @0 glDisableClientState(array = GL_COLOR_ARRAY) 50995 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 50996 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 50997 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 50998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 50999 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51000 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51001 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51002 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51003 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51004 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51005 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51006 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51007 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51009 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51010 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51011 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51012 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51014 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51015 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51016 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51017 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51018 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51019 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51020 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51021 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51022 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51024 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51025 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51026 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51027 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51029 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51030 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51031 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51032 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51033 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51034 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51035 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51036 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51037 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51039 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51040 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51041 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51042 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51044 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51045 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51046 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51047 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51048 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51049 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51050 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51051 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51052 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51054 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51055 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51056 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51057 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51059 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51060 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51061 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51062 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51063 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51064 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51065 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51066 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51067 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51069 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51070 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51071 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51072 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51074 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51084 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51089 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51099 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51104 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51114 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51119 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51129 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51134 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51144 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51149 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51159 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51164 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51174 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51179 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51189 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51194 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51204 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51209 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51219 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51224 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51234 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51239 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51249 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51254 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51264 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51269 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51279 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51284 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51294 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51299 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51309 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51314 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51324 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51329 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51339 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51344 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51354 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51359 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51369 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51374 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51384 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51389 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51399 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51404 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51414 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51419 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51429 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51434 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51444 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51449 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51459 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51464 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51474 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51479 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51489 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51494 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51504 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51509 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51519 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51524 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51534 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51539 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51549 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51554 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51564 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51569 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51579 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51584 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51594 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51599 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51609 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51614 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51624 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51629 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51639 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51644 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51654 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51659 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51669 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51674 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51684 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51689 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51699 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51704 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51714 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51719 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51729 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51734 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51744 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51749 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51759 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51764 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51774 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51779 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51789 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51794 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51804 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51809 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51819 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51824 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51834 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51839 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51849 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51854 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51864 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51869 @0 glEnableClientState(array = GL_COLOR_ARRAY) 51870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 51871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 51872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 51873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 51874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 51875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 51877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 51878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 51879 @0 glDisableClientState(array = GL_COLOR_ARRAY) 51880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 51881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 51882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 51883 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 51884 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 51885 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 51886 @0 glFogf(pname = GL_FOG_START, param = 50) 51887 @0 glFogf(pname = GL_FOG_END, param = 100) 51888 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 51889 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 51890 @0 glActiveTextureARB(texture = GL_TEXTURE0) 51891 @0 glEnable(cap = GL_TEXTURE_2D) 51892 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 51893 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 51894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 51895 @0 glDisable(cap = GL_ALPHA_TEST) 51896 @0 glDisable(cap = GL_BLEND) 51897 @0 glMatrixMode(mode = GL_PROJECTION) 51898 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 51899 @0 glMatrixMode(mode = GL_MODELVIEW) 51900 @0 glLoadIdentity() 51901 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 51902 @0 glActiveTextureARB(texture = GL_TEXTURE0) 51903 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 51904 @0 glEnable(cap = GL_COLOR_MATERIAL) 51905 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 51906 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 51907 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 51908 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 51909 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 51910 @0 glActiveTextureARB(texture = GL_TEXTURE0) 51911 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 51912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 51913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 51914 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 51915 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 51916 @0 glShadeModel(mode = GL_SMOOTH) 51917 @0 glDisable(cap = GL_LIGHTING) 51918 @0 glDisable(cap = GL_DEPTH_TEST) 51919 @0 glDepthMask(flag = GL_FALSE) 51920 @0 glCullFace(mode = GL_BACK) 51921 @0 glEnable(cap = GL_CULL_FACE) 51922 @0 glDisable(cap = GL_FOG) 51923 @0 glDisable(cap = GL_NORMALIZE) 51924 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51925 @0 glDisable(cap = GL_BLEND) 51926 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 51927 @0 glPolygonOffset(factor = -1, units = 0) 51928 @0 glPointSize(size = 1) 51929 @0 glLineWidth(width = 1) 51930 @0 glDisable(cap = GL_MULTISAMPLE) 51931 @0 glActiveTextureARB(texture = GL_TEXTURE0) 51932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 51933 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 51934 @0 glActiveTextureARB(texture = GL_TEXTURE0) 51935 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51936 @0 glEnable(cap = GL_BLEND) 51937 @0 glEnable(cap = GL_ALPHA_TEST) 51938 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 51939 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 51940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 51941 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 51942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 51943 @0 glActiveTextureARB(texture = GL_TEXTURE0) 51944 @0 glMatrixMode(mode = GL_TEXTURE) 51945 @0 glLoadIdentity() 51946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 51947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 51948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 51949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 51950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 51951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 51952 @0 glBegin(mode = GL_QUADS) 51953 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 51954 @0 glTexCoord2f(s = 0, t = 0) 51955 @0 glVertex2f(x = 640, y = 237) 51956 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 51957 @0 glTexCoord2f(s = 1, t = 0) 51958 @0 glVertex2f(x = 1920, y = 237) 51959 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 51960 @0 glTexCoord2f(s = 1, t = 1) 51961 @0 glVertex2f(x = 1920, y = 343) 51962 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 51963 @0 glTexCoord2f(s = 0, t = 1) 51964 @0 glVertex2f(x = 640, y = 343) 51965 @0 glEnd() 51966 @0 glActiveTextureARB(texture = GL_TEXTURE0) 51967 @0 glDisable(cap = GL_TEXTURE_2D) 51968 @0 glEnable(cap = GL_BLEND) 51969 @0 glEnable(cap = GL_ALPHA_TEST) 51970 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 51971 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 51972 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 51973 @0 glEnable(cap = GL_BLEND) 51974 @0 glEnable(cap = GL_ALPHA_TEST) 51975 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 51976 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 51977 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 51978 @0 glDisable(cap = GL_BLEND) 51979 @0 glDisable(cap = GL_ALPHA_TEST) 51980 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 51981 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 51982 @0 glDisable(cap = GL_BLEND) 51983 @0 glDisable(cap = GL_ALPHA_TEST) 51984 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 51985 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 51986 @0 glEnable(cap = GL_BLEND) 51987 @0 glEnable(cap = GL_ALPHA_TEST) 51988 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 51989 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 51990 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 51991 @0 glDisable(cap = GL_BLEND) 51992 @0 glDisable(cap = GL_ALPHA_TEST) 51993 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 51994 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 51995 @0 glEnable(cap = GL_BLEND) 51996 @0 glEnable(cap = GL_ALPHA_TEST) 51997 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 51998 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 51999 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 52000 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52001 @0 glEnable(cap = GL_TEXTURE_2D) 52002 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 52003 @0 glEnable(cap = GL_BLEND) 52004 @0 glEnable(cap = GL_ALPHA_TEST) 52005 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52006 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52007 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52008 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52009 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52010 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52011 @0 glMatrixMode(mode = GL_TEXTURE) 52012 @0 glLoadIdentity() 52013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 52014 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 52015 @0 glBegin(mode = GL_QUADS) 52016 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 52017 @0 glVertex2f(x = 639, y = 340) 52018 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 52019 @0 glVertex2f(x = 646, y = 340) 52020 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 52021 @0 glVertex2f(x = 646, y = 349) 52022 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 52023 @0 glVertex2f(x = 639, y = 349) 52024 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 52025 @0 glVertex2f(x = 646, y = 342) 52026 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 52027 @0 glVertex2f(x = 653, y = 342) 52028 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 52029 @0 glVertex2f(x = 653, y = 349) 52030 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 52031 @0 glVertex2f(x = 646, y = 349) 52032 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 52033 @0 glVertex2f(x = 654, y = 339) 52034 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 52035 @0 glVertex2f(x = 660, y = 339) 52036 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 52037 @0 glVertex2f(x = 660, y = 349) 52038 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 52039 @0 glVertex2f(x = 654, y = 349) 52040 @0 glTexCoord2f(s = 0.75, t = 0.140625) 52041 @0 glVertex2f(x = 661, y = 342) 52042 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 52043 @0 glVertex2f(x = 667, y = 342) 52044 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 52045 @0 glVertex2f(x = 667, y = 349) 52046 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 52047 @0 glVertex2f(x = 661, y = 349) 52048 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 52049 @0 glVertex2f(x = 674, y = 340) 52050 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 52051 @0 glVertex2f(x = 681, y = 340) 52052 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 52053 @0 glVertex2f(x = 681, y = 349) 52054 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 52055 @0 glVertex2f(x = 674, y = 349) 52056 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 52057 @0 glVertex2f(x = 681, y = 342) 52058 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 52059 @0 glVertex2f(x = 688, y = 342) 52060 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 52061 @0 glVertex2f(x = 688, y = 350) 52062 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 52063 @0 glVertex2f(x = 681, y = 350) 52064 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 52065 @0 glVertex2f(x = 688, y = 342) 52066 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 52067 @0 glVertex2f(x = 695, y = 342) 52068 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 52069 @0 glVertex2f(x = 695, y = 349) 52070 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 52071 @0 glVertex2f(x = 688, y = 349) 52072 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 52073 @0 glVertex2f(x = 695, y = 342) 52074 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 52075 @0 glVertex2f(x = 702, y = 342) 52076 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 52077 @0 glVertex2f(x = 702, y = 349) 52078 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 52079 @0 glVertex2f(x = 695, y = 349) 52080 @0 glEnd() 52081 @0 glEnable(cap = GL_BLEND) 52082 @0 glEnable(cap = GL_ALPHA_TEST) 52083 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52084 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52085 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52086 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52087 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52088 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52089 @0 glMatrixMode(mode = GL_TEXTURE) 52090 @0 glLoadIdentity() 52091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52097 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52098 @0 glBegin(mode = GL_QUADS) 52099 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 52100 @0 glVertex2f(x = 638, y = 339) 52101 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 52102 @0 glVertex2f(x = 645, y = 339) 52103 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 52104 @0 glVertex2f(x = 645, y = 348) 52105 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 52106 @0 glVertex2f(x = 638, y = 348) 52107 @0 glEnd() 52108 @0 glEnable(cap = GL_BLEND) 52109 @0 glEnable(cap = GL_ALPHA_TEST) 52110 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52111 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52112 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52113 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52114 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52115 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52116 @0 glMatrixMode(mode = GL_TEXTURE) 52117 @0 glLoadIdentity() 52118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52124 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52125 @0 glBegin(mode = GL_QUADS) 52126 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 52127 @0 glVertex2f(x = 645, y = 341) 52128 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 52129 @0 glVertex2f(x = 652, y = 341) 52130 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 52131 @0 glVertex2f(x = 652, y = 348) 52132 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 52133 @0 glVertex2f(x = 645, y = 348) 52134 @0 glEnd() 52135 @0 glEnable(cap = GL_BLEND) 52136 @0 glEnable(cap = GL_ALPHA_TEST) 52137 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52138 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52139 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52140 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52141 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52142 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52143 @0 glMatrixMode(mode = GL_TEXTURE) 52144 @0 glLoadIdentity() 52145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52151 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52152 @0 glBegin(mode = GL_QUADS) 52153 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 52154 @0 glVertex2f(x = 653, y = 338) 52155 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 52156 @0 glVertex2f(x = 659, y = 338) 52157 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 52158 @0 glVertex2f(x = 659, y = 348) 52159 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 52160 @0 glVertex2f(x = 653, y = 348) 52161 @0 glEnd() 52162 @0 glEnable(cap = GL_BLEND) 52163 @0 glEnable(cap = GL_ALPHA_TEST) 52164 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52165 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52167 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52169 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52170 @0 glMatrixMode(mode = GL_TEXTURE) 52171 @0 glLoadIdentity() 52172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52178 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52179 @0 glBegin(mode = GL_QUADS) 52180 @0 glTexCoord2f(s = 0.75, t = 0.140625) 52181 @0 glVertex2f(x = 660, y = 341) 52182 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 52183 @0 glVertex2f(x = 666, y = 341) 52184 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 52185 @0 glVertex2f(x = 666, y = 348) 52186 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 52187 @0 glVertex2f(x = 660, y = 348) 52188 @0 glEnd() 52189 @0 glEnable(cap = GL_BLEND) 52190 @0 glEnable(cap = GL_ALPHA_TEST) 52191 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52192 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52193 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52194 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52195 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52196 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52197 @0 glMatrixMode(mode = GL_TEXTURE) 52198 @0 glLoadIdentity() 52199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52205 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52206 @0 glBegin(mode = GL_QUADS) 52207 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 52208 @0 glVertex2f(x = 673, y = 339) 52209 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 52210 @0 glVertex2f(x = 680, y = 339) 52211 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 52212 @0 glVertex2f(x = 680, y = 348) 52213 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 52214 @0 glVertex2f(x = 673, y = 348) 52215 @0 glEnd() 52216 @0 glEnable(cap = GL_BLEND) 52217 @0 glEnable(cap = GL_ALPHA_TEST) 52218 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52219 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52220 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52221 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52222 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52223 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52224 @0 glMatrixMode(mode = GL_TEXTURE) 52225 @0 glLoadIdentity() 52226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52232 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52233 @0 glBegin(mode = GL_QUADS) 52234 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 52235 @0 glVertex2f(x = 680, y = 341) 52236 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 52237 @0 glVertex2f(x = 687, y = 341) 52238 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 52239 @0 glVertex2f(x = 687, y = 349) 52240 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 52241 @0 glVertex2f(x = 680, y = 349) 52242 @0 glEnd() 52243 @0 glEnable(cap = GL_BLEND) 52244 @0 glEnable(cap = GL_ALPHA_TEST) 52245 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52246 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52247 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52248 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52249 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52250 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52251 @0 glMatrixMode(mode = GL_TEXTURE) 52252 @0 glLoadIdentity() 52253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52259 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52260 @0 glBegin(mode = GL_QUADS) 52261 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 52262 @0 glVertex2f(x = 687, y = 341) 52263 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 52264 @0 glVertex2f(x = 694, y = 341) 52265 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 52266 @0 glVertex2f(x = 694, y = 348) 52267 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 52268 @0 glVertex2f(x = 687, y = 348) 52269 @0 glEnd() 52270 @0 glEnable(cap = GL_BLEND) 52271 @0 glEnable(cap = GL_ALPHA_TEST) 52272 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52273 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52274 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52275 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52276 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52277 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52278 @0 glMatrixMode(mode = GL_TEXTURE) 52279 @0 glLoadIdentity() 52280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52286 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52287 @0 glBegin(mode = GL_QUADS) 52288 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 52289 @0 glVertex2f(x = 694, y = 341) 52290 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 52291 @0 glVertex2f(x = 701, y = 341) 52292 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 52293 @0 glVertex2f(x = 701, y = 348) 52294 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 52295 @0 glVertex2f(x = 694, y = 348) 52296 @0 glEnd() 52297 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52298 @0 glDisable(cap = GL_TEXTURE_2D) 52299 @0 glDisable(cap = GL_BLEND) 52300 @0 glDisable(cap = GL_ALPHA_TEST) 52301 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 52302 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 52303 @0 glDisable(cap = GL_BLEND) 52304 @0 glDisable(cap = GL_ALPHA_TEST) 52305 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 52306 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 52307 @0 glEnable(cap = GL_BLEND) 52308 @0 glEnable(cap = GL_ALPHA_TEST) 52309 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52310 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 52311 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 52312 @0 glDisable(cap = GL_BLEND) 52313 @0 glDisable(cap = GL_ALPHA_TEST) 52314 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 52315 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 52316 @0 glEnable(cap = GL_BLEND) 52317 @0 glEnable(cap = GL_ALPHA_TEST) 52318 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52319 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 52320 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 52321 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52322 @0 glEnable(cap = GL_TEXTURE_2D) 52323 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 52324 @0 glEnable(cap = GL_BLEND) 52325 @0 glEnable(cap = GL_ALPHA_TEST) 52326 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52327 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52328 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52329 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52330 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52331 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52332 @0 glMatrixMode(mode = GL_TEXTURE) 52333 @0 glLoadIdentity() 52334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 52335 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 52336 @0 glBegin(mode = GL_QUADS) 52337 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 52338 @0 glVertex2f(x = 722, y = 340) 52339 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 52340 @0 glVertex2f(x = 729, y = 340) 52341 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 52342 @0 glVertex2f(x = 729, y = 349) 52343 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 52344 @0 glVertex2f(x = 722, y = 349) 52345 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 52346 @0 glVertex2f(x = 729, y = 342) 52347 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 52348 @0 glVertex2f(x = 736, y = 342) 52349 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 52350 @0 glVertex2f(x = 736, y = 349) 52351 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 52352 @0 glVertex2f(x = 729, y = 349) 52353 @0 glTexCoord2f(s = 0.75, t = 0.140625) 52354 @0 glVertex2f(x = 737, y = 342) 52355 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 52356 @0 glVertex2f(x = 743, y = 342) 52357 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 52358 @0 glVertex2f(x = 743, y = 349) 52359 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 52360 @0 glVertex2f(x = 737, y = 349) 52361 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 52362 @0 glVertex2f(x = 743, y = 340) 52363 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 52364 @0 glVertex2f(x = 750, y = 340) 52365 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 52366 @0 glVertex2f(x = 750, y = 349) 52367 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 52368 @0 glVertex2f(x = 743, y = 349) 52369 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 52370 @0 glVertex2f(x = 750, y = 342) 52371 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 52372 @0 glVertex2f(x = 757, y = 342) 52373 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 52374 @0 glVertex2f(x = 757, y = 349) 52375 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 52376 @0 glVertex2f(x = 750, y = 349) 52377 @0 glTexCoord2f(s = 0.75, t = 0.140625) 52378 @0 glVertex2f(x = 758, y = 342) 52379 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 52380 @0 glVertex2f(x = 764, y = 342) 52381 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 52382 @0 glVertex2f(x = 764, y = 349) 52383 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 52384 @0 glVertex2f(x = 758, y = 349) 52385 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 52386 @0 glVertex2f(x = 764, y = 340) 52387 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 52388 @0 glVertex2f(x = 771, y = 340) 52389 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 52390 @0 glVertex2f(x = 771, y = 349) 52391 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 52392 @0 glVertex2f(x = 764, y = 349) 52393 @0 glEnd() 52394 @0 glEnable(cap = GL_BLEND) 52395 @0 glEnable(cap = GL_ALPHA_TEST) 52396 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52397 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52398 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52399 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52400 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52401 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52402 @0 glMatrixMode(mode = GL_TEXTURE) 52403 @0 glLoadIdentity() 52404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52410 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52411 @0 glBegin(mode = GL_QUADS) 52412 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 52413 @0 glVertex2f(x = 721, y = 339) 52414 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 52415 @0 glVertex2f(x = 728, y = 339) 52416 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 52417 @0 glVertex2f(x = 728, y = 348) 52418 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 52419 @0 glVertex2f(x = 721, y = 348) 52420 @0 glEnd() 52421 @0 glEnable(cap = GL_BLEND) 52422 @0 glEnable(cap = GL_ALPHA_TEST) 52423 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52424 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52425 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52426 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52427 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52428 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52429 @0 glMatrixMode(mode = GL_TEXTURE) 52430 @0 glLoadIdentity() 52431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52437 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52438 @0 glBegin(mode = GL_QUADS) 52439 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 52440 @0 glVertex2f(x = 728, y = 341) 52441 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 52442 @0 glVertex2f(x = 735, y = 341) 52443 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 52444 @0 glVertex2f(x = 735, y = 348) 52445 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 52446 @0 glVertex2f(x = 728, y = 348) 52447 @0 glEnd() 52448 @0 glEnable(cap = GL_BLEND) 52449 @0 glEnable(cap = GL_ALPHA_TEST) 52450 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52451 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52452 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52453 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52454 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52455 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52456 @0 glMatrixMode(mode = GL_TEXTURE) 52457 @0 glLoadIdentity() 52458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52464 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52465 @0 glBegin(mode = GL_QUADS) 52466 @0 glTexCoord2f(s = 0.75, t = 0.140625) 52467 @0 glVertex2f(x = 736, y = 341) 52468 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 52469 @0 glVertex2f(x = 742, y = 341) 52470 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 52471 @0 glVertex2f(x = 742, y = 348) 52472 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 52473 @0 glVertex2f(x = 736, y = 348) 52474 @0 glEnd() 52475 @0 glEnable(cap = GL_BLEND) 52476 @0 glEnable(cap = GL_ALPHA_TEST) 52477 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52478 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52479 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52480 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52481 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52482 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52483 @0 glMatrixMode(mode = GL_TEXTURE) 52484 @0 glLoadIdentity() 52485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52491 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52492 @0 glBegin(mode = GL_QUADS) 52493 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 52494 @0 glVertex2f(x = 742, y = 339) 52495 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 52496 @0 glVertex2f(x = 749, y = 339) 52497 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 52498 @0 glVertex2f(x = 749, y = 348) 52499 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 52500 @0 glVertex2f(x = 742, y = 348) 52501 @0 glEnd() 52502 @0 glEnable(cap = GL_BLEND) 52503 @0 glEnable(cap = GL_ALPHA_TEST) 52504 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52505 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52506 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52507 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52508 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52509 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52510 @0 glMatrixMode(mode = GL_TEXTURE) 52511 @0 glLoadIdentity() 52512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52518 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52519 @0 glBegin(mode = GL_QUADS) 52520 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 52521 @0 glVertex2f(x = 749, y = 341) 52522 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 52523 @0 glVertex2f(x = 756, y = 341) 52524 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 52525 @0 glVertex2f(x = 756, y = 348) 52526 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 52527 @0 glVertex2f(x = 749, y = 348) 52528 @0 glEnd() 52529 @0 glEnable(cap = GL_BLEND) 52530 @0 glEnable(cap = GL_ALPHA_TEST) 52531 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52533 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52534 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52535 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52536 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52537 @0 glMatrixMode(mode = GL_TEXTURE) 52538 @0 glLoadIdentity() 52539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52545 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52546 @0 glBegin(mode = GL_QUADS) 52547 @0 glTexCoord2f(s = 0.75, t = 0.140625) 52548 @0 glVertex2f(x = 757, y = 341) 52549 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 52550 @0 glVertex2f(x = 763, y = 341) 52551 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 52552 @0 glVertex2f(x = 763, y = 348) 52553 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 52554 @0 glVertex2f(x = 757, y = 348) 52555 @0 glEnd() 52556 @0 glEnable(cap = GL_BLEND) 52557 @0 glEnable(cap = GL_ALPHA_TEST) 52558 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52563 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52564 @0 glMatrixMode(mode = GL_TEXTURE) 52565 @0 glLoadIdentity() 52566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52572 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52573 @0 glBegin(mode = GL_QUADS) 52574 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 52575 @0 glVertex2f(x = 763, y = 339) 52576 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 52577 @0 glVertex2f(x = 770, y = 339) 52578 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 52579 @0 glVertex2f(x = 770, y = 348) 52580 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 52581 @0 glVertex2f(x = 763, y = 348) 52582 @0 glEnd() 52583 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52584 @0 glDisable(cap = GL_TEXTURE_2D) 52585 @0 glDisable(cap = GL_BLEND) 52586 @0 glDisable(cap = GL_ALPHA_TEST) 52587 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 52588 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 52589 @0 glDisable(cap = GL_BLEND) 52590 @0 glDisable(cap = GL_ALPHA_TEST) 52591 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 52592 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 52593 @0 glEnable(cap = GL_BLEND) 52594 @0 glEnable(cap = GL_ALPHA_TEST) 52595 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52596 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 52597 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 52598 @0 glDisable(cap = GL_BLEND) 52599 @0 glDisable(cap = GL_ALPHA_TEST) 52600 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 52601 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 52602 @0 glEnable(cap = GL_BLEND) 52603 @0 glEnable(cap = GL_ALPHA_TEST) 52604 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52605 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 52606 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 52607 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52608 @0 glEnable(cap = GL_TEXTURE_2D) 52609 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 52610 @0 glEnable(cap = GL_BLEND) 52611 @0 glEnable(cap = GL_ALPHA_TEST) 52612 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52613 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52615 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52617 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52618 @0 glMatrixMode(mode = GL_TEXTURE) 52619 @0 glLoadIdentity() 52620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 52621 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 52622 @0 glBegin(mode = GL_QUADS) 52623 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 52624 @0 glVertex2f(x = 791, y = 340) 52625 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 52626 @0 glVertex2f(x = 798, y = 340) 52627 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 52628 @0 glVertex2f(x = 798, y = 349) 52629 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 52630 @0 glVertex2f(x = 791, y = 349) 52631 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 52632 @0 glVertex2f(x = 798, y = 342) 52633 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 52634 @0 glVertex2f(x = 805, y = 342) 52635 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 52636 @0 glVertex2f(x = 805, y = 349) 52637 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 52638 @0 glVertex2f(x = 798, y = 349) 52639 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 52640 @0 glVertex2f(x = 805, y = 340) 52641 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 52642 @0 glVertex2f(x = 812, y = 340) 52643 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 52644 @0 glVertex2f(x = 812, y = 349) 52645 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 52646 @0 glVertex2f(x = 805, y = 349) 52647 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 52648 @0 glVertex2f(x = 812, y = 340) 52649 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 52650 @0 glVertex2f(x = 819, y = 340) 52651 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 52652 @0 glVertex2f(x = 819, y = 349) 52653 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 52654 @0 glVertex2f(x = 812, y = 349) 52655 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 52656 @0 glVertex2f(x = 820, y = 339) 52657 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 52658 @0 glVertex2f(x = 826, y = 339) 52659 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 52660 @0 glVertex2f(x = 826, y = 349) 52661 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 52662 @0 glVertex2f(x = 820, y = 349) 52663 @0 glTexCoord2f(s = 0.75, t = 0.140625) 52664 @0 glVertex2f(x = 827, y = 342) 52665 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 52666 @0 glVertex2f(x = 833, y = 342) 52667 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 52668 @0 glVertex2f(x = 833, y = 349) 52669 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 52670 @0 glVertex2f(x = 827, y = 349) 52671 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 52672 @0 glVertex2f(x = 833, y = 341) 52673 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 52674 @0 glVertex2f(x = 840, y = 341) 52675 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 52676 @0 glVertex2f(x = 840, y = 352) 52677 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 52678 @0 glVertex2f(x = 833, y = 352) 52679 @0 glTexCoord2f(s = 0, t = 0.1875) 52680 @0 glVertex2f(x = 840, y = 342) 52681 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 52682 @0 glVertex2f(x = 847, y = 342) 52683 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 52684 @0 glVertex2f(x = 847, y = 349) 52685 @0 glTexCoord2f(s = 0, t = 0.2148438) 52686 @0 glVertex2f(x = 840, y = 349) 52687 @0 glEnd() 52688 @0 glEnable(cap = GL_BLEND) 52689 @0 glEnable(cap = GL_ALPHA_TEST) 52690 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52691 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52692 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52693 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52694 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52695 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52696 @0 glMatrixMode(mode = GL_TEXTURE) 52697 @0 glLoadIdentity() 52698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52704 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52705 @0 glBegin(mode = GL_QUADS) 52706 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 52707 @0 glVertex2f(x = 790, y = 339) 52708 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 52709 @0 glVertex2f(x = 797, y = 339) 52710 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 52711 @0 glVertex2f(x = 797, y = 348) 52712 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 52713 @0 glVertex2f(x = 790, y = 348) 52714 @0 glEnd() 52715 @0 glEnable(cap = GL_BLEND) 52716 @0 glEnable(cap = GL_ALPHA_TEST) 52717 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52718 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52719 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52720 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52721 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52722 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52723 @0 glMatrixMode(mode = GL_TEXTURE) 52724 @0 glLoadIdentity() 52725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52731 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52732 @0 glBegin(mode = GL_QUADS) 52733 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 52734 @0 glVertex2f(x = 797, y = 341) 52735 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 52736 @0 glVertex2f(x = 804, y = 341) 52737 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 52738 @0 glVertex2f(x = 804, y = 348) 52739 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 52740 @0 glVertex2f(x = 797, y = 348) 52741 @0 glEnd() 52742 @0 glEnable(cap = GL_BLEND) 52743 @0 glEnable(cap = GL_ALPHA_TEST) 52744 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52745 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52746 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52747 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52748 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52749 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52750 @0 glMatrixMode(mode = GL_TEXTURE) 52751 @0 glLoadIdentity() 52752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52758 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52759 @0 glBegin(mode = GL_QUADS) 52760 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 52761 @0 glVertex2f(x = 804, y = 339) 52762 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 52763 @0 glVertex2f(x = 811, y = 339) 52764 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 52765 @0 glVertex2f(x = 811, y = 348) 52766 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 52767 @0 glVertex2f(x = 804, y = 348) 52768 @0 glEnd() 52769 @0 glEnable(cap = GL_BLEND) 52770 @0 glEnable(cap = GL_ALPHA_TEST) 52771 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52772 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52773 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52774 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52775 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52776 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52777 @0 glMatrixMode(mode = GL_TEXTURE) 52778 @0 glLoadIdentity() 52779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52785 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52786 @0 glBegin(mode = GL_QUADS) 52787 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 52788 @0 glVertex2f(x = 811, y = 339) 52789 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 52790 @0 glVertex2f(x = 818, y = 339) 52791 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 52792 @0 glVertex2f(x = 818, y = 348) 52793 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 52794 @0 glVertex2f(x = 811, y = 348) 52795 @0 glEnd() 52796 @0 glEnable(cap = GL_BLEND) 52797 @0 glEnable(cap = GL_ALPHA_TEST) 52798 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52799 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52800 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52801 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52802 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52803 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52804 @0 glMatrixMode(mode = GL_TEXTURE) 52805 @0 glLoadIdentity() 52806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52812 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52813 @0 glBegin(mode = GL_QUADS) 52814 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 52815 @0 glVertex2f(x = 819, y = 338) 52816 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 52817 @0 glVertex2f(x = 825, y = 338) 52818 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 52819 @0 glVertex2f(x = 825, y = 348) 52820 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 52821 @0 glVertex2f(x = 819, y = 348) 52822 @0 glEnd() 52823 @0 glEnable(cap = GL_BLEND) 52824 @0 glEnable(cap = GL_ALPHA_TEST) 52825 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52826 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52827 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52828 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52829 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52830 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52831 @0 glMatrixMode(mode = GL_TEXTURE) 52832 @0 glLoadIdentity() 52833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52839 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52840 @0 glBegin(mode = GL_QUADS) 52841 @0 glTexCoord2f(s = 0.75, t = 0.140625) 52842 @0 glVertex2f(x = 826, y = 341) 52843 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 52844 @0 glVertex2f(x = 832, y = 341) 52845 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 52846 @0 glVertex2f(x = 832, y = 348) 52847 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 52848 @0 glVertex2f(x = 826, y = 348) 52849 @0 glEnd() 52850 @0 glEnable(cap = GL_BLEND) 52851 @0 glEnable(cap = GL_ALPHA_TEST) 52852 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52853 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52854 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52855 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52856 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52857 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52858 @0 glMatrixMode(mode = GL_TEXTURE) 52859 @0 glLoadIdentity() 52860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52866 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52867 @0 glBegin(mode = GL_QUADS) 52868 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 52869 @0 glVertex2f(x = 832, y = 340) 52870 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 52871 @0 glVertex2f(x = 839, y = 340) 52872 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 52873 @0 glVertex2f(x = 839, y = 351) 52874 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 52875 @0 glVertex2f(x = 832, y = 351) 52876 @0 glEnd() 52877 @0 glEnable(cap = GL_BLEND) 52878 @0 glEnable(cap = GL_ALPHA_TEST) 52879 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52880 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52881 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52882 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52883 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52884 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52885 @0 glMatrixMode(mode = GL_TEXTURE) 52886 @0 glLoadIdentity() 52887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 52888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 52889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 52890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 52891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 52892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 52893 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 52894 @0 glBegin(mode = GL_QUADS) 52895 @0 glTexCoord2f(s = 0, t = 0.1875) 52896 @0 glVertex2f(x = 839, y = 341) 52897 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 52898 @0 glVertex2f(x = 846, y = 341) 52899 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 52900 @0 glVertex2f(x = 846, y = 348) 52901 @0 glTexCoord2f(s = 0, t = 0.2148438) 52902 @0 glVertex2f(x = 839, y = 348) 52903 @0 glEnd() 52904 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52905 @0 glDisable(cap = GL_TEXTURE_2D) 52906 @0 glDisable(cap = GL_BLEND) 52907 @0 glDisable(cap = GL_ALPHA_TEST) 52908 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 52909 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 52910 @0 glDisable(cap = GL_BLEND) 52911 @0 glDisable(cap = GL_ALPHA_TEST) 52912 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 52913 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 52914 @0 glEnable(cap = GL_BLEND) 52915 @0 glEnable(cap = GL_ALPHA_TEST) 52916 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52917 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 52918 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 52919 @0 glDisable(cap = GL_BLEND) 52920 @0 glDisable(cap = GL_ALPHA_TEST) 52921 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 52922 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 52923 @0 glEnable(cap = GL_BLEND) 52924 @0 glEnable(cap = GL_ALPHA_TEST) 52925 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52926 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 52927 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 52928 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52929 @0 glEnable(cap = GL_TEXTURE_2D) 52930 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 52931 @0 glEnable(cap = GL_BLEND) 52932 @0 glEnable(cap = GL_ALPHA_TEST) 52933 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 52934 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 52935 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 52936 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 52937 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 52938 @0 glActiveTextureARB(texture = GL_TEXTURE0) 52939 @0 glMatrixMode(mode = GL_TEXTURE) 52940 @0 glLoadIdentity() 52941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 52942 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 52943 @0 glBegin(mode = GL_QUADS) 52944 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 52945 @0 glVertex2f(x = 867, y = 340) 52946 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 52947 @0 glVertex2f(x = 874, y = 340) 52948 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 52949 @0 glVertex2f(x = 874, y = 349) 52950 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 52951 @0 glVertex2f(x = 867, y = 349) 52952 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 52953 @0 glVertex2f(x = 875, y = 342) 52954 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 52955 @0 glVertex2f(x = 881, y = 342) 52956 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 52957 @0 glVertex2f(x = 881, y = 349) 52958 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 52959 @0 glVertex2f(x = 875, y = 349) 52960 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 52961 @0 glVertex2f(x = 881, y = 342) 52962 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 52963 @0 glVertex2f(x = 888, y = 342) 52964 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 52965 @0 glVertex2f(x = 888, y = 349) 52966 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 52967 @0 glVertex2f(x = 881, y = 349) 52968 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 52969 @0 glVertex2f(x = 888, y = 339) 52970 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 52971 @0 glVertex2f(x = 895, y = 339) 52972 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 52973 @0 glVertex2f(x = 895, y = 349) 52974 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 52975 @0 glVertex2f(x = 888, y = 349) 52976 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 52977 @0 glVertex2f(x = 896, y = 339) 52978 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 52979 @0 glVertex2f(x = 902, y = 339) 52980 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 52981 @0 glVertex2f(x = 902, y = 349) 52982 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 52983 @0 glVertex2f(x = 896, y = 349) 52984 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 52985 @0 glVertex2f(x = 902, y = 340) 52986 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 52987 @0 glVertex2f(x = 909, y = 340) 52988 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 52989 @0 glVertex2f(x = 909, y = 349) 52990 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 52991 @0 glVertex2f(x = 902, y = 349) 52992 @0 glTexCoord2f(s = 0, t = 0.1875) 52993 @0 glVertex2f(x = 909, y = 342) 52994 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 52995 @0 glVertex2f(x = 916, y = 342) 52996 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 52997 @0 glVertex2f(x = 916, y = 349) 52998 @0 glTexCoord2f(s = 0, t = 0.2148438) 52999 @0 glVertex2f(x = 909, y = 349) 53000 @0 glEnd() 53001 @0 glEnable(cap = GL_BLEND) 53002 @0 glEnable(cap = GL_ALPHA_TEST) 53003 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53004 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53005 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53006 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53007 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53008 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53009 @0 glMatrixMode(mode = GL_TEXTURE) 53010 @0 glLoadIdentity() 53011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53017 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53018 @0 glBegin(mode = GL_QUADS) 53019 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 53020 @0 glVertex2f(x = 866, y = 339) 53021 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 53022 @0 glVertex2f(x = 873, y = 339) 53023 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 53024 @0 glVertex2f(x = 873, y = 348) 53025 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 53026 @0 glVertex2f(x = 866, y = 348) 53027 @0 glEnd() 53028 @0 glEnable(cap = GL_BLEND) 53029 @0 glEnable(cap = GL_ALPHA_TEST) 53030 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53031 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53032 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53033 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53034 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53035 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53036 @0 glMatrixMode(mode = GL_TEXTURE) 53037 @0 glLoadIdentity() 53038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53044 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53045 @0 glBegin(mode = GL_QUADS) 53046 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 53047 @0 glVertex2f(x = 874, y = 341) 53048 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 53049 @0 glVertex2f(x = 880, y = 341) 53050 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 53051 @0 glVertex2f(x = 880, y = 348) 53052 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 53053 @0 glVertex2f(x = 874, y = 348) 53054 @0 glEnd() 53055 @0 glEnable(cap = GL_BLEND) 53056 @0 glEnable(cap = GL_ALPHA_TEST) 53057 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53058 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53059 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53060 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53061 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53062 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53063 @0 glMatrixMode(mode = GL_TEXTURE) 53064 @0 glLoadIdentity() 53065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53071 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53072 @0 glBegin(mode = GL_QUADS) 53073 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 53074 @0 glVertex2f(x = 880, y = 341) 53075 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 53076 @0 glVertex2f(x = 887, y = 341) 53077 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 53078 @0 glVertex2f(x = 887, y = 348) 53079 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 53080 @0 glVertex2f(x = 880, y = 348) 53081 @0 glEnd() 53082 @0 glEnable(cap = GL_BLEND) 53083 @0 glEnable(cap = GL_ALPHA_TEST) 53084 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53085 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53086 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53087 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53088 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53089 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53090 @0 glMatrixMode(mode = GL_TEXTURE) 53091 @0 glLoadIdentity() 53092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53098 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53099 @0 glBegin(mode = GL_QUADS) 53100 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 53101 @0 glVertex2f(x = 887, y = 338) 53102 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 53103 @0 glVertex2f(x = 894, y = 338) 53104 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 53105 @0 glVertex2f(x = 894, y = 348) 53106 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 53107 @0 glVertex2f(x = 887, y = 348) 53108 @0 glEnd() 53109 @0 glEnable(cap = GL_BLEND) 53110 @0 glEnable(cap = GL_ALPHA_TEST) 53111 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53112 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53113 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53114 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53115 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53116 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53117 @0 glMatrixMode(mode = GL_TEXTURE) 53118 @0 glLoadIdentity() 53119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53125 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53126 @0 glBegin(mode = GL_QUADS) 53127 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 53128 @0 glVertex2f(x = 895, y = 338) 53129 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 53130 @0 glVertex2f(x = 901, y = 338) 53131 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 53132 @0 glVertex2f(x = 901, y = 348) 53133 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 53134 @0 glVertex2f(x = 895, y = 348) 53135 @0 glEnd() 53136 @0 glEnable(cap = GL_BLEND) 53137 @0 glEnable(cap = GL_ALPHA_TEST) 53138 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53139 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53140 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53141 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53142 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53143 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53144 @0 glMatrixMode(mode = GL_TEXTURE) 53145 @0 glLoadIdentity() 53146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53152 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53153 @0 glBegin(mode = GL_QUADS) 53154 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 53155 @0 glVertex2f(x = 901, y = 339) 53156 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 53157 @0 glVertex2f(x = 908, y = 339) 53158 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 53159 @0 glVertex2f(x = 908, y = 348) 53160 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 53161 @0 glVertex2f(x = 901, y = 348) 53162 @0 glEnd() 53163 @0 glEnable(cap = GL_BLEND) 53164 @0 glEnable(cap = GL_ALPHA_TEST) 53165 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53170 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53171 @0 glMatrixMode(mode = GL_TEXTURE) 53172 @0 glLoadIdentity() 53173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53179 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53180 @0 glBegin(mode = GL_QUADS) 53181 @0 glTexCoord2f(s = 0, t = 0.1875) 53182 @0 glVertex2f(x = 908, y = 341) 53183 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 53184 @0 glVertex2f(x = 915, y = 341) 53185 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 53186 @0 glVertex2f(x = 915, y = 348) 53187 @0 glTexCoord2f(s = 0, t = 0.2148438) 53188 @0 glVertex2f(x = 908, y = 348) 53189 @0 glEnd() 53190 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53191 @0 glDisable(cap = GL_TEXTURE_2D) 53192 @0 glDisable(cap = GL_BLEND) 53193 @0 glDisable(cap = GL_ALPHA_TEST) 53194 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 53195 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 53196 @0 glDisable(cap = GL_BLEND) 53197 @0 glDisable(cap = GL_ALPHA_TEST) 53198 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 53199 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 53200 @0 glEnable(cap = GL_BLEND) 53201 @0 glEnable(cap = GL_ALPHA_TEST) 53202 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53203 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 53204 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 53205 @0 glDisable(cap = GL_BLEND) 53206 @0 glDisable(cap = GL_ALPHA_TEST) 53207 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 53208 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 53209 @0 glEnable(cap = GL_BLEND) 53210 @0 glEnable(cap = GL_ALPHA_TEST) 53211 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53212 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 53213 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 53214 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53215 @0 glEnable(cap = GL_TEXTURE_2D) 53216 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 53217 @0 glEnable(cap = GL_BLEND) 53218 @0 glEnable(cap = GL_ALPHA_TEST) 53219 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53220 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53222 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53224 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53225 @0 glMatrixMode(mode = GL_TEXTURE) 53226 @0 glLoadIdentity() 53227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 53228 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 53229 @0 glBegin(mode = GL_QUADS) 53230 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 53231 @0 glVertex2f(x = 549, y = 339) 53232 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 53233 @0 glVertex2f(x = 556, y = 339) 53234 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 53235 @0 glVertex2f(x = 556, y = 348) 53236 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 53237 @0 glVertex2f(x = 549, y = 348) 53238 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 53239 @0 glVertex2f(x = 556, y = 339) 53240 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 53241 @0 glVertex2f(x = 563, y = 339) 53242 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 53243 @0 glVertex2f(x = 563, y = 348) 53244 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 53245 @0 glVertex2f(x = 556, y = 348) 53246 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 53247 @0 glVertex2f(x = 563, y = 341) 53248 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 53249 @0 glVertex2f(x = 570, y = 341) 53250 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 53251 @0 glVertex2f(x = 570, y = 349) 53252 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 53253 @0 glVertex2f(x = 563, y = 349) 53254 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 53255 @0 glVertex2f(x = 571, y = 341) 53256 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 53257 @0 glVertex2f(x = 577, y = 341) 53258 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 53259 @0 glVertex2f(x = 577, y = 348) 53260 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 53261 @0 glVertex2f(x = 571, y = 348) 53262 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 53263 @0 glVertex2f(x = 577, y = 339) 53264 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 53265 @0 glVertex2f(x = 584, y = 339) 53266 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 53267 @0 glVertex2f(x = 584, y = 348) 53268 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 53269 @0 glVertex2f(x = 577, y = 348) 53270 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 53271 @0 glVertex2f(x = 591, y = 339) 53272 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 53273 @0 glVertex2f(x = 598, y = 339) 53274 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 53275 @0 glVertex2f(x = 598, y = 348) 53276 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 53277 @0 glVertex2f(x = 591, y = 348) 53278 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 53279 @0 glVertex2f(x = 598, y = 341) 53280 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 53281 @0 glVertex2f(x = 605, y = 341) 53282 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 53283 @0 glVertex2f(x = 605, y = 349) 53284 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 53285 @0 glVertex2f(x = 598, y = 349) 53286 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 53287 @0 glVertex2f(x = 605, y = 341) 53288 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 53289 @0 glVertex2f(x = 612, y = 341) 53290 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 53291 @0 glVertex2f(x = 612, y = 348) 53292 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 53293 @0 glVertex2f(x = 605, y = 348) 53294 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 53295 @0 glVertex2f(x = 612, y = 341) 53296 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 53297 @0 glVertex2f(x = 619, y = 341) 53298 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 53299 @0 glVertex2f(x = 619, y = 348) 53300 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 53301 @0 glVertex2f(x = 612, y = 348) 53302 @0 glEnd() 53303 @0 glEnable(cap = GL_BLEND) 53304 @0 glEnable(cap = GL_ALPHA_TEST) 53305 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53307 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53309 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53310 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53311 @0 glMatrixMode(mode = GL_TEXTURE) 53312 @0 glLoadIdentity() 53313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53319 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53320 @0 glBegin(mode = GL_QUADS) 53321 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 53322 @0 glVertex2f(x = 548, y = 338) 53323 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 53324 @0 glVertex2f(x = 555, y = 338) 53325 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 53326 @0 glVertex2f(x = 555, y = 347) 53327 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 53328 @0 glVertex2f(x = 548, y = 347) 53329 @0 glEnd() 53330 @0 glEnable(cap = GL_BLEND) 53331 @0 glEnable(cap = GL_ALPHA_TEST) 53332 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53333 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53334 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53335 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53336 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53337 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53338 @0 glMatrixMode(mode = GL_TEXTURE) 53339 @0 glLoadIdentity() 53340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53346 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53347 @0 glBegin(mode = GL_QUADS) 53348 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 53349 @0 glVertex2f(x = 555, y = 338) 53350 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 53351 @0 glVertex2f(x = 562, y = 338) 53352 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 53353 @0 glVertex2f(x = 562, y = 347) 53354 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 53355 @0 glVertex2f(x = 555, y = 347) 53356 @0 glEnd() 53357 @0 glEnable(cap = GL_BLEND) 53358 @0 glEnable(cap = GL_ALPHA_TEST) 53359 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53360 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53361 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53362 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53363 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53364 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53365 @0 glMatrixMode(mode = GL_TEXTURE) 53366 @0 glLoadIdentity() 53367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53373 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53374 @0 glBegin(mode = GL_QUADS) 53375 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 53376 @0 glVertex2f(x = 562, y = 340) 53377 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 53378 @0 glVertex2f(x = 569, y = 340) 53379 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 53380 @0 glVertex2f(x = 569, y = 348) 53381 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 53382 @0 glVertex2f(x = 562, y = 348) 53383 @0 glEnd() 53384 @0 glEnable(cap = GL_BLEND) 53385 @0 glEnable(cap = GL_ALPHA_TEST) 53386 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53387 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53388 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53389 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53390 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53391 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53392 @0 glMatrixMode(mode = GL_TEXTURE) 53393 @0 glLoadIdentity() 53394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53400 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53401 @0 glBegin(mode = GL_QUADS) 53402 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 53403 @0 glVertex2f(x = 570, y = 340) 53404 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 53405 @0 glVertex2f(x = 576, y = 340) 53406 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 53407 @0 glVertex2f(x = 576, y = 347) 53408 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 53409 @0 glVertex2f(x = 570, y = 347) 53410 @0 glEnd() 53411 @0 glEnable(cap = GL_BLEND) 53412 @0 glEnable(cap = GL_ALPHA_TEST) 53413 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53414 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53415 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53416 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53417 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53418 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53419 @0 glMatrixMode(mode = GL_TEXTURE) 53420 @0 glLoadIdentity() 53421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53427 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53428 @0 glBegin(mode = GL_QUADS) 53429 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 53430 @0 glVertex2f(x = 576, y = 338) 53431 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 53432 @0 glVertex2f(x = 583, y = 338) 53433 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 53434 @0 glVertex2f(x = 583, y = 347) 53435 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 53436 @0 glVertex2f(x = 576, y = 347) 53437 @0 glEnd() 53438 @0 glEnable(cap = GL_BLEND) 53439 @0 glEnable(cap = GL_ALPHA_TEST) 53440 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53441 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53442 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53443 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53444 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53445 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53446 @0 glMatrixMode(mode = GL_TEXTURE) 53447 @0 glLoadIdentity() 53448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53454 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53455 @0 glBegin(mode = GL_QUADS) 53456 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 53457 @0 glVertex2f(x = 590, y = 338) 53458 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 53459 @0 glVertex2f(x = 597, y = 338) 53460 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 53461 @0 glVertex2f(x = 597, y = 347) 53462 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 53463 @0 glVertex2f(x = 590, y = 347) 53464 @0 glEnd() 53465 @0 glEnable(cap = GL_BLEND) 53466 @0 glEnable(cap = GL_ALPHA_TEST) 53467 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53468 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53469 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53470 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53471 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53472 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53473 @0 glMatrixMode(mode = GL_TEXTURE) 53474 @0 glLoadIdentity() 53475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53481 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53482 @0 glBegin(mode = GL_QUADS) 53483 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 53484 @0 glVertex2f(x = 597, y = 340) 53485 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 53486 @0 glVertex2f(x = 604, y = 340) 53487 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 53488 @0 glVertex2f(x = 604, y = 348) 53489 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 53490 @0 glVertex2f(x = 597, y = 348) 53491 @0 glEnd() 53492 @0 glEnable(cap = GL_BLEND) 53493 @0 glEnable(cap = GL_ALPHA_TEST) 53494 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53495 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53496 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53497 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53498 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53499 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53500 @0 glMatrixMode(mode = GL_TEXTURE) 53501 @0 glLoadIdentity() 53502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53508 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53509 @0 glBegin(mode = GL_QUADS) 53510 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 53511 @0 glVertex2f(x = 604, y = 340) 53512 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 53513 @0 glVertex2f(x = 611, y = 340) 53514 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 53515 @0 glVertex2f(x = 611, y = 347) 53516 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 53517 @0 glVertex2f(x = 604, y = 347) 53518 @0 glEnd() 53519 @0 glEnable(cap = GL_BLEND) 53520 @0 glEnable(cap = GL_ALPHA_TEST) 53521 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53522 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53523 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53524 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53525 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53526 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53527 @0 glMatrixMode(mode = GL_TEXTURE) 53528 @0 glLoadIdentity() 53529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53535 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53536 @0 glBegin(mode = GL_QUADS) 53537 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 53538 @0 glVertex2f(x = 611, y = 340) 53539 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 53540 @0 glVertex2f(x = 618, y = 340) 53541 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 53542 @0 glVertex2f(x = 618, y = 347) 53543 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 53544 @0 glVertex2f(x = 611, y = 347) 53545 @0 glEnd() 53546 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53547 @0 glDisable(cap = GL_TEXTURE_2D) 53548 @0 glDisable(cap = GL_BLEND) 53549 @0 glDisable(cap = GL_ALPHA_TEST) 53550 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 53551 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 53552 @0 glDisable(cap = GL_BLEND) 53553 @0 glDisable(cap = GL_ALPHA_TEST) 53554 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 53555 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 53556 @0 glEnable(cap = GL_BLEND) 53557 @0 glEnable(cap = GL_ALPHA_TEST) 53558 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53559 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 53560 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 53561 @0 glDisable(cap = GL_BLEND) 53562 @0 glDisable(cap = GL_ALPHA_TEST) 53563 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 53564 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 53565 @0 glDisable(cap = GL_BLEND) 53566 @0 glDisable(cap = GL_ALPHA_TEST) 53567 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 53568 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 53569 @0 glEnable(cap = GL_BLEND) 53570 @0 glEnable(cap = GL_ALPHA_TEST) 53571 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53572 @0 glBegin(mode = GL_QUADS) 53573 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 53574 @0 glVertex2f(x = 1053, y = 864) 53575 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 53576 @0 glVertex2f(x = 1338, y = 864) 53577 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 53578 @0 glVertex2f(x = 1338, y = 937) 53579 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 53580 @0 glVertex2f(x = 1053, y = 937) 53581 @0 glEnd() 53582 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53583 @0 glEnable(cap = GL_TEXTURE_2D) 53584 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 53585 @0 glEnable(cap = GL_BLEND) 53586 @0 glEnable(cap = GL_ALPHA_TEST) 53587 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53588 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53589 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53590 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53591 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53592 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53593 @0 glMatrixMode(mode = GL_TEXTURE) 53594 @0 glLoadIdentity() 53595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 53596 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 53597 @0 glBegin(mode = GL_QUADS) 53598 @0 glTexCoord2f(s = 0.75, t = 0.046875) 53599 @0 glVertex2f(x = 1176, y = 897) 53600 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 53601 @0 glVertex2f(x = 1183, y = 897) 53602 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 53603 @0 glVertex2f(x = 1183, y = 906) 53604 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 53605 @0 glVertex2f(x = 1176, y = 906) 53606 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 53607 @0 glVertex2f(x = 1183, y = 899) 53608 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 53609 @0 glVertex2f(x = 1190, y = 899) 53610 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 53611 @0 glVertex2f(x = 1190, y = 906) 53612 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 53613 @0 glVertex2f(x = 1183, y = 906) 53614 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 53615 @0 glVertex2f(x = 1190, y = 896) 53616 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 53617 @0 glVertex2f(x = 1197, y = 896) 53618 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 53619 @0 glVertex2f(x = 1197, y = 906) 53620 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 53621 @0 glVertex2f(x = 1190, y = 906) 53622 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 53623 @0 glVertex2f(x = 1197, y = 899) 53624 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 53625 @0 glVertex2f(x = 1204, y = 899) 53626 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 53627 @0 glVertex2f(x = 1204, y = 906) 53628 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 53629 @0 glVertex2f(x = 1197, y = 906) 53630 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 53631 @0 glVertex2f(x = 1204, y = 897) 53632 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 53633 @0 glVertex2f(x = 1211, y = 897) 53634 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 53635 @0 glVertex2f(x = 1211, y = 906) 53636 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 53637 @0 glVertex2f(x = 1204, y = 906) 53638 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 53639 @0 glVertex2f(x = 1211, y = 899) 53640 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 53641 @0 glVertex2f(x = 1218, y = 899) 53642 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 53643 @0 glVertex2f(x = 1218, y = 906) 53644 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 53645 @0 glVertex2f(x = 1211, y = 906) 53646 @0 glEnd() 53647 @0 glEnable(cap = GL_BLEND) 53648 @0 glEnable(cap = GL_ALPHA_TEST) 53649 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53650 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53651 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53652 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53653 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53654 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53655 @0 glMatrixMode(mode = GL_TEXTURE) 53656 @0 glLoadIdentity() 53657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53663 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53664 @0 glBegin(mode = GL_QUADS) 53665 @0 glTexCoord2f(s = 0.75, t = 0.046875) 53666 @0 glVertex2f(x = 1175, y = 896) 53667 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 53668 @0 glVertex2f(x = 1182, y = 896) 53669 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 53670 @0 glVertex2f(x = 1182, y = 905) 53671 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 53672 @0 glVertex2f(x = 1175, y = 905) 53673 @0 glEnd() 53674 @0 glEnable(cap = GL_BLEND) 53675 @0 glEnable(cap = GL_ALPHA_TEST) 53676 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53677 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53678 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53679 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53680 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53681 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53682 @0 glMatrixMode(mode = GL_TEXTURE) 53683 @0 glLoadIdentity() 53684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53690 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53691 @0 glBegin(mode = GL_QUADS) 53692 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 53693 @0 glVertex2f(x = 1182, y = 898) 53694 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 53695 @0 glVertex2f(x = 1189, y = 898) 53696 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 53697 @0 glVertex2f(x = 1189, y = 905) 53698 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 53699 @0 glVertex2f(x = 1182, y = 905) 53700 @0 glEnd() 53701 @0 glEnable(cap = GL_BLEND) 53702 @0 glEnable(cap = GL_ALPHA_TEST) 53703 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53704 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53705 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53706 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53707 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53708 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53709 @0 glMatrixMode(mode = GL_TEXTURE) 53710 @0 glLoadIdentity() 53711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53717 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53718 @0 glBegin(mode = GL_QUADS) 53719 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 53720 @0 glVertex2f(x = 1189, y = 895) 53721 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 53722 @0 glVertex2f(x = 1196, y = 895) 53723 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 53724 @0 glVertex2f(x = 1196, y = 905) 53725 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 53726 @0 glVertex2f(x = 1189, y = 905) 53727 @0 glEnd() 53728 @0 glEnable(cap = GL_BLEND) 53729 @0 glEnable(cap = GL_ALPHA_TEST) 53730 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53731 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53732 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53733 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53734 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53735 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53736 @0 glMatrixMode(mode = GL_TEXTURE) 53737 @0 glLoadIdentity() 53738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53744 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53745 @0 glBegin(mode = GL_QUADS) 53746 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 53747 @0 glVertex2f(x = 1196, y = 898) 53748 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 53749 @0 glVertex2f(x = 1203, y = 898) 53750 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 53751 @0 glVertex2f(x = 1203, y = 905) 53752 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 53753 @0 glVertex2f(x = 1196, y = 905) 53754 @0 glEnd() 53755 @0 glEnable(cap = GL_BLEND) 53756 @0 glEnable(cap = GL_ALPHA_TEST) 53757 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53762 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53763 @0 glMatrixMode(mode = GL_TEXTURE) 53764 @0 glLoadIdentity() 53765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53771 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53772 @0 glBegin(mode = GL_QUADS) 53773 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 53774 @0 glVertex2f(x = 1203, y = 896) 53775 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 53776 @0 glVertex2f(x = 1210, y = 896) 53777 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 53778 @0 glVertex2f(x = 1210, y = 905) 53779 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 53780 @0 glVertex2f(x = 1203, y = 905) 53781 @0 glEnd() 53782 @0 glEnable(cap = GL_BLEND) 53783 @0 glEnable(cap = GL_ALPHA_TEST) 53784 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53787 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53789 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53790 @0 glMatrixMode(mode = GL_TEXTURE) 53791 @0 glLoadIdentity() 53792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53798 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53799 @0 glBegin(mode = GL_QUADS) 53800 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 53801 @0 glVertex2f(x = 1210, y = 898) 53802 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 53803 @0 glVertex2f(x = 1217, y = 898) 53804 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 53805 @0 glVertex2f(x = 1217, y = 905) 53806 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 53807 @0 glVertex2f(x = 1210, y = 905) 53808 @0 glEnd() 53809 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53810 @0 glDisable(cap = GL_TEXTURE_2D) 53811 @0 glEnable(cap = GL_BLEND) 53812 @0 glEnable(cap = GL_ALPHA_TEST) 53813 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53814 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 53815 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 53816 @0 glDisable(cap = GL_BLEND) 53817 @0 glDisable(cap = GL_ALPHA_TEST) 53818 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 53819 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 53820 @0 glDisable(cap = GL_BLEND) 53821 @0 glDisable(cap = GL_ALPHA_TEST) 53822 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 53823 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 53824 @0 glEnable(cap = GL_BLEND) 53825 @0 glEnable(cap = GL_ALPHA_TEST) 53826 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53827 @0 glBegin(mode = GL_QUADS) 53828 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 53829 @0 glVertex2f(x = 1353, y = 864) 53830 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 53831 @0 glVertex2f(x = 1662, y = 864) 53832 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 53833 @0 glVertex2f(x = 1662, y = 937) 53834 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 53835 @0 glVertex2f(x = 1353, y = 937) 53836 @0 glEnd() 53837 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53838 @0 glEnable(cap = GL_TEXTURE_2D) 53839 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 53840 @0 glEnable(cap = GL_BLEND) 53841 @0 glEnable(cap = GL_ALPHA_TEST) 53842 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53843 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53844 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53845 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53846 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53847 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53848 @0 glMatrixMode(mode = GL_TEXTURE) 53849 @0 glLoadIdentity() 53850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 53851 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 53852 @0 glBegin(mode = GL_QUADS) 53853 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 53854 @0 glVertex2f(x = 1477, y = 897) 53855 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 53856 @0 glVertex2f(x = 1484, y = 897) 53857 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 53858 @0 glVertex2f(x = 1484, y = 906) 53859 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 53860 @0 glVertex2f(x = 1477, y = 906) 53861 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 53862 @0 glVertex2f(x = 1484, y = 899) 53863 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 53864 @0 glVertex2f(x = 1491, y = 899) 53865 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 53866 @0 glVertex2f(x = 1491, y = 906) 53867 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 53868 @0 glVertex2f(x = 1484, y = 906) 53869 @0 glTexCoord2f(s = 0.75, t = 0.140625) 53870 @0 glVertex2f(x = 1492, y = 899) 53871 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 53872 @0 glVertex2f(x = 1498, y = 899) 53873 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 53874 @0 glVertex2f(x = 1498, y = 906) 53875 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 53876 @0 glVertex2f(x = 1492, y = 906) 53877 @0 glTexCoord2f(s = 0.375, t = 0.140625) 53878 @0 glVertex2f(x = 1499, y = 896) 53879 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 53880 @0 glVertex2f(x = 1505, y = 896) 53881 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 53882 @0 glVertex2f(x = 1505, y = 906) 53883 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 53884 @0 glVertex2f(x = 1499, y = 906) 53885 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 53886 @0 glVertex2f(x = 1506, y = 896) 53887 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 53888 @0 glVertex2f(x = 1512, y = 896) 53889 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 53890 @0 glVertex2f(x = 1512, y = 906) 53891 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 53892 @0 glVertex2f(x = 1506, y = 906) 53893 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 53894 @0 glVertex2f(x = 1512, y = 898) 53895 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 53896 @0 glVertex2f(x = 1519, y = 898) 53897 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 53898 @0 glVertex2f(x = 1519, y = 909) 53899 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 53900 @0 glVertex2f(x = 1512, y = 909) 53901 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 53902 @0 glVertex2f(x = 1520, y = 899) 53903 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 53904 @0 glVertex2f(x = 1526, y = 899) 53905 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 53906 @0 glVertex2f(x = 1526, y = 906) 53907 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 53908 @0 glVertex2f(x = 1520, y = 906) 53909 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 53910 @0 glVertex2f(x = 1527, y = 899) 53911 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 53912 @0 glVertex2f(x = 1533, y = 899) 53913 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 53914 @0 glVertex2f(x = 1533, y = 906) 53915 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 53916 @0 glVertex2f(x = 1527, y = 906) 53917 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 53918 @0 glVertex2f(x = 1533, y = 899) 53919 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 53920 @0 glVertex2f(x = 1540, y = 899) 53921 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 53922 @0 glVertex2f(x = 1540, y = 906) 53923 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 53924 @0 glVertex2f(x = 1533, y = 906) 53925 @0 glEnd() 53926 @0 glEnable(cap = GL_BLEND) 53927 @0 glEnable(cap = GL_ALPHA_TEST) 53928 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53933 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53934 @0 glMatrixMode(mode = GL_TEXTURE) 53935 @0 glLoadIdentity() 53936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53942 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53943 @0 glBegin(mode = GL_QUADS) 53944 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 53945 @0 glVertex2f(x = 1476, y = 896) 53946 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 53947 @0 glVertex2f(x = 1483, y = 896) 53948 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 53949 @0 glVertex2f(x = 1483, y = 905) 53950 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 53951 @0 glVertex2f(x = 1476, y = 905) 53952 @0 glEnd() 53953 @0 glEnable(cap = GL_BLEND) 53954 @0 glEnable(cap = GL_ALPHA_TEST) 53955 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53956 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53958 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53960 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53961 @0 glMatrixMode(mode = GL_TEXTURE) 53962 @0 glLoadIdentity() 53963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53969 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53970 @0 glBegin(mode = GL_QUADS) 53971 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 53972 @0 glVertex2f(x = 1483, y = 898) 53973 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 53974 @0 glVertex2f(x = 1490, y = 898) 53975 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 53976 @0 glVertex2f(x = 1490, y = 905) 53977 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 53978 @0 glVertex2f(x = 1483, y = 905) 53979 @0 glEnd() 53980 @0 glEnable(cap = GL_BLEND) 53981 @0 glEnable(cap = GL_ALPHA_TEST) 53982 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 53983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 53984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 53985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 53986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 53987 @0 glActiveTextureARB(texture = GL_TEXTURE0) 53988 @0 glMatrixMode(mode = GL_TEXTURE) 53989 @0 glLoadIdentity() 53990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 53991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 53992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 53993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 53994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 53995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 53996 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 53997 @0 glBegin(mode = GL_QUADS) 53998 @0 glTexCoord2f(s = 0.75, t = 0.140625) 53999 @0 glVertex2f(x = 1491, y = 898) 54000 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 54001 @0 glVertex2f(x = 1497, y = 898) 54002 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 54003 @0 glVertex2f(x = 1497, y = 905) 54004 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 54005 @0 glVertex2f(x = 1491, y = 905) 54006 @0 glEnd() 54007 @0 glEnable(cap = GL_BLEND) 54008 @0 glEnable(cap = GL_ALPHA_TEST) 54009 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54010 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54011 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54012 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54013 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54014 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54015 @0 glMatrixMode(mode = GL_TEXTURE) 54016 @0 glLoadIdentity() 54017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54023 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54024 @0 glBegin(mode = GL_QUADS) 54025 @0 glTexCoord2f(s = 0.375, t = 0.140625) 54026 @0 glVertex2f(x = 1498, y = 895) 54027 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 54028 @0 glVertex2f(x = 1504, y = 895) 54029 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 54030 @0 glVertex2f(x = 1504, y = 905) 54031 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 54032 @0 glVertex2f(x = 1498, y = 905) 54033 @0 glEnd() 54034 @0 glEnable(cap = GL_BLEND) 54035 @0 glEnable(cap = GL_ALPHA_TEST) 54036 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54041 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54042 @0 glMatrixMode(mode = GL_TEXTURE) 54043 @0 glLoadIdentity() 54044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54050 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54051 @0 glBegin(mode = GL_QUADS) 54052 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 54053 @0 glVertex2f(x = 1505, y = 895) 54054 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 54055 @0 glVertex2f(x = 1511, y = 895) 54056 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 54057 @0 glVertex2f(x = 1511, y = 905) 54058 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 54059 @0 glVertex2f(x = 1505, y = 905) 54060 @0 glEnd() 54061 @0 glEnable(cap = GL_BLEND) 54062 @0 glEnable(cap = GL_ALPHA_TEST) 54063 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54065 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54067 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54068 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54069 @0 glMatrixMode(mode = GL_TEXTURE) 54070 @0 glLoadIdentity() 54071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54077 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54078 @0 glBegin(mode = GL_QUADS) 54079 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 54080 @0 glVertex2f(x = 1511, y = 897) 54081 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 54082 @0 glVertex2f(x = 1518, y = 897) 54083 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 54084 @0 glVertex2f(x = 1518, y = 908) 54085 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 54086 @0 glVertex2f(x = 1511, y = 908) 54087 @0 glEnd() 54088 @0 glEnable(cap = GL_BLEND) 54089 @0 glEnable(cap = GL_ALPHA_TEST) 54090 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54092 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54094 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54095 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54096 @0 glMatrixMode(mode = GL_TEXTURE) 54097 @0 glLoadIdentity() 54098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54104 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54105 @0 glBegin(mode = GL_QUADS) 54106 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 54107 @0 glVertex2f(x = 1519, y = 898) 54108 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 54109 @0 glVertex2f(x = 1525, y = 898) 54110 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 54111 @0 glVertex2f(x = 1525, y = 905) 54112 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 54113 @0 glVertex2f(x = 1519, y = 905) 54114 @0 glEnd() 54115 @0 glEnable(cap = GL_BLEND) 54116 @0 glEnable(cap = GL_ALPHA_TEST) 54117 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54119 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54121 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54122 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54123 @0 glMatrixMode(mode = GL_TEXTURE) 54124 @0 glLoadIdentity() 54125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54131 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54132 @0 glBegin(mode = GL_QUADS) 54133 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 54134 @0 glVertex2f(x = 1526, y = 898) 54135 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 54136 @0 glVertex2f(x = 1532, y = 898) 54137 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 54138 @0 glVertex2f(x = 1532, y = 905) 54139 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 54140 @0 glVertex2f(x = 1526, y = 905) 54141 @0 glEnd() 54142 @0 glEnable(cap = GL_BLEND) 54143 @0 glEnable(cap = GL_ALPHA_TEST) 54144 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54145 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54146 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54147 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54148 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54149 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54150 @0 glMatrixMode(mode = GL_TEXTURE) 54151 @0 glLoadIdentity() 54152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54158 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54159 @0 glBegin(mode = GL_QUADS) 54160 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 54161 @0 glVertex2f(x = 1532, y = 898) 54162 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 54163 @0 glVertex2f(x = 1539, y = 898) 54164 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 54165 @0 glVertex2f(x = 1539, y = 905) 54166 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 54167 @0 glVertex2f(x = 1532, y = 905) 54168 @0 glEnd() 54169 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54170 @0 glDisable(cap = GL_TEXTURE_2D) 54171 @0 glEnable(cap = GL_BLEND) 54172 @0 glEnable(cap = GL_ALPHA_TEST) 54173 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54174 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 54175 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 54176 @0 glDisable(cap = GL_BLEND) 54177 @0 glDisable(cap = GL_ALPHA_TEST) 54178 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 54179 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 54180 @0 glDisable(cap = GL_BLEND) 54181 @0 glDisable(cap = GL_ALPHA_TEST) 54182 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 54183 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 54184 @0 glEnable(cap = GL_BLEND) 54185 @0 glEnable(cap = GL_ALPHA_TEST) 54186 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54187 @0 glBegin(mode = GL_QUADS) 54188 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 54189 @0 glVertex2f(x = 1677, y = 864) 54190 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 54191 @0 glVertex2f(x = 1950, y = 864) 54192 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 54193 @0 glVertex2f(x = 1950, y = 937) 54194 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 54195 @0 glVertex2f(x = 1677, y = 937) 54196 @0 glEnd() 54197 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54198 @0 glEnable(cap = GL_TEXTURE_2D) 54199 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 54200 @0 glEnable(cap = GL_BLEND) 54201 @0 glEnable(cap = GL_ALPHA_TEST) 54202 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54203 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54204 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54205 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54206 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54207 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54208 @0 glMatrixMode(mode = GL_TEXTURE) 54209 @0 glLoadIdentity() 54210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 54211 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 54212 @0 glBegin(mode = GL_QUADS) 54213 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 54214 @0 glVertex2f(x = 1804, y = 897) 54215 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 54216 @0 glVertex2f(x = 1811, y = 897) 54217 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 54218 @0 glVertex2f(x = 1811, y = 906) 54219 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 54220 @0 glVertex2f(x = 1804, y = 906) 54221 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 54222 @0 glVertex2f(x = 1811, y = 899) 54223 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 54224 @0 glVertex2f(x = 1818, y = 899) 54225 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 54226 @0 glVertex2f(x = 1818, y = 906) 54227 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 54228 @0 glVertex2f(x = 1811, y = 906) 54229 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 54230 @0 glVertex2f(x = 1818, y = 899) 54231 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 54232 @0 glVertex2f(x = 1826, y = 899) 54233 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 54234 @0 glVertex2f(x = 1826, y = 906) 54235 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 54236 @0 glVertex2f(x = 1818, y = 906) 54237 @0 glEnd() 54238 @0 glEnable(cap = GL_BLEND) 54239 @0 glEnable(cap = GL_ALPHA_TEST) 54240 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54241 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54242 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54243 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54244 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54245 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54246 @0 glMatrixMode(mode = GL_TEXTURE) 54247 @0 glLoadIdentity() 54248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54254 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54255 @0 glBegin(mode = GL_QUADS) 54256 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 54257 @0 glVertex2f(x = 1803, y = 896) 54258 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 54259 @0 glVertex2f(x = 1810, y = 896) 54260 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 54261 @0 glVertex2f(x = 1810, y = 905) 54262 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 54263 @0 glVertex2f(x = 1803, y = 905) 54264 @0 glEnd() 54265 @0 glEnable(cap = GL_BLEND) 54266 @0 glEnable(cap = GL_ALPHA_TEST) 54267 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54268 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54269 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54270 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54271 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54272 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54273 @0 glMatrixMode(mode = GL_TEXTURE) 54274 @0 glLoadIdentity() 54275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54281 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54282 @0 glBegin(mode = GL_QUADS) 54283 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 54284 @0 glVertex2f(x = 1810, y = 898) 54285 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 54286 @0 glVertex2f(x = 1817, y = 898) 54287 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 54288 @0 glVertex2f(x = 1817, y = 905) 54289 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 54290 @0 glVertex2f(x = 1810, y = 905) 54291 @0 glEnd() 54292 @0 glEnable(cap = GL_BLEND) 54293 @0 glEnable(cap = GL_ALPHA_TEST) 54294 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54295 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54296 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54297 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54298 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54299 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54300 @0 glMatrixMode(mode = GL_TEXTURE) 54301 @0 glLoadIdentity() 54302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54308 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54309 @0 glBegin(mode = GL_QUADS) 54310 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 54311 @0 glVertex2f(x = 1817, y = 898) 54312 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 54313 @0 glVertex2f(x = 1825, y = 898) 54314 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 54315 @0 glVertex2f(x = 1825, y = 905) 54316 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 54317 @0 glVertex2f(x = 1817, y = 905) 54318 @0 glEnd() 54319 @0 glEnable(cap = GL_BLEND) 54320 @0 glEnable(cap = GL_ALPHA_TEST) 54321 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54323 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54325 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54326 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54327 @0 glMatrixMode(mode = GL_TEXTURE) 54328 @0 glLoadIdentity() 54329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 54330 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 54331 @0 glBegin(mode = GL_QUADS) 54332 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 54333 @0 glVertex2f(x = 1053, y = 410) 54334 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 54335 @0 glVertex2f(x = 1060, y = 410) 54336 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 54337 @0 glVertex2f(x = 1060, y = 419) 54338 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 54339 @0 glVertex2f(x = 1053, y = 419) 54340 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 54341 @0 glVertex2f(x = 1060, y = 412) 54342 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 54343 @0 glVertex2f(x = 1067, y = 412) 54344 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 54345 @0 glVertex2f(x = 1067, y = 419) 54346 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 54347 @0 glVertex2f(x = 1060, y = 419) 54348 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 54349 @0 glVertex2f(x = 1067, y = 409) 54350 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 54351 @0 glVertex2f(x = 1074, y = 409) 54352 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 54353 @0 glVertex2f(x = 1074, y = 419) 54354 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 54355 @0 glVertex2f(x = 1067, y = 419) 54356 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 54357 @0 glVertex2f(x = 1074, y = 412) 54358 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 54359 @0 glVertex2f(x = 1081, y = 412) 54360 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 54361 @0 glVertex2f(x = 1081, y = 419) 54362 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 54363 @0 glVertex2f(x = 1074, y = 419) 54364 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 54365 @0 glVertex2f(x = 1082, y = 412) 54366 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 54367 @0 glVertex2f(x = 1088, y = 412) 54368 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 54369 @0 glVertex2f(x = 1088, y = 419) 54370 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 54371 @0 glVertex2f(x = 1082, y = 419) 54372 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 54373 @0 glVertex2f(x = 1088, y = 410) 54374 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 54375 @0 glVertex2f(x = 1095, y = 410) 54376 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 54377 @0 glVertex2f(x = 1095, y = 419) 54378 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 54379 @0 glVertex2f(x = 1088, y = 419) 54380 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 54381 @0 glVertex2f(x = 1102, y = 410) 54382 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 54383 @0 glVertex2f(x = 1110, y = 410) 54384 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 54385 @0 glVertex2f(x = 1110, y = 419) 54386 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 54387 @0 glVertex2f(x = 1102, y = 419) 54388 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 54389 @0 glVertex2f(x = 1109, y = 412) 54390 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 54391 @0 glVertex2f(x = 1116, y = 412) 54392 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 54393 @0 glVertex2f(x = 1116, y = 419) 54394 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 54395 @0 glVertex2f(x = 1109, y = 419) 54396 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 54397 @0 glVertex2f(x = 1117, y = 412) 54398 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 54399 @0 glVertex2f(x = 1123, y = 412) 54400 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 54401 @0 glVertex2f(x = 1123, y = 419) 54402 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 54403 @0 glVertex2f(x = 1117, y = 419) 54404 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 54405 @0 glVertex2f(x = 1123, y = 409) 54406 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 54407 @0 glVertex2f(x = 1130, y = 409) 54408 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 54409 @0 glVertex2f(x = 1130, y = 419) 54410 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 54411 @0 glVertex2f(x = 1123, y = 419) 54412 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 54413 @0 glVertex2f(x = 1130, y = 409) 54414 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 54415 @0 glVertex2f(x = 1137, y = 409) 54416 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 54417 @0 glVertex2f(x = 1137, y = 419) 54418 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 54419 @0 glVertex2f(x = 1130, y = 419) 54420 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 54421 @0 glVertex2f(x = 1139, y = 412) 54422 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 54423 @0 glVertex2f(x = 1142, y = 412) 54424 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 54425 @0 glVertex2f(x = 1142, y = 419) 54426 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 54427 @0 glVertex2f(x = 1139, y = 419) 54428 @0 glEnd() 54429 @0 glEnable(cap = GL_BLEND) 54430 @0 glEnable(cap = GL_ALPHA_TEST) 54431 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54436 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54437 @0 glMatrixMode(mode = GL_TEXTURE) 54438 @0 glLoadIdentity() 54439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54445 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54446 @0 glBegin(mode = GL_QUADS) 54447 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 54448 @0 glVertex2f(x = 1052, y = 409) 54449 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 54450 @0 glVertex2f(x = 1059, y = 409) 54451 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 54452 @0 glVertex2f(x = 1059, y = 418) 54453 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 54454 @0 glVertex2f(x = 1052, y = 418) 54455 @0 glEnd() 54456 @0 glEnable(cap = GL_BLEND) 54457 @0 glEnable(cap = GL_ALPHA_TEST) 54458 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54459 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54460 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54461 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54462 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54463 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54464 @0 glMatrixMode(mode = GL_TEXTURE) 54465 @0 glLoadIdentity() 54466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54472 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54473 @0 glBegin(mode = GL_QUADS) 54474 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 54475 @0 glVertex2f(x = 1059, y = 411) 54476 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 54477 @0 glVertex2f(x = 1066, y = 411) 54478 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 54479 @0 glVertex2f(x = 1066, y = 418) 54480 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 54481 @0 glVertex2f(x = 1059, y = 418) 54482 @0 glEnd() 54483 @0 glEnable(cap = GL_BLEND) 54484 @0 glEnable(cap = GL_ALPHA_TEST) 54485 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54486 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54488 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54490 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54491 @0 glMatrixMode(mode = GL_TEXTURE) 54492 @0 glLoadIdentity() 54493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54499 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54500 @0 glBegin(mode = GL_QUADS) 54501 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 54502 @0 glVertex2f(x = 1066, y = 408) 54503 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 54504 @0 glVertex2f(x = 1073, y = 408) 54505 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 54506 @0 glVertex2f(x = 1073, y = 418) 54507 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 54508 @0 glVertex2f(x = 1066, y = 418) 54509 @0 glEnd() 54510 @0 glEnable(cap = GL_BLEND) 54511 @0 glEnable(cap = GL_ALPHA_TEST) 54512 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54513 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54514 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54515 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54516 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54517 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54518 @0 glMatrixMode(mode = GL_TEXTURE) 54519 @0 glLoadIdentity() 54520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54526 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54527 @0 glBegin(mode = GL_QUADS) 54528 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 54529 @0 glVertex2f(x = 1073, y = 411) 54530 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 54531 @0 glVertex2f(x = 1080, y = 411) 54532 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 54533 @0 glVertex2f(x = 1080, y = 418) 54534 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 54535 @0 glVertex2f(x = 1073, y = 418) 54536 @0 glEnd() 54537 @0 glEnable(cap = GL_BLEND) 54538 @0 glEnable(cap = GL_ALPHA_TEST) 54539 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54540 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54541 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54542 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54543 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54544 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54545 @0 glMatrixMode(mode = GL_TEXTURE) 54546 @0 glLoadIdentity() 54547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54553 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54554 @0 glBegin(mode = GL_QUADS) 54555 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 54556 @0 glVertex2f(x = 1081, y = 411) 54557 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 54558 @0 glVertex2f(x = 1087, y = 411) 54559 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 54560 @0 glVertex2f(x = 1087, y = 418) 54561 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 54562 @0 glVertex2f(x = 1081, y = 418) 54563 @0 glEnd() 54564 @0 glEnable(cap = GL_BLEND) 54565 @0 glEnable(cap = GL_ALPHA_TEST) 54566 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54567 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54569 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54571 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54572 @0 glMatrixMode(mode = GL_TEXTURE) 54573 @0 glLoadIdentity() 54574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54580 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54581 @0 glBegin(mode = GL_QUADS) 54582 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 54583 @0 glVertex2f(x = 1087, y = 409) 54584 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 54585 @0 glVertex2f(x = 1094, y = 409) 54586 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 54587 @0 glVertex2f(x = 1094, y = 418) 54588 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 54589 @0 glVertex2f(x = 1087, y = 418) 54590 @0 glEnd() 54591 @0 glEnable(cap = GL_BLEND) 54592 @0 glEnable(cap = GL_ALPHA_TEST) 54593 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54594 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54596 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54598 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54599 @0 glMatrixMode(mode = GL_TEXTURE) 54600 @0 glLoadIdentity() 54601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54607 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54608 @0 glBegin(mode = GL_QUADS) 54609 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 54610 @0 glVertex2f(x = 1101, y = 409) 54611 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 54612 @0 glVertex2f(x = 1109, y = 409) 54613 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 54614 @0 glVertex2f(x = 1109, y = 418) 54615 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 54616 @0 glVertex2f(x = 1101, y = 418) 54617 @0 glEnd() 54618 @0 glEnable(cap = GL_BLEND) 54619 @0 glEnable(cap = GL_ALPHA_TEST) 54620 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54621 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54622 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54623 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54624 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54625 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54626 @0 glMatrixMode(mode = GL_TEXTURE) 54627 @0 glLoadIdentity() 54628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54634 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54635 @0 glBegin(mode = GL_QUADS) 54636 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 54637 @0 glVertex2f(x = 1108, y = 411) 54638 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 54639 @0 glVertex2f(x = 1115, y = 411) 54640 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 54641 @0 glVertex2f(x = 1115, y = 418) 54642 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 54643 @0 glVertex2f(x = 1108, y = 418) 54644 @0 glEnd() 54645 @0 glEnable(cap = GL_BLEND) 54646 @0 glEnable(cap = GL_ALPHA_TEST) 54647 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54648 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54649 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54650 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54651 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54652 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54653 @0 glMatrixMode(mode = GL_TEXTURE) 54654 @0 glLoadIdentity() 54655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54661 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54662 @0 glBegin(mode = GL_QUADS) 54663 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 54664 @0 glVertex2f(x = 1116, y = 411) 54665 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 54666 @0 glVertex2f(x = 1122, y = 411) 54667 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 54668 @0 glVertex2f(x = 1122, y = 418) 54669 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 54670 @0 glVertex2f(x = 1116, y = 418) 54671 @0 glEnd() 54672 @0 glEnable(cap = GL_BLEND) 54673 @0 glEnable(cap = GL_ALPHA_TEST) 54674 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54676 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54678 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54679 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54680 @0 glMatrixMode(mode = GL_TEXTURE) 54681 @0 glLoadIdentity() 54682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54688 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54689 @0 glBegin(mode = GL_QUADS) 54690 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 54691 @0 glVertex2f(x = 1122, y = 408) 54692 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 54693 @0 glVertex2f(x = 1129, y = 408) 54694 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 54695 @0 glVertex2f(x = 1129, y = 418) 54696 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 54697 @0 glVertex2f(x = 1122, y = 418) 54698 @0 glEnd() 54699 @0 glEnable(cap = GL_BLEND) 54700 @0 glEnable(cap = GL_ALPHA_TEST) 54701 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54702 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54704 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54706 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54707 @0 glMatrixMode(mode = GL_TEXTURE) 54708 @0 glLoadIdentity() 54709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54715 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54716 @0 glBegin(mode = GL_QUADS) 54717 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 54718 @0 glVertex2f(x = 1129, y = 408) 54719 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 54720 @0 glVertex2f(x = 1136, y = 408) 54721 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 54722 @0 glVertex2f(x = 1136, y = 418) 54723 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 54724 @0 glVertex2f(x = 1129, y = 418) 54725 @0 glEnd() 54726 @0 glEnable(cap = GL_BLEND) 54727 @0 glEnable(cap = GL_ALPHA_TEST) 54728 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54733 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54734 @0 glMatrixMode(mode = GL_TEXTURE) 54735 @0 glLoadIdentity() 54736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54742 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54743 @0 glBegin(mode = GL_QUADS) 54744 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 54745 @0 glVertex2f(x = 1138, y = 411) 54746 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 54747 @0 glVertex2f(x = 1141, y = 411) 54748 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 54749 @0 glVertex2f(x = 1141, y = 418) 54750 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 54751 @0 glVertex2f(x = 1138, y = 418) 54752 @0 glEnd() 54753 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54754 @0 glDisable(cap = GL_TEXTURE_2D) 54755 @0 glDisable(cap = GL_BLEND) 54756 @0 glDisable(cap = GL_ALPHA_TEST) 54757 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 54758 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 54759 @0 glDisable(cap = GL_BLEND) 54760 @0 glDisable(cap = GL_ALPHA_TEST) 54761 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 54762 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 54763 @0 glEnable(cap = GL_BLEND) 54764 @0 glEnable(cap = GL_ALPHA_TEST) 54765 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54766 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 54767 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 54768 @0 glDisable(cap = GL_BLEND) 54769 @0 glDisable(cap = GL_ALPHA_TEST) 54770 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 54771 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 54772 @0 glEnable(cap = GL_BLEND) 54773 @0 glEnable(cap = GL_ALPHA_TEST) 54774 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54775 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 54776 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 54777 @0 glDisable(cap = GL_BLEND) 54778 @0 glDisable(cap = GL_ALPHA_TEST) 54779 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 54780 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 54781 @0 glEnable(cap = GL_BLEND) 54782 @0 glEnable(cap = GL_ALPHA_TEST) 54783 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54784 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 54785 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 54786 @0 glDisable(cap = GL_BLEND) 54787 @0 glDisable(cap = GL_ALPHA_TEST) 54788 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 54789 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 54790 @0 glEnable(cap = GL_BLEND) 54791 @0 glEnable(cap = GL_ALPHA_TEST) 54792 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54793 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 54794 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 54795 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54796 @0 glEnable(cap = GL_TEXTURE_2D) 54797 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 54798 @0 glEnable(cap = GL_BLEND) 54799 @0 glEnable(cap = GL_ALPHA_TEST) 54800 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54801 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54803 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54805 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54806 @0 glMatrixMode(mode = GL_TEXTURE) 54807 @0 glLoadIdentity() 54808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 54809 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 54810 @0 glBegin(mode = GL_QUADS) 54811 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 54812 @0 glVertex2f(x = 608, y = 486) 54813 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 54814 @0 glVertex2f(x = 615, y = 486) 54815 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 54816 @0 glVertex2f(x = 615, y = 496) 54817 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 54818 @0 glVertex2f(x = 608, y = 496) 54819 @0 glEnd() 54820 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54821 @0 glEnable(cap = GL_TEXTURE_2D) 54822 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 54823 @0 glEnable(cap = GL_BLEND) 54824 @0 glEnable(cap = GL_ALPHA_TEST) 54825 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54826 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54827 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54828 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54829 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54830 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54831 @0 glMatrixMode(mode = GL_TEXTURE) 54832 @0 glLoadIdentity() 54833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 54834 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 54835 @0 glBegin(mode = GL_QUADS) 54836 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 54837 @0 glVertex2f(x = 626, y = 487) 54838 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 54839 @0 glVertex2f(x = 633, y = 487) 54840 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 54841 @0 glVertex2f(x = 633, y = 496) 54842 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 54843 @0 glVertex2f(x = 626, y = 496) 54844 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 54845 @0 glVertex2f(x = 634, y = 489) 54846 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 54847 @0 glVertex2f(x = 640, y = 489) 54848 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 54849 @0 glVertex2f(x = 640, y = 496) 54850 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 54851 @0 glVertex2f(x = 634, y = 496) 54852 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 54853 @0 glVertex2f(x = 640, y = 489) 54854 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 54855 @0 glVertex2f(x = 647, y = 489) 54856 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 54857 @0 glVertex2f(x = 647, y = 496) 54858 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 54859 @0 glVertex2f(x = 640, y = 496) 54860 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 54861 @0 glVertex2f(x = 647, y = 489) 54862 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 54863 @0 glVertex2f(x = 654, y = 489) 54864 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 54865 @0 glVertex2f(x = 654, y = 497) 54866 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 54867 @0 glVertex2f(x = 647, y = 497) 54868 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 54869 @0 glVertex2f(x = 654, y = 487) 54870 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 54871 @0 glVertex2f(x = 661, y = 487) 54872 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 54873 @0 glVertex2f(x = 661, y = 496) 54874 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 54875 @0 glVertex2f(x = 654, y = 496) 54876 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 54877 @0 glVertex2f(x = 662, y = 486) 54878 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 54879 @0 glVertex2f(x = 668, y = 486) 54880 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 54881 @0 glVertex2f(x = 668, y = 496) 54882 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 54883 @0 glVertex2f(x = 662, y = 496) 54884 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 54885 @0 glVertex2f(x = 668, y = 489) 54886 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 54887 @0 glVertex2f(x = 675, y = 489) 54888 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 54889 @0 glVertex2f(x = 675, y = 496) 54890 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 54891 @0 glVertex2f(x = 668, y = 496) 54892 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 54893 @0 glVertex2f(x = 675, y = 489) 54894 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 54895 @0 glVertex2f(x = 682, y = 489) 54896 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 54897 @0 glVertex2f(x = 682, y = 496) 54898 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 54899 @0 glVertex2f(x = 675, y = 496) 54900 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 54901 @0 glVertex2f(x = 689, y = 487) 54902 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 54903 @0 glVertex2f(x = 696, y = 487) 54904 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 54905 @0 glVertex2f(x = 696, y = 496) 54906 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 54907 @0 glVertex2f(x = 689, y = 496) 54908 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 54909 @0 glVertex2f(x = 696, y = 489) 54910 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 54911 @0 glVertex2f(x = 703, y = 489) 54912 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 54913 @0 glVertex2f(x = 703, y = 496) 54914 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 54915 @0 glVertex2f(x = 696, y = 496) 54916 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 54917 @0 glVertex2f(x = 703, y = 486) 54918 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 54919 @0 glVertex2f(x = 710, y = 486) 54920 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 54921 @0 glVertex2f(x = 710, y = 496) 54922 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 54923 @0 glVertex2f(x = 703, y = 496) 54924 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 54925 @0 glVertex2f(x = 710, y = 489) 54926 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 54927 @0 glVertex2f(x = 717, y = 489) 54928 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 54929 @0 glVertex2f(x = 717, y = 496) 54930 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 54931 @0 glVertex2f(x = 710, y = 496) 54932 @0 glEnd() 54933 @0 glEnable(cap = GL_BLEND) 54934 @0 glEnable(cap = GL_ALPHA_TEST) 54935 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54936 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54938 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54940 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54941 @0 glMatrixMode(mode = GL_TEXTURE) 54942 @0 glLoadIdentity() 54943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54949 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54950 @0 glBegin(mode = GL_QUADS) 54951 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 54952 @0 glVertex2f(x = 625, y = 486) 54953 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 54954 @0 glVertex2f(x = 632, y = 486) 54955 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 54956 @0 glVertex2f(x = 632, y = 495) 54957 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 54958 @0 glVertex2f(x = 625, y = 495) 54959 @0 glEnd() 54960 @0 glEnable(cap = GL_BLEND) 54961 @0 glEnable(cap = GL_ALPHA_TEST) 54962 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54963 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54965 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54966 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54967 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54968 @0 glMatrixMode(mode = GL_TEXTURE) 54969 @0 glLoadIdentity() 54970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 54973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 54974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 54975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 54976 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 54977 @0 glBegin(mode = GL_QUADS) 54978 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 54979 @0 glVertex2f(x = 633, y = 488) 54980 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 54981 @0 glVertex2f(x = 639, y = 488) 54982 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 54983 @0 glVertex2f(x = 639, y = 495) 54984 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 54985 @0 glVertex2f(x = 633, y = 495) 54986 @0 glEnd() 54987 @0 glEnable(cap = GL_BLEND) 54988 @0 glEnable(cap = GL_ALPHA_TEST) 54989 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 54990 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 54991 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 54992 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 54993 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 54994 @0 glActiveTextureARB(texture = GL_TEXTURE0) 54995 @0 glMatrixMode(mode = GL_TEXTURE) 54996 @0 glLoadIdentity() 54997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 54998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 54999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55003 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55004 @0 glBegin(mode = GL_QUADS) 55005 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 55006 @0 glVertex2f(x = 639, y = 488) 55007 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 55008 @0 glVertex2f(x = 646, y = 488) 55009 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 55010 @0 glVertex2f(x = 646, y = 495) 55011 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 55012 @0 glVertex2f(x = 639, y = 495) 55013 @0 glEnd() 55014 @0 glEnable(cap = GL_BLEND) 55015 @0 glEnable(cap = GL_ALPHA_TEST) 55016 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55017 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55018 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55019 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55020 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55021 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55022 @0 glMatrixMode(mode = GL_TEXTURE) 55023 @0 glLoadIdentity() 55024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55030 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55031 @0 glBegin(mode = GL_QUADS) 55032 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 55033 @0 glVertex2f(x = 646, y = 488) 55034 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 55035 @0 glVertex2f(x = 653, y = 488) 55036 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 55037 @0 glVertex2f(x = 653, y = 496) 55038 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 55039 @0 glVertex2f(x = 646, y = 496) 55040 @0 glEnd() 55041 @0 glEnable(cap = GL_BLEND) 55042 @0 glEnable(cap = GL_ALPHA_TEST) 55043 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55044 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55045 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55046 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55047 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55048 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55049 @0 glMatrixMode(mode = GL_TEXTURE) 55050 @0 glLoadIdentity() 55051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55057 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55058 @0 glBegin(mode = GL_QUADS) 55059 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 55060 @0 glVertex2f(x = 653, y = 486) 55061 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 55062 @0 glVertex2f(x = 660, y = 486) 55063 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 55064 @0 glVertex2f(x = 660, y = 495) 55065 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 55066 @0 glVertex2f(x = 653, y = 495) 55067 @0 glEnd() 55068 @0 glEnable(cap = GL_BLEND) 55069 @0 glEnable(cap = GL_ALPHA_TEST) 55070 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55071 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55072 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55073 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55074 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55075 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55076 @0 glMatrixMode(mode = GL_TEXTURE) 55077 @0 glLoadIdentity() 55078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55084 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55085 @0 glBegin(mode = GL_QUADS) 55086 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 55087 @0 glVertex2f(x = 661, y = 485) 55088 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 55089 @0 glVertex2f(x = 667, y = 485) 55090 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 55091 @0 glVertex2f(x = 667, y = 495) 55092 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 55093 @0 glVertex2f(x = 661, y = 495) 55094 @0 glEnd() 55095 @0 glEnable(cap = GL_BLEND) 55096 @0 glEnable(cap = GL_ALPHA_TEST) 55097 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55098 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55099 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55100 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55101 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55102 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55103 @0 glMatrixMode(mode = GL_TEXTURE) 55104 @0 glLoadIdentity() 55105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55111 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55112 @0 glBegin(mode = GL_QUADS) 55113 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 55114 @0 glVertex2f(x = 667, y = 488) 55115 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 55116 @0 glVertex2f(x = 674, y = 488) 55117 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 55118 @0 glVertex2f(x = 674, y = 495) 55119 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 55120 @0 glVertex2f(x = 667, y = 495) 55121 @0 glEnd() 55122 @0 glEnable(cap = GL_BLEND) 55123 @0 glEnable(cap = GL_ALPHA_TEST) 55124 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55125 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55126 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55127 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55128 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55129 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55130 @0 glMatrixMode(mode = GL_TEXTURE) 55131 @0 glLoadIdentity() 55132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55138 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55139 @0 glBegin(mode = GL_QUADS) 55140 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 55141 @0 glVertex2f(x = 674, y = 488) 55142 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 55143 @0 glVertex2f(x = 681, y = 488) 55144 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 55145 @0 glVertex2f(x = 681, y = 495) 55146 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 55147 @0 glVertex2f(x = 674, y = 495) 55148 @0 glEnd() 55149 @0 glEnable(cap = GL_BLEND) 55150 @0 glEnable(cap = GL_ALPHA_TEST) 55151 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55152 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55153 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55154 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55155 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55156 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55157 @0 glMatrixMode(mode = GL_TEXTURE) 55158 @0 glLoadIdentity() 55159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55165 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55166 @0 glBegin(mode = GL_QUADS) 55167 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 55168 @0 glVertex2f(x = 688, y = 486) 55169 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 55170 @0 glVertex2f(x = 695, y = 486) 55171 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 55172 @0 glVertex2f(x = 695, y = 495) 55173 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 55174 @0 glVertex2f(x = 688, y = 495) 55175 @0 glEnd() 55176 @0 glEnable(cap = GL_BLEND) 55177 @0 glEnable(cap = GL_ALPHA_TEST) 55178 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55180 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55182 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55183 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55184 @0 glMatrixMode(mode = GL_TEXTURE) 55185 @0 glLoadIdentity() 55186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55192 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55193 @0 glBegin(mode = GL_QUADS) 55194 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 55195 @0 glVertex2f(x = 695, y = 488) 55196 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 55197 @0 glVertex2f(x = 702, y = 488) 55198 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 55199 @0 glVertex2f(x = 702, y = 495) 55200 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 55201 @0 glVertex2f(x = 695, y = 495) 55202 @0 glEnd() 55203 @0 glEnable(cap = GL_BLEND) 55204 @0 glEnable(cap = GL_ALPHA_TEST) 55205 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55206 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55208 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55210 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55211 @0 glMatrixMode(mode = GL_TEXTURE) 55212 @0 glLoadIdentity() 55213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55219 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55220 @0 glBegin(mode = GL_QUADS) 55221 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 55222 @0 glVertex2f(x = 702, y = 485) 55223 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 55224 @0 glVertex2f(x = 709, y = 485) 55225 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 55226 @0 glVertex2f(x = 709, y = 495) 55227 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 55228 @0 glVertex2f(x = 702, y = 495) 55229 @0 glEnd() 55230 @0 glEnable(cap = GL_BLEND) 55231 @0 glEnable(cap = GL_ALPHA_TEST) 55232 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55233 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55234 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55235 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55236 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55237 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55238 @0 glMatrixMode(mode = GL_TEXTURE) 55239 @0 glLoadIdentity() 55240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55246 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55247 @0 glBegin(mode = GL_QUADS) 55248 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 55249 @0 glVertex2f(x = 709, y = 488) 55250 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 55251 @0 glVertex2f(x = 716, y = 488) 55252 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 55253 @0 glVertex2f(x = 716, y = 495) 55254 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 55255 @0 glVertex2f(x = 709, y = 495) 55256 @0 glEnd() 55257 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55258 @0 glDisable(cap = GL_TEXTURE_2D) 55259 @0 glDisable(cap = GL_BLEND) 55260 @0 glDisable(cap = GL_ALPHA_TEST) 55261 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 55262 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 55263 @0 glDisable(cap = GL_BLEND) 55264 @0 glDisable(cap = GL_ALPHA_TEST) 55265 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 55266 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 55267 @0 glEnable(cap = GL_BLEND) 55268 @0 glEnable(cap = GL_ALPHA_TEST) 55269 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55270 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 55271 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 55272 @0 glDisable(cap = GL_BLEND) 55273 @0 glDisable(cap = GL_ALPHA_TEST) 55274 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 55275 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 55276 @0 glEnable(cap = GL_BLEND) 55277 @0 glEnable(cap = GL_ALPHA_TEST) 55278 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55279 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 55280 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 55281 @0 glDisable(cap = GL_BLEND) 55282 @0 glDisable(cap = GL_ALPHA_TEST) 55283 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 55284 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 55285 @0 glEnable(cap = GL_BLEND) 55286 @0 glEnable(cap = GL_ALPHA_TEST) 55287 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55288 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 55289 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 55290 @0 glDisable(cap = GL_BLEND) 55291 @0 glDisable(cap = GL_ALPHA_TEST) 55292 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 55293 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 55294 @0 glEnable(cap = GL_BLEND) 55295 @0 glEnable(cap = GL_ALPHA_TEST) 55296 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55297 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 55298 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 55299 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55300 @0 glEnable(cap = GL_TEXTURE_2D) 55301 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 55302 @0 glEnable(cap = GL_BLEND) 55303 @0 glEnable(cap = GL_ALPHA_TEST) 55304 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55305 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55307 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55309 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55310 @0 glMatrixMode(mode = GL_TEXTURE) 55311 @0 glLoadIdentity() 55312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 55313 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 55314 @0 glBegin(mode = GL_QUADS) 55315 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 55316 @0 glVertex2f(x = 608, y = 536) 55317 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 55318 @0 glVertex2f(x = 615, y = 536) 55319 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 55320 @0 glVertex2f(x = 615, y = 546) 55321 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 55322 @0 glVertex2f(x = 608, y = 546) 55323 @0 glEnd() 55324 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55325 @0 glEnable(cap = GL_TEXTURE_2D) 55326 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 55327 @0 glEnable(cap = GL_BLEND) 55328 @0 glEnable(cap = GL_ALPHA_TEST) 55329 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55330 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55332 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55333 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55334 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55335 @0 glMatrixMode(mode = GL_TEXTURE) 55336 @0 glLoadIdentity() 55337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 55338 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 55339 @0 glBegin(mode = GL_QUADS) 55340 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 55341 @0 glVertex2f(x = 627, y = 537) 55342 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 55343 @0 glVertex2f(x = 633, y = 537) 55344 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 55345 @0 glVertex2f(x = 633, y = 546) 55346 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 55347 @0 glVertex2f(x = 627, y = 546) 55348 @0 glTexCoord2f(s = 0.75, t = 0.140625) 55349 @0 glVertex2f(x = 634, y = 539) 55350 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 55351 @0 glVertex2f(x = 640, y = 539) 55352 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 55353 @0 glVertex2f(x = 640, y = 546) 55354 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 55355 @0 glVertex2f(x = 634, y = 546) 55356 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 55357 @0 glVertex2f(x = 640, y = 539) 55358 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 55359 @0 glVertex2f(x = 647, y = 539) 55360 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 55361 @0 glVertex2f(x = 647, y = 547) 55362 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 55363 @0 glVertex2f(x = 640, y = 547) 55364 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 55365 @0 glVertex2f(x = 648, y = 536) 55366 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 55367 @0 glVertex2f(x = 654, y = 536) 55368 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 55369 @0 glVertex2f(x = 654, y = 546) 55370 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 55371 @0 glVertex2f(x = 648, y = 546) 55372 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 55373 @0 glVertex2f(x = 654, y = 536) 55374 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 55375 @0 glVertex2f(x = 661, y = 536) 55376 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 55377 @0 glVertex2f(x = 661, y = 546) 55378 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 55379 @0 glVertex2f(x = 654, y = 546) 55380 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 55381 @0 glVertex2f(x = 661, y = 539) 55382 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 55383 @0 glVertex2f(x = 668, y = 539) 55384 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 55385 @0 glVertex2f(x = 668, y = 546) 55386 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 55387 @0 glVertex2f(x = 661, y = 546) 55388 @0 glTexCoord2f(s = 0.75, t = 0.046875) 55389 @0 glVertex2f(x = 675, y = 537) 55390 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 55391 @0 glVertex2f(x = 682, y = 537) 55392 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 55393 @0 glVertex2f(x = 682, y = 546) 55394 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 55395 @0 glVertex2f(x = 675, y = 546) 55396 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 55397 @0 glVertex2f(x = 682, y = 539) 55398 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 55399 @0 glVertex2f(x = 689, y = 539) 55400 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 55401 @0 glVertex2f(x = 689, y = 547) 55402 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 55403 @0 glVertex2f(x = 682, y = 547) 55404 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 55405 @0 glVertex2f(x = 689, y = 539) 55406 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 55407 @0 glVertex2f(x = 696, y = 539) 55408 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 55409 @0 glVertex2f(x = 696, y = 546) 55410 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 55411 @0 glVertex2f(x = 689, y = 546) 55412 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 55413 @0 glVertex2f(x = 696, y = 539) 55414 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 55415 @0 glVertex2f(x = 703, y = 539) 55416 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 55417 @0 glVertex2f(x = 703, y = 547) 55418 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 55419 @0 glVertex2f(x = 696, y = 547) 55420 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 55421 @0 glVertex2f(x = 703, y = 538) 55422 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 55423 @0 glVertex2f(x = 710, y = 538) 55424 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 55425 @0 glVertex2f(x = 710, y = 549) 55426 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 55427 @0 glVertex2f(x = 703, y = 549) 55428 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 55429 @0 glVertex2f(x = 710, y = 539) 55430 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 55431 @0 glVertex2f(x = 717, y = 539) 55432 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 55433 @0 glVertex2f(x = 717, y = 546) 55434 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 55435 @0 glVertex2f(x = 710, y = 546) 55436 @0 glEnd() 55437 @0 glEnable(cap = GL_BLEND) 55438 @0 glEnable(cap = GL_ALPHA_TEST) 55439 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55440 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55441 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55442 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55443 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55444 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55445 @0 glMatrixMode(mode = GL_TEXTURE) 55446 @0 glLoadIdentity() 55447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55453 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55454 @0 glBegin(mode = GL_QUADS) 55455 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 55456 @0 glVertex2f(x = 626, y = 536) 55457 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 55458 @0 glVertex2f(x = 632, y = 536) 55459 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 55460 @0 glVertex2f(x = 632, y = 545) 55461 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 55462 @0 glVertex2f(x = 626, y = 545) 55463 @0 glEnd() 55464 @0 glEnable(cap = GL_BLEND) 55465 @0 glEnable(cap = GL_ALPHA_TEST) 55466 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55467 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55468 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55469 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55470 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55471 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55472 @0 glMatrixMode(mode = GL_TEXTURE) 55473 @0 glLoadIdentity() 55474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55480 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55481 @0 glBegin(mode = GL_QUADS) 55482 @0 glTexCoord2f(s = 0.75, t = 0.140625) 55483 @0 glVertex2f(x = 633, y = 538) 55484 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 55485 @0 glVertex2f(x = 639, y = 538) 55486 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 55487 @0 glVertex2f(x = 639, y = 545) 55488 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 55489 @0 glVertex2f(x = 633, y = 545) 55490 @0 glEnd() 55491 @0 glEnable(cap = GL_BLEND) 55492 @0 glEnable(cap = GL_ALPHA_TEST) 55493 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55494 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55495 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55496 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55497 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55498 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55499 @0 glMatrixMode(mode = GL_TEXTURE) 55500 @0 glLoadIdentity() 55501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55507 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55508 @0 glBegin(mode = GL_QUADS) 55509 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 55510 @0 glVertex2f(x = 639, y = 538) 55511 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 55512 @0 glVertex2f(x = 646, y = 538) 55513 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 55514 @0 glVertex2f(x = 646, y = 546) 55515 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 55516 @0 glVertex2f(x = 639, y = 546) 55517 @0 glEnd() 55518 @0 glEnable(cap = GL_BLEND) 55519 @0 glEnable(cap = GL_ALPHA_TEST) 55520 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55521 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55522 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55523 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55524 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55525 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55526 @0 glMatrixMode(mode = GL_TEXTURE) 55527 @0 glLoadIdentity() 55528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55534 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55535 @0 glBegin(mode = GL_QUADS) 55536 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 55537 @0 glVertex2f(x = 647, y = 535) 55538 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 55539 @0 glVertex2f(x = 653, y = 535) 55540 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 55541 @0 glVertex2f(x = 653, y = 545) 55542 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 55543 @0 glVertex2f(x = 647, y = 545) 55544 @0 glEnd() 55545 @0 glEnable(cap = GL_BLEND) 55546 @0 glEnable(cap = GL_ALPHA_TEST) 55547 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55549 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55551 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55552 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55553 @0 glMatrixMode(mode = GL_TEXTURE) 55554 @0 glLoadIdentity() 55555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55561 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55562 @0 glBegin(mode = GL_QUADS) 55563 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 55564 @0 glVertex2f(x = 653, y = 535) 55565 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 55566 @0 glVertex2f(x = 660, y = 535) 55567 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 55568 @0 glVertex2f(x = 660, y = 545) 55569 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 55570 @0 glVertex2f(x = 653, y = 545) 55571 @0 glEnd() 55572 @0 glEnable(cap = GL_BLEND) 55573 @0 glEnable(cap = GL_ALPHA_TEST) 55574 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55575 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55577 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55579 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55580 @0 glMatrixMode(mode = GL_TEXTURE) 55581 @0 glLoadIdentity() 55582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55588 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55589 @0 glBegin(mode = GL_QUADS) 55590 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 55591 @0 glVertex2f(x = 660, y = 538) 55592 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 55593 @0 glVertex2f(x = 667, y = 538) 55594 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 55595 @0 glVertex2f(x = 667, y = 545) 55596 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 55597 @0 glVertex2f(x = 660, y = 545) 55598 @0 glEnd() 55599 @0 glEnable(cap = GL_BLEND) 55600 @0 glEnable(cap = GL_ALPHA_TEST) 55601 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55603 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55605 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55606 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55607 @0 glMatrixMode(mode = GL_TEXTURE) 55608 @0 glLoadIdentity() 55609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55615 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55616 @0 glBegin(mode = GL_QUADS) 55617 @0 glTexCoord2f(s = 0.75, t = 0.046875) 55618 @0 glVertex2f(x = 674, y = 536) 55619 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 55620 @0 glVertex2f(x = 681, y = 536) 55621 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 55622 @0 glVertex2f(x = 681, y = 545) 55623 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 55624 @0 glVertex2f(x = 674, y = 545) 55625 @0 glEnd() 55626 @0 glEnable(cap = GL_BLEND) 55627 @0 glEnable(cap = GL_ALPHA_TEST) 55628 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55629 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55630 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55631 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55632 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55633 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55634 @0 glMatrixMode(mode = GL_TEXTURE) 55635 @0 glLoadIdentity() 55636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55642 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55643 @0 glBegin(mode = GL_QUADS) 55644 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 55645 @0 glVertex2f(x = 681, y = 538) 55646 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 55647 @0 glVertex2f(x = 688, y = 538) 55648 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 55649 @0 glVertex2f(x = 688, y = 546) 55650 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 55651 @0 glVertex2f(x = 681, y = 546) 55652 @0 glEnd() 55653 @0 glEnable(cap = GL_BLEND) 55654 @0 glEnable(cap = GL_ALPHA_TEST) 55655 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55656 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55657 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55658 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55659 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55660 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55661 @0 glMatrixMode(mode = GL_TEXTURE) 55662 @0 glLoadIdentity() 55663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55669 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55670 @0 glBegin(mode = GL_QUADS) 55671 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 55672 @0 glVertex2f(x = 688, y = 538) 55673 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 55674 @0 glVertex2f(x = 695, y = 538) 55675 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 55676 @0 glVertex2f(x = 695, y = 545) 55677 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 55678 @0 glVertex2f(x = 688, y = 545) 55679 @0 glEnd() 55680 @0 glEnable(cap = GL_BLEND) 55681 @0 glEnable(cap = GL_ALPHA_TEST) 55682 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55684 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55686 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55687 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55688 @0 glMatrixMode(mode = GL_TEXTURE) 55689 @0 glLoadIdentity() 55690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55696 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55697 @0 glBegin(mode = GL_QUADS) 55698 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 55699 @0 glVertex2f(x = 695, y = 538) 55700 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 55701 @0 glVertex2f(x = 702, y = 538) 55702 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 55703 @0 glVertex2f(x = 702, y = 546) 55704 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 55705 @0 glVertex2f(x = 695, y = 546) 55706 @0 glEnd() 55707 @0 glEnable(cap = GL_BLEND) 55708 @0 glEnable(cap = GL_ALPHA_TEST) 55709 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55710 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55711 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55712 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55713 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55714 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55715 @0 glMatrixMode(mode = GL_TEXTURE) 55716 @0 glLoadIdentity() 55717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55723 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55724 @0 glBegin(mode = GL_QUADS) 55725 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 55726 @0 glVertex2f(x = 702, y = 537) 55727 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 55728 @0 glVertex2f(x = 709, y = 537) 55729 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 55730 @0 glVertex2f(x = 709, y = 548) 55731 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 55732 @0 glVertex2f(x = 702, y = 548) 55733 @0 glEnd() 55734 @0 glEnable(cap = GL_BLEND) 55735 @0 glEnable(cap = GL_ALPHA_TEST) 55736 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55737 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55738 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55739 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55740 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55741 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55742 @0 glMatrixMode(mode = GL_TEXTURE) 55743 @0 glLoadIdentity() 55744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55750 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55751 @0 glBegin(mode = GL_QUADS) 55752 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 55753 @0 glVertex2f(x = 709, y = 538) 55754 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 55755 @0 glVertex2f(x = 716, y = 538) 55756 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 55757 @0 glVertex2f(x = 716, y = 545) 55758 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 55759 @0 glVertex2f(x = 709, y = 545) 55760 @0 glEnd() 55761 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55762 @0 glDisable(cap = GL_TEXTURE_2D) 55763 @0 glDisable(cap = GL_BLEND) 55764 @0 glDisable(cap = GL_ALPHA_TEST) 55765 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 55766 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 55767 @0 glDisable(cap = GL_BLEND) 55768 @0 glDisable(cap = GL_ALPHA_TEST) 55769 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 55770 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 55771 @0 glEnable(cap = GL_BLEND) 55772 @0 glEnable(cap = GL_ALPHA_TEST) 55773 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55774 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 55775 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 55776 @0 glDisable(cap = GL_BLEND) 55777 @0 glDisable(cap = GL_ALPHA_TEST) 55778 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 55779 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 55780 @0 glEnable(cap = GL_BLEND) 55781 @0 glEnable(cap = GL_ALPHA_TEST) 55782 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55783 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 55784 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 55785 @0 glDisable(cap = GL_BLEND) 55786 @0 glDisable(cap = GL_ALPHA_TEST) 55787 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 55788 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 55789 @0 glEnable(cap = GL_BLEND) 55790 @0 glEnable(cap = GL_ALPHA_TEST) 55791 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55792 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 55793 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 55794 @0 glDisable(cap = GL_BLEND) 55795 @0 glDisable(cap = GL_ALPHA_TEST) 55796 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 55797 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 55798 @0 glEnable(cap = GL_BLEND) 55799 @0 glEnable(cap = GL_ALPHA_TEST) 55800 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55801 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 55802 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 55803 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55804 @0 glEnable(cap = GL_TEXTURE_2D) 55805 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 55806 @0 glEnable(cap = GL_BLEND) 55807 @0 glEnable(cap = GL_ALPHA_TEST) 55808 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55809 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55811 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55813 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55814 @0 glMatrixMode(mode = GL_TEXTURE) 55815 @0 glLoadIdentity() 55816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 55817 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 55818 @0 glBegin(mode = GL_QUADS) 55819 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 55820 @0 glVertex2f(x = 626, y = 587) 55821 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 55822 @0 glVertex2f(x = 633, y = 587) 55823 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 55824 @0 glVertex2f(x = 633, y = 596) 55825 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 55826 @0 glVertex2f(x = 626, y = 596) 55827 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 55828 @0 glVertex2f(x = 633, y = 589) 55829 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 55830 @0 glVertex2f(x = 640, y = 589) 55831 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 55832 @0 glVertex2f(x = 640, y = 596) 55833 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 55834 @0 glVertex2f(x = 633, y = 596) 55835 @0 glTexCoord2f(s = 0, t = 0.1875) 55836 @0 glVertex2f(x = 640, y = 589) 55837 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 55838 @0 glVertex2f(x = 647, y = 589) 55839 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 55840 @0 glVertex2f(x = 647, y = 596) 55841 @0 glTexCoord2f(s = 0, t = 0.2148438) 55842 @0 glVertex2f(x = 640, y = 596) 55843 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 55844 @0 glVertex2f(x = 647, y = 587) 55845 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 55846 @0 glVertex2f(x = 654, y = 587) 55847 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 55848 @0 glVertex2f(x = 654, y = 596) 55849 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 55850 @0 glVertex2f(x = 647, y = 596) 55851 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 55852 @0 glVertex2f(x = 661, y = 587) 55853 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 55854 @0 glVertex2f(x = 668, y = 587) 55855 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 55856 @0 glVertex2f(x = 668, y = 596) 55857 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 55858 @0 glVertex2f(x = 661, y = 596) 55859 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 55860 @0 glVertex2f(x = 668, y = 589) 55861 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 55862 @0 glVertex2f(x = 675, y = 589) 55863 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 55864 @0 glVertex2f(x = 675, y = 596) 55865 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 55866 @0 glVertex2f(x = 668, y = 596) 55867 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 55868 @0 glVertex2f(x = 676, y = 589) 55869 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 55870 @0 glVertex2f(x = 682, y = 589) 55871 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 55872 @0 glVertex2f(x = 682, y = 596) 55873 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 55874 @0 glVertex2f(x = 676, y = 596) 55875 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 55876 @0 glVertex2f(x = 682, y = 589) 55877 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 55878 @0 glVertex2f(x = 689, y = 589) 55879 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 55880 @0 glVertex2f(x = 689, y = 596) 55881 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 55882 @0 glVertex2f(x = 682, y = 596) 55883 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 55884 @0 glVertex2f(x = 689, y = 589) 55885 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 55886 @0 glVertex2f(x = 696, y = 589) 55887 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 55888 @0 glVertex2f(x = 696, y = 596) 55889 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 55890 @0 glVertex2f(x = 689, y = 596) 55891 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 55892 @0 glVertex2f(x = 697, y = 589) 55893 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 55894 @0 glVertex2f(x = 703, y = 589) 55895 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 55896 @0 glVertex2f(x = 703, y = 596) 55897 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 55898 @0 glVertex2f(x = 697, y = 596) 55899 @0 glEnd() 55900 @0 glEnable(cap = GL_BLEND) 55901 @0 glEnable(cap = GL_ALPHA_TEST) 55902 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55903 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55904 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55905 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55906 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55907 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55908 @0 glMatrixMode(mode = GL_TEXTURE) 55909 @0 glLoadIdentity() 55910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55916 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55917 @0 glBegin(mode = GL_QUADS) 55918 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 55919 @0 glVertex2f(x = 625, y = 586) 55920 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 55921 @0 glVertex2f(x = 632, y = 586) 55922 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 55923 @0 glVertex2f(x = 632, y = 595) 55924 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 55925 @0 glVertex2f(x = 625, y = 595) 55926 @0 glEnd() 55927 @0 glEnable(cap = GL_BLEND) 55928 @0 glEnable(cap = GL_ALPHA_TEST) 55929 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55931 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55933 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55934 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55935 @0 glMatrixMode(mode = GL_TEXTURE) 55936 @0 glLoadIdentity() 55937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55943 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55944 @0 glBegin(mode = GL_QUADS) 55945 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 55946 @0 glVertex2f(x = 632, y = 588) 55947 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 55948 @0 glVertex2f(x = 639, y = 588) 55949 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 55950 @0 glVertex2f(x = 639, y = 595) 55951 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 55952 @0 glVertex2f(x = 632, y = 595) 55953 @0 glEnd() 55954 @0 glEnable(cap = GL_BLEND) 55955 @0 glEnable(cap = GL_ALPHA_TEST) 55956 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55958 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55960 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55961 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55962 @0 glMatrixMode(mode = GL_TEXTURE) 55963 @0 glLoadIdentity() 55964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55970 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55971 @0 glBegin(mode = GL_QUADS) 55972 @0 glTexCoord2f(s = 0, t = 0.1875) 55973 @0 glVertex2f(x = 639, y = 588) 55974 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 55975 @0 glVertex2f(x = 646, y = 588) 55976 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 55977 @0 glVertex2f(x = 646, y = 595) 55978 @0 glTexCoord2f(s = 0, t = 0.2148438) 55979 @0 glVertex2f(x = 639, y = 595) 55980 @0 glEnd() 55981 @0 glEnable(cap = GL_BLEND) 55982 @0 glEnable(cap = GL_ALPHA_TEST) 55983 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 55984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 55985 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 55986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 55987 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 55988 @0 glActiveTextureARB(texture = GL_TEXTURE0) 55989 @0 glMatrixMode(mode = GL_TEXTURE) 55990 @0 glLoadIdentity() 55991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 55992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 55993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 55994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 55995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 55996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 55997 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 55998 @0 glBegin(mode = GL_QUADS) 55999 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 56000 @0 glVertex2f(x = 646, y = 586) 56001 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 56002 @0 glVertex2f(x = 653, y = 586) 56003 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 56004 @0 glVertex2f(x = 653, y = 595) 56005 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 56006 @0 glVertex2f(x = 646, y = 595) 56007 @0 glEnd() 56008 @0 glEnable(cap = GL_BLEND) 56009 @0 glEnable(cap = GL_ALPHA_TEST) 56010 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56011 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56012 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56013 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56014 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56015 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56016 @0 glMatrixMode(mode = GL_TEXTURE) 56017 @0 glLoadIdentity() 56018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56024 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56025 @0 glBegin(mode = GL_QUADS) 56026 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 56027 @0 glVertex2f(x = 660, y = 586) 56028 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 56029 @0 glVertex2f(x = 667, y = 586) 56030 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 56031 @0 glVertex2f(x = 667, y = 595) 56032 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 56033 @0 glVertex2f(x = 660, y = 595) 56034 @0 glEnd() 56035 @0 glEnable(cap = GL_BLEND) 56036 @0 glEnable(cap = GL_ALPHA_TEST) 56037 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56042 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56043 @0 glMatrixMode(mode = GL_TEXTURE) 56044 @0 glLoadIdentity() 56045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56051 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56052 @0 glBegin(mode = GL_QUADS) 56053 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 56054 @0 glVertex2f(x = 667, y = 588) 56055 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 56056 @0 glVertex2f(x = 674, y = 588) 56057 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 56058 @0 glVertex2f(x = 674, y = 595) 56059 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 56060 @0 glVertex2f(x = 667, y = 595) 56061 @0 glEnd() 56062 @0 glEnable(cap = GL_BLEND) 56063 @0 glEnable(cap = GL_ALPHA_TEST) 56064 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56065 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56066 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56067 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56068 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56069 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56070 @0 glMatrixMode(mode = GL_TEXTURE) 56071 @0 glLoadIdentity() 56072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56078 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56079 @0 glBegin(mode = GL_QUADS) 56080 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 56081 @0 glVertex2f(x = 675, y = 588) 56082 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 56083 @0 glVertex2f(x = 681, y = 588) 56084 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 56085 @0 glVertex2f(x = 681, y = 595) 56086 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 56087 @0 glVertex2f(x = 675, y = 595) 56088 @0 glEnd() 56089 @0 glEnable(cap = GL_BLEND) 56090 @0 glEnable(cap = GL_ALPHA_TEST) 56091 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56092 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56093 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56094 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56095 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56096 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56097 @0 glMatrixMode(mode = GL_TEXTURE) 56098 @0 glLoadIdentity() 56099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56105 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56106 @0 glBegin(mode = GL_QUADS) 56107 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 56108 @0 glVertex2f(x = 681, y = 588) 56109 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 56110 @0 glVertex2f(x = 688, y = 588) 56111 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 56112 @0 glVertex2f(x = 688, y = 595) 56113 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 56114 @0 glVertex2f(x = 681, y = 595) 56115 @0 glEnd() 56116 @0 glEnable(cap = GL_BLEND) 56117 @0 glEnable(cap = GL_ALPHA_TEST) 56118 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56119 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56120 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56121 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56122 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56123 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56124 @0 glMatrixMode(mode = GL_TEXTURE) 56125 @0 glLoadIdentity() 56126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56132 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56133 @0 glBegin(mode = GL_QUADS) 56134 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 56135 @0 glVertex2f(x = 688, y = 588) 56136 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 56137 @0 glVertex2f(x = 695, y = 588) 56138 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 56139 @0 glVertex2f(x = 695, y = 595) 56140 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 56141 @0 glVertex2f(x = 688, y = 595) 56142 @0 glEnd() 56143 @0 glEnable(cap = GL_BLEND) 56144 @0 glEnable(cap = GL_ALPHA_TEST) 56145 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56146 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56147 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56148 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56149 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56150 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56151 @0 glMatrixMode(mode = GL_TEXTURE) 56152 @0 glLoadIdentity() 56153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56159 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56160 @0 glBegin(mode = GL_QUADS) 56161 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 56162 @0 glVertex2f(x = 696, y = 588) 56163 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 56164 @0 glVertex2f(x = 702, y = 588) 56165 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 56166 @0 glVertex2f(x = 702, y = 595) 56167 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 56168 @0 glVertex2f(x = 696, y = 595) 56169 @0 glEnd() 56170 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56171 @0 glDisable(cap = GL_TEXTURE_2D) 56172 @0 glDisable(cap = GL_BLEND) 56173 @0 glDisable(cap = GL_ALPHA_TEST) 56174 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 56175 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 56176 @0 glDisable(cap = GL_BLEND) 56177 @0 glDisable(cap = GL_ALPHA_TEST) 56178 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 56179 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 56180 @0 glDisable(cap = GL_BLEND) 56181 @0 glDisable(cap = GL_ALPHA_TEST) 56182 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 56183 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 56184 @0 glDisable(cap = GL_BLEND) 56185 @0 glDisable(cap = GL_ALPHA_TEST) 56186 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 56187 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 56188 @0 glDisable(cap = GL_BLEND) 56189 @0 glDisable(cap = GL_ALPHA_TEST) 56190 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 56191 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 56192 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56193 @0 glEnable(cap = GL_TEXTURE_2D) 56194 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 56195 @0 glEnable(cap = GL_BLEND) 56196 @0 glEnable(cap = GL_ALPHA_TEST) 56197 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56198 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56199 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56200 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56201 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56202 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56203 @0 glMatrixMode(mode = GL_TEXTURE) 56204 @0 glLoadIdentity() 56205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 56206 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 56207 @0 glBegin(mode = GL_QUADS) 56208 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 56209 @0 glVertex2f(x = 1059, y = 451) 56210 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 56211 @0 glVertex2f(x = 1066, y = 451) 56212 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 56213 @0 glVertex2f(x = 1066, y = 459) 56214 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 56215 @0 glVertex2f(x = 1059, y = 459) 56216 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 56217 @0 glVertex2f(x = 1067, y = 451) 56218 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 56219 @0 glVertex2f(x = 1073, y = 451) 56220 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 56221 @0 glVertex2f(x = 1073, y = 461) 56222 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 56223 @0 glVertex2f(x = 1067, y = 461) 56224 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 56225 @0 glVertex2f(x = 1074, y = 448) 56226 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 56227 @0 glVertex2f(x = 1080, y = 448) 56228 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 56229 @0 glVertex2f(x = 1080, y = 458) 56230 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 56231 @0 glVertex2f(x = 1074, y = 458) 56232 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 56233 @0 glVertex2f(x = 1080, y = 449) 56234 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 56235 @0 glVertex2f(x = 1087, y = 449) 56236 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 56237 @0 glVertex2f(x = 1087, y = 458) 56238 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 56239 @0 glVertex2f(x = 1080, y = 458) 56240 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 56241 @0 glVertex2f(x = 1087, y = 451) 56242 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 56243 @0 glVertex2f(x = 1094, y = 451) 56244 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 56245 @0 glVertex2f(x = 1094, y = 458) 56246 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 56247 @0 glVertex2f(x = 1087, y = 458) 56248 @0 glTexCoord2f(s = 0, t = 0.1875) 56249 @0 glVertex2f(x = 1094, y = 451) 56250 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 56251 @0 glVertex2f(x = 1101, y = 451) 56252 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 56253 @0 glVertex2f(x = 1101, y = 458) 56254 @0 glTexCoord2f(s = 0, t = 0.2148438) 56255 @0 glVertex2f(x = 1094, y = 458) 56256 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 56257 @0 glVertex2f(x = 1101, y = 449) 56258 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 56259 @0 glVertex2f(x = 1108, y = 449) 56260 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 56261 @0 glVertex2f(x = 1108, y = 458) 56262 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 56263 @0 glVertex2f(x = 1101, y = 458) 56264 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 56265 @0 glVertex2f(x = 1117, y = 447) 56266 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 56267 @0 glVertex2f(x = 1121, y = 447) 56268 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 56269 @0 glVertex2f(x = 1121, y = 460) 56270 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 56271 @0 glVertex2f(x = 1117, y = 460) 56272 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 56273 @0 glVertex2f(x = 1122, y = 451) 56274 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 56275 @0 glVertex2f(x = 1129, y = 451) 56276 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 56277 @0 glVertex2f(x = 1129, y = 458) 56278 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 56279 @0 glVertex2f(x = 1122, y = 458) 56280 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 56281 @0 glVertex2f(x = 1130, y = 448) 56282 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 56283 @0 glVertex2f(x = 1136, y = 448) 56284 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 56285 @0 glVertex2f(x = 1136, y = 458) 56286 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 56287 @0 glVertex2f(x = 1130, y = 458) 56288 @0 glTexCoord2f(s = 0.75, t = 0.140625) 56289 @0 glVertex2f(x = 1137, y = 451) 56290 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 56291 @0 glVertex2f(x = 1143, y = 451) 56292 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 56293 @0 glVertex2f(x = 1143, y = 458) 56294 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 56295 @0 glVertex2f(x = 1137, y = 458) 56296 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 56297 @0 glVertex2f(x = 1143, y = 451) 56298 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 56299 @0 glVertex2f(x = 1150, y = 451) 56300 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 56301 @0 glVertex2f(x = 1150, y = 458) 56302 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 56303 @0 glVertex2f(x = 1143, y = 458) 56304 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 56305 @0 glVertex2f(x = 1150, y = 449) 56306 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 56307 @0 glVertex2f(x = 1157, y = 449) 56308 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 56309 @0 glVertex2f(x = 1157, y = 458) 56310 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 56311 @0 glVertex2f(x = 1150, y = 458) 56312 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 56313 @0 glVertex2f(x = 1157, y = 451) 56314 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 56315 @0 glVertex2f(x = 1164, y = 451) 56316 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 56317 @0 glVertex2f(x = 1164, y = 458) 56318 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 56319 @0 glVertex2f(x = 1157, y = 458) 56320 @0 glTexCoord2f(s = 0, t = 0.1875) 56321 @0 glVertex2f(x = 1164, y = 451) 56322 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 56323 @0 glVertex2f(x = 1171, y = 451) 56324 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 56325 @0 glVertex2f(x = 1171, y = 458) 56326 @0 glTexCoord2f(s = 0, t = 0.2148438) 56327 @0 glVertex2f(x = 1164, y = 458) 56328 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 56329 @0 glVertex2f(x = 1171, y = 449) 56330 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 56331 @0 glVertex2f(x = 1178, y = 449) 56332 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 56333 @0 glVertex2f(x = 1178, y = 458) 56334 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 56335 @0 glVertex2f(x = 1171, y = 458) 56336 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 56337 @0 glVertex2f(x = 1179, y = 447) 56338 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 56339 @0 glVertex2f(x = 1184, y = 447) 56340 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 56341 @0 glVertex2f(x = 1184, y = 460) 56342 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 56343 @0 glVertex2f(x = 1179, y = 460) 56344 @0 glEnd() 56345 @0 glEnable(cap = GL_BLEND) 56346 @0 glEnable(cap = GL_ALPHA_TEST) 56347 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56349 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56351 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56352 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56353 @0 glMatrixMode(mode = GL_TEXTURE) 56354 @0 glLoadIdentity() 56355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56361 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56362 @0 glBegin(mode = GL_QUADS) 56363 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 56364 @0 glVertex2f(x = 1058, y = 450) 56365 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 56366 @0 glVertex2f(x = 1065, y = 450) 56367 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 56368 @0 glVertex2f(x = 1065, y = 458) 56369 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 56370 @0 glVertex2f(x = 1058, y = 458) 56371 @0 glEnd() 56372 @0 glEnable(cap = GL_BLEND) 56373 @0 glEnable(cap = GL_ALPHA_TEST) 56374 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56375 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56376 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56377 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56378 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56379 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56380 @0 glMatrixMode(mode = GL_TEXTURE) 56381 @0 glLoadIdentity() 56382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56388 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56389 @0 glBegin(mode = GL_QUADS) 56390 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 56391 @0 glVertex2f(x = 1066, y = 450) 56392 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 56393 @0 glVertex2f(x = 1072, y = 450) 56394 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 56395 @0 glVertex2f(x = 1072, y = 460) 56396 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 56397 @0 glVertex2f(x = 1066, y = 460) 56398 @0 glEnd() 56399 @0 glEnable(cap = GL_BLEND) 56400 @0 glEnable(cap = GL_ALPHA_TEST) 56401 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56402 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56403 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56404 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56405 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56406 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56407 @0 glMatrixMode(mode = GL_TEXTURE) 56408 @0 glLoadIdentity() 56409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56415 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56416 @0 glBegin(mode = GL_QUADS) 56417 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 56418 @0 glVertex2f(x = 1073, y = 447) 56419 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 56420 @0 glVertex2f(x = 1079, y = 447) 56421 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 56422 @0 glVertex2f(x = 1079, y = 457) 56423 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 56424 @0 glVertex2f(x = 1073, y = 457) 56425 @0 glEnd() 56426 @0 glEnable(cap = GL_BLEND) 56427 @0 glEnable(cap = GL_ALPHA_TEST) 56428 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56430 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56432 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56433 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56434 @0 glMatrixMode(mode = GL_TEXTURE) 56435 @0 glLoadIdentity() 56436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56442 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56443 @0 glBegin(mode = GL_QUADS) 56444 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 56445 @0 glVertex2f(x = 1079, y = 448) 56446 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 56447 @0 glVertex2f(x = 1086, y = 448) 56448 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 56449 @0 glVertex2f(x = 1086, y = 457) 56450 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 56451 @0 glVertex2f(x = 1079, y = 457) 56452 @0 glEnd() 56453 @0 glEnable(cap = GL_BLEND) 56454 @0 glEnable(cap = GL_ALPHA_TEST) 56455 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56456 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56458 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56460 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56461 @0 glMatrixMode(mode = GL_TEXTURE) 56462 @0 glLoadIdentity() 56463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56469 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56470 @0 glBegin(mode = GL_QUADS) 56471 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 56472 @0 glVertex2f(x = 1086, y = 450) 56473 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 56474 @0 glVertex2f(x = 1093, y = 450) 56475 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 56476 @0 glVertex2f(x = 1093, y = 457) 56477 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 56478 @0 glVertex2f(x = 1086, y = 457) 56479 @0 glEnd() 56480 @0 glEnable(cap = GL_BLEND) 56481 @0 glEnable(cap = GL_ALPHA_TEST) 56482 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56483 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56485 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56487 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56488 @0 glMatrixMode(mode = GL_TEXTURE) 56489 @0 glLoadIdentity() 56490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56496 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56497 @0 glBegin(mode = GL_QUADS) 56498 @0 glTexCoord2f(s = 0, t = 0.1875) 56499 @0 glVertex2f(x = 1093, y = 450) 56500 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 56501 @0 glVertex2f(x = 1100, y = 450) 56502 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 56503 @0 glVertex2f(x = 1100, y = 457) 56504 @0 glTexCoord2f(s = 0, t = 0.2148438) 56505 @0 glVertex2f(x = 1093, y = 457) 56506 @0 glEnd() 56507 @0 glEnable(cap = GL_BLEND) 56508 @0 glEnable(cap = GL_ALPHA_TEST) 56509 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56510 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56511 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56512 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56513 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56514 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56515 @0 glMatrixMode(mode = GL_TEXTURE) 56516 @0 glLoadIdentity() 56517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56523 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56524 @0 glBegin(mode = GL_QUADS) 56525 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 56526 @0 glVertex2f(x = 1100, y = 448) 56527 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 56528 @0 glVertex2f(x = 1107, y = 448) 56529 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 56530 @0 glVertex2f(x = 1107, y = 457) 56531 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 56532 @0 glVertex2f(x = 1100, y = 457) 56533 @0 glEnd() 56534 @0 glEnable(cap = GL_BLEND) 56535 @0 glEnable(cap = GL_ALPHA_TEST) 56536 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56537 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56538 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56539 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56540 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56541 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56542 @0 glMatrixMode(mode = GL_TEXTURE) 56543 @0 glLoadIdentity() 56544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56550 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56551 @0 glBegin(mode = GL_QUADS) 56552 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 56553 @0 glVertex2f(x = 1116, y = 446) 56554 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 56555 @0 glVertex2f(x = 1120, y = 446) 56556 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 56557 @0 glVertex2f(x = 1120, y = 459) 56558 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 56559 @0 glVertex2f(x = 1116, y = 459) 56560 @0 glEnd() 56561 @0 glEnable(cap = GL_BLEND) 56562 @0 glEnable(cap = GL_ALPHA_TEST) 56563 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56564 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56565 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56566 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56567 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56568 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56569 @0 glMatrixMode(mode = GL_TEXTURE) 56570 @0 glLoadIdentity() 56571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56577 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56578 @0 glBegin(mode = GL_QUADS) 56579 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 56580 @0 glVertex2f(x = 1121, y = 450) 56581 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 56582 @0 glVertex2f(x = 1128, y = 450) 56583 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 56584 @0 glVertex2f(x = 1128, y = 457) 56585 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 56586 @0 glVertex2f(x = 1121, y = 457) 56587 @0 glEnd() 56588 @0 glEnable(cap = GL_BLEND) 56589 @0 glEnable(cap = GL_ALPHA_TEST) 56590 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56591 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56592 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56593 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56594 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56595 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56596 @0 glMatrixMode(mode = GL_TEXTURE) 56597 @0 glLoadIdentity() 56598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56604 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56605 @0 glBegin(mode = GL_QUADS) 56606 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 56607 @0 glVertex2f(x = 1129, y = 447) 56608 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 56609 @0 glVertex2f(x = 1135, y = 447) 56610 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 56611 @0 glVertex2f(x = 1135, y = 457) 56612 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 56613 @0 glVertex2f(x = 1129, y = 457) 56614 @0 glEnd() 56615 @0 glEnable(cap = GL_BLEND) 56616 @0 glEnable(cap = GL_ALPHA_TEST) 56617 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56618 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56619 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56620 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56621 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56622 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56623 @0 glMatrixMode(mode = GL_TEXTURE) 56624 @0 glLoadIdentity() 56625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56631 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56632 @0 glBegin(mode = GL_QUADS) 56633 @0 glTexCoord2f(s = 0.75, t = 0.140625) 56634 @0 glVertex2f(x = 1136, y = 450) 56635 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 56636 @0 glVertex2f(x = 1142, y = 450) 56637 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 56638 @0 glVertex2f(x = 1142, y = 457) 56639 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 56640 @0 glVertex2f(x = 1136, y = 457) 56641 @0 glEnd() 56642 @0 glEnable(cap = GL_BLEND) 56643 @0 glEnable(cap = GL_ALPHA_TEST) 56644 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56645 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56646 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56647 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56648 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56649 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56650 @0 glMatrixMode(mode = GL_TEXTURE) 56651 @0 glLoadIdentity() 56652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56658 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56659 @0 glBegin(mode = GL_QUADS) 56660 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 56661 @0 glVertex2f(x = 1142, y = 450) 56662 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 56663 @0 glVertex2f(x = 1149, y = 450) 56664 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 56665 @0 glVertex2f(x = 1149, y = 457) 56666 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 56667 @0 glVertex2f(x = 1142, y = 457) 56668 @0 glEnd() 56669 @0 glEnable(cap = GL_BLEND) 56670 @0 glEnable(cap = GL_ALPHA_TEST) 56671 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56672 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56673 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56674 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56675 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56676 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56677 @0 glMatrixMode(mode = GL_TEXTURE) 56678 @0 glLoadIdentity() 56679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56685 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56686 @0 glBegin(mode = GL_QUADS) 56687 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 56688 @0 glVertex2f(x = 1149, y = 448) 56689 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 56690 @0 glVertex2f(x = 1156, y = 448) 56691 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 56692 @0 glVertex2f(x = 1156, y = 457) 56693 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 56694 @0 glVertex2f(x = 1149, y = 457) 56695 @0 glEnd() 56696 @0 glEnable(cap = GL_BLEND) 56697 @0 glEnable(cap = GL_ALPHA_TEST) 56698 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56699 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56700 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56701 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56702 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56703 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56704 @0 glMatrixMode(mode = GL_TEXTURE) 56705 @0 glLoadIdentity() 56706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56712 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56713 @0 glBegin(mode = GL_QUADS) 56714 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 56715 @0 glVertex2f(x = 1156, y = 450) 56716 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 56717 @0 glVertex2f(x = 1163, y = 450) 56718 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 56719 @0 glVertex2f(x = 1163, y = 457) 56720 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 56721 @0 glVertex2f(x = 1156, y = 457) 56722 @0 glEnd() 56723 @0 glEnable(cap = GL_BLEND) 56724 @0 glEnable(cap = GL_ALPHA_TEST) 56725 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56726 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56727 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56728 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56729 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56730 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56731 @0 glMatrixMode(mode = GL_TEXTURE) 56732 @0 glLoadIdentity() 56733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56739 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56740 @0 glBegin(mode = GL_QUADS) 56741 @0 glTexCoord2f(s = 0, t = 0.1875) 56742 @0 glVertex2f(x = 1163, y = 450) 56743 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 56744 @0 glVertex2f(x = 1170, y = 450) 56745 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 56746 @0 glVertex2f(x = 1170, y = 457) 56747 @0 glTexCoord2f(s = 0, t = 0.2148438) 56748 @0 glVertex2f(x = 1163, y = 457) 56749 @0 glEnd() 56750 @0 glEnable(cap = GL_BLEND) 56751 @0 glEnable(cap = GL_ALPHA_TEST) 56752 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56753 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56754 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56755 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56756 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56757 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56758 @0 glMatrixMode(mode = GL_TEXTURE) 56759 @0 glLoadIdentity() 56760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56766 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56767 @0 glBegin(mode = GL_QUADS) 56768 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 56769 @0 glVertex2f(x = 1170, y = 448) 56770 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 56771 @0 glVertex2f(x = 1177, y = 448) 56772 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 56773 @0 glVertex2f(x = 1177, y = 457) 56774 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 56775 @0 glVertex2f(x = 1170, y = 457) 56776 @0 glEnd() 56777 @0 glEnable(cap = GL_BLEND) 56778 @0 glEnable(cap = GL_ALPHA_TEST) 56779 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56780 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56781 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56782 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56783 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56784 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56785 @0 glMatrixMode(mode = GL_TEXTURE) 56786 @0 glLoadIdentity() 56787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56793 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56794 @0 glBegin(mode = GL_QUADS) 56795 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 56796 @0 glVertex2f(x = 1178, y = 446) 56797 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 56798 @0 glVertex2f(x = 1183, y = 446) 56799 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 56800 @0 glVertex2f(x = 1183, y = 459) 56801 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 56802 @0 glVertex2f(x = 1178, y = 459) 56803 @0 glEnd() 56804 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56805 @0 glDisable(cap = GL_TEXTURE_2D) 56806 @0 glDisable(cap = GL_BLEND) 56807 @0 glDisable(cap = GL_ALPHA_TEST) 56808 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 56809 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 56810 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56811 @0 glEnable(cap = GL_TEXTURE_2D) 56812 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 56813 @0 glEnable(cap = GL_BLEND) 56814 @0 glEnable(cap = GL_ALPHA_TEST) 56815 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56816 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56817 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56818 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56819 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56820 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56821 @0 glMatrixMode(mode = GL_TEXTURE) 56822 @0 glLoadIdentity() 56823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 56824 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 56825 @0 glBegin(mode = GL_QUADS) 56826 @0 glTexCoord2f(s = 0.375, t = 0.140625) 56827 @0 glVertex2f(x = 1060, y = 468) 56828 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 56829 @0 glVertex2f(x = 1066, y = 468) 56830 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 56831 @0 glVertex2f(x = 1066, y = 478) 56832 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 56833 @0 glVertex2f(x = 1060, y = 478) 56834 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 56835 @0 glVertex2f(x = 1066, y = 468) 56836 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 56837 @0 glVertex2f(x = 1073, y = 468) 56838 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 56839 @0 glVertex2f(x = 1073, y = 478) 56840 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 56841 @0 glVertex2f(x = 1066, y = 478) 56842 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 56843 @0 glVertex2f(x = 1073, y = 471) 56844 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 56845 @0 glVertex2f(x = 1080, y = 471) 56846 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 56847 @0 glVertex2f(x = 1080, y = 479) 56848 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 56849 @0 glVertex2f(x = 1073, y = 479) 56850 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 56851 @0 glVertex2f(x = 1080, y = 469) 56852 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 56853 @0 glVertex2f(x = 1087, y = 469) 56854 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 56855 @0 glVertex2f(x = 1087, y = 478) 56856 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 56857 @0 glVertex2f(x = 1080, y = 478) 56858 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 56859 @0 glVertex2f(x = 1087, y = 479) 56860 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 56861 @0 glVertex2f(x = 1094, y = 479) 56862 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 56863 @0 glVertex2f(x = 1094, y = 481) 56864 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 56865 @0 glVertex2f(x = 1087, y = 481) 56866 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 56867 @0 glVertex2f(x = 1095, y = 471) 56868 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 56869 @0 glVertex2f(x = 1101, y = 471) 56870 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 56871 @0 glVertex2f(x = 1101, y = 481) 56872 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 56873 @0 glVertex2f(x = 1095, y = 481) 56874 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 56875 @0 glVertex2f(x = 1101, y = 471) 56876 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 56877 @0 glVertex2f(x = 1108, y = 471) 56878 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 56879 @0 glVertex2f(x = 1108, y = 478) 56880 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 56881 @0 glVertex2f(x = 1101, y = 478) 56882 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 56883 @0 glVertex2f(x = 1109, y = 471) 56884 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 56885 @0 glVertex2f(x = 1115, y = 471) 56886 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 56887 @0 glVertex2f(x = 1115, y = 478) 56888 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 56889 @0 glVertex2f(x = 1109, y = 478) 56890 @0 glTexCoord2f(s = 0.375, t = 0.140625) 56891 @0 glVertex2f(x = 1116, y = 468) 56892 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 56893 @0 glVertex2f(x = 1122, y = 468) 56894 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 56895 @0 glVertex2f(x = 1122, y = 478) 56896 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 56897 @0 glVertex2f(x = 1116, y = 478) 56898 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 56899 @0 glVertex2f(x = 1131, y = 467) 56900 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 56901 @0 glVertex2f(x = 1135, y = 467) 56902 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 56903 @0 glVertex2f(x = 1135, y = 480) 56904 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 56905 @0 glVertex2f(x = 1131, y = 480) 56906 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 56907 @0 glVertex2f(x = 1136, y = 471) 56908 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 56909 @0 glVertex2f(x = 1143, y = 471) 56910 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 56911 @0 glVertex2f(x = 1143, y = 478) 56912 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 56913 @0 glVertex2f(x = 1136, y = 478) 56914 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 56915 @0 glVertex2f(x = 1144, y = 468) 56916 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 56917 @0 glVertex2f(x = 1150, y = 468) 56918 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 56919 @0 glVertex2f(x = 1150, y = 478) 56920 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 56921 @0 glVertex2f(x = 1144, y = 478) 56922 @0 glTexCoord2f(s = 0.75, t = 0.140625) 56923 @0 glVertex2f(x = 1151, y = 471) 56924 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 56925 @0 glVertex2f(x = 1157, y = 471) 56926 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 56927 @0 glVertex2f(x = 1157, y = 478) 56928 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 56929 @0 glVertex2f(x = 1151, y = 478) 56930 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 56931 @0 glVertex2f(x = 1157, y = 471) 56932 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 56933 @0 glVertex2f(x = 1164, y = 471) 56934 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 56935 @0 glVertex2f(x = 1164, y = 478) 56936 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 56937 @0 glVertex2f(x = 1157, y = 478) 56938 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 56939 @0 glVertex2f(x = 1164, y = 469) 56940 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 56941 @0 glVertex2f(x = 1171, y = 469) 56942 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 56943 @0 glVertex2f(x = 1171, y = 478) 56944 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 56945 @0 glVertex2f(x = 1164, y = 478) 56946 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 56947 @0 glVertex2f(x = 1171, y = 471) 56948 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 56949 @0 glVertex2f(x = 1178, y = 471) 56950 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 56951 @0 glVertex2f(x = 1178, y = 478) 56952 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 56953 @0 glVertex2f(x = 1171, y = 478) 56954 @0 glTexCoord2f(s = 0, t = 0.1875) 56955 @0 glVertex2f(x = 1178, y = 471) 56956 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 56957 @0 glVertex2f(x = 1185, y = 471) 56958 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 56959 @0 glVertex2f(x = 1185, y = 478) 56960 @0 glTexCoord2f(s = 0, t = 0.2148438) 56961 @0 glVertex2f(x = 1178, y = 478) 56962 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 56963 @0 glVertex2f(x = 1185, y = 469) 56964 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 56965 @0 glVertex2f(x = 1192, y = 469) 56966 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 56967 @0 glVertex2f(x = 1192, y = 478) 56968 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 56969 @0 glVertex2f(x = 1185, y = 478) 56970 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 56971 @0 glVertex2f(x = 1193, y = 467) 56972 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 56973 @0 glVertex2f(x = 1198, y = 467) 56974 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 56975 @0 glVertex2f(x = 1198, y = 480) 56976 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 56977 @0 glVertex2f(x = 1193, y = 480) 56978 @0 glEnd() 56979 @0 glEnable(cap = GL_BLEND) 56980 @0 glEnable(cap = GL_ALPHA_TEST) 56981 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 56982 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 56983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 56984 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 56985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 56986 @0 glActiveTextureARB(texture = GL_TEXTURE0) 56987 @0 glMatrixMode(mode = GL_TEXTURE) 56988 @0 glLoadIdentity() 56989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 56990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 56991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 56992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 56993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 56994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 56995 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 56996 @0 glBegin(mode = GL_QUADS) 56997 @0 glTexCoord2f(s = 0.375, t = 0.140625) 56998 @0 glVertex2f(x = 1059, y = 467) 56999 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 57000 @0 glVertex2f(x = 1065, y = 467) 57001 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 57002 @0 glVertex2f(x = 1065, y = 477) 57003 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 57004 @0 glVertex2f(x = 1059, y = 477) 57005 @0 glEnd() 57006 @0 glEnable(cap = GL_BLEND) 57007 @0 glEnable(cap = GL_ALPHA_TEST) 57008 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57009 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57010 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57011 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57012 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57013 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57014 @0 glMatrixMode(mode = GL_TEXTURE) 57015 @0 glLoadIdentity() 57016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57022 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57023 @0 glBegin(mode = GL_QUADS) 57024 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 57025 @0 glVertex2f(x = 1065, y = 467) 57026 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 57027 @0 glVertex2f(x = 1072, y = 467) 57028 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 57029 @0 glVertex2f(x = 1072, y = 477) 57030 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 57031 @0 glVertex2f(x = 1065, y = 477) 57032 @0 glEnd() 57033 @0 glEnable(cap = GL_BLEND) 57034 @0 glEnable(cap = GL_ALPHA_TEST) 57035 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57036 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57038 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57040 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57041 @0 glMatrixMode(mode = GL_TEXTURE) 57042 @0 glLoadIdentity() 57043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57049 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57050 @0 glBegin(mode = GL_QUADS) 57051 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 57052 @0 glVertex2f(x = 1072, y = 470) 57053 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 57054 @0 glVertex2f(x = 1079, y = 470) 57055 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 57056 @0 glVertex2f(x = 1079, y = 478) 57057 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 57058 @0 glVertex2f(x = 1072, y = 478) 57059 @0 glEnd() 57060 @0 glEnable(cap = GL_BLEND) 57061 @0 glEnable(cap = GL_ALPHA_TEST) 57062 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57063 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57065 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57067 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57068 @0 glMatrixMode(mode = GL_TEXTURE) 57069 @0 glLoadIdentity() 57070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57076 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57077 @0 glBegin(mode = GL_QUADS) 57078 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 57079 @0 glVertex2f(x = 1079, y = 468) 57080 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 57081 @0 glVertex2f(x = 1086, y = 468) 57082 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 57083 @0 glVertex2f(x = 1086, y = 477) 57084 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 57085 @0 glVertex2f(x = 1079, y = 477) 57086 @0 glEnd() 57087 @0 glEnable(cap = GL_BLEND) 57088 @0 glEnable(cap = GL_ALPHA_TEST) 57089 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57090 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57092 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57094 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57095 @0 glMatrixMode(mode = GL_TEXTURE) 57096 @0 glLoadIdentity() 57097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57103 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57104 @0 glBegin(mode = GL_QUADS) 57105 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 57106 @0 glVertex2f(x = 1086, y = 478) 57107 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 57108 @0 glVertex2f(x = 1093, y = 478) 57109 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 57110 @0 glVertex2f(x = 1093, y = 480) 57111 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 57112 @0 glVertex2f(x = 1086, y = 480) 57113 @0 glEnd() 57114 @0 glEnable(cap = GL_BLEND) 57115 @0 glEnable(cap = GL_ALPHA_TEST) 57116 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57117 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57119 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57121 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57122 @0 glMatrixMode(mode = GL_TEXTURE) 57123 @0 glLoadIdentity() 57124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57130 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57131 @0 glBegin(mode = GL_QUADS) 57132 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 57133 @0 glVertex2f(x = 1094, y = 470) 57134 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 57135 @0 glVertex2f(x = 1100, y = 470) 57136 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 57137 @0 glVertex2f(x = 1100, y = 480) 57138 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 57139 @0 glVertex2f(x = 1094, y = 480) 57140 @0 glEnd() 57141 @0 glEnable(cap = GL_BLEND) 57142 @0 glEnable(cap = GL_ALPHA_TEST) 57143 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57144 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57145 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57146 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57147 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57148 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57149 @0 glMatrixMode(mode = GL_TEXTURE) 57150 @0 glLoadIdentity() 57151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57157 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57158 @0 glBegin(mode = GL_QUADS) 57159 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 57160 @0 glVertex2f(x = 1100, y = 470) 57161 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 57162 @0 glVertex2f(x = 1107, y = 470) 57163 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 57164 @0 glVertex2f(x = 1107, y = 477) 57165 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 57166 @0 glVertex2f(x = 1100, y = 477) 57167 @0 glEnd() 57168 @0 glEnable(cap = GL_BLEND) 57169 @0 glEnable(cap = GL_ALPHA_TEST) 57170 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57171 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57172 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57173 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57174 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57175 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57176 @0 glMatrixMode(mode = GL_TEXTURE) 57177 @0 glLoadIdentity() 57178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57184 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57185 @0 glBegin(mode = GL_QUADS) 57186 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 57187 @0 glVertex2f(x = 1108, y = 470) 57188 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 57189 @0 glVertex2f(x = 1114, y = 470) 57190 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 57191 @0 glVertex2f(x = 1114, y = 477) 57192 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 57193 @0 glVertex2f(x = 1108, y = 477) 57194 @0 glEnd() 57195 @0 glEnable(cap = GL_BLEND) 57196 @0 glEnable(cap = GL_ALPHA_TEST) 57197 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57198 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57199 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57200 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57201 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57202 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57203 @0 glMatrixMode(mode = GL_TEXTURE) 57204 @0 glLoadIdentity() 57205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57211 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57212 @0 glBegin(mode = GL_QUADS) 57213 @0 glTexCoord2f(s = 0.375, t = 0.140625) 57214 @0 glVertex2f(x = 1115, y = 467) 57215 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 57216 @0 glVertex2f(x = 1121, y = 467) 57217 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 57218 @0 glVertex2f(x = 1121, y = 477) 57219 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 57220 @0 glVertex2f(x = 1115, y = 477) 57221 @0 glEnd() 57222 @0 glEnable(cap = GL_BLEND) 57223 @0 glEnable(cap = GL_ALPHA_TEST) 57224 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57225 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57226 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57227 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57228 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57229 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57230 @0 glMatrixMode(mode = GL_TEXTURE) 57231 @0 glLoadIdentity() 57232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57238 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57239 @0 glBegin(mode = GL_QUADS) 57240 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 57241 @0 glVertex2f(x = 1130, y = 466) 57242 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 57243 @0 glVertex2f(x = 1134, y = 466) 57244 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 57245 @0 glVertex2f(x = 1134, y = 479) 57246 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 57247 @0 glVertex2f(x = 1130, y = 479) 57248 @0 glEnd() 57249 @0 glEnable(cap = GL_BLEND) 57250 @0 glEnable(cap = GL_ALPHA_TEST) 57251 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57252 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57253 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57254 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57255 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57256 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57257 @0 glMatrixMode(mode = GL_TEXTURE) 57258 @0 glLoadIdentity() 57259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57265 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57266 @0 glBegin(mode = GL_QUADS) 57267 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 57268 @0 glVertex2f(x = 1135, y = 470) 57269 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 57270 @0 glVertex2f(x = 1142, y = 470) 57271 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 57272 @0 glVertex2f(x = 1142, y = 477) 57273 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 57274 @0 glVertex2f(x = 1135, y = 477) 57275 @0 glEnd() 57276 @0 glEnable(cap = GL_BLEND) 57277 @0 glEnable(cap = GL_ALPHA_TEST) 57278 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57279 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57280 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57281 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57282 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57283 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57284 @0 glMatrixMode(mode = GL_TEXTURE) 57285 @0 glLoadIdentity() 57286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57292 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57293 @0 glBegin(mode = GL_QUADS) 57294 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 57295 @0 glVertex2f(x = 1143, y = 467) 57296 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 57297 @0 glVertex2f(x = 1149, y = 467) 57298 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 57299 @0 glVertex2f(x = 1149, y = 477) 57300 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 57301 @0 glVertex2f(x = 1143, y = 477) 57302 @0 glEnd() 57303 @0 glEnable(cap = GL_BLEND) 57304 @0 glEnable(cap = GL_ALPHA_TEST) 57305 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57307 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57309 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57310 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57311 @0 glMatrixMode(mode = GL_TEXTURE) 57312 @0 glLoadIdentity() 57313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57319 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57320 @0 glBegin(mode = GL_QUADS) 57321 @0 glTexCoord2f(s = 0.75, t = 0.140625) 57322 @0 glVertex2f(x = 1150, y = 470) 57323 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 57324 @0 glVertex2f(x = 1156, y = 470) 57325 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 57326 @0 glVertex2f(x = 1156, y = 477) 57327 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 57328 @0 glVertex2f(x = 1150, y = 477) 57329 @0 glEnd() 57330 @0 glEnable(cap = GL_BLEND) 57331 @0 glEnable(cap = GL_ALPHA_TEST) 57332 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57333 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57334 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57335 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57336 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57337 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57338 @0 glMatrixMode(mode = GL_TEXTURE) 57339 @0 glLoadIdentity() 57340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57346 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57347 @0 glBegin(mode = GL_QUADS) 57348 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 57349 @0 glVertex2f(x = 1156, y = 470) 57350 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 57351 @0 glVertex2f(x = 1163, y = 470) 57352 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 57353 @0 glVertex2f(x = 1163, y = 477) 57354 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 57355 @0 glVertex2f(x = 1156, y = 477) 57356 @0 glEnd() 57357 @0 glEnable(cap = GL_BLEND) 57358 @0 glEnable(cap = GL_ALPHA_TEST) 57359 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57360 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57361 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57362 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57363 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57364 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57365 @0 glMatrixMode(mode = GL_TEXTURE) 57366 @0 glLoadIdentity() 57367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57373 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57374 @0 glBegin(mode = GL_QUADS) 57375 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 57376 @0 glVertex2f(x = 1163, y = 468) 57377 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 57378 @0 glVertex2f(x = 1170, y = 468) 57379 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 57380 @0 glVertex2f(x = 1170, y = 477) 57381 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 57382 @0 glVertex2f(x = 1163, y = 477) 57383 @0 glEnd() 57384 @0 glEnable(cap = GL_BLEND) 57385 @0 glEnable(cap = GL_ALPHA_TEST) 57386 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57387 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57388 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57389 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57390 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57391 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57392 @0 glMatrixMode(mode = GL_TEXTURE) 57393 @0 glLoadIdentity() 57394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57400 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57401 @0 glBegin(mode = GL_QUADS) 57402 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 57403 @0 glVertex2f(x = 1170, y = 470) 57404 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 57405 @0 glVertex2f(x = 1177, y = 470) 57406 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 57407 @0 glVertex2f(x = 1177, y = 477) 57408 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 57409 @0 glVertex2f(x = 1170, y = 477) 57410 @0 glEnd() 57411 @0 glEnable(cap = GL_BLEND) 57412 @0 glEnable(cap = GL_ALPHA_TEST) 57413 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57414 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57415 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57416 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57417 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57418 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57419 @0 glMatrixMode(mode = GL_TEXTURE) 57420 @0 glLoadIdentity() 57421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57427 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57428 @0 glBegin(mode = GL_QUADS) 57429 @0 glTexCoord2f(s = 0, t = 0.1875) 57430 @0 glVertex2f(x = 1177, y = 470) 57431 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 57432 @0 glVertex2f(x = 1184, y = 470) 57433 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 57434 @0 glVertex2f(x = 1184, y = 477) 57435 @0 glTexCoord2f(s = 0, t = 0.2148438) 57436 @0 glVertex2f(x = 1177, y = 477) 57437 @0 glEnd() 57438 @0 glEnable(cap = GL_BLEND) 57439 @0 glEnable(cap = GL_ALPHA_TEST) 57440 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57441 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57442 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57443 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57444 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57445 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57446 @0 glMatrixMode(mode = GL_TEXTURE) 57447 @0 glLoadIdentity() 57448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57454 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57455 @0 glBegin(mode = GL_QUADS) 57456 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 57457 @0 glVertex2f(x = 1184, y = 468) 57458 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 57459 @0 glVertex2f(x = 1191, y = 468) 57460 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 57461 @0 glVertex2f(x = 1191, y = 477) 57462 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 57463 @0 glVertex2f(x = 1184, y = 477) 57464 @0 glEnd() 57465 @0 glEnable(cap = GL_BLEND) 57466 @0 glEnable(cap = GL_ALPHA_TEST) 57467 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57468 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57469 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57470 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57471 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57472 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57473 @0 glMatrixMode(mode = GL_TEXTURE) 57474 @0 glLoadIdentity() 57475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57481 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57482 @0 glBegin(mode = GL_QUADS) 57483 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 57484 @0 glVertex2f(x = 1192, y = 466) 57485 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 57486 @0 glVertex2f(x = 1197, y = 466) 57487 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 57488 @0 glVertex2f(x = 1197, y = 479) 57489 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 57490 @0 glVertex2f(x = 1192, y = 479) 57491 @0 glEnd() 57492 @0 glEnable(cap = GL_BLEND) 57493 @0 glEnable(cap = GL_ALPHA_TEST) 57494 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57495 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57496 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57497 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57498 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57499 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57500 @0 glMatrixMode(mode = GL_TEXTURE) 57501 @0 glLoadIdentity() 57502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 57503 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 57504 @0 glBegin(mode = GL_QUADS) 57505 @0 glTexCoord2f(s = 0.375, t = 0.140625) 57506 @0 glVertex2f(x = 1060, y = 488) 57507 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 57508 @0 glVertex2f(x = 1066, y = 488) 57509 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 57510 @0 glVertex2f(x = 1066, y = 498) 57511 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 57512 @0 glVertex2f(x = 1060, y = 498) 57513 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 57514 @0 glVertex2f(x = 1066, y = 488) 57515 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 57516 @0 glVertex2f(x = 1073, y = 488) 57517 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 57518 @0 glVertex2f(x = 1073, y = 498) 57519 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 57520 @0 glVertex2f(x = 1066, y = 498) 57521 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 57522 @0 glVertex2f(x = 1073, y = 491) 57523 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 57524 @0 glVertex2f(x = 1080, y = 491) 57525 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 57526 @0 glVertex2f(x = 1080, y = 499) 57527 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 57528 @0 glVertex2f(x = 1073, y = 499) 57529 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 57530 @0 glVertex2f(x = 1080, y = 489) 57531 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 57532 @0 glVertex2f(x = 1087, y = 489) 57533 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 57534 @0 glVertex2f(x = 1087, y = 498) 57535 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 57536 @0 glVertex2f(x = 1080, y = 498) 57537 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 57538 @0 glVertex2f(x = 1087, y = 499) 57539 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 57540 @0 glVertex2f(x = 1094, y = 499) 57541 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 57542 @0 glVertex2f(x = 1094, y = 501) 57543 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 57544 @0 glVertex2f(x = 1087, y = 501) 57545 @0 glTexCoord2f(s = 0, t = 0.1875) 57546 @0 glVertex2f(x = 1094, y = 491) 57547 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 57548 @0 glVertex2f(x = 1101, y = 491) 57549 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 57550 @0 glVertex2f(x = 1101, y = 498) 57551 @0 glTexCoord2f(s = 0, t = 0.2148438) 57552 @0 glVertex2f(x = 1094, y = 498) 57553 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 57554 @0 glVertex2f(x = 1102, y = 491) 57555 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 57556 @0 glVertex2f(x = 1108, y = 491) 57557 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 57558 @0 glVertex2f(x = 1108, y = 498) 57559 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 57560 @0 glVertex2f(x = 1102, y = 498) 57561 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 57562 @0 glVertex2f(x = 1108, y = 491) 57563 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 57564 @0 glVertex2f(x = 1115, y = 491) 57565 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 57566 @0 glVertex2f(x = 1115, y = 499) 57567 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 57568 @0 glVertex2f(x = 1108, y = 499) 57569 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 57570 @0 glVertex2f(x = 1115, y = 488) 57571 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 57572 @0 glVertex2f(x = 1122, y = 488) 57573 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 57574 @0 glVertex2f(x = 1122, y = 498) 57575 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 57576 @0 glVertex2f(x = 1115, y = 498) 57577 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 57578 @0 glVertex2f(x = 1122, y = 491) 57579 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 57580 @0 glVertex2f(x = 1129, y = 491) 57581 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 57582 @0 glVertex2f(x = 1129, y = 498) 57583 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 57584 @0 glVertex2f(x = 1122, y = 498) 57585 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 57586 @0 glVertex2f(x = 1129, y = 488) 57587 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 57588 @0 glVertex2f(x = 1136, y = 488) 57589 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 57590 @0 glVertex2f(x = 1136, y = 498) 57591 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 57592 @0 glVertex2f(x = 1129, y = 498) 57593 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 57594 @0 glVertex2f(x = 1145, y = 487) 57595 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 57596 @0 glVertex2f(x = 1149, y = 487) 57597 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 57598 @0 glVertex2f(x = 1149, y = 500) 57599 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 57600 @0 glVertex2f(x = 1145, y = 500) 57601 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 57602 @0 glVertex2f(x = 1150, y = 491) 57603 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 57604 @0 glVertex2f(x = 1157, y = 491) 57605 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 57606 @0 glVertex2f(x = 1157, y = 498) 57607 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 57608 @0 glVertex2f(x = 1150, y = 498) 57609 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 57610 @0 glVertex2f(x = 1158, y = 488) 57611 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 57612 @0 glVertex2f(x = 1164, y = 488) 57613 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 57614 @0 glVertex2f(x = 1164, y = 498) 57615 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 57616 @0 glVertex2f(x = 1158, y = 498) 57617 @0 glTexCoord2f(s = 0.75, t = 0.140625) 57618 @0 glVertex2f(x = 1165, y = 491) 57619 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 57620 @0 glVertex2f(x = 1171, y = 491) 57621 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 57622 @0 glVertex2f(x = 1171, y = 498) 57623 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 57624 @0 glVertex2f(x = 1165, y = 498) 57625 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 57626 @0 glVertex2f(x = 1171, y = 491) 57627 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 57628 @0 glVertex2f(x = 1178, y = 491) 57629 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 57630 @0 glVertex2f(x = 1178, y = 498) 57631 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 57632 @0 glVertex2f(x = 1171, y = 498) 57633 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 57634 @0 glVertex2f(x = 1178, y = 489) 57635 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 57636 @0 glVertex2f(x = 1185, y = 489) 57637 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 57638 @0 glVertex2f(x = 1185, y = 498) 57639 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 57640 @0 glVertex2f(x = 1178, y = 498) 57641 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 57642 @0 glVertex2f(x = 1185, y = 491) 57643 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 57644 @0 glVertex2f(x = 1192, y = 491) 57645 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 57646 @0 glVertex2f(x = 1192, y = 498) 57647 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 57648 @0 glVertex2f(x = 1185, y = 498) 57649 @0 glTexCoord2f(s = 0, t = 0.1875) 57650 @0 glVertex2f(x = 1192, y = 491) 57651 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 57652 @0 glVertex2f(x = 1199, y = 491) 57653 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 57654 @0 glVertex2f(x = 1199, y = 498) 57655 @0 glTexCoord2f(s = 0, t = 0.2148438) 57656 @0 glVertex2f(x = 1192, y = 498) 57657 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 57658 @0 glVertex2f(x = 1199, y = 489) 57659 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 57660 @0 glVertex2f(x = 1206, y = 489) 57661 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 57662 @0 glVertex2f(x = 1206, y = 498) 57663 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 57664 @0 glVertex2f(x = 1199, y = 498) 57665 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 57666 @0 glVertex2f(x = 1207, y = 487) 57667 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 57668 @0 glVertex2f(x = 1212, y = 487) 57669 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 57670 @0 glVertex2f(x = 1212, y = 500) 57671 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 57672 @0 glVertex2f(x = 1207, y = 500) 57673 @0 glEnd() 57674 @0 glEnable(cap = GL_BLEND) 57675 @0 glEnable(cap = GL_ALPHA_TEST) 57676 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57677 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57678 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57679 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57680 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57681 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57682 @0 glMatrixMode(mode = GL_TEXTURE) 57683 @0 glLoadIdentity() 57684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57690 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57691 @0 glBegin(mode = GL_QUADS) 57692 @0 glTexCoord2f(s = 0.375, t = 0.140625) 57693 @0 glVertex2f(x = 1059, y = 487) 57694 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 57695 @0 glVertex2f(x = 1065, y = 487) 57696 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 57697 @0 glVertex2f(x = 1065, y = 497) 57698 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 57699 @0 glVertex2f(x = 1059, y = 497) 57700 @0 glEnd() 57701 @0 glEnable(cap = GL_BLEND) 57702 @0 glEnable(cap = GL_ALPHA_TEST) 57703 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57704 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57705 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57706 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57707 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57708 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57709 @0 glMatrixMode(mode = GL_TEXTURE) 57710 @0 glLoadIdentity() 57711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57717 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57718 @0 glBegin(mode = GL_QUADS) 57719 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 57720 @0 glVertex2f(x = 1065, y = 487) 57721 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 57722 @0 glVertex2f(x = 1072, y = 487) 57723 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 57724 @0 glVertex2f(x = 1072, y = 497) 57725 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 57726 @0 glVertex2f(x = 1065, y = 497) 57727 @0 glEnd() 57728 @0 glEnable(cap = GL_BLEND) 57729 @0 glEnable(cap = GL_ALPHA_TEST) 57730 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57731 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57732 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57733 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57734 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57735 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57736 @0 glMatrixMode(mode = GL_TEXTURE) 57737 @0 glLoadIdentity() 57738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57744 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57745 @0 glBegin(mode = GL_QUADS) 57746 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 57747 @0 glVertex2f(x = 1072, y = 490) 57748 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 57749 @0 glVertex2f(x = 1079, y = 490) 57750 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 57751 @0 glVertex2f(x = 1079, y = 498) 57752 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 57753 @0 glVertex2f(x = 1072, y = 498) 57754 @0 glEnd() 57755 @0 glEnable(cap = GL_BLEND) 57756 @0 glEnable(cap = GL_ALPHA_TEST) 57757 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57762 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57763 @0 glMatrixMode(mode = GL_TEXTURE) 57764 @0 glLoadIdentity() 57765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57771 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57772 @0 glBegin(mode = GL_QUADS) 57773 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 57774 @0 glVertex2f(x = 1079, y = 488) 57775 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 57776 @0 glVertex2f(x = 1086, y = 488) 57777 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 57778 @0 glVertex2f(x = 1086, y = 497) 57779 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 57780 @0 glVertex2f(x = 1079, y = 497) 57781 @0 glEnd() 57782 @0 glEnable(cap = GL_BLEND) 57783 @0 glEnable(cap = GL_ALPHA_TEST) 57784 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57787 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57789 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57790 @0 glMatrixMode(mode = GL_TEXTURE) 57791 @0 glLoadIdentity() 57792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57798 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57799 @0 glBegin(mode = GL_QUADS) 57800 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 57801 @0 glVertex2f(x = 1086, y = 498) 57802 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 57803 @0 glVertex2f(x = 1093, y = 498) 57804 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 57805 @0 glVertex2f(x = 1093, y = 500) 57806 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 57807 @0 glVertex2f(x = 1086, y = 500) 57808 @0 glEnd() 57809 @0 glEnable(cap = GL_BLEND) 57810 @0 glEnable(cap = GL_ALPHA_TEST) 57811 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57812 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57814 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57816 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57817 @0 glMatrixMode(mode = GL_TEXTURE) 57818 @0 glLoadIdentity() 57819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57825 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57826 @0 glBegin(mode = GL_QUADS) 57827 @0 glTexCoord2f(s = 0, t = 0.1875) 57828 @0 glVertex2f(x = 1093, y = 490) 57829 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 57830 @0 glVertex2f(x = 1100, y = 490) 57831 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 57832 @0 glVertex2f(x = 1100, y = 497) 57833 @0 glTexCoord2f(s = 0, t = 0.2148438) 57834 @0 glVertex2f(x = 1093, y = 497) 57835 @0 glEnd() 57836 @0 glEnable(cap = GL_BLEND) 57837 @0 glEnable(cap = GL_ALPHA_TEST) 57838 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57839 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57841 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57843 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57844 @0 glMatrixMode(mode = GL_TEXTURE) 57845 @0 glLoadIdentity() 57846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57852 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57853 @0 glBegin(mode = GL_QUADS) 57854 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 57855 @0 glVertex2f(x = 1101, y = 490) 57856 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 57857 @0 glVertex2f(x = 1107, y = 490) 57858 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 57859 @0 glVertex2f(x = 1107, y = 497) 57860 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 57861 @0 glVertex2f(x = 1101, y = 497) 57862 @0 glEnd() 57863 @0 glEnable(cap = GL_BLEND) 57864 @0 glEnable(cap = GL_ALPHA_TEST) 57865 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57866 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57867 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57868 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57869 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57870 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57871 @0 glMatrixMode(mode = GL_TEXTURE) 57872 @0 glLoadIdentity() 57873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57879 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57880 @0 glBegin(mode = GL_QUADS) 57881 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 57882 @0 glVertex2f(x = 1107, y = 490) 57883 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 57884 @0 glVertex2f(x = 1114, y = 490) 57885 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 57886 @0 glVertex2f(x = 1114, y = 498) 57887 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 57888 @0 glVertex2f(x = 1107, y = 498) 57889 @0 glEnd() 57890 @0 glEnable(cap = GL_BLEND) 57891 @0 glEnable(cap = GL_ALPHA_TEST) 57892 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57893 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57894 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57895 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57896 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57897 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57898 @0 glMatrixMode(mode = GL_TEXTURE) 57899 @0 glLoadIdentity() 57900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57906 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57907 @0 glBegin(mode = GL_QUADS) 57908 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 57909 @0 glVertex2f(x = 1114, y = 487) 57910 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 57911 @0 glVertex2f(x = 1121, y = 487) 57912 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 57913 @0 glVertex2f(x = 1121, y = 497) 57914 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 57915 @0 glVertex2f(x = 1114, y = 497) 57916 @0 glEnd() 57917 @0 glEnable(cap = GL_BLEND) 57918 @0 glEnable(cap = GL_ALPHA_TEST) 57919 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57920 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57921 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57922 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57923 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57924 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57925 @0 glMatrixMode(mode = GL_TEXTURE) 57926 @0 glLoadIdentity() 57927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57933 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57934 @0 glBegin(mode = GL_QUADS) 57935 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 57936 @0 glVertex2f(x = 1121, y = 490) 57937 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 57938 @0 glVertex2f(x = 1128, y = 490) 57939 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 57940 @0 glVertex2f(x = 1128, y = 497) 57941 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 57942 @0 glVertex2f(x = 1121, y = 497) 57943 @0 glEnd() 57944 @0 glEnable(cap = GL_BLEND) 57945 @0 glEnable(cap = GL_ALPHA_TEST) 57946 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57947 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57948 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57949 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57950 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57951 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57952 @0 glMatrixMode(mode = GL_TEXTURE) 57953 @0 glLoadIdentity() 57954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57960 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57961 @0 glBegin(mode = GL_QUADS) 57962 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 57963 @0 glVertex2f(x = 1128, y = 487) 57964 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 57965 @0 glVertex2f(x = 1135, y = 487) 57966 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 57967 @0 glVertex2f(x = 1135, y = 497) 57968 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 57969 @0 glVertex2f(x = 1128, y = 497) 57970 @0 glEnd() 57971 @0 glEnable(cap = GL_BLEND) 57972 @0 glEnable(cap = GL_ALPHA_TEST) 57973 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 57974 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 57975 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 57976 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 57977 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 57978 @0 glActiveTextureARB(texture = GL_TEXTURE0) 57979 @0 glMatrixMode(mode = GL_TEXTURE) 57980 @0 glLoadIdentity() 57981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 57982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 57983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 57984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 57985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 57986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 57987 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 57988 @0 glBegin(mode = GL_QUADS) 57989 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 57990 @0 glVertex2f(x = 1144, y = 486) 57991 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 57992 @0 glVertex2f(x = 1148, y = 486) 57993 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 57994 @0 glVertex2f(x = 1148, y = 499) 57995 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 57996 @0 glVertex2f(x = 1144, y = 499) 57997 @0 glEnd() 57998 @0 glEnable(cap = GL_BLEND) 57999 @0 glEnable(cap = GL_ALPHA_TEST) 58000 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58001 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58002 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58003 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58004 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58005 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58006 @0 glMatrixMode(mode = GL_TEXTURE) 58007 @0 glLoadIdentity() 58008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58014 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58015 @0 glBegin(mode = GL_QUADS) 58016 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 58017 @0 glVertex2f(x = 1149, y = 490) 58018 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 58019 @0 glVertex2f(x = 1156, y = 490) 58020 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 58021 @0 glVertex2f(x = 1156, y = 497) 58022 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 58023 @0 glVertex2f(x = 1149, y = 497) 58024 @0 glEnd() 58025 @0 glEnable(cap = GL_BLEND) 58026 @0 glEnable(cap = GL_ALPHA_TEST) 58027 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58028 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58029 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58030 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58031 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58032 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58033 @0 glMatrixMode(mode = GL_TEXTURE) 58034 @0 glLoadIdentity() 58035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58041 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58042 @0 glBegin(mode = GL_QUADS) 58043 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 58044 @0 glVertex2f(x = 1157, y = 487) 58045 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 58046 @0 glVertex2f(x = 1163, y = 487) 58047 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 58048 @0 glVertex2f(x = 1163, y = 497) 58049 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 58050 @0 glVertex2f(x = 1157, y = 497) 58051 @0 glEnd() 58052 @0 glEnable(cap = GL_BLEND) 58053 @0 glEnable(cap = GL_ALPHA_TEST) 58054 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58055 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58057 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58059 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58060 @0 glMatrixMode(mode = GL_TEXTURE) 58061 @0 glLoadIdentity() 58062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58068 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58069 @0 glBegin(mode = GL_QUADS) 58070 @0 glTexCoord2f(s = 0.75, t = 0.140625) 58071 @0 glVertex2f(x = 1164, y = 490) 58072 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 58073 @0 glVertex2f(x = 1170, y = 490) 58074 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 58075 @0 glVertex2f(x = 1170, y = 497) 58076 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 58077 @0 glVertex2f(x = 1164, y = 497) 58078 @0 glEnd() 58079 @0 glEnable(cap = GL_BLEND) 58080 @0 glEnable(cap = GL_ALPHA_TEST) 58081 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58082 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58083 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58084 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58085 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58086 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58087 @0 glMatrixMode(mode = GL_TEXTURE) 58088 @0 glLoadIdentity() 58089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58095 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58096 @0 glBegin(mode = GL_QUADS) 58097 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 58098 @0 glVertex2f(x = 1170, y = 490) 58099 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 58100 @0 glVertex2f(x = 1177, y = 490) 58101 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 58102 @0 glVertex2f(x = 1177, y = 497) 58103 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 58104 @0 glVertex2f(x = 1170, y = 497) 58105 @0 glEnd() 58106 @0 glEnable(cap = GL_BLEND) 58107 @0 glEnable(cap = GL_ALPHA_TEST) 58108 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58109 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58110 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58111 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58112 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58113 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58114 @0 glMatrixMode(mode = GL_TEXTURE) 58115 @0 glLoadIdentity() 58116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58122 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58123 @0 glBegin(mode = GL_QUADS) 58124 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 58125 @0 glVertex2f(x = 1177, y = 488) 58126 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 58127 @0 glVertex2f(x = 1184, y = 488) 58128 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 58129 @0 glVertex2f(x = 1184, y = 497) 58130 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 58131 @0 glVertex2f(x = 1177, y = 497) 58132 @0 glEnd() 58133 @0 glEnable(cap = GL_BLEND) 58134 @0 glEnable(cap = GL_ALPHA_TEST) 58135 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58136 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58137 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58138 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58139 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58140 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58141 @0 glMatrixMode(mode = GL_TEXTURE) 58142 @0 glLoadIdentity() 58143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58149 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58150 @0 glBegin(mode = GL_QUADS) 58151 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 58152 @0 glVertex2f(x = 1184, y = 490) 58153 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 58154 @0 glVertex2f(x = 1191, y = 490) 58155 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 58156 @0 glVertex2f(x = 1191, y = 497) 58157 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 58158 @0 glVertex2f(x = 1184, y = 497) 58159 @0 glEnd() 58160 @0 glEnable(cap = GL_BLEND) 58161 @0 glEnable(cap = GL_ALPHA_TEST) 58162 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58163 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58164 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58165 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58166 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58167 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58168 @0 glMatrixMode(mode = GL_TEXTURE) 58169 @0 glLoadIdentity() 58170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58176 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58177 @0 glBegin(mode = GL_QUADS) 58178 @0 glTexCoord2f(s = 0, t = 0.1875) 58179 @0 glVertex2f(x = 1191, y = 490) 58180 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 58181 @0 glVertex2f(x = 1198, y = 490) 58182 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 58183 @0 glVertex2f(x = 1198, y = 497) 58184 @0 glTexCoord2f(s = 0, t = 0.2148438) 58185 @0 glVertex2f(x = 1191, y = 497) 58186 @0 glEnd() 58187 @0 glEnable(cap = GL_BLEND) 58188 @0 glEnable(cap = GL_ALPHA_TEST) 58189 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58190 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58192 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58194 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58195 @0 glMatrixMode(mode = GL_TEXTURE) 58196 @0 glLoadIdentity() 58197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58203 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58204 @0 glBegin(mode = GL_QUADS) 58205 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 58206 @0 glVertex2f(x = 1198, y = 488) 58207 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 58208 @0 glVertex2f(x = 1205, y = 488) 58209 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 58210 @0 glVertex2f(x = 1205, y = 497) 58211 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 58212 @0 glVertex2f(x = 1198, y = 497) 58213 @0 glEnd() 58214 @0 glEnable(cap = GL_BLEND) 58215 @0 glEnable(cap = GL_ALPHA_TEST) 58216 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58217 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58218 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58219 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58220 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58221 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58222 @0 glMatrixMode(mode = GL_TEXTURE) 58223 @0 glLoadIdentity() 58224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58230 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58231 @0 glBegin(mode = GL_QUADS) 58232 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 58233 @0 glVertex2f(x = 1206, y = 486) 58234 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 58235 @0 glVertex2f(x = 1211, y = 486) 58236 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 58237 @0 glVertex2f(x = 1211, y = 499) 58238 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 58239 @0 glVertex2f(x = 1206, y = 499) 58240 @0 glEnd() 58241 @0 glEnable(cap = GL_BLEND) 58242 @0 glEnable(cap = GL_ALPHA_TEST) 58243 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58244 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58245 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58246 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58247 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58248 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58249 @0 glMatrixMode(mode = GL_TEXTURE) 58250 @0 glLoadIdentity() 58251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 58252 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 58253 @0 glBegin(mode = GL_QUADS) 58254 @0 glTexCoord2f(s = 0.75, t = 0.140625) 58255 @0 glVertex2f(x = 1060, y = 511) 58256 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 58257 @0 glVertex2f(x = 1066, y = 511) 58258 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 58259 @0 glVertex2f(x = 1066, y = 518) 58260 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 58261 @0 glVertex2f(x = 1060, y = 518) 58262 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 58263 @0 glVertex2f(x = 1066, y = 511) 58264 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 58265 @0 glVertex2f(x = 1073, y = 511) 58266 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 58267 @0 glVertex2f(x = 1073, y = 518) 58268 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 58269 @0 glVertex2f(x = 1066, y = 518) 58270 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 58271 @0 glVertex2f(x = 1073, y = 509) 58272 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 58273 @0 glVertex2f(x = 1080, y = 509) 58274 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 58275 @0 glVertex2f(x = 1080, y = 518) 58276 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 58277 @0 glVertex2f(x = 1073, y = 518) 58278 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 58279 @0 glVertex2f(x = 1081, y = 508) 58280 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 58281 @0 glVertex2f(x = 1087, y = 508) 58282 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 58283 @0 glVertex2f(x = 1087, y = 518) 58284 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 58285 @0 glVertex2f(x = 1081, y = 518) 58286 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 58287 @0 glVertex2f(x = 1087, y = 511) 58288 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 58289 @0 glVertex2f(x = 1094, y = 511) 58290 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 58291 @0 glVertex2f(x = 1094, y = 518) 58292 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 58293 @0 glVertex2f(x = 1087, y = 518) 58294 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 58295 @0 glVertex2f(x = 1095, y = 511) 58296 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 58297 @0 glVertex2f(x = 1101, y = 511) 58298 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 58299 @0 glVertex2f(x = 1101, y = 518) 58300 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 58301 @0 glVertex2f(x = 1095, y = 518) 58302 @0 glTexCoord2f(s = 0.421875, t = 0) 58303 @0 glVertex2f(x = 1109, y = 507) 58304 @0 glTexCoord2f(s = 0.4414062, t = 0) 58305 @0 glVertex2f(x = 1114, y = 507) 58306 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 58307 @0 glVertex2f(x = 1114, y = 520) 58308 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 58309 @0 glVertex2f(x = 1109, y = 520) 58310 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 58311 @0 glVertex2f(x = 1116, y = 508) 58312 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 58313 @0 glVertex2f(x = 1122, y = 508) 58314 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 58315 @0 glVertex2f(x = 1122, y = 518) 58316 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 58317 @0 glVertex2f(x = 1116, y = 518) 58318 @0 glTexCoord2f(s = 0, t = 0.1875) 58319 @0 glVertex2f(x = 1122, y = 511) 58320 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 58321 @0 glVertex2f(x = 1129, y = 511) 58322 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 58323 @0 glVertex2f(x = 1129, y = 518) 58324 @0 glTexCoord2f(s = 0, t = 0.2148438) 58325 @0 glVertex2f(x = 1122, y = 518) 58326 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 58327 @0 glVertex2f(x = 1130, y = 508) 58328 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 58329 @0 glVertex2f(x = 1136, y = 508) 58330 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 58331 @0 glVertex2f(x = 1136, y = 518) 58332 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 58333 @0 glVertex2f(x = 1130, y = 518) 58334 @0 glTexCoord2f(s = 0.46875, t = 0) 58335 @0 glVertex2f(x = 1137, y = 507) 58336 @0 glTexCoord2f(s = 0.4882812, t = 0) 58337 @0 glVertex2f(x = 1142, y = 507) 58338 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 58339 @0 glVertex2f(x = 1142, y = 520) 58340 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 58341 @0 glVertex2f(x = 1137, y = 520) 58342 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 58343 @0 glVertex2f(x = 1152, y = 507) 58344 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 58345 @0 glVertex2f(x = 1156, y = 507) 58346 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 58347 @0 glVertex2f(x = 1156, y = 520) 58348 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 58349 @0 glVertex2f(x = 1152, y = 520) 58350 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 58351 @0 glVertex2f(x = 1157, y = 511) 58352 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 58353 @0 glVertex2f(x = 1164, y = 511) 58354 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 58355 @0 glVertex2f(x = 1164, y = 518) 58356 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 58357 @0 glVertex2f(x = 1157, y = 518) 58358 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 58359 @0 glVertex2f(x = 1165, y = 508) 58360 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 58361 @0 glVertex2f(x = 1171, y = 508) 58362 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 58363 @0 glVertex2f(x = 1171, y = 518) 58364 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 58365 @0 glVertex2f(x = 1165, y = 518) 58366 @0 glTexCoord2f(s = 0.75, t = 0.140625) 58367 @0 glVertex2f(x = 1172, y = 511) 58368 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 58369 @0 glVertex2f(x = 1178, y = 511) 58370 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 58371 @0 glVertex2f(x = 1178, y = 518) 58372 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 58373 @0 glVertex2f(x = 1172, y = 518) 58374 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 58375 @0 glVertex2f(x = 1178, y = 511) 58376 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 58377 @0 glVertex2f(x = 1185, y = 511) 58378 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 58379 @0 glVertex2f(x = 1185, y = 518) 58380 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 58381 @0 glVertex2f(x = 1178, y = 518) 58382 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 58383 @0 glVertex2f(x = 1185, y = 509) 58384 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 58385 @0 glVertex2f(x = 1192, y = 509) 58386 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 58387 @0 glVertex2f(x = 1192, y = 518) 58388 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 58389 @0 glVertex2f(x = 1185, y = 518) 58390 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 58391 @0 glVertex2f(x = 1192, y = 511) 58392 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 58393 @0 glVertex2f(x = 1199, y = 511) 58394 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 58395 @0 glVertex2f(x = 1199, y = 518) 58396 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 58397 @0 glVertex2f(x = 1192, y = 518) 58398 @0 glTexCoord2f(s = 0, t = 0.1875) 58399 @0 glVertex2f(x = 1199, y = 511) 58400 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 58401 @0 glVertex2f(x = 1206, y = 511) 58402 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 58403 @0 glVertex2f(x = 1206, y = 518) 58404 @0 glTexCoord2f(s = 0, t = 0.2148438) 58405 @0 glVertex2f(x = 1199, y = 518) 58406 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 58407 @0 glVertex2f(x = 1206, y = 509) 58408 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 58409 @0 glVertex2f(x = 1213, y = 509) 58410 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 58411 @0 glVertex2f(x = 1213, y = 518) 58412 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 58413 @0 glVertex2f(x = 1206, y = 518) 58414 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 58415 @0 glVertex2f(x = 1214, y = 507) 58416 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 58417 @0 glVertex2f(x = 1219, y = 507) 58418 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 58419 @0 glVertex2f(x = 1219, y = 520) 58420 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 58421 @0 glVertex2f(x = 1214, y = 520) 58422 @0 glEnd() 58423 @0 glEnable(cap = GL_BLEND) 58424 @0 glEnable(cap = GL_ALPHA_TEST) 58425 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58426 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58427 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58428 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58429 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58430 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58431 @0 glMatrixMode(mode = GL_TEXTURE) 58432 @0 glLoadIdentity() 58433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58439 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58440 @0 glBegin(mode = GL_QUADS) 58441 @0 glTexCoord2f(s = 0.75, t = 0.140625) 58442 @0 glVertex2f(x = 1059, y = 510) 58443 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 58444 @0 glVertex2f(x = 1065, y = 510) 58445 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 58446 @0 glVertex2f(x = 1065, y = 517) 58447 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 58448 @0 glVertex2f(x = 1059, y = 517) 58449 @0 glEnd() 58450 @0 glEnable(cap = GL_BLEND) 58451 @0 glEnable(cap = GL_ALPHA_TEST) 58452 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58453 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58454 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58455 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58456 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58457 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58458 @0 glMatrixMode(mode = GL_TEXTURE) 58459 @0 glLoadIdentity() 58460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58466 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58467 @0 glBegin(mode = GL_QUADS) 58468 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 58469 @0 glVertex2f(x = 1065, y = 510) 58470 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 58471 @0 glVertex2f(x = 1072, y = 510) 58472 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 58473 @0 glVertex2f(x = 1072, y = 517) 58474 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 58475 @0 glVertex2f(x = 1065, y = 517) 58476 @0 glEnd() 58477 @0 glEnable(cap = GL_BLEND) 58478 @0 glEnable(cap = GL_ALPHA_TEST) 58479 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58480 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58481 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58482 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58483 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58484 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58485 @0 glMatrixMode(mode = GL_TEXTURE) 58486 @0 glLoadIdentity() 58487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58493 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58494 @0 glBegin(mode = GL_QUADS) 58495 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 58496 @0 glVertex2f(x = 1072, y = 508) 58497 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 58498 @0 glVertex2f(x = 1079, y = 508) 58499 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 58500 @0 glVertex2f(x = 1079, y = 517) 58501 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 58502 @0 glVertex2f(x = 1072, y = 517) 58503 @0 glEnd() 58504 @0 glEnable(cap = GL_BLEND) 58505 @0 glEnable(cap = GL_ALPHA_TEST) 58506 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58507 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58508 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58509 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58510 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58511 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58512 @0 glMatrixMode(mode = GL_TEXTURE) 58513 @0 glLoadIdentity() 58514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58520 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58521 @0 glBegin(mode = GL_QUADS) 58522 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 58523 @0 glVertex2f(x = 1080, y = 507) 58524 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 58525 @0 glVertex2f(x = 1086, y = 507) 58526 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 58527 @0 glVertex2f(x = 1086, y = 517) 58528 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 58529 @0 glVertex2f(x = 1080, y = 517) 58530 @0 glEnd() 58531 @0 glEnable(cap = GL_BLEND) 58532 @0 glEnable(cap = GL_ALPHA_TEST) 58533 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58534 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58535 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58536 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58537 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58538 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58539 @0 glMatrixMode(mode = GL_TEXTURE) 58540 @0 glLoadIdentity() 58541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58547 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58548 @0 glBegin(mode = GL_QUADS) 58549 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 58550 @0 glVertex2f(x = 1086, y = 510) 58551 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 58552 @0 glVertex2f(x = 1093, y = 510) 58553 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 58554 @0 glVertex2f(x = 1093, y = 517) 58555 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 58556 @0 glVertex2f(x = 1086, y = 517) 58557 @0 glEnd() 58558 @0 glEnable(cap = GL_BLEND) 58559 @0 glEnable(cap = GL_ALPHA_TEST) 58560 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58561 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58562 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58563 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58564 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58565 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58566 @0 glMatrixMode(mode = GL_TEXTURE) 58567 @0 glLoadIdentity() 58568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58574 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58575 @0 glBegin(mode = GL_QUADS) 58576 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 58577 @0 glVertex2f(x = 1094, y = 510) 58578 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 58579 @0 glVertex2f(x = 1100, y = 510) 58580 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 58581 @0 glVertex2f(x = 1100, y = 517) 58582 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 58583 @0 glVertex2f(x = 1094, y = 517) 58584 @0 glEnd() 58585 @0 glEnable(cap = GL_BLEND) 58586 @0 glEnable(cap = GL_ALPHA_TEST) 58587 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58588 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58589 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58590 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58591 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58592 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58593 @0 glMatrixMode(mode = GL_TEXTURE) 58594 @0 glLoadIdentity() 58595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58601 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58602 @0 glBegin(mode = GL_QUADS) 58603 @0 glTexCoord2f(s = 0.421875, t = 0) 58604 @0 glVertex2f(x = 1108, y = 506) 58605 @0 glTexCoord2f(s = 0.4414062, t = 0) 58606 @0 glVertex2f(x = 1113, y = 506) 58607 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 58608 @0 glVertex2f(x = 1113, y = 519) 58609 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 58610 @0 glVertex2f(x = 1108, y = 519) 58611 @0 glEnd() 58612 @0 glEnable(cap = GL_BLEND) 58613 @0 glEnable(cap = GL_ALPHA_TEST) 58614 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58615 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58616 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58617 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58618 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58619 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58620 @0 glMatrixMode(mode = GL_TEXTURE) 58621 @0 glLoadIdentity() 58622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58628 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58629 @0 glBegin(mode = GL_QUADS) 58630 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 58631 @0 glVertex2f(x = 1115, y = 507) 58632 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 58633 @0 glVertex2f(x = 1121, y = 507) 58634 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 58635 @0 glVertex2f(x = 1121, y = 517) 58636 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 58637 @0 glVertex2f(x = 1115, y = 517) 58638 @0 glEnd() 58639 @0 glEnable(cap = GL_BLEND) 58640 @0 glEnable(cap = GL_ALPHA_TEST) 58641 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58642 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58643 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58644 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58645 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58646 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58647 @0 glMatrixMode(mode = GL_TEXTURE) 58648 @0 glLoadIdentity() 58649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58655 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58656 @0 glBegin(mode = GL_QUADS) 58657 @0 glTexCoord2f(s = 0, t = 0.1875) 58658 @0 glVertex2f(x = 1121, y = 510) 58659 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 58660 @0 glVertex2f(x = 1128, y = 510) 58661 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 58662 @0 glVertex2f(x = 1128, y = 517) 58663 @0 glTexCoord2f(s = 0, t = 0.2148438) 58664 @0 glVertex2f(x = 1121, y = 517) 58665 @0 glEnd() 58666 @0 glEnable(cap = GL_BLEND) 58667 @0 glEnable(cap = GL_ALPHA_TEST) 58668 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58669 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58670 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58671 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58672 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58673 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58674 @0 glMatrixMode(mode = GL_TEXTURE) 58675 @0 glLoadIdentity() 58676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58682 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58683 @0 glBegin(mode = GL_QUADS) 58684 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 58685 @0 glVertex2f(x = 1129, y = 507) 58686 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 58687 @0 glVertex2f(x = 1135, y = 507) 58688 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 58689 @0 glVertex2f(x = 1135, y = 517) 58690 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 58691 @0 glVertex2f(x = 1129, y = 517) 58692 @0 glEnd() 58693 @0 glEnable(cap = GL_BLEND) 58694 @0 glEnable(cap = GL_ALPHA_TEST) 58695 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58696 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58697 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58698 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58699 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58700 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58701 @0 glMatrixMode(mode = GL_TEXTURE) 58702 @0 glLoadIdentity() 58703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58709 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58710 @0 glBegin(mode = GL_QUADS) 58711 @0 glTexCoord2f(s = 0.46875, t = 0) 58712 @0 glVertex2f(x = 1136, y = 506) 58713 @0 glTexCoord2f(s = 0.4882812, t = 0) 58714 @0 glVertex2f(x = 1141, y = 506) 58715 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 58716 @0 glVertex2f(x = 1141, y = 519) 58717 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 58718 @0 glVertex2f(x = 1136, y = 519) 58719 @0 glEnd() 58720 @0 glEnable(cap = GL_BLEND) 58721 @0 glEnable(cap = GL_ALPHA_TEST) 58722 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58723 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58724 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58725 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58726 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58727 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58728 @0 glMatrixMode(mode = GL_TEXTURE) 58729 @0 glLoadIdentity() 58730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58736 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58737 @0 glBegin(mode = GL_QUADS) 58738 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 58739 @0 glVertex2f(x = 1151, y = 506) 58740 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 58741 @0 glVertex2f(x = 1155, y = 506) 58742 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 58743 @0 glVertex2f(x = 1155, y = 519) 58744 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 58745 @0 glVertex2f(x = 1151, y = 519) 58746 @0 glEnd() 58747 @0 glEnable(cap = GL_BLEND) 58748 @0 glEnable(cap = GL_ALPHA_TEST) 58749 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58750 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58751 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58752 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58753 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58754 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58755 @0 glMatrixMode(mode = GL_TEXTURE) 58756 @0 glLoadIdentity() 58757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58763 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58764 @0 glBegin(mode = GL_QUADS) 58765 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 58766 @0 glVertex2f(x = 1156, y = 510) 58767 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 58768 @0 glVertex2f(x = 1163, y = 510) 58769 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 58770 @0 glVertex2f(x = 1163, y = 517) 58771 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 58772 @0 glVertex2f(x = 1156, y = 517) 58773 @0 glEnd() 58774 @0 glEnable(cap = GL_BLEND) 58775 @0 glEnable(cap = GL_ALPHA_TEST) 58776 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58777 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58778 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58779 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58780 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58781 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58782 @0 glMatrixMode(mode = GL_TEXTURE) 58783 @0 glLoadIdentity() 58784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58790 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58791 @0 glBegin(mode = GL_QUADS) 58792 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 58793 @0 glVertex2f(x = 1164, y = 507) 58794 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 58795 @0 glVertex2f(x = 1170, y = 507) 58796 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 58797 @0 glVertex2f(x = 1170, y = 517) 58798 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 58799 @0 glVertex2f(x = 1164, y = 517) 58800 @0 glEnd() 58801 @0 glEnable(cap = GL_BLEND) 58802 @0 glEnable(cap = GL_ALPHA_TEST) 58803 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58804 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58806 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58807 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58808 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58809 @0 glMatrixMode(mode = GL_TEXTURE) 58810 @0 glLoadIdentity() 58811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58817 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58818 @0 glBegin(mode = GL_QUADS) 58819 @0 glTexCoord2f(s = 0.75, t = 0.140625) 58820 @0 glVertex2f(x = 1171, y = 510) 58821 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 58822 @0 glVertex2f(x = 1177, y = 510) 58823 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 58824 @0 glVertex2f(x = 1177, y = 517) 58825 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 58826 @0 glVertex2f(x = 1171, y = 517) 58827 @0 glEnd() 58828 @0 glEnable(cap = GL_BLEND) 58829 @0 glEnable(cap = GL_ALPHA_TEST) 58830 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58831 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58832 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58833 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58834 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58835 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58836 @0 glMatrixMode(mode = GL_TEXTURE) 58837 @0 glLoadIdentity() 58838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58844 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58845 @0 glBegin(mode = GL_QUADS) 58846 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 58847 @0 glVertex2f(x = 1177, y = 510) 58848 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 58849 @0 glVertex2f(x = 1184, y = 510) 58850 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 58851 @0 glVertex2f(x = 1184, y = 517) 58852 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 58853 @0 glVertex2f(x = 1177, y = 517) 58854 @0 glEnd() 58855 @0 glEnable(cap = GL_BLEND) 58856 @0 glEnable(cap = GL_ALPHA_TEST) 58857 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58858 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58860 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58861 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58862 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58863 @0 glMatrixMode(mode = GL_TEXTURE) 58864 @0 glLoadIdentity() 58865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58871 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58872 @0 glBegin(mode = GL_QUADS) 58873 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 58874 @0 glVertex2f(x = 1184, y = 508) 58875 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 58876 @0 glVertex2f(x = 1191, y = 508) 58877 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 58878 @0 glVertex2f(x = 1191, y = 517) 58879 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 58880 @0 glVertex2f(x = 1184, y = 517) 58881 @0 glEnd() 58882 @0 glEnable(cap = GL_BLEND) 58883 @0 glEnable(cap = GL_ALPHA_TEST) 58884 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58889 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58890 @0 glMatrixMode(mode = GL_TEXTURE) 58891 @0 glLoadIdentity() 58892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58898 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58899 @0 glBegin(mode = GL_QUADS) 58900 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 58901 @0 glVertex2f(x = 1191, y = 510) 58902 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 58903 @0 glVertex2f(x = 1198, y = 510) 58904 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 58905 @0 glVertex2f(x = 1198, y = 517) 58906 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 58907 @0 glVertex2f(x = 1191, y = 517) 58908 @0 glEnd() 58909 @0 glEnable(cap = GL_BLEND) 58910 @0 glEnable(cap = GL_ALPHA_TEST) 58911 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58914 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58916 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58917 @0 glMatrixMode(mode = GL_TEXTURE) 58918 @0 glLoadIdentity() 58919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58925 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58926 @0 glBegin(mode = GL_QUADS) 58927 @0 glTexCoord2f(s = 0, t = 0.1875) 58928 @0 glVertex2f(x = 1198, y = 510) 58929 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 58930 @0 glVertex2f(x = 1205, y = 510) 58931 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 58932 @0 glVertex2f(x = 1205, y = 517) 58933 @0 glTexCoord2f(s = 0, t = 0.2148438) 58934 @0 glVertex2f(x = 1198, y = 517) 58935 @0 glEnd() 58936 @0 glEnable(cap = GL_BLEND) 58937 @0 glEnable(cap = GL_ALPHA_TEST) 58938 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58939 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58941 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58943 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58944 @0 glMatrixMode(mode = GL_TEXTURE) 58945 @0 glLoadIdentity() 58946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58952 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58953 @0 glBegin(mode = GL_QUADS) 58954 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 58955 @0 glVertex2f(x = 1205, y = 508) 58956 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 58957 @0 glVertex2f(x = 1212, y = 508) 58958 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 58959 @0 glVertex2f(x = 1212, y = 517) 58960 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 58961 @0 glVertex2f(x = 1205, y = 517) 58962 @0 glEnd() 58963 @0 glEnable(cap = GL_BLEND) 58964 @0 glEnable(cap = GL_ALPHA_TEST) 58965 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58966 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 58967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 58968 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 58969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 58970 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58971 @0 glMatrixMode(mode = GL_TEXTURE) 58972 @0 glLoadIdentity() 58973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 58974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 58975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 58976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 58977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 58978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 58979 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 58980 @0 glBegin(mode = GL_QUADS) 58981 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 58982 @0 glVertex2f(x = 1213, y = 506) 58983 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 58984 @0 glVertex2f(x = 1218, y = 506) 58985 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 58986 @0 glVertex2f(x = 1218, y = 519) 58987 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 58988 @0 glVertex2f(x = 1213, y = 519) 58989 @0 glEnd() 58990 @0 glActiveTextureARB(texture = GL_TEXTURE0) 58991 @0 glDisable(cap = GL_TEXTURE_2D) 58992 @0 glEnable(cap = GL_BLEND) 58993 @0 glEnable(cap = GL_ALPHA_TEST) 58994 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 58995 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 58996 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 58997 @0 glDisable(cap = GL_BLEND) 58998 @0 glDisable(cap = GL_ALPHA_TEST) 58999 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 59000 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 59001 @0 glDisable(cap = GL_BLEND) 59002 @0 glDisable(cap = GL_ALPHA_TEST) 59003 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 59004 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 59005 @0 glEnable(cap = GL_BLEND) 59006 @0 glEnable(cap = GL_ALPHA_TEST) 59007 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59008 @0 glBegin(mode = GL_QUADS) 59009 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 59010 @0 glVertex2f(x = 1593, y = 958) 59011 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 59012 @0 glVertex2f(x = 1950, y = 958) 59013 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 59014 @0 glVertex2f(x = 1950, y = 1031) 59015 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 59016 @0 glVertex2f(x = 1593, y = 1031) 59017 @0 glEnd() 59018 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59019 @0 glEnable(cap = GL_TEXTURE_2D) 59020 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 59021 @0 glEnable(cap = GL_BLEND) 59022 @0 glEnable(cap = GL_ALPHA_TEST) 59023 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59024 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59025 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59026 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59027 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59028 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59029 @0 glMatrixMode(mode = GL_TEXTURE) 59030 @0 glLoadIdentity() 59031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 59032 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 59033 @0 glBegin(mode = GL_QUADS) 59034 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 59035 @0 glVertex2f(x = 1742, y = 991) 59036 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 59037 @0 glVertex2f(x = 1748, y = 991) 59038 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 59039 @0 glVertex2f(x = 1748, y = 1000) 59040 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 59041 @0 glVertex2f(x = 1742, y = 1000) 59042 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 59043 @0 glVertex2f(x = 1748, y = 990) 59044 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 59045 @0 glVertex2f(x = 1755, y = 990) 59046 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 59047 @0 glVertex2f(x = 1755, y = 1000) 59048 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 59049 @0 glVertex2f(x = 1748, y = 1000) 59050 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 59051 @0 glVertex2f(x = 1755, y = 993) 59052 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 59053 @0 glVertex2f(x = 1762, y = 993) 59054 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 59055 @0 glVertex2f(x = 1762, y = 1001) 59056 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 59057 @0 glVertex2f(x = 1755, y = 1001) 59058 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 59059 @0 glVertex2f(x = 1762, y = 993) 59060 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 59061 @0 glVertex2f(x = 1769, y = 993) 59062 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 59063 @0 glVertex2f(x = 1769, y = 1003) 59064 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 59065 @0 glVertex2f(x = 1762, y = 1003) 59066 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 59067 @0 glVertex2f(x = 1776, y = 991) 59068 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 59069 @0 glVertex2f(x = 1783, y = 991) 59070 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 59071 @0 glVertex2f(x = 1783, y = 1000) 59072 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 59073 @0 glVertex2f(x = 1776, y = 1000) 59074 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 59075 @0 glVertex2f(x = 1783, y = 993) 59076 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 59077 @0 glVertex2f(x = 1790, y = 993) 59078 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 59079 @0 glVertex2f(x = 1790, y = 1001) 59080 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 59081 @0 glVertex2f(x = 1783, y = 1001) 59082 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 59083 @0 glVertex2f(x = 1790, y = 993) 59084 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 59085 @0 glVertex2f(x = 1797, y = 993) 59086 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 59087 @0 glVertex2f(x = 1797, y = 1000) 59088 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 59089 @0 glVertex2f(x = 1790, y = 1000) 59090 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 59091 @0 glVertex2f(x = 1797, y = 993) 59092 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 59093 @0 glVertex2f(x = 1804, y = 993) 59094 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 59095 @0 glVertex2f(x = 1804, y = 1000) 59096 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 59097 @0 glVertex2f(x = 1797, y = 1000) 59098 @0 glEnd() 59099 @0 glEnable(cap = GL_BLEND) 59100 @0 glEnable(cap = GL_ALPHA_TEST) 59101 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59102 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59103 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59104 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59105 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59106 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59107 @0 glMatrixMode(mode = GL_TEXTURE) 59108 @0 glLoadIdentity() 59109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59115 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59116 @0 glBegin(mode = GL_QUADS) 59117 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 59118 @0 glVertex2f(x = 1741, y = 990) 59119 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 59120 @0 glVertex2f(x = 1747, y = 990) 59121 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 59122 @0 glVertex2f(x = 1747, y = 999) 59123 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 59124 @0 glVertex2f(x = 1741, y = 999) 59125 @0 glEnd() 59126 @0 glEnable(cap = GL_BLEND) 59127 @0 glEnable(cap = GL_ALPHA_TEST) 59128 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59129 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59130 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59131 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59132 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59133 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59134 @0 glMatrixMode(mode = GL_TEXTURE) 59135 @0 glLoadIdentity() 59136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59142 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59143 @0 glBegin(mode = GL_QUADS) 59144 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 59145 @0 glVertex2f(x = 1747, y = 989) 59146 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 59147 @0 glVertex2f(x = 1754, y = 989) 59148 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 59149 @0 glVertex2f(x = 1754, y = 999) 59150 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 59151 @0 glVertex2f(x = 1747, y = 999) 59152 @0 glEnd() 59153 @0 glEnable(cap = GL_BLEND) 59154 @0 glEnable(cap = GL_ALPHA_TEST) 59155 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59156 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59157 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59158 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59159 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59160 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59161 @0 glMatrixMode(mode = GL_TEXTURE) 59162 @0 glLoadIdentity() 59163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59169 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59170 @0 glBegin(mode = GL_QUADS) 59171 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 59172 @0 glVertex2f(x = 1754, y = 992) 59173 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 59174 @0 glVertex2f(x = 1761, y = 992) 59175 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 59176 @0 glVertex2f(x = 1761, y = 1000) 59177 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 59178 @0 glVertex2f(x = 1754, y = 1000) 59179 @0 glEnd() 59180 @0 glEnable(cap = GL_BLEND) 59181 @0 glEnable(cap = GL_ALPHA_TEST) 59182 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59183 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59184 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59185 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59186 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59187 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59188 @0 glMatrixMode(mode = GL_TEXTURE) 59189 @0 glLoadIdentity() 59190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59196 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59197 @0 glBegin(mode = GL_QUADS) 59198 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 59199 @0 glVertex2f(x = 1761, y = 992) 59200 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 59201 @0 glVertex2f(x = 1768, y = 992) 59202 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 59203 @0 glVertex2f(x = 1768, y = 1002) 59204 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 59205 @0 glVertex2f(x = 1761, y = 1002) 59206 @0 glEnd() 59207 @0 glEnable(cap = GL_BLEND) 59208 @0 glEnable(cap = GL_ALPHA_TEST) 59209 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59210 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59211 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59212 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59213 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59214 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59215 @0 glMatrixMode(mode = GL_TEXTURE) 59216 @0 glLoadIdentity() 59217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59223 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59224 @0 glBegin(mode = GL_QUADS) 59225 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 59226 @0 glVertex2f(x = 1775, y = 990) 59227 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 59228 @0 glVertex2f(x = 1782, y = 990) 59229 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 59230 @0 glVertex2f(x = 1782, y = 999) 59231 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 59232 @0 glVertex2f(x = 1775, y = 999) 59233 @0 glEnd() 59234 @0 glEnable(cap = GL_BLEND) 59235 @0 glEnable(cap = GL_ALPHA_TEST) 59236 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59237 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59238 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59239 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59240 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59241 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59242 @0 glMatrixMode(mode = GL_TEXTURE) 59243 @0 glLoadIdentity() 59244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59250 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59251 @0 glBegin(mode = GL_QUADS) 59252 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 59253 @0 glVertex2f(x = 1782, y = 992) 59254 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 59255 @0 glVertex2f(x = 1789, y = 992) 59256 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 59257 @0 glVertex2f(x = 1789, y = 1000) 59258 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 59259 @0 glVertex2f(x = 1782, y = 1000) 59260 @0 glEnd() 59261 @0 glEnable(cap = GL_BLEND) 59262 @0 glEnable(cap = GL_ALPHA_TEST) 59263 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59264 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59265 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59266 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59267 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59268 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59269 @0 glMatrixMode(mode = GL_TEXTURE) 59270 @0 glLoadIdentity() 59271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59277 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59278 @0 glBegin(mode = GL_QUADS) 59279 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 59280 @0 glVertex2f(x = 1789, y = 992) 59281 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 59282 @0 glVertex2f(x = 1796, y = 992) 59283 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 59284 @0 glVertex2f(x = 1796, y = 999) 59285 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 59286 @0 glVertex2f(x = 1789, y = 999) 59287 @0 glEnd() 59288 @0 glEnable(cap = GL_BLEND) 59289 @0 glEnable(cap = GL_ALPHA_TEST) 59290 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59291 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59293 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59294 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59295 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59296 @0 glMatrixMode(mode = GL_TEXTURE) 59297 @0 glLoadIdentity() 59298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59304 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59305 @0 glBegin(mode = GL_QUADS) 59306 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 59307 @0 glVertex2f(x = 1796, y = 992) 59308 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 59309 @0 glVertex2f(x = 1803, y = 992) 59310 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 59311 @0 glVertex2f(x = 1803, y = 999) 59312 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 59313 @0 glVertex2f(x = 1796, y = 999) 59314 @0 glEnd() 59315 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59316 @0 glEnable(cap = GL_TEXTURE_2D) 59317 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 59318 @0 glEnable(cap = GL_BLEND) 59319 @0 glEnable(cap = GL_ALPHA_TEST) 59320 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59321 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59323 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59325 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59326 @0 glMatrixMode(mode = GL_TEXTURE) 59327 @0 glLoadIdentity() 59328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59334 @0 glEnable(cap = GL_SCISSOR_TEST) 59335 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 59336 @0 glBegin(mode = GL_QUADS) 59337 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59338 @0 glTexCoord2f(s = 0, t = 0) 59339 @0 glVertex2f(x = 542, y = 1075) 59340 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59341 @0 glTexCoord2f(s = 1, t = 0) 59342 @0 glVertex2f(x = 656, y = 1075) 59343 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59344 @0 glTexCoord2f(s = 1, t = 1) 59345 @0 glVertex2f(x = 656, y = 1187) 59346 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59347 @0 glTexCoord2f(s = 0, t = 1) 59348 @0 glVertex2f(x = 542, y = 1187) 59349 @0 glEnd() 59350 @0 glDisable(cap = GL_SCISSOR_TEST) 59351 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59352 @0 glEnable(cap = GL_TEXTURE_2D) 59353 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 59354 @0 glEnable(cap = GL_BLEND) 59355 @0 glEnable(cap = GL_ALPHA_TEST) 59356 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59357 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59358 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59359 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59360 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59361 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59362 @0 glMatrixMode(mode = GL_TEXTURE) 59363 @0 glLoadIdentity() 59364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59370 @0 glEnable(cap = GL_SCISSOR_TEST) 59371 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 59372 @0 glBegin(mode = GL_QUADS) 59373 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59374 @0 glTexCoord2f(s = 0, t = 0) 59375 @0 glVertex2f(x = 680, y = 1075) 59376 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59377 @0 glTexCoord2f(s = 1, t = 0) 59378 @0 glVertex2f(x = 794, y = 1075) 59379 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59380 @0 glTexCoord2f(s = 1, t = 1) 59381 @0 glVertex2f(x = 794, y = 1187) 59382 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59383 @0 glTexCoord2f(s = 0, t = 1) 59384 @0 glVertex2f(x = 680, y = 1187) 59385 @0 glEnd() 59386 @0 glDisable(cap = GL_SCISSOR_TEST) 59387 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59388 @0 glEnable(cap = GL_TEXTURE_2D) 59389 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 59390 @0 glEnable(cap = GL_BLEND) 59391 @0 glEnable(cap = GL_ALPHA_TEST) 59392 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59393 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59394 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59395 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59396 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59397 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59398 @0 glMatrixMode(mode = GL_TEXTURE) 59399 @0 glLoadIdentity() 59400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 59401 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 59402 @0 glBegin(mode = GL_QUADS) 59403 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 59404 @0 glVertex2f(x = 5, y = 4) 59405 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 59406 @0 glVertex2f(x = 12, y = 4) 59407 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 59408 @0 glVertex2f(x = 12, y = 13) 59409 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 59410 @0 glVertex2f(x = 5, y = 13) 59411 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 59412 @0 glVertex2f(x = 13, y = 3) 59413 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 59414 @0 glVertex2f(x = 19, y = 3) 59415 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 59416 @0 glVertex2f(x = 19, y = 13) 59417 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 59418 @0 glVertex2f(x = 13, y = 13) 59419 @0 glTexCoord2f(s = 0.75, t = 0.140625) 59420 @0 glVertex2f(x = 20, y = 6) 59421 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 59422 @0 glVertex2f(x = 26, y = 6) 59423 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 59424 @0 glVertex2f(x = 26, y = 13) 59425 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 59426 @0 glVertex2f(x = 20, y = 13) 59427 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 59428 @0 glVertex2f(x = 26, y = 6) 59429 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 59430 @0 glVertex2f(x = 33, y = 6) 59431 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 59432 @0 glVertex2f(x = 33, y = 13) 59433 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 59434 @0 glVertex2f(x = 26, y = 13) 59435 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 59436 @0 glVertex2f(x = 33, y = 4) 59437 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 59438 @0 glVertex2f(x = 40, y = 4) 59439 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 59440 @0 glVertex2f(x = 40, y = 13) 59441 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 59442 @0 glVertex2f(x = 33, y = 13) 59443 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 59444 @0 glVertex2f(x = 40, y = 6) 59445 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 59446 @0 glVertex2f(x = 47, y = 6) 59447 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 59448 @0 glVertex2f(x = 47, y = 13) 59449 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 59450 @0 glVertex2f(x = 40, y = 13) 59451 @0 glTexCoord2f(s = 0, t = 0.1875) 59452 @0 glVertex2f(x = 47, y = 6) 59453 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 59454 @0 glVertex2f(x = 54, y = 6) 59455 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 59456 @0 glVertex2f(x = 54, y = 13) 59457 @0 glTexCoord2f(s = 0, t = 0.2148438) 59458 @0 glVertex2f(x = 47, y = 13) 59459 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 59460 @0 glVertex2f(x = 54, y = 4) 59461 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 59462 @0 glVertex2f(x = 61, y = 4) 59463 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 59464 @0 glVertex2f(x = 61, y = 13) 59465 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 59466 @0 glVertex2f(x = 54, y = 13) 59467 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 59468 @0 glVertex2f(x = 68, y = 4) 59469 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 59470 @0 glVertex2f(x = 75, y = 4) 59471 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 59472 @0 glVertex2f(x = 75, y = 13) 59473 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 59474 @0 glVertex2f(x = 68, y = 13) 59475 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 59476 @0 glVertex2f(x = 75, y = 6) 59477 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 59478 @0 glVertex2f(x = 82, y = 6) 59479 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 59480 @0 glVertex2f(x = 82, y = 14) 59481 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 59482 @0 glVertex2f(x = 75, y = 14) 59483 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 59484 @0 glVertex2f(x = 82, y = 6) 59485 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 59486 @0 glVertex2f(x = 89, y = 6) 59487 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 59488 @0 glVertex2f(x = 89, y = 13) 59489 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 59490 @0 glVertex2f(x = 82, y = 13) 59491 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 59492 @0 glVertex2f(x = 89, y = 6) 59493 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 59494 @0 glVertex2f(x = 95, y = 6) 59495 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 59496 @0 glVertex2f(x = 95, y = 13) 59497 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 59498 @0 glVertex2f(x = 89, y = 13) 59499 @0 glEnd() 59500 @0 glEnable(cap = GL_BLEND) 59501 @0 glEnable(cap = GL_ALPHA_TEST) 59502 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59503 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59504 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59505 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59506 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59507 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59508 @0 glMatrixMode(mode = GL_TEXTURE) 59509 @0 glLoadIdentity() 59510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59516 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59517 @0 glBegin(mode = GL_QUADS) 59518 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 59519 @0 glVertex2f(x = 4, y = 3) 59520 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 59521 @0 glVertex2f(x = 11, y = 3) 59522 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 59523 @0 glVertex2f(x = 11, y = 12) 59524 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 59525 @0 glVertex2f(x = 4, y = 12) 59526 @0 glEnd() 59527 @0 glEnable(cap = GL_BLEND) 59528 @0 glEnable(cap = GL_ALPHA_TEST) 59529 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59530 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59532 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59533 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59534 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59535 @0 glMatrixMode(mode = GL_TEXTURE) 59536 @0 glLoadIdentity() 59537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59543 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59544 @0 glBegin(mode = GL_QUADS) 59545 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 59546 @0 glVertex2f(x = 12, y = 2) 59547 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 59548 @0 glVertex2f(x = 18, y = 2) 59549 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 59550 @0 glVertex2f(x = 18, y = 12) 59551 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 59552 @0 glVertex2f(x = 12, y = 12) 59553 @0 glEnd() 59554 @0 glEnable(cap = GL_BLEND) 59555 @0 glEnable(cap = GL_ALPHA_TEST) 59556 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59557 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59558 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59559 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59560 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59561 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59562 @0 glMatrixMode(mode = GL_TEXTURE) 59563 @0 glLoadIdentity() 59564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59570 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59571 @0 glBegin(mode = GL_QUADS) 59572 @0 glTexCoord2f(s = 0.75, t = 0.140625) 59573 @0 glVertex2f(x = 19, y = 5) 59574 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 59575 @0 glVertex2f(x = 25, y = 5) 59576 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 59577 @0 glVertex2f(x = 25, y = 12) 59578 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 59579 @0 glVertex2f(x = 19, y = 12) 59580 @0 glEnd() 59581 @0 glEnable(cap = GL_BLEND) 59582 @0 glEnable(cap = GL_ALPHA_TEST) 59583 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59588 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59589 @0 glMatrixMode(mode = GL_TEXTURE) 59590 @0 glLoadIdentity() 59591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59597 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59598 @0 glBegin(mode = GL_QUADS) 59599 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 59600 @0 glVertex2f(x = 25, y = 5) 59601 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 59602 @0 glVertex2f(x = 32, y = 5) 59603 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 59604 @0 glVertex2f(x = 32, y = 12) 59605 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 59606 @0 glVertex2f(x = 25, y = 12) 59607 @0 glEnd() 59608 @0 glEnable(cap = GL_BLEND) 59609 @0 glEnable(cap = GL_ALPHA_TEST) 59610 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59611 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59612 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59613 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59614 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59615 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59616 @0 glMatrixMode(mode = GL_TEXTURE) 59617 @0 glLoadIdentity() 59618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59624 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59625 @0 glBegin(mode = GL_QUADS) 59626 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 59627 @0 glVertex2f(x = 32, y = 3) 59628 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 59629 @0 glVertex2f(x = 39, y = 3) 59630 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 59631 @0 glVertex2f(x = 39, y = 12) 59632 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 59633 @0 glVertex2f(x = 32, y = 12) 59634 @0 glEnd() 59635 @0 glEnable(cap = GL_BLEND) 59636 @0 glEnable(cap = GL_ALPHA_TEST) 59637 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59638 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59639 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59640 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59641 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59642 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59643 @0 glMatrixMode(mode = GL_TEXTURE) 59644 @0 glLoadIdentity() 59645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59651 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59652 @0 glBegin(mode = GL_QUADS) 59653 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 59654 @0 glVertex2f(x = 39, y = 5) 59655 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 59656 @0 glVertex2f(x = 46, y = 5) 59657 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 59658 @0 glVertex2f(x = 46, y = 12) 59659 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 59660 @0 glVertex2f(x = 39, y = 12) 59661 @0 glEnd() 59662 @0 glEnable(cap = GL_BLEND) 59663 @0 glEnable(cap = GL_ALPHA_TEST) 59664 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59665 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59666 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59667 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59668 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59669 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59670 @0 glMatrixMode(mode = GL_TEXTURE) 59671 @0 glLoadIdentity() 59672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59678 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59679 @0 glBegin(mode = GL_QUADS) 59680 @0 glTexCoord2f(s = 0, t = 0.1875) 59681 @0 glVertex2f(x = 46, y = 5) 59682 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 59683 @0 glVertex2f(x = 53, y = 5) 59684 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 59685 @0 glVertex2f(x = 53, y = 12) 59686 @0 glTexCoord2f(s = 0, t = 0.2148438) 59687 @0 glVertex2f(x = 46, y = 12) 59688 @0 glEnd() 59689 @0 glEnable(cap = GL_BLEND) 59690 @0 glEnable(cap = GL_ALPHA_TEST) 59691 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59692 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59693 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59694 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59695 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59696 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59697 @0 glMatrixMode(mode = GL_TEXTURE) 59698 @0 glLoadIdentity() 59699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59705 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59706 @0 glBegin(mode = GL_QUADS) 59707 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 59708 @0 glVertex2f(x = 53, y = 3) 59709 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 59710 @0 glVertex2f(x = 60, y = 3) 59711 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 59712 @0 glVertex2f(x = 60, y = 12) 59713 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 59714 @0 glVertex2f(x = 53, y = 12) 59715 @0 glEnd() 59716 @0 glEnable(cap = GL_BLEND) 59717 @0 glEnable(cap = GL_ALPHA_TEST) 59718 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59719 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59720 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59721 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59722 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59723 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59724 @0 glMatrixMode(mode = GL_TEXTURE) 59725 @0 glLoadIdentity() 59726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59732 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59733 @0 glBegin(mode = GL_QUADS) 59734 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 59735 @0 glVertex2f(x = 67, y = 3) 59736 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 59737 @0 glVertex2f(x = 74, y = 3) 59738 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 59739 @0 glVertex2f(x = 74, y = 12) 59740 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 59741 @0 glVertex2f(x = 67, y = 12) 59742 @0 glEnd() 59743 @0 glEnable(cap = GL_BLEND) 59744 @0 glEnable(cap = GL_ALPHA_TEST) 59745 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59746 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59747 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59748 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59749 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59750 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59751 @0 glMatrixMode(mode = GL_TEXTURE) 59752 @0 glLoadIdentity() 59753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59759 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59760 @0 glBegin(mode = GL_QUADS) 59761 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 59762 @0 glVertex2f(x = 74, y = 5) 59763 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 59764 @0 glVertex2f(x = 81, y = 5) 59765 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 59766 @0 glVertex2f(x = 81, y = 13) 59767 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 59768 @0 glVertex2f(x = 74, y = 13) 59769 @0 glEnd() 59770 @0 glEnable(cap = GL_BLEND) 59771 @0 glEnable(cap = GL_ALPHA_TEST) 59772 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59773 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59774 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59775 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59776 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59777 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59778 @0 glMatrixMode(mode = GL_TEXTURE) 59779 @0 glLoadIdentity() 59780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59786 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59787 @0 glBegin(mode = GL_QUADS) 59788 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 59789 @0 glVertex2f(x = 81, y = 5) 59790 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 59791 @0 glVertex2f(x = 88, y = 5) 59792 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 59793 @0 glVertex2f(x = 88, y = 12) 59794 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 59795 @0 glVertex2f(x = 81, y = 12) 59796 @0 glEnd() 59797 @0 glEnable(cap = GL_BLEND) 59798 @0 glEnable(cap = GL_ALPHA_TEST) 59799 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59800 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 59801 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 59802 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 59803 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 59804 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59805 @0 glMatrixMode(mode = GL_TEXTURE) 59806 @0 glLoadIdentity() 59807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 59813 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 59814 @0 glBegin(mode = GL_QUADS) 59815 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 59816 @0 glVertex2f(x = 88, y = 5) 59817 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 59818 @0 glVertex2f(x = 95, y = 5) 59819 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 59820 @0 glVertex2f(x = 95, y = 12) 59821 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 59822 @0 glVertex2f(x = 88, y = 12) 59823 @0 glEnd() 59824 @0 glFlush() 59825 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 59826 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 59827 @0 glDepthMask(flag = GL_TRUE) 59828 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 59829 @0 glActiveTextureARB(texture = GL_TEXTURE3) 59830 @0 glMatrixMode(mode = GL_TEXTURE) 59831 @0 glLoadIdentity() 59832 @0 glActiveTextureARB(texture = GL_TEXTURE2) 59833 @0 glMatrixMode(mode = GL_TEXTURE) 59834 @0 glLoadIdentity() 59835 @0 glActiveTextureARB(texture = GL_TEXTURE1) 59836 @0 glMatrixMode(mode = GL_TEXTURE) 59837 @0 glLoadIdentity() 59838 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59839 @0 glDisable(cap = GL_TEXTURE_2D) 59840 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59841 @0 glMatrixMode(mode = GL_TEXTURE) 59842 @0 glLoadIdentity() 59843 @0 glMatrixMode(mode = GL_PROJECTION) 59844 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 59845 @0 glMatrixMode(mode = GL_MODELVIEW) 59846 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 59847 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 59848 @0 glMatrixMode(mode = GL_MODELVIEW) 59849 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 59850 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 59851 @0 glActiveTextureARB(texture = GL_TEXTURE3) 59852 @0 glMatrixMode(mode = GL_TEXTURE) 59853 @0 glLoadIdentity() 59854 @0 glActiveTextureARB(texture = GL_TEXTURE2) 59855 @0 glMatrixMode(mode = GL_TEXTURE) 59856 @0 glLoadIdentity() 59857 @0 glActiveTextureARB(texture = GL_TEXTURE1) 59858 @0 glMatrixMode(mode = GL_TEXTURE) 59859 @0 glLoadIdentity() 59860 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59861 @0 glMatrixMode(mode = GL_TEXTURE) 59862 @0 glLoadIdentity() 59863 @0 glMatrixMode(mode = GL_PROJECTION) 59864 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 59865 @0 glMatrixMode(mode = GL_MODELVIEW) 59866 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 59867 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 59868 @0 glMatrixMode(mode = GL_PROJECTION) 59869 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 59870 @0 glMatrixMode(mode = GL_MODELVIEW) 59871 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 59872 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 59873 @0 glDisable(cap = GL_LIGHT0) 59874 @0 glDisable(cap = GL_LIGHT1) 59875 @0 glDisable(cap = GL_LIGHT2) 59876 @0 glDisable(cap = GL_LIGHT3) 59877 @0 glDisable(cap = GL_LIGHT4) 59878 @0 glDisable(cap = GL_LIGHT5) 59879 @0 glDisable(cap = GL_LIGHT6) 59880 @0 glDisable(cap = GL_LIGHT7) 59881 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 59882 @0 glMatrixMode(mode = GL_MODELVIEW) 59883 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 59884 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 59885 @0 glActiveTextureARB(texture = GL_TEXTURE3) 59886 @0 glMatrixMode(mode = GL_TEXTURE) 59887 @0 glLoadIdentity() 59888 @0 glActiveTextureARB(texture = GL_TEXTURE2) 59889 @0 glMatrixMode(mode = GL_TEXTURE) 59890 @0 glLoadIdentity() 59891 @0 glActiveTextureARB(texture = GL_TEXTURE1) 59892 @0 glMatrixMode(mode = GL_TEXTURE) 59893 @0 glLoadIdentity() 59894 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59895 @0 glMatrixMode(mode = GL_TEXTURE) 59896 @0 glLoadIdentity() 59897 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 59898 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 59899 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 59900 @0 glFogf(pname = GL_FOG_START, param = 3840) 59901 @0 glFogf(pname = GL_FOG_END, param = 9216) 59902 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 59903 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 59904 @0 glDisable(cap = GL_BLEND) 59905 @0 glDisable(cap = GL_ALPHA_TEST) 59906 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59907 @0 glMatrixMode(mode = GL_MODELVIEW) 59908 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 59909 @0 glMatrixMode(mode = GL_PROJECTION) 59910 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 59911 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 59912 @0 glEnable(cap = GL_COLOR_MATERIAL) 59913 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 59914 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 59915 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 59916 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 59917 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 59918 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 59919 @0 glShadeModel(mode = GL_SMOOTH) 59920 @0 glDisable(cap = GL_LIGHTING) 59921 @0 glEnable(cap = GL_DEPTH_TEST) 59922 @0 glDepthFunc(func = GL_LEQUAL) 59923 @0 glDepthMask(flag = GL_TRUE) 59924 @0 glCullFace(mode = GL_BACK) 59925 @0 glEnable(cap = GL_CULL_FACE) 59926 @0 glEnable(cap = GL_FOG) 59927 @0 glDisable(cap = GL_NORMALIZE) 59928 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59929 @0 glDisable(cap = GL_BLEND) 59930 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 59931 @0 glPolygonOffset(factor = -1, units = 0) 59932 @0 glPointSize(size = 1) 59933 @0 glLineWidth(width = 1) 59934 @0 glDisable(cap = GL_MULTISAMPLE) 59935 @0 glActiveTextureARB(texture = GL_TEXTURE0) 59936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 59937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 59938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 59939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 59940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 59941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 59942 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59943 @0 glEnable(cap = GL_BLEND) 59944 @0 glEnable(cap = GL_ALPHA_TEST) 59945 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 59946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 59947 @0 glEnableClientState(array = GL_COLOR_ARRAY) 59948 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 59949 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 59950 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 59951 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 59952 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 59953 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 59954 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 59955 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 59956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 59957 @0 glDisableClientState(array = GL_COLOR_ARRAY) 59958 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 59959 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 59960 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 59961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 59962 @0 glEnableClientState(array = GL_COLOR_ARRAY) 59963 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 59964 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 59965 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 59966 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 59967 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 59968 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 59969 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 59970 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 59971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 59972 @0 glDisableClientState(array = GL_COLOR_ARRAY) 59973 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 59974 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 59975 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 59976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 59977 @0 glEnableClientState(array = GL_COLOR_ARRAY) 59978 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 59979 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 59980 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 59981 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 59982 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 59983 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 59984 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 59985 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 59986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 59987 @0 glDisableClientState(array = GL_COLOR_ARRAY) 59988 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 59989 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 59990 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 59991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 59992 @0 glEnableClientState(array = GL_COLOR_ARRAY) 59993 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 59994 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 59995 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 59996 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 59997 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 59998 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 59999 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60000 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60002 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60003 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60004 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60005 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60007 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60008 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60009 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60010 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60011 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60012 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60013 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60014 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60015 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60017 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60018 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60019 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60020 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60022 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60023 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60024 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60025 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60026 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60027 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60028 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60029 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60030 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60032 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60033 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60034 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60035 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60037 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60038 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60039 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60040 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60041 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60042 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60043 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60044 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60045 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60047 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60048 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60049 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60050 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60052 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60053 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60054 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60055 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60056 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60057 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60058 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60059 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60060 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60062 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60063 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60064 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60065 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60067 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60068 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60069 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60070 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60071 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60072 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60073 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60074 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60075 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60077 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60078 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60079 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60080 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60082 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60083 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60084 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60085 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60086 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60087 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60088 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60089 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60090 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60092 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60093 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60094 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60095 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60097 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60098 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60099 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60100 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60101 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60102 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60103 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60104 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60105 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60107 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60108 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60109 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60110 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60112 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60113 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60114 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60115 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60116 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60117 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60118 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60119 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60120 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60122 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60123 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60124 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60125 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60127 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60128 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60129 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60130 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60131 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60132 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60133 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60134 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60135 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60137 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60138 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60139 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60140 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60142 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60143 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60144 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60145 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60146 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60147 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60148 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60149 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60150 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60152 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60153 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60154 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60155 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60157 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60158 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60159 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60160 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60161 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60162 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60163 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60164 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60165 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60167 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60168 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60169 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60170 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60172 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60173 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60174 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60175 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60176 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60177 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60178 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60179 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60180 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60182 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60183 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60184 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60185 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60187 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60188 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60189 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60190 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60191 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60192 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60193 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60194 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60195 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60197 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60198 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60199 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60200 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60202 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60203 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60204 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60205 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60206 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60207 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60208 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60209 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60210 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60212 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60213 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60214 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60215 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60217 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60218 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60219 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60220 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60221 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60222 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60223 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60224 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60225 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60227 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60228 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60229 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60230 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60232 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60233 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60234 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60235 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60236 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60237 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60238 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60239 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60240 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60242 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60243 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60244 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60245 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60247 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60248 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60249 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60250 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60251 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60252 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60253 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60254 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60255 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60257 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60258 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60259 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60260 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60262 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60263 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60264 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60265 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60266 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60267 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60268 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60269 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60270 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60272 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60273 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60274 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60275 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60277 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60278 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60279 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60280 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60281 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60282 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60283 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60284 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60285 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60287 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60288 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60289 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60290 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60292 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60293 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60294 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60295 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60296 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60297 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60298 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60299 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60300 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60302 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60303 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60304 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60305 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60307 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60308 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60309 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60310 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60311 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60312 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60313 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60314 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60315 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60317 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60318 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60319 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60320 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60322 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60323 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60324 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60325 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60326 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60327 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60328 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60329 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60330 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60332 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60333 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60334 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60335 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60337 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60338 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60339 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60340 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60341 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60342 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60343 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60344 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60345 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60347 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60348 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60349 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60350 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60352 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60353 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60354 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60355 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60356 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60357 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60358 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60359 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60360 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60362 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60363 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60364 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60365 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60367 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60368 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60369 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60370 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60371 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60372 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60373 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60374 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60375 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60377 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60378 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60379 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60380 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60382 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60383 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60384 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60385 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60386 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60387 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60388 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60389 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60390 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60392 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60393 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60394 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60395 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60397 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60398 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60399 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60400 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60401 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60402 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60403 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60404 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60405 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60407 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60408 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60409 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60410 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60412 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60413 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60414 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60415 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60416 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60417 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60418 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60419 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60420 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60422 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60423 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60424 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60425 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60427 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60428 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60429 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60430 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60431 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60432 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60433 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60434 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60435 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60437 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60438 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60439 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60440 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60442 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60443 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60444 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60445 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60446 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60447 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60448 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60449 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60450 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60452 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60453 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60454 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60455 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60457 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60458 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60459 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60460 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60461 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60462 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60463 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60464 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60465 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60467 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60468 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60469 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60470 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60472 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60473 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60474 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60475 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60476 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60477 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60478 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60479 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60480 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60482 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60483 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60484 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60485 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60487 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60488 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60489 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60490 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60491 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60492 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60493 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60494 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60495 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60497 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60498 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60499 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60500 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60502 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60503 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60504 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60505 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60506 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60507 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60508 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60509 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60510 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60512 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60513 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60514 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60515 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60517 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60518 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60519 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60520 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60521 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60522 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60523 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60524 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60525 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60527 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60528 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60529 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60530 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60532 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60533 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60534 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60535 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60536 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60537 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60538 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60539 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60540 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60542 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60543 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60544 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60545 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60547 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60548 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60549 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60550 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60551 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60552 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60553 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60554 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60555 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60557 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60558 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60559 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60560 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60562 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60563 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60564 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60565 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60566 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60567 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60568 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60569 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60570 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60572 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60573 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60574 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60575 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60577 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60578 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60579 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60580 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60581 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60582 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60583 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60584 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60585 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60587 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60588 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60589 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60590 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60592 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60593 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60594 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60595 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60596 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60597 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60598 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60599 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60600 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60602 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60603 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60604 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60605 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60607 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60608 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60609 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60610 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60611 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60612 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60613 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60614 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60615 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60617 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60618 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60619 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60620 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60622 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60623 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60624 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60625 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60626 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60627 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60628 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60629 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60630 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60632 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60633 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60634 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60635 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60637 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60638 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60639 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60640 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60641 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60642 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60643 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60644 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60645 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60647 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60648 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60649 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60650 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60652 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60653 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60654 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60655 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60656 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60657 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60658 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60659 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60660 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60662 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60663 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60664 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60665 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60667 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60668 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60669 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60670 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60671 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60672 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60673 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60674 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60675 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60677 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60678 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60679 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60680 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60682 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60683 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60684 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60685 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60686 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60687 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60688 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60689 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60690 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60692 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60693 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60694 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60695 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60697 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60698 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60699 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60700 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60701 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60702 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60703 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60704 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60705 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60707 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60708 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60709 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60710 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60712 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60713 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60714 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60715 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60716 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60717 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60718 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60719 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60720 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60722 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60723 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60724 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60725 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60727 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60728 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60729 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60730 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60731 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60732 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60733 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60734 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60735 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60737 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60738 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60739 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60740 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60742 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60743 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60744 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60745 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60746 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60747 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60748 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60749 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60750 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60752 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60753 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60754 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60755 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60757 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60758 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60759 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60760 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60761 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60762 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60763 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60764 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60765 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60767 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60768 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60769 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60770 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60772 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60773 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60774 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60775 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60776 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60777 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60778 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60779 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60780 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60782 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60783 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60784 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60785 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60787 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60788 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60789 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60790 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60791 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60792 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60793 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60794 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60795 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60797 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60798 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60799 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60800 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60802 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60803 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60804 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60805 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60806 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60807 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60808 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60809 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60810 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60812 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60813 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60814 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60815 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60817 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60818 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60819 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60820 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60821 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60822 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60823 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60824 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60825 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60827 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60828 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60829 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60830 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60832 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60833 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60834 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60835 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60836 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60837 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60838 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60839 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60840 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60842 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60843 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60844 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60845 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60847 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60848 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60849 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60850 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60851 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60852 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60853 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60854 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60855 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60857 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60858 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60859 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60860 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60862 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60863 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60864 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60865 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60866 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60867 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60868 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60869 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60870 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60872 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60873 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60874 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60875 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60877 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60878 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60879 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60880 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60881 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60882 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60883 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60884 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60885 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60887 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60888 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60889 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60890 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60892 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60893 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60894 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60895 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60896 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60897 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60898 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60899 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60900 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60902 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60903 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60904 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60905 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60907 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60908 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60909 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60910 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60911 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60912 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60913 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60914 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60915 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60917 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60918 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60919 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60920 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60922 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60923 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60924 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60925 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60926 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60927 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60928 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60929 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60930 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60932 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60933 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60934 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60935 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60937 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60938 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60939 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60940 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60941 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60942 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60943 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60944 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60945 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60947 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60948 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60949 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60950 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60952 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60953 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60954 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60955 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60956 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60957 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60958 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60959 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60960 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60962 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60963 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60964 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60965 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60967 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60968 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60969 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60970 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60971 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60972 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60973 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60974 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60975 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60977 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60978 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60979 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60980 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60982 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60983 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60984 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 60985 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 60986 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 60987 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 60988 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60989 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 60990 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 60991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60992 @0 glDisableClientState(array = GL_COLOR_ARRAY) 60993 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 60994 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 60995 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 60996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 60997 @0 glEnableClientState(array = GL_COLOR_ARRAY) 60998 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 60999 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61000 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61001 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61002 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61003 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61004 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61005 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61007 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61008 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61009 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61010 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61012 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61013 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61014 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61015 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61016 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61017 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61018 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61019 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61020 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61022 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61023 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61024 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61025 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61027 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61028 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61029 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61030 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61031 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61032 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61033 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61034 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61035 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61037 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61038 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61039 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61040 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61042 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61043 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61044 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61045 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61046 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61047 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61048 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61049 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61050 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61052 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61053 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61054 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61055 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61057 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61058 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61059 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61060 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61061 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61062 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61063 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61064 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61065 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61067 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61068 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61069 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61070 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61072 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61073 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61074 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61075 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61076 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61077 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61078 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61079 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61080 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61082 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61083 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61084 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61085 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61087 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61088 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61089 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61090 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61091 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61092 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61093 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61094 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61095 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61097 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61098 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61099 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61100 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61102 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61103 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61104 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61105 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61106 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61107 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61108 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61109 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61110 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61112 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61113 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61114 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61115 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61117 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61118 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61119 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61120 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61121 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61122 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61123 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61124 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61125 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61127 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61128 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61129 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61130 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61132 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61133 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61134 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61135 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61136 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61137 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61138 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61139 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61140 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61142 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61143 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61144 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61145 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61147 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61148 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61149 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61150 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61151 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61152 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61153 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61154 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61155 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61157 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61158 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61159 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61160 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61162 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61163 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61164 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61165 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61166 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61167 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61168 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61169 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61170 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61172 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61173 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61174 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61175 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61177 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61178 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61179 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61180 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61181 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61182 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61183 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61184 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61185 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61187 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61188 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61189 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61190 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61192 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61193 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61194 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61195 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61196 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61197 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61198 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61199 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61200 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61202 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61203 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61204 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61205 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61207 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61208 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61209 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61210 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61211 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61212 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61213 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61214 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61215 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61217 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61218 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61219 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61220 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61222 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61223 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61224 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61225 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61226 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61227 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61228 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61229 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61230 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61232 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61233 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61234 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61235 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61237 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61238 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61239 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61240 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61241 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61242 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61243 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61244 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61245 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61247 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61248 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61249 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61250 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61252 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61253 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61254 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61255 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61256 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61257 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61258 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61259 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61260 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61262 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61263 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61264 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61265 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61267 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61268 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61269 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61270 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61271 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61272 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61273 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61274 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61275 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61277 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61278 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61279 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61280 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61282 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61283 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61284 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61285 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61286 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61287 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61288 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61289 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61290 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61292 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61293 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61294 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61295 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61297 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61298 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61299 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61300 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61301 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61302 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61303 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61304 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61305 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61307 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61308 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61309 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61310 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61312 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61313 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61314 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61315 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61316 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61317 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61318 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61319 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61320 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61322 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61323 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61324 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61325 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61327 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61328 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61329 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61330 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61331 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61332 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61333 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61334 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61335 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61337 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61338 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61339 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61340 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61342 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61343 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61344 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61345 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61346 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61347 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61348 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61349 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61350 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61352 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61353 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61354 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61355 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61357 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61358 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61359 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61360 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61361 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61362 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61363 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61364 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61365 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61367 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61368 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61369 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61370 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61372 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61373 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61374 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61375 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61376 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61377 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61378 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61379 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61380 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61382 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61383 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61384 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61385 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61387 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61388 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61389 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61390 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61391 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61392 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61393 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61394 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61395 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61397 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61398 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61399 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61400 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61402 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61403 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61404 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61405 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61406 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61407 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61408 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61409 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61410 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61412 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61413 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61414 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61415 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61417 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61418 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61419 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61420 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61421 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61422 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61423 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61424 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61425 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61427 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61428 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61429 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61430 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61432 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61433 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61434 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61435 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61436 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61437 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61438 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61439 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61440 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61442 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61443 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61444 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61445 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61447 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61448 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61449 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61450 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61451 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61452 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61453 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61454 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61455 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61457 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61458 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61459 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61460 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61462 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61463 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61464 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61465 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61466 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61467 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61468 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61469 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61470 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61472 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61473 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61474 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61475 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61477 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61478 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61479 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61480 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61481 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61482 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61483 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61484 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61485 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61487 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61488 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61489 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61490 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61492 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61493 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61494 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61495 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61496 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61497 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61498 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61499 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61500 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61502 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61503 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61504 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61505 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61507 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61508 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61509 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61510 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61511 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61512 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61513 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61514 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61515 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61517 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61518 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61519 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61520 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61522 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61523 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61524 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61525 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61526 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61527 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61528 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61529 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61530 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61532 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61533 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61534 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61535 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61537 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61538 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61539 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61540 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61541 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61542 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61543 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61544 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61545 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61547 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61548 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61549 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61550 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61552 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61553 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61554 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61555 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61556 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61557 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61558 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61559 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61560 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61562 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61563 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61564 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61565 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61567 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61568 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61569 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61570 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61571 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61572 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61573 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61574 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61575 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61577 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61578 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61579 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61580 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61582 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61583 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61584 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61585 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61586 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61587 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61588 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61589 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61590 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61592 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61593 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61594 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61595 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61597 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61598 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61599 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61600 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61601 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61602 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61603 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61604 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61605 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61607 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61608 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61609 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61610 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61612 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61613 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61614 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61615 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61616 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61617 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61618 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61619 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61620 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61622 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61623 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61624 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61625 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61627 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61628 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61629 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61630 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61631 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61632 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61633 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61634 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61635 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61637 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61638 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61639 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61640 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61642 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61643 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61644 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61645 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61646 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61647 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61648 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61649 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61650 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61652 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61653 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61654 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61655 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61657 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61658 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61659 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61660 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61661 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61662 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61663 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61664 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61665 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61667 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61668 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61669 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61670 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61672 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61673 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61674 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61675 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61676 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61677 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61678 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61679 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61680 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61682 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61683 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61684 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61685 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61687 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61688 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61689 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61690 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61691 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61692 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61693 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61694 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61695 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61697 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61698 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61699 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61700 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61702 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61703 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61704 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61705 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61706 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61707 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61708 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61709 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61710 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61712 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61713 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61714 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61715 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61717 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61718 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61719 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61720 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61721 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61722 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61723 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61724 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61725 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61727 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61728 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61729 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61730 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61732 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61733 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61734 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61735 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61736 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61737 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61738 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61739 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61740 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61742 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61743 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61744 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61745 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61747 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61748 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61749 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61750 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61751 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61752 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61753 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61754 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61755 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61757 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61758 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61759 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61760 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61762 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61763 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61764 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61765 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61766 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61767 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61768 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61769 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61770 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61772 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61773 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61774 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61775 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61777 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61778 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61779 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61780 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61781 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61782 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61783 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61784 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61785 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61787 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61788 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61789 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61790 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61792 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61793 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61794 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61795 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61796 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61797 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61798 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61799 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61800 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61802 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61803 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61804 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61805 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61807 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61808 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61809 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61810 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61811 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61812 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61813 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61814 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61815 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61817 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61818 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61819 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61820 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61822 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61823 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61824 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61825 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61826 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61827 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61828 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61829 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61830 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61832 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61833 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61834 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61835 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61837 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61838 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61839 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61840 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61841 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61842 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61843 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61844 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61845 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61847 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61848 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61849 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61850 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61852 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61853 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61854 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61855 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61856 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61857 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61858 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61859 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61860 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61862 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61863 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61864 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61865 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61867 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61868 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61869 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61870 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61871 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61872 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61873 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61874 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61875 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61877 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61878 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61879 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61880 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61882 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61883 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61884 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61885 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61886 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61887 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61888 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61889 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61890 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61892 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61893 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61894 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61895 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61897 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61898 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61899 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61900 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61901 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61902 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61903 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61904 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61905 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61907 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61908 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61909 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61910 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61912 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61913 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61914 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61915 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61916 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61917 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61918 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61919 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61920 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61922 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61923 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61924 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61925 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61927 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61928 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61929 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61930 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61931 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61932 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61933 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61934 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61935 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61937 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61938 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61939 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61940 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61942 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61943 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61944 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61945 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61946 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61947 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61948 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61949 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61950 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61952 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61953 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61954 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61955 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61957 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61958 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61959 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61960 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61961 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61962 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61963 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61964 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61965 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61967 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61968 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61969 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61970 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61972 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61973 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61974 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61975 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61976 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61977 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61978 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61979 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61980 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61982 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61983 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61984 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 61985 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 61986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61987 @0 glEnableClientState(array = GL_COLOR_ARRAY) 61988 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 61989 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 61990 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 61991 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 61992 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 61993 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61994 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 61995 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 61996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 61997 @0 glDisableClientState(array = GL_COLOR_ARRAY) 61998 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 61999 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62000 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62002 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62003 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62004 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62005 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62006 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62007 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62008 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62009 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62010 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62012 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62013 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62014 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62015 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62017 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62018 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62019 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62020 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62021 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62022 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62023 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62024 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62025 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62027 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62028 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62029 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62030 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62032 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62033 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62034 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62035 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62036 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62037 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62038 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62039 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62040 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62042 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62043 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62044 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62045 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62047 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62048 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62049 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62050 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62051 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62052 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62053 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62054 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62055 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62057 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62058 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62059 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62060 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62062 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62063 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62064 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62065 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62066 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62067 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62068 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62069 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62070 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62072 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62073 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62074 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62075 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62077 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62078 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62079 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62080 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62081 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62082 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62083 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62084 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62085 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62087 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62088 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62089 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62090 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62092 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62093 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62094 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62095 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62096 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62097 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62098 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62099 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62100 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62102 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62103 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62104 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62105 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62107 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62108 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62109 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62110 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62111 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62112 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62113 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62114 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62115 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62117 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62118 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62119 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62120 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62122 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62123 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62124 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62125 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62126 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62127 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62128 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62129 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62130 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62132 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62133 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62134 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62135 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62137 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62138 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62139 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62140 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62141 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62142 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62143 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62144 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62145 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62147 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62148 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62149 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62150 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62152 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62153 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62154 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62155 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62156 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62157 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62158 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62159 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62160 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62162 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62163 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62164 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62165 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62167 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62168 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62169 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62170 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62171 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62172 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62173 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62174 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62175 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62177 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62178 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62179 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62180 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62182 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62183 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62184 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62185 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62186 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62187 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62188 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62189 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62190 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62192 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62193 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62194 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62195 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62197 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62198 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62199 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62200 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62201 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62202 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62203 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62204 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62205 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62207 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62208 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62209 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62210 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62212 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62213 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62214 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62215 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62216 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62217 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62218 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62219 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62220 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62222 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62223 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62224 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62225 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62227 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62228 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62229 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62230 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62231 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62232 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62233 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62234 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62235 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62237 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62238 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62239 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62240 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62242 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62243 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62244 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62245 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62246 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62247 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62248 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62249 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62250 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62252 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62253 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62254 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62255 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62257 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62258 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62259 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62260 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62261 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62262 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62263 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62264 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62265 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62267 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62268 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62269 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62270 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62272 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62273 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62274 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62275 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62276 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62277 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62278 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62279 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62280 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62282 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62283 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62284 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62285 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62287 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62288 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62289 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62290 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62291 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62292 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62293 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62294 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62295 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62297 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62298 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62299 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62300 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62302 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62303 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62304 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62305 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62306 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62307 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62308 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62309 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62310 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62312 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62313 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62314 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62315 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62317 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62318 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62319 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62320 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62321 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62322 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62323 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62324 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62325 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62327 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62328 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62329 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62330 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62332 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62333 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62334 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62335 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62336 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62337 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62338 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62339 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62340 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62342 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62343 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62344 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62345 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62347 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62348 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62349 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62350 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62351 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62352 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62353 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62354 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62355 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62357 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62358 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62359 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62360 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62362 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62363 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62364 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62365 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62366 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62367 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62368 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62369 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62370 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62372 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62373 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62374 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62375 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62377 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62378 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62379 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62380 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62381 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62382 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62383 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62384 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62385 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62387 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62388 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62389 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62390 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62392 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62393 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62394 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62395 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62396 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62397 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62398 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62399 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62400 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62402 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62403 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62404 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62405 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62407 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62408 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62409 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62410 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62411 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62412 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62413 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62414 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62415 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62417 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62418 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62419 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62420 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62422 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62423 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62424 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62425 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62426 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62427 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62428 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62429 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62430 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62432 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62433 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62434 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62435 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62437 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62438 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62439 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62440 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62441 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62442 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62443 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62444 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62445 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62447 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62448 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62449 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62450 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62452 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62453 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62454 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62455 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62456 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62457 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62458 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62459 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62460 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62462 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62463 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62464 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62465 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62467 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62468 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62469 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62470 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62471 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62472 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62473 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62474 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62475 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62477 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62478 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62479 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62480 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62482 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62483 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62484 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62485 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62486 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62487 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62488 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62489 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62490 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62492 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62493 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62494 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62495 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62497 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62498 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62499 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62500 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62501 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62502 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62503 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62504 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62505 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62507 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62508 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62509 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62510 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62512 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62513 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62514 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62515 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62516 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62517 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62518 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62519 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62520 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62522 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62523 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62524 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62525 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62527 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62528 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62529 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62530 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62531 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62532 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62533 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62534 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62535 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62537 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62538 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62539 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62540 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62542 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62543 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62544 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62545 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62546 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62547 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62548 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62549 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62550 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62552 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62553 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62554 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62555 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62557 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62558 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62559 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62560 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62561 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62562 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62563 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62564 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62565 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62567 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62568 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62569 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62570 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62572 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62573 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62574 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62575 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62576 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62577 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62578 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62579 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62580 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62582 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62583 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62584 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62585 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62587 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62588 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62589 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62590 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62591 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62592 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62593 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62594 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62595 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62597 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62598 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62599 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62600 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62602 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62603 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62604 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62605 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62606 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62607 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62608 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62609 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62610 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62612 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62613 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62614 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62615 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62617 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62618 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62619 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62620 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62621 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62622 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62623 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62624 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62625 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62627 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62628 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62629 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62630 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62632 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62633 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62634 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62635 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62636 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62637 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62638 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62639 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62640 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62642 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62643 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62644 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62645 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62647 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62648 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62649 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62650 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62651 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62652 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62653 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62654 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62655 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62657 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62658 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62659 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62660 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62662 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62663 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62664 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62665 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62666 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62667 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62668 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62669 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62670 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62672 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62673 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62674 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62675 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62677 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62678 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62679 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62680 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62681 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62682 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62683 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62684 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62685 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62687 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62688 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62689 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62690 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62692 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62693 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62694 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62695 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62696 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62697 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62698 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62699 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62700 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62702 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62703 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62704 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62705 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62707 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62708 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62709 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62710 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62711 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62712 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62713 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62714 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62715 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62717 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62718 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62719 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62720 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62722 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62723 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62724 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62725 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62726 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62727 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62728 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62729 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62730 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62732 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62733 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62734 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62735 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62737 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62738 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62739 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62740 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62741 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62742 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62743 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62744 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62745 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62747 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62748 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62749 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62750 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62752 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62753 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62754 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62755 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62756 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62757 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62758 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62759 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62760 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62762 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62763 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62764 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62765 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62767 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62768 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62769 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62770 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62771 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62772 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62773 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62774 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62775 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62777 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62778 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62779 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62780 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62782 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62783 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62784 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62785 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62786 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62787 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62788 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62789 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62790 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62792 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62793 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62794 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62795 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62797 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62798 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62799 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62800 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62801 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62802 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62803 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62804 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62805 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62807 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62808 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62809 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62810 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62812 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62813 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62814 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62815 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62816 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62817 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62818 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62819 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62820 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62822 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62823 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62824 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62825 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62827 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62828 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62829 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62830 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62831 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62832 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62833 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62834 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62835 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62837 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62838 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62839 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62840 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62842 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62843 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62844 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62845 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62846 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62847 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62848 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62849 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62850 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62852 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62853 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62854 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62855 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62857 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62858 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62859 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62860 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62861 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62862 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62863 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62864 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62865 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62867 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62868 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62869 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62870 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62872 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62873 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62874 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62875 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62876 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62877 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62878 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62879 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62880 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62882 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62883 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62884 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62885 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62887 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62888 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62889 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62890 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62891 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62892 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62893 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62894 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62895 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62897 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62898 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62899 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62900 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62902 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62903 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62904 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62905 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62906 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62907 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62908 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62909 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62910 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62912 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62913 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62914 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62915 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62917 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62918 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62919 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62920 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62921 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62922 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62923 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62924 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62925 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62927 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62928 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62929 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62930 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62932 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62933 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62934 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62935 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62936 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62937 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62938 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62939 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62940 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62942 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62943 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62944 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62945 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62947 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62948 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62949 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62950 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62951 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62952 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62953 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62954 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62955 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62957 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62958 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62959 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62960 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62962 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62963 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62964 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62965 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62966 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62967 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62968 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62969 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62970 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62972 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62973 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62974 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62975 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62977 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62978 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62979 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62980 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62981 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62982 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62983 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62984 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62985 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 62986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62987 @0 glDisableClientState(array = GL_COLOR_ARRAY) 62988 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 62989 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 62990 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 62991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 62992 @0 glEnableClientState(array = GL_COLOR_ARRAY) 62993 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 62994 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 62995 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 62996 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 62997 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 62998 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 62999 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63000 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63002 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63003 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63004 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63005 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63007 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63008 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63009 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63010 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63011 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63012 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63013 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63014 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63015 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63017 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63018 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63019 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63020 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63022 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63023 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63024 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63025 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63026 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63027 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63028 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63029 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63030 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63032 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63033 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63034 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63035 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63037 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63038 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63039 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63040 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63041 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63042 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63043 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63044 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63045 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63047 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63048 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63049 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63050 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63052 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63053 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63054 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63055 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63056 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63057 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63058 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63059 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63060 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63062 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63063 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63064 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63065 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63067 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63068 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63069 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63070 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63071 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63072 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63073 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63074 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63075 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63077 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63078 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63079 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63080 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63082 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63083 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63084 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63085 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63086 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63087 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63088 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63089 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63090 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63092 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63093 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63094 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63095 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63097 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63098 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63099 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63100 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63101 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63102 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63103 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63104 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63105 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63107 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63108 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63109 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63110 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63112 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63113 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63114 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63115 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63116 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63117 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63118 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63119 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63120 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63122 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63123 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63124 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63125 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63127 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63128 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63129 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63130 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63131 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63132 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63133 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63134 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63135 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63137 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63138 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63139 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63140 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63142 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63143 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63144 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63145 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63146 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63147 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63148 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63149 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63150 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63152 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63153 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63154 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63155 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63157 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63158 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63159 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63160 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63161 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63162 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63163 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63164 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63165 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63167 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63168 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63169 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63170 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63172 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63173 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63174 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63175 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63176 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63177 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63178 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63179 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63180 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63182 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63183 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63184 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63185 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63187 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63188 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63189 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63190 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63191 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63192 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63193 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63194 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63195 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63197 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63198 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63199 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63200 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63202 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63203 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63204 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63205 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63206 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63207 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63208 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63209 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63210 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63212 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63213 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63214 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63215 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63217 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63218 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63219 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63220 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63221 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63222 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63223 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63224 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63225 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63227 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63228 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63229 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63230 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63232 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63233 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63234 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63235 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63236 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63237 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63238 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63239 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63240 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63242 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63243 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63244 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63245 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63247 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63248 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63249 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63250 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63251 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63252 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63253 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63254 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63255 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63257 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63258 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63259 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63260 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63262 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63263 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63264 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63265 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63266 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63267 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63268 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63269 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63270 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63272 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63273 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63274 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63275 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63277 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63278 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63279 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63280 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63281 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63282 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63283 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63284 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63285 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63287 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63288 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63289 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63290 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63292 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63293 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63294 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63295 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63296 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63297 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63298 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63299 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63300 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63302 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63303 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63304 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63305 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63307 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63308 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63309 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63310 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63311 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63312 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63313 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63314 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63315 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63317 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63318 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63319 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63320 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63322 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63323 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63324 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63325 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63326 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63327 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63328 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63329 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63330 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63332 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63333 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63334 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63335 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63337 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63338 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63339 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63340 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63341 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63342 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63343 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63344 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63345 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63347 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63348 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63349 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63350 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63352 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63353 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63354 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63355 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63356 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63357 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63358 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63359 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63360 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63362 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63363 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63364 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63365 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63367 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63368 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63369 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63370 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63371 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63372 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63373 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63374 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63375 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63377 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63378 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63379 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63380 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63382 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63383 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63384 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63385 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63386 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63387 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63388 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63389 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63390 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63392 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63393 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63394 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63395 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63397 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63398 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63399 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63400 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63401 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63402 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63403 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63404 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63405 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63407 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63408 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63409 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63410 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63412 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63413 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63414 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63415 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63416 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63417 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63418 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63419 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63420 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63422 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63423 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63424 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63425 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63427 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63428 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63429 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63430 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63431 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63432 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63433 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63434 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63435 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63437 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63438 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63439 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63440 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63442 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63443 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63444 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63445 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63446 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63447 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63448 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63449 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63450 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63452 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63453 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63454 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63455 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63457 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63458 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63459 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63460 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63461 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63462 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63463 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63464 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63465 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63467 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63468 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63469 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63470 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63472 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63473 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63474 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63475 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63476 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63477 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63478 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63479 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63480 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63482 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63483 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63484 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63485 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63487 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63488 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63489 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63490 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63491 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63492 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63493 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63494 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63495 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63497 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63498 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63499 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63500 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63502 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63503 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63504 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63505 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63506 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63507 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63508 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63509 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63510 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63512 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63513 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63514 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63515 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63517 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63518 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63519 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63520 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63521 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63522 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63523 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63524 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63525 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63527 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63528 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63529 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63530 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63532 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63533 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63534 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63535 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63536 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63537 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63538 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63539 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63540 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63542 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63543 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63544 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63545 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63547 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63548 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63549 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63550 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63551 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63552 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63553 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63554 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63555 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63557 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63558 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63559 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63560 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63562 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63563 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63564 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63565 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63566 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63567 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63568 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63569 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63570 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63572 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63573 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63574 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63575 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63577 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63578 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63579 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63580 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63581 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63582 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63583 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63584 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63585 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63587 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63588 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63589 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63590 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63592 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63593 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63594 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63595 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63596 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63597 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63598 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63599 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63600 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63602 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63603 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63604 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63605 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63607 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63608 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63609 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63610 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63611 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63612 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63613 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63614 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63615 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63617 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63618 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63619 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63620 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63622 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63623 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63624 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63625 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63626 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63627 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63628 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63629 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63630 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63632 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63633 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63634 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63635 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63637 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63638 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63639 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63640 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63641 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63642 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63643 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63644 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63645 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63647 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63648 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63649 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63650 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63652 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63653 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63654 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63655 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63656 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63657 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63658 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63659 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63660 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63662 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63663 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63664 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63665 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63667 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63668 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63669 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63670 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63671 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63672 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63673 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63674 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63675 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63677 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63678 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63679 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63680 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63682 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63683 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63684 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63685 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63686 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63687 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63688 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63689 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63690 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63692 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63693 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63694 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63695 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63697 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63698 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63699 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63700 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63701 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63702 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63703 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63704 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63705 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63707 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63708 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63709 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63710 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63712 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63713 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63714 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63715 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63716 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63717 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63718 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63719 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63720 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63722 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63723 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63724 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63725 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63727 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63728 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63729 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63730 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63731 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63732 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63733 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63734 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63735 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63737 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63738 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63739 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63740 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63742 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63743 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63744 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63745 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63746 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63747 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63748 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63749 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63750 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63752 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63753 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63754 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63755 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63757 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63758 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63759 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63760 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63761 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63762 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63763 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63764 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63765 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63767 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63768 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63769 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63770 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63772 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63773 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63774 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63775 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63776 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63777 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63778 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63779 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63780 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63782 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63783 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63784 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63785 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63787 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63788 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63789 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63790 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63791 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63792 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63793 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63794 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63795 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63797 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63798 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63799 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63800 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63802 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63803 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63804 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63805 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63806 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63807 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63808 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63809 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63810 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63812 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63813 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63814 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63815 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63817 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63818 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63819 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63820 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63821 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63822 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63823 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63824 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63825 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63827 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63828 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63829 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63830 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63832 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63833 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63834 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63835 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63836 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63837 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63838 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63839 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63840 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63842 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63843 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63844 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63845 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63847 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63848 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63849 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63850 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63851 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63852 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63853 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63854 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63855 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63857 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63858 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63859 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63860 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63862 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63863 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63864 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63865 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63866 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63867 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63868 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63869 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63870 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63872 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63873 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63874 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63875 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63877 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63878 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63879 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63880 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63881 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63882 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63883 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63884 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63885 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63887 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63888 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63889 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63890 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63892 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63893 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63894 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63895 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63896 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63897 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63898 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63899 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63900 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63902 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63903 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63904 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63905 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63907 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63908 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63909 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63910 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63911 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63912 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63913 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63914 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63915 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63917 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63918 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63919 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63920 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63922 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63923 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63924 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63925 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63926 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63927 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63928 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63929 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63930 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63932 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63933 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63934 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63935 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63937 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63938 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63939 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63940 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63941 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63942 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63943 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63944 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63945 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63947 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63948 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63949 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63950 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63952 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63953 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63954 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63955 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63956 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63957 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63958 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63959 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63960 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63962 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63963 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63964 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63965 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63967 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63968 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63969 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63970 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63971 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63972 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63973 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63974 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63975 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63977 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63978 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63979 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63980 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63982 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63983 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63984 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 63985 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 63986 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 63987 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 63988 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63989 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 63990 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 63991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63992 @0 glDisableClientState(array = GL_COLOR_ARRAY) 63993 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 63994 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 63995 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 63996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 63997 @0 glEnableClientState(array = GL_COLOR_ARRAY) 63998 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 63999 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64000 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64001 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64002 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64003 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64004 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64005 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64007 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64008 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64009 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64010 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64012 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64013 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64014 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64015 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64016 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64017 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64018 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64019 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64020 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64022 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64023 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64024 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64025 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64027 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64028 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64029 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64030 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64031 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64032 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64033 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64034 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64035 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64037 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64038 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64039 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64040 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64042 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64043 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64044 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64045 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64046 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64047 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64048 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64049 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64050 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64052 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64053 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64054 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64055 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64057 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64058 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64059 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64060 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64061 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64062 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64063 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64064 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64065 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64067 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64068 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64069 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64070 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64072 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64073 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64074 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64075 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64076 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64077 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64078 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64079 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64080 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64082 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64083 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64084 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64085 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64087 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64088 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64089 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64090 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64091 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64092 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64093 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64094 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64095 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64097 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64098 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64099 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64100 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64102 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64103 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64104 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64105 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64106 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64107 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64108 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64109 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64110 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64112 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64113 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64114 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64115 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64117 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64118 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64119 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64120 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64121 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64122 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64123 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64124 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64125 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64127 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64128 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64129 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64130 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64132 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64133 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64134 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64135 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64136 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64137 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64138 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64139 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64140 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64142 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64143 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64144 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64145 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64147 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64148 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64149 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64150 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64151 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64152 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64153 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64154 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64155 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64157 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64158 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64159 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64160 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64162 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64163 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64164 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64165 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64166 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64167 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64168 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64169 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64170 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64172 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64173 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64174 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64175 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64177 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64178 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64179 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64180 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64181 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64182 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64183 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64184 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64185 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64187 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64188 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64189 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64190 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64192 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64193 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64194 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64195 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64196 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64197 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64198 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64199 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64200 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64202 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64203 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64204 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64205 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64207 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64208 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64209 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64210 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64211 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64212 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64213 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64214 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64215 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64217 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64218 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64219 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64220 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64222 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64223 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64224 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64225 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64226 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64227 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64228 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64229 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64230 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64232 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64233 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64234 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64235 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64237 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64238 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64239 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64240 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64241 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64242 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64243 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64244 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64245 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64247 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64248 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64249 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64250 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64252 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64253 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64254 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64255 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64256 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64257 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64258 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64259 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64260 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64262 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64263 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64264 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64265 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64267 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64268 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64269 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64270 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64271 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64272 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64273 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64274 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64275 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64277 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64278 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64279 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64280 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64282 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64283 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64284 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64285 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64286 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64287 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64288 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64289 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64290 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64292 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64293 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64294 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64295 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64297 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64298 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64299 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64300 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64301 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64302 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64303 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64304 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64305 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64307 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64308 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64309 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64310 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64312 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64313 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64314 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64315 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64316 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64317 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64318 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64319 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64320 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64322 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64323 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64324 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64325 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64327 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64328 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64329 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64330 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64331 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64332 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64333 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64334 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64335 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64337 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64338 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64339 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64340 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64342 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64343 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64344 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64345 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64346 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64347 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64348 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64349 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64350 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64352 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64353 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64354 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64355 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64357 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64358 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64359 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64360 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64361 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64362 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64363 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64364 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64365 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64367 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64368 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64369 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64370 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64372 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64373 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64374 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64375 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64376 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64377 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64378 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64379 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64380 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64382 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64383 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64384 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64385 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64387 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64388 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64389 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64390 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64391 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64392 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64393 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64394 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64395 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64397 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64398 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64399 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64400 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64402 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64403 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64404 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64405 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64406 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64407 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64408 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64409 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64410 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64412 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64413 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64414 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64415 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64417 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64418 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64419 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64420 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64421 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64422 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64423 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64424 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64425 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64427 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64428 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64429 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64430 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64432 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64433 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64434 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64435 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64436 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64437 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64438 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64439 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64440 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64442 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64443 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64444 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64445 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64447 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64448 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64449 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64450 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64451 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64452 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64453 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64454 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64455 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64457 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64458 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64459 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64460 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64462 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64463 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64464 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64465 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64466 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64467 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64468 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64469 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64470 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64472 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64473 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64474 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64475 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64477 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64478 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64479 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64480 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64481 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64482 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64483 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64484 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64485 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64487 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64488 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64489 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64490 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64492 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64493 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64494 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64495 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64496 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64497 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64498 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64499 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64500 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64502 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64503 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64504 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64505 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64507 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64508 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64509 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64510 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64511 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64512 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64513 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64514 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64515 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64517 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64518 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64519 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64520 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64522 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64523 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64524 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64525 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64526 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64527 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64528 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64529 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64530 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64532 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64533 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64534 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64535 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64537 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64538 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64539 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64540 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64541 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64542 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64543 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64544 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64545 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64547 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64548 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64549 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64550 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64552 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64553 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64554 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64555 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64556 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64557 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64558 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64559 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64560 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64562 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64563 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64564 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64565 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64567 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64568 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64569 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64570 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64571 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64572 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64573 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64574 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64575 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64577 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64578 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64579 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64580 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64582 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64583 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64584 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64585 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64586 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64587 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64588 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64589 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64590 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64592 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64593 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64594 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64595 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64597 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64598 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64599 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64600 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64601 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64602 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64603 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64604 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64605 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64607 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64608 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64609 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64610 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64612 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64613 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64614 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64615 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64616 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64617 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64618 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64619 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64620 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64622 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64623 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64624 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64625 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64627 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64628 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64629 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64630 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64631 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64632 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64633 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64634 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64635 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64637 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64638 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64639 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64640 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64642 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64643 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64644 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64645 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64646 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64647 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64648 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64649 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64650 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64652 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64653 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64654 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64655 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64657 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64658 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64659 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64660 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64661 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64662 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64663 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64664 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64665 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64667 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64668 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64669 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64670 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64672 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64673 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64674 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64675 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64676 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64677 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64678 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64679 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64680 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64682 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64683 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64684 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64685 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64687 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64688 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64689 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64690 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64691 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64692 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64693 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64694 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64695 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64697 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64698 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64699 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64700 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64702 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64703 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64704 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64705 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64706 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64707 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64708 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64709 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64710 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64712 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64713 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64714 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64715 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64717 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64718 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64719 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64720 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64721 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64722 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64723 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64724 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64725 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64727 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64728 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64729 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64730 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64732 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64733 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64734 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64735 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64736 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64737 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64738 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64739 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64740 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64742 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64743 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64744 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64745 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64747 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64748 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64749 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64750 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64751 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64752 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64753 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64754 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64755 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64757 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64758 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64759 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64760 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64762 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64763 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64764 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64765 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64766 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64767 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64768 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64769 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64770 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64772 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64773 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64774 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64775 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64777 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64778 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64779 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64780 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64781 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64782 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64783 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64784 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64785 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64787 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64788 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64789 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64790 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64792 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64793 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64794 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64795 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64796 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64797 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64798 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64799 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64800 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64802 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64803 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64804 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64805 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64807 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64808 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64809 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64810 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64811 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64812 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64813 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64814 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64815 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64817 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64818 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64819 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64820 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64822 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64823 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64824 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64825 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64826 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64827 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64828 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64829 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64830 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64832 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64833 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64834 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64835 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64837 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64838 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64839 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64840 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64841 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64842 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64843 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64844 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64845 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64847 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64848 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64849 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64850 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64852 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64853 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64854 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64855 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64856 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64857 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64858 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64859 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64860 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64862 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64863 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64864 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64865 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64867 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64868 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64869 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64870 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64871 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64872 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64873 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64874 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64875 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64877 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64878 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64879 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64880 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64882 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64883 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64884 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64885 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64886 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64887 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64888 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64889 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64890 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64892 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64893 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64894 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64895 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64897 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64898 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64899 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64900 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64901 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64902 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64903 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64904 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64905 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64907 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64908 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64909 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64910 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64912 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64913 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64914 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64915 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64916 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64917 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64918 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64919 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64920 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64922 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64923 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64924 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64925 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64927 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64928 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64929 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64930 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64931 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64932 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64933 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64934 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64935 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64937 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64938 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64939 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64940 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64942 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64943 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64944 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64945 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64946 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64947 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64948 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64949 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64950 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64952 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64953 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64954 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64955 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64957 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64958 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64959 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64960 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64961 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64962 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64963 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64964 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64965 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64967 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64968 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64969 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64970 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64972 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64973 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64974 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64975 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64976 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64977 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64978 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64979 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64980 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64982 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64983 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64984 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 64985 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 64986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64987 @0 glEnableClientState(array = GL_COLOR_ARRAY) 64988 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 64989 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 64990 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 64991 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 64992 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 64993 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64994 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 64995 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 64996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 64997 @0 glDisableClientState(array = GL_COLOR_ARRAY) 64998 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 64999 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65000 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65002 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65003 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65004 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65005 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65006 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65007 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65008 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65009 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65010 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65012 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65013 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65014 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65015 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65017 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65018 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65019 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65020 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65021 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65022 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65023 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65024 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65025 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65027 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65028 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65029 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65030 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65032 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65033 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65034 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65035 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65036 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65037 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65038 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65039 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65040 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65042 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65043 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65044 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65045 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65047 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65048 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65049 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65050 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65051 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65052 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65053 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65054 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65055 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65057 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65058 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65059 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65060 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65062 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65063 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65064 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65065 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65066 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65067 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65068 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65069 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65070 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65072 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65073 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65074 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65075 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65077 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65078 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65079 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65080 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65081 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65082 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65083 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65084 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65085 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65087 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65088 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65089 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65090 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65092 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65093 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65094 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65095 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65096 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65097 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65098 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65099 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65100 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65102 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65103 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65104 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65105 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65107 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65108 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65109 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65110 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65111 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65112 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65113 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65114 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65115 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65117 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65118 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65119 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65120 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65122 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65123 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65124 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65125 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65126 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65127 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65128 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65129 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65130 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65132 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65133 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65134 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65135 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65137 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65138 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65139 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65140 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65141 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65142 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65143 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65144 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65145 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65147 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65148 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65149 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65150 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65152 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65153 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65154 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65155 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65156 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65157 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65158 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65159 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65160 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65162 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65163 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65164 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65165 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65167 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65168 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65169 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65170 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65171 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65172 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65173 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65174 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65175 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65177 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65178 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65179 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65180 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65182 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65183 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65184 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65185 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65186 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65187 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65188 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65189 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65190 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65192 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65193 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65194 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65195 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65197 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65198 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65199 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65200 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65201 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65202 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65203 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65204 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65205 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65207 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65208 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65209 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65210 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65212 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65213 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65214 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65215 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65216 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65217 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65218 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65219 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65220 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65222 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65223 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65224 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65225 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65227 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65228 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65229 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65230 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65231 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65232 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65233 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65234 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65235 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65237 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65238 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65239 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65240 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65242 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65243 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65244 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65245 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65246 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65247 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65248 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65249 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65250 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65252 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65253 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65254 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65255 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65257 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65258 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65259 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65260 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65261 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65262 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65263 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65264 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65265 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65267 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65268 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65269 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65270 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65272 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65273 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65274 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65275 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65276 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65277 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65278 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65279 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65280 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65282 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65283 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65284 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65285 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65287 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65288 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65289 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65290 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65291 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65292 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65293 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65294 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65295 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65297 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65298 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65299 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65300 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65302 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65303 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65304 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65305 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65306 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65307 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65308 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65309 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65310 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65312 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65313 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65314 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65315 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65317 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65318 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65319 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65320 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65321 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65322 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65323 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65324 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65325 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65327 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65328 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65329 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65330 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65332 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65333 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65334 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65335 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65336 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65337 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65338 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65339 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65340 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65342 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65343 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65344 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65345 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65347 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65348 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65349 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65350 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65351 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65352 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65353 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65354 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65355 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65357 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65358 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65359 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65360 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65362 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65363 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65364 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65365 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65366 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65367 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65368 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65369 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65370 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65372 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65373 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65374 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65375 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65377 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65378 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65379 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65380 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65381 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65382 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65383 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65384 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65385 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65387 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65388 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65389 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65390 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65392 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65393 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65394 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65395 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65396 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65397 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65398 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65399 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65400 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65402 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65403 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65404 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65405 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65407 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65408 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65409 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65410 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65411 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65412 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65413 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65414 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65415 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65417 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65418 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65419 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65420 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65422 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65423 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65424 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65425 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65426 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65427 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65428 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65429 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65430 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65432 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65433 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65434 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65435 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65437 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65438 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65439 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65440 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65441 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65442 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65443 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65444 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65445 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65447 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65448 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65449 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65450 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65452 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65453 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65454 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65455 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65456 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65457 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65458 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65459 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65460 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65462 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65463 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65464 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65465 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65467 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65468 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65469 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65470 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65471 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65472 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65473 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65474 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65475 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65477 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65478 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65479 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65480 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65482 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65483 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65484 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65485 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65486 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65487 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65488 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65489 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65490 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65492 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65493 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65494 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65495 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65497 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65498 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65499 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65500 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65501 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65502 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65503 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65504 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65505 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65507 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65508 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65509 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65510 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65512 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65513 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65514 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65515 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65516 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65517 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65518 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65519 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65520 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65522 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65523 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65524 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65525 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65527 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65528 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65529 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65530 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65531 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65532 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65533 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65534 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65535 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65537 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65538 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65539 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65540 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65542 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65543 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65544 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65545 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65546 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65547 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65548 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65549 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65550 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65552 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65553 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65554 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65555 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65557 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65558 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65559 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65560 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65561 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65562 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65563 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65564 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65565 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65567 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65568 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65569 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65570 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65572 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65573 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65574 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65575 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65576 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65577 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65578 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65579 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65580 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65582 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65583 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65584 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65585 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65587 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65588 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65589 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65590 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65591 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65592 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65593 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65594 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65595 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65597 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65598 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65599 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65600 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65602 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65603 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65604 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65605 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65606 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65607 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65608 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65609 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65610 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65612 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65613 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65614 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65615 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65617 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65618 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65619 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65620 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65621 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65622 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65623 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65624 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65625 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65627 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65628 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65629 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65630 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65632 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65633 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65634 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65635 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65636 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65637 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65638 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65639 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65640 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65642 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65643 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65644 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65645 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65647 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65648 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65649 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65650 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65651 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65652 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65653 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65654 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65655 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65657 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65658 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65659 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65660 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65662 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65663 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65664 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65665 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65666 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65667 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65668 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65669 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65670 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65672 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65673 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65674 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65675 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65677 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65678 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65679 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65680 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65681 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65682 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65683 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65684 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65685 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65687 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65688 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65689 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65690 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65692 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65693 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65694 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65695 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65696 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65697 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65698 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65699 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65700 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65702 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65703 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65704 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65705 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65707 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65708 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65709 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65710 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65711 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65712 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65713 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65714 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65715 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65717 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65718 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65719 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65720 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65722 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65723 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65724 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65725 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65726 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65727 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65728 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65729 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65730 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65732 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65733 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65734 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65735 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65737 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65738 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65739 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65740 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65741 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65742 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65743 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65744 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65745 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65747 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65748 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65749 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65750 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65752 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65753 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65754 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65755 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65756 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65757 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65758 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65759 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65760 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65762 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65763 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65764 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65765 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65767 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65768 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65769 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65770 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65771 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65772 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65773 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65774 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65775 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65777 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65778 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65779 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65780 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65782 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65783 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65784 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65785 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65786 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65787 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65788 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65789 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65790 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65792 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65793 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65794 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65795 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65797 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65798 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65799 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65800 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65801 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65802 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65803 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65804 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65805 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65807 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65808 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65809 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65810 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65812 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65813 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65814 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65815 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65816 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65817 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65818 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65819 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65820 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65822 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65823 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65824 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65825 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65827 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65828 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65829 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65830 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65831 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65832 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65833 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65834 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65835 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65837 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65838 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65839 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65840 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65842 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65843 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65844 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65845 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65846 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65847 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65848 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65849 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65850 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65852 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65853 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65854 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65855 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65857 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65858 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65859 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65860 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65861 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65862 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65863 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65864 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65865 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65867 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65868 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65869 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65870 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65872 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65873 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65874 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65875 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65876 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65877 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65878 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65879 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65880 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65882 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65883 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65884 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65885 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65887 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65888 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65889 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65890 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65891 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65892 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65893 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65894 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65895 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65897 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65898 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65899 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65900 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65902 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65903 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65904 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65905 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65906 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65907 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65908 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65909 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65910 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65912 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65913 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65914 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65915 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65917 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65918 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65919 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65920 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65921 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65922 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65923 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65924 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65925 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65927 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65928 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65929 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65930 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65932 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65933 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65934 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65935 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65936 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65937 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65938 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65939 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65940 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65942 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65943 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65944 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65945 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65947 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65948 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65949 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65950 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65951 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65952 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65953 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65954 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65955 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65957 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65958 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65959 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65960 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65962 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65963 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65964 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65965 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65966 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65967 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65968 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65969 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65970 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65972 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65973 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65974 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65975 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65977 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65978 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65979 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65980 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65981 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65982 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65983 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65984 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65985 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 65986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65987 @0 glDisableClientState(array = GL_COLOR_ARRAY) 65988 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 65989 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 65990 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 65991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 65992 @0 glEnableClientState(array = GL_COLOR_ARRAY) 65993 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 65994 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 65995 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 65996 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 65997 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 65998 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 65999 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66000 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66002 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66003 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66004 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66005 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66007 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66008 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66009 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66010 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66011 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66012 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66013 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66014 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66015 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66017 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66018 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66019 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66020 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66022 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66023 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66024 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66025 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66026 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66027 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66028 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66029 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66030 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66032 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66033 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66034 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66035 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66037 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66038 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66039 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66040 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66041 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66042 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66043 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66044 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66045 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66047 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66048 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66049 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66050 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66052 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66053 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66054 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66055 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66056 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66057 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66058 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66059 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66060 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66062 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66063 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66064 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66065 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66067 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66068 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66069 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66070 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66071 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66072 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66073 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66074 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66075 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66077 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66078 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66079 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66080 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66082 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66083 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66084 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66085 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66086 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66087 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66088 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66089 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66090 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66092 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66093 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66094 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66095 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66097 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66098 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66099 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66100 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66101 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66102 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66103 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66104 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66105 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66107 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66108 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66109 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66110 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66112 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66113 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66114 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66115 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66116 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66117 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66118 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66119 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66120 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66122 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66123 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66124 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66125 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66127 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66128 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66129 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66130 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66131 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66132 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66133 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66134 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66135 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66137 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66138 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66139 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66140 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66142 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66143 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66144 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66145 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66146 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66147 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66148 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66149 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66150 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66152 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66153 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66154 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66155 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66157 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66158 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66159 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66160 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66161 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66162 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66163 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66164 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66165 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66167 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66168 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66169 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66170 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66172 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66173 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66174 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66175 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66176 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66177 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66178 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66179 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66180 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66182 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66183 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66184 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66185 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66187 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66188 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66189 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66190 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66191 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66192 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66193 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66194 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66195 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66197 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66198 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66199 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66200 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66202 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66203 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66204 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66205 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66206 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66207 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66208 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66209 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66210 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66212 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66213 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66214 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66215 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66217 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66218 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66219 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66220 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66221 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66222 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66223 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66224 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66225 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66227 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66228 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66229 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66230 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66232 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66233 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66234 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66235 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66236 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66237 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66238 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66239 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66240 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66242 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66243 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66244 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66245 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66247 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66248 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66249 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66250 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66251 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66252 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66253 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66254 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66255 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66257 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66258 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66259 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66260 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66262 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66263 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66264 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66265 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66266 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66267 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66268 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66269 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66270 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66272 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66273 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66274 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66275 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66277 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66278 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66279 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66280 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66281 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66282 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66283 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66284 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66285 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66287 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66288 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66289 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66290 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66292 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66293 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66294 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66295 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66296 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66297 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66298 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66299 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66300 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66302 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66303 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66304 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66305 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66307 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66308 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66309 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66310 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66311 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66312 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66313 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66314 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66315 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66317 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66318 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66319 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66320 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66322 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66323 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66324 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66325 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66326 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66327 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66328 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66329 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66330 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66332 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66333 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66334 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66335 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66337 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66338 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66339 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66340 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66341 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66342 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66343 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66344 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66345 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66347 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66348 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66349 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66350 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66352 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66353 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66354 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66355 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66356 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66357 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66358 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66359 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66360 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66362 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66363 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66364 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66365 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66367 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66368 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66369 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66370 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66371 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66372 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66373 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66374 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66375 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66377 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66378 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66379 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66380 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66382 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66383 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66384 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66385 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66386 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66387 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66388 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66389 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66390 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66392 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66393 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66394 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66395 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66397 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66398 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66399 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66400 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66401 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66402 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66403 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66404 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66405 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66407 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66408 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66409 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66410 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66412 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66413 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66414 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66415 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66416 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66417 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66418 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66419 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66420 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66422 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66423 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66424 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66425 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66427 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66428 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66429 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66430 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66431 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66432 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66433 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66434 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66435 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66437 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66438 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66439 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66440 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66442 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66443 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66444 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66445 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66446 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66447 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66448 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66449 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66450 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66452 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66453 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66454 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66455 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66457 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66458 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66459 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66460 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66461 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66462 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66463 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66464 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66465 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66467 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66468 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66469 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66470 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66472 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66473 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66474 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66475 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66476 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66477 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66478 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66479 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66480 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66482 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66483 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66484 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66485 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66487 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66488 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66489 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66490 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66491 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66492 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66493 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66494 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66495 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66497 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66498 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66499 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66500 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66502 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66503 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66504 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66505 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66506 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66507 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66508 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66509 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66510 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66512 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66513 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66514 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66515 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66517 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66518 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66519 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66520 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66521 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66522 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66523 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66524 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66525 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66527 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66528 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66529 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66530 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66532 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66533 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66534 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66535 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66536 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66537 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66538 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66539 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66540 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66542 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66543 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66544 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66545 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66547 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66548 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66549 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66550 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66551 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66552 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66553 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66554 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66555 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66557 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66558 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66559 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66560 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66562 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66563 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66564 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66565 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66566 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66567 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66568 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66569 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66570 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66572 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66573 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66574 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66575 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66577 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66578 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66579 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66580 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66581 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66582 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66583 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66584 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66585 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66587 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66588 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66589 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66590 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66592 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66593 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66594 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66595 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66596 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66597 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66598 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66599 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66600 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66602 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66603 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66604 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66605 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66607 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66608 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66609 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66610 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66611 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66612 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66613 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66614 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66615 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66617 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66618 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66619 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66620 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66622 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66623 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66624 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66625 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66626 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66627 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66628 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66629 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66630 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66632 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66633 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66634 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66635 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66637 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66638 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66639 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66640 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66641 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66642 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66643 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66644 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66645 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66647 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66648 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66649 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66650 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66652 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66653 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66654 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66655 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66656 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66657 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66658 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66659 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66660 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66662 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66663 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66664 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66665 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66667 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66668 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66669 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66670 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66671 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66672 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66673 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66674 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66675 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66677 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66678 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66679 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66680 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66682 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66683 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66684 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66685 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66686 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66687 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66688 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66689 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66690 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66692 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66693 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66694 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66695 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66697 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66698 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66699 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66700 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66701 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66702 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66703 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66704 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66705 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66707 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66708 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66709 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66710 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66712 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66713 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66714 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66715 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66716 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66717 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66718 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66719 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66720 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66722 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66723 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66724 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66725 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66727 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66728 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66729 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66730 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66731 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66732 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66733 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66734 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66735 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66737 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66738 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66739 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66740 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66742 @0 glEnableClientState(array = GL_COLOR_ARRAY) 66743 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 66744 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 66745 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 66746 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 66747 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 66748 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66749 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 66750 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 66751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 66752 @0 glDisableClientState(array = GL_COLOR_ARRAY) 66753 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 66754 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 66755 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 66756 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 66757 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 66758 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 66759 @0 glFogf(pname = GL_FOG_START, param = 50) 66760 @0 glFogf(pname = GL_FOG_END, param = 100) 66761 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 66762 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 66763 @0 glActiveTextureARB(texture = GL_TEXTURE0) 66764 @0 glEnable(cap = GL_TEXTURE_2D) 66765 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 66766 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 66767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 66768 @0 glDisable(cap = GL_ALPHA_TEST) 66769 @0 glDisable(cap = GL_BLEND) 66770 @0 glMatrixMode(mode = GL_PROJECTION) 66771 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 66772 @0 glMatrixMode(mode = GL_MODELVIEW) 66773 @0 glLoadIdentity() 66774 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 66775 @0 glActiveTextureARB(texture = GL_TEXTURE0) 66776 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 66777 @0 glEnable(cap = GL_COLOR_MATERIAL) 66778 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 66779 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 66780 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 66781 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 66782 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 66783 @0 glActiveTextureARB(texture = GL_TEXTURE0) 66784 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 66785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 66786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 66787 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 66788 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 66789 @0 glShadeModel(mode = GL_SMOOTH) 66790 @0 glDisable(cap = GL_LIGHTING) 66791 @0 glDisable(cap = GL_DEPTH_TEST) 66792 @0 glDepthMask(flag = GL_FALSE) 66793 @0 glCullFace(mode = GL_BACK) 66794 @0 glEnable(cap = GL_CULL_FACE) 66795 @0 glDisable(cap = GL_FOG) 66796 @0 glDisable(cap = GL_NORMALIZE) 66797 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66798 @0 glDisable(cap = GL_BLEND) 66799 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 66800 @0 glPolygonOffset(factor = -1, units = 0) 66801 @0 glPointSize(size = 1) 66802 @0 glLineWidth(width = 1) 66803 @0 glDisable(cap = GL_MULTISAMPLE) 66804 @0 glActiveTextureARB(texture = GL_TEXTURE0) 66805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 66806 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 66807 @0 glActiveTextureARB(texture = GL_TEXTURE0) 66808 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66809 @0 glEnable(cap = GL_BLEND) 66810 @0 glEnable(cap = GL_ALPHA_TEST) 66811 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 66812 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 66813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 66814 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 66815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 66816 @0 glActiveTextureARB(texture = GL_TEXTURE0) 66817 @0 glMatrixMode(mode = GL_TEXTURE) 66818 @0 glLoadIdentity() 66819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 66820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 66821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 66822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 66823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 66824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 66825 @0 glBegin(mode = GL_QUADS) 66826 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 66827 @0 glTexCoord2f(s = 0, t = 0) 66828 @0 glVertex2f(x = 640, y = 237) 66829 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 66830 @0 glTexCoord2f(s = 1, t = 0) 66831 @0 glVertex2f(x = 1920, y = 237) 66832 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 66833 @0 glTexCoord2f(s = 1, t = 1) 66834 @0 glVertex2f(x = 1920, y = 343) 66835 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 66836 @0 glTexCoord2f(s = 0, t = 1) 66837 @0 glVertex2f(x = 640, y = 343) 66838 @0 glEnd() 66839 @0 glActiveTextureARB(texture = GL_TEXTURE0) 66840 @0 glDisable(cap = GL_TEXTURE_2D) 66841 @0 glEnable(cap = GL_BLEND) 66842 @0 glEnable(cap = GL_ALPHA_TEST) 66843 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 66844 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 66845 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 66846 @0 glEnable(cap = GL_BLEND) 66847 @0 glEnable(cap = GL_ALPHA_TEST) 66848 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 66849 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 66850 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 66851 @0 glDisable(cap = GL_BLEND) 66852 @0 glDisable(cap = GL_ALPHA_TEST) 66853 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 66854 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 66855 @0 glDisable(cap = GL_BLEND) 66856 @0 glDisable(cap = GL_ALPHA_TEST) 66857 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 66858 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 66859 @0 glEnable(cap = GL_BLEND) 66860 @0 glEnable(cap = GL_ALPHA_TEST) 66861 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 66862 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 66863 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 66864 @0 glDisable(cap = GL_BLEND) 66865 @0 glDisable(cap = GL_ALPHA_TEST) 66866 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 66867 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 66868 @0 glEnable(cap = GL_BLEND) 66869 @0 glEnable(cap = GL_ALPHA_TEST) 66870 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 66871 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 66872 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 66873 @0 glActiveTextureARB(texture = GL_TEXTURE0) 66874 @0 glEnable(cap = GL_TEXTURE_2D) 66875 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 66876 @0 glEnable(cap = GL_BLEND) 66877 @0 glEnable(cap = GL_ALPHA_TEST) 66878 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 66879 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 66880 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 66881 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 66882 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 66883 @0 glActiveTextureARB(texture = GL_TEXTURE0) 66884 @0 glMatrixMode(mode = GL_TEXTURE) 66885 @0 glLoadIdentity() 66886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 66887 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 66888 @0 glBegin(mode = GL_QUADS) 66889 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 66890 @0 glVertex2f(x = 639, y = 340) 66891 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 66892 @0 glVertex2f(x = 646, y = 340) 66893 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 66894 @0 glVertex2f(x = 646, y = 349) 66895 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 66896 @0 glVertex2f(x = 639, y = 349) 66897 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 66898 @0 glVertex2f(x = 646, y = 342) 66899 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 66900 @0 glVertex2f(x = 653, y = 342) 66901 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 66902 @0 glVertex2f(x = 653, y = 349) 66903 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 66904 @0 glVertex2f(x = 646, y = 349) 66905 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 66906 @0 glVertex2f(x = 654, y = 339) 66907 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 66908 @0 glVertex2f(x = 660, y = 339) 66909 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 66910 @0 glVertex2f(x = 660, y = 349) 66911 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 66912 @0 glVertex2f(x = 654, y = 349) 66913 @0 glTexCoord2f(s = 0.75, t = 0.140625) 66914 @0 glVertex2f(x = 661, y = 342) 66915 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 66916 @0 glVertex2f(x = 667, y = 342) 66917 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 66918 @0 glVertex2f(x = 667, y = 349) 66919 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 66920 @0 glVertex2f(x = 661, y = 349) 66921 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 66922 @0 glVertex2f(x = 674, y = 340) 66923 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 66924 @0 glVertex2f(x = 681, y = 340) 66925 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 66926 @0 glVertex2f(x = 681, y = 349) 66927 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 66928 @0 glVertex2f(x = 674, y = 349) 66929 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 66930 @0 glVertex2f(x = 681, y = 342) 66931 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 66932 @0 glVertex2f(x = 688, y = 342) 66933 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 66934 @0 glVertex2f(x = 688, y = 350) 66935 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 66936 @0 glVertex2f(x = 681, y = 350) 66937 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 66938 @0 glVertex2f(x = 688, y = 342) 66939 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 66940 @0 glVertex2f(x = 695, y = 342) 66941 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 66942 @0 glVertex2f(x = 695, y = 349) 66943 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 66944 @0 glVertex2f(x = 688, y = 349) 66945 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 66946 @0 glVertex2f(x = 695, y = 342) 66947 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 66948 @0 glVertex2f(x = 702, y = 342) 66949 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 66950 @0 glVertex2f(x = 702, y = 349) 66951 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 66952 @0 glVertex2f(x = 695, y = 349) 66953 @0 glEnd() 66954 @0 glEnable(cap = GL_BLEND) 66955 @0 glEnable(cap = GL_ALPHA_TEST) 66956 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 66957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 66958 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 66959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 66960 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 66961 @0 glActiveTextureARB(texture = GL_TEXTURE0) 66962 @0 glMatrixMode(mode = GL_TEXTURE) 66963 @0 glLoadIdentity() 66964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 66965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 66966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 66967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 66968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 66969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 66970 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 66971 @0 glBegin(mode = GL_QUADS) 66972 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 66973 @0 glVertex2f(x = 638, y = 339) 66974 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 66975 @0 glVertex2f(x = 645, y = 339) 66976 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 66977 @0 glVertex2f(x = 645, y = 348) 66978 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 66979 @0 glVertex2f(x = 638, y = 348) 66980 @0 glEnd() 66981 @0 glEnable(cap = GL_BLEND) 66982 @0 glEnable(cap = GL_ALPHA_TEST) 66983 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 66984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 66985 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 66986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 66987 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 66988 @0 glActiveTextureARB(texture = GL_TEXTURE0) 66989 @0 glMatrixMode(mode = GL_TEXTURE) 66990 @0 glLoadIdentity() 66991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 66992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 66993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 66994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 66995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 66996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 66997 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 66998 @0 glBegin(mode = GL_QUADS) 66999 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 67000 @0 glVertex2f(x = 645, y = 341) 67001 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 67002 @0 glVertex2f(x = 652, y = 341) 67003 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 67004 @0 glVertex2f(x = 652, y = 348) 67005 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 67006 @0 glVertex2f(x = 645, y = 348) 67007 @0 glEnd() 67008 @0 glEnable(cap = GL_BLEND) 67009 @0 glEnable(cap = GL_ALPHA_TEST) 67010 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67011 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67012 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67013 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67014 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67015 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67016 @0 glMatrixMode(mode = GL_TEXTURE) 67017 @0 glLoadIdentity() 67018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67024 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67025 @0 glBegin(mode = GL_QUADS) 67026 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 67027 @0 glVertex2f(x = 653, y = 338) 67028 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 67029 @0 glVertex2f(x = 659, y = 338) 67030 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 67031 @0 glVertex2f(x = 659, y = 348) 67032 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 67033 @0 glVertex2f(x = 653, y = 348) 67034 @0 glEnd() 67035 @0 glEnable(cap = GL_BLEND) 67036 @0 glEnable(cap = GL_ALPHA_TEST) 67037 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67042 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67043 @0 glMatrixMode(mode = GL_TEXTURE) 67044 @0 glLoadIdentity() 67045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67051 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67052 @0 glBegin(mode = GL_QUADS) 67053 @0 glTexCoord2f(s = 0.75, t = 0.140625) 67054 @0 glVertex2f(x = 660, y = 341) 67055 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 67056 @0 glVertex2f(x = 666, y = 341) 67057 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 67058 @0 glVertex2f(x = 666, y = 348) 67059 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 67060 @0 glVertex2f(x = 660, y = 348) 67061 @0 glEnd() 67062 @0 glEnable(cap = GL_BLEND) 67063 @0 glEnable(cap = GL_ALPHA_TEST) 67064 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67065 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67066 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67067 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67068 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67069 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67070 @0 glMatrixMode(mode = GL_TEXTURE) 67071 @0 glLoadIdentity() 67072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67078 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67079 @0 glBegin(mode = GL_QUADS) 67080 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 67081 @0 glVertex2f(x = 673, y = 339) 67082 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 67083 @0 glVertex2f(x = 680, y = 339) 67084 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 67085 @0 glVertex2f(x = 680, y = 348) 67086 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 67087 @0 glVertex2f(x = 673, y = 348) 67088 @0 glEnd() 67089 @0 glEnable(cap = GL_BLEND) 67090 @0 glEnable(cap = GL_ALPHA_TEST) 67091 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67092 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67093 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67094 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67095 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67096 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67097 @0 glMatrixMode(mode = GL_TEXTURE) 67098 @0 glLoadIdentity() 67099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67105 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67106 @0 glBegin(mode = GL_QUADS) 67107 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 67108 @0 glVertex2f(x = 680, y = 341) 67109 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 67110 @0 glVertex2f(x = 687, y = 341) 67111 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 67112 @0 glVertex2f(x = 687, y = 349) 67113 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 67114 @0 glVertex2f(x = 680, y = 349) 67115 @0 glEnd() 67116 @0 glEnable(cap = GL_BLEND) 67117 @0 glEnable(cap = GL_ALPHA_TEST) 67118 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67119 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67120 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67121 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67122 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67123 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67124 @0 glMatrixMode(mode = GL_TEXTURE) 67125 @0 glLoadIdentity() 67126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67132 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67133 @0 glBegin(mode = GL_QUADS) 67134 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 67135 @0 glVertex2f(x = 687, y = 341) 67136 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 67137 @0 glVertex2f(x = 694, y = 341) 67138 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 67139 @0 glVertex2f(x = 694, y = 348) 67140 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 67141 @0 glVertex2f(x = 687, y = 348) 67142 @0 glEnd() 67143 @0 glEnable(cap = GL_BLEND) 67144 @0 glEnable(cap = GL_ALPHA_TEST) 67145 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67146 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67147 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67148 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67149 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67150 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67151 @0 glMatrixMode(mode = GL_TEXTURE) 67152 @0 glLoadIdentity() 67153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67159 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67160 @0 glBegin(mode = GL_QUADS) 67161 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 67162 @0 glVertex2f(x = 694, y = 341) 67163 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 67164 @0 glVertex2f(x = 701, y = 341) 67165 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 67166 @0 glVertex2f(x = 701, y = 348) 67167 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 67168 @0 glVertex2f(x = 694, y = 348) 67169 @0 glEnd() 67170 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67171 @0 glDisable(cap = GL_TEXTURE_2D) 67172 @0 glDisable(cap = GL_BLEND) 67173 @0 glDisable(cap = GL_ALPHA_TEST) 67174 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 67175 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 67176 @0 glDisable(cap = GL_BLEND) 67177 @0 glDisable(cap = GL_ALPHA_TEST) 67178 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 67179 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 67180 @0 glEnable(cap = GL_BLEND) 67181 @0 glEnable(cap = GL_ALPHA_TEST) 67182 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67183 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 67184 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 67185 @0 glDisable(cap = GL_BLEND) 67186 @0 glDisable(cap = GL_ALPHA_TEST) 67187 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 67188 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 67189 @0 glEnable(cap = GL_BLEND) 67190 @0 glEnable(cap = GL_ALPHA_TEST) 67191 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67192 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 67193 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 67194 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67195 @0 glEnable(cap = GL_TEXTURE_2D) 67196 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 67197 @0 glEnable(cap = GL_BLEND) 67198 @0 glEnable(cap = GL_ALPHA_TEST) 67199 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67200 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67201 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67202 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67203 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67204 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67205 @0 glMatrixMode(mode = GL_TEXTURE) 67206 @0 glLoadIdentity() 67207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 67208 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 67209 @0 glBegin(mode = GL_QUADS) 67210 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 67211 @0 glVertex2f(x = 722, y = 340) 67212 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 67213 @0 glVertex2f(x = 729, y = 340) 67214 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 67215 @0 glVertex2f(x = 729, y = 349) 67216 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 67217 @0 glVertex2f(x = 722, y = 349) 67218 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 67219 @0 glVertex2f(x = 729, y = 342) 67220 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 67221 @0 glVertex2f(x = 736, y = 342) 67222 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 67223 @0 glVertex2f(x = 736, y = 349) 67224 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 67225 @0 glVertex2f(x = 729, y = 349) 67226 @0 glTexCoord2f(s = 0.75, t = 0.140625) 67227 @0 glVertex2f(x = 737, y = 342) 67228 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 67229 @0 glVertex2f(x = 743, y = 342) 67230 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 67231 @0 glVertex2f(x = 743, y = 349) 67232 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 67233 @0 glVertex2f(x = 737, y = 349) 67234 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 67235 @0 glVertex2f(x = 743, y = 340) 67236 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 67237 @0 glVertex2f(x = 750, y = 340) 67238 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 67239 @0 glVertex2f(x = 750, y = 349) 67240 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 67241 @0 glVertex2f(x = 743, y = 349) 67242 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 67243 @0 glVertex2f(x = 750, y = 342) 67244 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 67245 @0 glVertex2f(x = 757, y = 342) 67246 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 67247 @0 glVertex2f(x = 757, y = 349) 67248 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 67249 @0 glVertex2f(x = 750, y = 349) 67250 @0 glTexCoord2f(s = 0.75, t = 0.140625) 67251 @0 glVertex2f(x = 758, y = 342) 67252 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 67253 @0 glVertex2f(x = 764, y = 342) 67254 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 67255 @0 glVertex2f(x = 764, y = 349) 67256 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 67257 @0 glVertex2f(x = 758, y = 349) 67258 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 67259 @0 glVertex2f(x = 764, y = 340) 67260 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 67261 @0 glVertex2f(x = 771, y = 340) 67262 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 67263 @0 glVertex2f(x = 771, y = 349) 67264 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 67265 @0 glVertex2f(x = 764, y = 349) 67266 @0 glEnd() 67267 @0 glEnable(cap = GL_BLEND) 67268 @0 glEnable(cap = GL_ALPHA_TEST) 67269 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67270 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67271 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67272 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67273 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67274 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67275 @0 glMatrixMode(mode = GL_TEXTURE) 67276 @0 glLoadIdentity() 67277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67283 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67284 @0 glBegin(mode = GL_QUADS) 67285 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 67286 @0 glVertex2f(x = 721, y = 339) 67287 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 67288 @0 glVertex2f(x = 728, y = 339) 67289 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 67290 @0 glVertex2f(x = 728, y = 348) 67291 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 67292 @0 glVertex2f(x = 721, y = 348) 67293 @0 glEnd() 67294 @0 glEnable(cap = GL_BLEND) 67295 @0 glEnable(cap = GL_ALPHA_TEST) 67296 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67297 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67298 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67299 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67300 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67301 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67302 @0 glMatrixMode(mode = GL_TEXTURE) 67303 @0 glLoadIdentity() 67304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67310 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67311 @0 glBegin(mode = GL_QUADS) 67312 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 67313 @0 glVertex2f(x = 728, y = 341) 67314 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 67315 @0 glVertex2f(x = 735, y = 341) 67316 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 67317 @0 glVertex2f(x = 735, y = 348) 67318 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 67319 @0 glVertex2f(x = 728, y = 348) 67320 @0 glEnd() 67321 @0 glEnable(cap = GL_BLEND) 67322 @0 glEnable(cap = GL_ALPHA_TEST) 67323 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67324 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67325 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67326 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67327 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67328 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67329 @0 glMatrixMode(mode = GL_TEXTURE) 67330 @0 glLoadIdentity() 67331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67337 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67338 @0 glBegin(mode = GL_QUADS) 67339 @0 glTexCoord2f(s = 0.75, t = 0.140625) 67340 @0 glVertex2f(x = 736, y = 341) 67341 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 67342 @0 glVertex2f(x = 742, y = 341) 67343 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 67344 @0 glVertex2f(x = 742, y = 348) 67345 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 67346 @0 glVertex2f(x = 736, y = 348) 67347 @0 glEnd() 67348 @0 glEnable(cap = GL_BLEND) 67349 @0 glEnable(cap = GL_ALPHA_TEST) 67350 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67351 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67352 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67353 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67354 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67355 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67356 @0 glMatrixMode(mode = GL_TEXTURE) 67357 @0 glLoadIdentity() 67358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67364 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67365 @0 glBegin(mode = GL_QUADS) 67366 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 67367 @0 glVertex2f(x = 742, y = 339) 67368 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 67369 @0 glVertex2f(x = 749, y = 339) 67370 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 67371 @0 glVertex2f(x = 749, y = 348) 67372 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 67373 @0 glVertex2f(x = 742, y = 348) 67374 @0 glEnd() 67375 @0 glEnable(cap = GL_BLEND) 67376 @0 glEnable(cap = GL_ALPHA_TEST) 67377 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67378 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67379 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67380 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67381 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67382 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67383 @0 glMatrixMode(mode = GL_TEXTURE) 67384 @0 glLoadIdentity() 67385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67391 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67392 @0 glBegin(mode = GL_QUADS) 67393 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 67394 @0 glVertex2f(x = 749, y = 341) 67395 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 67396 @0 glVertex2f(x = 756, y = 341) 67397 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 67398 @0 glVertex2f(x = 756, y = 348) 67399 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 67400 @0 glVertex2f(x = 749, y = 348) 67401 @0 glEnd() 67402 @0 glEnable(cap = GL_BLEND) 67403 @0 glEnable(cap = GL_ALPHA_TEST) 67404 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67406 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67408 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67409 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67410 @0 glMatrixMode(mode = GL_TEXTURE) 67411 @0 glLoadIdentity() 67412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67418 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67419 @0 glBegin(mode = GL_QUADS) 67420 @0 glTexCoord2f(s = 0.75, t = 0.140625) 67421 @0 glVertex2f(x = 757, y = 341) 67422 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 67423 @0 glVertex2f(x = 763, y = 341) 67424 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 67425 @0 glVertex2f(x = 763, y = 348) 67426 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 67427 @0 glVertex2f(x = 757, y = 348) 67428 @0 glEnd() 67429 @0 glEnable(cap = GL_BLEND) 67430 @0 glEnable(cap = GL_ALPHA_TEST) 67431 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67436 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67437 @0 glMatrixMode(mode = GL_TEXTURE) 67438 @0 glLoadIdentity() 67439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67445 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67446 @0 glBegin(mode = GL_QUADS) 67447 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 67448 @0 glVertex2f(x = 763, y = 339) 67449 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 67450 @0 glVertex2f(x = 770, y = 339) 67451 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 67452 @0 glVertex2f(x = 770, y = 348) 67453 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 67454 @0 glVertex2f(x = 763, y = 348) 67455 @0 glEnd() 67456 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67457 @0 glDisable(cap = GL_TEXTURE_2D) 67458 @0 glDisable(cap = GL_BLEND) 67459 @0 glDisable(cap = GL_ALPHA_TEST) 67460 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 67461 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 67462 @0 glDisable(cap = GL_BLEND) 67463 @0 glDisable(cap = GL_ALPHA_TEST) 67464 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 67465 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 67466 @0 glEnable(cap = GL_BLEND) 67467 @0 glEnable(cap = GL_ALPHA_TEST) 67468 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67469 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 67470 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 67471 @0 glDisable(cap = GL_BLEND) 67472 @0 glDisable(cap = GL_ALPHA_TEST) 67473 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 67474 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 67475 @0 glEnable(cap = GL_BLEND) 67476 @0 glEnable(cap = GL_ALPHA_TEST) 67477 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67478 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 67479 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 67480 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67481 @0 glEnable(cap = GL_TEXTURE_2D) 67482 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 67483 @0 glEnable(cap = GL_BLEND) 67484 @0 glEnable(cap = GL_ALPHA_TEST) 67485 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67486 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67488 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67490 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67491 @0 glMatrixMode(mode = GL_TEXTURE) 67492 @0 glLoadIdentity() 67493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 67494 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 67495 @0 glBegin(mode = GL_QUADS) 67496 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 67497 @0 glVertex2f(x = 791, y = 340) 67498 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 67499 @0 glVertex2f(x = 798, y = 340) 67500 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 67501 @0 glVertex2f(x = 798, y = 349) 67502 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 67503 @0 glVertex2f(x = 791, y = 349) 67504 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 67505 @0 glVertex2f(x = 798, y = 342) 67506 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 67507 @0 glVertex2f(x = 805, y = 342) 67508 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 67509 @0 glVertex2f(x = 805, y = 349) 67510 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 67511 @0 glVertex2f(x = 798, y = 349) 67512 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 67513 @0 glVertex2f(x = 805, y = 340) 67514 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 67515 @0 glVertex2f(x = 812, y = 340) 67516 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 67517 @0 glVertex2f(x = 812, y = 349) 67518 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 67519 @0 glVertex2f(x = 805, y = 349) 67520 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 67521 @0 glVertex2f(x = 812, y = 340) 67522 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 67523 @0 glVertex2f(x = 819, y = 340) 67524 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 67525 @0 glVertex2f(x = 819, y = 349) 67526 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 67527 @0 glVertex2f(x = 812, y = 349) 67528 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 67529 @0 glVertex2f(x = 820, y = 339) 67530 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 67531 @0 glVertex2f(x = 826, y = 339) 67532 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 67533 @0 glVertex2f(x = 826, y = 349) 67534 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 67535 @0 glVertex2f(x = 820, y = 349) 67536 @0 glTexCoord2f(s = 0.75, t = 0.140625) 67537 @0 glVertex2f(x = 827, y = 342) 67538 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 67539 @0 glVertex2f(x = 833, y = 342) 67540 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 67541 @0 glVertex2f(x = 833, y = 349) 67542 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 67543 @0 glVertex2f(x = 827, y = 349) 67544 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 67545 @0 glVertex2f(x = 833, y = 341) 67546 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 67547 @0 glVertex2f(x = 840, y = 341) 67548 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 67549 @0 glVertex2f(x = 840, y = 352) 67550 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 67551 @0 glVertex2f(x = 833, y = 352) 67552 @0 glTexCoord2f(s = 0, t = 0.1875) 67553 @0 glVertex2f(x = 840, y = 342) 67554 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 67555 @0 glVertex2f(x = 847, y = 342) 67556 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 67557 @0 glVertex2f(x = 847, y = 349) 67558 @0 glTexCoord2f(s = 0, t = 0.2148438) 67559 @0 glVertex2f(x = 840, y = 349) 67560 @0 glEnd() 67561 @0 glEnable(cap = GL_BLEND) 67562 @0 glEnable(cap = GL_ALPHA_TEST) 67563 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67564 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67565 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67566 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67567 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67568 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67569 @0 glMatrixMode(mode = GL_TEXTURE) 67570 @0 glLoadIdentity() 67571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67577 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67578 @0 glBegin(mode = GL_QUADS) 67579 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 67580 @0 glVertex2f(x = 790, y = 339) 67581 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 67582 @0 glVertex2f(x = 797, y = 339) 67583 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 67584 @0 glVertex2f(x = 797, y = 348) 67585 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 67586 @0 glVertex2f(x = 790, y = 348) 67587 @0 glEnd() 67588 @0 glEnable(cap = GL_BLEND) 67589 @0 glEnable(cap = GL_ALPHA_TEST) 67590 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67591 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67592 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67593 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67594 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67595 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67596 @0 glMatrixMode(mode = GL_TEXTURE) 67597 @0 glLoadIdentity() 67598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67604 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67605 @0 glBegin(mode = GL_QUADS) 67606 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 67607 @0 glVertex2f(x = 797, y = 341) 67608 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 67609 @0 glVertex2f(x = 804, y = 341) 67610 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 67611 @0 glVertex2f(x = 804, y = 348) 67612 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 67613 @0 glVertex2f(x = 797, y = 348) 67614 @0 glEnd() 67615 @0 glEnable(cap = GL_BLEND) 67616 @0 glEnable(cap = GL_ALPHA_TEST) 67617 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67618 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67619 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67620 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67621 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67622 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67623 @0 glMatrixMode(mode = GL_TEXTURE) 67624 @0 glLoadIdentity() 67625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67631 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67632 @0 glBegin(mode = GL_QUADS) 67633 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 67634 @0 glVertex2f(x = 804, y = 339) 67635 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 67636 @0 glVertex2f(x = 811, y = 339) 67637 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 67638 @0 glVertex2f(x = 811, y = 348) 67639 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 67640 @0 glVertex2f(x = 804, y = 348) 67641 @0 glEnd() 67642 @0 glEnable(cap = GL_BLEND) 67643 @0 glEnable(cap = GL_ALPHA_TEST) 67644 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67645 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67646 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67647 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67648 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67649 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67650 @0 glMatrixMode(mode = GL_TEXTURE) 67651 @0 glLoadIdentity() 67652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67658 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67659 @0 glBegin(mode = GL_QUADS) 67660 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 67661 @0 glVertex2f(x = 811, y = 339) 67662 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 67663 @0 glVertex2f(x = 818, y = 339) 67664 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 67665 @0 glVertex2f(x = 818, y = 348) 67666 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 67667 @0 glVertex2f(x = 811, y = 348) 67668 @0 glEnd() 67669 @0 glEnable(cap = GL_BLEND) 67670 @0 glEnable(cap = GL_ALPHA_TEST) 67671 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67672 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67673 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67674 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67675 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67676 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67677 @0 glMatrixMode(mode = GL_TEXTURE) 67678 @0 glLoadIdentity() 67679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67685 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67686 @0 glBegin(mode = GL_QUADS) 67687 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 67688 @0 glVertex2f(x = 819, y = 338) 67689 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 67690 @0 glVertex2f(x = 825, y = 338) 67691 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 67692 @0 glVertex2f(x = 825, y = 348) 67693 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 67694 @0 glVertex2f(x = 819, y = 348) 67695 @0 glEnd() 67696 @0 glEnable(cap = GL_BLEND) 67697 @0 glEnable(cap = GL_ALPHA_TEST) 67698 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67699 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67700 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67701 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67702 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67703 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67704 @0 glMatrixMode(mode = GL_TEXTURE) 67705 @0 glLoadIdentity() 67706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67712 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67713 @0 glBegin(mode = GL_QUADS) 67714 @0 glTexCoord2f(s = 0.75, t = 0.140625) 67715 @0 glVertex2f(x = 826, y = 341) 67716 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 67717 @0 glVertex2f(x = 832, y = 341) 67718 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 67719 @0 glVertex2f(x = 832, y = 348) 67720 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 67721 @0 glVertex2f(x = 826, y = 348) 67722 @0 glEnd() 67723 @0 glEnable(cap = GL_BLEND) 67724 @0 glEnable(cap = GL_ALPHA_TEST) 67725 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67726 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67727 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67728 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67729 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67730 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67731 @0 glMatrixMode(mode = GL_TEXTURE) 67732 @0 glLoadIdentity() 67733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67739 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67740 @0 glBegin(mode = GL_QUADS) 67741 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 67742 @0 glVertex2f(x = 832, y = 340) 67743 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 67744 @0 glVertex2f(x = 839, y = 340) 67745 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 67746 @0 glVertex2f(x = 839, y = 351) 67747 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 67748 @0 glVertex2f(x = 832, y = 351) 67749 @0 glEnd() 67750 @0 glEnable(cap = GL_BLEND) 67751 @0 glEnable(cap = GL_ALPHA_TEST) 67752 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67753 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67754 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67755 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67756 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67757 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67758 @0 glMatrixMode(mode = GL_TEXTURE) 67759 @0 glLoadIdentity() 67760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67766 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67767 @0 glBegin(mode = GL_QUADS) 67768 @0 glTexCoord2f(s = 0, t = 0.1875) 67769 @0 glVertex2f(x = 839, y = 341) 67770 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 67771 @0 glVertex2f(x = 846, y = 341) 67772 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 67773 @0 glVertex2f(x = 846, y = 348) 67774 @0 glTexCoord2f(s = 0, t = 0.2148438) 67775 @0 glVertex2f(x = 839, y = 348) 67776 @0 glEnd() 67777 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67778 @0 glDisable(cap = GL_TEXTURE_2D) 67779 @0 glDisable(cap = GL_BLEND) 67780 @0 glDisable(cap = GL_ALPHA_TEST) 67781 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 67782 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 67783 @0 glDisable(cap = GL_BLEND) 67784 @0 glDisable(cap = GL_ALPHA_TEST) 67785 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 67786 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 67787 @0 glEnable(cap = GL_BLEND) 67788 @0 glEnable(cap = GL_ALPHA_TEST) 67789 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67790 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 67791 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 67792 @0 glDisable(cap = GL_BLEND) 67793 @0 glDisable(cap = GL_ALPHA_TEST) 67794 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 67795 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 67796 @0 glEnable(cap = GL_BLEND) 67797 @0 glEnable(cap = GL_ALPHA_TEST) 67798 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67799 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 67800 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 67801 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67802 @0 glEnable(cap = GL_TEXTURE_2D) 67803 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 67804 @0 glEnable(cap = GL_BLEND) 67805 @0 glEnable(cap = GL_ALPHA_TEST) 67806 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67807 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67808 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67809 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67810 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67811 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67812 @0 glMatrixMode(mode = GL_TEXTURE) 67813 @0 glLoadIdentity() 67814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 67815 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 67816 @0 glBegin(mode = GL_QUADS) 67817 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 67818 @0 glVertex2f(x = 867, y = 340) 67819 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 67820 @0 glVertex2f(x = 874, y = 340) 67821 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 67822 @0 glVertex2f(x = 874, y = 349) 67823 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 67824 @0 glVertex2f(x = 867, y = 349) 67825 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 67826 @0 glVertex2f(x = 875, y = 342) 67827 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 67828 @0 glVertex2f(x = 881, y = 342) 67829 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 67830 @0 glVertex2f(x = 881, y = 349) 67831 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 67832 @0 glVertex2f(x = 875, y = 349) 67833 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 67834 @0 glVertex2f(x = 881, y = 342) 67835 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 67836 @0 glVertex2f(x = 888, y = 342) 67837 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 67838 @0 glVertex2f(x = 888, y = 349) 67839 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 67840 @0 glVertex2f(x = 881, y = 349) 67841 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 67842 @0 glVertex2f(x = 888, y = 339) 67843 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 67844 @0 glVertex2f(x = 895, y = 339) 67845 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 67846 @0 glVertex2f(x = 895, y = 349) 67847 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 67848 @0 glVertex2f(x = 888, y = 349) 67849 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 67850 @0 glVertex2f(x = 896, y = 339) 67851 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 67852 @0 glVertex2f(x = 902, y = 339) 67853 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 67854 @0 glVertex2f(x = 902, y = 349) 67855 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 67856 @0 glVertex2f(x = 896, y = 349) 67857 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 67858 @0 glVertex2f(x = 902, y = 340) 67859 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 67860 @0 glVertex2f(x = 909, y = 340) 67861 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 67862 @0 glVertex2f(x = 909, y = 349) 67863 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 67864 @0 glVertex2f(x = 902, y = 349) 67865 @0 glTexCoord2f(s = 0, t = 0.1875) 67866 @0 glVertex2f(x = 909, y = 342) 67867 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 67868 @0 glVertex2f(x = 916, y = 342) 67869 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 67870 @0 glVertex2f(x = 916, y = 349) 67871 @0 glTexCoord2f(s = 0, t = 0.2148438) 67872 @0 glVertex2f(x = 909, y = 349) 67873 @0 glEnd() 67874 @0 glEnable(cap = GL_BLEND) 67875 @0 glEnable(cap = GL_ALPHA_TEST) 67876 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67877 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67878 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67879 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67880 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67881 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67882 @0 glMatrixMode(mode = GL_TEXTURE) 67883 @0 glLoadIdentity() 67884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67890 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67891 @0 glBegin(mode = GL_QUADS) 67892 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 67893 @0 glVertex2f(x = 866, y = 339) 67894 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 67895 @0 glVertex2f(x = 873, y = 339) 67896 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 67897 @0 glVertex2f(x = 873, y = 348) 67898 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 67899 @0 glVertex2f(x = 866, y = 348) 67900 @0 glEnd() 67901 @0 glEnable(cap = GL_BLEND) 67902 @0 glEnable(cap = GL_ALPHA_TEST) 67903 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67904 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67905 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67906 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67907 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67908 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67909 @0 glMatrixMode(mode = GL_TEXTURE) 67910 @0 glLoadIdentity() 67911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67917 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67918 @0 glBegin(mode = GL_QUADS) 67919 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 67920 @0 glVertex2f(x = 874, y = 341) 67921 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 67922 @0 glVertex2f(x = 880, y = 341) 67923 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 67924 @0 glVertex2f(x = 880, y = 348) 67925 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 67926 @0 glVertex2f(x = 874, y = 348) 67927 @0 glEnd() 67928 @0 glEnable(cap = GL_BLEND) 67929 @0 glEnable(cap = GL_ALPHA_TEST) 67930 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67931 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67933 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67934 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67935 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67936 @0 glMatrixMode(mode = GL_TEXTURE) 67937 @0 glLoadIdentity() 67938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67944 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67945 @0 glBegin(mode = GL_QUADS) 67946 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 67947 @0 glVertex2f(x = 880, y = 341) 67948 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 67949 @0 glVertex2f(x = 887, y = 341) 67950 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 67951 @0 glVertex2f(x = 887, y = 348) 67952 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 67953 @0 glVertex2f(x = 880, y = 348) 67954 @0 glEnd() 67955 @0 glEnable(cap = GL_BLEND) 67956 @0 glEnable(cap = GL_ALPHA_TEST) 67957 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67958 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67959 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67960 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67961 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67962 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67963 @0 glMatrixMode(mode = GL_TEXTURE) 67964 @0 glLoadIdentity() 67965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67971 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67972 @0 glBegin(mode = GL_QUADS) 67973 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 67974 @0 glVertex2f(x = 887, y = 338) 67975 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 67976 @0 glVertex2f(x = 894, y = 338) 67977 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 67978 @0 glVertex2f(x = 894, y = 348) 67979 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 67980 @0 glVertex2f(x = 887, y = 348) 67981 @0 glEnd() 67982 @0 glEnable(cap = GL_BLEND) 67983 @0 glEnable(cap = GL_ALPHA_TEST) 67984 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 67985 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 67986 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 67987 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 67988 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 67989 @0 glActiveTextureARB(texture = GL_TEXTURE0) 67990 @0 glMatrixMode(mode = GL_TEXTURE) 67991 @0 glLoadIdentity() 67992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 67993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 67994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 67995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 67996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 67997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 67998 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 67999 @0 glBegin(mode = GL_QUADS) 68000 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 68001 @0 glVertex2f(x = 895, y = 338) 68002 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 68003 @0 glVertex2f(x = 901, y = 338) 68004 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 68005 @0 glVertex2f(x = 901, y = 348) 68006 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 68007 @0 glVertex2f(x = 895, y = 348) 68008 @0 glEnd() 68009 @0 glEnable(cap = GL_BLEND) 68010 @0 glEnable(cap = GL_ALPHA_TEST) 68011 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68012 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68013 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68014 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68015 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68016 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68017 @0 glMatrixMode(mode = GL_TEXTURE) 68018 @0 glLoadIdentity() 68019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68025 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68026 @0 glBegin(mode = GL_QUADS) 68027 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 68028 @0 glVertex2f(x = 901, y = 339) 68029 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 68030 @0 glVertex2f(x = 908, y = 339) 68031 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 68032 @0 glVertex2f(x = 908, y = 348) 68033 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 68034 @0 glVertex2f(x = 901, y = 348) 68035 @0 glEnd() 68036 @0 glEnable(cap = GL_BLEND) 68037 @0 glEnable(cap = GL_ALPHA_TEST) 68038 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68043 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68044 @0 glMatrixMode(mode = GL_TEXTURE) 68045 @0 glLoadIdentity() 68046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68052 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68053 @0 glBegin(mode = GL_QUADS) 68054 @0 glTexCoord2f(s = 0, t = 0.1875) 68055 @0 glVertex2f(x = 908, y = 341) 68056 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 68057 @0 glVertex2f(x = 915, y = 341) 68058 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 68059 @0 glVertex2f(x = 915, y = 348) 68060 @0 glTexCoord2f(s = 0, t = 0.2148438) 68061 @0 glVertex2f(x = 908, y = 348) 68062 @0 glEnd() 68063 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68064 @0 glDisable(cap = GL_TEXTURE_2D) 68065 @0 glDisable(cap = GL_BLEND) 68066 @0 glDisable(cap = GL_ALPHA_TEST) 68067 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 68068 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 68069 @0 glDisable(cap = GL_BLEND) 68070 @0 glDisable(cap = GL_ALPHA_TEST) 68071 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 68072 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 68073 @0 glEnable(cap = GL_BLEND) 68074 @0 glEnable(cap = GL_ALPHA_TEST) 68075 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68076 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 68077 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 68078 @0 glDisable(cap = GL_BLEND) 68079 @0 glDisable(cap = GL_ALPHA_TEST) 68080 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 68081 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 68082 @0 glEnable(cap = GL_BLEND) 68083 @0 glEnable(cap = GL_ALPHA_TEST) 68084 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68085 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 68086 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 68087 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68088 @0 glEnable(cap = GL_TEXTURE_2D) 68089 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 68090 @0 glEnable(cap = GL_BLEND) 68091 @0 glEnable(cap = GL_ALPHA_TEST) 68092 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68093 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68095 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68097 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68098 @0 glMatrixMode(mode = GL_TEXTURE) 68099 @0 glLoadIdentity() 68100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 68101 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 68102 @0 glBegin(mode = GL_QUADS) 68103 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 68104 @0 glVertex2f(x = 549, y = 339) 68105 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 68106 @0 glVertex2f(x = 556, y = 339) 68107 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 68108 @0 glVertex2f(x = 556, y = 348) 68109 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 68110 @0 glVertex2f(x = 549, y = 348) 68111 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 68112 @0 glVertex2f(x = 556, y = 339) 68113 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 68114 @0 glVertex2f(x = 563, y = 339) 68115 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 68116 @0 glVertex2f(x = 563, y = 348) 68117 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 68118 @0 glVertex2f(x = 556, y = 348) 68119 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 68120 @0 glVertex2f(x = 563, y = 341) 68121 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 68122 @0 glVertex2f(x = 570, y = 341) 68123 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 68124 @0 glVertex2f(x = 570, y = 349) 68125 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 68126 @0 glVertex2f(x = 563, y = 349) 68127 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 68128 @0 glVertex2f(x = 571, y = 341) 68129 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 68130 @0 glVertex2f(x = 577, y = 341) 68131 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 68132 @0 glVertex2f(x = 577, y = 348) 68133 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 68134 @0 glVertex2f(x = 571, y = 348) 68135 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 68136 @0 glVertex2f(x = 577, y = 339) 68137 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 68138 @0 glVertex2f(x = 584, y = 339) 68139 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 68140 @0 glVertex2f(x = 584, y = 348) 68141 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 68142 @0 glVertex2f(x = 577, y = 348) 68143 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 68144 @0 glVertex2f(x = 591, y = 339) 68145 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 68146 @0 glVertex2f(x = 598, y = 339) 68147 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 68148 @0 glVertex2f(x = 598, y = 348) 68149 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 68150 @0 glVertex2f(x = 591, y = 348) 68151 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 68152 @0 glVertex2f(x = 598, y = 341) 68153 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 68154 @0 glVertex2f(x = 605, y = 341) 68155 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 68156 @0 glVertex2f(x = 605, y = 349) 68157 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 68158 @0 glVertex2f(x = 598, y = 349) 68159 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 68160 @0 glVertex2f(x = 605, y = 341) 68161 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 68162 @0 glVertex2f(x = 612, y = 341) 68163 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 68164 @0 glVertex2f(x = 612, y = 348) 68165 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 68166 @0 glVertex2f(x = 605, y = 348) 68167 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 68168 @0 glVertex2f(x = 612, y = 341) 68169 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 68170 @0 glVertex2f(x = 619, y = 341) 68171 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 68172 @0 glVertex2f(x = 619, y = 348) 68173 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 68174 @0 glVertex2f(x = 612, y = 348) 68175 @0 glEnd() 68176 @0 glEnable(cap = GL_BLEND) 68177 @0 glEnable(cap = GL_ALPHA_TEST) 68178 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68180 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68182 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68183 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68184 @0 glMatrixMode(mode = GL_TEXTURE) 68185 @0 glLoadIdentity() 68186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68192 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68193 @0 glBegin(mode = GL_QUADS) 68194 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 68195 @0 glVertex2f(x = 548, y = 338) 68196 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 68197 @0 glVertex2f(x = 555, y = 338) 68198 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 68199 @0 glVertex2f(x = 555, y = 347) 68200 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 68201 @0 glVertex2f(x = 548, y = 347) 68202 @0 glEnd() 68203 @0 glEnable(cap = GL_BLEND) 68204 @0 glEnable(cap = GL_ALPHA_TEST) 68205 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68206 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68208 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68210 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68211 @0 glMatrixMode(mode = GL_TEXTURE) 68212 @0 glLoadIdentity() 68213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68219 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68220 @0 glBegin(mode = GL_QUADS) 68221 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 68222 @0 glVertex2f(x = 555, y = 338) 68223 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 68224 @0 glVertex2f(x = 562, y = 338) 68225 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 68226 @0 glVertex2f(x = 562, y = 347) 68227 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 68228 @0 glVertex2f(x = 555, y = 347) 68229 @0 glEnd() 68230 @0 glEnable(cap = GL_BLEND) 68231 @0 glEnable(cap = GL_ALPHA_TEST) 68232 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68233 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68234 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68235 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68236 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68237 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68238 @0 glMatrixMode(mode = GL_TEXTURE) 68239 @0 glLoadIdentity() 68240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68246 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68247 @0 glBegin(mode = GL_QUADS) 68248 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 68249 @0 glVertex2f(x = 562, y = 340) 68250 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 68251 @0 glVertex2f(x = 569, y = 340) 68252 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 68253 @0 glVertex2f(x = 569, y = 348) 68254 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 68255 @0 glVertex2f(x = 562, y = 348) 68256 @0 glEnd() 68257 @0 glEnable(cap = GL_BLEND) 68258 @0 glEnable(cap = GL_ALPHA_TEST) 68259 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68260 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68261 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68262 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68263 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68264 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68265 @0 glMatrixMode(mode = GL_TEXTURE) 68266 @0 glLoadIdentity() 68267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68273 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68274 @0 glBegin(mode = GL_QUADS) 68275 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 68276 @0 glVertex2f(x = 570, y = 340) 68277 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 68278 @0 glVertex2f(x = 576, y = 340) 68279 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 68280 @0 glVertex2f(x = 576, y = 347) 68281 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 68282 @0 glVertex2f(x = 570, y = 347) 68283 @0 glEnd() 68284 @0 glEnable(cap = GL_BLEND) 68285 @0 glEnable(cap = GL_ALPHA_TEST) 68286 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68287 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68288 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68289 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68290 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68291 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68292 @0 glMatrixMode(mode = GL_TEXTURE) 68293 @0 glLoadIdentity() 68294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68300 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68301 @0 glBegin(mode = GL_QUADS) 68302 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 68303 @0 glVertex2f(x = 576, y = 338) 68304 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 68305 @0 glVertex2f(x = 583, y = 338) 68306 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 68307 @0 glVertex2f(x = 583, y = 347) 68308 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 68309 @0 glVertex2f(x = 576, y = 347) 68310 @0 glEnd() 68311 @0 glEnable(cap = GL_BLEND) 68312 @0 glEnable(cap = GL_ALPHA_TEST) 68313 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68314 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68315 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68316 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68317 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68318 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68319 @0 glMatrixMode(mode = GL_TEXTURE) 68320 @0 glLoadIdentity() 68321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68327 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68328 @0 glBegin(mode = GL_QUADS) 68329 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 68330 @0 glVertex2f(x = 590, y = 338) 68331 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 68332 @0 glVertex2f(x = 597, y = 338) 68333 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 68334 @0 glVertex2f(x = 597, y = 347) 68335 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 68336 @0 glVertex2f(x = 590, y = 347) 68337 @0 glEnd() 68338 @0 glEnable(cap = GL_BLEND) 68339 @0 glEnable(cap = GL_ALPHA_TEST) 68340 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68342 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68343 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68344 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68345 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68346 @0 glMatrixMode(mode = GL_TEXTURE) 68347 @0 glLoadIdentity() 68348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68354 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68355 @0 glBegin(mode = GL_QUADS) 68356 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 68357 @0 glVertex2f(x = 597, y = 340) 68358 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 68359 @0 glVertex2f(x = 604, y = 340) 68360 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 68361 @0 glVertex2f(x = 604, y = 348) 68362 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 68363 @0 glVertex2f(x = 597, y = 348) 68364 @0 glEnd() 68365 @0 glEnable(cap = GL_BLEND) 68366 @0 glEnable(cap = GL_ALPHA_TEST) 68367 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68368 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68369 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68370 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68371 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68372 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68373 @0 glMatrixMode(mode = GL_TEXTURE) 68374 @0 glLoadIdentity() 68375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68381 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68382 @0 glBegin(mode = GL_QUADS) 68383 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 68384 @0 glVertex2f(x = 604, y = 340) 68385 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 68386 @0 glVertex2f(x = 611, y = 340) 68387 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 68388 @0 glVertex2f(x = 611, y = 347) 68389 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 68390 @0 glVertex2f(x = 604, y = 347) 68391 @0 glEnd() 68392 @0 glEnable(cap = GL_BLEND) 68393 @0 glEnable(cap = GL_ALPHA_TEST) 68394 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68395 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68396 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68397 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68398 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68399 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68400 @0 glMatrixMode(mode = GL_TEXTURE) 68401 @0 glLoadIdentity() 68402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68408 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68409 @0 glBegin(mode = GL_QUADS) 68410 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 68411 @0 glVertex2f(x = 611, y = 340) 68412 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 68413 @0 glVertex2f(x = 618, y = 340) 68414 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 68415 @0 glVertex2f(x = 618, y = 347) 68416 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 68417 @0 glVertex2f(x = 611, y = 347) 68418 @0 glEnd() 68419 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68420 @0 glDisable(cap = GL_TEXTURE_2D) 68421 @0 glDisable(cap = GL_BLEND) 68422 @0 glDisable(cap = GL_ALPHA_TEST) 68423 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 68424 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 68425 @0 glDisable(cap = GL_BLEND) 68426 @0 glDisable(cap = GL_ALPHA_TEST) 68427 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 68428 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 68429 @0 glEnable(cap = GL_BLEND) 68430 @0 glEnable(cap = GL_ALPHA_TEST) 68431 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68432 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 68433 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 68434 @0 glDisable(cap = GL_BLEND) 68435 @0 glDisable(cap = GL_ALPHA_TEST) 68436 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 68437 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 68438 @0 glDisable(cap = GL_BLEND) 68439 @0 glDisable(cap = GL_ALPHA_TEST) 68440 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 68441 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 68442 @0 glEnable(cap = GL_BLEND) 68443 @0 glEnable(cap = GL_ALPHA_TEST) 68444 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68445 @0 glBegin(mode = GL_QUADS) 68446 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 68447 @0 glVertex2f(x = 1053, y = 864) 68448 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 68449 @0 glVertex2f(x = 1338, y = 864) 68450 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 68451 @0 glVertex2f(x = 1338, y = 937) 68452 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 68453 @0 glVertex2f(x = 1053, y = 937) 68454 @0 glEnd() 68455 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68456 @0 glEnable(cap = GL_TEXTURE_2D) 68457 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 68458 @0 glEnable(cap = GL_BLEND) 68459 @0 glEnable(cap = GL_ALPHA_TEST) 68460 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68461 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68462 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68463 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68464 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68465 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68466 @0 glMatrixMode(mode = GL_TEXTURE) 68467 @0 glLoadIdentity() 68468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 68469 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 68470 @0 glBegin(mode = GL_QUADS) 68471 @0 glTexCoord2f(s = 0.75, t = 0.046875) 68472 @0 glVertex2f(x = 1176, y = 897) 68473 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 68474 @0 glVertex2f(x = 1183, y = 897) 68475 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 68476 @0 glVertex2f(x = 1183, y = 906) 68477 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 68478 @0 glVertex2f(x = 1176, y = 906) 68479 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 68480 @0 glVertex2f(x = 1183, y = 899) 68481 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 68482 @0 glVertex2f(x = 1190, y = 899) 68483 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 68484 @0 glVertex2f(x = 1190, y = 906) 68485 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 68486 @0 glVertex2f(x = 1183, y = 906) 68487 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 68488 @0 glVertex2f(x = 1190, y = 896) 68489 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 68490 @0 glVertex2f(x = 1197, y = 896) 68491 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 68492 @0 glVertex2f(x = 1197, y = 906) 68493 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 68494 @0 glVertex2f(x = 1190, y = 906) 68495 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 68496 @0 glVertex2f(x = 1197, y = 899) 68497 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 68498 @0 glVertex2f(x = 1204, y = 899) 68499 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 68500 @0 glVertex2f(x = 1204, y = 906) 68501 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 68502 @0 glVertex2f(x = 1197, y = 906) 68503 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 68504 @0 glVertex2f(x = 1204, y = 897) 68505 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 68506 @0 glVertex2f(x = 1211, y = 897) 68507 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 68508 @0 glVertex2f(x = 1211, y = 906) 68509 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 68510 @0 glVertex2f(x = 1204, y = 906) 68511 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 68512 @0 glVertex2f(x = 1211, y = 899) 68513 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 68514 @0 glVertex2f(x = 1218, y = 899) 68515 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 68516 @0 glVertex2f(x = 1218, y = 906) 68517 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 68518 @0 glVertex2f(x = 1211, y = 906) 68519 @0 glEnd() 68520 @0 glEnable(cap = GL_BLEND) 68521 @0 glEnable(cap = GL_ALPHA_TEST) 68522 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68523 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68524 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68525 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68526 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68527 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68528 @0 glMatrixMode(mode = GL_TEXTURE) 68529 @0 glLoadIdentity() 68530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68536 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68537 @0 glBegin(mode = GL_QUADS) 68538 @0 glTexCoord2f(s = 0.75, t = 0.046875) 68539 @0 glVertex2f(x = 1175, y = 896) 68540 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 68541 @0 glVertex2f(x = 1182, y = 896) 68542 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 68543 @0 glVertex2f(x = 1182, y = 905) 68544 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 68545 @0 glVertex2f(x = 1175, y = 905) 68546 @0 glEnd() 68547 @0 glEnable(cap = GL_BLEND) 68548 @0 glEnable(cap = GL_ALPHA_TEST) 68549 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68550 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68551 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68552 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68553 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68554 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68555 @0 glMatrixMode(mode = GL_TEXTURE) 68556 @0 glLoadIdentity() 68557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68563 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68564 @0 glBegin(mode = GL_QUADS) 68565 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 68566 @0 glVertex2f(x = 1182, y = 898) 68567 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 68568 @0 glVertex2f(x = 1189, y = 898) 68569 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 68570 @0 glVertex2f(x = 1189, y = 905) 68571 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 68572 @0 glVertex2f(x = 1182, y = 905) 68573 @0 glEnd() 68574 @0 glEnable(cap = GL_BLEND) 68575 @0 glEnable(cap = GL_ALPHA_TEST) 68576 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68577 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68578 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68579 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68580 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68581 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68582 @0 glMatrixMode(mode = GL_TEXTURE) 68583 @0 glLoadIdentity() 68584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68590 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68591 @0 glBegin(mode = GL_QUADS) 68592 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 68593 @0 glVertex2f(x = 1189, y = 895) 68594 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 68595 @0 glVertex2f(x = 1196, y = 895) 68596 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 68597 @0 glVertex2f(x = 1196, y = 905) 68598 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 68599 @0 glVertex2f(x = 1189, y = 905) 68600 @0 glEnd() 68601 @0 glEnable(cap = GL_BLEND) 68602 @0 glEnable(cap = GL_ALPHA_TEST) 68603 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68604 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68605 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68606 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68607 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68608 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68609 @0 glMatrixMode(mode = GL_TEXTURE) 68610 @0 glLoadIdentity() 68611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68617 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68618 @0 glBegin(mode = GL_QUADS) 68619 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 68620 @0 glVertex2f(x = 1196, y = 898) 68621 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 68622 @0 glVertex2f(x = 1203, y = 898) 68623 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 68624 @0 glVertex2f(x = 1203, y = 905) 68625 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 68626 @0 glVertex2f(x = 1196, y = 905) 68627 @0 glEnd() 68628 @0 glEnable(cap = GL_BLEND) 68629 @0 glEnable(cap = GL_ALPHA_TEST) 68630 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68632 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68634 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68635 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68636 @0 glMatrixMode(mode = GL_TEXTURE) 68637 @0 glLoadIdentity() 68638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68644 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68645 @0 glBegin(mode = GL_QUADS) 68646 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 68647 @0 glVertex2f(x = 1203, y = 896) 68648 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 68649 @0 glVertex2f(x = 1210, y = 896) 68650 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 68651 @0 glVertex2f(x = 1210, y = 905) 68652 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 68653 @0 glVertex2f(x = 1203, y = 905) 68654 @0 glEnd() 68655 @0 glEnable(cap = GL_BLEND) 68656 @0 glEnable(cap = GL_ALPHA_TEST) 68657 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68660 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68661 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68662 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68663 @0 glMatrixMode(mode = GL_TEXTURE) 68664 @0 glLoadIdentity() 68665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68671 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68672 @0 glBegin(mode = GL_QUADS) 68673 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 68674 @0 glVertex2f(x = 1210, y = 898) 68675 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 68676 @0 glVertex2f(x = 1217, y = 898) 68677 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 68678 @0 glVertex2f(x = 1217, y = 905) 68679 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 68680 @0 glVertex2f(x = 1210, y = 905) 68681 @0 glEnd() 68682 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68683 @0 glDisable(cap = GL_TEXTURE_2D) 68684 @0 glEnable(cap = GL_BLEND) 68685 @0 glEnable(cap = GL_ALPHA_TEST) 68686 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68687 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 68688 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 68689 @0 glDisable(cap = GL_BLEND) 68690 @0 glDisable(cap = GL_ALPHA_TEST) 68691 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 68692 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 68693 @0 glDisable(cap = GL_BLEND) 68694 @0 glDisable(cap = GL_ALPHA_TEST) 68695 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 68696 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 68697 @0 glEnable(cap = GL_BLEND) 68698 @0 glEnable(cap = GL_ALPHA_TEST) 68699 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68700 @0 glBegin(mode = GL_QUADS) 68701 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 68702 @0 glVertex2f(x = 1353, y = 864) 68703 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 68704 @0 glVertex2f(x = 1662, y = 864) 68705 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 68706 @0 glVertex2f(x = 1662, y = 937) 68707 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 68708 @0 glVertex2f(x = 1353, y = 937) 68709 @0 glEnd() 68710 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68711 @0 glEnable(cap = GL_TEXTURE_2D) 68712 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 68713 @0 glEnable(cap = GL_BLEND) 68714 @0 glEnable(cap = GL_ALPHA_TEST) 68715 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68716 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68717 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68718 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68719 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68720 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68721 @0 glMatrixMode(mode = GL_TEXTURE) 68722 @0 glLoadIdentity() 68723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 68724 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 68725 @0 glBegin(mode = GL_QUADS) 68726 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 68727 @0 glVertex2f(x = 1477, y = 897) 68728 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 68729 @0 glVertex2f(x = 1484, y = 897) 68730 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 68731 @0 glVertex2f(x = 1484, y = 906) 68732 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 68733 @0 glVertex2f(x = 1477, y = 906) 68734 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 68735 @0 glVertex2f(x = 1484, y = 899) 68736 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 68737 @0 glVertex2f(x = 1491, y = 899) 68738 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 68739 @0 glVertex2f(x = 1491, y = 906) 68740 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 68741 @0 glVertex2f(x = 1484, y = 906) 68742 @0 glTexCoord2f(s = 0.75, t = 0.140625) 68743 @0 glVertex2f(x = 1492, y = 899) 68744 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 68745 @0 glVertex2f(x = 1498, y = 899) 68746 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 68747 @0 glVertex2f(x = 1498, y = 906) 68748 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 68749 @0 glVertex2f(x = 1492, y = 906) 68750 @0 glTexCoord2f(s = 0.375, t = 0.140625) 68751 @0 glVertex2f(x = 1499, y = 896) 68752 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 68753 @0 glVertex2f(x = 1505, y = 896) 68754 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 68755 @0 glVertex2f(x = 1505, y = 906) 68756 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 68757 @0 glVertex2f(x = 1499, y = 906) 68758 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 68759 @0 glVertex2f(x = 1506, y = 896) 68760 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 68761 @0 glVertex2f(x = 1512, y = 896) 68762 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 68763 @0 glVertex2f(x = 1512, y = 906) 68764 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 68765 @0 glVertex2f(x = 1506, y = 906) 68766 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 68767 @0 glVertex2f(x = 1512, y = 898) 68768 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 68769 @0 glVertex2f(x = 1519, y = 898) 68770 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 68771 @0 glVertex2f(x = 1519, y = 909) 68772 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 68773 @0 glVertex2f(x = 1512, y = 909) 68774 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 68775 @0 glVertex2f(x = 1520, y = 899) 68776 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 68777 @0 glVertex2f(x = 1526, y = 899) 68778 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 68779 @0 glVertex2f(x = 1526, y = 906) 68780 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 68781 @0 glVertex2f(x = 1520, y = 906) 68782 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 68783 @0 glVertex2f(x = 1527, y = 899) 68784 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 68785 @0 glVertex2f(x = 1533, y = 899) 68786 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 68787 @0 glVertex2f(x = 1533, y = 906) 68788 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 68789 @0 glVertex2f(x = 1527, y = 906) 68790 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 68791 @0 glVertex2f(x = 1533, y = 899) 68792 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 68793 @0 glVertex2f(x = 1540, y = 899) 68794 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 68795 @0 glVertex2f(x = 1540, y = 906) 68796 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 68797 @0 glVertex2f(x = 1533, y = 906) 68798 @0 glEnd() 68799 @0 glEnable(cap = GL_BLEND) 68800 @0 glEnable(cap = GL_ALPHA_TEST) 68801 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68803 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68805 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68806 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68807 @0 glMatrixMode(mode = GL_TEXTURE) 68808 @0 glLoadIdentity() 68809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68815 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68816 @0 glBegin(mode = GL_QUADS) 68817 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 68818 @0 glVertex2f(x = 1476, y = 896) 68819 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 68820 @0 glVertex2f(x = 1483, y = 896) 68821 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 68822 @0 glVertex2f(x = 1483, y = 905) 68823 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 68824 @0 glVertex2f(x = 1476, y = 905) 68825 @0 glEnd() 68826 @0 glEnable(cap = GL_BLEND) 68827 @0 glEnable(cap = GL_ALPHA_TEST) 68828 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68829 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68830 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68831 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68832 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68833 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68834 @0 glMatrixMode(mode = GL_TEXTURE) 68835 @0 glLoadIdentity() 68836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68842 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68843 @0 glBegin(mode = GL_QUADS) 68844 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 68845 @0 glVertex2f(x = 1483, y = 898) 68846 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 68847 @0 glVertex2f(x = 1490, y = 898) 68848 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 68849 @0 glVertex2f(x = 1490, y = 905) 68850 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 68851 @0 glVertex2f(x = 1483, y = 905) 68852 @0 glEnd() 68853 @0 glEnable(cap = GL_BLEND) 68854 @0 glEnable(cap = GL_ALPHA_TEST) 68855 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68857 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68859 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68860 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68861 @0 glMatrixMode(mode = GL_TEXTURE) 68862 @0 glLoadIdentity() 68863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68869 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68870 @0 glBegin(mode = GL_QUADS) 68871 @0 glTexCoord2f(s = 0.75, t = 0.140625) 68872 @0 glVertex2f(x = 1491, y = 898) 68873 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 68874 @0 glVertex2f(x = 1497, y = 898) 68875 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 68876 @0 glVertex2f(x = 1497, y = 905) 68877 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 68878 @0 glVertex2f(x = 1491, y = 905) 68879 @0 glEnd() 68880 @0 glEnable(cap = GL_BLEND) 68881 @0 glEnable(cap = GL_ALPHA_TEST) 68882 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68883 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68884 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68885 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68886 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68887 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68888 @0 glMatrixMode(mode = GL_TEXTURE) 68889 @0 glLoadIdentity() 68890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68896 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68897 @0 glBegin(mode = GL_QUADS) 68898 @0 glTexCoord2f(s = 0.375, t = 0.140625) 68899 @0 glVertex2f(x = 1498, y = 895) 68900 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 68901 @0 glVertex2f(x = 1504, y = 895) 68902 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 68903 @0 glVertex2f(x = 1504, y = 905) 68904 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 68905 @0 glVertex2f(x = 1498, y = 905) 68906 @0 glEnd() 68907 @0 glEnable(cap = GL_BLEND) 68908 @0 glEnable(cap = GL_ALPHA_TEST) 68909 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68910 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68911 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68912 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68913 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68914 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68915 @0 glMatrixMode(mode = GL_TEXTURE) 68916 @0 glLoadIdentity() 68917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68923 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68924 @0 glBegin(mode = GL_QUADS) 68925 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 68926 @0 glVertex2f(x = 1505, y = 895) 68927 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 68928 @0 glVertex2f(x = 1511, y = 895) 68929 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 68930 @0 glVertex2f(x = 1511, y = 905) 68931 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 68932 @0 glVertex2f(x = 1505, y = 905) 68933 @0 glEnd() 68934 @0 glEnable(cap = GL_BLEND) 68935 @0 glEnable(cap = GL_ALPHA_TEST) 68936 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68938 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68940 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68941 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68942 @0 glMatrixMode(mode = GL_TEXTURE) 68943 @0 glLoadIdentity() 68944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68950 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68951 @0 glBegin(mode = GL_QUADS) 68952 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 68953 @0 glVertex2f(x = 1511, y = 897) 68954 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 68955 @0 glVertex2f(x = 1518, y = 897) 68956 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 68957 @0 glVertex2f(x = 1518, y = 908) 68958 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 68959 @0 glVertex2f(x = 1511, y = 908) 68960 @0 glEnd() 68961 @0 glEnable(cap = GL_BLEND) 68962 @0 glEnable(cap = GL_ALPHA_TEST) 68963 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68965 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68966 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68967 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68968 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68969 @0 glMatrixMode(mode = GL_TEXTURE) 68970 @0 glLoadIdentity() 68971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 68973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 68974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 68975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 68976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 68977 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 68978 @0 glBegin(mode = GL_QUADS) 68979 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 68980 @0 glVertex2f(x = 1519, y = 898) 68981 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 68982 @0 glVertex2f(x = 1525, y = 898) 68983 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 68984 @0 glVertex2f(x = 1525, y = 905) 68985 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 68986 @0 glVertex2f(x = 1519, y = 905) 68987 @0 glEnd() 68988 @0 glEnable(cap = GL_BLEND) 68989 @0 glEnable(cap = GL_ALPHA_TEST) 68990 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 68991 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 68992 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 68993 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 68994 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 68995 @0 glActiveTextureARB(texture = GL_TEXTURE0) 68996 @0 glMatrixMode(mode = GL_TEXTURE) 68997 @0 glLoadIdentity() 68998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 68999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69004 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69005 @0 glBegin(mode = GL_QUADS) 69006 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 69007 @0 glVertex2f(x = 1526, y = 898) 69008 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 69009 @0 glVertex2f(x = 1532, y = 898) 69010 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 69011 @0 glVertex2f(x = 1532, y = 905) 69012 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 69013 @0 glVertex2f(x = 1526, y = 905) 69014 @0 glEnd() 69015 @0 glEnable(cap = GL_BLEND) 69016 @0 glEnable(cap = GL_ALPHA_TEST) 69017 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69018 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69019 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69020 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69021 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69022 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69023 @0 glMatrixMode(mode = GL_TEXTURE) 69024 @0 glLoadIdentity() 69025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69031 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69032 @0 glBegin(mode = GL_QUADS) 69033 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 69034 @0 glVertex2f(x = 1532, y = 898) 69035 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 69036 @0 glVertex2f(x = 1539, y = 898) 69037 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 69038 @0 glVertex2f(x = 1539, y = 905) 69039 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 69040 @0 glVertex2f(x = 1532, y = 905) 69041 @0 glEnd() 69042 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69043 @0 glDisable(cap = GL_TEXTURE_2D) 69044 @0 glEnable(cap = GL_BLEND) 69045 @0 glEnable(cap = GL_ALPHA_TEST) 69046 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69047 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 69048 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 69049 @0 glDisable(cap = GL_BLEND) 69050 @0 glDisable(cap = GL_ALPHA_TEST) 69051 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 69052 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 69053 @0 glDisable(cap = GL_BLEND) 69054 @0 glDisable(cap = GL_ALPHA_TEST) 69055 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 69056 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 69057 @0 glEnable(cap = GL_BLEND) 69058 @0 glEnable(cap = GL_ALPHA_TEST) 69059 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69060 @0 glBegin(mode = GL_QUADS) 69061 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 69062 @0 glVertex2f(x = 1677, y = 864) 69063 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 69064 @0 glVertex2f(x = 1950, y = 864) 69065 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 69066 @0 glVertex2f(x = 1950, y = 937) 69067 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 69068 @0 glVertex2f(x = 1677, y = 937) 69069 @0 glEnd() 69070 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69071 @0 glEnable(cap = GL_TEXTURE_2D) 69072 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 69073 @0 glEnable(cap = GL_BLEND) 69074 @0 glEnable(cap = GL_ALPHA_TEST) 69075 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69076 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69077 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69078 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69079 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69080 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69081 @0 glMatrixMode(mode = GL_TEXTURE) 69082 @0 glLoadIdentity() 69083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 69084 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 69085 @0 glBegin(mode = GL_QUADS) 69086 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 69087 @0 glVertex2f(x = 1804, y = 897) 69088 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 69089 @0 glVertex2f(x = 1811, y = 897) 69090 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 69091 @0 glVertex2f(x = 1811, y = 906) 69092 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 69093 @0 glVertex2f(x = 1804, y = 906) 69094 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 69095 @0 glVertex2f(x = 1811, y = 899) 69096 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 69097 @0 glVertex2f(x = 1818, y = 899) 69098 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 69099 @0 glVertex2f(x = 1818, y = 906) 69100 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 69101 @0 glVertex2f(x = 1811, y = 906) 69102 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 69103 @0 glVertex2f(x = 1818, y = 899) 69104 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 69105 @0 glVertex2f(x = 1826, y = 899) 69106 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 69107 @0 glVertex2f(x = 1826, y = 906) 69108 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 69109 @0 glVertex2f(x = 1818, y = 906) 69110 @0 glEnd() 69111 @0 glEnable(cap = GL_BLEND) 69112 @0 glEnable(cap = GL_ALPHA_TEST) 69113 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69114 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69115 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69116 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69117 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69118 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69119 @0 glMatrixMode(mode = GL_TEXTURE) 69120 @0 glLoadIdentity() 69121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69127 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69128 @0 glBegin(mode = GL_QUADS) 69129 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 69130 @0 glVertex2f(x = 1803, y = 896) 69131 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 69132 @0 glVertex2f(x = 1810, y = 896) 69133 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 69134 @0 glVertex2f(x = 1810, y = 905) 69135 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 69136 @0 glVertex2f(x = 1803, y = 905) 69137 @0 glEnd() 69138 @0 glEnable(cap = GL_BLEND) 69139 @0 glEnable(cap = GL_ALPHA_TEST) 69140 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69141 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69142 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69143 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69144 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69145 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69146 @0 glMatrixMode(mode = GL_TEXTURE) 69147 @0 glLoadIdentity() 69148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69154 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69155 @0 glBegin(mode = GL_QUADS) 69156 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 69157 @0 glVertex2f(x = 1810, y = 898) 69158 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 69159 @0 glVertex2f(x = 1817, y = 898) 69160 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 69161 @0 glVertex2f(x = 1817, y = 905) 69162 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 69163 @0 glVertex2f(x = 1810, y = 905) 69164 @0 glEnd() 69165 @0 glEnable(cap = GL_BLEND) 69166 @0 glEnable(cap = GL_ALPHA_TEST) 69167 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69168 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69169 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69170 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69171 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69172 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69173 @0 glMatrixMode(mode = GL_TEXTURE) 69174 @0 glLoadIdentity() 69175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69181 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69182 @0 glBegin(mode = GL_QUADS) 69183 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 69184 @0 glVertex2f(x = 1817, y = 898) 69185 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 69186 @0 glVertex2f(x = 1825, y = 898) 69187 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 69188 @0 glVertex2f(x = 1825, y = 905) 69189 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 69190 @0 glVertex2f(x = 1817, y = 905) 69191 @0 glEnd() 69192 @0 glEnable(cap = GL_BLEND) 69193 @0 glEnable(cap = GL_ALPHA_TEST) 69194 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69195 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69196 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69197 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69198 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69199 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69200 @0 glMatrixMode(mode = GL_TEXTURE) 69201 @0 glLoadIdentity() 69202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 69203 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 69204 @0 glBegin(mode = GL_QUADS) 69205 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 69206 @0 glVertex2f(x = 1053, y = 410) 69207 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 69208 @0 glVertex2f(x = 1060, y = 410) 69209 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 69210 @0 glVertex2f(x = 1060, y = 419) 69211 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 69212 @0 glVertex2f(x = 1053, y = 419) 69213 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 69214 @0 glVertex2f(x = 1060, y = 412) 69215 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 69216 @0 glVertex2f(x = 1067, y = 412) 69217 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 69218 @0 glVertex2f(x = 1067, y = 419) 69219 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 69220 @0 glVertex2f(x = 1060, y = 419) 69221 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 69222 @0 glVertex2f(x = 1067, y = 409) 69223 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 69224 @0 glVertex2f(x = 1074, y = 409) 69225 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 69226 @0 glVertex2f(x = 1074, y = 419) 69227 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 69228 @0 glVertex2f(x = 1067, y = 419) 69229 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 69230 @0 glVertex2f(x = 1074, y = 412) 69231 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 69232 @0 glVertex2f(x = 1081, y = 412) 69233 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 69234 @0 glVertex2f(x = 1081, y = 419) 69235 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 69236 @0 glVertex2f(x = 1074, y = 419) 69237 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 69238 @0 glVertex2f(x = 1082, y = 412) 69239 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 69240 @0 glVertex2f(x = 1088, y = 412) 69241 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 69242 @0 glVertex2f(x = 1088, y = 419) 69243 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 69244 @0 glVertex2f(x = 1082, y = 419) 69245 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 69246 @0 glVertex2f(x = 1088, y = 410) 69247 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 69248 @0 glVertex2f(x = 1095, y = 410) 69249 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 69250 @0 glVertex2f(x = 1095, y = 419) 69251 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 69252 @0 glVertex2f(x = 1088, y = 419) 69253 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 69254 @0 glVertex2f(x = 1102, y = 410) 69255 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 69256 @0 glVertex2f(x = 1110, y = 410) 69257 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 69258 @0 glVertex2f(x = 1110, y = 419) 69259 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 69260 @0 glVertex2f(x = 1102, y = 419) 69261 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 69262 @0 glVertex2f(x = 1109, y = 412) 69263 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 69264 @0 glVertex2f(x = 1116, y = 412) 69265 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 69266 @0 glVertex2f(x = 1116, y = 419) 69267 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 69268 @0 glVertex2f(x = 1109, y = 419) 69269 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 69270 @0 glVertex2f(x = 1117, y = 412) 69271 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 69272 @0 glVertex2f(x = 1123, y = 412) 69273 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 69274 @0 glVertex2f(x = 1123, y = 419) 69275 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 69276 @0 glVertex2f(x = 1117, y = 419) 69277 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 69278 @0 glVertex2f(x = 1123, y = 409) 69279 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 69280 @0 glVertex2f(x = 1130, y = 409) 69281 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 69282 @0 glVertex2f(x = 1130, y = 419) 69283 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 69284 @0 glVertex2f(x = 1123, y = 419) 69285 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 69286 @0 glVertex2f(x = 1130, y = 409) 69287 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 69288 @0 glVertex2f(x = 1137, y = 409) 69289 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 69290 @0 glVertex2f(x = 1137, y = 419) 69291 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 69292 @0 glVertex2f(x = 1130, y = 419) 69293 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 69294 @0 glVertex2f(x = 1139, y = 412) 69295 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 69296 @0 glVertex2f(x = 1142, y = 412) 69297 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 69298 @0 glVertex2f(x = 1142, y = 419) 69299 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 69300 @0 glVertex2f(x = 1139, y = 419) 69301 @0 glEnd() 69302 @0 glEnable(cap = GL_BLEND) 69303 @0 glEnable(cap = GL_ALPHA_TEST) 69304 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69305 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69307 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69309 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69310 @0 glMatrixMode(mode = GL_TEXTURE) 69311 @0 glLoadIdentity() 69312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69318 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69319 @0 glBegin(mode = GL_QUADS) 69320 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 69321 @0 glVertex2f(x = 1052, y = 409) 69322 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 69323 @0 glVertex2f(x = 1059, y = 409) 69324 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 69325 @0 glVertex2f(x = 1059, y = 418) 69326 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 69327 @0 glVertex2f(x = 1052, y = 418) 69328 @0 glEnd() 69329 @0 glEnable(cap = GL_BLEND) 69330 @0 glEnable(cap = GL_ALPHA_TEST) 69331 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69332 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69333 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69334 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69335 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69336 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69337 @0 glMatrixMode(mode = GL_TEXTURE) 69338 @0 glLoadIdentity() 69339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69345 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69346 @0 glBegin(mode = GL_QUADS) 69347 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 69348 @0 glVertex2f(x = 1059, y = 411) 69349 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 69350 @0 glVertex2f(x = 1066, y = 411) 69351 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 69352 @0 glVertex2f(x = 1066, y = 418) 69353 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 69354 @0 glVertex2f(x = 1059, y = 418) 69355 @0 glEnd() 69356 @0 glEnable(cap = GL_BLEND) 69357 @0 glEnable(cap = GL_ALPHA_TEST) 69358 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69359 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69360 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69361 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69362 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69363 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69364 @0 glMatrixMode(mode = GL_TEXTURE) 69365 @0 glLoadIdentity() 69366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69372 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69373 @0 glBegin(mode = GL_QUADS) 69374 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 69375 @0 glVertex2f(x = 1066, y = 408) 69376 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 69377 @0 glVertex2f(x = 1073, y = 408) 69378 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 69379 @0 glVertex2f(x = 1073, y = 418) 69380 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 69381 @0 glVertex2f(x = 1066, y = 418) 69382 @0 glEnd() 69383 @0 glEnable(cap = GL_BLEND) 69384 @0 glEnable(cap = GL_ALPHA_TEST) 69385 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69386 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69387 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69388 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69389 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69390 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69391 @0 glMatrixMode(mode = GL_TEXTURE) 69392 @0 glLoadIdentity() 69393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69399 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69400 @0 glBegin(mode = GL_QUADS) 69401 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 69402 @0 glVertex2f(x = 1073, y = 411) 69403 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 69404 @0 glVertex2f(x = 1080, y = 411) 69405 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 69406 @0 glVertex2f(x = 1080, y = 418) 69407 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 69408 @0 glVertex2f(x = 1073, y = 418) 69409 @0 glEnd() 69410 @0 glEnable(cap = GL_BLEND) 69411 @0 glEnable(cap = GL_ALPHA_TEST) 69412 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69413 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69414 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69415 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69416 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69417 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69418 @0 glMatrixMode(mode = GL_TEXTURE) 69419 @0 glLoadIdentity() 69420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69426 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69427 @0 glBegin(mode = GL_QUADS) 69428 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 69429 @0 glVertex2f(x = 1081, y = 411) 69430 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 69431 @0 glVertex2f(x = 1087, y = 411) 69432 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 69433 @0 glVertex2f(x = 1087, y = 418) 69434 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 69435 @0 glVertex2f(x = 1081, y = 418) 69436 @0 glEnd() 69437 @0 glEnable(cap = GL_BLEND) 69438 @0 glEnable(cap = GL_ALPHA_TEST) 69439 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69440 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69441 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69442 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69443 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69444 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69445 @0 glMatrixMode(mode = GL_TEXTURE) 69446 @0 glLoadIdentity() 69447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69453 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69454 @0 glBegin(mode = GL_QUADS) 69455 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 69456 @0 glVertex2f(x = 1087, y = 409) 69457 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 69458 @0 glVertex2f(x = 1094, y = 409) 69459 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 69460 @0 glVertex2f(x = 1094, y = 418) 69461 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 69462 @0 glVertex2f(x = 1087, y = 418) 69463 @0 glEnd() 69464 @0 glEnable(cap = GL_BLEND) 69465 @0 glEnable(cap = GL_ALPHA_TEST) 69466 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69467 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69468 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69469 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69470 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69471 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69472 @0 glMatrixMode(mode = GL_TEXTURE) 69473 @0 glLoadIdentity() 69474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69480 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69481 @0 glBegin(mode = GL_QUADS) 69482 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 69483 @0 glVertex2f(x = 1101, y = 409) 69484 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 69485 @0 glVertex2f(x = 1109, y = 409) 69486 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 69487 @0 glVertex2f(x = 1109, y = 418) 69488 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 69489 @0 glVertex2f(x = 1101, y = 418) 69490 @0 glEnd() 69491 @0 glEnable(cap = GL_BLEND) 69492 @0 glEnable(cap = GL_ALPHA_TEST) 69493 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69494 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69495 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69496 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69497 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69498 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69499 @0 glMatrixMode(mode = GL_TEXTURE) 69500 @0 glLoadIdentity() 69501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69507 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69508 @0 glBegin(mode = GL_QUADS) 69509 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 69510 @0 glVertex2f(x = 1108, y = 411) 69511 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 69512 @0 glVertex2f(x = 1115, y = 411) 69513 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 69514 @0 glVertex2f(x = 1115, y = 418) 69515 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 69516 @0 glVertex2f(x = 1108, y = 418) 69517 @0 glEnd() 69518 @0 glEnable(cap = GL_BLEND) 69519 @0 glEnable(cap = GL_ALPHA_TEST) 69520 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69521 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69522 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69523 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69524 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69525 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69526 @0 glMatrixMode(mode = GL_TEXTURE) 69527 @0 glLoadIdentity() 69528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69534 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69535 @0 glBegin(mode = GL_QUADS) 69536 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 69537 @0 glVertex2f(x = 1116, y = 411) 69538 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 69539 @0 glVertex2f(x = 1122, y = 411) 69540 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 69541 @0 glVertex2f(x = 1122, y = 418) 69542 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 69543 @0 glVertex2f(x = 1116, y = 418) 69544 @0 glEnd() 69545 @0 glEnable(cap = GL_BLEND) 69546 @0 glEnable(cap = GL_ALPHA_TEST) 69547 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69549 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69551 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69552 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69553 @0 glMatrixMode(mode = GL_TEXTURE) 69554 @0 glLoadIdentity() 69555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69561 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69562 @0 glBegin(mode = GL_QUADS) 69563 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 69564 @0 glVertex2f(x = 1122, y = 408) 69565 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 69566 @0 glVertex2f(x = 1129, y = 408) 69567 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 69568 @0 glVertex2f(x = 1129, y = 418) 69569 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 69570 @0 glVertex2f(x = 1122, y = 418) 69571 @0 glEnd() 69572 @0 glEnable(cap = GL_BLEND) 69573 @0 glEnable(cap = GL_ALPHA_TEST) 69574 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69575 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69577 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69579 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69580 @0 glMatrixMode(mode = GL_TEXTURE) 69581 @0 glLoadIdentity() 69582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69588 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69589 @0 glBegin(mode = GL_QUADS) 69590 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 69591 @0 glVertex2f(x = 1129, y = 408) 69592 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 69593 @0 glVertex2f(x = 1136, y = 408) 69594 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 69595 @0 glVertex2f(x = 1136, y = 418) 69596 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 69597 @0 glVertex2f(x = 1129, y = 418) 69598 @0 glEnd() 69599 @0 glEnable(cap = GL_BLEND) 69600 @0 glEnable(cap = GL_ALPHA_TEST) 69601 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69603 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69605 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69606 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69607 @0 glMatrixMode(mode = GL_TEXTURE) 69608 @0 glLoadIdentity() 69609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69615 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69616 @0 glBegin(mode = GL_QUADS) 69617 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 69618 @0 glVertex2f(x = 1138, y = 411) 69619 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 69620 @0 glVertex2f(x = 1141, y = 411) 69621 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 69622 @0 glVertex2f(x = 1141, y = 418) 69623 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 69624 @0 glVertex2f(x = 1138, y = 418) 69625 @0 glEnd() 69626 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69627 @0 glDisable(cap = GL_TEXTURE_2D) 69628 @0 glDisable(cap = GL_BLEND) 69629 @0 glDisable(cap = GL_ALPHA_TEST) 69630 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 69631 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 69632 @0 glDisable(cap = GL_BLEND) 69633 @0 glDisable(cap = GL_ALPHA_TEST) 69634 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 69635 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 69636 @0 glEnable(cap = GL_BLEND) 69637 @0 glEnable(cap = GL_ALPHA_TEST) 69638 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69639 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 69640 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 69641 @0 glDisable(cap = GL_BLEND) 69642 @0 glDisable(cap = GL_ALPHA_TEST) 69643 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 69644 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 69645 @0 glEnable(cap = GL_BLEND) 69646 @0 glEnable(cap = GL_ALPHA_TEST) 69647 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69648 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 69649 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 69650 @0 glDisable(cap = GL_BLEND) 69651 @0 glDisable(cap = GL_ALPHA_TEST) 69652 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 69653 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 69654 @0 glEnable(cap = GL_BLEND) 69655 @0 glEnable(cap = GL_ALPHA_TEST) 69656 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69657 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 69658 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 69659 @0 glDisable(cap = GL_BLEND) 69660 @0 glDisable(cap = GL_ALPHA_TEST) 69661 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 69662 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 69663 @0 glEnable(cap = GL_BLEND) 69664 @0 glEnable(cap = GL_ALPHA_TEST) 69665 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69666 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 69667 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 69668 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69669 @0 glEnable(cap = GL_TEXTURE_2D) 69670 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 69671 @0 glEnable(cap = GL_BLEND) 69672 @0 glEnable(cap = GL_ALPHA_TEST) 69673 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69674 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69676 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69678 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69679 @0 glMatrixMode(mode = GL_TEXTURE) 69680 @0 glLoadIdentity() 69681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 69682 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 69683 @0 glBegin(mode = GL_QUADS) 69684 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 69685 @0 glVertex2f(x = 608, y = 486) 69686 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 69687 @0 glVertex2f(x = 615, y = 486) 69688 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 69689 @0 glVertex2f(x = 615, y = 496) 69690 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 69691 @0 glVertex2f(x = 608, y = 496) 69692 @0 glEnd() 69693 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69694 @0 glEnable(cap = GL_TEXTURE_2D) 69695 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 69696 @0 glEnable(cap = GL_BLEND) 69697 @0 glEnable(cap = GL_ALPHA_TEST) 69698 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69699 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69700 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69701 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69702 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69703 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69704 @0 glMatrixMode(mode = GL_TEXTURE) 69705 @0 glLoadIdentity() 69706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 69707 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 69708 @0 glBegin(mode = GL_QUADS) 69709 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 69710 @0 glVertex2f(x = 626, y = 487) 69711 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 69712 @0 glVertex2f(x = 633, y = 487) 69713 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 69714 @0 glVertex2f(x = 633, y = 496) 69715 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 69716 @0 glVertex2f(x = 626, y = 496) 69717 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 69718 @0 glVertex2f(x = 634, y = 489) 69719 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 69720 @0 glVertex2f(x = 640, y = 489) 69721 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 69722 @0 glVertex2f(x = 640, y = 496) 69723 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 69724 @0 glVertex2f(x = 634, y = 496) 69725 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 69726 @0 glVertex2f(x = 640, y = 489) 69727 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 69728 @0 glVertex2f(x = 647, y = 489) 69729 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 69730 @0 glVertex2f(x = 647, y = 496) 69731 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 69732 @0 glVertex2f(x = 640, y = 496) 69733 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 69734 @0 glVertex2f(x = 647, y = 489) 69735 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 69736 @0 glVertex2f(x = 654, y = 489) 69737 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 69738 @0 glVertex2f(x = 654, y = 497) 69739 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 69740 @0 glVertex2f(x = 647, y = 497) 69741 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 69742 @0 glVertex2f(x = 654, y = 487) 69743 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 69744 @0 glVertex2f(x = 661, y = 487) 69745 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 69746 @0 glVertex2f(x = 661, y = 496) 69747 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 69748 @0 glVertex2f(x = 654, y = 496) 69749 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 69750 @0 glVertex2f(x = 662, y = 486) 69751 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 69752 @0 glVertex2f(x = 668, y = 486) 69753 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 69754 @0 glVertex2f(x = 668, y = 496) 69755 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 69756 @0 glVertex2f(x = 662, y = 496) 69757 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 69758 @0 glVertex2f(x = 668, y = 489) 69759 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 69760 @0 glVertex2f(x = 675, y = 489) 69761 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 69762 @0 glVertex2f(x = 675, y = 496) 69763 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 69764 @0 glVertex2f(x = 668, y = 496) 69765 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 69766 @0 glVertex2f(x = 675, y = 489) 69767 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 69768 @0 glVertex2f(x = 682, y = 489) 69769 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 69770 @0 glVertex2f(x = 682, y = 496) 69771 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 69772 @0 glVertex2f(x = 675, y = 496) 69773 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 69774 @0 glVertex2f(x = 689, y = 487) 69775 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 69776 @0 glVertex2f(x = 696, y = 487) 69777 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 69778 @0 glVertex2f(x = 696, y = 496) 69779 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 69780 @0 glVertex2f(x = 689, y = 496) 69781 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 69782 @0 glVertex2f(x = 696, y = 489) 69783 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 69784 @0 glVertex2f(x = 703, y = 489) 69785 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 69786 @0 glVertex2f(x = 703, y = 496) 69787 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 69788 @0 glVertex2f(x = 696, y = 496) 69789 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 69790 @0 glVertex2f(x = 703, y = 486) 69791 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 69792 @0 glVertex2f(x = 710, y = 486) 69793 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 69794 @0 glVertex2f(x = 710, y = 496) 69795 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 69796 @0 glVertex2f(x = 703, y = 496) 69797 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 69798 @0 glVertex2f(x = 710, y = 489) 69799 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 69800 @0 glVertex2f(x = 717, y = 489) 69801 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 69802 @0 glVertex2f(x = 717, y = 496) 69803 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 69804 @0 glVertex2f(x = 710, y = 496) 69805 @0 glEnd() 69806 @0 glEnable(cap = GL_BLEND) 69807 @0 glEnable(cap = GL_ALPHA_TEST) 69808 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69809 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69811 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69813 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69814 @0 glMatrixMode(mode = GL_TEXTURE) 69815 @0 glLoadIdentity() 69816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69822 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69823 @0 glBegin(mode = GL_QUADS) 69824 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 69825 @0 glVertex2f(x = 625, y = 486) 69826 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 69827 @0 glVertex2f(x = 632, y = 486) 69828 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 69829 @0 glVertex2f(x = 632, y = 495) 69830 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 69831 @0 glVertex2f(x = 625, y = 495) 69832 @0 glEnd() 69833 @0 glEnable(cap = GL_BLEND) 69834 @0 glEnable(cap = GL_ALPHA_TEST) 69835 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69836 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69838 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69840 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69841 @0 glMatrixMode(mode = GL_TEXTURE) 69842 @0 glLoadIdentity() 69843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69849 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69850 @0 glBegin(mode = GL_QUADS) 69851 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 69852 @0 glVertex2f(x = 633, y = 488) 69853 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 69854 @0 glVertex2f(x = 639, y = 488) 69855 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 69856 @0 glVertex2f(x = 639, y = 495) 69857 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 69858 @0 glVertex2f(x = 633, y = 495) 69859 @0 glEnd() 69860 @0 glEnable(cap = GL_BLEND) 69861 @0 glEnable(cap = GL_ALPHA_TEST) 69862 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69863 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69865 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69867 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69868 @0 glMatrixMode(mode = GL_TEXTURE) 69869 @0 glLoadIdentity() 69870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69876 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69877 @0 glBegin(mode = GL_QUADS) 69878 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 69879 @0 glVertex2f(x = 639, y = 488) 69880 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 69881 @0 glVertex2f(x = 646, y = 488) 69882 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 69883 @0 glVertex2f(x = 646, y = 495) 69884 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 69885 @0 glVertex2f(x = 639, y = 495) 69886 @0 glEnd() 69887 @0 glEnable(cap = GL_BLEND) 69888 @0 glEnable(cap = GL_ALPHA_TEST) 69889 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69890 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69891 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69892 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69893 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69894 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69895 @0 glMatrixMode(mode = GL_TEXTURE) 69896 @0 glLoadIdentity() 69897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69903 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69904 @0 glBegin(mode = GL_QUADS) 69905 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 69906 @0 glVertex2f(x = 646, y = 488) 69907 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 69908 @0 glVertex2f(x = 653, y = 488) 69909 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 69910 @0 glVertex2f(x = 653, y = 496) 69911 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 69912 @0 glVertex2f(x = 646, y = 496) 69913 @0 glEnd() 69914 @0 glEnable(cap = GL_BLEND) 69915 @0 glEnable(cap = GL_ALPHA_TEST) 69916 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69917 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69918 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69919 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69920 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69921 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69922 @0 glMatrixMode(mode = GL_TEXTURE) 69923 @0 glLoadIdentity() 69924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69930 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69931 @0 glBegin(mode = GL_QUADS) 69932 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 69933 @0 glVertex2f(x = 653, y = 486) 69934 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 69935 @0 glVertex2f(x = 660, y = 486) 69936 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 69937 @0 glVertex2f(x = 660, y = 495) 69938 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 69939 @0 glVertex2f(x = 653, y = 495) 69940 @0 glEnd() 69941 @0 glEnable(cap = GL_BLEND) 69942 @0 glEnable(cap = GL_ALPHA_TEST) 69943 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69944 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69945 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69946 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69947 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69948 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69949 @0 glMatrixMode(mode = GL_TEXTURE) 69950 @0 glLoadIdentity() 69951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69957 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69958 @0 glBegin(mode = GL_QUADS) 69959 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 69960 @0 glVertex2f(x = 661, y = 485) 69961 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 69962 @0 glVertex2f(x = 667, y = 485) 69963 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 69964 @0 glVertex2f(x = 667, y = 495) 69965 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 69966 @0 glVertex2f(x = 661, y = 495) 69967 @0 glEnd() 69968 @0 glEnable(cap = GL_BLEND) 69969 @0 glEnable(cap = GL_ALPHA_TEST) 69970 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69971 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69972 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 69973 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 69974 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 69975 @0 glActiveTextureARB(texture = GL_TEXTURE0) 69976 @0 glMatrixMode(mode = GL_TEXTURE) 69977 @0 glLoadIdentity() 69978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 69979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 69980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 69981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 69982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 69983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 69984 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 69985 @0 glBegin(mode = GL_QUADS) 69986 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 69987 @0 glVertex2f(x = 667, y = 488) 69988 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 69989 @0 glVertex2f(x = 674, y = 488) 69990 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 69991 @0 glVertex2f(x = 674, y = 495) 69992 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 69993 @0 glVertex2f(x = 667, y = 495) 69994 @0 glEnd() 69995 @0 glEnable(cap = GL_BLEND) 69996 @0 glEnable(cap = GL_ALPHA_TEST) 69997 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 69998 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 69999 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70000 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70001 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70002 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70003 @0 glMatrixMode(mode = GL_TEXTURE) 70004 @0 glLoadIdentity() 70005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70011 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70012 @0 glBegin(mode = GL_QUADS) 70013 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 70014 @0 glVertex2f(x = 674, y = 488) 70015 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 70016 @0 glVertex2f(x = 681, y = 488) 70017 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 70018 @0 glVertex2f(x = 681, y = 495) 70019 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 70020 @0 glVertex2f(x = 674, y = 495) 70021 @0 glEnd() 70022 @0 glEnable(cap = GL_BLEND) 70023 @0 glEnable(cap = GL_ALPHA_TEST) 70024 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70025 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70026 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70027 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70028 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70029 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70030 @0 glMatrixMode(mode = GL_TEXTURE) 70031 @0 glLoadIdentity() 70032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70038 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70039 @0 glBegin(mode = GL_QUADS) 70040 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 70041 @0 glVertex2f(x = 688, y = 486) 70042 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 70043 @0 glVertex2f(x = 695, y = 486) 70044 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 70045 @0 glVertex2f(x = 695, y = 495) 70046 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 70047 @0 glVertex2f(x = 688, y = 495) 70048 @0 glEnd() 70049 @0 glEnable(cap = GL_BLEND) 70050 @0 glEnable(cap = GL_ALPHA_TEST) 70051 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70052 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70053 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70054 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70055 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70056 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70057 @0 glMatrixMode(mode = GL_TEXTURE) 70058 @0 glLoadIdentity() 70059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70065 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70066 @0 glBegin(mode = GL_QUADS) 70067 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 70068 @0 glVertex2f(x = 695, y = 488) 70069 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 70070 @0 glVertex2f(x = 702, y = 488) 70071 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 70072 @0 glVertex2f(x = 702, y = 495) 70073 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 70074 @0 glVertex2f(x = 695, y = 495) 70075 @0 glEnd() 70076 @0 glEnable(cap = GL_BLEND) 70077 @0 glEnable(cap = GL_ALPHA_TEST) 70078 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70079 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70081 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70083 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70084 @0 glMatrixMode(mode = GL_TEXTURE) 70085 @0 glLoadIdentity() 70086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70092 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70093 @0 glBegin(mode = GL_QUADS) 70094 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 70095 @0 glVertex2f(x = 702, y = 485) 70096 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 70097 @0 glVertex2f(x = 709, y = 485) 70098 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 70099 @0 glVertex2f(x = 709, y = 495) 70100 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 70101 @0 glVertex2f(x = 702, y = 495) 70102 @0 glEnd() 70103 @0 glEnable(cap = GL_BLEND) 70104 @0 glEnable(cap = GL_ALPHA_TEST) 70105 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70106 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70107 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70108 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70109 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70110 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70111 @0 glMatrixMode(mode = GL_TEXTURE) 70112 @0 glLoadIdentity() 70113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70119 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70120 @0 glBegin(mode = GL_QUADS) 70121 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 70122 @0 glVertex2f(x = 709, y = 488) 70123 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 70124 @0 glVertex2f(x = 716, y = 488) 70125 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 70126 @0 glVertex2f(x = 716, y = 495) 70127 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 70128 @0 glVertex2f(x = 709, y = 495) 70129 @0 glEnd() 70130 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70131 @0 glDisable(cap = GL_TEXTURE_2D) 70132 @0 glDisable(cap = GL_BLEND) 70133 @0 glDisable(cap = GL_ALPHA_TEST) 70134 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 70135 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 70136 @0 glDisable(cap = GL_BLEND) 70137 @0 glDisable(cap = GL_ALPHA_TEST) 70138 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 70139 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 70140 @0 glEnable(cap = GL_BLEND) 70141 @0 glEnable(cap = GL_ALPHA_TEST) 70142 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70143 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 70144 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 70145 @0 glDisable(cap = GL_BLEND) 70146 @0 glDisable(cap = GL_ALPHA_TEST) 70147 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 70148 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 70149 @0 glEnable(cap = GL_BLEND) 70150 @0 glEnable(cap = GL_ALPHA_TEST) 70151 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70152 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 70153 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 70154 @0 glDisable(cap = GL_BLEND) 70155 @0 glDisable(cap = GL_ALPHA_TEST) 70156 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 70157 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 70158 @0 glEnable(cap = GL_BLEND) 70159 @0 glEnable(cap = GL_ALPHA_TEST) 70160 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70161 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 70162 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 70163 @0 glDisable(cap = GL_BLEND) 70164 @0 glDisable(cap = GL_ALPHA_TEST) 70165 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 70166 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 70167 @0 glEnable(cap = GL_BLEND) 70168 @0 glEnable(cap = GL_ALPHA_TEST) 70169 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70170 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 70171 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 70172 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70173 @0 glEnable(cap = GL_TEXTURE_2D) 70174 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 70175 @0 glEnable(cap = GL_BLEND) 70176 @0 glEnable(cap = GL_ALPHA_TEST) 70177 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70178 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70180 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70182 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70183 @0 glMatrixMode(mode = GL_TEXTURE) 70184 @0 glLoadIdentity() 70185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 70186 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 70187 @0 glBegin(mode = GL_QUADS) 70188 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 70189 @0 glVertex2f(x = 608, y = 536) 70190 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 70191 @0 glVertex2f(x = 615, y = 536) 70192 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 70193 @0 glVertex2f(x = 615, y = 546) 70194 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 70195 @0 glVertex2f(x = 608, y = 546) 70196 @0 glEnd() 70197 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70198 @0 glEnable(cap = GL_TEXTURE_2D) 70199 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 70200 @0 glEnable(cap = GL_BLEND) 70201 @0 glEnable(cap = GL_ALPHA_TEST) 70202 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70203 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70204 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70205 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70206 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70207 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70208 @0 glMatrixMode(mode = GL_TEXTURE) 70209 @0 glLoadIdentity() 70210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 70211 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 70212 @0 glBegin(mode = GL_QUADS) 70213 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 70214 @0 glVertex2f(x = 627, y = 537) 70215 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 70216 @0 glVertex2f(x = 633, y = 537) 70217 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 70218 @0 glVertex2f(x = 633, y = 546) 70219 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 70220 @0 glVertex2f(x = 627, y = 546) 70221 @0 glTexCoord2f(s = 0.75, t = 0.140625) 70222 @0 glVertex2f(x = 634, y = 539) 70223 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 70224 @0 glVertex2f(x = 640, y = 539) 70225 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 70226 @0 glVertex2f(x = 640, y = 546) 70227 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 70228 @0 glVertex2f(x = 634, y = 546) 70229 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 70230 @0 glVertex2f(x = 640, y = 539) 70231 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 70232 @0 glVertex2f(x = 647, y = 539) 70233 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 70234 @0 glVertex2f(x = 647, y = 547) 70235 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 70236 @0 glVertex2f(x = 640, y = 547) 70237 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 70238 @0 glVertex2f(x = 648, y = 536) 70239 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 70240 @0 glVertex2f(x = 654, y = 536) 70241 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 70242 @0 glVertex2f(x = 654, y = 546) 70243 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 70244 @0 glVertex2f(x = 648, y = 546) 70245 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 70246 @0 glVertex2f(x = 654, y = 536) 70247 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 70248 @0 glVertex2f(x = 661, y = 536) 70249 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 70250 @0 glVertex2f(x = 661, y = 546) 70251 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 70252 @0 glVertex2f(x = 654, y = 546) 70253 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 70254 @0 glVertex2f(x = 661, y = 539) 70255 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 70256 @0 glVertex2f(x = 668, y = 539) 70257 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 70258 @0 glVertex2f(x = 668, y = 546) 70259 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 70260 @0 glVertex2f(x = 661, y = 546) 70261 @0 glTexCoord2f(s = 0.75, t = 0.046875) 70262 @0 glVertex2f(x = 675, y = 537) 70263 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 70264 @0 glVertex2f(x = 682, y = 537) 70265 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 70266 @0 glVertex2f(x = 682, y = 546) 70267 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 70268 @0 glVertex2f(x = 675, y = 546) 70269 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 70270 @0 glVertex2f(x = 682, y = 539) 70271 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 70272 @0 glVertex2f(x = 689, y = 539) 70273 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 70274 @0 glVertex2f(x = 689, y = 547) 70275 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 70276 @0 glVertex2f(x = 682, y = 547) 70277 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 70278 @0 glVertex2f(x = 689, y = 539) 70279 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 70280 @0 glVertex2f(x = 696, y = 539) 70281 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 70282 @0 glVertex2f(x = 696, y = 546) 70283 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 70284 @0 glVertex2f(x = 689, y = 546) 70285 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 70286 @0 glVertex2f(x = 696, y = 539) 70287 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 70288 @0 glVertex2f(x = 703, y = 539) 70289 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 70290 @0 glVertex2f(x = 703, y = 547) 70291 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 70292 @0 glVertex2f(x = 696, y = 547) 70293 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 70294 @0 glVertex2f(x = 703, y = 538) 70295 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 70296 @0 glVertex2f(x = 710, y = 538) 70297 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 70298 @0 glVertex2f(x = 710, y = 549) 70299 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 70300 @0 glVertex2f(x = 703, y = 549) 70301 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 70302 @0 glVertex2f(x = 710, y = 539) 70303 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 70304 @0 glVertex2f(x = 717, y = 539) 70305 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 70306 @0 glVertex2f(x = 717, y = 546) 70307 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 70308 @0 glVertex2f(x = 710, y = 546) 70309 @0 glEnd() 70310 @0 glEnable(cap = GL_BLEND) 70311 @0 glEnable(cap = GL_ALPHA_TEST) 70312 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70313 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70314 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70315 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70316 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70317 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70318 @0 glMatrixMode(mode = GL_TEXTURE) 70319 @0 glLoadIdentity() 70320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70326 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70327 @0 glBegin(mode = GL_QUADS) 70328 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 70329 @0 glVertex2f(x = 626, y = 536) 70330 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 70331 @0 glVertex2f(x = 632, y = 536) 70332 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 70333 @0 glVertex2f(x = 632, y = 545) 70334 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 70335 @0 glVertex2f(x = 626, y = 545) 70336 @0 glEnd() 70337 @0 glEnable(cap = GL_BLEND) 70338 @0 glEnable(cap = GL_ALPHA_TEST) 70339 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70340 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70342 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70343 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70344 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70345 @0 glMatrixMode(mode = GL_TEXTURE) 70346 @0 glLoadIdentity() 70347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70353 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70354 @0 glBegin(mode = GL_QUADS) 70355 @0 glTexCoord2f(s = 0.75, t = 0.140625) 70356 @0 glVertex2f(x = 633, y = 538) 70357 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 70358 @0 glVertex2f(x = 639, y = 538) 70359 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 70360 @0 glVertex2f(x = 639, y = 545) 70361 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 70362 @0 glVertex2f(x = 633, y = 545) 70363 @0 glEnd() 70364 @0 glEnable(cap = GL_BLEND) 70365 @0 glEnable(cap = GL_ALPHA_TEST) 70366 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70367 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70368 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70369 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70370 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70371 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70372 @0 glMatrixMode(mode = GL_TEXTURE) 70373 @0 glLoadIdentity() 70374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70380 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70381 @0 glBegin(mode = GL_QUADS) 70382 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 70383 @0 glVertex2f(x = 639, y = 538) 70384 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 70385 @0 glVertex2f(x = 646, y = 538) 70386 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 70387 @0 glVertex2f(x = 646, y = 546) 70388 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 70389 @0 glVertex2f(x = 639, y = 546) 70390 @0 glEnd() 70391 @0 glEnable(cap = GL_BLEND) 70392 @0 glEnable(cap = GL_ALPHA_TEST) 70393 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70394 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70395 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70396 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70397 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70398 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70399 @0 glMatrixMode(mode = GL_TEXTURE) 70400 @0 glLoadIdentity() 70401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70407 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70408 @0 glBegin(mode = GL_QUADS) 70409 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 70410 @0 glVertex2f(x = 647, y = 535) 70411 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 70412 @0 glVertex2f(x = 653, y = 535) 70413 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 70414 @0 glVertex2f(x = 653, y = 545) 70415 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 70416 @0 glVertex2f(x = 647, y = 545) 70417 @0 glEnd() 70418 @0 glEnable(cap = GL_BLEND) 70419 @0 glEnable(cap = GL_ALPHA_TEST) 70420 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70422 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70424 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70425 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70426 @0 glMatrixMode(mode = GL_TEXTURE) 70427 @0 glLoadIdentity() 70428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70434 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70435 @0 glBegin(mode = GL_QUADS) 70436 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 70437 @0 glVertex2f(x = 653, y = 535) 70438 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 70439 @0 glVertex2f(x = 660, y = 535) 70440 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 70441 @0 glVertex2f(x = 660, y = 545) 70442 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 70443 @0 glVertex2f(x = 653, y = 545) 70444 @0 glEnd() 70445 @0 glEnable(cap = GL_BLEND) 70446 @0 glEnable(cap = GL_ALPHA_TEST) 70447 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70448 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70450 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70452 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70453 @0 glMatrixMode(mode = GL_TEXTURE) 70454 @0 glLoadIdentity() 70455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70461 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70462 @0 glBegin(mode = GL_QUADS) 70463 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 70464 @0 glVertex2f(x = 660, y = 538) 70465 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 70466 @0 glVertex2f(x = 667, y = 538) 70467 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 70468 @0 glVertex2f(x = 667, y = 545) 70469 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 70470 @0 glVertex2f(x = 660, y = 545) 70471 @0 glEnd() 70472 @0 glEnable(cap = GL_BLEND) 70473 @0 glEnable(cap = GL_ALPHA_TEST) 70474 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70476 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70478 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70479 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70480 @0 glMatrixMode(mode = GL_TEXTURE) 70481 @0 glLoadIdentity() 70482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70488 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70489 @0 glBegin(mode = GL_QUADS) 70490 @0 glTexCoord2f(s = 0.75, t = 0.046875) 70491 @0 glVertex2f(x = 674, y = 536) 70492 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 70493 @0 glVertex2f(x = 681, y = 536) 70494 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 70495 @0 glVertex2f(x = 681, y = 545) 70496 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 70497 @0 glVertex2f(x = 674, y = 545) 70498 @0 glEnd() 70499 @0 glEnable(cap = GL_BLEND) 70500 @0 glEnable(cap = GL_ALPHA_TEST) 70501 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70502 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70503 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70504 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70505 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70506 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70507 @0 glMatrixMode(mode = GL_TEXTURE) 70508 @0 glLoadIdentity() 70509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70515 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70516 @0 glBegin(mode = GL_QUADS) 70517 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 70518 @0 glVertex2f(x = 681, y = 538) 70519 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 70520 @0 glVertex2f(x = 688, y = 538) 70521 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 70522 @0 glVertex2f(x = 688, y = 546) 70523 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 70524 @0 glVertex2f(x = 681, y = 546) 70525 @0 glEnd() 70526 @0 glEnable(cap = GL_BLEND) 70527 @0 glEnable(cap = GL_ALPHA_TEST) 70528 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70529 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70530 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70531 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70532 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70533 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70534 @0 glMatrixMode(mode = GL_TEXTURE) 70535 @0 glLoadIdentity() 70536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70542 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70543 @0 glBegin(mode = GL_QUADS) 70544 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 70545 @0 glVertex2f(x = 688, y = 538) 70546 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 70547 @0 glVertex2f(x = 695, y = 538) 70548 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 70549 @0 glVertex2f(x = 695, y = 545) 70550 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 70551 @0 glVertex2f(x = 688, y = 545) 70552 @0 glEnd() 70553 @0 glEnable(cap = GL_BLEND) 70554 @0 glEnable(cap = GL_ALPHA_TEST) 70555 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70557 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70559 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70560 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70561 @0 glMatrixMode(mode = GL_TEXTURE) 70562 @0 glLoadIdentity() 70563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70569 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70570 @0 glBegin(mode = GL_QUADS) 70571 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 70572 @0 glVertex2f(x = 695, y = 538) 70573 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 70574 @0 glVertex2f(x = 702, y = 538) 70575 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 70576 @0 glVertex2f(x = 702, y = 546) 70577 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 70578 @0 glVertex2f(x = 695, y = 546) 70579 @0 glEnd() 70580 @0 glEnable(cap = GL_BLEND) 70581 @0 glEnable(cap = GL_ALPHA_TEST) 70582 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70583 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70585 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70587 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70588 @0 glMatrixMode(mode = GL_TEXTURE) 70589 @0 glLoadIdentity() 70590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70596 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70597 @0 glBegin(mode = GL_QUADS) 70598 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 70599 @0 glVertex2f(x = 702, y = 537) 70600 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 70601 @0 glVertex2f(x = 709, y = 537) 70602 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 70603 @0 glVertex2f(x = 709, y = 548) 70604 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 70605 @0 glVertex2f(x = 702, y = 548) 70606 @0 glEnd() 70607 @0 glEnable(cap = GL_BLEND) 70608 @0 glEnable(cap = GL_ALPHA_TEST) 70609 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70610 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70611 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70612 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70613 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70614 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70615 @0 glMatrixMode(mode = GL_TEXTURE) 70616 @0 glLoadIdentity() 70617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70623 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70624 @0 glBegin(mode = GL_QUADS) 70625 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 70626 @0 glVertex2f(x = 709, y = 538) 70627 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 70628 @0 glVertex2f(x = 716, y = 538) 70629 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 70630 @0 glVertex2f(x = 716, y = 545) 70631 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 70632 @0 glVertex2f(x = 709, y = 545) 70633 @0 glEnd() 70634 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70635 @0 glDisable(cap = GL_TEXTURE_2D) 70636 @0 glDisable(cap = GL_BLEND) 70637 @0 glDisable(cap = GL_ALPHA_TEST) 70638 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 70639 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 70640 @0 glDisable(cap = GL_BLEND) 70641 @0 glDisable(cap = GL_ALPHA_TEST) 70642 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 70643 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 70644 @0 glEnable(cap = GL_BLEND) 70645 @0 glEnable(cap = GL_ALPHA_TEST) 70646 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70647 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 70648 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 70649 @0 glDisable(cap = GL_BLEND) 70650 @0 glDisable(cap = GL_ALPHA_TEST) 70651 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 70652 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 70653 @0 glEnable(cap = GL_BLEND) 70654 @0 glEnable(cap = GL_ALPHA_TEST) 70655 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70656 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 70657 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 70658 @0 glDisable(cap = GL_BLEND) 70659 @0 glDisable(cap = GL_ALPHA_TEST) 70660 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 70661 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 70662 @0 glEnable(cap = GL_BLEND) 70663 @0 glEnable(cap = GL_ALPHA_TEST) 70664 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70665 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 70666 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 70667 @0 glDisable(cap = GL_BLEND) 70668 @0 glDisable(cap = GL_ALPHA_TEST) 70669 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 70670 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 70671 @0 glEnable(cap = GL_BLEND) 70672 @0 glEnable(cap = GL_ALPHA_TEST) 70673 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70674 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 70675 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 70676 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70677 @0 glEnable(cap = GL_TEXTURE_2D) 70678 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 70679 @0 glEnable(cap = GL_BLEND) 70680 @0 glEnable(cap = GL_ALPHA_TEST) 70681 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70682 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70684 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70686 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70687 @0 glMatrixMode(mode = GL_TEXTURE) 70688 @0 glLoadIdentity() 70689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 70690 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 70691 @0 glBegin(mode = GL_QUADS) 70692 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 70693 @0 glVertex2f(x = 626, y = 587) 70694 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 70695 @0 glVertex2f(x = 633, y = 587) 70696 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 70697 @0 glVertex2f(x = 633, y = 596) 70698 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 70699 @0 glVertex2f(x = 626, y = 596) 70700 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 70701 @0 glVertex2f(x = 633, y = 589) 70702 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 70703 @0 glVertex2f(x = 640, y = 589) 70704 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 70705 @0 glVertex2f(x = 640, y = 596) 70706 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 70707 @0 glVertex2f(x = 633, y = 596) 70708 @0 glTexCoord2f(s = 0, t = 0.1875) 70709 @0 glVertex2f(x = 640, y = 589) 70710 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 70711 @0 glVertex2f(x = 647, y = 589) 70712 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 70713 @0 glVertex2f(x = 647, y = 596) 70714 @0 glTexCoord2f(s = 0, t = 0.2148438) 70715 @0 glVertex2f(x = 640, y = 596) 70716 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 70717 @0 glVertex2f(x = 647, y = 587) 70718 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 70719 @0 glVertex2f(x = 654, y = 587) 70720 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 70721 @0 glVertex2f(x = 654, y = 596) 70722 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 70723 @0 glVertex2f(x = 647, y = 596) 70724 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 70725 @0 glVertex2f(x = 661, y = 587) 70726 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 70727 @0 glVertex2f(x = 668, y = 587) 70728 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 70729 @0 glVertex2f(x = 668, y = 596) 70730 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 70731 @0 glVertex2f(x = 661, y = 596) 70732 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 70733 @0 glVertex2f(x = 668, y = 589) 70734 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 70735 @0 glVertex2f(x = 675, y = 589) 70736 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 70737 @0 glVertex2f(x = 675, y = 596) 70738 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 70739 @0 glVertex2f(x = 668, y = 596) 70740 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 70741 @0 glVertex2f(x = 676, y = 589) 70742 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 70743 @0 glVertex2f(x = 682, y = 589) 70744 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 70745 @0 glVertex2f(x = 682, y = 596) 70746 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 70747 @0 glVertex2f(x = 676, y = 596) 70748 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 70749 @0 glVertex2f(x = 682, y = 589) 70750 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 70751 @0 glVertex2f(x = 689, y = 589) 70752 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 70753 @0 glVertex2f(x = 689, y = 596) 70754 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 70755 @0 glVertex2f(x = 682, y = 596) 70756 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 70757 @0 glVertex2f(x = 689, y = 589) 70758 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 70759 @0 glVertex2f(x = 696, y = 589) 70760 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 70761 @0 glVertex2f(x = 696, y = 596) 70762 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 70763 @0 glVertex2f(x = 689, y = 596) 70764 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 70765 @0 glVertex2f(x = 697, y = 589) 70766 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 70767 @0 glVertex2f(x = 703, y = 589) 70768 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 70769 @0 glVertex2f(x = 703, y = 596) 70770 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 70771 @0 glVertex2f(x = 697, y = 596) 70772 @0 glEnd() 70773 @0 glEnable(cap = GL_BLEND) 70774 @0 glEnable(cap = GL_ALPHA_TEST) 70775 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70776 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70777 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70778 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70779 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70780 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70781 @0 glMatrixMode(mode = GL_TEXTURE) 70782 @0 glLoadIdentity() 70783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70789 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70790 @0 glBegin(mode = GL_QUADS) 70791 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 70792 @0 glVertex2f(x = 625, y = 586) 70793 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 70794 @0 glVertex2f(x = 632, y = 586) 70795 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 70796 @0 glVertex2f(x = 632, y = 595) 70797 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 70798 @0 glVertex2f(x = 625, y = 595) 70799 @0 glEnd() 70800 @0 glEnable(cap = GL_BLEND) 70801 @0 glEnable(cap = GL_ALPHA_TEST) 70802 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70803 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70804 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70805 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70806 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70807 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70808 @0 glMatrixMode(mode = GL_TEXTURE) 70809 @0 glLoadIdentity() 70810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70816 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70817 @0 glBegin(mode = GL_QUADS) 70818 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 70819 @0 glVertex2f(x = 632, y = 588) 70820 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 70821 @0 glVertex2f(x = 639, y = 588) 70822 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 70823 @0 glVertex2f(x = 639, y = 595) 70824 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 70825 @0 glVertex2f(x = 632, y = 595) 70826 @0 glEnd() 70827 @0 glEnable(cap = GL_BLEND) 70828 @0 glEnable(cap = GL_ALPHA_TEST) 70829 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70830 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70831 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70832 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70833 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70834 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70835 @0 glMatrixMode(mode = GL_TEXTURE) 70836 @0 glLoadIdentity() 70837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70843 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70844 @0 glBegin(mode = GL_QUADS) 70845 @0 glTexCoord2f(s = 0, t = 0.1875) 70846 @0 glVertex2f(x = 639, y = 588) 70847 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 70848 @0 glVertex2f(x = 646, y = 588) 70849 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 70850 @0 glVertex2f(x = 646, y = 595) 70851 @0 glTexCoord2f(s = 0, t = 0.2148438) 70852 @0 glVertex2f(x = 639, y = 595) 70853 @0 glEnd() 70854 @0 glEnable(cap = GL_BLEND) 70855 @0 glEnable(cap = GL_ALPHA_TEST) 70856 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70857 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70858 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70859 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70860 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70861 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70862 @0 glMatrixMode(mode = GL_TEXTURE) 70863 @0 glLoadIdentity() 70864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70870 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70871 @0 glBegin(mode = GL_QUADS) 70872 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 70873 @0 glVertex2f(x = 646, y = 586) 70874 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 70875 @0 glVertex2f(x = 653, y = 586) 70876 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 70877 @0 glVertex2f(x = 653, y = 595) 70878 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 70879 @0 glVertex2f(x = 646, y = 595) 70880 @0 glEnd() 70881 @0 glEnable(cap = GL_BLEND) 70882 @0 glEnable(cap = GL_ALPHA_TEST) 70883 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70884 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70886 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70888 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70889 @0 glMatrixMode(mode = GL_TEXTURE) 70890 @0 glLoadIdentity() 70891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70897 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70898 @0 glBegin(mode = GL_QUADS) 70899 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 70900 @0 glVertex2f(x = 660, y = 586) 70901 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 70902 @0 glVertex2f(x = 667, y = 586) 70903 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 70904 @0 glVertex2f(x = 667, y = 595) 70905 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 70906 @0 glVertex2f(x = 660, y = 595) 70907 @0 glEnd() 70908 @0 glEnable(cap = GL_BLEND) 70909 @0 glEnable(cap = GL_ALPHA_TEST) 70910 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70911 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70913 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70914 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70915 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70916 @0 glMatrixMode(mode = GL_TEXTURE) 70917 @0 glLoadIdentity() 70918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70924 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70925 @0 glBegin(mode = GL_QUADS) 70926 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 70927 @0 glVertex2f(x = 667, y = 588) 70928 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 70929 @0 glVertex2f(x = 674, y = 588) 70930 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 70931 @0 glVertex2f(x = 674, y = 595) 70932 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 70933 @0 glVertex2f(x = 667, y = 595) 70934 @0 glEnd() 70935 @0 glEnable(cap = GL_BLEND) 70936 @0 glEnable(cap = GL_ALPHA_TEST) 70937 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70938 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70939 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70940 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70941 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70942 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70943 @0 glMatrixMode(mode = GL_TEXTURE) 70944 @0 glLoadIdentity() 70945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70951 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70952 @0 glBegin(mode = GL_QUADS) 70953 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 70954 @0 glVertex2f(x = 675, y = 588) 70955 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 70956 @0 glVertex2f(x = 681, y = 588) 70957 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 70958 @0 glVertex2f(x = 681, y = 595) 70959 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 70960 @0 glVertex2f(x = 675, y = 595) 70961 @0 glEnd() 70962 @0 glEnable(cap = GL_BLEND) 70963 @0 glEnable(cap = GL_ALPHA_TEST) 70964 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70965 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70966 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70967 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70968 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70969 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70970 @0 glMatrixMode(mode = GL_TEXTURE) 70971 @0 glLoadIdentity() 70972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 70973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 70974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 70975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 70976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 70977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 70978 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 70979 @0 glBegin(mode = GL_QUADS) 70980 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 70981 @0 glVertex2f(x = 681, y = 588) 70982 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 70983 @0 glVertex2f(x = 688, y = 588) 70984 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 70985 @0 glVertex2f(x = 688, y = 595) 70986 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 70987 @0 glVertex2f(x = 681, y = 595) 70988 @0 glEnd() 70989 @0 glEnable(cap = GL_BLEND) 70990 @0 glEnable(cap = GL_ALPHA_TEST) 70991 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 70992 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 70993 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 70994 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 70995 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 70996 @0 glActiveTextureARB(texture = GL_TEXTURE0) 70997 @0 glMatrixMode(mode = GL_TEXTURE) 70998 @0 glLoadIdentity() 70999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71005 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71006 @0 glBegin(mode = GL_QUADS) 71007 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 71008 @0 glVertex2f(x = 688, y = 588) 71009 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 71010 @0 glVertex2f(x = 695, y = 588) 71011 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 71012 @0 glVertex2f(x = 695, y = 595) 71013 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 71014 @0 glVertex2f(x = 688, y = 595) 71015 @0 glEnd() 71016 @0 glEnable(cap = GL_BLEND) 71017 @0 glEnable(cap = GL_ALPHA_TEST) 71018 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71019 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71020 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71021 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71022 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71023 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71024 @0 glMatrixMode(mode = GL_TEXTURE) 71025 @0 glLoadIdentity() 71026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71032 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71033 @0 glBegin(mode = GL_QUADS) 71034 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 71035 @0 glVertex2f(x = 696, y = 588) 71036 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 71037 @0 glVertex2f(x = 702, y = 588) 71038 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 71039 @0 glVertex2f(x = 702, y = 595) 71040 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 71041 @0 glVertex2f(x = 696, y = 595) 71042 @0 glEnd() 71043 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71044 @0 glDisable(cap = GL_TEXTURE_2D) 71045 @0 glDisable(cap = GL_BLEND) 71046 @0 glDisable(cap = GL_ALPHA_TEST) 71047 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 71048 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 71049 @0 glDisable(cap = GL_BLEND) 71050 @0 glDisable(cap = GL_ALPHA_TEST) 71051 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 71052 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 71053 @0 glDisable(cap = GL_BLEND) 71054 @0 glDisable(cap = GL_ALPHA_TEST) 71055 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 71056 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 71057 @0 glDisable(cap = GL_BLEND) 71058 @0 glDisable(cap = GL_ALPHA_TEST) 71059 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 71060 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 71061 @0 glDisable(cap = GL_BLEND) 71062 @0 glDisable(cap = GL_ALPHA_TEST) 71063 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 71064 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 71065 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71066 @0 glEnable(cap = GL_TEXTURE_2D) 71067 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 71068 @0 glEnable(cap = GL_BLEND) 71069 @0 glEnable(cap = GL_ALPHA_TEST) 71070 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71071 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71072 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71073 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71074 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71075 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71076 @0 glMatrixMode(mode = GL_TEXTURE) 71077 @0 glLoadIdentity() 71078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 71079 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 71080 @0 glBegin(mode = GL_QUADS) 71081 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 71082 @0 glVertex2f(x = 1059, y = 451) 71083 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 71084 @0 glVertex2f(x = 1066, y = 451) 71085 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 71086 @0 glVertex2f(x = 1066, y = 459) 71087 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 71088 @0 glVertex2f(x = 1059, y = 459) 71089 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 71090 @0 glVertex2f(x = 1067, y = 451) 71091 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 71092 @0 glVertex2f(x = 1073, y = 451) 71093 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 71094 @0 glVertex2f(x = 1073, y = 461) 71095 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 71096 @0 glVertex2f(x = 1067, y = 461) 71097 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 71098 @0 glVertex2f(x = 1074, y = 448) 71099 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 71100 @0 glVertex2f(x = 1080, y = 448) 71101 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 71102 @0 glVertex2f(x = 1080, y = 458) 71103 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 71104 @0 glVertex2f(x = 1074, y = 458) 71105 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 71106 @0 glVertex2f(x = 1080, y = 449) 71107 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 71108 @0 glVertex2f(x = 1087, y = 449) 71109 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 71110 @0 glVertex2f(x = 1087, y = 458) 71111 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 71112 @0 glVertex2f(x = 1080, y = 458) 71113 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 71114 @0 glVertex2f(x = 1087, y = 451) 71115 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 71116 @0 glVertex2f(x = 1094, y = 451) 71117 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 71118 @0 glVertex2f(x = 1094, y = 458) 71119 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 71120 @0 glVertex2f(x = 1087, y = 458) 71121 @0 glTexCoord2f(s = 0, t = 0.1875) 71122 @0 glVertex2f(x = 1094, y = 451) 71123 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 71124 @0 glVertex2f(x = 1101, y = 451) 71125 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 71126 @0 glVertex2f(x = 1101, y = 458) 71127 @0 glTexCoord2f(s = 0, t = 0.2148438) 71128 @0 glVertex2f(x = 1094, y = 458) 71129 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 71130 @0 glVertex2f(x = 1101, y = 449) 71131 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 71132 @0 glVertex2f(x = 1108, y = 449) 71133 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 71134 @0 glVertex2f(x = 1108, y = 458) 71135 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 71136 @0 glVertex2f(x = 1101, y = 458) 71137 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 71138 @0 glVertex2f(x = 1117, y = 447) 71139 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 71140 @0 glVertex2f(x = 1121, y = 447) 71141 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 71142 @0 glVertex2f(x = 1121, y = 460) 71143 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 71144 @0 glVertex2f(x = 1117, y = 460) 71145 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 71146 @0 glVertex2f(x = 1122, y = 451) 71147 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 71148 @0 glVertex2f(x = 1129, y = 451) 71149 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 71150 @0 glVertex2f(x = 1129, y = 458) 71151 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 71152 @0 glVertex2f(x = 1122, y = 458) 71153 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 71154 @0 glVertex2f(x = 1130, y = 448) 71155 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 71156 @0 glVertex2f(x = 1136, y = 448) 71157 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 71158 @0 glVertex2f(x = 1136, y = 458) 71159 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 71160 @0 glVertex2f(x = 1130, y = 458) 71161 @0 glTexCoord2f(s = 0.75, t = 0.140625) 71162 @0 glVertex2f(x = 1137, y = 451) 71163 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 71164 @0 glVertex2f(x = 1143, y = 451) 71165 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 71166 @0 glVertex2f(x = 1143, y = 458) 71167 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 71168 @0 glVertex2f(x = 1137, y = 458) 71169 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 71170 @0 glVertex2f(x = 1143, y = 451) 71171 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 71172 @0 glVertex2f(x = 1150, y = 451) 71173 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 71174 @0 glVertex2f(x = 1150, y = 458) 71175 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 71176 @0 glVertex2f(x = 1143, y = 458) 71177 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 71178 @0 glVertex2f(x = 1150, y = 449) 71179 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 71180 @0 glVertex2f(x = 1157, y = 449) 71181 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 71182 @0 glVertex2f(x = 1157, y = 458) 71183 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 71184 @0 glVertex2f(x = 1150, y = 458) 71185 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 71186 @0 glVertex2f(x = 1157, y = 451) 71187 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 71188 @0 glVertex2f(x = 1164, y = 451) 71189 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 71190 @0 glVertex2f(x = 1164, y = 458) 71191 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 71192 @0 glVertex2f(x = 1157, y = 458) 71193 @0 glTexCoord2f(s = 0, t = 0.1875) 71194 @0 glVertex2f(x = 1164, y = 451) 71195 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 71196 @0 glVertex2f(x = 1171, y = 451) 71197 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 71198 @0 glVertex2f(x = 1171, y = 458) 71199 @0 glTexCoord2f(s = 0, t = 0.2148438) 71200 @0 glVertex2f(x = 1164, y = 458) 71201 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 71202 @0 glVertex2f(x = 1171, y = 449) 71203 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 71204 @0 glVertex2f(x = 1178, y = 449) 71205 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 71206 @0 glVertex2f(x = 1178, y = 458) 71207 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 71208 @0 glVertex2f(x = 1171, y = 458) 71209 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 71210 @0 glVertex2f(x = 1179, y = 447) 71211 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 71212 @0 glVertex2f(x = 1184, y = 447) 71213 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 71214 @0 glVertex2f(x = 1184, y = 460) 71215 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 71216 @0 glVertex2f(x = 1179, y = 460) 71217 @0 glEnd() 71218 @0 glEnable(cap = GL_BLEND) 71219 @0 glEnable(cap = GL_ALPHA_TEST) 71220 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71222 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71224 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71225 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71226 @0 glMatrixMode(mode = GL_TEXTURE) 71227 @0 glLoadIdentity() 71228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71234 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71235 @0 glBegin(mode = GL_QUADS) 71236 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 71237 @0 glVertex2f(x = 1058, y = 450) 71238 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 71239 @0 glVertex2f(x = 1065, y = 450) 71240 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 71241 @0 glVertex2f(x = 1065, y = 458) 71242 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 71243 @0 glVertex2f(x = 1058, y = 458) 71244 @0 glEnd() 71245 @0 glEnable(cap = GL_BLEND) 71246 @0 glEnable(cap = GL_ALPHA_TEST) 71247 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71248 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71249 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71250 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71251 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71252 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71253 @0 glMatrixMode(mode = GL_TEXTURE) 71254 @0 glLoadIdentity() 71255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71261 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71262 @0 glBegin(mode = GL_QUADS) 71263 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 71264 @0 glVertex2f(x = 1066, y = 450) 71265 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 71266 @0 glVertex2f(x = 1072, y = 450) 71267 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 71268 @0 glVertex2f(x = 1072, y = 460) 71269 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 71270 @0 glVertex2f(x = 1066, y = 460) 71271 @0 glEnd() 71272 @0 glEnable(cap = GL_BLEND) 71273 @0 glEnable(cap = GL_ALPHA_TEST) 71274 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71275 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71276 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71277 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71278 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71279 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71280 @0 glMatrixMode(mode = GL_TEXTURE) 71281 @0 glLoadIdentity() 71282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71288 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71289 @0 glBegin(mode = GL_QUADS) 71290 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 71291 @0 glVertex2f(x = 1073, y = 447) 71292 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 71293 @0 glVertex2f(x = 1079, y = 447) 71294 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 71295 @0 glVertex2f(x = 1079, y = 457) 71296 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 71297 @0 glVertex2f(x = 1073, y = 457) 71298 @0 glEnd() 71299 @0 glEnable(cap = GL_BLEND) 71300 @0 glEnable(cap = GL_ALPHA_TEST) 71301 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71303 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71305 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71306 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71307 @0 glMatrixMode(mode = GL_TEXTURE) 71308 @0 glLoadIdentity() 71309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71315 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71316 @0 glBegin(mode = GL_QUADS) 71317 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 71318 @0 glVertex2f(x = 1079, y = 448) 71319 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 71320 @0 glVertex2f(x = 1086, y = 448) 71321 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 71322 @0 glVertex2f(x = 1086, y = 457) 71323 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 71324 @0 glVertex2f(x = 1079, y = 457) 71325 @0 glEnd() 71326 @0 glEnable(cap = GL_BLEND) 71327 @0 glEnable(cap = GL_ALPHA_TEST) 71328 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71329 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71330 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71331 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71332 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71333 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71334 @0 glMatrixMode(mode = GL_TEXTURE) 71335 @0 glLoadIdentity() 71336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71342 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71343 @0 glBegin(mode = GL_QUADS) 71344 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 71345 @0 glVertex2f(x = 1086, y = 450) 71346 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 71347 @0 glVertex2f(x = 1093, y = 450) 71348 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 71349 @0 glVertex2f(x = 1093, y = 457) 71350 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 71351 @0 glVertex2f(x = 1086, y = 457) 71352 @0 glEnd() 71353 @0 glEnable(cap = GL_BLEND) 71354 @0 glEnable(cap = GL_ALPHA_TEST) 71355 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71357 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71359 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71360 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71361 @0 glMatrixMode(mode = GL_TEXTURE) 71362 @0 glLoadIdentity() 71363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71369 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71370 @0 glBegin(mode = GL_QUADS) 71371 @0 glTexCoord2f(s = 0, t = 0.1875) 71372 @0 glVertex2f(x = 1093, y = 450) 71373 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 71374 @0 glVertex2f(x = 1100, y = 450) 71375 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 71376 @0 glVertex2f(x = 1100, y = 457) 71377 @0 glTexCoord2f(s = 0, t = 0.2148438) 71378 @0 glVertex2f(x = 1093, y = 457) 71379 @0 glEnd() 71380 @0 glEnable(cap = GL_BLEND) 71381 @0 glEnable(cap = GL_ALPHA_TEST) 71382 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71383 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71384 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71385 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71386 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71387 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71388 @0 glMatrixMode(mode = GL_TEXTURE) 71389 @0 glLoadIdentity() 71390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71396 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71397 @0 glBegin(mode = GL_QUADS) 71398 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 71399 @0 glVertex2f(x = 1100, y = 448) 71400 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 71401 @0 glVertex2f(x = 1107, y = 448) 71402 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 71403 @0 glVertex2f(x = 1107, y = 457) 71404 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 71405 @0 glVertex2f(x = 1100, y = 457) 71406 @0 glEnd() 71407 @0 glEnable(cap = GL_BLEND) 71408 @0 glEnable(cap = GL_ALPHA_TEST) 71409 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71410 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71411 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71412 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71413 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71414 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71415 @0 glMatrixMode(mode = GL_TEXTURE) 71416 @0 glLoadIdentity() 71417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71423 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71424 @0 glBegin(mode = GL_QUADS) 71425 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 71426 @0 glVertex2f(x = 1116, y = 446) 71427 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 71428 @0 glVertex2f(x = 1120, y = 446) 71429 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 71430 @0 glVertex2f(x = 1120, y = 459) 71431 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 71432 @0 glVertex2f(x = 1116, y = 459) 71433 @0 glEnd() 71434 @0 glEnable(cap = GL_BLEND) 71435 @0 glEnable(cap = GL_ALPHA_TEST) 71436 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71437 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71438 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71439 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71440 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71441 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71442 @0 glMatrixMode(mode = GL_TEXTURE) 71443 @0 glLoadIdentity() 71444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71450 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71451 @0 glBegin(mode = GL_QUADS) 71452 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 71453 @0 glVertex2f(x = 1121, y = 450) 71454 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 71455 @0 glVertex2f(x = 1128, y = 450) 71456 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 71457 @0 glVertex2f(x = 1128, y = 457) 71458 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 71459 @0 glVertex2f(x = 1121, y = 457) 71460 @0 glEnd() 71461 @0 glEnable(cap = GL_BLEND) 71462 @0 glEnable(cap = GL_ALPHA_TEST) 71463 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71464 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71465 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71466 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71467 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71468 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71469 @0 glMatrixMode(mode = GL_TEXTURE) 71470 @0 glLoadIdentity() 71471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71477 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71478 @0 glBegin(mode = GL_QUADS) 71479 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 71480 @0 glVertex2f(x = 1129, y = 447) 71481 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 71482 @0 glVertex2f(x = 1135, y = 447) 71483 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 71484 @0 glVertex2f(x = 1135, y = 457) 71485 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 71486 @0 glVertex2f(x = 1129, y = 457) 71487 @0 glEnd() 71488 @0 glEnable(cap = GL_BLEND) 71489 @0 glEnable(cap = GL_ALPHA_TEST) 71490 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71491 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71492 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71493 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71494 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71495 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71496 @0 glMatrixMode(mode = GL_TEXTURE) 71497 @0 glLoadIdentity() 71498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71504 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71505 @0 glBegin(mode = GL_QUADS) 71506 @0 glTexCoord2f(s = 0.75, t = 0.140625) 71507 @0 glVertex2f(x = 1136, y = 450) 71508 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 71509 @0 glVertex2f(x = 1142, y = 450) 71510 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 71511 @0 glVertex2f(x = 1142, y = 457) 71512 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 71513 @0 glVertex2f(x = 1136, y = 457) 71514 @0 glEnd() 71515 @0 glEnable(cap = GL_BLEND) 71516 @0 glEnable(cap = GL_ALPHA_TEST) 71517 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71518 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71519 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71520 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71521 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71522 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71523 @0 glMatrixMode(mode = GL_TEXTURE) 71524 @0 glLoadIdentity() 71525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71531 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71532 @0 glBegin(mode = GL_QUADS) 71533 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 71534 @0 glVertex2f(x = 1142, y = 450) 71535 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 71536 @0 glVertex2f(x = 1149, y = 450) 71537 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 71538 @0 glVertex2f(x = 1149, y = 457) 71539 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 71540 @0 glVertex2f(x = 1142, y = 457) 71541 @0 glEnd() 71542 @0 glEnable(cap = GL_BLEND) 71543 @0 glEnable(cap = GL_ALPHA_TEST) 71544 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71545 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71546 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71547 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71548 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71549 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71550 @0 glMatrixMode(mode = GL_TEXTURE) 71551 @0 glLoadIdentity() 71552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71558 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71559 @0 glBegin(mode = GL_QUADS) 71560 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 71561 @0 glVertex2f(x = 1149, y = 448) 71562 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 71563 @0 glVertex2f(x = 1156, y = 448) 71564 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 71565 @0 glVertex2f(x = 1156, y = 457) 71566 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 71567 @0 glVertex2f(x = 1149, y = 457) 71568 @0 glEnd() 71569 @0 glEnable(cap = GL_BLEND) 71570 @0 glEnable(cap = GL_ALPHA_TEST) 71571 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71572 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71573 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71574 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71575 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71576 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71577 @0 glMatrixMode(mode = GL_TEXTURE) 71578 @0 glLoadIdentity() 71579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71585 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71586 @0 glBegin(mode = GL_QUADS) 71587 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 71588 @0 glVertex2f(x = 1156, y = 450) 71589 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 71590 @0 glVertex2f(x = 1163, y = 450) 71591 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 71592 @0 glVertex2f(x = 1163, y = 457) 71593 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 71594 @0 glVertex2f(x = 1156, y = 457) 71595 @0 glEnd() 71596 @0 glEnable(cap = GL_BLEND) 71597 @0 glEnable(cap = GL_ALPHA_TEST) 71598 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71599 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71600 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71601 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71602 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71603 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71604 @0 glMatrixMode(mode = GL_TEXTURE) 71605 @0 glLoadIdentity() 71606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71612 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71613 @0 glBegin(mode = GL_QUADS) 71614 @0 glTexCoord2f(s = 0, t = 0.1875) 71615 @0 glVertex2f(x = 1163, y = 450) 71616 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 71617 @0 glVertex2f(x = 1170, y = 450) 71618 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 71619 @0 glVertex2f(x = 1170, y = 457) 71620 @0 glTexCoord2f(s = 0, t = 0.2148438) 71621 @0 glVertex2f(x = 1163, y = 457) 71622 @0 glEnd() 71623 @0 glEnable(cap = GL_BLEND) 71624 @0 glEnable(cap = GL_ALPHA_TEST) 71625 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71626 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71627 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71628 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71629 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71630 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71631 @0 glMatrixMode(mode = GL_TEXTURE) 71632 @0 glLoadIdentity() 71633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71639 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71640 @0 glBegin(mode = GL_QUADS) 71641 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 71642 @0 glVertex2f(x = 1170, y = 448) 71643 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 71644 @0 glVertex2f(x = 1177, y = 448) 71645 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 71646 @0 glVertex2f(x = 1177, y = 457) 71647 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 71648 @0 glVertex2f(x = 1170, y = 457) 71649 @0 glEnd() 71650 @0 glEnable(cap = GL_BLEND) 71651 @0 glEnable(cap = GL_ALPHA_TEST) 71652 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71653 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71654 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71655 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71656 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71657 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71658 @0 glMatrixMode(mode = GL_TEXTURE) 71659 @0 glLoadIdentity() 71660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71666 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71667 @0 glBegin(mode = GL_QUADS) 71668 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 71669 @0 glVertex2f(x = 1178, y = 446) 71670 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 71671 @0 glVertex2f(x = 1183, y = 446) 71672 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 71673 @0 glVertex2f(x = 1183, y = 459) 71674 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 71675 @0 glVertex2f(x = 1178, y = 459) 71676 @0 glEnd() 71677 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71678 @0 glDisable(cap = GL_TEXTURE_2D) 71679 @0 glDisable(cap = GL_BLEND) 71680 @0 glDisable(cap = GL_ALPHA_TEST) 71681 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 71682 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 71683 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71684 @0 glEnable(cap = GL_TEXTURE_2D) 71685 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 71686 @0 glEnable(cap = GL_BLEND) 71687 @0 glEnable(cap = GL_ALPHA_TEST) 71688 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71689 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71690 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71691 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71692 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71693 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71694 @0 glMatrixMode(mode = GL_TEXTURE) 71695 @0 glLoadIdentity() 71696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 71697 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 71698 @0 glBegin(mode = GL_QUADS) 71699 @0 glTexCoord2f(s = 0.375, t = 0.140625) 71700 @0 glVertex2f(x = 1060, y = 468) 71701 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 71702 @0 glVertex2f(x = 1066, y = 468) 71703 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 71704 @0 glVertex2f(x = 1066, y = 478) 71705 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 71706 @0 glVertex2f(x = 1060, y = 478) 71707 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 71708 @0 glVertex2f(x = 1066, y = 468) 71709 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 71710 @0 glVertex2f(x = 1073, y = 468) 71711 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 71712 @0 glVertex2f(x = 1073, y = 478) 71713 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 71714 @0 glVertex2f(x = 1066, y = 478) 71715 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 71716 @0 glVertex2f(x = 1073, y = 471) 71717 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 71718 @0 glVertex2f(x = 1080, y = 471) 71719 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 71720 @0 glVertex2f(x = 1080, y = 479) 71721 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 71722 @0 glVertex2f(x = 1073, y = 479) 71723 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 71724 @0 glVertex2f(x = 1080, y = 469) 71725 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 71726 @0 glVertex2f(x = 1087, y = 469) 71727 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 71728 @0 glVertex2f(x = 1087, y = 478) 71729 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 71730 @0 glVertex2f(x = 1080, y = 478) 71731 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 71732 @0 glVertex2f(x = 1087, y = 479) 71733 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 71734 @0 glVertex2f(x = 1094, y = 479) 71735 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 71736 @0 glVertex2f(x = 1094, y = 481) 71737 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 71738 @0 glVertex2f(x = 1087, y = 481) 71739 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 71740 @0 glVertex2f(x = 1095, y = 471) 71741 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 71742 @0 glVertex2f(x = 1101, y = 471) 71743 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 71744 @0 glVertex2f(x = 1101, y = 481) 71745 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 71746 @0 glVertex2f(x = 1095, y = 481) 71747 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 71748 @0 glVertex2f(x = 1101, y = 471) 71749 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 71750 @0 glVertex2f(x = 1108, y = 471) 71751 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 71752 @0 glVertex2f(x = 1108, y = 478) 71753 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 71754 @0 glVertex2f(x = 1101, y = 478) 71755 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 71756 @0 glVertex2f(x = 1109, y = 471) 71757 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 71758 @0 glVertex2f(x = 1115, y = 471) 71759 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 71760 @0 glVertex2f(x = 1115, y = 478) 71761 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 71762 @0 glVertex2f(x = 1109, y = 478) 71763 @0 glTexCoord2f(s = 0.375, t = 0.140625) 71764 @0 glVertex2f(x = 1116, y = 468) 71765 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 71766 @0 glVertex2f(x = 1122, y = 468) 71767 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 71768 @0 glVertex2f(x = 1122, y = 478) 71769 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 71770 @0 glVertex2f(x = 1116, y = 478) 71771 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 71772 @0 glVertex2f(x = 1131, y = 467) 71773 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 71774 @0 glVertex2f(x = 1135, y = 467) 71775 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 71776 @0 glVertex2f(x = 1135, y = 480) 71777 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 71778 @0 glVertex2f(x = 1131, y = 480) 71779 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 71780 @0 glVertex2f(x = 1136, y = 471) 71781 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 71782 @0 glVertex2f(x = 1143, y = 471) 71783 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 71784 @0 glVertex2f(x = 1143, y = 478) 71785 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 71786 @0 glVertex2f(x = 1136, y = 478) 71787 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 71788 @0 glVertex2f(x = 1144, y = 468) 71789 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 71790 @0 glVertex2f(x = 1150, y = 468) 71791 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 71792 @0 glVertex2f(x = 1150, y = 478) 71793 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 71794 @0 glVertex2f(x = 1144, y = 478) 71795 @0 glTexCoord2f(s = 0.75, t = 0.140625) 71796 @0 glVertex2f(x = 1151, y = 471) 71797 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 71798 @0 glVertex2f(x = 1157, y = 471) 71799 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 71800 @0 glVertex2f(x = 1157, y = 478) 71801 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 71802 @0 glVertex2f(x = 1151, y = 478) 71803 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 71804 @0 glVertex2f(x = 1157, y = 471) 71805 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 71806 @0 glVertex2f(x = 1164, y = 471) 71807 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 71808 @0 glVertex2f(x = 1164, y = 478) 71809 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 71810 @0 glVertex2f(x = 1157, y = 478) 71811 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 71812 @0 glVertex2f(x = 1164, y = 469) 71813 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 71814 @0 glVertex2f(x = 1171, y = 469) 71815 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 71816 @0 glVertex2f(x = 1171, y = 478) 71817 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 71818 @0 glVertex2f(x = 1164, y = 478) 71819 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 71820 @0 glVertex2f(x = 1171, y = 471) 71821 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 71822 @0 glVertex2f(x = 1178, y = 471) 71823 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 71824 @0 glVertex2f(x = 1178, y = 478) 71825 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 71826 @0 glVertex2f(x = 1171, y = 478) 71827 @0 glTexCoord2f(s = 0, t = 0.1875) 71828 @0 glVertex2f(x = 1178, y = 471) 71829 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 71830 @0 glVertex2f(x = 1185, y = 471) 71831 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 71832 @0 glVertex2f(x = 1185, y = 478) 71833 @0 glTexCoord2f(s = 0, t = 0.2148438) 71834 @0 glVertex2f(x = 1178, y = 478) 71835 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 71836 @0 glVertex2f(x = 1185, y = 469) 71837 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 71838 @0 glVertex2f(x = 1192, y = 469) 71839 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 71840 @0 glVertex2f(x = 1192, y = 478) 71841 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 71842 @0 glVertex2f(x = 1185, y = 478) 71843 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 71844 @0 glVertex2f(x = 1193, y = 467) 71845 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 71846 @0 glVertex2f(x = 1198, y = 467) 71847 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 71848 @0 glVertex2f(x = 1198, y = 480) 71849 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 71850 @0 glVertex2f(x = 1193, y = 480) 71851 @0 glEnd() 71852 @0 glEnable(cap = GL_BLEND) 71853 @0 glEnable(cap = GL_ALPHA_TEST) 71854 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71855 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71857 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71859 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71860 @0 glMatrixMode(mode = GL_TEXTURE) 71861 @0 glLoadIdentity() 71862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71868 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71869 @0 glBegin(mode = GL_QUADS) 71870 @0 glTexCoord2f(s = 0.375, t = 0.140625) 71871 @0 glVertex2f(x = 1059, y = 467) 71872 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 71873 @0 glVertex2f(x = 1065, y = 467) 71874 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 71875 @0 glVertex2f(x = 1065, y = 477) 71876 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 71877 @0 glVertex2f(x = 1059, y = 477) 71878 @0 glEnd() 71879 @0 glEnable(cap = GL_BLEND) 71880 @0 glEnable(cap = GL_ALPHA_TEST) 71881 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71882 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71883 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71884 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71885 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71886 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71887 @0 glMatrixMode(mode = GL_TEXTURE) 71888 @0 glLoadIdentity() 71889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71895 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71896 @0 glBegin(mode = GL_QUADS) 71897 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 71898 @0 glVertex2f(x = 1065, y = 467) 71899 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 71900 @0 glVertex2f(x = 1072, y = 467) 71901 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 71902 @0 glVertex2f(x = 1072, y = 477) 71903 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 71904 @0 glVertex2f(x = 1065, y = 477) 71905 @0 glEnd() 71906 @0 glEnable(cap = GL_BLEND) 71907 @0 glEnable(cap = GL_ALPHA_TEST) 71908 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71909 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71910 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71911 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71912 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71913 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71914 @0 glMatrixMode(mode = GL_TEXTURE) 71915 @0 glLoadIdentity() 71916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71922 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71923 @0 glBegin(mode = GL_QUADS) 71924 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 71925 @0 glVertex2f(x = 1072, y = 470) 71926 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 71927 @0 glVertex2f(x = 1079, y = 470) 71928 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 71929 @0 glVertex2f(x = 1079, y = 478) 71930 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 71931 @0 glVertex2f(x = 1072, y = 478) 71932 @0 glEnd() 71933 @0 glEnable(cap = GL_BLEND) 71934 @0 glEnable(cap = GL_ALPHA_TEST) 71935 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71936 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71938 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71940 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71941 @0 glMatrixMode(mode = GL_TEXTURE) 71942 @0 glLoadIdentity() 71943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71949 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71950 @0 glBegin(mode = GL_QUADS) 71951 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 71952 @0 glVertex2f(x = 1079, y = 468) 71953 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 71954 @0 glVertex2f(x = 1086, y = 468) 71955 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 71956 @0 glVertex2f(x = 1086, y = 477) 71957 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 71958 @0 glVertex2f(x = 1079, y = 477) 71959 @0 glEnd() 71960 @0 glEnable(cap = GL_BLEND) 71961 @0 glEnable(cap = GL_ALPHA_TEST) 71962 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71963 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71965 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71966 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71967 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71968 @0 glMatrixMode(mode = GL_TEXTURE) 71969 @0 glLoadIdentity() 71970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 71973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 71974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 71975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 71976 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 71977 @0 glBegin(mode = GL_QUADS) 71978 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 71979 @0 glVertex2f(x = 1086, y = 478) 71980 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 71981 @0 glVertex2f(x = 1093, y = 478) 71982 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 71983 @0 glVertex2f(x = 1093, y = 480) 71984 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 71985 @0 glVertex2f(x = 1086, y = 480) 71986 @0 glEnd() 71987 @0 glEnable(cap = GL_BLEND) 71988 @0 glEnable(cap = GL_ALPHA_TEST) 71989 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 71990 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 71991 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 71992 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 71993 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 71994 @0 glActiveTextureARB(texture = GL_TEXTURE0) 71995 @0 glMatrixMode(mode = GL_TEXTURE) 71996 @0 glLoadIdentity() 71997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 71998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 71999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72003 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72004 @0 glBegin(mode = GL_QUADS) 72005 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 72006 @0 glVertex2f(x = 1094, y = 470) 72007 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 72008 @0 glVertex2f(x = 1100, y = 470) 72009 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 72010 @0 glVertex2f(x = 1100, y = 480) 72011 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 72012 @0 glVertex2f(x = 1094, y = 480) 72013 @0 glEnd() 72014 @0 glEnable(cap = GL_BLEND) 72015 @0 glEnable(cap = GL_ALPHA_TEST) 72016 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72017 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72018 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72019 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72020 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72021 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72022 @0 glMatrixMode(mode = GL_TEXTURE) 72023 @0 glLoadIdentity() 72024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72030 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72031 @0 glBegin(mode = GL_QUADS) 72032 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 72033 @0 glVertex2f(x = 1100, y = 470) 72034 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 72035 @0 glVertex2f(x = 1107, y = 470) 72036 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 72037 @0 glVertex2f(x = 1107, y = 477) 72038 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 72039 @0 glVertex2f(x = 1100, y = 477) 72040 @0 glEnd() 72041 @0 glEnable(cap = GL_BLEND) 72042 @0 glEnable(cap = GL_ALPHA_TEST) 72043 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72044 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72045 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72046 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72047 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72048 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72049 @0 glMatrixMode(mode = GL_TEXTURE) 72050 @0 glLoadIdentity() 72051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72057 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72058 @0 glBegin(mode = GL_QUADS) 72059 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 72060 @0 glVertex2f(x = 1108, y = 470) 72061 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 72062 @0 glVertex2f(x = 1114, y = 470) 72063 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 72064 @0 glVertex2f(x = 1114, y = 477) 72065 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 72066 @0 glVertex2f(x = 1108, y = 477) 72067 @0 glEnd() 72068 @0 glEnable(cap = GL_BLEND) 72069 @0 glEnable(cap = GL_ALPHA_TEST) 72070 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72071 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72072 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72073 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72074 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72075 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72076 @0 glMatrixMode(mode = GL_TEXTURE) 72077 @0 glLoadIdentity() 72078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72084 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72085 @0 glBegin(mode = GL_QUADS) 72086 @0 glTexCoord2f(s = 0.375, t = 0.140625) 72087 @0 glVertex2f(x = 1115, y = 467) 72088 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 72089 @0 glVertex2f(x = 1121, y = 467) 72090 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 72091 @0 glVertex2f(x = 1121, y = 477) 72092 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 72093 @0 glVertex2f(x = 1115, y = 477) 72094 @0 glEnd() 72095 @0 glEnable(cap = GL_BLEND) 72096 @0 glEnable(cap = GL_ALPHA_TEST) 72097 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72098 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72099 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72100 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72101 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72102 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72103 @0 glMatrixMode(mode = GL_TEXTURE) 72104 @0 glLoadIdentity() 72105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72111 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72112 @0 glBegin(mode = GL_QUADS) 72113 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 72114 @0 glVertex2f(x = 1130, y = 466) 72115 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 72116 @0 glVertex2f(x = 1134, y = 466) 72117 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 72118 @0 glVertex2f(x = 1134, y = 479) 72119 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 72120 @0 glVertex2f(x = 1130, y = 479) 72121 @0 glEnd() 72122 @0 glEnable(cap = GL_BLEND) 72123 @0 glEnable(cap = GL_ALPHA_TEST) 72124 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72125 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72126 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72127 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72128 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72129 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72130 @0 glMatrixMode(mode = GL_TEXTURE) 72131 @0 glLoadIdentity() 72132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72138 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72139 @0 glBegin(mode = GL_QUADS) 72140 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 72141 @0 glVertex2f(x = 1135, y = 470) 72142 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 72143 @0 glVertex2f(x = 1142, y = 470) 72144 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 72145 @0 glVertex2f(x = 1142, y = 477) 72146 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 72147 @0 glVertex2f(x = 1135, y = 477) 72148 @0 glEnd() 72149 @0 glEnable(cap = GL_BLEND) 72150 @0 glEnable(cap = GL_ALPHA_TEST) 72151 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72152 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72153 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72154 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72155 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72156 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72157 @0 glMatrixMode(mode = GL_TEXTURE) 72158 @0 glLoadIdentity() 72159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72165 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72166 @0 glBegin(mode = GL_QUADS) 72167 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 72168 @0 glVertex2f(x = 1143, y = 467) 72169 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 72170 @0 glVertex2f(x = 1149, y = 467) 72171 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 72172 @0 glVertex2f(x = 1149, y = 477) 72173 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 72174 @0 glVertex2f(x = 1143, y = 477) 72175 @0 glEnd() 72176 @0 glEnable(cap = GL_BLEND) 72177 @0 glEnable(cap = GL_ALPHA_TEST) 72178 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72180 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72182 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72183 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72184 @0 glMatrixMode(mode = GL_TEXTURE) 72185 @0 glLoadIdentity() 72186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72192 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72193 @0 glBegin(mode = GL_QUADS) 72194 @0 glTexCoord2f(s = 0.75, t = 0.140625) 72195 @0 glVertex2f(x = 1150, y = 470) 72196 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 72197 @0 glVertex2f(x = 1156, y = 470) 72198 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 72199 @0 glVertex2f(x = 1156, y = 477) 72200 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 72201 @0 glVertex2f(x = 1150, y = 477) 72202 @0 glEnd() 72203 @0 glEnable(cap = GL_BLEND) 72204 @0 glEnable(cap = GL_ALPHA_TEST) 72205 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72206 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72208 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72210 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72211 @0 glMatrixMode(mode = GL_TEXTURE) 72212 @0 glLoadIdentity() 72213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72219 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72220 @0 glBegin(mode = GL_QUADS) 72221 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 72222 @0 glVertex2f(x = 1156, y = 470) 72223 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 72224 @0 glVertex2f(x = 1163, y = 470) 72225 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 72226 @0 glVertex2f(x = 1163, y = 477) 72227 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 72228 @0 glVertex2f(x = 1156, y = 477) 72229 @0 glEnd() 72230 @0 glEnable(cap = GL_BLEND) 72231 @0 glEnable(cap = GL_ALPHA_TEST) 72232 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72233 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72234 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72235 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72236 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72237 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72238 @0 glMatrixMode(mode = GL_TEXTURE) 72239 @0 glLoadIdentity() 72240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72246 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72247 @0 glBegin(mode = GL_QUADS) 72248 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 72249 @0 glVertex2f(x = 1163, y = 468) 72250 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 72251 @0 glVertex2f(x = 1170, y = 468) 72252 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 72253 @0 glVertex2f(x = 1170, y = 477) 72254 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 72255 @0 glVertex2f(x = 1163, y = 477) 72256 @0 glEnd() 72257 @0 glEnable(cap = GL_BLEND) 72258 @0 glEnable(cap = GL_ALPHA_TEST) 72259 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72260 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72261 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72262 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72263 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72264 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72265 @0 glMatrixMode(mode = GL_TEXTURE) 72266 @0 glLoadIdentity() 72267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72273 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72274 @0 glBegin(mode = GL_QUADS) 72275 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 72276 @0 glVertex2f(x = 1170, y = 470) 72277 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 72278 @0 glVertex2f(x = 1177, y = 470) 72279 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 72280 @0 glVertex2f(x = 1177, y = 477) 72281 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 72282 @0 glVertex2f(x = 1170, y = 477) 72283 @0 glEnd() 72284 @0 glEnable(cap = GL_BLEND) 72285 @0 glEnable(cap = GL_ALPHA_TEST) 72286 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72287 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72288 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72289 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72290 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72291 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72292 @0 glMatrixMode(mode = GL_TEXTURE) 72293 @0 glLoadIdentity() 72294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72300 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72301 @0 glBegin(mode = GL_QUADS) 72302 @0 glTexCoord2f(s = 0, t = 0.1875) 72303 @0 glVertex2f(x = 1177, y = 470) 72304 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 72305 @0 glVertex2f(x = 1184, y = 470) 72306 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 72307 @0 glVertex2f(x = 1184, y = 477) 72308 @0 glTexCoord2f(s = 0, t = 0.2148438) 72309 @0 glVertex2f(x = 1177, y = 477) 72310 @0 glEnd() 72311 @0 glEnable(cap = GL_BLEND) 72312 @0 glEnable(cap = GL_ALPHA_TEST) 72313 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72314 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72315 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72316 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72317 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72318 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72319 @0 glMatrixMode(mode = GL_TEXTURE) 72320 @0 glLoadIdentity() 72321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72327 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72328 @0 glBegin(mode = GL_QUADS) 72329 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 72330 @0 glVertex2f(x = 1184, y = 468) 72331 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 72332 @0 glVertex2f(x = 1191, y = 468) 72333 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 72334 @0 glVertex2f(x = 1191, y = 477) 72335 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 72336 @0 glVertex2f(x = 1184, y = 477) 72337 @0 glEnd() 72338 @0 glEnable(cap = GL_BLEND) 72339 @0 glEnable(cap = GL_ALPHA_TEST) 72340 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72342 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72343 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72344 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72345 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72346 @0 glMatrixMode(mode = GL_TEXTURE) 72347 @0 glLoadIdentity() 72348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72354 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72355 @0 glBegin(mode = GL_QUADS) 72356 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 72357 @0 glVertex2f(x = 1192, y = 466) 72358 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 72359 @0 glVertex2f(x = 1197, y = 466) 72360 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 72361 @0 glVertex2f(x = 1197, y = 479) 72362 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 72363 @0 glVertex2f(x = 1192, y = 479) 72364 @0 glEnd() 72365 @0 glEnable(cap = GL_BLEND) 72366 @0 glEnable(cap = GL_ALPHA_TEST) 72367 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72368 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72369 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72370 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72371 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72372 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72373 @0 glMatrixMode(mode = GL_TEXTURE) 72374 @0 glLoadIdentity() 72375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 72376 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 72377 @0 glBegin(mode = GL_QUADS) 72378 @0 glTexCoord2f(s = 0.375, t = 0.140625) 72379 @0 glVertex2f(x = 1060, y = 488) 72380 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 72381 @0 glVertex2f(x = 1066, y = 488) 72382 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 72383 @0 glVertex2f(x = 1066, y = 498) 72384 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 72385 @0 glVertex2f(x = 1060, y = 498) 72386 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 72387 @0 glVertex2f(x = 1066, y = 488) 72388 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 72389 @0 glVertex2f(x = 1073, y = 488) 72390 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 72391 @0 glVertex2f(x = 1073, y = 498) 72392 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 72393 @0 glVertex2f(x = 1066, y = 498) 72394 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 72395 @0 glVertex2f(x = 1073, y = 491) 72396 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 72397 @0 glVertex2f(x = 1080, y = 491) 72398 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 72399 @0 glVertex2f(x = 1080, y = 499) 72400 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 72401 @0 glVertex2f(x = 1073, y = 499) 72402 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 72403 @0 glVertex2f(x = 1080, y = 489) 72404 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 72405 @0 glVertex2f(x = 1087, y = 489) 72406 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 72407 @0 glVertex2f(x = 1087, y = 498) 72408 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 72409 @0 glVertex2f(x = 1080, y = 498) 72410 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 72411 @0 glVertex2f(x = 1087, y = 499) 72412 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 72413 @0 glVertex2f(x = 1094, y = 499) 72414 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 72415 @0 glVertex2f(x = 1094, y = 501) 72416 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 72417 @0 glVertex2f(x = 1087, y = 501) 72418 @0 glTexCoord2f(s = 0, t = 0.1875) 72419 @0 glVertex2f(x = 1094, y = 491) 72420 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 72421 @0 glVertex2f(x = 1101, y = 491) 72422 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 72423 @0 glVertex2f(x = 1101, y = 498) 72424 @0 glTexCoord2f(s = 0, t = 0.2148438) 72425 @0 glVertex2f(x = 1094, y = 498) 72426 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 72427 @0 glVertex2f(x = 1102, y = 491) 72428 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 72429 @0 glVertex2f(x = 1108, y = 491) 72430 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 72431 @0 glVertex2f(x = 1108, y = 498) 72432 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 72433 @0 glVertex2f(x = 1102, y = 498) 72434 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 72435 @0 glVertex2f(x = 1108, y = 491) 72436 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 72437 @0 glVertex2f(x = 1115, y = 491) 72438 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 72439 @0 glVertex2f(x = 1115, y = 499) 72440 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 72441 @0 glVertex2f(x = 1108, y = 499) 72442 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 72443 @0 glVertex2f(x = 1115, y = 488) 72444 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 72445 @0 glVertex2f(x = 1122, y = 488) 72446 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 72447 @0 glVertex2f(x = 1122, y = 498) 72448 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 72449 @0 glVertex2f(x = 1115, y = 498) 72450 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 72451 @0 glVertex2f(x = 1122, y = 491) 72452 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 72453 @0 glVertex2f(x = 1129, y = 491) 72454 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 72455 @0 glVertex2f(x = 1129, y = 498) 72456 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 72457 @0 glVertex2f(x = 1122, y = 498) 72458 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 72459 @0 glVertex2f(x = 1129, y = 488) 72460 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 72461 @0 glVertex2f(x = 1136, y = 488) 72462 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 72463 @0 glVertex2f(x = 1136, y = 498) 72464 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 72465 @0 glVertex2f(x = 1129, y = 498) 72466 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 72467 @0 glVertex2f(x = 1145, y = 487) 72468 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 72469 @0 glVertex2f(x = 1149, y = 487) 72470 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 72471 @0 glVertex2f(x = 1149, y = 500) 72472 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 72473 @0 glVertex2f(x = 1145, y = 500) 72474 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 72475 @0 glVertex2f(x = 1150, y = 491) 72476 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 72477 @0 glVertex2f(x = 1157, y = 491) 72478 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 72479 @0 glVertex2f(x = 1157, y = 498) 72480 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 72481 @0 glVertex2f(x = 1150, y = 498) 72482 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 72483 @0 glVertex2f(x = 1158, y = 488) 72484 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 72485 @0 glVertex2f(x = 1164, y = 488) 72486 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 72487 @0 glVertex2f(x = 1164, y = 498) 72488 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 72489 @0 glVertex2f(x = 1158, y = 498) 72490 @0 glTexCoord2f(s = 0.75, t = 0.140625) 72491 @0 glVertex2f(x = 1165, y = 491) 72492 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 72493 @0 glVertex2f(x = 1171, y = 491) 72494 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 72495 @0 glVertex2f(x = 1171, y = 498) 72496 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 72497 @0 glVertex2f(x = 1165, y = 498) 72498 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 72499 @0 glVertex2f(x = 1171, y = 491) 72500 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 72501 @0 glVertex2f(x = 1178, y = 491) 72502 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 72503 @0 glVertex2f(x = 1178, y = 498) 72504 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 72505 @0 glVertex2f(x = 1171, y = 498) 72506 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 72507 @0 glVertex2f(x = 1178, y = 489) 72508 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 72509 @0 glVertex2f(x = 1185, y = 489) 72510 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 72511 @0 glVertex2f(x = 1185, y = 498) 72512 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 72513 @0 glVertex2f(x = 1178, y = 498) 72514 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 72515 @0 glVertex2f(x = 1185, y = 491) 72516 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 72517 @0 glVertex2f(x = 1192, y = 491) 72518 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 72519 @0 glVertex2f(x = 1192, y = 498) 72520 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 72521 @0 glVertex2f(x = 1185, y = 498) 72522 @0 glTexCoord2f(s = 0, t = 0.1875) 72523 @0 glVertex2f(x = 1192, y = 491) 72524 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 72525 @0 glVertex2f(x = 1199, y = 491) 72526 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 72527 @0 glVertex2f(x = 1199, y = 498) 72528 @0 glTexCoord2f(s = 0, t = 0.2148438) 72529 @0 glVertex2f(x = 1192, y = 498) 72530 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 72531 @0 glVertex2f(x = 1199, y = 489) 72532 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 72533 @0 glVertex2f(x = 1206, y = 489) 72534 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 72535 @0 glVertex2f(x = 1206, y = 498) 72536 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 72537 @0 glVertex2f(x = 1199, y = 498) 72538 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 72539 @0 glVertex2f(x = 1207, y = 487) 72540 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 72541 @0 glVertex2f(x = 1212, y = 487) 72542 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 72543 @0 glVertex2f(x = 1212, y = 500) 72544 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 72545 @0 glVertex2f(x = 1207, y = 500) 72546 @0 glEnd() 72547 @0 glEnable(cap = GL_BLEND) 72548 @0 glEnable(cap = GL_ALPHA_TEST) 72549 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72550 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72551 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72552 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72553 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72554 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72555 @0 glMatrixMode(mode = GL_TEXTURE) 72556 @0 glLoadIdentity() 72557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72563 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72564 @0 glBegin(mode = GL_QUADS) 72565 @0 glTexCoord2f(s = 0.375, t = 0.140625) 72566 @0 glVertex2f(x = 1059, y = 487) 72567 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 72568 @0 glVertex2f(x = 1065, y = 487) 72569 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 72570 @0 glVertex2f(x = 1065, y = 497) 72571 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 72572 @0 glVertex2f(x = 1059, y = 497) 72573 @0 glEnd() 72574 @0 glEnable(cap = GL_BLEND) 72575 @0 glEnable(cap = GL_ALPHA_TEST) 72576 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72577 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72578 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72579 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72580 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72581 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72582 @0 glMatrixMode(mode = GL_TEXTURE) 72583 @0 glLoadIdentity() 72584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72590 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72591 @0 glBegin(mode = GL_QUADS) 72592 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 72593 @0 glVertex2f(x = 1065, y = 487) 72594 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 72595 @0 glVertex2f(x = 1072, y = 487) 72596 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 72597 @0 glVertex2f(x = 1072, y = 497) 72598 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 72599 @0 glVertex2f(x = 1065, y = 497) 72600 @0 glEnd() 72601 @0 glEnable(cap = GL_BLEND) 72602 @0 glEnable(cap = GL_ALPHA_TEST) 72603 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72604 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72605 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72606 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72607 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72608 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72609 @0 glMatrixMode(mode = GL_TEXTURE) 72610 @0 glLoadIdentity() 72611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72617 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72618 @0 glBegin(mode = GL_QUADS) 72619 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 72620 @0 glVertex2f(x = 1072, y = 490) 72621 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 72622 @0 glVertex2f(x = 1079, y = 490) 72623 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 72624 @0 glVertex2f(x = 1079, y = 498) 72625 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 72626 @0 glVertex2f(x = 1072, y = 498) 72627 @0 glEnd() 72628 @0 glEnable(cap = GL_BLEND) 72629 @0 glEnable(cap = GL_ALPHA_TEST) 72630 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72632 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72634 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72635 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72636 @0 glMatrixMode(mode = GL_TEXTURE) 72637 @0 glLoadIdentity() 72638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72644 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72645 @0 glBegin(mode = GL_QUADS) 72646 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 72647 @0 glVertex2f(x = 1079, y = 488) 72648 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 72649 @0 glVertex2f(x = 1086, y = 488) 72650 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 72651 @0 glVertex2f(x = 1086, y = 497) 72652 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 72653 @0 glVertex2f(x = 1079, y = 497) 72654 @0 glEnd() 72655 @0 glEnable(cap = GL_BLEND) 72656 @0 glEnable(cap = GL_ALPHA_TEST) 72657 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72660 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72661 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72662 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72663 @0 glMatrixMode(mode = GL_TEXTURE) 72664 @0 glLoadIdentity() 72665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72671 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72672 @0 glBegin(mode = GL_QUADS) 72673 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 72674 @0 glVertex2f(x = 1086, y = 498) 72675 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 72676 @0 glVertex2f(x = 1093, y = 498) 72677 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 72678 @0 glVertex2f(x = 1093, y = 500) 72679 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 72680 @0 glVertex2f(x = 1086, y = 500) 72681 @0 glEnd() 72682 @0 glEnable(cap = GL_BLEND) 72683 @0 glEnable(cap = GL_ALPHA_TEST) 72684 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72685 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72687 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72689 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72690 @0 glMatrixMode(mode = GL_TEXTURE) 72691 @0 glLoadIdentity() 72692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72698 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72699 @0 glBegin(mode = GL_QUADS) 72700 @0 glTexCoord2f(s = 0, t = 0.1875) 72701 @0 glVertex2f(x = 1093, y = 490) 72702 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 72703 @0 glVertex2f(x = 1100, y = 490) 72704 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 72705 @0 glVertex2f(x = 1100, y = 497) 72706 @0 glTexCoord2f(s = 0, t = 0.2148438) 72707 @0 glVertex2f(x = 1093, y = 497) 72708 @0 glEnd() 72709 @0 glEnable(cap = GL_BLEND) 72710 @0 glEnable(cap = GL_ALPHA_TEST) 72711 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72712 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72713 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72714 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72715 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72716 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72717 @0 glMatrixMode(mode = GL_TEXTURE) 72718 @0 glLoadIdentity() 72719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72725 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72726 @0 glBegin(mode = GL_QUADS) 72727 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 72728 @0 glVertex2f(x = 1101, y = 490) 72729 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 72730 @0 glVertex2f(x = 1107, y = 490) 72731 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 72732 @0 glVertex2f(x = 1107, y = 497) 72733 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 72734 @0 glVertex2f(x = 1101, y = 497) 72735 @0 glEnd() 72736 @0 glEnable(cap = GL_BLEND) 72737 @0 glEnable(cap = GL_ALPHA_TEST) 72738 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72739 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72740 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72741 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72742 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72743 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72744 @0 glMatrixMode(mode = GL_TEXTURE) 72745 @0 glLoadIdentity() 72746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72752 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72753 @0 glBegin(mode = GL_QUADS) 72754 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 72755 @0 glVertex2f(x = 1107, y = 490) 72756 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 72757 @0 glVertex2f(x = 1114, y = 490) 72758 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 72759 @0 glVertex2f(x = 1114, y = 498) 72760 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 72761 @0 glVertex2f(x = 1107, y = 498) 72762 @0 glEnd() 72763 @0 glEnable(cap = GL_BLEND) 72764 @0 glEnable(cap = GL_ALPHA_TEST) 72765 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72766 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72767 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72768 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72769 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72770 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72771 @0 glMatrixMode(mode = GL_TEXTURE) 72772 @0 glLoadIdentity() 72773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72779 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72780 @0 glBegin(mode = GL_QUADS) 72781 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 72782 @0 glVertex2f(x = 1114, y = 487) 72783 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 72784 @0 glVertex2f(x = 1121, y = 487) 72785 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 72786 @0 glVertex2f(x = 1121, y = 497) 72787 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 72788 @0 glVertex2f(x = 1114, y = 497) 72789 @0 glEnd() 72790 @0 glEnable(cap = GL_BLEND) 72791 @0 glEnable(cap = GL_ALPHA_TEST) 72792 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72793 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72794 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72795 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72796 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72797 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72798 @0 glMatrixMode(mode = GL_TEXTURE) 72799 @0 glLoadIdentity() 72800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72806 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72807 @0 glBegin(mode = GL_QUADS) 72808 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 72809 @0 glVertex2f(x = 1121, y = 490) 72810 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 72811 @0 glVertex2f(x = 1128, y = 490) 72812 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 72813 @0 glVertex2f(x = 1128, y = 497) 72814 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 72815 @0 glVertex2f(x = 1121, y = 497) 72816 @0 glEnd() 72817 @0 glEnable(cap = GL_BLEND) 72818 @0 glEnable(cap = GL_ALPHA_TEST) 72819 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72820 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72821 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72822 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72823 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72824 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72825 @0 glMatrixMode(mode = GL_TEXTURE) 72826 @0 glLoadIdentity() 72827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72833 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72834 @0 glBegin(mode = GL_QUADS) 72835 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 72836 @0 glVertex2f(x = 1128, y = 487) 72837 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 72838 @0 glVertex2f(x = 1135, y = 487) 72839 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 72840 @0 glVertex2f(x = 1135, y = 497) 72841 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 72842 @0 glVertex2f(x = 1128, y = 497) 72843 @0 glEnd() 72844 @0 glEnable(cap = GL_BLEND) 72845 @0 glEnable(cap = GL_ALPHA_TEST) 72846 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72847 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72848 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72849 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72850 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72851 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72852 @0 glMatrixMode(mode = GL_TEXTURE) 72853 @0 glLoadIdentity() 72854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72860 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72861 @0 glBegin(mode = GL_QUADS) 72862 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 72863 @0 glVertex2f(x = 1144, y = 486) 72864 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 72865 @0 glVertex2f(x = 1148, y = 486) 72866 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 72867 @0 glVertex2f(x = 1148, y = 499) 72868 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 72869 @0 glVertex2f(x = 1144, y = 499) 72870 @0 glEnd() 72871 @0 glEnable(cap = GL_BLEND) 72872 @0 glEnable(cap = GL_ALPHA_TEST) 72873 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72874 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72875 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72876 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72877 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72878 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72879 @0 glMatrixMode(mode = GL_TEXTURE) 72880 @0 glLoadIdentity() 72881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72887 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72888 @0 glBegin(mode = GL_QUADS) 72889 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 72890 @0 glVertex2f(x = 1149, y = 490) 72891 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 72892 @0 glVertex2f(x = 1156, y = 490) 72893 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 72894 @0 glVertex2f(x = 1156, y = 497) 72895 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 72896 @0 glVertex2f(x = 1149, y = 497) 72897 @0 glEnd() 72898 @0 glEnable(cap = GL_BLEND) 72899 @0 glEnable(cap = GL_ALPHA_TEST) 72900 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72901 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72902 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72903 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72904 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72905 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72906 @0 glMatrixMode(mode = GL_TEXTURE) 72907 @0 glLoadIdentity() 72908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72914 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72915 @0 glBegin(mode = GL_QUADS) 72916 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 72917 @0 glVertex2f(x = 1157, y = 487) 72918 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 72919 @0 glVertex2f(x = 1163, y = 487) 72920 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 72921 @0 glVertex2f(x = 1163, y = 497) 72922 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 72923 @0 glVertex2f(x = 1157, y = 497) 72924 @0 glEnd() 72925 @0 glEnable(cap = GL_BLEND) 72926 @0 glEnable(cap = GL_ALPHA_TEST) 72927 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72928 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72930 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72932 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72933 @0 glMatrixMode(mode = GL_TEXTURE) 72934 @0 glLoadIdentity() 72935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72941 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72942 @0 glBegin(mode = GL_QUADS) 72943 @0 glTexCoord2f(s = 0.75, t = 0.140625) 72944 @0 glVertex2f(x = 1164, y = 490) 72945 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 72946 @0 glVertex2f(x = 1170, y = 490) 72947 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 72948 @0 glVertex2f(x = 1170, y = 497) 72949 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 72950 @0 glVertex2f(x = 1164, y = 497) 72951 @0 glEnd() 72952 @0 glEnable(cap = GL_BLEND) 72953 @0 glEnable(cap = GL_ALPHA_TEST) 72954 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72955 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72956 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72957 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72958 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72959 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72960 @0 glMatrixMode(mode = GL_TEXTURE) 72961 @0 glLoadIdentity() 72962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72968 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72969 @0 glBegin(mode = GL_QUADS) 72970 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 72971 @0 glVertex2f(x = 1170, y = 490) 72972 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 72973 @0 glVertex2f(x = 1177, y = 490) 72974 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 72975 @0 glVertex2f(x = 1177, y = 497) 72976 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 72977 @0 glVertex2f(x = 1170, y = 497) 72978 @0 glEnd() 72979 @0 glEnable(cap = GL_BLEND) 72980 @0 glEnable(cap = GL_ALPHA_TEST) 72981 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 72982 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 72983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 72984 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 72985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 72986 @0 glActiveTextureARB(texture = GL_TEXTURE0) 72987 @0 glMatrixMode(mode = GL_TEXTURE) 72988 @0 glLoadIdentity() 72989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 72990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 72991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 72992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 72993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 72994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 72995 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 72996 @0 glBegin(mode = GL_QUADS) 72997 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 72998 @0 glVertex2f(x = 1177, y = 488) 72999 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 73000 @0 glVertex2f(x = 1184, y = 488) 73001 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 73002 @0 glVertex2f(x = 1184, y = 497) 73003 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 73004 @0 glVertex2f(x = 1177, y = 497) 73005 @0 glEnd() 73006 @0 glEnable(cap = GL_BLEND) 73007 @0 glEnable(cap = GL_ALPHA_TEST) 73008 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73009 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73010 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73011 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73012 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73013 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73014 @0 glMatrixMode(mode = GL_TEXTURE) 73015 @0 glLoadIdentity() 73016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73022 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73023 @0 glBegin(mode = GL_QUADS) 73024 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 73025 @0 glVertex2f(x = 1184, y = 490) 73026 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 73027 @0 glVertex2f(x = 1191, y = 490) 73028 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 73029 @0 glVertex2f(x = 1191, y = 497) 73030 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 73031 @0 glVertex2f(x = 1184, y = 497) 73032 @0 glEnd() 73033 @0 glEnable(cap = GL_BLEND) 73034 @0 glEnable(cap = GL_ALPHA_TEST) 73035 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73036 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73038 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73040 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73041 @0 glMatrixMode(mode = GL_TEXTURE) 73042 @0 glLoadIdentity() 73043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73049 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73050 @0 glBegin(mode = GL_QUADS) 73051 @0 glTexCoord2f(s = 0, t = 0.1875) 73052 @0 glVertex2f(x = 1191, y = 490) 73053 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 73054 @0 glVertex2f(x = 1198, y = 490) 73055 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 73056 @0 glVertex2f(x = 1198, y = 497) 73057 @0 glTexCoord2f(s = 0, t = 0.2148438) 73058 @0 glVertex2f(x = 1191, y = 497) 73059 @0 glEnd() 73060 @0 glEnable(cap = GL_BLEND) 73061 @0 glEnable(cap = GL_ALPHA_TEST) 73062 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73063 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73065 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73067 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73068 @0 glMatrixMode(mode = GL_TEXTURE) 73069 @0 glLoadIdentity() 73070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73076 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73077 @0 glBegin(mode = GL_QUADS) 73078 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 73079 @0 glVertex2f(x = 1198, y = 488) 73080 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 73081 @0 glVertex2f(x = 1205, y = 488) 73082 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 73083 @0 glVertex2f(x = 1205, y = 497) 73084 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 73085 @0 glVertex2f(x = 1198, y = 497) 73086 @0 glEnd() 73087 @0 glEnable(cap = GL_BLEND) 73088 @0 glEnable(cap = GL_ALPHA_TEST) 73089 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73090 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73092 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73094 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73095 @0 glMatrixMode(mode = GL_TEXTURE) 73096 @0 glLoadIdentity() 73097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73103 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73104 @0 glBegin(mode = GL_QUADS) 73105 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 73106 @0 glVertex2f(x = 1206, y = 486) 73107 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 73108 @0 glVertex2f(x = 1211, y = 486) 73109 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 73110 @0 glVertex2f(x = 1211, y = 499) 73111 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 73112 @0 glVertex2f(x = 1206, y = 499) 73113 @0 glEnd() 73114 @0 glEnable(cap = GL_BLEND) 73115 @0 glEnable(cap = GL_ALPHA_TEST) 73116 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73117 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73119 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73121 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73122 @0 glMatrixMode(mode = GL_TEXTURE) 73123 @0 glLoadIdentity() 73124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 73125 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 73126 @0 glBegin(mode = GL_QUADS) 73127 @0 glTexCoord2f(s = 0.75, t = 0.140625) 73128 @0 glVertex2f(x = 1060, y = 511) 73129 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 73130 @0 glVertex2f(x = 1066, y = 511) 73131 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 73132 @0 glVertex2f(x = 1066, y = 518) 73133 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 73134 @0 glVertex2f(x = 1060, y = 518) 73135 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 73136 @0 glVertex2f(x = 1066, y = 511) 73137 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 73138 @0 glVertex2f(x = 1073, y = 511) 73139 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 73140 @0 glVertex2f(x = 1073, y = 518) 73141 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 73142 @0 glVertex2f(x = 1066, y = 518) 73143 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 73144 @0 glVertex2f(x = 1073, y = 509) 73145 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 73146 @0 glVertex2f(x = 1080, y = 509) 73147 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 73148 @0 glVertex2f(x = 1080, y = 518) 73149 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 73150 @0 glVertex2f(x = 1073, y = 518) 73151 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 73152 @0 glVertex2f(x = 1081, y = 508) 73153 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 73154 @0 glVertex2f(x = 1087, y = 508) 73155 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 73156 @0 glVertex2f(x = 1087, y = 518) 73157 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 73158 @0 glVertex2f(x = 1081, y = 518) 73159 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 73160 @0 glVertex2f(x = 1087, y = 511) 73161 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 73162 @0 glVertex2f(x = 1094, y = 511) 73163 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 73164 @0 glVertex2f(x = 1094, y = 518) 73165 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 73166 @0 glVertex2f(x = 1087, y = 518) 73167 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 73168 @0 glVertex2f(x = 1095, y = 511) 73169 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 73170 @0 glVertex2f(x = 1101, y = 511) 73171 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 73172 @0 glVertex2f(x = 1101, y = 518) 73173 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 73174 @0 glVertex2f(x = 1095, y = 518) 73175 @0 glTexCoord2f(s = 0.421875, t = 0) 73176 @0 glVertex2f(x = 1109, y = 507) 73177 @0 glTexCoord2f(s = 0.4414062, t = 0) 73178 @0 glVertex2f(x = 1114, y = 507) 73179 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 73180 @0 glVertex2f(x = 1114, y = 520) 73181 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 73182 @0 glVertex2f(x = 1109, y = 520) 73183 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 73184 @0 glVertex2f(x = 1116, y = 508) 73185 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 73186 @0 glVertex2f(x = 1122, y = 508) 73187 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 73188 @0 glVertex2f(x = 1122, y = 518) 73189 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 73190 @0 glVertex2f(x = 1116, y = 518) 73191 @0 glTexCoord2f(s = 0, t = 0.1875) 73192 @0 glVertex2f(x = 1122, y = 511) 73193 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 73194 @0 glVertex2f(x = 1129, y = 511) 73195 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 73196 @0 glVertex2f(x = 1129, y = 518) 73197 @0 glTexCoord2f(s = 0, t = 0.2148438) 73198 @0 glVertex2f(x = 1122, y = 518) 73199 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 73200 @0 glVertex2f(x = 1130, y = 508) 73201 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 73202 @0 glVertex2f(x = 1136, y = 508) 73203 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 73204 @0 glVertex2f(x = 1136, y = 518) 73205 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 73206 @0 glVertex2f(x = 1130, y = 518) 73207 @0 glTexCoord2f(s = 0.46875, t = 0) 73208 @0 glVertex2f(x = 1137, y = 507) 73209 @0 glTexCoord2f(s = 0.4882812, t = 0) 73210 @0 glVertex2f(x = 1142, y = 507) 73211 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 73212 @0 glVertex2f(x = 1142, y = 520) 73213 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 73214 @0 glVertex2f(x = 1137, y = 520) 73215 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 73216 @0 glVertex2f(x = 1152, y = 507) 73217 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 73218 @0 glVertex2f(x = 1156, y = 507) 73219 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 73220 @0 glVertex2f(x = 1156, y = 520) 73221 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 73222 @0 glVertex2f(x = 1152, y = 520) 73223 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 73224 @0 glVertex2f(x = 1157, y = 511) 73225 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 73226 @0 glVertex2f(x = 1164, y = 511) 73227 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 73228 @0 glVertex2f(x = 1164, y = 518) 73229 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 73230 @0 glVertex2f(x = 1157, y = 518) 73231 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 73232 @0 glVertex2f(x = 1165, y = 508) 73233 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 73234 @0 glVertex2f(x = 1171, y = 508) 73235 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 73236 @0 glVertex2f(x = 1171, y = 518) 73237 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 73238 @0 glVertex2f(x = 1165, y = 518) 73239 @0 glTexCoord2f(s = 0.75, t = 0.140625) 73240 @0 glVertex2f(x = 1172, y = 511) 73241 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 73242 @0 glVertex2f(x = 1178, y = 511) 73243 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 73244 @0 glVertex2f(x = 1178, y = 518) 73245 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 73246 @0 glVertex2f(x = 1172, y = 518) 73247 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 73248 @0 glVertex2f(x = 1178, y = 511) 73249 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 73250 @0 glVertex2f(x = 1185, y = 511) 73251 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 73252 @0 glVertex2f(x = 1185, y = 518) 73253 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 73254 @0 glVertex2f(x = 1178, y = 518) 73255 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 73256 @0 glVertex2f(x = 1185, y = 509) 73257 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 73258 @0 glVertex2f(x = 1192, y = 509) 73259 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 73260 @0 glVertex2f(x = 1192, y = 518) 73261 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 73262 @0 glVertex2f(x = 1185, y = 518) 73263 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 73264 @0 glVertex2f(x = 1192, y = 511) 73265 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 73266 @0 glVertex2f(x = 1199, y = 511) 73267 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 73268 @0 glVertex2f(x = 1199, y = 518) 73269 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 73270 @0 glVertex2f(x = 1192, y = 518) 73271 @0 glTexCoord2f(s = 0, t = 0.1875) 73272 @0 glVertex2f(x = 1199, y = 511) 73273 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 73274 @0 glVertex2f(x = 1206, y = 511) 73275 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 73276 @0 glVertex2f(x = 1206, y = 518) 73277 @0 glTexCoord2f(s = 0, t = 0.2148438) 73278 @0 glVertex2f(x = 1199, y = 518) 73279 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 73280 @0 glVertex2f(x = 1206, y = 509) 73281 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 73282 @0 glVertex2f(x = 1213, y = 509) 73283 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 73284 @0 glVertex2f(x = 1213, y = 518) 73285 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 73286 @0 glVertex2f(x = 1206, y = 518) 73287 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 73288 @0 glVertex2f(x = 1214, y = 507) 73289 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 73290 @0 glVertex2f(x = 1219, y = 507) 73291 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 73292 @0 glVertex2f(x = 1219, y = 520) 73293 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 73294 @0 glVertex2f(x = 1214, y = 520) 73295 @0 glEnd() 73296 @0 glEnable(cap = GL_BLEND) 73297 @0 glEnable(cap = GL_ALPHA_TEST) 73298 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73299 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73300 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73301 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73302 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73303 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73304 @0 glMatrixMode(mode = GL_TEXTURE) 73305 @0 glLoadIdentity() 73306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73312 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73313 @0 glBegin(mode = GL_QUADS) 73314 @0 glTexCoord2f(s = 0.75, t = 0.140625) 73315 @0 glVertex2f(x = 1059, y = 510) 73316 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 73317 @0 glVertex2f(x = 1065, y = 510) 73318 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 73319 @0 glVertex2f(x = 1065, y = 517) 73320 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 73321 @0 glVertex2f(x = 1059, y = 517) 73322 @0 glEnd() 73323 @0 glEnable(cap = GL_BLEND) 73324 @0 glEnable(cap = GL_ALPHA_TEST) 73325 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73326 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73327 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73328 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73329 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73330 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73331 @0 glMatrixMode(mode = GL_TEXTURE) 73332 @0 glLoadIdentity() 73333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73339 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73340 @0 glBegin(mode = GL_QUADS) 73341 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 73342 @0 glVertex2f(x = 1065, y = 510) 73343 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 73344 @0 glVertex2f(x = 1072, y = 510) 73345 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 73346 @0 glVertex2f(x = 1072, y = 517) 73347 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 73348 @0 glVertex2f(x = 1065, y = 517) 73349 @0 glEnd() 73350 @0 glEnable(cap = GL_BLEND) 73351 @0 glEnable(cap = GL_ALPHA_TEST) 73352 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73353 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73354 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73355 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73356 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73357 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73358 @0 glMatrixMode(mode = GL_TEXTURE) 73359 @0 glLoadIdentity() 73360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73366 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73367 @0 glBegin(mode = GL_QUADS) 73368 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 73369 @0 glVertex2f(x = 1072, y = 508) 73370 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 73371 @0 glVertex2f(x = 1079, y = 508) 73372 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 73373 @0 glVertex2f(x = 1079, y = 517) 73374 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 73375 @0 glVertex2f(x = 1072, y = 517) 73376 @0 glEnd() 73377 @0 glEnable(cap = GL_BLEND) 73378 @0 glEnable(cap = GL_ALPHA_TEST) 73379 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73380 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73381 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73382 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73383 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73384 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73385 @0 glMatrixMode(mode = GL_TEXTURE) 73386 @0 glLoadIdentity() 73387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73393 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73394 @0 glBegin(mode = GL_QUADS) 73395 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 73396 @0 glVertex2f(x = 1080, y = 507) 73397 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 73398 @0 glVertex2f(x = 1086, y = 507) 73399 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 73400 @0 glVertex2f(x = 1086, y = 517) 73401 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 73402 @0 glVertex2f(x = 1080, y = 517) 73403 @0 glEnd() 73404 @0 glEnable(cap = GL_BLEND) 73405 @0 glEnable(cap = GL_ALPHA_TEST) 73406 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73407 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73408 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73409 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73410 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73411 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73412 @0 glMatrixMode(mode = GL_TEXTURE) 73413 @0 glLoadIdentity() 73414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73420 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73421 @0 glBegin(mode = GL_QUADS) 73422 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 73423 @0 glVertex2f(x = 1086, y = 510) 73424 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 73425 @0 glVertex2f(x = 1093, y = 510) 73426 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 73427 @0 glVertex2f(x = 1093, y = 517) 73428 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 73429 @0 glVertex2f(x = 1086, y = 517) 73430 @0 glEnd() 73431 @0 glEnable(cap = GL_BLEND) 73432 @0 glEnable(cap = GL_ALPHA_TEST) 73433 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73434 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73435 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73436 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73437 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73438 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73439 @0 glMatrixMode(mode = GL_TEXTURE) 73440 @0 glLoadIdentity() 73441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73447 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73448 @0 glBegin(mode = GL_QUADS) 73449 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 73450 @0 glVertex2f(x = 1094, y = 510) 73451 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 73452 @0 glVertex2f(x = 1100, y = 510) 73453 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 73454 @0 glVertex2f(x = 1100, y = 517) 73455 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 73456 @0 glVertex2f(x = 1094, y = 517) 73457 @0 glEnd() 73458 @0 glEnable(cap = GL_BLEND) 73459 @0 glEnable(cap = GL_ALPHA_TEST) 73460 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73461 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73462 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73463 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73464 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73465 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73466 @0 glMatrixMode(mode = GL_TEXTURE) 73467 @0 glLoadIdentity() 73468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73474 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73475 @0 glBegin(mode = GL_QUADS) 73476 @0 glTexCoord2f(s = 0.421875, t = 0) 73477 @0 glVertex2f(x = 1108, y = 506) 73478 @0 glTexCoord2f(s = 0.4414062, t = 0) 73479 @0 glVertex2f(x = 1113, y = 506) 73480 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 73481 @0 glVertex2f(x = 1113, y = 519) 73482 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 73483 @0 glVertex2f(x = 1108, y = 519) 73484 @0 glEnd() 73485 @0 glEnable(cap = GL_BLEND) 73486 @0 glEnable(cap = GL_ALPHA_TEST) 73487 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73488 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73489 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73490 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73491 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73492 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73493 @0 glMatrixMode(mode = GL_TEXTURE) 73494 @0 glLoadIdentity() 73495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73501 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73502 @0 glBegin(mode = GL_QUADS) 73503 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 73504 @0 glVertex2f(x = 1115, y = 507) 73505 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 73506 @0 glVertex2f(x = 1121, y = 507) 73507 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 73508 @0 glVertex2f(x = 1121, y = 517) 73509 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 73510 @0 glVertex2f(x = 1115, y = 517) 73511 @0 glEnd() 73512 @0 glEnable(cap = GL_BLEND) 73513 @0 glEnable(cap = GL_ALPHA_TEST) 73514 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73515 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73516 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73517 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73518 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73519 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73520 @0 glMatrixMode(mode = GL_TEXTURE) 73521 @0 glLoadIdentity() 73522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73528 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73529 @0 glBegin(mode = GL_QUADS) 73530 @0 glTexCoord2f(s = 0, t = 0.1875) 73531 @0 glVertex2f(x = 1121, y = 510) 73532 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 73533 @0 glVertex2f(x = 1128, y = 510) 73534 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 73535 @0 glVertex2f(x = 1128, y = 517) 73536 @0 glTexCoord2f(s = 0, t = 0.2148438) 73537 @0 glVertex2f(x = 1121, y = 517) 73538 @0 glEnd() 73539 @0 glEnable(cap = GL_BLEND) 73540 @0 glEnable(cap = GL_ALPHA_TEST) 73541 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73542 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73543 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73544 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73545 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73546 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73547 @0 glMatrixMode(mode = GL_TEXTURE) 73548 @0 glLoadIdentity() 73549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73555 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73556 @0 glBegin(mode = GL_QUADS) 73557 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 73558 @0 glVertex2f(x = 1129, y = 507) 73559 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 73560 @0 glVertex2f(x = 1135, y = 507) 73561 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 73562 @0 glVertex2f(x = 1135, y = 517) 73563 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 73564 @0 glVertex2f(x = 1129, y = 517) 73565 @0 glEnd() 73566 @0 glEnable(cap = GL_BLEND) 73567 @0 glEnable(cap = GL_ALPHA_TEST) 73568 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73569 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73570 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73571 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73572 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73573 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73574 @0 glMatrixMode(mode = GL_TEXTURE) 73575 @0 glLoadIdentity() 73576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73582 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73583 @0 glBegin(mode = GL_QUADS) 73584 @0 glTexCoord2f(s = 0.46875, t = 0) 73585 @0 glVertex2f(x = 1136, y = 506) 73586 @0 glTexCoord2f(s = 0.4882812, t = 0) 73587 @0 glVertex2f(x = 1141, y = 506) 73588 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 73589 @0 glVertex2f(x = 1141, y = 519) 73590 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 73591 @0 glVertex2f(x = 1136, y = 519) 73592 @0 glEnd() 73593 @0 glEnable(cap = GL_BLEND) 73594 @0 glEnable(cap = GL_ALPHA_TEST) 73595 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73596 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73597 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73598 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73599 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73600 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73601 @0 glMatrixMode(mode = GL_TEXTURE) 73602 @0 glLoadIdentity() 73603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73609 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73610 @0 glBegin(mode = GL_QUADS) 73611 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 73612 @0 glVertex2f(x = 1151, y = 506) 73613 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 73614 @0 glVertex2f(x = 1155, y = 506) 73615 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 73616 @0 glVertex2f(x = 1155, y = 519) 73617 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 73618 @0 glVertex2f(x = 1151, y = 519) 73619 @0 glEnd() 73620 @0 glEnable(cap = GL_BLEND) 73621 @0 glEnable(cap = GL_ALPHA_TEST) 73622 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73623 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73624 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73625 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73626 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73627 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73628 @0 glMatrixMode(mode = GL_TEXTURE) 73629 @0 glLoadIdentity() 73630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73636 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73637 @0 glBegin(mode = GL_QUADS) 73638 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 73639 @0 glVertex2f(x = 1156, y = 510) 73640 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 73641 @0 glVertex2f(x = 1163, y = 510) 73642 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 73643 @0 glVertex2f(x = 1163, y = 517) 73644 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 73645 @0 glVertex2f(x = 1156, y = 517) 73646 @0 glEnd() 73647 @0 glEnable(cap = GL_BLEND) 73648 @0 glEnable(cap = GL_ALPHA_TEST) 73649 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73650 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73651 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73652 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73653 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73654 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73655 @0 glMatrixMode(mode = GL_TEXTURE) 73656 @0 glLoadIdentity() 73657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73663 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73664 @0 glBegin(mode = GL_QUADS) 73665 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 73666 @0 glVertex2f(x = 1164, y = 507) 73667 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 73668 @0 glVertex2f(x = 1170, y = 507) 73669 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 73670 @0 glVertex2f(x = 1170, y = 517) 73671 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 73672 @0 glVertex2f(x = 1164, y = 517) 73673 @0 glEnd() 73674 @0 glEnable(cap = GL_BLEND) 73675 @0 glEnable(cap = GL_ALPHA_TEST) 73676 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73677 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73678 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73679 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73680 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73681 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73682 @0 glMatrixMode(mode = GL_TEXTURE) 73683 @0 glLoadIdentity() 73684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73690 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73691 @0 glBegin(mode = GL_QUADS) 73692 @0 glTexCoord2f(s = 0.75, t = 0.140625) 73693 @0 glVertex2f(x = 1171, y = 510) 73694 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 73695 @0 glVertex2f(x = 1177, y = 510) 73696 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 73697 @0 glVertex2f(x = 1177, y = 517) 73698 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 73699 @0 glVertex2f(x = 1171, y = 517) 73700 @0 glEnd() 73701 @0 glEnable(cap = GL_BLEND) 73702 @0 glEnable(cap = GL_ALPHA_TEST) 73703 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73704 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73705 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73706 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73707 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73708 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73709 @0 glMatrixMode(mode = GL_TEXTURE) 73710 @0 glLoadIdentity() 73711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73717 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73718 @0 glBegin(mode = GL_QUADS) 73719 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 73720 @0 glVertex2f(x = 1177, y = 510) 73721 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 73722 @0 glVertex2f(x = 1184, y = 510) 73723 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 73724 @0 glVertex2f(x = 1184, y = 517) 73725 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 73726 @0 glVertex2f(x = 1177, y = 517) 73727 @0 glEnd() 73728 @0 glEnable(cap = GL_BLEND) 73729 @0 glEnable(cap = GL_ALPHA_TEST) 73730 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73731 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73732 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73733 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73734 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73735 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73736 @0 glMatrixMode(mode = GL_TEXTURE) 73737 @0 glLoadIdentity() 73738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73744 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73745 @0 glBegin(mode = GL_QUADS) 73746 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 73747 @0 glVertex2f(x = 1184, y = 508) 73748 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 73749 @0 glVertex2f(x = 1191, y = 508) 73750 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 73751 @0 glVertex2f(x = 1191, y = 517) 73752 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 73753 @0 glVertex2f(x = 1184, y = 517) 73754 @0 glEnd() 73755 @0 glEnable(cap = GL_BLEND) 73756 @0 glEnable(cap = GL_ALPHA_TEST) 73757 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73762 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73763 @0 glMatrixMode(mode = GL_TEXTURE) 73764 @0 glLoadIdentity() 73765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73771 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73772 @0 glBegin(mode = GL_QUADS) 73773 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 73774 @0 glVertex2f(x = 1191, y = 510) 73775 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 73776 @0 glVertex2f(x = 1198, y = 510) 73777 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 73778 @0 glVertex2f(x = 1198, y = 517) 73779 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 73780 @0 glVertex2f(x = 1191, y = 517) 73781 @0 glEnd() 73782 @0 glEnable(cap = GL_BLEND) 73783 @0 glEnable(cap = GL_ALPHA_TEST) 73784 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73787 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73789 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73790 @0 glMatrixMode(mode = GL_TEXTURE) 73791 @0 glLoadIdentity() 73792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73798 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73799 @0 glBegin(mode = GL_QUADS) 73800 @0 glTexCoord2f(s = 0, t = 0.1875) 73801 @0 glVertex2f(x = 1198, y = 510) 73802 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 73803 @0 glVertex2f(x = 1205, y = 510) 73804 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 73805 @0 glVertex2f(x = 1205, y = 517) 73806 @0 glTexCoord2f(s = 0, t = 0.2148438) 73807 @0 glVertex2f(x = 1198, y = 517) 73808 @0 glEnd() 73809 @0 glEnable(cap = GL_BLEND) 73810 @0 glEnable(cap = GL_ALPHA_TEST) 73811 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73812 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73814 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73816 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73817 @0 glMatrixMode(mode = GL_TEXTURE) 73818 @0 glLoadIdentity() 73819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73825 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73826 @0 glBegin(mode = GL_QUADS) 73827 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 73828 @0 glVertex2f(x = 1205, y = 508) 73829 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 73830 @0 glVertex2f(x = 1212, y = 508) 73831 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 73832 @0 glVertex2f(x = 1212, y = 517) 73833 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 73834 @0 glVertex2f(x = 1205, y = 517) 73835 @0 glEnd() 73836 @0 glEnable(cap = GL_BLEND) 73837 @0 glEnable(cap = GL_ALPHA_TEST) 73838 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73839 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73841 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73843 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73844 @0 glMatrixMode(mode = GL_TEXTURE) 73845 @0 glLoadIdentity() 73846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73852 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73853 @0 glBegin(mode = GL_QUADS) 73854 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 73855 @0 glVertex2f(x = 1213, y = 506) 73856 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 73857 @0 glVertex2f(x = 1218, y = 506) 73858 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 73859 @0 glVertex2f(x = 1218, y = 519) 73860 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 73861 @0 glVertex2f(x = 1213, y = 519) 73862 @0 glEnd() 73863 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73864 @0 glDisable(cap = GL_TEXTURE_2D) 73865 @0 glEnable(cap = GL_BLEND) 73866 @0 glEnable(cap = GL_ALPHA_TEST) 73867 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73868 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 73869 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 73870 @0 glDisable(cap = GL_BLEND) 73871 @0 glDisable(cap = GL_ALPHA_TEST) 73872 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 73873 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 73874 @0 glDisable(cap = GL_BLEND) 73875 @0 glDisable(cap = GL_ALPHA_TEST) 73876 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 73877 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 73878 @0 glEnable(cap = GL_BLEND) 73879 @0 glEnable(cap = GL_ALPHA_TEST) 73880 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73881 @0 glBegin(mode = GL_QUADS) 73882 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 73883 @0 glVertex2f(x = 1593, y = 958) 73884 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 73885 @0 glVertex2f(x = 1950, y = 958) 73886 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 73887 @0 glVertex2f(x = 1950, y = 1031) 73888 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 73889 @0 glVertex2f(x = 1593, y = 1031) 73890 @0 glEnd() 73891 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73892 @0 glEnable(cap = GL_TEXTURE_2D) 73893 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 73894 @0 glEnable(cap = GL_BLEND) 73895 @0 glEnable(cap = GL_ALPHA_TEST) 73896 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73897 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73898 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73899 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73900 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73901 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73902 @0 glMatrixMode(mode = GL_TEXTURE) 73903 @0 glLoadIdentity() 73904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 73905 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 73906 @0 glBegin(mode = GL_QUADS) 73907 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 73908 @0 glVertex2f(x = 1742, y = 991) 73909 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 73910 @0 glVertex2f(x = 1748, y = 991) 73911 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 73912 @0 glVertex2f(x = 1748, y = 1000) 73913 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 73914 @0 glVertex2f(x = 1742, y = 1000) 73915 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 73916 @0 glVertex2f(x = 1748, y = 990) 73917 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 73918 @0 glVertex2f(x = 1755, y = 990) 73919 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 73920 @0 glVertex2f(x = 1755, y = 1000) 73921 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 73922 @0 glVertex2f(x = 1748, y = 1000) 73923 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 73924 @0 glVertex2f(x = 1755, y = 993) 73925 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 73926 @0 glVertex2f(x = 1762, y = 993) 73927 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 73928 @0 glVertex2f(x = 1762, y = 1001) 73929 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 73930 @0 glVertex2f(x = 1755, y = 1001) 73931 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 73932 @0 glVertex2f(x = 1762, y = 993) 73933 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 73934 @0 glVertex2f(x = 1769, y = 993) 73935 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 73936 @0 glVertex2f(x = 1769, y = 1003) 73937 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 73938 @0 glVertex2f(x = 1762, y = 1003) 73939 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 73940 @0 glVertex2f(x = 1776, y = 991) 73941 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 73942 @0 glVertex2f(x = 1783, y = 991) 73943 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 73944 @0 glVertex2f(x = 1783, y = 1000) 73945 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 73946 @0 glVertex2f(x = 1776, y = 1000) 73947 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 73948 @0 glVertex2f(x = 1783, y = 993) 73949 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 73950 @0 glVertex2f(x = 1790, y = 993) 73951 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 73952 @0 glVertex2f(x = 1790, y = 1001) 73953 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 73954 @0 glVertex2f(x = 1783, y = 1001) 73955 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 73956 @0 glVertex2f(x = 1790, y = 993) 73957 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 73958 @0 glVertex2f(x = 1797, y = 993) 73959 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 73960 @0 glVertex2f(x = 1797, y = 1000) 73961 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 73962 @0 glVertex2f(x = 1790, y = 1000) 73963 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 73964 @0 glVertex2f(x = 1797, y = 993) 73965 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 73966 @0 glVertex2f(x = 1804, y = 993) 73967 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 73968 @0 glVertex2f(x = 1804, y = 1000) 73969 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 73970 @0 glVertex2f(x = 1797, y = 1000) 73971 @0 glEnd() 73972 @0 glEnable(cap = GL_BLEND) 73973 @0 glEnable(cap = GL_ALPHA_TEST) 73974 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 73975 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 73976 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 73977 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 73978 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 73979 @0 glActiveTextureARB(texture = GL_TEXTURE0) 73980 @0 glMatrixMode(mode = GL_TEXTURE) 73981 @0 glLoadIdentity() 73982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 73983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 73984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 73985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 73986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 73987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 73988 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 73989 @0 glBegin(mode = GL_QUADS) 73990 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 73991 @0 glVertex2f(x = 1741, y = 990) 73992 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 73993 @0 glVertex2f(x = 1747, y = 990) 73994 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 73995 @0 glVertex2f(x = 1747, y = 999) 73996 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 73997 @0 glVertex2f(x = 1741, y = 999) 73998 @0 glEnd() 73999 @0 glEnable(cap = GL_BLEND) 74000 @0 glEnable(cap = GL_ALPHA_TEST) 74001 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74002 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74003 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74004 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74005 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74006 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74007 @0 glMatrixMode(mode = GL_TEXTURE) 74008 @0 glLoadIdentity() 74009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74015 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74016 @0 glBegin(mode = GL_QUADS) 74017 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 74018 @0 glVertex2f(x = 1747, y = 989) 74019 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 74020 @0 glVertex2f(x = 1754, y = 989) 74021 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 74022 @0 glVertex2f(x = 1754, y = 999) 74023 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 74024 @0 glVertex2f(x = 1747, y = 999) 74025 @0 glEnd() 74026 @0 glEnable(cap = GL_BLEND) 74027 @0 glEnable(cap = GL_ALPHA_TEST) 74028 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74029 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74030 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74031 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74032 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74033 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74034 @0 glMatrixMode(mode = GL_TEXTURE) 74035 @0 glLoadIdentity() 74036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74042 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74043 @0 glBegin(mode = GL_QUADS) 74044 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 74045 @0 glVertex2f(x = 1754, y = 992) 74046 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 74047 @0 glVertex2f(x = 1761, y = 992) 74048 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 74049 @0 glVertex2f(x = 1761, y = 1000) 74050 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 74051 @0 glVertex2f(x = 1754, y = 1000) 74052 @0 glEnd() 74053 @0 glEnable(cap = GL_BLEND) 74054 @0 glEnable(cap = GL_ALPHA_TEST) 74055 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74057 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74059 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74060 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74061 @0 glMatrixMode(mode = GL_TEXTURE) 74062 @0 glLoadIdentity() 74063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74069 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74070 @0 glBegin(mode = GL_QUADS) 74071 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 74072 @0 glVertex2f(x = 1761, y = 992) 74073 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 74074 @0 glVertex2f(x = 1768, y = 992) 74075 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 74076 @0 glVertex2f(x = 1768, y = 1002) 74077 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 74078 @0 glVertex2f(x = 1761, y = 1002) 74079 @0 glEnd() 74080 @0 glEnable(cap = GL_BLEND) 74081 @0 glEnable(cap = GL_ALPHA_TEST) 74082 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74083 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74084 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74085 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74086 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74087 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74088 @0 glMatrixMode(mode = GL_TEXTURE) 74089 @0 glLoadIdentity() 74090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74096 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74097 @0 glBegin(mode = GL_QUADS) 74098 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 74099 @0 glVertex2f(x = 1775, y = 990) 74100 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 74101 @0 glVertex2f(x = 1782, y = 990) 74102 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 74103 @0 glVertex2f(x = 1782, y = 999) 74104 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 74105 @0 glVertex2f(x = 1775, y = 999) 74106 @0 glEnd() 74107 @0 glEnable(cap = GL_BLEND) 74108 @0 glEnable(cap = GL_ALPHA_TEST) 74109 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74110 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74111 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74112 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74113 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74114 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74115 @0 glMatrixMode(mode = GL_TEXTURE) 74116 @0 glLoadIdentity() 74117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74123 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74124 @0 glBegin(mode = GL_QUADS) 74125 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 74126 @0 glVertex2f(x = 1782, y = 992) 74127 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 74128 @0 glVertex2f(x = 1789, y = 992) 74129 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 74130 @0 glVertex2f(x = 1789, y = 1000) 74131 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 74132 @0 glVertex2f(x = 1782, y = 1000) 74133 @0 glEnd() 74134 @0 glEnable(cap = GL_BLEND) 74135 @0 glEnable(cap = GL_ALPHA_TEST) 74136 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74137 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74138 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74139 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74140 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74141 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74142 @0 glMatrixMode(mode = GL_TEXTURE) 74143 @0 glLoadIdentity() 74144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74150 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74151 @0 glBegin(mode = GL_QUADS) 74152 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 74153 @0 glVertex2f(x = 1789, y = 992) 74154 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 74155 @0 glVertex2f(x = 1796, y = 992) 74156 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 74157 @0 glVertex2f(x = 1796, y = 999) 74158 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 74159 @0 glVertex2f(x = 1789, y = 999) 74160 @0 glEnd() 74161 @0 glEnable(cap = GL_BLEND) 74162 @0 glEnable(cap = GL_ALPHA_TEST) 74163 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74164 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74165 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74166 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74167 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74168 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74169 @0 glMatrixMode(mode = GL_TEXTURE) 74170 @0 glLoadIdentity() 74171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74177 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74178 @0 glBegin(mode = GL_QUADS) 74179 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 74180 @0 glVertex2f(x = 1796, y = 992) 74181 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 74182 @0 glVertex2f(x = 1803, y = 992) 74183 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 74184 @0 glVertex2f(x = 1803, y = 999) 74185 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 74186 @0 glVertex2f(x = 1796, y = 999) 74187 @0 glEnd() 74188 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74189 @0 glEnable(cap = GL_TEXTURE_2D) 74190 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 74191 @0 glEnable(cap = GL_BLEND) 74192 @0 glEnable(cap = GL_ALPHA_TEST) 74193 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74195 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74197 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74198 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74199 @0 glMatrixMode(mode = GL_TEXTURE) 74200 @0 glLoadIdentity() 74201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74207 @0 glEnable(cap = GL_SCISSOR_TEST) 74208 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 74209 @0 glBegin(mode = GL_QUADS) 74210 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74211 @0 glTexCoord2f(s = 0, t = 0) 74212 @0 glVertex2f(x = 542, y = 1075) 74213 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74214 @0 glTexCoord2f(s = 1, t = 0) 74215 @0 glVertex2f(x = 656, y = 1075) 74216 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74217 @0 glTexCoord2f(s = 1, t = 1) 74218 @0 glVertex2f(x = 656, y = 1187) 74219 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74220 @0 glTexCoord2f(s = 0, t = 1) 74221 @0 glVertex2f(x = 542, y = 1187) 74222 @0 glEnd() 74223 @0 glDisable(cap = GL_SCISSOR_TEST) 74224 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74225 @0 glEnable(cap = GL_TEXTURE_2D) 74226 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 74227 @0 glEnable(cap = GL_BLEND) 74228 @0 glEnable(cap = GL_ALPHA_TEST) 74229 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74230 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74231 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74232 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74233 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74234 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74235 @0 glMatrixMode(mode = GL_TEXTURE) 74236 @0 glLoadIdentity() 74237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74243 @0 glEnable(cap = GL_SCISSOR_TEST) 74244 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 74245 @0 glBegin(mode = GL_QUADS) 74246 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74247 @0 glTexCoord2f(s = 0, t = 0) 74248 @0 glVertex2f(x = 680, y = 1075) 74249 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74250 @0 glTexCoord2f(s = 1, t = 0) 74251 @0 glVertex2f(x = 794, y = 1075) 74252 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74253 @0 glTexCoord2f(s = 1, t = 1) 74254 @0 glVertex2f(x = 794, y = 1187) 74255 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74256 @0 glTexCoord2f(s = 0, t = 1) 74257 @0 glVertex2f(x = 680, y = 1187) 74258 @0 glEnd() 74259 @0 glDisable(cap = GL_SCISSOR_TEST) 74260 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74261 @0 glEnable(cap = GL_TEXTURE_2D) 74262 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 74263 @0 glEnable(cap = GL_BLEND) 74264 @0 glEnable(cap = GL_ALPHA_TEST) 74265 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74266 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74267 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74268 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74269 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74270 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74271 @0 glMatrixMode(mode = GL_TEXTURE) 74272 @0 glLoadIdentity() 74273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 74274 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 74275 @0 glBegin(mode = GL_QUADS) 74276 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 74277 @0 glVertex2f(x = 5, y = 4) 74278 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 74279 @0 glVertex2f(x = 12, y = 4) 74280 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 74281 @0 glVertex2f(x = 12, y = 13) 74282 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 74283 @0 glVertex2f(x = 5, y = 13) 74284 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 74285 @0 glVertex2f(x = 13, y = 3) 74286 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 74287 @0 glVertex2f(x = 19, y = 3) 74288 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 74289 @0 glVertex2f(x = 19, y = 13) 74290 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 74291 @0 glVertex2f(x = 13, y = 13) 74292 @0 glTexCoord2f(s = 0.75, t = 0.140625) 74293 @0 glVertex2f(x = 20, y = 6) 74294 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 74295 @0 glVertex2f(x = 26, y = 6) 74296 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 74297 @0 glVertex2f(x = 26, y = 13) 74298 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 74299 @0 glVertex2f(x = 20, y = 13) 74300 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 74301 @0 glVertex2f(x = 26, y = 6) 74302 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 74303 @0 glVertex2f(x = 33, y = 6) 74304 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 74305 @0 glVertex2f(x = 33, y = 13) 74306 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 74307 @0 glVertex2f(x = 26, y = 13) 74308 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 74309 @0 glVertex2f(x = 33, y = 4) 74310 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 74311 @0 glVertex2f(x = 40, y = 4) 74312 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 74313 @0 glVertex2f(x = 40, y = 13) 74314 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 74315 @0 glVertex2f(x = 33, y = 13) 74316 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 74317 @0 glVertex2f(x = 40, y = 6) 74318 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 74319 @0 glVertex2f(x = 47, y = 6) 74320 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 74321 @0 glVertex2f(x = 47, y = 13) 74322 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 74323 @0 glVertex2f(x = 40, y = 13) 74324 @0 glTexCoord2f(s = 0, t = 0.1875) 74325 @0 glVertex2f(x = 47, y = 6) 74326 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 74327 @0 glVertex2f(x = 54, y = 6) 74328 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 74329 @0 glVertex2f(x = 54, y = 13) 74330 @0 glTexCoord2f(s = 0, t = 0.2148438) 74331 @0 glVertex2f(x = 47, y = 13) 74332 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 74333 @0 glVertex2f(x = 54, y = 4) 74334 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 74335 @0 glVertex2f(x = 61, y = 4) 74336 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 74337 @0 glVertex2f(x = 61, y = 13) 74338 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 74339 @0 glVertex2f(x = 54, y = 13) 74340 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 74341 @0 glVertex2f(x = 68, y = 4) 74342 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 74343 @0 glVertex2f(x = 75, y = 4) 74344 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 74345 @0 glVertex2f(x = 75, y = 13) 74346 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 74347 @0 glVertex2f(x = 68, y = 13) 74348 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 74349 @0 glVertex2f(x = 75, y = 6) 74350 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 74351 @0 glVertex2f(x = 82, y = 6) 74352 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 74353 @0 glVertex2f(x = 82, y = 14) 74354 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 74355 @0 glVertex2f(x = 75, y = 14) 74356 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 74357 @0 glVertex2f(x = 82, y = 6) 74358 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 74359 @0 glVertex2f(x = 89, y = 6) 74360 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 74361 @0 glVertex2f(x = 89, y = 13) 74362 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 74363 @0 glVertex2f(x = 82, y = 13) 74364 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 74365 @0 glVertex2f(x = 89, y = 6) 74366 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 74367 @0 glVertex2f(x = 95, y = 6) 74368 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 74369 @0 glVertex2f(x = 95, y = 13) 74370 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 74371 @0 glVertex2f(x = 89, y = 13) 74372 @0 glEnd() 74373 @0 glEnable(cap = GL_BLEND) 74374 @0 glEnable(cap = GL_ALPHA_TEST) 74375 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74376 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74377 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74378 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74379 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74380 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74381 @0 glMatrixMode(mode = GL_TEXTURE) 74382 @0 glLoadIdentity() 74383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74389 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74390 @0 glBegin(mode = GL_QUADS) 74391 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 74392 @0 glVertex2f(x = 4, y = 3) 74393 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 74394 @0 glVertex2f(x = 11, y = 3) 74395 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 74396 @0 glVertex2f(x = 11, y = 12) 74397 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 74398 @0 glVertex2f(x = 4, y = 12) 74399 @0 glEnd() 74400 @0 glEnable(cap = GL_BLEND) 74401 @0 glEnable(cap = GL_ALPHA_TEST) 74402 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74403 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74405 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74406 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74407 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74408 @0 glMatrixMode(mode = GL_TEXTURE) 74409 @0 glLoadIdentity() 74410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74416 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74417 @0 glBegin(mode = GL_QUADS) 74418 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 74419 @0 glVertex2f(x = 12, y = 2) 74420 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 74421 @0 glVertex2f(x = 18, y = 2) 74422 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 74423 @0 glVertex2f(x = 18, y = 12) 74424 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 74425 @0 glVertex2f(x = 12, y = 12) 74426 @0 glEnd() 74427 @0 glEnable(cap = GL_BLEND) 74428 @0 glEnable(cap = GL_ALPHA_TEST) 74429 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74430 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74431 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74432 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74433 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74434 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74435 @0 glMatrixMode(mode = GL_TEXTURE) 74436 @0 glLoadIdentity() 74437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74443 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74444 @0 glBegin(mode = GL_QUADS) 74445 @0 glTexCoord2f(s = 0.75, t = 0.140625) 74446 @0 glVertex2f(x = 19, y = 5) 74447 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 74448 @0 glVertex2f(x = 25, y = 5) 74449 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 74450 @0 glVertex2f(x = 25, y = 12) 74451 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 74452 @0 glVertex2f(x = 19, y = 12) 74453 @0 glEnd() 74454 @0 glEnable(cap = GL_BLEND) 74455 @0 glEnable(cap = GL_ALPHA_TEST) 74456 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74461 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74462 @0 glMatrixMode(mode = GL_TEXTURE) 74463 @0 glLoadIdentity() 74464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74470 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74471 @0 glBegin(mode = GL_QUADS) 74472 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 74473 @0 glVertex2f(x = 25, y = 5) 74474 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 74475 @0 glVertex2f(x = 32, y = 5) 74476 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 74477 @0 glVertex2f(x = 32, y = 12) 74478 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 74479 @0 glVertex2f(x = 25, y = 12) 74480 @0 glEnd() 74481 @0 glEnable(cap = GL_BLEND) 74482 @0 glEnable(cap = GL_ALPHA_TEST) 74483 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74485 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74487 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74488 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74489 @0 glMatrixMode(mode = GL_TEXTURE) 74490 @0 glLoadIdentity() 74491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74497 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74498 @0 glBegin(mode = GL_QUADS) 74499 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 74500 @0 glVertex2f(x = 32, y = 3) 74501 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 74502 @0 glVertex2f(x = 39, y = 3) 74503 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 74504 @0 glVertex2f(x = 39, y = 12) 74505 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 74506 @0 glVertex2f(x = 32, y = 12) 74507 @0 glEnd() 74508 @0 glEnable(cap = GL_BLEND) 74509 @0 glEnable(cap = GL_ALPHA_TEST) 74510 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74511 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74512 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74513 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74514 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74515 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74516 @0 glMatrixMode(mode = GL_TEXTURE) 74517 @0 glLoadIdentity() 74518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74524 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74525 @0 glBegin(mode = GL_QUADS) 74526 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 74527 @0 glVertex2f(x = 39, y = 5) 74528 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 74529 @0 glVertex2f(x = 46, y = 5) 74530 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 74531 @0 glVertex2f(x = 46, y = 12) 74532 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 74533 @0 glVertex2f(x = 39, y = 12) 74534 @0 glEnd() 74535 @0 glEnable(cap = GL_BLEND) 74536 @0 glEnable(cap = GL_ALPHA_TEST) 74537 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74538 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74539 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74540 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74541 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74542 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74543 @0 glMatrixMode(mode = GL_TEXTURE) 74544 @0 glLoadIdentity() 74545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74551 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74552 @0 glBegin(mode = GL_QUADS) 74553 @0 glTexCoord2f(s = 0, t = 0.1875) 74554 @0 glVertex2f(x = 46, y = 5) 74555 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 74556 @0 glVertex2f(x = 53, y = 5) 74557 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 74558 @0 glVertex2f(x = 53, y = 12) 74559 @0 glTexCoord2f(s = 0, t = 0.2148438) 74560 @0 glVertex2f(x = 46, y = 12) 74561 @0 glEnd() 74562 @0 glEnable(cap = GL_BLEND) 74563 @0 glEnable(cap = GL_ALPHA_TEST) 74564 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74565 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74566 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74567 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74568 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74569 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74570 @0 glMatrixMode(mode = GL_TEXTURE) 74571 @0 glLoadIdentity() 74572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74578 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74579 @0 glBegin(mode = GL_QUADS) 74580 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 74581 @0 glVertex2f(x = 53, y = 3) 74582 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 74583 @0 glVertex2f(x = 60, y = 3) 74584 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 74585 @0 glVertex2f(x = 60, y = 12) 74586 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 74587 @0 glVertex2f(x = 53, y = 12) 74588 @0 glEnd() 74589 @0 glEnable(cap = GL_BLEND) 74590 @0 glEnable(cap = GL_ALPHA_TEST) 74591 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74592 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74593 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74594 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74595 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74596 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74597 @0 glMatrixMode(mode = GL_TEXTURE) 74598 @0 glLoadIdentity() 74599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74605 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74606 @0 glBegin(mode = GL_QUADS) 74607 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 74608 @0 glVertex2f(x = 67, y = 3) 74609 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 74610 @0 glVertex2f(x = 74, y = 3) 74611 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 74612 @0 glVertex2f(x = 74, y = 12) 74613 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 74614 @0 glVertex2f(x = 67, y = 12) 74615 @0 glEnd() 74616 @0 glEnable(cap = GL_BLEND) 74617 @0 glEnable(cap = GL_ALPHA_TEST) 74618 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74619 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74620 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74621 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74622 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74623 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74624 @0 glMatrixMode(mode = GL_TEXTURE) 74625 @0 glLoadIdentity() 74626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74632 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74633 @0 glBegin(mode = GL_QUADS) 74634 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 74635 @0 glVertex2f(x = 74, y = 5) 74636 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 74637 @0 glVertex2f(x = 81, y = 5) 74638 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 74639 @0 glVertex2f(x = 81, y = 13) 74640 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 74641 @0 glVertex2f(x = 74, y = 13) 74642 @0 glEnd() 74643 @0 glEnable(cap = GL_BLEND) 74644 @0 glEnable(cap = GL_ALPHA_TEST) 74645 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74646 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74647 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74648 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74649 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74650 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74651 @0 glMatrixMode(mode = GL_TEXTURE) 74652 @0 glLoadIdentity() 74653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74659 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74660 @0 glBegin(mode = GL_QUADS) 74661 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 74662 @0 glVertex2f(x = 81, y = 5) 74663 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 74664 @0 glVertex2f(x = 88, y = 5) 74665 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 74666 @0 glVertex2f(x = 88, y = 12) 74667 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 74668 @0 glVertex2f(x = 81, y = 12) 74669 @0 glEnd() 74670 @0 glEnable(cap = GL_BLEND) 74671 @0 glEnable(cap = GL_ALPHA_TEST) 74672 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74673 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 74674 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 74675 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 74676 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 74677 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74678 @0 glMatrixMode(mode = GL_TEXTURE) 74679 @0 glLoadIdentity() 74680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 74686 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 74687 @0 glBegin(mode = GL_QUADS) 74688 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 74689 @0 glVertex2f(x = 88, y = 5) 74690 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 74691 @0 glVertex2f(x = 95, y = 5) 74692 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 74693 @0 glVertex2f(x = 95, y = 12) 74694 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 74695 @0 glVertex2f(x = 88, y = 12) 74696 @0 glEnd() 74697 @0 glFlush() 74698 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 74699 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 74700 @0 glDepthMask(flag = GL_TRUE) 74701 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 74702 @0 glActiveTextureARB(texture = GL_TEXTURE3) 74703 @0 glMatrixMode(mode = GL_TEXTURE) 74704 @0 glLoadIdentity() 74705 @0 glActiveTextureARB(texture = GL_TEXTURE2) 74706 @0 glMatrixMode(mode = GL_TEXTURE) 74707 @0 glLoadIdentity() 74708 @0 glActiveTextureARB(texture = GL_TEXTURE1) 74709 @0 glMatrixMode(mode = GL_TEXTURE) 74710 @0 glLoadIdentity() 74711 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74712 @0 glDisable(cap = GL_TEXTURE_2D) 74713 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74714 @0 glMatrixMode(mode = GL_TEXTURE) 74715 @0 glLoadIdentity() 74716 @0 glMatrixMode(mode = GL_PROJECTION) 74717 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 74718 @0 glMatrixMode(mode = GL_MODELVIEW) 74719 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 74720 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 74721 @0 glMatrixMode(mode = GL_MODELVIEW) 74722 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 74723 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 74724 @0 glActiveTextureARB(texture = GL_TEXTURE3) 74725 @0 glMatrixMode(mode = GL_TEXTURE) 74726 @0 glLoadIdentity() 74727 @0 glActiveTextureARB(texture = GL_TEXTURE2) 74728 @0 glMatrixMode(mode = GL_TEXTURE) 74729 @0 glLoadIdentity() 74730 @0 glActiveTextureARB(texture = GL_TEXTURE1) 74731 @0 glMatrixMode(mode = GL_TEXTURE) 74732 @0 glLoadIdentity() 74733 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74734 @0 glMatrixMode(mode = GL_TEXTURE) 74735 @0 glLoadIdentity() 74736 @0 glMatrixMode(mode = GL_PROJECTION) 74737 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 74738 @0 glMatrixMode(mode = GL_MODELVIEW) 74739 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 74740 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 74741 @0 glMatrixMode(mode = GL_PROJECTION) 74742 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 74743 @0 glMatrixMode(mode = GL_MODELVIEW) 74744 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 74745 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 74746 @0 glDisable(cap = GL_LIGHT0) 74747 @0 glDisable(cap = GL_LIGHT1) 74748 @0 glDisable(cap = GL_LIGHT2) 74749 @0 glDisable(cap = GL_LIGHT3) 74750 @0 glDisable(cap = GL_LIGHT4) 74751 @0 glDisable(cap = GL_LIGHT5) 74752 @0 glDisable(cap = GL_LIGHT6) 74753 @0 glDisable(cap = GL_LIGHT7) 74754 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 74755 @0 glMatrixMode(mode = GL_MODELVIEW) 74756 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 74757 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 74758 @0 glActiveTextureARB(texture = GL_TEXTURE3) 74759 @0 glMatrixMode(mode = GL_TEXTURE) 74760 @0 glLoadIdentity() 74761 @0 glActiveTextureARB(texture = GL_TEXTURE2) 74762 @0 glMatrixMode(mode = GL_TEXTURE) 74763 @0 glLoadIdentity() 74764 @0 glActiveTextureARB(texture = GL_TEXTURE1) 74765 @0 glMatrixMode(mode = GL_TEXTURE) 74766 @0 glLoadIdentity() 74767 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74768 @0 glMatrixMode(mode = GL_TEXTURE) 74769 @0 glLoadIdentity() 74770 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 74771 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 74772 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 74773 @0 glFogf(pname = GL_FOG_START, param = 3840) 74774 @0 glFogf(pname = GL_FOG_END, param = 9216) 74775 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 74776 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 74777 @0 glDisable(cap = GL_BLEND) 74778 @0 glDisable(cap = GL_ALPHA_TEST) 74779 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 74780 @0 glMatrixMode(mode = GL_MODELVIEW) 74781 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 74782 @0 glMatrixMode(mode = GL_PROJECTION) 74783 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 74784 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 74785 @0 glEnable(cap = GL_COLOR_MATERIAL) 74786 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 74787 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 74788 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 74789 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 74790 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 74791 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 74792 @0 glShadeModel(mode = GL_SMOOTH) 74793 @0 glDisable(cap = GL_LIGHTING) 74794 @0 glEnable(cap = GL_DEPTH_TEST) 74795 @0 glDepthFunc(func = GL_LEQUAL) 74796 @0 glDepthMask(flag = GL_TRUE) 74797 @0 glCullFace(mode = GL_BACK) 74798 @0 glEnable(cap = GL_CULL_FACE) 74799 @0 glEnable(cap = GL_FOG) 74800 @0 glDisable(cap = GL_NORMALIZE) 74801 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 74802 @0 glDisable(cap = GL_BLEND) 74803 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 74804 @0 glPolygonOffset(factor = -1, units = 0) 74805 @0 glPointSize(size = 1) 74806 @0 glLineWidth(width = 1) 74807 @0 glDisable(cap = GL_MULTISAMPLE) 74808 @0 glActiveTextureARB(texture = GL_TEXTURE0) 74809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 74810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 74811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 74812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 74813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 74814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 74815 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 74816 @0 glEnable(cap = GL_BLEND) 74817 @0 glEnable(cap = GL_ALPHA_TEST) 74818 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 74819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74820 @0 glEnableClientState(array = GL_COLOR_ARRAY) 74821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 74822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 74823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 74824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 74825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 74826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 74829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74830 @0 glDisableClientState(array = GL_COLOR_ARRAY) 74831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 74832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 74833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 74834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74835 @0 glEnableClientState(array = GL_COLOR_ARRAY) 74836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 74837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 74838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 74839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 74840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 74841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 74844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74845 @0 glDisableClientState(array = GL_COLOR_ARRAY) 74846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 74847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 74848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 74849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74850 @0 glEnableClientState(array = GL_COLOR_ARRAY) 74851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 74852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 74853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 74854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 74855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 74856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 74859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74860 @0 glDisableClientState(array = GL_COLOR_ARRAY) 74861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 74862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 74863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 74864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74865 @0 glEnableClientState(array = GL_COLOR_ARRAY) 74866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 74867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 74868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 74869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 74870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 74871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 74874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74875 @0 glDisableClientState(array = GL_COLOR_ARRAY) 74876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 74877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 74878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 74879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74880 @0 glEnableClientState(array = GL_COLOR_ARRAY) 74881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 74882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 74883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 74884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 74885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 74886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 74889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74890 @0 glDisableClientState(array = GL_COLOR_ARRAY) 74891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 74892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 74893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 74894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74895 @0 glEnableClientState(array = GL_COLOR_ARRAY) 74896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 74897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 74898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 74899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 74900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 74901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 74904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74905 @0 glDisableClientState(array = GL_COLOR_ARRAY) 74906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 74907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 74908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 74909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74910 @0 glEnableClientState(array = GL_COLOR_ARRAY) 74911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 74912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 74913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 74914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 74915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 74916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 74919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74920 @0 glDisableClientState(array = GL_COLOR_ARRAY) 74921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 74922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 74923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 74924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74925 @0 glEnableClientState(array = GL_COLOR_ARRAY) 74926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 74927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 74928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 74929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 74930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 74931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 74934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74935 @0 glDisableClientState(array = GL_COLOR_ARRAY) 74936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 74937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 74938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 74939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74940 @0 glEnableClientState(array = GL_COLOR_ARRAY) 74941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 74942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 74943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 74944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 74945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 74946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 74949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74950 @0 glDisableClientState(array = GL_COLOR_ARRAY) 74951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 74952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 74953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 74954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74955 @0 glEnableClientState(array = GL_COLOR_ARRAY) 74956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 74957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 74958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 74959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 74960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 74961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 74964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74965 @0 glDisableClientState(array = GL_COLOR_ARRAY) 74966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 74967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 74968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 74969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74970 @0 glEnableClientState(array = GL_COLOR_ARRAY) 74971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 74972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 74973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 74974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 74975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 74976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 74979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74980 @0 glDisableClientState(array = GL_COLOR_ARRAY) 74981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 74982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 74983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 74984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74985 @0 glEnableClientState(array = GL_COLOR_ARRAY) 74986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 74987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 74988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 74989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 74990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 74991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 74993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 74994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 74995 @0 glDisableClientState(array = GL_COLOR_ARRAY) 74996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 74997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 74998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 74999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75000 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75010 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75015 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75025 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75030 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75040 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75045 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75055 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75060 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75070 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75075 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75085 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75090 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75100 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75105 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75115 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75120 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75130 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75135 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75145 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75150 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75160 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75165 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75175 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75180 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75190 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75195 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75205 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75210 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75220 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75225 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75235 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75240 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75250 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75255 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75265 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75270 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75280 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75285 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75295 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75300 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75310 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75315 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75325 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75330 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75340 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75345 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75355 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75360 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75361 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75362 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75363 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75364 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75365 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75366 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75367 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75368 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75370 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75371 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75372 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75373 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75375 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75376 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75377 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75378 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75379 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75380 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75381 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75382 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75383 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75385 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75386 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75387 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75388 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75390 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75391 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75392 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75393 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75394 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75395 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75396 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75397 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75398 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75400 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75401 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75402 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75403 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75405 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75406 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75407 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75408 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75409 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75410 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75411 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75412 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75413 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75415 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75416 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75417 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75418 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75420 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75421 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75422 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75423 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75424 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75425 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75426 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75427 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75428 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75430 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75431 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75432 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75433 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75435 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75436 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75437 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75438 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75439 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75440 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75441 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75442 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75443 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75445 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75446 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75447 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75448 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75450 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75451 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75452 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75453 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75454 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75455 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75456 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75457 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75458 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75460 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75461 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75462 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75463 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75465 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75466 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75467 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75468 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75469 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75470 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75471 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75472 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75473 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75475 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75476 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75477 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75478 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75480 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75481 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75482 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75483 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75484 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75485 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75486 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75487 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75488 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75490 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75491 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75492 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75493 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75495 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75496 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75497 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75498 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75499 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75500 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75501 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75502 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75503 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75505 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75506 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75507 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75508 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75510 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75511 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75512 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75513 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75514 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75515 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75516 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75517 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75518 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75520 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75521 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75522 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75523 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75525 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75526 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75527 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75528 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75529 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75530 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75531 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75532 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75533 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75535 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75536 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75537 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75538 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75540 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75541 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75542 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75543 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75544 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75545 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75546 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75547 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75548 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75550 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75551 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75552 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75553 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75555 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75556 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75557 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75558 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75559 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75560 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75561 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75562 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75563 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75565 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75566 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75567 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75568 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75570 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75571 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75572 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75573 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75574 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75575 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75576 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75577 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75578 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75580 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75581 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75582 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75583 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75585 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75586 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75587 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75588 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75589 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75590 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75591 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75592 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75593 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75595 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75596 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75597 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75598 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75600 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75601 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75602 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75603 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75604 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75605 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75606 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75607 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75608 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75610 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75611 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75612 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75613 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75615 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75616 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75617 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75618 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75619 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75620 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75621 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75622 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75623 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75625 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75626 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75627 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75628 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75630 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75631 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75632 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75633 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75634 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75635 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75636 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75637 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75638 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75640 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75641 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75642 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75643 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75645 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75646 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75647 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75648 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75649 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75650 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75651 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75652 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75653 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75655 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75656 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75657 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75658 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75660 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75661 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75662 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75663 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75664 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75665 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75666 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75667 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75668 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75670 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75671 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75672 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75673 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75675 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75676 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75677 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75678 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75679 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75680 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75681 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75682 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75683 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75685 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75686 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75687 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75688 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75690 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75691 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75692 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75693 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75694 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75695 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75696 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75697 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75698 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75700 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75701 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75702 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75703 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75705 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75706 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75707 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75708 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75709 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75710 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75711 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75712 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75713 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75715 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75716 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75717 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75718 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75720 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75721 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75722 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75723 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75724 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75725 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75726 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75727 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75728 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75730 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75731 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75732 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75733 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75735 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75736 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75737 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75738 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75739 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75740 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75741 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75742 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75743 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75745 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75746 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75747 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75748 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75750 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75751 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75752 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75753 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75754 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75755 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75756 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75757 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75758 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75760 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75761 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75762 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75763 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75765 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75766 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75767 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75768 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75769 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75770 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75771 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75772 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75773 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75775 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75776 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75777 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75778 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75780 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75781 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75782 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75783 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75784 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75785 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75786 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75787 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75788 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75790 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75791 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75792 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75793 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75795 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75796 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75797 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75798 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75799 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75800 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75801 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75802 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75803 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75805 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75806 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75807 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75808 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75810 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75811 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75812 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75813 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75814 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75815 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75816 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75817 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75818 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75820 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75821 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75822 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75823 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75825 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75826 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75827 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75828 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75829 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75830 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75831 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75832 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75833 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75835 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75836 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75837 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75838 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75840 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75841 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75842 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75843 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75844 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75845 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75846 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75847 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75848 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75850 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75851 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75852 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75853 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75855 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75856 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75857 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75858 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75859 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75860 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75861 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75862 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75863 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75865 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75866 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75867 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75868 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75870 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75871 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75872 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75873 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75874 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75875 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75876 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75877 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75878 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75880 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75881 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75882 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75883 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75885 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75886 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75887 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75888 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75889 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75890 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75891 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75892 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75893 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75895 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75896 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75897 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75898 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75900 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75901 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75902 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75903 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75904 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75905 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75906 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75907 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75908 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75910 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75911 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75912 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75913 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75915 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75916 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75917 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75918 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75919 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75920 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75921 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75922 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75923 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75925 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75926 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75927 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75928 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75930 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75931 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75932 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75933 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75934 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75935 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75936 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75937 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75938 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75940 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75941 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75942 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75943 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75945 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75946 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75947 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75948 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75949 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75950 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75951 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75952 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75953 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75955 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75956 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75957 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75958 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75960 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75961 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75962 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75963 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75964 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75965 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75966 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75967 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75968 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75970 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75971 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75972 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75973 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75975 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75976 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75977 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75978 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75979 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75980 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75981 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75982 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75983 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75985 @0 glDisableClientState(array = GL_COLOR_ARRAY) 75986 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 75987 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 75988 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 75989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 75990 @0 glEnableClientState(array = GL_COLOR_ARRAY) 75991 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 75992 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 75993 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 75994 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 75995 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 75996 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75997 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 75998 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 75999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76000 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76001 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76002 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76003 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76005 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76006 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76007 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76008 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76009 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76010 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76011 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76012 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76013 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76015 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76016 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76017 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76018 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76020 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76021 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76022 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76023 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76024 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76025 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76026 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76027 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76028 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76030 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76031 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76032 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76033 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76035 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76036 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76037 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76038 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76039 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76040 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76041 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76042 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76043 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76045 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76046 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76047 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76048 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76050 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76051 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76052 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76053 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76054 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76055 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76056 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76057 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76058 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76060 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76061 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76062 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76063 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76065 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76066 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76067 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76068 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76069 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76070 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76071 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76072 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76073 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76075 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76076 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76077 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76078 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76080 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76081 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76082 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76083 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76084 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76085 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76086 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76087 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76088 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76090 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76091 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76092 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76093 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76095 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76096 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76097 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76098 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76099 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76100 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76101 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76102 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76103 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76105 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76106 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76107 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76108 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76110 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76111 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76112 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76113 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76114 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76115 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76116 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76117 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76118 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76120 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76121 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76122 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76123 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76125 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76126 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76127 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76128 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76129 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76130 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76131 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76132 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76133 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76135 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76136 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76137 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76138 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76140 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76141 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76142 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76143 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76144 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76145 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76146 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76147 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76148 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76150 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76151 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76152 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76153 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76155 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76156 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76157 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76158 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76159 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76160 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76161 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76162 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76163 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76165 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76166 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76167 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76168 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76170 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76171 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76172 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76173 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76174 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76175 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76176 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76177 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76178 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76180 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76181 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76182 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76183 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76185 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76186 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76187 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76188 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76189 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76190 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76191 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76192 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76193 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76195 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76196 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76197 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76198 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76200 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76201 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76202 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76203 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76204 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76205 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76206 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76207 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76208 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76210 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76211 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76212 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76213 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76215 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76216 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76217 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76218 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76219 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76220 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76221 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76222 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76223 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76225 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76226 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76227 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76228 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76230 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76231 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76232 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76233 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76234 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76235 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76236 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76237 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76238 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76240 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76241 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76242 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76243 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76245 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76246 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76247 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76248 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76249 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76250 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76251 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76252 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76253 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76255 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76256 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76257 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76258 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76260 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76261 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76262 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76263 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76264 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76265 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76266 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76267 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76268 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76270 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76271 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76272 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76273 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76275 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76276 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76277 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76278 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76279 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76280 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76281 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76282 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76283 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76285 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76286 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76287 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76288 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76290 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76291 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76292 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76293 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76294 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76295 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76296 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76297 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76298 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76300 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76301 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76302 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76303 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76305 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76306 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76307 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76308 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76309 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76310 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76311 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76312 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76313 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76315 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76316 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76317 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76318 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76320 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76321 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76322 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76323 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76324 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76325 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76326 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76327 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76328 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76330 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76331 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76332 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76333 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76335 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76336 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76337 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76338 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76339 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76340 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76341 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76342 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76343 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76345 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76346 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76347 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76348 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76350 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76351 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76352 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76353 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76354 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76355 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76356 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76357 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76358 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76360 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76361 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76362 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76363 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76365 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76366 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76367 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76368 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76369 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76370 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76371 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76372 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76373 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76375 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76376 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76377 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76378 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76380 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76381 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76382 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76383 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76384 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76385 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76386 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76387 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76388 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76390 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76391 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76392 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76393 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76395 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76396 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76397 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76398 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76399 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76400 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76401 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76402 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76403 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76405 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76406 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76407 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76408 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76410 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76411 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76412 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76413 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76414 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76415 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76416 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76417 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76418 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76420 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76421 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76422 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76423 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76425 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76426 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76427 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76428 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76429 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76430 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76431 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76432 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76433 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76435 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76436 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76437 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76438 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76440 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76441 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76442 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76443 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76444 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76445 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76446 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76447 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76448 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76450 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76451 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76452 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76453 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76455 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76456 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76457 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76458 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76459 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76460 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76461 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76462 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76463 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76465 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76466 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76467 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76468 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76470 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76471 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76472 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76473 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76474 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76475 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76476 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76477 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76478 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76480 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76481 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76482 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76483 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76485 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76486 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76487 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76488 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76489 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76490 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76491 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76492 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76493 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76495 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76496 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76497 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76498 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76500 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76501 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76502 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76503 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76504 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76505 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76506 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76507 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76508 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76510 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76511 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76512 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76513 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76515 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76516 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76517 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76518 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76519 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76520 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76521 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76522 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76523 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76525 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76526 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76527 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76528 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76530 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76531 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76532 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76533 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76534 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76535 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76536 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76537 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76538 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76540 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76541 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76542 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76543 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76545 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76546 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76547 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76548 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76549 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76550 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76551 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76552 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76553 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76555 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76556 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76557 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76558 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76560 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76561 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76562 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76563 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76564 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76565 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76566 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76567 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76568 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76570 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76571 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76572 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76573 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76575 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76576 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76577 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76578 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76579 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76580 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76581 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76582 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76583 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76585 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76586 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76587 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76588 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76590 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76591 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76592 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76593 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76594 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76595 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76596 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76597 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76598 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76600 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76601 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76602 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76603 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76605 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76606 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76607 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76608 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76609 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76610 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76611 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76612 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76613 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76615 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76616 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76617 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76618 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76620 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76621 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76622 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76623 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76624 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76625 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76626 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76627 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76628 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76630 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76631 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76632 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76633 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76635 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76636 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76637 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76638 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76639 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76640 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76641 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76642 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76643 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76645 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76646 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76647 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76648 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76650 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76651 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76652 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76653 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76654 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76655 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76656 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76657 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76658 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76660 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76661 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76662 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76663 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76665 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76666 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76667 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76668 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76669 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76670 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76671 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76672 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76673 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76675 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76676 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76677 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76678 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76680 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76681 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76682 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76683 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76684 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76685 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76686 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76687 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76688 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76690 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76691 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76692 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76693 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76695 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76696 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76697 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76698 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76699 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76700 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76701 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76702 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76703 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76705 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76706 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76707 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76708 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76710 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76711 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76712 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76713 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76714 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76715 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76716 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76717 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76718 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76720 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76721 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76722 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76723 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76725 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76726 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76727 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76728 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76729 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76730 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76731 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76732 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76733 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76735 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76736 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76737 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76738 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76740 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76741 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76742 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76743 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76744 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76745 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76746 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76747 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76748 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76750 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76751 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76752 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76753 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76755 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76756 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76757 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76758 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76759 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76760 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76761 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76762 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76763 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76765 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76766 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76767 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76768 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76770 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76771 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76772 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76773 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76774 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76775 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76776 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76777 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76778 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76780 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76781 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76782 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76783 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76785 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76786 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76787 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76788 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76789 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76790 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76791 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76792 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76793 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76795 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76796 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76797 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76798 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76800 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76801 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76802 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76803 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76804 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76805 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76806 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76807 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76808 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76810 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76811 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76812 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76813 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76815 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76816 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76817 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76818 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76819 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76820 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76821 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76822 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76823 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76825 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76826 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76827 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76828 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76830 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76831 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76832 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76833 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76834 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76835 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76836 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76837 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76838 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76840 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76841 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76842 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76843 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76845 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76846 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76847 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76848 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76849 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76850 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76851 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76852 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76853 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76855 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76856 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76857 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76858 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76860 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76861 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76862 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76863 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76864 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76865 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76866 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76867 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76868 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76870 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76871 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76872 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76873 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76875 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76876 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76877 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76878 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76879 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76880 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76881 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76882 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76883 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76885 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76886 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76887 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76888 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76890 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76891 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76892 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76893 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76894 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76895 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76896 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76897 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76898 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76900 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76901 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76902 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76903 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76905 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76906 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76907 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76908 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76909 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76910 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76911 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76912 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76913 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76915 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76916 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76917 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76918 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76920 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76921 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76922 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76923 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76924 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76925 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76926 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76927 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76928 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76930 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76931 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76932 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76933 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76935 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76936 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76937 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76938 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76939 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76940 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76941 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76942 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76943 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76945 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76946 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76947 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76948 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76950 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76951 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76952 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76953 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76954 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76955 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76956 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76957 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76958 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76960 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76961 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76962 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76963 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76965 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76966 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76967 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76968 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76969 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76970 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76971 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76972 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76973 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76975 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76976 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76977 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76978 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76980 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76981 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76982 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76983 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76984 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 76985 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 76986 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76987 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 76988 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 76989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76990 @0 glDisableClientState(array = GL_COLOR_ARRAY) 76991 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 76992 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 76993 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 76994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 76995 @0 glEnableClientState(array = GL_COLOR_ARRAY) 76996 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 76997 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 76998 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 76999 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77000 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77001 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77002 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77003 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77005 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77006 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77007 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77008 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77010 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77011 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77012 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77013 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77014 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77015 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77016 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77017 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77018 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77020 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77021 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77022 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77023 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77025 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77026 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77027 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77028 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77029 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77030 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77031 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77032 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77033 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77035 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77036 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77037 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77038 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77040 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77041 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77042 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77043 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77044 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77045 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77046 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77047 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77048 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77050 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77051 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77052 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77053 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77055 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77056 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77057 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77058 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77059 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77060 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77061 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77062 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77063 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77065 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77066 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77067 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77068 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77070 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77071 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77072 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77073 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77074 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77075 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77076 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77077 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77078 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77080 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77081 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77082 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77083 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77085 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77086 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77087 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77088 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77089 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77090 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77091 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77092 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77093 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77095 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77096 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77097 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77098 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77100 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77101 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77102 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77103 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77104 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77105 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77106 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77107 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77108 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77110 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77111 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77112 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77113 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77115 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77116 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77117 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77118 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77119 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77120 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77121 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77122 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77123 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77125 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77126 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77127 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77128 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77130 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77131 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77132 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77133 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77134 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77135 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77136 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77137 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77138 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77140 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77141 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77142 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77143 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77145 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77146 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77147 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77148 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77149 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77150 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77151 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77152 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77153 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77155 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77156 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77157 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77158 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77160 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77161 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77162 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77163 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77164 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77165 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77166 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77167 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77168 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77170 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77171 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77172 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77173 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77175 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77176 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77177 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77178 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77179 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77180 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77181 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77182 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77183 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77185 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77186 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77187 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77188 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77190 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77191 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77192 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77193 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77194 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77195 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77196 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77197 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77198 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77200 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77201 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77202 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77203 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77205 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77206 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77207 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77208 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77209 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77210 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77211 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77212 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77213 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77215 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77216 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77217 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77218 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77220 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77221 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77222 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77223 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77224 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77225 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77226 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77227 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77228 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77230 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77231 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77232 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77233 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77235 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77236 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77237 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77238 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77239 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77240 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77241 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77242 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77243 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77245 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77246 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77247 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77248 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77250 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77251 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77252 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77253 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77254 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77255 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77256 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77257 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77258 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77260 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77261 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77262 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77263 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77265 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77266 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77267 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77268 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77269 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77270 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77271 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77272 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77273 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77275 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77276 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77277 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77278 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77280 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77281 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77282 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77283 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77284 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77285 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77286 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77287 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77288 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77290 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77291 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77292 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77293 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77295 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77296 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77297 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77298 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77299 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77300 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77301 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77302 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77303 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77305 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77306 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77307 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77308 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77310 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77311 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77312 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77313 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77314 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77315 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77316 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77317 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77318 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77320 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77321 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77322 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77323 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77325 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77326 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77327 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77328 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77329 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77330 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77331 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77332 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77333 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77335 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77336 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77337 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77338 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77340 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77341 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77342 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77343 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77344 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77345 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77346 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77347 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77348 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77350 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77351 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77352 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77353 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77355 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77356 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77357 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77358 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77359 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77360 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77361 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77362 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77363 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77365 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77366 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77367 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77368 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77370 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77371 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77372 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77373 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77374 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77375 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77376 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77377 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77378 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77380 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77381 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77382 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77383 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77385 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77386 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77387 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77388 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77389 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77390 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77391 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77392 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77393 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77395 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77396 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77397 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77398 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77400 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77401 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77402 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77403 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77404 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77405 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77406 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77407 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77408 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77410 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77411 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77412 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77413 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77415 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77416 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77417 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77418 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77419 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77420 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77421 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77422 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77423 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77425 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77426 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77427 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77428 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77430 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77431 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77432 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77433 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77434 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77435 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77436 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77437 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77438 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77440 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77441 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77442 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77443 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77445 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77446 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77447 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77448 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77449 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77450 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77451 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77452 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77453 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77455 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77456 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77457 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77458 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77460 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77461 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77462 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77463 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77464 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77465 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77466 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77467 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77468 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77470 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77471 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77472 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77473 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77475 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77476 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77477 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77478 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77479 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77480 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77481 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77482 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77483 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77485 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77486 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77487 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77488 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77490 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77491 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77492 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77493 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77494 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77495 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77496 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77497 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77498 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77500 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77501 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77502 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77503 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77505 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77506 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77507 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77508 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77509 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77510 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77511 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77512 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77513 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77515 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77516 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77517 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77518 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77520 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77521 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77522 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77523 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77524 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77525 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77526 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77527 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77528 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77530 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77531 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77532 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77533 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77535 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77536 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77537 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77538 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77539 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77540 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77541 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77542 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77543 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77545 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77546 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77547 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77548 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77550 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77551 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77552 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77553 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77554 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77555 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77556 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77557 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77558 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77560 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77561 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77562 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77563 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77565 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77566 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77567 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77568 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77569 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77570 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77571 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77572 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77573 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77575 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77576 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77577 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77578 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77580 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77581 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77582 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77583 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77584 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77585 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77586 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77587 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77588 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77590 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77591 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77592 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77593 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77595 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77596 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77597 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77598 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77599 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77600 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77601 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77602 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77603 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77605 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77606 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77607 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77608 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77610 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77611 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77612 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77613 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77614 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77615 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77616 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77617 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77618 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77620 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77621 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77622 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77623 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77625 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77626 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77627 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77628 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77629 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77630 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77631 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77632 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77633 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77635 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77636 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77637 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77638 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77640 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77641 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77642 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77643 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77644 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77645 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77646 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77647 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77648 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77650 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77651 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77652 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77653 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77655 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77656 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77657 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77658 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77659 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77660 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77661 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77662 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77663 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77665 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77666 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77667 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77668 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77670 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77671 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77672 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77673 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77674 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77675 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77676 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77677 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77678 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77680 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77681 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77682 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77683 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77685 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77686 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77687 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77688 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77689 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77690 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77691 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77692 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77693 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77695 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77696 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77697 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77698 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77700 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77701 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77702 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77703 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77704 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77705 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77706 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77707 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77708 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77710 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77711 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77712 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77713 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77715 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77716 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77717 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77718 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77719 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77720 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77721 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77722 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77723 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77725 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77726 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77727 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77728 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77730 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77731 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77732 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77733 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77734 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77735 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77736 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77737 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77738 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77740 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77741 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77742 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77743 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77745 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77746 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77747 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77748 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77749 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77750 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77751 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77752 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77753 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77755 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77756 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77757 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77758 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77760 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77761 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77762 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77763 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77764 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77765 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77766 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77767 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77768 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77770 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77771 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77772 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77773 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77775 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77776 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77777 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77778 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77779 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77780 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77781 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77782 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77783 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77785 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77786 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77787 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77788 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77790 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77791 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77792 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77793 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77794 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77795 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77796 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77797 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77798 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77800 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77801 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77802 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77803 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77805 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77806 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77807 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77808 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77809 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77810 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77811 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77812 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77813 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77815 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77816 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77817 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77818 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77820 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77830 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77835 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77845 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77850 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77860 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77865 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77875 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77880 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77890 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77895 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77905 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77910 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77920 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77925 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77935 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77940 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77950 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77955 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77965 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77970 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77980 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77985 @0 glEnableClientState(array = GL_COLOR_ARRAY) 77986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 77987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 77988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 77989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 77990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 77991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 77993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 77994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 77995 @0 glDisableClientState(array = GL_COLOR_ARRAY) 77996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 77997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 77998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 77999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78000 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78010 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78015 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78025 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78030 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78040 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78045 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78055 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78060 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78070 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78075 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78085 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78090 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78100 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78105 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78115 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78120 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78130 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78135 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78145 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78150 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78160 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78165 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78175 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78180 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78190 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78195 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78205 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78210 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78220 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78225 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78235 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78240 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78250 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78255 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78265 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78270 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78280 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78285 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78295 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78300 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78310 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78315 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78325 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78330 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78340 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78345 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78355 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78360 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78361 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78362 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78363 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78364 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78365 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78366 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78367 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78368 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78370 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78371 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78372 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78373 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78375 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78376 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78377 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78378 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78379 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78380 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78381 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78382 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78383 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78385 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78386 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78387 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78388 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78390 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78391 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78392 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78393 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78394 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78395 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78396 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78397 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78398 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78400 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78401 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78402 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78403 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78405 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78406 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78407 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78408 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78409 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78410 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78411 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78412 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78413 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78415 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78416 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78417 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78418 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78420 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78421 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78422 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78423 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78424 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78425 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78426 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78427 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78428 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78430 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78431 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78432 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78433 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78435 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78436 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78437 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78438 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78439 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78440 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78441 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78442 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78443 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78445 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78446 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78447 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78448 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78450 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78451 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78452 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78453 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78454 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78455 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78456 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78457 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78458 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78460 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78461 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78462 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78463 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78465 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78466 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78467 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78468 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78469 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78470 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78471 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78472 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78473 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78475 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78476 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78477 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78478 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78480 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78481 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78482 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78483 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78484 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78485 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78486 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78487 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78488 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78490 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78491 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78492 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78493 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78495 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78496 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78497 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78498 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78499 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78500 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78501 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78502 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78503 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78505 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78506 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78507 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78508 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78510 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78511 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78512 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78513 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78514 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78515 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78516 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78517 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78518 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78520 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78521 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78522 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78523 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78525 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78526 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78527 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78528 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78529 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78530 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78531 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78532 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78533 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78535 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78536 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78537 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78538 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78540 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78541 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78542 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78543 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78544 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78545 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78546 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78547 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78548 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78550 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78551 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78552 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78553 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78555 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78556 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78557 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78558 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78559 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78560 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78561 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78562 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78563 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78565 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78566 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78567 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78568 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78570 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78571 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78572 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78573 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78574 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78575 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78576 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78577 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78578 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78580 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78581 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78582 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78583 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78585 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78586 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78587 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78588 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78589 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78590 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78591 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78592 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78593 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78595 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78596 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78597 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78598 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78600 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78601 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78602 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78603 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78604 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78605 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78606 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78607 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78608 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78610 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78611 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78612 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78613 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78615 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78616 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78617 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78618 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78619 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78620 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78621 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78622 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78623 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78625 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78626 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78627 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78628 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78630 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78631 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78632 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78633 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78634 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78635 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78636 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78637 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78638 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78640 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78641 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78642 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78643 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78645 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78646 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78647 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78648 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78649 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78650 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78651 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78652 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78653 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78655 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78656 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78657 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78658 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78660 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78661 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78662 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78663 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78664 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78665 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78666 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78667 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78668 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78670 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78671 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78672 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78673 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78675 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78676 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78677 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78678 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78679 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78680 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78681 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78682 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78683 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78685 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78686 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78687 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78688 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78690 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78691 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78692 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78693 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78694 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78695 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78696 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78697 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78698 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78700 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78701 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78702 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78703 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78705 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78706 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78707 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78708 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78709 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78710 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78711 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78712 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78713 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78715 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78716 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78717 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78718 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78720 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78721 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78722 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78723 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78724 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78725 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78726 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78727 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78728 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78730 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78731 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78732 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78733 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78735 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78736 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78737 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78738 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78739 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78740 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78741 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78742 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78743 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78745 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78746 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78747 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78748 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78750 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78751 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78752 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78753 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78754 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78755 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78756 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78757 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78758 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78760 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78761 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78762 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78763 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78765 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78766 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78767 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78768 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78769 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78770 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78771 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78772 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78773 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78775 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78776 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78777 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78778 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78780 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78781 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78782 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78783 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78784 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78785 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78786 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78787 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78788 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78790 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78791 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78792 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78793 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78795 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78796 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78797 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78798 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78799 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78800 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78801 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78802 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78803 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78805 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78806 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78807 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78808 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78810 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78811 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78812 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78813 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78814 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78815 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78816 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78817 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78818 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78820 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78821 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78822 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78823 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78825 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78826 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78827 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78828 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78829 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78830 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78831 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78832 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78833 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78835 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78836 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78837 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78838 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78840 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78841 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78842 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78843 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78844 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78845 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78846 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78847 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78848 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78850 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78851 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78852 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78853 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78855 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78856 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78857 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78858 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78859 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78860 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78861 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78862 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78863 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78865 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78866 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78867 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78868 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78870 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78871 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78872 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78873 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78874 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78875 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78876 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78877 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78878 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78880 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78881 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78882 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78883 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78885 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78886 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78887 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78888 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78889 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78890 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78891 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78892 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78893 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78895 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78896 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78897 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78898 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78900 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78901 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78902 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78903 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78904 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78905 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78906 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78907 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78908 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78910 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78911 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78912 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78913 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78915 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78916 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78917 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78918 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78919 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78920 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78921 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78922 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78923 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78925 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78926 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78927 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78928 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78930 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78931 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78932 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78933 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78934 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78935 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78936 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78937 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78938 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78940 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78941 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78942 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78943 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78945 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78946 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78947 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78948 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78949 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78950 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78951 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78952 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78953 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78955 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78956 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78957 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78958 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78960 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78961 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78962 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78963 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78964 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78965 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78966 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78967 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78968 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78970 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78971 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78972 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78973 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78975 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78976 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78977 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78978 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78979 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78980 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78981 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78982 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78983 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78985 @0 glDisableClientState(array = GL_COLOR_ARRAY) 78986 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 78987 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 78988 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 78989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 78990 @0 glEnableClientState(array = GL_COLOR_ARRAY) 78991 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 78992 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 78993 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 78994 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 78995 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 78996 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78997 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 78998 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 78999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79000 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79001 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79002 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79003 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79005 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79006 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79007 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79008 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79009 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79010 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79011 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79012 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79013 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79015 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79016 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79017 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79018 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79020 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79021 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79022 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79023 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79024 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79025 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79026 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79027 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79028 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79030 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79031 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79032 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79033 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79035 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79036 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79037 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79038 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79039 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79040 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79041 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79042 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79043 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79045 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79046 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79047 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79048 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79050 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79051 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79052 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79053 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79054 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79055 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79056 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79057 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79058 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79060 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79061 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79062 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79063 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79065 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79066 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79067 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79068 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79069 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79070 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79071 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79072 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79073 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79075 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79076 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79077 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79078 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79080 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79081 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79082 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79083 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79084 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79085 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79086 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79087 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79088 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79090 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79091 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79092 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79093 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79095 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79096 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79097 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79098 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79099 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79100 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79101 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79102 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79103 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79105 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79106 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79107 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79108 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79110 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79111 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79112 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79113 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79114 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79115 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79116 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79117 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79118 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79120 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79121 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79122 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79123 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79125 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79126 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79127 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79128 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79129 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79130 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79131 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79132 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79133 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79135 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79136 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79137 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79138 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79140 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79141 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79142 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79143 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79144 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79145 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79146 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79147 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79148 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79150 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79151 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79152 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79153 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79155 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79156 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79157 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79158 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79159 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79160 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79161 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79162 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79163 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79165 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79166 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79167 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79168 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79170 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79171 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79172 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79173 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79174 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79175 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79176 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79177 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79178 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79180 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79181 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79182 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79183 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79185 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79186 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79187 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79188 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79189 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79190 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79191 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79192 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79193 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79195 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79196 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79197 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79198 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79200 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79201 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79202 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79203 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79204 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79205 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79206 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79207 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79208 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79210 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79211 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79212 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79213 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79215 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79216 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79217 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79218 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79219 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79220 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79221 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79222 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79223 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79225 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79226 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79227 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79228 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79230 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79231 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79232 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79233 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79234 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79235 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79236 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79237 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79238 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79240 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79241 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79242 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79243 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79245 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79246 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79247 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79248 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79249 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79250 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79251 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79252 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79253 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79255 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79256 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79257 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79258 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79260 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79261 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79262 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79263 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79264 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79265 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79266 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79267 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79268 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79270 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79271 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79272 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79273 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79275 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79276 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79277 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79278 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79279 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79280 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79281 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79282 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79283 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79285 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79286 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79287 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79288 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79290 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79291 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79292 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79293 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79294 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79295 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79296 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79297 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79298 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79300 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79301 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79302 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79303 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79305 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79306 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79307 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79308 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79309 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79310 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79311 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79312 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79313 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79315 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79316 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79317 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79318 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79320 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79321 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79322 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79323 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79324 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79325 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79326 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79327 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79328 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79330 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79331 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79332 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79333 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79335 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79336 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79337 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79338 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79339 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79340 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79341 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79342 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79343 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79345 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79346 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79347 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79348 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79350 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79351 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79352 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79353 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79354 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79355 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79356 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79357 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79358 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79360 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79361 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79362 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79363 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79365 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79366 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79367 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79368 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79369 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79370 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79371 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79372 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79373 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79375 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79376 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79377 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79378 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79380 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79381 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79382 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79383 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79384 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79385 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79386 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79387 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79388 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79390 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79391 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79392 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79393 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79395 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79396 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79397 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79398 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79399 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79400 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79401 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79402 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79403 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79405 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79406 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79407 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79408 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79410 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79411 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79412 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79413 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79414 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79415 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79416 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79417 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79418 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79420 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79421 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79422 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79423 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79425 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79426 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79427 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79428 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79429 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79430 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79431 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79432 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79433 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79435 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79436 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79437 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79438 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79440 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79441 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79442 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79443 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79444 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79445 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79446 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79447 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79448 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79450 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79451 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79452 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79453 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79455 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79456 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79457 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79458 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79459 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79460 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79461 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79462 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79463 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79465 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79466 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79467 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79468 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79470 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79471 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79472 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79473 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79474 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79475 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79476 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79477 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79478 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79480 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79481 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79482 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79483 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79485 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79486 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79487 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79488 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79489 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79490 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79491 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79492 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79493 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79495 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79496 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79497 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79498 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79500 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79501 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79502 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79503 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79504 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79505 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79506 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79507 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79508 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79510 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79511 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79512 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79513 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79515 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79516 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79517 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79518 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79519 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79520 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79521 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79522 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79523 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79525 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79526 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79527 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79528 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79530 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79531 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79532 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79533 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79534 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79535 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79536 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79537 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79538 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79540 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79541 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79542 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79543 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79545 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79546 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79547 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79548 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79549 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79550 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79551 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79552 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79553 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79555 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79556 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79557 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79558 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79560 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79561 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79562 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79563 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79564 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79565 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79566 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79567 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79568 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79570 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79571 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79572 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79573 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79575 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79576 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79577 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79578 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79579 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79580 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79581 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79582 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79583 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79585 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79586 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79587 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79588 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79590 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79591 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79592 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79593 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79594 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79595 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79596 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79597 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79598 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79600 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79601 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79602 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79603 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79605 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79606 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79607 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79608 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79609 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79610 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79611 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79612 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79613 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79615 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79616 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79617 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79618 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79620 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79621 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79622 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79623 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79624 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79625 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79626 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79627 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79628 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79630 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79631 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79632 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79633 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79635 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79636 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79637 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79638 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79639 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79640 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79641 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79642 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79643 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79645 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79646 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79647 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79648 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79650 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79651 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79652 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79653 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79654 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79655 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79656 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79657 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79658 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79660 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79661 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79662 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79663 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79665 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79666 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79667 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79668 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79669 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79670 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79671 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79672 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79673 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79675 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79676 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79677 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79678 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79680 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79681 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79682 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79683 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79684 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79685 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79686 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79687 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79688 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79690 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79691 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79692 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79693 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79695 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79696 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79697 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79698 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79699 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79700 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79701 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79702 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79703 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79705 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79706 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79707 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79708 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79710 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79711 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79712 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79713 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79714 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79715 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79716 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79717 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79718 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79720 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79721 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79722 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79723 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79725 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79726 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79727 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79728 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79729 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79730 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79731 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79732 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79733 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79735 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79736 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79737 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79738 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79740 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79741 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79742 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79743 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79744 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79745 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79746 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79747 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79748 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79750 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79751 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79752 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79753 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79755 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79756 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79757 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79758 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79759 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79760 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79761 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79762 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79763 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79765 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79766 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79767 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79768 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79770 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79771 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79772 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79773 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79774 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79775 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79776 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79777 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79778 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79780 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79781 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79782 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79783 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79785 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79786 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79787 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79788 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79789 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79790 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79791 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79792 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79793 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79795 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79796 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79797 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79798 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79800 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79801 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79802 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79803 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79804 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79805 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79806 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79807 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79808 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79810 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79811 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79812 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79813 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79815 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79816 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79817 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79818 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79819 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79820 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79821 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79822 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79823 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79825 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79826 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79827 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79828 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79830 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79831 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79832 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79833 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79834 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79835 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79836 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79837 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79838 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79840 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79841 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79842 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79843 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79845 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79846 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79847 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79848 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79849 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79850 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79851 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79852 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79853 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79855 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79856 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79857 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79858 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79860 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79861 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79862 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79863 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79864 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79865 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79866 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79867 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79868 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79870 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79871 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79872 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79873 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79875 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79876 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79877 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79878 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79879 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79880 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79881 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79882 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79883 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79885 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79886 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79887 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79888 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79890 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79891 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79892 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79893 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79894 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79895 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79896 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79897 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79898 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79900 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79901 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79902 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79903 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79905 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79906 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79907 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79908 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79909 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79910 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79911 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79912 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79913 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79915 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79916 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79917 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79918 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79920 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79921 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79922 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79923 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79924 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79925 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79926 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79927 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79928 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79930 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79931 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79932 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79933 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79935 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79936 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79937 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79938 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79939 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79940 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79941 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79942 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79943 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79945 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79946 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79947 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79948 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79950 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79951 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79952 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79953 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79954 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79955 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79956 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79957 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79958 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79960 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79961 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79962 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79963 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79965 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79966 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79967 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79968 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79969 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79970 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79971 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79972 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79973 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79975 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79976 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79977 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79978 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79980 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79981 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79982 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79983 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79984 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 79985 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 79986 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79987 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 79988 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 79989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79990 @0 glDisableClientState(array = GL_COLOR_ARRAY) 79991 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 79992 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 79993 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 79994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 79995 @0 glEnableClientState(array = GL_COLOR_ARRAY) 79996 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 79997 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 79998 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 79999 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80000 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80001 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80002 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80003 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80005 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80006 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80007 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80008 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80010 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80011 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80012 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80013 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80014 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80015 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80016 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80017 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80018 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80020 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80021 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80022 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80023 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80025 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80026 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80027 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80028 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80029 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80030 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80031 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80032 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80033 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80035 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80036 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80037 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80038 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80040 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80041 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80042 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80043 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80044 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80045 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80046 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80047 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80048 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80050 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80051 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80052 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80053 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80055 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80056 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80057 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80058 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80059 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80060 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80061 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80062 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80063 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80065 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80066 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80067 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80068 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80070 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80071 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80072 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80073 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80074 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80075 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80076 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80077 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80078 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80080 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80081 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80082 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80083 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80085 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80086 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80087 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80088 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80089 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80090 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80091 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80092 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80093 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80095 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80096 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80097 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80098 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80100 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80101 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80102 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80103 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80104 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80105 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80106 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80107 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80108 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80110 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80111 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80112 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80113 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80115 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80116 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80117 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80118 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80119 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80120 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80121 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80122 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80123 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80125 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80126 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80127 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80128 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80130 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80131 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80132 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80133 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80134 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80135 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80136 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80137 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80138 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80140 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80141 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80142 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80143 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80145 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80146 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80147 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80148 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80149 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80150 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80151 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80152 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80153 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80155 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80156 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80157 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80158 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80160 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80161 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80162 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80163 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80164 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80165 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80166 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80167 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80168 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80170 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80171 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80172 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80173 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80175 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80176 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80177 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80178 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80179 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80180 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80181 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80182 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80183 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80185 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80186 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80187 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80188 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80190 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80191 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80192 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80193 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80194 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80195 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80196 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80197 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80198 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80200 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80201 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80202 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80203 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80205 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80206 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80207 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80208 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80209 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80210 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80211 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80212 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80213 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80215 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80216 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80217 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80218 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80220 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80221 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80222 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80223 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80224 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80225 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80226 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80227 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80228 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80230 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80231 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80232 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80233 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80235 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80236 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80237 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80238 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80239 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80240 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80241 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80242 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80243 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80245 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80246 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80247 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80248 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80250 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80251 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80252 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80253 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80254 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80255 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80256 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80257 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80258 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80260 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80261 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80262 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80263 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80265 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80266 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80267 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80268 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80269 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80270 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80271 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80272 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80273 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80275 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80276 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80277 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80278 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80280 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80281 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80282 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80283 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80284 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80285 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80286 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80287 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80288 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80290 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80291 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80292 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80293 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80295 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80296 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80297 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80298 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80299 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80300 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80301 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80302 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80303 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80305 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80306 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80307 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80308 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80310 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80311 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80312 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80313 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80314 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80315 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80316 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80317 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80318 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80320 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80321 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80322 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80323 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80325 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80326 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80327 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80328 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80329 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80330 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80331 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80332 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80333 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80335 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80336 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80337 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80338 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80340 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80341 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80342 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80343 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80344 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80345 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80346 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80347 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80348 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80350 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80351 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80352 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80353 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80355 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80356 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80357 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80358 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80359 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80360 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80361 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80362 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80363 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80365 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80366 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80367 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80368 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80370 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80371 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80372 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80373 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80374 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80375 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80376 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80377 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80378 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80380 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80381 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80382 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80383 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80385 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80386 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80387 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80388 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80389 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80390 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80391 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80392 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80393 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80395 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80396 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80397 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80398 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80400 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80401 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80402 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80403 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80404 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80405 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80406 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80407 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80408 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80410 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80411 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80412 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80413 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80415 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80416 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80417 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80418 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80419 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80420 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80421 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80422 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80423 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80425 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80426 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80427 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80428 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80430 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80431 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80432 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80433 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80434 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80435 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80436 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80437 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80438 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80440 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80441 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80442 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80443 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80445 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80446 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80447 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80448 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80449 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80450 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80451 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80452 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80453 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80455 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80456 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80457 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80458 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80460 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80461 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80462 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80463 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80464 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80465 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80466 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80467 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80468 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80470 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80471 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80472 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80473 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80475 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80476 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80477 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80478 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80479 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80480 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80481 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80482 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80483 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80485 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80486 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80487 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80488 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80490 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80491 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80492 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80493 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80494 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80495 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80496 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80497 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80498 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80500 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80501 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80502 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80503 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80505 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80506 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80507 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80508 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80509 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80510 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80511 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80512 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80513 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80515 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80516 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80517 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80518 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80520 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80521 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80522 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80523 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80524 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80525 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80526 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80527 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80528 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80530 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80531 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80532 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80533 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80535 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80536 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80537 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80538 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80539 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80540 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80541 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80542 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80543 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80545 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80546 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80547 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80548 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80550 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80551 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80552 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80553 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80554 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80555 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80556 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80557 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80558 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80560 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80561 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80562 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80563 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80565 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80566 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80567 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80568 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80569 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80570 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80571 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80572 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80573 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80575 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80576 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80577 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80578 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80580 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80581 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80582 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80583 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80584 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80585 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80586 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80587 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80588 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80590 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80591 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80592 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80593 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80595 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80596 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80597 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80598 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80599 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80600 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80601 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80602 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80603 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80605 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80606 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80607 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80608 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80610 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80611 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80612 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80613 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80614 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80615 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80616 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80617 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80618 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80620 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80621 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80622 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80623 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80625 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80626 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80627 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80628 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80629 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80630 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80631 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80632 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80633 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80635 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80636 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80637 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80638 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80640 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80641 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80642 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80643 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80644 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80645 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80646 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80647 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80648 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80650 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80651 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80652 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80653 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80655 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80656 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80657 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80658 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80659 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80660 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80661 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80662 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80663 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80665 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80666 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80667 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80668 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80670 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80671 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80672 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80673 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80674 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80675 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80676 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80677 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80678 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80680 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80681 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80682 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80683 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80685 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80686 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80687 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80688 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80689 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80690 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80691 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80692 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80693 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80695 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80696 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80697 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80698 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80700 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80701 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80702 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80703 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80704 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80705 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80706 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80707 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80708 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80710 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80711 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80712 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80713 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80715 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80716 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80717 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80718 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80719 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80720 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80721 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80722 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80723 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80725 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80726 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80727 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80728 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80730 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80731 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80732 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80733 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80734 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80735 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80736 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80737 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80738 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80740 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80741 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80742 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80743 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80745 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80746 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80747 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80748 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80749 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80750 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80751 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80752 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80753 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80755 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80756 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80757 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80758 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80760 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80761 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80762 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80763 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80764 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80765 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80766 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80767 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80768 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80770 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80771 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80772 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80773 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80775 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80776 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80777 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80778 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80779 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80780 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80781 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80782 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80783 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80785 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80786 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80787 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80788 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80790 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80791 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80792 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80793 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80794 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80795 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80796 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80797 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80798 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80800 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80801 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80802 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80803 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80805 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80806 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80807 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80808 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80809 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80810 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80811 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80812 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80813 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80815 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80816 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80817 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80818 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80820 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80830 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80835 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80845 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80850 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80860 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80865 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80875 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80880 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80890 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80895 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80905 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80910 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80920 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80925 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80935 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80940 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80950 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80955 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80965 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80970 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80980 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80985 @0 glEnableClientState(array = GL_COLOR_ARRAY) 80986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 80987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 80988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 80989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 80990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 80991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 80993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 80994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 80995 @0 glDisableClientState(array = GL_COLOR_ARRAY) 80996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 80997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 80998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 80999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81000 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81010 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81015 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81025 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81030 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81040 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81045 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81055 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81060 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81070 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81075 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81085 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81090 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81100 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81105 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81115 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81120 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81130 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81135 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81145 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81150 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81160 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81165 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81175 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81180 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81190 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81195 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81205 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81210 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81220 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81225 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81235 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81240 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81250 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81255 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81265 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81270 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81280 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81285 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81295 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81300 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81310 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81315 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81325 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81330 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81340 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81345 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81355 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81360 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81361 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81362 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81363 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81364 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81365 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81366 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81367 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81368 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81370 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81371 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81372 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81373 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81375 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81376 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81377 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81378 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81379 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81380 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81381 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81382 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81383 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81385 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81386 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81387 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81388 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81390 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81391 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81392 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81393 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81394 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81395 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81396 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81397 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81398 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81400 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81401 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81402 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81403 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81405 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81406 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81407 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81408 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81409 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81410 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81411 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81412 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81413 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81415 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81416 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81417 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81418 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81420 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81421 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81422 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81423 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81424 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81425 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81426 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81427 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81428 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81430 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81431 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81432 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81433 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81435 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81436 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81437 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81438 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81439 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81440 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81441 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81442 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81443 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81445 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81446 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81447 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81448 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81450 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81451 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81452 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81453 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81454 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81455 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81456 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81457 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81458 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81460 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81461 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81462 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81463 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81465 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81466 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81467 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81468 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81469 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81470 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81471 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81472 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81473 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81475 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81476 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81477 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81478 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81480 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81481 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81482 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81483 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81484 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81485 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81486 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81487 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81488 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81490 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81491 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81492 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81493 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81495 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81496 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81497 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81498 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81499 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81500 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81501 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81502 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81503 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81505 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81506 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81507 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81508 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81510 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81511 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81512 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81513 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81514 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81515 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81516 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81517 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81518 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81520 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81521 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81522 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81523 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81525 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81526 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81527 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81528 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81529 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81530 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81531 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81532 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81533 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81535 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81536 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81537 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81538 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81540 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81541 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81542 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81543 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81544 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81545 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81546 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81547 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81548 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81550 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81551 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81552 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81553 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81555 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81556 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81557 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81558 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81559 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81560 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81561 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81562 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81563 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81565 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81566 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81567 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81568 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81570 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81571 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81572 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81573 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81574 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81575 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81576 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81577 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81578 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81580 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81581 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81582 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81583 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81585 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81586 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81587 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81588 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81589 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81590 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81591 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81592 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81593 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81595 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81596 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81597 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81598 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81600 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81601 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81602 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81603 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81604 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81605 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81606 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81607 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81608 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81610 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81611 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81612 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81613 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81615 @0 glEnableClientState(array = GL_COLOR_ARRAY) 81616 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 81617 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 81618 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 81619 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 81620 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 81621 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81622 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 81623 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 81624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 81625 @0 glDisableClientState(array = GL_COLOR_ARRAY) 81626 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 81627 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 81628 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 81629 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 81630 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 81631 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 81632 @0 glFogf(pname = GL_FOG_START, param = 50) 81633 @0 glFogf(pname = GL_FOG_END, param = 100) 81634 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 81635 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 81636 @0 glActiveTextureARB(texture = GL_TEXTURE0) 81637 @0 glEnable(cap = GL_TEXTURE_2D) 81638 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 81639 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 81640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 81641 @0 glDisable(cap = GL_ALPHA_TEST) 81642 @0 glDisable(cap = GL_BLEND) 81643 @0 glMatrixMode(mode = GL_PROJECTION) 81644 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 81645 @0 glMatrixMode(mode = GL_MODELVIEW) 81646 @0 glLoadIdentity() 81647 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 81648 @0 glActiveTextureARB(texture = GL_TEXTURE0) 81649 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 81650 @0 glEnable(cap = GL_COLOR_MATERIAL) 81651 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 81652 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 81653 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 81654 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 81655 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 81656 @0 glActiveTextureARB(texture = GL_TEXTURE0) 81657 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 81658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 81659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 81660 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 81661 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 81662 @0 glShadeModel(mode = GL_SMOOTH) 81663 @0 glDisable(cap = GL_LIGHTING) 81664 @0 glDisable(cap = GL_DEPTH_TEST) 81665 @0 glDepthMask(flag = GL_FALSE) 81666 @0 glCullFace(mode = GL_BACK) 81667 @0 glEnable(cap = GL_CULL_FACE) 81668 @0 glDisable(cap = GL_FOG) 81669 @0 glDisable(cap = GL_NORMALIZE) 81670 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 81671 @0 glDisable(cap = GL_BLEND) 81672 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 81673 @0 glPolygonOffset(factor = -1, units = 0) 81674 @0 glPointSize(size = 1) 81675 @0 glLineWidth(width = 1) 81676 @0 glDisable(cap = GL_MULTISAMPLE) 81677 @0 glActiveTextureARB(texture = GL_TEXTURE0) 81678 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 81679 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 81680 @0 glActiveTextureARB(texture = GL_TEXTURE0) 81681 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 81682 @0 glEnable(cap = GL_BLEND) 81683 @0 glEnable(cap = GL_ALPHA_TEST) 81684 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 81685 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 81686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 81687 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 81688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 81689 @0 glActiveTextureARB(texture = GL_TEXTURE0) 81690 @0 glMatrixMode(mode = GL_TEXTURE) 81691 @0 glLoadIdentity() 81692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 81693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 81694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 81695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 81696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 81697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 81698 @0 glBegin(mode = GL_QUADS) 81699 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 81700 @0 glTexCoord2f(s = 0, t = 0) 81701 @0 glVertex2f(x = 640, y = 237) 81702 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 81703 @0 glTexCoord2f(s = 1, t = 0) 81704 @0 glVertex2f(x = 1920, y = 237) 81705 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 81706 @0 glTexCoord2f(s = 1, t = 1) 81707 @0 glVertex2f(x = 1920, y = 343) 81708 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 81709 @0 glTexCoord2f(s = 0, t = 1) 81710 @0 glVertex2f(x = 640, y = 343) 81711 @0 glEnd() 81712 @0 glActiveTextureARB(texture = GL_TEXTURE0) 81713 @0 glDisable(cap = GL_TEXTURE_2D) 81714 @0 glEnable(cap = GL_BLEND) 81715 @0 glEnable(cap = GL_ALPHA_TEST) 81716 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 81717 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 81718 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 81719 @0 glEnable(cap = GL_BLEND) 81720 @0 glEnable(cap = GL_ALPHA_TEST) 81721 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 81722 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 81723 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 81724 @0 glDisable(cap = GL_BLEND) 81725 @0 glDisable(cap = GL_ALPHA_TEST) 81726 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 81727 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 81728 @0 glDisable(cap = GL_BLEND) 81729 @0 glDisable(cap = GL_ALPHA_TEST) 81730 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 81731 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 81732 @0 glEnable(cap = GL_BLEND) 81733 @0 glEnable(cap = GL_ALPHA_TEST) 81734 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 81735 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 81736 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 81737 @0 glDisable(cap = GL_BLEND) 81738 @0 glDisable(cap = GL_ALPHA_TEST) 81739 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 81740 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 81741 @0 glEnable(cap = GL_BLEND) 81742 @0 glEnable(cap = GL_ALPHA_TEST) 81743 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 81744 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 81745 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 81746 @0 glActiveTextureARB(texture = GL_TEXTURE0) 81747 @0 glEnable(cap = GL_TEXTURE_2D) 81748 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 81749 @0 glEnable(cap = GL_BLEND) 81750 @0 glEnable(cap = GL_ALPHA_TEST) 81751 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 81752 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 81753 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 81754 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 81755 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 81756 @0 glActiveTextureARB(texture = GL_TEXTURE0) 81757 @0 glMatrixMode(mode = GL_TEXTURE) 81758 @0 glLoadIdentity() 81759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 81760 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 81761 @0 glBegin(mode = GL_QUADS) 81762 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 81763 @0 glVertex2f(x = 639, y = 340) 81764 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 81765 @0 glVertex2f(x = 646, y = 340) 81766 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 81767 @0 glVertex2f(x = 646, y = 349) 81768 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 81769 @0 glVertex2f(x = 639, y = 349) 81770 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 81771 @0 glVertex2f(x = 646, y = 342) 81772 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 81773 @0 glVertex2f(x = 653, y = 342) 81774 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 81775 @0 glVertex2f(x = 653, y = 349) 81776 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 81777 @0 glVertex2f(x = 646, y = 349) 81778 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 81779 @0 glVertex2f(x = 654, y = 339) 81780 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 81781 @0 glVertex2f(x = 660, y = 339) 81782 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 81783 @0 glVertex2f(x = 660, y = 349) 81784 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 81785 @0 glVertex2f(x = 654, y = 349) 81786 @0 glTexCoord2f(s = 0.75, t = 0.140625) 81787 @0 glVertex2f(x = 661, y = 342) 81788 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 81789 @0 glVertex2f(x = 667, y = 342) 81790 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 81791 @0 glVertex2f(x = 667, y = 349) 81792 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 81793 @0 glVertex2f(x = 661, y = 349) 81794 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 81795 @0 glVertex2f(x = 674, y = 340) 81796 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 81797 @0 glVertex2f(x = 681, y = 340) 81798 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 81799 @0 glVertex2f(x = 681, y = 349) 81800 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 81801 @0 glVertex2f(x = 674, y = 349) 81802 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 81803 @0 glVertex2f(x = 681, y = 342) 81804 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 81805 @0 glVertex2f(x = 688, y = 342) 81806 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 81807 @0 glVertex2f(x = 688, y = 350) 81808 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 81809 @0 glVertex2f(x = 681, y = 350) 81810 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 81811 @0 glVertex2f(x = 688, y = 342) 81812 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 81813 @0 glVertex2f(x = 695, y = 342) 81814 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 81815 @0 glVertex2f(x = 695, y = 349) 81816 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 81817 @0 glVertex2f(x = 688, y = 349) 81818 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 81819 @0 glVertex2f(x = 695, y = 342) 81820 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 81821 @0 glVertex2f(x = 702, y = 342) 81822 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 81823 @0 glVertex2f(x = 702, y = 349) 81824 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 81825 @0 glVertex2f(x = 695, y = 349) 81826 @0 glEnd() 81827 @0 glEnable(cap = GL_BLEND) 81828 @0 glEnable(cap = GL_ALPHA_TEST) 81829 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 81830 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 81831 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 81832 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 81833 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 81834 @0 glActiveTextureARB(texture = GL_TEXTURE0) 81835 @0 glMatrixMode(mode = GL_TEXTURE) 81836 @0 glLoadIdentity() 81837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 81838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 81839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 81840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 81841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 81842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 81843 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 81844 @0 glBegin(mode = GL_QUADS) 81845 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 81846 @0 glVertex2f(x = 638, y = 339) 81847 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 81848 @0 glVertex2f(x = 645, y = 339) 81849 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 81850 @0 glVertex2f(x = 645, y = 348) 81851 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 81852 @0 glVertex2f(x = 638, y = 348) 81853 @0 glEnd() 81854 @0 glEnable(cap = GL_BLEND) 81855 @0 glEnable(cap = GL_ALPHA_TEST) 81856 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 81857 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 81858 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 81859 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 81860 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 81861 @0 glActiveTextureARB(texture = GL_TEXTURE0) 81862 @0 glMatrixMode(mode = GL_TEXTURE) 81863 @0 glLoadIdentity() 81864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 81865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 81866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 81867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 81868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 81869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 81870 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 81871 @0 glBegin(mode = GL_QUADS) 81872 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 81873 @0 glVertex2f(x = 645, y = 341) 81874 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 81875 @0 glVertex2f(x = 652, y = 341) 81876 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 81877 @0 glVertex2f(x = 652, y = 348) 81878 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 81879 @0 glVertex2f(x = 645, y = 348) 81880 @0 glEnd() 81881 @0 glEnable(cap = GL_BLEND) 81882 @0 glEnable(cap = GL_ALPHA_TEST) 81883 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 81884 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 81885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 81886 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 81887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 81888 @0 glActiveTextureARB(texture = GL_TEXTURE0) 81889 @0 glMatrixMode(mode = GL_TEXTURE) 81890 @0 glLoadIdentity() 81891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 81892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 81893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 81894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 81895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 81896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 81897 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 81898 @0 glBegin(mode = GL_QUADS) 81899 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 81900 @0 glVertex2f(x = 653, y = 338) 81901 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 81902 @0 glVertex2f(x = 659, y = 338) 81903 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 81904 @0 glVertex2f(x = 659, y = 348) 81905 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 81906 @0 glVertex2f(x = 653, y = 348) 81907 @0 glEnd() 81908 @0 glEnable(cap = GL_BLEND) 81909 @0 glEnable(cap = GL_ALPHA_TEST) 81910 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 81911 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 81912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 81913 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 81914 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 81915 @0 glActiveTextureARB(texture = GL_TEXTURE0) 81916 @0 glMatrixMode(mode = GL_TEXTURE) 81917 @0 glLoadIdentity() 81918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 81919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 81920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 81921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 81922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 81923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 81924 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 81925 @0 glBegin(mode = GL_QUADS) 81926 @0 glTexCoord2f(s = 0.75, t = 0.140625) 81927 @0 glVertex2f(x = 660, y = 341) 81928 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 81929 @0 glVertex2f(x = 666, y = 341) 81930 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 81931 @0 glVertex2f(x = 666, y = 348) 81932 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 81933 @0 glVertex2f(x = 660, y = 348) 81934 @0 glEnd() 81935 @0 glEnable(cap = GL_BLEND) 81936 @0 glEnable(cap = GL_ALPHA_TEST) 81937 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 81938 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 81939 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 81940 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 81941 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 81942 @0 glActiveTextureARB(texture = GL_TEXTURE0) 81943 @0 glMatrixMode(mode = GL_TEXTURE) 81944 @0 glLoadIdentity() 81945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 81946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 81947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 81948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 81949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 81950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 81951 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 81952 @0 glBegin(mode = GL_QUADS) 81953 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 81954 @0 glVertex2f(x = 673, y = 339) 81955 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 81956 @0 glVertex2f(x = 680, y = 339) 81957 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 81958 @0 glVertex2f(x = 680, y = 348) 81959 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 81960 @0 glVertex2f(x = 673, y = 348) 81961 @0 glEnd() 81962 @0 glEnable(cap = GL_BLEND) 81963 @0 glEnable(cap = GL_ALPHA_TEST) 81964 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 81965 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 81966 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 81967 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 81968 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 81969 @0 glActiveTextureARB(texture = GL_TEXTURE0) 81970 @0 glMatrixMode(mode = GL_TEXTURE) 81971 @0 glLoadIdentity() 81972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 81973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 81974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 81975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 81976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 81977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 81978 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 81979 @0 glBegin(mode = GL_QUADS) 81980 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 81981 @0 glVertex2f(x = 680, y = 341) 81982 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 81983 @0 glVertex2f(x = 687, y = 341) 81984 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 81985 @0 glVertex2f(x = 687, y = 349) 81986 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 81987 @0 glVertex2f(x = 680, y = 349) 81988 @0 glEnd() 81989 @0 glEnable(cap = GL_BLEND) 81990 @0 glEnable(cap = GL_ALPHA_TEST) 81991 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 81992 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 81993 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 81994 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 81995 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 81996 @0 glActiveTextureARB(texture = GL_TEXTURE0) 81997 @0 glMatrixMode(mode = GL_TEXTURE) 81998 @0 glLoadIdentity() 81999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82005 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82006 @0 glBegin(mode = GL_QUADS) 82007 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 82008 @0 glVertex2f(x = 687, y = 341) 82009 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 82010 @0 glVertex2f(x = 694, y = 341) 82011 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 82012 @0 glVertex2f(x = 694, y = 348) 82013 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 82014 @0 glVertex2f(x = 687, y = 348) 82015 @0 glEnd() 82016 @0 glEnable(cap = GL_BLEND) 82017 @0 glEnable(cap = GL_ALPHA_TEST) 82018 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82019 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82020 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82021 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82022 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82023 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82024 @0 glMatrixMode(mode = GL_TEXTURE) 82025 @0 glLoadIdentity() 82026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82032 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82033 @0 glBegin(mode = GL_QUADS) 82034 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 82035 @0 glVertex2f(x = 694, y = 341) 82036 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 82037 @0 glVertex2f(x = 701, y = 341) 82038 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 82039 @0 glVertex2f(x = 701, y = 348) 82040 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 82041 @0 glVertex2f(x = 694, y = 348) 82042 @0 glEnd() 82043 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82044 @0 glDisable(cap = GL_TEXTURE_2D) 82045 @0 glDisable(cap = GL_BLEND) 82046 @0 glDisable(cap = GL_ALPHA_TEST) 82047 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 82048 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 82049 @0 glDisable(cap = GL_BLEND) 82050 @0 glDisable(cap = GL_ALPHA_TEST) 82051 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 82052 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 82053 @0 glEnable(cap = GL_BLEND) 82054 @0 glEnable(cap = GL_ALPHA_TEST) 82055 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82056 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 82057 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 82058 @0 glDisable(cap = GL_BLEND) 82059 @0 glDisable(cap = GL_ALPHA_TEST) 82060 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 82061 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 82062 @0 glEnable(cap = GL_BLEND) 82063 @0 glEnable(cap = GL_ALPHA_TEST) 82064 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82065 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 82066 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 82067 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82068 @0 glEnable(cap = GL_TEXTURE_2D) 82069 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 82070 @0 glEnable(cap = GL_BLEND) 82071 @0 glEnable(cap = GL_ALPHA_TEST) 82072 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82073 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82074 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82075 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82076 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82077 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82078 @0 glMatrixMode(mode = GL_TEXTURE) 82079 @0 glLoadIdentity() 82080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 82081 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 82082 @0 glBegin(mode = GL_QUADS) 82083 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 82084 @0 glVertex2f(x = 722, y = 340) 82085 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 82086 @0 glVertex2f(x = 729, y = 340) 82087 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 82088 @0 glVertex2f(x = 729, y = 349) 82089 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 82090 @0 glVertex2f(x = 722, y = 349) 82091 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 82092 @0 glVertex2f(x = 729, y = 342) 82093 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 82094 @0 glVertex2f(x = 736, y = 342) 82095 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 82096 @0 glVertex2f(x = 736, y = 349) 82097 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 82098 @0 glVertex2f(x = 729, y = 349) 82099 @0 glTexCoord2f(s = 0.75, t = 0.140625) 82100 @0 glVertex2f(x = 737, y = 342) 82101 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 82102 @0 glVertex2f(x = 743, y = 342) 82103 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 82104 @0 glVertex2f(x = 743, y = 349) 82105 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 82106 @0 glVertex2f(x = 737, y = 349) 82107 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 82108 @0 glVertex2f(x = 743, y = 340) 82109 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 82110 @0 glVertex2f(x = 750, y = 340) 82111 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 82112 @0 glVertex2f(x = 750, y = 349) 82113 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 82114 @0 glVertex2f(x = 743, y = 349) 82115 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 82116 @0 glVertex2f(x = 750, y = 342) 82117 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 82118 @0 glVertex2f(x = 757, y = 342) 82119 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 82120 @0 glVertex2f(x = 757, y = 349) 82121 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 82122 @0 glVertex2f(x = 750, y = 349) 82123 @0 glTexCoord2f(s = 0.75, t = 0.140625) 82124 @0 glVertex2f(x = 758, y = 342) 82125 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 82126 @0 glVertex2f(x = 764, y = 342) 82127 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 82128 @0 glVertex2f(x = 764, y = 349) 82129 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 82130 @0 glVertex2f(x = 758, y = 349) 82131 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 82132 @0 glVertex2f(x = 764, y = 340) 82133 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 82134 @0 glVertex2f(x = 771, y = 340) 82135 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 82136 @0 glVertex2f(x = 771, y = 349) 82137 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 82138 @0 glVertex2f(x = 764, y = 349) 82139 @0 glEnd() 82140 @0 glEnable(cap = GL_BLEND) 82141 @0 glEnable(cap = GL_ALPHA_TEST) 82142 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82143 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82144 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82145 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82146 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82147 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82148 @0 glMatrixMode(mode = GL_TEXTURE) 82149 @0 glLoadIdentity() 82150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82156 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82157 @0 glBegin(mode = GL_QUADS) 82158 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 82159 @0 glVertex2f(x = 721, y = 339) 82160 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 82161 @0 glVertex2f(x = 728, y = 339) 82162 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 82163 @0 glVertex2f(x = 728, y = 348) 82164 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 82165 @0 glVertex2f(x = 721, y = 348) 82166 @0 glEnd() 82167 @0 glEnable(cap = GL_BLEND) 82168 @0 glEnable(cap = GL_ALPHA_TEST) 82169 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82170 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82171 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82172 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82173 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82174 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82175 @0 glMatrixMode(mode = GL_TEXTURE) 82176 @0 glLoadIdentity() 82177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82183 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82184 @0 glBegin(mode = GL_QUADS) 82185 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 82186 @0 glVertex2f(x = 728, y = 341) 82187 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 82188 @0 glVertex2f(x = 735, y = 341) 82189 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 82190 @0 glVertex2f(x = 735, y = 348) 82191 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 82192 @0 glVertex2f(x = 728, y = 348) 82193 @0 glEnd() 82194 @0 glEnable(cap = GL_BLEND) 82195 @0 glEnable(cap = GL_ALPHA_TEST) 82196 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82197 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82198 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82199 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82200 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82201 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82202 @0 glMatrixMode(mode = GL_TEXTURE) 82203 @0 glLoadIdentity() 82204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82210 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82211 @0 glBegin(mode = GL_QUADS) 82212 @0 glTexCoord2f(s = 0.75, t = 0.140625) 82213 @0 glVertex2f(x = 736, y = 341) 82214 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 82215 @0 glVertex2f(x = 742, y = 341) 82216 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 82217 @0 glVertex2f(x = 742, y = 348) 82218 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 82219 @0 glVertex2f(x = 736, y = 348) 82220 @0 glEnd() 82221 @0 glEnable(cap = GL_BLEND) 82222 @0 glEnable(cap = GL_ALPHA_TEST) 82223 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82224 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82225 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82226 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82227 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82228 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82229 @0 glMatrixMode(mode = GL_TEXTURE) 82230 @0 glLoadIdentity() 82231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82237 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82238 @0 glBegin(mode = GL_QUADS) 82239 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 82240 @0 glVertex2f(x = 742, y = 339) 82241 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 82242 @0 glVertex2f(x = 749, y = 339) 82243 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 82244 @0 glVertex2f(x = 749, y = 348) 82245 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 82246 @0 glVertex2f(x = 742, y = 348) 82247 @0 glEnd() 82248 @0 glEnable(cap = GL_BLEND) 82249 @0 glEnable(cap = GL_ALPHA_TEST) 82250 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82251 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82252 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82253 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82254 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82255 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82256 @0 glMatrixMode(mode = GL_TEXTURE) 82257 @0 glLoadIdentity() 82258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82264 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82265 @0 glBegin(mode = GL_QUADS) 82266 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 82267 @0 glVertex2f(x = 749, y = 341) 82268 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 82269 @0 glVertex2f(x = 756, y = 341) 82270 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 82271 @0 glVertex2f(x = 756, y = 348) 82272 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 82273 @0 glVertex2f(x = 749, y = 348) 82274 @0 glEnd() 82275 @0 glEnable(cap = GL_BLEND) 82276 @0 glEnable(cap = GL_ALPHA_TEST) 82277 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82279 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82280 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82281 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82282 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82283 @0 glMatrixMode(mode = GL_TEXTURE) 82284 @0 glLoadIdentity() 82285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82291 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82292 @0 glBegin(mode = GL_QUADS) 82293 @0 glTexCoord2f(s = 0.75, t = 0.140625) 82294 @0 glVertex2f(x = 757, y = 341) 82295 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 82296 @0 glVertex2f(x = 763, y = 341) 82297 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 82298 @0 glVertex2f(x = 763, y = 348) 82299 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 82300 @0 glVertex2f(x = 757, y = 348) 82301 @0 glEnd() 82302 @0 glEnable(cap = GL_BLEND) 82303 @0 glEnable(cap = GL_ALPHA_TEST) 82304 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82305 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82307 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82309 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82310 @0 glMatrixMode(mode = GL_TEXTURE) 82311 @0 glLoadIdentity() 82312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82318 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82319 @0 glBegin(mode = GL_QUADS) 82320 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 82321 @0 glVertex2f(x = 763, y = 339) 82322 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 82323 @0 glVertex2f(x = 770, y = 339) 82324 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 82325 @0 glVertex2f(x = 770, y = 348) 82326 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 82327 @0 glVertex2f(x = 763, y = 348) 82328 @0 glEnd() 82329 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82330 @0 glDisable(cap = GL_TEXTURE_2D) 82331 @0 glDisable(cap = GL_BLEND) 82332 @0 glDisable(cap = GL_ALPHA_TEST) 82333 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 82334 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 82335 @0 glDisable(cap = GL_BLEND) 82336 @0 glDisable(cap = GL_ALPHA_TEST) 82337 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 82338 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 82339 @0 glEnable(cap = GL_BLEND) 82340 @0 glEnable(cap = GL_ALPHA_TEST) 82341 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82342 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 82343 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 82344 @0 glDisable(cap = GL_BLEND) 82345 @0 glDisable(cap = GL_ALPHA_TEST) 82346 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 82347 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 82348 @0 glEnable(cap = GL_BLEND) 82349 @0 glEnable(cap = GL_ALPHA_TEST) 82350 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82351 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 82352 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 82353 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82354 @0 glEnable(cap = GL_TEXTURE_2D) 82355 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 82356 @0 glEnable(cap = GL_BLEND) 82357 @0 glEnable(cap = GL_ALPHA_TEST) 82358 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82359 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82360 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82361 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82362 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82363 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82364 @0 glMatrixMode(mode = GL_TEXTURE) 82365 @0 glLoadIdentity() 82366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 82367 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 82368 @0 glBegin(mode = GL_QUADS) 82369 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 82370 @0 glVertex2f(x = 791, y = 340) 82371 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 82372 @0 glVertex2f(x = 798, y = 340) 82373 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 82374 @0 glVertex2f(x = 798, y = 349) 82375 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 82376 @0 glVertex2f(x = 791, y = 349) 82377 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 82378 @0 glVertex2f(x = 798, y = 342) 82379 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 82380 @0 glVertex2f(x = 805, y = 342) 82381 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 82382 @0 glVertex2f(x = 805, y = 349) 82383 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 82384 @0 glVertex2f(x = 798, y = 349) 82385 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 82386 @0 glVertex2f(x = 805, y = 340) 82387 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 82388 @0 glVertex2f(x = 812, y = 340) 82389 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 82390 @0 glVertex2f(x = 812, y = 349) 82391 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 82392 @0 glVertex2f(x = 805, y = 349) 82393 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 82394 @0 glVertex2f(x = 812, y = 340) 82395 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 82396 @0 glVertex2f(x = 819, y = 340) 82397 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 82398 @0 glVertex2f(x = 819, y = 349) 82399 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 82400 @0 glVertex2f(x = 812, y = 349) 82401 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 82402 @0 glVertex2f(x = 820, y = 339) 82403 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 82404 @0 glVertex2f(x = 826, y = 339) 82405 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 82406 @0 glVertex2f(x = 826, y = 349) 82407 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 82408 @0 glVertex2f(x = 820, y = 349) 82409 @0 glTexCoord2f(s = 0.75, t = 0.140625) 82410 @0 glVertex2f(x = 827, y = 342) 82411 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 82412 @0 glVertex2f(x = 833, y = 342) 82413 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 82414 @0 glVertex2f(x = 833, y = 349) 82415 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 82416 @0 glVertex2f(x = 827, y = 349) 82417 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 82418 @0 glVertex2f(x = 833, y = 341) 82419 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 82420 @0 glVertex2f(x = 840, y = 341) 82421 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 82422 @0 glVertex2f(x = 840, y = 352) 82423 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 82424 @0 glVertex2f(x = 833, y = 352) 82425 @0 glTexCoord2f(s = 0, t = 0.1875) 82426 @0 glVertex2f(x = 840, y = 342) 82427 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 82428 @0 glVertex2f(x = 847, y = 342) 82429 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 82430 @0 glVertex2f(x = 847, y = 349) 82431 @0 glTexCoord2f(s = 0, t = 0.2148438) 82432 @0 glVertex2f(x = 840, y = 349) 82433 @0 glEnd() 82434 @0 glEnable(cap = GL_BLEND) 82435 @0 glEnable(cap = GL_ALPHA_TEST) 82436 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82437 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82438 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82439 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82440 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82441 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82442 @0 glMatrixMode(mode = GL_TEXTURE) 82443 @0 glLoadIdentity() 82444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82450 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82451 @0 glBegin(mode = GL_QUADS) 82452 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 82453 @0 glVertex2f(x = 790, y = 339) 82454 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 82455 @0 glVertex2f(x = 797, y = 339) 82456 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 82457 @0 glVertex2f(x = 797, y = 348) 82458 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 82459 @0 glVertex2f(x = 790, y = 348) 82460 @0 glEnd() 82461 @0 glEnable(cap = GL_BLEND) 82462 @0 glEnable(cap = GL_ALPHA_TEST) 82463 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82464 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82465 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82466 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82467 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82468 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82469 @0 glMatrixMode(mode = GL_TEXTURE) 82470 @0 glLoadIdentity() 82471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82477 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82478 @0 glBegin(mode = GL_QUADS) 82479 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 82480 @0 glVertex2f(x = 797, y = 341) 82481 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 82482 @0 glVertex2f(x = 804, y = 341) 82483 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 82484 @0 glVertex2f(x = 804, y = 348) 82485 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 82486 @0 glVertex2f(x = 797, y = 348) 82487 @0 glEnd() 82488 @0 glEnable(cap = GL_BLEND) 82489 @0 glEnable(cap = GL_ALPHA_TEST) 82490 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82491 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82492 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82493 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82494 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82495 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82496 @0 glMatrixMode(mode = GL_TEXTURE) 82497 @0 glLoadIdentity() 82498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82504 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82505 @0 glBegin(mode = GL_QUADS) 82506 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 82507 @0 glVertex2f(x = 804, y = 339) 82508 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 82509 @0 glVertex2f(x = 811, y = 339) 82510 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 82511 @0 glVertex2f(x = 811, y = 348) 82512 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 82513 @0 glVertex2f(x = 804, y = 348) 82514 @0 glEnd() 82515 @0 glEnable(cap = GL_BLEND) 82516 @0 glEnable(cap = GL_ALPHA_TEST) 82517 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82518 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82519 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82520 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82521 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82522 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82523 @0 glMatrixMode(mode = GL_TEXTURE) 82524 @0 glLoadIdentity() 82525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82531 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82532 @0 glBegin(mode = GL_QUADS) 82533 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 82534 @0 glVertex2f(x = 811, y = 339) 82535 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 82536 @0 glVertex2f(x = 818, y = 339) 82537 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 82538 @0 glVertex2f(x = 818, y = 348) 82539 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 82540 @0 glVertex2f(x = 811, y = 348) 82541 @0 glEnd() 82542 @0 glEnable(cap = GL_BLEND) 82543 @0 glEnable(cap = GL_ALPHA_TEST) 82544 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82545 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82546 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82547 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82548 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82549 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82550 @0 glMatrixMode(mode = GL_TEXTURE) 82551 @0 glLoadIdentity() 82552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82558 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82559 @0 glBegin(mode = GL_QUADS) 82560 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 82561 @0 glVertex2f(x = 819, y = 338) 82562 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 82563 @0 glVertex2f(x = 825, y = 338) 82564 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 82565 @0 glVertex2f(x = 825, y = 348) 82566 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 82567 @0 glVertex2f(x = 819, y = 348) 82568 @0 glEnd() 82569 @0 glEnable(cap = GL_BLEND) 82570 @0 glEnable(cap = GL_ALPHA_TEST) 82571 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82572 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82573 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82574 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82575 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82576 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82577 @0 glMatrixMode(mode = GL_TEXTURE) 82578 @0 glLoadIdentity() 82579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82585 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82586 @0 glBegin(mode = GL_QUADS) 82587 @0 glTexCoord2f(s = 0.75, t = 0.140625) 82588 @0 glVertex2f(x = 826, y = 341) 82589 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 82590 @0 glVertex2f(x = 832, y = 341) 82591 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 82592 @0 glVertex2f(x = 832, y = 348) 82593 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 82594 @0 glVertex2f(x = 826, y = 348) 82595 @0 glEnd() 82596 @0 glEnable(cap = GL_BLEND) 82597 @0 glEnable(cap = GL_ALPHA_TEST) 82598 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82599 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82600 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82601 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82602 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82603 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82604 @0 glMatrixMode(mode = GL_TEXTURE) 82605 @0 glLoadIdentity() 82606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82612 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82613 @0 glBegin(mode = GL_QUADS) 82614 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 82615 @0 glVertex2f(x = 832, y = 340) 82616 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 82617 @0 glVertex2f(x = 839, y = 340) 82618 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 82619 @0 glVertex2f(x = 839, y = 351) 82620 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 82621 @0 glVertex2f(x = 832, y = 351) 82622 @0 glEnd() 82623 @0 glEnable(cap = GL_BLEND) 82624 @0 glEnable(cap = GL_ALPHA_TEST) 82625 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82626 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82627 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82628 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82629 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82630 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82631 @0 glMatrixMode(mode = GL_TEXTURE) 82632 @0 glLoadIdentity() 82633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82639 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82640 @0 glBegin(mode = GL_QUADS) 82641 @0 glTexCoord2f(s = 0, t = 0.1875) 82642 @0 glVertex2f(x = 839, y = 341) 82643 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 82644 @0 glVertex2f(x = 846, y = 341) 82645 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 82646 @0 glVertex2f(x = 846, y = 348) 82647 @0 glTexCoord2f(s = 0, t = 0.2148438) 82648 @0 glVertex2f(x = 839, y = 348) 82649 @0 glEnd() 82650 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82651 @0 glDisable(cap = GL_TEXTURE_2D) 82652 @0 glDisable(cap = GL_BLEND) 82653 @0 glDisable(cap = GL_ALPHA_TEST) 82654 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 82655 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 82656 @0 glDisable(cap = GL_BLEND) 82657 @0 glDisable(cap = GL_ALPHA_TEST) 82658 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 82659 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 82660 @0 glEnable(cap = GL_BLEND) 82661 @0 glEnable(cap = GL_ALPHA_TEST) 82662 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82663 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 82664 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 82665 @0 glDisable(cap = GL_BLEND) 82666 @0 glDisable(cap = GL_ALPHA_TEST) 82667 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 82668 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 82669 @0 glEnable(cap = GL_BLEND) 82670 @0 glEnable(cap = GL_ALPHA_TEST) 82671 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82672 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 82673 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 82674 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82675 @0 glEnable(cap = GL_TEXTURE_2D) 82676 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 82677 @0 glEnable(cap = GL_BLEND) 82678 @0 glEnable(cap = GL_ALPHA_TEST) 82679 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82680 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82681 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82682 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82683 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82684 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82685 @0 glMatrixMode(mode = GL_TEXTURE) 82686 @0 glLoadIdentity() 82687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 82688 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 82689 @0 glBegin(mode = GL_QUADS) 82690 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 82691 @0 glVertex2f(x = 867, y = 340) 82692 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 82693 @0 glVertex2f(x = 874, y = 340) 82694 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 82695 @0 glVertex2f(x = 874, y = 349) 82696 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 82697 @0 glVertex2f(x = 867, y = 349) 82698 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 82699 @0 glVertex2f(x = 875, y = 342) 82700 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 82701 @0 glVertex2f(x = 881, y = 342) 82702 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 82703 @0 glVertex2f(x = 881, y = 349) 82704 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 82705 @0 glVertex2f(x = 875, y = 349) 82706 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 82707 @0 glVertex2f(x = 881, y = 342) 82708 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 82709 @0 glVertex2f(x = 888, y = 342) 82710 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 82711 @0 glVertex2f(x = 888, y = 349) 82712 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 82713 @0 glVertex2f(x = 881, y = 349) 82714 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 82715 @0 glVertex2f(x = 888, y = 339) 82716 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 82717 @0 glVertex2f(x = 895, y = 339) 82718 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 82719 @0 glVertex2f(x = 895, y = 349) 82720 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 82721 @0 glVertex2f(x = 888, y = 349) 82722 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 82723 @0 glVertex2f(x = 896, y = 339) 82724 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 82725 @0 glVertex2f(x = 902, y = 339) 82726 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 82727 @0 glVertex2f(x = 902, y = 349) 82728 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 82729 @0 glVertex2f(x = 896, y = 349) 82730 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 82731 @0 glVertex2f(x = 902, y = 340) 82732 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 82733 @0 glVertex2f(x = 909, y = 340) 82734 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 82735 @0 glVertex2f(x = 909, y = 349) 82736 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 82737 @0 glVertex2f(x = 902, y = 349) 82738 @0 glTexCoord2f(s = 0, t = 0.1875) 82739 @0 glVertex2f(x = 909, y = 342) 82740 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 82741 @0 glVertex2f(x = 916, y = 342) 82742 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 82743 @0 glVertex2f(x = 916, y = 349) 82744 @0 glTexCoord2f(s = 0, t = 0.2148438) 82745 @0 glVertex2f(x = 909, y = 349) 82746 @0 glEnd() 82747 @0 glEnable(cap = GL_BLEND) 82748 @0 glEnable(cap = GL_ALPHA_TEST) 82749 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82750 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82751 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82752 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82753 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82754 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82755 @0 glMatrixMode(mode = GL_TEXTURE) 82756 @0 glLoadIdentity() 82757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82763 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82764 @0 glBegin(mode = GL_QUADS) 82765 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 82766 @0 glVertex2f(x = 866, y = 339) 82767 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 82768 @0 glVertex2f(x = 873, y = 339) 82769 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 82770 @0 glVertex2f(x = 873, y = 348) 82771 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 82772 @0 glVertex2f(x = 866, y = 348) 82773 @0 glEnd() 82774 @0 glEnable(cap = GL_BLEND) 82775 @0 glEnable(cap = GL_ALPHA_TEST) 82776 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82777 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82778 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82779 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82780 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82781 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82782 @0 glMatrixMode(mode = GL_TEXTURE) 82783 @0 glLoadIdentity() 82784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82790 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82791 @0 glBegin(mode = GL_QUADS) 82792 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 82793 @0 glVertex2f(x = 874, y = 341) 82794 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 82795 @0 glVertex2f(x = 880, y = 341) 82796 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 82797 @0 glVertex2f(x = 880, y = 348) 82798 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 82799 @0 glVertex2f(x = 874, y = 348) 82800 @0 glEnd() 82801 @0 glEnable(cap = GL_BLEND) 82802 @0 glEnable(cap = GL_ALPHA_TEST) 82803 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82804 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82806 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82807 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82808 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82809 @0 glMatrixMode(mode = GL_TEXTURE) 82810 @0 glLoadIdentity() 82811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82817 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82818 @0 glBegin(mode = GL_QUADS) 82819 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 82820 @0 glVertex2f(x = 880, y = 341) 82821 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 82822 @0 glVertex2f(x = 887, y = 341) 82823 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 82824 @0 glVertex2f(x = 887, y = 348) 82825 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 82826 @0 glVertex2f(x = 880, y = 348) 82827 @0 glEnd() 82828 @0 glEnable(cap = GL_BLEND) 82829 @0 glEnable(cap = GL_ALPHA_TEST) 82830 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82831 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82832 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82833 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82834 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82835 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82836 @0 glMatrixMode(mode = GL_TEXTURE) 82837 @0 glLoadIdentity() 82838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82844 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82845 @0 glBegin(mode = GL_QUADS) 82846 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 82847 @0 glVertex2f(x = 887, y = 338) 82848 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 82849 @0 glVertex2f(x = 894, y = 338) 82850 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 82851 @0 glVertex2f(x = 894, y = 348) 82852 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 82853 @0 glVertex2f(x = 887, y = 348) 82854 @0 glEnd() 82855 @0 glEnable(cap = GL_BLEND) 82856 @0 glEnable(cap = GL_ALPHA_TEST) 82857 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82858 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82860 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82861 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82862 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82863 @0 glMatrixMode(mode = GL_TEXTURE) 82864 @0 glLoadIdentity() 82865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82871 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82872 @0 glBegin(mode = GL_QUADS) 82873 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 82874 @0 glVertex2f(x = 895, y = 338) 82875 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 82876 @0 glVertex2f(x = 901, y = 338) 82877 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 82878 @0 glVertex2f(x = 901, y = 348) 82879 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 82880 @0 glVertex2f(x = 895, y = 348) 82881 @0 glEnd() 82882 @0 glEnable(cap = GL_BLEND) 82883 @0 glEnable(cap = GL_ALPHA_TEST) 82884 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82889 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82890 @0 glMatrixMode(mode = GL_TEXTURE) 82891 @0 glLoadIdentity() 82892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82898 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82899 @0 glBegin(mode = GL_QUADS) 82900 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 82901 @0 glVertex2f(x = 901, y = 339) 82902 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 82903 @0 glVertex2f(x = 908, y = 339) 82904 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 82905 @0 glVertex2f(x = 908, y = 348) 82906 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 82907 @0 glVertex2f(x = 901, y = 348) 82908 @0 glEnd() 82909 @0 glEnable(cap = GL_BLEND) 82910 @0 glEnable(cap = GL_ALPHA_TEST) 82911 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82914 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82916 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82917 @0 glMatrixMode(mode = GL_TEXTURE) 82918 @0 glLoadIdentity() 82919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 82920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 82921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 82922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 82923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 82924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 82925 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 82926 @0 glBegin(mode = GL_QUADS) 82927 @0 glTexCoord2f(s = 0, t = 0.1875) 82928 @0 glVertex2f(x = 908, y = 341) 82929 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 82930 @0 glVertex2f(x = 915, y = 341) 82931 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 82932 @0 glVertex2f(x = 915, y = 348) 82933 @0 glTexCoord2f(s = 0, t = 0.2148438) 82934 @0 glVertex2f(x = 908, y = 348) 82935 @0 glEnd() 82936 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82937 @0 glDisable(cap = GL_TEXTURE_2D) 82938 @0 glDisable(cap = GL_BLEND) 82939 @0 glDisable(cap = GL_ALPHA_TEST) 82940 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 82941 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 82942 @0 glDisable(cap = GL_BLEND) 82943 @0 glDisable(cap = GL_ALPHA_TEST) 82944 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 82945 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 82946 @0 glEnable(cap = GL_BLEND) 82947 @0 glEnable(cap = GL_ALPHA_TEST) 82948 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82949 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 82950 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 82951 @0 glDisable(cap = GL_BLEND) 82952 @0 glDisable(cap = GL_ALPHA_TEST) 82953 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 82954 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 82955 @0 glEnable(cap = GL_BLEND) 82956 @0 glEnable(cap = GL_ALPHA_TEST) 82957 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82958 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 82959 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 82960 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82961 @0 glEnable(cap = GL_TEXTURE_2D) 82962 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 82963 @0 glEnable(cap = GL_BLEND) 82964 @0 glEnable(cap = GL_ALPHA_TEST) 82965 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 82966 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 82967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 82968 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 82969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 82970 @0 glActiveTextureARB(texture = GL_TEXTURE0) 82971 @0 glMatrixMode(mode = GL_TEXTURE) 82972 @0 glLoadIdentity() 82973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 82974 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 82975 @0 glBegin(mode = GL_QUADS) 82976 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 82977 @0 glVertex2f(x = 549, y = 339) 82978 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 82979 @0 glVertex2f(x = 556, y = 339) 82980 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 82981 @0 glVertex2f(x = 556, y = 348) 82982 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 82983 @0 glVertex2f(x = 549, y = 348) 82984 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 82985 @0 glVertex2f(x = 556, y = 339) 82986 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 82987 @0 glVertex2f(x = 563, y = 339) 82988 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 82989 @0 glVertex2f(x = 563, y = 348) 82990 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 82991 @0 glVertex2f(x = 556, y = 348) 82992 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 82993 @0 glVertex2f(x = 563, y = 341) 82994 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 82995 @0 glVertex2f(x = 570, y = 341) 82996 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 82997 @0 glVertex2f(x = 570, y = 349) 82998 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 82999 @0 glVertex2f(x = 563, y = 349) 83000 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 83001 @0 glVertex2f(x = 571, y = 341) 83002 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 83003 @0 glVertex2f(x = 577, y = 341) 83004 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 83005 @0 glVertex2f(x = 577, y = 348) 83006 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 83007 @0 glVertex2f(x = 571, y = 348) 83008 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 83009 @0 glVertex2f(x = 577, y = 339) 83010 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 83011 @0 glVertex2f(x = 584, y = 339) 83012 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 83013 @0 glVertex2f(x = 584, y = 348) 83014 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 83015 @0 glVertex2f(x = 577, y = 348) 83016 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 83017 @0 glVertex2f(x = 591, y = 339) 83018 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 83019 @0 glVertex2f(x = 598, y = 339) 83020 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 83021 @0 glVertex2f(x = 598, y = 348) 83022 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 83023 @0 glVertex2f(x = 591, y = 348) 83024 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 83025 @0 glVertex2f(x = 598, y = 341) 83026 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 83027 @0 glVertex2f(x = 605, y = 341) 83028 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 83029 @0 glVertex2f(x = 605, y = 349) 83030 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 83031 @0 glVertex2f(x = 598, y = 349) 83032 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 83033 @0 glVertex2f(x = 605, y = 341) 83034 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 83035 @0 glVertex2f(x = 612, y = 341) 83036 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 83037 @0 glVertex2f(x = 612, y = 348) 83038 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 83039 @0 glVertex2f(x = 605, y = 348) 83040 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 83041 @0 glVertex2f(x = 612, y = 341) 83042 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 83043 @0 glVertex2f(x = 619, y = 341) 83044 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 83045 @0 glVertex2f(x = 619, y = 348) 83046 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 83047 @0 glVertex2f(x = 612, y = 348) 83048 @0 glEnd() 83049 @0 glEnable(cap = GL_BLEND) 83050 @0 glEnable(cap = GL_ALPHA_TEST) 83051 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83052 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83053 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83054 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83055 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83056 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83057 @0 glMatrixMode(mode = GL_TEXTURE) 83058 @0 glLoadIdentity() 83059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83065 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83066 @0 glBegin(mode = GL_QUADS) 83067 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 83068 @0 glVertex2f(x = 548, y = 338) 83069 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 83070 @0 glVertex2f(x = 555, y = 338) 83071 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 83072 @0 glVertex2f(x = 555, y = 347) 83073 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 83074 @0 glVertex2f(x = 548, y = 347) 83075 @0 glEnd() 83076 @0 glEnable(cap = GL_BLEND) 83077 @0 glEnable(cap = GL_ALPHA_TEST) 83078 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83079 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83081 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83083 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83084 @0 glMatrixMode(mode = GL_TEXTURE) 83085 @0 glLoadIdentity() 83086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83092 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83093 @0 glBegin(mode = GL_QUADS) 83094 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 83095 @0 glVertex2f(x = 555, y = 338) 83096 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 83097 @0 glVertex2f(x = 562, y = 338) 83098 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 83099 @0 glVertex2f(x = 562, y = 347) 83100 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 83101 @0 glVertex2f(x = 555, y = 347) 83102 @0 glEnd() 83103 @0 glEnable(cap = GL_BLEND) 83104 @0 glEnable(cap = GL_ALPHA_TEST) 83105 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83106 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83107 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83108 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83109 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83110 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83111 @0 glMatrixMode(mode = GL_TEXTURE) 83112 @0 glLoadIdentity() 83113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83119 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83120 @0 glBegin(mode = GL_QUADS) 83121 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 83122 @0 glVertex2f(x = 562, y = 340) 83123 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 83124 @0 glVertex2f(x = 569, y = 340) 83125 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 83126 @0 glVertex2f(x = 569, y = 348) 83127 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 83128 @0 glVertex2f(x = 562, y = 348) 83129 @0 glEnd() 83130 @0 glEnable(cap = GL_BLEND) 83131 @0 glEnable(cap = GL_ALPHA_TEST) 83132 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83133 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83134 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83135 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83136 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83137 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83138 @0 glMatrixMode(mode = GL_TEXTURE) 83139 @0 glLoadIdentity() 83140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83146 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83147 @0 glBegin(mode = GL_QUADS) 83148 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 83149 @0 glVertex2f(x = 570, y = 340) 83150 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 83151 @0 glVertex2f(x = 576, y = 340) 83152 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 83153 @0 glVertex2f(x = 576, y = 347) 83154 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 83155 @0 glVertex2f(x = 570, y = 347) 83156 @0 glEnd() 83157 @0 glEnable(cap = GL_BLEND) 83158 @0 glEnable(cap = GL_ALPHA_TEST) 83159 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83160 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83161 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83162 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83163 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83164 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83165 @0 glMatrixMode(mode = GL_TEXTURE) 83166 @0 glLoadIdentity() 83167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83173 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83174 @0 glBegin(mode = GL_QUADS) 83175 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 83176 @0 glVertex2f(x = 576, y = 338) 83177 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 83178 @0 glVertex2f(x = 583, y = 338) 83179 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 83180 @0 glVertex2f(x = 583, y = 347) 83181 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 83182 @0 glVertex2f(x = 576, y = 347) 83183 @0 glEnd() 83184 @0 glEnable(cap = GL_BLEND) 83185 @0 glEnable(cap = GL_ALPHA_TEST) 83186 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83187 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83188 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83189 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83190 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83191 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83192 @0 glMatrixMode(mode = GL_TEXTURE) 83193 @0 glLoadIdentity() 83194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83200 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83201 @0 glBegin(mode = GL_QUADS) 83202 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 83203 @0 glVertex2f(x = 590, y = 338) 83204 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 83205 @0 glVertex2f(x = 597, y = 338) 83206 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 83207 @0 glVertex2f(x = 597, y = 347) 83208 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 83209 @0 glVertex2f(x = 590, y = 347) 83210 @0 glEnd() 83211 @0 glEnable(cap = GL_BLEND) 83212 @0 glEnable(cap = GL_ALPHA_TEST) 83213 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83214 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83215 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83216 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83217 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83218 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83219 @0 glMatrixMode(mode = GL_TEXTURE) 83220 @0 glLoadIdentity() 83221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83227 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83228 @0 glBegin(mode = GL_QUADS) 83229 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 83230 @0 glVertex2f(x = 597, y = 340) 83231 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 83232 @0 glVertex2f(x = 604, y = 340) 83233 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 83234 @0 glVertex2f(x = 604, y = 348) 83235 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 83236 @0 glVertex2f(x = 597, y = 348) 83237 @0 glEnd() 83238 @0 glEnable(cap = GL_BLEND) 83239 @0 glEnable(cap = GL_ALPHA_TEST) 83240 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83241 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83242 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83243 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83244 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83245 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83246 @0 glMatrixMode(mode = GL_TEXTURE) 83247 @0 glLoadIdentity() 83248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83254 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83255 @0 glBegin(mode = GL_QUADS) 83256 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 83257 @0 glVertex2f(x = 604, y = 340) 83258 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 83259 @0 glVertex2f(x = 611, y = 340) 83260 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 83261 @0 glVertex2f(x = 611, y = 347) 83262 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 83263 @0 glVertex2f(x = 604, y = 347) 83264 @0 glEnd() 83265 @0 glEnable(cap = GL_BLEND) 83266 @0 glEnable(cap = GL_ALPHA_TEST) 83267 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83268 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83269 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83270 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83271 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83272 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83273 @0 glMatrixMode(mode = GL_TEXTURE) 83274 @0 glLoadIdentity() 83275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83281 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83282 @0 glBegin(mode = GL_QUADS) 83283 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 83284 @0 glVertex2f(x = 611, y = 340) 83285 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 83286 @0 glVertex2f(x = 618, y = 340) 83287 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 83288 @0 glVertex2f(x = 618, y = 347) 83289 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 83290 @0 glVertex2f(x = 611, y = 347) 83291 @0 glEnd() 83292 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83293 @0 glDisable(cap = GL_TEXTURE_2D) 83294 @0 glDisable(cap = GL_BLEND) 83295 @0 glDisable(cap = GL_ALPHA_TEST) 83296 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 83297 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 83298 @0 glDisable(cap = GL_BLEND) 83299 @0 glDisable(cap = GL_ALPHA_TEST) 83300 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 83301 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 83302 @0 glEnable(cap = GL_BLEND) 83303 @0 glEnable(cap = GL_ALPHA_TEST) 83304 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83305 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 83306 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 83307 @0 glDisable(cap = GL_BLEND) 83308 @0 glDisable(cap = GL_ALPHA_TEST) 83309 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 83310 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 83311 @0 glDisable(cap = GL_BLEND) 83312 @0 glDisable(cap = GL_ALPHA_TEST) 83313 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 83314 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 83315 @0 glEnable(cap = GL_BLEND) 83316 @0 glEnable(cap = GL_ALPHA_TEST) 83317 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83318 @0 glBegin(mode = GL_QUADS) 83319 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 83320 @0 glVertex2f(x = 1053, y = 864) 83321 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 83322 @0 glVertex2f(x = 1338, y = 864) 83323 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 83324 @0 glVertex2f(x = 1338, y = 937) 83325 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 83326 @0 glVertex2f(x = 1053, y = 937) 83327 @0 glEnd() 83328 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83329 @0 glEnable(cap = GL_TEXTURE_2D) 83330 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 83331 @0 glEnable(cap = GL_BLEND) 83332 @0 glEnable(cap = GL_ALPHA_TEST) 83333 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83334 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83335 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83336 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83337 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83338 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83339 @0 glMatrixMode(mode = GL_TEXTURE) 83340 @0 glLoadIdentity() 83341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 83342 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 83343 @0 glBegin(mode = GL_QUADS) 83344 @0 glTexCoord2f(s = 0.75, t = 0.046875) 83345 @0 glVertex2f(x = 1176, y = 897) 83346 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 83347 @0 glVertex2f(x = 1183, y = 897) 83348 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 83349 @0 glVertex2f(x = 1183, y = 906) 83350 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 83351 @0 glVertex2f(x = 1176, y = 906) 83352 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 83353 @0 glVertex2f(x = 1183, y = 899) 83354 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 83355 @0 glVertex2f(x = 1190, y = 899) 83356 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 83357 @0 glVertex2f(x = 1190, y = 906) 83358 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 83359 @0 glVertex2f(x = 1183, y = 906) 83360 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 83361 @0 glVertex2f(x = 1190, y = 896) 83362 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 83363 @0 glVertex2f(x = 1197, y = 896) 83364 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 83365 @0 glVertex2f(x = 1197, y = 906) 83366 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 83367 @0 glVertex2f(x = 1190, y = 906) 83368 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 83369 @0 glVertex2f(x = 1197, y = 899) 83370 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 83371 @0 glVertex2f(x = 1204, y = 899) 83372 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 83373 @0 glVertex2f(x = 1204, y = 906) 83374 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 83375 @0 glVertex2f(x = 1197, y = 906) 83376 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 83377 @0 glVertex2f(x = 1204, y = 897) 83378 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 83379 @0 glVertex2f(x = 1211, y = 897) 83380 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 83381 @0 glVertex2f(x = 1211, y = 906) 83382 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 83383 @0 glVertex2f(x = 1204, y = 906) 83384 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 83385 @0 glVertex2f(x = 1211, y = 899) 83386 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 83387 @0 glVertex2f(x = 1218, y = 899) 83388 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 83389 @0 glVertex2f(x = 1218, y = 906) 83390 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 83391 @0 glVertex2f(x = 1211, y = 906) 83392 @0 glEnd() 83393 @0 glEnable(cap = GL_BLEND) 83394 @0 glEnable(cap = GL_ALPHA_TEST) 83395 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83396 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83397 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83398 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83399 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83400 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83401 @0 glMatrixMode(mode = GL_TEXTURE) 83402 @0 glLoadIdentity() 83403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83409 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83410 @0 glBegin(mode = GL_QUADS) 83411 @0 glTexCoord2f(s = 0.75, t = 0.046875) 83412 @0 glVertex2f(x = 1175, y = 896) 83413 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 83414 @0 glVertex2f(x = 1182, y = 896) 83415 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 83416 @0 glVertex2f(x = 1182, y = 905) 83417 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 83418 @0 glVertex2f(x = 1175, y = 905) 83419 @0 glEnd() 83420 @0 glEnable(cap = GL_BLEND) 83421 @0 glEnable(cap = GL_ALPHA_TEST) 83422 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83423 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83424 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83425 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83426 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83427 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83428 @0 glMatrixMode(mode = GL_TEXTURE) 83429 @0 glLoadIdentity() 83430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83436 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83437 @0 glBegin(mode = GL_QUADS) 83438 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 83439 @0 glVertex2f(x = 1182, y = 898) 83440 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 83441 @0 glVertex2f(x = 1189, y = 898) 83442 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 83443 @0 glVertex2f(x = 1189, y = 905) 83444 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 83445 @0 glVertex2f(x = 1182, y = 905) 83446 @0 glEnd() 83447 @0 glEnable(cap = GL_BLEND) 83448 @0 glEnable(cap = GL_ALPHA_TEST) 83449 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83450 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83451 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83452 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83453 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83454 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83455 @0 glMatrixMode(mode = GL_TEXTURE) 83456 @0 glLoadIdentity() 83457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83463 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83464 @0 glBegin(mode = GL_QUADS) 83465 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 83466 @0 glVertex2f(x = 1189, y = 895) 83467 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 83468 @0 glVertex2f(x = 1196, y = 895) 83469 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 83470 @0 glVertex2f(x = 1196, y = 905) 83471 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 83472 @0 glVertex2f(x = 1189, y = 905) 83473 @0 glEnd() 83474 @0 glEnable(cap = GL_BLEND) 83475 @0 glEnable(cap = GL_ALPHA_TEST) 83476 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83477 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83478 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83479 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83480 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83481 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83482 @0 glMatrixMode(mode = GL_TEXTURE) 83483 @0 glLoadIdentity() 83484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83490 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83491 @0 glBegin(mode = GL_QUADS) 83492 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 83493 @0 glVertex2f(x = 1196, y = 898) 83494 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 83495 @0 glVertex2f(x = 1203, y = 898) 83496 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 83497 @0 glVertex2f(x = 1203, y = 905) 83498 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 83499 @0 glVertex2f(x = 1196, y = 905) 83500 @0 glEnd() 83501 @0 glEnable(cap = GL_BLEND) 83502 @0 glEnable(cap = GL_ALPHA_TEST) 83503 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83504 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83505 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83506 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83507 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83508 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83509 @0 glMatrixMode(mode = GL_TEXTURE) 83510 @0 glLoadIdentity() 83511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83517 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83518 @0 glBegin(mode = GL_QUADS) 83519 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 83520 @0 glVertex2f(x = 1203, y = 896) 83521 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 83522 @0 glVertex2f(x = 1210, y = 896) 83523 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 83524 @0 glVertex2f(x = 1210, y = 905) 83525 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 83526 @0 glVertex2f(x = 1203, y = 905) 83527 @0 glEnd() 83528 @0 glEnable(cap = GL_BLEND) 83529 @0 glEnable(cap = GL_ALPHA_TEST) 83530 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83533 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83534 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83535 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83536 @0 glMatrixMode(mode = GL_TEXTURE) 83537 @0 glLoadIdentity() 83538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83544 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83545 @0 glBegin(mode = GL_QUADS) 83546 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 83547 @0 glVertex2f(x = 1210, y = 898) 83548 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 83549 @0 glVertex2f(x = 1217, y = 898) 83550 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 83551 @0 glVertex2f(x = 1217, y = 905) 83552 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 83553 @0 glVertex2f(x = 1210, y = 905) 83554 @0 glEnd() 83555 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83556 @0 glDisable(cap = GL_TEXTURE_2D) 83557 @0 glEnable(cap = GL_BLEND) 83558 @0 glEnable(cap = GL_ALPHA_TEST) 83559 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83560 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 83561 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 83562 @0 glDisable(cap = GL_BLEND) 83563 @0 glDisable(cap = GL_ALPHA_TEST) 83564 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 83565 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 83566 @0 glDisable(cap = GL_BLEND) 83567 @0 glDisable(cap = GL_ALPHA_TEST) 83568 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 83569 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 83570 @0 glEnable(cap = GL_BLEND) 83571 @0 glEnable(cap = GL_ALPHA_TEST) 83572 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83573 @0 glBegin(mode = GL_QUADS) 83574 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 83575 @0 glVertex2f(x = 1353, y = 864) 83576 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 83577 @0 glVertex2f(x = 1662, y = 864) 83578 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 83579 @0 glVertex2f(x = 1662, y = 937) 83580 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 83581 @0 glVertex2f(x = 1353, y = 937) 83582 @0 glEnd() 83583 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83584 @0 glEnable(cap = GL_TEXTURE_2D) 83585 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 83586 @0 glEnable(cap = GL_BLEND) 83587 @0 glEnable(cap = GL_ALPHA_TEST) 83588 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83589 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83590 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83591 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83592 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83593 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83594 @0 glMatrixMode(mode = GL_TEXTURE) 83595 @0 glLoadIdentity() 83596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 83597 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 83598 @0 glBegin(mode = GL_QUADS) 83599 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 83600 @0 glVertex2f(x = 1477, y = 897) 83601 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 83602 @0 glVertex2f(x = 1484, y = 897) 83603 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 83604 @0 glVertex2f(x = 1484, y = 906) 83605 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 83606 @0 glVertex2f(x = 1477, y = 906) 83607 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 83608 @0 glVertex2f(x = 1484, y = 899) 83609 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 83610 @0 glVertex2f(x = 1491, y = 899) 83611 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 83612 @0 glVertex2f(x = 1491, y = 906) 83613 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 83614 @0 glVertex2f(x = 1484, y = 906) 83615 @0 glTexCoord2f(s = 0.75, t = 0.140625) 83616 @0 glVertex2f(x = 1492, y = 899) 83617 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 83618 @0 glVertex2f(x = 1498, y = 899) 83619 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 83620 @0 glVertex2f(x = 1498, y = 906) 83621 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 83622 @0 glVertex2f(x = 1492, y = 906) 83623 @0 glTexCoord2f(s = 0.375, t = 0.140625) 83624 @0 glVertex2f(x = 1499, y = 896) 83625 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 83626 @0 glVertex2f(x = 1505, y = 896) 83627 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 83628 @0 glVertex2f(x = 1505, y = 906) 83629 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 83630 @0 glVertex2f(x = 1499, y = 906) 83631 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 83632 @0 glVertex2f(x = 1506, y = 896) 83633 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 83634 @0 glVertex2f(x = 1512, y = 896) 83635 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 83636 @0 glVertex2f(x = 1512, y = 906) 83637 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 83638 @0 glVertex2f(x = 1506, y = 906) 83639 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 83640 @0 glVertex2f(x = 1512, y = 898) 83641 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 83642 @0 glVertex2f(x = 1519, y = 898) 83643 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 83644 @0 glVertex2f(x = 1519, y = 909) 83645 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 83646 @0 glVertex2f(x = 1512, y = 909) 83647 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 83648 @0 glVertex2f(x = 1520, y = 899) 83649 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 83650 @0 glVertex2f(x = 1526, y = 899) 83651 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 83652 @0 glVertex2f(x = 1526, y = 906) 83653 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 83654 @0 glVertex2f(x = 1520, y = 906) 83655 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 83656 @0 glVertex2f(x = 1527, y = 899) 83657 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 83658 @0 glVertex2f(x = 1533, y = 899) 83659 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 83660 @0 glVertex2f(x = 1533, y = 906) 83661 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 83662 @0 glVertex2f(x = 1527, y = 906) 83663 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 83664 @0 glVertex2f(x = 1533, y = 899) 83665 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 83666 @0 glVertex2f(x = 1540, y = 899) 83667 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 83668 @0 glVertex2f(x = 1540, y = 906) 83669 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 83670 @0 glVertex2f(x = 1533, y = 906) 83671 @0 glEnd() 83672 @0 glEnable(cap = GL_BLEND) 83673 @0 glEnable(cap = GL_ALPHA_TEST) 83674 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83676 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83678 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83679 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83680 @0 glMatrixMode(mode = GL_TEXTURE) 83681 @0 glLoadIdentity() 83682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83688 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83689 @0 glBegin(mode = GL_QUADS) 83690 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 83691 @0 glVertex2f(x = 1476, y = 896) 83692 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 83693 @0 glVertex2f(x = 1483, y = 896) 83694 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 83695 @0 glVertex2f(x = 1483, y = 905) 83696 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 83697 @0 glVertex2f(x = 1476, y = 905) 83698 @0 glEnd() 83699 @0 glEnable(cap = GL_BLEND) 83700 @0 glEnable(cap = GL_ALPHA_TEST) 83701 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83702 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83704 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83706 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83707 @0 glMatrixMode(mode = GL_TEXTURE) 83708 @0 glLoadIdentity() 83709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83715 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83716 @0 glBegin(mode = GL_QUADS) 83717 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 83718 @0 glVertex2f(x = 1483, y = 898) 83719 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 83720 @0 glVertex2f(x = 1490, y = 898) 83721 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 83722 @0 glVertex2f(x = 1490, y = 905) 83723 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 83724 @0 glVertex2f(x = 1483, y = 905) 83725 @0 glEnd() 83726 @0 glEnable(cap = GL_BLEND) 83727 @0 glEnable(cap = GL_ALPHA_TEST) 83728 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83733 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83734 @0 glMatrixMode(mode = GL_TEXTURE) 83735 @0 glLoadIdentity() 83736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83742 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83743 @0 glBegin(mode = GL_QUADS) 83744 @0 glTexCoord2f(s = 0.75, t = 0.140625) 83745 @0 glVertex2f(x = 1491, y = 898) 83746 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 83747 @0 glVertex2f(x = 1497, y = 898) 83748 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 83749 @0 glVertex2f(x = 1497, y = 905) 83750 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 83751 @0 glVertex2f(x = 1491, y = 905) 83752 @0 glEnd() 83753 @0 glEnable(cap = GL_BLEND) 83754 @0 glEnable(cap = GL_ALPHA_TEST) 83755 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83756 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83758 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83760 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83761 @0 glMatrixMode(mode = GL_TEXTURE) 83762 @0 glLoadIdentity() 83763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83769 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83770 @0 glBegin(mode = GL_QUADS) 83771 @0 glTexCoord2f(s = 0.375, t = 0.140625) 83772 @0 glVertex2f(x = 1498, y = 895) 83773 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 83774 @0 glVertex2f(x = 1504, y = 895) 83775 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 83776 @0 glVertex2f(x = 1504, y = 905) 83777 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 83778 @0 glVertex2f(x = 1498, y = 905) 83779 @0 glEnd() 83780 @0 glEnable(cap = GL_BLEND) 83781 @0 glEnable(cap = GL_ALPHA_TEST) 83782 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83787 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83788 @0 glMatrixMode(mode = GL_TEXTURE) 83789 @0 glLoadIdentity() 83790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83796 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83797 @0 glBegin(mode = GL_QUADS) 83798 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 83799 @0 glVertex2f(x = 1505, y = 895) 83800 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 83801 @0 glVertex2f(x = 1511, y = 895) 83802 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 83803 @0 glVertex2f(x = 1511, y = 905) 83804 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 83805 @0 glVertex2f(x = 1505, y = 905) 83806 @0 glEnd() 83807 @0 glEnable(cap = GL_BLEND) 83808 @0 glEnable(cap = GL_ALPHA_TEST) 83809 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83811 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83813 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83814 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83815 @0 glMatrixMode(mode = GL_TEXTURE) 83816 @0 glLoadIdentity() 83817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83823 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83824 @0 glBegin(mode = GL_QUADS) 83825 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 83826 @0 glVertex2f(x = 1511, y = 897) 83827 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 83828 @0 glVertex2f(x = 1518, y = 897) 83829 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 83830 @0 glVertex2f(x = 1518, y = 908) 83831 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 83832 @0 glVertex2f(x = 1511, y = 908) 83833 @0 glEnd() 83834 @0 glEnable(cap = GL_BLEND) 83835 @0 glEnable(cap = GL_ALPHA_TEST) 83836 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83838 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83840 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83841 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83842 @0 glMatrixMode(mode = GL_TEXTURE) 83843 @0 glLoadIdentity() 83844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83850 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83851 @0 glBegin(mode = GL_QUADS) 83852 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 83853 @0 glVertex2f(x = 1519, y = 898) 83854 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 83855 @0 glVertex2f(x = 1525, y = 898) 83856 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 83857 @0 glVertex2f(x = 1525, y = 905) 83858 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 83859 @0 glVertex2f(x = 1519, y = 905) 83860 @0 glEnd() 83861 @0 glEnable(cap = GL_BLEND) 83862 @0 glEnable(cap = GL_ALPHA_TEST) 83863 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83865 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83867 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83868 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83869 @0 glMatrixMode(mode = GL_TEXTURE) 83870 @0 glLoadIdentity() 83871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83877 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83878 @0 glBegin(mode = GL_QUADS) 83879 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 83880 @0 glVertex2f(x = 1526, y = 898) 83881 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 83882 @0 glVertex2f(x = 1532, y = 898) 83883 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 83884 @0 glVertex2f(x = 1532, y = 905) 83885 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 83886 @0 glVertex2f(x = 1526, y = 905) 83887 @0 glEnd() 83888 @0 glEnable(cap = GL_BLEND) 83889 @0 glEnable(cap = GL_ALPHA_TEST) 83890 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83891 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83892 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83893 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83894 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83895 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83896 @0 glMatrixMode(mode = GL_TEXTURE) 83897 @0 glLoadIdentity() 83898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 83904 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 83905 @0 glBegin(mode = GL_QUADS) 83906 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 83907 @0 glVertex2f(x = 1532, y = 898) 83908 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 83909 @0 glVertex2f(x = 1539, y = 898) 83910 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 83911 @0 glVertex2f(x = 1539, y = 905) 83912 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 83913 @0 glVertex2f(x = 1532, y = 905) 83914 @0 glEnd() 83915 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83916 @0 glDisable(cap = GL_TEXTURE_2D) 83917 @0 glEnable(cap = GL_BLEND) 83918 @0 glEnable(cap = GL_ALPHA_TEST) 83919 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83920 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 83921 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 83922 @0 glDisable(cap = GL_BLEND) 83923 @0 glDisable(cap = GL_ALPHA_TEST) 83924 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 83925 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 83926 @0 glDisable(cap = GL_BLEND) 83927 @0 glDisable(cap = GL_ALPHA_TEST) 83928 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 83929 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 83930 @0 glEnable(cap = GL_BLEND) 83931 @0 glEnable(cap = GL_ALPHA_TEST) 83932 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83933 @0 glBegin(mode = GL_QUADS) 83934 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 83935 @0 glVertex2f(x = 1677, y = 864) 83936 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 83937 @0 glVertex2f(x = 1950, y = 864) 83938 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 83939 @0 glVertex2f(x = 1950, y = 937) 83940 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 83941 @0 glVertex2f(x = 1677, y = 937) 83942 @0 glEnd() 83943 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83944 @0 glEnable(cap = GL_TEXTURE_2D) 83945 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 83946 @0 glEnable(cap = GL_BLEND) 83947 @0 glEnable(cap = GL_ALPHA_TEST) 83948 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83949 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83950 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83951 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83952 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83953 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83954 @0 glMatrixMode(mode = GL_TEXTURE) 83955 @0 glLoadIdentity() 83956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 83957 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 83958 @0 glBegin(mode = GL_QUADS) 83959 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 83960 @0 glVertex2f(x = 1804, y = 897) 83961 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 83962 @0 glVertex2f(x = 1811, y = 897) 83963 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 83964 @0 glVertex2f(x = 1811, y = 906) 83965 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 83966 @0 glVertex2f(x = 1804, y = 906) 83967 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 83968 @0 glVertex2f(x = 1811, y = 899) 83969 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 83970 @0 glVertex2f(x = 1818, y = 899) 83971 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 83972 @0 glVertex2f(x = 1818, y = 906) 83973 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 83974 @0 glVertex2f(x = 1811, y = 906) 83975 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 83976 @0 glVertex2f(x = 1818, y = 899) 83977 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 83978 @0 glVertex2f(x = 1826, y = 899) 83979 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 83980 @0 glVertex2f(x = 1826, y = 906) 83981 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 83982 @0 glVertex2f(x = 1818, y = 906) 83983 @0 glEnd() 83984 @0 glEnable(cap = GL_BLEND) 83985 @0 glEnable(cap = GL_ALPHA_TEST) 83986 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 83987 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 83988 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 83989 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 83990 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 83991 @0 glActiveTextureARB(texture = GL_TEXTURE0) 83992 @0 glMatrixMode(mode = GL_TEXTURE) 83993 @0 glLoadIdentity() 83994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 83995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 83996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 83997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 83998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 83999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84000 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84001 @0 glBegin(mode = GL_QUADS) 84002 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 84003 @0 glVertex2f(x = 1803, y = 896) 84004 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 84005 @0 glVertex2f(x = 1810, y = 896) 84006 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 84007 @0 glVertex2f(x = 1810, y = 905) 84008 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 84009 @0 glVertex2f(x = 1803, y = 905) 84010 @0 glEnd() 84011 @0 glEnable(cap = GL_BLEND) 84012 @0 glEnable(cap = GL_ALPHA_TEST) 84013 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84014 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84015 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84016 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84017 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84018 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84019 @0 glMatrixMode(mode = GL_TEXTURE) 84020 @0 glLoadIdentity() 84021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84027 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84028 @0 glBegin(mode = GL_QUADS) 84029 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 84030 @0 glVertex2f(x = 1810, y = 898) 84031 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 84032 @0 glVertex2f(x = 1817, y = 898) 84033 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 84034 @0 glVertex2f(x = 1817, y = 905) 84035 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 84036 @0 glVertex2f(x = 1810, y = 905) 84037 @0 glEnd() 84038 @0 glEnable(cap = GL_BLEND) 84039 @0 glEnable(cap = GL_ALPHA_TEST) 84040 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84041 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84042 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84043 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84044 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84045 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84046 @0 glMatrixMode(mode = GL_TEXTURE) 84047 @0 glLoadIdentity() 84048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84054 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84055 @0 glBegin(mode = GL_QUADS) 84056 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 84057 @0 glVertex2f(x = 1817, y = 898) 84058 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 84059 @0 glVertex2f(x = 1825, y = 898) 84060 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 84061 @0 glVertex2f(x = 1825, y = 905) 84062 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 84063 @0 glVertex2f(x = 1817, y = 905) 84064 @0 glEnd() 84065 @0 glEnable(cap = GL_BLEND) 84066 @0 glEnable(cap = GL_ALPHA_TEST) 84067 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84068 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84069 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84070 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84071 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84072 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84073 @0 glMatrixMode(mode = GL_TEXTURE) 84074 @0 glLoadIdentity() 84075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 84076 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 84077 @0 glBegin(mode = GL_QUADS) 84078 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 84079 @0 glVertex2f(x = 1053, y = 410) 84080 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 84081 @0 glVertex2f(x = 1060, y = 410) 84082 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 84083 @0 glVertex2f(x = 1060, y = 419) 84084 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 84085 @0 glVertex2f(x = 1053, y = 419) 84086 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 84087 @0 glVertex2f(x = 1060, y = 412) 84088 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 84089 @0 glVertex2f(x = 1067, y = 412) 84090 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 84091 @0 glVertex2f(x = 1067, y = 419) 84092 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 84093 @0 glVertex2f(x = 1060, y = 419) 84094 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 84095 @0 glVertex2f(x = 1067, y = 409) 84096 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 84097 @0 glVertex2f(x = 1074, y = 409) 84098 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 84099 @0 glVertex2f(x = 1074, y = 419) 84100 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 84101 @0 glVertex2f(x = 1067, y = 419) 84102 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 84103 @0 glVertex2f(x = 1074, y = 412) 84104 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 84105 @0 glVertex2f(x = 1081, y = 412) 84106 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 84107 @0 glVertex2f(x = 1081, y = 419) 84108 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 84109 @0 glVertex2f(x = 1074, y = 419) 84110 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 84111 @0 glVertex2f(x = 1082, y = 412) 84112 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 84113 @0 glVertex2f(x = 1088, y = 412) 84114 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 84115 @0 glVertex2f(x = 1088, y = 419) 84116 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 84117 @0 glVertex2f(x = 1082, y = 419) 84118 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 84119 @0 glVertex2f(x = 1088, y = 410) 84120 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 84121 @0 glVertex2f(x = 1095, y = 410) 84122 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 84123 @0 glVertex2f(x = 1095, y = 419) 84124 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 84125 @0 glVertex2f(x = 1088, y = 419) 84126 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 84127 @0 glVertex2f(x = 1102, y = 410) 84128 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 84129 @0 glVertex2f(x = 1110, y = 410) 84130 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 84131 @0 glVertex2f(x = 1110, y = 419) 84132 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 84133 @0 glVertex2f(x = 1102, y = 419) 84134 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 84135 @0 glVertex2f(x = 1109, y = 412) 84136 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 84137 @0 glVertex2f(x = 1116, y = 412) 84138 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 84139 @0 glVertex2f(x = 1116, y = 419) 84140 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 84141 @0 glVertex2f(x = 1109, y = 419) 84142 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 84143 @0 glVertex2f(x = 1117, y = 412) 84144 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 84145 @0 glVertex2f(x = 1123, y = 412) 84146 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 84147 @0 glVertex2f(x = 1123, y = 419) 84148 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 84149 @0 glVertex2f(x = 1117, y = 419) 84150 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 84151 @0 glVertex2f(x = 1123, y = 409) 84152 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 84153 @0 glVertex2f(x = 1130, y = 409) 84154 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 84155 @0 glVertex2f(x = 1130, y = 419) 84156 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 84157 @0 glVertex2f(x = 1123, y = 419) 84158 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 84159 @0 glVertex2f(x = 1130, y = 409) 84160 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 84161 @0 glVertex2f(x = 1137, y = 409) 84162 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 84163 @0 glVertex2f(x = 1137, y = 419) 84164 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 84165 @0 glVertex2f(x = 1130, y = 419) 84166 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 84167 @0 glVertex2f(x = 1139, y = 412) 84168 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 84169 @0 glVertex2f(x = 1142, y = 412) 84170 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 84171 @0 glVertex2f(x = 1142, y = 419) 84172 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 84173 @0 glVertex2f(x = 1139, y = 419) 84174 @0 glEnd() 84175 @0 glEnable(cap = GL_BLEND) 84176 @0 glEnable(cap = GL_ALPHA_TEST) 84177 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84178 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84180 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84182 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84183 @0 glMatrixMode(mode = GL_TEXTURE) 84184 @0 glLoadIdentity() 84185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84191 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84192 @0 glBegin(mode = GL_QUADS) 84193 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 84194 @0 glVertex2f(x = 1052, y = 409) 84195 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 84196 @0 glVertex2f(x = 1059, y = 409) 84197 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 84198 @0 glVertex2f(x = 1059, y = 418) 84199 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 84200 @0 glVertex2f(x = 1052, y = 418) 84201 @0 glEnd() 84202 @0 glEnable(cap = GL_BLEND) 84203 @0 glEnable(cap = GL_ALPHA_TEST) 84204 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84205 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84206 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84207 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84208 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84209 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84210 @0 glMatrixMode(mode = GL_TEXTURE) 84211 @0 glLoadIdentity() 84212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84218 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84219 @0 glBegin(mode = GL_QUADS) 84220 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 84221 @0 glVertex2f(x = 1059, y = 411) 84222 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 84223 @0 glVertex2f(x = 1066, y = 411) 84224 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 84225 @0 glVertex2f(x = 1066, y = 418) 84226 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 84227 @0 glVertex2f(x = 1059, y = 418) 84228 @0 glEnd() 84229 @0 glEnable(cap = GL_BLEND) 84230 @0 glEnable(cap = GL_ALPHA_TEST) 84231 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84232 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84233 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84234 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84235 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84236 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84237 @0 glMatrixMode(mode = GL_TEXTURE) 84238 @0 glLoadIdentity() 84239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84245 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84246 @0 glBegin(mode = GL_QUADS) 84247 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 84248 @0 glVertex2f(x = 1066, y = 408) 84249 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 84250 @0 glVertex2f(x = 1073, y = 408) 84251 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 84252 @0 glVertex2f(x = 1073, y = 418) 84253 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 84254 @0 glVertex2f(x = 1066, y = 418) 84255 @0 glEnd() 84256 @0 glEnable(cap = GL_BLEND) 84257 @0 glEnable(cap = GL_ALPHA_TEST) 84258 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84259 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84260 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84261 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84262 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84263 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84264 @0 glMatrixMode(mode = GL_TEXTURE) 84265 @0 glLoadIdentity() 84266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84272 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84273 @0 glBegin(mode = GL_QUADS) 84274 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 84275 @0 glVertex2f(x = 1073, y = 411) 84276 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 84277 @0 glVertex2f(x = 1080, y = 411) 84278 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 84279 @0 glVertex2f(x = 1080, y = 418) 84280 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 84281 @0 glVertex2f(x = 1073, y = 418) 84282 @0 glEnd() 84283 @0 glEnable(cap = GL_BLEND) 84284 @0 glEnable(cap = GL_ALPHA_TEST) 84285 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84286 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84287 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84288 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84289 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84290 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84291 @0 glMatrixMode(mode = GL_TEXTURE) 84292 @0 glLoadIdentity() 84293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84299 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84300 @0 glBegin(mode = GL_QUADS) 84301 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 84302 @0 glVertex2f(x = 1081, y = 411) 84303 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 84304 @0 glVertex2f(x = 1087, y = 411) 84305 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 84306 @0 glVertex2f(x = 1087, y = 418) 84307 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 84308 @0 glVertex2f(x = 1081, y = 418) 84309 @0 glEnd() 84310 @0 glEnable(cap = GL_BLEND) 84311 @0 glEnable(cap = GL_ALPHA_TEST) 84312 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84313 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84314 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84315 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84316 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84317 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84318 @0 glMatrixMode(mode = GL_TEXTURE) 84319 @0 glLoadIdentity() 84320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84326 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84327 @0 glBegin(mode = GL_QUADS) 84328 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 84329 @0 glVertex2f(x = 1087, y = 409) 84330 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 84331 @0 glVertex2f(x = 1094, y = 409) 84332 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 84333 @0 glVertex2f(x = 1094, y = 418) 84334 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 84335 @0 glVertex2f(x = 1087, y = 418) 84336 @0 glEnd() 84337 @0 glEnable(cap = GL_BLEND) 84338 @0 glEnable(cap = GL_ALPHA_TEST) 84339 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84340 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84342 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84343 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84344 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84345 @0 glMatrixMode(mode = GL_TEXTURE) 84346 @0 glLoadIdentity() 84347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84353 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84354 @0 glBegin(mode = GL_QUADS) 84355 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 84356 @0 glVertex2f(x = 1101, y = 409) 84357 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 84358 @0 glVertex2f(x = 1109, y = 409) 84359 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 84360 @0 glVertex2f(x = 1109, y = 418) 84361 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 84362 @0 glVertex2f(x = 1101, y = 418) 84363 @0 glEnd() 84364 @0 glEnable(cap = GL_BLEND) 84365 @0 glEnable(cap = GL_ALPHA_TEST) 84366 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84367 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84368 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84369 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84370 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84371 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84372 @0 glMatrixMode(mode = GL_TEXTURE) 84373 @0 glLoadIdentity() 84374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84380 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84381 @0 glBegin(mode = GL_QUADS) 84382 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 84383 @0 glVertex2f(x = 1108, y = 411) 84384 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 84385 @0 glVertex2f(x = 1115, y = 411) 84386 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 84387 @0 glVertex2f(x = 1115, y = 418) 84388 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 84389 @0 glVertex2f(x = 1108, y = 418) 84390 @0 glEnd() 84391 @0 glEnable(cap = GL_BLEND) 84392 @0 glEnable(cap = GL_ALPHA_TEST) 84393 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84394 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84395 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84396 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84397 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84398 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84399 @0 glMatrixMode(mode = GL_TEXTURE) 84400 @0 glLoadIdentity() 84401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84407 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84408 @0 glBegin(mode = GL_QUADS) 84409 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 84410 @0 glVertex2f(x = 1116, y = 411) 84411 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 84412 @0 glVertex2f(x = 1122, y = 411) 84413 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 84414 @0 glVertex2f(x = 1122, y = 418) 84415 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 84416 @0 glVertex2f(x = 1116, y = 418) 84417 @0 glEnd() 84418 @0 glEnable(cap = GL_BLEND) 84419 @0 glEnable(cap = GL_ALPHA_TEST) 84420 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84422 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84424 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84425 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84426 @0 glMatrixMode(mode = GL_TEXTURE) 84427 @0 glLoadIdentity() 84428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84434 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84435 @0 glBegin(mode = GL_QUADS) 84436 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 84437 @0 glVertex2f(x = 1122, y = 408) 84438 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 84439 @0 glVertex2f(x = 1129, y = 408) 84440 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 84441 @0 glVertex2f(x = 1129, y = 418) 84442 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 84443 @0 glVertex2f(x = 1122, y = 418) 84444 @0 glEnd() 84445 @0 glEnable(cap = GL_BLEND) 84446 @0 glEnable(cap = GL_ALPHA_TEST) 84447 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84448 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84450 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84452 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84453 @0 glMatrixMode(mode = GL_TEXTURE) 84454 @0 glLoadIdentity() 84455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84461 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84462 @0 glBegin(mode = GL_QUADS) 84463 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 84464 @0 glVertex2f(x = 1129, y = 408) 84465 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 84466 @0 glVertex2f(x = 1136, y = 408) 84467 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 84468 @0 glVertex2f(x = 1136, y = 418) 84469 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 84470 @0 glVertex2f(x = 1129, y = 418) 84471 @0 glEnd() 84472 @0 glEnable(cap = GL_BLEND) 84473 @0 glEnable(cap = GL_ALPHA_TEST) 84474 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84476 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84478 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84479 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84480 @0 glMatrixMode(mode = GL_TEXTURE) 84481 @0 glLoadIdentity() 84482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84488 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84489 @0 glBegin(mode = GL_QUADS) 84490 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 84491 @0 glVertex2f(x = 1138, y = 411) 84492 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 84493 @0 glVertex2f(x = 1141, y = 411) 84494 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 84495 @0 glVertex2f(x = 1141, y = 418) 84496 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 84497 @0 glVertex2f(x = 1138, y = 418) 84498 @0 glEnd() 84499 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84500 @0 glDisable(cap = GL_TEXTURE_2D) 84501 @0 glDisable(cap = GL_BLEND) 84502 @0 glDisable(cap = GL_ALPHA_TEST) 84503 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 84504 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 84505 @0 glDisable(cap = GL_BLEND) 84506 @0 glDisable(cap = GL_ALPHA_TEST) 84507 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 84508 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 84509 @0 glEnable(cap = GL_BLEND) 84510 @0 glEnable(cap = GL_ALPHA_TEST) 84511 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84512 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 84513 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 84514 @0 glDisable(cap = GL_BLEND) 84515 @0 glDisable(cap = GL_ALPHA_TEST) 84516 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 84517 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 84518 @0 glEnable(cap = GL_BLEND) 84519 @0 glEnable(cap = GL_ALPHA_TEST) 84520 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84521 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 84522 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 84523 @0 glDisable(cap = GL_BLEND) 84524 @0 glDisable(cap = GL_ALPHA_TEST) 84525 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 84526 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 84527 @0 glEnable(cap = GL_BLEND) 84528 @0 glEnable(cap = GL_ALPHA_TEST) 84529 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84530 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 84531 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 84532 @0 glDisable(cap = GL_BLEND) 84533 @0 glDisable(cap = GL_ALPHA_TEST) 84534 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 84535 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 84536 @0 glEnable(cap = GL_BLEND) 84537 @0 glEnable(cap = GL_ALPHA_TEST) 84538 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84539 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 84540 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 84541 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84542 @0 glEnable(cap = GL_TEXTURE_2D) 84543 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 84544 @0 glEnable(cap = GL_BLEND) 84545 @0 glEnable(cap = GL_ALPHA_TEST) 84546 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84547 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84549 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84551 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84552 @0 glMatrixMode(mode = GL_TEXTURE) 84553 @0 glLoadIdentity() 84554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 84555 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 84556 @0 glBegin(mode = GL_QUADS) 84557 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 84558 @0 glVertex2f(x = 608, y = 486) 84559 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 84560 @0 glVertex2f(x = 615, y = 486) 84561 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 84562 @0 glVertex2f(x = 615, y = 496) 84563 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 84564 @0 glVertex2f(x = 608, y = 496) 84565 @0 glEnd() 84566 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84567 @0 glEnable(cap = GL_TEXTURE_2D) 84568 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 84569 @0 glEnable(cap = GL_BLEND) 84570 @0 glEnable(cap = GL_ALPHA_TEST) 84571 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84572 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84573 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84574 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84575 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84576 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84577 @0 glMatrixMode(mode = GL_TEXTURE) 84578 @0 glLoadIdentity() 84579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 84580 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 84581 @0 glBegin(mode = GL_QUADS) 84582 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 84583 @0 glVertex2f(x = 626, y = 487) 84584 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 84585 @0 glVertex2f(x = 633, y = 487) 84586 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 84587 @0 glVertex2f(x = 633, y = 496) 84588 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 84589 @0 glVertex2f(x = 626, y = 496) 84590 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 84591 @0 glVertex2f(x = 634, y = 489) 84592 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 84593 @0 glVertex2f(x = 640, y = 489) 84594 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 84595 @0 glVertex2f(x = 640, y = 496) 84596 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 84597 @0 glVertex2f(x = 634, y = 496) 84598 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 84599 @0 glVertex2f(x = 640, y = 489) 84600 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 84601 @0 glVertex2f(x = 647, y = 489) 84602 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 84603 @0 glVertex2f(x = 647, y = 496) 84604 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 84605 @0 glVertex2f(x = 640, y = 496) 84606 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 84607 @0 glVertex2f(x = 647, y = 489) 84608 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 84609 @0 glVertex2f(x = 654, y = 489) 84610 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 84611 @0 glVertex2f(x = 654, y = 497) 84612 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 84613 @0 glVertex2f(x = 647, y = 497) 84614 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 84615 @0 glVertex2f(x = 654, y = 487) 84616 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 84617 @0 glVertex2f(x = 661, y = 487) 84618 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 84619 @0 glVertex2f(x = 661, y = 496) 84620 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 84621 @0 glVertex2f(x = 654, y = 496) 84622 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 84623 @0 glVertex2f(x = 662, y = 486) 84624 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 84625 @0 glVertex2f(x = 668, y = 486) 84626 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 84627 @0 glVertex2f(x = 668, y = 496) 84628 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 84629 @0 glVertex2f(x = 662, y = 496) 84630 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 84631 @0 glVertex2f(x = 668, y = 489) 84632 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 84633 @0 glVertex2f(x = 675, y = 489) 84634 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 84635 @0 glVertex2f(x = 675, y = 496) 84636 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 84637 @0 glVertex2f(x = 668, y = 496) 84638 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 84639 @0 glVertex2f(x = 675, y = 489) 84640 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 84641 @0 glVertex2f(x = 682, y = 489) 84642 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 84643 @0 glVertex2f(x = 682, y = 496) 84644 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 84645 @0 glVertex2f(x = 675, y = 496) 84646 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 84647 @0 glVertex2f(x = 689, y = 487) 84648 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 84649 @0 glVertex2f(x = 696, y = 487) 84650 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 84651 @0 glVertex2f(x = 696, y = 496) 84652 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 84653 @0 glVertex2f(x = 689, y = 496) 84654 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 84655 @0 glVertex2f(x = 696, y = 489) 84656 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 84657 @0 glVertex2f(x = 703, y = 489) 84658 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 84659 @0 glVertex2f(x = 703, y = 496) 84660 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 84661 @0 glVertex2f(x = 696, y = 496) 84662 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 84663 @0 glVertex2f(x = 703, y = 486) 84664 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 84665 @0 glVertex2f(x = 710, y = 486) 84666 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 84667 @0 glVertex2f(x = 710, y = 496) 84668 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 84669 @0 glVertex2f(x = 703, y = 496) 84670 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 84671 @0 glVertex2f(x = 710, y = 489) 84672 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 84673 @0 glVertex2f(x = 717, y = 489) 84674 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 84675 @0 glVertex2f(x = 717, y = 496) 84676 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 84677 @0 glVertex2f(x = 710, y = 496) 84678 @0 glEnd() 84679 @0 glEnable(cap = GL_BLEND) 84680 @0 glEnable(cap = GL_ALPHA_TEST) 84681 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84682 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84684 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84686 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84687 @0 glMatrixMode(mode = GL_TEXTURE) 84688 @0 glLoadIdentity() 84689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84695 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84696 @0 glBegin(mode = GL_QUADS) 84697 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 84698 @0 glVertex2f(x = 625, y = 486) 84699 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 84700 @0 glVertex2f(x = 632, y = 486) 84701 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 84702 @0 glVertex2f(x = 632, y = 495) 84703 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 84704 @0 glVertex2f(x = 625, y = 495) 84705 @0 glEnd() 84706 @0 glEnable(cap = GL_BLEND) 84707 @0 glEnable(cap = GL_ALPHA_TEST) 84708 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84709 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84710 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84711 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84712 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84713 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84714 @0 glMatrixMode(mode = GL_TEXTURE) 84715 @0 glLoadIdentity() 84716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84722 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84723 @0 glBegin(mode = GL_QUADS) 84724 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 84725 @0 glVertex2f(x = 633, y = 488) 84726 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 84727 @0 glVertex2f(x = 639, y = 488) 84728 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 84729 @0 glVertex2f(x = 639, y = 495) 84730 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 84731 @0 glVertex2f(x = 633, y = 495) 84732 @0 glEnd() 84733 @0 glEnable(cap = GL_BLEND) 84734 @0 glEnable(cap = GL_ALPHA_TEST) 84735 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84736 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84737 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84738 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84739 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84740 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84741 @0 glMatrixMode(mode = GL_TEXTURE) 84742 @0 glLoadIdentity() 84743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84749 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84750 @0 glBegin(mode = GL_QUADS) 84751 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 84752 @0 glVertex2f(x = 639, y = 488) 84753 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 84754 @0 glVertex2f(x = 646, y = 488) 84755 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 84756 @0 glVertex2f(x = 646, y = 495) 84757 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 84758 @0 glVertex2f(x = 639, y = 495) 84759 @0 glEnd() 84760 @0 glEnable(cap = GL_BLEND) 84761 @0 glEnable(cap = GL_ALPHA_TEST) 84762 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84763 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84764 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84765 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84766 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84767 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84768 @0 glMatrixMode(mode = GL_TEXTURE) 84769 @0 glLoadIdentity() 84770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84776 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84777 @0 glBegin(mode = GL_QUADS) 84778 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 84779 @0 glVertex2f(x = 646, y = 488) 84780 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 84781 @0 glVertex2f(x = 653, y = 488) 84782 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 84783 @0 glVertex2f(x = 653, y = 496) 84784 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 84785 @0 glVertex2f(x = 646, y = 496) 84786 @0 glEnd() 84787 @0 glEnable(cap = GL_BLEND) 84788 @0 glEnable(cap = GL_ALPHA_TEST) 84789 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84790 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84791 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84792 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84793 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84794 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84795 @0 glMatrixMode(mode = GL_TEXTURE) 84796 @0 glLoadIdentity() 84797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84803 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84804 @0 glBegin(mode = GL_QUADS) 84805 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 84806 @0 glVertex2f(x = 653, y = 486) 84807 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 84808 @0 glVertex2f(x = 660, y = 486) 84809 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 84810 @0 glVertex2f(x = 660, y = 495) 84811 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 84812 @0 glVertex2f(x = 653, y = 495) 84813 @0 glEnd() 84814 @0 glEnable(cap = GL_BLEND) 84815 @0 glEnable(cap = GL_ALPHA_TEST) 84816 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84817 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84818 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84819 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84820 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84821 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84822 @0 glMatrixMode(mode = GL_TEXTURE) 84823 @0 glLoadIdentity() 84824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84830 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84831 @0 glBegin(mode = GL_QUADS) 84832 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 84833 @0 glVertex2f(x = 661, y = 485) 84834 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 84835 @0 glVertex2f(x = 667, y = 485) 84836 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 84837 @0 glVertex2f(x = 667, y = 495) 84838 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 84839 @0 glVertex2f(x = 661, y = 495) 84840 @0 glEnd() 84841 @0 glEnable(cap = GL_BLEND) 84842 @0 glEnable(cap = GL_ALPHA_TEST) 84843 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84844 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84845 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84846 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84847 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84848 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84849 @0 glMatrixMode(mode = GL_TEXTURE) 84850 @0 glLoadIdentity() 84851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84857 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84858 @0 glBegin(mode = GL_QUADS) 84859 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 84860 @0 glVertex2f(x = 667, y = 488) 84861 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 84862 @0 glVertex2f(x = 674, y = 488) 84863 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 84864 @0 glVertex2f(x = 674, y = 495) 84865 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 84866 @0 glVertex2f(x = 667, y = 495) 84867 @0 glEnd() 84868 @0 glEnable(cap = GL_BLEND) 84869 @0 glEnable(cap = GL_ALPHA_TEST) 84870 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84871 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84872 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84873 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84874 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84875 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84876 @0 glMatrixMode(mode = GL_TEXTURE) 84877 @0 glLoadIdentity() 84878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84884 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84885 @0 glBegin(mode = GL_QUADS) 84886 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 84887 @0 glVertex2f(x = 674, y = 488) 84888 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 84889 @0 glVertex2f(x = 681, y = 488) 84890 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 84891 @0 glVertex2f(x = 681, y = 495) 84892 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 84893 @0 glVertex2f(x = 674, y = 495) 84894 @0 glEnd() 84895 @0 glEnable(cap = GL_BLEND) 84896 @0 glEnable(cap = GL_ALPHA_TEST) 84897 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84898 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84899 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84900 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84901 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84902 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84903 @0 glMatrixMode(mode = GL_TEXTURE) 84904 @0 glLoadIdentity() 84905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84911 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84912 @0 glBegin(mode = GL_QUADS) 84913 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 84914 @0 glVertex2f(x = 688, y = 486) 84915 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 84916 @0 glVertex2f(x = 695, y = 486) 84917 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 84918 @0 glVertex2f(x = 695, y = 495) 84919 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 84920 @0 glVertex2f(x = 688, y = 495) 84921 @0 glEnd() 84922 @0 glEnable(cap = GL_BLEND) 84923 @0 glEnable(cap = GL_ALPHA_TEST) 84924 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84925 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84926 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84927 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84928 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84929 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84930 @0 glMatrixMode(mode = GL_TEXTURE) 84931 @0 glLoadIdentity() 84932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84938 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84939 @0 glBegin(mode = GL_QUADS) 84940 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 84941 @0 glVertex2f(x = 695, y = 488) 84942 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 84943 @0 glVertex2f(x = 702, y = 488) 84944 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 84945 @0 glVertex2f(x = 702, y = 495) 84946 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 84947 @0 glVertex2f(x = 695, y = 495) 84948 @0 glEnd() 84949 @0 glEnable(cap = GL_BLEND) 84950 @0 glEnable(cap = GL_ALPHA_TEST) 84951 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84952 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84954 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84956 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84957 @0 glMatrixMode(mode = GL_TEXTURE) 84958 @0 glLoadIdentity() 84959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84965 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84966 @0 glBegin(mode = GL_QUADS) 84967 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 84968 @0 glVertex2f(x = 702, y = 485) 84969 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 84970 @0 glVertex2f(x = 709, y = 485) 84971 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 84972 @0 glVertex2f(x = 709, y = 495) 84973 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 84974 @0 glVertex2f(x = 702, y = 495) 84975 @0 glEnd() 84976 @0 glEnable(cap = GL_BLEND) 84977 @0 glEnable(cap = GL_ALPHA_TEST) 84978 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 84979 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 84980 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 84981 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 84982 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 84983 @0 glActiveTextureARB(texture = GL_TEXTURE0) 84984 @0 glMatrixMode(mode = GL_TEXTURE) 84985 @0 glLoadIdentity() 84986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 84987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 84988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 84989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 84990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 84991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 84992 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 84993 @0 glBegin(mode = GL_QUADS) 84994 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 84995 @0 glVertex2f(x = 709, y = 488) 84996 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 84997 @0 glVertex2f(x = 716, y = 488) 84998 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 84999 @0 glVertex2f(x = 716, y = 495) 85000 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 85001 @0 glVertex2f(x = 709, y = 495) 85002 @0 glEnd() 85003 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85004 @0 glDisable(cap = GL_TEXTURE_2D) 85005 @0 glDisable(cap = GL_BLEND) 85006 @0 glDisable(cap = GL_ALPHA_TEST) 85007 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 85008 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 85009 @0 glDisable(cap = GL_BLEND) 85010 @0 glDisable(cap = GL_ALPHA_TEST) 85011 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 85012 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 85013 @0 glEnable(cap = GL_BLEND) 85014 @0 glEnable(cap = GL_ALPHA_TEST) 85015 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85016 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 85017 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 85018 @0 glDisable(cap = GL_BLEND) 85019 @0 glDisable(cap = GL_ALPHA_TEST) 85020 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 85021 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 85022 @0 glEnable(cap = GL_BLEND) 85023 @0 glEnable(cap = GL_ALPHA_TEST) 85024 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85025 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 85026 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 85027 @0 glDisable(cap = GL_BLEND) 85028 @0 glDisable(cap = GL_ALPHA_TEST) 85029 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 85030 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 85031 @0 glEnable(cap = GL_BLEND) 85032 @0 glEnable(cap = GL_ALPHA_TEST) 85033 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85034 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 85035 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 85036 @0 glDisable(cap = GL_BLEND) 85037 @0 glDisable(cap = GL_ALPHA_TEST) 85038 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 85039 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 85040 @0 glEnable(cap = GL_BLEND) 85041 @0 glEnable(cap = GL_ALPHA_TEST) 85042 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85043 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 85044 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 85045 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85046 @0 glEnable(cap = GL_TEXTURE_2D) 85047 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 85048 @0 glEnable(cap = GL_BLEND) 85049 @0 glEnable(cap = GL_ALPHA_TEST) 85050 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85051 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85052 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85053 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85054 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85055 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85056 @0 glMatrixMode(mode = GL_TEXTURE) 85057 @0 glLoadIdentity() 85058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 85059 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 85060 @0 glBegin(mode = GL_QUADS) 85061 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 85062 @0 glVertex2f(x = 608, y = 536) 85063 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 85064 @0 glVertex2f(x = 615, y = 536) 85065 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 85066 @0 glVertex2f(x = 615, y = 546) 85067 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 85068 @0 glVertex2f(x = 608, y = 546) 85069 @0 glEnd() 85070 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85071 @0 glEnable(cap = GL_TEXTURE_2D) 85072 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 85073 @0 glEnable(cap = GL_BLEND) 85074 @0 glEnable(cap = GL_ALPHA_TEST) 85075 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85076 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85077 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85078 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85079 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85080 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85081 @0 glMatrixMode(mode = GL_TEXTURE) 85082 @0 glLoadIdentity() 85083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 85084 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 85085 @0 glBegin(mode = GL_QUADS) 85086 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 85087 @0 glVertex2f(x = 627, y = 537) 85088 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 85089 @0 glVertex2f(x = 633, y = 537) 85090 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 85091 @0 glVertex2f(x = 633, y = 546) 85092 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 85093 @0 glVertex2f(x = 627, y = 546) 85094 @0 glTexCoord2f(s = 0.75, t = 0.140625) 85095 @0 glVertex2f(x = 634, y = 539) 85096 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 85097 @0 glVertex2f(x = 640, y = 539) 85098 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 85099 @0 glVertex2f(x = 640, y = 546) 85100 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 85101 @0 glVertex2f(x = 634, y = 546) 85102 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 85103 @0 glVertex2f(x = 640, y = 539) 85104 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 85105 @0 glVertex2f(x = 647, y = 539) 85106 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 85107 @0 glVertex2f(x = 647, y = 547) 85108 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 85109 @0 glVertex2f(x = 640, y = 547) 85110 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 85111 @0 glVertex2f(x = 648, y = 536) 85112 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 85113 @0 glVertex2f(x = 654, y = 536) 85114 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 85115 @0 glVertex2f(x = 654, y = 546) 85116 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 85117 @0 glVertex2f(x = 648, y = 546) 85118 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 85119 @0 glVertex2f(x = 654, y = 536) 85120 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 85121 @0 glVertex2f(x = 661, y = 536) 85122 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 85123 @0 glVertex2f(x = 661, y = 546) 85124 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 85125 @0 glVertex2f(x = 654, y = 546) 85126 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 85127 @0 glVertex2f(x = 661, y = 539) 85128 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 85129 @0 glVertex2f(x = 668, y = 539) 85130 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 85131 @0 glVertex2f(x = 668, y = 546) 85132 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 85133 @0 glVertex2f(x = 661, y = 546) 85134 @0 glTexCoord2f(s = 0.75, t = 0.046875) 85135 @0 glVertex2f(x = 675, y = 537) 85136 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 85137 @0 glVertex2f(x = 682, y = 537) 85138 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 85139 @0 glVertex2f(x = 682, y = 546) 85140 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 85141 @0 glVertex2f(x = 675, y = 546) 85142 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 85143 @0 glVertex2f(x = 682, y = 539) 85144 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 85145 @0 glVertex2f(x = 689, y = 539) 85146 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 85147 @0 glVertex2f(x = 689, y = 547) 85148 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 85149 @0 glVertex2f(x = 682, y = 547) 85150 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 85151 @0 glVertex2f(x = 689, y = 539) 85152 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 85153 @0 glVertex2f(x = 696, y = 539) 85154 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 85155 @0 glVertex2f(x = 696, y = 546) 85156 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 85157 @0 glVertex2f(x = 689, y = 546) 85158 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 85159 @0 glVertex2f(x = 696, y = 539) 85160 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 85161 @0 glVertex2f(x = 703, y = 539) 85162 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 85163 @0 glVertex2f(x = 703, y = 547) 85164 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 85165 @0 glVertex2f(x = 696, y = 547) 85166 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 85167 @0 glVertex2f(x = 703, y = 538) 85168 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 85169 @0 glVertex2f(x = 710, y = 538) 85170 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 85171 @0 glVertex2f(x = 710, y = 549) 85172 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 85173 @0 glVertex2f(x = 703, y = 549) 85174 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 85175 @0 glVertex2f(x = 710, y = 539) 85176 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 85177 @0 glVertex2f(x = 717, y = 539) 85178 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 85179 @0 glVertex2f(x = 717, y = 546) 85180 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 85181 @0 glVertex2f(x = 710, y = 546) 85182 @0 glEnd() 85183 @0 glEnable(cap = GL_BLEND) 85184 @0 glEnable(cap = GL_ALPHA_TEST) 85185 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85186 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85187 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85188 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85189 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85190 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85191 @0 glMatrixMode(mode = GL_TEXTURE) 85192 @0 glLoadIdentity() 85193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85199 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85200 @0 glBegin(mode = GL_QUADS) 85201 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 85202 @0 glVertex2f(x = 626, y = 536) 85203 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 85204 @0 glVertex2f(x = 632, y = 536) 85205 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 85206 @0 glVertex2f(x = 632, y = 545) 85207 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 85208 @0 glVertex2f(x = 626, y = 545) 85209 @0 glEnd() 85210 @0 glEnable(cap = GL_BLEND) 85211 @0 glEnable(cap = GL_ALPHA_TEST) 85212 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85213 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85214 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85215 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85216 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85217 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85218 @0 glMatrixMode(mode = GL_TEXTURE) 85219 @0 glLoadIdentity() 85220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85226 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85227 @0 glBegin(mode = GL_QUADS) 85228 @0 glTexCoord2f(s = 0.75, t = 0.140625) 85229 @0 glVertex2f(x = 633, y = 538) 85230 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 85231 @0 glVertex2f(x = 639, y = 538) 85232 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 85233 @0 glVertex2f(x = 639, y = 545) 85234 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 85235 @0 glVertex2f(x = 633, y = 545) 85236 @0 glEnd() 85237 @0 glEnable(cap = GL_BLEND) 85238 @0 glEnable(cap = GL_ALPHA_TEST) 85239 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85240 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85241 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85242 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85243 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85244 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85245 @0 glMatrixMode(mode = GL_TEXTURE) 85246 @0 glLoadIdentity() 85247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85253 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85254 @0 glBegin(mode = GL_QUADS) 85255 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 85256 @0 glVertex2f(x = 639, y = 538) 85257 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 85258 @0 glVertex2f(x = 646, y = 538) 85259 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 85260 @0 glVertex2f(x = 646, y = 546) 85261 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 85262 @0 glVertex2f(x = 639, y = 546) 85263 @0 glEnd() 85264 @0 glEnable(cap = GL_BLEND) 85265 @0 glEnable(cap = GL_ALPHA_TEST) 85266 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85267 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85268 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85269 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85270 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85271 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85272 @0 glMatrixMode(mode = GL_TEXTURE) 85273 @0 glLoadIdentity() 85274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85280 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85281 @0 glBegin(mode = GL_QUADS) 85282 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 85283 @0 glVertex2f(x = 647, y = 535) 85284 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 85285 @0 glVertex2f(x = 653, y = 535) 85286 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 85287 @0 glVertex2f(x = 653, y = 545) 85288 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 85289 @0 glVertex2f(x = 647, y = 545) 85290 @0 glEnd() 85291 @0 glEnable(cap = GL_BLEND) 85292 @0 glEnable(cap = GL_ALPHA_TEST) 85293 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85295 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85297 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85298 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85299 @0 glMatrixMode(mode = GL_TEXTURE) 85300 @0 glLoadIdentity() 85301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85307 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85308 @0 glBegin(mode = GL_QUADS) 85309 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 85310 @0 glVertex2f(x = 653, y = 535) 85311 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 85312 @0 glVertex2f(x = 660, y = 535) 85313 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 85314 @0 glVertex2f(x = 660, y = 545) 85315 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 85316 @0 glVertex2f(x = 653, y = 545) 85317 @0 glEnd() 85318 @0 glEnable(cap = GL_BLEND) 85319 @0 glEnable(cap = GL_ALPHA_TEST) 85320 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85321 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85323 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85325 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85326 @0 glMatrixMode(mode = GL_TEXTURE) 85327 @0 glLoadIdentity() 85328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85334 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85335 @0 glBegin(mode = GL_QUADS) 85336 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 85337 @0 glVertex2f(x = 660, y = 538) 85338 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 85339 @0 glVertex2f(x = 667, y = 538) 85340 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 85341 @0 glVertex2f(x = 667, y = 545) 85342 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 85343 @0 glVertex2f(x = 660, y = 545) 85344 @0 glEnd() 85345 @0 glEnable(cap = GL_BLEND) 85346 @0 glEnable(cap = GL_ALPHA_TEST) 85347 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85349 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85351 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85352 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85353 @0 glMatrixMode(mode = GL_TEXTURE) 85354 @0 glLoadIdentity() 85355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85361 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85362 @0 glBegin(mode = GL_QUADS) 85363 @0 glTexCoord2f(s = 0.75, t = 0.046875) 85364 @0 glVertex2f(x = 674, y = 536) 85365 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 85366 @0 glVertex2f(x = 681, y = 536) 85367 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 85368 @0 glVertex2f(x = 681, y = 545) 85369 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 85370 @0 glVertex2f(x = 674, y = 545) 85371 @0 glEnd() 85372 @0 glEnable(cap = GL_BLEND) 85373 @0 glEnable(cap = GL_ALPHA_TEST) 85374 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85375 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85376 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85377 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85378 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85379 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85380 @0 glMatrixMode(mode = GL_TEXTURE) 85381 @0 glLoadIdentity() 85382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85388 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85389 @0 glBegin(mode = GL_QUADS) 85390 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 85391 @0 glVertex2f(x = 681, y = 538) 85392 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 85393 @0 glVertex2f(x = 688, y = 538) 85394 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 85395 @0 glVertex2f(x = 688, y = 546) 85396 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 85397 @0 glVertex2f(x = 681, y = 546) 85398 @0 glEnd() 85399 @0 glEnable(cap = GL_BLEND) 85400 @0 glEnable(cap = GL_ALPHA_TEST) 85401 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85402 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85403 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85404 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85405 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85406 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85407 @0 glMatrixMode(mode = GL_TEXTURE) 85408 @0 glLoadIdentity() 85409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85415 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85416 @0 glBegin(mode = GL_QUADS) 85417 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 85418 @0 glVertex2f(x = 688, y = 538) 85419 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 85420 @0 glVertex2f(x = 695, y = 538) 85421 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 85422 @0 glVertex2f(x = 695, y = 545) 85423 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 85424 @0 glVertex2f(x = 688, y = 545) 85425 @0 glEnd() 85426 @0 glEnable(cap = GL_BLEND) 85427 @0 glEnable(cap = GL_ALPHA_TEST) 85428 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85430 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85432 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85433 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85434 @0 glMatrixMode(mode = GL_TEXTURE) 85435 @0 glLoadIdentity() 85436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85442 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85443 @0 glBegin(mode = GL_QUADS) 85444 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 85445 @0 glVertex2f(x = 695, y = 538) 85446 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 85447 @0 glVertex2f(x = 702, y = 538) 85448 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 85449 @0 glVertex2f(x = 702, y = 546) 85450 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 85451 @0 glVertex2f(x = 695, y = 546) 85452 @0 glEnd() 85453 @0 glEnable(cap = GL_BLEND) 85454 @0 glEnable(cap = GL_ALPHA_TEST) 85455 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85456 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85458 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85460 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85461 @0 glMatrixMode(mode = GL_TEXTURE) 85462 @0 glLoadIdentity() 85463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85469 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85470 @0 glBegin(mode = GL_QUADS) 85471 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 85472 @0 glVertex2f(x = 702, y = 537) 85473 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 85474 @0 glVertex2f(x = 709, y = 537) 85475 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 85476 @0 glVertex2f(x = 709, y = 548) 85477 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 85478 @0 glVertex2f(x = 702, y = 548) 85479 @0 glEnd() 85480 @0 glEnable(cap = GL_BLEND) 85481 @0 glEnable(cap = GL_ALPHA_TEST) 85482 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85483 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85485 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85487 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85488 @0 glMatrixMode(mode = GL_TEXTURE) 85489 @0 glLoadIdentity() 85490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85496 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85497 @0 glBegin(mode = GL_QUADS) 85498 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 85499 @0 glVertex2f(x = 709, y = 538) 85500 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 85501 @0 glVertex2f(x = 716, y = 538) 85502 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 85503 @0 glVertex2f(x = 716, y = 545) 85504 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 85505 @0 glVertex2f(x = 709, y = 545) 85506 @0 glEnd() 85507 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85508 @0 glDisable(cap = GL_TEXTURE_2D) 85509 @0 glDisable(cap = GL_BLEND) 85510 @0 glDisable(cap = GL_ALPHA_TEST) 85511 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 85512 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 85513 @0 glDisable(cap = GL_BLEND) 85514 @0 glDisable(cap = GL_ALPHA_TEST) 85515 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 85516 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 85517 @0 glEnable(cap = GL_BLEND) 85518 @0 glEnable(cap = GL_ALPHA_TEST) 85519 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85520 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 85521 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 85522 @0 glDisable(cap = GL_BLEND) 85523 @0 glDisable(cap = GL_ALPHA_TEST) 85524 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 85525 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 85526 @0 glEnable(cap = GL_BLEND) 85527 @0 glEnable(cap = GL_ALPHA_TEST) 85528 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85529 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 85530 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 85531 @0 glDisable(cap = GL_BLEND) 85532 @0 glDisable(cap = GL_ALPHA_TEST) 85533 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 85534 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 85535 @0 glEnable(cap = GL_BLEND) 85536 @0 glEnable(cap = GL_ALPHA_TEST) 85537 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85538 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 85539 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 85540 @0 glDisable(cap = GL_BLEND) 85541 @0 glDisable(cap = GL_ALPHA_TEST) 85542 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 85543 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 85544 @0 glEnable(cap = GL_BLEND) 85545 @0 glEnable(cap = GL_ALPHA_TEST) 85546 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85547 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 85548 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 85549 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85550 @0 glEnable(cap = GL_TEXTURE_2D) 85551 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 85552 @0 glEnable(cap = GL_BLEND) 85553 @0 glEnable(cap = GL_ALPHA_TEST) 85554 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85555 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85557 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85559 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85560 @0 glMatrixMode(mode = GL_TEXTURE) 85561 @0 glLoadIdentity() 85562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 85563 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 85564 @0 glBegin(mode = GL_QUADS) 85565 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 85566 @0 glVertex2f(x = 626, y = 587) 85567 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 85568 @0 glVertex2f(x = 633, y = 587) 85569 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 85570 @0 glVertex2f(x = 633, y = 596) 85571 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 85572 @0 glVertex2f(x = 626, y = 596) 85573 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 85574 @0 glVertex2f(x = 633, y = 589) 85575 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 85576 @0 glVertex2f(x = 640, y = 589) 85577 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 85578 @0 glVertex2f(x = 640, y = 596) 85579 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 85580 @0 glVertex2f(x = 633, y = 596) 85581 @0 glTexCoord2f(s = 0, t = 0.1875) 85582 @0 glVertex2f(x = 640, y = 589) 85583 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 85584 @0 glVertex2f(x = 647, y = 589) 85585 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 85586 @0 glVertex2f(x = 647, y = 596) 85587 @0 glTexCoord2f(s = 0, t = 0.2148438) 85588 @0 glVertex2f(x = 640, y = 596) 85589 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 85590 @0 glVertex2f(x = 647, y = 587) 85591 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 85592 @0 glVertex2f(x = 654, y = 587) 85593 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 85594 @0 glVertex2f(x = 654, y = 596) 85595 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 85596 @0 glVertex2f(x = 647, y = 596) 85597 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 85598 @0 glVertex2f(x = 661, y = 587) 85599 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 85600 @0 glVertex2f(x = 668, y = 587) 85601 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 85602 @0 glVertex2f(x = 668, y = 596) 85603 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 85604 @0 glVertex2f(x = 661, y = 596) 85605 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 85606 @0 glVertex2f(x = 668, y = 589) 85607 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 85608 @0 glVertex2f(x = 675, y = 589) 85609 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 85610 @0 glVertex2f(x = 675, y = 596) 85611 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 85612 @0 glVertex2f(x = 668, y = 596) 85613 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 85614 @0 glVertex2f(x = 676, y = 589) 85615 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 85616 @0 glVertex2f(x = 682, y = 589) 85617 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 85618 @0 glVertex2f(x = 682, y = 596) 85619 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 85620 @0 glVertex2f(x = 676, y = 596) 85621 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 85622 @0 glVertex2f(x = 682, y = 589) 85623 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 85624 @0 glVertex2f(x = 689, y = 589) 85625 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 85626 @0 glVertex2f(x = 689, y = 596) 85627 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 85628 @0 glVertex2f(x = 682, y = 596) 85629 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 85630 @0 glVertex2f(x = 689, y = 589) 85631 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 85632 @0 glVertex2f(x = 696, y = 589) 85633 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 85634 @0 glVertex2f(x = 696, y = 596) 85635 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 85636 @0 glVertex2f(x = 689, y = 596) 85637 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 85638 @0 glVertex2f(x = 697, y = 589) 85639 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 85640 @0 glVertex2f(x = 703, y = 589) 85641 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 85642 @0 glVertex2f(x = 703, y = 596) 85643 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 85644 @0 glVertex2f(x = 697, y = 596) 85645 @0 glEnd() 85646 @0 glEnable(cap = GL_BLEND) 85647 @0 glEnable(cap = GL_ALPHA_TEST) 85648 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85649 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85650 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85651 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85652 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85653 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85654 @0 glMatrixMode(mode = GL_TEXTURE) 85655 @0 glLoadIdentity() 85656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85662 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85663 @0 glBegin(mode = GL_QUADS) 85664 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 85665 @0 glVertex2f(x = 625, y = 586) 85666 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 85667 @0 glVertex2f(x = 632, y = 586) 85668 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 85669 @0 glVertex2f(x = 632, y = 595) 85670 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 85671 @0 glVertex2f(x = 625, y = 595) 85672 @0 glEnd() 85673 @0 glEnable(cap = GL_BLEND) 85674 @0 glEnable(cap = GL_ALPHA_TEST) 85675 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85676 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85677 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85678 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85679 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85680 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85681 @0 glMatrixMode(mode = GL_TEXTURE) 85682 @0 glLoadIdentity() 85683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85689 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85690 @0 glBegin(mode = GL_QUADS) 85691 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 85692 @0 glVertex2f(x = 632, y = 588) 85693 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 85694 @0 glVertex2f(x = 639, y = 588) 85695 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 85696 @0 glVertex2f(x = 639, y = 595) 85697 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 85698 @0 glVertex2f(x = 632, y = 595) 85699 @0 glEnd() 85700 @0 glEnable(cap = GL_BLEND) 85701 @0 glEnable(cap = GL_ALPHA_TEST) 85702 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85704 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85706 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85707 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85708 @0 glMatrixMode(mode = GL_TEXTURE) 85709 @0 glLoadIdentity() 85710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85716 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85717 @0 glBegin(mode = GL_QUADS) 85718 @0 glTexCoord2f(s = 0, t = 0.1875) 85719 @0 glVertex2f(x = 639, y = 588) 85720 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 85721 @0 glVertex2f(x = 646, y = 588) 85722 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 85723 @0 glVertex2f(x = 646, y = 595) 85724 @0 glTexCoord2f(s = 0, t = 0.2148438) 85725 @0 glVertex2f(x = 639, y = 595) 85726 @0 glEnd() 85727 @0 glEnable(cap = GL_BLEND) 85728 @0 glEnable(cap = GL_ALPHA_TEST) 85729 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85731 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85733 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85734 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85735 @0 glMatrixMode(mode = GL_TEXTURE) 85736 @0 glLoadIdentity() 85737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85743 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85744 @0 glBegin(mode = GL_QUADS) 85745 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 85746 @0 glVertex2f(x = 646, y = 586) 85747 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 85748 @0 glVertex2f(x = 653, y = 586) 85749 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 85750 @0 glVertex2f(x = 653, y = 595) 85751 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 85752 @0 glVertex2f(x = 646, y = 595) 85753 @0 glEnd() 85754 @0 glEnable(cap = GL_BLEND) 85755 @0 glEnable(cap = GL_ALPHA_TEST) 85756 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85761 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85762 @0 glMatrixMode(mode = GL_TEXTURE) 85763 @0 glLoadIdentity() 85764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85770 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85771 @0 glBegin(mode = GL_QUADS) 85772 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 85773 @0 glVertex2f(x = 660, y = 586) 85774 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 85775 @0 glVertex2f(x = 667, y = 586) 85776 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 85777 @0 glVertex2f(x = 667, y = 595) 85778 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 85779 @0 glVertex2f(x = 660, y = 595) 85780 @0 glEnd() 85781 @0 glEnable(cap = GL_BLEND) 85782 @0 glEnable(cap = GL_ALPHA_TEST) 85783 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85787 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85788 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85789 @0 glMatrixMode(mode = GL_TEXTURE) 85790 @0 glLoadIdentity() 85791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85797 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85798 @0 glBegin(mode = GL_QUADS) 85799 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 85800 @0 glVertex2f(x = 667, y = 588) 85801 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 85802 @0 glVertex2f(x = 674, y = 588) 85803 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 85804 @0 glVertex2f(x = 674, y = 595) 85805 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 85806 @0 glVertex2f(x = 667, y = 595) 85807 @0 glEnd() 85808 @0 glEnable(cap = GL_BLEND) 85809 @0 glEnable(cap = GL_ALPHA_TEST) 85810 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85811 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85812 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85813 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85814 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85815 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85816 @0 glMatrixMode(mode = GL_TEXTURE) 85817 @0 glLoadIdentity() 85818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85824 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85825 @0 glBegin(mode = GL_QUADS) 85826 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 85827 @0 glVertex2f(x = 675, y = 588) 85828 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 85829 @0 glVertex2f(x = 681, y = 588) 85830 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 85831 @0 glVertex2f(x = 681, y = 595) 85832 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 85833 @0 glVertex2f(x = 675, y = 595) 85834 @0 glEnd() 85835 @0 glEnable(cap = GL_BLEND) 85836 @0 glEnable(cap = GL_ALPHA_TEST) 85837 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85838 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85839 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85840 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85841 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85842 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85843 @0 glMatrixMode(mode = GL_TEXTURE) 85844 @0 glLoadIdentity() 85845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85851 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85852 @0 glBegin(mode = GL_QUADS) 85853 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 85854 @0 glVertex2f(x = 681, y = 588) 85855 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 85856 @0 glVertex2f(x = 688, y = 588) 85857 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 85858 @0 glVertex2f(x = 688, y = 595) 85859 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 85860 @0 glVertex2f(x = 681, y = 595) 85861 @0 glEnd() 85862 @0 glEnable(cap = GL_BLEND) 85863 @0 glEnable(cap = GL_ALPHA_TEST) 85864 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85865 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85866 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85867 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85868 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85869 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85870 @0 glMatrixMode(mode = GL_TEXTURE) 85871 @0 glLoadIdentity() 85872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85878 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85879 @0 glBegin(mode = GL_QUADS) 85880 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 85881 @0 glVertex2f(x = 688, y = 588) 85882 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 85883 @0 glVertex2f(x = 695, y = 588) 85884 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 85885 @0 glVertex2f(x = 695, y = 595) 85886 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 85887 @0 glVertex2f(x = 688, y = 595) 85888 @0 glEnd() 85889 @0 glEnable(cap = GL_BLEND) 85890 @0 glEnable(cap = GL_ALPHA_TEST) 85891 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85892 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85893 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85894 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85895 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85896 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85897 @0 glMatrixMode(mode = GL_TEXTURE) 85898 @0 glLoadIdentity() 85899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 85900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 85901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 85902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 85903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 85904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 85905 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 85906 @0 glBegin(mode = GL_QUADS) 85907 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 85908 @0 glVertex2f(x = 696, y = 588) 85909 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 85910 @0 glVertex2f(x = 702, y = 588) 85911 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 85912 @0 glVertex2f(x = 702, y = 595) 85913 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 85914 @0 glVertex2f(x = 696, y = 595) 85915 @0 glEnd() 85916 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85917 @0 glDisable(cap = GL_TEXTURE_2D) 85918 @0 glDisable(cap = GL_BLEND) 85919 @0 glDisable(cap = GL_ALPHA_TEST) 85920 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 85921 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 85922 @0 glDisable(cap = GL_BLEND) 85923 @0 glDisable(cap = GL_ALPHA_TEST) 85924 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 85925 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 85926 @0 glDisable(cap = GL_BLEND) 85927 @0 glDisable(cap = GL_ALPHA_TEST) 85928 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 85929 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 85930 @0 glDisable(cap = GL_BLEND) 85931 @0 glDisable(cap = GL_ALPHA_TEST) 85932 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 85933 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 85934 @0 glDisable(cap = GL_BLEND) 85935 @0 glDisable(cap = GL_ALPHA_TEST) 85936 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 85937 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 85938 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85939 @0 glEnable(cap = GL_TEXTURE_2D) 85940 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 85941 @0 glEnable(cap = GL_BLEND) 85942 @0 glEnable(cap = GL_ALPHA_TEST) 85943 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 85944 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 85945 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 85946 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 85947 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 85948 @0 glActiveTextureARB(texture = GL_TEXTURE0) 85949 @0 glMatrixMode(mode = GL_TEXTURE) 85950 @0 glLoadIdentity() 85951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 85952 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 85953 @0 glBegin(mode = GL_QUADS) 85954 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 85955 @0 glVertex2f(x = 1059, y = 451) 85956 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 85957 @0 glVertex2f(x = 1066, y = 451) 85958 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 85959 @0 glVertex2f(x = 1066, y = 459) 85960 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 85961 @0 glVertex2f(x = 1059, y = 459) 85962 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 85963 @0 glVertex2f(x = 1067, y = 451) 85964 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 85965 @0 glVertex2f(x = 1073, y = 451) 85966 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 85967 @0 glVertex2f(x = 1073, y = 461) 85968 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 85969 @0 glVertex2f(x = 1067, y = 461) 85970 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 85971 @0 glVertex2f(x = 1074, y = 448) 85972 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 85973 @0 glVertex2f(x = 1080, y = 448) 85974 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 85975 @0 glVertex2f(x = 1080, y = 458) 85976 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 85977 @0 glVertex2f(x = 1074, y = 458) 85978 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 85979 @0 glVertex2f(x = 1080, y = 449) 85980 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 85981 @0 glVertex2f(x = 1087, y = 449) 85982 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 85983 @0 glVertex2f(x = 1087, y = 458) 85984 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 85985 @0 glVertex2f(x = 1080, y = 458) 85986 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 85987 @0 glVertex2f(x = 1087, y = 451) 85988 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 85989 @0 glVertex2f(x = 1094, y = 451) 85990 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 85991 @0 glVertex2f(x = 1094, y = 458) 85992 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 85993 @0 glVertex2f(x = 1087, y = 458) 85994 @0 glTexCoord2f(s = 0, t = 0.1875) 85995 @0 glVertex2f(x = 1094, y = 451) 85996 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 85997 @0 glVertex2f(x = 1101, y = 451) 85998 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 85999 @0 glVertex2f(x = 1101, y = 458) 86000 @0 glTexCoord2f(s = 0, t = 0.2148438) 86001 @0 glVertex2f(x = 1094, y = 458) 86002 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 86003 @0 glVertex2f(x = 1101, y = 449) 86004 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 86005 @0 glVertex2f(x = 1108, y = 449) 86006 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 86007 @0 glVertex2f(x = 1108, y = 458) 86008 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 86009 @0 glVertex2f(x = 1101, y = 458) 86010 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 86011 @0 glVertex2f(x = 1117, y = 447) 86012 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 86013 @0 glVertex2f(x = 1121, y = 447) 86014 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 86015 @0 glVertex2f(x = 1121, y = 460) 86016 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 86017 @0 glVertex2f(x = 1117, y = 460) 86018 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 86019 @0 glVertex2f(x = 1122, y = 451) 86020 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 86021 @0 glVertex2f(x = 1129, y = 451) 86022 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 86023 @0 glVertex2f(x = 1129, y = 458) 86024 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 86025 @0 glVertex2f(x = 1122, y = 458) 86026 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 86027 @0 glVertex2f(x = 1130, y = 448) 86028 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 86029 @0 glVertex2f(x = 1136, y = 448) 86030 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 86031 @0 glVertex2f(x = 1136, y = 458) 86032 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 86033 @0 glVertex2f(x = 1130, y = 458) 86034 @0 glTexCoord2f(s = 0.75, t = 0.140625) 86035 @0 glVertex2f(x = 1137, y = 451) 86036 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 86037 @0 glVertex2f(x = 1143, y = 451) 86038 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 86039 @0 glVertex2f(x = 1143, y = 458) 86040 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 86041 @0 glVertex2f(x = 1137, y = 458) 86042 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 86043 @0 glVertex2f(x = 1143, y = 451) 86044 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 86045 @0 glVertex2f(x = 1150, y = 451) 86046 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 86047 @0 glVertex2f(x = 1150, y = 458) 86048 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 86049 @0 glVertex2f(x = 1143, y = 458) 86050 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 86051 @0 glVertex2f(x = 1150, y = 449) 86052 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 86053 @0 glVertex2f(x = 1157, y = 449) 86054 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 86055 @0 glVertex2f(x = 1157, y = 458) 86056 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 86057 @0 glVertex2f(x = 1150, y = 458) 86058 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 86059 @0 glVertex2f(x = 1157, y = 451) 86060 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 86061 @0 glVertex2f(x = 1164, y = 451) 86062 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 86063 @0 glVertex2f(x = 1164, y = 458) 86064 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 86065 @0 glVertex2f(x = 1157, y = 458) 86066 @0 glTexCoord2f(s = 0, t = 0.1875) 86067 @0 glVertex2f(x = 1164, y = 451) 86068 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 86069 @0 glVertex2f(x = 1171, y = 451) 86070 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 86071 @0 glVertex2f(x = 1171, y = 458) 86072 @0 glTexCoord2f(s = 0, t = 0.2148438) 86073 @0 glVertex2f(x = 1164, y = 458) 86074 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 86075 @0 glVertex2f(x = 1171, y = 449) 86076 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 86077 @0 glVertex2f(x = 1178, y = 449) 86078 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 86079 @0 glVertex2f(x = 1178, y = 458) 86080 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 86081 @0 glVertex2f(x = 1171, y = 458) 86082 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 86083 @0 glVertex2f(x = 1179, y = 447) 86084 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 86085 @0 glVertex2f(x = 1184, y = 447) 86086 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 86087 @0 glVertex2f(x = 1184, y = 460) 86088 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 86089 @0 glVertex2f(x = 1179, y = 460) 86090 @0 glEnd() 86091 @0 glEnable(cap = GL_BLEND) 86092 @0 glEnable(cap = GL_ALPHA_TEST) 86093 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86095 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86097 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86098 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86099 @0 glMatrixMode(mode = GL_TEXTURE) 86100 @0 glLoadIdentity() 86101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86107 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86108 @0 glBegin(mode = GL_QUADS) 86109 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 86110 @0 glVertex2f(x = 1058, y = 450) 86111 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 86112 @0 glVertex2f(x = 1065, y = 450) 86113 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 86114 @0 glVertex2f(x = 1065, y = 458) 86115 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 86116 @0 glVertex2f(x = 1058, y = 458) 86117 @0 glEnd() 86118 @0 glEnable(cap = GL_BLEND) 86119 @0 glEnable(cap = GL_ALPHA_TEST) 86120 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86121 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86122 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86123 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86124 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86125 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86126 @0 glMatrixMode(mode = GL_TEXTURE) 86127 @0 glLoadIdentity() 86128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86134 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86135 @0 glBegin(mode = GL_QUADS) 86136 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 86137 @0 glVertex2f(x = 1066, y = 450) 86138 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 86139 @0 glVertex2f(x = 1072, y = 450) 86140 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 86141 @0 glVertex2f(x = 1072, y = 460) 86142 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 86143 @0 glVertex2f(x = 1066, y = 460) 86144 @0 glEnd() 86145 @0 glEnable(cap = GL_BLEND) 86146 @0 glEnable(cap = GL_ALPHA_TEST) 86147 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86148 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86149 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86150 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86151 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86152 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86153 @0 glMatrixMode(mode = GL_TEXTURE) 86154 @0 glLoadIdentity() 86155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86161 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86162 @0 glBegin(mode = GL_QUADS) 86163 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 86164 @0 glVertex2f(x = 1073, y = 447) 86165 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 86166 @0 glVertex2f(x = 1079, y = 447) 86167 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 86168 @0 glVertex2f(x = 1079, y = 457) 86169 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 86170 @0 glVertex2f(x = 1073, y = 457) 86171 @0 glEnd() 86172 @0 glEnable(cap = GL_BLEND) 86173 @0 glEnable(cap = GL_ALPHA_TEST) 86174 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86175 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86176 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86177 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86178 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86179 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86180 @0 glMatrixMode(mode = GL_TEXTURE) 86181 @0 glLoadIdentity() 86182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86188 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86189 @0 glBegin(mode = GL_QUADS) 86190 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 86191 @0 glVertex2f(x = 1079, y = 448) 86192 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 86193 @0 glVertex2f(x = 1086, y = 448) 86194 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 86195 @0 glVertex2f(x = 1086, y = 457) 86196 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 86197 @0 glVertex2f(x = 1079, y = 457) 86198 @0 glEnd() 86199 @0 glEnable(cap = GL_BLEND) 86200 @0 glEnable(cap = GL_ALPHA_TEST) 86201 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86202 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86203 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86204 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86205 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86206 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86207 @0 glMatrixMode(mode = GL_TEXTURE) 86208 @0 glLoadIdentity() 86209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86215 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86216 @0 glBegin(mode = GL_QUADS) 86217 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 86218 @0 glVertex2f(x = 1086, y = 450) 86219 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 86220 @0 glVertex2f(x = 1093, y = 450) 86221 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 86222 @0 glVertex2f(x = 1093, y = 457) 86223 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 86224 @0 glVertex2f(x = 1086, y = 457) 86225 @0 glEnd() 86226 @0 glEnable(cap = GL_BLEND) 86227 @0 glEnable(cap = GL_ALPHA_TEST) 86228 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86229 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86230 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86231 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86232 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86233 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86234 @0 glMatrixMode(mode = GL_TEXTURE) 86235 @0 glLoadIdentity() 86236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86242 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86243 @0 glBegin(mode = GL_QUADS) 86244 @0 glTexCoord2f(s = 0, t = 0.1875) 86245 @0 glVertex2f(x = 1093, y = 450) 86246 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 86247 @0 glVertex2f(x = 1100, y = 450) 86248 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 86249 @0 glVertex2f(x = 1100, y = 457) 86250 @0 glTexCoord2f(s = 0, t = 0.2148438) 86251 @0 glVertex2f(x = 1093, y = 457) 86252 @0 glEnd() 86253 @0 glEnable(cap = GL_BLEND) 86254 @0 glEnable(cap = GL_ALPHA_TEST) 86255 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86256 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86257 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86258 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86259 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86260 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86261 @0 glMatrixMode(mode = GL_TEXTURE) 86262 @0 glLoadIdentity() 86263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86269 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86270 @0 glBegin(mode = GL_QUADS) 86271 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 86272 @0 glVertex2f(x = 1100, y = 448) 86273 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 86274 @0 glVertex2f(x = 1107, y = 448) 86275 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 86276 @0 glVertex2f(x = 1107, y = 457) 86277 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 86278 @0 glVertex2f(x = 1100, y = 457) 86279 @0 glEnd() 86280 @0 glEnable(cap = GL_BLEND) 86281 @0 glEnable(cap = GL_ALPHA_TEST) 86282 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86283 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86284 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86285 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86286 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86287 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86288 @0 glMatrixMode(mode = GL_TEXTURE) 86289 @0 glLoadIdentity() 86290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86296 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86297 @0 glBegin(mode = GL_QUADS) 86298 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 86299 @0 glVertex2f(x = 1116, y = 446) 86300 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 86301 @0 glVertex2f(x = 1120, y = 446) 86302 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 86303 @0 glVertex2f(x = 1120, y = 459) 86304 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 86305 @0 glVertex2f(x = 1116, y = 459) 86306 @0 glEnd() 86307 @0 glEnable(cap = GL_BLEND) 86308 @0 glEnable(cap = GL_ALPHA_TEST) 86309 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86310 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86311 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86312 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86313 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86314 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86315 @0 glMatrixMode(mode = GL_TEXTURE) 86316 @0 glLoadIdentity() 86317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86323 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86324 @0 glBegin(mode = GL_QUADS) 86325 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 86326 @0 glVertex2f(x = 1121, y = 450) 86327 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 86328 @0 glVertex2f(x = 1128, y = 450) 86329 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 86330 @0 glVertex2f(x = 1128, y = 457) 86331 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 86332 @0 glVertex2f(x = 1121, y = 457) 86333 @0 glEnd() 86334 @0 glEnable(cap = GL_BLEND) 86335 @0 glEnable(cap = GL_ALPHA_TEST) 86336 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86337 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86338 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86339 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86340 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86341 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86342 @0 glMatrixMode(mode = GL_TEXTURE) 86343 @0 glLoadIdentity() 86344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86350 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86351 @0 glBegin(mode = GL_QUADS) 86352 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 86353 @0 glVertex2f(x = 1129, y = 447) 86354 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 86355 @0 glVertex2f(x = 1135, y = 447) 86356 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 86357 @0 glVertex2f(x = 1135, y = 457) 86358 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 86359 @0 glVertex2f(x = 1129, y = 457) 86360 @0 glEnd() 86361 @0 glEnable(cap = GL_BLEND) 86362 @0 glEnable(cap = GL_ALPHA_TEST) 86363 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86364 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86365 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86366 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86367 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86368 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86369 @0 glMatrixMode(mode = GL_TEXTURE) 86370 @0 glLoadIdentity() 86371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86377 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86378 @0 glBegin(mode = GL_QUADS) 86379 @0 glTexCoord2f(s = 0.75, t = 0.140625) 86380 @0 glVertex2f(x = 1136, y = 450) 86381 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 86382 @0 glVertex2f(x = 1142, y = 450) 86383 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 86384 @0 glVertex2f(x = 1142, y = 457) 86385 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 86386 @0 glVertex2f(x = 1136, y = 457) 86387 @0 glEnd() 86388 @0 glEnable(cap = GL_BLEND) 86389 @0 glEnable(cap = GL_ALPHA_TEST) 86390 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86391 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86392 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86393 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86394 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86395 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86396 @0 glMatrixMode(mode = GL_TEXTURE) 86397 @0 glLoadIdentity() 86398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86404 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86405 @0 glBegin(mode = GL_QUADS) 86406 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 86407 @0 glVertex2f(x = 1142, y = 450) 86408 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 86409 @0 glVertex2f(x = 1149, y = 450) 86410 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 86411 @0 glVertex2f(x = 1149, y = 457) 86412 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 86413 @0 glVertex2f(x = 1142, y = 457) 86414 @0 glEnd() 86415 @0 glEnable(cap = GL_BLEND) 86416 @0 glEnable(cap = GL_ALPHA_TEST) 86417 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86418 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86419 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86420 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86421 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86422 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86423 @0 glMatrixMode(mode = GL_TEXTURE) 86424 @0 glLoadIdentity() 86425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86431 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86432 @0 glBegin(mode = GL_QUADS) 86433 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 86434 @0 glVertex2f(x = 1149, y = 448) 86435 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 86436 @0 glVertex2f(x = 1156, y = 448) 86437 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 86438 @0 glVertex2f(x = 1156, y = 457) 86439 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 86440 @0 glVertex2f(x = 1149, y = 457) 86441 @0 glEnd() 86442 @0 glEnable(cap = GL_BLEND) 86443 @0 glEnable(cap = GL_ALPHA_TEST) 86444 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86446 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86448 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86449 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86450 @0 glMatrixMode(mode = GL_TEXTURE) 86451 @0 glLoadIdentity() 86452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86458 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86459 @0 glBegin(mode = GL_QUADS) 86460 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 86461 @0 glVertex2f(x = 1156, y = 450) 86462 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 86463 @0 glVertex2f(x = 1163, y = 450) 86464 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 86465 @0 glVertex2f(x = 1163, y = 457) 86466 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 86467 @0 glVertex2f(x = 1156, y = 457) 86468 @0 glEnd() 86469 @0 glEnable(cap = GL_BLEND) 86470 @0 glEnable(cap = GL_ALPHA_TEST) 86471 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86472 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86473 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86474 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86475 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86476 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86477 @0 glMatrixMode(mode = GL_TEXTURE) 86478 @0 glLoadIdentity() 86479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86485 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86486 @0 glBegin(mode = GL_QUADS) 86487 @0 glTexCoord2f(s = 0, t = 0.1875) 86488 @0 glVertex2f(x = 1163, y = 450) 86489 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 86490 @0 glVertex2f(x = 1170, y = 450) 86491 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 86492 @0 glVertex2f(x = 1170, y = 457) 86493 @0 glTexCoord2f(s = 0, t = 0.2148438) 86494 @0 glVertex2f(x = 1163, y = 457) 86495 @0 glEnd() 86496 @0 glEnable(cap = GL_BLEND) 86497 @0 glEnable(cap = GL_ALPHA_TEST) 86498 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86499 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86500 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86501 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86502 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86503 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86504 @0 glMatrixMode(mode = GL_TEXTURE) 86505 @0 glLoadIdentity() 86506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86512 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86513 @0 glBegin(mode = GL_QUADS) 86514 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 86515 @0 glVertex2f(x = 1170, y = 448) 86516 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 86517 @0 glVertex2f(x = 1177, y = 448) 86518 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 86519 @0 glVertex2f(x = 1177, y = 457) 86520 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 86521 @0 glVertex2f(x = 1170, y = 457) 86522 @0 glEnd() 86523 @0 glEnable(cap = GL_BLEND) 86524 @0 glEnable(cap = GL_ALPHA_TEST) 86525 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86526 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86527 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86528 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86529 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86530 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86531 @0 glMatrixMode(mode = GL_TEXTURE) 86532 @0 glLoadIdentity() 86533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86539 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86540 @0 glBegin(mode = GL_QUADS) 86541 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 86542 @0 glVertex2f(x = 1178, y = 446) 86543 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 86544 @0 glVertex2f(x = 1183, y = 446) 86545 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 86546 @0 glVertex2f(x = 1183, y = 459) 86547 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 86548 @0 glVertex2f(x = 1178, y = 459) 86549 @0 glEnd() 86550 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86551 @0 glDisable(cap = GL_TEXTURE_2D) 86552 @0 glDisable(cap = GL_BLEND) 86553 @0 glDisable(cap = GL_ALPHA_TEST) 86554 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 86555 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 86556 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86557 @0 glEnable(cap = GL_TEXTURE_2D) 86558 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 86559 @0 glEnable(cap = GL_BLEND) 86560 @0 glEnable(cap = GL_ALPHA_TEST) 86561 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86562 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86563 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86564 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86565 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86566 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86567 @0 glMatrixMode(mode = GL_TEXTURE) 86568 @0 glLoadIdentity() 86569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 86570 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 86571 @0 glBegin(mode = GL_QUADS) 86572 @0 glTexCoord2f(s = 0.375, t = 0.140625) 86573 @0 glVertex2f(x = 1060, y = 468) 86574 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 86575 @0 glVertex2f(x = 1066, y = 468) 86576 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 86577 @0 glVertex2f(x = 1066, y = 478) 86578 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 86579 @0 glVertex2f(x = 1060, y = 478) 86580 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 86581 @0 glVertex2f(x = 1066, y = 468) 86582 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 86583 @0 glVertex2f(x = 1073, y = 468) 86584 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 86585 @0 glVertex2f(x = 1073, y = 478) 86586 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 86587 @0 glVertex2f(x = 1066, y = 478) 86588 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 86589 @0 glVertex2f(x = 1073, y = 471) 86590 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 86591 @0 glVertex2f(x = 1080, y = 471) 86592 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 86593 @0 glVertex2f(x = 1080, y = 479) 86594 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 86595 @0 glVertex2f(x = 1073, y = 479) 86596 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 86597 @0 glVertex2f(x = 1080, y = 469) 86598 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 86599 @0 glVertex2f(x = 1087, y = 469) 86600 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 86601 @0 glVertex2f(x = 1087, y = 478) 86602 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 86603 @0 glVertex2f(x = 1080, y = 478) 86604 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 86605 @0 glVertex2f(x = 1087, y = 479) 86606 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 86607 @0 glVertex2f(x = 1094, y = 479) 86608 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 86609 @0 glVertex2f(x = 1094, y = 481) 86610 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 86611 @0 glVertex2f(x = 1087, y = 481) 86612 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 86613 @0 glVertex2f(x = 1095, y = 471) 86614 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 86615 @0 glVertex2f(x = 1101, y = 471) 86616 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 86617 @0 glVertex2f(x = 1101, y = 481) 86618 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 86619 @0 glVertex2f(x = 1095, y = 481) 86620 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 86621 @0 glVertex2f(x = 1101, y = 471) 86622 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 86623 @0 glVertex2f(x = 1108, y = 471) 86624 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 86625 @0 glVertex2f(x = 1108, y = 478) 86626 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 86627 @0 glVertex2f(x = 1101, y = 478) 86628 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 86629 @0 glVertex2f(x = 1109, y = 471) 86630 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 86631 @0 glVertex2f(x = 1115, y = 471) 86632 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 86633 @0 glVertex2f(x = 1115, y = 478) 86634 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 86635 @0 glVertex2f(x = 1109, y = 478) 86636 @0 glTexCoord2f(s = 0.375, t = 0.140625) 86637 @0 glVertex2f(x = 1116, y = 468) 86638 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 86639 @0 glVertex2f(x = 1122, y = 468) 86640 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 86641 @0 glVertex2f(x = 1122, y = 478) 86642 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 86643 @0 glVertex2f(x = 1116, y = 478) 86644 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 86645 @0 glVertex2f(x = 1131, y = 467) 86646 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 86647 @0 glVertex2f(x = 1135, y = 467) 86648 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 86649 @0 glVertex2f(x = 1135, y = 480) 86650 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 86651 @0 glVertex2f(x = 1131, y = 480) 86652 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 86653 @0 glVertex2f(x = 1136, y = 471) 86654 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 86655 @0 glVertex2f(x = 1143, y = 471) 86656 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 86657 @0 glVertex2f(x = 1143, y = 478) 86658 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 86659 @0 glVertex2f(x = 1136, y = 478) 86660 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 86661 @0 glVertex2f(x = 1144, y = 468) 86662 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 86663 @0 glVertex2f(x = 1150, y = 468) 86664 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 86665 @0 glVertex2f(x = 1150, y = 478) 86666 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 86667 @0 glVertex2f(x = 1144, y = 478) 86668 @0 glTexCoord2f(s = 0.75, t = 0.140625) 86669 @0 glVertex2f(x = 1151, y = 471) 86670 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 86671 @0 glVertex2f(x = 1157, y = 471) 86672 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 86673 @0 glVertex2f(x = 1157, y = 478) 86674 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 86675 @0 glVertex2f(x = 1151, y = 478) 86676 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 86677 @0 glVertex2f(x = 1157, y = 471) 86678 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 86679 @0 glVertex2f(x = 1164, y = 471) 86680 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 86681 @0 glVertex2f(x = 1164, y = 478) 86682 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 86683 @0 glVertex2f(x = 1157, y = 478) 86684 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 86685 @0 glVertex2f(x = 1164, y = 469) 86686 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 86687 @0 glVertex2f(x = 1171, y = 469) 86688 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 86689 @0 glVertex2f(x = 1171, y = 478) 86690 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 86691 @0 glVertex2f(x = 1164, y = 478) 86692 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 86693 @0 glVertex2f(x = 1171, y = 471) 86694 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 86695 @0 glVertex2f(x = 1178, y = 471) 86696 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 86697 @0 glVertex2f(x = 1178, y = 478) 86698 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 86699 @0 glVertex2f(x = 1171, y = 478) 86700 @0 glTexCoord2f(s = 0, t = 0.1875) 86701 @0 glVertex2f(x = 1178, y = 471) 86702 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 86703 @0 glVertex2f(x = 1185, y = 471) 86704 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 86705 @0 glVertex2f(x = 1185, y = 478) 86706 @0 glTexCoord2f(s = 0, t = 0.2148438) 86707 @0 glVertex2f(x = 1178, y = 478) 86708 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 86709 @0 glVertex2f(x = 1185, y = 469) 86710 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 86711 @0 glVertex2f(x = 1192, y = 469) 86712 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 86713 @0 glVertex2f(x = 1192, y = 478) 86714 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 86715 @0 glVertex2f(x = 1185, y = 478) 86716 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 86717 @0 glVertex2f(x = 1193, y = 467) 86718 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 86719 @0 glVertex2f(x = 1198, y = 467) 86720 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 86721 @0 glVertex2f(x = 1198, y = 480) 86722 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 86723 @0 glVertex2f(x = 1193, y = 480) 86724 @0 glEnd() 86725 @0 glEnable(cap = GL_BLEND) 86726 @0 glEnable(cap = GL_ALPHA_TEST) 86727 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86728 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86730 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86732 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86733 @0 glMatrixMode(mode = GL_TEXTURE) 86734 @0 glLoadIdentity() 86735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86741 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86742 @0 glBegin(mode = GL_QUADS) 86743 @0 glTexCoord2f(s = 0.375, t = 0.140625) 86744 @0 glVertex2f(x = 1059, y = 467) 86745 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 86746 @0 glVertex2f(x = 1065, y = 467) 86747 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 86748 @0 glVertex2f(x = 1065, y = 477) 86749 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 86750 @0 glVertex2f(x = 1059, y = 477) 86751 @0 glEnd() 86752 @0 glEnable(cap = GL_BLEND) 86753 @0 glEnable(cap = GL_ALPHA_TEST) 86754 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86755 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86756 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86757 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86758 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86759 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86760 @0 glMatrixMode(mode = GL_TEXTURE) 86761 @0 glLoadIdentity() 86762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86768 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86769 @0 glBegin(mode = GL_QUADS) 86770 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 86771 @0 glVertex2f(x = 1065, y = 467) 86772 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 86773 @0 glVertex2f(x = 1072, y = 467) 86774 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 86775 @0 glVertex2f(x = 1072, y = 477) 86776 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 86777 @0 glVertex2f(x = 1065, y = 477) 86778 @0 glEnd() 86779 @0 glEnable(cap = GL_BLEND) 86780 @0 glEnable(cap = GL_ALPHA_TEST) 86781 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86782 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86784 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86786 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86787 @0 glMatrixMode(mode = GL_TEXTURE) 86788 @0 glLoadIdentity() 86789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86795 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86796 @0 glBegin(mode = GL_QUADS) 86797 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 86798 @0 glVertex2f(x = 1072, y = 470) 86799 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 86800 @0 glVertex2f(x = 1079, y = 470) 86801 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 86802 @0 glVertex2f(x = 1079, y = 478) 86803 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 86804 @0 glVertex2f(x = 1072, y = 478) 86805 @0 glEnd() 86806 @0 glEnable(cap = GL_BLEND) 86807 @0 glEnable(cap = GL_ALPHA_TEST) 86808 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86809 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86811 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86813 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86814 @0 glMatrixMode(mode = GL_TEXTURE) 86815 @0 glLoadIdentity() 86816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86822 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86823 @0 glBegin(mode = GL_QUADS) 86824 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 86825 @0 glVertex2f(x = 1079, y = 468) 86826 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 86827 @0 glVertex2f(x = 1086, y = 468) 86828 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 86829 @0 glVertex2f(x = 1086, y = 477) 86830 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 86831 @0 glVertex2f(x = 1079, y = 477) 86832 @0 glEnd() 86833 @0 glEnable(cap = GL_BLEND) 86834 @0 glEnable(cap = GL_ALPHA_TEST) 86835 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86836 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86838 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86840 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86841 @0 glMatrixMode(mode = GL_TEXTURE) 86842 @0 glLoadIdentity() 86843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86849 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86850 @0 glBegin(mode = GL_QUADS) 86851 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 86852 @0 glVertex2f(x = 1086, y = 478) 86853 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 86854 @0 glVertex2f(x = 1093, y = 478) 86855 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 86856 @0 glVertex2f(x = 1093, y = 480) 86857 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 86858 @0 glVertex2f(x = 1086, y = 480) 86859 @0 glEnd() 86860 @0 glEnable(cap = GL_BLEND) 86861 @0 glEnable(cap = GL_ALPHA_TEST) 86862 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86863 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86865 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86867 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86868 @0 glMatrixMode(mode = GL_TEXTURE) 86869 @0 glLoadIdentity() 86870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86876 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86877 @0 glBegin(mode = GL_QUADS) 86878 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 86879 @0 glVertex2f(x = 1094, y = 470) 86880 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 86881 @0 glVertex2f(x = 1100, y = 470) 86882 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 86883 @0 glVertex2f(x = 1100, y = 480) 86884 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 86885 @0 glVertex2f(x = 1094, y = 480) 86886 @0 glEnd() 86887 @0 glEnable(cap = GL_BLEND) 86888 @0 glEnable(cap = GL_ALPHA_TEST) 86889 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86890 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86891 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86892 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86893 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86894 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86895 @0 glMatrixMode(mode = GL_TEXTURE) 86896 @0 glLoadIdentity() 86897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86903 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86904 @0 glBegin(mode = GL_QUADS) 86905 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 86906 @0 glVertex2f(x = 1100, y = 470) 86907 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 86908 @0 glVertex2f(x = 1107, y = 470) 86909 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 86910 @0 glVertex2f(x = 1107, y = 477) 86911 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 86912 @0 glVertex2f(x = 1100, y = 477) 86913 @0 glEnd() 86914 @0 glEnable(cap = GL_BLEND) 86915 @0 glEnable(cap = GL_ALPHA_TEST) 86916 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86917 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86918 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86919 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86920 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86921 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86922 @0 glMatrixMode(mode = GL_TEXTURE) 86923 @0 glLoadIdentity() 86924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86930 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86931 @0 glBegin(mode = GL_QUADS) 86932 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 86933 @0 glVertex2f(x = 1108, y = 470) 86934 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 86935 @0 glVertex2f(x = 1114, y = 470) 86936 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 86937 @0 glVertex2f(x = 1114, y = 477) 86938 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 86939 @0 glVertex2f(x = 1108, y = 477) 86940 @0 glEnd() 86941 @0 glEnable(cap = GL_BLEND) 86942 @0 glEnable(cap = GL_ALPHA_TEST) 86943 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86944 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86945 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86946 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86947 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86948 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86949 @0 glMatrixMode(mode = GL_TEXTURE) 86950 @0 glLoadIdentity() 86951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86957 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86958 @0 glBegin(mode = GL_QUADS) 86959 @0 glTexCoord2f(s = 0.375, t = 0.140625) 86960 @0 glVertex2f(x = 1115, y = 467) 86961 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 86962 @0 glVertex2f(x = 1121, y = 467) 86963 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 86964 @0 glVertex2f(x = 1121, y = 477) 86965 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 86966 @0 glVertex2f(x = 1115, y = 477) 86967 @0 glEnd() 86968 @0 glEnable(cap = GL_BLEND) 86969 @0 glEnable(cap = GL_ALPHA_TEST) 86970 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86971 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86972 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 86973 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 86974 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 86975 @0 glActiveTextureARB(texture = GL_TEXTURE0) 86976 @0 glMatrixMode(mode = GL_TEXTURE) 86977 @0 glLoadIdentity() 86978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 86979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 86980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 86981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 86982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 86983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 86984 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 86985 @0 glBegin(mode = GL_QUADS) 86986 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 86987 @0 glVertex2f(x = 1130, y = 466) 86988 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 86989 @0 glVertex2f(x = 1134, y = 466) 86990 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 86991 @0 glVertex2f(x = 1134, y = 479) 86992 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 86993 @0 glVertex2f(x = 1130, y = 479) 86994 @0 glEnd() 86995 @0 glEnable(cap = GL_BLEND) 86996 @0 glEnable(cap = GL_ALPHA_TEST) 86997 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 86998 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 86999 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87000 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87001 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87002 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87003 @0 glMatrixMode(mode = GL_TEXTURE) 87004 @0 glLoadIdentity() 87005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87011 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87012 @0 glBegin(mode = GL_QUADS) 87013 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 87014 @0 glVertex2f(x = 1135, y = 470) 87015 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 87016 @0 glVertex2f(x = 1142, y = 470) 87017 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 87018 @0 glVertex2f(x = 1142, y = 477) 87019 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 87020 @0 glVertex2f(x = 1135, y = 477) 87021 @0 glEnd() 87022 @0 glEnable(cap = GL_BLEND) 87023 @0 glEnable(cap = GL_ALPHA_TEST) 87024 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87025 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87026 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87027 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87028 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87029 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87030 @0 glMatrixMode(mode = GL_TEXTURE) 87031 @0 glLoadIdentity() 87032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87038 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87039 @0 glBegin(mode = GL_QUADS) 87040 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 87041 @0 glVertex2f(x = 1143, y = 467) 87042 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 87043 @0 glVertex2f(x = 1149, y = 467) 87044 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 87045 @0 glVertex2f(x = 1149, y = 477) 87046 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 87047 @0 glVertex2f(x = 1143, y = 477) 87048 @0 glEnd() 87049 @0 glEnable(cap = GL_BLEND) 87050 @0 glEnable(cap = GL_ALPHA_TEST) 87051 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87052 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87053 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87054 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87055 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87056 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87057 @0 glMatrixMode(mode = GL_TEXTURE) 87058 @0 glLoadIdentity() 87059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87065 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87066 @0 glBegin(mode = GL_QUADS) 87067 @0 glTexCoord2f(s = 0.75, t = 0.140625) 87068 @0 glVertex2f(x = 1150, y = 470) 87069 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 87070 @0 glVertex2f(x = 1156, y = 470) 87071 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 87072 @0 glVertex2f(x = 1156, y = 477) 87073 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 87074 @0 glVertex2f(x = 1150, y = 477) 87075 @0 glEnd() 87076 @0 glEnable(cap = GL_BLEND) 87077 @0 glEnable(cap = GL_ALPHA_TEST) 87078 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87079 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87081 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87083 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87084 @0 glMatrixMode(mode = GL_TEXTURE) 87085 @0 glLoadIdentity() 87086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87092 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87093 @0 glBegin(mode = GL_QUADS) 87094 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 87095 @0 glVertex2f(x = 1156, y = 470) 87096 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 87097 @0 glVertex2f(x = 1163, y = 470) 87098 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 87099 @0 glVertex2f(x = 1163, y = 477) 87100 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 87101 @0 glVertex2f(x = 1156, y = 477) 87102 @0 glEnd() 87103 @0 glEnable(cap = GL_BLEND) 87104 @0 glEnable(cap = GL_ALPHA_TEST) 87105 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87106 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87107 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87108 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87109 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87110 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87111 @0 glMatrixMode(mode = GL_TEXTURE) 87112 @0 glLoadIdentity() 87113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87119 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87120 @0 glBegin(mode = GL_QUADS) 87121 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 87122 @0 glVertex2f(x = 1163, y = 468) 87123 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 87124 @0 glVertex2f(x = 1170, y = 468) 87125 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 87126 @0 glVertex2f(x = 1170, y = 477) 87127 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 87128 @0 glVertex2f(x = 1163, y = 477) 87129 @0 glEnd() 87130 @0 glEnable(cap = GL_BLEND) 87131 @0 glEnable(cap = GL_ALPHA_TEST) 87132 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87133 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87134 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87135 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87136 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87137 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87138 @0 glMatrixMode(mode = GL_TEXTURE) 87139 @0 glLoadIdentity() 87140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87146 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87147 @0 glBegin(mode = GL_QUADS) 87148 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 87149 @0 glVertex2f(x = 1170, y = 470) 87150 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 87151 @0 glVertex2f(x = 1177, y = 470) 87152 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 87153 @0 glVertex2f(x = 1177, y = 477) 87154 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 87155 @0 glVertex2f(x = 1170, y = 477) 87156 @0 glEnd() 87157 @0 glEnable(cap = GL_BLEND) 87158 @0 glEnable(cap = GL_ALPHA_TEST) 87159 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87160 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87161 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87162 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87163 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87164 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87165 @0 glMatrixMode(mode = GL_TEXTURE) 87166 @0 glLoadIdentity() 87167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87173 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87174 @0 glBegin(mode = GL_QUADS) 87175 @0 glTexCoord2f(s = 0, t = 0.1875) 87176 @0 glVertex2f(x = 1177, y = 470) 87177 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 87178 @0 glVertex2f(x = 1184, y = 470) 87179 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 87180 @0 glVertex2f(x = 1184, y = 477) 87181 @0 glTexCoord2f(s = 0, t = 0.2148438) 87182 @0 glVertex2f(x = 1177, y = 477) 87183 @0 glEnd() 87184 @0 glEnable(cap = GL_BLEND) 87185 @0 glEnable(cap = GL_ALPHA_TEST) 87186 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87187 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87188 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87189 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87190 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87191 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87192 @0 glMatrixMode(mode = GL_TEXTURE) 87193 @0 glLoadIdentity() 87194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87200 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87201 @0 glBegin(mode = GL_QUADS) 87202 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 87203 @0 glVertex2f(x = 1184, y = 468) 87204 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 87205 @0 glVertex2f(x = 1191, y = 468) 87206 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 87207 @0 glVertex2f(x = 1191, y = 477) 87208 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 87209 @0 glVertex2f(x = 1184, y = 477) 87210 @0 glEnd() 87211 @0 glEnable(cap = GL_BLEND) 87212 @0 glEnable(cap = GL_ALPHA_TEST) 87213 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87214 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87215 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87216 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87217 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87218 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87219 @0 glMatrixMode(mode = GL_TEXTURE) 87220 @0 glLoadIdentity() 87221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87227 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87228 @0 glBegin(mode = GL_QUADS) 87229 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 87230 @0 glVertex2f(x = 1192, y = 466) 87231 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 87232 @0 glVertex2f(x = 1197, y = 466) 87233 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 87234 @0 glVertex2f(x = 1197, y = 479) 87235 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 87236 @0 glVertex2f(x = 1192, y = 479) 87237 @0 glEnd() 87238 @0 glEnable(cap = GL_BLEND) 87239 @0 glEnable(cap = GL_ALPHA_TEST) 87240 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87241 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87242 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87243 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87244 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87245 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87246 @0 glMatrixMode(mode = GL_TEXTURE) 87247 @0 glLoadIdentity() 87248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 87249 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 87250 @0 glBegin(mode = GL_QUADS) 87251 @0 glTexCoord2f(s = 0.375, t = 0.140625) 87252 @0 glVertex2f(x = 1060, y = 488) 87253 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 87254 @0 glVertex2f(x = 1066, y = 488) 87255 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 87256 @0 glVertex2f(x = 1066, y = 498) 87257 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 87258 @0 glVertex2f(x = 1060, y = 498) 87259 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 87260 @0 glVertex2f(x = 1066, y = 488) 87261 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 87262 @0 glVertex2f(x = 1073, y = 488) 87263 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 87264 @0 glVertex2f(x = 1073, y = 498) 87265 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 87266 @0 glVertex2f(x = 1066, y = 498) 87267 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 87268 @0 glVertex2f(x = 1073, y = 491) 87269 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 87270 @0 glVertex2f(x = 1080, y = 491) 87271 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 87272 @0 glVertex2f(x = 1080, y = 499) 87273 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 87274 @0 glVertex2f(x = 1073, y = 499) 87275 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 87276 @0 glVertex2f(x = 1080, y = 489) 87277 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 87278 @0 glVertex2f(x = 1087, y = 489) 87279 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 87280 @0 glVertex2f(x = 1087, y = 498) 87281 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 87282 @0 glVertex2f(x = 1080, y = 498) 87283 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 87284 @0 glVertex2f(x = 1087, y = 499) 87285 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 87286 @0 glVertex2f(x = 1094, y = 499) 87287 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 87288 @0 glVertex2f(x = 1094, y = 501) 87289 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 87290 @0 glVertex2f(x = 1087, y = 501) 87291 @0 glTexCoord2f(s = 0, t = 0.1875) 87292 @0 glVertex2f(x = 1094, y = 491) 87293 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 87294 @0 glVertex2f(x = 1101, y = 491) 87295 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 87296 @0 glVertex2f(x = 1101, y = 498) 87297 @0 glTexCoord2f(s = 0, t = 0.2148438) 87298 @0 glVertex2f(x = 1094, y = 498) 87299 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 87300 @0 glVertex2f(x = 1102, y = 491) 87301 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 87302 @0 glVertex2f(x = 1108, y = 491) 87303 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 87304 @0 glVertex2f(x = 1108, y = 498) 87305 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 87306 @0 glVertex2f(x = 1102, y = 498) 87307 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 87308 @0 glVertex2f(x = 1108, y = 491) 87309 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 87310 @0 glVertex2f(x = 1115, y = 491) 87311 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 87312 @0 glVertex2f(x = 1115, y = 499) 87313 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 87314 @0 glVertex2f(x = 1108, y = 499) 87315 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 87316 @0 glVertex2f(x = 1115, y = 488) 87317 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 87318 @0 glVertex2f(x = 1122, y = 488) 87319 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 87320 @0 glVertex2f(x = 1122, y = 498) 87321 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 87322 @0 glVertex2f(x = 1115, y = 498) 87323 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 87324 @0 glVertex2f(x = 1122, y = 491) 87325 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 87326 @0 glVertex2f(x = 1129, y = 491) 87327 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 87328 @0 glVertex2f(x = 1129, y = 498) 87329 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 87330 @0 glVertex2f(x = 1122, y = 498) 87331 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 87332 @0 glVertex2f(x = 1129, y = 488) 87333 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 87334 @0 glVertex2f(x = 1136, y = 488) 87335 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 87336 @0 glVertex2f(x = 1136, y = 498) 87337 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 87338 @0 glVertex2f(x = 1129, y = 498) 87339 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 87340 @0 glVertex2f(x = 1145, y = 487) 87341 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 87342 @0 glVertex2f(x = 1149, y = 487) 87343 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 87344 @0 glVertex2f(x = 1149, y = 500) 87345 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 87346 @0 glVertex2f(x = 1145, y = 500) 87347 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 87348 @0 glVertex2f(x = 1150, y = 491) 87349 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 87350 @0 glVertex2f(x = 1157, y = 491) 87351 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 87352 @0 glVertex2f(x = 1157, y = 498) 87353 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 87354 @0 glVertex2f(x = 1150, y = 498) 87355 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 87356 @0 glVertex2f(x = 1158, y = 488) 87357 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 87358 @0 glVertex2f(x = 1164, y = 488) 87359 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 87360 @0 glVertex2f(x = 1164, y = 498) 87361 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 87362 @0 glVertex2f(x = 1158, y = 498) 87363 @0 glTexCoord2f(s = 0.75, t = 0.140625) 87364 @0 glVertex2f(x = 1165, y = 491) 87365 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 87366 @0 glVertex2f(x = 1171, y = 491) 87367 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 87368 @0 glVertex2f(x = 1171, y = 498) 87369 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 87370 @0 glVertex2f(x = 1165, y = 498) 87371 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 87372 @0 glVertex2f(x = 1171, y = 491) 87373 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 87374 @0 glVertex2f(x = 1178, y = 491) 87375 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 87376 @0 glVertex2f(x = 1178, y = 498) 87377 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 87378 @0 glVertex2f(x = 1171, y = 498) 87379 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 87380 @0 glVertex2f(x = 1178, y = 489) 87381 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 87382 @0 glVertex2f(x = 1185, y = 489) 87383 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 87384 @0 glVertex2f(x = 1185, y = 498) 87385 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 87386 @0 glVertex2f(x = 1178, y = 498) 87387 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 87388 @0 glVertex2f(x = 1185, y = 491) 87389 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 87390 @0 glVertex2f(x = 1192, y = 491) 87391 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 87392 @0 glVertex2f(x = 1192, y = 498) 87393 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 87394 @0 glVertex2f(x = 1185, y = 498) 87395 @0 glTexCoord2f(s = 0, t = 0.1875) 87396 @0 glVertex2f(x = 1192, y = 491) 87397 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 87398 @0 glVertex2f(x = 1199, y = 491) 87399 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 87400 @0 glVertex2f(x = 1199, y = 498) 87401 @0 glTexCoord2f(s = 0, t = 0.2148438) 87402 @0 glVertex2f(x = 1192, y = 498) 87403 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 87404 @0 glVertex2f(x = 1199, y = 489) 87405 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 87406 @0 glVertex2f(x = 1206, y = 489) 87407 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 87408 @0 glVertex2f(x = 1206, y = 498) 87409 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 87410 @0 glVertex2f(x = 1199, y = 498) 87411 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 87412 @0 glVertex2f(x = 1207, y = 487) 87413 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 87414 @0 glVertex2f(x = 1212, y = 487) 87415 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 87416 @0 glVertex2f(x = 1212, y = 500) 87417 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 87418 @0 glVertex2f(x = 1207, y = 500) 87419 @0 glEnd() 87420 @0 glEnable(cap = GL_BLEND) 87421 @0 glEnable(cap = GL_ALPHA_TEST) 87422 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87423 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87424 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87425 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87426 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87427 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87428 @0 glMatrixMode(mode = GL_TEXTURE) 87429 @0 glLoadIdentity() 87430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87436 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87437 @0 glBegin(mode = GL_QUADS) 87438 @0 glTexCoord2f(s = 0.375, t = 0.140625) 87439 @0 glVertex2f(x = 1059, y = 487) 87440 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 87441 @0 glVertex2f(x = 1065, y = 487) 87442 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 87443 @0 glVertex2f(x = 1065, y = 497) 87444 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 87445 @0 glVertex2f(x = 1059, y = 497) 87446 @0 glEnd() 87447 @0 glEnable(cap = GL_BLEND) 87448 @0 glEnable(cap = GL_ALPHA_TEST) 87449 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87450 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87451 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87452 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87453 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87454 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87455 @0 glMatrixMode(mode = GL_TEXTURE) 87456 @0 glLoadIdentity() 87457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87463 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87464 @0 glBegin(mode = GL_QUADS) 87465 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 87466 @0 glVertex2f(x = 1065, y = 487) 87467 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 87468 @0 glVertex2f(x = 1072, y = 487) 87469 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 87470 @0 glVertex2f(x = 1072, y = 497) 87471 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 87472 @0 glVertex2f(x = 1065, y = 497) 87473 @0 glEnd() 87474 @0 glEnable(cap = GL_BLEND) 87475 @0 glEnable(cap = GL_ALPHA_TEST) 87476 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87477 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87478 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87479 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87480 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87481 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87482 @0 glMatrixMode(mode = GL_TEXTURE) 87483 @0 glLoadIdentity() 87484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87490 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87491 @0 glBegin(mode = GL_QUADS) 87492 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 87493 @0 glVertex2f(x = 1072, y = 490) 87494 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 87495 @0 glVertex2f(x = 1079, y = 490) 87496 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 87497 @0 glVertex2f(x = 1079, y = 498) 87498 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 87499 @0 glVertex2f(x = 1072, y = 498) 87500 @0 glEnd() 87501 @0 glEnable(cap = GL_BLEND) 87502 @0 glEnable(cap = GL_ALPHA_TEST) 87503 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87504 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87505 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87506 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87507 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87508 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87509 @0 glMatrixMode(mode = GL_TEXTURE) 87510 @0 glLoadIdentity() 87511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87517 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87518 @0 glBegin(mode = GL_QUADS) 87519 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 87520 @0 glVertex2f(x = 1079, y = 488) 87521 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 87522 @0 glVertex2f(x = 1086, y = 488) 87523 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 87524 @0 glVertex2f(x = 1086, y = 497) 87525 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 87526 @0 glVertex2f(x = 1079, y = 497) 87527 @0 glEnd() 87528 @0 glEnable(cap = GL_BLEND) 87529 @0 glEnable(cap = GL_ALPHA_TEST) 87530 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87533 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87534 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87535 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87536 @0 glMatrixMode(mode = GL_TEXTURE) 87537 @0 glLoadIdentity() 87538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87544 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87545 @0 glBegin(mode = GL_QUADS) 87546 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 87547 @0 glVertex2f(x = 1086, y = 498) 87548 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 87549 @0 glVertex2f(x = 1093, y = 498) 87550 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 87551 @0 glVertex2f(x = 1093, y = 500) 87552 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 87553 @0 glVertex2f(x = 1086, y = 500) 87554 @0 glEnd() 87555 @0 glEnable(cap = GL_BLEND) 87556 @0 glEnable(cap = GL_ALPHA_TEST) 87557 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87558 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87560 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87562 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87563 @0 glMatrixMode(mode = GL_TEXTURE) 87564 @0 glLoadIdentity() 87565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87571 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87572 @0 glBegin(mode = GL_QUADS) 87573 @0 glTexCoord2f(s = 0, t = 0.1875) 87574 @0 glVertex2f(x = 1093, y = 490) 87575 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 87576 @0 glVertex2f(x = 1100, y = 490) 87577 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 87578 @0 glVertex2f(x = 1100, y = 497) 87579 @0 glTexCoord2f(s = 0, t = 0.2148438) 87580 @0 glVertex2f(x = 1093, y = 497) 87581 @0 glEnd() 87582 @0 glEnable(cap = GL_BLEND) 87583 @0 glEnable(cap = GL_ALPHA_TEST) 87584 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87586 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87588 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87589 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87590 @0 glMatrixMode(mode = GL_TEXTURE) 87591 @0 glLoadIdentity() 87592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87598 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87599 @0 glBegin(mode = GL_QUADS) 87600 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 87601 @0 glVertex2f(x = 1101, y = 490) 87602 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 87603 @0 glVertex2f(x = 1107, y = 490) 87604 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 87605 @0 glVertex2f(x = 1107, y = 497) 87606 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 87607 @0 glVertex2f(x = 1101, y = 497) 87608 @0 glEnd() 87609 @0 glEnable(cap = GL_BLEND) 87610 @0 glEnable(cap = GL_ALPHA_TEST) 87611 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87612 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87613 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87614 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87615 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87616 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87617 @0 glMatrixMode(mode = GL_TEXTURE) 87618 @0 glLoadIdentity() 87619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87625 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87626 @0 glBegin(mode = GL_QUADS) 87627 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 87628 @0 glVertex2f(x = 1107, y = 490) 87629 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 87630 @0 glVertex2f(x = 1114, y = 490) 87631 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 87632 @0 glVertex2f(x = 1114, y = 498) 87633 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 87634 @0 glVertex2f(x = 1107, y = 498) 87635 @0 glEnd() 87636 @0 glEnable(cap = GL_BLEND) 87637 @0 glEnable(cap = GL_ALPHA_TEST) 87638 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87639 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87640 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87641 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87642 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87643 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87644 @0 glMatrixMode(mode = GL_TEXTURE) 87645 @0 glLoadIdentity() 87646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87652 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87653 @0 glBegin(mode = GL_QUADS) 87654 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 87655 @0 glVertex2f(x = 1114, y = 487) 87656 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 87657 @0 glVertex2f(x = 1121, y = 487) 87658 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 87659 @0 glVertex2f(x = 1121, y = 497) 87660 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 87661 @0 glVertex2f(x = 1114, y = 497) 87662 @0 glEnd() 87663 @0 glEnable(cap = GL_BLEND) 87664 @0 glEnable(cap = GL_ALPHA_TEST) 87665 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87666 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87667 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87668 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87669 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87670 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87671 @0 glMatrixMode(mode = GL_TEXTURE) 87672 @0 glLoadIdentity() 87673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87679 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87680 @0 glBegin(mode = GL_QUADS) 87681 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 87682 @0 glVertex2f(x = 1121, y = 490) 87683 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 87684 @0 glVertex2f(x = 1128, y = 490) 87685 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 87686 @0 glVertex2f(x = 1128, y = 497) 87687 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 87688 @0 glVertex2f(x = 1121, y = 497) 87689 @0 glEnd() 87690 @0 glEnable(cap = GL_BLEND) 87691 @0 glEnable(cap = GL_ALPHA_TEST) 87692 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87693 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87694 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87695 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87696 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87697 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87698 @0 glMatrixMode(mode = GL_TEXTURE) 87699 @0 glLoadIdentity() 87700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87706 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87707 @0 glBegin(mode = GL_QUADS) 87708 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 87709 @0 glVertex2f(x = 1128, y = 487) 87710 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 87711 @0 glVertex2f(x = 1135, y = 487) 87712 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 87713 @0 glVertex2f(x = 1135, y = 497) 87714 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 87715 @0 glVertex2f(x = 1128, y = 497) 87716 @0 glEnd() 87717 @0 glEnable(cap = GL_BLEND) 87718 @0 glEnable(cap = GL_ALPHA_TEST) 87719 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87720 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87721 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87722 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87723 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87724 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87725 @0 glMatrixMode(mode = GL_TEXTURE) 87726 @0 glLoadIdentity() 87727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87733 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87734 @0 glBegin(mode = GL_QUADS) 87735 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 87736 @0 glVertex2f(x = 1144, y = 486) 87737 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 87738 @0 glVertex2f(x = 1148, y = 486) 87739 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 87740 @0 glVertex2f(x = 1148, y = 499) 87741 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 87742 @0 glVertex2f(x = 1144, y = 499) 87743 @0 glEnd() 87744 @0 glEnable(cap = GL_BLEND) 87745 @0 glEnable(cap = GL_ALPHA_TEST) 87746 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87747 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87748 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87749 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87750 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87751 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87752 @0 glMatrixMode(mode = GL_TEXTURE) 87753 @0 glLoadIdentity() 87754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87760 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87761 @0 glBegin(mode = GL_QUADS) 87762 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 87763 @0 glVertex2f(x = 1149, y = 490) 87764 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 87765 @0 glVertex2f(x = 1156, y = 490) 87766 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 87767 @0 glVertex2f(x = 1156, y = 497) 87768 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 87769 @0 glVertex2f(x = 1149, y = 497) 87770 @0 glEnd() 87771 @0 glEnable(cap = GL_BLEND) 87772 @0 glEnable(cap = GL_ALPHA_TEST) 87773 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87774 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87775 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87776 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87777 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87778 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87779 @0 glMatrixMode(mode = GL_TEXTURE) 87780 @0 glLoadIdentity() 87781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87787 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87788 @0 glBegin(mode = GL_QUADS) 87789 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 87790 @0 glVertex2f(x = 1157, y = 487) 87791 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 87792 @0 glVertex2f(x = 1163, y = 487) 87793 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 87794 @0 glVertex2f(x = 1163, y = 497) 87795 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 87796 @0 glVertex2f(x = 1157, y = 497) 87797 @0 glEnd() 87798 @0 glEnable(cap = GL_BLEND) 87799 @0 glEnable(cap = GL_ALPHA_TEST) 87800 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87801 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87803 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87805 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87806 @0 glMatrixMode(mode = GL_TEXTURE) 87807 @0 glLoadIdentity() 87808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87814 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87815 @0 glBegin(mode = GL_QUADS) 87816 @0 glTexCoord2f(s = 0.75, t = 0.140625) 87817 @0 glVertex2f(x = 1164, y = 490) 87818 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 87819 @0 glVertex2f(x = 1170, y = 490) 87820 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 87821 @0 glVertex2f(x = 1170, y = 497) 87822 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 87823 @0 glVertex2f(x = 1164, y = 497) 87824 @0 glEnd() 87825 @0 glEnable(cap = GL_BLEND) 87826 @0 glEnable(cap = GL_ALPHA_TEST) 87827 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87828 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87829 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87830 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87831 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87832 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87833 @0 glMatrixMode(mode = GL_TEXTURE) 87834 @0 glLoadIdentity() 87835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87841 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87842 @0 glBegin(mode = GL_QUADS) 87843 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 87844 @0 glVertex2f(x = 1170, y = 490) 87845 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 87846 @0 glVertex2f(x = 1177, y = 490) 87847 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 87848 @0 glVertex2f(x = 1177, y = 497) 87849 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 87850 @0 glVertex2f(x = 1170, y = 497) 87851 @0 glEnd() 87852 @0 glEnable(cap = GL_BLEND) 87853 @0 glEnable(cap = GL_ALPHA_TEST) 87854 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87855 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87857 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87859 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87860 @0 glMatrixMode(mode = GL_TEXTURE) 87861 @0 glLoadIdentity() 87862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87868 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87869 @0 glBegin(mode = GL_QUADS) 87870 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 87871 @0 glVertex2f(x = 1177, y = 488) 87872 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 87873 @0 glVertex2f(x = 1184, y = 488) 87874 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 87875 @0 glVertex2f(x = 1184, y = 497) 87876 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 87877 @0 glVertex2f(x = 1177, y = 497) 87878 @0 glEnd() 87879 @0 glEnable(cap = GL_BLEND) 87880 @0 glEnable(cap = GL_ALPHA_TEST) 87881 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87882 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87883 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87884 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87885 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87886 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87887 @0 glMatrixMode(mode = GL_TEXTURE) 87888 @0 glLoadIdentity() 87889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87895 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87896 @0 glBegin(mode = GL_QUADS) 87897 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 87898 @0 glVertex2f(x = 1184, y = 490) 87899 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 87900 @0 glVertex2f(x = 1191, y = 490) 87901 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 87902 @0 glVertex2f(x = 1191, y = 497) 87903 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 87904 @0 glVertex2f(x = 1184, y = 497) 87905 @0 glEnd() 87906 @0 glEnable(cap = GL_BLEND) 87907 @0 glEnable(cap = GL_ALPHA_TEST) 87908 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87909 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87910 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87911 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87912 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87913 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87914 @0 glMatrixMode(mode = GL_TEXTURE) 87915 @0 glLoadIdentity() 87916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87922 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87923 @0 glBegin(mode = GL_QUADS) 87924 @0 glTexCoord2f(s = 0, t = 0.1875) 87925 @0 glVertex2f(x = 1191, y = 490) 87926 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 87927 @0 glVertex2f(x = 1198, y = 490) 87928 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 87929 @0 glVertex2f(x = 1198, y = 497) 87930 @0 glTexCoord2f(s = 0, t = 0.2148438) 87931 @0 glVertex2f(x = 1191, y = 497) 87932 @0 glEnd() 87933 @0 glEnable(cap = GL_BLEND) 87934 @0 glEnable(cap = GL_ALPHA_TEST) 87935 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87936 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87938 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87940 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87941 @0 glMatrixMode(mode = GL_TEXTURE) 87942 @0 glLoadIdentity() 87943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87949 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87950 @0 glBegin(mode = GL_QUADS) 87951 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 87952 @0 glVertex2f(x = 1198, y = 488) 87953 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 87954 @0 glVertex2f(x = 1205, y = 488) 87955 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 87956 @0 glVertex2f(x = 1205, y = 497) 87957 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 87958 @0 glVertex2f(x = 1198, y = 497) 87959 @0 glEnd() 87960 @0 glEnable(cap = GL_BLEND) 87961 @0 glEnable(cap = GL_ALPHA_TEST) 87962 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87963 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87965 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87966 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87967 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87968 @0 glMatrixMode(mode = GL_TEXTURE) 87969 @0 glLoadIdentity() 87970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 87971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 87972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 87973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 87974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 87975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 87976 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 87977 @0 glBegin(mode = GL_QUADS) 87978 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 87979 @0 glVertex2f(x = 1206, y = 486) 87980 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 87981 @0 glVertex2f(x = 1211, y = 486) 87982 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 87983 @0 glVertex2f(x = 1211, y = 499) 87984 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 87985 @0 glVertex2f(x = 1206, y = 499) 87986 @0 glEnd() 87987 @0 glEnable(cap = GL_BLEND) 87988 @0 glEnable(cap = GL_ALPHA_TEST) 87989 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 87990 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 87991 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 87992 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 87993 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 87994 @0 glActiveTextureARB(texture = GL_TEXTURE0) 87995 @0 glMatrixMode(mode = GL_TEXTURE) 87996 @0 glLoadIdentity() 87997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 87998 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 87999 @0 glBegin(mode = GL_QUADS) 88000 @0 glTexCoord2f(s = 0.75, t = 0.140625) 88001 @0 glVertex2f(x = 1060, y = 511) 88002 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 88003 @0 glVertex2f(x = 1066, y = 511) 88004 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 88005 @0 glVertex2f(x = 1066, y = 518) 88006 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 88007 @0 glVertex2f(x = 1060, y = 518) 88008 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 88009 @0 glVertex2f(x = 1066, y = 511) 88010 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 88011 @0 glVertex2f(x = 1073, y = 511) 88012 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 88013 @0 glVertex2f(x = 1073, y = 518) 88014 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 88015 @0 glVertex2f(x = 1066, y = 518) 88016 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 88017 @0 glVertex2f(x = 1073, y = 509) 88018 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 88019 @0 glVertex2f(x = 1080, y = 509) 88020 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 88021 @0 glVertex2f(x = 1080, y = 518) 88022 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 88023 @0 glVertex2f(x = 1073, y = 518) 88024 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 88025 @0 glVertex2f(x = 1081, y = 508) 88026 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 88027 @0 glVertex2f(x = 1087, y = 508) 88028 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 88029 @0 glVertex2f(x = 1087, y = 518) 88030 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 88031 @0 glVertex2f(x = 1081, y = 518) 88032 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 88033 @0 glVertex2f(x = 1087, y = 511) 88034 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 88035 @0 glVertex2f(x = 1094, y = 511) 88036 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 88037 @0 glVertex2f(x = 1094, y = 518) 88038 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 88039 @0 glVertex2f(x = 1087, y = 518) 88040 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 88041 @0 glVertex2f(x = 1095, y = 511) 88042 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 88043 @0 glVertex2f(x = 1101, y = 511) 88044 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 88045 @0 glVertex2f(x = 1101, y = 518) 88046 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 88047 @0 glVertex2f(x = 1095, y = 518) 88048 @0 glTexCoord2f(s = 0.421875, t = 0) 88049 @0 glVertex2f(x = 1109, y = 507) 88050 @0 glTexCoord2f(s = 0.4414062, t = 0) 88051 @0 glVertex2f(x = 1114, y = 507) 88052 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 88053 @0 glVertex2f(x = 1114, y = 520) 88054 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 88055 @0 glVertex2f(x = 1109, y = 520) 88056 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 88057 @0 glVertex2f(x = 1116, y = 508) 88058 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 88059 @0 glVertex2f(x = 1122, y = 508) 88060 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 88061 @0 glVertex2f(x = 1122, y = 518) 88062 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 88063 @0 glVertex2f(x = 1116, y = 518) 88064 @0 glTexCoord2f(s = 0, t = 0.1875) 88065 @0 glVertex2f(x = 1122, y = 511) 88066 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 88067 @0 glVertex2f(x = 1129, y = 511) 88068 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 88069 @0 glVertex2f(x = 1129, y = 518) 88070 @0 glTexCoord2f(s = 0, t = 0.2148438) 88071 @0 glVertex2f(x = 1122, y = 518) 88072 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 88073 @0 glVertex2f(x = 1130, y = 508) 88074 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 88075 @0 glVertex2f(x = 1136, y = 508) 88076 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 88077 @0 glVertex2f(x = 1136, y = 518) 88078 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 88079 @0 glVertex2f(x = 1130, y = 518) 88080 @0 glTexCoord2f(s = 0.46875, t = 0) 88081 @0 glVertex2f(x = 1137, y = 507) 88082 @0 glTexCoord2f(s = 0.4882812, t = 0) 88083 @0 glVertex2f(x = 1142, y = 507) 88084 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 88085 @0 glVertex2f(x = 1142, y = 520) 88086 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 88087 @0 glVertex2f(x = 1137, y = 520) 88088 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 88089 @0 glVertex2f(x = 1152, y = 507) 88090 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 88091 @0 glVertex2f(x = 1156, y = 507) 88092 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 88093 @0 glVertex2f(x = 1156, y = 520) 88094 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 88095 @0 glVertex2f(x = 1152, y = 520) 88096 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 88097 @0 glVertex2f(x = 1157, y = 511) 88098 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 88099 @0 glVertex2f(x = 1164, y = 511) 88100 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 88101 @0 glVertex2f(x = 1164, y = 518) 88102 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 88103 @0 glVertex2f(x = 1157, y = 518) 88104 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 88105 @0 glVertex2f(x = 1165, y = 508) 88106 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 88107 @0 glVertex2f(x = 1171, y = 508) 88108 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 88109 @0 glVertex2f(x = 1171, y = 518) 88110 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 88111 @0 glVertex2f(x = 1165, y = 518) 88112 @0 glTexCoord2f(s = 0.75, t = 0.140625) 88113 @0 glVertex2f(x = 1172, y = 511) 88114 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 88115 @0 glVertex2f(x = 1178, y = 511) 88116 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 88117 @0 glVertex2f(x = 1178, y = 518) 88118 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 88119 @0 glVertex2f(x = 1172, y = 518) 88120 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 88121 @0 glVertex2f(x = 1178, y = 511) 88122 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 88123 @0 glVertex2f(x = 1185, y = 511) 88124 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 88125 @0 glVertex2f(x = 1185, y = 518) 88126 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 88127 @0 glVertex2f(x = 1178, y = 518) 88128 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 88129 @0 glVertex2f(x = 1185, y = 509) 88130 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 88131 @0 glVertex2f(x = 1192, y = 509) 88132 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 88133 @0 glVertex2f(x = 1192, y = 518) 88134 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 88135 @0 glVertex2f(x = 1185, y = 518) 88136 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 88137 @0 glVertex2f(x = 1192, y = 511) 88138 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 88139 @0 glVertex2f(x = 1199, y = 511) 88140 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 88141 @0 glVertex2f(x = 1199, y = 518) 88142 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 88143 @0 glVertex2f(x = 1192, y = 518) 88144 @0 glTexCoord2f(s = 0, t = 0.1875) 88145 @0 glVertex2f(x = 1199, y = 511) 88146 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 88147 @0 glVertex2f(x = 1206, y = 511) 88148 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 88149 @0 glVertex2f(x = 1206, y = 518) 88150 @0 glTexCoord2f(s = 0, t = 0.2148438) 88151 @0 glVertex2f(x = 1199, y = 518) 88152 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 88153 @0 glVertex2f(x = 1206, y = 509) 88154 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 88155 @0 glVertex2f(x = 1213, y = 509) 88156 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 88157 @0 glVertex2f(x = 1213, y = 518) 88158 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 88159 @0 glVertex2f(x = 1206, y = 518) 88160 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 88161 @0 glVertex2f(x = 1214, y = 507) 88162 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 88163 @0 glVertex2f(x = 1219, y = 507) 88164 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 88165 @0 glVertex2f(x = 1219, y = 520) 88166 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 88167 @0 glVertex2f(x = 1214, y = 520) 88168 @0 glEnd() 88169 @0 glEnable(cap = GL_BLEND) 88170 @0 glEnable(cap = GL_ALPHA_TEST) 88171 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88172 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88173 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88174 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88175 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88176 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88177 @0 glMatrixMode(mode = GL_TEXTURE) 88178 @0 glLoadIdentity() 88179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88185 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88186 @0 glBegin(mode = GL_QUADS) 88187 @0 glTexCoord2f(s = 0.75, t = 0.140625) 88188 @0 glVertex2f(x = 1059, y = 510) 88189 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 88190 @0 glVertex2f(x = 1065, y = 510) 88191 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 88192 @0 glVertex2f(x = 1065, y = 517) 88193 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 88194 @0 glVertex2f(x = 1059, y = 517) 88195 @0 glEnd() 88196 @0 glEnable(cap = GL_BLEND) 88197 @0 glEnable(cap = GL_ALPHA_TEST) 88198 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88199 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88200 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88201 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88202 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88203 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88204 @0 glMatrixMode(mode = GL_TEXTURE) 88205 @0 glLoadIdentity() 88206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88212 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88213 @0 glBegin(mode = GL_QUADS) 88214 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 88215 @0 glVertex2f(x = 1065, y = 510) 88216 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 88217 @0 glVertex2f(x = 1072, y = 510) 88218 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 88219 @0 glVertex2f(x = 1072, y = 517) 88220 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 88221 @0 glVertex2f(x = 1065, y = 517) 88222 @0 glEnd() 88223 @0 glEnable(cap = GL_BLEND) 88224 @0 glEnable(cap = GL_ALPHA_TEST) 88225 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88226 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88227 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88228 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88229 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88230 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88231 @0 glMatrixMode(mode = GL_TEXTURE) 88232 @0 glLoadIdentity() 88233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88239 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88240 @0 glBegin(mode = GL_QUADS) 88241 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 88242 @0 glVertex2f(x = 1072, y = 508) 88243 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 88244 @0 glVertex2f(x = 1079, y = 508) 88245 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 88246 @0 glVertex2f(x = 1079, y = 517) 88247 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 88248 @0 glVertex2f(x = 1072, y = 517) 88249 @0 glEnd() 88250 @0 glEnable(cap = GL_BLEND) 88251 @0 glEnable(cap = GL_ALPHA_TEST) 88252 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88253 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88254 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88255 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88256 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88257 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88258 @0 glMatrixMode(mode = GL_TEXTURE) 88259 @0 glLoadIdentity() 88260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88266 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88267 @0 glBegin(mode = GL_QUADS) 88268 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 88269 @0 glVertex2f(x = 1080, y = 507) 88270 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 88271 @0 glVertex2f(x = 1086, y = 507) 88272 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 88273 @0 glVertex2f(x = 1086, y = 517) 88274 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 88275 @0 glVertex2f(x = 1080, y = 517) 88276 @0 glEnd() 88277 @0 glEnable(cap = GL_BLEND) 88278 @0 glEnable(cap = GL_ALPHA_TEST) 88279 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88280 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88281 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88282 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88283 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88284 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88285 @0 glMatrixMode(mode = GL_TEXTURE) 88286 @0 glLoadIdentity() 88287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88293 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88294 @0 glBegin(mode = GL_QUADS) 88295 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 88296 @0 glVertex2f(x = 1086, y = 510) 88297 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 88298 @0 glVertex2f(x = 1093, y = 510) 88299 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 88300 @0 glVertex2f(x = 1093, y = 517) 88301 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 88302 @0 glVertex2f(x = 1086, y = 517) 88303 @0 glEnd() 88304 @0 glEnable(cap = GL_BLEND) 88305 @0 glEnable(cap = GL_ALPHA_TEST) 88306 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88307 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88308 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88309 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88310 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88311 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88312 @0 glMatrixMode(mode = GL_TEXTURE) 88313 @0 glLoadIdentity() 88314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88320 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88321 @0 glBegin(mode = GL_QUADS) 88322 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 88323 @0 glVertex2f(x = 1094, y = 510) 88324 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 88325 @0 glVertex2f(x = 1100, y = 510) 88326 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 88327 @0 glVertex2f(x = 1100, y = 517) 88328 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 88329 @0 glVertex2f(x = 1094, y = 517) 88330 @0 glEnd() 88331 @0 glEnable(cap = GL_BLEND) 88332 @0 glEnable(cap = GL_ALPHA_TEST) 88333 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88334 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88335 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88336 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88337 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88338 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88339 @0 glMatrixMode(mode = GL_TEXTURE) 88340 @0 glLoadIdentity() 88341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88347 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88348 @0 glBegin(mode = GL_QUADS) 88349 @0 glTexCoord2f(s = 0.421875, t = 0) 88350 @0 glVertex2f(x = 1108, y = 506) 88351 @0 glTexCoord2f(s = 0.4414062, t = 0) 88352 @0 glVertex2f(x = 1113, y = 506) 88353 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 88354 @0 glVertex2f(x = 1113, y = 519) 88355 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 88356 @0 glVertex2f(x = 1108, y = 519) 88357 @0 glEnd() 88358 @0 glEnable(cap = GL_BLEND) 88359 @0 glEnable(cap = GL_ALPHA_TEST) 88360 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88361 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88362 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88363 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88364 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88365 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88366 @0 glMatrixMode(mode = GL_TEXTURE) 88367 @0 glLoadIdentity() 88368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88374 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88375 @0 glBegin(mode = GL_QUADS) 88376 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 88377 @0 glVertex2f(x = 1115, y = 507) 88378 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 88379 @0 glVertex2f(x = 1121, y = 507) 88380 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 88381 @0 glVertex2f(x = 1121, y = 517) 88382 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 88383 @0 glVertex2f(x = 1115, y = 517) 88384 @0 glEnd() 88385 @0 glEnable(cap = GL_BLEND) 88386 @0 glEnable(cap = GL_ALPHA_TEST) 88387 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88388 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88389 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88390 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88391 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88392 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88393 @0 glMatrixMode(mode = GL_TEXTURE) 88394 @0 glLoadIdentity() 88395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88401 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88402 @0 glBegin(mode = GL_QUADS) 88403 @0 glTexCoord2f(s = 0, t = 0.1875) 88404 @0 glVertex2f(x = 1121, y = 510) 88405 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 88406 @0 glVertex2f(x = 1128, y = 510) 88407 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 88408 @0 glVertex2f(x = 1128, y = 517) 88409 @0 glTexCoord2f(s = 0, t = 0.2148438) 88410 @0 glVertex2f(x = 1121, y = 517) 88411 @0 glEnd() 88412 @0 glEnable(cap = GL_BLEND) 88413 @0 glEnable(cap = GL_ALPHA_TEST) 88414 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88415 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88416 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88417 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88418 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88419 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88420 @0 glMatrixMode(mode = GL_TEXTURE) 88421 @0 glLoadIdentity() 88422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88428 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88429 @0 glBegin(mode = GL_QUADS) 88430 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 88431 @0 glVertex2f(x = 1129, y = 507) 88432 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 88433 @0 glVertex2f(x = 1135, y = 507) 88434 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 88435 @0 glVertex2f(x = 1135, y = 517) 88436 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 88437 @0 glVertex2f(x = 1129, y = 517) 88438 @0 glEnd() 88439 @0 glEnable(cap = GL_BLEND) 88440 @0 glEnable(cap = GL_ALPHA_TEST) 88441 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88442 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88443 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88444 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88445 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88446 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88447 @0 glMatrixMode(mode = GL_TEXTURE) 88448 @0 glLoadIdentity() 88449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88455 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88456 @0 glBegin(mode = GL_QUADS) 88457 @0 glTexCoord2f(s = 0.46875, t = 0) 88458 @0 glVertex2f(x = 1136, y = 506) 88459 @0 glTexCoord2f(s = 0.4882812, t = 0) 88460 @0 glVertex2f(x = 1141, y = 506) 88461 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 88462 @0 glVertex2f(x = 1141, y = 519) 88463 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 88464 @0 glVertex2f(x = 1136, y = 519) 88465 @0 glEnd() 88466 @0 glEnable(cap = GL_BLEND) 88467 @0 glEnable(cap = GL_ALPHA_TEST) 88468 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88469 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88470 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88471 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88472 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88473 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88474 @0 glMatrixMode(mode = GL_TEXTURE) 88475 @0 glLoadIdentity() 88476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88482 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88483 @0 glBegin(mode = GL_QUADS) 88484 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 88485 @0 glVertex2f(x = 1151, y = 506) 88486 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 88487 @0 glVertex2f(x = 1155, y = 506) 88488 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 88489 @0 glVertex2f(x = 1155, y = 519) 88490 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 88491 @0 glVertex2f(x = 1151, y = 519) 88492 @0 glEnd() 88493 @0 glEnable(cap = GL_BLEND) 88494 @0 glEnable(cap = GL_ALPHA_TEST) 88495 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88496 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88497 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88498 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88499 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88500 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88501 @0 glMatrixMode(mode = GL_TEXTURE) 88502 @0 glLoadIdentity() 88503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88509 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88510 @0 glBegin(mode = GL_QUADS) 88511 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 88512 @0 glVertex2f(x = 1156, y = 510) 88513 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 88514 @0 glVertex2f(x = 1163, y = 510) 88515 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 88516 @0 glVertex2f(x = 1163, y = 517) 88517 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 88518 @0 glVertex2f(x = 1156, y = 517) 88519 @0 glEnd() 88520 @0 glEnable(cap = GL_BLEND) 88521 @0 glEnable(cap = GL_ALPHA_TEST) 88522 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88523 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88524 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88525 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88526 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88527 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88528 @0 glMatrixMode(mode = GL_TEXTURE) 88529 @0 glLoadIdentity() 88530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88536 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88537 @0 glBegin(mode = GL_QUADS) 88538 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 88539 @0 glVertex2f(x = 1164, y = 507) 88540 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 88541 @0 glVertex2f(x = 1170, y = 507) 88542 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 88543 @0 glVertex2f(x = 1170, y = 517) 88544 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 88545 @0 glVertex2f(x = 1164, y = 517) 88546 @0 glEnd() 88547 @0 glEnable(cap = GL_BLEND) 88548 @0 glEnable(cap = GL_ALPHA_TEST) 88549 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88550 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88551 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88552 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88553 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88554 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88555 @0 glMatrixMode(mode = GL_TEXTURE) 88556 @0 glLoadIdentity() 88557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88563 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88564 @0 glBegin(mode = GL_QUADS) 88565 @0 glTexCoord2f(s = 0.75, t = 0.140625) 88566 @0 glVertex2f(x = 1171, y = 510) 88567 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 88568 @0 glVertex2f(x = 1177, y = 510) 88569 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 88570 @0 glVertex2f(x = 1177, y = 517) 88571 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 88572 @0 glVertex2f(x = 1171, y = 517) 88573 @0 glEnd() 88574 @0 glEnable(cap = GL_BLEND) 88575 @0 glEnable(cap = GL_ALPHA_TEST) 88576 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88577 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88578 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88579 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88580 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88581 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88582 @0 glMatrixMode(mode = GL_TEXTURE) 88583 @0 glLoadIdentity() 88584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88590 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88591 @0 glBegin(mode = GL_QUADS) 88592 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 88593 @0 glVertex2f(x = 1177, y = 510) 88594 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 88595 @0 glVertex2f(x = 1184, y = 510) 88596 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 88597 @0 glVertex2f(x = 1184, y = 517) 88598 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 88599 @0 glVertex2f(x = 1177, y = 517) 88600 @0 glEnd() 88601 @0 glEnable(cap = GL_BLEND) 88602 @0 glEnable(cap = GL_ALPHA_TEST) 88603 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88604 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88605 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88606 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88607 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88608 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88609 @0 glMatrixMode(mode = GL_TEXTURE) 88610 @0 glLoadIdentity() 88611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88617 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88618 @0 glBegin(mode = GL_QUADS) 88619 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 88620 @0 glVertex2f(x = 1184, y = 508) 88621 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 88622 @0 glVertex2f(x = 1191, y = 508) 88623 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 88624 @0 glVertex2f(x = 1191, y = 517) 88625 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 88626 @0 glVertex2f(x = 1184, y = 517) 88627 @0 glEnd() 88628 @0 glEnable(cap = GL_BLEND) 88629 @0 glEnable(cap = GL_ALPHA_TEST) 88630 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88632 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88634 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88635 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88636 @0 glMatrixMode(mode = GL_TEXTURE) 88637 @0 glLoadIdentity() 88638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88644 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88645 @0 glBegin(mode = GL_QUADS) 88646 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 88647 @0 glVertex2f(x = 1191, y = 510) 88648 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 88649 @0 glVertex2f(x = 1198, y = 510) 88650 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 88651 @0 glVertex2f(x = 1198, y = 517) 88652 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 88653 @0 glVertex2f(x = 1191, y = 517) 88654 @0 glEnd() 88655 @0 glEnable(cap = GL_BLEND) 88656 @0 glEnable(cap = GL_ALPHA_TEST) 88657 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88660 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88661 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88662 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88663 @0 glMatrixMode(mode = GL_TEXTURE) 88664 @0 glLoadIdentity() 88665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88671 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88672 @0 glBegin(mode = GL_QUADS) 88673 @0 glTexCoord2f(s = 0, t = 0.1875) 88674 @0 glVertex2f(x = 1198, y = 510) 88675 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 88676 @0 glVertex2f(x = 1205, y = 510) 88677 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 88678 @0 glVertex2f(x = 1205, y = 517) 88679 @0 glTexCoord2f(s = 0, t = 0.2148438) 88680 @0 glVertex2f(x = 1198, y = 517) 88681 @0 glEnd() 88682 @0 glEnable(cap = GL_BLEND) 88683 @0 glEnable(cap = GL_ALPHA_TEST) 88684 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88685 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88687 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88689 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88690 @0 glMatrixMode(mode = GL_TEXTURE) 88691 @0 glLoadIdentity() 88692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88698 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88699 @0 glBegin(mode = GL_QUADS) 88700 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 88701 @0 glVertex2f(x = 1205, y = 508) 88702 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 88703 @0 glVertex2f(x = 1212, y = 508) 88704 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 88705 @0 glVertex2f(x = 1212, y = 517) 88706 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 88707 @0 glVertex2f(x = 1205, y = 517) 88708 @0 glEnd() 88709 @0 glEnable(cap = GL_BLEND) 88710 @0 glEnable(cap = GL_ALPHA_TEST) 88711 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88712 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88713 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88714 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88715 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88716 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88717 @0 glMatrixMode(mode = GL_TEXTURE) 88718 @0 glLoadIdentity() 88719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88725 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88726 @0 glBegin(mode = GL_QUADS) 88727 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 88728 @0 glVertex2f(x = 1213, y = 506) 88729 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 88730 @0 glVertex2f(x = 1218, y = 506) 88731 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 88732 @0 glVertex2f(x = 1218, y = 519) 88733 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 88734 @0 glVertex2f(x = 1213, y = 519) 88735 @0 glEnd() 88736 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88737 @0 glDisable(cap = GL_TEXTURE_2D) 88738 @0 glEnable(cap = GL_BLEND) 88739 @0 glEnable(cap = GL_ALPHA_TEST) 88740 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88741 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 88742 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 88743 @0 glDisable(cap = GL_BLEND) 88744 @0 glDisable(cap = GL_ALPHA_TEST) 88745 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 88746 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 88747 @0 glDisable(cap = GL_BLEND) 88748 @0 glDisable(cap = GL_ALPHA_TEST) 88749 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 88750 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 88751 @0 glEnable(cap = GL_BLEND) 88752 @0 glEnable(cap = GL_ALPHA_TEST) 88753 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88754 @0 glBegin(mode = GL_QUADS) 88755 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 88756 @0 glVertex2f(x = 1593, y = 958) 88757 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 88758 @0 glVertex2f(x = 1950, y = 958) 88759 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 88760 @0 glVertex2f(x = 1950, y = 1031) 88761 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 88762 @0 glVertex2f(x = 1593, y = 1031) 88763 @0 glEnd() 88764 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88765 @0 glEnable(cap = GL_TEXTURE_2D) 88766 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 88767 @0 glEnable(cap = GL_BLEND) 88768 @0 glEnable(cap = GL_ALPHA_TEST) 88769 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88770 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88771 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88772 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88773 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88774 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88775 @0 glMatrixMode(mode = GL_TEXTURE) 88776 @0 glLoadIdentity() 88777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 88778 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 88779 @0 glBegin(mode = GL_QUADS) 88780 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 88781 @0 glVertex2f(x = 1742, y = 991) 88782 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 88783 @0 glVertex2f(x = 1748, y = 991) 88784 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 88785 @0 glVertex2f(x = 1748, y = 1000) 88786 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 88787 @0 glVertex2f(x = 1742, y = 1000) 88788 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 88789 @0 glVertex2f(x = 1748, y = 990) 88790 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 88791 @0 glVertex2f(x = 1755, y = 990) 88792 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 88793 @0 glVertex2f(x = 1755, y = 1000) 88794 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 88795 @0 glVertex2f(x = 1748, y = 1000) 88796 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 88797 @0 glVertex2f(x = 1755, y = 993) 88798 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 88799 @0 glVertex2f(x = 1762, y = 993) 88800 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 88801 @0 glVertex2f(x = 1762, y = 1001) 88802 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 88803 @0 glVertex2f(x = 1755, y = 1001) 88804 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 88805 @0 glVertex2f(x = 1762, y = 993) 88806 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 88807 @0 glVertex2f(x = 1769, y = 993) 88808 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 88809 @0 glVertex2f(x = 1769, y = 1003) 88810 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 88811 @0 glVertex2f(x = 1762, y = 1003) 88812 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 88813 @0 glVertex2f(x = 1776, y = 991) 88814 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 88815 @0 glVertex2f(x = 1783, y = 991) 88816 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 88817 @0 glVertex2f(x = 1783, y = 1000) 88818 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 88819 @0 glVertex2f(x = 1776, y = 1000) 88820 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 88821 @0 glVertex2f(x = 1783, y = 993) 88822 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 88823 @0 glVertex2f(x = 1790, y = 993) 88824 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 88825 @0 glVertex2f(x = 1790, y = 1001) 88826 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 88827 @0 glVertex2f(x = 1783, y = 1001) 88828 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 88829 @0 glVertex2f(x = 1790, y = 993) 88830 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 88831 @0 glVertex2f(x = 1797, y = 993) 88832 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 88833 @0 glVertex2f(x = 1797, y = 1000) 88834 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 88835 @0 glVertex2f(x = 1790, y = 1000) 88836 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 88837 @0 glVertex2f(x = 1797, y = 993) 88838 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 88839 @0 glVertex2f(x = 1804, y = 993) 88840 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 88841 @0 glVertex2f(x = 1804, y = 1000) 88842 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 88843 @0 glVertex2f(x = 1797, y = 1000) 88844 @0 glEnd() 88845 @0 glEnable(cap = GL_BLEND) 88846 @0 glEnable(cap = GL_ALPHA_TEST) 88847 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88848 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88850 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88852 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88853 @0 glMatrixMode(mode = GL_TEXTURE) 88854 @0 glLoadIdentity() 88855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88861 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88862 @0 glBegin(mode = GL_QUADS) 88863 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 88864 @0 glVertex2f(x = 1741, y = 990) 88865 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 88866 @0 glVertex2f(x = 1747, y = 990) 88867 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 88868 @0 glVertex2f(x = 1747, y = 999) 88869 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 88870 @0 glVertex2f(x = 1741, y = 999) 88871 @0 glEnd() 88872 @0 glEnable(cap = GL_BLEND) 88873 @0 glEnable(cap = GL_ALPHA_TEST) 88874 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88875 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88876 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88877 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88878 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88879 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88880 @0 glMatrixMode(mode = GL_TEXTURE) 88881 @0 glLoadIdentity() 88882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88888 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88889 @0 glBegin(mode = GL_QUADS) 88890 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 88891 @0 glVertex2f(x = 1747, y = 989) 88892 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 88893 @0 glVertex2f(x = 1754, y = 989) 88894 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 88895 @0 glVertex2f(x = 1754, y = 999) 88896 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 88897 @0 glVertex2f(x = 1747, y = 999) 88898 @0 glEnd() 88899 @0 glEnable(cap = GL_BLEND) 88900 @0 glEnable(cap = GL_ALPHA_TEST) 88901 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88902 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88903 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88904 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88905 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88906 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88907 @0 glMatrixMode(mode = GL_TEXTURE) 88908 @0 glLoadIdentity() 88909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88915 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88916 @0 glBegin(mode = GL_QUADS) 88917 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 88918 @0 glVertex2f(x = 1754, y = 992) 88919 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 88920 @0 glVertex2f(x = 1761, y = 992) 88921 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 88922 @0 glVertex2f(x = 1761, y = 1000) 88923 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 88924 @0 glVertex2f(x = 1754, y = 1000) 88925 @0 glEnd() 88926 @0 glEnable(cap = GL_BLEND) 88927 @0 glEnable(cap = GL_ALPHA_TEST) 88928 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88933 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88934 @0 glMatrixMode(mode = GL_TEXTURE) 88935 @0 glLoadIdentity() 88936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88942 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88943 @0 glBegin(mode = GL_QUADS) 88944 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 88945 @0 glVertex2f(x = 1761, y = 992) 88946 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 88947 @0 glVertex2f(x = 1768, y = 992) 88948 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 88949 @0 glVertex2f(x = 1768, y = 1002) 88950 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 88951 @0 glVertex2f(x = 1761, y = 1002) 88952 @0 glEnd() 88953 @0 glEnable(cap = GL_BLEND) 88954 @0 glEnable(cap = GL_ALPHA_TEST) 88955 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88956 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88958 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88960 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88961 @0 glMatrixMode(mode = GL_TEXTURE) 88962 @0 glLoadIdentity() 88963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88969 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88970 @0 glBegin(mode = GL_QUADS) 88971 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 88972 @0 glVertex2f(x = 1775, y = 990) 88973 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 88974 @0 glVertex2f(x = 1782, y = 990) 88975 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 88976 @0 glVertex2f(x = 1782, y = 999) 88977 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 88978 @0 glVertex2f(x = 1775, y = 999) 88979 @0 glEnd() 88980 @0 glEnable(cap = GL_BLEND) 88981 @0 glEnable(cap = GL_ALPHA_TEST) 88982 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 88983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 88984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 88985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 88986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 88987 @0 glActiveTextureARB(texture = GL_TEXTURE0) 88988 @0 glMatrixMode(mode = GL_TEXTURE) 88989 @0 glLoadIdentity() 88990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 88991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 88992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 88993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 88994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 88995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 88996 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 88997 @0 glBegin(mode = GL_QUADS) 88998 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 88999 @0 glVertex2f(x = 1782, y = 992) 89000 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 89001 @0 glVertex2f(x = 1789, y = 992) 89002 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 89003 @0 glVertex2f(x = 1789, y = 1000) 89004 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 89005 @0 glVertex2f(x = 1782, y = 1000) 89006 @0 glEnd() 89007 @0 glEnable(cap = GL_BLEND) 89008 @0 glEnable(cap = GL_ALPHA_TEST) 89009 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89010 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 89011 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 89012 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 89013 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 89014 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89015 @0 glMatrixMode(mode = GL_TEXTURE) 89016 @0 glLoadIdentity() 89017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 89018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 89019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 89020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 89021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 89022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 89023 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89024 @0 glBegin(mode = GL_QUADS) 89025 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 89026 @0 glVertex2f(x = 1789, y = 992) 89027 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 89028 @0 glVertex2f(x = 1796, y = 992) 89029 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 89030 @0 glVertex2f(x = 1796, y = 999) 89031 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 89032 @0 glVertex2f(x = 1789, y = 999) 89033 @0 glEnd() 89034 @0 glEnable(cap = GL_BLEND) 89035 @0 glEnable(cap = GL_ALPHA_TEST) 89036 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 89038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 89039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 89040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 89041 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89042 @0 glMatrixMode(mode = GL_TEXTURE) 89043 @0 glLoadIdentity() 89044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 89045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 89046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 89047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 89048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 89049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 89050 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89051 @0 glBegin(mode = GL_QUADS) 89052 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 89053 @0 glVertex2f(x = 1796, y = 992) 89054 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 89055 @0 glVertex2f(x = 1803, y = 992) 89056 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 89057 @0 glVertex2f(x = 1803, y = 999) 89058 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 89059 @0 glVertex2f(x = 1796, y = 999) 89060 @0 glEnd() 89061 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89062 @0 glEnable(cap = GL_TEXTURE_2D) 89063 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 89064 @0 glEnable(cap = GL_BLEND) 89065 @0 glEnable(cap = GL_ALPHA_TEST) 89066 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89067 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 89068 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 89069 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 89070 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 89071 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89072 @0 glMatrixMode(mode = GL_TEXTURE) 89073 @0 glLoadIdentity() 89074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 89075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 89076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 89077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 89078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 89079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 89080 @0 glEnable(cap = GL_SCISSOR_TEST) 89081 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 89082 @0 glBegin(mode = GL_QUADS) 89083 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89084 @0 glTexCoord2f(s = 0, t = 0) 89085 @0 glVertex2f(x = 542, y = 1075) 89086 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89087 @0 glTexCoord2f(s = 1, t = 0) 89088 @0 glVertex2f(x = 656, y = 1075) 89089 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89090 @0 glTexCoord2f(s = 1, t = 1) 89091 @0 glVertex2f(x = 656, y = 1187) 89092 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89093 @0 glTexCoord2f(s = 0, t = 1) 89094 @0 glVertex2f(x = 542, y = 1187) 89095 @0 glEnd() 89096 @0 glDisable(cap = GL_SCISSOR_TEST) 89097 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89098 @0 glEnable(cap = GL_TEXTURE_2D) 89099 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 89100 @0 glEnable(cap = GL_BLEND) 89101 @0 glEnable(cap = GL_ALPHA_TEST) 89102 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89103 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 89104 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 89105 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 89106 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 89107 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89108 @0 glMatrixMode(mode = GL_TEXTURE) 89109 @0 glLoadIdentity() 89110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 89111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 89112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 89113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 89114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 89115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 89116 @0 glEnable(cap = GL_SCISSOR_TEST) 89117 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 89118 @0 glBegin(mode = GL_QUADS) 89119 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89120 @0 glTexCoord2f(s = 0, t = 0) 89121 @0 glVertex2f(x = 680, y = 1075) 89122 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89123 @0 glTexCoord2f(s = 1, t = 0) 89124 @0 glVertex2f(x = 794, y = 1075) 89125 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89126 @0 glTexCoord2f(s = 1, t = 1) 89127 @0 glVertex2f(x = 794, y = 1187) 89128 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89129 @0 glTexCoord2f(s = 0, t = 1) 89130 @0 glVertex2f(x = 680, y = 1187) 89131 @0 glEnd() 89132 @0 glDisable(cap = GL_SCISSOR_TEST) 89133 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89134 @0 glEnable(cap = GL_TEXTURE_2D) 89135 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 89136 @0 glEnable(cap = GL_BLEND) 89137 @0 glEnable(cap = GL_ALPHA_TEST) 89138 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89139 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 89140 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 89141 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 89142 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 89143 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89144 @0 glMatrixMode(mode = GL_TEXTURE) 89145 @0 glLoadIdentity() 89146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 89147 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 89148 @0 glBegin(mode = GL_QUADS) 89149 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 89150 @0 glVertex2f(x = 5, y = 4) 89151 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 89152 @0 glVertex2f(x = 12, y = 4) 89153 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 89154 @0 glVertex2f(x = 12, y = 13) 89155 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 89156 @0 glVertex2f(x = 5, y = 13) 89157 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 89158 @0 glVertex2f(x = 13, y = 3) 89159 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 89160 @0 glVertex2f(x = 19, y = 3) 89161 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 89162 @0 glVertex2f(x = 19, y = 13) 89163 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 89164 @0 glVertex2f(x = 13, y = 13) 89165 @0 glTexCoord2f(s = 0.75, t = 0.140625) 89166 @0 glVertex2f(x = 20, y = 6) 89167 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 89168 @0 glVertex2f(x = 26, y = 6) 89169 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 89170 @0 glVertex2f(x = 26, y = 13) 89171 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 89172 @0 glVertex2f(x = 20, y = 13) 89173 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 89174 @0 glVertex2f(x = 26, y = 6) 89175 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 89176 @0 glVertex2f(x = 33, y = 6) 89177 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 89178 @0 glVertex2f(x = 33, y = 13) 89179 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 89180 @0 glVertex2f(x = 26, y = 13) 89181 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 89182 @0 glVertex2f(x = 33, y = 4) 89183 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 89184 @0 glVertex2f(x = 40, y = 4) 89185 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 89186 @0 glVertex2f(x = 40, y = 13) 89187 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 89188 @0 glVertex2f(x = 33, y = 13) 89189 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 89190 @0 glVertex2f(x = 40, y = 6) 89191 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 89192 @0 glVertex2f(x = 47, y = 6) 89193 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 89194 @0 glVertex2f(x = 47, y = 13) 89195 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 89196 @0 glVertex2f(x = 40, y = 13) 89197 @0 glTexCoord2f(s = 0, t = 0.1875) 89198 @0 glVertex2f(x = 47, y = 6) 89199 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 89200 @0 glVertex2f(x = 54, y = 6) 89201 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 89202 @0 glVertex2f(x = 54, y = 13) 89203 @0 glTexCoord2f(s = 0, t = 0.2148438) 89204 @0 glVertex2f(x = 47, y = 13) 89205 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 89206 @0 glVertex2f(x = 54, y = 4) 89207 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 89208 @0 glVertex2f(x = 61, y = 4) 89209 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 89210 @0 glVertex2f(x = 61, y = 13) 89211 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 89212 @0 glVertex2f(x = 54, y = 13) 89213 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 89214 @0 glVertex2f(x = 68, y = 4) 89215 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 89216 @0 glVertex2f(x = 75, y = 4) 89217 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 89218 @0 glVertex2f(x = 75, y = 13) 89219 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 89220 @0 glVertex2f(x = 68, y = 13) 89221 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 89222 @0 glVertex2f(x = 75, y = 6) 89223 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 89224 @0 glVertex2f(x = 82, y = 6) 89225 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 89226 @0 glVertex2f(x = 82, y = 14) 89227 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 89228 @0 glVertex2f(x = 75, y = 14) 89229 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 89230 @0 glVertex2f(x = 82, y = 6) 89231 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 89232 @0 glVertex2f(x = 89, y = 6) 89233 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 89234 @0 glVertex2f(x = 89, y = 13) 89235 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 89236 @0 glVertex2f(x = 82, y = 13) 89237 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 89238 @0 glVertex2f(x = 89, y = 6) 89239 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 89240 @0 glVertex2f(x = 95, y = 6) 89241 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 89242 @0 glVertex2f(x = 95, y = 13) 89243 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 89244 @0 glVertex2f(x = 89, y = 13) 89245 @0 glEnd() 89246 @0 glEnable(cap = GL_BLEND) 89247 @0 glEnable(cap = GL_ALPHA_TEST) 89248 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89249 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 89250 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 89251 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 89252 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 89253 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89254 @0 glMatrixMode(mode = GL_TEXTURE) 89255 @0 glLoadIdentity() 89256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 89257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 89258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 89259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 89260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 89261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 89262 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89263 @0 glBegin(mode = GL_QUADS) 89264 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 89265 @0 glVertex2f(x = 4, y = 3) 89266 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 89267 @0 glVertex2f(x = 11, y = 3) 89268 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 89269 @0 glVertex2f(x = 11, y = 12) 89270 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 89271 @0 glVertex2f(x = 4, y = 12) 89272 @0 glEnd() 89273 @0 glEnable(cap = GL_BLEND) 89274 @0 glEnable(cap = GL_ALPHA_TEST) 89275 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89276 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 89277 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 89278 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 89279 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 89280 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89281 @0 glMatrixMode(mode = GL_TEXTURE) 89282 @0 glLoadIdentity() 89283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 89284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 89285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 89286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 89287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 89288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 89289 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89290 @0 glBegin(mode = GL_QUADS) 89291 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 89292 @0 glVertex2f(x = 12, y = 2) 89293 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 89294 @0 glVertex2f(x = 18, y = 2) 89295 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 89296 @0 glVertex2f(x = 18, y = 12) 89297 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 89298 @0 glVertex2f(x = 12, y = 12) 89299 @0 glEnd() 89300 @0 glEnable(cap = GL_BLEND) 89301 @0 glEnable(cap = GL_ALPHA_TEST) 89302 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89303 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 89304 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 89305 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 89306 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 89307 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89308 @0 glMatrixMode(mode = GL_TEXTURE) 89309 @0 glLoadIdentity() 89310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 89311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 89312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 89313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 89314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 89315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 89316 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89317 @0 glBegin(mode = GL_QUADS) 89318 @0 glTexCoord2f(s = 0.75, t = 0.140625) 89319 @0 glVertex2f(x = 19, y = 5) 89320 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 89321 @0 glVertex2f(x = 25, y = 5) 89322 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 89323 @0 glVertex2f(x = 25, y = 12) 89324 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 89325 @0 glVertex2f(x = 19, y = 12) 89326 @0 glEnd() 89327 @0 glEnable(cap = GL_BLEND) 89328 @0 glEnable(cap = GL_ALPHA_TEST) 89329 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89330 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 89331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 89332 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 89333 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 89334 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89335 @0 glMatrixMode(mode = GL_TEXTURE) 89336 @0 glLoadIdentity() 89337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 89338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 89339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 89340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 89341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 89342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 89343 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89344 @0 glBegin(mode = GL_QUADS) 89345 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 89346 @0 glVertex2f(x = 25, y = 5) 89347 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 89348 @0 glVertex2f(x = 32, y = 5) 89349 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 89350 @0 glVertex2f(x = 32, y = 12) 89351 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 89352 @0 glVertex2f(x = 25, y = 12) 89353 @0 glEnd() 89354 @0 glEnable(cap = GL_BLEND) 89355 @0 glEnable(cap = GL_ALPHA_TEST) 89356 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89357 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 89358 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 89359 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 89360 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 89361 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89362 @0 glMatrixMode(mode = GL_TEXTURE) 89363 @0 glLoadIdentity() 89364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 89365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 89366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 89367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 89368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 89369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 89370 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89371 @0 glBegin(mode = GL_QUADS) 89372 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 89373 @0 glVertex2f(x = 32, y = 3) 89374 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 89375 @0 glVertex2f(x = 39, y = 3) 89376 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 89377 @0 glVertex2f(x = 39, y = 12) 89378 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 89379 @0 glVertex2f(x = 32, y = 12) 89380 @0 glEnd() 89381 @0 glEnable(cap = GL_BLEND) 89382 @0 glEnable(cap = GL_ALPHA_TEST) 89383 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89384 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 89385 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 89386 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 89387 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 89388 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89389 @0 glMatrixMode(mode = GL_TEXTURE) 89390 @0 glLoadIdentity() 89391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 89392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 89393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 89394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 89395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 89396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 89397 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89398 @0 glBegin(mode = GL_QUADS) 89399 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 89400 @0 glVertex2f(x = 39, y = 5) 89401 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 89402 @0 glVertex2f(x = 46, y = 5) 89403 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 89404 @0 glVertex2f(x = 46, y = 12) 89405 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 89406 @0 glVertex2f(x = 39, y = 12) 89407 @0 glEnd() 89408 @0 glEnable(cap = GL_BLEND) 89409 @0 glEnable(cap = GL_ALPHA_TEST) 89410 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89411 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 89412 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 89413 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 89414 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 89415 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89416 @0 glMatrixMode(mode = GL_TEXTURE) 89417 @0 glLoadIdentity() 89418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 89419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 89420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 89421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 89422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 89423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 89424 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89425 @0 glBegin(mode = GL_QUADS) 89426 @0 glTexCoord2f(s = 0, t = 0.1875) 89427 @0 glVertex2f(x = 46, y = 5) 89428 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 89429 @0 glVertex2f(x = 53, y = 5) 89430 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 89431 @0 glVertex2f(x = 53, y = 12) 89432 @0 glTexCoord2f(s = 0, t = 0.2148438) 89433 @0 glVertex2f(x = 46, y = 12) 89434 @0 glEnd() 89435 @0 glEnable(cap = GL_BLEND) 89436 @0 glEnable(cap = GL_ALPHA_TEST) 89437 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89438 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 89439 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 89440 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 89441 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 89442 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89443 @0 glMatrixMode(mode = GL_TEXTURE) 89444 @0 glLoadIdentity() 89445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 89446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 89447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 89448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 89449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 89450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 89451 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89452 @0 glBegin(mode = GL_QUADS) 89453 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 89454 @0 glVertex2f(x = 53, y = 3) 89455 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 89456 @0 glVertex2f(x = 60, y = 3) 89457 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 89458 @0 glVertex2f(x = 60, y = 12) 89459 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 89460 @0 glVertex2f(x = 53, y = 12) 89461 @0 glEnd() 89462 @0 glEnable(cap = GL_BLEND) 89463 @0 glEnable(cap = GL_ALPHA_TEST) 89464 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89465 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 89466 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 89467 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 89468 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 89469 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89470 @0 glMatrixMode(mode = GL_TEXTURE) 89471 @0 glLoadIdentity() 89472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 89473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 89474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 89475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 89476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 89477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 89478 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89479 @0 glBegin(mode = GL_QUADS) 89480 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 89481 @0 glVertex2f(x = 67, y = 3) 89482 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 89483 @0 glVertex2f(x = 74, y = 3) 89484 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 89485 @0 glVertex2f(x = 74, y = 12) 89486 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 89487 @0 glVertex2f(x = 67, y = 12) 89488 @0 glEnd() 89489 @0 glEnable(cap = GL_BLEND) 89490 @0 glEnable(cap = GL_ALPHA_TEST) 89491 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89492 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 89493 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 89494 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 89495 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 89496 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89497 @0 glMatrixMode(mode = GL_TEXTURE) 89498 @0 glLoadIdentity() 89499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 89500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 89501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 89502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 89503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 89504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 89505 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89506 @0 glBegin(mode = GL_QUADS) 89507 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 89508 @0 glVertex2f(x = 74, y = 5) 89509 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 89510 @0 glVertex2f(x = 81, y = 5) 89511 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 89512 @0 glVertex2f(x = 81, y = 13) 89513 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 89514 @0 glVertex2f(x = 74, y = 13) 89515 @0 glEnd() 89516 @0 glEnable(cap = GL_BLEND) 89517 @0 glEnable(cap = GL_ALPHA_TEST) 89518 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89519 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 89520 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 89521 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 89522 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 89523 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89524 @0 glMatrixMode(mode = GL_TEXTURE) 89525 @0 glLoadIdentity() 89526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 89527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 89528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 89529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 89530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 89531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 89532 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89533 @0 glBegin(mode = GL_QUADS) 89534 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 89535 @0 glVertex2f(x = 81, y = 5) 89536 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 89537 @0 glVertex2f(x = 88, y = 5) 89538 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 89539 @0 glVertex2f(x = 88, y = 12) 89540 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 89541 @0 glVertex2f(x = 81, y = 12) 89542 @0 glEnd() 89543 @0 glEnable(cap = GL_BLEND) 89544 @0 glEnable(cap = GL_ALPHA_TEST) 89545 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89546 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 89547 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 89548 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 89549 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 89550 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89551 @0 glMatrixMode(mode = GL_TEXTURE) 89552 @0 glLoadIdentity() 89553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 89554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 89555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 89556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 89557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 89558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 89559 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 89560 @0 glBegin(mode = GL_QUADS) 89561 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 89562 @0 glVertex2f(x = 88, y = 5) 89563 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 89564 @0 glVertex2f(x = 95, y = 5) 89565 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 89566 @0 glVertex2f(x = 95, y = 12) 89567 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 89568 @0 glVertex2f(x = 88, y = 12) 89569 @0 glEnd() 89570 @0 glFlush() 89571 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 89572 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 89573 @0 glDepthMask(flag = GL_TRUE) 89574 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 89575 @0 glActiveTextureARB(texture = GL_TEXTURE3) 89576 @0 glMatrixMode(mode = GL_TEXTURE) 89577 @0 glLoadIdentity() 89578 @0 glActiveTextureARB(texture = GL_TEXTURE2) 89579 @0 glMatrixMode(mode = GL_TEXTURE) 89580 @0 glLoadIdentity() 89581 @0 glActiveTextureARB(texture = GL_TEXTURE1) 89582 @0 glMatrixMode(mode = GL_TEXTURE) 89583 @0 glLoadIdentity() 89584 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89585 @0 glDisable(cap = GL_TEXTURE_2D) 89586 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89587 @0 glMatrixMode(mode = GL_TEXTURE) 89588 @0 glLoadIdentity() 89589 @0 glMatrixMode(mode = GL_PROJECTION) 89590 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 89591 @0 glMatrixMode(mode = GL_MODELVIEW) 89592 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 89593 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 89594 @0 glMatrixMode(mode = GL_MODELVIEW) 89595 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 89596 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 89597 @0 glActiveTextureARB(texture = GL_TEXTURE3) 89598 @0 glMatrixMode(mode = GL_TEXTURE) 89599 @0 glLoadIdentity() 89600 @0 glActiveTextureARB(texture = GL_TEXTURE2) 89601 @0 glMatrixMode(mode = GL_TEXTURE) 89602 @0 glLoadIdentity() 89603 @0 glActiveTextureARB(texture = GL_TEXTURE1) 89604 @0 glMatrixMode(mode = GL_TEXTURE) 89605 @0 glLoadIdentity() 89606 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89607 @0 glMatrixMode(mode = GL_TEXTURE) 89608 @0 glLoadIdentity() 89609 @0 glMatrixMode(mode = GL_PROJECTION) 89610 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 89611 @0 glMatrixMode(mode = GL_MODELVIEW) 89612 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 89613 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 89614 @0 glMatrixMode(mode = GL_PROJECTION) 89615 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 89616 @0 glMatrixMode(mode = GL_MODELVIEW) 89617 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 89618 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 89619 @0 glDisable(cap = GL_LIGHT0) 89620 @0 glDisable(cap = GL_LIGHT1) 89621 @0 glDisable(cap = GL_LIGHT2) 89622 @0 glDisable(cap = GL_LIGHT3) 89623 @0 glDisable(cap = GL_LIGHT4) 89624 @0 glDisable(cap = GL_LIGHT5) 89625 @0 glDisable(cap = GL_LIGHT6) 89626 @0 glDisable(cap = GL_LIGHT7) 89627 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 89628 @0 glMatrixMode(mode = GL_MODELVIEW) 89629 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 89630 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 89631 @0 glActiveTextureARB(texture = GL_TEXTURE3) 89632 @0 glMatrixMode(mode = GL_TEXTURE) 89633 @0 glLoadIdentity() 89634 @0 glActiveTextureARB(texture = GL_TEXTURE2) 89635 @0 glMatrixMode(mode = GL_TEXTURE) 89636 @0 glLoadIdentity() 89637 @0 glActiveTextureARB(texture = GL_TEXTURE1) 89638 @0 glMatrixMode(mode = GL_TEXTURE) 89639 @0 glLoadIdentity() 89640 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89641 @0 glMatrixMode(mode = GL_TEXTURE) 89642 @0 glLoadIdentity() 89643 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 89644 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 89645 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 89646 @0 glFogf(pname = GL_FOG_START, param = 3840) 89647 @0 glFogf(pname = GL_FOG_END, param = 9216) 89648 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 89649 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 89650 @0 glDisable(cap = GL_BLEND) 89651 @0 glDisable(cap = GL_ALPHA_TEST) 89652 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 89653 @0 glMatrixMode(mode = GL_MODELVIEW) 89654 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 89655 @0 glMatrixMode(mode = GL_PROJECTION) 89656 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 89657 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 89658 @0 glEnable(cap = GL_COLOR_MATERIAL) 89659 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 89660 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 89661 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 89662 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 89663 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 89664 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 89665 @0 glShadeModel(mode = GL_SMOOTH) 89666 @0 glDisable(cap = GL_LIGHTING) 89667 @0 glEnable(cap = GL_DEPTH_TEST) 89668 @0 glDepthFunc(func = GL_LEQUAL) 89669 @0 glDepthMask(flag = GL_TRUE) 89670 @0 glCullFace(mode = GL_BACK) 89671 @0 glEnable(cap = GL_CULL_FACE) 89672 @0 glEnable(cap = GL_FOG) 89673 @0 glDisable(cap = GL_NORMALIZE) 89674 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 89675 @0 glDisable(cap = GL_BLEND) 89676 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 89677 @0 glPolygonOffset(factor = -1, units = 0) 89678 @0 glPointSize(size = 1) 89679 @0 glLineWidth(width = 1) 89680 @0 glDisable(cap = GL_MULTISAMPLE) 89681 @0 glActiveTextureARB(texture = GL_TEXTURE0) 89682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 89683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 89684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 89685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 89686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 89687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 89688 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 89689 @0 glEnable(cap = GL_BLEND) 89690 @0 glEnable(cap = GL_ALPHA_TEST) 89691 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 89692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89693 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89694 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89695 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89696 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89697 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89698 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89699 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89700 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89701 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89703 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89704 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89705 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89706 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89708 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89709 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89710 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89711 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89712 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89713 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89714 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89715 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89716 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89718 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89719 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89720 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89721 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89723 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89724 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89725 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89726 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89727 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89728 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89729 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89730 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89731 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89733 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89734 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89735 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89736 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89738 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89739 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89740 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89741 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89742 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89743 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89744 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89745 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89746 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89748 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89749 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89750 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89751 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89753 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89754 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89755 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89756 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89757 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89758 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89759 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89760 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89761 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89763 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89764 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89765 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89766 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89768 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89769 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89770 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89771 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89772 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89773 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89774 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89775 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89776 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89778 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89779 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89780 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89781 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89783 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89784 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89785 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89786 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89787 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89788 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89789 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89790 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89791 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89793 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89794 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89795 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89796 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89798 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89799 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89800 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89801 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89802 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89803 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89804 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89805 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89806 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89808 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89809 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89810 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89811 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89813 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89814 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89815 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89816 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89817 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89818 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89819 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89820 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89821 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89823 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89824 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89825 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89826 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89828 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89829 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89830 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89831 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89832 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89833 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89834 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89835 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89836 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89838 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89839 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89840 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89841 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89843 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89844 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89845 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89846 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89847 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89848 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89849 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89850 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89851 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89853 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89854 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89855 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89856 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89858 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89859 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89860 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89861 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89862 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89863 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89864 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89865 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89866 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89868 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89869 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89870 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89871 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89873 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89874 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89875 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89876 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89877 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89878 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89879 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89880 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89881 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89883 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89884 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89885 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89886 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89888 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89889 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89890 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89891 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89892 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89893 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89894 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89895 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89896 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89898 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89899 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89900 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89901 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89903 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89904 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89905 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89906 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89907 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89908 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89909 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89910 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89911 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89913 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89914 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89915 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89916 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89918 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89919 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89920 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89921 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89922 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89923 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89924 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89925 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89926 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89928 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89929 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89930 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89931 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89933 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89934 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89935 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89936 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89937 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89938 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89939 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89940 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89941 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89943 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89944 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89945 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89946 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89948 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89949 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89950 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89951 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89952 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89953 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89954 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89955 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89956 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89958 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89959 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89960 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89961 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89963 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89964 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89965 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89966 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89967 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89968 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89969 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89970 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89971 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89973 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89974 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89975 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89976 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89978 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89979 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89980 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89981 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89982 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89983 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89984 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89985 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 89986 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 89987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89988 @0 glDisableClientState(array = GL_COLOR_ARRAY) 89989 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 89990 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 89991 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 89992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 89993 @0 glEnableClientState(array = GL_COLOR_ARRAY) 89994 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 89995 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 89996 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 89997 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 89998 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 89999 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90000 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90001 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90003 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90004 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90005 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90006 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90008 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90009 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90010 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90011 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90012 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90013 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90014 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90015 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90016 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90018 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90019 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90020 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90021 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90023 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90024 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90025 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90026 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90027 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90028 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90029 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90030 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90031 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90033 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90034 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90035 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90036 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90038 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90039 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90040 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90041 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90042 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90043 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90044 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90045 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90046 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90048 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90049 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90050 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90051 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90053 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90054 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90055 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90056 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90057 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90058 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90059 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90060 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90061 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90063 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90064 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90065 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90066 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90068 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90069 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90070 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90071 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90072 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90073 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90074 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90075 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90076 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90078 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90079 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90080 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90081 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90083 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90084 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90085 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90086 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90087 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90088 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90089 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90090 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90091 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90093 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90094 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90095 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90096 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90098 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90099 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90100 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90101 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90102 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90103 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90104 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90105 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90106 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90108 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90109 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90110 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90111 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90113 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90114 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90115 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90116 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90117 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90118 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90119 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90120 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90121 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90123 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90124 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90125 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90126 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90128 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90129 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90130 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90131 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90132 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90133 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90134 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90135 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90136 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90138 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90139 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90140 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90141 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90143 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90144 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90145 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90146 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90147 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90148 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90149 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90150 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90151 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90153 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90154 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90155 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90156 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90158 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90159 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90160 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90161 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90162 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90163 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90164 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90165 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90166 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90168 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90169 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90170 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90171 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90173 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90174 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90175 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90176 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90177 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90178 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90179 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90180 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90181 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90183 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90184 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90185 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90186 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90188 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90189 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90190 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90191 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90192 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90193 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90194 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90195 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90196 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90198 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90199 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90200 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90201 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90203 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90204 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90205 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90206 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90207 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90208 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90209 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90210 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90211 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90213 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90214 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90215 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90216 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90218 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90219 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90220 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90221 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90222 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90223 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90224 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90225 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90226 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90228 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90229 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90230 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90231 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90233 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90234 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90235 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90236 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90237 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90238 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90239 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90240 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90241 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90243 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90244 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90245 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90246 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90248 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90249 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90250 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90251 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90252 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90253 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90254 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90255 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90256 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90258 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90259 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90260 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90261 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90263 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90264 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90265 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90266 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90267 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90268 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90269 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90270 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90271 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90273 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90274 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90275 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90276 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90278 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90279 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90280 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90281 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90282 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90283 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90284 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90285 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90286 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90288 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90289 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90290 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90291 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90293 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90294 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90295 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90296 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90297 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90298 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90299 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90300 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90301 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90303 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90304 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90305 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90306 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90308 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90309 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90310 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90311 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90312 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90313 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90314 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90315 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90316 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90318 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90319 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90320 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90321 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90323 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90324 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90325 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90326 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90327 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90328 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90329 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90330 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90331 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90333 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90334 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90335 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90336 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90338 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90339 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90340 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90341 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90342 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90343 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90344 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90345 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90346 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90348 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90349 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90350 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90351 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90353 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90354 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90355 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90356 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90357 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90358 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90359 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90360 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90361 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90363 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90364 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90365 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90366 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90368 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90369 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90370 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90371 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90372 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90373 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90374 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90375 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90376 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90378 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90379 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90380 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90381 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90383 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90384 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90385 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90386 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90387 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90388 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90389 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90390 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90391 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90393 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90394 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90395 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90396 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90398 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90399 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90400 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90401 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90402 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90403 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90404 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90405 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90406 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90408 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90409 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90410 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90411 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90413 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90414 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90415 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90416 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90417 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90418 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90419 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90420 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90421 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90423 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90424 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90425 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90426 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90428 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90429 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90430 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90431 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90432 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90433 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90434 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90435 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90436 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90438 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90439 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90440 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90441 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90443 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90444 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90445 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90446 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90447 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90448 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90449 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90450 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90451 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90453 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90454 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90455 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90456 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90458 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90459 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90460 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90461 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90462 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90463 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90464 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90465 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90466 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90468 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90469 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90470 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90471 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90473 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90474 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90475 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90476 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90477 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90478 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90479 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90480 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90481 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90483 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90484 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90485 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90486 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90488 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90489 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90490 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90491 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90492 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90493 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90494 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90495 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90496 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90498 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90499 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90500 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90501 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90503 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90504 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90505 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90506 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90507 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90508 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90509 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90510 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90511 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90513 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90514 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90515 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90516 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90518 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90519 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90520 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90521 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90522 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90523 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90524 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90525 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90526 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90528 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90529 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90530 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90531 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90533 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90534 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90535 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90536 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90537 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90538 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90539 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90540 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90541 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90543 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90544 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90545 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90546 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90548 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90549 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90550 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90551 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90552 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90553 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90554 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90555 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90556 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90558 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90559 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90560 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90561 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90563 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90564 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90565 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90566 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90567 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90568 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90569 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90570 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90571 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90573 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90574 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90575 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90576 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90578 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90579 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90580 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90581 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90582 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90583 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90584 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90585 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90586 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90588 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90589 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90590 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90591 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90593 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90594 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90595 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90596 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90597 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90598 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90599 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90600 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90601 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90603 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90604 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90605 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90606 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90608 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90609 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90610 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90611 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90612 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90613 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90614 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90615 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90616 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90618 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90619 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90620 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90621 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90623 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90624 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90625 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90626 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90627 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90628 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90629 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90630 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90631 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90633 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90634 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90635 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90636 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90638 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90639 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90640 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90641 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90642 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90643 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90644 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90645 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90646 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90648 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90649 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90650 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90651 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90653 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90654 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90655 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90656 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90657 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90658 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90659 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90660 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90661 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90663 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90664 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90665 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90666 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90668 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90669 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90670 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90671 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90672 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90673 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90674 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90675 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90676 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90678 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90679 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90680 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90681 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90683 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90684 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90685 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90686 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90687 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90688 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90689 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90690 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90691 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90693 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90694 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90695 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90696 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90698 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90699 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90700 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90701 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90702 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90703 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90704 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90705 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90706 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90708 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90709 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90710 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90711 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90713 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90714 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90715 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90716 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90717 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90718 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90719 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90720 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90721 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90723 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90724 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90725 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90726 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90728 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90729 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90730 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90731 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90732 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90733 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90734 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90735 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90736 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90738 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90739 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90740 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90741 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90743 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90744 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90745 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90746 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90747 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90748 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90749 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90750 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90751 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90753 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90754 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90755 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90756 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90758 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90759 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90760 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90761 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90762 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90763 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90764 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90765 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90766 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90768 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90769 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90770 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90771 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90773 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90774 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90775 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90776 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90777 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90778 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90779 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90780 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90781 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90783 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90784 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90785 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90786 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90788 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90789 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90790 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90791 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90792 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90793 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90794 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90795 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90796 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90798 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90799 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90800 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90801 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90803 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90804 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90805 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90806 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90807 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90808 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90809 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90810 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90811 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90813 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90814 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90815 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90816 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90818 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90819 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90820 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90821 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90822 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90823 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90824 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90825 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90826 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90828 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90829 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90830 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90831 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90833 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90834 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90835 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90836 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90837 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90838 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90839 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90840 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90841 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90843 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90844 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90845 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90846 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90848 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90849 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90850 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90851 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90852 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90853 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90854 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90855 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90856 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90858 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90859 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90860 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90861 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90863 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90864 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90865 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90866 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90867 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90868 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90869 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90870 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90871 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90873 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90874 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90875 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90876 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90878 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90879 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90880 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90881 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90882 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90883 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90884 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90885 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90886 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90888 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90889 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90890 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90891 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90893 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90894 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90895 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90896 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90897 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90898 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90899 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90900 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90901 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90903 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90904 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90905 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90906 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90908 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90909 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90910 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90911 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90912 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90913 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90914 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90915 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90916 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90918 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90919 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90920 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90921 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90923 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90924 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90925 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90926 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90927 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90928 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90929 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90930 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90931 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90933 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90934 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90935 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90936 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90938 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90939 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90940 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90941 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90942 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90943 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90944 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90945 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90946 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90948 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90949 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90950 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90951 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90953 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90954 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90955 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90956 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90957 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90958 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90959 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90960 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90961 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90963 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90964 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90965 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90966 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90968 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90969 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90970 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90971 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90972 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90973 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90974 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90975 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90976 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90978 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90979 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90980 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90981 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90983 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90984 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 90985 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 90986 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 90987 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 90988 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 90989 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90990 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 90991 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 90992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90993 @0 glDisableClientState(array = GL_COLOR_ARRAY) 90994 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 90995 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 90996 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 90997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 90998 @0 glEnableClientState(array = GL_COLOR_ARRAY) 90999 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91000 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91001 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91002 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91003 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91004 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91005 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91006 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91008 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91009 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91010 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91011 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91013 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91014 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91015 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91016 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91017 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91018 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91019 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91020 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91021 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91023 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91024 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91025 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91026 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91028 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91029 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91030 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91031 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91032 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91033 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91034 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91035 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91036 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91038 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91039 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91040 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91041 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91043 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91044 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91045 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91046 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91047 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91048 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91049 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91050 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91051 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91053 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91054 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91055 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91056 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91058 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91059 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91060 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91061 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91062 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91063 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91064 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91065 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91066 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91068 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91069 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91070 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91071 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91073 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91074 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91075 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91076 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91077 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91078 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91079 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91080 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91081 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91083 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91084 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91085 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91086 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91088 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91089 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91090 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91091 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91092 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91093 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91094 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91095 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91096 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91098 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91099 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91100 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91101 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91103 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91104 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91105 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91106 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91107 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91108 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91109 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91110 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91111 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91113 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91114 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91115 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91116 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91118 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91119 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91120 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91121 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91122 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91123 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91124 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91125 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91126 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91128 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91129 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91130 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91131 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91133 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91134 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91135 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91136 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91137 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91138 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91139 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91140 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91141 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91143 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91144 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91145 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91146 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91148 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91149 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91150 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91151 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91152 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91153 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91154 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91155 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91156 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91158 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91159 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91160 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91161 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91163 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91164 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91165 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91166 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91167 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91168 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91169 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91170 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91171 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91173 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91174 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91175 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91176 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91178 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91179 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91180 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91181 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91182 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91183 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91184 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91185 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91186 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91188 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91189 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91190 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91191 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91193 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91194 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91195 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91196 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91197 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91198 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91199 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91200 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91201 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91203 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91204 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91205 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91206 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91208 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91209 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91210 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91211 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91212 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91213 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91214 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91215 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91216 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91218 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91219 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91220 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91221 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91223 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91224 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91225 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91226 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91227 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91228 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91229 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91230 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91231 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91233 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91234 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91235 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91236 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91238 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91239 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91240 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91241 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91242 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91243 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91244 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91245 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91246 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91248 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91249 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91250 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91251 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91253 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91254 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91255 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91256 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91257 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91258 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91259 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91260 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91261 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91263 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91264 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91265 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91266 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91268 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91269 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91270 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91271 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91272 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91273 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91274 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91275 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91276 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91278 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91279 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91280 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91281 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91283 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91284 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91285 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91286 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91287 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91288 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91289 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91290 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91291 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91293 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91294 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91295 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91296 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91298 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91299 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91300 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91301 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91302 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91303 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91304 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91305 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91306 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91308 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91309 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91310 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91311 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91313 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91314 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91315 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91316 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91317 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91318 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91319 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91320 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91321 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91323 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91324 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91325 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91326 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91328 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91329 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91330 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91331 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91332 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91333 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91334 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91335 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91336 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91338 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91339 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91340 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91341 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91343 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91344 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91345 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91346 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91347 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91348 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91349 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91350 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91351 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91353 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91354 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91355 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91356 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91358 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91359 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91360 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91361 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91362 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91363 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91364 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91365 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91366 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91368 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91369 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91370 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91371 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91373 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91374 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91375 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91376 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91377 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91378 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91379 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91380 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91381 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91383 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91384 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91385 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91386 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91388 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91389 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91390 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91391 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91392 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91393 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91394 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91395 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91396 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91398 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91399 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91400 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91401 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91403 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91404 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91405 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91406 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91407 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91408 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91409 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91410 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91411 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91413 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91414 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91415 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91416 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91418 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91419 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91420 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91421 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91422 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91423 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91424 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91425 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91426 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91428 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91429 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91430 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91431 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91433 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91434 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91435 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91436 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91437 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91438 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91439 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91440 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91441 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91443 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91444 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91445 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91446 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91448 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91449 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91450 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91451 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91452 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91453 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91454 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91455 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91456 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91458 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91459 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91460 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91461 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91463 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91464 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91465 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91466 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91467 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91468 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91469 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91470 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91471 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91473 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91474 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91475 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91476 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91478 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91479 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91480 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91481 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91482 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91483 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91484 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91485 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91486 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91488 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91489 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91490 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91491 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91493 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91494 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91495 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91496 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91497 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91498 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91499 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91500 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91501 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91503 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91504 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91505 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91506 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91508 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91509 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91510 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91511 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91512 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91513 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91514 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91515 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91516 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91518 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91519 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91520 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91521 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91523 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91524 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91525 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91526 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91527 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91528 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91529 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91530 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91531 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91533 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91534 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91535 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91536 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91538 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91539 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91540 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91541 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91542 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91543 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91544 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91545 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91546 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91548 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91549 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91550 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91551 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91553 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91554 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91555 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91556 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91557 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91558 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91559 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91560 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91561 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91563 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91564 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91565 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91566 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91568 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91569 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91570 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91571 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91572 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91573 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91574 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91575 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91576 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91578 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91579 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91580 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91581 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91583 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91584 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91585 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91586 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91587 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91588 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91589 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91590 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91591 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91593 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91594 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91595 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91596 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91598 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91599 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91600 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91601 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91602 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91603 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91604 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91605 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91606 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91608 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91609 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91610 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91611 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91613 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91614 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91615 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91616 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91617 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91618 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91619 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91620 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91621 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91623 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91624 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91625 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91626 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91628 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91629 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91630 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91631 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91632 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91633 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91634 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91635 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91636 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91638 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91639 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91640 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91641 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91643 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91644 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91645 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91646 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91647 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91648 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91649 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91650 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91651 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91653 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91654 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91655 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91656 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91658 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91659 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91660 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91661 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91662 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91663 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91664 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91665 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91666 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91668 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91669 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91670 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91671 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91673 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91674 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91675 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91676 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91677 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91678 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91679 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91680 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91681 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91683 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91684 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91685 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91686 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91688 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91689 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91690 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91691 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91692 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91693 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91694 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91695 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91696 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91698 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91699 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91700 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91701 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91703 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91704 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91705 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91706 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91707 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91708 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91709 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91710 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91711 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91713 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91714 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91715 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91716 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91718 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91719 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91720 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91721 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91722 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91723 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91724 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91725 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91726 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91728 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91729 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91730 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91731 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91733 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91734 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91735 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91736 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91737 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91738 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91739 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91740 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91741 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91743 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91744 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91745 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91746 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91748 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91749 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91750 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91751 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91752 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91753 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91754 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91755 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91756 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91758 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91759 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91760 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91761 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91763 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91764 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91765 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91766 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91767 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91768 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91769 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91770 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91771 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91773 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91774 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91775 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91776 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91778 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91779 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91780 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91781 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91782 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91783 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91784 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91785 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91786 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91788 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91789 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91790 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91791 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91793 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91794 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91795 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91796 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91797 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91798 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91799 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91800 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91801 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91803 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91804 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91805 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91806 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91808 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91809 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91810 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91811 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91812 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91813 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91814 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91815 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91816 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91818 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91819 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91820 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91821 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91823 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91824 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91825 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91826 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91827 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91828 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91829 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91830 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91831 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91833 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91834 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91835 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91836 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91838 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91839 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91840 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91841 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91842 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91843 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91844 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91845 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91846 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91848 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91849 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91850 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91851 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91853 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91854 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91855 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91856 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91857 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91858 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91859 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91860 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91861 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91863 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91864 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91865 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91866 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91868 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91869 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91870 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91871 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91872 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91873 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91874 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91875 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91876 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91878 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91879 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91880 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91881 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91883 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91884 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91885 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91886 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91887 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91888 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91889 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91890 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91891 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91893 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91894 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91895 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91896 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91898 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91899 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91900 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91901 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91902 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91903 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91904 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91905 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91906 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91908 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91909 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91910 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91911 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91913 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91914 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91915 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91916 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91917 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91918 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91919 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91920 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91921 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91923 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91924 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91925 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91926 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91928 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91929 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91930 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91931 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91932 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91933 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91934 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91935 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91936 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91938 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91939 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91940 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91941 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91943 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91944 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91945 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91946 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91947 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91948 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91949 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91950 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91951 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91953 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91954 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91955 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91956 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91958 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91959 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91960 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91961 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91962 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91963 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91964 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91965 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91966 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91968 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91969 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91970 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91971 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91973 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91974 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91975 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91976 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91977 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91978 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91979 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91980 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91981 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91983 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91984 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 91985 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 91986 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 91987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91988 @0 glEnableClientState(array = GL_COLOR_ARRAY) 91989 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 91990 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 91991 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 91992 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 91993 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 91994 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91995 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 91996 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 91997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 91998 @0 glDisableClientState(array = GL_COLOR_ARRAY) 91999 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92000 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92001 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92003 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92004 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92005 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92006 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92007 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92008 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92009 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92010 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92011 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92013 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92014 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92015 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92016 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92018 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92019 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92020 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92021 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92022 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92023 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92024 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92025 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92026 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92028 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92029 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92030 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92031 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92033 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92034 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92035 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92036 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92037 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92038 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92039 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92040 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92041 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92043 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92044 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92045 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92046 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92048 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92049 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92050 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92051 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92052 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92053 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92054 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92055 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92056 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92058 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92059 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92060 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92061 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92063 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92064 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92065 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92066 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92067 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92068 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92069 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92070 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92071 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92073 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92074 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92075 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92076 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92078 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92079 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92080 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92081 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92082 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92083 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92084 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92085 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92086 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92088 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92089 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92090 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92091 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92093 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92094 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92095 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92096 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92097 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92098 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92099 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92100 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92101 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92103 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92104 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92105 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92106 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92108 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92109 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92110 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92111 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92112 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92113 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92114 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92115 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92116 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92118 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92119 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92120 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92121 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92123 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92124 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92125 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92126 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92127 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92128 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92129 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92130 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92131 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92133 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92134 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92135 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92136 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92138 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92139 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92140 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92141 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92142 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92143 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92144 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92145 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92146 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92148 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92149 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92150 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92151 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92153 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92154 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92155 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92156 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92157 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92158 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92159 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92160 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92161 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92163 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92164 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92165 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92166 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92168 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92169 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92170 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92171 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92172 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92173 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92174 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92175 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92176 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92178 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92179 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92180 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92181 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92183 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92184 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92185 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92186 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92187 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92188 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92189 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92190 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92191 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92193 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92194 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92195 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92196 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92198 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92199 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92200 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92201 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92202 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92203 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92204 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92205 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92206 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92208 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92209 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92210 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92211 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92213 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92214 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92215 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92216 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92217 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92218 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92219 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92220 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92221 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92223 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92224 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92225 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92226 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92228 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92229 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92230 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92231 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92232 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92233 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92234 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92235 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92236 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92238 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92239 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92240 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92241 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92243 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92244 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92245 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92246 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92247 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92248 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92249 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92250 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92251 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92253 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92254 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92255 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92256 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92258 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92259 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92260 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92261 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92262 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92263 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92264 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92265 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92266 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92268 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92269 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92270 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92271 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92273 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92274 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92275 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92276 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92277 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92278 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92279 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92280 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92281 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92283 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92284 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92285 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92286 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92288 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92289 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92290 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92291 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92292 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92293 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92294 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92295 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92296 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92298 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92299 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92300 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92301 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92303 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92304 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92305 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92306 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92307 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92308 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92309 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92310 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92311 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92313 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92314 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92315 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92316 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92318 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92319 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92320 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92321 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92322 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92323 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92324 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92325 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92326 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92328 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92329 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92330 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92331 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92333 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92334 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92335 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92336 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92337 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92338 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92339 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92340 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92341 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92343 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92344 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92345 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92346 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92348 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92349 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92350 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92351 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92352 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92353 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92354 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92355 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92356 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92358 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92359 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92360 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92361 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92363 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92364 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92365 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92366 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92367 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92368 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92369 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92370 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92371 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92373 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92374 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92375 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92376 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92378 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92379 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92380 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92381 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92382 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92383 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92384 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92385 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92386 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92388 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92389 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92390 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92391 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92393 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92394 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92395 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92396 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92397 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92398 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92399 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92400 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92401 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92403 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92404 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92405 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92406 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92408 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92409 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92410 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92411 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92412 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92413 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92414 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92415 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92416 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92418 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92419 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92420 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92421 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92423 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92424 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92425 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92426 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92427 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92428 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92429 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92430 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92431 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92433 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92434 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92435 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92436 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92438 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92439 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92440 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92441 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92442 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92443 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92444 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92445 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92446 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92448 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92449 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92450 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92451 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92453 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92454 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92455 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92456 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92457 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92458 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92459 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92460 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92461 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92463 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92464 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92465 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92466 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92468 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92469 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92470 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92471 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92472 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92473 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92474 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92475 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92476 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92478 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92479 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92480 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92481 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92483 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92484 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92485 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92486 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92487 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92488 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92489 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92490 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92491 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92493 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92494 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92495 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92496 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92498 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92499 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92500 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92501 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92502 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92503 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92504 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92505 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92506 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92508 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92509 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92510 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92511 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92513 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92514 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92515 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92516 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92517 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92518 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92519 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92520 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92521 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92523 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92524 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92525 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92526 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92528 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92529 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92530 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92531 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92532 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92533 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92534 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92535 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92536 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92538 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92539 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92540 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92541 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92543 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92544 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92545 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92546 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92547 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92548 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92549 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92550 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92551 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92553 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92554 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92555 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92556 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92558 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92559 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92560 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92561 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92562 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92563 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92564 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92565 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92566 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92568 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92569 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92570 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92571 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92573 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92574 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92575 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92576 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92577 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92578 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92579 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92580 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92581 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92583 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92584 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92585 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92586 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92588 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92589 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92590 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92591 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92592 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92593 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92594 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92595 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92596 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92598 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92599 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92600 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92601 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92603 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92604 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92605 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92606 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92607 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92608 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92609 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92610 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92611 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92613 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92614 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92615 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92616 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92618 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92619 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92620 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92621 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92622 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92623 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92624 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92625 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92626 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92628 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92629 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92630 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92631 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92633 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92634 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92635 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92636 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92637 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92638 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92639 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92640 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92641 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92643 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92644 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92645 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92646 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92648 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92649 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92650 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92651 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92652 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92653 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92654 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92655 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92656 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92658 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92659 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92660 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92661 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92663 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92664 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92665 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92666 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92667 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92668 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92669 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92670 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92671 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92673 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92674 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92675 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92676 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92678 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92679 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92680 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92681 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92682 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92683 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92684 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92685 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92686 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92688 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92689 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92690 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92691 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92693 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92694 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92695 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92696 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92697 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92698 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92699 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92700 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92701 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92703 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92704 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92705 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92706 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92708 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92709 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92710 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92711 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92712 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92713 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92714 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92715 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92716 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92718 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92719 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92720 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92721 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92723 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92724 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92725 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92726 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92727 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92728 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92729 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92730 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92731 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92733 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92734 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92735 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92736 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92738 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92739 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92740 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92741 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92742 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92743 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92744 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92745 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92746 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92748 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92749 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92750 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92751 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92753 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92754 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92755 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92756 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92757 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92758 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92759 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92760 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92761 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92763 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92764 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92765 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92766 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92768 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92769 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92770 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92771 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92772 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92773 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92774 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92775 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92776 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92778 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92779 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92780 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92781 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92783 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92784 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92785 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92786 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92787 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92788 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92789 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92790 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92791 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92793 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92794 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92795 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92796 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92798 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92799 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92800 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92801 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92802 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92803 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92804 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92805 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92806 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92808 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92809 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92810 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92811 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92813 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92814 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92815 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92816 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92817 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92818 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92819 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92820 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92821 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92823 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92824 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92825 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92826 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92828 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92829 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92830 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92831 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92832 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92833 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92834 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92835 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92836 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92838 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92839 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92840 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92841 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92843 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92844 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92845 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92846 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92847 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92848 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92849 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92850 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92851 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92853 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92854 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92855 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92856 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92858 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92859 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92860 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92861 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92862 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92863 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92864 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92865 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92866 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92868 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92869 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92870 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92871 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92873 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92874 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92875 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92876 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92877 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92878 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92879 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92880 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92881 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92883 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92884 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92885 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92886 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92888 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92889 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92890 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92891 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92892 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92893 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92894 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92895 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92896 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92898 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92899 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92900 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92901 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92903 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92904 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92905 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92906 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92907 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92908 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92909 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92910 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92911 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92913 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92914 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92915 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92916 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92918 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92919 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92920 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92921 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92922 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92923 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92924 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92925 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92926 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92928 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92929 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92930 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92931 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92933 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92934 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92935 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92936 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92937 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92938 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92939 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92940 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92941 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92943 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92944 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92945 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92946 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92948 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92949 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92950 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92951 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92952 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92953 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92954 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92955 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92956 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92958 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92959 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92960 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92961 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92963 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92964 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92965 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92966 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92967 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92968 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92969 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92970 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92971 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92973 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92974 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92975 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92976 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92978 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92979 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92980 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92981 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92982 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92983 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92984 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92985 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 92986 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 92987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92988 @0 glDisableClientState(array = GL_COLOR_ARRAY) 92989 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 92990 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 92991 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 92992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 92993 @0 glEnableClientState(array = GL_COLOR_ARRAY) 92994 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 92995 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 92996 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 92997 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 92998 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 92999 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93000 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93001 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93003 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93004 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93005 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93006 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93008 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93009 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93010 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93011 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93012 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93013 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93014 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93015 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93016 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93018 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93019 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93020 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93021 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93023 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93024 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93025 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93026 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93027 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93028 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93029 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93030 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93031 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93033 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93034 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93035 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93036 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93038 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93039 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93040 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93041 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93042 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93043 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93044 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93045 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93046 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93048 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93049 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93050 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93051 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93053 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93054 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93055 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93056 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93057 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93058 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93059 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93060 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93061 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93063 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93064 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93065 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93066 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93068 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93069 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93070 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93071 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93072 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93073 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93074 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93075 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93076 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93078 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93079 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93080 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93081 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93083 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93084 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93085 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93086 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93087 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93088 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93089 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93090 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93091 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93093 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93094 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93095 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93096 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93098 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93099 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93100 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93101 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93102 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93103 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93104 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93105 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93106 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93108 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93109 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93110 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93111 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93113 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93114 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93115 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93116 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93117 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93118 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93119 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93120 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93121 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93123 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93124 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93125 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93126 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93128 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93129 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93130 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93131 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93132 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93133 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93134 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93135 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93136 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93138 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93139 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93140 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93141 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93143 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93144 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93145 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93146 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93147 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93148 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93149 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93150 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93151 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93153 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93154 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93155 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93156 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93158 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93159 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93160 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93161 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93162 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93163 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93164 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93165 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93166 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93168 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93169 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93170 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93171 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93173 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93174 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93175 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93176 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93177 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93178 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93179 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93180 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93181 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93183 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93184 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93185 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93186 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93188 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93189 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93190 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93191 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93192 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93193 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93194 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93195 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93196 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93198 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93199 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93200 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93201 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93203 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93204 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93205 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93206 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93207 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93208 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93209 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93210 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93211 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93213 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93214 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93215 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93216 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93218 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93219 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93220 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93221 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93222 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93223 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93224 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93225 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93226 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93228 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93229 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93230 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93231 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93233 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93234 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93235 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93236 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93237 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93238 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93239 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93240 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93241 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93243 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93244 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93245 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93246 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93248 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93249 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93250 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93251 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93252 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93253 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93254 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93255 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93256 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93258 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93259 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93260 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93261 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93263 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93264 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93265 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93266 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93267 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93268 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93269 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93270 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93271 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93273 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93274 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93275 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93276 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93278 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93279 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93280 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93281 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93282 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93283 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93284 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93285 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93286 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93288 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93289 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93290 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93291 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93293 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93294 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93295 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93296 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93297 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93298 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93299 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93300 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93301 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93303 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93304 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93305 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93306 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93308 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93309 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93310 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93311 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93312 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93313 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93314 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93315 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93316 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93318 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93319 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93320 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93321 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93323 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93324 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93325 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93326 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93327 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93328 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93329 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93330 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93331 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93333 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93334 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93335 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93336 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93338 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93339 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93340 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93341 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93342 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93343 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93344 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93345 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93346 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93348 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93349 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93350 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93351 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93353 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93354 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93355 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93356 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93357 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93358 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93359 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93360 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93361 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93363 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93364 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93365 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93366 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93368 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93369 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93370 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93371 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93372 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93373 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93374 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93375 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93376 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93378 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93379 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93380 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93381 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93383 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93384 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93385 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93386 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93387 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93388 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93389 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93390 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93391 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93393 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93394 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93395 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93396 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93398 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93399 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93400 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93401 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93402 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93403 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93404 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93405 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93406 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93408 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93409 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93410 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93411 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93413 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93414 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93415 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93416 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93417 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93418 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93419 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93420 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93421 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93423 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93424 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93425 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93426 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93428 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93429 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93430 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93431 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93432 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93433 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93434 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93435 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93436 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93438 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93439 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93440 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93441 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93443 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93444 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93445 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93446 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93447 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93448 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93449 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93450 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93451 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93453 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93454 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93455 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93456 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93458 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93459 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93460 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93461 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93462 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93463 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93464 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93465 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93466 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93468 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93469 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93470 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93471 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93473 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93474 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93475 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93476 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93477 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93478 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93479 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93480 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93481 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93483 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93484 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93485 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93486 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93488 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93489 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93490 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93491 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93492 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93493 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93494 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93495 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93496 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93498 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93499 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93500 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93501 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93503 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93504 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93505 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93506 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93507 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93508 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93509 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93510 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93511 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93513 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93514 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93515 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93516 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93518 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93519 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93520 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93521 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93522 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93523 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93524 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93525 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93526 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93528 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93529 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93530 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93531 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93533 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93534 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93535 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93536 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93537 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93538 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93539 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93540 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93541 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93543 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93544 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93545 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93546 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93548 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93549 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93550 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93551 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93552 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93553 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93554 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93555 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93556 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93558 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93559 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93560 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93561 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93563 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93564 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93565 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93566 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93567 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93568 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93569 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93570 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93571 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93573 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93574 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93575 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93576 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93578 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93579 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93580 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93581 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93582 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93583 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93584 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93585 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93586 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93588 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93589 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93590 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93591 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93593 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93594 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93595 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93596 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93597 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93598 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93599 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93600 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93601 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93603 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93604 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93605 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93606 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93608 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93609 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93610 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93611 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93612 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93613 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93614 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93615 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93616 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93618 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93619 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93620 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93621 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93623 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93624 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93625 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93626 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93627 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93628 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93629 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93630 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93631 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93633 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93634 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93635 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93636 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93638 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93639 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93640 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93641 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93642 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93643 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93644 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93645 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93646 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93648 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93649 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93650 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93651 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93653 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93654 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93655 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93656 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93657 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93658 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93659 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93660 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93661 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93663 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93664 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93665 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93666 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93668 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93669 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93670 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93671 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93672 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93673 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93674 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93675 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93676 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93678 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93679 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93680 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93681 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93683 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93684 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93685 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93686 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93687 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93688 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93689 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93690 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93691 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93693 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93694 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93695 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93696 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93698 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93699 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93700 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93701 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93702 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93703 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93704 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93705 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93706 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93708 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93709 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93710 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93711 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93713 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93714 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93715 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93716 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93717 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93718 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93719 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93720 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93721 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93723 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93724 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93725 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93726 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93728 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93729 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93730 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93731 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93732 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93733 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93734 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93735 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93736 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93738 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93739 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93740 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93741 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93743 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93744 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93745 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93746 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93747 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93748 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93749 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93750 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93751 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93753 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93754 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93755 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93756 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93758 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93759 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93760 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93761 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93762 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93763 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93764 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93765 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93766 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93768 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93769 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93770 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93771 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93773 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93774 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93775 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93776 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93777 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93778 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93779 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93780 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93781 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93783 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93784 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93785 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93786 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93788 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93789 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93790 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93791 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93792 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93793 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93794 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93795 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93796 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93798 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93799 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93800 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93801 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93803 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93804 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93805 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93806 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93807 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93808 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93809 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93810 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93811 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93813 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93814 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93815 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93816 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93818 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93819 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93820 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93821 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93822 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93823 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93824 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93825 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93826 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93828 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93829 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93830 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93831 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93833 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93834 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93835 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93836 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93837 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93838 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93839 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93840 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93841 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93843 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93844 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93845 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93846 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93848 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93849 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93850 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93851 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93852 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93853 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93854 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93855 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93856 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93858 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93859 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93860 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93861 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93863 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93864 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93865 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93866 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93867 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93868 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93869 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93870 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93871 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93873 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93874 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93875 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93876 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93878 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93879 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93880 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93881 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93882 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93883 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93884 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93885 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93886 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93888 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93889 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93890 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93891 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93893 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93894 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93895 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93896 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93897 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93898 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93899 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93900 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93901 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93903 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93904 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93905 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93906 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93908 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93909 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93910 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93911 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93912 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93913 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93914 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93915 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93916 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93918 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93919 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93920 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93921 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93923 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93924 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93925 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93926 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93927 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93928 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93929 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93930 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93931 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93933 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93934 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93935 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93936 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93938 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93939 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93940 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93941 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93942 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93943 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93944 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93945 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93946 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93948 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93949 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93950 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93951 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93953 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93954 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93955 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93956 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93957 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93958 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93959 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93960 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93961 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93963 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93964 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93965 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93966 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93968 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93969 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93970 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93971 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93972 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93973 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93974 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93975 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93976 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93978 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93979 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93980 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93981 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93983 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93984 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 93985 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 93986 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 93987 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 93988 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 93989 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93990 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 93991 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 93992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93993 @0 glDisableClientState(array = GL_COLOR_ARRAY) 93994 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 93995 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 93996 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 93997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 93998 @0 glEnableClientState(array = GL_COLOR_ARRAY) 93999 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94000 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94001 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94002 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94003 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94004 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94005 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94006 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94008 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94009 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94010 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94011 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94013 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94014 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94015 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94016 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94017 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94018 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94019 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94020 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94021 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94023 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94024 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94025 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94026 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94028 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94029 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94030 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94031 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94032 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94033 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94034 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94035 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94036 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94038 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94039 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94040 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94041 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94043 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94044 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94045 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94046 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94047 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94048 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94049 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94050 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94051 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94053 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94054 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94055 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94056 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94058 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94059 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94060 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94061 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94062 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94063 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94064 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94065 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94066 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94068 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94069 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94070 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94071 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94073 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94074 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94075 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94076 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94077 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94078 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94079 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94080 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94081 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94083 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94084 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94085 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94086 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94088 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94089 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94090 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94091 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94092 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94093 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94094 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94095 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94096 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94098 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94099 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94100 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94101 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94103 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94104 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94105 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94106 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94107 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94108 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94109 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94110 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94111 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94113 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94114 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94115 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94116 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94118 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94119 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94120 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94121 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94122 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94123 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94124 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94125 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94126 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94128 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94129 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94130 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94131 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94133 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94134 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94135 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94136 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94137 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94138 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94139 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94140 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94141 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94143 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94144 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94145 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94146 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94148 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94149 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94150 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94151 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94152 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94153 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94154 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94155 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94156 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94158 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94159 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94160 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94161 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94163 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94164 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94165 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94166 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94167 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94168 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94169 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94170 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94171 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94173 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94174 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94175 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94176 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94178 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94179 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94180 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94181 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94182 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94183 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94184 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94185 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94186 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94188 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94189 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94190 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94191 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94193 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94194 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94195 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94196 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94197 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94198 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94199 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94200 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94201 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94203 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94204 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94205 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94206 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94208 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94209 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94210 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94211 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94212 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94213 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94214 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94215 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94216 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94218 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94219 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94220 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94221 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94223 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94224 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94225 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94226 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94227 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94228 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94229 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94230 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94231 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94233 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94234 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94235 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94236 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94238 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94239 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94240 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94241 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94242 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94243 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94244 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94245 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94246 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94248 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94249 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94250 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94251 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94253 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94254 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94255 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94256 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94257 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94258 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94259 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94260 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94261 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94263 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94264 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94265 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94266 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94268 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94269 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94270 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94271 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94272 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94273 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94274 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94275 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94276 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94278 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94279 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94280 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94281 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94283 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94284 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94285 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94286 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94287 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94288 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94289 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94290 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94291 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94293 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94294 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94295 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94296 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94298 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94299 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94300 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94301 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94302 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94303 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94304 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94305 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94306 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94308 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94309 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94310 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94311 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94313 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94314 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94315 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94316 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94317 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94318 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94319 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94320 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94321 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94323 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94324 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94325 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94326 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94328 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94329 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94330 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94331 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94332 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94333 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94334 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94335 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94336 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94338 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94339 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94340 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94341 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94343 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94344 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94345 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94346 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94347 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94348 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94349 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94350 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94351 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94353 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94354 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94355 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94356 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94358 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94359 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94360 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94361 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94362 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94363 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94364 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94365 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94366 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94368 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94369 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94370 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94371 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94373 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94374 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94375 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94376 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94377 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94378 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94379 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94380 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94381 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94383 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94384 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94385 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94386 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94388 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94389 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94390 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94391 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94392 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94393 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94394 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94395 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94396 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94398 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94399 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94400 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94401 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94403 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94404 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94405 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94406 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94407 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94408 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94409 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94410 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94411 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94413 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94414 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94415 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94416 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94418 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94419 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94420 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94421 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94422 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94423 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94424 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94425 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94426 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94428 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94429 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94430 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94431 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94433 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94434 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94435 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94436 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94437 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94438 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94439 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94440 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94441 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94443 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94444 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94445 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94446 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94448 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94449 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94450 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94451 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94452 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94453 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94454 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94455 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94456 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94458 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94459 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94460 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94461 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94463 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94464 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94465 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94466 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94467 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94468 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94469 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94470 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94471 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94473 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94474 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94475 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94476 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94478 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94479 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94480 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94481 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94482 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94483 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94484 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94485 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94486 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94488 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94489 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94490 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94491 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94493 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94494 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94495 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94496 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94497 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94498 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94499 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94500 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94501 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94503 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94504 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94505 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94506 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94508 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94509 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94510 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94511 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94512 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94513 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94514 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94515 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94516 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94518 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94519 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94520 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94521 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94523 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94524 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94525 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94526 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94527 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94528 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94529 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94530 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94531 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94533 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94534 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94535 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94536 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94538 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94539 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94540 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94541 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94542 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94543 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94544 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94545 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94546 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94548 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94549 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94550 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94551 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94553 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94554 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94555 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94556 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94557 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94558 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94559 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94560 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94561 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94563 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94564 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94565 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94566 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94568 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94569 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94570 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94571 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94572 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94573 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94574 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94575 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94576 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94578 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94579 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94580 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94581 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94583 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94584 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94585 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94586 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94587 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94588 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94589 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94590 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94591 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94593 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94594 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94595 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94596 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94598 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94599 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94600 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94601 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94602 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94603 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94604 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94605 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94606 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94608 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94609 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94610 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94611 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94613 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94614 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94615 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94616 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94617 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94618 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94619 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94620 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94621 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94623 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94624 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94625 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94626 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94628 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94629 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94630 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94631 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94632 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94633 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94634 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94635 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94636 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94638 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94639 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94640 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94641 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94643 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94644 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94645 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94646 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94647 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94648 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94649 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94650 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94651 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94653 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94654 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94655 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94656 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94658 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94659 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94660 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94661 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94662 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94663 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94664 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94665 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94666 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94668 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94669 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94670 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94671 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94673 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94674 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94675 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94676 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94677 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94678 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94679 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94680 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94681 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94683 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94684 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94685 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94686 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94688 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94689 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94690 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94691 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94692 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94693 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94694 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94695 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94696 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94698 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94699 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94700 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94701 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94703 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94704 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94705 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94706 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94707 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94708 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94709 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94710 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94711 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94713 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94714 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94715 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94716 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94718 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94719 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94720 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94721 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94722 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94723 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94724 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94725 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94726 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94728 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94729 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94730 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94731 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94733 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94734 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94735 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94736 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94737 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94738 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94739 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94740 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94741 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94743 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94744 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94745 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94746 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94748 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94749 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94750 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94751 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94752 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94753 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94754 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94755 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94756 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94758 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94759 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94760 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94761 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94763 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94764 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94765 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94766 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94767 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94768 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94769 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94770 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94771 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94773 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94774 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94775 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94776 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94778 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94779 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94780 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94781 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94782 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94783 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94784 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94785 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94786 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94788 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94789 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94790 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94791 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94793 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94794 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94795 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94796 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94797 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94798 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94799 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94800 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94801 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94803 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94804 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94805 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94806 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94808 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94809 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94810 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94811 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94812 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94813 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94814 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94815 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94816 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94818 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94819 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94820 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94821 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94823 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94824 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94825 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94826 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94827 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94828 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94829 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94830 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94831 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94833 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94834 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94835 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94836 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94838 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94839 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94840 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94841 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94842 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94843 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94844 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94845 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94846 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94848 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94849 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94850 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94851 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94853 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94854 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94855 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94856 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94857 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94858 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94859 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94860 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94861 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94863 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94864 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94865 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94866 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94868 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94869 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94870 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94871 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94872 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94873 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94874 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94875 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94876 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94878 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94879 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94880 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94881 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94883 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94884 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94885 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94886 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94887 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94888 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94889 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94890 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94891 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94893 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94894 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94895 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94896 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94898 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94899 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94900 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94901 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94902 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94903 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94904 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94905 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94906 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94908 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94909 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94910 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94911 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94913 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94914 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94915 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94916 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94917 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94918 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94919 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94920 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94921 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94923 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94924 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94925 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94926 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94928 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94929 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94930 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94931 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94932 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94933 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94934 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94935 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94936 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94938 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94939 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94940 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94941 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94943 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94944 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94945 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94946 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94947 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94948 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94949 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94950 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94951 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94953 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94954 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94955 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94956 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94958 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94959 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94960 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94961 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94962 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94963 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94964 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94965 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94966 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94968 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94969 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94970 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94971 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94973 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94974 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94975 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94976 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94977 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94978 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94979 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94980 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94981 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94983 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94984 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 94985 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 94986 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 94987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94988 @0 glEnableClientState(array = GL_COLOR_ARRAY) 94989 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 94990 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 94991 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 94992 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 94993 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 94994 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94995 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 94996 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 94997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 94998 @0 glDisableClientState(array = GL_COLOR_ARRAY) 94999 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95000 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95001 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95003 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95004 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95005 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95006 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95007 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95008 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95009 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95010 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95011 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95013 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95014 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95015 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95016 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95018 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95019 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95020 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95021 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95022 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95023 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95024 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95025 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95026 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95028 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95029 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95030 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95031 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95033 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95034 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95035 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95036 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95037 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95038 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95039 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95040 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95041 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95043 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95044 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95045 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95046 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95048 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95049 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95050 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95051 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95052 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95053 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95054 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95055 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95056 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95058 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95059 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95060 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95061 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95063 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95064 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95065 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95066 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95067 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95068 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95069 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95070 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95071 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95073 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95074 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95075 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95076 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95078 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95079 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95080 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95081 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95082 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95083 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95084 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95085 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95086 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95088 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95089 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95090 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95091 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95093 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95094 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95095 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95096 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95097 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95098 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95099 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95100 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95101 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95103 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95104 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95105 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95106 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95108 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95109 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95110 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95111 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95112 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95113 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95114 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95115 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95116 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95118 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95119 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95120 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95121 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95123 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95124 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95125 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95126 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95127 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95128 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95129 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95130 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95131 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95133 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95134 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95135 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95136 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95138 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95139 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95140 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95141 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95142 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95143 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95144 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95145 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95146 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95148 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95149 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95150 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95151 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95153 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95154 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95155 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95156 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95157 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95158 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95159 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95160 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95161 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95163 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95164 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95165 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95166 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95168 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95169 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95170 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95171 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95172 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95173 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95174 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95175 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95176 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95178 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95179 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95180 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95181 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95183 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95184 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95185 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95186 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95187 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95188 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95189 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95190 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95191 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95193 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95194 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95195 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95196 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95198 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95199 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95200 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95201 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95202 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95203 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95204 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95205 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95206 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95208 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95209 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95210 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95211 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95213 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95214 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95215 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95216 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95217 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95218 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95219 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95220 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95221 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95223 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95224 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95225 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95226 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95228 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95229 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95230 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95231 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95232 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95233 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95234 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95235 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95236 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95238 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95239 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95240 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95241 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95243 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95244 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95245 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95246 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95247 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95248 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95249 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95250 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95251 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95253 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95254 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95255 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95256 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95258 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95259 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95260 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95261 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95262 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95263 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95264 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95265 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95266 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95268 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95269 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95270 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95271 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95273 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95274 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95275 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95276 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95277 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95278 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95279 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95280 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95281 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95283 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95284 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95285 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95286 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95288 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95289 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95290 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95291 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95292 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95293 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95294 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95295 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95296 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95298 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95299 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95300 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95301 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95303 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95304 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95305 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95306 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95307 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95308 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95309 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95310 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95311 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95313 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95314 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95315 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95316 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95318 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95319 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95320 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95321 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95322 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95323 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95324 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95325 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95326 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95328 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95329 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95330 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95331 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95333 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95334 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95335 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95336 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95337 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95338 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95339 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95340 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95341 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95343 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95344 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95345 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95346 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95348 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95349 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95350 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95351 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95352 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95353 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95354 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95355 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95356 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95358 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95359 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95360 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95361 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95363 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95364 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95365 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95366 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95367 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95368 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95369 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95370 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95371 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95373 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95374 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95375 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95376 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95378 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95379 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95380 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95381 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95382 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95383 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95384 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95385 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95386 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95388 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95389 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95390 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95391 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95393 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95394 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95395 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95396 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95397 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95398 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95399 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95400 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95401 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95403 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95404 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95405 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95406 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95408 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95409 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95410 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95411 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95412 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95413 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95414 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95415 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95416 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95418 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95419 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95420 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95421 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95423 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95424 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95425 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95426 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95427 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95428 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95429 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95430 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95431 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95433 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95434 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95435 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95436 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95438 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95439 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95440 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95441 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95442 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95443 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95444 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95445 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95446 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95448 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95449 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95450 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95451 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95453 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95454 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95455 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95456 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95457 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95458 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95459 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95460 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95461 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95463 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95464 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95465 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95466 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95468 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95469 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95470 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95471 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95472 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95473 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95474 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95475 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95476 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95478 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95479 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95480 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95481 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95483 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95484 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95485 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95486 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95487 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95488 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95489 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95490 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95491 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95493 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95494 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95495 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95496 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95498 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95499 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95500 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95501 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95502 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95503 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95504 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95505 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95506 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95508 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95509 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95510 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95511 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95513 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95514 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95515 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95516 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95517 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95518 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95519 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95520 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95521 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95523 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95524 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95525 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95526 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95528 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95529 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95530 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95531 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95532 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95533 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95534 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95535 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95536 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95538 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95539 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95540 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95541 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95543 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95544 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95545 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95546 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95547 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95548 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95549 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95550 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95551 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95553 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95554 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95555 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95556 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95558 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95559 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95560 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95561 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95562 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95563 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95564 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95565 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95566 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95568 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95569 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95570 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95571 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95573 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95574 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95575 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95576 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95577 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95578 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95579 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95580 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95581 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95583 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95584 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95585 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95586 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95588 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95589 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95590 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95591 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95592 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95593 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95594 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95595 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95596 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95598 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95599 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95600 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95601 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95603 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95604 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95605 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95606 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95607 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95608 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95609 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95610 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95611 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95613 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95614 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95615 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95616 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95618 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95619 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95620 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95621 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95622 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95623 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95624 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95625 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95626 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95628 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95629 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95630 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95631 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95633 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95634 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95635 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95636 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95637 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95638 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95639 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95640 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95641 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95643 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95644 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95645 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95646 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95648 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95649 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95650 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95651 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95652 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95653 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95654 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95655 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95656 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95658 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95659 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95660 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95661 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95663 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95664 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95665 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95666 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95667 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95668 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95669 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95670 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95671 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95673 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95674 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95675 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95676 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95678 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95679 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95680 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95681 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95682 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95683 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95684 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95685 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95686 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95688 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95689 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95690 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95691 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95693 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95694 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95695 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95696 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95697 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95698 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95699 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95700 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95701 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95703 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95704 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95705 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95706 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95708 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95709 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95710 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95711 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95712 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95713 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95714 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95715 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95716 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95718 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95719 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95720 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95721 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95723 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95724 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95725 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95726 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95727 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95728 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95729 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95730 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95731 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95733 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95734 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95735 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95736 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95738 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95739 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95740 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95741 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95742 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95743 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95744 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95745 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95746 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95748 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95749 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95750 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95751 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95753 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95754 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95755 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95756 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95757 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95758 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95759 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95760 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95761 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95763 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95764 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95765 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95766 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95768 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95769 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95770 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95771 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95772 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95773 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95774 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95775 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95776 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95778 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95779 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95780 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95781 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95783 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95784 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95785 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95786 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95787 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95788 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95789 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95790 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95791 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95793 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95794 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95795 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95796 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95798 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95799 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95800 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95801 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95802 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95803 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95804 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95805 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95806 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95808 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95809 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95810 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95811 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95813 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95814 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95815 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95816 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95817 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95818 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95819 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95820 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95821 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95823 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95824 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95825 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95826 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95828 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95829 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95830 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95831 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95832 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95833 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95834 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95835 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95836 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95838 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95839 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95840 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95841 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95843 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95844 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95845 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95846 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95847 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95848 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95849 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95850 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95851 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95853 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95854 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95855 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95856 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95858 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95859 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95860 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95861 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95862 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95863 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95864 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95865 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95866 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95868 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95869 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95870 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95871 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95873 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95874 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95875 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95876 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95877 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95878 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95879 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95880 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95881 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95883 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95884 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95885 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95886 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95888 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95889 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95890 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95891 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95892 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95893 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95894 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95895 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95896 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95898 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95899 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95900 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95901 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95903 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95904 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95905 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95906 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95907 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95908 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95909 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95910 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95911 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95913 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95914 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95915 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95916 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95918 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95919 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95920 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95921 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95922 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95923 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95924 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95925 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95926 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95928 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95929 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95930 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95931 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95933 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95934 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95935 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95936 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95937 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95938 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95939 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95940 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95941 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95943 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95944 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95945 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95946 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95948 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95949 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95950 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95951 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95952 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95953 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95954 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95955 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95956 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95958 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95959 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95960 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95961 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95963 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95964 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95965 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95966 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95967 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95968 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95969 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95970 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95971 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95973 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95974 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95975 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95976 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95978 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95979 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95980 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95981 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95982 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95983 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95984 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95985 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 95986 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 95987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95988 @0 glDisableClientState(array = GL_COLOR_ARRAY) 95989 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 95990 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 95991 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 95992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 95993 @0 glEnableClientState(array = GL_COLOR_ARRAY) 95994 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 95995 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 95996 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 95997 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 95998 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 95999 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96000 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96001 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96003 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96004 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96005 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96006 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96008 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96009 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96010 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96011 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96012 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96013 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96014 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96015 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96016 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96018 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96019 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96020 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96021 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96023 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96024 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96025 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96026 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96027 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96028 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96029 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96030 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96031 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96033 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96034 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96035 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96036 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96038 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96039 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96040 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96041 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96042 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96043 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96044 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96045 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96046 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96048 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96049 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96050 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96051 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96053 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96054 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96055 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96056 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96057 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96058 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96059 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96060 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96061 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96063 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96064 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96065 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96066 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96068 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96069 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96070 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96071 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96072 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96073 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96074 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96075 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96076 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96078 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96079 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96080 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96081 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96083 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96084 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96085 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96086 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96087 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96088 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96089 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96090 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96091 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96093 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96094 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96095 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96096 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96098 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96099 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96100 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96101 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96102 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96103 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96104 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96105 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96106 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96108 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96109 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96110 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96111 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96113 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96114 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96115 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96116 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96117 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96118 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96119 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96120 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96121 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96123 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96124 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96125 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96126 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96128 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96129 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96130 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96131 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96132 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96133 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96134 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96135 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96136 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96138 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96139 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96140 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96141 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96143 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96144 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96145 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96146 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96147 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96148 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96149 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96150 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96151 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96153 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96154 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96155 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96156 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96158 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96159 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96160 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96161 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96162 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96163 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96164 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96165 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96166 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96168 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96169 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96170 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96171 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96173 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96174 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96175 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96176 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96177 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96178 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96179 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96180 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96181 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96183 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96184 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96185 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96186 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96188 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96189 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96190 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96191 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96192 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96193 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96194 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96195 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96196 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96198 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96199 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96200 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96201 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96203 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96204 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96205 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96206 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96207 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96208 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96209 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96210 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96211 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96213 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96214 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96215 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96216 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96218 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96219 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96220 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96221 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96222 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96223 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96224 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96225 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96226 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96228 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96229 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96230 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96231 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96233 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96234 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96235 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96236 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96237 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96238 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96239 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96240 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96241 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96243 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96244 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96245 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96246 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96248 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96249 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96250 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96251 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96252 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96253 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96254 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96255 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96256 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96258 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96259 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96260 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96261 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96263 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96264 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96265 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96266 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96267 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96268 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96269 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96270 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96271 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96273 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96274 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96275 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96276 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96278 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96279 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96280 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96281 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96282 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96283 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96284 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96285 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96286 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96288 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96289 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96290 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96291 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96293 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96294 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96295 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96296 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96297 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96298 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96299 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96300 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96301 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96303 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96304 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96305 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96306 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96308 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96309 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96310 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96311 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96312 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96313 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96314 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96315 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96316 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96318 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96319 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96320 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96321 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96323 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96324 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96325 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96326 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96327 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96328 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96329 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96330 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96331 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96333 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96334 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96335 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96336 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96338 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96339 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96340 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96341 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96342 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96343 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96344 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96345 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96346 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96348 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96349 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96350 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96351 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96353 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96354 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96355 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96356 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96357 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96358 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96359 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96360 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96361 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96363 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96364 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96365 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96366 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96368 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96369 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96370 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96371 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96372 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96373 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96374 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96375 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96376 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96378 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96379 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96380 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96381 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96383 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96384 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96385 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96386 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96387 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96388 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96389 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96390 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96391 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96393 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96394 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96395 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96396 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96398 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96399 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96400 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96401 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96402 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96403 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96404 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96405 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96406 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96408 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96409 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96410 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96411 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96413 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96414 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96415 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96416 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96417 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96418 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96419 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96420 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96421 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96423 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96424 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96425 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96426 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96428 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96429 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96430 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96431 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96432 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96433 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96434 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96435 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96436 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96438 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96439 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96440 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96441 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96443 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96444 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96445 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96446 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96447 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96448 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96449 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96450 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96451 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96453 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96454 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96455 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96456 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96458 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96459 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96460 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96461 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96462 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96463 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96464 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96465 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96466 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96468 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96469 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96470 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96471 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96473 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96474 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96475 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96476 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96477 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96478 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96479 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96480 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96481 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96483 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96484 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96485 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96486 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96488 @0 glEnableClientState(array = GL_COLOR_ARRAY) 96489 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 96490 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 96491 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 96492 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 96493 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 96494 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96495 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 96496 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 96497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 96498 @0 glDisableClientState(array = GL_COLOR_ARRAY) 96499 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 96500 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 96501 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 96502 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 96503 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 96504 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 96505 @0 glFogf(pname = GL_FOG_START, param = 50) 96506 @0 glFogf(pname = GL_FOG_END, param = 100) 96507 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 96508 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 96509 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96510 @0 glEnable(cap = GL_TEXTURE_2D) 96511 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 96512 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 96513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 96514 @0 glDisable(cap = GL_ALPHA_TEST) 96515 @0 glDisable(cap = GL_BLEND) 96516 @0 glMatrixMode(mode = GL_PROJECTION) 96517 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 96518 @0 glMatrixMode(mode = GL_MODELVIEW) 96519 @0 glLoadIdentity() 96520 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 96521 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96522 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 96523 @0 glEnable(cap = GL_COLOR_MATERIAL) 96524 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 96525 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 96526 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 96527 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 96528 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 96529 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96530 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 96531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 96532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 96533 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 96534 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 96535 @0 glShadeModel(mode = GL_SMOOTH) 96536 @0 glDisable(cap = GL_LIGHTING) 96537 @0 glDisable(cap = GL_DEPTH_TEST) 96538 @0 glDepthMask(flag = GL_FALSE) 96539 @0 glCullFace(mode = GL_BACK) 96540 @0 glEnable(cap = GL_CULL_FACE) 96541 @0 glDisable(cap = GL_FOG) 96542 @0 glDisable(cap = GL_NORMALIZE) 96543 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 96544 @0 glDisable(cap = GL_BLEND) 96545 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 96546 @0 glPolygonOffset(factor = -1, units = 0) 96547 @0 glPointSize(size = 1) 96548 @0 glLineWidth(width = 1) 96549 @0 glDisable(cap = GL_MULTISAMPLE) 96550 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96551 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 96552 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 96553 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96554 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 96555 @0 glEnable(cap = GL_BLEND) 96556 @0 glEnable(cap = GL_ALPHA_TEST) 96557 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 96558 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 96559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 96560 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 96561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 96562 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96563 @0 glMatrixMode(mode = GL_TEXTURE) 96564 @0 glLoadIdentity() 96565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 96566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 96567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 96568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 96569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 96570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 96571 @0 glBegin(mode = GL_QUADS) 96572 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 96573 @0 glTexCoord2f(s = 0, t = 0) 96574 @0 glVertex2f(x = 640, y = 237) 96575 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 96576 @0 glTexCoord2f(s = 1, t = 0) 96577 @0 glVertex2f(x = 1920, y = 237) 96578 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 96579 @0 glTexCoord2f(s = 1, t = 1) 96580 @0 glVertex2f(x = 1920, y = 343) 96581 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 96582 @0 glTexCoord2f(s = 0, t = 1) 96583 @0 glVertex2f(x = 640, y = 343) 96584 @0 glEnd() 96585 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96586 @0 glDisable(cap = GL_TEXTURE_2D) 96587 @0 glEnable(cap = GL_BLEND) 96588 @0 glEnable(cap = GL_ALPHA_TEST) 96589 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 96590 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 96591 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 96592 @0 glEnable(cap = GL_BLEND) 96593 @0 glEnable(cap = GL_ALPHA_TEST) 96594 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 96595 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 96596 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 96597 @0 glDisable(cap = GL_BLEND) 96598 @0 glDisable(cap = GL_ALPHA_TEST) 96599 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 96600 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 96601 @0 glDisable(cap = GL_BLEND) 96602 @0 glDisable(cap = GL_ALPHA_TEST) 96603 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 96604 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 96605 @0 glEnable(cap = GL_BLEND) 96606 @0 glEnable(cap = GL_ALPHA_TEST) 96607 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 96608 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 96609 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 96610 @0 glDisable(cap = GL_BLEND) 96611 @0 glDisable(cap = GL_ALPHA_TEST) 96612 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 96613 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 96614 @0 glEnable(cap = GL_BLEND) 96615 @0 glEnable(cap = GL_ALPHA_TEST) 96616 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 96617 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 96618 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 96619 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96620 @0 glEnable(cap = GL_TEXTURE_2D) 96621 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 96622 @0 glEnable(cap = GL_BLEND) 96623 @0 glEnable(cap = GL_ALPHA_TEST) 96624 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 96625 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 96626 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 96627 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 96628 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 96629 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96630 @0 glMatrixMode(mode = GL_TEXTURE) 96631 @0 glLoadIdentity() 96632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 96633 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 96634 @0 glBegin(mode = GL_QUADS) 96635 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 96636 @0 glVertex2f(x = 639, y = 340) 96637 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 96638 @0 glVertex2f(x = 646, y = 340) 96639 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 96640 @0 glVertex2f(x = 646, y = 349) 96641 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 96642 @0 glVertex2f(x = 639, y = 349) 96643 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 96644 @0 glVertex2f(x = 646, y = 342) 96645 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 96646 @0 glVertex2f(x = 653, y = 342) 96647 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 96648 @0 glVertex2f(x = 653, y = 349) 96649 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 96650 @0 glVertex2f(x = 646, y = 349) 96651 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 96652 @0 glVertex2f(x = 654, y = 339) 96653 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 96654 @0 glVertex2f(x = 660, y = 339) 96655 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 96656 @0 glVertex2f(x = 660, y = 349) 96657 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 96658 @0 glVertex2f(x = 654, y = 349) 96659 @0 glTexCoord2f(s = 0.75, t = 0.140625) 96660 @0 glVertex2f(x = 661, y = 342) 96661 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 96662 @0 glVertex2f(x = 667, y = 342) 96663 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 96664 @0 glVertex2f(x = 667, y = 349) 96665 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 96666 @0 glVertex2f(x = 661, y = 349) 96667 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 96668 @0 glVertex2f(x = 674, y = 340) 96669 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 96670 @0 glVertex2f(x = 681, y = 340) 96671 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 96672 @0 glVertex2f(x = 681, y = 349) 96673 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 96674 @0 glVertex2f(x = 674, y = 349) 96675 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 96676 @0 glVertex2f(x = 681, y = 342) 96677 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 96678 @0 glVertex2f(x = 688, y = 342) 96679 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 96680 @0 glVertex2f(x = 688, y = 350) 96681 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 96682 @0 glVertex2f(x = 681, y = 350) 96683 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 96684 @0 glVertex2f(x = 688, y = 342) 96685 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 96686 @0 glVertex2f(x = 695, y = 342) 96687 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 96688 @0 glVertex2f(x = 695, y = 349) 96689 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 96690 @0 glVertex2f(x = 688, y = 349) 96691 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 96692 @0 glVertex2f(x = 695, y = 342) 96693 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 96694 @0 glVertex2f(x = 702, y = 342) 96695 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 96696 @0 glVertex2f(x = 702, y = 349) 96697 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 96698 @0 glVertex2f(x = 695, y = 349) 96699 @0 glEnd() 96700 @0 glEnable(cap = GL_BLEND) 96701 @0 glEnable(cap = GL_ALPHA_TEST) 96702 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 96703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 96704 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 96705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 96706 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 96707 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96708 @0 glMatrixMode(mode = GL_TEXTURE) 96709 @0 glLoadIdentity() 96710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 96711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 96712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 96713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 96714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 96715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 96716 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 96717 @0 glBegin(mode = GL_QUADS) 96718 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 96719 @0 glVertex2f(x = 638, y = 339) 96720 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 96721 @0 glVertex2f(x = 645, y = 339) 96722 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 96723 @0 glVertex2f(x = 645, y = 348) 96724 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 96725 @0 glVertex2f(x = 638, y = 348) 96726 @0 glEnd() 96727 @0 glEnable(cap = GL_BLEND) 96728 @0 glEnable(cap = GL_ALPHA_TEST) 96729 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 96730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 96731 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 96732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 96733 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 96734 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96735 @0 glMatrixMode(mode = GL_TEXTURE) 96736 @0 glLoadIdentity() 96737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 96738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 96739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 96740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 96741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 96742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 96743 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 96744 @0 glBegin(mode = GL_QUADS) 96745 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 96746 @0 glVertex2f(x = 645, y = 341) 96747 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 96748 @0 glVertex2f(x = 652, y = 341) 96749 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 96750 @0 glVertex2f(x = 652, y = 348) 96751 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 96752 @0 glVertex2f(x = 645, y = 348) 96753 @0 glEnd() 96754 @0 glEnable(cap = GL_BLEND) 96755 @0 glEnable(cap = GL_ALPHA_TEST) 96756 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 96757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 96758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 96759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 96760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 96761 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96762 @0 glMatrixMode(mode = GL_TEXTURE) 96763 @0 glLoadIdentity() 96764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 96765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 96766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 96767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 96768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 96769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 96770 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 96771 @0 glBegin(mode = GL_QUADS) 96772 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 96773 @0 glVertex2f(x = 653, y = 338) 96774 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 96775 @0 glVertex2f(x = 659, y = 338) 96776 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 96777 @0 glVertex2f(x = 659, y = 348) 96778 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 96779 @0 glVertex2f(x = 653, y = 348) 96780 @0 glEnd() 96781 @0 glEnable(cap = GL_BLEND) 96782 @0 glEnable(cap = GL_ALPHA_TEST) 96783 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 96784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 96785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 96786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 96787 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 96788 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96789 @0 glMatrixMode(mode = GL_TEXTURE) 96790 @0 glLoadIdentity() 96791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 96792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 96793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 96794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 96795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 96796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 96797 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 96798 @0 glBegin(mode = GL_QUADS) 96799 @0 glTexCoord2f(s = 0.75, t = 0.140625) 96800 @0 glVertex2f(x = 660, y = 341) 96801 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 96802 @0 glVertex2f(x = 666, y = 341) 96803 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 96804 @0 glVertex2f(x = 666, y = 348) 96805 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 96806 @0 glVertex2f(x = 660, y = 348) 96807 @0 glEnd() 96808 @0 glEnable(cap = GL_BLEND) 96809 @0 glEnable(cap = GL_ALPHA_TEST) 96810 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 96811 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 96812 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 96813 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 96814 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 96815 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96816 @0 glMatrixMode(mode = GL_TEXTURE) 96817 @0 glLoadIdentity() 96818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 96819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 96820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 96821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 96822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 96823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 96824 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 96825 @0 glBegin(mode = GL_QUADS) 96826 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 96827 @0 glVertex2f(x = 673, y = 339) 96828 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 96829 @0 glVertex2f(x = 680, y = 339) 96830 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 96831 @0 glVertex2f(x = 680, y = 348) 96832 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 96833 @0 glVertex2f(x = 673, y = 348) 96834 @0 glEnd() 96835 @0 glEnable(cap = GL_BLEND) 96836 @0 glEnable(cap = GL_ALPHA_TEST) 96837 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 96838 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 96839 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 96840 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 96841 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 96842 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96843 @0 glMatrixMode(mode = GL_TEXTURE) 96844 @0 glLoadIdentity() 96845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 96846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 96847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 96848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 96849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 96850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 96851 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 96852 @0 glBegin(mode = GL_QUADS) 96853 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 96854 @0 glVertex2f(x = 680, y = 341) 96855 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 96856 @0 glVertex2f(x = 687, y = 341) 96857 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 96858 @0 glVertex2f(x = 687, y = 349) 96859 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 96860 @0 glVertex2f(x = 680, y = 349) 96861 @0 glEnd() 96862 @0 glEnable(cap = GL_BLEND) 96863 @0 glEnable(cap = GL_ALPHA_TEST) 96864 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 96865 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 96866 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 96867 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 96868 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 96869 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96870 @0 glMatrixMode(mode = GL_TEXTURE) 96871 @0 glLoadIdentity() 96872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 96873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 96874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 96875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 96876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 96877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 96878 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 96879 @0 glBegin(mode = GL_QUADS) 96880 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 96881 @0 glVertex2f(x = 687, y = 341) 96882 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 96883 @0 glVertex2f(x = 694, y = 341) 96884 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 96885 @0 glVertex2f(x = 694, y = 348) 96886 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 96887 @0 glVertex2f(x = 687, y = 348) 96888 @0 glEnd() 96889 @0 glEnable(cap = GL_BLEND) 96890 @0 glEnable(cap = GL_ALPHA_TEST) 96891 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 96892 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 96893 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 96894 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 96895 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 96896 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96897 @0 glMatrixMode(mode = GL_TEXTURE) 96898 @0 glLoadIdentity() 96899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 96900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 96901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 96902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 96903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 96904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 96905 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 96906 @0 glBegin(mode = GL_QUADS) 96907 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 96908 @0 glVertex2f(x = 694, y = 341) 96909 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 96910 @0 glVertex2f(x = 701, y = 341) 96911 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 96912 @0 glVertex2f(x = 701, y = 348) 96913 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 96914 @0 glVertex2f(x = 694, y = 348) 96915 @0 glEnd() 96916 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96917 @0 glDisable(cap = GL_TEXTURE_2D) 96918 @0 glDisable(cap = GL_BLEND) 96919 @0 glDisable(cap = GL_ALPHA_TEST) 96920 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 96921 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 96922 @0 glDisable(cap = GL_BLEND) 96923 @0 glDisable(cap = GL_ALPHA_TEST) 96924 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 96925 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 96926 @0 glEnable(cap = GL_BLEND) 96927 @0 glEnable(cap = GL_ALPHA_TEST) 96928 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 96929 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 96930 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 96931 @0 glDisable(cap = GL_BLEND) 96932 @0 glDisable(cap = GL_ALPHA_TEST) 96933 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 96934 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 96935 @0 glEnable(cap = GL_BLEND) 96936 @0 glEnable(cap = GL_ALPHA_TEST) 96937 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 96938 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 96939 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 96940 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96941 @0 glEnable(cap = GL_TEXTURE_2D) 96942 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 96943 @0 glEnable(cap = GL_BLEND) 96944 @0 glEnable(cap = GL_ALPHA_TEST) 96945 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 96946 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 96947 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 96948 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 96949 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 96950 @0 glActiveTextureARB(texture = GL_TEXTURE0) 96951 @0 glMatrixMode(mode = GL_TEXTURE) 96952 @0 glLoadIdentity() 96953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 96954 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 96955 @0 glBegin(mode = GL_QUADS) 96956 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 96957 @0 glVertex2f(x = 722, y = 340) 96958 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 96959 @0 glVertex2f(x = 729, y = 340) 96960 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 96961 @0 glVertex2f(x = 729, y = 349) 96962 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 96963 @0 glVertex2f(x = 722, y = 349) 96964 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 96965 @0 glVertex2f(x = 729, y = 342) 96966 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 96967 @0 glVertex2f(x = 736, y = 342) 96968 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 96969 @0 glVertex2f(x = 736, y = 349) 96970 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 96971 @0 glVertex2f(x = 729, y = 349) 96972 @0 glTexCoord2f(s = 0.75, t = 0.140625) 96973 @0 glVertex2f(x = 737, y = 342) 96974 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 96975 @0 glVertex2f(x = 743, y = 342) 96976 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 96977 @0 glVertex2f(x = 743, y = 349) 96978 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 96979 @0 glVertex2f(x = 737, y = 349) 96980 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 96981 @0 glVertex2f(x = 743, y = 340) 96982 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 96983 @0 glVertex2f(x = 750, y = 340) 96984 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 96985 @0 glVertex2f(x = 750, y = 349) 96986 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 96987 @0 glVertex2f(x = 743, y = 349) 96988 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 96989 @0 glVertex2f(x = 750, y = 342) 96990 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 96991 @0 glVertex2f(x = 757, y = 342) 96992 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 96993 @0 glVertex2f(x = 757, y = 349) 96994 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 96995 @0 glVertex2f(x = 750, y = 349) 96996 @0 glTexCoord2f(s = 0.75, t = 0.140625) 96997 @0 glVertex2f(x = 758, y = 342) 96998 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 96999 @0 glVertex2f(x = 764, y = 342) 97000 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 97001 @0 glVertex2f(x = 764, y = 349) 97002 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 97003 @0 glVertex2f(x = 758, y = 349) 97004 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 97005 @0 glVertex2f(x = 764, y = 340) 97006 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 97007 @0 glVertex2f(x = 771, y = 340) 97008 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 97009 @0 glVertex2f(x = 771, y = 349) 97010 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 97011 @0 glVertex2f(x = 764, y = 349) 97012 @0 glEnd() 97013 @0 glEnable(cap = GL_BLEND) 97014 @0 glEnable(cap = GL_ALPHA_TEST) 97015 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97016 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97017 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97018 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97019 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97020 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97021 @0 glMatrixMode(mode = GL_TEXTURE) 97022 @0 glLoadIdentity() 97023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97029 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97030 @0 glBegin(mode = GL_QUADS) 97031 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 97032 @0 glVertex2f(x = 721, y = 339) 97033 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 97034 @0 glVertex2f(x = 728, y = 339) 97035 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 97036 @0 glVertex2f(x = 728, y = 348) 97037 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 97038 @0 glVertex2f(x = 721, y = 348) 97039 @0 glEnd() 97040 @0 glEnable(cap = GL_BLEND) 97041 @0 glEnable(cap = GL_ALPHA_TEST) 97042 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97043 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97044 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97045 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97046 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97047 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97048 @0 glMatrixMode(mode = GL_TEXTURE) 97049 @0 glLoadIdentity() 97050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97056 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97057 @0 glBegin(mode = GL_QUADS) 97058 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 97059 @0 glVertex2f(x = 728, y = 341) 97060 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 97061 @0 glVertex2f(x = 735, y = 341) 97062 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 97063 @0 glVertex2f(x = 735, y = 348) 97064 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 97065 @0 glVertex2f(x = 728, y = 348) 97066 @0 glEnd() 97067 @0 glEnable(cap = GL_BLEND) 97068 @0 glEnable(cap = GL_ALPHA_TEST) 97069 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97070 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97071 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97072 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97073 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97074 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97075 @0 glMatrixMode(mode = GL_TEXTURE) 97076 @0 glLoadIdentity() 97077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97083 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97084 @0 glBegin(mode = GL_QUADS) 97085 @0 glTexCoord2f(s = 0.75, t = 0.140625) 97086 @0 glVertex2f(x = 736, y = 341) 97087 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 97088 @0 glVertex2f(x = 742, y = 341) 97089 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 97090 @0 glVertex2f(x = 742, y = 348) 97091 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 97092 @0 glVertex2f(x = 736, y = 348) 97093 @0 glEnd() 97094 @0 glEnable(cap = GL_BLEND) 97095 @0 glEnable(cap = GL_ALPHA_TEST) 97096 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97097 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97098 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97099 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97100 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97101 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97102 @0 glMatrixMode(mode = GL_TEXTURE) 97103 @0 glLoadIdentity() 97104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97110 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97111 @0 glBegin(mode = GL_QUADS) 97112 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 97113 @0 glVertex2f(x = 742, y = 339) 97114 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 97115 @0 glVertex2f(x = 749, y = 339) 97116 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 97117 @0 glVertex2f(x = 749, y = 348) 97118 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 97119 @0 glVertex2f(x = 742, y = 348) 97120 @0 glEnd() 97121 @0 glEnable(cap = GL_BLEND) 97122 @0 glEnable(cap = GL_ALPHA_TEST) 97123 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97124 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97125 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97126 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97127 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97128 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97129 @0 glMatrixMode(mode = GL_TEXTURE) 97130 @0 glLoadIdentity() 97131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97137 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97138 @0 glBegin(mode = GL_QUADS) 97139 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 97140 @0 glVertex2f(x = 749, y = 341) 97141 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 97142 @0 glVertex2f(x = 756, y = 341) 97143 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 97144 @0 glVertex2f(x = 756, y = 348) 97145 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 97146 @0 glVertex2f(x = 749, y = 348) 97147 @0 glEnd() 97148 @0 glEnable(cap = GL_BLEND) 97149 @0 glEnable(cap = GL_ALPHA_TEST) 97150 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97151 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97152 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97153 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97154 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97155 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97156 @0 glMatrixMode(mode = GL_TEXTURE) 97157 @0 glLoadIdentity() 97158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97164 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97165 @0 glBegin(mode = GL_QUADS) 97166 @0 glTexCoord2f(s = 0.75, t = 0.140625) 97167 @0 glVertex2f(x = 757, y = 341) 97168 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 97169 @0 glVertex2f(x = 763, y = 341) 97170 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 97171 @0 glVertex2f(x = 763, y = 348) 97172 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 97173 @0 glVertex2f(x = 757, y = 348) 97174 @0 glEnd() 97175 @0 glEnable(cap = GL_BLEND) 97176 @0 glEnable(cap = GL_ALPHA_TEST) 97177 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97178 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97180 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97182 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97183 @0 glMatrixMode(mode = GL_TEXTURE) 97184 @0 glLoadIdentity() 97185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97191 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97192 @0 glBegin(mode = GL_QUADS) 97193 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 97194 @0 glVertex2f(x = 763, y = 339) 97195 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 97196 @0 glVertex2f(x = 770, y = 339) 97197 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 97198 @0 glVertex2f(x = 770, y = 348) 97199 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 97200 @0 glVertex2f(x = 763, y = 348) 97201 @0 glEnd() 97202 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97203 @0 glDisable(cap = GL_TEXTURE_2D) 97204 @0 glDisable(cap = GL_BLEND) 97205 @0 glDisable(cap = GL_ALPHA_TEST) 97206 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 97207 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 97208 @0 glDisable(cap = GL_BLEND) 97209 @0 glDisable(cap = GL_ALPHA_TEST) 97210 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 97211 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 97212 @0 glEnable(cap = GL_BLEND) 97213 @0 glEnable(cap = GL_ALPHA_TEST) 97214 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97215 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 97216 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 97217 @0 glDisable(cap = GL_BLEND) 97218 @0 glDisable(cap = GL_ALPHA_TEST) 97219 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 97220 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 97221 @0 glEnable(cap = GL_BLEND) 97222 @0 glEnable(cap = GL_ALPHA_TEST) 97223 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97224 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 97225 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 97226 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97227 @0 glEnable(cap = GL_TEXTURE_2D) 97228 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 97229 @0 glEnable(cap = GL_BLEND) 97230 @0 glEnable(cap = GL_ALPHA_TEST) 97231 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97232 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97233 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97234 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97235 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97236 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97237 @0 glMatrixMode(mode = GL_TEXTURE) 97238 @0 glLoadIdentity() 97239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 97240 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 97241 @0 glBegin(mode = GL_QUADS) 97242 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 97243 @0 glVertex2f(x = 791, y = 340) 97244 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 97245 @0 glVertex2f(x = 798, y = 340) 97246 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 97247 @0 glVertex2f(x = 798, y = 349) 97248 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 97249 @0 glVertex2f(x = 791, y = 349) 97250 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 97251 @0 glVertex2f(x = 798, y = 342) 97252 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 97253 @0 glVertex2f(x = 805, y = 342) 97254 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 97255 @0 glVertex2f(x = 805, y = 349) 97256 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 97257 @0 glVertex2f(x = 798, y = 349) 97258 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 97259 @0 glVertex2f(x = 805, y = 340) 97260 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 97261 @0 glVertex2f(x = 812, y = 340) 97262 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 97263 @0 glVertex2f(x = 812, y = 349) 97264 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 97265 @0 glVertex2f(x = 805, y = 349) 97266 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 97267 @0 glVertex2f(x = 812, y = 340) 97268 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 97269 @0 glVertex2f(x = 819, y = 340) 97270 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 97271 @0 glVertex2f(x = 819, y = 349) 97272 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 97273 @0 glVertex2f(x = 812, y = 349) 97274 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 97275 @0 glVertex2f(x = 820, y = 339) 97276 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 97277 @0 glVertex2f(x = 826, y = 339) 97278 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 97279 @0 glVertex2f(x = 826, y = 349) 97280 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 97281 @0 glVertex2f(x = 820, y = 349) 97282 @0 glTexCoord2f(s = 0.75, t = 0.140625) 97283 @0 glVertex2f(x = 827, y = 342) 97284 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 97285 @0 glVertex2f(x = 833, y = 342) 97286 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 97287 @0 glVertex2f(x = 833, y = 349) 97288 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 97289 @0 glVertex2f(x = 827, y = 349) 97290 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 97291 @0 glVertex2f(x = 833, y = 341) 97292 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 97293 @0 glVertex2f(x = 840, y = 341) 97294 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 97295 @0 glVertex2f(x = 840, y = 352) 97296 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 97297 @0 glVertex2f(x = 833, y = 352) 97298 @0 glTexCoord2f(s = 0, t = 0.1875) 97299 @0 glVertex2f(x = 840, y = 342) 97300 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 97301 @0 glVertex2f(x = 847, y = 342) 97302 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 97303 @0 glVertex2f(x = 847, y = 349) 97304 @0 glTexCoord2f(s = 0, t = 0.2148438) 97305 @0 glVertex2f(x = 840, y = 349) 97306 @0 glEnd() 97307 @0 glEnable(cap = GL_BLEND) 97308 @0 glEnable(cap = GL_ALPHA_TEST) 97309 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97310 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97311 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97312 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97313 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97314 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97315 @0 glMatrixMode(mode = GL_TEXTURE) 97316 @0 glLoadIdentity() 97317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97323 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97324 @0 glBegin(mode = GL_QUADS) 97325 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 97326 @0 glVertex2f(x = 790, y = 339) 97327 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 97328 @0 glVertex2f(x = 797, y = 339) 97329 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 97330 @0 glVertex2f(x = 797, y = 348) 97331 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 97332 @0 glVertex2f(x = 790, y = 348) 97333 @0 glEnd() 97334 @0 glEnable(cap = GL_BLEND) 97335 @0 glEnable(cap = GL_ALPHA_TEST) 97336 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97337 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97338 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97339 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97340 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97341 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97342 @0 glMatrixMode(mode = GL_TEXTURE) 97343 @0 glLoadIdentity() 97344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97350 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97351 @0 glBegin(mode = GL_QUADS) 97352 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 97353 @0 glVertex2f(x = 797, y = 341) 97354 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 97355 @0 glVertex2f(x = 804, y = 341) 97356 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 97357 @0 glVertex2f(x = 804, y = 348) 97358 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 97359 @0 glVertex2f(x = 797, y = 348) 97360 @0 glEnd() 97361 @0 glEnable(cap = GL_BLEND) 97362 @0 glEnable(cap = GL_ALPHA_TEST) 97363 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97364 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97365 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97366 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97367 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97368 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97369 @0 glMatrixMode(mode = GL_TEXTURE) 97370 @0 glLoadIdentity() 97371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97377 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97378 @0 glBegin(mode = GL_QUADS) 97379 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 97380 @0 glVertex2f(x = 804, y = 339) 97381 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 97382 @0 glVertex2f(x = 811, y = 339) 97383 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 97384 @0 glVertex2f(x = 811, y = 348) 97385 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 97386 @0 glVertex2f(x = 804, y = 348) 97387 @0 glEnd() 97388 @0 glEnable(cap = GL_BLEND) 97389 @0 glEnable(cap = GL_ALPHA_TEST) 97390 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97391 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97392 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97393 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97394 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97395 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97396 @0 glMatrixMode(mode = GL_TEXTURE) 97397 @0 glLoadIdentity() 97398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97404 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97405 @0 glBegin(mode = GL_QUADS) 97406 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 97407 @0 glVertex2f(x = 811, y = 339) 97408 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 97409 @0 glVertex2f(x = 818, y = 339) 97410 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 97411 @0 glVertex2f(x = 818, y = 348) 97412 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 97413 @0 glVertex2f(x = 811, y = 348) 97414 @0 glEnd() 97415 @0 glEnable(cap = GL_BLEND) 97416 @0 glEnable(cap = GL_ALPHA_TEST) 97417 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97418 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97419 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97420 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97421 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97422 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97423 @0 glMatrixMode(mode = GL_TEXTURE) 97424 @0 glLoadIdentity() 97425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97431 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97432 @0 glBegin(mode = GL_QUADS) 97433 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 97434 @0 glVertex2f(x = 819, y = 338) 97435 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 97436 @0 glVertex2f(x = 825, y = 338) 97437 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 97438 @0 glVertex2f(x = 825, y = 348) 97439 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 97440 @0 glVertex2f(x = 819, y = 348) 97441 @0 glEnd() 97442 @0 glEnable(cap = GL_BLEND) 97443 @0 glEnable(cap = GL_ALPHA_TEST) 97444 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97446 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97448 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97449 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97450 @0 glMatrixMode(mode = GL_TEXTURE) 97451 @0 glLoadIdentity() 97452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97458 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97459 @0 glBegin(mode = GL_QUADS) 97460 @0 glTexCoord2f(s = 0.75, t = 0.140625) 97461 @0 glVertex2f(x = 826, y = 341) 97462 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 97463 @0 glVertex2f(x = 832, y = 341) 97464 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 97465 @0 glVertex2f(x = 832, y = 348) 97466 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 97467 @0 glVertex2f(x = 826, y = 348) 97468 @0 glEnd() 97469 @0 glEnable(cap = GL_BLEND) 97470 @0 glEnable(cap = GL_ALPHA_TEST) 97471 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97472 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97473 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97474 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97475 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97476 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97477 @0 glMatrixMode(mode = GL_TEXTURE) 97478 @0 glLoadIdentity() 97479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97485 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97486 @0 glBegin(mode = GL_QUADS) 97487 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 97488 @0 glVertex2f(x = 832, y = 340) 97489 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 97490 @0 glVertex2f(x = 839, y = 340) 97491 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 97492 @0 glVertex2f(x = 839, y = 351) 97493 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 97494 @0 glVertex2f(x = 832, y = 351) 97495 @0 glEnd() 97496 @0 glEnable(cap = GL_BLEND) 97497 @0 glEnable(cap = GL_ALPHA_TEST) 97498 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97499 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97500 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97501 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97502 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97503 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97504 @0 glMatrixMode(mode = GL_TEXTURE) 97505 @0 glLoadIdentity() 97506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97512 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97513 @0 glBegin(mode = GL_QUADS) 97514 @0 glTexCoord2f(s = 0, t = 0.1875) 97515 @0 glVertex2f(x = 839, y = 341) 97516 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 97517 @0 glVertex2f(x = 846, y = 341) 97518 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 97519 @0 glVertex2f(x = 846, y = 348) 97520 @0 glTexCoord2f(s = 0, t = 0.2148438) 97521 @0 glVertex2f(x = 839, y = 348) 97522 @0 glEnd() 97523 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97524 @0 glDisable(cap = GL_TEXTURE_2D) 97525 @0 glDisable(cap = GL_BLEND) 97526 @0 glDisable(cap = GL_ALPHA_TEST) 97527 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 97528 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 97529 @0 glDisable(cap = GL_BLEND) 97530 @0 glDisable(cap = GL_ALPHA_TEST) 97531 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 97532 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 97533 @0 glEnable(cap = GL_BLEND) 97534 @0 glEnable(cap = GL_ALPHA_TEST) 97535 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97536 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 97537 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 97538 @0 glDisable(cap = GL_BLEND) 97539 @0 glDisable(cap = GL_ALPHA_TEST) 97540 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 97541 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 97542 @0 glEnable(cap = GL_BLEND) 97543 @0 glEnable(cap = GL_ALPHA_TEST) 97544 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97545 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 97546 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 97547 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97548 @0 glEnable(cap = GL_TEXTURE_2D) 97549 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 97550 @0 glEnable(cap = GL_BLEND) 97551 @0 glEnable(cap = GL_ALPHA_TEST) 97552 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97553 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97554 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97555 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97556 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97557 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97558 @0 glMatrixMode(mode = GL_TEXTURE) 97559 @0 glLoadIdentity() 97560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 97561 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 97562 @0 glBegin(mode = GL_QUADS) 97563 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 97564 @0 glVertex2f(x = 867, y = 340) 97565 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 97566 @0 glVertex2f(x = 874, y = 340) 97567 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 97568 @0 glVertex2f(x = 874, y = 349) 97569 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 97570 @0 glVertex2f(x = 867, y = 349) 97571 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 97572 @0 glVertex2f(x = 875, y = 342) 97573 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 97574 @0 glVertex2f(x = 881, y = 342) 97575 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 97576 @0 glVertex2f(x = 881, y = 349) 97577 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 97578 @0 glVertex2f(x = 875, y = 349) 97579 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 97580 @0 glVertex2f(x = 881, y = 342) 97581 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 97582 @0 glVertex2f(x = 888, y = 342) 97583 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 97584 @0 glVertex2f(x = 888, y = 349) 97585 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 97586 @0 glVertex2f(x = 881, y = 349) 97587 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 97588 @0 glVertex2f(x = 888, y = 339) 97589 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 97590 @0 glVertex2f(x = 895, y = 339) 97591 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 97592 @0 glVertex2f(x = 895, y = 349) 97593 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 97594 @0 glVertex2f(x = 888, y = 349) 97595 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 97596 @0 glVertex2f(x = 896, y = 339) 97597 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 97598 @0 glVertex2f(x = 902, y = 339) 97599 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 97600 @0 glVertex2f(x = 902, y = 349) 97601 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 97602 @0 glVertex2f(x = 896, y = 349) 97603 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 97604 @0 glVertex2f(x = 902, y = 340) 97605 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 97606 @0 glVertex2f(x = 909, y = 340) 97607 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 97608 @0 glVertex2f(x = 909, y = 349) 97609 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 97610 @0 glVertex2f(x = 902, y = 349) 97611 @0 glTexCoord2f(s = 0, t = 0.1875) 97612 @0 glVertex2f(x = 909, y = 342) 97613 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 97614 @0 glVertex2f(x = 916, y = 342) 97615 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 97616 @0 glVertex2f(x = 916, y = 349) 97617 @0 glTexCoord2f(s = 0, t = 0.2148438) 97618 @0 glVertex2f(x = 909, y = 349) 97619 @0 glEnd() 97620 @0 glEnable(cap = GL_BLEND) 97621 @0 glEnable(cap = GL_ALPHA_TEST) 97622 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97623 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97624 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97625 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97626 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97627 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97628 @0 glMatrixMode(mode = GL_TEXTURE) 97629 @0 glLoadIdentity() 97630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97636 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97637 @0 glBegin(mode = GL_QUADS) 97638 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 97639 @0 glVertex2f(x = 866, y = 339) 97640 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 97641 @0 glVertex2f(x = 873, y = 339) 97642 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 97643 @0 glVertex2f(x = 873, y = 348) 97644 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 97645 @0 glVertex2f(x = 866, y = 348) 97646 @0 glEnd() 97647 @0 glEnable(cap = GL_BLEND) 97648 @0 glEnable(cap = GL_ALPHA_TEST) 97649 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97650 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97651 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97652 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97653 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97654 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97655 @0 glMatrixMode(mode = GL_TEXTURE) 97656 @0 glLoadIdentity() 97657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97663 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97664 @0 glBegin(mode = GL_QUADS) 97665 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 97666 @0 glVertex2f(x = 874, y = 341) 97667 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 97668 @0 glVertex2f(x = 880, y = 341) 97669 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 97670 @0 glVertex2f(x = 880, y = 348) 97671 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 97672 @0 glVertex2f(x = 874, y = 348) 97673 @0 glEnd() 97674 @0 glEnable(cap = GL_BLEND) 97675 @0 glEnable(cap = GL_ALPHA_TEST) 97676 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97677 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97678 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97679 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97680 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97681 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97682 @0 glMatrixMode(mode = GL_TEXTURE) 97683 @0 glLoadIdentity() 97684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97690 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97691 @0 glBegin(mode = GL_QUADS) 97692 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 97693 @0 glVertex2f(x = 880, y = 341) 97694 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 97695 @0 glVertex2f(x = 887, y = 341) 97696 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 97697 @0 glVertex2f(x = 887, y = 348) 97698 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 97699 @0 glVertex2f(x = 880, y = 348) 97700 @0 glEnd() 97701 @0 glEnable(cap = GL_BLEND) 97702 @0 glEnable(cap = GL_ALPHA_TEST) 97703 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97704 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97705 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97706 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97707 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97708 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97709 @0 glMatrixMode(mode = GL_TEXTURE) 97710 @0 glLoadIdentity() 97711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97717 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97718 @0 glBegin(mode = GL_QUADS) 97719 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 97720 @0 glVertex2f(x = 887, y = 338) 97721 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 97722 @0 glVertex2f(x = 894, y = 338) 97723 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 97724 @0 glVertex2f(x = 894, y = 348) 97725 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 97726 @0 glVertex2f(x = 887, y = 348) 97727 @0 glEnd() 97728 @0 glEnable(cap = GL_BLEND) 97729 @0 glEnable(cap = GL_ALPHA_TEST) 97730 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97731 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97732 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97733 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97734 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97735 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97736 @0 glMatrixMode(mode = GL_TEXTURE) 97737 @0 glLoadIdentity() 97738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97744 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97745 @0 glBegin(mode = GL_QUADS) 97746 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 97747 @0 glVertex2f(x = 895, y = 338) 97748 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 97749 @0 glVertex2f(x = 901, y = 338) 97750 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 97751 @0 glVertex2f(x = 901, y = 348) 97752 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 97753 @0 glVertex2f(x = 895, y = 348) 97754 @0 glEnd() 97755 @0 glEnable(cap = GL_BLEND) 97756 @0 glEnable(cap = GL_ALPHA_TEST) 97757 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97762 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97763 @0 glMatrixMode(mode = GL_TEXTURE) 97764 @0 glLoadIdentity() 97765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97771 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97772 @0 glBegin(mode = GL_QUADS) 97773 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 97774 @0 glVertex2f(x = 901, y = 339) 97775 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 97776 @0 glVertex2f(x = 908, y = 339) 97777 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 97778 @0 glVertex2f(x = 908, y = 348) 97779 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 97780 @0 glVertex2f(x = 901, y = 348) 97781 @0 glEnd() 97782 @0 glEnable(cap = GL_BLEND) 97783 @0 glEnable(cap = GL_ALPHA_TEST) 97784 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97787 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97789 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97790 @0 glMatrixMode(mode = GL_TEXTURE) 97791 @0 glLoadIdentity() 97792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97798 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97799 @0 glBegin(mode = GL_QUADS) 97800 @0 glTexCoord2f(s = 0, t = 0.1875) 97801 @0 glVertex2f(x = 908, y = 341) 97802 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 97803 @0 glVertex2f(x = 915, y = 341) 97804 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 97805 @0 glVertex2f(x = 915, y = 348) 97806 @0 glTexCoord2f(s = 0, t = 0.2148438) 97807 @0 glVertex2f(x = 908, y = 348) 97808 @0 glEnd() 97809 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97810 @0 glDisable(cap = GL_TEXTURE_2D) 97811 @0 glDisable(cap = GL_BLEND) 97812 @0 glDisable(cap = GL_ALPHA_TEST) 97813 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 97814 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 97815 @0 glDisable(cap = GL_BLEND) 97816 @0 glDisable(cap = GL_ALPHA_TEST) 97817 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 97818 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 97819 @0 glEnable(cap = GL_BLEND) 97820 @0 glEnable(cap = GL_ALPHA_TEST) 97821 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97822 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 97823 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 97824 @0 glDisable(cap = GL_BLEND) 97825 @0 glDisable(cap = GL_ALPHA_TEST) 97826 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 97827 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 97828 @0 glEnable(cap = GL_BLEND) 97829 @0 glEnable(cap = GL_ALPHA_TEST) 97830 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97831 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 97832 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 97833 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97834 @0 glEnable(cap = GL_TEXTURE_2D) 97835 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 97836 @0 glEnable(cap = GL_BLEND) 97837 @0 glEnable(cap = GL_ALPHA_TEST) 97838 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97839 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97841 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97843 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97844 @0 glMatrixMode(mode = GL_TEXTURE) 97845 @0 glLoadIdentity() 97846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 97847 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 97848 @0 glBegin(mode = GL_QUADS) 97849 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 97850 @0 glVertex2f(x = 549, y = 339) 97851 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 97852 @0 glVertex2f(x = 556, y = 339) 97853 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 97854 @0 glVertex2f(x = 556, y = 348) 97855 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 97856 @0 glVertex2f(x = 549, y = 348) 97857 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 97858 @0 glVertex2f(x = 556, y = 339) 97859 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 97860 @0 glVertex2f(x = 563, y = 339) 97861 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 97862 @0 glVertex2f(x = 563, y = 348) 97863 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 97864 @0 glVertex2f(x = 556, y = 348) 97865 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 97866 @0 glVertex2f(x = 563, y = 341) 97867 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 97868 @0 glVertex2f(x = 570, y = 341) 97869 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 97870 @0 glVertex2f(x = 570, y = 349) 97871 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 97872 @0 glVertex2f(x = 563, y = 349) 97873 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 97874 @0 glVertex2f(x = 571, y = 341) 97875 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 97876 @0 glVertex2f(x = 577, y = 341) 97877 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 97878 @0 glVertex2f(x = 577, y = 348) 97879 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 97880 @0 glVertex2f(x = 571, y = 348) 97881 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 97882 @0 glVertex2f(x = 577, y = 339) 97883 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 97884 @0 glVertex2f(x = 584, y = 339) 97885 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 97886 @0 glVertex2f(x = 584, y = 348) 97887 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 97888 @0 glVertex2f(x = 577, y = 348) 97889 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 97890 @0 glVertex2f(x = 591, y = 339) 97891 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 97892 @0 glVertex2f(x = 598, y = 339) 97893 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 97894 @0 glVertex2f(x = 598, y = 348) 97895 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 97896 @0 glVertex2f(x = 591, y = 348) 97897 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 97898 @0 glVertex2f(x = 598, y = 341) 97899 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 97900 @0 glVertex2f(x = 605, y = 341) 97901 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 97902 @0 glVertex2f(x = 605, y = 349) 97903 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 97904 @0 glVertex2f(x = 598, y = 349) 97905 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 97906 @0 glVertex2f(x = 605, y = 341) 97907 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 97908 @0 glVertex2f(x = 612, y = 341) 97909 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 97910 @0 glVertex2f(x = 612, y = 348) 97911 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 97912 @0 glVertex2f(x = 605, y = 348) 97913 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 97914 @0 glVertex2f(x = 612, y = 341) 97915 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 97916 @0 glVertex2f(x = 619, y = 341) 97917 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 97918 @0 glVertex2f(x = 619, y = 348) 97919 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 97920 @0 glVertex2f(x = 612, y = 348) 97921 @0 glEnd() 97922 @0 glEnable(cap = GL_BLEND) 97923 @0 glEnable(cap = GL_ALPHA_TEST) 97924 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97925 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97926 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97927 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97928 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97929 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97930 @0 glMatrixMode(mode = GL_TEXTURE) 97931 @0 glLoadIdentity() 97932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97938 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97939 @0 glBegin(mode = GL_QUADS) 97940 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 97941 @0 glVertex2f(x = 548, y = 338) 97942 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 97943 @0 glVertex2f(x = 555, y = 338) 97944 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 97945 @0 glVertex2f(x = 555, y = 347) 97946 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 97947 @0 glVertex2f(x = 548, y = 347) 97948 @0 glEnd() 97949 @0 glEnable(cap = GL_BLEND) 97950 @0 glEnable(cap = GL_ALPHA_TEST) 97951 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97952 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97954 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97956 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97957 @0 glMatrixMode(mode = GL_TEXTURE) 97958 @0 glLoadIdentity() 97959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97965 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97966 @0 glBegin(mode = GL_QUADS) 97967 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 97968 @0 glVertex2f(x = 555, y = 338) 97969 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 97970 @0 glVertex2f(x = 562, y = 338) 97971 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 97972 @0 glVertex2f(x = 562, y = 347) 97973 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 97974 @0 glVertex2f(x = 555, y = 347) 97975 @0 glEnd() 97976 @0 glEnable(cap = GL_BLEND) 97977 @0 glEnable(cap = GL_ALPHA_TEST) 97978 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 97979 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 97980 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 97981 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 97982 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 97983 @0 glActiveTextureARB(texture = GL_TEXTURE0) 97984 @0 glMatrixMode(mode = GL_TEXTURE) 97985 @0 glLoadIdentity() 97986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 97987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 97988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 97989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 97990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 97991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 97992 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 97993 @0 glBegin(mode = GL_QUADS) 97994 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 97995 @0 glVertex2f(x = 562, y = 340) 97996 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 97997 @0 glVertex2f(x = 569, y = 340) 97998 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 97999 @0 glVertex2f(x = 569, y = 348) 98000 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 98001 @0 glVertex2f(x = 562, y = 348) 98002 @0 glEnd() 98003 @0 glEnable(cap = GL_BLEND) 98004 @0 glEnable(cap = GL_ALPHA_TEST) 98005 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98006 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98007 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98008 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98009 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98010 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98011 @0 glMatrixMode(mode = GL_TEXTURE) 98012 @0 glLoadIdentity() 98013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98019 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98020 @0 glBegin(mode = GL_QUADS) 98021 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 98022 @0 glVertex2f(x = 570, y = 340) 98023 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 98024 @0 glVertex2f(x = 576, y = 340) 98025 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 98026 @0 glVertex2f(x = 576, y = 347) 98027 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 98028 @0 glVertex2f(x = 570, y = 347) 98029 @0 glEnd() 98030 @0 glEnable(cap = GL_BLEND) 98031 @0 glEnable(cap = GL_ALPHA_TEST) 98032 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98033 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98034 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98035 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98036 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98037 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98038 @0 glMatrixMode(mode = GL_TEXTURE) 98039 @0 glLoadIdentity() 98040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98046 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98047 @0 glBegin(mode = GL_QUADS) 98048 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 98049 @0 glVertex2f(x = 576, y = 338) 98050 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 98051 @0 glVertex2f(x = 583, y = 338) 98052 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 98053 @0 glVertex2f(x = 583, y = 347) 98054 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 98055 @0 glVertex2f(x = 576, y = 347) 98056 @0 glEnd() 98057 @0 glEnable(cap = GL_BLEND) 98058 @0 glEnable(cap = GL_ALPHA_TEST) 98059 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98060 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98061 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98062 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98063 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98064 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98065 @0 glMatrixMode(mode = GL_TEXTURE) 98066 @0 glLoadIdentity() 98067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98073 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98074 @0 glBegin(mode = GL_QUADS) 98075 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 98076 @0 glVertex2f(x = 590, y = 338) 98077 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 98078 @0 glVertex2f(x = 597, y = 338) 98079 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 98080 @0 glVertex2f(x = 597, y = 347) 98081 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 98082 @0 glVertex2f(x = 590, y = 347) 98083 @0 glEnd() 98084 @0 glEnable(cap = GL_BLEND) 98085 @0 glEnable(cap = GL_ALPHA_TEST) 98086 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98087 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98088 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98089 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98090 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98091 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98092 @0 glMatrixMode(mode = GL_TEXTURE) 98093 @0 glLoadIdentity() 98094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98100 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98101 @0 glBegin(mode = GL_QUADS) 98102 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 98103 @0 glVertex2f(x = 597, y = 340) 98104 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 98105 @0 glVertex2f(x = 604, y = 340) 98106 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 98107 @0 glVertex2f(x = 604, y = 348) 98108 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 98109 @0 glVertex2f(x = 597, y = 348) 98110 @0 glEnd() 98111 @0 glEnable(cap = GL_BLEND) 98112 @0 glEnable(cap = GL_ALPHA_TEST) 98113 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98114 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98115 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98116 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98117 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98118 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98119 @0 glMatrixMode(mode = GL_TEXTURE) 98120 @0 glLoadIdentity() 98121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98127 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98128 @0 glBegin(mode = GL_QUADS) 98129 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 98130 @0 glVertex2f(x = 604, y = 340) 98131 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 98132 @0 glVertex2f(x = 611, y = 340) 98133 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 98134 @0 glVertex2f(x = 611, y = 347) 98135 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 98136 @0 glVertex2f(x = 604, y = 347) 98137 @0 glEnd() 98138 @0 glEnable(cap = GL_BLEND) 98139 @0 glEnable(cap = GL_ALPHA_TEST) 98140 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98141 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98142 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98143 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98144 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98145 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98146 @0 glMatrixMode(mode = GL_TEXTURE) 98147 @0 glLoadIdentity() 98148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98154 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98155 @0 glBegin(mode = GL_QUADS) 98156 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 98157 @0 glVertex2f(x = 611, y = 340) 98158 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 98159 @0 glVertex2f(x = 618, y = 340) 98160 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 98161 @0 glVertex2f(x = 618, y = 347) 98162 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 98163 @0 glVertex2f(x = 611, y = 347) 98164 @0 glEnd() 98165 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98166 @0 glDisable(cap = GL_TEXTURE_2D) 98167 @0 glDisable(cap = GL_BLEND) 98168 @0 glDisable(cap = GL_ALPHA_TEST) 98169 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 98170 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 98171 @0 glDisable(cap = GL_BLEND) 98172 @0 glDisable(cap = GL_ALPHA_TEST) 98173 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 98174 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 98175 @0 glEnable(cap = GL_BLEND) 98176 @0 glEnable(cap = GL_ALPHA_TEST) 98177 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98178 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 98179 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 98180 @0 glDisable(cap = GL_BLEND) 98181 @0 glDisable(cap = GL_ALPHA_TEST) 98182 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 98183 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 98184 @0 glDisable(cap = GL_BLEND) 98185 @0 glDisable(cap = GL_ALPHA_TEST) 98186 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 98187 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 98188 @0 glEnable(cap = GL_BLEND) 98189 @0 glEnable(cap = GL_ALPHA_TEST) 98190 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98191 @0 glBegin(mode = GL_QUADS) 98192 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 98193 @0 glVertex2f(x = 1053, y = 864) 98194 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 98195 @0 glVertex2f(x = 1338, y = 864) 98196 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 98197 @0 glVertex2f(x = 1338, y = 937) 98198 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 98199 @0 glVertex2f(x = 1053, y = 937) 98200 @0 glEnd() 98201 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98202 @0 glEnable(cap = GL_TEXTURE_2D) 98203 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 98204 @0 glEnable(cap = GL_BLEND) 98205 @0 glEnable(cap = GL_ALPHA_TEST) 98206 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98208 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98210 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98211 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98212 @0 glMatrixMode(mode = GL_TEXTURE) 98213 @0 glLoadIdentity() 98214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 98215 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 98216 @0 glBegin(mode = GL_QUADS) 98217 @0 glTexCoord2f(s = 0.75, t = 0.046875) 98218 @0 glVertex2f(x = 1176, y = 897) 98219 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 98220 @0 glVertex2f(x = 1183, y = 897) 98221 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 98222 @0 glVertex2f(x = 1183, y = 906) 98223 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 98224 @0 glVertex2f(x = 1176, y = 906) 98225 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 98226 @0 glVertex2f(x = 1183, y = 899) 98227 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 98228 @0 glVertex2f(x = 1190, y = 899) 98229 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 98230 @0 glVertex2f(x = 1190, y = 906) 98231 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 98232 @0 glVertex2f(x = 1183, y = 906) 98233 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 98234 @0 glVertex2f(x = 1190, y = 896) 98235 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 98236 @0 glVertex2f(x = 1197, y = 896) 98237 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 98238 @0 glVertex2f(x = 1197, y = 906) 98239 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 98240 @0 glVertex2f(x = 1190, y = 906) 98241 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 98242 @0 glVertex2f(x = 1197, y = 899) 98243 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 98244 @0 glVertex2f(x = 1204, y = 899) 98245 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 98246 @0 glVertex2f(x = 1204, y = 906) 98247 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 98248 @0 glVertex2f(x = 1197, y = 906) 98249 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 98250 @0 glVertex2f(x = 1204, y = 897) 98251 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 98252 @0 glVertex2f(x = 1211, y = 897) 98253 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 98254 @0 glVertex2f(x = 1211, y = 906) 98255 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 98256 @0 glVertex2f(x = 1204, y = 906) 98257 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 98258 @0 glVertex2f(x = 1211, y = 899) 98259 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 98260 @0 glVertex2f(x = 1218, y = 899) 98261 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 98262 @0 glVertex2f(x = 1218, y = 906) 98263 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 98264 @0 glVertex2f(x = 1211, y = 906) 98265 @0 glEnd() 98266 @0 glEnable(cap = GL_BLEND) 98267 @0 glEnable(cap = GL_ALPHA_TEST) 98268 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98269 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98270 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98271 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98272 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98273 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98274 @0 glMatrixMode(mode = GL_TEXTURE) 98275 @0 glLoadIdentity() 98276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98282 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98283 @0 glBegin(mode = GL_QUADS) 98284 @0 glTexCoord2f(s = 0.75, t = 0.046875) 98285 @0 glVertex2f(x = 1175, y = 896) 98286 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 98287 @0 glVertex2f(x = 1182, y = 896) 98288 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 98289 @0 glVertex2f(x = 1182, y = 905) 98290 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 98291 @0 glVertex2f(x = 1175, y = 905) 98292 @0 glEnd() 98293 @0 glEnable(cap = GL_BLEND) 98294 @0 glEnable(cap = GL_ALPHA_TEST) 98295 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98296 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98297 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98298 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98299 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98300 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98301 @0 glMatrixMode(mode = GL_TEXTURE) 98302 @0 glLoadIdentity() 98303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98309 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98310 @0 glBegin(mode = GL_QUADS) 98311 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 98312 @0 glVertex2f(x = 1182, y = 898) 98313 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 98314 @0 glVertex2f(x = 1189, y = 898) 98315 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 98316 @0 glVertex2f(x = 1189, y = 905) 98317 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 98318 @0 glVertex2f(x = 1182, y = 905) 98319 @0 glEnd() 98320 @0 glEnable(cap = GL_BLEND) 98321 @0 glEnable(cap = GL_ALPHA_TEST) 98322 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98323 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98324 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98325 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98326 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98327 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98328 @0 glMatrixMode(mode = GL_TEXTURE) 98329 @0 glLoadIdentity() 98330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98336 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98337 @0 glBegin(mode = GL_QUADS) 98338 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 98339 @0 glVertex2f(x = 1189, y = 895) 98340 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 98341 @0 glVertex2f(x = 1196, y = 895) 98342 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 98343 @0 glVertex2f(x = 1196, y = 905) 98344 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 98345 @0 glVertex2f(x = 1189, y = 905) 98346 @0 glEnd() 98347 @0 glEnable(cap = GL_BLEND) 98348 @0 glEnable(cap = GL_ALPHA_TEST) 98349 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98350 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98351 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98352 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98353 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98354 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98355 @0 glMatrixMode(mode = GL_TEXTURE) 98356 @0 glLoadIdentity() 98357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98363 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98364 @0 glBegin(mode = GL_QUADS) 98365 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 98366 @0 glVertex2f(x = 1196, y = 898) 98367 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 98368 @0 glVertex2f(x = 1203, y = 898) 98369 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 98370 @0 glVertex2f(x = 1203, y = 905) 98371 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 98372 @0 glVertex2f(x = 1196, y = 905) 98373 @0 glEnd() 98374 @0 glEnable(cap = GL_BLEND) 98375 @0 glEnable(cap = GL_ALPHA_TEST) 98376 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98377 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98378 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98379 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98380 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98381 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98382 @0 glMatrixMode(mode = GL_TEXTURE) 98383 @0 glLoadIdentity() 98384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98390 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98391 @0 glBegin(mode = GL_QUADS) 98392 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 98393 @0 glVertex2f(x = 1203, y = 896) 98394 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 98395 @0 glVertex2f(x = 1210, y = 896) 98396 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 98397 @0 glVertex2f(x = 1210, y = 905) 98398 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 98399 @0 glVertex2f(x = 1203, y = 905) 98400 @0 glEnd() 98401 @0 glEnable(cap = GL_BLEND) 98402 @0 glEnable(cap = GL_ALPHA_TEST) 98403 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98406 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98408 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98409 @0 glMatrixMode(mode = GL_TEXTURE) 98410 @0 glLoadIdentity() 98411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98417 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98418 @0 glBegin(mode = GL_QUADS) 98419 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 98420 @0 glVertex2f(x = 1210, y = 898) 98421 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 98422 @0 glVertex2f(x = 1217, y = 898) 98423 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 98424 @0 glVertex2f(x = 1217, y = 905) 98425 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 98426 @0 glVertex2f(x = 1210, y = 905) 98427 @0 glEnd() 98428 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98429 @0 glDisable(cap = GL_TEXTURE_2D) 98430 @0 glEnable(cap = GL_BLEND) 98431 @0 glEnable(cap = GL_ALPHA_TEST) 98432 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98433 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 98434 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 98435 @0 glDisable(cap = GL_BLEND) 98436 @0 glDisable(cap = GL_ALPHA_TEST) 98437 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 98438 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 98439 @0 glDisable(cap = GL_BLEND) 98440 @0 glDisable(cap = GL_ALPHA_TEST) 98441 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 98442 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 98443 @0 glEnable(cap = GL_BLEND) 98444 @0 glEnable(cap = GL_ALPHA_TEST) 98445 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98446 @0 glBegin(mode = GL_QUADS) 98447 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 98448 @0 glVertex2f(x = 1353, y = 864) 98449 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 98450 @0 glVertex2f(x = 1662, y = 864) 98451 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 98452 @0 glVertex2f(x = 1662, y = 937) 98453 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 98454 @0 glVertex2f(x = 1353, y = 937) 98455 @0 glEnd() 98456 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98457 @0 glEnable(cap = GL_TEXTURE_2D) 98458 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 98459 @0 glEnable(cap = GL_BLEND) 98460 @0 glEnable(cap = GL_ALPHA_TEST) 98461 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98462 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98463 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98464 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98465 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98466 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98467 @0 glMatrixMode(mode = GL_TEXTURE) 98468 @0 glLoadIdentity() 98469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 98470 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 98471 @0 glBegin(mode = GL_QUADS) 98472 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 98473 @0 glVertex2f(x = 1477, y = 897) 98474 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 98475 @0 glVertex2f(x = 1484, y = 897) 98476 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 98477 @0 glVertex2f(x = 1484, y = 906) 98478 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 98479 @0 glVertex2f(x = 1477, y = 906) 98480 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 98481 @0 glVertex2f(x = 1484, y = 899) 98482 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 98483 @0 glVertex2f(x = 1491, y = 899) 98484 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 98485 @0 glVertex2f(x = 1491, y = 906) 98486 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 98487 @0 glVertex2f(x = 1484, y = 906) 98488 @0 glTexCoord2f(s = 0.75, t = 0.140625) 98489 @0 glVertex2f(x = 1492, y = 899) 98490 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 98491 @0 glVertex2f(x = 1498, y = 899) 98492 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 98493 @0 glVertex2f(x = 1498, y = 906) 98494 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 98495 @0 glVertex2f(x = 1492, y = 906) 98496 @0 glTexCoord2f(s = 0.375, t = 0.140625) 98497 @0 glVertex2f(x = 1499, y = 896) 98498 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 98499 @0 glVertex2f(x = 1505, y = 896) 98500 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 98501 @0 glVertex2f(x = 1505, y = 906) 98502 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 98503 @0 glVertex2f(x = 1499, y = 906) 98504 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 98505 @0 glVertex2f(x = 1506, y = 896) 98506 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 98507 @0 glVertex2f(x = 1512, y = 896) 98508 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 98509 @0 glVertex2f(x = 1512, y = 906) 98510 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 98511 @0 glVertex2f(x = 1506, y = 906) 98512 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 98513 @0 glVertex2f(x = 1512, y = 898) 98514 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 98515 @0 glVertex2f(x = 1519, y = 898) 98516 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 98517 @0 glVertex2f(x = 1519, y = 909) 98518 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 98519 @0 glVertex2f(x = 1512, y = 909) 98520 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 98521 @0 glVertex2f(x = 1520, y = 899) 98522 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 98523 @0 glVertex2f(x = 1526, y = 899) 98524 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 98525 @0 glVertex2f(x = 1526, y = 906) 98526 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 98527 @0 glVertex2f(x = 1520, y = 906) 98528 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 98529 @0 glVertex2f(x = 1527, y = 899) 98530 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 98531 @0 glVertex2f(x = 1533, y = 899) 98532 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 98533 @0 glVertex2f(x = 1533, y = 906) 98534 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 98535 @0 glVertex2f(x = 1527, y = 906) 98536 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 98537 @0 glVertex2f(x = 1533, y = 899) 98538 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 98539 @0 glVertex2f(x = 1540, y = 899) 98540 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 98541 @0 glVertex2f(x = 1540, y = 906) 98542 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 98543 @0 glVertex2f(x = 1533, y = 906) 98544 @0 glEnd() 98545 @0 glEnable(cap = GL_BLEND) 98546 @0 glEnable(cap = GL_ALPHA_TEST) 98547 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98549 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98551 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98552 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98553 @0 glMatrixMode(mode = GL_TEXTURE) 98554 @0 glLoadIdentity() 98555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98561 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98562 @0 glBegin(mode = GL_QUADS) 98563 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 98564 @0 glVertex2f(x = 1476, y = 896) 98565 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 98566 @0 glVertex2f(x = 1483, y = 896) 98567 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 98568 @0 glVertex2f(x = 1483, y = 905) 98569 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 98570 @0 glVertex2f(x = 1476, y = 905) 98571 @0 glEnd() 98572 @0 glEnable(cap = GL_BLEND) 98573 @0 glEnable(cap = GL_ALPHA_TEST) 98574 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98575 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98577 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98579 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98580 @0 glMatrixMode(mode = GL_TEXTURE) 98581 @0 glLoadIdentity() 98582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98588 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98589 @0 glBegin(mode = GL_QUADS) 98590 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 98591 @0 glVertex2f(x = 1483, y = 898) 98592 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 98593 @0 glVertex2f(x = 1490, y = 898) 98594 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 98595 @0 glVertex2f(x = 1490, y = 905) 98596 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 98597 @0 glVertex2f(x = 1483, y = 905) 98598 @0 glEnd() 98599 @0 glEnable(cap = GL_BLEND) 98600 @0 glEnable(cap = GL_ALPHA_TEST) 98601 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98603 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98605 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98606 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98607 @0 glMatrixMode(mode = GL_TEXTURE) 98608 @0 glLoadIdentity() 98609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98615 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98616 @0 glBegin(mode = GL_QUADS) 98617 @0 glTexCoord2f(s = 0.75, t = 0.140625) 98618 @0 glVertex2f(x = 1491, y = 898) 98619 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 98620 @0 glVertex2f(x = 1497, y = 898) 98621 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 98622 @0 glVertex2f(x = 1497, y = 905) 98623 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 98624 @0 glVertex2f(x = 1491, y = 905) 98625 @0 glEnd() 98626 @0 glEnable(cap = GL_BLEND) 98627 @0 glEnable(cap = GL_ALPHA_TEST) 98628 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98629 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98630 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98631 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98632 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98633 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98634 @0 glMatrixMode(mode = GL_TEXTURE) 98635 @0 glLoadIdentity() 98636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98642 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98643 @0 glBegin(mode = GL_QUADS) 98644 @0 glTexCoord2f(s = 0.375, t = 0.140625) 98645 @0 glVertex2f(x = 1498, y = 895) 98646 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 98647 @0 glVertex2f(x = 1504, y = 895) 98648 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 98649 @0 glVertex2f(x = 1504, y = 905) 98650 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 98651 @0 glVertex2f(x = 1498, y = 905) 98652 @0 glEnd() 98653 @0 glEnable(cap = GL_BLEND) 98654 @0 glEnable(cap = GL_ALPHA_TEST) 98655 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98656 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98657 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98658 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98659 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98660 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98661 @0 glMatrixMode(mode = GL_TEXTURE) 98662 @0 glLoadIdentity() 98663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98669 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98670 @0 glBegin(mode = GL_QUADS) 98671 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 98672 @0 glVertex2f(x = 1505, y = 895) 98673 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 98674 @0 glVertex2f(x = 1511, y = 895) 98675 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 98676 @0 glVertex2f(x = 1511, y = 905) 98677 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 98678 @0 glVertex2f(x = 1505, y = 905) 98679 @0 glEnd() 98680 @0 glEnable(cap = GL_BLEND) 98681 @0 glEnable(cap = GL_ALPHA_TEST) 98682 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98684 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98686 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98687 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98688 @0 glMatrixMode(mode = GL_TEXTURE) 98689 @0 glLoadIdentity() 98690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98696 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98697 @0 glBegin(mode = GL_QUADS) 98698 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 98699 @0 glVertex2f(x = 1511, y = 897) 98700 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 98701 @0 glVertex2f(x = 1518, y = 897) 98702 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 98703 @0 glVertex2f(x = 1518, y = 908) 98704 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 98705 @0 glVertex2f(x = 1511, y = 908) 98706 @0 glEnd() 98707 @0 glEnable(cap = GL_BLEND) 98708 @0 glEnable(cap = GL_ALPHA_TEST) 98709 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98710 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98711 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98712 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98713 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98714 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98715 @0 glMatrixMode(mode = GL_TEXTURE) 98716 @0 glLoadIdentity() 98717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98723 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98724 @0 glBegin(mode = GL_QUADS) 98725 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 98726 @0 glVertex2f(x = 1519, y = 898) 98727 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 98728 @0 glVertex2f(x = 1525, y = 898) 98729 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 98730 @0 glVertex2f(x = 1525, y = 905) 98731 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 98732 @0 glVertex2f(x = 1519, y = 905) 98733 @0 glEnd() 98734 @0 glEnable(cap = GL_BLEND) 98735 @0 glEnable(cap = GL_ALPHA_TEST) 98736 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98737 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98738 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98739 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98740 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98741 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98742 @0 glMatrixMode(mode = GL_TEXTURE) 98743 @0 glLoadIdentity() 98744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98750 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98751 @0 glBegin(mode = GL_QUADS) 98752 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 98753 @0 glVertex2f(x = 1526, y = 898) 98754 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 98755 @0 glVertex2f(x = 1532, y = 898) 98756 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 98757 @0 glVertex2f(x = 1532, y = 905) 98758 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 98759 @0 glVertex2f(x = 1526, y = 905) 98760 @0 glEnd() 98761 @0 glEnable(cap = GL_BLEND) 98762 @0 glEnable(cap = GL_ALPHA_TEST) 98763 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98764 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98765 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98766 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98767 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98768 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98769 @0 glMatrixMode(mode = GL_TEXTURE) 98770 @0 glLoadIdentity() 98771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98777 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98778 @0 glBegin(mode = GL_QUADS) 98779 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 98780 @0 glVertex2f(x = 1532, y = 898) 98781 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 98782 @0 glVertex2f(x = 1539, y = 898) 98783 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 98784 @0 glVertex2f(x = 1539, y = 905) 98785 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 98786 @0 glVertex2f(x = 1532, y = 905) 98787 @0 glEnd() 98788 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98789 @0 glDisable(cap = GL_TEXTURE_2D) 98790 @0 glEnable(cap = GL_BLEND) 98791 @0 glEnable(cap = GL_ALPHA_TEST) 98792 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98793 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 98794 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 98795 @0 glDisable(cap = GL_BLEND) 98796 @0 glDisable(cap = GL_ALPHA_TEST) 98797 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 98798 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 98799 @0 glDisable(cap = GL_BLEND) 98800 @0 glDisable(cap = GL_ALPHA_TEST) 98801 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 98802 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 98803 @0 glEnable(cap = GL_BLEND) 98804 @0 glEnable(cap = GL_ALPHA_TEST) 98805 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98806 @0 glBegin(mode = GL_QUADS) 98807 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 98808 @0 glVertex2f(x = 1677, y = 864) 98809 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 98810 @0 glVertex2f(x = 1950, y = 864) 98811 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 98812 @0 glVertex2f(x = 1950, y = 937) 98813 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 98814 @0 glVertex2f(x = 1677, y = 937) 98815 @0 glEnd() 98816 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98817 @0 glEnable(cap = GL_TEXTURE_2D) 98818 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 98819 @0 glEnable(cap = GL_BLEND) 98820 @0 glEnable(cap = GL_ALPHA_TEST) 98821 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98823 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98825 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98826 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98827 @0 glMatrixMode(mode = GL_TEXTURE) 98828 @0 glLoadIdentity() 98829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 98830 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 98831 @0 glBegin(mode = GL_QUADS) 98832 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 98833 @0 glVertex2f(x = 1804, y = 897) 98834 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 98835 @0 glVertex2f(x = 1811, y = 897) 98836 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 98837 @0 glVertex2f(x = 1811, y = 906) 98838 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 98839 @0 glVertex2f(x = 1804, y = 906) 98840 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 98841 @0 glVertex2f(x = 1811, y = 899) 98842 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 98843 @0 glVertex2f(x = 1818, y = 899) 98844 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 98845 @0 glVertex2f(x = 1818, y = 906) 98846 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 98847 @0 glVertex2f(x = 1811, y = 906) 98848 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 98849 @0 glVertex2f(x = 1818, y = 899) 98850 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 98851 @0 glVertex2f(x = 1826, y = 899) 98852 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 98853 @0 glVertex2f(x = 1826, y = 906) 98854 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 98855 @0 glVertex2f(x = 1818, y = 906) 98856 @0 glEnd() 98857 @0 glEnable(cap = GL_BLEND) 98858 @0 glEnable(cap = GL_ALPHA_TEST) 98859 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98860 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98861 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98862 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98863 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98864 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98865 @0 glMatrixMode(mode = GL_TEXTURE) 98866 @0 glLoadIdentity() 98867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98873 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98874 @0 glBegin(mode = GL_QUADS) 98875 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 98876 @0 glVertex2f(x = 1803, y = 896) 98877 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 98878 @0 glVertex2f(x = 1810, y = 896) 98879 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 98880 @0 glVertex2f(x = 1810, y = 905) 98881 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 98882 @0 glVertex2f(x = 1803, y = 905) 98883 @0 glEnd() 98884 @0 glEnable(cap = GL_BLEND) 98885 @0 glEnable(cap = GL_ALPHA_TEST) 98886 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98887 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98888 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98889 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98890 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98891 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98892 @0 glMatrixMode(mode = GL_TEXTURE) 98893 @0 glLoadIdentity() 98894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98900 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98901 @0 glBegin(mode = GL_QUADS) 98902 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 98903 @0 glVertex2f(x = 1810, y = 898) 98904 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 98905 @0 glVertex2f(x = 1817, y = 898) 98906 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 98907 @0 glVertex2f(x = 1817, y = 905) 98908 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 98909 @0 glVertex2f(x = 1810, y = 905) 98910 @0 glEnd() 98911 @0 glEnable(cap = GL_BLEND) 98912 @0 glEnable(cap = GL_ALPHA_TEST) 98913 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98914 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98915 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98916 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98917 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98918 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98919 @0 glMatrixMode(mode = GL_TEXTURE) 98920 @0 glLoadIdentity() 98921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 98922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 98923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 98924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 98925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 98926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 98927 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 98928 @0 glBegin(mode = GL_QUADS) 98929 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 98930 @0 glVertex2f(x = 1817, y = 898) 98931 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 98932 @0 glVertex2f(x = 1825, y = 898) 98933 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 98934 @0 glVertex2f(x = 1825, y = 905) 98935 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 98936 @0 glVertex2f(x = 1817, y = 905) 98937 @0 glEnd() 98938 @0 glEnable(cap = GL_BLEND) 98939 @0 glEnable(cap = GL_ALPHA_TEST) 98940 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 98941 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 98942 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 98943 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 98944 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 98945 @0 glActiveTextureARB(texture = GL_TEXTURE0) 98946 @0 glMatrixMode(mode = GL_TEXTURE) 98947 @0 glLoadIdentity() 98948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 98949 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 98950 @0 glBegin(mode = GL_QUADS) 98951 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 98952 @0 glVertex2f(x = 1053, y = 410) 98953 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 98954 @0 glVertex2f(x = 1060, y = 410) 98955 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 98956 @0 glVertex2f(x = 1060, y = 419) 98957 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 98958 @0 glVertex2f(x = 1053, y = 419) 98959 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 98960 @0 glVertex2f(x = 1060, y = 412) 98961 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 98962 @0 glVertex2f(x = 1067, y = 412) 98963 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 98964 @0 glVertex2f(x = 1067, y = 419) 98965 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 98966 @0 glVertex2f(x = 1060, y = 419) 98967 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 98968 @0 glVertex2f(x = 1067, y = 409) 98969 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 98970 @0 glVertex2f(x = 1074, y = 409) 98971 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 98972 @0 glVertex2f(x = 1074, y = 419) 98973 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 98974 @0 glVertex2f(x = 1067, y = 419) 98975 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 98976 @0 glVertex2f(x = 1074, y = 412) 98977 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 98978 @0 glVertex2f(x = 1081, y = 412) 98979 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 98980 @0 glVertex2f(x = 1081, y = 419) 98981 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 98982 @0 glVertex2f(x = 1074, y = 419) 98983 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 98984 @0 glVertex2f(x = 1082, y = 412) 98985 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 98986 @0 glVertex2f(x = 1088, y = 412) 98987 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 98988 @0 glVertex2f(x = 1088, y = 419) 98989 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 98990 @0 glVertex2f(x = 1082, y = 419) 98991 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 98992 @0 glVertex2f(x = 1088, y = 410) 98993 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 98994 @0 glVertex2f(x = 1095, y = 410) 98995 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 98996 @0 glVertex2f(x = 1095, y = 419) 98997 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 98998 @0 glVertex2f(x = 1088, y = 419) 98999 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 99000 @0 glVertex2f(x = 1102, y = 410) 99001 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 99002 @0 glVertex2f(x = 1110, y = 410) 99003 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 99004 @0 glVertex2f(x = 1110, y = 419) 99005 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 99006 @0 glVertex2f(x = 1102, y = 419) 99007 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 99008 @0 glVertex2f(x = 1109, y = 412) 99009 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 99010 @0 glVertex2f(x = 1116, y = 412) 99011 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 99012 @0 glVertex2f(x = 1116, y = 419) 99013 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 99014 @0 glVertex2f(x = 1109, y = 419) 99015 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 99016 @0 glVertex2f(x = 1117, y = 412) 99017 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 99018 @0 glVertex2f(x = 1123, y = 412) 99019 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 99020 @0 glVertex2f(x = 1123, y = 419) 99021 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 99022 @0 glVertex2f(x = 1117, y = 419) 99023 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 99024 @0 glVertex2f(x = 1123, y = 409) 99025 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 99026 @0 glVertex2f(x = 1130, y = 409) 99027 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 99028 @0 glVertex2f(x = 1130, y = 419) 99029 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 99030 @0 glVertex2f(x = 1123, y = 419) 99031 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 99032 @0 glVertex2f(x = 1130, y = 409) 99033 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 99034 @0 glVertex2f(x = 1137, y = 409) 99035 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 99036 @0 glVertex2f(x = 1137, y = 419) 99037 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 99038 @0 glVertex2f(x = 1130, y = 419) 99039 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 99040 @0 glVertex2f(x = 1139, y = 412) 99041 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 99042 @0 glVertex2f(x = 1142, y = 412) 99043 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 99044 @0 glVertex2f(x = 1142, y = 419) 99045 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 99046 @0 glVertex2f(x = 1139, y = 419) 99047 @0 glEnd() 99048 @0 glEnable(cap = GL_BLEND) 99049 @0 glEnable(cap = GL_ALPHA_TEST) 99050 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99051 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99052 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99053 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99054 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99055 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99056 @0 glMatrixMode(mode = GL_TEXTURE) 99057 @0 glLoadIdentity() 99058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99064 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99065 @0 glBegin(mode = GL_QUADS) 99066 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 99067 @0 glVertex2f(x = 1052, y = 409) 99068 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 99069 @0 glVertex2f(x = 1059, y = 409) 99070 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 99071 @0 glVertex2f(x = 1059, y = 418) 99072 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 99073 @0 glVertex2f(x = 1052, y = 418) 99074 @0 glEnd() 99075 @0 glEnable(cap = GL_BLEND) 99076 @0 glEnable(cap = GL_ALPHA_TEST) 99077 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99078 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99079 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99080 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99081 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99082 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99083 @0 glMatrixMode(mode = GL_TEXTURE) 99084 @0 glLoadIdentity() 99085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99091 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99092 @0 glBegin(mode = GL_QUADS) 99093 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 99094 @0 glVertex2f(x = 1059, y = 411) 99095 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 99096 @0 glVertex2f(x = 1066, y = 411) 99097 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 99098 @0 glVertex2f(x = 1066, y = 418) 99099 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 99100 @0 glVertex2f(x = 1059, y = 418) 99101 @0 glEnd() 99102 @0 glEnable(cap = GL_BLEND) 99103 @0 glEnable(cap = GL_ALPHA_TEST) 99104 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99105 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99106 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99107 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99108 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99109 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99110 @0 glMatrixMode(mode = GL_TEXTURE) 99111 @0 glLoadIdentity() 99112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99118 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99119 @0 glBegin(mode = GL_QUADS) 99120 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 99121 @0 glVertex2f(x = 1066, y = 408) 99122 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 99123 @0 glVertex2f(x = 1073, y = 408) 99124 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 99125 @0 glVertex2f(x = 1073, y = 418) 99126 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 99127 @0 glVertex2f(x = 1066, y = 418) 99128 @0 glEnd() 99129 @0 glEnable(cap = GL_BLEND) 99130 @0 glEnable(cap = GL_ALPHA_TEST) 99131 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99132 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99133 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99134 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99135 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99136 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99137 @0 glMatrixMode(mode = GL_TEXTURE) 99138 @0 glLoadIdentity() 99139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99145 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99146 @0 glBegin(mode = GL_QUADS) 99147 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 99148 @0 glVertex2f(x = 1073, y = 411) 99149 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 99150 @0 glVertex2f(x = 1080, y = 411) 99151 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 99152 @0 glVertex2f(x = 1080, y = 418) 99153 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 99154 @0 glVertex2f(x = 1073, y = 418) 99155 @0 glEnd() 99156 @0 glEnable(cap = GL_BLEND) 99157 @0 glEnable(cap = GL_ALPHA_TEST) 99158 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99159 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99160 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99161 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99162 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99163 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99164 @0 glMatrixMode(mode = GL_TEXTURE) 99165 @0 glLoadIdentity() 99166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99172 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99173 @0 glBegin(mode = GL_QUADS) 99174 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 99175 @0 glVertex2f(x = 1081, y = 411) 99176 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 99177 @0 glVertex2f(x = 1087, y = 411) 99178 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 99179 @0 glVertex2f(x = 1087, y = 418) 99180 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 99181 @0 glVertex2f(x = 1081, y = 418) 99182 @0 glEnd() 99183 @0 glEnable(cap = GL_BLEND) 99184 @0 glEnable(cap = GL_ALPHA_TEST) 99185 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99186 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99187 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99188 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99189 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99190 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99191 @0 glMatrixMode(mode = GL_TEXTURE) 99192 @0 glLoadIdentity() 99193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99199 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99200 @0 glBegin(mode = GL_QUADS) 99201 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 99202 @0 glVertex2f(x = 1087, y = 409) 99203 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 99204 @0 glVertex2f(x = 1094, y = 409) 99205 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 99206 @0 glVertex2f(x = 1094, y = 418) 99207 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 99208 @0 glVertex2f(x = 1087, y = 418) 99209 @0 glEnd() 99210 @0 glEnable(cap = GL_BLEND) 99211 @0 glEnable(cap = GL_ALPHA_TEST) 99212 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99213 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99214 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99215 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99216 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99217 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99218 @0 glMatrixMode(mode = GL_TEXTURE) 99219 @0 glLoadIdentity() 99220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99226 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99227 @0 glBegin(mode = GL_QUADS) 99228 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 99229 @0 glVertex2f(x = 1101, y = 409) 99230 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 99231 @0 glVertex2f(x = 1109, y = 409) 99232 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 99233 @0 glVertex2f(x = 1109, y = 418) 99234 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 99235 @0 glVertex2f(x = 1101, y = 418) 99236 @0 glEnd() 99237 @0 glEnable(cap = GL_BLEND) 99238 @0 glEnable(cap = GL_ALPHA_TEST) 99239 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99240 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99241 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99242 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99243 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99244 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99245 @0 glMatrixMode(mode = GL_TEXTURE) 99246 @0 glLoadIdentity() 99247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99253 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99254 @0 glBegin(mode = GL_QUADS) 99255 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 99256 @0 glVertex2f(x = 1108, y = 411) 99257 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 99258 @0 glVertex2f(x = 1115, y = 411) 99259 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 99260 @0 glVertex2f(x = 1115, y = 418) 99261 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 99262 @0 glVertex2f(x = 1108, y = 418) 99263 @0 glEnd() 99264 @0 glEnable(cap = GL_BLEND) 99265 @0 glEnable(cap = GL_ALPHA_TEST) 99266 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99267 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99268 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99269 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99270 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99271 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99272 @0 glMatrixMode(mode = GL_TEXTURE) 99273 @0 glLoadIdentity() 99274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99280 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99281 @0 glBegin(mode = GL_QUADS) 99282 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 99283 @0 glVertex2f(x = 1116, y = 411) 99284 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 99285 @0 glVertex2f(x = 1122, y = 411) 99286 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 99287 @0 glVertex2f(x = 1122, y = 418) 99288 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 99289 @0 glVertex2f(x = 1116, y = 418) 99290 @0 glEnd() 99291 @0 glEnable(cap = GL_BLEND) 99292 @0 glEnable(cap = GL_ALPHA_TEST) 99293 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99295 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99297 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99298 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99299 @0 glMatrixMode(mode = GL_TEXTURE) 99300 @0 glLoadIdentity() 99301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99307 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99308 @0 glBegin(mode = GL_QUADS) 99309 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 99310 @0 glVertex2f(x = 1122, y = 408) 99311 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 99312 @0 glVertex2f(x = 1129, y = 408) 99313 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 99314 @0 glVertex2f(x = 1129, y = 418) 99315 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 99316 @0 glVertex2f(x = 1122, y = 418) 99317 @0 glEnd() 99318 @0 glEnable(cap = GL_BLEND) 99319 @0 glEnable(cap = GL_ALPHA_TEST) 99320 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99321 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99323 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99325 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99326 @0 glMatrixMode(mode = GL_TEXTURE) 99327 @0 glLoadIdentity() 99328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99334 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99335 @0 glBegin(mode = GL_QUADS) 99336 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 99337 @0 glVertex2f(x = 1129, y = 408) 99338 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 99339 @0 glVertex2f(x = 1136, y = 408) 99340 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 99341 @0 glVertex2f(x = 1136, y = 418) 99342 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 99343 @0 glVertex2f(x = 1129, y = 418) 99344 @0 glEnd() 99345 @0 glEnable(cap = GL_BLEND) 99346 @0 glEnable(cap = GL_ALPHA_TEST) 99347 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99349 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99351 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99352 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99353 @0 glMatrixMode(mode = GL_TEXTURE) 99354 @0 glLoadIdentity() 99355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99361 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99362 @0 glBegin(mode = GL_QUADS) 99363 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 99364 @0 glVertex2f(x = 1138, y = 411) 99365 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 99366 @0 glVertex2f(x = 1141, y = 411) 99367 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 99368 @0 glVertex2f(x = 1141, y = 418) 99369 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 99370 @0 glVertex2f(x = 1138, y = 418) 99371 @0 glEnd() 99372 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99373 @0 glDisable(cap = GL_TEXTURE_2D) 99374 @0 glDisable(cap = GL_BLEND) 99375 @0 glDisable(cap = GL_ALPHA_TEST) 99376 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 99377 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 99378 @0 glDisable(cap = GL_BLEND) 99379 @0 glDisable(cap = GL_ALPHA_TEST) 99380 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 99381 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 99382 @0 glEnable(cap = GL_BLEND) 99383 @0 glEnable(cap = GL_ALPHA_TEST) 99384 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99385 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 99386 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 99387 @0 glDisable(cap = GL_BLEND) 99388 @0 glDisable(cap = GL_ALPHA_TEST) 99389 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 99390 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 99391 @0 glEnable(cap = GL_BLEND) 99392 @0 glEnable(cap = GL_ALPHA_TEST) 99393 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99394 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 99395 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 99396 @0 glDisable(cap = GL_BLEND) 99397 @0 glDisable(cap = GL_ALPHA_TEST) 99398 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 99399 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 99400 @0 glEnable(cap = GL_BLEND) 99401 @0 glEnable(cap = GL_ALPHA_TEST) 99402 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99403 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 99404 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 99405 @0 glDisable(cap = GL_BLEND) 99406 @0 glDisable(cap = GL_ALPHA_TEST) 99407 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 99408 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 99409 @0 glEnable(cap = GL_BLEND) 99410 @0 glEnable(cap = GL_ALPHA_TEST) 99411 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99412 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 99413 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 99414 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99415 @0 glEnable(cap = GL_TEXTURE_2D) 99416 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 99417 @0 glEnable(cap = GL_BLEND) 99418 @0 glEnable(cap = GL_ALPHA_TEST) 99419 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99420 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99422 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99424 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99425 @0 glMatrixMode(mode = GL_TEXTURE) 99426 @0 glLoadIdentity() 99427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 99428 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 99429 @0 glBegin(mode = GL_QUADS) 99430 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 99431 @0 glVertex2f(x = 608, y = 486) 99432 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 99433 @0 glVertex2f(x = 615, y = 486) 99434 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 99435 @0 glVertex2f(x = 615, y = 496) 99436 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 99437 @0 glVertex2f(x = 608, y = 496) 99438 @0 glEnd() 99439 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99440 @0 glEnable(cap = GL_TEXTURE_2D) 99441 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 99442 @0 glEnable(cap = GL_BLEND) 99443 @0 glEnable(cap = GL_ALPHA_TEST) 99444 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99446 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99448 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99449 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99450 @0 glMatrixMode(mode = GL_TEXTURE) 99451 @0 glLoadIdentity() 99452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 99453 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 99454 @0 glBegin(mode = GL_QUADS) 99455 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 99456 @0 glVertex2f(x = 626, y = 487) 99457 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 99458 @0 glVertex2f(x = 633, y = 487) 99459 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 99460 @0 glVertex2f(x = 633, y = 496) 99461 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 99462 @0 glVertex2f(x = 626, y = 496) 99463 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 99464 @0 glVertex2f(x = 634, y = 489) 99465 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 99466 @0 glVertex2f(x = 640, y = 489) 99467 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 99468 @0 glVertex2f(x = 640, y = 496) 99469 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 99470 @0 glVertex2f(x = 634, y = 496) 99471 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 99472 @0 glVertex2f(x = 640, y = 489) 99473 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 99474 @0 glVertex2f(x = 647, y = 489) 99475 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 99476 @0 glVertex2f(x = 647, y = 496) 99477 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 99478 @0 glVertex2f(x = 640, y = 496) 99479 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 99480 @0 glVertex2f(x = 647, y = 489) 99481 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 99482 @0 glVertex2f(x = 654, y = 489) 99483 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 99484 @0 glVertex2f(x = 654, y = 497) 99485 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 99486 @0 glVertex2f(x = 647, y = 497) 99487 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 99488 @0 glVertex2f(x = 654, y = 487) 99489 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 99490 @0 glVertex2f(x = 661, y = 487) 99491 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 99492 @0 glVertex2f(x = 661, y = 496) 99493 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 99494 @0 glVertex2f(x = 654, y = 496) 99495 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 99496 @0 glVertex2f(x = 662, y = 486) 99497 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 99498 @0 glVertex2f(x = 668, y = 486) 99499 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 99500 @0 glVertex2f(x = 668, y = 496) 99501 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 99502 @0 glVertex2f(x = 662, y = 496) 99503 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 99504 @0 glVertex2f(x = 668, y = 489) 99505 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 99506 @0 glVertex2f(x = 675, y = 489) 99507 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 99508 @0 glVertex2f(x = 675, y = 496) 99509 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 99510 @0 glVertex2f(x = 668, y = 496) 99511 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 99512 @0 glVertex2f(x = 675, y = 489) 99513 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 99514 @0 glVertex2f(x = 682, y = 489) 99515 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 99516 @0 glVertex2f(x = 682, y = 496) 99517 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 99518 @0 glVertex2f(x = 675, y = 496) 99519 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 99520 @0 glVertex2f(x = 689, y = 487) 99521 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 99522 @0 glVertex2f(x = 696, y = 487) 99523 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 99524 @0 glVertex2f(x = 696, y = 496) 99525 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 99526 @0 glVertex2f(x = 689, y = 496) 99527 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 99528 @0 glVertex2f(x = 696, y = 489) 99529 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 99530 @0 glVertex2f(x = 703, y = 489) 99531 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 99532 @0 glVertex2f(x = 703, y = 496) 99533 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 99534 @0 glVertex2f(x = 696, y = 496) 99535 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 99536 @0 glVertex2f(x = 703, y = 486) 99537 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 99538 @0 glVertex2f(x = 710, y = 486) 99539 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 99540 @0 glVertex2f(x = 710, y = 496) 99541 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 99542 @0 glVertex2f(x = 703, y = 496) 99543 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 99544 @0 glVertex2f(x = 710, y = 489) 99545 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 99546 @0 glVertex2f(x = 717, y = 489) 99547 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 99548 @0 glVertex2f(x = 717, y = 496) 99549 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 99550 @0 glVertex2f(x = 710, y = 496) 99551 @0 glEnd() 99552 @0 glEnable(cap = GL_BLEND) 99553 @0 glEnable(cap = GL_ALPHA_TEST) 99554 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99555 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99557 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99559 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99560 @0 glMatrixMode(mode = GL_TEXTURE) 99561 @0 glLoadIdentity() 99562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99568 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99569 @0 glBegin(mode = GL_QUADS) 99570 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 99571 @0 glVertex2f(x = 625, y = 486) 99572 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 99573 @0 glVertex2f(x = 632, y = 486) 99574 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 99575 @0 glVertex2f(x = 632, y = 495) 99576 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 99577 @0 glVertex2f(x = 625, y = 495) 99578 @0 glEnd() 99579 @0 glEnable(cap = GL_BLEND) 99580 @0 glEnable(cap = GL_ALPHA_TEST) 99581 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99582 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99583 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99584 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99585 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99586 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99587 @0 glMatrixMode(mode = GL_TEXTURE) 99588 @0 glLoadIdentity() 99589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99595 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99596 @0 glBegin(mode = GL_QUADS) 99597 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 99598 @0 glVertex2f(x = 633, y = 488) 99599 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 99600 @0 glVertex2f(x = 639, y = 488) 99601 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 99602 @0 glVertex2f(x = 639, y = 495) 99603 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 99604 @0 glVertex2f(x = 633, y = 495) 99605 @0 glEnd() 99606 @0 glEnable(cap = GL_BLEND) 99607 @0 glEnable(cap = GL_ALPHA_TEST) 99608 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99609 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99610 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99611 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99612 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99613 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99614 @0 glMatrixMode(mode = GL_TEXTURE) 99615 @0 glLoadIdentity() 99616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99622 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99623 @0 glBegin(mode = GL_QUADS) 99624 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 99625 @0 glVertex2f(x = 639, y = 488) 99626 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 99627 @0 glVertex2f(x = 646, y = 488) 99628 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 99629 @0 glVertex2f(x = 646, y = 495) 99630 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 99631 @0 glVertex2f(x = 639, y = 495) 99632 @0 glEnd() 99633 @0 glEnable(cap = GL_BLEND) 99634 @0 glEnable(cap = GL_ALPHA_TEST) 99635 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99636 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99637 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99638 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99639 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99640 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99641 @0 glMatrixMode(mode = GL_TEXTURE) 99642 @0 glLoadIdentity() 99643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99649 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99650 @0 glBegin(mode = GL_QUADS) 99651 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 99652 @0 glVertex2f(x = 646, y = 488) 99653 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 99654 @0 glVertex2f(x = 653, y = 488) 99655 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 99656 @0 glVertex2f(x = 653, y = 496) 99657 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 99658 @0 glVertex2f(x = 646, y = 496) 99659 @0 glEnd() 99660 @0 glEnable(cap = GL_BLEND) 99661 @0 glEnable(cap = GL_ALPHA_TEST) 99662 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99663 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99664 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99665 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99666 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99667 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99668 @0 glMatrixMode(mode = GL_TEXTURE) 99669 @0 glLoadIdentity() 99670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99676 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99677 @0 glBegin(mode = GL_QUADS) 99678 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 99679 @0 glVertex2f(x = 653, y = 486) 99680 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 99681 @0 glVertex2f(x = 660, y = 486) 99682 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 99683 @0 glVertex2f(x = 660, y = 495) 99684 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 99685 @0 glVertex2f(x = 653, y = 495) 99686 @0 glEnd() 99687 @0 glEnable(cap = GL_BLEND) 99688 @0 glEnable(cap = GL_ALPHA_TEST) 99689 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99690 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99691 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99692 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99693 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99694 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99695 @0 glMatrixMode(mode = GL_TEXTURE) 99696 @0 glLoadIdentity() 99697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99703 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99704 @0 glBegin(mode = GL_QUADS) 99705 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 99706 @0 glVertex2f(x = 661, y = 485) 99707 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 99708 @0 glVertex2f(x = 667, y = 485) 99709 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 99710 @0 glVertex2f(x = 667, y = 495) 99711 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 99712 @0 glVertex2f(x = 661, y = 495) 99713 @0 glEnd() 99714 @0 glEnable(cap = GL_BLEND) 99715 @0 glEnable(cap = GL_ALPHA_TEST) 99716 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99717 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99718 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99719 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99720 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99721 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99722 @0 glMatrixMode(mode = GL_TEXTURE) 99723 @0 glLoadIdentity() 99724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99730 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99731 @0 glBegin(mode = GL_QUADS) 99732 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 99733 @0 glVertex2f(x = 667, y = 488) 99734 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 99735 @0 glVertex2f(x = 674, y = 488) 99736 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 99737 @0 glVertex2f(x = 674, y = 495) 99738 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 99739 @0 glVertex2f(x = 667, y = 495) 99740 @0 glEnd() 99741 @0 glEnable(cap = GL_BLEND) 99742 @0 glEnable(cap = GL_ALPHA_TEST) 99743 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99744 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99745 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99746 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99747 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99748 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99749 @0 glMatrixMode(mode = GL_TEXTURE) 99750 @0 glLoadIdentity() 99751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99757 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99758 @0 glBegin(mode = GL_QUADS) 99759 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 99760 @0 glVertex2f(x = 674, y = 488) 99761 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 99762 @0 glVertex2f(x = 681, y = 488) 99763 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 99764 @0 glVertex2f(x = 681, y = 495) 99765 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 99766 @0 glVertex2f(x = 674, y = 495) 99767 @0 glEnd() 99768 @0 glEnable(cap = GL_BLEND) 99769 @0 glEnable(cap = GL_ALPHA_TEST) 99770 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99771 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99772 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99773 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99774 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99775 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99776 @0 glMatrixMode(mode = GL_TEXTURE) 99777 @0 glLoadIdentity() 99778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99784 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99785 @0 glBegin(mode = GL_QUADS) 99786 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 99787 @0 glVertex2f(x = 688, y = 486) 99788 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 99789 @0 glVertex2f(x = 695, y = 486) 99790 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 99791 @0 glVertex2f(x = 695, y = 495) 99792 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 99793 @0 glVertex2f(x = 688, y = 495) 99794 @0 glEnd() 99795 @0 glEnable(cap = GL_BLEND) 99796 @0 glEnable(cap = GL_ALPHA_TEST) 99797 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99798 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99799 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99800 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99801 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99802 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99803 @0 glMatrixMode(mode = GL_TEXTURE) 99804 @0 glLoadIdentity() 99805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99811 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99812 @0 glBegin(mode = GL_QUADS) 99813 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 99814 @0 glVertex2f(x = 695, y = 488) 99815 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 99816 @0 glVertex2f(x = 702, y = 488) 99817 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 99818 @0 glVertex2f(x = 702, y = 495) 99819 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 99820 @0 glVertex2f(x = 695, y = 495) 99821 @0 glEnd() 99822 @0 glEnable(cap = GL_BLEND) 99823 @0 glEnable(cap = GL_ALPHA_TEST) 99824 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99825 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99826 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99827 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99828 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99829 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99830 @0 glMatrixMode(mode = GL_TEXTURE) 99831 @0 glLoadIdentity() 99832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99838 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99839 @0 glBegin(mode = GL_QUADS) 99840 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 99841 @0 glVertex2f(x = 702, y = 485) 99842 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 99843 @0 glVertex2f(x = 709, y = 485) 99844 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 99845 @0 glVertex2f(x = 709, y = 495) 99846 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 99847 @0 glVertex2f(x = 702, y = 495) 99848 @0 glEnd() 99849 @0 glEnable(cap = GL_BLEND) 99850 @0 glEnable(cap = GL_ALPHA_TEST) 99851 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99852 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99853 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99854 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99855 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99856 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99857 @0 glMatrixMode(mode = GL_TEXTURE) 99858 @0 glLoadIdentity() 99859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 99860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 99861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 99862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 99863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 99864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 99865 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 99866 @0 glBegin(mode = GL_QUADS) 99867 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 99868 @0 glVertex2f(x = 709, y = 488) 99869 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 99870 @0 glVertex2f(x = 716, y = 488) 99871 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 99872 @0 glVertex2f(x = 716, y = 495) 99873 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 99874 @0 glVertex2f(x = 709, y = 495) 99875 @0 glEnd() 99876 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99877 @0 glDisable(cap = GL_TEXTURE_2D) 99878 @0 glDisable(cap = GL_BLEND) 99879 @0 glDisable(cap = GL_ALPHA_TEST) 99880 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 99881 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 99882 @0 glDisable(cap = GL_BLEND) 99883 @0 glDisable(cap = GL_ALPHA_TEST) 99884 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 99885 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 99886 @0 glEnable(cap = GL_BLEND) 99887 @0 glEnable(cap = GL_ALPHA_TEST) 99888 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99889 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 99890 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 99891 @0 glDisable(cap = GL_BLEND) 99892 @0 glDisable(cap = GL_ALPHA_TEST) 99893 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 99894 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 99895 @0 glEnable(cap = GL_BLEND) 99896 @0 glEnable(cap = GL_ALPHA_TEST) 99897 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99898 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 99899 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 99900 @0 glDisable(cap = GL_BLEND) 99901 @0 glDisable(cap = GL_ALPHA_TEST) 99902 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 99903 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 99904 @0 glEnable(cap = GL_BLEND) 99905 @0 glEnable(cap = GL_ALPHA_TEST) 99906 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99907 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 99908 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 99909 @0 glDisable(cap = GL_BLEND) 99910 @0 glDisable(cap = GL_ALPHA_TEST) 99911 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 99912 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 99913 @0 glEnable(cap = GL_BLEND) 99914 @0 glEnable(cap = GL_ALPHA_TEST) 99915 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99916 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 99917 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 99918 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99919 @0 glEnable(cap = GL_TEXTURE_2D) 99920 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 99921 @0 glEnable(cap = GL_BLEND) 99922 @0 glEnable(cap = GL_ALPHA_TEST) 99923 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99924 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99925 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99926 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99927 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99928 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99929 @0 glMatrixMode(mode = GL_TEXTURE) 99930 @0 glLoadIdentity() 99931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 99932 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 99933 @0 glBegin(mode = GL_QUADS) 99934 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 99935 @0 glVertex2f(x = 608, y = 536) 99936 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 99937 @0 glVertex2f(x = 615, y = 536) 99938 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 99939 @0 glVertex2f(x = 615, y = 546) 99940 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 99941 @0 glVertex2f(x = 608, y = 546) 99942 @0 glEnd() 99943 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99944 @0 glEnable(cap = GL_TEXTURE_2D) 99945 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 99946 @0 glEnable(cap = GL_BLEND) 99947 @0 glEnable(cap = GL_ALPHA_TEST) 99948 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 99949 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 99950 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 99951 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 99952 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 99953 @0 glActiveTextureARB(texture = GL_TEXTURE0) 99954 @0 glMatrixMode(mode = GL_TEXTURE) 99955 @0 glLoadIdentity() 99956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 99957 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 99958 @0 glBegin(mode = GL_QUADS) 99959 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 99960 @0 glVertex2f(x = 627, y = 537) 99961 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 99962 @0 glVertex2f(x = 633, y = 537) 99963 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 99964 @0 glVertex2f(x = 633, y = 546) 99965 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 99966 @0 glVertex2f(x = 627, y = 546) 99967 @0 glTexCoord2f(s = 0.75, t = 0.140625) 99968 @0 glVertex2f(x = 634, y = 539) 99969 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 99970 @0 glVertex2f(x = 640, y = 539) 99971 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 99972 @0 glVertex2f(x = 640, y = 546) 99973 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 99974 @0 glVertex2f(x = 634, y = 546) 99975 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 99976 @0 glVertex2f(x = 640, y = 539) 99977 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 99978 @0 glVertex2f(x = 647, y = 539) 99979 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 99980 @0 glVertex2f(x = 647, y = 547) 99981 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 99982 @0 glVertex2f(x = 640, y = 547) 99983 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 99984 @0 glVertex2f(x = 648, y = 536) 99985 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 99986 @0 glVertex2f(x = 654, y = 536) 99987 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 99988 @0 glVertex2f(x = 654, y = 546) 99989 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 99990 @0 glVertex2f(x = 648, y = 546) 99991 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 99992 @0 glVertex2f(x = 654, y = 536) 99993 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 99994 @0 glVertex2f(x = 661, y = 536) 99995 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 99996 @0 glVertex2f(x = 661, y = 546) 99997 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 99998 @0 glVertex2f(x = 654, y = 546) 99999 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 100000 @0 glVertex2f(x = 661, y = 539) 100001 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 100002 @0 glVertex2f(x = 668, y = 539) 100003 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 100004 @0 glVertex2f(x = 668, y = 546) 100005 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 100006 @0 glVertex2f(x = 661, y = 546) 100007 @0 glTexCoord2f(s = 0.75, t = 0.046875) 100008 @0 glVertex2f(x = 675, y = 537) 100009 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 100010 @0 glVertex2f(x = 682, y = 537) 100011 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 100012 @0 glVertex2f(x = 682, y = 546) 100013 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 100014 @0 glVertex2f(x = 675, y = 546) 100015 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 100016 @0 glVertex2f(x = 682, y = 539) 100017 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 100018 @0 glVertex2f(x = 689, y = 539) 100019 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 100020 @0 glVertex2f(x = 689, y = 547) 100021 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 100022 @0 glVertex2f(x = 682, y = 547) 100023 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 100024 @0 glVertex2f(x = 689, y = 539) 100025 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 100026 @0 glVertex2f(x = 696, y = 539) 100027 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 100028 @0 glVertex2f(x = 696, y = 546) 100029 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 100030 @0 glVertex2f(x = 689, y = 546) 100031 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 100032 @0 glVertex2f(x = 696, y = 539) 100033 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 100034 @0 glVertex2f(x = 703, y = 539) 100035 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 100036 @0 glVertex2f(x = 703, y = 547) 100037 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 100038 @0 glVertex2f(x = 696, y = 547) 100039 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 100040 @0 glVertex2f(x = 703, y = 538) 100041 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 100042 @0 glVertex2f(x = 710, y = 538) 100043 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 100044 @0 glVertex2f(x = 710, y = 549) 100045 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 100046 @0 glVertex2f(x = 703, y = 549) 100047 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 100048 @0 glVertex2f(x = 710, y = 539) 100049 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 100050 @0 glVertex2f(x = 717, y = 539) 100051 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 100052 @0 glVertex2f(x = 717, y = 546) 100053 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 100054 @0 glVertex2f(x = 710, y = 546) 100055 @0 glEnd() 100056 @0 glEnable(cap = GL_BLEND) 100057 @0 glEnable(cap = GL_ALPHA_TEST) 100058 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100059 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100060 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100061 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100062 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100063 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100064 @0 glMatrixMode(mode = GL_TEXTURE) 100065 @0 glLoadIdentity() 100066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100072 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100073 @0 glBegin(mode = GL_QUADS) 100074 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 100075 @0 glVertex2f(x = 626, y = 536) 100076 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 100077 @0 glVertex2f(x = 632, y = 536) 100078 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 100079 @0 glVertex2f(x = 632, y = 545) 100080 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 100081 @0 glVertex2f(x = 626, y = 545) 100082 @0 glEnd() 100083 @0 glEnable(cap = GL_BLEND) 100084 @0 glEnable(cap = GL_ALPHA_TEST) 100085 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100086 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100087 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100088 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100089 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100090 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100091 @0 glMatrixMode(mode = GL_TEXTURE) 100092 @0 glLoadIdentity() 100093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100099 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100100 @0 glBegin(mode = GL_QUADS) 100101 @0 glTexCoord2f(s = 0.75, t = 0.140625) 100102 @0 glVertex2f(x = 633, y = 538) 100103 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 100104 @0 glVertex2f(x = 639, y = 538) 100105 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 100106 @0 glVertex2f(x = 639, y = 545) 100107 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 100108 @0 glVertex2f(x = 633, y = 545) 100109 @0 glEnd() 100110 @0 glEnable(cap = GL_BLEND) 100111 @0 glEnable(cap = GL_ALPHA_TEST) 100112 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100113 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100114 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100115 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100116 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100117 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100118 @0 glMatrixMode(mode = GL_TEXTURE) 100119 @0 glLoadIdentity() 100120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100126 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100127 @0 glBegin(mode = GL_QUADS) 100128 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 100129 @0 glVertex2f(x = 639, y = 538) 100130 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 100131 @0 glVertex2f(x = 646, y = 538) 100132 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 100133 @0 glVertex2f(x = 646, y = 546) 100134 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 100135 @0 glVertex2f(x = 639, y = 546) 100136 @0 glEnd() 100137 @0 glEnable(cap = GL_BLEND) 100138 @0 glEnable(cap = GL_ALPHA_TEST) 100139 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100140 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100141 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100142 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100143 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100144 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100145 @0 glMatrixMode(mode = GL_TEXTURE) 100146 @0 glLoadIdentity() 100147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100153 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100154 @0 glBegin(mode = GL_QUADS) 100155 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 100156 @0 glVertex2f(x = 647, y = 535) 100157 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 100158 @0 glVertex2f(x = 653, y = 535) 100159 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 100160 @0 glVertex2f(x = 653, y = 545) 100161 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 100162 @0 glVertex2f(x = 647, y = 545) 100163 @0 glEnd() 100164 @0 glEnable(cap = GL_BLEND) 100165 @0 glEnable(cap = GL_ALPHA_TEST) 100166 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100168 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100170 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100171 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100172 @0 glMatrixMode(mode = GL_TEXTURE) 100173 @0 glLoadIdentity() 100174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100180 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100181 @0 glBegin(mode = GL_QUADS) 100182 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 100183 @0 glVertex2f(x = 653, y = 535) 100184 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 100185 @0 glVertex2f(x = 660, y = 535) 100186 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 100187 @0 glVertex2f(x = 660, y = 545) 100188 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 100189 @0 glVertex2f(x = 653, y = 545) 100190 @0 glEnd() 100191 @0 glEnable(cap = GL_BLEND) 100192 @0 glEnable(cap = GL_ALPHA_TEST) 100193 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100195 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100197 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100198 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100199 @0 glMatrixMode(mode = GL_TEXTURE) 100200 @0 glLoadIdentity() 100201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100207 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100208 @0 glBegin(mode = GL_QUADS) 100209 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 100210 @0 glVertex2f(x = 660, y = 538) 100211 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 100212 @0 glVertex2f(x = 667, y = 538) 100213 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 100214 @0 glVertex2f(x = 667, y = 545) 100215 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 100216 @0 glVertex2f(x = 660, y = 545) 100217 @0 glEnd() 100218 @0 glEnable(cap = GL_BLEND) 100219 @0 glEnable(cap = GL_ALPHA_TEST) 100220 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100222 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100224 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100225 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100226 @0 glMatrixMode(mode = GL_TEXTURE) 100227 @0 glLoadIdentity() 100228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100234 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100235 @0 glBegin(mode = GL_QUADS) 100236 @0 glTexCoord2f(s = 0.75, t = 0.046875) 100237 @0 glVertex2f(x = 674, y = 536) 100238 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 100239 @0 glVertex2f(x = 681, y = 536) 100240 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 100241 @0 glVertex2f(x = 681, y = 545) 100242 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 100243 @0 glVertex2f(x = 674, y = 545) 100244 @0 glEnd() 100245 @0 glEnable(cap = GL_BLEND) 100246 @0 glEnable(cap = GL_ALPHA_TEST) 100247 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100248 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100249 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100250 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100251 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100252 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100253 @0 glMatrixMode(mode = GL_TEXTURE) 100254 @0 glLoadIdentity() 100255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100261 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100262 @0 glBegin(mode = GL_QUADS) 100263 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 100264 @0 glVertex2f(x = 681, y = 538) 100265 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 100266 @0 glVertex2f(x = 688, y = 538) 100267 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 100268 @0 glVertex2f(x = 688, y = 546) 100269 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 100270 @0 glVertex2f(x = 681, y = 546) 100271 @0 glEnd() 100272 @0 glEnable(cap = GL_BLEND) 100273 @0 glEnable(cap = GL_ALPHA_TEST) 100274 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100275 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100276 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100277 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100278 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100279 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100280 @0 glMatrixMode(mode = GL_TEXTURE) 100281 @0 glLoadIdentity() 100282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100288 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100289 @0 glBegin(mode = GL_QUADS) 100290 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 100291 @0 glVertex2f(x = 688, y = 538) 100292 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 100293 @0 glVertex2f(x = 695, y = 538) 100294 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 100295 @0 glVertex2f(x = 695, y = 545) 100296 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 100297 @0 glVertex2f(x = 688, y = 545) 100298 @0 glEnd() 100299 @0 glEnable(cap = GL_BLEND) 100300 @0 glEnable(cap = GL_ALPHA_TEST) 100301 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100303 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100305 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100306 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100307 @0 glMatrixMode(mode = GL_TEXTURE) 100308 @0 glLoadIdentity() 100309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100315 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100316 @0 glBegin(mode = GL_QUADS) 100317 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 100318 @0 glVertex2f(x = 695, y = 538) 100319 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 100320 @0 glVertex2f(x = 702, y = 538) 100321 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 100322 @0 glVertex2f(x = 702, y = 546) 100323 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 100324 @0 glVertex2f(x = 695, y = 546) 100325 @0 glEnd() 100326 @0 glEnable(cap = GL_BLEND) 100327 @0 glEnable(cap = GL_ALPHA_TEST) 100328 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100329 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100330 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100331 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100332 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100333 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100334 @0 glMatrixMode(mode = GL_TEXTURE) 100335 @0 glLoadIdentity() 100336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100342 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100343 @0 glBegin(mode = GL_QUADS) 100344 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 100345 @0 glVertex2f(x = 702, y = 537) 100346 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 100347 @0 glVertex2f(x = 709, y = 537) 100348 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 100349 @0 glVertex2f(x = 709, y = 548) 100350 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 100351 @0 glVertex2f(x = 702, y = 548) 100352 @0 glEnd() 100353 @0 glEnable(cap = GL_BLEND) 100354 @0 glEnable(cap = GL_ALPHA_TEST) 100355 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100357 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100359 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100360 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100361 @0 glMatrixMode(mode = GL_TEXTURE) 100362 @0 glLoadIdentity() 100363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100369 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100370 @0 glBegin(mode = GL_QUADS) 100371 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 100372 @0 glVertex2f(x = 709, y = 538) 100373 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 100374 @0 glVertex2f(x = 716, y = 538) 100375 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 100376 @0 glVertex2f(x = 716, y = 545) 100377 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 100378 @0 glVertex2f(x = 709, y = 545) 100379 @0 glEnd() 100380 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100381 @0 glDisable(cap = GL_TEXTURE_2D) 100382 @0 glDisable(cap = GL_BLEND) 100383 @0 glDisable(cap = GL_ALPHA_TEST) 100384 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 100385 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 100386 @0 glDisable(cap = GL_BLEND) 100387 @0 glDisable(cap = GL_ALPHA_TEST) 100388 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 100389 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 100390 @0 glEnable(cap = GL_BLEND) 100391 @0 glEnable(cap = GL_ALPHA_TEST) 100392 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100393 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 100394 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 100395 @0 glDisable(cap = GL_BLEND) 100396 @0 glDisable(cap = GL_ALPHA_TEST) 100397 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 100398 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 100399 @0 glEnable(cap = GL_BLEND) 100400 @0 glEnable(cap = GL_ALPHA_TEST) 100401 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100402 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 100403 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 100404 @0 glDisable(cap = GL_BLEND) 100405 @0 glDisable(cap = GL_ALPHA_TEST) 100406 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 100407 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 100408 @0 glEnable(cap = GL_BLEND) 100409 @0 glEnable(cap = GL_ALPHA_TEST) 100410 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100411 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 100412 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 100413 @0 glDisable(cap = GL_BLEND) 100414 @0 glDisable(cap = GL_ALPHA_TEST) 100415 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 100416 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 100417 @0 glEnable(cap = GL_BLEND) 100418 @0 glEnable(cap = GL_ALPHA_TEST) 100419 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100420 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 100421 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 100422 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100423 @0 glEnable(cap = GL_TEXTURE_2D) 100424 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 100425 @0 glEnable(cap = GL_BLEND) 100426 @0 glEnable(cap = GL_ALPHA_TEST) 100427 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100428 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100430 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100432 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100433 @0 glMatrixMode(mode = GL_TEXTURE) 100434 @0 glLoadIdentity() 100435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 100436 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 100437 @0 glBegin(mode = GL_QUADS) 100438 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 100439 @0 glVertex2f(x = 626, y = 587) 100440 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 100441 @0 glVertex2f(x = 633, y = 587) 100442 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 100443 @0 glVertex2f(x = 633, y = 596) 100444 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 100445 @0 glVertex2f(x = 626, y = 596) 100446 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 100447 @0 glVertex2f(x = 633, y = 589) 100448 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 100449 @0 glVertex2f(x = 640, y = 589) 100450 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 100451 @0 glVertex2f(x = 640, y = 596) 100452 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 100453 @0 glVertex2f(x = 633, y = 596) 100454 @0 glTexCoord2f(s = 0, t = 0.1875) 100455 @0 glVertex2f(x = 640, y = 589) 100456 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 100457 @0 glVertex2f(x = 647, y = 589) 100458 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 100459 @0 glVertex2f(x = 647, y = 596) 100460 @0 glTexCoord2f(s = 0, t = 0.2148438) 100461 @0 glVertex2f(x = 640, y = 596) 100462 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 100463 @0 glVertex2f(x = 647, y = 587) 100464 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 100465 @0 glVertex2f(x = 654, y = 587) 100466 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 100467 @0 glVertex2f(x = 654, y = 596) 100468 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 100469 @0 glVertex2f(x = 647, y = 596) 100470 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 100471 @0 glVertex2f(x = 661, y = 587) 100472 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 100473 @0 glVertex2f(x = 668, y = 587) 100474 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 100475 @0 glVertex2f(x = 668, y = 596) 100476 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 100477 @0 glVertex2f(x = 661, y = 596) 100478 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 100479 @0 glVertex2f(x = 668, y = 589) 100480 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 100481 @0 glVertex2f(x = 675, y = 589) 100482 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 100483 @0 glVertex2f(x = 675, y = 596) 100484 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 100485 @0 glVertex2f(x = 668, y = 596) 100486 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 100487 @0 glVertex2f(x = 676, y = 589) 100488 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 100489 @0 glVertex2f(x = 682, y = 589) 100490 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 100491 @0 glVertex2f(x = 682, y = 596) 100492 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 100493 @0 glVertex2f(x = 676, y = 596) 100494 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 100495 @0 glVertex2f(x = 682, y = 589) 100496 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 100497 @0 glVertex2f(x = 689, y = 589) 100498 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 100499 @0 glVertex2f(x = 689, y = 596) 100500 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 100501 @0 glVertex2f(x = 682, y = 596) 100502 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 100503 @0 glVertex2f(x = 689, y = 589) 100504 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 100505 @0 glVertex2f(x = 696, y = 589) 100506 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 100507 @0 glVertex2f(x = 696, y = 596) 100508 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 100509 @0 glVertex2f(x = 689, y = 596) 100510 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 100511 @0 glVertex2f(x = 697, y = 589) 100512 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 100513 @0 glVertex2f(x = 703, y = 589) 100514 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 100515 @0 glVertex2f(x = 703, y = 596) 100516 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 100517 @0 glVertex2f(x = 697, y = 596) 100518 @0 glEnd() 100519 @0 glEnable(cap = GL_BLEND) 100520 @0 glEnable(cap = GL_ALPHA_TEST) 100521 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100522 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100523 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100524 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100525 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100526 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100527 @0 glMatrixMode(mode = GL_TEXTURE) 100528 @0 glLoadIdentity() 100529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100535 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100536 @0 glBegin(mode = GL_QUADS) 100537 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 100538 @0 glVertex2f(x = 625, y = 586) 100539 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 100540 @0 glVertex2f(x = 632, y = 586) 100541 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 100542 @0 glVertex2f(x = 632, y = 595) 100543 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 100544 @0 glVertex2f(x = 625, y = 595) 100545 @0 glEnd() 100546 @0 glEnable(cap = GL_BLEND) 100547 @0 glEnable(cap = GL_ALPHA_TEST) 100548 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100549 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100550 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100551 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100552 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100553 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100554 @0 glMatrixMode(mode = GL_TEXTURE) 100555 @0 glLoadIdentity() 100556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100562 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100563 @0 glBegin(mode = GL_QUADS) 100564 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 100565 @0 glVertex2f(x = 632, y = 588) 100566 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 100567 @0 glVertex2f(x = 639, y = 588) 100568 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 100569 @0 glVertex2f(x = 639, y = 595) 100570 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 100571 @0 glVertex2f(x = 632, y = 595) 100572 @0 glEnd() 100573 @0 glEnable(cap = GL_BLEND) 100574 @0 glEnable(cap = GL_ALPHA_TEST) 100575 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100577 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100579 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100580 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100581 @0 glMatrixMode(mode = GL_TEXTURE) 100582 @0 glLoadIdentity() 100583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100589 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100590 @0 glBegin(mode = GL_QUADS) 100591 @0 glTexCoord2f(s = 0, t = 0.1875) 100592 @0 glVertex2f(x = 639, y = 588) 100593 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 100594 @0 glVertex2f(x = 646, y = 588) 100595 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 100596 @0 glVertex2f(x = 646, y = 595) 100597 @0 glTexCoord2f(s = 0, t = 0.2148438) 100598 @0 glVertex2f(x = 639, y = 595) 100599 @0 glEnd() 100600 @0 glEnable(cap = GL_BLEND) 100601 @0 glEnable(cap = GL_ALPHA_TEST) 100602 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100603 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100604 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100605 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100606 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100607 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100608 @0 glMatrixMode(mode = GL_TEXTURE) 100609 @0 glLoadIdentity() 100610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100616 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100617 @0 glBegin(mode = GL_QUADS) 100618 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 100619 @0 glVertex2f(x = 646, y = 586) 100620 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 100621 @0 glVertex2f(x = 653, y = 586) 100622 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 100623 @0 glVertex2f(x = 653, y = 595) 100624 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 100625 @0 glVertex2f(x = 646, y = 595) 100626 @0 glEnd() 100627 @0 glEnable(cap = GL_BLEND) 100628 @0 glEnable(cap = GL_ALPHA_TEST) 100629 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100630 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100632 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100634 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100635 @0 glMatrixMode(mode = GL_TEXTURE) 100636 @0 glLoadIdentity() 100637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100643 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100644 @0 glBegin(mode = GL_QUADS) 100645 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 100646 @0 glVertex2f(x = 660, y = 586) 100647 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 100648 @0 glVertex2f(x = 667, y = 586) 100649 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 100650 @0 glVertex2f(x = 667, y = 595) 100651 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 100652 @0 glVertex2f(x = 660, y = 595) 100653 @0 glEnd() 100654 @0 glEnable(cap = GL_BLEND) 100655 @0 glEnable(cap = GL_ALPHA_TEST) 100656 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100657 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100659 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100660 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100661 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100662 @0 glMatrixMode(mode = GL_TEXTURE) 100663 @0 glLoadIdentity() 100664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100670 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100671 @0 glBegin(mode = GL_QUADS) 100672 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 100673 @0 glVertex2f(x = 667, y = 588) 100674 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 100675 @0 glVertex2f(x = 674, y = 588) 100676 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 100677 @0 glVertex2f(x = 674, y = 595) 100678 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 100679 @0 glVertex2f(x = 667, y = 595) 100680 @0 glEnd() 100681 @0 glEnable(cap = GL_BLEND) 100682 @0 glEnable(cap = GL_ALPHA_TEST) 100683 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100684 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100685 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100686 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100687 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100688 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100689 @0 glMatrixMode(mode = GL_TEXTURE) 100690 @0 glLoadIdentity() 100691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100697 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100698 @0 glBegin(mode = GL_QUADS) 100699 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 100700 @0 glVertex2f(x = 675, y = 588) 100701 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 100702 @0 glVertex2f(x = 681, y = 588) 100703 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 100704 @0 glVertex2f(x = 681, y = 595) 100705 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 100706 @0 glVertex2f(x = 675, y = 595) 100707 @0 glEnd() 100708 @0 glEnable(cap = GL_BLEND) 100709 @0 glEnable(cap = GL_ALPHA_TEST) 100710 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100711 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100712 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100713 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100714 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100715 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100716 @0 glMatrixMode(mode = GL_TEXTURE) 100717 @0 glLoadIdentity() 100718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100724 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100725 @0 glBegin(mode = GL_QUADS) 100726 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 100727 @0 glVertex2f(x = 681, y = 588) 100728 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 100729 @0 glVertex2f(x = 688, y = 588) 100730 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 100731 @0 glVertex2f(x = 688, y = 595) 100732 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 100733 @0 glVertex2f(x = 681, y = 595) 100734 @0 glEnd() 100735 @0 glEnable(cap = GL_BLEND) 100736 @0 glEnable(cap = GL_ALPHA_TEST) 100737 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100738 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100739 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100740 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100741 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100742 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100743 @0 glMatrixMode(mode = GL_TEXTURE) 100744 @0 glLoadIdentity() 100745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100751 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100752 @0 glBegin(mode = GL_QUADS) 100753 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 100754 @0 glVertex2f(x = 688, y = 588) 100755 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 100756 @0 glVertex2f(x = 695, y = 588) 100757 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 100758 @0 glVertex2f(x = 695, y = 595) 100759 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 100760 @0 glVertex2f(x = 688, y = 595) 100761 @0 glEnd() 100762 @0 glEnable(cap = GL_BLEND) 100763 @0 glEnable(cap = GL_ALPHA_TEST) 100764 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100765 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100766 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100767 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100768 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100769 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100770 @0 glMatrixMode(mode = GL_TEXTURE) 100771 @0 glLoadIdentity() 100772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100778 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100779 @0 glBegin(mode = GL_QUADS) 100780 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 100781 @0 glVertex2f(x = 696, y = 588) 100782 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 100783 @0 glVertex2f(x = 702, y = 588) 100784 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 100785 @0 glVertex2f(x = 702, y = 595) 100786 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 100787 @0 glVertex2f(x = 696, y = 595) 100788 @0 glEnd() 100789 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100790 @0 glDisable(cap = GL_TEXTURE_2D) 100791 @0 glDisable(cap = GL_BLEND) 100792 @0 glDisable(cap = GL_ALPHA_TEST) 100793 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 100794 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 100795 @0 glDisable(cap = GL_BLEND) 100796 @0 glDisable(cap = GL_ALPHA_TEST) 100797 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 100798 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 100799 @0 glDisable(cap = GL_BLEND) 100800 @0 glDisable(cap = GL_ALPHA_TEST) 100801 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 100802 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 100803 @0 glDisable(cap = GL_BLEND) 100804 @0 glDisable(cap = GL_ALPHA_TEST) 100805 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 100806 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 100807 @0 glDisable(cap = GL_BLEND) 100808 @0 glDisable(cap = GL_ALPHA_TEST) 100809 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 100810 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 100811 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100812 @0 glEnable(cap = GL_TEXTURE_2D) 100813 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 100814 @0 glEnable(cap = GL_BLEND) 100815 @0 glEnable(cap = GL_ALPHA_TEST) 100816 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100817 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100818 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100819 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100820 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100821 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100822 @0 glMatrixMode(mode = GL_TEXTURE) 100823 @0 glLoadIdentity() 100824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 100825 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 100826 @0 glBegin(mode = GL_QUADS) 100827 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 100828 @0 glVertex2f(x = 1059, y = 451) 100829 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 100830 @0 glVertex2f(x = 1066, y = 451) 100831 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 100832 @0 glVertex2f(x = 1066, y = 459) 100833 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 100834 @0 glVertex2f(x = 1059, y = 459) 100835 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 100836 @0 glVertex2f(x = 1067, y = 451) 100837 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 100838 @0 glVertex2f(x = 1073, y = 451) 100839 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 100840 @0 glVertex2f(x = 1073, y = 461) 100841 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 100842 @0 glVertex2f(x = 1067, y = 461) 100843 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 100844 @0 glVertex2f(x = 1074, y = 448) 100845 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 100846 @0 glVertex2f(x = 1080, y = 448) 100847 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 100848 @0 glVertex2f(x = 1080, y = 458) 100849 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 100850 @0 glVertex2f(x = 1074, y = 458) 100851 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 100852 @0 glVertex2f(x = 1080, y = 449) 100853 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 100854 @0 glVertex2f(x = 1087, y = 449) 100855 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 100856 @0 glVertex2f(x = 1087, y = 458) 100857 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 100858 @0 glVertex2f(x = 1080, y = 458) 100859 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 100860 @0 glVertex2f(x = 1087, y = 451) 100861 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 100862 @0 glVertex2f(x = 1094, y = 451) 100863 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 100864 @0 glVertex2f(x = 1094, y = 458) 100865 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 100866 @0 glVertex2f(x = 1087, y = 458) 100867 @0 glTexCoord2f(s = 0, t = 0.1875) 100868 @0 glVertex2f(x = 1094, y = 451) 100869 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 100870 @0 glVertex2f(x = 1101, y = 451) 100871 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 100872 @0 glVertex2f(x = 1101, y = 458) 100873 @0 glTexCoord2f(s = 0, t = 0.2148438) 100874 @0 glVertex2f(x = 1094, y = 458) 100875 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 100876 @0 glVertex2f(x = 1101, y = 449) 100877 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 100878 @0 glVertex2f(x = 1108, y = 449) 100879 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 100880 @0 glVertex2f(x = 1108, y = 458) 100881 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 100882 @0 glVertex2f(x = 1101, y = 458) 100883 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 100884 @0 glVertex2f(x = 1117, y = 447) 100885 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 100886 @0 glVertex2f(x = 1121, y = 447) 100887 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 100888 @0 glVertex2f(x = 1121, y = 460) 100889 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 100890 @0 glVertex2f(x = 1117, y = 460) 100891 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 100892 @0 glVertex2f(x = 1122, y = 451) 100893 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 100894 @0 glVertex2f(x = 1129, y = 451) 100895 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 100896 @0 glVertex2f(x = 1129, y = 458) 100897 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 100898 @0 glVertex2f(x = 1122, y = 458) 100899 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 100900 @0 glVertex2f(x = 1130, y = 448) 100901 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 100902 @0 glVertex2f(x = 1136, y = 448) 100903 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 100904 @0 glVertex2f(x = 1136, y = 458) 100905 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 100906 @0 glVertex2f(x = 1130, y = 458) 100907 @0 glTexCoord2f(s = 0.75, t = 0.140625) 100908 @0 glVertex2f(x = 1137, y = 451) 100909 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 100910 @0 glVertex2f(x = 1143, y = 451) 100911 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 100912 @0 glVertex2f(x = 1143, y = 458) 100913 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 100914 @0 glVertex2f(x = 1137, y = 458) 100915 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 100916 @0 glVertex2f(x = 1143, y = 451) 100917 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 100918 @0 glVertex2f(x = 1150, y = 451) 100919 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 100920 @0 glVertex2f(x = 1150, y = 458) 100921 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 100922 @0 glVertex2f(x = 1143, y = 458) 100923 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 100924 @0 glVertex2f(x = 1150, y = 449) 100925 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 100926 @0 glVertex2f(x = 1157, y = 449) 100927 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 100928 @0 glVertex2f(x = 1157, y = 458) 100929 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 100930 @0 glVertex2f(x = 1150, y = 458) 100931 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 100932 @0 glVertex2f(x = 1157, y = 451) 100933 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 100934 @0 glVertex2f(x = 1164, y = 451) 100935 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 100936 @0 glVertex2f(x = 1164, y = 458) 100937 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 100938 @0 glVertex2f(x = 1157, y = 458) 100939 @0 glTexCoord2f(s = 0, t = 0.1875) 100940 @0 glVertex2f(x = 1164, y = 451) 100941 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 100942 @0 glVertex2f(x = 1171, y = 451) 100943 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 100944 @0 glVertex2f(x = 1171, y = 458) 100945 @0 glTexCoord2f(s = 0, t = 0.2148438) 100946 @0 glVertex2f(x = 1164, y = 458) 100947 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 100948 @0 glVertex2f(x = 1171, y = 449) 100949 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 100950 @0 glVertex2f(x = 1178, y = 449) 100951 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 100952 @0 glVertex2f(x = 1178, y = 458) 100953 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 100954 @0 glVertex2f(x = 1171, y = 458) 100955 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 100956 @0 glVertex2f(x = 1179, y = 447) 100957 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 100958 @0 glVertex2f(x = 1184, y = 447) 100959 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 100960 @0 glVertex2f(x = 1184, y = 460) 100961 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 100962 @0 glVertex2f(x = 1179, y = 460) 100963 @0 glEnd() 100964 @0 glEnable(cap = GL_BLEND) 100965 @0 glEnable(cap = GL_ALPHA_TEST) 100966 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100968 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100970 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100971 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100972 @0 glMatrixMode(mode = GL_TEXTURE) 100973 @0 glLoadIdentity() 100974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 100975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 100976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 100977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 100978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 100979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 100980 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 100981 @0 glBegin(mode = GL_QUADS) 100982 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 100983 @0 glVertex2f(x = 1058, y = 450) 100984 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 100985 @0 glVertex2f(x = 1065, y = 450) 100986 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 100987 @0 glVertex2f(x = 1065, y = 458) 100988 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 100989 @0 glVertex2f(x = 1058, y = 458) 100990 @0 glEnd() 100991 @0 glEnable(cap = GL_BLEND) 100992 @0 glEnable(cap = GL_ALPHA_TEST) 100993 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 100994 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 100995 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 100996 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 100997 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 100998 @0 glActiveTextureARB(texture = GL_TEXTURE0) 100999 @0 glMatrixMode(mode = GL_TEXTURE) 101000 @0 glLoadIdentity() 101001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101007 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101008 @0 glBegin(mode = GL_QUADS) 101009 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 101010 @0 glVertex2f(x = 1066, y = 450) 101011 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 101012 @0 glVertex2f(x = 1072, y = 450) 101013 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 101014 @0 glVertex2f(x = 1072, y = 460) 101015 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 101016 @0 glVertex2f(x = 1066, y = 460) 101017 @0 glEnd() 101018 @0 glEnable(cap = GL_BLEND) 101019 @0 glEnable(cap = GL_ALPHA_TEST) 101020 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101021 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101022 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101023 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101024 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101025 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101026 @0 glMatrixMode(mode = GL_TEXTURE) 101027 @0 glLoadIdentity() 101028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101034 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101035 @0 glBegin(mode = GL_QUADS) 101036 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 101037 @0 glVertex2f(x = 1073, y = 447) 101038 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 101039 @0 glVertex2f(x = 1079, y = 447) 101040 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 101041 @0 glVertex2f(x = 1079, y = 457) 101042 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 101043 @0 glVertex2f(x = 1073, y = 457) 101044 @0 glEnd() 101045 @0 glEnable(cap = GL_BLEND) 101046 @0 glEnable(cap = GL_ALPHA_TEST) 101047 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101048 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101049 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101050 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101051 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101052 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101053 @0 glMatrixMode(mode = GL_TEXTURE) 101054 @0 glLoadIdentity() 101055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101061 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101062 @0 glBegin(mode = GL_QUADS) 101063 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 101064 @0 glVertex2f(x = 1079, y = 448) 101065 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 101066 @0 glVertex2f(x = 1086, y = 448) 101067 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 101068 @0 glVertex2f(x = 1086, y = 457) 101069 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 101070 @0 glVertex2f(x = 1079, y = 457) 101071 @0 glEnd() 101072 @0 glEnable(cap = GL_BLEND) 101073 @0 glEnable(cap = GL_ALPHA_TEST) 101074 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101075 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101076 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101077 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101078 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101079 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101080 @0 glMatrixMode(mode = GL_TEXTURE) 101081 @0 glLoadIdentity() 101082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101088 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101089 @0 glBegin(mode = GL_QUADS) 101090 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 101091 @0 glVertex2f(x = 1086, y = 450) 101092 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 101093 @0 glVertex2f(x = 1093, y = 450) 101094 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 101095 @0 glVertex2f(x = 1093, y = 457) 101096 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 101097 @0 glVertex2f(x = 1086, y = 457) 101098 @0 glEnd() 101099 @0 glEnable(cap = GL_BLEND) 101100 @0 glEnable(cap = GL_ALPHA_TEST) 101101 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101102 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101103 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101104 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101105 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101106 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101107 @0 glMatrixMode(mode = GL_TEXTURE) 101108 @0 glLoadIdentity() 101109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101115 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101116 @0 glBegin(mode = GL_QUADS) 101117 @0 glTexCoord2f(s = 0, t = 0.1875) 101118 @0 glVertex2f(x = 1093, y = 450) 101119 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 101120 @0 glVertex2f(x = 1100, y = 450) 101121 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 101122 @0 glVertex2f(x = 1100, y = 457) 101123 @0 glTexCoord2f(s = 0, t = 0.2148438) 101124 @0 glVertex2f(x = 1093, y = 457) 101125 @0 glEnd() 101126 @0 glEnable(cap = GL_BLEND) 101127 @0 glEnable(cap = GL_ALPHA_TEST) 101128 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101129 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101130 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101131 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101132 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101133 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101134 @0 glMatrixMode(mode = GL_TEXTURE) 101135 @0 glLoadIdentity() 101136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101142 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101143 @0 glBegin(mode = GL_QUADS) 101144 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 101145 @0 glVertex2f(x = 1100, y = 448) 101146 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 101147 @0 glVertex2f(x = 1107, y = 448) 101148 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 101149 @0 glVertex2f(x = 1107, y = 457) 101150 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 101151 @0 glVertex2f(x = 1100, y = 457) 101152 @0 glEnd() 101153 @0 glEnable(cap = GL_BLEND) 101154 @0 glEnable(cap = GL_ALPHA_TEST) 101155 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101156 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101157 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101158 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101159 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101160 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101161 @0 glMatrixMode(mode = GL_TEXTURE) 101162 @0 glLoadIdentity() 101163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101169 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101170 @0 glBegin(mode = GL_QUADS) 101171 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 101172 @0 glVertex2f(x = 1116, y = 446) 101173 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 101174 @0 glVertex2f(x = 1120, y = 446) 101175 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 101176 @0 glVertex2f(x = 1120, y = 459) 101177 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 101178 @0 glVertex2f(x = 1116, y = 459) 101179 @0 glEnd() 101180 @0 glEnable(cap = GL_BLEND) 101181 @0 glEnable(cap = GL_ALPHA_TEST) 101182 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101183 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101184 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101185 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101186 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101187 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101188 @0 glMatrixMode(mode = GL_TEXTURE) 101189 @0 glLoadIdentity() 101190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101196 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101197 @0 glBegin(mode = GL_QUADS) 101198 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 101199 @0 glVertex2f(x = 1121, y = 450) 101200 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 101201 @0 glVertex2f(x = 1128, y = 450) 101202 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 101203 @0 glVertex2f(x = 1128, y = 457) 101204 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 101205 @0 glVertex2f(x = 1121, y = 457) 101206 @0 glEnd() 101207 @0 glEnable(cap = GL_BLEND) 101208 @0 glEnable(cap = GL_ALPHA_TEST) 101209 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101210 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101211 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101212 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101213 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101214 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101215 @0 glMatrixMode(mode = GL_TEXTURE) 101216 @0 glLoadIdentity() 101217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101223 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101224 @0 glBegin(mode = GL_QUADS) 101225 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 101226 @0 glVertex2f(x = 1129, y = 447) 101227 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 101228 @0 glVertex2f(x = 1135, y = 447) 101229 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 101230 @0 glVertex2f(x = 1135, y = 457) 101231 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 101232 @0 glVertex2f(x = 1129, y = 457) 101233 @0 glEnd() 101234 @0 glEnable(cap = GL_BLEND) 101235 @0 glEnable(cap = GL_ALPHA_TEST) 101236 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101237 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101238 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101239 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101240 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101241 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101242 @0 glMatrixMode(mode = GL_TEXTURE) 101243 @0 glLoadIdentity() 101244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101250 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101251 @0 glBegin(mode = GL_QUADS) 101252 @0 glTexCoord2f(s = 0.75, t = 0.140625) 101253 @0 glVertex2f(x = 1136, y = 450) 101254 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 101255 @0 glVertex2f(x = 1142, y = 450) 101256 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 101257 @0 glVertex2f(x = 1142, y = 457) 101258 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 101259 @0 glVertex2f(x = 1136, y = 457) 101260 @0 glEnd() 101261 @0 glEnable(cap = GL_BLEND) 101262 @0 glEnable(cap = GL_ALPHA_TEST) 101263 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101264 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101265 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101266 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101267 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101268 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101269 @0 glMatrixMode(mode = GL_TEXTURE) 101270 @0 glLoadIdentity() 101271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101277 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101278 @0 glBegin(mode = GL_QUADS) 101279 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 101280 @0 glVertex2f(x = 1142, y = 450) 101281 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 101282 @0 glVertex2f(x = 1149, y = 450) 101283 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 101284 @0 glVertex2f(x = 1149, y = 457) 101285 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 101286 @0 glVertex2f(x = 1142, y = 457) 101287 @0 glEnd() 101288 @0 glEnable(cap = GL_BLEND) 101289 @0 glEnable(cap = GL_ALPHA_TEST) 101290 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101291 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101293 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101294 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101295 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101296 @0 glMatrixMode(mode = GL_TEXTURE) 101297 @0 glLoadIdentity() 101298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101304 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101305 @0 glBegin(mode = GL_QUADS) 101306 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 101307 @0 glVertex2f(x = 1149, y = 448) 101308 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 101309 @0 glVertex2f(x = 1156, y = 448) 101310 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 101311 @0 glVertex2f(x = 1156, y = 457) 101312 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 101313 @0 glVertex2f(x = 1149, y = 457) 101314 @0 glEnd() 101315 @0 glEnable(cap = GL_BLEND) 101316 @0 glEnable(cap = GL_ALPHA_TEST) 101317 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101319 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101321 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101322 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101323 @0 glMatrixMode(mode = GL_TEXTURE) 101324 @0 glLoadIdentity() 101325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101331 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101332 @0 glBegin(mode = GL_QUADS) 101333 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 101334 @0 glVertex2f(x = 1156, y = 450) 101335 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 101336 @0 glVertex2f(x = 1163, y = 450) 101337 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 101338 @0 glVertex2f(x = 1163, y = 457) 101339 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 101340 @0 glVertex2f(x = 1156, y = 457) 101341 @0 glEnd() 101342 @0 glEnable(cap = GL_BLEND) 101343 @0 glEnable(cap = GL_ALPHA_TEST) 101344 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101345 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101346 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101347 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101348 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101349 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101350 @0 glMatrixMode(mode = GL_TEXTURE) 101351 @0 glLoadIdentity() 101352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101358 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101359 @0 glBegin(mode = GL_QUADS) 101360 @0 glTexCoord2f(s = 0, t = 0.1875) 101361 @0 glVertex2f(x = 1163, y = 450) 101362 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 101363 @0 glVertex2f(x = 1170, y = 450) 101364 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 101365 @0 glVertex2f(x = 1170, y = 457) 101366 @0 glTexCoord2f(s = 0, t = 0.2148438) 101367 @0 glVertex2f(x = 1163, y = 457) 101368 @0 glEnd() 101369 @0 glEnable(cap = GL_BLEND) 101370 @0 glEnable(cap = GL_ALPHA_TEST) 101371 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101372 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101373 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101374 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101375 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101376 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101377 @0 glMatrixMode(mode = GL_TEXTURE) 101378 @0 glLoadIdentity() 101379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101385 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101386 @0 glBegin(mode = GL_QUADS) 101387 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 101388 @0 glVertex2f(x = 1170, y = 448) 101389 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 101390 @0 glVertex2f(x = 1177, y = 448) 101391 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 101392 @0 glVertex2f(x = 1177, y = 457) 101393 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 101394 @0 glVertex2f(x = 1170, y = 457) 101395 @0 glEnd() 101396 @0 glEnable(cap = GL_BLEND) 101397 @0 glEnable(cap = GL_ALPHA_TEST) 101398 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101399 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101400 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101401 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101402 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101403 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101404 @0 glMatrixMode(mode = GL_TEXTURE) 101405 @0 glLoadIdentity() 101406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101412 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101413 @0 glBegin(mode = GL_QUADS) 101414 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 101415 @0 glVertex2f(x = 1178, y = 446) 101416 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 101417 @0 glVertex2f(x = 1183, y = 446) 101418 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 101419 @0 glVertex2f(x = 1183, y = 459) 101420 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 101421 @0 glVertex2f(x = 1178, y = 459) 101422 @0 glEnd() 101423 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101424 @0 glDisable(cap = GL_TEXTURE_2D) 101425 @0 glDisable(cap = GL_BLEND) 101426 @0 glDisable(cap = GL_ALPHA_TEST) 101427 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 101428 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 101429 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101430 @0 glEnable(cap = GL_TEXTURE_2D) 101431 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 101432 @0 glEnable(cap = GL_BLEND) 101433 @0 glEnable(cap = GL_ALPHA_TEST) 101434 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101435 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101436 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101437 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101438 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101439 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101440 @0 glMatrixMode(mode = GL_TEXTURE) 101441 @0 glLoadIdentity() 101442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 101443 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 101444 @0 glBegin(mode = GL_QUADS) 101445 @0 glTexCoord2f(s = 0.375, t = 0.140625) 101446 @0 glVertex2f(x = 1060, y = 468) 101447 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 101448 @0 glVertex2f(x = 1066, y = 468) 101449 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 101450 @0 glVertex2f(x = 1066, y = 478) 101451 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 101452 @0 glVertex2f(x = 1060, y = 478) 101453 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 101454 @0 glVertex2f(x = 1066, y = 468) 101455 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 101456 @0 glVertex2f(x = 1073, y = 468) 101457 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 101458 @0 glVertex2f(x = 1073, y = 478) 101459 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 101460 @0 glVertex2f(x = 1066, y = 478) 101461 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 101462 @0 glVertex2f(x = 1073, y = 471) 101463 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 101464 @0 glVertex2f(x = 1080, y = 471) 101465 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 101466 @0 glVertex2f(x = 1080, y = 479) 101467 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 101468 @0 glVertex2f(x = 1073, y = 479) 101469 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 101470 @0 glVertex2f(x = 1080, y = 469) 101471 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 101472 @0 glVertex2f(x = 1087, y = 469) 101473 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 101474 @0 glVertex2f(x = 1087, y = 478) 101475 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 101476 @0 glVertex2f(x = 1080, y = 478) 101477 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 101478 @0 glVertex2f(x = 1087, y = 479) 101479 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 101480 @0 glVertex2f(x = 1094, y = 479) 101481 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 101482 @0 glVertex2f(x = 1094, y = 481) 101483 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 101484 @0 glVertex2f(x = 1087, y = 481) 101485 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 101486 @0 glVertex2f(x = 1095, y = 471) 101487 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 101488 @0 glVertex2f(x = 1101, y = 471) 101489 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 101490 @0 glVertex2f(x = 1101, y = 481) 101491 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 101492 @0 glVertex2f(x = 1095, y = 481) 101493 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 101494 @0 glVertex2f(x = 1101, y = 471) 101495 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 101496 @0 glVertex2f(x = 1108, y = 471) 101497 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 101498 @0 glVertex2f(x = 1108, y = 478) 101499 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 101500 @0 glVertex2f(x = 1101, y = 478) 101501 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 101502 @0 glVertex2f(x = 1109, y = 471) 101503 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 101504 @0 glVertex2f(x = 1115, y = 471) 101505 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 101506 @0 glVertex2f(x = 1115, y = 478) 101507 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 101508 @0 glVertex2f(x = 1109, y = 478) 101509 @0 glTexCoord2f(s = 0.375, t = 0.140625) 101510 @0 glVertex2f(x = 1116, y = 468) 101511 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 101512 @0 glVertex2f(x = 1122, y = 468) 101513 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 101514 @0 glVertex2f(x = 1122, y = 478) 101515 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 101516 @0 glVertex2f(x = 1116, y = 478) 101517 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 101518 @0 glVertex2f(x = 1131, y = 467) 101519 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 101520 @0 glVertex2f(x = 1135, y = 467) 101521 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 101522 @0 glVertex2f(x = 1135, y = 480) 101523 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 101524 @0 glVertex2f(x = 1131, y = 480) 101525 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 101526 @0 glVertex2f(x = 1136, y = 471) 101527 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 101528 @0 glVertex2f(x = 1143, y = 471) 101529 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 101530 @0 glVertex2f(x = 1143, y = 478) 101531 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 101532 @0 glVertex2f(x = 1136, y = 478) 101533 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 101534 @0 glVertex2f(x = 1144, y = 468) 101535 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 101536 @0 glVertex2f(x = 1150, y = 468) 101537 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 101538 @0 glVertex2f(x = 1150, y = 478) 101539 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 101540 @0 glVertex2f(x = 1144, y = 478) 101541 @0 glTexCoord2f(s = 0.75, t = 0.140625) 101542 @0 glVertex2f(x = 1151, y = 471) 101543 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 101544 @0 glVertex2f(x = 1157, y = 471) 101545 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 101546 @0 glVertex2f(x = 1157, y = 478) 101547 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 101548 @0 glVertex2f(x = 1151, y = 478) 101549 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 101550 @0 glVertex2f(x = 1157, y = 471) 101551 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 101552 @0 glVertex2f(x = 1164, y = 471) 101553 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 101554 @0 glVertex2f(x = 1164, y = 478) 101555 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 101556 @0 glVertex2f(x = 1157, y = 478) 101557 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 101558 @0 glVertex2f(x = 1164, y = 469) 101559 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 101560 @0 glVertex2f(x = 1171, y = 469) 101561 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 101562 @0 glVertex2f(x = 1171, y = 478) 101563 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 101564 @0 glVertex2f(x = 1164, y = 478) 101565 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 101566 @0 glVertex2f(x = 1171, y = 471) 101567 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 101568 @0 glVertex2f(x = 1178, y = 471) 101569 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 101570 @0 glVertex2f(x = 1178, y = 478) 101571 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 101572 @0 glVertex2f(x = 1171, y = 478) 101573 @0 glTexCoord2f(s = 0, t = 0.1875) 101574 @0 glVertex2f(x = 1178, y = 471) 101575 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 101576 @0 glVertex2f(x = 1185, y = 471) 101577 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 101578 @0 glVertex2f(x = 1185, y = 478) 101579 @0 glTexCoord2f(s = 0, t = 0.2148438) 101580 @0 glVertex2f(x = 1178, y = 478) 101581 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 101582 @0 glVertex2f(x = 1185, y = 469) 101583 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 101584 @0 glVertex2f(x = 1192, y = 469) 101585 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 101586 @0 glVertex2f(x = 1192, y = 478) 101587 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 101588 @0 glVertex2f(x = 1185, y = 478) 101589 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 101590 @0 glVertex2f(x = 1193, y = 467) 101591 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 101592 @0 glVertex2f(x = 1198, y = 467) 101593 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 101594 @0 glVertex2f(x = 1198, y = 480) 101595 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 101596 @0 glVertex2f(x = 1193, y = 480) 101597 @0 glEnd() 101598 @0 glEnable(cap = GL_BLEND) 101599 @0 glEnable(cap = GL_ALPHA_TEST) 101600 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101601 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101603 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101605 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101606 @0 glMatrixMode(mode = GL_TEXTURE) 101607 @0 glLoadIdentity() 101608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101614 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101615 @0 glBegin(mode = GL_QUADS) 101616 @0 glTexCoord2f(s = 0.375, t = 0.140625) 101617 @0 glVertex2f(x = 1059, y = 467) 101618 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 101619 @0 glVertex2f(x = 1065, y = 467) 101620 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 101621 @0 glVertex2f(x = 1065, y = 477) 101622 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 101623 @0 glVertex2f(x = 1059, y = 477) 101624 @0 glEnd() 101625 @0 glEnable(cap = GL_BLEND) 101626 @0 glEnable(cap = GL_ALPHA_TEST) 101627 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101628 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101629 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101630 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101631 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101632 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101633 @0 glMatrixMode(mode = GL_TEXTURE) 101634 @0 glLoadIdentity() 101635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101641 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101642 @0 glBegin(mode = GL_QUADS) 101643 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 101644 @0 glVertex2f(x = 1065, y = 467) 101645 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 101646 @0 glVertex2f(x = 1072, y = 467) 101647 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 101648 @0 glVertex2f(x = 1072, y = 477) 101649 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 101650 @0 glVertex2f(x = 1065, y = 477) 101651 @0 glEnd() 101652 @0 glEnable(cap = GL_BLEND) 101653 @0 glEnable(cap = GL_ALPHA_TEST) 101654 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101655 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101656 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101657 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101658 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101659 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101660 @0 glMatrixMode(mode = GL_TEXTURE) 101661 @0 glLoadIdentity() 101662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101668 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101669 @0 glBegin(mode = GL_QUADS) 101670 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 101671 @0 glVertex2f(x = 1072, y = 470) 101672 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 101673 @0 glVertex2f(x = 1079, y = 470) 101674 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 101675 @0 glVertex2f(x = 1079, y = 478) 101676 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 101677 @0 glVertex2f(x = 1072, y = 478) 101678 @0 glEnd() 101679 @0 glEnable(cap = GL_BLEND) 101680 @0 glEnable(cap = GL_ALPHA_TEST) 101681 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101682 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101684 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101686 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101687 @0 glMatrixMode(mode = GL_TEXTURE) 101688 @0 glLoadIdentity() 101689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101695 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101696 @0 glBegin(mode = GL_QUADS) 101697 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 101698 @0 glVertex2f(x = 1079, y = 468) 101699 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 101700 @0 glVertex2f(x = 1086, y = 468) 101701 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 101702 @0 glVertex2f(x = 1086, y = 477) 101703 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 101704 @0 glVertex2f(x = 1079, y = 477) 101705 @0 glEnd() 101706 @0 glEnable(cap = GL_BLEND) 101707 @0 glEnable(cap = GL_ALPHA_TEST) 101708 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101709 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101710 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101711 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101712 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101713 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101714 @0 glMatrixMode(mode = GL_TEXTURE) 101715 @0 glLoadIdentity() 101716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101722 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101723 @0 glBegin(mode = GL_QUADS) 101724 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 101725 @0 glVertex2f(x = 1086, y = 478) 101726 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 101727 @0 glVertex2f(x = 1093, y = 478) 101728 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 101729 @0 glVertex2f(x = 1093, y = 480) 101730 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 101731 @0 glVertex2f(x = 1086, y = 480) 101732 @0 glEnd() 101733 @0 glEnable(cap = GL_BLEND) 101734 @0 glEnable(cap = GL_ALPHA_TEST) 101735 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101736 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101737 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101738 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101739 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101740 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101741 @0 glMatrixMode(mode = GL_TEXTURE) 101742 @0 glLoadIdentity() 101743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101749 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101750 @0 glBegin(mode = GL_QUADS) 101751 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 101752 @0 glVertex2f(x = 1094, y = 470) 101753 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 101754 @0 glVertex2f(x = 1100, y = 470) 101755 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 101756 @0 glVertex2f(x = 1100, y = 480) 101757 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 101758 @0 glVertex2f(x = 1094, y = 480) 101759 @0 glEnd() 101760 @0 glEnable(cap = GL_BLEND) 101761 @0 glEnable(cap = GL_ALPHA_TEST) 101762 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101763 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101764 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101765 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101766 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101767 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101768 @0 glMatrixMode(mode = GL_TEXTURE) 101769 @0 glLoadIdentity() 101770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101776 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101777 @0 glBegin(mode = GL_QUADS) 101778 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 101779 @0 glVertex2f(x = 1100, y = 470) 101780 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 101781 @0 glVertex2f(x = 1107, y = 470) 101782 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 101783 @0 glVertex2f(x = 1107, y = 477) 101784 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 101785 @0 glVertex2f(x = 1100, y = 477) 101786 @0 glEnd() 101787 @0 glEnable(cap = GL_BLEND) 101788 @0 glEnable(cap = GL_ALPHA_TEST) 101789 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101790 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101791 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101792 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101793 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101794 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101795 @0 glMatrixMode(mode = GL_TEXTURE) 101796 @0 glLoadIdentity() 101797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101803 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101804 @0 glBegin(mode = GL_QUADS) 101805 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 101806 @0 glVertex2f(x = 1108, y = 470) 101807 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 101808 @0 glVertex2f(x = 1114, y = 470) 101809 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 101810 @0 glVertex2f(x = 1114, y = 477) 101811 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 101812 @0 glVertex2f(x = 1108, y = 477) 101813 @0 glEnd() 101814 @0 glEnable(cap = GL_BLEND) 101815 @0 glEnable(cap = GL_ALPHA_TEST) 101816 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101817 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101818 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101819 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101820 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101821 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101822 @0 glMatrixMode(mode = GL_TEXTURE) 101823 @0 glLoadIdentity() 101824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101830 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101831 @0 glBegin(mode = GL_QUADS) 101832 @0 glTexCoord2f(s = 0.375, t = 0.140625) 101833 @0 glVertex2f(x = 1115, y = 467) 101834 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 101835 @0 glVertex2f(x = 1121, y = 467) 101836 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 101837 @0 glVertex2f(x = 1121, y = 477) 101838 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 101839 @0 glVertex2f(x = 1115, y = 477) 101840 @0 glEnd() 101841 @0 glEnable(cap = GL_BLEND) 101842 @0 glEnable(cap = GL_ALPHA_TEST) 101843 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101844 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101845 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101846 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101847 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101848 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101849 @0 glMatrixMode(mode = GL_TEXTURE) 101850 @0 glLoadIdentity() 101851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101857 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101858 @0 glBegin(mode = GL_QUADS) 101859 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 101860 @0 glVertex2f(x = 1130, y = 466) 101861 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 101862 @0 glVertex2f(x = 1134, y = 466) 101863 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 101864 @0 glVertex2f(x = 1134, y = 479) 101865 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 101866 @0 glVertex2f(x = 1130, y = 479) 101867 @0 glEnd() 101868 @0 glEnable(cap = GL_BLEND) 101869 @0 glEnable(cap = GL_ALPHA_TEST) 101870 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101871 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101872 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101873 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101874 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101875 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101876 @0 glMatrixMode(mode = GL_TEXTURE) 101877 @0 glLoadIdentity() 101878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101884 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101885 @0 glBegin(mode = GL_QUADS) 101886 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 101887 @0 glVertex2f(x = 1135, y = 470) 101888 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 101889 @0 glVertex2f(x = 1142, y = 470) 101890 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 101891 @0 glVertex2f(x = 1142, y = 477) 101892 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 101893 @0 glVertex2f(x = 1135, y = 477) 101894 @0 glEnd() 101895 @0 glEnable(cap = GL_BLEND) 101896 @0 glEnable(cap = GL_ALPHA_TEST) 101897 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101898 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101899 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101900 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101901 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101902 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101903 @0 glMatrixMode(mode = GL_TEXTURE) 101904 @0 glLoadIdentity() 101905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101911 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101912 @0 glBegin(mode = GL_QUADS) 101913 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 101914 @0 glVertex2f(x = 1143, y = 467) 101915 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 101916 @0 glVertex2f(x = 1149, y = 467) 101917 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 101918 @0 glVertex2f(x = 1149, y = 477) 101919 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 101920 @0 glVertex2f(x = 1143, y = 477) 101921 @0 glEnd() 101922 @0 glEnable(cap = GL_BLEND) 101923 @0 glEnable(cap = GL_ALPHA_TEST) 101924 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101925 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101926 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101927 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101928 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101929 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101930 @0 glMatrixMode(mode = GL_TEXTURE) 101931 @0 glLoadIdentity() 101932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101938 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101939 @0 glBegin(mode = GL_QUADS) 101940 @0 glTexCoord2f(s = 0.75, t = 0.140625) 101941 @0 glVertex2f(x = 1150, y = 470) 101942 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 101943 @0 glVertex2f(x = 1156, y = 470) 101944 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 101945 @0 glVertex2f(x = 1156, y = 477) 101946 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 101947 @0 glVertex2f(x = 1150, y = 477) 101948 @0 glEnd() 101949 @0 glEnable(cap = GL_BLEND) 101950 @0 glEnable(cap = GL_ALPHA_TEST) 101951 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101952 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101954 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101956 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101957 @0 glMatrixMode(mode = GL_TEXTURE) 101958 @0 glLoadIdentity() 101959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101965 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101966 @0 glBegin(mode = GL_QUADS) 101967 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 101968 @0 glVertex2f(x = 1156, y = 470) 101969 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 101970 @0 glVertex2f(x = 1163, y = 470) 101971 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 101972 @0 glVertex2f(x = 1163, y = 477) 101973 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 101974 @0 glVertex2f(x = 1156, y = 477) 101975 @0 glEnd() 101976 @0 glEnable(cap = GL_BLEND) 101977 @0 glEnable(cap = GL_ALPHA_TEST) 101978 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 101979 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 101980 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 101981 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 101982 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 101983 @0 glActiveTextureARB(texture = GL_TEXTURE0) 101984 @0 glMatrixMode(mode = GL_TEXTURE) 101985 @0 glLoadIdentity() 101986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 101987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 101988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 101989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 101990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 101991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 101992 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 101993 @0 glBegin(mode = GL_QUADS) 101994 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 101995 @0 glVertex2f(x = 1163, y = 468) 101996 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 101997 @0 glVertex2f(x = 1170, y = 468) 101998 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 101999 @0 glVertex2f(x = 1170, y = 477) 102000 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 102001 @0 glVertex2f(x = 1163, y = 477) 102002 @0 glEnd() 102003 @0 glEnable(cap = GL_BLEND) 102004 @0 glEnable(cap = GL_ALPHA_TEST) 102005 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102006 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102007 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102008 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102009 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102010 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102011 @0 glMatrixMode(mode = GL_TEXTURE) 102012 @0 glLoadIdentity() 102013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102019 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102020 @0 glBegin(mode = GL_QUADS) 102021 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 102022 @0 glVertex2f(x = 1170, y = 470) 102023 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 102024 @0 glVertex2f(x = 1177, y = 470) 102025 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 102026 @0 glVertex2f(x = 1177, y = 477) 102027 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 102028 @0 glVertex2f(x = 1170, y = 477) 102029 @0 glEnd() 102030 @0 glEnable(cap = GL_BLEND) 102031 @0 glEnable(cap = GL_ALPHA_TEST) 102032 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102033 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102034 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102035 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102036 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102037 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102038 @0 glMatrixMode(mode = GL_TEXTURE) 102039 @0 glLoadIdentity() 102040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102046 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102047 @0 glBegin(mode = GL_QUADS) 102048 @0 glTexCoord2f(s = 0, t = 0.1875) 102049 @0 glVertex2f(x = 1177, y = 470) 102050 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 102051 @0 glVertex2f(x = 1184, y = 470) 102052 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 102053 @0 glVertex2f(x = 1184, y = 477) 102054 @0 glTexCoord2f(s = 0, t = 0.2148438) 102055 @0 glVertex2f(x = 1177, y = 477) 102056 @0 glEnd() 102057 @0 glEnable(cap = GL_BLEND) 102058 @0 glEnable(cap = GL_ALPHA_TEST) 102059 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102060 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102061 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102062 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102063 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102064 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102065 @0 glMatrixMode(mode = GL_TEXTURE) 102066 @0 glLoadIdentity() 102067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102073 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102074 @0 glBegin(mode = GL_QUADS) 102075 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 102076 @0 glVertex2f(x = 1184, y = 468) 102077 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 102078 @0 glVertex2f(x = 1191, y = 468) 102079 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 102080 @0 glVertex2f(x = 1191, y = 477) 102081 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 102082 @0 glVertex2f(x = 1184, y = 477) 102083 @0 glEnd() 102084 @0 glEnable(cap = GL_BLEND) 102085 @0 glEnable(cap = GL_ALPHA_TEST) 102086 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102087 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102088 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102089 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102090 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102091 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102092 @0 glMatrixMode(mode = GL_TEXTURE) 102093 @0 glLoadIdentity() 102094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102100 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102101 @0 glBegin(mode = GL_QUADS) 102102 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 102103 @0 glVertex2f(x = 1192, y = 466) 102104 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 102105 @0 glVertex2f(x = 1197, y = 466) 102106 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 102107 @0 glVertex2f(x = 1197, y = 479) 102108 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 102109 @0 glVertex2f(x = 1192, y = 479) 102110 @0 glEnd() 102111 @0 glEnable(cap = GL_BLEND) 102112 @0 glEnable(cap = GL_ALPHA_TEST) 102113 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102114 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102115 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102116 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102117 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102118 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102119 @0 glMatrixMode(mode = GL_TEXTURE) 102120 @0 glLoadIdentity() 102121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 102122 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 102123 @0 glBegin(mode = GL_QUADS) 102124 @0 glTexCoord2f(s = 0.375, t = 0.140625) 102125 @0 glVertex2f(x = 1060, y = 488) 102126 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 102127 @0 glVertex2f(x = 1066, y = 488) 102128 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 102129 @0 glVertex2f(x = 1066, y = 498) 102130 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 102131 @0 glVertex2f(x = 1060, y = 498) 102132 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 102133 @0 glVertex2f(x = 1066, y = 488) 102134 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 102135 @0 glVertex2f(x = 1073, y = 488) 102136 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 102137 @0 glVertex2f(x = 1073, y = 498) 102138 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 102139 @0 glVertex2f(x = 1066, y = 498) 102140 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 102141 @0 glVertex2f(x = 1073, y = 491) 102142 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 102143 @0 glVertex2f(x = 1080, y = 491) 102144 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 102145 @0 glVertex2f(x = 1080, y = 499) 102146 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 102147 @0 glVertex2f(x = 1073, y = 499) 102148 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 102149 @0 glVertex2f(x = 1080, y = 489) 102150 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 102151 @0 glVertex2f(x = 1087, y = 489) 102152 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 102153 @0 glVertex2f(x = 1087, y = 498) 102154 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 102155 @0 glVertex2f(x = 1080, y = 498) 102156 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 102157 @0 glVertex2f(x = 1087, y = 499) 102158 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 102159 @0 glVertex2f(x = 1094, y = 499) 102160 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 102161 @0 glVertex2f(x = 1094, y = 501) 102162 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 102163 @0 glVertex2f(x = 1087, y = 501) 102164 @0 glTexCoord2f(s = 0, t = 0.1875) 102165 @0 glVertex2f(x = 1094, y = 491) 102166 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 102167 @0 glVertex2f(x = 1101, y = 491) 102168 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 102169 @0 glVertex2f(x = 1101, y = 498) 102170 @0 glTexCoord2f(s = 0, t = 0.2148438) 102171 @0 glVertex2f(x = 1094, y = 498) 102172 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 102173 @0 glVertex2f(x = 1102, y = 491) 102174 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 102175 @0 glVertex2f(x = 1108, y = 491) 102176 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 102177 @0 glVertex2f(x = 1108, y = 498) 102178 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 102179 @0 glVertex2f(x = 1102, y = 498) 102180 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 102181 @0 glVertex2f(x = 1108, y = 491) 102182 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 102183 @0 glVertex2f(x = 1115, y = 491) 102184 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 102185 @0 glVertex2f(x = 1115, y = 499) 102186 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 102187 @0 glVertex2f(x = 1108, y = 499) 102188 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 102189 @0 glVertex2f(x = 1115, y = 488) 102190 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 102191 @0 glVertex2f(x = 1122, y = 488) 102192 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 102193 @0 glVertex2f(x = 1122, y = 498) 102194 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 102195 @0 glVertex2f(x = 1115, y = 498) 102196 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 102197 @0 glVertex2f(x = 1122, y = 491) 102198 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 102199 @0 glVertex2f(x = 1129, y = 491) 102200 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 102201 @0 glVertex2f(x = 1129, y = 498) 102202 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 102203 @0 glVertex2f(x = 1122, y = 498) 102204 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 102205 @0 glVertex2f(x = 1129, y = 488) 102206 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 102207 @0 glVertex2f(x = 1136, y = 488) 102208 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 102209 @0 glVertex2f(x = 1136, y = 498) 102210 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 102211 @0 glVertex2f(x = 1129, y = 498) 102212 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 102213 @0 glVertex2f(x = 1145, y = 487) 102214 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 102215 @0 glVertex2f(x = 1149, y = 487) 102216 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 102217 @0 glVertex2f(x = 1149, y = 500) 102218 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 102219 @0 glVertex2f(x = 1145, y = 500) 102220 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 102221 @0 glVertex2f(x = 1150, y = 491) 102222 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 102223 @0 glVertex2f(x = 1157, y = 491) 102224 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 102225 @0 glVertex2f(x = 1157, y = 498) 102226 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 102227 @0 glVertex2f(x = 1150, y = 498) 102228 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 102229 @0 glVertex2f(x = 1158, y = 488) 102230 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 102231 @0 glVertex2f(x = 1164, y = 488) 102232 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 102233 @0 glVertex2f(x = 1164, y = 498) 102234 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 102235 @0 glVertex2f(x = 1158, y = 498) 102236 @0 glTexCoord2f(s = 0.75, t = 0.140625) 102237 @0 glVertex2f(x = 1165, y = 491) 102238 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 102239 @0 glVertex2f(x = 1171, y = 491) 102240 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 102241 @0 glVertex2f(x = 1171, y = 498) 102242 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 102243 @0 glVertex2f(x = 1165, y = 498) 102244 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 102245 @0 glVertex2f(x = 1171, y = 491) 102246 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 102247 @0 glVertex2f(x = 1178, y = 491) 102248 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 102249 @0 glVertex2f(x = 1178, y = 498) 102250 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 102251 @0 glVertex2f(x = 1171, y = 498) 102252 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 102253 @0 glVertex2f(x = 1178, y = 489) 102254 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 102255 @0 glVertex2f(x = 1185, y = 489) 102256 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 102257 @0 glVertex2f(x = 1185, y = 498) 102258 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 102259 @0 glVertex2f(x = 1178, y = 498) 102260 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 102261 @0 glVertex2f(x = 1185, y = 491) 102262 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 102263 @0 glVertex2f(x = 1192, y = 491) 102264 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 102265 @0 glVertex2f(x = 1192, y = 498) 102266 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 102267 @0 glVertex2f(x = 1185, y = 498) 102268 @0 glTexCoord2f(s = 0, t = 0.1875) 102269 @0 glVertex2f(x = 1192, y = 491) 102270 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 102271 @0 glVertex2f(x = 1199, y = 491) 102272 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 102273 @0 glVertex2f(x = 1199, y = 498) 102274 @0 glTexCoord2f(s = 0, t = 0.2148438) 102275 @0 glVertex2f(x = 1192, y = 498) 102276 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 102277 @0 glVertex2f(x = 1199, y = 489) 102278 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 102279 @0 glVertex2f(x = 1206, y = 489) 102280 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 102281 @0 glVertex2f(x = 1206, y = 498) 102282 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 102283 @0 glVertex2f(x = 1199, y = 498) 102284 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 102285 @0 glVertex2f(x = 1207, y = 487) 102286 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 102287 @0 glVertex2f(x = 1212, y = 487) 102288 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 102289 @0 glVertex2f(x = 1212, y = 500) 102290 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 102291 @0 glVertex2f(x = 1207, y = 500) 102292 @0 glEnd() 102293 @0 glEnable(cap = GL_BLEND) 102294 @0 glEnable(cap = GL_ALPHA_TEST) 102295 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102296 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102297 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102298 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102299 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102300 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102301 @0 glMatrixMode(mode = GL_TEXTURE) 102302 @0 glLoadIdentity() 102303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102309 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102310 @0 glBegin(mode = GL_QUADS) 102311 @0 glTexCoord2f(s = 0.375, t = 0.140625) 102312 @0 glVertex2f(x = 1059, y = 487) 102313 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 102314 @0 glVertex2f(x = 1065, y = 487) 102315 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 102316 @0 glVertex2f(x = 1065, y = 497) 102317 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 102318 @0 glVertex2f(x = 1059, y = 497) 102319 @0 glEnd() 102320 @0 glEnable(cap = GL_BLEND) 102321 @0 glEnable(cap = GL_ALPHA_TEST) 102322 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102323 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102324 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102325 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102326 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102327 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102328 @0 glMatrixMode(mode = GL_TEXTURE) 102329 @0 glLoadIdentity() 102330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102336 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102337 @0 glBegin(mode = GL_QUADS) 102338 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 102339 @0 glVertex2f(x = 1065, y = 487) 102340 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 102341 @0 glVertex2f(x = 1072, y = 487) 102342 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 102343 @0 glVertex2f(x = 1072, y = 497) 102344 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 102345 @0 glVertex2f(x = 1065, y = 497) 102346 @0 glEnd() 102347 @0 glEnable(cap = GL_BLEND) 102348 @0 glEnable(cap = GL_ALPHA_TEST) 102349 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102350 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102351 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102352 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102353 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102354 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102355 @0 glMatrixMode(mode = GL_TEXTURE) 102356 @0 glLoadIdentity() 102357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102363 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102364 @0 glBegin(mode = GL_QUADS) 102365 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 102366 @0 glVertex2f(x = 1072, y = 490) 102367 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 102368 @0 glVertex2f(x = 1079, y = 490) 102369 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 102370 @0 glVertex2f(x = 1079, y = 498) 102371 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 102372 @0 glVertex2f(x = 1072, y = 498) 102373 @0 glEnd() 102374 @0 glEnable(cap = GL_BLEND) 102375 @0 glEnable(cap = GL_ALPHA_TEST) 102376 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102377 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102378 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102379 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102380 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102381 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102382 @0 glMatrixMode(mode = GL_TEXTURE) 102383 @0 glLoadIdentity() 102384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102390 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102391 @0 glBegin(mode = GL_QUADS) 102392 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 102393 @0 glVertex2f(x = 1079, y = 488) 102394 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 102395 @0 glVertex2f(x = 1086, y = 488) 102396 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 102397 @0 glVertex2f(x = 1086, y = 497) 102398 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 102399 @0 glVertex2f(x = 1079, y = 497) 102400 @0 glEnd() 102401 @0 glEnable(cap = GL_BLEND) 102402 @0 glEnable(cap = GL_ALPHA_TEST) 102403 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102406 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102408 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102409 @0 glMatrixMode(mode = GL_TEXTURE) 102410 @0 glLoadIdentity() 102411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102417 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102418 @0 glBegin(mode = GL_QUADS) 102419 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 102420 @0 glVertex2f(x = 1086, y = 498) 102421 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 102422 @0 glVertex2f(x = 1093, y = 498) 102423 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 102424 @0 glVertex2f(x = 1093, y = 500) 102425 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 102426 @0 glVertex2f(x = 1086, y = 500) 102427 @0 glEnd() 102428 @0 glEnable(cap = GL_BLEND) 102429 @0 glEnable(cap = GL_ALPHA_TEST) 102430 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102431 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102433 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102435 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102436 @0 glMatrixMode(mode = GL_TEXTURE) 102437 @0 glLoadIdentity() 102438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102444 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102445 @0 glBegin(mode = GL_QUADS) 102446 @0 glTexCoord2f(s = 0, t = 0.1875) 102447 @0 glVertex2f(x = 1093, y = 490) 102448 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 102449 @0 glVertex2f(x = 1100, y = 490) 102450 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 102451 @0 glVertex2f(x = 1100, y = 497) 102452 @0 glTexCoord2f(s = 0, t = 0.2148438) 102453 @0 glVertex2f(x = 1093, y = 497) 102454 @0 glEnd() 102455 @0 glEnable(cap = GL_BLEND) 102456 @0 glEnable(cap = GL_ALPHA_TEST) 102457 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102459 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102461 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102462 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102463 @0 glMatrixMode(mode = GL_TEXTURE) 102464 @0 glLoadIdentity() 102465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102471 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102472 @0 glBegin(mode = GL_QUADS) 102473 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 102474 @0 glVertex2f(x = 1101, y = 490) 102475 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 102476 @0 glVertex2f(x = 1107, y = 490) 102477 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 102478 @0 glVertex2f(x = 1107, y = 497) 102479 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 102480 @0 glVertex2f(x = 1101, y = 497) 102481 @0 glEnd() 102482 @0 glEnable(cap = GL_BLEND) 102483 @0 glEnable(cap = GL_ALPHA_TEST) 102484 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102485 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102486 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102487 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102488 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102489 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102490 @0 glMatrixMode(mode = GL_TEXTURE) 102491 @0 glLoadIdentity() 102492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102498 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102499 @0 glBegin(mode = GL_QUADS) 102500 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 102501 @0 glVertex2f(x = 1107, y = 490) 102502 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 102503 @0 glVertex2f(x = 1114, y = 490) 102504 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 102505 @0 glVertex2f(x = 1114, y = 498) 102506 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 102507 @0 glVertex2f(x = 1107, y = 498) 102508 @0 glEnd() 102509 @0 glEnable(cap = GL_BLEND) 102510 @0 glEnable(cap = GL_ALPHA_TEST) 102511 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102512 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102513 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102514 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102515 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102516 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102517 @0 glMatrixMode(mode = GL_TEXTURE) 102518 @0 glLoadIdentity() 102519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102525 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102526 @0 glBegin(mode = GL_QUADS) 102527 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 102528 @0 glVertex2f(x = 1114, y = 487) 102529 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 102530 @0 glVertex2f(x = 1121, y = 487) 102531 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 102532 @0 glVertex2f(x = 1121, y = 497) 102533 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 102534 @0 glVertex2f(x = 1114, y = 497) 102535 @0 glEnd() 102536 @0 glEnable(cap = GL_BLEND) 102537 @0 glEnable(cap = GL_ALPHA_TEST) 102538 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102539 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102540 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102541 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102542 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102543 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102544 @0 glMatrixMode(mode = GL_TEXTURE) 102545 @0 glLoadIdentity() 102546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102552 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102553 @0 glBegin(mode = GL_QUADS) 102554 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 102555 @0 glVertex2f(x = 1121, y = 490) 102556 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 102557 @0 glVertex2f(x = 1128, y = 490) 102558 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 102559 @0 glVertex2f(x = 1128, y = 497) 102560 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 102561 @0 glVertex2f(x = 1121, y = 497) 102562 @0 glEnd() 102563 @0 glEnable(cap = GL_BLEND) 102564 @0 glEnable(cap = GL_ALPHA_TEST) 102565 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102566 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102567 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102568 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102569 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102570 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102571 @0 glMatrixMode(mode = GL_TEXTURE) 102572 @0 glLoadIdentity() 102573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102579 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102580 @0 glBegin(mode = GL_QUADS) 102581 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 102582 @0 glVertex2f(x = 1128, y = 487) 102583 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 102584 @0 glVertex2f(x = 1135, y = 487) 102585 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 102586 @0 glVertex2f(x = 1135, y = 497) 102587 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 102588 @0 glVertex2f(x = 1128, y = 497) 102589 @0 glEnd() 102590 @0 glEnable(cap = GL_BLEND) 102591 @0 glEnable(cap = GL_ALPHA_TEST) 102592 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102593 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102594 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102595 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102596 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102597 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102598 @0 glMatrixMode(mode = GL_TEXTURE) 102599 @0 glLoadIdentity() 102600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102606 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102607 @0 glBegin(mode = GL_QUADS) 102608 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 102609 @0 glVertex2f(x = 1144, y = 486) 102610 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 102611 @0 glVertex2f(x = 1148, y = 486) 102612 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 102613 @0 glVertex2f(x = 1148, y = 499) 102614 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 102615 @0 glVertex2f(x = 1144, y = 499) 102616 @0 glEnd() 102617 @0 glEnable(cap = GL_BLEND) 102618 @0 glEnable(cap = GL_ALPHA_TEST) 102619 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102620 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102621 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102622 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102623 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102624 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102625 @0 glMatrixMode(mode = GL_TEXTURE) 102626 @0 glLoadIdentity() 102627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102633 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102634 @0 glBegin(mode = GL_QUADS) 102635 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 102636 @0 glVertex2f(x = 1149, y = 490) 102637 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 102638 @0 glVertex2f(x = 1156, y = 490) 102639 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 102640 @0 glVertex2f(x = 1156, y = 497) 102641 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 102642 @0 glVertex2f(x = 1149, y = 497) 102643 @0 glEnd() 102644 @0 glEnable(cap = GL_BLEND) 102645 @0 glEnable(cap = GL_ALPHA_TEST) 102646 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102647 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102648 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102649 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102650 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102651 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102652 @0 glMatrixMode(mode = GL_TEXTURE) 102653 @0 glLoadIdentity() 102654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102660 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102661 @0 glBegin(mode = GL_QUADS) 102662 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 102663 @0 glVertex2f(x = 1157, y = 487) 102664 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 102665 @0 glVertex2f(x = 1163, y = 487) 102666 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 102667 @0 glVertex2f(x = 1163, y = 497) 102668 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 102669 @0 glVertex2f(x = 1157, y = 497) 102670 @0 glEnd() 102671 @0 glEnable(cap = GL_BLEND) 102672 @0 glEnable(cap = GL_ALPHA_TEST) 102673 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102674 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102676 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102678 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102679 @0 glMatrixMode(mode = GL_TEXTURE) 102680 @0 glLoadIdentity() 102681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102687 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102688 @0 glBegin(mode = GL_QUADS) 102689 @0 glTexCoord2f(s = 0.75, t = 0.140625) 102690 @0 glVertex2f(x = 1164, y = 490) 102691 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 102692 @0 glVertex2f(x = 1170, y = 490) 102693 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 102694 @0 glVertex2f(x = 1170, y = 497) 102695 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 102696 @0 glVertex2f(x = 1164, y = 497) 102697 @0 glEnd() 102698 @0 glEnable(cap = GL_BLEND) 102699 @0 glEnable(cap = GL_ALPHA_TEST) 102700 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102701 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102702 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102703 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102704 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102705 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102706 @0 glMatrixMode(mode = GL_TEXTURE) 102707 @0 glLoadIdentity() 102708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102714 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102715 @0 glBegin(mode = GL_QUADS) 102716 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 102717 @0 glVertex2f(x = 1170, y = 490) 102718 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 102719 @0 glVertex2f(x = 1177, y = 490) 102720 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 102721 @0 glVertex2f(x = 1177, y = 497) 102722 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 102723 @0 glVertex2f(x = 1170, y = 497) 102724 @0 glEnd() 102725 @0 glEnable(cap = GL_BLEND) 102726 @0 glEnable(cap = GL_ALPHA_TEST) 102727 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102728 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102730 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102732 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102733 @0 glMatrixMode(mode = GL_TEXTURE) 102734 @0 glLoadIdentity() 102735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102741 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102742 @0 glBegin(mode = GL_QUADS) 102743 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 102744 @0 glVertex2f(x = 1177, y = 488) 102745 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 102746 @0 glVertex2f(x = 1184, y = 488) 102747 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 102748 @0 glVertex2f(x = 1184, y = 497) 102749 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 102750 @0 glVertex2f(x = 1177, y = 497) 102751 @0 glEnd() 102752 @0 glEnable(cap = GL_BLEND) 102753 @0 glEnable(cap = GL_ALPHA_TEST) 102754 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102755 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102756 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102757 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102758 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102759 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102760 @0 glMatrixMode(mode = GL_TEXTURE) 102761 @0 glLoadIdentity() 102762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102768 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102769 @0 glBegin(mode = GL_QUADS) 102770 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 102771 @0 glVertex2f(x = 1184, y = 490) 102772 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 102773 @0 glVertex2f(x = 1191, y = 490) 102774 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 102775 @0 glVertex2f(x = 1191, y = 497) 102776 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 102777 @0 glVertex2f(x = 1184, y = 497) 102778 @0 glEnd() 102779 @0 glEnable(cap = GL_BLEND) 102780 @0 glEnable(cap = GL_ALPHA_TEST) 102781 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102782 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102784 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102786 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102787 @0 glMatrixMode(mode = GL_TEXTURE) 102788 @0 glLoadIdentity() 102789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102795 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102796 @0 glBegin(mode = GL_QUADS) 102797 @0 glTexCoord2f(s = 0, t = 0.1875) 102798 @0 glVertex2f(x = 1191, y = 490) 102799 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 102800 @0 glVertex2f(x = 1198, y = 490) 102801 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 102802 @0 glVertex2f(x = 1198, y = 497) 102803 @0 glTexCoord2f(s = 0, t = 0.2148438) 102804 @0 glVertex2f(x = 1191, y = 497) 102805 @0 glEnd() 102806 @0 glEnable(cap = GL_BLEND) 102807 @0 glEnable(cap = GL_ALPHA_TEST) 102808 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102809 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102811 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102813 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102814 @0 glMatrixMode(mode = GL_TEXTURE) 102815 @0 glLoadIdentity() 102816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102822 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102823 @0 glBegin(mode = GL_QUADS) 102824 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 102825 @0 glVertex2f(x = 1198, y = 488) 102826 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 102827 @0 glVertex2f(x = 1205, y = 488) 102828 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 102829 @0 glVertex2f(x = 1205, y = 497) 102830 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 102831 @0 glVertex2f(x = 1198, y = 497) 102832 @0 glEnd() 102833 @0 glEnable(cap = GL_BLEND) 102834 @0 glEnable(cap = GL_ALPHA_TEST) 102835 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102836 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102838 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102840 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102841 @0 glMatrixMode(mode = GL_TEXTURE) 102842 @0 glLoadIdentity() 102843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 102844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 102845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 102846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 102847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 102848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 102849 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 102850 @0 glBegin(mode = GL_QUADS) 102851 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 102852 @0 glVertex2f(x = 1206, y = 486) 102853 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 102854 @0 glVertex2f(x = 1211, y = 486) 102855 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 102856 @0 glVertex2f(x = 1211, y = 499) 102857 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 102858 @0 glVertex2f(x = 1206, y = 499) 102859 @0 glEnd() 102860 @0 glEnable(cap = GL_BLEND) 102861 @0 glEnable(cap = GL_ALPHA_TEST) 102862 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 102863 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 102864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 102865 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 102866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 102867 @0 glActiveTextureARB(texture = GL_TEXTURE0) 102868 @0 glMatrixMode(mode = GL_TEXTURE) 102869 @0 glLoadIdentity() 102870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 102871 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 102872 @0 glBegin(mode = GL_QUADS) 102873 @0 glTexCoord2f(s = 0.75, t = 0.140625) 102874 @0 glVertex2f(x = 1060, y = 511) 102875 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 102876 @0 glVertex2f(x = 1066, y = 511) 102877 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 102878 @0 glVertex2f(x = 1066, y = 518) 102879 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 102880 @0 glVertex2f(x = 1060, y = 518) 102881 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 102882 @0 glVertex2f(x = 1066, y = 511) 102883 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 102884 @0 glVertex2f(x = 1073, y = 511) 102885 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 102886 @0 glVertex2f(x = 1073, y = 518) 102887 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 102888 @0 glVertex2f(x = 1066, y = 518) 102889 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 102890 @0 glVertex2f(x = 1073, y = 509) 102891 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 102892 @0 glVertex2f(x = 1080, y = 509) 102893 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 102894 @0 glVertex2f(x = 1080, y = 518) 102895 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 102896 @0 glVertex2f(x = 1073, y = 518) 102897 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 102898 @0 glVertex2f(x = 1081, y = 508) 102899 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 102900 @0 glVertex2f(x = 1087, y = 508) 102901 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 102902 @0 glVertex2f(x = 1087, y = 518) 102903 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 102904 @0 glVertex2f(x = 1081, y = 518) 102905 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 102906 @0 glVertex2f(x = 1087, y = 511) 102907 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 102908 @0 glVertex2f(x = 1094, y = 511) 102909 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 102910 @0 glVertex2f(x = 1094, y = 518) 102911 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 102912 @0 glVertex2f(x = 1087, y = 518) 102913 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 102914 @0 glVertex2f(x = 1095, y = 511) 102915 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 102916 @0 glVertex2f(x = 1101, y = 511) 102917 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 102918 @0 glVertex2f(x = 1101, y = 518) 102919 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 102920 @0 glVertex2f(x = 1095, y = 518) 102921 @0 glTexCoord2f(s = 0.421875, t = 0) 102922 @0 glVertex2f(x = 1109, y = 507) 102923 @0 glTexCoord2f(s = 0.4414062, t = 0) 102924 @0 glVertex2f(x = 1114, y = 507) 102925 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 102926 @0 glVertex2f(x = 1114, y = 520) 102927 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 102928 @0 glVertex2f(x = 1109, y = 520) 102929 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 102930 @0 glVertex2f(x = 1116, y = 508) 102931 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 102932 @0 glVertex2f(x = 1122, y = 508) 102933 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 102934 @0 glVertex2f(x = 1122, y = 518) 102935 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 102936 @0 glVertex2f(x = 1116, y = 518) 102937 @0 glTexCoord2f(s = 0, t = 0.1875) 102938 @0 glVertex2f(x = 1122, y = 511) 102939 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 102940 @0 glVertex2f(x = 1129, y = 511) 102941 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 102942 @0 glVertex2f(x = 1129, y = 518) 102943 @0 glTexCoord2f(s = 0, t = 0.2148438) 102944 @0 glVertex2f(x = 1122, y = 518) 102945 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 102946 @0 glVertex2f(x = 1130, y = 508) 102947 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 102948 @0 glVertex2f(x = 1136, y = 508) 102949 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 102950 @0 glVertex2f(x = 1136, y = 518) 102951 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 102952 @0 glVertex2f(x = 1130, y = 518) 102953 @0 glTexCoord2f(s = 0.46875, t = 0) 102954 @0 glVertex2f(x = 1137, y = 507) 102955 @0 glTexCoord2f(s = 0.4882812, t = 0) 102956 @0 glVertex2f(x = 1142, y = 507) 102957 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 102958 @0 glVertex2f(x = 1142, y = 520) 102959 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 102960 @0 glVertex2f(x = 1137, y = 520) 102961 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 102962 @0 glVertex2f(x = 1152, y = 507) 102963 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 102964 @0 glVertex2f(x = 1156, y = 507) 102965 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 102966 @0 glVertex2f(x = 1156, y = 520) 102967 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 102968 @0 glVertex2f(x = 1152, y = 520) 102969 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 102970 @0 glVertex2f(x = 1157, y = 511) 102971 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 102972 @0 glVertex2f(x = 1164, y = 511) 102973 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 102974 @0 glVertex2f(x = 1164, y = 518) 102975 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 102976 @0 glVertex2f(x = 1157, y = 518) 102977 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 102978 @0 glVertex2f(x = 1165, y = 508) 102979 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 102980 @0 glVertex2f(x = 1171, y = 508) 102981 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 102982 @0 glVertex2f(x = 1171, y = 518) 102983 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 102984 @0 glVertex2f(x = 1165, y = 518) 102985 @0 glTexCoord2f(s = 0.75, t = 0.140625) 102986 @0 glVertex2f(x = 1172, y = 511) 102987 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 102988 @0 glVertex2f(x = 1178, y = 511) 102989 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 102990 @0 glVertex2f(x = 1178, y = 518) 102991 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 102992 @0 glVertex2f(x = 1172, y = 518) 102993 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 102994 @0 glVertex2f(x = 1178, y = 511) 102995 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 102996 @0 glVertex2f(x = 1185, y = 511) 102997 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 102998 @0 glVertex2f(x = 1185, y = 518) 102999 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 103000 @0 glVertex2f(x = 1178, y = 518) 103001 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 103002 @0 glVertex2f(x = 1185, y = 509) 103003 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 103004 @0 glVertex2f(x = 1192, y = 509) 103005 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 103006 @0 glVertex2f(x = 1192, y = 518) 103007 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 103008 @0 glVertex2f(x = 1185, y = 518) 103009 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 103010 @0 glVertex2f(x = 1192, y = 511) 103011 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 103012 @0 glVertex2f(x = 1199, y = 511) 103013 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 103014 @0 glVertex2f(x = 1199, y = 518) 103015 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 103016 @0 glVertex2f(x = 1192, y = 518) 103017 @0 glTexCoord2f(s = 0, t = 0.1875) 103018 @0 glVertex2f(x = 1199, y = 511) 103019 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 103020 @0 glVertex2f(x = 1206, y = 511) 103021 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 103022 @0 glVertex2f(x = 1206, y = 518) 103023 @0 glTexCoord2f(s = 0, t = 0.2148438) 103024 @0 glVertex2f(x = 1199, y = 518) 103025 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 103026 @0 glVertex2f(x = 1206, y = 509) 103027 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 103028 @0 glVertex2f(x = 1213, y = 509) 103029 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 103030 @0 glVertex2f(x = 1213, y = 518) 103031 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 103032 @0 glVertex2f(x = 1206, y = 518) 103033 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 103034 @0 glVertex2f(x = 1214, y = 507) 103035 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 103036 @0 glVertex2f(x = 1219, y = 507) 103037 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 103038 @0 glVertex2f(x = 1219, y = 520) 103039 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 103040 @0 glVertex2f(x = 1214, y = 520) 103041 @0 glEnd() 103042 @0 glEnable(cap = GL_BLEND) 103043 @0 glEnable(cap = GL_ALPHA_TEST) 103044 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103045 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103046 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103047 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103048 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103049 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103050 @0 glMatrixMode(mode = GL_TEXTURE) 103051 @0 glLoadIdentity() 103052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103058 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103059 @0 glBegin(mode = GL_QUADS) 103060 @0 glTexCoord2f(s = 0.75, t = 0.140625) 103061 @0 glVertex2f(x = 1059, y = 510) 103062 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 103063 @0 glVertex2f(x = 1065, y = 510) 103064 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 103065 @0 glVertex2f(x = 1065, y = 517) 103066 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 103067 @0 glVertex2f(x = 1059, y = 517) 103068 @0 glEnd() 103069 @0 glEnable(cap = GL_BLEND) 103070 @0 glEnable(cap = GL_ALPHA_TEST) 103071 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103072 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103073 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103074 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103075 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103076 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103077 @0 glMatrixMode(mode = GL_TEXTURE) 103078 @0 glLoadIdentity() 103079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103085 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103086 @0 glBegin(mode = GL_QUADS) 103087 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 103088 @0 glVertex2f(x = 1065, y = 510) 103089 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 103090 @0 glVertex2f(x = 1072, y = 510) 103091 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 103092 @0 glVertex2f(x = 1072, y = 517) 103093 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 103094 @0 glVertex2f(x = 1065, y = 517) 103095 @0 glEnd() 103096 @0 glEnable(cap = GL_BLEND) 103097 @0 glEnable(cap = GL_ALPHA_TEST) 103098 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103099 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103100 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103101 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103102 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103103 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103104 @0 glMatrixMode(mode = GL_TEXTURE) 103105 @0 glLoadIdentity() 103106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103112 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103113 @0 glBegin(mode = GL_QUADS) 103114 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 103115 @0 glVertex2f(x = 1072, y = 508) 103116 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 103117 @0 glVertex2f(x = 1079, y = 508) 103118 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 103119 @0 glVertex2f(x = 1079, y = 517) 103120 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 103121 @0 glVertex2f(x = 1072, y = 517) 103122 @0 glEnd() 103123 @0 glEnable(cap = GL_BLEND) 103124 @0 glEnable(cap = GL_ALPHA_TEST) 103125 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103126 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103127 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103128 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103129 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103130 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103131 @0 glMatrixMode(mode = GL_TEXTURE) 103132 @0 glLoadIdentity() 103133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103139 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103140 @0 glBegin(mode = GL_QUADS) 103141 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 103142 @0 glVertex2f(x = 1080, y = 507) 103143 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 103144 @0 glVertex2f(x = 1086, y = 507) 103145 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 103146 @0 glVertex2f(x = 1086, y = 517) 103147 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 103148 @0 glVertex2f(x = 1080, y = 517) 103149 @0 glEnd() 103150 @0 glEnable(cap = GL_BLEND) 103151 @0 glEnable(cap = GL_ALPHA_TEST) 103152 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103153 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103154 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103155 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103156 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103157 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103158 @0 glMatrixMode(mode = GL_TEXTURE) 103159 @0 glLoadIdentity() 103160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103166 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103167 @0 glBegin(mode = GL_QUADS) 103168 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 103169 @0 glVertex2f(x = 1086, y = 510) 103170 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 103171 @0 glVertex2f(x = 1093, y = 510) 103172 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 103173 @0 glVertex2f(x = 1093, y = 517) 103174 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 103175 @0 glVertex2f(x = 1086, y = 517) 103176 @0 glEnd() 103177 @0 glEnable(cap = GL_BLEND) 103178 @0 glEnable(cap = GL_ALPHA_TEST) 103179 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103180 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103181 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103182 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103183 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103184 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103185 @0 glMatrixMode(mode = GL_TEXTURE) 103186 @0 glLoadIdentity() 103187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103193 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103194 @0 glBegin(mode = GL_QUADS) 103195 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 103196 @0 glVertex2f(x = 1094, y = 510) 103197 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 103198 @0 glVertex2f(x = 1100, y = 510) 103199 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 103200 @0 glVertex2f(x = 1100, y = 517) 103201 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 103202 @0 glVertex2f(x = 1094, y = 517) 103203 @0 glEnd() 103204 @0 glEnable(cap = GL_BLEND) 103205 @0 glEnable(cap = GL_ALPHA_TEST) 103206 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103208 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103210 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103211 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103212 @0 glMatrixMode(mode = GL_TEXTURE) 103213 @0 glLoadIdentity() 103214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103220 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103221 @0 glBegin(mode = GL_QUADS) 103222 @0 glTexCoord2f(s = 0.421875, t = 0) 103223 @0 glVertex2f(x = 1108, y = 506) 103224 @0 glTexCoord2f(s = 0.4414062, t = 0) 103225 @0 glVertex2f(x = 1113, y = 506) 103226 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 103227 @0 glVertex2f(x = 1113, y = 519) 103228 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 103229 @0 glVertex2f(x = 1108, y = 519) 103230 @0 glEnd() 103231 @0 glEnable(cap = GL_BLEND) 103232 @0 glEnable(cap = GL_ALPHA_TEST) 103233 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103234 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103235 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103236 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103237 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103238 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103239 @0 glMatrixMode(mode = GL_TEXTURE) 103240 @0 glLoadIdentity() 103241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103247 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103248 @0 glBegin(mode = GL_QUADS) 103249 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 103250 @0 glVertex2f(x = 1115, y = 507) 103251 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 103252 @0 glVertex2f(x = 1121, y = 507) 103253 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 103254 @0 glVertex2f(x = 1121, y = 517) 103255 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 103256 @0 glVertex2f(x = 1115, y = 517) 103257 @0 glEnd() 103258 @0 glEnable(cap = GL_BLEND) 103259 @0 glEnable(cap = GL_ALPHA_TEST) 103260 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103261 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103262 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103263 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103264 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103265 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103266 @0 glMatrixMode(mode = GL_TEXTURE) 103267 @0 glLoadIdentity() 103268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103274 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103275 @0 glBegin(mode = GL_QUADS) 103276 @0 glTexCoord2f(s = 0, t = 0.1875) 103277 @0 glVertex2f(x = 1121, y = 510) 103278 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 103279 @0 glVertex2f(x = 1128, y = 510) 103280 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 103281 @0 glVertex2f(x = 1128, y = 517) 103282 @0 glTexCoord2f(s = 0, t = 0.2148438) 103283 @0 glVertex2f(x = 1121, y = 517) 103284 @0 glEnd() 103285 @0 glEnable(cap = GL_BLEND) 103286 @0 glEnable(cap = GL_ALPHA_TEST) 103287 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103288 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103289 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103290 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103291 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103292 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103293 @0 glMatrixMode(mode = GL_TEXTURE) 103294 @0 glLoadIdentity() 103295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103301 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103302 @0 glBegin(mode = GL_QUADS) 103303 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 103304 @0 glVertex2f(x = 1129, y = 507) 103305 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 103306 @0 glVertex2f(x = 1135, y = 507) 103307 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 103308 @0 glVertex2f(x = 1135, y = 517) 103309 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 103310 @0 glVertex2f(x = 1129, y = 517) 103311 @0 glEnd() 103312 @0 glEnable(cap = GL_BLEND) 103313 @0 glEnable(cap = GL_ALPHA_TEST) 103314 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103315 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103316 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103317 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103318 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103319 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103320 @0 glMatrixMode(mode = GL_TEXTURE) 103321 @0 glLoadIdentity() 103322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103328 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103329 @0 glBegin(mode = GL_QUADS) 103330 @0 glTexCoord2f(s = 0.46875, t = 0) 103331 @0 glVertex2f(x = 1136, y = 506) 103332 @0 glTexCoord2f(s = 0.4882812, t = 0) 103333 @0 glVertex2f(x = 1141, y = 506) 103334 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 103335 @0 glVertex2f(x = 1141, y = 519) 103336 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 103337 @0 glVertex2f(x = 1136, y = 519) 103338 @0 glEnd() 103339 @0 glEnable(cap = GL_BLEND) 103340 @0 glEnable(cap = GL_ALPHA_TEST) 103341 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103342 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103343 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103344 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103345 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103346 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103347 @0 glMatrixMode(mode = GL_TEXTURE) 103348 @0 glLoadIdentity() 103349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103355 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103356 @0 glBegin(mode = GL_QUADS) 103357 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 103358 @0 glVertex2f(x = 1151, y = 506) 103359 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 103360 @0 glVertex2f(x = 1155, y = 506) 103361 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 103362 @0 glVertex2f(x = 1155, y = 519) 103363 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 103364 @0 glVertex2f(x = 1151, y = 519) 103365 @0 glEnd() 103366 @0 glEnable(cap = GL_BLEND) 103367 @0 glEnable(cap = GL_ALPHA_TEST) 103368 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103369 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103370 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103371 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103372 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103373 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103374 @0 glMatrixMode(mode = GL_TEXTURE) 103375 @0 glLoadIdentity() 103376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103382 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103383 @0 glBegin(mode = GL_QUADS) 103384 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 103385 @0 glVertex2f(x = 1156, y = 510) 103386 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 103387 @0 glVertex2f(x = 1163, y = 510) 103388 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 103389 @0 glVertex2f(x = 1163, y = 517) 103390 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 103391 @0 glVertex2f(x = 1156, y = 517) 103392 @0 glEnd() 103393 @0 glEnable(cap = GL_BLEND) 103394 @0 glEnable(cap = GL_ALPHA_TEST) 103395 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103396 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103397 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103398 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103399 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103400 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103401 @0 glMatrixMode(mode = GL_TEXTURE) 103402 @0 glLoadIdentity() 103403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103409 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103410 @0 glBegin(mode = GL_QUADS) 103411 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 103412 @0 glVertex2f(x = 1164, y = 507) 103413 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 103414 @0 glVertex2f(x = 1170, y = 507) 103415 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 103416 @0 glVertex2f(x = 1170, y = 517) 103417 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 103418 @0 glVertex2f(x = 1164, y = 517) 103419 @0 glEnd() 103420 @0 glEnable(cap = GL_BLEND) 103421 @0 glEnable(cap = GL_ALPHA_TEST) 103422 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103423 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103424 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103425 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103426 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103427 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103428 @0 glMatrixMode(mode = GL_TEXTURE) 103429 @0 glLoadIdentity() 103430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103436 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103437 @0 glBegin(mode = GL_QUADS) 103438 @0 glTexCoord2f(s = 0.75, t = 0.140625) 103439 @0 glVertex2f(x = 1171, y = 510) 103440 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 103441 @0 glVertex2f(x = 1177, y = 510) 103442 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 103443 @0 glVertex2f(x = 1177, y = 517) 103444 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 103445 @0 glVertex2f(x = 1171, y = 517) 103446 @0 glEnd() 103447 @0 glEnable(cap = GL_BLEND) 103448 @0 glEnable(cap = GL_ALPHA_TEST) 103449 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103450 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103451 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103452 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103453 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103454 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103455 @0 glMatrixMode(mode = GL_TEXTURE) 103456 @0 glLoadIdentity() 103457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103463 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103464 @0 glBegin(mode = GL_QUADS) 103465 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 103466 @0 glVertex2f(x = 1177, y = 510) 103467 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 103468 @0 glVertex2f(x = 1184, y = 510) 103469 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 103470 @0 glVertex2f(x = 1184, y = 517) 103471 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 103472 @0 glVertex2f(x = 1177, y = 517) 103473 @0 glEnd() 103474 @0 glEnable(cap = GL_BLEND) 103475 @0 glEnable(cap = GL_ALPHA_TEST) 103476 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103477 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103478 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103479 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103480 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103481 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103482 @0 glMatrixMode(mode = GL_TEXTURE) 103483 @0 glLoadIdentity() 103484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103490 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103491 @0 glBegin(mode = GL_QUADS) 103492 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 103493 @0 glVertex2f(x = 1184, y = 508) 103494 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 103495 @0 glVertex2f(x = 1191, y = 508) 103496 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 103497 @0 glVertex2f(x = 1191, y = 517) 103498 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 103499 @0 glVertex2f(x = 1184, y = 517) 103500 @0 glEnd() 103501 @0 glEnable(cap = GL_BLEND) 103502 @0 glEnable(cap = GL_ALPHA_TEST) 103503 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103504 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103505 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103506 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103507 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103508 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103509 @0 glMatrixMode(mode = GL_TEXTURE) 103510 @0 glLoadIdentity() 103511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103517 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103518 @0 glBegin(mode = GL_QUADS) 103519 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 103520 @0 glVertex2f(x = 1191, y = 510) 103521 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 103522 @0 glVertex2f(x = 1198, y = 510) 103523 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 103524 @0 glVertex2f(x = 1198, y = 517) 103525 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 103526 @0 glVertex2f(x = 1191, y = 517) 103527 @0 glEnd() 103528 @0 glEnable(cap = GL_BLEND) 103529 @0 glEnable(cap = GL_ALPHA_TEST) 103530 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103533 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103534 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103535 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103536 @0 glMatrixMode(mode = GL_TEXTURE) 103537 @0 glLoadIdentity() 103538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103544 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103545 @0 glBegin(mode = GL_QUADS) 103546 @0 glTexCoord2f(s = 0, t = 0.1875) 103547 @0 glVertex2f(x = 1198, y = 510) 103548 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 103549 @0 glVertex2f(x = 1205, y = 510) 103550 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 103551 @0 glVertex2f(x = 1205, y = 517) 103552 @0 glTexCoord2f(s = 0, t = 0.2148438) 103553 @0 glVertex2f(x = 1198, y = 517) 103554 @0 glEnd() 103555 @0 glEnable(cap = GL_BLEND) 103556 @0 glEnable(cap = GL_ALPHA_TEST) 103557 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103558 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103560 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103562 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103563 @0 glMatrixMode(mode = GL_TEXTURE) 103564 @0 glLoadIdentity() 103565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103571 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103572 @0 glBegin(mode = GL_QUADS) 103573 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 103574 @0 glVertex2f(x = 1205, y = 508) 103575 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 103576 @0 glVertex2f(x = 1212, y = 508) 103577 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 103578 @0 glVertex2f(x = 1212, y = 517) 103579 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 103580 @0 glVertex2f(x = 1205, y = 517) 103581 @0 glEnd() 103582 @0 glEnable(cap = GL_BLEND) 103583 @0 glEnable(cap = GL_ALPHA_TEST) 103584 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103586 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103588 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103589 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103590 @0 glMatrixMode(mode = GL_TEXTURE) 103591 @0 glLoadIdentity() 103592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103598 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103599 @0 glBegin(mode = GL_QUADS) 103600 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 103601 @0 glVertex2f(x = 1213, y = 506) 103602 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 103603 @0 glVertex2f(x = 1218, y = 506) 103604 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 103605 @0 glVertex2f(x = 1218, y = 519) 103606 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 103607 @0 glVertex2f(x = 1213, y = 519) 103608 @0 glEnd() 103609 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103610 @0 glDisable(cap = GL_TEXTURE_2D) 103611 @0 glEnable(cap = GL_BLEND) 103612 @0 glEnable(cap = GL_ALPHA_TEST) 103613 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103614 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 103615 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 103616 @0 glDisable(cap = GL_BLEND) 103617 @0 glDisable(cap = GL_ALPHA_TEST) 103618 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 103619 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 103620 @0 glDisable(cap = GL_BLEND) 103621 @0 glDisable(cap = GL_ALPHA_TEST) 103622 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 103623 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 103624 @0 glEnable(cap = GL_BLEND) 103625 @0 glEnable(cap = GL_ALPHA_TEST) 103626 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103627 @0 glBegin(mode = GL_QUADS) 103628 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 103629 @0 glVertex2f(x = 1593, y = 958) 103630 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 103631 @0 glVertex2f(x = 1950, y = 958) 103632 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 103633 @0 glVertex2f(x = 1950, y = 1031) 103634 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 103635 @0 glVertex2f(x = 1593, y = 1031) 103636 @0 glEnd() 103637 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103638 @0 glEnable(cap = GL_TEXTURE_2D) 103639 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 103640 @0 glEnable(cap = GL_BLEND) 103641 @0 glEnable(cap = GL_ALPHA_TEST) 103642 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103643 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103644 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103645 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103646 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103647 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103648 @0 glMatrixMode(mode = GL_TEXTURE) 103649 @0 glLoadIdentity() 103650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 103651 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 103652 @0 glBegin(mode = GL_QUADS) 103653 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 103654 @0 glVertex2f(x = 1742, y = 991) 103655 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 103656 @0 glVertex2f(x = 1748, y = 991) 103657 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 103658 @0 glVertex2f(x = 1748, y = 1000) 103659 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 103660 @0 glVertex2f(x = 1742, y = 1000) 103661 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 103662 @0 glVertex2f(x = 1748, y = 990) 103663 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 103664 @0 glVertex2f(x = 1755, y = 990) 103665 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 103666 @0 glVertex2f(x = 1755, y = 1000) 103667 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 103668 @0 glVertex2f(x = 1748, y = 1000) 103669 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 103670 @0 glVertex2f(x = 1755, y = 993) 103671 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 103672 @0 glVertex2f(x = 1762, y = 993) 103673 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 103674 @0 glVertex2f(x = 1762, y = 1001) 103675 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 103676 @0 glVertex2f(x = 1755, y = 1001) 103677 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 103678 @0 glVertex2f(x = 1762, y = 993) 103679 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 103680 @0 glVertex2f(x = 1769, y = 993) 103681 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 103682 @0 glVertex2f(x = 1769, y = 1003) 103683 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 103684 @0 glVertex2f(x = 1762, y = 1003) 103685 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 103686 @0 glVertex2f(x = 1776, y = 991) 103687 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 103688 @0 glVertex2f(x = 1783, y = 991) 103689 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 103690 @0 glVertex2f(x = 1783, y = 1000) 103691 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 103692 @0 glVertex2f(x = 1776, y = 1000) 103693 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 103694 @0 glVertex2f(x = 1783, y = 993) 103695 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 103696 @0 glVertex2f(x = 1790, y = 993) 103697 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 103698 @0 glVertex2f(x = 1790, y = 1001) 103699 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 103700 @0 glVertex2f(x = 1783, y = 1001) 103701 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 103702 @0 glVertex2f(x = 1790, y = 993) 103703 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 103704 @0 glVertex2f(x = 1797, y = 993) 103705 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 103706 @0 glVertex2f(x = 1797, y = 1000) 103707 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 103708 @0 glVertex2f(x = 1790, y = 1000) 103709 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 103710 @0 glVertex2f(x = 1797, y = 993) 103711 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 103712 @0 glVertex2f(x = 1804, y = 993) 103713 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 103714 @0 glVertex2f(x = 1804, y = 1000) 103715 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 103716 @0 glVertex2f(x = 1797, y = 1000) 103717 @0 glEnd() 103718 @0 glEnable(cap = GL_BLEND) 103719 @0 glEnable(cap = GL_ALPHA_TEST) 103720 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103721 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103723 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103725 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103726 @0 glMatrixMode(mode = GL_TEXTURE) 103727 @0 glLoadIdentity() 103728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103734 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103735 @0 glBegin(mode = GL_QUADS) 103736 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 103737 @0 glVertex2f(x = 1741, y = 990) 103738 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 103739 @0 glVertex2f(x = 1747, y = 990) 103740 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 103741 @0 glVertex2f(x = 1747, y = 999) 103742 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 103743 @0 glVertex2f(x = 1741, y = 999) 103744 @0 glEnd() 103745 @0 glEnable(cap = GL_BLEND) 103746 @0 glEnable(cap = GL_ALPHA_TEST) 103747 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103748 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103749 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103750 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103751 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103752 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103753 @0 glMatrixMode(mode = GL_TEXTURE) 103754 @0 glLoadIdentity() 103755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103761 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103762 @0 glBegin(mode = GL_QUADS) 103763 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 103764 @0 glVertex2f(x = 1747, y = 989) 103765 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 103766 @0 glVertex2f(x = 1754, y = 989) 103767 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 103768 @0 glVertex2f(x = 1754, y = 999) 103769 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 103770 @0 glVertex2f(x = 1747, y = 999) 103771 @0 glEnd() 103772 @0 glEnable(cap = GL_BLEND) 103773 @0 glEnable(cap = GL_ALPHA_TEST) 103774 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103775 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103776 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103777 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103778 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103779 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103780 @0 glMatrixMode(mode = GL_TEXTURE) 103781 @0 glLoadIdentity() 103782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103788 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103789 @0 glBegin(mode = GL_QUADS) 103790 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 103791 @0 glVertex2f(x = 1754, y = 992) 103792 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 103793 @0 glVertex2f(x = 1761, y = 992) 103794 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 103795 @0 glVertex2f(x = 1761, y = 1000) 103796 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 103797 @0 glVertex2f(x = 1754, y = 1000) 103798 @0 glEnd() 103799 @0 glEnable(cap = GL_BLEND) 103800 @0 glEnable(cap = GL_ALPHA_TEST) 103801 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103803 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103805 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103806 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103807 @0 glMatrixMode(mode = GL_TEXTURE) 103808 @0 glLoadIdentity() 103809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103815 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103816 @0 glBegin(mode = GL_QUADS) 103817 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 103818 @0 glVertex2f(x = 1761, y = 992) 103819 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 103820 @0 glVertex2f(x = 1768, y = 992) 103821 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 103822 @0 glVertex2f(x = 1768, y = 1002) 103823 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 103824 @0 glVertex2f(x = 1761, y = 1002) 103825 @0 glEnd() 103826 @0 glEnable(cap = GL_BLEND) 103827 @0 glEnable(cap = GL_ALPHA_TEST) 103828 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103829 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103830 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103831 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103832 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103833 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103834 @0 glMatrixMode(mode = GL_TEXTURE) 103835 @0 glLoadIdentity() 103836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103842 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103843 @0 glBegin(mode = GL_QUADS) 103844 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 103845 @0 glVertex2f(x = 1775, y = 990) 103846 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 103847 @0 glVertex2f(x = 1782, y = 990) 103848 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 103849 @0 glVertex2f(x = 1782, y = 999) 103850 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 103851 @0 glVertex2f(x = 1775, y = 999) 103852 @0 glEnd() 103853 @0 glEnable(cap = GL_BLEND) 103854 @0 glEnable(cap = GL_ALPHA_TEST) 103855 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103857 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103859 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103860 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103861 @0 glMatrixMode(mode = GL_TEXTURE) 103862 @0 glLoadIdentity() 103863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103869 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103870 @0 glBegin(mode = GL_QUADS) 103871 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 103872 @0 glVertex2f(x = 1782, y = 992) 103873 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 103874 @0 glVertex2f(x = 1789, y = 992) 103875 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 103876 @0 glVertex2f(x = 1789, y = 1000) 103877 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 103878 @0 glVertex2f(x = 1782, y = 1000) 103879 @0 glEnd() 103880 @0 glEnable(cap = GL_BLEND) 103881 @0 glEnable(cap = GL_ALPHA_TEST) 103882 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103883 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103884 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103885 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103886 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103887 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103888 @0 glMatrixMode(mode = GL_TEXTURE) 103889 @0 glLoadIdentity() 103890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103896 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103897 @0 glBegin(mode = GL_QUADS) 103898 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 103899 @0 glVertex2f(x = 1789, y = 992) 103900 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 103901 @0 glVertex2f(x = 1796, y = 992) 103902 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 103903 @0 glVertex2f(x = 1796, y = 999) 103904 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 103905 @0 glVertex2f(x = 1789, y = 999) 103906 @0 glEnd() 103907 @0 glEnable(cap = GL_BLEND) 103908 @0 glEnable(cap = GL_ALPHA_TEST) 103909 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103910 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103911 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103912 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103913 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103914 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103915 @0 glMatrixMode(mode = GL_TEXTURE) 103916 @0 glLoadIdentity() 103917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103923 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103924 @0 glBegin(mode = GL_QUADS) 103925 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 103926 @0 glVertex2f(x = 1796, y = 992) 103927 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 103928 @0 glVertex2f(x = 1803, y = 992) 103929 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 103930 @0 glVertex2f(x = 1803, y = 999) 103931 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 103932 @0 glVertex2f(x = 1796, y = 999) 103933 @0 glEnd() 103934 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103935 @0 glEnable(cap = GL_TEXTURE_2D) 103936 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 103937 @0 glEnable(cap = GL_BLEND) 103938 @0 glEnable(cap = GL_ALPHA_TEST) 103939 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103941 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103943 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103944 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103945 @0 glMatrixMode(mode = GL_TEXTURE) 103946 @0 glLoadIdentity() 103947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103953 @0 glEnable(cap = GL_SCISSOR_TEST) 103954 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 103955 @0 glBegin(mode = GL_QUADS) 103956 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103957 @0 glTexCoord2f(s = 0, t = 0) 103958 @0 glVertex2f(x = 542, y = 1075) 103959 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103960 @0 glTexCoord2f(s = 1, t = 0) 103961 @0 glVertex2f(x = 656, y = 1075) 103962 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103963 @0 glTexCoord2f(s = 1, t = 1) 103964 @0 glVertex2f(x = 656, y = 1187) 103965 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103966 @0 glTexCoord2f(s = 0, t = 1) 103967 @0 glVertex2f(x = 542, y = 1187) 103968 @0 glEnd() 103969 @0 glDisable(cap = GL_SCISSOR_TEST) 103970 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103971 @0 glEnable(cap = GL_TEXTURE_2D) 103972 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 103973 @0 glEnable(cap = GL_BLEND) 103974 @0 glEnable(cap = GL_ALPHA_TEST) 103975 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 103976 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 103977 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 103978 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 103979 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 103980 @0 glActiveTextureARB(texture = GL_TEXTURE0) 103981 @0 glMatrixMode(mode = GL_TEXTURE) 103982 @0 glLoadIdentity() 103983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 103984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 103985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 103986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 103987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 103988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 103989 @0 glEnable(cap = GL_SCISSOR_TEST) 103990 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 103991 @0 glBegin(mode = GL_QUADS) 103992 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103993 @0 glTexCoord2f(s = 0, t = 0) 103994 @0 glVertex2f(x = 680, y = 1075) 103995 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103996 @0 glTexCoord2f(s = 1, t = 0) 103997 @0 glVertex2f(x = 794, y = 1075) 103998 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 103999 @0 glTexCoord2f(s = 1, t = 1) 104000 @0 glVertex2f(x = 794, y = 1187) 104001 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 104002 @0 glTexCoord2f(s = 0, t = 1) 104003 @0 glVertex2f(x = 680, y = 1187) 104004 @0 glEnd() 104005 @0 glDisable(cap = GL_SCISSOR_TEST) 104006 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104007 @0 glEnable(cap = GL_TEXTURE_2D) 104008 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 104009 @0 glEnable(cap = GL_BLEND) 104010 @0 glEnable(cap = GL_ALPHA_TEST) 104011 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 104012 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 104013 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 104014 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 104015 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 104016 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104017 @0 glMatrixMode(mode = GL_TEXTURE) 104018 @0 glLoadIdentity() 104019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 104020 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 104021 @0 glBegin(mode = GL_QUADS) 104022 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 104023 @0 glVertex2f(x = 5, y = 4) 104024 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 104025 @0 glVertex2f(x = 12, y = 4) 104026 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 104027 @0 glVertex2f(x = 12, y = 13) 104028 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 104029 @0 glVertex2f(x = 5, y = 13) 104030 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 104031 @0 glVertex2f(x = 13, y = 3) 104032 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 104033 @0 glVertex2f(x = 19, y = 3) 104034 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 104035 @0 glVertex2f(x = 19, y = 13) 104036 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 104037 @0 glVertex2f(x = 13, y = 13) 104038 @0 glTexCoord2f(s = 0.75, t = 0.140625) 104039 @0 glVertex2f(x = 20, y = 6) 104040 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 104041 @0 glVertex2f(x = 26, y = 6) 104042 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 104043 @0 glVertex2f(x = 26, y = 13) 104044 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 104045 @0 glVertex2f(x = 20, y = 13) 104046 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 104047 @0 glVertex2f(x = 26, y = 6) 104048 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 104049 @0 glVertex2f(x = 33, y = 6) 104050 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 104051 @0 glVertex2f(x = 33, y = 13) 104052 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 104053 @0 glVertex2f(x = 26, y = 13) 104054 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 104055 @0 glVertex2f(x = 33, y = 4) 104056 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 104057 @0 glVertex2f(x = 40, y = 4) 104058 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 104059 @0 glVertex2f(x = 40, y = 13) 104060 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 104061 @0 glVertex2f(x = 33, y = 13) 104062 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 104063 @0 glVertex2f(x = 40, y = 6) 104064 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 104065 @0 glVertex2f(x = 47, y = 6) 104066 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 104067 @0 glVertex2f(x = 47, y = 13) 104068 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 104069 @0 glVertex2f(x = 40, y = 13) 104070 @0 glTexCoord2f(s = 0, t = 0.1875) 104071 @0 glVertex2f(x = 47, y = 6) 104072 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 104073 @0 glVertex2f(x = 54, y = 6) 104074 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 104075 @0 glVertex2f(x = 54, y = 13) 104076 @0 glTexCoord2f(s = 0, t = 0.2148438) 104077 @0 glVertex2f(x = 47, y = 13) 104078 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 104079 @0 glVertex2f(x = 54, y = 4) 104080 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 104081 @0 glVertex2f(x = 61, y = 4) 104082 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 104083 @0 glVertex2f(x = 61, y = 13) 104084 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 104085 @0 glVertex2f(x = 54, y = 13) 104086 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 104087 @0 glVertex2f(x = 68, y = 4) 104088 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 104089 @0 glVertex2f(x = 75, y = 4) 104090 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 104091 @0 glVertex2f(x = 75, y = 13) 104092 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 104093 @0 glVertex2f(x = 68, y = 13) 104094 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 104095 @0 glVertex2f(x = 75, y = 6) 104096 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 104097 @0 glVertex2f(x = 82, y = 6) 104098 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 104099 @0 glVertex2f(x = 82, y = 14) 104100 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 104101 @0 glVertex2f(x = 75, y = 14) 104102 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 104103 @0 glVertex2f(x = 82, y = 6) 104104 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 104105 @0 glVertex2f(x = 89, y = 6) 104106 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 104107 @0 glVertex2f(x = 89, y = 13) 104108 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 104109 @0 glVertex2f(x = 82, y = 13) 104110 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 104111 @0 glVertex2f(x = 89, y = 6) 104112 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 104113 @0 glVertex2f(x = 95, y = 6) 104114 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 104115 @0 glVertex2f(x = 95, y = 13) 104116 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 104117 @0 glVertex2f(x = 89, y = 13) 104118 @0 glEnd() 104119 @0 glEnable(cap = GL_BLEND) 104120 @0 glEnable(cap = GL_ALPHA_TEST) 104121 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 104122 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 104123 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 104124 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 104125 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 104126 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104127 @0 glMatrixMode(mode = GL_TEXTURE) 104128 @0 glLoadIdentity() 104129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 104130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 104131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 104132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 104133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 104134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 104135 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 104136 @0 glBegin(mode = GL_QUADS) 104137 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 104138 @0 glVertex2f(x = 4, y = 3) 104139 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 104140 @0 glVertex2f(x = 11, y = 3) 104141 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 104142 @0 glVertex2f(x = 11, y = 12) 104143 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 104144 @0 glVertex2f(x = 4, y = 12) 104145 @0 glEnd() 104146 @0 glEnable(cap = GL_BLEND) 104147 @0 glEnable(cap = GL_ALPHA_TEST) 104148 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 104149 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 104150 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 104151 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 104152 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 104153 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104154 @0 glMatrixMode(mode = GL_TEXTURE) 104155 @0 glLoadIdentity() 104156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 104157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 104158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 104159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 104160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 104161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 104162 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 104163 @0 glBegin(mode = GL_QUADS) 104164 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 104165 @0 glVertex2f(x = 12, y = 2) 104166 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 104167 @0 glVertex2f(x = 18, y = 2) 104168 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 104169 @0 glVertex2f(x = 18, y = 12) 104170 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 104171 @0 glVertex2f(x = 12, y = 12) 104172 @0 glEnd() 104173 @0 glEnable(cap = GL_BLEND) 104174 @0 glEnable(cap = GL_ALPHA_TEST) 104175 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 104176 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 104177 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 104178 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 104179 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 104180 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104181 @0 glMatrixMode(mode = GL_TEXTURE) 104182 @0 glLoadIdentity() 104183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 104184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 104185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 104186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 104187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 104188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 104189 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 104190 @0 glBegin(mode = GL_QUADS) 104191 @0 glTexCoord2f(s = 0.75, t = 0.140625) 104192 @0 glVertex2f(x = 19, y = 5) 104193 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 104194 @0 glVertex2f(x = 25, y = 5) 104195 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 104196 @0 glVertex2f(x = 25, y = 12) 104197 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 104198 @0 glVertex2f(x = 19, y = 12) 104199 @0 glEnd() 104200 @0 glEnable(cap = GL_BLEND) 104201 @0 glEnable(cap = GL_ALPHA_TEST) 104202 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 104203 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 104204 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 104205 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 104206 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 104207 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104208 @0 glMatrixMode(mode = GL_TEXTURE) 104209 @0 glLoadIdentity() 104210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 104211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 104212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 104213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 104214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 104215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 104216 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 104217 @0 glBegin(mode = GL_QUADS) 104218 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 104219 @0 glVertex2f(x = 25, y = 5) 104220 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 104221 @0 glVertex2f(x = 32, y = 5) 104222 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 104223 @0 glVertex2f(x = 32, y = 12) 104224 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 104225 @0 glVertex2f(x = 25, y = 12) 104226 @0 glEnd() 104227 @0 glEnable(cap = GL_BLEND) 104228 @0 glEnable(cap = GL_ALPHA_TEST) 104229 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 104230 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 104231 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 104232 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 104233 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 104234 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104235 @0 glMatrixMode(mode = GL_TEXTURE) 104236 @0 glLoadIdentity() 104237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 104238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 104239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 104240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 104241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 104242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 104243 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 104244 @0 glBegin(mode = GL_QUADS) 104245 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 104246 @0 glVertex2f(x = 32, y = 3) 104247 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 104248 @0 glVertex2f(x = 39, y = 3) 104249 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 104250 @0 glVertex2f(x = 39, y = 12) 104251 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 104252 @0 glVertex2f(x = 32, y = 12) 104253 @0 glEnd() 104254 @0 glEnable(cap = GL_BLEND) 104255 @0 glEnable(cap = GL_ALPHA_TEST) 104256 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 104257 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 104258 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 104259 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 104260 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 104261 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104262 @0 glMatrixMode(mode = GL_TEXTURE) 104263 @0 glLoadIdentity() 104264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 104265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 104266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 104267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 104268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 104269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 104270 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 104271 @0 glBegin(mode = GL_QUADS) 104272 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 104273 @0 glVertex2f(x = 39, y = 5) 104274 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 104275 @0 glVertex2f(x = 46, y = 5) 104276 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 104277 @0 glVertex2f(x = 46, y = 12) 104278 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 104279 @0 glVertex2f(x = 39, y = 12) 104280 @0 glEnd() 104281 @0 glEnable(cap = GL_BLEND) 104282 @0 glEnable(cap = GL_ALPHA_TEST) 104283 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 104284 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 104285 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 104286 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 104287 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 104288 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104289 @0 glMatrixMode(mode = GL_TEXTURE) 104290 @0 glLoadIdentity() 104291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 104292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 104293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 104294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 104295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 104296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 104297 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 104298 @0 glBegin(mode = GL_QUADS) 104299 @0 glTexCoord2f(s = 0, t = 0.1875) 104300 @0 glVertex2f(x = 46, y = 5) 104301 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 104302 @0 glVertex2f(x = 53, y = 5) 104303 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 104304 @0 glVertex2f(x = 53, y = 12) 104305 @0 glTexCoord2f(s = 0, t = 0.2148438) 104306 @0 glVertex2f(x = 46, y = 12) 104307 @0 glEnd() 104308 @0 glEnable(cap = GL_BLEND) 104309 @0 glEnable(cap = GL_ALPHA_TEST) 104310 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 104311 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 104312 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 104313 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 104314 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 104315 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104316 @0 glMatrixMode(mode = GL_TEXTURE) 104317 @0 glLoadIdentity() 104318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 104319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 104320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 104321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 104322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 104323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 104324 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 104325 @0 glBegin(mode = GL_QUADS) 104326 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 104327 @0 glVertex2f(x = 53, y = 3) 104328 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 104329 @0 glVertex2f(x = 60, y = 3) 104330 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 104331 @0 glVertex2f(x = 60, y = 12) 104332 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 104333 @0 glVertex2f(x = 53, y = 12) 104334 @0 glEnd() 104335 @0 glEnable(cap = GL_BLEND) 104336 @0 glEnable(cap = GL_ALPHA_TEST) 104337 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 104338 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 104339 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 104340 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 104341 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 104342 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104343 @0 glMatrixMode(mode = GL_TEXTURE) 104344 @0 glLoadIdentity() 104345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 104346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 104347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 104348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 104349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 104350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 104351 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 104352 @0 glBegin(mode = GL_QUADS) 104353 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 104354 @0 glVertex2f(x = 67, y = 3) 104355 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 104356 @0 glVertex2f(x = 74, y = 3) 104357 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 104358 @0 glVertex2f(x = 74, y = 12) 104359 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 104360 @0 glVertex2f(x = 67, y = 12) 104361 @0 glEnd() 104362 @0 glEnable(cap = GL_BLEND) 104363 @0 glEnable(cap = GL_ALPHA_TEST) 104364 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 104365 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 104366 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 104367 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 104368 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 104369 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104370 @0 glMatrixMode(mode = GL_TEXTURE) 104371 @0 glLoadIdentity() 104372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 104373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 104374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 104375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 104376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 104377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 104378 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 104379 @0 glBegin(mode = GL_QUADS) 104380 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 104381 @0 glVertex2f(x = 74, y = 5) 104382 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 104383 @0 glVertex2f(x = 81, y = 5) 104384 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 104385 @0 glVertex2f(x = 81, y = 13) 104386 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 104387 @0 glVertex2f(x = 74, y = 13) 104388 @0 glEnd() 104389 @0 glEnable(cap = GL_BLEND) 104390 @0 glEnable(cap = GL_ALPHA_TEST) 104391 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 104392 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 104393 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 104394 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 104395 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 104396 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104397 @0 glMatrixMode(mode = GL_TEXTURE) 104398 @0 glLoadIdentity() 104399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 104400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 104401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 104402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 104403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 104404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 104405 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 104406 @0 glBegin(mode = GL_QUADS) 104407 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 104408 @0 glVertex2f(x = 81, y = 5) 104409 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 104410 @0 glVertex2f(x = 88, y = 5) 104411 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 104412 @0 glVertex2f(x = 88, y = 12) 104413 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 104414 @0 glVertex2f(x = 81, y = 12) 104415 @0 glEnd() 104416 @0 glEnable(cap = GL_BLEND) 104417 @0 glEnable(cap = GL_ALPHA_TEST) 104418 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 104419 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 104420 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 104421 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 104422 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 104423 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104424 @0 glMatrixMode(mode = GL_TEXTURE) 104425 @0 glLoadIdentity() 104426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 104427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 104428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 104429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 104430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 104431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 104432 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 104433 @0 glBegin(mode = GL_QUADS) 104434 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 104435 @0 glVertex2f(x = 88, y = 5) 104436 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 104437 @0 glVertex2f(x = 95, y = 5) 104438 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 104439 @0 glVertex2f(x = 95, y = 12) 104440 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 104441 @0 glVertex2f(x = 88, y = 12) 104442 @0 glEnd() 104443 @0 glFlush() 104444 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 104445 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 104446 @0 glDepthMask(flag = GL_TRUE) 104447 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 104448 @0 glActiveTextureARB(texture = GL_TEXTURE3) 104449 @0 glMatrixMode(mode = GL_TEXTURE) 104450 @0 glLoadIdentity() 104451 @0 glActiveTextureARB(texture = GL_TEXTURE2) 104452 @0 glMatrixMode(mode = GL_TEXTURE) 104453 @0 glLoadIdentity() 104454 @0 glActiveTextureARB(texture = GL_TEXTURE1) 104455 @0 glMatrixMode(mode = GL_TEXTURE) 104456 @0 glLoadIdentity() 104457 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104458 @0 glDisable(cap = GL_TEXTURE_2D) 104459 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104460 @0 glMatrixMode(mode = GL_TEXTURE) 104461 @0 glLoadIdentity() 104462 @0 glMatrixMode(mode = GL_PROJECTION) 104463 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 104464 @0 glMatrixMode(mode = GL_MODELVIEW) 104465 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 104466 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 104467 @0 glMatrixMode(mode = GL_MODELVIEW) 104468 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 104469 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 104470 @0 glActiveTextureARB(texture = GL_TEXTURE3) 104471 @0 glMatrixMode(mode = GL_TEXTURE) 104472 @0 glLoadIdentity() 104473 @0 glActiveTextureARB(texture = GL_TEXTURE2) 104474 @0 glMatrixMode(mode = GL_TEXTURE) 104475 @0 glLoadIdentity() 104476 @0 glActiveTextureARB(texture = GL_TEXTURE1) 104477 @0 glMatrixMode(mode = GL_TEXTURE) 104478 @0 glLoadIdentity() 104479 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104480 @0 glMatrixMode(mode = GL_TEXTURE) 104481 @0 glLoadIdentity() 104482 @0 glMatrixMode(mode = GL_PROJECTION) 104483 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 104484 @0 glMatrixMode(mode = GL_MODELVIEW) 104485 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 104486 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 104487 @0 glMatrixMode(mode = GL_PROJECTION) 104488 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 104489 @0 glMatrixMode(mode = GL_MODELVIEW) 104490 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 104491 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 104492 @0 glDisable(cap = GL_LIGHT0) 104493 @0 glDisable(cap = GL_LIGHT1) 104494 @0 glDisable(cap = GL_LIGHT2) 104495 @0 glDisable(cap = GL_LIGHT3) 104496 @0 glDisable(cap = GL_LIGHT4) 104497 @0 glDisable(cap = GL_LIGHT5) 104498 @0 glDisable(cap = GL_LIGHT6) 104499 @0 glDisable(cap = GL_LIGHT7) 104500 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 104501 @0 glMatrixMode(mode = GL_MODELVIEW) 104502 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 104503 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 104504 @0 glActiveTextureARB(texture = GL_TEXTURE3) 104505 @0 glMatrixMode(mode = GL_TEXTURE) 104506 @0 glLoadIdentity() 104507 @0 glActiveTextureARB(texture = GL_TEXTURE2) 104508 @0 glMatrixMode(mode = GL_TEXTURE) 104509 @0 glLoadIdentity() 104510 @0 glActiveTextureARB(texture = GL_TEXTURE1) 104511 @0 glMatrixMode(mode = GL_TEXTURE) 104512 @0 glLoadIdentity() 104513 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104514 @0 glMatrixMode(mode = GL_TEXTURE) 104515 @0 glLoadIdentity() 104516 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 104517 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 104518 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 104519 @0 glFogf(pname = GL_FOG_START, param = 3840) 104520 @0 glFogf(pname = GL_FOG_END, param = 9216) 104521 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 104522 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 104523 @0 glDisable(cap = GL_BLEND) 104524 @0 glDisable(cap = GL_ALPHA_TEST) 104525 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 104526 @0 glMatrixMode(mode = GL_MODELVIEW) 104527 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 104528 @0 glMatrixMode(mode = GL_PROJECTION) 104529 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 104530 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 104531 @0 glEnable(cap = GL_COLOR_MATERIAL) 104532 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 104533 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 104534 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 104535 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 104536 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 104537 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 104538 @0 glShadeModel(mode = GL_SMOOTH) 104539 @0 glDisable(cap = GL_LIGHTING) 104540 @0 glEnable(cap = GL_DEPTH_TEST) 104541 @0 glDepthFunc(func = GL_LEQUAL) 104542 @0 glDepthMask(flag = GL_TRUE) 104543 @0 glCullFace(mode = GL_BACK) 104544 @0 glEnable(cap = GL_CULL_FACE) 104545 @0 glEnable(cap = GL_FOG) 104546 @0 glDisable(cap = GL_NORMALIZE) 104547 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 104548 @0 glDisable(cap = GL_BLEND) 104549 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 104550 @0 glPolygonOffset(factor = -1, units = 0) 104551 @0 glPointSize(size = 1) 104552 @0 glLineWidth(width = 1) 104553 @0 glDisable(cap = GL_MULTISAMPLE) 104554 @0 glActiveTextureARB(texture = GL_TEXTURE0) 104555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 104556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 104557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 104558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 104559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 104560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 104561 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 104562 @0 glEnable(cap = GL_BLEND) 104563 @0 glEnable(cap = GL_ALPHA_TEST) 104564 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 104565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104566 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104567 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104568 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104569 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104570 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104571 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104572 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104573 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104574 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104576 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104577 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104578 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104579 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104581 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104582 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104583 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104584 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104585 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104586 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104587 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104588 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104589 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104591 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104592 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104593 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104594 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104596 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104597 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104598 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104599 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104600 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104601 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104602 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104603 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104604 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104606 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104607 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104608 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104609 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104611 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104612 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104613 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104614 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104615 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104616 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104617 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104618 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104619 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104621 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104622 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104623 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104624 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104626 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104627 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104628 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104629 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104630 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104631 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104632 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104633 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104634 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104636 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104637 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104638 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104639 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104641 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104642 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104643 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104644 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104645 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104646 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104647 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104648 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104649 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104651 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104652 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104653 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104654 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104656 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104657 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104658 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104659 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104660 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104661 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104662 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104663 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104664 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104666 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104667 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104668 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104669 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104671 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104672 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104673 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104674 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104675 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104676 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104677 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104678 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104679 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104681 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104682 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104683 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104684 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104686 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104687 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104688 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104689 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104690 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104691 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104692 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104693 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104694 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104696 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104697 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104698 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104699 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104701 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104702 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104703 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104704 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104705 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104706 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104707 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104708 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104709 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104711 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104712 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104713 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104714 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104716 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104717 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104718 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104719 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104720 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104721 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104722 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104723 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104724 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104726 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104727 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104728 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104729 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104731 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104732 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104733 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104734 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104735 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104736 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104737 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104738 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104739 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104741 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104742 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104743 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104744 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104746 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104747 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104748 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104749 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104750 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104751 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104752 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104753 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104754 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104756 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104757 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104758 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104759 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104761 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104762 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104763 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104764 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104765 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104766 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104767 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104768 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104769 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104771 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104772 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104773 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104774 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104776 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104777 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104778 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104779 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104780 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104781 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104782 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104783 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104784 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104786 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104787 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104788 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104789 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104791 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104792 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104793 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104794 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104795 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104796 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104797 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104798 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104799 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104801 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104802 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104803 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104804 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104806 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104807 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104808 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104809 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104810 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104811 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104812 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104813 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104814 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104816 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104817 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104818 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104819 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104821 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104822 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104823 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104824 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104825 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104826 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104827 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104828 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104829 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104831 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104832 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104833 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104834 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104836 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104837 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104838 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104839 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104840 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104841 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104842 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104843 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104844 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104846 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104847 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104848 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104849 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104851 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104852 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104853 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104854 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104855 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104856 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104857 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104858 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104859 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104861 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104862 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104863 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104864 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104866 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104867 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104868 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104869 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104870 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104871 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104872 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104873 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104874 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104876 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104877 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104878 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104879 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104881 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104882 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104883 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104884 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104885 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104886 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104887 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104888 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104889 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104891 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104892 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104893 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104894 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104896 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104897 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104898 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104899 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104900 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104901 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104902 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104903 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104904 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104906 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104907 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104908 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104909 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104911 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104912 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104913 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104914 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104915 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104916 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104917 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104918 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104919 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104921 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104922 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104923 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104924 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104926 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104927 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104928 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104929 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104930 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104931 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104932 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104933 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104934 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104936 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104937 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104938 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104939 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104941 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104942 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104943 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104944 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104945 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104946 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104947 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104948 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104949 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104951 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104952 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104953 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104954 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104956 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104957 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104958 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104959 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104960 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104961 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104962 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104963 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104964 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104966 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104967 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104968 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104969 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104971 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104972 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104973 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104974 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104975 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104976 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104977 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104978 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104979 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104981 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104982 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104983 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104984 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 104985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104986 @0 glEnableClientState(array = GL_COLOR_ARRAY) 104987 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 104988 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 104989 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 104990 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 104991 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 104992 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104993 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 104994 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 104995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 104996 @0 glDisableClientState(array = GL_COLOR_ARRAY) 104997 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 104998 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 104999 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105001 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105002 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105003 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105004 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105005 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105006 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105007 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105008 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105009 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105011 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105012 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105013 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105014 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105016 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105017 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105018 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105019 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105020 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105021 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105022 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105023 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105024 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105026 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105027 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105028 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105029 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105031 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105032 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105033 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105034 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105035 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105036 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105037 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105038 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105039 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105041 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105042 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105043 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105044 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105046 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105047 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105048 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105049 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105050 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105051 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105052 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105053 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105054 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105056 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105057 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105058 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105059 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105061 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105062 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105063 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105064 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105065 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105066 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105067 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105068 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105069 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105071 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105072 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105073 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105074 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105076 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105077 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105078 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105079 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105080 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105081 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105082 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105083 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105084 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105086 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105087 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105088 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105089 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105091 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105092 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105093 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105094 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105095 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105096 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105097 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105098 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105099 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105101 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105102 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105103 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105104 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105106 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105107 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105108 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105109 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105110 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105111 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105112 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105113 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105114 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105116 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105117 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105118 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105119 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105121 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105122 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105123 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105124 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105125 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105126 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105127 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105128 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105129 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105131 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105132 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105133 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105134 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105136 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105137 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105138 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105139 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105140 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105141 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105142 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105143 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105144 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105146 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105147 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105148 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105149 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105151 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105152 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105153 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105154 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105155 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105156 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105157 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105158 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105159 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105161 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105162 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105163 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105164 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105166 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105167 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105168 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105169 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105170 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105171 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105172 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105173 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105174 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105176 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105177 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105178 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105179 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105181 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105182 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105183 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105184 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105185 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105186 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105187 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105188 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105189 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105191 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105192 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105193 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105194 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105196 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105197 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105198 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105199 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105200 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105201 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105202 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105203 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105204 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105206 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105207 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105208 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105209 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105211 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105212 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105213 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105214 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105215 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105216 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105217 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105218 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105219 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105221 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105222 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105223 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105224 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105226 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105227 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105228 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105229 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105230 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105231 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105232 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105233 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105234 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105236 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105237 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105238 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105239 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105241 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105242 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105243 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105244 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105245 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105246 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105247 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105248 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105249 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105251 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105252 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105253 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105254 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105256 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105257 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105258 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105259 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105260 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105261 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105262 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105263 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105264 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105266 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105267 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105268 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105269 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105271 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105272 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105273 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105274 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105275 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105276 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105277 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105278 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105279 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105281 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105282 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105283 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105284 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105286 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105287 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105288 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105289 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105290 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105291 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105292 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105293 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105294 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105296 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105297 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105298 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105299 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105301 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105302 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105303 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105304 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105305 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105306 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105307 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105308 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105309 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105311 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105312 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105313 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105314 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105316 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105317 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105318 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105319 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105320 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105321 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105322 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105323 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105324 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105326 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105327 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105328 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105329 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105331 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105332 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105333 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105334 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105335 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105336 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105337 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105338 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105339 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105341 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105342 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105343 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105344 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105346 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105347 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105348 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105349 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105350 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105351 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105352 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105353 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105354 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105356 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105357 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105358 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105359 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105361 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105362 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105363 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105364 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105365 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105366 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105367 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105368 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105369 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105371 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105372 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105373 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105374 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105376 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105377 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105378 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105379 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105380 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105381 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105382 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105383 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105384 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105386 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105387 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105388 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105389 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105391 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105392 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105393 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105394 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105395 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105396 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105397 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105398 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105399 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105401 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105402 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105403 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105404 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105406 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105407 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105408 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105409 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105410 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105411 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105412 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105413 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105414 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105416 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105417 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105418 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105419 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105421 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105422 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105423 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105424 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105425 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105426 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105427 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105428 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105429 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105431 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105432 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105433 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105434 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105436 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105437 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105438 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105439 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105440 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105441 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105442 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105443 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105444 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105446 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105447 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105448 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105449 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105451 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105452 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105453 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105454 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105455 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105456 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105457 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105458 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105459 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105461 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105462 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105463 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105464 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105466 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105467 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105468 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105469 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105470 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105471 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105472 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105473 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105474 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105476 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105477 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105478 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105479 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105481 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105482 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105483 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105484 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105485 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105486 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105487 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105488 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105489 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105491 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105492 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105493 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105494 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105496 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105497 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105498 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105499 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105500 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105501 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105502 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105503 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105504 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105506 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105507 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105508 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105509 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105511 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105512 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105513 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105514 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105515 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105516 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105517 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105518 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105519 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105521 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105522 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105523 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105524 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105526 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105527 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105528 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105529 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105530 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105531 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105532 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105533 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105534 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105536 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105537 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105538 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105539 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105541 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105542 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105543 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105544 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105545 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105546 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105547 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105548 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105549 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105551 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105552 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105553 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105554 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105556 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105557 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105558 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105559 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105560 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105561 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105562 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105563 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105564 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105566 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105567 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105568 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105569 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105571 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105572 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105573 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105574 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105575 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105576 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105577 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105578 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105579 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105581 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105582 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105583 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105584 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105586 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105587 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105588 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105589 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105590 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105591 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105592 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105593 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105594 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105596 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105597 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105598 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105599 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105601 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105602 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105603 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105604 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105605 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105606 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105607 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105608 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105609 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105611 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105612 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105613 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105614 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105616 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105617 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105618 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105619 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105620 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105621 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105622 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105623 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105624 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105626 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105627 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105628 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105629 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105631 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105632 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105633 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105634 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105635 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105636 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105637 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105638 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105639 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105641 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105642 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105643 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105644 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105646 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105647 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105648 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105649 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105650 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105651 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105652 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105653 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105654 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105656 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105657 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105658 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105659 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105661 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105662 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105663 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105664 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105665 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105666 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105667 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105668 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105669 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105671 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105672 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105673 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105674 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105676 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105677 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105678 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105679 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105680 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105681 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105682 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105683 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105684 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105686 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105687 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105688 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105689 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105691 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105692 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105693 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105694 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105695 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105696 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105697 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105698 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105699 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105701 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105702 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105703 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105704 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105706 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105707 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105708 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105709 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105710 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105711 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105712 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105713 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105714 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105716 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105717 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105718 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105719 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105721 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105722 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105723 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105724 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105725 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105726 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105727 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105728 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105729 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105731 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105732 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105733 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105734 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105736 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105737 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105738 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105739 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105740 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105741 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105742 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105743 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105744 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105746 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105747 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105748 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105749 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105751 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105752 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105753 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105754 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105755 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105756 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105757 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105758 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105759 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105761 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105762 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105763 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105764 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105766 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105767 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105768 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105769 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105770 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105771 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105772 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105773 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105774 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105776 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105777 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105778 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105779 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105781 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105782 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105783 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105784 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105785 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105786 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105787 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105788 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105789 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105791 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105792 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105793 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105794 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105796 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105797 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105798 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105799 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105800 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105801 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105802 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105803 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105804 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105806 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105807 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105808 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105809 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105811 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105812 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105813 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105814 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105815 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105816 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105817 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105818 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105819 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105821 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105822 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105823 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105824 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105826 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105827 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105828 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105829 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105830 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105831 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105832 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105833 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105834 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105836 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105837 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105838 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105839 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105841 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105842 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105843 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105844 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105845 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105846 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105847 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105848 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105849 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105851 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105852 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105853 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105854 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105856 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105857 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105858 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105859 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105860 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105861 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105862 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105863 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105864 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105866 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105867 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105868 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105869 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105871 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105872 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105873 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105874 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105875 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105876 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105877 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105878 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105879 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105881 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105882 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105883 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105884 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105886 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105887 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105888 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105889 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105890 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105891 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105892 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105893 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105894 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105896 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105897 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105898 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105899 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105901 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105902 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105903 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105904 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105905 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105906 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105907 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105908 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105909 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105911 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105912 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105913 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105914 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105916 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105917 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105918 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105919 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105920 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105921 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105922 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105923 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105924 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105926 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105927 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105928 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105929 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105931 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105932 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105933 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105934 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105935 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105936 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105937 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105938 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105939 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105941 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105942 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105943 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105944 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105946 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105947 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105948 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105949 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105950 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105951 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105952 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105953 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105954 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105956 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105957 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105958 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105959 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105961 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105962 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105963 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105964 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105965 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105966 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105967 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105968 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105969 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105971 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105972 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105973 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105974 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105976 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105977 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105978 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105979 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105980 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105981 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105982 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105983 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105984 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 105985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105986 @0 glDisableClientState(array = GL_COLOR_ARRAY) 105987 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 105988 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 105989 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 105990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 105991 @0 glEnableClientState(array = GL_COLOR_ARRAY) 105992 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 105993 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 105994 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 105995 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 105996 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 105997 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105998 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 105999 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106001 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106002 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106003 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106004 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106006 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106007 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106008 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106009 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106010 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106011 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106012 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106013 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106014 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106016 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106017 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106018 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106019 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106021 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106022 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106023 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106024 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106025 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106026 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106027 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106028 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106029 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106031 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106032 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106033 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106034 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106036 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106037 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106038 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106039 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106040 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106041 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106042 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106043 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106044 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106046 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106047 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106048 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106049 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106051 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106052 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106053 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106054 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106055 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106056 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106057 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106058 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106059 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106061 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106062 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106063 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106064 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106066 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106067 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106068 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106069 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106070 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106071 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106072 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106073 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106074 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106076 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106077 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106078 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106079 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106081 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106082 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106083 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106084 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106085 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106086 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106087 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106088 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106089 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106091 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106092 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106093 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106094 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106096 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106097 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106098 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106099 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106100 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106101 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106102 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106103 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106104 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106106 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106107 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106108 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106109 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106111 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106112 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106113 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106114 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106115 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106116 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106117 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106118 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106119 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106121 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106122 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106123 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106124 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106126 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106127 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106128 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106129 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106130 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106131 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106132 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106133 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106134 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106136 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106137 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106138 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106139 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106141 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106142 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106143 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106144 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106145 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106146 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106147 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106148 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106149 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106151 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106152 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106153 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106154 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106156 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106157 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106158 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106159 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106160 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106161 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106162 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106163 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106164 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106166 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106167 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106168 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106169 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106171 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106172 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106173 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106174 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106175 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106176 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106177 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106178 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106179 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106181 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106182 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106183 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106184 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106186 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106187 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106188 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106189 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106190 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106191 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106192 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106193 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106194 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106196 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106197 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106198 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106199 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106201 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106202 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106203 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106204 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106205 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106206 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106207 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106208 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106209 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106211 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106212 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106213 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106214 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106216 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106217 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106218 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106219 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106220 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106221 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106222 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106223 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106224 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106226 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106227 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106228 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106229 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106231 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106232 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106233 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106234 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106235 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106236 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106237 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106238 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106239 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106241 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106242 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106243 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106244 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106246 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106247 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106248 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106249 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106250 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106251 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106252 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106253 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106254 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106256 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106257 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106258 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106259 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106261 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106262 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106263 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106264 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106265 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106266 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106267 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106268 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106269 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106271 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106272 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106273 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106274 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106276 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106277 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106278 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106279 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106280 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106281 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106282 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106283 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106284 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106286 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106287 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106288 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106289 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106291 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106292 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106293 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106294 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106295 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106296 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106297 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106298 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106299 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106301 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106302 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106303 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106304 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106306 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106307 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106308 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106309 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106310 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106311 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106312 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106313 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106314 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106316 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106317 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106318 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106319 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106321 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106322 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106323 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106324 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106325 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106326 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106327 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106328 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106329 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106331 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106332 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106333 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106334 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106336 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106337 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106338 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106339 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106340 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106341 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106342 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106343 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106344 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106346 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106347 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106348 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106349 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106351 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106352 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106353 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106354 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106355 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106356 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106357 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106358 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106359 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106361 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106362 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106363 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106364 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106366 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106367 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106368 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106369 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106370 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106371 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106372 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106373 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106374 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106376 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106377 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106378 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106379 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106381 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106382 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106383 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106384 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106385 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106386 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106387 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106388 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106389 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106391 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106392 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106393 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106394 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106396 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106397 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106398 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106399 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106400 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106401 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106402 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106403 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106404 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106406 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106407 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106408 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106409 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106411 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106412 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106413 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106414 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106415 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106416 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106417 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106418 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106419 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106421 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106422 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106423 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106424 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106426 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106427 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106428 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106429 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106430 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106431 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106432 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106433 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106434 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106436 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106437 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106438 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106439 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106441 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106442 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106443 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106444 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106445 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106446 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106447 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106448 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106449 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106451 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106452 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106453 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106454 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106456 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106457 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106458 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106459 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106460 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106461 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106462 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106463 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106464 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106466 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106467 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106468 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106469 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106471 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106472 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106473 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106474 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106475 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106476 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106477 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106478 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106479 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106481 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106482 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106483 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106484 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106486 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106487 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106488 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106489 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106490 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106491 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106492 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106493 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106494 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106496 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106497 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106498 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106499 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106501 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106502 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106503 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106504 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106505 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106506 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106507 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106508 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106509 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106511 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106512 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106513 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106514 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106516 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106517 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106518 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106519 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106520 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106521 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106522 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106523 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106524 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106526 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106527 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106528 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106529 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106531 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106532 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106533 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106534 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106535 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106536 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106537 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106538 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106539 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106541 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106542 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106543 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106544 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106546 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106547 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106548 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106549 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106550 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106551 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106552 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106553 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106554 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106556 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106557 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106558 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106559 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106561 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106562 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106563 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106564 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106565 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106566 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106567 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106568 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106569 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106571 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106572 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106573 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106574 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106576 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106577 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106578 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106579 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106580 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106581 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106582 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106583 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106584 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106586 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106587 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106588 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106589 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106591 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106592 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106593 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106594 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106595 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106596 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106597 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106598 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106599 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106601 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106602 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106603 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106604 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106606 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106607 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106608 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106609 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106610 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106611 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106612 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106613 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106614 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106616 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106617 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106618 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106619 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106621 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106622 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106623 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106624 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106625 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106626 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106627 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106628 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106629 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106631 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106632 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106633 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106634 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106636 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106637 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106638 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106639 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106640 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106641 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106642 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106643 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106644 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106646 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106647 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106648 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106649 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106651 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106652 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106653 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106654 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106655 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106656 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106657 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106658 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106659 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106661 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106662 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106663 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106664 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106666 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106667 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106668 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106669 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106670 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106671 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106672 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106673 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106674 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106676 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106677 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106678 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106679 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106681 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106682 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106683 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106684 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106685 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106686 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106687 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106688 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106689 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106691 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106692 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106693 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106694 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106696 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106697 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106698 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106699 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106700 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106701 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106702 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106703 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106704 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106706 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106707 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106708 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106709 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106711 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106712 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106713 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106714 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106715 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106716 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106717 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106718 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106719 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106721 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106722 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106723 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106724 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106726 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106727 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106728 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106729 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106730 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106731 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106732 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106733 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106734 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106736 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106737 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106738 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106739 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106741 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106742 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106743 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106744 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106745 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106746 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106747 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106748 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106749 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106751 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106752 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106753 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106754 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106756 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106757 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106758 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106759 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106760 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106761 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106762 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106763 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106764 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106766 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106767 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106768 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106769 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106771 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106772 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106773 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106774 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106775 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106776 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106777 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106778 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106779 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106781 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106782 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106783 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106784 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106786 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106787 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106788 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106789 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106790 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106791 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106792 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106793 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106794 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106796 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106797 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106798 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106799 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106801 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106802 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106803 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106804 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106805 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106806 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106807 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106808 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106809 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106811 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106812 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106813 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106814 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106816 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106817 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106818 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106819 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106820 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106821 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106822 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106823 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106824 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106826 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106827 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106828 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106829 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106831 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106832 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106833 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106834 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106835 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106836 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106837 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106838 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106839 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106841 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106842 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106843 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106844 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106846 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106847 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106848 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106849 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106850 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106851 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106852 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106853 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106854 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106856 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106857 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106858 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106859 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106861 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106862 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106863 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106864 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106865 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106866 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106867 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106868 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106869 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106871 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106872 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106873 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106874 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106876 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106877 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106878 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106879 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106880 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106881 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106882 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106883 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106884 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106886 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106887 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106888 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106889 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106891 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106892 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106893 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106894 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106895 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106896 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106897 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106898 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106899 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106901 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106902 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106903 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106904 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106906 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106907 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106908 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106909 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106910 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106911 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106912 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106913 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106914 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106916 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106917 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106918 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106919 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106921 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106922 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106923 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106924 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106925 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106926 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106927 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106928 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106929 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106931 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106932 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106933 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106934 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106936 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106937 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106938 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106939 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106940 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106941 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106942 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106943 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106944 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106946 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106947 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106948 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106949 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106951 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106952 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106953 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106954 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106955 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106956 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106957 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106958 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106959 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106961 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106962 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106963 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106964 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106966 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106967 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106968 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106969 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106970 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106971 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106972 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106973 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106974 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106976 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106977 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106978 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106979 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106981 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106982 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106983 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106984 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 106985 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 106986 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 106987 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106988 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 106989 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 106990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106991 @0 glDisableClientState(array = GL_COLOR_ARRAY) 106992 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 106993 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 106994 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 106995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 106996 @0 glEnableClientState(array = GL_COLOR_ARRAY) 106997 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 106998 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 106999 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107000 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107001 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107002 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107003 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107004 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107006 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107007 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107008 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107009 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107011 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107012 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107013 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107014 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107015 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107016 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107017 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107018 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107019 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107021 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107022 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107023 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107024 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107026 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107027 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107028 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107029 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107030 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107031 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107032 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107033 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107034 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107036 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107037 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107038 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107039 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107041 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107042 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107043 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107044 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107045 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107046 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107047 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107048 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107049 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107051 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107052 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107053 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107054 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107056 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107057 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107058 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107059 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107060 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107061 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107062 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107063 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107064 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107066 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107067 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107068 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107069 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107071 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107072 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107073 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107074 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107075 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107076 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107077 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107078 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107079 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107081 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107082 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107083 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107084 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107086 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107087 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107088 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107089 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107090 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107091 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107092 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107093 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107094 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107096 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107097 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107098 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107099 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107101 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107102 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107103 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107104 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107105 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107106 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107107 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107108 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107109 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107111 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107112 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107113 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107114 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107116 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107117 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107118 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107119 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107120 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107121 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107122 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107123 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107124 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107126 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107127 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107128 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107129 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107131 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107132 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107133 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107134 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107135 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107136 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107137 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107138 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107139 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107141 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107142 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107143 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107144 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107146 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107147 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107148 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107149 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107150 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107151 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107152 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107153 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107154 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107156 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107157 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107158 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107159 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107161 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107162 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107163 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107164 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107165 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107166 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107167 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107168 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107169 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107171 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107172 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107173 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107174 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107176 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107177 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107178 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107179 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107180 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107181 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107182 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107183 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107184 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107186 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107187 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107188 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107189 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107191 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107192 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107193 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107194 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107195 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107196 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107197 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107198 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107199 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107201 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107202 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107203 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107204 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107206 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107207 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107208 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107209 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107210 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107211 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107212 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107213 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107214 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107216 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107217 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107218 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107219 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107221 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107222 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107223 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107224 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107225 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107226 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107227 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107228 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107229 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107231 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107232 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107233 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107234 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107236 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107237 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107238 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107239 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107240 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107241 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107242 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107243 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107244 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107246 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107247 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107248 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107249 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107251 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107252 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107253 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107254 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107255 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107256 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107257 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107258 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107259 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107261 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107262 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107263 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107264 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107266 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107267 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107268 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107269 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107270 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107271 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107272 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107273 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107274 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107276 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107277 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107278 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107279 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107281 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107282 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107283 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107284 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107285 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107286 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107287 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107288 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107289 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107291 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107292 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107293 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107294 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107296 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107297 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107298 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107299 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107300 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107301 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107302 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107303 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107304 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107306 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107307 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107308 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107309 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107311 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107312 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107313 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107314 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107315 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107316 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107317 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107318 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107319 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107321 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107322 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107323 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107324 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107326 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107327 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107328 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107329 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107330 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107331 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107332 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107333 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107334 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107336 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107337 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107338 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107339 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107341 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107342 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107343 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107344 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107345 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107346 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107347 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107348 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107349 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107351 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107352 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107353 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107354 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107356 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107357 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107358 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107359 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107360 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107361 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107362 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107363 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107364 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107366 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107367 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107368 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107369 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107371 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107372 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107373 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107374 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107375 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107376 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107377 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107378 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107379 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107381 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107382 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107383 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107384 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107386 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107387 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107388 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107389 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107390 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107391 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107392 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107393 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107394 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107396 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107397 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107398 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107399 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107401 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107402 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107403 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107404 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107405 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107406 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107407 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107408 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107409 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107411 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107412 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107413 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107414 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107416 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107417 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107418 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107419 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107420 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107421 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107422 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107423 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107424 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107426 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107427 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107428 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107429 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107431 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107432 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107433 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107434 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107435 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107436 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107437 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107438 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107439 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107441 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107442 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107443 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107444 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107446 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107447 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107448 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107449 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107450 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107451 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107452 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107453 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107454 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107456 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107457 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107458 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107459 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107461 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107462 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107463 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107464 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107465 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107466 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107467 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107468 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107469 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107471 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107472 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107473 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107474 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107476 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107477 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107478 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107479 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107480 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107481 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107482 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107483 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107484 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107486 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107487 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107488 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107489 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107491 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107492 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107493 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107494 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107495 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107496 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107497 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107498 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107499 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107501 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107502 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107503 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107504 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107506 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107507 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107508 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107509 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107510 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107511 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107512 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107513 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107514 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107516 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107517 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107518 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107519 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107521 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107522 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107523 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107524 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107525 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107526 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107527 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107528 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107529 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107531 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107532 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107533 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107534 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107536 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107537 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107538 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107539 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107540 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107541 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107542 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107543 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107544 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107546 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107547 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107548 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107549 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107551 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107552 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107553 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107554 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107555 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107556 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107557 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107558 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107559 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107561 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107562 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107563 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107564 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107566 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107567 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107568 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107569 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107570 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107571 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107572 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107573 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107574 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107576 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107577 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107578 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107579 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107581 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107582 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107583 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107584 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107585 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107586 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107587 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107588 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107589 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107591 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107592 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107593 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107594 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107596 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107597 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107598 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107599 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107600 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107601 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107602 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107603 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107604 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107606 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107607 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107608 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107609 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107611 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107612 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107613 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107614 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107615 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107616 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107617 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107618 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107619 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107621 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107622 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107623 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107624 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107626 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107627 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107628 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107629 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107630 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107631 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107632 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107633 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107634 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107636 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107637 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107638 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107639 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107641 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107642 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107643 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107644 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107645 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107646 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107647 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107648 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107649 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107651 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107652 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107653 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107654 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107656 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107657 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107658 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107659 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107660 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107661 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107662 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107663 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107664 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107666 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107667 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107668 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107669 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107671 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107672 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107673 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107674 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107675 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107676 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107677 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107678 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107679 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107681 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107682 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107683 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107684 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107686 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107687 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107688 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107689 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107690 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107691 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107692 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107693 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107694 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107696 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107697 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107698 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107699 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107701 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107702 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107703 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107704 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107705 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107706 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107707 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107708 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107709 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107711 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107712 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107713 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107714 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107716 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107717 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107718 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107719 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107720 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107721 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107722 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107723 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107724 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107726 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107727 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107728 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107729 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107731 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107732 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107733 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107734 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107735 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107736 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107737 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107738 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107739 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107741 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107742 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107743 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107744 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107746 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107747 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107748 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107749 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107750 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107751 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107752 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107753 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107754 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107756 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107757 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107758 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107759 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107761 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107762 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107763 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107764 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107765 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107766 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107767 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107768 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107769 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107771 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107772 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107773 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107774 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107776 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107777 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107778 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107779 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107780 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107781 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107782 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107783 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107784 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107786 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107787 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107788 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107789 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107791 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107792 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107793 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107794 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107795 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107796 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107797 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107798 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107799 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107801 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107802 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107803 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107804 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107806 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107807 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107808 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107809 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107810 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107811 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107812 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107813 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107814 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107816 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107817 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107818 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107819 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107821 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107822 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107823 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107824 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107825 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107826 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107827 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107828 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107829 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107831 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107832 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107833 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107834 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107836 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107837 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107838 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107839 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107840 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107841 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107842 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107843 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107844 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107846 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107847 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107848 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107849 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107851 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107852 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107853 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107854 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107855 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107856 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107857 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107858 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107859 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107861 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107862 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107863 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107864 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107866 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107867 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107868 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107869 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107870 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107871 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107872 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107873 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107874 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107876 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107877 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107878 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107879 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107881 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107882 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107883 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107884 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107885 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107886 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107887 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107888 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107889 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107891 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107892 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107893 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107894 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107896 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107897 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107898 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107899 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107900 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107901 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107902 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107903 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107904 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107906 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107907 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107908 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107909 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107911 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107912 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107913 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107914 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107915 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107916 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107917 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107918 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107919 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107921 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107922 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107923 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107924 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107926 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107927 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107928 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107929 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107930 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107931 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107932 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107933 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107934 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107936 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107937 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107938 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107939 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107941 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107942 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107943 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107944 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107945 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107946 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107947 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107948 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107949 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107951 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107952 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107953 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107954 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107956 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107957 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107958 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107959 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107960 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107961 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107962 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107963 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107964 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107966 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107967 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107968 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107969 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107971 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107972 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107973 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107974 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107975 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107976 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107977 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107978 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107979 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107981 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107982 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107983 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107984 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 107985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107986 @0 glEnableClientState(array = GL_COLOR_ARRAY) 107987 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 107988 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 107989 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 107990 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 107991 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 107992 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107993 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 107994 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 107995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 107996 @0 glDisableClientState(array = GL_COLOR_ARRAY) 107997 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 107998 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 107999 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108001 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108002 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108003 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108004 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108005 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108006 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108007 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108008 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108009 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108011 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108012 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108013 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108014 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108016 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108017 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108018 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108019 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108020 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108021 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108022 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108023 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108024 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108026 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108027 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108028 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108029 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108031 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108032 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108033 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108034 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108035 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108036 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108037 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108038 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108039 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108041 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108042 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108043 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108044 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108046 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108047 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108048 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108049 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108050 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108051 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108052 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108053 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108054 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108056 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108057 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108058 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108059 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108061 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108062 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108063 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108064 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108065 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108066 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108067 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108068 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108069 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108071 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108072 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108073 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108074 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108076 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108077 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108078 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108079 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108080 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108081 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108082 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108083 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108084 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108086 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108087 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108088 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108089 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108091 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108092 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108093 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108094 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108095 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108096 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108097 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108098 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108099 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108101 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108102 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108103 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108104 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108106 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108107 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108108 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108109 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108110 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108111 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108112 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108113 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108114 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108116 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108117 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108118 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108119 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108121 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108122 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108123 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108124 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108125 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108126 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108127 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108128 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108129 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108131 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108132 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108133 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108134 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108136 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108137 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108138 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108139 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108140 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108141 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108142 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108143 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108144 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108146 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108147 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108148 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108149 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108151 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108152 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108153 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108154 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108155 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108156 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108157 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108158 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108159 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108161 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108162 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108163 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108164 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108166 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108167 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108168 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108169 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108170 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108171 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108172 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108173 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108174 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108176 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108177 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108178 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108179 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108181 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108182 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108183 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108184 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108185 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108186 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108187 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108188 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108189 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108191 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108192 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108193 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108194 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108196 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108197 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108198 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108199 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108200 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108201 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108202 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108203 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108204 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108206 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108207 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108208 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108209 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108211 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108212 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108213 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108214 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108215 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108216 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108217 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108218 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108219 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108221 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108222 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108223 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108224 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108226 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108227 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108228 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108229 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108230 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108231 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108232 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108233 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108234 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108236 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108237 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108238 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108239 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108241 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108242 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108243 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108244 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108245 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108246 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108247 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108248 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108249 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108251 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108252 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108253 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108254 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108256 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108257 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108258 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108259 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108260 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108261 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108262 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108263 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108264 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108266 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108267 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108268 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108269 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108271 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108272 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108273 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108274 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108275 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108276 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108277 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108278 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108279 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108281 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108282 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108283 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108284 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108286 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108287 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108288 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108289 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108290 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108291 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108292 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108293 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108294 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108296 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108297 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108298 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108299 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108301 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108302 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108303 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108304 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108305 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108306 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108307 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108308 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108309 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108311 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108312 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108313 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108314 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108316 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108317 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108318 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108319 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108320 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108321 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108322 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108323 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108324 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108326 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108327 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108328 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108329 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108331 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108332 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108333 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108334 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108335 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108336 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108337 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108338 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108339 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108341 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108342 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108343 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108344 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108346 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108347 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108348 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108349 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108350 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108351 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108352 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108353 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108354 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108356 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108357 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108358 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108359 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108361 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108362 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108363 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108364 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108365 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108366 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108367 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108368 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108369 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108371 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108372 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108373 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108374 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108376 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108377 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108378 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108379 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108380 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108381 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108382 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108383 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108384 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108386 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108387 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108388 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108389 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108391 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108392 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108393 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108394 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108395 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108396 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108397 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108398 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108399 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108401 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108402 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108403 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108404 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108406 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108407 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108408 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108409 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108410 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108411 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108412 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108413 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108414 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108416 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108417 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108418 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108419 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108421 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108422 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108423 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108424 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108425 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108426 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108427 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108428 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108429 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108431 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108432 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108433 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108434 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108436 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108437 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108438 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108439 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108440 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108441 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108442 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108443 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108444 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108446 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108447 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108448 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108449 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108451 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108452 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108453 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108454 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108455 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108456 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108457 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108458 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108459 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108461 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108462 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108463 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108464 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108466 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108467 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108468 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108469 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108470 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108471 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108472 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108473 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108474 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108476 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108477 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108478 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108479 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108481 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108482 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108483 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108484 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108485 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108486 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108487 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108488 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108489 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108491 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108492 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108493 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108494 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108496 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108497 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108498 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108499 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108500 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108501 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108502 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108503 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108504 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108506 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108507 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108508 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108509 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108511 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108512 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108513 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108514 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108515 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108516 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108517 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108518 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108519 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108521 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108522 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108523 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108524 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108526 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108527 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108528 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108529 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108530 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108531 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108532 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108533 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108534 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108536 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108537 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108538 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108539 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108541 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108542 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108543 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108544 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108545 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108546 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108547 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108548 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108549 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108551 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108552 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108553 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108554 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108556 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108557 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108558 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108559 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108560 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108561 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108562 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108563 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108564 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108566 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108567 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108568 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108569 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108571 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108572 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108573 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108574 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108575 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108576 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108577 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108578 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108579 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108581 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108582 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108583 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108584 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108586 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108587 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108588 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108589 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108590 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108591 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108592 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108593 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108594 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108596 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108597 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108598 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108599 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108601 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108602 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108603 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108604 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108605 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108606 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108607 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108608 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108609 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108611 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108612 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108613 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108614 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108616 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108617 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108618 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108619 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108620 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108621 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108622 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108623 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108624 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108626 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108627 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108628 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108629 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108631 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108632 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108633 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108634 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108635 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108636 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108637 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108638 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108639 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108641 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108642 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108643 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108644 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108646 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108647 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108648 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108649 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108650 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108651 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108652 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108653 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108654 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108656 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108657 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108658 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108659 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108661 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108662 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108663 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108664 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108665 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108666 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108667 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108668 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108669 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108671 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108672 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108673 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108674 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108676 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108677 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108678 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108679 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108680 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108681 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108682 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108683 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108684 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108686 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108687 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108688 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108689 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108691 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108692 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108693 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108694 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108695 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108696 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108697 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108698 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108699 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108701 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108702 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108703 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108704 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108706 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108707 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108708 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108709 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108710 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108711 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108712 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108713 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108714 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108716 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108717 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108718 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108719 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108721 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108722 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108723 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108724 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108725 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108726 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108727 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108728 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108729 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108731 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108732 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108733 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108734 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108736 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108737 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108738 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108739 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108740 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108741 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108742 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108743 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108744 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108746 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108747 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108748 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108749 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108751 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108752 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108753 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108754 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108755 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108756 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108757 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108758 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108759 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108761 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108762 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108763 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108764 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108766 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108767 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108768 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108769 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108770 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108771 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108772 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108773 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108774 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108776 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108777 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108778 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108779 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108781 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108782 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108783 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108784 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108785 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108786 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108787 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108788 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108789 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108791 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108792 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108793 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108794 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108796 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108797 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108798 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108799 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108800 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108801 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108802 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108803 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108804 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108806 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108807 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108808 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108809 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108811 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108812 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108813 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108814 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108815 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108816 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108817 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108818 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108819 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108821 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108822 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108823 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108824 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108826 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108827 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108828 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108829 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108830 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108831 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108832 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108833 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108834 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108836 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108837 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108838 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108839 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108841 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108842 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108843 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108844 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108845 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108846 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108847 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108848 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108849 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108851 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108852 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108853 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108854 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108856 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108857 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108858 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108859 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108860 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108861 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108862 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108863 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108864 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108866 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108867 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108868 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108869 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108871 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108872 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108873 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108874 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108875 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108876 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108877 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108878 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108879 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108881 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108882 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108883 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108884 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108886 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108887 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108888 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108889 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108890 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108891 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108892 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108893 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108894 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108896 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108897 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108898 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108899 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108901 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108902 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108903 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108904 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108905 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108906 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108907 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108908 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108909 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108911 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108912 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108913 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108914 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108916 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108917 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108918 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108919 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108920 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108921 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108922 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108923 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108924 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108926 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108927 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108928 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108929 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108931 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108932 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108933 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108934 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108935 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108936 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108937 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108938 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108939 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108941 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108942 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108943 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108944 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108946 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108947 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108948 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108949 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108950 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108951 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108952 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108953 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108954 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108956 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108957 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108958 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108959 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108961 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108962 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108963 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108964 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108965 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108966 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108967 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108968 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108969 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108971 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108972 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108973 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108974 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108976 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108977 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108978 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108979 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108980 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108981 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108982 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108983 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108984 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 108985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108986 @0 glDisableClientState(array = GL_COLOR_ARRAY) 108987 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 108988 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 108989 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 108990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 108991 @0 glEnableClientState(array = GL_COLOR_ARRAY) 108992 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 108993 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 108994 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 108995 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 108996 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 108997 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108998 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 108999 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109001 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109002 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109003 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109004 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109006 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109007 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109008 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109009 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109010 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109011 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109012 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109013 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109014 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109016 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109017 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109018 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109019 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109021 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109022 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109023 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109024 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109025 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109026 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109027 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109028 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109029 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109031 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109032 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109033 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109034 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109036 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109037 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109038 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109039 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109040 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109041 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109042 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109043 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109044 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109046 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109047 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109048 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109049 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109051 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109052 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109053 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109054 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109055 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109056 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109057 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109058 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109059 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109061 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109062 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109063 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109064 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109066 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109067 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109068 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109069 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109070 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109071 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109072 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109073 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109074 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109076 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109077 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109078 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109079 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109081 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109082 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109083 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109084 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109085 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109086 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109087 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109088 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109089 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109091 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109092 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109093 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109094 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109096 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109097 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109098 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109099 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109100 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109101 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109102 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109103 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109104 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109106 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109107 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109108 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109109 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109111 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109112 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109113 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109114 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109115 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109116 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109117 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109118 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109119 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109121 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109122 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109123 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109124 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109126 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109127 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109128 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109129 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109130 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109131 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109132 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109133 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109134 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109136 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109137 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109138 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109139 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109141 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109142 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109143 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109144 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109145 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109146 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109147 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109148 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109149 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109151 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109152 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109153 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109154 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109156 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109157 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109158 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109159 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109160 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109161 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109162 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109163 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109164 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109166 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109167 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109168 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109169 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109171 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109172 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109173 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109174 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109175 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109176 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109177 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109178 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109179 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109181 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109182 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109183 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109184 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109186 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109187 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109188 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109189 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109190 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109191 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109192 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109193 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109194 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109196 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109197 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109198 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109199 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109201 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109202 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109203 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109204 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109205 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109206 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109207 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109208 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109209 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109211 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109212 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109213 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109214 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109216 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109217 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109218 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109219 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109220 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109221 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109222 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109223 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109224 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109226 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109227 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109228 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109229 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109231 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109232 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109233 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109234 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109235 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109236 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109237 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109238 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109239 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109241 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109242 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109243 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109244 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109246 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109247 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109248 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109249 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109250 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109251 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109252 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109253 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109254 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109256 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109257 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109258 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109259 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109261 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109262 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109263 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109264 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109265 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109266 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109267 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109268 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109269 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109271 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109272 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109273 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109274 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109276 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109277 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109278 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109279 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109280 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109281 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109282 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109283 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109284 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109286 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109287 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109288 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109289 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109291 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109292 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109293 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109294 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109295 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109296 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109297 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109298 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109299 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109301 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109302 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109303 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109304 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109306 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109307 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109308 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109309 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109310 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109311 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109312 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109313 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109314 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109316 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109317 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109318 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109319 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109321 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109322 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109323 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109324 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109325 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109326 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109327 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109328 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109329 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109331 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109332 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109333 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109334 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109336 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109337 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109338 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109339 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109340 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109341 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109342 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109343 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109344 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109346 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109347 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109348 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109349 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109351 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109352 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109353 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109354 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109355 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109356 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109357 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109358 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109359 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109361 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109362 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109363 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109364 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109366 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109367 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109368 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109369 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109370 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109371 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109372 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109373 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109374 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109376 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109377 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109378 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109379 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109381 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109382 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109383 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109384 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109385 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109386 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109387 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109388 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109389 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109391 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109392 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109393 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109394 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109396 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109397 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109398 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109399 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109400 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109401 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109402 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109403 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109404 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109406 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109407 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109408 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109409 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109411 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109412 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109413 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109414 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109415 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109416 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109417 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109418 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109419 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109421 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109422 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109423 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109424 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109426 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109427 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109428 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109429 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109430 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109431 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109432 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109433 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109434 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109436 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109437 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109438 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109439 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109441 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109442 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109443 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109444 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109445 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109446 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109447 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109448 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109449 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109451 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109452 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109453 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109454 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109456 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109457 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109458 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109459 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109460 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109461 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109462 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109463 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109464 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109466 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109467 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109468 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109469 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109471 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109472 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109473 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109474 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109475 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109476 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109477 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109478 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109479 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109481 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109482 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109483 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109484 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109486 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109487 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109488 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109489 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109490 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109491 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109492 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109493 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109494 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109496 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109497 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109498 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109499 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109501 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109502 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109503 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109504 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109505 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109506 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109507 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109508 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109509 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109511 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109512 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109513 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109514 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109516 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109517 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109518 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109519 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109520 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109521 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109522 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109523 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109524 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109526 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109527 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109528 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109529 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109531 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109532 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109533 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109534 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109535 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109536 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109537 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109538 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109539 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109541 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109542 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109543 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109544 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109546 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109547 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109548 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109549 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109550 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109551 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109552 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109553 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109554 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109556 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109557 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109558 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109559 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109561 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109562 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109563 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109564 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109565 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109566 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109567 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109568 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109569 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109571 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109572 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109573 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109574 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109576 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109577 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109578 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109579 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109580 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109581 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109582 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109583 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109584 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109586 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109587 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109588 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109589 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109591 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109592 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109593 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109594 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109595 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109596 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109597 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109598 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109599 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109601 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109602 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109603 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109604 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109606 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109607 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109608 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109609 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109610 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109611 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109612 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109613 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109614 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109616 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109617 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109618 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109619 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109621 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109622 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109623 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109624 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109625 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109626 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109627 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109628 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109629 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109631 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109632 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109633 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109634 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109636 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109637 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109638 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109639 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109640 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109641 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109642 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109643 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109644 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109646 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109647 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109648 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109649 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109651 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109652 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109653 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109654 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109655 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109656 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109657 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109658 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109659 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109661 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109662 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109663 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109664 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109666 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109667 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109668 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109669 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109670 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109671 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109672 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109673 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109674 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109676 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109677 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109678 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109679 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109681 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109682 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109683 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109684 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109685 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109686 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109687 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109688 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109689 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109691 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109692 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109693 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109694 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109696 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109697 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109698 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109699 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109700 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109701 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109702 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109703 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109704 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109706 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109707 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109708 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109709 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109711 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109712 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109713 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109714 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109715 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109716 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109717 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109718 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109719 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109721 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109722 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109723 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109724 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109726 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109727 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109728 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109729 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109730 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109731 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109732 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109733 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109734 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109736 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109737 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109738 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109739 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109741 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109742 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109743 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109744 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109745 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109746 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109747 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109748 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109749 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109751 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109752 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109753 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109754 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109756 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109757 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109758 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109759 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109760 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109761 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109762 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109763 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109764 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109766 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109767 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109768 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109769 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109771 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109772 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109773 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109774 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109775 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109776 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109777 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109778 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109779 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109781 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109782 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109783 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109784 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109786 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109787 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109788 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109789 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109790 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109791 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109792 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109793 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109794 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109796 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109797 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109798 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109799 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109801 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109802 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109803 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109804 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109805 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109806 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109807 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109808 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109809 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109811 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109812 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109813 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109814 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109816 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109817 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109818 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109819 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109820 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109821 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109822 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109823 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109824 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109826 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109827 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109828 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109829 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109831 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109832 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109833 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109834 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109835 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109836 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109837 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109838 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109839 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109841 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109842 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109843 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109844 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109846 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109847 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109848 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109849 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109850 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109851 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109852 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109853 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109854 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109856 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109857 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109858 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109859 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109861 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109862 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109863 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109864 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109865 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109866 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109867 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109868 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109869 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109871 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109872 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109873 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109874 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109876 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109877 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109878 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109879 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109880 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109881 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109882 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109883 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109884 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109886 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109887 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109888 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109889 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109891 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109892 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109893 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109894 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109895 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109896 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109897 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109898 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109899 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109901 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109902 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109903 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109904 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109906 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109907 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109908 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109909 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109910 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109911 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109912 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109913 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109914 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109916 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109917 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109918 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109919 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109921 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109922 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109923 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109924 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109925 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109926 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109927 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109928 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109929 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109931 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109932 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109933 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109934 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109936 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109937 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109938 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109939 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109940 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109941 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109942 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109943 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109944 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109946 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109947 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109948 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109949 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109951 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109952 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109953 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109954 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109955 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109956 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109957 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109958 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109959 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109961 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109962 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109963 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109964 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109966 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109967 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109968 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109969 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109970 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109971 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109972 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109973 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109974 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109976 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109977 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109978 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109979 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109981 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109982 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109983 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109984 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 109985 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 109986 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 109987 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109988 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 109989 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 109990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109991 @0 glDisableClientState(array = GL_COLOR_ARRAY) 109992 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 109993 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 109994 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 109995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 109996 @0 glEnableClientState(array = GL_COLOR_ARRAY) 109997 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 109998 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 109999 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110000 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110001 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110002 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110003 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110004 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110006 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110007 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110008 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110009 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110011 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110012 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110013 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110014 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110015 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110016 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110017 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110018 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110019 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110021 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110022 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110023 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110024 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110026 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110027 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110028 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110029 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110030 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110031 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110032 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110033 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110034 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110036 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110037 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110038 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110039 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110041 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110042 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110043 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110044 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110045 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110046 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110047 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110048 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110049 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110051 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110052 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110053 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110054 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110056 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110057 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110058 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110059 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110060 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110061 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110062 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110063 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110064 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110066 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110067 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110068 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110069 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110071 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110072 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110073 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110074 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110075 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110076 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110077 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110078 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110079 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110081 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110082 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110083 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110084 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110086 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110087 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110088 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110089 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110090 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110091 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110092 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110093 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110094 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110096 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110097 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110098 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110099 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110101 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110102 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110103 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110104 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110105 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110106 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110107 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110108 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110109 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110111 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110112 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110113 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110114 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110116 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110117 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110118 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110119 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110120 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110121 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110122 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110123 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110124 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110126 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110127 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110128 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110129 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110131 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110132 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110133 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110134 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110135 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110136 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110137 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110138 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110139 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110141 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110142 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110143 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110144 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110146 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110147 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110148 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110149 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110150 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110151 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110152 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110153 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110154 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110156 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110157 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110158 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110159 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110161 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110162 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110163 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110164 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110165 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110166 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110167 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110168 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110169 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110171 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110172 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110173 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110174 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110176 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110177 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110178 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110179 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110180 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110181 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110182 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110183 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110184 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110186 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110187 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110188 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110189 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110191 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110192 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110193 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110194 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110195 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110196 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110197 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110198 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110199 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110201 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110202 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110203 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110204 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110206 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110207 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110208 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110209 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110210 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110211 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110212 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110213 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110214 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110216 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110217 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110218 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110219 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110221 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110222 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110223 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110224 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110225 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110226 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110227 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110228 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110229 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110231 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110232 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110233 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110234 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110236 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110237 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110238 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110239 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110240 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110241 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110242 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110243 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110244 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110246 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110247 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110248 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110249 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110251 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110252 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110253 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110254 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110255 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110256 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110257 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110258 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110259 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110261 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110262 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110263 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110264 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110266 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110267 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110268 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110269 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110270 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110271 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110272 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110273 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110274 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110276 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110277 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110278 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110279 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110281 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110282 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110283 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110284 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110285 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110286 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110287 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110288 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110289 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110291 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110292 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110293 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110294 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110296 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110297 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110298 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110299 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110300 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110301 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110302 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110303 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110304 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110306 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110307 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110308 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110309 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110311 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110312 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110313 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110314 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110315 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110316 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110317 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110318 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110319 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110321 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110322 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110323 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110324 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110326 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110327 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110328 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110329 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110330 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110331 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110332 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110333 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110334 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110336 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110337 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110338 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110339 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110341 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110342 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110343 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110344 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110345 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110346 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110347 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110348 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110349 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110351 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110352 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110353 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110354 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110356 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110357 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110358 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110359 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110360 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110361 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110362 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110363 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110364 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110366 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110367 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110368 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110369 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110371 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110372 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110373 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110374 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110375 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110376 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110377 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110378 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110379 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110381 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110382 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110383 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110384 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110386 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110387 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110388 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110389 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110390 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110391 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110392 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110393 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110394 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110396 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110397 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110398 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110399 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110401 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110402 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110403 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110404 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110405 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110406 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110407 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110408 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110409 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110411 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110412 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110413 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110414 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110416 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110417 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110418 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110419 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110420 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110421 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110422 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110423 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110424 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110426 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110427 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110428 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110429 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110431 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110432 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110433 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110434 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110435 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110436 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110437 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110438 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110439 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110441 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110442 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110443 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110444 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110446 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110447 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110448 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110449 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110450 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110451 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110452 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110453 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110454 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110456 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110457 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110458 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110459 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110461 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110462 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110463 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110464 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110465 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110466 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110467 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110468 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110469 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110471 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110472 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110473 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110474 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110476 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110477 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110478 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110479 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110480 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110481 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110482 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110483 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110484 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110486 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110487 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110488 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110489 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110491 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110492 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110493 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110494 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110495 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110496 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110497 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110498 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110499 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110501 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110502 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110503 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110504 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110506 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110507 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110508 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110509 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110510 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110511 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110512 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110513 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110514 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110516 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110517 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110518 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110519 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110521 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110522 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110523 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110524 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110525 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110526 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110527 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110528 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110529 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110531 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110532 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110533 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110534 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110536 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110537 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110538 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110539 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110540 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110541 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110542 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110543 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110544 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110546 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110547 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110548 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110549 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110551 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110552 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110553 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110554 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110555 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110556 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110557 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110558 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110559 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110561 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110562 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110563 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110564 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110566 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110567 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110568 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110569 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110570 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110571 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110572 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110573 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110574 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110576 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110577 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110578 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110579 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110581 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110582 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110583 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110584 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110585 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110586 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110587 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110588 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110589 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110591 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110592 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110593 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110594 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110596 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110597 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110598 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110599 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110600 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110601 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110602 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110603 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110604 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110606 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110607 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110608 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110609 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110611 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110612 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110613 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110614 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110615 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110616 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110617 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110618 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110619 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110621 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110622 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110623 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110624 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110626 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110627 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110628 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110629 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110630 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110631 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110632 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110633 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110634 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110636 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110637 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110638 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110639 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110641 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110642 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110643 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110644 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110645 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110646 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110647 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110648 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110649 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110651 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110652 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110653 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110654 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110656 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110657 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110658 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110659 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110660 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110661 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110662 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110663 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110664 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110666 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110667 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110668 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110669 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110671 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110672 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110673 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110674 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110675 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110676 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110677 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110678 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110679 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110681 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110682 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110683 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110684 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110686 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110687 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110688 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110689 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110690 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110691 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110692 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110693 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110694 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110696 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110697 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110698 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110699 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110701 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110702 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110703 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110704 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110705 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110706 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110707 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110708 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110709 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110711 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110712 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110713 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110714 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110716 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110717 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110718 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110719 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110720 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110721 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110722 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110723 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110724 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110726 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110727 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110728 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110729 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110731 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110732 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110733 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110734 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110735 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110736 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110737 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110738 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110739 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110741 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110742 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110743 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110744 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110746 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110747 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110748 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110749 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110750 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110751 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110752 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110753 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110754 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110756 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110757 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110758 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110759 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110761 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110762 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110763 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110764 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110765 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110766 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110767 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110768 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110769 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110771 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110772 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110773 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110774 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110776 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110777 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110778 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110779 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110780 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110781 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110782 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110783 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110784 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110786 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110787 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110788 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110789 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110791 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110792 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110793 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110794 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110795 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110796 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110797 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110798 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110799 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110801 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110802 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110803 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110804 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110806 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110807 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110808 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110809 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110810 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110811 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110812 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110813 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110814 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110816 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110817 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110818 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110819 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110821 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110822 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110823 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110824 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110825 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110826 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110827 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110828 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110829 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110831 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110832 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110833 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110834 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110836 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110837 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110838 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110839 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110840 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110841 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110842 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110843 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110844 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110846 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110847 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110848 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110849 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110851 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110852 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110853 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110854 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110855 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110856 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110857 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110858 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110859 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110861 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110862 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110863 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110864 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110866 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110867 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110868 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110869 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110870 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110871 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110872 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110873 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110874 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110876 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110877 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110878 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110879 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110881 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110882 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110883 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110884 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110885 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110886 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110887 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110888 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110889 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110891 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110892 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110893 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110894 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110896 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110897 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110898 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110899 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110900 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110901 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110902 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110903 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110904 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110906 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110907 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110908 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110909 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110911 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110912 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110913 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110914 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110915 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110916 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110917 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110918 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110919 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110921 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110922 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110923 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110924 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110926 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110927 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110928 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110929 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110930 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110931 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110932 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110933 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110934 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110936 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110937 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110938 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110939 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110941 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110942 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110943 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110944 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110945 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110946 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110947 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110948 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110949 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110951 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110952 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110953 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110954 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110956 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110957 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110958 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110959 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110960 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110961 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110962 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110963 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110964 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110966 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110967 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110968 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110969 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110971 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110972 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110973 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110974 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110975 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110976 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110977 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110978 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110979 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110981 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110982 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110983 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110984 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 110985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110986 @0 glEnableClientState(array = GL_COLOR_ARRAY) 110987 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 110988 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 110989 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 110990 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 110991 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 110992 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110993 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 110994 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 110995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 110996 @0 glDisableClientState(array = GL_COLOR_ARRAY) 110997 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 110998 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 110999 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111001 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111002 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111003 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111004 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111005 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111006 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111007 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111008 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111009 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111011 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111012 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111013 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111014 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111016 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111017 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111018 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111019 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111020 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111021 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111022 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111023 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111024 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111026 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111027 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111028 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111029 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111031 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111032 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111033 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111034 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111035 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111036 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111037 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111038 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111039 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111041 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111042 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111043 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111044 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111046 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111047 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111048 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111049 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111050 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111051 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111052 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111053 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111054 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111056 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111057 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111058 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111059 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111061 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111062 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111063 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111064 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111065 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111066 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111067 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111068 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111069 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111071 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111072 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111073 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111074 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111076 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111077 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111078 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111079 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111080 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111081 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111082 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111083 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111084 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111086 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111087 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111088 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111089 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111091 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111092 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111093 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111094 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111095 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111096 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111097 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111098 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111099 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111101 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111102 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111103 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111104 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111106 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111107 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111108 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111109 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111110 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111111 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111112 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111113 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111114 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111116 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111117 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111118 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111119 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111121 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111122 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111123 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111124 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111125 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111126 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111127 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111128 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111129 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111131 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111132 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111133 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111134 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111136 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111137 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111138 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111139 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111140 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111141 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111142 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111143 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111144 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111146 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111147 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111148 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111149 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111151 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111152 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111153 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111154 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111155 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111156 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111157 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111158 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111159 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111161 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111162 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111163 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111164 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111166 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111167 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111168 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111169 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111170 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111171 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111172 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111173 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111174 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111176 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111177 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111178 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111179 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111181 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111182 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111183 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111184 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111185 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111186 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111187 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111188 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111189 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111191 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111192 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111193 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111194 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111196 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111197 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111198 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111199 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111200 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111201 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111202 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111203 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111204 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111206 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111207 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111208 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111209 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111211 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111212 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111213 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111214 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111215 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111216 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111217 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111218 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111219 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111221 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111222 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111223 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111224 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111226 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111227 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111228 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111229 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111230 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111231 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111232 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111233 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111234 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111236 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111237 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111238 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111239 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111241 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111242 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111243 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111244 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111245 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111246 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111247 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111248 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111249 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111251 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111252 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111253 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111254 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111256 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111257 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111258 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111259 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111260 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111261 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111262 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111263 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111264 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111266 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111267 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111268 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111269 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111271 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111272 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111273 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111274 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111275 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111276 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111277 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111278 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111279 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111281 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111282 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111283 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111284 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111286 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111287 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111288 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111289 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111290 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111291 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111292 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111293 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111294 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111296 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111297 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111298 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111299 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111301 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111302 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111303 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111304 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111305 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111306 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111307 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111308 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111309 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111311 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111312 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111313 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111314 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111316 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111317 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111318 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111319 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111320 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111321 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111322 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111323 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111324 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111326 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111327 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111328 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111329 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111331 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111332 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111333 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111334 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111335 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111336 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111337 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111338 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111339 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111341 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111342 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111343 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111344 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111346 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111347 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111348 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111349 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111350 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111351 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111352 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111353 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111354 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111356 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111357 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111358 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111359 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111361 @0 glEnableClientState(array = GL_COLOR_ARRAY) 111362 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 111363 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 111364 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 111365 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 111366 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 111367 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111368 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 111369 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 111370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 111371 @0 glDisableClientState(array = GL_COLOR_ARRAY) 111372 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 111373 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 111374 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 111375 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 111376 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 111377 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 111378 @0 glFogf(pname = GL_FOG_START, param = 50) 111379 @0 glFogf(pname = GL_FOG_END, param = 100) 111380 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 111381 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 111382 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111383 @0 glEnable(cap = GL_TEXTURE_2D) 111384 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 111385 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 111386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 111387 @0 glDisable(cap = GL_ALPHA_TEST) 111388 @0 glDisable(cap = GL_BLEND) 111389 @0 glMatrixMode(mode = GL_PROJECTION) 111390 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 111391 @0 glMatrixMode(mode = GL_MODELVIEW) 111392 @0 glLoadIdentity() 111393 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 111394 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111395 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 111396 @0 glEnable(cap = GL_COLOR_MATERIAL) 111397 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 111398 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 111399 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 111400 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 111401 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 111402 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111403 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 111404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 111405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 111406 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 111407 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 111408 @0 glShadeModel(mode = GL_SMOOTH) 111409 @0 glDisable(cap = GL_LIGHTING) 111410 @0 glDisable(cap = GL_DEPTH_TEST) 111411 @0 glDepthMask(flag = GL_FALSE) 111412 @0 glCullFace(mode = GL_BACK) 111413 @0 glEnable(cap = GL_CULL_FACE) 111414 @0 glDisable(cap = GL_FOG) 111415 @0 glDisable(cap = GL_NORMALIZE) 111416 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 111417 @0 glDisable(cap = GL_BLEND) 111418 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 111419 @0 glPolygonOffset(factor = -1, units = 0) 111420 @0 glPointSize(size = 1) 111421 @0 glLineWidth(width = 1) 111422 @0 glDisable(cap = GL_MULTISAMPLE) 111423 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111424 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 111425 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 111426 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111427 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 111428 @0 glEnable(cap = GL_BLEND) 111429 @0 glEnable(cap = GL_ALPHA_TEST) 111430 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111431 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 111432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 111433 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 111434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 111435 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111436 @0 glMatrixMode(mode = GL_TEXTURE) 111437 @0 glLoadIdentity() 111438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 111439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 111440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 111441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 111442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 111443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 111444 @0 glBegin(mode = GL_QUADS) 111445 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 111446 @0 glTexCoord2f(s = 0, t = 0) 111447 @0 glVertex2f(x = 640, y = 237) 111448 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 111449 @0 glTexCoord2f(s = 1, t = 0) 111450 @0 glVertex2f(x = 1920, y = 237) 111451 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 111452 @0 glTexCoord2f(s = 1, t = 1) 111453 @0 glVertex2f(x = 1920, y = 343) 111454 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 111455 @0 glTexCoord2f(s = 0, t = 1) 111456 @0 glVertex2f(x = 640, y = 343) 111457 @0 glEnd() 111458 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111459 @0 glDisable(cap = GL_TEXTURE_2D) 111460 @0 glEnable(cap = GL_BLEND) 111461 @0 glEnable(cap = GL_ALPHA_TEST) 111462 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111463 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 111464 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 111465 @0 glEnable(cap = GL_BLEND) 111466 @0 glEnable(cap = GL_ALPHA_TEST) 111467 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111468 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 111469 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 111470 @0 glDisable(cap = GL_BLEND) 111471 @0 glDisable(cap = GL_ALPHA_TEST) 111472 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 111473 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 111474 @0 glDisable(cap = GL_BLEND) 111475 @0 glDisable(cap = GL_ALPHA_TEST) 111476 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 111477 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 111478 @0 glEnable(cap = GL_BLEND) 111479 @0 glEnable(cap = GL_ALPHA_TEST) 111480 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111481 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 111482 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 111483 @0 glDisable(cap = GL_BLEND) 111484 @0 glDisable(cap = GL_ALPHA_TEST) 111485 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 111486 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 111487 @0 glEnable(cap = GL_BLEND) 111488 @0 glEnable(cap = GL_ALPHA_TEST) 111489 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111490 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 111491 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 111492 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111493 @0 glEnable(cap = GL_TEXTURE_2D) 111494 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 111495 @0 glEnable(cap = GL_BLEND) 111496 @0 glEnable(cap = GL_ALPHA_TEST) 111497 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111498 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 111499 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 111500 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 111501 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 111502 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111503 @0 glMatrixMode(mode = GL_TEXTURE) 111504 @0 glLoadIdentity() 111505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 111506 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 111507 @0 glBegin(mode = GL_QUADS) 111508 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 111509 @0 glVertex2f(x = 639, y = 340) 111510 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 111511 @0 glVertex2f(x = 646, y = 340) 111512 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 111513 @0 glVertex2f(x = 646, y = 349) 111514 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 111515 @0 glVertex2f(x = 639, y = 349) 111516 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 111517 @0 glVertex2f(x = 646, y = 342) 111518 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 111519 @0 glVertex2f(x = 653, y = 342) 111520 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 111521 @0 glVertex2f(x = 653, y = 349) 111522 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 111523 @0 glVertex2f(x = 646, y = 349) 111524 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 111525 @0 glVertex2f(x = 654, y = 339) 111526 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 111527 @0 glVertex2f(x = 660, y = 339) 111528 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 111529 @0 glVertex2f(x = 660, y = 349) 111530 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 111531 @0 glVertex2f(x = 654, y = 349) 111532 @0 glTexCoord2f(s = 0.75, t = 0.140625) 111533 @0 glVertex2f(x = 661, y = 342) 111534 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 111535 @0 glVertex2f(x = 667, y = 342) 111536 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 111537 @0 glVertex2f(x = 667, y = 349) 111538 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 111539 @0 glVertex2f(x = 661, y = 349) 111540 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 111541 @0 glVertex2f(x = 674, y = 340) 111542 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 111543 @0 glVertex2f(x = 681, y = 340) 111544 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 111545 @0 glVertex2f(x = 681, y = 349) 111546 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 111547 @0 glVertex2f(x = 674, y = 349) 111548 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 111549 @0 glVertex2f(x = 681, y = 342) 111550 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 111551 @0 glVertex2f(x = 688, y = 342) 111552 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 111553 @0 glVertex2f(x = 688, y = 350) 111554 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 111555 @0 glVertex2f(x = 681, y = 350) 111556 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 111557 @0 glVertex2f(x = 688, y = 342) 111558 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 111559 @0 glVertex2f(x = 695, y = 342) 111560 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 111561 @0 glVertex2f(x = 695, y = 349) 111562 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 111563 @0 glVertex2f(x = 688, y = 349) 111564 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 111565 @0 glVertex2f(x = 695, y = 342) 111566 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 111567 @0 glVertex2f(x = 702, y = 342) 111568 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 111569 @0 glVertex2f(x = 702, y = 349) 111570 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 111571 @0 glVertex2f(x = 695, y = 349) 111572 @0 glEnd() 111573 @0 glEnable(cap = GL_BLEND) 111574 @0 glEnable(cap = GL_ALPHA_TEST) 111575 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 111577 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 111578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 111579 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 111580 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111581 @0 glMatrixMode(mode = GL_TEXTURE) 111582 @0 glLoadIdentity() 111583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 111584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 111585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 111586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 111587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 111588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 111589 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 111590 @0 glBegin(mode = GL_QUADS) 111591 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 111592 @0 glVertex2f(x = 638, y = 339) 111593 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 111594 @0 glVertex2f(x = 645, y = 339) 111595 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 111596 @0 glVertex2f(x = 645, y = 348) 111597 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 111598 @0 glVertex2f(x = 638, y = 348) 111599 @0 glEnd() 111600 @0 glEnable(cap = GL_BLEND) 111601 @0 glEnable(cap = GL_ALPHA_TEST) 111602 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111603 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 111604 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 111605 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 111606 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 111607 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111608 @0 glMatrixMode(mode = GL_TEXTURE) 111609 @0 glLoadIdentity() 111610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 111611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 111612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 111613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 111614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 111615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 111616 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 111617 @0 glBegin(mode = GL_QUADS) 111618 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 111619 @0 glVertex2f(x = 645, y = 341) 111620 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 111621 @0 glVertex2f(x = 652, y = 341) 111622 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 111623 @0 glVertex2f(x = 652, y = 348) 111624 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 111625 @0 glVertex2f(x = 645, y = 348) 111626 @0 glEnd() 111627 @0 glEnable(cap = GL_BLEND) 111628 @0 glEnable(cap = GL_ALPHA_TEST) 111629 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111630 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 111631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 111632 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 111633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 111634 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111635 @0 glMatrixMode(mode = GL_TEXTURE) 111636 @0 glLoadIdentity() 111637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 111638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 111639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 111640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 111641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 111642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 111643 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 111644 @0 glBegin(mode = GL_QUADS) 111645 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 111646 @0 glVertex2f(x = 653, y = 338) 111647 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 111648 @0 glVertex2f(x = 659, y = 338) 111649 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 111650 @0 glVertex2f(x = 659, y = 348) 111651 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 111652 @0 glVertex2f(x = 653, y = 348) 111653 @0 glEnd() 111654 @0 glEnable(cap = GL_BLEND) 111655 @0 glEnable(cap = GL_ALPHA_TEST) 111656 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111657 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 111658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 111659 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 111660 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 111661 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111662 @0 glMatrixMode(mode = GL_TEXTURE) 111663 @0 glLoadIdentity() 111664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 111665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 111666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 111667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 111668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 111669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 111670 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 111671 @0 glBegin(mode = GL_QUADS) 111672 @0 glTexCoord2f(s = 0.75, t = 0.140625) 111673 @0 glVertex2f(x = 660, y = 341) 111674 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 111675 @0 glVertex2f(x = 666, y = 341) 111676 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 111677 @0 glVertex2f(x = 666, y = 348) 111678 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 111679 @0 glVertex2f(x = 660, y = 348) 111680 @0 glEnd() 111681 @0 glEnable(cap = GL_BLEND) 111682 @0 glEnable(cap = GL_ALPHA_TEST) 111683 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111684 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 111685 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 111686 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 111687 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 111688 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111689 @0 glMatrixMode(mode = GL_TEXTURE) 111690 @0 glLoadIdentity() 111691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 111692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 111693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 111694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 111695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 111696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 111697 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 111698 @0 glBegin(mode = GL_QUADS) 111699 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 111700 @0 glVertex2f(x = 673, y = 339) 111701 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 111702 @0 glVertex2f(x = 680, y = 339) 111703 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 111704 @0 glVertex2f(x = 680, y = 348) 111705 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 111706 @0 glVertex2f(x = 673, y = 348) 111707 @0 glEnd() 111708 @0 glEnable(cap = GL_BLEND) 111709 @0 glEnable(cap = GL_ALPHA_TEST) 111710 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111711 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 111712 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 111713 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 111714 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 111715 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111716 @0 glMatrixMode(mode = GL_TEXTURE) 111717 @0 glLoadIdentity() 111718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 111719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 111720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 111721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 111722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 111723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 111724 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 111725 @0 glBegin(mode = GL_QUADS) 111726 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 111727 @0 glVertex2f(x = 680, y = 341) 111728 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 111729 @0 glVertex2f(x = 687, y = 341) 111730 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 111731 @0 glVertex2f(x = 687, y = 349) 111732 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 111733 @0 glVertex2f(x = 680, y = 349) 111734 @0 glEnd() 111735 @0 glEnable(cap = GL_BLEND) 111736 @0 glEnable(cap = GL_ALPHA_TEST) 111737 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111738 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 111739 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 111740 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 111741 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 111742 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111743 @0 glMatrixMode(mode = GL_TEXTURE) 111744 @0 glLoadIdentity() 111745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 111746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 111747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 111748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 111749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 111750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 111751 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 111752 @0 glBegin(mode = GL_QUADS) 111753 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 111754 @0 glVertex2f(x = 687, y = 341) 111755 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 111756 @0 glVertex2f(x = 694, y = 341) 111757 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 111758 @0 glVertex2f(x = 694, y = 348) 111759 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 111760 @0 glVertex2f(x = 687, y = 348) 111761 @0 glEnd() 111762 @0 glEnable(cap = GL_BLEND) 111763 @0 glEnable(cap = GL_ALPHA_TEST) 111764 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111765 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 111766 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 111767 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 111768 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 111769 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111770 @0 glMatrixMode(mode = GL_TEXTURE) 111771 @0 glLoadIdentity() 111772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 111773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 111774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 111775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 111776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 111777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 111778 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 111779 @0 glBegin(mode = GL_QUADS) 111780 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 111781 @0 glVertex2f(x = 694, y = 341) 111782 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 111783 @0 glVertex2f(x = 701, y = 341) 111784 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 111785 @0 glVertex2f(x = 701, y = 348) 111786 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 111787 @0 glVertex2f(x = 694, y = 348) 111788 @0 glEnd() 111789 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111790 @0 glDisable(cap = GL_TEXTURE_2D) 111791 @0 glDisable(cap = GL_BLEND) 111792 @0 glDisable(cap = GL_ALPHA_TEST) 111793 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 111794 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 111795 @0 glDisable(cap = GL_BLEND) 111796 @0 glDisable(cap = GL_ALPHA_TEST) 111797 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 111798 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 111799 @0 glEnable(cap = GL_BLEND) 111800 @0 glEnable(cap = GL_ALPHA_TEST) 111801 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111802 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 111803 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 111804 @0 glDisable(cap = GL_BLEND) 111805 @0 glDisable(cap = GL_ALPHA_TEST) 111806 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 111807 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 111808 @0 glEnable(cap = GL_BLEND) 111809 @0 glEnable(cap = GL_ALPHA_TEST) 111810 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111811 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 111812 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 111813 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111814 @0 glEnable(cap = GL_TEXTURE_2D) 111815 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 111816 @0 glEnable(cap = GL_BLEND) 111817 @0 glEnable(cap = GL_ALPHA_TEST) 111818 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111819 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 111820 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 111821 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 111822 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 111823 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111824 @0 glMatrixMode(mode = GL_TEXTURE) 111825 @0 glLoadIdentity() 111826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 111827 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 111828 @0 glBegin(mode = GL_QUADS) 111829 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 111830 @0 glVertex2f(x = 722, y = 340) 111831 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 111832 @0 glVertex2f(x = 729, y = 340) 111833 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 111834 @0 glVertex2f(x = 729, y = 349) 111835 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 111836 @0 glVertex2f(x = 722, y = 349) 111837 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 111838 @0 glVertex2f(x = 729, y = 342) 111839 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 111840 @0 glVertex2f(x = 736, y = 342) 111841 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 111842 @0 glVertex2f(x = 736, y = 349) 111843 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 111844 @0 glVertex2f(x = 729, y = 349) 111845 @0 glTexCoord2f(s = 0.75, t = 0.140625) 111846 @0 glVertex2f(x = 737, y = 342) 111847 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 111848 @0 glVertex2f(x = 743, y = 342) 111849 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 111850 @0 glVertex2f(x = 743, y = 349) 111851 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 111852 @0 glVertex2f(x = 737, y = 349) 111853 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 111854 @0 glVertex2f(x = 743, y = 340) 111855 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 111856 @0 glVertex2f(x = 750, y = 340) 111857 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 111858 @0 glVertex2f(x = 750, y = 349) 111859 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 111860 @0 glVertex2f(x = 743, y = 349) 111861 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 111862 @0 glVertex2f(x = 750, y = 342) 111863 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 111864 @0 glVertex2f(x = 757, y = 342) 111865 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 111866 @0 glVertex2f(x = 757, y = 349) 111867 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 111868 @0 glVertex2f(x = 750, y = 349) 111869 @0 glTexCoord2f(s = 0.75, t = 0.140625) 111870 @0 glVertex2f(x = 758, y = 342) 111871 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 111872 @0 glVertex2f(x = 764, y = 342) 111873 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 111874 @0 glVertex2f(x = 764, y = 349) 111875 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 111876 @0 glVertex2f(x = 758, y = 349) 111877 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 111878 @0 glVertex2f(x = 764, y = 340) 111879 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 111880 @0 glVertex2f(x = 771, y = 340) 111881 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 111882 @0 glVertex2f(x = 771, y = 349) 111883 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 111884 @0 glVertex2f(x = 764, y = 349) 111885 @0 glEnd() 111886 @0 glEnable(cap = GL_BLEND) 111887 @0 glEnable(cap = GL_ALPHA_TEST) 111888 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111889 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 111890 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 111891 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 111892 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 111893 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111894 @0 glMatrixMode(mode = GL_TEXTURE) 111895 @0 glLoadIdentity() 111896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 111897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 111898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 111899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 111900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 111901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 111902 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 111903 @0 glBegin(mode = GL_QUADS) 111904 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 111905 @0 glVertex2f(x = 721, y = 339) 111906 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 111907 @0 glVertex2f(x = 728, y = 339) 111908 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 111909 @0 glVertex2f(x = 728, y = 348) 111910 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 111911 @0 glVertex2f(x = 721, y = 348) 111912 @0 glEnd() 111913 @0 glEnable(cap = GL_BLEND) 111914 @0 glEnable(cap = GL_ALPHA_TEST) 111915 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111916 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 111917 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 111918 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 111919 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 111920 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111921 @0 glMatrixMode(mode = GL_TEXTURE) 111922 @0 glLoadIdentity() 111923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 111924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 111925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 111926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 111927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 111928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 111929 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 111930 @0 glBegin(mode = GL_QUADS) 111931 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 111932 @0 glVertex2f(x = 728, y = 341) 111933 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 111934 @0 glVertex2f(x = 735, y = 341) 111935 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 111936 @0 glVertex2f(x = 735, y = 348) 111937 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 111938 @0 glVertex2f(x = 728, y = 348) 111939 @0 glEnd() 111940 @0 glEnable(cap = GL_BLEND) 111941 @0 glEnable(cap = GL_ALPHA_TEST) 111942 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111943 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 111944 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 111945 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 111946 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 111947 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111948 @0 glMatrixMode(mode = GL_TEXTURE) 111949 @0 glLoadIdentity() 111950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 111951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 111952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 111953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 111954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 111955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 111956 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 111957 @0 glBegin(mode = GL_QUADS) 111958 @0 glTexCoord2f(s = 0.75, t = 0.140625) 111959 @0 glVertex2f(x = 736, y = 341) 111960 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 111961 @0 glVertex2f(x = 742, y = 341) 111962 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 111963 @0 glVertex2f(x = 742, y = 348) 111964 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 111965 @0 glVertex2f(x = 736, y = 348) 111966 @0 glEnd() 111967 @0 glEnable(cap = GL_BLEND) 111968 @0 glEnable(cap = GL_ALPHA_TEST) 111969 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111970 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 111971 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 111972 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 111973 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 111974 @0 glActiveTextureARB(texture = GL_TEXTURE0) 111975 @0 glMatrixMode(mode = GL_TEXTURE) 111976 @0 glLoadIdentity() 111977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 111978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 111979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 111980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 111981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 111982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 111983 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 111984 @0 glBegin(mode = GL_QUADS) 111985 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 111986 @0 glVertex2f(x = 742, y = 339) 111987 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 111988 @0 glVertex2f(x = 749, y = 339) 111989 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 111990 @0 glVertex2f(x = 749, y = 348) 111991 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 111992 @0 glVertex2f(x = 742, y = 348) 111993 @0 glEnd() 111994 @0 glEnable(cap = GL_BLEND) 111995 @0 glEnable(cap = GL_ALPHA_TEST) 111996 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 111997 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 111998 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 111999 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112000 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112001 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112002 @0 glMatrixMode(mode = GL_TEXTURE) 112003 @0 glLoadIdentity() 112004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112010 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112011 @0 glBegin(mode = GL_QUADS) 112012 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 112013 @0 glVertex2f(x = 749, y = 341) 112014 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 112015 @0 glVertex2f(x = 756, y = 341) 112016 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 112017 @0 glVertex2f(x = 756, y = 348) 112018 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 112019 @0 glVertex2f(x = 749, y = 348) 112020 @0 glEnd() 112021 @0 glEnable(cap = GL_BLEND) 112022 @0 glEnable(cap = GL_ALPHA_TEST) 112023 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112024 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112025 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112026 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112027 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112028 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112029 @0 glMatrixMode(mode = GL_TEXTURE) 112030 @0 glLoadIdentity() 112031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112037 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112038 @0 glBegin(mode = GL_QUADS) 112039 @0 glTexCoord2f(s = 0.75, t = 0.140625) 112040 @0 glVertex2f(x = 757, y = 341) 112041 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 112042 @0 glVertex2f(x = 763, y = 341) 112043 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 112044 @0 glVertex2f(x = 763, y = 348) 112045 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 112046 @0 glVertex2f(x = 757, y = 348) 112047 @0 glEnd() 112048 @0 glEnable(cap = GL_BLEND) 112049 @0 glEnable(cap = GL_ALPHA_TEST) 112050 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112051 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112052 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112053 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112054 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112055 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112056 @0 glMatrixMode(mode = GL_TEXTURE) 112057 @0 glLoadIdentity() 112058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112064 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112065 @0 glBegin(mode = GL_QUADS) 112066 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 112067 @0 glVertex2f(x = 763, y = 339) 112068 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 112069 @0 glVertex2f(x = 770, y = 339) 112070 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 112071 @0 glVertex2f(x = 770, y = 348) 112072 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 112073 @0 glVertex2f(x = 763, y = 348) 112074 @0 glEnd() 112075 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112076 @0 glDisable(cap = GL_TEXTURE_2D) 112077 @0 glDisable(cap = GL_BLEND) 112078 @0 glDisable(cap = GL_ALPHA_TEST) 112079 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 112080 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 112081 @0 glDisable(cap = GL_BLEND) 112082 @0 glDisable(cap = GL_ALPHA_TEST) 112083 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 112084 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 112085 @0 glEnable(cap = GL_BLEND) 112086 @0 glEnable(cap = GL_ALPHA_TEST) 112087 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112088 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 112089 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 112090 @0 glDisable(cap = GL_BLEND) 112091 @0 glDisable(cap = GL_ALPHA_TEST) 112092 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 112093 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 112094 @0 glEnable(cap = GL_BLEND) 112095 @0 glEnable(cap = GL_ALPHA_TEST) 112096 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112097 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 112098 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 112099 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112100 @0 glEnable(cap = GL_TEXTURE_2D) 112101 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 112102 @0 glEnable(cap = GL_BLEND) 112103 @0 glEnable(cap = GL_ALPHA_TEST) 112104 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112105 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112106 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112107 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112108 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112109 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112110 @0 glMatrixMode(mode = GL_TEXTURE) 112111 @0 glLoadIdentity() 112112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 112113 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 112114 @0 glBegin(mode = GL_QUADS) 112115 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 112116 @0 glVertex2f(x = 791, y = 340) 112117 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 112118 @0 glVertex2f(x = 798, y = 340) 112119 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 112120 @0 glVertex2f(x = 798, y = 349) 112121 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 112122 @0 glVertex2f(x = 791, y = 349) 112123 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 112124 @0 glVertex2f(x = 798, y = 342) 112125 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 112126 @0 glVertex2f(x = 805, y = 342) 112127 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 112128 @0 glVertex2f(x = 805, y = 349) 112129 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 112130 @0 glVertex2f(x = 798, y = 349) 112131 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 112132 @0 glVertex2f(x = 805, y = 340) 112133 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 112134 @0 glVertex2f(x = 812, y = 340) 112135 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 112136 @0 glVertex2f(x = 812, y = 349) 112137 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 112138 @0 glVertex2f(x = 805, y = 349) 112139 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 112140 @0 glVertex2f(x = 812, y = 340) 112141 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 112142 @0 glVertex2f(x = 819, y = 340) 112143 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 112144 @0 glVertex2f(x = 819, y = 349) 112145 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 112146 @0 glVertex2f(x = 812, y = 349) 112147 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 112148 @0 glVertex2f(x = 820, y = 339) 112149 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 112150 @0 glVertex2f(x = 826, y = 339) 112151 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 112152 @0 glVertex2f(x = 826, y = 349) 112153 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 112154 @0 glVertex2f(x = 820, y = 349) 112155 @0 glTexCoord2f(s = 0.75, t = 0.140625) 112156 @0 glVertex2f(x = 827, y = 342) 112157 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 112158 @0 glVertex2f(x = 833, y = 342) 112159 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 112160 @0 glVertex2f(x = 833, y = 349) 112161 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 112162 @0 glVertex2f(x = 827, y = 349) 112163 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 112164 @0 glVertex2f(x = 833, y = 341) 112165 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 112166 @0 glVertex2f(x = 840, y = 341) 112167 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 112168 @0 glVertex2f(x = 840, y = 352) 112169 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 112170 @0 glVertex2f(x = 833, y = 352) 112171 @0 glTexCoord2f(s = 0, t = 0.1875) 112172 @0 glVertex2f(x = 840, y = 342) 112173 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 112174 @0 glVertex2f(x = 847, y = 342) 112175 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 112176 @0 glVertex2f(x = 847, y = 349) 112177 @0 glTexCoord2f(s = 0, t = 0.2148438) 112178 @0 glVertex2f(x = 840, y = 349) 112179 @0 glEnd() 112180 @0 glEnable(cap = GL_BLEND) 112181 @0 glEnable(cap = GL_ALPHA_TEST) 112182 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112183 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112184 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112185 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112186 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112187 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112188 @0 glMatrixMode(mode = GL_TEXTURE) 112189 @0 glLoadIdentity() 112190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112196 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112197 @0 glBegin(mode = GL_QUADS) 112198 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 112199 @0 glVertex2f(x = 790, y = 339) 112200 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 112201 @0 glVertex2f(x = 797, y = 339) 112202 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 112203 @0 glVertex2f(x = 797, y = 348) 112204 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 112205 @0 glVertex2f(x = 790, y = 348) 112206 @0 glEnd() 112207 @0 glEnable(cap = GL_BLEND) 112208 @0 glEnable(cap = GL_ALPHA_TEST) 112209 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112210 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112211 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112212 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112213 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112214 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112215 @0 glMatrixMode(mode = GL_TEXTURE) 112216 @0 glLoadIdentity() 112217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112223 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112224 @0 glBegin(mode = GL_QUADS) 112225 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 112226 @0 glVertex2f(x = 797, y = 341) 112227 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 112228 @0 glVertex2f(x = 804, y = 341) 112229 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 112230 @0 glVertex2f(x = 804, y = 348) 112231 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 112232 @0 glVertex2f(x = 797, y = 348) 112233 @0 glEnd() 112234 @0 glEnable(cap = GL_BLEND) 112235 @0 glEnable(cap = GL_ALPHA_TEST) 112236 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112237 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112238 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112239 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112240 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112241 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112242 @0 glMatrixMode(mode = GL_TEXTURE) 112243 @0 glLoadIdentity() 112244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112250 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112251 @0 glBegin(mode = GL_QUADS) 112252 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 112253 @0 glVertex2f(x = 804, y = 339) 112254 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 112255 @0 glVertex2f(x = 811, y = 339) 112256 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 112257 @0 glVertex2f(x = 811, y = 348) 112258 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 112259 @0 glVertex2f(x = 804, y = 348) 112260 @0 glEnd() 112261 @0 glEnable(cap = GL_BLEND) 112262 @0 glEnable(cap = GL_ALPHA_TEST) 112263 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112264 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112265 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112266 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112267 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112268 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112269 @0 glMatrixMode(mode = GL_TEXTURE) 112270 @0 glLoadIdentity() 112271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112277 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112278 @0 glBegin(mode = GL_QUADS) 112279 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 112280 @0 glVertex2f(x = 811, y = 339) 112281 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 112282 @0 glVertex2f(x = 818, y = 339) 112283 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 112284 @0 glVertex2f(x = 818, y = 348) 112285 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 112286 @0 glVertex2f(x = 811, y = 348) 112287 @0 glEnd() 112288 @0 glEnable(cap = GL_BLEND) 112289 @0 glEnable(cap = GL_ALPHA_TEST) 112290 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112291 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112293 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112294 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112295 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112296 @0 glMatrixMode(mode = GL_TEXTURE) 112297 @0 glLoadIdentity() 112298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112304 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112305 @0 glBegin(mode = GL_QUADS) 112306 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 112307 @0 glVertex2f(x = 819, y = 338) 112308 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 112309 @0 glVertex2f(x = 825, y = 338) 112310 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 112311 @0 glVertex2f(x = 825, y = 348) 112312 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 112313 @0 glVertex2f(x = 819, y = 348) 112314 @0 glEnd() 112315 @0 glEnable(cap = GL_BLEND) 112316 @0 glEnable(cap = GL_ALPHA_TEST) 112317 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112319 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112321 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112322 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112323 @0 glMatrixMode(mode = GL_TEXTURE) 112324 @0 glLoadIdentity() 112325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112331 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112332 @0 glBegin(mode = GL_QUADS) 112333 @0 glTexCoord2f(s = 0.75, t = 0.140625) 112334 @0 glVertex2f(x = 826, y = 341) 112335 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 112336 @0 glVertex2f(x = 832, y = 341) 112337 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 112338 @0 glVertex2f(x = 832, y = 348) 112339 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 112340 @0 glVertex2f(x = 826, y = 348) 112341 @0 glEnd() 112342 @0 glEnable(cap = GL_BLEND) 112343 @0 glEnable(cap = GL_ALPHA_TEST) 112344 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112345 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112346 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112347 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112348 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112349 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112350 @0 glMatrixMode(mode = GL_TEXTURE) 112351 @0 glLoadIdentity() 112352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112358 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112359 @0 glBegin(mode = GL_QUADS) 112360 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 112361 @0 glVertex2f(x = 832, y = 340) 112362 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 112363 @0 glVertex2f(x = 839, y = 340) 112364 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 112365 @0 glVertex2f(x = 839, y = 351) 112366 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 112367 @0 glVertex2f(x = 832, y = 351) 112368 @0 glEnd() 112369 @0 glEnable(cap = GL_BLEND) 112370 @0 glEnable(cap = GL_ALPHA_TEST) 112371 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112372 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112373 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112374 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112375 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112376 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112377 @0 glMatrixMode(mode = GL_TEXTURE) 112378 @0 glLoadIdentity() 112379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112385 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112386 @0 glBegin(mode = GL_QUADS) 112387 @0 glTexCoord2f(s = 0, t = 0.1875) 112388 @0 glVertex2f(x = 839, y = 341) 112389 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 112390 @0 glVertex2f(x = 846, y = 341) 112391 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 112392 @0 glVertex2f(x = 846, y = 348) 112393 @0 glTexCoord2f(s = 0, t = 0.2148438) 112394 @0 glVertex2f(x = 839, y = 348) 112395 @0 glEnd() 112396 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112397 @0 glDisable(cap = GL_TEXTURE_2D) 112398 @0 glDisable(cap = GL_BLEND) 112399 @0 glDisable(cap = GL_ALPHA_TEST) 112400 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 112401 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 112402 @0 glDisable(cap = GL_BLEND) 112403 @0 glDisable(cap = GL_ALPHA_TEST) 112404 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 112405 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 112406 @0 glEnable(cap = GL_BLEND) 112407 @0 glEnable(cap = GL_ALPHA_TEST) 112408 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112409 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 112410 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 112411 @0 glDisable(cap = GL_BLEND) 112412 @0 glDisable(cap = GL_ALPHA_TEST) 112413 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 112414 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 112415 @0 glEnable(cap = GL_BLEND) 112416 @0 glEnable(cap = GL_ALPHA_TEST) 112417 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112418 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 112419 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 112420 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112421 @0 glEnable(cap = GL_TEXTURE_2D) 112422 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 112423 @0 glEnable(cap = GL_BLEND) 112424 @0 glEnable(cap = GL_ALPHA_TEST) 112425 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112426 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112427 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112428 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112429 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112430 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112431 @0 glMatrixMode(mode = GL_TEXTURE) 112432 @0 glLoadIdentity() 112433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 112434 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 112435 @0 glBegin(mode = GL_QUADS) 112436 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 112437 @0 glVertex2f(x = 867, y = 340) 112438 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 112439 @0 glVertex2f(x = 874, y = 340) 112440 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 112441 @0 glVertex2f(x = 874, y = 349) 112442 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 112443 @0 glVertex2f(x = 867, y = 349) 112444 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 112445 @0 glVertex2f(x = 875, y = 342) 112446 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 112447 @0 glVertex2f(x = 881, y = 342) 112448 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 112449 @0 glVertex2f(x = 881, y = 349) 112450 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 112451 @0 glVertex2f(x = 875, y = 349) 112452 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 112453 @0 glVertex2f(x = 881, y = 342) 112454 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 112455 @0 glVertex2f(x = 888, y = 342) 112456 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 112457 @0 glVertex2f(x = 888, y = 349) 112458 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 112459 @0 glVertex2f(x = 881, y = 349) 112460 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 112461 @0 glVertex2f(x = 888, y = 339) 112462 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 112463 @0 glVertex2f(x = 895, y = 339) 112464 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 112465 @0 glVertex2f(x = 895, y = 349) 112466 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 112467 @0 glVertex2f(x = 888, y = 349) 112468 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 112469 @0 glVertex2f(x = 896, y = 339) 112470 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 112471 @0 glVertex2f(x = 902, y = 339) 112472 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 112473 @0 glVertex2f(x = 902, y = 349) 112474 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 112475 @0 glVertex2f(x = 896, y = 349) 112476 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 112477 @0 glVertex2f(x = 902, y = 340) 112478 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 112479 @0 glVertex2f(x = 909, y = 340) 112480 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 112481 @0 glVertex2f(x = 909, y = 349) 112482 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 112483 @0 glVertex2f(x = 902, y = 349) 112484 @0 glTexCoord2f(s = 0, t = 0.1875) 112485 @0 glVertex2f(x = 909, y = 342) 112486 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 112487 @0 glVertex2f(x = 916, y = 342) 112488 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 112489 @0 glVertex2f(x = 916, y = 349) 112490 @0 glTexCoord2f(s = 0, t = 0.2148438) 112491 @0 glVertex2f(x = 909, y = 349) 112492 @0 glEnd() 112493 @0 glEnable(cap = GL_BLEND) 112494 @0 glEnable(cap = GL_ALPHA_TEST) 112495 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112496 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112497 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112498 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112499 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112500 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112501 @0 glMatrixMode(mode = GL_TEXTURE) 112502 @0 glLoadIdentity() 112503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112509 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112510 @0 glBegin(mode = GL_QUADS) 112511 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 112512 @0 glVertex2f(x = 866, y = 339) 112513 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 112514 @0 glVertex2f(x = 873, y = 339) 112515 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 112516 @0 glVertex2f(x = 873, y = 348) 112517 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 112518 @0 glVertex2f(x = 866, y = 348) 112519 @0 glEnd() 112520 @0 glEnable(cap = GL_BLEND) 112521 @0 glEnable(cap = GL_ALPHA_TEST) 112522 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112523 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112524 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112525 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112526 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112527 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112528 @0 glMatrixMode(mode = GL_TEXTURE) 112529 @0 glLoadIdentity() 112530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112536 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112537 @0 glBegin(mode = GL_QUADS) 112538 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 112539 @0 glVertex2f(x = 874, y = 341) 112540 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 112541 @0 glVertex2f(x = 880, y = 341) 112542 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 112543 @0 glVertex2f(x = 880, y = 348) 112544 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 112545 @0 glVertex2f(x = 874, y = 348) 112546 @0 glEnd() 112547 @0 glEnable(cap = GL_BLEND) 112548 @0 glEnable(cap = GL_ALPHA_TEST) 112549 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112550 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112551 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112552 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112553 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112554 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112555 @0 glMatrixMode(mode = GL_TEXTURE) 112556 @0 glLoadIdentity() 112557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112563 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112564 @0 glBegin(mode = GL_QUADS) 112565 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 112566 @0 glVertex2f(x = 880, y = 341) 112567 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 112568 @0 glVertex2f(x = 887, y = 341) 112569 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 112570 @0 glVertex2f(x = 887, y = 348) 112571 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 112572 @0 glVertex2f(x = 880, y = 348) 112573 @0 glEnd() 112574 @0 glEnable(cap = GL_BLEND) 112575 @0 glEnable(cap = GL_ALPHA_TEST) 112576 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112577 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112578 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112579 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112580 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112581 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112582 @0 glMatrixMode(mode = GL_TEXTURE) 112583 @0 glLoadIdentity() 112584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112590 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112591 @0 glBegin(mode = GL_QUADS) 112592 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 112593 @0 glVertex2f(x = 887, y = 338) 112594 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 112595 @0 glVertex2f(x = 894, y = 338) 112596 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 112597 @0 glVertex2f(x = 894, y = 348) 112598 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 112599 @0 glVertex2f(x = 887, y = 348) 112600 @0 glEnd() 112601 @0 glEnable(cap = GL_BLEND) 112602 @0 glEnable(cap = GL_ALPHA_TEST) 112603 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112604 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112605 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112606 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112607 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112608 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112609 @0 glMatrixMode(mode = GL_TEXTURE) 112610 @0 glLoadIdentity() 112611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112617 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112618 @0 glBegin(mode = GL_QUADS) 112619 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 112620 @0 glVertex2f(x = 895, y = 338) 112621 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 112622 @0 glVertex2f(x = 901, y = 338) 112623 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 112624 @0 glVertex2f(x = 901, y = 348) 112625 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 112626 @0 glVertex2f(x = 895, y = 348) 112627 @0 glEnd() 112628 @0 glEnable(cap = GL_BLEND) 112629 @0 glEnable(cap = GL_ALPHA_TEST) 112630 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112632 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112634 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112635 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112636 @0 glMatrixMode(mode = GL_TEXTURE) 112637 @0 glLoadIdentity() 112638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112644 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112645 @0 glBegin(mode = GL_QUADS) 112646 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 112647 @0 glVertex2f(x = 901, y = 339) 112648 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 112649 @0 glVertex2f(x = 908, y = 339) 112650 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 112651 @0 glVertex2f(x = 908, y = 348) 112652 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 112653 @0 glVertex2f(x = 901, y = 348) 112654 @0 glEnd() 112655 @0 glEnable(cap = GL_BLEND) 112656 @0 glEnable(cap = GL_ALPHA_TEST) 112657 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112660 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112661 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112662 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112663 @0 glMatrixMode(mode = GL_TEXTURE) 112664 @0 glLoadIdentity() 112665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112671 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112672 @0 glBegin(mode = GL_QUADS) 112673 @0 glTexCoord2f(s = 0, t = 0.1875) 112674 @0 glVertex2f(x = 908, y = 341) 112675 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 112676 @0 glVertex2f(x = 915, y = 341) 112677 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 112678 @0 glVertex2f(x = 915, y = 348) 112679 @0 glTexCoord2f(s = 0, t = 0.2148438) 112680 @0 glVertex2f(x = 908, y = 348) 112681 @0 glEnd() 112682 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112683 @0 glDisable(cap = GL_TEXTURE_2D) 112684 @0 glDisable(cap = GL_BLEND) 112685 @0 glDisable(cap = GL_ALPHA_TEST) 112686 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 112687 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 112688 @0 glDisable(cap = GL_BLEND) 112689 @0 glDisable(cap = GL_ALPHA_TEST) 112690 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 112691 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 112692 @0 glEnable(cap = GL_BLEND) 112693 @0 glEnable(cap = GL_ALPHA_TEST) 112694 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112695 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 112696 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 112697 @0 glDisable(cap = GL_BLEND) 112698 @0 glDisable(cap = GL_ALPHA_TEST) 112699 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 112700 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 112701 @0 glEnable(cap = GL_BLEND) 112702 @0 glEnable(cap = GL_ALPHA_TEST) 112703 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112704 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 112705 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 112706 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112707 @0 glEnable(cap = GL_TEXTURE_2D) 112708 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 112709 @0 glEnable(cap = GL_BLEND) 112710 @0 glEnable(cap = GL_ALPHA_TEST) 112711 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112712 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112713 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112714 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112715 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112716 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112717 @0 glMatrixMode(mode = GL_TEXTURE) 112718 @0 glLoadIdentity() 112719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 112720 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 112721 @0 glBegin(mode = GL_QUADS) 112722 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 112723 @0 glVertex2f(x = 549, y = 339) 112724 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 112725 @0 glVertex2f(x = 556, y = 339) 112726 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 112727 @0 glVertex2f(x = 556, y = 348) 112728 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 112729 @0 glVertex2f(x = 549, y = 348) 112730 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 112731 @0 glVertex2f(x = 556, y = 339) 112732 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 112733 @0 glVertex2f(x = 563, y = 339) 112734 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 112735 @0 glVertex2f(x = 563, y = 348) 112736 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 112737 @0 glVertex2f(x = 556, y = 348) 112738 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 112739 @0 glVertex2f(x = 563, y = 341) 112740 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 112741 @0 glVertex2f(x = 570, y = 341) 112742 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 112743 @0 glVertex2f(x = 570, y = 349) 112744 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 112745 @0 glVertex2f(x = 563, y = 349) 112746 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 112747 @0 glVertex2f(x = 571, y = 341) 112748 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 112749 @0 glVertex2f(x = 577, y = 341) 112750 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 112751 @0 glVertex2f(x = 577, y = 348) 112752 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 112753 @0 glVertex2f(x = 571, y = 348) 112754 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 112755 @0 glVertex2f(x = 577, y = 339) 112756 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 112757 @0 glVertex2f(x = 584, y = 339) 112758 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 112759 @0 glVertex2f(x = 584, y = 348) 112760 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 112761 @0 glVertex2f(x = 577, y = 348) 112762 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 112763 @0 glVertex2f(x = 591, y = 339) 112764 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 112765 @0 glVertex2f(x = 598, y = 339) 112766 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 112767 @0 glVertex2f(x = 598, y = 348) 112768 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 112769 @0 glVertex2f(x = 591, y = 348) 112770 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 112771 @0 glVertex2f(x = 598, y = 341) 112772 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 112773 @0 glVertex2f(x = 605, y = 341) 112774 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 112775 @0 glVertex2f(x = 605, y = 349) 112776 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 112777 @0 glVertex2f(x = 598, y = 349) 112778 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 112779 @0 glVertex2f(x = 605, y = 341) 112780 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 112781 @0 glVertex2f(x = 612, y = 341) 112782 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 112783 @0 glVertex2f(x = 612, y = 348) 112784 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 112785 @0 glVertex2f(x = 605, y = 348) 112786 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 112787 @0 glVertex2f(x = 612, y = 341) 112788 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 112789 @0 glVertex2f(x = 619, y = 341) 112790 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 112791 @0 glVertex2f(x = 619, y = 348) 112792 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 112793 @0 glVertex2f(x = 612, y = 348) 112794 @0 glEnd() 112795 @0 glEnable(cap = GL_BLEND) 112796 @0 glEnable(cap = GL_ALPHA_TEST) 112797 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112798 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112799 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112800 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112801 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112802 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112803 @0 glMatrixMode(mode = GL_TEXTURE) 112804 @0 glLoadIdentity() 112805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112811 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112812 @0 glBegin(mode = GL_QUADS) 112813 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 112814 @0 glVertex2f(x = 548, y = 338) 112815 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 112816 @0 glVertex2f(x = 555, y = 338) 112817 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 112818 @0 glVertex2f(x = 555, y = 347) 112819 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 112820 @0 glVertex2f(x = 548, y = 347) 112821 @0 glEnd() 112822 @0 glEnable(cap = GL_BLEND) 112823 @0 glEnable(cap = GL_ALPHA_TEST) 112824 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112825 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112826 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112827 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112828 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112829 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112830 @0 glMatrixMode(mode = GL_TEXTURE) 112831 @0 glLoadIdentity() 112832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112838 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112839 @0 glBegin(mode = GL_QUADS) 112840 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 112841 @0 glVertex2f(x = 555, y = 338) 112842 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 112843 @0 glVertex2f(x = 562, y = 338) 112844 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 112845 @0 glVertex2f(x = 562, y = 347) 112846 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 112847 @0 glVertex2f(x = 555, y = 347) 112848 @0 glEnd() 112849 @0 glEnable(cap = GL_BLEND) 112850 @0 glEnable(cap = GL_ALPHA_TEST) 112851 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112852 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112853 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112854 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112855 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112856 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112857 @0 glMatrixMode(mode = GL_TEXTURE) 112858 @0 glLoadIdentity() 112859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112865 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112866 @0 glBegin(mode = GL_QUADS) 112867 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 112868 @0 glVertex2f(x = 562, y = 340) 112869 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 112870 @0 glVertex2f(x = 569, y = 340) 112871 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 112872 @0 glVertex2f(x = 569, y = 348) 112873 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 112874 @0 glVertex2f(x = 562, y = 348) 112875 @0 glEnd() 112876 @0 glEnable(cap = GL_BLEND) 112877 @0 glEnable(cap = GL_ALPHA_TEST) 112878 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112879 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112880 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112881 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112882 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112883 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112884 @0 glMatrixMode(mode = GL_TEXTURE) 112885 @0 glLoadIdentity() 112886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112892 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112893 @0 glBegin(mode = GL_QUADS) 112894 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 112895 @0 glVertex2f(x = 570, y = 340) 112896 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 112897 @0 glVertex2f(x = 576, y = 340) 112898 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 112899 @0 glVertex2f(x = 576, y = 347) 112900 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 112901 @0 glVertex2f(x = 570, y = 347) 112902 @0 glEnd() 112903 @0 glEnable(cap = GL_BLEND) 112904 @0 glEnable(cap = GL_ALPHA_TEST) 112905 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112906 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112907 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112908 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112909 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112910 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112911 @0 glMatrixMode(mode = GL_TEXTURE) 112912 @0 glLoadIdentity() 112913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112919 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112920 @0 glBegin(mode = GL_QUADS) 112921 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 112922 @0 glVertex2f(x = 576, y = 338) 112923 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 112924 @0 glVertex2f(x = 583, y = 338) 112925 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 112926 @0 glVertex2f(x = 583, y = 347) 112927 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 112928 @0 glVertex2f(x = 576, y = 347) 112929 @0 glEnd() 112930 @0 glEnable(cap = GL_BLEND) 112931 @0 glEnable(cap = GL_ALPHA_TEST) 112932 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112933 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112934 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112935 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112936 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112937 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112938 @0 glMatrixMode(mode = GL_TEXTURE) 112939 @0 glLoadIdentity() 112940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112946 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112947 @0 glBegin(mode = GL_QUADS) 112948 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 112949 @0 glVertex2f(x = 590, y = 338) 112950 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 112951 @0 glVertex2f(x = 597, y = 338) 112952 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 112953 @0 glVertex2f(x = 597, y = 347) 112954 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 112955 @0 glVertex2f(x = 590, y = 347) 112956 @0 glEnd() 112957 @0 glEnable(cap = GL_BLEND) 112958 @0 glEnable(cap = GL_ALPHA_TEST) 112959 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112960 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112961 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112962 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112963 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112964 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112965 @0 glMatrixMode(mode = GL_TEXTURE) 112966 @0 glLoadIdentity() 112967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 112973 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 112974 @0 glBegin(mode = GL_QUADS) 112975 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 112976 @0 glVertex2f(x = 597, y = 340) 112977 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 112978 @0 glVertex2f(x = 604, y = 340) 112979 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 112980 @0 glVertex2f(x = 604, y = 348) 112981 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 112982 @0 glVertex2f(x = 597, y = 348) 112983 @0 glEnd() 112984 @0 glEnable(cap = GL_BLEND) 112985 @0 glEnable(cap = GL_ALPHA_TEST) 112986 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 112987 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 112988 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 112989 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 112990 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 112991 @0 glActiveTextureARB(texture = GL_TEXTURE0) 112992 @0 glMatrixMode(mode = GL_TEXTURE) 112993 @0 glLoadIdentity() 112994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 112995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 112996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 112997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 112998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 112999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113000 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113001 @0 glBegin(mode = GL_QUADS) 113002 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 113003 @0 glVertex2f(x = 604, y = 340) 113004 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 113005 @0 glVertex2f(x = 611, y = 340) 113006 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 113007 @0 glVertex2f(x = 611, y = 347) 113008 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 113009 @0 glVertex2f(x = 604, y = 347) 113010 @0 glEnd() 113011 @0 glEnable(cap = GL_BLEND) 113012 @0 glEnable(cap = GL_ALPHA_TEST) 113013 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113014 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113015 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113016 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113017 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113018 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113019 @0 glMatrixMode(mode = GL_TEXTURE) 113020 @0 glLoadIdentity() 113021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113027 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113028 @0 glBegin(mode = GL_QUADS) 113029 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 113030 @0 glVertex2f(x = 611, y = 340) 113031 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 113032 @0 glVertex2f(x = 618, y = 340) 113033 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 113034 @0 glVertex2f(x = 618, y = 347) 113035 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 113036 @0 glVertex2f(x = 611, y = 347) 113037 @0 glEnd() 113038 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113039 @0 glDisable(cap = GL_TEXTURE_2D) 113040 @0 glDisable(cap = GL_BLEND) 113041 @0 glDisable(cap = GL_ALPHA_TEST) 113042 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 113043 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 113044 @0 glDisable(cap = GL_BLEND) 113045 @0 glDisable(cap = GL_ALPHA_TEST) 113046 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 113047 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 113048 @0 glEnable(cap = GL_BLEND) 113049 @0 glEnable(cap = GL_ALPHA_TEST) 113050 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113051 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 113052 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 113053 @0 glDisable(cap = GL_BLEND) 113054 @0 glDisable(cap = GL_ALPHA_TEST) 113055 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 113056 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 113057 @0 glDisable(cap = GL_BLEND) 113058 @0 glDisable(cap = GL_ALPHA_TEST) 113059 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 113060 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 113061 @0 glEnable(cap = GL_BLEND) 113062 @0 glEnable(cap = GL_ALPHA_TEST) 113063 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113064 @0 glBegin(mode = GL_QUADS) 113065 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 113066 @0 glVertex2f(x = 1053, y = 864) 113067 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 113068 @0 glVertex2f(x = 1338, y = 864) 113069 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 113070 @0 glVertex2f(x = 1338, y = 937) 113071 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 113072 @0 glVertex2f(x = 1053, y = 937) 113073 @0 glEnd() 113074 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113075 @0 glEnable(cap = GL_TEXTURE_2D) 113076 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 113077 @0 glEnable(cap = GL_BLEND) 113078 @0 glEnable(cap = GL_ALPHA_TEST) 113079 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113081 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113083 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113084 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113085 @0 glMatrixMode(mode = GL_TEXTURE) 113086 @0 glLoadIdentity() 113087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 113088 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 113089 @0 glBegin(mode = GL_QUADS) 113090 @0 glTexCoord2f(s = 0.75, t = 0.046875) 113091 @0 glVertex2f(x = 1176, y = 897) 113092 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 113093 @0 glVertex2f(x = 1183, y = 897) 113094 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 113095 @0 glVertex2f(x = 1183, y = 906) 113096 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 113097 @0 glVertex2f(x = 1176, y = 906) 113098 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 113099 @0 glVertex2f(x = 1183, y = 899) 113100 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 113101 @0 glVertex2f(x = 1190, y = 899) 113102 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 113103 @0 glVertex2f(x = 1190, y = 906) 113104 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 113105 @0 glVertex2f(x = 1183, y = 906) 113106 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 113107 @0 glVertex2f(x = 1190, y = 896) 113108 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 113109 @0 glVertex2f(x = 1197, y = 896) 113110 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 113111 @0 glVertex2f(x = 1197, y = 906) 113112 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 113113 @0 glVertex2f(x = 1190, y = 906) 113114 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 113115 @0 glVertex2f(x = 1197, y = 899) 113116 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 113117 @0 glVertex2f(x = 1204, y = 899) 113118 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 113119 @0 glVertex2f(x = 1204, y = 906) 113120 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 113121 @0 glVertex2f(x = 1197, y = 906) 113122 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 113123 @0 glVertex2f(x = 1204, y = 897) 113124 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 113125 @0 glVertex2f(x = 1211, y = 897) 113126 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 113127 @0 glVertex2f(x = 1211, y = 906) 113128 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 113129 @0 glVertex2f(x = 1204, y = 906) 113130 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 113131 @0 glVertex2f(x = 1211, y = 899) 113132 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 113133 @0 glVertex2f(x = 1218, y = 899) 113134 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 113135 @0 glVertex2f(x = 1218, y = 906) 113136 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 113137 @0 glVertex2f(x = 1211, y = 906) 113138 @0 glEnd() 113139 @0 glEnable(cap = GL_BLEND) 113140 @0 glEnable(cap = GL_ALPHA_TEST) 113141 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113142 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113143 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113144 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113145 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113146 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113147 @0 glMatrixMode(mode = GL_TEXTURE) 113148 @0 glLoadIdentity() 113149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113155 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113156 @0 glBegin(mode = GL_QUADS) 113157 @0 glTexCoord2f(s = 0.75, t = 0.046875) 113158 @0 glVertex2f(x = 1175, y = 896) 113159 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 113160 @0 glVertex2f(x = 1182, y = 896) 113161 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 113162 @0 glVertex2f(x = 1182, y = 905) 113163 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 113164 @0 glVertex2f(x = 1175, y = 905) 113165 @0 glEnd() 113166 @0 glEnable(cap = GL_BLEND) 113167 @0 glEnable(cap = GL_ALPHA_TEST) 113168 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113169 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113170 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113171 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113172 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113173 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113174 @0 glMatrixMode(mode = GL_TEXTURE) 113175 @0 glLoadIdentity() 113176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113182 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113183 @0 glBegin(mode = GL_QUADS) 113184 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 113185 @0 glVertex2f(x = 1182, y = 898) 113186 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 113187 @0 glVertex2f(x = 1189, y = 898) 113188 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 113189 @0 glVertex2f(x = 1189, y = 905) 113190 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 113191 @0 glVertex2f(x = 1182, y = 905) 113192 @0 glEnd() 113193 @0 glEnable(cap = GL_BLEND) 113194 @0 glEnable(cap = GL_ALPHA_TEST) 113195 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113196 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113197 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113198 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113199 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113200 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113201 @0 glMatrixMode(mode = GL_TEXTURE) 113202 @0 glLoadIdentity() 113203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113209 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113210 @0 glBegin(mode = GL_QUADS) 113211 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 113212 @0 glVertex2f(x = 1189, y = 895) 113213 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 113214 @0 glVertex2f(x = 1196, y = 895) 113215 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 113216 @0 glVertex2f(x = 1196, y = 905) 113217 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 113218 @0 glVertex2f(x = 1189, y = 905) 113219 @0 glEnd() 113220 @0 glEnable(cap = GL_BLEND) 113221 @0 glEnable(cap = GL_ALPHA_TEST) 113222 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113223 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113224 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113225 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113226 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113227 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113228 @0 glMatrixMode(mode = GL_TEXTURE) 113229 @0 glLoadIdentity() 113230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113236 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113237 @0 glBegin(mode = GL_QUADS) 113238 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 113239 @0 glVertex2f(x = 1196, y = 898) 113240 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 113241 @0 glVertex2f(x = 1203, y = 898) 113242 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 113243 @0 glVertex2f(x = 1203, y = 905) 113244 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 113245 @0 glVertex2f(x = 1196, y = 905) 113246 @0 glEnd() 113247 @0 glEnable(cap = GL_BLEND) 113248 @0 glEnable(cap = GL_ALPHA_TEST) 113249 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113250 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113251 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113252 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113253 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113254 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113255 @0 glMatrixMode(mode = GL_TEXTURE) 113256 @0 glLoadIdentity() 113257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113263 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113264 @0 glBegin(mode = GL_QUADS) 113265 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 113266 @0 glVertex2f(x = 1203, y = 896) 113267 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 113268 @0 glVertex2f(x = 1210, y = 896) 113269 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 113270 @0 glVertex2f(x = 1210, y = 905) 113271 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 113272 @0 glVertex2f(x = 1203, y = 905) 113273 @0 glEnd() 113274 @0 glEnable(cap = GL_BLEND) 113275 @0 glEnable(cap = GL_ALPHA_TEST) 113276 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113277 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113279 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113280 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113281 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113282 @0 glMatrixMode(mode = GL_TEXTURE) 113283 @0 glLoadIdentity() 113284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113290 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113291 @0 glBegin(mode = GL_QUADS) 113292 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 113293 @0 glVertex2f(x = 1210, y = 898) 113294 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 113295 @0 glVertex2f(x = 1217, y = 898) 113296 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 113297 @0 glVertex2f(x = 1217, y = 905) 113298 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 113299 @0 glVertex2f(x = 1210, y = 905) 113300 @0 glEnd() 113301 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113302 @0 glDisable(cap = GL_TEXTURE_2D) 113303 @0 glEnable(cap = GL_BLEND) 113304 @0 glEnable(cap = GL_ALPHA_TEST) 113305 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113306 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 113307 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 113308 @0 glDisable(cap = GL_BLEND) 113309 @0 glDisable(cap = GL_ALPHA_TEST) 113310 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 113311 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 113312 @0 glDisable(cap = GL_BLEND) 113313 @0 glDisable(cap = GL_ALPHA_TEST) 113314 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 113315 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 113316 @0 glEnable(cap = GL_BLEND) 113317 @0 glEnable(cap = GL_ALPHA_TEST) 113318 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113319 @0 glBegin(mode = GL_QUADS) 113320 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 113321 @0 glVertex2f(x = 1353, y = 864) 113322 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 113323 @0 glVertex2f(x = 1662, y = 864) 113324 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 113325 @0 glVertex2f(x = 1662, y = 937) 113326 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 113327 @0 glVertex2f(x = 1353, y = 937) 113328 @0 glEnd() 113329 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113330 @0 glEnable(cap = GL_TEXTURE_2D) 113331 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 113332 @0 glEnable(cap = GL_BLEND) 113333 @0 glEnable(cap = GL_ALPHA_TEST) 113334 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113335 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113336 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113337 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113338 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113339 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113340 @0 glMatrixMode(mode = GL_TEXTURE) 113341 @0 glLoadIdentity() 113342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 113343 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 113344 @0 glBegin(mode = GL_QUADS) 113345 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 113346 @0 glVertex2f(x = 1477, y = 897) 113347 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 113348 @0 glVertex2f(x = 1484, y = 897) 113349 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 113350 @0 glVertex2f(x = 1484, y = 906) 113351 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 113352 @0 glVertex2f(x = 1477, y = 906) 113353 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 113354 @0 glVertex2f(x = 1484, y = 899) 113355 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 113356 @0 glVertex2f(x = 1491, y = 899) 113357 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 113358 @0 glVertex2f(x = 1491, y = 906) 113359 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 113360 @0 glVertex2f(x = 1484, y = 906) 113361 @0 glTexCoord2f(s = 0.75, t = 0.140625) 113362 @0 glVertex2f(x = 1492, y = 899) 113363 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 113364 @0 glVertex2f(x = 1498, y = 899) 113365 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 113366 @0 glVertex2f(x = 1498, y = 906) 113367 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 113368 @0 glVertex2f(x = 1492, y = 906) 113369 @0 glTexCoord2f(s = 0.375, t = 0.140625) 113370 @0 glVertex2f(x = 1499, y = 896) 113371 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 113372 @0 glVertex2f(x = 1505, y = 896) 113373 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 113374 @0 glVertex2f(x = 1505, y = 906) 113375 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 113376 @0 glVertex2f(x = 1499, y = 906) 113377 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 113378 @0 glVertex2f(x = 1506, y = 896) 113379 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 113380 @0 glVertex2f(x = 1512, y = 896) 113381 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 113382 @0 glVertex2f(x = 1512, y = 906) 113383 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 113384 @0 glVertex2f(x = 1506, y = 906) 113385 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 113386 @0 glVertex2f(x = 1512, y = 898) 113387 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 113388 @0 glVertex2f(x = 1519, y = 898) 113389 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 113390 @0 glVertex2f(x = 1519, y = 909) 113391 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 113392 @0 glVertex2f(x = 1512, y = 909) 113393 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 113394 @0 glVertex2f(x = 1520, y = 899) 113395 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 113396 @0 glVertex2f(x = 1526, y = 899) 113397 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 113398 @0 glVertex2f(x = 1526, y = 906) 113399 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 113400 @0 glVertex2f(x = 1520, y = 906) 113401 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 113402 @0 glVertex2f(x = 1527, y = 899) 113403 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 113404 @0 glVertex2f(x = 1533, y = 899) 113405 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 113406 @0 glVertex2f(x = 1533, y = 906) 113407 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 113408 @0 glVertex2f(x = 1527, y = 906) 113409 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 113410 @0 glVertex2f(x = 1533, y = 899) 113411 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 113412 @0 glVertex2f(x = 1540, y = 899) 113413 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 113414 @0 glVertex2f(x = 1540, y = 906) 113415 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 113416 @0 glVertex2f(x = 1533, y = 906) 113417 @0 glEnd() 113418 @0 glEnable(cap = GL_BLEND) 113419 @0 glEnable(cap = GL_ALPHA_TEST) 113420 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113422 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113424 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113425 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113426 @0 glMatrixMode(mode = GL_TEXTURE) 113427 @0 glLoadIdentity() 113428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113434 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113435 @0 glBegin(mode = GL_QUADS) 113436 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 113437 @0 glVertex2f(x = 1476, y = 896) 113438 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 113439 @0 glVertex2f(x = 1483, y = 896) 113440 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 113441 @0 glVertex2f(x = 1483, y = 905) 113442 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 113443 @0 glVertex2f(x = 1476, y = 905) 113444 @0 glEnd() 113445 @0 glEnable(cap = GL_BLEND) 113446 @0 glEnable(cap = GL_ALPHA_TEST) 113447 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113448 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113450 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113452 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113453 @0 glMatrixMode(mode = GL_TEXTURE) 113454 @0 glLoadIdentity() 113455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113461 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113462 @0 glBegin(mode = GL_QUADS) 113463 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 113464 @0 glVertex2f(x = 1483, y = 898) 113465 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 113466 @0 glVertex2f(x = 1490, y = 898) 113467 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 113468 @0 glVertex2f(x = 1490, y = 905) 113469 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 113470 @0 glVertex2f(x = 1483, y = 905) 113471 @0 glEnd() 113472 @0 glEnable(cap = GL_BLEND) 113473 @0 glEnable(cap = GL_ALPHA_TEST) 113474 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113476 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113478 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113479 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113480 @0 glMatrixMode(mode = GL_TEXTURE) 113481 @0 glLoadIdentity() 113482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113488 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113489 @0 glBegin(mode = GL_QUADS) 113490 @0 glTexCoord2f(s = 0.75, t = 0.140625) 113491 @0 glVertex2f(x = 1491, y = 898) 113492 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 113493 @0 glVertex2f(x = 1497, y = 898) 113494 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 113495 @0 glVertex2f(x = 1497, y = 905) 113496 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 113497 @0 glVertex2f(x = 1491, y = 905) 113498 @0 glEnd() 113499 @0 glEnable(cap = GL_BLEND) 113500 @0 glEnable(cap = GL_ALPHA_TEST) 113501 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113502 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113503 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113504 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113505 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113506 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113507 @0 glMatrixMode(mode = GL_TEXTURE) 113508 @0 glLoadIdentity() 113509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113515 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113516 @0 glBegin(mode = GL_QUADS) 113517 @0 glTexCoord2f(s = 0.375, t = 0.140625) 113518 @0 glVertex2f(x = 1498, y = 895) 113519 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 113520 @0 glVertex2f(x = 1504, y = 895) 113521 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 113522 @0 glVertex2f(x = 1504, y = 905) 113523 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 113524 @0 glVertex2f(x = 1498, y = 905) 113525 @0 glEnd() 113526 @0 glEnable(cap = GL_BLEND) 113527 @0 glEnable(cap = GL_ALPHA_TEST) 113528 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113529 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113530 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113531 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113532 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113533 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113534 @0 glMatrixMode(mode = GL_TEXTURE) 113535 @0 glLoadIdentity() 113536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113542 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113543 @0 glBegin(mode = GL_QUADS) 113544 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 113545 @0 glVertex2f(x = 1505, y = 895) 113546 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 113547 @0 glVertex2f(x = 1511, y = 895) 113548 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 113549 @0 glVertex2f(x = 1511, y = 905) 113550 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 113551 @0 glVertex2f(x = 1505, y = 905) 113552 @0 glEnd() 113553 @0 glEnable(cap = GL_BLEND) 113554 @0 glEnable(cap = GL_ALPHA_TEST) 113555 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113557 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113559 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113560 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113561 @0 glMatrixMode(mode = GL_TEXTURE) 113562 @0 glLoadIdentity() 113563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113569 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113570 @0 glBegin(mode = GL_QUADS) 113571 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 113572 @0 glVertex2f(x = 1511, y = 897) 113573 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 113574 @0 glVertex2f(x = 1518, y = 897) 113575 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 113576 @0 glVertex2f(x = 1518, y = 908) 113577 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 113578 @0 glVertex2f(x = 1511, y = 908) 113579 @0 glEnd() 113580 @0 glEnable(cap = GL_BLEND) 113581 @0 glEnable(cap = GL_ALPHA_TEST) 113582 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113583 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113585 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113587 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113588 @0 glMatrixMode(mode = GL_TEXTURE) 113589 @0 glLoadIdentity() 113590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113596 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113597 @0 glBegin(mode = GL_QUADS) 113598 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 113599 @0 glVertex2f(x = 1519, y = 898) 113600 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 113601 @0 glVertex2f(x = 1525, y = 898) 113602 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 113603 @0 glVertex2f(x = 1525, y = 905) 113604 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 113605 @0 glVertex2f(x = 1519, y = 905) 113606 @0 glEnd() 113607 @0 glEnable(cap = GL_BLEND) 113608 @0 glEnable(cap = GL_ALPHA_TEST) 113609 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113610 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113611 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113612 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113613 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113614 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113615 @0 glMatrixMode(mode = GL_TEXTURE) 113616 @0 glLoadIdentity() 113617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113623 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113624 @0 glBegin(mode = GL_QUADS) 113625 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 113626 @0 glVertex2f(x = 1526, y = 898) 113627 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 113628 @0 glVertex2f(x = 1532, y = 898) 113629 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 113630 @0 glVertex2f(x = 1532, y = 905) 113631 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 113632 @0 glVertex2f(x = 1526, y = 905) 113633 @0 glEnd() 113634 @0 glEnable(cap = GL_BLEND) 113635 @0 glEnable(cap = GL_ALPHA_TEST) 113636 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113637 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113638 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113639 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113640 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113641 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113642 @0 glMatrixMode(mode = GL_TEXTURE) 113643 @0 glLoadIdentity() 113644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113650 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113651 @0 glBegin(mode = GL_QUADS) 113652 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 113653 @0 glVertex2f(x = 1532, y = 898) 113654 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 113655 @0 glVertex2f(x = 1539, y = 898) 113656 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 113657 @0 glVertex2f(x = 1539, y = 905) 113658 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 113659 @0 glVertex2f(x = 1532, y = 905) 113660 @0 glEnd() 113661 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113662 @0 glDisable(cap = GL_TEXTURE_2D) 113663 @0 glEnable(cap = GL_BLEND) 113664 @0 glEnable(cap = GL_ALPHA_TEST) 113665 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113666 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 113667 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 113668 @0 glDisable(cap = GL_BLEND) 113669 @0 glDisable(cap = GL_ALPHA_TEST) 113670 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 113671 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 113672 @0 glDisable(cap = GL_BLEND) 113673 @0 glDisable(cap = GL_ALPHA_TEST) 113674 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 113675 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 113676 @0 glEnable(cap = GL_BLEND) 113677 @0 glEnable(cap = GL_ALPHA_TEST) 113678 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113679 @0 glBegin(mode = GL_QUADS) 113680 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 113681 @0 glVertex2f(x = 1677, y = 864) 113682 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 113683 @0 glVertex2f(x = 1950, y = 864) 113684 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 113685 @0 glVertex2f(x = 1950, y = 937) 113686 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 113687 @0 glVertex2f(x = 1677, y = 937) 113688 @0 glEnd() 113689 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113690 @0 glEnable(cap = GL_TEXTURE_2D) 113691 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 113692 @0 glEnable(cap = GL_BLEND) 113693 @0 glEnable(cap = GL_ALPHA_TEST) 113694 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113696 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113698 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113699 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113700 @0 glMatrixMode(mode = GL_TEXTURE) 113701 @0 glLoadIdentity() 113702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 113703 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 113704 @0 glBegin(mode = GL_QUADS) 113705 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 113706 @0 glVertex2f(x = 1804, y = 897) 113707 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 113708 @0 glVertex2f(x = 1811, y = 897) 113709 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 113710 @0 glVertex2f(x = 1811, y = 906) 113711 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 113712 @0 glVertex2f(x = 1804, y = 906) 113713 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 113714 @0 glVertex2f(x = 1811, y = 899) 113715 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 113716 @0 glVertex2f(x = 1818, y = 899) 113717 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 113718 @0 glVertex2f(x = 1818, y = 906) 113719 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 113720 @0 glVertex2f(x = 1811, y = 906) 113721 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 113722 @0 glVertex2f(x = 1818, y = 899) 113723 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 113724 @0 glVertex2f(x = 1826, y = 899) 113725 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 113726 @0 glVertex2f(x = 1826, y = 906) 113727 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 113728 @0 glVertex2f(x = 1818, y = 906) 113729 @0 glEnd() 113730 @0 glEnable(cap = GL_BLEND) 113731 @0 glEnable(cap = GL_ALPHA_TEST) 113732 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113733 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113734 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113735 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113736 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113737 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113738 @0 glMatrixMode(mode = GL_TEXTURE) 113739 @0 glLoadIdentity() 113740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113746 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113747 @0 glBegin(mode = GL_QUADS) 113748 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 113749 @0 glVertex2f(x = 1803, y = 896) 113750 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 113751 @0 glVertex2f(x = 1810, y = 896) 113752 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 113753 @0 glVertex2f(x = 1810, y = 905) 113754 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 113755 @0 glVertex2f(x = 1803, y = 905) 113756 @0 glEnd() 113757 @0 glEnable(cap = GL_BLEND) 113758 @0 glEnable(cap = GL_ALPHA_TEST) 113759 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113760 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113761 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113762 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113763 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113764 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113765 @0 glMatrixMode(mode = GL_TEXTURE) 113766 @0 glLoadIdentity() 113767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113773 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113774 @0 glBegin(mode = GL_QUADS) 113775 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 113776 @0 glVertex2f(x = 1810, y = 898) 113777 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 113778 @0 glVertex2f(x = 1817, y = 898) 113779 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 113780 @0 glVertex2f(x = 1817, y = 905) 113781 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 113782 @0 glVertex2f(x = 1810, y = 905) 113783 @0 glEnd() 113784 @0 glEnable(cap = GL_BLEND) 113785 @0 glEnable(cap = GL_ALPHA_TEST) 113786 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113787 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113788 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113789 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113790 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113791 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113792 @0 glMatrixMode(mode = GL_TEXTURE) 113793 @0 glLoadIdentity() 113794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113800 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113801 @0 glBegin(mode = GL_QUADS) 113802 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 113803 @0 glVertex2f(x = 1817, y = 898) 113804 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 113805 @0 glVertex2f(x = 1825, y = 898) 113806 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 113807 @0 glVertex2f(x = 1825, y = 905) 113808 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 113809 @0 glVertex2f(x = 1817, y = 905) 113810 @0 glEnd() 113811 @0 glEnable(cap = GL_BLEND) 113812 @0 glEnable(cap = GL_ALPHA_TEST) 113813 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113814 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113815 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113816 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113817 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113818 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113819 @0 glMatrixMode(mode = GL_TEXTURE) 113820 @0 glLoadIdentity() 113821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 113822 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 113823 @0 glBegin(mode = GL_QUADS) 113824 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 113825 @0 glVertex2f(x = 1053, y = 410) 113826 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 113827 @0 glVertex2f(x = 1060, y = 410) 113828 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 113829 @0 glVertex2f(x = 1060, y = 419) 113830 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 113831 @0 glVertex2f(x = 1053, y = 419) 113832 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 113833 @0 glVertex2f(x = 1060, y = 412) 113834 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 113835 @0 glVertex2f(x = 1067, y = 412) 113836 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 113837 @0 glVertex2f(x = 1067, y = 419) 113838 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 113839 @0 glVertex2f(x = 1060, y = 419) 113840 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 113841 @0 glVertex2f(x = 1067, y = 409) 113842 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 113843 @0 glVertex2f(x = 1074, y = 409) 113844 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 113845 @0 glVertex2f(x = 1074, y = 419) 113846 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 113847 @0 glVertex2f(x = 1067, y = 419) 113848 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 113849 @0 glVertex2f(x = 1074, y = 412) 113850 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 113851 @0 glVertex2f(x = 1081, y = 412) 113852 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 113853 @0 glVertex2f(x = 1081, y = 419) 113854 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 113855 @0 glVertex2f(x = 1074, y = 419) 113856 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 113857 @0 glVertex2f(x = 1082, y = 412) 113858 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 113859 @0 glVertex2f(x = 1088, y = 412) 113860 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 113861 @0 glVertex2f(x = 1088, y = 419) 113862 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 113863 @0 glVertex2f(x = 1082, y = 419) 113864 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 113865 @0 glVertex2f(x = 1088, y = 410) 113866 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 113867 @0 glVertex2f(x = 1095, y = 410) 113868 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 113869 @0 glVertex2f(x = 1095, y = 419) 113870 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 113871 @0 glVertex2f(x = 1088, y = 419) 113872 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 113873 @0 glVertex2f(x = 1102, y = 410) 113874 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 113875 @0 glVertex2f(x = 1110, y = 410) 113876 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 113877 @0 glVertex2f(x = 1110, y = 419) 113878 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 113879 @0 glVertex2f(x = 1102, y = 419) 113880 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 113881 @0 glVertex2f(x = 1109, y = 412) 113882 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 113883 @0 glVertex2f(x = 1116, y = 412) 113884 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 113885 @0 glVertex2f(x = 1116, y = 419) 113886 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 113887 @0 glVertex2f(x = 1109, y = 419) 113888 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 113889 @0 glVertex2f(x = 1117, y = 412) 113890 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 113891 @0 glVertex2f(x = 1123, y = 412) 113892 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 113893 @0 glVertex2f(x = 1123, y = 419) 113894 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 113895 @0 glVertex2f(x = 1117, y = 419) 113896 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 113897 @0 glVertex2f(x = 1123, y = 409) 113898 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 113899 @0 glVertex2f(x = 1130, y = 409) 113900 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 113901 @0 glVertex2f(x = 1130, y = 419) 113902 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 113903 @0 glVertex2f(x = 1123, y = 419) 113904 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 113905 @0 glVertex2f(x = 1130, y = 409) 113906 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 113907 @0 glVertex2f(x = 1137, y = 409) 113908 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 113909 @0 glVertex2f(x = 1137, y = 419) 113910 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 113911 @0 glVertex2f(x = 1130, y = 419) 113912 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 113913 @0 glVertex2f(x = 1139, y = 412) 113914 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 113915 @0 glVertex2f(x = 1142, y = 412) 113916 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 113917 @0 glVertex2f(x = 1142, y = 419) 113918 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 113919 @0 glVertex2f(x = 1139, y = 419) 113920 @0 glEnd() 113921 @0 glEnable(cap = GL_BLEND) 113922 @0 glEnable(cap = GL_ALPHA_TEST) 113923 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113924 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113925 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113926 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113927 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113928 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113929 @0 glMatrixMode(mode = GL_TEXTURE) 113930 @0 glLoadIdentity() 113931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113937 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113938 @0 glBegin(mode = GL_QUADS) 113939 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 113940 @0 glVertex2f(x = 1052, y = 409) 113941 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 113942 @0 glVertex2f(x = 1059, y = 409) 113943 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 113944 @0 glVertex2f(x = 1059, y = 418) 113945 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 113946 @0 glVertex2f(x = 1052, y = 418) 113947 @0 glEnd() 113948 @0 glEnable(cap = GL_BLEND) 113949 @0 glEnable(cap = GL_ALPHA_TEST) 113950 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113951 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113952 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113953 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113954 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113955 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113956 @0 glMatrixMode(mode = GL_TEXTURE) 113957 @0 glLoadIdentity() 113958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113964 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113965 @0 glBegin(mode = GL_QUADS) 113966 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 113967 @0 glVertex2f(x = 1059, y = 411) 113968 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 113969 @0 glVertex2f(x = 1066, y = 411) 113970 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 113971 @0 glVertex2f(x = 1066, y = 418) 113972 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 113973 @0 glVertex2f(x = 1059, y = 418) 113974 @0 glEnd() 113975 @0 glEnable(cap = GL_BLEND) 113976 @0 glEnable(cap = GL_ALPHA_TEST) 113977 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 113978 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 113979 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 113980 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 113981 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 113982 @0 glActiveTextureARB(texture = GL_TEXTURE0) 113983 @0 glMatrixMode(mode = GL_TEXTURE) 113984 @0 glLoadIdentity() 113985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 113986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 113987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 113988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 113989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 113990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 113991 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 113992 @0 glBegin(mode = GL_QUADS) 113993 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 113994 @0 glVertex2f(x = 1066, y = 408) 113995 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 113996 @0 glVertex2f(x = 1073, y = 408) 113997 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 113998 @0 glVertex2f(x = 1073, y = 418) 113999 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 114000 @0 glVertex2f(x = 1066, y = 418) 114001 @0 glEnd() 114002 @0 glEnable(cap = GL_BLEND) 114003 @0 glEnable(cap = GL_ALPHA_TEST) 114004 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114005 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114006 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114007 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114008 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114009 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114010 @0 glMatrixMode(mode = GL_TEXTURE) 114011 @0 glLoadIdentity() 114012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114018 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114019 @0 glBegin(mode = GL_QUADS) 114020 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 114021 @0 glVertex2f(x = 1073, y = 411) 114022 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 114023 @0 glVertex2f(x = 1080, y = 411) 114024 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 114025 @0 glVertex2f(x = 1080, y = 418) 114026 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 114027 @0 glVertex2f(x = 1073, y = 418) 114028 @0 glEnd() 114029 @0 glEnable(cap = GL_BLEND) 114030 @0 glEnable(cap = GL_ALPHA_TEST) 114031 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114032 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114033 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114034 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114035 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114036 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114037 @0 glMatrixMode(mode = GL_TEXTURE) 114038 @0 glLoadIdentity() 114039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114045 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114046 @0 glBegin(mode = GL_QUADS) 114047 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 114048 @0 glVertex2f(x = 1081, y = 411) 114049 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 114050 @0 glVertex2f(x = 1087, y = 411) 114051 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 114052 @0 glVertex2f(x = 1087, y = 418) 114053 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 114054 @0 glVertex2f(x = 1081, y = 418) 114055 @0 glEnd() 114056 @0 glEnable(cap = GL_BLEND) 114057 @0 glEnable(cap = GL_ALPHA_TEST) 114058 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114059 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114060 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114061 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114062 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114063 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114064 @0 glMatrixMode(mode = GL_TEXTURE) 114065 @0 glLoadIdentity() 114066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114072 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114073 @0 glBegin(mode = GL_QUADS) 114074 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 114075 @0 glVertex2f(x = 1087, y = 409) 114076 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 114077 @0 glVertex2f(x = 1094, y = 409) 114078 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 114079 @0 glVertex2f(x = 1094, y = 418) 114080 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 114081 @0 glVertex2f(x = 1087, y = 418) 114082 @0 glEnd() 114083 @0 glEnable(cap = GL_BLEND) 114084 @0 glEnable(cap = GL_ALPHA_TEST) 114085 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114086 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114087 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114088 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114089 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114090 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114091 @0 glMatrixMode(mode = GL_TEXTURE) 114092 @0 glLoadIdentity() 114093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114099 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114100 @0 glBegin(mode = GL_QUADS) 114101 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 114102 @0 glVertex2f(x = 1101, y = 409) 114103 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 114104 @0 glVertex2f(x = 1109, y = 409) 114105 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 114106 @0 glVertex2f(x = 1109, y = 418) 114107 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 114108 @0 glVertex2f(x = 1101, y = 418) 114109 @0 glEnd() 114110 @0 glEnable(cap = GL_BLEND) 114111 @0 glEnable(cap = GL_ALPHA_TEST) 114112 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114113 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114114 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114115 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114116 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114117 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114118 @0 glMatrixMode(mode = GL_TEXTURE) 114119 @0 glLoadIdentity() 114120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114126 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114127 @0 glBegin(mode = GL_QUADS) 114128 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 114129 @0 glVertex2f(x = 1108, y = 411) 114130 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 114131 @0 glVertex2f(x = 1115, y = 411) 114132 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 114133 @0 glVertex2f(x = 1115, y = 418) 114134 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 114135 @0 glVertex2f(x = 1108, y = 418) 114136 @0 glEnd() 114137 @0 glEnable(cap = GL_BLEND) 114138 @0 glEnable(cap = GL_ALPHA_TEST) 114139 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114140 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114141 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114142 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114143 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114144 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114145 @0 glMatrixMode(mode = GL_TEXTURE) 114146 @0 glLoadIdentity() 114147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114153 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114154 @0 glBegin(mode = GL_QUADS) 114155 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 114156 @0 glVertex2f(x = 1116, y = 411) 114157 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 114158 @0 glVertex2f(x = 1122, y = 411) 114159 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 114160 @0 glVertex2f(x = 1122, y = 418) 114161 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 114162 @0 glVertex2f(x = 1116, y = 418) 114163 @0 glEnd() 114164 @0 glEnable(cap = GL_BLEND) 114165 @0 glEnable(cap = GL_ALPHA_TEST) 114166 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114168 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114170 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114171 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114172 @0 glMatrixMode(mode = GL_TEXTURE) 114173 @0 glLoadIdentity() 114174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114180 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114181 @0 glBegin(mode = GL_QUADS) 114182 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 114183 @0 glVertex2f(x = 1122, y = 408) 114184 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 114185 @0 glVertex2f(x = 1129, y = 408) 114186 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 114187 @0 glVertex2f(x = 1129, y = 418) 114188 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 114189 @0 glVertex2f(x = 1122, y = 418) 114190 @0 glEnd() 114191 @0 glEnable(cap = GL_BLEND) 114192 @0 glEnable(cap = GL_ALPHA_TEST) 114193 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114195 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114197 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114198 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114199 @0 glMatrixMode(mode = GL_TEXTURE) 114200 @0 glLoadIdentity() 114201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114207 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114208 @0 glBegin(mode = GL_QUADS) 114209 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 114210 @0 glVertex2f(x = 1129, y = 408) 114211 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 114212 @0 glVertex2f(x = 1136, y = 408) 114213 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 114214 @0 glVertex2f(x = 1136, y = 418) 114215 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 114216 @0 glVertex2f(x = 1129, y = 418) 114217 @0 glEnd() 114218 @0 glEnable(cap = GL_BLEND) 114219 @0 glEnable(cap = GL_ALPHA_TEST) 114220 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114222 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114224 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114225 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114226 @0 glMatrixMode(mode = GL_TEXTURE) 114227 @0 glLoadIdentity() 114228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114234 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114235 @0 glBegin(mode = GL_QUADS) 114236 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 114237 @0 glVertex2f(x = 1138, y = 411) 114238 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 114239 @0 glVertex2f(x = 1141, y = 411) 114240 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 114241 @0 glVertex2f(x = 1141, y = 418) 114242 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 114243 @0 glVertex2f(x = 1138, y = 418) 114244 @0 glEnd() 114245 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114246 @0 glDisable(cap = GL_TEXTURE_2D) 114247 @0 glDisable(cap = GL_BLEND) 114248 @0 glDisable(cap = GL_ALPHA_TEST) 114249 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 114250 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 114251 @0 glDisable(cap = GL_BLEND) 114252 @0 glDisable(cap = GL_ALPHA_TEST) 114253 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 114254 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 114255 @0 glEnable(cap = GL_BLEND) 114256 @0 glEnable(cap = GL_ALPHA_TEST) 114257 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114258 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 114259 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 114260 @0 glDisable(cap = GL_BLEND) 114261 @0 glDisable(cap = GL_ALPHA_TEST) 114262 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 114263 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 114264 @0 glEnable(cap = GL_BLEND) 114265 @0 glEnable(cap = GL_ALPHA_TEST) 114266 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114267 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 114268 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 114269 @0 glDisable(cap = GL_BLEND) 114270 @0 glDisable(cap = GL_ALPHA_TEST) 114271 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 114272 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 114273 @0 glEnable(cap = GL_BLEND) 114274 @0 glEnable(cap = GL_ALPHA_TEST) 114275 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114276 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 114277 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 114278 @0 glDisable(cap = GL_BLEND) 114279 @0 glDisable(cap = GL_ALPHA_TEST) 114280 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 114281 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 114282 @0 glEnable(cap = GL_BLEND) 114283 @0 glEnable(cap = GL_ALPHA_TEST) 114284 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114285 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 114286 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 114287 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114288 @0 glEnable(cap = GL_TEXTURE_2D) 114289 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 114290 @0 glEnable(cap = GL_BLEND) 114291 @0 glEnable(cap = GL_ALPHA_TEST) 114292 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114295 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114297 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114298 @0 glMatrixMode(mode = GL_TEXTURE) 114299 @0 glLoadIdentity() 114300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 114301 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 114302 @0 glBegin(mode = GL_QUADS) 114303 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 114304 @0 glVertex2f(x = 608, y = 486) 114305 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 114306 @0 glVertex2f(x = 615, y = 486) 114307 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 114308 @0 glVertex2f(x = 615, y = 496) 114309 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 114310 @0 glVertex2f(x = 608, y = 496) 114311 @0 glEnd() 114312 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114313 @0 glEnable(cap = GL_TEXTURE_2D) 114314 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 114315 @0 glEnable(cap = GL_BLEND) 114316 @0 glEnable(cap = GL_ALPHA_TEST) 114317 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114319 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114321 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114322 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114323 @0 glMatrixMode(mode = GL_TEXTURE) 114324 @0 glLoadIdentity() 114325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 114326 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 114327 @0 glBegin(mode = GL_QUADS) 114328 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 114329 @0 glVertex2f(x = 626, y = 487) 114330 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 114331 @0 glVertex2f(x = 633, y = 487) 114332 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 114333 @0 glVertex2f(x = 633, y = 496) 114334 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 114335 @0 glVertex2f(x = 626, y = 496) 114336 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 114337 @0 glVertex2f(x = 634, y = 489) 114338 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 114339 @0 glVertex2f(x = 640, y = 489) 114340 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 114341 @0 glVertex2f(x = 640, y = 496) 114342 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 114343 @0 glVertex2f(x = 634, y = 496) 114344 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 114345 @0 glVertex2f(x = 640, y = 489) 114346 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 114347 @0 glVertex2f(x = 647, y = 489) 114348 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 114349 @0 glVertex2f(x = 647, y = 496) 114350 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 114351 @0 glVertex2f(x = 640, y = 496) 114352 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 114353 @0 glVertex2f(x = 647, y = 489) 114354 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 114355 @0 glVertex2f(x = 654, y = 489) 114356 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 114357 @0 glVertex2f(x = 654, y = 497) 114358 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 114359 @0 glVertex2f(x = 647, y = 497) 114360 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 114361 @0 glVertex2f(x = 654, y = 487) 114362 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 114363 @0 glVertex2f(x = 661, y = 487) 114364 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 114365 @0 glVertex2f(x = 661, y = 496) 114366 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 114367 @0 glVertex2f(x = 654, y = 496) 114368 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 114369 @0 glVertex2f(x = 662, y = 486) 114370 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 114371 @0 glVertex2f(x = 668, y = 486) 114372 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 114373 @0 glVertex2f(x = 668, y = 496) 114374 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 114375 @0 glVertex2f(x = 662, y = 496) 114376 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 114377 @0 glVertex2f(x = 668, y = 489) 114378 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 114379 @0 glVertex2f(x = 675, y = 489) 114380 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 114381 @0 glVertex2f(x = 675, y = 496) 114382 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 114383 @0 glVertex2f(x = 668, y = 496) 114384 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 114385 @0 glVertex2f(x = 675, y = 489) 114386 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 114387 @0 glVertex2f(x = 682, y = 489) 114388 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 114389 @0 glVertex2f(x = 682, y = 496) 114390 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 114391 @0 glVertex2f(x = 675, y = 496) 114392 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 114393 @0 glVertex2f(x = 689, y = 487) 114394 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 114395 @0 glVertex2f(x = 696, y = 487) 114396 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 114397 @0 glVertex2f(x = 696, y = 496) 114398 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 114399 @0 glVertex2f(x = 689, y = 496) 114400 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 114401 @0 glVertex2f(x = 696, y = 489) 114402 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 114403 @0 glVertex2f(x = 703, y = 489) 114404 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 114405 @0 glVertex2f(x = 703, y = 496) 114406 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 114407 @0 glVertex2f(x = 696, y = 496) 114408 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 114409 @0 glVertex2f(x = 703, y = 486) 114410 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 114411 @0 glVertex2f(x = 710, y = 486) 114412 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 114413 @0 glVertex2f(x = 710, y = 496) 114414 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 114415 @0 glVertex2f(x = 703, y = 496) 114416 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 114417 @0 glVertex2f(x = 710, y = 489) 114418 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 114419 @0 glVertex2f(x = 717, y = 489) 114420 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 114421 @0 glVertex2f(x = 717, y = 496) 114422 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 114423 @0 glVertex2f(x = 710, y = 496) 114424 @0 glEnd() 114425 @0 glEnable(cap = GL_BLEND) 114426 @0 glEnable(cap = GL_ALPHA_TEST) 114427 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114428 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114430 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114432 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114433 @0 glMatrixMode(mode = GL_TEXTURE) 114434 @0 glLoadIdentity() 114435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114441 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114442 @0 glBegin(mode = GL_QUADS) 114443 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 114444 @0 glVertex2f(x = 625, y = 486) 114445 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 114446 @0 glVertex2f(x = 632, y = 486) 114447 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 114448 @0 glVertex2f(x = 632, y = 495) 114449 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 114450 @0 glVertex2f(x = 625, y = 495) 114451 @0 glEnd() 114452 @0 glEnable(cap = GL_BLEND) 114453 @0 glEnable(cap = GL_ALPHA_TEST) 114454 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114455 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114456 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114457 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114458 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114459 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114460 @0 glMatrixMode(mode = GL_TEXTURE) 114461 @0 glLoadIdentity() 114462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114468 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114469 @0 glBegin(mode = GL_QUADS) 114470 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 114471 @0 glVertex2f(x = 633, y = 488) 114472 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 114473 @0 glVertex2f(x = 639, y = 488) 114474 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 114475 @0 glVertex2f(x = 639, y = 495) 114476 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 114477 @0 glVertex2f(x = 633, y = 495) 114478 @0 glEnd() 114479 @0 glEnable(cap = GL_BLEND) 114480 @0 glEnable(cap = GL_ALPHA_TEST) 114481 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114482 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114483 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114484 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114485 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114486 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114487 @0 glMatrixMode(mode = GL_TEXTURE) 114488 @0 glLoadIdentity() 114489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114495 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114496 @0 glBegin(mode = GL_QUADS) 114497 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 114498 @0 glVertex2f(x = 639, y = 488) 114499 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 114500 @0 glVertex2f(x = 646, y = 488) 114501 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 114502 @0 glVertex2f(x = 646, y = 495) 114503 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 114504 @0 glVertex2f(x = 639, y = 495) 114505 @0 glEnd() 114506 @0 glEnable(cap = GL_BLEND) 114507 @0 glEnable(cap = GL_ALPHA_TEST) 114508 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114509 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114510 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114511 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114512 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114513 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114514 @0 glMatrixMode(mode = GL_TEXTURE) 114515 @0 glLoadIdentity() 114516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114522 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114523 @0 glBegin(mode = GL_QUADS) 114524 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 114525 @0 glVertex2f(x = 646, y = 488) 114526 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 114527 @0 glVertex2f(x = 653, y = 488) 114528 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 114529 @0 glVertex2f(x = 653, y = 496) 114530 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 114531 @0 glVertex2f(x = 646, y = 496) 114532 @0 glEnd() 114533 @0 glEnable(cap = GL_BLEND) 114534 @0 glEnable(cap = GL_ALPHA_TEST) 114535 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114536 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114537 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114538 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114539 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114540 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114541 @0 glMatrixMode(mode = GL_TEXTURE) 114542 @0 glLoadIdentity() 114543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114549 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114550 @0 glBegin(mode = GL_QUADS) 114551 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 114552 @0 glVertex2f(x = 653, y = 486) 114553 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 114554 @0 glVertex2f(x = 660, y = 486) 114555 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 114556 @0 glVertex2f(x = 660, y = 495) 114557 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 114558 @0 glVertex2f(x = 653, y = 495) 114559 @0 glEnd() 114560 @0 glEnable(cap = GL_BLEND) 114561 @0 glEnable(cap = GL_ALPHA_TEST) 114562 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114563 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114564 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114565 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114566 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114567 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114568 @0 glMatrixMode(mode = GL_TEXTURE) 114569 @0 glLoadIdentity() 114570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114576 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114577 @0 glBegin(mode = GL_QUADS) 114578 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 114579 @0 glVertex2f(x = 661, y = 485) 114580 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 114581 @0 glVertex2f(x = 667, y = 485) 114582 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 114583 @0 glVertex2f(x = 667, y = 495) 114584 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 114585 @0 glVertex2f(x = 661, y = 495) 114586 @0 glEnd() 114587 @0 glEnable(cap = GL_BLEND) 114588 @0 glEnable(cap = GL_ALPHA_TEST) 114589 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114590 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114591 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114592 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114593 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114594 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114595 @0 glMatrixMode(mode = GL_TEXTURE) 114596 @0 glLoadIdentity() 114597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114603 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114604 @0 glBegin(mode = GL_QUADS) 114605 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 114606 @0 glVertex2f(x = 667, y = 488) 114607 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 114608 @0 glVertex2f(x = 674, y = 488) 114609 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 114610 @0 glVertex2f(x = 674, y = 495) 114611 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 114612 @0 glVertex2f(x = 667, y = 495) 114613 @0 glEnd() 114614 @0 glEnable(cap = GL_BLEND) 114615 @0 glEnable(cap = GL_ALPHA_TEST) 114616 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114617 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114618 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114619 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114620 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114621 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114622 @0 glMatrixMode(mode = GL_TEXTURE) 114623 @0 glLoadIdentity() 114624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114630 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114631 @0 glBegin(mode = GL_QUADS) 114632 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 114633 @0 glVertex2f(x = 674, y = 488) 114634 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 114635 @0 glVertex2f(x = 681, y = 488) 114636 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 114637 @0 glVertex2f(x = 681, y = 495) 114638 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 114639 @0 glVertex2f(x = 674, y = 495) 114640 @0 glEnd() 114641 @0 glEnable(cap = GL_BLEND) 114642 @0 glEnable(cap = GL_ALPHA_TEST) 114643 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114644 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114645 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114646 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114647 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114648 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114649 @0 glMatrixMode(mode = GL_TEXTURE) 114650 @0 glLoadIdentity() 114651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114657 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114658 @0 glBegin(mode = GL_QUADS) 114659 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 114660 @0 glVertex2f(x = 688, y = 486) 114661 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 114662 @0 glVertex2f(x = 695, y = 486) 114663 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 114664 @0 glVertex2f(x = 695, y = 495) 114665 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 114666 @0 glVertex2f(x = 688, y = 495) 114667 @0 glEnd() 114668 @0 glEnable(cap = GL_BLEND) 114669 @0 glEnable(cap = GL_ALPHA_TEST) 114670 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114671 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114672 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114673 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114674 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114675 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114676 @0 glMatrixMode(mode = GL_TEXTURE) 114677 @0 glLoadIdentity() 114678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114684 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114685 @0 glBegin(mode = GL_QUADS) 114686 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 114687 @0 glVertex2f(x = 695, y = 488) 114688 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 114689 @0 glVertex2f(x = 702, y = 488) 114690 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 114691 @0 glVertex2f(x = 702, y = 495) 114692 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 114693 @0 glVertex2f(x = 695, y = 495) 114694 @0 glEnd() 114695 @0 glEnable(cap = GL_BLEND) 114696 @0 glEnable(cap = GL_ALPHA_TEST) 114697 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114698 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114699 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114700 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114701 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114702 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114703 @0 glMatrixMode(mode = GL_TEXTURE) 114704 @0 glLoadIdentity() 114705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114711 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114712 @0 glBegin(mode = GL_QUADS) 114713 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 114714 @0 glVertex2f(x = 702, y = 485) 114715 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 114716 @0 glVertex2f(x = 709, y = 485) 114717 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 114718 @0 glVertex2f(x = 709, y = 495) 114719 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 114720 @0 glVertex2f(x = 702, y = 495) 114721 @0 glEnd() 114722 @0 glEnable(cap = GL_BLEND) 114723 @0 glEnable(cap = GL_ALPHA_TEST) 114724 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114725 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114726 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114727 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114728 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114729 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114730 @0 glMatrixMode(mode = GL_TEXTURE) 114731 @0 glLoadIdentity() 114732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114738 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114739 @0 glBegin(mode = GL_QUADS) 114740 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 114741 @0 glVertex2f(x = 709, y = 488) 114742 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 114743 @0 glVertex2f(x = 716, y = 488) 114744 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 114745 @0 glVertex2f(x = 716, y = 495) 114746 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 114747 @0 glVertex2f(x = 709, y = 495) 114748 @0 glEnd() 114749 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114750 @0 glDisable(cap = GL_TEXTURE_2D) 114751 @0 glDisable(cap = GL_BLEND) 114752 @0 glDisable(cap = GL_ALPHA_TEST) 114753 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 114754 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 114755 @0 glDisable(cap = GL_BLEND) 114756 @0 glDisable(cap = GL_ALPHA_TEST) 114757 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 114758 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 114759 @0 glEnable(cap = GL_BLEND) 114760 @0 glEnable(cap = GL_ALPHA_TEST) 114761 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114762 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 114763 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 114764 @0 glDisable(cap = GL_BLEND) 114765 @0 glDisable(cap = GL_ALPHA_TEST) 114766 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 114767 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 114768 @0 glEnable(cap = GL_BLEND) 114769 @0 glEnable(cap = GL_ALPHA_TEST) 114770 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114771 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 114772 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 114773 @0 glDisable(cap = GL_BLEND) 114774 @0 glDisable(cap = GL_ALPHA_TEST) 114775 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 114776 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 114777 @0 glEnable(cap = GL_BLEND) 114778 @0 glEnable(cap = GL_ALPHA_TEST) 114779 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114780 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 114781 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 114782 @0 glDisable(cap = GL_BLEND) 114783 @0 glDisable(cap = GL_ALPHA_TEST) 114784 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 114785 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 114786 @0 glEnable(cap = GL_BLEND) 114787 @0 glEnable(cap = GL_ALPHA_TEST) 114788 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114789 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 114790 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 114791 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114792 @0 glEnable(cap = GL_TEXTURE_2D) 114793 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 114794 @0 glEnable(cap = GL_BLEND) 114795 @0 glEnable(cap = GL_ALPHA_TEST) 114796 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114797 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114798 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114799 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114800 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114801 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114802 @0 glMatrixMode(mode = GL_TEXTURE) 114803 @0 glLoadIdentity() 114804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 114805 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 114806 @0 glBegin(mode = GL_QUADS) 114807 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 114808 @0 glVertex2f(x = 608, y = 536) 114809 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 114810 @0 glVertex2f(x = 615, y = 536) 114811 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 114812 @0 glVertex2f(x = 615, y = 546) 114813 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 114814 @0 glVertex2f(x = 608, y = 546) 114815 @0 glEnd() 114816 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114817 @0 glEnable(cap = GL_TEXTURE_2D) 114818 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 114819 @0 glEnable(cap = GL_BLEND) 114820 @0 glEnable(cap = GL_ALPHA_TEST) 114821 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114823 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114825 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114826 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114827 @0 glMatrixMode(mode = GL_TEXTURE) 114828 @0 glLoadIdentity() 114829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 114830 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 114831 @0 glBegin(mode = GL_QUADS) 114832 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 114833 @0 glVertex2f(x = 627, y = 537) 114834 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 114835 @0 glVertex2f(x = 633, y = 537) 114836 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 114837 @0 glVertex2f(x = 633, y = 546) 114838 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 114839 @0 glVertex2f(x = 627, y = 546) 114840 @0 glTexCoord2f(s = 0.75, t = 0.140625) 114841 @0 glVertex2f(x = 634, y = 539) 114842 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 114843 @0 glVertex2f(x = 640, y = 539) 114844 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 114845 @0 glVertex2f(x = 640, y = 546) 114846 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 114847 @0 glVertex2f(x = 634, y = 546) 114848 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 114849 @0 glVertex2f(x = 640, y = 539) 114850 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 114851 @0 glVertex2f(x = 647, y = 539) 114852 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 114853 @0 glVertex2f(x = 647, y = 547) 114854 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 114855 @0 glVertex2f(x = 640, y = 547) 114856 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 114857 @0 glVertex2f(x = 648, y = 536) 114858 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 114859 @0 glVertex2f(x = 654, y = 536) 114860 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 114861 @0 glVertex2f(x = 654, y = 546) 114862 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 114863 @0 glVertex2f(x = 648, y = 546) 114864 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 114865 @0 glVertex2f(x = 654, y = 536) 114866 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 114867 @0 glVertex2f(x = 661, y = 536) 114868 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 114869 @0 glVertex2f(x = 661, y = 546) 114870 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 114871 @0 glVertex2f(x = 654, y = 546) 114872 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 114873 @0 glVertex2f(x = 661, y = 539) 114874 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 114875 @0 glVertex2f(x = 668, y = 539) 114876 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 114877 @0 glVertex2f(x = 668, y = 546) 114878 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 114879 @0 glVertex2f(x = 661, y = 546) 114880 @0 glTexCoord2f(s = 0.75, t = 0.046875) 114881 @0 glVertex2f(x = 675, y = 537) 114882 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 114883 @0 glVertex2f(x = 682, y = 537) 114884 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 114885 @0 glVertex2f(x = 682, y = 546) 114886 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 114887 @0 glVertex2f(x = 675, y = 546) 114888 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 114889 @0 glVertex2f(x = 682, y = 539) 114890 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 114891 @0 glVertex2f(x = 689, y = 539) 114892 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 114893 @0 glVertex2f(x = 689, y = 547) 114894 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 114895 @0 glVertex2f(x = 682, y = 547) 114896 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 114897 @0 glVertex2f(x = 689, y = 539) 114898 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 114899 @0 glVertex2f(x = 696, y = 539) 114900 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 114901 @0 glVertex2f(x = 696, y = 546) 114902 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 114903 @0 glVertex2f(x = 689, y = 546) 114904 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 114905 @0 glVertex2f(x = 696, y = 539) 114906 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 114907 @0 glVertex2f(x = 703, y = 539) 114908 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 114909 @0 glVertex2f(x = 703, y = 547) 114910 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 114911 @0 glVertex2f(x = 696, y = 547) 114912 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 114913 @0 glVertex2f(x = 703, y = 538) 114914 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 114915 @0 glVertex2f(x = 710, y = 538) 114916 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 114917 @0 glVertex2f(x = 710, y = 549) 114918 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 114919 @0 glVertex2f(x = 703, y = 549) 114920 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 114921 @0 glVertex2f(x = 710, y = 539) 114922 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 114923 @0 glVertex2f(x = 717, y = 539) 114924 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 114925 @0 glVertex2f(x = 717, y = 546) 114926 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 114927 @0 glVertex2f(x = 710, y = 546) 114928 @0 glEnd() 114929 @0 glEnable(cap = GL_BLEND) 114930 @0 glEnable(cap = GL_ALPHA_TEST) 114931 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114933 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114934 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114935 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114936 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114937 @0 glMatrixMode(mode = GL_TEXTURE) 114938 @0 glLoadIdentity() 114939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114945 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114946 @0 glBegin(mode = GL_QUADS) 114947 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 114948 @0 glVertex2f(x = 626, y = 536) 114949 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 114950 @0 glVertex2f(x = 632, y = 536) 114951 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 114952 @0 glVertex2f(x = 632, y = 545) 114953 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 114954 @0 glVertex2f(x = 626, y = 545) 114955 @0 glEnd() 114956 @0 glEnable(cap = GL_BLEND) 114957 @0 glEnable(cap = GL_ALPHA_TEST) 114958 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114959 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114960 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114961 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114962 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114963 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114964 @0 glMatrixMode(mode = GL_TEXTURE) 114965 @0 glLoadIdentity() 114966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114972 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 114973 @0 glBegin(mode = GL_QUADS) 114974 @0 glTexCoord2f(s = 0.75, t = 0.140625) 114975 @0 glVertex2f(x = 633, y = 538) 114976 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 114977 @0 glVertex2f(x = 639, y = 538) 114978 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 114979 @0 glVertex2f(x = 639, y = 545) 114980 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 114981 @0 glVertex2f(x = 633, y = 545) 114982 @0 glEnd() 114983 @0 glEnable(cap = GL_BLEND) 114984 @0 glEnable(cap = GL_ALPHA_TEST) 114985 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 114986 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 114987 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 114988 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 114989 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 114990 @0 glActiveTextureARB(texture = GL_TEXTURE0) 114991 @0 glMatrixMode(mode = GL_TEXTURE) 114992 @0 glLoadIdentity() 114993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 114994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 114995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 114996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 114997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 114998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 114999 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115000 @0 glBegin(mode = GL_QUADS) 115001 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 115002 @0 glVertex2f(x = 639, y = 538) 115003 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 115004 @0 glVertex2f(x = 646, y = 538) 115005 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 115006 @0 glVertex2f(x = 646, y = 546) 115007 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 115008 @0 glVertex2f(x = 639, y = 546) 115009 @0 glEnd() 115010 @0 glEnable(cap = GL_BLEND) 115011 @0 glEnable(cap = GL_ALPHA_TEST) 115012 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115013 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115014 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115015 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115016 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115017 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115018 @0 glMatrixMode(mode = GL_TEXTURE) 115019 @0 glLoadIdentity() 115020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115026 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115027 @0 glBegin(mode = GL_QUADS) 115028 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 115029 @0 glVertex2f(x = 647, y = 535) 115030 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 115031 @0 glVertex2f(x = 653, y = 535) 115032 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 115033 @0 glVertex2f(x = 653, y = 545) 115034 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 115035 @0 glVertex2f(x = 647, y = 545) 115036 @0 glEnd() 115037 @0 glEnable(cap = GL_BLEND) 115038 @0 glEnable(cap = GL_ALPHA_TEST) 115039 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115041 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115043 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115044 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115045 @0 glMatrixMode(mode = GL_TEXTURE) 115046 @0 glLoadIdentity() 115047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115053 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115054 @0 glBegin(mode = GL_QUADS) 115055 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 115056 @0 glVertex2f(x = 653, y = 535) 115057 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 115058 @0 glVertex2f(x = 660, y = 535) 115059 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 115060 @0 glVertex2f(x = 660, y = 545) 115061 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 115062 @0 glVertex2f(x = 653, y = 545) 115063 @0 glEnd() 115064 @0 glEnable(cap = GL_BLEND) 115065 @0 glEnable(cap = GL_ALPHA_TEST) 115066 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115067 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115068 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115069 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115070 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115071 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115072 @0 glMatrixMode(mode = GL_TEXTURE) 115073 @0 glLoadIdentity() 115074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115080 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115081 @0 glBegin(mode = GL_QUADS) 115082 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 115083 @0 glVertex2f(x = 660, y = 538) 115084 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 115085 @0 glVertex2f(x = 667, y = 538) 115086 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 115087 @0 glVertex2f(x = 667, y = 545) 115088 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 115089 @0 glVertex2f(x = 660, y = 545) 115090 @0 glEnd() 115091 @0 glEnable(cap = GL_BLEND) 115092 @0 glEnable(cap = GL_ALPHA_TEST) 115093 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115095 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115097 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115098 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115099 @0 glMatrixMode(mode = GL_TEXTURE) 115100 @0 glLoadIdentity() 115101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115107 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115108 @0 glBegin(mode = GL_QUADS) 115109 @0 glTexCoord2f(s = 0.75, t = 0.046875) 115110 @0 glVertex2f(x = 674, y = 536) 115111 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 115112 @0 glVertex2f(x = 681, y = 536) 115113 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 115114 @0 glVertex2f(x = 681, y = 545) 115115 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 115116 @0 glVertex2f(x = 674, y = 545) 115117 @0 glEnd() 115118 @0 glEnable(cap = GL_BLEND) 115119 @0 glEnable(cap = GL_ALPHA_TEST) 115120 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115121 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115122 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115123 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115124 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115125 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115126 @0 glMatrixMode(mode = GL_TEXTURE) 115127 @0 glLoadIdentity() 115128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115134 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115135 @0 glBegin(mode = GL_QUADS) 115136 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 115137 @0 glVertex2f(x = 681, y = 538) 115138 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 115139 @0 glVertex2f(x = 688, y = 538) 115140 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 115141 @0 glVertex2f(x = 688, y = 546) 115142 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 115143 @0 glVertex2f(x = 681, y = 546) 115144 @0 glEnd() 115145 @0 glEnable(cap = GL_BLEND) 115146 @0 glEnable(cap = GL_ALPHA_TEST) 115147 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115148 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115149 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115150 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115151 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115152 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115153 @0 glMatrixMode(mode = GL_TEXTURE) 115154 @0 glLoadIdentity() 115155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115161 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115162 @0 glBegin(mode = GL_QUADS) 115163 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 115164 @0 glVertex2f(x = 688, y = 538) 115165 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 115166 @0 glVertex2f(x = 695, y = 538) 115167 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 115168 @0 glVertex2f(x = 695, y = 545) 115169 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 115170 @0 glVertex2f(x = 688, y = 545) 115171 @0 glEnd() 115172 @0 glEnable(cap = GL_BLEND) 115173 @0 glEnable(cap = GL_ALPHA_TEST) 115174 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115175 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115176 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115177 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115178 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115179 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115180 @0 glMatrixMode(mode = GL_TEXTURE) 115181 @0 glLoadIdentity() 115182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115188 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115189 @0 glBegin(mode = GL_QUADS) 115190 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 115191 @0 glVertex2f(x = 695, y = 538) 115192 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 115193 @0 glVertex2f(x = 702, y = 538) 115194 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 115195 @0 glVertex2f(x = 702, y = 546) 115196 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 115197 @0 glVertex2f(x = 695, y = 546) 115198 @0 glEnd() 115199 @0 glEnable(cap = GL_BLEND) 115200 @0 glEnable(cap = GL_ALPHA_TEST) 115201 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115202 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115203 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115204 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115205 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115206 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115207 @0 glMatrixMode(mode = GL_TEXTURE) 115208 @0 glLoadIdentity() 115209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115215 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115216 @0 glBegin(mode = GL_QUADS) 115217 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 115218 @0 glVertex2f(x = 702, y = 537) 115219 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 115220 @0 glVertex2f(x = 709, y = 537) 115221 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 115222 @0 glVertex2f(x = 709, y = 548) 115223 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 115224 @0 glVertex2f(x = 702, y = 548) 115225 @0 glEnd() 115226 @0 glEnable(cap = GL_BLEND) 115227 @0 glEnable(cap = GL_ALPHA_TEST) 115228 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115229 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115230 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115231 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115232 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115233 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115234 @0 glMatrixMode(mode = GL_TEXTURE) 115235 @0 glLoadIdentity() 115236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115242 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115243 @0 glBegin(mode = GL_QUADS) 115244 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 115245 @0 glVertex2f(x = 709, y = 538) 115246 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 115247 @0 glVertex2f(x = 716, y = 538) 115248 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 115249 @0 glVertex2f(x = 716, y = 545) 115250 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 115251 @0 glVertex2f(x = 709, y = 545) 115252 @0 glEnd() 115253 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115254 @0 glDisable(cap = GL_TEXTURE_2D) 115255 @0 glDisable(cap = GL_BLEND) 115256 @0 glDisable(cap = GL_ALPHA_TEST) 115257 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 115258 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 115259 @0 glDisable(cap = GL_BLEND) 115260 @0 glDisable(cap = GL_ALPHA_TEST) 115261 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 115262 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 115263 @0 glEnable(cap = GL_BLEND) 115264 @0 glEnable(cap = GL_ALPHA_TEST) 115265 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115266 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 115267 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 115268 @0 glDisable(cap = GL_BLEND) 115269 @0 glDisable(cap = GL_ALPHA_TEST) 115270 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 115271 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 115272 @0 glEnable(cap = GL_BLEND) 115273 @0 glEnable(cap = GL_ALPHA_TEST) 115274 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115275 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 115276 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 115277 @0 glDisable(cap = GL_BLEND) 115278 @0 glDisable(cap = GL_ALPHA_TEST) 115279 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 115280 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 115281 @0 glEnable(cap = GL_BLEND) 115282 @0 glEnable(cap = GL_ALPHA_TEST) 115283 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115284 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 115285 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 115286 @0 glDisable(cap = GL_BLEND) 115287 @0 glDisable(cap = GL_ALPHA_TEST) 115288 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 115289 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 115290 @0 glEnable(cap = GL_BLEND) 115291 @0 glEnable(cap = GL_ALPHA_TEST) 115292 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115293 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 115294 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 115295 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115296 @0 glEnable(cap = GL_TEXTURE_2D) 115297 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 115298 @0 glEnable(cap = GL_BLEND) 115299 @0 glEnable(cap = GL_ALPHA_TEST) 115300 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115301 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115303 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115305 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115306 @0 glMatrixMode(mode = GL_TEXTURE) 115307 @0 glLoadIdentity() 115308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 115309 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 115310 @0 glBegin(mode = GL_QUADS) 115311 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 115312 @0 glVertex2f(x = 626, y = 587) 115313 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 115314 @0 glVertex2f(x = 633, y = 587) 115315 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 115316 @0 glVertex2f(x = 633, y = 596) 115317 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 115318 @0 glVertex2f(x = 626, y = 596) 115319 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 115320 @0 glVertex2f(x = 633, y = 589) 115321 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 115322 @0 glVertex2f(x = 640, y = 589) 115323 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 115324 @0 glVertex2f(x = 640, y = 596) 115325 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 115326 @0 glVertex2f(x = 633, y = 596) 115327 @0 glTexCoord2f(s = 0, t = 0.1875) 115328 @0 glVertex2f(x = 640, y = 589) 115329 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 115330 @0 glVertex2f(x = 647, y = 589) 115331 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 115332 @0 glVertex2f(x = 647, y = 596) 115333 @0 glTexCoord2f(s = 0, t = 0.2148438) 115334 @0 glVertex2f(x = 640, y = 596) 115335 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 115336 @0 glVertex2f(x = 647, y = 587) 115337 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 115338 @0 glVertex2f(x = 654, y = 587) 115339 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 115340 @0 glVertex2f(x = 654, y = 596) 115341 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 115342 @0 glVertex2f(x = 647, y = 596) 115343 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 115344 @0 glVertex2f(x = 661, y = 587) 115345 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 115346 @0 glVertex2f(x = 668, y = 587) 115347 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 115348 @0 glVertex2f(x = 668, y = 596) 115349 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 115350 @0 glVertex2f(x = 661, y = 596) 115351 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 115352 @0 glVertex2f(x = 668, y = 589) 115353 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 115354 @0 glVertex2f(x = 675, y = 589) 115355 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 115356 @0 glVertex2f(x = 675, y = 596) 115357 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 115358 @0 glVertex2f(x = 668, y = 596) 115359 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 115360 @0 glVertex2f(x = 676, y = 589) 115361 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 115362 @0 glVertex2f(x = 682, y = 589) 115363 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 115364 @0 glVertex2f(x = 682, y = 596) 115365 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 115366 @0 glVertex2f(x = 676, y = 596) 115367 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 115368 @0 glVertex2f(x = 682, y = 589) 115369 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 115370 @0 glVertex2f(x = 689, y = 589) 115371 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 115372 @0 glVertex2f(x = 689, y = 596) 115373 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 115374 @0 glVertex2f(x = 682, y = 596) 115375 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 115376 @0 glVertex2f(x = 689, y = 589) 115377 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 115378 @0 glVertex2f(x = 696, y = 589) 115379 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 115380 @0 glVertex2f(x = 696, y = 596) 115381 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 115382 @0 glVertex2f(x = 689, y = 596) 115383 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 115384 @0 glVertex2f(x = 697, y = 589) 115385 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 115386 @0 glVertex2f(x = 703, y = 589) 115387 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 115388 @0 glVertex2f(x = 703, y = 596) 115389 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 115390 @0 glVertex2f(x = 697, y = 596) 115391 @0 glEnd() 115392 @0 glEnable(cap = GL_BLEND) 115393 @0 glEnable(cap = GL_ALPHA_TEST) 115394 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115395 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115396 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115397 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115398 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115399 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115400 @0 glMatrixMode(mode = GL_TEXTURE) 115401 @0 glLoadIdentity() 115402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115408 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115409 @0 glBegin(mode = GL_QUADS) 115410 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 115411 @0 glVertex2f(x = 625, y = 586) 115412 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 115413 @0 glVertex2f(x = 632, y = 586) 115414 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 115415 @0 glVertex2f(x = 632, y = 595) 115416 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 115417 @0 glVertex2f(x = 625, y = 595) 115418 @0 glEnd() 115419 @0 glEnable(cap = GL_BLEND) 115420 @0 glEnable(cap = GL_ALPHA_TEST) 115421 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115422 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115423 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115424 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115425 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115426 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115427 @0 glMatrixMode(mode = GL_TEXTURE) 115428 @0 glLoadIdentity() 115429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115435 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115436 @0 glBegin(mode = GL_QUADS) 115437 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 115438 @0 glVertex2f(x = 632, y = 588) 115439 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 115440 @0 glVertex2f(x = 639, y = 588) 115441 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 115442 @0 glVertex2f(x = 639, y = 595) 115443 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 115444 @0 glVertex2f(x = 632, y = 595) 115445 @0 glEnd() 115446 @0 glEnable(cap = GL_BLEND) 115447 @0 glEnable(cap = GL_ALPHA_TEST) 115448 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115450 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115452 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115453 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115454 @0 glMatrixMode(mode = GL_TEXTURE) 115455 @0 glLoadIdentity() 115456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115462 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115463 @0 glBegin(mode = GL_QUADS) 115464 @0 glTexCoord2f(s = 0, t = 0.1875) 115465 @0 glVertex2f(x = 639, y = 588) 115466 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 115467 @0 glVertex2f(x = 646, y = 588) 115468 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 115469 @0 glVertex2f(x = 646, y = 595) 115470 @0 glTexCoord2f(s = 0, t = 0.2148438) 115471 @0 glVertex2f(x = 639, y = 595) 115472 @0 glEnd() 115473 @0 glEnable(cap = GL_BLEND) 115474 @0 glEnable(cap = GL_ALPHA_TEST) 115475 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115476 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115477 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115478 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115479 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115480 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115481 @0 glMatrixMode(mode = GL_TEXTURE) 115482 @0 glLoadIdentity() 115483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115489 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115490 @0 glBegin(mode = GL_QUADS) 115491 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 115492 @0 glVertex2f(x = 646, y = 586) 115493 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 115494 @0 glVertex2f(x = 653, y = 586) 115495 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 115496 @0 glVertex2f(x = 653, y = 595) 115497 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 115498 @0 glVertex2f(x = 646, y = 595) 115499 @0 glEnd() 115500 @0 glEnable(cap = GL_BLEND) 115501 @0 glEnable(cap = GL_ALPHA_TEST) 115502 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115503 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115504 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115505 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115506 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115507 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115508 @0 glMatrixMode(mode = GL_TEXTURE) 115509 @0 glLoadIdentity() 115510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115516 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115517 @0 glBegin(mode = GL_QUADS) 115518 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 115519 @0 glVertex2f(x = 660, y = 586) 115520 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 115521 @0 glVertex2f(x = 667, y = 586) 115522 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 115523 @0 glVertex2f(x = 667, y = 595) 115524 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 115525 @0 glVertex2f(x = 660, y = 595) 115526 @0 glEnd() 115527 @0 glEnable(cap = GL_BLEND) 115528 @0 glEnable(cap = GL_ALPHA_TEST) 115529 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115530 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115532 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115533 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115534 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115535 @0 glMatrixMode(mode = GL_TEXTURE) 115536 @0 glLoadIdentity() 115537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115543 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115544 @0 glBegin(mode = GL_QUADS) 115545 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 115546 @0 glVertex2f(x = 667, y = 588) 115547 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 115548 @0 glVertex2f(x = 674, y = 588) 115549 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 115550 @0 glVertex2f(x = 674, y = 595) 115551 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 115552 @0 glVertex2f(x = 667, y = 595) 115553 @0 glEnd() 115554 @0 glEnable(cap = GL_BLEND) 115555 @0 glEnable(cap = GL_ALPHA_TEST) 115556 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115557 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115558 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115559 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115560 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115561 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115562 @0 glMatrixMode(mode = GL_TEXTURE) 115563 @0 glLoadIdentity() 115564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115570 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115571 @0 glBegin(mode = GL_QUADS) 115572 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 115573 @0 glVertex2f(x = 675, y = 588) 115574 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 115575 @0 glVertex2f(x = 681, y = 588) 115576 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 115577 @0 glVertex2f(x = 681, y = 595) 115578 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 115579 @0 glVertex2f(x = 675, y = 595) 115580 @0 glEnd() 115581 @0 glEnable(cap = GL_BLEND) 115582 @0 glEnable(cap = GL_ALPHA_TEST) 115583 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115588 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115589 @0 glMatrixMode(mode = GL_TEXTURE) 115590 @0 glLoadIdentity() 115591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115597 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115598 @0 glBegin(mode = GL_QUADS) 115599 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 115600 @0 glVertex2f(x = 681, y = 588) 115601 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 115602 @0 glVertex2f(x = 688, y = 588) 115603 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 115604 @0 glVertex2f(x = 688, y = 595) 115605 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 115606 @0 glVertex2f(x = 681, y = 595) 115607 @0 glEnd() 115608 @0 glEnable(cap = GL_BLEND) 115609 @0 glEnable(cap = GL_ALPHA_TEST) 115610 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115611 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115612 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115613 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115614 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115615 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115616 @0 glMatrixMode(mode = GL_TEXTURE) 115617 @0 glLoadIdentity() 115618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115624 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115625 @0 glBegin(mode = GL_QUADS) 115626 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 115627 @0 glVertex2f(x = 688, y = 588) 115628 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 115629 @0 glVertex2f(x = 695, y = 588) 115630 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 115631 @0 glVertex2f(x = 695, y = 595) 115632 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 115633 @0 glVertex2f(x = 688, y = 595) 115634 @0 glEnd() 115635 @0 glEnable(cap = GL_BLEND) 115636 @0 glEnable(cap = GL_ALPHA_TEST) 115637 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115638 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115639 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115640 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115641 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115642 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115643 @0 glMatrixMode(mode = GL_TEXTURE) 115644 @0 glLoadIdentity() 115645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115651 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115652 @0 glBegin(mode = GL_QUADS) 115653 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 115654 @0 glVertex2f(x = 696, y = 588) 115655 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 115656 @0 glVertex2f(x = 702, y = 588) 115657 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 115658 @0 glVertex2f(x = 702, y = 595) 115659 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 115660 @0 glVertex2f(x = 696, y = 595) 115661 @0 glEnd() 115662 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115663 @0 glDisable(cap = GL_TEXTURE_2D) 115664 @0 glDisable(cap = GL_BLEND) 115665 @0 glDisable(cap = GL_ALPHA_TEST) 115666 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 115667 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 115668 @0 glDisable(cap = GL_BLEND) 115669 @0 glDisable(cap = GL_ALPHA_TEST) 115670 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 115671 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 115672 @0 glDisable(cap = GL_BLEND) 115673 @0 glDisable(cap = GL_ALPHA_TEST) 115674 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 115675 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 115676 @0 glDisable(cap = GL_BLEND) 115677 @0 glDisable(cap = GL_ALPHA_TEST) 115678 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 115679 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 115680 @0 glDisable(cap = GL_BLEND) 115681 @0 glDisable(cap = GL_ALPHA_TEST) 115682 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 115683 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 115684 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115685 @0 glEnable(cap = GL_TEXTURE_2D) 115686 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 115687 @0 glEnable(cap = GL_BLEND) 115688 @0 glEnable(cap = GL_ALPHA_TEST) 115689 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115690 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115691 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115692 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115693 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115694 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115695 @0 glMatrixMode(mode = GL_TEXTURE) 115696 @0 glLoadIdentity() 115697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 115698 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 115699 @0 glBegin(mode = GL_QUADS) 115700 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 115701 @0 glVertex2f(x = 1059, y = 451) 115702 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 115703 @0 glVertex2f(x = 1066, y = 451) 115704 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 115705 @0 glVertex2f(x = 1066, y = 459) 115706 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 115707 @0 glVertex2f(x = 1059, y = 459) 115708 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 115709 @0 glVertex2f(x = 1067, y = 451) 115710 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 115711 @0 glVertex2f(x = 1073, y = 451) 115712 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 115713 @0 glVertex2f(x = 1073, y = 461) 115714 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 115715 @0 glVertex2f(x = 1067, y = 461) 115716 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 115717 @0 glVertex2f(x = 1074, y = 448) 115718 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 115719 @0 glVertex2f(x = 1080, y = 448) 115720 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 115721 @0 glVertex2f(x = 1080, y = 458) 115722 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 115723 @0 glVertex2f(x = 1074, y = 458) 115724 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 115725 @0 glVertex2f(x = 1080, y = 449) 115726 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 115727 @0 glVertex2f(x = 1087, y = 449) 115728 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 115729 @0 glVertex2f(x = 1087, y = 458) 115730 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 115731 @0 glVertex2f(x = 1080, y = 458) 115732 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 115733 @0 glVertex2f(x = 1087, y = 451) 115734 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 115735 @0 glVertex2f(x = 1094, y = 451) 115736 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 115737 @0 glVertex2f(x = 1094, y = 458) 115738 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 115739 @0 glVertex2f(x = 1087, y = 458) 115740 @0 glTexCoord2f(s = 0, t = 0.1875) 115741 @0 glVertex2f(x = 1094, y = 451) 115742 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 115743 @0 glVertex2f(x = 1101, y = 451) 115744 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 115745 @0 glVertex2f(x = 1101, y = 458) 115746 @0 glTexCoord2f(s = 0, t = 0.2148438) 115747 @0 glVertex2f(x = 1094, y = 458) 115748 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 115749 @0 glVertex2f(x = 1101, y = 449) 115750 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 115751 @0 glVertex2f(x = 1108, y = 449) 115752 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 115753 @0 glVertex2f(x = 1108, y = 458) 115754 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 115755 @0 glVertex2f(x = 1101, y = 458) 115756 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 115757 @0 glVertex2f(x = 1117, y = 447) 115758 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 115759 @0 glVertex2f(x = 1121, y = 447) 115760 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 115761 @0 glVertex2f(x = 1121, y = 460) 115762 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 115763 @0 glVertex2f(x = 1117, y = 460) 115764 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 115765 @0 glVertex2f(x = 1122, y = 451) 115766 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 115767 @0 glVertex2f(x = 1129, y = 451) 115768 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 115769 @0 glVertex2f(x = 1129, y = 458) 115770 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 115771 @0 glVertex2f(x = 1122, y = 458) 115772 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 115773 @0 glVertex2f(x = 1130, y = 448) 115774 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 115775 @0 glVertex2f(x = 1136, y = 448) 115776 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 115777 @0 glVertex2f(x = 1136, y = 458) 115778 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 115779 @0 glVertex2f(x = 1130, y = 458) 115780 @0 glTexCoord2f(s = 0.75, t = 0.140625) 115781 @0 glVertex2f(x = 1137, y = 451) 115782 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 115783 @0 glVertex2f(x = 1143, y = 451) 115784 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 115785 @0 glVertex2f(x = 1143, y = 458) 115786 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 115787 @0 glVertex2f(x = 1137, y = 458) 115788 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 115789 @0 glVertex2f(x = 1143, y = 451) 115790 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 115791 @0 glVertex2f(x = 1150, y = 451) 115792 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 115793 @0 glVertex2f(x = 1150, y = 458) 115794 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 115795 @0 glVertex2f(x = 1143, y = 458) 115796 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 115797 @0 glVertex2f(x = 1150, y = 449) 115798 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 115799 @0 glVertex2f(x = 1157, y = 449) 115800 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 115801 @0 glVertex2f(x = 1157, y = 458) 115802 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 115803 @0 glVertex2f(x = 1150, y = 458) 115804 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 115805 @0 glVertex2f(x = 1157, y = 451) 115806 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 115807 @0 glVertex2f(x = 1164, y = 451) 115808 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 115809 @0 glVertex2f(x = 1164, y = 458) 115810 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 115811 @0 glVertex2f(x = 1157, y = 458) 115812 @0 glTexCoord2f(s = 0, t = 0.1875) 115813 @0 glVertex2f(x = 1164, y = 451) 115814 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 115815 @0 glVertex2f(x = 1171, y = 451) 115816 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 115817 @0 glVertex2f(x = 1171, y = 458) 115818 @0 glTexCoord2f(s = 0, t = 0.2148438) 115819 @0 glVertex2f(x = 1164, y = 458) 115820 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 115821 @0 glVertex2f(x = 1171, y = 449) 115822 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 115823 @0 glVertex2f(x = 1178, y = 449) 115824 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 115825 @0 glVertex2f(x = 1178, y = 458) 115826 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 115827 @0 glVertex2f(x = 1171, y = 458) 115828 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 115829 @0 glVertex2f(x = 1179, y = 447) 115830 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 115831 @0 glVertex2f(x = 1184, y = 447) 115832 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 115833 @0 glVertex2f(x = 1184, y = 460) 115834 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 115835 @0 glVertex2f(x = 1179, y = 460) 115836 @0 glEnd() 115837 @0 glEnable(cap = GL_BLEND) 115838 @0 glEnable(cap = GL_ALPHA_TEST) 115839 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115841 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115843 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115844 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115845 @0 glMatrixMode(mode = GL_TEXTURE) 115846 @0 glLoadIdentity() 115847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115853 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115854 @0 glBegin(mode = GL_QUADS) 115855 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 115856 @0 glVertex2f(x = 1058, y = 450) 115857 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 115858 @0 glVertex2f(x = 1065, y = 450) 115859 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 115860 @0 glVertex2f(x = 1065, y = 458) 115861 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 115862 @0 glVertex2f(x = 1058, y = 458) 115863 @0 glEnd() 115864 @0 glEnable(cap = GL_BLEND) 115865 @0 glEnable(cap = GL_ALPHA_TEST) 115866 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115867 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115868 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115869 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115870 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115871 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115872 @0 glMatrixMode(mode = GL_TEXTURE) 115873 @0 glLoadIdentity() 115874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115880 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115881 @0 glBegin(mode = GL_QUADS) 115882 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 115883 @0 glVertex2f(x = 1066, y = 450) 115884 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 115885 @0 glVertex2f(x = 1072, y = 450) 115886 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 115887 @0 glVertex2f(x = 1072, y = 460) 115888 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 115889 @0 glVertex2f(x = 1066, y = 460) 115890 @0 glEnd() 115891 @0 glEnable(cap = GL_BLEND) 115892 @0 glEnable(cap = GL_ALPHA_TEST) 115893 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115894 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115895 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115896 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115897 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115898 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115899 @0 glMatrixMode(mode = GL_TEXTURE) 115900 @0 glLoadIdentity() 115901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115907 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115908 @0 glBegin(mode = GL_QUADS) 115909 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 115910 @0 glVertex2f(x = 1073, y = 447) 115911 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 115912 @0 glVertex2f(x = 1079, y = 447) 115913 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 115914 @0 glVertex2f(x = 1079, y = 457) 115915 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 115916 @0 glVertex2f(x = 1073, y = 457) 115917 @0 glEnd() 115918 @0 glEnable(cap = GL_BLEND) 115919 @0 glEnable(cap = GL_ALPHA_TEST) 115920 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115921 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115922 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115923 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115924 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115925 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115926 @0 glMatrixMode(mode = GL_TEXTURE) 115927 @0 glLoadIdentity() 115928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115934 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115935 @0 glBegin(mode = GL_QUADS) 115936 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 115937 @0 glVertex2f(x = 1079, y = 448) 115938 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 115939 @0 glVertex2f(x = 1086, y = 448) 115940 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 115941 @0 glVertex2f(x = 1086, y = 457) 115942 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 115943 @0 glVertex2f(x = 1079, y = 457) 115944 @0 glEnd() 115945 @0 glEnable(cap = GL_BLEND) 115946 @0 glEnable(cap = GL_ALPHA_TEST) 115947 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115948 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115949 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115950 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115951 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115952 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115953 @0 glMatrixMode(mode = GL_TEXTURE) 115954 @0 glLoadIdentity() 115955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115961 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115962 @0 glBegin(mode = GL_QUADS) 115963 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 115964 @0 glVertex2f(x = 1086, y = 450) 115965 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 115966 @0 glVertex2f(x = 1093, y = 450) 115967 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 115968 @0 glVertex2f(x = 1093, y = 457) 115969 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 115970 @0 glVertex2f(x = 1086, y = 457) 115971 @0 glEnd() 115972 @0 glEnable(cap = GL_BLEND) 115973 @0 glEnable(cap = GL_ALPHA_TEST) 115974 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 115975 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 115976 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 115977 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 115978 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 115979 @0 glActiveTextureARB(texture = GL_TEXTURE0) 115980 @0 glMatrixMode(mode = GL_TEXTURE) 115981 @0 glLoadIdentity() 115982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 115983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 115984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 115985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 115986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 115987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 115988 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 115989 @0 glBegin(mode = GL_QUADS) 115990 @0 glTexCoord2f(s = 0, t = 0.1875) 115991 @0 glVertex2f(x = 1093, y = 450) 115992 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 115993 @0 glVertex2f(x = 1100, y = 450) 115994 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 115995 @0 glVertex2f(x = 1100, y = 457) 115996 @0 glTexCoord2f(s = 0, t = 0.2148438) 115997 @0 glVertex2f(x = 1093, y = 457) 115998 @0 glEnd() 115999 @0 glEnable(cap = GL_BLEND) 116000 @0 glEnable(cap = GL_ALPHA_TEST) 116001 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116002 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116003 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116004 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116005 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116006 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116007 @0 glMatrixMode(mode = GL_TEXTURE) 116008 @0 glLoadIdentity() 116009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116015 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116016 @0 glBegin(mode = GL_QUADS) 116017 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 116018 @0 glVertex2f(x = 1100, y = 448) 116019 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 116020 @0 glVertex2f(x = 1107, y = 448) 116021 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 116022 @0 glVertex2f(x = 1107, y = 457) 116023 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 116024 @0 glVertex2f(x = 1100, y = 457) 116025 @0 glEnd() 116026 @0 glEnable(cap = GL_BLEND) 116027 @0 glEnable(cap = GL_ALPHA_TEST) 116028 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116029 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116030 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116031 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116032 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116033 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116034 @0 glMatrixMode(mode = GL_TEXTURE) 116035 @0 glLoadIdentity() 116036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116042 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116043 @0 glBegin(mode = GL_QUADS) 116044 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 116045 @0 glVertex2f(x = 1116, y = 446) 116046 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 116047 @0 glVertex2f(x = 1120, y = 446) 116048 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 116049 @0 glVertex2f(x = 1120, y = 459) 116050 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 116051 @0 glVertex2f(x = 1116, y = 459) 116052 @0 glEnd() 116053 @0 glEnable(cap = GL_BLEND) 116054 @0 glEnable(cap = GL_ALPHA_TEST) 116055 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116057 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116059 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116060 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116061 @0 glMatrixMode(mode = GL_TEXTURE) 116062 @0 glLoadIdentity() 116063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116069 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116070 @0 glBegin(mode = GL_QUADS) 116071 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 116072 @0 glVertex2f(x = 1121, y = 450) 116073 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 116074 @0 glVertex2f(x = 1128, y = 450) 116075 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 116076 @0 glVertex2f(x = 1128, y = 457) 116077 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 116078 @0 glVertex2f(x = 1121, y = 457) 116079 @0 glEnd() 116080 @0 glEnable(cap = GL_BLEND) 116081 @0 glEnable(cap = GL_ALPHA_TEST) 116082 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116083 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116084 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116085 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116086 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116087 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116088 @0 glMatrixMode(mode = GL_TEXTURE) 116089 @0 glLoadIdentity() 116090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116096 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116097 @0 glBegin(mode = GL_QUADS) 116098 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 116099 @0 glVertex2f(x = 1129, y = 447) 116100 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 116101 @0 glVertex2f(x = 1135, y = 447) 116102 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 116103 @0 glVertex2f(x = 1135, y = 457) 116104 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 116105 @0 glVertex2f(x = 1129, y = 457) 116106 @0 glEnd() 116107 @0 glEnable(cap = GL_BLEND) 116108 @0 glEnable(cap = GL_ALPHA_TEST) 116109 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116110 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116111 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116112 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116113 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116114 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116115 @0 glMatrixMode(mode = GL_TEXTURE) 116116 @0 glLoadIdentity() 116117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116123 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116124 @0 glBegin(mode = GL_QUADS) 116125 @0 glTexCoord2f(s = 0.75, t = 0.140625) 116126 @0 glVertex2f(x = 1136, y = 450) 116127 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 116128 @0 glVertex2f(x = 1142, y = 450) 116129 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 116130 @0 glVertex2f(x = 1142, y = 457) 116131 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 116132 @0 glVertex2f(x = 1136, y = 457) 116133 @0 glEnd() 116134 @0 glEnable(cap = GL_BLEND) 116135 @0 glEnable(cap = GL_ALPHA_TEST) 116136 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116137 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116138 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116139 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116140 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116141 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116142 @0 glMatrixMode(mode = GL_TEXTURE) 116143 @0 glLoadIdentity() 116144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116150 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116151 @0 glBegin(mode = GL_QUADS) 116152 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 116153 @0 glVertex2f(x = 1142, y = 450) 116154 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 116155 @0 glVertex2f(x = 1149, y = 450) 116156 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 116157 @0 glVertex2f(x = 1149, y = 457) 116158 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 116159 @0 glVertex2f(x = 1142, y = 457) 116160 @0 glEnd() 116161 @0 glEnable(cap = GL_BLEND) 116162 @0 glEnable(cap = GL_ALPHA_TEST) 116163 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116164 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116165 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116166 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116167 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116168 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116169 @0 glMatrixMode(mode = GL_TEXTURE) 116170 @0 glLoadIdentity() 116171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116177 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116178 @0 glBegin(mode = GL_QUADS) 116179 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 116180 @0 glVertex2f(x = 1149, y = 448) 116181 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 116182 @0 glVertex2f(x = 1156, y = 448) 116183 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 116184 @0 glVertex2f(x = 1156, y = 457) 116185 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 116186 @0 glVertex2f(x = 1149, y = 457) 116187 @0 glEnd() 116188 @0 glEnable(cap = GL_BLEND) 116189 @0 glEnable(cap = GL_ALPHA_TEST) 116190 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116192 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116194 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116195 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116196 @0 glMatrixMode(mode = GL_TEXTURE) 116197 @0 glLoadIdentity() 116198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116204 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116205 @0 glBegin(mode = GL_QUADS) 116206 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 116207 @0 glVertex2f(x = 1156, y = 450) 116208 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 116209 @0 glVertex2f(x = 1163, y = 450) 116210 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 116211 @0 glVertex2f(x = 1163, y = 457) 116212 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 116213 @0 glVertex2f(x = 1156, y = 457) 116214 @0 glEnd() 116215 @0 glEnable(cap = GL_BLEND) 116216 @0 glEnable(cap = GL_ALPHA_TEST) 116217 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116218 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116219 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116220 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116221 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116222 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116223 @0 glMatrixMode(mode = GL_TEXTURE) 116224 @0 glLoadIdentity() 116225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116231 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116232 @0 glBegin(mode = GL_QUADS) 116233 @0 glTexCoord2f(s = 0, t = 0.1875) 116234 @0 glVertex2f(x = 1163, y = 450) 116235 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 116236 @0 glVertex2f(x = 1170, y = 450) 116237 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 116238 @0 glVertex2f(x = 1170, y = 457) 116239 @0 glTexCoord2f(s = 0, t = 0.2148438) 116240 @0 glVertex2f(x = 1163, y = 457) 116241 @0 glEnd() 116242 @0 glEnable(cap = GL_BLEND) 116243 @0 glEnable(cap = GL_ALPHA_TEST) 116244 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116245 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116246 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116247 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116248 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116249 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116250 @0 glMatrixMode(mode = GL_TEXTURE) 116251 @0 glLoadIdentity() 116252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116258 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116259 @0 glBegin(mode = GL_QUADS) 116260 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 116261 @0 glVertex2f(x = 1170, y = 448) 116262 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 116263 @0 glVertex2f(x = 1177, y = 448) 116264 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 116265 @0 glVertex2f(x = 1177, y = 457) 116266 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 116267 @0 glVertex2f(x = 1170, y = 457) 116268 @0 glEnd() 116269 @0 glEnable(cap = GL_BLEND) 116270 @0 glEnable(cap = GL_ALPHA_TEST) 116271 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116272 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116273 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116274 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116275 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116276 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116277 @0 glMatrixMode(mode = GL_TEXTURE) 116278 @0 glLoadIdentity() 116279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116285 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116286 @0 glBegin(mode = GL_QUADS) 116287 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 116288 @0 glVertex2f(x = 1178, y = 446) 116289 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 116290 @0 glVertex2f(x = 1183, y = 446) 116291 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 116292 @0 glVertex2f(x = 1183, y = 459) 116293 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 116294 @0 glVertex2f(x = 1178, y = 459) 116295 @0 glEnd() 116296 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116297 @0 glDisable(cap = GL_TEXTURE_2D) 116298 @0 glDisable(cap = GL_BLEND) 116299 @0 glDisable(cap = GL_ALPHA_TEST) 116300 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 116301 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 116302 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116303 @0 glEnable(cap = GL_TEXTURE_2D) 116304 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 116305 @0 glEnable(cap = GL_BLEND) 116306 @0 glEnable(cap = GL_ALPHA_TEST) 116307 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116308 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116309 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116310 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116311 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116312 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116313 @0 glMatrixMode(mode = GL_TEXTURE) 116314 @0 glLoadIdentity() 116315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 116316 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 116317 @0 glBegin(mode = GL_QUADS) 116318 @0 glTexCoord2f(s = 0.375, t = 0.140625) 116319 @0 glVertex2f(x = 1060, y = 468) 116320 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 116321 @0 glVertex2f(x = 1066, y = 468) 116322 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 116323 @0 glVertex2f(x = 1066, y = 478) 116324 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 116325 @0 glVertex2f(x = 1060, y = 478) 116326 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 116327 @0 glVertex2f(x = 1066, y = 468) 116328 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 116329 @0 glVertex2f(x = 1073, y = 468) 116330 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 116331 @0 glVertex2f(x = 1073, y = 478) 116332 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 116333 @0 glVertex2f(x = 1066, y = 478) 116334 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 116335 @0 glVertex2f(x = 1073, y = 471) 116336 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 116337 @0 glVertex2f(x = 1080, y = 471) 116338 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 116339 @0 glVertex2f(x = 1080, y = 479) 116340 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 116341 @0 glVertex2f(x = 1073, y = 479) 116342 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 116343 @0 glVertex2f(x = 1080, y = 469) 116344 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 116345 @0 glVertex2f(x = 1087, y = 469) 116346 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 116347 @0 glVertex2f(x = 1087, y = 478) 116348 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 116349 @0 glVertex2f(x = 1080, y = 478) 116350 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 116351 @0 glVertex2f(x = 1087, y = 479) 116352 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 116353 @0 glVertex2f(x = 1094, y = 479) 116354 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 116355 @0 glVertex2f(x = 1094, y = 481) 116356 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 116357 @0 glVertex2f(x = 1087, y = 481) 116358 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 116359 @0 glVertex2f(x = 1095, y = 471) 116360 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 116361 @0 glVertex2f(x = 1101, y = 471) 116362 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 116363 @0 glVertex2f(x = 1101, y = 481) 116364 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 116365 @0 glVertex2f(x = 1095, y = 481) 116366 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 116367 @0 glVertex2f(x = 1101, y = 471) 116368 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 116369 @0 glVertex2f(x = 1108, y = 471) 116370 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 116371 @0 glVertex2f(x = 1108, y = 478) 116372 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 116373 @0 glVertex2f(x = 1101, y = 478) 116374 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 116375 @0 glVertex2f(x = 1109, y = 471) 116376 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 116377 @0 glVertex2f(x = 1115, y = 471) 116378 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 116379 @0 glVertex2f(x = 1115, y = 478) 116380 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 116381 @0 glVertex2f(x = 1109, y = 478) 116382 @0 glTexCoord2f(s = 0.375, t = 0.140625) 116383 @0 glVertex2f(x = 1116, y = 468) 116384 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 116385 @0 glVertex2f(x = 1122, y = 468) 116386 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 116387 @0 glVertex2f(x = 1122, y = 478) 116388 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 116389 @0 glVertex2f(x = 1116, y = 478) 116390 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 116391 @0 glVertex2f(x = 1131, y = 467) 116392 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 116393 @0 glVertex2f(x = 1135, y = 467) 116394 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 116395 @0 glVertex2f(x = 1135, y = 480) 116396 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 116397 @0 glVertex2f(x = 1131, y = 480) 116398 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 116399 @0 glVertex2f(x = 1136, y = 471) 116400 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 116401 @0 glVertex2f(x = 1143, y = 471) 116402 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 116403 @0 glVertex2f(x = 1143, y = 478) 116404 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 116405 @0 glVertex2f(x = 1136, y = 478) 116406 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 116407 @0 glVertex2f(x = 1144, y = 468) 116408 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 116409 @0 glVertex2f(x = 1150, y = 468) 116410 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 116411 @0 glVertex2f(x = 1150, y = 478) 116412 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 116413 @0 glVertex2f(x = 1144, y = 478) 116414 @0 glTexCoord2f(s = 0.75, t = 0.140625) 116415 @0 glVertex2f(x = 1151, y = 471) 116416 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 116417 @0 glVertex2f(x = 1157, y = 471) 116418 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 116419 @0 glVertex2f(x = 1157, y = 478) 116420 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 116421 @0 glVertex2f(x = 1151, y = 478) 116422 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 116423 @0 glVertex2f(x = 1157, y = 471) 116424 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 116425 @0 glVertex2f(x = 1164, y = 471) 116426 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 116427 @0 glVertex2f(x = 1164, y = 478) 116428 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 116429 @0 glVertex2f(x = 1157, y = 478) 116430 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 116431 @0 glVertex2f(x = 1164, y = 469) 116432 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 116433 @0 glVertex2f(x = 1171, y = 469) 116434 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 116435 @0 glVertex2f(x = 1171, y = 478) 116436 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 116437 @0 glVertex2f(x = 1164, y = 478) 116438 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 116439 @0 glVertex2f(x = 1171, y = 471) 116440 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 116441 @0 glVertex2f(x = 1178, y = 471) 116442 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 116443 @0 glVertex2f(x = 1178, y = 478) 116444 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 116445 @0 glVertex2f(x = 1171, y = 478) 116446 @0 glTexCoord2f(s = 0, t = 0.1875) 116447 @0 glVertex2f(x = 1178, y = 471) 116448 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 116449 @0 glVertex2f(x = 1185, y = 471) 116450 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 116451 @0 glVertex2f(x = 1185, y = 478) 116452 @0 glTexCoord2f(s = 0, t = 0.2148438) 116453 @0 glVertex2f(x = 1178, y = 478) 116454 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 116455 @0 glVertex2f(x = 1185, y = 469) 116456 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 116457 @0 glVertex2f(x = 1192, y = 469) 116458 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 116459 @0 glVertex2f(x = 1192, y = 478) 116460 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 116461 @0 glVertex2f(x = 1185, y = 478) 116462 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 116463 @0 glVertex2f(x = 1193, y = 467) 116464 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 116465 @0 glVertex2f(x = 1198, y = 467) 116466 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 116467 @0 glVertex2f(x = 1198, y = 480) 116468 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 116469 @0 glVertex2f(x = 1193, y = 480) 116470 @0 glEnd() 116471 @0 glEnable(cap = GL_BLEND) 116472 @0 glEnable(cap = GL_ALPHA_TEST) 116473 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116474 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116476 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116478 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116479 @0 glMatrixMode(mode = GL_TEXTURE) 116480 @0 glLoadIdentity() 116481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116487 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116488 @0 glBegin(mode = GL_QUADS) 116489 @0 glTexCoord2f(s = 0.375, t = 0.140625) 116490 @0 glVertex2f(x = 1059, y = 467) 116491 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 116492 @0 glVertex2f(x = 1065, y = 467) 116493 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 116494 @0 glVertex2f(x = 1065, y = 477) 116495 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 116496 @0 glVertex2f(x = 1059, y = 477) 116497 @0 glEnd() 116498 @0 glEnable(cap = GL_BLEND) 116499 @0 glEnable(cap = GL_ALPHA_TEST) 116500 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116501 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116502 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116503 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116504 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116505 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116506 @0 glMatrixMode(mode = GL_TEXTURE) 116507 @0 glLoadIdentity() 116508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116514 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116515 @0 glBegin(mode = GL_QUADS) 116516 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 116517 @0 glVertex2f(x = 1065, y = 467) 116518 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 116519 @0 glVertex2f(x = 1072, y = 467) 116520 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 116521 @0 glVertex2f(x = 1072, y = 477) 116522 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 116523 @0 glVertex2f(x = 1065, y = 477) 116524 @0 glEnd() 116525 @0 glEnable(cap = GL_BLEND) 116526 @0 glEnable(cap = GL_ALPHA_TEST) 116527 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116528 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116529 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116530 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116531 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116532 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116533 @0 glMatrixMode(mode = GL_TEXTURE) 116534 @0 glLoadIdentity() 116535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116541 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116542 @0 glBegin(mode = GL_QUADS) 116543 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 116544 @0 glVertex2f(x = 1072, y = 470) 116545 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 116546 @0 glVertex2f(x = 1079, y = 470) 116547 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 116548 @0 glVertex2f(x = 1079, y = 478) 116549 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 116550 @0 glVertex2f(x = 1072, y = 478) 116551 @0 glEnd() 116552 @0 glEnable(cap = GL_BLEND) 116553 @0 glEnable(cap = GL_ALPHA_TEST) 116554 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116555 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116557 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116559 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116560 @0 glMatrixMode(mode = GL_TEXTURE) 116561 @0 glLoadIdentity() 116562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116568 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116569 @0 glBegin(mode = GL_QUADS) 116570 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 116571 @0 glVertex2f(x = 1079, y = 468) 116572 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 116573 @0 glVertex2f(x = 1086, y = 468) 116574 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 116575 @0 glVertex2f(x = 1086, y = 477) 116576 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 116577 @0 glVertex2f(x = 1079, y = 477) 116578 @0 glEnd() 116579 @0 glEnable(cap = GL_BLEND) 116580 @0 glEnable(cap = GL_ALPHA_TEST) 116581 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116582 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116583 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116584 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116585 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116586 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116587 @0 glMatrixMode(mode = GL_TEXTURE) 116588 @0 glLoadIdentity() 116589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116595 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116596 @0 glBegin(mode = GL_QUADS) 116597 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 116598 @0 glVertex2f(x = 1086, y = 478) 116599 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 116600 @0 glVertex2f(x = 1093, y = 478) 116601 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 116602 @0 glVertex2f(x = 1093, y = 480) 116603 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 116604 @0 glVertex2f(x = 1086, y = 480) 116605 @0 glEnd() 116606 @0 glEnable(cap = GL_BLEND) 116607 @0 glEnable(cap = GL_ALPHA_TEST) 116608 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116609 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116610 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116611 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116612 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116613 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116614 @0 glMatrixMode(mode = GL_TEXTURE) 116615 @0 glLoadIdentity() 116616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116622 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116623 @0 glBegin(mode = GL_QUADS) 116624 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 116625 @0 glVertex2f(x = 1094, y = 470) 116626 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 116627 @0 glVertex2f(x = 1100, y = 470) 116628 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 116629 @0 glVertex2f(x = 1100, y = 480) 116630 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 116631 @0 glVertex2f(x = 1094, y = 480) 116632 @0 glEnd() 116633 @0 glEnable(cap = GL_BLEND) 116634 @0 glEnable(cap = GL_ALPHA_TEST) 116635 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116636 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116637 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116638 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116639 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116640 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116641 @0 glMatrixMode(mode = GL_TEXTURE) 116642 @0 glLoadIdentity() 116643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116649 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116650 @0 glBegin(mode = GL_QUADS) 116651 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 116652 @0 glVertex2f(x = 1100, y = 470) 116653 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 116654 @0 glVertex2f(x = 1107, y = 470) 116655 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 116656 @0 glVertex2f(x = 1107, y = 477) 116657 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 116658 @0 glVertex2f(x = 1100, y = 477) 116659 @0 glEnd() 116660 @0 glEnable(cap = GL_BLEND) 116661 @0 glEnable(cap = GL_ALPHA_TEST) 116662 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116663 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116664 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116665 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116666 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116667 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116668 @0 glMatrixMode(mode = GL_TEXTURE) 116669 @0 glLoadIdentity() 116670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116676 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116677 @0 glBegin(mode = GL_QUADS) 116678 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 116679 @0 glVertex2f(x = 1108, y = 470) 116680 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 116681 @0 glVertex2f(x = 1114, y = 470) 116682 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 116683 @0 glVertex2f(x = 1114, y = 477) 116684 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 116685 @0 glVertex2f(x = 1108, y = 477) 116686 @0 glEnd() 116687 @0 glEnable(cap = GL_BLEND) 116688 @0 glEnable(cap = GL_ALPHA_TEST) 116689 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116690 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116691 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116692 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116693 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116694 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116695 @0 glMatrixMode(mode = GL_TEXTURE) 116696 @0 glLoadIdentity() 116697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116703 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116704 @0 glBegin(mode = GL_QUADS) 116705 @0 glTexCoord2f(s = 0.375, t = 0.140625) 116706 @0 glVertex2f(x = 1115, y = 467) 116707 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 116708 @0 glVertex2f(x = 1121, y = 467) 116709 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 116710 @0 glVertex2f(x = 1121, y = 477) 116711 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 116712 @0 glVertex2f(x = 1115, y = 477) 116713 @0 glEnd() 116714 @0 glEnable(cap = GL_BLEND) 116715 @0 glEnable(cap = GL_ALPHA_TEST) 116716 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116717 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116718 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116719 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116720 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116721 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116722 @0 glMatrixMode(mode = GL_TEXTURE) 116723 @0 glLoadIdentity() 116724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116730 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116731 @0 glBegin(mode = GL_QUADS) 116732 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 116733 @0 glVertex2f(x = 1130, y = 466) 116734 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 116735 @0 glVertex2f(x = 1134, y = 466) 116736 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 116737 @0 glVertex2f(x = 1134, y = 479) 116738 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 116739 @0 glVertex2f(x = 1130, y = 479) 116740 @0 glEnd() 116741 @0 glEnable(cap = GL_BLEND) 116742 @0 glEnable(cap = GL_ALPHA_TEST) 116743 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116744 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116745 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116746 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116747 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116748 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116749 @0 glMatrixMode(mode = GL_TEXTURE) 116750 @0 glLoadIdentity() 116751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116757 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116758 @0 glBegin(mode = GL_QUADS) 116759 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 116760 @0 glVertex2f(x = 1135, y = 470) 116761 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 116762 @0 glVertex2f(x = 1142, y = 470) 116763 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 116764 @0 glVertex2f(x = 1142, y = 477) 116765 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 116766 @0 glVertex2f(x = 1135, y = 477) 116767 @0 glEnd() 116768 @0 glEnable(cap = GL_BLEND) 116769 @0 glEnable(cap = GL_ALPHA_TEST) 116770 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116771 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116772 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116773 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116774 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116775 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116776 @0 glMatrixMode(mode = GL_TEXTURE) 116777 @0 glLoadIdentity() 116778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116784 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116785 @0 glBegin(mode = GL_QUADS) 116786 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 116787 @0 glVertex2f(x = 1143, y = 467) 116788 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 116789 @0 glVertex2f(x = 1149, y = 467) 116790 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 116791 @0 glVertex2f(x = 1149, y = 477) 116792 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 116793 @0 glVertex2f(x = 1143, y = 477) 116794 @0 glEnd() 116795 @0 glEnable(cap = GL_BLEND) 116796 @0 glEnable(cap = GL_ALPHA_TEST) 116797 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116798 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116799 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116800 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116801 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116802 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116803 @0 glMatrixMode(mode = GL_TEXTURE) 116804 @0 glLoadIdentity() 116805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116811 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116812 @0 glBegin(mode = GL_QUADS) 116813 @0 glTexCoord2f(s = 0.75, t = 0.140625) 116814 @0 glVertex2f(x = 1150, y = 470) 116815 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 116816 @0 glVertex2f(x = 1156, y = 470) 116817 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 116818 @0 glVertex2f(x = 1156, y = 477) 116819 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 116820 @0 glVertex2f(x = 1150, y = 477) 116821 @0 glEnd() 116822 @0 glEnable(cap = GL_BLEND) 116823 @0 glEnable(cap = GL_ALPHA_TEST) 116824 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116825 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116826 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116827 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116828 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116829 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116830 @0 glMatrixMode(mode = GL_TEXTURE) 116831 @0 glLoadIdentity() 116832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116838 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116839 @0 glBegin(mode = GL_QUADS) 116840 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 116841 @0 glVertex2f(x = 1156, y = 470) 116842 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 116843 @0 glVertex2f(x = 1163, y = 470) 116844 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 116845 @0 glVertex2f(x = 1163, y = 477) 116846 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 116847 @0 glVertex2f(x = 1156, y = 477) 116848 @0 glEnd() 116849 @0 glEnable(cap = GL_BLEND) 116850 @0 glEnable(cap = GL_ALPHA_TEST) 116851 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116852 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116853 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116854 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116855 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116856 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116857 @0 glMatrixMode(mode = GL_TEXTURE) 116858 @0 glLoadIdentity() 116859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116865 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116866 @0 glBegin(mode = GL_QUADS) 116867 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 116868 @0 glVertex2f(x = 1163, y = 468) 116869 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 116870 @0 glVertex2f(x = 1170, y = 468) 116871 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 116872 @0 glVertex2f(x = 1170, y = 477) 116873 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 116874 @0 glVertex2f(x = 1163, y = 477) 116875 @0 glEnd() 116876 @0 glEnable(cap = GL_BLEND) 116877 @0 glEnable(cap = GL_ALPHA_TEST) 116878 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116879 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116880 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116881 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116882 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116883 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116884 @0 glMatrixMode(mode = GL_TEXTURE) 116885 @0 glLoadIdentity() 116886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116892 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116893 @0 glBegin(mode = GL_QUADS) 116894 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 116895 @0 glVertex2f(x = 1170, y = 470) 116896 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 116897 @0 glVertex2f(x = 1177, y = 470) 116898 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 116899 @0 glVertex2f(x = 1177, y = 477) 116900 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 116901 @0 glVertex2f(x = 1170, y = 477) 116902 @0 glEnd() 116903 @0 glEnable(cap = GL_BLEND) 116904 @0 glEnable(cap = GL_ALPHA_TEST) 116905 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116906 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116907 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116908 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116909 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116910 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116911 @0 glMatrixMode(mode = GL_TEXTURE) 116912 @0 glLoadIdentity() 116913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116919 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116920 @0 glBegin(mode = GL_QUADS) 116921 @0 glTexCoord2f(s = 0, t = 0.1875) 116922 @0 glVertex2f(x = 1177, y = 470) 116923 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 116924 @0 glVertex2f(x = 1184, y = 470) 116925 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 116926 @0 glVertex2f(x = 1184, y = 477) 116927 @0 glTexCoord2f(s = 0, t = 0.2148438) 116928 @0 glVertex2f(x = 1177, y = 477) 116929 @0 glEnd() 116930 @0 glEnable(cap = GL_BLEND) 116931 @0 glEnable(cap = GL_ALPHA_TEST) 116932 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116933 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116934 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116935 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116936 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116937 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116938 @0 glMatrixMode(mode = GL_TEXTURE) 116939 @0 glLoadIdentity() 116940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116946 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116947 @0 glBegin(mode = GL_QUADS) 116948 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 116949 @0 glVertex2f(x = 1184, y = 468) 116950 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 116951 @0 glVertex2f(x = 1191, y = 468) 116952 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 116953 @0 glVertex2f(x = 1191, y = 477) 116954 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 116955 @0 glVertex2f(x = 1184, y = 477) 116956 @0 glEnd() 116957 @0 glEnable(cap = GL_BLEND) 116958 @0 glEnable(cap = GL_ALPHA_TEST) 116959 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116960 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116961 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116962 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116963 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116964 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116965 @0 glMatrixMode(mode = GL_TEXTURE) 116966 @0 glLoadIdentity() 116967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 116968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 116969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 116970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 116971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 116972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 116973 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 116974 @0 glBegin(mode = GL_QUADS) 116975 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 116976 @0 glVertex2f(x = 1192, y = 466) 116977 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 116978 @0 glVertex2f(x = 1197, y = 466) 116979 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 116980 @0 glVertex2f(x = 1197, y = 479) 116981 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 116982 @0 glVertex2f(x = 1192, y = 479) 116983 @0 glEnd() 116984 @0 glEnable(cap = GL_BLEND) 116985 @0 glEnable(cap = GL_ALPHA_TEST) 116986 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 116987 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 116988 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 116989 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 116990 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 116991 @0 glActiveTextureARB(texture = GL_TEXTURE0) 116992 @0 glMatrixMode(mode = GL_TEXTURE) 116993 @0 glLoadIdentity() 116994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 116995 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 116996 @0 glBegin(mode = GL_QUADS) 116997 @0 glTexCoord2f(s = 0.375, t = 0.140625) 116998 @0 glVertex2f(x = 1060, y = 488) 116999 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 117000 @0 glVertex2f(x = 1066, y = 488) 117001 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 117002 @0 glVertex2f(x = 1066, y = 498) 117003 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 117004 @0 glVertex2f(x = 1060, y = 498) 117005 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 117006 @0 glVertex2f(x = 1066, y = 488) 117007 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 117008 @0 glVertex2f(x = 1073, y = 488) 117009 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 117010 @0 glVertex2f(x = 1073, y = 498) 117011 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 117012 @0 glVertex2f(x = 1066, y = 498) 117013 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 117014 @0 glVertex2f(x = 1073, y = 491) 117015 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 117016 @0 glVertex2f(x = 1080, y = 491) 117017 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 117018 @0 glVertex2f(x = 1080, y = 499) 117019 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 117020 @0 glVertex2f(x = 1073, y = 499) 117021 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 117022 @0 glVertex2f(x = 1080, y = 489) 117023 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 117024 @0 glVertex2f(x = 1087, y = 489) 117025 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 117026 @0 glVertex2f(x = 1087, y = 498) 117027 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 117028 @0 glVertex2f(x = 1080, y = 498) 117029 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 117030 @0 glVertex2f(x = 1087, y = 499) 117031 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 117032 @0 glVertex2f(x = 1094, y = 499) 117033 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 117034 @0 glVertex2f(x = 1094, y = 501) 117035 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 117036 @0 glVertex2f(x = 1087, y = 501) 117037 @0 glTexCoord2f(s = 0, t = 0.1875) 117038 @0 glVertex2f(x = 1094, y = 491) 117039 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 117040 @0 glVertex2f(x = 1101, y = 491) 117041 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 117042 @0 glVertex2f(x = 1101, y = 498) 117043 @0 glTexCoord2f(s = 0, t = 0.2148438) 117044 @0 glVertex2f(x = 1094, y = 498) 117045 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 117046 @0 glVertex2f(x = 1102, y = 491) 117047 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 117048 @0 glVertex2f(x = 1108, y = 491) 117049 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 117050 @0 glVertex2f(x = 1108, y = 498) 117051 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 117052 @0 glVertex2f(x = 1102, y = 498) 117053 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 117054 @0 glVertex2f(x = 1108, y = 491) 117055 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 117056 @0 glVertex2f(x = 1115, y = 491) 117057 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 117058 @0 glVertex2f(x = 1115, y = 499) 117059 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 117060 @0 glVertex2f(x = 1108, y = 499) 117061 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 117062 @0 glVertex2f(x = 1115, y = 488) 117063 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 117064 @0 glVertex2f(x = 1122, y = 488) 117065 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 117066 @0 glVertex2f(x = 1122, y = 498) 117067 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 117068 @0 glVertex2f(x = 1115, y = 498) 117069 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 117070 @0 glVertex2f(x = 1122, y = 491) 117071 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 117072 @0 glVertex2f(x = 1129, y = 491) 117073 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 117074 @0 glVertex2f(x = 1129, y = 498) 117075 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 117076 @0 glVertex2f(x = 1122, y = 498) 117077 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 117078 @0 glVertex2f(x = 1129, y = 488) 117079 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 117080 @0 glVertex2f(x = 1136, y = 488) 117081 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 117082 @0 glVertex2f(x = 1136, y = 498) 117083 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 117084 @0 glVertex2f(x = 1129, y = 498) 117085 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 117086 @0 glVertex2f(x = 1145, y = 487) 117087 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 117088 @0 glVertex2f(x = 1149, y = 487) 117089 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 117090 @0 glVertex2f(x = 1149, y = 500) 117091 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 117092 @0 glVertex2f(x = 1145, y = 500) 117093 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 117094 @0 glVertex2f(x = 1150, y = 491) 117095 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 117096 @0 glVertex2f(x = 1157, y = 491) 117097 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 117098 @0 glVertex2f(x = 1157, y = 498) 117099 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 117100 @0 glVertex2f(x = 1150, y = 498) 117101 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 117102 @0 glVertex2f(x = 1158, y = 488) 117103 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 117104 @0 glVertex2f(x = 1164, y = 488) 117105 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 117106 @0 glVertex2f(x = 1164, y = 498) 117107 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 117108 @0 glVertex2f(x = 1158, y = 498) 117109 @0 glTexCoord2f(s = 0.75, t = 0.140625) 117110 @0 glVertex2f(x = 1165, y = 491) 117111 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 117112 @0 glVertex2f(x = 1171, y = 491) 117113 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 117114 @0 glVertex2f(x = 1171, y = 498) 117115 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 117116 @0 glVertex2f(x = 1165, y = 498) 117117 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 117118 @0 glVertex2f(x = 1171, y = 491) 117119 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 117120 @0 glVertex2f(x = 1178, y = 491) 117121 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 117122 @0 glVertex2f(x = 1178, y = 498) 117123 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 117124 @0 glVertex2f(x = 1171, y = 498) 117125 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 117126 @0 glVertex2f(x = 1178, y = 489) 117127 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 117128 @0 glVertex2f(x = 1185, y = 489) 117129 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 117130 @0 glVertex2f(x = 1185, y = 498) 117131 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 117132 @0 glVertex2f(x = 1178, y = 498) 117133 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 117134 @0 glVertex2f(x = 1185, y = 491) 117135 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 117136 @0 glVertex2f(x = 1192, y = 491) 117137 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 117138 @0 glVertex2f(x = 1192, y = 498) 117139 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 117140 @0 glVertex2f(x = 1185, y = 498) 117141 @0 glTexCoord2f(s = 0, t = 0.1875) 117142 @0 glVertex2f(x = 1192, y = 491) 117143 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 117144 @0 glVertex2f(x = 1199, y = 491) 117145 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 117146 @0 glVertex2f(x = 1199, y = 498) 117147 @0 glTexCoord2f(s = 0, t = 0.2148438) 117148 @0 glVertex2f(x = 1192, y = 498) 117149 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 117150 @0 glVertex2f(x = 1199, y = 489) 117151 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 117152 @0 glVertex2f(x = 1206, y = 489) 117153 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 117154 @0 glVertex2f(x = 1206, y = 498) 117155 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 117156 @0 glVertex2f(x = 1199, y = 498) 117157 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 117158 @0 glVertex2f(x = 1207, y = 487) 117159 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 117160 @0 glVertex2f(x = 1212, y = 487) 117161 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 117162 @0 glVertex2f(x = 1212, y = 500) 117163 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 117164 @0 glVertex2f(x = 1207, y = 500) 117165 @0 glEnd() 117166 @0 glEnable(cap = GL_BLEND) 117167 @0 glEnable(cap = GL_ALPHA_TEST) 117168 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117169 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117170 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117171 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117172 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117173 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117174 @0 glMatrixMode(mode = GL_TEXTURE) 117175 @0 glLoadIdentity() 117176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117182 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117183 @0 glBegin(mode = GL_QUADS) 117184 @0 glTexCoord2f(s = 0.375, t = 0.140625) 117185 @0 glVertex2f(x = 1059, y = 487) 117186 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 117187 @0 glVertex2f(x = 1065, y = 487) 117188 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 117189 @0 glVertex2f(x = 1065, y = 497) 117190 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 117191 @0 glVertex2f(x = 1059, y = 497) 117192 @0 glEnd() 117193 @0 glEnable(cap = GL_BLEND) 117194 @0 glEnable(cap = GL_ALPHA_TEST) 117195 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117196 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117197 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117198 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117199 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117200 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117201 @0 glMatrixMode(mode = GL_TEXTURE) 117202 @0 glLoadIdentity() 117203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117209 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117210 @0 glBegin(mode = GL_QUADS) 117211 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 117212 @0 glVertex2f(x = 1065, y = 487) 117213 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 117214 @0 glVertex2f(x = 1072, y = 487) 117215 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 117216 @0 glVertex2f(x = 1072, y = 497) 117217 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 117218 @0 glVertex2f(x = 1065, y = 497) 117219 @0 glEnd() 117220 @0 glEnable(cap = GL_BLEND) 117221 @0 glEnable(cap = GL_ALPHA_TEST) 117222 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117223 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117224 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117225 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117226 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117227 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117228 @0 glMatrixMode(mode = GL_TEXTURE) 117229 @0 glLoadIdentity() 117230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117236 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117237 @0 glBegin(mode = GL_QUADS) 117238 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 117239 @0 glVertex2f(x = 1072, y = 490) 117240 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 117241 @0 glVertex2f(x = 1079, y = 490) 117242 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 117243 @0 glVertex2f(x = 1079, y = 498) 117244 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 117245 @0 glVertex2f(x = 1072, y = 498) 117246 @0 glEnd() 117247 @0 glEnable(cap = GL_BLEND) 117248 @0 glEnable(cap = GL_ALPHA_TEST) 117249 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117250 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117251 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117252 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117253 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117254 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117255 @0 glMatrixMode(mode = GL_TEXTURE) 117256 @0 glLoadIdentity() 117257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117263 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117264 @0 glBegin(mode = GL_QUADS) 117265 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 117266 @0 glVertex2f(x = 1079, y = 488) 117267 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 117268 @0 glVertex2f(x = 1086, y = 488) 117269 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 117270 @0 glVertex2f(x = 1086, y = 497) 117271 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 117272 @0 glVertex2f(x = 1079, y = 497) 117273 @0 glEnd() 117274 @0 glEnable(cap = GL_BLEND) 117275 @0 glEnable(cap = GL_ALPHA_TEST) 117276 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117277 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117279 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117280 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117281 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117282 @0 glMatrixMode(mode = GL_TEXTURE) 117283 @0 glLoadIdentity() 117284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117290 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117291 @0 glBegin(mode = GL_QUADS) 117292 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 117293 @0 glVertex2f(x = 1086, y = 498) 117294 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 117295 @0 glVertex2f(x = 1093, y = 498) 117296 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 117297 @0 glVertex2f(x = 1093, y = 500) 117298 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 117299 @0 glVertex2f(x = 1086, y = 500) 117300 @0 glEnd() 117301 @0 glEnable(cap = GL_BLEND) 117302 @0 glEnable(cap = GL_ALPHA_TEST) 117303 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117304 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117305 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117306 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117307 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117308 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117309 @0 glMatrixMode(mode = GL_TEXTURE) 117310 @0 glLoadIdentity() 117311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117317 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117318 @0 glBegin(mode = GL_QUADS) 117319 @0 glTexCoord2f(s = 0, t = 0.1875) 117320 @0 glVertex2f(x = 1093, y = 490) 117321 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 117322 @0 glVertex2f(x = 1100, y = 490) 117323 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 117324 @0 glVertex2f(x = 1100, y = 497) 117325 @0 glTexCoord2f(s = 0, t = 0.2148438) 117326 @0 glVertex2f(x = 1093, y = 497) 117327 @0 glEnd() 117328 @0 glEnable(cap = GL_BLEND) 117329 @0 glEnable(cap = GL_ALPHA_TEST) 117330 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117332 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117333 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117334 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117335 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117336 @0 glMatrixMode(mode = GL_TEXTURE) 117337 @0 glLoadIdentity() 117338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117344 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117345 @0 glBegin(mode = GL_QUADS) 117346 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 117347 @0 glVertex2f(x = 1101, y = 490) 117348 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 117349 @0 glVertex2f(x = 1107, y = 490) 117350 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 117351 @0 glVertex2f(x = 1107, y = 497) 117352 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 117353 @0 glVertex2f(x = 1101, y = 497) 117354 @0 glEnd() 117355 @0 glEnable(cap = GL_BLEND) 117356 @0 glEnable(cap = GL_ALPHA_TEST) 117357 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117358 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117359 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117360 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117361 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117362 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117363 @0 glMatrixMode(mode = GL_TEXTURE) 117364 @0 glLoadIdentity() 117365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117371 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117372 @0 glBegin(mode = GL_QUADS) 117373 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 117374 @0 glVertex2f(x = 1107, y = 490) 117375 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 117376 @0 glVertex2f(x = 1114, y = 490) 117377 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 117378 @0 glVertex2f(x = 1114, y = 498) 117379 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 117380 @0 glVertex2f(x = 1107, y = 498) 117381 @0 glEnd() 117382 @0 glEnable(cap = GL_BLEND) 117383 @0 glEnable(cap = GL_ALPHA_TEST) 117384 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117385 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117386 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117387 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117388 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117389 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117390 @0 glMatrixMode(mode = GL_TEXTURE) 117391 @0 glLoadIdentity() 117392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117398 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117399 @0 glBegin(mode = GL_QUADS) 117400 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 117401 @0 glVertex2f(x = 1114, y = 487) 117402 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 117403 @0 glVertex2f(x = 1121, y = 487) 117404 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 117405 @0 glVertex2f(x = 1121, y = 497) 117406 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 117407 @0 glVertex2f(x = 1114, y = 497) 117408 @0 glEnd() 117409 @0 glEnable(cap = GL_BLEND) 117410 @0 glEnable(cap = GL_ALPHA_TEST) 117411 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117412 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117413 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117414 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117415 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117416 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117417 @0 glMatrixMode(mode = GL_TEXTURE) 117418 @0 glLoadIdentity() 117419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117425 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117426 @0 glBegin(mode = GL_QUADS) 117427 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 117428 @0 glVertex2f(x = 1121, y = 490) 117429 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 117430 @0 glVertex2f(x = 1128, y = 490) 117431 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 117432 @0 glVertex2f(x = 1128, y = 497) 117433 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 117434 @0 glVertex2f(x = 1121, y = 497) 117435 @0 glEnd() 117436 @0 glEnable(cap = GL_BLEND) 117437 @0 glEnable(cap = GL_ALPHA_TEST) 117438 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117439 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117440 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117441 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117442 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117443 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117444 @0 glMatrixMode(mode = GL_TEXTURE) 117445 @0 glLoadIdentity() 117446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117452 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117453 @0 glBegin(mode = GL_QUADS) 117454 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 117455 @0 glVertex2f(x = 1128, y = 487) 117456 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 117457 @0 glVertex2f(x = 1135, y = 487) 117458 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 117459 @0 glVertex2f(x = 1135, y = 497) 117460 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 117461 @0 glVertex2f(x = 1128, y = 497) 117462 @0 glEnd() 117463 @0 glEnable(cap = GL_BLEND) 117464 @0 glEnable(cap = GL_ALPHA_TEST) 117465 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117466 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117467 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117468 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117469 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117470 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117471 @0 glMatrixMode(mode = GL_TEXTURE) 117472 @0 glLoadIdentity() 117473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117479 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117480 @0 glBegin(mode = GL_QUADS) 117481 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 117482 @0 glVertex2f(x = 1144, y = 486) 117483 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 117484 @0 glVertex2f(x = 1148, y = 486) 117485 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 117486 @0 glVertex2f(x = 1148, y = 499) 117487 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 117488 @0 glVertex2f(x = 1144, y = 499) 117489 @0 glEnd() 117490 @0 glEnable(cap = GL_BLEND) 117491 @0 glEnable(cap = GL_ALPHA_TEST) 117492 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117493 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117494 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117495 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117496 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117497 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117498 @0 glMatrixMode(mode = GL_TEXTURE) 117499 @0 glLoadIdentity() 117500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117506 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117507 @0 glBegin(mode = GL_QUADS) 117508 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 117509 @0 glVertex2f(x = 1149, y = 490) 117510 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 117511 @0 glVertex2f(x = 1156, y = 490) 117512 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 117513 @0 glVertex2f(x = 1156, y = 497) 117514 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 117515 @0 glVertex2f(x = 1149, y = 497) 117516 @0 glEnd() 117517 @0 glEnable(cap = GL_BLEND) 117518 @0 glEnable(cap = GL_ALPHA_TEST) 117519 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117520 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117521 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117522 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117523 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117524 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117525 @0 glMatrixMode(mode = GL_TEXTURE) 117526 @0 glLoadIdentity() 117527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117533 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117534 @0 glBegin(mode = GL_QUADS) 117535 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 117536 @0 glVertex2f(x = 1157, y = 487) 117537 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 117538 @0 glVertex2f(x = 1163, y = 487) 117539 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 117540 @0 glVertex2f(x = 1163, y = 497) 117541 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 117542 @0 glVertex2f(x = 1157, y = 497) 117543 @0 glEnd() 117544 @0 glEnable(cap = GL_BLEND) 117545 @0 glEnable(cap = GL_ALPHA_TEST) 117546 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117547 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117549 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117551 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117552 @0 glMatrixMode(mode = GL_TEXTURE) 117553 @0 glLoadIdentity() 117554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117560 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117561 @0 glBegin(mode = GL_QUADS) 117562 @0 glTexCoord2f(s = 0.75, t = 0.140625) 117563 @0 glVertex2f(x = 1164, y = 490) 117564 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 117565 @0 glVertex2f(x = 1170, y = 490) 117566 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 117567 @0 glVertex2f(x = 1170, y = 497) 117568 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 117569 @0 glVertex2f(x = 1164, y = 497) 117570 @0 glEnd() 117571 @0 glEnable(cap = GL_BLEND) 117572 @0 glEnable(cap = GL_ALPHA_TEST) 117573 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117574 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117575 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117576 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117577 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117578 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117579 @0 glMatrixMode(mode = GL_TEXTURE) 117580 @0 glLoadIdentity() 117581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117587 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117588 @0 glBegin(mode = GL_QUADS) 117589 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 117590 @0 glVertex2f(x = 1170, y = 490) 117591 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 117592 @0 glVertex2f(x = 1177, y = 490) 117593 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 117594 @0 glVertex2f(x = 1177, y = 497) 117595 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 117596 @0 glVertex2f(x = 1170, y = 497) 117597 @0 glEnd() 117598 @0 glEnable(cap = GL_BLEND) 117599 @0 glEnable(cap = GL_ALPHA_TEST) 117600 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117601 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117603 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117605 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117606 @0 glMatrixMode(mode = GL_TEXTURE) 117607 @0 glLoadIdentity() 117608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117614 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117615 @0 glBegin(mode = GL_QUADS) 117616 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 117617 @0 glVertex2f(x = 1177, y = 488) 117618 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 117619 @0 glVertex2f(x = 1184, y = 488) 117620 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 117621 @0 glVertex2f(x = 1184, y = 497) 117622 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 117623 @0 glVertex2f(x = 1177, y = 497) 117624 @0 glEnd() 117625 @0 glEnable(cap = GL_BLEND) 117626 @0 glEnable(cap = GL_ALPHA_TEST) 117627 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117628 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117629 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117630 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117631 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117632 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117633 @0 glMatrixMode(mode = GL_TEXTURE) 117634 @0 glLoadIdentity() 117635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117641 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117642 @0 glBegin(mode = GL_QUADS) 117643 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 117644 @0 glVertex2f(x = 1184, y = 490) 117645 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 117646 @0 glVertex2f(x = 1191, y = 490) 117647 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 117648 @0 glVertex2f(x = 1191, y = 497) 117649 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 117650 @0 glVertex2f(x = 1184, y = 497) 117651 @0 glEnd() 117652 @0 glEnable(cap = GL_BLEND) 117653 @0 glEnable(cap = GL_ALPHA_TEST) 117654 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117655 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117656 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117657 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117658 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117659 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117660 @0 glMatrixMode(mode = GL_TEXTURE) 117661 @0 glLoadIdentity() 117662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117668 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117669 @0 glBegin(mode = GL_QUADS) 117670 @0 glTexCoord2f(s = 0, t = 0.1875) 117671 @0 glVertex2f(x = 1191, y = 490) 117672 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 117673 @0 glVertex2f(x = 1198, y = 490) 117674 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 117675 @0 glVertex2f(x = 1198, y = 497) 117676 @0 glTexCoord2f(s = 0, t = 0.2148438) 117677 @0 glVertex2f(x = 1191, y = 497) 117678 @0 glEnd() 117679 @0 glEnable(cap = GL_BLEND) 117680 @0 glEnable(cap = GL_ALPHA_TEST) 117681 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117682 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117684 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117686 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117687 @0 glMatrixMode(mode = GL_TEXTURE) 117688 @0 glLoadIdentity() 117689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117695 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117696 @0 glBegin(mode = GL_QUADS) 117697 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 117698 @0 glVertex2f(x = 1198, y = 488) 117699 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 117700 @0 glVertex2f(x = 1205, y = 488) 117701 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 117702 @0 glVertex2f(x = 1205, y = 497) 117703 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 117704 @0 glVertex2f(x = 1198, y = 497) 117705 @0 glEnd() 117706 @0 glEnable(cap = GL_BLEND) 117707 @0 glEnable(cap = GL_ALPHA_TEST) 117708 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117709 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117710 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117711 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117712 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117713 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117714 @0 glMatrixMode(mode = GL_TEXTURE) 117715 @0 glLoadIdentity() 117716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117722 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117723 @0 glBegin(mode = GL_QUADS) 117724 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 117725 @0 glVertex2f(x = 1206, y = 486) 117726 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 117727 @0 glVertex2f(x = 1211, y = 486) 117728 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 117729 @0 glVertex2f(x = 1211, y = 499) 117730 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 117731 @0 glVertex2f(x = 1206, y = 499) 117732 @0 glEnd() 117733 @0 glEnable(cap = GL_BLEND) 117734 @0 glEnable(cap = GL_ALPHA_TEST) 117735 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117736 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117737 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117738 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117739 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117740 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117741 @0 glMatrixMode(mode = GL_TEXTURE) 117742 @0 glLoadIdentity() 117743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 117744 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 117745 @0 glBegin(mode = GL_QUADS) 117746 @0 glTexCoord2f(s = 0.75, t = 0.140625) 117747 @0 glVertex2f(x = 1060, y = 511) 117748 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 117749 @0 glVertex2f(x = 1066, y = 511) 117750 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 117751 @0 glVertex2f(x = 1066, y = 518) 117752 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 117753 @0 glVertex2f(x = 1060, y = 518) 117754 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 117755 @0 glVertex2f(x = 1066, y = 511) 117756 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 117757 @0 glVertex2f(x = 1073, y = 511) 117758 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 117759 @0 glVertex2f(x = 1073, y = 518) 117760 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 117761 @0 glVertex2f(x = 1066, y = 518) 117762 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 117763 @0 glVertex2f(x = 1073, y = 509) 117764 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 117765 @0 glVertex2f(x = 1080, y = 509) 117766 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 117767 @0 glVertex2f(x = 1080, y = 518) 117768 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 117769 @0 glVertex2f(x = 1073, y = 518) 117770 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 117771 @0 glVertex2f(x = 1081, y = 508) 117772 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 117773 @0 glVertex2f(x = 1087, y = 508) 117774 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 117775 @0 glVertex2f(x = 1087, y = 518) 117776 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 117777 @0 glVertex2f(x = 1081, y = 518) 117778 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 117779 @0 glVertex2f(x = 1087, y = 511) 117780 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 117781 @0 glVertex2f(x = 1094, y = 511) 117782 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 117783 @0 glVertex2f(x = 1094, y = 518) 117784 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 117785 @0 glVertex2f(x = 1087, y = 518) 117786 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 117787 @0 glVertex2f(x = 1095, y = 511) 117788 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 117789 @0 glVertex2f(x = 1101, y = 511) 117790 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 117791 @0 glVertex2f(x = 1101, y = 518) 117792 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 117793 @0 glVertex2f(x = 1095, y = 518) 117794 @0 glTexCoord2f(s = 0.421875, t = 0) 117795 @0 glVertex2f(x = 1109, y = 507) 117796 @0 glTexCoord2f(s = 0.4414062, t = 0) 117797 @0 glVertex2f(x = 1114, y = 507) 117798 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 117799 @0 glVertex2f(x = 1114, y = 520) 117800 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 117801 @0 glVertex2f(x = 1109, y = 520) 117802 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 117803 @0 glVertex2f(x = 1116, y = 508) 117804 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 117805 @0 glVertex2f(x = 1122, y = 508) 117806 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 117807 @0 glVertex2f(x = 1122, y = 518) 117808 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 117809 @0 glVertex2f(x = 1116, y = 518) 117810 @0 glTexCoord2f(s = 0, t = 0.1875) 117811 @0 glVertex2f(x = 1122, y = 511) 117812 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 117813 @0 glVertex2f(x = 1129, y = 511) 117814 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 117815 @0 glVertex2f(x = 1129, y = 518) 117816 @0 glTexCoord2f(s = 0, t = 0.2148438) 117817 @0 glVertex2f(x = 1122, y = 518) 117818 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 117819 @0 glVertex2f(x = 1130, y = 508) 117820 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 117821 @0 glVertex2f(x = 1136, y = 508) 117822 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 117823 @0 glVertex2f(x = 1136, y = 518) 117824 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 117825 @0 glVertex2f(x = 1130, y = 518) 117826 @0 glTexCoord2f(s = 0.46875, t = 0) 117827 @0 glVertex2f(x = 1137, y = 507) 117828 @0 glTexCoord2f(s = 0.4882812, t = 0) 117829 @0 glVertex2f(x = 1142, y = 507) 117830 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 117831 @0 glVertex2f(x = 1142, y = 520) 117832 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 117833 @0 glVertex2f(x = 1137, y = 520) 117834 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 117835 @0 glVertex2f(x = 1152, y = 507) 117836 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 117837 @0 glVertex2f(x = 1156, y = 507) 117838 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 117839 @0 glVertex2f(x = 1156, y = 520) 117840 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 117841 @0 glVertex2f(x = 1152, y = 520) 117842 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 117843 @0 glVertex2f(x = 1157, y = 511) 117844 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 117845 @0 glVertex2f(x = 1164, y = 511) 117846 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 117847 @0 glVertex2f(x = 1164, y = 518) 117848 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 117849 @0 glVertex2f(x = 1157, y = 518) 117850 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 117851 @0 glVertex2f(x = 1165, y = 508) 117852 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 117853 @0 glVertex2f(x = 1171, y = 508) 117854 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 117855 @0 glVertex2f(x = 1171, y = 518) 117856 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 117857 @0 glVertex2f(x = 1165, y = 518) 117858 @0 glTexCoord2f(s = 0.75, t = 0.140625) 117859 @0 glVertex2f(x = 1172, y = 511) 117860 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 117861 @0 glVertex2f(x = 1178, y = 511) 117862 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 117863 @0 glVertex2f(x = 1178, y = 518) 117864 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 117865 @0 glVertex2f(x = 1172, y = 518) 117866 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 117867 @0 glVertex2f(x = 1178, y = 511) 117868 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 117869 @0 glVertex2f(x = 1185, y = 511) 117870 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 117871 @0 glVertex2f(x = 1185, y = 518) 117872 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 117873 @0 glVertex2f(x = 1178, y = 518) 117874 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 117875 @0 glVertex2f(x = 1185, y = 509) 117876 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 117877 @0 glVertex2f(x = 1192, y = 509) 117878 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 117879 @0 glVertex2f(x = 1192, y = 518) 117880 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 117881 @0 glVertex2f(x = 1185, y = 518) 117882 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 117883 @0 glVertex2f(x = 1192, y = 511) 117884 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 117885 @0 glVertex2f(x = 1199, y = 511) 117886 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 117887 @0 glVertex2f(x = 1199, y = 518) 117888 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 117889 @0 glVertex2f(x = 1192, y = 518) 117890 @0 glTexCoord2f(s = 0, t = 0.1875) 117891 @0 glVertex2f(x = 1199, y = 511) 117892 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 117893 @0 glVertex2f(x = 1206, y = 511) 117894 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 117895 @0 glVertex2f(x = 1206, y = 518) 117896 @0 glTexCoord2f(s = 0, t = 0.2148438) 117897 @0 glVertex2f(x = 1199, y = 518) 117898 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 117899 @0 glVertex2f(x = 1206, y = 509) 117900 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 117901 @0 glVertex2f(x = 1213, y = 509) 117902 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 117903 @0 glVertex2f(x = 1213, y = 518) 117904 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 117905 @0 glVertex2f(x = 1206, y = 518) 117906 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 117907 @0 glVertex2f(x = 1214, y = 507) 117908 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 117909 @0 glVertex2f(x = 1219, y = 507) 117910 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 117911 @0 glVertex2f(x = 1219, y = 520) 117912 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 117913 @0 glVertex2f(x = 1214, y = 520) 117914 @0 glEnd() 117915 @0 glEnable(cap = GL_BLEND) 117916 @0 glEnable(cap = GL_ALPHA_TEST) 117917 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117918 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117919 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117920 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117921 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117922 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117923 @0 glMatrixMode(mode = GL_TEXTURE) 117924 @0 glLoadIdentity() 117925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117931 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117932 @0 glBegin(mode = GL_QUADS) 117933 @0 glTexCoord2f(s = 0.75, t = 0.140625) 117934 @0 glVertex2f(x = 1059, y = 510) 117935 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 117936 @0 glVertex2f(x = 1065, y = 510) 117937 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 117938 @0 glVertex2f(x = 1065, y = 517) 117939 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 117940 @0 glVertex2f(x = 1059, y = 517) 117941 @0 glEnd() 117942 @0 glEnable(cap = GL_BLEND) 117943 @0 glEnable(cap = GL_ALPHA_TEST) 117944 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117945 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117946 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117947 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117948 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117949 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117950 @0 glMatrixMode(mode = GL_TEXTURE) 117951 @0 glLoadIdentity() 117952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117958 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117959 @0 glBegin(mode = GL_QUADS) 117960 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 117961 @0 glVertex2f(x = 1065, y = 510) 117962 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 117963 @0 glVertex2f(x = 1072, y = 510) 117964 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 117965 @0 glVertex2f(x = 1072, y = 517) 117966 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 117967 @0 glVertex2f(x = 1065, y = 517) 117968 @0 glEnd() 117969 @0 glEnable(cap = GL_BLEND) 117970 @0 glEnable(cap = GL_ALPHA_TEST) 117971 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117972 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 117973 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 117974 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 117975 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 117976 @0 glActiveTextureARB(texture = GL_TEXTURE0) 117977 @0 glMatrixMode(mode = GL_TEXTURE) 117978 @0 glLoadIdentity() 117979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 117980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 117981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 117982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 117983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 117984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 117985 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 117986 @0 glBegin(mode = GL_QUADS) 117987 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 117988 @0 glVertex2f(x = 1072, y = 508) 117989 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 117990 @0 glVertex2f(x = 1079, y = 508) 117991 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 117992 @0 glVertex2f(x = 1079, y = 517) 117993 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 117994 @0 glVertex2f(x = 1072, y = 517) 117995 @0 glEnd() 117996 @0 glEnable(cap = GL_BLEND) 117997 @0 glEnable(cap = GL_ALPHA_TEST) 117998 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 117999 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118000 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118001 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118002 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118003 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118004 @0 glMatrixMode(mode = GL_TEXTURE) 118005 @0 glLoadIdentity() 118006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118012 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118013 @0 glBegin(mode = GL_QUADS) 118014 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 118015 @0 glVertex2f(x = 1080, y = 507) 118016 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 118017 @0 glVertex2f(x = 1086, y = 507) 118018 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 118019 @0 glVertex2f(x = 1086, y = 517) 118020 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 118021 @0 glVertex2f(x = 1080, y = 517) 118022 @0 glEnd() 118023 @0 glEnable(cap = GL_BLEND) 118024 @0 glEnable(cap = GL_ALPHA_TEST) 118025 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118026 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118027 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118028 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118029 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118030 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118031 @0 glMatrixMode(mode = GL_TEXTURE) 118032 @0 glLoadIdentity() 118033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118039 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118040 @0 glBegin(mode = GL_QUADS) 118041 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 118042 @0 glVertex2f(x = 1086, y = 510) 118043 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 118044 @0 glVertex2f(x = 1093, y = 510) 118045 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 118046 @0 glVertex2f(x = 1093, y = 517) 118047 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 118048 @0 glVertex2f(x = 1086, y = 517) 118049 @0 glEnd() 118050 @0 glEnable(cap = GL_BLEND) 118051 @0 glEnable(cap = GL_ALPHA_TEST) 118052 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118053 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118054 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118055 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118056 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118057 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118058 @0 glMatrixMode(mode = GL_TEXTURE) 118059 @0 glLoadIdentity() 118060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118066 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118067 @0 glBegin(mode = GL_QUADS) 118068 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 118069 @0 glVertex2f(x = 1094, y = 510) 118070 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 118071 @0 glVertex2f(x = 1100, y = 510) 118072 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 118073 @0 glVertex2f(x = 1100, y = 517) 118074 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 118075 @0 glVertex2f(x = 1094, y = 517) 118076 @0 glEnd() 118077 @0 glEnable(cap = GL_BLEND) 118078 @0 glEnable(cap = GL_ALPHA_TEST) 118079 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118081 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118083 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118084 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118085 @0 glMatrixMode(mode = GL_TEXTURE) 118086 @0 glLoadIdentity() 118087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118093 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118094 @0 glBegin(mode = GL_QUADS) 118095 @0 glTexCoord2f(s = 0.421875, t = 0) 118096 @0 glVertex2f(x = 1108, y = 506) 118097 @0 glTexCoord2f(s = 0.4414062, t = 0) 118098 @0 glVertex2f(x = 1113, y = 506) 118099 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 118100 @0 glVertex2f(x = 1113, y = 519) 118101 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 118102 @0 glVertex2f(x = 1108, y = 519) 118103 @0 glEnd() 118104 @0 glEnable(cap = GL_BLEND) 118105 @0 glEnable(cap = GL_ALPHA_TEST) 118106 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118107 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118108 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118109 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118110 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118111 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118112 @0 glMatrixMode(mode = GL_TEXTURE) 118113 @0 glLoadIdentity() 118114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118120 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118121 @0 glBegin(mode = GL_QUADS) 118122 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 118123 @0 glVertex2f(x = 1115, y = 507) 118124 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 118125 @0 glVertex2f(x = 1121, y = 507) 118126 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 118127 @0 glVertex2f(x = 1121, y = 517) 118128 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 118129 @0 glVertex2f(x = 1115, y = 517) 118130 @0 glEnd() 118131 @0 glEnable(cap = GL_BLEND) 118132 @0 glEnable(cap = GL_ALPHA_TEST) 118133 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118134 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118135 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118136 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118137 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118138 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118139 @0 glMatrixMode(mode = GL_TEXTURE) 118140 @0 glLoadIdentity() 118141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118147 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118148 @0 glBegin(mode = GL_QUADS) 118149 @0 glTexCoord2f(s = 0, t = 0.1875) 118150 @0 glVertex2f(x = 1121, y = 510) 118151 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 118152 @0 glVertex2f(x = 1128, y = 510) 118153 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 118154 @0 glVertex2f(x = 1128, y = 517) 118155 @0 glTexCoord2f(s = 0, t = 0.2148438) 118156 @0 glVertex2f(x = 1121, y = 517) 118157 @0 glEnd() 118158 @0 glEnable(cap = GL_BLEND) 118159 @0 glEnable(cap = GL_ALPHA_TEST) 118160 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118161 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118162 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118163 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118164 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118165 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118166 @0 glMatrixMode(mode = GL_TEXTURE) 118167 @0 glLoadIdentity() 118168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118174 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118175 @0 glBegin(mode = GL_QUADS) 118176 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 118177 @0 glVertex2f(x = 1129, y = 507) 118178 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 118179 @0 glVertex2f(x = 1135, y = 507) 118180 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 118181 @0 glVertex2f(x = 1135, y = 517) 118182 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 118183 @0 glVertex2f(x = 1129, y = 517) 118184 @0 glEnd() 118185 @0 glEnable(cap = GL_BLEND) 118186 @0 glEnable(cap = GL_ALPHA_TEST) 118187 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118188 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118189 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118190 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118191 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118192 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118193 @0 glMatrixMode(mode = GL_TEXTURE) 118194 @0 glLoadIdentity() 118195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118201 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118202 @0 glBegin(mode = GL_QUADS) 118203 @0 glTexCoord2f(s = 0.46875, t = 0) 118204 @0 glVertex2f(x = 1136, y = 506) 118205 @0 glTexCoord2f(s = 0.4882812, t = 0) 118206 @0 glVertex2f(x = 1141, y = 506) 118207 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 118208 @0 glVertex2f(x = 1141, y = 519) 118209 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 118210 @0 glVertex2f(x = 1136, y = 519) 118211 @0 glEnd() 118212 @0 glEnable(cap = GL_BLEND) 118213 @0 glEnable(cap = GL_ALPHA_TEST) 118214 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118215 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118216 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118217 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118218 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118219 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118220 @0 glMatrixMode(mode = GL_TEXTURE) 118221 @0 glLoadIdentity() 118222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118228 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118229 @0 glBegin(mode = GL_QUADS) 118230 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 118231 @0 glVertex2f(x = 1151, y = 506) 118232 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 118233 @0 glVertex2f(x = 1155, y = 506) 118234 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 118235 @0 glVertex2f(x = 1155, y = 519) 118236 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 118237 @0 glVertex2f(x = 1151, y = 519) 118238 @0 glEnd() 118239 @0 glEnable(cap = GL_BLEND) 118240 @0 glEnable(cap = GL_ALPHA_TEST) 118241 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118242 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118243 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118244 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118245 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118246 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118247 @0 glMatrixMode(mode = GL_TEXTURE) 118248 @0 glLoadIdentity() 118249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118255 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118256 @0 glBegin(mode = GL_QUADS) 118257 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 118258 @0 glVertex2f(x = 1156, y = 510) 118259 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 118260 @0 glVertex2f(x = 1163, y = 510) 118261 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 118262 @0 glVertex2f(x = 1163, y = 517) 118263 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 118264 @0 glVertex2f(x = 1156, y = 517) 118265 @0 glEnd() 118266 @0 glEnable(cap = GL_BLEND) 118267 @0 glEnable(cap = GL_ALPHA_TEST) 118268 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118269 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118270 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118271 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118272 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118273 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118274 @0 glMatrixMode(mode = GL_TEXTURE) 118275 @0 glLoadIdentity() 118276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118282 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118283 @0 glBegin(mode = GL_QUADS) 118284 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 118285 @0 glVertex2f(x = 1164, y = 507) 118286 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 118287 @0 glVertex2f(x = 1170, y = 507) 118288 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 118289 @0 glVertex2f(x = 1170, y = 517) 118290 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 118291 @0 glVertex2f(x = 1164, y = 517) 118292 @0 glEnd() 118293 @0 glEnable(cap = GL_BLEND) 118294 @0 glEnable(cap = GL_ALPHA_TEST) 118295 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118296 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118297 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118298 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118299 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118300 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118301 @0 glMatrixMode(mode = GL_TEXTURE) 118302 @0 glLoadIdentity() 118303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118309 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118310 @0 glBegin(mode = GL_QUADS) 118311 @0 glTexCoord2f(s = 0.75, t = 0.140625) 118312 @0 glVertex2f(x = 1171, y = 510) 118313 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 118314 @0 glVertex2f(x = 1177, y = 510) 118315 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 118316 @0 glVertex2f(x = 1177, y = 517) 118317 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 118318 @0 glVertex2f(x = 1171, y = 517) 118319 @0 glEnd() 118320 @0 glEnable(cap = GL_BLEND) 118321 @0 glEnable(cap = GL_ALPHA_TEST) 118322 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118323 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118324 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118325 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118326 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118327 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118328 @0 glMatrixMode(mode = GL_TEXTURE) 118329 @0 glLoadIdentity() 118330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118336 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118337 @0 glBegin(mode = GL_QUADS) 118338 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 118339 @0 glVertex2f(x = 1177, y = 510) 118340 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 118341 @0 glVertex2f(x = 1184, y = 510) 118342 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 118343 @0 glVertex2f(x = 1184, y = 517) 118344 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 118345 @0 glVertex2f(x = 1177, y = 517) 118346 @0 glEnd() 118347 @0 glEnable(cap = GL_BLEND) 118348 @0 glEnable(cap = GL_ALPHA_TEST) 118349 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118350 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118351 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118352 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118353 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118354 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118355 @0 glMatrixMode(mode = GL_TEXTURE) 118356 @0 glLoadIdentity() 118357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118363 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118364 @0 glBegin(mode = GL_QUADS) 118365 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 118366 @0 glVertex2f(x = 1184, y = 508) 118367 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 118368 @0 glVertex2f(x = 1191, y = 508) 118369 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 118370 @0 glVertex2f(x = 1191, y = 517) 118371 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 118372 @0 glVertex2f(x = 1184, y = 517) 118373 @0 glEnd() 118374 @0 glEnable(cap = GL_BLEND) 118375 @0 glEnable(cap = GL_ALPHA_TEST) 118376 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118377 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118378 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118379 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118380 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118381 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118382 @0 glMatrixMode(mode = GL_TEXTURE) 118383 @0 glLoadIdentity() 118384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118390 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118391 @0 glBegin(mode = GL_QUADS) 118392 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 118393 @0 glVertex2f(x = 1191, y = 510) 118394 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 118395 @0 glVertex2f(x = 1198, y = 510) 118396 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 118397 @0 glVertex2f(x = 1198, y = 517) 118398 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 118399 @0 glVertex2f(x = 1191, y = 517) 118400 @0 glEnd() 118401 @0 glEnable(cap = GL_BLEND) 118402 @0 glEnable(cap = GL_ALPHA_TEST) 118403 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118406 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118408 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118409 @0 glMatrixMode(mode = GL_TEXTURE) 118410 @0 glLoadIdentity() 118411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118417 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118418 @0 glBegin(mode = GL_QUADS) 118419 @0 glTexCoord2f(s = 0, t = 0.1875) 118420 @0 glVertex2f(x = 1198, y = 510) 118421 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 118422 @0 glVertex2f(x = 1205, y = 510) 118423 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 118424 @0 glVertex2f(x = 1205, y = 517) 118425 @0 glTexCoord2f(s = 0, t = 0.2148438) 118426 @0 glVertex2f(x = 1198, y = 517) 118427 @0 glEnd() 118428 @0 glEnable(cap = GL_BLEND) 118429 @0 glEnable(cap = GL_ALPHA_TEST) 118430 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118431 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118433 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118435 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118436 @0 glMatrixMode(mode = GL_TEXTURE) 118437 @0 glLoadIdentity() 118438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118444 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118445 @0 glBegin(mode = GL_QUADS) 118446 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 118447 @0 glVertex2f(x = 1205, y = 508) 118448 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 118449 @0 glVertex2f(x = 1212, y = 508) 118450 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 118451 @0 glVertex2f(x = 1212, y = 517) 118452 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 118453 @0 glVertex2f(x = 1205, y = 517) 118454 @0 glEnd() 118455 @0 glEnable(cap = GL_BLEND) 118456 @0 glEnable(cap = GL_ALPHA_TEST) 118457 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118459 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118461 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118462 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118463 @0 glMatrixMode(mode = GL_TEXTURE) 118464 @0 glLoadIdentity() 118465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118471 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118472 @0 glBegin(mode = GL_QUADS) 118473 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 118474 @0 glVertex2f(x = 1213, y = 506) 118475 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 118476 @0 glVertex2f(x = 1218, y = 506) 118477 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 118478 @0 glVertex2f(x = 1218, y = 519) 118479 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 118480 @0 glVertex2f(x = 1213, y = 519) 118481 @0 glEnd() 118482 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118483 @0 glDisable(cap = GL_TEXTURE_2D) 118484 @0 glEnable(cap = GL_BLEND) 118485 @0 glEnable(cap = GL_ALPHA_TEST) 118486 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118487 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 118488 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 118489 @0 glDisable(cap = GL_BLEND) 118490 @0 glDisable(cap = GL_ALPHA_TEST) 118491 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 118492 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 118493 @0 glDisable(cap = GL_BLEND) 118494 @0 glDisable(cap = GL_ALPHA_TEST) 118495 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 118496 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 118497 @0 glEnable(cap = GL_BLEND) 118498 @0 glEnable(cap = GL_ALPHA_TEST) 118499 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118500 @0 glBegin(mode = GL_QUADS) 118501 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 118502 @0 glVertex2f(x = 1593, y = 958) 118503 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 118504 @0 glVertex2f(x = 1950, y = 958) 118505 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 118506 @0 glVertex2f(x = 1950, y = 1031) 118507 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 118508 @0 glVertex2f(x = 1593, y = 1031) 118509 @0 glEnd() 118510 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118511 @0 glEnable(cap = GL_TEXTURE_2D) 118512 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 118513 @0 glEnable(cap = GL_BLEND) 118514 @0 glEnable(cap = GL_ALPHA_TEST) 118515 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118516 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118517 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118518 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118519 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118520 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118521 @0 glMatrixMode(mode = GL_TEXTURE) 118522 @0 glLoadIdentity() 118523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 118524 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 118525 @0 glBegin(mode = GL_QUADS) 118526 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 118527 @0 glVertex2f(x = 1742, y = 991) 118528 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 118529 @0 glVertex2f(x = 1748, y = 991) 118530 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 118531 @0 glVertex2f(x = 1748, y = 1000) 118532 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 118533 @0 glVertex2f(x = 1742, y = 1000) 118534 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 118535 @0 glVertex2f(x = 1748, y = 990) 118536 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 118537 @0 glVertex2f(x = 1755, y = 990) 118538 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 118539 @0 glVertex2f(x = 1755, y = 1000) 118540 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 118541 @0 glVertex2f(x = 1748, y = 1000) 118542 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 118543 @0 glVertex2f(x = 1755, y = 993) 118544 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 118545 @0 glVertex2f(x = 1762, y = 993) 118546 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 118547 @0 glVertex2f(x = 1762, y = 1001) 118548 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 118549 @0 glVertex2f(x = 1755, y = 1001) 118550 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 118551 @0 glVertex2f(x = 1762, y = 993) 118552 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 118553 @0 glVertex2f(x = 1769, y = 993) 118554 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 118555 @0 glVertex2f(x = 1769, y = 1003) 118556 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 118557 @0 glVertex2f(x = 1762, y = 1003) 118558 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 118559 @0 glVertex2f(x = 1776, y = 991) 118560 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 118561 @0 glVertex2f(x = 1783, y = 991) 118562 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 118563 @0 glVertex2f(x = 1783, y = 1000) 118564 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 118565 @0 glVertex2f(x = 1776, y = 1000) 118566 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 118567 @0 glVertex2f(x = 1783, y = 993) 118568 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 118569 @0 glVertex2f(x = 1790, y = 993) 118570 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 118571 @0 glVertex2f(x = 1790, y = 1001) 118572 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 118573 @0 glVertex2f(x = 1783, y = 1001) 118574 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 118575 @0 glVertex2f(x = 1790, y = 993) 118576 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 118577 @0 glVertex2f(x = 1797, y = 993) 118578 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 118579 @0 glVertex2f(x = 1797, y = 1000) 118580 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 118581 @0 glVertex2f(x = 1790, y = 1000) 118582 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 118583 @0 glVertex2f(x = 1797, y = 993) 118584 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 118585 @0 glVertex2f(x = 1804, y = 993) 118586 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 118587 @0 glVertex2f(x = 1804, y = 1000) 118588 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 118589 @0 glVertex2f(x = 1797, y = 1000) 118590 @0 glEnd() 118591 @0 glEnable(cap = GL_BLEND) 118592 @0 glEnable(cap = GL_ALPHA_TEST) 118593 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118594 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118596 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118598 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118599 @0 glMatrixMode(mode = GL_TEXTURE) 118600 @0 glLoadIdentity() 118601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118607 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118608 @0 glBegin(mode = GL_QUADS) 118609 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 118610 @0 glVertex2f(x = 1741, y = 990) 118611 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 118612 @0 glVertex2f(x = 1747, y = 990) 118613 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 118614 @0 glVertex2f(x = 1747, y = 999) 118615 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 118616 @0 glVertex2f(x = 1741, y = 999) 118617 @0 glEnd() 118618 @0 glEnable(cap = GL_BLEND) 118619 @0 glEnable(cap = GL_ALPHA_TEST) 118620 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118621 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118622 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118623 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118624 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118625 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118626 @0 glMatrixMode(mode = GL_TEXTURE) 118627 @0 glLoadIdentity() 118628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118634 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118635 @0 glBegin(mode = GL_QUADS) 118636 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 118637 @0 glVertex2f(x = 1747, y = 989) 118638 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 118639 @0 glVertex2f(x = 1754, y = 989) 118640 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 118641 @0 glVertex2f(x = 1754, y = 999) 118642 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 118643 @0 glVertex2f(x = 1747, y = 999) 118644 @0 glEnd() 118645 @0 glEnable(cap = GL_BLEND) 118646 @0 glEnable(cap = GL_ALPHA_TEST) 118647 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118648 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118649 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118650 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118651 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118652 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118653 @0 glMatrixMode(mode = GL_TEXTURE) 118654 @0 glLoadIdentity() 118655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118661 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118662 @0 glBegin(mode = GL_QUADS) 118663 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 118664 @0 glVertex2f(x = 1754, y = 992) 118665 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 118666 @0 glVertex2f(x = 1761, y = 992) 118667 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 118668 @0 glVertex2f(x = 1761, y = 1000) 118669 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 118670 @0 glVertex2f(x = 1754, y = 1000) 118671 @0 glEnd() 118672 @0 glEnable(cap = GL_BLEND) 118673 @0 glEnable(cap = GL_ALPHA_TEST) 118674 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118676 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118678 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118679 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118680 @0 glMatrixMode(mode = GL_TEXTURE) 118681 @0 glLoadIdentity() 118682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118688 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118689 @0 glBegin(mode = GL_QUADS) 118690 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 118691 @0 glVertex2f(x = 1761, y = 992) 118692 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 118693 @0 glVertex2f(x = 1768, y = 992) 118694 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 118695 @0 glVertex2f(x = 1768, y = 1002) 118696 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 118697 @0 glVertex2f(x = 1761, y = 1002) 118698 @0 glEnd() 118699 @0 glEnable(cap = GL_BLEND) 118700 @0 glEnable(cap = GL_ALPHA_TEST) 118701 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118702 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118704 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118706 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118707 @0 glMatrixMode(mode = GL_TEXTURE) 118708 @0 glLoadIdentity() 118709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118715 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118716 @0 glBegin(mode = GL_QUADS) 118717 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 118718 @0 glVertex2f(x = 1775, y = 990) 118719 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 118720 @0 glVertex2f(x = 1782, y = 990) 118721 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 118722 @0 glVertex2f(x = 1782, y = 999) 118723 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 118724 @0 glVertex2f(x = 1775, y = 999) 118725 @0 glEnd() 118726 @0 glEnable(cap = GL_BLEND) 118727 @0 glEnable(cap = GL_ALPHA_TEST) 118728 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118733 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118734 @0 glMatrixMode(mode = GL_TEXTURE) 118735 @0 glLoadIdentity() 118736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118742 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118743 @0 glBegin(mode = GL_QUADS) 118744 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 118745 @0 glVertex2f(x = 1782, y = 992) 118746 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 118747 @0 glVertex2f(x = 1789, y = 992) 118748 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 118749 @0 glVertex2f(x = 1789, y = 1000) 118750 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 118751 @0 glVertex2f(x = 1782, y = 1000) 118752 @0 glEnd() 118753 @0 glEnable(cap = GL_BLEND) 118754 @0 glEnable(cap = GL_ALPHA_TEST) 118755 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118756 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118758 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118760 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118761 @0 glMatrixMode(mode = GL_TEXTURE) 118762 @0 glLoadIdentity() 118763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118769 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118770 @0 glBegin(mode = GL_QUADS) 118771 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 118772 @0 glVertex2f(x = 1789, y = 992) 118773 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 118774 @0 glVertex2f(x = 1796, y = 992) 118775 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 118776 @0 glVertex2f(x = 1796, y = 999) 118777 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 118778 @0 glVertex2f(x = 1789, y = 999) 118779 @0 glEnd() 118780 @0 glEnable(cap = GL_BLEND) 118781 @0 glEnable(cap = GL_ALPHA_TEST) 118782 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118787 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118788 @0 glMatrixMode(mode = GL_TEXTURE) 118789 @0 glLoadIdentity() 118790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118796 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118797 @0 glBegin(mode = GL_QUADS) 118798 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 118799 @0 glVertex2f(x = 1796, y = 992) 118800 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 118801 @0 glVertex2f(x = 1803, y = 992) 118802 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 118803 @0 glVertex2f(x = 1803, y = 999) 118804 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 118805 @0 glVertex2f(x = 1796, y = 999) 118806 @0 glEnd() 118807 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118808 @0 glEnable(cap = GL_TEXTURE_2D) 118809 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 118810 @0 glEnable(cap = GL_BLEND) 118811 @0 glEnable(cap = GL_ALPHA_TEST) 118812 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118814 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118816 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118817 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118818 @0 glMatrixMode(mode = GL_TEXTURE) 118819 @0 glLoadIdentity() 118820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118826 @0 glEnable(cap = GL_SCISSOR_TEST) 118827 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 118828 @0 glBegin(mode = GL_QUADS) 118829 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118830 @0 glTexCoord2f(s = 0, t = 0) 118831 @0 glVertex2f(x = 542, y = 1075) 118832 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118833 @0 glTexCoord2f(s = 1, t = 0) 118834 @0 glVertex2f(x = 656, y = 1075) 118835 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118836 @0 glTexCoord2f(s = 1, t = 1) 118837 @0 glVertex2f(x = 656, y = 1187) 118838 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118839 @0 glTexCoord2f(s = 0, t = 1) 118840 @0 glVertex2f(x = 542, y = 1187) 118841 @0 glEnd() 118842 @0 glDisable(cap = GL_SCISSOR_TEST) 118843 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118844 @0 glEnable(cap = GL_TEXTURE_2D) 118845 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 118846 @0 glEnable(cap = GL_BLEND) 118847 @0 glEnable(cap = GL_ALPHA_TEST) 118848 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118850 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118852 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118853 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118854 @0 glMatrixMode(mode = GL_TEXTURE) 118855 @0 glLoadIdentity() 118856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 118857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 118858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 118859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 118860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 118861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 118862 @0 glEnable(cap = GL_SCISSOR_TEST) 118863 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 118864 @0 glBegin(mode = GL_QUADS) 118865 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118866 @0 glTexCoord2f(s = 0, t = 0) 118867 @0 glVertex2f(x = 680, y = 1075) 118868 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118869 @0 glTexCoord2f(s = 1, t = 0) 118870 @0 glVertex2f(x = 794, y = 1075) 118871 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118872 @0 glTexCoord2f(s = 1, t = 1) 118873 @0 glVertex2f(x = 794, y = 1187) 118874 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 118875 @0 glTexCoord2f(s = 0, t = 1) 118876 @0 glVertex2f(x = 680, y = 1187) 118877 @0 glEnd() 118878 @0 glDisable(cap = GL_SCISSOR_TEST) 118879 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118880 @0 glEnable(cap = GL_TEXTURE_2D) 118881 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 118882 @0 glEnable(cap = GL_BLEND) 118883 @0 glEnable(cap = GL_ALPHA_TEST) 118884 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118889 @0 glActiveTextureARB(texture = GL_TEXTURE0) 118890 @0 glMatrixMode(mode = GL_TEXTURE) 118891 @0 glLoadIdentity() 118892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 118893 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 118894 @0 glBegin(mode = GL_QUADS) 118895 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 118896 @0 glVertex2f(x = 5, y = 4) 118897 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 118898 @0 glVertex2f(x = 12, y = 4) 118899 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 118900 @0 glVertex2f(x = 12, y = 13) 118901 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 118902 @0 glVertex2f(x = 5, y = 13) 118903 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 118904 @0 glVertex2f(x = 13, y = 3) 118905 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 118906 @0 glVertex2f(x = 19, y = 3) 118907 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 118908 @0 glVertex2f(x = 19, y = 13) 118909 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 118910 @0 glVertex2f(x = 13, y = 13) 118911 @0 glTexCoord2f(s = 0.75, t = 0.140625) 118912 @0 glVertex2f(x = 20, y = 6) 118913 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 118914 @0 glVertex2f(x = 26, y = 6) 118915 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 118916 @0 glVertex2f(x = 26, y = 13) 118917 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 118918 @0 glVertex2f(x = 20, y = 13) 118919 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 118920 @0 glVertex2f(x = 26, y = 6) 118921 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 118922 @0 glVertex2f(x = 33, y = 6) 118923 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 118924 @0 glVertex2f(x = 33, y = 13) 118925 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 118926 @0 glVertex2f(x = 26, y = 13) 118927 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 118928 @0 glVertex2f(x = 33, y = 4) 118929 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 118930 @0 glVertex2f(x = 40, y = 4) 118931 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 118932 @0 glVertex2f(x = 40, y = 13) 118933 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 118934 @0 glVertex2f(x = 33, y = 13) 118935 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 118936 @0 glVertex2f(x = 40, y = 6) 118937 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 118938 @0 glVertex2f(x = 47, y = 6) 118939 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 118940 @0 glVertex2f(x = 47, y = 13) 118941 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 118942 @0 glVertex2f(x = 40, y = 13) 118943 @0 glTexCoord2f(s = 0, t = 0.1875) 118944 @0 glVertex2f(x = 47, y = 6) 118945 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 118946 @0 glVertex2f(x = 54, y = 6) 118947 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 118948 @0 glVertex2f(x = 54, y = 13) 118949 @0 glTexCoord2f(s = 0, t = 0.2148438) 118950 @0 glVertex2f(x = 47, y = 13) 118951 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 118952 @0 glVertex2f(x = 54, y = 4) 118953 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 118954 @0 glVertex2f(x = 61, y = 4) 118955 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 118956 @0 glVertex2f(x = 61, y = 13) 118957 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 118958 @0 glVertex2f(x = 54, y = 13) 118959 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 118960 @0 glVertex2f(x = 68, y = 4) 118961 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 118962 @0 glVertex2f(x = 75, y = 4) 118963 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 118964 @0 glVertex2f(x = 75, y = 13) 118965 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 118966 @0 glVertex2f(x = 68, y = 13) 118967 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 118968 @0 glVertex2f(x = 75, y = 6) 118969 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 118970 @0 glVertex2f(x = 82, y = 6) 118971 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 118972 @0 glVertex2f(x = 82, y = 14) 118973 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 118974 @0 glVertex2f(x = 75, y = 14) 118975 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 118976 @0 glVertex2f(x = 82, y = 6) 118977 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 118978 @0 glVertex2f(x = 89, y = 6) 118979 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 118980 @0 glVertex2f(x = 89, y = 13) 118981 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 118982 @0 glVertex2f(x = 82, y = 13) 118983 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 118984 @0 glVertex2f(x = 89, y = 6) 118985 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 118986 @0 glVertex2f(x = 95, y = 6) 118987 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 118988 @0 glVertex2f(x = 95, y = 13) 118989 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 118990 @0 glVertex2f(x = 89, y = 13) 118991 @0 glEnd() 118992 @0 glEnable(cap = GL_BLEND) 118993 @0 glEnable(cap = GL_ALPHA_TEST) 118994 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 118995 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 118996 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 118997 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 118998 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 118999 @0 glActiveTextureARB(texture = GL_TEXTURE0) 119000 @0 glMatrixMode(mode = GL_TEXTURE) 119001 @0 glLoadIdentity() 119002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 119003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 119004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 119005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 119006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 119007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 119008 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 119009 @0 glBegin(mode = GL_QUADS) 119010 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 119011 @0 glVertex2f(x = 4, y = 3) 119012 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 119013 @0 glVertex2f(x = 11, y = 3) 119014 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 119015 @0 glVertex2f(x = 11, y = 12) 119016 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 119017 @0 glVertex2f(x = 4, y = 12) 119018 @0 glEnd() 119019 @0 glEnable(cap = GL_BLEND) 119020 @0 glEnable(cap = GL_ALPHA_TEST) 119021 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 119022 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 119023 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 119024 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 119025 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 119026 @0 glActiveTextureARB(texture = GL_TEXTURE0) 119027 @0 glMatrixMode(mode = GL_TEXTURE) 119028 @0 glLoadIdentity() 119029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 119030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 119031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 119032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 119033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 119034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 119035 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 119036 @0 glBegin(mode = GL_QUADS) 119037 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 119038 @0 glVertex2f(x = 12, y = 2) 119039 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 119040 @0 glVertex2f(x = 18, y = 2) 119041 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 119042 @0 glVertex2f(x = 18, y = 12) 119043 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 119044 @0 glVertex2f(x = 12, y = 12) 119045 @0 glEnd() 119046 @0 glEnable(cap = GL_BLEND) 119047 @0 glEnable(cap = GL_ALPHA_TEST) 119048 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 119049 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 119050 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 119051 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 119052 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 119053 @0 glActiveTextureARB(texture = GL_TEXTURE0) 119054 @0 glMatrixMode(mode = GL_TEXTURE) 119055 @0 glLoadIdentity() 119056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 119057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 119058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 119059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 119060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 119061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 119062 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 119063 @0 glBegin(mode = GL_QUADS) 119064 @0 glTexCoord2f(s = 0.75, t = 0.140625) 119065 @0 glVertex2f(x = 19, y = 5) 119066 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 119067 @0 glVertex2f(x = 25, y = 5) 119068 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 119069 @0 glVertex2f(x = 25, y = 12) 119070 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 119071 @0 glVertex2f(x = 19, y = 12) 119072 @0 glEnd() 119073 @0 glEnable(cap = GL_BLEND) 119074 @0 glEnable(cap = GL_ALPHA_TEST) 119075 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 119076 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 119077 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 119078 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 119079 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 119080 @0 glActiveTextureARB(texture = GL_TEXTURE0) 119081 @0 glMatrixMode(mode = GL_TEXTURE) 119082 @0 glLoadIdentity() 119083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 119084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 119085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 119086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 119087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 119088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 119089 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 119090 @0 glBegin(mode = GL_QUADS) 119091 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 119092 @0 glVertex2f(x = 25, y = 5) 119093 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 119094 @0 glVertex2f(x = 32, y = 5) 119095 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 119096 @0 glVertex2f(x = 32, y = 12) 119097 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 119098 @0 glVertex2f(x = 25, y = 12) 119099 @0 glEnd() 119100 @0 glEnable(cap = GL_BLEND) 119101 @0 glEnable(cap = GL_ALPHA_TEST) 119102 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 119103 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 119104 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 119105 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 119106 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 119107 @0 glActiveTextureARB(texture = GL_TEXTURE0) 119108 @0 glMatrixMode(mode = GL_TEXTURE) 119109 @0 glLoadIdentity() 119110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 119111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 119112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 119113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 119114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 119115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 119116 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 119117 @0 glBegin(mode = GL_QUADS) 119118 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 119119 @0 glVertex2f(x = 32, y = 3) 119120 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 119121 @0 glVertex2f(x = 39, y = 3) 119122 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 119123 @0 glVertex2f(x = 39, y = 12) 119124 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 119125 @0 glVertex2f(x = 32, y = 12) 119126 @0 glEnd() 119127 @0 glEnable(cap = GL_BLEND) 119128 @0 glEnable(cap = GL_ALPHA_TEST) 119129 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 119130 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 119131 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 119132 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 119133 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 119134 @0 glActiveTextureARB(texture = GL_TEXTURE0) 119135 @0 glMatrixMode(mode = GL_TEXTURE) 119136 @0 glLoadIdentity() 119137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 119138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 119139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 119140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 119141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 119142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 119143 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 119144 @0 glBegin(mode = GL_QUADS) 119145 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 119146 @0 glVertex2f(x = 39, y = 5) 119147 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 119148 @0 glVertex2f(x = 46, y = 5) 119149 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 119150 @0 glVertex2f(x = 46, y = 12) 119151 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 119152 @0 glVertex2f(x = 39, y = 12) 119153 @0 glEnd() 119154 @0 glEnable(cap = GL_BLEND) 119155 @0 glEnable(cap = GL_ALPHA_TEST) 119156 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 119157 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 119158 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 119159 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 119160 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 119161 @0 glActiveTextureARB(texture = GL_TEXTURE0) 119162 @0 glMatrixMode(mode = GL_TEXTURE) 119163 @0 glLoadIdentity() 119164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 119165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 119166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 119167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 119168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 119169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 119170 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 119171 @0 glBegin(mode = GL_QUADS) 119172 @0 glTexCoord2f(s = 0, t = 0.1875) 119173 @0 glVertex2f(x = 46, y = 5) 119174 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 119175 @0 glVertex2f(x = 53, y = 5) 119176 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 119177 @0 glVertex2f(x = 53, y = 12) 119178 @0 glTexCoord2f(s = 0, t = 0.2148438) 119179 @0 glVertex2f(x = 46, y = 12) 119180 @0 glEnd() 119181 @0 glEnable(cap = GL_BLEND) 119182 @0 glEnable(cap = GL_ALPHA_TEST) 119183 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 119184 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 119185 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 119186 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 119187 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 119188 @0 glActiveTextureARB(texture = GL_TEXTURE0) 119189 @0 glMatrixMode(mode = GL_TEXTURE) 119190 @0 glLoadIdentity() 119191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 119192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 119193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 119194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 119195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 119196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 119197 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 119198 @0 glBegin(mode = GL_QUADS) 119199 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 119200 @0 glVertex2f(x = 53, y = 3) 119201 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 119202 @0 glVertex2f(x = 60, y = 3) 119203 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 119204 @0 glVertex2f(x = 60, y = 12) 119205 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 119206 @0 glVertex2f(x = 53, y = 12) 119207 @0 glEnd() 119208 @0 glEnable(cap = GL_BLEND) 119209 @0 glEnable(cap = GL_ALPHA_TEST) 119210 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 119211 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 119212 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 119213 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 119214 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 119215 @0 glActiveTextureARB(texture = GL_TEXTURE0) 119216 @0 glMatrixMode(mode = GL_TEXTURE) 119217 @0 glLoadIdentity() 119218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 119219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 119220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 119221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 119222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 119223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 119224 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 119225 @0 glBegin(mode = GL_QUADS) 119226 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 119227 @0 glVertex2f(x = 67, y = 3) 119228 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 119229 @0 glVertex2f(x = 74, y = 3) 119230 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 119231 @0 glVertex2f(x = 74, y = 12) 119232 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 119233 @0 glVertex2f(x = 67, y = 12) 119234 @0 glEnd() 119235 @0 glEnable(cap = GL_BLEND) 119236 @0 glEnable(cap = GL_ALPHA_TEST) 119237 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 119238 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 119239 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 119240 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 119241 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 119242 @0 glActiveTextureARB(texture = GL_TEXTURE0) 119243 @0 glMatrixMode(mode = GL_TEXTURE) 119244 @0 glLoadIdentity() 119245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 119246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 119247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 119248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 119249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 119250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 119251 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 119252 @0 glBegin(mode = GL_QUADS) 119253 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 119254 @0 glVertex2f(x = 74, y = 5) 119255 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 119256 @0 glVertex2f(x = 81, y = 5) 119257 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 119258 @0 glVertex2f(x = 81, y = 13) 119259 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 119260 @0 glVertex2f(x = 74, y = 13) 119261 @0 glEnd() 119262 @0 glEnable(cap = GL_BLEND) 119263 @0 glEnable(cap = GL_ALPHA_TEST) 119264 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 119265 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 119266 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 119267 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 119268 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 119269 @0 glActiveTextureARB(texture = GL_TEXTURE0) 119270 @0 glMatrixMode(mode = GL_TEXTURE) 119271 @0 glLoadIdentity() 119272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 119273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 119274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 119275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 119276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 119277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 119278 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 119279 @0 glBegin(mode = GL_QUADS) 119280 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 119281 @0 glVertex2f(x = 81, y = 5) 119282 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 119283 @0 glVertex2f(x = 88, y = 5) 119284 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 119285 @0 glVertex2f(x = 88, y = 12) 119286 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 119287 @0 glVertex2f(x = 81, y = 12) 119288 @0 glEnd() 119289 @0 glEnable(cap = GL_BLEND) 119290 @0 glEnable(cap = GL_ALPHA_TEST) 119291 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 119292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 119293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 119294 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 119295 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 119296 @0 glActiveTextureARB(texture = GL_TEXTURE0) 119297 @0 glMatrixMode(mode = GL_TEXTURE) 119298 @0 glLoadIdentity() 119299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 119300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 119301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 119302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 119303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 119304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 119305 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 119306 @0 glBegin(mode = GL_QUADS) 119307 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 119308 @0 glVertex2f(x = 88, y = 5) 119309 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 119310 @0 glVertex2f(x = 95, y = 5) 119311 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 119312 @0 glVertex2f(x = 95, y = 12) 119313 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 119314 @0 glVertex2f(x = 88, y = 12) 119315 @0 glEnd() 119316 @0 glFlush() 119317 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 119318 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 119319 @0 glDepthMask(flag = GL_TRUE) 119320 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 119321 @0 glActiveTextureARB(texture = GL_TEXTURE3) 119322 @0 glMatrixMode(mode = GL_TEXTURE) 119323 @0 glLoadIdentity() 119324 @0 glActiveTextureARB(texture = GL_TEXTURE2) 119325 @0 glMatrixMode(mode = GL_TEXTURE) 119326 @0 glLoadIdentity() 119327 @0 glActiveTextureARB(texture = GL_TEXTURE1) 119328 @0 glMatrixMode(mode = GL_TEXTURE) 119329 @0 glLoadIdentity() 119330 @0 glActiveTextureARB(texture = GL_TEXTURE0) 119331 @0 glDisable(cap = GL_TEXTURE_2D) 119332 @0 glActiveTextureARB(texture = GL_TEXTURE0) 119333 @0 glMatrixMode(mode = GL_TEXTURE) 119334 @0 glLoadIdentity() 119335 @0 glMatrixMode(mode = GL_PROJECTION) 119336 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 119337 @0 glMatrixMode(mode = GL_MODELVIEW) 119338 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 119339 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 119340 @0 glMatrixMode(mode = GL_MODELVIEW) 119341 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 119342 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 119343 @0 glActiveTextureARB(texture = GL_TEXTURE3) 119344 @0 glMatrixMode(mode = GL_TEXTURE) 119345 @0 glLoadIdentity() 119346 @0 glActiveTextureARB(texture = GL_TEXTURE2) 119347 @0 glMatrixMode(mode = GL_TEXTURE) 119348 @0 glLoadIdentity() 119349 @0 glActiveTextureARB(texture = GL_TEXTURE1) 119350 @0 glMatrixMode(mode = GL_TEXTURE) 119351 @0 glLoadIdentity() 119352 @0 glActiveTextureARB(texture = GL_TEXTURE0) 119353 @0 glMatrixMode(mode = GL_TEXTURE) 119354 @0 glLoadIdentity() 119355 @0 glMatrixMode(mode = GL_PROJECTION) 119356 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 119357 @0 glMatrixMode(mode = GL_MODELVIEW) 119358 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 119359 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 119360 @0 glMatrixMode(mode = GL_PROJECTION) 119361 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 119362 @0 glMatrixMode(mode = GL_MODELVIEW) 119363 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 119364 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 119365 @0 glDisable(cap = GL_LIGHT0) 119366 @0 glDisable(cap = GL_LIGHT1) 119367 @0 glDisable(cap = GL_LIGHT2) 119368 @0 glDisable(cap = GL_LIGHT3) 119369 @0 glDisable(cap = GL_LIGHT4) 119370 @0 glDisable(cap = GL_LIGHT5) 119371 @0 glDisable(cap = GL_LIGHT6) 119372 @0 glDisable(cap = GL_LIGHT7) 119373 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 119374 @0 glMatrixMode(mode = GL_MODELVIEW) 119375 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 119376 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 119377 @0 glActiveTextureARB(texture = GL_TEXTURE3) 119378 @0 glMatrixMode(mode = GL_TEXTURE) 119379 @0 glLoadIdentity() 119380 @0 glActiveTextureARB(texture = GL_TEXTURE2) 119381 @0 glMatrixMode(mode = GL_TEXTURE) 119382 @0 glLoadIdentity() 119383 @0 glActiveTextureARB(texture = GL_TEXTURE1) 119384 @0 glMatrixMode(mode = GL_TEXTURE) 119385 @0 glLoadIdentity() 119386 @0 glActiveTextureARB(texture = GL_TEXTURE0) 119387 @0 glMatrixMode(mode = GL_TEXTURE) 119388 @0 glLoadIdentity() 119389 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 119390 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 119391 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 119392 @0 glFogf(pname = GL_FOG_START, param = 3840) 119393 @0 glFogf(pname = GL_FOG_END, param = 9216) 119394 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 119395 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 119396 @0 glDisable(cap = GL_BLEND) 119397 @0 glDisable(cap = GL_ALPHA_TEST) 119398 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 119399 @0 glMatrixMode(mode = GL_MODELVIEW) 119400 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 119401 @0 glMatrixMode(mode = GL_PROJECTION) 119402 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 119403 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 119404 @0 glEnable(cap = GL_COLOR_MATERIAL) 119405 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 119406 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 119407 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 119408 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 119409 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 119410 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 119411 @0 glShadeModel(mode = GL_SMOOTH) 119412 @0 glDisable(cap = GL_LIGHTING) 119413 @0 glEnable(cap = GL_DEPTH_TEST) 119414 @0 glDepthFunc(func = GL_LEQUAL) 119415 @0 glDepthMask(flag = GL_TRUE) 119416 @0 glCullFace(mode = GL_BACK) 119417 @0 glEnable(cap = GL_CULL_FACE) 119418 @0 glEnable(cap = GL_FOG) 119419 @0 glDisable(cap = GL_NORMALIZE) 119420 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 119421 @0 glDisable(cap = GL_BLEND) 119422 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 119423 @0 glPolygonOffset(factor = -1, units = 0) 119424 @0 glPointSize(size = 1) 119425 @0 glLineWidth(width = 1) 119426 @0 glDisable(cap = GL_MULTISAMPLE) 119427 @0 glActiveTextureARB(texture = GL_TEXTURE0) 119428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 119429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 119430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 119431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 119432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 119433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 119434 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 119435 @0 glEnable(cap = GL_BLEND) 119436 @0 glEnable(cap = GL_ALPHA_TEST) 119437 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 119438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119439 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119449 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119454 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119464 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119469 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119479 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119484 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119494 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119499 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119509 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119514 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119524 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119529 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119539 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119544 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119554 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119559 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119569 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119574 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119584 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119589 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119599 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119604 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119614 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119619 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119629 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119634 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119644 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119649 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119659 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119664 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119674 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119679 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119689 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119694 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119704 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119709 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119719 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119724 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119734 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119739 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119749 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119754 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119764 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119769 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119779 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119784 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119794 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119799 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119809 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119814 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119824 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119829 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119839 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119844 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119854 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119859 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119869 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119874 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119884 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119889 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119899 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119904 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119914 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119919 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119929 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119934 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119944 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119949 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119959 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119964 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119974 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119979 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 119985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 119987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 119988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119989 @0 glDisableClientState(array = GL_COLOR_ARRAY) 119990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 119991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 119992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 119993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 119994 @0 glEnableClientState(array = GL_COLOR_ARRAY) 119995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 119996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 119997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 119998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 119999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120004 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120009 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120019 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120024 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120034 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120039 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120049 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120054 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120064 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120069 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120079 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120084 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120094 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120099 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120109 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120114 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120124 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120129 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120139 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120144 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120154 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120159 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120169 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120174 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120184 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120189 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120199 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120204 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120214 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120219 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120229 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120234 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120244 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120249 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120250 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120251 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120252 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120253 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120254 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120255 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120256 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120257 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120259 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120260 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120261 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120262 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120264 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120265 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120266 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120267 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120268 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120269 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120270 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120271 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120272 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120274 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120275 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120276 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120277 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120279 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120280 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120281 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120282 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120283 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120284 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120285 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120286 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120287 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120289 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120290 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120291 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120292 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120294 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120295 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120296 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120297 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120298 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120299 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120300 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120301 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120302 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120304 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120305 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120306 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120307 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120309 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120310 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120311 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120312 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120313 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120314 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120315 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120316 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120317 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120319 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120320 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120321 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120322 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120324 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120325 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120326 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120327 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120328 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120329 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120330 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120331 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120332 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120334 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120335 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120336 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120337 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120339 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120340 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120341 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120342 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120343 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120344 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120345 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120346 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120347 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120349 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120350 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120351 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120352 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120354 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120355 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120356 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120357 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120358 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120359 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120360 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120361 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120362 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120364 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120365 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120366 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120367 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120369 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120370 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120371 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120372 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120373 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120374 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120375 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120376 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120377 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120379 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120380 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120381 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120382 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120384 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120385 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120386 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120387 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120388 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120389 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120390 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120391 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120392 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120394 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120395 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120396 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120397 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120399 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120400 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120401 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120402 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120403 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120404 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120405 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120406 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120407 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120409 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120410 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120411 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120412 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120414 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120415 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120416 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120417 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120418 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120419 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120420 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120421 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120422 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120424 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120425 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120426 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120427 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120429 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120430 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120431 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120432 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120433 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120434 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120435 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120436 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120437 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120439 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120440 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120441 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120442 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120444 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120445 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120446 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120447 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120448 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120449 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120450 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120451 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120452 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120454 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120455 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120456 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120457 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120459 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120460 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120461 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120462 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120463 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120464 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120465 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120466 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120467 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120469 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120470 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120471 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120472 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120474 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120475 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120476 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120477 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120478 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120479 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120480 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120481 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120482 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120484 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120485 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120486 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120487 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120489 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120490 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120491 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120492 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120493 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120494 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120495 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120496 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120497 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120499 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120500 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120501 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120502 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120504 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120505 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120506 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120507 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120508 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120509 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120510 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120511 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120512 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120514 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120515 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120516 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120517 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120519 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120520 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120521 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120522 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120523 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120524 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120525 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120526 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120527 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120529 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120530 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120531 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120532 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120534 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120535 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120536 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120537 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120538 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120539 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120540 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120541 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120542 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120544 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120545 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120546 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120547 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120549 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120550 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120551 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120552 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120553 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120554 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120555 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120556 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120557 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120559 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120560 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120561 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120562 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120564 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120565 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120566 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120567 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120568 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120569 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120570 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120571 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120572 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120574 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120575 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120576 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120577 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120579 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120580 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120581 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120582 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120583 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120584 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120585 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120586 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120587 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120589 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120590 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120591 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120592 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120594 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120595 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120596 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120597 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120598 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120599 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120600 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120601 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120602 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120604 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120605 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120606 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120607 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120609 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120610 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120611 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120612 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120613 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120614 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120615 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120616 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120617 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120619 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120620 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120621 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120622 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120624 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120625 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120626 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120627 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120628 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120629 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120630 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120631 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120632 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120634 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120635 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120636 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120637 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120639 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120640 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120641 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120642 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120643 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120644 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120645 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120646 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120647 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120649 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120650 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120651 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120652 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120654 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120655 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120656 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120657 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120658 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120659 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120660 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120661 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120662 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120664 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120665 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120666 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120667 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120669 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120670 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120671 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120672 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120673 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120674 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120675 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120676 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120677 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120679 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120680 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120681 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120682 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120684 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120685 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120686 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120687 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120688 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120689 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120690 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120691 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120692 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120694 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120695 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120696 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120697 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120699 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120700 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120701 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120702 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120703 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120704 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120705 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120706 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120707 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120709 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120710 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120711 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120712 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120714 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120715 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120716 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120717 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120718 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120719 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120720 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120721 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120722 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120724 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120725 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120726 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120727 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120729 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120730 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120731 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120732 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120733 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120734 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120735 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120736 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120737 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120739 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120740 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120741 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120742 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120744 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120745 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120746 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120747 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120748 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120749 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120750 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120751 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120752 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120754 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120755 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120756 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120757 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120759 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120760 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120761 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120762 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120763 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120764 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120765 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120766 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120767 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120769 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120770 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120771 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120772 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120774 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120775 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120776 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120777 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120778 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120779 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120780 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120781 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120782 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120784 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120785 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120786 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120787 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120789 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120790 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120791 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120792 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120793 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120794 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120795 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120796 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120797 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120799 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120800 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120801 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120802 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120804 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120805 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120806 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120807 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120808 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120809 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120810 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120811 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120812 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120814 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120815 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120816 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120817 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120819 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120820 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120821 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120822 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120823 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120824 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120825 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120826 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120827 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120829 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120830 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120831 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120832 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120834 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120835 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120836 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120837 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120838 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120839 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120840 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120841 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120842 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120844 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120845 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120846 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120847 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120849 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120850 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120851 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120852 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120853 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120854 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120855 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120856 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120857 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120859 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120860 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120861 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120862 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120864 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120865 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120866 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120867 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120868 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120869 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120870 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120871 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120872 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120874 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120875 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120876 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120877 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120879 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120880 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120881 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120882 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120883 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120884 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120885 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120886 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120887 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120889 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120890 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120891 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120892 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120894 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120895 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120896 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120897 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120898 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120899 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120900 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120901 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120902 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120904 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120905 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120906 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120907 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120909 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120910 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120911 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120912 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120913 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120914 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120915 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120916 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120917 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120919 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120920 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120921 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120922 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120924 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120925 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120926 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120927 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120928 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120929 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120930 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120931 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120932 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120934 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120935 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120936 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120937 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120939 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120940 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120941 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120942 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120943 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120944 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120945 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120946 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120947 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120949 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120950 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120951 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120952 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120954 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120955 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120956 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120957 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120958 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120959 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120960 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120961 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120962 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120964 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120965 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120966 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120967 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120969 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120970 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120971 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120972 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120973 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120974 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120975 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120976 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120977 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120979 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120980 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120981 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120982 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120984 @0 glEnableClientState(array = GL_COLOR_ARRAY) 120985 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 120986 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 120987 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 120988 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 120989 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 120990 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120991 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 120992 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 120993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120994 @0 glDisableClientState(array = GL_COLOR_ARRAY) 120995 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 120996 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 120997 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 120998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 120999 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121000 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121001 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121002 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121003 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121004 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121005 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121006 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121007 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121009 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121010 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121011 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121012 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121014 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121015 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121016 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121017 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121018 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121019 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121020 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121021 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121022 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121024 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121025 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121026 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121027 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121029 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121030 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121031 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121032 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121033 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121034 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121035 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121036 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121037 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121039 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121040 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121041 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121042 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121044 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121045 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121046 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121047 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121048 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121049 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121050 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121051 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121052 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121054 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121055 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121056 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121057 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121059 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121060 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121061 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121062 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121063 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121064 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121065 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121066 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121067 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121069 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121070 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121071 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121072 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121074 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121084 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121089 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121099 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121104 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121114 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121119 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121129 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121134 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121144 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121149 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121159 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121164 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121174 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121179 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121189 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121194 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121204 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121209 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121219 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121224 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121234 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121239 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121249 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121254 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121264 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121269 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121279 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121284 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121294 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121299 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121309 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121314 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121324 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121329 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121339 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121344 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121354 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121359 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121369 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121374 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121384 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121389 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121399 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121404 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121414 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121419 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121429 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121434 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121444 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121449 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121459 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121464 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121474 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121479 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121489 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121494 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121504 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121509 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121519 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121524 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121534 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121539 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121549 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121554 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121564 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121569 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121579 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121584 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121594 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121599 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121609 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121614 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121624 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121629 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121639 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121644 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121654 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121659 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121669 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121674 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121684 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121689 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121699 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121704 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121714 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121719 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121729 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121734 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121744 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121749 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121759 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121764 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121774 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121779 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121789 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121794 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121804 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121809 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121819 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121824 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121834 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121839 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121849 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121854 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121864 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121869 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121879 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121884 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121894 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121899 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121909 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121914 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121924 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121929 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121939 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121944 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121954 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121959 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121969 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121974 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121984 @0 glDisableClientState(array = GL_COLOR_ARRAY) 121985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 121986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 121987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 121988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121989 @0 glEnableClientState(array = GL_COLOR_ARRAY) 121990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 121991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 121992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 121993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 121994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 121995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 121997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 121998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 121999 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122004 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122014 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122019 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122029 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122034 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122044 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122049 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122059 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122064 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122074 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122079 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122089 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122094 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122104 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122109 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122119 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122124 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122134 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122139 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122149 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122154 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122164 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122169 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122179 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122184 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122194 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122199 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122209 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122214 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122224 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122229 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122239 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122244 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122245 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122246 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122247 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122248 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122249 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122250 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122251 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122252 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122254 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122255 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122256 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122257 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122259 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122260 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122261 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122262 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122263 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122264 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122265 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122266 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122267 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122269 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122270 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122271 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122272 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122274 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122275 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122276 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122277 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122278 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122279 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122280 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122281 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122282 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122284 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122285 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122286 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122287 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122289 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122290 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122291 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122292 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122293 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122294 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122295 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122296 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122297 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122299 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122300 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122301 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122302 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122304 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122305 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122306 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122307 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122308 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122309 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122310 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122311 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122312 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122314 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122315 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122316 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122317 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122319 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122320 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122321 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122322 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122323 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122324 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122325 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122326 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122327 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122329 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122330 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122331 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122332 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122334 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122335 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122336 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122337 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122338 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122339 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122340 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122341 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122342 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122344 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122345 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122346 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122347 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122349 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122350 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122351 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122352 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122353 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122354 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122355 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122356 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122357 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122359 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122360 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122361 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122362 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122364 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122365 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122366 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122367 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122368 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122369 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122370 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122371 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122372 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122374 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122375 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122376 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122377 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122379 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122380 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122381 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122382 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122383 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122384 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122385 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122386 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122387 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122389 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122390 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122391 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122392 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122394 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122395 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122396 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122397 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122398 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122399 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122400 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122401 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122402 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122404 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122405 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122406 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122407 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122409 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122410 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122411 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122412 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122413 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122414 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122415 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122416 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122417 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122419 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122420 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122421 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122422 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122424 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122425 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122426 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122427 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122428 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122429 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122430 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122431 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122432 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122434 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122435 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122436 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122437 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122439 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122449 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122454 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122464 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122469 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122479 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122484 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122494 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122499 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122509 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122514 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122524 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122529 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122539 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122544 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122554 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122559 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122569 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122574 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122584 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122589 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122599 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122604 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122614 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122619 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122629 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122634 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122644 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122649 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122659 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122664 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122674 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122679 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122689 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122694 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122704 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122709 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122719 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122724 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122734 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122739 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122749 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122754 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122764 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122769 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122779 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122784 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122794 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122799 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122809 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122814 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122824 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122829 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122839 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122844 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122854 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122859 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122869 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122874 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122884 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122889 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122899 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122904 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122914 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122919 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122929 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122934 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122944 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122949 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122959 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122964 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122974 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122979 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 122985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 122987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 122988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122989 @0 glDisableClientState(array = GL_COLOR_ARRAY) 122990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 122991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 122992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 122993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 122994 @0 glEnableClientState(array = GL_COLOR_ARRAY) 122995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 122996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 122997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 122998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 122999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123004 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123009 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123019 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123024 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123034 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123039 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123049 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123054 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123064 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123069 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123079 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123084 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123094 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123099 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123109 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123114 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123124 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123129 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123139 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123144 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123154 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123159 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123169 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123174 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123184 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123189 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123199 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123204 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123214 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123219 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123229 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123234 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123244 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123249 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123250 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123251 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123252 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123253 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123254 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123255 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123256 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123257 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123259 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123260 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123261 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123262 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123264 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123265 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123266 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123267 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123268 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123269 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123270 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123271 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123272 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123274 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123275 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123276 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123277 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123279 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123280 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123281 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123282 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123283 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123284 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123285 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123286 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123287 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123289 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123290 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123291 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123292 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123294 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123295 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123296 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123297 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123298 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123299 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123300 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123301 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123302 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123304 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123305 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123306 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123307 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123309 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123310 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123311 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123312 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123313 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123314 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123315 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123316 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123317 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123319 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123320 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123321 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123322 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123324 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123325 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123326 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123327 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123328 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123329 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123330 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123331 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123332 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123334 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123335 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123336 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123337 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123339 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123340 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123341 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123342 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123343 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123344 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123345 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123346 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123347 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123349 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123350 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123351 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123352 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123354 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123355 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123356 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123357 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123358 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123359 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123360 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123361 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123362 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123364 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123365 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123366 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123367 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123369 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123370 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123371 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123372 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123373 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123374 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123375 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123376 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123377 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123379 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123380 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123381 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123382 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123384 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123385 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123386 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123387 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123388 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123389 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123390 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123391 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123392 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123394 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123395 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123396 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123397 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123399 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123400 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123401 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123402 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123403 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123404 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123405 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123406 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123407 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123409 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123410 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123411 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123412 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123414 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123415 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123416 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123417 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123418 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123419 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123420 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123421 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123422 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123424 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123425 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123426 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123427 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123429 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123430 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123431 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123432 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123433 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123434 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123435 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123436 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123437 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123439 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123440 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123441 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123442 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123444 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123445 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123446 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123447 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123448 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123449 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123450 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123451 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123452 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123454 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123455 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123456 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123457 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123459 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123460 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123461 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123462 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123463 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123464 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123465 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123466 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123467 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123469 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123470 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123471 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123472 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123474 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123475 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123476 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123477 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123478 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123479 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123480 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123481 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123482 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123484 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123485 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123486 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123487 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123489 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123490 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123491 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123492 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123493 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123494 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123495 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123496 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123497 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123499 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123500 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123501 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123502 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123504 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123505 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123506 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123507 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123508 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123509 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123510 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123511 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123512 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123514 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123515 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123516 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123517 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123519 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123520 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123521 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123522 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123523 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123524 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123525 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123526 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123527 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123529 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123530 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123531 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123532 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123534 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123535 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123536 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123537 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123538 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123539 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123540 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123541 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123542 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123544 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123545 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123546 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123547 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123549 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123550 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123551 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123552 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123553 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123554 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123555 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123556 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123557 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123559 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123560 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123561 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123562 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123564 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123565 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123566 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123567 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123568 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123569 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123570 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123571 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123572 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123574 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123575 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123576 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123577 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123579 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123580 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123581 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123582 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123583 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123584 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123585 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123586 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123587 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123589 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123590 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123591 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123592 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123594 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123595 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123596 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123597 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123598 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123599 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123600 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123601 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123602 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123604 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123605 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123606 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123607 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123609 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123610 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123611 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123612 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123613 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123614 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123615 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123616 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123617 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123619 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123620 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123621 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123622 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123624 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123625 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123626 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123627 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123628 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123629 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123630 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123631 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123632 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123634 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123635 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123636 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123637 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123639 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123640 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123641 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123642 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123643 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123644 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123645 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123646 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123647 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123649 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123650 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123651 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123652 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123654 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123655 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123656 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123657 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123658 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123659 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123660 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123661 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123662 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123664 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123665 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123666 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123667 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123669 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123670 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123671 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123672 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123673 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123674 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123675 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123676 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123677 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123679 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123680 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123681 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123682 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123684 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123685 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123686 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123687 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123688 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123689 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123690 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123691 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123692 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123694 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123695 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123696 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123697 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123699 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123700 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123701 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123702 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123703 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123704 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123705 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123706 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123707 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123709 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123710 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123711 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123712 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123714 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123715 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123716 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123717 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123718 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123719 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123720 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123721 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123722 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123724 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123725 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123726 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123727 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123729 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123730 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123731 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123732 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123733 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123734 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123735 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123736 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123737 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123739 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123740 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123741 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123742 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123744 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123745 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123746 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123747 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123748 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123749 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123750 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123751 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123752 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123754 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123755 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123756 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123757 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123759 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123760 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123761 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123762 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123763 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123764 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123765 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123766 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123767 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123769 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123770 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123771 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123772 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123774 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123775 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123776 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123777 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123778 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123779 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123780 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123781 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123782 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123784 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123785 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123786 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123787 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123789 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123790 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123791 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123792 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123793 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123794 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123795 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123796 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123797 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123799 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123800 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123801 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123802 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123804 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123805 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123806 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123807 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123808 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123809 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123810 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123811 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123812 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123814 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123815 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123816 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123817 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123819 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123820 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123821 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123822 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123823 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123824 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123825 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123826 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123827 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123829 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123830 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123831 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123832 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123834 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123835 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123836 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123837 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123838 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123839 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123840 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123841 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123842 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123844 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123845 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123846 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123847 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123849 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123850 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123851 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123852 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123853 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123854 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123855 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123856 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123857 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123859 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123860 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123861 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123862 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123864 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123865 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123866 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123867 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123868 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123869 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123870 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123871 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123872 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123874 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123875 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123876 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123877 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123879 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123880 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123881 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123882 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123883 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123884 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123885 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123886 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123887 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123889 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123890 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123891 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123892 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123894 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123895 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123896 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123897 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123898 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123899 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123900 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123901 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123902 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123904 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123905 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123906 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123907 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123909 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123910 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123911 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123912 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123913 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123914 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123915 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123916 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123917 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123919 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123920 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123921 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123922 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123924 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123925 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123926 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123927 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123928 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123929 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123930 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123931 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123932 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123934 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123935 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123936 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123937 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123939 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123940 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123941 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123942 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123943 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123944 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123945 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123946 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123947 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123949 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123950 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123951 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123952 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123954 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123955 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123956 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123957 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123958 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123959 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123960 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123961 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123962 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123964 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123965 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123966 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123967 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123969 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123970 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123971 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123972 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123973 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123974 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123975 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123976 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123977 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123979 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123980 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123981 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123982 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123984 @0 glEnableClientState(array = GL_COLOR_ARRAY) 123985 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 123986 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 123987 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 123988 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 123989 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 123990 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123991 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 123992 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 123993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123994 @0 glDisableClientState(array = GL_COLOR_ARRAY) 123995 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 123996 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 123997 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 123998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 123999 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124000 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124001 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124002 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124003 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124004 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124005 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124006 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124007 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124009 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124010 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124011 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124012 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124014 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124015 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124016 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124017 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124018 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124019 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124020 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124021 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124022 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124024 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124025 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124026 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124027 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124029 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124030 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124031 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124032 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124033 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124034 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124035 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124036 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124037 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124039 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124040 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124041 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124042 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124044 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124045 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124046 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124047 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124048 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124049 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124050 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124051 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124052 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124054 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124055 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124056 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124057 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124059 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124060 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124061 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124062 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124063 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124064 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124065 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124066 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124067 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124069 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124070 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124071 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124072 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124074 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124084 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124089 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124099 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124104 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124114 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124119 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124129 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124134 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124144 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124149 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124159 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124164 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124174 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124179 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124189 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124194 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124204 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124209 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124219 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124224 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124234 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124239 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124249 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124254 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124264 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124269 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124279 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124284 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124294 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124299 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124309 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124314 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124324 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124329 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124339 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124344 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124354 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124359 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124369 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124374 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124384 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124389 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124399 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124404 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124414 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124419 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124429 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124434 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124444 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124449 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124459 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124464 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124474 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124479 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124489 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124494 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124504 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124509 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124519 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124524 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124534 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124539 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124549 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124554 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124564 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124569 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124579 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124584 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124594 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124599 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124609 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124614 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124624 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124629 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124639 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124644 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124654 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124659 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124669 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124674 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124684 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124689 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124699 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124704 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124714 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124719 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124729 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124734 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124744 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124749 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124759 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124764 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124774 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124779 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124789 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124794 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124804 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124809 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124819 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124824 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124834 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124839 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124849 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124854 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124864 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124869 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124879 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124884 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124894 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124899 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124909 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124914 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124924 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124929 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124939 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124944 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124954 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124959 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124969 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124974 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124984 @0 glDisableClientState(array = GL_COLOR_ARRAY) 124985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 124986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 124987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 124988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124989 @0 glEnableClientState(array = GL_COLOR_ARRAY) 124990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 124991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 124992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 124993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 124994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 124995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 124997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 124998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 124999 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125004 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125014 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125019 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125029 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125034 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125044 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125049 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125059 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125064 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125074 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125079 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125089 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125094 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125104 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125109 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125119 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125124 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125134 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125139 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125149 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125154 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125164 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125169 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125179 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125184 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125194 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125199 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125209 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125214 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125224 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125229 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125239 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125244 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125245 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125246 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125247 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125248 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125249 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125250 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125251 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125252 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125254 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125255 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125256 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125257 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125259 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125260 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125261 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125262 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125263 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125264 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125265 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125266 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125267 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125269 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125270 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125271 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125272 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125274 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125275 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125276 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125277 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125278 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125279 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125280 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125281 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125282 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125284 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125285 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125286 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125287 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125289 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125290 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125291 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125292 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125293 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125294 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125295 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125296 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125297 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125299 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125300 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125301 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125302 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125304 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125305 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125306 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125307 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125308 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125309 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125310 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125311 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125312 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125314 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125315 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125316 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125317 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125319 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125320 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125321 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125322 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125323 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125324 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125325 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125326 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125327 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125329 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125330 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125331 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125332 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125334 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125335 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125336 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125337 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125338 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125339 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125340 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125341 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125342 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125344 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125345 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125346 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125347 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125349 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125350 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125351 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125352 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125353 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125354 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125355 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125356 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125357 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125359 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125360 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125361 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125362 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125364 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125365 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125366 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125367 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125368 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125369 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125370 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125371 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125372 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125374 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125375 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125376 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125377 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125379 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125380 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125381 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125382 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125383 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125384 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125385 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125386 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125387 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125389 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125390 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125391 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125392 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125394 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125395 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125396 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125397 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125398 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125399 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125400 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125401 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125402 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125404 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125405 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125406 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125407 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125409 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125410 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125411 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125412 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125413 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125414 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125415 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125416 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125417 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125419 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125420 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125421 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125422 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125424 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125425 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125426 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125427 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125428 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125429 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125430 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125431 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125432 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125434 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125435 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125436 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125437 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125439 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125449 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125454 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125464 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125469 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125479 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125484 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125494 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125499 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125509 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125514 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125524 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125529 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125539 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125544 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125554 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125559 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125569 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125574 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125584 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125589 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125599 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125604 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125614 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125619 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125629 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125634 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125644 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125649 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125659 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125664 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125674 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125679 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125689 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125694 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125704 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125709 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125719 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125724 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125734 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125739 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125749 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125754 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125764 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125769 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125779 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125784 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125794 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125799 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125809 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125814 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125824 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125829 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125839 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125844 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125854 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125859 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125869 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125874 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125884 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125889 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125899 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125904 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125914 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125919 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125929 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125934 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125944 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125949 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125959 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125964 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125974 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125979 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 125985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 125987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 125988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125989 @0 glDisableClientState(array = GL_COLOR_ARRAY) 125990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 125991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 125992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 125993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 125994 @0 glEnableClientState(array = GL_COLOR_ARRAY) 125995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 125996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 125997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 125998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 125999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 126000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 126003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126004 @0 glDisableClientState(array = GL_COLOR_ARRAY) 126005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 126006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 126007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 126008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126009 @0 glEnableClientState(array = GL_COLOR_ARRAY) 126010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 126011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 126012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 126013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 126014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 126015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 126018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126019 @0 glDisableClientState(array = GL_COLOR_ARRAY) 126020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 126021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 126022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 126023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126024 @0 glEnableClientState(array = GL_COLOR_ARRAY) 126025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 126026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 126027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 126028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 126029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 126030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 126033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126034 @0 glDisableClientState(array = GL_COLOR_ARRAY) 126035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 126036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 126037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 126038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126039 @0 glEnableClientState(array = GL_COLOR_ARRAY) 126040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 126041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 126042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 126043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 126044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 126045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 126048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126049 @0 glDisableClientState(array = GL_COLOR_ARRAY) 126050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 126051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 126052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 126053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126054 @0 glEnableClientState(array = GL_COLOR_ARRAY) 126055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 126056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 126057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 126058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 126059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 126060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 126063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126064 @0 glDisableClientState(array = GL_COLOR_ARRAY) 126065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 126066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 126067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 126068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126069 @0 glEnableClientState(array = GL_COLOR_ARRAY) 126070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 126071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 126072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 126073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 126074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 126075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 126078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126079 @0 glDisableClientState(array = GL_COLOR_ARRAY) 126080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 126081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 126082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 126083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126084 @0 glEnableClientState(array = GL_COLOR_ARRAY) 126085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 126086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 126087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 126088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 126089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 126090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 126093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126094 @0 glDisableClientState(array = GL_COLOR_ARRAY) 126095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 126096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 126097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 126098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126099 @0 glEnableClientState(array = GL_COLOR_ARRAY) 126100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 126101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 126102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 126103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 126104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 126105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 126108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126109 @0 glDisableClientState(array = GL_COLOR_ARRAY) 126110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 126111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 126112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 126113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126114 @0 glEnableClientState(array = GL_COLOR_ARRAY) 126115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 126116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 126117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 126118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 126119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 126120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 126123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126124 @0 glDisableClientState(array = GL_COLOR_ARRAY) 126125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 126126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 126127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 126128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126129 @0 glEnableClientState(array = GL_COLOR_ARRAY) 126130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 126131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 126132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 126133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 126134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 126135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 126138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126139 @0 glDisableClientState(array = GL_COLOR_ARRAY) 126140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 126141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 126142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 126143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126144 @0 glEnableClientState(array = GL_COLOR_ARRAY) 126145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 126146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 126147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 126148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 126149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 126150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 126153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126154 @0 glDisableClientState(array = GL_COLOR_ARRAY) 126155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 126156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 126157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 126158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126159 @0 glEnableClientState(array = GL_COLOR_ARRAY) 126160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 126161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 126162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 126163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 126164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 126165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 126168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126169 @0 glDisableClientState(array = GL_COLOR_ARRAY) 126170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 126171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 126172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 126173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126174 @0 glEnableClientState(array = GL_COLOR_ARRAY) 126175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 126176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 126177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 126178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 126179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 126180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 126183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126184 @0 glDisableClientState(array = GL_COLOR_ARRAY) 126185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 126186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 126187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 126188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126189 @0 glEnableClientState(array = GL_COLOR_ARRAY) 126190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 126191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 126192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 126193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 126194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 126195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 126198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126199 @0 glDisableClientState(array = GL_COLOR_ARRAY) 126200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 126201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 126202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 126203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126204 @0 glEnableClientState(array = GL_COLOR_ARRAY) 126205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 126206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 126207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 126208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 126209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 126210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 126213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126214 @0 glDisableClientState(array = GL_COLOR_ARRAY) 126215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 126216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 126217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 126218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126219 @0 glEnableClientState(array = GL_COLOR_ARRAY) 126220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 126221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 126222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 126223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 126224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 126225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 126228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126229 @0 glDisableClientState(array = GL_COLOR_ARRAY) 126230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 126231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 126232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 126233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126234 @0 glEnableClientState(array = GL_COLOR_ARRAY) 126235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 126236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 126237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 126238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 126239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 126240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 126242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 126243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 126244 @0 glDisableClientState(array = GL_COLOR_ARRAY) 126245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 126246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 126247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 126248 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 126249 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 126250 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 126251 @0 glFogf(pname = GL_FOG_START, param = 50) 126252 @0 glFogf(pname = GL_FOG_END, param = 100) 126253 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 126254 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 126255 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126256 @0 glEnable(cap = GL_TEXTURE_2D) 126257 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 126258 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 126259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 126260 @0 glDisable(cap = GL_ALPHA_TEST) 126261 @0 glDisable(cap = GL_BLEND) 126262 @0 glMatrixMode(mode = GL_PROJECTION) 126263 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 126264 @0 glMatrixMode(mode = GL_MODELVIEW) 126265 @0 glLoadIdentity() 126266 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 126267 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126268 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 126269 @0 glEnable(cap = GL_COLOR_MATERIAL) 126270 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 126271 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 126272 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 126273 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 126274 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 126275 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126276 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 126277 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126279 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 126280 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 126281 @0 glShadeModel(mode = GL_SMOOTH) 126282 @0 glDisable(cap = GL_LIGHTING) 126283 @0 glDisable(cap = GL_DEPTH_TEST) 126284 @0 glDepthMask(flag = GL_FALSE) 126285 @0 glCullFace(mode = GL_BACK) 126286 @0 glEnable(cap = GL_CULL_FACE) 126287 @0 glDisable(cap = GL_FOG) 126288 @0 glDisable(cap = GL_NORMALIZE) 126289 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 126290 @0 glDisable(cap = GL_BLEND) 126291 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 126292 @0 glPolygonOffset(factor = -1, units = 0) 126293 @0 glPointSize(size = 1) 126294 @0 glLineWidth(width = 1) 126295 @0 glDisable(cap = GL_MULTISAMPLE) 126296 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126297 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126298 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126299 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126300 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 126301 @0 glEnable(cap = GL_BLEND) 126302 @0 glEnable(cap = GL_ALPHA_TEST) 126303 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126304 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126305 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126306 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126307 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126308 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126309 @0 glMatrixMode(mode = GL_TEXTURE) 126310 @0 glLoadIdentity() 126311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 126312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 126313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 126314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 126315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 126316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 126317 @0 glBegin(mode = GL_QUADS) 126318 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126319 @0 glTexCoord2f(s = 0, t = 0) 126320 @0 glVertex2f(x = 640, y = 237) 126321 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126322 @0 glTexCoord2f(s = 1, t = 0) 126323 @0 glVertex2f(x = 1920, y = 237) 126324 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126325 @0 glTexCoord2f(s = 1, t = 1) 126326 @0 glVertex2f(x = 1920, y = 343) 126327 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126328 @0 glTexCoord2f(s = 0, t = 1) 126329 @0 glVertex2f(x = 640, y = 343) 126330 @0 glEnd() 126331 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126332 @0 glDisable(cap = GL_TEXTURE_2D) 126333 @0 glEnable(cap = GL_BLEND) 126334 @0 glEnable(cap = GL_ALPHA_TEST) 126335 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126336 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 126337 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 126338 @0 glEnable(cap = GL_BLEND) 126339 @0 glEnable(cap = GL_ALPHA_TEST) 126340 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126341 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 126342 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 126343 @0 glDisable(cap = GL_BLEND) 126344 @0 glDisable(cap = GL_ALPHA_TEST) 126345 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 126346 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 126347 @0 glDisable(cap = GL_BLEND) 126348 @0 glDisable(cap = GL_ALPHA_TEST) 126349 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 126350 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 126351 @0 glEnable(cap = GL_BLEND) 126352 @0 glEnable(cap = GL_ALPHA_TEST) 126353 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126354 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 126355 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 126356 @0 glDisable(cap = GL_BLEND) 126357 @0 glDisable(cap = GL_ALPHA_TEST) 126358 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 126359 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 126360 @0 glEnable(cap = GL_BLEND) 126361 @0 glEnable(cap = GL_ALPHA_TEST) 126362 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126363 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 126364 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 126365 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126366 @0 glEnable(cap = GL_TEXTURE_2D) 126367 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 126368 @0 glEnable(cap = GL_BLEND) 126369 @0 glEnable(cap = GL_ALPHA_TEST) 126370 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126371 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126372 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126373 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126374 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126375 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126376 @0 glMatrixMode(mode = GL_TEXTURE) 126377 @0 glLoadIdentity() 126378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 126379 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 126380 @0 glBegin(mode = GL_QUADS) 126381 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 126382 @0 glVertex2f(x = 639, y = 340) 126383 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 126384 @0 glVertex2f(x = 646, y = 340) 126385 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 126386 @0 glVertex2f(x = 646, y = 349) 126387 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 126388 @0 glVertex2f(x = 639, y = 349) 126389 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 126390 @0 glVertex2f(x = 646, y = 342) 126391 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 126392 @0 glVertex2f(x = 653, y = 342) 126393 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 126394 @0 glVertex2f(x = 653, y = 349) 126395 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 126396 @0 glVertex2f(x = 646, y = 349) 126397 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 126398 @0 glVertex2f(x = 654, y = 339) 126399 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 126400 @0 glVertex2f(x = 660, y = 339) 126401 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 126402 @0 glVertex2f(x = 660, y = 349) 126403 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 126404 @0 glVertex2f(x = 654, y = 349) 126405 @0 glTexCoord2f(s = 0.75, t = 0.140625) 126406 @0 glVertex2f(x = 661, y = 342) 126407 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 126408 @0 glVertex2f(x = 667, y = 342) 126409 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 126410 @0 glVertex2f(x = 667, y = 349) 126411 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 126412 @0 glVertex2f(x = 661, y = 349) 126413 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 126414 @0 glVertex2f(x = 674, y = 340) 126415 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 126416 @0 glVertex2f(x = 681, y = 340) 126417 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 126418 @0 glVertex2f(x = 681, y = 349) 126419 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 126420 @0 glVertex2f(x = 674, y = 349) 126421 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 126422 @0 glVertex2f(x = 681, y = 342) 126423 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 126424 @0 glVertex2f(x = 688, y = 342) 126425 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 126426 @0 glVertex2f(x = 688, y = 350) 126427 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 126428 @0 glVertex2f(x = 681, y = 350) 126429 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 126430 @0 glVertex2f(x = 688, y = 342) 126431 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 126432 @0 glVertex2f(x = 695, y = 342) 126433 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 126434 @0 glVertex2f(x = 695, y = 349) 126435 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 126436 @0 glVertex2f(x = 688, y = 349) 126437 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 126438 @0 glVertex2f(x = 695, y = 342) 126439 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 126440 @0 glVertex2f(x = 702, y = 342) 126441 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 126442 @0 glVertex2f(x = 702, y = 349) 126443 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 126444 @0 glVertex2f(x = 695, y = 349) 126445 @0 glEnd() 126446 @0 glEnable(cap = GL_BLEND) 126447 @0 glEnable(cap = GL_ALPHA_TEST) 126448 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126450 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126452 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126453 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126454 @0 glMatrixMode(mode = GL_TEXTURE) 126455 @0 glLoadIdentity() 126456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 126457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 126458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 126459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 126460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 126461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 126462 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126463 @0 glBegin(mode = GL_QUADS) 126464 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 126465 @0 glVertex2f(x = 638, y = 339) 126466 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 126467 @0 glVertex2f(x = 645, y = 339) 126468 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 126469 @0 glVertex2f(x = 645, y = 348) 126470 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 126471 @0 glVertex2f(x = 638, y = 348) 126472 @0 glEnd() 126473 @0 glEnable(cap = GL_BLEND) 126474 @0 glEnable(cap = GL_ALPHA_TEST) 126475 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126476 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126477 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126478 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126479 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126480 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126481 @0 glMatrixMode(mode = GL_TEXTURE) 126482 @0 glLoadIdentity() 126483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 126484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 126485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 126486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 126487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 126488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 126489 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126490 @0 glBegin(mode = GL_QUADS) 126491 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 126492 @0 glVertex2f(x = 645, y = 341) 126493 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 126494 @0 glVertex2f(x = 652, y = 341) 126495 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 126496 @0 glVertex2f(x = 652, y = 348) 126497 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 126498 @0 glVertex2f(x = 645, y = 348) 126499 @0 glEnd() 126500 @0 glEnable(cap = GL_BLEND) 126501 @0 glEnable(cap = GL_ALPHA_TEST) 126502 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126503 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126504 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126505 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126506 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126507 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126508 @0 glMatrixMode(mode = GL_TEXTURE) 126509 @0 glLoadIdentity() 126510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 126511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 126512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 126513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 126514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 126515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 126516 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126517 @0 glBegin(mode = GL_QUADS) 126518 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 126519 @0 glVertex2f(x = 653, y = 338) 126520 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 126521 @0 glVertex2f(x = 659, y = 338) 126522 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 126523 @0 glVertex2f(x = 659, y = 348) 126524 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 126525 @0 glVertex2f(x = 653, y = 348) 126526 @0 glEnd() 126527 @0 glEnable(cap = GL_BLEND) 126528 @0 glEnable(cap = GL_ALPHA_TEST) 126529 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126530 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126532 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126533 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126534 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126535 @0 glMatrixMode(mode = GL_TEXTURE) 126536 @0 glLoadIdentity() 126537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 126538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 126539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 126540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 126541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 126542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 126543 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126544 @0 glBegin(mode = GL_QUADS) 126545 @0 glTexCoord2f(s = 0.75, t = 0.140625) 126546 @0 glVertex2f(x = 660, y = 341) 126547 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 126548 @0 glVertex2f(x = 666, y = 341) 126549 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 126550 @0 glVertex2f(x = 666, y = 348) 126551 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 126552 @0 glVertex2f(x = 660, y = 348) 126553 @0 glEnd() 126554 @0 glEnable(cap = GL_BLEND) 126555 @0 glEnable(cap = GL_ALPHA_TEST) 126556 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126557 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126558 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126559 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126560 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126561 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126562 @0 glMatrixMode(mode = GL_TEXTURE) 126563 @0 glLoadIdentity() 126564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 126565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 126566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 126567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 126568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 126569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 126570 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126571 @0 glBegin(mode = GL_QUADS) 126572 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 126573 @0 glVertex2f(x = 673, y = 339) 126574 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 126575 @0 glVertex2f(x = 680, y = 339) 126576 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 126577 @0 glVertex2f(x = 680, y = 348) 126578 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 126579 @0 glVertex2f(x = 673, y = 348) 126580 @0 glEnd() 126581 @0 glEnable(cap = GL_BLEND) 126582 @0 glEnable(cap = GL_ALPHA_TEST) 126583 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126588 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126589 @0 glMatrixMode(mode = GL_TEXTURE) 126590 @0 glLoadIdentity() 126591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 126592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 126593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 126594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 126595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 126596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 126597 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126598 @0 glBegin(mode = GL_QUADS) 126599 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 126600 @0 glVertex2f(x = 680, y = 341) 126601 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 126602 @0 glVertex2f(x = 687, y = 341) 126603 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 126604 @0 glVertex2f(x = 687, y = 349) 126605 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 126606 @0 glVertex2f(x = 680, y = 349) 126607 @0 glEnd() 126608 @0 glEnable(cap = GL_BLEND) 126609 @0 glEnable(cap = GL_ALPHA_TEST) 126610 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126611 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126612 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126613 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126614 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126615 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126616 @0 glMatrixMode(mode = GL_TEXTURE) 126617 @0 glLoadIdentity() 126618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 126619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 126620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 126621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 126622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 126623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 126624 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126625 @0 glBegin(mode = GL_QUADS) 126626 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 126627 @0 glVertex2f(x = 687, y = 341) 126628 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 126629 @0 glVertex2f(x = 694, y = 341) 126630 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 126631 @0 glVertex2f(x = 694, y = 348) 126632 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 126633 @0 glVertex2f(x = 687, y = 348) 126634 @0 glEnd() 126635 @0 glEnable(cap = GL_BLEND) 126636 @0 glEnable(cap = GL_ALPHA_TEST) 126637 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126638 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126639 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126640 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126641 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126642 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126643 @0 glMatrixMode(mode = GL_TEXTURE) 126644 @0 glLoadIdentity() 126645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 126646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 126647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 126648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 126649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 126650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 126651 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126652 @0 glBegin(mode = GL_QUADS) 126653 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 126654 @0 glVertex2f(x = 694, y = 341) 126655 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 126656 @0 glVertex2f(x = 701, y = 341) 126657 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 126658 @0 glVertex2f(x = 701, y = 348) 126659 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 126660 @0 glVertex2f(x = 694, y = 348) 126661 @0 glEnd() 126662 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126663 @0 glDisable(cap = GL_TEXTURE_2D) 126664 @0 glDisable(cap = GL_BLEND) 126665 @0 glDisable(cap = GL_ALPHA_TEST) 126666 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 126667 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 126668 @0 glDisable(cap = GL_BLEND) 126669 @0 glDisable(cap = GL_ALPHA_TEST) 126670 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 126671 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 126672 @0 glEnable(cap = GL_BLEND) 126673 @0 glEnable(cap = GL_ALPHA_TEST) 126674 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126675 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 126676 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 126677 @0 glDisable(cap = GL_BLEND) 126678 @0 glDisable(cap = GL_ALPHA_TEST) 126679 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 126680 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 126681 @0 glEnable(cap = GL_BLEND) 126682 @0 glEnable(cap = GL_ALPHA_TEST) 126683 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126684 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 126685 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 126686 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126687 @0 glEnable(cap = GL_TEXTURE_2D) 126688 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 126689 @0 glEnable(cap = GL_BLEND) 126690 @0 glEnable(cap = GL_ALPHA_TEST) 126691 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126692 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126693 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126694 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126695 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126696 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126697 @0 glMatrixMode(mode = GL_TEXTURE) 126698 @0 glLoadIdentity() 126699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 126700 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 126701 @0 glBegin(mode = GL_QUADS) 126702 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 126703 @0 glVertex2f(x = 722, y = 340) 126704 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 126705 @0 glVertex2f(x = 729, y = 340) 126706 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 126707 @0 glVertex2f(x = 729, y = 349) 126708 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 126709 @0 glVertex2f(x = 722, y = 349) 126710 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 126711 @0 glVertex2f(x = 729, y = 342) 126712 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 126713 @0 glVertex2f(x = 736, y = 342) 126714 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 126715 @0 glVertex2f(x = 736, y = 349) 126716 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 126717 @0 glVertex2f(x = 729, y = 349) 126718 @0 glTexCoord2f(s = 0.75, t = 0.140625) 126719 @0 glVertex2f(x = 737, y = 342) 126720 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 126721 @0 glVertex2f(x = 743, y = 342) 126722 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 126723 @0 glVertex2f(x = 743, y = 349) 126724 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 126725 @0 glVertex2f(x = 737, y = 349) 126726 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 126727 @0 glVertex2f(x = 743, y = 340) 126728 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 126729 @0 glVertex2f(x = 750, y = 340) 126730 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 126731 @0 glVertex2f(x = 750, y = 349) 126732 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 126733 @0 glVertex2f(x = 743, y = 349) 126734 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 126735 @0 glVertex2f(x = 750, y = 342) 126736 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 126737 @0 glVertex2f(x = 757, y = 342) 126738 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 126739 @0 glVertex2f(x = 757, y = 349) 126740 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 126741 @0 glVertex2f(x = 750, y = 349) 126742 @0 glTexCoord2f(s = 0.75, t = 0.140625) 126743 @0 glVertex2f(x = 758, y = 342) 126744 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 126745 @0 glVertex2f(x = 764, y = 342) 126746 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 126747 @0 glVertex2f(x = 764, y = 349) 126748 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 126749 @0 glVertex2f(x = 758, y = 349) 126750 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 126751 @0 glVertex2f(x = 764, y = 340) 126752 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 126753 @0 glVertex2f(x = 771, y = 340) 126754 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 126755 @0 glVertex2f(x = 771, y = 349) 126756 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 126757 @0 glVertex2f(x = 764, y = 349) 126758 @0 glEnd() 126759 @0 glEnable(cap = GL_BLEND) 126760 @0 glEnable(cap = GL_ALPHA_TEST) 126761 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126762 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126763 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126764 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126765 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126766 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126767 @0 glMatrixMode(mode = GL_TEXTURE) 126768 @0 glLoadIdentity() 126769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 126770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 126771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 126772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 126773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 126774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 126775 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126776 @0 glBegin(mode = GL_QUADS) 126777 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 126778 @0 glVertex2f(x = 721, y = 339) 126779 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 126780 @0 glVertex2f(x = 728, y = 339) 126781 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 126782 @0 glVertex2f(x = 728, y = 348) 126783 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 126784 @0 glVertex2f(x = 721, y = 348) 126785 @0 glEnd() 126786 @0 glEnable(cap = GL_BLEND) 126787 @0 glEnable(cap = GL_ALPHA_TEST) 126788 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126789 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126790 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126791 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126792 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126793 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126794 @0 glMatrixMode(mode = GL_TEXTURE) 126795 @0 glLoadIdentity() 126796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 126797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 126798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 126799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 126800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 126801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 126802 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126803 @0 glBegin(mode = GL_QUADS) 126804 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 126805 @0 glVertex2f(x = 728, y = 341) 126806 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 126807 @0 glVertex2f(x = 735, y = 341) 126808 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 126809 @0 glVertex2f(x = 735, y = 348) 126810 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 126811 @0 glVertex2f(x = 728, y = 348) 126812 @0 glEnd() 126813 @0 glEnable(cap = GL_BLEND) 126814 @0 glEnable(cap = GL_ALPHA_TEST) 126815 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126816 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126817 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126818 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126819 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126820 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126821 @0 glMatrixMode(mode = GL_TEXTURE) 126822 @0 glLoadIdentity() 126823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 126824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 126825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 126826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 126827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 126828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 126829 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126830 @0 glBegin(mode = GL_QUADS) 126831 @0 glTexCoord2f(s = 0.75, t = 0.140625) 126832 @0 glVertex2f(x = 736, y = 341) 126833 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 126834 @0 glVertex2f(x = 742, y = 341) 126835 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 126836 @0 glVertex2f(x = 742, y = 348) 126837 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 126838 @0 glVertex2f(x = 736, y = 348) 126839 @0 glEnd() 126840 @0 glEnable(cap = GL_BLEND) 126841 @0 glEnable(cap = GL_ALPHA_TEST) 126842 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126843 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126844 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126845 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126846 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126847 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126848 @0 glMatrixMode(mode = GL_TEXTURE) 126849 @0 glLoadIdentity() 126850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 126851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 126852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 126853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 126854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 126855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 126856 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126857 @0 glBegin(mode = GL_QUADS) 126858 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 126859 @0 glVertex2f(x = 742, y = 339) 126860 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 126861 @0 glVertex2f(x = 749, y = 339) 126862 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 126863 @0 glVertex2f(x = 749, y = 348) 126864 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 126865 @0 glVertex2f(x = 742, y = 348) 126866 @0 glEnd() 126867 @0 glEnable(cap = GL_BLEND) 126868 @0 glEnable(cap = GL_ALPHA_TEST) 126869 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126870 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126871 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126872 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126873 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126874 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126875 @0 glMatrixMode(mode = GL_TEXTURE) 126876 @0 glLoadIdentity() 126877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 126878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 126879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 126880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 126881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 126882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 126883 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126884 @0 glBegin(mode = GL_QUADS) 126885 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 126886 @0 glVertex2f(x = 749, y = 341) 126887 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 126888 @0 glVertex2f(x = 756, y = 341) 126889 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 126890 @0 glVertex2f(x = 756, y = 348) 126891 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 126892 @0 glVertex2f(x = 749, y = 348) 126893 @0 glEnd() 126894 @0 glEnable(cap = GL_BLEND) 126895 @0 glEnable(cap = GL_ALPHA_TEST) 126896 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126897 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126898 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126899 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126900 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126901 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126902 @0 glMatrixMode(mode = GL_TEXTURE) 126903 @0 glLoadIdentity() 126904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 126905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 126906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 126907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 126908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 126909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 126910 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126911 @0 glBegin(mode = GL_QUADS) 126912 @0 glTexCoord2f(s = 0.75, t = 0.140625) 126913 @0 glVertex2f(x = 757, y = 341) 126914 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 126915 @0 glVertex2f(x = 763, y = 341) 126916 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 126917 @0 glVertex2f(x = 763, y = 348) 126918 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 126919 @0 glVertex2f(x = 757, y = 348) 126920 @0 glEnd() 126921 @0 glEnable(cap = GL_BLEND) 126922 @0 glEnable(cap = GL_ALPHA_TEST) 126923 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126924 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126925 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126926 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126927 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126928 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126929 @0 glMatrixMode(mode = GL_TEXTURE) 126930 @0 glLoadIdentity() 126931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 126932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 126933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 126934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 126935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 126936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 126937 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 126938 @0 glBegin(mode = GL_QUADS) 126939 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 126940 @0 glVertex2f(x = 763, y = 339) 126941 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 126942 @0 glVertex2f(x = 770, y = 339) 126943 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 126944 @0 glVertex2f(x = 770, y = 348) 126945 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 126946 @0 glVertex2f(x = 763, y = 348) 126947 @0 glEnd() 126948 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126949 @0 glDisable(cap = GL_TEXTURE_2D) 126950 @0 glDisable(cap = GL_BLEND) 126951 @0 glDisable(cap = GL_ALPHA_TEST) 126952 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 126953 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 126954 @0 glDisable(cap = GL_BLEND) 126955 @0 glDisable(cap = GL_ALPHA_TEST) 126956 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 126957 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 126958 @0 glEnable(cap = GL_BLEND) 126959 @0 glEnable(cap = GL_ALPHA_TEST) 126960 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126961 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 126962 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 126963 @0 glDisable(cap = GL_BLEND) 126964 @0 glDisable(cap = GL_ALPHA_TEST) 126965 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 126966 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 126967 @0 glEnable(cap = GL_BLEND) 126968 @0 glEnable(cap = GL_ALPHA_TEST) 126969 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126970 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 126971 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 126972 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126973 @0 glEnable(cap = GL_TEXTURE_2D) 126974 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 126975 @0 glEnable(cap = GL_BLEND) 126976 @0 glEnable(cap = GL_ALPHA_TEST) 126977 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 126978 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 126979 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 126980 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 126981 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 126982 @0 glActiveTextureARB(texture = GL_TEXTURE0) 126983 @0 glMatrixMode(mode = GL_TEXTURE) 126984 @0 glLoadIdentity() 126985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 126986 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 126987 @0 glBegin(mode = GL_QUADS) 126988 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 126989 @0 glVertex2f(x = 791, y = 340) 126990 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 126991 @0 glVertex2f(x = 798, y = 340) 126992 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 126993 @0 glVertex2f(x = 798, y = 349) 126994 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 126995 @0 glVertex2f(x = 791, y = 349) 126996 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 126997 @0 glVertex2f(x = 798, y = 342) 126998 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 126999 @0 glVertex2f(x = 805, y = 342) 127000 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 127001 @0 glVertex2f(x = 805, y = 349) 127002 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 127003 @0 glVertex2f(x = 798, y = 349) 127004 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 127005 @0 glVertex2f(x = 805, y = 340) 127006 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 127007 @0 glVertex2f(x = 812, y = 340) 127008 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 127009 @0 glVertex2f(x = 812, y = 349) 127010 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 127011 @0 glVertex2f(x = 805, y = 349) 127012 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 127013 @0 glVertex2f(x = 812, y = 340) 127014 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 127015 @0 glVertex2f(x = 819, y = 340) 127016 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 127017 @0 glVertex2f(x = 819, y = 349) 127018 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 127019 @0 glVertex2f(x = 812, y = 349) 127020 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 127021 @0 glVertex2f(x = 820, y = 339) 127022 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 127023 @0 glVertex2f(x = 826, y = 339) 127024 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 127025 @0 glVertex2f(x = 826, y = 349) 127026 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 127027 @0 glVertex2f(x = 820, y = 349) 127028 @0 glTexCoord2f(s = 0.75, t = 0.140625) 127029 @0 glVertex2f(x = 827, y = 342) 127030 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 127031 @0 glVertex2f(x = 833, y = 342) 127032 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 127033 @0 glVertex2f(x = 833, y = 349) 127034 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 127035 @0 glVertex2f(x = 827, y = 349) 127036 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 127037 @0 glVertex2f(x = 833, y = 341) 127038 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 127039 @0 glVertex2f(x = 840, y = 341) 127040 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 127041 @0 glVertex2f(x = 840, y = 352) 127042 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 127043 @0 glVertex2f(x = 833, y = 352) 127044 @0 glTexCoord2f(s = 0, t = 0.1875) 127045 @0 glVertex2f(x = 840, y = 342) 127046 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 127047 @0 glVertex2f(x = 847, y = 342) 127048 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 127049 @0 glVertex2f(x = 847, y = 349) 127050 @0 glTexCoord2f(s = 0, t = 0.2148438) 127051 @0 glVertex2f(x = 840, y = 349) 127052 @0 glEnd() 127053 @0 glEnable(cap = GL_BLEND) 127054 @0 glEnable(cap = GL_ALPHA_TEST) 127055 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127057 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127059 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127060 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127061 @0 glMatrixMode(mode = GL_TEXTURE) 127062 @0 glLoadIdentity() 127063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127069 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127070 @0 glBegin(mode = GL_QUADS) 127071 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 127072 @0 glVertex2f(x = 790, y = 339) 127073 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 127074 @0 glVertex2f(x = 797, y = 339) 127075 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 127076 @0 glVertex2f(x = 797, y = 348) 127077 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 127078 @0 glVertex2f(x = 790, y = 348) 127079 @0 glEnd() 127080 @0 glEnable(cap = GL_BLEND) 127081 @0 glEnable(cap = GL_ALPHA_TEST) 127082 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127083 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127084 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127085 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127086 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127087 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127088 @0 glMatrixMode(mode = GL_TEXTURE) 127089 @0 glLoadIdentity() 127090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127096 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127097 @0 glBegin(mode = GL_QUADS) 127098 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 127099 @0 glVertex2f(x = 797, y = 341) 127100 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 127101 @0 glVertex2f(x = 804, y = 341) 127102 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 127103 @0 glVertex2f(x = 804, y = 348) 127104 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 127105 @0 glVertex2f(x = 797, y = 348) 127106 @0 glEnd() 127107 @0 glEnable(cap = GL_BLEND) 127108 @0 glEnable(cap = GL_ALPHA_TEST) 127109 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127110 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127111 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127112 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127113 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127114 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127115 @0 glMatrixMode(mode = GL_TEXTURE) 127116 @0 glLoadIdentity() 127117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127123 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127124 @0 glBegin(mode = GL_QUADS) 127125 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 127126 @0 glVertex2f(x = 804, y = 339) 127127 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 127128 @0 glVertex2f(x = 811, y = 339) 127129 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 127130 @0 glVertex2f(x = 811, y = 348) 127131 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 127132 @0 glVertex2f(x = 804, y = 348) 127133 @0 glEnd() 127134 @0 glEnable(cap = GL_BLEND) 127135 @0 glEnable(cap = GL_ALPHA_TEST) 127136 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127137 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127138 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127139 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127140 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127141 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127142 @0 glMatrixMode(mode = GL_TEXTURE) 127143 @0 glLoadIdentity() 127144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127150 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127151 @0 glBegin(mode = GL_QUADS) 127152 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 127153 @0 glVertex2f(x = 811, y = 339) 127154 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 127155 @0 glVertex2f(x = 818, y = 339) 127156 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 127157 @0 glVertex2f(x = 818, y = 348) 127158 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 127159 @0 glVertex2f(x = 811, y = 348) 127160 @0 glEnd() 127161 @0 glEnable(cap = GL_BLEND) 127162 @0 glEnable(cap = GL_ALPHA_TEST) 127163 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127164 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127165 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127166 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127167 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127168 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127169 @0 glMatrixMode(mode = GL_TEXTURE) 127170 @0 glLoadIdentity() 127171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127177 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127178 @0 glBegin(mode = GL_QUADS) 127179 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 127180 @0 glVertex2f(x = 819, y = 338) 127181 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 127182 @0 glVertex2f(x = 825, y = 338) 127183 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 127184 @0 glVertex2f(x = 825, y = 348) 127185 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 127186 @0 glVertex2f(x = 819, y = 348) 127187 @0 glEnd() 127188 @0 glEnable(cap = GL_BLEND) 127189 @0 glEnable(cap = GL_ALPHA_TEST) 127190 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127192 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127194 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127195 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127196 @0 glMatrixMode(mode = GL_TEXTURE) 127197 @0 glLoadIdentity() 127198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127204 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127205 @0 glBegin(mode = GL_QUADS) 127206 @0 glTexCoord2f(s = 0.75, t = 0.140625) 127207 @0 glVertex2f(x = 826, y = 341) 127208 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 127209 @0 glVertex2f(x = 832, y = 341) 127210 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 127211 @0 glVertex2f(x = 832, y = 348) 127212 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 127213 @0 glVertex2f(x = 826, y = 348) 127214 @0 glEnd() 127215 @0 glEnable(cap = GL_BLEND) 127216 @0 glEnable(cap = GL_ALPHA_TEST) 127217 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127218 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127219 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127220 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127221 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127222 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127223 @0 glMatrixMode(mode = GL_TEXTURE) 127224 @0 glLoadIdentity() 127225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127231 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127232 @0 glBegin(mode = GL_QUADS) 127233 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 127234 @0 glVertex2f(x = 832, y = 340) 127235 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 127236 @0 glVertex2f(x = 839, y = 340) 127237 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 127238 @0 glVertex2f(x = 839, y = 351) 127239 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 127240 @0 glVertex2f(x = 832, y = 351) 127241 @0 glEnd() 127242 @0 glEnable(cap = GL_BLEND) 127243 @0 glEnable(cap = GL_ALPHA_TEST) 127244 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127245 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127246 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127247 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127248 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127249 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127250 @0 glMatrixMode(mode = GL_TEXTURE) 127251 @0 glLoadIdentity() 127252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127258 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127259 @0 glBegin(mode = GL_QUADS) 127260 @0 glTexCoord2f(s = 0, t = 0.1875) 127261 @0 glVertex2f(x = 839, y = 341) 127262 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 127263 @0 glVertex2f(x = 846, y = 341) 127264 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 127265 @0 glVertex2f(x = 846, y = 348) 127266 @0 glTexCoord2f(s = 0, t = 0.2148438) 127267 @0 glVertex2f(x = 839, y = 348) 127268 @0 glEnd() 127269 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127270 @0 glDisable(cap = GL_TEXTURE_2D) 127271 @0 glDisable(cap = GL_BLEND) 127272 @0 glDisable(cap = GL_ALPHA_TEST) 127273 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 127274 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 127275 @0 glDisable(cap = GL_BLEND) 127276 @0 glDisable(cap = GL_ALPHA_TEST) 127277 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 127278 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 127279 @0 glEnable(cap = GL_BLEND) 127280 @0 glEnable(cap = GL_ALPHA_TEST) 127281 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127282 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 127283 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 127284 @0 glDisable(cap = GL_BLEND) 127285 @0 glDisable(cap = GL_ALPHA_TEST) 127286 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 127287 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 127288 @0 glEnable(cap = GL_BLEND) 127289 @0 glEnable(cap = GL_ALPHA_TEST) 127290 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127291 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 127292 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 127293 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127294 @0 glEnable(cap = GL_TEXTURE_2D) 127295 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 127296 @0 glEnable(cap = GL_BLEND) 127297 @0 glEnable(cap = GL_ALPHA_TEST) 127298 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127299 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127300 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127301 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127302 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127303 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127304 @0 glMatrixMode(mode = GL_TEXTURE) 127305 @0 glLoadIdentity() 127306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 127307 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 127308 @0 glBegin(mode = GL_QUADS) 127309 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 127310 @0 glVertex2f(x = 867, y = 340) 127311 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 127312 @0 glVertex2f(x = 874, y = 340) 127313 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 127314 @0 glVertex2f(x = 874, y = 349) 127315 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 127316 @0 glVertex2f(x = 867, y = 349) 127317 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 127318 @0 glVertex2f(x = 875, y = 342) 127319 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 127320 @0 glVertex2f(x = 881, y = 342) 127321 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 127322 @0 glVertex2f(x = 881, y = 349) 127323 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 127324 @0 glVertex2f(x = 875, y = 349) 127325 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 127326 @0 glVertex2f(x = 881, y = 342) 127327 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 127328 @0 glVertex2f(x = 888, y = 342) 127329 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 127330 @0 glVertex2f(x = 888, y = 349) 127331 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 127332 @0 glVertex2f(x = 881, y = 349) 127333 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 127334 @0 glVertex2f(x = 888, y = 339) 127335 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 127336 @0 glVertex2f(x = 895, y = 339) 127337 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 127338 @0 glVertex2f(x = 895, y = 349) 127339 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 127340 @0 glVertex2f(x = 888, y = 349) 127341 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 127342 @0 glVertex2f(x = 896, y = 339) 127343 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 127344 @0 glVertex2f(x = 902, y = 339) 127345 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 127346 @0 glVertex2f(x = 902, y = 349) 127347 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 127348 @0 glVertex2f(x = 896, y = 349) 127349 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 127350 @0 glVertex2f(x = 902, y = 340) 127351 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 127352 @0 glVertex2f(x = 909, y = 340) 127353 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 127354 @0 glVertex2f(x = 909, y = 349) 127355 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 127356 @0 glVertex2f(x = 902, y = 349) 127357 @0 glTexCoord2f(s = 0, t = 0.1875) 127358 @0 glVertex2f(x = 909, y = 342) 127359 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 127360 @0 glVertex2f(x = 916, y = 342) 127361 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 127362 @0 glVertex2f(x = 916, y = 349) 127363 @0 glTexCoord2f(s = 0, t = 0.2148438) 127364 @0 glVertex2f(x = 909, y = 349) 127365 @0 glEnd() 127366 @0 glEnable(cap = GL_BLEND) 127367 @0 glEnable(cap = GL_ALPHA_TEST) 127368 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127369 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127370 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127371 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127372 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127373 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127374 @0 glMatrixMode(mode = GL_TEXTURE) 127375 @0 glLoadIdentity() 127376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127382 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127383 @0 glBegin(mode = GL_QUADS) 127384 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 127385 @0 glVertex2f(x = 866, y = 339) 127386 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 127387 @0 glVertex2f(x = 873, y = 339) 127388 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 127389 @0 glVertex2f(x = 873, y = 348) 127390 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 127391 @0 glVertex2f(x = 866, y = 348) 127392 @0 glEnd() 127393 @0 glEnable(cap = GL_BLEND) 127394 @0 glEnable(cap = GL_ALPHA_TEST) 127395 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127396 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127397 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127398 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127399 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127400 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127401 @0 glMatrixMode(mode = GL_TEXTURE) 127402 @0 glLoadIdentity() 127403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127409 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127410 @0 glBegin(mode = GL_QUADS) 127411 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 127412 @0 glVertex2f(x = 874, y = 341) 127413 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 127414 @0 glVertex2f(x = 880, y = 341) 127415 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 127416 @0 glVertex2f(x = 880, y = 348) 127417 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 127418 @0 glVertex2f(x = 874, y = 348) 127419 @0 glEnd() 127420 @0 glEnable(cap = GL_BLEND) 127421 @0 glEnable(cap = GL_ALPHA_TEST) 127422 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127423 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127424 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127425 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127426 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127427 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127428 @0 glMatrixMode(mode = GL_TEXTURE) 127429 @0 glLoadIdentity() 127430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127436 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127437 @0 glBegin(mode = GL_QUADS) 127438 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 127439 @0 glVertex2f(x = 880, y = 341) 127440 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 127441 @0 glVertex2f(x = 887, y = 341) 127442 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 127443 @0 glVertex2f(x = 887, y = 348) 127444 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 127445 @0 glVertex2f(x = 880, y = 348) 127446 @0 glEnd() 127447 @0 glEnable(cap = GL_BLEND) 127448 @0 glEnable(cap = GL_ALPHA_TEST) 127449 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127450 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127451 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127452 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127453 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127454 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127455 @0 glMatrixMode(mode = GL_TEXTURE) 127456 @0 glLoadIdentity() 127457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127463 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127464 @0 glBegin(mode = GL_QUADS) 127465 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 127466 @0 glVertex2f(x = 887, y = 338) 127467 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 127468 @0 glVertex2f(x = 894, y = 338) 127469 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 127470 @0 glVertex2f(x = 894, y = 348) 127471 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 127472 @0 glVertex2f(x = 887, y = 348) 127473 @0 glEnd() 127474 @0 glEnable(cap = GL_BLEND) 127475 @0 glEnable(cap = GL_ALPHA_TEST) 127476 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127477 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127478 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127479 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127480 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127481 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127482 @0 glMatrixMode(mode = GL_TEXTURE) 127483 @0 glLoadIdentity() 127484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127490 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127491 @0 glBegin(mode = GL_QUADS) 127492 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 127493 @0 glVertex2f(x = 895, y = 338) 127494 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 127495 @0 glVertex2f(x = 901, y = 338) 127496 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 127497 @0 glVertex2f(x = 901, y = 348) 127498 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 127499 @0 glVertex2f(x = 895, y = 348) 127500 @0 glEnd() 127501 @0 glEnable(cap = GL_BLEND) 127502 @0 glEnable(cap = GL_ALPHA_TEST) 127503 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127504 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127505 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127506 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127507 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127508 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127509 @0 glMatrixMode(mode = GL_TEXTURE) 127510 @0 glLoadIdentity() 127511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127517 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127518 @0 glBegin(mode = GL_QUADS) 127519 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 127520 @0 glVertex2f(x = 901, y = 339) 127521 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 127522 @0 glVertex2f(x = 908, y = 339) 127523 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 127524 @0 glVertex2f(x = 908, y = 348) 127525 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 127526 @0 glVertex2f(x = 901, y = 348) 127527 @0 glEnd() 127528 @0 glEnable(cap = GL_BLEND) 127529 @0 glEnable(cap = GL_ALPHA_TEST) 127530 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127533 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127534 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127535 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127536 @0 glMatrixMode(mode = GL_TEXTURE) 127537 @0 glLoadIdentity() 127538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127544 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127545 @0 glBegin(mode = GL_QUADS) 127546 @0 glTexCoord2f(s = 0, t = 0.1875) 127547 @0 glVertex2f(x = 908, y = 341) 127548 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 127549 @0 glVertex2f(x = 915, y = 341) 127550 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 127551 @0 glVertex2f(x = 915, y = 348) 127552 @0 glTexCoord2f(s = 0, t = 0.2148438) 127553 @0 glVertex2f(x = 908, y = 348) 127554 @0 glEnd() 127555 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127556 @0 glDisable(cap = GL_TEXTURE_2D) 127557 @0 glDisable(cap = GL_BLEND) 127558 @0 glDisable(cap = GL_ALPHA_TEST) 127559 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 127560 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 127561 @0 glDisable(cap = GL_BLEND) 127562 @0 glDisable(cap = GL_ALPHA_TEST) 127563 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 127564 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 127565 @0 glEnable(cap = GL_BLEND) 127566 @0 glEnable(cap = GL_ALPHA_TEST) 127567 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127568 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 127569 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 127570 @0 glDisable(cap = GL_BLEND) 127571 @0 glDisable(cap = GL_ALPHA_TEST) 127572 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 127573 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 127574 @0 glEnable(cap = GL_BLEND) 127575 @0 glEnable(cap = GL_ALPHA_TEST) 127576 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127577 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 127578 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 127579 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127580 @0 glEnable(cap = GL_TEXTURE_2D) 127581 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 127582 @0 glEnable(cap = GL_BLEND) 127583 @0 glEnable(cap = GL_ALPHA_TEST) 127584 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127586 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127588 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127589 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127590 @0 glMatrixMode(mode = GL_TEXTURE) 127591 @0 glLoadIdentity() 127592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 127593 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 127594 @0 glBegin(mode = GL_QUADS) 127595 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 127596 @0 glVertex2f(x = 549, y = 339) 127597 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 127598 @0 glVertex2f(x = 556, y = 339) 127599 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 127600 @0 glVertex2f(x = 556, y = 348) 127601 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 127602 @0 glVertex2f(x = 549, y = 348) 127603 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 127604 @0 glVertex2f(x = 556, y = 339) 127605 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 127606 @0 glVertex2f(x = 563, y = 339) 127607 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 127608 @0 glVertex2f(x = 563, y = 348) 127609 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 127610 @0 glVertex2f(x = 556, y = 348) 127611 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 127612 @0 glVertex2f(x = 563, y = 341) 127613 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 127614 @0 glVertex2f(x = 570, y = 341) 127615 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 127616 @0 glVertex2f(x = 570, y = 349) 127617 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 127618 @0 glVertex2f(x = 563, y = 349) 127619 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 127620 @0 glVertex2f(x = 571, y = 341) 127621 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 127622 @0 glVertex2f(x = 577, y = 341) 127623 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 127624 @0 glVertex2f(x = 577, y = 348) 127625 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 127626 @0 glVertex2f(x = 571, y = 348) 127627 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 127628 @0 glVertex2f(x = 577, y = 339) 127629 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 127630 @0 glVertex2f(x = 584, y = 339) 127631 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 127632 @0 glVertex2f(x = 584, y = 348) 127633 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 127634 @0 glVertex2f(x = 577, y = 348) 127635 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 127636 @0 glVertex2f(x = 591, y = 339) 127637 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 127638 @0 glVertex2f(x = 598, y = 339) 127639 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 127640 @0 glVertex2f(x = 598, y = 348) 127641 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 127642 @0 glVertex2f(x = 591, y = 348) 127643 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 127644 @0 glVertex2f(x = 598, y = 341) 127645 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 127646 @0 glVertex2f(x = 605, y = 341) 127647 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 127648 @0 glVertex2f(x = 605, y = 349) 127649 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 127650 @0 glVertex2f(x = 598, y = 349) 127651 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 127652 @0 glVertex2f(x = 605, y = 341) 127653 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 127654 @0 glVertex2f(x = 612, y = 341) 127655 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 127656 @0 glVertex2f(x = 612, y = 348) 127657 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 127658 @0 glVertex2f(x = 605, y = 348) 127659 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 127660 @0 glVertex2f(x = 612, y = 341) 127661 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 127662 @0 glVertex2f(x = 619, y = 341) 127663 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 127664 @0 glVertex2f(x = 619, y = 348) 127665 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 127666 @0 glVertex2f(x = 612, y = 348) 127667 @0 glEnd() 127668 @0 glEnable(cap = GL_BLEND) 127669 @0 glEnable(cap = GL_ALPHA_TEST) 127670 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127671 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127672 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127673 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127674 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127675 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127676 @0 glMatrixMode(mode = GL_TEXTURE) 127677 @0 glLoadIdentity() 127678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127684 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127685 @0 glBegin(mode = GL_QUADS) 127686 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 127687 @0 glVertex2f(x = 548, y = 338) 127688 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 127689 @0 glVertex2f(x = 555, y = 338) 127690 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 127691 @0 glVertex2f(x = 555, y = 347) 127692 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 127693 @0 glVertex2f(x = 548, y = 347) 127694 @0 glEnd() 127695 @0 glEnable(cap = GL_BLEND) 127696 @0 glEnable(cap = GL_ALPHA_TEST) 127697 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127698 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127699 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127700 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127701 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127702 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127703 @0 glMatrixMode(mode = GL_TEXTURE) 127704 @0 glLoadIdentity() 127705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127711 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127712 @0 glBegin(mode = GL_QUADS) 127713 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 127714 @0 glVertex2f(x = 555, y = 338) 127715 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 127716 @0 glVertex2f(x = 562, y = 338) 127717 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 127718 @0 glVertex2f(x = 562, y = 347) 127719 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 127720 @0 glVertex2f(x = 555, y = 347) 127721 @0 glEnd() 127722 @0 glEnable(cap = GL_BLEND) 127723 @0 glEnable(cap = GL_ALPHA_TEST) 127724 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127725 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127726 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127727 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127728 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127729 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127730 @0 glMatrixMode(mode = GL_TEXTURE) 127731 @0 glLoadIdentity() 127732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127738 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127739 @0 glBegin(mode = GL_QUADS) 127740 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 127741 @0 glVertex2f(x = 562, y = 340) 127742 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 127743 @0 glVertex2f(x = 569, y = 340) 127744 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 127745 @0 glVertex2f(x = 569, y = 348) 127746 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 127747 @0 glVertex2f(x = 562, y = 348) 127748 @0 glEnd() 127749 @0 glEnable(cap = GL_BLEND) 127750 @0 glEnable(cap = GL_ALPHA_TEST) 127751 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127752 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127753 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127754 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127755 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127756 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127757 @0 glMatrixMode(mode = GL_TEXTURE) 127758 @0 glLoadIdentity() 127759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127765 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127766 @0 glBegin(mode = GL_QUADS) 127767 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 127768 @0 glVertex2f(x = 570, y = 340) 127769 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 127770 @0 glVertex2f(x = 576, y = 340) 127771 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 127772 @0 glVertex2f(x = 576, y = 347) 127773 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 127774 @0 glVertex2f(x = 570, y = 347) 127775 @0 glEnd() 127776 @0 glEnable(cap = GL_BLEND) 127777 @0 glEnable(cap = GL_ALPHA_TEST) 127778 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127779 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127780 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127781 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127782 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127783 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127784 @0 glMatrixMode(mode = GL_TEXTURE) 127785 @0 glLoadIdentity() 127786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127792 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127793 @0 glBegin(mode = GL_QUADS) 127794 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 127795 @0 glVertex2f(x = 576, y = 338) 127796 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 127797 @0 glVertex2f(x = 583, y = 338) 127798 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 127799 @0 glVertex2f(x = 583, y = 347) 127800 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 127801 @0 glVertex2f(x = 576, y = 347) 127802 @0 glEnd() 127803 @0 glEnable(cap = GL_BLEND) 127804 @0 glEnable(cap = GL_ALPHA_TEST) 127805 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127806 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127807 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127808 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127809 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127810 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127811 @0 glMatrixMode(mode = GL_TEXTURE) 127812 @0 glLoadIdentity() 127813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127819 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127820 @0 glBegin(mode = GL_QUADS) 127821 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 127822 @0 glVertex2f(x = 590, y = 338) 127823 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 127824 @0 glVertex2f(x = 597, y = 338) 127825 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 127826 @0 glVertex2f(x = 597, y = 347) 127827 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 127828 @0 glVertex2f(x = 590, y = 347) 127829 @0 glEnd() 127830 @0 glEnable(cap = GL_BLEND) 127831 @0 glEnable(cap = GL_ALPHA_TEST) 127832 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127833 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127834 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127835 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127836 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127837 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127838 @0 glMatrixMode(mode = GL_TEXTURE) 127839 @0 glLoadIdentity() 127840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127846 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127847 @0 glBegin(mode = GL_QUADS) 127848 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 127849 @0 glVertex2f(x = 597, y = 340) 127850 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 127851 @0 glVertex2f(x = 604, y = 340) 127852 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 127853 @0 glVertex2f(x = 604, y = 348) 127854 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 127855 @0 glVertex2f(x = 597, y = 348) 127856 @0 glEnd() 127857 @0 glEnable(cap = GL_BLEND) 127858 @0 glEnable(cap = GL_ALPHA_TEST) 127859 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127860 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127861 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127862 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127863 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127864 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127865 @0 glMatrixMode(mode = GL_TEXTURE) 127866 @0 glLoadIdentity() 127867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127873 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127874 @0 glBegin(mode = GL_QUADS) 127875 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 127876 @0 glVertex2f(x = 604, y = 340) 127877 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 127878 @0 glVertex2f(x = 611, y = 340) 127879 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 127880 @0 glVertex2f(x = 611, y = 347) 127881 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 127882 @0 glVertex2f(x = 604, y = 347) 127883 @0 glEnd() 127884 @0 glEnable(cap = GL_BLEND) 127885 @0 glEnable(cap = GL_ALPHA_TEST) 127886 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127887 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127888 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127889 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127890 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127891 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127892 @0 glMatrixMode(mode = GL_TEXTURE) 127893 @0 glLoadIdentity() 127894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 127895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 127896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 127897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 127898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 127899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 127900 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 127901 @0 glBegin(mode = GL_QUADS) 127902 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 127903 @0 glVertex2f(x = 611, y = 340) 127904 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 127905 @0 glVertex2f(x = 618, y = 340) 127906 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 127907 @0 glVertex2f(x = 618, y = 347) 127908 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 127909 @0 glVertex2f(x = 611, y = 347) 127910 @0 glEnd() 127911 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127912 @0 glDisable(cap = GL_TEXTURE_2D) 127913 @0 glDisable(cap = GL_BLEND) 127914 @0 glDisable(cap = GL_ALPHA_TEST) 127915 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 127916 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 127917 @0 glDisable(cap = GL_BLEND) 127918 @0 glDisable(cap = GL_ALPHA_TEST) 127919 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 127920 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 127921 @0 glEnable(cap = GL_BLEND) 127922 @0 glEnable(cap = GL_ALPHA_TEST) 127923 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127924 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 127925 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 127926 @0 glDisable(cap = GL_BLEND) 127927 @0 glDisable(cap = GL_ALPHA_TEST) 127928 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 127929 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 127930 @0 glDisable(cap = GL_BLEND) 127931 @0 glDisable(cap = GL_ALPHA_TEST) 127932 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 127933 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 127934 @0 glEnable(cap = GL_BLEND) 127935 @0 glEnable(cap = GL_ALPHA_TEST) 127936 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127937 @0 glBegin(mode = GL_QUADS) 127938 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 127939 @0 glVertex2f(x = 1053, y = 864) 127940 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 127941 @0 glVertex2f(x = 1338, y = 864) 127942 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 127943 @0 glVertex2f(x = 1338, y = 937) 127944 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 127945 @0 glVertex2f(x = 1053, y = 937) 127946 @0 glEnd() 127947 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127948 @0 glEnable(cap = GL_TEXTURE_2D) 127949 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 127950 @0 glEnable(cap = GL_BLEND) 127951 @0 glEnable(cap = GL_ALPHA_TEST) 127952 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 127953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 127954 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 127955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 127956 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 127957 @0 glActiveTextureARB(texture = GL_TEXTURE0) 127958 @0 glMatrixMode(mode = GL_TEXTURE) 127959 @0 glLoadIdentity() 127960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 127961 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 127962 @0 glBegin(mode = GL_QUADS) 127963 @0 glTexCoord2f(s = 0.75, t = 0.046875) 127964 @0 glVertex2f(x = 1176, y = 897) 127965 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 127966 @0 glVertex2f(x = 1183, y = 897) 127967 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 127968 @0 glVertex2f(x = 1183, y = 906) 127969 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 127970 @0 glVertex2f(x = 1176, y = 906) 127971 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 127972 @0 glVertex2f(x = 1183, y = 899) 127973 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 127974 @0 glVertex2f(x = 1190, y = 899) 127975 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 127976 @0 glVertex2f(x = 1190, y = 906) 127977 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 127978 @0 glVertex2f(x = 1183, y = 906) 127979 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 127980 @0 glVertex2f(x = 1190, y = 896) 127981 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 127982 @0 glVertex2f(x = 1197, y = 896) 127983 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 127984 @0 glVertex2f(x = 1197, y = 906) 127985 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 127986 @0 glVertex2f(x = 1190, y = 906) 127987 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 127988 @0 glVertex2f(x = 1197, y = 899) 127989 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 127990 @0 glVertex2f(x = 1204, y = 899) 127991 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 127992 @0 glVertex2f(x = 1204, y = 906) 127993 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 127994 @0 glVertex2f(x = 1197, y = 906) 127995 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 127996 @0 glVertex2f(x = 1204, y = 897) 127997 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 127998 @0 glVertex2f(x = 1211, y = 897) 127999 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 128000 @0 glVertex2f(x = 1211, y = 906) 128001 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 128002 @0 glVertex2f(x = 1204, y = 906) 128003 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 128004 @0 glVertex2f(x = 1211, y = 899) 128005 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 128006 @0 glVertex2f(x = 1218, y = 899) 128007 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 128008 @0 glVertex2f(x = 1218, y = 906) 128009 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 128010 @0 glVertex2f(x = 1211, y = 906) 128011 @0 glEnd() 128012 @0 glEnable(cap = GL_BLEND) 128013 @0 glEnable(cap = GL_ALPHA_TEST) 128014 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128015 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128016 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128017 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128018 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128019 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128020 @0 glMatrixMode(mode = GL_TEXTURE) 128021 @0 glLoadIdentity() 128022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128028 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128029 @0 glBegin(mode = GL_QUADS) 128030 @0 glTexCoord2f(s = 0.75, t = 0.046875) 128031 @0 glVertex2f(x = 1175, y = 896) 128032 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 128033 @0 glVertex2f(x = 1182, y = 896) 128034 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 128035 @0 glVertex2f(x = 1182, y = 905) 128036 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 128037 @0 glVertex2f(x = 1175, y = 905) 128038 @0 glEnd() 128039 @0 glEnable(cap = GL_BLEND) 128040 @0 glEnable(cap = GL_ALPHA_TEST) 128041 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128042 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128043 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128044 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128045 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128046 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128047 @0 glMatrixMode(mode = GL_TEXTURE) 128048 @0 glLoadIdentity() 128049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128055 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128056 @0 glBegin(mode = GL_QUADS) 128057 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 128058 @0 glVertex2f(x = 1182, y = 898) 128059 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 128060 @0 glVertex2f(x = 1189, y = 898) 128061 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 128062 @0 glVertex2f(x = 1189, y = 905) 128063 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 128064 @0 glVertex2f(x = 1182, y = 905) 128065 @0 glEnd() 128066 @0 glEnable(cap = GL_BLEND) 128067 @0 glEnable(cap = GL_ALPHA_TEST) 128068 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128069 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128070 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128071 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128072 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128073 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128074 @0 glMatrixMode(mode = GL_TEXTURE) 128075 @0 glLoadIdentity() 128076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128082 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128083 @0 glBegin(mode = GL_QUADS) 128084 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 128085 @0 glVertex2f(x = 1189, y = 895) 128086 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 128087 @0 glVertex2f(x = 1196, y = 895) 128088 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 128089 @0 glVertex2f(x = 1196, y = 905) 128090 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 128091 @0 glVertex2f(x = 1189, y = 905) 128092 @0 glEnd() 128093 @0 glEnable(cap = GL_BLEND) 128094 @0 glEnable(cap = GL_ALPHA_TEST) 128095 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128096 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128097 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128098 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128099 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128100 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128101 @0 glMatrixMode(mode = GL_TEXTURE) 128102 @0 glLoadIdentity() 128103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128109 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128110 @0 glBegin(mode = GL_QUADS) 128111 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 128112 @0 glVertex2f(x = 1196, y = 898) 128113 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 128114 @0 glVertex2f(x = 1203, y = 898) 128115 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 128116 @0 glVertex2f(x = 1203, y = 905) 128117 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 128118 @0 glVertex2f(x = 1196, y = 905) 128119 @0 glEnd() 128120 @0 glEnable(cap = GL_BLEND) 128121 @0 glEnable(cap = GL_ALPHA_TEST) 128122 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128123 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128124 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128125 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128126 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128127 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128128 @0 glMatrixMode(mode = GL_TEXTURE) 128129 @0 glLoadIdentity() 128130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128136 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128137 @0 glBegin(mode = GL_QUADS) 128138 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 128139 @0 glVertex2f(x = 1203, y = 896) 128140 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 128141 @0 glVertex2f(x = 1210, y = 896) 128142 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 128143 @0 glVertex2f(x = 1210, y = 905) 128144 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 128145 @0 glVertex2f(x = 1203, y = 905) 128146 @0 glEnd() 128147 @0 glEnable(cap = GL_BLEND) 128148 @0 glEnable(cap = GL_ALPHA_TEST) 128149 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128150 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128151 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128152 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128153 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128154 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128155 @0 glMatrixMode(mode = GL_TEXTURE) 128156 @0 glLoadIdentity() 128157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128163 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128164 @0 glBegin(mode = GL_QUADS) 128165 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 128166 @0 glVertex2f(x = 1210, y = 898) 128167 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 128168 @0 glVertex2f(x = 1217, y = 898) 128169 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 128170 @0 glVertex2f(x = 1217, y = 905) 128171 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 128172 @0 glVertex2f(x = 1210, y = 905) 128173 @0 glEnd() 128174 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128175 @0 glDisable(cap = GL_TEXTURE_2D) 128176 @0 glEnable(cap = GL_BLEND) 128177 @0 glEnable(cap = GL_ALPHA_TEST) 128178 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128179 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 128180 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 128181 @0 glDisable(cap = GL_BLEND) 128182 @0 glDisable(cap = GL_ALPHA_TEST) 128183 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 128184 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 128185 @0 glDisable(cap = GL_BLEND) 128186 @0 glDisable(cap = GL_ALPHA_TEST) 128187 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 128188 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 128189 @0 glEnable(cap = GL_BLEND) 128190 @0 glEnable(cap = GL_ALPHA_TEST) 128191 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128192 @0 glBegin(mode = GL_QUADS) 128193 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 128194 @0 glVertex2f(x = 1353, y = 864) 128195 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 128196 @0 glVertex2f(x = 1662, y = 864) 128197 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 128198 @0 glVertex2f(x = 1662, y = 937) 128199 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 128200 @0 glVertex2f(x = 1353, y = 937) 128201 @0 glEnd() 128202 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128203 @0 glEnable(cap = GL_TEXTURE_2D) 128204 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 128205 @0 glEnable(cap = GL_BLEND) 128206 @0 glEnable(cap = GL_ALPHA_TEST) 128207 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128208 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128209 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128210 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128211 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128212 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128213 @0 glMatrixMode(mode = GL_TEXTURE) 128214 @0 glLoadIdentity() 128215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 128216 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 128217 @0 glBegin(mode = GL_QUADS) 128218 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 128219 @0 glVertex2f(x = 1477, y = 897) 128220 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 128221 @0 glVertex2f(x = 1484, y = 897) 128222 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 128223 @0 glVertex2f(x = 1484, y = 906) 128224 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 128225 @0 glVertex2f(x = 1477, y = 906) 128226 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 128227 @0 glVertex2f(x = 1484, y = 899) 128228 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 128229 @0 glVertex2f(x = 1491, y = 899) 128230 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 128231 @0 glVertex2f(x = 1491, y = 906) 128232 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 128233 @0 glVertex2f(x = 1484, y = 906) 128234 @0 glTexCoord2f(s = 0.75, t = 0.140625) 128235 @0 glVertex2f(x = 1492, y = 899) 128236 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 128237 @0 glVertex2f(x = 1498, y = 899) 128238 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 128239 @0 glVertex2f(x = 1498, y = 906) 128240 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 128241 @0 glVertex2f(x = 1492, y = 906) 128242 @0 glTexCoord2f(s = 0.375, t = 0.140625) 128243 @0 glVertex2f(x = 1499, y = 896) 128244 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 128245 @0 glVertex2f(x = 1505, y = 896) 128246 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 128247 @0 glVertex2f(x = 1505, y = 906) 128248 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 128249 @0 glVertex2f(x = 1499, y = 906) 128250 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 128251 @0 glVertex2f(x = 1506, y = 896) 128252 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 128253 @0 glVertex2f(x = 1512, y = 896) 128254 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 128255 @0 glVertex2f(x = 1512, y = 906) 128256 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 128257 @0 glVertex2f(x = 1506, y = 906) 128258 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 128259 @0 glVertex2f(x = 1512, y = 898) 128260 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 128261 @0 glVertex2f(x = 1519, y = 898) 128262 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 128263 @0 glVertex2f(x = 1519, y = 909) 128264 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 128265 @0 glVertex2f(x = 1512, y = 909) 128266 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 128267 @0 glVertex2f(x = 1520, y = 899) 128268 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 128269 @0 glVertex2f(x = 1526, y = 899) 128270 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 128271 @0 glVertex2f(x = 1526, y = 906) 128272 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 128273 @0 glVertex2f(x = 1520, y = 906) 128274 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 128275 @0 glVertex2f(x = 1527, y = 899) 128276 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 128277 @0 glVertex2f(x = 1533, y = 899) 128278 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 128279 @0 glVertex2f(x = 1533, y = 906) 128280 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 128281 @0 glVertex2f(x = 1527, y = 906) 128282 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 128283 @0 glVertex2f(x = 1533, y = 899) 128284 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 128285 @0 glVertex2f(x = 1540, y = 899) 128286 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 128287 @0 glVertex2f(x = 1540, y = 906) 128288 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 128289 @0 glVertex2f(x = 1533, y = 906) 128290 @0 glEnd() 128291 @0 glEnable(cap = GL_BLEND) 128292 @0 glEnable(cap = GL_ALPHA_TEST) 128293 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128295 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128297 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128298 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128299 @0 glMatrixMode(mode = GL_TEXTURE) 128300 @0 glLoadIdentity() 128301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128307 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128308 @0 glBegin(mode = GL_QUADS) 128309 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 128310 @0 glVertex2f(x = 1476, y = 896) 128311 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 128312 @0 glVertex2f(x = 1483, y = 896) 128313 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 128314 @0 glVertex2f(x = 1483, y = 905) 128315 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 128316 @0 glVertex2f(x = 1476, y = 905) 128317 @0 glEnd() 128318 @0 glEnable(cap = GL_BLEND) 128319 @0 glEnable(cap = GL_ALPHA_TEST) 128320 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128321 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128323 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128325 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128326 @0 glMatrixMode(mode = GL_TEXTURE) 128327 @0 glLoadIdentity() 128328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128334 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128335 @0 glBegin(mode = GL_QUADS) 128336 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 128337 @0 glVertex2f(x = 1483, y = 898) 128338 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 128339 @0 glVertex2f(x = 1490, y = 898) 128340 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 128341 @0 glVertex2f(x = 1490, y = 905) 128342 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 128343 @0 glVertex2f(x = 1483, y = 905) 128344 @0 glEnd() 128345 @0 glEnable(cap = GL_BLEND) 128346 @0 glEnable(cap = GL_ALPHA_TEST) 128347 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128349 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128351 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128352 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128353 @0 glMatrixMode(mode = GL_TEXTURE) 128354 @0 glLoadIdentity() 128355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128361 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128362 @0 glBegin(mode = GL_QUADS) 128363 @0 glTexCoord2f(s = 0.75, t = 0.140625) 128364 @0 glVertex2f(x = 1491, y = 898) 128365 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 128366 @0 glVertex2f(x = 1497, y = 898) 128367 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 128368 @0 glVertex2f(x = 1497, y = 905) 128369 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 128370 @0 glVertex2f(x = 1491, y = 905) 128371 @0 glEnd() 128372 @0 glEnable(cap = GL_BLEND) 128373 @0 glEnable(cap = GL_ALPHA_TEST) 128374 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128375 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128376 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128377 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128378 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128379 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128380 @0 glMatrixMode(mode = GL_TEXTURE) 128381 @0 glLoadIdentity() 128382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128388 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128389 @0 glBegin(mode = GL_QUADS) 128390 @0 glTexCoord2f(s = 0.375, t = 0.140625) 128391 @0 glVertex2f(x = 1498, y = 895) 128392 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 128393 @0 glVertex2f(x = 1504, y = 895) 128394 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 128395 @0 glVertex2f(x = 1504, y = 905) 128396 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 128397 @0 glVertex2f(x = 1498, y = 905) 128398 @0 glEnd() 128399 @0 glEnable(cap = GL_BLEND) 128400 @0 glEnable(cap = GL_ALPHA_TEST) 128401 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128402 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128403 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128404 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128405 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128406 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128407 @0 glMatrixMode(mode = GL_TEXTURE) 128408 @0 glLoadIdentity() 128409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128415 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128416 @0 glBegin(mode = GL_QUADS) 128417 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 128418 @0 glVertex2f(x = 1505, y = 895) 128419 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 128420 @0 glVertex2f(x = 1511, y = 895) 128421 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 128422 @0 glVertex2f(x = 1511, y = 905) 128423 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 128424 @0 glVertex2f(x = 1505, y = 905) 128425 @0 glEnd() 128426 @0 glEnable(cap = GL_BLEND) 128427 @0 glEnable(cap = GL_ALPHA_TEST) 128428 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128430 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128432 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128433 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128434 @0 glMatrixMode(mode = GL_TEXTURE) 128435 @0 glLoadIdentity() 128436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128442 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128443 @0 glBegin(mode = GL_QUADS) 128444 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 128445 @0 glVertex2f(x = 1511, y = 897) 128446 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 128447 @0 glVertex2f(x = 1518, y = 897) 128448 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 128449 @0 glVertex2f(x = 1518, y = 908) 128450 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 128451 @0 glVertex2f(x = 1511, y = 908) 128452 @0 glEnd() 128453 @0 glEnable(cap = GL_BLEND) 128454 @0 glEnable(cap = GL_ALPHA_TEST) 128455 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128456 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128458 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128460 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128461 @0 glMatrixMode(mode = GL_TEXTURE) 128462 @0 glLoadIdentity() 128463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128469 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128470 @0 glBegin(mode = GL_QUADS) 128471 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 128472 @0 glVertex2f(x = 1519, y = 898) 128473 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 128474 @0 glVertex2f(x = 1525, y = 898) 128475 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 128476 @0 glVertex2f(x = 1525, y = 905) 128477 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 128478 @0 glVertex2f(x = 1519, y = 905) 128479 @0 glEnd() 128480 @0 glEnable(cap = GL_BLEND) 128481 @0 glEnable(cap = GL_ALPHA_TEST) 128482 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128483 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128485 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128487 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128488 @0 glMatrixMode(mode = GL_TEXTURE) 128489 @0 glLoadIdentity() 128490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128496 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128497 @0 glBegin(mode = GL_QUADS) 128498 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 128499 @0 glVertex2f(x = 1526, y = 898) 128500 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 128501 @0 glVertex2f(x = 1532, y = 898) 128502 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 128503 @0 glVertex2f(x = 1532, y = 905) 128504 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 128505 @0 glVertex2f(x = 1526, y = 905) 128506 @0 glEnd() 128507 @0 glEnable(cap = GL_BLEND) 128508 @0 glEnable(cap = GL_ALPHA_TEST) 128509 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128510 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128511 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128512 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128513 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128514 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128515 @0 glMatrixMode(mode = GL_TEXTURE) 128516 @0 glLoadIdentity() 128517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128523 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128524 @0 glBegin(mode = GL_QUADS) 128525 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 128526 @0 glVertex2f(x = 1532, y = 898) 128527 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 128528 @0 glVertex2f(x = 1539, y = 898) 128529 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 128530 @0 glVertex2f(x = 1539, y = 905) 128531 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 128532 @0 glVertex2f(x = 1532, y = 905) 128533 @0 glEnd() 128534 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128535 @0 glDisable(cap = GL_TEXTURE_2D) 128536 @0 glEnable(cap = GL_BLEND) 128537 @0 glEnable(cap = GL_ALPHA_TEST) 128538 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128539 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 128540 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 128541 @0 glDisable(cap = GL_BLEND) 128542 @0 glDisable(cap = GL_ALPHA_TEST) 128543 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 128544 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 128545 @0 glDisable(cap = GL_BLEND) 128546 @0 glDisable(cap = GL_ALPHA_TEST) 128547 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 128548 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 128549 @0 glEnable(cap = GL_BLEND) 128550 @0 glEnable(cap = GL_ALPHA_TEST) 128551 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128552 @0 glBegin(mode = GL_QUADS) 128553 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 128554 @0 glVertex2f(x = 1677, y = 864) 128555 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 128556 @0 glVertex2f(x = 1950, y = 864) 128557 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 128558 @0 glVertex2f(x = 1950, y = 937) 128559 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 128560 @0 glVertex2f(x = 1677, y = 937) 128561 @0 glEnd() 128562 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128563 @0 glEnable(cap = GL_TEXTURE_2D) 128564 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 128565 @0 glEnable(cap = GL_BLEND) 128566 @0 glEnable(cap = GL_ALPHA_TEST) 128567 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128569 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128571 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128572 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128573 @0 glMatrixMode(mode = GL_TEXTURE) 128574 @0 glLoadIdentity() 128575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 128576 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 128577 @0 glBegin(mode = GL_QUADS) 128578 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 128579 @0 glVertex2f(x = 1804, y = 897) 128580 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 128581 @0 glVertex2f(x = 1811, y = 897) 128582 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 128583 @0 glVertex2f(x = 1811, y = 906) 128584 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 128585 @0 glVertex2f(x = 1804, y = 906) 128586 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 128587 @0 glVertex2f(x = 1811, y = 899) 128588 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 128589 @0 glVertex2f(x = 1818, y = 899) 128590 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 128591 @0 glVertex2f(x = 1818, y = 906) 128592 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 128593 @0 glVertex2f(x = 1811, y = 906) 128594 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 128595 @0 glVertex2f(x = 1818, y = 899) 128596 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 128597 @0 glVertex2f(x = 1826, y = 899) 128598 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 128599 @0 glVertex2f(x = 1826, y = 906) 128600 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 128601 @0 glVertex2f(x = 1818, y = 906) 128602 @0 glEnd() 128603 @0 glEnable(cap = GL_BLEND) 128604 @0 glEnable(cap = GL_ALPHA_TEST) 128605 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128606 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128607 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128608 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128609 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128610 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128611 @0 glMatrixMode(mode = GL_TEXTURE) 128612 @0 glLoadIdentity() 128613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128619 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128620 @0 glBegin(mode = GL_QUADS) 128621 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 128622 @0 glVertex2f(x = 1803, y = 896) 128623 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 128624 @0 glVertex2f(x = 1810, y = 896) 128625 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 128626 @0 glVertex2f(x = 1810, y = 905) 128627 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 128628 @0 glVertex2f(x = 1803, y = 905) 128629 @0 glEnd() 128630 @0 glEnable(cap = GL_BLEND) 128631 @0 glEnable(cap = GL_ALPHA_TEST) 128632 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128633 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128634 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128635 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128636 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128637 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128638 @0 glMatrixMode(mode = GL_TEXTURE) 128639 @0 glLoadIdentity() 128640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128646 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128647 @0 glBegin(mode = GL_QUADS) 128648 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 128649 @0 glVertex2f(x = 1810, y = 898) 128650 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 128651 @0 glVertex2f(x = 1817, y = 898) 128652 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 128653 @0 glVertex2f(x = 1817, y = 905) 128654 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 128655 @0 glVertex2f(x = 1810, y = 905) 128656 @0 glEnd() 128657 @0 glEnable(cap = GL_BLEND) 128658 @0 glEnable(cap = GL_ALPHA_TEST) 128659 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128660 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128661 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128662 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128663 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128664 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128665 @0 glMatrixMode(mode = GL_TEXTURE) 128666 @0 glLoadIdentity() 128667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128673 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128674 @0 glBegin(mode = GL_QUADS) 128675 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 128676 @0 glVertex2f(x = 1817, y = 898) 128677 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 128678 @0 glVertex2f(x = 1825, y = 898) 128679 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 128680 @0 glVertex2f(x = 1825, y = 905) 128681 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 128682 @0 glVertex2f(x = 1817, y = 905) 128683 @0 glEnd() 128684 @0 glEnable(cap = GL_BLEND) 128685 @0 glEnable(cap = GL_ALPHA_TEST) 128686 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128688 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128690 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128691 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128692 @0 glMatrixMode(mode = GL_TEXTURE) 128693 @0 glLoadIdentity() 128694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 128695 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 128696 @0 glBegin(mode = GL_QUADS) 128697 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 128698 @0 glVertex2f(x = 1053, y = 410) 128699 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 128700 @0 glVertex2f(x = 1060, y = 410) 128701 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 128702 @0 glVertex2f(x = 1060, y = 419) 128703 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 128704 @0 glVertex2f(x = 1053, y = 419) 128705 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 128706 @0 glVertex2f(x = 1060, y = 412) 128707 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 128708 @0 glVertex2f(x = 1067, y = 412) 128709 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 128710 @0 glVertex2f(x = 1067, y = 419) 128711 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 128712 @0 glVertex2f(x = 1060, y = 419) 128713 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 128714 @0 glVertex2f(x = 1067, y = 409) 128715 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 128716 @0 glVertex2f(x = 1074, y = 409) 128717 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 128718 @0 glVertex2f(x = 1074, y = 419) 128719 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 128720 @0 glVertex2f(x = 1067, y = 419) 128721 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 128722 @0 glVertex2f(x = 1074, y = 412) 128723 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 128724 @0 glVertex2f(x = 1081, y = 412) 128725 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 128726 @0 glVertex2f(x = 1081, y = 419) 128727 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 128728 @0 glVertex2f(x = 1074, y = 419) 128729 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 128730 @0 glVertex2f(x = 1082, y = 412) 128731 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 128732 @0 glVertex2f(x = 1088, y = 412) 128733 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 128734 @0 glVertex2f(x = 1088, y = 419) 128735 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 128736 @0 glVertex2f(x = 1082, y = 419) 128737 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 128738 @0 glVertex2f(x = 1088, y = 410) 128739 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 128740 @0 glVertex2f(x = 1095, y = 410) 128741 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 128742 @0 glVertex2f(x = 1095, y = 419) 128743 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 128744 @0 glVertex2f(x = 1088, y = 419) 128745 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 128746 @0 glVertex2f(x = 1102, y = 410) 128747 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 128748 @0 glVertex2f(x = 1110, y = 410) 128749 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 128750 @0 glVertex2f(x = 1110, y = 419) 128751 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 128752 @0 glVertex2f(x = 1102, y = 419) 128753 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 128754 @0 glVertex2f(x = 1109, y = 412) 128755 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 128756 @0 glVertex2f(x = 1116, y = 412) 128757 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 128758 @0 glVertex2f(x = 1116, y = 419) 128759 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 128760 @0 glVertex2f(x = 1109, y = 419) 128761 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 128762 @0 glVertex2f(x = 1117, y = 412) 128763 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 128764 @0 glVertex2f(x = 1123, y = 412) 128765 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 128766 @0 glVertex2f(x = 1123, y = 419) 128767 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 128768 @0 glVertex2f(x = 1117, y = 419) 128769 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 128770 @0 glVertex2f(x = 1123, y = 409) 128771 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 128772 @0 glVertex2f(x = 1130, y = 409) 128773 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 128774 @0 glVertex2f(x = 1130, y = 419) 128775 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 128776 @0 glVertex2f(x = 1123, y = 419) 128777 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 128778 @0 glVertex2f(x = 1130, y = 409) 128779 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 128780 @0 glVertex2f(x = 1137, y = 409) 128781 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 128782 @0 glVertex2f(x = 1137, y = 419) 128783 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 128784 @0 glVertex2f(x = 1130, y = 419) 128785 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 128786 @0 glVertex2f(x = 1139, y = 412) 128787 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 128788 @0 glVertex2f(x = 1142, y = 412) 128789 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 128790 @0 glVertex2f(x = 1142, y = 419) 128791 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 128792 @0 glVertex2f(x = 1139, y = 419) 128793 @0 glEnd() 128794 @0 glEnable(cap = GL_BLEND) 128795 @0 glEnable(cap = GL_ALPHA_TEST) 128796 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128797 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128798 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128799 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128800 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128801 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128802 @0 glMatrixMode(mode = GL_TEXTURE) 128803 @0 glLoadIdentity() 128804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128810 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128811 @0 glBegin(mode = GL_QUADS) 128812 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 128813 @0 glVertex2f(x = 1052, y = 409) 128814 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 128815 @0 glVertex2f(x = 1059, y = 409) 128816 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 128817 @0 glVertex2f(x = 1059, y = 418) 128818 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 128819 @0 glVertex2f(x = 1052, y = 418) 128820 @0 glEnd() 128821 @0 glEnable(cap = GL_BLEND) 128822 @0 glEnable(cap = GL_ALPHA_TEST) 128823 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128824 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128825 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128826 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128827 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128828 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128829 @0 glMatrixMode(mode = GL_TEXTURE) 128830 @0 glLoadIdentity() 128831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128837 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128838 @0 glBegin(mode = GL_QUADS) 128839 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 128840 @0 glVertex2f(x = 1059, y = 411) 128841 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 128842 @0 glVertex2f(x = 1066, y = 411) 128843 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 128844 @0 glVertex2f(x = 1066, y = 418) 128845 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 128846 @0 glVertex2f(x = 1059, y = 418) 128847 @0 glEnd() 128848 @0 glEnable(cap = GL_BLEND) 128849 @0 glEnable(cap = GL_ALPHA_TEST) 128850 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128851 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128852 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128853 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128854 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128855 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128856 @0 glMatrixMode(mode = GL_TEXTURE) 128857 @0 glLoadIdentity() 128858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128864 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128865 @0 glBegin(mode = GL_QUADS) 128866 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 128867 @0 glVertex2f(x = 1066, y = 408) 128868 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 128869 @0 glVertex2f(x = 1073, y = 408) 128870 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 128871 @0 glVertex2f(x = 1073, y = 418) 128872 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 128873 @0 glVertex2f(x = 1066, y = 418) 128874 @0 glEnd() 128875 @0 glEnable(cap = GL_BLEND) 128876 @0 glEnable(cap = GL_ALPHA_TEST) 128877 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128878 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128879 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128880 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128881 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128882 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128883 @0 glMatrixMode(mode = GL_TEXTURE) 128884 @0 glLoadIdentity() 128885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128891 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128892 @0 glBegin(mode = GL_QUADS) 128893 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 128894 @0 glVertex2f(x = 1073, y = 411) 128895 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 128896 @0 glVertex2f(x = 1080, y = 411) 128897 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 128898 @0 glVertex2f(x = 1080, y = 418) 128899 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 128900 @0 glVertex2f(x = 1073, y = 418) 128901 @0 glEnd() 128902 @0 glEnable(cap = GL_BLEND) 128903 @0 glEnable(cap = GL_ALPHA_TEST) 128904 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128905 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128906 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128907 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128908 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128909 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128910 @0 glMatrixMode(mode = GL_TEXTURE) 128911 @0 glLoadIdentity() 128912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128918 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128919 @0 glBegin(mode = GL_QUADS) 128920 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 128921 @0 glVertex2f(x = 1081, y = 411) 128922 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 128923 @0 glVertex2f(x = 1087, y = 411) 128924 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 128925 @0 glVertex2f(x = 1087, y = 418) 128926 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 128927 @0 glVertex2f(x = 1081, y = 418) 128928 @0 glEnd() 128929 @0 glEnable(cap = GL_BLEND) 128930 @0 glEnable(cap = GL_ALPHA_TEST) 128931 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128933 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128934 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128935 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128936 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128937 @0 glMatrixMode(mode = GL_TEXTURE) 128938 @0 glLoadIdentity() 128939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128945 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128946 @0 glBegin(mode = GL_QUADS) 128947 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 128948 @0 glVertex2f(x = 1087, y = 409) 128949 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 128950 @0 glVertex2f(x = 1094, y = 409) 128951 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 128952 @0 glVertex2f(x = 1094, y = 418) 128953 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 128954 @0 glVertex2f(x = 1087, y = 418) 128955 @0 glEnd() 128956 @0 glEnable(cap = GL_BLEND) 128957 @0 glEnable(cap = GL_ALPHA_TEST) 128958 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128959 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128960 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128961 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128962 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128963 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128964 @0 glMatrixMode(mode = GL_TEXTURE) 128965 @0 glLoadIdentity() 128966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128972 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 128973 @0 glBegin(mode = GL_QUADS) 128974 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 128975 @0 glVertex2f(x = 1101, y = 409) 128976 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 128977 @0 glVertex2f(x = 1109, y = 409) 128978 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 128979 @0 glVertex2f(x = 1109, y = 418) 128980 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 128981 @0 glVertex2f(x = 1101, y = 418) 128982 @0 glEnd() 128983 @0 glEnable(cap = GL_BLEND) 128984 @0 glEnable(cap = GL_ALPHA_TEST) 128985 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 128986 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 128987 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 128988 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 128989 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 128990 @0 glActiveTextureARB(texture = GL_TEXTURE0) 128991 @0 glMatrixMode(mode = GL_TEXTURE) 128992 @0 glLoadIdentity() 128993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 128994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 128995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 128996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 128997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 128998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 128999 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129000 @0 glBegin(mode = GL_QUADS) 129001 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 129002 @0 glVertex2f(x = 1108, y = 411) 129003 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 129004 @0 glVertex2f(x = 1115, y = 411) 129005 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 129006 @0 glVertex2f(x = 1115, y = 418) 129007 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 129008 @0 glVertex2f(x = 1108, y = 418) 129009 @0 glEnd() 129010 @0 glEnable(cap = GL_BLEND) 129011 @0 glEnable(cap = GL_ALPHA_TEST) 129012 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129013 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129014 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129015 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129016 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129017 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129018 @0 glMatrixMode(mode = GL_TEXTURE) 129019 @0 glLoadIdentity() 129020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129026 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129027 @0 glBegin(mode = GL_QUADS) 129028 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 129029 @0 glVertex2f(x = 1116, y = 411) 129030 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 129031 @0 glVertex2f(x = 1122, y = 411) 129032 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 129033 @0 glVertex2f(x = 1122, y = 418) 129034 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 129035 @0 glVertex2f(x = 1116, y = 418) 129036 @0 glEnd() 129037 @0 glEnable(cap = GL_BLEND) 129038 @0 glEnable(cap = GL_ALPHA_TEST) 129039 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129041 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129043 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129044 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129045 @0 glMatrixMode(mode = GL_TEXTURE) 129046 @0 glLoadIdentity() 129047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129053 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129054 @0 glBegin(mode = GL_QUADS) 129055 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 129056 @0 glVertex2f(x = 1122, y = 408) 129057 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 129058 @0 glVertex2f(x = 1129, y = 408) 129059 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 129060 @0 glVertex2f(x = 1129, y = 418) 129061 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 129062 @0 glVertex2f(x = 1122, y = 418) 129063 @0 glEnd() 129064 @0 glEnable(cap = GL_BLEND) 129065 @0 glEnable(cap = GL_ALPHA_TEST) 129066 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129067 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129068 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129069 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129070 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129071 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129072 @0 glMatrixMode(mode = GL_TEXTURE) 129073 @0 glLoadIdentity() 129074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129080 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129081 @0 glBegin(mode = GL_QUADS) 129082 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 129083 @0 glVertex2f(x = 1129, y = 408) 129084 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 129085 @0 glVertex2f(x = 1136, y = 408) 129086 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 129087 @0 glVertex2f(x = 1136, y = 418) 129088 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 129089 @0 glVertex2f(x = 1129, y = 418) 129090 @0 glEnd() 129091 @0 glEnable(cap = GL_BLEND) 129092 @0 glEnable(cap = GL_ALPHA_TEST) 129093 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129095 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129097 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129098 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129099 @0 glMatrixMode(mode = GL_TEXTURE) 129100 @0 glLoadIdentity() 129101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129107 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129108 @0 glBegin(mode = GL_QUADS) 129109 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 129110 @0 glVertex2f(x = 1138, y = 411) 129111 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 129112 @0 glVertex2f(x = 1141, y = 411) 129113 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 129114 @0 glVertex2f(x = 1141, y = 418) 129115 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 129116 @0 glVertex2f(x = 1138, y = 418) 129117 @0 glEnd() 129118 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129119 @0 glDisable(cap = GL_TEXTURE_2D) 129120 @0 glDisable(cap = GL_BLEND) 129121 @0 glDisable(cap = GL_ALPHA_TEST) 129122 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 129123 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 129124 @0 glDisable(cap = GL_BLEND) 129125 @0 glDisable(cap = GL_ALPHA_TEST) 129126 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 129127 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 129128 @0 glEnable(cap = GL_BLEND) 129129 @0 glEnable(cap = GL_ALPHA_TEST) 129130 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129131 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 129132 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 129133 @0 glDisable(cap = GL_BLEND) 129134 @0 glDisable(cap = GL_ALPHA_TEST) 129135 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 129136 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 129137 @0 glEnable(cap = GL_BLEND) 129138 @0 glEnable(cap = GL_ALPHA_TEST) 129139 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129140 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 129141 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 129142 @0 glDisable(cap = GL_BLEND) 129143 @0 glDisable(cap = GL_ALPHA_TEST) 129144 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 129145 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 129146 @0 glEnable(cap = GL_BLEND) 129147 @0 glEnable(cap = GL_ALPHA_TEST) 129148 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129149 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 129150 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 129151 @0 glDisable(cap = GL_BLEND) 129152 @0 glDisable(cap = GL_ALPHA_TEST) 129153 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 129154 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 129155 @0 glEnable(cap = GL_BLEND) 129156 @0 glEnable(cap = GL_ALPHA_TEST) 129157 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129158 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 129159 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 129160 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129161 @0 glEnable(cap = GL_TEXTURE_2D) 129162 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 129163 @0 glEnable(cap = GL_BLEND) 129164 @0 glEnable(cap = GL_ALPHA_TEST) 129165 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129170 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129171 @0 glMatrixMode(mode = GL_TEXTURE) 129172 @0 glLoadIdentity() 129173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 129174 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 129175 @0 glBegin(mode = GL_QUADS) 129176 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 129177 @0 glVertex2f(x = 608, y = 486) 129178 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 129179 @0 glVertex2f(x = 615, y = 486) 129180 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 129181 @0 glVertex2f(x = 615, y = 496) 129182 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 129183 @0 glVertex2f(x = 608, y = 496) 129184 @0 glEnd() 129185 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129186 @0 glEnable(cap = GL_TEXTURE_2D) 129187 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 129188 @0 glEnable(cap = GL_BLEND) 129189 @0 glEnable(cap = GL_ALPHA_TEST) 129190 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129192 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129194 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129195 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129196 @0 glMatrixMode(mode = GL_TEXTURE) 129197 @0 glLoadIdentity() 129198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 129199 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 129200 @0 glBegin(mode = GL_QUADS) 129201 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 129202 @0 glVertex2f(x = 626, y = 487) 129203 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 129204 @0 glVertex2f(x = 633, y = 487) 129205 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 129206 @0 glVertex2f(x = 633, y = 496) 129207 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 129208 @0 glVertex2f(x = 626, y = 496) 129209 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 129210 @0 glVertex2f(x = 634, y = 489) 129211 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 129212 @0 glVertex2f(x = 640, y = 489) 129213 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 129214 @0 glVertex2f(x = 640, y = 496) 129215 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 129216 @0 glVertex2f(x = 634, y = 496) 129217 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 129218 @0 glVertex2f(x = 640, y = 489) 129219 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 129220 @0 glVertex2f(x = 647, y = 489) 129221 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 129222 @0 glVertex2f(x = 647, y = 496) 129223 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 129224 @0 glVertex2f(x = 640, y = 496) 129225 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 129226 @0 glVertex2f(x = 647, y = 489) 129227 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 129228 @0 glVertex2f(x = 654, y = 489) 129229 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 129230 @0 glVertex2f(x = 654, y = 497) 129231 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 129232 @0 glVertex2f(x = 647, y = 497) 129233 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 129234 @0 glVertex2f(x = 654, y = 487) 129235 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 129236 @0 glVertex2f(x = 661, y = 487) 129237 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 129238 @0 glVertex2f(x = 661, y = 496) 129239 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 129240 @0 glVertex2f(x = 654, y = 496) 129241 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 129242 @0 glVertex2f(x = 662, y = 486) 129243 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 129244 @0 glVertex2f(x = 668, y = 486) 129245 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 129246 @0 glVertex2f(x = 668, y = 496) 129247 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 129248 @0 glVertex2f(x = 662, y = 496) 129249 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 129250 @0 glVertex2f(x = 668, y = 489) 129251 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 129252 @0 glVertex2f(x = 675, y = 489) 129253 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 129254 @0 glVertex2f(x = 675, y = 496) 129255 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 129256 @0 glVertex2f(x = 668, y = 496) 129257 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 129258 @0 glVertex2f(x = 675, y = 489) 129259 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 129260 @0 glVertex2f(x = 682, y = 489) 129261 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 129262 @0 glVertex2f(x = 682, y = 496) 129263 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 129264 @0 glVertex2f(x = 675, y = 496) 129265 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 129266 @0 glVertex2f(x = 689, y = 487) 129267 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 129268 @0 glVertex2f(x = 696, y = 487) 129269 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 129270 @0 glVertex2f(x = 696, y = 496) 129271 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 129272 @0 glVertex2f(x = 689, y = 496) 129273 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 129274 @0 glVertex2f(x = 696, y = 489) 129275 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 129276 @0 glVertex2f(x = 703, y = 489) 129277 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 129278 @0 glVertex2f(x = 703, y = 496) 129279 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 129280 @0 glVertex2f(x = 696, y = 496) 129281 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 129282 @0 glVertex2f(x = 703, y = 486) 129283 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 129284 @0 glVertex2f(x = 710, y = 486) 129285 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 129286 @0 glVertex2f(x = 710, y = 496) 129287 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 129288 @0 glVertex2f(x = 703, y = 496) 129289 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 129290 @0 glVertex2f(x = 710, y = 489) 129291 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 129292 @0 glVertex2f(x = 717, y = 489) 129293 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 129294 @0 glVertex2f(x = 717, y = 496) 129295 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 129296 @0 glVertex2f(x = 710, y = 496) 129297 @0 glEnd() 129298 @0 glEnable(cap = GL_BLEND) 129299 @0 glEnable(cap = GL_ALPHA_TEST) 129300 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129301 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129303 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129305 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129306 @0 glMatrixMode(mode = GL_TEXTURE) 129307 @0 glLoadIdentity() 129308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129314 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129315 @0 glBegin(mode = GL_QUADS) 129316 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 129317 @0 glVertex2f(x = 625, y = 486) 129318 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 129319 @0 glVertex2f(x = 632, y = 486) 129320 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 129321 @0 glVertex2f(x = 632, y = 495) 129322 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 129323 @0 glVertex2f(x = 625, y = 495) 129324 @0 glEnd() 129325 @0 glEnable(cap = GL_BLEND) 129326 @0 glEnable(cap = GL_ALPHA_TEST) 129327 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129328 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129329 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129330 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129331 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129332 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129333 @0 glMatrixMode(mode = GL_TEXTURE) 129334 @0 glLoadIdentity() 129335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129341 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129342 @0 glBegin(mode = GL_QUADS) 129343 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 129344 @0 glVertex2f(x = 633, y = 488) 129345 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 129346 @0 glVertex2f(x = 639, y = 488) 129347 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 129348 @0 glVertex2f(x = 639, y = 495) 129349 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 129350 @0 glVertex2f(x = 633, y = 495) 129351 @0 glEnd() 129352 @0 glEnable(cap = GL_BLEND) 129353 @0 glEnable(cap = GL_ALPHA_TEST) 129354 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129355 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129357 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129359 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129360 @0 glMatrixMode(mode = GL_TEXTURE) 129361 @0 glLoadIdentity() 129362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129368 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129369 @0 glBegin(mode = GL_QUADS) 129370 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 129371 @0 glVertex2f(x = 639, y = 488) 129372 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 129373 @0 glVertex2f(x = 646, y = 488) 129374 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 129375 @0 glVertex2f(x = 646, y = 495) 129376 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 129377 @0 glVertex2f(x = 639, y = 495) 129378 @0 glEnd() 129379 @0 glEnable(cap = GL_BLEND) 129380 @0 glEnable(cap = GL_ALPHA_TEST) 129381 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129382 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129383 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129384 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129385 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129386 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129387 @0 glMatrixMode(mode = GL_TEXTURE) 129388 @0 glLoadIdentity() 129389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129395 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129396 @0 glBegin(mode = GL_QUADS) 129397 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 129398 @0 glVertex2f(x = 646, y = 488) 129399 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 129400 @0 glVertex2f(x = 653, y = 488) 129401 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 129402 @0 glVertex2f(x = 653, y = 496) 129403 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 129404 @0 glVertex2f(x = 646, y = 496) 129405 @0 glEnd() 129406 @0 glEnable(cap = GL_BLEND) 129407 @0 glEnable(cap = GL_ALPHA_TEST) 129408 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129409 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129410 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129411 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129412 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129413 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129414 @0 glMatrixMode(mode = GL_TEXTURE) 129415 @0 glLoadIdentity() 129416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129422 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129423 @0 glBegin(mode = GL_QUADS) 129424 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 129425 @0 glVertex2f(x = 653, y = 486) 129426 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 129427 @0 glVertex2f(x = 660, y = 486) 129428 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 129429 @0 glVertex2f(x = 660, y = 495) 129430 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 129431 @0 glVertex2f(x = 653, y = 495) 129432 @0 glEnd() 129433 @0 glEnable(cap = GL_BLEND) 129434 @0 glEnable(cap = GL_ALPHA_TEST) 129435 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129436 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129437 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129438 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129439 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129440 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129441 @0 glMatrixMode(mode = GL_TEXTURE) 129442 @0 glLoadIdentity() 129443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129449 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129450 @0 glBegin(mode = GL_QUADS) 129451 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 129452 @0 glVertex2f(x = 661, y = 485) 129453 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 129454 @0 glVertex2f(x = 667, y = 485) 129455 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 129456 @0 glVertex2f(x = 667, y = 495) 129457 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 129458 @0 glVertex2f(x = 661, y = 495) 129459 @0 glEnd() 129460 @0 glEnable(cap = GL_BLEND) 129461 @0 glEnable(cap = GL_ALPHA_TEST) 129462 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129463 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129464 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129465 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129466 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129467 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129468 @0 glMatrixMode(mode = GL_TEXTURE) 129469 @0 glLoadIdentity() 129470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129476 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129477 @0 glBegin(mode = GL_QUADS) 129478 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 129479 @0 glVertex2f(x = 667, y = 488) 129480 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 129481 @0 glVertex2f(x = 674, y = 488) 129482 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 129483 @0 glVertex2f(x = 674, y = 495) 129484 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 129485 @0 glVertex2f(x = 667, y = 495) 129486 @0 glEnd() 129487 @0 glEnable(cap = GL_BLEND) 129488 @0 glEnable(cap = GL_ALPHA_TEST) 129489 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129490 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129491 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129492 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129493 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129494 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129495 @0 glMatrixMode(mode = GL_TEXTURE) 129496 @0 glLoadIdentity() 129497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129503 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129504 @0 glBegin(mode = GL_QUADS) 129505 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 129506 @0 glVertex2f(x = 674, y = 488) 129507 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 129508 @0 glVertex2f(x = 681, y = 488) 129509 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 129510 @0 glVertex2f(x = 681, y = 495) 129511 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 129512 @0 glVertex2f(x = 674, y = 495) 129513 @0 glEnd() 129514 @0 glEnable(cap = GL_BLEND) 129515 @0 glEnable(cap = GL_ALPHA_TEST) 129516 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129517 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129518 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129519 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129520 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129521 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129522 @0 glMatrixMode(mode = GL_TEXTURE) 129523 @0 glLoadIdentity() 129524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129530 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129531 @0 glBegin(mode = GL_QUADS) 129532 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 129533 @0 glVertex2f(x = 688, y = 486) 129534 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 129535 @0 glVertex2f(x = 695, y = 486) 129536 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 129537 @0 glVertex2f(x = 695, y = 495) 129538 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 129539 @0 glVertex2f(x = 688, y = 495) 129540 @0 glEnd() 129541 @0 glEnable(cap = GL_BLEND) 129542 @0 glEnable(cap = GL_ALPHA_TEST) 129543 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129544 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129545 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129546 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129547 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129548 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129549 @0 glMatrixMode(mode = GL_TEXTURE) 129550 @0 glLoadIdentity() 129551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129557 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129558 @0 glBegin(mode = GL_QUADS) 129559 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 129560 @0 glVertex2f(x = 695, y = 488) 129561 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 129562 @0 glVertex2f(x = 702, y = 488) 129563 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 129564 @0 glVertex2f(x = 702, y = 495) 129565 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 129566 @0 glVertex2f(x = 695, y = 495) 129567 @0 glEnd() 129568 @0 glEnable(cap = GL_BLEND) 129569 @0 glEnable(cap = GL_ALPHA_TEST) 129570 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129571 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129572 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129573 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129574 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129575 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129576 @0 glMatrixMode(mode = GL_TEXTURE) 129577 @0 glLoadIdentity() 129578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129584 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129585 @0 glBegin(mode = GL_QUADS) 129586 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 129587 @0 glVertex2f(x = 702, y = 485) 129588 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 129589 @0 glVertex2f(x = 709, y = 485) 129590 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 129591 @0 glVertex2f(x = 709, y = 495) 129592 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 129593 @0 glVertex2f(x = 702, y = 495) 129594 @0 glEnd() 129595 @0 glEnable(cap = GL_BLEND) 129596 @0 glEnable(cap = GL_ALPHA_TEST) 129597 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129598 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129599 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129600 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129601 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129602 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129603 @0 glMatrixMode(mode = GL_TEXTURE) 129604 @0 glLoadIdentity() 129605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129611 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129612 @0 glBegin(mode = GL_QUADS) 129613 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 129614 @0 glVertex2f(x = 709, y = 488) 129615 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 129616 @0 glVertex2f(x = 716, y = 488) 129617 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 129618 @0 glVertex2f(x = 716, y = 495) 129619 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 129620 @0 glVertex2f(x = 709, y = 495) 129621 @0 glEnd() 129622 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129623 @0 glDisable(cap = GL_TEXTURE_2D) 129624 @0 glDisable(cap = GL_BLEND) 129625 @0 glDisable(cap = GL_ALPHA_TEST) 129626 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 129627 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 129628 @0 glDisable(cap = GL_BLEND) 129629 @0 glDisable(cap = GL_ALPHA_TEST) 129630 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 129631 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 129632 @0 glEnable(cap = GL_BLEND) 129633 @0 glEnable(cap = GL_ALPHA_TEST) 129634 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129635 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 129636 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 129637 @0 glDisable(cap = GL_BLEND) 129638 @0 glDisable(cap = GL_ALPHA_TEST) 129639 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 129640 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 129641 @0 glEnable(cap = GL_BLEND) 129642 @0 glEnable(cap = GL_ALPHA_TEST) 129643 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129644 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 129645 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 129646 @0 glDisable(cap = GL_BLEND) 129647 @0 glDisable(cap = GL_ALPHA_TEST) 129648 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 129649 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 129650 @0 glEnable(cap = GL_BLEND) 129651 @0 glEnable(cap = GL_ALPHA_TEST) 129652 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129653 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 129654 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 129655 @0 glDisable(cap = GL_BLEND) 129656 @0 glDisable(cap = GL_ALPHA_TEST) 129657 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 129658 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 129659 @0 glEnable(cap = GL_BLEND) 129660 @0 glEnable(cap = GL_ALPHA_TEST) 129661 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129662 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 129663 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 129664 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129665 @0 glEnable(cap = GL_TEXTURE_2D) 129666 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 129667 @0 glEnable(cap = GL_BLEND) 129668 @0 glEnable(cap = GL_ALPHA_TEST) 129669 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129670 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129671 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129672 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129673 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129674 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129675 @0 glMatrixMode(mode = GL_TEXTURE) 129676 @0 glLoadIdentity() 129677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 129678 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 129679 @0 glBegin(mode = GL_QUADS) 129680 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 129681 @0 glVertex2f(x = 608, y = 536) 129682 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 129683 @0 glVertex2f(x = 615, y = 536) 129684 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 129685 @0 glVertex2f(x = 615, y = 546) 129686 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 129687 @0 glVertex2f(x = 608, y = 546) 129688 @0 glEnd() 129689 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129690 @0 glEnable(cap = GL_TEXTURE_2D) 129691 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 129692 @0 glEnable(cap = GL_BLEND) 129693 @0 glEnable(cap = GL_ALPHA_TEST) 129694 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129696 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129698 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129699 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129700 @0 glMatrixMode(mode = GL_TEXTURE) 129701 @0 glLoadIdentity() 129702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 129703 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 129704 @0 glBegin(mode = GL_QUADS) 129705 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 129706 @0 glVertex2f(x = 627, y = 537) 129707 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 129708 @0 glVertex2f(x = 633, y = 537) 129709 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 129710 @0 glVertex2f(x = 633, y = 546) 129711 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 129712 @0 glVertex2f(x = 627, y = 546) 129713 @0 glTexCoord2f(s = 0.75, t = 0.140625) 129714 @0 glVertex2f(x = 634, y = 539) 129715 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 129716 @0 glVertex2f(x = 640, y = 539) 129717 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 129718 @0 glVertex2f(x = 640, y = 546) 129719 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 129720 @0 glVertex2f(x = 634, y = 546) 129721 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 129722 @0 glVertex2f(x = 640, y = 539) 129723 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 129724 @0 glVertex2f(x = 647, y = 539) 129725 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 129726 @0 glVertex2f(x = 647, y = 547) 129727 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 129728 @0 glVertex2f(x = 640, y = 547) 129729 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 129730 @0 glVertex2f(x = 648, y = 536) 129731 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 129732 @0 glVertex2f(x = 654, y = 536) 129733 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 129734 @0 glVertex2f(x = 654, y = 546) 129735 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 129736 @0 glVertex2f(x = 648, y = 546) 129737 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 129738 @0 glVertex2f(x = 654, y = 536) 129739 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 129740 @0 glVertex2f(x = 661, y = 536) 129741 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 129742 @0 glVertex2f(x = 661, y = 546) 129743 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 129744 @0 glVertex2f(x = 654, y = 546) 129745 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 129746 @0 glVertex2f(x = 661, y = 539) 129747 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 129748 @0 glVertex2f(x = 668, y = 539) 129749 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 129750 @0 glVertex2f(x = 668, y = 546) 129751 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 129752 @0 glVertex2f(x = 661, y = 546) 129753 @0 glTexCoord2f(s = 0.75, t = 0.046875) 129754 @0 glVertex2f(x = 675, y = 537) 129755 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 129756 @0 glVertex2f(x = 682, y = 537) 129757 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 129758 @0 glVertex2f(x = 682, y = 546) 129759 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 129760 @0 glVertex2f(x = 675, y = 546) 129761 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 129762 @0 glVertex2f(x = 682, y = 539) 129763 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 129764 @0 glVertex2f(x = 689, y = 539) 129765 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 129766 @0 glVertex2f(x = 689, y = 547) 129767 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 129768 @0 glVertex2f(x = 682, y = 547) 129769 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 129770 @0 glVertex2f(x = 689, y = 539) 129771 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 129772 @0 glVertex2f(x = 696, y = 539) 129773 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 129774 @0 glVertex2f(x = 696, y = 546) 129775 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 129776 @0 glVertex2f(x = 689, y = 546) 129777 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 129778 @0 glVertex2f(x = 696, y = 539) 129779 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 129780 @0 glVertex2f(x = 703, y = 539) 129781 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 129782 @0 glVertex2f(x = 703, y = 547) 129783 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 129784 @0 glVertex2f(x = 696, y = 547) 129785 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 129786 @0 glVertex2f(x = 703, y = 538) 129787 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 129788 @0 glVertex2f(x = 710, y = 538) 129789 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 129790 @0 glVertex2f(x = 710, y = 549) 129791 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 129792 @0 glVertex2f(x = 703, y = 549) 129793 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 129794 @0 glVertex2f(x = 710, y = 539) 129795 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 129796 @0 glVertex2f(x = 717, y = 539) 129797 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 129798 @0 glVertex2f(x = 717, y = 546) 129799 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 129800 @0 glVertex2f(x = 710, y = 546) 129801 @0 glEnd() 129802 @0 glEnable(cap = GL_BLEND) 129803 @0 glEnable(cap = GL_ALPHA_TEST) 129804 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129806 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129807 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129808 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129809 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129810 @0 glMatrixMode(mode = GL_TEXTURE) 129811 @0 glLoadIdentity() 129812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129818 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129819 @0 glBegin(mode = GL_QUADS) 129820 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 129821 @0 glVertex2f(x = 626, y = 536) 129822 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 129823 @0 glVertex2f(x = 632, y = 536) 129824 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 129825 @0 glVertex2f(x = 632, y = 545) 129826 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 129827 @0 glVertex2f(x = 626, y = 545) 129828 @0 glEnd() 129829 @0 glEnable(cap = GL_BLEND) 129830 @0 glEnable(cap = GL_ALPHA_TEST) 129831 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129832 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129833 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129834 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129835 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129836 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129837 @0 glMatrixMode(mode = GL_TEXTURE) 129838 @0 glLoadIdentity() 129839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129845 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129846 @0 glBegin(mode = GL_QUADS) 129847 @0 glTexCoord2f(s = 0.75, t = 0.140625) 129848 @0 glVertex2f(x = 633, y = 538) 129849 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 129850 @0 glVertex2f(x = 639, y = 538) 129851 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 129852 @0 glVertex2f(x = 639, y = 545) 129853 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 129854 @0 glVertex2f(x = 633, y = 545) 129855 @0 glEnd() 129856 @0 glEnable(cap = GL_BLEND) 129857 @0 glEnable(cap = GL_ALPHA_TEST) 129858 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129860 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129861 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129862 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129863 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129864 @0 glMatrixMode(mode = GL_TEXTURE) 129865 @0 glLoadIdentity() 129866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129872 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129873 @0 glBegin(mode = GL_QUADS) 129874 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 129875 @0 glVertex2f(x = 639, y = 538) 129876 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 129877 @0 glVertex2f(x = 646, y = 538) 129878 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 129879 @0 glVertex2f(x = 646, y = 546) 129880 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 129881 @0 glVertex2f(x = 639, y = 546) 129882 @0 glEnd() 129883 @0 glEnable(cap = GL_BLEND) 129884 @0 glEnable(cap = GL_ALPHA_TEST) 129885 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129887 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129889 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129890 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129891 @0 glMatrixMode(mode = GL_TEXTURE) 129892 @0 glLoadIdentity() 129893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129899 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129900 @0 glBegin(mode = GL_QUADS) 129901 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 129902 @0 glVertex2f(x = 647, y = 535) 129903 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 129904 @0 glVertex2f(x = 653, y = 535) 129905 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 129906 @0 glVertex2f(x = 653, y = 545) 129907 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 129908 @0 glVertex2f(x = 647, y = 545) 129909 @0 glEnd() 129910 @0 glEnable(cap = GL_BLEND) 129911 @0 glEnable(cap = GL_ALPHA_TEST) 129912 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129914 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129916 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129917 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129918 @0 glMatrixMode(mode = GL_TEXTURE) 129919 @0 glLoadIdentity() 129920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129926 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129927 @0 glBegin(mode = GL_QUADS) 129928 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 129929 @0 glVertex2f(x = 653, y = 535) 129930 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 129931 @0 glVertex2f(x = 660, y = 535) 129932 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 129933 @0 glVertex2f(x = 660, y = 545) 129934 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 129935 @0 glVertex2f(x = 653, y = 545) 129936 @0 glEnd() 129937 @0 glEnable(cap = GL_BLEND) 129938 @0 glEnable(cap = GL_ALPHA_TEST) 129939 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129941 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129943 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129944 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129945 @0 glMatrixMode(mode = GL_TEXTURE) 129946 @0 glLoadIdentity() 129947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129953 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129954 @0 glBegin(mode = GL_QUADS) 129955 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 129956 @0 glVertex2f(x = 660, y = 538) 129957 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 129958 @0 glVertex2f(x = 667, y = 538) 129959 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 129960 @0 glVertex2f(x = 667, y = 545) 129961 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 129962 @0 glVertex2f(x = 660, y = 545) 129963 @0 glEnd() 129964 @0 glEnable(cap = GL_BLEND) 129965 @0 glEnable(cap = GL_ALPHA_TEST) 129966 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129968 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129970 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129971 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129972 @0 glMatrixMode(mode = GL_TEXTURE) 129973 @0 glLoadIdentity() 129974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 129975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 129976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 129977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 129978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 129979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 129980 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 129981 @0 glBegin(mode = GL_QUADS) 129982 @0 glTexCoord2f(s = 0.75, t = 0.046875) 129983 @0 glVertex2f(x = 674, y = 536) 129984 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 129985 @0 glVertex2f(x = 681, y = 536) 129986 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 129987 @0 glVertex2f(x = 681, y = 545) 129988 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 129989 @0 glVertex2f(x = 674, y = 545) 129990 @0 glEnd() 129991 @0 glEnable(cap = GL_BLEND) 129992 @0 glEnable(cap = GL_ALPHA_TEST) 129993 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 129994 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 129995 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 129996 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 129997 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 129998 @0 glActiveTextureARB(texture = GL_TEXTURE0) 129999 @0 glMatrixMode(mode = GL_TEXTURE) 130000 @0 glLoadIdentity() 130001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130007 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130008 @0 glBegin(mode = GL_QUADS) 130009 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 130010 @0 glVertex2f(x = 681, y = 538) 130011 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 130012 @0 glVertex2f(x = 688, y = 538) 130013 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 130014 @0 glVertex2f(x = 688, y = 546) 130015 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 130016 @0 glVertex2f(x = 681, y = 546) 130017 @0 glEnd() 130018 @0 glEnable(cap = GL_BLEND) 130019 @0 glEnable(cap = GL_ALPHA_TEST) 130020 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130021 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130022 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130023 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130024 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130025 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130026 @0 glMatrixMode(mode = GL_TEXTURE) 130027 @0 glLoadIdentity() 130028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130034 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130035 @0 glBegin(mode = GL_QUADS) 130036 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 130037 @0 glVertex2f(x = 688, y = 538) 130038 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 130039 @0 glVertex2f(x = 695, y = 538) 130040 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 130041 @0 glVertex2f(x = 695, y = 545) 130042 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 130043 @0 glVertex2f(x = 688, y = 545) 130044 @0 glEnd() 130045 @0 glEnable(cap = GL_BLEND) 130046 @0 glEnable(cap = GL_ALPHA_TEST) 130047 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130048 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130049 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130050 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130051 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130052 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130053 @0 glMatrixMode(mode = GL_TEXTURE) 130054 @0 glLoadIdentity() 130055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130061 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130062 @0 glBegin(mode = GL_QUADS) 130063 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 130064 @0 glVertex2f(x = 695, y = 538) 130065 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 130066 @0 glVertex2f(x = 702, y = 538) 130067 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 130068 @0 glVertex2f(x = 702, y = 546) 130069 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 130070 @0 glVertex2f(x = 695, y = 546) 130071 @0 glEnd() 130072 @0 glEnable(cap = GL_BLEND) 130073 @0 glEnable(cap = GL_ALPHA_TEST) 130074 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130075 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130076 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130077 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130078 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130079 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130080 @0 glMatrixMode(mode = GL_TEXTURE) 130081 @0 glLoadIdentity() 130082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130088 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130089 @0 glBegin(mode = GL_QUADS) 130090 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 130091 @0 glVertex2f(x = 702, y = 537) 130092 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 130093 @0 glVertex2f(x = 709, y = 537) 130094 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 130095 @0 glVertex2f(x = 709, y = 548) 130096 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 130097 @0 glVertex2f(x = 702, y = 548) 130098 @0 glEnd() 130099 @0 glEnable(cap = GL_BLEND) 130100 @0 glEnable(cap = GL_ALPHA_TEST) 130101 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130102 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130103 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130104 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130105 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130106 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130107 @0 glMatrixMode(mode = GL_TEXTURE) 130108 @0 glLoadIdentity() 130109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130115 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130116 @0 glBegin(mode = GL_QUADS) 130117 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 130118 @0 glVertex2f(x = 709, y = 538) 130119 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 130120 @0 glVertex2f(x = 716, y = 538) 130121 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 130122 @0 glVertex2f(x = 716, y = 545) 130123 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 130124 @0 glVertex2f(x = 709, y = 545) 130125 @0 glEnd() 130126 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130127 @0 glDisable(cap = GL_TEXTURE_2D) 130128 @0 glDisable(cap = GL_BLEND) 130129 @0 glDisable(cap = GL_ALPHA_TEST) 130130 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 130131 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 130132 @0 glDisable(cap = GL_BLEND) 130133 @0 glDisable(cap = GL_ALPHA_TEST) 130134 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 130135 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 130136 @0 glEnable(cap = GL_BLEND) 130137 @0 glEnable(cap = GL_ALPHA_TEST) 130138 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130139 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 130140 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 130141 @0 glDisable(cap = GL_BLEND) 130142 @0 glDisable(cap = GL_ALPHA_TEST) 130143 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 130144 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 130145 @0 glEnable(cap = GL_BLEND) 130146 @0 glEnable(cap = GL_ALPHA_TEST) 130147 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130148 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 130149 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 130150 @0 glDisable(cap = GL_BLEND) 130151 @0 glDisable(cap = GL_ALPHA_TEST) 130152 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 130153 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 130154 @0 glEnable(cap = GL_BLEND) 130155 @0 glEnable(cap = GL_ALPHA_TEST) 130156 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130157 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 130158 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 130159 @0 glDisable(cap = GL_BLEND) 130160 @0 glDisable(cap = GL_ALPHA_TEST) 130161 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 130162 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 130163 @0 glEnable(cap = GL_BLEND) 130164 @0 glEnable(cap = GL_ALPHA_TEST) 130165 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130166 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 130167 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 130168 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130169 @0 glEnable(cap = GL_TEXTURE_2D) 130170 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 130171 @0 glEnable(cap = GL_BLEND) 130172 @0 glEnable(cap = GL_ALPHA_TEST) 130173 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130174 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130175 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130176 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130177 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130178 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130179 @0 glMatrixMode(mode = GL_TEXTURE) 130180 @0 glLoadIdentity() 130181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 130182 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 130183 @0 glBegin(mode = GL_QUADS) 130184 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 130185 @0 glVertex2f(x = 626, y = 587) 130186 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 130187 @0 glVertex2f(x = 633, y = 587) 130188 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 130189 @0 glVertex2f(x = 633, y = 596) 130190 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 130191 @0 glVertex2f(x = 626, y = 596) 130192 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 130193 @0 glVertex2f(x = 633, y = 589) 130194 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 130195 @0 glVertex2f(x = 640, y = 589) 130196 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 130197 @0 glVertex2f(x = 640, y = 596) 130198 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 130199 @0 glVertex2f(x = 633, y = 596) 130200 @0 glTexCoord2f(s = 0, t = 0.1875) 130201 @0 glVertex2f(x = 640, y = 589) 130202 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 130203 @0 glVertex2f(x = 647, y = 589) 130204 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 130205 @0 glVertex2f(x = 647, y = 596) 130206 @0 glTexCoord2f(s = 0, t = 0.2148438) 130207 @0 glVertex2f(x = 640, y = 596) 130208 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 130209 @0 glVertex2f(x = 647, y = 587) 130210 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 130211 @0 glVertex2f(x = 654, y = 587) 130212 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 130213 @0 glVertex2f(x = 654, y = 596) 130214 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 130215 @0 glVertex2f(x = 647, y = 596) 130216 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 130217 @0 glVertex2f(x = 661, y = 587) 130218 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 130219 @0 glVertex2f(x = 668, y = 587) 130220 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 130221 @0 glVertex2f(x = 668, y = 596) 130222 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 130223 @0 glVertex2f(x = 661, y = 596) 130224 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 130225 @0 glVertex2f(x = 668, y = 589) 130226 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 130227 @0 glVertex2f(x = 675, y = 589) 130228 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 130229 @0 glVertex2f(x = 675, y = 596) 130230 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 130231 @0 glVertex2f(x = 668, y = 596) 130232 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 130233 @0 glVertex2f(x = 676, y = 589) 130234 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 130235 @0 glVertex2f(x = 682, y = 589) 130236 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 130237 @0 glVertex2f(x = 682, y = 596) 130238 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 130239 @0 glVertex2f(x = 676, y = 596) 130240 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 130241 @0 glVertex2f(x = 682, y = 589) 130242 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 130243 @0 glVertex2f(x = 689, y = 589) 130244 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 130245 @0 glVertex2f(x = 689, y = 596) 130246 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 130247 @0 glVertex2f(x = 682, y = 596) 130248 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 130249 @0 glVertex2f(x = 689, y = 589) 130250 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 130251 @0 glVertex2f(x = 696, y = 589) 130252 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 130253 @0 glVertex2f(x = 696, y = 596) 130254 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 130255 @0 glVertex2f(x = 689, y = 596) 130256 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 130257 @0 glVertex2f(x = 697, y = 589) 130258 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 130259 @0 glVertex2f(x = 703, y = 589) 130260 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 130261 @0 glVertex2f(x = 703, y = 596) 130262 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 130263 @0 glVertex2f(x = 697, y = 596) 130264 @0 glEnd() 130265 @0 glEnable(cap = GL_BLEND) 130266 @0 glEnable(cap = GL_ALPHA_TEST) 130267 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130268 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130269 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130270 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130271 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130272 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130273 @0 glMatrixMode(mode = GL_TEXTURE) 130274 @0 glLoadIdentity() 130275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130281 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130282 @0 glBegin(mode = GL_QUADS) 130283 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 130284 @0 glVertex2f(x = 625, y = 586) 130285 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 130286 @0 glVertex2f(x = 632, y = 586) 130287 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 130288 @0 glVertex2f(x = 632, y = 595) 130289 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 130290 @0 glVertex2f(x = 625, y = 595) 130291 @0 glEnd() 130292 @0 glEnable(cap = GL_BLEND) 130293 @0 glEnable(cap = GL_ALPHA_TEST) 130294 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130295 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130296 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130297 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130298 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130299 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130300 @0 glMatrixMode(mode = GL_TEXTURE) 130301 @0 glLoadIdentity() 130302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130308 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130309 @0 glBegin(mode = GL_QUADS) 130310 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 130311 @0 glVertex2f(x = 632, y = 588) 130312 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 130313 @0 glVertex2f(x = 639, y = 588) 130314 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 130315 @0 glVertex2f(x = 639, y = 595) 130316 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 130317 @0 glVertex2f(x = 632, y = 595) 130318 @0 glEnd() 130319 @0 glEnable(cap = GL_BLEND) 130320 @0 glEnable(cap = GL_ALPHA_TEST) 130321 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130323 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130325 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130326 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130327 @0 glMatrixMode(mode = GL_TEXTURE) 130328 @0 glLoadIdentity() 130329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130335 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130336 @0 glBegin(mode = GL_QUADS) 130337 @0 glTexCoord2f(s = 0, t = 0.1875) 130338 @0 glVertex2f(x = 639, y = 588) 130339 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 130340 @0 glVertex2f(x = 646, y = 588) 130341 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 130342 @0 glVertex2f(x = 646, y = 595) 130343 @0 glTexCoord2f(s = 0, t = 0.2148438) 130344 @0 glVertex2f(x = 639, y = 595) 130345 @0 glEnd() 130346 @0 glEnable(cap = GL_BLEND) 130347 @0 glEnable(cap = GL_ALPHA_TEST) 130348 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130349 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130350 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130351 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130352 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130353 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130354 @0 glMatrixMode(mode = GL_TEXTURE) 130355 @0 glLoadIdentity() 130356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130362 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130363 @0 glBegin(mode = GL_QUADS) 130364 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 130365 @0 glVertex2f(x = 646, y = 586) 130366 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 130367 @0 glVertex2f(x = 653, y = 586) 130368 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 130369 @0 glVertex2f(x = 653, y = 595) 130370 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 130371 @0 glVertex2f(x = 646, y = 595) 130372 @0 glEnd() 130373 @0 glEnable(cap = GL_BLEND) 130374 @0 glEnable(cap = GL_ALPHA_TEST) 130375 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130376 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130377 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130378 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130379 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130380 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130381 @0 glMatrixMode(mode = GL_TEXTURE) 130382 @0 glLoadIdentity() 130383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130389 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130390 @0 glBegin(mode = GL_QUADS) 130391 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 130392 @0 glVertex2f(x = 660, y = 586) 130393 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 130394 @0 glVertex2f(x = 667, y = 586) 130395 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 130396 @0 glVertex2f(x = 667, y = 595) 130397 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 130398 @0 glVertex2f(x = 660, y = 595) 130399 @0 glEnd() 130400 @0 glEnable(cap = GL_BLEND) 130401 @0 glEnable(cap = GL_ALPHA_TEST) 130402 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130403 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130405 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130406 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130407 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130408 @0 glMatrixMode(mode = GL_TEXTURE) 130409 @0 glLoadIdentity() 130410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130416 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130417 @0 glBegin(mode = GL_QUADS) 130418 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 130419 @0 glVertex2f(x = 667, y = 588) 130420 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 130421 @0 glVertex2f(x = 674, y = 588) 130422 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 130423 @0 glVertex2f(x = 674, y = 595) 130424 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 130425 @0 glVertex2f(x = 667, y = 595) 130426 @0 glEnd() 130427 @0 glEnable(cap = GL_BLEND) 130428 @0 glEnable(cap = GL_ALPHA_TEST) 130429 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130430 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130431 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130432 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130433 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130434 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130435 @0 glMatrixMode(mode = GL_TEXTURE) 130436 @0 glLoadIdentity() 130437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130443 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130444 @0 glBegin(mode = GL_QUADS) 130445 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 130446 @0 glVertex2f(x = 675, y = 588) 130447 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 130448 @0 glVertex2f(x = 681, y = 588) 130449 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 130450 @0 glVertex2f(x = 681, y = 595) 130451 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 130452 @0 glVertex2f(x = 675, y = 595) 130453 @0 glEnd() 130454 @0 glEnable(cap = GL_BLEND) 130455 @0 glEnable(cap = GL_ALPHA_TEST) 130456 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130461 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130462 @0 glMatrixMode(mode = GL_TEXTURE) 130463 @0 glLoadIdentity() 130464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130470 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130471 @0 glBegin(mode = GL_QUADS) 130472 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 130473 @0 glVertex2f(x = 681, y = 588) 130474 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 130475 @0 glVertex2f(x = 688, y = 588) 130476 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 130477 @0 glVertex2f(x = 688, y = 595) 130478 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 130479 @0 glVertex2f(x = 681, y = 595) 130480 @0 glEnd() 130481 @0 glEnable(cap = GL_BLEND) 130482 @0 glEnable(cap = GL_ALPHA_TEST) 130483 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130485 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130487 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130488 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130489 @0 glMatrixMode(mode = GL_TEXTURE) 130490 @0 glLoadIdentity() 130491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130497 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130498 @0 glBegin(mode = GL_QUADS) 130499 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 130500 @0 glVertex2f(x = 688, y = 588) 130501 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 130502 @0 glVertex2f(x = 695, y = 588) 130503 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 130504 @0 glVertex2f(x = 695, y = 595) 130505 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 130506 @0 glVertex2f(x = 688, y = 595) 130507 @0 glEnd() 130508 @0 glEnable(cap = GL_BLEND) 130509 @0 glEnable(cap = GL_ALPHA_TEST) 130510 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130511 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130512 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130513 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130514 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130515 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130516 @0 glMatrixMode(mode = GL_TEXTURE) 130517 @0 glLoadIdentity() 130518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130524 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130525 @0 glBegin(mode = GL_QUADS) 130526 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 130527 @0 glVertex2f(x = 696, y = 588) 130528 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 130529 @0 glVertex2f(x = 702, y = 588) 130530 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 130531 @0 glVertex2f(x = 702, y = 595) 130532 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 130533 @0 glVertex2f(x = 696, y = 595) 130534 @0 glEnd() 130535 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130536 @0 glDisable(cap = GL_TEXTURE_2D) 130537 @0 glDisable(cap = GL_BLEND) 130538 @0 glDisable(cap = GL_ALPHA_TEST) 130539 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 130540 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 130541 @0 glDisable(cap = GL_BLEND) 130542 @0 glDisable(cap = GL_ALPHA_TEST) 130543 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 130544 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 130545 @0 glDisable(cap = GL_BLEND) 130546 @0 glDisable(cap = GL_ALPHA_TEST) 130547 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 130548 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 130549 @0 glDisable(cap = GL_BLEND) 130550 @0 glDisable(cap = GL_ALPHA_TEST) 130551 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 130552 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 130553 @0 glDisable(cap = GL_BLEND) 130554 @0 glDisable(cap = GL_ALPHA_TEST) 130555 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 130556 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 130557 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130558 @0 glEnable(cap = GL_TEXTURE_2D) 130559 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 130560 @0 glEnable(cap = GL_BLEND) 130561 @0 glEnable(cap = GL_ALPHA_TEST) 130562 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130563 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130564 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130565 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130566 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130567 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130568 @0 glMatrixMode(mode = GL_TEXTURE) 130569 @0 glLoadIdentity() 130570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 130571 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 130572 @0 glBegin(mode = GL_QUADS) 130573 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 130574 @0 glVertex2f(x = 1059, y = 451) 130575 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 130576 @0 glVertex2f(x = 1066, y = 451) 130577 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 130578 @0 glVertex2f(x = 1066, y = 459) 130579 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 130580 @0 glVertex2f(x = 1059, y = 459) 130581 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 130582 @0 glVertex2f(x = 1067, y = 451) 130583 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 130584 @0 glVertex2f(x = 1073, y = 451) 130585 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 130586 @0 glVertex2f(x = 1073, y = 461) 130587 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 130588 @0 glVertex2f(x = 1067, y = 461) 130589 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 130590 @0 glVertex2f(x = 1074, y = 448) 130591 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 130592 @0 glVertex2f(x = 1080, y = 448) 130593 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 130594 @0 glVertex2f(x = 1080, y = 458) 130595 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 130596 @0 glVertex2f(x = 1074, y = 458) 130597 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 130598 @0 glVertex2f(x = 1080, y = 449) 130599 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 130600 @0 glVertex2f(x = 1087, y = 449) 130601 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 130602 @0 glVertex2f(x = 1087, y = 458) 130603 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 130604 @0 glVertex2f(x = 1080, y = 458) 130605 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 130606 @0 glVertex2f(x = 1087, y = 451) 130607 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 130608 @0 glVertex2f(x = 1094, y = 451) 130609 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 130610 @0 glVertex2f(x = 1094, y = 458) 130611 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 130612 @0 glVertex2f(x = 1087, y = 458) 130613 @0 glTexCoord2f(s = 0, t = 0.1875) 130614 @0 glVertex2f(x = 1094, y = 451) 130615 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 130616 @0 glVertex2f(x = 1101, y = 451) 130617 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 130618 @0 glVertex2f(x = 1101, y = 458) 130619 @0 glTexCoord2f(s = 0, t = 0.2148438) 130620 @0 glVertex2f(x = 1094, y = 458) 130621 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 130622 @0 glVertex2f(x = 1101, y = 449) 130623 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 130624 @0 glVertex2f(x = 1108, y = 449) 130625 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 130626 @0 glVertex2f(x = 1108, y = 458) 130627 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 130628 @0 glVertex2f(x = 1101, y = 458) 130629 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 130630 @0 glVertex2f(x = 1117, y = 447) 130631 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 130632 @0 glVertex2f(x = 1121, y = 447) 130633 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 130634 @0 glVertex2f(x = 1121, y = 460) 130635 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 130636 @0 glVertex2f(x = 1117, y = 460) 130637 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 130638 @0 glVertex2f(x = 1122, y = 451) 130639 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 130640 @0 glVertex2f(x = 1129, y = 451) 130641 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 130642 @0 glVertex2f(x = 1129, y = 458) 130643 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 130644 @0 glVertex2f(x = 1122, y = 458) 130645 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 130646 @0 glVertex2f(x = 1130, y = 448) 130647 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 130648 @0 glVertex2f(x = 1136, y = 448) 130649 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 130650 @0 glVertex2f(x = 1136, y = 458) 130651 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 130652 @0 glVertex2f(x = 1130, y = 458) 130653 @0 glTexCoord2f(s = 0.75, t = 0.140625) 130654 @0 glVertex2f(x = 1137, y = 451) 130655 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 130656 @0 glVertex2f(x = 1143, y = 451) 130657 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 130658 @0 glVertex2f(x = 1143, y = 458) 130659 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 130660 @0 glVertex2f(x = 1137, y = 458) 130661 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 130662 @0 glVertex2f(x = 1143, y = 451) 130663 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 130664 @0 glVertex2f(x = 1150, y = 451) 130665 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 130666 @0 glVertex2f(x = 1150, y = 458) 130667 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 130668 @0 glVertex2f(x = 1143, y = 458) 130669 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 130670 @0 glVertex2f(x = 1150, y = 449) 130671 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 130672 @0 glVertex2f(x = 1157, y = 449) 130673 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 130674 @0 glVertex2f(x = 1157, y = 458) 130675 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 130676 @0 glVertex2f(x = 1150, y = 458) 130677 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 130678 @0 glVertex2f(x = 1157, y = 451) 130679 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 130680 @0 glVertex2f(x = 1164, y = 451) 130681 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 130682 @0 glVertex2f(x = 1164, y = 458) 130683 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 130684 @0 glVertex2f(x = 1157, y = 458) 130685 @0 glTexCoord2f(s = 0, t = 0.1875) 130686 @0 glVertex2f(x = 1164, y = 451) 130687 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 130688 @0 glVertex2f(x = 1171, y = 451) 130689 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 130690 @0 glVertex2f(x = 1171, y = 458) 130691 @0 glTexCoord2f(s = 0, t = 0.2148438) 130692 @0 glVertex2f(x = 1164, y = 458) 130693 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 130694 @0 glVertex2f(x = 1171, y = 449) 130695 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 130696 @0 glVertex2f(x = 1178, y = 449) 130697 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 130698 @0 glVertex2f(x = 1178, y = 458) 130699 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 130700 @0 glVertex2f(x = 1171, y = 458) 130701 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 130702 @0 glVertex2f(x = 1179, y = 447) 130703 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 130704 @0 glVertex2f(x = 1184, y = 447) 130705 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 130706 @0 glVertex2f(x = 1184, y = 460) 130707 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 130708 @0 glVertex2f(x = 1179, y = 460) 130709 @0 glEnd() 130710 @0 glEnable(cap = GL_BLEND) 130711 @0 glEnable(cap = GL_ALPHA_TEST) 130712 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130713 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130714 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130715 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130716 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130717 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130718 @0 glMatrixMode(mode = GL_TEXTURE) 130719 @0 glLoadIdentity() 130720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130726 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130727 @0 glBegin(mode = GL_QUADS) 130728 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 130729 @0 glVertex2f(x = 1058, y = 450) 130730 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 130731 @0 glVertex2f(x = 1065, y = 450) 130732 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 130733 @0 glVertex2f(x = 1065, y = 458) 130734 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 130735 @0 glVertex2f(x = 1058, y = 458) 130736 @0 glEnd() 130737 @0 glEnable(cap = GL_BLEND) 130738 @0 glEnable(cap = GL_ALPHA_TEST) 130739 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130740 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130741 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130742 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130743 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130744 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130745 @0 glMatrixMode(mode = GL_TEXTURE) 130746 @0 glLoadIdentity() 130747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130753 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130754 @0 glBegin(mode = GL_QUADS) 130755 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 130756 @0 glVertex2f(x = 1066, y = 450) 130757 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 130758 @0 glVertex2f(x = 1072, y = 450) 130759 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 130760 @0 glVertex2f(x = 1072, y = 460) 130761 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 130762 @0 glVertex2f(x = 1066, y = 460) 130763 @0 glEnd() 130764 @0 glEnable(cap = GL_BLEND) 130765 @0 glEnable(cap = GL_ALPHA_TEST) 130766 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130767 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130768 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130769 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130770 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130771 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130772 @0 glMatrixMode(mode = GL_TEXTURE) 130773 @0 glLoadIdentity() 130774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130780 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130781 @0 glBegin(mode = GL_QUADS) 130782 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 130783 @0 glVertex2f(x = 1073, y = 447) 130784 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 130785 @0 glVertex2f(x = 1079, y = 447) 130786 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 130787 @0 glVertex2f(x = 1079, y = 457) 130788 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 130789 @0 glVertex2f(x = 1073, y = 457) 130790 @0 glEnd() 130791 @0 glEnable(cap = GL_BLEND) 130792 @0 glEnable(cap = GL_ALPHA_TEST) 130793 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130794 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130795 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130796 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130797 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130798 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130799 @0 glMatrixMode(mode = GL_TEXTURE) 130800 @0 glLoadIdentity() 130801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130807 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130808 @0 glBegin(mode = GL_QUADS) 130809 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 130810 @0 glVertex2f(x = 1079, y = 448) 130811 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 130812 @0 glVertex2f(x = 1086, y = 448) 130813 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 130814 @0 glVertex2f(x = 1086, y = 457) 130815 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 130816 @0 glVertex2f(x = 1079, y = 457) 130817 @0 glEnd() 130818 @0 glEnable(cap = GL_BLEND) 130819 @0 glEnable(cap = GL_ALPHA_TEST) 130820 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130821 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130823 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130825 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130826 @0 glMatrixMode(mode = GL_TEXTURE) 130827 @0 glLoadIdentity() 130828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130834 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130835 @0 glBegin(mode = GL_QUADS) 130836 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 130837 @0 glVertex2f(x = 1086, y = 450) 130838 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 130839 @0 glVertex2f(x = 1093, y = 450) 130840 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 130841 @0 glVertex2f(x = 1093, y = 457) 130842 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 130843 @0 glVertex2f(x = 1086, y = 457) 130844 @0 glEnd() 130845 @0 glEnable(cap = GL_BLEND) 130846 @0 glEnable(cap = GL_ALPHA_TEST) 130847 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130848 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130850 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130852 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130853 @0 glMatrixMode(mode = GL_TEXTURE) 130854 @0 glLoadIdentity() 130855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130861 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130862 @0 glBegin(mode = GL_QUADS) 130863 @0 glTexCoord2f(s = 0, t = 0.1875) 130864 @0 glVertex2f(x = 1093, y = 450) 130865 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 130866 @0 glVertex2f(x = 1100, y = 450) 130867 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 130868 @0 glVertex2f(x = 1100, y = 457) 130869 @0 glTexCoord2f(s = 0, t = 0.2148438) 130870 @0 glVertex2f(x = 1093, y = 457) 130871 @0 glEnd() 130872 @0 glEnable(cap = GL_BLEND) 130873 @0 glEnable(cap = GL_ALPHA_TEST) 130874 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130875 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130876 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130877 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130878 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130879 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130880 @0 glMatrixMode(mode = GL_TEXTURE) 130881 @0 glLoadIdentity() 130882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130888 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130889 @0 glBegin(mode = GL_QUADS) 130890 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 130891 @0 glVertex2f(x = 1100, y = 448) 130892 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 130893 @0 glVertex2f(x = 1107, y = 448) 130894 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 130895 @0 glVertex2f(x = 1107, y = 457) 130896 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 130897 @0 glVertex2f(x = 1100, y = 457) 130898 @0 glEnd() 130899 @0 glEnable(cap = GL_BLEND) 130900 @0 glEnable(cap = GL_ALPHA_TEST) 130901 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130902 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130903 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130904 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130905 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130906 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130907 @0 glMatrixMode(mode = GL_TEXTURE) 130908 @0 glLoadIdentity() 130909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130915 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130916 @0 glBegin(mode = GL_QUADS) 130917 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 130918 @0 glVertex2f(x = 1116, y = 446) 130919 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 130920 @0 glVertex2f(x = 1120, y = 446) 130921 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 130922 @0 glVertex2f(x = 1120, y = 459) 130923 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 130924 @0 glVertex2f(x = 1116, y = 459) 130925 @0 glEnd() 130926 @0 glEnable(cap = GL_BLEND) 130927 @0 glEnable(cap = GL_ALPHA_TEST) 130928 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130933 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130934 @0 glMatrixMode(mode = GL_TEXTURE) 130935 @0 glLoadIdentity() 130936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130942 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130943 @0 glBegin(mode = GL_QUADS) 130944 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 130945 @0 glVertex2f(x = 1121, y = 450) 130946 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 130947 @0 glVertex2f(x = 1128, y = 450) 130948 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 130949 @0 glVertex2f(x = 1128, y = 457) 130950 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 130951 @0 glVertex2f(x = 1121, y = 457) 130952 @0 glEnd() 130953 @0 glEnable(cap = GL_BLEND) 130954 @0 glEnable(cap = GL_ALPHA_TEST) 130955 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130956 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130958 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130960 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130961 @0 glMatrixMode(mode = GL_TEXTURE) 130962 @0 glLoadIdentity() 130963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130969 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130970 @0 glBegin(mode = GL_QUADS) 130971 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 130972 @0 glVertex2f(x = 1129, y = 447) 130973 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 130974 @0 glVertex2f(x = 1135, y = 447) 130975 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 130976 @0 glVertex2f(x = 1135, y = 457) 130977 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 130978 @0 glVertex2f(x = 1129, y = 457) 130979 @0 glEnd() 130980 @0 glEnable(cap = GL_BLEND) 130981 @0 glEnable(cap = GL_ALPHA_TEST) 130982 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 130983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 130984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 130985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 130986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 130987 @0 glActiveTextureARB(texture = GL_TEXTURE0) 130988 @0 glMatrixMode(mode = GL_TEXTURE) 130989 @0 glLoadIdentity() 130990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 130991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 130992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 130993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 130994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 130995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 130996 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 130997 @0 glBegin(mode = GL_QUADS) 130998 @0 glTexCoord2f(s = 0.75, t = 0.140625) 130999 @0 glVertex2f(x = 1136, y = 450) 131000 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 131001 @0 glVertex2f(x = 1142, y = 450) 131002 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 131003 @0 glVertex2f(x = 1142, y = 457) 131004 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 131005 @0 glVertex2f(x = 1136, y = 457) 131006 @0 glEnd() 131007 @0 glEnable(cap = GL_BLEND) 131008 @0 glEnable(cap = GL_ALPHA_TEST) 131009 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131010 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131011 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131012 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131013 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131014 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131015 @0 glMatrixMode(mode = GL_TEXTURE) 131016 @0 glLoadIdentity() 131017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131023 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131024 @0 glBegin(mode = GL_QUADS) 131025 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 131026 @0 glVertex2f(x = 1142, y = 450) 131027 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 131028 @0 glVertex2f(x = 1149, y = 450) 131029 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 131030 @0 glVertex2f(x = 1149, y = 457) 131031 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 131032 @0 glVertex2f(x = 1142, y = 457) 131033 @0 glEnd() 131034 @0 glEnable(cap = GL_BLEND) 131035 @0 glEnable(cap = GL_ALPHA_TEST) 131036 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131041 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131042 @0 glMatrixMode(mode = GL_TEXTURE) 131043 @0 glLoadIdentity() 131044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131050 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131051 @0 glBegin(mode = GL_QUADS) 131052 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 131053 @0 glVertex2f(x = 1149, y = 448) 131054 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 131055 @0 glVertex2f(x = 1156, y = 448) 131056 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 131057 @0 glVertex2f(x = 1156, y = 457) 131058 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 131059 @0 glVertex2f(x = 1149, y = 457) 131060 @0 glEnd() 131061 @0 glEnable(cap = GL_BLEND) 131062 @0 glEnable(cap = GL_ALPHA_TEST) 131063 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131065 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131067 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131068 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131069 @0 glMatrixMode(mode = GL_TEXTURE) 131070 @0 glLoadIdentity() 131071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131077 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131078 @0 glBegin(mode = GL_QUADS) 131079 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 131080 @0 glVertex2f(x = 1156, y = 450) 131081 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 131082 @0 glVertex2f(x = 1163, y = 450) 131083 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 131084 @0 glVertex2f(x = 1163, y = 457) 131085 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 131086 @0 glVertex2f(x = 1156, y = 457) 131087 @0 glEnd() 131088 @0 glEnable(cap = GL_BLEND) 131089 @0 glEnable(cap = GL_ALPHA_TEST) 131090 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131092 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131094 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131095 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131096 @0 glMatrixMode(mode = GL_TEXTURE) 131097 @0 glLoadIdentity() 131098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131104 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131105 @0 glBegin(mode = GL_QUADS) 131106 @0 glTexCoord2f(s = 0, t = 0.1875) 131107 @0 glVertex2f(x = 1163, y = 450) 131108 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 131109 @0 glVertex2f(x = 1170, y = 450) 131110 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 131111 @0 glVertex2f(x = 1170, y = 457) 131112 @0 glTexCoord2f(s = 0, t = 0.2148438) 131113 @0 glVertex2f(x = 1163, y = 457) 131114 @0 glEnd() 131115 @0 glEnable(cap = GL_BLEND) 131116 @0 glEnable(cap = GL_ALPHA_TEST) 131117 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131119 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131121 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131122 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131123 @0 glMatrixMode(mode = GL_TEXTURE) 131124 @0 glLoadIdentity() 131125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131131 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131132 @0 glBegin(mode = GL_QUADS) 131133 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 131134 @0 glVertex2f(x = 1170, y = 448) 131135 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 131136 @0 glVertex2f(x = 1177, y = 448) 131137 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 131138 @0 glVertex2f(x = 1177, y = 457) 131139 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 131140 @0 glVertex2f(x = 1170, y = 457) 131141 @0 glEnd() 131142 @0 glEnable(cap = GL_BLEND) 131143 @0 glEnable(cap = GL_ALPHA_TEST) 131144 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131145 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131146 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131147 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131148 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131149 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131150 @0 glMatrixMode(mode = GL_TEXTURE) 131151 @0 glLoadIdentity() 131152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131158 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131159 @0 glBegin(mode = GL_QUADS) 131160 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 131161 @0 glVertex2f(x = 1178, y = 446) 131162 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 131163 @0 glVertex2f(x = 1183, y = 446) 131164 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 131165 @0 glVertex2f(x = 1183, y = 459) 131166 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 131167 @0 glVertex2f(x = 1178, y = 459) 131168 @0 glEnd() 131169 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131170 @0 glDisable(cap = GL_TEXTURE_2D) 131171 @0 glDisable(cap = GL_BLEND) 131172 @0 glDisable(cap = GL_ALPHA_TEST) 131173 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 131174 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 131175 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131176 @0 glEnable(cap = GL_TEXTURE_2D) 131177 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 131178 @0 glEnable(cap = GL_BLEND) 131179 @0 glEnable(cap = GL_ALPHA_TEST) 131180 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131181 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131182 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131183 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131184 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131185 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131186 @0 glMatrixMode(mode = GL_TEXTURE) 131187 @0 glLoadIdentity() 131188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 131189 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 131190 @0 glBegin(mode = GL_QUADS) 131191 @0 glTexCoord2f(s = 0.375, t = 0.140625) 131192 @0 glVertex2f(x = 1060, y = 468) 131193 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 131194 @0 glVertex2f(x = 1066, y = 468) 131195 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 131196 @0 glVertex2f(x = 1066, y = 478) 131197 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 131198 @0 glVertex2f(x = 1060, y = 478) 131199 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 131200 @0 glVertex2f(x = 1066, y = 468) 131201 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 131202 @0 glVertex2f(x = 1073, y = 468) 131203 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 131204 @0 glVertex2f(x = 1073, y = 478) 131205 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 131206 @0 glVertex2f(x = 1066, y = 478) 131207 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 131208 @0 glVertex2f(x = 1073, y = 471) 131209 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 131210 @0 glVertex2f(x = 1080, y = 471) 131211 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 131212 @0 glVertex2f(x = 1080, y = 479) 131213 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 131214 @0 glVertex2f(x = 1073, y = 479) 131215 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 131216 @0 glVertex2f(x = 1080, y = 469) 131217 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 131218 @0 glVertex2f(x = 1087, y = 469) 131219 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 131220 @0 glVertex2f(x = 1087, y = 478) 131221 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 131222 @0 glVertex2f(x = 1080, y = 478) 131223 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 131224 @0 glVertex2f(x = 1087, y = 479) 131225 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 131226 @0 glVertex2f(x = 1094, y = 479) 131227 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 131228 @0 glVertex2f(x = 1094, y = 481) 131229 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 131230 @0 glVertex2f(x = 1087, y = 481) 131231 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 131232 @0 glVertex2f(x = 1095, y = 471) 131233 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 131234 @0 glVertex2f(x = 1101, y = 471) 131235 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 131236 @0 glVertex2f(x = 1101, y = 481) 131237 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 131238 @0 glVertex2f(x = 1095, y = 481) 131239 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 131240 @0 glVertex2f(x = 1101, y = 471) 131241 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 131242 @0 glVertex2f(x = 1108, y = 471) 131243 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 131244 @0 glVertex2f(x = 1108, y = 478) 131245 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 131246 @0 glVertex2f(x = 1101, y = 478) 131247 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 131248 @0 glVertex2f(x = 1109, y = 471) 131249 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 131250 @0 glVertex2f(x = 1115, y = 471) 131251 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 131252 @0 glVertex2f(x = 1115, y = 478) 131253 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 131254 @0 glVertex2f(x = 1109, y = 478) 131255 @0 glTexCoord2f(s = 0.375, t = 0.140625) 131256 @0 glVertex2f(x = 1116, y = 468) 131257 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 131258 @0 glVertex2f(x = 1122, y = 468) 131259 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 131260 @0 glVertex2f(x = 1122, y = 478) 131261 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 131262 @0 glVertex2f(x = 1116, y = 478) 131263 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 131264 @0 glVertex2f(x = 1131, y = 467) 131265 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 131266 @0 glVertex2f(x = 1135, y = 467) 131267 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 131268 @0 glVertex2f(x = 1135, y = 480) 131269 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 131270 @0 glVertex2f(x = 1131, y = 480) 131271 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 131272 @0 glVertex2f(x = 1136, y = 471) 131273 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 131274 @0 glVertex2f(x = 1143, y = 471) 131275 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 131276 @0 glVertex2f(x = 1143, y = 478) 131277 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 131278 @0 glVertex2f(x = 1136, y = 478) 131279 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 131280 @0 glVertex2f(x = 1144, y = 468) 131281 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 131282 @0 glVertex2f(x = 1150, y = 468) 131283 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 131284 @0 glVertex2f(x = 1150, y = 478) 131285 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 131286 @0 glVertex2f(x = 1144, y = 478) 131287 @0 glTexCoord2f(s = 0.75, t = 0.140625) 131288 @0 glVertex2f(x = 1151, y = 471) 131289 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 131290 @0 glVertex2f(x = 1157, y = 471) 131291 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 131292 @0 glVertex2f(x = 1157, y = 478) 131293 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 131294 @0 glVertex2f(x = 1151, y = 478) 131295 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 131296 @0 glVertex2f(x = 1157, y = 471) 131297 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 131298 @0 glVertex2f(x = 1164, y = 471) 131299 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 131300 @0 glVertex2f(x = 1164, y = 478) 131301 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 131302 @0 glVertex2f(x = 1157, y = 478) 131303 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 131304 @0 glVertex2f(x = 1164, y = 469) 131305 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 131306 @0 glVertex2f(x = 1171, y = 469) 131307 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 131308 @0 glVertex2f(x = 1171, y = 478) 131309 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 131310 @0 glVertex2f(x = 1164, y = 478) 131311 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 131312 @0 glVertex2f(x = 1171, y = 471) 131313 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 131314 @0 glVertex2f(x = 1178, y = 471) 131315 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 131316 @0 glVertex2f(x = 1178, y = 478) 131317 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 131318 @0 glVertex2f(x = 1171, y = 478) 131319 @0 glTexCoord2f(s = 0, t = 0.1875) 131320 @0 glVertex2f(x = 1178, y = 471) 131321 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 131322 @0 glVertex2f(x = 1185, y = 471) 131323 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 131324 @0 glVertex2f(x = 1185, y = 478) 131325 @0 glTexCoord2f(s = 0, t = 0.2148438) 131326 @0 glVertex2f(x = 1178, y = 478) 131327 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 131328 @0 glVertex2f(x = 1185, y = 469) 131329 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 131330 @0 glVertex2f(x = 1192, y = 469) 131331 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 131332 @0 glVertex2f(x = 1192, y = 478) 131333 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 131334 @0 glVertex2f(x = 1185, y = 478) 131335 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 131336 @0 glVertex2f(x = 1193, y = 467) 131337 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 131338 @0 glVertex2f(x = 1198, y = 467) 131339 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 131340 @0 glVertex2f(x = 1198, y = 480) 131341 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 131342 @0 glVertex2f(x = 1193, y = 480) 131343 @0 glEnd() 131344 @0 glEnable(cap = GL_BLEND) 131345 @0 glEnable(cap = GL_ALPHA_TEST) 131346 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131347 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131349 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131351 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131352 @0 glMatrixMode(mode = GL_TEXTURE) 131353 @0 glLoadIdentity() 131354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131360 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131361 @0 glBegin(mode = GL_QUADS) 131362 @0 glTexCoord2f(s = 0.375, t = 0.140625) 131363 @0 glVertex2f(x = 1059, y = 467) 131364 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 131365 @0 glVertex2f(x = 1065, y = 467) 131366 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 131367 @0 glVertex2f(x = 1065, y = 477) 131368 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 131369 @0 glVertex2f(x = 1059, y = 477) 131370 @0 glEnd() 131371 @0 glEnable(cap = GL_BLEND) 131372 @0 glEnable(cap = GL_ALPHA_TEST) 131373 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131374 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131375 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131376 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131377 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131378 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131379 @0 glMatrixMode(mode = GL_TEXTURE) 131380 @0 glLoadIdentity() 131381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131387 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131388 @0 glBegin(mode = GL_QUADS) 131389 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 131390 @0 glVertex2f(x = 1065, y = 467) 131391 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 131392 @0 glVertex2f(x = 1072, y = 467) 131393 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 131394 @0 glVertex2f(x = 1072, y = 477) 131395 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 131396 @0 glVertex2f(x = 1065, y = 477) 131397 @0 glEnd() 131398 @0 glEnable(cap = GL_BLEND) 131399 @0 glEnable(cap = GL_ALPHA_TEST) 131400 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131401 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131402 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131403 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131404 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131405 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131406 @0 glMatrixMode(mode = GL_TEXTURE) 131407 @0 glLoadIdentity() 131408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131414 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131415 @0 glBegin(mode = GL_QUADS) 131416 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 131417 @0 glVertex2f(x = 1072, y = 470) 131418 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 131419 @0 glVertex2f(x = 1079, y = 470) 131420 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 131421 @0 glVertex2f(x = 1079, y = 478) 131422 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 131423 @0 glVertex2f(x = 1072, y = 478) 131424 @0 glEnd() 131425 @0 glEnable(cap = GL_BLEND) 131426 @0 glEnable(cap = GL_ALPHA_TEST) 131427 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131428 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131430 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131432 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131433 @0 glMatrixMode(mode = GL_TEXTURE) 131434 @0 glLoadIdentity() 131435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131441 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131442 @0 glBegin(mode = GL_QUADS) 131443 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 131444 @0 glVertex2f(x = 1079, y = 468) 131445 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 131446 @0 glVertex2f(x = 1086, y = 468) 131447 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 131448 @0 glVertex2f(x = 1086, y = 477) 131449 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 131450 @0 glVertex2f(x = 1079, y = 477) 131451 @0 glEnd() 131452 @0 glEnable(cap = GL_BLEND) 131453 @0 glEnable(cap = GL_ALPHA_TEST) 131454 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131455 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131456 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131457 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131458 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131459 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131460 @0 glMatrixMode(mode = GL_TEXTURE) 131461 @0 glLoadIdentity() 131462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131468 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131469 @0 glBegin(mode = GL_QUADS) 131470 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 131471 @0 glVertex2f(x = 1086, y = 478) 131472 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 131473 @0 glVertex2f(x = 1093, y = 478) 131474 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 131475 @0 glVertex2f(x = 1093, y = 480) 131476 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 131477 @0 glVertex2f(x = 1086, y = 480) 131478 @0 glEnd() 131479 @0 glEnable(cap = GL_BLEND) 131480 @0 glEnable(cap = GL_ALPHA_TEST) 131481 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131482 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131483 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131484 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131485 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131486 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131487 @0 glMatrixMode(mode = GL_TEXTURE) 131488 @0 glLoadIdentity() 131489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131495 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131496 @0 glBegin(mode = GL_QUADS) 131497 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 131498 @0 glVertex2f(x = 1094, y = 470) 131499 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 131500 @0 glVertex2f(x = 1100, y = 470) 131501 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 131502 @0 glVertex2f(x = 1100, y = 480) 131503 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 131504 @0 glVertex2f(x = 1094, y = 480) 131505 @0 glEnd() 131506 @0 glEnable(cap = GL_BLEND) 131507 @0 glEnable(cap = GL_ALPHA_TEST) 131508 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131509 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131510 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131511 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131512 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131513 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131514 @0 glMatrixMode(mode = GL_TEXTURE) 131515 @0 glLoadIdentity() 131516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131522 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131523 @0 glBegin(mode = GL_QUADS) 131524 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 131525 @0 glVertex2f(x = 1100, y = 470) 131526 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 131527 @0 glVertex2f(x = 1107, y = 470) 131528 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 131529 @0 glVertex2f(x = 1107, y = 477) 131530 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 131531 @0 glVertex2f(x = 1100, y = 477) 131532 @0 glEnd() 131533 @0 glEnable(cap = GL_BLEND) 131534 @0 glEnable(cap = GL_ALPHA_TEST) 131535 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131536 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131537 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131538 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131539 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131540 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131541 @0 glMatrixMode(mode = GL_TEXTURE) 131542 @0 glLoadIdentity() 131543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131549 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131550 @0 glBegin(mode = GL_QUADS) 131551 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 131552 @0 glVertex2f(x = 1108, y = 470) 131553 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 131554 @0 glVertex2f(x = 1114, y = 470) 131555 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 131556 @0 glVertex2f(x = 1114, y = 477) 131557 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 131558 @0 glVertex2f(x = 1108, y = 477) 131559 @0 glEnd() 131560 @0 glEnable(cap = GL_BLEND) 131561 @0 glEnable(cap = GL_ALPHA_TEST) 131562 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131563 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131564 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131565 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131566 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131567 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131568 @0 glMatrixMode(mode = GL_TEXTURE) 131569 @0 glLoadIdentity() 131570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131576 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131577 @0 glBegin(mode = GL_QUADS) 131578 @0 glTexCoord2f(s = 0.375, t = 0.140625) 131579 @0 glVertex2f(x = 1115, y = 467) 131580 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 131581 @0 glVertex2f(x = 1121, y = 467) 131582 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 131583 @0 glVertex2f(x = 1121, y = 477) 131584 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 131585 @0 glVertex2f(x = 1115, y = 477) 131586 @0 glEnd() 131587 @0 glEnable(cap = GL_BLEND) 131588 @0 glEnable(cap = GL_ALPHA_TEST) 131589 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131590 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131591 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131592 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131593 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131594 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131595 @0 glMatrixMode(mode = GL_TEXTURE) 131596 @0 glLoadIdentity() 131597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131603 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131604 @0 glBegin(mode = GL_QUADS) 131605 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 131606 @0 glVertex2f(x = 1130, y = 466) 131607 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 131608 @0 glVertex2f(x = 1134, y = 466) 131609 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 131610 @0 glVertex2f(x = 1134, y = 479) 131611 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 131612 @0 glVertex2f(x = 1130, y = 479) 131613 @0 glEnd() 131614 @0 glEnable(cap = GL_BLEND) 131615 @0 glEnable(cap = GL_ALPHA_TEST) 131616 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131617 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131618 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131619 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131620 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131621 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131622 @0 glMatrixMode(mode = GL_TEXTURE) 131623 @0 glLoadIdentity() 131624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131630 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131631 @0 glBegin(mode = GL_QUADS) 131632 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 131633 @0 glVertex2f(x = 1135, y = 470) 131634 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 131635 @0 glVertex2f(x = 1142, y = 470) 131636 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 131637 @0 glVertex2f(x = 1142, y = 477) 131638 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 131639 @0 glVertex2f(x = 1135, y = 477) 131640 @0 glEnd() 131641 @0 glEnable(cap = GL_BLEND) 131642 @0 glEnable(cap = GL_ALPHA_TEST) 131643 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131644 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131645 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131646 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131647 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131648 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131649 @0 glMatrixMode(mode = GL_TEXTURE) 131650 @0 glLoadIdentity() 131651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131657 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131658 @0 glBegin(mode = GL_QUADS) 131659 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 131660 @0 glVertex2f(x = 1143, y = 467) 131661 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 131662 @0 glVertex2f(x = 1149, y = 467) 131663 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 131664 @0 glVertex2f(x = 1149, y = 477) 131665 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 131666 @0 glVertex2f(x = 1143, y = 477) 131667 @0 glEnd() 131668 @0 glEnable(cap = GL_BLEND) 131669 @0 glEnable(cap = GL_ALPHA_TEST) 131670 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131671 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131672 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131673 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131674 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131675 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131676 @0 glMatrixMode(mode = GL_TEXTURE) 131677 @0 glLoadIdentity() 131678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131684 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131685 @0 glBegin(mode = GL_QUADS) 131686 @0 glTexCoord2f(s = 0.75, t = 0.140625) 131687 @0 glVertex2f(x = 1150, y = 470) 131688 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 131689 @0 glVertex2f(x = 1156, y = 470) 131690 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 131691 @0 glVertex2f(x = 1156, y = 477) 131692 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 131693 @0 glVertex2f(x = 1150, y = 477) 131694 @0 glEnd() 131695 @0 glEnable(cap = GL_BLEND) 131696 @0 glEnable(cap = GL_ALPHA_TEST) 131697 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131698 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131699 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131700 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131701 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131702 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131703 @0 glMatrixMode(mode = GL_TEXTURE) 131704 @0 glLoadIdentity() 131705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131711 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131712 @0 glBegin(mode = GL_QUADS) 131713 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 131714 @0 glVertex2f(x = 1156, y = 470) 131715 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 131716 @0 glVertex2f(x = 1163, y = 470) 131717 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 131718 @0 glVertex2f(x = 1163, y = 477) 131719 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 131720 @0 glVertex2f(x = 1156, y = 477) 131721 @0 glEnd() 131722 @0 glEnable(cap = GL_BLEND) 131723 @0 glEnable(cap = GL_ALPHA_TEST) 131724 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131725 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131726 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131727 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131728 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131729 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131730 @0 glMatrixMode(mode = GL_TEXTURE) 131731 @0 glLoadIdentity() 131732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131738 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131739 @0 glBegin(mode = GL_QUADS) 131740 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 131741 @0 glVertex2f(x = 1163, y = 468) 131742 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 131743 @0 glVertex2f(x = 1170, y = 468) 131744 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 131745 @0 glVertex2f(x = 1170, y = 477) 131746 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 131747 @0 glVertex2f(x = 1163, y = 477) 131748 @0 glEnd() 131749 @0 glEnable(cap = GL_BLEND) 131750 @0 glEnable(cap = GL_ALPHA_TEST) 131751 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131752 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131753 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131754 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131755 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131756 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131757 @0 glMatrixMode(mode = GL_TEXTURE) 131758 @0 glLoadIdentity() 131759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131765 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131766 @0 glBegin(mode = GL_QUADS) 131767 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 131768 @0 glVertex2f(x = 1170, y = 470) 131769 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 131770 @0 glVertex2f(x = 1177, y = 470) 131771 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 131772 @0 glVertex2f(x = 1177, y = 477) 131773 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 131774 @0 glVertex2f(x = 1170, y = 477) 131775 @0 glEnd() 131776 @0 glEnable(cap = GL_BLEND) 131777 @0 glEnable(cap = GL_ALPHA_TEST) 131778 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131779 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131780 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131781 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131782 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131783 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131784 @0 glMatrixMode(mode = GL_TEXTURE) 131785 @0 glLoadIdentity() 131786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131792 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131793 @0 glBegin(mode = GL_QUADS) 131794 @0 glTexCoord2f(s = 0, t = 0.1875) 131795 @0 glVertex2f(x = 1177, y = 470) 131796 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 131797 @0 glVertex2f(x = 1184, y = 470) 131798 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 131799 @0 glVertex2f(x = 1184, y = 477) 131800 @0 glTexCoord2f(s = 0, t = 0.2148438) 131801 @0 glVertex2f(x = 1177, y = 477) 131802 @0 glEnd() 131803 @0 glEnable(cap = GL_BLEND) 131804 @0 glEnable(cap = GL_ALPHA_TEST) 131805 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131806 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131807 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131808 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131809 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131810 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131811 @0 glMatrixMode(mode = GL_TEXTURE) 131812 @0 glLoadIdentity() 131813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131819 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131820 @0 glBegin(mode = GL_QUADS) 131821 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 131822 @0 glVertex2f(x = 1184, y = 468) 131823 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 131824 @0 glVertex2f(x = 1191, y = 468) 131825 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 131826 @0 glVertex2f(x = 1191, y = 477) 131827 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 131828 @0 glVertex2f(x = 1184, y = 477) 131829 @0 glEnd() 131830 @0 glEnable(cap = GL_BLEND) 131831 @0 glEnable(cap = GL_ALPHA_TEST) 131832 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131833 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131834 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131835 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131836 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131837 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131838 @0 glMatrixMode(mode = GL_TEXTURE) 131839 @0 glLoadIdentity() 131840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 131841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 131842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 131843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 131844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 131845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 131846 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 131847 @0 glBegin(mode = GL_QUADS) 131848 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 131849 @0 glVertex2f(x = 1192, y = 466) 131850 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 131851 @0 glVertex2f(x = 1197, y = 466) 131852 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 131853 @0 glVertex2f(x = 1197, y = 479) 131854 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 131855 @0 glVertex2f(x = 1192, y = 479) 131856 @0 glEnd() 131857 @0 glEnable(cap = GL_BLEND) 131858 @0 glEnable(cap = GL_ALPHA_TEST) 131859 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 131860 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 131861 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 131862 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 131863 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 131864 @0 glActiveTextureARB(texture = GL_TEXTURE0) 131865 @0 glMatrixMode(mode = GL_TEXTURE) 131866 @0 glLoadIdentity() 131867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 131868 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 131869 @0 glBegin(mode = GL_QUADS) 131870 @0 glTexCoord2f(s = 0.375, t = 0.140625) 131871 @0 glVertex2f(x = 1060, y = 488) 131872 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 131873 @0 glVertex2f(x = 1066, y = 488) 131874 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 131875 @0 glVertex2f(x = 1066, y = 498) 131876 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 131877 @0 glVertex2f(x = 1060, y = 498) 131878 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 131879 @0 glVertex2f(x = 1066, y = 488) 131880 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 131881 @0 glVertex2f(x = 1073, y = 488) 131882 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 131883 @0 glVertex2f(x = 1073, y = 498) 131884 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 131885 @0 glVertex2f(x = 1066, y = 498) 131886 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 131887 @0 glVertex2f(x = 1073, y = 491) 131888 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 131889 @0 glVertex2f(x = 1080, y = 491) 131890 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 131891 @0 glVertex2f(x = 1080, y = 499) 131892 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 131893 @0 glVertex2f(x = 1073, y = 499) 131894 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 131895 @0 glVertex2f(x = 1080, y = 489) 131896 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 131897 @0 glVertex2f(x = 1087, y = 489) 131898 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 131899 @0 glVertex2f(x = 1087, y = 498) 131900 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 131901 @0 glVertex2f(x = 1080, y = 498) 131902 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 131903 @0 glVertex2f(x = 1087, y = 499) 131904 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 131905 @0 glVertex2f(x = 1094, y = 499) 131906 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 131907 @0 glVertex2f(x = 1094, y = 501) 131908 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 131909 @0 glVertex2f(x = 1087, y = 501) 131910 @0 glTexCoord2f(s = 0, t = 0.1875) 131911 @0 glVertex2f(x = 1094, y = 491) 131912 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 131913 @0 glVertex2f(x = 1101, y = 491) 131914 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 131915 @0 glVertex2f(x = 1101, y = 498) 131916 @0 glTexCoord2f(s = 0, t = 0.2148438) 131917 @0 glVertex2f(x = 1094, y = 498) 131918 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 131919 @0 glVertex2f(x = 1102, y = 491) 131920 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 131921 @0 glVertex2f(x = 1108, y = 491) 131922 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 131923 @0 glVertex2f(x = 1108, y = 498) 131924 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 131925 @0 glVertex2f(x = 1102, y = 498) 131926 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 131927 @0 glVertex2f(x = 1108, y = 491) 131928 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 131929 @0 glVertex2f(x = 1115, y = 491) 131930 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 131931 @0 glVertex2f(x = 1115, y = 499) 131932 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 131933 @0 glVertex2f(x = 1108, y = 499) 131934 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 131935 @0 glVertex2f(x = 1115, y = 488) 131936 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 131937 @0 glVertex2f(x = 1122, y = 488) 131938 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 131939 @0 glVertex2f(x = 1122, y = 498) 131940 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 131941 @0 glVertex2f(x = 1115, y = 498) 131942 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 131943 @0 glVertex2f(x = 1122, y = 491) 131944 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 131945 @0 glVertex2f(x = 1129, y = 491) 131946 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 131947 @0 glVertex2f(x = 1129, y = 498) 131948 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 131949 @0 glVertex2f(x = 1122, y = 498) 131950 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 131951 @0 glVertex2f(x = 1129, y = 488) 131952 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 131953 @0 glVertex2f(x = 1136, y = 488) 131954 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 131955 @0 glVertex2f(x = 1136, y = 498) 131956 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 131957 @0 glVertex2f(x = 1129, y = 498) 131958 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 131959 @0 glVertex2f(x = 1145, y = 487) 131960 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 131961 @0 glVertex2f(x = 1149, y = 487) 131962 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 131963 @0 glVertex2f(x = 1149, y = 500) 131964 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 131965 @0 glVertex2f(x = 1145, y = 500) 131966 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 131967 @0 glVertex2f(x = 1150, y = 491) 131968 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 131969 @0 glVertex2f(x = 1157, y = 491) 131970 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 131971 @0 glVertex2f(x = 1157, y = 498) 131972 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 131973 @0 glVertex2f(x = 1150, y = 498) 131974 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 131975 @0 glVertex2f(x = 1158, y = 488) 131976 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 131977 @0 glVertex2f(x = 1164, y = 488) 131978 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 131979 @0 glVertex2f(x = 1164, y = 498) 131980 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 131981 @0 glVertex2f(x = 1158, y = 498) 131982 @0 glTexCoord2f(s = 0.75, t = 0.140625) 131983 @0 glVertex2f(x = 1165, y = 491) 131984 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 131985 @0 glVertex2f(x = 1171, y = 491) 131986 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 131987 @0 glVertex2f(x = 1171, y = 498) 131988 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 131989 @0 glVertex2f(x = 1165, y = 498) 131990 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 131991 @0 glVertex2f(x = 1171, y = 491) 131992 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 131993 @0 glVertex2f(x = 1178, y = 491) 131994 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 131995 @0 glVertex2f(x = 1178, y = 498) 131996 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 131997 @0 glVertex2f(x = 1171, y = 498) 131998 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 131999 @0 glVertex2f(x = 1178, y = 489) 132000 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 132001 @0 glVertex2f(x = 1185, y = 489) 132002 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 132003 @0 glVertex2f(x = 1185, y = 498) 132004 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 132005 @0 glVertex2f(x = 1178, y = 498) 132006 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 132007 @0 glVertex2f(x = 1185, y = 491) 132008 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 132009 @0 glVertex2f(x = 1192, y = 491) 132010 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 132011 @0 glVertex2f(x = 1192, y = 498) 132012 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 132013 @0 glVertex2f(x = 1185, y = 498) 132014 @0 glTexCoord2f(s = 0, t = 0.1875) 132015 @0 glVertex2f(x = 1192, y = 491) 132016 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 132017 @0 glVertex2f(x = 1199, y = 491) 132018 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 132019 @0 glVertex2f(x = 1199, y = 498) 132020 @0 glTexCoord2f(s = 0, t = 0.2148438) 132021 @0 glVertex2f(x = 1192, y = 498) 132022 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 132023 @0 glVertex2f(x = 1199, y = 489) 132024 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 132025 @0 glVertex2f(x = 1206, y = 489) 132026 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 132027 @0 glVertex2f(x = 1206, y = 498) 132028 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 132029 @0 glVertex2f(x = 1199, y = 498) 132030 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 132031 @0 glVertex2f(x = 1207, y = 487) 132032 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 132033 @0 glVertex2f(x = 1212, y = 487) 132034 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 132035 @0 glVertex2f(x = 1212, y = 500) 132036 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 132037 @0 glVertex2f(x = 1207, y = 500) 132038 @0 glEnd() 132039 @0 glEnable(cap = GL_BLEND) 132040 @0 glEnable(cap = GL_ALPHA_TEST) 132041 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132042 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132043 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132044 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132045 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132046 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132047 @0 glMatrixMode(mode = GL_TEXTURE) 132048 @0 glLoadIdentity() 132049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132055 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132056 @0 glBegin(mode = GL_QUADS) 132057 @0 glTexCoord2f(s = 0.375, t = 0.140625) 132058 @0 glVertex2f(x = 1059, y = 487) 132059 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 132060 @0 glVertex2f(x = 1065, y = 487) 132061 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 132062 @0 glVertex2f(x = 1065, y = 497) 132063 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 132064 @0 glVertex2f(x = 1059, y = 497) 132065 @0 glEnd() 132066 @0 glEnable(cap = GL_BLEND) 132067 @0 glEnable(cap = GL_ALPHA_TEST) 132068 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132069 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132070 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132071 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132072 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132073 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132074 @0 glMatrixMode(mode = GL_TEXTURE) 132075 @0 glLoadIdentity() 132076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132082 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132083 @0 glBegin(mode = GL_QUADS) 132084 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 132085 @0 glVertex2f(x = 1065, y = 487) 132086 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 132087 @0 glVertex2f(x = 1072, y = 487) 132088 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 132089 @0 glVertex2f(x = 1072, y = 497) 132090 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 132091 @0 glVertex2f(x = 1065, y = 497) 132092 @0 glEnd() 132093 @0 glEnable(cap = GL_BLEND) 132094 @0 glEnable(cap = GL_ALPHA_TEST) 132095 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132096 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132097 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132098 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132099 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132100 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132101 @0 glMatrixMode(mode = GL_TEXTURE) 132102 @0 glLoadIdentity() 132103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132109 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132110 @0 glBegin(mode = GL_QUADS) 132111 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 132112 @0 glVertex2f(x = 1072, y = 490) 132113 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 132114 @0 glVertex2f(x = 1079, y = 490) 132115 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 132116 @0 glVertex2f(x = 1079, y = 498) 132117 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 132118 @0 glVertex2f(x = 1072, y = 498) 132119 @0 glEnd() 132120 @0 glEnable(cap = GL_BLEND) 132121 @0 glEnable(cap = GL_ALPHA_TEST) 132122 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132123 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132124 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132125 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132126 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132127 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132128 @0 glMatrixMode(mode = GL_TEXTURE) 132129 @0 glLoadIdentity() 132130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132136 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132137 @0 glBegin(mode = GL_QUADS) 132138 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 132139 @0 glVertex2f(x = 1079, y = 488) 132140 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 132141 @0 glVertex2f(x = 1086, y = 488) 132142 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 132143 @0 glVertex2f(x = 1086, y = 497) 132144 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 132145 @0 glVertex2f(x = 1079, y = 497) 132146 @0 glEnd() 132147 @0 glEnable(cap = GL_BLEND) 132148 @0 glEnable(cap = GL_ALPHA_TEST) 132149 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132150 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132151 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132152 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132153 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132154 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132155 @0 glMatrixMode(mode = GL_TEXTURE) 132156 @0 glLoadIdentity() 132157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132163 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132164 @0 glBegin(mode = GL_QUADS) 132165 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 132166 @0 glVertex2f(x = 1086, y = 498) 132167 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 132168 @0 glVertex2f(x = 1093, y = 498) 132169 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 132170 @0 glVertex2f(x = 1093, y = 500) 132171 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 132172 @0 glVertex2f(x = 1086, y = 500) 132173 @0 glEnd() 132174 @0 glEnable(cap = GL_BLEND) 132175 @0 glEnable(cap = GL_ALPHA_TEST) 132176 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132177 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132178 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132179 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132180 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132181 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132182 @0 glMatrixMode(mode = GL_TEXTURE) 132183 @0 glLoadIdentity() 132184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132190 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132191 @0 glBegin(mode = GL_QUADS) 132192 @0 glTexCoord2f(s = 0, t = 0.1875) 132193 @0 glVertex2f(x = 1093, y = 490) 132194 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 132195 @0 glVertex2f(x = 1100, y = 490) 132196 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 132197 @0 glVertex2f(x = 1100, y = 497) 132198 @0 glTexCoord2f(s = 0, t = 0.2148438) 132199 @0 glVertex2f(x = 1093, y = 497) 132200 @0 glEnd() 132201 @0 glEnable(cap = GL_BLEND) 132202 @0 glEnable(cap = GL_ALPHA_TEST) 132203 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132204 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132205 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132206 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132207 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132208 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132209 @0 glMatrixMode(mode = GL_TEXTURE) 132210 @0 glLoadIdentity() 132211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132217 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132218 @0 glBegin(mode = GL_QUADS) 132219 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 132220 @0 glVertex2f(x = 1101, y = 490) 132221 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 132222 @0 glVertex2f(x = 1107, y = 490) 132223 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 132224 @0 glVertex2f(x = 1107, y = 497) 132225 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 132226 @0 glVertex2f(x = 1101, y = 497) 132227 @0 glEnd() 132228 @0 glEnable(cap = GL_BLEND) 132229 @0 glEnable(cap = GL_ALPHA_TEST) 132230 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132231 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132232 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132233 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132234 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132235 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132236 @0 glMatrixMode(mode = GL_TEXTURE) 132237 @0 glLoadIdentity() 132238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132244 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132245 @0 glBegin(mode = GL_QUADS) 132246 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 132247 @0 glVertex2f(x = 1107, y = 490) 132248 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 132249 @0 glVertex2f(x = 1114, y = 490) 132250 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 132251 @0 glVertex2f(x = 1114, y = 498) 132252 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 132253 @0 glVertex2f(x = 1107, y = 498) 132254 @0 glEnd() 132255 @0 glEnable(cap = GL_BLEND) 132256 @0 glEnable(cap = GL_ALPHA_TEST) 132257 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132258 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132259 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132260 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132261 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132262 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132263 @0 glMatrixMode(mode = GL_TEXTURE) 132264 @0 glLoadIdentity() 132265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132271 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132272 @0 glBegin(mode = GL_QUADS) 132273 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 132274 @0 glVertex2f(x = 1114, y = 487) 132275 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 132276 @0 glVertex2f(x = 1121, y = 487) 132277 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 132278 @0 glVertex2f(x = 1121, y = 497) 132279 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 132280 @0 glVertex2f(x = 1114, y = 497) 132281 @0 glEnd() 132282 @0 glEnable(cap = GL_BLEND) 132283 @0 glEnable(cap = GL_ALPHA_TEST) 132284 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132285 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132286 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132287 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132288 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132289 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132290 @0 glMatrixMode(mode = GL_TEXTURE) 132291 @0 glLoadIdentity() 132292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132298 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132299 @0 glBegin(mode = GL_QUADS) 132300 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 132301 @0 glVertex2f(x = 1121, y = 490) 132302 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 132303 @0 glVertex2f(x = 1128, y = 490) 132304 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 132305 @0 glVertex2f(x = 1128, y = 497) 132306 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 132307 @0 glVertex2f(x = 1121, y = 497) 132308 @0 glEnd() 132309 @0 glEnable(cap = GL_BLEND) 132310 @0 glEnable(cap = GL_ALPHA_TEST) 132311 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132312 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132313 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132314 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132315 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132316 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132317 @0 glMatrixMode(mode = GL_TEXTURE) 132318 @0 glLoadIdentity() 132319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132325 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132326 @0 glBegin(mode = GL_QUADS) 132327 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 132328 @0 glVertex2f(x = 1128, y = 487) 132329 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 132330 @0 glVertex2f(x = 1135, y = 487) 132331 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 132332 @0 glVertex2f(x = 1135, y = 497) 132333 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 132334 @0 glVertex2f(x = 1128, y = 497) 132335 @0 glEnd() 132336 @0 glEnable(cap = GL_BLEND) 132337 @0 glEnable(cap = GL_ALPHA_TEST) 132338 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132339 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132340 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132341 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132342 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132343 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132344 @0 glMatrixMode(mode = GL_TEXTURE) 132345 @0 glLoadIdentity() 132346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132352 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132353 @0 glBegin(mode = GL_QUADS) 132354 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 132355 @0 glVertex2f(x = 1144, y = 486) 132356 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 132357 @0 glVertex2f(x = 1148, y = 486) 132358 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 132359 @0 glVertex2f(x = 1148, y = 499) 132360 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 132361 @0 glVertex2f(x = 1144, y = 499) 132362 @0 glEnd() 132363 @0 glEnable(cap = GL_BLEND) 132364 @0 glEnable(cap = GL_ALPHA_TEST) 132365 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132366 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132367 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132368 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132369 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132370 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132371 @0 glMatrixMode(mode = GL_TEXTURE) 132372 @0 glLoadIdentity() 132373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132379 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132380 @0 glBegin(mode = GL_QUADS) 132381 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 132382 @0 glVertex2f(x = 1149, y = 490) 132383 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 132384 @0 glVertex2f(x = 1156, y = 490) 132385 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 132386 @0 glVertex2f(x = 1156, y = 497) 132387 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 132388 @0 glVertex2f(x = 1149, y = 497) 132389 @0 glEnd() 132390 @0 glEnable(cap = GL_BLEND) 132391 @0 glEnable(cap = GL_ALPHA_TEST) 132392 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132393 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132394 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132395 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132396 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132397 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132398 @0 glMatrixMode(mode = GL_TEXTURE) 132399 @0 glLoadIdentity() 132400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132406 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132407 @0 glBegin(mode = GL_QUADS) 132408 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 132409 @0 glVertex2f(x = 1157, y = 487) 132410 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 132411 @0 glVertex2f(x = 1163, y = 487) 132412 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 132413 @0 glVertex2f(x = 1163, y = 497) 132414 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 132415 @0 glVertex2f(x = 1157, y = 497) 132416 @0 glEnd() 132417 @0 glEnable(cap = GL_BLEND) 132418 @0 glEnable(cap = GL_ALPHA_TEST) 132419 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132420 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132422 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132424 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132425 @0 glMatrixMode(mode = GL_TEXTURE) 132426 @0 glLoadIdentity() 132427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132433 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132434 @0 glBegin(mode = GL_QUADS) 132435 @0 glTexCoord2f(s = 0.75, t = 0.140625) 132436 @0 glVertex2f(x = 1164, y = 490) 132437 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 132438 @0 glVertex2f(x = 1170, y = 490) 132439 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 132440 @0 glVertex2f(x = 1170, y = 497) 132441 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 132442 @0 glVertex2f(x = 1164, y = 497) 132443 @0 glEnd() 132444 @0 glEnable(cap = GL_BLEND) 132445 @0 glEnable(cap = GL_ALPHA_TEST) 132446 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132447 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132448 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132449 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132450 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132451 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132452 @0 glMatrixMode(mode = GL_TEXTURE) 132453 @0 glLoadIdentity() 132454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132460 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132461 @0 glBegin(mode = GL_QUADS) 132462 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 132463 @0 glVertex2f(x = 1170, y = 490) 132464 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 132465 @0 glVertex2f(x = 1177, y = 490) 132466 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 132467 @0 glVertex2f(x = 1177, y = 497) 132468 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 132469 @0 glVertex2f(x = 1170, y = 497) 132470 @0 glEnd() 132471 @0 glEnable(cap = GL_BLEND) 132472 @0 glEnable(cap = GL_ALPHA_TEST) 132473 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132474 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132476 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132478 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132479 @0 glMatrixMode(mode = GL_TEXTURE) 132480 @0 glLoadIdentity() 132481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132487 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132488 @0 glBegin(mode = GL_QUADS) 132489 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 132490 @0 glVertex2f(x = 1177, y = 488) 132491 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 132492 @0 glVertex2f(x = 1184, y = 488) 132493 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 132494 @0 glVertex2f(x = 1184, y = 497) 132495 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 132496 @0 glVertex2f(x = 1177, y = 497) 132497 @0 glEnd() 132498 @0 glEnable(cap = GL_BLEND) 132499 @0 glEnable(cap = GL_ALPHA_TEST) 132500 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132501 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132502 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132503 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132504 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132505 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132506 @0 glMatrixMode(mode = GL_TEXTURE) 132507 @0 glLoadIdentity() 132508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132514 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132515 @0 glBegin(mode = GL_QUADS) 132516 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 132517 @0 glVertex2f(x = 1184, y = 490) 132518 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 132519 @0 glVertex2f(x = 1191, y = 490) 132520 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 132521 @0 glVertex2f(x = 1191, y = 497) 132522 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 132523 @0 glVertex2f(x = 1184, y = 497) 132524 @0 glEnd() 132525 @0 glEnable(cap = GL_BLEND) 132526 @0 glEnable(cap = GL_ALPHA_TEST) 132527 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132528 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132529 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132530 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132531 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132532 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132533 @0 glMatrixMode(mode = GL_TEXTURE) 132534 @0 glLoadIdentity() 132535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132541 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132542 @0 glBegin(mode = GL_QUADS) 132543 @0 glTexCoord2f(s = 0, t = 0.1875) 132544 @0 glVertex2f(x = 1191, y = 490) 132545 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 132546 @0 glVertex2f(x = 1198, y = 490) 132547 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 132548 @0 glVertex2f(x = 1198, y = 497) 132549 @0 glTexCoord2f(s = 0, t = 0.2148438) 132550 @0 glVertex2f(x = 1191, y = 497) 132551 @0 glEnd() 132552 @0 glEnable(cap = GL_BLEND) 132553 @0 glEnable(cap = GL_ALPHA_TEST) 132554 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132555 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132557 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132559 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132560 @0 glMatrixMode(mode = GL_TEXTURE) 132561 @0 glLoadIdentity() 132562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132568 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132569 @0 glBegin(mode = GL_QUADS) 132570 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 132571 @0 glVertex2f(x = 1198, y = 488) 132572 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 132573 @0 glVertex2f(x = 1205, y = 488) 132574 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 132575 @0 glVertex2f(x = 1205, y = 497) 132576 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 132577 @0 glVertex2f(x = 1198, y = 497) 132578 @0 glEnd() 132579 @0 glEnable(cap = GL_BLEND) 132580 @0 glEnable(cap = GL_ALPHA_TEST) 132581 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132582 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132583 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132584 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132585 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132586 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132587 @0 glMatrixMode(mode = GL_TEXTURE) 132588 @0 glLoadIdentity() 132589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132595 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132596 @0 glBegin(mode = GL_QUADS) 132597 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 132598 @0 glVertex2f(x = 1206, y = 486) 132599 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 132600 @0 glVertex2f(x = 1211, y = 486) 132601 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 132602 @0 glVertex2f(x = 1211, y = 499) 132603 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 132604 @0 glVertex2f(x = 1206, y = 499) 132605 @0 glEnd() 132606 @0 glEnable(cap = GL_BLEND) 132607 @0 glEnable(cap = GL_ALPHA_TEST) 132608 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132609 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132610 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132611 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132612 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132613 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132614 @0 glMatrixMode(mode = GL_TEXTURE) 132615 @0 glLoadIdentity() 132616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 132617 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 132618 @0 glBegin(mode = GL_QUADS) 132619 @0 glTexCoord2f(s = 0.75, t = 0.140625) 132620 @0 glVertex2f(x = 1060, y = 511) 132621 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 132622 @0 glVertex2f(x = 1066, y = 511) 132623 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 132624 @0 glVertex2f(x = 1066, y = 518) 132625 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 132626 @0 glVertex2f(x = 1060, y = 518) 132627 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 132628 @0 glVertex2f(x = 1066, y = 511) 132629 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 132630 @0 glVertex2f(x = 1073, y = 511) 132631 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 132632 @0 glVertex2f(x = 1073, y = 518) 132633 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 132634 @0 glVertex2f(x = 1066, y = 518) 132635 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 132636 @0 glVertex2f(x = 1073, y = 509) 132637 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 132638 @0 glVertex2f(x = 1080, y = 509) 132639 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 132640 @0 glVertex2f(x = 1080, y = 518) 132641 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 132642 @0 glVertex2f(x = 1073, y = 518) 132643 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 132644 @0 glVertex2f(x = 1081, y = 508) 132645 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 132646 @0 glVertex2f(x = 1087, y = 508) 132647 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 132648 @0 glVertex2f(x = 1087, y = 518) 132649 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 132650 @0 glVertex2f(x = 1081, y = 518) 132651 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 132652 @0 glVertex2f(x = 1087, y = 511) 132653 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 132654 @0 glVertex2f(x = 1094, y = 511) 132655 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 132656 @0 glVertex2f(x = 1094, y = 518) 132657 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 132658 @0 glVertex2f(x = 1087, y = 518) 132659 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 132660 @0 glVertex2f(x = 1095, y = 511) 132661 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 132662 @0 glVertex2f(x = 1101, y = 511) 132663 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 132664 @0 glVertex2f(x = 1101, y = 518) 132665 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 132666 @0 glVertex2f(x = 1095, y = 518) 132667 @0 glTexCoord2f(s = 0.421875, t = 0) 132668 @0 glVertex2f(x = 1109, y = 507) 132669 @0 glTexCoord2f(s = 0.4414062, t = 0) 132670 @0 glVertex2f(x = 1114, y = 507) 132671 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 132672 @0 glVertex2f(x = 1114, y = 520) 132673 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 132674 @0 glVertex2f(x = 1109, y = 520) 132675 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 132676 @0 glVertex2f(x = 1116, y = 508) 132677 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 132678 @0 glVertex2f(x = 1122, y = 508) 132679 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 132680 @0 glVertex2f(x = 1122, y = 518) 132681 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 132682 @0 glVertex2f(x = 1116, y = 518) 132683 @0 glTexCoord2f(s = 0, t = 0.1875) 132684 @0 glVertex2f(x = 1122, y = 511) 132685 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 132686 @0 glVertex2f(x = 1129, y = 511) 132687 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 132688 @0 glVertex2f(x = 1129, y = 518) 132689 @0 glTexCoord2f(s = 0, t = 0.2148438) 132690 @0 glVertex2f(x = 1122, y = 518) 132691 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 132692 @0 glVertex2f(x = 1130, y = 508) 132693 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 132694 @0 glVertex2f(x = 1136, y = 508) 132695 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 132696 @0 glVertex2f(x = 1136, y = 518) 132697 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 132698 @0 glVertex2f(x = 1130, y = 518) 132699 @0 glTexCoord2f(s = 0.46875, t = 0) 132700 @0 glVertex2f(x = 1137, y = 507) 132701 @0 glTexCoord2f(s = 0.4882812, t = 0) 132702 @0 glVertex2f(x = 1142, y = 507) 132703 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 132704 @0 glVertex2f(x = 1142, y = 520) 132705 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 132706 @0 glVertex2f(x = 1137, y = 520) 132707 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 132708 @0 glVertex2f(x = 1152, y = 507) 132709 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 132710 @0 glVertex2f(x = 1156, y = 507) 132711 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 132712 @0 glVertex2f(x = 1156, y = 520) 132713 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 132714 @0 glVertex2f(x = 1152, y = 520) 132715 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 132716 @0 glVertex2f(x = 1157, y = 511) 132717 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 132718 @0 glVertex2f(x = 1164, y = 511) 132719 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 132720 @0 glVertex2f(x = 1164, y = 518) 132721 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 132722 @0 glVertex2f(x = 1157, y = 518) 132723 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 132724 @0 glVertex2f(x = 1165, y = 508) 132725 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 132726 @0 glVertex2f(x = 1171, y = 508) 132727 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 132728 @0 glVertex2f(x = 1171, y = 518) 132729 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 132730 @0 glVertex2f(x = 1165, y = 518) 132731 @0 glTexCoord2f(s = 0.75, t = 0.140625) 132732 @0 glVertex2f(x = 1172, y = 511) 132733 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 132734 @0 glVertex2f(x = 1178, y = 511) 132735 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 132736 @0 glVertex2f(x = 1178, y = 518) 132737 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 132738 @0 glVertex2f(x = 1172, y = 518) 132739 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 132740 @0 glVertex2f(x = 1178, y = 511) 132741 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 132742 @0 glVertex2f(x = 1185, y = 511) 132743 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 132744 @0 glVertex2f(x = 1185, y = 518) 132745 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 132746 @0 glVertex2f(x = 1178, y = 518) 132747 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 132748 @0 glVertex2f(x = 1185, y = 509) 132749 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 132750 @0 glVertex2f(x = 1192, y = 509) 132751 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 132752 @0 glVertex2f(x = 1192, y = 518) 132753 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 132754 @0 glVertex2f(x = 1185, y = 518) 132755 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 132756 @0 glVertex2f(x = 1192, y = 511) 132757 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 132758 @0 glVertex2f(x = 1199, y = 511) 132759 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 132760 @0 glVertex2f(x = 1199, y = 518) 132761 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 132762 @0 glVertex2f(x = 1192, y = 518) 132763 @0 glTexCoord2f(s = 0, t = 0.1875) 132764 @0 glVertex2f(x = 1199, y = 511) 132765 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 132766 @0 glVertex2f(x = 1206, y = 511) 132767 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 132768 @0 glVertex2f(x = 1206, y = 518) 132769 @0 glTexCoord2f(s = 0, t = 0.2148438) 132770 @0 glVertex2f(x = 1199, y = 518) 132771 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 132772 @0 glVertex2f(x = 1206, y = 509) 132773 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 132774 @0 glVertex2f(x = 1213, y = 509) 132775 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 132776 @0 glVertex2f(x = 1213, y = 518) 132777 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 132778 @0 glVertex2f(x = 1206, y = 518) 132779 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 132780 @0 glVertex2f(x = 1214, y = 507) 132781 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 132782 @0 glVertex2f(x = 1219, y = 507) 132783 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 132784 @0 glVertex2f(x = 1219, y = 520) 132785 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 132786 @0 glVertex2f(x = 1214, y = 520) 132787 @0 glEnd() 132788 @0 glEnable(cap = GL_BLEND) 132789 @0 glEnable(cap = GL_ALPHA_TEST) 132790 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132791 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132792 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132793 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132794 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132795 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132796 @0 glMatrixMode(mode = GL_TEXTURE) 132797 @0 glLoadIdentity() 132798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132804 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132805 @0 glBegin(mode = GL_QUADS) 132806 @0 glTexCoord2f(s = 0.75, t = 0.140625) 132807 @0 glVertex2f(x = 1059, y = 510) 132808 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 132809 @0 glVertex2f(x = 1065, y = 510) 132810 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 132811 @0 glVertex2f(x = 1065, y = 517) 132812 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 132813 @0 glVertex2f(x = 1059, y = 517) 132814 @0 glEnd() 132815 @0 glEnable(cap = GL_BLEND) 132816 @0 glEnable(cap = GL_ALPHA_TEST) 132817 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132818 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132819 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132820 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132821 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132822 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132823 @0 glMatrixMode(mode = GL_TEXTURE) 132824 @0 glLoadIdentity() 132825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132831 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132832 @0 glBegin(mode = GL_QUADS) 132833 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 132834 @0 glVertex2f(x = 1065, y = 510) 132835 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 132836 @0 glVertex2f(x = 1072, y = 510) 132837 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 132838 @0 glVertex2f(x = 1072, y = 517) 132839 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 132840 @0 glVertex2f(x = 1065, y = 517) 132841 @0 glEnd() 132842 @0 glEnable(cap = GL_BLEND) 132843 @0 glEnable(cap = GL_ALPHA_TEST) 132844 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132845 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132846 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132847 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132848 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132849 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132850 @0 glMatrixMode(mode = GL_TEXTURE) 132851 @0 glLoadIdentity() 132852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132858 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132859 @0 glBegin(mode = GL_QUADS) 132860 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 132861 @0 glVertex2f(x = 1072, y = 508) 132862 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 132863 @0 glVertex2f(x = 1079, y = 508) 132864 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 132865 @0 glVertex2f(x = 1079, y = 517) 132866 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 132867 @0 glVertex2f(x = 1072, y = 517) 132868 @0 glEnd() 132869 @0 glEnable(cap = GL_BLEND) 132870 @0 glEnable(cap = GL_ALPHA_TEST) 132871 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132872 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132873 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132874 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132875 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132876 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132877 @0 glMatrixMode(mode = GL_TEXTURE) 132878 @0 glLoadIdentity() 132879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132885 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132886 @0 glBegin(mode = GL_QUADS) 132887 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 132888 @0 glVertex2f(x = 1080, y = 507) 132889 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 132890 @0 glVertex2f(x = 1086, y = 507) 132891 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 132892 @0 glVertex2f(x = 1086, y = 517) 132893 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 132894 @0 glVertex2f(x = 1080, y = 517) 132895 @0 glEnd() 132896 @0 glEnable(cap = GL_BLEND) 132897 @0 glEnable(cap = GL_ALPHA_TEST) 132898 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132899 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132900 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132901 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132902 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132903 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132904 @0 glMatrixMode(mode = GL_TEXTURE) 132905 @0 glLoadIdentity() 132906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132912 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132913 @0 glBegin(mode = GL_QUADS) 132914 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 132915 @0 glVertex2f(x = 1086, y = 510) 132916 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 132917 @0 glVertex2f(x = 1093, y = 510) 132918 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 132919 @0 glVertex2f(x = 1093, y = 517) 132920 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 132921 @0 glVertex2f(x = 1086, y = 517) 132922 @0 glEnd() 132923 @0 glEnable(cap = GL_BLEND) 132924 @0 glEnable(cap = GL_ALPHA_TEST) 132925 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132926 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132927 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132928 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132929 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132930 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132931 @0 glMatrixMode(mode = GL_TEXTURE) 132932 @0 glLoadIdentity() 132933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132939 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132940 @0 glBegin(mode = GL_QUADS) 132941 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 132942 @0 glVertex2f(x = 1094, y = 510) 132943 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 132944 @0 glVertex2f(x = 1100, y = 510) 132945 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 132946 @0 glVertex2f(x = 1100, y = 517) 132947 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 132948 @0 glVertex2f(x = 1094, y = 517) 132949 @0 glEnd() 132950 @0 glEnable(cap = GL_BLEND) 132951 @0 glEnable(cap = GL_ALPHA_TEST) 132952 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132954 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132956 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132957 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132958 @0 glMatrixMode(mode = GL_TEXTURE) 132959 @0 glLoadIdentity() 132960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132966 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132967 @0 glBegin(mode = GL_QUADS) 132968 @0 glTexCoord2f(s = 0.421875, t = 0) 132969 @0 glVertex2f(x = 1108, y = 506) 132970 @0 glTexCoord2f(s = 0.4414062, t = 0) 132971 @0 glVertex2f(x = 1113, y = 506) 132972 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 132973 @0 glVertex2f(x = 1113, y = 519) 132974 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 132975 @0 glVertex2f(x = 1108, y = 519) 132976 @0 glEnd() 132977 @0 glEnable(cap = GL_BLEND) 132978 @0 glEnable(cap = GL_ALPHA_TEST) 132979 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 132980 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 132981 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 132982 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 132983 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 132984 @0 glActiveTextureARB(texture = GL_TEXTURE0) 132985 @0 glMatrixMode(mode = GL_TEXTURE) 132986 @0 glLoadIdentity() 132987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 132988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 132989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 132990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 132991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 132992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 132993 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 132994 @0 glBegin(mode = GL_QUADS) 132995 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 132996 @0 glVertex2f(x = 1115, y = 507) 132997 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 132998 @0 glVertex2f(x = 1121, y = 507) 132999 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 133000 @0 glVertex2f(x = 1121, y = 517) 133001 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 133002 @0 glVertex2f(x = 1115, y = 517) 133003 @0 glEnd() 133004 @0 glEnable(cap = GL_BLEND) 133005 @0 glEnable(cap = GL_ALPHA_TEST) 133006 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133007 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133008 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133009 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133010 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133011 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133012 @0 glMatrixMode(mode = GL_TEXTURE) 133013 @0 glLoadIdentity() 133014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133020 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133021 @0 glBegin(mode = GL_QUADS) 133022 @0 glTexCoord2f(s = 0, t = 0.1875) 133023 @0 glVertex2f(x = 1121, y = 510) 133024 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 133025 @0 glVertex2f(x = 1128, y = 510) 133026 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 133027 @0 glVertex2f(x = 1128, y = 517) 133028 @0 glTexCoord2f(s = 0, t = 0.2148438) 133029 @0 glVertex2f(x = 1121, y = 517) 133030 @0 glEnd() 133031 @0 glEnable(cap = GL_BLEND) 133032 @0 glEnable(cap = GL_ALPHA_TEST) 133033 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133034 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133035 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133036 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133037 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133038 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133039 @0 glMatrixMode(mode = GL_TEXTURE) 133040 @0 glLoadIdentity() 133041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133047 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133048 @0 glBegin(mode = GL_QUADS) 133049 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 133050 @0 glVertex2f(x = 1129, y = 507) 133051 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 133052 @0 glVertex2f(x = 1135, y = 507) 133053 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 133054 @0 glVertex2f(x = 1135, y = 517) 133055 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 133056 @0 glVertex2f(x = 1129, y = 517) 133057 @0 glEnd() 133058 @0 glEnable(cap = GL_BLEND) 133059 @0 glEnable(cap = GL_ALPHA_TEST) 133060 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133061 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133062 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133063 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133064 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133065 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133066 @0 glMatrixMode(mode = GL_TEXTURE) 133067 @0 glLoadIdentity() 133068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133074 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133075 @0 glBegin(mode = GL_QUADS) 133076 @0 glTexCoord2f(s = 0.46875, t = 0) 133077 @0 glVertex2f(x = 1136, y = 506) 133078 @0 glTexCoord2f(s = 0.4882812, t = 0) 133079 @0 glVertex2f(x = 1141, y = 506) 133080 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 133081 @0 glVertex2f(x = 1141, y = 519) 133082 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 133083 @0 glVertex2f(x = 1136, y = 519) 133084 @0 glEnd() 133085 @0 glEnable(cap = GL_BLEND) 133086 @0 glEnable(cap = GL_ALPHA_TEST) 133087 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133088 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133089 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133090 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133091 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133092 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133093 @0 glMatrixMode(mode = GL_TEXTURE) 133094 @0 glLoadIdentity() 133095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133101 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133102 @0 glBegin(mode = GL_QUADS) 133103 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 133104 @0 glVertex2f(x = 1151, y = 506) 133105 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 133106 @0 glVertex2f(x = 1155, y = 506) 133107 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 133108 @0 glVertex2f(x = 1155, y = 519) 133109 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 133110 @0 glVertex2f(x = 1151, y = 519) 133111 @0 glEnd() 133112 @0 glEnable(cap = GL_BLEND) 133113 @0 glEnable(cap = GL_ALPHA_TEST) 133114 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133115 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133116 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133117 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133118 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133119 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133120 @0 glMatrixMode(mode = GL_TEXTURE) 133121 @0 glLoadIdentity() 133122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133128 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133129 @0 glBegin(mode = GL_QUADS) 133130 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 133131 @0 glVertex2f(x = 1156, y = 510) 133132 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 133133 @0 glVertex2f(x = 1163, y = 510) 133134 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 133135 @0 glVertex2f(x = 1163, y = 517) 133136 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 133137 @0 glVertex2f(x = 1156, y = 517) 133138 @0 glEnd() 133139 @0 glEnable(cap = GL_BLEND) 133140 @0 glEnable(cap = GL_ALPHA_TEST) 133141 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133142 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133143 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133144 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133145 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133146 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133147 @0 glMatrixMode(mode = GL_TEXTURE) 133148 @0 glLoadIdentity() 133149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133155 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133156 @0 glBegin(mode = GL_QUADS) 133157 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 133158 @0 glVertex2f(x = 1164, y = 507) 133159 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 133160 @0 glVertex2f(x = 1170, y = 507) 133161 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 133162 @0 glVertex2f(x = 1170, y = 517) 133163 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 133164 @0 glVertex2f(x = 1164, y = 517) 133165 @0 glEnd() 133166 @0 glEnable(cap = GL_BLEND) 133167 @0 glEnable(cap = GL_ALPHA_TEST) 133168 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133169 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133170 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133171 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133172 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133173 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133174 @0 glMatrixMode(mode = GL_TEXTURE) 133175 @0 glLoadIdentity() 133176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133182 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133183 @0 glBegin(mode = GL_QUADS) 133184 @0 glTexCoord2f(s = 0.75, t = 0.140625) 133185 @0 glVertex2f(x = 1171, y = 510) 133186 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 133187 @0 glVertex2f(x = 1177, y = 510) 133188 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 133189 @0 glVertex2f(x = 1177, y = 517) 133190 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 133191 @0 glVertex2f(x = 1171, y = 517) 133192 @0 glEnd() 133193 @0 glEnable(cap = GL_BLEND) 133194 @0 glEnable(cap = GL_ALPHA_TEST) 133195 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133196 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133197 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133198 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133199 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133200 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133201 @0 glMatrixMode(mode = GL_TEXTURE) 133202 @0 glLoadIdentity() 133203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133209 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133210 @0 glBegin(mode = GL_QUADS) 133211 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 133212 @0 glVertex2f(x = 1177, y = 510) 133213 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 133214 @0 glVertex2f(x = 1184, y = 510) 133215 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 133216 @0 glVertex2f(x = 1184, y = 517) 133217 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 133218 @0 glVertex2f(x = 1177, y = 517) 133219 @0 glEnd() 133220 @0 glEnable(cap = GL_BLEND) 133221 @0 glEnable(cap = GL_ALPHA_TEST) 133222 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133223 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133224 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133225 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133226 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133227 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133228 @0 glMatrixMode(mode = GL_TEXTURE) 133229 @0 glLoadIdentity() 133230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133236 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133237 @0 glBegin(mode = GL_QUADS) 133238 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 133239 @0 glVertex2f(x = 1184, y = 508) 133240 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 133241 @0 glVertex2f(x = 1191, y = 508) 133242 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 133243 @0 glVertex2f(x = 1191, y = 517) 133244 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 133245 @0 glVertex2f(x = 1184, y = 517) 133246 @0 glEnd() 133247 @0 glEnable(cap = GL_BLEND) 133248 @0 glEnable(cap = GL_ALPHA_TEST) 133249 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133250 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133251 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133252 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133253 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133254 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133255 @0 glMatrixMode(mode = GL_TEXTURE) 133256 @0 glLoadIdentity() 133257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133263 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133264 @0 glBegin(mode = GL_QUADS) 133265 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 133266 @0 glVertex2f(x = 1191, y = 510) 133267 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 133268 @0 glVertex2f(x = 1198, y = 510) 133269 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 133270 @0 glVertex2f(x = 1198, y = 517) 133271 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 133272 @0 glVertex2f(x = 1191, y = 517) 133273 @0 glEnd() 133274 @0 glEnable(cap = GL_BLEND) 133275 @0 glEnable(cap = GL_ALPHA_TEST) 133276 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133277 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133279 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133280 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133281 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133282 @0 glMatrixMode(mode = GL_TEXTURE) 133283 @0 glLoadIdentity() 133284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133290 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133291 @0 glBegin(mode = GL_QUADS) 133292 @0 glTexCoord2f(s = 0, t = 0.1875) 133293 @0 glVertex2f(x = 1198, y = 510) 133294 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 133295 @0 glVertex2f(x = 1205, y = 510) 133296 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 133297 @0 glVertex2f(x = 1205, y = 517) 133298 @0 glTexCoord2f(s = 0, t = 0.2148438) 133299 @0 glVertex2f(x = 1198, y = 517) 133300 @0 glEnd() 133301 @0 glEnable(cap = GL_BLEND) 133302 @0 glEnable(cap = GL_ALPHA_TEST) 133303 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133304 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133305 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133306 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133307 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133308 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133309 @0 glMatrixMode(mode = GL_TEXTURE) 133310 @0 glLoadIdentity() 133311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133317 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133318 @0 glBegin(mode = GL_QUADS) 133319 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 133320 @0 glVertex2f(x = 1205, y = 508) 133321 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 133322 @0 glVertex2f(x = 1212, y = 508) 133323 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 133324 @0 glVertex2f(x = 1212, y = 517) 133325 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 133326 @0 glVertex2f(x = 1205, y = 517) 133327 @0 glEnd() 133328 @0 glEnable(cap = GL_BLEND) 133329 @0 glEnable(cap = GL_ALPHA_TEST) 133330 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133332 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133333 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133334 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133335 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133336 @0 glMatrixMode(mode = GL_TEXTURE) 133337 @0 glLoadIdentity() 133338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133344 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133345 @0 glBegin(mode = GL_QUADS) 133346 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 133347 @0 glVertex2f(x = 1213, y = 506) 133348 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 133349 @0 glVertex2f(x = 1218, y = 506) 133350 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 133351 @0 glVertex2f(x = 1218, y = 519) 133352 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 133353 @0 glVertex2f(x = 1213, y = 519) 133354 @0 glEnd() 133355 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133356 @0 glDisable(cap = GL_TEXTURE_2D) 133357 @0 glEnable(cap = GL_BLEND) 133358 @0 glEnable(cap = GL_ALPHA_TEST) 133359 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133360 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 133361 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 133362 @0 glDisable(cap = GL_BLEND) 133363 @0 glDisable(cap = GL_ALPHA_TEST) 133364 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 133365 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 133366 @0 glDisable(cap = GL_BLEND) 133367 @0 glDisable(cap = GL_ALPHA_TEST) 133368 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 133369 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 133370 @0 glEnable(cap = GL_BLEND) 133371 @0 glEnable(cap = GL_ALPHA_TEST) 133372 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133373 @0 glBegin(mode = GL_QUADS) 133374 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 133375 @0 glVertex2f(x = 1593, y = 958) 133376 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 133377 @0 glVertex2f(x = 1950, y = 958) 133378 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 133379 @0 glVertex2f(x = 1950, y = 1031) 133380 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 133381 @0 glVertex2f(x = 1593, y = 1031) 133382 @0 glEnd() 133383 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133384 @0 glEnable(cap = GL_TEXTURE_2D) 133385 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 133386 @0 glEnable(cap = GL_BLEND) 133387 @0 glEnable(cap = GL_ALPHA_TEST) 133388 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133389 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133390 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133391 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133392 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133393 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133394 @0 glMatrixMode(mode = GL_TEXTURE) 133395 @0 glLoadIdentity() 133396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 133397 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 133398 @0 glBegin(mode = GL_QUADS) 133399 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 133400 @0 glVertex2f(x = 1742, y = 991) 133401 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 133402 @0 glVertex2f(x = 1748, y = 991) 133403 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 133404 @0 glVertex2f(x = 1748, y = 1000) 133405 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 133406 @0 glVertex2f(x = 1742, y = 1000) 133407 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 133408 @0 glVertex2f(x = 1748, y = 990) 133409 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 133410 @0 glVertex2f(x = 1755, y = 990) 133411 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 133412 @0 glVertex2f(x = 1755, y = 1000) 133413 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 133414 @0 glVertex2f(x = 1748, y = 1000) 133415 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 133416 @0 glVertex2f(x = 1755, y = 993) 133417 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 133418 @0 glVertex2f(x = 1762, y = 993) 133419 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 133420 @0 glVertex2f(x = 1762, y = 1001) 133421 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 133422 @0 glVertex2f(x = 1755, y = 1001) 133423 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 133424 @0 glVertex2f(x = 1762, y = 993) 133425 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 133426 @0 glVertex2f(x = 1769, y = 993) 133427 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 133428 @0 glVertex2f(x = 1769, y = 1003) 133429 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 133430 @0 glVertex2f(x = 1762, y = 1003) 133431 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 133432 @0 glVertex2f(x = 1776, y = 991) 133433 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 133434 @0 glVertex2f(x = 1783, y = 991) 133435 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 133436 @0 glVertex2f(x = 1783, y = 1000) 133437 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 133438 @0 glVertex2f(x = 1776, y = 1000) 133439 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 133440 @0 glVertex2f(x = 1783, y = 993) 133441 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 133442 @0 glVertex2f(x = 1790, y = 993) 133443 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 133444 @0 glVertex2f(x = 1790, y = 1001) 133445 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 133446 @0 glVertex2f(x = 1783, y = 1001) 133447 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 133448 @0 glVertex2f(x = 1790, y = 993) 133449 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 133450 @0 glVertex2f(x = 1797, y = 993) 133451 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 133452 @0 glVertex2f(x = 1797, y = 1000) 133453 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 133454 @0 glVertex2f(x = 1790, y = 1000) 133455 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 133456 @0 glVertex2f(x = 1797, y = 993) 133457 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 133458 @0 glVertex2f(x = 1804, y = 993) 133459 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 133460 @0 glVertex2f(x = 1804, y = 1000) 133461 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 133462 @0 glVertex2f(x = 1797, y = 1000) 133463 @0 glEnd() 133464 @0 glEnable(cap = GL_BLEND) 133465 @0 glEnable(cap = GL_ALPHA_TEST) 133466 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133467 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133468 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133469 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133470 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133471 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133472 @0 glMatrixMode(mode = GL_TEXTURE) 133473 @0 glLoadIdentity() 133474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133480 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133481 @0 glBegin(mode = GL_QUADS) 133482 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 133483 @0 glVertex2f(x = 1741, y = 990) 133484 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 133485 @0 glVertex2f(x = 1747, y = 990) 133486 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 133487 @0 glVertex2f(x = 1747, y = 999) 133488 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 133489 @0 glVertex2f(x = 1741, y = 999) 133490 @0 glEnd() 133491 @0 glEnable(cap = GL_BLEND) 133492 @0 glEnable(cap = GL_ALPHA_TEST) 133493 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133494 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133495 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133496 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133497 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133498 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133499 @0 glMatrixMode(mode = GL_TEXTURE) 133500 @0 glLoadIdentity() 133501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133507 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133508 @0 glBegin(mode = GL_QUADS) 133509 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 133510 @0 glVertex2f(x = 1747, y = 989) 133511 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 133512 @0 glVertex2f(x = 1754, y = 989) 133513 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 133514 @0 glVertex2f(x = 1754, y = 999) 133515 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 133516 @0 glVertex2f(x = 1747, y = 999) 133517 @0 glEnd() 133518 @0 glEnable(cap = GL_BLEND) 133519 @0 glEnable(cap = GL_ALPHA_TEST) 133520 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133521 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133522 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133523 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133524 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133525 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133526 @0 glMatrixMode(mode = GL_TEXTURE) 133527 @0 glLoadIdentity() 133528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133534 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133535 @0 glBegin(mode = GL_QUADS) 133536 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 133537 @0 glVertex2f(x = 1754, y = 992) 133538 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 133539 @0 glVertex2f(x = 1761, y = 992) 133540 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 133541 @0 glVertex2f(x = 1761, y = 1000) 133542 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 133543 @0 glVertex2f(x = 1754, y = 1000) 133544 @0 glEnd() 133545 @0 glEnable(cap = GL_BLEND) 133546 @0 glEnable(cap = GL_ALPHA_TEST) 133547 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133549 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133551 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133552 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133553 @0 glMatrixMode(mode = GL_TEXTURE) 133554 @0 glLoadIdentity() 133555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133561 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133562 @0 glBegin(mode = GL_QUADS) 133563 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 133564 @0 glVertex2f(x = 1761, y = 992) 133565 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 133566 @0 glVertex2f(x = 1768, y = 992) 133567 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 133568 @0 glVertex2f(x = 1768, y = 1002) 133569 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 133570 @0 glVertex2f(x = 1761, y = 1002) 133571 @0 glEnd() 133572 @0 glEnable(cap = GL_BLEND) 133573 @0 glEnable(cap = GL_ALPHA_TEST) 133574 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133575 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133577 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133579 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133580 @0 glMatrixMode(mode = GL_TEXTURE) 133581 @0 glLoadIdentity() 133582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133588 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133589 @0 glBegin(mode = GL_QUADS) 133590 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 133591 @0 glVertex2f(x = 1775, y = 990) 133592 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 133593 @0 glVertex2f(x = 1782, y = 990) 133594 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 133595 @0 glVertex2f(x = 1782, y = 999) 133596 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 133597 @0 glVertex2f(x = 1775, y = 999) 133598 @0 glEnd() 133599 @0 glEnable(cap = GL_BLEND) 133600 @0 glEnable(cap = GL_ALPHA_TEST) 133601 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133603 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133605 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133606 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133607 @0 glMatrixMode(mode = GL_TEXTURE) 133608 @0 glLoadIdentity() 133609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133615 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133616 @0 glBegin(mode = GL_QUADS) 133617 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 133618 @0 glVertex2f(x = 1782, y = 992) 133619 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 133620 @0 glVertex2f(x = 1789, y = 992) 133621 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 133622 @0 glVertex2f(x = 1789, y = 1000) 133623 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 133624 @0 glVertex2f(x = 1782, y = 1000) 133625 @0 glEnd() 133626 @0 glEnable(cap = GL_BLEND) 133627 @0 glEnable(cap = GL_ALPHA_TEST) 133628 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133629 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133630 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133631 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133632 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133633 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133634 @0 glMatrixMode(mode = GL_TEXTURE) 133635 @0 glLoadIdentity() 133636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133642 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133643 @0 glBegin(mode = GL_QUADS) 133644 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 133645 @0 glVertex2f(x = 1789, y = 992) 133646 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 133647 @0 glVertex2f(x = 1796, y = 992) 133648 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 133649 @0 glVertex2f(x = 1796, y = 999) 133650 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 133651 @0 glVertex2f(x = 1789, y = 999) 133652 @0 glEnd() 133653 @0 glEnable(cap = GL_BLEND) 133654 @0 glEnable(cap = GL_ALPHA_TEST) 133655 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133656 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133657 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133658 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133659 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133660 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133661 @0 glMatrixMode(mode = GL_TEXTURE) 133662 @0 glLoadIdentity() 133663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133669 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133670 @0 glBegin(mode = GL_QUADS) 133671 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 133672 @0 glVertex2f(x = 1796, y = 992) 133673 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 133674 @0 glVertex2f(x = 1803, y = 992) 133675 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 133676 @0 glVertex2f(x = 1803, y = 999) 133677 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 133678 @0 glVertex2f(x = 1796, y = 999) 133679 @0 glEnd() 133680 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133681 @0 glEnable(cap = GL_TEXTURE_2D) 133682 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 133683 @0 glEnable(cap = GL_BLEND) 133684 @0 glEnable(cap = GL_ALPHA_TEST) 133685 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133690 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133691 @0 glMatrixMode(mode = GL_TEXTURE) 133692 @0 glLoadIdentity() 133693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133699 @0 glEnable(cap = GL_SCISSOR_TEST) 133700 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 133701 @0 glBegin(mode = GL_QUADS) 133702 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133703 @0 glTexCoord2f(s = 0, t = 0) 133704 @0 glVertex2f(x = 542, y = 1075) 133705 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133706 @0 glTexCoord2f(s = 1, t = 0) 133707 @0 glVertex2f(x = 656, y = 1075) 133708 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133709 @0 glTexCoord2f(s = 1, t = 1) 133710 @0 glVertex2f(x = 656, y = 1187) 133711 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133712 @0 glTexCoord2f(s = 0, t = 1) 133713 @0 glVertex2f(x = 542, y = 1187) 133714 @0 glEnd() 133715 @0 glDisable(cap = GL_SCISSOR_TEST) 133716 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133717 @0 glEnable(cap = GL_TEXTURE_2D) 133718 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 133719 @0 glEnable(cap = GL_BLEND) 133720 @0 glEnable(cap = GL_ALPHA_TEST) 133721 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133723 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133725 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133726 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133727 @0 glMatrixMode(mode = GL_TEXTURE) 133728 @0 glLoadIdentity() 133729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133735 @0 glEnable(cap = GL_SCISSOR_TEST) 133736 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 133737 @0 glBegin(mode = GL_QUADS) 133738 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133739 @0 glTexCoord2f(s = 0, t = 0) 133740 @0 glVertex2f(x = 680, y = 1075) 133741 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133742 @0 glTexCoord2f(s = 1, t = 0) 133743 @0 glVertex2f(x = 794, y = 1075) 133744 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133745 @0 glTexCoord2f(s = 1, t = 1) 133746 @0 glVertex2f(x = 794, y = 1187) 133747 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133748 @0 glTexCoord2f(s = 0, t = 1) 133749 @0 glVertex2f(x = 680, y = 1187) 133750 @0 glEnd() 133751 @0 glDisable(cap = GL_SCISSOR_TEST) 133752 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133753 @0 glEnable(cap = GL_TEXTURE_2D) 133754 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 133755 @0 glEnable(cap = GL_BLEND) 133756 @0 glEnable(cap = GL_ALPHA_TEST) 133757 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133762 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133763 @0 glMatrixMode(mode = GL_TEXTURE) 133764 @0 glLoadIdentity() 133765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 133766 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 133767 @0 glBegin(mode = GL_QUADS) 133768 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 133769 @0 glVertex2f(x = 5, y = 4) 133770 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 133771 @0 glVertex2f(x = 12, y = 4) 133772 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 133773 @0 glVertex2f(x = 12, y = 13) 133774 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 133775 @0 glVertex2f(x = 5, y = 13) 133776 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 133777 @0 glVertex2f(x = 13, y = 3) 133778 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 133779 @0 glVertex2f(x = 19, y = 3) 133780 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 133781 @0 glVertex2f(x = 19, y = 13) 133782 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 133783 @0 glVertex2f(x = 13, y = 13) 133784 @0 glTexCoord2f(s = 0.75, t = 0.140625) 133785 @0 glVertex2f(x = 20, y = 6) 133786 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 133787 @0 glVertex2f(x = 26, y = 6) 133788 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 133789 @0 glVertex2f(x = 26, y = 13) 133790 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 133791 @0 glVertex2f(x = 20, y = 13) 133792 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 133793 @0 glVertex2f(x = 26, y = 6) 133794 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 133795 @0 glVertex2f(x = 33, y = 6) 133796 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 133797 @0 glVertex2f(x = 33, y = 13) 133798 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 133799 @0 glVertex2f(x = 26, y = 13) 133800 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 133801 @0 glVertex2f(x = 33, y = 4) 133802 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 133803 @0 glVertex2f(x = 40, y = 4) 133804 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 133805 @0 glVertex2f(x = 40, y = 13) 133806 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 133807 @0 glVertex2f(x = 33, y = 13) 133808 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 133809 @0 glVertex2f(x = 40, y = 6) 133810 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 133811 @0 glVertex2f(x = 47, y = 6) 133812 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 133813 @0 glVertex2f(x = 47, y = 13) 133814 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 133815 @0 glVertex2f(x = 40, y = 13) 133816 @0 glTexCoord2f(s = 0, t = 0.1875) 133817 @0 glVertex2f(x = 47, y = 6) 133818 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 133819 @0 glVertex2f(x = 54, y = 6) 133820 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 133821 @0 glVertex2f(x = 54, y = 13) 133822 @0 glTexCoord2f(s = 0, t = 0.2148438) 133823 @0 glVertex2f(x = 47, y = 13) 133824 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 133825 @0 glVertex2f(x = 54, y = 4) 133826 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 133827 @0 glVertex2f(x = 61, y = 4) 133828 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 133829 @0 glVertex2f(x = 61, y = 13) 133830 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 133831 @0 glVertex2f(x = 54, y = 13) 133832 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 133833 @0 glVertex2f(x = 68, y = 4) 133834 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 133835 @0 glVertex2f(x = 75, y = 4) 133836 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 133837 @0 glVertex2f(x = 75, y = 13) 133838 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 133839 @0 glVertex2f(x = 68, y = 13) 133840 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 133841 @0 glVertex2f(x = 75, y = 6) 133842 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 133843 @0 glVertex2f(x = 82, y = 6) 133844 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 133845 @0 glVertex2f(x = 82, y = 14) 133846 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 133847 @0 glVertex2f(x = 75, y = 14) 133848 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 133849 @0 glVertex2f(x = 82, y = 6) 133850 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 133851 @0 glVertex2f(x = 89, y = 6) 133852 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 133853 @0 glVertex2f(x = 89, y = 13) 133854 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 133855 @0 glVertex2f(x = 82, y = 13) 133856 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 133857 @0 glVertex2f(x = 89, y = 6) 133858 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 133859 @0 glVertex2f(x = 95, y = 6) 133860 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 133861 @0 glVertex2f(x = 95, y = 13) 133862 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 133863 @0 glVertex2f(x = 89, y = 13) 133864 @0 glEnd() 133865 @0 glEnable(cap = GL_BLEND) 133866 @0 glEnable(cap = GL_ALPHA_TEST) 133867 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133868 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133869 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133870 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133871 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133872 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133873 @0 glMatrixMode(mode = GL_TEXTURE) 133874 @0 glLoadIdentity() 133875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133881 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133882 @0 glBegin(mode = GL_QUADS) 133883 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 133884 @0 glVertex2f(x = 4, y = 3) 133885 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 133886 @0 glVertex2f(x = 11, y = 3) 133887 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 133888 @0 glVertex2f(x = 11, y = 12) 133889 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 133890 @0 glVertex2f(x = 4, y = 12) 133891 @0 glEnd() 133892 @0 glEnable(cap = GL_BLEND) 133893 @0 glEnable(cap = GL_ALPHA_TEST) 133894 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133895 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133896 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133897 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133898 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133899 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133900 @0 glMatrixMode(mode = GL_TEXTURE) 133901 @0 glLoadIdentity() 133902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133908 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133909 @0 glBegin(mode = GL_QUADS) 133910 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 133911 @0 glVertex2f(x = 12, y = 2) 133912 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 133913 @0 glVertex2f(x = 18, y = 2) 133914 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 133915 @0 glVertex2f(x = 18, y = 12) 133916 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 133917 @0 glVertex2f(x = 12, y = 12) 133918 @0 glEnd() 133919 @0 glEnable(cap = GL_BLEND) 133920 @0 glEnable(cap = GL_ALPHA_TEST) 133921 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133922 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133923 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133924 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133925 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133926 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133927 @0 glMatrixMode(mode = GL_TEXTURE) 133928 @0 glLoadIdentity() 133929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133935 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133936 @0 glBegin(mode = GL_QUADS) 133937 @0 glTexCoord2f(s = 0.75, t = 0.140625) 133938 @0 glVertex2f(x = 19, y = 5) 133939 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 133940 @0 glVertex2f(x = 25, y = 5) 133941 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 133942 @0 glVertex2f(x = 25, y = 12) 133943 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 133944 @0 glVertex2f(x = 19, y = 12) 133945 @0 glEnd() 133946 @0 glEnable(cap = GL_BLEND) 133947 @0 glEnable(cap = GL_ALPHA_TEST) 133948 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133949 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133950 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133951 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133952 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133953 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133954 @0 glMatrixMode(mode = GL_TEXTURE) 133955 @0 glLoadIdentity() 133956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133962 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133963 @0 glBegin(mode = GL_QUADS) 133964 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 133965 @0 glVertex2f(x = 25, y = 5) 133966 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 133967 @0 glVertex2f(x = 32, y = 5) 133968 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 133969 @0 glVertex2f(x = 32, y = 12) 133970 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 133971 @0 glVertex2f(x = 25, y = 12) 133972 @0 glEnd() 133973 @0 glEnable(cap = GL_BLEND) 133974 @0 glEnable(cap = GL_ALPHA_TEST) 133975 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 133976 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 133977 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 133978 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 133979 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 133980 @0 glActiveTextureARB(texture = GL_TEXTURE0) 133981 @0 glMatrixMode(mode = GL_TEXTURE) 133982 @0 glLoadIdentity() 133983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 133984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 133985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 133986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 133987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 133988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 133989 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 133990 @0 glBegin(mode = GL_QUADS) 133991 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 133992 @0 glVertex2f(x = 32, y = 3) 133993 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 133994 @0 glVertex2f(x = 39, y = 3) 133995 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 133996 @0 glVertex2f(x = 39, y = 12) 133997 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 133998 @0 glVertex2f(x = 32, y = 12) 133999 @0 glEnd() 134000 @0 glEnable(cap = GL_BLEND) 134001 @0 glEnable(cap = GL_ALPHA_TEST) 134002 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 134003 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 134004 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 134005 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 134006 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 134007 @0 glActiveTextureARB(texture = GL_TEXTURE0) 134008 @0 glMatrixMode(mode = GL_TEXTURE) 134009 @0 glLoadIdentity() 134010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 134011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 134012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 134013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 134014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 134015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 134016 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 134017 @0 glBegin(mode = GL_QUADS) 134018 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 134019 @0 glVertex2f(x = 39, y = 5) 134020 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 134021 @0 glVertex2f(x = 46, y = 5) 134022 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 134023 @0 glVertex2f(x = 46, y = 12) 134024 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 134025 @0 glVertex2f(x = 39, y = 12) 134026 @0 glEnd() 134027 @0 glEnable(cap = GL_BLEND) 134028 @0 glEnable(cap = GL_ALPHA_TEST) 134029 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 134030 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 134031 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 134032 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 134033 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 134034 @0 glActiveTextureARB(texture = GL_TEXTURE0) 134035 @0 glMatrixMode(mode = GL_TEXTURE) 134036 @0 glLoadIdentity() 134037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 134038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 134039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 134040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 134041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 134042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 134043 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 134044 @0 glBegin(mode = GL_QUADS) 134045 @0 glTexCoord2f(s = 0, t = 0.1875) 134046 @0 glVertex2f(x = 46, y = 5) 134047 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 134048 @0 glVertex2f(x = 53, y = 5) 134049 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 134050 @0 glVertex2f(x = 53, y = 12) 134051 @0 glTexCoord2f(s = 0, t = 0.2148438) 134052 @0 glVertex2f(x = 46, y = 12) 134053 @0 glEnd() 134054 @0 glEnable(cap = GL_BLEND) 134055 @0 glEnable(cap = GL_ALPHA_TEST) 134056 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 134057 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 134058 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 134059 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 134060 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 134061 @0 glActiveTextureARB(texture = GL_TEXTURE0) 134062 @0 glMatrixMode(mode = GL_TEXTURE) 134063 @0 glLoadIdentity() 134064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 134065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 134066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 134067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 134068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 134069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 134070 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 134071 @0 glBegin(mode = GL_QUADS) 134072 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 134073 @0 glVertex2f(x = 53, y = 3) 134074 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 134075 @0 glVertex2f(x = 60, y = 3) 134076 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 134077 @0 glVertex2f(x = 60, y = 12) 134078 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 134079 @0 glVertex2f(x = 53, y = 12) 134080 @0 glEnd() 134081 @0 glEnable(cap = GL_BLEND) 134082 @0 glEnable(cap = GL_ALPHA_TEST) 134083 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 134084 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 134085 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 134086 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 134087 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 134088 @0 glActiveTextureARB(texture = GL_TEXTURE0) 134089 @0 glMatrixMode(mode = GL_TEXTURE) 134090 @0 glLoadIdentity() 134091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 134092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 134093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 134094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 134095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 134096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 134097 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 134098 @0 glBegin(mode = GL_QUADS) 134099 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 134100 @0 glVertex2f(x = 67, y = 3) 134101 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 134102 @0 glVertex2f(x = 74, y = 3) 134103 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 134104 @0 glVertex2f(x = 74, y = 12) 134105 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 134106 @0 glVertex2f(x = 67, y = 12) 134107 @0 glEnd() 134108 @0 glEnable(cap = GL_BLEND) 134109 @0 glEnable(cap = GL_ALPHA_TEST) 134110 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 134111 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 134112 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 134113 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 134114 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 134115 @0 glActiveTextureARB(texture = GL_TEXTURE0) 134116 @0 glMatrixMode(mode = GL_TEXTURE) 134117 @0 glLoadIdentity() 134118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 134119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 134120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 134121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 134122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 134123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 134124 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 134125 @0 glBegin(mode = GL_QUADS) 134126 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 134127 @0 glVertex2f(x = 74, y = 5) 134128 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 134129 @0 glVertex2f(x = 81, y = 5) 134130 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 134131 @0 glVertex2f(x = 81, y = 13) 134132 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 134133 @0 glVertex2f(x = 74, y = 13) 134134 @0 glEnd() 134135 @0 glEnable(cap = GL_BLEND) 134136 @0 glEnable(cap = GL_ALPHA_TEST) 134137 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 134138 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 134139 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 134140 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 134141 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 134142 @0 glActiveTextureARB(texture = GL_TEXTURE0) 134143 @0 glMatrixMode(mode = GL_TEXTURE) 134144 @0 glLoadIdentity() 134145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 134146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 134147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 134148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 134149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 134150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 134151 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 134152 @0 glBegin(mode = GL_QUADS) 134153 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 134154 @0 glVertex2f(x = 81, y = 5) 134155 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 134156 @0 glVertex2f(x = 88, y = 5) 134157 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 134158 @0 glVertex2f(x = 88, y = 12) 134159 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 134160 @0 glVertex2f(x = 81, y = 12) 134161 @0 glEnd() 134162 @0 glEnable(cap = GL_BLEND) 134163 @0 glEnable(cap = GL_ALPHA_TEST) 134164 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 134165 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 134166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 134167 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 134168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 134169 @0 glActiveTextureARB(texture = GL_TEXTURE0) 134170 @0 glMatrixMode(mode = GL_TEXTURE) 134171 @0 glLoadIdentity() 134172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 134173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 134174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 134175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 134176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 134177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 134178 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 134179 @0 glBegin(mode = GL_QUADS) 134180 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 134181 @0 glVertex2f(x = 88, y = 5) 134182 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 134183 @0 glVertex2f(x = 95, y = 5) 134184 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 134185 @0 glVertex2f(x = 95, y = 12) 134186 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 134187 @0 glVertex2f(x = 88, y = 12) 134188 @0 glEnd() 134189 @0 glFlush() 134190 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 134191 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 134192 @0 glDepthMask(flag = GL_TRUE) 134193 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 134194 @0 glActiveTextureARB(texture = GL_TEXTURE3) 134195 @0 glMatrixMode(mode = GL_TEXTURE) 134196 @0 glLoadIdentity() 134197 @0 glActiveTextureARB(texture = GL_TEXTURE2) 134198 @0 glMatrixMode(mode = GL_TEXTURE) 134199 @0 glLoadIdentity() 134200 @0 glActiveTextureARB(texture = GL_TEXTURE1) 134201 @0 glMatrixMode(mode = GL_TEXTURE) 134202 @0 glLoadIdentity() 134203 @0 glActiveTextureARB(texture = GL_TEXTURE0) 134204 @0 glDisable(cap = GL_TEXTURE_2D) 134205 @0 glActiveTextureARB(texture = GL_TEXTURE0) 134206 @0 glMatrixMode(mode = GL_TEXTURE) 134207 @0 glLoadIdentity() 134208 @0 glMatrixMode(mode = GL_PROJECTION) 134209 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 134210 @0 glMatrixMode(mode = GL_MODELVIEW) 134211 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 134212 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 134213 @0 glMatrixMode(mode = GL_MODELVIEW) 134214 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 134215 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 134216 @0 glActiveTextureARB(texture = GL_TEXTURE3) 134217 @0 glMatrixMode(mode = GL_TEXTURE) 134218 @0 glLoadIdentity() 134219 @0 glActiveTextureARB(texture = GL_TEXTURE2) 134220 @0 glMatrixMode(mode = GL_TEXTURE) 134221 @0 glLoadIdentity() 134222 @0 glActiveTextureARB(texture = GL_TEXTURE1) 134223 @0 glMatrixMode(mode = GL_TEXTURE) 134224 @0 glLoadIdentity() 134225 @0 glActiveTextureARB(texture = GL_TEXTURE0) 134226 @0 glMatrixMode(mode = GL_TEXTURE) 134227 @0 glLoadIdentity() 134228 @0 glMatrixMode(mode = GL_PROJECTION) 134229 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 134230 @0 glMatrixMode(mode = GL_MODELVIEW) 134231 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 134232 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 134233 @0 glMatrixMode(mode = GL_PROJECTION) 134234 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 134235 @0 glMatrixMode(mode = GL_MODELVIEW) 134236 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 134237 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 134238 @0 glDisable(cap = GL_LIGHT0) 134239 @0 glDisable(cap = GL_LIGHT1) 134240 @0 glDisable(cap = GL_LIGHT2) 134241 @0 glDisable(cap = GL_LIGHT3) 134242 @0 glDisable(cap = GL_LIGHT4) 134243 @0 glDisable(cap = GL_LIGHT5) 134244 @0 glDisable(cap = GL_LIGHT6) 134245 @0 glDisable(cap = GL_LIGHT7) 134246 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 134247 @0 glMatrixMode(mode = GL_MODELVIEW) 134248 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 134249 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 134250 @0 glActiveTextureARB(texture = GL_TEXTURE3) 134251 @0 glMatrixMode(mode = GL_TEXTURE) 134252 @0 glLoadIdentity() 134253 @0 glActiveTextureARB(texture = GL_TEXTURE2) 134254 @0 glMatrixMode(mode = GL_TEXTURE) 134255 @0 glLoadIdentity() 134256 @0 glActiveTextureARB(texture = GL_TEXTURE1) 134257 @0 glMatrixMode(mode = GL_TEXTURE) 134258 @0 glLoadIdentity() 134259 @0 glActiveTextureARB(texture = GL_TEXTURE0) 134260 @0 glMatrixMode(mode = GL_TEXTURE) 134261 @0 glLoadIdentity() 134262 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 134263 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 134264 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 134265 @0 glFogf(pname = GL_FOG_START, param = 3840) 134266 @0 glFogf(pname = GL_FOG_END, param = 9216) 134267 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 134268 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 134269 @0 glDisable(cap = GL_BLEND) 134270 @0 glDisable(cap = GL_ALPHA_TEST) 134271 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 134272 @0 glMatrixMode(mode = GL_MODELVIEW) 134273 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 134274 @0 glMatrixMode(mode = GL_PROJECTION) 134275 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 134276 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 134277 @0 glEnable(cap = GL_COLOR_MATERIAL) 134278 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 134279 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 134280 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 134281 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 134282 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 134283 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 134284 @0 glShadeModel(mode = GL_SMOOTH) 134285 @0 glDisable(cap = GL_LIGHTING) 134286 @0 glEnable(cap = GL_DEPTH_TEST) 134287 @0 glDepthFunc(func = GL_LEQUAL) 134288 @0 glDepthMask(flag = GL_TRUE) 134289 @0 glCullFace(mode = GL_BACK) 134290 @0 glEnable(cap = GL_CULL_FACE) 134291 @0 glEnable(cap = GL_FOG) 134292 @0 glDisable(cap = GL_NORMALIZE) 134293 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 134294 @0 glDisable(cap = GL_BLEND) 134295 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 134296 @0 glPolygonOffset(factor = -1, units = 0) 134297 @0 glPointSize(size = 1) 134298 @0 glLineWidth(width = 1) 134299 @0 glDisable(cap = GL_MULTISAMPLE) 134300 @0 glActiveTextureARB(texture = GL_TEXTURE0) 134301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 134302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 134303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 134304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 134305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 134306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 134307 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 134308 @0 glEnable(cap = GL_BLEND) 134309 @0 glEnable(cap = GL_ALPHA_TEST) 134310 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 134311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134312 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134313 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134314 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134315 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134316 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134317 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134318 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134319 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134320 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134322 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134323 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134324 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134325 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134327 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134328 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134329 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134330 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134331 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134332 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134333 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134334 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134335 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134337 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134338 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134339 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134340 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134342 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134343 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134344 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134345 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134346 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134347 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134348 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134349 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134350 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134352 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134353 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134354 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134355 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134357 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134358 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134359 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134360 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134361 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134362 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134363 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134364 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134365 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134367 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134368 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134369 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134370 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134372 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134373 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134374 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134375 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134376 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134377 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134378 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134379 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134380 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134382 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134383 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134384 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134385 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134387 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134388 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134389 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134390 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134391 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134392 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134393 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134394 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134395 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134397 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134398 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134399 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134400 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134402 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134403 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134404 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134405 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134406 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134407 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134408 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134409 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134410 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134412 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134413 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134414 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134415 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134417 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134418 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134419 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134420 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134421 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134422 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134423 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134424 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134425 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134427 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134428 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134429 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134430 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134432 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134433 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134434 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134435 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134436 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134437 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134438 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134439 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134440 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134442 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134443 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134444 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134445 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134447 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134448 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134449 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134450 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134451 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134452 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134453 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134454 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134455 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134457 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134458 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134459 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134460 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134462 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134463 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134464 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134465 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134466 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134467 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134468 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134469 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134470 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134472 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134473 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134474 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134475 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134477 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134478 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134479 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134480 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134481 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134482 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134483 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134484 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134485 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134487 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134488 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134489 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134490 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134492 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134493 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134494 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134495 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134496 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134497 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134498 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134499 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134500 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134502 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134503 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134504 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134505 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134507 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134508 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134509 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134510 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134511 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134512 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134513 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134514 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134515 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134517 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134518 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134519 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134520 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134522 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134523 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134524 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134525 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134526 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134527 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134528 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134529 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134530 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134532 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134533 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134534 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134535 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134537 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134538 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134539 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134540 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134541 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134542 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134543 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134544 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134545 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134547 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134548 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134549 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134550 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134552 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134553 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134554 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134555 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134556 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134557 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134558 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134559 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134560 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134562 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134563 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134564 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134565 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134567 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134568 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134569 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134570 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134571 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134572 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134573 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134574 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134575 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134577 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134578 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134579 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134580 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134582 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134583 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134584 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134585 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134586 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134587 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134588 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134589 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134590 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134592 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134593 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134594 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134595 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134597 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134598 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134599 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134600 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134601 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134602 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134603 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134604 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134605 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134607 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134608 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134609 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134610 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134612 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134613 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134614 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134615 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134616 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134617 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134618 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134619 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134620 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134622 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134623 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134624 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134625 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134627 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134628 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134629 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134630 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134631 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134632 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134633 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134634 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134635 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134637 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134638 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134639 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134640 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134642 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134643 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134644 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134645 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134646 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134647 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134648 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134649 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134650 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134652 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134653 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134654 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134655 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134657 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134658 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134659 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134660 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134661 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134662 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134663 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134664 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134665 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134667 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134668 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134669 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134670 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134672 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134673 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134674 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134675 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134676 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134677 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134678 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134679 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134680 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134682 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134683 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134684 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134685 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134687 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134688 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134689 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134690 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134691 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134692 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134693 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134694 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134695 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134697 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134698 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134699 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134700 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134702 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134703 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134704 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134705 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134706 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134707 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134708 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134709 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134710 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134712 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134713 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134714 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134715 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134717 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134718 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134719 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134720 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134721 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134722 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134723 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134724 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134725 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134727 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134728 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134729 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134730 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134732 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134733 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134734 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134735 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134736 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134737 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134738 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134739 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134740 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134742 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134743 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134744 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134745 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134747 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134748 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134749 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134750 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134751 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134752 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134753 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134754 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134755 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134757 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134758 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134759 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134760 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134762 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134763 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134764 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134765 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134766 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134767 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134768 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134769 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134770 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134772 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134773 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134774 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134775 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134777 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134778 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134779 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134780 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134781 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134782 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134783 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134784 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134785 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134787 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134788 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134789 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134790 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134792 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134793 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134794 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134795 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134796 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134797 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134798 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134799 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134800 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134802 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134803 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134804 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134805 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134807 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134808 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134809 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134810 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134811 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134812 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134813 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134814 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134815 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134817 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134818 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134819 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134820 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134822 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134823 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134824 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134825 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134826 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134827 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134828 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134829 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134830 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134832 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134833 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134834 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134835 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134837 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134838 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134839 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134840 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134841 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134842 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134843 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134844 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134845 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134847 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134848 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134849 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134850 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134852 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134853 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134854 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134855 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134856 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134857 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134858 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134859 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134860 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134862 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134863 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134864 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134865 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134867 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134868 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134869 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134870 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134871 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134872 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134873 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134874 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134875 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134877 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134878 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134879 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134880 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134882 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134883 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134884 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134885 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134886 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134887 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134888 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134889 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134890 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134892 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134893 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134894 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134895 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134897 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134898 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134899 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134900 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134901 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134902 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134903 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134904 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134905 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134907 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134908 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134909 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134910 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134912 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134913 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134914 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134915 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134916 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134917 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134918 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134919 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134920 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134922 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134923 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134924 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134925 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134927 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134928 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134929 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134930 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134931 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134932 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134933 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134934 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134935 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134937 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134938 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134939 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134940 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134942 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134943 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134944 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134945 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134946 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134947 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134948 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134949 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134950 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134952 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134953 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134954 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134955 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134957 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134958 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134959 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134960 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134961 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134962 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134963 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134964 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134965 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134967 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134968 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134969 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134970 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134972 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134973 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134974 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134975 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134976 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134977 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134978 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134979 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134980 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134982 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134983 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134984 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 134985 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 134986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134987 @0 glEnableClientState(array = GL_COLOR_ARRAY) 134988 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 134989 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 134990 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 134991 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 134992 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 134993 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134994 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 134995 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 134996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 134997 @0 glDisableClientState(array = GL_COLOR_ARRAY) 134998 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 134999 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135000 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135002 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135003 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135004 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135005 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135006 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135007 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135008 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135009 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135010 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135012 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135013 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135014 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135015 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135017 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135018 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135019 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135020 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135021 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135022 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135023 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135024 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135025 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135027 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135028 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135029 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135030 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135032 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135033 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135034 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135035 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135036 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135037 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135038 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135039 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135040 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135042 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135043 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135044 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135045 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135047 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135048 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135049 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135050 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135051 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135052 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135053 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135054 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135055 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135057 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135058 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135059 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135060 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135062 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135063 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135064 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135065 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135066 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135067 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135068 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135069 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135070 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135072 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135073 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135074 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135075 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135077 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135078 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135079 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135080 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135081 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135082 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135083 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135084 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135085 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135087 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135088 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135089 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135090 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135092 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135093 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135094 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135095 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135096 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135097 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135098 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135099 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135100 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135102 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135103 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135104 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135105 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135107 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135108 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135109 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135110 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135111 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135112 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135113 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135114 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135115 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135117 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135118 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135119 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135120 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135122 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135123 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135124 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135125 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135126 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135127 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135128 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135129 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135130 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135132 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135133 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135134 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135135 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135137 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135138 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135139 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135140 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135141 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135142 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135143 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135144 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135145 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135147 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135148 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135149 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135150 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135152 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135153 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135154 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135155 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135156 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135157 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135158 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135159 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135160 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135162 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135163 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135164 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135165 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135167 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135168 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135169 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135170 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135171 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135172 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135173 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135174 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135175 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135177 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135178 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135179 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135180 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135182 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135183 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135184 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135185 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135186 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135187 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135188 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135189 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135190 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135192 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135193 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135194 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135195 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135197 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135198 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135199 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135200 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135201 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135202 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135203 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135204 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135205 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135207 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135208 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135209 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135210 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135212 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135213 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135214 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135215 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135216 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135217 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135218 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135219 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135220 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135222 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135223 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135224 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135225 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135227 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135228 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135229 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135230 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135231 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135232 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135233 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135234 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135235 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135237 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135238 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135239 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135240 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135242 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135243 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135244 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135245 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135246 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135247 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135248 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135249 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135250 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135252 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135253 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135254 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135255 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135257 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135258 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135259 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135260 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135261 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135262 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135263 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135264 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135265 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135267 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135268 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135269 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135270 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135272 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135273 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135274 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135275 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135276 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135277 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135278 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135279 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135280 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135282 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135283 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135284 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135285 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135287 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135288 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135289 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135290 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135291 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135292 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135293 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135294 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135295 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135297 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135298 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135299 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135300 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135302 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135303 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135304 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135305 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135306 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135307 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135308 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135309 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135310 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135312 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135313 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135314 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135315 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135317 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135318 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135319 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135320 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135321 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135322 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135323 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135324 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135325 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135327 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135328 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135329 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135330 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135332 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135333 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135334 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135335 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135336 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135337 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135338 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135339 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135340 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135342 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135343 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135344 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135345 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135347 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135348 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135349 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135350 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135351 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135352 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135353 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135354 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135355 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135357 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135358 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135359 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135360 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135362 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135363 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135364 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135365 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135366 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135367 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135368 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135369 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135370 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135372 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135373 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135374 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135375 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135377 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135378 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135379 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135380 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135381 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135382 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135383 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135384 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135385 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135387 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135388 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135389 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135390 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135392 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135393 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135394 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135395 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135396 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135397 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135398 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135399 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135400 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135402 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135403 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135404 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135405 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135407 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135408 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135409 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135410 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135411 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135412 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135413 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135414 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135415 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135417 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135418 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135419 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135420 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135422 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135423 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135424 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135425 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135426 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135427 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135428 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135429 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135430 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135432 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135433 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135434 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135435 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135437 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135438 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135439 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135440 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135441 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135442 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135443 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135444 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135445 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135447 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135448 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135449 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135450 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135452 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135453 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135454 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135455 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135456 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135457 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135458 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135459 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135460 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135462 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135463 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135464 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135465 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135467 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135468 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135469 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135470 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135471 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135472 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135473 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135474 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135475 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135477 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135478 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135479 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135480 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135482 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135483 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135484 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135485 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135486 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135487 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135488 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135489 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135490 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135492 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135493 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135494 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135495 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135497 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135498 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135499 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135500 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135501 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135502 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135503 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135504 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135505 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135507 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135508 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135509 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135510 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135512 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135513 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135514 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135515 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135516 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135517 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135518 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135519 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135520 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135522 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135523 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135524 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135525 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135527 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135528 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135529 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135530 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135531 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135532 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135533 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135534 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135535 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135537 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135538 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135539 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135540 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135542 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135543 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135544 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135545 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135546 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135547 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135548 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135549 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135550 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135552 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135553 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135554 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135555 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135557 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135558 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135559 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135560 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135561 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135562 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135563 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135564 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135565 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135567 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135568 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135569 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135570 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135572 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135573 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135574 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135575 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135576 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135577 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135578 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135579 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135580 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135582 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135583 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135584 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135585 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135587 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135588 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135589 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135590 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135591 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135592 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135593 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135594 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135595 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135597 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135598 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135599 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135600 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135602 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135603 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135604 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135605 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135606 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135607 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135608 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135609 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135610 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135612 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135613 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135614 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135615 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135617 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135618 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135619 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135620 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135621 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135622 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135623 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135624 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135625 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135627 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135628 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135629 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135630 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135632 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135633 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135634 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135635 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135636 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135637 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135638 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135639 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135640 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135642 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135643 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135644 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135645 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135647 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135648 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135649 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135650 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135651 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135652 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135653 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135654 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135655 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135657 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135658 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135659 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135660 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135662 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135663 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135664 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135665 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135666 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135667 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135668 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135669 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135670 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135672 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135673 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135674 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135675 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135677 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135678 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135679 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135680 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135681 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135682 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135683 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135684 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135685 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135687 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135688 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135689 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135690 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135692 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135693 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135694 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135695 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135696 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135697 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135698 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135699 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135700 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135702 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135703 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135704 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135705 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135707 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135708 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135709 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135710 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135711 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135712 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135713 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135714 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135715 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135717 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135718 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135719 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135720 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135722 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135723 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135724 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135725 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135726 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135727 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135728 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135729 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135730 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135732 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135733 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135734 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135735 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135737 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135738 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135739 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135740 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135741 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135742 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135743 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135744 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135745 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135747 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135748 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135749 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135750 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135752 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135753 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135754 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135755 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135756 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135757 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135758 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135759 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135760 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135762 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135763 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135764 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135765 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135767 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135768 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135769 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135770 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135771 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135772 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135773 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135774 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135775 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135777 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135778 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135779 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135780 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135782 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135783 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135784 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135785 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135786 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135787 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135788 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135789 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135790 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135792 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135793 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135794 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135795 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135797 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135798 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135799 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135800 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135801 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135802 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135803 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135804 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135805 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135807 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135808 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135809 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135810 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135812 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135813 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135814 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135815 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135816 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135817 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135818 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135819 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135820 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135822 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135823 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135824 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135825 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135827 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135828 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135829 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135830 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135831 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135832 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135833 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135834 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135835 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135837 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135838 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135839 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135840 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135842 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135843 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135844 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135845 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135846 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135847 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135848 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135849 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135850 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135852 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135853 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135854 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135855 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135857 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135858 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135859 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135860 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135861 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135862 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135863 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135864 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135865 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135867 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135868 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135869 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135870 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135872 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135873 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135874 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135875 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135876 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135877 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135878 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135879 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135880 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135882 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135883 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135884 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135885 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135887 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135888 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135889 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135890 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135891 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135892 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135893 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135894 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135895 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135897 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135898 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135899 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135900 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135902 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135903 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135904 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135905 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135906 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135907 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135908 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135909 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135910 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135912 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135913 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135914 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135915 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135917 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135918 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135919 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135920 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135921 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135922 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135923 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135924 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135925 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135927 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135928 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135929 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135930 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135932 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135933 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135934 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135935 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135936 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135937 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135938 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135939 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135940 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135942 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135943 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135944 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135945 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135947 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135948 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135949 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135950 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135951 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135952 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135953 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135954 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135955 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135957 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135958 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135959 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135960 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135962 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135963 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135964 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135965 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135966 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135967 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135968 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135969 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135970 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135972 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135973 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135974 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135975 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135977 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135978 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135979 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135980 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135981 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135982 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135983 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135984 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135985 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 135986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135987 @0 glDisableClientState(array = GL_COLOR_ARRAY) 135988 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 135989 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 135990 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 135991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 135992 @0 glEnableClientState(array = GL_COLOR_ARRAY) 135993 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 135994 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 135995 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 135996 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 135997 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 135998 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 135999 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136000 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136002 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136003 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136004 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136005 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136007 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136008 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136009 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136010 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136011 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136012 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136013 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136014 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136015 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136017 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136018 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136019 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136020 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136022 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136023 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136024 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136025 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136026 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136027 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136028 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136029 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136030 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136032 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136033 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136034 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136035 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136037 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136038 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136039 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136040 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136041 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136042 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136043 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136044 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136045 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136047 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136048 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136049 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136050 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136052 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136053 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136054 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136055 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136056 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136057 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136058 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136059 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136060 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136062 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136063 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136064 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136065 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136067 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136068 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136069 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136070 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136071 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136072 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136073 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136074 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136075 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136077 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136078 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136079 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136080 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136082 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136083 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136084 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136085 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136086 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136087 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136088 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136089 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136090 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136092 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136093 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136094 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136095 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136097 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136098 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136099 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136100 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136101 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136102 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136103 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136104 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136105 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136107 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136108 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136109 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136110 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136112 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136113 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136114 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136115 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136116 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136117 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136118 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136119 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136120 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136122 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136123 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136124 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136125 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136127 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136128 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136129 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136130 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136131 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136132 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136133 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136134 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136135 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136137 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136138 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136139 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136140 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136142 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136143 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136144 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136145 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136146 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136147 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136148 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136149 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136150 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136152 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136153 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136154 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136155 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136157 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136158 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136159 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136160 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136161 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136162 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136163 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136164 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136165 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136167 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136168 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136169 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136170 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136172 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136173 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136174 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136175 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136176 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136177 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136178 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136179 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136180 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136182 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136183 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136184 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136185 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136187 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136188 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136189 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136190 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136191 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136192 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136193 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136194 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136195 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136197 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136198 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136199 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136200 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136202 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136203 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136204 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136205 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136206 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136207 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136208 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136209 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136210 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136212 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136213 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136214 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136215 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136217 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136218 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136219 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136220 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136221 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136222 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136223 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136224 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136225 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136227 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136228 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136229 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136230 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136232 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136233 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136234 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136235 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136236 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136237 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136238 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136239 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136240 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136242 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136243 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136244 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136245 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136247 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136248 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136249 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136250 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136251 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136252 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136253 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136254 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136255 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136257 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136258 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136259 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136260 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136262 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136263 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136264 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136265 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136266 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136267 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136268 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136269 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136270 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136272 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136273 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136274 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136275 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136277 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136278 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136279 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136280 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136281 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136282 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136283 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136284 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136285 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136287 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136288 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136289 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136290 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136292 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136293 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136294 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136295 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136296 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136297 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136298 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136299 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136300 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136302 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136303 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136304 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136305 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136307 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136308 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136309 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136310 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136311 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136312 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136313 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136314 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136315 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136317 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136318 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136319 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136320 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136322 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136323 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136324 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136325 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136326 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136327 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136328 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136329 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136330 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136332 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136333 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136334 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136335 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136337 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136338 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136339 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136340 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136341 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136342 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136343 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136344 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136345 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136347 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136348 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136349 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136350 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136352 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136353 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136354 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136355 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136356 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136357 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136358 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136359 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136360 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136362 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136363 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136364 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136365 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136367 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136368 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136369 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136370 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136371 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136372 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136373 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136374 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136375 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136377 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136378 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136379 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136380 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136382 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136383 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136384 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136385 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136386 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136387 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136388 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136389 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136390 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136392 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136393 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136394 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136395 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136397 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136398 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136399 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136400 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136401 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136402 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136403 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136404 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136405 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136407 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136408 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136409 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136410 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136412 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136413 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136414 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136415 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136416 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136417 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136418 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136419 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136420 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136422 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136423 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136424 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136425 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136427 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136428 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136429 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136430 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136431 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136432 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136433 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136434 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136435 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136437 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136438 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136439 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136440 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136442 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136443 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136444 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136445 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136446 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136447 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136448 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136449 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136450 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136452 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136453 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136454 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136455 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136457 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136458 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136459 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136460 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136461 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136462 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136463 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136464 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136465 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136467 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136468 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136469 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136470 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136472 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136473 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136474 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136475 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136476 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136477 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136478 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136479 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136480 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136482 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136483 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136484 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136485 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136487 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136488 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136489 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136490 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136491 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136492 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136493 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136494 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136495 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136497 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136498 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136499 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136500 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136502 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136503 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136504 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136505 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136506 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136507 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136508 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136509 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136510 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136512 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136513 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136514 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136515 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136517 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136518 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136519 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136520 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136521 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136522 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136523 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136524 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136525 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136527 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136528 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136529 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136530 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136532 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136533 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136534 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136535 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136536 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136537 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136538 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136539 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136540 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136542 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136543 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136544 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136545 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136547 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136548 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136549 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136550 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136551 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136552 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136553 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136554 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136555 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136557 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136558 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136559 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136560 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136562 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136563 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136564 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136565 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136566 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136567 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136568 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136569 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136570 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136572 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136573 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136574 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136575 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136577 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136578 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136579 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136580 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136581 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136582 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136583 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136584 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136585 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136587 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136588 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136589 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136590 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136592 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136593 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136594 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136595 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136596 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136597 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136598 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136599 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136600 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136602 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136603 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136604 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136605 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136607 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136608 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136609 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136610 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136611 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136612 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136613 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136614 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136615 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136617 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136618 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136619 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136620 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136622 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136623 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136624 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136625 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136626 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136627 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136628 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136629 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136630 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136632 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136633 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136634 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136635 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136637 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136638 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136639 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136640 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136641 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136642 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136643 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136644 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136645 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136647 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136648 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136649 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136650 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136652 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136653 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136654 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136655 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136656 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136657 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136658 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136659 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136660 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136662 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136663 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136664 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136665 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136667 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136668 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136669 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136670 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136671 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136672 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136673 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136674 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136675 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136677 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136678 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136679 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136680 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136682 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136683 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136684 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136685 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136686 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136687 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136688 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136689 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136690 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136692 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136693 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136694 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136695 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136697 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136698 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136699 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136700 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136701 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136702 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136703 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136704 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136705 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136707 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136708 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136709 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136710 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136712 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136713 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136714 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136715 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136716 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136717 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136718 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136719 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136720 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136722 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136723 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136724 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136725 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136727 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136728 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136729 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136730 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136731 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136732 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136733 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136734 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136735 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136737 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136738 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136739 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136740 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136742 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136743 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136744 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136745 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136746 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136747 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136748 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136749 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136750 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136752 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136753 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136754 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136755 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136757 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136758 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136759 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136760 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136761 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136762 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136763 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136764 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136765 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136767 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136768 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136769 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136770 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136772 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136773 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136774 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136775 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136776 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136777 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136778 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136779 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136780 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136782 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136783 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136784 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136785 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136787 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136788 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136789 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136790 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136791 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136792 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136793 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136794 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136795 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136797 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136798 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136799 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136800 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136802 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136803 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136804 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136805 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136806 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136807 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136808 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136809 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136810 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136812 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136813 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136814 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136815 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136817 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136818 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136819 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136820 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136821 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136822 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136823 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136824 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136825 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136827 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136828 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136829 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136830 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136832 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136833 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136834 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136835 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136836 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136837 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136838 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136839 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136840 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136842 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136843 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136844 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136845 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136847 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136848 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136849 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136850 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136851 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136852 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136853 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136854 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136855 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136857 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136858 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136859 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136860 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136862 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136863 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136864 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136865 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136866 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136867 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136868 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136869 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136870 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136872 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136873 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136874 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136875 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136877 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136878 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136879 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136880 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136881 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136882 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136883 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136884 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136885 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136887 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136888 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136889 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136890 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136892 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136893 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136894 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136895 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136896 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136897 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136898 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136899 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136900 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136902 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136903 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136904 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136905 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136907 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136908 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136909 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136910 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136911 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136912 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136913 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136914 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136915 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136917 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136918 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136919 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136920 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136922 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136923 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136924 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136925 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136926 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136927 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136928 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136929 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136930 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136932 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136933 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136934 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136935 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136937 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136938 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136939 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136940 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136941 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136942 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136943 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136944 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136945 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136947 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136948 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136949 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136950 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136952 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136953 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136954 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136955 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136956 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136957 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136958 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136959 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136960 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136962 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136963 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136964 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136965 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136967 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136968 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136969 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136970 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136971 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136972 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136973 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136974 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136975 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136977 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136978 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136979 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136980 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136982 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136983 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136984 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 136985 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 136986 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 136987 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 136988 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136989 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 136990 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 136991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136992 @0 glDisableClientState(array = GL_COLOR_ARRAY) 136993 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 136994 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 136995 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 136996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 136997 @0 glEnableClientState(array = GL_COLOR_ARRAY) 136998 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 136999 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137000 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137001 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137002 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137003 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137004 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137005 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137007 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137008 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137009 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137010 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137012 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137013 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137014 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137015 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137016 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137017 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137018 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137019 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137020 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137022 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137023 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137024 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137025 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137027 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137028 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137029 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137030 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137031 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137032 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137033 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137034 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137035 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137037 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137038 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137039 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137040 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137042 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137043 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137044 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137045 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137046 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137047 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137048 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137049 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137050 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137052 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137053 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137054 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137055 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137057 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137058 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137059 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137060 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137061 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137062 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137063 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137064 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137065 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137067 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137068 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137069 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137070 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137072 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137073 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137074 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137075 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137076 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137077 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137078 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137079 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137080 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137082 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137083 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137084 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137085 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137087 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137088 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137089 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137090 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137091 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137092 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137093 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137094 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137095 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137097 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137098 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137099 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137100 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137102 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137103 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137104 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137105 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137106 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137107 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137108 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137109 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137110 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137112 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137113 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137114 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137115 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137117 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137118 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137119 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137120 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137121 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137122 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137123 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137124 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137125 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137127 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137128 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137129 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137130 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137132 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137133 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137134 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137135 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137136 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137137 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137138 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137139 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137140 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137142 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137143 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137144 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137145 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137147 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137148 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137149 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137150 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137151 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137152 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137153 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137154 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137155 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137157 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137158 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137159 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137160 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137162 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137163 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137164 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137165 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137166 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137167 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137168 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137169 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137170 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137172 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137173 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137174 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137175 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137177 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137178 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137179 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137180 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137181 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137182 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137183 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137184 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137185 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137187 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137188 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137189 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137190 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137192 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137193 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137194 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137195 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137196 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137197 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137198 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137199 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137200 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137202 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137203 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137204 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137205 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137207 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137208 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137209 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137210 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137211 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137212 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137213 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137214 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137215 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137217 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137218 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137219 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137220 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137222 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137223 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137224 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137225 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137226 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137227 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137228 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137229 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137230 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137232 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137233 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137234 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137235 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137237 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137238 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137239 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137240 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137241 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137242 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137243 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137244 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137245 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137247 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137248 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137249 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137250 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137252 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137253 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137254 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137255 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137256 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137257 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137258 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137259 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137260 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137262 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137263 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137264 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137265 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137267 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137268 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137269 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137270 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137271 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137272 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137273 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137274 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137275 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137277 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137278 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137279 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137280 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137282 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137283 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137284 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137285 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137286 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137287 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137288 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137289 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137290 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137292 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137293 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137294 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137295 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137297 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137298 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137299 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137300 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137301 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137302 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137303 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137304 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137305 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137307 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137308 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137309 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137310 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137312 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137313 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137314 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137315 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137316 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137317 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137318 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137319 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137320 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137322 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137323 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137324 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137325 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137327 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137328 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137329 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137330 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137331 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137332 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137333 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137334 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137335 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137337 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137338 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137339 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137340 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137342 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137343 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137344 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137345 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137346 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137347 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137348 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137349 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137350 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137352 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137353 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137354 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137355 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137357 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137358 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137359 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137360 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137361 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137362 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137363 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137364 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137365 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137367 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137368 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137369 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137370 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137372 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137373 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137374 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137375 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137376 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137377 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137378 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137379 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137380 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137382 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137383 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137384 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137385 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137387 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137388 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137389 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137390 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137391 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137392 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137393 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137394 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137395 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137397 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137398 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137399 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137400 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137402 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137403 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137404 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137405 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137406 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137407 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137408 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137409 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137410 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137412 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137413 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137414 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137415 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137417 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137418 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137419 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137420 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137421 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137422 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137423 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137424 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137425 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137427 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137428 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137429 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137430 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137432 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137433 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137434 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137435 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137436 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137437 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137438 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137439 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137440 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137442 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137443 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137444 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137445 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137447 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137448 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137449 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137450 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137451 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137452 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137453 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137454 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137455 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137457 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137458 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137459 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137460 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137462 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137463 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137464 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137465 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137466 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137467 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137468 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137469 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137470 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137472 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137473 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137474 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137475 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137477 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137478 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137479 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137480 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137481 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137482 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137483 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137484 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137485 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137487 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137488 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137489 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137490 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137492 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137493 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137494 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137495 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137496 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137497 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137498 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137499 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137500 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137502 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137503 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137504 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137505 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137507 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137508 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137509 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137510 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137511 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137512 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137513 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137514 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137515 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137517 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137518 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137519 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137520 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137522 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137523 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137524 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137525 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137526 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137527 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137528 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137529 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137530 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137532 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137533 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137534 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137535 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137537 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137538 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137539 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137540 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137541 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137542 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137543 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137544 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137545 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137547 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137548 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137549 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137550 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137552 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137553 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137554 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137555 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137556 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137557 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137558 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137559 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137560 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137562 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137563 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137564 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137565 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137567 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137568 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137569 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137570 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137571 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137572 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137573 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137574 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137575 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137577 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137578 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137579 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137580 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137582 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137583 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137584 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137585 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137586 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137587 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137588 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137589 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137590 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137592 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137593 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137594 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137595 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137597 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137598 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137599 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137600 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137601 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137602 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137603 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137604 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137605 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137607 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137608 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137609 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137610 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137612 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137613 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137614 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137615 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137616 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137617 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137618 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137619 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137620 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137622 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137623 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137624 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137625 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137627 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137628 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137629 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137630 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137631 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137632 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137633 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137634 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137635 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137637 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137638 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137639 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137640 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137642 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137643 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137644 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137645 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137646 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137647 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137648 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137649 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137650 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137652 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137653 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137654 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137655 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137657 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137658 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137659 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137660 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137661 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137662 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137663 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137664 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137665 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137667 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137668 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137669 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137670 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137672 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137673 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137674 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137675 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137676 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137677 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137678 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137679 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137680 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137682 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137683 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137684 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137685 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137687 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137688 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137689 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137690 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137691 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137692 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137693 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137694 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137695 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137697 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137698 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137699 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137700 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137702 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137703 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137704 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137705 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137706 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137707 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137708 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137709 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137710 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137712 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137713 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137714 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137715 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137717 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137718 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137719 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137720 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137721 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137722 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137723 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137724 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137725 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137727 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137728 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137729 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137730 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137732 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137733 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137734 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137735 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137736 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137737 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137738 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137739 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137740 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137742 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137743 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137744 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137745 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137747 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137748 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137749 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137750 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137751 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137752 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137753 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137754 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137755 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137757 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137758 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137759 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137760 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137762 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137763 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137764 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137765 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137766 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137767 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137768 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137769 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137770 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137772 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137773 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137774 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137775 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137777 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137778 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137779 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137780 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137781 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137782 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137783 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137784 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137785 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137787 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137788 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137789 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137790 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137792 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137793 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137794 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137795 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137796 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137797 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137798 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137799 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137800 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137802 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137803 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137804 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137805 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137807 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137808 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137809 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137810 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137811 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137812 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137813 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137814 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137815 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137817 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137818 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137819 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137820 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137822 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137823 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137824 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137825 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137826 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137827 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137828 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137829 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137830 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137832 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137833 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137834 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137835 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137837 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137838 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137839 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137840 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137841 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137842 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137843 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137844 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137845 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137847 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137848 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137849 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137850 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137852 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137853 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137854 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137855 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137856 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137857 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137858 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137859 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137860 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137862 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137863 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137864 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137865 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137867 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137868 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137869 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137870 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137871 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137872 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137873 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137874 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137875 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137877 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137878 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137879 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137880 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137882 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137883 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137884 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137885 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137886 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137887 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137888 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137889 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137890 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137892 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137893 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137894 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137895 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137897 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137898 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137899 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137900 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137901 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137902 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137903 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137904 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137905 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137907 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137908 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137909 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137910 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137912 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137913 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137914 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137915 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137916 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137917 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137918 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137919 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137920 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137922 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137923 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137924 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137925 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137927 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137928 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137929 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137930 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137931 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137932 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137933 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137934 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137935 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137937 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137938 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137939 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137940 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137942 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137943 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137944 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137945 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137946 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137947 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137948 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137949 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137950 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137952 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137953 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137954 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137955 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137957 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137958 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137959 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137960 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137961 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137962 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137963 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137964 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137965 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137967 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137968 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137969 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137970 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137972 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137973 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137974 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137975 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137976 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137977 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137978 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137979 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137980 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137982 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137983 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137984 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 137985 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 137986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137987 @0 glEnableClientState(array = GL_COLOR_ARRAY) 137988 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 137989 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 137990 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 137991 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 137992 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 137993 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137994 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 137995 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 137996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 137997 @0 glDisableClientState(array = GL_COLOR_ARRAY) 137998 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 137999 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138000 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138002 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138003 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138004 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138005 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138006 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138007 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138008 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138009 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138010 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138012 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138013 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138014 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138015 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138017 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138018 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138019 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138020 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138021 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138022 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138023 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138024 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138025 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138027 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138028 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138029 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138030 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138032 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138033 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138034 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138035 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138036 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138037 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138038 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138039 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138040 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138042 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138043 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138044 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138045 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138047 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138048 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138049 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138050 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138051 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138052 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138053 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138054 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138055 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138057 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138058 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138059 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138060 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138062 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138063 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138064 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138065 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138066 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138067 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138068 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138069 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138070 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138072 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138073 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138074 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138075 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138077 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138078 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138079 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138080 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138081 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138082 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138083 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138084 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138085 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138087 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138088 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138089 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138090 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138092 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138093 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138094 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138095 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138096 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138097 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138098 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138099 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138100 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138102 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138103 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138104 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138105 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138107 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138108 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138109 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138110 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138111 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138112 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138113 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138114 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138115 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138117 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138118 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138119 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138120 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138122 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138123 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138124 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138125 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138126 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138127 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138128 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138129 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138130 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138132 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138133 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138134 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138135 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138137 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138138 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138139 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138140 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138141 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138142 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138143 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138144 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138145 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138147 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138148 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138149 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138150 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138152 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138153 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138154 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138155 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138156 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138157 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138158 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138159 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138160 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138162 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138163 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138164 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138165 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138167 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138168 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138169 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138170 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138171 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138172 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138173 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138174 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138175 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138177 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138178 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138179 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138180 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138182 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138183 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138184 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138185 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138186 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138187 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138188 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138189 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138190 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138192 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138193 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138194 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138195 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138197 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138198 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138199 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138200 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138201 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138202 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138203 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138204 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138205 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138207 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138208 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138209 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138210 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138212 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138213 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138214 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138215 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138216 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138217 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138218 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138219 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138220 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138222 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138223 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138224 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138225 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138227 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138228 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138229 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138230 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138231 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138232 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138233 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138234 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138235 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138237 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138238 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138239 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138240 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138242 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138243 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138244 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138245 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138246 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138247 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138248 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138249 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138250 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138252 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138253 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138254 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138255 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138257 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138258 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138259 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138260 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138261 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138262 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138263 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138264 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138265 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138267 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138268 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138269 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138270 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138272 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138273 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138274 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138275 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138276 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138277 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138278 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138279 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138280 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138282 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138283 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138284 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138285 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138287 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138288 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138289 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138290 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138291 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138292 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138293 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138294 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138295 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138297 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138298 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138299 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138300 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138302 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138303 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138304 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138305 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138306 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138307 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138308 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138309 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138310 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138312 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138313 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138314 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138315 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138317 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138318 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138319 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138320 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138321 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138322 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138323 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138324 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138325 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138327 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138328 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138329 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138330 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138332 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138333 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138334 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138335 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138336 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138337 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138338 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138339 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138340 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138342 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138343 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138344 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138345 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138347 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138348 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138349 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138350 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138351 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138352 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138353 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138354 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138355 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138357 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138358 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138359 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138360 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138362 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138363 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138364 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138365 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138366 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138367 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138368 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138369 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138370 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138372 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138373 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138374 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138375 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138377 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138378 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138379 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138380 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138381 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138382 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138383 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138384 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138385 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138387 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138388 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138389 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138390 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138392 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138393 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138394 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138395 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138396 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138397 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138398 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138399 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138400 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138402 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138403 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138404 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138405 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138407 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138408 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138409 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138410 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138411 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138412 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138413 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138414 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138415 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138417 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138418 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138419 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138420 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138422 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138423 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138424 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138425 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138426 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138427 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138428 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138429 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138430 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138432 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138433 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138434 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138435 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138437 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138438 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138439 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138440 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138441 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138442 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138443 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138444 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138445 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138447 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138448 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138449 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138450 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138452 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138453 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138454 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138455 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138456 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138457 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138458 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138459 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138460 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138462 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138463 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138464 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138465 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138467 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138468 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138469 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138470 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138471 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138472 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138473 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138474 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138475 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138477 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138478 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138479 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138480 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138482 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138483 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138484 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138485 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138486 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138487 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138488 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138489 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138490 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138492 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138493 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138494 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138495 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138497 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138498 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138499 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138500 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138501 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138502 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138503 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138504 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138505 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138507 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138508 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138509 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138510 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138512 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138513 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138514 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138515 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138516 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138517 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138518 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138519 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138520 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138522 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138523 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138524 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138525 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138527 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138528 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138529 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138530 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138531 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138532 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138533 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138534 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138535 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138537 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138538 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138539 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138540 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138542 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138543 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138544 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138545 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138546 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138547 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138548 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138549 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138550 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138552 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138553 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138554 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138555 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138557 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138558 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138559 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138560 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138561 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138562 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138563 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138564 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138565 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138567 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138568 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138569 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138570 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138572 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138573 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138574 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138575 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138576 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138577 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138578 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138579 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138580 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138582 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138583 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138584 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138585 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138587 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138588 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138589 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138590 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138591 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138592 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138593 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138594 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138595 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138597 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138598 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138599 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138600 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138602 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138603 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138604 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138605 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138606 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138607 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138608 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138609 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138610 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138612 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138613 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138614 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138615 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138617 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138618 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138619 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138620 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138621 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138622 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138623 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138624 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138625 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138627 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138628 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138629 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138630 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138632 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138633 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138634 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138635 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138636 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138637 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138638 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138639 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138640 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138642 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138643 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138644 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138645 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138647 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138648 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138649 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138650 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138651 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138652 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138653 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138654 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138655 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138657 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138658 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138659 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138660 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138662 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138663 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138664 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138665 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138666 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138667 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138668 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138669 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138670 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138672 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138673 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138674 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138675 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138677 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138678 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138679 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138680 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138681 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138682 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138683 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138684 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138685 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138687 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138688 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138689 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138690 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138692 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138693 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138694 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138695 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138696 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138697 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138698 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138699 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138700 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138702 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138703 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138704 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138705 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138707 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138708 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138709 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138710 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138711 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138712 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138713 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138714 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138715 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138717 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138718 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138719 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138720 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138722 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138723 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138724 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138725 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138726 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138727 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138728 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138729 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138730 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138732 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138733 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138734 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138735 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138737 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138738 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138739 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138740 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138741 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138742 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138743 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138744 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138745 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138747 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138748 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138749 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138750 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138752 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138753 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138754 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138755 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138756 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138757 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138758 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138759 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138760 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138762 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138763 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138764 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138765 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138767 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138768 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138769 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138770 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138771 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138772 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138773 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138774 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138775 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138777 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138778 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138779 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138780 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138782 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138783 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138784 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138785 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138786 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138787 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138788 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138789 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138790 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138792 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138793 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138794 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138795 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138797 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138798 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138799 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138800 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138801 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138802 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138803 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138804 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138805 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138807 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138808 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138809 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138810 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138812 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138813 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138814 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138815 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138816 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138817 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138818 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138819 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138820 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138822 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138823 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138824 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138825 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138827 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138828 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138829 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138830 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138831 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138832 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138833 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138834 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138835 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138837 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138838 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138839 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138840 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138842 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138843 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138844 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138845 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138846 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138847 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138848 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138849 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138850 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138852 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138853 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138854 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138855 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138857 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138858 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138859 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138860 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138861 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138862 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138863 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138864 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138865 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138867 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138868 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138869 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138870 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138872 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138873 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138874 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138875 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138876 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138877 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138878 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138879 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138880 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138882 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138883 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138884 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138885 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138887 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138888 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138889 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138890 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138891 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138892 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138893 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138894 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138895 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138897 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138898 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138899 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138900 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138902 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138903 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138904 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138905 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138906 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138907 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138908 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138909 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138910 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138912 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138913 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138914 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138915 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138917 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138918 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138919 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138920 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138921 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138922 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138923 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138924 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138925 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138927 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138928 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138929 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138930 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138932 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138933 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138934 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138935 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138936 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138937 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138938 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138939 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138940 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138942 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138943 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138944 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138945 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138947 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138948 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138949 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138950 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138951 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138952 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138953 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138954 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138955 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138957 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138958 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138959 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138960 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138962 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138963 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138964 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138965 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138966 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138967 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138968 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138969 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138970 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138972 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138973 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138974 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138975 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138977 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138978 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138979 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138980 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138981 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138982 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138983 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138984 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138985 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 138986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138987 @0 glDisableClientState(array = GL_COLOR_ARRAY) 138988 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 138989 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 138990 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 138991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 138992 @0 glEnableClientState(array = GL_COLOR_ARRAY) 138993 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 138994 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 138995 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 138996 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 138997 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 138998 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 138999 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139000 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139002 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139003 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139004 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139005 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139007 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139008 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139009 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139010 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139011 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139012 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139013 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139014 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139015 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139017 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139018 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139019 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139020 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139022 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139023 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139024 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139025 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139026 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139027 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139028 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139029 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139030 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139032 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139033 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139034 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139035 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139037 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139038 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139039 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139040 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139041 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139042 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139043 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139044 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139045 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139047 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139048 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139049 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139050 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139052 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139053 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139054 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139055 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139056 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139057 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139058 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139059 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139060 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139062 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139063 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139064 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139065 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139067 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139068 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139069 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139070 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139071 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139072 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139073 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139074 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139075 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139077 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139078 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139079 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139080 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139082 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139083 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139084 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139085 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139086 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139087 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139088 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139089 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139090 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139092 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139093 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139094 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139095 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139097 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139098 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139099 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139100 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139101 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139102 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139103 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139104 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139105 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139107 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139108 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139109 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139110 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139112 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139113 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139114 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139115 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139116 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139117 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139118 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139119 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139120 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139122 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139123 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139124 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139125 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139127 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139128 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139129 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139130 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139131 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139132 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139133 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139134 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139135 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139137 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139138 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139139 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139140 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139142 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139143 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139144 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139145 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139146 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139147 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139148 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139149 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139150 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139152 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139153 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139154 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139155 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139157 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139158 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139159 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139160 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139161 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139162 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139163 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139164 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139165 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139167 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139168 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139169 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139170 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139172 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139173 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139174 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139175 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139176 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139177 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139178 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139179 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139180 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139182 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139183 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139184 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139185 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139187 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139188 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139189 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139190 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139191 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139192 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139193 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139194 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139195 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139197 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139198 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139199 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139200 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139202 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139203 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139204 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139205 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139206 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139207 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139208 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139209 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139210 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139212 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139213 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139214 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139215 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139217 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139218 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139219 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139220 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139221 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139222 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139223 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139224 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139225 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139227 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139228 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139229 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139230 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139232 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139233 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139234 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139235 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139236 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139237 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139238 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139239 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139240 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139242 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139243 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139244 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139245 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139247 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139248 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139249 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139250 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139251 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139252 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139253 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139254 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139255 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139257 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139258 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139259 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139260 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139262 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139263 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139264 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139265 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139266 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139267 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139268 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139269 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139270 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139272 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139273 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139274 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139275 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139277 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139278 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139279 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139280 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139281 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139282 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139283 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139284 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139285 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139287 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139288 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139289 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139290 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139292 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139293 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139294 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139295 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139296 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139297 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139298 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139299 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139300 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139302 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139303 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139304 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139305 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139307 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139308 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139309 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139310 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139311 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139312 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139313 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139314 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139315 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139317 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139318 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139319 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139320 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139322 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139323 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139324 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139325 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139326 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139327 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139328 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139329 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139330 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139332 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139333 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139334 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139335 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139337 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139338 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139339 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139340 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139341 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139342 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139343 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139344 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139345 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139347 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139348 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139349 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139350 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139352 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139353 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139354 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139355 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139356 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139357 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139358 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139359 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139360 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139362 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139363 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139364 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139365 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139367 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139368 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139369 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139370 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139371 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139372 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139373 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139374 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139375 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139377 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139378 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139379 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139380 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139382 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139383 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139384 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139385 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139386 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139387 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139388 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139389 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139390 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139392 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139393 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139394 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139395 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139397 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139398 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139399 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139400 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139401 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139402 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139403 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139404 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139405 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139407 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139408 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139409 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139410 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139412 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139413 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139414 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139415 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139416 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139417 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139418 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139419 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139420 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139422 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139423 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139424 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139425 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139427 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139428 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139429 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139430 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139431 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139432 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139433 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139434 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139435 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139437 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139438 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139439 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139440 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139442 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139443 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139444 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139445 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139446 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139447 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139448 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139449 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139450 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139452 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139453 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139454 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139455 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139457 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139458 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139459 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139460 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139461 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139462 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139463 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139464 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139465 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139467 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139468 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139469 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139470 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139472 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139473 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139474 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139475 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139476 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139477 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139478 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139479 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139480 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139482 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139483 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139484 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139485 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139487 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139488 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139489 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139490 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139491 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139492 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139493 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139494 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139495 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139497 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139498 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139499 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139500 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139502 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139503 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139504 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139505 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139506 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139507 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139508 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139509 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139510 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139512 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139513 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139514 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139515 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139517 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139518 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139519 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139520 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139521 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139522 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139523 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139524 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139525 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139527 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139528 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139529 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139530 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139532 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139533 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139534 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139535 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139536 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139537 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139538 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139539 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139540 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139542 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139543 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139544 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139545 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139547 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139548 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139549 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139550 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139551 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139552 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139553 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139554 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139555 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139557 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139558 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139559 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139560 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139562 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139563 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139564 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139565 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139566 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139567 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139568 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139569 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139570 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139572 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139573 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139574 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139575 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139577 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139578 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139579 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139580 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139581 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139582 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139583 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139584 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139585 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139587 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139588 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139589 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139590 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139592 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139593 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139594 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139595 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139596 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139597 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139598 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139599 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139600 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139602 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139603 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139604 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139605 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139607 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139608 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139609 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139610 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139611 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139612 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139613 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139614 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139615 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139617 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139618 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139619 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139620 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139622 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139623 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139624 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139625 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139626 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139627 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139628 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139629 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139630 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139632 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139633 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139634 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139635 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139637 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139638 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139639 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139640 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139641 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139642 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139643 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139644 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139645 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139647 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139648 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139649 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139650 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139652 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139653 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139654 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139655 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139656 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139657 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139658 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139659 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139660 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139662 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139663 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139664 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139665 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139667 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139668 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139669 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139670 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139671 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139672 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139673 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139674 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139675 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139677 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139678 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139679 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139680 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139682 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139683 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139684 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139685 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139686 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139687 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139688 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139689 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139690 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139692 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139693 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139694 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139695 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139697 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139698 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139699 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139700 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139701 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139702 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139703 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139704 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139705 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139707 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139708 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139709 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139710 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139712 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139713 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139714 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139715 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139716 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139717 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139718 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139719 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139720 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139722 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139723 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139724 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139725 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139727 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139728 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139729 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139730 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139731 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139732 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139733 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139734 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139735 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139737 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139738 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139739 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139740 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139742 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139743 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139744 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139745 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139746 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139747 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139748 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139749 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139750 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139752 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139753 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139754 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139755 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139757 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139758 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139759 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139760 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139761 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139762 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139763 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139764 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139765 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139767 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139768 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139769 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139770 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139772 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139773 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139774 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139775 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139776 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139777 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139778 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139779 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139780 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139782 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139783 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139784 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139785 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139787 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139788 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139789 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139790 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139791 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139792 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139793 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139794 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139795 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139797 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139798 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139799 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139800 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139802 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139803 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139804 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139805 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139806 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139807 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139808 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139809 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139810 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139812 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139813 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139814 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139815 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139817 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139818 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139819 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139820 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139821 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139822 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139823 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139824 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139825 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139827 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139828 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139829 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139830 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139832 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139833 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139834 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139835 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139836 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139837 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139838 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139839 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139840 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139842 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139843 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139844 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139845 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139847 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139848 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139849 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139850 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139851 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139852 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139853 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139854 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139855 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139857 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139858 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139859 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139860 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139862 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139863 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139864 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139865 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139866 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139867 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139868 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139869 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139870 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139872 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139873 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139874 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139875 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139877 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139878 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139879 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139880 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139881 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139882 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139883 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139884 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139885 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139887 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139888 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139889 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139890 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139892 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139893 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139894 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139895 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139896 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139897 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139898 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139899 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139900 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139902 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139903 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139904 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139905 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139907 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139908 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139909 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139910 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139911 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139912 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139913 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139914 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139915 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139917 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139918 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139919 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139920 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139922 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139923 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139924 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139925 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139926 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139927 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139928 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139929 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139930 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139932 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139933 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139934 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139935 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139937 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139938 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139939 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139940 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139941 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139942 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139943 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139944 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139945 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139947 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139948 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139949 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139950 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139952 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139953 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139954 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139955 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139956 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139957 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139958 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139959 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139960 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139962 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139963 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139964 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139965 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139967 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139968 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139969 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139970 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139971 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139972 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139973 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139974 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139975 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139977 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139978 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139979 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139980 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139982 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139983 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139984 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 139985 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 139986 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 139987 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 139988 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139989 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 139990 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 139991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139992 @0 glDisableClientState(array = GL_COLOR_ARRAY) 139993 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 139994 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 139995 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 139996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 139997 @0 glEnableClientState(array = GL_COLOR_ARRAY) 139998 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 139999 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140000 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140001 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140002 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140003 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140004 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140005 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140007 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140008 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140009 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140010 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140012 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140013 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140014 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140015 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140016 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140017 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140018 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140019 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140020 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140022 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140023 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140024 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140025 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140027 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140028 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140029 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140030 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140031 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140032 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140033 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140034 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140035 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140037 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140038 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140039 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140040 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140042 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140043 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140044 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140045 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140046 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140047 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140048 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140049 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140050 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140052 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140053 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140054 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140055 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140057 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140058 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140059 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140060 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140061 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140062 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140063 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140064 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140065 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140067 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140068 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140069 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140070 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140072 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140073 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140074 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140075 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140076 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140077 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140078 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140079 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140080 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140082 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140083 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140084 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140085 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140087 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140088 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140089 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140090 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140091 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140092 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140093 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140094 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140095 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140097 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140098 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140099 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140100 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140102 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140103 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140104 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140105 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140106 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140107 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140108 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140109 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140110 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140112 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140113 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140114 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140115 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140117 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140118 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140119 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140120 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140121 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140122 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140123 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140124 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140125 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140127 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140128 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140129 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140130 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140132 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140133 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140134 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140135 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140136 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140137 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140138 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140139 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140140 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140142 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140143 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140144 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140145 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140147 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140148 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140149 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140150 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140151 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140152 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140153 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140154 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140155 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140157 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140158 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140159 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140160 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140162 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140163 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140164 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140165 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140166 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140167 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140168 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140169 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140170 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140172 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140173 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140174 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140175 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140177 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140178 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140179 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140180 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140181 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140182 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140183 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140184 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140185 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140187 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140188 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140189 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140190 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140192 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140193 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140194 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140195 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140196 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140197 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140198 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140199 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140200 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140202 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140203 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140204 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140205 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140207 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140208 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140209 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140210 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140211 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140212 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140213 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140214 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140215 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140217 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140218 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140219 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140220 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140222 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140223 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140224 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140225 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140226 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140227 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140228 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140229 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140230 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140232 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140233 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140234 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140235 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140237 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140238 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140239 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140240 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140241 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140242 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140243 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140244 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140245 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140247 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140248 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140249 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140250 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140252 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140253 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140254 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140255 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140256 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140257 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140258 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140259 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140260 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140262 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140263 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140264 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140265 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140267 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140268 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140269 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140270 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140271 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140272 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140273 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140274 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140275 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140277 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140278 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140279 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140280 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140282 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140283 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140284 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140285 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140286 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140287 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140288 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140289 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140290 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140292 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140293 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140294 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140295 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140297 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140298 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140299 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140300 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140301 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140302 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140303 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140304 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140305 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140307 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140308 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140309 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140310 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140312 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140313 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140314 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140315 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140316 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140317 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140318 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140319 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140320 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140322 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140323 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140324 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140325 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140327 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140328 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140329 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140330 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140331 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140332 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140333 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140334 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140335 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140337 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140338 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140339 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140340 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140342 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140343 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140344 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140345 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140346 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140347 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140348 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140349 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140350 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140352 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140353 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140354 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140355 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140357 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140358 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140359 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140360 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140361 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140362 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140363 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140364 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140365 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140367 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140368 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140369 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140370 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140372 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140373 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140374 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140375 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140376 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140377 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140378 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140379 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140380 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140382 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140383 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140384 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140385 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140387 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140388 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140389 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140390 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140391 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140392 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140393 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140394 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140395 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140397 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140398 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140399 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140400 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140402 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140403 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140404 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140405 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140406 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140407 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140408 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140409 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140410 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140412 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140413 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140414 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140415 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140417 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140418 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140419 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140420 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140421 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140422 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140423 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140424 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140425 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140427 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140428 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140429 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140430 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140432 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140433 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140434 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140435 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140436 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140437 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140438 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140439 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140440 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140442 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140443 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140444 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140445 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140447 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140448 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140449 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140450 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140451 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140452 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140453 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140454 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140455 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140457 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140458 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140459 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140460 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140462 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140463 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140464 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140465 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140466 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140467 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140468 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140469 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140470 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140472 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140473 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140474 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140475 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140477 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140478 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140479 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140480 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140481 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140482 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140483 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140484 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140485 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140487 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140488 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140489 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140490 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140492 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140493 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140494 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140495 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140496 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140497 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140498 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140499 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140500 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140502 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140503 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140504 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140505 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140507 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140508 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140509 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140510 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140511 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140512 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140513 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140514 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140515 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140517 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140518 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140519 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140520 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140522 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140523 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140524 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140525 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140526 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140527 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140528 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140529 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140530 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140532 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140533 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140534 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140535 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140537 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140538 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140539 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140540 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140541 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140542 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140543 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140544 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140545 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140547 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140548 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140549 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140550 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140552 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140553 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140554 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140555 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140556 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140557 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140558 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140559 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140560 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140562 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140563 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140564 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140565 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140567 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140568 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140569 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140570 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140571 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140572 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140573 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140574 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140575 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140577 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140578 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140579 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140580 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140582 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140583 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140584 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140585 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140586 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140587 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140588 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140589 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140590 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140592 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140593 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140594 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140595 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140597 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140598 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140599 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140600 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140601 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140602 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140603 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140604 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140605 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140607 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140608 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140609 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140610 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140612 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140613 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140614 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140615 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140616 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140617 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140618 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140619 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140620 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140622 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140623 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140624 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140625 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140627 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140628 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140629 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140630 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140631 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140632 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140633 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140634 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140635 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140637 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140638 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140639 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140640 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140642 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140643 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140644 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140645 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140646 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140647 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140648 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140649 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140650 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140652 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140653 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140654 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140655 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140657 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140658 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140659 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140660 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140661 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140662 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140663 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140664 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140665 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140667 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140668 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140669 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140670 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140672 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140673 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140674 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140675 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140676 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140677 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140678 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140679 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140680 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140682 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140683 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140684 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140685 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140687 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140688 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140689 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140690 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140691 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140692 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140693 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140694 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140695 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140697 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140698 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140699 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140700 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140702 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140703 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140704 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140705 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140706 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140707 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140708 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140709 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140710 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140712 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140713 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140714 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140715 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140717 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140718 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140719 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140720 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140721 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140722 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140723 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140724 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140725 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140727 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140728 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140729 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140730 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140732 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140733 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140734 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140735 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140736 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140737 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140738 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140739 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140740 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140742 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140743 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140744 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140745 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140747 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140748 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140749 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140750 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140751 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140752 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140753 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140754 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140755 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140757 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140758 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140759 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140760 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140762 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140763 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140764 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140765 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140766 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140767 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140768 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140769 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140770 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140772 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140773 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140774 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140775 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140777 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140778 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140779 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140780 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140781 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140782 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140783 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140784 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140785 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140787 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140788 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140789 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140790 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140792 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140793 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140794 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140795 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140796 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140797 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140798 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140799 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140800 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140802 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140803 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140804 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140805 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140807 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140808 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140809 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140810 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140811 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140812 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140813 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140814 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140815 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140817 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140818 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140819 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140820 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140822 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140823 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140824 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140825 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140826 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140827 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140828 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140829 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140830 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140832 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140833 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140834 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140835 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140837 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140838 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140839 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140840 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140841 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140842 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140843 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140844 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140845 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140847 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140848 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140849 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140850 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140852 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140853 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140854 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140855 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140856 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140857 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140858 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140859 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140860 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140862 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140863 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140864 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140865 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140867 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140868 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140869 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140870 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140871 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140872 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140873 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140874 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140875 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140877 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140878 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140879 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140880 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140882 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140883 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140884 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140885 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140886 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140887 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140888 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140889 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140890 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140892 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140893 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140894 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140895 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140897 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140898 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140899 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140900 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140901 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140902 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140903 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140904 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140905 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140907 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140908 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140909 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140910 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140912 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140913 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140914 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140915 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140916 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140917 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140918 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140919 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140920 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140922 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140923 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140924 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140925 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140927 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140928 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140929 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140930 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140931 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140932 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140933 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140934 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140935 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140937 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140938 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140939 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140940 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140942 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140943 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140944 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140945 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140946 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140947 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140948 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140949 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140950 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140952 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140953 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140954 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140955 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140957 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140958 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140959 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140960 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140961 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140962 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140963 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140964 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140965 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140967 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140968 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140969 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140970 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140972 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140973 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140974 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140975 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140976 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140977 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140978 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140979 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140980 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140982 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140983 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140984 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 140985 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 140986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140987 @0 glEnableClientState(array = GL_COLOR_ARRAY) 140988 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 140989 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 140990 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 140991 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 140992 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 140993 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140994 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 140995 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 140996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 140997 @0 glDisableClientState(array = GL_COLOR_ARRAY) 140998 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 140999 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 141000 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 141001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 141002 @0 glEnableClientState(array = GL_COLOR_ARRAY) 141003 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 141004 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 141005 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 141006 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 141007 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 141008 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 141009 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 141010 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 141011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 141012 @0 glDisableClientState(array = GL_COLOR_ARRAY) 141013 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 141014 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 141015 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 141016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 141017 @0 glEnableClientState(array = GL_COLOR_ARRAY) 141018 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 141019 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 141020 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 141021 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 141022 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 141023 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 141024 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 141025 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 141026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 141027 @0 glDisableClientState(array = GL_COLOR_ARRAY) 141028 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 141029 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 141030 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 141031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 141032 @0 glEnableClientState(array = GL_COLOR_ARRAY) 141033 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 141034 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 141035 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 141036 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 141037 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 141038 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 141039 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 141040 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 141041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 141042 @0 glDisableClientState(array = GL_COLOR_ARRAY) 141043 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 141044 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 141045 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 141046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 141047 @0 glEnableClientState(array = GL_COLOR_ARRAY) 141048 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 141049 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 141050 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 141051 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 141052 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 141053 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 141054 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 141055 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 141056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 141057 @0 glDisableClientState(array = GL_COLOR_ARRAY) 141058 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 141059 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 141060 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 141061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 141062 @0 glEnableClientState(array = GL_COLOR_ARRAY) 141063 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 141064 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 141065 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 141066 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 141067 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 141068 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 141069 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 141070 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 141071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 141072 @0 glDisableClientState(array = GL_COLOR_ARRAY) 141073 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 141074 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 141075 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 141076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 141077 @0 glEnableClientState(array = GL_COLOR_ARRAY) 141078 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 141079 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 141080 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 141081 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 141082 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 141083 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 141084 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 141085 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 141086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 141087 @0 glDisableClientState(array = GL_COLOR_ARRAY) 141088 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 141089 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 141090 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 141091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 141092 @0 glEnableClientState(array = GL_COLOR_ARRAY) 141093 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 141094 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 141095 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 141096 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 141097 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 141098 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 141099 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 141100 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 141101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 141102 @0 glDisableClientState(array = GL_COLOR_ARRAY) 141103 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 141104 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 141105 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 141106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 141107 @0 glEnableClientState(array = GL_COLOR_ARRAY) 141108 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 141109 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 141110 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 141111 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 141112 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 141113 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 141114 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 141115 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 141116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 141117 @0 glDisableClientState(array = GL_COLOR_ARRAY) 141118 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 141119 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 141120 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 141121 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 141122 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 141123 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 141124 @0 glFogf(pname = GL_FOG_START, param = 50) 141125 @0 glFogf(pname = GL_FOG_END, param = 100) 141126 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 141127 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 141128 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141129 @0 glEnable(cap = GL_TEXTURE_2D) 141130 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 141131 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 141132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 141133 @0 glDisable(cap = GL_ALPHA_TEST) 141134 @0 glDisable(cap = GL_BLEND) 141135 @0 glMatrixMode(mode = GL_PROJECTION) 141136 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 141137 @0 glMatrixMode(mode = GL_MODELVIEW) 141138 @0 glLoadIdentity() 141139 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 141140 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141141 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 141142 @0 glEnable(cap = GL_COLOR_MATERIAL) 141143 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 141144 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 141145 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 141146 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 141147 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 141148 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141149 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 141150 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141151 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141152 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 141153 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 141154 @0 glShadeModel(mode = GL_SMOOTH) 141155 @0 glDisable(cap = GL_LIGHTING) 141156 @0 glDisable(cap = GL_DEPTH_TEST) 141157 @0 glDepthMask(flag = GL_FALSE) 141158 @0 glCullFace(mode = GL_BACK) 141159 @0 glEnable(cap = GL_CULL_FACE) 141160 @0 glDisable(cap = GL_FOG) 141161 @0 glDisable(cap = GL_NORMALIZE) 141162 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 141163 @0 glDisable(cap = GL_BLEND) 141164 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 141165 @0 glPolygonOffset(factor = -1, units = 0) 141166 @0 glPointSize(size = 1) 141167 @0 glLineWidth(width = 1) 141168 @0 glDisable(cap = GL_MULTISAMPLE) 141169 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141170 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141171 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141172 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141173 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 141174 @0 glEnable(cap = GL_BLEND) 141175 @0 glEnable(cap = GL_ALPHA_TEST) 141176 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141177 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141178 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141179 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141180 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141181 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141182 @0 glMatrixMode(mode = GL_TEXTURE) 141183 @0 glLoadIdentity() 141184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141190 @0 glBegin(mode = GL_QUADS) 141191 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141192 @0 glTexCoord2f(s = 0, t = 0) 141193 @0 glVertex2f(x = 640, y = 237) 141194 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141195 @0 glTexCoord2f(s = 1, t = 0) 141196 @0 glVertex2f(x = 1920, y = 237) 141197 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141198 @0 glTexCoord2f(s = 1, t = 1) 141199 @0 glVertex2f(x = 1920, y = 343) 141200 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141201 @0 glTexCoord2f(s = 0, t = 1) 141202 @0 glVertex2f(x = 640, y = 343) 141203 @0 glEnd() 141204 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141205 @0 glDisable(cap = GL_TEXTURE_2D) 141206 @0 glEnable(cap = GL_BLEND) 141207 @0 glEnable(cap = GL_ALPHA_TEST) 141208 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141209 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 141210 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 141211 @0 glEnable(cap = GL_BLEND) 141212 @0 glEnable(cap = GL_ALPHA_TEST) 141213 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141214 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 141215 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 141216 @0 glDisable(cap = GL_BLEND) 141217 @0 glDisable(cap = GL_ALPHA_TEST) 141218 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 141219 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 141220 @0 glDisable(cap = GL_BLEND) 141221 @0 glDisable(cap = GL_ALPHA_TEST) 141222 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 141223 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 141224 @0 glEnable(cap = GL_BLEND) 141225 @0 glEnable(cap = GL_ALPHA_TEST) 141226 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141227 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 141228 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 141229 @0 glDisable(cap = GL_BLEND) 141230 @0 glDisable(cap = GL_ALPHA_TEST) 141231 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 141232 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 141233 @0 glEnable(cap = GL_BLEND) 141234 @0 glEnable(cap = GL_ALPHA_TEST) 141235 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141236 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 141237 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 141238 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141239 @0 glEnable(cap = GL_TEXTURE_2D) 141240 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 141241 @0 glEnable(cap = GL_BLEND) 141242 @0 glEnable(cap = GL_ALPHA_TEST) 141243 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141244 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141245 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141246 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141247 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141248 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141249 @0 glMatrixMode(mode = GL_TEXTURE) 141250 @0 glLoadIdentity() 141251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 141252 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 141253 @0 glBegin(mode = GL_QUADS) 141254 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 141255 @0 glVertex2f(x = 639, y = 340) 141256 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 141257 @0 glVertex2f(x = 646, y = 340) 141258 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 141259 @0 glVertex2f(x = 646, y = 349) 141260 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 141261 @0 glVertex2f(x = 639, y = 349) 141262 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 141263 @0 glVertex2f(x = 646, y = 342) 141264 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 141265 @0 glVertex2f(x = 653, y = 342) 141266 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 141267 @0 glVertex2f(x = 653, y = 349) 141268 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 141269 @0 glVertex2f(x = 646, y = 349) 141270 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 141271 @0 glVertex2f(x = 654, y = 339) 141272 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 141273 @0 glVertex2f(x = 660, y = 339) 141274 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 141275 @0 glVertex2f(x = 660, y = 349) 141276 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 141277 @0 glVertex2f(x = 654, y = 349) 141278 @0 glTexCoord2f(s = 0.75, t = 0.140625) 141279 @0 glVertex2f(x = 661, y = 342) 141280 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 141281 @0 glVertex2f(x = 667, y = 342) 141282 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 141283 @0 glVertex2f(x = 667, y = 349) 141284 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 141285 @0 glVertex2f(x = 661, y = 349) 141286 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 141287 @0 glVertex2f(x = 674, y = 340) 141288 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 141289 @0 glVertex2f(x = 681, y = 340) 141290 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 141291 @0 glVertex2f(x = 681, y = 349) 141292 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 141293 @0 glVertex2f(x = 674, y = 349) 141294 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 141295 @0 glVertex2f(x = 681, y = 342) 141296 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 141297 @0 glVertex2f(x = 688, y = 342) 141298 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 141299 @0 glVertex2f(x = 688, y = 350) 141300 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 141301 @0 glVertex2f(x = 681, y = 350) 141302 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 141303 @0 glVertex2f(x = 688, y = 342) 141304 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 141305 @0 glVertex2f(x = 695, y = 342) 141306 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 141307 @0 glVertex2f(x = 695, y = 349) 141308 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 141309 @0 glVertex2f(x = 688, y = 349) 141310 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 141311 @0 glVertex2f(x = 695, y = 342) 141312 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 141313 @0 glVertex2f(x = 702, y = 342) 141314 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 141315 @0 glVertex2f(x = 702, y = 349) 141316 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 141317 @0 glVertex2f(x = 695, y = 349) 141318 @0 glEnd() 141319 @0 glEnable(cap = GL_BLEND) 141320 @0 glEnable(cap = GL_ALPHA_TEST) 141321 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141323 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141325 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141326 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141327 @0 glMatrixMode(mode = GL_TEXTURE) 141328 @0 glLoadIdentity() 141329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141335 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141336 @0 glBegin(mode = GL_QUADS) 141337 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 141338 @0 glVertex2f(x = 638, y = 339) 141339 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 141340 @0 glVertex2f(x = 645, y = 339) 141341 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 141342 @0 glVertex2f(x = 645, y = 348) 141343 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 141344 @0 glVertex2f(x = 638, y = 348) 141345 @0 glEnd() 141346 @0 glEnable(cap = GL_BLEND) 141347 @0 glEnable(cap = GL_ALPHA_TEST) 141348 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141349 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141350 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141351 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141352 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141353 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141354 @0 glMatrixMode(mode = GL_TEXTURE) 141355 @0 glLoadIdentity() 141356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141362 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141363 @0 glBegin(mode = GL_QUADS) 141364 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 141365 @0 glVertex2f(x = 645, y = 341) 141366 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 141367 @0 glVertex2f(x = 652, y = 341) 141368 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 141369 @0 glVertex2f(x = 652, y = 348) 141370 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 141371 @0 glVertex2f(x = 645, y = 348) 141372 @0 glEnd() 141373 @0 glEnable(cap = GL_BLEND) 141374 @0 glEnable(cap = GL_ALPHA_TEST) 141375 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141376 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141377 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141378 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141379 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141380 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141381 @0 glMatrixMode(mode = GL_TEXTURE) 141382 @0 glLoadIdentity() 141383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141389 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141390 @0 glBegin(mode = GL_QUADS) 141391 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 141392 @0 glVertex2f(x = 653, y = 338) 141393 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 141394 @0 glVertex2f(x = 659, y = 338) 141395 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 141396 @0 glVertex2f(x = 659, y = 348) 141397 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 141398 @0 glVertex2f(x = 653, y = 348) 141399 @0 glEnd() 141400 @0 glEnable(cap = GL_BLEND) 141401 @0 glEnable(cap = GL_ALPHA_TEST) 141402 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141403 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141405 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141406 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141407 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141408 @0 glMatrixMode(mode = GL_TEXTURE) 141409 @0 glLoadIdentity() 141410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141416 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141417 @0 glBegin(mode = GL_QUADS) 141418 @0 glTexCoord2f(s = 0.75, t = 0.140625) 141419 @0 glVertex2f(x = 660, y = 341) 141420 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 141421 @0 glVertex2f(x = 666, y = 341) 141422 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 141423 @0 glVertex2f(x = 666, y = 348) 141424 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 141425 @0 glVertex2f(x = 660, y = 348) 141426 @0 glEnd() 141427 @0 glEnable(cap = GL_BLEND) 141428 @0 glEnable(cap = GL_ALPHA_TEST) 141429 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141430 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141431 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141432 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141433 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141434 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141435 @0 glMatrixMode(mode = GL_TEXTURE) 141436 @0 glLoadIdentity() 141437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141443 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141444 @0 glBegin(mode = GL_QUADS) 141445 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 141446 @0 glVertex2f(x = 673, y = 339) 141447 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 141448 @0 glVertex2f(x = 680, y = 339) 141449 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 141450 @0 glVertex2f(x = 680, y = 348) 141451 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 141452 @0 glVertex2f(x = 673, y = 348) 141453 @0 glEnd() 141454 @0 glEnable(cap = GL_BLEND) 141455 @0 glEnable(cap = GL_ALPHA_TEST) 141456 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141461 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141462 @0 glMatrixMode(mode = GL_TEXTURE) 141463 @0 glLoadIdentity() 141464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141470 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141471 @0 glBegin(mode = GL_QUADS) 141472 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 141473 @0 glVertex2f(x = 680, y = 341) 141474 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 141475 @0 glVertex2f(x = 687, y = 341) 141476 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 141477 @0 glVertex2f(x = 687, y = 349) 141478 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 141479 @0 glVertex2f(x = 680, y = 349) 141480 @0 glEnd() 141481 @0 glEnable(cap = GL_BLEND) 141482 @0 glEnable(cap = GL_ALPHA_TEST) 141483 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141485 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141487 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141488 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141489 @0 glMatrixMode(mode = GL_TEXTURE) 141490 @0 glLoadIdentity() 141491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141497 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141498 @0 glBegin(mode = GL_QUADS) 141499 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 141500 @0 glVertex2f(x = 687, y = 341) 141501 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 141502 @0 glVertex2f(x = 694, y = 341) 141503 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 141504 @0 glVertex2f(x = 694, y = 348) 141505 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 141506 @0 glVertex2f(x = 687, y = 348) 141507 @0 glEnd() 141508 @0 glEnable(cap = GL_BLEND) 141509 @0 glEnable(cap = GL_ALPHA_TEST) 141510 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141511 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141512 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141513 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141514 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141515 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141516 @0 glMatrixMode(mode = GL_TEXTURE) 141517 @0 glLoadIdentity() 141518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141524 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141525 @0 glBegin(mode = GL_QUADS) 141526 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 141527 @0 glVertex2f(x = 694, y = 341) 141528 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 141529 @0 glVertex2f(x = 701, y = 341) 141530 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 141531 @0 glVertex2f(x = 701, y = 348) 141532 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 141533 @0 glVertex2f(x = 694, y = 348) 141534 @0 glEnd() 141535 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141536 @0 glDisable(cap = GL_TEXTURE_2D) 141537 @0 glDisable(cap = GL_BLEND) 141538 @0 glDisable(cap = GL_ALPHA_TEST) 141539 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 141540 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 141541 @0 glDisable(cap = GL_BLEND) 141542 @0 glDisable(cap = GL_ALPHA_TEST) 141543 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 141544 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 141545 @0 glEnable(cap = GL_BLEND) 141546 @0 glEnable(cap = GL_ALPHA_TEST) 141547 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141548 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 141549 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 141550 @0 glDisable(cap = GL_BLEND) 141551 @0 glDisable(cap = GL_ALPHA_TEST) 141552 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 141553 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 141554 @0 glEnable(cap = GL_BLEND) 141555 @0 glEnable(cap = GL_ALPHA_TEST) 141556 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141557 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 141558 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 141559 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141560 @0 glEnable(cap = GL_TEXTURE_2D) 141561 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 141562 @0 glEnable(cap = GL_BLEND) 141563 @0 glEnable(cap = GL_ALPHA_TEST) 141564 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141565 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141566 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141567 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141568 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141569 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141570 @0 glMatrixMode(mode = GL_TEXTURE) 141571 @0 glLoadIdentity() 141572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 141573 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 141574 @0 glBegin(mode = GL_QUADS) 141575 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 141576 @0 glVertex2f(x = 722, y = 340) 141577 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 141578 @0 glVertex2f(x = 729, y = 340) 141579 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 141580 @0 glVertex2f(x = 729, y = 349) 141581 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 141582 @0 glVertex2f(x = 722, y = 349) 141583 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 141584 @0 glVertex2f(x = 729, y = 342) 141585 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 141586 @0 glVertex2f(x = 736, y = 342) 141587 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 141588 @0 glVertex2f(x = 736, y = 349) 141589 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 141590 @0 glVertex2f(x = 729, y = 349) 141591 @0 glTexCoord2f(s = 0.75, t = 0.140625) 141592 @0 glVertex2f(x = 737, y = 342) 141593 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 141594 @0 glVertex2f(x = 743, y = 342) 141595 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 141596 @0 glVertex2f(x = 743, y = 349) 141597 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 141598 @0 glVertex2f(x = 737, y = 349) 141599 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 141600 @0 glVertex2f(x = 743, y = 340) 141601 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 141602 @0 glVertex2f(x = 750, y = 340) 141603 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 141604 @0 glVertex2f(x = 750, y = 349) 141605 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 141606 @0 glVertex2f(x = 743, y = 349) 141607 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 141608 @0 glVertex2f(x = 750, y = 342) 141609 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 141610 @0 glVertex2f(x = 757, y = 342) 141611 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 141612 @0 glVertex2f(x = 757, y = 349) 141613 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 141614 @0 glVertex2f(x = 750, y = 349) 141615 @0 glTexCoord2f(s = 0.75, t = 0.140625) 141616 @0 glVertex2f(x = 758, y = 342) 141617 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 141618 @0 glVertex2f(x = 764, y = 342) 141619 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 141620 @0 glVertex2f(x = 764, y = 349) 141621 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 141622 @0 glVertex2f(x = 758, y = 349) 141623 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 141624 @0 glVertex2f(x = 764, y = 340) 141625 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 141626 @0 glVertex2f(x = 771, y = 340) 141627 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 141628 @0 glVertex2f(x = 771, y = 349) 141629 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 141630 @0 glVertex2f(x = 764, y = 349) 141631 @0 glEnd() 141632 @0 glEnable(cap = GL_BLEND) 141633 @0 glEnable(cap = GL_ALPHA_TEST) 141634 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141635 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141636 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141637 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141638 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141639 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141640 @0 glMatrixMode(mode = GL_TEXTURE) 141641 @0 glLoadIdentity() 141642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141648 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141649 @0 glBegin(mode = GL_QUADS) 141650 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 141651 @0 glVertex2f(x = 721, y = 339) 141652 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 141653 @0 glVertex2f(x = 728, y = 339) 141654 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 141655 @0 glVertex2f(x = 728, y = 348) 141656 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 141657 @0 glVertex2f(x = 721, y = 348) 141658 @0 glEnd() 141659 @0 glEnable(cap = GL_BLEND) 141660 @0 glEnable(cap = GL_ALPHA_TEST) 141661 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141662 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141663 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141664 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141665 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141666 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141667 @0 glMatrixMode(mode = GL_TEXTURE) 141668 @0 glLoadIdentity() 141669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141675 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141676 @0 glBegin(mode = GL_QUADS) 141677 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 141678 @0 glVertex2f(x = 728, y = 341) 141679 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 141680 @0 glVertex2f(x = 735, y = 341) 141681 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 141682 @0 glVertex2f(x = 735, y = 348) 141683 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 141684 @0 glVertex2f(x = 728, y = 348) 141685 @0 glEnd() 141686 @0 glEnable(cap = GL_BLEND) 141687 @0 glEnable(cap = GL_ALPHA_TEST) 141688 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141689 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141690 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141691 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141692 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141693 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141694 @0 glMatrixMode(mode = GL_TEXTURE) 141695 @0 glLoadIdentity() 141696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141702 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141703 @0 glBegin(mode = GL_QUADS) 141704 @0 glTexCoord2f(s = 0.75, t = 0.140625) 141705 @0 glVertex2f(x = 736, y = 341) 141706 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 141707 @0 glVertex2f(x = 742, y = 341) 141708 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 141709 @0 glVertex2f(x = 742, y = 348) 141710 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 141711 @0 glVertex2f(x = 736, y = 348) 141712 @0 glEnd() 141713 @0 glEnable(cap = GL_BLEND) 141714 @0 glEnable(cap = GL_ALPHA_TEST) 141715 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141716 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141717 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141718 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141719 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141720 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141721 @0 glMatrixMode(mode = GL_TEXTURE) 141722 @0 glLoadIdentity() 141723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141729 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141730 @0 glBegin(mode = GL_QUADS) 141731 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 141732 @0 glVertex2f(x = 742, y = 339) 141733 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 141734 @0 glVertex2f(x = 749, y = 339) 141735 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 141736 @0 glVertex2f(x = 749, y = 348) 141737 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 141738 @0 glVertex2f(x = 742, y = 348) 141739 @0 glEnd() 141740 @0 glEnable(cap = GL_BLEND) 141741 @0 glEnable(cap = GL_ALPHA_TEST) 141742 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141743 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141744 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141745 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141746 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141747 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141748 @0 glMatrixMode(mode = GL_TEXTURE) 141749 @0 glLoadIdentity() 141750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141756 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141757 @0 glBegin(mode = GL_QUADS) 141758 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 141759 @0 glVertex2f(x = 749, y = 341) 141760 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 141761 @0 glVertex2f(x = 756, y = 341) 141762 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 141763 @0 glVertex2f(x = 756, y = 348) 141764 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 141765 @0 glVertex2f(x = 749, y = 348) 141766 @0 glEnd() 141767 @0 glEnable(cap = GL_BLEND) 141768 @0 glEnable(cap = GL_ALPHA_TEST) 141769 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141770 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141771 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141772 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141773 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141774 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141775 @0 glMatrixMode(mode = GL_TEXTURE) 141776 @0 glLoadIdentity() 141777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141783 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141784 @0 glBegin(mode = GL_QUADS) 141785 @0 glTexCoord2f(s = 0.75, t = 0.140625) 141786 @0 glVertex2f(x = 757, y = 341) 141787 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 141788 @0 glVertex2f(x = 763, y = 341) 141789 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 141790 @0 glVertex2f(x = 763, y = 348) 141791 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 141792 @0 glVertex2f(x = 757, y = 348) 141793 @0 glEnd() 141794 @0 glEnable(cap = GL_BLEND) 141795 @0 glEnable(cap = GL_ALPHA_TEST) 141796 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141797 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141798 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141799 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141800 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141801 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141802 @0 glMatrixMode(mode = GL_TEXTURE) 141803 @0 glLoadIdentity() 141804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141810 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141811 @0 glBegin(mode = GL_QUADS) 141812 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 141813 @0 glVertex2f(x = 763, y = 339) 141814 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 141815 @0 glVertex2f(x = 770, y = 339) 141816 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 141817 @0 glVertex2f(x = 770, y = 348) 141818 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 141819 @0 glVertex2f(x = 763, y = 348) 141820 @0 glEnd() 141821 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141822 @0 glDisable(cap = GL_TEXTURE_2D) 141823 @0 glDisable(cap = GL_BLEND) 141824 @0 glDisable(cap = GL_ALPHA_TEST) 141825 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 141826 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 141827 @0 glDisable(cap = GL_BLEND) 141828 @0 glDisable(cap = GL_ALPHA_TEST) 141829 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 141830 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 141831 @0 glEnable(cap = GL_BLEND) 141832 @0 glEnable(cap = GL_ALPHA_TEST) 141833 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141834 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 141835 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 141836 @0 glDisable(cap = GL_BLEND) 141837 @0 glDisable(cap = GL_ALPHA_TEST) 141838 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 141839 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 141840 @0 glEnable(cap = GL_BLEND) 141841 @0 glEnable(cap = GL_ALPHA_TEST) 141842 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141843 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 141844 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 141845 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141846 @0 glEnable(cap = GL_TEXTURE_2D) 141847 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 141848 @0 glEnable(cap = GL_BLEND) 141849 @0 glEnable(cap = GL_ALPHA_TEST) 141850 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141851 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141852 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141853 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141854 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141855 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141856 @0 glMatrixMode(mode = GL_TEXTURE) 141857 @0 glLoadIdentity() 141858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 141859 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 141860 @0 glBegin(mode = GL_QUADS) 141861 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 141862 @0 glVertex2f(x = 791, y = 340) 141863 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 141864 @0 glVertex2f(x = 798, y = 340) 141865 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 141866 @0 glVertex2f(x = 798, y = 349) 141867 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 141868 @0 glVertex2f(x = 791, y = 349) 141869 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 141870 @0 glVertex2f(x = 798, y = 342) 141871 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 141872 @0 glVertex2f(x = 805, y = 342) 141873 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 141874 @0 glVertex2f(x = 805, y = 349) 141875 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 141876 @0 glVertex2f(x = 798, y = 349) 141877 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 141878 @0 glVertex2f(x = 805, y = 340) 141879 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 141880 @0 glVertex2f(x = 812, y = 340) 141881 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 141882 @0 glVertex2f(x = 812, y = 349) 141883 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 141884 @0 glVertex2f(x = 805, y = 349) 141885 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 141886 @0 glVertex2f(x = 812, y = 340) 141887 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 141888 @0 glVertex2f(x = 819, y = 340) 141889 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 141890 @0 glVertex2f(x = 819, y = 349) 141891 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 141892 @0 glVertex2f(x = 812, y = 349) 141893 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 141894 @0 glVertex2f(x = 820, y = 339) 141895 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 141896 @0 glVertex2f(x = 826, y = 339) 141897 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 141898 @0 glVertex2f(x = 826, y = 349) 141899 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 141900 @0 glVertex2f(x = 820, y = 349) 141901 @0 glTexCoord2f(s = 0.75, t = 0.140625) 141902 @0 glVertex2f(x = 827, y = 342) 141903 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 141904 @0 glVertex2f(x = 833, y = 342) 141905 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 141906 @0 glVertex2f(x = 833, y = 349) 141907 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 141908 @0 glVertex2f(x = 827, y = 349) 141909 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 141910 @0 glVertex2f(x = 833, y = 341) 141911 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 141912 @0 glVertex2f(x = 840, y = 341) 141913 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 141914 @0 glVertex2f(x = 840, y = 352) 141915 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 141916 @0 glVertex2f(x = 833, y = 352) 141917 @0 glTexCoord2f(s = 0, t = 0.1875) 141918 @0 glVertex2f(x = 840, y = 342) 141919 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 141920 @0 glVertex2f(x = 847, y = 342) 141921 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 141922 @0 glVertex2f(x = 847, y = 349) 141923 @0 glTexCoord2f(s = 0, t = 0.2148438) 141924 @0 glVertex2f(x = 840, y = 349) 141925 @0 glEnd() 141926 @0 glEnable(cap = GL_BLEND) 141927 @0 glEnable(cap = GL_ALPHA_TEST) 141928 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141933 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141934 @0 glMatrixMode(mode = GL_TEXTURE) 141935 @0 glLoadIdentity() 141936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141942 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141943 @0 glBegin(mode = GL_QUADS) 141944 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 141945 @0 glVertex2f(x = 790, y = 339) 141946 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 141947 @0 glVertex2f(x = 797, y = 339) 141948 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 141949 @0 glVertex2f(x = 797, y = 348) 141950 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 141951 @0 glVertex2f(x = 790, y = 348) 141952 @0 glEnd() 141953 @0 glEnable(cap = GL_BLEND) 141954 @0 glEnable(cap = GL_ALPHA_TEST) 141955 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141956 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141958 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141960 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141961 @0 glMatrixMode(mode = GL_TEXTURE) 141962 @0 glLoadIdentity() 141963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141969 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141970 @0 glBegin(mode = GL_QUADS) 141971 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 141972 @0 glVertex2f(x = 797, y = 341) 141973 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 141974 @0 glVertex2f(x = 804, y = 341) 141975 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 141976 @0 glVertex2f(x = 804, y = 348) 141977 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 141978 @0 glVertex2f(x = 797, y = 348) 141979 @0 glEnd() 141980 @0 glEnable(cap = GL_BLEND) 141981 @0 glEnable(cap = GL_ALPHA_TEST) 141982 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 141983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 141984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 141985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 141986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 141987 @0 glActiveTextureARB(texture = GL_TEXTURE0) 141988 @0 glMatrixMode(mode = GL_TEXTURE) 141989 @0 glLoadIdentity() 141990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 141991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 141992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 141993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 141994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 141995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 141996 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 141997 @0 glBegin(mode = GL_QUADS) 141998 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 141999 @0 glVertex2f(x = 804, y = 339) 142000 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 142001 @0 glVertex2f(x = 811, y = 339) 142002 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 142003 @0 glVertex2f(x = 811, y = 348) 142004 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 142005 @0 glVertex2f(x = 804, y = 348) 142006 @0 glEnd() 142007 @0 glEnable(cap = GL_BLEND) 142008 @0 glEnable(cap = GL_ALPHA_TEST) 142009 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142010 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142011 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142012 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142013 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142014 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142015 @0 glMatrixMode(mode = GL_TEXTURE) 142016 @0 glLoadIdentity() 142017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142023 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142024 @0 glBegin(mode = GL_QUADS) 142025 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 142026 @0 glVertex2f(x = 811, y = 339) 142027 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 142028 @0 glVertex2f(x = 818, y = 339) 142029 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 142030 @0 glVertex2f(x = 818, y = 348) 142031 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 142032 @0 glVertex2f(x = 811, y = 348) 142033 @0 glEnd() 142034 @0 glEnable(cap = GL_BLEND) 142035 @0 glEnable(cap = GL_ALPHA_TEST) 142036 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142041 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142042 @0 glMatrixMode(mode = GL_TEXTURE) 142043 @0 glLoadIdentity() 142044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142050 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142051 @0 glBegin(mode = GL_QUADS) 142052 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 142053 @0 glVertex2f(x = 819, y = 338) 142054 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 142055 @0 glVertex2f(x = 825, y = 338) 142056 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 142057 @0 glVertex2f(x = 825, y = 348) 142058 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 142059 @0 glVertex2f(x = 819, y = 348) 142060 @0 glEnd() 142061 @0 glEnable(cap = GL_BLEND) 142062 @0 glEnable(cap = GL_ALPHA_TEST) 142063 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142065 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142067 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142068 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142069 @0 glMatrixMode(mode = GL_TEXTURE) 142070 @0 glLoadIdentity() 142071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142077 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142078 @0 glBegin(mode = GL_QUADS) 142079 @0 glTexCoord2f(s = 0.75, t = 0.140625) 142080 @0 glVertex2f(x = 826, y = 341) 142081 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 142082 @0 glVertex2f(x = 832, y = 341) 142083 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 142084 @0 glVertex2f(x = 832, y = 348) 142085 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 142086 @0 glVertex2f(x = 826, y = 348) 142087 @0 glEnd() 142088 @0 glEnable(cap = GL_BLEND) 142089 @0 glEnable(cap = GL_ALPHA_TEST) 142090 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142092 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142094 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142095 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142096 @0 glMatrixMode(mode = GL_TEXTURE) 142097 @0 glLoadIdentity() 142098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142104 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142105 @0 glBegin(mode = GL_QUADS) 142106 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 142107 @0 glVertex2f(x = 832, y = 340) 142108 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 142109 @0 glVertex2f(x = 839, y = 340) 142110 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 142111 @0 glVertex2f(x = 839, y = 351) 142112 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 142113 @0 glVertex2f(x = 832, y = 351) 142114 @0 glEnd() 142115 @0 glEnable(cap = GL_BLEND) 142116 @0 glEnable(cap = GL_ALPHA_TEST) 142117 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142119 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142121 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142122 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142123 @0 glMatrixMode(mode = GL_TEXTURE) 142124 @0 glLoadIdentity() 142125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142131 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142132 @0 glBegin(mode = GL_QUADS) 142133 @0 glTexCoord2f(s = 0, t = 0.1875) 142134 @0 glVertex2f(x = 839, y = 341) 142135 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 142136 @0 glVertex2f(x = 846, y = 341) 142137 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 142138 @0 glVertex2f(x = 846, y = 348) 142139 @0 glTexCoord2f(s = 0, t = 0.2148438) 142140 @0 glVertex2f(x = 839, y = 348) 142141 @0 glEnd() 142142 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142143 @0 glDisable(cap = GL_TEXTURE_2D) 142144 @0 glDisable(cap = GL_BLEND) 142145 @0 glDisable(cap = GL_ALPHA_TEST) 142146 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 142147 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 142148 @0 glDisable(cap = GL_BLEND) 142149 @0 glDisable(cap = GL_ALPHA_TEST) 142150 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 142151 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 142152 @0 glEnable(cap = GL_BLEND) 142153 @0 glEnable(cap = GL_ALPHA_TEST) 142154 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142155 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 142156 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 142157 @0 glDisable(cap = GL_BLEND) 142158 @0 glDisable(cap = GL_ALPHA_TEST) 142159 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 142160 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 142161 @0 glEnable(cap = GL_BLEND) 142162 @0 glEnable(cap = GL_ALPHA_TEST) 142163 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142164 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 142165 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 142166 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142167 @0 glEnable(cap = GL_TEXTURE_2D) 142168 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 142169 @0 glEnable(cap = GL_BLEND) 142170 @0 glEnable(cap = GL_ALPHA_TEST) 142171 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142172 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142173 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142174 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142175 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142176 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142177 @0 glMatrixMode(mode = GL_TEXTURE) 142178 @0 glLoadIdentity() 142179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 142180 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 142181 @0 glBegin(mode = GL_QUADS) 142182 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 142183 @0 glVertex2f(x = 867, y = 340) 142184 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 142185 @0 glVertex2f(x = 874, y = 340) 142186 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 142187 @0 glVertex2f(x = 874, y = 349) 142188 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 142189 @0 glVertex2f(x = 867, y = 349) 142190 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 142191 @0 glVertex2f(x = 875, y = 342) 142192 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 142193 @0 glVertex2f(x = 881, y = 342) 142194 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 142195 @0 glVertex2f(x = 881, y = 349) 142196 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 142197 @0 glVertex2f(x = 875, y = 349) 142198 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 142199 @0 glVertex2f(x = 881, y = 342) 142200 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 142201 @0 glVertex2f(x = 888, y = 342) 142202 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 142203 @0 glVertex2f(x = 888, y = 349) 142204 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 142205 @0 glVertex2f(x = 881, y = 349) 142206 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 142207 @0 glVertex2f(x = 888, y = 339) 142208 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 142209 @0 glVertex2f(x = 895, y = 339) 142210 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 142211 @0 glVertex2f(x = 895, y = 349) 142212 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 142213 @0 glVertex2f(x = 888, y = 349) 142214 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 142215 @0 glVertex2f(x = 896, y = 339) 142216 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 142217 @0 glVertex2f(x = 902, y = 339) 142218 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 142219 @0 glVertex2f(x = 902, y = 349) 142220 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 142221 @0 glVertex2f(x = 896, y = 349) 142222 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 142223 @0 glVertex2f(x = 902, y = 340) 142224 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 142225 @0 glVertex2f(x = 909, y = 340) 142226 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 142227 @0 glVertex2f(x = 909, y = 349) 142228 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 142229 @0 glVertex2f(x = 902, y = 349) 142230 @0 glTexCoord2f(s = 0, t = 0.1875) 142231 @0 glVertex2f(x = 909, y = 342) 142232 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 142233 @0 glVertex2f(x = 916, y = 342) 142234 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 142235 @0 glVertex2f(x = 916, y = 349) 142236 @0 glTexCoord2f(s = 0, t = 0.2148438) 142237 @0 glVertex2f(x = 909, y = 349) 142238 @0 glEnd() 142239 @0 glEnable(cap = GL_BLEND) 142240 @0 glEnable(cap = GL_ALPHA_TEST) 142241 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142242 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142243 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142244 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142245 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142246 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142247 @0 glMatrixMode(mode = GL_TEXTURE) 142248 @0 glLoadIdentity() 142249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142255 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142256 @0 glBegin(mode = GL_QUADS) 142257 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 142258 @0 glVertex2f(x = 866, y = 339) 142259 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 142260 @0 glVertex2f(x = 873, y = 339) 142261 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 142262 @0 glVertex2f(x = 873, y = 348) 142263 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 142264 @0 glVertex2f(x = 866, y = 348) 142265 @0 glEnd() 142266 @0 glEnable(cap = GL_BLEND) 142267 @0 glEnable(cap = GL_ALPHA_TEST) 142268 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142269 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142270 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142271 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142272 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142273 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142274 @0 glMatrixMode(mode = GL_TEXTURE) 142275 @0 glLoadIdentity() 142276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142282 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142283 @0 glBegin(mode = GL_QUADS) 142284 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 142285 @0 glVertex2f(x = 874, y = 341) 142286 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 142287 @0 glVertex2f(x = 880, y = 341) 142288 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 142289 @0 glVertex2f(x = 880, y = 348) 142290 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 142291 @0 glVertex2f(x = 874, y = 348) 142292 @0 glEnd() 142293 @0 glEnable(cap = GL_BLEND) 142294 @0 glEnable(cap = GL_ALPHA_TEST) 142295 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142296 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142297 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142298 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142299 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142300 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142301 @0 glMatrixMode(mode = GL_TEXTURE) 142302 @0 glLoadIdentity() 142303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142309 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142310 @0 glBegin(mode = GL_QUADS) 142311 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 142312 @0 glVertex2f(x = 880, y = 341) 142313 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 142314 @0 glVertex2f(x = 887, y = 341) 142315 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 142316 @0 glVertex2f(x = 887, y = 348) 142317 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 142318 @0 glVertex2f(x = 880, y = 348) 142319 @0 glEnd() 142320 @0 glEnable(cap = GL_BLEND) 142321 @0 glEnable(cap = GL_ALPHA_TEST) 142322 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142323 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142324 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142325 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142326 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142327 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142328 @0 glMatrixMode(mode = GL_TEXTURE) 142329 @0 glLoadIdentity() 142330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142336 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142337 @0 glBegin(mode = GL_QUADS) 142338 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 142339 @0 glVertex2f(x = 887, y = 338) 142340 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 142341 @0 glVertex2f(x = 894, y = 338) 142342 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 142343 @0 glVertex2f(x = 894, y = 348) 142344 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 142345 @0 glVertex2f(x = 887, y = 348) 142346 @0 glEnd() 142347 @0 glEnable(cap = GL_BLEND) 142348 @0 glEnable(cap = GL_ALPHA_TEST) 142349 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142350 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142351 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142352 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142353 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142354 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142355 @0 glMatrixMode(mode = GL_TEXTURE) 142356 @0 glLoadIdentity() 142357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142363 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142364 @0 glBegin(mode = GL_QUADS) 142365 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 142366 @0 glVertex2f(x = 895, y = 338) 142367 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 142368 @0 glVertex2f(x = 901, y = 338) 142369 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 142370 @0 glVertex2f(x = 901, y = 348) 142371 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 142372 @0 glVertex2f(x = 895, y = 348) 142373 @0 glEnd() 142374 @0 glEnable(cap = GL_BLEND) 142375 @0 glEnable(cap = GL_ALPHA_TEST) 142376 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142377 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142378 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142379 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142380 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142381 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142382 @0 glMatrixMode(mode = GL_TEXTURE) 142383 @0 glLoadIdentity() 142384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142390 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142391 @0 glBegin(mode = GL_QUADS) 142392 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 142393 @0 glVertex2f(x = 901, y = 339) 142394 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 142395 @0 glVertex2f(x = 908, y = 339) 142396 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 142397 @0 glVertex2f(x = 908, y = 348) 142398 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 142399 @0 glVertex2f(x = 901, y = 348) 142400 @0 glEnd() 142401 @0 glEnable(cap = GL_BLEND) 142402 @0 glEnable(cap = GL_ALPHA_TEST) 142403 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142406 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142408 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142409 @0 glMatrixMode(mode = GL_TEXTURE) 142410 @0 glLoadIdentity() 142411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142417 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142418 @0 glBegin(mode = GL_QUADS) 142419 @0 glTexCoord2f(s = 0, t = 0.1875) 142420 @0 glVertex2f(x = 908, y = 341) 142421 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 142422 @0 glVertex2f(x = 915, y = 341) 142423 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 142424 @0 glVertex2f(x = 915, y = 348) 142425 @0 glTexCoord2f(s = 0, t = 0.2148438) 142426 @0 glVertex2f(x = 908, y = 348) 142427 @0 glEnd() 142428 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142429 @0 glDisable(cap = GL_TEXTURE_2D) 142430 @0 glDisable(cap = GL_BLEND) 142431 @0 glDisable(cap = GL_ALPHA_TEST) 142432 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 142433 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 142434 @0 glDisable(cap = GL_BLEND) 142435 @0 glDisable(cap = GL_ALPHA_TEST) 142436 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 142437 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 142438 @0 glEnable(cap = GL_BLEND) 142439 @0 glEnable(cap = GL_ALPHA_TEST) 142440 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142441 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 142442 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 142443 @0 glDisable(cap = GL_BLEND) 142444 @0 glDisable(cap = GL_ALPHA_TEST) 142445 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 142446 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 142447 @0 glEnable(cap = GL_BLEND) 142448 @0 glEnable(cap = GL_ALPHA_TEST) 142449 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142450 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 142451 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 142452 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142453 @0 glEnable(cap = GL_TEXTURE_2D) 142454 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 142455 @0 glEnable(cap = GL_BLEND) 142456 @0 glEnable(cap = GL_ALPHA_TEST) 142457 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142459 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142461 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142462 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142463 @0 glMatrixMode(mode = GL_TEXTURE) 142464 @0 glLoadIdentity() 142465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 142466 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 142467 @0 glBegin(mode = GL_QUADS) 142468 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 142469 @0 glVertex2f(x = 549, y = 339) 142470 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 142471 @0 glVertex2f(x = 556, y = 339) 142472 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 142473 @0 glVertex2f(x = 556, y = 348) 142474 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 142475 @0 glVertex2f(x = 549, y = 348) 142476 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 142477 @0 glVertex2f(x = 556, y = 339) 142478 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 142479 @0 glVertex2f(x = 563, y = 339) 142480 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 142481 @0 glVertex2f(x = 563, y = 348) 142482 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 142483 @0 glVertex2f(x = 556, y = 348) 142484 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 142485 @0 glVertex2f(x = 563, y = 341) 142486 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 142487 @0 glVertex2f(x = 570, y = 341) 142488 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 142489 @0 glVertex2f(x = 570, y = 349) 142490 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 142491 @0 glVertex2f(x = 563, y = 349) 142492 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 142493 @0 glVertex2f(x = 571, y = 341) 142494 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 142495 @0 glVertex2f(x = 577, y = 341) 142496 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 142497 @0 glVertex2f(x = 577, y = 348) 142498 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 142499 @0 glVertex2f(x = 571, y = 348) 142500 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 142501 @0 glVertex2f(x = 577, y = 339) 142502 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 142503 @0 glVertex2f(x = 584, y = 339) 142504 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 142505 @0 glVertex2f(x = 584, y = 348) 142506 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 142507 @0 glVertex2f(x = 577, y = 348) 142508 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 142509 @0 glVertex2f(x = 591, y = 339) 142510 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 142511 @0 glVertex2f(x = 598, y = 339) 142512 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 142513 @0 glVertex2f(x = 598, y = 348) 142514 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 142515 @0 glVertex2f(x = 591, y = 348) 142516 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 142517 @0 glVertex2f(x = 598, y = 341) 142518 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 142519 @0 glVertex2f(x = 605, y = 341) 142520 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 142521 @0 glVertex2f(x = 605, y = 349) 142522 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 142523 @0 glVertex2f(x = 598, y = 349) 142524 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 142525 @0 glVertex2f(x = 605, y = 341) 142526 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 142527 @0 glVertex2f(x = 612, y = 341) 142528 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 142529 @0 glVertex2f(x = 612, y = 348) 142530 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 142531 @0 glVertex2f(x = 605, y = 348) 142532 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 142533 @0 glVertex2f(x = 612, y = 341) 142534 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 142535 @0 glVertex2f(x = 619, y = 341) 142536 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 142537 @0 glVertex2f(x = 619, y = 348) 142538 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 142539 @0 glVertex2f(x = 612, y = 348) 142540 @0 glEnd() 142541 @0 glEnable(cap = GL_BLEND) 142542 @0 glEnable(cap = GL_ALPHA_TEST) 142543 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142544 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142545 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142546 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142547 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142548 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142549 @0 glMatrixMode(mode = GL_TEXTURE) 142550 @0 glLoadIdentity() 142551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142557 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142558 @0 glBegin(mode = GL_QUADS) 142559 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 142560 @0 glVertex2f(x = 548, y = 338) 142561 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 142562 @0 glVertex2f(x = 555, y = 338) 142563 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 142564 @0 glVertex2f(x = 555, y = 347) 142565 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 142566 @0 glVertex2f(x = 548, y = 347) 142567 @0 glEnd() 142568 @0 glEnable(cap = GL_BLEND) 142569 @0 glEnable(cap = GL_ALPHA_TEST) 142570 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142571 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142572 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142573 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142574 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142575 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142576 @0 glMatrixMode(mode = GL_TEXTURE) 142577 @0 glLoadIdentity() 142578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142584 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142585 @0 glBegin(mode = GL_QUADS) 142586 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 142587 @0 glVertex2f(x = 555, y = 338) 142588 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 142589 @0 glVertex2f(x = 562, y = 338) 142590 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 142591 @0 glVertex2f(x = 562, y = 347) 142592 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 142593 @0 glVertex2f(x = 555, y = 347) 142594 @0 glEnd() 142595 @0 glEnable(cap = GL_BLEND) 142596 @0 glEnable(cap = GL_ALPHA_TEST) 142597 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142598 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142599 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142600 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142601 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142602 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142603 @0 glMatrixMode(mode = GL_TEXTURE) 142604 @0 glLoadIdentity() 142605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142611 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142612 @0 glBegin(mode = GL_QUADS) 142613 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 142614 @0 glVertex2f(x = 562, y = 340) 142615 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 142616 @0 glVertex2f(x = 569, y = 340) 142617 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 142618 @0 glVertex2f(x = 569, y = 348) 142619 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 142620 @0 glVertex2f(x = 562, y = 348) 142621 @0 glEnd() 142622 @0 glEnable(cap = GL_BLEND) 142623 @0 glEnable(cap = GL_ALPHA_TEST) 142624 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142625 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142626 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142627 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142628 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142629 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142630 @0 glMatrixMode(mode = GL_TEXTURE) 142631 @0 glLoadIdentity() 142632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142638 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142639 @0 glBegin(mode = GL_QUADS) 142640 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 142641 @0 glVertex2f(x = 570, y = 340) 142642 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 142643 @0 glVertex2f(x = 576, y = 340) 142644 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 142645 @0 glVertex2f(x = 576, y = 347) 142646 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 142647 @0 glVertex2f(x = 570, y = 347) 142648 @0 glEnd() 142649 @0 glEnable(cap = GL_BLEND) 142650 @0 glEnable(cap = GL_ALPHA_TEST) 142651 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142652 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142653 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142654 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142655 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142656 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142657 @0 glMatrixMode(mode = GL_TEXTURE) 142658 @0 glLoadIdentity() 142659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142665 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142666 @0 glBegin(mode = GL_QUADS) 142667 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 142668 @0 glVertex2f(x = 576, y = 338) 142669 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 142670 @0 glVertex2f(x = 583, y = 338) 142671 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 142672 @0 glVertex2f(x = 583, y = 347) 142673 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 142674 @0 glVertex2f(x = 576, y = 347) 142675 @0 glEnd() 142676 @0 glEnable(cap = GL_BLEND) 142677 @0 glEnable(cap = GL_ALPHA_TEST) 142678 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142679 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142680 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142681 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142682 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142683 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142684 @0 glMatrixMode(mode = GL_TEXTURE) 142685 @0 glLoadIdentity() 142686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142692 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142693 @0 glBegin(mode = GL_QUADS) 142694 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 142695 @0 glVertex2f(x = 590, y = 338) 142696 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 142697 @0 glVertex2f(x = 597, y = 338) 142698 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 142699 @0 glVertex2f(x = 597, y = 347) 142700 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 142701 @0 glVertex2f(x = 590, y = 347) 142702 @0 glEnd() 142703 @0 glEnable(cap = GL_BLEND) 142704 @0 glEnable(cap = GL_ALPHA_TEST) 142705 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142706 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142707 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142708 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142709 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142710 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142711 @0 glMatrixMode(mode = GL_TEXTURE) 142712 @0 glLoadIdentity() 142713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142719 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142720 @0 glBegin(mode = GL_QUADS) 142721 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 142722 @0 glVertex2f(x = 597, y = 340) 142723 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 142724 @0 glVertex2f(x = 604, y = 340) 142725 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 142726 @0 glVertex2f(x = 604, y = 348) 142727 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 142728 @0 glVertex2f(x = 597, y = 348) 142729 @0 glEnd() 142730 @0 glEnable(cap = GL_BLEND) 142731 @0 glEnable(cap = GL_ALPHA_TEST) 142732 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142733 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142734 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142735 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142736 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142737 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142738 @0 glMatrixMode(mode = GL_TEXTURE) 142739 @0 glLoadIdentity() 142740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142746 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142747 @0 glBegin(mode = GL_QUADS) 142748 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 142749 @0 glVertex2f(x = 604, y = 340) 142750 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 142751 @0 glVertex2f(x = 611, y = 340) 142752 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 142753 @0 glVertex2f(x = 611, y = 347) 142754 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 142755 @0 glVertex2f(x = 604, y = 347) 142756 @0 glEnd() 142757 @0 glEnable(cap = GL_BLEND) 142758 @0 glEnable(cap = GL_ALPHA_TEST) 142759 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142760 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142761 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142762 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142763 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142764 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142765 @0 glMatrixMode(mode = GL_TEXTURE) 142766 @0 glLoadIdentity() 142767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142773 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142774 @0 glBegin(mode = GL_QUADS) 142775 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 142776 @0 glVertex2f(x = 611, y = 340) 142777 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 142778 @0 glVertex2f(x = 618, y = 340) 142779 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 142780 @0 glVertex2f(x = 618, y = 347) 142781 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 142782 @0 glVertex2f(x = 611, y = 347) 142783 @0 glEnd() 142784 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142785 @0 glDisable(cap = GL_TEXTURE_2D) 142786 @0 glDisable(cap = GL_BLEND) 142787 @0 glDisable(cap = GL_ALPHA_TEST) 142788 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 142789 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 142790 @0 glDisable(cap = GL_BLEND) 142791 @0 glDisable(cap = GL_ALPHA_TEST) 142792 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 142793 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 142794 @0 glEnable(cap = GL_BLEND) 142795 @0 glEnable(cap = GL_ALPHA_TEST) 142796 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142797 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 142798 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 142799 @0 glDisable(cap = GL_BLEND) 142800 @0 glDisable(cap = GL_ALPHA_TEST) 142801 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 142802 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 142803 @0 glDisable(cap = GL_BLEND) 142804 @0 glDisable(cap = GL_ALPHA_TEST) 142805 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 142806 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 142807 @0 glEnable(cap = GL_BLEND) 142808 @0 glEnable(cap = GL_ALPHA_TEST) 142809 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142810 @0 glBegin(mode = GL_QUADS) 142811 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 142812 @0 glVertex2f(x = 1053, y = 864) 142813 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 142814 @0 glVertex2f(x = 1338, y = 864) 142815 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 142816 @0 glVertex2f(x = 1338, y = 937) 142817 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 142818 @0 glVertex2f(x = 1053, y = 937) 142819 @0 glEnd() 142820 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142821 @0 glEnable(cap = GL_TEXTURE_2D) 142822 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 142823 @0 glEnable(cap = GL_BLEND) 142824 @0 glEnable(cap = GL_ALPHA_TEST) 142825 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142826 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142827 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142828 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142829 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142830 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142831 @0 glMatrixMode(mode = GL_TEXTURE) 142832 @0 glLoadIdentity() 142833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 142834 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 142835 @0 glBegin(mode = GL_QUADS) 142836 @0 glTexCoord2f(s = 0.75, t = 0.046875) 142837 @0 glVertex2f(x = 1176, y = 897) 142838 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 142839 @0 glVertex2f(x = 1183, y = 897) 142840 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 142841 @0 glVertex2f(x = 1183, y = 906) 142842 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 142843 @0 glVertex2f(x = 1176, y = 906) 142844 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 142845 @0 glVertex2f(x = 1183, y = 899) 142846 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 142847 @0 glVertex2f(x = 1190, y = 899) 142848 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 142849 @0 glVertex2f(x = 1190, y = 906) 142850 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 142851 @0 glVertex2f(x = 1183, y = 906) 142852 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 142853 @0 glVertex2f(x = 1190, y = 896) 142854 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 142855 @0 glVertex2f(x = 1197, y = 896) 142856 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 142857 @0 glVertex2f(x = 1197, y = 906) 142858 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 142859 @0 glVertex2f(x = 1190, y = 906) 142860 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 142861 @0 glVertex2f(x = 1197, y = 899) 142862 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 142863 @0 glVertex2f(x = 1204, y = 899) 142864 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 142865 @0 glVertex2f(x = 1204, y = 906) 142866 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 142867 @0 glVertex2f(x = 1197, y = 906) 142868 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 142869 @0 glVertex2f(x = 1204, y = 897) 142870 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 142871 @0 glVertex2f(x = 1211, y = 897) 142872 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 142873 @0 glVertex2f(x = 1211, y = 906) 142874 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 142875 @0 glVertex2f(x = 1204, y = 906) 142876 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 142877 @0 glVertex2f(x = 1211, y = 899) 142878 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 142879 @0 glVertex2f(x = 1218, y = 899) 142880 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 142881 @0 glVertex2f(x = 1218, y = 906) 142882 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 142883 @0 glVertex2f(x = 1211, y = 906) 142884 @0 glEnd() 142885 @0 glEnable(cap = GL_BLEND) 142886 @0 glEnable(cap = GL_ALPHA_TEST) 142887 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142888 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142889 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142890 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142891 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142892 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142893 @0 glMatrixMode(mode = GL_TEXTURE) 142894 @0 glLoadIdentity() 142895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142901 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142902 @0 glBegin(mode = GL_QUADS) 142903 @0 glTexCoord2f(s = 0.75, t = 0.046875) 142904 @0 glVertex2f(x = 1175, y = 896) 142905 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 142906 @0 glVertex2f(x = 1182, y = 896) 142907 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 142908 @0 glVertex2f(x = 1182, y = 905) 142909 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 142910 @0 glVertex2f(x = 1175, y = 905) 142911 @0 glEnd() 142912 @0 glEnable(cap = GL_BLEND) 142913 @0 glEnable(cap = GL_ALPHA_TEST) 142914 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142915 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142916 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142917 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142918 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142919 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142920 @0 glMatrixMode(mode = GL_TEXTURE) 142921 @0 glLoadIdentity() 142922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142928 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142929 @0 glBegin(mode = GL_QUADS) 142930 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 142931 @0 glVertex2f(x = 1182, y = 898) 142932 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 142933 @0 glVertex2f(x = 1189, y = 898) 142934 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 142935 @0 glVertex2f(x = 1189, y = 905) 142936 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 142937 @0 glVertex2f(x = 1182, y = 905) 142938 @0 glEnd() 142939 @0 glEnable(cap = GL_BLEND) 142940 @0 glEnable(cap = GL_ALPHA_TEST) 142941 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142942 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142943 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142944 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142945 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142946 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142947 @0 glMatrixMode(mode = GL_TEXTURE) 142948 @0 glLoadIdentity() 142949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142955 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142956 @0 glBegin(mode = GL_QUADS) 142957 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 142958 @0 glVertex2f(x = 1189, y = 895) 142959 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 142960 @0 glVertex2f(x = 1196, y = 895) 142961 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 142962 @0 glVertex2f(x = 1196, y = 905) 142963 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 142964 @0 glVertex2f(x = 1189, y = 905) 142965 @0 glEnd() 142966 @0 glEnable(cap = GL_BLEND) 142967 @0 glEnable(cap = GL_ALPHA_TEST) 142968 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142969 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142970 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142971 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142972 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 142973 @0 glActiveTextureARB(texture = GL_TEXTURE0) 142974 @0 glMatrixMode(mode = GL_TEXTURE) 142975 @0 glLoadIdentity() 142976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 142977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 142978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 142979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 142980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 142981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 142982 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 142983 @0 glBegin(mode = GL_QUADS) 142984 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 142985 @0 glVertex2f(x = 1196, y = 898) 142986 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 142987 @0 glVertex2f(x = 1203, y = 898) 142988 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 142989 @0 glVertex2f(x = 1203, y = 905) 142990 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 142991 @0 glVertex2f(x = 1196, y = 905) 142992 @0 glEnd() 142993 @0 glEnable(cap = GL_BLEND) 142994 @0 glEnable(cap = GL_ALPHA_TEST) 142995 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 142996 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 142997 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 142998 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 142999 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143000 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143001 @0 glMatrixMode(mode = GL_TEXTURE) 143002 @0 glLoadIdentity() 143003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143009 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143010 @0 glBegin(mode = GL_QUADS) 143011 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 143012 @0 glVertex2f(x = 1203, y = 896) 143013 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 143014 @0 glVertex2f(x = 1210, y = 896) 143015 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 143016 @0 glVertex2f(x = 1210, y = 905) 143017 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 143018 @0 glVertex2f(x = 1203, y = 905) 143019 @0 glEnd() 143020 @0 glEnable(cap = GL_BLEND) 143021 @0 glEnable(cap = GL_ALPHA_TEST) 143022 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143023 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143024 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143025 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143026 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143027 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143028 @0 glMatrixMode(mode = GL_TEXTURE) 143029 @0 glLoadIdentity() 143030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143036 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143037 @0 glBegin(mode = GL_QUADS) 143038 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 143039 @0 glVertex2f(x = 1210, y = 898) 143040 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 143041 @0 glVertex2f(x = 1217, y = 898) 143042 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 143043 @0 glVertex2f(x = 1217, y = 905) 143044 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 143045 @0 glVertex2f(x = 1210, y = 905) 143046 @0 glEnd() 143047 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143048 @0 glDisable(cap = GL_TEXTURE_2D) 143049 @0 glEnable(cap = GL_BLEND) 143050 @0 glEnable(cap = GL_ALPHA_TEST) 143051 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143052 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 143053 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 143054 @0 glDisable(cap = GL_BLEND) 143055 @0 glDisable(cap = GL_ALPHA_TEST) 143056 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 143057 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 143058 @0 glDisable(cap = GL_BLEND) 143059 @0 glDisable(cap = GL_ALPHA_TEST) 143060 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 143061 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 143062 @0 glEnable(cap = GL_BLEND) 143063 @0 glEnable(cap = GL_ALPHA_TEST) 143064 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143065 @0 glBegin(mode = GL_QUADS) 143066 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 143067 @0 glVertex2f(x = 1353, y = 864) 143068 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 143069 @0 glVertex2f(x = 1662, y = 864) 143070 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 143071 @0 glVertex2f(x = 1662, y = 937) 143072 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 143073 @0 glVertex2f(x = 1353, y = 937) 143074 @0 glEnd() 143075 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143076 @0 glEnable(cap = GL_TEXTURE_2D) 143077 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 143078 @0 glEnable(cap = GL_BLEND) 143079 @0 glEnable(cap = GL_ALPHA_TEST) 143080 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143081 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143082 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143083 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143084 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143085 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143086 @0 glMatrixMode(mode = GL_TEXTURE) 143087 @0 glLoadIdentity() 143088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 143089 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 143090 @0 glBegin(mode = GL_QUADS) 143091 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 143092 @0 glVertex2f(x = 1477, y = 897) 143093 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 143094 @0 glVertex2f(x = 1484, y = 897) 143095 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 143096 @0 glVertex2f(x = 1484, y = 906) 143097 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 143098 @0 glVertex2f(x = 1477, y = 906) 143099 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 143100 @0 glVertex2f(x = 1484, y = 899) 143101 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 143102 @0 glVertex2f(x = 1491, y = 899) 143103 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 143104 @0 glVertex2f(x = 1491, y = 906) 143105 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 143106 @0 glVertex2f(x = 1484, y = 906) 143107 @0 glTexCoord2f(s = 0.75, t = 0.140625) 143108 @0 glVertex2f(x = 1492, y = 899) 143109 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 143110 @0 glVertex2f(x = 1498, y = 899) 143111 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 143112 @0 glVertex2f(x = 1498, y = 906) 143113 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 143114 @0 glVertex2f(x = 1492, y = 906) 143115 @0 glTexCoord2f(s = 0.375, t = 0.140625) 143116 @0 glVertex2f(x = 1499, y = 896) 143117 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 143118 @0 glVertex2f(x = 1505, y = 896) 143119 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 143120 @0 glVertex2f(x = 1505, y = 906) 143121 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 143122 @0 glVertex2f(x = 1499, y = 906) 143123 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 143124 @0 glVertex2f(x = 1506, y = 896) 143125 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 143126 @0 glVertex2f(x = 1512, y = 896) 143127 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 143128 @0 glVertex2f(x = 1512, y = 906) 143129 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 143130 @0 glVertex2f(x = 1506, y = 906) 143131 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 143132 @0 glVertex2f(x = 1512, y = 898) 143133 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 143134 @0 glVertex2f(x = 1519, y = 898) 143135 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 143136 @0 glVertex2f(x = 1519, y = 909) 143137 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 143138 @0 glVertex2f(x = 1512, y = 909) 143139 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 143140 @0 glVertex2f(x = 1520, y = 899) 143141 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 143142 @0 glVertex2f(x = 1526, y = 899) 143143 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 143144 @0 glVertex2f(x = 1526, y = 906) 143145 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 143146 @0 glVertex2f(x = 1520, y = 906) 143147 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 143148 @0 glVertex2f(x = 1527, y = 899) 143149 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 143150 @0 glVertex2f(x = 1533, y = 899) 143151 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 143152 @0 glVertex2f(x = 1533, y = 906) 143153 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 143154 @0 glVertex2f(x = 1527, y = 906) 143155 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 143156 @0 glVertex2f(x = 1533, y = 899) 143157 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 143158 @0 glVertex2f(x = 1540, y = 899) 143159 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 143160 @0 glVertex2f(x = 1540, y = 906) 143161 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 143162 @0 glVertex2f(x = 1533, y = 906) 143163 @0 glEnd() 143164 @0 glEnable(cap = GL_BLEND) 143165 @0 glEnable(cap = GL_ALPHA_TEST) 143166 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143168 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143170 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143171 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143172 @0 glMatrixMode(mode = GL_TEXTURE) 143173 @0 glLoadIdentity() 143174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143180 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143181 @0 glBegin(mode = GL_QUADS) 143182 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 143183 @0 glVertex2f(x = 1476, y = 896) 143184 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 143185 @0 glVertex2f(x = 1483, y = 896) 143186 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 143187 @0 glVertex2f(x = 1483, y = 905) 143188 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 143189 @0 glVertex2f(x = 1476, y = 905) 143190 @0 glEnd() 143191 @0 glEnable(cap = GL_BLEND) 143192 @0 glEnable(cap = GL_ALPHA_TEST) 143193 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143195 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143197 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143198 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143199 @0 glMatrixMode(mode = GL_TEXTURE) 143200 @0 glLoadIdentity() 143201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143207 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143208 @0 glBegin(mode = GL_QUADS) 143209 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 143210 @0 glVertex2f(x = 1483, y = 898) 143211 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 143212 @0 glVertex2f(x = 1490, y = 898) 143213 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 143214 @0 glVertex2f(x = 1490, y = 905) 143215 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 143216 @0 glVertex2f(x = 1483, y = 905) 143217 @0 glEnd() 143218 @0 glEnable(cap = GL_BLEND) 143219 @0 glEnable(cap = GL_ALPHA_TEST) 143220 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143222 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143224 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143225 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143226 @0 glMatrixMode(mode = GL_TEXTURE) 143227 @0 glLoadIdentity() 143228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143234 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143235 @0 glBegin(mode = GL_QUADS) 143236 @0 glTexCoord2f(s = 0.75, t = 0.140625) 143237 @0 glVertex2f(x = 1491, y = 898) 143238 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 143239 @0 glVertex2f(x = 1497, y = 898) 143240 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 143241 @0 glVertex2f(x = 1497, y = 905) 143242 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 143243 @0 glVertex2f(x = 1491, y = 905) 143244 @0 glEnd() 143245 @0 glEnable(cap = GL_BLEND) 143246 @0 glEnable(cap = GL_ALPHA_TEST) 143247 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143248 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143249 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143250 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143251 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143252 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143253 @0 glMatrixMode(mode = GL_TEXTURE) 143254 @0 glLoadIdentity() 143255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143261 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143262 @0 glBegin(mode = GL_QUADS) 143263 @0 glTexCoord2f(s = 0.375, t = 0.140625) 143264 @0 glVertex2f(x = 1498, y = 895) 143265 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 143266 @0 glVertex2f(x = 1504, y = 895) 143267 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 143268 @0 glVertex2f(x = 1504, y = 905) 143269 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 143270 @0 glVertex2f(x = 1498, y = 905) 143271 @0 glEnd() 143272 @0 glEnable(cap = GL_BLEND) 143273 @0 glEnable(cap = GL_ALPHA_TEST) 143274 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143275 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143276 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143277 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143278 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143279 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143280 @0 glMatrixMode(mode = GL_TEXTURE) 143281 @0 glLoadIdentity() 143282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143288 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143289 @0 glBegin(mode = GL_QUADS) 143290 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 143291 @0 glVertex2f(x = 1505, y = 895) 143292 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 143293 @0 glVertex2f(x = 1511, y = 895) 143294 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 143295 @0 glVertex2f(x = 1511, y = 905) 143296 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 143297 @0 glVertex2f(x = 1505, y = 905) 143298 @0 glEnd() 143299 @0 glEnable(cap = GL_BLEND) 143300 @0 glEnable(cap = GL_ALPHA_TEST) 143301 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143303 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143305 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143306 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143307 @0 glMatrixMode(mode = GL_TEXTURE) 143308 @0 glLoadIdentity() 143309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143315 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143316 @0 glBegin(mode = GL_QUADS) 143317 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 143318 @0 glVertex2f(x = 1511, y = 897) 143319 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 143320 @0 glVertex2f(x = 1518, y = 897) 143321 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 143322 @0 glVertex2f(x = 1518, y = 908) 143323 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 143324 @0 glVertex2f(x = 1511, y = 908) 143325 @0 glEnd() 143326 @0 glEnable(cap = GL_BLEND) 143327 @0 glEnable(cap = GL_ALPHA_TEST) 143328 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143329 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143330 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143331 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143332 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143333 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143334 @0 glMatrixMode(mode = GL_TEXTURE) 143335 @0 glLoadIdentity() 143336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143342 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143343 @0 glBegin(mode = GL_QUADS) 143344 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 143345 @0 glVertex2f(x = 1519, y = 898) 143346 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 143347 @0 glVertex2f(x = 1525, y = 898) 143348 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 143349 @0 glVertex2f(x = 1525, y = 905) 143350 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 143351 @0 glVertex2f(x = 1519, y = 905) 143352 @0 glEnd() 143353 @0 glEnable(cap = GL_BLEND) 143354 @0 glEnable(cap = GL_ALPHA_TEST) 143355 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143357 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143359 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143360 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143361 @0 glMatrixMode(mode = GL_TEXTURE) 143362 @0 glLoadIdentity() 143363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143369 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143370 @0 glBegin(mode = GL_QUADS) 143371 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 143372 @0 glVertex2f(x = 1526, y = 898) 143373 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 143374 @0 glVertex2f(x = 1532, y = 898) 143375 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 143376 @0 glVertex2f(x = 1532, y = 905) 143377 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 143378 @0 glVertex2f(x = 1526, y = 905) 143379 @0 glEnd() 143380 @0 glEnable(cap = GL_BLEND) 143381 @0 glEnable(cap = GL_ALPHA_TEST) 143382 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143383 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143384 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143385 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143386 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143387 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143388 @0 glMatrixMode(mode = GL_TEXTURE) 143389 @0 glLoadIdentity() 143390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143396 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143397 @0 glBegin(mode = GL_QUADS) 143398 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 143399 @0 glVertex2f(x = 1532, y = 898) 143400 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 143401 @0 glVertex2f(x = 1539, y = 898) 143402 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 143403 @0 glVertex2f(x = 1539, y = 905) 143404 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 143405 @0 glVertex2f(x = 1532, y = 905) 143406 @0 glEnd() 143407 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143408 @0 glDisable(cap = GL_TEXTURE_2D) 143409 @0 glEnable(cap = GL_BLEND) 143410 @0 glEnable(cap = GL_ALPHA_TEST) 143411 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143412 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 143413 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 143414 @0 glDisable(cap = GL_BLEND) 143415 @0 glDisable(cap = GL_ALPHA_TEST) 143416 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 143417 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 143418 @0 glDisable(cap = GL_BLEND) 143419 @0 glDisable(cap = GL_ALPHA_TEST) 143420 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 143421 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 143422 @0 glEnable(cap = GL_BLEND) 143423 @0 glEnable(cap = GL_ALPHA_TEST) 143424 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143425 @0 glBegin(mode = GL_QUADS) 143426 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 143427 @0 glVertex2f(x = 1677, y = 864) 143428 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 143429 @0 glVertex2f(x = 1950, y = 864) 143430 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 143431 @0 glVertex2f(x = 1950, y = 937) 143432 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 143433 @0 glVertex2f(x = 1677, y = 937) 143434 @0 glEnd() 143435 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143436 @0 glEnable(cap = GL_TEXTURE_2D) 143437 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 143438 @0 glEnable(cap = GL_BLEND) 143439 @0 glEnable(cap = GL_ALPHA_TEST) 143440 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143441 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143442 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143443 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143444 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143445 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143446 @0 glMatrixMode(mode = GL_TEXTURE) 143447 @0 glLoadIdentity() 143448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 143449 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 143450 @0 glBegin(mode = GL_QUADS) 143451 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 143452 @0 glVertex2f(x = 1804, y = 897) 143453 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 143454 @0 glVertex2f(x = 1811, y = 897) 143455 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 143456 @0 glVertex2f(x = 1811, y = 906) 143457 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 143458 @0 glVertex2f(x = 1804, y = 906) 143459 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 143460 @0 glVertex2f(x = 1811, y = 899) 143461 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 143462 @0 glVertex2f(x = 1818, y = 899) 143463 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 143464 @0 glVertex2f(x = 1818, y = 906) 143465 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 143466 @0 glVertex2f(x = 1811, y = 906) 143467 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 143468 @0 glVertex2f(x = 1818, y = 899) 143469 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 143470 @0 glVertex2f(x = 1826, y = 899) 143471 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 143472 @0 glVertex2f(x = 1826, y = 906) 143473 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 143474 @0 glVertex2f(x = 1818, y = 906) 143475 @0 glEnd() 143476 @0 glEnable(cap = GL_BLEND) 143477 @0 glEnable(cap = GL_ALPHA_TEST) 143478 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143479 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143480 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143481 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143482 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143483 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143484 @0 glMatrixMode(mode = GL_TEXTURE) 143485 @0 glLoadIdentity() 143486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143492 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143493 @0 glBegin(mode = GL_QUADS) 143494 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 143495 @0 glVertex2f(x = 1803, y = 896) 143496 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 143497 @0 glVertex2f(x = 1810, y = 896) 143498 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 143499 @0 glVertex2f(x = 1810, y = 905) 143500 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 143501 @0 glVertex2f(x = 1803, y = 905) 143502 @0 glEnd() 143503 @0 glEnable(cap = GL_BLEND) 143504 @0 glEnable(cap = GL_ALPHA_TEST) 143505 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143506 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143507 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143508 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143509 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143510 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143511 @0 glMatrixMode(mode = GL_TEXTURE) 143512 @0 glLoadIdentity() 143513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143519 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143520 @0 glBegin(mode = GL_QUADS) 143521 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 143522 @0 glVertex2f(x = 1810, y = 898) 143523 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 143524 @0 glVertex2f(x = 1817, y = 898) 143525 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 143526 @0 glVertex2f(x = 1817, y = 905) 143527 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 143528 @0 glVertex2f(x = 1810, y = 905) 143529 @0 glEnd() 143530 @0 glEnable(cap = GL_BLEND) 143531 @0 glEnable(cap = GL_ALPHA_TEST) 143532 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143533 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143534 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143535 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143536 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143537 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143538 @0 glMatrixMode(mode = GL_TEXTURE) 143539 @0 glLoadIdentity() 143540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143546 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143547 @0 glBegin(mode = GL_QUADS) 143548 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 143549 @0 glVertex2f(x = 1817, y = 898) 143550 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 143551 @0 glVertex2f(x = 1825, y = 898) 143552 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 143553 @0 glVertex2f(x = 1825, y = 905) 143554 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 143555 @0 glVertex2f(x = 1817, y = 905) 143556 @0 glEnd() 143557 @0 glEnable(cap = GL_BLEND) 143558 @0 glEnable(cap = GL_ALPHA_TEST) 143559 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143561 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143563 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143564 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143565 @0 glMatrixMode(mode = GL_TEXTURE) 143566 @0 glLoadIdentity() 143567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 143568 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 143569 @0 glBegin(mode = GL_QUADS) 143570 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 143571 @0 glVertex2f(x = 1053, y = 410) 143572 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 143573 @0 glVertex2f(x = 1060, y = 410) 143574 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 143575 @0 glVertex2f(x = 1060, y = 419) 143576 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 143577 @0 glVertex2f(x = 1053, y = 419) 143578 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 143579 @0 glVertex2f(x = 1060, y = 412) 143580 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 143581 @0 glVertex2f(x = 1067, y = 412) 143582 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 143583 @0 glVertex2f(x = 1067, y = 419) 143584 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 143585 @0 glVertex2f(x = 1060, y = 419) 143586 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 143587 @0 glVertex2f(x = 1067, y = 409) 143588 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 143589 @0 glVertex2f(x = 1074, y = 409) 143590 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 143591 @0 glVertex2f(x = 1074, y = 419) 143592 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 143593 @0 glVertex2f(x = 1067, y = 419) 143594 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 143595 @0 glVertex2f(x = 1074, y = 412) 143596 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 143597 @0 glVertex2f(x = 1081, y = 412) 143598 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 143599 @0 glVertex2f(x = 1081, y = 419) 143600 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 143601 @0 glVertex2f(x = 1074, y = 419) 143602 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 143603 @0 glVertex2f(x = 1082, y = 412) 143604 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 143605 @0 glVertex2f(x = 1088, y = 412) 143606 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 143607 @0 glVertex2f(x = 1088, y = 419) 143608 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 143609 @0 glVertex2f(x = 1082, y = 419) 143610 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 143611 @0 glVertex2f(x = 1088, y = 410) 143612 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 143613 @0 glVertex2f(x = 1095, y = 410) 143614 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 143615 @0 glVertex2f(x = 1095, y = 419) 143616 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 143617 @0 glVertex2f(x = 1088, y = 419) 143618 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 143619 @0 glVertex2f(x = 1102, y = 410) 143620 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 143621 @0 glVertex2f(x = 1110, y = 410) 143622 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 143623 @0 glVertex2f(x = 1110, y = 419) 143624 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 143625 @0 glVertex2f(x = 1102, y = 419) 143626 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 143627 @0 glVertex2f(x = 1109, y = 412) 143628 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 143629 @0 glVertex2f(x = 1116, y = 412) 143630 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 143631 @0 glVertex2f(x = 1116, y = 419) 143632 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 143633 @0 glVertex2f(x = 1109, y = 419) 143634 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 143635 @0 glVertex2f(x = 1117, y = 412) 143636 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 143637 @0 glVertex2f(x = 1123, y = 412) 143638 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 143639 @0 glVertex2f(x = 1123, y = 419) 143640 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 143641 @0 glVertex2f(x = 1117, y = 419) 143642 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 143643 @0 glVertex2f(x = 1123, y = 409) 143644 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 143645 @0 glVertex2f(x = 1130, y = 409) 143646 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 143647 @0 glVertex2f(x = 1130, y = 419) 143648 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 143649 @0 glVertex2f(x = 1123, y = 419) 143650 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 143651 @0 glVertex2f(x = 1130, y = 409) 143652 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 143653 @0 glVertex2f(x = 1137, y = 409) 143654 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 143655 @0 glVertex2f(x = 1137, y = 419) 143656 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 143657 @0 glVertex2f(x = 1130, y = 419) 143658 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 143659 @0 glVertex2f(x = 1139, y = 412) 143660 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 143661 @0 glVertex2f(x = 1142, y = 412) 143662 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 143663 @0 glVertex2f(x = 1142, y = 419) 143664 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 143665 @0 glVertex2f(x = 1139, y = 419) 143666 @0 glEnd() 143667 @0 glEnable(cap = GL_BLEND) 143668 @0 glEnable(cap = GL_ALPHA_TEST) 143669 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143670 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143671 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143672 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143673 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143674 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143675 @0 glMatrixMode(mode = GL_TEXTURE) 143676 @0 glLoadIdentity() 143677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143683 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143684 @0 glBegin(mode = GL_QUADS) 143685 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 143686 @0 glVertex2f(x = 1052, y = 409) 143687 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 143688 @0 glVertex2f(x = 1059, y = 409) 143689 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 143690 @0 glVertex2f(x = 1059, y = 418) 143691 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 143692 @0 glVertex2f(x = 1052, y = 418) 143693 @0 glEnd() 143694 @0 glEnable(cap = GL_BLEND) 143695 @0 glEnable(cap = GL_ALPHA_TEST) 143696 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143697 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143698 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143699 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143700 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143701 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143702 @0 glMatrixMode(mode = GL_TEXTURE) 143703 @0 glLoadIdentity() 143704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143710 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143711 @0 glBegin(mode = GL_QUADS) 143712 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 143713 @0 glVertex2f(x = 1059, y = 411) 143714 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 143715 @0 glVertex2f(x = 1066, y = 411) 143716 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 143717 @0 glVertex2f(x = 1066, y = 418) 143718 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 143719 @0 glVertex2f(x = 1059, y = 418) 143720 @0 glEnd() 143721 @0 glEnable(cap = GL_BLEND) 143722 @0 glEnable(cap = GL_ALPHA_TEST) 143723 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143724 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143725 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143726 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143727 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143728 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143729 @0 glMatrixMode(mode = GL_TEXTURE) 143730 @0 glLoadIdentity() 143731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143737 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143738 @0 glBegin(mode = GL_QUADS) 143739 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 143740 @0 glVertex2f(x = 1066, y = 408) 143741 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 143742 @0 glVertex2f(x = 1073, y = 408) 143743 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 143744 @0 glVertex2f(x = 1073, y = 418) 143745 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 143746 @0 glVertex2f(x = 1066, y = 418) 143747 @0 glEnd() 143748 @0 glEnable(cap = GL_BLEND) 143749 @0 glEnable(cap = GL_ALPHA_TEST) 143750 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143751 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143752 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143753 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143754 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143755 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143756 @0 glMatrixMode(mode = GL_TEXTURE) 143757 @0 glLoadIdentity() 143758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143764 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143765 @0 glBegin(mode = GL_QUADS) 143766 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 143767 @0 glVertex2f(x = 1073, y = 411) 143768 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 143769 @0 glVertex2f(x = 1080, y = 411) 143770 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 143771 @0 glVertex2f(x = 1080, y = 418) 143772 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 143773 @0 glVertex2f(x = 1073, y = 418) 143774 @0 glEnd() 143775 @0 glEnable(cap = GL_BLEND) 143776 @0 glEnable(cap = GL_ALPHA_TEST) 143777 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143778 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143779 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143780 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143781 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143782 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143783 @0 glMatrixMode(mode = GL_TEXTURE) 143784 @0 glLoadIdentity() 143785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143791 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143792 @0 glBegin(mode = GL_QUADS) 143793 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 143794 @0 glVertex2f(x = 1081, y = 411) 143795 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 143796 @0 glVertex2f(x = 1087, y = 411) 143797 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 143798 @0 glVertex2f(x = 1087, y = 418) 143799 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 143800 @0 glVertex2f(x = 1081, y = 418) 143801 @0 glEnd() 143802 @0 glEnable(cap = GL_BLEND) 143803 @0 glEnable(cap = GL_ALPHA_TEST) 143804 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143806 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143807 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143808 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143809 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143810 @0 glMatrixMode(mode = GL_TEXTURE) 143811 @0 glLoadIdentity() 143812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143818 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143819 @0 glBegin(mode = GL_QUADS) 143820 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 143821 @0 glVertex2f(x = 1087, y = 409) 143822 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 143823 @0 glVertex2f(x = 1094, y = 409) 143824 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 143825 @0 glVertex2f(x = 1094, y = 418) 143826 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 143827 @0 glVertex2f(x = 1087, y = 418) 143828 @0 glEnd() 143829 @0 glEnable(cap = GL_BLEND) 143830 @0 glEnable(cap = GL_ALPHA_TEST) 143831 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143832 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143833 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143834 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143835 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143836 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143837 @0 glMatrixMode(mode = GL_TEXTURE) 143838 @0 glLoadIdentity() 143839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143845 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143846 @0 glBegin(mode = GL_QUADS) 143847 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 143848 @0 glVertex2f(x = 1101, y = 409) 143849 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 143850 @0 glVertex2f(x = 1109, y = 409) 143851 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 143852 @0 glVertex2f(x = 1109, y = 418) 143853 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 143854 @0 glVertex2f(x = 1101, y = 418) 143855 @0 glEnd() 143856 @0 glEnable(cap = GL_BLEND) 143857 @0 glEnable(cap = GL_ALPHA_TEST) 143858 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143860 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143861 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143862 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143863 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143864 @0 glMatrixMode(mode = GL_TEXTURE) 143865 @0 glLoadIdentity() 143866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143872 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143873 @0 glBegin(mode = GL_QUADS) 143874 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 143875 @0 glVertex2f(x = 1108, y = 411) 143876 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 143877 @0 glVertex2f(x = 1115, y = 411) 143878 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 143879 @0 glVertex2f(x = 1115, y = 418) 143880 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 143881 @0 glVertex2f(x = 1108, y = 418) 143882 @0 glEnd() 143883 @0 glEnable(cap = GL_BLEND) 143884 @0 glEnable(cap = GL_ALPHA_TEST) 143885 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143887 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143889 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143890 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143891 @0 glMatrixMode(mode = GL_TEXTURE) 143892 @0 glLoadIdentity() 143893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143899 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143900 @0 glBegin(mode = GL_QUADS) 143901 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 143902 @0 glVertex2f(x = 1116, y = 411) 143903 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 143904 @0 glVertex2f(x = 1122, y = 411) 143905 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 143906 @0 glVertex2f(x = 1122, y = 418) 143907 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 143908 @0 glVertex2f(x = 1116, y = 418) 143909 @0 glEnd() 143910 @0 glEnable(cap = GL_BLEND) 143911 @0 glEnable(cap = GL_ALPHA_TEST) 143912 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143914 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143916 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143917 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143918 @0 glMatrixMode(mode = GL_TEXTURE) 143919 @0 glLoadIdentity() 143920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143926 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143927 @0 glBegin(mode = GL_QUADS) 143928 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 143929 @0 glVertex2f(x = 1122, y = 408) 143930 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 143931 @0 glVertex2f(x = 1129, y = 408) 143932 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 143933 @0 glVertex2f(x = 1129, y = 418) 143934 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 143935 @0 glVertex2f(x = 1122, y = 418) 143936 @0 glEnd() 143937 @0 glEnable(cap = GL_BLEND) 143938 @0 glEnable(cap = GL_ALPHA_TEST) 143939 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143941 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143943 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143944 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143945 @0 glMatrixMode(mode = GL_TEXTURE) 143946 @0 glLoadIdentity() 143947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143953 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143954 @0 glBegin(mode = GL_QUADS) 143955 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 143956 @0 glVertex2f(x = 1129, y = 408) 143957 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 143958 @0 glVertex2f(x = 1136, y = 408) 143959 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 143960 @0 glVertex2f(x = 1136, y = 418) 143961 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 143962 @0 glVertex2f(x = 1129, y = 418) 143963 @0 glEnd() 143964 @0 glEnable(cap = GL_BLEND) 143965 @0 glEnable(cap = GL_ALPHA_TEST) 143966 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 143967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 143968 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 143969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 143970 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 143971 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143972 @0 glMatrixMode(mode = GL_TEXTURE) 143973 @0 glLoadIdentity() 143974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 143975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 143976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 143977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 143978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 143979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 143980 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 143981 @0 glBegin(mode = GL_QUADS) 143982 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 143983 @0 glVertex2f(x = 1138, y = 411) 143984 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 143985 @0 glVertex2f(x = 1141, y = 411) 143986 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 143987 @0 glVertex2f(x = 1141, y = 418) 143988 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 143989 @0 glVertex2f(x = 1138, y = 418) 143990 @0 glEnd() 143991 @0 glActiveTextureARB(texture = GL_TEXTURE0) 143992 @0 glDisable(cap = GL_TEXTURE_2D) 143993 @0 glDisable(cap = GL_BLEND) 143994 @0 glDisable(cap = GL_ALPHA_TEST) 143995 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 143996 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 143997 @0 glDisable(cap = GL_BLEND) 143998 @0 glDisable(cap = GL_ALPHA_TEST) 143999 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 144000 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 144001 @0 glEnable(cap = GL_BLEND) 144002 @0 glEnable(cap = GL_ALPHA_TEST) 144003 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144004 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 144005 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 144006 @0 glDisable(cap = GL_BLEND) 144007 @0 glDisable(cap = GL_ALPHA_TEST) 144008 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 144009 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 144010 @0 glEnable(cap = GL_BLEND) 144011 @0 glEnable(cap = GL_ALPHA_TEST) 144012 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144013 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 144014 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 144015 @0 glDisable(cap = GL_BLEND) 144016 @0 glDisable(cap = GL_ALPHA_TEST) 144017 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 144018 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 144019 @0 glEnable(cap = GL_BLEND) 144020 @0 glEnable(cap = GL_ALPHA_TEST) 144021 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144022 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 144023 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 144024 @0 glDisable(cap = GL_BLEND) 144025 @0 glDisable(cap = GL_ALPHA_TEST) 144026 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 144027 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 144028 @0 glEnable(cap = GL_BLEND) 144029 @0 glEnable(cap = GL_ALPHA_TEST) 144030 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144031 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 144032 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 144033 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144034 @0 glEnable(cap = GL_TEXTURE_2D) 144035 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 144036 @0 glEnable(cap = GL_BLEND) 144037 @0 glEnable(cap = GL_ALPHA_TEST) 144038 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144043 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144044 @0 glMatrixMode(mode = GL_TEXTURE) 144045 @0 glLoadIdentity() 144046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 144047 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 144048 @0 glBegin(mode = GL_QUADS) 144049 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 144050 @0 glVertex2f(x = 608, y = 486) 144051 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 144052 @0 glVertex2f(x = 615, y = 486) 144053 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 144054 @0 glVertex2f(x = 615, y = 496) 144055 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 144056 @0 glVertex2f(x = 608, y = 496) 144057 @0 glEnd() 144058 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144059 @0 glEnable(cap = GL_TEXTURE_2D) 144060 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 144061 @0 glEnable(cap = GL_BLEND) 144062 @0 glEnable(cap = GL_ALPHA_TEST) 144063 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144065 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144067 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144068 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144069 @0 glMatrixMode(mode = GL_TEXTURE) 144070 @0 glLoadIdentity() 144071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 144072 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 144073 @0 glBegin(mode = GL_QUADS) 144074 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 144075 @0 glVertex2f(x = 626, y = 487) 144076 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 144077 @0 glVertex2f(x = 633, y = 487) 144078 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 144079 @0 glVertex2f(x = 633, y = 496) 144080 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 144081 @0 glVertex2f(x = 626, y = 496) 144082 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 144083 @0 glVertex2f(x = 634, y = 489) 144084 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 144085 @0 glVertex2f(x = 640, y = 489) 144086 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 144087 @0 glVertex2f(x = 640, y = 496) 144088 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 144089 @0 glVertex2f(x = 634, y = 496) 144090 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 144091 @0 glVertex2f(x = 640, y = 489) 144092 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 144093 @0 glVertex2f(x = 647, y = 489) 144094 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 144095 @0 glVertex2f(x = 647, y = 496) 144096 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 144097 @0 glVertex2f(x = 640, y = 496) 144098 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 144099 @0 glVertex2f(x = 647, y = 489) 144100 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 144101 @0 glVertex2f(x = 654, y = 489) 144102 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 144103 @0 glVertex2f(x = 654, y = 497) 144104 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 144105 @0 glVertex2f(x = 647, y = 497) 144106 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 144107 @0 glVertex2f(x = 654, y = 487) 144108 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 144109 @0 glVertex2f(x = 661, y = 487) 144110 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 144111 @0 glVertex2f(x = 661, y = 496) 144112 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 144113 @0 glVertex2f(x = 654, y = 496) 144114 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 144115 @0 glVertex2f(x = 662, y = 486) 144116 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 144117 @0 glVertex2f(x = 668, y = 486) 144118 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 144119 @0 glVertex2f(x = 668, y = 496) 144120 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 144121 @0 glVertex2f(x = 662, y = 496) 144122 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 144123 @0 glVertex2f(x = 668, y = 489) 144124 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 144125 @0 glVertex2f(x = 675, y = 489) 144126 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 144127 @0 glVertex2f(x = 675, y = 496) 144128 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 144129 @0 glVertex2f(x = 668, y = 496) 144130 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 144131 @0 glVertex2f(x = 675, y = 489) 144132 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 144133 @0 glVertex2f(x = 682, y = 489) 144134 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 144135 @0 glVertex2f(x = 682, y = 496) 144136 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 144137 @0 glVertex2f(x = 675, y = 496) 144138 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 144139 @0 glVertex2f(x = 689, y = 487) 144140 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 144141 @0 glVertex2f(x = 696, y = 487) 144142 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 144143 @0 glVertex2f(x = 696, y = 496) 144144 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 144145 @0 glVertex2f(x = 689, y = 496) 144146 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 144147 @0 glVertex2f(x = 696, y = 489) 144148 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 144149 @0 glVertex2f(x = 703, y = 489) 144150 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 144151 @0 glVertex2f(x = 703, y = 496) 144152 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 144153 @0 glVertex2f(x = 696, y = 496) 144154 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 144155 @0 glVertex2f(x = 703, y = 486) 144156 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 144157 @0 glVertex2f(x = 710, y = 486) 144158 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 144159 @0 glVertex2f(x = 710, y = 496) 144160 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 144161 @0 glVertex2f(x = 703, y = 496) 144162 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 144163 @0 glVertex2f(x = 710, y = 489) 144164 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 144165 @0 glVertex2f(x = 717, y = 489) 144166 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 144167 @0 glVertex2f(x = 717, y = 496) 144168 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 144169 @0 glVertex2f(x = 710, y = 496) 144170 @0 glEnd() 144171 @0 glEnable(cap = GL_BLEND) 144172 @0 glEnable(cap = GL_ALPHA_TEST) 144173 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144174 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144175 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144176 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144177 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144178 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144179 @0 glMatrixMode(mode = GL_TEXTURE) 144180 @0 glLoadIdentity() 144181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144187 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144188 @0 glBegin(mode = GL_QUADS) 144189 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 144190 @0 glVertex2f(x = 625, y = 486) 144191 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 144192 @0 glVertex2f(x = 632, y = 486) 144193 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 144194 @0 glVertex2f(x = 632, y = 495) 144195 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 144196 @0 glVertex2f(x = 625, y = 495) 144197 @0 glEnd() 144198 @0 glEnable(cap = GL_BLEND) 144199 @0 glEnable(cap = GL_ALPHA_TEST) 144200 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144201 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144202 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144203 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144204 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144205 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144206 @0 glMatrixMode(mode = GL_TEXTURE) 144207 @0 glLoadIdentity() 144208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144214 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144215 @0 glBegin(mode = GL_QUADS) 144216 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 144217 @0 glVertex2f(x = 633, y = 488) 144218 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 144219 @0 glVertex2f(x = 639, y = 488) 144220 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 144221 @0 glVertex2f(x = 639, y = 495) 144222 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 144223 @0 glVertex2f(x = 633, y = 495) 144224 @0 glEnd() 144225 @0 glEnable(cap = GL_BLEND) 144226 @0 glEnable(cap = GL_ALPHA_TEST) 144227 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144228 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144229 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144230 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144231 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144232 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144233 @0 glMatrixMode(mode = GL_TEXTURE) 144234 @0 glLoadIdentity() 144235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144241 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144242 @0 glBegin(mode = GL_QUADS) 144243 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 144244 @0 glVertex2f(x = 639, y = 488) 144245 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 144246 @0 glVertex2f(x = 646, y = 488) 144247 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 144248 @0 glVertex2f(x = 646, y = 495) 144249 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 144250 @0 glVertex2f(x = 639, y = 495) 144251 @0 glEnd() 144252 @0 glEnable(cap = GL_BLEND) 144253 @0 glEnable(cap = GL_ALPHA_TEST) 144254 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144255 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144256 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144257 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144258 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144259 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144260 @0 glMatrixMode(mode = GL_TEXTURE) 144261 @0 glLoadIdentity() 144262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144268 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144269 @0 glBegin(mode = GL_QUADS) 144270 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 144271 @0 glVertex2f(x = 646, y = 488) 144272 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 144273 @0 glVertex2f(x = 653, y = 488) 144274 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 144275 @0 glVertex2f(x = 653, y = 496) 144276 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 144277 @0 glVertex2f(x = 646, y = 496) 144278 @0 glEnd() 144279 @0 glEnable(cap = GL_BLEND) 144280 @0 glEnable(cap = GL_ALPHA_TEST) 144281 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144282 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144283 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144284 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144285 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144286 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144287 @0 glMatrixMode(mode = GL_TEXTURE) 144288 @0 glLoadIdentity() 144289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144295 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144296 @0 glBegin(mode = GL_QUADS) 144297 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 144298 @0 glVertex2f(x = 653, y = 486) 144299 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 144300 @0 glVertex2f(x = 660, y = 486) 144301 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 144302 @0 glVertex2f(x = 660, y = 495) 144303 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 144304 @0 glVertex2f(x = 653, y = 495) 144305 @0 glEnd() 144306 @0 glEnable(cap = GL_BLEND) 144307 @0 glEnable(cap = GL_ALPHA_TEST) 144308 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144309 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144310 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144311 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144312 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144313 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144314 @0 glMatrixMode(mode = GL_TEXTURE) 144315 @0 glLoadIdentity() 144316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144322 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144323 @0 glBegin(mode = GL_QUADS) 144324 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 144325 @0 glVertex2f(x = 661, y = 485) 144326 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 144327 @0 glVertex2f(x = 667, y = 485) 144328 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 144329 @0 glVertex2f(x = 667, y = 495) 144330 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 144331 @0 glVertex2f(x = 661, y = 495) 144332 @0 glEnd() 144333 @0 glEnable(cap = GL_BLEND) 144334 @0 glEnable(cap = GL_ALPHA_TEST) 144335 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144336 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144337 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144338 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144339 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144340 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144341 @0 glMatrixMode(mode = GL_TEXTURE) 144342 @0 glLoadIdentity() 144343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144349 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144350 @0 glBegin(mode = GL_QUADS) 144351 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 144352 @0 glVertex2f(x = 667, y = 488) 144353 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 144354 @0 glVertex2f(x = 674, y = 488) 144355 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 144356 @0 glVertex2f(x = 674, y = 495) 144357 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 144358 @0 glVertex2f(x = 667, y = 495) 144359 @0 glEnd() 144360 @0 glEnable(cap = GL_BLEND) 144361 @0 glEnable(cap = GL_ALPHA_TEST) 144362 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144363 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144364 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144365 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144366 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144367 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144368 @0 glMatrixMode(mode = GL_TEXTURE) 144369 @0 glLoadIdentity() 144370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144376 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144377 @0 glBegin(mode = GL_QUADS) 144378 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 144379 @0 glVertex2f(x = 674, y = 488) 144380 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 144381 @0 glVertex2f(x = 681, y = 488) 144382 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 144383 @0 glVertex2f(x = 681, y = 495) 144384 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 144385 @0 glVertex2f(x = 674, y = 495) 144386 @0 glEnd() 144387 @0 glEnable(cap = GL_BLEND) 144388 @0 glEnable(cap = GL_ALPHA_TEST) 144389 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144390 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144391 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144392 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144393 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144394 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144395 @0 glMatrixMode(mode = GL_TEXTURE) 144396 @0 glLoadIdentity() 144397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144403 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144404 @0 glBegin(mode = GL_QUADS) 144405 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 144406 @0 glVertex2f(x = 688, y = 486) 144407 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 144408 @0 glVertex2f(x = 695, y = 486) 144409 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 144410 @0 glVertex2f(x = 695, y = 495) 144411 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 144412 @0 glVertex2f(x = 688, y = 495) 144413 @0 glEnd() 144414 @0 glEnable(cap = GL_BLEND) 144415 @0 glEnable(cap = GL_ALPHA_TEST) 144416 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144417 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144418 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144419 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144420 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144421 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144422 @0 glMatrixMode(mode = GL_TEXTURE) 144423 @0 glLoadIdentity() 144424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144430 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144431 @0 glBegin(mode = GL_QUADS) 144432 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 144433 @0 glVertex2f(x = 695, y = 488) 144434 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 144435 @0 glVertex2f(x = 702, y = 488) 144436 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 144437 @0 glVertex2f(x = 702, y = 495) 144438 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 144439 @0 glVertex2f(x = 695, y = 495) 144440 @0 glEnd() 144441 @0 glEnable(cap = GL_BLEND) 144442 @0 glEnable(cap = GL_ALPHA_TEST) 144443 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144444 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144446 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144448 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144449 @0 glMatrixMode(mode = GL_TEXTURE) 144450 @0 glLoadIdentity() 144451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144457 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144458 @0 glBegin(mode = GL_QUADS) 144459 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 144460 @0 glVertex2f(x = 702, y = 485) 144461 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 144462 @0 glVertex2f(x = 709, y = 485) 144463 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 144464 @0 glVertex2f(x = 709, y = 495) 144465 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 144466 @0 glVertex2f(x = 702, y = 495) 144467 @0 glEnd() 144468 @0 glEnable(cap = GL_BLEND) 144469 @0 glEnable(cap = GL_ALPHA_TEST) 144470 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144471 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144472 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144473 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144474 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144475 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144476 @0 glMatrixMode(mode = GL_TEXTURE) 144477 @0 glLoadIdentity() 144478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144484 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144485 @0 glBegin(mode = GL_QUADS) 144486 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 144487 @0 glVertex2f(x = 709, y = 488) 144488 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 144489 @0 glVertex2f(x = 716, y = 488) 144490 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 144491 @0 glVertex2f(x = 716, y = 495) 144492 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 144493 @0 glVertex2f(x = 709, y = 495) 144494 @0 glEnd() 144495 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144496 @0 glDisable(cap = GL_TEXTURE_2D) 144497 @0 glDisable(cap = GL_BLEND) 144498 @0 glDisable(cap = GL_ALPHA_TEST) 144499 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 144500 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 144501 @0 glDisable(cap = GL_BLEND) 144502 @0 glDisable(cap = GL_ALPHA_TEST) 144503 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 144504 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 144505 @0 glEnable(cap = GL_BLEND) 144506 @0 glEnable(cap = GL_ALPHA_TEST) 144507 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144508 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 144509 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 144510 @0 glDisable(cap = GL_BLEND) 144511 @0 glDisable(cap = GL_ALPHA_TEST) 144512 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 144513 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 144514 @0 glEnable(cap = GL_BLEND) 144515 @0 glEnable(cap = GL_ALPHA_TEST) 144516 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144517 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 144518 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 144519 @0 glDisable(cap = GL_BLEND) 144520 @0 glDisable(cap = GL_ALPHA_TEST) 144521 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 144522 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 144523 @0 glEnable(cap = GL_BLEND) 144524 @0 glEnable(cap = GL_ALPHA_TEST) 144525 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144526 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 144527 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 144528 @0 glDisable(cap = GL_BLEND) 144529 @0 glDisable(cap = GL_ALPHA_TEST) 144530 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 144531 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 144532 @0 glEnable(cap = GL_BLEND) 144533 @0 glEnable(cap = GL_ALPHA_TEST) 144534 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144535 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 144536 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 144537 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144538 @0 glEnable(cap = GL_TEXTURE_2D) 144539 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 144540 @0 glEnable(cap = GL_BLEND) 144541 @0 glEnable(cap = GL_ALPHA_TEST) 144542 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144543 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144544 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144545 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144546 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144547 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144548 @0 glMatrixMode(mode = GL_TEXTURE) 144549 @0 glLoadIdentity() 144550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 144551 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 144552 @0 glBegin(mode = GL_QUADS) 144553 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 144554 @0 glVertex2f(x = 608, y = 536) 144555 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 144556 @0 glVertex2f(x = 615, y = 536) 144557 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 144558 @0 glVertex2f(x = 615, y = 546) 144559 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 144560 @0 glVertex2f(x = 608, y = 546) 144561 @0 glEnd() 144562 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144563 @0 glEnable(cap = GL_TEXTURE_2D) 144564 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 144565 @0 glEnable(cap = GL_BLEND) 144566 @0 glEnable(cap = GL_ALPHA_TEST) 144567 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144569 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144571 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144572 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144573 @0 glMatrixMode(mode = GL_TEXTURE) 144574 @0 glLoadIdentity() 144575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 144576 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 144577 @0 glBegin(mode = GL_QUADS) 144578 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 144579 @0 glVertex2f(x = 627, y = 537) 144580 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 144581 @0 glVertex2f(x = 633, y = 537) 144582 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 144583 @0 glVertex2f(x = 633, y = 546) 144584 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 144585 @0 glVertex2f(x = 627, y = 546) 144586 @0 glTexCoord2f(s = 0.75, t = 0.140625) 144587 @0 glVertex2f(x = 634, y = 539) 144588 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 144589 @0 glVertex2f(x = 640, y = 539) 144590 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 144591 @0 glVertex2f(x = 640, y = 546) 144592 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 144593 @0 glVertex2f(x = 634, y = 546) 144594 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 144595 @0 glVertex2f(x = 640, y = 539) 144596 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 144597 @0 glVertex2f(x = 647, y = 539) 144598 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 144599 @0 glVertex2f(x = 647, y = 547) 144600 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 144601 @0 glVertex2f(x = 640, y = 547) 144602 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 144603 @0 glVertex2f(x = 648, y = 536) 144604 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 144605 @0 glVertex2f(x = 654, y = 536) 144606 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 144607 @0 glVertex2f(x = 654, y = 546) 144608 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 144609 @0 glVertex2f(x = 648, y = 546) 144610 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 144611 @0 glVertex2f(x = 654, y = 536) 144612 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 144613 @0 glVertex2f(x = 661, y = 536) 144614 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 144615 @0 glVertex2f(x = 661, y = 546) 144616 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 144617 @0 glVertex2f(x = 654, y = 546) 144618 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 144619 @0 glVertex2f(x = 661, y = 539) 144620 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 144621 @0 glVertex2f(x = 668, y = 539) 144622 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 144623 @0 glVertex2f(x = 668, y = 546) 144624 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 144625 @0 glVertex2f(x = 661, y = 546) 144626 @0 glTexCoord2f(s = 0.75, t = 0.046875) 144627 @0 glVertex2f(x = 675, y = 537) 144628 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 144629 @0 glVertex2f(x = 682, y = 537) 144630 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 144631 @0 glVertex2f(x = 682, y = 546) 144632 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 144633 @0 glVertex2f(x = 675, y = 546) 144634 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 144635 @0 glVertex2f(x = 682, y = 539) 144636 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 144637 @0 glVertex2f(x = 689, y = 539) 144638 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 144639 @0 glVertex2f(x = 689, y = 547) 144640 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 144641 @0 glVertex2f(x = 682, y = 547) 144642 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 144643 @0 glVertex2f(x = 689, y = 539) 144644 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 144645 @0 glVertex2f(x = 696, y = 539) 144646 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 144647 @0 glVertex2f(x = 696, y = 546) 144648 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 144649 @0 glVertex2f(x = 689, y = 546) 144650 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 144651 @0 glVertex2f(x = 696, y = 539) 144652 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 144653 @0 glVertex2f(x = 703, y = 539) 144654 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 144655 @0 glVertex2f(x = 703, y = 547) 144656 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 144657 @0 glVertex2f(x = 696, y = 547) 144658 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 144659 @0 glVertex2f(x = 703, y = 538) 144660 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 144661 @0 glVertex2f(x = 710, y = 538) 144662 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 144663 @0 glVertex2f(x = 710, y = 549) 144664 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 144665 @0 glVertex2f(x = 703, y = 549) 144666 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 144667 @0 glVertex2f(x = 710, y = 539) 144668 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 144669 @0 glVertex2f(x = 717, y = 539) 144670 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 144671 @0 glVertex2f(x = 717, y = 546) 144672 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 144673 @0 glVertex2f(x = 710, y = 546) 144674 @0 glEnd() 144675 @0 glEnable(cap = GL_BLEND) 144676 @0 glEnable(cap = GL_ALPHA_TEST) 144677 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144678 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144679 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144680 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144681 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144682 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144683 @0 glMatrixMode(mode = GL_TEXTURE) 144684 @0 glLoadIdentity() 144685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144691 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144692 @0 glBegin(mode = GL_QUADS) 144693 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 144694 @0 glVertex2f(x = 626, y = 536) 144695 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 144696 @0 glVertex2f(x = 632, y = 536) 144697 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 144698 @0 glVertex2f(x = 632, y = 545) 144699 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 144700 @0 glVertex2f(x = 626, y = 545) 144701 @0 glEnd() 144702 @0 glEnable(cap = GL_BLEND) 144703 @0 glEnable(cap = GL_ALPHA_TEST) 144704 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144705 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144706 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144707 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144708 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144709 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144710 @0 glMatrixMode(mode = GL_TEXTURE) 144711 @0 glLoadIdentity() 144712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144718 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144719 @0 glBegin(mode = GL_QUADS) 144720 @0 glTexCoord2f(s = 0.75, t = 0.140625) 144721 @0 glVertex2f(x = 633, y = 538) 144722 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 144723 @0 glVertex2f(x = 639, y = 538) 144724 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 144725 @0 glVertex2f(x = 639, y = 545) 144726 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 144727 @0 glVertex2f(x = 633, y = 545) 144728 @0 glEnd() 144729 @0 glEnable(cap = GL_BLEND) 144730 @0 glEnable(cap = GL_ALPHA_TEST) 144731 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144732 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144733 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144734 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144735 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144736 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144737 @0 glMatrixMode(mode = GL_TEXTURE) 144738 @0 glLoadIdentity() 144739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144745 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144746 @0 glBegin(mode = GL_QUADS) 144747 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 144748 @0 glVertex2f(x = 639, y = 538) 144749 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 144750 @0 glVertex2f(x = 646, y = 538) 144751 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 144752 @0 glVertex2f(x = 646, y = 546) 144753 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 144754 @0 glVertex2f(x = 639, y = 546) 144755 @0 glEnd() 144756 @0 glEnable(cap = GL_BLEND) 144757 @0 glEnable(cap = GL_ALPHA_TEST) 144758 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144760 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144762 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144763 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144764 @0 glMatrixMode(mode = GL_TEXTURE) 144765 @0 glLoadIdentity() 144766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144772 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144773 @0 glBegin(mode = GL_QUADS) 144774 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 144775 @0 glVertex2f(x = 647, y = 535) 144776 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 144777 @0 glVertex2f(x = 653, y = 535) 144778 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 144779 @0 glVertex2f(x = 653, y = 545) 144780 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 144781 @0 glVertex2f(x = 647, y = 545) 144782 @0 glEnd() 144783 @0 glEnable(cap = GL_BLEND) 144784 @0 glEnable(cap = GL_ALPHA_TEST) 144785 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144787 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144789 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144790 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144791 @0 glMatrixMode(mode = GL_TEXTURE) 144792 @0 glLoadIdentity() 144793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144799 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144800 @0 glBegin(mode = GL_QUADS) 144801 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 144802 @0 glVertex2f(x = 653, y = 535) 144803 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 144804 @0 glVertex2f(x = 660, y = 535) 144805 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 144806 @0 glVertex2f(x = 660, y = 545) 144807 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 144808 @0 glVertex2f(x = 653, y = 545) 144809 @0 glEnd() 144810 @0 glEnable(cap = GL_BLEND) 144811 @0 glEnable(cap = GL_ALPHA_TEST) 144812 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144814 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144816 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144817 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144818 @0 glMatrixMode(mode = GL_TEXTURE) 144819 @0 glLoadIdentity() 144820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144826 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144827 @0 glBegin(mode = GL_QUADS) 144828 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 144829 @0 glVertex2f(x = 660, y = 538) 144830 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 144831 @0 glVertex2f(x = 667, y = 538) 144832 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 144833 @0 glVertex2f(x = 667, y = 545) 144834 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 144835 @0 glVertex2f(x = 660, y = 545) 144836 @0 glEnd() 144837 @0 glEnable(cap = GL_BLEND) 144838 @0 glEnable(cap = GL_ALPHA_TEST) 144839 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144841 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144843 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144844 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144845 @0 glMatrixMode(mode = GL_TEXTURE) 144846 @0 glLoadIdentity() 144847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144853 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144854 @0 glBegin(mode = GL_QUADS) 144855 @0 glTexCoord2f(s = 0.75, t = 0.046875) 144856 @0 glVertex2f(x = 674, y = 536) 144857 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 144858 @0 glVertex2f(x = 681, y = 536) 144859 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 144860 @0 glVertex2f(x = 681, y = 545) 144861 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 144862 @0 glVertex2f(x = 674, y = 545) 144863 @0 glEnd() 144864 @0 glEnable(cap = GL_BLEND) 144865 @0 glEnable(cap = GL_ALPHA_TEST) 144866 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144867 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144868 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144869 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144870 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144871 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144872 @0 glMatrixMode(mode = GL_TEXTURE) 144873 @0 glLoadIdentity() 144874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144880 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144881 @0 glBegin(mode = GL_QUADS) 144882 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 144883 @0 glVertex2f(x = 681, y = 538) 144884 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 144885 @0 glVertex2f(x = 688, y = 538) 144886 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 144887 @0 glVertex2f(x = 688, y = 546) 144888 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 144889 @0 glVertex2f(x = 681, y = 546) 144890 @0 glEnd() 144891 @0 glEnable(cap = GL_BLEND) 144892 @0 glEnable(cap = GL_ALPHA_TEST) 144893 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144894 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144895 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144896 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144897 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144898 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144899 @0 glMatrixMode(mode = GL_TEXTURE) 144900 @0 glLoadIdentity() 144901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144907 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144908 @0 glBegin(mode = GL_QUADS) 144909 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 144910 @0 glVertex2f(x = 688, y = 538) 144911 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 144912 @0 glVertex2f(x = 695, y = 538) 144913 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 144914 @0 glVertex2f(x = 695, y = 545) 144915 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 144916 @0 glVertex2f(x = 688, y = 545) 144917 @0 glEnd() 144918 @0 glEnable(cap = GL_BLEND) 144919 @0 glEnable(cap = GL_ALPHA_TEST) 144920 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144921 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144922 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144923 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144924 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144925 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144926 @0 glMatrixMode(mode = GL_TEXTURE) 144927 @0 glLoadIdentity() 144928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144934 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144935 @0 glBegin(mode = GL_QUADS) 144936 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 144937 @0 glVertex2f(x = 695, y = 538) 144938 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 144939 @0 glVertex2f(x = 702, y = 538) 144940 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 144941 @0 glVertex2f(x = 702, y = 546) 144942 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 144943 @0 glVertex2f(x = 695, y = 546) 144944 @0 glEnd() 144945 @0 glEnable(cap = GL_BLEND) 144946 @0 glEnable(cap = GL_ALPHA_TEST) 144947 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144948 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144949 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144950 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144951 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144952 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144953 @0 glMatrixMode(mode = GL_TEXTURE) 144954 @0 glLoadIdentity() 144955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144961 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144962 @0 glBegin(mode = GL_QUADS) 144963 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 144964 @0 glVertex2f(x = 702, y = 537) 144965 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 144966 @0 glVertex2f(x = 709, y = 537) 144967 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 144968 @0 glVertex2f(x = 709, y = 548) 144969 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 144970 @0 glVertex2f(x = 702, y = 548) 144971 @0 glEnd() 144972 @0 glEnable(cap = GL_BLEND) 144973 @0 glEnable(cap = GL_ALPHA_TEST) 144974 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 144975 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 144976 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 144977 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 144978 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 144979 @0 glActiveTextureARB(texture = GL_TEXTURE0) 144980 @0 glMatrixMode(mode = GL_TEXTURE) 144981 @0 glLoadIdentity() 144982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 144983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 144984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 144985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 144986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 144987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 144988 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 144989 @0 glBegin(mode = GL_QUADS) 144990 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 144991 @0 glVertex2f(x = 709, y = 538) 144992 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 144993 @0 glVertex2f(x = 716, y = 538) 144994 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 144995 @0 glVertex2f(x = 716, y = 545) 144996 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 144997 @0 glVertex2f(x = 709, y = 545) 144998 @0 glEnd() 144999 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145000 @0 glDisable(cap = GL_TEXTURE_2D) 145001 @0 glDisable(cap = GL_BLEND) 145002 @0 glDisable(cap = GL_ALPHA_TEST) 145003 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 145004 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 145005 @0 glDisable(cap = GL_BLEND) 145006 @0 glDisable(cap = GL_ALPHA_TEST) 145007 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 145008 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 145009 @0 glEnable(cap = GL_BLEND) 145010 @0 glEnable(cap = GL_ALPHA_TEST) 145011 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145012 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 145013 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 145014 @0 glDisable(cap = GL_BLEND) 145015 @0 glDisable(cap = GL_ALPHA_TEST) 145016 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 145017 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 145018 @0 glEnable(cap = GL_BLEND) 145019 @0 glEnable(cap = GL_ALPHA_TEST) 145020 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145021 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 145022 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 145023 @0 glDisable(cap = GL_BLEND) 145024 @0 glDisable(cap = GL_ALPHA_TEST) 145025 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 145026 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 145027 @0 glEnable(cap = GL_BLEND) 145028 @0 glEnable(cap = GL_ALPHA_TEST) 145029 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145030 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 145031 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 145032 @0 glDisable(cap = GL_BLEND) 145033 @0 glDisable(cap = GL_ALPHA_TEST) 145034 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 145035 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 145036 @0 glEnable(cap = GL_BLEND) 145037 @0 glEnable(cap = GL_ALPHA_TEST) 145038 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145039 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 145040 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 145041 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145042 @0 glEnable(cap = GL_TEXTURE_2D) 145043 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 145044 @0 glEnable(cap = GL_BLEND) 145045 @0 glEnable(cap = GL_ALPHA_TEST) 145046 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145047 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145048 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145049 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145050 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145051 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145052 @0 glMatrixMode(mode = GL_TEXTURE) 145053 @0 glLoadIdentity() 145054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 145055 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 145056 @0 glBegin(mode = GL_QUADS) 145057 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 145058 @0 glVertex2f(x = 626, y = 587) 145059 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 145060 @0 glVertex2f(x = 633, y = 587) 145061 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 145062 @0 glVertex2f(x = 633, y = 596) 145063 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 145064 @0 glVertex2f(x = 626, y = 596) 145065 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 145066 @0 glVertex2f(x = 633, y = 589) 145067 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 145068 @0 glVertex2f(x = 640, y = 589) 145069 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 145070 @0 glVertex2f(x = 640, y = 596) 145071 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 145072 @0 glVertex2f(x = 633, y = 596) 145073 @0 glTexCoord2f(s = 0, t = 0.1875) 145074 @0 glVertex2f(x = 640, y = 589) 145075 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 145076 @0 glVertex2f(x = 647, y = 589) 145077 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 145078 @0 glVertex2f(x = 647, y = 596) 145079 @0 glTexCoord2f(s = 0, t = 0.2148438) 145080 @0 glVertex2f(x = 640, y = 596) 145081 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 145082 @0 glVertex2f(x = 647, y = 587) 145083 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 145084 @0 glVertex2f(x = 654, y = 587) 145085 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 145086 @0 glVertex2f(x = 654, y = 596) 145087 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 145088 @0 glVertex2f(x = 647, y = 596) 145089 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 145090 @0 glVertex2f(x = 661, y = 587) 145091 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 145092 @0 glVertex2f(x = 668, y = 587) 145093 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 145094 @0 glVertex2f(x = 668, y = 596) 145095 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 145096 @0 glVertex2f(x = 661, y = 596) 145097 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 145098 @0 glVertex2f(x = 668, y = 589) 145099 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 145100 @0 glVertex2f(x = 675, y = 589) 145101 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 145102 @0 glVertex2f(x = 675, y = 596) 145103 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 145104 @0 glVertex2f(x = 668, y = 596) 145105 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 145106 @0 glVertex2f(x = 676, y = 589) 145107 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 145108 @0 glVertex2f(x = 682, y = 589) 145109 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 145110 @0 glVertex2f(x = 682, y = 596) 145111 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 145112 @0 glVertex2f(x = 676, y = 596) 145113 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 145114 @0 glVertex2f(x = 682, y = 589) 145115 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 145116 @0 glVertex2f(x = 689, y = 589) 145117 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 145118 @0 glVertex2f(x = 689, y = 596) 145119 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 145120 @0 glVertex2f(x = 682, y = 596) 145121 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 145122 @0 glVertex2f(x = 689, y = 589) 145123 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 145124 @0 glVertex2f(x = 696, y = 589) 145125 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 145126 @0 glVertex2f(x = 696, y = 596) 145127 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 145128 @0 glVertex2f(x = 689, y = 596) 145129 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 145130 @0 glVertex2f(x = 697, y = 589) 145131 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 145132 @0 glVertex2f(x = 703, y = 589) 145133 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 145134 @0 glVertex2f(x = 703, y = 596) 145135 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 145136 @0 glVertex2f(x = 697, y = 596) 145137 @0 glEnd() 145138 @0 glEnable(cap = GL_BLEND) 145139 @0 glEnable(cap = GL_ALPHA_TEST) 145140 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145141 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145142 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145143 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145144 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145145 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145146 @0 glMatrixMode(mode = GL_TEXTURE) 145147 @0 glLoadIdentity() 145148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145154 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145155 @0 glBegin(mode = GL_QUADS) 145156 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 145157 @0 glVertex2f(x = 625, y = 586) 145158 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 145159 @0 glVertex2f(x = 632, y = 586) 145160 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 145161 @0 glVertex2f(x = 632, y = 595) 145162 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 145163 @0 glVertex2f(x = 625, y = 595) 145164 @0 glEnd() 145165 @0 glEnable(cap = GL_BLEND) 145166 @0 glEnable(cap = GL_ALPHA_TEST) 145167 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145168 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145169 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145170 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145171 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145172 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145173 @0 glMatrixMode(mode = GL_TEXTURE) 145174 @0 glLoadIdentity() 145175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145181 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145182 @0 glBegin(mode = GL_QUADS) 145183 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 145184 @0 glVertex2f(x = 632, y = 588) 145185 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 145186 @0 glVertex2f(x = 639, y = 588) 145187 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 145188 @0 glVertex2f(x = 639, y = 595) 145189 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 145190 @0 glVertex2f(x = 632, y = 595) 145191 @0 glEnd() 145192 @0 glEnable(cap = GL_BLEND) 145193 @0 glEnable(cap = GL_ALPHA_TEST) 145194 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145195 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145196 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145197 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145198 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145199 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145200 @0 glMatrixMode(mode = GL_TEXTURE) 145201 @0 glLoadIdentity() 145202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145208 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145209 @0 glBegin(mode = GL_QUADS) 145210 @0 glTexCoord2f(s = 0, t = 0.1875) 145211 @0 glVertex2f(x = 639, y = 588) 145212 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 145213 @0 glVertex2f(x = 646, y = 588) 145214 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 145215 @0 glVertex2f(x = 646, y = 595) 145216 @0 glTexCoord2f(s = 0, t = 0.2148438) 145217 @0 glVertex2f(x = 639, y = 595) 145218 @0 glEnd() 145219 @0 glEnable(cap = GL_BLEND) 145220 @0 glEnable(cap = GL_ALPHA_TEST) 145221 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145222 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145223 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145224 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145225 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145226 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145227 @0 glMatrixMode(mode = GL_TEXTURE) 145228 @0 glLoadIdentity() 145229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145235 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145236 @0 glBegin(mode = GL_QUADS) 145237 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 145238 @0 glVertex2f(x = 646, y = 586) 145239 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 145240 @0 glVertex2f(x = 653, y = 586) 145241 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 145242 @0 glVertex2f(x = 653, y = 595) 145243 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 145244 @0 glVertex2f(x = 646, y = 595) 145245 @0 glEnd() 145246 @0 glEnable(cap = GL_BLEND) 145247 @0 glEnable(cap = GL_ALPHA_TEST) 145248 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145249 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145250 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145251 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145252 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145253 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145254 @0 glMatrixMode(mode = GL_TEXTURE) 145255 @0 glLoadIdentity() 145256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145262 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145263 @0 glBegin(mode = GL_QUADS) 145264 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 145265 @0 glVertex2f(x = 660, y = 586) 145266 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 145267 @0 glVertex2f(x = 667, y = 586) 145268 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 145269 @0 glVertex2f(x = 667, y = 595) 145270 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 145271 @0 glVertex2f(x = 660, y = 595) 145272 @0 glEnd() 145273 @0 glEnable(cap = GL_BLEND) 145274 @0 glEnable(cap = GL_ALPHA_TEST) 145275 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145276 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145277 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145278 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145279 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145280 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145281 @0 glMatrixMode(mode = GL_TEXTURE) 145282 @0 glLoadIdentity() 145283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145289 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145290 @0 glBegin(mode = GL_QUADS) 145291 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 145292 @0 glVertex2f(x = 667, y = 588) 145293 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 145294 @0 glVertex2f(x = 674, y = 588) 145295 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 145296 @0 glVertex2f(x = 674, y = 595) 145297 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 145298 @0 glVertex2f(x = 667, y = 595) 145299 @0 glEnd() 145300 @0 glEnable(cap = GL_BLEND) 145301 @0 glEnable(cap = GL_ALPHA_TEST) 145302 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145303 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145304 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145305 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145306 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145307 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145308 @0 glMatrixMode(mode = GL_TEXTURE) 145309 @0 glLoadIdentity() 145310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145316 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145317 @0 glBegin(mode = GL_QUADS) 145318 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 145319 @0 glVertex2f(x = 675, y = 588) 145320 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 145321 @0 glVertex2f(x = 681, y = 588) 145322 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 145323 @0 glVertex2f(x = 681, y = 595) 145324 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 145325 @0 glVertex2f(x = 675, y = 595) 145326 @0 glEnd() 145327 @0 glEnable(cap = GL_BLEND) 145328 @0 glEnable(cap = GL_ALPHA_TEST) 145329 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145330 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145332 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145333 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145334 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145335 @0 glMatrixMode(mode = GL_TEXTURE) 145336 @0 glLoadIdentity() 145337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145343 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145344 @0 glBegin(mode = GL_QUADS) 145345 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 145346 @0 glVertex2f(x = 681, y = 588) 145347 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 145348 @0 glVertex2f(x = 688, y = 588) 145349 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 145350 @0 glVertex2f(x = 688, y = 595) 145351 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 145352 @0 glVertex2f(x = 681, y = 595) 145353 @0 glEnd() 145354 @0 glEnable(cap = GL_BLEND) 145355 @0 glEnable(cap = GL_ALPHA_TEST) 145356 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145357 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145358 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145359 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145360 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145361 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145362 @0 glMatrixMode(mode = GL_TEXTURE) 145363 @0 glLoadIdentity() 145364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145370 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145371 @0 glBegin(mode = GL_QUADS) 145372 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 145373 @0 glVertex2f(x = 688, y = 588) 145374 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 145375 @0 glVertex2f(x = 695, y = 588) 145376 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 145377 @0 glVertex2f(x = 695, y = 595) 145378 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 145379 @0 glVertex2f(x = 688, y = 595) 145380 @0 glEnd() 145381 @0 glEnable(cap = GL_BLEND) 145382 @0 glEnable(cap = GL_ALPHA_TEST) 145383 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145384 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145385 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145386 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145387 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145388 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145389 @0 glMatrixMode(mode = GL_TEXTURE) 145390 @0 glLoadIdentity() 145391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145397 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145398 @0 glBegin(mode = GL_QUADS) 145399 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 145400 @0 glVertex2f(x = 696, y = 588) 145401 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 145402 @0 glVertex2f(x = 702, y = 588) 145403 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 145404 @0 glVertex2f(x = 702, y = 595) 145405 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 145406 @0 glVertex2f(x = 696, y = 595) 145407 @0 glEnd() 145408 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145409 @0 glDisable(cap = GL_TEXTURE_2D) 145410 @0 glDisable(cap = GL_BLEND) 145411 @0 glDisable(cap = GL_ALPHA_TEST) 145412 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 145413 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 145414 @0 glDisable(cap = GL_BLEND) 145415 @0 glDisable(cap = GL_ALPHA_TEST) 145416 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 145417 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 145418 @0 glDisable(cap = GL_BLEND) 145419 @0 glDisable(cap = GL_ALPHA_TEST) 145420 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 145421 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 145422 @0 glDisable(cap = GL_BLEND) 145423 @0 glDisable(cap = GL_ALPHA_TEST) 145424 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 145425 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 145426 @0 glDisable(cap = GL_BLEND) 145427 @0 glDisable(cap = GL_ALPHA_TEST) 145428 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 145429 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 145430 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145431 @0 glEnable(cap = GL_TEXTURE_2D) 145432 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 145433 @0 glEnable(cap = GL_BLEND) 145434 @0 glEnable(cap = GL_ALPHA_TEST) 145435 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145436 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145437 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145438 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145439 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145440 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145441 @0 glMatrixMode(mode = GL_TEXTURE) 145442 @0 glLoadIdentity() 145443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 145444 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 145445 @0 glBegin(mode = GL_QUADS) 145446 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 145447 @0 glVertex2f(x = 1059, y = 451) 145448 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 145449 @0 glVertex2f(x = 1066, y = 451) 145450 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 145451 @0 glVertex2f(x = 1066, y = 459) 145452 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 145453 @0 glVertex2f(x = 1059, y = 459) 145454 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 145455 @0 glVertex2f(x = 1067, y = 451) 145456 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 145457 @0 glVertex2f(x = 1073, y = 451) 145458 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 145459 @0 glVertex2f(x = 1073, y = 461) 145460 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 145461 @0 glVertex2f(x = 1067, y = 461) 145462 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 145463 @0 glVertex2f(x = 1074, y = 448) 145464 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 145465 @0 glVertex2f(x = 1080, y = 448) 145466 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 145467 @0 glVertex2f(x = 1080, y = 458) 145468 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 145469 @0 glVertex2f(x = 1074, y = 458) 145470 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 145471 @0 glVertex2f(x = 1080, y = 449) 145472 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 145473 @0 glVertex2f(x = 1087, y = 449) 145474 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 145475 @0 glVertex2f(x = 1087, y = 458) 145476 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 145477 @0 glVertex2f(x = 1080, y = 458) 145478 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 145479 @0 glVertex2f(x = 1087, y = 451) 145480 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 145481 @0 glVertex2f(x = 1094, y = 451) 145482 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 145483 @0 glVertex2f(x = 1094, y = 458) 145484 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 145485 @0 glVertex2f(x = 1087, y = 458) 145486 @0 glTexCoord2f(s = 0, t = 0.1875) 145487 @0 glVertex2f(x = 1094, y = 451) 145488 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 145489 @0 glVertex2f(x = 1101, y = 451) 145490 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 145491 @0 glVertex2f(x = 1101, y = 458) 145492 @0 glTexCoord2f(s = 0, t = 0.2148438) 145493 @0 glVertex2f(x = 1094, y = 458) 145494 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 145495 @0 glVertex2f(x = 1101, y = 449) 145496 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 145497 @0 glVertex2f(x = 1108, y = 449) 145498 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 145499 @0 glVertex2f(x = 1108, y = 458) 145500 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 145501 @0 glVertex2f(x = 1101, y = 458) 145502 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 145503 @0 glVertex2f(x = 1117, y = 447) 145504 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 145505 @0 glVertex2f(x = 1121, y = 447) 145506 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 145507 @0 glVertex2f(x = 1121, y = 460) 145508 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 145509 @0 glVertex2f(x = 1117, y = 460) 145510 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 145511 @0 glVertex2f(x = 1122, y = 451) 145512 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 145513 @0 glVertex2f(x = 1129, y = 451) 145514 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 145515 @0 glVertex2f(x = 1129, y = 458) 145516 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 145517 @0 glVertex2f(x = 1122, y = 458) 145518 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 145519 @0 glVertex2f(x = 1130, y = 448) 145520 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 145521 @0 glVertex2f(x = 1136, y = 448) 145522 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 145523 @0 glVertex2f(x = 1136, y = 458) 145524 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 145525 @0 glVertex2f(x = 1130, y = 458) 145526 @0 glTexCoord2f(s = 0.75, t = 0.140625) 145527 @0 glVertex2f(x = 1137, y = 451) 145528 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 145529 @0 glVertex2f(x = 1143, y = 451) 145530 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 145531 @0 glVertex2f(x = 1143, y = 458) 145532 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 145533 @0 glVertex2f(x = 1137, y = 458) 145534 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 145535 @0 glVertex2f(x = 1143, y = 451) 145536 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 145537 @0 glVertex2f(x = 1150, y = 451) 145538 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 145539 @0 glVertex2f(x = 1150, y = 458) 145540 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 145541 @0 glVertex2f(x = 1143, y = 458) 145542 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 145543 @0 glVertex2f(x = 1150, y = 449) 145544 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 145545 @0 glVertex2f(x = 1157, y = 449) 145546 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 145547 @0 glVertex2f(x = 1157, y = 458) 145548 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 145549 @0 glVertex2f(x = 1150, y = 458) 145550 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 145551 @0 glVertex2f(x = 1157, y = 451) 145552 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 145553 @0 glVertex2f(x = 1164, y = 451) 145554 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 145555 @0 glVertex2f(x = 1164, y = 458) 145556 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 145557 @0 glVertex2f(x = 1157, y = 458) 145558 @0 glTexCoord2f(s = 0, t = 0.1875) 145559 @0 glVertex2f(x = 1164, y = 451) 145560 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 145561 @0 glVertex2f(x = 1171, y = 451) 145562 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 145563 @0 glVertex2f(x = 1171, y = 458) 145564 @0 glTexCoord2f(s = 0, t = 0.2148438) 145565 @0 glVertex2f(x = 1164, y = 458) 145566 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 145567 @0 glVertex2f(x = 1171, y = 449) 145568 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 145569 @0 glVertex2f(x = 1178, y = 449) 145570 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 145571 @0 glVertex2f(x = 1178, y = 458) 145572 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 145573 @0 glVertex2f(x = 1171, y = 458) 145574 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 145575 @0 glVertex2f(x = 1179, y = 447) 145576 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 145577 @0 glVertex2f(x = 1184, y = 447) 145578 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 145579 @0 glVertex2f(x = 1184, y = 460) 145580 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 145581 @0 glVertex2f(x = 1179, y = 460) 145582 @0 glEnd() 145583 @0 glEnable(cap = GL_BLEND) 145584 @0 glEnable(cap = GL_ALPHA_TEST) 145585 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145586 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145587 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145588 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145589 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145590 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145591 @0 glMatrixMode(mode = GL_TEXTURE) 145592 @0 glLoadIdentity() 145593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145599 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145600 @0 glBegin(mode = GL_QUADS) 145601 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 145602 @0 glVertex2f(x = 1058, y = 450) 145603 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 145604 @0 glVertex2f(x = 1065, y = 450) 145605 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 145606 @0 glVertex2f(x = 1065, y = 458) 145607 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 145608 @0 glVertex2f(x = 1058, y = 458) 145609 @0 glEnd() 145610 @0 glEnable(cap = GL_BLEND) 145611 @0 glEnable(cap = GL_ALPHA_TEST) 145612 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145613 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145615 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145617 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145618 @0 glMatrixMode(mode = GL_TEXTURE) 145619 @0 glLoadIdentity() 145620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145626 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145627 @0 glBegin(mode = GL_QUADS) 145628 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 145629 @0 glVertex2f(x = 1066, y = 450) 145630 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 145631 @0 glVertex2f(x = 1072, y = 450) 145632 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 145633 @0 glVertex2f(x = 1072, y = 460) 145634 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 145635 @0 glVertex2f(x = 1066, y = 460) 145636 @0 glEnd() 145637 @0 glEnable(cap = GL_BLEND) 145638 @0 glEnable(cap = GL_ALPHA_TEST) 145639 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145640 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145641 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145642 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145643 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145644 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145645 @0 glMatrixMode(mode = GL_TEXTURE) 145646 @0 glLoadIdentity() 145647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145653 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145654 @0 glBegin(mode = GL_QUADS) 145655 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 145656 @0 glVertex2f(x = 1073, y = 447) 145657 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 145658 @0 glVertex2f(x = 1079, y = 447) 145659 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 145660 @0 glVertex2f(x = 1079, y = 457) 145661 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 145662 @0 glVertex2f(x = 1073, y = 457) 145663 @0 glEnd() 145664 @0 glEnable(cap = GL_BLEND) 145665 @0 glEnable(cap = GL_ALPHA_TEST) 145666 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145667 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145668 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145669 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145670 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145671 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145672 @0 glMatrixMode(mode = GL_TEXTURE) 145673 @0 glLoadIdentity() 145674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145680 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145681 @0 glBegin(mode = GL_QUADS) 145682 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 145683 @0 glVertex2f(x = 1079, y = 448) 145684 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 145685 @0 glVertex2f(x = 1086, y = 448) 145686 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 145687 @0 glVertex2f(x = 1086, y = 457) 145688 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 145689 @0 glVertex2f(x = 1079, y = 457) 145690 @0 glEnd() 145691 @0 glEnable(cap = GL_BLEND) 145692 @0 glEnable(cap = GL_ALPHA_TEST) 145693 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145694 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145696 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145698 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145699 @0 glMatrixMode(mode = GL_TEXTURE) 145700 @0 glLoadIdentity() 145701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145707 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145708 @0 glBegin(mode = GL_QUADS) 145709 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 145710 @0 glVertex2f(x = 1086, y = 450) 145711 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 145712 @0 glVertex2f(x = 1093, y = 450) 145713 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 145714 @0 glVertex2f(x = 1093, y = 457) 145715 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 145716 @0 glVertex2f(x = 1086, y = 457) 145717 @0 glEnd() 145718 @0 glEnable(cap = GL_BLEND) 145719 @0 glEnable(cap = GL_ALPHA_TEST) 145720 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145721 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145723 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145725 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145726 @0 glMatrixMode(mode = GL_TEXTURE) 145727 @0 glLoadIdentity() 145728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145734 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145735 @0 glBegin(mode = GL_QUADS) 145736 @0 glTexCoord2f(s = 0, t = 0.1875) 145737 @0 glVertex2f(x = 1093, y = 450) 145738 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 145739 @0 glVertex2f(x = 1100, y = 450) 145740 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 145741 @0 glVertex2f(x = 1100, y = 457) 145742 @0 glTexCoord2f(s = 0, t = 0.2148438) 145743 @0 glVertex2f(x = 1093, y = 457) 145744 @0 glEnd() 145745 @0 glEnable(cap = GL_BLEND) 145746 @0 glEnable(cap = GL_ALPHA_TEST) 145747 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145748 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145749 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145750 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145751 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145752 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145753 @0 glMatrixMode(mode = GL_TEXTURE) 145754 @0 glLoadIdentity() 145755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145761 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145762 @0 glBegin(mode = GL_QUADS) 145763 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 145764 @0 glVertex2f(x = 1100, y = 448) 145765 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 145766 @0 glVertex2f(x = 1107, y = 448) 145767 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 145768 @0 glVertex2f(x = 1107, y = 457) 145769 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 145770 @0 glVertex2f(x = 1100, y = 457) 145771 @0 glEnd() 145772 @0 glEnable(cap = GL_BLEND) 145773 @0 glEnable(cap = GL_ALPHA_TEST) 145774 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145775 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145776 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145777 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145778 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145779 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145780 @0 glMatrixMode(mode = GL_TEXTURE) 145781 @0 glLoadIdentity() 145782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145788 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145789 @0 glBegin(mode = GL_QUADS) 145790 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 145791 @0 glVertex2f(x = 1116, y = 446) 145792 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 145793 @0 glVertex2f(x = 1120, y = 446) 145794 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 145795 @0 glVertex2f(x = 1120, y = 459) 145796 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 145797 @0 glVertex2f(x = 1116, y = 459) 145798 @0 glEnd() 145799 @0 glEnable(cap = GL_BLEND) 145800 @0 glEnable(cap = GL_ALPHA_TEST) 145801 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145803 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145805 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145806 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145807 @0 glMatrixMode(mode = GL_TEXTURE) 145808 @0 glLoadIdentity() 145809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145815 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145816 @0 glBegin(mode = GL_QUADS) 145817 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 145818 @0 glVertex2f(x = 1121, y = 450) 145819 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 145820 @0 glVertex2f(x = 1128, y = 450) 145821 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 145822 @0 glVertex2f(x = 1128, y = 457) 145823 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 145824 @0 glVertex2f(x = 1121, y = 457) 145825 @0 glEnd() 145826 @0 glEnable(cap = GL_BLEND) 145827 @0 glEnable(cap = GL_ALPHA_TEST) 145828 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145829 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145830 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145831 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145832 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145833 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145834 @0 glMatrixMode(mode = GL_TEXTURE) 145835 @0 glLoadIdentity() 145836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145842 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145843 @0 glBegin(mode = GL_QUADS) 145844 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 145845 @0 glVertex2f(x = 1129, y = 447) 145846 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 145847 @0 glVertex2f(x = 1135, y = 447) 145848 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 145849 @0 glVertex2f(x = 1135, y = 457) 145850 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 145851 @0 glVertex2f(x = 1129, y = 457) 145852 @0 glEnd() 145853 @0 glEnable(cap = GL_BLEND) 145854 @0 glEnable(cap = GL_ALPHA_TEST) 145855 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145857 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145859 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145860 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145861 @0 glMatrixMode(mode = GL_TEXTURE) 145862 @0 glLoadIdentity() 145863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145869 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145870 @0 glBegin(mode = GL_QUADS) 145871 @0 glTexCoord2f(s = 0.75, t = 0.140625) 145872 @0 glVertex2f(x = 1136, y = 450) 145873 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 145874 @0 glVertex2f(x = 1142, y = 450) 145875 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 145876 @0 glVertex2f(x = 1142, y = 457) 145877 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 145878 @0 glVertex2f(x = 1136, y = 457) 145879 @0 glEnd() 145880 @0 glEnable(cap = GL_BLEND) 145881 @0 glEnable(cap = GL_ALPHA_TEST) 145882 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145883 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145884 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145885 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145886 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145887 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145888 @0 glMatrixMode(mode = GL_TEXTURE) 145889 @0 glLoadIdentity() 145890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145896 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145897 @0 glBegin(mode = GL_QUADS) 145898 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 145899 @0 glVertex2f(x = 1142, y = 450) 145900 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 145901 @0 glVertex2f(x = 1149, y = 450) 145902 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 145903 @0 glVertex2f(x = 1149, y = 457) 145904 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 145905 @0 glVertex2f(x = 1142, y = 457) 145906 @0 glEnd() 145907 @0 glEnable(cap = GL_BLEND) 145908 @0 glEnable(cap = GL_ALPHA_TEST) 145909 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145910 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145911 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145912 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145913 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145914 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145915 @0 glMatrixMode(mode = GL_TEXTURE) 145916 @0 glLoadIdentity() 145917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145923 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145924 @0 glBegin(mode = GL_QUADS) 145925 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 145926 @0 glVertex2f(x = 1149, y = 448) 145927 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 145928 @0 glVertex2f(x = 1156, y = 448) 145929 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 145930 @0 glVertex2f(x = 1156, y = 457) 145931 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 145932 @0 glVertex2f(x = 1149, y = 457) 145933 @0 glEnd() 145934 @0 glEnable(cap = GL_BLEND) 145935 @0 glEnable(cap = GL_ALPHA_TEST) 145936 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145938 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145940 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145941 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145942 @0 glMatrixMode(mode = GL_TEXTURE) 145943 @0 glLoadIdentity() 145944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145950 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145951 @0 glBegin(mode = GL_QUADS) 145952 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 145953 @0 glVertex2f(x = 1156, y = 450) 145954 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 145955 @0 glVertex2f(x = 1163, y = 450) 145956 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 145957 @0 glVertex2f(x = 1163, y = 457) 145958 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 145959 @0 glVertex2f(x = 1156, y = 457) 145960 @0 glEnd() 145961 @0 glEnable(cap = GL_BLEND) 145962 @0 glEnable(cap = GL_ALPHA_TEST) 145963 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145965 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145966 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145967 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145968 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145969 @0 glMatrixMode(mode = GL_TEXTURE) 145970 @0 glLoadIdentity() 145971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 145973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 145974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 145975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 145976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 145977 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 145978 @0 glBegin(mode = GL_QUADS) 145979 @0 glTexCoord2f(s = 0, t = 0.1875) 145980 @0 glVertex2f(x = 1163, y = 450) 145981 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 145982 @0 glVertex2f(x = 1170, y = 450) 145983 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 145984 @0 glVertex2f(x = 1170, y = 457) 145985 @0 glTexCoord2f(s = 0, t = 0.2148438) 145986 @0 glVertex2f(x = 1163, y = 457) 145987 @0 glEnd() 145988 @0 glEnable(cap = GL_BLEND) 145989 @0 glEnable(cap = GL_ALPHA_TEST) 145990 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 145991 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 145992 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 145993 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 145994 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 145995 @0 glActiveTextureARB(texture = GL_TEXTURE0) 145996 @0 glMatrixMode(mode = GL_TEXTURE) 145997 @0 glLoadIdentity() 145998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 145999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146004 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146005 @0 glBegin(mode = GL_QUADS) 146006 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 146007 @0 glVertex2f(x = 1170, y = 448) 146008 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 146009 @0 glVertex2f(x = 1177, y = 448) 146010 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 146011 @0 glVertex2f(x = 1177, y = 457) 146012 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 146013 @0 glVertex2f(x = 1170, y = 457) 146014 @0 glEnd() 146015 @0 glEnable(cap = GL_BLEND) 146016 @0 glEnable(cap = GL_ALPHA_TEST) 146017 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146018 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146019 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146020 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146021 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146022 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146023 @0 glMatrixMode(mode = GL_TEXTURE) 146024 @0 glLoadIdentity() 146025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146031 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146032 @0 glBegin(mode = GL_QUADS) 146033 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 146034 @0 glVertex2f(x = 1178, y = 446) 146035 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 146036 @0 glVertex2f(x = 1183, y = 446) 146037 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 146038 @0 glVertex2f(x = 1183, y = 459) 146039 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 146040 @0 glVertex2f(x = 1178, y = 459) 146041 @0 glEnd() 146042 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146043 @0 glDisable(cap = GL_TEXTURE_2D) 146044 @0 glDisable(cap = GL_BLEND) 146045 @0 glDisable(cap = GL_ALPHA_TEST) 146046 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 146047 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 146048 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146049 @0 glEnable(cap = GL_TEXTURE_2D) 146050 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 146051 @0 glEnable(cap = GL_BLEND) 146052 @0 glEnable(cap = GL_ALPHA_TEST) 146053 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146054 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146055 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146056 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146057 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146058 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146059 @0 glMatrixMode(mode = GL_TEXTURE) 146060 @0 glLoadIdentity() 146061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 146062 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 146063 @0 glBegin(mode = GL_QUADS) 146064 @0 glTexCoord2f(s = 0.375, t = 0.140625) 146065 @0 glVertex2f(x = 1060, y = 468) 146066 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 146067 @0 glVertex2f(x = 1066, y = 468) 146068 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 146069 @0 glVertex2f(x = 1066, y = 478) 146070 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 146071 @0 glVertex2f(x = 1060, y = 478) 146072 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 146073 @0 glVertex2f(x = 1066, y = 468) 146074 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 146075 @0 glVertex2f(x = 1073, y = 468) 146076 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 146077 @0 glVertex2f(x = 1073, y = 478) 146078 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 146079 @0 glVertex2f(x = 1066, y = 478) 146080 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 146081 @0 glVertex2f(x = 1073, y = 471) 146082 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 146083 @0 glVertex2f(x = 1080, y = 471) 146084 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 146085 @0 glVertex2f(x = 1080, y = 479) 146086 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 146087 @0 glVertex2f(x = 1073, y = 479) 146088 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 146089 @0 glVertex2f(x = 1080, y = 469) 146090 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 146091 @0 glVertex2f(x = 1087, y = 469) 146092 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 146093 @0 glVertex2f(x = 1087, y = 478) 146094 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 146095 @0 glVertex2f(x = 1080, y = 478) 146096 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 146097 @0 glVertex2f(x = 1087, y = 479) 146098 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 146099 @0 glVertex2f(x = 1094, y = 479) 146100 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 146101 @0 glVertex2f(x = 1094, y = 481) 146102 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 146103 @0 glVertex2f(x = 1087, y = 481) 146104 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 146105 @0 glVertex2f(x = 1095, y = 471) 146106 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 146107 @0 glVertex2f(x = 1101, y = 471) 146108 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 146109 @0 glVertex2f(x = 1101, y = 481) 146110 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 146111 @0 glVertex2f(x = 1095, y = 481) 146112 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 146113 @0 glVertex2f(x = 1101, y = 471) 146114 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 146115 @0 glVertex2f(x = 1108, y = 471) 146116 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 146117 @0 glVertex2f(x = 1108, y = 478) 146118 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 146119 @0 glVertex2f(x = 1101, y = 478) 146120 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 146121 @0 glVertex2f(x = 1109, y = 471) 146122 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 146123 @0 glVertex2f(x = 1115, y = 471) 146124 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 146125 @0 glVertex2f(x = 1115, y = 478) 146126 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 146127 @0 glVertex2f(x = 1109, y = 478) 146128 @0 glTexCoord2f(s = 0.375, t = 0.140625) 146129 @0 glVertex2f(x = 1116, y = 468) 146130 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 146131 @0 glVertex2f(x = 1122, y = 468) 146132 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 146133 @0 glVertex2f(x = 1122, y = 478) 146134 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 146135 @0 glVertex2f(x = 1116, y = 478) 146136 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 146137 @0 glVertex2f(x = 1131, y = 467) 146138 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 146139 @0 glVertex2f(x = 1135, y = 467) 146140 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 146141 @0 glVertex2f(x = 1135, y = 480) 146142 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 146143 @0 glVertex2f(x = 1131, y = 480) 146144 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 146145 @0 glVertex2f(x = 1136, y = 471) 146146 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 146147 @0 glVertex2f(x = 1143, y = 471) 146148 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 146149 @0 glVertex2f(x = 1143, y = 478) 146150 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 146151 @0 glVertex2f(x = 1136, y = 478) 146152 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 146153 @0 glVertex2f(x = 1144, y = 468) 146154 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 146155 @0 glVertex2f(x = 1150, y = 468) 146156 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 146157 @0 glVertex2f(x = 1150, y = 478) 146158 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 146159 @0 glVertex2f(x = 1144, y = 478) 146160 @0 glTexCoord2f(s = 0.75, t = 0.140625) 146161 @0 glVertex2f(x = 1151, y = 471) 146162 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 146163 @0 glVertex2f(x = 1157, y = 471) 146164 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 146165 @0 glVertex2f(x = 1157, y = 478) 146166 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 146167 @0 glVertex2f(x = 1151, y = 478) 146168 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 146169 @0 glVertex2f(x = 1157, y = 471) 146170 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 146171 @0 glVertex2f(x = 1164, y = 471) 146172 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 146173 @0 glVertex2f(x = 1164, y = 478) 146174 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 146175 @0 glVertex2f(x = 1157, y = 478) 146176 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 146177 @0 glVertex2f(x = 1164, y = 469) 146178 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 146179 @0 glVertex2f(x = 1171, y = 469) 146180 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 146181 @0 glVertex2f(x = 1171, y = 478) 146182 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 146183 @0 glVertex2f(x = 1164, y = 478) 146184 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 146185 @0 glVertex2f(x = 1171, y = 471) 146186 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 146187 @0 glVertex2f(x = 1178, y = 471) 146188 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 146189 @0 glVertex2f(x = 1178, y = 478) 146190 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 146191 @0 glVertex2f(x = 1171, y = 478) 146192 @0 glTexCoord2f(s = 0, t = 0.1875) 146193 @0 glVertex2f(x = 1178, y = 471) 146194 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 146195 @0 glVertex2f(x = 1185, y = 471) 146196 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 146197 @0 glVertex2f(x = 1185, y = 478) 146198 @0 glTexCoord2f(s = 0, t = 0.2148438) 146199 @0 glVertex2f(x = 1178, y = 478) 146200 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 146201 @0 glVertex2f(x = 1185, y = 469) 146202 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 146203 @0 glVertex2f(x = 1192, y = 469) 146204 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 146205 @0 glVertex2f(x = 1192, y = 478) 146206 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 146207 @0 glVertex2f(x = 1185, y = 478) 146208 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 146209 @0 glVertex2f(x = 1193, y = 467) 146210 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 146211 @0 glVertex2f(x = 1198, y = 467) 146212 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 146213 @0 glVertex2f(x = 1198, y = 480) 146214 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 146215 @0 glVertex2f(x = 1193, y = 480) 146216 @0 glEnd() 146217 @0 glEnable(cap = GL_BLEND) 146218 @0 glEnable(cap = GL_ALPHA_TEST) 146219 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146220 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146222 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146224 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146225 @0 glMatrixMode(mode = GL_TEXTURE) 146226 @0 glLoadIdentity() 146227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146233 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146234 @0 glBegin(mode = GL_QUADS) 146235 @0 glTexCoord2f(s = 0.375, t = 0.140625) 146236 @0 glVertex2f(x = 1059, y = 467) 146237 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 146238 @0 glVertex2f(x = 1065, y = 467) 146239 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 146240 @0 glVertex2f(x = 1065, y = 477) 146241 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 146242 @0 glVertex2f(x = 1059, y = 477) 146243 @0 glEnd() 146244 @0 glEnable(cap = GL_BLEND) 146245 @0 glEnable(cap = GL_ALPHA_TEST) 146246 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146247 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146248 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146249 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146250 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146251 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146252 @0 glMatrixMode(mode = GL_TEXTURE) 146253 @0 glLoadIdentity() 146254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146260 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146261 @0 glBegin(mode = GL_QUADS) 146262 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 146263 @0 glVertex2f(x = 1065, y = 467) 146264 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 146265 @0 glVertex2f(x = 1072, y = 467) 146266 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 146267 @0 glVertex2f(x = 1072, y = 477) 146268 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 146269 @0 glVertex2f(x = 1065, y = 477) 146270 @0 glEnd() 146271 @0 glEnable(cap = GL_BLEND) 146272 @0 glEnable(cap = GL_ALPHA_TEST) 146273 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146274 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146275 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146276 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146277 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146278 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146279 @0 glMatrixMode(mode = GL_TEXTURE) 146280 @0 glLoadIdentity() 146281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146287 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146288 @0 glBegin(mode = GL_QUADS) 146289 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 146290 @0 glVertex2f(x = 1072, y = 470) 146291 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 146292 @0 glVertex2f(x = 1079, y = 470) 146293 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 146294 @0 glVertex2f(x = 1079, y = 478) 146295 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 146296 @0 glVertex2f(x = 1072, y = 478) 146297 @0 glEnd() 146298 @0 glEnable(cap = GL_BLEND) 146299 @0 glEnable(cap = GL_ALPHA_TEST) 146300 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146301 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146303 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146305 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146306 @0 glMatrixMode(mode = GL_TEXTURE) 146307 @0 glLoadIdentity() 146308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146314 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146315 @0 glBegin(mode = GL_QUADS) 146316 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 146317 @0 glVertex2f(x = 1079, y = 468) 146318 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 146319 @0 glVertex2f(x = 1086, y = 468) 146320 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 146321 @0 glVertex2f(x = 1086, y = 477) 146322 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 146323 @0 glVertex2f(x = 1079, y = 477) 146324 @0 glEnd() 146325 @0 glEnable(cap = GL_BLEND) 146326 @0 glEnable(cap = GL_ALPHA_TEST) 146327 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146328 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146329 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146330 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146331 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146332 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146333 @0 glMatrixMode(mode = GL_TEXTURE) 146334 @0 glLoadIdentity() 146335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146341 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146342 @0 glBegin(mode = GL_QUADS) 146343 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 146344 @0 glVertex2f(x = 1086, y = 478) 146345 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 146346 @0 glVertex2f(x = 1093, y = 478) 146347 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 146348 @0 glVertex2f(x = 1093, y = 480) 146349 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 146350 @0 glVertex2f(x = 1086, y = 480) 146351 @0 glEnd() 146352 @0 glEnable(cap = GL_BLEND) 146353 @0 glEnable(cap = GL_ALPHA_TEST) 146354 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146355 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146357 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146359 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146360 @0 glMatrixMode(mode = GL_TEXTURE) 146361 @0 glLoadIdentity() 146362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146368 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146369 @0 glBegin(mode = GL_QUADS) 146370 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 146371 @0 glVertex2f(x = 1094, y = 470) 146372 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 146373 @0 glVertex2f(x = 1100, y = 470) 146374 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 146375 @0 glVertex2f(x = 1100, y = 480) 146376 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 146377 @0 glVertex2f(x = 1094, y = 480) 146378 @0 glEnd() 146379 @0 glEnable(cap = GL_BLEND) 146380 @0 glEnable(cap = GL_ALPHA_TEST) 146381 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146382 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146383 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146384 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146385 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146386 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146387 @0 glMatrixMode(mode = GL_TEXTURE) 146388 @0 glLoadIdentity() 146389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146395 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146396 @0 glBegin(mode = GL_QUADS) 146397 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 146398 @0 glVertex2f(x = 1100, y = 470) 146399 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 146400 @0 glVertex2f(x = 1107, y = 470) 146401 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 146402 @0 glVertex2f(x = 1107, y = 477) 146403 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 146404 @0 glVertex2f(x = 1100, y = 477) 146405 @0 glEnd() 146406 @0 glEnable(cap = GL_BLEND) 146407 @0 glEnable(cap = GL_ALPHA_TEST) 146408 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146409 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146410 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146411 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146412 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146413 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146414 @0 glMatrixMode(mode = GL_TEXTURE) 146415 @0 glLoadIdentity() 146416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146422 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146423 @0 glBegin(mode = GL_QUADS) 146424 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 146425 @0 glVertex2f(x = 1108, y = 470) 146426 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 146427 @0 glVertex2f(x = 1114, y = 470) 146428 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 146429 @0 glVertex2f(x = 1114, y = 477) 146430 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 146431 @0 glVertex2f(x = 1108, y = 477) 146432 @0 glEnd() 146433 @0 glEnable(cap = GL_BLEND) 146434 @0 glEnable(cap = GL_ALPHA_TEST) 146435 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146436 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146437 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146438 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146439 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146440 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146441 @0 glMatrixMode(mode = GL_TEXTURE) 146442 @0 glLoadIdentity() 146443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146449 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146450 @0 glBegin(mode = GL_QUADS) 146451 @0 glTexCoord2f(s = 0.375, t = 0.140625) 146452 @0 glVertex2f(x = 1115, y = 467) 146453 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 146454 @0 glVertex2f(x = 1121, y = 467) 146455 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 146456 @0 glVertex2f(x = 1121, y = 477) 146457 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 146458 @0 glVertex2f(x = 1115, y = 477) 146459 @0 glEnd() 146460 @0 glEnable(cap = GL_BLEND) 146461 @0 glEnable(cap = GL_ALPHA_TEST) 146462 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146463 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146464 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146465 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146466 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146467 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146468 @0 glMatrixMode(mode = GL_TEXTURE) 146469 @0 glLoadIdentity() 146470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146476 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146477 @0 glBegin(mode = GL_QUADS) 146478 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 146479 @0 glVertex2f(x = 1130, y = 466) 146480 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 146481 @0 glVertex2f(x = 1134, y = 466) 146482 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 146483 @0 glVertex2f(x = 1134, y = 479) 146484 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 146485 @0 glVertex2f(x = 1130, y = 479) 146486 @0 glEnd() 146487 @0 glEnable(cap = GL_BLEND) 146488 @0 glEnable(cap = GL_ALPHA_TEST) 146489 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146490 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146491 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146492 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146493 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146494 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146495 @0 glMatrixMode(mode = GL_TEXTURE) 146496 @0 glLoadIdentity() 146497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146503 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146504 @0 glBegin(mode = GL_QUADS) 146505 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 146506 @0 glVertex2f(x = 1135, y = 470) 146507 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 146508 @0 glVertex2f(x = 1142, y = 470) 146509 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 146510 @0 glVertex2f(x = 1142, y = 477) 146511 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 146512 @0 glVertex2f(x = 1135, y = 477) 146513 @0 glEnd() 146514 @0 glEnable(cap = GL_BLEND) 146515 @0 glEnable(cap = GL_ALPHA_TEST) 146516 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146517 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146518 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146519 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146520 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146521 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146522 @0 glMatrixMode(mode = GL_TEXTURE) 146523 @0 glLoadIdentity() 146524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146530 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146531 @0 glBegin(mode = GL_QUADS) 146532 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 146533 @0 glVertex2f(x = 1143, y = 467) 146534 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 146535 @0 glVertex2f(x = 1149, y = 467) 146536 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 146537 @0 glVertex2f(x = 1149, y = 477) 146538 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 146539 @0 glVertex2f(x = 1143, y = 477) 146540 @0 glEnd() 146541 @0 glEnable(cap = GL_BLEND) 146542 @0 glEnable(cap = GL_ALPHA_TEST) 146543 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146544 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146545 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146546 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146547 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146548 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146549 @0 glMatrixMode(mode = GL_TEXTURE) 146550 @0 glLoadIdentity() 146551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146557 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146558 @0 glBegin(mode = GL_QUADS) 146559 @0 glTexCoord2f(s = 0.75, t = 0.140625) 146560 @0 glVertex2f(x = 1150, y = 470) 146561 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 146562 @0 glVertex2f(x = 1156, y = 470) 146563 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 146564 @0 glVertex2f(x = 1156, y = 477) 146565 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 146566 @0 glVertex2f(x = 1150, y = 477) 146567 @0 glEnd() 146568 @0 glEnable(cap = GL_BLEND) 146569 @0 glEnable(cap = GL_ALPHA_TEST) 146570 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146571 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146572 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146573 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146574 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146575 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146576 @0 glMatrixMode(mode = GL_TEXTURE) 146577 @0 glLoadIdentity() 146578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146584 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146585 @0 glBegin(mode = GL_QUADS) 146586 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 146587 @0 glVertex2f(x = 1156, y = 470) 146588 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 146589 @0 glVertex2f(x = 1163, y = 470) 146590 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 146591 @0 glVertex2f(x = 1163, y = 477) 146592 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 146593 @0 glVertex2f(x = 1156, y = 477) 146594 @0 glEnd() 146595 @0 glEnable(cap = GL_BLEND) 146596 @0 glEnable(cap = GL_ALPHA_TEST) 146597 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146598 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146599 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146600 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146601 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146602 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146603 @0 glMatrixMode(mode = GL_TEXTURE) 146604 @0 glLoadIdentity() 146605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146611 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146612 @0 glBegin(mode = GL_QUADS) 146613 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 146614 @0 glVertex2f(x = 1163, y = 468) 146615 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 146616 @0 glVertex2f(x = 1170, y = 468) 146617 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 146618 @0 glVertex2f(x = 1170, y = 477) 146619 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 146620 @0 glVertex2f(x = 1163, y = 477) 146621 @0 glEnd() 146622 @0 glEnable(cap = GL_BLEND) 146623 @0 glEnable(cap = GL_ALPHA_TEST) 146624 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146625 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146626 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146627 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146628 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146629 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146630 @0 glMatrixMode(mode = GL_TEXTURE) 146631 @0 glLoadIdentity() 146632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146638 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146639 @0 glBegin(mode = GL_QUADS) 146640 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 146641 @0 glVertex2f(x = 1170, y = 470) 146642 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 146643 @0 glVertex2f(x = 1177, y = 470) 146644 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 146645 @0 glVertex2f(x = 1177, y = 477) 146646 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 146647 @0 glVertex2f(x = 1170, y = 477) 146648 @0 glEnd() 146649 @0 glEnable(cap = GL_BLEND) 146650 @0 glEnable(cap = GL_ALPHA_TEST) 146651 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146652 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146653 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146654 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146655 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146656 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146657 @0 glMatrixMode(mode = GL_TEXTURE) 146658 @0 glLoadIdentity() 146659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146665 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146666 @0 glBegin(mode = GL_QUADS) 146667 @0 glTexCoord2f(s = 0, t = 0.1875) 146668 @0 glVertex2f(x = 1177, y = 470) 146669 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 146670 @0 glVertex2f(x = 1184, y = 470) 146671 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 146672 @0 glVertex2f(x = 1184, y = 477) 146673 @0 glTexCoord2f(s = 0, t = 0.2148438) 146674 @0 glVertex2f(x = 1177, y = 477) 146675 @0 glEnd() 146676 @0 glEnable(cap = GL_BLEND) 146677 @0 glEnable(cap = GL_ALPHA_TEST) 146678 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146679 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146680 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146681 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146682 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146683 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146684 @0 glMatrixMode(mode = GL_TEXTURE) 146685 @0 glLoadIdentity() 146686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146692 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146693 @0 glBegin(mode = GL_QUADS) 146694 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 146695 @0 glVertex2f(x = 1184, y = 468) 146696 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 146697 @0 glVertex2f(x = 1191, y = 468) 146698 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 146699 @0 glVertex2f(x = 1191, y = 477) 146700 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 146701 @0 glVertex2f(x = 1184, y = 477) 146702 @0 glEnd() 146703 @0 glEnable(cap = GL_BLEND) 146704 @0 glEnable(cap = GL_ALPHA_TEST) 146705 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146706 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146707 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146708 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146709 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146710 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146711 @0 glMatrixMode(mode = GL_TEXTURE) 146712 @0 glLoadIdentity() 146713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146719 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146720 @0 glBegin(mode = GL_QUADS) 146721 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 146722 @0 glVertex2f(x = 1192, y = 466) 146723 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 146724 @0 glVertex2f(x = 1197, y = 466) 146725 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 146726 @0 glVertex2f(x = 1197, y = 479) 146727 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 146728 @0 glVertex2f(x = 1192, y = 479) 146729 @0 glEnd() 146730 @0 glEnable(cap = GL_BLEND) 146731 @0 glEnable(cap = GL_ALPHA_TEST) 146732 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146733 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146734 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146735 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146736 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146737 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146738 @0 glMatrixMode(mode = GL_TEXTURE) 146739 @0 glLoadIdentity() 146740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 146741 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 146742 @0 glBegin(mode = GL_QUADS) 146743 @0 glTexCoord2f(s = 0.375, t = 0.140625) 146744 @0 glVertex2f(x = 1060, y = 488) 146745 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 146746 @0 glVertex2f(x = 1066, y = 488) 146747 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 146748 @0 glVertex2f(x = 1066, y = 498) 146749 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 146750 @0 glVertex2f(x = 1060, y = 498) 146751 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 146752 @0 glVertex2f(x = 1066, y = 488) 146753 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 146754 @0 glVertex2f(x = 1073, y = 488) 146755 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 146756 @0 glVertex2f(x = 1073, y = 498) 146757 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 146758 @0 glVertex2f(x = 1066, y = 498) 146759 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 146760 @0 glVertex2f(x = 1073, y = 491) 146761 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 146762 @0 glVertex2f(x = 1080, y = 491) 146763 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 146764 @0 glVertex2f(x = 1080, y = 499) 146765 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 146766 @0 glVertex2f(x = 1073, y = 499) 146767 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 146768 @0 glVertex2f(x = 1080, y = 489) 146769 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 146770 @0 glVertex2f(x = 1087, y = 489) 146771 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 146772 @0 glVertex2f(x = 1087, y = 498) 146773 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 146774 @0 glVertex2f(x = 1080, y = 498) 146775 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 146776 @0 glVertex2f(x = 1087, y = 499) 146777 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 146778 @0 glVertex2f(x = 1094, y = 499) 146779 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 146780 @0 glVertex2f(x = 1094, y = 501) 146781 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 146782 @0 glVertex2f(x = 1087, y = 501) 146783 @0 glTexCoord2f(s = 0, t = 0.1875) 146784 @0 glVertex2f(x = 1094, y = 491) 146785 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 146786 @0 glVertex2f(x = 1101, y = 491) 146787 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 146788 @0 glVertex2f(x = 1101, y = 498) 146789 @0 glTexCoord2f(s = 0, t = 0.2148438) 146790 @0 glVertex2f(x = 1094, y = 498) 146791 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 146792 @0 glVertex2f(x = 1102, y = 491) 146793 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 146794 @0 glVertex2f(x = 1108, y = 491) 146795 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 146796 @0 glVertex2f(x = 1108, y = 498) 146797 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 146798 @0 glVertex2f(x = 1102, y = 498) 146799 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 146800 @0 glVertex2f(x = 1108, y = 491) 146801 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 146802 @0 glVertex2f(x = 1115, y = 491) 146803 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 146804 @0 glVertex2f(x = 1115, y = 499) 146805 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 146806 @0 glVertex2f(x = 1108, y = 499) 146807 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 146808 @0 glVertex2f(x = 1115, y = 488) 146809 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 146810 @0 glVertex2f(x = 1122, y = 488) 146811 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 146812 @0 glVertex2f(x = 1122, y = 498) 146813 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 146814 @0 glVertex2f(x = 1115, y = 498) 146815 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 146816 @0 glVertex2f(x = 1122, y = 491) 146817 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 146818 @0 glVertex2f(x = 1129, y = 491) 146819 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 146820 @0 glVertex2f(x = 1129, y = 498) 146821 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 146822 @0 glVertex2f(x = 1122, y = 498) 146823 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 146824 @0 glVertex2f(x = 1129, y = 488) 146825 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 146826 @0 glVertex2f(x = 1136, y = 488) 146827 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 146828 @0 glVertex2f(x = 1136, y = 498) 146829 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 146830 @0 glVertex2f(x = 1129, y = 498) 146831 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 146832 @0 glVertex2f(x = 1145, y = 487) 146833 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 146834 @0 glVertex2f(x = 1149, y = 487) 146835 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 146836 @0 glVertex2f(x = 1149, y = 500) 146837 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 146838 @0 glVertex2f(x = 1145, y = 500) 146839 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 146840 @0 glVertex2f(x = 1150, y = 491) 146841 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 146842 @0 glVertex2f(x = 1157, y = 491) 146843 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 146844 @0 glVertex2f(x = 1157, y = 498) 146845 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 146846 @0 glVertex2f(x = 1150, y = 498) 146847 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 146848 @0 glVertex2f(x = 1158, y = 488) 146849 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 146850 @0 glVertex2f(x = 1164, y = 488) 146851 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 146852 @0 glVertex2f(x = 1164, y = 498) 146853 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 146854 @0 glVertex2f(x = 1158, y = 498) 146855 @0 glTexCoord2f(s = 0.75, t = 0.140625) 146856 @0 glVertex2f(x = 1165, y = 491) 146857 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 146858 @0 glVertex2f(x = 1171, y = 491) 146859 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 146860 @0 glVertex2f(x = 1171, y = 498) 146861 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 146862 @0 glVertex2f(x = 1165, y = 498) 146863 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 146864 @0 glVertex2f(x = 1171, y = 491) 146865 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 146866 @0 glVertex2f(x = 1178, y = 491) 146867 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 146868 @0 glVertex2f(x = 1178, y = 498) 146869 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 146870 @0 glVertex2f(x = 1171, y = 498) 146871 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 146872 @0 glVertex2f(x = 1178, y = 489) 146873 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 146874 @0 glVertex2f(x = 1185, y = 489) 146875 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 146876 @0 glVertex2f(x = 1185, y = 498) 146877 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 146878 @0 glVertex2f(x = 1178, y = 498) 146879 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 146880 @0 glVertex2f(x = 1185, y = 491) 146881 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 146882 @0 glVertex2f(x = 1192, y = 491) 146883 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 146884 @0 glVertex2f(x = 1192, y = 498) 146885 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 146886 @0 glVertex2f(x = 1185, y = 498) 146887 @0 glTexCoord2f(s = 0, t = 0.1875) 146888 @0 glVertex2f(x = 1192, y = 491) 146889 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 146890 @0 glVertex2f(x = 1199, y = 491) 146891 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 146892 @0 glVertex2f(x = 1199, y = 498) 146893 @0 glTexCoord2f(s = 0, t = 0.2148438) 146894 @0 glVertex2f(x = 1192, y = 498) 146895 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 146896 @0 glVertex2f(x = 1199, y = 489) 146897 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 146898 @0 glVertex2f(x = 1206, y = 489) 146899 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 146900 @0 glVertex2f(x = 1206, y = 498) 146901 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 146902 @0 glVertex2f(x = 1199, y = 498) 146903 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 146904 @0 glVertex2f(x = 1207, y = 487) 146905 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 146906 @0 glVertex2f(x = 1212, y = 487) 146907 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 146908 @0 glVertex2f(x = 1212, y = 500) 146909 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 146910 @0 glVertex2f(x = 1207, y = 500) 146911 @0 glEnd() 146912 @0 glEnable(cap = GL_BLEND) 146913 @0 glEnable(cap = GL_ALPHA_TEST) 146914 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146915 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146916 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146917 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146918 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146919 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146920 @0 glMatrixMode(mode = GL_TEXTURE) 146921 @0 glLoadIdentity() 146922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146928 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146929 @0 glBegin(mode = GL_QUADS) 146930 @0 glTexCoord2f(s = 0.375, t = 0.140625) 146931 @0 glVertex2f(x = 1059, y = 487) 146932 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 146933 @0 glVertex2f(x = 1065, y = 487) 146934 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 146935 @0 glVertex2f(x = 1065, y = 497) 146936 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 146937 @0 glVertex2f(x = 1059, y = 497) 146938 @0 glEnd() 146939 @0 glEnable(cap = GL_BLEND) 146940 @0 glEnable(cap = GL_ALPHA_TEST) 146941 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146942 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146943 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146944 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146945 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146946 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146947 @0 glMatrixMode(mode = GL_TEXTURE) 146948 @0 glLoadIdentity() 146949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146955 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146956 @0 glBegin(mode = GL_QUADS) 146957 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 146958 @0 glVertex2f(x = 1065, y = 487) 146959 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 146960 @0 glVertex2f(x = 1072, y = 487) 146961 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 146962 @0 glVertex2f(x = 1072, y = 497) 146963 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 146964 @0 glVertex2f(x = 1065, y = 497) 146965 @0 glEnd() 146966 @0 glEnable(cap = GL_BLEND) 146967 @0 glEnable(cap = GL_ALPHA_TEST) 146968 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146969 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146970 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146971 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146972 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 146973 @0 glActiveTextureARB(texture = GL_TEXTURE0) 146974 @0 glMatrixMode(mode = GL_TEXTURE) 146975 @0 glLoadIdentity() 146976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 146977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 146978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 146979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 146980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 146981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 146982 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 146983 @0 glBegin(mode = GL_QUADS) 146984 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 146985 @0 glVertex2f(x = 1072, y = 490) 146986 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 146987 @0 glVertex2f(x = 1079, y = 490) 146988 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 146989 @0 glVertex2f(x = 1079, y = 498) 146990 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 146991 @0 glVertex2f(x = 1072, y = 498) 146992 @0 glEnd() 146993 @0 glEnable(cap = GL_BLEND) 146994 @0 glEnable(cap = GL_ALPHA_TEST) 146995 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 146996 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 146997 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 146998 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 146999 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147000 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147001 @0 glMatrixMode(mode = GL_TEXTURE) 147002 @0 glLoadIdentity() 147003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147009 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147010 @0 glBegin(mode = GL_QUADS) 147011 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 147012 @0 glVertex2f(x = 1079, y = 488) 147013 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 147014 @0 glVertex2f(x = 1086, y = 488) 147015 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 147016 @0 glVertex2f(x = 1086, y = 497) 147017 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 147018 @0 glVertex2f(x = 1079, y = 497) 147019 @0 glEnd() 147020 @0 glEnable(cap = GL_BLEND) 147021 @0 glEnable(cap = GL_ALPHA_TEST) 147022 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147023 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147024 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147025 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147026 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147027 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147028 @0 glMatrixMode(mode = GL_TEXTURE) 147029 @0 glLoadIdentity() 147030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147036 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147037 @0 glBegin(mode = GL_QUADS) 147038 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 147039 @0 glVertex2f(x = 1086, y = 498) 147040 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 147041 @0 glVertex2f(x = 1093, y = 498) 147042 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 147043 @0 glVertex2f(x = 1093, y = 500) 147044 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 147045 @0 glVertex2f(x = 1086, y = 500) 147046 @0 glEnd() 147047 @0 glEnable(cap = GL_BLEND) 147048 @0 glEnable(cap = GL_ALPHA_TEST) 147049 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147050 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147051 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147052 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147053 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147054 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147055 @0 glMatrixMode(mode = GL_TEXTURE) 147056 @0 glLoadIdentity() 147057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147063 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147064 @0 glBegin(mode = GL_QUADS) 147065 @0 glTexCoord2f(s = 0, t = 0.1875) 147066 @0 glVertex2f(x = 1093, y = 490) 147067 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 147068 @0 glVertex2f(x = 1100, y = 490) 147069 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 147070 @0 glVertex2f(x = 1100, y = 497) 147071 @0 glTexCoord2f(s = 0, t = 0.2148438) 147072 @0 glVertex2f(x = 1093, y = 497) 147073 @0 glEnd() 147074 @0 glEnable(cap = GL_BLEND) 147075 @0 glEnable(cap = GL_ALPHA_TEST) 147076 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147077 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147078 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147079 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147080 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147081 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147082 @0 glMatrixMode(mode = GL_TEXTURE) 147083 @0 glLoadIdentity() 147084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147090 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147091 @0 glBegin(mode = GL_QUADS) 147092 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 147093 @0 glVertex2f(x = 1101, y = 490) 147094 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 147095 @0 glVertex2f(x = 1107, y = 490) 147096 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 147097 @0 glVertex2f(x = 1107, y = 497) 147098 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 147099 @0 glVertex2f(x = 1101, y = 497) 147100 @0 glEnd() 147101 @0 glEnable(cap = GL_BLEND) 147102 @0 glEnable(cap = GL_ALPHA_TEST) 147103 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147104 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147105 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147106 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147107 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147108 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147109 @0 glMatrixMode(mode = GL_TEXTURE) 147110 @0 glLoadIdentity() 147111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147117 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147118 @0 glBegin(mode = GL_QUADS) 147119 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 147120 @0 glVertex2f(x = 1107, y = 490) 147121 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 147122 @0 glVertex2f(x = 1114, y = 490) 147123 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 147124 @0 glVertex2f(x = 1114, y = 498) 147125 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 147126 @0 glVertex2f(x = 1107, y = 498) 147127 @0 glEnd() 147128 @0 glEnable(cap = GL_BLEND) 147129 @0 glEnable(cap = GL_ALPHA_TEST) 147130 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147131 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147132 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147133 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147134 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147135 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147136 @0 glMatrixMode(mode = GL_TEXTURE) 147137 @0 glLoadIdentity() 147138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147144 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147145 @0 glBegin(mode = GL_QUADS) 147146 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 147147 @0 glVertex2f(x = 1114, y = 487) 147148 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 147149 @0 glVertex2f(x = 1121, y = 487) 147150 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 147151 @0 glVertex2f(x = 1121, y = 497) 147152 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 147153 @0 glVertex2f(x = 1114, y = 497) 147154 @0 glEnd() 147155 @0 glEnable(cap = GL_BLEND) 147156 @0 glEnable(cap = GL_ALPHA_TEST) 147157 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147158 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147159 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147160 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147161 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147162 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147163 @0 glMatrixMode(mode = GL_TEXTURE) 147164 @0 glLoadIdentity() 147165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147171 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147172 @0 glBegin(mode = GL_QUADS) 147173 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 147174 @0 glVertex2f(x = 1121, y = 490) 147175 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 147176 @0 glVertex2f(x = 1128, y = 490) 147177 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 147178 @0 glVertex2f(x = 1128, y = 497) 147179 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 147180 @0 glVertex2f(x = 1121, y = 497) 147181 @0 glEnd() 147182 @0 glEnable(cap = GL_BLEND) 147183 @0 glEnable(cap = GL_ALPHA_TEST) 147184 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147185 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147186 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147187 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147188 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147189 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147190 @0 glMatrixMode(mode = GL_TEXTURE) 147191 @0 glLoadIdentity() 147192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147198 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147199 @0 glBegin(mode = GL_QUADS) 147200 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 147201 @0 glVertex2f(x = 1128, y = 487) 147202 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 147203 @0 glVertex2f(x = 1135, y = 487) 147204 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 147205 @0 glVertex2f(x = 1135, y = 497) 147206 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 147207 @0 glVertex2f(x = 1128, y = 497) 147208 @0 glEnd() 147209 @0 glEnable(cap = GL_BLEND) 147210 @0 glEnable(cap = GL_ALPHA_TEST) 147211 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147212 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147213 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147214 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147215 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147216 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147217 @0 glMatrixMode(mode = GL_TEXTURE) 147218 @0 glLoadIdentity() 147219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147225 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147226 @0 glBegin(mode = GL_QUADS) 147227 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 147228 @0 glVertex2f(x = 1144, y = 486) 147229 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 147230 @0 glVertex2f(x = 1148, y = 486) 147231 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 147232 @0 glVertex2f(x = 1148, y = 499) 147233 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 147234 @0 glVertex2f(x = 1144, y = 499) 147235 @0 glEnd() 147236 @0 glEnable(cap = GL_BLEND) 147237 @0 glEnable(cap = GL_ALPHA_TEST) 147238 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147239 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147240 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147241 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147242 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147243 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147244 @0 glMatrixMode(mode = GL_TEXTURE) 147245 @0 glLoadIdentity() 147246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147252 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147253 @0 glBegin(mode = GL_QUADS) 147254 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 147255 @0 glVertex2f(x = 1149, y = 490) 147256 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 147257 @0 glVertex2f(x = 1156, y = 490) 147258 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 147259 @0 glVertex2f(x = 1156, y = 497) 147260 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 147261 @0 glVertex2f(x = 1149, y = 497) 147262 @0 glEnd() 147263 @0 glEnable(cap = GL_BLEND) 147264 @0 glEnable(cap = GL_ALPHA_TEST) 147265 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147266 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147267 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147268 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147269 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147270 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147271 @0 glMatrixMode(mode = GL_TEXTURE) 147272 @0 glLoadIdentity() 147273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147279 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147280 @0 glBegin(mode = GL_QUADS) 147281 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 147282 @0 glVertex2f(x = 1157, y = 487) 147283 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 147284 @0 glVertex2f(x = 1163, y = 487) 147285 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 147286 @0 glVertex2f(x = 1163, y = 497) 147287 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 147288 @0 glVertex2f(x = 1157, y = 497) 147289 @0 glEnd() 147290 @0 glEnable(cap = GL_BLEND) 147291 @0 glEnable(cap = GL_ALPHA_TEST) 147292 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147295 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147297 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147298 @0 glMatrixMode(mode = GL_TEXTURE) 147299 @0 glLoadIdentity() 147300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147306 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147307 @0 glBegin(mode = GL_QUADS) 147308 @0 glTexCoord2f(s = 0.75, t = 0.140625) 147309 @0 glVertex2f(x = 1164, y = 490) 147310 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 147311 @0 glVertex2f(x = 1170, y = 490) 147312 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 147313 @0 glVertex2f(x = 1170, y = 497) 147314 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 147315 @0 glVertex2f(x = 1164, y = 497) 147316 @0 glEnd() 147317 @0 glEnable(cap = GL_BLEND) 147318 @0 glEnable(cap = GL_ALPHA_TEST) 147319 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147320 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147321 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147322 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147323 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147324 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147325 @0 glMatrixMode(mode = GL_TEXTURE) 147326 @0 glLoadIdentity() 147327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147333 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147334 @0 glBegin(mode = GL_QUADS) 147335 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 147336 @0 glVertex2f(x = 1170, y = 490) 147337 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 147338 @0 glVertex2f(x = 1177, y = 490) 147339 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 147340 @0 glVertex2f(x = 1177, y = 497) 147341 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 147342 @0 glVertex2f(x = 1170, y = 497) 147343 @0 glEnd() 147344 @0 glEnable(cap = GL_BLEND) 147345 @0 glEnable(cap = GL_ALPHA_TEST) 147346 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147347 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147349 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147351 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147352 @0 glMatrixMode(mode = GL_TEXTURE) 147353 @0 glLoadIdentity() 147354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147360 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147361 @0 glBegin(mode = GL_QUADS) 147362 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 147363 @0 glVertex2f(x = 1177, y = 488) 147364 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 147365 @0 glVertex2f(x = 1184, y = 488) 147366 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 147367 @0 glVertex2f(x = 1184, y = 497) 147368 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 147369 @0 glVertex2f(x = 1177, y = 497) 147370 @0 glEnd() 147371 @0 glEnable(cap = GL_BLEND) 147372 @0 glEnable(cap = GL_ALPHA_TEST) 147373 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147374 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147375 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147376 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147377 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147378 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147379 @0 glMatrixMode(mode = GL_TEXTURE) 147380 @0 glLoadIdentity() 147381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147387 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147388 @0 glBegin(mode = GL_QUADS) 147389 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 147390 @0 glVertex2f(x = 1184, y = 490) 147391 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 147392 @0 glVertex2f(x = 1191, y = 490) 147393 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 147394 @0 glVertex2f(x = 1191, y = 497) 147395 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 147396 @0 glVertex2f(x = 1184, y = 497) 147397 @0 glEnd() 147398 @0 glEnable(cap = GL_BLEND) 147399 @0 glEnable(cap = GL_ALPHA_TEST) 147400 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147401 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147402 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147403 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147404 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147405 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147406 @0 glMatrixMode(mode = GL_TEXTURE) 147407 @0 glLoadIdentity() 147408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147414 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147415 @0 glBegin(mode = GL_QUADS) 147416 @0 glTexCoord2f(s = 0, t = 0.1875) 147417 @0 glVertex2f(x = 1191, y = 490) 147418 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 147419 @0 glVertex2f(x = 1198, y = 490) 147420 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 147421 @0 glVertex2f(x = 1198, y = 497) 147422 @0 glTexCoord2f(s = 0, t = 0.2148438) 147423 @0 glVertex2f(x = 1191, y = 497) 147424 @0 glEnd() 147425 @0 glEnable(cap = GL_BLEND) 147426 @0 glEnable(cap = GL_ALPHA_TEST) 147427 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147428 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147430 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147432 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147433 @0 glMatrixMode(mode = GL_TEXTURE) 147434 @0 glLoadIdentity() 147435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147441 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147442 @0 glBegin(mode = GL_QUADS) 147443 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 147444 @0 glVertex2f(x = 1198, y = 488) 147445 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 147446 @0 glVertex2f(x = 1205, y = 488) 147447 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 147448 @0 glVertex2f(x = 1205, y = 497) 147449 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 147450 @0 glVertex2f(x = 1198, y = 497) 147451 @0 glEnd() 147452 @0 glEnable(cap = GL_BLEND) 147453 @0 glEnable(cap = GL_ALPHA_TEST) 147454 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147455 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147456 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147457 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147458 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147459 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147460 @0 glMatrixMode(mode = GL_TEXTURE) 147461 @0 glLoadIdentity() 147462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147468 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147469 @0 glBegin(mode = GL_QUADS) 147470 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 147471 @0 glVertex2f(x = 1206, y = 486) 147472 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 147473 @0 glVertex2f(x = 1211, y = 486) 147474 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 147475 @0 glVertex2f(x = 1211, y = 499) 147476 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 147477 @0 glVertex2f(x = 1206, y = 499) 147478 @0 glEnd() 147479 @0 glEnable(cap = GL_BLEND) 147480 @0 glEnable(cap = GL_ALPHA_TEST) 147481 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147482 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147483 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147484 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147485 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147486 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147487 @0 glMatrixMode(mode = GL_TEXTURE) 147488 @0 glLoadIdentity() 147489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 147490 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 147491 @0 glBegin(mode = GL_QUADS) 147492 @0 glTexCoord2f(s = 0.75, t = 0.140625) 147493 @0 glVertex2f(x = 1060, y = 511) 147494 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 147495 @0 glVertex2f(x = 1066, y = 511) 147496 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 147497 @0 glVertex2f(x = 1066, y = 518) 147498 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 147499 @0 glVertex2f(x = 1060, y = 518) 147500 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 147501 @0 glVertex2f(x = 1066, y = 511) 147502 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 147503 @0 glVertex2f(x = 1073, y = 511) 147504 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 147505 @0 glVertex2f(x = 1073, y = 518) 147506 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 147507 @0 glVertex2f(x = 1066, y = 518) 147508 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 147509 @0 glVertex2f(x = 1073, y = 509) 147510 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 147511 @0 glVertex2f(x = 1080, y = 509) 147512 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 147513 @0 glVertex2f(x = 1080, y = 518) 147514 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 147515 @0 glVertex2f(x = 1073, y = 518) 147516 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 147517 @0 glVertex2f(x = 1081, y = 508) 147518 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 147519 @0 glVertex2f(x = 1087, y = 508) 147520 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 147521 @0 glVertex2f(x = 1087, y = 518) 147522 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 147523 @0 glVertex2f(x = 1081, y = 518) 147524 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 147525 @0 glVertex2f(x = 1087, y = 511) 147526 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 147527 @0 glVertex2f(x = 1094, y = 511) 147528 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 147529 @0 glVertex2f(x = 1094, y = 518) 147530 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 147531 @0 glVertex2f(x = 1087, y = 518) 147532 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 147533 @0 glVertex2f(x = 1095, y = 511) 147534 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 147535 @0 glVertex2f(x = 1101, y = 511) 147536 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 147537 @0 glVertex2f(x = 1101, y = 518) 147538 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 147539 @0 glVertex2f(x = 1095, y = 518) 147540 @0 glTexCoord2f(s = 0.421875, t = 0) 147541 @0 glVertex2f(x = 1109, y = 507) 147542 @0 glTexCoord2f(s = 0.4414062, t = 0) 147543 @0 glVertex2f(x = 1114, y = 507) 147544 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 147545 @0 glVertex2f(x = 1114, y = 520) 147546 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 147547 @0 glVertex2f(x = 1109, y = 520) 147548 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 147549 @0 glVertex2f(x = 1116, y = 508) 147550 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 147551 @0 glVertex2f(x = 1122, y = 508) 147552 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 147553 @0 glVertex2f(x = 1122, y = 518) 147554 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 147555 @0 glVertex2f(x = 1116, y = 518) 147556 @0 glTexCoord2f(s = 0, t = 0.1875) 147557 @0 glVertex2f(x = 1122, y = 511) 147558 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 147559 @0 glVertex2f(x = 1129, y = 511) 147560 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 147561 @0 glVertex2f(x = 1129, y = 518) 147562 @0 glTexCoord2f(s = 0, t = 0.2148438) 147563 @0 glVertex2f(x = 1122, y = 518) 147564 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 147565 @0 glVertex2f(x = 1130, y = 508) 147566 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 147567 @0 glVertex2f(x = 1136, y = 508) 147568 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 147569 @0 glVertex2f(x = 1136, y = 518) 147570 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 147571 @0 glVertex2f(x = 1130, y = 518) 147572 @0 glTexCoord2f(s = 0.46875, t = 0) 147573 @0 glVertex2f(x = 1137, y = 507) 147574 @0 glTexCoord2f(s = 0.4882812, t = 0) 147575 @0 glVertex2f(x = 1142, y = 507) 147576 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 147577 @0 glVertex2f(x = 1142, y = 520) 147578 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 147579 @0 glVertex2f(x = 1137, y = 520) 147580 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 147581 @0 glVertex2f(x = 1152, y = 507) 147582 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 147583 @0 glVertex2f(x = 1156, y = 507) 147584 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 147585 @0 glVertex2f(x = 1156, y = 520) 147586 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 147587 @0 glVertex2f(x = 1152, y = 520) 147588 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 147589 @0 glVertex2f(x = 1157, y = 511) 147590 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 147591 @0 glVertex2f(x = 1164, y = 511) 147592 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 147593 @0 glVertex2f(x = 1164, y = 518) 147594 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 147595 @0 glVertex2f(x = 1157, y = 518) 147596 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 147597 @0 glVertex2f(x = 1165, y = 508) 147598 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 147599 @0 glVertex2f(x = 1171, y = 508) 147600 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 147601 @0 glVertex2f(x = 1171, y = 518) 147602 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 147603 @0 glVertex2f(x = 1165, y = 518) 147604 @0 glTexCoord2f(s = 0.75, t = 0.140625) 147605 @0 glVertex2f(x = 1172, y = 511) 147606 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 147607 @0 glVertex2f(x = 1178, y = 511) 147608 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 147609 @0 glVertex2f(x = 1178, y = 518) 147610 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 147611 @0 glVertex2f(x = 1172, y = 518) 147612 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 147613 @0 glVertex2f(x = 1178, y = 511) 147614 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 147615 @0 glVertex2f(x = 1185, y = 511) 147616 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 147617 @0 glVertex2f(x = 1185, y = 518) 147618 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 147619 @0 glVertex2f(x = 1178, y = 518) 147620 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 147621 @0 glVertex2f(x = 1185, y = 509) 147622 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 147623 @0 glVertex2f(x = 1192, y = 509) 147624 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 147625 @0 glVertex2f(x = 1192, y = 518) 147626 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 147627 @0 glVertex2f(x = 1185, y = 518) 147628 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 147629 @0 glVertex2f(x = 1192, y = 511) 147630 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 147631 @0 glVertex2f(x = 1199, y = 511) 147632 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 147633 @0 glVertex2f(x = 1199, y = 518) 147634 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 147635 @0 glVertex2f(x = 1192, y = 518) 147636 @0 glTexCoord2f(s = 0, t = 0.1875) 147637 @0 glVertex2f(x = 1199, y = 511) 147638 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 147639 @0 glVertex2f(x = 1206, y = 511) 147640 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 147641 @0 glVertex2f(x = 1206, y = 518) 147642 @0 glTexCoord2f(s = 0, t = 0.2148438) 147643 @0 glVertex2f(x = 1199, y = 518) 147644 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 147645 @0 glVertex2f(x = 1206, y = 509) 147646 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 147647 @0 glVertex2f(x = 1213, y = 509) 147648 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 147649 @0 glVertex2f(x = 1213, y = 518) 147650 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 147651 @0 glVertex2f(x = 1206, y = 518) 147652 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 147653 @0 glVertex2f(x = 1214, y = 507) 147654 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 147655 @0 glVertex2f(x = 1219, y = 507) 147656 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 147657 @0 glVertex2f(x = 1219, y = 520) 147658 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 147659 @0 glVertex2f(x = 1214, y = 520) 147660 @0 glEnd() 147661 @0 glEnable(cap = GL_BLEND) 147662 @0 glEnable(cap = GL_ALPHA_TEST) 147663 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147664 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147665 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147666 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147667 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147668 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147669 @0 glMatrixMode(mode = GL_TEXTURE) 147670 @0 glLoadIdentity() 147671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147677 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147678 @0 glBegin(mode = GL_QUADS) 147679 @0 glTexCoord2f(s = 0.75, t = 0.140625) 147680 @0 glVertex2f(x = 1059, y = 510) 147681 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 147682 @0 glVertex2f(x = 1065, y = 510) 147683 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 147684 @0 glVertex2f(x = 1065, y = 517) 147685 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 147686 @0 glVertex2f(x = 1059, y = 517) 147687 @0 glEnd() 147688 @0 glEnable(cap = GL_BLEND) 147689 @0 glEnable(cap = GL_ALPHA_TEST) 147690 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147691 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147692 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147693 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147694 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147695 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147696 @0 glMatrixMode(mode = GL_TEXTURE) 147697 @0 glLoadIdentity() 147698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147704 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147705 @0 glBegin(mode = GL_QUADS) 147706 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 147707 @0 glVertex2f(x = 1065, y = 510) 147708 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 147709 @0 glVertex2f(x = 1072, y = 510) 147710 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 147711 @0 glVertex2f(x = 1072, y = 517) 147712 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 147713 @0 glVertex2f(x = 1065, y = 517) 147714 @0 glEnd() 147715 @0 glEnable(cap = GL_BLEND) 147716 @0 glEnable(cap = GL_ALPHA_TEST) 147717 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147718 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147719 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147720 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147721 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147722 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147723 @0 glMatrixMode(mode = GL_TEXTURE) 147724 @0 glLoadIdentity() 147725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147731 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147732 @0 glBegin(mode = GL_QUADS) 147733 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 147734 @0 glVertex2f(x = 1072, y = 508) 147735 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 147736 @0 glVertex2f(x = 1079, y = 508) 147737 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 147738 @0 glVertex2f(x = 1079, y = 517) 147739 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 147740 @0 glVertex2f(x = 1072, y = 517) 147741 @0 glEnd() 147742 @0 glEnable(cap = GL_BLEND) 147743 @0 glEnable(cap = GL_ALPHA_TEST) 147744 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147745 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147746 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147747 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147748 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147749 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147750 @0 glMatrixMode(mode = GL_TEXTURE) 147751 @0 glLoadIdentity() 147752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147758 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147759 @0 glBegin(mode = GL_QUADS) 147760 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 147761 @0 glVertex2f(x = 1080, y = 507) 147762 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 147763 @0 glVertex2f(x = 1086, y = 507) 147764 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 147765 @0 glVertex2f(x = 1086, y = 517) 147766 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 147767 @0 glVertex2f(x = 1080, y = 517) 147768 @0 glEnd() 147769 @0 glEnable(cap = GL_BLEND) 147770 @0 glEnable(cap = GL_ALPHA_TEST) 147771 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147772 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147773 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147774 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147775 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147776 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147777 @0 glMatrixMode(mode = GL_TEXTURE) 147778 @0 glLoadIdentity() 147779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147785 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147786 @0 glBegin(mode = GL_QUADS) 147787 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 147788 @0 glVertex2f(x = 1086, y = 510) 147789 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 147790 @0 glVertex2f(x = 1093, y = 510) 147791 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 147792 @0 glVertex2f(x = 1093, y = 517) 147793 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 147794 @0 glVertex2f(x = 1086, y = 517) 147795 @0 glEnd() 147796 @0 glEnable(cap = GL_BLEND) 147797 @0 glEnable(cap = GL_ALPHA_TEST) 147798 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147799 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147800 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147801 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147802 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147803 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147804 @0 glMatrixMode(mode = GL_TEXTURE) 147805 @0 glLoadIdentity() 147806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147812 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147813 @0 glBegin(mode = GL_QUADS) 147814 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 147815 @0 glVertex2f(x = 1094, y = 510) 147816 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 147817 @0 glVertex2f(x = 1100, y = 510) 147818 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 147819 @0 glVertex2f(x = 1100, y = 517) 147820 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 147821 @0 glVertex2f(x = 1094, y = 517) 147822 @0 glEnd() 147823 @0 glEnable(cap = GL_BLEND) 147824 @0 glEnable(cap = GL_ALPHA_TEST) 147825 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147826 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147827 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147828 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147829 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147830 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147831 @0 glMatrixMode(mode = GL_TEXTURE) 147832 @0 glLoadIdentity() 147833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147839 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147840 @0 glBegin(mode = GL_QUADS) 147841 @0 glTexCoord2f(s = 0.421875, t = 0) 147842 @0 glVertex2f(x = 1108, y = 506) 147843 @0 glTexCoord2f(s = 0.4414062, t = 0) 147844 @0 glVertex2f(x = 1113, y = 506) 147845 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 147846 @0 glVertex2f(x = 1113, y = 519) 147847 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 147848 @0 glVertex2f(x = 1108, y = 519) 147849 @0 glEnd() 147850 @0 glEnable(cap = GL_BLEND) 147851 @0 glEnable(cap = GL_ALPHA_TEST) 147852 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147853 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147854 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147855 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147856 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147857 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147858 @0 glMatrixMode(mode = GL_TEXTURE) 147859 @0 glLoadIdentity() 147860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147866 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147867 @0 glBegin(mode = GL_QUADS) 147868 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 147869 @0 glVertex2f(x = 1115, y = 507) 147870 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 147871 @0 glVertex2f(x = 1121, y = 507) 147872 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 147873 @0 glVertex2f(x = 1121, y = 517) 147874 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 147875 @0 glVertex2f(x = 1115, y = 517) 147876 @0 glEnd() 147877 @0 glEnable(cap = GL_BLEND) 147878 @0 glEnable(cap = GL_ALPHA_TEST) 147879 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147880 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147881 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147882 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147883 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147884 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147885 @0 glMatrixMode(mode = GL_TEXTURE) 147886 @0 glLoadIdentity() 147887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147893 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147894 @0 glBegin(mode = GL_QUADS) 147895 @0 glTexCoord2f(s = 0, t = 0.1875) 147896 @0 glVertex2f(x = 1121, y = 510) 147897 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 147898 @0 glVertex2f(x = 1128, y = 510) 147899 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 147900 @0 glVertex2f(x = 1128, y = 517) 147901 @0 glTexCoord2f(s = 0, t = 0.2148438) 147902 @0 glVertex2f(x = 1121, y = 517) 147903 @0 glEnd() 147904 @0 glEnable(cap = GL_BLEND) 147905 @0 glEnable(cap = GL_ALPHA_TEST) 147906 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147907 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147908 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147909 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147910 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147911 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147912 @0 glMatrixMode(mode = GL_TEXTURE) 147913 @0 glLoadIdentity() 147914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147920 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147921 @0 glBegin(mode = GL_QUADS) 147922 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 147923 @0 glVertex2f(x = 1129, y = 507) 147924 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 147925 @0 glVertex2f(x = 1135, y = 507) 147926 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 147927 @0 glVertex2f(x = 1135, y = 517) 147928 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 147929 @0 glVertex2f(x = 1129, y = 517) 147930 @0 glEnd() 147931 @0 glEnable(cap = GL_BLEND) 147932 @0 glEnable(cap = GL_ALPHA_TEST) 147933 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147934 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147935 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147936 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147937 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147938 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147939 @0 glMatrixMode(mode = GL_TEXTURE) 147940 @0 glLoadIdentity() 147941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147947 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147948 @0 glBegin(mode = GL_QUADS) 147949 @0 glTexCoord2f(s = 0.46875, t = 0) 147950 @0 glVertex2f(x = 1136, y = 506) 147951 @0 glTexCoord2f(s = 0.4882812, t = 0) 147952 @0 glVertex2f(x = 1141, y = 506) 147953 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 147954 @0 glVertex2f(x = 1141, y = 519) 147955 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 147956 @0 glVertex2f(x = 1136, y = 519) 147957 @0 glEnd() 147958 @0 glEnable(cap = GL_BLEND) 147959 @0 glEnable(cap = GL_ALPHA_TEST) 147960 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147961 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147962 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147963 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147964 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147965 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147966 @0 glMatrixMode(mode = GL_TEXTURE) 147967 @0 glLoadIdentity() 147968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 147973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 147974 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 147975 @0 glBegin(mode = GL_QUADS) 147976 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 147977 @0 glVertex2f(x = 1151, y = 506) 147978 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 147979 @0 glVertex2f(x = 1155, y = 506) 147980 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 147981 @0 glVertex2f(x = 1155, y = 519) 147982 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 147983 @0 glVertex2f(x = 1151, y = 519) 147984 @0 glEnd() 147985 @0 glEnable(cap = GL_BLEND) 147986 @0 glEnable(cap = GL_ALPHA_TEST) 147987 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 147988 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 147989 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 147990 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 147991 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 147992 @0 glActiveTextureARB(texture = GL_TEXTURE0) 147993 @0 glMatrixMode(mode = GL_TEXTURE) 147994 @0 glLoadIdentity() 147995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 147996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 147997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 147998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 147999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148001 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148002 @0 glBegin(mode = GL_QUADS) 148003 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 148004 @0 glVertex2f(x = 1156, y = 510) 148005 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 148006 @0 glVertex2f(x = 1163, y = 510) 148007 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 148008 @0 glVertex2f(x = 1163, y = 517) 148009 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 148010 @0 glVertex2f(x = 1156, y = 517) 148011 @0 glEnd() 148012 @0 glEnable(cap = GL_BLEND) 148013 @0 glEnable(cap = GL_ALPHA_TEST) 148014 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148015 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148016 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148017 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148018 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148019 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148020 @0 glMatrixMode(mode = GL_TEXTURE) 148021 @0 glLoadIdentity() 148022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148028 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148029 @0 glBegin(mode = GL_QUADS) 148030 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 148031 @0 glVertex2f(x = 1164, y = 507) 148032 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 148033 @0 glVertex2f(x = 1170, y = 507) 148034 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 148035 @0 glVertex2f(x = 1170, y = 517) 148036 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 148037 @0 glVertex2f(x = 1164, y = 517) 148038 @0 glEnd() 148039 @0 glEnable(cap = GL_BLEND) 148040 @0 glEnable(cap = GL_ALPHA_TEST) 148041 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148042 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148043 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148044 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148045 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148046 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148047 @0 glMatrixMode(mode = GL_TEXTURE) 148048 @0 glLoadIdentity() 148049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148055 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148056 @0 glBegin(mode = GL_QUADS) 148057 @0 glTexCoord2f(s = 0.75, t = 0.140625) 148058 @0 glVertex2f(x = 1171, y = 510) 148059 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 148060 @0 glVertex2f(x = 1177, y = 510) 148061 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 148062 @0 glVertex2f(x = 1177, y = 517) 148063 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 148064 @0 glVertex2f(x = 1171, y = 517) 148065 @0 glEnd() 148066 @0 glEnable(cap = GL_BLEND) 148067 @0 glEnable(cap = GL_ALPHA_TEST) 148068 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148069 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148070 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148071 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148072 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148073 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148074 @0 glMatrixMode(mode = GL_TEXTURE) 148075 @0 glLoadIdentity() 148076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148082 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148083 @0 glBegin(mode = GL_QUADS) 148084 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 148085 @0 glVertex2f(x = 1177, y = 510) 148086 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 148087 @0 glVertex2f(x = 1184, y = 510) 148088 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 148089 @0 glVertex2f(x = 1184, y = 517) 148090 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 148091 @0 glVertex2f(x = 1177, y = 517) 148092 @0 glEnd() 148093 @0 glEnable(cap = GL_BLEND) 148094 @0 glEnable(cap = GL_ALPHA_TEST) 148095 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148096 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148097 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148098 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148099 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148100 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148101 @0 glMatrixMode(mode = GL_TEXTURE) 148102 @0 glLoadIdentity() 148103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148109 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148110 @0 glBegin(mode = GL_QUADS) 148111 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 148112 @0 glVertex2f(x = 1184, y = 508) 148113 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 148114 @0 glVertex2f(x = 1191, y = 508) 148115 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 148116 @0 glVertex2f(x = 1191, y = 517) 148117 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 148118 @0 glVertex2f(x = 1184, y = 517) 148119 @0 glEnd() 148120 @0 glEnable(cap = GL_BLEND) 148121 @0 glEnable(cap = GL_ALPHA_TEST) 148122 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148123 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148124 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148125 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148126 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148127 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148128 @0 glMatrixMode(mode = GL_TEXTURE) 148129 @0 glLoadIdentity() 148130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148136 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148137 @0 glBegin(mode = GL_QUADS) 148138 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 148139 @0 glVertex2f(x = 1191, y = 510) 148140 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 148141 @0 glVertex2f(x = 1198, y = 510) 148142 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 148143 @0 glVertex2f(x = 1198, y = 517) 148144 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 148145 @0 glVertex2f(x = 1191, y = 517) 148146 @0 glEnd() 148147 @0 glEnable(cap = GL_BLEND) 148148 @0 glEnable(cap = GL_ALPHA_TEST) 148149 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148150 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148151 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148152 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148153 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148154 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148155 @0 glMatrixMode(mode = GL_TEXTURE) 148156 @0 glLoadIdentity() 148157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148163 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148164 @0 glBegin(mode = GL_QUADS) 148165 @0 glTexCoord2f(s = 0, t = 0.1875) 148166 @0 glVertex2f(x = 1198, y = 510) 148167 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 148168 @0 glVertex2f(x = 1205, y = 510) 148169 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 148170 @0 glVertex2f(x = 1205, y = 517) 148171 @0 glTexCoord2f(s = 0, t = 0.2148438) 148172 @0 glVertex2f(x = 1198, y = 517) 148173 @0 glEnd() 148174 @0 glEnable(cap = GL_BLEND) 148175 @0 glEnable(cap = GL_ALPHA_TEST) 148176 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148177 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148178 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148179 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148180 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148181 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148182 @0 glMatrixMode(mode = GL_TEXTURE) 148183 @0 glLoadIdentity() 148184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148190 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148191 @0 glBegin(mode = GL_QUADS) 148192 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 148193 @0 glVertex2f(x = 1205, y = 508) 148194 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 148195 @0 glVertex2f(x = 1212, y = 508) 148196 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 148197 @0 glVertex2f(x = 1212, y = 517) 148198 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 148199 @0 glVertex2f(x = 1205, y = 517) 148200 @0 glEnd() 148201 @0 glEnable(cap = GL_BLEND) 148202 @0 glEnable(cap = GL_ALPHA_TEST) 148203 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148204 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148205 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148206 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148207 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148208 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148209 @0 glMatrixMode(mode = GL_TEXTURE) 148210 @0 glLoadIdentity() 148211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148217 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148218 @0 glBegin(mode = GL_QUADS) 148219 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 148220 @0 glVertex2f(x = 1213, y = 506) 148221 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 148222 @0 glVertex2f(x = 1218, y = 506) 148223 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 148224 @0 glVertex2f(x = 1218, y = 519) 148225 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 148226 @0 glVertex2f(x = 1213, y = 519) 148227 @0 glEnd() 148228 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148229 @0 glDisable(cap = GL_TEXTURE_2D) 148230 @0 glEnable(cap = GL_BLEND) 148231 @0 glEnable(cap = GL_ALPHA_TEST) 148232 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148233 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 148234 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 148235 @0 glDisable(cap = GL_BLEND) 148236 @0 glDisable(cap = GL_ALPHA_TEST) 148237 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 148238 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 148239 @0 glDisable(cap = GL_BLEND) 148240 @0 glDisable(cap = GL_ALPHA_TEST) 148241 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 148242 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 148243 @0 glEnable(cap = GL_BLEND) 148244 @0 glEnable(cap = GL_ALPHA_TEST) 148245 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148246 @0 glBegin(mode = GL_QUADS) 148247 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 148248 @0 glVertex2f(x = 1593, y = 958) 148249 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 148250 @0 glVertex2f(x = 1950, y = 958) 148251 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 148252 @0 glVertex2f(x = 1950, y = 1031) 148253 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 148254 @0 glVertex2f(x = 1593, y = 1031) 148255 @0 glEnd() 148256 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148257 @0 glEnable(cap = GL_TEXTURE_2D) 148258 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 148259 @0 glEnable(cap = GL_BLEND) 148260 @0 glEnable(cap = GL_ALPHA_TEST) 148261 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148262 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148263 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148264 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148265 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148266 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148267 @0 glMatrixMode(mode = GL_TEXTURE) 148268 @0 glLoadIdentity() 148269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 148270 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 148271 @0 glBegin(mode = GL_QUADS) 148272 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 148273 @0 glVertex2f(x = 1742, y = 991) 148274 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 148275 @0 glVertex2f(x = 1748, y = 991) 148276 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 148277 @0 glVertex2f(x = 1748, y = 1000) 148278 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 148279 @0 glVertex2f(x = 1742, y = 1000) 148280 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 148281 @0 glVertex2f(x = 1748, y = 990) 148282 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 148283 @0 glVertex2f(x = 1755, y = 990) 148284 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 148285 @0 glVertex2f(x = 1755, y = 1000) 148286 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 148287 @0 glVertex2f(x = 1748, y = 1000) 148288 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 148289 @0 glVertex2f(x = 1755, y = 993) 148290 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 148291 @0 glVertex2f(x = 1762, y = 993) 148292 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 148293 @0 glVertex2f(x = 1762, y = 1001) 148294 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 148295 @0 glVertex2f(x = 1755, y = 1001) 148296 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 148297 @0 glVertex2f(x = 1762, y = 993) 148298 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 148299 @0 glVertex2f(x = 1769, y = 993) 148300 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 148301 @0 glVertex2f(x = 1769, y = 1003) 148302 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 148303 @0 glVertex2f(x = 1762, y = 1003) 148304 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 148305 @0 glVertex2f(x = 1776, y = 991) 148306 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 148307 @0 glVertex2f(x = 1783, y = 991) 148308 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 148309 @0 glVertex2f(x = 1783, y = 1000) 148310 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 148311 @0 glVertex2f(x = 1776, y = 1000) 148312 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 148313 @0 glVertex2f(x = 1783, y = 993) 148314 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 148315 @0 glVertex2f(x = 1790, y = 993) 148316 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 148317 @0 glVertex2f(x = 1790, y = 1001) 148318 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 148319 @0 glVertex2f(x = 1783, y = 1001) 148320 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 148321 @0 glVertex2f(x = 1790, y = 993) 148322 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 148323 @0 glVertex2f(x = 1797, y = 993) 148324 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 148325 @0 glVertex2f(x = 1797, y = 1000) 148326 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 148327 @0 glVertex2f(x = 1790, y = 1000) 148328 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 148329 @0 glVertex2f(x = 1797, y = 993) 148330 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 148331 @0 glVertex2f(x = 1804, y = 993) 148332 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 148333 @0 glVertex2f(x = 1804, y = 1000) 148334 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 148335 @0 glVertex2f(x = 1797, y = 1000) 148336 @0 glEnd() 148337 @0 glEnable(cap = GL_BLEND) 148338 @0 glEnable(cap = GL_ALPHA_TEST) 148339 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148340 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148342 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148343 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148344 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148345 @0 glMatrixMode(mode = GL_TEXTURE) 148346 @0 glLoadIdentity() 148347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148353 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148354 @0 glBegin(mode = GL_QUADS) 148355 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 148356 @0 glVertex2f(x = 1741, y = 990) 148357 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 148358 @0 glVertex2f(x = 1747, y = 990) 148359 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 148360 @0 glVertex2f(x = 1747, y = 999) 148361 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 148362 @0 glVertex2f(x = 1741, y = 999) 148363 @0 glEnd() 148364 @0 glEnable(cap = GL_BLEND) 148365 @0 glEnable(cap = GL_ALPHA_TEST) 148366 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148367 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148368 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148369 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148370 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148371 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148372 @0 glMatrixMode(mode = GL_TEXTURE) 148373 @0 glLoadIdentity() 148374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148380 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148381 @0 glBegin(mode = GL_QUADS) 148382 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 148383 @0 glVertex2f(x = 1747, y = 989) 148384 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 148385 @0 glVertex2f(x = 1754, y = 989) 148386 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 148387 @0 glVertex2f(x = 1754, y = 999) 148388 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 148389 @0 glVertex2f(x = 1747, y = 999) 148390 @0 glEnd() 148391 @0 glEnable(cap = GL_BLEND) 148392 @0 glEnable(cap = GL_ALPHA_TEST) 148393 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148394 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148395 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148396 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148397 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148398 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148399 @0 glMatrixMode(mode = GL_TEXTURE) 148400 @0 glLoadIdentity() 148401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148407 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148408 @0 glBegin(mode = GL_QUADS) 148409 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 148410 @0 glVertex2f(x = 1754, y = 992) 148411 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 148412 @0 glVertex2f(x = 1761, y = 992) 148413 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 148414 @0 glVertex2f(x = 1761, y = 1000) 148415 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 148416 @0 glVertex2f(x = 1754, y = 1000) 148417 @0 glEnd() 148418 @0 glEnable(cap = GL_BLEND) 148419 @0 glEnable(cap = GL_ALPHA_TEST) 148420 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148422 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148424 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148425 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148426 @0 glMatrixMode(mode = GL_TEXTURE) 148427 @0 glLoadIdentity() 148428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148434 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148435 @0 glBegin(mode = GL_QUADS) 148436 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 148437 @0 glVertex2f(x = 1761, y = 992) 148438 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 148439 @0 glVertex2f(x = 1768, y = 992) 148440 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 148441 @0 glVertex2f(x = 1768, y = 1002) 148442 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 148443 @0 glVertex2f(x = 1761, y = 1002) 148444 @0 glEnd() 148445 @0 glEnable(cap = GL_BLEND) 148446 @0 glEnable(cap = GL_ALPHA_TEST) 148447 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148448 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148450 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148452 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148453 @0 glMatrixMode(mode = GL_TEXTURE) 148454 @0 glLoadIdentity() 148455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148461 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148462 @0 glBegin(mode = GL_QUADS) 148463 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 148464 @0 glVertex2f(x = 1775, y = 990) 148465 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 148466 @0 glVertex2f(x = 1782, y = 990) 148467 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 148468 @0 glVertex2f(x = 1782, y = 999) 148469 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 148470 @0 glVertex2f(x = 1775, y = 999) 148471 @0 glEnd() 148472 @0 glEnable(cap = GL_BLEND) 148473 @0 glEnable(cap = GL_ALPHA_TEST) 148474 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148476 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148478 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148479 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148480 @0 glMatrixMode(mode = GL_TEXTURE) 148481 @0 glLoadIdentity() 148482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148488 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148489 @0 glBegin(mode = GL_QUADS) 148490 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 148491 @0 glVertex2f(x = 1782, y = 992) 148492 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 148493 @0 glVertex2f(x = 1789, y = 992) 148494 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 148495 @0 glVertex2f(x = 1789, y = 1000) 148496 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 148497 @0 glVertex2f(x = 1782, y = 1000) 148498 @0 glEnd() 148499 @0 glEnable(cap = GL_BLEND) 148500 @0 glEnable(cap = GL_ALPHA_TEST) 148501 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148502 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148503 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148504 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148505 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148506 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148507 @0 glMatrixMode(mode = GL_TEXTURE) 148508 @0 glLoadIdentity() 148509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148515 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148516 @0 glBegin(mode = GL_QUADS) 148517 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 148518 @0 glVertex2f(x = 1789, y = 992) 148519 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 148520 @0 glVertex2f(x = 1796, y = 992) 148521 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 148522 @0 glVertex2f(x = 1796, y = 999) 148523 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 148524 @0 glVertex2f(x = 1789, y = 999) 148525 @0 glEnd() 148526 @0 glEnable(cap = GL_BLEND) 148527 @0 glEnable(cap = GL_ALPHA_TEST) 148528 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148529 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148530 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148531 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148532 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148533 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148534 @0 glMatrixMode(mode = GL_TEXTURE) 148535 @0 glLoadIdentity() 148536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148542 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148543 @0 glBegin(mode = GL_QUADS) 148544 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 148545 @0 glVertex2f(x = 1796, y = 992) 148546 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 148547 @0 glVertex2f(x = 1803, y = 992) 148548 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 148549 @0 glVertex2f(x = 1803, y = 999) 148550 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 148551 @0 glVertex2f(x = 1796, y = 999) 148552 @0 glEnd() 148553 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148554 @0 glEnable(cap = GL_TEXTURE_2D) 148555 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 148556 @0 glEnable(cap = GL_BLEND) 148557 @0 glEnable(cap = GL_ALPHA_TEST) 148558 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148563 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148564 @0 glMatrixMode(mode = GL_TEXTURE) 148565 @0 glLoadIdentity() 148566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148572 @0 glEnable(cap = GL_SCISSOR_TEST) 148573 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 148574 @0 glBegin(mode = GL_QUADS) 148575 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148576 @0 glTexCoord2f(s = 0, t = 0) 148577 @0 glVertex2f(x = 542, y = 1075) 148578 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148579 @0 glTexCoord2f(s = 1, t = 0) 148580 @0 glVertex2f(x = 656, y = 1075) 148581 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148582 @0 glTexCoord2f(s = 1, t = 1) 148583 @0 glVertex2f(x = 656, y = 1187) 148584 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148585 @0 glTexCoord2f(s = 0, t = 1) 148586 @0 glVertex2f(x = 542, y = 1187) 148587 @0 glEnd() 148588 @0 glDisable(cap = GL_SCISSOR_TEST) 148589 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148590 @0 glEnable(cap = GL_TEXTURE_2D) 148591 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 148592 @0 glEnable(cap = GL_BLEND) 148593 @0 glEnable(cap = GL_ALPHA_TEST) 148594 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148596 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148598 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148599 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148600 @0 glMatrixMode(mode = GL_TEXTURE) 148601 @0 glLoadIdentity() 148602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148608 @0 glEnable(cap = GL_SCISSOR_TEST) 148609 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 148610 @0 glBegin(mode = GL_QUADS) 148611 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148612 @0 glTexCoord2f(s = 0, t = 0) 148613 @0 glVertex2f(x = 680, y = 1075) 148614 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148615 @0 glTexCoord2f(s = 1, t = 0) 148616 @0 glVertex2f(x = 794, y = 1075) 148617 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148618 @0 glTexCoord2f(s = 1, t = 1) 148619 @0 glVertex2f(x = 794, y = 1187) 148620 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148621 @0 glTexCoord2f(s = 0, t = 1) 148622 @0 glVertex2f(x = 680, y = 1187) 148623 @0 glEnd() 148624 @0 glDisable(cap = GL_SCISSOR_TEST) 148625 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148626 @0 glEnable(cap = GL_TEXTURE_2D) 148627 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 148628 @0 glEnable(cap = GL_BLEND) 148629 @0 glEnable(cap = GL_ALPHA_TEST) 148630 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148632 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148634 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148635 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148636 @0 glMatrixMode(mode = GL_TEXTURE) 148637 @0 glLoadIdentity() 148638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 148639 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 148640 @0 glBegin(mode = GL_QUADS) 148641 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 148642 @0 glVertex2f(x = 5, y = 4) 148643 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 148644 @0 glVertex2f(x = 12, y = 4) 148645 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 148646 @0 glVertex2f(x = 12, y = 13) 148647 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 148648 @0 glVertex2f(x = 5, y = 13) 148649 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 148650 @0 glVertex2f(x = 13, y = 3) 148651 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 148652 @0 glVertex2f(x = 19, y = 3) 148653 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 148654 @0 glVertex2f(x = 19, y = 13) 148655 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 148656 @0 glVertex2f(x = 13, y = 13) 148657 @0 glTexCoord2f(s = 0.75, t = 0.140625) 148658 @0 glVertex2f(x = 20, y = 6) 148659 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 148660 @0 glVertex2f(x = 26, y = 6) 148661 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 148662 @0 glVertex2f(x = 26, y = 13) 148663 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 148664 @0 glVertex2f(x = 20, y = 13) 148665 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 148666 @0 glVertex2f(x = 26, y = 6) 148667 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 148668 @0 glVertex2f(x = 33, y = 6) 148669 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 148670 @0 glVertex2f(x = 33, y = 13) 148671 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 148672 @0 glVertex2f(x = 26, y = 13) 148673 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 148674 @0 glVertex2f(x = 33, y = 4) 148675 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 148676 @0 glVertex2f(x = 40, y = 4) 148677 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 148678 @0 glVertex2f(x = 40, y = 13) 148679 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 148680 @0 glVertex2f(x = 33, y = 13) 148681 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 148682 @0 glVertex2f(x = 40, y = 6) 148683 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 148684 @0 glVertex2f(x = 47, y = 6) 148685 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 148686 @0 glVertex2f(x = 47, y = 13) 148687 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 148688 @0 glVertex2f(x = 40, y = 13) 148689 @0 glTexCoord2f(s = 0, t = 0.1875) 148690 @0 glVertex2f(x = 47, y = 6) 148691 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 148692 @0 glVertex2f(x = 54, y = 6) 148693 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 148694 @0 glVertex2f(x = 54, y = 13) 148695 @0 glTexCoord2f(s = 0, t = 0.2148438) 148696 @0 glVertex2f(x = 47, y = 13) 148697 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 148698 @0 glVertex2f(x = 54, y = 4) 148699 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 148700 @0 glVertex2f(x = 61, y = 4) 148701 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 148702 @0 glVertex2f(x = 61, y = 13) 148703 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 148704 @0 glVertex2f(x = 54, y = 13) 148705 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 148706 @0 glVertex2f(x = 68, y = 4) 148707 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 148708 @0 glVertex2f(x = 75, y = 4) 148709 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 148710 @0 glVertex2f(x = 75, y = 13) 148711 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 148712 @0 glVertex2f(x = 68, y = 13) 148713 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 148714 @0 glVertex2f(x = 75, y = 6) 148715 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 148716 @0 glVertex2f(x = 82, y = 6) 148717 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 148718 @0 glVertex2f(x = 82, y = 14) 148719 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 148720 @0 glVertex2f(x = 75, y = 14) 148721 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 148722 @0 glVertex2f(x = 82, y = 6) 148723 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 148724 @0 glVertex2f(x = 89, y = 6) 148725 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 148726 @0 glVertex2f(x = 89, y = 13) 148727 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 148728 @0 glVertex2f(x = 82, y = 13) 148729 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 148730 @0 glVertex2f(x = 89, y = 6) 148731 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 148732 @0 glVertex2f(x = 95, y = 6) 148733 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 148734 @0 glVertex2f(x = 95, y = 13) 148735 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 148736 @0 glVertex2f(x = 89, y = 13) 148737 @0 glEnd() 148738 @0 glEnable(cap = GL_BLEND) 148739 @0 glEnable(cap = GL_ALPHA_TEST) 148740 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148741 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148742 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148743 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148744 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148745 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148746 @0 glMatrixMode(mode = GL_TEXTURE) 148747 @0 glLoadIdentity() 148748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148754 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148755 @0 glBegin(mode = GL_QUADS) 148756 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 148757 @0 glVertex2f(x = 4, y = 3) 148758 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 148759 @0 glVertex2f(x = 11, y = 3) 148760 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 148761 @0 glVertex2f(x = 11, y = 12) 148762 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 148763 @0 glVertex2f(x = 4, y = 12) 148764 @0 glEnd() 148765 @0 glEnable(cap = GL_BLEND) 148766 @0 glEnable(cap = GL_ALPHA_TEST) 148767 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148768 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148769 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148770 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148771 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148772 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148773 @0 glMatrixMode(mode = GL_TEXTURE) 148774 @0 glLoadIdentity() 148775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148781 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148782 @0 glBegin(mode = GL_QUADS) 148783 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 148784 @0 glVertex2f(x = 12, y = 2) 148785 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 148786 @0 glVertex2f(x = 18, y = 2) 148787 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 148788 @0 glVertex2f(x = 18, y = 12) 148789 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 148790 @0 glVertex2f(x = 12, y = 12) 148791 @0 glEnd() 148792 @0 glEnable(cap = GL_BLEND) 148793 @0 glEnable(cap = GL_ALPHA_TEST) 148794 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148795 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148796 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148797 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148798 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148799 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148800 @0 glMatrixMode(mode = GL_TEXTURE) 148801 @0 glLoadIdentity() 148802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148808 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148809 @0 glBegin(mode = GL_QUADS) 148810 @0 glTexCoord2f(s = 0.75, t = 0.140625) 148811 @0 glVertex2f(x = 19, y = 5) 148812 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 148813 @0 glVertex2f(x = 25, y = 5) 148814 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 148815 @0 glVertex2f(x = 25, y = 12) 148816 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 148817 @0 glVertex2f(x = 19, y = 12) 148818 @0 glEnd() 148819 @0 glEnable(cap = GL_BLEND) 148820 @0 glEnable(cap = GL_ALPHA_TEST) 148821 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148823 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148825 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148826 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148827 @0 glMatrixMode(mode = GL_TEXTURE) 148828 @0 glLoadIdentity() 148829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148835 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148836 @0 glBegin(mode = GL_QUADS) 148837 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 148838 @0 glVertex2f(x = 25, y = 5) 148839 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 148840 @0 glVertex2f(x = 32, y = 5) 148841 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 148842 @0 glVertex2f(x = 32, y = 12) 148843 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 148844 @0 glVertex2f(x = 25, y = 12) 148845 @0 glEnd() 148846 @0 glEnable(cap = GL_BLEND) 148847 @0 glEnable(cap = GL_ALPHA_TEST) 148848 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148850 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148852 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148853 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148854 @0 glMatrixMode(mode = GL_TEXTURE) 148855 @0 glLoadIdentity() 148856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148862 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148863 @0 glBegin(mode = GL_QUADS) 148864 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 148865 @0 glVertex2f(x = 32, y = 3) 148866 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 148867 @0 glVertex2f(x = 39, y = 3) 148868 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 148869 @0 glVertex2f(x = 39, y = 12) 148870 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 148871 @0 glVertex2f(x = 32, y = 12) 148872 @0 glEnd() 148873 @0 glEnable(cap = GL_BLEND) 148874 @0 glEnable(cap = GL_ALPHA_TEST) 148875 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148876 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148877 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148878 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148879 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148880 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148881 @0 glMatrixMode(mode = GL_TEXTURE) 148882 @0 glLoadIdentity() 148883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148889 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148890 @0 glBegin(mode = GL_QUADS) 148891 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 148892 @0 glVertex2f(x = 39, y = 5) 148893 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 148894 @0 glVertex2f(x = 46, y = 5) 148895 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 148896 @0 glVertex2f(x = 46, y = 12) 148897 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 148898 @0 glVertex2f(x = 39, y = 12) 148899 @0 glEnd() 148900 @0 glEnable(cap = GL_BLEND) 148901 @0 glEnable(cap = GL_ALPHA_TEST) 148902 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148903 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148904 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148905 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148906 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148907 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148908 @0 glMatrixMode(mode = GL_TEXTURE) 148909 @0 glLoadIdentity() 148910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148916 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148917 @0 glBegin(mode = GL_QUADS) 148918 @0 glTexCoord2f(s = 0, t = 0.1875) 148919 @0 glVertex2f(x = 46, y = 5) 148920 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 148921 @0 glVertex2f(x = 53, y = 5) 148922 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 148923 @0 glVertex2f(x = 53, y = 12) 148924 @0 glTexCoord2f(s = 0, t = 0.2148438) 148925 @0 glVertex2f(x = 46, y = 12) 148926 @0 glEnd() 148927 @0 glEnable(cap = GL_BLEND) 148928 @0 glEnable(cap = GL_ALPHA_TEST) 148929 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148931 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148933 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148934 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148935 @0 glMatrixMode(mode = GL_TEXTURE) 148936 @0 glLoadIdentity() 148937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148943 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148944 @0 glBegin(mode = GL_QUADS) 148945 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 148946 @0 glVertex2f(x = 53, y = 3) 148947 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 148948 @0 glVertex2f(x = 60, y = 3) 148949 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 148950 @0 glVertex2f(x = 60, y = 12) 148951 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 148952 @0 glVertex2f(x = 53, y = 12) 148953 @0 glEnd() 148954 @0 glEnable(cap = GL_BLEND) 148955 @0 glEnable(cap = GL_ALPHA_TEST) 148956 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148958 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148960 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148961 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148962 @0 glMatrixMode(mode = GL_TEXTURE) 148963 @0 glLoadIdentity() 148964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148970 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148971 @0 glBegin(mode = GL_QUADS) 148972 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 148973 @0 glVertex2f(x = 67, y = 3) 148974 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 148975 @0 glVertex2f(x = 74, y = 3) 148976 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 148977 @0 glVertex2f(x = 74, y = 12) 148978 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 148979 @0 glVertex2f(x = 67, y = 12) 148980 @0 glEnd() 148981 @0 glEnable(cap = GL_BLEND) 148982 @0 glEnable(cap = GL_ALPHA_TEST) 148983 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 148984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 148985 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 148986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 148987 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 148988 @0 glActiveTextureARB(texture = GL_TEXTURE0) 148989 @0 glMatrixMode(mode = GL_TEXTURE) 148990 @0 glLoadIdentity() 148991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 148992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 148993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 148994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 148995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 148996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 148997 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 148998 @0 glBegin(mode = GL_QUADS) 148999 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 149000 @0 glVertex2f(x = 74, y = 5) 149001 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 149002 @0 glVertex2f(x = 81, y = 5) 149003 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 149004 @0 glVertex2f(x = 81, y = 13) 149005 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 149006 @0 glVertex2f(x = 74, y = 13) 149007 @0 glEnd() 149008 @0 glEnable(cap = GL_BLEND) 149009 @0 glEnable(cap = GL_ALPHA_TEST) 149010 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 149011 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 149012 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 149013 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 149014 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 149015 @0 glActiveTextureARB(texture = GL_TEXTURE0) 149016 @0 glMatrixMode(mode = GL_TEXTURE) 149017 @0 glLoadIdentity() 149018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 149019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 149020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 149021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 149022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 149023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 149024 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 149025 @0 glBegin(mode = GL_QUADS) 149026 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 149027 @0 glVertex2f(x = 81, y = 5) 149028 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 149029 @0 glVertex2f(x = 88, y = 5) 149030 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 149031 @0 glVertex2f(x = 88, y = 12) 149032 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 149033 @0 glVertex2f(x = 81, y = 12) 149034 @0 glEnd() 149035 @0 glEnable(cap = GL_BLEND) 149036 @0 glEnable(cap = GL_ALPHA_TEST) 149037 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 149038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 149039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 149040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 149041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 149042 @0 glActiveTextureARB(texture = GL_TEXTURE0) 149043 @0 glMatrixMode(mode = GL_TEXTURE) 149044 @0 glLoadIdentity() 149045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 149046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 149047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 149048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 149049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 149050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 149051 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 149052 @0 glBegin(mode = GL_QUADS) 149053 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 149054 @0 glVertex2f(x = 88, y = 5) 149055 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 149056 @0 glVertex2f(x = 95, y = 5) 149057 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 149058 @0 glVertex2f(x = 95, y = 12) 149059 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 149060 @0 glVertex2f(x = 88, y = 12) 149061 @0 glEnd() 149062 @0 glFlush() 149063 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 149064 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 149065 @0 glDepthMask(flag = GL_TRUE) 149066 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 149067 @0 glActiveTextureARB(texture = GL_TEXTURE3) 149068 @0 glMatrixMode(mode = GL_TEXTURE) 149069 @0 glLoadIdentity() 149070 @0 glActiveTextureARB(texture = GL_TEXTURE2) 149071 @0 glMatrixMode(mode = GL_TEXTURE) 149072 @0 glLoadIdentity() 149073 @0 glActiveTextureARB(texture = GL_TEXTURE1) 149074 @0 glMatrixMode(mode = GL_TEXTURE) 149075 @0 glLoadIdentity() 149076 @0 glActiveTextureARB(texture = GL_TEXTURE0) 149077 @0 glDisable(cap = GL_TEXTURE_2D) 149078 @0 glActiveTextureARB(texture = GL_TEXTURE0) 149079 @0 glMatrixMode(mode = GL_TEXTURE) 149080 @0 glLoadIdentity() 149081 @0 glMatrixMode(mode = GL_PROJECTION) 149082 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 149083 @0 glMatrixMode(mode = GL_MODELVIEW) 149084 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 149085 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 149086 @0 glMatrixMode(mode = GL_MODELVIEW) 149087 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 149088 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 149089 @0 glActiveTextureARB(texture = GL_TEXTURE3) 149090 @0 glMatrixMode(mode = GL_TEXTURE) 149091 @0 glLoadIdentity() 149092 @0 glActiveTextureARB(texture = GL_TEXTURE2) 149093 @0 glMatrixMode(mode = GL_TEXTURE) 149094 @0 glLoadIdentity() 149095 @0 glActiveTextureARB(texture = GL_TEXTURE1) 149096 @0 glMatrixMode(mode = GL_TEXTURE) 149097 @0 glLoadIdentity() 149098 @0 glActiveTextureARB(texture = GL_TEXTURE0) 149099 @0 glMatrixMode(mode = GL_TEXTURE) 149100 @0 glLoadIdentity() 149101 @0 glMatrixMode(mode = GL_PROJECTION) 149102 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 149103 @0 glMatrixMode(mode = GL_MODELVIEW) 149104 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 149105 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 149106 @0 glMatrixMode(mode = GL_PROJECTION) 149107 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 149108 @0 glMatrixMode(mode = GL_MODELVIEW) 149109 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 149110 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 149111 @0 glDisable(cap = GL_LIGHT0) 149112 @0 glDisable(cap = GL_LIGHT1) 149113 @0 glDisable(cap = GL_LIGHT2) 149114 @0 glDisable(cap = GL_LIGHT3) 149115 @0 glDisable(cap = GL_LIGHT4) 149116 @0 glDisable(cap = GL_LIGHT5) 149117 @0 glDisable(cap = GL_LIGHT6) 149118 @0 glDisable(cap = GL_LIGHT7) 149119 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 149120 @0 glMatrixMode(mode = GL_MODELVIEW) 149121 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 149122 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 149123 @0 glActiveTextureARB(texture = GL_TEXTURE3) 149124 @0 glMatrixMode(mode = GL_TEXTURE) 149125 @0 glLoadIdentity() 149126 @0 glActiveTextureARB(texture = GL_TEXTURE2) 149127 @0 glMatrixMode(mode = GL_TEXTURE) 149128 @0 glLoadIdentity() 149129 @0 glActiveTextureARB(texture = GL_TEXTURE1) 149130 @0 glMatrixMode(mode = GL_TEXTURE) 149131 @0 glLoadIdentity() 149132 @0 glActiveTextureARB(texture = GL_TEXTURE0) 149133 @0 glMatrixMode(mode = GL_TEXTURE) 149134 @0 glLoadIdentity() 149135 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 149136 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 149137 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 149138 @0 glFogf(pname = GL_FOG_START, param = 3840) 149139 @0 glFogf(pname = GL_FOG_END, param = 9216) 149140 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 149141 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 149142 @0 glDisable(cap = GL_BLEND) 149143 @0 glDisable(cap = GL_ALPHA_TEST) 149144 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 149145 @0 glMatrixMode(mode = GL_MODELVIEW) 149146 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 149147 @0 glMatrixMode(mode = GL_PROJECTION) 149148 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 149149 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 149150 @0 glEnable(cap = GL_COLOR_MATERIAL) 149151 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 149152 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 149153 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 149154 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 149155 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 149156 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 149157 @0 glShadeModel(mode = GL_SMOOTH) 149158 @0 glDisable(cap = GL_LIGHTING) 149159 @0 glEnable(cap = GL_DEPTH_TEST) 149160 @0 glDepthFunc(func = GL_LEQUAL) 149161 @0 glDepthMask(flag = GL_TRUE) 149162 @0 glCullFace(mode = GL_BACK) 149163 @0 glEnable(cap = GL_CULL_FACE) 149164 @0 glEnable(cap = GL_FOG) 149165 @0 glDisable(cap = GL_NORMALIZE) 149166 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 149167 @0 glDisable(cap = GL_BLEND) 149168 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 149169 @0 glPolygonOffset(factor = -1, units = 0) 149170 @0 glPointSize(size = 1) 149171 @0 glLineWidth(width = 1) 149172 @0 glDisable(cap = GL_MULTISAMPLE) 149173 @0 glActiveTextureARB(texture = GL_TEXTURE0) 149174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 149175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 149176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 149177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 149178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 149179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 149180 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 149181 @0 glEnable(cap = GL_BLEND) 149182 @0 glEnable(cap = GL_ALPHA_TEST) 149183 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 149184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149185 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149186 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149187 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149188 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149189 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149190 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149191 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149192 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149193 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149195 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149196 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149197 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149198 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149200 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149201 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149202 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149203 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149204 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149205 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149206 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149207 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149208 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149210 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149211 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149212 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149213 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149215 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149216 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149217 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149218 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149219 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149220 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149221 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149222 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149223 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149225 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149226 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149227 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149228 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149230 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149231 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149232 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149233 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149234 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149235 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149236 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149237 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149238 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149240 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149241 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149242 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149243 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149245 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149246 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149247 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149248 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149249 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149250 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149251 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149252 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149253 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149255 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149256 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149257 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149258 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149260 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149261 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149262 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149263 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149264 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149265 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149266 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149267 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149268 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149270 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149271 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149272 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149273 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149275 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149276 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149277 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149278 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149279 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149280 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149281 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149282 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149283 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149285 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149286 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149287 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149288 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149290 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149291 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149292 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149293 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149294 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149295 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149296 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149297 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149298 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149300 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149301 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149302 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149303 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149305 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149306 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149307 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149308 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149309 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149310 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149311 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149312 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149313 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149315 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149316 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149317 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149318 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149320 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149321 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149322 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149323 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149324 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149325 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149326 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149327 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149328 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149330 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149331 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149332 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149333 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149335 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149336 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149337 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149338 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149339 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149340 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149341 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149342 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149343 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149345 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149346 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149347 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149348 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149350 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149351 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149352 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149353 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149354 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149355 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149356 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149357 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149358 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149360 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149361 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149362 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149363 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149365 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149366 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149367 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149368 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149369 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149370 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149371 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149372 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149373 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149375 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149376 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149377 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149378 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149380 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149381 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149382 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149383 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149384 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149385 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149386 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149387 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149388 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149390 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149391 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149392 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149393 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149395 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149396 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149397 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149398 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149399 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149400 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149401 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149402 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149403 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149405 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149406 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149407 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149408 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149410 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149411 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149412 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149413 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149414 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149415 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149416 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149417 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149418 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149420 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149421 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149422 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149423 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149425 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149426 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149427 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149428 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149429 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149430 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149431 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149432 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149433 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149435 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149436 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149437 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149438 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149440 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149441 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149442 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149443 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149444 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149445 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149446 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149447 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149448 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149450 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149451 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149452 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149453 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149455 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149456 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149457 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149458 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149459 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149460 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149461 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149462 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149463 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149465 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149466 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149467 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149468 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149470 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149471 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149472 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149473 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149474 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149475 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149476 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149477 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149478 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149480 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149481 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149482 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149483 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149485 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149486 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149487 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149488 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149489 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149490 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149491 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149492 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149493 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149495 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149496 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149497 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149498 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149500 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149501 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149502 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149503 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149504 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149505 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149506 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149507 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149508 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149510 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149511 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149512 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149513 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149515 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149516 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149517 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149518 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149519 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149520 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149521 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149522 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149523 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149525 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149526 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149527 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149528 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149530 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149531 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149532 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149533 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149534 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149535 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149536 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149537 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149538 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149540 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149541 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149542 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149543 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149545 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149546 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149547 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149548 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149549 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149550 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149551 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149552 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149553 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149555 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149556 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149557 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149558 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149560 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149561 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149562 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149563 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149564 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149565 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149566 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149567 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149568 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149570 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149571 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149572 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149573 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149575 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149576 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149577 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149578 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149579 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149580 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149581 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149582 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149583 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149585 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149586 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149587 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149588 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149590 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149591 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149592 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149593 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149594 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149595 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149596 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149597 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149598 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149600 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149601 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149602 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149603 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149605 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149606 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149607 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149608 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149609 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149610 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149611 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149612 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149613 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149615 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149616 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149617 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149618 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149620 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149621 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149622 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149623 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149624 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149625 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149626 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149627 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149628 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149630 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149631 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149632 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149633 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149635 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149636 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149637 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149638 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149639 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149640 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149641 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149642 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149643 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149645 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149646 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149647 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149648 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149650 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149651 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149652 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149653 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149654 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149655 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149656 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149657 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149658 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149660 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149661 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149662 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149663 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149665 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149666 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149667 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149668 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149669 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149670 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149671 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149672 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149673 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149675 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149676 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149677 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149678 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149680 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149681 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149682 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149683 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149684 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149685 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149686 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149687 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149688 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149690 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149691 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149692 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149693 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149695 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149696 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149697 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149698 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149699 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149700 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149701 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149702 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149703 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149705 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149706 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149707 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149708 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149710 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149711 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149712 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149713 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149714 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149715 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149716 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149717 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149718 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149720 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149721 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149722 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149723 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149725 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149726 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149727 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149728 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149729 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149730 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149731 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149732 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149733 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149735 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149736 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149737 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149738 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149740 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149741 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149742 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149743 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149744 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149745 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149746 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149747 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149748 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149750 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149751 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149752 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149753 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149755 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149756 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149757 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149758 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149759 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149760 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149761 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149762 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149763 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149765 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149766 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149767 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149768 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149770 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149771 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149772 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149773 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149774 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149775 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149776 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149777 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149778 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149780 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149781 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149782 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149783 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149785 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149786 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149787 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149788 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149789 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149790 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149791 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149792 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149793 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149795 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149796 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149797 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149798 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149800 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149801 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149802 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149803 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149804 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149805 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149806 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149807 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149808 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149810 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149811 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149812 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149813 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149815 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149816 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149817 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149818 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149819 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149820 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149821 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149822 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149823 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149825 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149826 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149827 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149828 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149830 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149831 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149832 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149833 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149834 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149835 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149836 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149837 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149838 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149840 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149841 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149842 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149843 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149845 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149846 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149847 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149848 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149849 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149850 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149851 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149852 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149853 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149855 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149856 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149857 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149858 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149860 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149861 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149862 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149863 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149864 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149865 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149866 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149867 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149868 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149870 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149871 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149872 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149873 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149875 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149876 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149877 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149878 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149879 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149880 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149881 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149882 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149883 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149885 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149886 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149887 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149888 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149890 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149891 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149892 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149893 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149894 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149895 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149896 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149897 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149898 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149900 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149901 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149902 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149903 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149905 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149906 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149907 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149908 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149909 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149910 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149911 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149912 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149913 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149915 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149916 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149917 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149918 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149920 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149921 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149922 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149923 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149924 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149925 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149926 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149927 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149928 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149930 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149931 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149932 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149933 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149935 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149936 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149937 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149938 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149939 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149940 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149941 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149942 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149943 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149945 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149946 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149947 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149948 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149950 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149951 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149952 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149953 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149954 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149955 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149956 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149957 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149958 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149960 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149961 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149962 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149963 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149965 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149966 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149967 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149968 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149969 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149970 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149971 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149972 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149973 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149975 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149976 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149977 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149978 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149980 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149981 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149982 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149983 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149984 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 149985 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 149986 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149987 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 149988 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 149989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149990 @0 glDisableClientState(array = GL_COLOR_ARRAY) 149991 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 149992 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 149993 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 149994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 149995 @0 glEnableClientState(array = GL_COLOR_ARRAY) 149996 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 149997 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 149998 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 149999 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150000 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150001 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150002 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150003 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150005 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150006 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150007 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150008 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150010 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150011 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150012 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150013 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150014 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150015 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150016 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150017 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150018 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150020 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150021 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150022 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150023 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150025 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150026 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150027 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150028 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150029 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150030 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150031 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150032 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150033 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150035 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150036 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150037 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150038 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150040 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150041 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150042 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150043 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150044 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150045 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150046 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150047 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150048 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150050 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150051 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150052 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150053 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150055 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150056 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150057 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150058 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150059 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150060 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150061 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150062 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150063 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150065 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150066 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150067 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150068 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150070 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150071 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150072 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150073 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150074 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150075 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150076 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150077 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150078 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150080 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150081 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150082 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150083 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150085 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150086 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150087 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150088 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150089 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150090 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150091 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150092 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150093 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150095 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150096 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150097 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150098 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150100 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150101 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150102 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150103 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150104 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150105 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150106 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150107 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150108 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150110 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150111 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150112 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150113 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150115 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150116 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150117 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150118 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150119 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150120 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150121 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150122 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150123 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150125 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150126 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150127 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150128 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150130 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150131 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150132 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150133 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150134 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150135 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150136 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150137 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150138 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150140 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150141 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150142 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150143 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150145 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150146 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150147 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150148 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150149 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150150 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150151 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150152 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150153 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150155 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150156 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150157 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150158 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150160 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150161 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150162 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150163 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150164 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150165 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150166 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150167 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150168 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150170 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150171 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150172 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150173 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150175 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150176 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150177 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150178 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150179 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150180 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150181 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150182 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150183 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150185 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150186 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150187 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150188 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150190 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150191 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150192 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150193 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150194 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150195 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150196 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150197 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150198 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150200 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150201 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150202 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150203 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150205 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150206 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150207 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150208 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150209 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150210 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150211 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150212 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150213 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150215 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150216 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150217 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150218 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150220 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150221 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150222 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150223 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150224 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150225 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150226 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150227 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150228 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150230 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150231 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150232 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150233 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150235 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150236 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150237 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150238 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150239 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150240 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150241 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150242 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150243 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150245 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150246 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150247 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150248 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150250 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150251 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150252 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150253 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150254 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150255 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150256 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150257 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150258 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150260 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150261 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150262 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150263 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150265 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150266 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150267 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150268 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150269 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150270 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150271 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150272 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150273 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150275 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150276 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150277 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150278 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150280 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150281 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150282 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150283 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150284 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150285 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150286 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150287 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150288 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150290 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150291 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150292 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150293 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150295 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150296 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150297 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150298 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150299 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150300 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150301 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150302 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150303 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150305 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150306 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150307 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150308 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150310 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150311 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150312 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150313 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150314 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150315 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150316 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150317 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150318 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150320 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150321 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150322 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150323 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150325 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150326 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150327 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150328 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150329 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150330 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150331 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150332 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150333 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150335 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150336 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150337 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150338 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150340 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150341 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150342 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150343 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150344 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150345 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150346 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150347 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150348 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150350 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150351 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150352 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150353 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150355 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150356 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150357 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150358 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150359 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150360 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150361 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150362 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150363 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150365 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150366 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150367 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150368 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150370 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150371 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150372 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150373 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150374 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150375 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150376 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150377 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150378 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150380 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150381 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150382 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150383 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150385 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150386 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150387 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150388 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150389 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150390 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150391 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150392 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150393 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150395 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150396 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150397 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150398 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150400 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150401 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150402 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150403 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150404 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150405 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150406 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150407 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150408 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150410 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150411 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150412 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150413 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150415 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150416 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150417 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150418 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150419 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150420 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150421 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150422 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150423 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150425 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150426 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150427 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150428 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150430 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150431 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150432 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150433 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150434 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150435 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150436 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150437 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150438 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150440 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150441 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150442 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150443 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150445 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150446 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150447 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150448 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150449 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150450 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150451 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150452 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150453 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150455 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150456 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150457 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150458 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150460 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150461 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150462 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150463 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150464 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150465 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150466 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150467 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150468 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150470 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150471 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150472 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150473 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150475 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150476 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150477 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150478 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150479 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150480 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150481 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150482 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150483 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150485 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150486 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150487 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150488 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150490 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150491 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150492 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150493 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150494 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150495 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150496 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150497 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150498 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150500 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150501 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150502 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150503 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150505 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150506 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150507 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150508 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150509 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150510 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150511 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150512 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150513 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150515 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150516 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150517 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150518 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150520 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150521 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150522 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150523 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150524 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150525 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150526 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150527 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150528 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150530 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150531 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150532 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150533 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150535 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150536 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150537 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150538 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150539 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150540 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150541 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150542 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150543 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150545 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150546 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150547 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150548 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150550 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150551 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150552 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150553 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150554 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150555 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150556 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150557 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150558 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150560 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150561 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150562 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150563 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150565 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150566 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150567 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150568 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150569 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150570 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150571 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150572 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150573 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150575 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150576 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150577 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150578 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150580 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150581 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150582 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150583 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150584 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150585 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150586 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150587 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150588 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150590 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150591 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150592 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150593 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150595 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150596 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150597 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150598 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150599 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150600 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150601 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150602 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150603 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150605 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150606 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150607 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150608 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150610 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150611 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150612 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150613 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150614 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150615 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150616 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150617 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150618 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150620 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150621 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150622 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150623 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150625 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150626 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150627 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150628 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150629 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150630 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150631 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150632 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150633 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150635 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150636 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150637 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150638 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150640 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150641 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150642 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150643 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150644 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150645 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150646 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150647 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150648 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150650 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150651 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150652 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150653 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150655 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150656 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150657 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150658 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150659 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150660 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150661 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150662 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150663 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150665 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150666 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150667 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150668 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150670 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150671 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150672 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150673 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150674 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150675 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150676 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150677 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150678 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150680 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150681 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150682 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150683 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150685 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150686 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150687 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150688 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150689 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150690 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150691 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150692 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150693 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150695 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150696 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150697 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150698 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150700 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150701 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150702 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150703 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150704 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150705 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150706 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150707 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150708 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150710 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150711 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150712 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150713 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150715 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150716 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150717 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150718 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150719 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150720 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150721 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150722 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150723 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150725 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150726 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150727 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150728 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150730 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150731 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150732 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150733 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150734 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150735 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150736 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150737 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150738 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150740 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150741 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150742 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150743 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150745 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150746 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150747 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150748 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150749 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150750 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150751 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150752 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150753 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150755 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150756 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150757 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150758 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150760 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150761 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150762 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150763 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150764 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150765 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150766 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150767 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150768 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150770 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150771 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150772 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150773 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150775 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150776 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150777 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150778 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150779 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150780 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150781 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150782 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150783 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150785 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150786 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150787 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150788 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150790 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150791 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150792 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150793 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150794 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150795 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150796 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150797 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150798 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150800 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150801 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150802 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150803 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150805 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150806 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150807 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150808 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150809 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150810 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150811 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150812 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150813 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150815 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150816 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150817 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150818 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150820 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150830 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150835 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150845 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150850 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150860 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150865 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150875 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150880 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150890 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150895 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150905 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150910 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150920 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150925 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150935 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150940 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150950 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150955 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150965 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150970 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150980 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150985 @0 glEnableClientState(array = GL_COLOR_ARRAY) 150986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 150987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 150988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 150989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 150990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 150991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 150993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 150994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 150995 @0 glDisableClientState(array = GL_COLOR_ARRAY) 150996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 150997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 150998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 150999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151000 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151010 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151015 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151025 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151030 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151040 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151045 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151055 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151060 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151070 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151075 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151085 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151090 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151100 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151105 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151115 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151120 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151130 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151135 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151145 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151150 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151160 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151165 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151175 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151180 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151190 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151195 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151205 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151210 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151220 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151225 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151235 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151240 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151250 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151255 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151265 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151270 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151280 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151285 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151295 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151300 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151310 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151315 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151325 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151330 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151340 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151345 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151355 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151360 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151361 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151362 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151363 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151364 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151365 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151366 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151367 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151368 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151370 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151371 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151372 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151373 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151375 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151376 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151377 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151378 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151379 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151380 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151381 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151382 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151383 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151385 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151386 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151387 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151388 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151390 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151391 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151392 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151393 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151394 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151395 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151396 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151397 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151398 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151400 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151401 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151402 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151403 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151405 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151406 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151407 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151408 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151409 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151410 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151411 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151412 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151413 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151415 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151416 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151417 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151418 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151420 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151421 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151422 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151423 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151424 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151425 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151426 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151427 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151428 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151430 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151431 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151432 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151433 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151435 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151436 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151437 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151438 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151439 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151440 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151441 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151442 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151443 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151445 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151446 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151447 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151448 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151450 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151451 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151452 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151453 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151454 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151455 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151456 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151457 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151458 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151460 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151461 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151462 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151463 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151465 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151466 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151467 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151468 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151469 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151470 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151471 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151472 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151473 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151475 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151476 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151477 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151478 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151480 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151481 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151482 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151483 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151484 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151485 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151486 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151487 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151488 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151490 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151491 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151492 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151493 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151495 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151496 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151497 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151498 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151499 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151500 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151501 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151502 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151503 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151505 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151506 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151507 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151508 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151510 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151511 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151512 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151513 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151514 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151515 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151516 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151517 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151518 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151520 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151521 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151522 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151523 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151525 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151526 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151527 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151528 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151529 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151530 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151531 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151532 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151533 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151535 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151536 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151537 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151538 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151540 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151541 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151542 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151543 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151544 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151545 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151546 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151547 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151548 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151550 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151551 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151552 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151553 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151555 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151556 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151557 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151558 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151559 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151560 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151561 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151562 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151563 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151565 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151566 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151567 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151568 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151570 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151571 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151572 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151573 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151574 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151575 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151576 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151577 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151578 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151580 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151581 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151582 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151583 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151585 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151586 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151587 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151588 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151589 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151590 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151591 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151592 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151593 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151595 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151596 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151597 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151598 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151600 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151601 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151602 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151603 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151604 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151605 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151606 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151607 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151608 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151610 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151611 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151612 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151613 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151615 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151616 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151617 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151618 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151619 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151620 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151621 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151622 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151623 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151625 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151626 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151627 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151628 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151630 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151631 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151632 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151633 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151634 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151635 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151636 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151637 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151638 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151640 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151641 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151642 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151643 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151645 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151646 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151647 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151648 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151649 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151650 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151651 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151652 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151653 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151655 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151656 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151657 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151658 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151660 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151661 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151662 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151663 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151664 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151665 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151666 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151667 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151668 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151670 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151671 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151672 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151673 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151675 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151676 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151677 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151678 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151679 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151680 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151681 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151682 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151683 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151685 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151686 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151687 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151688 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151690 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151691 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151692 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151693 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151694 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151695 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151696 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151697 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151698 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151700 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151701 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151702 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151703 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151705 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151706 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151707 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151708 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151709 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151710 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151711 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151712 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151713 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151715 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151716 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151717 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151718 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151720 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151721 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151722 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151723 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151724 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151725 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151726 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151727 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151728 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151730 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151731 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151732 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151733 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151735 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151736 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151737 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151738 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151739 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151740 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151741 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151742 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151743 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151745 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151746 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151747 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151748 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151750 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151751 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151752 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151753 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151754 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151755 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151756 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151757 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151758 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151760 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151761 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151762 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151763 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151765 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151766 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151767 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151768 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151769 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151770 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151771 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151772 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151773 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151775 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151776 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151777 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151778 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151780 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151781 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151782 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151783 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151784 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151785 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151786 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151787 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151788 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151790 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151791 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151792 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151793 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151795 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151796 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151797 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151798 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151799 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151800 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151801 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151802 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151803 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151805 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151806 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151807 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151808 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151810 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151811 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151812 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151813 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151814 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151815 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151816 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151817 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151818 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151820 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151821 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151822 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151823 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151825 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151826 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151827 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151828 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151829 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151830 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151831 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151832 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151833 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151835 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151836 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151837 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151838 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151840 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151841 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151842 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151843 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151844 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151845 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151846 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151847 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151848 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151850 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151851 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151852 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151853 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151855 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151856 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151857 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151858 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151859 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151860 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151861 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151862 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151863 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151865 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151866 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151867 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151868 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151870 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151871 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151872 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151873 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151874 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151875 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151876 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151877 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151878 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151880 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151881 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151882 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151883 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151885 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151886 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151887 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151888 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151889 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151890 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151891 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151892 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151893 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151895 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151896 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151897 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151898 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151900 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151901 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151902 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151903 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151904 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151905 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151906 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151907 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151908 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151910 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151911 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151912 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151913 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151915 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151916 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151917 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151918 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151919 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151920 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151921 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151922 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151923 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151925 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151926 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151927 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151928 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151930 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151931 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151932 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151933 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151934 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151935 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151936 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151937 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151938 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151940 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151941 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151942 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151943 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151945 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151946 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151947 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151948 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151949 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151950 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151951 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151952 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151953 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151955 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151956 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151957 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151958 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151960 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151961 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151962 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151963 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151964 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151965 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151966 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151967 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151968 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151970 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151971 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151972 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151973 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151975 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151976 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151977 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151978 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151979 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151980 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151981 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151982 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151983 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151985 @0 glDisableClientState(array = GL_COLOR_ARRAY) 151986 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 151987 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 151988 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 151989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 151990 @0 glEnableClientState(array = GL_COLOR_ARRAY) 151991 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 151992 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 151993 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 151994 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 151995 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 151996 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151997 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 151998 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 151999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152000 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152001 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152002 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152003 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152005 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152006 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152007 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152008 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152009 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152010 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152011 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152012 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152013 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152015 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152016 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152017 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152018 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152020 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152021 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152022 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152023 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152024 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152025 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152026 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152027 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152028 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152030 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152031 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152032 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152033 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152035 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152036 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152037 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152038 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152039 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152040 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152041 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152042 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152043 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152045 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152046 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152047 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152048 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152050 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152051 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152052 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152053 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152054 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152055 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152056 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152057 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152058 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152060 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152061 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152062 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152063 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152065 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152066 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152067 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152068 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152069 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152070 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152071 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152072 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152073 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152075 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152076 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152077 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152078 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152080 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152081 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152082 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152083 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152084 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152085 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152086 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152087 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152088 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152090 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152091 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152092 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152093 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152095 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152096 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152097 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152098 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152099 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152100 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152101 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152102 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152103 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152105 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152106 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152107 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152108 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152110 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152111 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152112 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152113 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152114 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152115 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152116 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152117 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152118 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152120 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152121 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152122 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152123 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152125 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152126 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152127 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152128 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152129 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152130 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152131 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152132 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152133 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152135 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152136 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152137 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152138 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152140 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152141 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152142 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152143 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152144 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152145 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152146 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152147 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152148 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152150 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152151 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152152 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152153 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152155 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152156 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152157 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152158 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152159 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152160 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152161 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152162 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152163 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152165 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152166 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152167 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152168 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152170 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152171 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152172 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152173 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152174 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152175 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152176 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152177 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152178 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152180 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152181 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152182 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152183 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152185 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152186 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152187 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152188 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152189 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152190 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152191 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152192 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152193 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152195 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152196 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152197 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152198 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152200 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152201 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152202 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152203 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152204 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152205 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152206 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152207 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152208 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152210 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152211 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152212 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152213 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152215 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152216 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152217 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152218 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152219 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152220 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152221 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152222 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152223 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152225 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152226 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152227 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152228 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152230 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152231 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152232 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152233 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152234 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152235 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152236 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152237 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152238 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152240 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152241 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152242 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152243 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152245 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152246 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152247 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152248 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152249 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152250 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152251 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152252 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152253 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152255 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152256 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152257 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152258 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152260 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152261 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152262 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152263 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152264 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152265 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152266 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152267 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152268 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152270 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152271 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152272 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152273 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152275 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152276 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152277 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152278 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152279 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152280 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152281 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152282 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152283 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152285 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152286 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152287 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152288 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152290 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152291 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152292 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152293 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152294 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152295 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152296 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152297 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152298 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152300 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152301 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152302 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152303 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152305 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152306 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152307 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152308 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152309 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152310 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152311 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152312 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152313 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152315 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152316 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152317 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152318 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152320 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152321 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152322 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152323 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152324 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152325 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152326 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152327 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152328 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152330 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152331 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152332 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152333 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152335 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152336 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152337 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152338 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152339 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152340 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152341 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152342 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152343 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152345 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152346 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152347 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152348 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152350 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152351 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152352 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152353 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152354 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152355 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152356 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152357 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152358 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152360 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152361 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152362 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152363 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152365 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152366 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152367 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152368 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152369 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152370 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152371 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152372 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152373 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152375 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152376 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152377 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152378 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152380 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152381 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152382 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152383 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152384 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152385 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152386 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152387 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152388 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152390 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152391 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152392 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152393 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152395 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152396 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152397 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152398 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152399 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152400 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152401 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152402 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152403 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152405 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152406 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152407 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152408 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152410 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152411 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152412 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152413 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152414 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152415 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152416 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152417 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152418 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152420 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152421 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152422 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152423 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152425 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152426 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152427 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152428 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152429 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152430 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152431 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152432 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152433 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152435 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152436 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152437 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152438 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152440 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152441 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152442 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152443 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152444 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152445 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152446 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152447 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152448 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152450 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152451 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152452 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152453 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152455 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152456 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152457 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152458 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152459 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152460 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152461 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152462 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152463 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152465 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152466 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152467 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152468 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152470 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152471 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152472 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152473 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152474 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152475 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152476 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152477 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152478 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152480 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152481 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152482 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152483 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152485 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152486 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152487 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152488 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152489 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152490 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152491 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152492 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152493 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152495 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152496 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152497 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152498 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152500 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152501 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152502 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152503 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152504 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152505 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152506 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152507 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152508 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152510 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152511 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152512 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152513 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152515 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152516 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152517 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152518 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152519 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152520 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152521 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152522 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152523 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152525 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152526 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152527 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152528 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152530 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152531 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152532 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152533 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152534 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152535 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152536 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152537 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152538 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152540 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152541 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152542 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152543 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152545 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152546 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152547 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152548 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152549 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152550 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152551 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152552 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152553 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152555 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152556 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152557 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152558 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152560 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152561 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152562 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152563 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152564 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152565 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152566 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152567 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152568 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152570 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152571 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152572 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152573 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152575 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152576 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152577 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152578 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152579 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152580 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152581 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152582 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152583 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152585 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152586 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152587 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152588 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152590 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152591 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152592 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152593 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152594 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152595 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152596 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152597 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152598 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152600 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152601 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152602 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152603 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152605 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152606 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152607 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152608 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152609 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152610 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152611 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152612 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152613 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152615 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152616 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152617 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152618 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152620 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152621 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152622 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152623 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152624 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152625 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152626 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152627 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152628 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152630 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152631 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152632 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152633 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152635 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152636 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152637 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152638 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152639 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152640 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152641 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152642 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152643 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152645 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152646 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152647 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152648 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152650 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152651 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152652 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152653 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152654 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152655 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152656 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152657 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152658 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152660 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152661 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152662 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152663 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152665 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152666 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152667 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152668 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152669 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152670 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152671 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152672 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152673 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152675 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152676 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152677 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152678 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152680 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152681 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152682 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152683 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152684 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152685 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152686 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152687 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152688 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152690 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152691 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152692 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152693 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152695 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152696 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152697 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152698 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152699 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152700 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152701 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152702 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152703 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152705 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152706 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152707 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152708 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152710 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152711 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152712 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152713 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152714 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152715 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152716 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152717 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152718 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152720 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152721 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152722 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152723 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152725 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152726 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152727 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152728 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152729 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152730 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152731 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152732 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152733 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152735 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152736 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152737 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152738 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152740 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152741 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152742 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152743 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152744 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152745 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152746 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152747 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152748 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152750 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152751 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152752 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152753 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152755 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152756 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152757 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152758 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152759 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152760 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152761 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152762 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152763 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152765 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152766 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152767 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152768 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152770 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152771 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152772 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152773 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152774 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152775 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152776 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152777 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152778 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152780 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152781 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152782 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152783 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152785 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152786 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152787 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152788 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152789 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152790 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152791 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152792 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152793 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152795 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152796 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152797 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152798 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152800 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152801 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152802 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152803 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152804 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152805 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152806 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152807 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152808 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152810 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152811 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152812 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152813 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152815 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152816 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152817 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152818 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152819 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152820 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152821 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152822 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152823 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152825 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152826 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152827 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152828 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152830 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152831 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152832 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152833 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152834 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152835 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152836 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152837 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152838 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152840 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152841 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152842 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152843 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152845 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152846 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152847 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152848 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152849 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152850 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152851 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152852 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152853 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152855 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152856 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152857 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152858 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152860 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152861 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152862 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152863 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152864 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152865 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152866 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152867 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152868 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152870 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152871 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152872 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152873 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152875 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152876 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152877 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152878 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152879 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152880 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152881 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152882 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152883 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152885 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152886 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152887 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152888 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152890 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152891 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152892 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152893 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152894 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152895 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152896 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152897 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152898 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152900 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152901 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152902 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152903 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152905 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152906 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152907 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152908 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152909 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152910 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152911 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152912 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152913 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152915 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152916 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152917 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152918 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152920 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152921 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152922 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152923 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152924 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152925 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152926 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152927 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152928 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152930 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152931 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152932 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152933 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152935 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152936 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152937 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152938 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152939 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152940 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152941 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152942 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152943 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152945 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152946 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152947 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152948 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152950 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152951 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152952 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152953 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152954 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152955 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152956 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152957 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152958 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152960 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152961 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152962 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152963 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152965 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152966 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152967 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152968 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152969 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152970 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152971 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152972 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152973 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152975 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152976 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152977 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152978 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152980 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152981 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152982 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152983 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152984 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 152985 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 152986 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152987 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 152988 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 152989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152990 @0 glDisableClientState(array = GL_COLOR_ARRAY) 152991 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 152992 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 152993 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 152994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 152995 @0 glEnableClientState(array = GL_COLOR_ARRAY) 152996 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 152997 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 152998 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 152999 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153000 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153001 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153002 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153003 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153005 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153006 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153007 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153008 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153010 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153011 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153012 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153013 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153014 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153015 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153016 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153017 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153018 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153020 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153021 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153022 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153023 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153025 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153026 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153027 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153028 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153029 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153030 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153031 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153032 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153033 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153035 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153036 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153037 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153038 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153040 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153041 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153042 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153043 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153044 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153045 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153046 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153047 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153048 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153050 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153051 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153052 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153053 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153055 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153056 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153057 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153058 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153059 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153060 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153061 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153062 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153063 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153065 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153066 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153067 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153068 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153070 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153071 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153072 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153073 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153074 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153075 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153076 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153077 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153078 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153080 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153081 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153082 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153083 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153085 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153086 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153087 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153088 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153089 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153090 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153091 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153092 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153093 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153095 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153096 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153097 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153098 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153100 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153101 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153102 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153103 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153104 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153105 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153106 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153107 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153108 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153110 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153111 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153112 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153113 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153115 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153116 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153117 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153118 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153119 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153120 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153121 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153122 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153123 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153125 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153126 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153127 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153128 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153130 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153131 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153132 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153133 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153134 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153135 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153136 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153137 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153138 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153140 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153141 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153142 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153143 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153145 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153146 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153147 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153148 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153149 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153150 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153151 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153152 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153153 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153155 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153156 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153157 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153158 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153160 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153161 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153162 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153163 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153164 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153165 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153166 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153167 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153168 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153170 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153171 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153172 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153173 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153175 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153176 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153177 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153178 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153179 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153180 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153181 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153182 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153183 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153185 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153186 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153187 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153188 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153190 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153191 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153192 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153193 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153194 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153195 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153196 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153197 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153198 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153200 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153201 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153202 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153203 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153205 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153206 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153207 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153208 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153209 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153210 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153211 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153212 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153213 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153215 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153216 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153217 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153218 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153220 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153221 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153222 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153223 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153224 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153225 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153226 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153227 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153228 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153230 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153231 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153232 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153233 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153235 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153236 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153237 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153238 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153239 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153240 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153241 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153242 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153243 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153245 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153246 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153247 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153248 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153250 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153251 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153252 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153253 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153254 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153255 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153256 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153257 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153258 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153260 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153261 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153262 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153263 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153265 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153266 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153267 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153268 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153269 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153270 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153271 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153272 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153273 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153275 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153276 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153277 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153278 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153280 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153281 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153282 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153283 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153284 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153285 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153286 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153287 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153288 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153290 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153291 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153292 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153293 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153295 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153296 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153297 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153298 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153299 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153300 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153301 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153302 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153303 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153305 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153306 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153307 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153308 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153310 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153311 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153312 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153313 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153314 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153315 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153316 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153317 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153318 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153320 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153321 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153322 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153323 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153325 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153326 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153327 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153328 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153329 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153330 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153331 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153332 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153333 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153335 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153336 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153337 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153338 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153340 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153341 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153342 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153343 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153344 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153345 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153346 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153347 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153348 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153350 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153351 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153352 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153353 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153355 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153356 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153357 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153358 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153359 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153360 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153361 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153362 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153363 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153365 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153366 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153367 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153368 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153370 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153371 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153372 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153373 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153374 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153375 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153376 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153377 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153378 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153380 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153381 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153382 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153383 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153385 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153386 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153387 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153388 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153389 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153390 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153391 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153392 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153393 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153395 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153396 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153397 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153398 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153400 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153401 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153402 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153403 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153404 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153405 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153406 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153407 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153408 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153410 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153411 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153412 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153413 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153415 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153416 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153417 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153418 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153419 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153420 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153421 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153422 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153423 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153425 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153426 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153427 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153428 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153430 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153431 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153432 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153433 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153434 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153435 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153436 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153437 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153438 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153440 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153441 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153442 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153443 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153445 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153446 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153447 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153448 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153449 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153450 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153451 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153452 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153453 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153455 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153456 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153457 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153458 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153460 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153461 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153462 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153463 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153464 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153465 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153466 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153467 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153468 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153470 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153471 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153472 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153473 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153475 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153476 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153477 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153478 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153479 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153480 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153481 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153482 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153483 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153485 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153486 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153487 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153488 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153490 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153491 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153492 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153493 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153494 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153495 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153496 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153497 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153498 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153500 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153501 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153502 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153503 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153505 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153506 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153507 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153508 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153509 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153510 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153511 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153512 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153513 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153515 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153516 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153517 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153518 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153520 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153521 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153522 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153523 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153524 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153525 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153526 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153527 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153528 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153530 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153531 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153532 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153533 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153535 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153536 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153537 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153538 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153539 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153540 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153541 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153542 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153543 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153545 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153546 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153547 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153548 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153550 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153551 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153552 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153553 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153554 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153555 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153556 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153557 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153558 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153560 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153561 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153562 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153563 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153565 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153566 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153567 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153568 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153569 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153570 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153571 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153572 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153573 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153575 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153576 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153577 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153578 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153580 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153581 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153582 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153583 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153584 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153585 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153586 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153587 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153588 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153590 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153591 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153592 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153593 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153595 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153596 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153597 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153598 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153599 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153600 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153601 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153602 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153603 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153605 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153606 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153607 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153608 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153610 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153611 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153612 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153613 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153614 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153615 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153616 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153617 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153618 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153620 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153621 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153622 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153623 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153625 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153626 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153627 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153628 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153629 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153630 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153631 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153632 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153633 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153635 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153636 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153637 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153638 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153640 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153641 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153642 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153643 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153644 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153645 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153646 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153647 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153648 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153650 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153651 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153652 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153653 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153655 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153656 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153657 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153658 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153659 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153660 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153661 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153662 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153663 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153665 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153666 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153667 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153668 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153670 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153671 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153672 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153673 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153674 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153675 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153676 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153677 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153678 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153680 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153681 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153682 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153683 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153685 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153686 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153687 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153688 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153689 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153690 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153691 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153692 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153693 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153695 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153696 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153697 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153698 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153700 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153701 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153702 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153703 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153704 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153705 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153706 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153707 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153708 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153710 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153711 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153712 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153713 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153715 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153716 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153717 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153718 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153719 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153720 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153721 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153722 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153723 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153725 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153726 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153727 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153728 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153730 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153731 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153732 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153733 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153734 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153735 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153736 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153737 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153738 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153740 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153741 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153742 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153743 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153745 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153746 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153747 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153748 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153749 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153750 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153751 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153752 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153753 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153755 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153756 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153757 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153758 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153760 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153761 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153762 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153763 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153764 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153765 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153766 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153767 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153768 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153770 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153771 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153772 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153773 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153775 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153776 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153777 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153778 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153779 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153780 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153781 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153782 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153783 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153785 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153786 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153787 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153788 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153790 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153791 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153792 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153793 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153794 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153795 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153796 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153797 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153798 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153800 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153801 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153802 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153803 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153805 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153806 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153807 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153808 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153809 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153810 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153811 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153812 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153813 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153815 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153816 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153817 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153818 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153820 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153830 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153835 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153845 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153850 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153860 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153865 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153875 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153880 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153890 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153895 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153905 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153910 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153920 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153925 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153935 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153940 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153950 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153955 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153965 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153970 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153980 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153985 @0 glEnableClientState(array = GL_COLOR_ARRAY) 153986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 153987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 153988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 153989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 153990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 153991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 153993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 153994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 153995 @0 glDisableClientState(array = GL_COLOR_ARRAY) 153996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 153997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 153998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 153999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154000 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154010 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154015 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154025 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154030 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154040 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154045 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154055 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154060 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154070 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154075 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154085 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154090 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154100 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154105 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154115 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154120 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154130 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154135 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154145 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154150 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154160 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154165 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154175 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154180 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154190 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154195 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154205 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154210 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154220 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154225 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154235 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154240 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154250 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154255 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154265 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154270 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154280 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154285 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154295 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154300 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154310 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154315 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154325 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154330 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154340 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154345 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154355 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154360 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154361 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154362 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154363 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154364 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154365 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154366 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154367 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154368 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154370 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154371 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154372 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154373 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154375 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154376 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154377 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154378 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154379 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154380 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154381 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154382 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154383 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154385 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154386 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154387 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154388 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154390 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154391 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154392 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154393 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154394 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154395 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154396 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154397 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154398 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154400 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154401 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154402 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154403 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154405 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154406 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154407 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154408 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154409 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154410 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154411 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154412 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154413 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154415 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154416 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154417 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154418 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154420 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154421 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154422 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154423 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154424 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154425 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154426 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154427 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154428 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154430 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154431 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154432 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154433 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154435 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154436 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154437 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154438 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154439 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154440 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154441 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154442 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154443 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154445 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154446 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154447 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154448 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154450 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154451 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154452 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154453 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154454 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154455 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154456 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154457 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154458 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154460 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154461 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154462 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154463 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154465 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154466 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154467 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154468 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154469 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154470 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154471 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154472 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154473 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154475 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154476 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154477 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154478 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154480 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154481 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154482 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154483 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154484 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154485 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154486 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154487 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154488 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154490 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154491 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154492 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154493 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154495 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154496 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154497 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154498 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154499 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154500 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154501 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154502 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154503 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154505 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154506 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154507 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154508 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154510 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154511 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154512 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154513 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154514 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154515 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154516 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154517 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154518 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154520 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154521 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154522 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154523 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154525 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154526 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154527 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154528 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154529 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154530 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154531 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154532 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154533 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154535 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154536 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154537 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154538 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154540 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154541 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154542 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154543 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154544 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154545 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154546 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154547 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154548 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154550 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154551 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154552 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154553 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154555 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154556 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154557 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154558 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154559 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154560 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154561 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154562 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154563 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154565 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154566 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154567 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154568 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154570 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154571 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154572 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154573 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154574 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154575 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154576 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154577 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154578 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154580 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154581 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154582 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154583 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154585 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154586 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154587 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154588 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154589 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154590 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154591 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154592 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154593 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154595 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154596 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154597 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154598 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154600 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154601 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154602 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154603 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154604 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154605 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154606 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154607 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154608 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154610 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154611 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154612 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154613 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154615 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154616 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154617 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154618 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154619 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154620 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154621 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154622 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154623 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154625 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154626 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154627 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154628 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154630 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154631 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154632 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154633 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154634 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154635 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154636 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154637 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154638 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154640 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154641 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154642 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154643 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154645 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154646 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154647 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154648 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154649 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154650 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154651 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154652 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154653 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154655 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154656 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154657 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154658 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154660 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154661 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154662 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154663 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154664 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154665 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154666 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154667 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154668 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154670 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154671 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154672 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154673 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154675 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154676 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154677 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154678 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154679 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154680 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154681 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154682 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154683 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154685 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154686 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154687 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154688 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154690 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154691 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154692 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154693 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154694 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154695 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154696 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154697 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154698 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154700 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154701 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154702 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154703 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154705 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154706 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154707 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154708 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154709 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154710 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154711 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154712 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154713 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154715 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154716 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154717 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154718 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154720 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154721 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154722 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154723 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154724 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154725 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154726 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154727 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154728 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154730 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154731 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154732 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154733 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154735 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154736 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154737 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154738 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154739 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154740 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154741 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154742 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154743 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154745 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154746 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154747 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154748 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154750 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154751 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154752 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154753 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154754 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154755 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154756 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154757 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154758 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154760 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154761 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154762 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154763 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154765 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154766 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154767 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154768 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154769 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154770 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154771 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154772 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154773 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154775 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154776 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154777 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154778 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154780 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154781 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154782 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154783 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154784 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154785 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154786 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154787 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154788 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154790 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154791 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154792 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154793 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154795 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154796 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154797 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154798 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154799 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154800 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154801 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154802 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154803 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154805 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154806 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154807 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154808 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154810 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154811 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154812 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154813 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154814 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154815 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154816 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154817 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154818 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154820 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154821 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154822 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154823 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154825 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154826 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154827 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154828 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154829 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154830 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154831 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154832 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154833 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154835 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154836 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154837 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154838 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154840 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154841 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154842 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154843 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154844 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154845 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154846 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154847 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154848 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154850 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154851 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154852 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154853 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154855 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154856 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154857 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154858 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154859 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154860 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154861 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154862 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154863 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154865 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154866 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154867 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154868 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154870 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154871 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154872 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154873 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154874 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154875 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154876 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154877 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154878 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154880 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154881 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154882 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154883 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154885 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154886 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154887 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154888 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154889 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154890 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154891 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154892 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154893 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154895 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154896 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154897 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154898 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154900 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154901 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154902 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154903 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154904 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154905 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154906 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154907 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154908 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154910 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154911 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154912 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154913 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154915 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154916 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154917 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154918 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154919 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154920 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154921 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154922 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154923 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154925 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154926 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154927 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154928 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154930 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154931 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154932 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154933 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154934 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154935 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154936 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154937 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154938 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154940 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154941 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154942 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154943 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154945 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154946 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154947 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154948 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154949 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154950 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154951 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154952 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154953 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154955 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154956 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154957 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154958 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154960 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154961 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154962 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154963 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154964 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154965 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154966 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154967 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154968 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154970 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154971 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154972 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154973 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154975 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154976 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154977 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154978 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154979 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154980 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154981 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154982 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154983 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154985 @0 glDisableClientState(array = GL_COLOR_ARRAY) 154986 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 154987 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 154988 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 154989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 154990 @0 glEnableClientState(array = GL_COLOR_ARRAY) 154991 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 154992 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 154993 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 154994 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 154995 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 154996 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154997 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 154998 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 154999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155000 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155001 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155002 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155003 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155005 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155006 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155007 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155008 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155009 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155010 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155011 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155012 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155013 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155015 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155016 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155017 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155018 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155020 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155021 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155022 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155023 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155024 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155025 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155026 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155027 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155028 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155030 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155031 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155032 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155033 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155035 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155036 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155037 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155038 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155039 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155040 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155041 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155042 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155043 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155045 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155046 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155047 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155048 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155050 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155051 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155052 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155053 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155054 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155055 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155056 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155057 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155058 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155060 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155061 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155062 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155063 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155065 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155066 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155067 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155068 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155069 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155070 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155071 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155072 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155073 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155075 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155076 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155077 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155078 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155080 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155081 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155082 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155083 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155084 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155085 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155086 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155087 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155088 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155090 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155091 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155092 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155093 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155095 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155096 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155097 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155098 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155099 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155100 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155101 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155102 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155103 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155105 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155106 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155107 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155108 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155110 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155111 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155112 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155113 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155114 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155115 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155116 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155117 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155118 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155120 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155121 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155122 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155123 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155125 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155126 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155127 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155128 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155129 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155130 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155131 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155132 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155133 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155135 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155136 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155137 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155138 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155140 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155141 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155142 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155143 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155144 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155145 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155146 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155147 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155148 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155150 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155151 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155152 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155153 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155155 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155156 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155157 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155158 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155159 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155160 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155161 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155162 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155163 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155165 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155166 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155167 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155168 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155170 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155171 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155172 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155173 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155174 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155175 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155176 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155177 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155178 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155180 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155181 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155182 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155183 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155185 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155186 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155187 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155188 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155189 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155190 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155191 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155192 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155193 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155195 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155196 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155197 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155198 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155200 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155201 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155202 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155203 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155204 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155205 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155206 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155207 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155208 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155210 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155211 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155212 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155213 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155215 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155216 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155217 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155218 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155219 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155220 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155221 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155222 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155223 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155225 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155226 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155227 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155228 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155230 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155231 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155232 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155233 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155234 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155235 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155236 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155237 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155238 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155240 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155241 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155242 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155243 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155245 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155246 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155247 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155248 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155249 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155250 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155251 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155252 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155253 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155255 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155256 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155257 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155258 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155260 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155261 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155262 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155263 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155264 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155265 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155266 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155267 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155268 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155270 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155271 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155272 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155273 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155275 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155276 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155277 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155278 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155279 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155280 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155281 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155282 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155283 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155285 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155286 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155287 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155288 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155290 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155291 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155292 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155293 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155294 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155295 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155296 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155297 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155298 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155300 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155301 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155302 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155303 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155305 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155306 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155307 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155308 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155309 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155310 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155311 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155312 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155313 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155315 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155316 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155317 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155318 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155320 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155321 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155322 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155323 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155324 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155325 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155326 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155327 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155328 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155330 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155331 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155332 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155333 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155335 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155336 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155337 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155338 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155339 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155340 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155341 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155342 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155343 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155345 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155346 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155347 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155348 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155350 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155351 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155352 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155353 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155354 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155355 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155356 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155357 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155358 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155360 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155361 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155362 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155363 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155365 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155366 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155367 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155368 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155369 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155370 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155371 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155372 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155373 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155375 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155376 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155377 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155378 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155380 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155381 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155382 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155383 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155384 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155385 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155386 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155387 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155388 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155390 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155391 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155392 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155393 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155395 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155396 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155397 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155398 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155399 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155400 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155401 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155402 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155403 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155405 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155406 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155407 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155408 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155410 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155411 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155412 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155413 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155414 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155415 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155416 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155417 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155418 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155420 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155421 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155422 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155423 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155425 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155426 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155427 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155428 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155429 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155430 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155431 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155432 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155433 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155435 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155436 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155437 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155438 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155440 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155441 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155442 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155443 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155444 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155445 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155446 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155447 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155448 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155450 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155451 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155452 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155453 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155455 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155456 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155457 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155458 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155459 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155460 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155461 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155462 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155463 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155465 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155466 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155467 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155468 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155470 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155471 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155472 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155473 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155474 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155475 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155476 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155477 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155478 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155480 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155481 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155482 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155483 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155485 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155486 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155487 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155488 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155489 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155490 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155491 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155492 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155493 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155495 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155496 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155497 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155498 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155500 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155501 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155502 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155503 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155504 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155505 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155506 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155507 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155508 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155510 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155511 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155512 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155513 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155515 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155516 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155517 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155518 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155519 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155520 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155521 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155522 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155523 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155525 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155526 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155527 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155528 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155530 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155531 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155532 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155533 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155534 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155535 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155536 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155537 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155538 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155540 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155541 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155542 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155543 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155545 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155546 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155547 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155548 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155549 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155550 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155551 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155552 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155553 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155555 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155556 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155557 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155558 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155560 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155561 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155562 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155563 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155564 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155565 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155566 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155567 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155568 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155570 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155571 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155572 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155573 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155575 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155576 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155577 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155578 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155579 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155580 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155581 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155582 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155583 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155585 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155586 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155587 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155588 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155590 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155591 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155592 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155593 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155594 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155595 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155596 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155597 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155598 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155600 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155601 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155602 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155603 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155605 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155606 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155607 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155608 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155609 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155610 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155611 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155612 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155613 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155615 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155616 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155617 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155618 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155620 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155621 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155622 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155623 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155624 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155625 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155626 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155627 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155628 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155630 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155631 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155632 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155633 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155635 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155636 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155637 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155638 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155639 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155640 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155641 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155642 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155643 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155645 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155646 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155647 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155648 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155650 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155651 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155652 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155653 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155654 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155655 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155656 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155657 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155658 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155660 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155661 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155662 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155663 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155665 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155666 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155667 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155668 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155669 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155670 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155671 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155672 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155673 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155675 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155676 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155677 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155678 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155680 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155681 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155682 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155683 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155684 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155685 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155686 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155687 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155688 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155690 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155691 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155692 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155693 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155695 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155696 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155697 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155698 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155699 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155700 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155701 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155702 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155703 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155705 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155706 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155707 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155708 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155710 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155711 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155712 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155713 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155714 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155715 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155716 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155717 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155718 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155720 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155721 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155722 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155723 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155725 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155726 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155727 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155728 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155729 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155730 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155731 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155732 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155733 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155735 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155736 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155737 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155738 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155740 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155741 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155742 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155743 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155744 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155745 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155746 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155747 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155748 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155750 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155751 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155752 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155753 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155755 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155756 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155757 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155758 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155759 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155760 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155761 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155762 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155763 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155765 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155766 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155767 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155768 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155770 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155771 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155772 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155773 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155774 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155775 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155776 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155777 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155778 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155780 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155781 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155782 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155783 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155785 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155786 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155787 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155788 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155789 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155790 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155791 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155792 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155793 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155795 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155796 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155797 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155798 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155800 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155801 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155802 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155803 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155804 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155805 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155806 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155807 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155808 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155810 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155811 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155812 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155813 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155815 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155816 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155817 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155818 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155819 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155820 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155821 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155822 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155823 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155825 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155826 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155827 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155828 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155830 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155831 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155832 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155833 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155834 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155835 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155836 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155837 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155838 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155840 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155841 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155842 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155843 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155845 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155846 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155847 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155848 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155849 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155850 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155851 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155852 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155853 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155855 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155856 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155857 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155858 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155860 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155861 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155862 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155863 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155864 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155865 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155866 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155867 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155868 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155870 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155871 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155872 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155873 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155875 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155876 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155877 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155878 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155879 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155880 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155881 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155882 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155883 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155885 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155886 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155887 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155888 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155890 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155891 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155892 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155893 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155894 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155895 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155896 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155897 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155898 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155900 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155901 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155902 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155903 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155905 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155906 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155907 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155908 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155909 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155910 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155911 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155912 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155913 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155915 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155916 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155917 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155918 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155920 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155921 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155922 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155923 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155924 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155925 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155926 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155927 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155928 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155930 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155931 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155932 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155933 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155935 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155936 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155937 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155938 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155939 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155940 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155941 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155942 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155943 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155945 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155946 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155947 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155948 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155950 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155951 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155952 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155953 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155954 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155955 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155956 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155957 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155958 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155960 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155961 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155962 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155963 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155965 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155966 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155967 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155968 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155969 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155970 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155971 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155972 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155973 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155975 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155976 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155977 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155978 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155980 @0 glEnableClientState(array = GL_COLOR_ARRAY) 155981 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 155982 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 155983 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 155984 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 155985 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 155986 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155987 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 155988 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 155989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 155990 @0 glDisableClientState(array = GL_COLOR_ARRAY) 155991 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 155992 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 155993 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 155994 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 155995 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 155996 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 155997 @0 glFogf(pname = GL_FOG_START, param = 50) 155998 @0 glFogf(pname = GL_FOG_END, param = 100) 155999 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 156000 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 156001 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156002 @0 glEnable(cap = GL_TEXTURE_2D) 156003 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 156004 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 156005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 156006 @0 glDisable(cap = GL_ALPHA_TEST) 156007 @0 glDisable(cap = GL_BLEND) 156008 @0 glMatrixMode(mode = GL_PROJECTION) 156009 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 156010 @0 glMatrixMode(mode = GL_MODELVIEW) 156011 @0 glLoadIdentity() 156012 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 156013 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156014 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 156015 @0 glEnable(cap = GL_COLOR_MATERIAL) 156016 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 156017 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 156018 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 156019 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 156020 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 156021 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156022 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 156023 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156024 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156025 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 156026 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 156027 @0 glShadeModel(mode = GL_SMOOTH) 156028 @0 glDisable(cap = GL_LIGHTING) 156029 @0 glDisable(cap = GL_DEPTH_TEST) 156030 @0 glDepthMask(flag = GL_FALSE) 156031 @0 glCullFace(mode = GL_BACK) 156032 @0 glEnable(cap = GL_CULL_FACE) 156033 @0 glDisable(cap = GL_FOG) 156034 @0 glDisable(cap = GL_NORMALIZE) 156035 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 156036 @0 glDisable(cap = GL_BLEND) 156037 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 156038 @0 glPolygonOffset(factor = -1, units = 0) 156039 @0 glPointSize(size = 1) 156040 @0 glLineWidth(width = 1) 156041 @0 glDisable(cap = GL_MULTISAMPLE) 156042 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156043 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156044 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156045 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156046 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 156047 @0 glEnable(cap = GL_BLEND) 156048 @0 glEnable(cap = GL_ALPHA_TEST) 156049 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156050 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156051 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156052 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156053 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156054 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156055 @0 glMatrixMode(mode = GL_TEXTURE) 156056 @0 glLoadIdentity() 156057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156063 @0 glBegin(mode = GL_QUADS) 156064 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156065 @0 glTexCoord2f(s = 0, t = 0) 156066 @0 glVertex2f(x = 640, y = 237) 156067 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156068 @0 glTexCoord2f(s = 1, t = 0) 156069 @0 glVertex2f(x = 1920, y = 237) 156070 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156071 @0 glTexCoord2f(s = 1, t = 1) 156072 @0 glVertex2f(x = 1920, y = 343) 156073 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156074 @0 glTexCoord2f(s = 0, t = 1) 156075 @0 glVertex2f(x = 640, y = 343) 156076 @0 glEnd() 156077 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156078 @0 glDisable(cap = GL_TEXTURE_2D) 156079 @0 glEnable(cap = GL_BLEND) 156080 @0 glEnable(cap = GL_ALPHA_TEST) 156081 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156082 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 156083 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 156084 @0 glEnable(cap = GL_BLEND) 156085 @0 glEnable(cap = GL_ALPHA_TEST) 156086 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156087 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 156088 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 156089 @0 glDisable(cap = GL_BLEND) 156090 @0 glDisable(cap = GL_ALPHA_TEST) 156091 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 156092 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 156093 @0 glDisable(cap = GL_BLEND) 156094 @0 glDisable(cap = GL_ALPHA_TEST) 156095 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 156096 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 156097 @0 glEnable(cap = GL_BLEND) 156098 @0 glEnable(cap = GL_ALPHA_TEST) 156099 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156100 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 156101 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 156102 @0 glDisable(cap = GL_BLEND) 156103 @0 glDisable(cap = GL_ALPHA_TEST) 156104 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 156105 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 156106 @0 glEnable(cap = GL_BLEND) 156107 @0 glEnable(cap = GL_ALPHA_TEST) 156108 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156109 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 156110 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 156111 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156112 @0 glEnable(cap = GL_TEXTURE_2D) 156113 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 156114 @0 glEnable(cap = GL_BLEND) 156115 @0 glEnable(cap = GL_ALPHA_TEST) 156116 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156117 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156119 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156121 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156122 @0 glMatrixMode(mode = GL_TEXTURE) 156123 @0 glLoadIdentity() 156124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 156125 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 156126 @0 glBegin(mode = GL_QUADS) 156127 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 156128 @0 glVertex2f(x = 639, y = 340) 156129 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 156130 @0 glVertex2f(x = 646, y = 340) 156131 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 156132 @0 glVertex2f(x = 646, y = 349) 156133 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 156134 @0 glVertex2f(x = 639, y = 349) 156135 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 156136 @0 glVertex2f(x = 646, y = 342) 156137 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 156138 @0 glVertex2f(x = 653, y = 342) 156139 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 156140 @0 glVertex2f(x = 653, y = 349) 156141 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 156142 @0 glVertex2f(x = 646, y = 349) 156143 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 156144 @0 glVertex2f(x = 654, y = 339) 156145 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 156146 @0 glVertex2f(x = 660, y = 339) 156147 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 156148 @0 glVertex2f(x = 660, y = 349) 156149 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 156150 @0 glVertex2f(x = 654, y = 349) 156151 @0 glTexCoord2f(s = 0.75, t = 0.140625) 156152 @0 glVertex2f(x = 661, y = 342) 156153 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 156154 @0 glVertex2f(x = 667, y = 342) 156155 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 156156 @0 glVertex2f(x = 667, y = 349) 156157 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 156158 @0 glVertex2f(x = 661, y = 349) 156159 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 156160 @0 glVertex2f(x = 674, y = 340) 156161 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 156162 @0 glVertex2f(x = 681, y = 340) 156163 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 156164 @0 glVertex2f(x = 681, y = 349) 156165 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 156166 @0 glVertex2f(x = 674, y = 349) 156167 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 156168 @0 glVertex2f(x = 681, y = 342) 156169 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 156170 @0 glVertex2f(x = 688, y = 342) 156171 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 156172 @0 glVertex2f(x = 688, y = 350) 156173 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 156174 @0 glVertex2f(x = 681, y = 350) 156175 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 156176 @0 glVertex2f(x = 688, y = 342) 156177 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 156178 @0 glVertex2f(x = 695, y = 342) 156179 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 156180 @0 glVertex2f(x = 695, y = 349) 156181 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 156182 @0 glVertex2f(x = 688, y = 349) 156183 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 156184 @0 glVertex2f(x = 695, y = 342) 156185 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 156186 @0 glVertex2f(x = 702, y = 342) 156187 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 156188 @0 glVertex2f(x = 702, y = 349) 156189 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 156190 @0 glVertex2f(x = 695, y = 349) 156191 @0 glEnd() 156192 @0 glEnable(cap = GL_BLEND) 156193 @0 glEnable(cap = GL_ALPHA_TEST) 156194 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156195 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156196 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156197 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156198 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156199 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156200 @0 glMatrixMode(mode = GL_TEXTURE) 156201 @0 glLoadIdentity() 156202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156208 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156209 @0 glBegin(mode = GL_QUADS) 156210 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 156211 @0 glVertex2f(x = 638, y = 339) 156212 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 156213 @0 glVertex2f(x = 645, y = 339) 156214 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 156215 @0 glVertex2f(x = 645, y = 348) 156216 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 156217 @0 glVertex2f(x = 638, y = 348) 156218 @0 glEnd() 156219 @0 glEnable(cap = GL_BLEND) 156220 @0 glEnable(cap = GL_ALPHA_TEST) 156221 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156222 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156223 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156224 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156225 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156226 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156227 @0 glMatrixMode(mode = GL_TEXTURE) 156228 @0 glLoadIdentity() 156229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156235 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156236 @0 glBegin(mode = GL_QUADS) 156237 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 156238 @0 glVertex2f(x = 645, y = 341) 156239 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 156240 @0 glVertex2f(x = 652, y = 341) 156241 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 156242 @0 glVertex2f(x = 652, y = 348) 156243 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 156244 @0 glVertex2f(x = 645, y = 348) 156245 @0 glEnd() 156246 @0 glEnable(cap = GL_BLEND) 156247 @0 glEnable(cap = GL_ALPHA_TEST) 156248 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156249 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156250 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156251 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156252 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156253 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156254 @0 glMatrixMode(mode = GL_TEXTURE) 156255 @0 glLoadIdentity() 156256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156262 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156263 @0 glBegin(mode = GL_QUADS) 156264 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 156265 @0 glVertex2f(x = 653, y = 338) 156266 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 156267 @0 glVertex2f(x = 659, y = 338) 156268 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 156269 @0 glVertex2f(x = 659, y = 348) 156270 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 156271 @0 glVertex2f(x = 653, y = 348) 156272 @0 glEnd() 156273 @0 glEnable(cap = GL_BLEND) 156274 @0 glEnable(cap = GL_ALPHA_TEST) 156275 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156276 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156277 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156278 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156279 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156280 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156281 @0 glMatrixMode(mode = GL_TEXTURE) 156282 @0 glLoadIdentity() 156283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156289 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156290 @0 glBegin(mode = GL_QUADS) 156291 @0 glTexCoord2f(s = 0.75, t = 0.140625) 156292 @0 glVertex2f(x = 660, y = 341) 156293 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 156294 @0 glVertex2f(x = 666, y = 341) 156295 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 156296 @0 glVertex2f(x = 666, y = 348) 156297 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 156298 @0 glVertex2f(x = 660, y = 348) 156299 @0 glEnd() 156300 @0 glEnable(cap = GL_BLEND) 156301 @0 glEnable(cap = GL_ALPHA_TEST) 156302 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156303 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156304 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156305 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156306 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156307 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156308 @0 glMatrixMode(mode = GL_TEXTURE) 156309 @0 glLoadIdentity() 156310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156316 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156317 @0 glBegin(mode = GL_QUADS) 156318 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 156319 @0 glVertex2f(x = 673, y = 339) 156320 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 156321 @0 glVertex2f(x = 680, y = 339) 156322 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 156323 @0 glVertex2f(x = 680, y = 348) 156324 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 156325 @0 glVertex2f(x = 673, y = 348) 156326 @0 glEnd() 156327 @0 glEnable(cap = GL_BLEND) 156328 @0 glEnable(cap = GL_ALPHA_TEST) 156329 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156330 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156332 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156333 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156334 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156335 @0 glMatrixMode(mode = GL_TEXTURE) 156336 @0 glLoadIdentity() 156337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156343 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156344 @0 glBegin(mode = GL_QUADS) 156345 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 156346 @0 glVertex2f(x = 680, y = 341) 156347 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 156348 @0 glVertex2f(x = 687, y = 341) 156349 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 156350 @0 glVertex2f(x = 687, y = 349) 156351 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 156352 @0 glVertex2f(x = 680, y = 349) 156353 @0 glEnd() 156354 @0 glEnable(cap = GL_BLEND) 156355 @0 glEnable(cap = GL_ALPHA_TEST) 156356 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156357 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156358 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156359 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156360 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156361 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156362 @0 glMatrixMode(mode = GL_TEXTURE) 156363 @0 glLoadIdentity() 156364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156370 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156371 @0 glBegin(mode = GL_QUADS) 156372 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 156373 @0 glVertex2f(x = 687, y = 341) 156374 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 156375 @0 glVertex2f(x = 694, y = 341) 156376 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 156377 @0 glVertex2f(x = 694, y = 348) 156378 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 156379 @0 glVertex2f(x = 687, y = 348) 156380 @0 glEnd() 156381 @0 glEnable(cap = GL_BLEND) 156382 @0 glEnable(cap = GL_ALPHA_TEST) 156383 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156384 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156385 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156386 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156387 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156388 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156389 @0 glMatrixMode(mode = GL_TEXTURE) 156390 @0 glLoadIdentity() 156391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156397 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156398 @0 glBegin(mode = GL_QUADS) 156399 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 156400 @0 glVertex2f(x = 694, y = 341) 156401 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 156402 @0 glVertex2f(x = 701, y = 341) 156403 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 156404 @0 glVertex2f(x = 701, y = 348) 156405 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 156406 @0 glVertex2f(x = 694, y = 348) 156407 @0 glEnd() 156408 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156409 @0 glDisable(cap = GL_TEXTURE_2D) 156410 @0 glDisable(cap = GL_BLEND) 156411 @0 glDisable(cap = GL_ALPHA_TEST) 156412 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 156413 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 156414 @0 glDisable(cap = GL_BLEND) 156415 @0 glDisable(cap = GL_ALPHA_TEST) 156416 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 156417 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 156418 @0 glEnable(cap = GL_BLEND) 156419 @0 glEnable(cap = GL_ALPHA_TEST) 156420 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156421 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 156422 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 156423 @0 glDisable(cap = GL_BLEND) 156424 @0 glDisable(cap = GL_ALPHA_TEST) 156425 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 156426 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 156427 @0 glEnable(cap = GL_BLEND) 156428 @0 glEnable(cap = GL_ALPHA_TEST) 156429 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156430 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 156431 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 156432 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156433 @0 glEnable(cap = GL_TEXTURE_2D) 156434 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 156435 @0 glEnable(cap = GL_BLEND) 156436 @0 glEnable(cap = GL_ALPHA_TEST) 156437 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156438 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156439 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156440 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156441 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156442 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156443 @0 glMatrixMode(mode = GL_TEXTURE) 156444 @0 glLoadIdentity() 156445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 156446 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 156447 @0 glBegin(mode = GL_QUADS) 156448 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 156449 @0 glVertex2f(x = 722, y = 340) 156450 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 156451 @0 glVertex2f(x = 729, y = 340) 156452 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 156453 @0 glVertex2f(x = 729, y = 349) 156454 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 156455 @0 glVertex2f(x = 722, y = 349) 156456 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 156457 @0 glVertex2f(x = 729, y = 342) 156458 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 156459 @0 glVertex2f(x = 736, y = 342) 156460 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 156461 @0 glVertex2f(x = 736, y = 349) 156462 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 156463 @0 glVertex2f(x = 729, y = 349) 156464 @0 glTexCoord2f(s = 0.75, t = 0.140625) 156465 @0 glVertex2f(x = 737, y = 342) 156466 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 156467 @0 glVertex2f(x = 743, y = 342) 156468 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 156469 @0 glVertex2f(x = 743, y = 349) 156470 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 156471 @0 glVertex2f(x = 737, y = 349) 156472 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 156473 @0 glVertex2f(x = 743, y = 340) 156474 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 156475 @0 glVertex2f(x = 750, y = 340) 156476 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 156477 @0 glVertex2f(x = 750, y = 349) 156478 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 156479 @0 glVertex2f(x = 743, y = 349) 156480 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 156481 @0 glVertex2f(x = 750, y = 342) 156482 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 156483 @0 glVertex2f(x = 757, y = 342) 156484 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 156485 @0 glVertex2f(x = 757, y = 349) 156486 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 156487 @0 glVertex2f(x = 750, y = 349) 156488 @0 glTexCoord2f(s = 0.75, t = 0.140625) 156489 @0 glVertex2f(x = 758, y = 342) 156490 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 156491 @0 glVertex2f(x = 764, y = 342) 156492 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 156493 @0 glVertex2f(x = 764, y = 349) 156494 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 156495 @0 glVertex2f(x = 758, y = 349) 156496 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 156497 @0 glVertex2f(x = 764, y = 340) 156498 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 156499 @0 glVertex2f(x = 771, y = 340) 156500 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 156501 @0 glVertex2f(x = 771, y = 349) 156502 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 156503 @0 glVertex2f(x = 764, y = 349) 156504 @0 glEnd() 156505 @0 glEnable(cap = GL_BLEND) 156506 @0 glEnable(cap = GL_ALPHA_TEST) 156507 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156508 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156509 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156510 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156511 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156512 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156513 @0 glMatrixMode(mode = GL_TEXTURE) 156514 @0 glLoadIdentity() 156515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156521 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156522 @0 glBegin(mode = GL_QUADS) 156523 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 156524 @0 glVertex2f(x = 721, y = 339) 156525 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 156526 @0 glVertex2f(x = 728, y = 339) 156527 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 156528 @0 glVertex2f(x = 728, y = 348) 156529 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 156530 @0 glVertex2f(x = 721, y = 348) 156531 @0 glEnd() 156532 @0 glEnable(cap = GL_BLEND) 156533 @0 glEnable(cap = GL_ALPHA_TEST) 156534 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156535 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156536 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156537 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156538 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156539 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156540 @0 glMatrixMode(mode = GL_TEXTURE) 156541 @0 glLoadIdentity() 156542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156548 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156549 @0 glBegin(mode = GL_QUADS) 156550 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 156551 @0 glVertex2f(x = 728, y = 341) 156552 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 156553 @0 glVertex2f(x = 735, y = 341) 156554 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 156555 @0 glVertex2f(x = 735, y = 348) 156556 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 156557 @0 glVertex2f(x = 728, y = 348) 156558 @0 glEnd() 156559 @0 glEnable(cap = GL_BLEND) 156560 @0 glEnable(cap = GL_ALPHA_TEST) 156561 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156562 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156563 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156564 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156565 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156566 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156567 @0 glMatrixMode(mode = GL_TEXTURE) 156568 @0 glLoadIdentity() 156569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156575 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156576 @0 glBegin(mode = GL_QUADS) 156577 @0 glTexCoord2f(s = 0.75, t = 0.140625) 156578 @0 glVertex2f(x = 736, y = 341) 156579 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 156580 @0 glVertex2f(x = 742, y = 341) 156581 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 156582 @0 glVertex2f(x = 742, y = 348) 156583 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 156584 @0 glVertex2f(x = 736, y = 348) 156585 @0 glEnd() 156586 @0 glEnable(cap = GL_BLEND) 156587 @0 glEnable(cap = GL_ALPHA_TEST) 156588 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156589 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156590 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156591 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156592 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156593 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156594 @0 glMatrixMode(mode = GL_TEXTURE) 156595 @0 glLoadIdentity() 156596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156602 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156603 @0 glBegin(mode = GL_QUADS) 156604 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 156605 @0 glVertex2f(x = 742, y = 339) 156606 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 156607 @0 glVertex2f(x = 749, y = 339) 156608 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 156609 @0 glVertex2f(x = 749, y = 348) 156610 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 156611 @0 glVertex2f(x = 742, y = 348) 156612 @0 glEnd() 156613 @0 glEnable(cap = GL_BLEND) 156614 @0 glEnable(cap = GL_ALPHA_TEST) 156615 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156616 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156617 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156618 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156619 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156620 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156621 @0 glMatrixMode(mode = GL_TEXTURE) 156622 @0 glLoadIdentity() 156623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156629 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156630 @0 glBegin(mode = GL_QUADS) 156631 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 156632 @0 glVertex2f(x = 749, y = 341) 156633 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 156634 @0 glVertex2f(x = 756, y = 341) 156635 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 156636 @0 glVertex2f(x = 756, y = 348) 156637 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 156638 @0 glVertex2f(x = 749, y = 348) 156639 @0 glEnd() 156640 @0 glEnable(cap = GL_BLEND) 156641 @0 glEnable(cap = GL_ALPHA_TEST) 156642 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156643 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156644 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156645 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156646 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156647 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156648 @0 glMatrixMode(mode = GL_TEXTURE) 156649 @0 glLoadIdentity() 156650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156656 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156657 @0 glBegin(mode = GL_QUADS) 156658 @0 glTexCoord2f(s = 0.75, t = 0.140625) 156659 @0 glVertex2f(x = 757, y = 341) 156660 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 156661 @0 glVertex2f(x = 763, y = 341) 156662 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 156663 @0 glVertex2f(x = 763, y = 348) 156664 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 156665 @0 glVertex2f(x = 757, y = 348) 156666 @0 glEnd() 156667 @0 glEnable(cap = GL_BLEND) 156668 @0 glEnable(cap = GL_ALPHA_TEST) 156669 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156670 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156671 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156672 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156673 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156674 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156675 @0 glMatrixMode(mode = GL_TEXTURE) 156676 @0 glLoadIdentity() 156677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156683 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156684 @0 glBegin(mode = GL_QUADS) 156685 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 156686 @0 glVertex2f(x = 763, y = 339) 156687 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 156688 @0 glVertex2f(x = 770, y = 339) 156689 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 156690 @0 glVertex2f(x = 770, y = 348) 156691 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 156692 @0 glVertex2f(x = 763, y = 348) 156693 @0 glEnd() 156694 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156695 @0 glDisable(cap = GL_TEXTURE_2D) 156696 @0 glDisable(cap = GL_BLEND) 156697 @0 glDisable(cap = GL_ALPHA_TEST) 156698 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 156699 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 156700 @0 glDisable(cap = GL_BLEND) 156701 @0 glDisable(cap = GL_ALPHA_TEST) 156702 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 156703 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 156704 @0 glEnable(cap = GL_BLEND) 156705 @0 glEnable(cap = GL_ALPHA_TEST) 156706 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156707 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 156708 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 156709 @0 glDisable(cap = GL_BLEND) 156710 @0 glDisable(cap = GL_ALPHA_TEST) 156711 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 156712 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 156713 @0 glEnable(cap = GL_BLEND) 156714 @0 glEnable(cap = GL_ALPHA_TEST) 156715 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156716 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 156717 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 156718 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156719 @0 glEnable(cap = GL_TEXTURE_2D) 156720 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 156721 @0 glEnable(cap = GL_BLEND) 156722 @0 glEnable(cap = GL_ALPHA_TEST) 156723 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156724 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156725 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156726 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156727 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156728 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156729 @0 glMatrixMode(mode = GL_TEXTURE) 156730 @0 glLoadIdentity() 156731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 156732 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 156733 @0 glBegin(mode = GL_QUADS) 156734 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 156735 @0 glVertex2f(x = 791, y = 340) 156736 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 156737 @0 glVertex2f(x = 798, y = 340) 156738 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 156739 @0 glVertex2f(x = 798, y = 349) 156740 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 156741 @0 glVertex2f(x = 791, y = 349) 156742 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 156743 @0 glVertex2f(x = 798, y = 342) 156744 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 156745 @0 glVertex2f(x = 805, y = 342) 156746 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 156747 @0 glVertex2f(x = 805, y = 349) 156748 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 156749 @0 glVertex2f(x = 798, y = 349) 156750 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 156751 @0 glVertex2f(x = 805, y = 340) 156752 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 156753 @0 glVertex2f(x = 812, y = 340) 156754 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 156755 @0 glVertex2f(x = 812, y = 349) 156756 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 156757 @0 glVertex2f(x = 805, y = 349) 156758 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 156759 @0 glVertex2f(x = 812, y = 340) 156760 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 156761 @0 glVertex2f(x = 819, y = 340) 156762 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 156763 @0 glVertex2f(x = 819, y = 349) 156764 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 156765 @0 glVertex2f(x = 812, y = 349) 156766 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 156767 @0 glVertex2f(x = 820, y = 339) 156768 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 156769 @0 glVertex2f(x = 826, y = 339) 156770 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 156771 @0 glVertex2f(x = 826, y = 349) 156772 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 156773 @0 glVertex2f(x = 820, y = 349) 156774 @0 glTexCoord2f(s = 0.75, t = 0.140625) 156775 @0 glVertex2f(x = 827, y = 342) 156776 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 156777 @0 glVertex2f(x = 833, y = 342) 156778 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 156779 @0 glVertex2f(x = 833, y = 349) 156780 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 156781 @0 glVertex2f(x = 827, y = 349) 156782 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 156783 @0 glVertex2f(x = 833, y = 341) 156784 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 156785 @0 glVertex2f(x = 840, y = 341) 156786 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 156787 @0 glVertex2f(x = 840, y = 352) 156788 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 156789 @0 glVertex2f(x = 833, y = 352) 156790 @0 glTexCoord2f(s = 0, t = 0.1875) 156791 @0 glVertex2f(x = 840, y = 342) 156792 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 156793 @0 glVertex2f(x = 847, y = 342) 156794 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 156795 @0 glVertex2f(x = 847, y = 349) 156796 @0 glTexCoord2f(s = 0, t = 0.2148438) 156797 @0 glVertex2f(x = 840, y = 349) 156798 @0 glEnd() 156799 @0 glEnable(cap = GL_BLEND) 156800 @0 glEnable(cap = GL_ALPHA_TEST) 156801 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156803 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156805 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156806 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156807 @0 glMatrixMode(mode = GL_TEXTURE) 156808 @0 glLoadIdentity() 156809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156815 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156816 @0 glBegin(mode = GL_QUADS) 156817 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 156818 @0 glVertex2f(x = 790, y = 339) 156819 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 156820 @0 glVertex2f(x = 797, y = 339) 156821 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 156822 @0 glVertex2f(x = 797, y = 348) 156823 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 156824 @0 glVertex2f(x = 790, y = 348) 156825 @0 glEnd() 156826 @0 glEnable(cap = GL_BLEND) 156827 @0 glEnable(cap = GL_ALPHA_TEST) 156828 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156829 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156830 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156831 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156832 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156833 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156834 @0 glMatrixMode(mode = GL_TEXTURE) 156835 @0 glLoadIdentity() 156836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156842 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156843 @0 glBegin(mode = GL_QUADS) 156844 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 156845 @0 glVertex2f(x = 797, y = 341) 156846 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 156847 @0 glVertex2f(x = 804, y = 341) 156848 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 156849 @0 glVertex2f(x = 804, y = 348) 156850 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 156851 @0 glVertex2f(x = 797, y = 348) 156852 @0 glEnd() 156853 @0 glEnable(cap = GL_BLEND) 156854 @0 glEnable(cap = GL_ALPHA_TEST) 156855 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156857 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156859 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156860 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156861 @0 glMatrixMode(mode = GL_TEXTURE) 156862 @0 glLoadIdentity() 156863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156869 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156870 @0 glBegin(mode = GL_QUADS) 156871 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 156872 @0 glVertex2f(x = 804, y = 339) 156873 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 156874 @0 glVertex2f(x = 811, y = 339) 156875 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 156876 @0 glVertex2f(x = 811, y = 348) 156877 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 156878 @0 glVertex2f(x = 804, y = 348) 156879 @0 glEnd() 156880 @0 glEnable(cap = GL_BLEND) 156881 @0 glEnable(cap = GL_ALPHA_TEST) 156882 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156883 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156884 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156885 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156886 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156887 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156888 @0 glMatrixMode(mode = GL_TEXTURE) 156889 @0 glLoadIdentity() 156890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156896 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156897 @0 glBegin(mode = GL_QUADS) 156898 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 156899 @0 glVertex2f(x = 811, y = 339) 156900 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 156901 @0 glVertex2f(x = 818, y = 339) 156902 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 156903 @0 glVertex2f(x = 818, y = 348) 156904 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 156905 @0 glVertex2f(x = 811, y = 348) 156906 @0 glEnd() 156907 @0 glEnable(cap = GL_BLEND) 156908 @0 glEnable(cap = GL_ALPHA_TEST) 156909 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156910 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156911 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156912 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156913 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156914 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156915 @0 glMatrixMode(mode = GL_TEXTURE) 156916 @0 glLoadIdentity() 156917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156923 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156924 @0 glBegin(mode = GL_QUADS) 156925 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 156926 @0 glVertex2f(x = 819, y = 338) 156927 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 156928 @0 glVertex2f(x = 825, y = 338) 156929 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 156930 @0 glVertex2f(x = 825, y = 348) 156931 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 156932 @0 glVertex2f(x = 819, y = 348) 156933 @0 glEnd() 156934 @0 glEnable(cap = GL_BLEND) 156935 @0 glEnable(cap = GL_ALPHA_TEST) 156936 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156938 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156940 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156941 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156942 @0 glMatrixMode(mode = GL_TEXTURE) 156943 @0 glLoadIdentity() 156944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156950 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156951 @0 glBegin(mode = GL_QUADS) 156952 @0 glTexCoord2f(s = 0.75, t = 0.140625) 156953 @0 glVertex2f(x = 826, y = 341) 156954 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 156955 @0 glVertex2f(x = 832, y = 341) 156956 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 156957 @0 glVertex2f(x = 832, y = 348) 156958 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 156959 @0 glVertex2f(x = 826, y = 348) 156960 @0 glEnd() 156961 @0 glEnable(cap = GL_BLEND) 156962 @0 glEnable(cap = GL_ALPHA_TEST) 156963 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156965 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156966 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156967 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156968 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156969 @0 glMatrixMode(mode = GL_TEXTURE) 156970 @0 glLoadIdentity() 156971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 156973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 156974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 156975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 156976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 156977 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 156978 @0 glBegin(mode = GL_QUADS) 156979 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 156980 @0 glVertex2f(x = 832, y = 340) 156981 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 156982 @0 glVertex2f(x = 839, y = 340) 156983 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 156984 @0 glVertex2f(x = 839, y = 351) 156985 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 156986 @0 glVertex2f(x = 832, y = 351) 156987 @0 glEnd() 156988 @0 glEnable(cap = GL_BLEND) 156989 @0 glEnable(cap = GL_ALPHA_TEST) 156990 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 156991 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 156992 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 156993 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 156994 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 156995 @0 glActiveTextureARB(texture = GL_TEXTURE0) 156996 @0 glMatrixMode(mode = GL_TEXTURE) 156997 @0 glLoadIdentity() 156998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 156999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157004 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157005 @0 glBegin(mode = GL_QUADS) 157006 @0 glTexCoord2f(s = 0, t = 0.1875) 157007 @0 glVertex2f(x = 839, y = 341) 157008 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 157009 @0 glVertex2f(x = 846, y = 341) 157010 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 157011 @0 glVertex2f(x = 846, y = 348) 157012 @0 glTexCoord2f(s = 0, t = 0.2148438) 157013 @0 glVertex2f(x = 839, y = 348) 157014 @0 glEnd() 157015 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157016 @0 glDisable(cap = GL_TEXTURE_2D) 157017 @0 glDisable(cap = GL_BLEND) 157018 @0 glDisable(cap = GL_ALPHA_TEST) 157019 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 157020 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 157021 @0 glDisable(cap = GL_BLEND) 157022 @0 glDisable(cap = GL_ALPHA_TEST) 157023 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 157024 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 157025 @0 glEnable(cap = GL_BLEND) 157026 @0 glEnable(cap = GL_ALPHA_TEST) 157027 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157028 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 157029 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 157030 @0 glDisable(cap = GL_BLEND) 157031 @0 glDisable(cap = GL_ALPHA_TEST) 157032 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 157033 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 157034 @0 glEnable(cap = GL_BLEND) 157035 @0 glEnable(cap = GL_ALPHA_TEST) 157036 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157037 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 157038 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 157039 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157040 @0 glEnable(cap = GL_TEXTURE_2D) 157041 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 157042 @0 glEnable(cap = GL_BLEND) 157043 @0 glEnable(cap = GL_ALPHA_TEST) 157044 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157045 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157046 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157047 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157048 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157049 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157050 @0 glMatrixMode(mode = GL_TEXTURE) 157051 @0 glLoadIdentity() 157052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 157053 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 157054 @0 glBegin(mode = GL_QUADS) 157055 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 157056 @0 glVertex2f(x = 867, y = 340) 157057 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 157058 @0 glVertex2f(x = 874, y = 340) 157059 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 157060 @0 glVertex2f(x = 874, y = 349) 157061 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 157062 @0 glVertex2f(x = 867, y = 349) 157063 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 157064 @0 glVertex2f(x = 875, y = 342) 157065 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 157066 @0 glVertex2f(x = 881, y = 342) 157067 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 157068 @0 glVertex2f(x = 881, y = 349) 157069 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 157070 @0 glVertex2f(x = 875, y = 349) 157071 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 157072 @0 glVertex2f(x = 881, y = 342) 157073 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 157074 @0 glVertex2f(x = 888, y = 342) 157075 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 157076 @0 glVertex2f(x = 888, y = 349) 157077 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 157078 @0 glVertex2f(x = 881, y = 349) 157079 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 157080 @0 glVertex2f(x = 888, y = 339) 157081 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 157082 @0 glVertex2f(x = 895, y = 339) 157083 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 157084 @0 glVertex2f(x = 895, y = 349) 157085 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 157086 @0 glVertex2f(x = 888, y = 349) 157087 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 157088 @0 glVertex2f(x = 896, y = 339) 157089 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 157090 @0 glVertex2f(x = 902, y = 339) 157091 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 157092 @0 glVertex2f(x = 902, y = 349) 157093 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 157094 @0 glVertex2f(x = 896, y = 349) 157095 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 157096 @0 glVertex2f(x = 902, y = 340) 157097 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 157098 @0 glVertex2f(x = 909, y = 340) 157099 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 157100 @0 glVertex2f(x = 909, y = 349) 157101 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 157102 @0 glVertex2f(x = 902, y = 349) 157103 @0 glTexCoord2f(s = 0, t = 0.1875) 157104 @0 glVertex2f(x = 909, y = 342) 157105 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 157106 @0 glVertex2f(x = 916, y = 342) 157107 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 157108 @0 glVertex2f(x = 916, y = 349) 157109 @0 glTexCoord2f(s = 0, t = 0.2148438) 157110 @0 glVertex2f(x = 909, y = 349) 157111 @0 glEnd() 157112 @0 glEnable(cap = GL_BLEND) 157113 @0 glEnable(cap = GL_ALPHA_TEST) 157114 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157115 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157116 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157117 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157118 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157119 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157120 @0 glMatrixMode(mode = GL_TEXTURE) 157121 @0 glLoadIdentity() 157122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157128 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157129 @0 glBegin(mode = GL_QUADS) 157130 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 157131 @0 glVertex2f(x = 866, y = 339) 157132 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 157133 @0 glVertex2f(x = 873, y = 339) 157134 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 157135 @0 glVertex2f(x = 873, y = 348) 157136 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 157137 @0 glVertex2f(x = 866, y = 348) 157138 @0 glEnd() 157139 @0 glEnable(cap = GL_BLEND) 157140 @0 glEnable(cap = GL_ALPHA_TEST) 157141 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157142 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157143 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157144 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157145 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157146 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157147 @0 glMatrixMode(mode = GL_TEXTURE) 157148 @0 glLoadIdentity() 157149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157155 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157156 @0 glBegin(mode = GL_QUADS) 157157 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 157158 @0 glVertex2f(x = 874, y = 341) 157159 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 157160 @0 glVertex2f(x = 880, y = 341) 157161 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 157162 @0 glVertex2f(x = 880, y = 348) 157163 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 157164 @0 glVertex2f(x = 874, y = 348) 157165 @0 glEnd() 157166 @0 glEnable(cap = GL_BLEND) 157167 @0 glEnable(cap = GL_ALPHA_TEST) 157168 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157169 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157170 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157171 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157172 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157173 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157174 @0 glMatrixMode(mode = GL_TEXTURE) 157175 @0 glLoadIdentity() 157176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157182 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157183 @0 glBegin(mode = GL_QUADS) 157184 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 157185 @0 glVertex2f(x = 880, y = 341) 157186 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 157187 @0 glVertex2f(x = 887, y = 341) 157188 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 157189 @0 glVertex2f(x = 887, y = 348) 157190 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 157191 @0 glVertex2f(x = 880, y = 348) 157192 @0 glEnd() 157193 @0 glEnable(cap = GL_BLEND) 157194 @0 glEnable(cap = GL_ALPHA_TEST) 157195 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157196 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157197 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157198 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157199 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157200 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157201 @0 glMatrixMode(mode = GL_TEXTURE) 157202 @0 glLoadIdentity() 157203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157209 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157210 @0 glBegin(mode = GL_QUADS) 157211 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 157212 @0 glVertex2f(x = 887, y = 338) 157213 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 157214 @0 glVertex2f(x = 894, y = 338) 157215 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 157216 @0 glVertex2f(x = 894, y = 348) 157217 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 157218 @0 glVertex2f(x = 887, y = 348) 157219 @0 glEnd() 157220 @0 glEnable(cap = GL_BLEND) 157221 @0 glEnable(cap = GL_ALPHA_TEST) 157222 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157223 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157224 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157225 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157226 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157227 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157228 @0 glMatrixMode(mode = GL_TEXTURE) 157229 @0 glLoadIdentity() 157230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157236 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157237 @0 glBegin(mode = GL_QUADS) 157238 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 157239 @0 glVertex2f(x = 895, y = 338) 157240 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 157241 @0 glVertex2f(x = 901, y = 338) 157242 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 157243 @0 glVertex2f(x = 901, y = 348) 157244 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 157245 @0 glVertex2f(x = 895, y = 348) 157246 @0 glEnd() 157247 @0 glEnable(cap = GL_BLEND) 157248 @0 glEnable(cap = GL_ALPHA_TEST) 157249 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157250 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157251 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157252 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157253 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157254 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157255 @0 glMatrixMode(mode = GL_TEXTURE) 157256 @0 glLoadIdentity() 157257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157263 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157264 @0 glBegin(mode = GL_QUADS) 157265 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 157266 @0 glVertex2f(x = 901, y = 339) 157267 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 157268 @0 glVertex2f(x = 908, y = 339) 157269 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 157270 @0 glVertex2f(x = 908, y = 348) 157271 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 157272 @0 glVertex2f(x = 901, y = 348) 157273 @0 glEnd() 157274 @0 glEnable(cap = GL_BLEND) 157275 @0 glEnable(cap = GL_ALPHA_TEST) 157276 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157277 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157279 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157280 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157281 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157282 @0 glMatrixMode(mode = GL_TEXTURE) 157283 @0 glLoadIdentity() 157284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157290 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157291 @0 glBegin(mode = GL_QUADS) 157292 @0 glTexCoord2f(s = 0, t = 0.1875) 157293 @0 glVertex2f(x = 908, y = 341) 157294 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 157295 @0 glVertex2f(x = 915, y = 341) 157296 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 157297 @0 glVertex2f(x = 915, y = 348) 157298 @0 glTexCoord2f(s = 0, t = 0.2148438) 157299 @0 glVertex2f(x = 908, y = 348) 157300 @0 glEnd() 157301 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157302 @0 glDisable(cap = GL_TEXTURE_2D) 157303 @0 glDisable(cap = GL_BLEND) 157304 @0 glDisable(cap = GL_ALPHA_TEST) 157305 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 157306 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 157307 @0 glDisable(cap = GL_BLEND) 157308 @0 glDisable(cap = GL_ALPHA_TEST) 157309 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 157310 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 157311 @0 glEnable(cap = GL_BLEND) 157312 @0 glEnable(cap = GL_ALPHA_TEST) 157313 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157314 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 157315 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 157316 @0 glDisable(cap = GL_BLEND) 157317 @0 glDisable(cap = GL_ALPHA_TEST) 157318 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 157319 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 157320 @0 glEnable(cap = GL_BLEND) 157321 @0 glEnable(cap = GL_ALPHA_TEST) 157322 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157323 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 157324 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 157325 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157326 @0 glEnable(cap = GL_TEXTURE_2D) 157327 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 157328 @0 glEnable(cap = GL_BLEND) 157329 @0 glEnable(cap = GL_ALPHA_TEST) 157330 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157332 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157333 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157334 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157335 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157336 @0 glMatrixMode(mode = GL_TEXTURE) 157337 @0 glLoadIdentity() 157338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 157339 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 157340 @0 glBegin(mode = GL_QUADS) 157341 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 157342 @0 glVertex2f(x = 549, y = 339) 157343 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 157344 @0 glVertex2f(x = 556, y = 339) 157345 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 157346 @0 glVertex2f(x = 556, y = 348) 157347 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 157348 @0 glVertex2f(x = 549, y = 348) 157349 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 157350 @0 glVertex2f(x = 556, y = 339) 157351 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 157352 @0 glVertex2f(x = 563, y = 339) 157353 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 157354 @0 glVertex2f(x = 563, y = 348) 157355 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 157356 @0 glVertex2f(x = 556, y = 348) 157357 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 157358 @0 glVertex2f(x = 563, y = 341) 157359 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 157360 @0 glVertex2f(x = 570, y = 341) 157361 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 157362 @0 glVertex2f(x = 570, y = 349) 157363 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 157364 @0 glVertex2f(x = 563, y = 349) 157365 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 157366 @0 glVertex2f(x = 571, y = 341) 157367 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 157368 @0 glVertex2f(x = 577, y = 341) 157369 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 157370 @0 glVertex2f(x = 577, y = 348) 157371 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 157372 @0 glVertex2f(x = 571, y = 348) 157373 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 157374 @0 glVertex2f(x = 577, y = 339) 157375 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 157376 @0 glVertex2f(x = 584, y = 339) 157377 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 157378 @0 glVertex2f(x = 584, y = 348) 157379 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 157380 @0 glVertex2f(x = 577, y = 348) 157381 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 157382 @0 glVertex2f(x = 591, y = 339) 157383 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 157384 @0 glVertex2f(x = 598, y = 339) 157385 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 157386 @0 glVertex2f(x = 598, y = 348) 157387 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 157388 @0 glVertex2f(x = 591, y = 348) 157389 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 157390 @0 glVertex2f(x = 598, y = 341) 157391 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 157392 @0 glVertex2f(x = 605, y = 341) 157393 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 157394 @0 glVertex2f(x = 605, y = 349) 157395 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 157396 @0 glVertex2f(x = 598, y = 349) 157397 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 157398 @0 glVertex2f(x = 605, y = 341) 157399 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 157400 @0 glVertex2f(x = 612, y = 341) 157401 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 157402 @0 glVertex2f(x = 612, y = 348) 157403 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 157404 @0 glVertex2f(x = 605, y = 348) 157405 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 157406 @0 glVertex2f(x = 612, y = 341) 157407 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 157408 @0 glVertex2f(x = 619, y = 341) 157409 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 157410 @0 glVertex2f(x = 619, y = 348) 157411 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 157412 @0 glVertex2f(x = 612, y = 348) 157413 @0 glEnd() 157414 @0 glEnable(cap = GL_BLEND) 157415 @0 glEnable(cap = GL_ALPHA_TEST) 157416 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157417 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157418 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157419 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157420 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157421 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157422 @0 glMatrixMode(mode = GL_TEXTURE) 157423 @0 glLoadIdentity() 157424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157430 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157431 @0 glBegin(mode = GL_QUADS) 157432 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 157433 @0 glVertex2f(x = 548, y = 338) 157434 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 157435 @0 glVertex2f(x = 555, y = 338) 157436 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 157437 @0 glVertex2f(x = 555, y = 347) 157438 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 157439 @0 glVertex2f(x = 548, y = 347) 157440 @0 glEnd() 157441 @0 glEnable(cap = GL_BLEND) 157442 @0 glEnable(cap = GL_ALPHA_TEST) 157443 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157444 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157446 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157448 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157449 @0 glMatrixMode(mode = GL_TEXTURE) 157450 @0 glLoadIdentity() 157451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157457 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157458 @0 glBegin(mode = GL_QUADS) 157459 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 157460 @0 glVertex2f(x = 555, y = 338) 157461 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 157462 @0 glVertex2f(x = 562, y = 338) 157463 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 157464 @0 glVertex2f(x = 562, y = 347) 157465 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 157466 @0 glVertex2f(x = 555, y = 347) 157467 @0 glEnd() 157468 @0 glEnable(cap = GL_BLEND) 157469 @0 glEnable(cap = GL_ALPHA_TEST) 157470 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157471 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157472 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157473 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157474 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157475 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157476 @0 glMatrixMode(mode = GL_TEXTURE) 157477 @0 glLoadIdentity() 157478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157484 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157485 @0 glBegin(mode = GL_QUADS) 157486 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 157487 @0 glVertex2f(x = 562, y = 340) 157488 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 157489 @0 glVertex2f(x = 569, y = 340) 157490 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 157491 @0 glVertex2f(x = 569, y = 348) 157492 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 157493 @0 glVertex2f(x = 562, y = 348) 157494 @0 glEnd() 157495 @0 glEnable(cap = GL_BLEND) 157496 @0 glEnable(cap = GL_ALPHA_TEST) 157497 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157498 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157499 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157500 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157501 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157502 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157503 @0 glMatrixMode(mode = GL_TEXTURE) 157504 @0 glLoadIdentity() 157505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157511 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157512 @0 glBegin(mode = GL_QUADS) 157513 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 157514 @0 glVertex2f(x = 570, y = 340) 157515 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 157516 @0 glVertex2f(x = 576, y = 340) 157517 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 157518 @0 glVertex2f(x = 576, y = 347) 157519 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 157520 @0 glVertex2f(x = 570, y = 347) 157521 @0 glEnd() 157522 @0 glEnable(cap = GL_BLEND) 157523 @0 glEnable(cap = GL_ALPHA_TEST) 157524 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157525 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157526 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157527 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157528 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157529 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157530 @0 glMatrixMode(mode = GL_TEXTURE) 157531 @0 glLoadIdentity() 157532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157538 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157539 @0 glBegin(mode = GL_QUADS) 157540 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 157541 @0 glVertex2f(x = 576, y = 338) 157542 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 157543 @0 glVertex2f(x = 583, y = 338) 157544 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 157545 @0 glVertex2f(x = 583, y = 347) 157546 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 157547 @0 glVertex2f(x = 576, y = 347) 157548 @0 glEnd() 157549 @0 glEnable(cap = GL_BLEND) 157550 @0 glEnable(cap = GL_ALPHA_TEST) 157551 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157552 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157553 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157554 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157555 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157556 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157557 @0 glMatrixMode(mode = GL_TEXTURE) 157558 @0 glLoadIdentity() 157559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157565 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157566 @0 glBegin(mode = GL_QUADS) 157567 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 157568 @0 glVertex2f(x = 590, y = 338) 157569 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 157570 @0 glVertex2f(x = 597, y = 338) 157571 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 157572 @0 glVertex2f(x = 597, y = 347) 157573 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 157574 @0 glVertex2f(x = 590, y = 347) 157575 @0 glEnd() 157576 @0 glEnable(cap = GL_BLEND) 157577 @0 glEnable(cap = GL_ALPHA_TEST) 157578 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157579 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157580 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157581 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157582 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157583 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157584 @0 glMatrixMode(mode = GL_TEXTURE) 157585 @0 glLoadIdentity() 157586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157592 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157593 @0 glBegin(mode = GL_QUADS) 157594 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 157595 @0 glVertex2f(x = 597, y = 340) 157596 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 157597 @0 glVertex2f(x = 604, y = 340) 157598 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 157599 @0 glVertex2f(x = 604, y = 348) 157600 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 157601 @0 glVertex2f(x = 597, y = 348) 157602 @0 glEnd() 157603 @0 glEnable(cap = GL_BLEND) 157604 @0 glEnable(cap = GL_ALPHA_TEST) 157605 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157606 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157607 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157608 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157609 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157610 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157611 @0 glMatrixMode(mode = GL_TEXTURE) 157612 @0 glLoadIdentity() 157613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157619 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157620 @0 glBegin(mode = GL_QUADS) 157621 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 157622 @0 glVertex2f(x = 604, y = 340) 157623 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 157624 @0 glVertex2f(x = 611, y = 340) 157625 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 157626 @0 glVertex2f(x = 611, y = 347) 157627 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 157628 @0 glVertex2f(x = 604, y = 347) 157629 @0 glEnd() 157630 @0 glEnable(cap = GL_BLEND) 157631 @0 glEnable(cap = GL_ALPHA_TEST) 157632 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157633 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157634 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157635 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157636 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157637 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157638 @0 glMatrixMode(mode = GL_TEXTURE) 157639 @0 glLoadIdentity() 157640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157646 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157647 @0 glBegin(mode = GL_QUADS) 157648 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 157649 @0 glVertex2f(x = 611, y = 340) 157650 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 157651 @0 glVertex2f(x = 618, y = 340) 157652 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 157653 @0 glVertex2f(x = 618, y = 347) 157654 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 157655 @0 glVertex2f(x = 611, y = 347) 157656 @0 glEnd() 157657 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157658 @0 glDisable(cap = GL_TEXTURE_2D) 157659 @0 glDisable(cap = GL_BLEND) 157660 @0 glDisable(cap = GL_ALPHA_TEST) 157661 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 157662 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 157663 @0 glDisable(cap = GL_BLEND) 157664 @0 glDisable(cap = GL_ALPHA_TEST) 157665 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 157666 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 157667 @0 glEnable(cap = GL_BLEND) 157668 @0 glEnable(cap = GL_ALPHA_TEST) 157669 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157670 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 157671 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 157672 @0 glDisable(cap = GL_BLEND) 157673 @0 glDisable(cap = GL_ALPHA_TEST) 157674 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 157675 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 157676 @0 glDisable(cap = GL_BLEND) 157677 @0 glDisable(cap = GL_ALPHA_TEST) 157678 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 157679 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 157680 @0 glEnable(cap = GL_BLEND) 157681 @0 glEnable(cap = GL_ALPHA_TEST) 157682 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157683 @0 glBegin(mode = GL_QUADS) 157684 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 157685 @0 glVertex2f(x = 1053, y = 864) 157686 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 157687 @0 glVertex2f(x = 1338, y = 864) 157688 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 157689 @0 glVertex2f(x = 1338, y = 937) 157690 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 157691 @0 glVertex2f(x = 1053, y = 937) 157692 @0 glEnd() 157693 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157694 @0 glEnable(cap = GL_TEXTURE_2D) 157695 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 157696 @0 glEnable(cap = GL_BLEND) 157697 @0 glEnable(cap = GL_ALPHA_TEST) 157698 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157699 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157700 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157701 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157702 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157703 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157704 @0 glMatrixMode(mode = GL_TEXTURE) 157705 @0 glLoadIdentity() 157706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 157707 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 157708 @0 glBegin(mode = GL_QUADS) 157709 @0 glTexCoord2f(s = 0.75, t = 0.046875) 157710 @0 glVertex2f(x = 1176, y = 897) 157711 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 157712 @0 glVertex2f(x = 1183, y = 897) 157713 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 157714 @0 glVertex2f(x = 1183, y = 906) 157715 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 157716 @0 glVertex2f(x = 1176, y = 906) 157717 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 157718 @0 glVertex2f(x = 1183, y = 899) 157719 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 157720 @0 glVertex2f(x = 1190, y = 899) 157721 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 157722 @0 glVertex2f(x = 1190, y = 906) 157723 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 157724 @0 glVertex2f(x = 1183, y = 906) 157725 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 157726 @0 glVertex2f(x = 1190, y = 896) 157727 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 157728 @0 glVertex2f(x = 1197, y = 896) 157729 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 157730 @0 glVertex2f(x = 1197, y = 906) 157731 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 157732 @0 glVertex2f(x = 1190, y = 906) 157733 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 157734 @0 glVertex2f(x = 1197, y = 899) 157735 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 157736 @0 glVertex2f(x = 1204, y = 899) 157737 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 157738 @0 glVertex2f(x = 1204, y = 906) 157739 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 157740 @0 glVertex2f(x = 1197, y = 906) 157741 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 157742 @0 glVertex2f(x = 1204, y = 897) 157743 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 157744 @0 glVertex2f(x = 1211, y = 897) 157745 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 157746 @0 glVertex2f(x = 1211, y = 906) 157747 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 157748 @0 glVertex2f(x = 1204, y = 906) 157749 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 157750 @0 glVertex2f(x = 1211, y = 899) 157751 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 157752 @0 glVertex2f(x = 1218, y = 899) 157753 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 157754 @0 glVertex2f(x = 1218, y = 906) 157755 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 157756 @0 glVertex2f(x = 1211, y = 906) 157757 @0 glEnd() 157758 @0 glEnable(cap = GL_BLEND) 157759 @0 glEnable(cap = GL_ALPHA_TEST) 157760 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157761 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157762 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157763 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157764 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157765 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157766 @0 glMatrixMode(mode = GL_TEXTURE) 157767 @0 glLoadIdentity() 157768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157774 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157775 @0 glBegin(mode = GL_QUADS) 157776 @0 glTexCoord2f(s = 0.75, t = 0.046875) 157777 @0 glVertex2f(x = 1175, y = 896) 157778 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 157779 @0 glVertex2f(x = 1182, y = 896) 157780 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 157781 @0 glVertex2f(x = 1182, y = 905) 157782 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 157783 @0 glVertex2f(x = 1175, y = 905) 157784 @0 glEnd() 157785 @0 glEnable(cap = GL_BLEND) 157786 @0 glEnable(cap = GL_ALPHA_TEST) 157787 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157788 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157789 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157790 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157791 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157792 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157793 @0 glMatrixMode(mode = GL_TEXTURE) 157794 @0 glLoadIdentity() 157795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157801 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157802 @0 glBegin(mode = GL_QUADS) 157803 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 157804 @0 glVertex2f(x = 1182, y = 898) 157805 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 157806 @0 glVertex2f(x = 1189, y = 898) 157807 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 157808 @0 glVertex2f(x = 1189, y = 905) 157809 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 157810 @0 glVertex2f(x = 1182, y = 905) 157811 @0 glEnd() 157812 @0 glEnable(cap = GL_BLEND) 157813 @0 glEnable(cap = GL_ALPHA_TEST) 157814 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157815 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157816 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157817 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157818 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157819 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157820 @0 glMatrixMode(mode = GL_TEXTURE) 157821 @0 glLoadIdentity() 157822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157828 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157829 @0 glBegin(mode = GL_QUADS) 157830 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 157831 @0 glVertex2f(x = 1189, y = 895) 157832 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 157833 @0 glVertex2f(x = 1196, y = 895) 157834 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 157835 @0 glVertex2f(x = 1196, y = 905) 157836 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 157837 @0 glVertex2f(x = 1189, y = 905) 157838 @0 glEnd() 157839 @0 glEnable(cap = GL_BLEND) 157840 @0 glEnable(cap = GL_ALPHA_TEST) 157841 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157842 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157843 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157844 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157845 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157846 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157847 @0 glMatrixMode(mode = GL_TEXTURE) 157848 @0 glLoadIdentity() 157849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157855 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157856 @0 glBegin(mode = GL_QUADS) 157857 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 157858 @0 glVertex2f(x = 1196, y = 898) 157859 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 157860 @0 glVertex2f(x = 1203, y = 898) 157861 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 157862 @0 glVertex2f(x = 1203, y = 905) 157863 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 157864 @0 glVertex2f(x = 1196, y = 905) 157865 @0 glEnd() 157866 @0 glEnable(cap = GL_BLEND) 157867 @0 glEnable(cap = GL_ALPHA_TEST) 157868 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157869 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157870 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157871 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157872 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157873 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157874 @0 glMatrixMode(mode = GL_TEXTURE) 157875 @0 glLoadIdentity() 157876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157882 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157883 @0 glBegin(mode = GL_QUADS) 157884 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 157885 @0 glVertex2f(x = 1203, y = 896) 157886 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 157887 @0 glVertex2f(x = 1210, y = 896) 157888 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 157889 @0 glVertex2f(x = 1210, y = 905) 157890 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 157891 @0 glVertex2f(x = 1203, y = 905) 157892 @0 glEnd() 157893 @0 glEnable(cap = GL_BLEND) 157894 @0 glEnable(cap = GL_ALPHA_TEST) 157895 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157896 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157897 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157898 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157899 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157900 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157901 @0 glMatrixMode(mode = GL_TEXTURE) 157902 @0 glLoadIdentity() 157903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 157904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 157905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 157906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 157907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 157908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 157909 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 157910 @0 glBegin(mode = GL_QUADS) 157911 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 157912 @0 glVertex2f(x = 1210, y = 898) 157913 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 157914 @0 glVertex2f(x = 1217, y = 898) 157915 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 157916 @0 glVertex2f(x = 1217, y = 905) 157917 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 157918 @0 glVertex2f(x = 1210, y = 905) 157919 @0 glEnd() 157920 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157921 @0 glDisable(cap = GL_TEXTURE_2D) 157922 @0 glEnable(cap = GL_BLEND) 157923 @0 glEnable(cap = GL_ALPHA_TEST) 157924 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157925 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 157926 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 157927 @0 glDisable(cap = GL_BLEND) 157928 @0 glDisable(cap = GL_ALPHA_TEST) 157929 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 157930 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 157931 @0 glDisable(cap = GL_BLEND) 157932 @0 glDisable(cap = GL_ALPHA_TEST) 157933 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 157934 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 157935 @0 glEnable(cap = GL_BLEND) 157936 @0 glEnable(cap = GL_ALPHA_TEST) 157937 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157938 @0 glBegin(mode = GL_QUADS) 157939 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 157940 @0 glVertex2f(x = 1353, y = 864) 157941 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 157942 @0 glVertex2f(x = 1662, y = 864) 157943 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 157944 @0 glVertex2f(x = 1662, y = 937) 157945 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 157946 @0 glVertex2f(x = 1353, y = 937) 157947 @0 glEnd() 157948 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157949 @0 glEnable(cap = GL_TEXTURE_2D) 157950 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 157951 @0 glEnable(cap = GL_BLEND) 157952 @0 glEnable(cap = GL_ALPHA_TEST) 157953 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 157954 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 157955 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 157956 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 157957 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 157958 @0 glActiveTextureARB(texture = GL_TEXTURE0) 157959 @0 glMatrixMode(mode = GL_TEXTURE) 157960 @0 glLoadIdentity() 157961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 157962 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 157963 @0 glBegin(mode = GL_QUADS) 157964 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 157965 @0 glVertex2f(x = 1477, y = 897) 157966 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 157967 @0 glVertex2f(x = 1484, y = 897) 157968 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 157969 @0 glVertex2f(x = 1484, y = 906) 157970 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 157971 @0 glVertex2f(x = 1477, y = 906) 157972 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 157973 @0 glVertex2f(x = 1484, y = 899) 157974 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 157975 @0 glVertex2f(x = 1491, y = 899) 157976 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 157977 @0 glVertex2f(x = 1491, y = 906) 157978 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 157979 @0 glVertex2f(x = 1484, y = 906) 157980 @0 glTexCoord2f(s = 0.75, t = 0.140625) 157981 @0 glVertex2f(x = 1492, y = 899) 157982 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 157983 @0 glVertex2f(x = 1498, y = 899) 157984 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 157985 @0 glVertex2f(x = 1498, y = 906) 157986 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 157987 @0 glVertex2f(x = 1492, y = 906) 157988 @0 glTexCoord2f(s = 0.375, t = 0.140625) 157989 @0 glVertex2f(x = 1499, y = 896) 157990 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 157991 @0 glVertex2f(x = 1505, y = 896) 157992 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 157993 @0 glVertex2f(x = 1505, y = 906) 157994 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 157995 @0 glVertex2f(x = 1499, y = 906) 157996 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 157997 @0 glVertex2f(x = 1506, y = 896) 157998 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 157999 @0 glVertex2f(x = 1512, y = 896) 158000 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 158001 @0 glVertex2f(x = 1512, y = 906) 158002 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 158003 @0 glVertex2f(x = 1506, y = 906) 158004 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 158005 @0 glVertex2f(x = 1512, y = 898) 158006 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 158007 @0 glVertex2f(x = 1519, y = 898) 158008 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 158009 @0 glVertex2f(x = 1519, y = 909) 158010 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 158011 @0 glVertex2f(x = 1512, y = 909) 158012 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 158013 @0 glVertex2f(x = 1520, y = 899) 158014 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 158015 @0 glVertex2f(x = 1526, y = 899) 158016 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 158017 @0 glVertex2f(x = 1526, y = 906) 158018 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 158019 @0 glVertex2f(x = 1520, y = 906) 158020 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 158021 @0 glVertex2f(x = 1527, y = 899) 158022 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 158023 @0 glVertex2f(x = 1533, y = 899) 158024 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 158025 @0 glVertex2f(x = 1533, y = 906) 158026 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 158027 @0 glVertex2f(x = 1527, y = 906) 158028 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 158029 @0 glVertex2f(x = 1533, y = 899) 158030 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 158031 @0 glVertex2f(x = 1540, y = 899) 158032 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 158033 @0 glVertex2f(x = 1540, y = 906) 158034 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 158035 @0 glVertex2f(x = 1533, y = 906) 158036 @0 glEnd() 158037 @0 glEnable(cap = GL_BLEND) 158038 @0 glEnable(cap = GL_ALPHA_TEST) 158039 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158041 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158043 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158044 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158045 @0 glMatrixMode(mode = GL_TEXTURE) 158046 @0 glLoadIdentity() 158047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158053 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158054 @0 glBegin(mode = GL_QUADS) 158055 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 158056 @0 glVertex2f(x = 1476, y = 896) 158057 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 158058 @0 glVertex2f(x = 1483, y = 896) 158059 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 158060 @0 glVertex2f(x = 1483, y = 905) 158061 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 158062 @0 glVertex2f(x = 1476, y = 905) 158063 @0 glEnd() 158064 @0 glEnable(cap = GL_BLEND) 158065 @0 glEnable(cap = GL_ALPHA_TEST) 158066 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158067 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158068 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158069 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158070 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158071 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158072 @0 glMatrixMode(mode = GL_TEXTURE) 158073 @0 glLoadIdentity() 158074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158080 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158081 @0 glBegin(mode = GL_QUADS) 158082 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 158083 @0 glVertex2f(x = 1483, y = 898) 158084 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 158085 @0 glVertex2f(x = 1490, y = 898) 158086 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 158087 @0 glVertex2f(x = 1490, y = 905) 158088 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 158089 @0 glVertex2f(x = 1483, y = 905) 158090 @0 glEnd() 158091 @0 glEnable(cap = GL_BLEND) 158092 @0 glEnable(cap = GL_ALPHA_TEST) 158093 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158095 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158097 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158098 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158099 @0 glMatrixMode(mode = GL_TEXTURE) 158100 @0 glLoadIdentity() 158101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158107 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158108 @0 glBegin(mode = GL_QUADS) 158109 @0 glTexCoord2f(s = 0.75, t = 0.140625) 158110 @0 glVertex2f(x = 1491, y = 898) 158111 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 158112 @0 glVertex2f(x = 1497, y = 898) 158113 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 158114 @0 glVertex2f(x = 1497, y = 905) 158115 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 158116 @0 glVertex2f(x = 1491, y = 905) 158117 @0 glEnd() 158118 @0 glEnable(cap = GL_BLEND) 158119 @0 glEnable(cap = GL_ALPHA_TEST) 158120 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158121 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158122 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158123 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158124 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158125 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158126 @0 glMatrixMode(mode = GL_TEXTURE) 158127 @0 glLoadIdentity() 158128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158134 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158135 @0 glBegin(mode = GL_QUADS) 158136 @0 glTexCoord2f(s = 0.375, t = 0.140625) 158137 @0 glVertex2f(x = 1498, y = 895) 158138 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 158139 @0 glVertex2f(x = 1504, y = 895) 158140 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 158141 @0 glVertex2f(x = 1504, y = 905) 158142 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 158143 @0 glVertex2f(x = 1498, y = 905) 158144 @0 glEnd() 158145 @0 glEnable(cap = GL_BLEND) 158146 @0 glEnable(cap = GL_ALPHA_TEST) 158147 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158148 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158149 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158150 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158151 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158152 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158153 @0 glMatrixMode(mode = GL_TEXTURE) 158154 @0 glLoadIdentity() 158155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158161 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158162 @0 glBegin(mode = GL_QUADS) 158163 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 158164 @0 glVertex2f(x = 1505, y = 895) 158165 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 158166 @0 glVertex2f(x = 1511, y = 895) 158167 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 158168 @0 glVertex2f(x = 1511, y = 905) 158169 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 158170 @0 glVertex2f(x = 1505, y = 905) 158171 @0 glEnd() 158172 @0 glEnable(cap = GL_BLEND) 158173 @0 glEnable(cap = GL_ALPHA_TEST) 158174 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158175 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158176 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158177 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158178 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158179 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158180 @0 glMatrixMode(mode = GL_TEXTURE) 158181 @0 glLoadIdentity() 158182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158188 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158189 @0 glBegin(mode = GL_QUADS) 158190 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 158191 @0 glVertex2f(x = 1511, y = 897) 158192 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 158193 @0 glVertex2f(x = 1518, y = 897) 158194 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 158195 @0 glVertex2f(x = 1518, y = 908) 158196 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 158197 @0 glVertex2f(x = 1511, y = 908) 158198 @0 glEnd() 158199 @0 glEnable(cap = GL_BLEND) 158200 @0 glEnable(cap = GL_ALPHA_TEST) 158201 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158202 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158203 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158204 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158205 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158206 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158207 @0 glMatrixMode(mode = GL_TEXTURE) 158208 @0 glLoadIdentity() 158209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158215 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158216 @0 glBegin(mode = GL_QUADS) 158217 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 158218 @0 glVertex2f(x = 1519, y = 898) 158219 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 158220 @0 glVertex2f(x = 1525, y = 898) 158221 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 158222 @0 glVertex2f(x = 1525, y = 905) 158223 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 158224 @0 glVertex2f(x = 1519, y = 905) 158225 @0 glEnd() 158226 @0 glEnable(cap = GL_BLEND) 158227 @0 glEnable(cap = GL_ALPHA_TEST) 158228 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158229 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158230 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158231 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158232 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158233 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158234 @0 glMatrixMode(mode = GL_TEXTURE) 158235 @0 glLoadIdentity() 158236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158242 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158243 @0 glBegin(mode = GL_QUADS) 158244 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 158245 @0 glVertex2f(x = 1526, y = 898) 158246 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 158247 @0 glVertex2f(x = 1532, y = 898) 158248 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 158249 @0 glVertex2f(x = 1532, y = 905) 158250 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 158251 @0 glVertex2f(x = 1526, y = 905) 158252 @0 glEnd() 158253 @0 glEnable(cap = GL_BLEND) 158254 @0 glEnable(cap = GL_ALPHA_TEST) 158255 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158256 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158257 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158258 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158259 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158260 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158261 @0 glMatrixMode(mode = GL_TEXTURE) 158262 @0 glLoadIdentity() 158263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158269 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158270 @0 glBegin(mode = GL_QUADS) 158271 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 158272 @0 glVertex2f(x = 1532, y = 898) 158273 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 158274 @0 glVertex2f(x = 1539, y = 898) 158275 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 158276 @0 glVertex2f(x = 1539, y = 905) 158277 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 158278 @0 glVertex2f(x = 1532, y = 905) 158279 @0 glEnd() 158280 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158281 @0 glDisable(cap = GL_TEXTURE_2D) 158282 @0 glEnable(cap = GL_BLEND) 158283 @0 glEnable(cap = GL_ALPHA_TEST) 158284 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158285 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 158286 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 158287 @0 glDisable(cap = GL_BLEND) 158288 @0 glDisable(cap = GL_ALPHA_TEST) 158289 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 158290 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 158291 @0 glDisable(cap = GL_BLEND) 158292 @0 glDisable(cap = GL_ALPHA_TEST) 158293 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 158294 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 158295 @0 glEnable(cap = GL_BLEND) 158296 @0 glEnable(cap = GL_ALPHA_TEST) 158297 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158298 @0 glBegin(mode = GL_QUADS) 158299 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 158300 @0 glVertex2f(x = 1677, y = 864) 158301 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 158302 @0 glVertex2f(x = 1950, y = 864) 158303 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 158304 @0 glVertex2f(x = 1950, y = 937) 158305 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 158306 @0 glVertex2f(x = 1677, y = 937) 158307 @0 glEnd() 158308 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158309 @0 glEnable(cap = GL_TEXTURE_2D) 158310 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 158311 @0 glEnable(cap = GL_BLEND) 158312 @0 glEnable(cap = GL_ALPHA_TEST) 158313 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158314 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158315 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158316 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158317 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158318 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158319 @0 glMatrixMode(mode = GL_TEXTURE) 158320 @0 glLoadIdentity() 158321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 158322 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 158323 @0 glBegin(mode = GL_QUADS) 158324 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 158325 @0 glVertex2f(x = 1804, y = 897) 158326 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 158327 @0 glVertex2f(x = 1811, y = 897) 158328 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 158329 @0 glVertex2f(x = 1811, y = 906) 158330 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 158331 @0 glVertex2f(x = 1804, y = 906) 158332 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 158333 @0 glVertex2f(x = 1811, y = 899) 158334 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 158335 @0 glVertex2f(x = 1818, y = 899) 158336 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 158337 @0 glVertex2f(x = 1818, y = 906) 158338 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 158339 @0 glVertex2f(x = 1811, y = 906) 158340 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 158341 @0 glVertex2f(x = 1818, y = 899) 158342 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 158343 @0 glVertex2f(x = 1826, y = 899) 158344 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 158345 @0 glVertex2f(x = 1826, y = 906) 158346 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 158347 @0 glVertex2f(x = 1818, y = 906) 158348 @0 glEnd() 158349 @0 glEnable(cap = GL_BLEND) 158350 @0 glEnable(cap = GL_ALPHA_TEST) 158351 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158352 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158353 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158354 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158355 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158356 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158357 @0 glMatrixMode(mode = GL_TEXTURE) 158358 @0 glLoadIdentity() 158359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158365 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158366 @0 glBegin(mode = GL_QUADS) 158367 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 158368 @0 glVertex2f(x = 1803, y = 896) 158369 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 158370 @0 glVertex2f(x = 1810, y = 896) 158371 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 158372 @0 glVertex2f(x = 1810, y = 905) 158373 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 158374 @0 glVertex2f(x = 1803, y = 905) 158375 @0 glEnd() 158376 @0 glEnable(cap = GL_BLEND) 158377 @0 glEnable(cap = GL_ALPHA_TEST) 158378 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158379 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158380 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158381 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158382 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158383 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158384 @0 glMatrixMode(mode = GL_TEXTURE) 158385 @0 glLoadIdentity() 158386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158392 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158393 @0 glBegin(mode = GL_QUADS) 158394 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 158395 @0 glVertex2f(x = 1810, y = 898) 158396 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 158397 @0 glVertex2f(x = 1817, y = 898) 158398 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 158399 @0 glVertex2f(x = 1817, y = 905) 158400 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 158401 @0 glVertex2f(x = 1810, y = 905) 158402 @0 glEnd() 158403 @0 glEnable(cap = GL_BLEND) 158404 @0 glEnable(cap = GL_ALPHA_TEST) 158405 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158406 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158407 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158408 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158409 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158410 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158411 @0 glMatrixMode(mode = GL_TEXTURE) 158412 @0 glLoadIdentity() 158413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158419 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158420 @0 glBegin(mode = GL_QUADS) 158421 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 158422 @0 glVertex2f(x = 1817, y = 898) 158423 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 158424 @0 glVertex2f(x = 1825, y = 898) 158425 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 158426 @0 glVertex2f(x = 1825, y = 905) 158427 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 158428 @0 glVertex2f(x = 1817, y = 905) 158429 @0 glEnd() 158430 @0 glEnable(cap = GL_BLEND) 158431 @0 glEnable(cap = GL_ALPHA_TEST) 158432 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158434 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158436 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158437 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158438 @0 glMatrixMode(mode = GL_TEXTURE) 158439 @0 glLoadIdentity() 158440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 158441 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 158442 @0 glBegin(mode = GL_QUADS) 158443 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 158444 @0 glVertex2f(x = 1053, y = 410) 158445 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 158446 @0 glVertex2f(x = 1060, y = 410) 158447 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 158448 @0 glVertex2f(x = 1060, y = 419) 158449 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 158450 @0 glVertex2f(x = 1053, y = 419) 158451 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 158452 @0 glVertex2f(x = 1060, y = 412) 158453 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 158454 @0 glVertex2f(x = 1067, y = 412) 158455 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 158456 @0 glVertex2f(x = 1067, y = 419) 158457 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 158458 @0 glVertex2f(x = 1060, y = 419) 158459 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 158460 @0 glVertex2f(x = 1067, y = 409) 158461 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 158462 @0 glVertex2f(x = 1074, y = 409) 158463 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 158464 @0 glVertex2f(x = 1074, y = 419) 158465 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 158466 @0 glVertex2f(x = 1067, y = 419) 158467 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 158468 @0 glVertex2f(x = 1074, y = 412) 158469 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 158470 @0 glVertex2f(x = 1081, y = 412) 158471 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 158472 @0 glVertex2f(x = 1081, y = 419) 158473 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 158474 @0 glVertex2f(x = 1074, y = 419) 158475 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 158476 @0 glVertex2f(x = 1082, y = 412) 158477 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 158478 @0 glVertex2f(x = 1088, y = 412) 158479 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 158480 @0 glVertex2f(x = 1088, y = 419) 158481 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 158482 @0 glVertex2f(x = 1082, y = 419) 158483 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 158484 @0 glVertex2f(x = 1088, y = 410) 158485 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 158486 @0 glVertex2f(x = 1095, y = 410) 158487 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 158488 @0 glVertex2f(x = 1095, y = 419) 158489 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 158490 @0 glVertex2f(x = 1088, y = 419) 158491 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 158492 @0 glVertex2f(x = 1102, y = 410) 158493 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 158494 @0 glVertex2f(x = 1110, y = 410) 158495 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 158496 @0 glVertex2f(x = 1110, y = 419) 158497 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 158498 @0 glVertex2f(x = 1102, y = 419) 158499 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 158500 @0 glVertex2f(x = 1109, y = 412) 158501 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 158502 @0 glVertex2f(x = 1116, y = 412) 158503 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 158504 @0 glVertex2f(x = 1116, y = 419) 158505 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 158506 @0 glVertex2f(x = 1109, y = 419) 158507 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 158508 @0 glVertex2f(x = 1117, y = 412) 158509 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 158510 @0 glVertex2f(x = 1123, y = 412) 158511 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 158512 @0 glVertex2f(x = 1123, y = 419) 158513 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 158514 @0 glVertex2f(x = 1117, y = 419) 158515 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 158516 @0 glVertex2f(x = 1123, y = 409) 158517 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 158518 @0 glVertex2f(x = 1130, y = 409) 158519 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 158520 @0 glVertex2f(x = 1130, y = 419) 158521 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 158522 @0 glVertex2f(x = 1123, y = 419) 158523 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 158524 @0 glVertex2f(x = 1130, y = 409) 158525 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 158526 @0 glVertex2f(x = 1137, y = 409) 158527 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 158528 @0 glVertex2f(x = 1137, y = 419) 158529 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 158530 @0 glVertex2f(x = 1130, y = 419) 158531 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 158532 @0 glVertex2f(x = 1139, y = 412) 158533 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 158534 @0 glVertex2f(x = 1142, y = 412) 158535 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 158536 @0 glVertex2f(x = 1142, y = 419) 158537 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 158538 @0 glVertex2f(x = 1139, y = 419) 158539 @0 glEnd() 158540 @0 glEnable(cap = GL_BLEND) 158541 @0 glEnable(cap = GL_ALPHA_TEST) 158542 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158543 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158544 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158545 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158546 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158547 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158548 @0 glMatrixMode(mode = GL_TEXTURE) 158549 @0 glLoadIdentity() 158550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158556 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158557 @0 glBegin(mode = GL_QUADS) 158558 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 158559 @0 glVertex2f(x = 1052, y = 409) 158560 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 158561 @0 glVertex2f(x = 1059, y = 409) 158562 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 158563 @0 glVertex2f(x = 1059, y = 418) 158564 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 158565 @0 glVertex2f(x = 1052, y = 418) 158566 @0 glEnd() 158567 @0 glEnable(cap = GL_BLEND) 158568 @0 glEnable(cap = GL_ALPHA_TEST) 158569 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158570 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158571 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158572 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158573 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158574 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158575 @0 glMatrixMode(mode = GL_TEXTURE) 158576 @0 glLoadIdentity() 158577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158583 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158584 @0 glBegin(mode = GL_QUADS) 158585 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 158586 @0 glVertex2f(x = 1059, y = 411) 158587 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 158588 @0 glVertex2f(x = 1066, y = 411) 158589 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 158590 @0 glVertex2f(x = 1066, y = 418) 158591 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 158592 @0 glVertex2f(x = 1059, y = 418) 158593 @0 glEnd() 158594 @0 glEnable(cap = GL_BLEND) 158595 @0 glEnable(cap = GL_ALPHA_TEST) 158596 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158597 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158598 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158599 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158600 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158601 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158602 @0 glMatrixMode(mode = GL_TEXTURE) 158603 @0 glLoadIdentity() 158604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158610 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158611 @0 glBegin(mode = GL_QUADS) 158612 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 158613 @0 glVertex2f(x = 1066, y = 408) 158614 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 158615 @0 glVertex2f(x = 1073, y = 408) 158616 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 158617 @0 glVertex2f(x = 1073, y = 418) 158618 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 158619 @0 glVertex2f(x = 1066, y = 418) 158620 @0 glEnd() 158621 @0 glEnable(cap = GL_BLEND) 158622 @0 glEnable(cap = GL_ALPHA_TEST) 158623 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158624 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158625 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158626 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158627 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158628 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158629 @0 glMatrixMode(mode = GL_TEXTURE) 158630 @0 glLoadIdentity() 158631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158637 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158638 @0 glBegin(mode = GL_QUADS) 158639 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 158640 @0 glVertex2f(x = 1073, y = 411) 158641 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 158642 @0 glVertex2f(x = 1080, y = 411) 158643 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 158644 @0 glVertex2f(x = 1080, y = 418) 158645 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 158646 @0 glVertex2f(x = 1073, y = 418) 158647 @0 glEnd() 158648 @0 glEnable(cap = GL_BLEND) 158649 @0 glEnable(cap = GL_ALPHA_TEST) 158650 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158651 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158652 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158653 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158654 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158655 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158656 @0 glMatrixMode(mode = GL_TEXTURE) 158657 @0 glLoadIdentity() 158658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158664 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158665 @0 glBegin(mode = GL_QUADS) 158666 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 158667 @0 glVertex2f(x = 1081, y = 411) 158668 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 158669 @0 glVertex2f(x = 1087, y = 411) 158670 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 158671 @0 glVertex2f(x = 1087, y = 418) 158672 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 158673 @0 glVertex2f(x = 1081, y = 418) 158674 @0 glEnd() 158675 @0 glEnable(cap = GL_BLEND) 158676 @0 glEnable(cap = GL_ALPHA_TEST) 158677 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158678 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158679 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158680 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158681 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158682 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158683 @0 glMatrixMode(mode = GL_TEXTURE) 158684 @0 glLoadIdentity() 158685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158691 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158692 @0 glBegin(mode = GL_QUADS) 158693 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 158694 @0 glVertex2f(x = 1087, y = 409) 158695 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 158696 @0 glVertex2f(x = 1094, y = 409) 158697 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 158698 @0 glVertex2f(x = 1094, y = 418) 158699 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 158700 @0 glVertex2f(x = 1087, y = 418) 158701 @0 glEnd() 158702 @0 glEnable(cap = GL_BLEND) 158703 @0 glEnable(cap = GL_ALPHA_TEST) 158704 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158705 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158706 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158707 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158708 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158709 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158710 @0 glMatrixMode(mode = GL_TEXTURE) 158711 @0 glLoadIdentity() 158712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158718 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158719 @0 glBegin(mode = GL_QUADS) 158720 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 158721 @0 glVertex2f(x = 1101, y = 409) 158722 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 158723 @0 glVertex2f(x = 1109, y = 409) 158724 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 158725 @0 glVertex2f(x = 1109, y = 418) 158726 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 158727 @0 glVertex2f(x = 1101, y = 418) 158728 @0 glEnd() 158729 @0 glEnable(cap = GL_BLEND) 158730 @0 glEnable(cap = GL_ALPHA_TEST) 158731 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158732 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158733 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158734 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158735 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158736 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158737 @0 glMatrixMode(mode = GL_TEXTURE) 158738 @0 glLoadIdentity() 158739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158745 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158746 @0 glBegin(mode = GL_QUADS) 158747 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 158748 @0 glVertex2f(x = 1108, y = 411) 158749 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 158750 @0 glVertex2f(x = 1115, y = 411) 158751 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 158752 @0 glVertex2f(x = 1115, y = 418) 158753 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 158754 @0 glVertex2f(x = 1108, y = 418) 158755 @0 glEnd() 158756 @0 glEnable(cap = GL_BLEND) 158757 @0 glEnable(cap = GL_ALPHA_TEST) 158758 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158760 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158762 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158763 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158764 @0 glMatrixMode(mode = GL_TEXTURE) 158765 @0 glLoadIdentity() 158766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158772 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158773 @0 glBegin(mode = GL_QUADS) 158774 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 158775 @0 glVertex2f(x = 1116, y = 411) 158776 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 158777 @0 glVertex2f(x = 1122, y = 411) 158778 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 158779 @0 glVertex2f(x = 1122, y = 418) 158780 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 158781 @0 glVertex2f(x = 1116, y = 418) 158782 @0 glEnd() 158783 @0 glEnable(cap = GL_BLEND) 158784 @0 glEnable(cap = GL_ALPHA_TEST) 158785 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158787 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158789 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158790 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158791 @0 glMatrixMode(mode = GL_TEXTURE) 158792 @0 glLoadIdentity() 158793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158799 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158800 @0 glBegin(mode = GL_QUADS) 158801 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 158802 @0 glVertex2f(x = 1122, y = 408) 158803 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 158804 @0 glVertex2f(x = 1129, y = 408) 158805 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 158806 @0 glVertex2f(x = 1129, y = 418) 158807 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 158808 @0 glVertex2f(x = 1122, y = 418) 158809 @0 glEnd() 158810 @0 glEnable(cap = GL_BLEND) 158811 @0 glEnable(cap = GL_ALPHA_TEST) 158812 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158814 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158816 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158817 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158818 @0 glMatrixMode(mode = GL_TEXTURE) 158819 @0 glLoadIdentity() 158820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158826 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158827 @0 glBegin(mode = GL_QUADS) 158828 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 158829 @0 glVertex2f(x = 1129, y = 408) 158830 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 158831 @0 glVertex2f(x = 1136, y = 408) 158832 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 158833 @0 glVertex2f(x = 1136, y = 418) 158834 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 158835 @0 glVertex2f(x = 1129, y = 418) 158836 @0 glEnd() 158837 @0 glEnable(cap = GL_BLEND) 158838 @0 glEnable(cap = GL_ALPHA_TEST) 158839 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158841 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158843 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158844 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158845 @0 glMatrixMode(mode = GL_TEXTURE) 158846 @0 glLoadIdentity() 158847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 158848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 158849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 158850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 158851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 158852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 158853 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 158854 @0 glBegin(mode = GL_QUADS) 158855 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 158856 @0 glVertex2f(x = 1138, y = 411) 158857 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 158858 @0 glVertex2f(x = 1141, y = 411) 158859 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 158860 @0 glVertex2f(x = 1141, y = 418) 158861 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 158862 @0 glVertex2f(x = 1138, y = 418) 158863 @0 glEnd() 158864 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158865 @0 glDisable(cap = GL_TEXTURE_2D) 158866 @0 glDisable(cap = GL_BLEND) 158867 @0 glDisable(cap = GL_ALPHA_TEST) 158868 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 158869 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 158870 @0 glDisable(cap = GL_BLEND) 158871 @0 glDisable(cap = GL_ALPHA_TEST) 158872 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 158873 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 158874 @0 glEnable(cap = GL_BLEND) 158875 @0 glEnable(cap = GL_ALPHA_TEST) 158876 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158877 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 158878 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 158879 @0 glDisable(cap = GL_BLEND) 158880 @0 glDisable(cap = GL_ALPHA_TEST) 158881 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 158882 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 158883 @0 glEnable(cap = GL_BLEND) 158884 @0 glEnable(cap = GL_ALPHA_TEST) 158885 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158886 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 158887 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 158888 @0 glDisable(cap = GL_BLEND) 158889 @0 glDisable(cap = GL_ALPHA_TEST) 158890 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 158891 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 158892 @0 glEnable(cap = GL_BLEND) 158893 @0 glEnable(cap = GL_ALPHA_TEST) 158894 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158895 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 158896 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 158897 @0 glDisable(cap = GL_BLEND) 158898 @0 glDisable(cap = GL_ALPHA_TEST) 158899 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 158900 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 158901 @0 glEnable(cap = GL_BLEND) 158902 @0 glEnable(cap = GL_ALPHA_TEST) 158903 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158904 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 158905 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 158906 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158907 @0 glEnable(cap = GL_TEXTURE_2D) 158908 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 158909 @0 glEnable(cap = GL_BLEND) 158910 @0 glEnable(cap = GL_ALPHA_TEST) 158911 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158914 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158916 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158917 @0 glMatrixMode(mode = GL_TEXTURE) 158918 @0 glLoadIdentity() 158919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 158920 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 158921 @0 glBegin(mode = GL_QUADS) 158922 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 158923 @0 glVertex2f(x = 608, y = 486) 158924 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 158925 @0 glVertex2f(x = 615, y = 486) 158926 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 158927 @0 glVertex2f(x = 615, y = 496) 158928 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 158929 @0 glVertex2f(x = 608, y = 496) 158930 @0 glEnd() 158931 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158932 @0 glEnable(cap = GL_TEXTURE_2D) 158933 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 158934 @0 glEnable(cap = GL_BLEND) 158935 @0 glEnable(cap = GL_ALPHA_TEST) 158936 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 158937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 158938 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 158939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 158940 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 158941 @0 glActiveTextureARB(texture = GL_TEXTURE0) 158942 @0 glMatrixMode(mode = GL_TEXTURE) 158943 @0 glLoadIdentity() 158944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 158945 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 158946 @0 glBegin(mode = GL_QUADS) 158947 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 158948 @0 glVertex2f(x = 626, y = 487) 158949 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 158950 @0 glVertex2f(x = 633, y = 487) 158951 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 158952 @0 glVertex2f(x = 633, y = 496) 158953 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 158954 @0 glVertex2f(x = 626, y = 496) 158955 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 158956 @0 glVertex2f(x = 634, y = 489) 158957 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 158958 @0 glVertex2f(x = 640, y = 489) 158959 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 158960 @0 glVertex2f(x = 640, y = 496) 158961 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 158962 @0 glVertex2f(x = 634, y = 496) 158963 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 158964 @0 glVertex2f(x = 640, y = 489) 158965 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 158966 @0 glVertex2f(x = 647, y = 489) 158967 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 158968 @0 glVertex2f(x = 647, y = 496) 158969 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 158970 @0 glVertex2f(x = 640, y = 496) 158971 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 158972 @0 glVertex2f(x = 647, y = 489) 158973 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 158974 @0 glVertex2f(x = 654, y = 489) 158975 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 158976 @0 glVertex2f(x = 654, y = 497) 158977 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 158978 @0 glVertex2f(x = 647, y = 497) 158979 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 158980 @0 glVertex2f(x = 654, y = 487) 158981 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 158982 @0 glVertex2f(x = 661, y = 487) 158983 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 158984 @0 glVertex2f(x = 661, y = 496) 158985 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 158986 @0 glVertex2f(x = 654, y = 496) 158987 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 158988 @0 glVertex2f(x = 662, y = 486) 158989 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 158990 @0 glVertex2f(x = 668, y = 486) 158991 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 158992 @0 glVertex2f(x = 668, y = 496) 158993 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 158994 @0 glVertex2f(x = 662, y = 496) 158995 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 158996 @0 glVertex2f(x = 668, y = 489) 158997 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 158998 @0 glVertex2f(x = 675, y = 489) 158999 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 159000 @0 glVertex2f(x = 675, y = 496) 159001 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 159002 @0 glVertex2f(x = 668, y = 496) 159003 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 159004 @0 glVertex2f(x = 675, y = 489) 159005 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 159006 @0 glVertex2f(x = 682, y = 489) 159007 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 159008 @0 glVertex2f(x = 682, y = 496) 159009 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 159010 @0 glVertex2f(x = 675, y = 496) 159011 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 159012 @0 glVertex2f(x = 689, y = 487) 159013 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 159014 @0 glVertex2f(x = 696, y = 487) 159015 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 159016 @0 glVertex2f(x = 696, y = 496) 159017 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 159018 @0 glVertex2f(x = 689, y = 496) 159019 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 159020 @0 glVertex2f(x = 696, y = 489) 159021 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 159022 @0 glVertex2f(x = 703, y = 489) 159023 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 159024 @0 glVertex2f(x = 703, y = 496) 159025 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 159026 @0 glVertex2f(x = 696, y = 496) 159027 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 159028 @0 glVertex2f(x = 703, y = 486) 159029 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 159030 @0 glVertex2f(x = 710, y = 486) 159031 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 159032 @0 glVertex2f(x = 710, y = 496) 159033 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 159034 @0 glVertex2f(x = 703, y = 496) 159035 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 159036 @0 glVertex2f(x = 710, y = 489) 159037 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 159038 @0 glVertex2f(x = 717, y = 489) 159039 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 159040 @0 glVertex2f(x = 717, y = 496) 159041 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 159042 @0 glVertex2f(x = 710, y = 496) 159043 @0 glEnd() 159044 @0 glEnable(cap = GL_BLEND) 159045 @0 glEnable(cap = GL_ALPHA_TEST) 159046 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159047 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159048 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159049 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159050 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159051 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159052 @0 glMatrixMode(mode = GL_TEXTURE) 159053 @0 glLoadIdentity() 159054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159060 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159061 @0 glBegin(mode = GL_QUADS) 159062 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 159063 @0 glVertex2f(x = 625, y = 486) 159064 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 159065 @0 glVertex2f(x = 632, y = 486) 159066 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 159067 @0 glVertex2f(x = 632, y = 495) 159068 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 159069 @0 glVertex2f(x = 625, y = 495) 159070 @0 glEnd() 159071 @0 glEnable(cap = GL_BLEND) 159072 @0 glEnable(cap = GL_ALPHA_TEST) 159073 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159074 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159075 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159076 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159077 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159078 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159079 @0 glMatrixMode(mode = GL_TEXTURE) 159080 @0 glLoadIdentity() 159081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159087 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159088 @0 glBegin(mode = GL_QUADS) 159089 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 159090 @0 glVertex2f(x = 633, y = 488) 159091 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 159092 @0 glVertex2f(x = 639, y = 488) 159093 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 159094 @0 glVertex2f(x = 639, y = 495) 159095 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 159096 @0 glVertex2f(x = 633, y = 495) 159097 @0 glEnd() 159098 @0 glEnable(cap = GL_BLEND) 159099 @0 glEnable(cap = GL_ALPHA_TEST) 159100 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159101 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159102 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159103 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159104 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159105 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159106 @0 glMatrixMode(mode = GL_TEXTURE) 159107 @0 glLoadIdentity() 159108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159114 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159115 @0 glBegin(mode = GL_QUADS) 159116 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 159117 @0 glVertex2f(x = 639, y = 488) 159118 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 159119 @0 glVertex2f(x = 646, y = 488) 159120 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 159121 @0 glVertex2f(x = 646, y = 495) 159122 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 159123 @0 glVertex2f(x = 639, y = 495) 159124 @0 glEnd() 159125 @0 glEnable(cap = GL_BLEND) 159126 @0 glEnable(cap = GL_ALPHA_TEST) 159127 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159128 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159129 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159130 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159131 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159132 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159133 @0 glMatrixMode(mode = GL_TEXTURE) 159134 @0 glLoadIdentity() 159135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159141 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159142 @0 glBegin(mode = GL_QUADS) 159143 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 159144 @0 glVertex2f(x = 646, y = 488) 159145 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 159146 @0 glVertex2f(x = 653, y = 488) 159147 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 159148 @0 glVertex2f(x = 653, y = 496) 159149 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 159150 @0 glVertex2f(x = 646, y = 496) 159151 @0 glEnd() 159152 @0 glEnable(cap = GL_BLEND) 159153 @0 glEnable(cap = GL_ALPHA_TEST) 159154 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159155 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159156 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159157 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159158 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159159 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159160 @0 glMatrixMode(mode = GL_TEXTURE) 159161 @0 glLoadIdentity() 159162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159168 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159169 @0 glBegin(mode = GL_QUADS) 159170 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 159171 @0 glVertex2f(x = 653, y = 486) 159172 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 159173 @0 glVertex2f(x = 660, y = 486) 159174 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 159175 @0 glVertex2f(x = 660, y = 495) 159176 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 159177 @0 glVertex2f(x = 653, y = 495) 159178 @0 glEnd() 159179 @0 glEnable(cap = GL_BLEND) 159180 @0 glEnable(cap = GL_ALPHA_TEST) 159181 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159182 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159183 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159184 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159185 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159186 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159187 @0 glMatrixMode(mode = GL_TEXTURE) 159188 @0 glLoadIdentity() 159189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159195 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159196 @0 glBegin(mode = GL_QUADS) 159197 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 159198 @0 glVertex2f(x = 661, y = 485) 159199 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 159200 @0 glVertex2f(x = 667, y = 485) 159201 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 159202 @0 glVertex2f(x = 667, y = 495) 159203 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 159204 @0 glVertex2f(x = 661, y = 495) 159205 @0 glEnd() 159206 @0 glEnable(cap = GL_BLEND) 159207 @0 glEnable(cap = GL_ALPHA_TEST) 159208 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159209 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159210 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159211 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159212 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159213 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159214 @0 glMatrixMode(mode = GL_TEXTURE) 159215 @0 glLoadIdentity() 159216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159222 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159223 @0 glBegin(mode = GL_QUADS) 159224 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 159225 @0 glVertex2f(x = 667, y = 488) 159226 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 159227 @0 glVertex2f(x = 674, y = 488) 159228 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 159229 @0 glVertex2f(x = 674, y = 495) 159230 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 159231 @0 glVertex2f(x = 667, y = 495) 159232 @0 glEnd() 159233 @0 glEnable(cap = GL_BLEND) 159234 @0 glEnable(cap = GL_ALPHA_TEST) 159235 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159236 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159237 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159238 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159239 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159240 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159241 @0 glMatrixMode(mode = GL_TEXTURE) 159242 @0 glLoadIdentity() 159243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159249 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159250 @0 glBegin(mode = GL_QUADS) 159251 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 159252 @0 glVertex2f(x = 674, y = 488) 159253 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 159254 @0 glVertex2f(x = 681, y = 488) 159255 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 159256 @0 glVertex2f(x = 681, y = 495) 159257 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 159258 @0 glVertex2f(x = 674, y = 495) 159259 @0 glEnd() 159260 @0 glEnable(cap = GL_BLEND) 159261 @0 glEnable(cap = GL_ALPHA_TEST) 159262 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159263 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159264 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159265 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159266 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159267 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159268 @0 glMatrixMode(mode = GL_TEXTURE) 159269 @0 glLoadIdentity() 159270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159276 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159277 @0 glBegin(mode = GL_QUADS) 159278 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 159279 @0 glVertex2f(x = 688, y = 486) 159280 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 159281 @0 glVertex2f(x = 695, y = 486) 159282 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 159283 @0 glVertex2f(x = 695, y = 495) 159284 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 159285 @0 glVertex2f(x = 688, y = 495) 159286 @0 glEnd() 159287 @0 glEnable(cap = GL_BLEND) 159288 @0 glEnable(cap = GL_ALPHA_TEST) 159289 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159290 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159291 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159292 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159293 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159294 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159295 @0 glMatrixMode(mode = GL_TEXTURE) 159296 @0 glLoadIdentity() 159297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159303 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159304 @0 glBegin(mode = GL_QUADS) 159305 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 159306 @0 glVertex2f(x = 695, y = 488) 159307 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 159308 @0 glVertex2f(x = 702, y = 488) 159309 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 159310 @0 glVertex2f(x = 702, y = 495) 159311 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 159312 @0 glVertex2f(x = 695, y = 495) 159313 @0 glEnd() 159314 @0 glEnable(cap = GL_BLEND) 159315 @0 glEnable(cap = GL_ALPHA_TEST) 159316 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159317 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159319 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159321 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159322 @0 glMatrixMode(mode = GL_TEXTURE) 159323 @0 glLoadIdentity() 159324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159330 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159331 @0 glBegin(mode = GL_QUADS) 159332 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 159333 @0 glVertex2f(x = 702, y = 485) 159334 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 159335 @0 glVertex2f(x = 709, y = 485) 159336 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 159337 @0 glVertex2f(x = 709, y = 495) 159338 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 159339 @0 glVertex2f(x = 702, y = 495) 159340 @0 glEnd() 159341 @0 glEnable(cap = GL_BLEND) 159342 @0 glEnable(cap = GL_ALPHA_TEST) 159343 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159344 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159345 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159346 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159347 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159348 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159349 @0 glMatrixMode(mode = GL_TEXTURE) 159350 @0 glLoadIdentity() 159351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159357 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159358 @0 glBegin(mode = GL_QUADS) 159359 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 159360 @0 glVertex2f(x = 709, y = 488) 159361 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 159362 @0 glVertex2f(x = 716, y = 488) 159363 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 159364 @0 glVertex2f(x = 716, y = 495) 159365 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 159366 @0 glVertex2f(x = 709, y = 495) 159367 @0 glEnd() 159368 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159369 @0 glDisable(cap = GL_TEXTURE_2D) 159370 @0 glDisable(cap = GL_BLEND) 159371 @0 glDisable(cap = GL_ALPHA_TEST) 159372 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 159373 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 159374 @0 glDisable(cap = GL_BLEND) 159375 @0 glDisable(cap = GL_ALPHA_TEST) 159376 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 159377 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 159378 @0 glEnable(cap = GL_BLEND) 159379 @0 glEnable(cap = GL_ALPHA_TEST) 159380 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159381 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 159382 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 159383 @0 glDisable(cap = GL_BLEND) 159384 @0 glDisable(cap = GL_ALPHA_TEST) 159385 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 159386 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 159387 @0 glEnable(cap = GL_BLEND) 159388 @0 glEnable(cap = GL_ALPHA_TEST) 159389 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159390 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 159391 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 159392 @0 glDisable(cap = GL_BLEND) 159393 @0 glDisable(cap = GL_ALPHA_TEST) 159394 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 159395 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 159396 @0 glEnable(cap = GL_BLEND) 159397 @0 glEnable(cap = GL_ALPHA_TEST) 159398 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159399 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 159400 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 159401 @0 glDisable(cap = GL_BLEND) 159402 @0 glDisable(cap = GL_ALPHA_TEST) 159403 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 159404 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 159405 @0 glEnable(cap = GL_BLEND) 159406 @0 glEnable(cap = GL_ALPHA_TEST) 159407 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159408 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 159409 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 159410 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159411 @0 glEnable(cap = GL_TEXTURE_2D) 159412 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 159413 @0 glEnable(cap = GL_BLEND) 159414 @0 glEnable(cap = GL_ALPHA_TEST) 159415 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159416 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159417 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159418 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159419 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159420 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159421 @0 glMatrixMode(mode = GL_TEXTURE) 159422 @0 glLoadIdentity() 159423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 159424 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 159425 @0 glBegin(mode = GL_QUADS) 159426 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 159427 @0 glVertex2f(x = 608, y = 536) 159428 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 159429 @0 glVertex2f(x = 615, y = 536) 159430 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 159431 @0 glVertex2f(x = 615, y = 546) 159432 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 159433 @0 glVertex2f(x = 608, y = 546) 159434 @0 glEnd() 159435 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159436 @0 glEnable(cap = GL_TEXTURE_2D) 159437 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 159438 @0 glEnable(cap = GL_BLEND) 159439 @0 glEnable(cap = GL_ALPHA_TEST) 159440 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159441 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159442 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159443 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159444 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159445 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159446 @0 glMatrixMode(mode = GL_TEXTURE) 159447 @0 glLoadIdentity() 159448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 159449 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 159450 @0 glBegin(mode = GL_QUADS) 159451 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 159452 @0 glVertex2f(x = 627, y = 537) 159453 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 159454 @0 glVertex2f(x = 633, y = 537) 159455 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 159456 @0 glVertex2f(x = 633, y = 546) 159457 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 159458 @0 glVertex2f(x = 627, y = 546) 159459 @0 glTexCoord2f(s = 0.75, t = 0.140625) 159460 @0 glVertex2f(x = 634, y = 539) 159461 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 159462 @0 glVertex2f(x = 640, y = 539) 159463 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 159464 @0 glVertex2f(x = 640, y = 546) 159465 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 159466 @0 glVertex2f(x = 634, y = 546) 159467 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 159468 @0 glVertex2f(x = 640, y = 539) 159469 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 159470 @0 glVertex2f(x = 647, y = 539) 159471 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 159472 @0 glVertex2f(x = 647, y = 547) 159473 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 159474 @0 glVertex2f(x = 640, y = 547) 159475 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 159476 @0 glVertex2f(x = 648, y = 536) 159477 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 159478 @0 glVertex2f(x = 654, y = 536) 159479 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 159480 @0 glVertex2f(x = 654, y = 546) 159481 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 159482 @0 glVertex2f(x = 648, y = 546) 159483 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 159484 @0 glVertex2f(x = 654, y = 536) 159485 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 159486 @0 glVertex2f(x = 661, y = 536) 159487 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 159488 @0 glVertex2f(x = 661, y = 546) 159489 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 159490 @0 glVertex2f(x = 654, y = 546) 159491 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 159492 @0 glVertex2f(x = 661, y = 539) 159493 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 159494 @0 glVertex2f(x = 668, y = 539) 159495 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 159496 @0 glVertex2f(x = 668, y = 546) 159497 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 159498 @0 glVertex2f(x = 661, y = 546) 159499 @0 glTexCoord2f(s = 0.75, t = 0.046875) 159500 @0 glVertex2f(x = 675, y = 537) 159501 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 159502 @0 glVertex2f(x = 682, y = 537) 159503 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 159504 @0 glVertex2f(x = 682, y = 546) 159505 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 159506 @0 glVertex2f(x = 675, y = 546) 159507 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 159508 @0 glVertex2f(x = 682, y = 539) 159509 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 159510 @0 glVertex2f(x = 689, y = 539) 159511 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 159512 @0 glVertex2f(x = 689, y = 547) 159513 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 159514 @0 glVertex2f(x = 682, y = 547) 159515 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 159516 @0 glVertex2f(x = 689, y = 539) 159517 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 159518 @0 glVertex2f(x = 696, y = 539) 159519 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 159520 @0 glVertex2f(x = 696, y = 546) 159521 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 159522 @0 glVertex2f(x = 689, y = 546) 159523 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 159524 @0 glVertex2f(x = 696, y = 539) 159525 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 159526 @0 glVertex2f(x = 703, y = 539) 159527 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 159528 @0 glVertex2f(x = 703, y = 547) 159529 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 159530 @0 glVertex2f(x = 696, y = 547) 159531 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 159532 @0 glVertex2f(x = 703, y = 538) 159533 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 159534 @0 glVertex2f(x = 710, y = 538) 159535 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 159536 @0 glVertex2f(x = 710, y = 549) 159537 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 159538 @0 glVertex2f(x = 703, y = 549) 159539 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 159540 @0 glVertex2f(x = 710, y = 539) 159541 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 159542 @0 glVertex2f(x = 717, y = 539) 159543 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 159544 @0 glVertex2f(x = 717, y = 546) 159545 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 159546 @0 glVertex2f(x = 710, y = 546) 159547 @0 glEnd() 159548 @0 glEnable(cap = GL_BLEND) 159549 @0 glEnable(cap = GL_ALPHA_TEST) 159550 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159551 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159552 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159553 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159554 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159555 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159556 @0 glMatrixMode(mode = GL_TEXTURE) 159557 @0 glLoadIdentity() 159558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159564 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159565 @0 glBegin(mode = GL_QUADS) 159566 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 159567 @0 glVertex2f(x = 626, y = 536) 159568 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 159569 @0 glVertex2f(x = 632, y = 536) 159570 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 159571 @0 glVertex2f(x = 632, y = 545) 159572 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 159573 @0 glVertex2f(x = 626, y = 545) 159574 @0 glEnd() 159575 @0 glEnable(cap = GL_BLEND) 159576 @0 glEnable(cap = GL_ALPHA_TEST) 159577 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159578 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159579 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159580 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159581 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159582 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159583 @0 glMatrixMode(mode = GL_TEXTURE) 159584 @0 glLoadIdentity() 159585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159591 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159592 @0 glBegin(mode = GL_QUADS) 159593 @0 glTexCoord2f(s = 0.75, t = 0.140625) 159594 @0 glVertex2f(x = 633, y = 538) 159595 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 159596 @0 glVertex2f(x = 639, y = 538) 159597 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 159598 @0 glVertex2f(x = 639, y = 545) 159599 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 159600 @0 glVertex2f(x = 633, y = 545) 159601 @0 glEnd() 159602 @0 glEnable(cap = GL_BLEND) 159603 @0 glEnable(cap = GL_ALPHA_TEST) 159604 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159605 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159606 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159607 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159608 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159609 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159610 @0 glMatrixMode(mode = GL_TEXTURE) 159611 @0 glLoadIdentity() 159612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159618 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159619 @0 glBegin(mode = GL_QUADS) 159620 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 159621 @0 glVertex2f(x = 639, y = 538) 159622 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 159623 @0 glVertex2f(x = 646, y = 538) 159624 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 159625 @0 glVertex2f(x = 646, y = 546) 159626 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 159627 @0 glVertex2f(x = 639, y = 546) 159628 @0 glEnd() 159629 @0 glEnable(cap = GL_BLEND) 159630 @0 glEnable(cap = GL_ALPHA_TEST) 159631 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159632 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159633 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159634 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159635 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159636 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159637 @0 glMatrixMode(mode = GL_TEXTURE) 159638 @0 glLoadIdentity() 159639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159645 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159646 @0 glBegin(mode = GL_QUADS) 159647 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 159648 @0 glVertex2f(x = 647, y = 535) 159649 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 159650 @0 glVertex2f(x = 653, y = 535) 159651 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 159652 @0 glVertex2f(x = 653, y = 545) 159653 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 159654 @0 glVertex2f(x = 647, y = 545) 159655 @0 glEnd() 159656 @0 glEnable(cap = GL_BLEND) 159657 @0 glEnable(cap = GL_ALPHA_TEST) 159658 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159660 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159661 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159662 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159663 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159664 @0 glMatrixMode(mode = GL_TEXTURE) 159665 @0 glLoadIdentity() 159666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159672 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159673 @0 glBegin(mode = GL_QUADS) 159674 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 159675 @0 glVertex2f(x = 653, y = 535) 159676 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 159677 @0 glVertex2f(x = 660, y = 535) 159678 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 159679 @0 glVertex2f(x = 660, y = 545) 159680 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 159681 @0 glVertex2f(x = 653, y = 545) 159682 @0 glEnd() 159683 @0 glEnable(cap = GL_BLEND) 159684 @0 glEnable(cap = GL_ALPHA_TEST) 159685 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159690 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159691 @0 glMatrixMode(mode = GL_TEXTURE) 159692 @0 glLoadIdentity() 159693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159699 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159700 @0 glBegin(mode = GL_QUADS) 159701 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 159702 @0 glVertex2f(x = 660, y = 538) 159703 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 159704 @0 glVertex2f(x = 667, y = 538) 159705 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 159706 @0 glVertex2f(x = 667, y = 545) 159707 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 159708 @0 glVertex2f(x = 660, y = 545) 159709 @0 glEnd() 159710 @0 glEnable(cap = GL_BLEND) 159711 @0 glEnable(cap = GL_ALPHA_TEST) 159712 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159713 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159714 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159715 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159716 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159717 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159718 @0 glMatrixMode(mode = GL_TEXTURE) 159719 @0 glLoadIdentity() 159720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159726 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159727 @0 glBegin(mode = GL_QUADS) 159728 @0 glTexCoord2f(s = 0.75, t = 0.046875) 159729 @0 glVertex2f(x = 674, y = 536) 159730 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 159731 @0 glVertex2f(x = 681, y = 536) 159732 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 159733 @0 glVertex2f(x = 681, y = 545) 159734 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 159735 @0 glVertex2f(x = 674, y = 545) 159736 @0 glEnd() 159737 @0 glEnable(cap = GL_BLEND) 159738 @0 glEnable(cap = GL_ALPHA_TEST) 159739 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159740 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159741 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159742 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159743 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159744 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159745 @0 glMatrixMode(mode = GL_TEXTURE) 159746 @0 glLoadIdentity() 159747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159753 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159754 @0 glBegin(mode = GL_QUADS) 159755 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 159756 @0 glVertex2f(x = 681, y = 538) 159757 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 159758 @0 glVertex2f(x = 688, y = 538) 159759 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 159760 @0 glVertex2f(x = 688, y = 546) 159761 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 159762 @0 glVertex2f(x = 681, y = 546) 159763 @0 glEnd() 159764 @0 glEnable(cap = GL_BLEND) 159765 @0 glEnable(cap = GL_ALPHA_TEST) 159766 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159767 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159768 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159769 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159770 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159771 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159772 @0 glMatrixMode(mode = GL_TEXTURE) 159773 @0 glLoadIdentity() 159774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159780 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159781 @0 glBegin(mode = GL_QUADS) 159782 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 159783 @0 glVertex2f(x = 688, y = 538) 159784 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 159785 @0 glVertex2f(x = 695, y = 538) 159786 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 159787 @0 glVertex2f(x = 695, y = 545) 159788 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 159789 @0 glVertex2f(x = 688, y = 545) 159790 @0 glEnd() 159791 @0 glEnable(cap = GL_BLEND) 159792 @0 glEnable(cap = GL_ALPHA_TEST) 159793 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159794 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159795 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159796 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159797 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159798 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159799 @0 glMatrixMode(mode = GL_TEXTURE) 159800 @0 glLoadIdentity() 159801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159807 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159808 @0 glBegin(mode = GL_QUADS) 159809 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 159810 @0 glVertex2f(x = 695, y = 538) 159811 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 159812 @0 glVertex2f(x = 702, y = 538) 159813 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 159814 @0 glVertex2f(x = 702, y = 546) 159815 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 159816 @0 glVertex2f(x = 695, y = 546) 159817 @0 glEnd() 159818 @0 glEnable(cap = GL_BLEND) 159819 @0 glEnable(cap = GL_ALPHA_TEST) 159820 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159821 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159823 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159825 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159826 @0 glMatrixMode(mode = GL_TEXTURE) 159827 @0 glLoadIdentity() 159828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159834 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159835 @0 glBegin(mode = GL_QUADS) 159836 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 159837 @0 glVertex2f(x = 702, y = 537) 159838 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 159839 @0 glVertex2f(x = 709, y = 537) 159840 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 159841 @0 glVertex2f(x = 709, y = 548) 159842 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 159843 @0 glVertex2f(x = 702, y = 548) 159844 @0 glEnd() 159845 @0 glEnable(cap = GL_BLEND) 159846 @0 glEnable(cap = GL_ALPHA_TEST) 159847 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159848 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159850 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159852 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159853 @0 glMatrixMode(mode = GL_TEXTURE) 159854 @0 glLoadIdentity() 159855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 159856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 159857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 159858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 159859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 159860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 159861 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 159862 @0 glBegin(mode = GL_QUADS) 159863 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 159864 @0 glVertex2f(x = 709, y = 538) 159865 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 159866 @0 glVertex2f(x = 716, y = 538) 159867 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 159868 @0 glVertex2f(x = 716, y = 545) 159869 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 159870 @0 glVertex2f(x = 709, y = 545) 159871 @0 glEnd() 159872 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159873 @0 glDisable(cap = GL_TEXTURE_2D) 159874 @0 glDisable(cap = GL_BLEND) 159875 @0 glDisable(cap = GL_ALPHA_TEST) 159876 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 159877 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 159878 @0 glDisable(cap = GL_BLEND) 159879 @0 glDisable(cap = GL_ALPHA_TEST) 159880 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 159881 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 159882 @0 glEnable(cap = GL_BLEND) 159883 @0 glEnable(cap = GL_ALPHA_TEST) 159884 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159885 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 159886 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 159887 @0 glDisable(cap = GL_BLEND) 159888 @0 glDisable(cap = GL_ALPHA_TEST) 159889 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 159890 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 159891 @0 glEnable(cap = GL_BLEND) 159892 @0 glEnable(cap = GL_ALPHA_TEST) 159893 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159894 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 159895 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 159896 @0 glDisable(cap = GL_BLEND) 159897 @0 glDisable(cap = GL_ALPHA_TEST) 159898 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 159899 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 159900 @0 glEnable(cap = GL_BLEND) 159901 @0 glEnable(cap = GL_ALPHA_TEST) 159902 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159903 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 159904 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 159905 @0 glDisable(cap = GL_BLEND) 159906 @0 glDisable(cap = GL_ALPHA_TEST) 159907 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 159908 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 159909 @0 glEnable(cap = GL_BLEND) 159910 @0 glEnable(cap = GL_ALPHA_TEST) 159911 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159912 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 159913 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 159914 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159915 @0 glEnable(cap = GL_TEXTURE_2D) 159916 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 159917 @0 glEnable(cap = GL_BLEND) 159918 @0 glEnable(cap = GL_ALPHA_TEST) 159919 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 159920 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 159921 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 159922 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 159923 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 159924 @0 glActiveTextureARB(texture = GL_TEXTURE0) 159925 @0 glMatrixMode(mode = GL_TEXTURE) 159926 @0 glLoadIdentity() 159927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 159928 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 159929 @0 glBegin(mode = GL_QUADS) 159930 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 159931 @0 glVertex2f(x = 626, y = 587) 159932 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 159933 @0 glVertex2f(x = 633, y = 587) 159934 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 159935 @0 glVertex2f(x = 633, y = 596) 159936 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 159937 @0 glVertex2f(x = 626, y = 596) 159938 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 159939 @0 glVertex2f(x = 633, y = 589) 159940 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 159941 @0 glVertex2f(x = 640, y = 589) 159942 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 159943 @0 glVertex2f(x = 640, y = 596) 159944 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 159945 @0 glVertex2f(x = 633, y = 596) 159946 @0 glTexCoord2f(s = 0, t = 0.1875) 159947 @0 glVertex2f(x = 640, y = 589) 159948 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 159949 @0 glVertex2f(x = 647, y = 589) 159950 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 159951 @0 glVertex2f(x = 647, y = 596) 159952 @0 glTexCoord2f(s = 0, t = 0.2148438) 159953 @0 glVertex2f(x = 640, y = 596) 159954 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 159955 @0 glVertex2f(x = 647, y = 587) 159956 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 159957 @0 glVertex2f(x = 654, y = 587) 159958 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 159959 @0 glVertex2f(x = 654, y = 596) 159960 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 159961 @0 glVertex2f(x = 647, y = 596) 159962 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 159963 @0 glVertex2f(x = 661, y = 587) 159964 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 159965 @0 glVertex2f(x = 668, y = 587) 159966 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 159967 @0 glVertex2f(x = 668, y = 596) 159968 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 159969 @0 glVertex2f(x = 661, y = 596) 159970 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 159971 @0 glVertex2f(x = 668, y = 589) 159972 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 159973 @0 glVertex2f(x = 675, y = 589) 159974 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 159975 @0 glVertex2f(x = 675, y = 596) 159976 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 159977 @0 glVertex2f(x = 668, y = 596) 159978 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 159979 @0 glVertex2f(x = 676, y = 589) 159980 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 159981 @0 glVertex2f(x = 682, y = 589) 159982 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 159983 @0 glVertex2f(x = 682, y = 596) 159984 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 159985 @0 glVertex2f(x = 676, y = 596) 159986 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 159987 @0 glVertex2f(x = 682, y = 589) 159988 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 159989 @0 glVertex2f(x = 689, y = 589) 159990 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 159991 @0 glVertex2f(x = 689, y = 596) 159992 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 159993 @0 glVertex2f(x = 682, y = 596) 159994 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 159995 @0 glVertex2f(x = 689, y = 589) 159996 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 159997 @0 glVertex2f(x = 696, y = 589) 159998 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 159999 @0 glVertex2f(x = 696, y = 596) 160000 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 160001 @0 glVertex2f(x = 689, y = 596) 160002 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 160003 @0 glVertex2f(x = 697, y = 589) 160004 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 160005 @0 glVertex2f(x = 703, y = 589) 160006 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 160007 @0 glVertex2f(x = 703, y = 596) 160008 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 160009 @0 glVertex2f(x = 697, y = 596) 160010 @0 glEnd() 160011 @0 glEnable(cap = GL_BLEND) 160012 @0 glEnable(cap = GL_ALPHA_TEST) 160013 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160014 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160015 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160016 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160017 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160018 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160019 @0 glMatrixMode(mode = GL_TEXTURE) 160020 @0 glLoadIdentity() 160021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160027 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160028 @0 glBegin(mode = GL_QUADS) 160029 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 160030 @0 glVertex2f(x = 625, y = 586) 160031 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 160032 @0 glVertex2f(x = 632, y = 586) 160033 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 160034 @0 glVertex2f(x = 632, y = 595) 160035 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 160036 @0 glVertex2f(x = 625, y = 595) 160037 @0 glEnd() 160038 @0 glEnable(cap = GL_BLEND) 160039 @0 glEnable(cap = GL_ALPHA_TEST) 160040 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160041 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160042 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160043 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160044 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160045 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160046 @0 glMatrixMode(mode = GL_TEXTURE) 160047 @0 glLoadIdentity() 160048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160054 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160055 @0 glBegin(mode = GL_QUADS) 160056 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 160057 @0 glVertex2f(x = 632, y = 588) 160058 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 160059 @0 glVertex2f(x = 639, y = 588) 160060 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 160061 @0 glVertex2f(x = 639, y = 595) 160062 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 160063 @0 glVertex2f(x = 632, y = 595) 160064 @0 glEnd() 160065 @0 glEnable(cap = GL_BLEND) 160066 @0 glEnable(cap = GL_ALPHA_TEST) 160067 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160068 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160069 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160070 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160071 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160072 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160073 @0 glMatrixMode(mode = GL_TEXTURE) 160074 @0 glLoadIdentity() 160075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160081 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160082 @0 glBegin(mode = GL_QUADS) 160083 @0 glTexCoord2f(s = 0, t = 0.1875) 160084 @0 glVertex2f(x = 639, y = 588) 160085 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 160086 @0 glVertex2f(x = 646, y = 588) 160087 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 160088 @0 glVertex2f(x = 646, y = 595) 160089 @0 glTexCoord2f(s = 0, t = 0.2148438) 160090 @0 glVertex2f(x = 639, y = 595) 160091 @0 glEnd() 160092 @0 glEnable(cap = GL_BLEND) 160093 @0 glEnable(cap = GL_ALPHA_TEST) 160094 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160095 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160096 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160097 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160098 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160099 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160100 @0 glMatrixMode(mode = GL_TEXTURE) 160101 @0 glLoadIdentity() 160102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160108 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160109 @0 glBegin(mode = GL_QUADS) 160110 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 160111 @0 glVertex2f(x = 646, y = 586) 160112 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 160113 @0 glVertex2f(x = 653, y = 586) 160114 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 160115 @0 glVertex2f(x = 653, y = 595) 160116 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 160117 @0 glVertex2f(x = 646, y = 595) 160118 @0 glEnd() 160119 @0 glEnable(cap = GL_BLEND) 160120 @0 glEnable(cap = GL_ALPHA_TEST) 160121 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160122 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160123 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160124 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160125 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160126 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160127 @0 glMatrixMode(mode = GL_TEXTURE) 160128 @0 glLoadIdentity() 160129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160135 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160136 @0 glBegin(mode = GL_QUADS) 160137 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 160138 @0 glVertex2f(x = 660, y = 586) 160139 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 160140 @0 glVertex2f(x = 667, y = 586) 160141 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 160142 @0 glVertex2f(x = 667, y = 595) 160143 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 160144 @0 glVertex2f(x = 660, y = 595) 160145 @0 glEnd() 160146 @0 glEnable(cap = GL_BLEND) 160147 @0 glEnable(cap = GL_ALPHA_TEST) 160148 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160149 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160150 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160151 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160152 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160153 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160154 @0 glMatrixMode(mode = GL_TEXTURE) 160155 @0 glLoadIdentity() 160156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160162 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160163 @0 glBegin(mode = GL_QUADS) 160164 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 160165 @0 glVertex2f(x = 667, y = 588) 160166 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 160167 @0 glVertex2f(x = 674, y = 588) 160168 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 160169 @0 glVertex2f(x = 674, y = 595) 160170 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 160171 @0 glVertex2f(x = 667, y = 595) 160172 @0 glEnd() 160173 @0 glEnable(cap = GL_BLEND) 160174 @0 glEnable(cap = GL_ALPHA_TEST) 160175 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160176 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160177 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160178 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160179 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160180 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160181 @0 glMatrixMode(mode = GL_TEXTURE) 160182 @0 glLoadIdentity() 160183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160189 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160190 @0 glBegin(mode = GL_QUADS) 160191 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 160192 @0 glVertex2f(x = 675, y = 588) 160193 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 160194 @0 glVertex2f(x = 681, y = 588) 160195 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 160196 @0 glVertex2f(x = 681, y = 595) 160197 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 160198 @0 glVertex2f(x = 675, y = 595) 160199 @0 glEnd() 160200 @0 glEnable(cap = GL_BLEND) 160201 @0 glEnable(cap = GL_ALPHA_TEST) 160202 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160203 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160204 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160205 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160206 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160207 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160208 @0 glMatrixMode(mode = GL_TEXTURE) 160209 @0 glLoadIdentity() 160210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160216 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160217 @0 glBegin(mode = GL_QUADS) 160218 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 160219 @0 glVertex2f(x = 681, y = 588) 160220 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 160221 @0 glVertex2f(x = 688, y = 588) 160222 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 160223 @0 glVertex2f(x = 688, y = 595) 160224 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 160225 @0 glVertex2f(x = 681, y = 595) 160226 @0 glEnd() 160227 @0 glEnable(cap = GL_BLEND) 160228 @0 glEnable(cap = GL_ALPHA_TEST) 160229 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160230 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160231 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160232 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160233 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160234 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160235 @0 glMatrixMode(mode = GL_TEXTURE) 160236 @0 glLoadIdentity() 160237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160243 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160244 @0 glBegin(mode = GL_QUADS) 160245 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 160246 @0 glVertex2f(x = 688, y = 588) 160247 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 160248 @0 glVertex2f(x = 695, y = 588) 160249 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 160250 @0 glVertex2f(x = 695, y = 595) 160251 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 160252 @0 glVertex2f(x = 688, y = 595) 160253 @0 glEnd() 160254 @0 glEnable(cap = GL_BLEND) 160255 @0 glEnable(cap = GL_ALPHA_TEST) 160256 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160257 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160258 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160259 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160260 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160261 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160262 @0 glMatrixMode(mode = GL_TEXTURE) 160263 @0 glLoadIdentity() 160264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160270 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160271 @0 glBegin(mode = GL_QUADS) 160272 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 160273 @0 glVertex2f(x = 696, y = 588) 160274 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 160275 @0 glVertex2f(x = 702, y = 588) 160276 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 160277 @0 glVertex2f(x = 702, y = 595) 160278 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 160279 @0 glVertex2f(x = 696, y = 595) 160280 @0 glEnd() 160281 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160282 @0 glDisable(cap = GL_TEXTURE_2D) 160283 @0 glDisable(cap = GL_BLEND) 160284 @0 glDisable(cap = GL_ALPHA_TEST) 160285 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 160286 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 160287 @0 glDisable(cap = GL_BLEND) 160288 @0 glDisable(cap = GL_ALPHA_TEST) 160289 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 160290 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 160291 @0 glDisable(cap = GL_BLEND) 160292 @0 glDisable(cap = GL_ALPHA_TEST) 160293 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 160294 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 160295 @0 glDisable(cap = GL_BLEND) 160296 @0 glDisable(cap = GL_ALPHA_TEST) 160297 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 160298 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 160299 @0 glDisable(cap = GL_BLEND) 160300 @0 glDisable(cap = GL_ALPHA_TEST) 160301 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 160302 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 160303 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160304 @0 glEnable(cap = GL_TEXTURE_2D) 160305 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 160306 @0 glEnable(cap = GL_BLEND) 160307 @0 glEnable(cap = GL_ALPHA_TEST) 160308 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160309 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160310 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160311 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160312 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160313 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160314 @0 glMatrixMode(mode = GL_TEXTURE) 160315 @0 glLoadIdentity() 160316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 160317 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 160318 @0 glBegin(mode = GL_QUADS) 160319 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 160320 @0 glVertex2f(x = 1059, y = 451) 160321 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 160322 @0 glVertex2f(x = 1066, y = 451) 160323 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 160324 @0 glVertex2f(x = 1066, y = 459) 160325 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 160326 @0 glVertex2f(x = 1059, y = 459) 160327 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 160328 @0 glVertex2f(x = 1067, y = 451) 160329 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 160330 @0 glVertex2f(x = 1073, y = 451) 160331 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 160332 @0 glVertex2f(x = 1073, y = 461) 160333 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 160334 @0 glVertex2f(x = 1067, y = 461) 160335 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 160336 @0 glVertex2f(x = 1074, y = 448) 160337 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 160338 @0 glVertex2f(x = 1080, y = 448) 160339 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 160340 @0 glVertex2f(x = 1080, y = 458) 160341 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 160342 @0 glVertex2f(x = 1074, y = 458) 160343 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 160344 @0 glVertex2f(x = 1080, y = 449) 160345 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 160346 @0 glVertex2f(x = 1087, y = 449) 160347 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 160348 @0 glVertex2f(x = 1087, y = 458) 160349 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 160350 @0 glVertex2f(x = 1080, y = 458) 160351 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 160352 @0 glVertex2f(x = 1087, y = 451) 160353 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 160354 @0 glVertex2f(x = 1094, y = 451) 160355 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 160356 @0 glVertex2f(x = 1094, y = 458) 160357 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 160358 @0 glVertex2f(x = 1087, y = 458) 160359 @0 glTexCoord2f(s = 0, t = 0.1875) 160360 @0 glVertex2f(x = 1094, y = 451) 160361 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 160362 @0 glVertex2f(x = 1101, y = 451) 160363 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 160364 @0 glVertex2f(x = 1101, y = 458) 160365 @0 glTexCoord2f(s = 0, t = 0.2148438) 160366 @0 glVertex2f(x = 1094, y = 458) 160367 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 160368 @0 glVertex2f(x = 1101, y = 449) 160369 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 160370 @0 glVertex2f(x = 1108, y = 449) 160371 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 160372 @0 glVertex2f(x = 1108, y = 458) 160373 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 160374 @0 glVertex2f(x = 1101, y = 458) 160375 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 160376 @0 glVertex2f(x = 1117, y = 447) 160377 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 160378 @0 glVertex2f(x = 1121, y = 447) 160379 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 160380 @0 glVertex2f(x = 1121, y = 460) 160381 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 160382 @0 glVertex2f(x = 1117, y = 460) 160383 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 160384 @0 glVertex2f(x = 1122, y = 451) 160385 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 160386 @0 glVertex2f(x = 1129, y = 451) 160387 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 160388 @0 glVertex2f(x = 1129, y = 458) 160389 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 160390 @0 glVertex2f(x = 1122, y = 458) 160391 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 160392 @0 glVertex2f(x = 1130, y = 448) 160393 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 160394 @0 glVertex2f(x = 1136, y = 448) 160395 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 160396 @0 glVertex2f(x = 1136, y = 458) 160397 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 160398 @0 glVertex2f(x = 1130, y = 458) 160399 @0 glTexCoord2f(s = 0.75, t = 0.140625) 160400 @0 glVertex2f(x = 1137, y = 451) 160401 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 160402 @0 glVertex2f(x = 1143, y = 451) 160403 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 160404 @0 glVertex2f(x = 1143, y = 458) 160405 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 160406 @0 glVertex2f(x = 1137, y = 458) 160407 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 160408 @0 glVertex2f(x = 1143, y = 451) 160409 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 160410 @0 glVertex2f(x = 1150, y = 451) 160411 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 160412 @0 glVertex2f(x = 1150, y = 458) 160413 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 160414 @0 glVertex2f(x = 1143, y = 458) 160415 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 160416 @0 glVertex2f(x = 1150, y = 449) 160417 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 160418 @0 glVertex2f(x = 1157, y = 449) 160419 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 160420 @0 glVertex2f(x = 1157, y = 458) 160421 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 160422 @0 glVertex2f(x = 1150, y = 458) 160423 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 160424 @0 glVertex2f(x = 1157, y = 451) 160425 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 160426 @0 glVertex2f(x = 1164, y = 451) 160427 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 160428 @0 glVertex2f(x = 1164, y = 458) 160429 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 160430 @0 glVertex2f(x = 1157, y = 458) 160431 @0 glTexCoord2f(s = 0, t = 0.1875) 160432 @0 glVertex2f(x = 1164, y = 451) 160433 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 160434 @0 glVertex2f(x = 1171, y = 451) 160435 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 160436 @0 glVertex2f(x = 1171, y = 458) 160437 @0 glTexCoord2f(s = 0, t = 0.2148438) 160438 @0 glVertex2f(x = 1164, y = 458) 160439 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 160440 @0 glVertex2f(x = 1171, y = 449) 160441 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 160442 @0 glVertex2f(x = 1178, y = 449) 160443 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 160444 @0 glVertex2f(x = 1178, y = 458) 160445 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 160446 @0 glVertex2f(x = 1171, y = 458) 160447 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 160448 @0 glVertex2f(x = 1179, y = 447) 160449 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 160450 @0 glVertex2f(x = 1184, y = 447) 160451 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 160452 @0 glVertex2f(x = 1184, y = 460) 160453 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 160454 @0 glVertex2f(x = 1179, y = 460) 160455 @0 glEnd() 160456 @0 glEnable(cap = GL_BLEND) 160457 @0 glEnable(cap = GL_ALPHA_TEST) 160458 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160459 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160460 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160461 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160462 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160463 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160464 @0 glMatrixMode(mode = GL_TEXTURE) 160465 @0 glLoadIdentity() 160466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160472 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160473 @0 glBegin(mode = GL_QUADS) 160474 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 160475 @0 glVertex2f(x = 1058, y = 450) 160476 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 160477 @0 glVertex2f(x = 1065, y = 450) 160478 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 160479 @0 glVertex2f(x = 1065, y = 458) 160480 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 160481 @0 glVertex2f(x = 1058, y = 458) 160482 @0 glEnd() 160483 @0 glEnable(cap = GL_BLEND) 160484 @0 glEnable(cap = GL_ALPHA_TEST) 160485 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160486 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160488 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160490 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160491 @0 glMatrixMode(mode = GL_TEXTURE) 160492 @0 glLoadIdentity() 160493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160499 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160500 @0 glBegin(mode = GL_QUADS) 160501 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 160502 @0 glVertex2f(x = 1066, y = 450) 160503 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 160504 @0 glVertex2f(x = 1072, y = 450) 160505 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 160506 @0 glVertex2f(x = 1072, y = 460) 160507 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 160508 @0 glVertex2f(x = 1066, y = 460) 160509 @0 glEnd() 160510 @0 glEnable(cap = GL_BLEND) 160511 @0 glEnable(cap = GL_ALPHA_TEST) 160512 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160513 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160514 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160515 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160516 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160517 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160518 @0 glMatrixMode(mode = GL_TEXTURE) 160519 @0 glLoadIdentity() 160520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160526 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160527 @0 glBegin(mode = GL_QUADS) 160528 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 160529 @0 glVertex2f(x = 1073, y = 447) 160530 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 160531 @0 glVertex2f(x = 1079, y = 447) 160532 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 160533 @0 glVertex2f(x = 1079, y = 457) 160534 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 160535 @0 glVertex2f(x = 1073, y = 457) 160536 @0 glEnd() 160537 @0 glEnable(cap = GL_BLEND) 160538 @0 glEnable(cap = GL_ALPHA_TEST) 160539 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160540 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160541 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160542 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160543 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160544 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160545 @0 glMatrixMode(mode = GL_TEXTURE) 160546 @0 glLoadIdentity() 160547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160553 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160554 @0 glBegin(mode = GL_QUADS) 160555 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 160556 @0 glVertex2f(x = 1079, y = 448) 160557 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 160558 @0 glVertex2f(x = 1086, y = 448) 160559 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 160560 @0 glVertex2f(x = 1086, y = 457) 160561 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 160562 @0 glVertex2f(x = 1079, y = 457) 160563 @0 glEnd() 160564 @0 glEnable(cap = GL_BLEND) 160565 @0 glEnable(cap = GL_ALPHA_TEST) 160566 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160567 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160569 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160571 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160572 @0 glMatrixMode(mode = GL_TEXTURE) 160573 @0 glLoadIdentity() 160574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160580 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160581 @0 glBegin(mode = GL_QUADS) 160582 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 160583 @0 glVertex2f(x = 1086, y = 450) 160584 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 160585 @0 glVertex2f(x = 1093, y = 450) 160586 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 160587 @0 glVertex2f(x = 1093, y = 457) 160588 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 160589 @0 glVertex2f(x = 1086, y = 457) 160590 @0 glEnd() 160591 @0 glEnable(cap = GL_BLEND) 160592 @0 glEnable(cap = GL_ALPHA_TEST) 160593 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160594 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160596 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160598 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160599 @0 glMatrixMode(mode = GL_TEXTURE) 160600 @0 glLoadIdentity() 160601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160607 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160608 @0 glBegin(mode = GL_QUADS) 160609 @0 glTexCoord2f(s = 0, t = 0.1875) 160610 @0 glVertex2f(x = 1093, y = 450) 160611 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 160612 @0 glVertex2f(x = 1100, y = 450) 160613 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 160614 @0 glVertex2f(x = 1100, y = 457) 160615 @0 glTexCoord2f(s = 0, t = 0.2148438) 160616 @0 glVertex2f(x = 1093, y = 457) 160617 @0 glEnd() 160618 @0 glEnable(cap = GL_BLEND) 160619 @0 glEnable(cap = GL_ALPHA_TEST) 160620 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160621 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160622 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160623 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160624 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160625 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160626 @0 glMatrixMode(mode = GL_TEXTURE) 160627 @0 glLoadIdentity() 160628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160634 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160635 @0 glBegin(mode = GL_QUADS) 160636 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 160637 @0 glVertex2f(x = 1100, y = 448) 160638 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 160639 @0 glVertex2f(x = 1107, y = 448) 160640 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 160641 @0 glVertex2f(x = 1107, y = 457) 160642 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 160643 @0 glVertex2f(x = 1100, y = 457) 160644 @0 glEnd() 160645 @0 glEnable(cap = GL_BLEND) 160646 @0 glEnable(cap = GL_ALPHA_TEST) 160647 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160648 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160649 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160650 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160651 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160652 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160653 @0 glMatrixMode(mode = GL_TEXTURE) 160654 @0 glLoadIdentity() 160655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160661 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160662 @0 glBegin(mode = GL_QUADS) 160663 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 160664 @0 glVertex2f(x = 1116, y = 446) 160665 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 160666 @0 glVertex2f(x = 1120, y = 446) 160667 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 160668 @0 glVertex2f(x = 1120, y = 459) 160669 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 160670 @0 glVertex2f(x = 1116, y = 459) 160671 @0 glEnd() 160672 @0 glEnable(cap = GL_BLEND) 160673 @0 glEnable(cap = GL_ALPHA_TEST) 160674 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160676 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160678 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160679 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160680 @0 glMatrixMode(mode = GL_TEXTURE) 160681 @0 glLoadIdentity() 160682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160688 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160689 @0 glBegin(mode = GL_QUADS) 160690 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 160691 @0 glVertex2f(x = 1121, y = 450) 160692 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 160693 @0 glVertex2f(x = 1128, y = 450) 160694 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 160695 @0 glVertex2f(x = 1128, y = 457) 160696 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 160697 @0 glVertex2f(x = 1121, y = 457) 160698 @0 glEnd() 160699 @0 glEnable(cap = GL_BLEND) 160700 @0 glEnable(cap = GL_ALPHA_TEST) 160701 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160702 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160704 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160706 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160707 @0 glMatrixMode(mode = GL_TEXTURE) 160708 @0 glLoadIdentity() 160709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160715 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160716 @0 glBegin(mode = GL_QUADS) 160717 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 160718 @0 glVertex2f(x = 1129, y = 447) 160719 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 160720 @0 glVertex2f(x = 1135, y = 447) 160721 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 160722 @0 glVertex2f(x = 1135, y = 457) 160723 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 160724 @0 glVertex2f(x = 1129, y = 457) 160725 @0 glEnd() 160726 @0 glEnable(cap = GL_BLEND) 160727 @0 glEnable(cap = GL_ALPHA_TEST) 160728 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160733 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160734 @0 glMatrixMode(mode = GL_TEXTURE) 160735 @0 glLoadIdentity() 160736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160742 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160743 @0 glBegin(mode = GL_QUADS) 160744 @0 glTexCoord2f(s = 0.75, t = 0.140625) 160745 @0 glVertex2f(x = 1136, y = 450) 160746 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 160747 @0 glVertex2f(x = 1142, y = 450) 160748 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 160749 @0 glVertex2f(x = 1142, y = 457) 160750 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 160751 @0 glVertex2f(x = 1136, y = 457) 160752 @0 glEnd() 160753 @0 glEnable(cap = GL_BLEND) 160754 @0 glEnable(cap = GL_ALPHA_TEST) 160755 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160756 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160758 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160760 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160761 @0 glMatrixMode(mode = GL_TEXTURE) 160762 @0 glLoadIdentity() 160763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160769 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160770 @0 glBegin(mode = GL_QUADS) 160771 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 160772 @0 glVertex2f(x = 1142, y = 450) 160773 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 160774 @0 glVertex2f(x = 1149, y = 450) 160775 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 160776 @0 glVertex2f(x = 1149, y = 457) 160777 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 160778 @0 glVertex2f(x = 1142, y = 457) 160779 @0 glEnd() 160780 @0 glEnable(cap = GL_BLEND) 160781 @0 glEnable(cap = GL_ALPHA_TEST) 160782 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160787 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160788 @0 glMatrixMode(mode = GL_TEXTURE) 160789 @0 glLoadIdentity() 160790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160796 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160797 @0 glBegin(mode = GL_QUADS) 160798 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 160799 @0 glVertex2f(x = 1149, y = 448) 160800 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 160801 @0 glVertex2f(x = 1156, y = 448) 160802 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 160803 @0 glVertex2f(x = 1156, y = 457) 160804 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 160805 @0 glVertex2f(x = 1149, y = 457) 160806 @0 glEnd() 160807 @0 glEnable(cap = GL_BLEND) 160808 @0 glEnable(cap = GL_ALPHA_TEST) 160809 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160811 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160813 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160814 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160815 @0 glMatrixMode(mode = GL_TEXTURE) 160816 @0 glLoadIdentity() 160817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160823 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160824 @0 glBegin(mode = GL_QUADS) 160825 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 160826 @0 glVertex2f(x = 1156, y = 450) 160827 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 160828 @0 glVertex2f(x = 1163, y = 450) 160829 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 160830 @0 glVertex2f(x = 1163, y = 457) 160831 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 160832 @0 glVertex2f(x = 1156, y = 457) 160833 @0 glEnd() 160834 @0 glEnable(cap = GL_BLEND) 160835 @0 glEnable(cap = GL_ALPHA_TEST) 160836 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160838 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160840 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160841 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160842 @0 glMatrixMode(mode = GL_TEXTURE) 160843 @0 glLoadIdentity() 160844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160850 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160851 @0 glBegin(mode = GL_QUADS) 160852 @0 glTexCoord2f(s = 0, t = 0.1875) 160853 @0 glVertex2f(x = 1163, y = 450) 160854 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 160855 @0 glVertex2f(x = 1170, y = 450) 160856 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 160857 @0 glVertex2f(x = 1170, y = 457) 160858 @0 glTexCoord2f(s = 0, t = 0.2148438) 160859 @0 glVertex2f(x = 1163, y = 457) 160860 @0 glEnd() 160861 @0 glEnable(cap = GL_BLEND) 160862 @0 glEnable(cap = GL_ALPHA_TEST) 160863 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160865 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160867 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160868 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160869 @0 glMatrixMode(mode = GL_TEXTURE) 160870 @0 glLoadIdentity() 160871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160877 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160878 @0 glBegin(mode = GL_QUADS) 160879 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 160880 @0 glVertex2f(x = 1170, y = 448) 160881 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 160882 @0 glVertex2f(x = 1177, y = 448) 160883 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 160884 @0 glVertex2f(x = 1177, y = 457) 160885 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 160886 @0 glVertex2f(x = 1170, y = 457) 160887 @0 glEnd() 160888 @0 glEnable(cap = GL_BLEND) 160889 @0 glEnable(cap = GL_ALPHA_TEST) 160890 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160891 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160892 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160893 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160894 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160895 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160896 @0 glMatrixMode(mode = GL_TEXTURE) 160897 @0 glLoadIdentity() 160898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 160899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 160900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 160901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 160902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 160903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 160904 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 160905 @0 glBegin(mode = GL_QUADS) 160906 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 160907 @0 glVertex2f(x = 1178, y = 446) 160908 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 160909 @0 glVertex2f(x = 1183, y = 446) 160910 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 160911 @0 glVertex2f(x = 1183, y = 459) 160912 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 160913 @0 glVertex2f(x = 1178, y = 459) 160914 @0 glEnd() 160915 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160916 @0 glDisable(cap = GL_TEXTURE_2D) 160917 @0 glDisable(cap = GL_BLEND) 160918 @0 glDisable(cap = GL_ALPHA_TEST) 160919 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 160920 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 160921 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160922 @0 glEnable(cap = GL_TEXTURE_2D) 160923 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 160924 @0 glEnable(cap = GL_BLEND) 160925 @0 glEnable(cap = GL_ALPHA_TEST) 160926 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 160927 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 160928 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 160929 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 160930 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 160931 @0 glActiveTextureARB(texture = GL_TEXTURE0) 160932 @0 glMatrixMode(mode = GL_TEXTURE) 160933 @0 glLoadIdentity() 160934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 160935 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 160936 @0 glBegin(mode = GL_QUADS) 160937 @0 glTexCoord2f(s = 0.375, t = 0.140625) 160938 @0 glVertex2f(x = 1060, y = 468) 160939 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 160940 @0 glVertex2f(x = 1066, y = 468) 160941 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 160942 @0 glVertex2f(x = 1066, y = 478) 160943 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 160944 @0 glVertex2f(x = 1060, y = 478) 160945 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 160946 @0 glVertex2f(x = 1066, y = 468) 160947 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 160948 @0 glVertex2f(x = 1073, y = 468) 160949 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 160950 @0 glVertex2f(x = 1073, y = 478) 160951 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 160952 @0 glVertex2f(x = 1066, y = 478) 160953 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 160954 @0 glVertex2f(x = 1073, y = 471) 160955 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 160956 @0 glVertex2f(x = 1080, y = 471) 160957 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 160958 @0 glVertex2f(x = 1080, y = 479) 160959 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 160960 @0 glVertex2f(x = 1073, y = 479) 160961 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 160962 @0 glVertex2f(x = 1080, y = 469) 160963 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 160964 @0 glVertex2f(x = 1087, y = 469) 160965 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 160966 @0 glVertex2f(x = 1087, y = 478) 160967 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 160968 @0 glVertex2f(x = 1080, y = 478) 160969 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 160970 @0 glVertex2f(x = 1087, y = 479) 160971 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 160972 @0 glVertex2f(x = 1094, y = 479) 160973 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 160974 @0 glVertex2f(x = 1094, y = 481) 160975 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 160976 @0 glVertex2f(x = 1087, y = 481) 160977 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 160978 @0 glVertex2f(x = 1095, y = 471) 160979 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 160980 @0 glVertex2f(x = 1101, y = 471) 160981 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 160982 @0 glVertex2f(x = 1101, y = 481) 160983 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 160984 @0 glVertex2f(x = 1095, y = 481) 160985 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 160986 @0 glVertex2f(x = 1101, y = 471) 160987 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 160988 @0 glVertex2f(x = 1108, y = 471) 160989 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 160990 @0 glVertex2f(x = 1108, y = 478) 160991 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 160992 @0 glVertex2f(x = 1101, y = 478) 160993 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 160994 @0 glVertex2f(x = 1109, y = 471) 160995 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 160996 @0 glVertex2f(x = 1115, y = 471) 160997 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 160998 @0 glVertex2f(x = 1115, y = 478) 160999 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 161000 @0 glVertex2f(x = 1109, y = 478) 161001 @0 glTexCoord2f(s = 0.375, t = 0.140625) 161002 @0 glVertex2f(x = 1116, y = 468) 161003 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 161004 @0 glVertex2f(x = 1122, y = 468) 161005 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 161006 @0 glVertex2f(x = 1122, y = 478) 161007 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 161008 @0 glVertex2f(x = 1116, y = 478) 161009 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 161010 @0 glVertex2f(x = 1131, y = 467) 161011 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 161012 @0 glVertex2f(x = 1135, y = 467) 161013 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 161014 @0 glVertex2f(x = 1135, y = 480) 161015 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 161016 @0 glVertex2f(x = 1131, y = 480) 161017 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 161018 @0 glVertex2f(x = 1136, y = 471) 161019 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 161020 @0 glVertex2f(x = 1143, y = 471) 161021 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 161022 @0 glVertex2f(x = 1143, y = 478) 161023 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 161024 @0 glVertex2f(x = 1136, y = 478) 161025 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 161026 @0 glVertex2f(x = 1144, y = 468) 161027 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 161028 @0 glVertex2f(x = 1150, y = 468) 161029 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 161030 @0 glVertex2f(x = 1150, y = 478) 161031 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 161032 @0 glVertex2f(x = 1144, y = 478) 161033 @0 glTexCoord2f(s = 0.75, t = 0.140625) 161034 @0 glVertex2f(x = 1151, y = 471) 161035 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 161036 @0 glVertex2f(x = 1157, y = 471) 161037 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 161038 @0 glVertex2f(x = 1157, y = 478) 161039 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 161040 @0 glVertex2f(x = 1151, y = 478) 161041 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 161042 @0 glVertex2f(x = 1157, y = 471) 161043 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 161044 @0 glVertex2f(x = 1164, y = 471) 161045 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 161046 @0 glVertex2f(x = 1164, y = 478) 161047 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 161048 @0 glVertex2f(x = 1157, y = 478) 161049 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 161050 @0 glVertex2f(x = 1164, y = 469) 161051 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 161052 @0 glVertex2f(x = 1171, y = 469) 161053 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 161054 @0 glVertex2f(x = 1171, y = 478) 161055 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 161056 @0 glVertex2f(x = 1164, y = 478) 161057 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 161058 @0 glVertex2f(x = 1171, y = 471) 161059 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 161060 @0 glVertex2f(x = 1178, y = 471) 161061 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 161062 @0 glVertex2f(x = 1178, y = 478) 161063 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 161064 @0 glVertex2f(x = 1171, y = 478) 161065 @0 glTexCoord2f(s = 0, t = 0.1875) 161066 @0 glVertex2f(x = 1178, y = 471) 161067 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 161068 @0 glVertex2f(x = 1185, y = 471) 161069 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 161070 @0 glVertex2f(x = 1185, y = 478) 161071 @0 glTexCoord2f(s = 0, t = 0.2148438) 161072 @0 glVertex2f(x = 1178, y = 478) 161073 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 161074 @0 glVertex2f(x = 1185, y = 469) 161075 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 161076 @0 glVertex2f(x = 1192, y = 469) 161077 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 161078 @0 glVertex2f(x = 1192, y = 478) 161079 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 161080 @0 glVertex2f(x = 1185, y = 478) 161081 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 161082 @0 glVertex2f(x = 1193, y = 467) 161083 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 161084 @0 glVertex2f(x = 1198, y = 467) 161085 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 161086 @0 glVertex2f(x = 1198, y = 480) 161087 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 161088 @0 glVertex2f(x = 1193, y = 480) 161089 @0 glEnd() 161090 @0 glEnable(cap = GL_BLEND) 161091 @0 glEnable(cap = GL_ALPHA_TEST) 161092 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161093 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161095 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161097 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161098 @0 glMatrixMode(mode = GL_TEXTURE) 161099 @0 glLoadIdentity() 161100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161106 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161107 @0 glBegin(mode = GL_QUADS) 161108 @0 glTexCoord2f(s = 0.375, t = 0.140625) 161109 @0 glVertex2f(x = 1059, y = 467) 161110 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 161111 @0 glVertex2f(x = 1065, y = 467) 161112 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 161113 @0 glVertex2f(x = 1065, y = 477) 161114 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 161115 @0 glVertex2f(x = 1059, y = 477) 161116 @0 glEnd() 161117 @0 glEnable(cap = GL_BLEND) 161118 @0 glEnable(cap = GL_ALPHA_TEST) 161119 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161120 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161121 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161122 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161123 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161124 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161125 @0 glMatrixMode(mode = GL_TEXTURE) 161126 @0 glLoadIdentity() 161127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161133 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161134 @0 glBegin(mode = GL_QUADS) 161135 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 161136 @0 glVertex2f(x = 1065, y = 467) 161137 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 161138 @0 glVertex2f(x = 1072, y = 467) 161139 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 161140 @0 glVertex2f(x = 1072, y = 477) 161141 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 161142 @0 glVertex2f(x = 1065, y = 477) 161143 @0 glEnd() 161144 @0 glEnable(cap = GL_BLEND) 161145 @0 glEnable(cap = GL_ALPHA_TEST) 161146 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161147 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161148 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161149 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161150 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161151 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161152 @0 glMatrixMode(mode = GL_TEXTURE) 161153 @0 glLoadIdentity() 161154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161160 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161161 @0 glBegin(mode = GL_QUADS) 161162 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 161163 @0 glVertex2f(x = 1072, y = 470) 161164 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 161165 @0 glVertex2f(x = 1079, y = 470) 161166 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 161167 @0 glVertex2f(x = 1079, y = 478) 161168 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 161169 @0 glVertex2f(x = 1072, y = 478) 161170 @0 glEnd() 161171 @0 glEnable(cap = GL_BLEND) 161172 @0 glEnable(cap = GL_ALPHA_TEST) 161173 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161174 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161175 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161176 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161177 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161178 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161179 @0 glMatrixMode(mode = GL_TEXTURE) 161180 @0 glLoadIdentity() 161181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161187 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161188 @0 glBegin(mode = GL_QUADS) 161189 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 161190 @0 glVertex2f(x = 1079, y = 468) 161191 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 161192 @0 glVertex2f(x = 1086, y = 468) 161193 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 161194 @0 glVertex2f(x = 1086, y = 477) 161195 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 161196 @0 glVertex2f(x = 1079, y = 477) 161197 @0 glEnd() 161198 @0 glEnable(cap = GL_BLEND) 161199 @0 glEnable(cap = GL_ALPHA_TEST) 161200 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161201 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161202 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161203 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161204 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161205 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161206 @0 glMatrixMode(mode = GL_TEXTURE) 161207 @0 glLoadIdentity() 161208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161214 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161215 @0 glBegin(mode = GL_QUADS) 161216 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 161217 @0 glVertex2f(x = 1086, y = 478) 161218 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 161219 @0 glVertex2f(x = 1093, y = 478) 161220 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 161221 @0 glVertex2f(x = 1093, y = 480) 161222 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 161223 @0 glVertex2f(x = 1086, y = 480) 161224 @0 glEnd() 161225 @0 glEnable(cap = GL_BLEND) 161226 @0 glEnable(cap = GL_ALPHA_TEST) 161227 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161228 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161229 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161230 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161231 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161232 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161233 @0 glMatrixMode(mode = GL_TEXTURE) 161234 @0 glLoadIdentity() 161235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161241 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161242 @0 glBegin(mode = GL_QUADS) 161243 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 161244 @0 glVertex2f(x = 1094, y = 470) 161245 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 161246 @0 glVertex2f(x = 1100, y = 470) 161247 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 161248 @0 glVertex2f(x = 1100, y = 480) 161249 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 161250 @0 glVertex2f(x = 1094, y = 480) 161251 @0 glEnd() 161252 @0 glEnable(cap = GL_BLEND) 161253 @0 glEnable(cap = GL_ALPHA_TEST) 161254 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161255 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161256 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161257 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161258 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161259 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161260 @0 glMatrixMode(mode = GL_TEXTURE) 161261 @0 glLoadIdentity() 161262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161268 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161269 @0 glBegin(mode = GL_QUADS) 161270 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 161271 @0 glVertex2f(x = 1100, y = 470) 161272 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 161273 @0 glVertex2f(x = 1107, y = 470) 161274 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 161275 @0 glVertex2f(x = 1107, y = 477) 161276 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 161277 @0 glVertex2f(x = 1100, y = 477) 161278 @0 glEnd() 161279 @0 glEnable(cap = GL_BLEND) 161280 @0 glEnable(cap = GL_ALPHA_TEST) 161281 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161282 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161283 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161284 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161285 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161286 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161287 @0 glMatrixMode(mode = GL_TEXTURE) 161288 @0 glLoadIdentity() 161289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161295 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161296 @0 glBegin(mode = GL_QUADS) 161297 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 161298 @0 glVertex2f(x = 1108, y = 470) 161299 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 161300 @0 glVertex2f(x = 1114, y = 470) 161301 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 161302 @0 glVertex2f(x = 1114, y = 477) 161303 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 161304 @0 glVertex2f(x = 1108, y = 477) 161305 @0 glEnd() 161306 @0 glEnable(cap = GL_BLEND) 161307 @0 glEnable(cap = GL_ALPHA_TEST) 161308 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161309 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161310 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161311 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161312 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161313 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161314 @0 glMatrixMode(mode = GL_TEXTURE) 161315 @0 glLoadIdentity() 161316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161322 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161323 @0 glBegin(mode = GL_QUADS) 161324 @0 glTexCoord2f(s = 0.375, t = 0.140625) 161325 @0 glVertex2f(x = 1115, y = 467) 161326 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 161327 @0 glVertex2f(x = 1121, y = 467) 161328 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 161329 @0 glVertex2f(x = 1121, y = 477) 161330 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 161331 @0 glVertex2f(x = 1115, y = 477) 161332 @0 glEnd() 161333 @0 glEnable(cap = GL_BLEND) 161334 @0 glEnable(cap = GL_ALPHA_TEST) 161335 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161336 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161337 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161338 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161339 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161340 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161341 @0 glMatrixMode(mode = GL_TEXTURE) 161342 @0 glLoadIdentity() 161343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161349 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161350 @0 glBegin(mode = GL_QUADS) 161351 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 161352 @0 glVertex2f(x = 1130, y = 466) 161353 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 161354 @0 glVertex2f(x = 1134, y = 466) 161355 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 161356 @0 glVertex2f(x = 1134, y = 479) 161357 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 161358 @0 glVertex2f(x = 1130, y = 479) 161359 @0 glEnd() 161360 @0 glEnable(cap = GL_BLEND) 161361 @0 glEnable(cap = GL_ALPHA_TEST) 161362 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161363 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161364 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161365 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161366 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161367 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161368 @0 glMatrixMode(mode = GL_TEXTURE) 161369 @0 glLoadIdentity() 161370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161376 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161377 @0 glBegin(mode = GL_QUADS) 161378 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 161379 @0 glVertex2f(x = 1135, y = 470) 161380 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 161381 @0 glVertex2f(x = 1142, y = 470) 161382 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 161383 @0 glVertex2f(x = 1142, y = 477) 161384 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 161385 @0 glVertex2f(x = 1135, y = 477) 161386 @0 glEnd() 161387 @0 glEnable(cap = GL_BLEND) 161388 @0 glEnable(cap = GL_ALPHA_TEST) 161389 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161390 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161391 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161392 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161393 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161394 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161395 @0 glMatrixMode(mode = GL_TEXTURE) 161396 @0 glLoadIdentity() 161397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161403 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161404 @0 glBegin(mode = GL_QUADS) 161405 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 161406 @0 glVertex2f(x = 1143, y = 467) 161407 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 161408 @0 glVertex2f(x = 1149, y = 467) 161409 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 161410 @0 glVertex2f(x = 1149, y = 477) 161411 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 161412 @0 glVertex2f(x = 1143, y = 477) 161413 @0 glEnd() 161414 @0 glEnable(cap = GL_BLEND) 161415 @0 glEnable(cap = GL_ALPHA_TEST) 161416 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161417 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161418 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161419 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161420 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161421 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161422 @0 glMatrixMode(mode = GL_TEXTURE) 161423 @0 glLoadIdentity() 161424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161430 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161431 @0 glBegin(mode = GL_QUADS) 161432 @0 glTexCoord2f(s = 0.75, t = 0.140625) 161433 @0 glVertex2f(x = 1150, y = 470) 161434 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 161435 @0 glVertex2f(x = 1156, y = 470) 161436 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 161437 @0 glVertex2f(x = 1156, y = 477) 161438 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 161439 @0 glVertex2f(x = 1150, y = 477) 161440 @0 glEnd() 161441 @0 glEnable(cap = GL_BLEND) 161442 @0 glEnable(cap = GL_ALPHA_TEST) 161443 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161444 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161446 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161448 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161449 @0 glMatrixMode(mode = GL_TEXTURE) 161450 @0 glLoadIdentity() 161451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161457 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161458 @0 glBegin(mode = GL_QUADS) 161459 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 161460 @0 glVertex2f(x = 1156, y = 470) 161461 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 161462 @0 glVertex2f(x = 1163, y = 470) 161463 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 161464 @0 glVertex2f(x = 1163, y = 477) 161465 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 161466 @0 glVertex2f(x = 1156, y = 477) 161467 @0 glEnd() 161468 @0 glEnable(cap = GL_BLEND) 161469 @0 glEnable(cap = GL_ALPHA_TEST) 161470 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161471 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161472 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161473 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161474 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161475 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161476 @0 glMatrixMode(mode = GL_TEXTURE) 161477 @0 glLoadIdentity() 161478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161484 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161485 @0 glBegin(mode = GL_QUADS) 161486 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 161487 @0 glVertex2f(x = 1163, y = 468) 161488 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 161489 @0 glVertex2f(x = 1170, y = 468) 161490 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 161491 @0 glVertex2f(x = 1170, y = 477) 161492 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 161493 @0 glVertex2f(x = 1163, y = 477) 161494 @0 glEnd() 161495 @0 glEnable(cap = GL_BLEND) 161496 @0 glEnable(cap = GL_ALPHA_TEST) 161497 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161498 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161499 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161500 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161501 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161502 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161503 @0 glMatrixMode(mode = GL_TEXTURE) 161504 @0 glLoadIdentity() 161505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161511 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161512 @0 glBegin(mode = GL_QUADS) 161513 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 161514 @0 glVertex2f(x = 1170, y = 470) 161515 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 161516 @0 glVertex2f(x = 1177, y = 470) 161517 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 161518 @0 glVertex2f(x = 1177, y = 477) 161519 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 161520 @0 glVertex2f(x = 1170, y = 477) 161521 @0 glEnd() 161522 @0 glEnable(cap = GL_BLEND) 161523 @0 glEnable(cap = GL_ALPHA_TEST) 161524 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161525 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161526 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161527 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161528 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161529 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161530 @0 glMatrixMode(mode = GL_TEXTURE) 161531 @0 glLoadIdentity() 161532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161538 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161539 @0 glBegin(mode = GL_QUADS) 161540 @0 glTexCoord2f(s = 0, t = 0.1875) 161541 @0 glVertex2f(x = 1177, y = 470) 161542 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 161543 @0 glVertex2f(x = 1184, y = 470) 161544 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 161545 @0 glVertex2f(x = 1184, y = 477) 161546 @0 glTexCoord2f(s = 0, t = 0.2148438) 161547 @0 glVertex2f(x = 1177, y = 477) 161548 @0 glEnd() 161549 @0 glEnable(cap = GL_BLEND) 161550 @0 glEnable(cap = GL_ALPHA_TEST) 161551 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161552 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161553 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161554 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161555 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161556 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161557 @0 glMatrixMode(mode = GL_TEXTURE) 161558 @0 glLoadIdentity() 161559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161565 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161566 @0 glBegin(mode = GL_QUADS) 161567 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 161568 @0 glVertex2f(x = 1184, y = 468) 161569 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 161570 @0 glVertex2f(x = 1191, y = 468) 161571 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 161572 @0 glVertex2f(x = 1191, y = 477) 161573 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 161574 @0 glVertex2f(x = 1184, y = 477) 161575 @0 glEnd() 161576 @0 glEnable(cap = GL_BLEND) 161577 @0 glEnable(cap = GL_ALPHA_TEST) 161578 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161579 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161580 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161581 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161582 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161583 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161584 @0 glMatrixMode(mode = GL_TEXTURE) 161585 @0 glLoadIdentity() 161586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161592 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161593 @0 glBegin(mode = GL_QUADS) 161594 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 161595 @0 glVertex2f(x = 1192, y = 466) 161596 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 161597 @0 glVertex2f(x = 1197, y = 466) 161598 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 161599 @0 glVertex2f(x = 1197, y = 479) 161600 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 161601 @0 glVertex2f(x = 1192, y = 479) 161602 @0 glEnd() 161603 @0 glEnable(cap = GL_BLEND) 161604 @0 glEnable(cap = GL_ALPHA_TEST) 161605 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161606 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161607 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161608 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161609 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161610 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161611 @0 glMatrixMode(mode = GL_TEXTURE) 161612 @0 glLoadIdentity() 161613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 161614 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 161615 @0 glBegin(mode = GL_QUADS) 161616 @0 glTexCoord2f(s = 0.375, t = 0.140625) 161617 @0 glVertex2f(x = 1060, y = 488) 161618 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 161619 @0 glVertex2f(x = 1066, y = 488) 161620 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 161621 @0 glVertex2f(x = 1066, y = 498) 161622 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 161623 @0 glVertex2f(x = 1060, y = 498) 161624 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 161625 @0 glVertex2f(x = 1066, y = 488) 161626 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 161627 @0 glVertex2f(x = 1073, y = 488) 161628 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 161629 @0 glVertex2f(x = 1073, y = 498) 161630 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 161631 @0 glVertex2f(x = 1066, y = 498) 161632 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 161633 @0 glVertex2f(x = 1073, y = 491) 161634 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 161635 @0 glVertex2f(x = 1080, y = 491) 161636 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 161637 @0 glVertex2f(x = 1080, y = 499) 161638 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 161639 @0 glVertex2f(x = 1073, y = 499) 161640 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 161641 @0 glVertex2f(x = 1080, y = 489) 161642 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 161643 @0 glVertex2f(x = 1087, y = 489) 161644 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 161645 @0 glVertex2f(x = 1087, y = 498) 161646 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 161647 @0 glVertex2f(x = 1080, y = 498) 161648 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 161649 @0 glVertex2f(x = 1087, y = 499) 161650 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 161651 @0 glVertex2f(x = 1094, y = 499) 161652 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 161653 @0 glVertex2f(x = 1094, y = 501) 161654 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 161655 @0 glVertex2f(x = 1087, y = 501) 161656 @0 glTexCoord2f(s = 0, t = 0.1875) 161657 @0 glVertex2f(x = 1094, y = 491) 161658 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 161659 @0 glVertex2f(x = 1101, y = 491) 161660 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 161661 @0 glVertex2f(x = 1101, y = 498) 161662 @0 glTexCoord2f(s = 0, t = 0.2148438) 161663 @0 glVertex2f(x = 1094, y = 498) 161664 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 161665 @0 glVertex2f(x = 1102, y = 491) 161666 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 161667 @0 glVertex2f(x = 1108, y = 491) 161668 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 161669 @0 glVertex2f(x = 1108, y = 498) 161670 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 161671 @0 glVertex2f(x = 1102, y = 498) 161672 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 161673 @0 glVertex2f(x = 1108, y = 491) 161674 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 161675 @0 glVertex2f(x = 1115, y = 491) 161676 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 161677 @0 glVertex2f(x = 1115, y = 499) 161678 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 161679 @0 glVertex2f(x = 1108, y = 499) 161680 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 161681 @0 glVertex2f(x = 1115, y = 488) 161682 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 161683 @0 glVertex2f(x = 1122, y = 488) 161684 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 161685 @0 glVertex2f(x = 1122, y = 498) 161686 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 161687 @0 glVertex2f(x = 1115, y = 498) 161688 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 161689 @0 glVertex2f(x = 1122, y = 491) 161690 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 161691 @0 glVertex2f(x = 1129, y = 491) 161692 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 161693 @0 glVertex2f(x = 1129, y = 498) 161694 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 161695 @0 glVertex2f(x = 1122, y = 498) 161696 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 161697 @0 glVertex2f(x = 1129, y = 488) 161698 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 161699 @0 glVertex2f(x = 1136, y = 488) 161700 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 161701 @0 glVertex2f(x = 1136, y = 498) 161702 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 161703 @0 glVertex2f(x = 1129, y = 498) 161704 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 161705 @0 glVertex2f(x = 1145, y = 487) 161706 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 161707 @0 glVertex2f(x = 1149, y = 487) 161708 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 161709 @0 glVertex2f(x = 1149, y = 500) 161710 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 161711 @0 glVertex2f(x = 1145, y = 500) 161712 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 161713 @0 glVertex2f(x = 1150, y = 491) 161714 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 161715 @0 glVertex2f(x = 1157, y = 491) 161716 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 161717 @0 glVertex2f(x = 1157, y = 498) 161718 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 161719 @0 glVertex2f(x = 1150, y = 498) 161720 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 161721 @0 glVertex2f(x = 1158, y = 488) 161722 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 161723 @0 glVertex2f(x = 1164, y = 488) 161724 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 161725 @0 glVertex2f(x = 1164, y = 498) 161726 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 161727 @0 glVertex2f(x = 1158, y = 498) 161728 @0 glTexCoord2f(s = 0.75, t = 0.140625) 161729 @0 glVertex2f(x = 1165, y = 491) 161730 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 161731 @0 glVertex2f(x = 1171, y = 491) 161732 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 161733 @0 glVertex2f(x = 1171, y = 498) 161734 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 161735 @0 glVertex2f(x = 1165, y = 498) 161736 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 161737 @0 glVertex2f(x = 1171, y = 491) 161738 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 161739 @0 glVertex2f(x = 1178, y = 491) 161740 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 161741 @0 glVertex2f(x = 1178, y = 498) 161742 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 161743 @0 glVertex2f(x = 1171, y = 498) 161744 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 161745 @0 glVertex2f(x = 1178, y = 489) 161746 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 161747 @0 glVertex2f(x = 1185, y = 489) 161748 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 161749 @0 glVertex2f(x = 1185, y = 498) 161750 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 161751 @0 glVertex2f(x = 1178, y = 498) 161752 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 161753 @0 glVertex2f(x = 1185, y = 491) 161754 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 161755 @0 glVertex2f(x = 1192, y = 491) 161756 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 161757 @0 glVertex2f(x = 1192, y = 498) 161758 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 161759 @0 glVertex2f(x = 1185, y = 498) 161760 @0 glTexCoord2f(s = 0, t = 0.1875) 161761 @0 glVertex2f(x = 1192, y = 491) 161762 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 161763 @0 glVertex2f(x = 1199, y = 491) 161764 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 161765 @0 glVertex2f(x = 1199, y = 498) 161766 @0 glTexCoord2f(s = 0, t = 0.2148438) 161767 @0 glVertex2f(x = 1192, y = 498) 161768 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 161769 @0 glVertex2f(x = 1199, y = 489) 161770 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 161771 @0 glVertex2f(x = 1206, y = 489) 161772 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 161773 @0 glVertex2f(x = 1206, y = 498) 161774 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 161775 @0 glVertex2f(x = 1199, y = 498) 161776 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 161777 @0 glVertex2f(x = 1207, y = 487) 161778 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 161779 @0 glVertex2f(x = 1212, y = 487) 161780 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 161781 @0 glVertex2f(x = 1212, y = 500) 161782 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 161783 @0 glVertex2f(x = 1207, y = 500) 161784 @0 glEnd() 161785 @0 glEnable(cap = GL_BLEND) 161786 @0 glEnable(cap = GL_ALPHA_TEST) 161787 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161788 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161789 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161790 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161791 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161792 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161793 @0 glMatrixMode(mode = GL_TEXTURE) 161794 @0 glLoadIdentity() 161795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161801 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161802 @0 glBegin(mode = GL_QUADS) 161803 @0 glTexCoord2f(s = 0.375, t = 0.140625) 161804 @0 glVertex2f(x = 1059, y = 487) 161805 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 161806 @0 glVertex2f(x = 1065, y = 487) 161807 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 161808 @0 glVertex2f(x = 1065, y = 497) 161809 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 161810 @0 glVertex2f(x = 1059, y = 497) 161811 @0 glEnd() 161812 @0 glEnable(cap = GL_BLEND) 161813 @0 glEnable(cap = GL_ALPHA_TEST) 161814 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161815 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161816 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161817 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161818 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161819 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161820 @0 glMatrixMode(mode = GL_TEXTURE) 161821 @0 glLoadIdentity() 161822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161828 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161829 @0 glBegin(mode = GL_QUADS) 161830 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 161831 @0 glVertex2f(x = 1065, y = 487) 161832 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 161833 @0 glVertex2f(x = 1072, y = 487) 161834 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 161835 @0 glVertex2f(x = 1072, y = 497) 161836 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 161837 @0 glVertex2f(x = 1065, y = 497) 161838 @0 glEnd() 161839 @0 glEnable(cap = GL_BLEND) 161840 @0 glEnable(cap = GL_ALPHA_TEST) 161841 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161842 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161843 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161844 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161845 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161846 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161847 @0 glMatrixMode(mode = GL_TEXTURE) 161848 @0 glLoadIdentity() 161849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161855 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161856 @0 glBegin(mode = GL_QUADS) 161857 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 161858 @0 glVertex2f(x = 1072, y = 490) 161859 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 161860 @0 glVertex2f(x = 1079, y = 490) 161861 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 161862 @0 glVertex2f(x = 1079, y = 498) 161863 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 161864 @0 glVertex2f(x = 1072, y = 498) 161865 @0 glEnd() 161866 @0 glEnable(cap = GL_BLEND) 161867 @0 glEnable(cap = GL_ALPHA_TEST) 161868 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161869 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161870 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161871 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161872 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161873 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161874 @0 glMatrixMode(mode = GL_TEXTURE) 161875 @0 glLoadIdentity() 161876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161882 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161883 @0 glBegin(mode = GL_QUADS) 161884 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 161885 @0 glVertex2f(x = 1079, y = 488) 161886 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 161887 @0 glVertex2f(x = 1086, y = 488) 161888 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 161889 @0 glVertex2f(x = 1086, y = 497) 161890 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 161891 @0 glVertex2f(x = 1079, y = 497) 161892 @0 glEnd() 161893 @0 glEnable(cap = GL_BLEND) 161894 @0 glEnable(cap = GL_ALPHA_TEST) 161895 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161896 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161897 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161898 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161899 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161900 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161901 @0 glMatrixMode(mode = GL_TEXTURE) 161902 @0 glLoadIdentity() 161903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161909 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161910 @0 glBegin(mode = GL_QUADS) 161911 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 161912 @0 glVertex2f(x = 1086, y = 498) 161913 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 161914 @0 glVertex2f(x = 1093, y = 498) 161915 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 161916 @0 glVertex2f(x = 1093, y = 500) 161917 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 161918 @0 glVertex2f(x = 1086, y = 500) 161919 @0 glEnd() 161920 @0 glEnable(cap = GL_BLEND) 161921 @0 glEnable(cap = GL_ALPHA_TEST) 161922 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161923 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161924 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161925 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161926 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161927 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161928 @0 glMatrixMode(mode = GL_TEXTURE) 161929 @0 glLoadIdentity() 161930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161936 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161937 @0 glBegin(mode = GL_QUADS) 161938 @0 glTexCoord2f(s = 0, t = 0.1875) 161939 @0 glVertex2f(x = 1093, y = 490) 161940 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 161941 @0 glVertex2f(x = 1100, y = 490) 161942 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 161943 @0 glVertex2f(x = 1100, y = 497) 161944 @0 glTexCoord2f(s = 0, t = 0.2148438) 161945 @0 glVertex2f(x = 1093, y = 497) 161946 @0 glEnd() 161947 @0 glEnable(cap = GL_BLEND) 161948 @0 glEnable(cap = GL_ALPHA_TEST) 161949 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161950 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161951 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161952 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161953 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161954 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161955 @0 glMatrixMode(mode = GL_TEXTURE) 161956 @0 glLoadIdentity() 161957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161963 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161964 @0 glBegin(mode = GL_QUADS) 161965 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 161966 @0 glVertex2f(x = 1101, y = 490) 161967 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 161968 @0 glVertex2f(x = 1107, y = 490) 161969 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 161970 @0 glVertex2f(x = 1107, y = 497) 161971 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 161972 @0 glVertex2f(x = 1101, y = 497) 161973 @0 glEnd() 161974 @0 glEnable(cap = GL_BLEND) 161975 @0 glEnable(cap = GL_ALPHA_TEST) 161976 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 161977 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 161978 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 161979 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 161980 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 161981 @0 glActiveTextureARB(texture = GL_TEXTURE0) 161982 @0 glMatrixMode(mode = GL_TEXTURE) 161983 @0 glLoadIdentity() 161984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 161985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 161986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 161987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 161988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 161989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 161990 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 161991 @0 glBegin(mode = GL_QUADS) 161992 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 161993 @0 glVertex2f(x = 1107, y = 490) 161994 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 161995 @0 glVertex2f(x = 1114, y = 490) 161996 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 161997 @0 glVertex2f(x = 1114, y = 498) 161998 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 161999 @0 glVertex2f(x = 1107, y = 498) 162000 @0 glEnd() 162001 @0 glEnable(cap = GL_BLEND) 162002 @0 glEnable(cap = GL_ALPHA_TEST) 162003 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162004 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162005 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162006 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162007 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162008 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162009 @0 glMatrixMode(mode = GL_TEXTURE) 162010 @0 glLoadIdentity() 162011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162017 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162018 @0 glBegin(mode = GL_QUADS) 162019 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 162020 @0 glVertex2f(x = 1114, y = 487) 162021 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 162022 @0 glVertex2f(x = 1121, y = 487) 162023 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 162024 @0 glVertex2f(x = 1121, y = 497) 162025 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 162026 @0 glVertex2f(x = 1114, y = 497) 162027 @0 glEnd() 162028 @0 glEnable(cap = GL_BLEND) 162029 @0 glEnable(cap = GL_ALPHA_TEST) 162030 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162031 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162032 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162033 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162034 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162035 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162036 @0 glMatrixMode(mode = GL_TEXTURE) 162037 @0 glLoadIdentity() 162038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162044 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162045 @0 glBegin(mode = GL_QUADS) 162046 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 162047 @0 glVertex2f(x = 1121, y = 490) 162048 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 162049 @0 glVertex2f(x = 1128, y = 490) 162050 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 162051 @0 glVertex2f(x = 1128, y = 497) 162052 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 162053 @0 glVertex2f(x = 1121, y = 497) 162054 @0 glEnd() 162055 @0 glEnable(cap = GL_BLEND) 162056 @0 glEnable(cap = GL_ALPHA_TEST) 162057 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162058 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162059 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162060 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162061 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162062 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162063 @0 glMatrixMode(mode = GL_TEXTURE) 162064 @0 glLoadIdentity() 162065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162071 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162072 @0 glBegin(mode = GL_QUADS) 162073 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 162074 @0 glVertex2f(x = 1128, y = 487) 162075 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 162076 @0 glVertex2f(x = 1135, y = 487) 162077 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 162078 @0 glVertex2f(x = 1135, y = 497) 162079 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 162080 @0 glVertex2f(x = 1128, y = 497) 162081 @0 glEnd() 162082 @0 glEnable(cap = GL_BLEND) 162083 @0 glEnable(cap = GL_ALPHA_TEST) 162084 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162085 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162086 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162087 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162088 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162089 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162090 @0 glMatrixMode(mode = GL_TEXTURE) 162091 @0 glLoadIdentity() 162092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162098 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162099 @0 glBegin(mode = GL_QUADS) 162100 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 162101 @0 glVertex2f(x = 1144, y = 486) 162102 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 162103 @0 glVertex2f(x = 1148, y = 486) 162104 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 162105 @0 glVertex2f(x = 1148, y = 499) 162106 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 162107 @0 glVertex2f(x = 1144, y = 499) 162108 @0 glEnd() 162109 @0 glEnable(cap = GL_BLEND) 162110 @0 glEnable(cap = GL_ALPHA_TEST) 162111 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162112 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162113 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162114 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162115 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162116 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162117 @0 glMatrixMode(mode = GL_TEXTURE) 162118 @0 glLoadIdentity() 162119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162125 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162126 @0 glBegin(mode = GL_QUADS) 162127 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 162128 @0 glVertex2f(x = 1149, y = 490) 162129 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 162130 @0 glVertex2f(x = 1156, y = 490) 162131 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 162132 @0 glVertex2f(x = 1156, y = 497) 162133 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 162134 @0 glVertex2f(x = 1149, y = 497) 162135 @0 glEnd() 162136 @0 glEnable(cap = GL_BLEND) 162137 @0 glEnable(cap = GL_ALPHA_TEST) 162138 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162139 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162140 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162141 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162142 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162143 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162144 @0 glMatrixMode(mode = GL_TEXTURE) 162145 @0 glLoadIdentity() 162146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162152 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162153 @0 glBegin(mode = GL_QUADS) 162154 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 162155 @0 glVertex2f(x = 1157, y = 487) 162156 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 162157 @0 glVertex2f(x = 1163, y = 487) 162158 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 162159 @0 glVertex2f(x = 1163, y = 497) 162160 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 162161 @0 glVertex2f(x = 1157, y = 497) 162162 @0 glEnd() 162163 @0 glEnable(cap = GL_BLEND) 162164 @0 glEnable(cap = GL_ALPHA_TEST) 162165 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162170 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162171 @0 glMatrixMode(mode = GL_TEXTURE) 162172 @0 glLoadIdentity() 162173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162179 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162180 @0 glBegin(mode = GL_QUADS) 162181 @0 glTexCoord2f(s = 0.75, t = 0.140625) 162182 @0 glVertex2f(x = 1164, y = 490) 162183 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 162184 @0 glVertex2f(x = 1170, y = 490) 162185 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 162186 @0 glVertex2f(x = 1170, y = 497) 162187 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 162188 @0 glVertex2f(x = 1164, y = 497) 162189 @0 glEnd() 162190 @0 glEnable(cap = GL_BLEND) 162191 @0 glEnable(cap = GL_ALPHA_TEST) 162192 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162193 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162195 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162197 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162198 @0 glMatrixMode(mode = GL_TEXTURE) 162199 @0 glLoadIdentity() 162200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162206 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162207 @0 glBegin(mode = GL_QUADS) 162208 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 162209 @0 glVertex2f(x = 1170, y = 490) 162210 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 162211 @0 glVertex2f(x = 1177, y = 490) 162212 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 162213 @0 glVertex2f(x = 1177, y = 497) 162214 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 162215 @0 glVertex2f(x = 1170, y = 497) 162216 @0 glEnd() 162217 @0 glEnable(cap = GL_BLEND) 162218 @0 glEnable(cap = GL_ALPHA_TEST) 162219 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162220 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162222 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162224 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162225 @0 glMatrixMode(mode = GL_TEXTURE) 162226 @0 glLoadIdentity() 162227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162233 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162234 @0 glBegin(mode = GL_QUADS) 162235 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 162236 @0 glVertex2f(x = 1177, y = 488) 162237 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 162238 @0 glVertex2f(x = 1184, y = 488) 162239 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 162240 @0 glVertex2f(x = 1184, y = 497) 162241 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 162242 @0 glVertex2f(x = 1177, y = 497) 162243 @0 glEnd() 162244 @0 glEnable(cap = GL_BLEND) 162245 @0 glEnable(cap = GL_ALPHA_TEST) 162246 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162247 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162248 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162249 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162250 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162251 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162252 @0 glMatrixMode(mode = GL_TEXTURE) 162253 @0 glLoadIdentity() 162254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162260 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162261 @0 glBegin(mode = GL_QUADS) 162262 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 162263 @0 glVertex2f(x = 1184, y = 490) 162264 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 162265 @0 glVertex2f(x = 1191, y = 490) 162266 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 162267 @0 glVertex2f(x = 1191, y = 497) 162268 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 162269 @0 glVertex2f(x = 1184, y = 497) 162270 @0 glEnd() 162271 @0 glEnable(cap = GL_BLEND) 162272 @0 glEnable(cap = GL_ALPHA_TEST) 162273 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162274 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162275 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162276 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162277 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162278 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162279 @0 glMatrixMode(mode = GL_TEXTURE) 162280 @0 glLoadIdentity() 162281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162287 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162288 @0 glBegin(mode = GL_QUADS) 162289 @0 glTexCoord2f(s = 0, t = 0.1875) 162290 @0 glVertex2f(x = 1191, y = 490) 162291 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 162292 @0 glVertex2f(x = 1198, y = 490) 162293 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 162294 @0 glVertex2f(x = 1198, y = 497) 162295 @0 glTexCoord2f(s = 0, t = 0.2148438) 162296 @0 glVertex2f(x = 1191, y = 497) 162297 @0 glEnd() 162298 @0 glEnable(cap = GL_BLEND) 162299 @0 glEnable(cap = GL_ALPHA_TEST) 162300 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162301 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162303 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162305 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162306 @0 glMatrixMode(mode = GL_TEXTURE) 162307 @0 glLoadIdentity() 162308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162314 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162315 @0 glBegin(mode = GL_QUADS) 162316 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 162317 @0 glVertex2f(x = 1198, y = 488) 162318 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 162319 @0 glVertex2f(x = 1205, y = 488) 162320 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 162321 @0 glVertex2f(x = 1205, y = 497) 162322 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 162323 @0 glVertex2f(x = 1198, y = 497) 162324 @0 glEnd() 162325 @0 glEnable(cap = GL_BLEND) 162326 @0 glEnable(cap = GL_ALPHA_TEST) 162327 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162328 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162329 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162330 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162331 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162332 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162333 @0 glMatrixMode(mode = GL_TEXTURE) 162334 @0 glLoadIdentity() 162335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162341 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162342 @0 glBegin(mode = GL_QUADS) 162343 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 162344 @0 glVertex2f(x = 1206, y = 486) 162345 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 162346 @0 glVertex2f(x = 1211, y = 486) 162347 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 162348 @0 glVertex2f(x = 1211, y = 499) 162349 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 162350 @0 glVertex2f(x = 1206, y = 499) 162351 @0 glEnd() 162352 @0 glEnable(cap = GL_BLEND) 162353 @0 glEnable(cap = GL_ALPHA_TEST) 162354 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162355 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162357 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162359 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162360 @0 glMatrixMode(mode = GL_TEXTURE) 162361 @0 glLoadIdentity() 162362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 162363 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 162364 @0 glBegin(mode = GL_QUADS) 162365 @0 glTexCoord2f(s = 0.75, t = 0.140625) 162366 @0 glVertex2f(x = 1060, y = 511) 162367 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 162368 @0 glVertex2f(x = 1066, y = 511) 162369 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 162370 @0 glVertex2f(x = 1066, y = 518) 162371 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 162372 @0 glVertex2f(x = 1060, y = 518) 162373 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 162374 @0 glVertex2f(x = 1066, y = 511) 162375 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 162376 @0 glVertex2f(x = 1073, y = 511) 162377 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 162378 @0 glVertex2f(x = 1073, y = 518) 162379 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 162380 @0 glVertex2f(x = 1066, y = 518) 162381 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 162382 @0 glVertex2f(x = 1073, y = 509) 162383 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 162384 @0 glVertex2f(x = 1080, y = 509) 162385 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 162386 @0 glVertex2f(x = 1080, y = 518) 162387 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 162388 @0 glVertex2f(x = 1073, y = 518) 162389 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 162390 @0 glVertex2f(x = 1081, y = 508) 162391 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 162392 @0 glVertex2f(x = 1087, y = 508) 162393 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 162394 @0 glVertex2f(x = 1087, y = 518) 162395 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 162396 @0 glVertex2f(x = 1081, y = 518) 162397 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 162398 @0 glVertex2f(x = 1087, y = 511) 162399 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 162400 @0 glVertex2f(x = 1094, y = 511) 162401 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 162402 @0 glVertex2f(x = 1094, y = 518) 162403 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 162404 @0 glVertex2f(x = 1087, y = 518) 162405 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 162406 @0 glVertex2f(x = 1095, y = 511) 162407 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 162408 @0 glVertex2f(x = 1101, y = 511) 162409 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 162410 @0 glVertex2f(x = 1101, y = 518) 162411 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 162412 @0 glVertex2f(x = 1095, y = 518) 162413 @0 glTexCoord2f(s = 0.421875, t = 0) 162414 @0 glVertex2f(x = 1109, y = 507) 162415 @0 glTexCoord2f(s = 0.4414062, t = 0) 162416 @0 glVertex2f(x = 1114, y = 507) 162417 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 162418 @0 glVertex2f(x = 1114, y = 520) 162419 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 162420 @0 glVertex2f(x = 1109, y = 520) 162421 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 162422 @0 glVertex2f(x = 1116, y = 508) 162423 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 162424 @0 glVertex2f(x = 1122, y = 508) 162425 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 162426 @0 glVertex2f(x = 1122, y = 518) 162427 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 162428 @0 glVertex2f(x = 1116, y = 518) 162429 @0 glTexCoord2f(s = 0, t = 0.1875) 162430 @0 glVertex2f(x = 1122, y = 511) 162431 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 162432 @0 glVertex2f(x = 1129, y = 511) 162433 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 162434 @0 glVertex2f(x = 1129, y = 518) 162435 @0 glTexCoord2f(s = 0, t = 0.2148438) 162436 @0 glVertex2f(x = 1122, y = 518) 162437 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 162438 @0 glVertex2f(x = 1130, y = 508) 162439 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 162440 @0 glVertex2f(x = 1136, y = 508) 162441 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 162442 @0 glVertex2f(x = 1136, y = 518) 162443 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 162444 @0 glVertex2f(x = 1130, y = 518) 162445 @0 glTexCoord2f(s = 0.46875, t = 0) 162446 @0 glVertex2f(x = 1137, y = 507) 162447 @0 glTexCoord2f(s = 0.4882812, t = 0) 162448 @0 glVertex2f(x = 1142, y = 507) 162449 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 162450 @0 glVertex2f(x = 1142, y = 520) 162451 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 162452 @0 glVertex2f(x = 1137, y = 520) 162453 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 162454 @0 glVertex2f(x = 1152, y = 507) 162455 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 162456 @0 glVertex2f(x = 1156, y = 507) 162457 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 162458 @0 glVertex2f(x = 1156, y = 520) 162459 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 162460 @0 glVertex2f(x = 1152, y = 520) 162461 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 162462 @0 glVertex2f(x = 1157, y = 511) 162463 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 162464 @0 glVertex2f(x = 1164, y = 511) 162465 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 162466 @0 glVertex2f(x = 1164, y = 518) 162467 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 162468 @0 glVertex2f(x = 1157, y = 518) 162469 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 162470 @0 glVertex2f(x = 1165, y = 508) 162471 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 162472 @0 glVertex2f(x = 1171, y = 508) 162473 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 162474 @0 glVertex2f(x = 1171, y = 518) 162475 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 162476 @0 glVertex2f(x = 1165, y = 518) 162477 @0 glTexCoord2f(s = 0.75, t = 0.140625) 162478 @0 glVertex2f(x = 1172, y = 511) 162479 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 162480 @0 glVertex2f(x = 1178, y = 511) 162481 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 162482 @0 glVertex2f(x = 1178, y = 518) 162483 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 162484 @0 glVertex2f(x = 1172, y = 518) 162485 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 162486 @0 glVertex2f(x = 1178, y = 511) 162487 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 162488 @0 glVertex2f(x = 1185, y = 511) 162489 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 162490 @0 glVertex2f(x = 1185, y = 518) 162491 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 162492 @0 glVertex2f(x = 1178, y = 518) 162493 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 162494 @0 glVertex2f(x = 1185, y = 509) 162495 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 162496 @0 glVertex2f(x = 1192, y = 509) 162497 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 162498 @0 glVertex2f(x = 1192, y = 518) 162499 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 162500 @0 glVertex2f(x = 1185, y = 518) 162501 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 162502 @0 glVertex2f(x = 1192, y = 511) 162503 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 162504 @0 glVertex2f(x = 1199, y = 511) 162505 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 162506 @0 glVertex2f(x = 1199, y = 518) 162507 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 162508 @0 glVertex2f(x = 1192, y = 518) 162509 @0 glTexCoord2f(s = 0, t = 0.1875) 162510 @0 glVertex2f(x = 1199, y = 511) 162511 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 162512 @0 glVertex2f(x = 1206, y = 511) 162513 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 162514 @0 glVertex2f(x = 1206, y = 518) 162515 @0 glTexCoord2f(s = 0, t = 0.2148438) 162516 @0 glVertex2f(x = 1199, y = 518) 162517 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 162518 @0 glVertex2f(x = 1206, y = 509) 162519 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 162520 @0 glVertex2f(x = 1213, y = 509) 162521 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 162522 @0 glVertex2f(x = 1213, y = 518) 162523 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 162524 @0 glVertex2f(x = 1206, y = 518) 162525 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 162526 @0 glVertex2f(x = 1214, y = 507) 162527 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 162528 @0 glVertex2f(x = 1219, y = 507) 162529 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 162530 @0 glVertex2f(x = 1219, y = 520) 162531 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 162532 @0 glVertex2f(x = 1214, y = 520) 162533 @0 glEnd() 162534 @0 glEnable(cap = GL_BLEND) 162535 @0 glEnable(cap = GL_ALPHA_TEST) 162536 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162537 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162538 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162539 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162540 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162541 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162542 @0 glMatrixMode(mode = GL_TEXTURE) 162543 @0 glLoadIdentity() 162544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162550 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162551 @0 glBegin(mode = GL_QUADS) 162552 @0 glTexCoord2f(s = 0.75, t = 0.140625) 162553 @0 glVertex2f(x = 1059, y = 510) 162554 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 162555 @0 glVertex2f(x = 1065, y = 510) 162556 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 162557 @0 glVertex2f(x = 1065, y = 517) 162558 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 162559 @0 glVertex2f(x = 1059, y = 517) 162560 @0 glEnd() 162561 @0 glEnable(cap = GL_BLEND) 162562 @0 glEnable(cap = GL_ALPHA_TEST) 162563 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162564 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162565 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162566 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162567 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162568 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162569 @0 glMatrixMode(mode = GL_TEXTURE) 162570 @0 glLoadIdentity() 162571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162577 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162578 @0 glBegin(mode = GL_QUADS) 162579 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 162580 @0 glVertex2f(x = 1065, y = 510) 162581 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 162582 @0 glVertex2f(x = 1072, y = 510) 162583 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 162584 @0 glVertex2f(x = 1072, y = 517) 162585 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 162586 @0 glVertex2f(x = 1065, y = 517) 162587 @0 glEnd() 162588 @0 glEnable(cap = GL_BLEND) 162589 @0 glEnable(cap = GL_ALPHA_TEST) 162590 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162591 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162592 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162593 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162594 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162595 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162596 @0 glMatrixMode(mode = GL_TEXTURE) 162597 @0 glLoadIdentity() 162598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162604 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162605 @0 glBegin(mode = GL_QUADS) 162606 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 162607 @0 glVertex2f(x = 1072, y = 508) 162608 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 162609 @0 glVertex2f(x = 1079, y = 508) 162610 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 162611 @0 glVertex2f(x = 1079, y = 517) 162612 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 162613 @0 glVertex2f(x = 1072, y = 517) 162614 @0 glEnd() 162615 @0 glEnable(cap = GL_BLEND) 162616 @0 glEnable(cap = GL_ALPHA_TEST) 162617 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162618 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162619 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162620 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162621 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162622 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162623 @0 glMatrixMode(mode = GL_TEXTURE) 162624 @0 glLoadIdentity() 162625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162631 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162632 @0 glBegin(mode = GL_QUADS) 162633 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 162634 @0 glVertex2f(x = 1080, y = 507) 162635 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 162636 @0 glVertex2f(x = 1086, y = 507) 162637 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 162638 @0 glVertex2f(x = 1086, y = 517) 162639 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 162640 @0 glVertex2f(x = 1080, y = 517) 162641 @0 glEnd() 162642 @0 glEnable(cap = GL_BLEND) 162643 @0 glEnable(cap = GL_ALPHA_TEST) 162644 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162645 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162646 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162647 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162648 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162649 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162650 @0 glMatrixMode(mode = GL_TEXTURE) 162651 @0 glLoadIdentity() 162652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162658 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162659 @0 glBegin(mode = GL_QUADS) 162660 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 162661 @0 glVertex2f(x = 1086, y = 510) 162662 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 162663 @0 glVertex2f(x = 1093, y = 510) 162664 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 162665 @0 glVertex2f(x = 1093, y = 517) 162666 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 162667 @0 glVertex2f(x = 1086, y = 517) 162668 @0 glEnd() 162669 @0 glEnable(cap = GL_BLEND) 162670 @0 glEnable(cap = GL_ALPHA_TEST) 162671 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162672 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162673 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162674 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162675 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162676 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162677 @0 glMatrixMode(mode = GL_TEXTURE) 162678 @0 glLoadIdentity() 162679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162685 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162686 @0 glBegin(mode = GL_QUADS) 162687 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 162688 @0 glVertex2f(x = 1094, y = 510) 162689 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 162690 @0 glVertex2f(x = 1100, y = 510) 162691 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 162692 @0 glVertex2f(x = 1100, y = 517) 162693 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 162694 @0 glVertex2f(x = 1094, y = 517) 162695 @0 glEnd() 162696 @0 glEnable(cap = GL_BLEND) 162697 @0 glEnable(cap = GL_ALPHA_TEST) 162698 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162699 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162700 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162701 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162702 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162703 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162704 @0 glMatrixMode(mode = GL_TEXTURE) 162705 @0 glLoadIdentity() 162706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162712 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162713 @0 glBegin(mode = GL_QUADS) 162714 @0 glTexCoord2f(s = 0.421875, t = 0) 162715 @0 glVertex2f(x = 1108, y = 506) 162716 @0 glTexCoord2f(s = 0.4414062, t = 0) 162717 @0 glVertex2f(x = 1113, y = 506) 162718 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 162719 @0 glVertex2f(x = 1113, y = 519) 162720 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 162721 @0 glVertex2f(x = 1108, y = 519) 162722 @0 glEnd() 162723 @0 glEnable(cap = GL_BLEND) 162724 @0 glEnable(cap = GL_ALPHA_TEST) 162725 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162726 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162727 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162728 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162729 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162730 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162731 @0 glMatrixMode(mode = GL_TEXTURE) 162732 @0 glLoadIdentity() 162733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162739 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162740 @0 glBegin(mode = GL_QUADS) 162741 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 162742 @0 glVertex2f(x = 1115, y = 507) 162743 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 162744 @0 glVertex2f(x = 1121, y = 507) 162745 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 162746 @0 glVertex2f(x = 1121, y = 517) 162747 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 162748 @0 glVertex2f(x = 1115, y = 517) 162749 @0 glEnd() 162750 @0 glEnable(cap = GL_BLEND) 162751 @0 glEnable(cap = GL_ALPHA_TEST) 162752 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162753 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162754 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162755 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162756 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162757 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162758 @0 glMatrixMode(mode = GL_TEXTURE) 162759 @0 glLoadIdentity() 162760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162766 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162767 @0 glBegin(mode = GL_QUADS) 162768 @0 glTexCoord2f(s = 0, t = 0.1875) 162769 @0 glVertex2f(x = 1121, y = 510) 162770 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 162771 @0 glVertex2f(x = 1128, y = 510) 162772 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 162773 @0 glVertex2f(x = 1128, y = 517) 162774 @0 glTexCoord2f(s = 0, t = 0.2148438) 162775 @0 glVertex2f(x = 1121, y = 517) 162776 @0 glEnd() 162777 @0 glEnable(cap = GL_BLEND) 162778 @0 glEnable(cap = GL_ALPHA_TEST) 162779 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162780 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162781 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162782 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162783 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162784 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162785 @0 glMatrixMode(mode = GL_TEXTURE) 162786 @0 glLoadIdentity() 162787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162793 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162794 @0 glBegin(mode = GL_QUADS) 162795 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 162796 @0 glVertex2f(x = 1129, y = 507) 162797 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 162798 @0 glVertex2f(x = 1135, y = 507) 162799 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 162800 @0 glVertex2f(x = 1135, y = 517) 162801 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 162802 @0 glVertex2f(x = 1129, y = 517) 162803 @0 glEnd() 162804 @0 glEnable(cap = GL_BLEND) 162805 @0 glEnable(cap = GL_ALPHA_TEST) 162806 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162807 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162808 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162809 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162810 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162811 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162812 @0 glMatrixMode(mode = GL_TEXTURE) 162813 @0 glLoadIdentity() 162814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162820 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162821 @0 glBegin(mode = GL_QUADS) 162822 @0 glTexCoord2f(s = 0.46875, t = 0) 162823 @0 glVertex2f(x = 1136, y = 506) 162824 @0 glTexCoord2f(s = 0.4882812, t = 0) 162825 @0 glVertex2f(x = 1141, y = 506) 162826 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 162827 @0 glVertex2f(x = 1141, y = 519) 162828 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 162829 @0 glVertex2f(x = 1136, y = 519) 162830 @0 glEnd() 162831 @0 glEnable(cap = GL_BLEND) 162832 @0 glEnable(cap = GL_ALPHA_TEST) 162833 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162834 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162835 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162836 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162837 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162838 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162839 @0 glMatrixMode(mode = GL_TEXTURE) 162840 @0 glLoadIdentity() 162841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162847 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162848 @0 glBegin(mode = GL_QUADS) 162849 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 162850 @0 glVertex2f(x = 1151, y = 506) 162851 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 162852 @0 glVertex2f(x = 1155, y = 506) 162853 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 162854 @0 glVertex2f(x = 1155, y = 519) 162855 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 162856 @0 glVertex2f(x = 1151, y = 519) 162857 @0 glEnd() 162858 @0 glEnable(cap = GL_BLEND) 162859 @0 glEnable(cap = GL_ALPHA_TEST) 162860 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162861 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162862 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162863 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162864 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162865 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162866 @0 glMatrixMode(mode = GL_TEXTURE) 162867 @0 glLoadIdentity() 162868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162874 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162875 @0 glBegin(mode = GL_QUADS) 162876 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 162877 @0 glVertex2f(x = 1156, y = 510) 162878 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 162879 @0 glVertex2f(x = 1163, y = 510) 162880 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 162881 @0 glVertex2f(x = 1163, y = 517) 162882 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 162883 @0 glVertex2f(x = 1156, y = 517) 162884 @0 glEnd() 162885 @0 glEnable(cap = GL_BLEND) 162886 @0 glEnable(cap = GL_ALPHA_TEST) 162887 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162888 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162889 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162890 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162891 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162892 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162893 @0 glMatrixMode(mode = GL_TEXTURE) 162894 @0 glLoadIdentity() 162895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162901 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162902 @0 glBegin(mode = GL_QUADS) 162903 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 162904 @0 glVertex2f(x = 1164, y = 507) 162905 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 162906 @0 glVertex2f(x = 1170, y = 507) 162907 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 162908 @0 glVertex2f(x = 1170, y = 517) 162909 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 162910 @0 glVertex2f(x = 1164, y = 517) 162911 @0 glEnd() 162912 @0 glEnable(cap = GL_BLEND) 162913 @0 glEnable(cap = GL_ALPHA_TEST) 162914 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162915 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162916 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162917 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162918 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162919 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162920 @0 glMatrixMode(mode = GL_TEXTURE) 162921 @0 glLoadIdentity() 162922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162928 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162929 @0 glBegin(mode = GL_QUADS) 162930 @0 glTexCoord2f(s = 0.75, t = 0.140625) 162931 @0 glVertex2f(x = 1171, y = 510) 162932 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 162933 @0 glVertex2f(x = 1177, y = 510) 162934 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 162935 @0 glVertex2f(x = 1177, y = 517) 162936 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 162937 @0 glVertex2f(x = 1171, y = 517) 162938 @0 glEnd() 162939 @0 glEnable(cap = GL_BLEND) 162940 @0 glEnable(cap = GL_ALPHA_TEST) 162941 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162942 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162943 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162944 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162945 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162946 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162947 @0 glMatrixMode(mode = GL_TEXTURE) 162948 @0 glLoadIdentity() 162949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162955 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162956 @0 glBegin(mode = GL_QUADS) 162957 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 162958 @0 glVertex2f(x = 1177, y = 510) 162959 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 162960 @0 glVertex2f(x = 1184, y = 510) 162961 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 162962 @0 glVertex2f(x = 1184, y = 517) 162963 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 162964 @0 glVertex2f(x = 1177, y = 517) 162965 @0 glEnd() 162966 @0 glEnable(cap = GL_BLEND) 162967 @0 glEnable(cap = GL_ALPHA_TEST) 162968 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162969 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162970 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162971 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162972 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 162973 @0 glActiveTextureARB(texture = GL_TEXTURE0) 162974 @0 glMatrixMode(mode = GL_TEXTURE) 162975 @0 glLoadIdentity() 162976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 162977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 162978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 162979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 162980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 162981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 162982 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 162983 @0 glBegin(mode = GL_QUADS) 162984 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 162985 @0 glVertex2f(x = 1184, y = 508) 162986 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 162987 @0 glVertex2f(x = 1191, y = 508) 162988 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 162989 @0 glVertex2f(x = 1191, y = 517) 162990 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 162991 @0 glVertex2f(x = 1184, y = 517) 162992 @0 glEnd() 162993 @0 glEnable(cap = GL_BLEND) 162994 @0 glEnable(cap = GL_ALPHA_TEST) 162995 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 162996 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 162997 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 162998 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 162999 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163000 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163001 @0 glMatrixMode(mode = GL_TEXTURE) 163002 @0 glLoadIdentity() 163003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163009 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163010 @0 glBegin(mode = GL_QUADS) 163011 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 163012 @0 glVertex2f(x = 1191, y = 510) 163013 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 163014 @0 glVertex2f(x = 1198, y = 510) 163015 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 163016 @0 glVertex2f(x = 1198, y = 517) 163017 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 163018 @0 glVertex2f(x = 1191, y = 517) 163019 @0 glEnd() 163020 @0 glEnable(cap = GL_BLEND) 163021 @0 glEnable(cap = GL_ALPHA_TEST) 163022 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163023 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163024 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163025 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163026 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163027 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163028 @0 glMatrixMode(mode = GL_TEXTURE) 163029 @0 glLoadIdentity() 163030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163036 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163037 @0 glBegin(mode = GL_QUADS) 163038 @0 glTexCoord2f(s = 0, t = 0.1875) 163039 @0 glVertex2f(x = 1198, y = 510) 163040 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 163041 @0 glVertex2f(x = 1205, y = 510) 163042 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 163043 @0 glVertex2f(x = 1205, y = 517) 163044 @0 glTexCoord2f(s = 0, t = 0.2148438) 163045 @0 glVertex2f(x = 1198, y = 517) 163046 @0 glEnd() 163047 @0 glEnable(cap = GL_BLEND) 163048 @0 glEnable(cap = GL_ALPHA_TEST) 163049 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163050 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163051 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163052 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163053 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163054 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163055 @0 glMatrixMode(mode = GL_TEXTURE) 163056 @0 glLoadIdentity() 163057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163063 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163064 @0 glBegin(mode = GL_QUADS) 163065 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 163066 @0 glVertex2f(x = 1205, y = 508) 163067 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 163068 @0 glVertex2f(x = 1212, y = 508) 163069 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 163070 @0 glVertex2f(x = 1212, y = 517) 163071 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 163072 @0 glVertex2f(x = 1205, y = 517) 163073 @0 glEnd() 163074 @0 glEnable(cap = GL_BLEND) 163075 @0 glEnable(cap = GL_ALPHA_TEST) 163076 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163077 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163078 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163079 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163080 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163081 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163082 @0 glMatrixMode(mode = GL_TEXTURE) 163083 @0 glLoadIdentity() 163084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163090 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163091 @0 glBegin(mode = GL_QUADS) 163092 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 163093 @0 glVertex2f(x = 1213, y = 506) 163094 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 163095 @0 glVertex2f(x = 1218, y = 506) 163096 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 163097 @0 glVertex2f(x = 1218, y = 519) 163098 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 163099 @0 glVertex2f(x = 1213, y = 519) 163100 @0 glEnd() 163101 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163102 @0 glDisable(cap = GL_TEXTURE_2D) 163103 @0 glEnable(cap = GL_BLEND) 163104 @0 glEnable(cap = GL_ALPHA_TEST) 163105 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163106 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 163107 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 163108 @0 glDisable(cap = GL_BLEND) 163109 @0 glDisable(cap = GL_ALPHA_TEST) 163110 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 163111 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 163112 @0 glDisable(cap = GL_BLEND) 163113 @0 glDisable(cap = GL_ALPHA_TEST) 163114 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 163115 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 163116 @0 glEnable(cap = GL_BLEND) 163117 @0 glEnable(cap = GL_ALPHA_TEST) 163118 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163119 @0 glBegin(mode = GL_QUADS) 163120 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 163121 @0 glVertex2f(x = 1593, y = 958) 163122 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 163123 @0 glVertex2f(x = 1950, y = 958) 163124 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 163125 @0 glVertex2f(x = 1950, y = 1031) 163126 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 163127 @0 glVertex2f(x = 1593, y = 1031) 163128 @0 glEnd() 163129 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163130 @0 glEnable(cap = GL_TEXTURE_2D) 163131 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 163132 @0 glEnable(cap = GL_BLEND) 163133 @0 glEnable(cap = GL_ALPHA_TEST) 163134 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163135 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163136 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163137 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163138 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163139 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163140 @0 glMatrixMode(mode = GL_TEXTURE) 163141 @0 glLoadIdentity() 163142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 163143 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 163144 @0 glBegin(mode = GL_QUADS) 163145 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 163146 @0 glVertex2f(x = 1742, y = 991) 163147 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 163148 @0 glVertex2f(x = 1748, y = 991) 163149 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 163150 @0 glVertex2f(x = 1748, y = 1000) 163151 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 163152 @0 glVertex2f(x = 1742, y = 1000) 163153 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 163154 @0 glVertex2f(x = 1748, y = 990) 163155 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 163156 @0 glVertex2f(x = 1755, y = 990) 163157 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 163158 @0 glVertex2f(x = 1755, y = 1000) 163159 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 163160 @0 glVertex2f(x = 1748, y = 1000) 163161 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 163162 @0 glVertex2f(x = 1755, y = 993) 163163 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 163164 @0 glVertex2f(x = 1762, y = 993) 163165 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 163166 @0 glVertex2f(x = 1762, y = 1001) 163167 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 163168 @0 glVertex2f(x = 1755, y = 1001) 163169 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 163170 @0 glVertex2f(x = 1762, y = 993) 163171 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 163172 @0 glVertex2f(x = 1769, y = 993) 163173 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 163174 @0 glVertex2f(x = 1769, y = 1003) 163175 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 163176 @0 glVertex2f(x = 1762, y = 1003) 163177 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 163178 @0 glVertex2f(x = 1776, y = 991) 163179 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 163180 @0 glVertex2f(x = 1783, y = 991) 163181 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 163182 @0 glVertex2f(x = 1783, y = 1000) 163183 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 163184 @0 glVertex2f(x = 1776, y = 1000) 163185 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 163186 @0 glVertex2f(x = 1783, y = 993) 163187 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 163188 @0 glVertex2f(x = 1790, y = 993) 163189 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 163190 @0 glVertex2f(x = 1790, y = 1001) 163191 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 163192 @0 glVertex2f(x = 1783, y = 1001) 163193 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 163194 @0 glVertex2f(x = 1790, y = 993) 163195 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 163196 @0 glVertex2f(x = 1797, y = 993) 163197 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 163198 @0 glVertex2f(x = 1797, y = 1000) 163199 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 163200 @0 glVertex2f(x = 1790, y = 1000) 163201 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 163202 @0 glVertex2f(x = 1797, y = 993) 163203 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 163204 @0 glVertex2f(x = 1804, y = 993) 163205 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 163206 @0 glVertex2f(x = 1804, y = 1000) 163207 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 163208 @0 glVertex2f(x = 1797, y = 1000) 163209 @0 glEnd() 163210 @0 glEnable(cap = GL_BLEND) 163211 @0 glEnable(cap = GL_ALPHA_TEST) 163212 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163213 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163214 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163215 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163216 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163217 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163218 @0 glMatrixMode(mode = GL_TEXTURE) 163219 @0 glLoadIdentity() 163220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163226 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163227 @0 glBegin(mode = GL_QUADS) 163228 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 163229 @0 glVertex2f(x = 1741, y = 990) 163230 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 163231 @0 glVertex2f(x = 1747, y = 990) 163232 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 163233 @0 glVertex2f(x = 1747, y = 999) 163234 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 163235 @0 glVertex2f(x = 1741, y = 999) 163236 @0 glEnd() 163237 @0 glEnable(cap = GL_BLEND) 163238 @0 glEnable(cap = GL_ALPHA_TEST) 163239 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163240 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163241 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163242 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163243 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163244 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163245 @0 glMatrixMode(mode = GL_TEXTURE) 163246 @0 glLoadIdentity() 163247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163253 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163254 @0 glBegin(mode = GL_QUADS) 163255 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 163256 @0 glVertex2f(x = 1747, y = 989) 163257 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 163258 @0 glVertex2f(x = 1754, y = 989) 163259 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 163260 @0 glVertex2f(x = 1754, y = 999) 163261 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 163262 @0 glVertex2f(x = 1747, y = 999) 163263 @0 glEnd() 163264 @0 glEnable(cap = GL_BLEND) 163265 @0 glEnable(cap = GL_ALPHA_TEST) 163266 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163267 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163268 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163269 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163270 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163271 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163272 @0 glMatrixMode(mode = GL_TEXTURE) 163273 @0 glLoadIdentity() 163274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163280 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163281 @0 glBegin(mode = GL_QUADS) 163282 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 163283 @0 glVertex2f(x = 1754, y = 992) 163284 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 163285 @0 glVertex2f(x = 1761, y = 992) 163286 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 163287 @0 glVertex2f(x = 1761, y = 1000) 163288 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 163289 @0 glVertex2f(x = 1754, y = 1000) 163290 @0 glEnd() 163291 @0 glEnable(cap = GL_BLEND) 163292 @0 glEnable(cap = GL_ALPHA_TEST) 163293 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163295 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163297 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163298 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163299 @0 glMatrixMode(mode = GL_TEXTURE) 163300 @0 glLoadIdentity() 163301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163307 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163308 @0 glBegin(mode = GL_QUADS) 163309 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 163310 @0 glVertex2f(x = 1761, y = 992) 163311 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 163312 @0 glVertex2f(x = 1768, y = 992) 163313 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 163314 @0 glVertex2f(x = 1768, y = 1002) 163315 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 163316 @0 glVertex2f(x = 1761, y = 1002) 163317 @0 glEnd() 163318 @0 glEnable(cap = GL_BLEND) 163319 @0 glEnable(cap = GL_ALPHA_TEST) 163320 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163321 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163323 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163325 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163326 @0 glMatrixMode(mode = GL_TEXTURE) 163327 @0 glLoadIdentity() 163328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163334 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163335 @0 glBegin(mode = GL_QUADS) 163336 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 163337 @0 glVertex2f(x = 1775, y = 990) 163338 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 163339 @0 glVertex2f(x = 1782, y = 990) 163340 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 163341 @0 glVertex2f(x = 1782, y = 999) 163342 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 163343 @0 glVertex2f(x = 1775, y = 999) 163344 @0 glEnd() 163345 @0 glEnable(cap = GL_BLEND) 163346 @0 glEnable(cap = GL_ALPHA_TEST) 163347 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163349 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163351 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163352 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163353 @0 glMatrixMode(mode = GL_TEXTURE) 163354 @0 glLoadIdentity() 163355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163361 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163362 @0 glBegin(mode = GL_QUADS) 163363 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 163364 @0 glVertex2f(x = 1782, y = 992) 163365 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 163366 @0 glVertex2f(x = 1789, y = 992) 163367 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 163368 @0 glVertex2f(x = 1789, y = 1000) 163369 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 163370 @0 glVertex2f(x = 1782, y = 1000) 163371 @0 glEnd() 163372 @0 glEnable(cap = GL_BLEND) 163373 @0 glEnable(cap = GL_ALPHA_TEST) 163374 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163375 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163376 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163377 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163378 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163379 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163380 @0 glMatrixMode(mode = GL_TEXTURE) 163381 @0 glLoadIdentity() 163382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163388 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163389 @0 glBegin(mode = GL_QUADS) 163390 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 163391 @0 glVertex2f(x = 1789, y = 992) 163392 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 163393 @0 glVertex2f(x = 1796, y = 992) 163394 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 163395 @0 glVertex2f(x = 1796, y = 999) 163396 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 163397 @0 glVertex2f(x = 1789, y = 999) 163398 @0 glEnd() 163399 @0 glEnable(cap = GL_BLEND) 163400 @0 glEnable(cap = GL_ALPHA_TEST) 163401 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163402 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163403 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163404 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163405 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163406 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163407 @0 glMatrixMode(mode = GL_TEXTURE) 163408 @0 glLoadIdentity() 163409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163415 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163416 @0 glBegin(mode = GL_QUADS) 163417 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 163418 @0 glVertex2f(x = 1796, y = 992) 163419 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 163420 @0 glVertex2f(x = 1803, y = 992) 163421 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 163422 @0 glVertex2f(x = 1803, y = 999) 163423 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 163424 @0 glVertex2f(x = 1796, y = 999) 163425 @0 glEnd() 163426 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163427 @0 glEnable(cap = GL_TEXTURE_2D) 163428 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 163429 @0 glEnable(cap = GL_BLEND) 163430 @0 glEnable(cap = GL_ALPHA_TEST) 163431 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163436 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163437 @0 glMatrixMode(mode = GL_TEXTURE) 163438 @0 glLoadIdentity() 163439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163445 @0 glEnable(cap = GL_SCISSOR_TEST) 163446 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 163447 @0 glBegin(mode = GL_QUADS) 163448 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163449 @0 glTexCoord2f(s = 0, t = 0) 163450 @0 glVertex2f(x = 542, y = 1075) 163451 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163452 @0 glTexCoord2f(s = 1, t = 0) 163453 @0 glVertex2f(x = 656, y = 1075) 163454 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163455 @0 glTexCoord2f(s = 1, t = 1) 163456 @0 glVertex2f(x = 656, y = 1187) 163457 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163458 @0 glTexCoord2f(s = 0, t = 1) 163459 @0 glVertex2f(x = 542, y = 1187) 163460 @0 glEnd() 163461 @0 glDisable(cap = GL_SCISSOR_TEST) 163462 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163463 @0 glEnable(cap = GL_TEXTURE_2D) 163464 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 163465 @0 glEnable(cap = GL_BLEND) 163466 @0 glEnable(cap = GL_ALPHA_TEST) 163467 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163468 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163469 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163470 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163471 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163472 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163473 @0 glMatrixMode(mode = GL_TEXTURE) 163474 @0 glLoadIdentity() 163475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163481 @0 glEnable(cap = GL_SCISSOR_TEST) 163482 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 163483 @0 glBegin(mode = GL_QUADS) 163484 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163485 @0 glTexCoord2f(s = 0, t = 0) 163486 @0 glVertex2f(x = 680, y = 1075) 163487 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163488 @0 glTexCoord2f(s = 1, t = 0) 163489 @0 glVertex2f(x = 794, y = 1075) 163490 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163491 @0 glTexCoord2f(s = 1, t = 1) 163492 @0 glVertex2f(x = 794, y = 1187) 163493 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163494 @0 glTexCoord2f(s = 0, t = 1) 163495 @0 glVertex2f(x = 680, y = 1187) 163496 @0 glEnd() 163497 @0 glDisable(cap = GL_SCISSOR_TEST) 163498 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163499 @0 glEnable(cap = GL_TEXTURE_2D) 163500 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 163501 @0 glEnable(cap = GL_BLEND) 163502 @0 glEnable(cap = GL_ALPHA_TEST) 163503 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163504 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163505 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163506 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163507 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163508 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163509 @0 glMatrixMode(mode = GL_TEXTURE) 163510 @0 glLoadIdentity() 163511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 163512 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 163513 @0 glBegin(mode = GL_QUADS) 163514 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 163515 @0 glVertex2f(x = 5, y = 4) 163516 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 163517 @0 glVertex2f(x = 12, y = 4) 163518 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 163519 @0 glVertex2f(x = 12, y = 13) 163520 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 163521 @0 glVertex2f(x = 5, y = 13) 163522 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 163523 @0 glVertex2f(x = 13, y = 3) 163524 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 163525 @0 glVertex2f(x = 19, y = 3) 163526 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 163527 @0 glVertex2f(x = 19, y = 13) 163528 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 163529 @0 glVertex2f(x = 13, y = 13) 163530 @0 glTexCoord2f(s = 0.75, t = 0.140625) 163531 @0 glVertex2f(x = 20, y = 6) 163532 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 163533 @0 glVertex2f(x = 26, y = 6) 163534 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 163535 @0 glVertex2f(x = 26, y = 13) 163536 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 163537 @0 glVertex2f(x = 20, y = 13) 163538 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 163539 @0 glVertex2f(x = 26, y = 6) 163540 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 163541 @0 glVertex2f(x = 33, y = 6) 163542 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 163543 @0 glVertex2f(x = 33, y = 13) 163544 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 163545 @0 glVertex2f(x = 26, y = 13) 163546 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 163547 @0 glVertex2f(x = 33, y = 4) 163548 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 163549 @0 glVertex2f(x = 40, y = 4) 163550 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 163551 @0 glVertex2f(x = 40, y = 13) 163552 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 163553 @0 glVertex2f(x = 33, y = 13) 163554 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 163555 @0 glVertex2f(x = 40, y = 6) 163556 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 163557 @0 glVertex2f(x = 47, y = 6) 163558 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 163559 @0 glVertex2f(x = 47, y = 13) 163560 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 163561 @0 glVertex2f(x = 40, y = 13) 163562 @0 glTexCoord2f(s = 0, t = 0.1875) 163563 @0 glVertex2f(x = 47, y = 6) 163564 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 163565 @0 glVertex2f(x = 54, y = 6) 163566 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 163567 @0 glVertex2f(x = 54, y = 13) 163568 @0 glTexCoord2f(s = 0, t = 0.2148438) 163569 @0 glVertex2f(x = 47, y = 13) 163570 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 163571 @0 glVertex2f(x = 54, y = 4) 163572 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 163573 @0 glVertex2f(x = 61, y = 4) 163574 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 163575 @0 glVertex2f(x = 61, y = 13) 163576 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 163577 @0 glVertex2f(x = 54, y = 13) 163578 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 163579 @0 glVertex2f(x = 68, y = 4) 163580 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 163581 @0 glVertex2f(x = 75, y = 4) 163582 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 163583 @0 glVertex2f(x = 75, y = 13) 163584 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 163585 @0 glVertex2f(x = 68, y = 13) 163586 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 163587 @0 glVertex2f(x = 75, y = 6) 163588 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 163589 @0 glVertex2f(x = 82, y = 6) 163590 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 163591 @0 glVertex2f(x = 82, y = 14) 163592 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 163593 @0 glVertex2f(x = 75, y = 14) 163594 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 163595 @0 glVertex2f(x = 82, y = 6) 163596 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 163597 @0 glVertex2f(x = 89, y = 6) 163598 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 163599 @0 glVertex2f(x = 89, y = 13) 163600 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 163601 @0 glVertex2f(x = 82, y = 13) 163602 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 163603 @0 glVertex2f(x = 89, y = 6) 163604 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 163605 @0 glVertex2f(x = 95, y = 6) 163606 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 163607 @0 glVertex2f(x = 95, y = 13) 163608 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 163609 @0 glVertex2f(x = 89, y = 13) 163610 @0 glEnd() 163611 @0 glEnable(cap = GL_BLEND) 163612 @0 glEnable(cap = GL_ALPHA_TEST) 163613 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163615 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163617 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163618 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163619 @0 glMatrixMode(mode = GL_TEXTURE) 163620 @0 glLoadIdentity() 163621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163627 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163628 @0 glBegin(mode = GL_QUADS) 163629 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 163630 @0 glVertex2f(x = 4, y = 3) 163631 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 163632 @0 glVertex2f(x = 11, y = 3) 163633 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 163634 @0 glVertex2f(x = 11, y = 12) 163635 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 163636 @0 glVertex2f(x = 4, y = 12) 163637 @0 glEnd() 163638 @0 glEnable(cap = GL_BLEND) 163639 @0 glEnable(cap = GL_ALPHA_TEST) 163640 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163641 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163642 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163643 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163644 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163645 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163646 @0 glMatrixMode(mode = GL_TEXTURE) 163647 @0 glLoadIdentity() 163648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163654 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163655 @0 glBegin(mode = GL_QUADS) 163656 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 163657 @0 glVertex2f(x = 12, y = 2) 163658 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 163659 @0 glVertex2f(x = 18, y = 2) 163660 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 163661 @0 glVertex2f(x = 18, y = 12) 163662 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 163663 @0 glVertex2f(x = 12, y = 12) 163664 @0 glEnd() 163665 @0 glEnable(cap = GL_BLEND) 163666 @0 glEnable(cap = GL_ALPHA_TEST) 163667 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163668 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163669 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163670 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163671 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163672 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163673 @0 glMatrixMode(mode = GL_TEXTURE) 163674 @0 glLoadIdentity() 163675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163681 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163682 @0 glBegin(mode = GL_QUADS) 163683 @0 glTexCoord2f(s = 0.75, t = 0.140625) 163684 @0 glVertex2f(x = 19, y = 5) 163685 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 163686 @0 glVertex2f(x = 25, y = 5) 163687 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 163688 @0 glVertex2f(x = 25, y = 12) 163689 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 163690 @0 glVertex2f(x = 19, y = 12) 163691 @0 glEnd() 163692 @0 glEnable(cap = GL_BLEND) 163693 @0 glEnable(cap = GL_ALPHA_TEST) 163694 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163696 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163698 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163699 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163700 @0 glMatrixMode(mode = GL_TEXTURE) 163701 @0 glLoadIdentity() 163702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163708 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163709 @0 glBegin(mode = GL_QUADS) 163710 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 163711 @0 glVertex2f(x = 25, y = 5) 163712 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 163713 @0 glVertex2f(x = 32, y = 5) 163714 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 163715 @0 glVertex2f(x = 32, y = 12) 163716 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 163717 @0 glVertex2f(x = 25, y = 12) 163718 @0 glEnd() 163719 @0 glEnable(cap = GL_BLEND) 163720 @0 glEnable(cap = GL_ALPHA_TEST) 163721 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163723 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163725 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163726 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163727 @0 glMatrixMode(mode = GL_TEXTURE) 163728 @0 glLoadIdentity() 163729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163735 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163736 @0 glBegin(mode = GL_QUADS) 163737 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 163738 @0 glVertex2f(x = 32, y = 3) 163739 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 163740 @0 glVertex2f(x = 39, y = 3) 163741 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 163742 @0 glVertex2f(x = 39, y = 12) 163743 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 163744 @0 glVertex2f(x = 32, y = 12) 163745 @0 glEnd() 163746 @0 glEnable(cap = GL_BLEND) 163747 @0 glEnable(cap = GL_ALPHA_TEST) 163748 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163749 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163750 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163751 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163752 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163753 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163754 @0 glMatrixMode(mode = GL_TEXTURE) 163755 @0 glLoadIdentity() 163756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163762 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163763 @0 glBegin(mode = GL_QUADS) 163764 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 163765 @0 glVertex2f(x = 39, y = 5) 163766 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 163767 @0 glVertex2f(x = 46, y = 5) 163768 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 163769 @0 glVertex2f(x = 46, y = 12) 163770 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 163771 @0 glVertex2f(x = 39, y = 12) 163772 @0 glEnd() 163773 @0 glEnable(cap = GL_BLEND) 163774 @0 glEnable(cap = GL_ALPHA_TEST) 163775 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163776 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163777 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163778 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163779 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163780 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163781 @0 glMatrixMode(mode = GL_TEXTURE) 163782 @0 glLoadIdentity() 163783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163789 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163790 @0 glBegin(mode = GL_QUADS) 163791 @0 glTexCoord2f(s = 0, t = 0.1875) 163792 @0 glVertex2f(x = 46, y = 5) 163793 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 163794 @0 glVertex2f(x = 53, y = 5) 163795 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 163796 @0 glVertex2f(x = 53, y = 12) 163797 @0 glTexCoord2f(s = 0, t = 0.2148438) 163798 @0 glVertex2f(x = 46, y = 12) 163799 @0 glEnd() 163800 @0 glEnable(cap = GL_BLEND) 163801 @0 glEnable(cap = GL_ALPHA_TEST) 163802 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163803 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163804 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163805 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163806 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163807 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163808 @0 glMatrixMode(mode = GL_TEXTURE) 163809 @0 glLoadIdentity() 163810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163816 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163817 @0 glBegin(mode = GL_QUADS) 163818 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 163819 @0 glVertex2f(x = 53, y = 3) 163820 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 163821 @0 glVertex2f(x = 60, y = 3) 163822 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 163823 @0 glVertex2f(x = 60, y = 12) 163824 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 163825 @0 glVertex2f(x = 53, y = 12) 163826 @0 glEnd() 163827 @0 glEnable(cap = GL_BLEND) 163828 @0 glEnable(cap = GL_ALPHA_TEST) 163829 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163830 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163831 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163832 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163833 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163834 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163835 @0 glMatrixMode(mode = GL_TEXTURE) 163836 @0 glLoadIdentity() 163837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163843 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163844 @0 glBegin(mode = GL_QUADS) 163845 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 163846 @0 glVertex2f(x = 67, y = 3) 163847 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 163848 @0 glVertex2f(x = 74, y = 3) 163849 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 163850 @0 glVertex2f(x = 74, y = 12) 163851 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 163852 @0 glVertex2f(x = 67, y = 12) 163853 @0 glEnd() 163854 @0 glEnable(cap = GL_BLEND) 163855 @0 glEnable(cap = GL_ALPHA_TEST) 163856 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163857 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163858 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163859 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163860 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163861 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163862 @0 glMatrixMode(mode = GL_TEXTURE) 163863 @0 glLoadIdentity() 163864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163870 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163871 @0 glBegin(mode = GL_QUADS) 163872 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 163873 @0 glVertex2f(x = 74, y = 5) 163874 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 163875 @0 glVertex2f(x = 81, y = 5) 163876 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 163877 @0 glVertex2f(x = 81, y = 13) 163878 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 163879 @0 glVertex2f(x = 74, y = 13) 163880 @0 glEnd() 163881 @0 glEnable(cap = GL_BLEND) 163882 @0 glEnable(cap = GL_ALPHA_TEST) 163883 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163884 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163886 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163888 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163889 @0 glMatrixMode(mode = GL_TEXTURE) 163890 @0 glLoadIdentity() 163891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163897 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163898 @0 glBegin(mode = GL_QUADS) 163899 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 163900 @0 glVertex2f(x = 81, y = 5) 163901 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 163902 @0 glVertex2f(x = 88, y = 5) 163903 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 163904 @0 glVertex2f(x = 88, y = 12) 163905 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 163906 @0 glVertex2f(x = 81, y = 12) 163907 @0 glEnd() 163908 @0 glEnable(cap = GL_BLEND) 163909 @0 glEnable(cap = GL_ALPHA_TEST) 163910 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 163911 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 163912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 163913 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 163914 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 163915 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163916 @0 glMatrixMode(mode = GL_TEXTURE) 163917 @0 glLoadIdentity() 163918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 163919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 163920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 163921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 163922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 163923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 163924 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 163925 @0 glBegin(mode = GL_QUADS) 163926 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 163927 @0 glVertex2f(x = 88, y = 5) 163928 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 163929 @0 glVertex2f(x = 95, y = 5) 163930 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 163931 @0 glVertex2f(x = 95, y = 12) 163932 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 163933 @0 glVertex2f(x = 88, y = 12) 163934 @0 glEnd() 163935 @0 glFlush() 163936 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 163937 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 163938 @0 glDepthMask(flag = GL_TRUE) 163939 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 163940 @0 glActiveTextureARB(texture = GL_TEXTURE3) 163941 @0 glMatrixMode(mode = GL_TEXTURE) 163942 @0 glLoadIdentity() 163943 @0 glActiveTextureARB(texture = GL_TEXTURE2) 163944 @0 glMatrixMode(mode = GL_TEXTURE) 163945 @0 glLoadIdentity() 163946 @0 glActiveTextureARB(texture = GL_TEXTURE1) 163947 @0 glMatrixMode(mode = GL_TEXTURE) 163948 @0 glLoadIdentity() 163949 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163950 @0 glDisable(cap = GL_TEXTURE_2D) 163951 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163952 @0 glMatrixMode(mode = GL_TEXTURE) 163953 @0 glLoadIdentity() 163954 @0 glMatrixMode(mode = GL_PROJECTION) 163955 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 163956 @0 glMatrixMode(mode = GL_MODELVIEW) 163957 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 163958 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 163959 @0 glMatrixMode(mode = GL_MODELVIEW) 163960 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 163961 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 163962 @0 glActiveTextureARB(texture = GL_TEXTURE3) 163963 @0 glMatrixMode(mode = GL_TEXTURE) 163964 @0 glLoadIdentity() 163965 @0 glActiveTextureARB(texture = GL_TEXTURE2) 163966 @0 glMatrixMode(mode = GL_TEXTURE) 163967 @0 glLoadIdentity() 163968 @0 glActiveTextureARB(texture = GL_TEXTURE1) 163969 @0 glMatrixMode(mode = GL_TEXTURE) 163970 @0 glLoadIdentity() 163971 @0 glActiveTextureARB(texture = GL_TEXTURE0) 163972 @0 glMatrixMode(mode = GL_TEXTURE) 163973 @0 glLoadIdentity() 163974 @0 glMatrixMode(mode = GL_PROJECTION) 163975 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 163976 @0 glMatrixMode(mode = GL_MODELVIEW) 163977 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 163978 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 163979 @0 glMatrixMode(mode = GL_PROJECTION) 163980 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 163981 @0 glMatrixMode(mode = GL_MODELVIEW) 163982 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 163983 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 163984 @0 glDisable(cap = GL_LIGHT0) 163985 @0 glDisable(cap = GL_LIGHT1) 163986 @0 glDisable(cap = GL_LIGHT2) 163987 @0 glDisable(cap = GL_LIGHT3) 163988 @0 glDisable(cap = GL_LIGHT4) 163989 @0 glDisable(cap = GL_LIGHT5) 163990 @0 glDisable(cap = GL_LIGHT6) 163991 @0 glDisable(cap = GL_LIGHT7) 163992 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 163993 @0 glMatrixMode(mode = GL_MODELVIEW) 163994 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 163995 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 163996 @0 glActiveTextureARB(texture = GL_TEXTURE3) 163997 @0 glMatrixMode(mode = GL_TEXTURE) 163998 @0 glLoadIdentity() 163999 @0 glActiveTextureARB(texture = GL_TEXTURE2) 164000 @0 glMatrixMode(mode = GL_TEXTURE) 164001 @0 glLoadIdentity() 164002 @0 glActiveTextureARB(texture = GL_TEXTURE1) 164003 @0 glMatrixMode(mode = GL_TEXTURE) 164004 @0 glLoadIdentity() 164005 @0 glActiveTextureARB(texture = GL_TEXTURE0) 164006 @0 glMatrixMode(mode = GL_TEXTURE) 164007 @0 glLoadIdentity() 164008 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 164009 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 164010 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 164011 @0 glFogf(pname = GL_FOG_START, param = 3840) 164012 @0 glFogf(pname = GL_FOG_END, param = 9216) 164013 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 164014 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 164015 @0 glDisable(cap = GL_BLEND) 164016 @0 glDisable(cap = GL_ALPHA_TEST) 164017 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 164018 @0 glMatrixMode(mode = GL_MODELVIEW) 164019 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 164020 @0 glMatrixMode(mode = GL_PROJECTION) 164021 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 164022 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 164023 @0 glEnable(cap = GL_COLOR_MATERIAL) 164024 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 164025 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 164026 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 164027 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 164028 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 164029 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 164030 @0 glShadeModel(mode = GL_SMOOTH) 164031 @0 glDisable(cap = GL_LIGHTING) 164032 @0 glEnable(cap = GL_DEPTH_TEST) 164033 @0 glDepthFunc(func = GL_LEQUAL) 164034 @0 glDepthMask(flag = GL_TRUE) 164035 @0 glCullFace(mode = GL_BACK) 164036 @0 glEnable(cap = GL_CULL_FACE) 164037 @0 glEnable(cap = GL_FOG) 164038 @0 glDisable(cap = GL_NORMALIZE) 164039 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 164040 @0 glDisable(cap = GL_BLEND) 164041 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 164042 @0 glPolygonOffset(factor = -1, units = 0) 164043 @0 glPointSize(size = 1) 164044 @0 glLineWidth(width = 1) 164045 @0 glDisable(cap = GL_MULTISAMPLE) 164046 @0 glActiveTextureARB(texture = GL_TEXTURE0) 164047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 164048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 164049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 164050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 164051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 164052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 164053 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 164054 @0 glEnable(cap = GL_BLEND) 164055 @0 glEnable(cap = GL_ALPHA_TEST) 164056 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 164057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164058 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164059 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164060 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164061 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164062 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164063 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164064 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164065 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164066 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164068 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164069 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164070 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164071 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164073 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164074 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164075 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164076 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164077 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164078 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164079 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164080 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164081 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164083 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164084 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164085 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164086 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164088 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164089 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164090 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164091 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164092 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164093 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164094 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164095 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164096 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164098 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164099 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164100 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164101 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164103 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164104 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164105 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164106 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164107 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164108 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164109 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164110 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164111 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164113 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164114 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164115 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164116 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164118 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164119 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164120 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164121 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164122 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164123 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164124 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164125 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164126 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164128 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164129 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164130 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164131 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164133 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164134 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164135 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164136 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164137 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164138 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164139 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164140 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164141 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164143 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164144 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164145 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164146 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164148 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164149 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164150 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164151 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164152 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164153 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164154 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164155 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164156 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164158 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164159 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164160 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164161 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164163 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164164 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164165 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164166 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164167 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164168 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164169 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164170 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164171 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164173 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164174 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164175 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164176 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164178 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164179 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164180 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164181 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164182 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164183 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164184 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164185 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164186 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164188 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164189 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164190 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164191 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164193 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164194 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164195 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164196 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164197 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164198 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164199 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164200 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164201 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164203 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164204 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164205 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164206 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164208 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164209 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164210 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164211 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164212 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164213 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164214 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164215 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164216 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164218 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164219 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164220 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164221 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164223 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164224 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164225 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164226 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164227 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164228 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164229 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164230 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164231 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164233 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164234 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164235 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164236 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164238 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164239 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164240 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164241 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164242 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164243 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164244 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164245 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164246 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164248 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164249 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164250 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164251 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164253 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164254 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164255 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164256 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164257 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164258 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164259 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164260 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164261 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164263 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164264 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164265 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164266 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164268 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164269 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164270 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164271 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164272 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164273 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164274 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164275 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164276 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164278 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164279 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164280 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164281 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164283 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164284 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164285 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164286 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164287 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164288 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164289 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164290 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164291 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164293 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164294 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164295 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164296 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164298 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164299 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164300 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164301 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164302 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164303 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164304 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164305 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164306 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164308 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164309 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164310 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164311 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164313 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164314 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164315 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164316 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164317 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164318 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164319 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164320 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164321 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164323 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164324 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164325 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164326 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164328 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164329 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164330 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164331 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164332 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164333 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164334 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164335 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164336 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164338 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164339 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164340 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164341 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164343 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164344 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164345 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164346 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164347 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164348 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164349 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164350 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164351 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164353 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164354 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164355 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164356 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164358 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164359 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164360 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164361 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164362 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164363 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164364 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164365 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164366 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164368 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164369 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164370 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164371 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164373 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164374 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164375 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164376 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164377 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164378 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164379 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164380 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164381 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164383 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164384 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164385 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164386 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164388 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164389 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164390 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164391 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164392 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164393 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164394 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164395 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164396 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164398 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164399 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164400 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164401 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164403 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164404 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164405 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164406 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164407 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164408 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164409 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164410 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164411 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164413 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164414 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164415 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164416 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164418 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164419 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164420 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164421 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164422 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164423 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164424 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164425 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164426 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164428 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164429 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164430 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164431 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164433 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164434 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164435 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164436 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164437 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164438 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164439 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164440 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164441 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164443 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164444 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164445 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164446 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164448 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164449 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164450 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164451 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164452 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164453 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164454 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164455 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164456 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164458 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164459 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164460 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164461 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164463 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164464 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164465 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164466 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164467 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164468 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164469 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164470 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164471 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164473 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164474 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164475 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164476 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164478 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164479 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164480 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164481 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164482 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164483 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164484 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164485 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164486 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164488 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164489 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164490 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164491 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164493 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164494 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164495 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164496 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164497 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164498 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164499 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164500 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164501 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164503 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164504 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164505 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164506 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164508 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164509 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164510 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164511 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164512 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164513 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164514 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164515 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164516 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164518 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164519 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164520 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164521 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164523 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164524 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164525 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164526 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164527 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164528 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164529 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164530 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164531 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164533 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164534 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164535 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164536 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164538 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164539 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164540 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164541 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164542 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164543 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164544 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164545 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164546 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164548 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164549 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164550 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164551 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164553 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164554 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164555 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164556 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164557 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164558 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164559 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164560 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164561 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164563 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164564 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164565 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164566 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164568 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164569 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164570 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164571 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164572 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164573 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164574 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164575 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164576 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164578 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164579 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164580 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164581 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164583 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164584 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164585 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164586 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164587 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164588 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164589 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164590 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164591 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164593 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164594 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164595 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164596 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164598 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164599 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164600 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164601 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164602 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164603 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164604 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164605 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164606 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164608 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164609 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164610 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164611 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164613 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164614 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164615 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164616 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164617 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164618 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164619 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164620 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164621 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164623 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164624 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164625 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164626 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164628 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164629 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164630 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164631 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164632 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164633 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164634 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164635 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164636 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164638 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164639 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164640 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164641 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164643 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164644 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164645 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164646 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164647 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164648 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164649 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164650 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164651 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164653 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164654 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164655 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164656 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164658 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164659 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164660 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164661 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164662 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164663 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164664 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164665 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164666 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164668 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164669 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164670 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164671 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164673 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164674 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164675 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164676 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164677 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164678 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164679 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164680 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164681 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164683 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164684 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164685 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164686 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164688 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164689 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164690 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164691 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164692 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164693 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164694 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164695 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164696 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164698 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164699 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164700 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164701 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164703 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164704 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164705 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164706 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164707 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164708 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164709 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164710 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164711 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164713 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164714 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164715 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164716 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164718 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164719 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164720 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164721 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164722 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164723 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164724 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164725 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164726 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164728 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164729 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164730 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164731 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164733 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164734 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164735 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164736 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164737 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164738 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164739 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164740 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164741 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164743 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164744 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164745 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164746 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164748 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164749 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164750 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164751 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164752 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164753 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164754 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164755 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164756 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164758 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164759 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164760 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164761 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164763 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164764 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164765 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164766 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164767 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164768 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164769 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164770 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164771 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164773 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164774 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164775 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164776 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164778 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164779 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164780 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164781 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164782 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164783 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164784 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164785 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164786 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164788 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164789 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164790 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164791 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164793 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164794 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164795 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164796 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164797 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164798 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164799 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164800 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164801 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164803 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164804 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164805 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164806 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164808 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164809 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164810 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164811 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164812 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164813 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164814 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164815 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164816 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164818 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164819 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164820 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164821 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164823 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164824 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164825 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164826 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164827 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164828 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164829 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164830 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164831 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164833 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164834 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164835 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164836 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164838 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164839 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164840 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164841 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164842 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164843 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164844 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164845 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164846 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164848 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164849 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164850 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164851 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164853 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164854 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164855 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164856 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164857 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164858 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164859 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164860 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164861 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164863 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164864 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164865 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164866 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164868 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164869 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164870 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164871 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164872 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164873 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164874 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164875 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164876 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164878 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164879 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164880 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164881 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164883 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164884 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164885 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164886 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164887 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164888 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164889 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164890 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164891 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164893 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164894 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164895 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164896 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164898 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164899 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164900 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164901 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164902 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164903 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164904 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164905 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164906 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164908 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164909 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164910 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164911 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164913 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164914 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164915 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164916 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164917 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164918 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164919 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164920 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164921 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164923 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164924 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164925 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164926 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164928 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164929 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164930 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164931 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164932 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164933 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164934 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164935 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164936 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164938 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164939 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164940 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164941 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164943 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164944 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164945 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164946 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164947 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164948 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164949 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164950 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164951 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164953 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164954 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164955 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164956 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164958 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164959 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164960 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164961 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164962 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164963 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164964 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164965 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164966 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164968 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164969 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164970 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164971 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164973 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164974 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164975 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164976 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164977 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164978 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164979 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164980 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164981 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164983 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164984 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 164985 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 164986 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 164987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164988 @0 glEnableClientState(array = GL_COLOR_ARRAY) 164989 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 164990 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 164991 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 164992 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 164993 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 164994 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164995 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 164996 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 164997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 164998 @0 glDisableClientState(array = GL_COLOR_ARRAY) 164999 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165000 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165001 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165003 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165004 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165005 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165006 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165007 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165008 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165009 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165010 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165011 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165013 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165014 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165015 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165016 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165018 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165019 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165020 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165021 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165022 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165023 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165024 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165025 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165026 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165028 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165029 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165030 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165031 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165033 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165034 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165035 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165036 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165037 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165038 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165039 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165040 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165041 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165043 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165044 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165045 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165046 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165048 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165049 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165050 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165051 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165052 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165053 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165054 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165055 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165056 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165058 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165059 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165060 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165061 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165063 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165064 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165065 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165066 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165067 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165068 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165069 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165070 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165071 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165073 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165074 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165075 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165076 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165078 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165079 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165080 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165081 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165082 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165083 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165084 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165085 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165086 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165088 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165089 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165090 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165091 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165093 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165094 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165095 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165096 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165097 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165098 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165099 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165100 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165101 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165103 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165104 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165105 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165106 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165108 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165109 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165110 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165111 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165112 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165113 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165114 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165115 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165116 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165118 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165119 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165120 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165121 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165123 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165124 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165125 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165126 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165127 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165128 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165129 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165130 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165131 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165133 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165134 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165135 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165136 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165138 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165139 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165140 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165141 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165142 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165143 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165144 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165145 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165146 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165148 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165149 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165150 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165151 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165153 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165154 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165155 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165156 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165157 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165158 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165159 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165160 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165161 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165163 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165164 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165165 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165166 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165168 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165169 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165170 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165171 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165172 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165173 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165174 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165175 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165176 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165178 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165179 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165180 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165181 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165183 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165184 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165185 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165186 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165187 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165188 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165189 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165190 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165191 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165193 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165194 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165195 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165196 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165198 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165199 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165200 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165201 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165202 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165203 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165204 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165205 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165206 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165208 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165209 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165210 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165211 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165213 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165214 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165215 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165216 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165217 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165218 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165219 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165220 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165221 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165223 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165224 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165225 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165226 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165228 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165229 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165230 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165231 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165232 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165233 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165234 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165235 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165236 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165238 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165239 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165240 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165241 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165243 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165244 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165245 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165246 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165247 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165248 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165249 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165250 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165251 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165253 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165254 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165255 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165256 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165258 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165259 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165260 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165261 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165262 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165263 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165264 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165265 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165266 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165268 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165269 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165270 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165271 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165273 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165274 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165275 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165276 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165277 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165278 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165279 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165280 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165281 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165283 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165284 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165285 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165286 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165288 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165289 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165290 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165291 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165292 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165293 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165294 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165295 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165296 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165298 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165299 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165300 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165301 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165303 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165304 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165305 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165306 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165307 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165308 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165309 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165310 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165311 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165313 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165314 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165315 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165316 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165318 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165319 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165320 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165321 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165322 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165323 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165324 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165325 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165326 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165328 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165329 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165330 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165331 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165333 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165334 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165335 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165336 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165337 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165338 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165339 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165340 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165341 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165343 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165344 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165345 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165346 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165348 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165349 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165350 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165351 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165352 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165353 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165354 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165355 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165356 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165358 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165359 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165360 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165361 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165363 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165364 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165365 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165366 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165367 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165368 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165369 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165370 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165371 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165373 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165374 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165375 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165376 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165378 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165379 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165380 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165381 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165382 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165383 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165384 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165385 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165386 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165388 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165389 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165390 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165391 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165393 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165394 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165395 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165396 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165397 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165398 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165399 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165400 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165401 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165403 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165404 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165405 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165406 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165408 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165409 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165410 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165411 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165412 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165413 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165414 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165415 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165416 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165418 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165419 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165420 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165421 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165423 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165424 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165425 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165426 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165427 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165428 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165429 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165430 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165431 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165433 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165434 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165435 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165436 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165438 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165439 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165440 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165441 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165442 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165443 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165444 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165445 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165446 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165448 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165449 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165450 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165451 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165453 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165454 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165455 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165456 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165457 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165458 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165459 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165460 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165461 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165463 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165464 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165465 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165466 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165468 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165469 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165470 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165471 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165472 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165473 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165474 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165475 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165476 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165478 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165479 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165480 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165481 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165483 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165484 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165485 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165486 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165487 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165488 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165489 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165490 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165491 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165493 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165494 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165495 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165496 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165498 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165499 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165500 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165501 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165502 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165503 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165504 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165505 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165506 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165508 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165509 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165510 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165511 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165513 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165514 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165515 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165516 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165517 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165518 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165519 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165520 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165521 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165523 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165524 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165525 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165526 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165528 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165529 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165530 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165531 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165532 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165533 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165534 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165535 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165536 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165538 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165539 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165540 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165541 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165543 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165544 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165545 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165546 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165547 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165548 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165549 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165550 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165551 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165553 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165554 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165555 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165556 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165558 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165559 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165560 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165561 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165562 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165563 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165564 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165565 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165566 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165568 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165569 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165570 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165571 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165573 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165574 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165575 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165576 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165577 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165578 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165579 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165580 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165581 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165583 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165584 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165585 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165586 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165588 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165589 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165590 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165591 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165592 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165593 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165594 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165595 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165596 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165598 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165599 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165600 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165601 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165603 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165604 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165605 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165606 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165607 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165608 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165609 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165610 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165611 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165613 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165614 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165615 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165616 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165618 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165619 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165620 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165621 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165622 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165623 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165624 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165625 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165626 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165628 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165629 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165630 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165631 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165633 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165634 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165635 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165636 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165637 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165638 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165639 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165640 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165641 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165643 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165644 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165645 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165646 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165648 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165649 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165650 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165651 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165652 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165653 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165654 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165655 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165656 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165658 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165659 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165660 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165661 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165663 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165664 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165665 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165666 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165667 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165668 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165669 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165670 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165671 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165673 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165674 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165675 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165676 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165678 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165679 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165680 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165681 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165682 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165683 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165684 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165685 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165686 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165688 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165689 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165690 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165691 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165693 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165694 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165695 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165696 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165697 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165698 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165699 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165700 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165701 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165703 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165704 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165705 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165706 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165708 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165709 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165710 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165711 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165712 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165713 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165714 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165715 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165716 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165718 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165719 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165720 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165721 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165723 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165724 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165725 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165726 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165727 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165728 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165729 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165730 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165731 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165733 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165734 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165735 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165736 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165738 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165739 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165740 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165741 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165742 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165743 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165744 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165745 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165746 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165748 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165749 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165750 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165751 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165753 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165754 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165755 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165756 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165757 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165758 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165759 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165760 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165761 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165763 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165764 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165765 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165766 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165768 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165769 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165770 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165771 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165772 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165773 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165774 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165775 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165776 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165778 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165779 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165780 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165781 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165783 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165784 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165785 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165786 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165787 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165788 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165789 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165790 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165791 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165793 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165794 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165795 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165796 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165798 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165799 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165800 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165801 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165802 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165803 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165804 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165805 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165806 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165808 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165809 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165810 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165811 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165813 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165814 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165815 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165816 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165817 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165818 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165819 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165820 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165821 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165823 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165824 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165825 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165826 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165828 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165829 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165830 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165831 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165832 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165833 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165834 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165835 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165836 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165838 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165839 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165840 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165841 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165843 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165844 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165845 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165846 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165847 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165848 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165849 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165850 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165851 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165853 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165854 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165855 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165856 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165858 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165859 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165860 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165861 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165862 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165863 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165864 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165865 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165866 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165868 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165869 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165870 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165871 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165873 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165874 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165875 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165876 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165877 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165878 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165879 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165880 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165881 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165883 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165884 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165885 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165886 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165888 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165889 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165890 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165891 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165892 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165893 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165894 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165895 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165896 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165898 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165899 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165900 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165901 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165903 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165904 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165905 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165906 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165907 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165908 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165909 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165910 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165911 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165913 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165914 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165915 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165916 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165918 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165919 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165920 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165921 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165922 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165923 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165924 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165925 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165926 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165928 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165929 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165930 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165931 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165933 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165934 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165935 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165936 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165937 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165938 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165939 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165940 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165941 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165943 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165944 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165945 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165946 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165948 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165949 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165950 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165951 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165952 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165953 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165954 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165955 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165956 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165958 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165959 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165960 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165961 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165963 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165964 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165965 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165966 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165967 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165968 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165969 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165970 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165971 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165973 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165974 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165975 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165976 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165978 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165979 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165980 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165981 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165982 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165983 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165984 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165985 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 165986 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 165987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165988 @0 glDisableClientState(array = GL_COLOR_ARRAY) 165989 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 165990 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 165991 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 165992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 165993 @0 glEnableClientState(array = GL_COLOR_ARRAY) 165994 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 165995 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 165996 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 165997 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 165998 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 165999 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166000 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166001 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166003 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166004 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166005 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166006 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166008 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166009 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166010 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166011 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166012 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166013 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166014 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166015 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166016 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166018 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166019 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166020 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166021 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166023 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166024 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166025 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166026 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166027 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166028 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166029 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166030 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166031 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166033 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166034 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166035 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166036 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166038 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166039 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166040 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166041 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166042 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166043 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166044 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166045 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166046 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166048 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166049 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166050 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166051 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166053 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166054 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166055 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166056 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166057 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166058 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166059 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166060 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166061 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166063 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166064 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166065 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166066 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166068 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166069 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166070 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166071 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166072 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166073 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166074 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166075 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166076 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166078 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166079 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166080 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166081 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166083 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166084 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166085 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166086 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166087 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166088 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166089 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166090 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166091 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166093 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166094 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166095 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166096 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166098 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166099 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166100 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166101 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166102 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166103 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166104 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166105 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166106 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166108 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166109 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166110 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166111 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166113 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166114 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166115 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166116 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166117 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166118 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166119 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166120 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166121 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166123 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166124 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166125 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166126 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166128 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166129 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166130 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166131 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166132 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166133 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166134 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166135 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166136 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166138 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166139 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166140 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166141 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166143 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166144 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166145 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166146 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166147 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166148 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166149 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166150 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166151 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166153 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166154 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166155 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166156 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166158 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166159 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166160 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166161 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166162 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166163 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166164 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166165 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166166 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166168 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166169 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166170 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166171 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166173 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166174 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166175 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166176 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166177 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166178 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166179 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166180 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166181 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166183 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166184 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166185 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166186 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166188 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166189 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166190 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166191 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166192 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166193 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166194 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166195 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166196 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166198 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166199 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166200 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166201 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166203 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166204 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166205 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166206 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166207 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166208 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166209 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166210 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166211 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166213 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166214 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166215 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166216 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166218 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166219 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166220 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166221 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166222 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166223 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166224 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166225 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166226 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166228 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166229 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166230 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166231 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166233 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166234 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166235 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166236 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166237 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166238 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166239 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166240 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166241 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166243 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166244 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166245 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166246 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166248 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166249 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166250 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166251 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166252 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166253 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166254 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166255 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166256 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166258 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166259 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166260 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166261 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166263 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166264 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166265 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166266 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166267 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166268 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166269 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166270 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166271 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166273 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166274 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166275 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166276 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166278 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166279 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166280 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166281 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166282 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166283 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166284 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166285 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166286 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166288 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166289 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166290 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166291 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166293 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166294 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166295 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166296 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166297 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166298 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166299 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166300 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166301 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166303 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166304 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166305 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166306 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166308 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166309 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166310 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166311 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166312 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166313 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166314 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166315 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166316 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166318 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166319 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166320 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166321 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166323 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166324 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166325 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166326 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166327 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166328 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166329 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166330 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166331 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166333 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166334 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166335 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166336 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166338 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166339 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166340 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166341 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166342 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166343 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166344 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166345 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166346 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166348 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166349 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166350 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166351 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166353 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166354 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166355 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166356 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166357 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166358 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166359 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166360 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166361 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166363 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166364 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166365 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166366 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166368 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166369 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166370 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166371 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166372 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166373 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166374 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166375 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166376 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166378 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166379 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166380 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166381 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166383 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166384 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166385 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166386 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166387 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166388 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166389 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166390 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166391 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166393 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166394 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166395 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166396 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166398 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166399 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166400 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166401 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166402 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166403 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166404 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166405 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166406 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166408 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166409 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166410 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166411 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166413 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166414 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166415 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166416 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166417 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166418 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166419 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166420 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166421 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166423 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166424 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166425 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166426 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166428 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166429 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166430 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166431 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166432 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166433 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166434 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166435 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166436 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166438 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166439 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166440 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166441 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166443 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166444 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166445 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166446 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166447 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166448 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166449 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166450 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166451 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166453 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166454 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166455 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166456 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166458 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166459 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166460 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166461 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166462 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166463 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166464 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166465 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166466 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166468 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166469 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166470 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166471 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166473 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166474 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166475 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166476 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166477 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166478 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166479 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166480 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166481 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166483 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166484 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166485 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166486 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166488 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166489 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166490 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166491 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166492 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166493 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166494 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166495 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166496 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166498 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166499 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166500 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166501 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166503 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166504 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166505 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166506 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166507 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166508 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166509 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166510 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166511 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166513 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166514 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166515 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166516 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166518 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166519 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166520 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166521 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166522 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166523 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166524 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166525 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166526 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166528 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166529 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166530 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166531 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166533 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166534 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166535 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166536 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166537 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166538 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166539 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166540 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166541 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166543 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166544 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166545 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166546 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166548 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166549 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166550 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166551 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166552 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166553 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166554 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166555 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166556 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166558 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166559 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166560 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166561 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166563 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166564 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166565 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166566 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166567 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166568 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166569 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166570 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166571 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166573 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166574 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166575 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166576 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166578 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166579 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166580 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166581 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166582 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166583 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166584 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166585 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166586 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166588 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166589 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166590 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166591 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166593 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166594 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166595 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166596 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166597 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166598 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166599 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166600 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166601 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166603 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166604 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166605 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166606 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166608 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166609 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166610 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166611 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166612 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166613 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166614 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166615 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166616 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166618 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166619 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166620 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166621 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166623 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166624 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166625 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166626 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166627 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166628 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166629 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166630 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166631 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166633 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166634 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166635 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166636 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166638 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166639 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166640 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166641 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166642 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166643 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166644 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166645 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166646 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166648 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166649 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166650 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166651 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166653 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166654 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166655 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166656 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166657 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166658 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166659 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166660 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166661 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166663 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166664 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166665 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166666 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166668 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166669 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166670 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166671 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166672 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166673 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166674 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166675 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166676 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166678 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166679 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166680 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166681 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166683 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166684 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166685 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166686 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166687 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166688 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166689 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166690 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166691 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166693 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166694 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166695 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166696 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166698 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166699 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166700 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166701 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166702 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166703 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166704 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166705 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166706 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166708 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166709 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166710 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166711 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166713 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166714 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166715 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166716 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166717 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166718 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166719 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166720 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166721 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166723 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166724 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166725 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166726 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166728 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166729 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166730 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166731 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166732 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166733 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166734 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166735 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166736 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166738 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166739 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166740 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166741 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166743 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166744 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166745 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166746 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166747 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166748 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166749 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166750 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166751 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166753 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166754 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166755 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166756 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166758 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166759 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166760 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166761 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166762 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166763 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166764 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166765 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166766 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166768 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166769 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166770 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166771 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166773 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166774 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166775 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166776 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166777 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166778 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166779 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166780 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166781 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166783 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166784 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166785 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166786 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166788 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166789 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166790 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166791 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166792 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166793 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166794 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166795 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166796 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166798 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166799 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166800 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166801 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166803 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166804 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166805 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166806 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166807 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166808 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166809 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166810 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166811 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166813 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166814 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166815 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166816 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166818 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166819 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166820 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166821 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166822 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166823 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166824 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166825 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166826 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166828 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166829 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166830 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166831 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166833 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166834 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166835 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166836 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166837 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166838 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166839 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166840 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166841 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166843 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166844 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166845 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166846 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166848 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166849 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166850 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166851 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166852 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166853 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166854 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166855 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166856 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166858 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166859 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166860 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166861 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166863 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166864 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166865 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166866 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166867 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166868 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166869 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166870 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166871 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166873 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166874 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166875 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166876 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166878 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166879 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166880 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166881 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166882 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166883 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166884 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166885 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166886 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166888 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166889 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166890 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166891 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166893 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166894 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166895 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166896 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166897 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166898 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166899 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166900 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166901 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166903 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166904 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166905 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166906 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166908 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166909 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166910 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166911 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166912 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166913 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166914 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166915 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166916 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166918 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166919 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166920 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166921 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166923 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166924 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166925 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166926 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166927 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166928 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166929 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166930 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166931 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166933 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166934 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166935 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166936 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166938 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166939 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166940 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166941 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166942 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166943 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166944 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166945 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166946 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166948 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166949 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166950 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166951 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166953 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166954 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166955 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166956 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166957 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166958 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166959 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166960 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166961 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166963 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166964 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166965 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166966 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166968 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166969 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166970 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166971 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166972 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166973 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166974 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166975 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166976 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166978 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166979 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166980 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166981 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166983 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166984 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 166985 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 166986 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 166987 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 166988 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 166989 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166990 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 166991 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 166992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166993 @0 glDisableClientState(array = GL_COLOR_ARRAY) 166994 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 166995 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 166996 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 166997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 166998 @0 glEnableClientState(array = GL_COLOR_ARRAY) 166999 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167000 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167001 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167002 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167003 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167004 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167005 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167006 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167008 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167009 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167010 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167011 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167013 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167014 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167015 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167016 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167017 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167018 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167019 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167020 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167021 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167023 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167024 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167025 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167026 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167028 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167029 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167030 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167031 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167032 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167033 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167034 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167035 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167036 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167038 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167039 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167040 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167041 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167043 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167044 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167045 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167046 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167047 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167048 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167049 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167050 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167051 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167053 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167054 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167055 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167056 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167058 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167059 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167060 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167061 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167062 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167063 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167064 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167065 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167066 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167068 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167069 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167070 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167071 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167073 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167074 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167075 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167076 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167077 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167078 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167079 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167080 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167081 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167083 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167084 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167085 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167086 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167088 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167089 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167090 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167091 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167092 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167093 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167094 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167095 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167096 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167098 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167099 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167100 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167101 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167103 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167104 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167105 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167106 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167107 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167108 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167109 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167110 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167111 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167113 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167114 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167115 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167116 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167118 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167119 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167120 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167121 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167122 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167123 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167124 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167125 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167126 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167128 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167129 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167130 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167131 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167133 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167134 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167135 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167136 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167137 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167138 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167139 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167140 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167141 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167143 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167144 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167145 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167146 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167148 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167149 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167150 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167151 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167152 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167153 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167154 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167155 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167156 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167158 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167159 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167160 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167161 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167163 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167164 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167165 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167166 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167167 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167168 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167169 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167170 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167171 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167173 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167174 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167175 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167176 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167178 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167179 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167180 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167181 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167182 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167183 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167184 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167185 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167186 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167188 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167189 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167190 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167191 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167193 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167194 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167195 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167196 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167197 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167198 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167199 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167200 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167201 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167203 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167204 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167205 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167206 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167208 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167209 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167210 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167211 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167212 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167213 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167214 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167215 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167216 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167218 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167219 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167220 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167221 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167223 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167224 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167225 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167226 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167227 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167228 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167229 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167230 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167231 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167233 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167234 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167235 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167236 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167238 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167239 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167240 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167241 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167242 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167243 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167244 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167245 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167246 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167248 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167249 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167250 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167251 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167253 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167254 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167255 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167256 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167257 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167258 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167259 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167260 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167261 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167263 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167264 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167265 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167266 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167268 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167269 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167270 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167271 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167272 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167273 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167274 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167275 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167276 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167278 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167279 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167280 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167281 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167283 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167284 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167285 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167286 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167287 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167288 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167289 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167290 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167291 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167293 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167294 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167295 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167296 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167298 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167299 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167300 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167301 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167302 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167303 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167304 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167305 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167306 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167308 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167309 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167310 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167311 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167313 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167314 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167315 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167316 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167317 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167318 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167319 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167320 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167321 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167323 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167324 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167325 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167326 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167328 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167329 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167330 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167331 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167332 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167333 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167334 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167335 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167336 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167338 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167339 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167340 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167341 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167343 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167344 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167345 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167346 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167347 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167348 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167349 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167350 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167351 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167353 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167354 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167355 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167356 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167358 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167359 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167360 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167361 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167362 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167363 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167364 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167365 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167366 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167368 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167369 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167370 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167371 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167373 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167374 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167375 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167376 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167377 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167378 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167379 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167380 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167381 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167383 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167384 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167385 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167386 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167388 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167389 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167390 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167391 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167392 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167393 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167394 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167395 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167396 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167398 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167399 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167400 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167401 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167403 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167404 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167405 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167406 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167407 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167408 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167409 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167410 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167411 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167413 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167414 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167415 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167416 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167418 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167419 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167420 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167421 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167422 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167423 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167424 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167425 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167426 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167428 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167429 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167430 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167431 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167433 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167434 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167435 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167436 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167437 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167438 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167439 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167440 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167441 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167443 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167444 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167445 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167446 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167448 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167449 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167450 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167451 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167452 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167453 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167454 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167455 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167456 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167458 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167459 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167460 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167461 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167463 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167464 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167465 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167466 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167467 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167468 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167469 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167470 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167471 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167473 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167474 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167475 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167476 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167478 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167479 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167480 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167481 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167482 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167483 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167484 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167485 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167486 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167488 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167489 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167490 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167491 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167493 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167494 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167495 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167496 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167497 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167498 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167499 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167500 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167501 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167503 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167504 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167505 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167506 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167508 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167509 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167510 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167511 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167512 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167513 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167514 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167515 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167516 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167518 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167519 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167520 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167521 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167523 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167524 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167525 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167526 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167527 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167528 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167529 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167530 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167531 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167533 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167534 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167535 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167536 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167538 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167539 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167540 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167541 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167542 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167543 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167544 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167545 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167546 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167548 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167549 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167550 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167551 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167553 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167554 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167555 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167556 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167557 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167558 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167559 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167560 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167561 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167563 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167564 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167565 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167566 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167568 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167569 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167570 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167571 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167572 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167573 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167574 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167575 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167576 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167578 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167579 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167580 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167581 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167583 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167584 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167585 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167586 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167587 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167588 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167589 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167590 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167591 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167593 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167594 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167595 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167596 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167598 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167599 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167600 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167601 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167602 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167603 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167604 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167605 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167606 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167608 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167609 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167610 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167611 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167613 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167614 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167615 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167616 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167617 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167618 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167619 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167620 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167621 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167623 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167624 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167625 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167626 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167628 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167629 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167630 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167631 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167632 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167633 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167634 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167635 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167636 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167638 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167639 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167640 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167641 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167643 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167644 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167645 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167646 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167647 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167648 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167649 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167650 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167651 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167653 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167654 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167655 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167656 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167658 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167659 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167660 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167661 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167662 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167663 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167664 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167665 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167666 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167668 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167669 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167670 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167671 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167673 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167674 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167675 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167676 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167677 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167678 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167679 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167680 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167681 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167683 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167684 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167685 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167686 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167688 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167689 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167690 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167691 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167692 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167693 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167694 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167695 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167696 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167698 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167699 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167700 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167701 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167703 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167704 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167705 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167706 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167707 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167708 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167709 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167710 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167711 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167713 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167714 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167715 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167716 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167718 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167719 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167720 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167721 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167722 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167723 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167724 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167725 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167726 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167728 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167729 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167730 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167731 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167733 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167734 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167735 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167736 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167737 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167738 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167739 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167740 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167741 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167743 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167744 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167745 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167746 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167748 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167749 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167750 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167751 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167752 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167753 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167754 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167755 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167756 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167758 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167759 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167760 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167761 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167763 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167764 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167765 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167766 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167767 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167768 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167769 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167770 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167771 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167773 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167774 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167775 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167776 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167778 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167779 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167780 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167781 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167782 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167783 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167784 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167785 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167786 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167788 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167789 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167790 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167791 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167793 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167794 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167795 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167796 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167797 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167798 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167799 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167800 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167801 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167803 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167804 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167805 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167806 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167808 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167809 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167810 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167811 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167812 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167813 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167814 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167815 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167816 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167818 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167819 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167820 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167821 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167823 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167824 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167825 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167826 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167827 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167828 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167829 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167830 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167831 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167833 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167834 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167835 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167836 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167838 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167839 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167840 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167841 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167842 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167843 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167844 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167845 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167846 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167848 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167849 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167850 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167851 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167853 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167854 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167855 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167856 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167857 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167858 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167859 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167860 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167861 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167863 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167864 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167865 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167866 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167868 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167869 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167870 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167871 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167872 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167873 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167874 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167875 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167876 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167878 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167879 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167880 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167881 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167883 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167884 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167885 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167886 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167887 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167888 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167889 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167890 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167891 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167893 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167894 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167895 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167896 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167898 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167899 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167900 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167901 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167902 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167903 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167904 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167905 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167906 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167908 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167909 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167910 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167911 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167913 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167914 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167915 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167916 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167917 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167918 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167919 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167920 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167921 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167923 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167924 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167925 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167926 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167928 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167929 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167930 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167931 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167932 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167933 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167934 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167935 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167936 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167938 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167939 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167940 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167941 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167943 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167944 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167945 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167946 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167947 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167948 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167949 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167950 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167951 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167953 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167954 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167955 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167956 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167958 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167959 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167960 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167961 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167962 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167963 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167964 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167965 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167966 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167968 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167969 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167970 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167971 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167973 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167974 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167975 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167976 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167977 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167978 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167979 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167980 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167981 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167983 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167984 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 167985 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 167986 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 167987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167988 @0 glEnableClientState(array = GL_COLOR_ARRAY) 167989 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 167990 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 167991 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 167992 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 167993 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 167994 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167995 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 167996 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 167997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 167998 @0 glDisableClientState(array = GL_COLOR_ARRAY) 167999 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168000 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168001 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168003 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168004 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168005 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168006 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168007 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168008 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168009 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168010 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168011 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168013 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168014 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168015 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168016 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168018 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168019 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168020 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168021 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168022 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168023 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168024 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168025 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168026 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168028 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168029 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168030 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168031 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168033 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168034 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168035 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168036 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168037 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168038 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168039 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168040 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168041 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168043 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168044 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168045 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168046 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168048 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168049 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168050 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168051 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168052 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168053 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168054 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168055 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168056 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168058 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168059 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168060 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168061 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168063 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168064 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168065 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168066 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168067 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168068 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168069 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168070 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168071 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168073 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168074 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168075 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168076 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168078 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168079 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168080 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168081 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168082 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168083 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168084 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168085 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168086 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168088 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168089 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168090 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168091 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168093 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168094 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168095 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168096 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168097 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168098 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168099 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168100 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168101 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168103 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168104 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168105 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168106 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168108 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168109 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168110 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168111 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168112 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168113 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168114 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168115 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168116 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168118 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168119 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168120 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168121 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168123 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168124 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168125 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168126 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168127 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168128 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168129 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168130 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168131 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168133 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168134 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168135 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168136 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168138 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168139 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168140 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168141 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168142 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168143 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168144 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168145 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168146 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168148 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168149 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168150 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168151 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168153 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168154 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168155 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168156 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168157 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168158 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168159 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168160 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168161 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168163 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168164 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168165 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168166 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168168 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168169 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168170 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168171 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168172 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168173 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168174 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168175 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168176 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168178 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168179 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168180 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168181 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168183 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168184 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168185 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168186 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168187 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168188 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168189 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168190 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168191 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168193 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168194 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168195 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168196 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168198 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168199 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168200 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168201 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168202 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168203 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168204 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168205 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168206 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168208 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168209 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168210 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168211 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168213 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168214 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168215 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168216 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168217 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168218 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168219 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168220 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168221 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168223 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168224 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168225 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168226 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168228 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168229 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168230 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168231 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168232 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168233 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168234 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168235 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168236 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168238 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168239 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168240 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168241 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168243 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168244 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168245 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168246 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168247 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168248 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168249 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168250 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168251 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168253 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168254 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168255 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168256 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168258 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168259 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168260 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168261 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168262 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168263 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168264 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168265 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168266 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168268 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168269 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168270 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168271 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168273 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168274 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168275 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168276 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168277 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168278 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168279 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168280 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168281 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168283 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168284 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168285 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168286 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168288 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168289 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168290 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168291 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168292 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168293 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168294 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168295 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168296 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168298 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168299 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168300 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168301 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168303 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168304 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168305 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168306 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168307 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168308 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168309 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168310 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168311 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168313 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168314 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168315 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168316 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168318 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168319 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168320 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168321 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168322 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168323 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168324 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168325 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168326 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168328 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168329 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168330 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168331 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168333 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168334 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168335 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168336 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168337 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168338 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168339 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168340 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168341 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168343 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168344 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168345 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168346 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168348 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168349 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168350 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168351 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168352 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168353 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168354 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168355 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168356 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168358 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168359 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168360 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168361 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168363 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168364 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168365 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168366 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168367 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168368 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168369 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168370 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168371 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168373 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168374 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168375 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168376 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168378 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168379 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168380 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168381 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168382 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168383 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168384 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168385 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168386 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168388 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168389 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168390 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168391 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168393 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168394 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168395 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168396 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168397 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168398 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168399 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168400 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168401 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168403 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168404 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168405 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168406 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168408 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168409 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168410 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168411 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168412 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168413 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168414 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168415 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168416 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168418 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168419 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168420 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168421 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168423 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168424 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168425 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168426 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168427 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168428 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168429 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168430 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168431 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168433 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168434 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168435 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168436 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168438 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168439 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168440 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168441 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168442 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168443 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168444 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168445 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168446 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168448 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168449 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168450 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168451 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168453 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168454 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168455 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168456 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168457 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168458 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168459 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168460 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168461 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168463 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168464 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168465 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168466 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168468 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168469 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168470 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168471 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168472 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168473 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168474 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168475 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168476 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168478 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168479 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168480 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168481 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168483 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168484 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168485 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168486 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168487 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168488 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168489 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168490 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168491 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168493 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168494 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168495 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168496 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168498 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168499 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168500 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168501 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168502 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168503 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168504 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168505 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168506 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168508 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168509 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168510 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168511 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168513 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168514 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168515 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168516 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168517 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168518 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168519 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168520 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168521 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168523 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168524 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168525 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168526 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168528 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168529 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168530 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168531 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168532 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168533 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168534 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168535 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168536 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168538 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168539 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168540 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168541 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168543 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168544 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168545 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168546 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168547 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168548 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168549 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168550 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168551 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168553 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168554 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168555 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168556 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168558 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168559 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168560 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168561 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168562 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168563 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168564 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168565 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168566 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168568 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168569 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168570 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168571 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168573 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168574 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168575 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168576 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168577 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168578 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168579 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168580 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168581 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168583 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168584 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168585 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168586 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168588 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168589 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168590 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168591 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168592 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168593 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168594 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168595 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168596 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168598 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168599 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168600 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168601 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168603 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168604 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168605 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168606 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168607 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168608 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168609 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168610 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168611 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168613 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168614 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168615 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168616 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168618 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168619 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168620 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168621 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168622 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168623 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168624 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168625 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168626 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168628 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168629 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168630 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168631 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168633 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168634 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168635 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168636 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168637 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168638 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168639 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168640 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168641 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168643 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168644 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168645 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168646 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168648 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168649 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168650 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168651 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168652 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168653 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168654 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168655 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168656 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168658 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168659 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168660 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168661 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168663 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168664 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168665 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168666 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168667 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168668 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168669 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168670 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168671 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168673 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168674 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168675 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168676 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168678 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168679 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168680 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168681 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168682 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168683 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168684 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168685 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168686 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168688 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168689 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168690 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168691 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168693 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168694 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168695 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168696 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168697 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168698 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168699 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168700 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168701 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168703 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168704 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168705 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168706 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168708 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168709 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168710 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168711 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168712 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168713 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168714 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168715 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168716 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168718 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168719 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168720 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168721 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168723 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168724 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168725 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168726 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168727 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168728 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168729 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168730 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168731 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168733 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168734 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168735 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168736 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168738 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168739 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168740 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168741 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168742 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168743 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168744 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168745 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168746 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168748 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168749 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168750 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168751 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168753 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168754 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168755 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168756 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168757 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168758 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168759 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168760 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168761 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168763 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168764 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168765 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168766 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168768 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168769 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168770 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168771 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168772 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168773 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168774 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168775 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168776 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168778 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168779 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168780 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168781 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168783 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168784 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168785 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168786 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168787 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168788 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168789 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168790 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168791 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168793 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168794 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168795 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168796 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168798 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168799 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168800 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168801 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168802 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168803 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168804 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168805 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168806 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168808 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168809 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168810 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168811 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168813 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168814 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168815 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168816 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168817 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168818 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168819 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168820 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168821 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168823 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168824 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168825 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168826 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168828 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168829 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168830 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168831 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168832 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168833 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168834 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168835 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168836 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168838 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168839 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168840 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168841 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168843 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168844 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168845 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168846 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168847 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168848 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168849 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168850 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168851 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168853 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168854 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168855 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168856 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168858 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168859 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168860 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168861 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168862 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168863 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168864 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168865 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168866 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168868 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168869 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168870 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168871 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168873 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168874 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168875 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168876 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168877 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168878 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168879 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168880 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168881 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168883 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168884 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168885 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168886 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168888 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168889 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168890 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168891 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168892 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168893 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168894 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168895 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168896 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168898 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168899 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168900 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168901 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168903 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168904 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168905 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168906 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168907 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168908 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168909 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168910 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168911 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168913 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168914 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168915 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168916 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168918 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168919 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168920 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168921 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168922 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168923 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168924 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168925 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168926 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168928 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168929 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168930 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168931 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168933 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168934 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168935 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168936 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168937 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168938 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168939 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168940 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168941 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168943 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168944 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168945 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168946 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168948 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168949 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168950 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168951 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168952 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168953 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168954 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168955 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168956 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168958 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168959 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168960 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168961 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168963 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168964 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168965 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168966 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168967 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168968 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168969 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168970 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168971 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168973 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168974 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168975 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168976 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168978 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168979 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168980 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168981 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168982 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168983 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168984 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168985 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 168986 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 168987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168988 @0 glDisableClientState(array = GL_COLOR_ARRAY) 168989 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 168990 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 168991 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 168992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 168993 @0 glEnableClientState(array = GL_COLOR_ARRAY) 168994 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 168995 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 168996 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 168997 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 168998 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 168999 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169000 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169001 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169003 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169004 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169005 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169006 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169008 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169009 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169010 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169011 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169012 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169013 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169014 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169015 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169016 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169018 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169019 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169020 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169021 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169023 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169024 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169025 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169026 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169027 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169028 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169029 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169030 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169031 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169033 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169034 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169035 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169036 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169038 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169039 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169040 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169041 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169042 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169043 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169044 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169045 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169046 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169048 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169049 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169050 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169051 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169053 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169054 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169055 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169056 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169057 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169058 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169059 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169060 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169061 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169063 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169064 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169065 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169066 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169068 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169069 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169070 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169071 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169072 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169073 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169074 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169075 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169076 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169078 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169079 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169080 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169081 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169083 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169084 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169085 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169086 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169087 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169088 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169089 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169090 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169091 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169093 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169094 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169095 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169096 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169098 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169099 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169100 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169101 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169102 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169103 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169104 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169105 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169106 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169108 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169109 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169110 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169111 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169113 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169114 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169115 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169116 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169117 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169118 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169119 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169120 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169121 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169123 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169124 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169125 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169126 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169128 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169129 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169130 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169131 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169132 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169133 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169134 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169135 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169136 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169138 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169139 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169140 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169141 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169143 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169144 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169145 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169146 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169147 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169148 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169149 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169150 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169151 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169153 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169154 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169155 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169156 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169158 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169159 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169160 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169161 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169162 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169163 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169164 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169165 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169166 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169168 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169169 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169170 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169171 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169173 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169174 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169175 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169176 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169177 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169178 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169179 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169180 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169181 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169183 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169184 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169185 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169186 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169188 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169189 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169190 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169191 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169192 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169193 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169194 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169195 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169196 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169198 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169199 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169200 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169201 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169203 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169204 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169205 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169206 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169207 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169208 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169209 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169210 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169211 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169213 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169214 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169215 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169216 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169218 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169219 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169220 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169221 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169222 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169223 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169224 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169225 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169226 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169228 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169229 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169230 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169231 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169233 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169234 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169235 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169236 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169237 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169238 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169239 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169240 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169241 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169243 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169244 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169245 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169246 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169248 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169249 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169250 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169251 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169252 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169253 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169254 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169255 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169256 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169258 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169259 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169260 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169261 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169263 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169264 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169265 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169266 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169267 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169268 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169269 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169270 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169271 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169273 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169274 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169275 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169276 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169278 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169279 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169280 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169281 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169282 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169283 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169284 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169285 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169286 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169288 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169289 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169290 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169291 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169293 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169294 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169295 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169296 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169297 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169298 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169299 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169300 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169301 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169303 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169304 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169305 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169306 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169308 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169309 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169310 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169311 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169312 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169313 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169314 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169315 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169316 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169318 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169319 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169320 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169321 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169323 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169324 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169325 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169326 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169327 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169328 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169329 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169330 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169331 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169333 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169334 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169335 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169336 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169338 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169339 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169340 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169341 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169342 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169343 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169344 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169345 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169346 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169348 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169349 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169350 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169351 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169353 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169354 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169355 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169356 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169357 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169358 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169359 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169360 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169361 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169363 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169364 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169365 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169366 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169368 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169369 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169370 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169371 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169372 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169373 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169374 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169375 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169376 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169378 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169379 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169380 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169381 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169383 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169384 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169385 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169386 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169387 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169388 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169389 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169390 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169391 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169393 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169394 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169395 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169396 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169398 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169399 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169400 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169401 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169402 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169403 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169404 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169405 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169406 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169408 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169409 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169410 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169411 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169413 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169414 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169415 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169416 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169417 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169418 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169419 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169420 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169421 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169423 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169424 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169425 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169426 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169428 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169429 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169430 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169431 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169432 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169433 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169434 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169435 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169436 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169438 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169439 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169440 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169441 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169443 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169444 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169445 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169446 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169447 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169448 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169449 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169450 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169451 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169453 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169454 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169455 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169456 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169458 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169459 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169460 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169461 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169462 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169463 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169464 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169465 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169466 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169468 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169469 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169470 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169471 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169473 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169474 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169475 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169476 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169477 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169478 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169479 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169480 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169481 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169483 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169484 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169485 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169486 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169488 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169489 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169490 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169491 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169492 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169493 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169494 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169495 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169496 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169498 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169499 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169500 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169501 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169503 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169504 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169505 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169506 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169507 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169508 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169509 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169510 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169511 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169513 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169514 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169515 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169516 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169518 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169519 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169520 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169521 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169522 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169523 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169524 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169525 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169526 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169528 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169529 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169530 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169531 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169533 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169534 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169535 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169536 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169537 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169538 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169539 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169540 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169541 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169543 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169544 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169545 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169546 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169548 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169549 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169550 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169551 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169552 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169553 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169554 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169555 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169556 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169558 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169559 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169560 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169561 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169563 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169564 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169565 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169566 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169567 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169568 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169569 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169570 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169571 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169573 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169574 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169575 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169576 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169578 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169579 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169580 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169581 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169582 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169583 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169584 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169585 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169586 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169588 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169589 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169590 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169591 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169593 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169594 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169595 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169596 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169597 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169598 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169599 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169600 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169601 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169603 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169604 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169605 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169606 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169608 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169609 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169610 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169611 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169612 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169613 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169614 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169615 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169616 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169618 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169619 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169620 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169621 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169623 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169624 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169625 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169626 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169627 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169628 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169629 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169630 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169631 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169633 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169634 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169635 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169636 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169638 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169639 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169640 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169641 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169642 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169643 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169644 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169645 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169646 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169648 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169649 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169650 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169651 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169653 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169654 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169655 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169656 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169657 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169658 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169659 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169660 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169661 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169663 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169664 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169665 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169666 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169668 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169669 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169670 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169671 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169672 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169673 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169674 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169675 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169676 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169678 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169679 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169680 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169681 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169683 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169684 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169685 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169686 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169687 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169688 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169689 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169690 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169691 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169693 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169694 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169695 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169696 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169698 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169699 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169700 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169701 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169702 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169703 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169704 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169705 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169706 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169708 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169709 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169710 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169711 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169713 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169714 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169715 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169716 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169717 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169718 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169719 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169720 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169721 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169723 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169724 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169725 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169726 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169728 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169729 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169730 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169731 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169732 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169733 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169734 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169735 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169736 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169738 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169739 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169740 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169741 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169743 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169744 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169745 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169746 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169747 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169748 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169749 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169750 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169751 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169753 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169754 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169755 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169756 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169758 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169759 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169760 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169761 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169762 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169763 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169764 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169765 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169766 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169768 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169769 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169770 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169771 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169773 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169774 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169775 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169776 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169777 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169778 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169779 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169780 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169781 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169783 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169784 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169785 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169786 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169788 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169789 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169790 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169791 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169792 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169793 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169794 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169795 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169796 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169798 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169799 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169800 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169801 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169803 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169804 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169805 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169806 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169807 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169808 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169809 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169810 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169811 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169813 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169814 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169815 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169816 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169818 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169819 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169820 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169821 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169822 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169823 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169824 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169825 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169826 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169828 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169829 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169830 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169831 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169833 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169834 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169835 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169836 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169837 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169838 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169839 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169840 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169841 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169843 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169844 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169845 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169846 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169848 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169849 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169850 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169851 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169852 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169853 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169854 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169855 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169856 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169858 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169859 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169860 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169861 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169863 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169864 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169865 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169866 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169867 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169868 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169869 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169870 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169871 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169873 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169874 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169875 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169876 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169878 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169879 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169880 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169881 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169882 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169883 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169884 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169885 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169886 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169888 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169889 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169890 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169891 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169893 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169894 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169895 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169896 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169897 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169898 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169899 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169900 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169901 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169903 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169904 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169905 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169906 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169908 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169909 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169910 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169911 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169912 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169913 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169914 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169915 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169916 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169918 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169919 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169920 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169921 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169923 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169924 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169925 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169926 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169927 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169928 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169929 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169930 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169931 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169933 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169934 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169935 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169936 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169938 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169939 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169940 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169941 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169942 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169943 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169944 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169945 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169946 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169948 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169949 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169950 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169951 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169953 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169954 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169955 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169956 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169957 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169958 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169959 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169960 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169961 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169963 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169964 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169965 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169966 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169968 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169969 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169970 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169971 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169972 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169973 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169974 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169975 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169976 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169978 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169979 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169980 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169981 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169983 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169984 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 169985 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 169986 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 169987 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 169988 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 169989 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169990 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 169991 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 169992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169993 @0 glDisableClientState(array = GL_COLOR_ARRAY) 169994 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 169995 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 169996 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 169997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 169998 @0 glEnableClientState(array = GL_COLOR_ARRAY) 169999 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170000 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170001 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170002 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170003 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170004 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170005 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170006 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170008 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170009 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170010 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170011 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170013 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170014 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170015 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170016 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170017 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170018 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170019 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170020 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170021 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170023 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170024 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170025 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170026 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170028 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170029 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170030 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170031 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170032 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170033 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170034 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170035 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170036 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170038 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170039 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170040 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170041 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170043 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170044 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170045 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170046 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170047 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170048 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170049 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170050 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170051 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170053 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170054 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170055 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170056 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170058 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170059 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170060 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170061 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170062 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170063 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170064 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170065 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170066 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170068 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170069 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170070 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170071 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170073 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170074 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170075 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170076 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170077 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170078 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170079 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170080 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170081 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170083 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170084 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170085 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170086 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170088 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170089 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170090 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170091 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170092 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170093 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170094 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170095 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170096 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170098 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170099 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170100 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170101 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170103 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170104 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170105 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170106 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170107 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170108 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170109 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170110 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170111 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170113 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170114 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170115 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170116 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170118 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170119 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170120 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170121 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170122 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170123 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170124 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170125 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170126 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170128 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170129 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170130 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170131 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170133 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170134 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170135 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170136 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170137 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170138 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170139 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170140 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170141 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170143 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170144 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170145 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170146 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170148 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170149 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170150 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170151 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170152 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170153 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170154 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170155 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170156 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170158 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170159 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170160 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170161 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170163 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170164 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170165 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170166 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170167 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170168 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170169 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170170 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170171 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170173 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170174 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170175 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170176 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170178 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170179 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170180 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170181 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170182 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170183 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170184 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170185 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170186 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170188 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170189 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170190 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170191 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170193 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170194 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170195 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170196 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170197 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170198 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170199 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170200 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170201 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170203 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170204 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170205 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170206 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170208 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170209 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170210 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170211 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170212 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170213 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170214 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170215 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170216 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170218 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170219 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170220 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170221 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170223 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170224 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170225 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170226 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170227 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170228 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170229 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170230 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170231 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170233 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170234 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170235 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170236 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170238 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170239 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170240 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170241 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170242 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170243 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170244 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170245 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170246 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170248 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170249 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170250 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170251 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170253 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170254 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170255 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170256 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170257 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170258 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170259 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170260 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170261 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170263 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170264 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170265 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170266 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170268 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170269 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170270 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170271 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170272 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170273 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170274 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170275 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170276 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170278 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170279 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170280 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170281 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170283 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170284 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170285 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170286 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170287 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170288 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170289 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170290 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170291 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170293 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170294 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170295 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170296 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170298 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170299 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170300 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170301 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170302 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170303 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170304 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170305 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170306 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170308 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170309 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170310 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170311 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170313 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170314 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170315 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170316 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170317 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170318 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170319 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170320 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170321 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170323 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170324 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170325 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170326 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170328 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170329 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170330 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170331 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170332 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170333 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170334 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170335 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170336 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170338 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170339 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170340 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170341 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170343 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170344 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170345 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170346 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170347 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170348 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170349 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170350 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170351 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170353 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170354 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170355 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170356 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170358 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170359 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170360 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170361 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170362 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170363 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170364 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170365 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170366 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170368 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170369 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170370 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170371 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170373 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170374 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170375 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170376 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170377 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170378 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170379 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170380 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170381 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170383 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170384 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170385 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170386 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170388 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170389 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170390 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170391 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170392 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170393 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170394 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170395 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170396 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170398 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170399 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170400 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170401 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170403 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170404 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170405 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170406 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170407 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170408 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170409 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170410 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170411 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170413 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170414 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170415 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170416 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170418 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170419 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170420 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170421 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170422 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170423 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170424 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170425 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170426 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170428 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170429 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170430 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170431 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170433 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170434 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170435 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170436 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170437 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170438 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170439 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170440 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170441 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170443 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170444 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170445 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170446 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170448 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170449 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170450 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170451 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170452 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170453 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170454 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170455 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170456 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170458 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170459 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170460 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170461 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170463 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170464 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170465 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170466 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170467 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170468 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170469 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170470 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170471 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170473 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170474 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170475 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170476 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170478 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170479 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170480 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170481 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170482 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170483 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170484 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170485 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170486 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170488 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170489 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170490 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170491 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170493 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170494 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170495 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170496 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170497 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170498 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170499 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170500 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170501 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170503 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170504 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170505 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170506 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170508 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170509 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170510 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170511 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170512 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170513 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170514 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170515 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170516 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170518 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170519 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170520 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170521 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170523 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170524 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170525 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170526 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170527 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170528 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170529 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170530 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170531 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170533 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170534 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170535 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170536 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170538 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170539 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170540 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170541 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170542 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170543 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170544 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170545 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170546 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170548 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170549 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170550 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170551 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170553 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170554 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170555 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170556 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170557 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170558 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170559 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170560 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170561 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170563 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170564 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170565 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170566 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170568 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170569 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170570 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170571 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170572 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170573 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170574 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170575 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170576 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170578 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170579 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170580 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170581 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170583 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170584 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170585 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170586 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170587 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170588 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170589 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170590 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170591 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170593 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170594 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170595 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170596 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170598 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170599 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170600 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170601 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170602 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170603 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170604 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170605 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170606 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170608 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170609 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170610 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170611 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170613 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170614 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170615 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170616 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170617 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170618 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170619 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170620 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170621 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170623 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170624 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170625 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170626 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170628 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170629 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170630 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170631 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170632 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170633 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170634 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170635 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170636 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170638 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170639 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170640 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170641 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170643 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170644 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170645 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170646 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170647 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170648 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170649 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170650 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170651 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170653 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170654 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170655 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170656 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170658 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170659 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170660 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170661 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170662 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170663 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170664 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170665 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170666 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170668 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170669 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170670 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170671 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170673 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170674 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170675 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170676 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170677 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170678 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170679 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170680 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170681 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170683 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170684 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170685 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170686 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170688 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170689 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170690 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170691 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170692 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170693 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170694 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170695 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170696 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170698 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170699 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170700 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170701 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170703 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170704 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170705 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170706 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170707 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170708 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170709 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170710 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170711 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170713 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170714 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170715 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170716 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170718 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170719 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170720 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170721 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170722 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170723 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170724 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170725 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170726 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170728 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170729 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170730 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170731 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170733 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170734 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170735 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170736 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170737 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170738 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170739 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170740 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170741 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170743 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170744 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170745 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170746 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170748 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170749 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170750 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170751 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170752 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170753 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170754 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170755 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170756 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170758 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170759 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170760 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170761 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170763 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170764 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170765 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170766 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170767 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170768 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170769 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170770 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170771 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170773 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170774 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170775 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170776 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170778 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170779 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170780 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170781 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170782 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170783 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170784 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170785 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170786 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170788 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170789 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170790 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170791 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170793 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170794 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170795 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170796 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170797 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170798 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170799 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170800 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170801 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170803 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170804 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170805 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170806 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170808 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170809 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170810 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170811 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170812 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170813 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170814 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170815 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170816 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170818 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170819 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170820 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170821 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170823 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170824 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170825 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170826 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170827 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170828 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170829 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170830 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170831 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170833 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170834 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170835 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170836 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170838 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170839 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170840 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170841 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170842 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170843 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170844 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170845 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170846 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170848 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170849 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170850 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170851 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170853 @0 glEnableClientState(array = GL_COLOR_ARRAY) 170854 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 170855 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 170856 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 170857 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 170858 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 170859 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170860 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 170861 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 170862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 170863 @0 glDisableClientState(array = GL_COLOR_ARRAY) 170864 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 170865 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 170866 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 170867 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 170868 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 170869 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 170870 @0 glFogf(pname = GL_FOG_START, param = 50) 170871 @0 glFogf(pname = GL_FOG_END, param = 100) 170872 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 170873 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 170874 @0 glActiveTextureARB(texture = GL_TEXTURE0) 170875 @0 glEnable(cap = GL_TEXTURE_2D) 170876 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 170877 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 170878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 170879 @0 glDisable(cap = GL_ALPHA_TEST) 170880 @0 glDisable(cap = GL_BLEND) 170881 @0 glMatrixMode(mode = GL_PROJECTION) 170882 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 170883 @0 glMatrixMode(mode = GL_MODELVIEW) 170884 @0 glLoadIdentity() 170885 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 170886 @0 glActiveTextureARB(texture = GL_TEXTURE0) 170887 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 170888 @0 glEnable(cap = GL_COLOR_MATERIAL) 170889 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 170890 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 170891 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 170892 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 170893 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 170894 @0 glActiveTextureARB(texture = GL_TEXTURE0) 170895 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 170896 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 170897 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 170898 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 170899 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 170900 @0 glShadeModel(mode = GL_SMOOTH) 170901 @0 glDisable(cap = GL_LIGHTING) 170902 @0 glDisable(cap = GL_DEPTH_TEST) 170903 @0 glDepthMask(flag = GL_FALSE) 170904 @0 glCullFace(mode = GL_BACK) 170905 @0 glEnable(cap = GL_CULL_FACE) 170906 @0 glDisable(cap = GL_FOG) 170907 @0 glDisable(cap = GL_NORMALIZE) 170908 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 170909 @0 glDisable(cap = GL_BLEND) 170910 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 170911 @0 glPolygonOffset(factor = -1, units = 0) 170912 @0 glPointSize(size = 1) 170913 @0 glLineWidth(width = 1) 170914 @0 glDisable(cap = GL_MULTISAMPLE) 170915 @0 glActiveTextureARB(texture = GL_TEXTURE0) 170916 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 170917 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 170918 @0 glActiveTextureARB(texture = GL_TEXTURE0) 170919 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 170920 @0 glEnable(cap = GL_BLEND) 170921 @0 glEnable(cap = GL_ALPHA_TEST) 170922 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 170923 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 170924 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 170925 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 170926 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 170927 @0 glActiveTextureARB(texture = GL_TEXTURE0) 170928 @0 glMatrixMode(mode = GL_TEXTURE) 170929 @0 glLoadIdentity() 170930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 170931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 170932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 170933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 170934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 170935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 170936 @0 glBegin(mode = GL_QUADS) 170937 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 170938 @0 glTexCoord2f(s = 0, t = 0) 170939 @0 glVertex2f(x = 640, y = 237) 170940 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 170941 @0 glTexCoord2f(s = 1, t = 0) 170942 @0 glVertex2f(x = 1920, y = 237) 170943 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 170944 @0 glTexCoord2f(s = 1, t = 1) 170945 @0 glVertex2f(x = 1920, y = 343) 170946 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 170947 @0 glTexCoord2f(s = 0, t = 1) 170948 @0 glVertex2f(x = 640, y = 343) 170949 @0 glEnd() 170950 @0 glActiveTextureARB(texture = GL_TEXTURE0) 170951 @0 glDisable(cap = GL_TEXTURE_2D) 170952 @0 glEnable(cap = GL_BLEND) 170953 @0 glEnable(cap = GL_ALPHA_TEST) 170954 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 170955 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 170956 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 170957 @0 glEnable(cap = GL_BLEND) 170958 @0 glEnable(cap = GL_ALPHA_TEST) 170959 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 170960 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 170961 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 170962 @0 glDisable(cap = GL_BLEND) 170963 @0 glDisable(cap = GL_ALPHA_TEST) 170964 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 170965 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 170966 @0 glDisable(cap = GL_BLEND) 170967 @0 glDisable(cap = GL_ALPHA_TEST) 170968 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 170969 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 170970 @0 glEnable(cap = GL_BLEND) 170971 @0 glEnable(cap = GL_ALPHA_TEST) 170972 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 170973 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 170974 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 170975 @0 glDisable(cap = GL_BLEND) 170976 @0 glDisable(cap = GL_ALPHA_TEST) 170977 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 170978 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 170979 @0 glEnable(cap = GL_BLEND) 170980 @0 glEnable(cap = GL_ALPHA_TEST) 170981 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 170982 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 170983 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 170984 @0 glActiveTextureARB(texture = GL_TEXTURE0) 170985 @0 glEnable(cap = GL_TEXTURE_2D) 170986 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 170987 @0 glEnable(cap = GL_BLEND) 170988 @0 glEnable(cap = GL_ALPHA_TEST) 170989 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 170990 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 170991 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 170992 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 170993 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 170994 @0 glActiveTextureARB(texture = GL_TEXTURE0) 170995 @0 glMatrixMode(mode = GL_TEXTURE) 170996 @0 glLoadIdentity() 170997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 170998 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 170999 @0 glBegin(mode = GL_QUADS) 171000 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 171001 @0 glVertex2f(x = 639, y = 340) 171002 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 171003 @0 glVertex2f(x = 646, y = 340) 171004 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 171005 @0 glVertex2f(x = 646, y = 349) 171006 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 171007 @0 glVertex2f(x = 639, y = 349) 171008 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 171009 @0 glVertex2f(x = 646, y = 342) 171010 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 171011 @0 glVertex2f(x = 653, y = 342) 171012 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 171013 @0 glVertex2f(x = 653, y = 349) 171014 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 171015 @0 glVertex2f(x = 646, y = 349) 171016 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 171017 @0 glVertex2f(x = 654, y = 339) 171018 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 171019 @0 glVertex2f(x = 660, y = 339) 171020 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 171021 @0 glVertex2f(x = 660, y = 349) 171022 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 171023 @0 glVertex2f(x = 654, y = 349) 171024 @0 glTexCoord2f(s = 0.75, t = 0.140625) 171025 @0 glVertex2f(x = 661, y = 342) 171026 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 171027 @0 glVertex2f(x = 667, y = 342) 171028 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 171029 @0 glVertex2f(x = 667, y = 349) 171030 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 171031 @0 glVertex2f(x = 661, y = 349) 171032 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 171033 @0 glVertex2f(x = 674, y = 340) 171034 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 171035 @0 glVertex2f(x = 681, y = 340) 171036 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 171037 @0 glVertex2f(x = 681, y = 349) 171038 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 171039 @0 glVertex2f(x = 674, y = 349) 171040 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 171041 @0 glVertex2f(x = 681, y = 342) 171042 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 171043 @0 glVertex2f(x = 688, y = 342) 171044 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 171045 @0 glVertex2f(x = 688, y = 350) 171046 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 171047 @0 glVertex2f(x = 681, y = 350) 171048 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 171049 @0 glVertex2f(x = 688, y = 342) 171050 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 171051 @0 glVertex2f(x = 695, y = 342) 171052 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 171053 @0 glVertex2f(x = 695, y = 349) 171054 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 171055 @0 glVertex2f(x = 688, y = 349) 171056 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 171057 @0 glVertex2f(x = 695, y = 342) 171058 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 171059 @0 glVertex2f(x = 702, y = 342) 171060 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 171061 @0 glVertex2f(x = 702, y = 349) 171062 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 171063 @0 glVertex2f(x = 695, y = 349) 171064 @0 glEnd() 171065 @0 glEnable(cap = GL_BLEND) 171066 @0 glEnable(cap = GL_ALPHA_TEST) 171067 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171068 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171069 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171070 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171071 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171072 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171073 @0 glMatrixMode(mode = GL_TEXTURE) 171074 @0 glLoadIdentity() 171075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171081 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171082 @0 glBegin(mode = GL_QUADS) 171083 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 171084 @0 glVertex2f(x = 638, y = 339) 171085 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 171086 @0 glVertex2f(x = 645, y = 339) 171087 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 171088 @0 glVertex2f(x = 645, y = 348) 171089 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 171090 @0 glVertex2f(x = 638, y = 348) 171091 @0 glEnd() 171092 @0 glEnable(cap = GL_BLEND) 171093 @0 glEnable(cap = GL_ALPHA_TEST) 171094 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171095 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171096 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171097 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171098 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171099 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171100 @0 glMatrixMode(mode = GL_TEXTURE) 171101 @0 glLoadIdentity() 171102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171108 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171109 @0 glBegin(mode = GL_QUADS) 171110 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 171111 @0 glVertex2f(x = 645, y = 341) 171112 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 171113 @0 glVertex2f(x = 652, y = 341) 171114 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 171115 @0 glVertex2f(x = 652, y = 348) 171116 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 171117 @0 glVertex2f(x = 645, y = 348) 171118 @0 glEnd() 171119 @0 glEnable(cap = GL_BLEND) 171120 @0 glEnable(cap = GL_ALPHA_TEST) 171121 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171122 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171123 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171124 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171125 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171126 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171127 @0 glMatrixMode(mode = GL_TEXTURE) 171128 @0 glLoadIdentity() 171129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171135 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171136 @0 glBegin(mode = GL_QUADS) 171137 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 171138 @0 glVertex2f(x = 653, y = 338) 171139 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 171140 @0 glVertex2f(x = 659, y = 338) 171141 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 171142 @0 glVertex2f(x = 659, y = 348) 171143 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 171144 @0 glVertex2f(x = 653, y = 348) 171145 @0 glEnd() 171146 @0 glEnable(cap = GL_BLEND) 171147 @0 glEnable(cap = GL_ALPHA_TEST) 171148 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171149 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171150 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171151 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171152 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171153 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171154 @0 glMatrixMode(mode = GL_TEXTURE) 171155 @0 glLoadIdentity() 171156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171162 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171163 @0 glBegin(mode = GL_QUADS) 171164 @0 glTexCoord2f(s = 0.75, t = 0.140625) 171165 @0 glVertex2f(x = 660, y = 341) 171166 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 171167 @0 glVertex2f(x = 666, y = 341) 171168 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 171169 @0 glVertex2f(x = 666, y = 348) 171170 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 171171 @0 glVertex2f(x = 660, y = 348) 171172 @0 glEnd() 171173 @0 glEnable(cap = GL_BLEND) 171174 @0 glEnable(cap = GL_ALPHA_TEST) 171175 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171176 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171177 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171178 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171179 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171180 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171181 @0 glMatrixMode(mode = GL_TEXTURE) 171182 @0 glLoadIdentity() 171183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171189 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171190 @0 glBegin(mode = GL_QUADS) 171191 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 171192 @0 glVertex2f(x = 673, y = 339) 171193 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 171194 @0 glVertex2f(x = 680, y = 339) 171195 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 171196 @0 glVertex2f(x = 680, y = 348) 171197 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 171198 @0 glVertex2f(x = 673, y = 348) 171199 @0 glEnd() 171200 @0 glEnable(cap = GL_BLEND) 171201 @0 glEnable(cap = GL_ALPHA_TEST) 171202 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171203 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171204 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171205 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171206 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171207 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171208 @0 glMatrixMode(mode = GL_TEXTURE) 171209 @0 glLoadIdentity() 171210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171216 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171217 @0 glBegin(mode = GL_QUADS) 171218 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 171219 @0 glVertex2f(x = 680, y = 341) 171220 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 171221 @0 glVertex2f(x = 687, y = 341) 171222 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 171223 @0 glVertex2f(x = 687, y = 349) 171224 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 171225 @0 glVertex2f(x = 680, y = 349) 171226 @0 glEnd() 171227 @0 glEnable(cap = GL_BLEND) 171228 @0 glEnable(cap = GL_ALPHA_TEST) 171229 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171230 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171231 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171232 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171233 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171234 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171235 @0 glMatrixMode(mode = GL_TEXTURE) 171236 @0 glLoadIdentity() 171237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171243 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171244 @0 glBegin(mode = GL_QUADS) 171245 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 171246 @0 glVertex2f(x = 687, y = 341) 171247 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 171248 @0 glVertex2f(x = 694, y = 341) 171249 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 171250 @0 glVertex2f(x = 694, y = 348) 171251 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 171252 @0 glVertex2f(x = 687, y = 348) 171253 @0 glEnd() 171254 @0 glEnable(cap = GL_BLEND) 171255 @0 glEnable(cap = GL_ALPHA_TEST) 171256 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171257 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171258 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171259 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171260 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171261 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171262 @0 glMatrixMode(mode = GL_TEXTURE) 171263 @0 glLoadIdentity() 171264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171270 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171271 @0 glBegin(mode = GL_QUADS) 171272 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 171273 @0 glVertex2f(x = 694, y = 341) 171274 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 171275 @0 glVertex2f(x = 701, y = 341) 171276 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 171277 @0 glVertex2f(x = 701, y = 348) 171278 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 171279 @0 glVertex2f(x = 694, y = 348) 171280 @0 glEnd() 171281 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171282 @0 glDisable(cap = GL_TEXTURE_2D) 171283 @0 glDisable(cap = GL_BLEND) 171284 @0 glDisable(cap = GL_ALPHA_TEST) 171285 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 171286 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 171287 @0 glDisable(cap = GL_BLEND) 171288 @0 glDisable(cap = GL_ALPHA_TEST) 171289 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 171290 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 171291 @0 glEnable(cap = GL_BLEND) 171292 @0 glEnable(cap = GL_ALPHA_TEST) 171293 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171294 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 171295 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 171296 @0 glDisable(cap = GL_BLEND) 171297 @0 glDisable(cap = GL_ALPHA_TEST) 171298 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 171299 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 171300 @0 glEnable(cap = GL_BLEND) 171301 @0 glEnable(cap = GL_ALPHA_TEST) 171302 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171303 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 171304 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 171305 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171306 @0 glEnable(cap = GL_TEXTURE_2D) 171307 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 171308 @0 glEnable(cap = GL_BLEND) 171309 @0 glEnable(cap = GL_ALPHA_TEST) 171310 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171311 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171312 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171313 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171314 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171315 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171316 @0 glMatrixMode(mode = GL_TEXTURE) 171317 @0 glLoadIdentity() 171318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 171319 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 171320 @0 glBegin(mode = GL_QUADS) 171321 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 171322 @0 glVertex2f(x = 722, y = 340) 171323 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 171324 @0 glVertex2f(x = 729, y = 340) 171325 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 171326 @0 glVertex2f(x = 729, y = 349) 171327 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 171328 @0 glVertex2f(x = 722, y = 349) 171329 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 171330 @0 glVertex2f(x = 729, y = 342) 171331 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 171332 @0 glVertex2f(x = 736, y = 342) 171333 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 171334 @0 glVertex2f(x = 736, y = 349) 171335 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 171336 @0 glVertex2f(x = 729, y = 349) 171337 @0 glTexCoord2f(s = 0.75, t = 0.140625) 171338 @0 glVertex2f(x = 737, y = 342) 171339 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 171340 @0 glVertex2f(x = 743, y = 342) 171341 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 171342 @0 glVertex2f(x = 743, y = 349) 171343 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 171344 @0 glVertex2f(x = 737, y = 349) 171345 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 171346 @0 glVertex2f(x = 743, y = 340) 171347 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 171348 @0 glVertex2f(x = 750, y = 340) 171349 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 171350 @0 glVertex2f(x = 750, y = 349) 171351 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 171352 @0 glVertex2f(x = 743, y = 349) 171353 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 171354 @0 glVertex2f(x = 750, y = 342) 171355 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 171356 @0 glVertex2f(x = 757, y = 342) 171357 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 171358 @0 glVertex2f(x = 757, y = 349) 171359 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 171360 @0 glVertex2f(x = 750, y = 349) 171361 @0 glTexCoord2f(s = 0.75, t = 0.140625) 171362 @0 glVertex2f(x = 758, y = 342) 171363 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 171364 @0 glVertex2f(x = 764, y = 342) 171365 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 171366 @0 glVertex2f(x = 764, y = 349) 171367 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 171368 @0 glVertex2f(x = 758, y = 349) 171369 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 171370 @0 glVertex2f(x = 764, y = 340) 171371 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 171372 @0 glVertex2f(x = 771, y = 340) 171373 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 171374 @0 glVertex2f(x = 771, y = 349) 171375 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 171376 @0 glVertex2f(x = 764, y = 349) 171377 @0 glEnd() 171378 @0 glEnable(cap = GL_BLEND) 171379 @0 glEnable(cap = GL_ALPHA_TEST) 171380 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171381 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171382 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171383 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171384 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171385 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171386 @0 glMatrixMode(mode = GL_TEXTURE) 171387 @0 glLoadIdentity() 171388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171394 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171395 @0 glBegin(mode = GL_QUADS) 171396 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 171397 @0 glVertex2f(x = 721, y = 339) 171398 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 171399 @0 glVertex2f(x = 728, y = 339) 171400 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 171401 @0 glVertex2f(x = 728, y = 348) 171402 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 171403 @0 glVertex2f(x = 721, y = 348) 171404 @0 glEnd() 171405 @0 glEnable(cap = GL_BLEND) 171406 @0 glEnable(cap = GL_ALPHA_TEST) 171407 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171408 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171409 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171410 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171411 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171412 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171413 @0 glMatrixMode(mode = GL_TEXTURE) 171414 @0 glLoadIdentity() 171415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171421 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171422 @0 glBegin(mode = GL_QUADS) 171423 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 171424 @0 glVertex2f(x = 728, y = 341) 171425 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 171426 @0 glVertex2f(x = 735, y = 341) 171427 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 171428 @0 glVertex2f(x = 735, y = 348) 171429 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 171430 @0 glVertex2f(x = 728, y = 348) 171431 @0 glEnd() 171432 @0 glEnable(cap = GL_BLEND) 171433 @0 glEnable(cap = GL_ALPHA_TEST) 171434 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171435 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171436 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171437 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171438 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171439 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171440 @0 glMatrixMode(mode = GL_TEXTURE) 171441 @0 glLoadIdentity() 171442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171448 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171449 @0 glBegin(mode = GL_QUADS) 171450 @0 glTexCoord2f(s = 0.75, t = 0.140625) 171451 @0 glVertex2f(x = 736, y = 341) 171452 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 171453 @0 glVertex2f(x = 742, y = 341) 171454 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 171455 @0 glVertex2f(x = 742, y = 348) 171456 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 171457 @0 glVertex2f(x = 736, y = 348) 171458 @0 glEnd() 171459 @0 glEnable(cap = GL_BLEND) 171460 @0 glEnable(cap = GL_ALPHA_TEST) 171461 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171462 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171463 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171464 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171465 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171466 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171467 @0 glMatrixMode(mode = GL_TEXTURE) 171468 @0 glLoadIdentity() 171469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171475 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171476 @0 glBegin(mode = GL_QUADS) 171477 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 171478 @0 glVertex2f(x = 742, y = 339) 171479 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 171480 @0 glVertex2f(x = 749, y = 339) 171481 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 171482 @0 glVertex2f(x = 749, y = 348) 171483 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 171484 @0 glVertex2f(x = 742, y = 348) 171485 @0 glEnd() 171486 @0 glEnable(cap = GL_BLEND) 171487 @0 glEnable(cap = GL_ALPHA_TEST) 171488 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171489 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171490 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171491 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171492 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171493 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171494 @0 glMatrixMode(mode = GL_TEXTURE) 171495 @0 glLoadIdentity() 171496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171502 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171503 @0 glBegin(mode = GL_QUADS) 171504 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 171505 @0 glVertex2f(x = 749, y = 341) 171506 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 171507 @0 glVertex2f(x = 756, y = 341) 171508 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 171509 @0 glVertex2f(x = 756, y = 348) 171510 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 171511 @0 glVertex2f(x = 749, y = 348) 171512 @0 glEnd() 171513 @0 glEnable(cap = GL_BLEND) 171514 @0 glEnable(cap = GL_ALPHA_TEST) 171515 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171516 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171517 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171518 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171519 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171520 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171521 @0 glMatrixMode(mode = GL_TEXTURE) 171522 @0 glLoadIdentity() 171523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171529 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171530 @0 glBegin(mode = GL_QUADS) 171531 @0 glTexCoord2f(s = 0.75, t = 0.140625) 171532 @0 glVertex2f(x = 757, y = 341) 171533 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 171534 @0 glVertex2f(x = 763, y = 341) 171535 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 171536 @0 glVertex2f(x = 763, y = 348) 171537 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 171538 @0 glVertex2f(x = 757, y = 348) 171539 @0 glEnd() 171540 @0 glEnable(cap = GL_BLEND) 171541 @0 glEnable(cap = GL_ALPHA_TEST) 171542 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171543 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171544 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171545 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171546 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171547 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171548 @0 glMatrixMode(mode = GL_TEXTURE) 171549 @0 glLoadIdentity() 171550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171556 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171557 @0 glBegin(mode = GL_QUADS) 171558 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 171559 @0 glVertex2f(x = 763, y = 339) 171560 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 171561 @0 glVertex2f(x = 770, y = 339) 171562 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 171563 @0 glVertex2f(x = 770, y = 348) 171564 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 171565 @0 glVertex2f(x = 763, y = 348) 171566 @0 glEnd() 171567 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171568 @0 glDisable(cap = GL_TEXTURE_2D) 171569 @0 glDisable(cap = GL_BLEND) 171570 @0 glDisable(cap = GL_ALPHA_TEST) 171571 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 171572 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 171573 @0 glDisable(cap = GL_BLEND) 171574 @0 glDisable(cap = GL_ALPHA_TEST) 171575 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 171576 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 171577 @0 glEnable(cap = GL_BLEND) 171578 @0 glEnable(cap = GL_ALPHA_TEST) 171579 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171580 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 171581 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 171582 @0 glDisable(cap = GL_BLEND) 171583 @0 glDisable(cap = GL_ALPHA_TEST) 171584 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 171585 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 171586 @0 glEnable(cap = GL_BLEND) 171587 @0 glEnable(cap = GL_ALPHA_TEST) 171588 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171589 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 171590 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 171591 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171592 @0 glEnable(cap = GL_TEXTURE_2D) 171593 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 171594 @0 glEnable(cap = GL_BLEND) 171595 @0 glEnable(cap = GL_ALPHA_TEST) 171596 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171597 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171598 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171599 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171600 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171601 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171602 @0 glMatrixMode(mode = GL_TEXTURE) 171603 @0 glLoadIdentity() 171604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 171605 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 171606 @0 glBegin(mode = GL_QUADS) 171607 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 171608 @0 glVertex2f(x = 791, y = 340) 171609 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 171610 @0 glVertex2f(x = 798, y = 340) 171611 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 171612 @0 glVertex2f(x = 798, y = 349) 171613 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 171614 @0 glVertex2f(x = 791, y = 349) 171615 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 171616 @0 glVertex2f(x = 798, y = 342) 171617 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 171618 @0 glVertex2f(x = 805, y = 342) 171619 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 171620 @0 glVertex2f(x = 805, y = 349) 171621 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 171622 @0 glVertex2f(x = 798, y = 349) 171623 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 171624 @0 glVertex2f(x = 805, y = 340) 171625 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 171626 @0 glVertex2f(x = 812, y = 340) 171627 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 171628 @0 glVertex2f(x = 812, y = 349) 171629 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 171630 @0 glVertex2f(x = 805, y = 349) 171631 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 171632 @0 glVertex2f(x = 812, y = 340) 171633 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 171634 @0 glVertex2f(x = 819, y = 340) 171635 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 171636 @0 glVertex2f(x = 819, y = 349) 171637 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 171638 @0 glVertex2f(x = 812, y = 349) 171639 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 171640 @0 glVertex2f(x = 820, y = 339) 171641 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 171642 @0 glVertex2f(x = 826, y = 339) 171643 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 171644 @0 glVertex2f(x = 826, y = 349) 171645 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 171646 @0 glVertex2f(x = 820, y = 349) 171647 @0 glTexCoord2f(s = 0.75, t = 0.140625) 171648 @0 glVertex2f(x = 827, y = 342) 171649 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 171650 @0 glVertex2f(x = 833, y = 342) 171651 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 171652 @0 glVertex2f(x = 833, y = 349) 171653 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 171654 @0 glVertex2f(x = 827, y = 349) 171655 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 171656 @0 glVertex2f(x = 833, y = 341) 171657 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 171658 @0 glVertex2f(x = 840, y = 341) 171659 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 171660 @0 glVertex2f(x = 840, y = 352) 171661 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 171662 @0 glVertex2f(x = 833, y = 352) 171663 @0 glTexCoord2f(s = 0, t = 0.1875) 171664 @0 glVertex2f(x = 840, y = 342) 171665 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 171666 @0 glVertex2f(x = 847, y = 342) 171667 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 171668 @0 glVertex2f(x = 847, y = 349) 171669 @0 glTexCoord2f(s = 0, t = 0.2148438) 171670 @0 glVertex2f(x = 840, y = 349) 171671 @0 glEnd() 171672 @0 glEnable(cap = GL_BLEND) 171673 @0 glEnable(cap = GL_ALPHA_TEST) 171674 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171676 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171678 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171679 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171680 @0 glMatrixMode(mode = GL_TEXTURE) 171681 @0 glLoadIdentity() 171682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171688 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171689 @0 glBegin(mode = GL_QUADS) 171690 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 171691 @0 glVertex2f(x = 790, y = 339) 171692 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 171693 @0 glVertex2f(x = 797, y = 339) 171694 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 171695 @0 glVertex2f(x = 797, y = 348) 171696 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 171697 @0 glVertex2f(x = 790, y = 348) 171698 @0 glEnd() 171699 @0 glEnable(cap = GL_BLEND) 171700 @0 glEnable(cap = GL_ALPHA_TEST) 171701 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171702 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171704 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171706 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171707 @0 glMatrixMode(mode = GL_TEXTURE) 171708 @0 glLoadIdentity() 171709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171715 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171716 @0 glBegin(mode = GL_QUADS) 171717 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 171718 @0 glVertex2f(x = 797, y = 341) 171719 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 171720 @0 glVertex2f(x = 804, y = 341) 171721 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 171722 @0 glVertex2f(x = 804, y = 348) 171723 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 171724 @0 glVertex2f(x = 797, y = 348) 171725 @0 glEnd() 171726 @0 glEnable(cap = GL_BLEND) 171727 @0 glEnable(cap = GL_ALPHA_TEST) 171728 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171733 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171734 @0 glMatrixMode(mode = GL_TEXTURE) 171735 @0 glLoadIdentity() 171736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171742 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171743 @0 glBegin(mode = GL_QUADS) 171744 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 171745 @0 glVertex2f(x = 804, y = 339) 171746 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 171747 @0 glVertex2f(x = 811, y = 339) 171748 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 171749 @0 glVertex2f(x = 811, y = 348) 171750 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 171751 @0 glVertex2f(x = 804, y = 348) 171752 @0 glEnd() 171753 @0 glEnable(cap = GL_BLEND) 171754 @0 glEnable(cap = GL_ALPHA_TEST) 171755 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171756 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171758 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171760 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171761 @0 glMatrixMode(mode = GL_TEXTURE) 171762 @0 glLoadIdentity() 171763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171769 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171770 @0 glBegin(mode = GL_QUADS) 171771 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 171772 @0 glVertex2f(x = 811, y = 339) 171773 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 171774 @0 glVertex2f(x = 818, y = 339) 171775 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 171776 @0 glVertex2f(x = 818, y = 348) 171777 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 171778 @0 glVertex2f(x = 811, y = 348) 171779 @0 glEnd() 171780 @0 glEnable(cap = GL_BLEND) 171781 @0 glEnable(cap = GL_ALPHA_TEST) 171782 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171787 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171788 @0 glMatrixMode(mode = GL_TEXTURE) 171789 @0 glLoadIdentity() 171790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171796 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171797 @0 glBegin(mode = GL_QUADS) 171798 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 171799 @0 glVertex2f(x = 819, y = 338) 171800 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 171801 @0 glVertex2f(x = 825, y = 338) 171802 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 171803 @0 glVertex2f(x = 825, y = 348) 171804 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 171805 @0 glVertex2f(x = 819, y = 348) 171806 @0 glEnd() 171807 @0 glEnable(cap = GL_BLEND) 171808 @0 glEnable(cap = GL_ALPHA_TEST) 171809 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171811 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171813 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171814 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171815 @0 glMatrixMode(mode = GL_TEXTURE) 171816 @0 glLoadIdentity() 171817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171823 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171824 @0 glBegin(mode = GL_QUADS) 171825 @0 glTexCoord2f(s = 0.75, t = 0.140625) 171826 @0 glVertex2f(x = 826, y = 341) 171827 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 171828 @0 glVertex2f(x = 832, y = 341) 171829 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 171830 @0 glVertex2f(x = 832, y = 348) 171831 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 171832 @0 glVertex2f(x = 826, y = 348) 171833 @0 glEnd() 171834 @0 glEnable(cap = GL_BLEND) 171835 @0 glEnable(cap = GL_ALPHA_TEST) 171836 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171838 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171840 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171841 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171842 @0 glMatrixMode(mode = GL_TEXTURE) 171843 @0 glLoadIdentity() 171844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171850 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171851 @0 glBegin(mode = GL_QUADS) 171852 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 171853 @0 glVertex2f(x = 832, y = 340) 171854 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 171855 @0 glVertex2f(x = 839, y = 340) 171856 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 171857 @0 glVertex2f(x = 839, y = 351) 171858 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 171859 @0 glVertex2f(x = 832, y = 351) 171860 @0 glEnd() 171861 @0 glEnable(cap = GL_BLEND) 171862 @0 glEnable(cap = GL_ALPHA_TEST) 171863 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171865 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171867 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171868 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171869 @0 glMatrixMode(mode = GL_TEXTURE) 171870 @0 glLoadIdentity() 171871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 171876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 171877 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 171878 @0 glBegin(mode = GL_QUADS) 171879 @0 glTexCoord2f(s = 0, t = 0.1875) 171880 @0 glVertex2f(x = 839, y = 341) 171881 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 171882 @0 glVertex2f(x = 846, y = 341) 171883 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 171884 @0 glVertex2f(x = 846, y = 348) 171885 @0 glTexCoord2f(s = 0, t = 0.2148438) 171886 @0 glVertex2f(x = 839, y = 348) 171887 @0 glEnd() 171888 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171889 @0 glDisable(cap = GL_TEXTURE_2D) 171890 @0 glDisable(cap = GL_BLEND) 171891 @0 glDisable(cap = GL_ALPHA_TEST) 171892 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 171893 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 171894 @0 glDisable(cap = GL_BLEND) 171895 @0 glDisable(cap = GL_ALPHA_TEST) 171896 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 171897 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 171898 @0 glEnable(cap = GL_BLEND) 171899 @0 glEnable(cap = GL_ALPHA_TEST) 171900 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171901 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 171902 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 171903 @0 glDisable(cap = GL_BLEND) 171904 @0 glDisable(cap = GL_ALPHA_TEST) 171905 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 171906 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 171907 @0 glEnable(cap = GL_BLEND) 171908 @0 glEnable(cap = GL_ALPHA_TEST) 171909 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171910 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 171911 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 171912 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171913 @0 glEnable(cap = GL_TEXTURE_2D) 171914 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 171915 @0 glEnable(cap = GL_BLEND) 171916 @0 glEnable(cap = GL_ALPHA_TEST) 171917 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171918 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171919 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171920 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171921 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171922 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171923 @0 glMatrixMode(mode = GL_TEXTURE) 171924 @0 glLoadIdentity() 171925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 171926 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 171927 @0 glBegin(mode = GL_QUADS) 171928 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 171929 @0 glVertex2f(x = 867, y = 340) 171930 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 171931 @0 glVertex2f(x = 874, y = 340) 171932 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 171933 @0 glVertex2f(x = 874, y = 349) 171934 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 171935 @0 glVertex2f(x = 867, y = 349) 171936 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 171937 @0 glVertex2f(x = 875, y = 342) 171938 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 171939 @0 glVertex2f(x = 881, y = 342) 171940 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 171941 @0 glVertex2f(x = 881, y = 349) 171942 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 171943 @0 glVertex2f(x = 875, y = 349) 171944 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 171945 @0 glVertex2f(x = 881, y = 342) 171946 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 171947 @0 glVertex2f(x = 888, y = 342) 171948 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 171949 @0 glVertex2f(x = 888, y = 349) 171950 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 171951 @0 glVertex2f(x = 881, y = 349) 171952 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 171953 @0 glVertex2f(x = 888, y = 339) 171954 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 171955 @0 glVertex2f(x = 895, y = 339) 171956 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 171957 @0 glVertex2f(x = 895, y = 349) 171958 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 171959 @0 glVertex2f(x = 888, y = 349) 171960 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 171961 @0 glVertex2f(x = 896, y = 339) 171962 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 171963 @0 glVertex2f(x = 902, y = 339) 171964 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 171965 @0 glVertex2f(x = 902, y = 349) 171966 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 171967 @0 glVertex2f(x = 896, y = 349) 171968 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 171969 @0 glVertex2f(x = 902, y = 340) 171970 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 171971 @0 glVertex2f(x = 909, y = 340) 171972 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 171973 @0 glVertex2f(x = 909, y = 349) 171974 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 171975 @0 glVertex2f(x = 902, y = 349) 171976 @0 glTexCoord2f(s = 0, t = 0.1875) 171977 @0 glVertex2f(x = 909, y = 342) 171978 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 171979 @0 glVertex2f(x = 916, y = 342) 171980 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 171981 @0 glVertex2f(x = 916, y = 349) 171982 @0 glTexCoord2f(s = 0, t = 0.2148438) 171983 @0 glVertex2f(x = 909, y = 349) 171984 @0 glEnd() 171985 @0 glEnable(cap = GL_BLEND) 171986 @0 glEnable(cap = GL_ALPHA_TEST) 171987 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 171988 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 171989 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 171990 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 171991 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 171992 @0 glActiveTextureARB(texture = GL_TEXTURE0) 171993 @0 glMatrixMode(mode = GL_TEXTURE) 171994 @0 glLoadIdentity() 171995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 171996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 171997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 171998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 171999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172001 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172002 @0 glBegin(mode = GL_QUADS) 172003 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 172004 @0 glVertex2f(x = 866, y = 339) 172005 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 172006 @0 glVertex2f(x = 873, y = 339) 172007 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 172008 @0 glVertex2f(x = 873, y = 348) 172009 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 172010 @0 glVertex2f(x = 866, y = 348) 172011 @0 glEnd() 172012 @0 glEnable(cap = GL_BLEND) 172013 @0 glEnable(cap = GL_ALPHA_TEST) 172014 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172015 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172016 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172017 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172018 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172019 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172020 @0 glMatrixMode(mode = GL_TEXTURE) 172021 @0 glLoadIdentity() 172022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172028 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172029 @0 glBegin(mode = GL_QUADS) 172030 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 172031 @0 glVertex2f(x = 874, y = 341) 172032 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 172033 @0 glVertex2f(x = 880, y = 341) 172034 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 172035 @0 glVertex2f(x = 880, y = 348) 172036 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 172037 @0 glVertex2f(x = 874, y = 348) 172038 @0 glEnd() 172039 @0 glEnable(cap = GL_BLEND) 172040 @0 glEnable(cap = GL_ALPHA_TEST) 172041 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172042 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172043 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172044 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172045 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172046 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172047 @0 glMatrixMode(mode = GL_TEXTURE) 172048 @0 glLoadIdentity() 172049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172055 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172056 @0 glBegin(mode = GL_QUADS) 172057 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 172058 @0 glVertex2f(x = 880, y = 341) 172059 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 172060 @0 glVertex2f(x = 887, y = 341) 172061 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 172062 @0 glVertex2f(x = 887, y = 348) 172063 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 172064 @0 glVertex2f(x = 880, y = 348) 172065 @0 glEnd() 172066 @0 glEnable(cap = GL_BLEND) 172067 @0 glEnable(cap = GL_ALPHA_TEST) 172068 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172069 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172070 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172071 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172072 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172073 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172074 @0 glMatrixMode(mode = GL_TEXTURE) 172075 @0 glLoadIdentity() 172076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172082 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172083 @0 glBegin(mode = GL_QUADS) 172084 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 172085 @0 glVertex2f(x = 887, y = 338) 172086 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 172087 @0 glVertex2f(x = 894, y = 338) 172088 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 172089 @0 glVertex2f(x = 894, y = 348) 172090 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 172091 @0 glVertex2f(x = 887, y = 348) 172092 @0 glEnd() 172093 @0 glEnable(cap = GL_BLEND) 172094 @0 glEnable(cap = GL_ALPHA_TEST) 172095 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172096 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172097 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172098 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172099 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172100 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172101 @0 glMatrixMode(mode = GL_TEXTURE) 172102 @0 glLoadIdentity() 172103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172109 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172110 @0 glBegin(mode = GL_QUADS) 172111 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 172112 @0 glVertex2f(x = 895, y = 338) 172113 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 172114 @0 glVertex2f(x = 901, y = 338) 172115 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 172116 @0 glVertex2f(x = 901, y = 348) 172117 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 172118 @0 glVertex2f(x = 895, y = 348) 172119 @0 glEnd() 172120 @0 glEnable(cap = GL_BLEND) 172121 @0 glEnable(cap = GL_ALPHA_TEST) 172122 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172123 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172124 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172125 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172126 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172127 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172128 @0 glMatrixMode(mode = GL_TEXTURE) 172129 @0 glLoadIdentity() 172130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172136 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172137 @0 glBegin(mode = GL_QUADS) 172138 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 172139 @0 glVertex2f(x = 901, y = 339) 172140 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 172141 @0 glVertex2f(x = 908, y = 339) 172142 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 172143 @0 glVertex2f(x = 908, y = 348) 172144 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 172145 @0 glVertex2f(x = 901, y = 348) 172146 @0 glEnd() 172147 @0 glEnable(cap = GL_BLEND) 172148 @0 glEnable(cap = GL_ALPHA_TEST) 172149 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172150 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172151 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172152 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172153 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172154 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172155 @0 glMatrixMode(mode = GL_TEXTURE) 172156 @0 glLoadIdentity() 172157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172163 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172164 @0 glBegin(mode = GL_QUADS) 172165 @0 glTexCoord2f(s = 0, t = 0.1875) 172166 @0 glVertex2f(x = 908, y = 341) 172167 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 172168 @0 glVertex2f(x = 915, y = 341) 172169 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 172170 @0 glVertex2f(x = 915, y = 348) 172171 @0 glTexCoord2f(s = 0, t = 0.2148438) 172172 @0 glVertex2f(x = 908, y = 348) 172173 @0 glEnd() 172174 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172175 @0 glDisable(cap = GL_TEXTURE_2D) 172176 @0 glDisable(cap = GL_BLEND) 172177 @0 glDisable(cap = GL_ALPHA_TEST) 172178 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 172179 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 172180 @0 glDisable(cap = GL_BLEND) 172181 @0 glDisable(cap = GL_ALPHA_TEST) 172182 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 172183 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 172184 @0 glEnable(cap = GL_BLEND) 172185 @0 glEnable(cap = GL_ALPHA_TEST) 172186 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172187 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 172188 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 172189 @0 glDisable(cap = GL_BLEND) 172190 @0 glDisable(cap = GL_ALPHA_TEST) 172191 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 172192 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 172193 @0 glEnable(cap = GL_BLEND) 172194 @0 glEnable(cap = GL_ALPHA_TEST) 172195 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172196 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 172197 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 172198 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172199 @0 glEnable(cap = GL_TEXTURE_2D) 172200 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 172201 @0 glEnable(cap = GL_BLEND) 172202 @0 glEnable(cap = GL_ALPHA_TEST) 172203 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172204 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172205 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172206 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172207 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172208 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172209 @0 glMatrixMode(mode = GL_TEXTURE) 172210 @0 glLoadIdentity() 172211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 172212 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 172213 @0 glBegin(mode = GL_QUADS) 172214 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 172215 @0 glVertex2f(x = 549, y = 339) 172216 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 172217 @0 glVertex2f(x = 556, y = 339) 172218 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 172219 @0 glVertex2f(x = 556, y = 348) 172220 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 172221 @0 glVertex2f(x = 549, y = 348) 172222 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 172223 @0 glVertex2f(x = 556, y = 339) 172224 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 172225 @0 glVertex2f(x = 563, y = 339) 172226 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 172227 @0 glVertex2f(x = 563, y = 348) 172228 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 172229 @0 glVertex2f(x = 556, y = 348) 172230 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 172231 @0 glVertex2f(x = 563, y = 341) 172232 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 172233 @0 glVertex2f(x = 570, y = 341) 172234 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 172235 @0 glVertex2f(x = 570, y = 349) 172236 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 172237 @0 glVertex2f(x = 563, y = 349) 172238 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 172239 @0 glVertex2f(x = 571, y = 341) 172240 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 172241 @0 glVertex2f(x = 577, y = 341) 172242 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 172243 @0 glVertex2f(x = 577, y = 348) 172244 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 172245 @0 glVertex2f(x = 571, y = 348) 172246 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 172247 @0 glVertex2f(x = 577, y = 339) 172248 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 172249 @0 glVertex2f(x = 584, y = 339) 172250 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 172251 @0 glVertex2f(x = 584, y = 348) 172252 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 172253 @0 glVertex2f(x = 577, y = 348) 172254 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 172255 @0 glVertex2f(x = 591, y = 339) 172256 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 172257 @0 glVertex2f(x = 598, y = 339) 172258 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 172259 @0 glVertex2f(x = 598, y = 348) 172260 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 172261 @0 glVertex2f(x = 591, y = 348) 172262 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 172263 @0 glVertex2f(x = 598, y = 341) 172264 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 172265 @0 glVertex2f(x = 605, y = 341) 172266 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 172267 @0 glVertex2f(x = 605, y = 349) 172268 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 172269 @0 glVertex2f(x = 598, y = 349) 172270 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 172271 @0 glVertex2f(x = 605, y = 341) 172272 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 172273 @0 glVertex2f(x = 612, y = 341) 172274 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 172275 @0 glVertex2f(x = 612, y = 348) 172276 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 172277 @0 glVertex2f(x = 605, y = 348) 172278 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 172279 @0 glVertex2f(x = 612, y = 341) 172280 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 172281 @0 glVertex2f(x = 619, y = 341) 172282 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 172283 @0 glVertex2f(x = 619, y = 348) 172284 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 172285 @0 glVertex2f(x = 612, y = 348) 172286 @0 glEnd() 172287 @0 glEnable(cap = GL_BLEND) 172288 @0 glEnable(cap = GL_ALPHA_TEST) 172289 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172290 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172291 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172292 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172293 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172294 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172295 @0 glMatrixMode(mode = GL_TEXTURE) 172296 @0 glLoadIdentity() 172297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172303 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172304 @0 glBegin(mode = GL_QUADS) 172305 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 172306 @0 glVertex2f(x = 548, y = 338) 172307 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 172308 @0 glVertex2f(x = 555, y = 338) 172309 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 172310 @0 glVertex2f(x = 555, y = 347) 172311 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 172312 @0 glVertex2f(x = 548, y = 347) 172313 @0 glEnd() 172314 @0 glEnable(cap = GL_BLEND) 172315 @0 glEnable(cap = GL_ALPHA_TEST) 172316 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172317 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172319 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172321 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172322 @0 glMatrixMode(mode = GL_TEXTURE) 172323 @0 glLoadIdentity() 172324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172330 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172331 @0 glBegin(mode = GL_QUADS) 172332 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 172333 @0 glVertex2f(x = 555, y = 338) 172334 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 172335 @0 glVertex2f(x = 562, y = 338) 172336 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 172337 @0 glVertex2f(x = 562, y = 347) 172338 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 172339 @0 glVertex2f(x = 555, y = 347) 172340 @0 glEnd() 172341 @0 glEnable(cap = GL_BLEND) 172342 @0 glEnable(cap = GL_ALPHA_TEST) 172343 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172344 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172345 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172346 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172347 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172348 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172349 @0 glMatrixMode(mode = GL_TEXTURE) 172350 @0 glLoadIdentity() 172351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172357 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172358 @0 glBegin(mode = GL_QUADS) 172359 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 172360 @0 glVertex2f(x = 562, y = 340) 172361 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 172362 @0 glVertex2f(x = 569, y = 340) 172363 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 172364 @0 glVertex2f(x = 569, y = 348) 172365 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 172366 @0 glVertex2f(x = 562, y = 348) 172367 @0 glEnd() 172368 @0 glEnable(cap = GL_BLEND) 172369 @0 glEnable(cap = GL_ALPHA_TEST) 172370 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172371 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172372 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172373 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172374 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172375 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172376 @0 glMatrixMode(mode = GL_TEXTURE) 172377 @0 glLoadIdentity() 172378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172384 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172385 @0 glBegin(mode = GL_QUADS) 172386 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 172387 @0 glVertex2f(x = 570, y = 340) 172388 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 172389 @0 glVertex2f(x = 576, y = 340) 172390 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 172391 @0 glVertex2f(x = 576, y = 347) 172392 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 172393 @0 glVertex2f(x = 570, y = 347) 172394 @0 glEnd() 172395 @0 glEnable(cap = GL_BLEND) 172396 @0 glEnable(cap = GL_ALPHA_TEST) 172397 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172398 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172399 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172400 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172401 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172402 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172403 @0 glMatrixMode(mode = GL_TEXTURE) 172404 @0 glLoadIdentity() 172405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172411 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172412 @0 glBegin(mode = GL_QUADS) 172413 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 172414 @0 glVertex2f(x = 576, y = 338) 172415 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 172416 @0 glVertex2f(x = 583, y = 338) 172417 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 172418 @0 glVertex2f(x = 583, y = 347) 172419 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 172420 @0 glVertex2f(x = 576, y = 347) 172421 @0 glEnd() 172422 @0 glEnable(cap = GL_BLEND) 172423 @0 glEnable(cap = GL_ALPHA_TEST) 172424 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172425 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172426 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172427 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172428 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172429 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172430 @0 glMatrixMode(mode = GL_TEXTURE) 172431 @0 glLoadIdentity() 172432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172438 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172439 @0 glBegin(mode = GL_QUADS) 172440 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 172441 @0 glVertex2f(x = 590, y = 338) 172442 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 172443 @0 glVertex2f(x = 597, y = 338) 172444 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 172445 @0 glVertex2f(x = 597, y = 347) 172446 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 172447 @0 glVertex2f(x = 590, y = 347) 172448 @0 glEnd() 172449 @0 glEnable(cap = GL_BLEND) 172450 @0 glEnable(cap = GL_ALPHA_TEST) 172451 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172452 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172453 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172454 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172455 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172456 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172457 @0 glMatrixMode(mode = GL_TEXTURE) 172458 @0 glLoadIdentity() 172459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172465 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172466 @0 glBegin(mode = GL_QUADS) 172467 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 172468 @0 glVertex2f(x = 597, y = 340) 172469 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 172470 @0 glVertex2f(x = 604, y = 340) 172471 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 172472 @0 glVertex2f(x = 604, y = 348) 172473 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 172474 @0 glVertex2f(x = 597, y = 348) 172475 @0 glEnd() 172476 @0 glEnable(cap = GL_BLEND) 172477 @0 glEnable(cap = GL_ALPHA_TEST) 172478 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172479 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172480 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172481 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172482 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172483 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172484 @0 glMatrixMode(mode = GL_TEXTURE) 172485 @0 glLoadIdentity() 172486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172492 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172493 @0 glBegin(mode = GL_QUADS) 172494 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 172495 @0 glVertex2f(x = 604, y = 340) 172496 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 172497 @0 glVertex2f(x = 611, y = 340) 172498 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 172499 @0 glVertex2f(x = 611, y = 347) 172500 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 172501 @0 glVertex2f(x = 604, y = 347) 172502 @0 glEnd() 172503 @0 glEnable(cap = GL_BLEND) 172504 @0 glEnable(cap = GL_ALPHA_TEST) 172505 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172506 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172507 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172508 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172509 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172510 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172511 @0 glMatrixMode(mode = GL_TEXTURE) 172512 @0 glLoadIdentity() 172513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172519 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172520 @0 glBegin(mode = GL_QUADS) 172521 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 172522 @0 glVertex2f(x = 611, y = 340) 172523 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 172524 @0 glVertex2f(x = 618, y = 340) 172525 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 172526 @0 glVertex2f(x = 618, y = 347) 172527 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 172528 @0 glVertex2f(x = 611, y = 347) 172529 @0 glEnd() 172530 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172531 @0 glDisable(cap = GL_TEXTURE_2D) 172532 @0 glDisable(cap = GL_BLEND) 172533 @0 glDisable(cap = GL_ALPHA_TEST) 172534 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 172535 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 172536 @0 glDisable(cap = GL_BLEND) 172537 @0 glDisable(cap = GL_ALPHA_TEST) 172538 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 172539 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 172540 @0 glEnable(cap = GL_BLEND) 172541 @0 glEnable(cap = GL_ALPHA_TEST) 172542 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172543 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 172544 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 172545 @0 glDisable(cap = GL_BLEND) 172546 @0 glDisable(cap = GL_ALPHA_TEST) 172547 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 172548 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 172549 @0 glDisable(cap = GL_BLEND) 172550 @0 glDisable(cap = GL_ALPHA_TEST) 172551 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 172552 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 172553 @0 glEnable(cap = GL_BLEND) 172554 @0 glEnable(cap = GL_ALPHA_TEST) 172555 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172556 @0 glBegin(mode = GL_QUADS) 172557 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 172558 @0 glVertex2f(x = 1053, y = 864) 172559 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 172560 @0 glVertex2f(x = 1338, y = 864) 172561 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 172562 @0 glVertex2f(x = 1338, y = 937) 172563 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 172564 @0 glVertex2f(x = 1053, y = 937) 172565 @0 glEnd() 172566 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172567 @0 glEnable(cap = GL_TEXTURE_2D) 172568 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 172569 @0 glEnable(cap = GL_BLEND) 172570 @0 glEnable(cap = GL_ALPHA_TEST) 172571 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172572 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172573 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172574 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172575 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172576 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172577 @0 glMatrixMode(mode = GL_TEXTURE) 172578 @0 glLoadIdentity() 172579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 172580 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 172581 @0 glBegin(mode = GL_QUADS) 172582 @0 glTexCoord2f(s = 0.75, t = 0.046875) 172583 @0 glVertex2f(x = 1176, y = 897) 172584 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 172585 @0 glVertex2f(x = 1183, y = 897) 172586 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 172587 @0 glVertex2f(x = 1183, y = 906) 172588 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 172589 @0 glVertex2f(x = 1176, y = 906) 172590 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 172591 @0 glVertex2f(x = 1183, y = 899) 172592 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 172593 @0 glVertex2f(x = 1190, y = 899) 172594 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 172595 @0 glVertex2f(x = 1190, y = 906) 172596 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 172597 @0 glVertex2f(x = 1183, y = 906) 172598 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 172599 @0 glVertex2f(x = 1190, y = 896) 172600 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 172601 @0 glVertex2f(x = 1197, y = 896) 172602 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 172603 @0 glVertex2f(x = 1197, y = 906) 172604 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 172605 @0 glVertex2f(x = 1190, y = 906) 172606 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 172607 @0 glVertex2f(x = 1197, y = 899) 172608 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 172609 @0 glVertex2f(x = 1204, y = 899) 172610 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 172611 @0 glVertex2f(x = 1204, y = 906) 172612 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 172613 @0 glVertex2f(x = 1197, y = 906) 172614 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 172615 @0 glVertex2f(x = 1204, y = 897) 172616 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 172617 @0 glVertex2f(x = 1211, y = 897) 172618 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 172619 @0 glVertex2f(x = 1211, y = 906) 172620 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 172621 @0 glVertex2f(x = 1204, y = 906) 172622 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 172623 @0 glVertex2f(x = 1211, y = 899) 172624 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 172625 @0 glVertex2f(x = 1218, y = 899) 172626 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 172627 @0 glVertex2f(x = 1218, y = 906) 172628 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 172629 @0 glVertex2f(x = 1211, y = 906) 172630 @0 glEnd() 172631 @0 glEnable(cap = GL_BLEND) 172632 @0 glEnable(cap = GL_ALPHA_TEST) 172633 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172634 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172635 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172636 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172637 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172638 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172639 @0 glMatrixMode(mode = GL_TEXTURE) 172640 @0 glLoadIdentity() 172641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172647 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172648 @0 glBegin(mode = GL_QUADS) 172649 @0 glTexCoord2f(s = 0.75, t = 0.046875) 172650 @0 glVertex2f(x = 1175, y = 896) 172651 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 172652 @0 glVertex2f(x = 1182, y = 896) 172653 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 172654 @0 glVertex2f(x = 1182, y = 905) 172655 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 172656 @0 glVertex2f(x = 1175, y = 905) 172657 @0 glEnd() 172658 @0 glEnable(cap = GL_BLEND) 172659 @0 glEnable(cap = GL_ALPHA_TEST) 172660 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172661 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172662 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172663 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172664 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172665 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172666 @0 glMatrixMode(mode = GL_TEXTURE) 172667 @0 glLoadIdentity() 172668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172674 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172675 @0 glBegin(mode = GL_QUADS) 172676 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 172677 @0 glVertex2f(x = 1182, y = 898) 172678 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 172679 @0 glVertex2f(x = 1189, y = 898) 172680 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 172681 @0 glVertex2f(x = 1189, y = 905) 172682 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 172683 @0 glVertex2f(x = 1182, y = 905) 172684 @0 glEnd() 172685 @0 glEnable(cap = GL_BLEND) 172686 @0 glEnable(cap = GL_ALPHA_TEST) 172687 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172688 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172689 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172690 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172691 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172692 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172693 @0 glMatrixMode(mode = GL_TEXTURE) 172694 @0 glLoadIdentity() 172695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172701 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172702 @0 glBegin(mode = GL_QUADS) 172703 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 172704 @0 glVertex2f(x = 1189, y = 895) 172705 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 172706 @0 glVertex2f(x = 1196, y = 895) 172707 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 172708 @0 glVertex2f(x = 1196, y = 905) 172709 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 172710 @0 glVertex2f(x = 1189, y = 905) 172711 @0 glEnd() 172712 @0 glEnable(cap = GL_BLEND) 172713 @0 glEnable(cap = GL_ALPHA_TEST) 172714 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172715 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172716 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172717 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172718 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172719 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172720 @0 glMatrixMode(mode = GL_TEXTURE) 172721 @0 glLoadIdentity() 172722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172728 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172729 @0 glBegin(mode = GL_QUADS) 172730 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 172731 @0 glVertex2f(x = 1196, y = 898) 172732 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 172733 @0 glVertex2f(x = 1203, y = 898) 172734 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 172735 @0 glVertex2f(x = 1203, y = 905) 172736 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 172737 @0 glVertex2f(x = 1196, y = 905) 172738 @0 glEnd() 172739 @0 glEnable(cap = GL_BLEND) 172740 @0 glEnable(cap = GL_ALPHA_TEST) 172741 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172742 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172743 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172744 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172745 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172746 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172747 @0 glMatrixMode(mode = GL_TEXTURE) 172748 @0 glLoadIdentity() 172749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172755 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172756 @0 glBegin(mode = GL_QUADS) 172757 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 172758 @0 glVertex2f(x = 1203, y = 896) 172759 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 172760 @0 glVertex2f(x = 1210, y = 896) 172761 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 172762 @0 glVertex2f(x = 1210, y = 905) 172763 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 172764 @0 glVertex2f(x = 1203, y = 905) 172765 @0 glEnd() 172766 @0 glEnable(cap = GL_BLEND) 172767 @0 glEnable(cap = GL_ALPHA_TEST) 172768 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172769 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172770 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172771 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172772 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172773 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172774 @0 glMatrixMode(mode = GL_TEXTURE) 172775 @0 glLoadIdentity() 172776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172782 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172783 @0 glBegin(mode = GL_QUADS) 172784 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 172785 @0 glVertex2f(x = 1210, y = 898) 172786 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 172787 @0 glVertex2f(x = 1217, y = 898) 172788 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 172789 @0 glVertex2f(x = 1217, y = 905) 172790 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 172791 @0 glVertex2f(x = 1210, y = 905) 172792 @0 glEnd() 172793 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172794 @0 glDisable(cap = GL_TEXTURE_2D) 172795 @0 glEnable(cap = GL_BLEND) 172796 @0 glEnable(cap = GL_ALPHA_TEST) 172797 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172798 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 172799 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 172800 @0 glDisable(cap = GL_BLEND) 172801 @0 glDisable(cap = GL_ALPHA_TEST) 172802 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 172803 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 172804 @0 glDisable(cap = GL_BLEND) 172805 @0 glDisable(cap = GL_ALPHA_TEST) 172806 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 172807 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 172808 @0 glEnable(cap = GL_BLEND) 172809 @0 glEnable(cap = GL_ALPHA_TEST) 172810 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172811 @0 glBegin(mode = GL_QUADS) 172812 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 172813 @0 glVertex2f(x = 1353, y = 864) 172814 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 172815 @0 glVertex2f(x = 1662, y = 864) 172816 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 172817 @0 glVertex2f(x = 1662, y = 937) 172818 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 172819 @0 glVertex2f(x = 1353, y = 937) 172820 @0 glEnd() 172821 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172822 @0 glEnable(cap = GL_TEXTURE_2D) 172823 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 172824 @0 glEnable(cap = GL_BLEND) 172825 @0 glEnable(cap = GL_ALPHA_TEST) 172826 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172827 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172828 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172829 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172830 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172831 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172832 @0 glMatrixMode(mode = GL_TEXTURE) 172833 @0 glLoadIdentity() 172834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 172835 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 172836 @0 glBegin(mode = GL_QUADS) 172837 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 172838 @0 glVertex2f(x = 1477, y = 897) 172839 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 172840 @0 glVertex2f(x = 1484, y = 897) 172841 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 172842 @0 glVertex2f(x = 1484, y = 906) 172843 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 172844 @0 glVertex2f(x = 1477, y = 906) 172845 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 172846 @0 glVertex2f(x = 1484, y = 899) 172847 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 172848 @0 glVertex2f(x = 1491, y = 899) 172849 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 172850 @0 glVertex2f(x = 1491, y = 906) 172851 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 172852 @0 glVertex2f(x = 1484, y = 906) 172853 @0 glTexCoord2f(s = 0.75, t = 0.140625) 172854 @0 glVertex2f(x = 1492, y = 899) 172855 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 172856 @0 glVertex2f(x = 1498, y = 899) 172857 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 172858 @0 glVertex2f(x = 1498, y = 906) 172859 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 172860 @0 glVertex2f(x = 1492, y = 906) 172861 @0 glTexCoord2f(s = 0.375, t = 0.140625) 172862 @0 glVertex2f(x = 1499, y = 896) 172863 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 172864 @0 glVertex2f(x = 1505, y = 896) 172865 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 172866 @0 glVertex2f(x = 1505, y = 906) 172867 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 172868 @0 glVertex2f(x = 1499, y = 906) 172869 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 172870 @0 glVertex2f(x = 1506, y = 896) 172871 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 172872 @0 glVertex2f(x = 1512, y = 896) 172873 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 172874 @0 glVertex2f(x = 1512, y = 906) 172875 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 172876 @0 glVertex2f(x = 1506, y = 906) 172877 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 172878 @0 glVertex2f(x = 1512, y = 898) 172879 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 172880 @0 glVertex2f(x = 1519, y = 898) 172881 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 172882 @0 glVertex2f(x = 1519, y = 909) 172883 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 172884 @0 glVertex2f(x = 1512, y = 909) 172885 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 172886 @0 glVertex2f(x = 1520, y = 899) 172887 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 172888 @0 glVertex2f(x = 1526, y = 899) 172889 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 172890 @0 glVertex2f(x = 1526, y = 906) 172891 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 172892 @0 glVertex2f(x = 1520, y = 906) 172893 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 172894 @0 glVertex2f(x = 1527, y = 899) 172895 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 172896 @0 glVertex2f(x = 1533, y = 899) 172897 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 172898 @0 glVertex2f(x = 1533, y = 906) 172899 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 172900 @0 glVertex2f(x = 1527, y = 906) 172901 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 172902 @0 glVertex2f(x = 1533, y = 899) 172903 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 172904 @0 glVertex2f(x = 1540, y = 899) 172905 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 172906 @0 glVertex2f(x = 1540, y = 906) 172907 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 172908 @0 glVertex2f(x = 1533, y = 906) 172909 @0 glEnd() 172910 @0 glEnable(cap = GL_BLEND) 172911 @0 glEnable(cap = GL_ALPHA_TEST) 172912 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172914 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172916 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172917 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172918 @0 glMatrixMode(mode = GL_TEXTURE) 172919 @0 glLoadIdentity() 172920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172926 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172927 @0 glBegin(mode = GL_QUADS) 172928 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 172929 @0 glVertex2f(x = 1476, y = 896) 172930 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 172931 @0 glVertex2f(x = 1483, y = 896) 172932 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 172933 @0 glVertex2f(x = 1483, y = 905) 172934 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 172935 @0 glVertex2f(x = 1476, y = 905) 172936 @0 glEnd() 172937 @0 glEnable(cap = GL_BLEND) 172938 @0 glEnable(cap = GL_ALPHA_TEST) 172939 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172941 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172943 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172944 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172945 @0 glMatrixMode(mode = GL_TEXTURE) 172946 @0 glLoadIdentity() 172947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172953 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172954 @0 glBegin(mode = GL_QUADS) 172955 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 172956 @0 glVertex2f(x = 1483, y = 898) 172957 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 172958 @0 glVertex2f(x = 1490, y = 898) 172959 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 172960 @0 glVertex2f(x = 1490, y = 905) 172961 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 172962 @0 glVertex2f(x = 1483, y = 905) 172963 @0 glEnd() 172964 @0 glEnable(cap = GL_BLEND) 172965 @0 glEnable(cap = GL_ALPHA_TEST) 172966 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172968 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172970 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172971 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172972 @0 glMatrixMode(mode = GL_TEXTURE) 172973 @0 glLoadIdentity() 172974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 172975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 172976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 172977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 172978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 172979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 172980 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 172981 @0 glBegin(mode = GL_QUADS) 172982 @0 glTexCoord2f(s = 0.75, t = 0.140625) 172983 @0 glVertex2f(x = 1491, y = 898) 172984 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 172985 @0 glVertex2f(x = 1497, y = 898) 172986 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 172987 @0 glVertex2f(x = 1497, y = 905) 172988 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 172989 @0 glVertex2f(x = 1491, y = 905) 172990 @0 glEnd() 172991 @0 glEnable(cap = GL_BLEND) 172992 @0 glEnable(cap = GL_ALPHA_TEST) 172993 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 172994 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 172995 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 172996 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 172997 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 172998 @0 glActiveTextureARB(texture = GL_TEXTURE0) 172999 @0 glMatrixMode(mode = GL_TEXTURE) 173000 @0 glLoadIdentity() 173001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173007 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173008 @0 glBegin(mode = GL_QUADS) 173009 @0 glTexCoord2f(s = 0.375, t = 0.140625) 173010 @0 glVertex2f(x = 1498, y = 895) 173011 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 173012 @0 glVertex2f(x = 1504, y = 895) 173013 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 173014 @0 glVertex2f(x = 1504, y = 905) 173015 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 173016 @0 glVertex2f(x = 1498, y = 905) 173017 @0 glEnd() 173018 @0 glEnable(cap = GL_BLEND) 173019 @0 glEnable(cap = GL_ALPHA_TEST) 173020 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173021 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173022 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173023 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173024 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173025 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173026 @0 glMatrixMode(mode = GL_TEXTURE) 173027 @0 glLoadIdentity() 173028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173034 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173035 @0 glBegin(mode = GL_QUADS) 173036 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 173037 @0 glVertex2f(x = 1505, y = 895) 173038 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 173039 @0 glVertex2f(x = 1511, y = 895) 173040 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 173041 @0 glVertex2f(x = 1511, y = 905) 173042 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 173043 @0 glVertex2f(x = 1505, y = 905) 173044 @0 glEnd() 173045 @0 glEnable(cap = GL_BLEND) 173046 @0 glEnable(cap = GL_ALPHA_TEST) 173047 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173048 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173049 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173050 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173051 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173052 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173053 @0 glMatrixMode(mode = GL_TEXTURE) 173054 @0 glLoadIdentity() 173055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173061 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173062 @0 glBegin(mode = GL_QUADS) 173063 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 173064 @0 glVertex2f(x = 1511, y = 897) 173065 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 173066 @0 glVertex2f(x = 1518, y = 897) 173067 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 173068 @0 glVertex2f(x = 1518, y = 908) 173069 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 173070 @0 glVertex2f(x = 1511, y = 908) 173071 @0 glEnd() 173072 @0 glEnable(cap = GL_BLEND) 173073 @0 glEnable(cap = GL_ALPHA_TEST) 173074 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173075 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173076 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173077 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173078 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173079 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173080 @0 glMatrixMode(mode = GL_TEXTURE) 173081 @0 glLoadIdentity() 173082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173088 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173089 @0 glBegin(mode = GL_QUADS) 173090 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 173091 @0 glVertex2f(x = 1519, y = 898) 173092 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 173093 @0 glVertex2f(x = 1525, y = 898) 173094 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 173095 @0 glVertex2f(x = 1525, y = 905) 173096 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 173097 @0 glVertex2f(x = 1519, y = 905) 173098 @0 glEnd() 173099 @0 glEnable(cap = GL_BLEND) 173100 @0 glEnable(cap = GL_ALPHA_TEST) 173101 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173102 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173103 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173104 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173105 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173106 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173107 @0 glMatrixMode(mode = GL_TEXTURE) 173108 @0 glLoadIdentity() 173109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173115 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173116 @0 glBegin(mode = GL_QUADS) 173117 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 173118 @0 glVertex2f(x = 1526, y = 898) 173119 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 173120 @0 glVertex2f(x = 1532, y = 898) 173121 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 173122 @0 glVertex2f(x = 1532, y = 905) 173123 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 173124 @0 glVertex2f(x = 1526, y = 905) 173125 @0 glEnd() 173126 @0 glEnable(cap = GL_BLEND) 173127 @0 glEnable(cap = GL_ALPHA_TEST) 173128 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173129 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173130 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173131 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173132 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173133 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173134 @0 glMatrixMode(mode = GL_TEXTURE) 173135 @0 glLoadIdentity() 173136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173142 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173143 @0 glBegin(mode = GL_QUADS) 173144 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 173145 @0 glVertex2f(x = 1532, y = 898) 173146 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 173147 @0 glVertex2f(x = 1539, y = 898) 173148 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 173149 @0 glVertex2f(x = 1539, y = 905) 173150 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 173151 @0 glVertex2f(x = 1532, y = 905) 173152 @0 glEnd() 173153 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173154 @0 glDisable(cap = GL_TEXTURE_2D) 173155 @0 glEnable(cap = GL_BLEND) 173156 @0 glEnable(cap = GL_ALPHA_TEST) 173157 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173158 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 173159 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 173160 @0 glDisable(cap = GL_BLEND) 173161 @0 glDisable(cap = GL_ALPHA_TEST) 173162 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 173163 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 173164 @0 glDisable(cap = GL_BLEND) 173165 @0 glDisable(cap = GL_ALPHA_TEST) 173166 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 173167 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 173168 @0 glEnable(cap = GL_BLEND) 173169 @0 glEnable(cap = GL_ALPHA_TEST) 173170 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173171 @0 glBegin(mode = GL_QUADS) 173172 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 173173 @0 glVertex2f(x = 1677, y = 864) 173174 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 173175 @0 glVertex2f(x = 1950, y = 864) 173176 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 173177 @0 glVertex2f(x = 1950, y = 937) 173178 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 173179 @0 glVertex2f(x = 1677, y = 937) 173180 @0 glEnd() 173181 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173182 @0 glEnable(cap = GL_TEXTURE_2D) 173183 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 173184 @0 glEnable(cap = GL_BLEND) 173185 @0 glEnable(cap = GL_ALPHA_TEST) 173186 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173187 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173188 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173189 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173190 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173191 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173192 @0 glMatrixMode(mode = GL_TEXTURE) 173193 @0 glLoadIdentity() 173194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 173195 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 173196 @0 glBegin(mode = GL_QUADS) 173197 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 173198 @0 glVertex2f(x = 1804, y = 897) 173199 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 173200 @0 glVertex2f(x = 1811, y = 897) 173201 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 173202 @0 glVertex2f(x = 1811, y = 906) 173203 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 173204 @0 glVertex2f(x = 1804, y = 906) 173205 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 173206 @0 glVertex2f(x = 1811, y = 899) 173207 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 173208 @0 glVertex2f(x = 1818, y = 899) 173209 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 173210 @0 glVertex2f(x = 1818, y = 906) 173211 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 173212 @0 glVertex2f(x = 1811, y = 906) 173213 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 173214 @0 glVertex2f(x = 1818, y = 899) 173215 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 173216 @0 glVertex2f(x = 1826, y = 899) 173217 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 173218 @0 glVertex2f(x = 1826, y = 906) 173219 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 173220 @0 glVertex2f(x = 1818, y = 906) 173221 @0 glEnd() 173222 @0 glEnable(cap = GL_BLEND) 173223 @0 glEnable(cap = GL_ALPHA_TEST) 173224 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173225 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173226 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173227 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173228 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173229 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173230 @0 glMatrixMode(mode = GL_TEXTURE) 173231 @0 glLoadIdentity() 173232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173238 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173239 @0 glBegin(mode = GL_QUADS) 173240 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 173241 @0 glVertex2f(x = 1803, y = 896) 173242 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 173243 @0 glVertex2f(x = 1810, y = 896) 173244 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 173245 @0 glVertex2f(x = 1810, y = 905) 173246 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 173247 @0 glVertex2f(x = 1803, y = 905) 173248 @0 glEnd() 173249 @0 glEnable(cap = GL_BLEND) 173250 @0 glEnable(cap = GL_ALPHA_TEST) 173251 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173252 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173253 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173254 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173255 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173256 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173257 @0 glMatrixMode(mode = GL_TEXTURE) 173258 @0 glLoadIdentity() 173259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173265 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173266 @0 glBegin(mode = GL_QUADS) 173267 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 173268 @0 glVertex2f(x = 1810, y = 898) 173269 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 173270 @0 glVertex2f(x = 1817, y = 898) 173271 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 173272 @0 glVertex2f(x = 1817, y = 905) 173273 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 173274 @0 glVertex2f(x = 1810, y = 905) 173275 @0 glEnd() 173276 @0 glEnable(cap = GL_BLEND) 173277 @0 glEnable(cap = GL_ALPHA_TEST) 173278 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173279 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173280 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173281 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173282 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173283 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173284 @0 glMatrixMode(mode = GL_TEXTURE) 173285 @0 glLoadIdentity() 173286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173292 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173293 @0 glBegin(mode = GL_QUADS) 173294 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 173295 @0 glVertex2f(x = 1817, y = 898) 173296 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 173297 @0 glVertex2f(x = 1825, y = 898) 173298 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 173299 @0 glVertex2f(x = 1825, y = 905) 173300 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 173301 @0 glVertex2f(x = 1817, y = 905) 173302 @0 glEnd() 173303 @0 glEnable(cap = GL_BLEND) 173304 @0 glEnable(cap = GL_ALPHA_TEST) 173305 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173307 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173309 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173310 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173311 @0 glMatrixMode(mode = GL_TEXTURE) 173312 @0 glLoadIdentity() 173313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 173314 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 173315 @0 glBegin(mode = GL_QUADS) 173316 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 173317 @0 glVertex2f(x = 1053, y = 410) 173318 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 173319 @0 glVertex2f(x = 1060, y = 410) 173320 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 173321 @0 glVertex2f(x = 1060, y = 419) 173322 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 173323 @0 glVertex2f(x = 1053, y = 419) 173324 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 173325 @0 glVertex2f(x = 1060, y = 412) 173326 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 173327 @0 glVertex2f(x = 1067, y = 412) 173328 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 173329 @0 glVertex2f(x = 1067, y = 419) 173330 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 173331 @0 glVertex2f(x = 1060, y = 419) 173332 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 173333 @0 glVertex2f(x = 1067, y = 409) 173334 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 173335 @0 glVertex2f(x = 1074, y = 409) 173336 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 173337 @0 glVertex2f(x = 1074, y = 419) 173338 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 173339 @0 glVertex2f(x = 1067, y = 419) 173340 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 173341 @0 glVertex2f(x = 1074, y = 412) 173342 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 173343 @0 glVertex2f(x = 1081, y = 412) 173344 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 173345 @0 glVertex2f(x = 1081, y = 419) 173346 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 173347 @0 glVertex2f(x = 1074, y = 419) 173348 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 173349 @0 glVertex2f(x = 1082, y = 412) 173350 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 173351 @0 glVertex2f(x = 1088, y = 412) 173352 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 173353 @0 glVertex2f(x = 1088, y = 419) 173354 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 173355 @0 glVertex2f(x = 1082, y = 419) 173356 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 173357 @0 glVertex2f(x = 1088, y = 410) 173358 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 173359 @0 glVertex2f(x = 1095, y = 410) 173360 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 173361 @0 glVertex2f(x = 1095, y = 419) 173362 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 173363 @0 glVertex2f(x = 1088, y = 419) 173364 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 173365 @0 glVertex2f(x = 1102, y = 410) 173366 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 173367 @0 glVertex2f(x = 1110, y = 410) 173368 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 173369 @0 glVertex2f(x = 1110, y = 419) 173370 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 173371 @0 glVertex2f(x = 1102, y = 419) 173372 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 173373 @0 glVertex2f(x = 1109, y = 412) 173374 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 173375 @0 glVertex2f(x = 1116, y = 412) 173376 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 173377 @0 glVertex2f(x = 1116, y = 419) 173378 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 173379 @0 glVertex2f(x = 1109, y = 419) 173380 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 173381 @0 glVertex2f(x = 1117, y = 412) 173382 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 173383 @0 glVertex2f(x = 1123, y = 412) 173384 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 173385 @0 glVertex2f(x = 1123, y = 419) 173386 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 173387 @0 glVertex2f(x = 1117, y = 419) 173388 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 173389 @0 glVertex2f(x = 1123, y = 409) 173390 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 173391 @0 glVertex2f(x = 1130, y = 409) 173392 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 173393 @0 glVertex2f(x = 1130, y = 419) 173394 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 173395 @0 glVertex2f(x = 1123, y = 419) 173396 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 173397 @0 glVertex2f(x = 1130, y = 409) 173398 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 173399 @0 glVertex2f(x = 1137, y = 409) 173400 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 173401 @0 glVertex2f(x = 1137, y = 419) 173402 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 173403 @0 glVertex2f(x = 1130, y = 419) 173404 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 173405 @0 glVertex2f(x = 1139, y = 412) 173406 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 173407 @0 glVertex2f(x = 1142, y = 412) 173408 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 173409 @0 glVertex2f(x = 1142, y = 419) 173410 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 173411 @0 glVertex2f(x = 1139, y = 419) 173412 @0 glEnd() 173413 @0 glEnable(cap = GL_BLEND) 173414 @0 glEnable(cap = GL_ALPHA_TEST) 173415 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173416 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173417 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173418 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173419 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173420 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173421 @0 glMatrixMode(mode = GL_TEXTURE) 173422 @0 glLoadIdentity() 173423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173429 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173430 @0 glBegin(mode = GL_QUADS) 173431 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 173432 @0 glVertex2f(x = 1052, y = 409) 173433 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 173434 @0 glVertex2f(x = 1059, y = 409) 173435 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 173436 @0 glVertex2f(x = 1059, y = 418) 173437 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 173438 @0 glVertex2f(x = 1052, y = 418) 173439 @0 glEnd() 173440 @0 glEnable(cap = GL_BLEND) 173441 @0 glEnable(cap = GL_ALPHA_TEST) 173442 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173443 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173444 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173445 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173446 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173447 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173448 @0 glMatrixMode(mode = GL_TEXTURE) 173449 @0 glLoadIdentity() 173450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173456 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173457 @0 glBegin(mode = GL_QUADS) 173458 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 173459 @0 glVertex2f(x = 1059, y = 411) 173460 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 173461 @0 glVertex2f(x = 1066, y = 411) 173462 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 173463 @0 glVertex2f(x = 1066, y = 418) 173464 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 173465 @0 glVertex2f(x = 1059, y = 418) 173466 @0 glEnd() 173467 @0 glEnable(cap = GL_BLEND) 173468 @0 glEnable(cap = GL_ALPHA_TEST) 173469 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173470 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173471 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173472 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173473 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173474 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173475 @0 glMatrixMode(mode = GL_TEXTURE) 173476 @0 glLoadIdentity() 173477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173483 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173484 @0 glBegin(mode = GL_QUADS) 173485 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 173486 @0 glVertex2f(x = 1066, y = 408) 173487 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 173488 @0 glVertex2f(x = 1073, y = 408) 173489 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 173490 @0 glVertex2f(x = 1073, y = 418) 173491 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 173492 @0 glVertex2f(x = 1066, y = 418) 173493 @0 glEnd() 173494 @0 glEnable(cap = GL_BLEND) 173495 @0 glEnable(cap = GL_ALPHA_TEST) 173496 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173497 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173498 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173499 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173500 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173501 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173502 @0 glMatrixMode(mode = GL_TEXTURE) 173503 @0 glLoadIdentity() 173504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173510 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173511 @0 glBegin(mode = GL_QUADS) 173512 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 173513 @0 glVertex2f(x = 1073, y = 411) 173514 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 173515 @0 glVertex2f(x = 1080, y = 411) 173516 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 173517 @0 glVertex2f(x = 1080, y = 418) 173518 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 173519 @0 glVertex2f(x = 1073, y = 418) 173520 @0 glEnd() 173521 @0 glEnable(cap = GL_BLEND) 173522 @0 glEnable(cap = GL_ALPHA_TEST) 173523 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173524 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173525 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173526 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173527 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173528 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173529 @0 glMatrixMode(mode = GL_TEXTURE) 173530 @0 glLoadIdentity() 173531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173537 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173538 @0 glBegin(mode = GL_QUADS) 173539 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 173540 @0 glVertex2f(x = 1081, y = 411) 173541 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 173542 @0 glVertex2f(x = 1087, y = 411) 173543 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 173544 @0 glVertex2f(x = 1087, y = 418) 173545 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 173546 @0 glVertex2f(x = 1081, y = 418) 173547 @0 glEnd() 173548 @0 glEnable(cap = GL_BLEND) 173549 @0 glEnable(cap = GL_ALPHA_TEST) 173550 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173551 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173552 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173553 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173554 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173555 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173556 @0 glMatrixMode(mode = GL_TEXTURE) 173557 @0 glLoadIdentity() 173558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173564 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173565 @0 glBegin(mode = GL_QUADS) 173566 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 173567 @0 glVertex2f(x = 1087, y = 409) 173568 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 173569 @0 glVertex2f(x = 1094, y = 409) 173570 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 173571 @0 glVertex2f(x = 1094, y = 418) 173572 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 173573 @0 glVertex2f(x = 1087, y = 418) 173574 @0 glEnd() 173575 @0 glEnable(cap = GL_BLEND) 173576 @0 glEnable(cap = GL_ALPHA_TEST) 173577 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173578 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173579 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173580 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173581 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173582 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173583 @0 glMatrixMode(mode = GL_TEXTURE) 173584 @0 glLoadIdentity() 173585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173591 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173592 @0 glBegin(mode = GL_QUADS) 173593 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 173594 @0 glVertex2f(x = 1101, y = 409) 173595 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 173596 @0 glVertex2f(x = 1109, y = 409) 173597 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 173598 @0 glVertex2f(x = 1109, y = 418) 173599 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 173600 @0 glVertex2f(x = 1101, y = 418) 173601 @0 glEnd() 173602 @0 glEnable(cap = GL_BLEND) 173603 @0 glEnable(cap = GL_ALPHA_TEST) 173604 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173605 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173606 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173607 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173608 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173609 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173610 @0 glMatrixMode(mode = GL_TEXTURE) 173611 @0 glLoadIdentity() 173612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173618 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173619 @0 glBegin(mode = GL_QUADS) 173620 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 173621 @0 glVertex2f(x = 1108, y = 411) 173622 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 173623 @0 glVertex2f(x = 1115, y = 411) 173624 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 173625 @0 glVertex2f(x = 1115, y = 418) 173626 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 173627 @0 glVertex2f(x = 1108, y = 418) 173628 @0 glEnd() 173629 @0 glEnable(cap = GL_BLEND) 173630 @0 glEnable(cap = GL_ALPHA_TEST) 173631 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173632 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173633 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173634 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173635 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173636 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173637 @0 glMatrixMode(mode = GL_TEXTURE) 173638 @0 glLoadIdentity() 173639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173645 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173646 @0 glBegin(mode = GL_QUADS) 173647 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 173648 @0 glVertex2f(x = 1116, y = 411) 173649 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 173650 @0 glVertex2f(x = 1122, y = 411) 173651 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 173652 @0 glVertex2f(x = 1122, y = 418) 173653 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 173654 @0 glVertex2f(x = 1116, y = 418) 173655 @0 glEnd() 173656 @0 glEnable(cap = GL_BLEND) 173657 @0 glEnable(cap = GL_ALPHA_TEST) 173658 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173660 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173661 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173662 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173663 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173664 @0 glMatrixMode(mode = GL_TEXTURE) 173665 @0 glLoadIdentity() 173666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173672 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173673 @0 glBegin(mode = GL_QUADS) 173674 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 173675 @0 glVertex2f(x = 1122, y = 408) 173676 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 173677 @0 glVertex2f(x = 1129, y = 408) 173678 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 173679 @0 glVertex2f(x = 1129, y = 418) 173680 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 173681 @0 glVertex2f(x = 1122, y = 418) 173682 @0 glEnd() 173683 @0 glEnable(cap = GL_BLEND) 173684 @0 glEnable(cap = GL_ALPHA_TEST) 173685 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173690 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173691 @0 glMatrixMode(mode = GL_TEXTURE) 173692 @0 glLoadIdentity() 173693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173699 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173700 @0 glBegin(mode = GL_QUADS) 173701 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 173702 @0 glVertex2f(x = 1129, y = 408) 173703 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 173704 @0 glVertex2f(x = 1136, y = 408) 173705 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 173706 @0 glVertex2f(x = 1136, y = 418) 173707 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 173708 @0 glVertex2f(x = 1129, y = 418) 173709 @0 glEnd() 173710 @0 glEnable(cap = GL_BLEND) 173711 @0 glEnable(cap = GL_ALPHA_TEST) 173712 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173713 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173714 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173715 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173716 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173717 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173718 @0 glMatrixMode(mode = GL_TEXTURE) 173719 @0 glLoadIdentity() 173720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173726 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173727 @0 glBegin(mode = GL_QUADS) 173728 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 173729 @0 glVertex2f(x = 1138, y = 411) 173730 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 173731 @0 glVertex2f(x = 1141, y = 411) 173732 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 173733 @0 glVertex2f(x = 1141, y = 418) 173734 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 173735 @0 glVertex2f(x = 1138, y = 418) 173736 @0 glEnd() 173737 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173738 @0 glDisable(cap = GL_TEXTURE_2D) 173739 @0 glDisable(cap = GL_BLEND) 173740 @0 glDisable(cap = GL_ALPHA_TEST) 173741 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 173742 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 173743 @0 glDisable(cap = GL_BLEND) 173744 @0 glDisable(cap = GL_ALPHA_TEST) 173745 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 173746 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 173747 @0 glEnable(cap = GL_BLEND) 173748 @0 glEnable(cap = GL_ALPHA_TEST) 173749 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173750 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 173751 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 173752 @0 glDisable(cap = GL_BLEND) 173753 @0 glDisable(cap = GL_ALPHA_TEST) 173754 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 173755 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 173756 @0 glEnable(cap = GL_BLEND) 173757 @0 glEnable(cap = GL_ALPHA_TEST) 173758 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173759 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 173760 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 173761 @0 glDisable(cap = GL_BLEND) 173762 @0 glDisable(cap = GL_ALPHA_TEST) 173763 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 173764 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 173765 @0 glEnable(cap = GL_BLEND) 173766 @0 glEnable(cap = GL_ALPHA_TEST) 173767 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173768 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 173769 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 173770 @0 glDisable(cap = GL_BLEND) 173771 @0 glDisable(cap = GL_ALPHA_TEST) 173772 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 173773 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 173774 @0 glEnable(cap = GL_BLEND) 173775 @0 glEnable(cap = GL_ALPHA_TEST) 173776 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173777 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 173778 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 173779 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173780 @0 glEnable(cap = GL_TEXTURE_2D) 173781 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 173782 @0 glEnable(cap = GL_BLEND) 173783 @0 glEnable(cap = GL_ALPHA_TEST) 173784 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173787 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173789 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173790 @0 glMatrixMode(mode = GL_TEXTURE) 173791 @0 glLoadIdentity() 173792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 173793 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 173794 @0 glBegin(mode = GL_QUADS) 173795 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 173796 @0 glVertex2f(x = 608, y = 486) 173797 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 173798 @0 glVertex2f(x = 615, y = 486) 173799 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 173800 @0 glVertex2f(x = 615, y = 496) 173801 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 173802 @0 glVertex2f(x = 608, y = 496) 173803 @0 glEnd() 173804 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173805 @0 glEnable(cap = GL_TEXTURE_2D) 173806 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 173807 @0 glEnable(cap = GL_BLEND) 173808 @0 glEnable(cap = GL_ALPHA_TEST) 173809 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173811 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173813 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173814 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173815 @0 glMatrixMode(mode = GL_TEXTURE) 173816 @0 glLoadIdentity() 173817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 173818 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 173819 @0 glBegin(mode = GL_QUADS) 173820 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 173821 @0 glVertex2f(x = 626, y = 487) 173822 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 173823 @0 glVertex2f(x = 633, y = 487) 173824 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 173825 @0 glVertex2f(x = 633, y = 496) 173826 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 173827 @0 glVertex2f(x = 626, y = 496) 173828 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 173829 @0 glVertex2f(x = 634, y = 489) 173830 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 173831 @0 glVertex2f(x = 640, y = 489) 173832 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 173833 @0 glVertex2f(x = 640, y = 496) 173834 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 173835 @0 glVertex2f(x = 634, y = 496) 173836 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 173837 @0 glVertex2f(x = 640, y = 489) 173838 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 173839 @0 glVertex2f(x = 647, y = 489) 173840 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 173841 @0 glVertex2f(x = 647, y = 496) 173842 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 173843 @0 glVertex2f(x = 640, y = 496) 173844 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 173845 @0 glVertex2f(x = 647, y = 489) 173846 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 173847 @0 glVertex2f(x = 654, y = 489) 173848 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 173849 @0 glVertex2f(x = 654, y = 497) 173850 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 173851 @0 glVertex2f(x = 647, y = 497) 173852 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 173853 @0 glVertex2f(x = 654, y = 487) 173854 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 173855 @0 glVertex2f(x = 661, y = 487) 173856 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 173857 @0 glVertex2f(x = 661, y = 496) 173858 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 173859 @0 glVertex2f(x = 654, y = 496) 173860 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 173861 @0 glVertex2f(x = 662, y = 486) 173862 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 173863 @0 glVertex2f(x = 668, y = 486) 173864 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 173865 @0 glVertex2f(x = 668, y = 496) 173866 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 173867 @0 glVertex2f(x = 662, y = 496) 173868 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 173869 @0 glVertex2f(x = 668, y = 489) 173870 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 173871 @0 glVertex2f(x = 675, y = 489) 173872 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 173873 @0 glVertex2f(x = 675, y = 496) 173874 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 173875 @0 glVertex2f(x = 668, y = 496) 173876 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 173877 @0 glVertex2f(x = 675, y = 489) 173878 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 173879 @0 glVertex2f(x = 682, y = 489) 173880 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 173881 @0 glVertex2f(x = 682, y = 496) 173882 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 173883 @0 glVertex2f(x = 675, y = 496) 173884 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 173885 @0 glVertex2f(x = 689, y = 487) 173886 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 173887 @0 glVertex2f(x = 696, y = 487) 173888 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 173889 @0 glVertex2f(x = 696, y = 496) 173890 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 173891 @0 glVertex2f(x = 689, y = 496) 173892 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 173893 @0 glVertex2f(x = 696, y = 489) 173894 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 173895 @0 glVertex2f(x = 703, y = 489) 173896 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 173897 @0 glVertex2f(x = 703, y = 496) 173898 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 173899 @0 glVertex2f(x = 696, y = 496) 173900 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 173901 @0 glVertex2f(x = 703, y = 486) 173902 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 173903 @0 glVertex2f(x = 710, y = 486) 173904 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 173905 @0 glVertex2f(x = 710, y = 496) 173906 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 173907 @0 glVertex2f(x = 703, y = 496) 173908 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 173909 @0 glVertex2f(x = 710, y = 489) 173910 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 173911 @0 glVertex2f(x = 717, y = 489) 173912 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 173913 @0 glVertex2f(x = 717, y = 496) 173914 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 173915 @0 glVertex2f(x = 710, y = 496) 173916 @0 glEnd() 173917 @0 glEnable(cap = GL_BLEND) 173918 @0 glEnable(cap = GL_ALPHA_TEST) 173919 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173920 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173921 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173922 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173923 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173924 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173925 @0 glMatrixMode(mode = GL_TEXTURE) 173926 @0 glLoadIdentity() 173927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173933 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173934 @0 glBegin(mode = GL_QUADS) 173935 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 173936 @0 glVertex2f(x = 625, y = 486) 173937 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 173938 @0 glVertex2f(x = 632, y = 486) 173939 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 173940 @0 glVertex2f(x = 632, y = 495) 173941 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 173942 @0 glVertex2f(x = 625, y = 495) 173943 @0 glEnd() 173944 @0 glEnable(cap = GL_BLEND) 173945 @0 glEnable(cap = GL_ALPHA_TEST) 173946 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173947 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173948 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173949 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173950 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173951 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173952 @0 glMatrixMode(mode = GL_TEXTURE) 173953 @0 glLoadIdentity() 173954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173960 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173961 @0 glBegin(mode = GL_QUADS) 173962 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 173963 @0 glVertex2f(x = 633, y = 488) 173964 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 173965 @0 glVertex2f(x = 639, y = 488) 173966 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 173967 @0 glVertex2f(x = 639, y = 495) 173968 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 173969 @0 glVertex2f(x = 633, y = 495) 173970 @0 glEnd() 173971 @0 glEnable(cap = GL_BLEND) 173972 @0 glEnable(cap = GL_ALPHA_TEST) 173973 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 173974 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 173975 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 173976 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 173977 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 173978 @0 glActiveTextureARB(texture = GL_TEXTURE0) 173979 @0 glMatrixMode(mode = GL_TEXTURE) 173980 @0 glLoadIdentity() 173981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 173982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 173983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 173984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 173985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 173986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 173987 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 173988 @0 glBegin(mode = GL_QUADS) 173989 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 173990 @0 glVertex2f(x = 639, y = 488) 173991 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 173992 @0 glVertex2f(x = 646, y = 488) 173993 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 173994 @0 glVertex2f(x = 646, y = 495) 173995 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 173996 @0 glVertex2f(x = 639, y = 495) 173997 @0 glEnd() 173998 @0 glEnable(cap = GL_BLEND) 173999 @0 glEnable(cap = GL_ALPHA_TEST) 174000 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174001 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174002 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174003 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174004 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174005 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174006 @0 glMatrixMode(mode = GL_TEXTURE) 174007 @0 glLoadIdentity() 174008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174014 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174015 @0 glBegin(mode = GL_QUADS) 174016 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 174017 @0 glVertex2f(x = 646, y = 488) 174018 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 174019 @0 glVertex2f(x = 653, y = 488) 174020 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 174021 @0 glVertex2f(x = 653, y = 496) 174022 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 174023 @0 glVertex2f(x = 646, y = 496) 174024 @0 glEnd() 174025 @0 glEnable(cap = GL_BLEND) 174026 @0 glEnable(cap = GL_ALPHA_TEST) 174027 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174028 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174029 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174030 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174031 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174032 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174033 @0 glMatrixMode(mode = GL_TEXTURE) 174034 @0 glLoadIdentity() 174035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174041 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174042 @0 glBegin(mode = GL_QUADS) 174043 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 174044 @0 glVertex2f(x = 653, y = 486) 174045 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 174046 @0 glVertex2f(x = 660, y = 486) 174047 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 174048 @0 glVertex2f(x = 660, y = 495) 174049 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 174050 @0 glVertex2f(x = 653, y = 495) 174051 @0 glEnd() 174052 @0 glEnable(cap = GL_BLEND) 174053 @0 glEnable(cap = GL_ALPHA_TEST) 174054 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174055 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174057 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174059 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174060 @0 glMatrixMode(mode = GL_TEXTURE) 174061 @0 glLoadIdentity() 174062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174068 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174069 @0 glBegin(mode = GL_QUADS) 174070 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 174071 @0 glVertex2f(x = 661, y = 485) 174072 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 174073 @0 glVertex2f(x = 667, y = 485) 174074 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 174075 @0 glVertex2f(x = 667, y = 495) 174076 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 174077 @0 glVertex2f(x = 661, y = 495) 174078 @0 glEnd() 174079 @0 glEnable(cap = GL_BLEND) 174080 @0 glEnable(cap = GL_ALPHA_TEST) 174081 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174082 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174083 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174084 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174085 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174086 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174087 @0 glMatrixMode(mode = GL_TEXTURE) 174088 @0 glLoadIdentity() 174089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174095 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174096 @0 glBegin(mode = GL_QUADS) 174097 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 174098 @0 glVertex2f(x = 667, y = 488) 174099 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 174100 @0 glVertex2f(x = 674, y = 488) 174101 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 174102 @0 glVertex2f(x = 674, y = 495) 174103 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 174104 @0 glVertex2f(x = 667, y = 495) 174105 @0 glEnd() 174106 @0 glEnable(cap = GL_BLEND) 174107 @0 glEnable(cap = GL_ALPHA_TEST) 174108 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174109 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174110 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174111 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174112 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174113 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174114 @0 glMatrixMode(mode = GL_TEXTURE) 174115 @0 glLoadIdentity() 174116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174122 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174123 @0 glBegin(mode = GL_QUADS) 174124 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 174125 @0 glVertex2f(x = 674, y = 488) 174126 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 174127 @0 glVertex2f(x = 681, y = 488) 174128 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 174129 @0 glVertex2f(x = 681, y = 495) 174130 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 174131 @0 glVertex2f(x = 674, y = 495) 174132 @0 glEnd() 174133 @0 glEnable(cap = GL_BLEND) 174134 @0 glEnable(cap = GL_ALPHA_TEST) 174135 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174136 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174137 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174138 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174139 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174140 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174141 @0 glMatrixMode(mode = GL_TEXTURE) 174142 @0 glLoadIdentity() 174143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174149 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174150 @0 glBegin(mode = GL_QUADS) 174151 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 174152 @0 glVertex2f(x = 688, y = 486) 174153 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 174154 @0 glVertex2f(x = 695, y = 486) 174155 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 174156 @0 glVertex2f(x = 695, y = 495) 174157 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 174158 @0 glVertex2f(x = 688, y = 495) 174159 @0 glEnd() 174160 @0 glEnable(cap = GL_BLEND) 174161 @0 glEnable(cap = GL_ALPHA_TEST) 174162 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174163 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174164 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174165 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174166 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174167 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174168 @0 glMatrixMode(mode = GL_TEXTURE) 174169 @0 glLoadIdentity() 174170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174176 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174177 @0 glBegin(mode = GL_QUADS) 174178 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 174179 @0 glVertex2f(x = 695, y = 488) 174180 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 174181 @0 glVertex2f(x = 702, y = 488) 174182 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 174183 @0 glVertex2f(x = 702, y = 495) 174184 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 174185 @0 glVertex2f(x = 695, y = 495) 174186 @0 glEnd() 174187 @0 glEnable(cap = GL_BLEND) 174188 @0 glEnable(cap = GL_ALPHA_TEST) 174189 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174190 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174192 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174194 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174195 @0 glMatrixMode(mode = GL_TEXTURE) 174196 @0 glLoadIdentity() 174197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174203 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174204 @0 glBegin(mode = GL_QUADS) 174205 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 174206 @0 glVertex2f(x = 702, y = 485) 174207 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 174208 @0 glVertex2f(x = 709, y = 485) 174209 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 174210 @0 glVertex2f(x = 709, y = 495) 174211 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 174212 @0 glVertex2f(x = 702, y = 495) 174213 @0 glEnd() 174214 @0 glEnable(cap = GL_BLEND) 174215 @0 glEnable(cap = GL_ALPHA_TEST) 174216 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174217 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174218 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174219 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174220 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174221 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174222 @0 glMatrixMode(mode = GL_TEXTURE) 174223 @0 glLoadIdentity() 174224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174230 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174231 @0 glBegin(mode = GL_QUADS) 174232 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 174233 @0 glVertex2f(x = 709, y = 488) 174234 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 174235 @0 glVertex2f(x = 716, y = 488) 174236 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 174237 @0 glVertex2f(x = 716, y = 495) 174238 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 174239 @0 glVertex2f(x = 709, y = 495) 174240 @0 glEnd() 174241 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174242 @0 glDisable(cap = GL_TEXTURE_2D) 174243 @0 glDisable(cap = GL_BLEND) 174244 @0 glDisable(cap = GL_ALPHA_TEST) 174245 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 174246 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 174247 @0 glDisable(cap = GL_BLEND) 174248 @0 glDisable(cap = GL_ALPHA_TEST) 174249 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 174250 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 174251 @0 glEnable(cap = GL_BLEND) 174252 @0 glEnable(cap = GL_ALPHA_TEST) 174253 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174254 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 174255 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 174256 @0 glDisable(cap = GL_BLEND) 174257 @0 glDisable(cap = GL_ALPHA_TEST) 174258 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 174259 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 174260 @0 glEnable(cap = GL_BLEND) 174261 @0 glEnable(cap = GL_ALPHA_TEST) 174262 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174263 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 174264 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 174265 @0 glDisable(cap = GL_BLEND) 174266 @0 glDisable(cap = GL_ALPHA_TEST) 174267 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 174268 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 174269 @0 glEnable(cap = GL_BLEND) 174270 @0 glEnable(cap = GL_ALPHA_TEST) 174271 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174272 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 174273 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 174274 @0 glDisable(cap = GL_BLEND) 174275 @0 glDisable(cap = GL_ALPHA_TEST) 174276 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 174277 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 174278 @0 glEnable(cap = GL_BLEND) 174279 @0 glEnable(cap = GL_ALPHA_TEST) 174280 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174281 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 174282 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 174283 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174284 @0 glEnable(cap = GL_TEXTURE_2D) 174285 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 174286 @0 glEnable(cap = GL_BLEND) 174287 @0 glEnable(cap = GL_ALPHA_TEST) 174288 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174289 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174290 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174291 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174292 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174293 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174294 @0 glMatrixMode(mode = GL_TEXTURE) 174295 @0 glLoadIdentity() 174296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 174297 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 174298 @0 glBegin(mode = GL_QUADS) 174299 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 174300 @0 glVertex2f(x = 608, y = 536) 174301 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 174302 @0 glVertex2f(x = 615, y = 536) 174303 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 174304 @0 glVertex2f(x = 615, y = 546) 174305 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 174306 @0 glVertex2f(x = 608, y = 546) 174307 @0 glEnd() 174308 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174309 @0 glEnable(cap = GL_TEXTURE_2D) 174310 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 174311 @0 glEnable(cap = GL_BLEND) 174312 @0 glEnable(cap = GL_ALPHA_TEST) 174313 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174314 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174315 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174316 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174317 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174318 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174319 @0 glMatrixMode(mode = GL_TEXTURE) 174320 @0 glLoadIdentity() 174321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 174322 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 174323 @0 glBegin(mode = GL_QUADS) 174324 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 174325 @0 glVertex2f(x = 627, y = 537) 174326 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 174327 @0 glVertex2f(x = 633, y = 537) 174328 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 174329 @0 glVertex2f(x = 633, y = 546) 174330 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 174331 @0 glVertex2f(x = 627, y = 546) 174332 @0 glTexCoord2f(s = 0.75, t = 0.140625) 174333 @0 glVertex2f(x = 634, y = 539) 174334 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 174335 @0 glVertex2f(x = 640, y = 539) 174336 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 174337 @0 glVertex2f(x = 640, y = 546) 174338 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 174339 @0 glVertex2f(x = 634, y = 546) 174340 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 174341 @0 glVertex2f(x = 640, y = 539) 174342 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 174343 @0 glVertex2f(x = 647, y = 539) 174344 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 174345 @0 glVertex2f(x = 647, y = 547) 174346 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 174347 @0 glVertex2f(x = 640, y = 547) 174348 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 174349 @0 glVertex2f(x = 648, y = 536) 174350 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 174351 @0 glVertex2f(x = 654, y = 536) 174352 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 174353 @0 glVertex2f(x = 654, y = 546) 174354 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 174355 @0 glVertex2f(x = 648, y = 546) 174356 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 174357 @0 glVertex2f(x = 654, y = 536) 174358 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 174359 @0 glVertex2f(x = 661, y = 536) 174360 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 174361 @0 glVertex2f(x = 661, y = 546) 174362 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 174363 @0 glVertex2f(x = 654, y = 546) 174364 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 174365 @0 glVertex2f(x = 661, y = 539) 174366 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 174367 @0 glVertex2f(x = 668, y = 539) 174368 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 174369 @0 glVertex2f(x = 668, y = 546) 174370 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 174371 @0 glVertex2f(x = 661, y = 546) 174372 @0 glTexCoord2f(s = 0.75, t = 0.046875) 174373 @0 glVertex2f(x = 675, y = 537) 174374 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 174375 @0 glVertex2f(x = 682, y = 537) 174376 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 174377 @0 glVertex2f(x = 682, y = 546) 174378 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 174379 @0 glVertex2f(x = 675, y = 546) 174380 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 174381 @0 glVertex2f(x = 682, y = 539) 174382 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 174383 @0 glVertex2f(x = 689, y = 539) 174384 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 174385 @0 glVertex2f(x = 689, y = 547) 174386 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 174387 @0 glVertex2f(x = 682, y = 547) 174388 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 174389 @0 glVertex2f(x = 689, y = 539) 174390 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 174391 @0 glVertex2f(x = 696, y = 539) 174392 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 174393 @0 glVertex2f(x = 696, y = 546) 174394 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 174395 @0 glVertex2f(x = 689, y = 546) 174396 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 174397 @0 glVertex2f(x = 696, y = 539) 174398 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 174399 @0 glVertex2f(x = 703, y = 539) 174400 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 174401 @0 glVertex2f(x = 703, y = 547) 174402 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 174403 @0 glVertex2f(x = 696, y = 547) 174404 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 174405 @0 glVertex2f(x = 703, y = 538) 174406 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 174407 @0 glVertex2f(x = 710, y = 538) 174408 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 174409 @0 glVertex2f(x = 710, y = 549) 174410 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 174411 @0 glVertex2f(x = 703, y = 549) 174412 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 174413 @0 glVertex2f(x = 710, y = 539) 174414 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 174415 @0 glVertex2f(x = 717, y = 539) 174416 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 174417 @0 glVertex2f(x = 717, y = 546) 174418 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 174419 @0 glVertex2f(x = 710, y = 546) 174420 @0 glEnd() 174421 @0 glEnable(cap = GL_BLEND) 174422 @0 glEnable(cap = GL_ALPHA_TEST) 174423 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174424 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174425 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174426 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174427 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174428 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174429 @0 glMatrixMode(mode = GL_TEXTURE) 174430 @0 glLoadIdentity() 174431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174437 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174438 @0 glBegin(mode = GL_QUADS) 174439 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 174440 @0 glVertex2f(x = 626, y = 536) 174441 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 174442 @0 glVertex2f(x = 632, y = 536) 174443 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 174444 @0 glVertex2f(x = 632, y = 545) 174445 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 174446 @0 glVertex2f(x = 626, y = 545) 174447 @0 glEnd() 174448 @0 glEnable(cap = GL_BLEND) 174449 @0 glEnable(cap = GL_ALPHA_TEST) 174450 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174451 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174452 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174453 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174454 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174455 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174456 @0 glMatrixMode(mode = GL_TEXTURE) 174457 @0 glLoadIdentity() 174458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174464 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174465 @0 glBegin(mode = GL_QUADS) 174466 @0 glTexCoord2f(s = 0.75, t = 0.140625) 174467 @0 glVertex2f(x = 633, y = 538) 174468 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 174469 @0 glVertex2f(x = 639, y = 538) 174470 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 174471 @0 glVertex2f(x = 639, y = 545) 174472 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 174473 @0 glVertex2f(x = 633, y = 545) 174474 @0 glEnd() 174475 @0 glEnable(cap = GL_BLEND) 174476 @0 glEnable(cap = GL_ALPHA_TEST) 174477 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174478 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174479 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174480 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174481 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174482 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174483 @0 glMatrixMode(mode = GL_TEXTURE) 174484 @0 glLoadIdentity() 174485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174491 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174492 @0 glBegin(mode = GL_QUADS) 174493 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 174494 @0 glVertex2f(x = 639, y = 538) 174495 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 174496 @0 glVertex2f(x = 646, y = 538) 174497 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 174498 @0 glVertex2f(x = 646, y = 546) 174499 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 174500 @0 glVertex2f(x = 639, y = 546) 174501 @0 glEnd() 174502 @0 glEnable(cap = GL_BLEND) 174503 @0 glEnable(cap = GL_ALPHA_TEST) 174504 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174505 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174506 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174507 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174508 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174509 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174510 @0 glMatrixMode(mode = GL_TEXTURE) 174511 @0 glLoadIdentity() 174512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174518 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174519 @0 glBegin(mode = GL_QUADS) 174520 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 174521 @0 glVertex2f(x = 647, y = 535) 174522 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 174523 @0 glVertex2f(x = 653, y = 535) 174524 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 174525 @0 glVertex2f(x = 653, y = 545) 174526 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 174527 @0 glVertex2f(x = 647, y = 545) 174528 @0 glEnd() 174529 @0 glEnable(cap = GL_BLEND) 174530 @0 glEnable(cap = GL_ALPHA_TEST) 174531 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174533 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174534 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174535 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174536 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174537 @0 glMatrixMode(mode = GL_TEXTURE) 174538 @0 glLoadIdentity() 174539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174545 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174546 @0 glBegin(mode = GL_QUADS) 174547 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 174548 @0 glVertex2f(x = 653, y = 535) 174549 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 174550 @0 glVertex2f(x = 660, y = 535) 174551 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 174552 @0 glVertex2f(x = 660, y = 545) 174553 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 174554 @0 glVertex2f(x = 653, y = 545) 174555 @0 glEnd() 174556 @0 glEnable(cap = GL_BLEND) 174557 @0 glEnable(cap = GL_ALPHA_TEST) 174558 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174563 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174564 @0 glMatrixMode(mode = GL_TEXTURE) 174565 @0 glLoadIdentity() 174566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174572 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174573 @0 glBegin(mode = GL_QUADS) 174574 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 174575 @0 glVertex2f(x = 660, y = 538) 174576 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 174577 @0 glVertex2f(x = 667, y = 538) 174578 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 174579 @0 glVertex2f(x = 667, y = 545) 174580 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 174581 @0 glVertex2f(x = 660, y = 545) 174582 @0 glEnd() 174583 @0 glEnable(cap = GL_BLEND) 174584 @0 glEnable(cap = GL_ALPHA_TEST) 174585 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174586 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174587 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174588 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174589 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174590 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174591 @0 glMatrixMode(mode = GL_TEXTURE) 174592 @0 glLoadIdentity() 174593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174599 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174600 @0 glBegin(mode = GL_QUADS) 174601 @0 glTexCoord2f(s = 0.75, t = 0.046875) 174602 @0 glVertex2f(x = 674, y = 536) 174603 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 174604 @0 glVertex2f(x = 681, y = 536) 174605 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 174606 @0 glVertex2f(x = 681, y = 545) 174607 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 174608 @0 glVertex2f(x = 674, y = 545) 174609 @0 glEnd() 174610 @0 glEnable(cap = GL_BLEND) 174611 @0 glEnable(cap = GL_ALPHA_TEST) 174612 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174613 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174615 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174617 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174618 @0 glMatrixMode(mode = GL_TEXTURE) 174619 @0 glLoadIdentity() 174620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174626 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174627 @0 glBegin(mode = GL_QUADS) 174628 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 174629 @0 glVertex2f(x = 681, y = 538) 174630 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 174631 @0 glVertex2f(x = 688, y = 538) 174632 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 174633 @0 glVertex2f(x = 688, y = 546) 174634 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 174635 @0 glVertex2f(x = 681, y = 546) 174636 @0 glEnd() 174637 @0 glEnable(cap = GL_BLEND) 174638 @0 glEnable(cap = GL_ALPHA_TEST) 174639 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174640 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174641 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174642 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174643 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174644 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174645 @0 glMatrixMode(mode = GL_TEXTURE) 174646 @0 glLoadIdentity() 174647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174653 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174654 @0 glBegin(mode = GL_QUADS) 174655 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 174656 @0 glVertex2f(x = 688, y = 538) 174657 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 174658 @0 glVertex2f(x = 695, y = 538) 174659 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 174660 @0 glVertex2f(x = 695, y = 545) 174661 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 174662 @0 glVertex2f(x = 688, y = 545) 174663 @0 glEnd() 174664 @0 glEnable(cap = GL_BLEND) 174665 @0 glEnable(cap = GL_ALPHA_TEST) 174666 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174667 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174668 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174669 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174670 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174671 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174672 @0 glMatrixMode(mode = GL_TEXTURE) 174673 @0 glLoadIdentity() 174674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174680 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174681 @0 glBegin(mode = GL_QUADS) 174682 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 174683 @0 glVertex2f(x = 695, y = 538) 174684 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 174685 @0 glVertex2f(x = 702, y = 538) 174686 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 174687 @0 glVertex2f(x = 702, y = 546) 174688 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 174689 @0 glVertex2f(x = 695, y = 546) 174690 @0 glEnd() 174691 @0 glEnable(cap = GL_BLEND) 174692 @0 glEnable(cap = GL_ALPHA_TEST) 174693 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174694 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174696 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174698 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174699 @0 glMatrixMode(mode = GL_TEXTURE) 174700 @0 glLoadIdentity() 174701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174707 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174708 @0 glBegin(mode = GL_QUADS) 174709 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 174710 @0 glVertex2f(x = 702, y = 537) 174711 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 174712 @0 glVertex2f(x = 709, y = 537) 174713 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 174714 @0 glVertex2f(x = 709, y = 548) 174715 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 174716 @0 glVertex2f(x = 702, y = 548) 174717 @0 glEnd() 174718 @0 glEnable(cap = GL_BLEND) 174719 @0 glEnable(cap = GL_ALPHA_TEST) 174720 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174721 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174723 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174725 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174726 @0 glMatrixMode(mode = GL_TEXTURE) 174727 @0 glLoadIdentity() 174728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174734 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174735 @0 glBegin(mode = GL_QUADS) 174736 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 174737 @0 glVertex2f(x = 709, y = 538) 174738 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 174739 @0 glVertex2f(x = 716, y = 538) 174740 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 174741 @0 glVertex2f(x = 716, y = 545) 174742 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 174743 @0 glVertex2f(x = 709, y = 545) 174744 @0 glEnd() 174745 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174746 @0 glDisable(cap = GL_TEXTURE_2D) 174747 @0 glDisable(cap = GL_BLEND) 174748 @0 glDisable(cap = GL_ALPHA_TEST) 174749 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 174750 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 174751 @0 glDisable(cap = GL_BLEND) 174752 @0 glDisable(cap = GL_ALPHA_TEST) 174753 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 174754 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 174755 @0 glEnable(cap = GL_BLEND) 174756 @0 glEnable(cap = GL_ALPHA_TEST) 174757 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174758 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 174759 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 174760 @0 glDisable(cap = GL_BLEND) 174761 @0 glDisable(cap = GL_ALPHA_TEST) 174762 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 174763 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 174764 @0 glEnable(cap = GL_BLEND) 174765 @0 glEnable(cap = GL_ALPHA_TEST) 174766 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174767 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 174768 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 174769 @0 glDisable(cap = GL_BLEND) 174770 @0 glDisable(cap = GL_ALPHA_TEST) 174771 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 174772 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 174773 @0 glEnable(cap = GL_BLEND) 174774 @0 glEnable(cap = GL_ALPHA_TEST) 174775 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174776 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 174777 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 174778 @0 glDisable(cap = GL_BLEND) 174779 @0 glDisable(cap = GL_ALPHA_TEST) 174780 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 174781 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 174782 @0 glEnable(cap = GL_BLEND) 174783 @0 glEnable(cap = GL_ALPHA_TEST) 174784 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174785 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 174786 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 174787 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174788 @0 glEnable(cap = GL_TEXTURE_2D) 174789 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 174790 @0 glEnable(cap = GL_BLEND) 174791 @0 glEnable(cap = GL_ALPHA_TEST) 174792 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174793 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174794 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174795 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174796 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174797 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174798 @0 glMatrixMode(mode = GL_TEXTURE) 174799 @0 glLoadIdentity() 174800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 174801 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 174802 @0 glBegin(mode = GL_QUADS) 174803 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 174804 @0 glVertex2f(x = 626, y = 587) 174805 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 174806 @0 glVertex2f(x = 633, y = 587) 174807 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 174808 @0 glVertex2f(x = 633, y = 596) 174809 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 174810 @0 glVertex2f(x = 626, y = 596) 174811 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 174812 @0 glVertex2f(x = 633, y = 589) 174813 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 174814 @0 glVertex2f(x = 640, y = 589) 174815 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 174816 @0 glVertex2f(x = 640, y = 596) 174817 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 174818 @0 glVertex2f(x = 633, y = 596) 174819 @0 glTexCoord2f(s = 0, t = 0.1875) 174820 @0 glVertex2f(x = 640, y = 589) 174821 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 174822 @0 glVertex2f(x = 647, y = 589) 174823 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 174824 @0 glVertex2f(x = 647, y = 596) 174825 @0 glTexCoord2f(s = 0, t = 0.2148438) 174826 @0 glVertex2f(x = 640, y = 596) 174827 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 174828 @0 glVertex2f(x = 647, y = 587) 174829 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 174830 @0 glVertex2f(x = 654, y = 587) 174831 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 174832 @0 glVertex2f(x = 654, y = 596) 174833 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 174834 @0 glVertex2f(x = 647, y = 596) 174835 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 174836 @0 glVertex2f(x = 661, y = 587) 174837 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 174838 @0 glVertex2f(x = 668, y = 587) 174839 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 174840 @0 glVertex2f(x = 668, y = 596) 174841 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 174842 @0 glVertex2f(x = 661, y = 596) 174843 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 174844 @0 glVertex2f(x = 668, y = 589) 174845 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 174846 @0 glVertex2f(x = 675, y = 589) 174847 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 174848 @0 glVertex2f(x = 675, y = 596) 174849 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 174850 @0 glVertex2f(x = 668, y = 596) 174851 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 174852 @0 glVertex2f(x = 676, y = 589) 174853 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 174854 @0 glVertex2f(x = 682, y = 589) 174855 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 174856 @0 glVertex2f(x = 682, y = 596) 174857 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 174858 @0 glVertex2f(x = 676, y = 596) 174859 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 174860 @0 glVertex2f(x = 682, y = 589) 174861 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 174862 @0 glVertex2f(x = 689, y = 589) 174863 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 174864 @0 glVertex2f(x = 689, y = 596) 174865 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 174866 @0 glVertex2f(x = 682, y = 596) 174867 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 174868 @0 glVertex2f(x = 689, y = 589) 174869 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 174870 @0 glVertex2f(x = 696, y = 589) 174871 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 174872 @0 glVertex2f(x = 696, y = 596) 174873 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 174874 @0 glVertex2f(x = 689, y = 596) 174875 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 174876 @0 glVertex2f(x = 697, y = 589) 174877 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 174878 @0 glVertex2f(x = 703, y = 589) 174879 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 174880 @0 glVertex2f(x = 703, y = 596) 174881 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 174882 @0 glVertex2f(x = 697, y = 596) 174883 @0 glEnd() 174884 @0 glEnable(cap = GL_BLEND) 174885 @0 glEnable(cap = GL_ALPHA_TEST) 174886 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174887 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174888 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174889 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174890 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174891 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174892 @0 glMatrixMode(mode = GL_TEXTURE) 174893 @0 glLoadIdentity() 174894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174900 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174901 @0 glBegin(mode = GL_QUADS) 174902 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 174903 @0 glVertex2f(x = 625, y = 586) 174904 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 174905 @0 glVertex2f(x = 632, y = 586) 174906 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 174907 @0 glVertex2f(x = 632, y = 595) 174908 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 174909 @0 glVertex2f(x = 625, y = 595) 174910 @0 glEnd() 174911 @0 glEnable(cap = GL_BLEND) 174912 @0 glEnable(cap = GL_ALPHA_TEST) 174913 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174914 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174915 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174916 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174917 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174918 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174919 @0 glMatrixMode(mode = GL_TEXTURE) 174920 @0 glLoadIdentity() 174921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174927 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174928 @0 glBegin(mode = GL_QUADS) 174929 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 174930 @0 glVertex2f(x = 632, y = 588) 174931 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 174932 @0 glVertex2f(x = 639, y = 588) 174933 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 174934 @0 glVertex2f(x = 639, y = 595) 174935 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 174936 @0 glVertex2f(x = 632, y = 595) 174937 @0 glEnd() 174938 @0 glEnable(cap = GL_BLEND) 174939 @0 glEnable(cap = GL_ALPHA_TEST) 174940 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174941 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174942 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174943 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174944 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174945 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174946 @0 glMatrixMode(mode = GL_TEXTURE) 174947 @0 glLoadIdentity() 174948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174954 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174955 @0 glBegin(mode = GL_QUADS) 174956 @0 glTexCoord2f(s = 0, t = 0.1875) 174957 @0 glVertex2f(x = 639, y = 588) 174958 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 174959 @0 glVertex2f(x = 646, y = 588) 174960 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 174961 @0 glVertex2f(x = 646, y = 595) 174962 @0 glTexCoord2f(s = 0, t = 0.2148438) 174963 @0 glVertex2f(x = 639, y = 595) 174964 @0 glEnd() 174965 @0 glEnable(cap = GL_BLEND) 174966 @0 glEnable(cap = GL_ALPHA_TEST) 174967 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174968 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174969 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174970 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174971 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174972 @0 glActiveTextureARB(texture = GL_TEXTURE0) 174973 @0 glMatrixMode(mode = GL_TEXTURE) 174974 @0 glLoadIdentity() 174975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 174976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 174977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 174978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 174979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 174980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 174981 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 174982 @0 glBegin(mode = GL_QUADS) 174983 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 174984 @0 glVertex2f(x = 646, y = 586) 174985 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 174986 @0 glVertex2f(x = 653, y = 586) 174987 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 174988 @0 glVertex2f(x = 653, y = 595) 174989 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 174990 @0 glVertex2f(x = 646, y = 595) 174991 @0 glEnd() 174992 @0 glEnable(cap = GL_BLEND) 174993 @0 glEnable(cap = GL_ALPHA_TEST) 174994 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 174995 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 174996 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 174997 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 174998 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 174999 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175000 @0 glMatrixMode(mode = GL_TEXTURE) 175001 @0 glLoadIdentity() 175002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175008 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175009 @0 glBegin(mode = GL_QUADS) 175010 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 175011 @0 glVertex2f(x = 660, y = 586) 175012 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 175013 @0 glVertex2f(x = 667, y = 586) 175014 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 175015 @0 glVertex2f(x = 667, y = 595) 175016 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 175017 @0 glVertex2f(x = 660, y = 595) 175018 @0 glEnd() 175019 @0 glEnable(cap = GL_BLEND) 175020 @0 glEnable(cap = GL_ALPHA_TEST) 175021 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175022 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175023 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175024 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175025 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175026 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175027 @0 glMatrixMode(mode = GL_TEXTURE) 175028 @0 glLoadIdentity() 175029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175035 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175036 @0 glBegin(mode = GL_QUADS) 175037 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 175038 @0 glVertex2f(x = 667, y = 588) 175039 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 175040 @0 glVertex2f(x = 674, y = 588) 175041 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 175042 @0 glVertex2f(x = 674, y = 595) 175043 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 175044 @0 glVertex2f(x = 667, y = 595) 175045 @0 glEnd() 175046 @0 glEnable(cap = GL_BLEND) 175047 @0 glEnable(cap = GL_ALPHA_TEST) 175048 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175049 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175050 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175051 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175052 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175053 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175054 @0 glMatrixMode(mode = GL_TEXTURE) 175055 @0 glLoadIdentity() 175056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175062 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175063 @0 glBegin(mode = GL_QUADS) 175064 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 175065 @0 glVertex2f(x = 675, y = 588) 175066 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 175067 @0 glVertex2f(x = 681, y = 588) 175068 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 175069 @0 glVertex2f(x = 681, y = 595) 175070 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 175071 @0 glVertex2f(x = 675, y = 595) 175072 @0 glEnd() 175073 @0 glEnable(cap = GL_BLEND) 175074 @0 glEnable(cap = GL_ALPHA_TEST) 175075 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175076 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175077 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175078 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175079 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175080 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175081 @0 glMatrixMode(mode = GL_TEXTURE) 175082 @0 glLoadIdentity() 175083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175089 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175090 @0 glBegin(mode = GL_QUADS) 175091 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 175092 @0 glVertex2f(x = 681, y = 588) 175093 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 175094 @0 glVertex2f(x = 688, y = 588) 175095 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 175096 @0 glVertex2f(x = 688, y = 595) 175097 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 175098 @0 glVertex2f(x = 681, y = 595) 175099 @0 glEnd() 175100 @0 glEnable(cap = GL_BLEND) 175101 @0 glEnable(cap = GL_ALPHA_TEST) 175102 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175103 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175104 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175105 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175106 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175107 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175108 @0 glMatrixMode(mode = GL_TEXTURE) 175109 @0 glLoadIdentity() 175110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175116 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175117 @0 glBegin(mode = GL_QUADS) 175118 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 175119 @0 glVertex2f(x = 688, y = 588) 175120 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 175121 @0 glVertex2f(x = 695, y = 588) 175122 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 175123 @0 glVertex2f(x = 695, y = 595) 175124 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 175125 @0 glVertex2f(x = 688, y = 595) 175126 @0 glEnd() 175127 @0 glEnable(cap = GL_BLEND) 175128 @0 glEnable(cap = GL_ALPHA_TEST) 175129 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175130 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175131 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175132 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175133 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175134 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175135 @0 glMatrixMode(mode = GL_TEXTURE) 175136 @0 glLoadIdentity() 175137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175143 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175144 @0 glBegin(mode = GL_QUADS) 175145 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 175146 @0 glVertex2f(x = 696, y = 588) 175147 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 175148 @0 glVertex2f(x = 702, y = 588) 175149 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 175150 @0 glVertex2f(x = 702, y = 595) 175151 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 175152 @0 glVertex2f(x = 696, y = 595) 175153 @0 glEnd() 175154 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175155 @0 glDisable(cap = GL_TEXTURE_2D) 175156 @0 glDisable(cap = GL_BLEND) 175157 @0 glDisable(cap = GL_ALPHA_TEST) 175158 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 175159 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 175160 @0 glDisable(cap = GL_BLEND) 175161 @0 glDisable(cap = GL_ALPHA_TEST) 175162 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 175163 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 175164 @0 glDisable(cap = GL_BLEND) 175165 @0 glDisable(cap = GL_ALPHA_TEST) 175166 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 175167 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 175168 @0 glDisable(cap = GL_BLEND) 175169 @0 glDisable(cap = GL_ALPHA_TEST) 175170 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 175171 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 175172 @0 glDisable(cap = GL_BLEND) 175173 @0 glDisable(cap = GL_ALPHA_TEST) 175174 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 175175 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 175176 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175177 @0 glEnable(cap = GL_TEXTURE_2D) 175178 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 175179 @0 glEnable(cap = GL_BLEND) 175180 @0 glEnable(cap = GL_ALPHA_TEST) 175181 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175182 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175183 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175184 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175185 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175186 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175187 @0 glMatrixMode(mode = GL_TEXTURE) 175188 @0 glLoadIdentity() 175189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 175190 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 175191 @0 glBegin(mode = GL_QUADS) 175192 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 175193 @0 glVertex2f(x = 1059, y = 451) 175194 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 175195 @0 glVertex2f(x = 1066, y = 451) 175196 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 175197 @0 glVertex2f(x = 1066, y = 459) 175198 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 175199 @0 glVertex2f(x = 1059, y = 459) 175200 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 175201 @0 glVertex2f(x = 1067, y = 451) 175202 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 175203 @0 glVertex2f(x = 1073, y = 451) 175204 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 175205 @0 glVertex2f(x = 1073, y = 461) 175206 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 175207 @0 glVertex2f(x = 1067, y = 461) 175208 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 175209 @0 glVertex2f(x = 1074, y = 448) 175210 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 175211 @0 glVertex2f(x = 1080, y = 448) 175212 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 175213 @0 glVertex2f(x = 1080, y = 458) 175214 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 175215 @0 glVertex2f(x = 1074, y = 458) 175216 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 175217 @0 glVertex2f(x = 1080, y = 449) 175218 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 175219 @0 glVertex2f(x = 1087, y = 449) 175220 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 175221 @0 glVertex2f(x = 1087, y = 458) 175222 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 175223 @0 glVertex2f(x = 1080, y = 458) 175224 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 175225 @0 glVertex2f(x = 1087, y = 451) 175226 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 175227 @0 glVertex2f(x = 1094, y = 451) 175228 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 175229 @0 glVertex2f(x = 1094, y = 458) 175230 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 175231 @0 glVertex2f(x = 1087, y = 458) 175232 @0 glTexCoord2f(s = 0, t = 0.1875) 175233 @0 glVertex2f(x = 1094, y = 451) 175234 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 175235 @0 glVertex2f(x = 1101, y = 451) 175236 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 175237 @0 glVertex2f(x = 1101, y = 458) 175238 @0 glTexCoord2f(s = 0, t = 0.2148438) 175239 @0 glVertex2f(x = 1094, y = 458) 175240 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 175241 @0 glVertex2f(x = 1101, y = 449) 175242 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 175243 @0 glVertex2f(x = 1108, y = 449) 175244 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 175245 @0 glVertex2f(x = 1108, y = 458) 175246 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 175247 @0 glVertex2f(x = 1101, y = 458) 175248 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 175249 @0 glVertex2f(x = 1117, y = 447) 175250 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 175251 @0 glVertex2f(x = 1121, y = 447) 175252 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 175253 @0 glVertex2f(x = 1121, y = 460) 175254 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 175255 @0 glVertex2f(x = 1117, y = 460) 175256 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 175257 @0 glVertex2f(x = 1122, y = 451) 175258 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 175259 @0 glVertex2f(x = 1129, y = 451) 175260 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 175261 @0 glVertex2f(x = 1129, y = 458) 175262 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 175263 @0 glVertex2f(x = 1122, y = 458) 175264 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 175265 @0 glVertex2f(x = 1130, y = 448) 175266 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 175267 @0 glVertex2f(x = 1136, y = 448) 175268 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 175269 @0 glVertex2f(x = 1136, y = 458) 175270 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 175271 @0 glVertex2f(x = 1130, y = 458) 175272 @0 glTexCoord2f(s = 0.75, t = 0.140625) 175273 @0 glVertex2f(x = 1137, y = 451) 175274 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 175275 @0 glVertex2f(x = 1143, y = 451) 175276 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 175277 @0 glVertex2f(x = 1143, y = 458) 175278 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 175279 @0 glVertex2f(x = 1137, y = 458) 175280 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 175281 @0 glVertex2f(x = 1143, y = 451) 175282 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 175283 @0 glVertex2f(x = 1150, y = 451) 175284 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 175285 @0 glVertex2f(x = 1150, y = 458) 175286 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 175287 @0 glVertex2f(x = 1143, y = 458) 175288 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 175289 @0 glVertex2f(x = 1150, y = 449) 175290 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 175291 @0 glVertex2f(x = 1157, y = 449) 175292 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 175293 @0 glVertex2f(x = 1157, y = 458) 175294 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 175295 @0 glVertex2f(x = 1150, y = 458) 175296 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 175297 @0 glVertex2f(x = 1157, y = 451) 175298 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 175299 @0 glVertex2f(x = 1164, y = 451) 175300 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 175301 @0 glVertex2f(x = 1164, y = 458) 175302 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 175303 @0 glVertex2f(x = 1157, y = 458) 175304 @0 glTexCoord2f(s = 0, t = 0.1875) 175305 @0 glVertex2f(x = 1164, y = 451) 175306 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 175307 @0 glVertex2f(x = 1171, y = 451) 175308 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 175309 @0 glVertex2f(x = 1171, y = 458) 175310 @0 glTexCoord2f(s = 0, t = 0.2148438) 175311 @0 glVertex2f(x = 1164, y = 458) 175312 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 175313 @0 glVertex2f(x = 1171, y = 449) 175314 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 175315 @0 glVertex2f(x = 1178, y = 449) 175316 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 175317 @0 glVertex2f(x = 1178, y = 458) 175318 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 175319 @0 glVertex2f(x = 1171, y = 458) 175320 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 175321 @0 glVertex2f(x = 1179, y = 447) 175322 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 175323 @0 glVertex2f(x = 1184, y = 447) 175324 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 175325 @0 glVertex2f(x = 1184, y = 460) 175326 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 175327 @0 glVertex2f(x = 1179, y = 460) 175328 @0 glEnd() 175329 @0 glEnable(cap = GL_BLEND) 175330 @0 glEnable(cap = GL_ALPHA_TEST) 175331 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175332 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175333 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175334 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175335 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175336 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175337 @0 glMatrixMode(mode = GL_TEXTURE) 175338 @0 glLoadIdentity() 175339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175345 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175346 @0 glBegin(mode = GL_QUADS) 175347 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 175348 @0 glVertex2f(x = 1058, y = 450) 175349 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 175350 @0 glVertex2f(x = 1065, y = 450) 175351 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 175352 @0 glVertex2f(x = 1065, y = 458) 175353 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 175354 @0 glVertex2f(x = 1058, y = 458) 175355 @0 glEnd() 175356 @0 glEnable(cap = GL_BLEND) 175357 @0 glEnable(cap = GL_ALPHA_TEST) 175358 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175359 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175360 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175361 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175362 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175363 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175364 @0 glMatrixMode(mode = GL_TEXTURE) 175365 @0 glLoadIdentity() 175366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175372 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175373 @0 glBegin(mode = GL_QUADS) 175374 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 175375 @0 glVertex2f(x = 1066, y = 450) 175376 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 175377 @0 glVertex2f(x = 1072, y = 450) 175378 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 175379 @0 glVertex2f(x = 1072, y = 460) 175380 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 175381 @0 glVertex2f(x = 1066, y = 460) 175382 @0 glEnd() 175383 @0 glEnable(cap = GL_BLEND) 175384 @0 glEnable(cap = GL_ALPHA_TEST) 175385 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175386 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175387 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175388 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175389 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175390 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175391 @0 glMatrixMode(mode = GL_TEXTURE) 175392 @0 glLoadIdentity() 175393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175399 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175400 @0 glBegin(mode = GL_QUADS) 175401 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 175402 @0 glVertex2f(x = 1073, y = 447) 175403 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 175404 @0 glVertex2f(x = 1079, y = 447) 175405 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 175406 @0 glVertex2f(x = 1079, y = 457) 175407 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 175408 @0 glVertex2f(x = 1073, y = 457) 175409 @0 glEnd() 175410 @0 glEnable(cap = GL_BLEND) 175411 @0 glEnable(cap = GL_ALPHA_TEST) 175412 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175413 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175414 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175415 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175416 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175417 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175418 @0 glMatrixMode(mode = GL_TEXTURE) 175419 @0 glLoadIdentity() 175420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175426 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175427 @0 glBegin(mode = GL_QUADS) 175428 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 175429 @0 glVertex2f(x = 1079, y = 448) 175430 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 175431 @0 glVertex2f(x = 1086, y = 448) 175432 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 175433 @0 glVertex2f(x = 1086, y = 457) 175434 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 175435 @0 glVertex2f(x = 1079, y = 457) 175436 @0 glEnd() 175437 @0 glEnable(cap = GL_BLEND) 175438 @0 glEnable(cap = GL_ALPHA_TEST) 175439 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175440 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175441 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175442 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175443 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175444 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175445 @0 glMatrixMode(mode = GL_TEXTURE) 175446 @0 glLoadIdentity() 175447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175453 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175454 @0 glBegin(mode = GL_QUADS) 175455 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 175456 @0 glVertex2f(x = 1086, y = 450) 175457 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 175458 @0 glVertex2f(x = 1093, y = 450) 175459 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 175460 @0 glVertex2f(x = 1093, y = 457) 175461 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 175462 @0 glVertex2f(x = 1086, y = 457) 175463 @0 glEnd() 175464 @0 glEnable(cap = GL_BLEND) 175465 @0 glEnable(cap = GL_ALPHA_TEST) 175466 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175467 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175468 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175469 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175470 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175471 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175472 @0 glMatrixMode(mode = GL_TEXTURE) 175473 @0 glLoadIdentity() 175474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175480 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175481 @0 glBegin(mode = GL_QUADS) 175482 @0 glTexCoord2f(s = 0, t = 0.1875) 175483 @0 glVertex2f(x = 1093, y = 450) 175484 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 175485 @0 glVertex2f(x = 1100, y = 450) 175486 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 175487 @0 glVertex2f(x = 1100, y = 457) 175488 @0 glTexCoord2f(s = 0, t = 0.2148438) 175489 @0 glVertex2f(x = 1093, y = 457) 175490 @0 glEnd() 175491 @0 glEnable(cap = GL_BLEND) 175492 @0 glEnable(cap = GL_ALPHA_TEST) 175493 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175494 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175495 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175496 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175497 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175498 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175499 @0 glMatrixMode(mode = GL_TEXTURE) 175500 @0 glLoadIdentity() 175501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175507 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175508 @0 glBegin(mode = GL_QUADS) 175509 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 175510 @0 glVertex2f(x = 1100, y = 448) 175511 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 175512 @0 glVertex2f(x = 1107, y = 448) 175513 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 175514 @0 glVertex2f(x = 1107, y = 457) 175515 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 175516 @0 glVertex2f(x = 1100, y = 457) 175517 @0 glEnd() 175518 @0 glEnable(cap = GL_BLEND) 175519 @0 glEnable(cap = GL_ALPHA_TEST) 175520 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175521 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175522 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175523 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175524 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175525 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175526 @0 glMatrixMode(mode = GL_TEXTURE) 175527 @0 glLoadIdentity() 175528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175534 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175535 @0 glBegin(mode = GL_QUADS) 175536 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 175537 @0 glVertex2f(x = 1116, y = 446) 175538 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 175539 @0 glVertex2f(x = 1120, y = 446) 175540 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 175541 @0 glVertex2f(x = 1120, y = 459) 175542 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 175543 @0 glVertex2f(x = 1116, y = 459) 175544 @0 glEnd() 175545 @0 glEnable(cap = GL_BLEND) 175546 @0 glEnable(cap = GL_ALPHA_TEST) 175547 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175549 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175551 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175552 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175553 @0 glMatrixMode(mode = GL_TEXTURE) 175554 @0 glLoadIdentity() 175555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175561 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175562 @0 glBegin(mode = GL_QUADS) 175563 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 175564 @0 glVertex2f(x = 1121, y = 450) 175565 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 175566 @0 glVertex2f(x = 1128, y = 450) 175567 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 175568 @0 glVertex2f(x = 1128, y = 457) 175569 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 175570 @0 glVertex2f(x = 1121, y = 457) 175571 @0 glEnd() 175572 @0 glEnable(cap = GL_BLEND) 175573 @0 glEnable(cap = GL_ALPHA_TEST) 175574 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175575 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175577 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175579 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175580 @0 glMatrixMode(mode = GL_TEXTURE) 175581 @0 glLoadIdentity() 175582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175588 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175589 @0 glBegin(mode = GL_QUADS) 175590 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 175591 @0 glVertex2f(x = 1129, y = 447) 175592 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 175593 @0 glVertex2f(x = 1135, y = 447) 175594 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 175595 @0 glVertex2f(x = 1135, y = 457) 175596 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 175597 @0 glVertex2f(x = 1129, y = 457) 175598 @0 glEnd() 175599 @0 glEnable(cap = GL_BLEND) 175600 @0 glEnable(cap = GL_ALPHA_TEST) 175601 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175603 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175605 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175606 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175607 @0 glMatrixMode(mode = GL_TEXTURE) 175608 @0 glLoadIdentity() 175609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175615 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175616 @0 glBegin(mode = GL_QUADS) 175617 @0 glTexCoord2f(s = 0.75, t = 0.140625) 175618 @0 glVertex2f(x = 1136, y = 450) 175619 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 175620 @0 glVertex2f(x = 1142, y = 450) 175621 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 175622 @0 glVertex2f(x = 1142, y = 457) 175623 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 175624 @0 glVertex2f(x = 1136, y = 457) 175625 @0 glEnd() 175626 @0 glEnable(cap = GL_BLEND) 175627 @0 glEnable(cap = GL_ALPHA_TEST) 175628 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175629 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175630 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175631 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175632 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175633 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175634 @0 glMatrixMode(mode = GL_TEXTURE) 175635 @0 glLoadIdentity() 175636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175642 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175643 @0 glBegin(mode = GL_QUADS) 175644 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 175645 @0 glVertex2f(x = 1142, y = 450) 175646 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 175647 @0 glVertex2f(x = 1149, y = 450) 175648 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 175649 @0 glVertex2f(x = 1149, y = 457) 175650 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 175651 @0 glVertex2f(x = 1142, y = 457) 175652 @0 glEnd() 175653 @0 glEnable(cap = GL_BLEND) 175654 @0 glEnable(cap = GL_ALPHA_TEST) 175655 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175656 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175657 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175658 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175659 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175660 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175661 @0 glMatrixMode(mode = GL_TEXTURE) 175662 @0 glLoadIdentity() 175663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175669 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175670 @0 glBegin(mode = GL_QUADS) 175671 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 175672 @0 glVertex2f(x = 1149, y = 448) 175673 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 175674 @0 glVertex2f(x = 1156, y = 448) 175675 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 175676 @0 glVertex2f(x = 1156, y = 457) 175677 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 175678 @0 glVertex2f(x = 1149, y = 457) 175679 @0 glEnd() 175680 @0 glEnable(cap = GL_BLEND) 175681 @0 glEnable(cap = GL_ALPHA_TEST) 175682 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175684 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175686 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175687 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175688 @0 glMatrixMode(mode = GL_TEXTURE) 175689 @0 glLoadIdentity() 175690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175696 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175697 @0 glBegin(mode = GL_QUADS) 175698 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 175699 @0 glVertex2f(x = 1156, y = 450) 175700 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 175701 @0 glVertex2f(x = 1163, y = 450) 175702 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 175703 @0 glVertex2f(x = 1163, y = 457) 175704 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 175705 @0 glVertex2f(x = 1156, y = 457) 175706 @0 glEnd() 175707 @0 glEnable(cap = GL_BLEND) 175708 @0 glEnable(cap = GL_ALPHA_TEST) 175709 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175710 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175711 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175712 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175713 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175714 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175715 @0 glMatrixMode(mode = GL_TEXTURE) 175716 @0 glLoadIdentity() 175717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175723 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175724 @0 glBegin(mode = GL_QUADS) 175725 @0 glTexCoord2f(s = 0, t = 0.1875) 175726 @0 glVertex2f(x = 1163, y = 450) 175727 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 175728 @0 glVertex2f(x = 1170, y = 450) 175729 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 175730 @0 glVertex2f(x = 1170, y = 457) 175731 @0 glTexCoord2f(s = 0, t = 0.2148438) 175732 @0 glVertex2f(x = 1163, y = 457) 175733 @0 glEnd() 175734 @0 glEnable(cap = GL_BLEND) 175735 @0 glEnable(cap = GL_ALPHA_TEST) 175736 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175737 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175738 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175739 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175740 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175741 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175742 @0 glMatrixMode(mode = GL_TEXTURE) 175743 @0 glLoadIdentity() 175744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175750 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175751 @0 glBegin(mode = GL_QUADS) 175752 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 175753 @0 glVertex2f(x = 1170, y = 448) 175754 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 175755 @0 glVertex2f(x = 1177, y = 448) 175756 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 175757 @0 glVertex2f(x = 1177, y = 457) 175758 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 175759 @0 glVertex2f(x = 1170, y = 457) 175760 @0 glEnd() 175761 @0 glEnable(cap = GL_BLEND) 175762 @0 glEnable(cap = GL_ALPHA_TEST) 175763 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175764 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175765 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175766 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175767 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175768 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175769 @0 glMatrixMode(mode = GL_TEXTURE) 175770 @0 glLoadIdentity() 175771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175777 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175778 @0 glBegin(mode = GL_QUADS) 175779 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 175780 @0 glVertex2f(x = 1178, y = 446) 175781 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 175782 @0 glVertex2f(x = 1183, y = 446) 175783 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 175784 @0 glVertex2f(x = 1183, y = 459) 175785 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 175786 @0 glVertex2f(x = 1178, y = 459) 175787 @0 glEnd() 175788 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175789 @0 glDisable(cap = GL_TEXTURE_2D) 175790 @0 glDisable(cap = GL_BLEND) 175791 @0 glDisable(cap = GL_ALPHA_TEST) 175792 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 175793 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 175794 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175795 @0 glEnable(cap = GL_TEXTURE_2D) 175796 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 175797 @0 glEnable(cap = GL_BLEND) 175798 @0 glEnable(cap = GL_ALPHA_TEST) 175799 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175800 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175801 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175802 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175803 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175804 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175805 @0 glMatrixMode(mode = GL_TEXTURE) 175806 @0 glLoadIdentity() 175807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 175808 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 175809 @0 glBegin(mode = GL_QUADS) 175810 @0 glTexCoord2f(s = 0.375, t = 0.140625) 175811 @0 glVertex2f(x = 1060, y = 468) 175812 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 175813 @0 glVertex2f(x = 1066, y = 468) 175814 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 175815 @0 glVertex2f(x = 1066, y = 478) 175816 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 175817 @0 glVertex2f(x = 1060, y = 478) 175818 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 175819 @0 glVertex2f(x = 1066, y = 468) 175820 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 175821 @0 glVertex2f(x = 1073, y = 468) 175822 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 175823 @0 glVertex2f(x = 1073, y = 478) 175824 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 175825 @0 glVertex2f(x = 1066, y = 478) 175826 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 175827 @0 glVertex2f(x = 1073, y = 471) 175828 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 175829 @0 glVertex2f(x = 1080, y = 471) 175830 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 175831 @0 glVertex2f(x = 1080, y = 479) 175832 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 175833 @0 glVertex2f(x = 1073, y = 479) 175834 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 175835 @0 glVertex2f(x = 1080, y = 469) 175836 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 175837 @0 glVertex2f(x = 1087, y = 469) 175838 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 175839 @0 glVertex2f(x = 1087, y = 478) 175840 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 175841 @0 glVertex2f(x = 1080, y = 478) 175842 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 175843 @0 glVertex2f(x = 1087, y = 479) 175844 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 175845 @0 glVertex2f(x = 1094, y = 479) 175846 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 175847 @0 glVertex2f(x = 1094, y = 481) 175848 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 175849 @0 glVertex2f(x = 1087, y = 481) 175850 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 175851 @0 glVertex2f(x = 1095, y = 471) 175852 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 175853 @0 glVertex2f(x = 1101, y = 471) 175854 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 175855 @0 glVertex2f(x = 1101, y = 481) 175856 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 175857 @0 glVertex2f(x = 1095, y = 481) 175858 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 175859 @0 glVertex2f(x = 1101, y = 471) 175860 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 175861 @0 glVertex2f(x = 1108, y = 471) 175862 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 175863 @0 glVertex2f(x = 1108, y = 478) 175864 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 175865 @0 glVertex2f(x = 1101, y = 478) 175866 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 175867 @0 glVertex2f(x = 1109, y = 471) 175868 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 175869 @0 glVertex2f(x = 1115, y = 471) 175870 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 175871 @0 glVertex2f(x = 1115, y = 478) 175872 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 175873 @0 glVertex2f(x = 1109, y = 478) 175874 @0 glTexCoord2f(s = 0.375, t = 0.140625) 175875 @0 glVertex2f(x = 1116, y = 468) 175876 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 175877 @0 glVertex2f(x = 1122, y = 468) 175878 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 175879 @0 glVertex2f(x = 1122, y = 478) 175880 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 175881 @0 glVertex2f(x = 1116, y = 478) 175882 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 175883 @0 glVertex2f(x = 1131, y = 467) 175884 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 175885 @0 glVertex2f(x = 1135, y = 467) 175886 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 175887 @0 glVertex2f(x = 1135, y = 480) 175888 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 175889 @0 glVertex2f(x = 1131, y = 480) 175890 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 175891 @0 glVertex2f(x = 1136, y = 471) 175892 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 175893 @0 glVertex2f(x = 1143, y = 471) 175894 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 175895 @0 glVertex2f(x = 1143, y = 478) 175896 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 175897 @0 glVertex2f(x = 1136, y = 478) 175898 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 175899 @0 glVertex2f(x = 1144, y = 468) 175900 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 175901 @0 glVertex2f(x = 1150, y = 468) 175902 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 175903 @0 glVertex2f(x = 1150, y = 478) 175904 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 175905 @0 glVertex2f(x = 1144, y = 478) 175906 @0 glTexCoord2f(s = 0.75, t = 0.140625) 175907 @0 glVertex2f(x = 1151, y = 471) 175908 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 175909 @0 glVertex2f(x = 1157, y = 471) 175910 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 175911 @0 glVertex2f(x = 1157, y = 478) 175912 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 175913 @0 glVertex2f(x = 1151, y = 478) 175914 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 175915 @0 glVertex2f(x = 1157, y = 471) 175916 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 175917 @0 glVertex2f(x = 1164, y = 471) 175918 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 175919 @0 glVertex2f(x = 1164, y = 478) 175920 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 175921 @0 glVertex2f(x = 1157, y = 478) 175922 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 175923 @0 glVertex2f(x = 1164, y = 469) 175924 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 175925 @0 glVertex2f(x = 1171, y = 469) 175926 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 175927 @0 glVertex2f(x = 1171, y = 478) 175928 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 175929 @0 glVertex2f(x = 1164, y = 478) 175930 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 175931 @0 glVertex2f(x = 1171, y = 471) 175932 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 175933 @0 glVertex2f(x = 1178, y = 471) 175934 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 175935 @0 glVertex2f(x = 1178, y = 478) 175936 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 175937 @0 glVertex2f(x = 1171, y = 478) 175938 @0 glTexCoord2f(s = 0, t = 0.1875) 175939 @0 glVertex2f(x = 1178, y = 471) 175940 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 175941 @0 glVertex2f(x = 1185, y = 471) 175942 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 175943 @0 glVertex2f(x = 1185, y = 478) 175944 @0 glTexCoord2f(s = 0, t = 0.2148438) 175945 @0 glVertex2f(x = 1178, y = 478) 175946 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 175947 @0 glVertex2f(x = 1185, y = 469) 175948 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 175949 @0 glVertex2f(x = 1192, y = 469) 175950 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 175951 @0 glVertex2f(x = 1192, y = 478) 175952 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 175953 @0 glVertex2f(x = 1185, y = 478) 175954 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 175955 @0 glVertex2f(x = 1193, y = 467) 175956 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 175957 @0 glVertex2f(x = 1198, y = 467) 175958 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 175959 @0 glVertex2f(x = 1198, y = 480) 175960 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 175961 @0 glVertex2f(x = 1193, y = 480) 175962 @0 glEnd() 175963 @0 glEnable(cap = GL_BLEND) 175964 @0 glEnable(cap = GL_ALPHA_TEST) 175965 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175966 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175968 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175970 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175971 @0 glMatrixMode(mode = GL_TEXTURE) 175972 @0 glLoadIdentity() 175973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 175974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 175975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 175976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 175977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 175978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 175979 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 175980 @0 glBegin(mode = GL_QUADS) 175981 @0 glTexCoord2f(s = 0.375, t = 0.140625) 175982 @0 glVertex2f(x = 1059, y = 467) 175983 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 175984 @0 glVertex2f(x = 1065, y = 467) 175985 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 175986 @0 glVertex2f(x = 1065, y = 477) 175987 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 175988 @0 glVertex2f(x = 1059, y = 477) 175989 @0 glEnd() 175990 @0 glEnable(cap = GL_BLEND) 175991 @0 glEnable(cap = GL_ALPHA_TEST) 175992 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 175993 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 175994 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 175995 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 175996 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 175997 @0 glActiveTextureARB(texture = GL_TEXTURE0) 175998 @0 glMatrixMode(mode = GL_TEXTURE) 175999 @0 glLoadIdentity() 176000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176006 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176007 @0 glBegin(mode = GL_QUADS) 176008 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 176009 @0 glVertex2f(x = 1065, y = 467) 176010 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 176011 @0 glVertex2f(x = 1072, y = 467) 176012 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 176013 @0 glVertex2f(x = 1072, y = 477) 176014 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 176015 @0 glVertex2f(x = 1065, y = 477) 176016 @0 glEnd() 176017 @0 glEnable(cap = GL_BLEND) 176018 @0 glEnable(cap = GL_ALPHA_TEST) 176019 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176020 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176021 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176022 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176023 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176024 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176025 @0 glMatrixMode(mode = GL_TEXTURE) 176026 @0 glLoadIdentity() 176027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176033 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176034 @0 glBegin(mode = GL_QUADS) 176035 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 176036 @0 glVertex2f(x = 1072, y = 470) 176037 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 176038 @0 glVertex2f(x = 1079, y = 470) 176039 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 176040 @0 glVertex2f(x = 1079, y = 478) 176041 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 176042 @0 glVertex2f(x = 1072, y = 478) 176043 @0 glEnd() 176044 @0 glEnable(cap = GL_BLEND) 176045 @0 glEnable(cap = GL_ALPHA_TEST) 176046 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176047 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176048 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176049 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176050 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176051 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176052 @0 glMatrixMode(mode = GL_TEXTURE) 176053 @0 glLoadIdentity() 176054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176060 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176061 @0 glBegin(mode = GL_QUADS) 176062 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 176063 @0 glVertex2f(x = 1079, y = 468) 176064 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 176065 @0 glVertex2f(x = 1086, y = 468) 176066 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 176067 @0 glVertex2f(x = 1086, y = 477) 176068 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 176069 @0 glVertex2f(x = 1079, y = 477) 176070 @0 glEnd() 176071 @0 glEnable(cap = GL_BLEND) 176072 @0 glEnable(cap = GL_ALPHA_TEST) 176073 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176074 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176075 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176076 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176077 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176078 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176079 @0 glMatrixMode(mode = GL_TEXTURE) 176080 @0 glLoadIdentity() 176081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176087 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176088 @0 glBegin(mode = GL_QUADS) 176089 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 176090 @0 glVertex2f(x = 1086, y = 478) 176091 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 176092 @0 glVertex2f(x = 1093, y = 478) 176093 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 176094 @0 glVertex2f(x = 1093, y = 480) 176095 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 176096 @0 glVertex2f(x = 1086, y = 480) 176097 @0 glEnd() 176098 @0 glEnable(cap = GL_BLEND) 176099 @0 glEnable(cap = GL_ALPHA_TEST) 176100 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176101 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176102 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176103 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176104 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176105 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176106 @0 glMatrixMode(mode = GL_TEXTURE) 176107 @0 glLoadIdentity() 176108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176114 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176115 @0 glBegin(mode = GL_QUADS) 176116 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 176117 @0 glVertex2f(x = 1094, y = 470) 176118 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 176119 @0 glVertex2f(x = 1100, y = 470) 176120 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 176121 @0 glVertex2f(x = 1100, y = 480) 176122 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 176123 @0 glVertex2f(x = 1094, y = 480) 176124 @0 glEnd() 176125 @0 glEnable(cap = GL_BLEND) 176126 @0 glEnable(cap = GL_ALPHA_TEST) 176127 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176128 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176129 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176130 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176131 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176132 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176133 @0 glMatrixMode(mode = GL_TEXTURE) 176134 @0 glLoadIdentity() 176135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176141 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176142 @0 glBegin(mode = GL_QUADS) 176143 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 176144 @0 glVertex2f(x = 1100, y = 470) 176145 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 176146 @0 glVertex2f(x = 1107, y = 470) 176147 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 176148 @0 glVertex2f(x = 1107, y = 477) 176149 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 176150 @0 glVertex2f(x = 1100, y = 477) 176151 @0 glEnd() 176152 @0 glEnable(cap = GL_BLEND) 176153 @0 glEnable(cap = GL_ALPHA_TEST) 176154 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176155 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176156 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176157 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176158 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176159 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176160 @0 glMatrixMode(mode = GL_TEXTURE) 176161 @0 glLoadIdentity() 176162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176168 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176169 @0 glBegin(mode = GL_QUADS) 176170 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 176171 @0 glVertex2f(x = 1108, y = 470) 176172 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 176173 @0 glVertex2f(x = 1114, y = 470) 176174 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 176175 @0 glVertex2f(x = 1114, y = 477) 176176 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 176177 @0 glVertex2f(x = 1108, y = 477) 176178 @0 glEnd() 176179 @0 glEnable(cap = GL_BLEND) 176180 @0 glEnable(cap = GL_ALPHA_TEST) 176181 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176182 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176183 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176184 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176185 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176186 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176187 @0 glMatrixMode(mode = GL_TEXTURE) 176188 @0 glLoadIdentity() 176189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176195 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176196 @0 glBegin(mode = GL_QUADS) 176197 @0 glTexCoord2f(s = 0.375, t = 0.140625) 176198 @0 glVertex2f(x = 1115, y = 467) 176199 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 176200 @0 glVertex2f(x = 1121, y = 467) 176201 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 176202 @0 glVertex2f(x = 1121, y = 477) 176203 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 176204 @0 glVertex2f(x = 1115, y = 477) 176205 @0 glEnd() 176206 @0 glEnable(cap = GL_BLEND) 176207 @0 glEnable(cap = GL_ALPHA_TEST) 176208 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176209 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176210 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176211 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176212 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176213 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176214 @0 glMatrixMode(mode = GL_TEXTURE) 176215 @0 glLoadIdentity() 176216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176222 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176223 @0 glBegin(mode = GL_QUADS) 176224 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 176225 @0 glVertex2f(x = 1130, y = 466) 176226 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 176227 @0 glVertex2f(x = 1134, y = 466) 176228 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 176229 @0 glVertex2f(x = 1134, y = 479) 176230 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 176231 @0 glVertex2f(x = 1130, y = 479) 176232 @0 glEnd() 176233 @0 glEnable(cap = GL_BLEND) 176234 @0 glEnable(cap = GL_ALPHA_TEST) 176235 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176236 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176237 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176238 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176239 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176240 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176241 @0 glMatrixMode(mode = GL_TEXTURE) 176242 @0 glLoadIdentity() 176243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176249 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176250 @0 glBegin(mode = GL_QUADS) 176251 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 176252 @0 glVertex2f(x = 1135, y = 470) 176253 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 176254 @0 glVertex2f(x = 1142, y = 470) 176255 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 176256 @0 glVertex2f(x = 1142, y = 477) 176257 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 176258 @0 glVertex2f(x = 1135, y = 477) 176259 @0 glEnd() 176260 @0 glEnable(cap = GL_BLEND) 176261 @0 glEnable(cap = GL_ALPHA_TEST) 176262 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176263 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176264 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176265 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176266 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176267 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176268 @0 glMatrixMode(mode = GL_TEXTURE) 176269 @0 glLoadIdentity() 176270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176276 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176277 @0 glBegin(mode = GL_QUADS) 176278 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 176279 @0 glVertex2f(x = 1143, y = 467) 176280 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 176281 @0 glVertex2f(x = 1149, y = 467) 176282 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 176283 @0 glVertex2f(x = 1149, y = 477) 176284 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 176285 @0 glVertex2f(x = 1143, y = 477) 176286 @0 glEnd() 176287 @0 glEnable(cap = GL_BLEND) 176288 @0 glEnable(cap = GL_ALPHA_TEST) 176289 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176290 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176291 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176292 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176293 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176294 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176295 @0 glMatrixMode(mode = GL_TEXTURE) 176296 @0 glLoadIdentity() 176297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176303 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176304 @0 glBegin(mode = GL_QUADS) 176305 @0 glTexCoord2f(s = 0.75, t = 0.140625) 176306 @0 glVertex2f(x = 1150, y = 470) 176307 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 176308 @0 glVertex2f(x = 1156, y = 470) 176309 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 176310 @0 glVertex2f(x = 1156, y = 477) 176311 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 176312 @0 glVertex2f(x = 1150, y = 477) 176313 @0 glEnd() 176314 @0 glEnable(cap = GL_BLEND) 176315 @0 glEnable(cap = GL_ALPHA_TEST) 176316 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176317 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176319 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176321 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176322 @0 glMatrixMode(mode = GL_TEXTURE) 176323 @0 glLoadIdentity() 176324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176330 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176331 @0 glBegin(mode = GL_QUADS) 176332 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 176333 @0 glVertex2f(x = 1156, y = 470) 176334 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 176335 @0 glVertex2f(x = 1163, y = 470) 176336 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 176337 @0 glVertex2f(x = 1163, y = 477) 176338 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 176339 @0 glVertex2f(x = 1156, y = 477) 176340 @0 glEnd() 176341 @0 glEnable(cap = GL_BLEND) 176342 @0 glEnable(cap = GL_ALPHA_TEST) 176343 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176344 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176345 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176346 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176347 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176348 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176349 @0 glMatrixMode(mode = GL_TEXTURE) 176350 @0 glLoadIdentity() 176351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176357 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176358 @0 glBegin(mode = GL_QUADS) 176359 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 176360 @0 glVertex2f(x = 1163, y = 468) 176361 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 176362 @0 glVertex2f(x = 1170, y = 468) 176363 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 176364 @0 glVertex2f(x = 1170, y = 477) 176365 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 176366 @0 glVertex2f(x = 1163, y = 477) 176367 @0 glEnd() 176368 @0 glEnable(cap = GL_BLEND) 176369 @0 glEnable(cap = GL_ALPHA_TEST) 176370 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176371 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176372 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176373 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176374 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176375 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176376 @0 glMatrixMode(mode = GL_TEXTURE) 176377 @0 glLoadIdentity() 176378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176384 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176385 @0 glBegin(mode = GL_QUADS) 176386 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 176387 @0 glVertex2f(x = 1170, y = 470) 176388 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 176389 @0 glVertex2f(x = 1177, y = 470) 176390 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 176391 @0 glVertex2f(x = 1177, y = 477) 176392 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 176393 @0 glVertex2f(x = 1170, y = 477) 176394 @0 glEnd() 176395 @0 glEnable(cap = GL_BLEND) 176396 @0 glEnable(cap = GL_ALPHA_TEST) 176397 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176398 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176399 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176400 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176401 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176402 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176403 @0 glMatrixMode(mode = GL_TEXTURE) 176404 @0 glLoadIdentity() 176405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176411 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176412 @0 glBegin(mode = GL_QUADS) 176413 @0 glTexCoord2f(s = 0, t = 0.1875) 176414 @0 glVertex2f(x = 1177, y = 470) 176415 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 176416 @0 glVertex2f(x = 1184, y = 470) 176417 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 176418 @0 glVertex2f(x = 1184, y = 477) 176419 @0 glTexCoord2f(s = 0, t = 0.2148438) 176420 @0 glVertex2f(x = 1177, y = 477) 176421 @0 glEnd() 176422 @0 glEnable(cap = GL_BLEND) 176423 @0 glEnable(cap = GL_ALPHA_TEST) 176424 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176425 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176426 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176427 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176428 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176429 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176430 @0 glMatrixMode(mode = GL_TEXTURE) 176431 @0 glLoadIdentity() 176432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176438 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176439 @0 glBegin(mode = GL_QUADS) 176440 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 176441 @0 glVertex2f(x = 1184, y = 468) 176442 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 176443 @0 glVertex2f(x = 1191, y = 468) 176444 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 176445 @0 glVertex2f(x = 1191, y = 477) 176446 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 176447 @0 glVertex2f(x = 1184, y = 477) 176448 @0 glEnd() 176449 @0 glEnable(cap = GL_BLEND) 176450 @0 glEnable(cap = GL_ALPHA_TEST) 176451 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176452 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176453 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176454 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176455 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176456 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176457 @0 glMatrixMode(mode = GL_TEXTURE) 176458 @0 glLoadIdentity() 176459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176465 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176466 @0 glBegin(mode = GL_QUADS) 176467 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 176468 @0 glVertex2f(x = 1192, y = 466) 176469 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 176470 @0 glVertex2f(x = 1197, y = 466) 176471 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 176472 @0 glVertex2f(x = 1197, y = 479) 176473 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 176474 @0 glVertex2f(x = 1192, y = 479) 176475 @0 glEnd() 176476 @0 glEnable(cap = GL_BLEND) 176477 @0 glEnable(cap = GL_ALPHA_TEST) 176478 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176479 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176480 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176481 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176482 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176483 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176484 @0 glMatrixMode(mode = GL_TEXTURE) 176485 @0 glLoadIdentity() 176486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 176487 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 176488 @0 glBegin(mode = GL_QUADS) 176489 @0 glTexCoord2f(s = 0.375, t = 0.140625) 176490 @0 glVertex2f(x = 1060, y = 488) 176491 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 176492 @0 glVertex2f(x = 1066, y = 488) 176493 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 176494 @0 glVertex2f(x = 1066, y = 498) 176495 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 176496 @0 glVertex2f(x = 1060, y = 498) 176497 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 176498 @0 glVertex2f(x = 1066, y = 488) 176499 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 176500 @0 glVertex2f(x = 1073, y = 488) 176501 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 176502 @0 glVertex2f(x = 1073, y = 498) 176503 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 176504 @0 glVertex2f(x = 1066, y = 498) 176505 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 176506 @0 glVertex2f(x = 1073, y = 491) 176507 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 176508 @0 glVertex2f(x = 1080, y = 491) 176509 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 176510 @0 glVertex2f(x = 1080, y = 499) 176511 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 176512 @0 glVertex2f(x = 1073, y = 499) 176513 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 176514 @0 glVertex2f(x = 1080, y = 489) 176515 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 176516 @0 glVertex2f(x = 1087, y = 489) 176517 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 176518 @0 glVertex2f(x = 1087, y = 498) 176519 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 176520 @0 glVertex2f(x = 1080, y = 498) 176521 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 176522 @0 glVertex2f(x = 1087, y = 499) 176523 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 176524 @0 glVertex2f(x = 1094, y = 499) 176525 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 176526 @0 glVertex2f(x = 1094, y = 501) 176527 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 176528 @0 glVertex2f(x = 1087, y = 501) 176529 @0 glTexCoord2f(s = 0, t = 0.1875) 176530 @0 glVertex2f(x = 1094, y = 491) 176531 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 176532 @0 glVertex2f(x = 1101, y = 491) 176533 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 176534 @0 glVertex2f(x = 1101, y = 498) 176535 @0 glTexCoord2f(s = 0, t = 0.2148438) 176536 @0 glVertex2f(x = 1094, y = 498) 176537 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 176538 @0 glVertex2f(x = 1102, y = 491) 176539 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 176540 @0 glVertex2f(x = 1108, y = 491) 176541 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 176542 @0 glVertex2f(x = 1108, y = 498) 176543 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 176544 @0 glVertex2f(x = 1102, y = 498) 176545 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 176546 @0 glVertex2f(x = 1108, y = 491) 176547 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 176548 @0 glVertex2f(x = 1115, y = 491) 176549 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 176550 @0 glVertex2f(x = 1115, y = 499) 176551 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 176552 @0 glVertex2f(x = 1108, y = 499) 176553 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 176554 @0 glVertex2f(x = 1115, y = 488) 176555 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 176556 @0 glVertex2f(x = 1122, y = 488) 176557 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 176558 @0 glVertex2f(x = 1122, y = 498) 176559 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 176560 @0 glVertex2f(x = 1115, y = 498) 176561 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 176562 @0 glVertex2f(x = 1122, y = 491) 176563 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 176564 @0 glVertex2f(x = 1129, y = 491) 176565 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 176566 @0 glVertex2f(x = 1129, y = 498) 176567 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 176568 @0 glVertex2f(x = 1122, y = 498) 176569 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 176570 @0 glVertex2f(x = 1129, y = 488) 176571 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 176572 @0 glVertex2f(x = 1136, y = 488) 176573 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 176574 @0 glVertex2f(x = 1136, y = 498) 176575 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 176576 @0 glVertex2f(x = 1129, y = 498) 176577 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 176578 @0 glVertex2f(x = 1145, y = 487) 176579 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 176580 @0 glVertex2f(x = 1149, y = 487) 176581 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 176582 @0 glVertex2f(x = 1149, y = 500) 176583 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 176584 @0 glVertex2f(x = 1145, y = 500) 176585 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 176586 @0 glVertex2f(x = 1150, y = 491) 176587 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 176588 @0 glVertex2f(x = 1157, y = 491) 176589 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 176590 @0 glVertex2f(x = 1157, y = 498) 176591 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 176592 @0 glVertex2f(x = 1150, y = 498) 176593 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 176594 @0 glVertex2f(x = 1158, y = 488) 176595 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 176596 @0 glVertex2f(x = 1164, y = 488) 176597 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 176598 @0 glVertex2f(x = 1164, y = 498) 176599 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 176600 @0 glVertex2f(x = 1158, y = 498) 176601 @0 glTexCoord2f(s = 0.75, t = 0.140625) 176602 @0 glVertex2f(x = 1165, y = 491) 176603 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 176604 @0 glVertex2f(x = 1171, y = 491) 176605 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 176606 @0 glVertex2f(x = 1171, y = 498) 176607 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 176608 @0 glVertex2f(x = 1165, y = 498) 176609 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 176610 @0 glVertex2f(x = 1171, y = 491) 176611 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 176612 @0 glVertex2f(x = 1178, y = 491) 176613 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 176614 @0 glVertex2f(x = 1178, y = 498) 176615 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 176616 @0 glVertex2f(x = 1171, y = 498) 176617 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 176618 @0 glVertex2f(x = 1178, y = 489) 176619 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 176620 @0 glVertex2f(x = 1185, y = 489) 176621 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 176622 @0 glVertex2f(x = 1185, y = 498) 176623 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 176624 @0 glVertex2f(x = 1178, y = 498) 176625 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 176626 @0 glVertex2f(x = 1185, y = 491) 176627 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 176628 @0 glVertex2f(x = 1192, y = 491) 176629 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 176630 @0 glVertex2f(x = 1192, y = 498) 176631 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 176632 @0 glVertex2f(x = 1185, y = 498) 176633 @0 glTexCoord2f(s = 0, t = 0.1875) 176634 @0 glVertex2f(x = 1192, y = 491) 176635 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 176636 @0 glVertex2f(x = 1199, y = 491) 176637 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 176638 @0 glVertex2f(x = 1199, y = 498) 176639 @0 glTexCoord2f(s = 0, t = 0.2148438) 176640 @0 glVertex2f(x = 1192, y = 498) 176641 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 176642 @0 glVertex2f(x = 1199, y = 489) 176643 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 176644 @0 glVertex2f(x = 1206, y = 489) 176645 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 176646 @0 glVertex2f(x = 1206, y = 498) 176647 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 176648 @0 glVertex2f(x = 1199, y = 498) 176649 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 176650 @0 glVertex2f(x = 1207, y = 487) 176651 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 176652 @0 glVertex2f(x = 1212, y = 487) 176653 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 176654 @0 glVertex2f(x = 1212, y = 500) 176655 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 176656 @0 glVertex2f(x = 1207, y = 500) 176657 @0 glEnd() 176658 @0 glEnable(cap = GL_BLEND) 176659 @0 glEnable(cap = GL_ALPHA_TEST) 176660 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176661 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176662 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176663 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176664 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176665 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176666 @0 glMatrixMode(mode = GL_TEXTURE) 176667 @0 glLoadIdentity() 176668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176674 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176675 @0 glBegin(mode = GL_QUADS) 176676 @0 glTexCoord2f(s = 0.375, t = 0.140625) 176677 @0 glVertex2f(x = 1059, y = 487) 176678 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 176679 @0 glVertex2f(x = 1065, y = 487) 176680 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 176681 @0 glVertex2f(x = 1065, y = 497) 176682 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 176683 @0 glVertex2f(x = 1059, y = 497) 176684 @0 glEnd() 176685 @0 glEnable(cap = GL_BLEND) 176686 @0 glEnable(cap = GL_ALPHA_TEST) 176687 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176688 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176689 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176690 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176691 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176692 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176693 @0 glMatrixMode(mode = GL_TEXTURE) 176694 @0 glLoadIdentity() 176695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176701 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176702 @0 glBegin(mode = GL_QUADS) 176703 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 176704 @0 glVertex2f(x = 1065, y = 487) 176705 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 176706 @0 glVertex2f(x = 1072, y = 487) 176707 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 176708 @0 glVertex2f(x = 1072, y = 497) 176709 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 176710 @0 glVertex2f(x = 1065, y = 497) 176711 @0 glEnd() 176712 @0 glEnable(cap = GL_BLEND) 176713 @0 glEnable(cap = GL_ALPHA_TEST) 176714 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176715 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176716 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176717 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176718 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176719 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176720 @0 glMatrixMode(mode = GL_TEXTURE) 176721 @0 glLoadIdentity() 176722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176728 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176729 @0 glBegin(mode = GL_QUADS) 176730 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 176731 @0 glVertex2f(x = 1072, y = 490) 176732 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 176733 @0 glVertex2f(x = 1079, y = 490) 176734 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 176735 @0 glVertex2f(x = 1079, y = 498) 176736 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 176737 @0 glVertex2f(x = 1072, y = 498) 176738 @0 glEnd() 176739 @0 glEnable(cap = GL_BLEND) 176740 @0 glEnable(cap = GL_ALPHA_TEST) 176741 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176742 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176743 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176744 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176745 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176746 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176747 @0 glMatrixMode(mode = GL_TEXTURE) 176748 @0 glLoadIdentity() 176749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176755 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176756 @0 glBegin(mode = GL_QUADS) 176757 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 176758 @0 glVertex2f(x = 1079, y = 488) 176759 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 176760 @0 glVertex2f(x = 1086, y = 488) 176761 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 176762 @0 glVertex2f(x = 1086, y = 497) 176763 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 176764 @0 glVertex2f(x = 1079, y = 497) 176765 @0 glEnd() 176766 @0 glEnable(cap = GL_BLEND) 176767 @0 glEnable(cap = GL_ALPHA_TEST) 176768 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176769 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176770 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176771 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176772 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176773 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176774 @0 glMatrixMode(mode = GL_TEXTURE) 176775 @0 glLoadIdentity() 176776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176782 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176783 @0 glBegin(mode = GL_QUADS) 176784 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 176785 @0 glVertex2f(x = 1086, y = 498) 176786 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 176787 @0 glVertex2f(x = 1093, y = 498) 176788 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 176789 @0 glVertex2f(x = 1093, y = 500) 176790 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 176791 @0 glVertex2f(x = 1086, y = 500) 176792 @0 glEnd() 176793 @0 glEnable(cap = GL_BLEND) 176794 @0 glEnable(cap = GL_ALPHA_TEST) 176795 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176796 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176797 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176798 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176799 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176800 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176801 @0 glMatrixMode(mode = GL_TEXTURE) 176802 @0 glLoadIdentity() 176803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176809 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176810 @0 glBegin(mode = GL_QUADS) 176811 @0 glTexCoord2f(s = 0, t = 0.1875) 176812 @0 glVertex2f(x = 1093, y = 490) 176813 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 176814 @0 glVertex2f(x = 1100, y = 490) 176815 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 176816 @0 glVertex2f(x = 1100, y = 497) 176817 @0 glTexCoord2f(s = 0, t = 0.2148438) 176818 @0 glVertex2f(x = 1093, y = 497) 176819 @0 glEnd() 176820 @0 glEnable(cap = GL_BLEND) 176821 @0 glEnable(cap = GL_ALPHA_TEST) 176822 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176823 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176824 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176825 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176826 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176827 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176828 @0 glMatrixMode(mode = GL_TEXTURE) 176829 @0 glLoadIdentity() 176830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176836 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176837 @0 glBegin(mode = GL_QUADS) 176838 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 176839 @0 glVertex2f(x = 1101, y = 490) 176840 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 176841 @0 glVertex2f(x = 1107, y = 490) 176842 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 176843 @0 glVertex2f(x = 1107, y = 497) 176844 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 176845 @0 glVertex2f(x = 1101, y = 497) 176846 @0 glEnd() 176847 @0 glEnable(cap = GL_BLEND) 176848 @0 glEnable(cap = GL_ALPHA_TEST) 176849 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176850 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176851 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176852 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176853 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176854 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176855 @0 glMatrixMode(mode = GL_TEXTURE) 176856 @0 glLoadIdentity() 176857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176863 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176864 @0 glBegin(mode = GL_QUADS) 176865 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 176866 @0 glVertex2f(x = 1107, y = 490) 176867 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 176868 @0 glVertex2f(x = 1114, y = 490) 176869 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 176870 @0 glVertex2f(x = 1114, y = 498) 176871 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 176872 @0 glVertex2f(x = 1107, y = 498) 176873 @0 glEnd() 176874 @0 glEnable(cap = GL_BLEND) 176875 @0 glEnable(cap = GL_ALPHA_TEST) 176876 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176877 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176878 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176879 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176880 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176881 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176882 @0 glMatrixMode(mode = GL_TEXTURE) 176883 @0 glLoadIdentity() 176884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176890 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176891 @0 glBegin(mode = GL_QUADS) 176892 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 176893 @0 glVertex2f(x = 1114, y = 487) 176894 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 176895 @0 glVertex2f(x = 1121, y = 487) 176896 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 176897 @0 glVertex2f(x = 1121, y = 497) 176898 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 176899 @0 glVertex2f(x = 1114, y = 497) 176900 @0 glEnd() 176901 @0 glEnable(cap = GL_BLEND) 176902 @0 glEnable(cap = GL_ALPHA_TEST) 176903 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176904 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176905 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176906 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176907 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176908 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176909 @0 glMatrixMode(mode = GL_TEXTURE) 176910 @0 glLoadIdentity() 176911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176917 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176918 @0 glBegin(mode = GL_QUADS) 176919 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 176920 @0 glVertex2f(x = 1121, y = 490) 176921 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 176922 @0 glVertex2f(x = 1128, y = 490) 176923 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 176924 @0 glVertex2f(x = 1128, y = 497) 176925 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 176926 @0 glVertex2f(x = 1121, y = 497) 176927 @0 glEnd() 176928 @0 glEnable(cap = GL_BLEND) 176929 @0 glEnable(cap = GL_ALPHA_TEST) 176930 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176931 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176933 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176934 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176935 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176936 @0 glMatrixMode(mode = GL_TEXTURE) 176937 @0 glLoadIdentity() 176938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176944 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176945 @0 glBegin(mode = GL_QUADS) 176946 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 176947 @0 glVertex2f(x = 1128, y = 487) 176948 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 176949 @0 glVertex2f(x = 1135, y = 487) 176950 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 176951 @0 glVertex2f(x = 1135, y = 497) 176952 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 176953 @0 glVertex2f(x = 1128, y = 497) 176954 @0 glEnd() 176955 @0 glEnable(cap = GL_BLEND) 176956 @0 glEnable(cap = GL_ALPHA_TEST) 176957 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176958 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176959 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176960 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176961 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176962 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176963 @0 glMatrixMode(mode = GL_TEXTURE) 176964 @0 glLoadIdentity() 176965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176971 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176972 @0 glBegin(mode = GL_QUADS) 176973 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 176974 @0 glVertex2f(x = 1144, y = 486) 176975 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 176976 @0 glVertex2f(x = 1148, y = 486) 176977 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 176978 @0 glVertex2f(x = 1148, y = 499) 176979 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 176980 @0 glVertex2f(x = 1144, y = 499) 176981 @0 glEnd() 176982 @0 glEnable(cap = GL_BLEND) 176983 @0 glEnable(cap = GL_ALPHA_TEST) 176984 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 176985 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 176986 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 176987 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 176988 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 176989 @0 glActiveTextureARB(texture = GL_TEXTURE0) 176990 @0 glMatrixMode(mode = GL_TEXTURE) 176991 @0 glLoadIdentity() 176992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 176993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 176994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 176995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 176996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 176997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 176998 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 176999 @0 glBegin(mode = GL_QUADS) 177000 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 177001 @0 glVertex2f(x = 1149, y = 490) 177002 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 177003 @0 glVertex2f(x = 1156, y = 490) 177004 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 177005 @0 glVertex2f(x = 1156, y = 497) 177006 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 177007 @0 glVertex2f(x = 1149, y = 497) 177008 @0 glEnd() 177009 @0 glEnable(cap = GL_BLEND) 177010 @0 glEnable(cap = GL_ALPHA_TEST) 177011 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177012 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177013 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177014 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177015 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177016 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177017 @0 glMatrixMode(mode = GL_TEXTURE) 177018 @0 glLoadIdentity() 177019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177025 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177026 @0 glBegin(mode = GL_QUADS) 177027 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 177028 @0 glVertex2f(x = 1157, y = 487) 177029 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 177030 @0 glVertex2f(x = 1163, y = 487) 177031 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 177032 @0 glVertex2f(x = 1163, y = 497) 177033 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 177034 @0 glVertex2f(x = 1157, y = 497) 177035 @0 glEnd() 177036 @0 glEnable(cap = GL_BLEND) 177037 @0 glEnable(cap = GL_ALPHA_TEST) 177038 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177043 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177044 @0 glMatrixMode(mode = GL_TEXTURE) 177045 @0 glLoadIdentity() 177046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177052 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177053 @0 glBegin(mode = GL_QUADS) 177054 @0 glTexCoord2f(s = 0.75, t = 0.140625) 177055 @0 glVertex2f(x = 1164, y = 490) 177056 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 177057 @0 glVertex2f(x = 1170, y = 490) 177058 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 177059 @0 glVertex2f(x = 1170, y = 497) 177060 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 177061 @0 glVertex2f(x = 1164, y = 497) 177062 @0 glEnd() 177063 @0 glEnable(cap = GL_BLEND) 177064 @0 glEnable(cap = GL_ALPHA_TEST) 177065 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177066 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177067 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177068 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177069 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177070 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177071 @0 glMatrixMode(mode = GL_TEXTURE) 177072 @0 glLoadIdentity() 177073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177079 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177080 @0 glBegin(mode = GL_QUADS) 177081 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 177082 @0 glVertex2f(x = 1170, y = 490) 177083 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 177084 @0 glVertex2f(x = 1177, y = 490) 177085 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 177086 @0 glVertex2f(x = 1177, y = 497) 177087 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 177088 @0 glVertex2f(x = 1170, y = 497) 177089 @0 glEnd() 177090 @0 glEnable(cap = GL_BLEND) 177091 @0 glEnable(cap = GL_ALPHA_TEST) 177092 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177093 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177095 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177097 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177098 @0 glMatrixMode(mode = GL_TEXTURE) 177099 @0 glLoadIdentity() 177100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177106 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177107 @0 glBegin(mode = GL_QUADS) 177108 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 177109 @0 glVertex2f(x = 1177, y = 488) 177110 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 177111 @0 glVertex2f(x = 1184, y = 488) 177112 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 177113 @0 glVertex2f(x = 1184, y = 497) 177114 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 177115 @0 glVertex2f(x = 1177, y = 497) 177116 @0 glEnd() 177117 @0 glEnable(cap = GL_BLEND) 177118 @0 glEnable(cap = GL_ALPHA_TEST) 177119 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177120 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177121 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177122 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177123 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177124 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177125 @0 glMatrixMode(mode = GL_TEXTURE) 177126 @0 glLoadIdentity() 177127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177133 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177134 @0 glBegin(mode = GL_QUADS) 177135 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 177136 @0 glVertex2f(x = 1184, y = 490) 177137 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 177138 @0 glVertex2f(x = 1191, y = 490) 177139 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 177140 @0 glVertex2f(x = 1191, y = 497) 177141 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 177142 @0 glVertex2f(x = 1184, y = 497) 177143 @0 glEnd() 177144 @0 glEnable(cap = GL_BLEND) 177145 @0 glEnable(cap = GL_ALPHA_TEST) 177146 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177147 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177148 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177149 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177150 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177151 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177152 @0 glMatrixMode(mode = GL_TEXTURE) 177153 @0 glLoadIdentity() 177154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177160 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177161 @0 glBegin(mode = GL_QUADS) 177162 @0 glTexCoord2f(s = 0, t = 0.1875) 177163 @0 glVertex2f(x = 1191, y = 490) 177164 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 177165 @0 glVertex2f(x = 1198, y = 490) 177166 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 177167 @0 glVertex2f(x = 1198, y = 497) 177168 @0 glTexCoord2f(s = 0, t = 0.2148438) 177169 @0 glVertex2f(x = 1191, y = 497) 177170 @0 glEnd() 177171 @0 glEnable(cap = GL_BLEND) 177172 @0 glEnable(cap = GL_ALPHA_TEST) 177173 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177174 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177175 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177176 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177177 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177178 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177179 @0 glMatrixMode(mode = GL_TEXTURE) 177180 @0 glLoadIdentity() 177181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177187 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177188 @0 glBegin(mode = GL_QUADS) 177189 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 177190 @0 glVertex2f(x = 1198, y = 488) 177191 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 177192 @0 glVertex2f(x = 1205, y = 488) 177193 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 177194 @0 glVertex2f(x = 1205, y = 497) 177195 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 177196 @0 glVertex2f(x = 1198, y = 497) 177197 @0 glEnd() 177198 @0 glEnable(cap = GL_BLEND) 177199 @0 glEnable(cap = GL_ALPHA_TEST) 177200 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177201 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177202 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177203 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177204 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177205 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177206 @0 glMatrixMode(mode = GL_TEXTURE) 177207 @0 glLoadIdentity() 177208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177214 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177215 @0 glBegin(mode = GL_QUADS) 177216 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 177217 @0 glVertex2f(x = 1206, y = 486) 177218 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 177219 @0 glVertex2f(x = 1211, y = 486) 177220 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 177221 @0 glVertex2f(x = 1211, y = 499) 177222 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 177223 @0 glVertex2f(x = 1206, y = 499) 177224 @0 glEnd() 177225 @0 glEnable(cap = GL_BLEND) 177226 @0 glEnable(cap = GL_ALPHA_TEST) 177227 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177228 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177229 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177230 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177231 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177232 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177233 @0 glMatrixMode(mode = GL_TEXTURE) 177234 @0 glLoadIdentity() 177235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 177236 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 177237 @0 glBegin(mode = GL_QUADS) 177238 @0 glTexCoord2f(s = 0.75, t = 0.140625) 177239 @0 glVertex2f(x = 1060, y = 511) 177240 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 177241 @0 glVertex2f(x = 1066, y = 511) 177242 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 177243 @0 glVertex2f(x = 1066, y = 518) 177244 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 177245 @0 glVertex2f(x = 1060, y = 518) 177246 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 177247 @0 glVertex2f(x = 1066, y = 511) 177248 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 177249 @0 glVertex2f(x = 1073, y = 511) 177250 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 177251 @0 glVertex2f(x = 1073, y = 518) 177252 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 177253 @0 glVertex2f(x = 1066, y = 518) 177254 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 177255 @0 glVertex2f(x = 1073, y = 509) 177256 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 177257 @0 glVertex2f(x = 1080, y = 509) 177258 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 177259 @0 glVertex2f(x = 1080, y = 518) 177260 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 177261 @0 glVertex2f(x = 1073, y = 518) 177262 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 177263 @0 glVertex2f(x = 1081, y = 508) 177264 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 177265 @0 glVertex2f(x = 1087, y = 508) 177266 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 177267 @0 glVertex2f(x = 1087, y = 518) 177268 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 177269 @0 glVertex2f(x = 1081, y = 518) 177270 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 177271 @0 glVertex2f(x = 1087, y = 511) 177272 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 177273 @0 glVertex2f(x = 1094, y = 511) 177274 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 177275 @0 glVertex2f(x = 1094, y = 518) 177276 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 177277 @0 glVertex2f(x = 1087, y = 518) 177278 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 177279 @0 glVertex2f(x = 1095, y = 511) 177280 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 177281 @0 glVertex2f(x = 1101, y = 511) 177282 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 177283 @0 glVertex2f(x = 1101, y = 518) 177284 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 177285 @0 glVertex2f(x = 1095, y = 518) 177286 @0 glTexCoord2f(s = 0.421875, t = 0) 177287 @0 glVertex2f(x = 1109, y = 507) 177288 @0 glTexCoord2f(s = 0.4414062, t = 0) 177289 @0 glVertex2f(x = 1114, y = 507) 177290 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 177291 @0 glVertex2f(x = 1114, y = 520) 177292 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 177293 @0 glVertex2f(x = 1109, y = 520) 177294 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 177295 @0 glVertex2f(x = 1116, y = 508) 177296 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 177297 @0 glVertex2f(x = 1122, y = 508) 177298 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 177299 @0 glVertex2f(x = 1122, y = 518) 177300 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 177301 @0 glVertex2f(x = 1116, y = 518) 177302 @0 glTexCoord2f(s = 0, t = 0.1875) 177303 @0 glVertex2f(x = 1122, y = 511) 177304 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 177305 @0 glVertex2f(x = 1129, y = 511) 177306 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 177307 @0 glVertex2f(x = 1129, y = 518) 177308 @0 glTexCoord2f(s = 0, t = 0.2148438) 177309 @0 glVertex2f(x = 1122, y = 518) 177310 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 177311 @0 glVertex2f(x = 1130, y = 508) 177312 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 177313 @0 glVertex2f(x = 1136, y = 508) 177314 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 177315 @0 glVertex2f(x = 1136, y = 518) 177316 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 177317 @0 glVertex2f(x = 1130, y = 518) 177318 @0 glTexCoord2f(s = 0.46875, t = 0) 177319 @0 glVertex2f(x = 1137, y = 507) 177320 @0 glTexCoord2f(s = 0.4882812, t = 0) 177321 @0 glVertex2f(x = 1142, y = 507) 177322 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 177323 @0 glVertex2f(x = 1142, y = 520) 177324 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 177325 @0 glVertex2f(x = 1137, y = 520) 177326 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 177327 @0 glVertex2f(x = 1152, y = 507) 177328 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 177329 @0 glVertex2f(x = 1156, y = 507) 177330 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 177331 @0 glVertex2f(x = 1156, y = 520) 177332 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 177333 @0 glVertex2f(x = 1152, y = 520) 177334 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 177335 @0 glVertex2f(x = 1157, y = 511) 177336 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 177337 @0 glVertex2f(x = 1164, y = 511) 177338 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 177339 @0 glVertex2f(x = 1164, y = 518) 177340 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 177341 @0 glVertex2f(x = 1157, y = 518) 177342 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 177343 @0 glVertex2f(x = 1165, y = 508) 177344 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 177345 @0 glVertex2f(x = 1171, y = 508) 177346 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 177347 @0 glVertex2f(x = 1171, y = 518) 177348 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 177349 @0 glVertex2f(x = 1165, y = 518) 177350 @0 glTexCoord2f(s = 0.75, t = 0.140625) 177351 @0 glVertex2f(x = 1172, y = 511) 177352 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 177353 @0 glVertex2f(x = 1178, y = 511) 177354 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 177355 @0 glVertex2f(x = 1178, y = 518) 177356 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 177357 @0 glVertex2f(x = 1172, y = 518) 177358 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 177359 @0 glVertex2f(x = 1178, y = 511) 177360 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 177361 @0 glVertex2f(x = 1185, y = 511) 177362 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 177363 @0 glVertex2f(x = 1185, y = 518) 177364 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 177365 @0 glVertex2f(x = 1178, y = 518) 177366 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 177367 @0 glVertex2f(x = 1185, y = 509) 177368 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 177369 @0 glVertex2f(x = 1192, y = 509) 177370 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 177371 @0 glVertex2f(x = 1192, y = 518) 177372 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 177373 @0 glVertex2f(x = 1185, y = 518) 177374 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 177375 @0 glVertex2f(x = 1192, y = 511) 177376 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 177377 @0 glVertex2f(x = 1199, y = 511) 177378 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 177379 @0 glVertex2f(x = 1199, y = 518) 177380 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 177381 @0 glVertex2f(x = 1192, y = 518) 177382 @0 glTexCoord2f(s = 0, t = 0.1875) 177383 @0 glVertex2f(x = 1199, y = 511) 177384 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 177385 @0 glVertex2f(x = 1206, y = 511) 177386 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 177387 @0 glVertex2f(x = 1206, y = 518) 177388 @0 glTexCoord2f(s = 0, t = 0.2148438) 177389 @0 glVertex2f(x = 1199, y = 518) 177390 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 177391 @0 glVertex2f(x = 1206, y = 509) 177392 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 177393 @0 glVertex2f(x = 1213, y = 509) 177394 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 177395 @0 glVertex2f(x = 1213, y = 518) 177396 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 177397 @0 glVertex2f(x = 1206, y = 518) 177398 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 177399 @0 glVertex2f(x = 1214, y = 507) 177400 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 177401 @0 glVertex2f(x = 1219, y = 507) 177402 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 177403 @0 glVertex2f(x = 1219, y = 520) 177404 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 177405 @0 glVertex2f(x = 1214, y = 520) 177406 @0 glEnd() 177407 @0 glEnable(cap = GL_BLEND) 177408 @0 glEnable(cap = GL_ALPHA_TEST) 177409 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177410 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177411 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177412 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177413 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177414 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177415 @0 glMatrixMode(mode = GL_TEXTURE) 177416 @0 glLoadIdentity() 177417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177423 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177424 @0 glBegin(mode = GL_QUADS) 177425 @0 glTexCoord2f(s = 0.75, t = 0.140625) 177426 @0 glVertex2f(x = 1059, y = 510) 177427 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 177428 @0 glVertex2f(x = 1065, y = 510) 177429 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 177430 @0 glVertex2f(x = 1065, y = 517) 177431 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 177432 @0 glVertex2f(x = 1059, y = 517) 177433 @0 glEnd() 177434 @0 glEnable(cap = GL_BLEND) 177435 @0 glEnable(cap = GL_ALPHA_TEST) 177436 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177437 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177438 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177439 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177440 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177441 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177442 @0 glMatrixMode(mode = GL_TEXTURE) 177443 @0 glLoadIdentity() 177444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177450 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177451 @0 glBegin(mode = GL_QUADS) 177452 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 177453 @0 glVertex2f(x = 1065, y = 510) 177454 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 177455 @0 glVertex2f(x = 1072, y = 510) 177456 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 177457 @0 glVertex2f(x = 1072, y = 517) 177458 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 177459 @0 glVertex2f(x = 1065, y = 517) 177460 @0 glEnd() 177461 @0 glEnable(cap = GL_BLEND) 177462 @0 glEnable(cap = GL_ALPHA_TEST) 177463 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177464 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177465 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177466 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177467 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177468 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177469 @0 glMatrixMode(mode = GL_TEXTURE) 177470 @0 glLoadIdentity() 177471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177477 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177478 @0 glBegin(mode = GL_QUADS) 177479 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 177480 @0 glVertex2f(x = 1072, y = 508) 177481 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 177482 @0 glVertex2f(x = 1079, y = 508) 177483 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 177484 @0 glVertex2f(x = 1079, y = 517) 177485 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 177486 @0 glVertex2f(x = 1072, y = 517) 177487 @0 glEnd() 177488 @0 glEnable(cap = GL_BLEND) 177489 @0 glEnable(cap = GL_ALPHA_TEST) 177490 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177491 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177492 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177493 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177494 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177495 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177496 @0 glMatrixMode(mode = GL_TEXTURE) 177497 @0 glLoadIdentity() 177498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177504 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177505 @0 glBegin(mode = GL_QUADS) 177506 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 177507 @0 glVertex2f(x = 1080, y = 507) 177508 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 177509 @0 glVertex2f(x = 1086, y = 507) 177510 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 177511 @0 glVertex2f(x = 1086, y = 517) 177512 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 177513 @0 glVertex2f(x = 1080, y = 517) 177514 @0 glEnd() 177515 @0 glEnable(cap = GL_BLEND) 177516 @0 glEnable(cap = GL_ALPHA_TEST) 177517 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177518 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177519 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177520 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177521 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177522 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177523 @0 glMatrixMode(mode = GL_TEXTURE) 177524 @0 glLoadIdentity() 177525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177531 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177532 @0 glBegin(mode = GL_QUADS) 177533 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 177534 @0 glVertex2f(x = 1086, y = 510) 177535 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 177536 @0 glVertex2f(x = 1093, y = 510) 177537 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 177538 @0 glVertex2f(x = 1093, y = 517) 177539 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 177540 @0 glVertex2f(x = 1086, y = 517) 177541 @0 glEnd() 177542 @0 glEnable(cap = GL_BLEND) 177543 @0 glEnable(cap = GL_ALPHA_TEST) 177544 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177545 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177546 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177547 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177548 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177549 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177550 @0 glMatrixMode(mode = GL_TEXTURE) 177551 @0 glLoadIdentity() 177552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177558 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177559 @0 glBegin(mode = GL_QUADS) 177560 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 177561 @0 glVertex2f(x = 1094, y = 510) 177562 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 177563 @0 glVertex2f(x = 1100, y = 510) 177564 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 177565 @0 glVertex2f(x = 1100, y = 517) 177566 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 177567 @0 glVertex2f(x = 1094, y = 517) 177568 @0 glEnd() 177569 @0 glEnable(cap = GL_BLEND) 177570 @0 glEnable(cap = GL_ALPHA_TEST) 177571 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177572 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177573 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177574 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177575 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177576 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177577 @0 glMatrixMode(mode = GL_TEXTURE) 177578 @0 glLoadIdentity() 177579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177585 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177586 @0 glBegin(mode = GL_QUADS) 177587 @0 glTexCoord2f(s = 0.421875, t = 0) 177588 @0 glVertex2f(x = 1108, y = 506) 177589 @0 glTexCoord2f(s = 0.4414062, t = 0) 177590 @0 glVertex2f(x = 1113, y = 506) 177591 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 177592 @0 glVertex2f(x = 1113, y = 519) 177593 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 177594 @0 glVertex2f(x = 1108, y = 519) 177595 @0 glEnd() 177596 @0 glEnable(cap = GL_BLEND) 177597 @0 glEnable(cap = GL_ALPHA_TEST) 177598 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177599 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177600 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177601 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177602 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177603 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177604 @0 glMatrixMode(mode = GL_TEXTURE) 177605 @0 glLoadIdentity() 177606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177612 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177613 @0 glBegin(mode = GL_QUADS) 177614 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 177615 @0 glVertex2f(x = 1115, y = 507) 177616 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 177617 @0 glVertex2f(x = 1121, y = 507) 177618 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 177619 @0 glVertex2f(x = 1121, y = 517) 177620 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 177621 @0 glVertex2f(x = 1115, y = 517) 177622 @0 glEnd() 177623 @0 glEnable(cap = GL_BLEND) 177624 @0 glEnable(cap = GL_ALPHA_TEST) 177625 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177626 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177627 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177628 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177629 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177630 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177631 @0 glMatrixMode(mode = GL_TEXTURE) 177632 @0 glLoadIdentity() 177633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177639 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177640 @0 glBegin(mode = GL_QUADS) 177641 @0 glTexCoord2f(s = 0, t = 0.1875) 177642 @0 glVertex2f(x = 1121, y = 510) 177643 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 177644 @0 glVertex2f(x = 1128, y = 510) 177645 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 177646 @0 glVertex2f(x = 1128, y = 517) 177647 @0 glTexCoord2f(s = 0, t = 0.2148438) 177648 @0 glVertex2f(x = 1121, y = 517) 177649 @0 glEnd() 177650 @0 glEnable(cap = GL_BLEND) 177651 @0 glEnable(cap = GL_ALPHA_TEST) 177652 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177653 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177654 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177655 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177656 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177657 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177658 @0 glMatrixMode(mode = GL_TEXTURE) 177659 @0 glLoadIdentity() 177660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177666 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177667 @0 glBegin(mode = GL_QUADS) 177668 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 177669 @0 glVertex2f(x = 1129, y = 507) 177670 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 177671 @0 glVertex2f(x = 1135, y = 507) 177672 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 177673 @0 glVertex2f(x = 1135, y = 517) 177674 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 177675 @0 glVertex2f(x = 1129, y = 517) 177676 @0 glEnd() 177677 @0 glEnable(cap = GL_BLEND) 177678 @0 glEnable(cap = GL_ALPHA_TEST) 177679 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177680 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177681 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177682 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177683 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177684 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177685 @0 glMatrixMode(mode = GL_TEXTURE) 177686 @0 glLoadIdentity() 177687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177693 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177694 @0 glBegin(mode = GL_QUADS) 177695 @0 glTexCoord2f(s = 0.46875, t = 0) 177696 @0 glVertex2f(x = 1136, y = 506) 177697 @0 glTexCoord2f(s = 0.4882812, t = 0) 177698 @0 glVertex2f(x = 1141, y = 506) 177699 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 177700 @0 glVertex2f(x = 1141, y = 519) 177701 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 177702 @0 glVertex2f(x = 1136, y = 519) 177703 @0 glEnd() 177704 @0 glEnable(cap = GL_BLEND) 177705 @0 glEnable(cap = GL_ALPHA_TEST) 177706 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177707 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177708 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177709 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177710 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177711 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177712 @0 glMatrixMode(mode = GL_TEXTURE) 177713 @0 glLoadIdentity() 177714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177720 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177721 @0 glBegin(mode = GL_QUADS) 177722 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 177723 @0 glVertex2f(x = 1151, y = 506) 177724 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 177725 @0 glVertex2f(x = 1155, y = 506) 177726 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 177727 @0 glVertex2f(x = 1155, y = 519) 177728 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 177729 @0 glVertex2f(x = 1151, y = 519) 177730 @0 glEnd() 177731 @0 glEnable(cap = GL_BLEND) 177732 @0 glEnable(cap = GL_ALPHA_TEST) 177733 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177734 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177735 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177736 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177737 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177738 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177739 @0 glMatrixMode(mode = GL_TEXTURE) 177740 @0 glLoadIdentity() 177741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177747 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177748 @0 glBegin(mode = GL_QUADS) 177749 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 177750 @0 glVertex2f(x = 1156, y = 510) 177751 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 177752 @0 glVertex2f(x = 1163, y = 510) 177753 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 177754 @0 glVertex2f(x = 1163, y = 517) 177755 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 177756 @0 glVertex2f(x = 1156, y = 517) 177757 @0 glEnd() 177758 @0 glEnable(cap = GL_BLEND) 177759 @0 glEnable(cap = GL_ALPHA_TEST) 177760 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177761 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177762 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177763 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177764 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177765 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177766 @0 glMatrixMode(mode = GL_TEXTURE) 177767 @0 glLoadIdentity() 177768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177774 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177775 @0 glBegin(mode = GL_QUADS) 177776 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 177777 @0 glVertex2f(x = 1164, y = 507) 177778 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 177779 @0 glVertex2f(x = 1170, y = 507) 177780 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 177781 @0 glVertex2f(x = 1170, y = 517) 177782 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 177783 @0 glVertex2f(x = 1164, y = 517) 177784 @0 glEnd() 177785 @0 glEnable(cap = GL_BLEND) 177786 @0 glEnable(cap = GL_ALPHA_TEST) 177787 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177788 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177789 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177790 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177791 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177792 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177793 @0 glMatrixMode(mode = GL_TEXTURE) 177794 @0 glLoadIdentity() 177795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177801 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177802 @0 glBegin(mode = GL_QUADS) 177803 @0 glTexCoord2f(s = 0.75, t = 0.140625) 177804 @0 glVertex2f(x = 1171, y = 510) 177805 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 177806 @0 glVertex2f(x = 1177, y = 510) 177807 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 177808 @0 glVertex2f(x = 1177, y = 517) 177809 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 177810 @0 glVertex2f(x = 1171, y = 517) 177811 @0 glEnd() 177812 @0 glEnable(cap = GL_BLEND) 177813 @0 glEnable(cap = GL_ALPHA_TEST) 177814 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177815 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177816 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177817 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177818 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177819 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177820 @0 glMatrixMode(mode = GL_TEXTURE) 177821 @0 glLoadIdentity() 177822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177828 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177829 @0 glBegin(mode = GL_QUADS) 177830 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 177831 @0 glVertex2f(x = 1177, y = 510) 177832 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 177833 @0 glVertex2f(x = 1184, y = 510) 177834 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 177835 @0 glVertex2f(x = 1184, y = 517) 177836 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 177837 @0 glVertex2f(x = 1177, y = 517) 177838 @0 glEnd() 177839 @0 glEnable(cap = GL_BLEND) 177840 @0 glEnable(cap = GL_ALPHA_TEST) 177841 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177842 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177843 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177844 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177845 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177846 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177847 @0 glMatrixMode(mode = GL_TEXTURE) 177848 @0 glLoadIdentity() 177849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177855 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177856 @0 glBegin(mode = GL_QUADS) 177857 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 177858 @0 glVertex2f(x = 1184, y = 508) 177859 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 177860 @0 glVertex2f(x = 1191, y = 508) 177861 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 177862 @0 glVertex2f(x = 1191, y = 517) 177863 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 177864 @0 glVertex2f(x = 1184, y = 517) 177865 @0 glEnd() 177866 @0 glEnable(cap = GL_BLEND) 177867 @0 glEnable(cap = GL_ALPHA_TEST) 177868 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177869 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177870 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177871 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177872 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177873 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177874 @0 glMatrixMode(mode = GL_TEXTURE) 177875 @0 glLoadIdentity() 177876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177882 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177883 @0 glBegin(mode = GL_QUADS) 177884 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 177885 @0 glVertex2f(x = 1191, y = 510) 177886 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 177887 @0 glVertex2f(x = 1198, y = 510) 177888 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 177889 @0 glVertex2f(x = 1198, y = 517) 177890 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 177891 @0 glVertex2f(x = 1191, y = 517) 177892 @0 glEnd() 177893 @0 glEnable(cap = GL_BLEND) 177894 @0 glEnable(cap = GL_ALPHA_TEST) 177895 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177896 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177897 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177898 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177899 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177900 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177901 @0 glMatrixMode(mode = GL_TEXTURE) 177902 @0 glLoadIdentity() 177903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177909 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177910 @0 glBegin(mode = GL_QUADS) 177911 @0 glTexCoord2f(s = 0, t = 0.1875) 177912 @0 glVertex2f(x = 1198, y = 510) 177913 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 177914 @0 glVertex2f(x = 1205, y = 510) 177915 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 177916 @0 glVertex2f(x = 1205, y = 517) 177917 @0 glTexCoord2f(s = 0, t = 0.2148438) 177918 @0 glVertex2f(x = 1198, y = 517) 177919 @0 glEnd() 177920 @0 glEnable(cap = GL_BLEND) 177921 @0 glEnable(cap = GL_ALPHA_TEST) 177922 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177923 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177924 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177925 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177926 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177927 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177928 @0 glMatrixMode(mode = GL_TEXTURE) 177929 @0 glLoadIdentity() 177930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177936 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177937 @0 glBegin(mode = GL_QUADS) 177938 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 177939 @0 glVertex2f(x = 1205, y = 508) 177940 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 177941 @0 glVertex2f(x = 1212, y = 508) 177942 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 177943 @0 glVertex2f(x = 1212, y = 517) 177944 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 177945 @0 glVertex2f(x = 1205, y = 517) 177946 @0 glEnd() 177947 @0 glEnable(cap = GL_BLEND) 177948 @0 glEnable(cap = GL_ALPHA_TEST) 177949 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177950 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 177951 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 177952 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 177953 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 177954 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177955 @0 glMatrixMode(mode = GL_TEXTURE) 177956 @0 glLoadIdentity() 177957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 177958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 177959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 177960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 177961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 177962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 177963 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 177964 @0 glBegin(mode = GL_QUADS) 177965 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 177966 @0 glVertex2f(x = 1213, y = 506) 177967 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 177968 @0 glVertex2f(x = 1218, y = 506) 177969 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 177970 @0 glVertex2f(x = 1218, y = 519) 177971 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 177972 @0 glVertex2f(x = 1213, y = 519) 177973 @0 glEnd() 177974 @0 glActiveTextureARB(texture = GL_TEXTURE0) 177975 @0 glDisable(cap = GL_TEXTURE_2D) 177976 @0 glEnable(cap = GL_BLEND) 177977 @0 glEnable(cap = GL_ALPHA_TEST) 177978 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177979 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 177980 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 177981 @0 glDisable(cap = GL_BLEND) 177982 @0 glDisable(cap = GL_ALPHA_TEST) 177983 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 177984 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 177985 @0 glDisable(cap = GL_BLEND) 177986 @0 glDisable(cap = GL_ALPHA_TEST) 177987 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 177988 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 177989 @0 glEnable(cap = GL_BLEND) 177990 @0 glEnable(cap = GL_ALPHA_TEST) 177991 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 177992 @0 glBegin(mode = GL_QUADS) 177993 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 177994 @0 glVertex2f(x = 1593, y = 958) 177995 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 177996 @0 glVertex2f(x = 1950, y = 958) 177997 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 177998 @0 glVertex2f(x = 1950, y = 1031) 177999 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 178000 @0 glVertex2f(x = 1593, y = 1031) 178001 @0 glEnd() 178002 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178003 @0 glEnable(cap = GL_TEXTURE_2D) 178004 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 178005 @0 glEnable(cap = GL_BLEND) 178006 @0 glEnable(cap = GL_ALPHA_TEST) 178007 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178008 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178009 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178010 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178011 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178012 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178013 @0 glMatrixMode(mode = GL_TEXTURE) 178014 @0 glLoadIdentity() 178015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 178016 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 178017 @0 glBegin(mode = GL_QUADS) 178018 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 178019 @0 glVertex2f(x = 1742, y = 991) 178020 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 178021 @0 glVertex2f(x = 1748, y = 991) 178022 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 178023 @0 glVertex2f(x = 1748, y = 1000) 178024 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 178025 @0 glVertex2f(x = 1742, y = 1000) 178026 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 178027 @0 glVertex2f(x = 1748, y = 990) 178028 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 178029 @0 glVertex2f(x = 1755, y = 990) 178030 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 178031 @0 glVertex2f(x = 1755, y = 1000) 178032 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 178033 @0 glVertex2f(x = 1748, y = 1000) 178034 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 178035 @0 glVertex2f(x = 1755, y = 993) 178036 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 178037 @0 glVertex2f(x = 1762, y = 993) 178038 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 178039 @0 glVertex2f(x = 1762, y = 1001) 178040 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 178041 @0 glVertex2f(x = 1755, y = 1001) 178042 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 178043 @0 glVertex2f(x = 1762, y = 993) 178044 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 178045 @0 glVertex2f(x = 1769, y = 993) 178046 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 178047 @0 glVertex2f(x = 1769, y = 1003) 178048 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 178049 @0 glVertex2f(x = 1762, y = 1003) 178050 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 178051 @0 glVertex2f(x = 1776, y = 991) 178052 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 178053 @0 glVertex2f(x = 1783, y = 991) 178054 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 178055 @0 glVertex2f(x = 1783, y = 1000) 178056 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 178057 @0 glVertex2f(x = 1776, y = 1000) 178058 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 178059 @0 glVertex2f(x = 1783, y = 993) 178060 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 178061 @0 glVertex2f(x = 1790, y = 993) 178062 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 178063 @0 glVertex2f(x = 1790, y = 1001) 178064 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 178065 @0 glVertex2f(x = 1783, y = 1001) 178066 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 178067 @0 glVertex2f(x = 1790, y = 993) 178068 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 178069 @0 glVertex2f(x = 1797, y = 993) 178070 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 178071 @0 glVertex2f(x = 1797, y = 1000) 178072 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 178073 @0 glVertex2f(x = 1790, y = 1000) 178074 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 178075 @0 glVertex2f(x = 1797, y = 993) 178076 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 178077 @0 glVertex2f(x = 1804, y = 993) 178078 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 178079 @0 glVertex2f(x = 1804, y = 1000) 178080 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 178081 @0 glVertex2f(x = 1797, y = 1000) 178082 @0 glEnd() 178083 @0 glEnable(cap = GL_BLEND) 178084 @0 glEnable(cap = GL_ALPHA_TEST) 178085 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178086 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178087 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178088 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178089 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178090 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178091 @0 glMatrixMode(mode = GL_TEXTURE) 178092 @0 glLoadIdentity() 178093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178099 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178100 @0 glBegin(mode = GL_QUADS) 178101 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 178102 @0 glVertex2f(x = 1741, y = 990) 178103 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 178104 @0 glVertex2f(x = 1747, y = 990) 178105 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 178106 @0 glVertex2f(x = 1747, y = 999) 178107 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 178108 @0 glVertex2f(x = 1741, y = 999) 178109 @0 glEnd() 178110 @0 glEnable(cap = GL_BLEND) 178111 @0 glEnable(cap = GL_ALPHA_TEST) 178112 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178113 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178114 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178115 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178116 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178117 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178118 @0 glMatrixMode(mode = GL_TEXTURE) 178119 @0 glLoadIdentity() 178120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178126 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178127 @0 glBegin(mode = GL_QUADS) 178128 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 178129 @0 glVertex2f(x = 1747, y = 989) 178130 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 178131 @0 glVertex2f(x = 1754, y = 989) 178132 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 178133 @0 glVertex2f(x = 1754, y = 999) 178134 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 178135 @0 glVertex2f(x = 1747, y = 999) 178136 @0 glEnd() 178137 @0 glEnable(cap = GL_BLEND) 178138 @0 glEnable(cap = GL_ALPHA_TEST) 178139 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178140 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178141 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178142 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178143 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178144 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178145 @0 glMatrixMode(mode = GL_TEXTURE) 178146 @0 glLoadIdentity() 178147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178153 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178154 @0 glBegin(mode = GL_QUADS) 178155 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 178156 @0 glVertex2f(x = 1754, y = 992) 178157 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 178158 @0 glVertex2f(x = 1761, y = 992) 178159 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 178160 @0 glVertex2f(x = 1761, y = 1000) 178161 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 178162 @0 glVertex2f(x = 1754, y = 1000) 178163 @0 glEnd() 178164 @0 glEnable(cap = GL_BLEND) 178165 @0 glEnable(cap = GL_ALPHA_TEST) 178166 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178168 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178170 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178171 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178172 @0 glMatrixMode(mode = GL_TEXTURE) 178173 @0 glLoadIdentity() 178174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178180 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178181 @0 glBegin(mode = GL_QUADS) 178182 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 178183 @0 glVertex2f(x = 1761, y = 992) 178184 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 178185 @0 glVertex2f(x = 1768, y = 992) 178186 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 178187 @0 glVertex2f(x = 1768, y = 1002) 178188 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 178189 @0 glVertex2f(x = 1761, y = 1002) 178190 @0 glEnd() 178191 @0 glEnable(cap = GL_BLEND) 178192 @0 glEnable(cap = GL_ALPHA_TEST) 178193 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178195 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178197 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178198 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178199 @0 glMatrixMode(mode = GL_TEXTURE) 178200 @0 glLoadIdentity() 178201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178207 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178208 @0 glBegin(mode = GL_QUADS) 178209 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 178210 @0 glVertex2f(x = 1775, y = 990) 178211 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 178212 @0 glVertex2f(x = 1782, y = 990) 178213 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 178214 @0 glVertex2f(x = 1782, y = 999) 178215 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 178216 @0 glVertex2f(x = 1775, y = 999) 178217 @0 glEnd() 178218 @0 glEnable(cap = GL_BLEND) 178219 @0 glEnable(cap = GL_ALPHA_TEST) 178220 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178222 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178224 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178225 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178226 @0 glMatrixMode(mode = GL_TEXTURE) 178227 @0 glLoadIdentity() 178228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178234 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178235 @0 glBegin(mode = GL_QUADS) 178236 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 178237 @0 glVertex2f(x = 1782, y = 992) 178238 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 178239 @0 glVertex2f(x = 1789, y = 992) 178240 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 178241 @0 glVertex2f(x = 1789, y = 1000) 178242 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 178243 @0 glVertex2f(x = 1782, y = 1000) 178244 @0 glEnd() 178245 @0 glEnable(cap = GL_BLEND) 178246 @0 glEnable(cap = GL_ALPHA_TEST) 178247 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178248 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178249 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178250 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178251 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178252 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178253 @0 glMatrixMode(mode = GL_TEXTURE) 178254 @0 glLoadIdentity() 178255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178261 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178262 @0 glBegin(mode = GL_QUADS) 178263 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 178264 @0 glVertex2f(x = 1789, y = 992) 178265 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 178266 @0 glVertex2f(x = 1796, y = 992) 178267 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 178268 @0 glVertex2f(x = 1796, y = 999) 178269 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 178270 @0 glVertex2f(x = 1789, y = 999) 178271 @0 glEnd() 178272 @0 glEnable(cap = GL_BLEND) 178273 @0 glEnable(cap = GL_ALPHA_TEST) 178274 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178275 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178276 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178277 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178278 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178279 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178280 @0 glMatrixMode(mode = GL_TEXTURE) 178281 @0 glLoadIdentity() 178282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178288 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178289 @0 glBegin(mode = GL_QUADS) 178290 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 178291 @0 glVertex2f(x = 1796, y = 992) 178292 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 178293 @0 glVertex2f(x = 1803, y = 992) 178294 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 178295 @0 glVertex2f(x = 1803, y = 999) 178296 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 178297 @0 glVertex2f(x = 1796, y = 999) 178298 @0 glEnd() 178299 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178300 @0 glEnable(cap = GL_TEXTURE_2D) 178301 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 178302 @0 glEnable(cap = GL_BLEND) 178303 @0 glEnable(cap = GL_ALPHA_TEST) 178304 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178305 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178307 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178309 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178310 @0 glMatrixMode(mode = GL_TEXTURE) 178311 @0 glLoadIdentity() 178312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178318 @0 glEnable(cap = GL_SCISSOR_TEST) 178319 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 178320 @0 glBegin(mode = GL_QUADS) 178321 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178322 @0 glTexCoord2f(s = 0, t = 0) 178323 @0 glVertex2f(x = 542, y = 1075) 178324 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178325 @0 glTexCoord2f(s = 1, t = 0) 178326 @0 glVertex2f(x = 656, y = 1075) 178327 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178328 @0 glTexCoord2f(s = 1, t = 1) 178329 @0 glVertex2f(x = 656, y = 1187) 178330 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178331 @0 glTexCoord2f(s = 0, t = 1) 178332 @0 glVertex2f(x = 542, y = 1187) 178333 @0 glEnd() 178334 @0 glDisable(cap = GL_SCISSOR_TEST) 178335 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178336 @0 glEnable(cap = GL_TEXTURE_2D) 178337 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 178338 @0 glEnable(cap = GL_BLEND) 178339 @0 glEnable(cap = GL_ALPHA_TEST) 178340 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178342 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178343 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178344 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178345 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178346 @0 glMatrixMode(mode = GL_TEXTURE) 178347 @0 glLoadIdentity() 178348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178354 @0 glEnable(cap = GL_SCISSOR_TEST) 178355 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 178356 @0 glBegin(mode = GL_QUADS) 178357 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178358 @0 glTexCoord2f(s = 0, t = 0) 178359 @0 glVertex2f(x = 680, y = 1075) 178360 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178361 @0 glTexCoord2f(s = 1, t = 0) 178362 @0 glVertex2f(x = 794, y = 1075) 178363 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178364 @0 glTexCoord2f(s = 1, t = 1) 178365 @0 glVertex2f(x = 794, y = 1187) 178366 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178367 @0 glTexCoord2f(s = 0, t = 1) 178368 @0 glVertex2f(x = 680, y = 1187) 178369 @0 glEnd() 178370 @0 glDisable(cap = GL_SCISSOR_TEST) 178371 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178372 @0 glEnable(cap = GL_TEXTURE_2D) 178373 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 178374 @0 glEnable(cap = GL_BLEND) 178375 @0 glEnable(cap = GL_ALPHA_TEST) 178376 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178377 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178378 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178379 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178380 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178381 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178382 @0 glMatrixMode(mode = GL_TEXTURE) 178383 @0 glLoadIdentity() 178384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 178385 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 178386 @0 glBegin(mode = GL_QUADS) 178387 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 178388 @0 glVertex2f(x = 5, y = 4) 178389 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 178390 @0 glVertex2f(x = 12, y = 4) 178391 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 178392 @0 glVertex2f(x = 12, y = 13) 178393 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 178394 @0 glVertex2f(x = 5, y = 13) 178395 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 178396 @0 glVertex2f(x = 13, y = 3) 178397 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 178398 @0 glVertex2f(x = 19, y = 3) 178399 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 178400 @0 glVertex2f(x = 19, y = 13) 178401 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 178402 @0 glVertex2f(x = 13, y = 13) 178403 @0 glTexCoord2f(s = 0.75, t = 0.140625) 178404 @0 glVertex2f(x = 20, y = 6) 178405 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 178406 @0 glVertex2f(x = 26, y = 6) 178407 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 178408 @0 glVertex2f(x = 26, y = 13) 178409 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 178410 @0 glVertex2f(x = 20, y = 13) 178411 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 178412 @0 glVertex2f(x = 26, y = 6) 178413 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 178414 @0 glVertex2f(x = 33, y = 6) 178415 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 178416 @0 glVertex2f(x = 33, y = 13) 178417 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 178418 @0 glVertex2f(x = 26, y = 13) 178419 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 178420 @0 glVertex2f(x = 33, y = 4) 178421 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 178422 @0 glVertex2f(x = 40, y = 4) 178423 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 178424 @0 glVertex2f(x = 40, y = 13) 178425 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 178426 @0 glVertex2f(x = 33, y = 13) 178427 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 178428 @0 glVertex2f(x = 40, y = 6) 178429 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 178430 @0 glVertex2f(x = 47, y = 6) 178431 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 178432 @0 glVertex2f(x = 47, y = 13) 178433 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 178434 @0 glVertex2f(x = 40, y = 13) 178435 @0 glTexCoord2f(s = 0, t = 0.1875) 178436 @0 glVertex2f(x = 47, y = 6) 178437 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 178438 @0 glVertex2f(x = 54, y = 6) 178439 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 178440 @0 glVertex2f(x = 54, y = 13) 178441 @0 glTexCoord2f(s = 0, t = 0.2148438) 178442 @0 glVertex2f(x = 47, y = 13) 178443 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 178444 @0 glVertex2f(x = 54, y = 4) 178445 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 178446 @0 glVertex2f(x = 61, y = 4) 178447 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 178448 @0 glVertex2f(x = 61, y = 13) 178449 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 178450 @0 glVertex2f(x = 54, y = 13) 178451 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 178452 @0 glVertex2f(x = 68, y = 4) 178453 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 178454 @0 glVertex2f(x = 75, y = 4) 178455 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 178456 @0 glVertex2f(x = 75, y = 13) 178457 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 178458 @0 glVertex2f(x = 68, y = 13) 178459 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 178460 @0 glVertex2f(x = 75, y = 6) 178461 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 178462 @0 glVertex2f(x = 82, y = 6) 178463 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 178464 @0 glVertex2f(x = 82, y = 14) 178465 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 178466 @0 glVertex2f(x = 75, y = 14) 178467 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 178468 @0 glVertex2f(x = 82, y = 6) 178469 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 178470 @0 glVertex2f(x = 89, y = 6) 178471 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 178472 @0 glVertex2f(x = 89, y = 13) 178473 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 178474 @0 glVertex2f(x = 82, y = 13) 178475 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 178476 @0 glVertex2f(x = 89, y = 6) 178477 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 178478 @0 glVertex2f(x = 95, y = 6) 178479 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 178480 @0 glVertex2f(x = 95, y = 13) 178481 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 178482 @0 glVertex2f(x = 89, y = 13) 178483 @0 glEnd() 178484 @0 glEnable(cap = GL_BLEND) 178485 @0 glEnable(cap = GL_ALPHA_TEST) 178486 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178488 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178490 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178491 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178492 @0 glMatrixMode(mode = GL_TEXTURE) 178493 @0 glLoadIdentity() 178494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178500 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178501 @0 glBegin(mode = GL_QUADS) 178502 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 178503 @0 glVertex2f(x = 4, y = 3) 178504 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 178505 @0 glVertex2f(x = 11, y = 3) 178506 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 178507 @0 glVertex2f(x = 11, y = 12) 178508 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 178509 @0 glVertex2f(x = 4, y = 12) 178510 @0 glEnd() 178511 @0 glEnable(cap = GL_BLEND) 178512 @0 glEnable(cap = GL_ALPHA_TEST) 178513 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178514 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178515 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178516 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178517 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178518 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178519 @0 glMatrixMode(mode = GL_TEXTURE) 178520 @0 glLoadIdentity() 178521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178527 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178528 @0 glBegin(mode = GL_QUADS) 178529 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 178530 @0 glVertex2f(x = 12, y = 2) 178531 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 178532 @0 glVertex2f(x = 18, y = 2) 178533 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 178534 @0 glVertex2f(x = 18, y = 12) 178535 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 178536 @0 glVertex2f(x = 12, y = 12) 178537 @0 glEnd() 178538 @0 glEnable(cap = GL_BLEND) 178539 @0 glEnable(cap = GL_ALPHA_TEST) 178540 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178541 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178542 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178543 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178544 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178545 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178546 @0 glMatrixMode(mode = GL_TEXTURE) 178547 @0 glLoadIdentity() 178548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178554 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178555 @0 glBegin(mode = GL_QUADS) 178556 @0 glTexCoord2f(s = 0.75, t = 0.140625) 178557 @0 glVertex2f(x = 19, y = 5) 178558 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 178559 @0 glVertex2f(x = 25, y = 5) 178560 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 178561 @0 glVertex2f(x = 25, y = 12) 178562 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 178563 @0 glVertex2f(x = 19, y = 12) 178564 @0 glEnd() 178565 @0 glEnable(cap = GL_BLEND) 178566 @0 glEnable(cap = GL_ALPHA_TEST) 178567 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178569 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178571 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178572 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178573 @0 glMatrixMode(mode = GL_TEXTURE) 178574 @0 glLoadIdentity() 178575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178581 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178582 @0 glBegin(mode = GL_QUADS) 178583 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 178584 @0 glVertex2f(x = 25, y = 5) 178585 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 178586 @0 glVertex2f(x = 32, y = 5) 178587 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 178588 @0 glVertex2f(x = 32, y = 12) 178589 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 178590 @0 glVertex2f(x = 25, y = 12) 178591 @0 glEnd() 178592 @0 glEnable(cap = GL_BLEND) 178593 @0 glEnable(cap = GL_ALPHA_TEST) 178594 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178596 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178598 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178599 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178600 @0 glMatrixMode(mode = GL_TEXTURE) 178601 @0 glLoadIdentity() 178602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178608 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178609 @0 glBegin(mode = GL_QUADS) 178610 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 178611 @0 glVertex2f(x = 32, y = 3) 178612 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 178613 @0 glVertex2f(x = 39, y = 3) 178614 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 178615 @0 glVertex2f(x = 39, y = 12) 178616 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 178617 @0 glVertex2f(x = 32, y = 12) 178618 @0 glEnd() 178619 @0 glEnable(cap = GL_BLEND) 178620 @0 glEnable(cap = GL_ALPHA_TEST) 178621 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178622 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178623 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178624 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178625 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178626 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178627 @0 glMatrixMode(mode = GL_TEXTURE) 178628 @0 glLoadIdentity() 178629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178635 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178636 @0 glBegin(mode = GL_QUADS) 178637 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 178638 @0 glVertex2f(x = 39, y = 5) 178639 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 178640 @0 glVertex2f(x = 46, y = 5) 178641 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 178642 @0 glVertex2f(x = 46, y = 12) 178643 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 178644 @0 glVertex2f(x = 39, y = 12) 178645 @0 glEnd() 178646 @0 glEnable(cap = GL_BLEND) 178647 @0 glEnable(cap = GL_ALPHA_TEST) 178648 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178649 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178650 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178651 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178652 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178653 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178654 @0 glMatrixMode(mode = GL_TEXTURE) 178655 @0 glLoadIdentity() 178656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178662 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178663 @0 glBegin(mode = GL_QUADS) 178664 @0 glTexCoord2f(s = 0, t = 0.1875) 178665 @0 glVertex2f(x = 46, y = 5) 178666 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 178667 @0 glVertex2f(x = 53, y = 5) 178668 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 178669 @0 glVertex2f(x = 53, y = 12) 178670 @0 glTexCoord2f(s = 0, t = 0.2148438) 178671 @0 glVertex2f(x = 46, y = 12) 178672 @0 glEnd() 178673 @0 glEnable(cap = GL_BLEND) 178674 @0 glEnable(cap = GL_ALPHA_TEST) 178675 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178676 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178677 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178678 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178679 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178680 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178681 @0 glMatrixMode(mode = GL_TEXTURE) 178682 @0 glLoadIdentity() 178683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178689 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178690 @0 glBegin(mode = GL_QUADS) 178691 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 178692 @0 glVertex2f(x = 53, y = 3) 178693 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 178694 @0 glVertex2f(x = 60, y = 3) 178695 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 178696 @0 glVertex2f(x = 60, y = 12) 178697 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 178698 @0 glVertex2f(x = 53, y = 12) 178699 @0 glEnd() 178700 @0 glEnable(cap = GL_BLEND) 178701 @0 glEnable(cap = GL_ALPHA_TEST) 178702 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178704 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178706 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178707 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178708 @0 glMatrixMode(mode = GL_TEXTURE) 178709 @0 glLoadIdentity() 178710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178716 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178717 @0 glBegin(mode = GL_QUADS) 178718 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 178719 @0 glVertex2f(x = 67, y = 3) 178720 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 178721 @0 glVertex2f(x = 74, y = 3) 178722 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 178723 @0 glVertex2f(x = 74, y = 12) 178724 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 178725 @0 glVertex2f(x = 67, y = 12) 178726 @0 glEnd() 178727 @0 glEnable(cap = GL_BLEND) 178728 @0 glEnable(cap = GL_ALPHA_TEST) 178729 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178731 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178733 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178734 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178735 @0 glMatrixMode(mode = GL_TEXTURE) 178736 @0 glLoadIdentity() 178737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178743 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178744 @0 glBegin(mode = GL_QUADS) 178745 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 178746 @0 glVertex2f(x = 74, y = 5) 178747 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 178748 @0 glVertex2f(x = 81, y = 5) 178749 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 178750 @0 glVertex2f(x = 81, y = 13) 178751 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 178752 @0 glVertex2f(x = 74, y = 13) 178753 @0 glEnd() 178754 @0 glEnable(cap = GL_BLEND) 178755 @0 glEnable(cap = GL_ALPHA_TEST) 178756 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178761 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178762 @0 glMatrixMode(mode = GL_TEXTURE) 178763 @0 glLoadIdentity() 178764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178770 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178771 @0 glBegin(mode = GL_QUADS) 178772 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 178773 @0 glVertex2f(x = 81, y = 5) 178774 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 178775 @0 glVertex2f(x = 88, y = 5) 178776 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 178777 @0 glVertex2f(x = 88, y = 12) 178778 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 178779 @0 glVertex2f(x = 81, y = 12) 178780 @0 glEnd() 178781 @0 glEnable(cap = GL_BLEND) 178782 @0 glEnable(cap = GL_ALPHA_TEST) 178783 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 178785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 178786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 178787 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 178788 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178789 @0 glMatrixMode(mode = GL_TEXTURE) 178790 @0 glLoadIdentity() 178791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 178797 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 178798 @0 glBegin(mode = GL_QUADS) 178799 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 178800 @0 glVertex2f(x = 88, y = 5) 178801 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 178802 @0 glVertex2f(x = 95, y = 5) 178803 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 178804 @0 glVertex2f(x = 95, y = 12) 178805 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 178806 @0 glVertex2f(x = 88, y = 12) 178807 @0 glEnd() 178808 @0 glFlush() 178809 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 178810 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 178811 @0 glDepthMask(flag = GL_TRUE) 178812 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 178813 @0 glActiveTextureARB(texture = GL_TEXTURE3) 178814 @0 glMatrixMode(mode = GL_TEXTURE) 178815 @0 glLoadIdentity() 178816 @0 glActiveTextureARB(texture = GL_TEXTURE2) 178817 @0 glMatrixMode(mode = GL_TEXTURE) 178818 @0 glLoadIdentity() 178819 @0 glActiveTextureARB(texture = GL_TEXTURE1) 178820 @0 glMatrixMode(mode = GL_TEXTURE) 178821 @0 glLoadIdentity() 178822 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178823 @0 glDisable(cap = GL_TEXTURE_2D) 178824 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178825 @0 glMatrixMode(mode = GL_TEXTURE) 178826 @0 glLoadIdentity() 178827 @0 glMatrixMode(mode = GL_PROJECTION) 178828 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 178829 @0 glMatrixMode(mode = GL_MODELVIEW) 178830 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 178831 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 178832 @0 glMatrixMode(mode = GL_MODELVIEW) 178833 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 178834 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 178835 @0 glActiveTextureARB(texture = GL_TEXTURE3) 178836 @0 glMatrixMode(mode = GL_TEXTURE) 178837 @0 glLoadIdentity() 178838 @0 glActiveTextureARB(texture = GL_TEXTURE2) 178839 @0 glMatrixMode(mode = GL_TEXTURE) 178840 @0 glLoadIdentity() 178841 @0 glActiveTextureARB(texture = GL_TEXTURE1) 178842 @0 glMatrixMode(mode = GL_TEXTURE) 178843 @0 glLoadIdentity() 178844 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178845 @0 glMatrixMode(mode = GL_TEXTURE) 178846 @0 glLoadIdentity() 178847 @0 glMatrixMode(mode = GL_PROJECTION) 178848 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 178849 @0 glMatrixMode(mode = GL_MODELVIEW) 178850 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 178851 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 178852 @0 glMatrixMode(mode = GL_PROJECTION) 178853 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 178854 @0 glMatrixMode(mode = GL_MODELVIEW) 178855 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 178856 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 178857 @0 glDisable(cap = GL_LIGHT0) 178858 @0 glDisable(cap = GL_LIGHT1) 178859 @0 glDisable(cap = GL_LIGHT2) 178860 @0 glDisable(cap = GL_LIGHT3) 178861 @0 glDisable(cap = GL_LIGHT4) 178862 @0 glDisable(cap = GL_LIGHT5) 178863 @0 glDisable(cap = GL_LIGHT6) 178864 @0 glDisable(cap = GL_LIGHT7) 178865 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 178866 @0 glMatrixMode(mode = GL_MODELVIEW) 178867 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 178868 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 178869 @0 glActiveTextureARB(texture = GL_TEXTURE3) 178870 @0 glMatrixMode(mode = GL_TEXTURE) 178871 @0 glLoadIdentity() 178872 @0 glActiveTextureARB(texture = GL_TEXTURE2) 178873 @0 glMatrixMode(mode = GL_TEXTURE) 178874 @0 glLoadIdentity() 178875 @0 glActiveTextureARB(texture = GL_TEXTURE1) 178876 @0 glMatrixMode(mode = GL_TEXTURE) 178877 @0 glLoadIdentity() 178878 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178879 @0 glMatrixMode(mode = GL_TEXTURE) 178880 @0 glLoadIdentity() 178881 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 178882 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 178883 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 178884 @0 glFogf(pname = GL_FOG_START, param = 3840) 178885 @0 glFogf(pname = GL_FOG_END, param = 9216) 178886 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 178887 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 178888 @0 glDisable(cap = GL_BLEND) 178889 @0 glDisable(cap = GL_ALPHA_TEST) 178890 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 178891 @0 glMatrixMode(mode = GL_MODELVIEW) 178892 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 178893 @0 glMatrixMode(mode = GL_PROJECTION) 178894 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 178895 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 178896 @0 glEnable(cap = GL_COLOR_MATERIAL) 178897 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 178898 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 178899 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 178900 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 178901 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 178902 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 178903 @0 glShadeModel(mode = GL_SMOOTH) 178904 @0 glDisable(cap = GL_LIGHTING) 178905 @0 glEnable(cap = GL_DEPTH_TEST) 178906 @0 glDepthFunc(func = GL_LEQUAL) 178907 @0 glDepthMask(flag = GL_TRUE) 178908 @0 glCullFace(mode = GL_BACK) 178909 @0 glEnable(cap = GL_CULL_FACE) 178910 @0 glEnable(cap = GL_FOG) 178911 @0 glDisable(cap = GL_NORMALIZE) 178912 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 178913 @0 glDisable(cap = GL_BLEND) 178914 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 178915 @0 glPolygonOffset(factor = -1, units = 0) 178916 @0 glPointSize(size = 1) 178917 @0 glLineWidth(width = 1) 178918 @0 glDisable(cap = GL_MULTISAMPLE) 178919 @0 glActiveTextureARB(texture = GL_TEXTURE0) 178920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 178921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 178922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 178923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 178924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 178925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 178926 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 178927 @0 glEnable(cap = GL_BLEND) 178928 @0 glEnable(cap = GL_ALPHA_TEST) 178929 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 178930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 178931 @0 glEnableClientState(array = GL_COLOR_ARRAY) 178932 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 178933 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 178934 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 178935 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 178936 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 178937 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 178938 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 178939 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 178940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 178941 @0 glDisableClientState(array = GL_COLOR_ARRAY) 178942 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 178943 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 178944 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 178945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 178946 @0 glEnableClientState(array = GL_COLOR_ARRAY) 178947 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 178948 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 178949 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 178950 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 178951 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 178952 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 178953 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 178954 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 178955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 178956 @0 glDisableClientState(array = GL_COLOR_ARRAY) 178957 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 178958 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 178959 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 178960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 178961 @0 glEnableClientState(array = GL_COLOR_ARRAY) 178962 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 178963 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 178964 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 178965 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 178966 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 178967 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 178968 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 178969 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 178970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 178971 @0 glDisableClientState(array = GL_COLOR_ARRAY) 178972 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 178973 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 178974 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 178975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 178976 @0 glEnableClientState(array = GL_COLOR_ARRAY) 178977 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 178978 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 178979 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 178980 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 178981 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 178982 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 178983 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 178984 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 178985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 178986 @0 glDisableClientState(array = GL_COLOR_ARRAY) 178987 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 178988 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 178989 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 178990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 178991 @0 glEnableClientState(array = GL_COLOR_ARRAY) 178992 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 178993 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 178994 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 178995 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 178996 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 178997 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 178998 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 178999 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179001 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179002 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179003 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179004 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179006 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179007 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179008 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179009 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179010 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179011 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179012 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179013 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179014 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179016 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179017 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179018 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179019 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179021 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179022 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179023 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179024 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179025 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179026 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179027 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179028 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179029 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179031 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179032 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179033 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179034 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179036 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179037 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179038 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179039 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179040 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179041 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179042 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179043 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179044 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179046 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179047 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179048 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179049 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179051 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179052 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179053 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179054 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179055 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179056 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179057 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179058 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179059 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179061 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179062 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179063 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179064 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179066 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179067 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179068 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179069 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179070 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179071 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179072 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179073 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179074 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179076 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179077 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179078 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179079 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179081 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179082 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179083 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179084 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179085 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179086 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179087 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179088 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179089 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179091 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179092 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179093 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179094 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179096 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179097 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179098 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179099 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179100 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179101 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179102 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179103 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179104 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179106 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179107 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179108 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179109 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179111 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179112 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179113 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179114 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179115 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179116 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179117 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179118 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179119 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179121 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179122 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179123 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179124 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179126 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179127 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179128 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179129 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179130 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179131 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179132 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179133 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179134 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179136 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179137 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179138 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179139 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179141 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179142 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179143 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179144 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179145 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179146 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179147 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179148 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179149 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179151 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179152 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179153 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179154 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179156 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179157 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179158 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179159 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179160 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179161 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179162 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179163 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179164 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179166 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179167 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179168 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179169 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179171 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179172 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179173 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179174 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179175 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179176 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179177 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179178 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179179 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179181 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179182 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179183 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179184 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179186 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179187 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179188 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179189 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179190 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179191 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179192 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179193 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179194 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179196 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179197 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179198 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179199 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179201 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179202 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179203 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179204 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179205 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179206 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179207 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179208 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179209 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179211 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179212 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179213 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179214 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179216 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179217 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179218 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179219 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179220 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179221 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179222 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179223 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179224 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179226 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179227 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179228 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179229 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179231 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179232 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179233 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179234 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179235 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179236 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179237 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179238 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179239 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179241 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179242 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179243 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179244 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179246 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179247 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179248 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179249 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179250 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179251 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179252 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179253 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179254 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179256 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179257 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179258 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179259 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179261 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179262 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179263 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179264 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179265 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179266 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179267 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179268 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179269 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179271 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179272 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179273 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179274 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179276 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179277 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179278 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179279 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179280 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179281 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179282 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179283 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179284 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179286 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179287 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179288 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179289 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179291 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179292 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179293 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179294 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179295 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179296 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179297 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179298 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179299 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179301 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179302 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179303 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179304 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179306 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179307 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179308 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179309 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179310 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179311 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179312 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179313 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179314 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179316 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179317 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179318 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179319 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179321 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179322 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179323 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179324 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179325 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179326 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179327 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179328 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179329 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179331 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179332 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179333 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179334 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179336 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179337 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179338 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179339 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179340 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179341 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179342 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179343 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179344 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179346 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179347 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179348 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179349 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179351 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179352 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179353 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179354 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179355 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179356 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179357 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179358 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179359 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179361 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179362 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179363 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179364 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179366 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179367 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179368 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179369 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179370 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179371 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179372 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179373 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179374 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179376 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179377 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179378 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179379 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179381 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179382 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179383 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179384 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179385 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179386 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179387 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179388 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179389 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179391 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179392 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179393 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179394 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179396 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179397 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179398 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179399 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179400 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179401 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179402 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179403 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179404 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179406 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179407 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179408 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179409 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179411 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179412 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179413 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179414 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179415 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179416 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179417 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179418 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179419 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179421 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179422 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179423 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179424 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179426 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179427 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179428 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179429 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179430 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179431 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179432 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179433 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179434 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179436 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179437 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179438 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179439 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179441 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179442 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179443 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179444 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179445 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179446 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179447 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179448 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179449 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179451 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179452 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179453 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179454 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179456 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179457 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179458 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179459 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179460 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179461 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179462 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179463 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179464 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179466 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179467 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179468 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179469 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179471 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179472 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179473 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179474 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179475 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179476 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179477 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179478 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179479 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179481 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179482 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179483 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179484 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179486 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179487 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179488 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179489 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179490 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179491 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179492 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179493 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179494 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179496 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179497 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179498 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179499 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179501 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179502 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179503 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179504 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179505 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179506 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179507 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179508 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179509 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179511 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179512 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179513 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179514 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179516 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179517 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179518 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179519 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179520 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179521 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179522 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179523 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179524 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179526 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179527 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179528 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179529 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179531 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179532 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179533 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179534 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179535 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179536 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179537 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179538 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179539 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179541 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179542 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179543 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179544 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179546 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179547 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179548 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179549 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179550 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179551 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179552 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179553 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179554 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179556 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179557 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179558 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179559 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179561 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179562 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179563 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179564 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179565 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179566 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179567 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179568 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179569 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179571 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179572 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179573 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179574 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179576 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179577 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179578 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179579 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179580 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179581 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179582 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179583 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179584 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179586 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179587 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179588 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179589 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179591 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179592 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179593 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179594 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179595 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179596 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179597 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179598 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179599 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179601 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179602 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179603 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179604 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179606 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179607 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179608 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179609 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179610 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179611 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179612 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179613 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179614 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179616 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179617 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179618 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179619 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179621 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179622 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179623 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179624 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179625 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179626 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179627 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179628 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179629 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179631 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179632 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179633 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179634 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179636 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179637 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179638 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179639 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179640 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179641 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179642 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179643 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179644 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179646 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179647 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179648 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179649 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179651 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179652 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179653 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179654 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179655 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179656 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179657 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179658 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179659 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179661 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179662 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179663 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179664 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179666 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179667 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179668 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179669 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179670 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179671 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179672 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179673 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179674 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179676 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179677 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179678 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179679 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179681 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179682 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179683 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179684 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179685 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179686 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179687 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179688 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179689 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179691 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179692 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179693 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179694 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179696 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179697 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179698 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179699 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179700 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179701 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179702 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179703 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179704 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179706 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179707 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179708 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179709 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179711 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179712 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179713 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179714 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179715 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179716 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179717 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179718 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179719 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179721 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179722 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179723 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179724 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179726 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179727 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179728 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179729 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179730 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179731 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179732 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179733 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179734 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179736 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179737 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179738 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179739 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179741 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179742 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179743 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179744 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179745 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179746 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179747 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179748 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179749 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179751 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179752 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179753 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179754 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179756 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179757 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179758 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179759 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179760 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179761 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179762 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179763 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179764 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179766 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179767 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179768 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179769 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179771 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179772 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179773 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179774 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179775 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179776 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179777 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179778 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179779 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179781 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179782 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179783 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179784 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179786 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179787 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179788 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179789 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179790 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179791 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179792 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179793 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179794 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179796 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179797 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179798 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179799 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179801 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179802 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179803 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179804 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179805 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179806 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179807 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179808 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179809 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179811 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179812 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179813 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179814 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179816 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179817 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179818 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179819 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179820 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179821 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179822 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179823 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179824 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179826 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179827 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179828 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179829 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179831 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179832 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179833 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179834 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179835 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179836 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179837 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179838 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179839 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179841 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179842 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179843 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179844 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179846 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179847 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179848 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179849 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179850 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179851 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179852 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179853 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179854 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179856 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179857 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179858 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179859 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179861 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179862 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179863 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179864 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179865 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179866 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179867 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179868 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179869 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179871 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179872 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179873 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179874 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179876 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179877 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179878 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179879 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179880 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179881 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179882 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179883 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179884 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179886 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179887 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179888 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179889 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179891 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179892 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179893 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179894 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179895 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179896 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179897 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179898 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179899 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179901 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179902 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179903 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179904 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179906 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179907 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179908 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179909 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179910 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179911 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179912 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179913 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179914 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179916 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179917 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179918 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179919 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179921 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179922 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179923 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179924 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179925 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179926 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179927 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179928 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179929 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179931 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179932 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179933 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179934 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179936 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179937 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179938 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179939 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179940 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179941 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179942 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179943 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179944 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179946 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179947 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179948 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179949 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179951 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179952 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179953 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179954 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179955 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179956 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179957 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179958 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179959 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179961 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179962 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179963 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179964 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179966 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179967 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179968 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179969 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179970 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179971 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179972 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179973 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179974 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179976 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179977 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179978 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179979 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179981 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179982 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179983 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179984 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 179985 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 179986 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 179987 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179988 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 179989 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 179990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179991 @0 glDisableClientState(array = GL_COLOR_ARRAY) 179992 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 179993 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 179994 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 179995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 179996 @0 glEnableClientState(array = GL_COLOR_ARRAY) 179997 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 179998 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 179999 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180000 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180001 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180002 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180003 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180004 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180006 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180007 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180008 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180009 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180011 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180012 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180013 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180014 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180015 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180016 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180017 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180018 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180019 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180021 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180022 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180023 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180024 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180026 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180027 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180028 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180029 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180030 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180031 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180032 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180033 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180034 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180036 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180037 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180038 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180039 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180041 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180042 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180043 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180044 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180045 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180046 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180047 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180048 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180049 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180051 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180052 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180053 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180054 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180056 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180057 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180058 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180059 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180060 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180061 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180062 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180063 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180064 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180066 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180067 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180068 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180069 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180071 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180072 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180073 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180074 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180075 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180076 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180077 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180078 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180079 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180081 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180082 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180083 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180084 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180086 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180087 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180088 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180089 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180090 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180091 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180092 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180093 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180094 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180096 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180097 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180098 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180099 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180101 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180102 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180103 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180104 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180105 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180106 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180107 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180108 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180109 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180111 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180112 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180113 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180114 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180116 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180117 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180118 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180119 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180120 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180121 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180122 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180123 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180124 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180126 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180127 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180128 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180129 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180131 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180132 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180133 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180134 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180135 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180136 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180137 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180138 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180139 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180141 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180142 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180143 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180144 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180146 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180147 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180148 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180149 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180150 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180151 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180152 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180153 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180154 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180156 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180157 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180158 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180159 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180161 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180162 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180163 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180164 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180165 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180166 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180167 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180168 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180169 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180171 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180172 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180173 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180174 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180176 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180177 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180178 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180179 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180180 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180181 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180182 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180183 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180184 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180186 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180187 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180188 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180189 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180191 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180192 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180193 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180194 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180195 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180196 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180197 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180198 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180199 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180201 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180202 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180203 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180204 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180206 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180207 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180208 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180209 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180210 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180211 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180212 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180213 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180214 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180216 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180217 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180218 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180219 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180221 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180222 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180223 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180224 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180225 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180226 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180227 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180228 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180229 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180231 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180232 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180233 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180234 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180236 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180237 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180238 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180239 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180240 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180241 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180242 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180243 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180244 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180246 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180247 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180248 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180249 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180251 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180252 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180253 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180254 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180255 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180256 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180257 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180258 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180259 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180261 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180262 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180263 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180264 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180266 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180267 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180268 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180269 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180270 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180271 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180272 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180273 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180274 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180276 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180277 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180278 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180279 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180281 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180282 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180283 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180284 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180285 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180286 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180287 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180288 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180289 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180291 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180292 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180293 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180294 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180296 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180297 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180298 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180299 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180300 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180301 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180302 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180303 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180304 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180306 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180307 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180308 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180309 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180311 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180312 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180313 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180314 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180315 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180316 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180317 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180318 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180319 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180321 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180322 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180323 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180324 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180326 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180327 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180328 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180329 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180330 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180331 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180332 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180333 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180334 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180336 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180337 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180338 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180339 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180341 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180342 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180343 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180344 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180345 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180346 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180347 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180348 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180349 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180351 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180352 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180353 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180354 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180356 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180357 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180358 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180359 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180360 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180361 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180362 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180363 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180364 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180366 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180367 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180368 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180369 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180371 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180372 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180373 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180374 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180375 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180376 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180377 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180378 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180379 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180381 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180382 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180383 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180384 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180386 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180387 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180388 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180389 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180390 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180391 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180392 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180393 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180394 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180396 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180397 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180398 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180399 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180401 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180402 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180403 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180404 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180405 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180406 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180407 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180408 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180409 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180411 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180412 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180413 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180414 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180416 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180417 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180418 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180419 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180420 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180421 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180422 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180423 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180424 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180426 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180427 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180428 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180429 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180431 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180432 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180433 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180434 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180435 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180436 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180437 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180438 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180439 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180441 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180442 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180443 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180444 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180446 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180447 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180448 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180449 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180450 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180451 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180452 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180453 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180454 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180456 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180457 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180458 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180459 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180461 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180462 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180463 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180464 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180465 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180466 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180467 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180468 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180469 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180471 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180472 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180473 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180474 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180476 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180477 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180478 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180479 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180480 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180481 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180482 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180483 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180484 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180486 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180487 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180488 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180489 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180491 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180492 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180493 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180494 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180495 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180496 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180497 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180498 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180499 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180501 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180502 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180503 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180504 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180506 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180507 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180508 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180509 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180510 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180511 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180512 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180513 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180514 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180516 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180517 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180518 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180519 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180521 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180522 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180523 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180524 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180525 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180526 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180527 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180528 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180529 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180531 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180532 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180533 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180534 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180536 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180537 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180538 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180539 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180540 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180541 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180542 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180543 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180544 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180546 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180547 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180548 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180549 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180551 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180552 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180553 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180554 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180555 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180556 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180557 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180558 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180559 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180561 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180562 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180563 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180564 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180566 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180567 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180568 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180569 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180570 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180571 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180572 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180573 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180574 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180576 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180577 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180578 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180579 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180581 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180582 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180583 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180584 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180585 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180586 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180587 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180588 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180589 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180591 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180592 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180593 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180594 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180596 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180597 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180598 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180599 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180600 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180601 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180602 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180603 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180604 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180606 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180607 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180608 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180609 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180611 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180612 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180613 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180614 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180615 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180616 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180617 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180618 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180619 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180621 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180622 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180623 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180624 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180626 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180627 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180628 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180629 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180630 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180631 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180632 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180633 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180634 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180636 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180637 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180638 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180639 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180641 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180642 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180643 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180644 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180645 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180646 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180647 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180648 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180649 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180651 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180652 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180653 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180654 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180656 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180657 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180658 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180659 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180660 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180661 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180662 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180663 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180664 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180666 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180667 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180668 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180669 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180671 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180672 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180673 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180674 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180675 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180676 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180677 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180678 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180679 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180681 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180682 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180683 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180684 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180686 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180687 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180688 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180689 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180690 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180691 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180692 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180693 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180694 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180696 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180697 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180698 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180699 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180701 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180702 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180703 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180704 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180705 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180706 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180707 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180708 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180709 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180711 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180712 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180713 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180714 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180716 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180717 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180718 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180719 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180720 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180721 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180722 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180723 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180724 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180726 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180727 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180728 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180729 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180731 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180732 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180733 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180734 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180735 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180736 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180737 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180738 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180739 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180741 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180742 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180743 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180744 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180746 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180747 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180748 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180749 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180750 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180751 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180752 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180753 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180754 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180756 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180757 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180758 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180759 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180761 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180762 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180763 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180764 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180765 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180766 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180767 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180768 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180769 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180771 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180772 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180773 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180774 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180776 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180777 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180778 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180779 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180780 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180781 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180782 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180783 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180784 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180786 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180787 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180788 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180789 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180791 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180792 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180793 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180794 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180795 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180796 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180797 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180798 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180799 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180801 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180802 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180803 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180804 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180806 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180807 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180808 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180809 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180810 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180811 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180812 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180813 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180814 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180816 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180817 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180818 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180819 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180821 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180822 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180823 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180824 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180825 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180826 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180827 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180828 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180829 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180831 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180832 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180833 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180834 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180836 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180837 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180838 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180839 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180840 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180841 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180842 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180843 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180844 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180846 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180847 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180848 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180849 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180851 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180852 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180853 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180854 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180855 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180856 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180857 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180858 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180859 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180861 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180862 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180863 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180864 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180866 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180867 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180868 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180869 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180870 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180871 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180872 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180873 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180874 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180876 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180877 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180878 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180879 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180881 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180882 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180883 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180884 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180885 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180886 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180887 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180888 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180889 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180891 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180892 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180893 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180894 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180896 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180897 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180898 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180899 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180900 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180901 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180902 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180903 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180904 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180906 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180907 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180908 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180909 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180911 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180912 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180913 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180914 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180915 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180916 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180917 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180918 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180919 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180921 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180922 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180923 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180924 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180926 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180927 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180928 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180929 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180930 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180931 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180932 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180933 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180934 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180936 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180937 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180938 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180939 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180941 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180942 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180943 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180944 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180945 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180946 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180947 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180948 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180949 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180951 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180952 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180953 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180954 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180956 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180957 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180958 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180959 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180960 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180961 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180962 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180963 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180964 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180966 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180967 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180968 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180969 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180971 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180972 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180973 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180974 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180975 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180976 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180977 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180978 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180979 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180981 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180982 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180983 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180984 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 180985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180986 @0 glEnableClientState(array = GL_COLOR_ARRAY) 180987 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 180988 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 180989 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 180990 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 180991 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 180992 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180993 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 180994 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 180995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 180996 @0 glDisableClientState(array = GL_COLOR_ARRAY) 180997 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 180998 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 180999 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181001 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181002 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181003 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181004 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181005 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181006 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181007 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181008 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181009 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181011 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181012 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181013 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181014 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181016 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181017 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181018 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181019 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181020 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181021 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181022 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181023 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181024 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181026 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181027 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181028 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181029 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181031 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181032 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181033 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181034 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181035 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181036 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181037 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181038 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181039 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181041 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181042 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181043 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181044 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181046 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181047 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181048 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181049 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181050 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181051 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181052 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181053 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181054 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181056 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181057 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181058 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181059 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181061 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181062 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181063 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181064 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181065 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181066 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181067 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181068 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181069 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181071 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181072 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181073 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181074 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181076 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181077 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181078 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181079 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181080 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181081 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181082 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181083 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181084 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181086 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181087 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181088 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181089 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181091 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181092 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181093 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181094 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181095 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181096 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181097 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181098 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181099 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181101 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181102 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181103 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181104 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181106 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181107 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181108 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181109 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181110 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181111 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181112 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181113 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181114 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181116 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181117 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181118 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181119 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181121 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181122 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181123 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181124 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181125 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181126 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181127 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181128 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181129 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181131 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181132 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181133 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181134 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181136 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181137 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181138 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181139 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181140 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181141 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181142 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181143 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181144 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181146 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181147 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181148 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181149 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181151 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181152 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181153 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181154 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181155 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181156 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181157 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181158 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181159 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181161 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181162 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181163 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181164 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181166 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181167 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181168 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181169 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181170 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181171 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181172 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181173 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181174 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181176 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181177 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181178 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181179 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181181 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181182 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181183 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181184 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181185 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181186 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181187 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181188 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181189 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181191 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181192 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181193 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181194 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181196 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181197 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181198 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181199 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181200 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181201 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181202 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181203 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181204 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181206 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181207 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181208 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181209 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181211 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181212 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181213 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181214 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181215 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181216 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181217 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181218 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181219 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181221 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181222 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181223 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181224 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181226 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181227 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181228 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181229 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181230 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181231 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181232 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181233 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181234 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181236 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181237 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181238 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181239 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181241 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181242 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181243 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181244 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181245 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181246 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181247 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181248 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181249 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181251 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181252 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181253 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181254 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181256 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181257 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181258 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181259 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181260 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181261 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181262 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181263 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181264 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181266 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181267 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181268 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181269 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181271 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181272 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181273 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181274 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181275 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181276 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181277 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181278 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181279 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181281 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181282 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181283 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181284 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181286 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181287 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181288 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181289 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181290 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181291 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181292 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181293 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181294 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181296 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181297 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181298 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181299 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181301 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181302 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181303 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181304 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181305 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181306 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181307 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181308 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181309 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181311 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181312 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181313 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181314 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181316 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181317 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181318 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181319 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181320 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181321 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181322 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181323 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181324 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181326 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181327 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181328 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181329 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181331 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181332 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181333 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181334 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181335 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181336 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181337 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181338 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181339 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181341 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181342 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181343 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181344 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181346 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181347 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181348 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181349 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181350 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181351 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181352 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181353 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181354 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181356 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181357 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181358 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181359 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181361 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181362 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181363 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181364 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181365 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181366 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181367 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181368 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181369 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181371 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181372 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181373 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181374 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181376 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181377 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181378 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181379 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181380 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181381 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181382 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181383 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181384 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181386 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181387 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181388 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181389 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181391 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181392 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181393 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181394 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181395 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181396 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181397 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181398 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181399 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181401 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181402 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181403 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181404 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181406 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181407 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181408 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181409 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181410 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181411 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181412 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181413 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181414 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181416 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181417 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181418 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181419 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181421 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181422 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181423 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181424 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181425 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181426 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181427 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181428 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181429 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181431 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181432 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181433 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181434 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181436 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181437 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181438 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181439 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181440 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181441 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181442 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181443 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181444 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181446 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181447 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181448 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181449 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181451 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181452 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181453 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181454 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181455 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181456 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181457 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181458 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181459 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181461 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181462 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181463 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181464 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181466 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181467 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181468 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181469 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181470 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181471 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181472 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181473 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181474 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181476 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181477 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181478 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181479 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181481 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181482 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181483 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181484 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181485 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181486 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181487 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181488 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181489 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181491 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181492 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181493 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181494 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181496 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181497 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181498 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181499 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181500 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181501 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181502 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181503 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181504 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181506 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181507 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181508 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181509 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181511 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181512 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181513 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181514 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181515 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181516 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181517 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181518 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181519 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181521 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181522 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181523 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181524 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181526 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181527 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181528 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181529 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181530 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181531 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181532 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181533 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181534 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181536 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181537 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181538 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181539 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181541 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181542 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181543 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181544 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181545 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181546 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181547 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181548 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181549 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181551 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181552 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181553 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181554 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181556 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181557 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181558 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181559 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181560 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181561 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181562 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181563 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181564 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181566 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181567 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181568 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181569 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181571 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181572 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181573 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181574 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181575 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181576 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181577 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181578 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181579 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181581 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181582 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181583 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181584 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181586 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181587 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181588 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181589 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181590 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181591 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181592 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181593 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181594 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181596 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181597 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181598 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181599 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181601 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181602 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181603 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181604 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181605 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181606 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181607 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181608 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181609 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181611 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181612 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181613 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181614 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181616 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181617 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181618 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181619 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181620 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181621 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181622 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181623 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181624 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181626 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181627 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181628 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181629 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181631 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181632 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181633 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181634 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181635 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181636 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181637 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181638 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181639 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181641 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181642 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181643 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181644 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181646 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181647 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181648 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181649 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181650 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181651 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181652 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181653 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181654 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181656 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181657 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181658 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181659 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181661 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181662 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181663 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181664 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181665 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181666 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181667 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181668 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181669 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181671 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181672 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181673 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181674 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181676 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181677 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181678 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181679 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181680 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181681 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181682 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181683 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181684 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181686 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181687 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181688 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181689 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181691 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181692 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181693 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181694 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181695 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181696 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181697 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181698 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181699 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181701 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181702 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181703 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181704 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181706 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181707 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181708 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181709 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181710 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181711 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181712 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181713 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181714 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181716 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181717 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181718 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181719 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181721 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181722 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181723 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181724 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181725 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181726 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181727 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181728 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181729 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181731 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181732 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181733 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181734 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181736 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181737 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181738 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181739 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181740 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181741 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181742 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181743 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181744 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181746 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181747 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181748 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181749 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181751 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181752 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181753 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181754 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181755 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181756 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181757 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181758 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181759 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181761 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181762 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181763 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181764 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181766 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181767 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181768 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181769 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181770 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181771 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181772 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181773 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181774 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181776 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181777 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181778 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181779 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181781 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181782 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181783 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181784 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181785 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181786 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181787 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181788 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181789 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181791 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181792 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181793 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181794 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181796 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181797 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181798 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181799 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181800 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181801 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181802 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181803 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181804 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181806 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181807 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181808 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181809 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181811 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181812 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181813 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181814 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181815 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181816 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181817 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181818 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181819 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181821 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181822 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181823 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181824 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181826 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181827 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181828 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181829 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181830 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181831 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181832 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181833 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181834 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181836 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181837 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181838 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181839 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181841 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181842 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181843 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181844 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181845 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181846 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181847 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181848 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181849 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181851 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181852 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181853 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181854 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181856 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181857 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181858 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181859 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181860 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181861 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181862 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181863 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181864 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181866 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181867 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181868 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181869 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181871 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181872 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181873 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181874 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181875 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181876 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181877 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181878 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181879 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181881 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181882 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181883 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181884 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181886 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181887 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181888 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181889 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181890 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181891 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181892 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181893 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181894 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181896 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181897 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181898 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181899 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181901 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181902 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181903 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181904 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181905 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181906 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181907 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181908 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181909 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181911 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181912 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181913 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181914 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181916 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181917 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181918 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181919 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181920 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181921 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181922 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181923 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181924 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181926 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181927 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181928 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181929 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181931 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181932 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181933 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181934 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181935 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181936 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181937 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181938 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181939 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181941 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181942 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181943 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181944 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181946 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181947 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181948 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181949 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181950 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181951 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181952 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181953 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181954 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181956 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181957 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181958 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181959 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181961 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181962 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181963 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181964 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181965 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181966 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181967 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181968 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181969 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181971 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181972 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181973 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181974 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181976 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181977 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181978 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181979 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181980 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181981 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181982 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181983 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181984 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 181985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181986 @0 glDisableClientState(array = GL_COLOR_ARRAY) 181987 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 181988 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 181989 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 181990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 181991 @0 glEnableClientState(array = GL_COLOR_ARRAY) 181992 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 181993 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 181994 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 181995 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 181996 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 181997 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181998 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 181999 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182001 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182002 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182003 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182004 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182006 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182007 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182008 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182009 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182010 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182011 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182012 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182013 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182014 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182016 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182017 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182018 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182019 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182021 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182022 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182023 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182024 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182025 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182026 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182027 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182028 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182029 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182031 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182032 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182033 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182034 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182036 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182037 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182038 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182039 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182040 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182041 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182042 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182043 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182044 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182046 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182047 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182048 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182049 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182051 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182052 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182053 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182054 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182055 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182056 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182057 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182058 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182059 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182061 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182062 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182063 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182064 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182066 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182067 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182068 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182069 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182070 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182071 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182072 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182073 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182074 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182076 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182077 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182078 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182079 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182081 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182082 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182083 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182084 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182085 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182086 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182087 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182088 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182089 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182091 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182092 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182093 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182094 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182096 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182097 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182098 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182099 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182100 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182101 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182102 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182103 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182104 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182106 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182107 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182108 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182109 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182111 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182112 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182113 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182114 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182115 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182116 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182117 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182118 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182119 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182121 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182122 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182123 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182124 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182126 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182127 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182128 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182129 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182130 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182131 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182132 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182133 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182134 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182136 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182137 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182138 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182139 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182141 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182142 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182143 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182144 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182145 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182146 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182147 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182148 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182149 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182151 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182152 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182153 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182154 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182156 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182157 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182158 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182159 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182160 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182161 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182162 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182163 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182164 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182166 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182167 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182168 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182169 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182171 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182172 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182173 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182174 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182175 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182176 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182177 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182178 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182179 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182181 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182182 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182183 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182184 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182186 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182187 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182188 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182189 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182190 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182191 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182192 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182193 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182194 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182196 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182197 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182198 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182199 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182201 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182202 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182203 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182204 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182205 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182206 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182207 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182208 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182209 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182211 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182212 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182213 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182214 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182216 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182217 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182218 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182219 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182220 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182221 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182222 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182223 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182224 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182226 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182227 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182228 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182229 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182231 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182232 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182233 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182234 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182235 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182236 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182237 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182238 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182239 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182241 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182242 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182243 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182244 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182246 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182247 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182248 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182249 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182250 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182251 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182252 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182253 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182254 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182256 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182257 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182258 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182259 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182261 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182262 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182263 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182264 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182265 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182266 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182267 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182268 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182269 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182271 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182272 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182273 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182274 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182276 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182277 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182278 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182279 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182280 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182281 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182282 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182283 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182284 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182286 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182287 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182288 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182289 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182291 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182292 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182293 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182294 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182295 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182296 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182297 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182298 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182299 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182301 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182302 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182303 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182304 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182306 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182307 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182308 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182309 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182310 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182311 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182312 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182313 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182314 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182316 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182317 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182318 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182319 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182321 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182322 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182323 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182324 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182325 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182326 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182327 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182328 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182329 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182331 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182332 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182333 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182334 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182336 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182337 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182338 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182339 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182340 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182341 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182342 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182343 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182344 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182346 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182347 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182348 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182349 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182351 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182352 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182353 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182354 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182355 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182356 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182357 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182358 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182359 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182361 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182362 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182363 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182364 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182366 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182367 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182368 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182369 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182370 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182371 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182372 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182373 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182374 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182376 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182377 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182378 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182379 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182381 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182382 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182383 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182384 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182385 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182386 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182387 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182388 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182389 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182391 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182392 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182393 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182394 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182396 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182397 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182398 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182399 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182400 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182401 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182402 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182403 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182404 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182406 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182407 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182408 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182409 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182411 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182412 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182413 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182414 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182415 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182416 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182417 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182418 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182419 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182421 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182422 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182423 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182424 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182426 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182427 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182428 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182429 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182430 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182431 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182432 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182433 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182434 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182436 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182437 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182438 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182439 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182441 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182442 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182443 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182444 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182445 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182446 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182447 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182448 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182449 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182451 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182452 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182453 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182454 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182456 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182457 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182458 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182459 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182460 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182461 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182462 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182463 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182464 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182466 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182467 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182468 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182469 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182471 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182472 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182473 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182474 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182475 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182476 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182477 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182478 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182479 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182481 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182482 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182483 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182484 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182486 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182487 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182488 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182489 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182490 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182491 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182492 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182493 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182494 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182496 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182497 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182498 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182499 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182501 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182502 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182503 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182504 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182505 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182506 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182507 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182508 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182509 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182511 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182512 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182513 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182514 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182516 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182517 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182518 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182519 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182520 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182521 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182522 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182523 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182524 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182526 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182527 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182528 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182529 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182531 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182532 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182533 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182534 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182535 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182536 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182537 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182538 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182539 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182541 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182542 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182543 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182544 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182546 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182547 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182548 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182549 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182550 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182551 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182552 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182553 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182554 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182556 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182557 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182558 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182559 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182561 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182562 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182563 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182564 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182565 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182566 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182567 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182568 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182569 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182571 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182572 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182573 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182574 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182576 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182577 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182578 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182579 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182580 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182581 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182582 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182583 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182584 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182586 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182587 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182588 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182589 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182591 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182592 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182593 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182594 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182595 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182596 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182597 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182598 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182599 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182601 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182602 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182603 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182604 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182606 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182607 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182608 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182609 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182610 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182611 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182612 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182613 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182614 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182616 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182617 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182618 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182619 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182621 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182622 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182623 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182624 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182625 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182626 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182627 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182628 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182629 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182631 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182632 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182633 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182634 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182636 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182637 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182638 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182639 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182640 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182641 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182642 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182643 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182644 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182646 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182647 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182648 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182649 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182651 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182652 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182653 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182654 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182655 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182656 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182657 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182658 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182659 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182661 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182662 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182663 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182664 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182666 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182667 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182668 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182669 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182670 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182671 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182672 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182673 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182674 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182676 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182677 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182678 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182679 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182681 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182682 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182683 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182684 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182685 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182686 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182687 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182688 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182689 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182691 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182692 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182693 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182694 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182696 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182697 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182698 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182699 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182700 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182701 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182702 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182703 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182704 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182706 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182707 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182708 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182709 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182711 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182712 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182713 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182714 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182715 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182716 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182717 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182718 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182719 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182721 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182722 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182723 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182724 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182726 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182727 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182728 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182729 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182730 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182731 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182732 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182733 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182734 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182736 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182737 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182738 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182739 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182741 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182742 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182743 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182744 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182745 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182746 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182747 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182748 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182749 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182751 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182752 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182753 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182754 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182756 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182757 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182758 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182759 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182760 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182761 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182762 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182763 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182764 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182766 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182767 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182768 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182769 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182771 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182772 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182773 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182774 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182775 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182776 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182777 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182778 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182779 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182781 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182782 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182783 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182784 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182786 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182787 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182788 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182789 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182790 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182791 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182792 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182793 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182794 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182796 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182797 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182798 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182799 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182801 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182802 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182803 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182804 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182805 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182806 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182807 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182808 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182809 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182811 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182812 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182813 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182814 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182816 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182817 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182818 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182819 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182820 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182821 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182822 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182823 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182824 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182826 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182827 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182828 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182829 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182831 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182832 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182833 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182834 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182835 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182836 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182837 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182838 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182839 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182841 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182842 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182843 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182844 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182846 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182847 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182848 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182849 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182850 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182851 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182852 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182853 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182854 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182856 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182857 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182858 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182859 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182861 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182862 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182863 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182864 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182865 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182866 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182867 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182868 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182869 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182871 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182872 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182873 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182874 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182876 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182877 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182878 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182879 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182880 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182881 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182882 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182883 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182884 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182886 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182887 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182888 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182889 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182891 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182892 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182893 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182894 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182895 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182896 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182897 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182898 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182899 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182901 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182902 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182903 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182904 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182906 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182907 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182908 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182909 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182910 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182911 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182912 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182913 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182914 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182916 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182917 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182918 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182919 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182921 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182922 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182923 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182924 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182925 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182926 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182927 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182928 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182929 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182931 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182932 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182933 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182934 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182936 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182937 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182938 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182939 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182940 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182941 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182942 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182943 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182944 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182946 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182947 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182948 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182949 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182951 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182952 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182953 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182954 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182955 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182956 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182957 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182958 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182959 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182961 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182962 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182963 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182964 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182966 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182967 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182968 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182969 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182970 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182971 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182972 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182973 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182974 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182976 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182977 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182978 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182979 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182981 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182982 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182983 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182984 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 182985 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 182986 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 182987 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182988 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 182989 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 182990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182991 @0 glDisableClientState(array = GL_COLOR_ARRAY) 182992 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 182993 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 182994 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 182995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 182996 @0 glEnableClientState(array = GL_COLOR_ARRAY) 182997 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 182998 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 182999 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183000 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183001 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183002 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183003 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183004 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183006 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183007 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183008 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183009 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183011 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183012 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183013 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183014 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183015 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183016 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183017 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183018 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183019 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183021 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183022 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183023 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183024 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183026 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183027 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183028 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183029 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183030 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183031 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183032 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183033 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183034 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183036 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183037 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183038 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183039 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183041 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183042 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183043 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183044 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183045 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183046 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183047 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183048 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183049 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183051 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183052 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183053 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183054 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183056 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183057 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183058 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183059 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183060 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183061 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183062 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183063 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183064 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183066 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183067 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183068 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183069 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183071 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183072 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183073 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183074 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183075 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183076 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183077 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183078 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183079 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183081 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183082 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183083 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183084 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183086 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183087 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183088 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183089 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183090 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183091 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183092 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183093 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183094 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183096 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183097 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183098 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183099 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183101 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183102 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183103 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183104 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183105 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183106 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183107 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183108 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183109 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183111 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183112 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183113 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183114 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183116 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183117 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183118 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183119 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183120 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183121 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183122 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183123 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183124 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183126 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183127 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183128 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183129 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183131 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183132 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183133 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183134 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183135 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183136 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183137 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183138 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183139 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183141 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183142 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183143 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183144 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183146 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183147 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183148 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183149 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183150 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183151 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183152 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183153 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183154 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183156 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183157 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183158 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183159 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183161 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183162 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183163 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183164 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183165 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183166 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183167 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183168 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183169 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183171 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183172 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183173 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183174 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183176 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183177 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183178 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183179 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183180 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183181 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183182 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183183 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183184 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183186 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183187 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183188 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183189 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183191 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183192 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183193 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183194 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183195 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183196 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183197 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183198 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183199 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183201 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183202 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183203 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183204 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183206 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183207 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183208 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183209 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183210 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183211 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183212 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183213 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183214 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183216 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183217 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183218 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183219 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183221 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183222 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183223 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183224 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183225 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183226 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183227 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183228 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183229 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183231 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183232 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183233 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183234 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183236 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183237 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183238 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183239 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183240 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183241 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183242 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183243 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183244 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183246 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183247 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183248 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183249 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183251 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183252 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183253 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183254 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183255 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183256 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183257 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183258 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183259 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183261 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183262 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183263 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183264 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183266 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183267 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183268 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183269 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183270 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183271 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183272 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183273 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183274 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183276 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183277 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183278 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183279 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183281 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183282 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183283 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183284 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183285 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183286 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183287 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183288 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183289 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183291 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183292 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183293 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183294 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183296 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183297 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183298 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183299 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183300 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183301 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183302 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183303 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183304 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183306 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183307 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183308 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183309 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183311 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183312 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183313 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183314 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183315 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183316 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183317 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183318 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183319 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183321 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183322 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183323 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183324 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183326 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183327 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183328 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183329 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183330 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183331 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183332 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183333 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183334 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183336 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183337 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183338 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183339 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183341 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183342 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183343 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183344 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183345 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183346 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183347 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183348 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183349 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183351 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183352 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183353 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183354 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183356 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183357 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183358 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183359 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183360 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183361 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183362 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183363 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183364 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183366 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183367 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183368 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183369 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183371 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183372 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183373 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183374 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183375 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183376 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183377 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183378 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183379 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183381 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183382 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183383 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183384 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183386 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183387 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183388 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183389 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183390 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183391 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183392 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183393 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183394 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183396 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183397 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183398 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183399 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183401 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183402 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183403 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183404 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183405 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183406 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183407 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183408 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183409 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183411 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183412 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183413 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183414 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183416 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183417 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183418 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183419 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183420 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183421 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183422 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183423 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183424 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183426 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183427 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183428 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183429 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183431 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183432 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183433 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183434 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183435 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183436 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183437 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183438 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183439 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183441 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183442 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183443 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183444 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183446 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183447 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183448 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183449 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183450 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183451 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183452 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183453 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183454 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183456 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183457 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183458 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183459 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183461 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183462 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183463 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183464 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183465 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183466 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183467 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183468 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183469 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183471 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183472 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183473 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183474 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183476 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183477 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183478 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183479 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183480 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183481 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183482 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183483 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183484 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183486 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183487 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183488 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183489 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183491 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183492 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183493 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183494 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183495 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183496 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183497 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183498 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183499 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183501 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183502 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183503 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183504 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183506 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183507 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183508 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183509 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183510 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183511 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183512 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183513 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183514 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183516 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183517 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183518 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183519 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183521 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183522 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183523 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183524 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183525 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183526 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183527 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183528 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183529 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183531 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183532 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183533 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183534 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183536 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183537 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183538 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183539 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183540 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183541 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183542 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183543 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183544 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183546 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183547 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183548 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183549 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183551 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183552 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183553 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183554 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183555 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183556 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183557 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183558 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183559 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183561 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183562 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183563 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183564 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183566 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183567 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183568 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183569 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183570 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183571 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183572 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183573 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183574 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183576 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183577 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183578 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183579 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183581 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183582 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183583 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183584 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183585 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183586 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183587 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183588 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183589 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183591 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183592 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183593 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183594 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183596 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183597 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183598 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183599 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183600 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183601 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183602 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183603 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183604 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183606 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183607 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183608 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183609 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183611 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183612 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183613 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183614 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183615 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183616 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183617 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183618 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183619 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183621 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183622 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183623 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183624 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183626 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183627 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183628 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183629 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183630 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183631 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183632 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183633 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183634 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183636 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183637 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183638 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183639 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183641 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183642 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183643 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183644 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183645 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183646 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183647 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183648 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183649 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183651 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183652 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183653 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183654 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183656 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183657 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183658 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183659 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183660 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183661 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183662 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183663 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183664 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183666 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183667 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183668 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183669 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183671 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183672 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183673 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183674 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183675 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183676 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183677 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183678 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183679 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183681 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183682 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183683 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183684 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183686 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183687 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183688 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183689 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183690 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183691 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183692 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183693 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183694 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183696 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183697 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183698 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183699 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183701 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183702 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183703 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183704 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183705 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183706 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183707 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183708 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183709 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183711 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183712 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183713 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183714 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183716 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183717 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183718 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183719 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183720 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183721 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183722 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183723 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183724 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183726 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183727 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183728 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183729 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183731 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183732 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183733 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183734 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183735 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183736 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183737 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183738 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183739 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183741 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183742 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183743 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183744 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183746 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183747 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183748 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183749 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183750 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183751 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183752 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183753 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183754 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183756 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183757 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183758 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183759 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183761 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183762 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183763 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183764 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183765 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183766 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183767 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183768 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183769 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183771 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183772 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183773 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183774 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183776 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183777 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183778 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183779 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183780 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183781 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183782 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183783 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183784 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183786 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183787 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183788 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183789 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183791 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183792 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183793 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183794 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183795 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183796 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183797 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183798 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183799 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183801 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183802 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183803 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183804 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183806 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183807 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183808 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183809 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183810 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183811 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183812 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183813 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183814 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183816 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183817 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183818 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183819 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183821 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183822 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183823 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183824 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183825 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183826 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183827 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183828 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183829 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183831 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183832 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183833 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183834 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183836 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183837 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183838 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183839 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183840 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183841 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183842 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183843 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183844 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183846 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183847 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183848 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183849 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183851 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183852 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183853 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183854 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183855 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183856 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183857 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183858 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183859 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183861 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183862 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183863 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183864 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183866 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183867 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183868 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183869 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183870 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183871 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183872 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183873 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183874 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183876 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183877 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183878 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183879 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183881 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183882 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183883 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183884 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183885 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183886 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183887 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183888 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183889 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183891 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183892 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183893 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183894 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183896 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183897 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183898 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183899 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183900 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183901 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183902 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183903 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183904 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183906 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183907 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183908 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183909 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183911 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183912 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183913 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183914 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183915 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183916 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183917 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183918 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183919 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183921 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183922 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183923 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183924 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183926 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183927 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183928 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183929 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183930 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183931 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183932 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183933 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183934 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183936 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183937 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183938 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183939 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183941 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183942 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183943 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183944 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183945 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183946 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183947 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183948 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183949 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183951 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183952 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183953 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183954 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183956 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183957 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183958 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183959 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183960 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183961 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183962 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183963 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183964 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183966 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183967 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183968 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183969 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183971 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183972 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183973 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183974 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183975 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183976 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183977 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183978 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183979 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183981 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183982 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183983 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183984 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 183985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183986 @0 glEnableClientState(array = GL_COLOR_ARRAY) 183987 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 183988 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 183989 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 183990 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 183991 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 183992 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183993 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 183994 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 183995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 183996 @0 glDisableClientState(array = GL_COLOR_ARRAY) 183997 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 183998 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 183999 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184001 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184002 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184003 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184004 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184005 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184006 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184007 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184008 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184009 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184011 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184012 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184013 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184014 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184016 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184017 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184018 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184019 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184020 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184021 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184022 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184023 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184024 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184026 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184027 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184028 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184029 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184031 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184032 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184033 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184034 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184035 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184036 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184037 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184038 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184039 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184041 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184042 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184043 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184044 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184046 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184047 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184048 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184049 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184050 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184051 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184052 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184053 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184054 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184056 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184057 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184058 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184059 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184061 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184062 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184063 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184064 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184065 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184066 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184067 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184068 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184069 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184071 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184072 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184073 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184074 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184076 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184077 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184078 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184079 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184080 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184081 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184082 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184083 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184084 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184086 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184087 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184088 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184089 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184091 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184092 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184093 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184094 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184095 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184096 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184097 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184098 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184099 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184101 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184102 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184103 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184104 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184106 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184107 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184108 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184109 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184110 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184111 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184112 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184113 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184114 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184116 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184117 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184118 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184119 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184121 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184122 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184123 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184124 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184125 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184126 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184127 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184128 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184129 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184131 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184132 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184133 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184134 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184136 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184137 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184138 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184139 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184140 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184141 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184142 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184143 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184144 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184146 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184147 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184148 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184149 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184151 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184152 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184153 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184154 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184155 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184156 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184157 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184158 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184159 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184161 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184162 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184163 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184164 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184166 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184167 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184168 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184169 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184170 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184171 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184172 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184173 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184174 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184176 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184177 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184178 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184179 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184181 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184182 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184183 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184184 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184185 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184186 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184187 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184188 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184189 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184191 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184192 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184193 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184194 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184196 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184197 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184198 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184199 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184200 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184201 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184202 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184203 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184204 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184206 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184207 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184208 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184209 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184211 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184212 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184213 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184214 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184215 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184216 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184217 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184218 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184219 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184221 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184222 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184223 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184224 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184226 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184227 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184228 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184229 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184230 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184231 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184232 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184233 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184234 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184236 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184237 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184238 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184239 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184241 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184242 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184243 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184244 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184245 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184246 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184247 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184248 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184249 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184251 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184252 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184253 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184254 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184256 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184257 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184258 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184259 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184260 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184261 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184262 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184263 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184264 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184266 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184267 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184268 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184269 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184271 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184272 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184273 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184274 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184275 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184276 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184277 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184278 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184279 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184281 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184282 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184283 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184284 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184286 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184287 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184288 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184289 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184290 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184291 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184292 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184293 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184294 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184296 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184297 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184298 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184299 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184301 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184302 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184303 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184304 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184305 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184306 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184307 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184308 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184309 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184311 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184312 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184313 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184314 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184316 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184317 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184318 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184319 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184320 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184321 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184322 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184323 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184324 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184326 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184327 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184328 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184329 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184331 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184332 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184333 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184334 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184335 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184336 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184337 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184338 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184339 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184341 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184342 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184343 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184344 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184346 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184347 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184348 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184349 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184350 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184351 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184352 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184353 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184354 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184356 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184357 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184358 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184359 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184361 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184362 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184363 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184364 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184365 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184366 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184367 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184368 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184369 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184371 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184372 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184373 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184374 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184376 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184377 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184378 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184379 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184380 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184381 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184382 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184383 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184384 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184386 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184387 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184388 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184389 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184391 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184392 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184393 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184394 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184395 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184396 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184397 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184398 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184399 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184401 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184402 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184403 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184404 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184406 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184407 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184408 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184409 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184410 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184411 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184412 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184413 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184414 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184416 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184417 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184418 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184419 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184421 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184422 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184423 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184424 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184425 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184426 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184427 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184428 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184429 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184431 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184432 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184433 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184434 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184436 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184437 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184438 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184439 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184440 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184441 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184442 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184443 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184444 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184446 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184447 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184448 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184449 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184451 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184452 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184453 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184454 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184455 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184456 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184457 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184458 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184459 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184461 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184462 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184463 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184464 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184466 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184467 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184468 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184469 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184470 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184471 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184472 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184473 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184474 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184476 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184477 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184478 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184479 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184481 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184482 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184483 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184484 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184485 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184486 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184487 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184488 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184489 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184491 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184492 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184493 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184494 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184496 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184497 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184498 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184499 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184500 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184501 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184502 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184503 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184504 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184506 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184507 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184508 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184509 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184511 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184512 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184513 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184514 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184515 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184516 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184517 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184518 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184519 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184521 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184522 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184523 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184524 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184526 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184527 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184528 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184529 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184530 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184531 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184532 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184533 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184534 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184536 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184537 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184538 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184539 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184541 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184542 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184543 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184544 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184545 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184546 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184547 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184548 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184549 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184551 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184552 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184553 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184554 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184556 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184557 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184558 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184559 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184560 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184561 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184562 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184563 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184564 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184566 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184567 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184568 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184569 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184571 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184572 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184573 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184574 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184575 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184576 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184577 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184578 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184579 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184581 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184582 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184583 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184584 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184586 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184587 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184588 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184589 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184590 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184591 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184592 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184593 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184594 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184596 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184597 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184598 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184599 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184601 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184602 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184603 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184604 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184605 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184606 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184607 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184608 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184609 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184611 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184612 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184613 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184614 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184616 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184617 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184618 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184619 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184620 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184621 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184622 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184623 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184624 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184626 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184627 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184628 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184629 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184631 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184632 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184633 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184634 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184635 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184636 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184637 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184638 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184639 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184641 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184642 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184643 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184644 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184646 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184647 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184648 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184649 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184650 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184651 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184652 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184653 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184654 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184656 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184657 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184658 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184659 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184661 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184662 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184663 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184664 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184665 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184666 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184667 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184668 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184669 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184671 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184672 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184673 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184674 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184676 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184677 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184678 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184679 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184680 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184681 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184682 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184683 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184684 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184686 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184687 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184688 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184689 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184691 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184692 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184693 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184694 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184695 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184696 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184697 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184698 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184699 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184701 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184702 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184703 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184704 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184706 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184707 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184708 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184709 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184710 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184711 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184712 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184713 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184714 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184716 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184717 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184718 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184719 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184721 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184722 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184723 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184724 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184725 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184726 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184727 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184728 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184729 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184731 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184732 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184733 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184734 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184736 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184737 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184738 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184739 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184740 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184741 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184742 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184743 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184744 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184746 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184747 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184748 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184749 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184751 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184752 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184753 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184754 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184755 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184756 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184757 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184758 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184759 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184761 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184762 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184763 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184764 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184766 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184767 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184768 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184769 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184770 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184771 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184772 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184773 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184774 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184776 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184777 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184778 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184779 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184781 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184782 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184783 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184784 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184785 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184786 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184787 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184788 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184789 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184791 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184792 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184793 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184794 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184796 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184797 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184798 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184799 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184800 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184801 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184802 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184803 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184804 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184806 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184807 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184808 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184809 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184811 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184812 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184813 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184814 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184815 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184816 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184817 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184818 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184819 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184821 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184822 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184823 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184824 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184826 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184827 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184828 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184829 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184830 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184831 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184832 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184833 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184834 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184836 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184837 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184838 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184839 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184841 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184842 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184843 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184844 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184845 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184846 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184847 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184848 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184849 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184851 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184852 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184853 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184854 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184856 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184857 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184858 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184859 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184860 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184861 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184862 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184863 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184864 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184866 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184867 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184868 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184869 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184871 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184872 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184873 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184874 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184875 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184876 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184877 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184878 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184879 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184881 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184882 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184883 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184884 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184886 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184887 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184888 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184889 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184890 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184891 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184892 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184893 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184894 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184896 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184897 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184898 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184899 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184901 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184902 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184903 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184904 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184905 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184906 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184907 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184908 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184909 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184911 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184912 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184913 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184914 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184916 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184917 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184918 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184919 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184920 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184921 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184922 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184923 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184924 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184926 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184927 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184928 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184929 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184931 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184932 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184933 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184934 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184935 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184936 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184937 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184938 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184939 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184941 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184942 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184943 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184944 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184946 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184947 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184948 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184949 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184950 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184951 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184952 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184953 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184954 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184956 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184957 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184958 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184959 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184961 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184962 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184963 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184964 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184965 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184966 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184967 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184968 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184969 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184971 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184972 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184973 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184974 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184976 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184977 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184978 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184979 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184980 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184981 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184982 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184983 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184984 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 184985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184986 @0 glDisableClientState(array = GL_COLOR_ARRAY) 184987 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 184988 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 184989 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 184990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 184991 @0 glEnableClientState(array = GL_COLOR_ARRAY) 184992 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 184993 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 184994 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 184995 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 184996 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 184997 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184998 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 184999 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185001 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185002 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185003 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185004 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185006 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185007 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185008 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185009 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185010 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185011 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185012 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185013 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185014 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185016 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185017 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185018 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185019 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185021 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185022 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185023 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185024 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185025 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185026 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185027 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185028 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185029 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185031 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185032 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185033 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185034 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185036 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185037 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185038 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185039 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185040 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185041 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185042 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185043 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185044 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185046 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185047 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185048 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185049 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185051 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185052 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185053 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185054 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185055 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185056 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185057 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185058 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185059 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185061 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185062 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185063 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185064 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185066 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185067 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185068 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185069 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185070 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185071 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185072 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185073 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185074 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185076 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185077 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185078 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185079 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185081 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185082 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185083 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185084 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185085 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185086 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185087 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185088 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185089 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185091 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185092 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185093 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185094 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185096 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185097 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185098 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185099 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185100 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185101 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185102 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185103 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185104 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185106 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185107 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185108 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185109 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185111 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185112 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185113 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185114 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185115 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185116 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185117 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185118 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185119 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185121 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185122 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185123 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185124 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185126 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185127 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185128 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185129 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185130 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185131 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185132 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185133 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185134 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185136 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185137 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185138 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185139 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185141 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185142 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185143 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185144 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185145 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185146 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185147 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185148 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185149 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185151 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185152 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185153 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185154 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185156 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185157 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185158 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185159 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185160 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185161 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185162 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185163 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185164 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185166 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185167 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185168 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185169 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185171 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185172 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185173 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185174 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185175 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185176 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185177 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185178 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185179 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185181 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185182 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185183 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185184 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185186 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185187 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185188 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185189 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185190 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185191 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185192 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185193 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185194 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185196 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185197 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185198 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185199 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185201 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185202 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185203 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185204 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185205 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185206 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185207 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185208 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185209 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185211 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185212 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185213 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185214 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185216 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185217 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185218 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185219 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185220 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185221 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185222 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185223 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185224 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185226 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185227 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185228 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185229 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185231 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185232 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185233 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185234 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185235 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185236 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185237 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185238 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185239 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185241 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185242 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185243 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185244 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185246 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185247 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185248 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185249 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185250 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185251 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185252 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185253 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185254 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185256 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185257 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185258 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185259 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185261 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185262 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185263 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185264 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185265 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185266 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185267 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185268 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185269 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185271 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185272 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185273 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185274 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185276 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185277 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185278 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185279 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185280 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185281 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185282 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185283 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185284 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185286 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185287 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185288 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185289 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185291 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185292 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185293 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185294 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185295 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185296 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185297 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185298 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185299 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185301 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185302 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185303 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185304 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185306 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185307 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185308 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185309 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185310 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185311 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185312 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185313 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185314 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185316 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185317 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185318 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185319 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185321 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185322 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185323 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185324 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185325 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185326 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185327 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185328 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185329 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185331 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185332 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185333 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185334 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185336 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185337 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185338 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185339 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185340 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185341 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185342 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185343 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185344 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185346 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185347 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185348 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185349 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185351 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185352 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185353 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185354 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185355 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185356 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185357 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185358 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185359 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185361 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185362 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185363 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185364 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185366 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185367 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185368 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185369 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185370 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185371 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185372 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185373 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185374 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185376 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185377 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185378 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185379 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185381 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185382 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185383 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185384 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185385 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185386 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185387 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185388 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185389 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185391 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185392 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185393 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185394 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185396 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185397 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185398 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185399 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185400 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185401 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185402 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185403 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185404 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185406 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185407 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185408 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185409 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185411 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185412 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185413 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185414 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185415 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185416 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185417 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185418 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185419 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185421 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185422 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185423 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185424 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185426 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185427 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185428 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185429 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185430 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185431 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185432 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185433 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185434 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185436 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185437 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185438 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185439 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185441 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185442 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185443 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185444 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185445 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185446 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185447 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185448 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185449 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185451 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185452 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185453 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185454 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185456 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185457 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185458 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185459 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185460 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185461 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185462 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185463 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185464 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185466 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185467 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185468 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185469 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185471 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185472 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185473 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185474 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185475 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185476 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185477 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185478 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185479 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185481 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185482 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185483 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185484 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185486 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185487 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185488 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185489 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185490 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185491 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185492 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185493 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185494 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185496 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185497 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185498 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185499 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185501 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185502 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185503 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185504 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185505 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185506 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185507 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185508 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185509 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185511 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185512 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185513 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185514 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185516 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185517 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185518 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185519 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185520 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185521 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185522 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185523 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185524 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185526 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185527 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185528 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185529 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185531 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185532 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185533 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185534 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185535 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185536 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185537 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185538 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185539 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185541 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185542 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185543 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185544 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185546 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185547 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185548 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185549 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185550 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185551 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185552 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185553 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185554 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185556 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185557 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185558 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185559 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185561 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185562 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185563 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185564 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185565 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185566 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185567 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185568 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185569 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185571 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185572 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185573 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185574 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185576 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185577 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185578 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185579 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185580 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185581 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185582 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185583 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185584 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185586 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185587 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185588 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185589 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185591 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185592 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185593 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185594 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185595 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185596 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185597 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185598 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185599 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185601 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185602 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185603 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185604 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185606 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185607 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185608 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185609 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185610 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185611 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185612 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185613 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185614 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185616 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185617 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185618 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185619 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185621 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185622 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185623 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185624 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185625 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185626 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185627 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185628 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185629 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185631 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185632 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185633 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185634 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185636 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185637 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185638 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185639 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185640 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185641 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185642 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185643 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185644 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185646 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185647 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185648 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185649 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185651 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185652 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185653 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185654 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185655 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185656 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185657 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185658 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185659 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185661 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185662 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185663 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185664 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185666 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185667 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185668 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185669 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185670 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185671 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185672 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185673 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185674 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185676 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185677 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185678 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185679 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185681 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185682 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185683 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185684 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185685 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185686 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185687 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185688 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185689 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185691 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185692 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185693 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185694 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185696 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185697 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185698 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185699 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185700 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185701 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185702 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185703 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185704 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185706 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185707 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185708 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185709 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185711 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185712 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185713 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185714 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185715 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185716 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185717 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185718 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185719 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185721 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185722 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185723 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185724 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185726 @0 glEnableClientState(array = GL_COLOR_ARRAY) 185727 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 185728 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 185729 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 185730 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 185731 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 185732 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185733 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 185734 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 185735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 185736 @0 glDisableClientState(array = GL_COLOR_ARRAY) 185737 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 185738 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 185739 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 185740 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 185741 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 185742 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 185743 @0 glFogf(pname = GL_FOG_START, param = 50) 185744 @0 glFogf(pname = GL_FOG_END, param = 100) 185745 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 185746 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 185747 @0 glActiveTextureARB(texture = GL_TEXTURE0) 185748 @0 glEnable(cap = GL_TEXTURE_2D) 185749 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 185750 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 185751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 185752 @0 glDisable(cap = GL_ALPHA_TEST) 185753 @0 glDisable(cap = GL_BLEND) 185754 @0 glMatrixMode(mode = GL_PROJECTION) 185755 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 185756 @0 glMatrixMode(mode = GL_MODELVIEW) 185757 @0 glLoadIdentity() 185758 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 185759 @0 glActiveTextureARB(texture = GL_TEXTURE0) 185760 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 185761 @0 glEnable(cap = GL_COLOR_MATERIAL) 185762 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 185763 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 185764 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 185765 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 185766 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 185767 @0 glActiveTextureARB(texture = GL_TEXTURE0) 185768 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 185769 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 185770 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 185771 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 185772 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 185773 @0 glShadeModel(mode = GL_SMOOTH) 185774 @0 glDisable(cap = GL_LIGHTING) 185775 @0 glDisable(cap = GL_DEPTH_TEST) 185776 @0 glDepthMask(flag = GL_FALSE) 185777 @0 glCullFace(mode = GL_BACK) 185778 @0 glEnable(cap = GL_CULL_FACE) 185779 @0 glDisable(cap = GL_FOG) 185780 @0 glDisable(cap = GL_NORMALIZE) 185781 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 185782 @0 glDisable(cap = GL_BLEND) 185783 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 185784 @0 glPolygonOffset(factor = -1, units = 0) 185785 @0 glPointSize(size = 1) 185786 @0 glLineWidth(width = 1) 185787 @0 glDisable(cap = GL_MULTISAMPLE) 185788 @0 glActiveTextureARB(texture = GL_TEXTURE0) 185789 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 185790 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 185791 @0 glActiveTextureARB(texture = GL_TEXTURE0) 185792 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 185793 @0 glEnable(cap = GL_BLEND) 185794 @0 glEnable(cap = GL_ALPHA_TEST) 185795 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 185796 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 185797 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 185798 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 185799 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 185800 @0 glActiveTextureARB(texture = GL_TEXTURE0) 185801 @0 glMatrixMode(mode = GL_TEXTURE) 185802 @0 glLoadIdentity() 185803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 185804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 185805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 185806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 185807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 185808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 185809 @0 glBegin(mode = GL_QUADS) 185810 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 185811 @0 glTexCoord2f(s = 0, t = 0) 185812 @0 glVertex2f(x = 640, y = 237) 185813 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 185814 @0 glTexCoord2f(s = 1, t = 0) 185815 @0 glVertex2f(x = 1920, y = 237) 185816 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 185817 @0 glTexCoord2f(s = 1, t = 1) 185818 @0 glVertex2f(x = 1920, y = 343) 185819 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 185820 @0 glTexCoord2f(s = 0, t = 1) 185821 @0 glVertex2f(x = 640, y = 343) 185822 @0 glEnd() 185823 @0 glActiveTextureARB(texture = GL_TEXTURE0) 185824 @0 glDisable(cap = GL_TEXTURE_2D) 185825 @0 glEnable(cap = GL_BLEND) 185826 @0 glEnable(cap = GL_ALPHA_TEST) 185827 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 185828 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 185829 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 185830 @0 glEnable(cap = GL_BLEND) 185831 @0 glEnable(cap = GL_ALPHA_TEST) 185832 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 185833 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 185834 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 185835 @0 glDisable(cap = GL_BLEND) 185836 @0 glDisable(cap = GL_ALPHA_TEST) 185837 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 185838 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 185839 @0 glDisable(cap = GL_BLEND) 185840 @0 glDisable(cap = GL_ALPHA_TEST) 185841 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 185842 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 185843 @0 glEnable(cap = GL_BLEND) 185844 @0 glEnable(cap = GL_ALPHA_TEST) 185845 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 185846 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 185847 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 185848 @0 glDisable(cap = GL_BLEND) 185849 @0 glDisable(cap = GL_ALPHA_TEST) 185850 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 185851 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 185852 @0 glEnable(cap = GL_BLEND) 185853 @0 glEnable(cap = GL_ALPHA_TEST) 185854 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 185855 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 185856 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 185857 @0 glActiveTextureARB(texture = GL_TEXTURE0) 185858 @0 glEnable(cap = GL_TEXTURE_2D) 185859 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 185860 @0 glEnable(cap = GL_BLEND) 185861 @0 glEnable(cap = GL_ALPHA_TEST) 185862 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 185863 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 185864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 185865 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 185866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 185867 @0 glActiveTextureARB(texture = GL_TEXTURE0) 185868 @0 glMatrixMode(mode = GL_TEXTURE) 185869 @0 glLoadIdentity() 185870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 185871 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 185872 @0 glBegin(mode = GL_QUADS) 185873 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 185874 @0 glVertex2f(x = 639, y = 340) 185875 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 185876 @0 glVertex2f(x = 646, y = 340) 185877 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 185878 @0 glVertex2f(x = 646, y = 349) 185879 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 185880 @0 glVertex2f(x = 639, y = 349) 185881 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 185882 @0 glVertex2f(x = 646, y = 342) 185883 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 185884 @0 glVertex2f(x = 653, y = 342) 185885 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 185886 @0 glVertex2f(x = 653, y = 349) 185887 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 185888 @0 glVertex2f(x = 646, y = 349) 185889 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 185890 @0 glVertex2f(x = 654, y = 339) 185891 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 185892 @0 glVertex2f(x = 660, y = 339) 185893 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 185894 @0 glVertex2f(x = 660, y = 349) 185895 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 185896 @0 glVertex2f(x = 654, y = 349) 185897 @0 glTexCoord2f(s = 0.75, t = 0.140625) 185898 @0 glVertex2f(x = 661, y = 342) 185899 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 185900 @0 glVertex2f(x = 667, y = 342) 185901 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 185902 @0 glVertex2f(x = 667, y = 349) 185903 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 185904 @0 glVertex2f(x = 661, y = 349) 185905 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 185906 @0 glVertex2f(x = 674, y = 340) 185907 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 185908 @0 glVertex2f(x = 681, y = 340) 185909 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 185910 @0 glVertex2f(x = 681, y = 349) 185911 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 185912 @0 glVertex2f(x = 674, y = 349) 185913 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 185914 @0 glVertex2f(x = 681, y = 342) 185915 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 185916 @0 glVertex2f(x = 688, y = 342) 185917 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 185918 @0 glVertex2f(x = 688, y = 350) 185919 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 185920 @0 glVertex2f(x = 681, y = 350) 185921 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 185922 @0 glVertex2f(x = 688, y = 342) 185923 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 185924 @0 glVertex2f(x = 695, y = 342) 185925 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 185926 @0 glVertex2f(x = 695, y = 349) 185927 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 185928 @0 glVertex2f(x = 688, y = 349) 185929 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 185930 @0 glVertex2f(x = 695, y = 342) 185931 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 185932 @0 glVertex2f(x = 702, y = 342) 185933 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 185934 @0 glVertex2f(x = 702, y = 349) 185935 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 185936 @0 glVertex2f(x = 695, y = 349) 185937 @0 glEnd() 185938 @0 glEnable(cap = GL_BLEND) 185939 @0 glEnable(cap = GL_ALPHA_TEST) 185940 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 185941 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 185942 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 185943 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 185944 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 185945 @0 glActiveTextureARB(texture = GL_TEXTURE0) 185946 @0 glMatrixMode(mode = GL_TEXTURE) 185947 @0 glLoadIdentity() 185948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 185949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 185950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 185951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 185952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 185953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 185954 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 185955 @0 glBegin(mode = GL_QUADS) 185956 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 185957 @0 glVertex2f(x = 638, y = 339) 185958 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 185959 @0 glVertex2f(x = 645, y = 339) 185960 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 185961 @0 glVertex2f(x = 645, y = 348) 185962 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 185963 @0 glVertex2f(x = 638, y = 348) 185964 @0 glEnd() 185965 @0 glEnable(cap = GL_BLEND) 185966 @0 glEnable(cap = GL_ALPHA_TEST) 185967 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 185968 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 185969 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 185970 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 185971 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 185972 @0 glActiveTextureARB(texture = GL_TEXTURE0) 185973 @0 glMatrixMode(mode = GL_TEXTURE) 185974 @0 glLoadIdentity() 185975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 185976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 185977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 185978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 185979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 185980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 185981 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 185982 @0 glBegin(mode = GL_QUADS) 185983 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 185984 @0 glVertex2f(x = 645, y = 341) 185985 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 185986 @0 glVertex2f(x = 652, y = 341) 185987 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 185988 @0 glVertex2f(x = 652, y = 348) 185989 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 185990 @0 glVertex2f(x = 645, y = 348) 185991 @0 glEnd() 185992 @0 glEnable(cap = GL_BLEND) 185993 @0 glEnable(cap = GL_ALPHA_TEST) 185994 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 185995 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 185996 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 185997 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 185998 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 185999 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186000 @0 glMatrixMode(mode = GL_TEXTURE) 186001 @0 glLoadIdentity() 186002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186008 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186009 @0 glBegin(mode = GL_QUADS) 186010 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 186011 @0 glVertex2f(x = 653, y = 338) 186012 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 186013 @0 glVertex2f(x = 659, y = 338) 186014 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 186015 @0 glVertex2f(x = 659, y = 348) 186016 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 186017 @0 glVertex2f(x = 653, y = 348) 186018 @0 glEnd() 186019 @0 glEnable(cap = GL_BLEND) 186020 @0 glEnable(cap = GL_ALPHA_TEST) 186021 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186022 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186023 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186024 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186025 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186026 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186027 @0 glMatrixMode(mode = GL_TEXTURE) 186028 @0 glLoadIdentity() 186029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186035 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186036 @0 glBegin(mode = GL_QUADS) 186037 @0 glTexCoord2f(s = 0.75, t = 0.140625) 186038 @0 glVertex2f(x = 660, y = 341) 186039 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 186040 @0 glVertex2f(x = 666, y = 341) 186041 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 186042 @0 glVertex2f(x = 666, y = 348) 186043 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 186044 @0 glVertex2f(x = 660, y = 348) 186045 @0 glEnd() 186046 @0 glEnable(cap = GL_BLEND) 186047 @0 glEnable(cap = GL_ALPHA_TEST) 186048 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186049 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186050 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186051 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186052 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186053 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186054 @0 glMatrixMode(mode = GL_TEXTURE) 186055 @0 glLoadIdentity() 186056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186062 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186063 @0 glBegin(mode = GL_QUADS) 186064 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 186065 @0 glVertex2f(x = 673, y = 339) 186066 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 186067 @0 glVertex2f(x = 680, y = 339) 186068 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 186069 @0 glVertex2f(x = 680, y = 348) 186070 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 186071 @0 glVertex2f(x = 673, y = 348) 186072 @0 glEnd() 186073 @0 glEnable(cap = GL_BLEND) 186074 @0 glEnable(cap = GL_ALPHA_TEST) 186075 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186076 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186077 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186078 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186079 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186080 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186081 @0 glMatrixMode(mode = GL_TEXTURE) 186082 @0 glLoadIdentity() 186083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186089 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186090 @0 glBegin(mode = GL_QUADS) 186091 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 186092 @0 glVertex2f(x = 680, y = 341) 186093 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 186094 @0 glVertex2f(x = 687, y = 341) 186095 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 186096 @0 glVertex2f(x = 687, y = 349) 186097 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 186098 @0 glVertex2f(x = 680, y = 349) 186099 @0 glEnd() 186100 @0 glEnable(cap = GL_BLEND) 186101 @0 glEnable(cap = GL_ALPHA_TEST) 186102 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186103 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186104 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186105 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186106 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186107 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186108 @0 glMatrixMode(mode = GL_TEXTURE) 186109 @0 glLoadIdentity() 186110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186116 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186117 @0 glBegin(mode = GL_QUADS) 186118 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 186119 @0 glVertex2f(x = 687, y = 341) 186120 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 186121 @0 glVertex2f(x = 694, y = 341) 186122 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 186123 @0 glVertex2f(x = 694, y = 348) 186124 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 186125 @0 glVertex2f(x = 687, y = 348) 186126 @0 glEnd() 186127 @0 glEnable(cap = GL_BLEND) 186128 @0 glEnable(cap = GL_ALPHA_TEST) 186129 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186130 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186131 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186132 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186133 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186134 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186135 @0 glMatrixMode(mode = GL_TEXTURE) 186136 @0 glLoadIdentity() 186137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186143 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186144 @0 glBegin(mode = GL_QUADS) 186145 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 186146 @0 glVertex2f(x = 694, y = 341) 186147 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 186148 @0 glVertex2f(x = 701, y = 341) 186149 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 186150 @0 glVertex2f(x = 701, y = 348) 186151 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 186152 @0 glVertex2f(x = 694, y = 348) 186153 @0 glEnd() 186154 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186155 @0 glDisable(cap = GL_TEXTURE_2D) 186156 @0 glDisable(cap = GL_BLEND) 186157 @0 glDisable(cap = GL_ALPHA_TEST) 186158 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 186159 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 186160 @0 glDisable(cap = GL_BLEND) 186161 @0 glDisable(cap = GL_ALPHA_TEST) 186162 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 186163 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 186164 @0 glEnable(cap = GL_BLEND) 186165 @0 glEnable(cap = GL_ALPHA_TEST) 186166 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186167 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 186168 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 186169 @0 glDisable(cap = GL_BLEND) 186170 @0 glDisable(cap = GL_ALPHA_TEST) 186171 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 186172 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 186173 @0 glEnable(cap = GL_BLEND) 186174 @0 glEnable(cap = GL_ALPHA_TEST) 186175 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186176 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 186177 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 186178 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186179 @0 glEnable(cap = GL_TEXTURE_2D) 186180 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 186181 @0 glEnable(cap = GL_BLEND) 186182 @0 glEnable(cap = GL_ALPHA_TEST) 186183 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186184 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186185 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186186 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186187 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186188 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186189 @0 glMatrixMode(mode = GL_TEXTURE) 186190 @0 glLoadIdentity() 186191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 186192 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 186193 @0 glBegin(mode = GL_QUADS) 186194 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 186195 @0 glVertex2f(x = 722, y = 340) 186196 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 186197 @0 glVertex2f(x = 729, y = 340) 186198 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 186199 @0 glVertex2f(x = 729, y = 349) 186200 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 186201 @0 glVertex2f(x = 722, y = 349) 186202 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 186203 @0 glVertex2f(x = 729, y = 342) 186204 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 186205 @0 glVertex2f(x = 736, y = 342) 186206 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 186207 @0 glVertex2f(x = 736, y = 349) 186208 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 186209 @0 glVertex2f(x = 729, y = 349) 186210 @0 glTexCoord2f(s = 0.75, t = 0.140625) 186211 @0 glVertex2f(x = 737, y = 342) 186212 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 186213 @0 glVertex2f(x = 743, y = 342) 186214 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 186215 @0 glVertex2f(x = 743, y = 349) 186216 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 186217 @0 glVertex2f(x = 737, y = 349) 186218 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 186219 @0 glVertex2f(x = 743, y = 340) 186220 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 186221 @0 glVertex2f(x = 750, y = 340) 186222 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 186223 @0 glVertex2f(x = 750, y = 349) 186224 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 186225 @0 glVertex2f(x = 743, y = 349) 186226 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 186227 @0 glVertex2f(x = 750, y = 342) 186228 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 186229 @0 glVertex2f(x = 757, y = 342) 186230 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 186231 @0 glVertex2f(x = 757, y = 349) 186232 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 186233 @0 glVertex2f(x = 750, y = 349) 186234 @0 glTexCoord2f(s = 0.75, t = 0.140625) 186235 @0 glVertex2f(x = 758, y = 342) 186236 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 186237 @0 glVertex2f(x = 764, y = 342) 186238 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 186239 @0 glVertex2f(x = 764, y = 349) 186240 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 186241 @0 glVertex2f(x = 758, y = 349) 186242 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 186243 @0 glVertex2f(x = 764, y = 340) 186244 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 186245 @0 glVertex2f(x = 771, y = 340) 186246 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 186247 @0 glVertex2f(x = 771, y = 349) 186248 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 186249 @0 glVertex2f(x = 764, y = 349) 186250 @0 glEnd() 186251 @0 glEnable(cap = GL_BLEND) 186252 @0 glEnable(cap = GL_ALPHA_TEST) 186253 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186254 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186255 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186256 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186257 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186258 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186259 @0 glMatrixMode(mode = GL_TEXTURE) 186260 @0 glLoadIdentity() 186261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186267 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186268 @0 glBegin(mode = GL_QUADS) 186269 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 186270 @0 glVertex2f(x = 721, y = 339) 186271 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 186272 @0 glVertex2f(x = 728, y = 339) 186273 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 186274 @0 glVertex2f(x = 728, y = 348) 186275 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 186276 @0 glVertex2f(x = 721, y = 348) 186277 @0 glEnd() 186278 @0 glEnable(cap = GL_BLEND) 186279 @0 glEnable(cap = GL_ALPHA_TEST) 186280 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186281 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186282 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186283 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186284 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186285 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186286 @0 glMatrixMode(mode = GL_TEXTURE) 186287 @0 glLoadIdentity() 186288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186294 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186295 @0 glBegin(mode = GL_QUADS) 186296 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 186297 @0 glVertex2f(x = 728, y = 341) 186298 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 186299 @0 glVertex2f(x = 735, y = 341) 186300 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 186301 @0 glVertex2f(x = 735, y = 348) 186302 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 186303 @0 glVertex2f(x = 728, y = 348) 186304 @0 glEnd() 186305 @0 glEnable(cap = GL_BLEND) 186306 @0 glEnable(cap = GL_ALPHA_TEST) 186307 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186308 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186309 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186310 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186311 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186312 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186313 @0 glMatrixMode(mode = GL_TEXTURE) 186314 @0 glLoadIdentity() 186315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186321 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186322 @0 glBegin(mode = GL_QUADS) 186323 @0 glTexCoord2f(s = 0.75, t = 0.140625) 186324 @0 glVertex2f(x = 736, y = 341) 186325 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 186326 @0 glVertex2f(x = 742, y = 341) 186327 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 186328 @0 glVertex2f(x = 742, y = 348) 186329 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 186330 @0 glVertex2f(x = 736, y = 348) 186331 @0 glEnd() 186332 @0 glEnable(cap = GL_BLEND) 186333 @0 glEnable(cap = GL_ALPHA_TEST) 186334 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186335 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186336 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186337 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186338 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186339 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186340 @0 glMatrixMode(mode = GL_TEXTURE) 186341 @0 glLoadIdentity() 186342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186348 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186349 @0 glBegin(mode = GL_QUADS) 186350 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 186351 @0 glVertex2f(x = 742, y = 339) 186352 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 186353 @0 glVertex2f(x = 749, y = 339) 186354 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 186355 @0 glVertex2f(x = 749, y = 348) 186356 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 186357 @0 glVertex2f(x = 742, y = 348) 186358 @0 glEnd() 186359 @0 glEnable(cap = GL_BLEND) 186360 @0 glEnable(cap = GL_ALPHA_TEST) 186361 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186362 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186363 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186364 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186365 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186366 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186367 @0 glMatrixMode(mode = GL_TEXTURE) 186368 @0 glLoadIdentity() 186369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186375 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186376 @0 glBegin(mode = GL_QUADS) 186377 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 186378 @0 glVertex2f(x = 749, y = 341) 186379 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 186380 @0 glVertex2f(x = 756, y = 341) 186381 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 186382 @0 glVertex2f(x = 756, y = 348) 186383 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 186384 @0 glVertex2f(x = 749, y = 348) 186385 @0 glEnd() 186386 @0 glEnable(cap = GL_BLEND) 186387 @0 glEnable(cap = GL_ALPHA_TEST) 186388 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186389 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186390 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186391 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186392 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186393 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186394 @0 glMatrixMode(mode = GL_TEXTURE) 186395 @0 glLoadIdentity() 186396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186402 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186403 @0 glBegin(mode = GL_QUADS) 186404 @0 glTexCoord2f(s = 0.75, t = 0.140625) 186405 @0 glVertex2f(x = 757, y = 341) 186406 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 186407 @0 glVertex2f(x = 763, y = 341) 186408 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 186409 @0 glVertex2f(x = 763, y = 348) 186410 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 186411 @0 glVertex2f(x = 757, y = 348) 186412 @0 glEnd() 186413 @0 glEnable(cap = GL_BLEND) 186414 @0 glEnable(cap = GL_ALPHA_TEST) 186415 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186416 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186417 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186418 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186419 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186420 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186421 @0 glMatrixMode(mode = GL_TEXTURE) 186422 @0 glLoadIdentity() 186423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186429 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186430 @0 glBegin(mode = GL_QUADS) 186431 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 186432 @0 glVertex2f(x = 763, y = 339) 186433 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 186434 @0 glVertex2f(x = 770, y = 339) 186435 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 186436 @0 glVertex2f(x = 770, y = 348) 186437 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 186438 @0 glVertex2f(x = 763, y = 348) 186439 @0 glEnd() 186440 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186441 @0 glDisable(cap = GL_TEXTURE_2D) 186442 @0 glDisable(cap = GL_BLEND) 186443 @0 glDisable(cap = GL_ALPHA_TEST) 186444 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 186445 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 186446 @0 glDisable(cap = GL_BLEND) 186447 @0 glDisable(cap = GL_ALPHA_TEST) 186448 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 186449 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 186450 @0 glEnable(cap = GL_BLEND) 186451 @0 glEnable(cap = GL_ALPHA_TEST) 186452 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186453 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 186454 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 186455 @0 glDisable(cap = GL_BLEND) 186456 @0 glDisable(cap = GL_ALPHA_TEST) 186457 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 186458 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 186459 @0 glEnable(cap = GL_BLEND) 186460 @0 glEnable(cap = GL_ALPHA_TEST) 186461 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186462 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 186463 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 186464 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186465 @0 glEnable(cap = GL_TEXTURE_2D) 186466 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 186467 @0 glEnable(cap = GL_BLEND) 186468 @0 glEnable(cap = GL_ALPHA_TEST) 186469 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186470 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186471 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186472 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186473 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186474 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186475 @0 glMatrixMode(mode = GL_TEXTURE) 186476 @0 glLoadIdentity() 186477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 186478 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 186479 @0 glBegin(mode = GL_QUADS) 186480 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 186481 @0 glVertex2f(x = 791, y = 340) 186482 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 186483 @0 glVertex2f(x = 798, y = 340) 186484 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 186485 @0 glVertex2f(x = 798, y = 349) 186486 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 186487 @0 glVertex2f(x = 791, y = 349) 186488 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 186489 @0 glVertex2f(x = 798, y = 342) 186490 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 186491 @0 glVertex2f(x = 805, y = 342) 186492 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 186493 @0 glVertex2f(x = 805, y = 349) 186494 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 186495 @0 glVertex2f(x = 798, y = 349) 186496 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 186497 @0 glVertex2f(x = 805, y = 340) 186498 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 186499 @0 glVertex2f(x = 812, y = 340) 186500 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 186501 @0 glVertex2f(x = 812, y = 349) 186502 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 186503 @0 glVertex2f(x = 805, y = 349) 186504 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 186505 @0 glVertex2f(x = 812, y = 340) 186506 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 186507 @0 glVertex2f(x = 819, y = 340) 186508 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 186509 @0 glVertex2f(x = 819, y = 349) 186510 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 186511 @0 glVertex2f(x = 812, y = 349) 186512 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 186513 @0 glVertex2f(x = 820, y = 339) 186514 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 186515 @0 glVertex2f(x = 826, y = 339) 186516 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 186517 @0 glVertex2f(x = 826, y = 349) 186518 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 186519 @0 glVertex2f(x = 820, y = 349) 186520 @0 glTexCoord2f(s = 0.75, t = 0.140625) 186521 @0 glVertex2f(x = 827, y = 342) 186522 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 186523 @0 glVertex2f(x = 833, y = 342) 186524 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 186525 @0 glVertex2f(x = 833, y = 349) 186526 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 186527 @0 glVertex2f(x = 827, y = 349) 186528 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 186529 @0 glVertex2f(x = 833, y = 341) 186530 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 186531 @0 glVertex2f(x = 840, y = 341) 186532 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 186533 @0 glVertex2f(x = 840, y = 352) 186534 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 186535 @0 glVertex2f(x = 833, y = 352) 186536 @0 glTexCoord2f(s = 0, t = 0.1875) 186537 @0 glVertex2f(x = 840, y = 342) 186538 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 186539 @0 glVertex2f(x = 847, y = 342) 186540 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 186541 @0 glVertex2f(x = 847, y = 349) 186542 @0 glTexCoord2f(s = 0, t = 0.2148438) 186543 @0 glVertex2f(x = 840, y = 349) 186544 @0 glEnd() 186545 @0 glEnable(cap = GL_BLEND) 186546 @0 glEnable(cap = GL_ALPHA_TEST) 186547 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186549 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186551 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186552 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186553 @0 glMatrixMode(mode = GL_TEXTURE) 186554 @0 glLoadIdentity() 186555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186561 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186562 @0 glBegin(mode = GL_QUADS) 186563 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 186564 @0 glVertex2f(x = 790, y = 339) 186565 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 186566 @0 glVertex2f(x = 797, y = 339) 186567 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 186568 @0 glVertex2f(x = 797, y = 348) 186569 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 186570 @0 glVertex2f(x = 790, y = 348) 186571 @0 glEnd() 186572 @0 glEnable(cap = GL_BLEND) 186573 @0 glEnable(cap = GL_ALPHA_TEST) 186574 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186575 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186577 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186579 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186580 @0 glMatrixMode(mode = GL_TEXTURE) 186581 @0 glLoadIdentity() 186582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186588 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186589 @0 glBegin(mode = GL_QUADS) 186590 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 186591 @0 glVertex2f(x = 797, y = 341) 186592 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 186593 @0 glVertex2f(x = 804, y = 341) 186594 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 186595 @0 glVertex2f(x = 804, y = 348) 186596 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 186597 @0 glVertex2f(x = 797, y = 348) 186598 @0 glEnd() 186599 @0 glEnable(cap = GL_BLEND) 186600 @0 glEnable(cap = GL_ALPHA_TEST) 186601 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186603 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186605 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186606 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186607 @0 glMatrixMode(mode = GL_TEXTURE) 186608 @0 glLoadIdentity() 186609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186615 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186616 @0 glBegin(mode = GL_QUADS) 186617 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 186618 @0 glVertex2f(x = 804, y = 339) 186619 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 186620 @0 glVertex2f(x = 811, y = 339) 186621 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 186622 @0 glVertex2f(x = 811, y = 348) 186623 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 186624 @0 glVertex2f(x = 804, y = 348) 186625 @0 glEnd() 186626 @0 glEnable(cap = GL_BLEND) 186627 @0 glEnable(cap = GL_ALPHA_TEST) 186628 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186629 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186630 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186631 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186632 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186633 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186634 @0 glMatrixMode(mode = GL_TEXTURE) 186635 @0 glLoadIdentity() 186636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186642 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186643 @0 glBegin(mode = GL_QUADS) 186644 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 186645 @0 glVertex2f(x = 811, y = 339) 186646 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 186647 @0 glVertex2f(x = 818, y = 339) 186648 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 186649 @0 glVertex2f(x = 818, y = 348) 186650 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 186651 @0 glVertex2f(x = 811, y = 348) 186652 @0 glEnd() 186653 @0 glEnable(cap = GL_BLEND) 186654 @0 glEnable(cap = GL_ALPHA_TEST) 186655 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186656 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186657 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186658 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186659 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186660 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186661 @0 glMatrixMode(mode = GL_TEXTURE) 186662 @0 glLoadIdentity() 186663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186669 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186670 @0 glBegin(mode = GL_QUADS) 186671 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 186672 @0 glVertex2f(x = 819, y = 338) 186673 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 186674 @0 glVertex2f(x = 825, y = 338) 186675 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 186676 @0 glVertex2f(x = 825, y = 348) 186677 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 186678 @0 glVertex2f(x = 819, y = 348) 186679 @0 glEnd() 186680 @0 glEnable(cap = GL_BLEND) 186681 @0 glEnable(cap = GL_ALPHA_TEST) 186682 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186684 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186686 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186687 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186688 @0 glMatrixMode(mode = GL_TEXTURE) 186689 @0 glLoadIdentity() 186690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186696 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186697 @0 glBegin(mode = GL_QUADS) 186698 @0 glTexCoord2f(s = 0.75, t = 0.140625) 186699 @0 glVertex2f(x = 826, y = 341) 186700 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 186701 @0 glVertex2f(x = 832, y = 341) 186702 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 186703 @0 glVertex2f(x = 832, y = 348) 186704 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 186705 @0 glVertex2f(x = 826, y = 348) 186706 @0 glEnd() 186707 @0 glEnable(cap = GL_BLEND) 186708 @0 glEnable(cap = GL_ALPHA_TEST) 186709 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186710 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186711 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186712 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186713 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186714 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186715 @0 glMatrixMode(mode = GL_TEXTURE) 186716 @0 glLoadIdentity() 186717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186723 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186724 @0 glBegin(mode = GL_QUADS) 186725 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 186726 @0 glVertex2f(x = 832, y = 340) 186727 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 186728 @0 glVertex2f(x = 839, y = 340) 186729 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 186730 @0 glVertex2f(x = 839, y = 351) 186731 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 186732 @0 glVertex2f(x = 832, y = 351) 186733 @0 glEnd() 186734 @0 glEnable(cap = GL_BLEND) 186735 @0 glEnable(cap = GL_ALPHA_TEST) 186736 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186737 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186738 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186739 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186740 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186741 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186742 @0 glMatrixMode(mode = GL_TEXTURE) 186743 @0 glLoadIdentity() 186744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186750 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186751 @0 glBegin(mode = GL_QUADS) 186752 @0 glTexCoord2f(s = 0, t = 0.1875) 186753 @0 glVertex2f(x = 839, y = 341) 186754 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 186755 @0 glVertex2f(x = 846, y = 341) 186756 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 186757 @0 glVertex2f(x = 846, y = 348) 186758 @0 glTexCoord2f(s = 0, t = 0.2148438) 186759 @0 glVertex2f(x = 839, y = 348) 186760 @0 glEnd() 186761 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186762 @0 glDisable(cap = GL_TEXTURE_2D) 186763 @0 glDisable(cap = GL_BLEND) 186764 @0 glDisable(cap = GL_ALPHA_TEST) 186765 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 186766 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 186767 @0 glDisable(cap = GL_BLEND) 186768 @0 glDisable(cap = GL_ALPHA_TEST) 186769 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 186770 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 186771 @0 glEnable(cap = GL_BLEND) 186772 @0 glEnable(cap = GL_ALPHA_TEST) 186773 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186774 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 186775 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 186776 @0 glDisable(cap = GL_BLEND) 186777 @0 glDisable(cap = GL_ALPHA_TEST) 186778 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 186779 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 186780 @0 glEnable(cap = GL_BLEND) 186781 @0 glEnable(cap = GL_ALPHA_TEST) 186782 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186783 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 186784 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 186785 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186786 @0 glEnable(cap = GL_TEXTURE_2D) 186787 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 186788 @0 glEnable(cap = GL_BLEND) 186789 @0 glEnable(cap = GL_ALPHA_TEST) 186790 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186791 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186792 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186793 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186794 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186795 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186796 @0 glMatrixMode(mode = GL_TEXTURE) 186797 @0 glLoadIdentity() 186798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 186799 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 186800 @0 glBegin(mode = GL_QUADS) 186801 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 186802 @0 glVertex2f(x = 867, y = 340) 186803 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 186804 @0 glVertex2f(x = 874, y = 340) 186805 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 186806 @0 glVertex2f(x = 874, y = 349) 186807 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 186808 @0 glVertex2f(x = 867, y = 349) 186809 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 186810 @0 glVertex2f(x = 875, y = 342) 186811 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 186812 @0 glVertex2f(x = 881, y = 342) 186813 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 186814 @0 glVertex2f(x = 881, y = 349) 186815 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 186816 @0 glVertex2f(x = 875, y = 349) 186817 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 186818 @0 glVertex2f(x = 881, y = 342) 186819 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 186820 @0 glVertex2f(x = 888, y = 342) 186821 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 186822 @0 glVertex2f(x = 888, y = 349) 186823 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 186824 @0 glVertex2f(x = 881, y = 349) 186825 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 186826 @0 glVertex2f(x = 888, y = 339) 186827 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 186828 @0 glVertex2f(x = 895, y = 339) 186829 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 186830 @0 glVertex2f(x = 895, y = 349) 186831 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 186832 @0 glVertex2f(x = 888, y = 349) 186833 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 186834 @0 glVertex2f(x = 896, y = 339) 186835 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 186836 @0 glVertex2f(x = 902, y = 339) 186837 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 186838 @0 glVertex2f(x = 902, y = 349) 186839 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 186840 @0 glVertex2f(x = 896, y = 349) 186841 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 186842 @0 glVertex2f(x = 902, y = 340) 186843 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 186844 @0 glVertex2f(x = 909, y = 340) 186845 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 186846 @0 glVertex2f(x = 909, y = 349) 186847 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 186848 @0 glVertex2f(x = 902, y = 349) 186849 @0 glTexCoord2f(s = 0, t = 0.1875) 186850 @0 glVertex2f(x = 909, y = 342) 186851 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 186852 @0 glVertex2f(x = 916, y = 342) 186853 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 186854 @0 glVertex2f(x = 916, y = 349) 186855 @0 glTexCoord2f(s = 0, t = 0.2148438) 186856 @0 glVertex2f(x = 909, y = 349) 186857 @0 glEnd() 186858 @0 glEnable(cap = GL_BLEND) 186859 @0 glEnable(cap = GL_ALPHA_TEST) 186860 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186861 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186862 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186863 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186864 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186865 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186866 @0 glMatrixMode(mode = GL_TEXTURE) 186867 @0 glLoadIdentity() 186868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186874 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186875 @0 glBegin(mode = GL_QUADS) 186876 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 186877 @0 glVertex2f(x = 866, y = 339) 186878 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 186879 @0 glVertex2f(x = 873, y = 339) 186880 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 186881 @0 glVertex2f(x = 873, y = 348) 186882 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 186883 @0 glVertex2f(x = 866, y = 348) 186884 @0 glEnd() 186885 @0 glEnable(cap = GL_BLEND) 186886 @0 glEnable(cap = GL_ALPHA_TEST) 186887 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186888 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186889 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186890 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186891 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186892 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186893 @0 glMatrixMode(mode = GL_TEXTURE) 186894 @0 glLoadIdentity() 186895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186901 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186902 @0 glBegin(mode = GL_QUADS) 186903 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 186904 @0 glVertex2f(x = 874, y = 341) 186905 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 186906 @0 glVertex2f(x = 880, y = 341) 186907 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 186908 @0 glVertex2f(x = 880, y = 348) 186909 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 186910 @0 glVertex2f(x = 874, y = 348) 186911 @0 glEnd() 186912 @0 glEnable(cap = GL_BLEND) 186913 @0 glEnable(cap = GL_ALPHA_TEST) 186914 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186915 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186916 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186917 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186918 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186919 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186920 @0 glMatrixMode(mode = GL_TEXTURE) 186921 @0 glLoadIdentity() 186922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186928 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186929 @0 glBegin(mode = GL_QUADS) 186930 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 186931 @0 glVertex2f(x = 880, y = 341) 186932 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 186933 @0 glVertex2f(x = 887, y = 341) 186934 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 186935 @0 glVertex2f(x = 887, y = 348) 186936 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 186937 @0 glVertex2f(x = 880, y = 348) 186938 @0 glEnd() 186939 @0 glEnable(cap = GL_BLEND) 186940 @0 glEnable(cap = GL_ALPHA_TEST) 186941 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186942 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186943 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186944 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186945 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186946 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186947 @0 glMatrixMode(mode = GL_TEXTURE) 186948 @0 glLoadIdentity() 186949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186955 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186956 @0 glBegin(mode = GL_QUADS) 186957 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 186958 @0 glVertex2f(x = 887, y = 338) 186959 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 186960 @0 glVertex2f(x = 894, y = 338) 186961 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 186962 @0 glVertex2f(x = 894, y = 348) 186963 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 186964 @0 glVertex2f(x = 887, y = 348) 186965 @0 glEnd() 186966 @0 glEnable(cap = GL_BLEND) 186967 @0 glEnable(cap = GL_ALPHA_TEST) 186968 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186969 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186970 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186971 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186972 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 186973 @0 glActiveTextureARB(texture = GL_TEXTURE0) 186974 @0 glMatrixMode(mode = GL_TEXTURE) 186975 @0 glLoadIdentity() 186976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 186977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 186978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 186979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 186980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 186981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 186982 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 186983 @0 glBegin(mode = GL_QUADS) 186984 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 186985 @0 glVertex2f(x = 895, y = 338) 186986 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 186987 @0 glVertex2f(x = 901, y = 338) 186988 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 186989 @0 glVertex2f(x = 901, y = 348) 186990 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 186991 @0 glVertex2f(x = 895, y = 348) 186992 @0 glEnd() 186993 @0 glEnable(cap = GL_BLEND) 186994 @0 glEnable(cap = GL_ALPHA_TEST) 186995 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 186996 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 186997 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 186998 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 186999 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187000 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187001 @0 glMatrixMode(mode = GL_TEXTURE) 187002 @0 glLoadIdentity() 187003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187009 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187010 @0 glBegin(mode = GL_QUADS) 187011 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 187012 @0 glVertex2f(x = 901, y = 339) 187013 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 187014 @0 glVertex2f(x = 908, y = 339) 187015 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 187016 @0 glVertex2f(x = 908, y = 348) 187017 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 187018 @0 glVertex2f(x = 901, y = 348) 187019 @0 glEnd() 187020 @0 glEnable(cap = GL_BLEND) 187021 @0 glEnable(cap = GL_ALPHA_TEST) 187022 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187023 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187024 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187025 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187026 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187027 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187028 @0 glMatrixMode(mode = GL_TEXTURE) 187029 @0 glLoadIdentity() 187030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187036 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187037 @0 glBegin(mode = GL_QUADS) 187038 @0 glTexCoord2f(s = 0, t = 0.1875) 187039 @0 glVertex2f(x = 908, y = 341) 187040 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 187041 @0 glVertex2f(x = 915, y = 341) 187042 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 187043 @0 glVertex2f(x = 915, y = 348) 187044 @0 glTexCoord2f(s = 0, t = 0.2148438) 187045 @0 glVertex2f(x = 908, y = 348) 187046 @0 glEnd() 187047 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187048 @0 glDisable(cap = GL_TEXTURE_2D) 187049 @0 glDisable(cap = GL_BLEND) 187050 @0 glDisable(cap = GL_ALPHA_TEST) 187051 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 187052 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 187053 @0 glDisable(cap = GL_BLEND) 187054 @0 glDisable(cap = GL_ALPHA_TEST) 187055 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 187056 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 187057 @0 glEnable(cap = GL_BLEND) 187058 @0 glEnable(cap = GL_ALPHA_TEST) 187059 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187060 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 187061 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 187062 @0 glDisable(cap = GL_BLEND) 187063 @0 glDisable(cap = GL_ALPHA_TEST) 187064 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 187065 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 187066 @0 glEnable(cap = GL_BLEND) 187067 @0 glEnable(cap = GL_ALPHA_TEST) 187068 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187069 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 187070 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 187071 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187072 @0 glEnable(cap = GL_TEXTURE_2D) 187073 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 187074 @0 glEnable(cap = GL_BLEND) 187075 @0 glEnable(cap = GL_ALPHA_TEST) 187076 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187077 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187078 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187079 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187080 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187081 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187082 @0 glMatrixMode(mode = GL_TEXTURE) 187083 @0 glLoadIdentity() 187084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 187085 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 187086 @0 glBegin(mode = GL_QUADS) 187087 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 187088 @0 glVertex2f(x = 549, y = 339) 187089 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 187090 @0 glVertex2f(x = 556, y = 339) 187091 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 187092 @0 glVertex2f(x = 556, y = 348) 187093 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 187094 @0 glVertex2f(x = 549, y = 348) 187095 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 187096 @0 glVertex2f(x = 556, y = 339) 187097 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 187098 @0 glVertex2f(x = 563, y = 339) 187099 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 187100 @0 glVertex2f(x = 563, y = 348) 187101 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 187102 @0 glVertex2f(x = 556, y = 348) 187103 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 187104 @0 glVertex2f(x = 563, y = 341) 187105 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 187106 @0 glVertex2f(x = 570, y = 341) 187107 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 187108 @0 glVertex2f(x = 570, y = 349) 187109 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 187110 @0 glVertex2f(x = 563, y = 349) 187111 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 187112 @0 glVertex2f(x = 571, y = 341) 187113 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 187114 @0 glVertex2f(x = 577, y = 341) 187115 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 187116 @0 glVertex2f(x = 577, y = 348) 187117 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 187118 @0 glVertex2f(x = 571, y = 348) 187119 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 187120 @0 glVertex2f(x = 577, y = 339) 187121 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 187122 @0 glVertex2f(x = 584, y = 339) 187123 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 187124 @0 glVertex2f(x = 584, y = 348) 187125 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 187126 @0 glVertex2f(x = 577, y = 348) 187127 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 187128 @0 glVertex2f(x = 591, y = 339) 187129 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 187130 @0 glVertex2f(x = 598, y = 339) 187131 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 187132 @0 glVertex2f(x = 598, y = 348) 187133 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 187134 @0 glVertex2f(x = 591, y = 348) 187135 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 187136 @0 glVertex2f(x = 598, y = 341) 187137 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 187138 @0 glVertex2f(x = 605, y = 341) 187139 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 187140 @0 glVertex2f(x = 605, y = 349) 187141 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 187142 @0 glVertex2f(x = 598, y = 349) 187143 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 187144 @0 glVertex2f(x = 605, y = 341) 187145 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 187146 @0 glVertex2f(x = 612, y = 341) 187147 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 187148 @0 glVertex2f(x = 612, y = 348) 187149 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 187150 @0 glVertex2f(x = 605, y = 348) 187151 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 187152 @0 glVertex2f(x = 612, y = 341) 187153 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 187154 @0 glVertex2f(x = 619, y = 341) 187155 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 187156 @0 glVertex2f(x = 619, y = 348) 187157 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 187158 @0 glVertex2f(x = 612, y = 348) 187159 @0 glEnd() 187160 @0 glEnable(cap = GL_BLEND) 187161 @0 glEnable(cap = GL_ALPHA_TEST) 187162 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187163 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187164 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187165 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187166 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187167 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187168 @0 glMatrixMode(mode = GL_TEXTURE) 187169 @0 glLoadIdentity() 187170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187176 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187177 @0 glBegin(mode = GL_QUADS) 187178 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 187179 @0 glVertex2f(x = 548, y = 338) 187180 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 187181 @0 glVertex2f(x = 555, y = 338) 187182 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 187183 @0 glVertex2f(x = 555, y = 347) 187184 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 187185 @0 glVertex2f(x = 548, y = 347) 187186 @0 glEnd() 187187 @0 glEnable(cap = GL_BLEND) 187188 @0 glEnable(cap = GL_ALPHA_TEST) 187189 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187190 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187192 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187194 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187195 @0 glMatrixMode(mode = GL_TEXTURE) 187196 @0 glLoadIdentity() 187197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187203 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187204 @0 glBegin(mode = GL_QUADS) 187205 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 187206 @0 glVertex2f(x = 555, y = 338) 187207 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 187208 @0 glVertex2f(x = 562, y = 338) 187209 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 187210 @0 glVertex2f(x = 562, y = 347) 187211 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 187212 @0 glVertex2f(x = 555, y = 347) 187213 @0 glEnd() 187214 @0 glEnable(cap = GL_BLEND) 187215 @0 glEnable(cap = GL_ALPHA_TEST) 187216 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187217 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187218 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187219 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187220 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187221 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187222 @0 glMatrixMode(mode = GL_TEXTURE) 187223 @0 glLoadIdentity() 187224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187230 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187231 @0 glBegin(mode = GL_QUADS) 187232 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 187233 @0 glVertex2f(x = 562, y = 340) 187234 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 187235 @0 glVertex2f(x = 569, y = 340) 187236 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 187237 @0 glVertex2f(x = 569, y = 348) 187238 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 187239 @0 glVertex2f(x = 562, y = 348) 187240 @0 glEnd() 187241 @0 glEnable(cap = GL_BLEND) 187242 @0 glEnable(cap = GL_ALPHA_TEST) 187243 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187244 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187245 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187246 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187247 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187248 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187249 @0 glMatrixMode(mode = GL_TEXTURE) 187250 @0 glLoadIdentity() 187251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187257 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187258 @0 glBegin(mode = GL_QUADS) 187259 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 187260 @0 glVertex2f(x = 570, y = 340) 187261 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 187262 @0 glVertex2f(x = 576, y = 340) 187263 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 187264 @0 glVertex2f(x = 576, y = 347) 187265 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 187266 @0 glVertex2f(x = 570, y = 347) 187267 @0 glEnd() 187268 @0 glEnable(cap = GL_BLEND) 187269 @0 glEnable(cap = GL_ALPHA_TEST) 187270 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187271 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187272 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187273 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187274 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187275 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187276 @0 glMatrixMode(mode = GL_TEXTURE) 187277 @0 glLoadIdentity() 187278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187284 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187285 @0 glBegin(mode = GL_QUADS) 187286 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 187287 @0 glVertex2f(x = 576, y = 338) 187288 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 187289 @0 glVertex2f(x = 583, y = 338) 187290 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 187291 @0 glVertex2f(x = 583, y = 347) 187292 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 187293 @0 glVertex2f(x = 576, y = 347) 187294 @0 glEnd() 187295 @0 glEnable(cap = GL_BLEND) 187296 @0 glEnable(cap = GL_ALPHA_TEST) 187297 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187298 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187299 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187300 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187301 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187302 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187303 @0 glMatrixMode(mode = GL_TEXTURE) 187304 @0 glLoadIdentity() 187305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187311 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187312 @0 glBegin(mode = GL_QUADS) 187313 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 187314 @0 glVertex2f(x = 590, y = 338) 187315 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 187316 @0 glVertex2f(x = 597, y = 338) 187317 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 187318 @0 glVertex2f(x = 597, y = 347) 187319 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 187320 @0 glVertex2f(x = 590, y = 347) 187321 @0 glEnd() 187322 @0 glEnable(cap = GL_BLEND) 187323 @0 glEnable(cap = GL_ALPHA_TEST) 187324 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187325 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187326 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187327 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187328 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187329 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187330 @0 glMatrixMode(mode = GL_TEXTURE) 187331 @0 glLoadIdentity() 187332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187338 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187339 @0 glBegin(mode = GL_QUADS) 187340 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 187341 @0 glVertex2f(x = 597, y = 340) 187342 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 187343 @0 glVertex2f(x = 604, y = 340) 187344 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 187345 @0 glVertex2f(x = 604, y = 348) 187346 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 187347 @0 glVertex2f(x = 597, y = 348) 187348 @0 glEnd() 187349 @0 glEnable(cap = GL_BLEND) 187350 @0 glEnable(cap = GL_ALPHA_TEST) 187351 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187352 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187353 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187354 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187355 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187356 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187357 @0 glMatrixMode(mode = GL_TEXTURE) 187358 @0 glLoadIdentity() 187359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187365 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187366 @0 glBegin(mode = GL_QUADS) 187367 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 187368 @0 glVertex2f(x = 604, y = 340) 187369 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 187370 @0 glVertex2f(x = 611, y = 340) 187371 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 187372 @0 glVertex2f(x = 611, y = 347) 187373 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 187374 @0 glVertex2f(x = 604, y = 347) 187375 @0 glEnd() 187376 @0 glEnable(cap = GL_BLEND) 187377 @0 glEnable(cap = GL_ALPHA_TEST) 187378 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187379 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187380 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187381 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187382 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187383 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187384 @0 glMatrixMode(mode = GL_TEXTURE) 187385 @0 glLoadIdentity() 187386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187392 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187393 @0 glBegin(mode = GL_QUADS) 187394 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 187395 @0 glVertex2f(x = 611, y = 340) 187396 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 187397 @0 glVertex2f(x = 618, y = 340) 187398 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 187399 @0 glVertex2f(x = 618, y = 347) 187400 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 187401 @0 glVertex2f(x = 611, y = 347) 187402 @0 glEnd() 187403 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187404 @0 glDisable(cap = GL_TEXTURE_2D) 187405 @0 glDisable(cap = GL_BLEND) 187406 @0 glDisable(cap = GL_ALPHA_TEST) 187407 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 187408 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 187409 @0 glDisable(cap = GL_BLEND) 187410 @0 glDisable(cap = GL_ALPHA_TEST) 187411 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 187412 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 187413 @0 glEnable(cap = GL_BLEND) 187414 @0 glEnable(cap = GL_ALPHA_TEST) 187415 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187416 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 187417 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 187418 @0 glDisable(cap = GL_BLEND) 187419 @0 glDisable(cap = GL_ALPHA_TEST) 187420 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 187421 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 187422 @0 glDisable(cap = GL_BLEND) 187423 @0 glDisable(cap = GL_ALPHA_TEST) 187424 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 187425 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 187426 @0 glEnable(cap = GL_BLEND) 187427 @0 glEnable(cap = GL_ALPHA_TEST) 187428 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187429 @0 glBegin(mode = GL_QUADS) 187430 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 187431 @0 glVertex2f(x = 1053, y = 864) 187432 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 187433 @0 glVertex2f(x = 1338, y = 864) 187434 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 187435 @0 glVertex2f(x = 1338, y = 937) 187436 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 187437 @0 glVertex2f(x = 1053, y = 937) 187438 @0 glEnd() 187439 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187440 @0 glEnable(cap = GL_TEXTURE_2D) 187441 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 187442 @0 glEnable(cap = GL_BLEND) 187443 @0 glEnable(cap = GL_ALPHA_TEST) 187444 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187446 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187448 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187449 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187450 @0 glMatrixMode(mode = GL_TEXTURE) 187451 @0 glLoadIdentity() 187452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 187453 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 187454 @0 glBegin(mode = GL_QUADS) 187455 @0 glTexCoord2f(s = 0.75, t = 0.046875) 187456 @0 glVertex2f(x = 1176, y = 897) 187457 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 187458 @0 glVertex2f(x = 1183, y = 897) 187459 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 187460 @0 glVertex2f(x = 1183, y = 906) 187461 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 187462 @0 glVertex2f(x = 1176, y = 906) 187463 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 187464 @0 glVertex2f(x = 1183, y = 899) 187465 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 187466 @0 glVertex2f(x = 1190, y = 899) 187467 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 187468 @0 glVertex2f(x = 1190, y = 906) 187469 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 187470 @0 glVertex2f(x = 1183, y = 906) 187471 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 187472 @0 glVertex2f(x = 1190, y = 896) 187473 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 187474 @0 glVertex2f(x = 1197, y = 896) 187475 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 187476 @0 glVertex2f(x = 1197, y = 906) 187477 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 187478 @0 glVertex2f(x = 1190, y = 906) 187479 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 187480 @0 glVertex2f(x = 1197, y = 899) 187481 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 187482 @0 glVertex2f(x = 1204, y = 899) 187483 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 187484 @0 glVertex2f(x = 1204, y = 906) 187485 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 187486 @0 glVertex2f(x = 1197, y = 906) 187487 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 187488 @0 glVertex2f(x = 1204, y = 897) 187489 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 187490 @0 glVertex2f(x = 1211, y = 897) 187491 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 187492 @0 glVertex2f(x = 1211, y = 906) 187493 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 187494 @0 glVertex2f(x = 1204, y = 906) 187495 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 187496 @0 glVertex2f(x = 1211, y = 899) 187497 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 187498 @0 glVertex2f(x = 1218, y = 899) 187499 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 187500 @0 glVertex2f(x = 1218, y = 906) 187501 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 187502 @0 glVertex2f(x = 1211, y = 906) 187503 @0 glEnd() 187504 @0 glEnable(cap = GL_BLEND) 187505 @0 glEnable(cap = GL_ALPHA_TEST) 187506 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187507 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187508 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187509 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187510 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187511 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187512 @0 glMatrixMode(mode = GL_TEXTURE) 187513 @0 glLoadIdentity() 187514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187520 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187521 @0 glBegin(mode = GL_QUADS) 187522 @0 glTexCoord2f(s = 0.75, t = 0.046875) 187523 @0 glVertex2f(x = 1175, y = 896) 187524 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 187525 @0 glVertex2f(x = 1182, y = 896) 187526 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 187527 @0 glVertex2f(x = 1182, y = 905) 187528 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 187529 @0 glVertex2f(x = 1175, y = 905) 187530 @0 glEnd() 187531 @0 glEnable(cap = GL_BLEND) 187532 @0 glEnable(cap = GL_ALPHA_TEST) 187533 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187534 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187535 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187536 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187537 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187538 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187539 @0 glMatrixMode(mode = GL_TEXTURE) 187540 @0 glLoadIdentity() 187541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187547 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187548 @0 glBegin(mode = GL_QUADS) 187549 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 187550 @0 glVertex2f(x = 1182, y = 898) 187551 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 187552 @0 glVertex2f(x = 1189, y = 898) 187553 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 187554 @0 glVertex2f(x = 1189, y = 905) 187555 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 187556 @0 glVertex2f(x = 1182, y = 905) 187557 @0 glEnd() 187558 @0 glEnable(cap = GL_BLEND) 187559 @0 glEnable(cap = GL_ALPHA_TEST) 187560 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187561 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187562 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187563 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187564 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187565 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187566 @0 glMatrixMode(mode = GL_TEXTURE) 187567 @0 glLoadIdentity() 187568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187574 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187575 @0 glBegin(mode = GL_QUADS) 187576 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 187577 @0 glVertex2f(x = 1189, y = 895) 187578 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 187579 @0 glVertex2f(x = 1196, y = 895) 187580 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 187581 @0 glVertex2f(x = 1196, y = 905) 187582 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 187583 @0 glVertex2f(x = 1189, y = 905) 187584 @0 glEnd() 187585 @0 glEnable(cap = GL_BLEND) 187586 @0 glEnable(cap = GL_ALPHA_TEST) 187587 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187588 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187589 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187590 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187591 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187592 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187593 @0 glMatrixMode(mode = GL_TEXTURE) 187594 @0 glLoadIdentity() 187595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187601 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187602 @0 glBegin(mode = GL_QUADS) 187603 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 187604 @0 glVertex2f(x = 1196, y = 898) 187605 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 187606 @0 glVertex2f(x = 1203, y = 898) 187607 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 187608 @0 glVertex2f(x = 1203, y = 905) 187609 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 187610 @0 glVertex2f(x = 1196, y = 905) 187611 @0 glEnd() 187612 @0 glEnable(cap = GL_BLEND) 187613 @0 glEnable(cap = GL_ALPHA_TEST) 187614 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187615 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187616 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187617 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187618 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187619 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187620 @0 glMatrixMode(mode = GL_TEXTURE) 187621 @0 glLoadIdentity() 187622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187628 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187629 @0 glBegin(mode = GL_QUADS) 187630 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 187631 @0 glVertex2f(x = 1203, y = 896) 187632 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 187633 @0 glVertex2f(x = 1210, y = 896) 187634 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 187635 @0 glVertex2f(x = 1210, y = 905) 187636 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 187637 @0 glVertex2f(x = 1203, y = 905) 187638 @0 glEnd() 187639 @0 glEnable(cap = GL_BLEND) 187640 @0 glEnable(cap = GL_ALPHA_TEST) 187641 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187642 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187643 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187644 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187645 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187646 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187647 @0 glMatrixMode(mode = GL_TEXTURE) 187648 @0 glLoadIdentity() 187649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187655 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187656 @0 glBegin(mode = GL_QUADS) 187657 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 187658 @0 glVertex2f(x = 1210, y = 898) 187659 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 187660 @0 glVertex2f(x = 1217, y = 898) 187661 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 187662 @0 glVertex2f(x = 1217, y = 905) 187663 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 187664 @0 glVertex2f(x = 1210, y = 905) 187665 @0 glEnd() 187666 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187667 @0 glDisable(cap = GL_TEXTURE_2D) 187668 @0 glEnable(cap = GL_BLEND) 187669 @0 glEnable(cap = GL_ALPHA_TEST) 187670 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187671 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 187672 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 187673 @0 glDisable(cap = GL_BLEND) 187674 @0 glDisable(cap = GL_ALPHA_TEST) 187675 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 187676 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 187677 @0 glDisable(cap = GL_BLEND) 187678 @0 glDisable(cap = GL_ALPHA_TEST) 187679 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 187680 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 187681 @0 glEnable(cap = GL_BLEND) 187682 @0 glEnable(cap = GL_ALPHA_TEST) 187683 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187684 @0 glBegin(mode = GL_QUADS) 187685 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 187686 @0 glVertex2f(x = 1353, y = 864) 187687 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 187688 @0 glVertex2f(x = 1662, y = 864) 187689 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 187690 @0 glVertex2f(x = 1662, y = 937) 187691 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 187692 @0 glVertex2f(x = 1353, y = 937) 187693 @0 glEnd() 187694 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187695 @0 glEnable(cap = GL_TEXTURE_2D) 187696 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 187697 @0 glEnable(cap = GL_BLEND) 187698 @0 glEnable(cap = GL_ALPHA_TEST) 187699 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187700 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187701 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187702 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187703 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187704 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187705 @0 glMatrixMode(mode = GL_TEXTURE) 187706 @0 glLoadIdentity() 187707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 187708 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 187709 @0 glBegin(mode = GL_QUADS) 187710 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 187711 @0 glVertex2f(x = 1477, y = 897) 187712 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 187713 @0 glVertex2f(x = 1484, y = 897) 187714 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 187715 @0 glVertex2f(x = 1484, y = 906) 187716 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 187717 @0 glVertex2f(x = 1477, y = 906) 187718 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 187719 @0 glVertex2f(x = 1484, y = 899) 187720 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 187721 @0 glVertex2f(x = 1491, y = 899) 187722 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 187723 @0 glVertex2f(x = 1491, y = 906) 187724 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 187725 @0 glVertex2f(x = 1484, y = 906) 187726 @0 glTexCoord2f(s = 0.75, t = 0.140625) 187727 @0 glVertex2f(x = 1492, y = 899) 187728 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 187729 @0 glVertex2f(x = 1498, y = 899) 187730 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 187731 @0 glVertex2f(x = 1498, y = 906) 187732 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 187733 @0 glVertex2f(x = 1492, y = 906) 187734 @0 glTexCoord2f(s = 0.375, t = 0.140625) 187735 @0 glVertex2f(x = 1499, y = 896) 187736 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 187737 @0 glVertex2f(x = 1505, y = 896) 187738 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 187739 @0 glVertex2f(x = 1505, y = 906) 187740 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 187741 @0 glVertex2f(x = 1499, y = 906) 187742 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 187743 @0 glVertex2f(x = 1506, y = 896) 187744 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 187745 @0 glVertex2f(x = 1512, y = 896) 187746 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 187747 @0 glVertex2f(x = 1512, y = 906) 187748 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 187749 @0 glVertex2f(x = 1506, y = 906) 187750 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 187751 @0 glVertex2f(x = 1512, y = 898) 187752 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 187753 @0 glVertex2f(x = 1519, y = 898) 187754 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 187755 @0 glVertex2f(x = 1519, y = 909) 187756 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 187757 @0 glVertex2f(x = 1512, y = 909) 187758 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 187759 @0 glVertex2f(x = 1520, y = 899) 187760 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 187761 @0 glVertex2f(x = 1526, y = 899) 187762 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 187763 @0 glVertex2f(x = 1526, y = 906) 187764 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 187765 @0 glVertex2f(x = 1520, y = 906) 187766 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 187767 @0 glVertex2f(x = 1527, y = 899) 187768 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 187769 @0 glVertex2f(x = 1533, y = 899) 187770 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 187771 @0 glVertex2f(x = 1533, y = 906) 187772 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 187773 @0 glVertex2f(x = 1527, y = 906) 187774 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 187775 @0 glVertex2f(x = 1533, y = 899) 187776 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 187777 @0 glVertex2f(x = 1540, y = 899) 187778 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 187779 @0 glVertex2f(x = 1540, y = 906) 187780 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 187781 @0 glVertex2f(x = 1533, y = 906) 187782 @0 glEnd() 187783 @0 glEnable(cap = GL_BLEND) 187784 @0 glEnable(cap = GL_ALPHA_TEST) 187785 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187787 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187789 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187790 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187791 @0 glMatrixMode(mode = GL_TEXTURE) 187792 @0 glLoadIdentity() 187793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187799 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187800 @0 glBegin(mode = GL_QUADS) 187801 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 187802 @0 glVertex2f(x = 1476, y = 896) 187803 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 187804 @0 glVertex2f(x = 1483, y = 896) 187805 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 187806 @0 glVertex2f(x = 1483, y = 905) 187807 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 187808 @0 glVertex2f(x = 1476, y = 905) 187809 @0 glEnd() 187810 @0 glEnable(cap = GL_BLEND) 187811 @0 glEnable(cap = GL_ALPHA_TEST) 187812 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187814 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187816 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187817 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187818 @0 glMatrixMode(mode = GL_TEXTURE) 187819 @0 glLoadIdentity() 187820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187826 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187827 @0 glBegin(mode = GL_QUADS) 187828 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 187829 @0 glVertex2f(x = 1483, y = 898) 187830 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 187831 @0 glVertex2f(x = 1490, y = 898) 187832 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 187833 @0 glVertex2f(x = 1490, y = 905) 187834 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 187835 @0 glVertex2f(x = 1483, y = 905) 187836 @0 glEnd() 187837 @0 glEnable(cap = GL_BLEND) 187838 @0 glEnable(cap = GL_ALPHA_TEST) 187839 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187841 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187843 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187844 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187845 @0 glMatrixMode(mode = GL_TEXTURE) 187846 @0 glLoadIdentity() 187847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187853 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187854 @0 glBegin(mode = GL_QUADS) 187855 @0 glTexCoord2f(s = 0.75, t = 0.140625) 187856 @0 glVertex2f(x = 1491, y = 898) 187857 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 187858 @0 glVertex2f(x = 1497, y = 898) 187859 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 187860 @0 glVertex2f(x = 1497, y = 905) 187861 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 187862 @0 glVertex2f(x = 1491, y = 905) 187863 @0 glEnd() 187864 @0 glEnable(cap = GL_BLEND) 187865 @0 glEnable(cap = GL_ALPHA_TEST) 187866 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187867 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187868 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187869 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187870 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187871 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187872 @0 glMatrixMode(mode = GL_TEXTURE) 187873 @0 glLoadIdentity() 187874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187880 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187881 @0 glBegin(mode = GL_QUADS) 187882 @0 glTexCoord2f(s = 0.375, t = 0.140625) 187883 @0 glVertex2f(x = 1498, y = 895) 187884 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 187885 @0 glVertex2f(x = 1504, y = 895) 187886 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 187887 @0 glVertex2f(x = 1504, y = 905) 187888 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 187889 @0 glVertex2f(x = 1498, y = 905) 187890 @0 glEnd() 187891 @0 glEnable(cap = GL_BLEND) 187892 @0 glEnable(cap = GL_ALPHA_TEST) 187893 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187894 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187895 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187896 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187897 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187898 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187899 @0 glMatrixMode(mode = GL_TEXTURE) 187900 @0 glLoadIdentity() 187901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187907 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187908 @0 glBegin(mode = GL_QUADS) 187909 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 187910 @0 glVertex2f(x = 1505, y = 895) 187911 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 187912 @0 glVertex2f(x = 1511, y = 895) 187913 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 187914 @0 glVertex2f(x = 1511, y = 905) 187915 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 187916 @0 glVertex2f(x = 1505, y = 905) 187917 @0 glEnd() 187918 @0 glEnable(cap = GL_BLEND) 187919 @0 glEnable(cap = GL_ALPHA_TEST) 187920 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187921 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187922 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187923 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187924 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187925 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187926 @0 glMatrixMode(mode = GL_TEXTURE) 187927 @0 glLoadIdentity() 187928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187934 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187935 @0 glBegin(mode = GL_QUADS) 187936 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 187937 @0 glVertex2f(x = 1511, y = 897) 187938 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 187939 @0 glVertex2f(x = 1518, y = 897) 187940 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 187941 @0 glVertex2f(x = 1518, y = 908) 187942 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 187943 @0 glVertex2f(x = 1511, y = 908) 187944 @0 glEnd() 187945 @0 glEnable(cap = GL_BLEND) 187946 @0 glEnable(cap = GL_ALPHA_TEST) 187947 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187948 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187949 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187950 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187951 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187952 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187953 @0 glMatrixMode(mode = GL_TEXTURE) 187954 @0 glLoadIdentity() 187955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187961 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187962 @0 glBegin(mode = GL_QUADS) 187963 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 187964 @0 glVertex2f(x = 1519, y = 898) 187965 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 187966 @0 glVertex2f(x = 1525, y = 898) 187967 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 187968 @0 glVertex2f(x = 1525, y = 905) 187969 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 187970 @0 glVertex2f(x = 1519, y = 905) 187971 @0 glEnd() 187972 @0 glEnable(cap = GL_BLEND) 187973 @0 glEnable(cap = GL_ALPHA_TEST) 187974 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 187975 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 187976 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 187977 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 187978 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 187979 @0 glActiveTextureARB(texture = GL_TEXTURE0) 187980 @0 glMatrixMode(mode = GL_TEXTURE) 187981 @0 glLoadIdentity() 187982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 187983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 187984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 187985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 187986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 187987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 187988 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 187989 @0 glBegin(mode = GL_QUADS) 187990 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 187991 @0 glVertex2f(x = 1526, y = 898) 187992 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 187993 @0 glVertex2f(x = 1532, y = 898) 187994 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 187995 @0 glVertex2f(x = 1532, y = 905) 187996 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 187997 @0 glVertex2f(x = 1526, y = 905) 187998 @0 glEnd() 187999 @0 glEnable(cap = GL_BLEND) 188000 @0 glEnable(cap = GL_ALPHA_TEST) 188001 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188002 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188003 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188004 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188005 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188006 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188007 @0 glMatrixMode(mode = GL_TEXTURE) 188008 @0 glLoadIdentity() 188009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188015 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188016 @0 glBegin(mode = GL_QUADS) 188017 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 188018 @0 glVertex2f(x = 1532, y = 898) 188019 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 188020 @0 glVertex2f(x = 1539, y = 898) 188021 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 188022 @0 glVertex2f(x = 1539, y = 905) 188023 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 188024 @0 glVertex2f(x = 1532, y = 905) 188025 @0 glEnd() 188026 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188027 @0 glDisable(cap = GL_TEXTURE_2D) 188028 @0 glEnable(cap = GL_BLEND) 188029 @0 glEnable(cap = GL_ALPHA_TEST) 188030 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188031 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 188032 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 188033 @0 glDisable(cap = GL_BLEND) 188034 @0 glDisable(cap = GL_ALPHA_TEST) 188035 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 188036 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 188037 @0 glDisable(cap = GL_BLEND) 188038 @0 glDisable(cap = GL_ALPHA_TEST) 188039 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 188040 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 188041 @0 glEnable(cap = GL_BLEND) 188042 @0 glEnable(cap = GL_ALPHA_TEST) 188043 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188044 @0 glBegin(mode = GL_QUADS) 188045 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 188046 @0 glVertex2f(x = 1677, y = 864) 188047 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 188048 @0 glVertex2f(x = 1950, y = 864) 188049 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 188050 @0 glVertex2f(x = 1950, y = 937) 188051 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 188052 @0 glVertex2f(x = 1677, y = 937) 188053 @0 glEnd() 188054 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188055 @0 glEnable(cap = GL_TEXTURE_2D) 188056 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 188057 @0 glEnable(cap = GL_BLEND) 188058 @0 glEnable(cap = GL_ALPHA_TEST) 188059 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188060 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188061 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188062 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188063 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188064 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188065 @0 glMatrixMode(mode = GL_TEXTURE) 188066 @0 glLoadIdentity() 188067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 188068 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 188069 @0 glBegin(mode = GL_QUADS) 188070 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 188071 @0 glVertex2f(x = 1804, y = 897) 188072 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 188073 @0 glVertex2f(x = 1811, y = 897) 188074 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 188075 @0 glVertex2f(x = 1811, y = 906) 188076 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 188077 @0 glVertex2f(x = 1804, y = 906) 188078 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 188079 @0 glVertex2f(x = 1811, y = 899) 188080 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 188081 @0 glVertex2f(x = 1818, y = 899) 188082 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 188083 @0 glVertex2f(x = 1818, y = 906) 188084 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 188085 @0 glVertex2f(x = 1811, y = 906) 188086 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 188087 @0 glVertex2f(x = 1818, y = 899) 188088 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 188089 @0 glVertex2f(x = 1826, y = 899) 188090 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 188091 @0 glVertex2f(x = 1826, y = 906) 188092 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 188093 @0 glVertex2f(x = 1818, y = 906) 188094 @0 glEnd() 188095 @0 glEnable(cap = GL_BLEND) 188096 @0 glEnable(cap = GL_ALPHA_TEST) 188097 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188098 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188099 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188100 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188101 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188102 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188103 @0 glMatrixMode(mode = GL_TEXTURE) 188104 @0 glLoadIdentity() 188105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188111 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188112 @0 glBegin(mode = GL_QUADS) 188113 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 188114 @0 glVertex2f(x = 1803, y = 896) 188115 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 188116 @0 glVertex2f(x = 1810, y = 896) 188117 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 188118 @0 glVertex2f(x = 1810, y = 905) 188119 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 188120 @0 glVertex2f(x = 1803, y = 905) 188121 @0 glEnd() 188122 @0 glEnable(cap = GL_BLEND) 188123 @0 glEnable(cap = GL_ALPHA_TEST) 188124 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188125 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188126 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188127 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188128 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188129 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188130 @0 glMatrixMode(mode = GL_TEXTURE) 188131 @0 glLoadIdentity() 188132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188138 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188139 @0 glBegin(mode = GL_QUADS) 188140 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 188141 @0 glVertex2f(x = 1810, y = 898) 188142 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 188143 @0 glVertex2f(x = 1817, y = 898) 188144 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 188145 @0 glVertex2f(x = 1817, y = 905) 188146 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 188147 @0 glVertex2f(x = 1810, y = 905) 188148 @0 glEnd() 188149 @0 glEnable(cap = GL_BLEND) 188150 @0 glEnable(cap = GL_ALPHA_TEST) 188151 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188152 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188153 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188154 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188155 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188156 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188157 @0 glMatrixMode(mode = GL_TEXTURE) 188158 @0 glLoadIdentity() 188159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188165 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188166 @0 glBegin(mode = GL_QUADS) 188167 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 188168 @0 glVertex2f(x = 1817, y = 898) 188169 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 188170 @0 glVertex2f(x = 1825, y = 898) 188171 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 188172 @0 glVertex2f(x = 1825, y = 905) 188173 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 188174 @0 glVertex2f(x = 1817, y = 905) 188175 @0 glEnd() 188176 @0 glEnable(cap = GL_BLEND) 188177 @0 glEnable(cap = GL_ALPHA_TEST) 188178 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188180 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188182 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188183 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188184 @0 glMatrixMode(mode = GL_TEXTURE) 188185 @0 glLoadIdentity() 188186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 188187 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 188188 @0 glBegin(mode = GL_QUADS) 188189 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 188190 @0 glVertex2f(x = 1053, y = 410) 188191 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 188192 @0 glVertex2f(x = 1060, y = 410) 188193 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 188194 @0 glVertex2f(x = 1060, y = 419) 188195 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 188196 @0 glVertex2f(x = 1053, y = 419) 188197 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 188198 @0 glVertex2f(x = 1060, y = 412) 188199 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 188200 @0 glVertex2f(x = 1067, y = 412) 188201 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 188202 @0 glVertex2f(x = 1067, y = 419) 188203 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 188204 @0 glVertex2f(x = 1060, y = 419) 188205 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 188206 @0 glVertex2f(x = 1067, y = 409) 188207 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 188208 @0 glVertex2f(x = 1074, y = 409) 188209 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 188210 @0 glVertex2f(x = 1074, y = 419) 188211 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 188212 @0 glVertex2f(x = 1067, y = 419) 188213 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 188214 @0 glVertex2f(x = 1074, y = 412) 188215 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 188216 @0 glVertex2f(x = 1081, y = 412) 188217 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 188218 @0 glVertex2f(x = 1081, y = 419) 188219 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 188220 @0 glVertex2f(x = 1074, y = 419) 188221 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 188222 @0 glVertex2f(x = 1082, y = 412) 188223 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 188224 @0 glVertex2f(x = 1088, y = 412) 188225 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 188226 @0 glVertex2f(x = 1088, y = 419) 188227 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 188228 @0 glVertex2f(x = 1082, y = 419) 188229 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 188230 @0 glVertex2f(x = 1088, y = 410) 188231 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 188232 @0 glVertex2f(x = 1095, y = 410) 188233 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 188234 @0 glVertex2f(x = 1095, y = 419) 188235 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 188236 @0 glVertex2f(x = 1088, y = 419) 188237 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 188238 @0 glVertex2f(x = 1102, y = 410) 188239 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 188240 @0 glVertex2f(x = 1110, y = 410) 188241 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 188242 @0 glVertex2f(x = 1110, y = 419) 188243 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 188244 @0 glVertex2f(x = 1102, y = 419) 188245 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 188246 @0 glVertex2f(x = 1109, y = 412) 188247 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 188248 @0 glVertex2f(x = 1116, y = 412) 188249 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 188250 @0 glVertex2f(x = 1116, y = 419) 188251 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 188252 @0 glVertex2f(x = 1109, y = 419) 188253 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 188254 @0 glVertex2f(x = 1117, y = 412) 188255 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 188256 @0 glVertex2f(x = 1123, y = 412) 188257 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 188258 @0 glVertex2f(x = 1123, y = 419) 188259 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 188260 @0 glVertex2f(x = 1117, y = 419) 188261 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 188262 @0 glVertex2f(x = 1123, y = 409) 188263 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 188264 @0 glVertex2f(x = 1130, y = 409) 188265 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 188266 @0 glVertex2f(x = 1130, y = 419) 188267 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 188268 @0 glVertex2f(x = 1123, y = 419) 188269 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 188270 @0 glVertex2f(x = 1130, y = 409) 188271 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 188272 @0 glVertex2f(x = 1137, y = 409) 188273 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 188274 @0 glVertex2f(x = 1137, y = 419) 188275 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 188276 @0 glVertex2f(x = 1130, y = 419) 188277 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 188278 @0 glVertex2f(x = 1139, y = 412) 188279 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 188280 @0 glVertex2f(x = 1142, y = 412) 188281 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 188282 @0 glVertex2f(x = 1142, y = 419) 188283 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 188284 @0 glVertex2f(x = 1139, y = 419) 188285 @0 glEnd() 188286 @0 glEnable(cap = GL_BLEND) 188287 @0 glEnable(cap = GL_ALPHA_TEST) 188288 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188289 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188290 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188291 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188292 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188293 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188294 @0 glMatrixMode(mode = GL_TEXTURE) 188295 @0 glLoadIdentity() 188296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188302 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188303 @0 glBegin(mode = GL_QUADS) 188304 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 188305 @0 glVertex2f(x = 1052, y = 409) 188306 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 188307 @0 glVertex2f(x = 1059, y = 409) 188308 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 188309 @0 glVertex2f(x = 1059, y = 418) 188310 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 188311 @0 glVertex2f(x = 1052, y = 418) 188312 @0 glEnd() 188313 @0 glEnable(cap = GL_BLEND) 188314 @0 glEnable(cap = GL_ALPHA_TEST) 188315 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188316 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188317 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188318 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188319 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188320 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188321 @0 glMatrixMode(mode = GL_TEXTURE) 188322 @0 glLoadIdentity() 188323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188329 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188330 @0 glBegin(mode = GL_QUADS) 188331 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 188332 @0 glVertex2f(x = 1059, y = 411) 188333 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 188334 @0 glVertex2f(x = 1066, y = 411) 188335 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 188336 @0 glVertex2f(x = 1066, y = 418) 188337 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 188338 @0 glVertex2f(x = 1059, y = 418) 188339 @0 glEnd() 188340 @0 glEnable(cap = GL_BLEND) 188341 @0 glEnable(cap = GL_ALPHA_TEST) 188342 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188343 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188344 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188345 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188346 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188347 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188348 @0 glMatrixMode(mode = GL_TEXTURE) 188349 @0 glLoadIdentity() 188350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188356 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188357 @0 glBegin(mode = GL_QUADS) 188358 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 188359 @0 glVertex2f(x = 1066, y = 408) 188360 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 188361 @0 glVertex2f(x = 1073, y = 408) 188362 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 188363 @0 glVertex2f(x = 1073, y = 418) 188364 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 188365 @0 glVertex2f(x = 1066, y = 418) 188366 @0 glEnd() 188367 @0 glEnable(cap = GL_BLEND) 188368 @0 glEnable(cap = GL_ALPHA_TEST) 188369 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188370 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188371 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188372 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188373 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188374 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188375 @0 glMatrixMode(mode = GL_TEXTURE) 188376 @0 glLoadIdentity() 188377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188383 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188384 @0 glBegin(mode = GL_QUADS) 188385 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 188386 @0 glVertex2f(x = 1073, y = 411) 188387 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 188388 @0 glVertex2f(x = 1080, y = 411) 188389 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 188390 @0 glVertex2f(x = 1080, y = 418) 188391 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 188392 @0 glVertex2f(x = 1073, y = 418) 188393 @0 glEnd() 188394 @0 glEnable(cap = GL_BLEND) 188395 @0 glEnable(cap = GL_ALPHA_TEST) 188396 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188397 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188398 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188399 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188400 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188401 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188402 @0 glMatrixMode(mode = GL_TEXTURE) 188403 @0 glLoadIdentity() 188404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188410 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188411 @0 glBegin(mode = GL_QUADS) 188412 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 188413 @0 glVertex2f(x = 1081, y = 411) 188414 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 188415 @0 glVertex2f(x = 1087, y = 411) 188416 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 188417 @0 glVertex2f(x = 1087, y = 418) 188418 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 188419 @0 glVertex2f(x = 1081, y = 418) 188420 @0 glEnd() 188421 @0 glEnable(cap = GL_BLEND) 188422 @0 glEnable(cap = GL_ALPHA_TEST) 188423 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188424 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188425 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188426 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188427 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188428 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188429 @0 glMatrixMode(mode = GL_TEXTURE) 188430 @0 glLoadIdentity() 188431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188437 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188438 @0 glBegin(mode = GL_QUADS) 188439 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 188440 @0 glVertex2f(x = 1087, y = 409) 188441 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 188442 @0 glVertex2f(x = 1094, y = 409) 188443 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 188444 @0 glVertex2f(x = 1094, y = 418) 188445 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 188446 @0 glVertex2f(x = 1087, y = 418) 188447 @0 glEnd() 188448 @0 glEnable(cap = GL_BLEND) 188449 @0 glEnable(cap = GL_ALPHA_TEST) 188450 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188451 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188452 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188453 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188454 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188455 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188456 @0 glMatrixMode(mode = GL_TEXTURE) 188457 @0 glLoadIdentity() 188458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188464 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188465 @0 glBegin(mode = GL_QUADS) 188466 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 188467 @0 glVertex2f(x = 1101, y = 409) 188468 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 188469 @0 glVertex2f(x = 1109, y = 409) 188470 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 188471 @0 glVertex2f(x = 1109, y = 418) 188472 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 188473 @0 glVertex2f(x = 1101, y = 418) 188474 @0 glEnd() 188475 @0 glEnable(cap = GL_BLEND) 188476 @0 glEnable(cap = GL_ALPHA_TEST) 188477 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188478 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188479 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188480 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188481 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188482 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188483 @0 glMatrixMode(mode = GL_TEXTURE) 188484 @0 glLoadIdentity() 188485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188491 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188492 @0 glBegin(mode = GL_QUADS) 188493 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 188494 @0 glVertex2f(x = 1108, y = 411) 188495 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 188496 @0 glVertex2f(x = 1115, y = 411) 188497 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 188498 @0 glVertex2f(x = 1115, y = 418) 188499 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 188500 @0 glVertex2f(x = 1108, y = 418) 188501 @0 glEnd() 188502 @0 glEnable(cap = GL_BLEND) 188503 @0 glEnable(cap = GL_ALPHA_TEST) 188504 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188505 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188506 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188507 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188508 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188509 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188510 @0 glMatrixMode(mode = GL_TEXTURE) 188511 @0 glLoadIdentity() 188512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188518 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188519 @0 glBegin(mode = GL_QUADS) 188520 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 188521 @0 glVertex2f(x = 1116, y = 411) 188522 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 188523 @0 glVertex2f(x = 1122, y = 411) 188524 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 188525 @0 glVertex2f(x = 1122, y = 418) 188526 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 188527 @0 glVertex2f(x = 1116, y = 418) 188528 @0 glEnd() 188529 @0 glEnable(cap = GL_BLEND) 188530 @0 glEnable(cap = GL_ALPHA_TEST) 188531 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188533 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188534 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188535 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188536 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188537 @0 glMatrixMode(mode = GL_TEXTURE) 188538 @0 glLoadIdentity() 188539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188545 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188546 @0 glBegin(mode = GL_QUADS) 188547 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 188548 @0 glVertex2f(x = 1122, y = 408) 188549 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 188550 @0 glVertex2f(x = 1129, y = 408) 188551 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 188552 @0 glVertex2f(x = 1129, y = 418) 188553 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 188554 @0 glVertex2f(x = 1122, y = 418) 188555 @0 glEnd() 188556 @0 glEnable(cap = GL_BLEND) 188557 @0 glEnable(cap = GL_ALPHA_TEST) 188558 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188563 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188564 @0 glMatrixMode(mode = GL_TEXTURE) 188565 @0 glLoadIdentity() 188566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188572 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188573 @0 glBegin(mode = GL_QUADS) 188574 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 188575 @0 glVertex2f(x = 1129, y = 408) 188576 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 188577 @0 glVertex2f(x = 1136, y = 408) 188578 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 188579 @0 glVertex2f(x = 1136, y = 418) 188580 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 188581 @0 glVertex2f(x = 1129, y = 418) 188582 @0 glEnd() 188583 @0 glEnable(cap = GL_BLEND) 188584 @0 glEnable(cap = GL_ALPHA_TEST) 188585 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188586 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188587 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188588 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188589 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188590 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188591 @0 glMatrixMode(mode = GL_TEXTURE) 188592 @0 glLoadIdentity() 188593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188599 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188600 @0 glBegin(mode = GL_QUADS) 188601 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 188602 @0 glVertex2f(x = 1138, y = 411) 188603 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 188604 @0 glVertex2f(x = 1141, y = 411) 188605 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 188606 @0 glVertex2f(x = 1141, y = 418) 188607 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 188608 @0 glVertex2f(x = 1138, y = 418) 188609 @0 glEnd() 188610 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188611 @0 glDisable(cap = GL_TEXTURE_2D) 188612 @0 glDisable(cap = GL_BLEND) 188613 @0 glDisable(cap = GL_ALPHA_TEST) 188614 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 188615 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 188616 @0 glDisable(cap = GL_BLEND) 188617 @0 glDisable(cap = GL_ALPHA_TEST) 188618 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 188619 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 188620 @0 glEnable(cap = GL_BLEND) 188621 @0 glEnable(cap = GL_ALPHA_TEST) 188622 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188623 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 188624 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 188625 @0 glDisable(cap = GL_BLEND) 188626 @0 glDisable(cap = GL_ALPHA_TEST) 188627 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 188628 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 188629 @0 glEnable(cap = GL_BLEND) 188630 @0 glEnable(cap = GL_ALPHA_TEST) 188631 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188632 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 188633 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 188634 @0 glDisable(cap = GL_BLEND) 188635 @0 glDisable(cap = GL_ALPHA_TEST) 188636 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 188637 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 188638 @0 glEnable(cap = GL_BLEND) 188639 @0 glEnable(cap = GL_ALPHA_TEST) 188640 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188641 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 188642 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 188643 @0 glDisable(cap = GL_BLEND) 188644 @0 glDisable(cap = GL_ALPHA_TEST) 188645 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 188646 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 188647 @0 glEnable(cap = GL_BLEND) 188648 @0 glEnable(cap = GL_ALPHA_TEST) 188649 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188650 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 188651 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 188652 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188653 @0 glEnable(cap = GL_TEXTURE_2D) 188654 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 188655 @0 glEnable(cap = GL_BLEND) 188656 @0 glEnable(cap = GL_ALPHA_TEST) 188657 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188660 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188661 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188662 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188663 @0 glMatrixMode(mode = GL_TEXTURE) 188664 @0 glLoadIdentity() 188665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 188666 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 188667 @0 glBegin(mode = GL_QUADS) 188668 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 188669 @0 glVertex2f(x = 608, y = 486) 188670 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 188671 @0 glVertex2f(x = 615, y = 486) 188672 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 188673 @0 glVertex2f(x = 615, y = 496) 188674 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 188675 @0 glVertex2f(x = 608, y = 496) 188676 @0 glEnd() 188677 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188678 @0 glEnable(cap = GL_TEXTURE_2D) 188679 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 188680 @0 glEnable(cap = GL_BLEND) 188681 @0 glEnable(cap = GL_ALPHA_TEST) 188682 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188684 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188686 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188687 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188688 @0 glMatrixMode(mode = GL_TEXTURE) 188689 @0 glLoadIdentity() 188690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 188691 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 188692 @0 glBegin(mode = GL_QUADS) 188693 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 188694 @0 glVertex2f(x = 626, y = 487) 188695 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 188696 @0 glVertex2f(x = 633, y = 487) 188697 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 188698 @0 glVertex2f(x = 633, y = 496) 188699 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 188700 @0 glVertex2f(x = 626, y = 496) 188701 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 188702 @0 glVertex2f(x = 634, y = 489) 188703 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 188704 @0 glVertex2f(x = 640, y = 489) 188705 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 188706 @0 glVertex2f(x = 640, y = 496) 188707 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 188708 @0 glVertex2f(x = 634, y = 496) 188709 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 188710 @0 glVertex2f(x = 640, y = 489) 188711 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 188712 @0 glVertex2f(x = 647, y = 489) 188713 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 188714 @0 glVertex2f(x = 647, y = 496) 188715 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 188716 @0 glVertex2f(x = 640, y = 496) 188717 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 188718 @0 glVertex2f(x = 647, y = 489) 188719 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 188720 @0 glVertex2f(x = 654, y = 489) 188721 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 188722 @0 glVertex2f(x = 654, y = 497) 188723 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 188724 @0 glVertex2f(x = 647, y = 497) 188725 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 188726 @0 glVertex2f(x = 654, y = 487) 188727 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 188728 @0 glVertex2f(x = 661, y = 487) 188729 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 188730 @0 glVertex2f(x = 661, y = 496) 188731 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 188732 @0 glVertex2f(x = 654, y = 496) 188733 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 188734 @0 glVertex2f(x = 662, y = 486) 188735 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 188736 @0 glVertex2f(x = 668, y = 486) 188737 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 188738 @0 glVertex2f(x = 668, y = 496) 188739 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 188740 @0 glVertex2f(x = 662, y = 496) 188741 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 188742 @0 glVertex2f(x = 668, y = 489) 188743 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 188744 @0 glVertex2f(x = 675, y = 489) 188745 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 188746 @0 glVertex2f(x = 675, y = 496) 188747 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 188748 @0 glVertex2f(x = 668, y = 496) 188749 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 188750 @0 glVertex2f(x = 675, y = 489) 188751 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 188752 @0 glVertex2f(x = 682, y = 489) 188753 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 188754 @0 glVertex2f(x = 682, y = 496) 188755 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 188756 @0 glVertex2f(x = 675, y = 496) 188757 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 188758 @0 glVertex2f(x = 689, y = 487) 188759 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 188760 @0 glVertex2f(x = 696, y = 487) 188761 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 188762 @0 glVertex2f(x = 696, y = 496) 188763 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 188764 @0 glVertex2f(x = 689, y = 496) 188765 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 188766 @0 glVertex2f(x = 696, y = 489) 188767 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 188768 @0 glVertex2f(x = 703, y = 489) 188769 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 188770 @0 glVertex2f(x = 703, y = 496) 188771 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 188772 @0 glVertex2f(x = 696, y = 496) 188773 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 188774 @0 glVertex2f(x = 703, y = 486) 188775 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 188776 @0 glVertex2f(x = 710, y = 486) 188777 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 188778 @0 glVertex2f(x = 710, y = 496) 188779 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 188780 @0 glVertex2f(x = 703, y = 496) 188781 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 188782 @0 glVertex2f(x = 710, y = 489) 188783 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 188784 @0 glVertex2f(x = 717, y = 489) 188785 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 188786 @0 glVertex2f(x = 717, y = 496) 188787 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 188788 @0 glVertex2f(x = 710, y = 496) 188789 @0 glEnd() 188790 @0 glEnable(cap = GL_BLEND) 188791 @0 glEnable(cap = GL_ALPHA_TEST) 188792 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188793 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188794 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188795 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188796 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188797 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188798 @0 glMatrixMode(mode = GL_TEXTURE) 188799 @0 glLoadIdentity() 188800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188806 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188807 @0 glBegin(mode = GL_QUADS) 188808 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 188809 @0 glVertex2f(x = 625, y = 486) 188810 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 188811 @0 glVertex2f(x = 632, y = 486) 188812 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 188813 @0 glVertex2f(x = 632, y = 495) 188814 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 188815 @0 glVertex2f(x = 625, y = 495) 188816 @0 glEnd() 188817 @0 glEnable(cap = GL_BLEND) 188818 @0 glEnable(cap = GL_ALPHA_TEST) 188819 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188820 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188821 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188822 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188823 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188824 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188825 @0 glMatrixMode(mode = GL_TEXTURE) 188826 @0 glLoadIdentity() 188827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188833 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188834 @0 glBegin(mode = GL_QUADS) 188835 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 188836 @0 glVertex2f(x = 633, y = 488) 188837 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 188838 @0 glVertex2f(x = 639, y = 488) 188839 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 188840 @0 glVertex2f(x = 639, y = 495) 188841 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 188842 @0 glVertex2f(x = 633, y = 495) 188843 @0 glEnd() 188844 @0 glEnable(cap = GL_BLEND) 188845 @0 glEnable(cap = GL_ALPHA_TEST) 188846 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188847 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188848 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188849 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188850 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188851 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188852 @0 glMatrixMode(mode = GL_TEXTURE) 188853 @0 glLoadIdentity() 188854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188860 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188861 @0 glBegin(mode = GL_QUADS) 188862 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 188863 @0 glVertex2f(x = 639, y = 488) 188864 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 188865 @0 glVertex2f(x = 646, y = 488) 188866 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 188867 @0 glVertex2f(x = 646, y = 495) 188868 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 188869 @0 glVertex2f(x = 639, y = 495) 188870 @0 glEnd() 188871 @0 glEnable(cap = GL_BLEND) 188872 @0 glEnable(cap = GL_ALPHA_TEST) 188873 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188874 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188875 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188876 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188877 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188878 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188879 @0 glMatrixMode(mode = GL_TEXTURE) 188880 @0 glLoadIdentity() 188881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188887 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188888 @0 glBegin(mode = GL_QUADS) 188889 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 188890 @0 glVertex2f(x = 646, y = 488) 188891 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 188892 @0 glVertex2f(x = 653, y = 488) 188893 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 188894 @0 glVertex2f(x = 653, y = 496) 188895 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 188896 @0 glVertex2f(x = 646, y = 496) 188897 @0 glEnd() 188898 @0 glEnable(cap = GL_BLEND) 188899 @0 glEnable(cap = GL_ALPHA_TEST) 188900 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188901 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188902 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188903 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188904 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188905 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188906 @0 glMatrixMode(mode = GL_TEXTURE) 188907 @0 glLoadIdentity() 188908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188914 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188915 @0 glBegin(mode = GL_QUADS) 188916 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 188917 @0 glVertex2f(x = 653, y = 486) 188918 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 188919 @0 glVertex2f(x = 660, y = 486) 188920 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 188921 @0 glVertex2f(x = 660, y = 495) 188922 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 188923 @0 glVertex2f(x = 653, y = 495) 188924 @0 glEnd() 188925 @0 glEnable(cap = GL_BLEND) 188926 @0 glEnable(cap = GL_ALPHA_TEST) 188927 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188928 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188930 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188932 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188933 @0 glMatrixMode(mode = GL_TEXTURE) 188934 @0 glLoadIdentity() 188935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188941 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188942 @0 glBegin(mode = GL_QUADS) 188943 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 188944 @0 glVertex2f(x = 661, y = 485) 188945 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 188946 @0 glVertex2f(x = 667, y = 485) 188947 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 188948 @0 glVertex2f(x = 667, y = 495) 188949 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 188950 @0 glVertex2f(x = 661, y = 495) 188951 @0 glEnd() 188952 @0 glEnable(cap = GL_BLEND) 188953 @0 glEnable(cap = GL_ALPHA_TEST) 188954 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188955 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188956 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188957 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188958 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188959 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188960 @0 glMatrixMode(mode = GL_TEXTURE) 188961 @0 glLoadIdentity() 188962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188968 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188969 @0 glBegin(mode = GL_QUADS) 188970 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 188971 @0 glVertex2f(x = 667, y = 488) 188972 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 188973 @0 glVertex2f(x = 674, y = 488) 188974 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 188975 @0 glVertex2f(x = 674, y = 495) 188976 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 188977 @0 glVertex2f(x = 667, y = 495) 188978 @0 glEnd() 188979 @0 glEnable(cap = GL_BLEND) 188980 @0 glEnable(cap = GL_ALPHA_TEST) 188981 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 188982 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 188983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 188984 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 188985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 188986 @0 glActiveTextureARB(texture = GL_TEXTURE0) 188987 @0 glMatrixMode(mode = GL_TEXTURE) 188988 @0 glLoadIdentity() 188989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 188990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 188991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 188992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 188993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 188994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 188995 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 188996 @0 glBegin(mode = GL_QUADS) 188997 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 188998 @0 glVertex2f(x = 674, y = 488) 188999 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 189000 @0 glVertex2f(x = 681, y = 488) 189001 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 189002 @0 glVertex2f(x = 681, y = 495) 189003 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 189004 @0 glVertex2f(x = 674, y = 495) 189005 @0 glEnd() 189006 @0 glEnable(cap = GL_BLEND) 189007 @0 glEnable(cap = GL_ALPHA_TEST) 189008 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189009 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189010 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189011 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189012 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189013 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189014 @0 glMatrixMode(mode = GL_TEXTURE) 189015 @0 glLoadIdentity() 189016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189022 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189023 @0 glBegin(mode = GL_QUADS) 189024 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 189025 @0 glVertex2f(x = 688, y = 486) 189026 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 189027 @0 glVertex2f(x = 695, y = 486) 189028 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 189029 @0 glVertex2f(x = 695, y = 495) 189030 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 189031 @0 glVertex2f(x = 688, y = 495) 189032 @0 glEnd() 189033 @0 glEnable(cap = GL_BLEND) 189034 @0 glEnable(cap = GL_ALPHA_TEST) 189035 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189036 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189038 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189040 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189041 @0 glMatrixMode(mode = GL_TEXTURE) 189042 @0 glLoadIdentity() 189043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189049 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189050 @0 glBegin(mode = GL_QUADS) 189051 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 189052 @0 glVertex2f(x = 695, y = 488) 189053 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 189054 @0 glVertex2f(x = 702, y = 488) 189055 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 189056 @0 glVertex2f(x = 702, y = 495) 189057 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 189058 @0 glVertex2f(x = 695, y = 495) 189059 @0 glEnd() 189060 @0 glEnable(cap = GL_BLEND) 189061 @0 glEnable(cap = GL_ALPHA_TEST) 189062 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189063 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189065 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189067 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189068 @0 glMatrixMode(mode = GL_TEXTURE) 189069 @0 glLoadIdentity() 189070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189076 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189077 @0 glBegin(mode = GL_QUADS) 189078 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 189079 @0 glVertex2f(x = 702, y = 485) 189080 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 189081 @0 glVertex2f(x = 709, y = 485) 189082 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 189083 @0 glVertex2f(x = 709, y = 495) 189084 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 189085 @0 glVertex2f(x = 702, y = 495) 189086 @0 glEnd() 189087 @0 glEnable(cap = GL_BLEND) 189088 @0 glEnable(cap = GL_ALPHA_TEST) 189089 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189090 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189092 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189094 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189095 @0 glMatrixMode(mode = GL_TEXTURE) 189096 @0 glLoadIdentity() 189097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189103 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189104 @0 glBegin(mode = GL_QUADS) 189105 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 189106 @0 glVertex2f(x = 709, y = 488) 189107 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 189108 @0 glVertex2f(x = 716, y = 488) 189109 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 189110 @0 glVertex2f(x = 716, y = 495) 189111 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 189112 @0 glVertex2f(x = 709, y = 495) 189113 @0 glEnd() 189114 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189115 @0 glDisable(cap = GL_TEXTURE_2D) 189116 @0 glDisable(cap = GL_BLEND) 189117 @0 glDisable(cap = GL_ALPHA_TEST) 189118 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 189119 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 189120 @0 glDisable(cap = GL_BLEND) 189121 @0 glDisable(cap = GL_ALPHA_TEST) 189122 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 189123 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 189124 @0 glEnable(cap = GL_BLEND) 189125 @0 glEnable(cap = GL_ALPHA_TEST) 189126 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189127 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 189128 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 189129 @0 glDisable(cap = GL_BLEND) 189130 @0 glDisable(cap = GL_ALPHA_TEST) 189131 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 189132 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 189133 @0 glEnable(cap = GL_BLEND) 189134 @0 glEnable(cap = GL_ALPHA_TEST) 189135 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189136 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 189137 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 189138 @0 glDisable(cap = GL_BLEND) 189139 @0 glDisable(cap = GL_ALPHA_TEST) 189140 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 189141 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 189142 @0 glEnable(cap = GL_BLEND) 189143 @0 glEnable(cap = GL_ALPHA_TEST) 189144 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189145 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 189146 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 189147 @0 glDisable(cap = GL_BLEND) 189148 @0 glDisable(cap = GL_ALPHA_TEST) 189149 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 189150 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 189151 @0 glEnable(cap = GL_BLEND) 189152 @0 glEnable(cap = GL_ALPHA_TEST) 189153 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189154 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 189155 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 189156 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189157 @0 glEnable(cap = GL_TEXTURE_2D) 189158 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 189159 @0 glEnable(cap = GL_BLEND) 189160 @0 glEnable(cap = GL_ALPHA_TEST) 189161 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189162 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189163 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189164 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189165 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189166 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189167 @0 glMatrixMode(mode = GL_TEXTURE) 189168 @0 glLoadIdentity() 189169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 189170 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 189171 @0 glBegin(mode = GL_QUADS) 189172 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 189173 @0 glVertex2f(x = 608, y = 536) 189174 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 189175 @0 glVertex2f(x = 615, y = 536) 189176 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 189177 @0 glVertex2f(x = 615, y = 546) 189178 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 189179 @0 glVertex2f(x = 608, y = 546) 189180 @0 glEnd() 189181 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189182 @0 glEnable(cap = GL_TEXTURE_2D) 189183 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 189184 @0 glEnable(cap = GL_BLEND) 189185 @0 glEnable(cap = GL_ALPHA_TEST) 189186 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189187 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189188 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189189 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189190 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189191 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189192 @0 glMatrixMode(mode = GL_TEXTURE) 189193 @0 glLoadIdentity() 189194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 189195 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 189196 @0 glBegin(mode = GL_QUADS) 189197 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 189198 @0 glVertex2f(x = 627, y = 537) 189199 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 189200 @0 glVertex2f(x = 633, y = 537) 189201 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 189202 @0 glVertex2f(x = 633, y = 546) 189203 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 189204 @0 glVertex2f(x = 627, y = 546) 189205 @0 glTexCoord2f(s = 0.75, t = 0.140625) 189206 @0 glVertex2f(x = 634, y = 539) 189207 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 189208 @0 glVertex2f(x = 640, y = 539) 189209 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 189210 @0 glVertex2f(x = 640, y = 546) 189211 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 189212 @0 glVertex2f(x = 634, y = 546) 189213 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 189214 @0 glVertex2f(x = 640, y = 539) 189215 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 189216 @0 glVertex2f(x = 647, y = 539) 189217 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 189218 @0 glVertex2f(x = 647, y = 547) 189219 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 189220 @0 glVertex2f(x = 640, y = 547) 189221 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 189222 @0 glVertex2f(x = 648, y = 536) 189223 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 189224 @0 glVertex2f(x = 654, y = 536) 189225 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 189226 @0 glVertex2f(x = 654, y = 546) 189227 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 189228 @0 glVertex2f(x = 648, y = 546) 189229 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 189230 @0 glVertex2f(x = 654, y = 536) 189231 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 189232 @0 glVertex2f(x = 661, y = 536) 189233 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 189234 @0 glVertex2f(x = 661, y = 546) 189235 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 189236 @0 glVertex2f(x = 654, y = 546) 189237 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 189238 @0 glVertex2f(x = 661, y = 539) 189239 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 189240 @0 glVertex2f(x = 668, y = 539) 189241 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 189242 @0 glVertex2f(x = 668, y = 546) 189243 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 189244 @0 glVertex2f(x = 661, y = 546) 189245 @0 glTexCoord2f(s = 0.75, t = 0.046875) 189246 @0 glVertex2f(x = 675, y = 537) 189247 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 189248 @0 glVertex2f(x = 682, y = 537) 189249 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 189250 @0 glVertex2f(x = 682, y = 546) 189251 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 189252 @0 glVertex2f(x = 675, y = 546) 189253 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 189254 @0 glVertex2f(x = 682, y = 539) 189255 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 189256 @0 glVertex2f(x = 689, y = 539) 189257 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 189258 @0 glVertex2f(x = 689, y = 547) 189259 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 189260 @0 glVertex2f(x = 682, y = 547) 189261 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 189262 @0 glVertex2f(x = 689, y = 539) 189263 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 189264 @0 glVertex2f(x = 696, y = 539) 189265 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 189266 @0 glVertex2f(x = 696, y = 546) 189267 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 189268 @0 glVertex2f(x = 689, y = 546) 189269 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 189270 @0 glVertex2f(x = 696, y = 539) 189271 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 189272 @0 glVertex2f(x = 703, y = 539) 189273 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 189274 @0 glVertex2f(x = 703, y = 547) 189275 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 189276 @0 glVertex2f(x = 696, y = 547) 189277 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 189278 @0 glVertex2f(x = 703, y = 538) 189279 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 189280 @0 glVertex2f(x = 710, y = 538) 189281 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 189282 @0 glVertex2f(x = 710, y = 549) 189283 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 189284 @0 glVertex2f(x = 703, y = 549) 189285 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 189286 @0 glVertex2f(x = 710, y = 539) 189287 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 189288 @0 glVertex2f(x = 717, y = 539) 189289 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 189290 @0 glVertex2f(x = 717, y = 546) 189291 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 189292 @0 glVertex2f(x = 710, y = 546) 189293 @0 glEnd() 189294 @0 glEnable(cap = GL_BLEND) 189295 @0 glEnable(cap = GL_ALPHA_TEST) 189296 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189297 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189298 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189299 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189300 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189301 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189302 @0 glMatrixMode(mode = GL_TEXTURE) 189303 @0 glLoadIdentity() 189304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189310 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189311 @0 glBegin(mode = GL_QUADS) 189312 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 189313 @0 glVertex2f(x = 626, y = 536) 189314 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 189315 @0 glVertex2f(x = 632, y = 536) 189316 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 189317 @0 glVertex2f(x = 632, y = 545) 189318 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 189319 @0 glVertex2f(x = 626, y = 545) 189320 @0 glEnd() 189321 @0 glEnable(cap = GL_BLEND) 189322 @0 glEnable(cap = GL_ALPHA_TEST) 189323 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189324 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189325 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189326 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189327 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189328 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189329 @0 glMatrixMode(mode = GL_TEXTURE) 189330 @0 glLoadIdentity() 189331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189337 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189338 @0 glBegin(mode = GL_QUADS) 189339 @0 glTexCoord2f(s = 0.75, t = 0.140625) 189340 @0 glVertex2f(x = 633, y = 538) 189341 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 189342 @0 glVertex2f(x = 639, y = 538) 189343 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 189344 @0 glVertex2f(x = 639, y = 545) 189345 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 189346 @0 glVertex2f(x = 633, y = 545) 189347 @0 glEnd() 189348 @0 glEnable(cap = GL_BLEND) 189349 @0 glEnable(cap = GL_ALPHA_TEST) 189350 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189351 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189352 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189353 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189354 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189355 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189356 @0 glMatrixMode(mode = GL_TEXTURE) 189357 @0 glLoadIdentity() 189358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189364 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189365 @0 glBegin(mode = GL_QUADS) 189366 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 189367 @0 glVertex2f(x = 639, y = 538) 189368 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 189369 @0 glVertex2f(x = 646, y = 538) 189370 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 189371 @0 glVertex2f(x = 646, y = 546) 189372 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 189373 @0 glVertex2f(x = 639, y = 546) 189374 @0 glEnd() 189375 @0 glEnable(cap = GL_BLEND) 189376 @0 glEnable(cap = GL_ALPHA_TEST) 189377 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189378 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189379 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189380 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189381 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189382 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189383 @0 glMatrixMode(mode = GL_TEXTURE) 189384 @0 glLoadIdentity() 189385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189391 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189392 @0 glBegin(mode = GL_QUADS) 189393 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 189394 @0 glVertex2f(x = 647, y = 535) 189395 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 189396 @0 glVertex2f(x = 653, y = 535) 189397 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 189398 @0 glVertex2f(x = 653, y = 545) 189399 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 189400 @0 glVertex2f(x = 647, y = 545) 189401 @0 glEnd() 189402 @0 glEnable(cap = GL_BLEND) 189403 @0 glEnable(cap = GL_ALPHA_TEST) 189404 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189406 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189408 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189409 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189410 @0 glMatrixMode(mode = GL_TEXTURE) 189411 @0 glLoadIdentity() 189412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189418 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189419 @0 glBegin(mode = GL_QUADS) 189420 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 189421 @0 glVertex2f(x = 653, y = 535) 189422 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 189423 @0 glVertex2f(x = 660, y = 535) 189424 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 189425 @0 glVertex2f(x = 660, y = 545) 189426 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 189427 @0 glVertex2f(x = 653, y = 545) 189428 @0 glEnd() 189429 @0 glEnable(cap = GL_BLEND) 189430 @0 glEnable(cap = GL_ALPHA_TEST) 189431 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189436 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189437 @0 glMatrixMode(mode = GL_TEXTURE) 189438 @0 glLoadIdentity() 189439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189445 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189446 @0 glBegin(mode = GL_QUADS) 189447 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 189448 @0 glVertex2f(x = 660, y = 538) 189449 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 189450 @0 glVertex2f(x = 667, y = 538) 189451 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 189452 @0 glVertex2f(x = 667, y = 545) 189453 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 189454 @0 glVertex2f(x = 660, y = 545) 189455 @0 glEnd() 189456 @0 glEnable(cap = GL_BLEND) 189457 @0 glEnable(cap = GL_ALPHA_TEST) 189458 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189459 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189460 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189461 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189462 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189463 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189464 @0 glMatrixMode(mode = GL_TEXTURE) 189465 @0 glLoadIdentity() 189466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189472 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189473 @0 glBegin(mode = GL_QUADS) 189474 @0 glTexCoord2f(s = 0.75, t = 0.046875) 189475 @0 glVertex2f(x = 674, y = 536) 189476 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 189477 @0 glVertex2f(x = 681, y = 536) 189478 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 189479 @0 glVertex2f(x = 681, y = 545) 189480 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 189481 @0 glVertex2f(x = 674, y = 545) 189482 @0 glEnd() 189483 @0 glEnable(cap = GL_BLEND) 189484 @0 glEnable(cap = GL_ALPHA_TEST) 189485 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189486 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189488 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189490 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189491 @0 glMatrixMode(mode = GL_TEXTURE) 189492 @0 glLoadIdentity() 189493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189499 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189500 @0 glBegin(mode = GL_QUADS) 189501 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 189502 @0 glVertex2f(x = 681, y = 538) 189503 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 189504 @0 glVertex2f(x = 688, y = 538) 189505 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 189506 @0 glVertex2f(x = 688, y = 546) 189507 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 189508 @0 glVertex2f(x = 681, y = 546) 189509 @0 glEnd() 189510 @0 glEnable(cap = GL_BLEND) 189511 @0 glEnable(cap = GL_ALPHA_TEST) 189512 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189513 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189514 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189515 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189516 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189517 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189518 @0 glMatrixMode(mode = GL_TEXTURE) 189519 @0 glLoadIdentity() 189520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189526 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189527 @0 glBegin(mode = GL_QUADS) 189528 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 189529 @0 glVertex2f(x = 688, y = 538) 189530 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 189531 @0 glVertex2f(x = 695, y = 538) 189532 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 189533 @0 glVertex2f(x = 695, y = 545) 189534 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 189535 @0 glVertex2f(x = 688, y = 545) 189536 @0 glEnd() 189537 @0 glEnable(cap = GL_BLEND) 189538 @0 glEnable(cap = GL_ALPHA_TEST) 189539 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189540 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189541 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189542 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189543 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189544 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189545 @0 glMatrixMode(mode = GL_TEXTURE) 189546 @0 glLoadIdentity() 189547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189553 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189554 @0 glBegin(mode = GL_QUADS) 189555 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 189556 @0 glVertex2f(x = 695, y = 538) 189557 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 189558 @0 glVertex2f(x = 702, y = 538) 189559 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 189560 @0 glVertex2f(x = 702, y = 546) 189561 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 189562 @0 glVertex2f(x = 695, y = 546) 189563 @0 glEnd() 189564 @0 glEnable(cap = GL_BLEND) 189565 @0 glEnable(cap = GL_ALPHA_TEST) 189566 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189567 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189569 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189571 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189572 @0 glMatrixMode(mode = GL_TEXTURE) 189573 @0 glLoadIdentity() 189574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189580 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189581 @0 glBegin(mode = GL_QUADS) 189582 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 189583 @0 glVertex2f(x = 702, y = 537) 189584 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 189585 @0 glVertex2f(x = 709, y = 537) 189586 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 189587 @0 glVertex2f(x = 709, y = 548) 189588 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 189589 @0 glVertex2f(x = 702, y = 548) 189590 @0 glEnd() 189591 @0 glEnable(cap = GL_BLEND) 189592 @0 glEnable(cap = GL_ALPHA_TEST) 189593 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189594 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189596 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189598 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189599 @0 glMatrixMode(mode = GL_TEXTURE) 189600 @0 glLoadIdentity() 189601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189607 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189608 @0 glBegin(mode = GL_QUADS) 189609 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 189610 @0 glVertex2f(x = 709, y = 538) 189611 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 189612 @0 glVertex2f(x = 716, y = 538) 189613 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 189614 @0 glVertex2f(x = 716, y = 545) 189615 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 189616 @0 glVertex2f(x = 709, y = 545) 189617 @0 glEnd() 189618 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189619 @0 glDisable(cap = GL_TEXTURE_2D) 189620 @0 glDisable(cap = GL_BLEND) 189621 @0 glDisable(cap = GL_ALPHA_TEST) 189622 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 189623 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 189624 @0 glDisable(cap = GL_BLEND) 189625 @0 glDisable(cap = GL_ALPHA_TEST) 189626 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 189627 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 189628 @0 glEnable(cap = GL_BLEND) 189629 @0 glEnable(cap = GL_ALPHA_TEST) 189630 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189631 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 189632 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 189633 @0 glDisable(cap = GL_BLEND) 189634 @0 glDisable(cap = GL_ALPHA_TEST) 189635 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 189636 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 189637 @0 glEnable(cap = GL_BLEND) 189638 @0 glEnable(cap = GL_ALPHA_TEST) 189639 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189640 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 189641 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 189642 @0 glDisable(cap = GL_BLEND) 189643 @0 glDisable(cap = GL_ALPHA_TEST) 189644 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 189645 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 189646 @0 glEnable(cap = GL_BLEND) 189647 @0 glEnable(cap = GL_ALPHA_TEST) 189648 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189649 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 189650 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 189651 @0 glDisable(cap = GL_BLEND) 189652 @0 glDisable(cap = GL_ALPHA_TEST) 189653 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 189654 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 189655 @0 glEnable(cap = GL_BLEND) 189656 @0 glEnable(cap = GL_ALPHA_TEST) 189657 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189658 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 189659 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 189660 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189661 @0 glEnable(cap = GL_TEXTURE_2D) 189662 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 189663 @0 glEnable(cap = GL_BLEND) 189664 @0 glEnable(cap = GL_ALPHA_TEST) 189665 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189666 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189667 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189668 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189669 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189670 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189671 @0 glMatrixMode(mode = GL_TEXTURE) 189672 @0 glLoadIdentity() 189673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 189674 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 189675 @0 glBegin(mode = GL_QUADS) 189676 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 189677 @0 glVertex2f(x = 626, y = 587) 189678 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 189679 @0 glVertex2f(x = 633, y = 587) 189680 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 189681 @0 glVertex2f(x = 633, y = 596) 189682 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 189683 @0 glVertex2f(x = 626, y = 596) 189684 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 189685 @0 glVertex2f(x = 633, y = 589) 189686 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 189687 @0 glVertex2f(x = 640, y = 589) 189688 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 189689 @0 glVertex2f(x = 640, y = 596) 189690 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 189691 @0 glVertex2f(x = 633, y = 596) 189692 @0 glTexCoord2f(s = 0, t = 0.1875) 189693 @0 glVertex2f(x = 640, y = 589) 189694 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 189695 @0 glVertex2f(x = 647, y = 589) 189696 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 189697 @0 glVertex2f(x = 647, y = 596) 189698 @0 glTexCoord2f(s = 0, t = 0.2148438) 189699 @0 glVertex2f(x = 640, y = 596) 189700 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 189701 @0 glVertex2f(x = 647, y = 587) 189702 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 189703 @0 glVertex2f(x = 654, y = 587) 189704 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 189705 @0 glVertex2f(x = 654, y = 596) 189706 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 189707 @0 glVertex2f(x = 647, y = 596) 189708 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 189709 @0 glVertex2f(x = 661, y = 587) 189710 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 189711 @0 glVertex2f(x = 668, y = 587) 189712 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 189713 @0 glVertex2f(x = 668, y = 596) 189714 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 189715 @0 glVertex2f(x = 661, y = 596) 189716 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 189717 @0 glVertex2f(x = 668, y = 589) 189718 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 189719 @0 glVertex2f(x = 675, y = 589) 189720 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 189721 @0 glVertex2f(x = 675, y = 596) 189722 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 189723 @0 glVertex2f(x = 668, y = 596) 189724 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 189725 @0 glVertex2f(x = 676, y = 589) 189726 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 189727 @0 glVertex2f(x = 682, y = 589) 189728 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 189729 @0 glVertex2f(x = 682, y = 596) 189730 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 189731 @0 glVertex2f(x = 676, y = 596) 189732 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 189733 @0 glVertex2f(x = 682, y = 589) 189734 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 189735 @0 glVertex2f(x = 689, y = 589) 189736 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 189737 @0 glVertex2f(x = 689, y = 596) 189738 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 189739 @0 glVertex2f(x = 682, y = 596) 189740 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 189741 @0 glVertex2f(x = 689, y = 589) 189742 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 189743 @0 glVertex2f(x = 696, y = 589) 189744 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 189745 @0 glVertex2f(x = 696, y = 596) 189746 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 189747 @0 glVertex2f(x = 689, y = 596) 189748 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 189749 @0 glVertex2f(x = 697, y = 589) 189750 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 189751 @0 glVertex2f(x = 703, y = 589) 189752 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 189753 @0 glVertex2f(x = 703, y = 596) 189754 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 189755 @0 glVertex2f(x = 697, y = 596) 189756 @0 glEnd() 189757 @0 glEnable(cap = GL_BLEND) 189758 @0 glEnable(cap = GL_ALPHA_TEST) 189759 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189760 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189761 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189762 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189763 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189764 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189765 @0 glMatrixMode(mode = GL_TEXTURE) 189766 @0 glLoadIdentity() 189767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189773 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189774 @0 glBegin(mode = GL_QUADS) 189775 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 189776 @0 glVertex2f(x = 625, y = 586) 189777 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 189778 @0 glVertex2f(x = 632, y = 586) 189779 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 189780 @0 glVertex2f(x = 632, y = 595) 189781 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 189782 @0 glVertex2f(x = 625, y = 595) 189783 @0 glEnd() 189784 @0 glEnable(cap = GL_BLEND) 189785 @0 glEnable(cap = GL_ALPHA_TEST) 189786 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189787 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189788 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189789 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189790 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189791 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189792 @0 glMatrixMode(mode = GL_TEXTURE) 189793 @0 glLoadIdentity() 189794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189800 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189801 @0 glBegin(mode = GL_QUADS) 189802 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 189803 @0 glVertex2f(x = 632, y = 588) 189804 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 189805 @0 glVertex2f(x = 639, y = 588) 189806 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 189807 @0 glVertex2f(x = 639, y = 595) 189808 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 189809 @0 glVertex2f(x = 632, y = 595) 189810 @0 glEnd() 189811 @0 glEnable(cap = GL_BLEND) 189812 @0 glEnable(cap = GL_ALPHA_TEST) 189813 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189814 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189815 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189816 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189817 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189818 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189819 @0 glMatrixMode(mode = GL_TEXTURE) 189820 @0 glLoadIdentity() 189821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189827 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189828 @0 glBegin(mode = GL_QUADS) 189829 @0 glTexCoord2f(s = 0, t = 0.1875) 189830 @0 glVertex2f(x = 639, y = 588) 189831 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 189832 @0 glVertex2f(x = 646, y = 588) 189833 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 189834 @0 glVertex2f(x = 646, y = 595) 189835 @0 glTexCoord2f(s = 0, t = 0.2148438) 189836 @0 glVertex2f(x = 639, y = 595) 189837 @0 glEnd() 189838 @0 glEnable(cap = GL_BLEND) 189839 @0 glEnable(cap = GL_ALPHA_TEST) 189840 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189841 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189842 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189843 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189844 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189845 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189846 @0 glMatrixMode(mode = GL_TEXTURE) 189847 @0 glLoadIdentity() 189848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189854 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189855 @0 glBegin(mode = GL_QUADS) 189856 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 189857 @0 glVertex2f(x = 646, y = 586) 189858 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 189859 @0 glVertex2f(x = 653, y = 586) 189860 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 189861 @0 glVertex2f(x = 653, y = 595) 189862 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 189863 @0 glVertex2f(x = 646, y = 595) 189864 @0 glEnd() 189865 @0 glEnable(cap = GL_BLEND) 189866 @0 glEnable(cap = GL_ALPHA_TEST) 189867 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189868 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189869 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189870 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189871 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189872 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189873 @0 glMatrixMode(mode = GL_TEXTURE) 189874 @0 glLoadIdentity() 189875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189881 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189882 @0 glBegin(mode = GL_QUADS) 189883 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 189884 @0 glVertex2f(x = 660, y = 586) 189885 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 189886 @0 glVertex2f(x = 667, y = 586) 189887 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 189888 @0 glVertex2f(x = 667, y = 595) 189889 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 189890 @0 glVertex2f(x = 660, y = 595) 189891 @0 glEnd() 189892 @0 glEnable(cap = GL_BLEND) 189893 @0 glEnable(cap = GL_ALPHA_TEST) 189894 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189895 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189896 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189897 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189898 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189899 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189900 @0 glMatrixMode(mode = GL_TEXTURE) 189901 @0 glLoadIdentity() 189902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189908 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189909 @0 glBegin(mode = GL_QUADS) 189910 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 189911 @0 glVertex2f(x = 667, y = 588) 189912 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 189913 @0 glVertex2f(x = 674, y = 588) 189914 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 189915 @0 glVertex2f(x = 674, y = 595) 189916 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 189917 @0 glVertex2f(x = 667, y = 595) 189918 @0 glEnd() 189919 @0 glEnable(cap = GL_BLEND) 189920 @0 glEnable(cap = GL_ALPHA_TEST) 189921 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189922 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189923 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189924 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189925 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189926 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189927 @0 glMatrixMode(mode = GL_TEXTURE) 189928 @0 glLoadIdentity() 189929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189935 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189936 @0 glBegin(mode = GL_QUADS) 189937 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 189938 @0 glVertex2f(x = 675, y = 588) 189939 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 189940 @0 glVertex2f(x = 681, y = 588) 189941 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 189942 @0 glVertex2f(x = 681, y = 595) 189943 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 189944 @0 glVertex2f(x = 675, y = 595) 189945 @0 glEnd() 189946 @0 glEnable(cap = GL_BLEND) 189947 @0 glEnable(cap = GL_ALPHA_TEST) 189948 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189949 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189950 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189951 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189952 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189953 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189954 @0 glMatrixMode(mode = GL_TEXTURE) 189955 @0 glLoadIdentity() 189956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189962 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189963 @0 glBegin(mode = GL_QUADS) 189964 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 189965 @0 glVertex2f(x = 681, y = 588) 189966 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 189967 @0 glVertex2f(x = 688, y = 588) 189968 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 189969 @0 glVertex2f(x = 688, y = 595) 189970 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 189971 @0 glVertex2f(x = 681, y = 595) 189972 @0 glEnd() 189973 @0 glEnable(cap = GL_BLEND) 189974 @0 glEnable(cap = GL_ALPHA_TEST) 189975 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 189976 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 189977 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 189978 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 189979 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 189980 @0 glActiveTextureARB(texture = GL_TEXTURE0) 189981 @0 glMatrixMode(mode = GL_TEXTURE) 189982 @0 glLoadIdentity() 189983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 189984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 189985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 189986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 189987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 189988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 189989 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 189990 @0 glBegin(mode = GL_QUADS) 189991 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 189992 @0 glVertex2f(x = 688, y = 588) 189993 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 189994 @0 glVertex2f(x = 695, y = 588) 189995 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 189996 @0 glVertex2f(x = 695, y = 595) 189997 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 189998 @0 glVertex2f(x = 688, y = 595) 189999 @0 glEnd() 190000 @0 glEnable(cap = GL_BLEND) 190001 @0 glEnable(cap = GL_ALPHA_TEST) 190002 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190003 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190004 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190005 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190006 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190007 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190008 @0 glMatrixMode(mode = GL_TEXTURE) 190009 @0 glLoadIdentity() 190010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190016 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190017 @0 glBegin(mode = GL_QUADS) 190018 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 190019 @0 glVertex2f(x = 696, y = 588) 190020 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 190021 @0 glVertex2f(x = 702, y = 588) 190022 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 190023 @0 glVertex2f(x = 702, y = 595) 190024 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 190025 @0 glVertex2f(x = 696, y = 595) 190026 @0 glEnd() 190027 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190028 @0 glDisable(cap = GL_TEXTURE_2D) 190029 @0 glDisable(cap = GL_BLEND) 190030 @0 glDisable(cap = GL_ALPHA_TEST) 190031 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 190032 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 190033 @0 glDisable(cap = GL_BLEND) 190034 @0 glDisable(cap = GL_ALPHA_TEST) 190035 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 190036 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 190037 @0 glDisable(cap = GL_BLEND) 190038 @0 glDisable(cap = GL_ALPHA_TEST) 190039 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 190040 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 190041 @0 glDisable(cap = GL_BLEND) 190042 @0 glDisable(cap = GL_ALPHA_TEST) 190043 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 190044 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 190045 @0 glDisable(cap = GL_BLEND) 190046 @0 glDisable(cap = GL_ALPHA_TEST) 190047 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 190048 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 190049 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190050 @0 glEnable(cap = GL_TEXTURE_2D) 190051 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 190052 @0 glEnable(cap = GL_BLEND) 190053 @0 glEnable(cap = GL_ALPHA_TEST) 190054 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190055 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190057 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190059 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190060 @0 glMatrixMode(mode = GL_TEXTURE) 190061 @0 glLoadIdentity() 190062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 190063 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 190064 @0 glBegin(mode = GL_QUADS) 190065 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 190066 @0 glVertex2f(x = 1059, y = 451) 190067 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 190068 @0 glVertex2f(x = 1066, y = 451) 190069 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 190070 @0 glVertex2f(x = 1066, y = 459) 190071 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 190072 @0 glVertex2f(x = 1059, y = 459) 190073 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 190074 @0 glVertex2f(x = 1067, y = 451) 190075 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 190076 @0 glVertex2f(x = 1073, y = 451) 190077 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 190078 @0 glVertex2f(x = 1073, y = 461) 190079 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 190080 @0 glVertex2f(x = 1067, y = 461) 190081 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 190082 @0 glVertex2f(x = 1074, y = 448) 190083 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 190084 @0 glVertex2f(x = 1080, y = 448) 190085 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 190086 @0 glVertex2f(x = 1080, y = 458) 190087 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 190088 @0 glVertex2f(x = 1074, y = 458) 190089 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 190090 @0 glVertex2f(x = 1080, y = 449) 190091 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 190092 @0 glVertex2f(x = 1087, y = 449) 190093 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 190094 @0 glVertex2f(x = 1087, y = 458) 190095 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 190096 @0 glVertex2f(x = 1080, y = 458) 190097 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 190098 @0 glVertex2f(x = 1087, y = 451) 190099 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 190100 @0 glVertex2f(x = 1094, y = 451) 190101 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 190102 @0 glVertex2f(x = 1094, y = 458) 190103 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 190104 @0 glVertex2f(x = 1087, y = 458) 190105 @0 glTexCoord2f(s = 0, t = 0.1875) 190106 @0 glVertex2f(x = 1094, y = 451) 190107 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 190108 @0 glVertex2f(x = 1101, y = 451) 190109 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 190110 @0 glVertex2f(x = 1101, y = 458) 190111 @0 glTexCoord2f(s = 0, t = 0.2148438) 190112 @0 glVertex2f(x = 1094, y = 458) 190113 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 190114 @0 glVertex2f(x = 1101, y = 449) 190115 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 190116 @0 glVertex2f(x = 1108, y = 449) 190117 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 190118 @0 glVertex2f(x = 1108, y = 458) 190119 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 190120 @0 glVertex2f(x = 1101, y = 458) 190121 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 190122 @0 glVertex2f(x = 1117, y = 447) 190123 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 190124 @0 glVertex2f(x = 1121, y = 447) 190125 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 190126 @0 glVertex2f(x = 1121, y = 460) 190127 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 190128 @0 glVertex2f(x = 1117, y = 460) 190129 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 190130 @0 glVertex2f(x = 1122, y = 451) 190131 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 190132 @0 glVertex2f(x = 1129, y = 451) 190133 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 190134 @0 glVertex2f(x = 1129, y = 458) 190135 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 190136 @0 glVertex2f(x = 1122, y = 458) 190137 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 190138 @0 glVertex2f(x = 1130, y = 448) 190139 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 190140 @0 glVertex2f(x = 1136, y = 448) 190141 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 190142 @0 glVertex2f(x = 1136, y = 458) 190143 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 190144 @0 glVertex2f(x = 1130, y = 458) 190145 @0 glTexCoord2f(s = 0.75, t = 0.140625) 190146 @0 glVertex2f(x = 1137, y = 451) 190147 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 190148 @0 glVertex2f(x = 1143, y = 451) 190149 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 190150 @0 glVertex2f(x = 1143, y = 458) 190151 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 190152 @0 glVertex2f(x = 1137, y = 458) 190153 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 190154 @0 glVertex2f(x = 1143, y = 451) 190155 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 190156 @0 glVertex2f(x = 1150, y = 451) 190157 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 190158 @0 glVertex2f(x = 1150, y = 458) 190159 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 190160 @0 glVertex2f(x = 1143, y = 458) 190161 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 190162 @0 glVertex2f(x = 1150, y = 449) 190163 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 190164 @0 glVertex2f(x = 1157, y = 449) 190165 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 190166 @0 glVertex2f(x = 1157, y = 458) 190167 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 190168 @0 glVertex2f(x = 1150, y = 458) 190169 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 190170 @0 glVertex2f(x = 1157, y = 451) 190171 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 190172 @0 glVertex2f(x = 1164, y = 451) 190173 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 190174 @0 glVertex2f(x = 1164, y = 458) 190175 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 190176 @0 glVertex2f(x = 1157, y = 458) 190177 @0 glTexCoord2f(s = 0, t = 0.1875) 190178 @0 glVertex2f(x = 1164, y = 451) 190179 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 190180 @0 glVertex2f(x = 1171, y = 451) 190181 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 190182 @0 glVertex2f(x = 1171, y = 458) 190183 @0 glTexCoord2f(s = 0, t = 0.2148438) 190184 @0 glVertex2f(x = 1164, y = 458) 190185 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 190186 @0 glVertex2f(x = 1171, y = 449) 190187 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 190188 @0 glVertex2f(x = 1178, y = 449) 190189 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 190190 @0 glVertex2f(x = 1178, y = 458) 190191 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 190192 @0 glVertex2f(x = 1171, y = 458) 190193 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 190194 @0 glVertex2f(x = 1179, y = 447) 190195 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 190196 @0 glVertex2f(x = 1184, y = 447) 190197 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 190198 @0 glVertex2f(x = 1184, y = 460) 190199 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 190200 @0 glVertex2f(x = 1179, y = 460) 190201 @0 glEnd() 190202 @0 glEnable(cap = GL_BLEND) 190203 @0 glEnable(cap = GL_ALPHA_TEST) 190204 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190205 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190206 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190207 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190208 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190209 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190210 @0 glMatrixMode(mode = GL_TEXTURE) 190211 @0 glLoadIdentity() 190212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190218 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190219 @0 glBegin(mode = GL_QUADS) 190220 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 190221 @0 glVertex2f(x = 1058, y = 450) 190222 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 190223 @0 glVertex2f(x = 1065, y = 450) 190224 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 190225 @0 glVertex2f(x = 1065, y = 458) 190226 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 190227 @0 glVertex2f(x = 1058, y = 458) 190228 @0 glEnd() 190229 @0 glEnable(cap = GL_BLEND) 190230 @0 glEnable(cap = GL_ALPHA_TEST) 190231 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190232 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190233 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190234 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190235 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190236 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190237 @0 glMatrixMode(mode = GL_TEXTURE) 190238 @0 glLoadIdentity() 190239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190245 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190246 @0 glBegin(mode = GL_QUADS) 190247 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 190248 @0 glVertex2f(x = 1066, y = 450) 190249 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 190250 @0 glVertex2f(x = 1072, y = 450) 190251 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 190252 @0 glVertex2f(x = 1072, y = 460) 190253 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 190254 @0 glVertex2f(x = 1066, y = 460) 190255 @0 glEnd() 190256 @0 glEnable(cap = GL_BLEND) 190257 @0 glEnable(cap = GL_ALPHA_TEST) 190258 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190259 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190260 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190261 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190262 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190263 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190264 @0 glMatrixMode(mode = GL_TEXTURE) 190265 @0 glLoadIdentity() 190266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190272 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190273 @0 glBegin(mode = GL_QUADS) 190274 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 190275 @0 glVertex2f(x = 1073, y = 447) 190276 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 190277 @0 glVertex2f(x = 1079, y = 447) 190278 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 190279 @0 glVertex2f(x = 1079, y = 457) 190280 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 190281 @0 glVertex2f(x = 1073, y = 457) 190282 @0 glEnd() 190283 @0 glEnable(cap = GL_BLEND) 190284 @0 glEnable(cap = GL_ALPHA_TEST) 190285 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190286 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190287 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190288 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190289 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190290 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190291 @0 glMatrixMode(mode = GL_TEXTURE) 190292 @0 glLoadIdentity() 190293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190299 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190300 @0 glBegin(mode = GL_QUADS) 190301 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 190302 @0 glVertex2f(x = 1079, y = 448) 190303 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 190304 @0 glVertex2f(x = 1086, y = 448) 190305 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 190306 @0 glVertex2f(x = 1086, y = 457) 190307 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 190308 @0 glVertex2f(x = 1079, y = 457) 190309 @0 glEnd() 190310 @0 glEnable(cap = GL_BLEND) 190311 @0 glEnable(cap = GL_ALPHA_TEST) 190312 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190313 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190314 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190315 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190316 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190317 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190318 @0 glMatrixMode(mode = GL_TEXTURE) 190319 @0 glLoadIdentity() 190320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190326 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190327 @0 glBegin(mode = GL_QUADS) 190328 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 190329 @0 glVertex2f(x = 1086, y = 450) 190330 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 190331 @0 glVertex2f(x = 1093, y = 450) 190332 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 190333 @0 glVertex2f(x = 1093, y = 457) 190334 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 190335 @0 glVertex2f(x = 1086, y = 457) 190336 @0 glEnd() 190337 @0 glEnable(cap = GL_BLEND) 190338 @0 glEnable(cap = GL_ALPHA_TEST) 190339 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190340 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190342 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190343 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190344 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190345 @0 glMatrixMode(mode = GL_TEXTURE) 190346 @0 glLoadIdentity() 190347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190353 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190354 @0 glBegin(mode = GL_QUADS) 190355 @0 glTexCoord2f(s = 0, t = 0.1875) 190356 @0 glVertex2f(x = 1093, y = 450) 190357 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 190358 @0 glVertex2f(x = 1100, y = 450) 190359 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 190360 @0 glVertex2f(x = 1100, y = 457) 190361 @0 glTexCoord2f(s = 0, t = 0.2148438) 190362 @0 glVertex2f(x = 1093, y = 457) 190363 @0 glEnd() 190364 @0 glEnable(cap = GL_BLEND) 190365 @0 glEnable(cap = GL_ALPHA_TEST) 190366 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190367 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190368 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190369 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190370 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190371 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190372 @0 glMatrixMode(mode = GL_TEXTURE) 190373 @0 glLoadIdentity() 190374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190380 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190381 @0 glBegin(mode = GL_QUADS) 190382 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 190383 @0 glVertex2f(x = 1100, y = 448) 190384 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 190385 @0 glVertex2f(x = 1107, y = 448) 190386 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 190387 @0 glVertex2f(x = 1107, y = 457) 190388 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 190389 @0 glVertex2f(x = 1100, y = 457) 190390 @0 glEnd() 190391 @0 glEnable(cap = GL_BLEND) 190392 @0 glEnable(cap = GL_ALPHA_TEST) 190393 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190394 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190395 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190396 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190397 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190398 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190399 @0 glMatrixMode(mode = GL_TEXTURE) 190400 @0 glLoadIdentity() 190401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190407 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190408 @0 glBegin(mode = GL_QUADS) 190409 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 190410 @0 glVertex2f(x = 1116, y = 446) 190411 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 190412 @0 glVertex2f(x = 1120, y = 446) 190413 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 190414 @0 glVertex2f(x = 1120, y = 459) 190415 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 190416 @0 glVertex2f(x = 1116, y = 459) 190417 @0 glEnd() 190418 @0 glEnable(cap = GL_BLEND) 190419 @0 glEnable(cap = GL_ALPHA_TEST) 190420 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190422 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190424 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190425 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190426 @0 glMatrixMode(mode = GL_TEXTURE) 190427 @0 glLoadIdentity() 190428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190434 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190435 @0 glBegin(mode = GL_QUADS) 190436 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 190437 @0 glVertex2f(x = 1121, y = 450) 190438 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 190439 @0 glVertex2f(x = 1128, y = 450) 190440 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 190441 @0 glVertex2f(x = 1128, y = 457) 190442 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 190443 @0 glVertex2f(x = 1121, y = 457) 190444 @0 glEnd() 190445 @0 glEnable(cap = GL_BLEND) 190446 @0 glEnable(cap = GL_ALPHA_TEST) 190447 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190448 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190450 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190452 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190453 @0 glMatrixMode(mode = GL_TEXTURE) 190454 @0 glLoadIdentity() 190455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190461 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190462 @0 glBegin(mode = GL_QUADS) 190463 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 190464 @0 glVertex2f(x = 1129, y = 447) 190465 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 190466 @0 glVertex2f(x = 1135, y = 447) 190467 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 190468 @0 glVertex2f(x = 1135, y = 457) 190469 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 190470 @0 glVertex2f(x = 1129, y = 457) 190471 @0 glEnd() 190472 @0 glEnable(cap = GL_BLEND) 190473 @0 glEnable(cap = GL_ALPHA_TEST) 190474 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190476 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190478 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190479 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190480 @0 glMatrixMode(mode = GL_TEXTURE) 190481 @0 glLoadIdentity() 190482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190488 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190489 @0 glBegin(mode = GL_QUADS) 190490 @0 glTexCoord2f(s = 0.75, t = 0.140625) 190491 @0 glVertex2f(x = 1136, y = 450) 190492 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 190493 @0 glVertex2f(x = 1142, y = 450) 190494 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 190495 @0 glVertex2f(x = 1142, y = 457) 190496 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 190497 @0 glVertex2f(x = 1136, y = 457) 190498 @0 glEnd() 190499 @0 glEnable(cap = GL_BLEND) 190500 @0 glEnable(cap = GL_ALPHA_TEST) 190501 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190502 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190503 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190504 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190505 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190506 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190507 @0 glMatrixMode(mode = GL_TEXTURE) 190508 @0 glLoadIdentity() 190509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190515 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190516 @0 glBegin(mode = GL_QUADS) 190517 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 190518 @0 glVertex2f(x = 1142, y = 450) 190519 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 190520 @0 glVertex2f(x = 1149, y = 450) 190521 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 190522 @0 glVertex2f(x = 1149, y = 457) 190523 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 190524 @0 glVertex2f(x = 1142, y = 457) 190525 @0 glEnd() 190526 @0 glEnable(cap = GL_BLEND) 190527 @0 glEnable(cap = GL_ALPHA_TEST) 190528 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190529 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190530 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190531 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190532 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190533 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190534 @0 glMatrixMode(mode = GL_TEXTURE) 190535 @0 glLoadIdentity() 190536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190542 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190543 @0 glBegin(mode = GL_QUADS) 190544 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 190545 @0 glVertex2f(x = 1149, y = 448) 190546 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 190547 @0 glVertex2f(x = 1156, y = 448) 190548 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 190549 @0 glVertex2f(x = 1156, y = 457) 190550 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 190551 @0 glVertex2f(x = 1149, y = 457) 190552 @0 glEnd() 190553 @0 glEnable(cap = GL_BLEND) 190554 @0 glEnable(cap = GL_ALPHA_TEST) 190555 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190557 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190559 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190560 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190561 @0 glMatrixMode(mode = GL_TEXTURE) 190562 @0 glLoadIdentity() 190563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190569 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190570 @0 glBegin(mode = GL_QUADS) 190571 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 190572 @0 glVertex2f(x = 1156, y = 450) 190573 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 190574 @0 glVertex2f(x = 1163, y = 450) 190575 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 190576 @0 glVertex2f(x = 1163, y = 457) 190577 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 190578 @0 glVertex2f(x = 1156, y = 457) 190579 @0 glEnd() 190580 @0 glEnable(cap = GL_BLEND) 190581 @0 glEnable(cap = GL_ALPHA_TEST) 190582 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190583 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190585 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190587 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190588 @0 glMatrixMode(mode = GL_TEXTURE) 190589 @0 glLoadIdentity() 190590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190596 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190597 @0 glBegin(mode = GL_QUADS) 190598 @0 glTexCoord2f(s = 0, t = 0.1875) 190599 @0 glVertex2f(x = 1163, y = 450) 190600 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 190601 @0 glVertex2f(x = 1170, y = 450) 190602 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 190603 @0 glVertex2f(x = 1170, y = 457) 190604 @0 glTexCoord2f(s = 0, t = 0.2148438) 190605 @0 glVertex2f(x = 1163, y = 457) 190606 @0 glEnd() 190607 @0 glEnable(cap = GL_BLEND) 190608 @0 glEnable(cap = GL_ALPHA_TEST) 190609 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190610 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190611 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190612 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190613 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190614 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190615 @0 glMatrixMode(mode = GL_TEXTURE) 190616 @0 glLoadIdentity() 190617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190623 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190624 @0 glBegin(mode = GL_QUADS) 190625 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 190626 @0 glVertex2f(x = 1170, y = 448) 190627 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 190628 @0 glVertex2f(x = 1177, y = 448) 190629 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 190630 @0 glVertex2f(x = 1177, y = 457) 190631 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 190632 @0 glVertex2f(x = 1170, y = 457) 190633 @0 glEnd() 190634 @0 glEnable(cap = GL_BLEND) 190635 @0 glEnable(cap = GL_ALPHA_TEST) 190636 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190637 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190638 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190639 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190640 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190641 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190642 @0 glMatrixMode(mode = GL_TEXTURE) 190643 @0 glLoadIdentity() 190644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190650 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190651 @0 glBegin(mode = GL_QUADS) 190652 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 190653 @0 glVertex2f(x = 1178, y = 446) 190654 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 190655 @0 glVertex2f(x = 1183, y = 446) 190656 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 190657 @0 glVertex2f(x = 1183, y = 459) 190658 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 190659 @0 glVertex2f(x = 1178, y = 459) 190660 @0 glEnd() 190661 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190662 @0 glDisable(cap = GL_TEXTURE_2D) 190663 @0 glDisable(cap = GL_BLEND) 190664 @0 glDisable(cap = GL_ALPHA_TEST) 190665 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 190666 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 190667 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190668 @0 glEnable(cap = GL_TEXTURE_2D) 190669 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 190670 @0 glEnable(cap = GL_BLEND) 190671 @0 glEnable(cap = GL_ALPHA_TEST) 190672 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190673 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190674 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190675 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190676 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190677 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190678 @0 glMatrixMode(mode = GL_TEXTURE) 190679 @0 glLoadIdentity() 190680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 190681 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 190682 @0 glBegin(mode = GL_QUADS) 190683 @0 glTexCoord2f(s = 0.375, t = 0.140625) 190684 @0 glVertex2f(x = 1060, y = 468) 190685 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 190686 @0 glVertex2f(x = 1066, y = 468) 190687 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 190688 @0 glVertex2f(x = 1066, y = 478) 190689 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 190690 @0 glVertex2f(x = 1060, y = 478) 190691 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 190692 @0 glVertex2f(x = 1066, y = 468) 190693 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 190694 @0 glVertex2f(x = 1073, y = 468) 190695 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 190696 @0 glVertex2f(x = 1073, y = 478) 190697 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 190698 @0 glVertex2f(x = 1066, y = 478) 190699 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 190700 @0 glVertex2f(x = 1073, y = 471) 190701 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 190702 @0 glVertex2f(x = 1080, y = 471) 190703 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 190704 @0 glVertex2f(x = 1080, y = 479) 190705 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 190706 @0 glVertex2f(x = 1073, y = 479) 190707 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 190708 @0 glVertex2f(x = 1080, y = 469) 190709 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 190710 @0 glVertex2f(x = 1087, y = 469) 190711 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 190712 @0 glVertex2f(x = 1087, y = 478) 190713 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 190714 @0 glVertex2f(x = 1080, y = 478) 190715 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 190716 @0 glVertex2f(x = 1087, y = 479) 190717 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 190718 @0 glVertex2f(x = 1094, y = 479) 190719 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 190720 @0 glVertex2f(x = 1094, y = 481) 190721 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 190722 @0 glVertex2f(x = 1087, y = 481) 190723 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 190724 @0 glVertex2f(x = 1095, y = 471) 190725 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 190726 @0 glVertex2f(x = 1101, y = 471) 190727 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 190728 @0 glVertex2f(x = 1101, y = 481) 190729 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 190730 @0 glVertex2f(x = 1095, y = 481) 190731 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 190732 @0 glVertex2f(x = 1101, y = 471) 190733 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 190734 @0 glVertex2f(x = 1108, y = 471) 190735 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 190736 @0 glVertex2f(x = 1108, y = 478) 190737 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 190738 @0 glVertex2f(x = 1101, y = 478) 190739 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 190740 @0 glVertex2f(x = 1109, y = 471) 190741 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 190742 @0 glVertex2f(x = 1115, y = 471) 190743 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 190744 @0 glVertex2f(x = 1115, y = 478) 190745 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 190746 @0 glVertex2f(x = 1109, y = 478) 190747 @0 glTexCoord2f(s = 0.375, t = 0.140625) 190748 @0 glVertex2f(x = 1116, y = 468) 190749 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 190750 @0 glVertex2f(x = 1122, y = 468) 190751 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 190752 @0 glVertex2f(x = 1122, y = 478) 190753 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 190754 @0 glVertex2f(x = 1116, y = 478) 190755 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 190756 @0 glVertex2f(x = 1131, y = 467) 190757 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 190758 @0 glVertex2f(x = 1135, y = 467) 190759 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 190760 @0 glVertex2f(x = 1135, y = 480) 190761 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 190762 @0 glVertex2f(x = 1131, y = 480) 190763 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 190764 @0 glVertex2f(x = 1136, y = 471) 190765 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 190766 @0 glVertex2f(x = 1143, y = 471) 190767 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 190768 @0 glVertex2f(x = 1143, y = 478) 190769 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 190770 @0 glVertex2f(x = 1136, y = 478) 190771 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 190772 @0 glVertex2f(x = 1144, y = 468) 190773 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 190774 @0 glVertex2f(x = 1150, y = 468) 190775 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 190776 @0 glVertex2f(x = 1150, y = 478) 190777 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 190778 @0 glVertex2f(x = 1144, y = 478) 190779 @0 glTexCoord2f(s = 0.75, t = 0.140625) 190780 @0 glVertex2f(x = 1151, y = 471) 190781 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 190782 @0 glVertex2f(x = 1157, y = 471) 190783 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 190784 @0 glVertex2f(x = 1157, y = 478) 190785 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 190786 @0 glVertex2f(x = 1151, y = 478) 190787 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 190788 @0 glVertex2f(x = 1157, y = 471) 190789 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 190790 @0 glVertex2f(x = 1164, y = 471) 190791 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 190792 @0 glVertex2f(x = 1164, y = 478) 190793 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 190794 @0 glVertex2f(x = 1157, y = 478) 190795 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 190796 @0 glVertex2f(x = 1164, y = 469) 190797 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 190798 @0 glVertex2f(x = 1171, y = 469) 190799 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 190800 @0 glVertex2f(x = 1171, y = 478) 190801 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 190802 @0 glVertex2f(x = 1164, y = 478) 190803 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 190804 @0 glVertex2f(x = 1171, y = 471) 190805 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 190806 @0 glVertex2f(x = 1178, y = 471) 190807 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 190808 @0 glVertex2f(x = 1178, y = 478) 190809 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 190810 @0 glVertex2f(x = 1171, y = 478) 190811 @0 glTexCoord2f(s = 0, t = 0.1875) 190812 @0 glVertex2f(x = 1178, y = 471) 190813 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 190814 @0 glVertex2f(x = 1185, y = 471) 190815 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 190816 @0 glVertex2f(x = 1185, y = 478) 190817 @0 glTexCoord2f(s = 0, t = 0.2148438) 190818 @0 glVertex2f(x = 1178, y = 478) 190819 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 190820 @0 glVertex2f(x = 1185, y = 469) 190821 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 190822 @0 glVertex2f(x = 1192, y = 469) 190823 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 190824 @0 glVertex2f(x = 1192, y = 478) 190825 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 190826 @0 glVertex2f(x = 1185, y = 478) 190827 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 190828 @0 glVertex2f(x = 1193, y = 467) 190829 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 190830 @0 glVertex2f(x = 1198, y = 467) 190831 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 190832 @0 glVertex2f(x = 1198, y = 480) 190833 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 190834 @0 glVertex2f(x = 1193, y = 480) 190835 @0 glEnd() 190836 @0 glEnable(cap = GL_BLEND) 190837 @0 glEnable(cap = GL_ALPHA_TEST) 190838 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190839 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190841 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190843 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190844 @0 glMatrixMode(mode = GL_TEXTURE) 190845 @0 glLoadIdentity() 190846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190852 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190853 @0 glBegin(mode = GL_QUADS) 190854 @0 glTexCoord2f(s = 0.375, t = 0.140625) 190855 @0 glVertex2f(x = 1059, y = 467) 190856 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 190857 @0 glVertex2f(x = 1065, y = 467) 190858 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 190859 @0 glVertex2f(x = 1065, y = 477) 190860 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 190861 @0 glVertex2f(x = 1059, y = 477) 190862 @0 glEnd() 190863 @0 glEnable(cap = GL_BLEND) 190864 @0 glEnable(cap = GL_ALPHA_TEST) 190865 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190866 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190867 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190868 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190869 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190870 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190871 @0 glMatrixMode(mode = GL_TEXTURE) 190872 @0 glLoadIdentity() 190873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190879 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190880 @0 glBegin(mode = GL_QUADS) 190881 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 190882 @0 glVertex2f(x = 1065, y = 467) 190883 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 190884 @0 glVertex2f(x = 1072, y = 467) 190885 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 190886 @0 glVertex2f(x = 1072, y = 477) 190887 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 190888 @0 glVertex2f(x = 1065, y = 477) 190889 @0 glEnd() 190890 @0 glEnable(cap = GL_BLEND) 190891 @0 glEnable(cap = GL_ALPHA_TEST) 190892 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190893 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190894 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190895 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190896 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190897 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190898 @0 glMatrixMode(mode = GL_TEXTURE) 190899 @0 glLoadIdentity() 190900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190906 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190907 @0 glBegin(mode = GL_QUADS) 190908 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 190909 @0 glVertex2f(x = 1072, y = 470) 190910 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 190911 @0 glVertex2f(x = 1079, y = 470) 190912 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 190913 @0 glVertex2f(x = 1079, y = 478) 190914 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 190915 @0 glVertex2f(x = 1072, y = 478) 190916 @0 glEnd() 190917 @0 glEnable(cap = GL_BLEND) 190918 @0 glEnable(cap = GL_ALPHA_TEST) 190919 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190920 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190921 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190922 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190923 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190924 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190925 @0 glMatrixMode(mode = GL_TEXTURE) 190926 @0 glLoadIdentity() 190927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190933 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190934 @0 glBegin(mode = GL_QUADS) 190935 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 190936 @0 glVertex2f(x = 1079, y = 468) 190937 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 190938 @0 glVertex2f(x = 1086, y = 468) 190939 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 190940 @0 glVertex2f(x = 1086, y = 477) 190941 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 190942 @0 glVertex2f(x = 1079, y = 477) 190943 @0 glEnd() 190944 @0 glEnable(cap = GL_BLEND) 190945 @0 glEnable(cap = GL_ALPHA_TEST) 190946 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190947 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190948 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190949 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190950 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190951 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190952 @0 glMatrixMode(mode = GL_TEXTURE) 190953 @0 glLoadIdentity() 190954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190960 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190961 @0 glBegin(mode = GL_QUADS) 190962 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 190963 @0 glVertex2f(x = 1086, y = 478) 190964 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 190965 @0 glVertex2f(x = 1093, y = 478) 190966 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 190967 @0 glVertex2f(x = 1093, y = 480) 190968 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 190969 @0 glVertex2f(x = 1086, y = 480) 190970 @0 glEnd() 190971 @0 glEnable(cap = GL_BLEND) 190972 @0 glEnable(cap = GL_ALPHA_TEST) 190973 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 190974 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 190975 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 190976 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 190977 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 190978 @0 glActiveTextureARB(texture = GL_TEXTURE0) 190979 @0 glMatrixMode(mode = GL_TEXTURE) 190980 @0 glLoadIdentity() 190981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 190982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 190983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 190984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 190985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 190986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 190987 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 190988 @0 glBegin(mode = GL_QUADS) 190989 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 190990 @0 glVertex2f(x = 1094, y = 470) 190991 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 190992 @0 glVertex2f(x = 1100, y = 470) 190993 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 190994 @0 glVertex2f(x = 1100, y = 480) 190995 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 190996 @0 glVertex2f(x = 1094, y = 480) 190997 @0 glEnd() 190998 @0 glEnable(cap = GL_BLEND) 190999 @0 glEnable(cap = GL_ALPHA_TEST) 191000 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191001 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191002 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191003 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191004 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191005 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191006 @0 glMatrixMode(mode = GL_TEXTURE) 191007 @0 glLoadIdentity() 191008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191014 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191015 @0 glBegin(mode = GL_QUADS) 191016 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 191017 @0 glVertex2f(x = 1100, y = 470) 191018 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 191019 @0 glVertex2f(x = 1107, y = 470) 191020 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 191021 @0 glVertex2f(x = 1107, y = 477) 191022 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 191023 @0 glVertex2f(x = 1100, y = 477) 191024 @0 glEnd() 191025 @0 glEnable(cap = GL_BLEND) 191026 @0 glEnable(cap = GL_ALPHA_TEST) 191027 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191028 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191029 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191030 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191031 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191032 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191033 @0 glMatrixMode(mode = GL_TEXTURE) 191034 @0 glLoadIdentity() 191035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191041 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191042 @0 glBegin(mode = GL_QUADS) 191043 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 191044 @0 glVertex2f(x = 1108, y = 470) 191045 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 191046 @0 glVertex2f(x = 1114, y = 470) 191047 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 191048 @0 glVertex2f(x = 1114, y = 477) 191049 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 191050 @0 glVertex2f(x = 1108, y = 477) 191051 @0 glEnd() 191052 @0 glEnable(cap = GL_BLEND) 191053 @0 glEnable(cap = GL_ALPHA_TEST) 191054 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191055 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191057 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191059 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191060 @0 glMatrixMode(mode = GL_TEXTURE) 191061 @0 glLoadIdentity() 191062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191068 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191069 @0 glBegin(mode = GL_QUADS) 191070 @0 glTexCoord2f(s = 0.375, t = 0.140625) 191071 @0 glVertex2f(x = 1115, y = 467) 191072 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 191073 @0 glVertex2f(x = 1121, y = 467) 191074 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 191075 @0 glVertex2f(x = 1121, y = 477) 191076 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 191077 @0 glVertex2f(x = 1115, y = 477) 191078 @0 glEnd() 191079 @0 glEnable(cap = GL_BLEND) 191080 @0 glEnable(cap = GL_ALPHA_TEST) 191081 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191082 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191083 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191084 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191085 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191086 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191087 @0 glMatrixMode(mode = GL_TEXTURE) 191088 @0 glLoadIdentity() 191089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191095 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191096 @0 glBegin(mode = GL_QUADS) 191097 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 191098 @0 glVertex2f(x = 1130, y = 466) 191099 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 191100 @0 glVertex2f(x = 1134, y = 466) 191101 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 191102 @0 glVertex2f(x = 1134, y = 479) 191103 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 191104 @0 glVertex2f(x = 1130, y = 479) 191105 @0 glEnd() 191106 @0 glEnable(cap = GL_BLEND) 191107 @0 glEnable(cap = GL_ALPHA_TEST) 191108 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191109 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191110 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191111 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191112 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191113 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191114 @0 glMatrixMode(mode = GL_TEXTURE) 191115 @0 glLoadIdentity() 191116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191122 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191123 @0 glBegin(mode = GL_QUADS) 191124 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 191125 @0 glVertex2f(x = 1135, y = 470) 191126 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 191127 @0 glVertex2f(x = 1142, y = 470) 191128 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 191129 @0 glVertex2f(x = 1142, y = 477) 191130 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 191131 @0 glVertex2f(x = 1135, y = 477) 191132 @0 glEnd() 191133 @0 glEnable(cap = GL_BLEND) 191134 @0 glEnable(cap = GL_ALPHA_TEST) 191135 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191136 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191137 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191138 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191139 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191140 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191141 @0 glMatrixMode(mode = GL_TEXTURE) 191142 @0 glLoadIdentity() 191143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191149 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191150 @0 glBegin(mode = GL_QUADS) 191151 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 191152 @0 glVertex2f(x = 1143, y = 467) 191153 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 191154 @0 glVertex2f(x = 1149, y = 467) 191155 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 191156 @0 glVertex2f(x = 1149, y = 477) 191157 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 191158 @0 glVertex2f(x = 1143, y = 477) 191159 @0 glEnd() 191160 @0 glEnable(cap = GL_BLEND) 191161 @0 glEnable(cap = GL_ALPHA_TEST) 191162 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191163 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191164 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191165 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191166 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191167 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191168 @0 glMatrixMode(mode = GL_TEXTURE) 191169 @0 glLoadIdentity() 191170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191176 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191177 @0 glBegin(mode = GL_QUADS) 191178 @0 glTexCoord2f(s = 0.75, t = 0.140625) 191179 @0 glVertex2f(x = 1150, y = 470) 191180 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 191181 @0 glVertex2f(x = 1156, y = 470) 191182 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 191183 @0 glVertex2f(x = 1156, y = 477) 191184 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 191185 @0 glVertex2f(x = 1150, y = 477) 191186 @0 glEnd() 191187 @0 glEnable(cap = GL_BLEND) 191188 @0 glEnable(cap = GL_ALPHA_TEST) 191189 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191190 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191192 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191194 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191195 @0 glMatrixMode(mode = GL_TEXTURE) 191196 @0 glLoadIdentity() 191197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191203 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191204 @0 glBegin(mode = GL_QUADS) 191205 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 191206 @0 glVertex2f(x = 1156, y = 470) 191207 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 191208 @0 glVertex2f(x = 1163, y = 470) 191209 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 191210 @0 glVertex2f(x = 1163, y = 477) 191211 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 191212 @0 glVertex2f(x = 1156, y = 477) 191213 @0 glEnd() 191214 @0 glEnable(cap = GL_BLEND) 191215 @0 glEnable(cap = GL_ALPHA_TEST) 191216 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191217 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191218 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191219 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191220 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191221 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191222 @0 glMatrixMode(mode = GL_TEXTURE) 191223 @0 glLoadIdentity() 191224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191230 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191231 @0 glBegin(mode = GL_QUADS) 191232 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 191233 @0 glVertex2f(x = 1163, y = 468) 191234 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 191235 @0 glVertex2f(x = 1170, y = 468) 191236 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 191237 @0 glVertex2f(x = 1170, y = 477) 191238 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 191239 @0 glVertex2f(x = 1163, y = 477) 191240 @0 glEnd() 191241 @0 glEnable(cap = GL_BLEND) 191242 @0 glEnable(cap = GL_ALPHA_TEST) 191243 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191244 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191245 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191246 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191247 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191248 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191249 @0 glMatrixMode(mode = GL_TEXTURE) 191250 @0 glLoadIdentity() 191251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191257 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191258 @0 glBegin(mode = GL_QUADS) 191259 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 191260 @0 glVertex2f(x = 1170, y = 470) 191261 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 191262 @0 glVertex2f(x = 1177, y = 470) 191263 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 191264 @0 glVertex2f(x = 1177, y = 477) 191265 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 191266 @0 glVertex2f(x = 1170, y = 477) 191267 @0 glEnd() 191268 @0 glEnable(cap = GL_BLEND) 191269 @0 glEnable(cap = GL_ALPHA_TEST) 191270 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191271 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191272 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191273 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191274 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191275 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191276 @0 glMatrixMode(mode = GL_TEXTURE) 191277 @0 glLoadIdentity() 191278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191284 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191285 @0 glBegin(mode = GL_QUADS) 191286 @0 glTexCoord2f(s = 0, t = 0.1875) 191287 @0 glVertex2f(x = 1177, y = 470) 191288 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 191289 @0 glVertex2f(x = 1184, y = 470) 191290 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 191291 @0 glVertex2f(x = 1184, y = 477) 191292 @0 glTexCoord2f(s = 0, t = 0.2148438) 191293 @0 glVertex2f(x = 1177, y = 477) 191294 @0 glEnd() 191295 @0 glEnable(cap = GL_BLEND) 191296 @0 glEnable(cap = GL_ALPHA_TEST) 191297 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191298 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191299 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191300 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191301 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191302 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191303 @0 glMatrixMode(mode = GL_TEXTURE) 191304 @0 glLoadIdentity() 191305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191311 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191312 @0 glBegin(mode = GL_QUADS) 191313 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 191314 @0 glVertex2f(x = 1184, y = 468) 191315 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 191316 @0 glVertex2f(x = 1191, y = 468) 191317 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 191318 @0 glVertex2f(x = 1191, y = 477) 191319 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 191320 @0 glVertex2f(x = 1184, y = 477) 191321 @0 glEnd() 191322 @0 glEnable(cap = GL_BLEND) 191323 @0 glEnable(cap = GL_ALPHA_TEST) 191324 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191325 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191326 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191327 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191328 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191329 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191330 @0 glMatrixMode(mode = GL_TEXTURE) 191331 @0 glLoadIdentity() 191332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191338 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191339 @0 glBegin(mode = GL_QUADS) 191340 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 191341 @0 glVertex2f(x = 1192, y = 466) 191342 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 191343 @0 glVertex2f(x = 1197, y = 466) 191344 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 191345 @0 glVertex2f(x = 1197, y = 479) 191346 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 191347 @0 glVertex2f(x = 1192, y = 479) 191348 @0 glEnd() 191349 @0 glEnable(cap = GL_BLEND) 191350 @0 glEnable(cap = GL_ALPHA_TEST) 191351 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191352 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191353 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191354 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191355 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191356 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191357 @0 glMatrixMode(mode = GL_TEXTURE) 191358 @0 glLoadIdentity() 191359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 191360 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 191361 @0 glBegin(mode = GL_QUADS) 191362 @0 glTexCoord2f(s = 0.375, t = 0.140625) 191363 @0 glVertex2f(x = 1060, y = 488) 191364 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 191365 @0 glVertex2f(x = 1066, y = 488) 191366 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 191367 @0 glVertex2f(x = 1066, y = 498) 191368 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 191369 @0 glVertex2f(x = 1060, y = 498) 191370 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 191371 @0 glVertex2f(x = 1066, y = 488) 191372 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 191373 @0 glVertex2f(x = 1073, y = 488) 191374 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 191375 @0 glVertex2f(x = 1073, y = 498) 191376 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 191377 @0 glVertex2f(x = 1066, y = 498) 191378 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 191379 @0 glVertex2f(x = 1073, y = 491) 191380 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 191381 @0 glVertex2f(x = 1080, y = 491) 191382 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 191383 @0 glVertex2f(x = 1080, y = 499) 191384 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 191385 @0 glVertex2f(x = 1073, y = 499) 191386 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 191387 @0 glVertex2f(x = 1080, y = 489) 191388 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 191389 @0 glVertex2f(x = 1087, y = 489) 191390 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 191391 @0 glVertex2f(x = 1087, y = 498) 191392 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 191393 @0 glVertex2f(x = 1080, y = 498) 191394 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 191395 @0 glVertex2f(x = 1087, y = 499) 191396 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 191397 @0 glVertex2f(x = 1094, y = 499) 191398 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 191399 @0 glVertex2f(x = 1094, y = 501) 191400 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 191401 @0 glVertex2f(x = 1087, y = 501) 191402 @0 glTexCoord2f(s = 0, t = 0.1875) 191403 @0 glVertex2f(x = 1094, y = 491) 191404 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 191405 @0 glVertex2f(x = 1101, y = 491) 191406 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 191407 @0 glVertex2f(x = 1101, y = 498) 191408 @0 glTexCoord2f(s = 0, t = 0.2148438) 191409 @0 glVertex2f(x = 1094, y = 498) 191410 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 191411 @0 glVertex2f(x = 1102, y = 491) 191412 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 191413 @0 glVertex2f(x = 1108, y = 491) 191414 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 191415 @0 glVertex2f(x = 1108, y = 498) 191416 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 191417 @0 glVertex2f(x = 1102, y = 498) 191418 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 191419 @0 glVertex2f(x = 1108, y = 491) 191420 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 191421 @0 glVertex2f(x = 1115, y = 491) 191422 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 191423 @0 glVertex2f(x = 1115, y = 499) 191424 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 191425 @0 glVertex2f(x = 1108, y = 499) 191426 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 191427 @0 glVertex2f(x = 1115, y = 488) 191428 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 191429 @0 glVertex2f(x = 1122, y = 488) 191430 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 191431 @0 glVertex2f(x = 1122, y = 498) 191432 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 191433 @0 glVertex2f(x = 1115, y = 498) 191434 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 191435 @0 glVertex2f(x = 1122, y = 491) 191436 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 191437 @0 glVertex2f(x = 1129, y = 491) 191438 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 191439 @0 glVertex2f(x = 1129, y = 498) 191440 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 191441 @0 glVertex2f(x = 1122, y = 498) 191442 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 191443 @0 glVertex2f(x = 1129, y = 488) 191444 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 191445 @0 glVertex2f(x = 1136, y = 488) 191446 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 191447 @0 glVertex2f(x = 1136, y = 498) 191448 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 191449 @0 glVertex2f(x = 1129, y = 498) 191450 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 191451 @0 glVertex2f(x = 1145, y = 487) 191452 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 191453 @0 glVertex2f(x = 1149, y = 487) 191454 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 191455 @0 glVertex2f(x = 1149, y = 500) 191456 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 191457 @0 glVertex2f(x = 1145, y = 500) 191458 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 191459 @0 glVertex2f(x = 1150, y = 491) 191460 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 191461 @0 glVertex2f(x = 1157, y = 491) 191462 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 191463 @0 glVertex2f(x = 1157, y = 498) 191464 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 191465 @0 glVertex2f(x = 1150, y = 498) 191466 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 191467 @0 glVertex2f(x = 1158, y = 488) 191468 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 191469 @0 glVertex2f(x = 1164, y = 488) 191470 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 191471 @0 glVertex2f(x = 1164, y = 498) 191472 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 191473 @0 glVertex2f(x = 1158, y = 498) 191474 @0 glTexCoord2f(s = 0.75, t = 0.140625) 191475 @0 glVertex2f(x = 1165, y = 491) 191476 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 191477 @0 glVertex2f(x = 1171, y = 491) 191478 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 191479 @0 glVertex2f(x = 1171, y = 498) 191480 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 191481 @0 glVertex2f(x = 1165, y = 498) 191482 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 191483 @0 glVertex2f(x = 1171, y = 491) 191484 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 191485 @0 glVertex2f(x = 1178, y = 491) 191486 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 191487 @0 glVertex2f(x = 1178, y = 498) 191488 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 191489 @0 glVertex2f(x = 1171, y = 498) 191490 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 191491 @0 glVertex2f(x = 1178, y = 489) 191492 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 191493 @0 glVertex2f(x = 1185, y = 489) 191494 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 191495 @0 glVertex2f(x = 1185, y = 498) 191496 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 191497 @0 glVertex2f(x = 1178, y = 498) 191498 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 191499 @0 glVertex2f(x = 1185, y = 491) 191500 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 191501 @0 glVertex2f(x = 1192, y = 491) 191502 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 191503 @0 glVertex2f(x = 1192, y = 498) 191504 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 191505 @0 glVertex2f(x = 1185, y = 498) 191506 @0 glTexCoord2f(s = 0, t = 0.1875) 191507 @0 glVertex2f(x = 1192, y = 491) 191508 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 191509 @0 glVertex2f(x = 1199, y = 491) 191510 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 191511 @0 glVertex2f(x = 1199, y = 498) 191512 @0 glTexCoord2f(s = 0, t = 0.2148438) 191513 @0 glVertex2f(x = 1192, y = 498) 191514 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 191515 @0 glVertex2f(x = 1199, y = 489) 191516 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 191517 @0 glVertex2f(x = 1206, y = 489) 191518 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 191519 @0 glVertex2f(x = 1206, y = 498) 191520 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 191521 @0 glVertex2f(x = 1199, y = 498) 191522 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 191523 @0 glVertex2f(x = 1207, y = 487) 191524 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 191525 @0 glVertex2f(x = 1212, y = 487) 191526 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 191527 @0 glVertex2f(x = 1212, y = 500) 191528 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 191529 @0 glVertex2f(x = 1207, y = 500) 191530 @0 glEnd() 191531 @0 glEnable(cap = GL_BLEND) 191532 @0 glEnable(cap = GL_ALPHA_TEST) 191533 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191534 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191535 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191536 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191537 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191538 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191539 @0 glMatrixMode(mode = GL_TEXTURE) 191540 @0 glLoadIdentity() 191541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191547 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191548 @0 glBegin(mode = GL_QUADS) 191549 @0 glTexCoord2f(s = 0.375, t = 0.140625) 191550 @0 glVertex2f(x = 1059, y = 487) 191551 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 191552 @0 glVertex2f(x = 1065, y = 487) 191553 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 191554 @0 glVertex2f(x = 1065, y = 497) 191555 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 191556 @0 glVertex2f(x = 1059, y = 497) 191557 @0 glEnd() 191558 @0 glEnable(cap = GL_BLEND) 191559 @0 glEnable(cap = GL_ALPHA_TEST) 191560 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191561 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191562 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191563 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191564 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191565 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191566 @0 glMatrixMode(mode = GL_TEXTURE) 191567 @0 glLoadIdentity() 191568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191574 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191575 @0 glBegin(mode = GL_QUADS) 191576 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 191577 @0 glVertex2f(x = 1065, y = 487) 191578 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 191579 @0 glVertex2f(x = 1072, y = 487) 191580 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 191581 @0 glVertex2f(x = 1072, y = 497) 191582 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 191583 @0 glVertex2f(x = 1065, y = 497) 191584 @0 glEnd() 191585 @0 glEnable(cap = GL_BLEND) 191586 @0 glEnable(cap = GL_ALPHA_TEST) 191587 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191588 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191589 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191590 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191591 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191592 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191593 @0 glMatrixMode(mode = GL_TEXTURE) 191594 @0 glLoadIdentity() 191595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191601 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191602 @0 glBegin(mode = GL_QUADS) 191603 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 191604 @0 glVertex2f(x = 1072, y = 490) 191605 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 191606 @0 glVertex2f(x = 1079, y = 490) 191607 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 191608 @0 glVertex2f(x = 1079, y = 498) 191609 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 191610 @0 glVertex2f(x = 1072, y = 498) 191611 @0 glEnd() 191612 @0 glEnable(cap = GL_BLEND) 191613 @0 glEnable(cap = GL_ALPHA_TEST) 191614 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191615 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191616 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191617 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191618 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191619 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191620 @0 glMatrixMode(mode = GL_TEXTURE) 191621 @0 glLoadIdentity() 191622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191628 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191629 @0 glBegin(mode = GL_QUADS) 191630 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 191631 @0 glVertex2f(x = 1079, y = 488) 191632 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 191633 @0 glVertex2f(x = 1086, y = 488) 191634 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 191635 @0 glVertex2f(x = 1086, y = 497) 191636 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 191637 @0 glVertex2f(x = 1079, y = 497) 191638 @0 glEnd() 191639 @0 glEnable(cap = GL_BLEND) 191640 @0 glEnable(cap = GL_ALPHA_TEST) 191641 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191642 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191643 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191644 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191645 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191646 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191647 @0 glMatrixMode(mode = GL_TEXTURE) 191648 @0 glLoadIdentity() 191649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191655 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191656 @0 glBegin(mode = GL_QUADS) 191657 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 191658 @0 glVertex2f(x = 1086, y = 498) 191659 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 191660 @0 glVertex2f(x = 1093, y = 498) 191661 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 191662 @0 glVertex2f(x = 1093, y = 500) 191663 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 191664 @0 glVertex2f(x = 1086, y = 500) 191665 @0 glEnd() 191666 @0 glEnable(cap = GL_BLEND) 191667 @0 glEnable(cap = GL_ALPHA_TEST) 191668 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191669 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191670 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191671 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191672 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191673 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191674 @0 glMatrixMode(mode = GL_TEXTURE) 191675 @0 glLoadIdentity() 191676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191682 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191683 @0 glBegin(mode = GL_QUADS) 191684 @0 glTexCoord2f(s = 0, t = 0.1875) 191685 @0 glVertex2f(x = 1093, y = 490) 191686 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 191687 @0 glVertex2f(x = 1100, y = 490) 191688 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 191689 @0 glVertex2f(x = 1100, y = 497) 191690 @0 glTexCoord2f(s = 0, t = 0.2148438) 191691 @0 glVertex2f(x = 1093, y = 497) 191692 @0 glEnd() 191693 @0 glEnable(cap = GL_BLEND) 191694 @0 glEnable(cap = GL_ALPHA_TEST) 191695 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191696 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191697 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191698 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191699 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191700 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191701 @0 glMatrixMode(mode = GL_TEXTURE) 191702 @0 glLoadIdentity() 191703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191709 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191710 @0 glBegin(mode = GL_QUADS) 191711 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 191712 @0 glVertex2f(x = 1101, y = 490) 191713 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 191714 @0 glVertex2f(x = 1107, y = 490) 191715 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 191716 @0 glVertex2f(x = 1107, y = 497) 191717 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 191718 @0 glVertex2f(x = 1101, y = 497) 191719 @0 glEnd() 191720 @0 glEnable(cap = GL_BLEND) 191721 @0 glEnable(cap = GL_ALPHA_TEST) 191722 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191723 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191724 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191725 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191726 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191727 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191728 @0 glMatrixMode(mode = GL_TEXTURE) 191729 @0 glLoadIdentity() 191730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191736 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191737 @0 glBegin(mode = GL_QUADS) 191738 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 191739 @0 glVertex2f(x = 1107, y = 490) 191740 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 191741 @0 glVertex2f(x = 1114, y = 490) 191742 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 191743 @0 glVertex2f(x = 1114, y = 498) 191744 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 191745 @0 glVertex2f(x = 1107, y = 498) 191746 @0 glEnd() 191747 @0 glEnable(cap = GL_BLEND) 191748 @0 glEnable(cap = GL_ALPHA_TEST) 191749 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191750 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191751 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191752 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191753 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191754 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191755 @0 glMatrixMode(mode = GL_TEXTURE) 191756 @0 glLoadIdentity() 191757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191763 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191764 @0 glBegin(mode = GL_QUADS) 191765 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 191766 @0 glVertex2f(x = 1114, y = 487) 191767 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 191768 @0 glVertex2f(x = 1121, y = 487) 191769 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 191770 @0 glVertex2f(x = 1121, y = 497) 191771 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 191772 @0 glVertex2f(x = 1114, y = 497) 191773 @0 glEnd() 191774 @0 glEnable(cap = GL_BLEND) 191775 @0 glEnable(cap = GL_ALPHA_TEST) 191776 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191777 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191778 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191779 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191780 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191781 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191782 @0 glMatrixMode(mode = GL_TEXTURE) 191783 @0 glLoadIdentity() 191784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191790 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191791 @0 glBegin(mode = GL_QUADS) 191792 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 191793 @0 glVertex2f(x = 1121, y = 490) 191794 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 191795 @0 glVertex2f(x = 1128, y = 490) 191796 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 191797 @0 glVertex2f(x = 1128, y = 497) 191798 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 191799 @0 glVertex2f(x = 1121, y = 497) 191800 @0 glEnd() 191801 @0 glEnable(cap = GL_BLEND) 191802 @0 glEnable(cap = GL_ALPHA_TEST) 191803 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191804 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191806 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191807 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191808 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191809 @0 glMatrixMode(mode = GL_TEXTURE) 191810 @0 glLoadIdentity() 191811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191817 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191818 @0 glBegin(mode = GL_QUADS) 191819 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 191820 @0 glVertex2f(x = 1128, y = 487) 191821 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 191822 @0 glVertex2f(x = 1135, y = 487) 191823 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 191824 @0 glVertex2f(x = 1135, y = 497) 191825 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 191826 @0 glVertex2f(x = 1128, y = 497) 191827 @0 glEnd() 191828 @0 glEnable(cap = GL_BLEND) 191829 @0 glEnable(cap = GL_ALPHA_TEST) 191830 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191831 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191832 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191833 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191834 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191835 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191836 @0 glMatrixMode(mode = GL_TEXTURE) 191837 @0 glLoadIdentity() 191838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191844 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191845 @0 glBegin(mode = GL_QUADS) 191846 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 191847 @0 glVertex2f(x = 1144, y = 486) 191848 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 191849 @0 glVertex2f(x = 1148, y = 486) 191850 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 191851 @0 glVertex2f(x = 1148, y = 499) 191852 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 191853 @0 glVertex2f(x = 1144, y = 499) 191854 @0 glEnd() 191855 @0 glEnable(cap = GL_BLEND) 191856 @0 glEnable(cap = GL_ALPHA_TEST) 191857 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191858 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191860 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191861 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191862 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191863 @0 glMatrixMode(mode = GL_TEXTURE) 191864 @0 glLoadIdentity() 191865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191871 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191872 @0 glBegin(mode = GL_QUADS) 191873 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 191874 @0 glVertex2f(x = 1149, y = 490) 191875 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 191876 @0 glVertex2f(x = 1156, y = 490) 191877 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 191878 @0 glVertex2f(x = 1156, y = 497) 191879 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 191880 @0 glVertex2f(x = 1149, y = 497) 191881 @0 glEnd() 191882 @0 glEnable(cap = GL_BLEND) 191883 @0 glEnable(cap = GL_ALPHA_TEST) 191884 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191889 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191890 @0 glMatrixMode(mode = GL_TEXTURE) 191891 @0 glLoadIdentity() 191892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191898 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191899 @0 glBegin(mode = GL_QUADS) 191900 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 191901 @0 glVertex2f(x = 1157, y = 487) 191902 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 191903 @0 glVertex2f(x = 1163, y = 487) 191904 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 191905 @0 glVertex2f(x = 1163, y = 497) 191906 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 191907 @0 glVertex2f(x = 1157, y = 497) 191908 @0 glEnd() 191909 @0 glEnable(cap = GL_BLEND) 191910 @0 glEnable(cap = GL_ALPHA_TEST) 191911 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191914 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191916 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191917 @0 glMatrixMode(mode = GL_TEXTURE) 191918 @0 glLoadIdentity() 191919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191925 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191926 @0 glBegin(mode = GL_QUADS) 191927 @0 glTexCoord2f(s = 0.75, t = 0.140625) 191928 @0 glVertex2f(x = 1164, y = 490) 191929 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 191930 @0 glVertex2f(x = 1170, y = 490) 191931 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 191932 @0 glVertex2f(x = 1170, y = 497) 191933 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 191934 @0 glVertex2f(x = 1164, y = 497) 191935 @0 glEnd() 191936 @0 glEnable(cap = GL_BLEND) 191937 @0 glEnable(cap = GL_ALPHA_TEST) 191938 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191939 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191941 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191943 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191944 @0 glMatrixMode(mode = GL_TEXTURE) 191945 @0 glLoadIdentity() 191946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191952 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191953 @0 glBegin(mode = GL_QUADS) 191954 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 191955 @0 glVertex2f(x = 1170, y = 490) 191956 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 191957 @0 glVertex2f(x = 1177, y = 490) 191958 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 191959 @0 glVertex2f(x = 1177, y = 497) 191960 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 191961 @0 glVertex2f(x = 1170, y = 497) 191962 @0 glEnd() 191963 @0 glEnable(cap = GL_BLEND) 191964 @0 glEnable(cap = GL_ALPHA_TEST) 191965 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191966 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191968 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191970 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191971 @0 glMatrixMode(mode = GL_TEXTURE) 191972 @0 glLoadIdentity() 191973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 191974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 191975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 191976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 191977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 191978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 191979 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 191980 @0 glBegin(mode = GL_QUADS) 191981 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 191982 @0 glVertex2f(x = 1177, y = 488) 191983 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 191984 @0 glVertex2f(x = 1184, y = 488) 191985 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 191986 @0 glVertex2f(x = 1184, y = 497) 191987 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 191988 @0 glVertex2f(x = 1177, y = 497) 191989 @0 glEnd() 191990 @0 glEnable(cap = GL_BLEND) 191991 @0 glEnable(cap = GL_ALPHA_TEST) 191992 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 191993 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 191994 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 191995 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 191996 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 191997 @0 glActiveTextureARB(texture = GL_TEXTURE0) 191998 @0 glMatrixMode(mode = GL_TEXTURE) 191999 @0 glLoadIdentity() 192000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192006 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192007 @0 glBegin(mode = GL_QUADS) 192008 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 192009 @0 glVertex2f(x = 1184, y = 490) 192010 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 192011 @0 glVertex2f(x = 1191, y = 490) 192012 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 192013 @0 glVertex2f(x = 1191, y = 497) 192014 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 192015 @0 glVertex2f(x = 1184, y = 497) 192016 @0 glEnd() 192017 @0 glEnable(cap = GL_BLEND) 192018 @0 glEnable(cap = GL_ALPHA_TEST) 192019 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192020 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192021 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192022 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192023 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192024 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192025 @0 glMatrixMode(mode = GL_TEXTURE) 192026 @0 glLoadIdentity() 192027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192033 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192034 @0 glBegin(mode = GL_QUADS) 192035 @0 glTexCoord2f(s = 0, t = 0.1875) 192036 @0 glVertex2f(x = 1191, y = 490) 192037 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 192038 @0 glVertex2f(x = 1198, y = 490) 192039 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 192040 @0 glVertex2f(x = 1198, y = 497) 192041 @0 glTexCoord2f(s = 0, t = 0.2148438) 192042 @0 glVertex2f(x = 1191, y = 497) 192043 @0 glEnd() 192044 @0 glEnable(cap = GL_BLEND) 192045 @0 glEnable(cap = GL_ALPHA_TEST) 192046 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192047 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192048 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192049 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192050 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192051 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192052 @0 glMatrixMode(mode = GL_TEXTURE) 192053 @0 glLoadIdentity() 192054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192060 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192061 @0 glBegin(mode = GL_QUADS) 192062 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 192063 @0 glVertex2f(x = 1198, y = 488) 192064 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 192065 @0 glVertex2f(x = 1205, y = 488) 192066 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 192067 @0 glVertex2f(x = 1205, y = 497) 192068 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 192069 @0 glVertex2f(x = 1198, y = 497) 192070 @0 glEnd() 192071 @0 glEnable(cap = GL_BLEND) 192072 @0 glEnable(cap = GL_ALPHA_TEST) 192073 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192074 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192075 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192076 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192077 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192078 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192079 @0 glMatrixMode(mode = GL_TEXTURE) 192080 @0 glLoadIdentity() 192081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192087 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192088 @0 glBegin(mode = GL_QUADS) 192089 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 192090 @0 glVertex2f(x = 1206, y = 486) 192091 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 192092 @0 glVertex2f(x = 1211, y = 486) 192093 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 192094 @0 glVertex2f(x = 1211, y = 499) 192095 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 192096 @0 glVertex2f(x = 1206, y = 499) 192097 @0 glEnd() 192098 @0 glEnable(cap = GL_BLEND) 192099 @0 glEnable(cap = GL_ALPHA_TEST) 192100 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192101 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192102 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192103 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192104 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192105 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192106 @0 glMatrixMode(mode = GL_TEXTURE) 192107 @0 glLoadIdentity() 192108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 192109 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 192110 @0 glBegin(mode = GL_QUADS) 192111 @0 glTexCoord2f(s = 0.75, t = 0.140625) 192112 @0 glVertex2f(x = 1060, y = 511) 192113 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 192114 @0 glVertex2f(x = 1066, y = 511) 192115 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 192116 @0 glVertex2f(x = 1066, y = 518) 192117 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 192118 @0 glVertex2f(x = 1060, y = 518) 192119 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 192120 @0 glVertex2f(x = 1066, y = 511) 192121 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 192122 @0 glVertex2f(x = 1073, y = 511) 192123 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 192124 @0 glVertex2f(x = 1073, y = 518) 192125 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 192126 @0 glVertex2f(x = 1066, y = 518) 192127 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 192128 @0 glVertex2f(x = 1073, y = 509) 192129 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 192130 @0 glVertex2f(x = 1080, y = 509) 192131 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 192132 @0 glVertex2f(x = 1080, y = 518) 192133 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 192134 @0 glVertex2f(x = 1073, y = 518) 192135 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 192136 @0 glVertex2f(x = 1081, y = 508) 192137 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 192138 @0 glVertex2f(x = 1087, y = 508) 192139 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 192140 @0 glVertex2f(x = 1087, y = 518) 192141 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 192142 @0 glVertex2f(x = 1081, y = 518) 192143 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 192144 @0 glVertex2f(x = 1087, y = 511) 192145 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 192146 @0 glVertex2f(x = 1094, y = 511) 192147 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 192148 @0 glVertex2f(x = 1094, y = 518) 192149 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 192150 @0 glVertex2f(x = 1087, y = 518) 192151 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 192152 @0 glVertex2f(x = 1095, y = 511) 192153 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 192154 @0 glVertex2f(x = 1101, y = 511) 192155 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 192156 @0 glVertex2f(x = 1101, y = 518) 192157 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 192158 @0 glVertex2f(x = 1095, y = 518) 192159 @0 glTexCoord2f(s = 0.421875, t = 0) 192160 @0 glVertex2f(x = 1109, y = 507) 192161 @0 glTexCoord2f(s = 0.4414062, t = 0) 192162 @0 glVertex2f(x = 1114, y = 507) 192163 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 192164 @0 glVertex2f(x = 1114, y = 520) 192165 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 192166 @0 glVertex2f(x = 1109, y = 520) 192167 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 192168 @0 glVertex2f(x = 1116, y = 508) 192169 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 192170 @0 glVertex2f(x = 1122, y = 508) 192171 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 192172 @0 glVertex2f(x = 1122, y = 518) 192173 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 192174 @0 glVertex2f(x = 1116, y = 518) 192175 @0 glTexCoord2f(s = 0, t = 0.1875) 192176 @0 glVertex2f(x = 1122, y = 511) 192177 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 192178 @0 glVertex2f(x = 1129, y = 511) 192179 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 192180 @0 glVertex2f(x = 1129, y = 518) 192181 @0 glTexCoord2f(s = 0, t = 0.2148438) 192182 @0 glVertex2f(x = 1122, y = 518) 192183 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 192184 @0 glVertex2f(x = 1130, y = 508) 192185 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 192186 @0 glVertex2f(x = 1136, y = 508) 192187 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 192188 @0 glVertex2f(x = 1136, y = 518) 192189 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 192190 @0 glVertex2f(x = 1130, y = 518) 192191 @0 glTexCoord2f(s = 0.46875, t = 0) 192192 @0 glVertex2f(x = 1137, y = 507) 192193 @0 glTexCoord2f(s = 0.4882812, t = 0) 192194 @0 glVertex2f(x = 1142, y = 507) 192195 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 192196 @0 glVertex2f(x = 1142, y = 520) 192197 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 192198 @0 glVertex2f(x = 1137, y = 520) 192199 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 192200 @0 glVertex2f(x = 1152, y = 507) 192201 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 192202 @0 glVertex2f(x = 1156, y = 507) 192203 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 192204 @0 glVertex2f(x = 1156, y = 520) 192205 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 192206 @0 glVertex2f(x = 1152, y = 520) 192207 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 192208 @0 glVertex2f(x = 1157, y = 511) 192209 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 192210 @0 glVertex2f(x = 1164, y = 511) 192211 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 192212 @0 glVertex2f(x = 1164, y = 518) 192213 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 192214 @0 glVertex2f(x = 1157, y = 518) 192215 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 192216 @0 glVertex2f(x = 1165, y = 508) 192217 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 192218 @0 glVertex2f(x = 1171, y = 508) 192219 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 192220 @0 glVertex2f(x = 1171, y = 518) 192221 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 192222 @0 glVertex2f(x = 1165, y = 518) 192223 @0 glTexCoord2f(s = 0.75, t = 0.140625) 192224 @0 glVertex2f(x = 1172, y = 511) 192225 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 192226 @0 glVertex2f(x = 1178, y = 511) 192227 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 192228 @0 glVertex2f(x = 1178, y = 518) 192229 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 192230 @0 glVertex2f(x = 1172, y = 518) 192231 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 192232 @0 glVertex2f(x = 1178, y = 511) 192233 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 192234 @0 glVertex2f(x = 1185, y = 511) 192235 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 192236 @0 glVertex2f(x = 1185, y = 518) 192237 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 192238 @0 glVertex2f(x = 1178, y = 518) 192239 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 192240 @0 glVertex2f(x = 1185, y = 509) 192241 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 192242 @0 glVertex2f(x = 1192, y = 509) 192243 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 192244 @0 glVertex2f(x = 1192, y = 518) 192245 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 192246 @0 glVertex2f(x = 1185, y = 518) 192247 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 192248 @0 glVertex2f(x = 1192, y = 511) 192249 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 192250 @0 glVertex2f(x = 1199, y = 511) 192251 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 192252 @0 glVertex2f(x = 1199, y = 518) 192253 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 192254 @0 glVertex2f(x = 1192, y = 518) 192255 @0 glTexCoord2f(s = 0, t = 0.1875) 192256 @0 glVertex2f(x = 1199, y = 511) 192257 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 192258 @0 glVertex2f(x = 1206, y = 511) 192259 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 192260 @0 glVertex2f(x = 1206, y = 518) 192261 @0 glTexCoord2f(s = 0, t = 0.2148438) 192262 @0 glVertex2f(x = 1199, y = 518) 192263 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 192264 @0 glVertex2f(x = 1206, y = 509) 192265 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 192266 @0 glVertex2f(x = 1213, y = 509) 192267 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 192268 @0 glVertex2f(x = 1213, y = 518) 192269 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 192270 @0 glVertex2f(x = 1206, y = 518) 192271 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 192272 @0 glVertex2f(x = 1214, y = 507) 192273 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 192274 @0 glVertex2f(x = 1219, y = 507) 192275 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 192276 @0 glVertex2f(x = 1219, y = 520) 192277 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 192278 @0 glVertex2f(x = 1214, y = 520) 192279 @0 glEnd() 192280 @0 glEnable(cap = GL_BLEND) 192281 @0 glEnable(cap = GL_ALPHA_TEST) 192282 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192283 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192284 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192285 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192286 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192287 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192288 @0 glMatrixMode(mode = GL_TEXTURE) 192289 @0 glLoadIdentity() 192290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192296 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192297 @0 glBegin(mode = GL_QUADS) 192298 @0 glTexCoord2f(s = 0.75, t = 0.140625) 192299 @0 glVertex2f(x = 1059, y = 510) 192300 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 192301 @0 glVertex2f(x = 1065, y = 510) 192302 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 192303 @0 glVertex2f(x = 1065, y = 517) 192304 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 192305 @0 glVertex2f(x = 1059, y = 517) 192306 @0 glEnd() 192307 @0 glEnable(cap = GL_BLEND) 192308 @0 glEnable(cap = GL_ALPHA_TEST) 192309 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192310 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192311 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192312 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192313 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192314 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192315 @0 glMatrixMode(mode = GL_TEXTURE) 192316 @0 glLoadIdentity() 192317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192323 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192324 @0 glBegin(mode = GL_QUADS) 192325 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 192326 @0 glVertex2f(x = 1065, y = 510) 192327 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 192328 @0 glVertex2f(x = 1072, y = 510) 192329 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 192330 @0 glVertex2f(x = 1072, y = 517) 192331 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 192332 @0 glVertex2f(x = 1065, y = 517) 192333 @0 glEnd() 192334 @0 glEnable(cap = GL_BLEND) 192335 @0 glEnable(cap = GL_ALPHA_TEST) 192336 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192337 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192338 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192339 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192340 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192341 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192342 @0 glMatrixMode(mode = GL_TEXTURE) 192343 @0 glLoadIdentity() 192344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192350 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192351 @0 glBegin(mode = GL_QUADS) 192352 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 192353 @0 glVertex2f(x = 1072, y = 508) 192354 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 192355 @0 glVertex2f(x = 1079, y = 508) 192356 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 192357 @0 glVertex2f(x = 1079, y = 517) 192358 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 192359 @0 glVertex2f(x = 1072, y = 517) 192360 @0 glEnd() 192361 @0 glEnable(cap = GL_BLEND) 192362 @0 glEnable(cap = GL_ALPHA_TEST) 192363 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192364 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192365 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192366 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192367 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192368 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192369 @0 glMatrixMode(mode = GL_TEXTURE) 192370 @0 glLoadIdentity() 192371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192377 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192378 @0 glBegin(mode = GL_QUADS) 192379 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 192380 @0 glVertex2f(x = 1080, y = 507) 192381 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 192382 @0 glVertex2f(x = 1086, y = 507) 192383 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 192384 @0 glVertex2f(x = 1086, y = 517) 192385 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 192386 @0 glVertex2f(x = 1080, y = 517) 192387 @0 glEnd() 192388 @0 glEnable(cap = GL_BLEND) 192389 @0 glEnable(cap = GL_ALPHA_TEST) 192390 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192391 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192392 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192393 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192394 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192395 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192396 @0 glMatrixMode(mode = GL_TEXTURE) 192397 @0 glLoadIdentity() 192398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192404 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192405 @0 glBegin(mode = GL_QUADS) 192406 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 192407 @0 glVertex2f(x = 1086, y = 510) 192408 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 192409 @0 glVertex2f(x = 1093, y = 510) 192410 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 192411 @0 glVertex2f(x = 1093, y = 517) 192412 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 192413 @0 glVertex2f(x = 1086, y = 517) 192414 @0 glEnd() 192415 @0 glEnable(cap = GL_BLEND) 192416 @0 glEnable(cap = GL_ALPHA_TEST) 192417 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192418 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192419 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192420 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192421 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192422 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192423 @0 glMatrixMode(mode = GL_TEXTURE) 192424 @0 glLoadIdentity() 192425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192431 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192432 @0 glBegin(mode = GL_QUADS) 192433 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 192434 @0 glVertex2f(x = 1094, y = 510) 192435 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 192436 @0 glVertex2f(x = 1100, y = 510) 192437 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 192438 @0 glVertex2f(x = 1100, y = 517) 192439 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 192440 @0 glVertex2f(x = 1094, y = 517) 192441 @0 glEnd() 192442 @0 glEnable(cap = GL_BLEND) 192443 @0 glEnable(cap = GL_ALPHA_TEST) 192444 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192446 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192448 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192449 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192450 @0 glMatrixMode(mode = GL_TEXTURE) 192451 @0 glLoadIdentity() 192452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192458 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192459 @0 glBegin(mode = GL_QUADS) 192460 @0 glTexCoord2f(s = 0.421875, t = 0) 192461 @0 glVertex2f(x = 1108, y = 506) 192462 @0 glTexCoord2f(s = 0.4414062, t = 0) 192463 @0 glVertex2f(x = 1113, y = 506) 192464 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 192465 @0 glVertex2f(x = 1113, y = 519) 192466 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 192467 @0 glVertex2f(x = 1108, y = 519) 192468 @0 glEnd() 192469 @0 glEnable(cap = GL_BLEND) 192470 @0 glEnable(cap = GL_ALPHA_TEST) 192471 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192472 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192473 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192474 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192475 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192476 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192477 @0 glMatrixMode(mode = GL_TEXTURE) 192478 @0 glLoadIdentity() 192479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192485 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192486 @0 glBegin(mode = GL_QUADS) 192487 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 192488 @0 glVertex2f(x = 1115, y = 507) 192489 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 192490 @0 glVertex2f(x = 1121, y = 507) 192491 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 192492 @0 glVertex2f(x = 1121, y = 517) 192493 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 192494 @0 glVertex2f(x = 1115, y = 517) 192495 @0 glEnd() 192496 @0 glEnable(cap = GL_BLEND) 192497 @0 glEnable(cap = GL_ALPHA_TEST) 192498 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192499 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192500 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192501 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192502 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192503 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192504 @0 glMatrixMode(mode = GL_TEXTURE) 192505 @0 glLoadIdentity() 192506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192512 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192513 @0 glBegin(mode = GL_QUADS) 192514 @0 glTexCoord2f(s = 0, t = 0.1875) 192515 @0 glVertex2f(x = 1121, y = 510) 192516 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 192517 @0 glVertex2f(x = 1128, y = 510) 192518 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 192519 @0 glVertex2f(x = 1128, y = 517) 192520 @0 glTexCoord2f(s = 0, t = 0.2148438) 192521 @0 glVertex2f(x = 1121, y = 517) 192522 @0 glEnd() 192523 @0 glEnable(cap = GL_BLEND) 192524 @0 glEnable(cap = GL_ALPHA_TEST) 192525 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192526 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192527 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192528 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192529 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192530 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192531 @0 glMatrixMode(mode = GL_TEXTURE) 192532 @0 glLoadIdentity() 192533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192539 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192540 @0 glBegin(mode = GL_QUADS) 192541 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 192542 @0 glVertex2f(x = 1129, y = 507) 192543 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 192544 @0 glVertex2f(x = 1135, y = 507) 192545 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 192546 @0 glVertex2f(x = 1135, y = 517) 192547 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 192548 @0 glVertex2f(x = 1129, y = 517) 192549 @0 glEnd() 192550 @0 glEnable(cap = GL_BLEND) 192551 @0 glEnable(cap = GL_ALPHA_TEST) 192552 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192553 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192554 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192555 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192556 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192557 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192558 @0 glMatrixMode(mode = GL_TEXTURE) 192559 @0 glLoadIdentity() 192560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192566 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192567 @0 glBegin(mode = GL_QUADS) 192568 @0 glTexCoord2f(s = 0.46875, t = 0) 192569 @0 glVertex2f(x = 1136, y = 506) 192570 @0 glTexCoord2f(s = 0.4882812, t = 0) 192571 @0 glVertex2f(x = 1141, y = 506) 192572 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 192573 @0 glVertex2f(x = 1141, y = 519) 192574 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 192575 @0 glVertex2f(x = 1136, y = 519) 192576 @0 glEnd() 192577 @0 glEnable(cap = GL_BLEND) 192578 @0 glEnable(cap = GL_ALPHA_TEST) 192579 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192580 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192581 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192582 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192583 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192584 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192585 @0 glMatrixMode(mode = GL_TEXTURE) 192586 @0 glLoadIdentity() 192587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192593 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192594 @0 glBegin(mode = GL_QUADS) 192595 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 192596 @0 glVertex2f(x = 1151, y = 506) 192597 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 192598 @0 glVertex2f(x = 1155, y = 506) 192599 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 192600 @0 glVertex2f(x = 1155, y = 519) 192601 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 192602 @0 glVertex2f(x = 1151, y = 519) 192603 @0 glEnd() 192604 @0 glEnable(cap = GL_BLEND) 192605 @0 glEnable(cap = GL_ALPHA_TEST) 192606 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192607 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192608 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192609 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192610 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192611 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192612 @0 glMatrixMode(mode = GL_TEXTURE) 192613 @0 glLoadIdentity() 192614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192620 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192621 @0 glBegin(mode = GL_QUADS) 192622 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 192623 @0 glVertex2f(x = 1156, y = 510) 192624 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 192625 @0 glVertex2f(x = 1163, y = 510) 192626 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 192627 @0 glVertex2f(x = 1163, y = 517) 192628 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 192629 @0 glVertex2f(x = 1156, y = 517) 192630 @0 glEnd() 192631 @0 glEnable(cap = GL_BLEND) 192632 @0 glEnable(cap = GL_ALPHA_TEST) 192633 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192634 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192635 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192636 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192637 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192638 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192639 @0 glMatrixMode(mode = GL_TEXTURE) 192640 @0 glLoadIdentity() 192641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192647 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192648 @0 glBegin(mode = GL_QUADS) 192649 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 192650 @0 glVertex2f(x = 1164, y = 507) 192651 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 192652 @0 glVertex2f(x = 1170, y = 507) 192653 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 192654 @0 glVertex2f(x = 1170, y = 517) 192655 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 192656 @0 glVertex2f(x = 1164, y = 517) 192657 @0 glEnd() 192658 @0 glEnable(cap = GL_BLEND) 192659 @0 glEnable(cap = GL_ALPHA_TEST) 192660 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192661 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192662 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192663 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192664 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192665 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192666 @0 glMatrixMode(mode = GL_TEXTURE) 192667 @0 glLoadIdentity() 192668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192674 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192675 @0 glBegin(mode = GL_QUADS) 192676 @0 glTexCoord2f(s = 0.75, t = 0.140625) 192677 @0 glVertex2f(x = 1171, y = 510) 192678 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 192679 @0 glVertex2f(x = 1177, y = 510) 192680 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 192681 @0 glVertex2f(x = 1177, y = 517) 192682 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 192683 @0 glVertex2f(x = 1171, y = 517) 192684 @0 glEnd() 192685 @0 glEnable(cap = GL_BLEND) 192686 @0 glEnable(cap = GL_ALPHA_TEST) 192687 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192688 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192689 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192690 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192691 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192692 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192693 @0 glMatrixMode(mode = GL_TEXTURE) 192694 @0 glLoadIdentity() 192695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192701 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192702 @0 glBegin(mode = GL_QUADS) 192703 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 192704 @0 glVertex2f(x = 1177, y = 510) 192705 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 192706 @0 glVertex2f(x = 1184, y = 510) 192707 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 192708 @0 glVertex2f(x = 1184, y = 517) 192709 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 192710 @0 glVertex2f(x = 1177, y = 517) 192711 @0 glEnd() 192712 @0 glEnable(cap = GL_BLEND) 192713 @0 glEnable(cap = GL_ALPHA_TEST) 192714 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192715 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192716 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192717 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192718 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192719 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192720 @0 glMatrixMode(mode = GL_TEXTURE) 192721 @0 glLoadIdentity() 192722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192728 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192729 @0 glBegin(mode = GL_QUADS) 192730 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 192731 @0 glVertex2f(x = 1184, y = 508) 192732 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 192733 @0 glVertex2f(x = 1191, y = 508) 192734 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 192735 @0 glVertex2f(x = 1191, y = 517) 192736 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 192737 @0 glVertex2f(x = 1184, y = 517) 192738 @0 glEnd() 192739 @0 glEnable(cap = GL_BLEND) 192740 @0 glEnable(cap = GL_ALPHA_TEST) 192741 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192742 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192743 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192744 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192745 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192746 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192747 @0 glMatrixMode(mode = GL_TEXTURE) 192748 @0 glLoadIdentity() 192749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192755 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192756 @0 glBegin(mode = GL_QUADS) 192757 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 192758 @0 glVertex2f(x = 1191, y = 510) 192759 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 192760 @0 glVertex2f(x = 1198, y = 510) 192761 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 192762 @0 glVertex2f(x = 1198, y = 517) 192763 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 192764 @0 glVertex2f(x = 1191, y = 517) 192765 @0 glEnd() 192766 @0 glEnable(cap = GL_BLEND) 192767 @0 glEnable(cap = GL_ALPHA_TEST) 192768 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192769 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192770 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192771 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192772 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192773 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192774 @0 glMatrixMode(mode = GL_TEXTURE) 192775 @0 glLoadIdentity() 192776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192782 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192783 @0 glBegin(mode = GL_QUADS) 192784 @0 glTexCoord2f(s = 0, t = 0.1875) 192785 @0 glVertex2f(x = 1198, y = 510) 192786 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 192787 @0 glVertex2f(x = 1205, y = 510) 192788 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 192789 @0 glVertex2f(x = 1205, y = 517) 192790 @0 glTexCoord2f(s = 0, t = 0.2148438) 192791 @0 glVertex2f(x = 1198, y = 517) 192792 @0 glEnd() 192793 @0 glEnable(cap = GL_BLEND) 192794 @0 glEnable(cap = GL_ALPHA_TEST) 192795 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192796 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192797 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192798 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192799 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192800 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192801 @0 glMatrixMode(mode = GL_TEXTURE) 192802 @0 glLoadIdentity() 192803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192809 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192810 @0 glBegin(mode = GL_QUADS) 192811 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 192812 @0 glVertex2f(x = 1205, y = 508) 192813 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 192814 @0 glVertex2f(x = 1212, y = 508) 192815 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 192816 @0 glVertex2f(x = 1212, y = 517) 192817 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 192818 @0 glVertex2f(x = 1205, y = 517) 192819 @0 glEnd() 192820 @0 glEnable(cap = GL_BLEND) 192821 @0 glEnable(cap = GL_ALPHA_TEST) 192822 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192823 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192824 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192825 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192826 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192827 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192828 @0 glMatrixMode(mode = GL_TEXTURE) 192829 @0 glLoadIdentity() 192830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192836 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192837 @0 glBegin(mode = GL_QUADS) 192838 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 192839 @0 glVertex2f(x = 1213, y = 506) 192840 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 192841 @0 glVertex2f(x = 1218, y = 506) 192842 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 192843 @0 glVertex2f(x = 1218, y = 519) 192844 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 192845 @0 glVertex2f(x = 1213, y = 519) 192846 @0 glEnd() 192847 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192848 @0 glDisable(cap = GL_TEXTURE_2D) 192849 @0 glEnable(cap = GL_BLEND) 192850 @0 glEnable(cap = GL_ALPHA_TEST) 192851 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192852 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 192853 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 192854 @0 glDisable(cap = GL_BLEND) 192855 @0 glDisable(cap = GL_ALPHA_TEST) 192856 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 192857 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 192858 @0 glDisable(cap = GL_BLEND) 192859 @0 glDisable(cap = GL_ALPHA_TEST) 192860 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 192861 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 192862 @0 glEnable(cap = GL_BLEND) 192863 @0 glEnable(cap = GL_ALPHA_TEST) 192864 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192865 @0 glBegin(mode = GL_QUADS) 192866 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 192867 @0 glVertex2f(x = 1593, y = 958) 192868 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 192869 @0 glVertex2f(x = 1950, y = 958) 192870 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 192871 @0 glVertex2f(x = 1950, y = 1031) 192872 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 192873 @0 glVertex2f(x = 1593, y = 1031) 192874 @0 glEnd() 192875 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192876 @0 glEnable(cap = GL_TEXTURE_2D) 192877 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 192878 @0 glEnable(cap = GL_BLEND) 192879 @0 glEnable(cap = GL_ALPHA_TEST) 192880 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192881 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192882 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192883 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192884 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192885 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192886 @0 glMatrixMode(mode = GL_TEXTURE) 192887 @0 glLoadIdentity() 192888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 192889 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 192890 @0 glBegin(mode = GL_QUADS) 192891 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 192892 @0 glVertex2f(x = 1742, y = 991) 192893 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 192894 @0 glVertex2f(x = 1748, y = 991) 192895 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 192896 @0 glVertex2f(x = 1748, y = 1000) 192897 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 192898 @0 glVertex2f(x = 1742, y = 1000) 192899 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 192900 @0 glVertex2f(x = 1748, y = 990) 192901 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 192902 @0 glVertex2f(x = 1755, y = 990) 192903 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 192904 @0 glVertex2f(x = 1755, y = 1000) 192905 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 192906 @0 glVertex2f(x = 1748, y = 1000) 192907 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 192908 @0 glVertex2f(x = 1755, y = 993) 192909 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 192910 @0 glVertex2f(x = 1762, y = 993) 192911 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 192912 @0 glVertex2f(x = 1762, y = 1001) 192913 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 192914 @0 glVertex2f(x = 1755, y = 1001) 192915 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 192916 @0 glVertex2f(x = 1762, y = 993) 192917 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 192918 @0 glVertex2f(x = 1769, y = 993) 192919 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 192920 @0 glVertex2f(x = 1769, y = 1003) 192921 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 192922 @0 glVertex2f(x = 1762, y = 1003) 192923 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 192924 @0 glVertex2f(x = 1776, y = 991) 192925 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 192926 @0 glVertex2f(x = 1783, y = 991) 192927 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 192928 @0 glVertex2f(x = 1783, y = 1000) 192929 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 192930 @0 glVertex2f(x = 1776, y = 1000) 192931 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 192932 @0 glVertex2f(x = 1783, y = 993) 192933 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 192934 @0 glVertex2f(x = 1790, y = 993) 192935 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 192936 @0 glVertex2f(x = 1790, y = 1001) 192937 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 192938 @0 glVertex2f(x = 1783, y = 1001) 192939 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 192940 @0 glVertex2f(x = 1790, y = 993) 192941 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 192942 @0 glVertex2f(x = 1797, y = 993) 192943 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 192944 @0 glVertex2f(x = 1797, y = 1000) 192945 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 192946 @0 glVertex2f(x = 1790, y = 1000) 192947 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 192948 @0 glVertex2f(x = 1797, y = 993) 192949 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 192950 @0 glVertex2f(x = 1804, y = 993) 192951 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 192952 @0 glVertex2f(x = 1804, y = 1000) 192953 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 192954 @0 glVertex2f(x = 1797, y = 1000) 192955 @0 glEnd() 192956 @0 glEnable(cap = GL_BLEND) 192957 @0 glEnable(cap = GL_ALPHA_TEST) 192958 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192959 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192960 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192961 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192962 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192963 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192964 @0 glMatrixMode(mode = GL_TEXTURE) 192965 @0 glLoadIdentity() 192966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192972 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 192973 @0 glBegin(mode = GL_QUADS) 192974 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 192975 @0 glVertex2f(x = 1741, y = 990) 192976 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 192977 @0 glVertex2f(x = 1747, y = 990) 192978 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 192979 @0 glVertex2f(x = 1747, y = 999) 192980 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 192981 @0 glVertex2f(x = 1741, y = 999) 192982 @0 glEnd() 192983 @0 glEnable(cap = GL_BLEND) 192984 @0 glEnable(cap = GL_ALPHA_TEST) 192985 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 192986 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 192987 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 192988 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 192989 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 192990 @0 glActiveTextureARB(texture = GL_TEXTURE0) 192991 @0 glMatrixMode(mode = GL_TEXTURE) 192992 @0 glLoadIdentity() 192993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 192994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 192995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 192996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 192997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 192998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 192999 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193000 @0 glBegin(mode = GL_QUADS) 193001 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 193002 @0 glVertex2f(x = 1747, y = 989) 193003 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 193004 @0 glVertex2f(x = 1754, y = 989) 193005 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 193006 @0 glVertex2f(x = 1754, y = 999) 193007 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 193008 @0 glVertex2f(x = 1747, y = 999) 193009 @0 glEnd() 193010 @0 glEnable(cap = GL_BLEND) 193011 @0 glEnable(cap = GL_ALPHA_TEST) 193012 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193013 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193014 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193015 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193016 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193017 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193018 @0 glMatrixMode(mode = GL_TEXTURE) 193019 @0 glLoadIdentity() 193020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193026 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193027 @0 glBegin(mode = GL_QUADS) 193028 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 193029 @0 glVertex2f(x = 1754, y = 992) 193030 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 193031 @0 glVertex2f(x = 1761, y = 992) 193032 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 193033 @0 glVertex2f(x = 1761, y = 1000) 193034 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 193035 @0 glVertex2f(x = 1754, y = 1000) 193036 @0 glEnd() 193037 @0 glEnable(cap = GL_BLEND) 193038 @0 glEnable(cap = GL_ALPHA_TEST) 193039 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193041 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193043 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193044 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193045 @0 glMatrixMode(mode = GL_TEXTURE) 193046 @0 glLoadIdentity() 193047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193053 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193054 @0 glBegin(mode = GL_QUADS) 193055 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 193056 @0 glVertex2f(x = 1761, y = 992) 193057 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 193058 @0 glVertex2f(x = 1768, y = 992) 193059 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 193060 @0 glVertex2f(x = 1768, y = 1002) 193061 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 193062 @0 glVertex2f(x = 1761, y = 1002) 193063 @0 glEnd() 193064 @0 glEnable(cap = GL_BLEND) 193065 @0 glEnable(cap = GL_ALPHA_TEST) 193066 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193067 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193068 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193069 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193070 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193071 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193072 @0 glMatrixMode(mode = GL_TEXTURE) 193073 @0 glLoadIdentity() 193074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193080 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193081 @0 glBegin(mode = GL_QUADS) 193082 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 193083 @0 glVertex2f(x = 1775, y = 990) 193084 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 193085 @0 glVertex2f(x = 1782, y = 990) 193086 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 193087 @0 glVertex2f(x = 1782, y = 999) 193088 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 193089 @0 glVertex2f(x = 1775, y = 999) 193090 @0 glEnd() 193091 @0 glEnable(cap = GL_BLEND) 193092 @0 glEnable(cap = GL_ALPHA_TEST) 193093 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193095 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193097 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193098 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193099 @0 glMatrixMode(mode = GL_TEXTURE) 193100 @0 glLoadIdentity() 193101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193107 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193108 @0 glBegin(mode = GL_QUADS) 193109 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 193110 @0 glVertex2f(x = 1782, y = 992) 193111 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 193112 @0 glVertex2f(x = 1789, y = 992) 193113 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 193114 @0 glVertex2f(x = 1789, y = 1000) 193115 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 193116 @0 glVertex2f(x = 1782, y = 1000) 193117 @0 glEnd() 193118 @0 glEnable(cap = GL_BLEND) 193119 @0 glEnable(cap = GL_ALPHA_TEST) 193120 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193121 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193122 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193123 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193124 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193125 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193126 @0 glMatrixMode(mode = GL_TEXTURE) 193127 @0 glLoadIdentity() 193128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193134 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193135 @0 glBegin(mode = GL_QUADS) 193136 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 193137 @0 glVertex2f(x = 1789, y = 992) 193138 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 193139 @0 glVertex2f(x = 1796, y = 992) 193140 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 193141 @0 glVertex2f(x = 1796, y = 999) 193142 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 193143 @0 glVertex2f(x = 1789, y = 999) 193144 @0 glEnd() 193145 @0 glEnable(cap = GL_BLEND) 193146 @0 glEnable(cap = GL_ALPHA_TEST) 193147 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193148 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193149 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193150 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193151 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193152 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193153 @0 glMatrixMode(mode = GL_TEXTURE) 193154 @0 glLoadIdentity() 193155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193161 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193162 @0 glBegin(mode = GL_QUADS) 193163 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 193164 @0 glVertex2f(x = 1796, y = 992) 193165 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 193166 @0 glVertex2f(x = 1803, y = 992) 193167 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 193168 @0 glVertex2f(x = 1803, y = 999) 193169 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 193170 @0 glVertex2f(x = 1796, y = 999) 193171 @0 glEnd() 193172 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193173 @0 glEnable(cap = GL_TEXTURE_2D) 193174 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 193175 @0 glEnable(cap = GL_BLEND) 193176 @0 glEnable(cap = GL_ALPHA_TEST) 193177 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193178 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193180 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193182 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193183 @0 glMatrixMode(mode = GL_TEXTURE) 193184 @0 glLoadIdentity() 193185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193191 @0 glEnable(cap = GL_SCISSOR_TEST) 193192 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 193193 @0 glBegin(mode = GL_QUADS) 193194 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193195 @0 glTexCoord2f(s = 0, t = 0) 193196 @0 glVertex2f(x = 542, y = 1075) 193197 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193198 @0 glTexCoord2f(s = 1, t = 0) 193199 @0 glVertex2f(x = 656, y = 1075) 193200 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193201 @0 glTexCoord2f(s = 1, t = 1) 193202 @0 glVertex2f(x = 656, y = 1187) 193203 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193204 @0 glTexCoord2f(s = 0, t = 1) 193205 @0 glVertex2f(x = 542, y = 1187) 193206 @0 glEnd() 193207 @0 glDisable(cap = GL_SCISSOR_TEST) 193208 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193209 @0 glEnable(cap = GL_TEXTURE_2D) 193210 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 193211 @0 glEnable(cap = GL_BLEND) 193212 @0 glEnable(cap = GL_ALPHA_TEST) 193213 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193214 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193215 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193216 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193217 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193218 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193219 @0 glMatrixMode(mode = GL_TEXTURE) 193220 @0 glLoadIdentity() 193221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193227 @0 glEnable(cap = GL_SCISSOR_TEST) 193228 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 193229 @0 glBegin(mode = GL_QUADS) 193230 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193231 @0 glTexCoord2f(s = 0, t = 0) 193232 @0 glVertex2f(x = 680, y = 1075) 193233 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193234 @0 glTexCoord2f(s = 1, t = 0) 193235 @0 glVertex2f(x = 794, y = 1075) 193236 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193237 @0 glTexCoord2f(s = 1, t = 1) 193238 @0 glVertex2f(x = 794, y = 1187) 193239 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193240 @0 glTexCoord2f(s = 0, t = 1) 193241 @0 glVertex2f(x = 680, y = 1187) 193242 @0 glEnd() 193243 @0 glDisable(cap = GL_SCISSOR_TEST) 193244 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193245 @0 glEnable(cap = GL_TEXTURE_2D) 193246 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 193247 @0 glEnable(cap = GL_BLEND) 193248 @0 glEnable(cap = GL_ALPHA_TEST) 193249 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193250 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193251 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193252 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193253 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193254 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193255 @0 glMatrixMode(mode = GL_TEXTURE) 193256 @0 glLoadIdentity() 193257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 193258 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 193259 @0 glBegin(mode = GL_QUADS) 193260 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 193261 @0 glVertex2f(x = 5, y = 4) 193262 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 193263 @0 glVertex2f(x = 12, y = 4) 193264 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 193265 @0 glVertex2f(x = 12, y = 13) 193266 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 193267 @0 glVertex2f(x = 5, y = 13) 193268 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 193269 @0 glVertex2f(x = 13, y = 3) 193270 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 193271 @0 glVertex2f(x = 19, y = 3) 193272 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 193273 @0 glVertex2f(x = 19, y = 13) 193274 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 193275 @0 glVertex2f(x = 13, y = 13) 193276 @0 glTexCoord2f(s = 0.75, t = 0.140625) 193277 @0 glVertex2f(x = 20, y = 6) 193278 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 193279 @0 glVertex2f(x = 26, y = 6) 193280 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 193281 @0 glVertex2f(x = 26, y = 13) 193282 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 193283 @0 glVertex2f(x = 20, y = 13) 193284 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 193285 @0 glVertex2f(x = 26, y = 6) 193286 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 193287 @0 glVertex2f(x = 33, y = 6) 193288 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 193289 @0 glVertex2f(x = 33, y = 13) 193290 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 193291 @0 glVertex2f(x = 26, y = 13) 193292 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 193293 @0 glVertex2f(x = 33, y = 4) 193294 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 193295 @0 glVertex2f(x = 40, y = 4) 193296 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 193297 @0 glVertex2f(x = 40, y = 13) 193298 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 193299 @0 glVertex2f(x = 33, y = 13) 193300 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 193301 @0 glVertex2f(x = 40, y = 6) 193302 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 193303 @0 glVertex2f(x = 47, y = 6) 193304 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 193305 @0 glVertex2f(x = 47, y = 13) 193306 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 193307 @0 glVertex2f(x = 40, y = 13) 193308 @0 glTexCoord2f(s = 0, t = 0.1875) 193309 @0 glVertex2f(x = 47, y = 6) 193310 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 193311 @0 glVertex2f(x = 54, y = 6) 193312 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 193313 @0 glVertex2f(x = 54, y = 13) 193314 @0 glTexCoord2f(s = 0, t = 0.2148438) 193315 @0 glVertex2f(x = 47, y = 13) 193316 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 193317 @0 glVertex2f(x = 54, y = 4) 193318 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 193319 @0 glVertex2f(x = 61, y = 4) 193320 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 193321 @0 glVertex2f(x = 61, y = 13) 193322 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 193323 @0 glVertex2f(x = 54, y = 13) 193324 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 193325 @0 glVertex2f(x = 68, y = 4) 193326 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 193327 @0 glVertex2f(x = 75, y = 4) 193328 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 193329 @0 glVertex2f(x = 75, y = 13) 193330 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 193331 @0 glVertex2f(x = 68, y = 13) 193332 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 193333 @0 glVertex2f(x = 75, y = 6) 193334 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 193335 @0 glVertex2f(x = 82, y = 6) 193336 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 193337 @0 glVertex2f(x = 82, y = 14) 193338 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 193339 @0 glVertex2f(x = 75, y = 14) 193340 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 193341 @0 glVertex2f(x = 82, y = 6) 193342 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 193343 @0 glVertex2f(x = 89, y = 6) 193344 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 193345 @0 glVertex2f(x = 89, y = 13) 193346 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 193347 @0 glVertex2f(x = 82, y = 13) 193348 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 193349 @0 glVertex2f(x = 89, y = 6) 193350 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 193351 @0 glVertex2f(x = 95, y = 6) 193352 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 193353 @0 glVertex2f(x = 95, y = 13) 193354 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 193355 @0 glVertex2f(x = 89, y = 13) 193356 @0 glEnd() 193357 @0 glEnable(cap = GL_BLEND) 193358 @0 glEnable(cap = GL_ALPHA_TEST) 193359 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193360 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193361 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193362 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193363 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193364 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193365 @0 glMatrixMode(mode = GL_TEXTURE) 193366 @0 glLoadIdentity() 193367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193373 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193374 @0 glBegin(mode = GL_QUADS) 193375 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 193376 @0 glVertex2f(x = 4, y = 3) 193377 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 193378 @0 glVertex2f(x = 11, y = 3) 193379 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 193380 @0 glVertex2f(x = 11, y = 12) 193381 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 193382 @0 glVertex2f(x = 4, y = 12) 193383 @0 glEnd() 193384 @0 glEnable(cap = GL_BLEND) 193385 @0 glEnable(cap = GL_ALPHA_TEST) 193386 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193387 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193388 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193389 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193390 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193391 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193392 @0 glMatrixMode(mode = GL_TEXTURE) 193393 @0 glLoadIdentity() 193394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193400 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193401 @0 glBegin(mode = GL_QUADS) 193402 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 193403 @0 glVertex2f(x = 12, y = 2) 193404 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 193405 @0 glVertex2f(x = 18, y = 2) 193406 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 193407 @0 glVertex2f(x = 18, y = 12) 193408 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 193409 @0 glVertex2f(x = 12, y = 12) 193410 @0 glEnd() 193411 @0 glEnable(cap = GL_BLEND) 193412 @0 glEnable(cap = GL_ALPHA_TEST) 193413 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193414 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193415 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193416 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193417 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193418 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193419 @0 glMatrixMode(mode = GL_TEXTURE) 193420 @0 glLoadIdentity() 193421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193427 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193428 @0 glBegin(mode = GL_QUADS) 193429 @0 glTexCoord2f(s = 0.75, t = 0.140625) 193430 @0 glVertex2f(x = 19, y = 5) 193431 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 193432 @0 glVertex2f(x = 25, y = 5) 193433 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 193434 @0 glVertex2f(x = 25, y = 12) 193435 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 193436 @0 glVertex2f(x = 19, y = 12) 193437 @0 glEnd() 193438 @0 glEnable(cap = GL_BLEND) 193439 @0 glEnable(cap = GL_ALPHA_TEST) 193440 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193441 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193442 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193443 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193444 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193445 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193446 @0 glMatrixMode(mode = GL_TEXTURE) 193447 @0 glLoadIdentity() 193448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193454 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193455 @0 glBegin(mode = GL_QUADS) 193456 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 193457 @0 glVertex2f(x = 25, y = 5) 193458 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 193459 @0 glVertex2f(x = 32, y = 5) 193460 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 193461 @0 glVertex2f(x = 32, y = 12) 193462 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 193463 @0 glVertex2f(x = 25, y = 12) 193464 @0 glEnd() 193465 @0 glEnable(cap = GL_BLEND) 193466 @0 glEnable(cap = GL_ALPHA_TEST) 193467 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193468 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193469 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193470 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193471 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193472 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193473 @0 glMatrixMode(mode = GL_TEXTURE) 193474 @0 glLoadIdentity() 193475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193481 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193482 @0 glBegin(mode = GL_QUADS) 193483 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 193484 @0 glVertex2f(x = 32, y = 3) 193485 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 193486 @0 glVertex2f(x = 39, y = 3) 193487 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 193488 @0 glVertex2f(x = 39, y = 12) 193489 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 193490 @0 glVertex2f(x = 32, y = 12) 193491 @0 glEnd() 193492 @0 glEnable(cap = GL_BLEND) 193493 @0 glEnable(cap = GL_ALPHA_TEST) 193494 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193495 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193496 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193497 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193498 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193499 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193500 @0 glMatrixMode(mode = GL_TEXTURE) 193501 @0 glLoadIdentity() 193502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193508 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193509 @0 glBegin(mode = GL_QUADS) 193510 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 193511 @0 glVertex2f(x = 39, y = 5) 193512 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 193513 @0 glVertex2f(x = 46, y = 5) 193514 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 193515 @0 glVertex2f(x = 46, y = 12) 193516 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 193517 @0 glVertex2f(x = 39, y = 12) 193518 @0 glEnd() 193519 @0 glEnable(cap = GL_BLEND) 193520 @0 glEnable(cap = GL_ALPHA_TEST) 193521 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193522 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193523 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193524 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193525 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193526 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193527 @0 glMatrixMode(mode = GL_TEXTURE) 193528 @0 glLoadIdentity() 193529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193535 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193536 @0 glBegin(mode = GL_QUADS) 193537 @0 glTexCoord2f(s = 0, t = 0.1875) 193538 @0 glVertex2f(x = 46, y = 5) 193539 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 193540 @0 glVertex2f(x = 53, y = 5) 193541 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 193542 @0 glVertex2f(x = 53, y = 12) 193543 @0 glTexCoord2f(s = 0, t = 0.2148438) 193544 @0 glVertex2f(x = 46, y = 12) 193545 @0 glEnd() 193546 @0 glEnable(cap = GL_BLEND) 193547 @0 glEnable(cap = GL_ALPHA_TEST) 193548 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193549 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193550 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193551 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193552 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193553 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193554 @0 glMatrixMode(mode = GL_TEXTURE) 193555 @0 glLoadIdentity() 193556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193562 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193563 @0 glBegin(mode = GL_QUADS) 193564 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 193565 @0 glVertex2f(x = 53, y = 3) 193566 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 193567 @0 glVertex2f(x = 60, y = 3) 193568 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 193569 @0 glVertex2f(x = 60, y = 12) 193570 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 193571 @0 glVertex2f(x = 53, y = 12) 193572 @0 glEnd() 193573 @0 glEnable(cap = GL_BLEND) 193574 @0 glEnable(cap = GL_ALPHA_TEST) 193575 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193577 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193579 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193580 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193581 @0 glMatrixMode(mode = GL_TEXTURE) 193582 @0 glLoadIdentity() 193583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193589 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193590 @0 glBegin(mode = GL_QUADS) 193591 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 193592 @0 glVertex2f(x = 67, y = 3) 193593 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 193594 @0 glVertex2f(x = 74, y = 3) 193595 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 193596 @0 glVertex2f(x = 74, y = 12) 193597 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 193598 @0 glVertex2f(x = 67, y = 12) 193599 @0 glEnd() 193600 @0 glEnable(cap = GL_BLEND) 193601 @0 glEnable(cap = GL_ALPHA_TEST) 193602 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193603 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193604 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193605 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193606 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193607 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193608 @0 glMatrixMode(mode = GL_TEXTURE) 193609 @0 glLoadIdentity() 193610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193616 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193617 @0 glBegin(mode = GL_QUADS) 193618 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 193619 @0 glVertex2f(x = 74, y = 5) 193620 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 193621 @0 glVertex2f(x = 81, y = 5) 193622 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 193623 @0 glVertex2f(x = 81, y = 13) 193624 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 193625 @0 glVertex2f(x = 74, y = 13) 193626 @0 glEnd() 193627 @0 glEnable(cap = GL_BLEND) 193628 @0 glEnable(cap = GL_ALPHA_TEST) 193629 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193630 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193632 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193634 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193635 @0 glMatrixMode(mode = GL_TEXTURE) 193636 @0 glLoadIdentity() 193637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193643 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193644 @0 glBegin(mode = GL_QUADS) 193645 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 193646 @0 glVertex2f(x = 81, y = 5) 193647 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 193648 @0 glVertex2f(x = 88, y = 5) 193649 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 193650 @0 glVertex2f(x = 88, y = 12) 193651 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 193652 @0 glVertex2f(x = 81, y = 12) 193653 @0 glEnd() 193654 @0 glEnable(cap = GL_BLEND) 193655 @0 glEnable(cap = GL_ALPHA_TEST) 193656 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193657 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 193658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 193659 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 193660 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 193661 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193662 @0 glMatrixMode(mode = GL_TEXTURE) 193663 @0 glLoadIdentity() 193664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 193670 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 193671 @0 glBegin(mode = GL_QUADS) 193672 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 193673 @0 glVertex2f(x = 88, y = 5) 193674 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 193675 @0 glVertex2f(x = 95, y = 5) 193676 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 193677 @0 glVertex2f(x = 95, y = 12) 193678 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 193679 @0 glVertex2f(x = 88, y = 12) 193680 @0 glEnd() 193681 @0 glFlush() 193682 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 193683 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 193684 @0 glDepthMask(flag = GL_TRUE) 193685 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 193686 @0 glActiveTextureARB(texture = GL_TEXTURE3) 193687 @0 glMatrixMode(mode = GL_TEXTURE) 193688 @0 glLoadIdentity() 193689 @0 glActiveTextureARB(texture = GL_TEXTURE2) 193690 @0 glMatrixMode(mode = GL_TEXTURE) 193691 @0 glLoadIdentity() 193692 @0 glActiveTextureARB(texture = GL_TEXTURE1) 193693 @0 glMatrixMode(mode = GL_TEXTURE) 193694 @0 glLoadIdentity() 193695 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193696 @0 glDisable(cap = GL_TEXTURE_2D) 193697 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193698 @0 glMatrixMode(mode = GL_TEXTURE) 193699 @0 glLoadIdentity() 193700 @0 glMatrixMode(mode = GL_PROJECTION) 193701 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 193702 @0 glMatrixMode(mode = GL_MODELVIEW) 193703 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 193704 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 193705 @0 glMatrixMode(mode = GL_MODELVIEW) 193706 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 193707 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 193708 @0 glActiveTextureARB(texture = GL_TEXTURE3) 193709 @0 glMatrixMode(mode = GL_TEXTURE) 193710 @0 glLoadIdentity() 193711 @0 glActiveTextureARB(texture = GL_TEXTURE2) 193712 @0 glMatrixMode(mode = GL_TEXTURE) 193713 @0 glLoadIdentity() 193714 @0 glActiveTextureARB(texture = GL_TEXTURE1) 193715 @0 glMatrixMode(mode = GL_TEXTURE) 193716 @0 glLoadIdentity() 193717 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193718 @0 glMatrixMode(mode = GL_TEXTURE) 193719 @0 glLoadIdentity() 193720 @0 glMatrixMode(mode = GL_PROJECTION) 193721 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 193722 @0 glMatrixMode(mode = GL_MODELVIEW) 193723 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 193724 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 193725 @0 glMatrixMode(mode = GL_PROJECTION) 193726 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 193727 @0 glMatrixMode(mode = GL_MODELVIEW) 193728 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 193729 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 193730 @0 glDisable(cap = GL_LIGHT0) 193731 @0 glDisable(cap = GL_LIGHT1) 193732 @0 glDisable(cap = GL_LIGHT2) 193733 @0 glDisable(cap = GL_LIGHT3) 193734 @0 glDisable(cap = GL_LIGHT4) 193735 @0 glDisable(cap = GL_LIGHT5) 193736 @0 glDisable(cap = GL_LIGHT6) 193737 @0 glDisable(cap = GL_LIGHT7) 193738 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 193739 @0 glMatrixMode(mode = GL_MODELVIEW) 193740 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 193741 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 193742 @0 glActiveTextureARB(texture = GL_TEXTURE3) 193743 @0 glMatrixMode(mode = GL_TEXTURE) 193744 @0 glLoadIdentity() 193745 @0 glActiveTextureARB(texture = GL_TEXTURE2) 193746 @0 glMatrixMode(mode = GL_TEXTURE) 193747 @0 glLoadIdentity() 193748 @0 glActiveTextureARB(texture = GL_TEXTURE1) 193749 @0 glMatrixMode(mode = GL_TEXTURE) 193750 @0 glLoadIdentity() 193751 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193752 @0 glMatrixMode(mode = GL_TEXTURE) 193753 @0 glLoadIdentity() 193754 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 193755 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 193756 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 193757 @0 glFogf(pname = GL_FOG_START, param = 3840) 193758 @0 glFogf(pname = GL_FOG_END, param = 9216) 193759 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 193760 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 193761 @0 glDisable(cap = GL_BLEND) 193762 @0 glDisable(cap = GL_ALPHA_TEST) 193763 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 193764 @0 glMatrixMode(mode = GL_MODELVIEW) 193765 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 193766 @0 glMatrixMode(mode = GL_PROJECTION) 193767 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 193768 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 193769 @0 glEnable(cap = GL_COLOR_MATERIAL) 193770 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 193771 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 193772 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 193773 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 193774 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 193775 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 193776 @0 glShadeModel(mode = GL_SMOOTH) 193777 @0 glDisable(cap = GL_LIGHTING) 193778 @0 glEnable(cap = GL_DEPTH_TEST) 193779 @0 glDepthFunc(func = GL_LEQUAL) 193780 @0 glDepthMask(flag = GL_TRUE) 193781 @0 glCullFace(mode = GL_BACK) 193782 @0 glEnable(cap = GL_CULL_FACE) 193783 @0 glEnable(cap = GL_FOG) 193784 @0 glDisable(cap = GL_NORMALIZE) 193785 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 193786 @0 glDisable(cap = GL_BLEND) 193787 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 193788 @0 glPolygonOffset(factor = -1, units = 0) 193789 @0 glPointSize(size = 1) 193790 @0 glLineWidth(width = 1) 193791 @0 glDisable(cap = GL_MULTISAMPLE) 193792 @0 glActiveTextureARB(texture = GL_TEXTURE0) 193793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 193794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 193795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 193796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 193797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 193798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 193799 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 193800 @0 glEnable(cap = GL_BLEND) 193801 @0 glEnable(cap = GL_ALPHA_TEST) 193802 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 193803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193804 @0 glEnableClientState(array = GL_COLOR_ARRAY) 193805 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 193806 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 193807 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 193808 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 193809 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 193810 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193811 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193812 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 193813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193814 @0 glDisableClientState(array = GL_COLOR_ARRAY) 193815 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 193816 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 193817 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 193818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193819 @0 glEnableClientState(array = GL_COLOR_ARRAY) 193820 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 193821 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 193822 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 193823 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 193824 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 193825 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193826 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193827 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 193828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193829 @0 glDisableClientState(array = GL_COLOR_ARRAY) 193830 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 193831 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 193832 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 193833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193834 @0 glEnableClientState(array = GL_COLOR_ARRAY) 193835 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 193836 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 193837 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 193838 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 193839 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 193840 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193841 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193842 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 193843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193844 @0 glDisableClientState(array = GL_COLOR_ARRAY) 193845 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 193846 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 193847 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 193848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193849 @0 glEnableClientState(array = GL_COLOR_ARRAY) 193850 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 193851 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 193852 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 193853 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 193854 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 193855 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193856 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193857 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 193858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193859 @0 glDisableClientState(array = GL_COLOR_ARRAY) 193860 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 193861 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 193862 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 193863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193864 @0 glEnableClientState(array = GL_COLOR_ARRAY) 193865 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 193866 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 193867 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 193868 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 193869 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 193870 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193871 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193872 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 193873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193874 @0 glDisableClientState(array = GL_COLOR_ARRAY) 193875 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 193876 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 193877 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 193878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193879 @0 glEnableClientState(array = GL_COLOR_ARRAY) 193880 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 193881 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 193882 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 193883 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 193884 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 193885 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193886 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193887 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 193888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193889 @0 glDisableClientState(array = GL_COLOR_ARRAY) 193890 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 193891 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 193892 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 193893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193894 @0 glEnableClientState(array = GL_COLOR_ARRAY) 193895 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 193896 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 193897 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 193898 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 193899 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 193900 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193901 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193902 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 193903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193904 @0 glDisableClientState(array = GL_COLOR_ARRAY) 193905 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 193906 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 193907 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 193908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193909 @0 glEnableClientState(array = GL_COLOR_ARRAY) 193910 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 193911 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 193912 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 193913 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 193914 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 193915 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193916 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193917 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 193918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193919 @0 glDisableClientState(array = GL_COLOR_ARRAY) 193920 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 193921 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 193922 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 193923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193924 @0 glEnableClientState(array = GL_COLOR_ARRAY) 193925 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 193926 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 193927 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 193928 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 193929 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 193930 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193931 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193932 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 193933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193934 @0 glDisableClientState(array = GL_COLOR_ARRAY) 193935 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 193936 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 193937 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 193938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193939 @0 glEnableClientState(array = GL_COLOR_ARRAY) 193940 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 193941 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 193942 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 193943 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 193944 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 193945 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193946 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193947 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 193948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193949 @0 glDisableClientState(array = GL_COLOR_ARRAY) 193950 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 193951 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 193952 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 193953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193954 @0 glEnableClientState(array = GL_COLOR_ARRAY) 193955 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 193956 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 193957 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 193958 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 193959 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 193960 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193961 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193962 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 193963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193964 @0 glDisableClientState(array = GL_COLOR_ARRAY) 193965 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 193966 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 193967 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 193968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193969 @0 glEnableClientState(array = GL_COLOR_ARRAY) 193970 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 193971 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 193972 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 193973 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 193974 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 193975 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193976 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193977 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 193978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193979 @0 glDisableClientState(array = GL_COLOR_ARRAY) 193980 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 193981 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 193982 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 193983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193984 @0 glEnableClientState(array = GL_COLOR_ARRAY) 193985 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 193986 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 193987 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 193988 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 193989 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 193990 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193991 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 193992 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 193993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193994 @0 glDisableClientState(array = GL_COLOR_ARRAY) 193995 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 193996 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 193997 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 193998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 193999 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194000 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194001 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194002 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194003 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194004 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194005 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194006 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194007 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194009 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194010 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194011 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194012 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194014 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194015 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194016 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194017 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194018 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194019 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194020 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194021 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194022 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194024 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194025 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194026 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194027 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194029 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194030 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194031 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194032 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194033 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194034 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194035 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194036 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194037 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194039 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194040 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194041 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194042 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194044 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194045 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194046 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194047 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194048 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194049 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194050 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194051 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194052 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194054 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194055 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194056 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194057 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194059 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194060 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194061 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194062 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194063 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194064 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194065 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194066 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194067 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194069 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194070 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194071 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194072 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194074 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194084 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194089 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194099 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194104 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194114 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194119 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194129 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194134 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194144 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194149 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194159 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194164 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194174 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194179 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194189 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194194 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194204 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194209 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194219 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194224 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194234 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194239 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194249 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194254 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194264 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194269 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194279 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194284 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194294 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194299 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194309 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194314 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194324 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194329 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194339 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194344 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194354 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194359 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194369 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194374 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194384 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194389 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194399 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194404 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194414 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194419 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194429 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194434 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194444 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194449 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194459 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194464 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194474 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194479 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194489 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194494 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194504 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194509 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194519 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194524 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194534 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194539 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194549 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194554 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194564 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194569 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194579 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194584 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194594 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194599 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194609 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194614 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194624 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194629 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194639 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194644 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194654 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194659 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194669 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194674 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194684 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194689 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194699 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194704 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194714 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194719 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194729 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194734 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194744 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194749 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194759 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194764 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194774 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194779 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194789 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194794 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194804 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194809 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194819 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194824 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194834 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194839 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194849 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194854 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194864 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194869 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194879 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194884 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194894 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194899 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194909 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194914 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194924 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194929 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194939 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194944 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194954 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194959 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194969 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194974 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194984 @0 glDisableClientState(array = GL_COLOR_ARRAY) 194985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 194986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 194987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 194988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194989 @0 glEnableClientState(array = GL_COLOR_ARRAY) 194990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 194991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 194992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 194993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 194994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 194995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 194997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 194998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 194999 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195004 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195014 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195019 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195029 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195034 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195044 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195049 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195059 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195064 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195074 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195079 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195089 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195094 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195104 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195109 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195119 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195124 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195134 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195139 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195149 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195154 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195164 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195169 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195179 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195184 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195194 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195199 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195209 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195214 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195224 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195229 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195239 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195244 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195245 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195246 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195247 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195248 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195249 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195250 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195251 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195252 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195254 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195255 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195256 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195257 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195259 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195260 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195261 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195262 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195263 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195264 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195265 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195266 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195267 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195269 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195270 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195271 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195272 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195274 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195275 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195276 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195277 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195278 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195279 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195280 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195281 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195282 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195284 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195285 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195286 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195287 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195289 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195290 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195291 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195292 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195293 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195294 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195295 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195296 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195297 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195299 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195300 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195301 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195302 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195304 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195305 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195306 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195307 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195308 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195309 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195310 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195311 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195312 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195314 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195315 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195316 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195317 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195319 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195320 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195321 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195322 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195323 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195324 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195325 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195326 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195327 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195329 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195330 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195331 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195332 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195334 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195335 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195336 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195337 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195338 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195339 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195340 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195341 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195342 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195344 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195345 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195346 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195347 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195349 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195350 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195351 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195352 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195353 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195354 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195355 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195356 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195357 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195359 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195360 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195361 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195362 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195364 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195365 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195366 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195367 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195368 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195369 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195370 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195371 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195372 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195374 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195375 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195376 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195377 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195379 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195380 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195381 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195382 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195383 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195384 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195385 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195386 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195387 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195389 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195390 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195391 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195392 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195394 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195395 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195396 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195397 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195398 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195399 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195400 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195401 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195402 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195404 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195405 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195406 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195407 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195409 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195410 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195411 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195412 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195413 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195414 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195415 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195416 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195417 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195419 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195420 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195421 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195422 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195424 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195425 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195426 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195427 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195428 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195429 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195430 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195431 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195432 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195434 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195435 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195436 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195437 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195439 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195449 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195454 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195464 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195469 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195479 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195484 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195494 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195499 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195509 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195514 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195524 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195529 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195539 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195544 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195554 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195559 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195569 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195574 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195584 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195589 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195599 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195604 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195614 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195619 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195629 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195634 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195644 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195649 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195659 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195664 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195674 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195679 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195689 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195694 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195704 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195709 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195719 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195724 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195734 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195739 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195749 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195754 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195764 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195769 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195779 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195784 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195794 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195799 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195809 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195814 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195824 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195829 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195839 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195844 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195854 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195859 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195869 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195874 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195884 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195889 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195899 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195904 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195914 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195919 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195929 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195934 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195944 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195949 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195959 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195964 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195974 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195979 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 195985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 195987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 195988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195989 @0 glDisableClientState(array = GL_COLOR_ARRAY) 195990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 195991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 195992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 195993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 195994 @0 glEnableClientState(array = GL_COLOR_ARRAY) 195995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 195996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 195997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 195998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 195999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196004 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196009 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196019 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196024 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196034 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196039 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196049 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196054 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196064 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196069 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196079 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196084 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196094 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196099 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196109 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196114 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196124 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196129 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196139 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196144 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196154 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196159 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196169 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196174 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196184 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196189 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196199 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196204 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196214 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196219 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196229 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196234 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196244 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196249 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196250 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196251 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196252 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196253 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196254 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196255 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196256 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196257 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196259 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196260 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196261 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196262 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196264 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196265 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196266 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196267 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196268 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196269 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196270 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196271 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196272 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196274 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196275 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196276 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196277 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196279 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196280 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196281 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196282 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196283 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196284 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196285 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196286 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196287 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196289 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196290 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196291 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196292 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196294 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196295 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196296 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196297 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196298 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196299 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196300 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196301 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196302 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196304 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196305 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196306 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196307 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196309 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196310 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196311 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196312 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196313 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196314 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196315 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196316 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196317 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196319 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196320 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196321 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196322 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196324 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196325 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196326 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196327 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196328 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196329 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196330 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196331 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196332 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196334 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196335 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196336 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196337 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196339 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196340 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196341 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196342 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196343 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196344 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196345 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196346 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196347 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196349 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196350 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196351 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196352 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196354 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196355 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196356 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196357 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196358 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196359 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196360 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196361 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196362 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196364 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196365 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196366 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196367 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196369 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196370 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196371 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196372 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196373 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196374 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196375 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196376 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196377 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196379 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196380 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196381 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196382 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196384 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196385 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196386 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196387 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196388 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196389 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196390 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196391 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196392 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196394 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196395 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196396 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196397 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196399 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196400 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196401 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196402 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196403 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196404 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196405 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196406 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196407 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196409 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196410 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196411 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196412 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196414 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196415 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196416 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196417 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196418 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196419 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196420 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196421 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196422 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196424 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196425 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196426 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196427 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196429 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196430 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196431 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196432 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196433 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196434 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196435 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196436 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196437 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196439 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196440 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196441 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196442 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196444 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196445 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196446 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196447 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196448 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196449 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196450 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196451 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196452 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196454 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196455 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196456 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196457 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196459 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196460 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196461 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196462 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196463 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196464 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196465 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196466 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196467 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196469 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196470 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196471 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196472 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196474 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196475 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196476 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196477 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196478 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196479 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196480 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196481 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196482 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196484 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196485 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196486 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196487 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196489 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196490 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196491 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196492 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196493 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196494 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196495 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196496 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196497 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196499 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196500 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196501 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196502 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196504 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196505 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196506 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196507 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196508 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196509 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196510 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196511 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196512 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196514 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196515 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196516 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196517 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196519 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196520 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196521 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196522 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196523 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196524 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196525 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196526 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196527 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196529 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196530 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196531 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196532 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196534 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196535 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196536 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196537 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196538 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196539 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196540 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196541 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196542 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196544 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196545 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196546 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196547 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196549 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196550 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196551 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196552 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196553 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196554 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196555 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196556 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196557 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196559 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196560 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196561 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196562 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196564 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196565 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196566 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196567 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196568 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196569 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196570 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196571 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196572 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196574 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196575 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196576 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196577 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196579 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196580 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196581 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196582 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196583 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196584 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196585 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196586 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196587 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196589 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196590 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196591 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196592 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196594 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196595 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196596 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196597 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196598 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196599 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196600 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196601 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196602 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196604 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196605 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196606 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196607 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196609 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196610 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196611 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196612 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196613 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196614 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196615 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196616 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196617 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196619 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196620 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196621 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196622 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196624 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196625 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196626 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196627 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196628 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196629 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196630 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196631 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196632 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196634 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196635 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196636 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196637 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196639 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196640 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196641 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196642 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196643 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196644 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196645 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196646 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196647 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196649 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196650 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196651 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196652 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196654 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196655 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196656 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196657 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196658 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196659 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196660 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196661 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196662 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196664 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196665 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196666 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196667 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196669 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196670 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196671 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196672 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196673 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196674 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196675 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196676 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196677 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196679 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196680 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196681 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196682 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196684 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196685 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196686 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196687 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196688 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196689 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196690 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196691 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196692 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196694 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196695 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196696 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196697 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196699 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196700 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196701 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196702 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196703 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196704 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196705 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196706 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196707 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196709 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196710 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196711 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196712 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196714 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196715 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196716 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196717 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196718 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196719 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196720 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196721 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196722 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196724 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196725 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196726 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196727 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196729 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196730 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196731 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196732 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196733 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196734 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196735 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196736 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196737 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196739 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196740 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196741 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196742 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196744 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196745 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196746 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196747 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196748 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196749 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196750 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196751 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196752 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196754 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196755 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196756 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196757 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196759 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196760 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196761 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196762 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196763 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196764 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196765 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196766 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196767 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196769 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196770 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196771 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196772 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196774 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196775 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196776 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196777 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196778 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196779 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196780 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196781 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196782 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196784 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196785 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196786 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196787 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196789 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196790 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196791 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196792 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196793 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196794 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196795 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196796 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196797 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196799 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196800 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196801 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196802 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196804 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196805 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196806 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196807 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196808 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196809 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196810 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196811 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196812 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196814 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196815 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196816 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196817 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196819 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196820 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196821 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196822 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196823 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196824 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196825 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196826 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196827 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196829 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196830 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196831 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196832 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196834 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196835 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196836 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196837 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196838 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196839 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196840 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196841 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196842 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196844 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196845 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196846 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196847 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196849 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196850 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196851 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196852 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196853 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196854 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196855 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196856 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196857 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196859 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196860 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196861 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196862 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196864 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196865 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196866 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196867 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196868 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196869 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196870 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196871 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196872 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196874 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196875 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196876 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196877 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196879 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196880 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196881 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196882 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196883 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196884 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196885 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196886 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196887 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196889 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196890 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196891 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196892 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196894 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196895 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196896 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196897 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196898 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196899 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196900 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196901 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196902 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196904 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196905 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196906 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196907 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196909 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196910 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196911 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196912 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196913 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196914 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196915 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196916 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196917 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196919 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196920 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196921 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196922 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196924 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196925 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196926 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196927 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196928 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196929 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196930 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196931 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196932 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196934 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196935 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196936 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196937 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196939 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196940 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196941 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196942 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196943 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196944 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196945 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196946 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196947 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196949 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196950 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196951 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196952 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196954 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196955 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196956 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196957 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196958 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196959 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196960 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196961 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196962 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196964 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196965 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196966 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196967 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196969 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196970 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196971 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196972 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196973 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196974 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196975 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196976 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196977 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196979 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196980 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196981 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196982 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196984 @0 glEnableClientState(array = GL_COLOR_ARRAY) 196985 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 196986 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 196987 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 196988 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 196989 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 196990 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196991 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 196992 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 196993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196994 @0 glDisableClientState(array = GL_COLOR_ARRAY) 196995 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 196996 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 196997 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 196998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 196999 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197000 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197001 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197002 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197003 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197004 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197005 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197006 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197007 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197009 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197010 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197011 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197012 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197014 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197015 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197016 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197017 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197018 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197019 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197020 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197021 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197022 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197024 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197025 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197026 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197027 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197029 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197030 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197031 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197032 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197033 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197034 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197035 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197036 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197037 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197039 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197040 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197041 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197042 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197044 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197045 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197046 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197047 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197048 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197049 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197050 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197051 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197052 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197054 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197055 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197056 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197057 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197059 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197060 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197061 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197062 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197063 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197064 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197065 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197066 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197067 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197069 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197070 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197071 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197072 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197074 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197084 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197089 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197099 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197104 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197114 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197119 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197129 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197134 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197144 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197149 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197159 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197164 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197174 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197179 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197189 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197194 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197204 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197209 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197219 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197224 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197234 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197239 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197249 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197254 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197264 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197269 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197279 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197284 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197294 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197299 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197309 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197314 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197324 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197329 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197339 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197344 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197354 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197359 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197369 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197374 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197384 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197389 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197399 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197404 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197414 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197419 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197429 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197434 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197444 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197449 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197459 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197464 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197474 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197479 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197489 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197494 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197504 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197509 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197519 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197524 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197534 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197539 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197549 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197554 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197564 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197569 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197579 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197584 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197594 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197599 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197609 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197614 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197624 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197629 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197639 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197644 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197654 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197659 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197669 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197674 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197684 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197689 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197699 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197704 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197714 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197719 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197729 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197734 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197744 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197749 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197759 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197764 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197774 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197779 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197789 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197794 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197804 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197809 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197819 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197824 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197834 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197839 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197849 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197854 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197864 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197869 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197879 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197884 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197894 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197899 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197909 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197914 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197924 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197929 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197939 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197944 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197954 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197959 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197969 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197974 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197984 @0 glDisableClientState(array = GL_COLOR_ARRAY) 197985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 197986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 197987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 197988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197989 @0 glEnableClientState(array = GL_COLOR_ARRAY) 197990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 197991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 197992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 197993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 197994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 197995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 197997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 197998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 197999 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198004 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198014 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198019 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198029 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198034 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198044 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198049 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198059 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198064 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198074 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198079 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198089 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198094 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198104 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198109 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198119 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198124 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198134 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198139 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198149 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198154 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198164 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198169 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198179 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198184 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198194 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198199 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198209 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198214 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198224 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198229 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198239 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198244 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198245 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198246 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198247 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198248 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198249 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198250 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198251 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198252 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198254 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198255 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198256 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198257 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198259 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198260 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198261 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198262 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198263 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198264 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198265 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198266 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198267 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198269 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198270 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198271 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198272 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198274 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198275 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198276 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198277 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198278 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198279 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198280 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198281 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198282 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198284 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198285 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198286 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198287 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198289 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198290 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198291 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198292 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198293 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198294 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198295 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198296 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198297 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198299 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198300 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198301 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198302 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198304 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198305 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198306 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198307 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198308 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198309 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198310 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198311 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198312 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198314 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198315 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198316 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198317 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198319 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198320 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198321 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198322 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198323 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198324 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198325 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198326 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198327 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198329 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198330 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198331 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198332 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198334 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198335 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198336 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198337 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198338 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198339 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198340 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198341 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198342 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198344 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198345 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198346 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198347 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198349 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198350 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198351 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198352 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198353 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198354 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198355 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198356 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198357 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198359 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198360 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198361 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198362 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198364 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198365 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198366 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198367 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198368 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198369 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198370 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198371 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198372 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198374 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198375 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198376 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198377 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198379 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198380 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198381 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198382 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198383 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198384 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198385 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198386 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198387 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198389 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198390 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198391 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198392 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198394 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198395 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198396 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198397 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198398 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198399 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198400 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198401 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198402 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198404 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198405 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198406 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198407 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198409 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198410 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198411 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198412 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198413 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198414 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198415 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198416 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198417 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198419 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198420 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198421 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198422 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198424 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198425 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198426 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198427 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198428 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198429 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198430 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198431 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198432 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198434 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198435 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198436 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198437 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198439 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198449 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198454 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198464 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198469 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198479 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198484 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198494 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198499 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198509 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198514 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198524 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198529 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198539 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198544 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198554 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198559 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198569 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198574 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198584 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198589 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198599 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198604 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198614 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198619 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198629 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198634 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198644 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198649 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198659 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198664 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198674 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198679 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198689 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198694 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198704 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198709 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198719 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198724 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198734 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198739 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198749 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198754 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198764 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198769 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198779 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198784 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198794 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198799 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198809 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198814 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198824 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198829 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198839 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198844 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198854 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198859 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198869 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198874 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198884 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198889 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198899 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198904 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198914 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198919 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198929 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198934 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198944 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198949 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198959 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198964 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198974 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198979 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 198985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 198987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 198988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198989 @0 glDisableClientState(array = GL_COLOR_ARRAY) 198990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 198991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 198992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 198993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 198994 @0 glEnableClientState(array = GL_COLOR_ARRAY) 198995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 198996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 198997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 198998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 198999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199004 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199009 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199019 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199024 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199034 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199039 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199049 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199054 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199064 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199069 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199079 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199084 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199094 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199099 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199109 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199114 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199124 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199129 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199139 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199144 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199154 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199159 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199169 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199174 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199184 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199189 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199199 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199204 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199214 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199219 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199229 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199234 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199244 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199249 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199250 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199251 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199252 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199253 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199254 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199255 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199256 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199257 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199259 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199260 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199261 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199262 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199264 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199265 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199266 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199267 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199268 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199269 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199270 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199271 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199272 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199274 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199275 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199276 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199277 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199279 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199280 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199281 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199282 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199283 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199284 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199285 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199286 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199287 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199289 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199290 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199291 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199292 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199294 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199295 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199296 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199297 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199298 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199299 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199300 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199301 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199302 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199304 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199305 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199306 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199307 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199309 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199310 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199311 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199312 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199313 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199314 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199315 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199316 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199317 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199319 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199320 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199321 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199322 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199324 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199325 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199326 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199327 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199328 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199329 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199330 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199331 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199332 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199334 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199335 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199336 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199337 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199339 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199340 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199341 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199342 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199343 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199344 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199345 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199346 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199347 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199349 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199350 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199351 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199352 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199354 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199355 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199356 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199357 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199358 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199359 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199360 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199361 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199362 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199364 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199365 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199366 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199367 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199369 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199370 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199371 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199372 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199373 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199374 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199375 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199376 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199377 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199379 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199380 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199381 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199382 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199384 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199385 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199386 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199387 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199388 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199389 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199390 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199391 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199392 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199394 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199395 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199396 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199397 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199399 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199400 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199401 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199402 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199403 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199404 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199405 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199406 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199407 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199409 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199410 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199411 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199412 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199414 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199415 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199416 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199417 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199418 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199419 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199420 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199421 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199422 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199424 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199425 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199426 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199427 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199429 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199430 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199431 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199432 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199433 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199434 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199435 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199436 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199437 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199439 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199440 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199441 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199442 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199444 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199445 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199446 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199447 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199448 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199449 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199450 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199451 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199452 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199454 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199455 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199456 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199457 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199459 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199460 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199461 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199462 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199463 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199464 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199465 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199466 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199467 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199469 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199470 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199471 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199472 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199474 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199475 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199476 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199477 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199478 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199479 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199480 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199481 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199482 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199484 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199485 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199486 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199487 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199489 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199490 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199491 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199492 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199493 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199494 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199495 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199496 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199497 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199499 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199500 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199501 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199502 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199504 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199505 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199506 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199507 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199508 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199509 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199510 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199511 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199512 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199514 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199515 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199516 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199517 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199519 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199520 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199521 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199522 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199523 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199524 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199525 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199526 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199527 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199529 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199530 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199531 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199532 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199534 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199535 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199536 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199537 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199538 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199539 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199540 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199541 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199542 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199544 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199545 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199546 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199547 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199549 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199550 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199551 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199552 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199553 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199554 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199555 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199556 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199557 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199559 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199560 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199561 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199562 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199564 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199565 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199566 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199567 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199568 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199569 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199570 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199571 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199572 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199574 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199575 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199576 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199577 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199579 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199580 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199581 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199582 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199583 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199584 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199585 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199586 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199587 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199589 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199590 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199591 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199592 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199594 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199595 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199596 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199597 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199598 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199599 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199600 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199601 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199602 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199604 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199605 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199606 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199607 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199609 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199610 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199611 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199612 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199613 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199614 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199615 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199616 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199617 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199619 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199620 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199621 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199622 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199624 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199625 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199626 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199627 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199628 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199629 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199630 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199631 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199632 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199634 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199635 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199636 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199637 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199639 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199640 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199641 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199642 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199643 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199644 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199645 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199646 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199647 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199649 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199650 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199651 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199652 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199654 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199655 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199656 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199657 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199658 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199659 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199660 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199661 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199662 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199664 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199665 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199666 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199667 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199669 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199670 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199671 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199672 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199673 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199674 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199675 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199676 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199677 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199679 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199680 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199681 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199682 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199684 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199685 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199686 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199687 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199688 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199689 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199690 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199691 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199692 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199694 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199695 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199696 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199697 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199699 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199700 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199701 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199702 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199703 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199704 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199705 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199706 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199707 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199709 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199710 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199711 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199712 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199714 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199715 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199716 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199717 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199718 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199719 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199720 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199721 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199722 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199724 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199725 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199726 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199727 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199729 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199730 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199731 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199732 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199733 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199734 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199735 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199736 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199737 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199739 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199740 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199741 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199742 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199744 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199745 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199746 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199747 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199748 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199749 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199750 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199751 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199752 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199754 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199755 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199756 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199757 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199759 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199760 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199761 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199762 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199763 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199764 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199765 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199766 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199767 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199769 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199770 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199771 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199772 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199774 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199775 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199776 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199777 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199778 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199779 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199780 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199781 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199782 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199784 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199785 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199786 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199787 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199789 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199790 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199791 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199792 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199793 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199794 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199795 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199796 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199797 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199799 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199800 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199801 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199802 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199804 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199805 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199806 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199807 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199808 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199809 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199810 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199811 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199812 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199814 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199815 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199816 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199817 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199819 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199820 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199821 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199822 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199823 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199824 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199825 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199826 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199827 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199829 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199830 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199831 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199832 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199834 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199835 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199836 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199837 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199838 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199839 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199840 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199841 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199842 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199844 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199845 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199846 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199847 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199849 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199850 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199851 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199852 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199853 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199854 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199855 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199856 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199857 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199859 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199860 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199861 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199862 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199864 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199865 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199866 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199867 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199868 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199869 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199870 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199871 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199872 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199874 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199875 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199876 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199877 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199879 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199880 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199881 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199882 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199883 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199884 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199885 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199886 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199887 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199889 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199890 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199891 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199892 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199894 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199895 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199896 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199897 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199898 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199899 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199900 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199901 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199902 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199904 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199905 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199906 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199907 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199909 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199910 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199911 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199912 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199913 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199914 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199915 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199916 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199917 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199919 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199920 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199921 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199922 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199924 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199925 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199926 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199927 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199928 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199929 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199930 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199931 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199932 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199934 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199935 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199936 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199937 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199939 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199940 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199941 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199942 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199943 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199944 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199945 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199946 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199947 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199949 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199950 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199951 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199952 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199954 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199955 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199956 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199957 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199958 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199959 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199960 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199961 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199962 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199964 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199965 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199966 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199967 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199969 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199970 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199971 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199972 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199973 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199974 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199975 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199976 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199977 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199979 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199980 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199981 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199982 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199984 @0 glEnableClientState(array = GL_COLOR_ARRAY) 199985 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 199986 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 199987 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 199988 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 199989 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 199990 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199991 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 199992 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 199993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199994 @0 glDisableClientState(array = GL_COLOR_ARRAY) 199995 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 199996 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 199997 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 199998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 199999 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200000 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200001 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200002 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200003 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200004 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200005 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200006 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200007 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200009 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200010 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200011 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200012 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200014 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200015 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200016 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200017 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200018 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200019 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200020 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200021 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200022 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200024 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200025 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200026 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200027 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200029 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200030 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200031 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200032 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200033 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200034 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200035 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200036 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200037 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200039 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200040 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200041 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200042 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200044 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200045 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200046 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200047 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200048 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200049 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200050 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200051 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200052 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200054 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200055 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200056 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200057 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200059 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200060 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200061 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200062 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200063 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200064 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200065 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200066 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200067 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200069 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200070 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200071 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200072 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200074 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200084 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200089 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200099 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200104 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200114 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200119 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200129 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200134 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200144 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200149 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200159 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200164 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200174 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200179 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200189 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200194 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200204 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200209 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200219 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200224 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200234 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200239 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200249 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200254 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200264 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200269 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200279 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200284 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200294 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200299 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200309 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200314 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200324 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200329 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200339 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200344 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200354 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200359 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200369 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200374 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200384 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200389 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200399 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200404 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200414 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200419 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200429 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200434 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200444 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200449 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200459 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200464 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200474 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200479 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200489 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200494 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200504 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200509 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200519 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200524 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200534 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200539 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200549 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200554 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200564 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200569 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200579 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200584 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200594 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200599 @0 glEnableClientState(array = GL_COLOR_ARRAY) 200600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 200601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 200602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 200603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 200604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 200605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 200607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 200608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 200609 @0 glDisableClientState(array = GL_COLOR_ARRAY) 200610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 200611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 200612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 200613 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 200614 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 200615 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 200616 @0 glFogf(pname = GL_FOG_START, param = 50) 200617 @0 glFogf(pname = GL_FOG_END, param = 100) 200618 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 200619 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 200620 @0 glActiveTextureARB(texture = GL_TEXTURE0) 200621 @0 glEnable(cap = GL_TEXTURE_2D) 200622 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 200623 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 200624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 200625 @0 glDisable(cap = GL_ALPHA_TEST) 200626 @0 glDisable(cap = GL_BLEND) 200627 @0 glMatrixMode(mode = GL_PROJECTION) 200628 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 200629 @0 glMatrixMode(mode = GL_MODELVIEW) 200630 @0 glLoadIdentity() 200631 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 200632 @0 glActiveTextureARB(texture = GL_TEXTURE0) 200633 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 200634 @0 glEnable(cap = GL_COLOR_MATERIAL) 200635 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 200636 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 200637 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 200638 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 200639 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 200640 @0 glActiveTextureARB(texture = GL_TEXTURE0) 200641 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 200642 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 200643 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 200644 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 200645 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 200646 @0 glShadeModel(mode = GL_SMOOTH) 200647 @0 glDisable(cap = GL_LIGHTING) 200648 @0 glDisable(cap = GL_DEPTH_TEST) 200649 @0 glDepthMask(flag = GL_FALSE) 200650 @0 glCullFace(mode = GL_BACK) 200651 @0 glEnable(cap = GL_CULL_FACE) 200652 @0 glDisable(cap = GL_FOG) 200653 @0 glDisable(cap = GL_NORMALIZE) 200654 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 200655 @0 glDisable(cap = GL_BLEND) 200656 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 200657 @0 glPolygonOffset(factor = -1, units = 0) 200658 @0 glPointSize(size = 1) 200659 @0 glLineWidth(width = 1) 200660 @0 glDisable(cap = GL_MULTISAMPLE) 200661 @0 glActiveTextureARB(texture = GL_TEXTURE0) 200662 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 200663 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 200664 @0 glActiveTextureARB(texture = GL_TEXTURE0) 200665 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 200666 @0 glEnable(cap = GL_BLEND) 200667 @0 glEnable(cap = GL_ALPHA_TEST) 200668 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 200669 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 200670 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 200671 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 200672 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 200673 @0 glActiveTextureARB(texture = GL_TEXTURE0) 200674 @0 glMatrixMode(mode = GL_TEXTURE) 200675 @0 glLoadIdentity() 200676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 200677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 200678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 200679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 200680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 200681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 200682 @0 glBegin(mode = GL_QUADS) 200683 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 200684 @0 glTexCoord2f(s = 0, t = 0) 200685 @0 glVertex2f(x = 640, y = 237) 200686 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 200687 @0 glTexCoord2f(s = 1, t = 0) 200688 @0 glVertex2f(x = 1920, y = 237) 200689 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 200690 @0 glTexCoord2f(s = 1, t = 1) 200691 @0 glVertex2f(x = 1920, y = 343) 200692 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 200693 @0 glTexCoord2f(s = 0, t = 1) 200694 @0 glVertex2f(x = 640, y = 343) 200695 @0 glEnd() 200696 @0 glActiveTextureARB(texture = GL_TEXTURE0) 200697 @0 glDisable(cap = GL_TEXTURE_2D) 200698 @0 glEnable(cap = GL_BLEND) 200699 @0 glEnable(cap = GL_ALPHA_TEST) 200700 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 200701 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 200702 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 200703 @0 glEnable(cap = GL_BLEND) 200704 @0 glEnable(cap = GL_ALPHA_TEST) 200705 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 200706 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 200707 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 200708 @0 glDisable(cap = GL_BLEND) 200709 @0 glDisable(cap = GL_ALPHA_TEST) 200710 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 200711 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 200712 @0 glDisable(cap = GL_BLEND) 200713 @0 glDisable(cap = GL_ALPHA_TEST) 200714 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 200715 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 200716 @0 glEnable(cap = GL_BLEND) 200717 @0 glEnable(cap = GL_ALPHA_TEST) 200718 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 200719 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 200720 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 200721 @0 glDisable(cap = GL_BLEND) 200722 @0 glDisable(cap = GL_ALPHA_TEST) 200723 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 200724 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 200725 @0 glEnable(cap = GL_BLEND) 200726 @0 glEnable(cap = GL_ALPHA_TEST) 200727 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 200728 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 200729 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 200730 @0 glActiveTextureARB(texture = GL_TEXTURE0) 200731 @0 glEnable(cap = GL_TEXTURE_2D) 200732 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 200733 @0 glEnable(cap = GL_BLEND) 200734 @0 glEnable(cap = GL_ALPHA_TEST) 200735 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 200736 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 200737 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 200738 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 200739 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 200740 @0 glActiveTextureARB(texture = GL_TEXTURE0) 200741 @0 glMatrixMode(mode = GL_TEXTURE) 200742 @0 glLoadIdentity() 200743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 200744 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 200745 @0 glBegin(mode = GL_QUADS) 200746 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 200747 @0 glVertex2f(x = 639, y = 340) 200748 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 200749 @0 glVertex2f(x = 646, y = 340) 200750 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 200751 @0 glVertex2f(x = 646, y = 349) 200752 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 200753 @0 glVertex2f(x = 639, y = 349) 200754 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 200755 @0 glVertex2f(x = 646, y = 342) 200756 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 200757 @0 glVertex2f(x = 653, y = 342) 200758 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 200759 @0 glVertex2f(x = 653, y = 349) 200760 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 200761 @0 glVertex2f(x = 646, y = 349) 200762 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 200763 @0 glVertex2f(x = 654, y = 339) 200764 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 200765 @0 glVertex2f(x = 660, y = 339) 200766 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 200767 @0 glVertex2f(x = 660, y = 349) 200768 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 200769 @0 glVertex2f(x = 654, y = 349) 200770 @0 glTexCoord2f(s = 0.75, t = 0.140625) 200771 @0 glVertex2f(x = 661, y = 342) 200772 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 200773 @0 glVertex2f(x = 667, y = 342) 200774 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 200775 @0 glVertex2f(x = 667, y = 349) 200776 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 200777 @0 glVertex2f(x = 661, y = 349) 200778 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 200779 @0 glVertex2f(x = 674, y = 340) 200780 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 200781 @0 glVertex2f(x = 681, y = 340) 200782 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 200783 @0 glVertex2f(x = 681, y = 349) 200784 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 200785 @0 glVertex2f(x = 674, y = 349) 200786 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 200787 @0 glVertex2f(x = 681, y = 342) 200788 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 200789 @0 glVertex2f(x = 688, y = 342) 200790 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 200791 @0 glVertex2f(x = 688, y = 350) 200792 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 200793 @0 glVertex2f(x = 681, y = 350) 200794 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 200795 @0 glVertex2f(x = 688, y = 342) 200796 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 200797 @0 glVertex2f(x = 695, y = 342) 200798 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 200799 @0 glVertex2f(x = 695, y = 349) 200800 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 200801 @0 glVertex2f(x = 688, y = 349) 200802 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 200803 @0 glVertex2f(x = 695, y = 342) 200804 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 200805 @0 glVertex2f(x = 702, y = 342) 200806 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 200807 @0 glVertex2f(x = 702, y = 349) 200808 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 200809 @0 glVertex2f(x = 695, y = 349) 200810 @0 glEnd() 200811 @0 glEnable(cap = GL_BLEND) 200812 @0 glEnable(cap = GL_ALPHA_TEST) 200813 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 200814 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 200815 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 200816 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 200817 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 200818 @0 glActiveTextureARB(texture = GL_TEXTURE0) 200819 @0 glMatrixMode(mode = GL_TEXTURE) 200820 @0 glLoadIdentity() 200821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 200822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 200823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 200824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 200825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 200826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 200827 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 200828 @0 glBegin(mode = GL_QUADS) 200829 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 200830 @0 glVertex2f(x = 638, y = 339) 200831 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 200832 @0 glVertex2f(x = 645, y = 339) 200833 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 200834 @0 glVertex2f(x = 645, y = 348) 200835 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 200836 @0 glVertex2f(x = 638, y = 348) 200837 @0 glEnd() 200838 @0 glEnable(cap = GL_BLEND) 200839 @0 glEnable(cap = GL_ALPHA_TEST) 200840 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 200841 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 200842 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 200843 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 200844 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 200845 @0 glActiveTextureARB(texture = GL_TEXTURE0) 200846 @0 glMatrixMode(mode = GL_TEXTURE) 200847 @0 glLoadIdentity() 200848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 200849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 200850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 200851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 200852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 200853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 200854 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 200855 @0 glBegin(mode = GL_QUADS) 200856 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 200857 @0 glVertex2f(x = 645, y = 341) 200858 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 200859 @0 glVertex2f(x = 652, y = 341) 200860 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 200861 @0 glVertex2f(x = 652, y = 348) 200862 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 200863 @0 glVertex2f(x = 645, y = 348) 200864 @0 glEnd() 200865 @0 glEnable(cap = GL_BLEND) 200866 @0 glEnable(cap = GL_ALPHA_TEST) 200867 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 200868 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 200869 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 200870 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 200871 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 200872 @0 glActiveTextureARB(texture = GL_TEXTURE0) 200873 @0 glMatrixMode(mode = GL_TEXTURE) 200874 @0 glLoadIdentity() 200875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 200876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 200877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 200878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 200879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 200880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 200881 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 200882 @0 glBegin(mode = GL_QUADS) 200883 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 200884 @0 glVertex2f(x = 653, y = 338) 200885 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 200886 @0 glVertex2f(x = 659, y = 338) 200887 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 200888 @0 glVertex2f(x = 659, y = 348) 200889 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 200890 @0 glVertex2f(x = 653, y = 348) 200891 @0 glEnd() 200892 @0 glEnable(cap = GL_BLEND) 200893 @0 glEnable(cap = GL_ALPHA_TEST) 200894 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 200895 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 200896 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 200897 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 200898 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 200899 @0 glActiveTextureARB(texture = GL_TEXTURE0) 200900 @0 glMatrixMode(mode = GL_TEXTURE) 200901 @0 glLoadIdentity() 200902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 200903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 200904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 200905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 200906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 200907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 200908 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 200909 @0 glBegin(mode = GL_QUADS) 200910 @0 glTexCoord2f(s = 0.75, t = 0.140625) 200911 @0 glVertex2f(x = 660, y = 341) 200912 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 200913 @0 glVertex2f(x = 666, y = 341) 200914 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 200915 @0 glVertex2f(x = 666, y = 348) 200916 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 200917 @0 glVertex2f(x = 660, y = 348) 200918 @0 glEnd() 200919 @0 glEnable(cap = GL_BLEND) 200920 @0 glEnable(cap = GL_ALPHA_TEST) 200921 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 200922 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 200923 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 200924 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 200925 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 200926 @0 glActiveTextureARB(texture = GL_TEXTURE0) 200927 @0 glMatrixMode(mode = GL_TEXTURE) 200928 @0 glLoadIdentity() 200929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 200930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 200931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 200932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 200933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 200934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 200935 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 200936 @0 glBegin(mode = GL_QUADS) 200937 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 200938 @0 glVertex2f(x = 673, y = 339) 200939 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 200940 @0 glVertex2f(x = 680, y = 339) 200941 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 200942 @0 glVertex2f(x = 680, y = 348) 200943 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 200944 @0 glVertex2f(x = 673, y = 348) 200945 @0 glEnd() 200946 @0 glEnable(cap = GL_BLEND) 200947 @0 glEnable(cap = GL_ALPHA_TEST) 200948 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 200949 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 200950 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 200951 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 200952 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 200953 @0 glActiveTextureARB(texture = GL_TEXTURE0) 200954 @0 glMatrixMode(mode = GL_TEXTURE) 200955 @0 glLoadIdentity() 200956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 200957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 200958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 200959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 200960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 200961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 200962 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 200963 @0 glBegin(mode = GL_QUADS) 200964 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 200965 @0 glVertex2f(x = 680, y = 341) 200966 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 200967 @0 glVertex2f(x = 687, y = 341) 200968 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 200969 @0 glVertex2f(x = 687, y = 349) 200970 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 200971 @0 glVertex2f(x = 680, y = 349) 200972 @0 glEnd() 200973 @0 glEnable(cap = GL_BLEND) 200974 @0 glEnable(cap = GL_ALPHA_TEST) 200975 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 200976 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 200977 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 200978 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 200979 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 200980 @0 glActiveTextureARB(texture = GL_TEXTURE0) 200981 @0 glMatrixMode(mode = GL_TEXTURE) 200982 @0 glLoadIdentity() 200983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 200984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 200985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 200986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 200987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 200988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 200989 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 200990 @0 glBegin(mode = GL_QUADS) 200991 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 200992 @0 glVertex2f(x = 687, y = 341) 200993 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 200994 @0 glVertex2f(x = 694, y = 341) 200995 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 200996 @0 glVertex2f(x = 694, y = 348) 200997 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 200998 @0 glVertex2f(x = 687, y = 348) 200999 @0 glEnd() 201000 @0 glEnable(cap = GL_BLEND) 201001 @0 glEnable(cap = GL_ALPHA_TEST) 201002 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201003 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201004 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201005 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201006 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201007 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201008 @0 glMatrixMode(mode = GL_TEXTURE) 201009 @0 glLoadIdentity() 201010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201016 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201017 @0 glBegin(mode = GL_QUADS) 201018 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 201019 @0 glVertex2f(x = 694, y = 341) 201020 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 201021 @0 glVertex2f(x = 701, y = 341) 201022 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 201023 @0 glVertex2f(x = 701, y = 348) 201024 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 201025 @0 glVertex2f(x = 694, y = 348) 201026 @0 glEnd() 201027 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201028 @0 glDisable(cap = GL_TEXTURE_2D) 201029 @0 glDisable(cap = GL_BLEND) 201030 @0 glDisable(cap = GL_ALPHA_TEST) 201031 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 201032 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 201033 @0 glDisable(cap = GL_BLEND) 201034 @0 glDisable(cap = GL_ALPHA_TEST) 201035 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 201036 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 201037 @0 glEnable(cap = GL_BLEND) 201038 @0 glEnable(cap = GL_ALPHA_TEST) 201039 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201040 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 201041 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 201042 @0 glDisable(cap = GL_BLEND) 201043 @0 glDisable(cap = GL_ALPHA_TEST) 201044 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 201045 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 201046 @0 glEnable(cap = GL_BLEND) 201047 @0 glEnable(cap = GL_ALPHA_TEST) 201048 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201049 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 201050 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 201051 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201052 @0 glEnable(cap = GL_TEXTURE_2D) 201053 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 201054 @0 glEnable(cap = GL_BLEND) 201055 @0 glEnable(cap = GL_ALPHA_TEST) 201056 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201057 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201058 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201059 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201060 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201061 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201062 @0 glMatrixMode(mode = GL_TEXTURE) 201063 @0 glLoadIdentity() 201064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 201065 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 201066 @0 glBegin(mode = GL_QUADS) 201067 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 201068 @0 glVertex2f(x = 722, y = 340) 201069 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 201070 @0 glVertex2f(x = 729, y = 340) 201071 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 201072 @0 glVertex2f(x = 729, y = 349) 201073 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 201074 @0 glVertex2f(x = 722, y = 349) 201075 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 201076 @0 glVertex2f(x = 729, y = 342) 201077 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 201078 @0 glVertex2f(x = 736, y = 342) 201079 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 201080 @0 glVertex2f(x = 736, y = 349) 201081 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 201082 @0 glVertex2f(x = 729, y = 349) 201083 @0 glTexCoord2f(s = 0.75, t = 0.140625) 201084 @0 glVertex2f(x = 737, y = 342) 201085 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 201086 @0 glVertex2f(x = 743, y = 342) 201087 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 201088 @0 glVertex2f(x = 743, y = 349) 201089 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 201090 @0 glVertex2f(x = 737, y = 349) 201091 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 201092 @0 glVertex2f(x = 743, y = 340) 201093 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 201094 @0 glVertex2f(x = 750, y = 340) 201095 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 201096 @0 glVertex2f(x = 750, y = 349) 201097 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 201098 @0 glVertex2f(x = 743, y = 349) 201099 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 201100 @0 glVertex2f(x = 750, y = 342) 201101 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 201102 @0 glVertex2f(x = 757, y = 342) 201103 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 201104 @0 glVertex2f(x = 757, y = 349) 201105 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 201106 @0 glVertex2f(x = 750, y = 349) 201107 @0 glTexCoord2f(s = 0.75, t = 0.140625) 201108 @0 glVertex2f(x = 758, y = 342) 201109 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 201110 @0 glVertex2f(x = 764, y = 342) 201111 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 201112 @0 glVertex2f(x = 764, y = 349) 201113 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 201114 @0 glVertex2f(x = 758, y = 349) 201115 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 201116 @0 glVertex2f(x = 764, y = 340) 201117 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 201118 @0 glVertex2f(x = 771, y = 340) 201119 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 201120 @0 glVertex2f(x = 771, y = 349) 201121 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 201122 @0 glVertex2f(x = 764, y = 349) 201123 @0 glEnd() 201124 @0 glEnable(cap = GL_BLEND) 201125 @0 glEnable(cap = GL_ALPHA_TEST) 201126 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201127 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201128 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201129 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201130 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201131 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201132 @0 glMatrixMode(mode = GL_TEXTURE) 201133 @0 glLoadIdentity() 201134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201140 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201141 @0 glBegin(mode = GL_QUADS) 201142 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 201143 @0 glVertex2f(x = 721, y = 339) 201144 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 201145 @0 glVertex2f(x = 728, y = 339) 201146 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 201147 @0 glVertex2f(x = 728, y = 348) 201148 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 201149 @0 glVertex2f(x = 721, y = 348) 201150 @0 glEnd() 201151 @0 glEnable(cap = GL_BLEND) 201152 @0 glEnable(cap = GL_ALPHA_TEST) 201153 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201154 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201155 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201156 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201157 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201158 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201159 @0 glMatrixMode(mode = GL_TEXTURE) 201160 @0 glLoadIdentity() 201161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201167 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201168 @0 glBegin(mode = GL_QUADS) 201169 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 201170 @0 glVertex2f(x = 728, y = 341) 201171 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 201172 @0 glVertex2f(x = 735, y = 341) 201173 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 201174 @0 glVertex2f(x = 735, y = 348) 201175 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 201176 @0 glVertex2f(x = 728, y = 348) 201177 @0 glEnd() 201178 @0 glEnable(cap = GL_BLEND) 201179 @0 glEnable(cap = GL_ALPHA_TEST) 201180 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201181 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201182 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201183 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201184 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201185 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201186 @0 glMatrixMode(mode = GL_TEXTURE) 201187 @0 glLoadIdentity() 201188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201194 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201195 @0 glBegin(mode = GL_QUADS) 201196 @0 glTexCoord2f(s = 0.75, t = 0.140625) 201197 @0 glVertex2f(x = 736, y = 341) 201198 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 201199 @0 glVertex2f(x = 742, y = 341) 201200 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 201201 @0 glVertex2f(x = 742, y = 348) 201202 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 201203 @0 glVertex2f(x = 736, y = 348) 201204 @0 glEnd() 201205 @0 glEnable(cap = GL_BLEND) 201206 @0 glEnable(cap = GL_ALPHA_TEST) 201207 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201208 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201209 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201210 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201211 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201212 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201213 @0 glMatrixMode(mode = GL_TEXTURE) 201214 @0 glLoadIdentity() 201215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201221 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201222 @0 glBegin(mode = GL_QUADS) 201223 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 201224 @0 glVertex2f(x = 742, y = 339) 201225 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 201226 @0 glVertex2f(x = 749, y = 339) 201227 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 201228 @0 glVertex2f(x = 749, y = 348) 201229 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 201230 @0 glVertex2f(x = 742, y = 348) 201231 @0 glEnd() 201232 @0 glEnable(cap = GL_BLEND) 201233 @0 glEnable(cap = GL_ALPHA_TEST) 201234 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201235 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201236 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201237 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201238 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201239 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201240 @0 glMatrixMode(mode = GL_TEXTURE) 201241 @0 glLoadIdentity() 201242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201248 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201249 @0 glBegin(mode = GL_QUADS) 201250 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 201251 @0 glVertex2f(x = 749, y = 341) 201252 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 201253 @0 glVertex2f(x = 756, y = 341) 201254 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 201255 @0 glVertex2f(x = 756, y = 348) 201256 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 201257 @0 glVertex2f(x = 749, y = 348) 201258 @0 glEnd() 201259 @0 glEnable(cap = GL_BLEND) 201260 @0 glEnable(cap = GL_ALPHA_TEST) 201261 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201262 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201263 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201264 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201265 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201266 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201267 @0 glMatrixMode(mode = GL_TEXTURE) 201268 @0 glLoadIdentity() 201269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201275 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201276 @0 glBegin(mode = GL_QUADS) 201277 @0 glTexCoord2f(s = 0.75, t = 0.140625) 201278 @0 glVertex2f(x = 757, y = 341) 201279 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 201280 @0 glVertex2f(x = 763, y = 341) 201281 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 201282 @0 glVertex2f(x = 763, y = 348) 201283 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 201284 @0 glVertex2f(x = 757, y = 348) 201285 @0 glEnd() 201286 @0 glEnable(cap = GL_BLEND) 201287 @0 glEnable(cap = GL_ALPHA_TEST) 201288 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201289 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201290 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201291 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201292 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201293 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201294 @0 glMatrixMode(mode = GL_TEXTURE) 201295 @0 glLoadIdentity() 201296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201302 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201303 @0 glBegin(mode = GL_QUADS) 201304 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 201305 @0 glVertex2f(x = 763, y = 339) 201306 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 201307 @0 glVertex2f(x = 770, y = 339) 201308 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 201309 @0 glVertex2f(x = 770, y = 348) 201310 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 201311 @0 glVertex2f(x = 763, y = 348) 201312 @0 glEnd() 201313 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201314 @0 glDisable(cap = GL_TEXTURE_2D) 201315 @0 glDisable(cap = GL_BLEND) 201316 @0 glDisable(cap = GL_ALPHA_TEST) 201317 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 201318 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 201319 @0 glDisable(cap = GL_BLEND) 201320 @0 glDisable(cap = GL_ALPHA_TEST) 201321 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 201322 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 201323 @0 glEnable(cap = GL_BLEND) 201324 @0 glEnable(cap = GL_ALPHA_TEST) 201325 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201326 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 201327 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 201328 @0 glDisable(cap = GL_BLEND) 201329 @0 glDisable(cap = GL_ALPHA_TEST) 201330 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 201331 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 201332 @0 glEnable(cap = GL_BLEND) 201333 @0 glEnable(cap = GL_ALPHA_TEST) 201334 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201335 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 201336 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 201337 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201338 @0 glEnable(cap = GL_TEXTURE_2D) 201339 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 201340 @0 glEnable(cap = GL_BLEND) 201341 @0 glEnable(cap = GL_ALPHA_TEST) 201342 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201343 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201344 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201345 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201346 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201347 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201348 @0 glMatrixMode(mode = GL_TEXTURE) 201349 @0 glLoadIdentity() 201350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 201351 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 201352 @0 glBegin(mode = GL_QUADS) 201353 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 201354 @0 glVertex2f(x = 791, y = 340) 201355 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 201356 @0 glVertex2f(x = 798, y = 340) 201357 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 201358 @0 glVertex2f(x = 798, y = 349) 201359 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 201360 @0 glVertex2f(x = 791, y = 349) 201361 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 201362 @0 glVertex2f(x = 798, y = 342) 201363 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 201364 @0 glVertex2f(x = 805, y = 342) 201365 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 201366 @0 glVertex2f(x = 805, y = 349) 201367 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 201368 @0 glVertex2f(x = 798, y = 349) 201369 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 201370 @0 glVertex2f(x = 805, y = 340) 201371 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 201372 @0 glVertex2f(x = 812, y = 340) 201373 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 201374 @0 glVertex2f(x = 812, y = 349) 201375 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 201376 @0 glVertex2f(x = 805, y = 349) 201377 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 201378 @0 glVertex2f(x = 812, y = 340) 201379 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 201380 @0 glVertex2f(x = 819, y = 340) 201381 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 201382 @0 glVertex2f(x = 819, y = 349) 201383 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 201384 @0 glVertex2f(x = 812, y = 349) 201385 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 201386 @0 glVertex2f(x = 820, y = 339) 201387 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 201388 @0 glVertex2f(x = 826, y = 339) 201389 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 201390 @0 glVertex2f(x = 826, y = 349) 201391 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 201392 @0 glVertex2f(x = 820, y = 349) 201393 @0 glTexCoord2f(s = 0.75, t = 0.140625) 201394 @0 glVertex2f(x = 827, y = 342) 201395 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 201396 @0 glVertex2f(x = 833, y = 342) 201397 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 201398 @0 glVertex2f(x = 833, y = 349) 201399 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 201400 @0 glVertex2f(x = 827, y = 349) 201401 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 201402 @0 glVertex2f(x = 833, y = 341) 201403 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 201404 @0 glVertex2f(x = 840, y = 341) 201405 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 201406 @0 glVertex2f(x = 840, y = 352) 201407 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 201408 @0 glVertex2f(x = 833, y = 352) 201409 @0 glTexCoord2f(s = 0, t = 0.1875) 201410 @0 glVertex2f(x = 840, y = 342) 201411 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 201412 @0 glVertex2f(x = 847, y = 342) 201413 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 201414 @0 glVertex2f(x = 847, y = 349) 201415 @0 glTexCoord2f(s = 0, t = 0.2148438) 201416 @0 glVertex2f(x = 840, y = 349) 201417 @0 glEnd() 201418 @0 glEnable(cap = GL_BLEND) 201419 @0 glEnable(cap = GL_ALPHA_TEST) 201420 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201422 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201424 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201425 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201426 @0 glMatrixMode(mode = GL_TEXTURE) 201427 @0 glLoadIdentity() 201428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201434 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201435 @0 glBegin(mode = GL_QUADS) 201436 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 201437 @0 glVertex2f(x = 790, y = 339) 201438 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 201439 @0 glVertex2f(x = 797, y = 339) 201440 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 201441 @0 glVertex2f(x = 797, y = 348) 201442 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 201443 @0 glVertex2f(x = 790, y = 348) 201444 @0 glEnd() 201445 @0 glEnable(cap = GL_BLEND) 201446 @0 glEnable(cap = GL_ALPHA_TEST) 201447 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201448 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201450 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201452 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201453 @0 glMatrixMode(mode = GL_TEXTURE) 201454 @0 glLoadIdentity() 201455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201461 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201462 @0 glBegin(mode = GL_QUADS) 201463 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 201464 @0 glVertex2f(x = 797, y = 341) 201465 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 201466 @0 glVertex2f(x = 804, y = 341) 201467 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 201468 @0 glVertex2f(x = 804, y = 348) 201469 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 201470 @0 glVertex2f(x = 797, y = 348) 201471 @0 glEnd() 201472 @0 glEnable(cap = GL_BLEND) 201473 @0 glEnable(cap = GL_ALPHA_TEST) 201474 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201476 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201478 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201479 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201480 @0 glMatrixMode(mode = GL_TEXTURE) 201481 @0 glLoadIdentity() 201482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201488 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201489 @0 glBegin(mode = GL_QUADS) 201490 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 201491 @0 glVertex2f(x = 804, y = 339) 201492 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 201493 @0 glVertex2f(x = 811, y = 339) 201494 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 201495 @0 glVertex2f(x = 811, y = 348) 201496 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 201497 @0 glVertex2f(x = 804, y = 348) 201498 @0 glEnd() 201499 @0 glEnable(cap = GL_BLEND) 201500 @0 glEnable(cap = GL_ALPHA_TEST) 201501 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201502 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201503 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201504 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201505 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201506 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201507 @0 glMatrixMode(mode = GL_TEXTURE) 201508 @0 glLoadIdentity() 201509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201515 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201516 @0 glBegin(mode = GL_QUADS) 201517 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 201518 @0 glVertex2f(x = 811, y = 339) 201519 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 201520 @0 glVertex2f(x = 818, y = 339) 201521 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 201522 @0 glVertex2f(x = 818, y = 348) 201523 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 201524 @0 glVertex2f(x = 811, y = 348) 201525 @0 glEnd() 201526 @0 glEnable(cap = GL_BLEND) 201527 @0 glEnable(cap = GL_ALPHA_TEST) 201528 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201529 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201530 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201531 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201532 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201533 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201534 @0 glMatrixMode(mode = GL_TEXTURE) 201535 @0 glLoadIdentity() 201536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201542 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201543 @0 glBegin(mode = GL_QUADS) 201544 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 201545 @0 glVertex2f(x = 819, y = 338) 201546 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 201547 @0 glVertex2f(x = 825, y = 338) 201548 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 201549 @0 glVertex2f(x = 825, y = 348) 201550 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 201551 @0 glVertex2f(x = 819, y = 348) 201552 @0 glEnd() 201553 @0 glEnable(cap = GL_BLEND) 201554 @0 glEnable(cap = GL_ALPHA_TEST) 201555 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201557 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201559 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201560 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201561 @0 glMatrixMode(mode = GL_TEXTURE) 201562 @0 glLoadIdentity() 201563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201569 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201570 @0 glBegin(mode = GL_QUADS) 201571 @0 glTexCoord2f(s = 0.75, t = 0.140625) 201572 @0 glVertex2f(x = 826, y = 341) 201573 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 201574 @0 glVertex2f(x = 832, y = 341) 201575 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 201576 @0 glVertex2f(x = 832, y = 348) 201577 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 201578 @0 glVertex2f(x = 826, y = 348) 201579 @0 glEnd() 201580 @0 glEnable(cap = GL_BLEND) 201581 @0 glEnable(cap = GL_ALPHA_TEST) 201582 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201583 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201585 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201587 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201588 @0 glMatrixMode(mode = GL_TEXTURE) 201589 @0 glLoadIdentity() 201590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201596 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201597 @0 glBegin(mode = GL_QUADS) 201598 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 201599 @0 glVertex2f(x = 832, y = 340) 201600 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 201601 @0 glVertex2f(x = 839, y = 340) 201602 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 201603 @0 glVertex2f(x = 839, y = 351) 201604 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 201605 @0 glVertex2f(x = 832, y = 351) 201606 @0 glEnd() 201607 @0 glEnable(cap = GL_BLEND) 201608 @0 glEnable(cap = GL_ALPHA_TEST) 201609 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201610 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201611 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201612 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201613 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201614 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201615 @0 glMatrixMode(mode = GL_TEXTURE) 201616 @0 glLoadIdentity() 201617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201623 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201624 @0 glBegin(mode = GL_QUADS) 201625 @0 glTexCoord2f(s = 0, t = 0.1875) 201626 @0 glVertex2f(x = 839, y = 341) 201627 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 201628 @0 glVertex2f(x = 846, y = 341) 201629 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 201630 @0 glVertex2f(x = 846, y = 348) 201631 @0 glTexCoord2f(s = 0, t = 0.2148438) 201632 @0 glVertex2f(x = 839, y = 348) 201633 @0 glEnd() 201634 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201635 @0 glDisable(cap = GL_TEXTURE_2D) 201636 @0 glDisable(cap = GL_BLEND) 201637 @0 glDisable(cap = GL_ALPHA_TEST) 201638 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 201639 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 201640 @0 glDisable(cap = GL_BLEND) 201641 @0 glDisable(cap = GL_ALPHA_TEST) 201642 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 201643 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 201644 @0 glEnable(cap = GL_BLEND) 201645 @0 glEnable(cap = GL_ALPHA_TEST) 201646 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201647 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 201648 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 201649 @0 glDisable(cap = GL_BLEND) 201650 @0 glDisable(cap = GL_ALPHA_TEST) 201651 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 201652 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 201653 @0 glEnable(cap = GL_BLEND) 201654 @0 glEnable(cap = GL_ALPHA_TEST) 201655 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201656 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 201657 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 201658 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201659 @0 glEnable(cap = GL_TEXTURE_2D) 201660 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 201661 @0 glEnable(cap = GL_BLEND) 201662 @0 glEnable(cap = GL_ALPHA_TEST) 201663 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201664 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201665 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201666 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201667 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201668 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201669 @0 glMatrixMode(mode = GL_TEXTURE) 201670 @0 glLoadIdentity() 201671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 201672 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 201673 @0 glBegin(mode = GL_QUADS) 201674 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 201675 @0 glVertex2f(x = 867, y = 340) 201676 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 201677 @0 glVertex2f(x = 874, y = 340) 201678 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 201679 @0 glVertex2f(x = 874, y = 349) 201680 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 201681 @0 glVertex2f(x = 867, y = 349) 201682 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 201683 @0 glVertex2f(x = 875, y = 342) 201684 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 201685 @0 glVertex2f(x = 881, y = 342) 201686 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 201687 @0 glVertex2f(x = 881, y = 349) 201688 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 201689 @0 glVertex2f(x = 875, y = 349) 201690 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 201691 @0 glVertex2f(x = 881, y = 342) 201692 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 201693 @0 glVertex2f(x = 888, y = 342) 201694 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 201695 @0 glVertex2f(x = 888, y = 349) 201696 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 201697 @0 glVertex2f(x = 881, y = 349) 201698 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 201699 @0 glVertex2f(x = 888, y = 339) 201700 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 201701 @0 glVertex2f(x = 895, y = 339) 201702 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 201703 @0 glVertex2f(x = 895, y = 349) 201704 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 201705 @0 glVertex2f(x = 888, y = 349) 201706 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 201707 @0 glVertex2f(x = 896, y = 339) 201708 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 201709 @0 glVertex2f(x = 902, y = 339) 201710 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 201711 @0 glVertex2f(x = 902, y = 349) 201712 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 201713 @0 glVertex2f(x = 896, y = 349) 201714 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 201715 @0 glVertex2f(x = 902, y = 340) 201716 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 201717 @0 glVertex2f(x = 909, y = 340) 201718 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 201719 @0 glVertex2f(x = 909, y = 349) 201720 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 201721 @0 glVertex2f(x = 902, y = 349) 201722 @0 glTexCoord2f(s = 0, t = 0.1875) 201723 @0 glVertex2f(x = 909, y = 342) 201724 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 201725 @0 glVertex2f(x = 916, y = 342) 201726 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 201727 @0 glVertex2f(x = 916, y = 349) 201728 @0 glTexCoord2f(s = 0, t = 0.2148438) 201729 @0 glVertex2f(x = 909, y = 349) 201730 @0 glEnd() 201731 @0 glEnable(cap = GL_BLEND) 201732 @0 glEnable(cap = GL_ALPHA_TEST) 201733 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201734 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201735 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201736 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201737 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201738 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201739 @0 glMatrixMode(mode = GL_TEXTURE) 201740 @0 glLoadIdentity() 201741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201747 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201748 @0 glBegin(mode = GL_QUADS) 201749 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 201750 @0 glVertex2f(x = 866, y = 339) 201751 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 201752 @0 glVertex2f(x = 873, y = 339) 201753 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 201754 @0 glVertex2f(x = 873, y = 348) 201755 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 201756 @0 glVertex2f(x = 866, y = 348) 201757 @0 glEnd() 201758 @0 glEnable(cap = GL_BLEND) 201759 @0 glEnable(cap = GL_ALPHA_TEST) 201760 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201761 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201762 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201763 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201764 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201765 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201766 @0 glMatrixMode(mode = GL_TEXTURE) 201767 @0 glLoadIdentity() 201768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201774 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201775 @0 glBegin(mode = GL_QUADS) 201776 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 201777 @0 glVertex2f(x = 874, y = 341) 201778 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 201779 @0 glVertex2f(x = 880, y = 341) 201780 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 201781 @0 glVertex2f(x = 880, y = 348) 201782 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 201783 @0 glVertex2f(x = 874, y = 348) 201784 @0 glEnd() 201785 @0 glEnable(cap = GL_BLEND) 201786 @0 glEnable(cap = GL_ALPHA_TEST) 201787 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201788 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201789 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201790 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201791 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201792 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201793 @0 glMatrixMode(mode = GL_TEXTURE) 201794 @0 glLoadIdentity() 201795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201801 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201802 @0 glBegin(mode = GL_QUADS) 201803 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 201804 @0 glVertex2f(x = 880, y = 341) 201805 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 201806 @0 glVertex2f(x = 887, y = 341) 201807 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 201808 @0 glVertex2f(x = 887, y = 348) 201809 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 201810 @0 glVertex2f(x = 880, y = 348) 201811 @0 glEnd() 201812 @0 glEnable(cap = GL_BLEND) 201813 @0 glEnable(cap = GL_ALPHA_TEST) 201814 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201815 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201816 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201817 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201818 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201819 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201820 @0 glMatrixMode(mode = GL_TEXTURE) 201821 @0 glLoadIdentity() 201822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201828 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201829 @0 glBegin(mode = GL_QUADS) 201830 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 201831 @0 glVertex2f(x = 887, y = 338) 201832 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 201833 @0 glVertex2f(x = 894, y = 338) 201834 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 201835 @0 glVertex2f(x = 894, y = 348) 201836 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 201837 @0 glVertex2f(x = 887, y = 348) 201838 @0 glEnd() 201839 @0 glEnable(cap = GL_BLEND) 201840 @0 glEnable(cap = GL_ALPHA_TEST) 201841 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201842 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201843 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201844 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201845 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201846 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201847 @0 glMatrixMode(mode = GL_TEXTURE) 201848 @0 glLoadIdentity() 201849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201855 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201856 @0 glBegin(mode = GL_QUADS) 201857 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 201858 @0 glVertex2f(x = 895, y = 338) 201859 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 201860 @0 glVertex2f(x = 901, y = 338) 201861 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 201862 @0 glVertex2f(x = 901, y = 348) 201863 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 201864 @0 glVertex2f(x = 895, y = 348) 201865 @0 glEnd() 201866 @0 glEnable(cap = GL_BLEND) 201867 @0 glEnable(cap = GL_ALPHA_TEST) 201868 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201869 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201870 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201871 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201872 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201873 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201874 @0 glMatrixMode(mode = GL_TEXTURE) 201875 @0 glLoadIdentity() 201876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201882 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201883 @0 glBegin(mode = GL_QUADS) 201884 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 201885 @0 glVertex2f(x = 901, y = 339) 201886 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 201887 @0 glVertex2f(x = 908, y = 339) 201888 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 201889 @0 glVertex2f(x = 908, y = 348) 201890 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 201891 @0 glVertex2f(x = 901, y = 348) 201892 @0 glEnd() 201893 @0 glEnable(cap = GL_BLEND) 201894 @0 glEnable(cap = GL_ALPHA_TEST) 201895 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201896 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201897 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201898 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201899 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201900 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201901 @0 glMatrixMode(mode = GL_TEXTURE) 201902 @0 glLoadIdentity() 201903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 201904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 201905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 201906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 201907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 201908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 201909 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 201910 @0 glBegin(mode = GL_QUADS) 201911 @0 glTexCoord2f(s = 0, t = 0.1875) 201912 @0 glVertex2f(x = 908, y = 341) 201913 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 201914 @0 glVertex2f(x = 915, y = 341) 201915 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 201916 @0 glVertex2f(x = 915, y = 348) 201917 @0 glTexCoord2f(s = 0, t = 0.2148438) 201918 @0 glVertex2f(x = 908, y = 348) 201919 @0 glEnd() 201920 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201921 @0 glDisable(cap = GL_TEXTURE_2D) 201922 @0 glDisable(cap = GL_BLEND) 201923 @0 glDisable(cap = GL_ALPHA_TEST) 201924 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 201925 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 201926 @0 glDisable(cap = GL_BLEND) 201927 @0 glDisable(cap = GL_ALPHA_TEST) 201928 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 201929 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 201930 @0 glEnable(cap = GL_BLEND) 201931 @0 glEnable(cap = GL_ALPHA_TEST) 201932 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201933 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 201934 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 201935 @0 glDisable(cap = GL_BLEND) 201936 @0 glDisable(cap = GL_ALPHA_TEST) 201937 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 201938 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 201939 @0 glEnable(cap = GL_BLEND) 201940 @0 glEnable(cap = GL_ALPHA_TEST) 201941 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201942 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 201943 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 201944 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201945 @0 glEnable(cap = GL_TEXTURE_2D) 201946 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 201947 @0 glEnable(cap = GL_BLEND) 201948 @0 glEnable(cap = GL_ALPHA_TEST) 201949 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 201950 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 201951 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 201952 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 201953 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 201954 @0 glActiveTextureARB(texture = GL_TEXTURE0) 201955 @0 glMatrixMode(mode = GL_TEXTURE) 201956 @0 glLoadIdentity() 201957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 201958 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 201959 @0 glBegin(mode = GL_QUADS) 201960 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 201961 @0 glVertex2f(x = 549, y = 339) 201962 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 201963 @0 glVertex2f(x = 556, y = 339) 201964 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 201965 @0 glVertex2f(x = 556, y = 348) 201966 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 201967 @0 glVertex2f(x = 549, y = 348) 201968 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 201969 @0 glVertex2f(x = 556, y = 339) 201970 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 201971 @0 glVertex2f(x = 563, y = 339) 201972 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 201973 @0 glVertex2f(x = 563, y = 348) 201974 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 201975 @0 glVertex2f(x = 556, y = 348) 201976 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 201977 @0 glVertex2f(x = 563, y = 341) 201978 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 201979 @0 glVertex2f(x = 570, y = 341) 201980 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 201981 @0 glVertex2f(x = 570, y = 349) 201982 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 201983 @0 glVertex2f(x = 563, y = 349) 201984 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 201985 @0 glVertex2f(x = 571, y = 341) 201986 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 201987 @0 glVertex2f(x = 577, y = 341) 201988 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 201989 @0 glVertex2f(x = 577, y = 348) 201990 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 201991 @0 glVertex2f(x = 571, y = 348) 201992 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 201993 @0 glVertex2f(x = 577, y = 339) 201994 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 201995 @0 glVertex2f(x = 584, y = 339) 201996 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 201997 @0 glVertex2f(x = 584, y = 348) 201998 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 201999 @0 glVertex2f(x = 577, y = 348) 202000 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 202001 @0 glVertex2f(x = 591, y = 339) 202002 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 202003 @0 glVertex2f(x = 598, y = 339) 202004 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 202005 @0 glVertex2f(x = 598, y = 348) 202006 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 202007 @0 glVertex2f(x = 591, y = 348) 202008 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 202009 @0 glVertex2f(x = 598, y = 341) 202010 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 202011 @0 glVertex2f(x = 605, y = 341) 202012 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 202013 @0 glVertex2f(x = 605, y = 349) 202014 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 202015 @0 glVertex2f(x = 598, y = 349) 202016 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 202017 @0 glVertex2f(x = 605, y = 341) 202018 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 202019 @0 glVertex2f(x = 612, y = 341) 202020 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 202021 @0 glVertex2f(x = 612, y = 348) 202022 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 202023 @0 glVertex2f(x = 605, y = 348) 202024 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 202025 @0 glVertex2f(x = 612, y = 341) 202026 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 202027 @0 glVertex2f(x = 619, y = 341) 202028 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 202029 @0 glVertex2f(x = 619, y = 348) 202030 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 202031 @0 glVertex2f(x = 612, y = 348) 202032 @0 glEnd() 202033 @0 glEnable(cap = GL_BLEND) 202034 @0 glEnable(cap = GL_ALPHA_TEST) 202035 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202036 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202038 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202040 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202041 @0 glMatrixMode(mode = GL_TEXTURE) 202042 @0 glLoadIdentity() 202043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202049 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202050 @0 glBegin(mode = GL_QUADS) 202051 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 202052 @0 glVertex2f(x = 548, y = 338) 202053 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 202054 @0 glVertex2f(x = 555, y = 338) 202055 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 202056 @0 glVertex2f(x = 555, y = 347) 202057 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 202058 @0 glVertex2f(x = 548, y = 347) 202059 @0 glEnd() 202060 @0 glEnable(cap = GL_BLEND) 202061 @0 glEnable(cap = GL_ALPHA_TEST) 202062 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202063 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202065 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202067 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202068 @0 glMatrixMode(mode = GL_TEXTURE) 202069 @0 glLoadIdentity() 202070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202076 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202077 @0 glBegin(mode = GL_QUADS) 202078 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 202079 @0 glVertex2f(x = 555, y = 338) 202080 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 202081 @0 glVertex2f(x = 562, y = 338) 202082 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 202083 @0 glVertex2f(x = 562, y = 347) 202084 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 202085 @0 glVertex2f(x = 555, y = 347) 202086 @0 glEnd() 202087 @0 glEnable(cap = GL_BLEND) 202088 @0 glEnable(cap = GL_ALPHA_TEST) 202089 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202090 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202092 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202094 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202095 @0 glMatrixMode(mode = GL_TEXTURE) 202096 @0 glLoadIdentity() 202097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202103 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202104 @0 glBegin(mode = GL_QUADS) 202105 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 202106 @0 glVertex2f(x = 562, y = 340) 202107 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 202108 @0 glVertex2f(x = 569, y = 340) 202109 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 202110 @0 glVertex2f(x = 569, y = 348) 202111 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 202112 @0 glVertex2f(x = 562, y = 348) 202113 @0 glEnd() 202114 @0 glEnable(cap = GL_BLEND) 202115 @0 glEnable(cap = GL_ALPHA_TEST) 202116 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202117 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202119 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202121 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202122 @0 glMatrixMode(mode = GL_TEXTURE) 202123 @0 glLoadIdentity() 202124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202130 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202131 @0 glBegin(mode = GL_QUADS) 202132 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 202133 @0 glVertex2f(x = 570, y = 340) 202134 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 202135 @0 glVertex2f(x = 576, y = 340) 202136 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 202137 @0 glVertex2f(x = 576, y = 347) 202138 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 202139 @0 glVertex2f(x = 570, y = 347) 202140 @0 glEnd() 202141 @0 glEnable(cap = GL_BLEND) 202142 @0 glEnable(cap = GL_ALPHA_TEST) 202143 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202144 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202145 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202146 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202147 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202148 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202149 @0 glMatrixMode(mode = GL_TEXTURE) 202150 @0 glLoadIdentity() 202151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202157 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202158 @0 glBegin(mode = GL_QUADS) 202159 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 202160 @0 glVertex2f(x = 576, y = 338) 202161 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 202162 @0 glVertex2f(x = 583, y = 338) 202163 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 202164 @0 glVertex2f(x = 583, y = 347) 202165 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 202166 @0 glVertex2f(x = 576, y = 347) 202167 @0 glEnd() 202168 @0 glEnable(cap = GL_BLEND) 202169 @0 glEnable(cap = GL_ALPHA_TEST) 202170 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202171 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202172 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202173 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202174 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202175 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202176 @0 glMatrixMode(mode = GL_TEXTURE) 202177 @0 glLoadIdentity() 202178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202184 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202185 @0 glBegin(mode = GL_QUADS) 202186 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 202187 @0 glVertex2f(x = 590, y = 338) 202188 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 202189 @0 glVertex2f(x = 597, y = 338) 202190 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 202191 @0 glVertex2f(x = 597, y = 347) 202192 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 202193 @0 glVertex2f(x = 590, y = 347) 202194 @0 glEnd() 202195 @0 glEnable(cap = GL_BLEND) 202196 @0 glEnable(cap = GL_ALPHA_TEST) 202197 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202198 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202199 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202200 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202201 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202202 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202203 @0 glMatrixMode(mode = GL_TEXTURE) 202204 @0 glLoadIdentity() 202205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202211 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202212 @0 glBegin(mode = GL_QUADS) 202213 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 202214 @0 glVertex2f(x = 597, y = 340) 202215 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 202216 @0 glVertex2f(x = 604, y = 340) 202217 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 202218 @0 glVertex2f(x = 604, y = 348) 202219 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 202220 @0 glVertex2f(x = 597, y = 348) 202221 @0 glEnd() 202222 @0 glEnable(cap = GL_BLEND) 202223 @0 glEnable(cap = GL_ALPHA_TEST) 202224 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202225 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202226 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202227 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202228 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202229 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202230 @0 glMatrixMode(mode = GL_TEXTURE) 202231 @0 glLoadIdentity() 202232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202238 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202239 @0 glBegin(mode = GL_QUADS) 202240 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 202241 @0 glVertex2f(x = 604, y = 340) 202242 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 202243 @0 glVertex2f(x = 611, y = 340) 202244 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 202245 @0 glVertex2f(x = 611, y = 347) 202246 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 202247 @0 glVertex2f(x = 604, y = 347) 202248 @0 glEnd() 202249 @0 glEnable(cap = GL_BLEND) 202250 @0 glEnable(cap = GL_ALPHA_TEST) 202251 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202252 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202253 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202254 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202255 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202256 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202257 @0 glMatrixMode(mode = GL_TEXTURE) 202258 @0 glLoadIdentity() 202259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202265 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202266 @0 glBegin(mode = GL_QUADS) 202267 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 202268 @0 glVertex2f(x = 611, y = 340) 202269 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 202270 @0 glVertex2f(x = 618, y = 340) 202271 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 202272 @0 glVertex2f(x = 618, y = 347) 202273 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 202274 @0 glVertex2f(x = 611, y = 347) 202275 @0 glEnd() 202276 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202277 @0 glDisable(cap = GL_TEXTURE_2D) 202278 @0 glDisable(cap = GL_BLEND) 202279 @0 glDisable(cap = GL_ALPHA_TEST) 202280 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 202281 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 202282 @0 glDisable(cap = GL_BLEND) 202283 @0 glDisable(cap = GL_ALPHA_TEST) 202284 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 202285 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 202286 @0 glEnable(cap = GL_BLEND) 202287 @0 glEnable(cap = GL_ALPHA_TEST) 202288 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202289 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 202290 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 202291 @0 glDisable(cap = GL_BLEND) 202292 @0 glDisable(cap = GL_ALPHA_TEST) 202293 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 202294 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 202295 @0 glDisable(cap = GL_BLEND) 202296 @0 glDisable(cap = GL_ALPHA_TEST) 202297 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 202298 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 202299 @0 glEnable(cap = GL_BLEND) 202300 @0 glEnable(cap = GL_ALPHA_TEST) 202301 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202302 @0 glBegin(mode = GL_QUADS) 202303 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 202304 @0 glVertex2f(x = 1053, y = 864) 202305 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 202306 @0 glVertex2f(x = 1338, y = 864) 202307 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 202308 @0 glVertex2f(x = 1338, y = 937) 202309 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 202310 @0 glVertex2f(x = 1053, y = 937) 202311 @0 glEnd() 202312 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202313 @0 glEnable(cap = GL_TEXTURE_2D) 202314 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 202315 @0 glEnable(cap = GL_BLEND) 202316 @0 glEnable(cap = GL_ALPHA_TEST) 202317 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202319 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202321 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202322 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202323 @0 glMatrixMode(mode = GL_TEXTURE) 202324 @0 glLoadIdentity() 202325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 202326 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 202327 @0 glBegin(mode = GL_QUADS) 202328 @0 glTexCoord2f(s = 0.75, t = 0.046875) 202329 @0 glVertex2f(x = 1176, y = 897) 202330 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 202331 @0 glVertex2f(x = 1183, y = 897) 202332 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 202333 @0 glVertex2f(x = 1183, y = 906) 202334 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 202335 @0 glVertex2f(x = 1176, y = 906) 202336 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 202337 @0 glVertex2f(x = 1183, y = 899) 202338 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 202339 @0 glVertex2f(x = 1190, y = 899) 202340 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 202341 @0 glVertex2f(x = 1190, y = 906) 202342 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 202343 @0 glVertex2f(x = 1183, y = 906) 202344 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 202345 @0 glVertex2f(x = 1190, y = 896) 202346 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 202347 @0 glVertex2f(x = 1197, y = 896) 202348 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 202349 @0 glVertex2f(x = 1197, y = 906) 202350 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 202351 @0 glVertex2f(x = 1190, y = 906) 202352 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 202353 @0 glVertex2f(x = 1197, y = 899) 202354 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 202355 @0 glVertex2f(x = 1204, y = 899) 202356 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 202357 @0 glVertex2f(x = 1204, y = 906) 202358 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 202359 @0 glVertex2f(x = 1197, y = 906) 202360 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 202361 @0 glVertex2f(x = 1204, y = 897) 202362 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 202363 @0 glVertex2f(x = 1211, y = 897) 202364 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 202365 @0 glVertex2f(x = 1211, y = 906) 202366 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 202367 @0 glVertex2f(x = 1204, y = 906) 202368 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 202369 @0 glVertex2f(x = 1211, y = 899) 202370 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 202371 @0 glVertex2f(x = 1218, y = 899) 202372 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 202373 @0 glVertex2f(x = 1218, y = 906) 202374 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 202375 @0 glVertex2f(x = 1211, y = 906) 202376 @0 glEnd() 202377 @0 glEnable(cap = GL_BLEND) 202378 @0 glEnable(cap = GL_ALPHA_TEST) 202379 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202380 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202381 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202382 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202383 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202384 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202385 @0 glMatrixMode(mode = GL_TEXTURE) 202386 @0 glLoadIdentity() 202387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202393 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202394 @0 glBegin(mode = GL_QUADS) 202395 @0 glTexCoord2f(s = 0.75, t = 0.046875) 202396 @0 glVertex2f(x = 1175, y = 896) 202397 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 202398 @0 glVertex2f(x = 1182, y = 896) 202399 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 202400 @0 glVertex2f(x = 1182, y = 905) 202401 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 202402 @0 glVertex2f(x = 1175, y = 905) 202403 @0 glEnd() 202404 @0 glEnable(cap = GL_BLEND) 202405 @0 glEnable(cap = GL_ALPHA_TEST) 202406 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202407 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202408 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202409 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202410 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202411 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202412 @0 glMatrixMode(mode = GL_TEXTURE) 202413 @0 glLoadIdentity() 202414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202420 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202421 @0 glBegin(mode = GL_QUADS) 202422 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 202423 @0 glVertex2f(x = 1182, y = 898) 202424 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 202425 @0 glVertex2f(x = 1189, y = 898) 202426 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 202427 @0 glVertex2f(x = 1189, y = 905) 202428 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 202429 @0 glVertex2f(x = 1182, y = 905) 202430 @0 glEnd() 202431 @0 glEnable(cap = GL_BLEND) 202432 @0 glEnable(cap = GL_ALPHA_TEST) 202433 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202434 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202435 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202436 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202437 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202438 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202439 @0 glMatrixMode(mode = GL_TEXTURE) 202440 @0 glLoadIdentity() 202441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202447 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202448 @0 glBegin(mode = GL_QUADS) 202449 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 202450 @0 glVertex2f(x = 1189, y = 895) 202451 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 202452 @0 glVertex2f(x = 1196, y = 895) 202453 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 202454 @0 glVertex2f(x = 1196, y = 905) 202455 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 202456 @0 glVertex2f(x = 1189, y = 905) 202457 @0 glEnd() 202458 @0 glEnable(cap = GL_BLEND) 202459 @0 glEnable(cap = GL_ALPHA_TEST) 202460 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202461 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202462 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202463 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202464 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202465 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202466 @0 glMatrixMode(mode = GL_TEXTURE) 202467 @0 glLoadIdentity() 202468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202474 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202475 @0 glBegin(mode = GL_QUADS) 202476 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 202477 @0 glVertex2f(x = 1196, y = 898) 202478 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 202479 @0 glVertex2f(x = 1203, y = 898) 202480 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 202481 @0 glVertex2f(x = 1203, y = 905) 202482 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 202483 @0 glVertex2f(x = 1196, y = 905) 202484 @0 glEnd() 202485 @0 glEnable(cap = GL_BLEND) 202486 @0 glEnable(cap = GL_ALPHA_TEST) 202487 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202488 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202489 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202490 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202491 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202492 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202493 @0 glMatrixMode(mode = GL_TEXTURE) 202494 @0 glLoadIdentity() 202495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202501 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202502 @0 glBegin(mode = GL_QUADS) 202503 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 202504 @0 glVertex2f(x = 1203, y = 896) 202505 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 202506 @0 glVertex2f(x = 1210, y = 896) 202507 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 202508 @0 glVertex2f(x = 1210, y = 905) 202509 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 202510 @0 glVertex2f(x = 1203, y = 905) 202511 @0 glEnd() 202512 @0 glEnable(cap = GL_BLEND) 202513 @0 glEnable(cap = GL_ALPHA_TEST) 202514 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202515 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202516 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202517 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202518 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202519 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202520 @0 glMatrixMode(mode = GL_TEXTURE) 202521 @0 glLoadIdentity() 202522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202528 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202529 @0 glBegin(mode = GL_QUADS) 202530 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 202531 @0 glVertex2f(x = 1210, y = 898) 202532 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 202533 @0 glVertex2f(x = 1217, y = 898) 202534 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 202535 @0 glVertex2f(x = 1217, y = 905) 202536 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 202537 @0 glVertex2f(x = 1210, y = 905) 202538 @0 glEnd() 202539 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202540 @0 glDisable(cap = GL_TEXTURE_2D) 202541 @0 glEnable(cap = GL_BLEND) 202542 @0 glEnable(cap = GL_ALPHA_TEST) 202543 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202544 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 202545 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 202546 @0 glDisable(cap = GL_BLEND) 202547 @0 glDisable(cap = GL_ALPHA_TEST) 202548 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 202549 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 202550 @0 glDisable(cap = GL_BLEND) 202551 @0 glDisable(cap = GL_ALPHA_TEST) 202552 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 202553 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 202554 @0 glEnable(cap = GL_BLEND) 202555 @0 glEnable(cap = GL_ALPHA_TEST) 202556 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202557 @0 glBegin(mode = GL_QUADS) 202558 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 202559 @0 glVertex2f(x = 1353, y = 864) 202560 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 202561 @0 glVertex2f(x = 1662, y = 864) 202562 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 202563 @0 glVertex2f(x = 1662, y = 937) 202564 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 202565 @0 glVertex2f(x = 1353, y = 937) 202566 @0 glEnd() 202567 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202568 @0 glEnable(cap = GL_TEXTURE_2D) 202569 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 202570 @0 glEnable(cap = GL_BLEND) 202571 @0 glEnable(cap = GL_ALPHA_TEST) 202572 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202573 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202574 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202575 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202576 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202577 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202578 @0 glMatrixMode(mode = GL_TEXTURE) 202579 @0 glLoadIdentity() 202580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 202581 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 202582 @0 glBegin(mode = GL_QUADS) 202583 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 202584 @0 glVertex2f(x = 1477, y = 897) 202585 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 202586 @0 glVertex2f(x = 1484, y = 897) 202587 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 202588 @0 glVertex2f(x = 1484, y = 906) 202589 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 202590 @0 glVertex2f(x = 1477, y = 906) 202591 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 202592 @0 glVertex2f(x = 1484, y = 899) 202593 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 202594 @0 glVertex2f(x = 1491, y = 899) 202595 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 202596 @0 glVertex2f(x = 1491, y = 906) 202597 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 202598 @0 glVertex2f(x = 1484, y = 906) 202599 @0 glTexCoord2f(s = 0.75, t = 0.140625) 202600 @0 glVertex2f(x = 1492, y = 899) 202601 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 202602 @0 glVertex2f(x = 1498, y = 899) 202603 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 202604 @0 glVertex2f(x = 1498, y = 906) 202605 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 202606 @0 glVertex2f(x = 1492, y = 906) 202607 @0 glTexCoord2f(s = 0.375, t = 0.140625) 202608 @0 glVertex2f(x = 1499, y = 896) 202609 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 202610 @0 glVertex2f(x = 1505, y = 896) 202611 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 202612 @0 glVertex2f(x = 1505, y = 906) 202613 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 202614 @0 glVertex2f(x = 1499, y = 906) 202615 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 202616 @0 glVertex2f(x = 1506, y = 896) 202617 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 202618 @0 glVertex2f(x = 1512, y = 896) 202619 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 202620 @0 glVertex2f(x = 1512, y = 906) 202621 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 202622 @0 glVertex2f(x = 1506, y = 906) 202623 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 202624 @0 glVertex2f(x = 1512, y = 898) 202625 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 202626 @0 glVertex2f(x = 1519, y = 898) 202627 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 202628 @0 glVertex2f(x = 1519, y = 909) 202629 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 202630 @0 glVertex2f(x = 1512, y = 909) 202631 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 202632 @0 glVertex2f(x = 1520, y = 899) 202633 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 202634 @0 glVertex2f(x = 1526, y = 899) 202635 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 202636 @0 glVertex2f(x = 1526, y = 906) 202637 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 202638 @0 glVertex2f(x = 1520, y = 906) 202639 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 202640 @0 glVertex2f(x = 1527, y = 899) 202641 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 202642 @0 glVertex2f(x = 1533, y = 899) 202643 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 202644 @0 glVertex2f(x = 1533, y = 906) 202645 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 202646 @0 glVertex2f(x = 1527, y = 906) 202647 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 202648 @0 glVertex2f(x = 1533, y = 899) 202649 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 202650 @0 glVertex2f(x = 1540, y = 899) 202651 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 202652 @0 glVertex2f(x = 1540, y = 906) 202653 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 202654 @0 glVertex2f(x = 1533, y = 906) 202655 @0 glEnd() 202656 @0 glEnable(cap = GL_BLEND) 202657 @0 glEnable(cap = GL_ALPHA_TEST) 202658 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202660 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202661 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202662 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202663 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202664 @0 glMatrixMode(mode = GL_TEXTURE) 202665 @0 glLoadIdentity() 202666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202672 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202673 @0 glBegin(mode = GL_QUADS) 202674 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 202675 @0 glVertex2f(x = 1476, y = 896) 202676 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 202677 @0 glVertex2f(x = 1483, y = 896) 202678 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 202679 @0 glVertex2f(x = 1483, y = 905) 202680 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 202681 @0 glVertex2f(x = 1476, y = 905) 202682 @0 glEnd() 202683 @0 glEnable(cap = GL_BLEND) 202684 @0 glEnable(cap = GL_ALPHA_TEST) 202685 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202690 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202691 @0 glMatrixMode(mode = GL_TEXTURE) 202692 @0 glLoadIdentity() 202693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202699 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202700 @0 glBegin(mode = GL_QUADS) 202701 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 202702 @0 glVertex2f(x = 1483, y = 898) 202703 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 202704 @0 glVertex2f(x = 1490, y = 898) 202705 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 202706 @0 glVertex2f(x = 1490, y = 905) 202707 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 202708 @0 glVertex2f(x = 1483, y = 905) 202709 @0 glEnd() 202710 @0 glEnable(cap = GL_BLEND) 202711 @0 glEnable(cap = GL_ALPHA_TEST) 202712 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202713 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202714 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202715 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202716 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202717 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202718 @0 glMatrixMode(mode = GL_TEXTURE) 202719 @0 glLoadIdentity() 202720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202726 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202727 @0 glBegin(mode = GL_QUADS) 202728 @0 glTexCoord2f(s = 0.75, t = 0.140625) 202729 @0 glVertex2f(x = 1491, y = 898) 202730 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 202731 @0 glVertex2f(x = 1497, y = 898) 202732 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 202733 @0 glVertex2f(x = 1497, y = 905) 202734 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 202735 @0 glVertex2f(x = 1491, y = 905) 202736 @0 glEnd() 202737 @0 glEnable(cap = GL_BLEND) 202738 @0 glEnable(cap = GL_ALPHA_TEST) 202739 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202740 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202741 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202742 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202743 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202744 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202745 @0 glMatrixMode(mode = GL_TEXTURE) 202746 @0 glLoadIdentity() 202747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202753 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202754 @0 glBegin(mode = GL_QUADS) 202755 @0 glTexCoord2f(s = 0.375, t = 0.140625) 202756 @0 glVertex2f(x = 1498, y = 895) 202757 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 202758 @0 glVertex2f(x = 1504, y = 895) 202759 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 202760 @0 glVertex2f(x = 1504, y = 905) 202761 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 202762 @0 glVertex2f(x = 1498, y = 905) 202763 @0 glEnd() 202764 @0 glEnable(cap = GL_BLEND) 202765 @0 glEnable(cap = GL_ALPHA_TEST) 202766 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202767 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202768 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202769 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202770 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202771 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202772 @0 glMatrixMode(mode = GL_TEXTURE) 202773 @0 glLoadIdentity() 202774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202780 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202781 @0 glBegin(mode = GL_QUADS) 202782 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 202783 @0 glVertex2f(x = 1505, y = 895) 202784 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 202785 @0 glVertex2f(x = 1511, y = 895) 202786 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 202787 @0 glVertex2f(x = 1511, y = 905) 202788 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 202789 @0 glVertex2f(x = 1505, y = 905) 202790 @0 glEnd() 202791 @0 glEnable(cap = GL_BLEND) 202792 @0 glEnable(cap = GL_ALPHA_TEST) 202793 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202794 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202795 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202796 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202797 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202798 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202799 @0 glMatrixMode(mode = GL_TEXTURE) 202800 @0 glLoadIdentity() 202801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202807 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202808 @0 glBegin(mode = GL_QUADS) 202809 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 202810 @0 glVertex2f(x = 1511, y = 897) 202811 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 202812 @0 glVertex2f(x = 1518, y = 897) 202813 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 202814 @0 glVertex2f(x = 1518, y = 908) 202815 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 202816 @0 glVertex2f(x = 1511, y = 908) 202817 @0 glEnd() 202818 @0 glEnable(cap = GL_BLEND) 202819 @0 glEnable(cap = GL_ALPHA_TEST) 202820 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202821 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202823 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202825 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202826 @0 glMatrixMode(mode = GL_TEXTURE) 202827 @0 glLoadIdentity() 202828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202834 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202835 @0 glBegin(mode = GL_QUADS) 202836 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 202837 @0 glVertex2f(x = 1519, y = 898) 202838 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 202839 @0 glVertex2f(x = 1525, y = 898) 202840 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 202841 @0 glVertex2f(x = 1525, y = 905) 202842 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 202843 @0 glVertex2f(x = 1519, y = 905) 202844 @0 glEnd() 202845 @0 glEnable(cap = GL_BLEND) 202846 @0 glEnable(cap = GL_ALPHA_TEST) 202847 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202848 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202850 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202852 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202853 @0 glMatrixMode(mode = GL_TEXTURE) 202854 @0 glLoadIdentity() 202855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202861 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202862 @0 glBegin(mode = GL_QUADS) 202863 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 202864 @0 glVertex2f(x = 1526, y = 898) 202865 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 202866 @0 glVertex2f(x = 1532, y = 898) 202867 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 202868 @0 glVertex2f(x = 1532, y = 905) 202869 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 202870 @0 glVertex2f(x = 1526, y = 905) 202871 @0 glEnd() 202872 @0 glEnable(cap = GL_BLEND) 202873 @0 glEnable(cap = GL_ALPHA_TEST) 202874 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202875 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202876 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202877 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202878 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202879 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202880 @0 glMatrixMode(mode = GL_TEXTURE) 202881 @0 glLoadIdentity() 202882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202888 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202889 @0 glBegin(mode = GL_QUADS) 202890 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 202891 @0 glVertex2f(x = 1532, y = 898) 202892 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 202893 @0 glVertex2f(x = 1539, y = 898) 202894 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 202895 @0 glVertex2f(x = 1539, y = 905) 202896 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 202897 @0 glVertex2f(x = 1532, y = 905) 202898 @0 glEnd() 202899 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202900 @0 glDisable(cap = GL_TEXTURE_2D) 202901 @0 glEnable(cap = GL_BLEND) 202902 @0 glEnable(cap = GL_ALPHA_TEST) 202903 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202904 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 202905 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 202906 @0 glDisable(cap = GL_BLEND) 202907 @0 glDisable(cap = GL_ALPHA_TEST) 202908 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 202909 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 202910 @0 glDisable(cap = GL_BLEND) 202911 @0 glDisable(cap = GL_ALPHA_TEST) 202912 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 202913 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 202914 @0 glEnable(cap = GL_BLEND) 202915 @0 glEnable(cap = GL_ALPHA_TEST) 202916 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202917 @0 glBegin(mode = GL_QUADS) 202918 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 202919 @0 glVertex2f(x = 1677, y = 864) 202920 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 202921 @0 glVertex2f(x = 1950, y = 864) 202922 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 202923 @0 glVertex2f(x = 1950, y = 937) 202924 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 202925 @0 glVertex2f(x = 1677, y = 937) 202926 @0 glEnd() 202927 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202928 @0 glEnable(cap = GL_TEXTURE_2D) 202929 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 202930 @0 glEnable(cap = GL_BLEND) 202931 @0 glEnable(cap = GL_ALPHA_TEST) 202932 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202933 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202934 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202935 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202936 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202937 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202938 @0 glMatrixMode(mode = GL_TEXTURE) 202939 @0 glLoadIdentity() 202940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 202941 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 202942 @0 glBegin(mode = GL_QUADS) 202943 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 202944 @0 glVertex2f(x = 1804, y = 897) 202945 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 202946 @0 glVertex2f(x = 1811, y = 897) 202947 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 202948 @0 glVertex2f(x = 1811, y = 906) 202949 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 202950 @0 glVertex2f(x = 1804, y = 906) 202951 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 202952 @0 glVertex2f(x = 1811, y = 899) 202953 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 202954 @0 glVertex2f(x = 1818, y = 899) 202955 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 202956 @0 glVertex2f(x = 1818, y = 906) 202957 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 202958 @0 glVertex2f(x = 1811, y = 906) 202959 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 202960 @0 glVertex2f(x = 1818, y = 899) 202961 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 202962 @0 glVertex2f(x = 1826, y = 899) 202963 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 202964 @0 glVertex2f(x = 1826, y = 906) 202965 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 202966 @0 glVertex2f(x = 1818, y = 906) 202967 @0 glEnd() 202968 @0 glEnable(cap = GL_BLEND) 202969 @0 glEnable(cap = GL_ALPHA_TEST) 202970 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202971 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202972 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 202973 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 202974 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 202975 @0 glActiveTextureARB(texture = GL_TEXTURE0) 202976 @0 glMatrixMode(mode = GL_TEXTURE) 202977 @0 glLoadIdentity() 202978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 202979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 202980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 202981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 202982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 202983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 202984 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 202985 @0 glBegin(mode = GL_QUADS) 202986 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 202987 @0 glVertex2f(x = 1803, y = 896) 202988 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 202989 @0 glVertex2f(x = 1810, y = 896) 202990 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 202991 @0 glVertex2f(x = 1810, y = 905) 202992 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 202993 @0 glVertex2f(x = 1803, y = 905) 202994 @0 glEnd() 202995 @0 glEnable(cap = GL_BLEND) 202996 @0 glEnable(cap = GL_ALPHA_TEST) 202997 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 202998 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 202999 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203000 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203001 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203002 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203003 @0 glMatrixMode(mode = GL_TEXTURE) 203004 @0 glLoadIdentity() 203005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203011 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203012 @0 glBegin(mode = GL_QUADS) 203013 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 203014 @0 glVertex2f(x = 1810, y = 898) 203015 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 203016 @0 glVertex2f(x = 1817, y = 898) 203017 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 203018 @0 glVertex2f(x = 1817, y = 905) 203019 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 203020 @0 glVertex2f(x = 1810, y = 905) 203021 @0 glEnd() 203022 @0 glEnable(cap = GL_BLEND) 203023 @0 glEnable(cap = GL_ALPHA_TEST) 203024 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203025 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203026 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203027 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203028 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203029 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203030 @0 glMatrixMode(mode = GL_TEXTURE) 203031 @0 glLoadIdentity() 203032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203038 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203039 @0 glBegin(mode = GL_QUADS) 203040 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 203041 @0 glVertex2f(x = 1817, y = 898) 203042 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 203043 @0 glVertex2f(x = 1825, y = 898) 203044 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 203045 @0 glVertex2f(x = 1825, y = 905) 203046 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 203047 @0 glVertex2f(x = 1817, y = 905) 203048 @0 glEnd() 203049 @0 glEnable(cap = GL_BLEND) 203050 @0 glEnable(cap = GL_ALPHA_TEST) 203051 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203052 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203053 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203054 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203055 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203056 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203057 @0 glMatrixMode(mode = GL_TEXTURE) 203058 @0 glLoadIdentity() 203059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 203060 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 203061 @0 glBegin(mode = GL_QUADS) 203062 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 203063 @0 glVertex2f(x = 1053, y = 410) 203064 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 203065 @0 glVertex2f(x = 1060, y = 410) 203066 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 203067 @0 glVertex2f(x = 1060, y = 419) 203068 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 203069 @0 glVertex2f(x = 1053, y = 419) 203070 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 203071 @0 glVertex2f(x = 1060, y = 412) 203072 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 203073 @0 glVertex2f(x = 1067, y = 412) 203074 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 203075 @0 glVertex2f(x = 1067, y = 419) 203076 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 203077 @0 glVertex2f(x = 1060, y = 419) 203078 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 203079 @0 glVertex2f(x = 1067, y = 409) 203080 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 203081 @0 glVertex2f(x = 1074, y = 409) 203082 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 203083 @0 glVertex2f(x = 1074, y = 419) 203084 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 203085 @0 glVertex2f(x = 1067, y = 419) 203086 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 203087 @0 glVertex2f(x = 1074, y = 412) 203088 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 203089 @0 glVertex2f(x = 1081, y = 412) 203090 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 203091 @0 glVertex2f(x = 1081, y = 419) 203092 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 203093 @0 glVertex2f(x = 1074, y = 419) 203094 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 203095 @0 glVertex2f(x = 1082, y = 412) 203096 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 203097 @0 glVertex2f(x = 1088, y = 412) 203098 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 203099 @0 glVertex2f(x = 1088, y = 419) 203100 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 203101 @0 glVertex2f(x = 1082, y = 419) 203102 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 203103 @0 glVertex2f(x = 1088, y = 410) 203104 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 203105 @0 glVertex2f(x = 1095, y = 410) 203106 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 203107 @0 glVertex2f(x = 1095, y = 419) 203108 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 203109 @0 glVertex2f(x = 1088, y = 419) 203110 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 203111 @0 glVertex2f(x = 1102, y = 410) 203112 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 203113 @0 glVertex2f(x = 1110, y = 410) 203114 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 203115 @0 glVertex2f(x = 1110, y = 419) 203116 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 203117 @0 glVertex2f(x = 1102, y = 419) 203118 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 203119 @0 glVertex2f(x = 1109, y = 412) 203120 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 203121 @0 glVertex2f(x = 1116, y = 412) 203122 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 203123 @0 glVertex2f(x = 1116, y = 419) 203124 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 203125 @0 glVertex2f(x = 1109, y = 419) 203126 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 203127 @0 glVertex2f(x = 1117, y = 412) 203128 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 203129 @0 glVertex2f(x = 1123, y = 412) 203130 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 203131 @0 glVertex2f(x = 1123, y = 419) 203132 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 203133 @0 glVertex2f(x = 1117, y = 419) 203134 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 203135 @0 glVertex2f(x = 1123, y = 409) 203136 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 203137 @0 glVertex2f(x = 1130, y = 409) 203138 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 203139 @0 glVertex2f(x = 1130, y = 419) 203140 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 203141 @0 glVertex2f(x = 1123, y = 419) 203142 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 203143 @0 glVertex2f(x = 1130, y = 409) 203144 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 203145 @0 glVertex2f(x = 1137, y = 409) 203146 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 203147 @0 glVertex2f(x = 1137, y = 419) 203148 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 203149 @0 glVertex2f(x = 1130, y = 419) 203150 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 203151 @0 glVertex2f(x = 1139, y = 412) 203152 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 203153 @0 glVertex2f(x = 1142, y = 412) 203154 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 203155 @0 glVertex2f(x = 1142, y = 419) 203156 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 203157 @0 glVertex2f(x = 1139, y = 419) 203158 @0 glEnd() 203159 @0 glEnable(cap = GL_BLEND) 203160 @0 glEnable(cap = GL_ALPHA_TEST) 203161 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203162 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203163 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203164 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203165 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203166 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203167 @0 glMatrixMode(mode = GL_TEXTURE) 203168 @0 glLoadIdentity() 203169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203175 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203176 @0 glBegin(mode = GL_QUADS) 203177 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 203178 @0 glVertex2f(x = 1052, y = 409) 203179 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 203180 @0 glVertex2f(x = 1059, y = 409) 203181 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 203182 @0 glVertex2f(x = 1059, y = 418) 203183 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 203184 @0 glVertex2f(x = 1052, y = 418) 203185 @0 glEnd() 203186 @0 glEnable(cap = GL_BLEND) 203187 @0 glEnable(cap = GL_ALPHA_TEST) 203188 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203189 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203190 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203191 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203192 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203193 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203194 @0 glMatrixMode(mode = GL_TEXTURE) 203195 @0 glLoadIdentity() 203196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203202 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203203 @0 glBegin(mode = GL_QUADS) 203204 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 203205 @0 glVertex2f(x = 1059, y = 411) 203206 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 203207 @0 glVertex2f(x = 1066, y = 411) 203208 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 203209 @0 glVertex2f(x = 1066, y = 418) 203210 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 203211 @0 glVertex2f(x = 1059, y = 418) 203212 @0 glEnd() 203213 @0 glEnable(cap = GL_BLEND) 203214 @0 glEnable(cap = GL_ALPHA_TEST) 203215 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203216 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203217 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203218 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203219 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203220 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203221 @0 glMatrixMode(mode = GL_TEXTURE) 203222 @0 glLoadIdentity() 203223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203229 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203230 @0 glBegin(mode = GL_QUADS) 203231 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 203232 @0 glVertex2f(x = 1066, y = 408) 203233 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 203234 @0 glVertex2f(x = 1073, y = 408) 203235 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 203236 @0 glVertex2f(x = 1073, y = 418) 203237 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 203238 @0 glVertex2f(x = 1066, y = 418) 203239 @0 glEnd() 203240 @0 glEnable(cap = GL_BLEND) 203241 @0 glEnable(cap = GL_ALPHA_TEST) 203242 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203243 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203244 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203245 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203246 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203247 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203248 @0 glMatrixMode(mode = GL_TEXTURE) 203249 @0 glLoadIdentity() 203250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203256 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203257 @0 glBegin(mode = GL_QUADS) 203258 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 203259 @0 glVertex2f(x = 1073, y = 411) 203260 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 203261 @0 glVertex2f(x = 1080, y = 411) 203262 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 203263 @0 glVertex2f(x = 1080, y = 418) 203264 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 203265 @0 glVertex2f(x = 1073, y = 418) 203266 @0 glEnd() 203267 @0 glEnable(cap = GL_BLEND) 203268 @0 glEnable(cap = GL_ALPHA_TEST) 203269 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203270 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203271 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203272 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203273 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203274 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203275 @0 glMatrixMode(mode = GL_TEXTURE) 203276 @0 glLoadIdentity() 203277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203283 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203284 @0 glBegin(mode = GL_QUADS) 203285 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 203286 @0 glVertex2f(x = 1081, y = 411) 203287 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 203288 @0 glVertex2f(x = 1087, y = 411) 203289 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 203290 @0 glVertex2f(x = 1087, y = 418) 203291 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 203292 @0 glVertex2f(x = 1081, y = 418) 203293 @0 glEnd() 203294 @0 glEnable(cap = GL_BLEND) 203295 @0 glEnable(cap = GL_ALPHA_TEST) 203296 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203297 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203298 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203299 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203300 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203301 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203302 @0 glMatrixMode(mode = GL_TEXTURE) 203303 @0 glLoadIdentity() 203304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203310 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203311 @0 glBegin(mode = GL_QUADS) 203312 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 203313 @0 glVertex2f(x = 1087, y = 409) 203314 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 203315 @0 glVertex2f(x = 1094, y = 409) 203316 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 203317 @0 glVertex2f(x = 1094, y = 418) 203318 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 203319 @0 glVertex2f(x = 1087, y = 418) 203320 @0 glEnd() 203321 @0 glEnable(cap = GL_BLEND) 203322 @0 glEnable(cap = GL_ALPHA_TEST) 203323 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203324 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203325 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203326 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203327 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203328 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203329 @0 glMatrixMode(mode = GL_TEXTURE) 203330 @0 glLoadIdentity() 203331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203337 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203338 @0 glBegin(mode = GL_QUADS) 203339 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 203340 @0 glVertex2f(x = 1101, y = 409) 203341 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 203342 @0 glVertex2f(x = 1109, y = 409) 203343 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 203344 @0 glVertex2f(x = 1109, y = 418) 203345 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 203346 @0 glVertex2f(x = 1101, y = 418) 203347 @0 glEnd() 203348 @0 glEnable(cap = GL_BLEND) 203349 @0 glEnable(cap = GL_ALPHA_TEST) 203350 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203351 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203352 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203353 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203354 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203355 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203356 @0 glMatrixMode(mode = GL_TEXTURE) 203357 @0 glLoadIdentity() 203358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203364 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203365 @0 glBegin(mode = GL_QUADS) 203366 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 203367 @0 glVertex2f(x = 1108, y = 411) 203368 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 203369 @0 glVertex2f(x = 1115, y = 411) 203370 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 203371 @0 glVertex2f(x = 1115, y = 418) 203372 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 203373 @0 glVertex2f(x = 1108, y = 418) 203374 @0 glEnd() 203375 @0 glEnable(cap = GL_BLEND) 203376 @0 glEnable(cap = GL_ALPHA_TEST) 203377 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203378 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203379 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203380 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203381 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203382 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203383 @0 glMatrixMode(mode = GL_TEXTURE) 203384 @0 glLoadIdentity() 203385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203391 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203392 @0 glBegin(mode = GL_QUADS) 203393 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 203394 @0 glVertex2f(x = 1116, y = 411) 203395 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 203396 @0 glVertex2f(x = 1122, y = 411) 203397 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 203398 @0 glVertex2f(x = 1122, y = 418) 203399 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 203400 @0 glVertex2f(x = 1116, y = 418) 203401 @0 glEnd() 203402 @0 glEnable(cap = GL_BLEND) 203403 @0 glEnable(cap = GL_ALPHA_TEST) 203404 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203406 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203408 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203409 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203410 @0 glMatrixMode(mode = GL_TEXTURE) 203411 @0 glLoadIdentity() 203412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203418 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203419 @0 glBegin(mode = GL_QUADS) 203420 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 203421 @0 glVertex2f(x = 1122, y = 408) 203422 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 203423 @0 glVertex2f(x = 1129, y = 408) 203424 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 203425 @0 glVertex2f(x = 1129, y = 418) 203426 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 203427 @0 glVertex2f(x = 1122, y = 418) 203428 @0 glEnd() 203429 @0 glEnable(cap = GL_BLEND) 203430 @0 glEnable(cap = GL_ALPHA_TEST) 203431 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203436 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203437 @0 glMatrixMode(mode = GL_TEXTURE) 203438 @0 glLoadIdentity() 203439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203445 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203446 @0 glBegin(mode = GL_QUADS) 203447 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 203448 @0 glVertex2f(x = 1129, y = 408) 203449 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 203450 @0 glVertex2f(x = 1136, y = 408) 203451 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 203452 @0 glVertex2f(x = 1136, y = 418) 203453 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 203454 @0 glVertex2f(x = 1129, y = 418) 203455 @0 glEnd() 203456 @0 glEnable(cap = GL_BLEND) 203457 @0 glEnable(cap = GL_ALPHA_TEST) 203458 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203459 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203460 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203461 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203462 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203463 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203464 @0 glMatrixMode(mode = GL_TEXTURE) 203465 @0 glLoadIdentity() 203466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203472 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203473 @0 glBegin(mode = GL_QUADS) 203474 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 203475 @0 glVertex2f(x = 1138, y = 411) 203476 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 203477 @0 glVertex2f(x = 1141, y = 411) 203478 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 203479 @0 glVertex2f(x = 1141, y = 418) 203480 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 203481 @0 glVertex2f(x = 1138, y = 418) 203482 @0 glEnd() 203483 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203484 @0 glDisable(cap = GL_TEXTURE_2D) 203485 @0 glDisable(cap = GL_BLEND) 203486 @0 glDisable(cap = GL_ALPHA_TEST) 203487 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 203488 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 203489 @0 glDisable(cap = GL_BLEND) 203490 @0 glDisable(cap = GL_ALPHA_TEST) 203491 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 203492 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 203493 @0 glEnable(cap = GL_BLEND) 203494 @0 glEnable(cap = GL_ALPHA_TEST) 203495 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203496 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 203497 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 203498 @0 glDisable(cap = GL_BLEND) 203499 @0 glDisable(cap = GL_ALPHA_TEST) 203500 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 203501 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 203502 @0 glEnable(cap = GL_BLEND) 203503 @0 glEnable(cap = GL_ALPHA_TEST) 203504 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203505 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 203506 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 203507 @0 glDisable(cap = GL_BLEND) 203508 @0 glDisable(cap = GL_ALPHA_TEST) 203509 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 203510 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 203511 @0 glEnable(cap = GL_BLEND) 203512 @0 glEnable(cap = GL_ALPHA_TEST) 203513 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203514 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 203515 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 203516 @0 glDisable(cap = GL_BLEND) 203517 @0 glDisable(cap = GL_ALPHA_TEST) 203518 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 203519 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 203520 @0 glEnable(cap = GL_BLEND) 203521 @0 glEnable(cap = GL_ALPHA_TEST) 203522 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203523 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 203524 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 203525 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203526 @0 glEnable(cap = GL_TEXTURE_2D) 203527 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 203528 @0 glEnable(cap = GL_BLEND) 203529 @0 glEnable(cap = GL_ALPHA_TEST) 203530 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203533 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203534 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203535 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203536 @0 glMatrixMode(mode = GL_TEXTURE) 203537 @0 glLoadIdentity() 203538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 203539 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 203540 @0 glBegin(mode = GL_QUADS) 203541 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 203542 @0 glVertex2f(x = 608, y = 486) 203543 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 203544 @0 glVertex2f(x = 615, y = 486) 203545 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 203546 @0 glVertex2f(x = 615, y = 496) 203547 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 203548 @0 glVertex2f(x = 608, y = 496) 203549 @0 glEnd() 203550 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203551 @0 glEnable(cap = GL_TEXTURE_2D) 203552 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 203553 @0 glEnable(cap = GL_BLEND) 203554 @0 glEnable(cap = GL_ALPHA_TEST) 203555 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203557 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203559 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203560 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203561 @0 glMatrixMode(mode = GL_TEXTURE) 203562 @0 glLoadIdentity() 203563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 203564 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 203565 @0 glBegin(mode = GL_QUADS) 203566 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 203567 @0 glVertex2f(x = 626, y = 487) 203568 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 203569 @0 glVertex2f(x = 633, y = 487) 203570 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 203571 @0 glVertex2f(x = 633, y = 496) 203572 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 203573 @0 glVertex2f(x = 626, y = 496) 203574 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 203575 @0 glVertex2f(x = 634, y = 489) 203576 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 203577 @0 glVertex2f(x = 640, y = 489) 203578 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 203579 @0 glVertex2f(x = 640, y = 496) 203580 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 203581 @0 glVertex2f(x = 634, y = 496) 203582 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 203583 @0 glVertex2f(x = 640, y = 489) 203584 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 203585 @0 glVertex2f(x = 647, y = 489) 203586 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 203587 @0 glVertex2f(x = 647, y = 496) 203588 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 203589 @0 glVertex2f(x = 640, y = 496) 203590 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 203591 @0 glVertex2f(x = 647, y = 489) 203592 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 203593 @0 glVertex2f(x = 654, y = 489) 203594 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 203595 @0 glVertex2f(x = 654, y = 497) 203596 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 203597 @0 glVertex2f(x = 647, y = 497) 203598 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 203599 @0 glVertex2f(x = 654, y = 487) 203600 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 203601 @0 glVertex2f(x = 661, y = 487) 203602 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 203603 @0 glVertex2f(x = 661, y = 496) 203604 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 203605 @0 glVertex2f(x = 654, y = 496) 203606 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 203607 @0 glVertex2f(x = 662, y = 486) 203608 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 203609 @0 glVertex2f(x = 668, y = 486) 203610 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 203611 @0 glVertex2f(x = 668, y = 496) 203612 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 203613 @0 glVertex2f(x = 662, y = 496) 203614 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 203615 @0 glVertex2f(x = 668, y = 489) 203616 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 203617 @0 glVertex2f(x = 675, y = 489) 203618 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 203619 @0 glVertex2f(x = 675, y = 496) 203620 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 203621 @0 glVertex2f(x = 668, y = 496) 203622 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 203623 @0 glVertex2f(x = 675, y = 489) 203624 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 203625 @0 glVertex2f(x = 682, y = 489) 203626 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 203627 @0 glVertex2f(x = 682, y = 496) 203628 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 203629 @0 glVertex2f(x = 675, y = 496) 203630 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 203631 @0 glVertex2f(x = 689, y = 487) 203632 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 203633 @0 glVertex2f(x = 696, y = 487) 203634 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 203635 @0 glVertex2f(x = 696, y = 496) 203636 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 203637 @0 glVertex2f(x = 689, y = 496) 203638 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 203639 @0 glVertex2f(x = 696, y = 489) 203640 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 203641 @0 glVertex2f(x = 703, y = 489) 203642 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 203643 @0 glVertex2f(x = 703, y = 496) 203644 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 203645 @0 glVertex2f(x = 696, y = 496) 203646 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 203647 @0 glVertex2f(x = 703, y = 486) 203648 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 203649 @0 glVertex2f(x = 710, y = 486) 203650 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 203651 @0 glVertex2f(x = 710, y = 496) 203652 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 203653 @0 glVertex2f(x = 703, y = 496) 203654 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 203655 @0 glVertex2f(x = 710, y = 489) 203656 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 203657 @0 glVertex2f(x = 717, y = 489) 203658 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 203659 @0 glVertex2f(x = 717, y = 496) 203660 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 203661 @0 glVertex2f(x = 710, y = 496) 203662 @0 glEnd() 203663 @0 glEnable(cap = GL_BLEND) 203664 @0 glEnable(cap = GL_ALPHA_TEST) 203665 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203666 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203667 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203668 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203669 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203670 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203671 @0 glMatrixMode(mode = GL_TEXTURE) 203672 @0 glLoadIdentity() 203673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203679 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203680 @0 glBegin(mode = GL_QUADS) 203681 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 203682 @0 glVertex2f(x = 625, y = 486) 203683 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 203684 @0 glVertex2f(x = 632, y = 486) 203685 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 203686 @0 glVertex2f(x = 632, y = 495) 203687 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 203688 @0 glVertex2f(x = 625, y = 495) 203689 @0 glEnd() 203690 @0 glEnable(cap = GL_BLEND) 203691 @0 glEnable(cap = GL_ALPHA_TEST) 203692 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203693 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203694 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203695 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203696 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203697 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203698 @0 glMatrixMode(mode = GL_TEXTURE) 203699 @0 glLoadIdentity() 203700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203706 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203707 @0 glBegin(mode = GL_QUADS) 203708 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 203709 @0 glVertex2f(x = 633, y = 488) 203710 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 203711 @0 glVertex2f(x = 639, y = 488) 203712 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 203713 @0 glVertex2f(x = 639, y = 495) 203714 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 203715 @0 glVertex2f(x = 633, y = 495) 203716 @0 glEnd() 203717 @0 glEnable(cap = GL_BLEND) 203718 @0 glEnable(cap = GL_ALPHA_TEST) 203719 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203720 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203721 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203722 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203723 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203724 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203725 @0 glMatrixMode(mode = GL_TEXTURE) 203726 @0 glLoadIdentity() 203727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203733 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203734 @0 glBegin(mode = GL_QUADS) 203735 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 203736 @0 glVertex2f(x = 639, y = 488) 203737 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 203738 @0 glVertex2f(x = 646, y = 488) 203739 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 203740 @0 glVertex2f(x = 646, y = 495) 203741 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 203742 @0 glVertex2f(x = 639, y = 495) 203743 @0 glEnd() 203744 @0 glEnable(cap = GL_BLEND) 203745 @0 glEnable(cap = GL_ALPHA_TEST) 203746 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203747 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203748 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203749 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203750 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203751 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203752 @0 glMatrixMode(mode = GL_TEXTURE) 203753 @0 glLoadIdentity() 203754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203760 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203761 @0 glBegin(mode = GL_QUADS) 203762 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 203763 @0 glVertex2f(x = 646, y = 488) 203764 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 203765 @0 glVertex2f(x = 653, y = 488) 203766 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 203767 @0 glVertex2f(x = 653, y = 496) 203768 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 203769 @0 glVertex2f(x = 646, y = 496) 203770 @0 glEnd() 203771 @0 glEnable(cap = GL_BLEND) 203772 @0 glEnable(cap = GL_ALPHA_TEST) 203773 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203774 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203775 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203776 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203777 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203778 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203779 @0 glMatrixMode(mode = GL_TEXTURE) 203780 @0 glLoadIdentity() 203781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203787 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203788 @0 glBegin(mode = GL_QUADS) 203789 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 203790 @0 glVertex2f(x = 653, y = 486) 203791 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 203792 @0 glVertex2f(x = 660, y = 486) 203793 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 203794 @0 glVertex2f(x = 660, y = 495) 203795 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 203796 @0 glVertex2f(x = 653, y = 495) 203797 @0 glEnd() 203798 @0 glEnable(cap = GL_BLEND) 203799 @0 glEnable(cap = GL_ALPHA_TEST) 203800 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203801 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203803 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203805 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203806 @0 glMatrixMode(mode = GL_TEXTURE) 203807 @0 glLoadIdentity() 203808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203814 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203815 @0 glBegin(mode = GL_QUADS) 203816 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 203817 @0 glVertex2f(x = 661, y = 485) 203818 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 203819 @0 glVertex2f(x = 667, y = 485) 203820 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 203821 @0 glVertex2f(x = 667, y = 495) 203822 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 203823 @0 glVertex2f(x = 661, y = 495) 203824 @0 glEnd() 203825 @0 glEnable(cap = GL_BLEND) 203826 @0 glEnable(cap = GL_ALPHA_TEST) 203827 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203828 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203829 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203830 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203831 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203832 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203833 @0 glMatrixMode(mode = GL_TEXTURE) 203834 @0 glLoadIdentity() 203835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203841 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203842 @0 glBegin(mode = GL_QUADS) 203843 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 203844 @0 glVertex2f(x = 667, y = 488) 203845 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 203846 @0 glVertex2f(x = 674, y = 488) 203847 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 203848 @0 glVertex2f(x = 674, y = 495) 203849 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 203850 @0 glVertex2f(x = 667, y = 495) 203851 @0 glEnd() 203852 @0 glEnable(cap = GL_BLEND) 203853 @0 glEnable(cap = GL_ALPHA_TEST) 203854 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203855 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203857 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203859 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203860 @0 glMatrixMode(mode = GL_TEXTURE) 203861 @0 glLoadIdentity() 203862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203868 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203869 @0 glBegin(mode = GL_QUADS) 203870 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 203871 @0 glVertex2f(x = 674, y = 488) 203872 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 203873 @0 glVertex2f(x = 681, y = 488) 203874 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 203875 @0 glVertex2f(x = 681, y = 495) 203876 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 203877 @0 glVertex2f(x = 674, y = 495) 203878 @0 glEnd() 203879 @0 glEnable(cap = GL_BLEND) 203880 @0 glEnable(cap = GL_ALPHA_TEST) 203881 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203882 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203883 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203884 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203885 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203886 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203887 @0 glMatrixMode(mode = GL_TEXTURE) 203888 @0 glLoadIdentity() 203889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203895 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203896 @0 glBegin(mode = GL_QUADS) 203897 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 203898 @0 glVertex2f(x = 688, y = 486) 203899 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 203900 @0 glVertex2f(x = 695, y = 486) 203901 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 203902 @0 glVertex2f(x = 695, y = 495) 203903 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 203904 @0 glVertex2f(x = 688, y = 495) 203905 @0 glEnd() 203906 @0 glEnable(cap = GL_BLEND) 203907 @0 glEnable(cap = GL_ALPHA_TEST) 203908 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203909 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203910 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203911 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203912 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203913 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203914 @0 glMatrixMode(mode = GL_TEXTURE) 203915 @0 glLoadIdentity() 203916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203922 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203923 @0 glBegin(mode = GL_QUADS) 203924 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 203925 @0 glVertex2f(x = 695, y = 488) 203926 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 203927 @0 glVertex2f(x = 702, y = 488) 203928 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 203929 @0 glVertex2f(x = 702, y = 495) 203930 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 203931 @0 glVertex2f(x = 695, y = 495) 203932 @0 glEnd() 203933 @0 glEnable(cap = GL_BLEND) 203934 @0 glEnable(cap = GL_ALPHA_TEST) 203935 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203936 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203938 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203940 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203941 @0 glMatrixMode(mode = GL_TEXTURE) 203942 @0 glLoadIdentity() 203943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203949 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203950 @0 glBegin(mode = GL_QUADS) 203951 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 203952 @0 glVertex2f(x = 702, y = 485) 203953 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 203954 @0 glVertex2f(x = 709, y = 485) 203955 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 203956 @0 glVertex2f(x = 709, y = 495) 203957 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 203958 @0 glVertex2f(x = 702, y = 495) 203959 @0 glEnd() 203960 @0 glEnable(cap = GL_BLEND) 203961 @0 glEnable(cap = GL_ALPHA_TEST) 203962 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 203963 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 203964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 203965 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 203966 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 203967 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203968 @0 glMatrixMode(mode = GL_TEXTURE) 203969 @0 glLoadIdentity() 203970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 203971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 203972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 203973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 203974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 203975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 203976 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 203977 @0 glBegin(mode = GL_QUADS) 203978 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 203979 @0 glVertex2f(x = 709, y = 488) 203980 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 203981 @0 glVertex2f(x = 716, y = 488) 203982 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 203983 @0 glVertex2f(x = 716, y = 495) 203984 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 203985 @0 glVertex2f(x = 709, y = 495) 203986 @0 glEnd() 203987 @0 glActiveTextureARB(texture = GL_TEXTURE0) 203988 @0 glDisable(cap = GL_TEXTURE_2D) 203989 @0 glDisable(cap = GL_BLEND) 203990 @0 glDisable(cap = GL_ALPHA_TEST) 203991 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 203992 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 203993 @0 glDisable(cap = GL_BLEND) 203994 @0 glDisable(cap = GL_ALPHA_TEST) 203995 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 203996 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 203997 @0 glEnable(cap = GL_BLEND) 203998 @0 glEnable(cap = GL_ALPHA_TEST) 203999 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204000 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 204001 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 204002 @0 glDisable(cap = GL_BLEND) 204003 @0 glDisable(cap = GL_ALPHA_TEST) 204004 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 204005 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 204006 @0 glEnable(cap = GL_BLEND) 204007 @0 glEnable(cap = GL_ALPHA_TEST) 204008 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204009 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 204010 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 204011 @0 glDisable(cap = GL_BLEND) 204012 @0 glDisable(cap = GL_ALPHA_TEST) 204013 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 204014 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 204015 @0 glEnable(cap = GL_BLEND) 204016 @0 glEnable(cap = GL_ALPHA_TEST) 204017 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204018 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 204019 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 204020 @0 glDisable(cap = GL_BLEND) 204021 @0 glDisable(cap = GL_ALPHA_TEST) 204022 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 204023 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 204024 @0 glEnable(cap = GL_BLEND) 204025 @0 glEnable(cap = GL_ALPHA_TEST) 204026 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204027 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 204028 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 204029 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204030 @0 glEnable(cap = GL_TEXTURE_2D) 204031 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 204032 @0 glEnable(cap = GL_BLEND) 204033 @0 glEnable(cap = GL_ALPHA_TEST) 204034 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204035 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204036 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204037 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204038 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204039 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204040 @0 glMatrixMode(mode = GL_TEXTURE) 204041 @0 glLoadIdentity() 204042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 204043 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 204044 @0 glBegin(mode = GL_QUADS) 204045 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 204046 @0 glVertex2f(x = 608, y = 536) 204047 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 204048 @0 glVertex2f(x = 615, y = 536) 204049 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 204050 @0 glVertex2f(x = 615, y = 546) 204051 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 204052 @0 glVertex2f(x = 608, y = 546) 204053 @0 glEnd() 204054 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204055 @0 glEnable(cap = GL_TEXTURE_2D) 204056 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 204057 @0 glEnable(cap = GL_BLEND) 204058 @0 glEnable(cap = GL_ALPHA_TEST) 204059 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204060 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204061 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204062 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204063 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204064 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204065 @0 glMatrixMode(mode = GL_TEXTURE) 204066 @0 glLoadIdentity() 204067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 204068 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 204069 @0 glBegin(mode = GL_QUADS) 204070 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 204071 @0 glVertex2f(x = 627, y = 537) 204072 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 204073 @0 glVertex2f(x = 633, y = 537) 204074 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 204075 @0 glVertex2f(x = 633, y = 546) 204076 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 204077 @0 glVertex2f(x = 627, y = 546) 204078 @0 glTexCoord2f(s = 0.75, t = 0.140625) 204079 @0 glVertex2f(x = 634, y = 539) 204080 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 204081 @0 glVertex2f(x = 640, y = 539) 204082 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 204083 @0 glVertex2f(x = 640, y = 546) 204084 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 204085 @0 glVertex2f(x = 634, y = 546) 204086 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 204087 @0 glVertex2f(x = 640, y = 539) 204088 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 204089 @0 glVertex2f(x = 647, y = 539) 204090 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 204091 @0 glVertex2f(x = 647, y = 547) 204092 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 204093 @0 glVertex2f(x = 640, y = 547) 204094 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 204095 @0 glVertex2f(x = 648, y = 536) 204096 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 204097 @0 glVertex2f(x = 654, y = 536) 204098 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 204099 @0 glVertex2f(x = 654, y = 546) 204100 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 204101 @0 glVertex2f(x = 648, y = 546) 204102 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 204103 @0 glVertex2f(x = 654, y = 536) 204104 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 204105 @0 glVertex2f(x = 661, y = 536) 204106 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 204107 @0 glVertex2f(x = 661, y = 546) 204108 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 204109 @0 glVertex2f(x = 654, y = 546) 204110 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 204111 @0 glVertex2f(x = 661, y = 539) 204112 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 204113 @0 glVertex2f(x = 668, y = 539) 204114 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 204115 @0 glVertex2f(x = 668, y = 546) 204116 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 204117 @0 glVertex2f(x = 661, y = 546) 204118 @0 glTexCoord2f(s = 0.75, t = 0.046875) 204119 @0 glVertex2f(x = 675, y = 537) 204120 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 204121 @0 glVertex2f(x = 682, y = 537) 204122 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 204123 @0 glVertex2f(x = 682, y = 546) 204124 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 204125 @0 glVertex2f(x = 675, y = 546) 204126 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 204127 @0 glVertex2f(x = 682, y = 539) 204128 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 204129 @0 glVertex2f(x = 689, y = 539) 204130 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 204131 @0 glVertex2f(x = 689, y = 547) 204132 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 204133 @0 glVertex2f(x = 682, y = 547) 204134 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 204135 @0 glVertex2f(x = 689, y = 539) 204136 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 204137 @0 glVertex2f(x = 696, y = 539) 204138 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 204139 @0 glVertex2f(x = 696, y = 546) 204140 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 204141 @0 glVertex2f(x = 689, y = 546) 204142 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 204143 @0 glVertex2f(x = 696, y = 539) 204144 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 204145 @0 glVertex2f(x = 703, y = 539) 204146 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 204147 @0 glVertex2f(x = 703, y = 547) 204148 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 204149 @0 glVertex2f(x = 696, y = 547) 204150 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 204151 @0 glVertex2f(x = 703, y = 538) 204152 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 204153 @0 glVertex2f(x = 710, y = 538) 204154 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 204155 @0 glVertex2f(x = 710, y = 549) 204156 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 204157 @0 glVertex2f(x = 703, y = 549) 204158 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 204159 @0 glVertex2f(x = 710, y = 539) 204160 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 204161 @0 glVertex2f(x = 717, y = 539) 204162 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 204163 @0 glVertex2f(x = 717, y = 546) 204164 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 204165 @0 glVertex2f(x = 710, y = 546) 204166 @0 glEnd() 204167 @0 glEnable(cap = GL_BLEND) 204168 @0 glEnable(cap = GL_ALPHA_TEST) 204169 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204170 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204171 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204172 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204173 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204174 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204175 @0 glMatrixMode(mode = GL_TEXTURE) 204176 @0 glLoadIdentity() 204177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204183 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204184 @0 glBegin(mode = GL_QUADS) 204185 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 204186 @0 glVertex2f(x = 626, y = 536) 204187 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 204188 @0 glVertex2f(x = 632, y = 536) 204189 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 204190 @0 glVertex2f(x = 632, y = 545) 204191 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 204192 @0 glVertex2f(x = 626, y = 545) 204193 @0 glEnd() 204194 @0 glEnable(cap = GL_BLEND) 204195 @0 glEnable(cap = GL_ALPHA_TEST) 204196 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204197 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204198 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204199 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204200 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204201 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204202 @0 glMatrixMode(mode = GL_TEXTURE) 204203 @0 glLoadIdentity() 204204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204210 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204211 @0 glBegin(mode = GL_QUADS) 204212 @0 glTexCoord2f(s = 0.75, t = 0.140625) 204213 @0 glVertex2f(x = 633, y = 538) 204214 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 204215 @0 glVertex2f(x = 639, y = 538) 204216 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 204217 @0 glVertex2f(x = 639, y = 545) 204218 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 204219 @0 glVertex2f(x = 633, y = 545) 204220 @0 glEnd() 204221 @0 glEnable(cap = GL_BLEND) 204222 @0 glEnable(cap = GL_ALPHA_TEST) 204223 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204224 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204225 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204226 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204227 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204228 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204229 @0 glMatrixMode(mode = GL_TEXTURE) 204230 @0 glLoadIdentity() 204231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204237 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204238 @0 glBegin(mode = GL_QUADS) 204239 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 204240 @0 glVertex2f(x = 639, y = 538) 204241 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 204242 @0 glVertex2f(x = 646, y = 538) 204243 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 204244 @0 glVertex2f(x = 646, y = 546) 204245 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 204246 @0 glVertex2f(x = 639, y = 546) 204247 @0 glEnd() 204248 @0 glEnable(cap = GL_BLEND) 204249 @0 glEnable(cap = GL_ALPHA_TEST) 204250 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204251 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204252 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204253 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204254 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204255 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204256 @0 glMatrixMode(mode = GL_TEXTURE) 204257 @0 glLoadIdentity() 204258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204264 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204265 @0 glBegin(mode = GL_QUADS) 204266 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 204267 @0 glVertex2f(x = 647, y = 535) 204268 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 204269 @0 glVertex2f(x = 653, y = 535) 204270 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 204271 @0 glVertex2f(x = 653, y = 545) 204272 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 204273 @0 glVertex2f(x = 647, y = 545) 204274 @0 glEnd() 204275 @0 glEnable(cap = GL_BLEND) 204276 @0 glEnable(cap = GL_ALPHA_TEST) 204277 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204279 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204280 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204281 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204282 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204283 @0 glMatrixMode(mode = GL_TEXTURE) 204284 @0 glLoadIdentity() 204285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204291 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204292 @0 glBegin(mode = GL_QUADS) 204293 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 204294 @0 glVertex2f(x = 653, y = 535) 204295 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 204296 @0 glVertex2f(x = 660, y = 535) 204297 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 204298 @0 glVertex2f(x = 660, y = 545) 204299 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 204300 @0 glVertex2f(x = 653, y = 545) 204301 @0 glEnd() 204302 @0 glEnable(cap = GL_BLEND) 204303 @0 glEnable(cap = GL_ALPHA_TEST) 204304 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204305 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204307 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204309 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204310 @0 glMatrixMode(mode = GL_TEXTURE) 204311 @0 glLoadIdentity() 204312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204318 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204319 @0 glBegin(mode = GL_QUADS) 204320 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 204321 @0 glVertex2f(x = 660, y = 538) 204322 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 204323 @0 glVertex2f(x = 667, y = 538) 204324 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 204325 @0 glVertex2f(x = 667, y = 545) 204326 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 204327 @0 glVertex2f(x = 660, y = 545) 204328 @0 glEnd() 204329 @0 glEnable(cap = GL_BLEND) 204330 @0 glEnable(cap = GL_ALPHA_TEST) 204331 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204332 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204333 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204334 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204335 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204336 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204337 @0 glMatrixMode(mode = GL_TEXTURE) 204338 @0 glLoadIdentity() 204339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204345 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204346 @0 glBegin(mode = GL_QUADS) 204347 @0 glTexCoord2f(s = 0.75, t = 0.046875) 204348 @0 glVertex2f(x = 674, y = 536) 204349 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 204350 @0 glVertex2f(x = 681, y = 536) 204351 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 204352 @0 glVertex2f(x = 681, y = 545) 204353 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 204354 @0 glVertex2f(x = 674, y = 545) 204355 @0 glEnd() 204356 @0 glEnable(cap = GL_BLEND) 204357 @0 glEnable(cap = GL_ALPHA_TEST) 204358 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204359 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204360 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204361 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204362 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204363 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204364 @0 glMatrixMode(mode = GL_TEXTURE) 204365 @0 glLoadIdentity() 204366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204372 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204373 @0 glBegin(mode = GL_QUADS) 204374 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 204375 @0 glVertex2f(x = 681, y = 538) 204376 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 204377 @0 glVertex2f(x = 688, y = 538) 204378 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 204379 @0 glVertex2f(x = 688, y = 546) 204380 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 204381 @0 glVertex2f(x = 681, y = 546) 204382 @0 glEnd() 204383 @0 glEnable(cap = GL_BLEND) 204384 @0 glEnable(cap = GL_ALPHA_TEST) 204385 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204386 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204387 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204388 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204389 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204390 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204391 @0 glMatrixMode(mode = GL_TEXTURE) 204392 @0 glLoadIdentity() 204393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204399 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204400 @0 glBegin(mode = GL_QUADS) 204401 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 204402 @0 glVertex2f(x = 688, y = 538) 204403 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 204404 @0 glVertex2f(x = 695, y = 538) 204405 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 204406 @0 glVertex2f(x = 695, y = 545) 204407 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 204408 @0 glVertex2f(x = 688, y = 545) 204409 @0 glEnd() 204410 @0 glEnable(cap = GL_BLEND) 204411 @0 glEnable(cap = GL_ALPHA_TEST) 204412 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204413 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204414 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204415 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204416 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204417 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204418 @0 glMatrixMode(mode = GL_TEXTURE) 204419 @0 glLoadIdentity() 204420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204426 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204427 @0 glBegin(mode = GL_QUADS) 204428 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 204429 @0 glVertex2f(x = 695, y = 538) 204430 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 204431 @0 glVertex2f(x = 702, y = 538) 204432 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 204433 @0 glVertex2f(x = 702, y = 546) 204434 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 204435 @0 glVertex2f(x = 695, y = 546) 204436 @0 glEnd() 204437 @0 glEnable(cap = GL_BLEND) 204438 @0 glEnable(cap = GL_ALPHA_TEST) 204439 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204440 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204441 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204442 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204443 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204444 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204445 @0 glMatrixMode(mode = GL_TEXTURE) 204446 @0 glLoadIdentity() 204447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204453 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204454 @0 glBegin(mode = GL_QUADS) 204455 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 204456 @0 glVertex2f(x = 702, y = 537) 204457 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 204458 @0 glVertex2f(x = 709, y = 537) 204459 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 204460 @0 glVertex2f(x = 709, y = 548) 204461 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 204462 @0 glVertex2f(x = 702, y = 548) 204463 @0 glEnd() 204464 @0 glEnable(cap = GL_BLEND) 204465 @0 glEnable(cap = GL_ALPHA_TEST) 204466 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204467 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204468 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204469 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204470 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204471 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204472 @0 glMatrixMode(mode = GL_TEXTURE) 204473 @0 glLoadIdentity() 204474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204480 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204481 @0 glBegin(mode = GL_QUADS) 204482 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 204483 @0 glVertex2f(x = 709, y = 538) 204484 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 204485 @0 glVertex2f(x = 716, y = 538) 204486 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 204487 @0 glVertex2f(x = 716, y = 545) 204488 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 204489 @0 glVertex2f(x = 709, y = 545) 204490 @0 glEnd() 204491 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204492 @0 glDisable(cap = GL_TEXTURE_2D) 204493 @0 glDisable(cap = GL_BLEND) 204494 @0 glDisable(cap = GL_ALPHA_TEST) 204495 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 204496 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 204497 @0 glDisable(cap = GL_BLEND) 204498 @0 glDisable(cap = GL_ALPHA_TEST) 204499 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 204500 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 204501 @0 glEnable(cap = GL_BLEND) 204502 @0 glEnable(cap = GL_ALPHA_TEST) 204503 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204504 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 204505 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 204506 @0 glDisable(cap = GL_BLEND) 204507 @0 glDisable(cap = GL_ALPHA_TEST) 204508 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 204509 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 204510 @0 glEnable(cap = GL_BLEND) 204511 @0 glEnable(cap = GL_ALPHA_TEST) 204512 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204513 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 204514 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 204515 @0 glDisable(cap = GL_BLEND) 204516 @0 glDisable(cap = GL_ALPHA_TEST) 204517 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 204518 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 204519 @0 glEnable(cap = GL_BLEND) 204520 @0 glEnable(cap = GL_ALPHA_TEST) 204521 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204522 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 204523 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 204524 @0 glDisable(cap = GL_BLEND) 204525 @0 glDisable(cap = GL_ALPHA_TEST) 204526 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 204527 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 204528 @0 glEnable(cap = GL_BLEND) 204529 @0 glEnable(cap = GL_ALPHA_TEST) 204530 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204531 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 204532 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 204533 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204534 @0 glEnable(cap = GL_TEXTURE_2D) 204535 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 204536 @0 glEnable(cap = GL_BLEND) 204537 @0 glEnable(cap = GL_ALPHA_TEST) 204538 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204539 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204540 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204541 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204542 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204543 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204544 @0 glMatrixMode(mode = GL_TEXTURE) 204545 @0 glLoadIdentity() 204546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 204547 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 204548 @0 glBegin(mode = GL_QUADS) 204549 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 204550 @0 glVertex2f(x = 626, y = 587) 204551 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 204552 @0 glVertex2f(x = 633, y = 587) 204553 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 204554 @0 glVertex2f(x = 633, y = 596) 204555 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 204556 @0 glVertex2f(x = 626, y = 596) 204557 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 204558 @0 glVertex2f(x = 633, y = 589) 204559 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 204560 @0 glVertex2f(x = 640, y = 589) 204561 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 204562 @0 glVertex2f(x = 640, y = 596) 204563 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 204564 @0 glVertex2f(x = 633, y = 596) 204565 @0 glTexCoord2f(s = 0, t = 0.1875) 204566 @0 glVertex2f(x = 640, y = 589) 204567 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 204568 @0 glVertex2f(x = 647, y = 589) 204569 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 204570 @0 glVertex2f(x = 647, y = 596) 204571 @0 glTexCoord2f(s = 0, t = 0.2148438) 204572 @0 glVertex2f(x = 640, y = 596) 204573 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 204574 @0 glVertex2f(x = 647, y = 587) 204575 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 204576 @0 glVertex2f(x = 654, y = 587) 204577 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 204578 @0 glVertex2f(x = 654, y = 596) 204579 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 204580 @0 glVertex2f(x = 647, y = 596) 204581 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 204582 @0 glVertex2f(x = 661, y = 587) 204583 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 204584 @0 glVertex2f(x = 668, y = 587) 204585 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 204586 @0 glVertex2f(x = 668, y = 596) 204587 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 204588 @0 glVertex2f(x = 661, y = 596) 204589 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 204590 @0 glVertex2f(x = 668, y = 589) 204591 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 204592 @0 glVertex2f(x = 675, y = 589) 204593 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 204594 @0 glVertex2f(x = 675, y = 596) 204595 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 204596 @0 glVertex2f(x = 668, y = 596) 204597 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 204598 @0 glVertex2f(x = 676, y = 589) 204599 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 204600 @0 glVertex2f(x = 682, y = 589) 204601 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 204602 @0 glVertex2f(x = 682, y = 596) 204603 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 204604 @0 glVertex2f(x = 676, y = 596) 204605 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 204606 @0 glVertex2f(x = 682, y = 589) 204607 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 204608 @0 glVertex2f(x = 689, y = 589) 204609 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 204610 @0 glVertex2f(x = 689, y = 596) 204611 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 204612 @0 glVertex2f(x = 682, y = 596) 204613 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 204614 @0 glVertex2f(x = 689, y = 589) 204615 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 204616 @0 glVertex2f(x = 696, y = 589) 204617 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 204618 @0 glVertex2f(x = 696, y = 596) 204619 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 204620 @0 glVertex2f(x = 689, y = 596) 204621 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 204622 @0 glVertex2f(x = 697, y = 589) 204623 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 204624 @0 glVertex2f(x = 703, y = 589) 204625 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 204626 @0 glVertex2f(x = 703, y = 596) 204627 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 204628 @0 glVertex2f(x = 697, y = 596) 204629 @0 glEnd() 204630 @0 glEnable(cap = GL_BLEND) 204631 @0 glEnable(cap = GL_ALPHA_TEST) 204632 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204633 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204634 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204635 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204636 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204637 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204638 @0 glMatrixMode(mode = GL_TEXTURE) 204639 @0 glLoadIdentity() 204640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204646 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204647 @0 glBegin(mode = GL_QUADS) 204648 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 204649 @0 glVertex2f(x = 625, y = 586) 204650 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 204651 @0 glVertex2f(x = 632, y = 586) 204652 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 204653 @0 glVertex2f(x = 632, y = 595) 204654 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 204655 @0 glVertex2f(x = 625, y = 595) 204656 @0 glEnd() 204657 @0 glEnable(cap = GL_BLEND) 204658 @0 glEnable(cap = GL_ALPHA_TEST) 204659 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204660 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204661 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204662 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204663 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204664 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204665 @0 glMatrixMode(mode = GL_TEXTURE) 204666 @0 glLoadIdentity() 204667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204673 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204674 @0 glBegin(mode = GL_QUADS) 204675 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 204676 @0 glVertex2f(x = 632, y = 588) 204677 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 204678 @0 glVertex2f(x = 639, y = 588) 204679 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 204680 @0 glVertex2f(x = 639, y = 595) 204681 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 204682 @0 glVertex2f(x = 632, y = 595) 204683 @0 glEnd() 204684 @0 glEnable(cap = GL_BLEND) 204685 @0 glEnable(cap = GL_ALPHA_TEST) 204686 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204688 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204690 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204691 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204692 @0 glMatrixMode(mode = GL_TEXTURE) 204693 @0 glLoadIdentity() 204694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204700 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204701 @0 glBegin(mode = GL_QUADS) 204702 @0 glTexCoord2f(s = 0, t = 0.1875) 204703 @0 glVertex2f(x = 639, y = 588) 204704 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 204705 @0 glVertex2f(x = 646, y = 588) 204706 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 204707 @0 glVertex2f(x = 646, y = 595) 204708 @0 glTexCoord2f(s = 0, t = 0.2148438) 204709 @0 glVertex2f(x = 639, y = 595) 204710 @0 glEnd() 204711 @0 glEnable(cap = GL_BLEND) 204712 @0 glEnable(cap = GL_ALPHA_TEST) 204713 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204714 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204715 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204716 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204717 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204718 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204719 @0 glMatrixMode(mode = GL_TEXTURE) 204720 @0 glLoadIdentity() 204721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204727 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204728 @0 glBegin(mode = GL_QUADS) 204729 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 204730 @0 glVertex2f(x = 646, y = 586) 204731 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 204732 @0 glVertex2f(x = 653, y = 586) 204733 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 204734 @0 glVertex2f(x = 653, y = 595) 204735 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 204736 @0 glVertex2f(x = 646, y = 595) 204737 @0 glEnd() 204738 @0 glEnable(cap = GL_BLEND) 204739 @0 glEnable(cap = GL_ALPHA_TEST) 204740 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204741 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204742 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204743 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204744 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204745 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204746 @0 glMatrixMode(mode = GL_TEXTURE) 204747 @0 glLoadIdentity() 204748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204754 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204755 @0 glBegin(mode = GL_QUADS) 204756 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 204757 @0 glVertex2f(x = 660, y = 586) 204758 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 204759 @0 glVertex2f(x = 667, y = 586) 204760 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 204761 @0 glVertex2f(x = 667, y = 595) 204762 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 204763 @0 glVertex2f(x = 660, y = 595) 204764 @0 glEnd() 204765 @0 glEnable(cap = GL_BLEND) 204766 @0 glEnable(cap = GL_ALPHA_TEST) 204767 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204768 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204769 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204770 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204771 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204772 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204773 @0 glMatrixMode(mode = GL_TEXTURE) 204774 @0 glLoadIdentity() 204775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204781 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204782 @0 glBegin(mode = GL_QUADS) 204783 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 204784 @0 glVertex2f(x = 667, y = 588) 204785 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 204786 @0 glVertex2f(x = 674, y = 588) 204787 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 204788 @0 glVertex2f(x = 674, y = 595) 204789 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 204790 @0 glVertex2f(x = 667, y = 595) 204791 @0 glEnd() 204792 @0 glEnable(cap = GL_BLEND) 204793 @0 glEnable(cap = GL_ALPHA_TEST) 204794 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204795 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204796 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204797 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204798 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204799 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204800 @0 glMatrixMode(mode = GL_TEXTURE) 204801 @0 glLoadIdentity() 204802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204808 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204809 @0 glBegin(mode = GL_QUADS) 204810 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 204811 @0 glVertex2f(x = 675, y = 588) 204812 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 204813 @0 glVertex2f(x = 681, y = 588) 204814 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 204815 @0 glVertex2f(x = 681, y = 595) 204816 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 204817 @0 glVertex2f(x = 675, y = 595) 204818 @0 glEnd() 204819 @0 glEnable(cap = GL_BLEND) 204820 @0 glEnable(cap = GL_ALPHA_TEST) 204821 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204823 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204825 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204826 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204827 @0 glMatrixMode(mode = GL_TEXTURE) 204828 @0 glLoadIdentity() 204829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204835 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204836 @0 glBegin(mode = GL_QUADS) 204837 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 204838 @0 glVertex2f(x = 681, y = 588) 204839 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 204840 @0 glVertex2f(x = 688, y = 588) 204841 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 204842 @0 glVertex2f(x = 688, y = 595) 204843 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 204844 @0 glVertex2f(x = 681, y = 595) 204845 @0 glEnd() 204846 @0 glEnable(cap = GL_BLEND) 204847 @0 glEnable(cap = GL_ALPHA_TEST) 204848 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204850 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204852 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204853 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204854 @0 glMatrixMode(mode = GL_TEXTURE) 204855 @0 glLoadIdentity() 204856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204862 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204863 @0 glBegin(mode = GL_QUADS) 204864 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 204865 @0 glVertex2f(x = 688, y = 588) 204866 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 204867 @0 glVertex2f(x = 695, y = 588) 204868 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 204869 @0 glVertex2f(x = 695, y = 595) 204870 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 204871 @0 glVertex2f(x = 688, y = 595) 204872 @0 glEnd() 204873 @0 glEnable(cap = GL_BLEND) 204874 @0 glEnable(cap = GL_ALPHA_TEST) 204875 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204876 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204877 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204878 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204879 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204880 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204881 @0 glMatrixMode(mode = GL_TEXTURE) 204882 @0 glLoadIdentity() 204883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 204884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 204885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 204886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 204887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 204888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 204889 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 204890 @0 glBegin(mode = GL_QUADS) 204891 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 204892 @0 glVertex2f(x = 696, y = 588) 204893 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 204894 @0 glVertex2f(x = 702, y = 588) 204895 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 204896 @0 glVertex2f(x = 702, y = 595) 204897 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 204898 @0 glVertex2f(x = 696, y = 595) 204899 @0 glEnd() 204900 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204901 @0 glDisable(cap = GL_TEXTURE_2D) 204902 @0 glDisable(cap = GL_BLEND) 204903 @0 glDisable(cap = GL_ALPHA_TEST) 204904 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 204905 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 204906 @0 glDisable(cap = GL_BLEND) 204907 @0 glDisable(cap = GL_ALPHA_TEST) 204908 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 204909 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 204910 @0 glDisable(cap = GL_BLEND) 204911 @0 glDisable(cap = GL_ALPHA_TEST) 204912 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 204913 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 204914 @0 glDisable(cap = GL_BLEND) 204915 @0 glDisable(cap = GL_ALPHA_TEST) 204916 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 204917 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 204918 @0 glDisable(cap = GL_BLEND) 204919 @0 glDisable(cap = GL_ALPHA_TEST) 204920 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 204921 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 204922 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204923 @0 glEnable(cap = GL_TEXTURE_2D) 204924 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 204925 @0 glEnable(cap = GL_BLEND) 204926 @0 glEnable(cap = GL_ALPHA_TEST) 204927 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 204928 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 204929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 204930 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 204931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 204932 @0 glActiveTextureARB(texture = GL_TEXTURE0) 204933 @0 glMatrixMode(mode = GL_TEXTURE) 204934 @0 glLoadIdentity() 204935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 204936 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 204937 @0 glBegin(mode = GL_QUADS) 204938 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 204939 @0 glVertex2f(x = 1059, y = 451) 204940 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 204941 @0 glVertex2f(x = 1066, y = 451) 204942 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 204943 @0 glVertex2f(x = 1066, y = 459) 204944 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 204945 @0 glVertex2f(x = 1059, y = 459) 204946 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 204947 @0 glVertex2f(x = 1067, y = 451) 204948 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 204949 @0 glVertex2f(x = 1073, y = 451) 204950 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 204951 @0 glVertex2f(x = 1073, y = 461) 204952 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 204953 @0 glVertex2f(x = 1067, y = 461) 204954 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 204955 @0 glVertex2f(x = 1074, y = 448) 204956 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 204957 @0 glVertex2f(x = 1080, y = 448) 204958 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 204959 @0 glVertex2f(x = 1080, y = 458) 204960 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 204961 @0 glVertex2f(x = 1074, y = 458) 204962 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 204963 @0 glVertex2f(x = 1080, y = 449) 204964 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 204965 @0 glVertex2f(x = 1087, y = 449) 204966 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 204967 @0 glVertex2f(x = 1087, y = 458) 204968 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 204969 @0 glVertex2f(x = 1080, y = 458) 204970 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 204971 @0 glVertex2f(x = 1087, y = 451) 204972 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 204973 @0 glVertex2f(x = 1094, y = 451) 204974 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 204975 @0 glVertex2f(x = 1094, y = 458) 204976 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 204977 @0 glVertex2f(x = 1087, y = 458) 204978 @0 glTexCoord2f(s = 0, t = 0.1875) 204979 @0 glVertex2f(x = 1094, y = 451) 204980 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 204981 @0 glVertex2f(x = 1101, y = 451) 204982 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 204983 @0 glVertex2f(x = 1101, y = 458) 204984 @0 glTexCoord2f(s = 0, t = 0.2148438) 204985 @0 glVertex2f(x = 1094, y = 458) 204986 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 204987 @0 glVertex2f(x = 1101, y = 449) 204988 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 204989 @0 glVertex2f(x = 1108, y = 449) 204990 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 204991 @0 glVertex2f(x = 1108, y = 458) 204992 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 204993 @0 glVertex2f(x = 1101, y = 458) 204994 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 204995 @0 glVertex2f(x = 1117, y = 447) 204996 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 204997 @0 glVertex2f(x = 1121, y = 447) 204998 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 204999 @0 glVertex2f(x = 1121, y = 460) 205000 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 205001 @0 glVertex2f(x = 1117, y = 460) 205002 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 205003 @0 glVertex2f(x = 1122, y = 451) 205004 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 205005 @0 glVertex2f(x = 1129, y = 451) 205006 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 205007 @0 glVertex2f(x = 1129, y = 458) 205008 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 205009 @0 glVertex2f(x = 1122, y = 458) 205010 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 205011 @0 glVertex2f(x = 1130, y = 448) 205012 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 205013 @0 glVertex2f(x = 1136, y = 448) 205014 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 205015 @0 glVertex2f(x = 1136, y = 458) 205016 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 205017 @0 glVertex2f(x = 1130, y = 458) 205018 @0 glTexCoord2f(s = 0.75, t = 0.140625) 205019 @0 glVertex2f(x = 1137, y = 451) 205020 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 205021 @0 glVertex2f(x = 1143, y = 451) 205022 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 205023 @0 glVertex2f(x = 1143, y = 458) 205024 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 205025 @0 glVertex2f(x = 1137, y = 458) 205026 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 205027 @0 glVertex2f(x = 1143, y = 451) 205028 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 205029 @0 glVertex2f(x = 1150, y = 451) 205030 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 205031 @0 glVertex2f(x = 1150, y = 458) 205032 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 205033 @0 glVertex2f(x = 1143, y = 458) 205034 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 205035 @0 glVertex2f(x = 1150, y = 449) 205036 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 205037 @0 glVertex2f(x = 1157, y = 449) 205038 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 205039 @0 glVertex2f(x = 1157, y = 458) 205040 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 205041 @0 glVertex2f(x = 1150, y = 458) 205042 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 205043 @0 glVertex2f(x = 1157, y = 451) 205044 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 205045 @0 glVertex2f(x = 1164, y = 451) 205046 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 205047 @0 glVertex2f(x = 1164, y = 458) 205048 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 205049 @0 glVertex2f(x = 1157, y = 458) 205050 @0 glTexCoord2f(s = 0, t = 0.1875) 205051 @0 glVertex2f(x = 1164, y = 451) 205052 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 205053 @0 glVertex2f(x = 1171, y = 451) 205054 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 205055 @0 glVertex2f(x = 1171, y = 458) 205056 @0 glTexCoord2f(s = 0, t = 0.2148438) 205057 @0 glVertex2f(x = 1164, y = 458) 205058 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 205059 @0 glVertex2f(x = 1171, y = 449) 205060 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 205061 @0 glVertex2f(x = 1178, y = 449) 205062 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 205063 @0 glVertex2f(x = 1178, y = 458) 205064 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 205065 @0 glVertex2f(x = 1171, y = 458) 205066 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 205067 @0 glVertex2f(x = 1179, y = 447) 205068 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 205069 @0 glVertex2f(x = 1184, y = 447) 205070 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 205071 @0 glVertex2f(x = 1184, y = 460) 205072 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 205073 @0 glVertex2f(x = 1179, y = 460) 205074 @0 glEnd() 205075 @0 glEnable(cap = GL_BLEND) 205076 @0 glEnable(cap = GL_ALPHA_TEST) 205077 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205078 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205079 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205080 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205081 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205082 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205083 @0 glMatrixMode(mode = GL_TEXTURE) 205084 @0 glLoadIdentity() 205085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205091 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205092 @0 glBegin(mode = GL_QUADS) 205093 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 205094 @0 glVertex2f(x = 1058, y = 450) 205095 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 205096 @0 glVertex2f(x = 1065, y = 450) 205097 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 205098 @0 glVertex2f(x = 1065, y = 458) 205099 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 205100 @0 glVertex2f(x = 1058, y = 458) 205101 @0 glEnd() 205102 @0 glEnable(cap = GL_BLEND) 205103 @0 glEnable(cap = GL_ALPHA_TEST) 205104 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205105 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205106 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205107 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205108 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205109 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205110 @0 glMatrixMode(mode = GL_TEXTURE) 205111 @0 glLoadIdentity() 205112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205118 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205119 @0 glBegin(mode = GL_QUADS) 205120 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 205121 @0 glVertex2f(x = 1066, y = 450) 205122 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 205123 @0 glVertex2f(x = 1072, y = 450) 205124 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 205125 @0 glVertex2f(x = 1072, y = 460) 205126 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 205127 @0 glVertex2f(x = 1066, y = 460) 205128 @0 glEnd() 205129 @0 glEnable(cap = GL_BLEND) 205130 @0 glEnable(cap = GL_ALPHA_TEST) 205131 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205132 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205133 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205134 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205135 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205136 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205137 @0 glMatrixMode(mode = GL_TEXTURE) 205138 @0 glLoadIdentity() 205139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205145 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205146 @0 glBegin(mode = GL_QUADS) 205147 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 205148 @0 glVertex2f(x = 1073, y = 447) 205149 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 205150 @0 glVertex2f(x = 1079, y = 447) 205151 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 205152 @0 glVertex2f(x = 1079, y = 457) 205153 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 205154 @0 glVertex2f(x = 1073, y = 457) 205155 @0 glEnd() 205156 @0 glEnable(cap = GL_BLEND) 205157 @0 glEnable(cap = GL_ALPHA_TEST) 205158 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205159 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205160 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205161 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205162 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205163 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205164 @0 glMatrixMode(mode = GL_TEXTURE) 205165 @0 glLoadIdentity() 205166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205172 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205173 @0 glBegin(mode = GL_QUADS) 205174 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 205175 @0 glVertex2f(x = 1079, y = 448) 205176 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 205177 @0 glVertex2f(x = 1086, y = 448) 205178 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 205179 @0 glVertex2f(x = 1086, y = 457) 205180 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 205181 @0 glVertex2f(x = 1079, y = 457) 205182 @0 glEnd() 205183 @0 glEnable(cap = GL_BLEND) 205184 @0 glEnable(cap = GL_ALPHA_TEST) 205185 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205186 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205187 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205188 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205189 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205190 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205191 @0 glMatrixMode(mode = GL_TEXTURE) 205192 @0 glLoadIdentity() 205193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205199 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205200 @0 glBegin(mode = GL_QUADS) 205201 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 205202 @0 glVertex2f(x = 1086, y = 450) 205203 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 205204 @0 glVertex2f(x = 1093, y = 450) 205205 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 205206 @0 glVertex2f(x = 1093, y = 457) 205207 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 205208 @0 glVertex2f(x = 1086, y = 457) 205209 @0 glEnd() 205210 @0 glEnable(cap = GL_BLEND) 205211 @0 glEnable(cap = GL_ALPHA_TEST) 205212 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205213 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205214 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205215 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205216 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205217 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205218 @0 glMatrixMode(mode = GL_TEXTURE) 205219 @0 glLoadIdentity() 205220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205226 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205227 @0 glBegin(mode = GL_QUADS) 205228 @0 glTexCoord2f(s = 0, t = 0.1875) 205229 @0 glVertex2f(x = 1093, y = 450) 205230 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 205231 @0 glVertex2f(x = 1100, y = 450) 205232 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 205233 @0 glVertex2f(x = 1100, y = 457) 205234 @0 glTexCoord2f(s = 0, t = 0.2148438) 205235 @0 glVertex2f(x = 1093, y = 457) 205236 @0 glEnd() 205237 @0 glEnable(cap = GL_BLEND) 205238 @0 glEnable(cap = GL_ALPHA_TEST) 205239 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205240 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205241 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205242 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205243 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205244 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205245 @0 glMatrixMode(mode = GL_TEXTURE) 205246 @0 glLoadIdentity() 205247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205253 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205254 @0 glBegin(mode = GL_QUADS) 205255 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 205256 @0 glVertex2f(x = 1100, y = 448) 205257 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 205258 @0 glVertex2f(x = 1107, y = 448) 205259 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 205260 @0 glVertex2f(x = 1107, y = 457) 205261 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 205262 @0 glVertex2f(x = 1100, y = 457) 205263 @0 glEnd() 205264 @0 glEnable(cap = GL_BLEND) 205265 @0 glEnable(cap = GL_ALPHA_TEST) 205266 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205267 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205268 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205269 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205270 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205271 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205272 @0 glMatrixMode(mode = GL_TEXTURE) 205273 @0 glLoadIdentity() 205274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205280 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205281 @0 glBegin(mode = GL_QUADS) 205282 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 205283 @0 glVertex2f(x = 1116, y = 446) 205284 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 205285 @0 glVertex2f(x = 1120, y = 446) 205286 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 205287 @0 glVertex2f(x = 1120, y = 459) 205288 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 205289 @0 glVertex2f(x = 1116, y = 459) 205290 @0 glEnd() 205291 @0 glEnable(cap = GL_BLEND) 205292 @0 glEnable(cap = GL_ALPHA_TEST) 205293 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205295 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205297 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205298 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205299 @0 glMatrixMode(mode = GL_TEXTURE) 205300 @0 glLoadIdentity() 205301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205307 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205308 @0 glBegin(mode = GL_QUADS) 205309 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 205310 @0 glVertex2f(x = 1121, y = 450) 205311 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 205312 @0 glVertex2f(x = 1128, y = 450) 205313 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 205314 @0 glVertex2f(x = 1128, y = 457) 205315 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 205316 @0 glVertex2f(x = 1121, y = 457) 205317 @0 glEnd() 205318 @0 glEnable(cap = GL_BLEND) 205319 @0 glEnable(cap = GL_ALPHA_TEST) 205320 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205321 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205323 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205325 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205326 @0 glMatrixMode(mode = GL_TEXTURE) 205327 @0 glLoadIdentity() 205328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205334 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205335 @0 glBegin(mode = GL_QUADS) 205336 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 205337 @0 glVertex2f(x = 1129, y = 447) 205338 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 205339 @0 glVertex2f(x = 1135, y = 447) 205340 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 205341 @0 glVertex2f(x = 1135, y = 457) 205342 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 205343 @0 glVertex2f(x = 1129, y = 457) 205344 @0 glEnd() 205345 @0 glEnable(cap = GL_BLEND) 205346 @0 glEnable(cap = GL_ALPHA_TEST) 205347 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205349 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205351 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205352 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205353 @0 glMatrixMode(mode = GL_TEXTURE) 205354 @0 glLoadIdentity() 205355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205361 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205362 @0 glBegin(mode = GL_QUADS) 205363 @0 glTexCoord2f(s = 0.75, t = 0.140625) 205364 @0 glVertex2f(x = 1136, y = 450) 205365 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 205366 @0 glVertex2f(x = 1142, y = 450) 205367 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 205368 @0 glVertex2f(x = 1142, y = 457) 205369 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 205370 @0 glVertex2f(x = 1136, y = 457) 205371 @0 glEnd() 205372 @0 glEnable(cap = GL_BLEND) 205373 @0 glEnable(cap = GL_ALPHA_TEST) 205374 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205375 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205376 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205377 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205378 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205379 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205380 @0 glMatrixMode(mode = GL_TEXTURE) 205381 @0 glLoadIdentity() 205382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205388 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205389 @0 glBegin(mode = GL_QUADS) 205390 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 205391 @0 glVertex2f(x = 1142, y = 450) 205392 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 205393 @0 glVertex2f(x = 1149, y = 450) 205394 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 205395 @0 glVertex2f(x = 1149, y = 457) 205396 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 205397 @0 glVertex2f(x = 1142, y = 457) 205398 @0 glEnd() 205399 @0 glEnable(cap = GL_BLEND) 205400 @0 glEnable(cap = GL_ALPHA_TEST) 205401 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205402 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205403 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205404 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205405 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205406 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205407 @0 glMatrixMode(mode = GL_TEXTURE) 205408 @0 glLoadIdentity() 205409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205415 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205416 @0 glBegin(mode = GL_QUADS) 205417 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 205418 @0 glVertex2f(x = 1149, y = 448) 205419 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 205420 @0 glVertex2f(x = 1156, y = 448) 205421 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 205422 @0 glVertex2f(x = 1156, y = 457) 205423 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 205424 @0 glVertex2f(x = 1149, y = 457) 205425 @0 glEnd() 205426 @0 glEnable(cap = GL_BLEND) 205427 @0 glEnable(cap = GL_ALPHA_TEST) 205428 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205430 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205432 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205433 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205434 @0 glMatrixMode(mode = GL_TEXTURE) 205435 @0 glLoadIdentity() 205436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205442 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205443 @0 glBegin(mode = GL_QUADS) 205444 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 205445 @0 glVertex2f(x = 1156, y = 450) 205446 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 205447 @0 glVertex2f(x = 1163, y = 450) 205448 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 205449 @0 glVertex2f(x = 1163, y = 457) 205450 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 205451 @0 glVertex2f(x = 1156, y = 457) 205452 @0 glEnd() 205453 @0 glEnable(cap = GL_BLEND) 205454 @0 glEnable(cap = GL_ALPHA_TEST) 205455 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205456 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205458 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205460 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205461 @0 glMatrixMode(mode = GL_TEXTURE) 205462 @0 glLoadIdentity() 205463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205469 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205470 @0 glBegin(mode = GL_QUADS) 205471 @0 glTexCoord2f(s = 0, t = 0.1875) 205472 @0 glVertex2f(x = 1163, y = 450) 205473 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 205474 @0 glVertex2f(x = 1170, y = 450) 205475 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 205476 @0 glVertex2f(x = 1170, y = 457) 205477 @0 glTexCoord2f(s = 0, t = 0.2148438) 205478 @0 glVertex2f(x = 1163, y = 457) 205479 @0 glEnd() 205480 @0 glEnable(cap = GL_BLEND) 205481 @0 glEnable(cap = GL_ALPHA_TEST) 205482 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205483 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205485 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205487 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205488 @0 glMatrixMode(mode = GL_TEXTURE) 205489 @0 glLoadIdentity() 205490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205496 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205497 @0 glBegin(mode = GL_QUADS) 205498 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 205499 @0 glVertex2f(x = 1170, y = 448) 205500 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 205501 @0 glVertex2f(x = 1177, y = 448) 205502 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 205503 @0 glVertex2f(x = 1177, y = 457) 205504 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 205505 @0 glVertex2f(x = 1170, y = 457) 205506 @0 glEnd() 205507 @0 glEnable(cap = GL_BLEND) 205508 @0 glEnable(cap = GL_ALPHA_TEST) 205509 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205510 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205511 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205512 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205513 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205514 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205515 @0 glMatrixMode(mode = GL_TEXTURE) 205516 @0 glLoadIdentity() 205517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205523 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205524 @0 glBegin(mode = GL_QUADS) 205525 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 205526 @0 glVertex2f(x = 1178, y = 446) 205527 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 205528 @0 glVertex2f(x = 1183, y = 446) 205529 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 205530 @0 glVertex2f(x = 1183, y = 459) 205531 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 205532 @0 glVertex2f(x = 1178, y = 459) 205533 @0 glEnd() 205534 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205535 @0 glDisable(cap = GL_TEXTURE_2D) 205536 @0 glDisable(cap = GL_BLEND) 205537 @0 glDisable(cap = GL_ALPHA_TEST) 205538 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 205539 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 205540 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205541 @0 glEnable(cap = GL_TEXTURE_2D) 205542 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 205543 @0 glEnable(cap = GL_BLEND) 205544 @0 glEnable(cap = GL_ALPHA_TEST) 205545 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205546 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205547 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205548 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205549 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205550 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205551 @0 glMatrixMode(mode = GL_TEXTURE) 205552 @0 glLoadIdentity() 205553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 205554 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 205555 @0 glBegin(mode = GL_QUADS) 205556 @0 glTexCoord2f(s = 0.375, t = 0.140625) 205557 @0 glVertex2f(x = 1060, y = 468) 205558 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 205559 @0 glVertex2f(x = 1066, y = 468) 205560 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 205561 @0 glVertex2f(x = 1066, y = 478) 205562 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 205563 @0 glVertex2f(x = 1060, y = 478) 205564 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 205565 @0 glVertex2f(x = 1066, y = 468) 205566 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 205567 @0 glVertex2f(x = 1073, y = 468) 205568 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 205569 @0 glVertex2f(x = 1073, y = 478) 205570 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 205571 @0 glVertex2f(x = 1066, y = 478) 205572 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 205573 @0 glVertex2f(x = 1073, y = 471) 205574 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 205575 @0 glVertex2f(x = 1080, y = 471) 205576 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 205577 @0 glVertex2f(x = 1080, y = 479) 205578 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 205579 @0 glVertex2f(x = 1073, y = 479) 205580 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 205581 @0 glVertex2f(x = 1080, y = 469) 205582 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 205583 @0 glVertex2f(x = 1087, y = 469) 205584 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 205585 @0 glVertex2f(x = 1087, y = 478) 205586 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 205587 @0 glVertex2f(x = 1080, y = 478) 205588 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 205589 @0 glVertex2f(x = 1087, y = 479) 205590 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 205591 @0 glVertex2f(x = 1094, y = 479) 205592 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 205593 @0 glVertex2f(x = 1094, y = 481) 205594 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 205595 @0 glVertex2f(x = 1087, y = 481) 205596 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 205597 @0 glVertex2f(x = 1095, y = 471) 205598 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 205599 @0 glVertex2f(x = 1101, y = 471) 205600 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 205601 @0 glVertex2f(x = 1101, y = 481) 205602 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 205603 @0 glVertex2f(x = 1095, y = 481) 205604 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 205605 @0 glVertex2f(x = 1101, y = 471) 205606 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 205607 @0 glVertex2f(x = 1108, y = 471) 205608 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 205609 @0 glVertex2f(x = 1108, y = 478) 205610 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 205611 @0 glVertex2f(x = 1101, y = 478) 205612 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 205613 @0 glVertex2f(x = 1109, y = 471) 205614 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 205615 @0 glVertex2f(x = 1115, y = 471) 205616 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 205617 @0 glVertex2f(x = 1115, y = 478) 205618 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 205619 @0 glVertex2f(x = 1109, y = 478) 205620 @0 glTexCoord2f(s = 0.375, t = 0.140625) 205621 @0 glVertex2f(x = 1116, y = 468) 205622 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 205623 @0 glVertex2f(x = 1122, y = 468) 205624 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 205625 @0 glVertex2f(x = 1122, y = 478) 205626 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 205627 @0 glVertex2f(x = 1116, y = 478) 205628 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 205629 @0 glVertex2f(x = 1131, y = 467) 205630 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 205631 @0 glVertex2f(x = 1135, y = 467) 205632 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 205633 @0 glVertex2f(x = 1135, y = 480) 205634 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 205635 @0 glVertex2f(x = 1131, y = 480) 205636 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 205637 @0 glVertex2f(x = 1136, y = 471) 205638 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 205639 @0 glVertex2f(x = 1143, y = 471) 205640 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 205641 @0 glVertex2f(x = 1143, y = 478) 205642 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 205643 @0 glVertex2f(x = 1136, y = 478) 205644 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 205645 @0 glVertex2f(x = 1144, y = 468) 205646 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 205647 @0 glVertex2f(x = 1150, y = 468) 205648 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 205649 @0 glVertex2f(x = 1150, y = 478) 205650 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 205651 @0 glVertex2f(x = 1144, y = 478) 205652 @0 glTexCoord2f(s = 0.75, t = 0.140625) 205653 @0 glVertex2f(x = 1151, y = 471) 205654 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 205655 @0 glVertex2f(x = 1157, y = 471) 205656 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 205657 @0 glVertex2f(x = 1157, y = 478) 205658 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 205659 @0 glVertex2f(x = 1151, y = 478) 205660 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 205661 @0 glVertex2f(x = 1157, y = 471) 205662 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 205663 @0 glVertex2f(x = 1164, y = 471) 205664 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 205665 @0 glVertex2f(x = 1164, y = 478) 205666 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 205667 @0 glVertex2f(x = 1157, y = 478) 205668 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 205669 @0 glVertex2f(x = 1164, y = 469) 205670 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 205671 @0 glVertex2f(x = 1171, y = 469) 205672 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 205673 @0 glVertex2f(x = 1171, y = 478) 205674 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 205675 @0 glVertex2f(x = 1164, y = 478) 205676 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 205677 @0 glVertex2f(x = 1171, y = 471) 205678 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 205679 @0 glVertex2f(x = 1178, y = 471) 205680 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 205681 @0 glVertex2f(x = 1178, y = 478) 205682 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 205683 @0 glVertex2f(x = 1171, y = 478) 205684 @0 glTexCoord2f(s = 0, t = 0.1875) 205685 @0 glVertex2f(x = 1178, y = 471) 205686 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 205687 @0 glVertex2f(x = 1185, y = 471) 205688 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 205689 @0 glVertex2f(x = 1185, y = 478) 205690 @0 glTexCoord2f(s = 0, t = 0.2148438) 205691 @0 glVertex2f(x = 1178, y = 478) 205692 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 205693 @0 glVertex2f(x = 1185, y = 469) 205694 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 205695 @0 glVertex2f(x = 1192, y = 469) 205696 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 205697 @0 glVertex2f(x = 1192, y = 478) 205698 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 205699 @0 glVertex2f(x = 1185, y = 478) 205700 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 205701 @0 glVertex2f(x = 1193, y = 467) 205702 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 205703 @0 glVertex2f(x = 1198, y = 467) 205704 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 205705 @0 glVertex2f(x = 1198, y = 480) 205706 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 205707 @0 glVertex2f(x = 1193, y = 480) 205708 @0 glEnd() 205709 @0 glEnable(cap = GL_BLEND) 205710 @0 glEnable(cap = GL_ALPHA_TEST) 205711 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205712 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205713 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205714 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205715 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205716 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205717 @0 glMatrixMode(mode = GL_TEXTURE) 205718 @0 glLoadIdentity() 205719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205725 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205726 @0 glBegin(mode = GL_QUADS) 205727 @0 glTexCoord2f(s = 0.375, t = 0.140625) 205728 @0 glVertex2f(x = 1059, y = 467) 205729 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 205730 @0 glVertex2f(x = 1065, y = 467) 205731 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 205732 @0 glVertex2f(x = 1065, y = 477) 205733 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 205734 @0 glVertex2f(x = 1059, y = 477) 205735 @0 glEnd() 205736 @0 glEnable(cap = GL_BLEND) 205737 @0 glEnable(cap = GL_ALPHA_TEST) 205738 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205739 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205740 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205741 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205742 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205743 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205744 @0 glMatrixMode(mode = GL_TEXTURE) 205745 @0 glLoadIdentity() 205746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205752 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205753 @0 glBegin(mode = GL_QUADS) 205754 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 205755 @0 glVertex2f(x = 1065, y = 467) 205756 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 205757 @0 glVertex2f(x = 1072, y = 467) 205758 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 205759 @0 glVertex2f(x = 1072, y = 477) 205760 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 205761 @0 glVertex2f(x = 1065, y = 477) 205762 @0 glEnd() 205763 @0 glEnable(cap = GL_BLEND) 205764 @0 glEnable(cap = GL_ALPHA_TEST) 205765 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205766 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205767 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205768 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205769 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205770 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205771 @0 glMatrixMode(mode = GL_TEXTURE) 205772 @0 glLoadIdentity() 205773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205779 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205780 @0 glBegin(mode = GL_QUADS) 205781 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 205782 @0 glVertex2f(x = 1072, y = 470) 205783 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 205784 @0 glVertex2f(x = 1079, y = 470) 205785 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 205786 @0 glVertex2f(x = 1079, y = 478) 205787 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 205788 @0 glVertex2f(x = 1072, y = 478) 205789 @0 glEnd() 205790 @0 glEnable(cap = GL_BLEND) 205791 @0 glEnable(cap = GL_ALPHA_TEST) 205792 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205793 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205794 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205795 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205796 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205797 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205798 @0 glMatrixMode(mode = GL_TEXTURE) 205799 @0 glLoadIdentity() 205800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205806 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205807 @0 glBegin(mode = GL_QUADS) 205808 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 205809 @0 glVertex2f(x = 1079, y = 468) 205810 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 205811 @0 glVertex2f(x = 1086, y = 468) 205812 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 205813 @0 glVertex2f(x = 1086, y = 477) 205814 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 205815 @0 glVertex2f(x = 1079, y = 477) 205816 @0 glEnd() 205817 @0 glEnable(cap = GL_BLEND) 205818 @0 glEnable(cap = GL_ALPHA_TEST) 205819 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205820 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205821 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205822 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205823 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205824 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205825 @0 glMatrixMode(mode = GL_TEXTURE) 205826 @0 glLoadIdentity() 205827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205833 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205834 @0 glBegin(mode = GL_QUADS) 205835 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 205836 @0 glVertex2f(x = 1086, y = 478) 205837 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 205838 @0 glVertex2f(x = 1093, y = 478) 205839 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 205840 @0 glVertex2f(x = 1093, y = 480) 205841 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 205842 @0 glVertex2f(x = 1086, y = 480) 205843 @0 glEnd() 205844 @0 glEnable(cap = GL_BLEND) 205845 @0 glEnable(cap = GL_ALPHA_TEST) 205846 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205847 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205848 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205849 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205850 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205851 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205852 @0 glMatrixMode(mode = GL_TEXTURE) 205853 @0 glLoadIdentity() 205854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205860 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205861 @0 glBegin(mode = GL_QUADS) 205862 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 205863 @0 glVertex2f(x = 1094, y = 470) 205864 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 205865 @0 glVertex2f(x = 1100, y = 470) 205866 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 205867 @0 glVertex2f(x = 1100, y = 480) 205868 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 205869 @0 glVertex2f(x = 1094, y = 480) 205870 @0 glEnd() 205871 @0 glEnable(cap = GL_BLEND) 205872 @0 glEnable(cap = GL_ALPHA_TEST) 205873 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205874 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205875 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205876 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205877 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205878 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205879 @0 glMatrixMode(mode = GL_TEXTURE) 205880 @0 glLoadIdentity() 205881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205887 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205888 @0 glBegin(mode = GL_QUADS) 205889 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 205890 @0 glVertex2f(x = 1100, y = 470) 205891 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 205892 @0 glVertex2f(x = 1107, y = 470) 205893 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 205894 @0 glVertex2f(x = 1107, y = 477) 205895 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 205896 @0 glVertex2f(x = 1100, y = 477) 205897 @0 glEnd() 205898 @0 glEnable(cap = GL_BLEND) 205899 @0 glEnable(cap = GL_ALPHA_TEST) 205900 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205901 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205902 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205903 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205904 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205905 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205906 @0 glMatrixMode(mode = GL_TEXTURE) 205907 @0 glLoadIdentity() 205908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205914 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205915 @0 glBegin(mode = GL_QUADS) 205916 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 205917 @0 glVertex2f(x = 1108, y = 470) 205918 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 205919 @0 glVertex2f(x = 1114, y = 470) 205920 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 205921 @0 glVertex2f(x = 1114, y = 477) 205922 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 205923 @0 glVertex2f(x = 1108, y = 477) 205924 @0 glEnd() 205925 @0 glEnable(cap = GL_BLEND) 205926 @0 glEnable(cap = GL_ALPHA_TEST) 205927 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205928 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205930 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205932 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205933 @0 glMatrixMode(mode = GL_TEXTURE) 205934 @0 glLoadIdentity() 205935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205941 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205942 @0 glBegin(mode = GL_QUADS) 205943 @0 glTexCoord2f(s = 0.375, t = 0.140625) 205944 @0 glVertex2f(x = 1115, y = 467) 205945 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 205946 @0 glVertex2f(x = 1121, y = 467) 205947 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 205948 @0 glVertex2f(x = 1121, y = 477) 205949 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 205950 @0 glVertex2f(x = 1115, y = 477) 205951 @0 glEnd() 205952 @0 glEnable(cap = GL_BLEND) 205953 @0 glEnable(cap = GL_ALPHA_TEST) 205954 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205955 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205956 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205957 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205958 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205959 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205960 @0 glMatrixMode(mode = GL_TEXTURE) 205961 @0 glLoadIdentity() 205962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205968 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205969 @0 glBegin(mode = GL_QUADS) 205970 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 205971 @0 glVertex2f(x = 1130, y = 466) 205972 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 205973 @0 glVertex2f(x = 1134, y = 466) 205974 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 205975 @0 glVertex2f(x = 1134, y = 479) 205976 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 205977 @0 glVertex2f(x = 1130, y = 479) 205978 @0 glEnd() 205979 @0 glEnable(cap = GL_BLEND) 205980 @0 glEnable(cap = GL_ALPHA_TEST) 205981 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 205982 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 205983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 205984 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 205985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 205986 @0 glActiveTextureARB(texture = GL_TEXTURE0) 205987 @0 glMatrixMode(mode = GL_TEXTURE) 205988 @0 glLoadIdentity() 205989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 205990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 205991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 205992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 205993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 205994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 205995 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 205996 @0 glBegin(mode = GL_QUADS) 205997 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 205998 @0 glVertex2f(x = 1135, y = 470) 205999 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 206000 @0 glVertex2f(x = 1142, y = 470) 206001 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 206002 @0 glVertex2f(x = 1142, y = 477) 206003 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 206004 @0 glVertex2f(x = 1135, y = 477) 206005 @0 glEnd() 206006 @0 glEnable(cap = GL_BLEND) 206007 @0 glEnable(cap = GL_ALPHA_TEST) 206008 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206009 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206010 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206011 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206012 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206013 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206014 @0 glMatrixMode(mode = GL_TEXTURE) 206015 @0 glLoadIdentity() 206016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206022 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206023 @0 glBegin(mode = GL_QUADS) 206024 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 206025 @0 glVertex2f(x = 1143, y = 467) 206026 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 206027 @0 glVertex2f(x = 1149, y = 467) 206028 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 206029 @0 glVertex2f(x = 1149, y = 477) 206030 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 206031 @0 glVertex2f(x = 1143, y = 477) 206032 @0 glEnd() 206033 @0 glEnable(cap = GL_BLEND) 206034 @0 glEnable(cap = GL_ALPHA_TEST) 206035 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206036 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206038 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206040 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206041 @0 glMatrixMode(mode = GL_TEXTURE) 206042 @0 glLoadIdentity() 206043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206049 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206050 @0 glBegin(mode = GL_QUADS) 206051 @0 glTexCoord2f(s = 0.75, t = 0.140625) 206052 @0 glVertex2f(x = 1150, y = 470) 206053 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 206054 @0 glVertex2f(x = 1156, y = 470) 206055 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 206056 @0 glVertex2f(x = 1156, y = 477) 206057 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 206058 @0 glVertex2f(x = 1150, y = 477) 206059 @0 glEnd() 206060 @0 glEnable(cap = GL_BLEND) 206061 @0 glEnable(cap = GL_ALPHA_TEST) 206062 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206063 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206065 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206067 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206068 @0 glMatrixMode(mode = GL_TEXTURE) 206069 @0 glLoadIdentity() 206070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206076 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206077 @0 glBegin(mode = GL_QUADS) 206078 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 206079 @0 glVertex2f(x = 1156, y = 470) 206080 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 206081 @0 glVertex2f(x = 1163, y = 470) 206082 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 206083 @0 glVertex2f(x = 1163, y = 477) 206084 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 206085 @0 glVertex2f(x = 1156, y = 477) 206086 @0 glEnd() 206087 @0 glEnable(cap = GL_BLEND) 206088 @0 glEnable(cap = GL_ALPHA_TEST) 206089 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206090 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206092 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206094 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206095 @0 glMatrixMode(mode = GL_TEXTURE) 206096 @0 glLoadIdentity() 206097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206103 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206104 @0 glBegin(mode = GL_QUADS) 206105 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 206106 @0 glVertex2f(x = 1163, y = 468) 206107 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 206108 @0 glVertex2f(x = 1170, y = 468) 206109 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 206110 @0 glVertex2f(x = 1170, y = 477) 206111 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 206112 @0 glVertex2f(x = 1163, y = 477) 206113 @0 glEnd() 206114 @0 glEnable(cap = GL_BLEND) 206115 @0 glEnable(cap = GL_ALPHA_TEST) 206116 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206117 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206119 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206121 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206122 @0 glMatrixMode(mode = GL_TEXTURE) 206123 @0 glLoadIdentity() 206124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206130 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206131 @0 glBegin(mode = GL_QUADS) 206132 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 206133 @0 glVertex2f(x = 1170, y = 470) 206134 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 206135 @0 glVertex2f(x = 1177, y = 470) 206136 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 206137 @0 glVertex2f(x = 1177, y = 477) 206138 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 206139 @0 glVertex2f(x = 1170, y = 477) 206140 @0 glEnd() 206141 @0 glEnable(cap = GL_BLEND) 206142 @0 glEnable(cap = GL_ALPHA_TEST) 206143 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206144 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206145 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206146 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206147 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206148 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206149 @0 glMatrixMode(mode = GL_TEXTURE) 206150 @0 glLoadIdentity() 206151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206157 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206158 @0 glBegin(mode = GL_QUADS) 206159 @0 glTexCoord2f(s = 0, t = 0.1875) 206160 @0 glVertex2f(x = 1177, y = 470) 206161 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 206162 @0 glVertex2f(x = 1184, y = 470) 206163 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 206164 @0 glVertex2f(x = 1184, y = 477) 206165 @0 glTexCoord2f(s = 0, t = 0.2148438) 206166 @0 glVertex2f(x = 1177, y = 477) 206167 @0 glEnd() 206168 @0 glEnable(cap = GL_BLEND) 206169 @0 glEnable(cap = GL_ALPHA_TEST) 206170 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206171 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206172 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206173 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206174 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206175 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206176 @0 glMatrixMode(mode = GL_TEXTURE) 206177 @0 glLoadIdentity() 206178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206184 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206185 @0 glBegin(mode = GL_QUADS) 206186 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 206187 @0 glVertex2f(x = 1184, y = 468) 206188 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 206189 @0 glVertex2f(x = 1191, y = 468) 206190 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 206191 @0 glVertex2f(x = 1191, y = 477) 206192 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 206193 @0 glVertex2f(x = 1184, y = 477) 206194 @0 glEnd() 206195 @0 glEnable(cap = GL_BLEND) 206196 @0 glEnable(cap = GL_ALPHA_TEST) 206197 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206198 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206199 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206200 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206201 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206202 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206203 @0 glMatrixMode(mode = GL_TEXTURE) 206204 @0 glLoadIdentity() 206205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206211 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206212 @0 glBegin(mode = GL_QUADS) 206213 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 206214 @0 glVertex2f(x = 1192, y = 466) 206215 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 206216 @0 glVertex2f(x = 1197, y = 466) 206217 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 206218 @0 glVertex2f(x = 1197, y = 479) 206219 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 206220 @0 glVertex2f(x = 1192, y = 479) 206221 @0 glEnd() 206222 @0 glEnable(cap = GL_BLEND) 206223 @0 glEnable(cap = GL_ALPHA_TEST) 206224 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206225 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206226 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206227 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206228 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206229 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206230 @0 glMatrixMode(mode = GL_TEXTURE) 206231 @0 glLoadIdentity() 206232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 206233 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 206234 @0 glBegin(mode = GL_QUADS) 206235 @0 glTexCoord2f(s = 0.375, t = 0.140625) 206236 @0 glVertex2f(x = 1060, y = 488) 206237 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 206238 @0 glVertex2f(x = 1066, y = 488) 206239 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 206240 @0 glVertex2f(x = 1066, y = 498) 206241 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 206242 @0 glVertex2f(x = 1060, y = 498) 206243 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 206244 @0 glVertex2f(x = 1066, y = 488) 206245 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 206246 @0 glVertex2f(x = 1073, y = 488) 206247 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 206248 @0 glVertex2f(x = 1073, y = 498) 206249 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 206250 @0 glVertex2f(x = 1066, y = 498) 206251 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 206252 @0 glVertex2f(x = 1073, y = 491) 206253 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 206254 @0 glVertex2f(x = 1080, y = 491) 206255 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 206256 @0 glVertex2f(x = 1080, y = 499) 206257 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 206258 @0 glVertex2f(x = 1073, y = 499) 206259 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 206260 @0 glVertex2f(x = 1080, y = 489) 206261 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 206262 @0 glVertex2f(x = 1087, y = 489) 206263 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 206264 @0 glVertex2f(x = 1087, y = 498) 206265 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 206266 @0 glVertex2f(x = 1080, y = 498) 206267 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 206268 @0 glVertex2f(x = 1087, y = 499) 206269 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 206270 @0 glVertex2f(x = 1094, y = 499) 206271 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 206272 @0 glVertex2f(x = 1094, y = 501) 206273 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 206274 @0 glVertex2f(x = 1087, y = 501) 206275 @0 glTexCoord2f(s = 0, t = 0.1875) 206276 @0 glVertex2f(x = 1094, y = 491) 206277 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 206278 @0 glVertex2f(x = 1101, y = 491) 206279 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 206280 @0 glVertex2f(x = 1101, y = 498) 206281 @0 glTexCoord2f(s = 0, t = 0.2148438) 206282 @0 glVertex2f(x = 1094, y = 498) 206283 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 206284 @0 glVertex2f(x = 1102, y = 491) 206285 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 206286 @0 glVertex2f(x = 1108, y = 491) 206287 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 206288 @0 glVertex2f(x = 1108, y = 498) 206289 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 206290 @0 glVertex2f(x = 1102, y = 498) 206291 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 206292 @0 glVertex2f(x = 1108, y = 491) 206293 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 206294 @0 glVertex2f(x = 1115, y = 491) 206295 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 206296 @0 glVertex2f(x = 1115, y = 499) 206297 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 206298 @0 glVertex2f(x = 1108, y = 499) 206299 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 206300 @0 glVertex2f(x = 1115, y = 488) 206301 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 206302 @0 glVertex2f(x = 1122, y = 488) 206303 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 206304 @0 glVertex2f(x = 1122, y = 498) 206305 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 206306 @0 glVertex2f(x = 1115, y = 498) 206307 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 206308 @0 glVertex2f(x = 1122, y = 491) 206309 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 206310 @0 glVertex2f(x = 1129, y = 491) 206311 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 206312 @0 glVertex2f(x = 1129, y = 498) 206313 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 206314 @0 glVertex2f(x = 1122, y = 498) 206315 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 206316 @0 glVertex2f(x = 1129, y = 488) 206317 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 206318 @0 glVertex2f(x = 1136, y = 488) 206319 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 206320 @0 glVertex2f(x = 1136, y = 498) 206321 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 206322 @0 glVertex2f(x = 1129, y = 498) 206323 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 206324 @0 glVertex2f(x = 1145, y = 487) 206325 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 206326 @0 glVertex2f(x = 1149, y = 487) 206327 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 206328 @0 glVertex2f(x = 1149, y = 500) 206329 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 206330 @0 glVertex2f(x = 1145, y = 500) 206331 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 206332 @0 glVertex2f(x = 1150, y = 491) 206333 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 206334 @0 glVertex2f(x = 1157, y = 491) 206335 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 206336 @0 glVertex2f(x = 1157, y = 498) 206337 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 206338 @0 glVertex2f(x = 1150, y = 498) 206339 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 206340 @0 glVertex2f(x = 1158, y = 488) 206341 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 206342 @0 glVertex2f(x = 1164, y = 488) 206343 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 206344 @0 glVertex2f(x = 1164, y = 498) 206345 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 206346 @0 glVertex2f(x = 1158, y = 498) 206347 @0 glTexCoord2f(s = 0.75, t = 0.140625) 206348 @0 glVertex2f(x = 1165, y = 491) 206349 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 206350 @0 glVertex2f(x = 1171, y = 491) 206351 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 206352 @0 glVertex2f(x = 1171, y = 498) 206353 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 206354 @0 glVertex2f(x = 1165, y = 498) 206355 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 206356 @0 glVertex2f(x = 1171, y = 491) 206357 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 206358 @0 glVertex2f(x = 1178, y = 491) 206359 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 206360 @0 glVertex2f(x = 1178, y = 498) 206361 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 206362 @0 glVertex2f(x = 1171, y = 498) 206363 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 206364 @0 glVertex2f(x = 1178, y = 489) 206365 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 206366 @0 glVertex2f(x = 1185, y = 489) 206367 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 206368 @0 glVertex2f(x = 1185, y = 498) 206369 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 206370 @0 glVertex2f(x = 1178, y = 498) 206371 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 206372 @0 glVertex2f(x = 1185, y = 491) 206373 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 206374 @0 glVertex2f(x = 1192, y = 491) 206375 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 206376 @0 glVertex2f(x = 1192, y = 498) 206377 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 206378 @0 glVertex2f(x = 1185, y = 498) 206379 @0 glTexCoord2f(s = 0, t = 0.1875) 206380 @0 glVertex2f(x = 1192, y = 491) 206381 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 206382 @0 glVertex2f(x = 1199, y = 491) 206383 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 206384 @0 glVertex2f(x = 1199, y = 498) 206385 @0 glTexCoord2f(s = 0, t = 0.2148438) 206386 @0 glVertex2f(x = 1192, y = 498) 206387 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 206388 @0 glVertex2f(x = 1199, y = 489) 206389 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 206390 @0 glVertex2f(x = 1206, y = 489) 206391 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 206392 @0 glVertex2f(x = 1206, y = 498) 206393 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 206394 @0 glVertex2f(x = 1199, y = 498) 206395 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 206396 @0 glVertex2f(x = 1207, y = 487) 206397 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 206398 @0 glVertex2f(x = 1212, y = 487) 206399 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 206400 @0 glVertex2f(x = 1212, y = 500) 206401 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 206402 @0 glVertex2f(x = 1207, y = 500) 206403 @0 glEnd() 206404 @0 glEnable(cap = GL_BLEND) 206405 @0 glEnable(cap = GL_ALPHA_TEST) 206406 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206407 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206408 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206409 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206410 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206411 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206412 @0 glMatrixMode(mode = GL_TEXTURE) 206413 @0 glLoadIdentity() 206414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206420 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206421 @0 glBegin(mode = GL_QUADS) 206422 @0 glTexCoord2f(s = 0.375, t = 0.140625) 206423 @0 glVertex2f(x = 1059, y = 487) 206424 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 206425 @0 glVertex2f(x = 1065, y = 487) 206426 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 206427 @0 glVertex2f(x = 1065, y = 497) 206428 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 206429 @0 glVertex2f(x = 1059, y = 497) 206430 @0 glEnd() 206431 @0 glEnable(cap = GL_BLEND) 206432 @0 glEnable(cap = GL_ALPHA_TEST) 206433 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206434 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206435 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206436 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206437 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206438 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206439 @0 glMatrixMode(mode = GL_TEXTURE) 206440 @0 glLoadIdentity() 206441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206447 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206448 @0 glBegin(mode = GL_QUADS) 206449 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 206450 @0 glVertex2f(x = 1065, y = 487) 206451 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 206452 @0 glVertex2f(x = 1072, y = 487) 206453 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 206454 @0 glVertex2f(x = 1072, y = 497) 206455 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 206456 @0 glVertex2f(x = 1065, y = 497) 206457 @0 glEnd() 206458 @0 glEnable(cap = GL_BLEND) 206459 @0 glEnable(cap = GL_ALPHA_TEST) 206460 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206461 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206462 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206463 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206464 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206465 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206466 @0 glMatrixMode(mode = GL_TEXTURE) 206467 @0 glLoadIdentity() 206468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206474 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206475 @0 glBegin(mode = GL_QUADS) 206476 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 206477 @0 glVertex2f(x = 1072, y = 490) 206478 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 206479 @0 glVertex2f(x = 1079, y = 490) 206480 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 206481 @0 glVertex2f(x = 1079, y = 498) 206482 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 206483 @0 glVertex2f(x = 1072, y = 498) 206484 @0 glEnd() 206485 @0 glEnable(cap = GL_BLEND) 206486 @0 glEnable(cap = GL_ALPHA_TEST) 206487 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206488 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206489 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206490 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206491 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206492 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206493 @0 glMatrixMode(mode = GL_TEXTURE) 206494 @0 glLoadIdentity() 206495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206501 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206502 @0 glBegin(mode = GL_QUADS) 206503 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 206504 @0 glVertex2f(x = 1079, y = 488) 206505 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 206506 @0 glVertex2f(x = 1086, y = 488) 206507 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 206508 @0 glVertex2f(x = 1086, y = 497) 206509 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 206510 @0 glVertex2f(x = 1079, y = 497) 206511 @0 glEnd() 206512 @0 glEnable(cap = GL_BLEND) 206513 @0 glEnable(cap = GL_ALPHA_TEST) 206514 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206515 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206516 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206517 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206518 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206519 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206520 @0 glMatrixMode(mode = GL_TEXTURE) 206521 @0 glLoadIdentity() 206522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206528 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206529 @0 glBegin(mode = GL_QUADS) 206530 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 206531 @0 glVertex2f(x = 1086, y = 498) 206532 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 206533 @0 glVertex2f(x = 1093, y = 498) 206534 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 206535 @0 glVertex2f(x = 1093, y = 500) 206536 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 206537 @0 glVertex2f(x = 1086, y = 500) 206538 @0 glEnd() 206539 @0 glEnable(cap = GL_BLEND) 206540 @0 glEnable(cap = GL_ALPHA_TEST) 206541 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206542 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206543 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206544 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206545 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206546 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206547 @0 glMatrixMode(mode = GL_TEXTURE) 206548 @0 glLoadIdentity() 206549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206555 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206556 @0 glBegin(mode = GL_QUADS) 206557 @0 glTexCoord2f(s = 0, t = 0.1875) 206558 @0 glVertex2f(x = 1093, y = 490) 206559 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 206560 @0 glVertex2f(x = 1100, y = 490) 206561 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 206562 @0 glVertex2f(x = 1100, y = 497) 206563 @0 glTexCoord2f(s = 0, t = 0.2148438) 206564 @0 glVertex2f(x = 1093, y = 497) 206565 @0 glEnd() 206566 @0 glEnable(cap = GL_BLEND) 206567 @0 glEnable(cap = GL_ALPHA_TEST) 206568 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206569 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206570 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206571 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206572 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206573 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206574 @0 glMatrixMode(mode = GL_TEXTURE) 206575 @0 glLoadIdentity() 206576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206582 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206583 @0 glBegin(mode = GL_QUADS) 206584 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 206585 @0 glVertex2f(x = 1101, y = 490) 206586 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 206587 @0 glVertex2f(x = 1107, y = 490) 206588 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 206589 @0 glVertex2f(x = 1107, y = 497) 206590 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 206591 @0 glVertex2f(x = 1101, y = 497) 206592 @0 glEnd() 206593 @0 glEnable(cap = GL_BLEND) 206594 @0 glEnable(cap = GL_ALPHA_TEST) 206595 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206596 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206597 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206598 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206599 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206600 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206601 @0 glMatrixMode(mode = GL_TEXTURE) 206602 @0 glLoadIdentity() 206603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206609 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206610 @0 glBegin(mode = GL_QUADS) 206611 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 206612 @0 glVertex2f(x = 1107, y = 490) 206613 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 206614 @0 glVertex2f(x = 1114, y = 490) 206615 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 206616 @0 glVertex2f(x = 1114, y = 498) 206617 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 206618 @0 glVertex2f(x = 1107, y = 498) 206619 @0 glEnd() 206620 @0 glEnable(cap = GL_BLEND) 206621 @0 glEnable(cap = GL_ALPHA_TEST) 206622 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206623 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206624 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206625 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206626 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206627 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206628 @0 glMatrixMode(mode = GL_TEXTURE) 206629 @0 glLoadIdentity() 206630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206636 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206637 @0 glBegin(mode = GL_QUADS) 206638 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 206639 @0 glVertex2f(x = 1114, y = 487) 206640 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 206641 @0 glVertex2f(x = 1121, y = 487) 206642 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 206643 @0 glVertex2f(x = 1121, y = 497) 206644 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 206645 @0 glVertex2f(x = 1114, y = 497) 206646 @0 glEnd() 206647 @0 glEnable(cap = GL_BLEND) 206648 @0 glEnable(cap = GL_ALPHA_TEST) 206649 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206650 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206651 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206652 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206653 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206654 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206655 @0 glMatrixMode(mode = GL_TEXTURE) 206656 @0 glLoadIdentity() 206657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206663 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206664 @0 glBegin(mode = GL_QUADS) 206665 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 206666 @0 glVertex2f(x = 1121, y = 490) 206667 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 206668 @0 glVertex2f(x = 1128, y = 490) 206669 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 206670 @0 glVertex2f(x = 1128, y = 497) 206671 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 206672 @0 glVertex2f(x = 1121, y = 497) 206673 @0 glEnd() 206674 @0 glEnable(cap = GL_BLEND) 206675 @0 glEnable(cap = GL_ALPHA_TEST) 206676 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206677 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206678 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206679 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206680 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206681 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206682 @0 glMatrixMode(mode = GL_TEXTURE) 206683 @0 glLoadIdentity() 206684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206690 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206691 @0 glBegin(mode = GL_QUADS) 206692 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 206693 @0 glVertex2f(x = 1128, y = 487) 206694 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 206695 @0 glVertex2f(x = 1135, y = 487) 206696 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 206697 @0 glVertex2f(x = 1135, y = 497) 206698 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 206699 @0 glVertex2f(x = 1128, y = 497) 206700 @0 glEnd() 206701 @0 glEnable(cap = GL_BLEND) 206702 @0 glEnable(cap = GL_ALPHA_TEST) 206703 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206704 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206705 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206706 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206707 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206708 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206709 @0 glMatrixMode(mode = GL_TEXTURE) 206710 @0 glLoadIdentity() 206711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206717 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206718 @0 glBegin(mode = GL_QUADS) 206719 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 206720 @0 glVertex2f(x = 1144, y = 486) 206721 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 206722 @0 glVertex2f(x = 1148, y = 486) 206723 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 206724 @0 glVertex2f(x = 1148, y = 499) 206725 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 206726 @0 glVertex2f(x = 1144, y = 499) 206727 @0 glEnd() 206728 @0 glEnable(cap = GL_BLEND) 206729 @0 glEnable(cap = GL_ALPHA_TEST) 206730 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206731 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206732 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206733 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206734 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206735 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206736 @0 glMatrixMode(mode = GL_TEXTURE) 206737 @0 glLoadIdentity() 206738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206744 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206745 @0 glBegin(mode = GL_QUADS) 206746 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 206747 @0 glVertex2f(x = 1149, y = 490) 206748 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 206749 @0 glVertex2f(x = 1156, y = 490) 206750 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 206751 @0 glVertex2f(x = 1156, y = 497) 206752 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 206753 @0 glVertex2f(x = 1149, y = 497) 206754 @0 glEnd() 206755 @0 glEnable(cap = GL_BLEND) 206756 @0 glEnable(cap = GL_ALPHA_TEST) 206757 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206762 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206763 @0 glMatrixMode(mode = GL_TEXTURE) 206764 @0 glLoadIdentity() 206765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206771 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206772 @0 glBegin(mode = GL_QUADS) 206773 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 206774 @0 glVertex2f(x = 1157, y = 487) 206775 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 206776 @0 glVertex2f(x = 1163, y = 487) 206777 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 206778 @0 glVertex2f(x = 1163, y = 497) 206779 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 206780 @0 glVertex2f(x = 1157, y = 497) 206781 @0 glEnd() 206782 @0 glEnable(cap = GL_BLEND) 206783 @0 glEnable(cap = GL_ALPHA_TEST) 206784 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206787 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206789 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206790 @0 glMatrixMode(mode = GL_TEXTURE) 206791 @0 glLoadIdentity() 206792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206798 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206799 @0 glBegin(mode = GL_QUADS) 206800 @0 glTexCoord2f(s = 0.75, t = 0.140625) 206801 @0 glVertex2f(x = 1164, y = 490) 206802 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 206803 @0 glVertex2f(x = 1170, y = 490) 206804 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 206805 @0 glVertex2f(x = 1170, y = 497) 206806 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 206807 @0 glVertex2f(x = 1164, y = 497) 206808 @0 glEnd() 206809 @0 glEnable(cap = GL_BLEND) 206810 @0 glEnable(cap = GL_ALPHA_TEST) 206811 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206812 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206814 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206816 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206817 @0 glMatrixMode(mode = GL_TEXTURE) 206818 @0 glLoadIdentity() 206819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206825 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206826 @0 glBegin(mode = GL_QUADS) 206827 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 206828 @0 glVertex2f(x = 1170, y = 490) 206829 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 206830 @0 glVertex2f(x = 1177, y = 490) 206831 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 206832 @0 glVertex2f(x = 1177, y = 497) 206833 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 206834 @0 glVertex2f(x = 1170, y = 497) 206835 @0 glEnd() 206836 @0 glEnable(cap = GL_BLEND) 206837 @0 glEnable(cap = GL_ALPHA_TEST) 206838 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206839 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206841 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206843 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206844 @0 glMatrixMode(mode = GL_TEXTURE) 206845 @0 glLoadIdentity() 206846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206852 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206853 @0 glBegin(mode = GL_QUADS) 206854 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 206855 @0 glVertex2f(x = 1177, y = 488) 206856 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 206857 @0 glVertex2f(x = 1184, y = 488) 206858 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 206859 @0 glVertex2f(x = 1184, y = 497) 206860 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 206861 @0 glVertex2f(x = 1177, y = 497) 206862 @0 glEnd() 206863 @0 glEnable(cap = GL_BLEND) 206864 @0 glEnable(cap = GL_ALPHA_TEST) 206865 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206866 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206867 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206868 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206869 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206870 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206871 @0 glMatrixMode(mode = GL_TEXTURE) 206872 @0 glLoadIdentity() 206873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206879 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206880 @0 glBegin(mode = GL_QUADS) 206881 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 206882 @0 glVertex2f(x = 1184, y = 490) 206883 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 206884 @0 glVertex2f(x = 1191, y = 490) 206885 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 206886 @0 glVertex2f(x = 1191, y = 497) 206887 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 206888 @0 glVertex2f(x = 1184, y = 497) 206889 @0 glEnd() 206890 @0 glEnable(cap = GL_BLEND) 206891 @0 glEnable(cap = GL_ALPHA_TEST) 206892 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206893 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206894 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206895 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206896 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206897 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206898 @0 glMatrixMode(mode = GL_TEXTURE) 206899 @0 glLoadIdentity() 206900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206906 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206907 @0 glBegin(mode = GL_QUADS) 206908 @0 glTexCoord2f(s = 0, t = 0.1875) 206909 @0 glVertex2f(x = 1191, y = 490) 206910 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 206911 @0 glVertex2f(x = 1198, y = 490) 206912 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 206913 @0 glVertex2f(x = 1198, y = 497) 206914 @0 glTexCoord2f(s = 0, t = 0.2148438) 206915 @0 glVertex2f(x = 1191, y = 497) 206916 @0 glEnd() 206917 @0 glEnable(cap = GL_BLEND) 206918 @0 glEnable(cap = GL_ALPHA_TEST) 206919 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206920 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206921 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206922 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206923 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206924 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206925 @0 glMatrixMode(mode = GL_TEXTURE) 206926 @0 glLoadIdentity() 206927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206933 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206934 @0 glBegin(mode = GL_QUADS) 206935 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 206936 @0 glVertex2f(x = 1198, y = 488) 206937 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 206938 @0 glVertex2f(x = 1205, y = 488) 206939 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 206940 @0 glVertex2f(x = 1205, y = 497) 206941 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 206942 @0 glVertex2f(x = 1198, y = 497) 206943 @0 glEnd() 206944 @0 glEnable(cap = GL_BLEND) 206945 @0 glEnable(cap = GL_ALPHA_TEST) 206946 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206947 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206948 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206949 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206950 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206951 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206952 @0 glMatrixMode(mode = GL_TEXTURE) 206953 @0 glLoadIdentity() 206954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 206955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 206956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 206957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 206958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 206959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 206960 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 206961 @0 glBegin(mode = GL_QUADS) 206962 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 206963 @0 glVertex2f(x = 1206, y = 486) 206964 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 206965 @0 glVertex2f(x = 1211, y = 486) 206966 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 206967 @0 glVertex2f(x = 1211, y = 499) 206968 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 206969 @0 glVertex2f(x = 1206, y = 499) 206970 @0 glEnd() 206971 @0 glEnable(cap = GL_BLEND) 206972 @0 glEnable(cap = GL_ALPHA_TEST) 206973 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 206974 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 206975 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 206976 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 206977 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 206978 @0 glActiveTextureARB(texture = GL_TEXTURE0) 206979 @0 glMatrixMode(mode = GL_TEXTURE) 206980 @0 glLoadIdentity() 206981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 206982 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 206983 @0 glBegin(mode = GL_QUADS) 206984 @0 glTexCoord2f(s = 0.75, t = 0.140625) 206985 @0 glVertex2f(x = 1060, y = 511) 206986 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 206987 @0 glVertex2f(x = 1066, y = 511) 206988 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 206989 @0 glVertex2f(x = 1066, y = 518) 206990 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 206991 @0 glVertex2f(x = 1060, y = 518) 206992 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 206993 @0 glVertex2f(x = 1066, y = 511) 206994 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 206995 @0 glVertex2f(x = 1073, y = 511) 206996 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 206997 @0 glVertex2f(x = 1073, y = 518) 206998 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 206999 @0 glVertex2f(x = 1066, y = 518) 207000 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 207001 @0 glVertex2f(x = 1073, y = 509) 207002 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 207003 @0 glVertex2f(x = 1080, y = 509) 207004 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 207005 @0 glVertex2f(x = 1080, y = 518) 207006 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 207007 @0 glVertex2f(x = 1073, y = 518) 207008 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 207009 @0 glVertex2f(x = 1081, y = 508) 207010 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 207011 @0 glVertex2f(x = 1087, y = 508) 207012 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 207013 @0 glVertex2f(x = 1087, y = 518) 207014 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 207015 @0 glVertex2f(x = 1081, y = 518) 207016 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 207017 @0 glVertex2f(x = 1087, y = 511) 207018 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 207019 @0 glVertex2f(x = 1094, y = 511) 207020 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 207021 @0 glVertex2f(x = 1094, y = 518) 207022 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 207023 @0 glVertex2f(x = 1087, y = 518) 207024 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 207025 @0 glVertex2f(x = 1095, y = 511) 207026 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 207027 @0 glVertex2f(x = 1101, y = 511) 207028 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 207029 @0 glVertex2f(x = 1101, y = 518) 207030 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 207031 @0 glVertex2f(x = 1095, y = 518) 207032 @0 glTexCoord2f(s = 0.421875, t = 0) 207033 @0 glVertex2f(x = 1109, y = 507) 207034 @0 glTexCoord2f(s = 0.4414062, t = 0) 207035 @0 glVertex2f(x = 1114, y = 507) 207036 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 207037 @0 glVertex2f(x = 1114, y = 520) 207038 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 207039 @0 glVertex2f(x = 1109, y = 520) 207040 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 207041 @0 glVertex2f(x = 1116, y = 508) 207042 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 207043 @0 glVertex2f(x = 1122, y = 508) 207044 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 207045 @0 glVertex2f(x = 1122, y = 518) 207046 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 207047 @0 glVertex2f(x = 1116, y = 518) 207048 @0 glTexCoord2f(s = 0, t = 0.1875) 207049 @0 glVertex2f(x = 1122, y = 511) 207050 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 207051 @0 glVertex2f(x = 1129, y = 511) 207052 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 207053 @0 glVertex2f(x = 1129, y = 518) 207054 @0 glTexCoord2f(s = 0, t = 0.2148438) 207055 @0 glVertex2f(x = 1122, y = 518) 207056 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 207057 @0 glVertex2f(x = 1130, y = 508) 207058 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 207059 @0 glVertex2f(x = 1136, y = 508) 207060 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 207061 @0 glVertex2f(x = 1136, y = 518) 207062 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 207063 @0 glVertex2f(x = 1130, y = 518) 207064 @0 glTexCoord2f(s = 0.46875, t = 0) 207065 @0 glVertex2f(x = 1137, y = 507) 207066 @0 glTexCoord2f(s = 0.4882812, t = 0) 207067 @0 glVertex2f(x = 1142, y = 507) 207068 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 207069 @0 glVertex2f(x = 1142, y = 520) 207070 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 207071 @0 glVertex2f(x = 1137, y = 520) 207072 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 207073 @0 glVertex2f(x = 1152, y = 507) 207074 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 207075 @0 glVertex2f(x = 1156, y = 507) 207076 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 207077 @0 glVertex2f(x = 1156, y = 520) 207078 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 207079 @0 glVertex2f(x = 1152, y = 520) 207080 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 207081 @0 glVertex2f(x = 1157, y = 511) 207082 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 207083 @0 glVertex2f(x = 1164, y = 511) 207084 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 207085 @0 glVertex2f(x = 1164, y = 518) 207086 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 207087 @0 glVertex2f(x = 1157, y = 518) 207088 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 207089 @0 glVertex2f(x = 1165, y = 508) 207090 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 207091 @0 glVertex2f(x = 1171, y = 508) 207092 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 207093 @0 glVertex2f(x = 1171, y = 518) 207094 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 207095 @0 glVertex2f(x = 1165, y = 518) 207096 @0 glTexCoord2f(s = 0.75, t = 0.140625) 207097 @0 glVertex2f(x = 1172, y = 511) 207098 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 207099 @0 glVertex2f(x = 1178, y = 511) 207100 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 207101 @0 glVertex2f(x = 1178, y = 518) 207102 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 207103 @0 glVertex2f(x = 1172, y = 518) 207104 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 207105 @0 glVertex2f(x = 1178, y = 511) 207106 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 207107 @0 glVertex2f(x = 1185, y = 511) 207108 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 207109 @0 glVertex2f(x = 1185, y = 518) 207110 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 207111 @0 glVertex2f(x = 1178, y = 518) 207112 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 207113 @0 glVertex2f(x = 1185, y = 509) 207114 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 207115 @0 glVertex2f(x = 1192, y = 509) 207116 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 207117 @0 glVertex2f(x = 1192, y = 518) 207118 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 207119 @0 glVertex2f(x = 1185, y = 518) 207120 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 207121 @0 glVertex2f(x = 1192, y = 511) 207122 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 207123 @0 glVertex2f(x = 1199, y = 511) 207124 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 207125 @0 glVertex2f(x = 1199, y = 518) 207126 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 207127 @0 glVertex2f(x = 1192, y = 518) 207128 @0 glTexCoord2f(s = 0, t = 0.1875) 207129 @0 glVertex2f(x = 1199, y = 511) 207130 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 207131 @0 glVertex2f(x = 1206, y = 511) 207132 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 207133 @0 glVertex2f(x = 1206, y = 518) 207134 @0 glTexCoord2f(s = 0, t = 0.2148438) 207135 @0 glVertex2f(x = 1199, y = 518) 207136 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 207137 @0 glVertex2f(x = 1206, y = 509) 207138 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 207139 @0 glVertex2f(x = 1213, y = 509) 207140 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 207141 @0 glVertex2f(x = 1213, y = 518) 207142 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 207143 @0 glVertex2f(x = 1206, y = 518) 207144 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 207145 @0 glVertex2f(x = 1214, y = 507) 207146 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 207147 @0 glVertex2f(x = 1219, y = 507) 207148 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 207149 @0 glVertex2f(x = 1219, y = 520) 207150 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 207151 @0 glVertex2f(x = 1214, y = 520) 207152 @0 glEnd() 207153 @0 glEnable(cap = GL_BLEND) 207154 @0 glEnable(cap = GL_ALPHA_TEST) 207155 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207156 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207157 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207158 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207159 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207160 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207161 @0 glMatrixMode(mode = GL_TEXTURE) 207162 @0 glLoadIdentity() 207163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207169 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207170 @0 glBegin(mode = GL_QUADS) 207171 @0 glTexCoord2f(s = 0.75, t = 0.140625) 207172 @0 glVertex2f(x = 1059, y = 510) 207173 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 207174 @0 glVertex2f(x = 1065, y = 510) 207175 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 207176 @0 glVertex2f(x = 1065, y = 517) 207177 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 207178 @0 glVertex2f(x = 1059, y = 517) 207179 @0 glEnd() 207180 @0 glEnable(cap = GL_BLEND) 207181 @0 glEnable(cap = GL_ALPHA_TEST) 207182 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207183 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207184 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207185 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207186 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207187 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207188 @0 glMatrixMode(mode = GL_TEXTURE) 207189 @0 glLoadIdentity() 207190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207196 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207197 @0 glBegin(mode = GL_QUADS) 207198 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 207199 @0 glVertex2f(x = 1065, y = 510) 207200 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 207201 @0 glVertex2f(x = 1072, y = 510) 207202 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 207203 @0 glVertex2f(x = 1072, y = 517) 207204 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 207205 @0 glVertex2f(x = 1065, y = 517) 207206 @0 glEnd() 207207 @0 glEnable(cap = GL_BLEND) 207208 @0 glEnable(cap = GL_ALPHA_TEST) 207209 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207210 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207211 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207212 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207213 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207214 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207215 @0 glMatrixMode(mode = GL_TEXTURE) 207216 @0 glLoadIdentity() 207217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207223 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207224 @0 glBegin(mode = GL_QUADS) 207225 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 207226 @0 glVertex2f(x = 1072, y = 508) 207227 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 207228 @0 glVertex2f(x = 1079, y = 508) 207229 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 207230 @0 glVertex2f(x = 1079, y = 517) 207231 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 207232 @0 glVertex2f(x = 1072, y = 517) 207233 @0 glEnd() 207234 @0 glEnable(cap = GL_BLEND) 207235 @0 glEnable(cap = GL_ALPHA_TEST) 207236 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207237 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207238 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207239 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207240 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207241 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207242 @0 glMatrixMode(mode = GL_TEXTURE) 207243 @0 glLoadIdentity() 207244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207250 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207251 @0 glBegin(mode = GL_QUADS) 207252 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 207253 @0 glVertex2f(x = 1080, y = 507) 207254 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 207255 @0 glVertex2f(x = 1086, y = 507) 207256 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 207257 @0 glVertex2f(x = 1086, y = 517) 207258 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 207259 @0 glVertex2f(x = 1080, y = 517) 207260 @0 glEnd() 207261 @0 glEnable(cap = GL_BLEND) 207262 @0 glEnable(cap = GL_ALPHA_TEST) 207263 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207264 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207265 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207266 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207267 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207268 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207269 @0 glMatrixMode(mode = GL_TEXTURE) 207270 @0 glLoadIdentity() 207271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207277 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207278 @0 glBegin(mode = GL_QUADS) 207279 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 207280 @0 glVertex2f(x = 1086, y = 510) 207281 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 207282 @0 glVertex2f(x = 1093, y = 510) 207283 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 207284 @0 glVertex2f(x = 1093, y = 517) 207285 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 207286 @0 glVertex2f(x = 1086, y = 517) 207287 @0 glEnd() 207288 @0 glEnable(cap = GL_BLEND) 207289 @0 glEnable(cap = GL_ALPHA_TEST) 207290 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207291 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207293 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207294 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207295 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207296 @0 glMatrixMode(mode = GL_TEXTURE) 207297 @0 glLoadIdentity() 207298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207304 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207305 @0 glBegin(mode = GL_QUADS) 207306 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 207307 @0 glVertex2f(x = 1094, y = 510) 207308 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 207309 @0 glVertex2f(x = 1100, y = 510) 207310 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 207311 @0 glVertex2f(x = 1100, y = 517) 207312 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 207313 @0 glVertex2f(x = 1094, y = 517) 207314 @0 glEnd() 207315 @0 glEnable(cap = GL_BLEND) 207316 @0 glEnable(cap = GL_ALPHA_TEST) 207317 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207319 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207321 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207322 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207323 @0 glMatrixMode(mode = GL_TEXTURE) 207324 @0 glLoadIdentity() 207325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207331 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207332 @0 glBegin(mode = GL_QUADS) 207333 @0 glTexCoord2f(s = 0.421875, t = 0) 207334 @0 glVertex2f(x = 1108, y = 506) 207335 @0 glTexCoord2f(s = 0.4414062, t = 0) 207336 @0 glVertex2f(x = 1113, y = 506) 207337 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 207338 @0 glVertex2f(x = 1113, y = 519) 207339 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 207340 @0 glVertex2f(x = 1108, y = 519) 207341 @0 glEnd() 207342 @0 glEnable(cap = GL_BLEND) 207343 @0 glEnable(cap = GL_ALPHA_TEST) 207344 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207345 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207346 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207347 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207348 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207349 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207350 @0 glMatrixMode(mode = GL_TEXTURE) 207351 @0 glLoadIdentity() 207352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207358 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207359 @0 glBegin(mode = GL_QUADS) 207360 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 207361 @0 glVertex2f(x = 1115, y = 507) 207362 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 207363 @0 glVertex2f(x = 1121, y = 507) 207364 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 207365 @0 glVertex2f(x = 1121, y = 517) 207366 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 207367 @0 glVertex2f(x = 1115, y = 517) 207368 @0 glEnd() 207369 @0 glEnable(cap = GL_BLEND) 207370 @0 glEnable(cap = GL_ALPHA_TEST) 207371 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207372 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207373 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207374 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207375 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207376 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207377 @0 glMatrixMode(mode = GL_TEXTURE) 207378 @0 glLoadIdentity() 207379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207385 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207386 @0 glBegin(mode = GL_QUADS) 207387 @0 glTexCoord2f(s = 0, t = 0.1875) 207388 @0 glVertex2f(x = 1121, y = 510) 207389 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 207390 @0 glVertex2f(x = 1128, y = 510) 207391 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 207392 @0 glVertex2f(x = 1128, y = 517) 207393 @0 glTexCoord2f(s = 0, t = 0.2148438) 207394 @0 glVertex2f(x = 1121, y = 517) 207395 @0 glEnd() 207396 @0 glEnable(cap = GL_BLEND) 207397 @0 glEnable(cap = GL_ALPHA_TEST) 207398 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207399 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207400 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207401 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207402 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207403 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207404 @0 glMatrixMode(mode = GL_TEXTURE) 207405 @0 glLoadIdentity() 207406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207412 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207413 @0 glBegin(mode = GL_QUADS) 207414 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 207415 @0 glVertex2f(x = 1129, y = 507) 207416 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 207417 @0 glVertex2f(x = 1135, y = 507) 207418 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 207419 @0 glVertex2f(x = 1135, y = 517) 207420 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 207421 @0 glVertex2f(x = 1129, y = 517) 207422 @0 glEnd() 207423 @0 glEnable(cap = GL_BLEND) 207424 @0 glEnable(cap = GL_ALPHA_TEST) 207425 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207426 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207427 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207428 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207429 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207430 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207431 @0 glMatrixMode(mode = GL_TEXTURE) 207432 @0 glLoadIdentity() 207433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207439 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207440 @0 glBegin(mode = GL_QUADS) 207441 @0 glTexCoord2f(s = 0.46875, t = 0) 207442 @0 glVertex2f(x = 1136, y = 506) 207443 @0 glTexCoord2f(s = 0.4882812, t = 0) 207444 @0 glVertex2f(x = 1141, y = 506) 207445 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 207446 @0 glVertex2f(x = 1141, y = 519) 207447 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 207448 @0 glVertex2f(x = 1136, y = 519) 207449 @0 glEnd() 207450 @0 glEnable(cap = GL_BLEND) 207451 @0 glEnable(cap = GL_ALPHA_TEST) 207452 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207453 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207454 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207455 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207456 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207457 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207458 @0 glMatrixMode(mode = GL_TEXTURE) 207459 @0 glLoadIdentity() 207460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207466 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207467 @0 glBegin(mode = GL_QUADS) 207468 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 207469 @0 glVertex2f(x = 1151, y = 506) 207470 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 207471 @0 glVertex2f(x = 1155, y = 506) 207472 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 207473 @0 glVertex2f(x = 1155, y = 519) 207474 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 207475 @0 glVertex2f(x = 1151, y = 519) 207476 @0 glEnd() 207477 @0 glEnable(cap = GL_BLEND) 207478 @0 glEnable(cap = GL_ALPHA_TEST) 207479 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207480 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207481 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207482 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207483 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207484 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207485 @0 glMatrixMode(mode = GL_TEXTURE) 207486 @0 glLoadIdentity() 207487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207493 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207494 @0 glBegin(mode = GL_QUADS) 207495 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 207496 @0 glVertex2f(x = 1156, y = 510) 207497 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 207498 @0 glVertex2f(x = 1163, y = 510) 207499 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 207500 @0 glVertex2f(x = 1163, y = 517) 207501 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 207502 @0 glVertex2f(x = 1156, y = 517) 207503 @0 glEnd() 207504 @0 glEnable(cap = GL_BLEND) 207505 @0 glEnable(cap = GL_ALPHA_TEST) 207506 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207507 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207508 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207509 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207510 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207511 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207512 @0 glMatrixMode(mode = GL_TEXTURE) 207513 @0 glLoadIdentity() 207514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207520 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207521 @0 glBegin(mode = GL_QUADS) 207522 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 207523 @0 glVertex2f(x = 1164, y = 507) 207524 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 207525 @0 glVertex2f(x = 1170, y = 507) 207526 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 207527 @0 glVertex2f(x = 1170, y = 517) 207528 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 207529 @0 glVertex2f(x = 1164, y = 517) 207530 @0 glEnd() 207531 @0 glEnable(cap = GL_BLEND) 207532 @0 glEnable(cap = GL_ALPHA_TEST) 207533 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207534 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207535 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207536 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207537 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207538 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207539 @0 glMatrixMode(mode = GL_TEXTURE) 207540 @0 glLoadIdentity() 207541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207547 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207548 @0 glBegin(mode = GL_QUADS) 207549 @0 glTexCoord2f(s = 0.75, t = 0.140625) 207550 @0 glVertex2f(x = 1171, y = 510) 207551 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 207552 @0 glVertex2f(x = 1177, y = 510) 207553 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 207554 @0 glVertex2f(x = 1177, y = 517) 207555 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 207556 @0 glVertex2f(x = 1171, y = 517) 207557 @0 glEnd() 207558 @0 glEnable(cap = GL_BLEND) 207559 @0 glEnable(cap = GL_ALPHA_TEST) 207560 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207561 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207562 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207563 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207564 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207565 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207566 @0 glMatrixMode(mode = GL_TEXTURE) 207567 @0 glLoadIdentity() 207568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207574 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207575 @0 glBegin(mode = GL_QUADS) 207576 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 207577 @0 glVertex2f(x = 1177, y = 510) 207578 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 207579 @0 glVertex2f(x = 1184, y = 510) 207580 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 207581 @0 glVertex2f(x = 1184, y = 517) 207582 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 207583 @0 glVertex2f(x = 1177, y = 517) 207584 @0 glEnd() 207585 @0 glEnable(cap = GL_BLEND) 207586 @0 glEnable(cap = GL_ALPHA_TEST) 207587 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207588 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207589 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207590 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207591 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207592 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207593 @0 glMatrixMode(mode = GL_TEXTURE) 207594 @0 glLoadIdentity() 207595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207601 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207602 @0 glBegin(mode = GL_QUADS) 207603 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 207604 @0 glVertex2f(x = 1184, y = 508) 207605 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 207606 @0 glVertex2f(x = 1191, y = 508) 207607 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 207608 @0 glVertex2f(x = 1191, y = 517) 207609 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 207610 @0 glVertex2f(x = 1184, y = 517) 207611 @0 glEnd() 207612 @0 glEnable(cap = GL_BLEND) 207613 @0 glEnable(cap = GL_ALPHA_TEST) 207614 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207615 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207616 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207617 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207618 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207619 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207620 @0 glMatrixMode(mode = GL_TEXTURE) 207621 @0 glLoadIdentity() 207622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207628 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207629 @0 glBegin(mode = GL_QUADS) 207630 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 207631 @0 glVertex2f(x = 1191, y = 510) 207632 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 207633 @0 glVertex2f(x = 1198, y = 510) 207634 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 207635 @0 glVertex2f(x = 1198, y = 517) 207636 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 207637 @0 glVertex2f(x = 1191, y = 517) 207638 @0 glEnd() 207639 @0 glEnable(cap = GL_BLEND) 207640 @0 glEnable(cap = GL_ALPHA_TEST) 207641 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207642 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207643 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207644 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207645 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207646 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207647 @0 glMatrixMode(mode = GL_TEXTURE) 207648 @0 glLoadIdentity() 207649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207655 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207656 @0 glBegin(mode = GL_QUADS) 207657 @0 glTexCoord2f(s = 0, t = 0.1875) 207658 @0 glVertex2f(x = 1198, y = 510) 207659 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 207660 @0 glVertex2f(x = 1205, y = 510) 207661 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 207662 @0 glVertex2f(x = 1205, y = 517) 207663 @0 glTexCoord2f(s = 0, t = 0.2148438) 207664 @0 glVertex2f(x = 1198, y = 517) 207665 @0 glEnd() 207666 @0 glEnable(cap = GL_BLEND) 207667 @0 glEnable(cap = GL_ALPHA_TEST) 207668 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207669 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207670 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207671 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207672 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207673 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207674 @0 glMatrixMode(mode = GL_TEXTURE) 207675 @0 glLoadIdentity() 207676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207682 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207683 @0 glBegin(mode = GL_QUADS) 207684 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 207685 @0 glVertex2f(x = 1205, y = 508) 207686 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 207687 @0 glVertex2f(x = 1212, y = 508) 207688 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 207689 @0 glVertex2f(x = 1212, y = 517) 207690 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 207691 @0 glVertex2f(x = 1205, y = 517) 207692 @0 glEnd() 207693 @0 glEnable(cap = GL_BLEND) 207694 @0 glEnable(cap = GL_ALPHA_TEST) 207695 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207696 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207697 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207698 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207699 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207700 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207701 @0 glMatrixMode(mode = GL_TEXTURE) 207702 @0 glLoadIdentity() 207703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207709 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207710 @0 glBegin(mode = GL_QUADS) 207711 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 207712 @0 glVertex2f(x = 1213, y = 506) 207713 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 207714 @0 glVertex2f(x = 1218, y = 506) 207715 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 207716 @0 glVertex2f(x = 1218, y = 519) 207717 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 207718 @0 glVertex2f(x = 1213, y = 519) 207719 @0 glEnd() 207720 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207721 @0 glDisable(cap = GL_TEXTURE_2D) 207722 @0 glEnable(cap = GL_BLEND) 207723 @0 glEnable(cap = GL_ALPHA_TEST) 207724 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207725 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 207726 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 207727 @0 glDisable(cap = GL_BLEND) 207728 @0 glDisable(cap = GL_ALPHA_TEST) 207729 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 207730 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 207731 @0 glDisable(cap = GL_BLEND) 207732 @0 glDisable(cap = GL_ALPHA_TEST) 207733 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 207734 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 207735 @0 glEnable(cap = GL_BLEND) 207736 @0 glEnable(cap = GL_ALPHA_TEST) 207737 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207738 @0 glBegin(mode = GL_QUADS) 207739 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 207740 @0 glVertex2f(x = 1593, y = 958) 207741 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 207742 @0 glVertex2f(x = 1950, y = 958) 207743 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 207744 @0 glVertex2f(x = 1950, y = 1031) 207745 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 207746 @0 glVertex2f(x = 1593, y = 1031) 207747 @0 glEnd() 207748 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207749 @0 glEnable(cap = GL_TEXTURE_2D) 207750 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 207751 @0 glEnable(cap = GL_BLEND) 207752 @0 glEnable(cap = GL_ALPHA_TEST) 207753 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207754 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207755 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207756 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207757 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207758 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207759 @0 glMatrixMode(mode = GL_TEXTURE) 207760 @0 glLoadIdentity() 207761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 207762 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 207763 @0 glBegin(mode = GL_QUADS) 207764 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 207765 @0 glVertex2f(x = 1742, y = 991) 207766 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 207767 @0 glVertex2f(x = 1748, y = 991) 207768 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 207769 @0 glVertex2f(x = 1748, y = 1000) 207770 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 207771 @0 glVertex2f(x = 1742, y = 1000) 207772 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 207773 @0 glVertex2f(x = 1748, y = 990) 207774 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 207775 @0 glVertex2f(x = 1755, y = 990) 207776 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 207777 @0 glVertex2f(x = 1755, y = 1000) 207778 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 207779 @0 glVertex2f(x = 1748, y = 1000) 207780 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 207781 @0 glVertex2f(x = 1755, y = 993) 207782 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 207783 @0 glVertex2f(x = 1762, y = 993) 207784 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 207785 @0 glVertex2f(x = 1762, y = 1001) 207786 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 207787 @0 glVertex2f(x = 1755, y = 1001) 207788 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 207789 @0 glVertex2f(x = 1762, y = 993) 207790 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 207791 @0 glVertex2f(x = 1769, y = 993) 207792 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 207793 @0 glVertex2f(x = 1769, y = 1003) 207794 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 207795 @0 glVertex2f(x = 1762, y = 1003) 207796 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 207797 @0 glVertex2f(x = 1776, y = 991) 207798 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 207799 @0 glVertex2f(x = 1783, y = 991) 207800 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 207801 @0 glVertex2f(x = 1783, y = 1000) 207802 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 207803 @0 glVertex2f(x = 1776, y = 1000) 207804 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 207805 @0 glVertex2f(x = 1783, y = 993) 207806 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 207807 @0 glVertex2f(x = 1790, y = 993) 207808 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 207809 @0 glVertex2f(x = 1790, y = 1001) 207810 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 207811 @0 glVertex2f(x = 1783, y = 1001) 207812 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 207813 @0 glVertex2f(x = 1790, y = 993) 207814 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 207815 @0 glVertex2f(x = 1797, y = 993) 207816 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 207817 @0 glVertex2f(x = 1797, y = 1000) 207818 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 207819 @0 glVertex2f(x = 1790, y = 1000) 207820 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 207821 @0 glVertex2f(x = 1797, y = 993) 207822 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 207823 @0 glVertex2f(x = 1804, y = 993) 207824 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 207825 @0 glVertex2f(x = 1804, y = 1000) 207826 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 207827 @0 glVertex2f(x = 1797, y = 1000) 207828 @0 glEnd() 207829 @0 glEnable(cap = GL_BLEND) 207830 @0 glEnable(cap = GL_ALPHA_TEST) 207831 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207832 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207833 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207834 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207835 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207836 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207837 @0 glMatrixMode(mode = GL_TEXTURE) 207838 @0 glLoadIdentity() 207839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207845 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207846 @0 glBegin(mode = GL_QUADS) 207847 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 207848 @0 glVertex2f(x = 1741, y = 990) 207849 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 207850 @0 glVertex2f(x = 1747, y = 990) 207851 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 207852 @0 glVertex2f(x = 1747, y = 999) 207853 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 207854 @0 glVertex2f(x = 1741, y = 999) 207855 @0 glEnd() 207856 @0 glEnable(cap = GL_BLEND) 207857 @0 glEnable(cap = GL_ALPHA_TEST) 207858 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207860 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207861 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207862 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207863 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207864 @0 glMatrixMode(mode = GL_TEXTURE) 207865 @0 glLoadIdentity() 207866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207872 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207873 @0 glBegin(mode = GL_QUADS) 207874 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 207875 @0 glVertex2f(x = 1747, y = 989) 207876 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 207877 @0 glVertex2f(x = 1754, y = 989) 207878 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 207879 @0 glVertex2f(x = 1754, y = 999) 207880 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 207881 @0 glVertex2f(x = 1747, y = 999) 207882 @0 glEnd() 207883 @0 glEnable(cap = GL_BLEND) 207884 @0 glEnable(cap = GL_ALPHA_TEST) 207885 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207887 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207889 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207890 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207891 @0 glMatrixMode(mode = GL_TEXTURE) 207892 @0 glLoadIdentity() 207893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207899 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207900 @0 glBegin(mode = GL_QUADS) 207901 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 207902 @0 glVertex2f(x = 1754, y = 992) 207903 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 207904 @0 glVertex2f(x = 1761, y = 992) 207905 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 207906 @0 glVertex2f(x = 1761, y = 1000) 207907 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 207908 @0 glVertex2f(x = 1754, y = 1000) 207909 @0 glEnd() 207910 @0 glEnable(cap = GL_BLEND) 207911 @0 glEnable(cap = GL_ALPHA_TEST) 207912 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207914 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207916 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207917 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207918 @0 glMatrixMode(mode = GL_TEXTURE) 207919 @0 glLoadIdentity() 207920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207926 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207927 @0 glBegin(mode = GL_QUADS) 207928 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 207929 @0 glVertex2f(x = 1761, y = 992) 207930 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 207931 @0 glVertex2f(x = 1768, y = 992) 207932 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 207933 @0 glVertex2f(x = 1768, y = 1002) 207934 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 207935 @0 glVertex2f(x = 1761, y = 1002) 207936 @0 glEnd() 207937 @0 glEnable(cap = GL_BLEND) 207938 @0 glEnable(cap = GL_ALPHA_TEST) 207939 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207941 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207943 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207944 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207945 @0 glMatrixMode(mode = GL_TEXTURE) 207946 @0 glLoadIdentity() 207947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207953 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207954 @0 glBegin(mode = GL_QUADS) 207955 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 207956 @0 glVertex2f(x = 1775, y = 990) 207957 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 207958 @0 glVertex2f(x = 1782, y = 990) 207959 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 207960 @0 glVertex2f(x = 1782, y = 999) 207961 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 207962 @0 glVertex2f(x = 1775, y = 999) 207963 @0 glEnd() 207964 @0 glEnable(cap = GL_BLEND) 207965 @0 glEnable(cap = GL_ALPHA_TEST) 207966 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207968 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207970 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207971 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207972 @0 glMatrixMode(mode = GL_TEXTURE) 207973 @0 glLoadIdentity() 207974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 207975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 207976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 207977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 207978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 207979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 207980 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 207981 @0 glBegin(mode = GL_QUADS) 207982 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 207983 @0 glVertex2f(x = 1782, y = 992) 207984 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 207985 @0 glVertex2f(x = 1789, y = 992) 207986 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 207987 @0 glVertex2f(x = 1789, y = 1000) 207988 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 207989 @0 glVertex2f(x = 1782, y = 1000) 207990 @0 glEnd() 207991 @0 glEnable(cap = GL_BLEND) 207992 @0 glEnable(cap = GL_ALPHA_TEST) 207993 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 207994 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 207995 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 207996 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 207997 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 207998 @0 glActiveTextureARB(texture = GL_TEXTURE0) 207999 @0 glMatrixMode(mode = GL_TEXTURE) 208000 @0 glLoadIdentity() 208001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 208002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 208003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 208004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 208005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 208006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 208007 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208008 @0 glBegin(mode = GL_QUADS) 208009 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 208010 @0 glVertex2f(x = 1789, y = 992) 208011 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 208012 @0 glVertex2f(x = 1796, y = 992) 208013 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 208014 @0 glVertex2f(x = 1796, y = 999) 208015 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 208016 @0 glVertex2f(x = 1789, y = 999) 208017 @0 glEnd() 208018 @0 glEnable(cap = GL_BLEND) 208019 @0 glEnable(cap = GL_ALPHA_TEST) 208020 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 208021 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 208022 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 208023 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 208024 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 208025 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208026 @0 glMatrixMode(mode = GL_TEXTURE) 208027 @0 glLoadIdentity() 208028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 208029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 208030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 208031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 208032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 208033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 208034 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208035 @0 glBegin(mode = GL_QUADS) 208036 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 208037 @0 glVertex2f(x = 1796, y = 992) 208038 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 208039 @0 glVertex2f(x = 1803, y = 992) 208040 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 208041 @0 glVertex2f(x = 1803, y = 999) 208042 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 208043 @0 glVertex2f(x = 1796, y = 999) 208044 @0 glEnd() 208045 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208046 @0 glEnable(cap = GL_TEXTURE_2D) 208047 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 208048 @0 glEnable(cap = GL_BLEND) 208049 @0 glEnable(cap = GL_ALPHA_TEST) 208050 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 208051 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 208052 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 208053 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 208054 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 208055 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208056 @0 glMatrixMode(mode = GL_TEXTURE) 208057 @0 glLoadIdentity() 208058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 208059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 208060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 208061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 208062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 208063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 208064 @0 glEnable(cap = GL_SCISSOR_TEST) 208065 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 208066 @0 glBegin(mode = GL_QUADS) 208067 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208068 @0 glTexCoord2f(s = 0, t = 0) 208069 @0 glVertex2f(x = 542, y = 1075) 208070 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208071 @0 glTexCoord2f(s = 1, t = 0) 208072 @0 glVertex2f(x = 656, y = 1075) 208073 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208074 @0 glTexCoord2f(s = 1, t = 1) 208075 @0 glVertex2f(x = 656, y = 1187) 208076 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208077 @0 glTexCoord2f(s = 0, t = 1) 208078 @0 glVertex2f(x = 542, y = 1187) 208079 @0 glEnd() 208080 @0 glDisable(cap = GL_SCISSOR_TEST) 208081 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208082 @0 glEnable(cap = GL_TEXTURE_2D) 208083 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 208084 @0 glEnable(cap = GL_BLEND) 208085 @0 glEnable(cap = GL_ALPHA_TEST) 208086 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 208087 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 208088 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 208089 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 208090 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 208091 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208092 @0 glMatrixMode(mode = GL_TEXTURE) 208093 @0 glLoadIdentity() 208094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 208095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 208096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 208097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 208098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 208099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 208100 @0 glEnable(cap = GL_SCISSOR_TEST) 208101 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 208102 @0 glBegin(mode = GL_QUADS) 208103 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208104 @0 glTexCoord2f(s = 0, t = 0) 208105 @0 glVertex2f(x = 680, y = 1075) 208106 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208107 @0 glTexCoord2f(s = 1, t = 0) 208108 @0 glVertex2f(x = 794, y = 1075) 208109 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208110 @0 glTexCoord2f(s = 1, t = 1) 208111 @0 glVertex2f(x = 794, y = 1187) 208112 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208113 @0 glTexCoord2f(s = 0, t = 1) 208114 @0 glVertex2f(x = 680, y = 1187) 208115 @0 glEnd() 208116 @0 glDisable(cap = GL_SCISSOR_TEST) 208117 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208118 @0 glEnable(cap = GL_TEXTURE_2D) 208119 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 208120 @0 glEnable(cap = GL_BLEND) 208121 @0 glEnable(cap = GL_ALPHA_TEST) 208122 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 208123 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 208124 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 208125 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 208126 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 208127 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208128 @0 glMatrixMode(mode = GL_TEXTURE) 208129 @0 glLoadIdentity() 208130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 208131 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 208132 @0 glBegin(mode = GL_QUADS) 208133 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 208134 @0 glVertex2f(x = 5, y = 4) 208135 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 208136 @0 glVertex2f(x = 12, y = 4) 208137 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 208138 @0 glVertex2f(x = 12, y = 13) 208139 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 208140 @0 glVertex2f(x = 5, y = 13) 208141 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 208142 @0 glVertex2f(x = 13, y = 3) 208143 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 208144 @0 glVertex2f(x = 19, y = 3) 208145 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 208146 @0 glVertex2f(x = 19, y = 13) 208147 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 208148 @0 glVertex2f(x = 13, y = 13) 208149 @0 glTexCoord2f(s = 0.75, t = 0.140625) 208150 @0 glVertex2f(x = 20, y = 6) 208151 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 208152 @0 glVertex2f(x = 26, y = 6) 208153 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 208154 @0 glVertex2f(x = 26, y = 13) 208155 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 208156 @0 glVertex2f(x = 20, y = 13) 208157 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 208158 @0 glVertex2f(x = 26, y = 6) 208159 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 208160 @0 glVertex2f(x = 33, y = 6) 208161 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 208162 @0 glVertex2f(x = 33, y = 13) 208163 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 208164 @0 glVertex2f(x = 26, y = 13) 208165 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 208166 @0 glVertex2f(x = 33, y = 4) 208167 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 208168 @0 glVertex2f(x = 40, y = 4) 208169 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 208170 @0 glVertex2f(x = 40, y = 13) 208171 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 208172 @0 glVertex2f(x = 33, y = 13) 208173 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 208174 @0 glVertex2f(x = 40, y = 6) 208175 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 208176 @0 glVertex2f(x = 47, y = 6) 208177 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 208178 @0 glVertex2f(x = 47, y = 13) 208179 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 208180 @0 glVertex2f(x = 40, y = 13) 208181 @0 glTexCoord2f(s = 0, t = 0.1875) 208182 @0 glVertex2f(x = 47, y = 6) 208183 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 208184 @0 glVertex2f(x = 54, y = 6) 208185 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 208186 @0 glVertex2f(x = 54, y = 13) 208187 @0 glTexCoord2f(s = 0, t = 0.2148438) 208188 @0 glVertex2f(x = 47, y = 13) 208189 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 208190 @0 glVertex2f(x = 54, y = 4) 208191 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 208192 @0 glVertex2f(x = 61, y = 4) 208193 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 208194 @0 glVertex2f(x = 61, y = 13) 208195 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 208196 @0 glVertex2f(x = 54, y = 13) 208197 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 208198 @0 glVertex2f(x = 68, y = 4) 208199 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 208200 @0 glVertex2f(x = 75, y = 4) 208201 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 208202 @0 glVertex2f(x = 75, y = 13) 208203 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 208204 @0 glVertex2f(x = 68, y = 13) 208205 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 208206 @0 glVertex2f(x = 75, y = 6) 208207 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 208208 @0 glVertex2f(x = 82, y = 6) 208209 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 208210 @0 glVertex2f(x = 82, y = 14) 208211 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 208212 @0 glVertex2f(x = 75, y = 14) 208213 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 208214 @0 glVertex2f(x = 82, y = 6) 208215 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 208216 @0 glVertex2f(x = 89, y = 6) 208217 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 208218 @0 glVertex2f(x = 89, y = 13) 208219 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 208220 @0 glVertex2f(x = 82, y = 13) 208221 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 208222 @0 glVertex2f(x = 89, y = 6) 208223 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 208224 @0 glVertex2f(x = 95, y = 6) 208225 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 208226 @0 glVertex2f(x = 95, y = 13) 208227 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 208228 @0 glVertex2f(x = 89, y = 13) 208229 @0 glEnd() 208230 @0 glEnable(cap = GL_BLEND) 208231 @0 glEnable(cap = GL_ALPHA_TEST) 208232 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 208233 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 208234 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 208235 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 208236 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 208237 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208238 @0 glMatrixMode(mode = GL_TEXTURE) 208239 @0 glLoadIdentity() 208240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 208241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 208242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 208243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 208244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 208245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 208246 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208247 @0 glBegin(mode = GL_QUADS) 208248 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 208249 @0 glVertex2f(x = 4, y = 3) 208250 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 208251 @0 glVertex2f(x = 11, y = 3) 208252 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 208253 @0 glVertex2f(x = 11, y = 12) 208254 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 208255 @0 glVertex2f(x = 4, y = 12) 208256 @0 glEnd() 208257 @0 glEnable(cap = GL_BLEND) 208258 @0 glEnable(cap = GL_ALPHA_TEST) 208259 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 208260 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 208261 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 208262 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 208263 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 208264 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208265 @0 glMatrixMode(mode = GL_TEXTURE) 208266 @0 glLoadIdentity() 208267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 208268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 208269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 208270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 208271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 208272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 208273 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208274 @0 glBegin(mode = GL_QUADS) 208275 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 208276 @0 glVertex2f(x = 12, y = 2) 208277 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 208278 @0 glVertex2f(x = 18, y = 2) 208279 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 208280 @0 glVertex2f(x = 18, y = 12) 208281 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 208282 @0 glVertex2f(x = 12, y = 12) 208283 @0 glEnd() 208284 @0 glEnable(cap = GL_BLEND) 208285 @0 glEnable(cap = GL_ALPHA_TEST) 208286 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 208287 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 208288 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 208289 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 208290 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 208291 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208292 @0 glMatrixMode(mode = GL_TEXTURE) 208293 @0 glLoadIdentity() 208294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 208295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 208296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 208297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 208298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 208299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 208300 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208301 @0 glBegin(mode = GL_QUADS) 208302 @0 glTexCoord2f(s = 0.75, t = 0.140625) 208303 @0 glVertex2f(x = 19, y = 5) 208304 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 208305 @0 glVertex2f(x = 25, y = 5) 208306 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 208307 @0 glVertex2f(x = 25, y = 12) 208308 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 208309 @0 glVertex2f(x = 19, y = 12) 208310 @0 glEnd() 208311 @0 glEnable(cap = GL_BLEND) 208312 @0 glEnable(cap = GL_ALPHA_TEST) 208313 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 208314 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 208315 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 208316 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 208317 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 208318 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208319 @0 glMatrixMode(mode = GL_TEXTURE) 208320 @0 glLoadIdentity() 208321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 208322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 208323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 208324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 208325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 208326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 208327 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208328 @0 glBegin(mode = GL_QUADS) 208329 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 208330 @0 glVertex2f(x = 25, y = 5) 208331 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 208332 @0 glVertex2f(x = 32, y = 5) 208333 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 208334 @0 glVertex2f(x = 32, y = 12) 208335 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 208336 @0 glVertex2f(x = 25, y = 12) 208337 @0 glEnd() 208338 @0 glEnable(cap = GL_BLEND) 208339 @0 glEnable(cap = GL_ALPHA_TEST) 208340 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 208341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 208342 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 208343 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 208344 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 208345 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208346 @0 glMatrixMode(mode = GL_TEXTURE) 208347 @0 glLoadIdentity() 208348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 208349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 208350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 208351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 208352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 208353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 208354 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208355 @0 glBegin(mode = GL_QUADS) 208356 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 208357 @0 glVertex2f(x = 32, y = 3) 208358 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 208359 @0 glVertex2f(x = 39, y = 3) 208360 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 208361 @0 glVertex2f(x = 39, y = 12) 208362 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 208363 @0 glVertex2f(x = 32, y = 12) 208364 @0 glEnd() 208365 @0 glEnable(cap = GL_BLEND) 208366 @0 glEnable(cap = GL_ALPHA_TEST) 208367 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 208368 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 208369 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 208370 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 208371 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 208372 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208373 @0 glMatrixMode(mode = GL_TEXTURE) 208374 @0 glLoadIdentity() 208375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 208376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 208377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 208378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 208379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 208380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 208381 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208382 @0 glBegin(mode = GL_QUADS) 208383 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 208384 @0 glVertex2f(x = 39, y = 5) 208385 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 208386 @0 glVertex2f(x = 46, y = 5) 208387 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 208388 @0 glVertex2f(x = 46, y = 12) 208389 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 208390 @0 glVertex2f(x = 39, y = 12) 208391 @0 glEnd() 208392 @0 glEnable(cap = GL_BLEND) 208393 @0 glEnable(cap = GL_ALPHA_TEST) 208394 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 208395 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 208396 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 208397 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 208398 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 208399 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208400 @0 glMatrixMode(mode = GL_TEXTURE) 208401 @0 glLoadIdentity() 208402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 208403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 208404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 208405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 208406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 208407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 208408 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208409 @0 glBegin(mode = GL_QUADS) 208410 @0 glTexCoord2f(s = 0, t = 0.1875) 208411 @0 glVertex2f(x = 46, y = 5) 208412 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 208413 @0 glVertex2f(x = 53, y = 5) 208414 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 208415 @0 glVertex2f(x = 53, y = 12) 208416 @0 glTexCoord2f(s = 0, t = 0.2148438) 208417 @0 glVertex2f(x = 46, y = 12) 208418 @0 glEnd() 208419 @0 glEnable(cap = GL_BLEND) 208420 @0 glEnable(cap = GL_ALPHA_TEST) 208421 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 208422 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 208423 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 208424 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 208425 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 208426 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208427 @0 glMatrixMode(mode = GL_TEXTURE) 208428 @0 glLoadIdentity() 208429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 208430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 208431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 208432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 208433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 208434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 208435 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208436 @0 glBegin(mode = GL_QUADS) 208437 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 208438 @0 glVertex2f(x = 53, y = 3) 208439 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 208440 @0 glVertex2f(x = 60, y = 3) 208441 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 208442 @0 glVertex2f(x = 60, y = 12) 208443 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 208444 @0 glVertex2f(x = 53, y = 12) 208445 @0 glEnd() 208446 @0 glEnable(cap = GL_BLEND) 208447 @0 glEnable(cap = GL_ALPHA_TEST) 208448 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 208449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 208450 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 208451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 208452 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 208453 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208454 @0 glMatrixMode(mode = GL_TEXTURE) 208455 @0 glLoadIdentity() 208456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 208457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 208458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 208459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 208460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 208461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 208462 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208463 @0 glBegin(mode = GL_QUADS) 208464 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 208465 @0 glVertex2f(x = 67, y = 3) 208466 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 208467 @0 glVertex2f(x = 74, y = 3) 208468 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 208469 @0 glVertex2f(x = 74, y = 12) 208470 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 208471 @0 glVertex2f(x = 67, y = 12) 208472 @0 glEnd() 208473 @0 glEnable(cap = GL_BLEND) 208474 @0 glEnable(cap = GL_ALPHA_TEST) 208475 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 208476 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 208477 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 208478 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 208479 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 208480 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208481 @0 glMatrixMode(mode = GL_TEXTURE) 208482 @0 glLoadIdentity() 208483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 208484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 208485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 208486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 208487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 208488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 208489 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208490 @0 glBegin(mode = GL_QUADS) 208491 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 208492 @0 glVertex2f(x = 74, y = 5) 208493 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 208494 @0 glVertex2f(x = 81, y = 5) 208495 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 208496 @0 glVertex2f(x = 81, y = 13) 208497 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 208498 @0 glVertex2f(x = 74, y = 13) 208499 @0 glEnd() 208500 @0 glEnable(cap = GL_BLEND) 208501 @0 glEnable(cap = GL_ALPHA_TEST) 208502 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 208503 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 208504 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 208505 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 208506 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 208507 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208508 @0 glMatrixMode(mode = GL_TEXTURE) 208509 @0 glLoadIdentity() 208510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 208511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 208512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 208513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 208514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 208515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 208516 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208517 @0 glBegin(mode = GL_QUADS) 208518 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 208519 @0 glVertex2f(x = 81, y = 5) 208520 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 208521 @0 glVertex2f(x = 88, y = 5) 208522 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 208523 @0 glVertex2f(x = 88, y = 12) 208524 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 208525 @0 glVertex2f(x = 81, y = 12) 208526 @0 glEnd() 208527 @0 glEnable(cap = GL_BLEND) 208528 @0 glEnable(cap = GL_ALPHA_TEST) 208529 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 208530 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 208531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 208532 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 208533 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 208534 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208535 @0 glMatrixMode(mode = GL_TEXTURE) 208536 @0 glLoadIdentity() 208537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 208538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 208539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 208540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 208541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 208542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 208543 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 208544 @0 glBegin(mode = GL_QUADS) 208545 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 208546 @0 glVertex2f(x = 88, y = 5) 208547 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 208548 @0 glVertex2f(x = 95, y = 5) 208549 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 208550 @0 glVertex2f(x = 95, y = 12) 208551 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 208552 @0 glVertex2f(x = 88, y = 12) 208553 @0 glEnd() 208554 @0 glFlush() 208555 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 208556 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 208557 @0 glDepthMask(flag = GL_TRUE) 208558 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 208559 @0 glActiveTextureARB(texture = GL_TEXTURE3) 208560 @0 glMatrixMode(mode = GL_TEXTURE) 208561 @0 glLoadIdentity() 208562 @0 glActiveTextureARB(texture = GL_TEXTURE2) 208563 @0 glMatrixMode(mode = GL_TEXTURE) 208564 @0 glLoadIdentity() 208565 @0 glActiveTextureARB(texture = GL_TEXTURE1) 208566 @0 glMatrixMode(mode = GL_TEXTURE) 208567 @0 glLoadIdentity() 208568 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208569 @0 glDisable(cap = GL_TEXTURE_2D) 208570 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208571 @0 glMatrixMode(mode = GL_TEXTURE) 208572 @0 glLoadIdentity() 208573 @0 glMatrixMode(mode = GL_PROJECTION) 208574 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 208575 @0 glMatrixMode(mode = GL_MODELVIEW) 208576 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 208577 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 208578 @0 glMatrixMode(mode = GL_MODELVIEW) 208579 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 208580 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 208581 @0 glActiveTextureARB(texture = GL_TEXTURE3) 208582 @0 glMatrixMode(mode = GL_TEXTURE) 208583 @0 glLoadIdentity() 208584 @0 glActiveTextureARB(texture = GL_TEXTURE2) 208585 @0 glMatrixMode(mode = GL_TEXTURE) 208586 @0 glLoadIdentity() 208587 @0 glActiveTextureARB(texture = GL_TEXTURE1) 208588 @0 glMatrixMode(mode = GL_TEXTURE) 208589 @0 glLoadIdentity() 208590 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208591 @0 glMatrixMode(mode = GL_TEXTURE) 208592 @0 glLoadIdentity() 208593 @0 glMatrixMode(mode = GL_PROJECTION) 208594 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 208595 @0 glMatrixMode(mode = GL_MODELVIEW) 208596 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 208597 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 208598 @0 glMatrixMode(mode = GL_PROJECTION) 208599 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 208600 @0 glMatrixMode(mode = GL_MODELVIEW) 208601 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 208602 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 208603 @0 glDisable(cap = GL_LIGHT0) 208604 @0 glDisable(cap = GL_LIGHT1) 208605 @0 glDisable(cap = GL_LIGHT2) 208606 @0 glDisable(cap = GL_LIGHT3) 208607 @0 glDisable(cap = GL_LIGHT4) 208608 @0 glDisable(cap = GL_LIGHT5) 208609 @0 glDisable(cap = GL_LIGHT6) 208610 @0 glDisable(cap = GL_LIGHT7) 208611 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 208612 @0 glMatrixMode(mode = GL_MODELVIEW) 208613 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 208614 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 208615 @0 glActiveTextureARB(texture = GL_TEXTURE3) 208616 @0 glMatrixMode(mode = GL_TEXTURE) 208617 @0 glLoadIdentity() 208618 @0 glActiveTextureARB(texture = GL_TEXTURE2) 208619 @0 glMatrixMode(mode = GL_TEXTURE) 208620 @0 glLoadIdentity() 208621 @0 glActiveTextureARB(texture = GL_TEXTURE1) 208622 @0 glMatrixMode(mode = GL_TEXTURE) 208623 @0 glLoadIdentity() 208624 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208625 @0 glMatrixMode(mode = GL_TEXTURE) 208626 @0 glLoadIdentity() 208627 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 208628 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 208629 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 208630 @0 glFogf(pname = GL_FOG_START, param = 3840) 208631 @0 glFogf(pname = GL_FOG_END, param = 9216) 208632 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 208633 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 208634 @0 glDisable(cap = GL_BLEND) 208635 @0 glDisable(cap = GL_ALPHA_TEST) 208636 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 208637 @0 glMatrixMode(mode = GL_MODELVIEW) 208638 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 208639 @0 glMatrixMode(mode = GL_PROJECTION) 208640 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 208641 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 208642 @0 glEnable(cap = GL_COLOR_MATERIAL) 208643 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 208644 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 208645 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 208646 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 208647 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 208648 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 208649 @0 glShadeModel(mode = GL_SMOOTH) 208650 @0 glDisable(cap = GL_LIGHTING) 208651 @0 glEnable(cap = GL_DEPTH_TEST) 208652 @0 glDepthFunc(func = GL_LEQUAL) 208653 @0 glDepthMask(flag = GL_TRUE) 208654 @0 glCullFace(mode = GL_BACK) 208655 @0 glEnable(cap = GL_CULL_FACE) 208656 @0 glEnable(cap = GL_FOG) 208657 @0 glDisable(cap = GL_NORMALIZE) 208658 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 208659 @0 glDisable(cap = GL_BLEND) 208660 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 208661 @0 glPolygonOffset(factor = -1, units = 0) 208662 @0 glPointSize(size = 1) 208663 @0 glLineWidth(width = 1) 208664 @0 glDisable(cap = GL_MULTISAMPLE) 208665 @0 glActiveTextureARB(texture = GL_TEXTURE0) 208666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 208667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 208668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 208669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 208670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 208671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 208672 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 208673 @0 glEnable(cap = GL_BLEND) 208674 @0 glEnable(cap = GL_ALPHA_TEST) 208675 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 208676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208677 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208678 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208679 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208680 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208681 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208682 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208683 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208684 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208685 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208687 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208688 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208689 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208690 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208692 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208693 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208694 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208695 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208696 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208697 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208698 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208699 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208700 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208702 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208703 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208704 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208705 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208707 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208708 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208709 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208710 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208711 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208712 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208713 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208714 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208715 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208717 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208718 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208719 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208720 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208722 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208723 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208724 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208725 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208726 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208727 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208728 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208729 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208730 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208732 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208733 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208734 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208735 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208737 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208738 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208739 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208740 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208741 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208742 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208743 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208744 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208745 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208747 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208748 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208749 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208750 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208752 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208753 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208754 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208755 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208756 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208757 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208758 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208759 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208760 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208762 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208763 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208764 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208765 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208767 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208768 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208769 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208770 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208771 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208772 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208773 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208774 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208775 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208777 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208778 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208779 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208780 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208782 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208783 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208784 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208785 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208786 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208787 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208788 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208789 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208790 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208792 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208793 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208794 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208795 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208797 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208798 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208799 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208800 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208801 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208802 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208803 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208804 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208805 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208807 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208808 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208809 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208810 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208812 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208813 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208814 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208815 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208816 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208817 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208818 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208819 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208820 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208822 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208823 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208824 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208825 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208827 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208828 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208829 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208830 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208831 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208832 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208833 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208834 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208835 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208837 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208838 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208839 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208840 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208842 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208843 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208844 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208845 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208846 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208847 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208848 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208849 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208850 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208852 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208853 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208854 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208855 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208857 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208858 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208859 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208860 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208861 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208862 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208863 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208864 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208865 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208867 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208868 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208869 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208870 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208872 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208873 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208874 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208875 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208876 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208877 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208878 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208879 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208880 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208882 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208883 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208884 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208885 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208887 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208888 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208889 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208890 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208891 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208892 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208893 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208894 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208895 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208897 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208898 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208899 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208900 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208902 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208903 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208904 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208905 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208906 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208907 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208908 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208909 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208910 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208912 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208913 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208914 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208915 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208917 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208918 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208919 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208920 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208921 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208922 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208923 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208924 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208925 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208927 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208928 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208929 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208930 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208932 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208933 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208934 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208935 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208936 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208937 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208938 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208939 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208940 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208942 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208943 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208944 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208945 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208947 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208948 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208949 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208950 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208951 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208952 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208953 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208954 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208955 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208957 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208958 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208959 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208960 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208962 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208963 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208964 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208965 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208966 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208967 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208968 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208969 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208970 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208972 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208973 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208974 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208975 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208977 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208978 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208979 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208980 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208981 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208982 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208983 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208984 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208985 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 208986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208987 @0 glDisableClientState(array = GL_COLOR_ARRAY) 208988 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 208989 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 208990 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 208991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 208992 @0 glEnableClientState(array = GL_COLOR_ARRAY) 208993 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 208994 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 208995 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 208996 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 208997 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 208998 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 208999 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209000 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209002 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209003 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209004 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209005 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209007 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209008 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209009 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209010 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209011 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209012 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209013 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209014 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209015 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209017 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209018 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209019 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209020 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209022 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209023 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209024 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209025 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209026 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209027 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209028 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209029 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209030 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209032 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209033 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209034 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209035 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209037 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209038 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209039 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209040 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209041 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209042 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209043 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209044 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209045 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209047 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209048 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209049 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209050 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209052 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209053 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209054 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209055 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209056 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209057 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209058 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209059 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209060 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209062 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209063 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209064 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209065 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209067 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209068 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209069 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209070 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209071 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209072 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209073 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209074 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209075 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209077 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209078 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209079 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209080 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209082 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209083 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209084 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209085 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209086 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209087 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209088 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209089 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209090 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209092 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209093 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209094 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209095 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209097 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209098 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209099 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209100 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209101 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209102 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209103 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209104 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209105 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209107 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209108 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209109 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209110 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209112 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209113 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209114 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209115 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209116 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209117 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209118 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209119 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209120 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209122 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209123 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209124 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209125 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209127 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209128 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209129 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209130 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209131 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209132 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209133 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209134 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209135 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209137 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209138 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209139 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209140 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209142 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209143 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209144 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209145 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209146 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209147 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209148 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209149 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209150 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209152 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209153 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209154 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209155 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209157 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209158 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209159 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209160 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209161 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209162 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209163 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209164 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209165 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209167 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209168 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209169 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209170 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209172 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209173 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209174 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209175 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209176 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209177 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209178 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209179 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209180 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209182 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209183 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209184 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209185 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209187 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209188 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209189 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209190 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209191 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209192 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209193 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209194 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209195 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209197 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209198 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209199 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209200 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209202 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209203 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209204 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209205 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209206 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209207 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209208 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209209 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209210 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209212 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209213 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209214 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209215 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209217 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209218 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209219 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209220 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209221 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209222 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209223 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209224 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209225 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209227 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209228 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209229 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209230 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209232 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209233 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209234 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209235 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209236 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209237 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209238 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209239 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209240 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209242 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209243 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209244 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209245 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209247 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209248 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209249 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209250 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209251 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209252 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209253 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209254 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209255 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209257 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209258 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209259 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209260 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209262 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209263 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209264 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209265 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209266 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209267 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209268 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209269 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209270 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209272 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209273 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209274 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209275 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209277 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209278 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209279 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209280 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209281 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209282 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209283 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209284 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209285 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209287 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209288 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209289 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209290 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209292 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209293 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209294 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209295 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209296 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209297 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209298 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209299 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209300 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209302 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209303 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209304 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209305 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209307 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209308 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209309 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209310 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209311 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209312 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209313 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209314 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209315 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209317 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209318 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209319 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209320 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209322 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209323 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209324 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209325 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209326 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209327 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209328 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209329 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209330 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209332 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209333 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209334 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209335 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209337 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209338 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209339 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209340 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209341 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209342 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209343 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209344 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209345 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209347 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209348 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209349 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209350 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209352 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209353 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209354 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209355 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209356 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209357 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209358 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209359 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209360 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209362 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209363 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209364 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209365 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209367 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209368 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209369 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209370 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209371 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209372 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209373 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209374 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209375 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209377 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209378 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209379 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209380 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209382 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209383 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209384 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209385 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209386 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209387 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209388 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209389 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209390 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209392 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209393 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209394 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209395 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209397 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209398 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209399 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209400 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209401 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209402 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209403 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209404 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209405 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209407 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209408 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209409 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209410 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209412 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209413 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209414 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209415 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209416 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209417 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209418 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209419 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209420 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209422 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209423 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209424 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209425 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209427 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209428 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209429 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209430 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209431 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209432 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209433 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209434 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209435 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209437 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209438 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209439 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209440 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209442 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209443 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209444 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209445 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209446 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209447 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209448 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209449 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209450 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209452 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209453 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209454 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209455 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209457 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209458 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209459 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209460 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209461 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209462 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209463 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209464 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209465 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209467 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209468 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209469 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209470 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209472 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209473 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209474 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209475 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209476 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209477 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209478 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209479 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209480 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209482 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209483 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209484 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209485 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209487 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209488 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209489 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209490 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209491 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209492 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209493 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209494 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209495 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209497 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209498 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209499 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209500 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209502 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209503 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209504 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209505 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209506 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209507 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209508 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209509 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209510 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209512 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209513 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209514 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209515 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209517 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209518 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209519 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209520 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209521 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209522 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209523 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209524 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209525 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209527 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209528 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209529 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209530 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209532 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209533 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209534 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209535 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209536 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209537 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209538 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209539 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209540 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209542 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209543 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209544 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209545 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209547 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209548 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209549 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209550 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209551 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209552 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209553 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209554 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209555 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209557 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209558 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209559 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209560 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209562 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209563 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209564 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209565 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209566 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209567 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209568 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209569 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209570 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209572 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209573 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209574 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209575 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209577 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209578 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209579 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209580 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209581 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209582 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209583 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209584 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209585 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209587 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209588 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209589 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209590 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209592 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209593 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209594 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209595 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209596 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209597 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209598 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209599 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209600 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209602 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209603 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209604 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209605 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209607 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209608 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209609 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209610 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209611 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209612 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209613 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209614 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209615 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209617 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209618 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209619 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209620 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209622 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209623 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209624 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209625 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209626 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209627 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209628 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209629 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209630 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209632 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209633 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209634 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209635 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209637 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209638 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209639 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209640 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209641 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209642 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209643 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209644 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209645 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209647 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209648 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209649 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209650 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209652 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209653 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209654 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209655 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209656 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209657 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209658 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209659 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209660 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209662 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209663 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209664 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209665 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209667 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209668 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209669 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209670 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209671 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209672 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209673 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209674 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209675 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209677 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209678 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209679 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209680 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209682 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209683 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209684 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209685 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209686 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209687 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209688 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209689 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209690 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209692 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209693 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209694 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209695 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209697 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209698 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209699 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209700 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209701 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209702 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209703 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209704 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209705 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209707 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209708 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209709 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209710 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209712 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209713 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209714 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209715 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209716 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209717 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209718 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209719 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209720 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209722 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209723 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209724 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209725 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209727 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209728 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209729 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209730 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209731 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209732 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209733 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209734 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209735 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209737 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209738 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209739 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209740 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209742 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209743 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209744 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209745 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209746 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209747 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209748 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209749 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209750 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209752 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209753 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209754 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209755 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209757 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209758 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209759 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209760 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209761 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209762 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209763 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209764 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209765 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209767 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209768 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209769 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209770 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209772 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209773 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209774 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209775 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209776 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209777 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209778 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209779 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209780 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209782 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209783 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209784 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209785 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209787 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209788 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209789 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209790 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209791 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209792 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209793 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209794 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209795 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209797 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209798 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209799 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209800 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209802 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209803 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209804 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209805 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209806 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209807 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209808 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209809 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209810 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209812 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209813 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209814 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209815 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209817 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209818 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209819 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209820 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209821 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209822 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209823 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209824 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209825 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209827 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209828 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209829 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209830 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209832 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209833 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209834 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209835 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209836 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209837 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209838 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209839 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209840 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209842 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209843 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209844 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209845 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209847 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209848 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209849 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209850 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209851 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209852 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209853 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209854 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209855 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209857 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209858 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209859 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209860 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209862 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209863 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209864 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209865 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209866 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209867 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209868 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209869 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209870 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209872 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209873 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209874 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209875 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209877 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209878 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209879 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209880 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209881 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209882 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209883 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209884 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209885 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209887 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209888 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209889 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209890 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209892 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209893 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209894 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209895 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209896 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209897 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209898 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209899 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209900 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209902 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209903 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209904 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209905 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209907 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209908 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209909 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209910 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209911 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209912 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209913 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209914 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209915 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209917 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209918 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209919 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209920 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209922 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209923 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209924 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209925 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209926 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209927 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209928 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209929 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209930 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209932 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209933 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209934 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209935 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209937 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209938 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209939 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209940 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209941 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209942 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209943 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209944 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209945 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209947 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209948 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209949 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209950 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209952 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209953 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209954 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209955 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209956 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209957 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209958 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209959 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209960 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209962 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209963 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209964 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209965 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209967 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209968 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209969 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209970 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209971 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209972 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209973 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209974 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209975 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209977 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209978 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209979 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209980 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209982 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209983 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209984 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 209985 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 209986 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 209987 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 209988 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209989 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 209990 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 209991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209992 @0 glDisableClientState(array = GL_COLOR_ARRAY) 209993 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 209994 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 209995 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 209996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 209997 @0 glEnableClientState(array = GL_COLOR_ARRAY) 209998 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 209999 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210000 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210001 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210002 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210003 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210004 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210005 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210007 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210008 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210009 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210010 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210012 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210013 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210014 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210015 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210016 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210017 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210018 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210019 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210020 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210022 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210023 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210024 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210025 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210027 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210028 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210029 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210030 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210031 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210032 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210033 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210034 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210035 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210037 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210038 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210039 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210040 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210042 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210043 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210044 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210045 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210046 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210047 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210048 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210049 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210050 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210052 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210053 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210054 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210055 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210057 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210058 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210059 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210060 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210061 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210062 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210063 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210064 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210065 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210067 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210068 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210069 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210070 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210072 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210073 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210074 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210075 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210076 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210077 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210078 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210079 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210080 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210082 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210083 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210084 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210085 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210087 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210088 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210089 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210090 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210091 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210092 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210093 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210094 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210095 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210097 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210098 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210099 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210100 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210102 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210103 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210104 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210105 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210106 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210107 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210108 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210109 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210110 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210112 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210113 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210114 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210115 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210117 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210118 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210119 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210120 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210121 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210122 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210123 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210124 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210125 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210127 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210128 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210129 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210130 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210132 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210133 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210134 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210135 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210136 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210137 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210138 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210139 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210140 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210142 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210143 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210144 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210145 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210147 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210148 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210149 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210150 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210151 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210152 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210153 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210154 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210155 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210157 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210158 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210159 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210160 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210162 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210163 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210164 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210165 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210166 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210167 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210168 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210169 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210170 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210172 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210173 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210174 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210175 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210177 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210178 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210179 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210180 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210181 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210182 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210183 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210184 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210185 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210187 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210188 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210189 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210190 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210192 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210193 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210194 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210195 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210196 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210197 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210198 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210199 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210200 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210202 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210203 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210204 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210205 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210207 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210208 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210209 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210210 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210211 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210212 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210213 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210214 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210215 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210217 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210218 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210219 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210220 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210222 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210223 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210224 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210225 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210226 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210227 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210228 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210229 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210230 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210232 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210233 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210234 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210235 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210237 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210238 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210239 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210240 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210241 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210242 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210243 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210244 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210245 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210247 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210248 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210249 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210250 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210252 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210253 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210254 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210255 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210256 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210257 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210258 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210259 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210260 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210262 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210263 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210264 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210265 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210267 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210268 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210269 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210270 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210271 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210272 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210273 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210274 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210275 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210277 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210278 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210279 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210280 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210282 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210283 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210284 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210285 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210286 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210287 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210288 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210289 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210290 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210292 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210293 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210294 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210295 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210297 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210298 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210299 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210300 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210301 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210302 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210303 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210304 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210305 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210307 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210308 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210309 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210310 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210312 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210313 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210314 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210315 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210316 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210317 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210318 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210319 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210320 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210322 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210323 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210324 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210325 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210327 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210328 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210329 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210330 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210331 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210332 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210333 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210334 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210335 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210337 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210338 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210339 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210340 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210342 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210343 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210344 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210345 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210346 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210347 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210348 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210349 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210350 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210352 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210353 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210354 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210355 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210357 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210358 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210359 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210360 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210361 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210362 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210363 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210364 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210365 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210367 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210368 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210369 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210370 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210372 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210373 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210374 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210375 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210376 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210377 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210378 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210379 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210380 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210382 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210383 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210384 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210385 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210387 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210388 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210389 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210390 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210391 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210392 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210393 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210394 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210395 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210397 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210398 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210399 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210400 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210402 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210403 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210404 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210405 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210406 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210407 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210408 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210409 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210410 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210412 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210413 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210414 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210415 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210417 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210418 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210419 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210420 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210421 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210422 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210423 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210424 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210425 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210427 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210428 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210429 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210430 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210432 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210433 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210434 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210435 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210436 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210437 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210438 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210439 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210440 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210442 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210443 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210444 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210445 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210447 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210448 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210449 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210450 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210451 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210452 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210453 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210454 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210455 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210457 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210458 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210459 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210460 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210462 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210463 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210464 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210465 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210466 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210467 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210468 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210469 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210470 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210472 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210473 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210474 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210475 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210477 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210478 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210479 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210480 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210481 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210482 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210483 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210484 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210485 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210487 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210488 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210489 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210490 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210492 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210493 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210494 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210495 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210496 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210497 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210498 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210499 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210500 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210502 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210503 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210504 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210505 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210507 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210508 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210509 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210510 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210511 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210512 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210513 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210514 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210515 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210517 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210518 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210519 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210520 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210522 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210523 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210524 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210525 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210526 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210527 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210528 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210529 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210530 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210532 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210533 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210534 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210535 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210537 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210538 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210539 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210540 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210541 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210542 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210543 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210544 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210545 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210547 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210548 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210549 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210550 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210552 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210553 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210554 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210555 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210556 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210557 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210558 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210559 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210560 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210562 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210563 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210564 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210565 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210567 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210568 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210569 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210570 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210571 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210572 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210573 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210574 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210575 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210577 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210578 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210579 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210580 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210582 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210583 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210584 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210585 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210586 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210587 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210588 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210589 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210590 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210592 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210593 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210594 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210595 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210597 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210598 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210599 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210600 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210601 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210602 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210603 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210604 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210605 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210607 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210608 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210609 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210610 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210612 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210613 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210614 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210615 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210616 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210617 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210618 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210619 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210620 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210622 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210623 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210624 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210625 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210627 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210628 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210629 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210630 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210631 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210632 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210633 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210634 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210635 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210637 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210638 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210639 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210640 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210642 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210643 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210644 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210645 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210646 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210647 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210648 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210649 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210650 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210652 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210653 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210654 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210655 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210657 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210658 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210659 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210660 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210661 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210662 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210663 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210664 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210665 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210667 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210668 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210669 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210670 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210672 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210673 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210674 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210675 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210676 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210677 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210678 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210679 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210680 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210682 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210683 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210684 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210685 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210687 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210688 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210689 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210690 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210691 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210692 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210693 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210694 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210695 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210697 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210698 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210699 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210700 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210702 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210703 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210704 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210705 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210706 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210707 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210708 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210709 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210710 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210712 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210713 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210714 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210715 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210717 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210718 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210719 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210720 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210721 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210722 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210723 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210724 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210725 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210727 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210728 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210729 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210730 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210732 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210733 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210734 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210735 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210736 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210737 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210738 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210739 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210740 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210742 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210743 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210744 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210745 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210747 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210748 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210749 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210750 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210751 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210752 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210753 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210754 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210755 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210757 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210758 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210759 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210760 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210762 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210763 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210764 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210765 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210766 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210767 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210768 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210769 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210770 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210772 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210773 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210774 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210775 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210777 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210778 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210779 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210780 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210781 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210782 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210783 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210784 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210785 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210787 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210788 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210789 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210790 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210792 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210793 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210794 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210795 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210796 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210797 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210798 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210799 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210800 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210802 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210803 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210804 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210805 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210807 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210808 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210809 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210810 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210811 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210812 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210813 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210814 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210815 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210817 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210818 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210819 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210820 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210822 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210823 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210824 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210825 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210826 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210827 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210828 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210829 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210830 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210832 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210833 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210834 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210835 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210837 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210838 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210839 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210840 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210841 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210842 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210843 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210844 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210845 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210847 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210848 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210849 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210850 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210852 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210853 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210854 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210855 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210856 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210857 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210858 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210859 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210860 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210862 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210863 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210864 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210865 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210867 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210868 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210869 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210870 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210871 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210872 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210873 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210874 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210875 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210877 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210878 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210879 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210880 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210882 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210883 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210884 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210885 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210886 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210887 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210888 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210889 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210890 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210892 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210893 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210894 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210895 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210897 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210898 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210899 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210900 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210901 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210902 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210903 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210904 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210905 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210907 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210908 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210909 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210910 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210912 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210913 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210914 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210915 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210916 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210917 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210918 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210919 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210920 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210922 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210923 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210924 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210925 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210927 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210928 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210929 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210930 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210931 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210932 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210933 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210934 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210935 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210937 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210938 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210939 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210940 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210942 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210943 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210944 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210945 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210946 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210947 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210948 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210949 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210950 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210952 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210953 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210954 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210955 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210957 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210958 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210959 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210960 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210961 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210962 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210963 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210964 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210965 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210967 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210968 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210969 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210970 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210972 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210973 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210974 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210975 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210976 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210977 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210978 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210979 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210980 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210982 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210983 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210984 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 210985 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 210986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210987 @0 glEnableClientState(array = GL_COLOR_ARRAY) 210988 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 210989 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 210990 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 210991 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 210992 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 210993 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210994 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 210995 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 210996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 210997 @0 glDisableClientState(array = GL_COLOR_ARRAY) 210998 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 210999 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211000 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211002 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211003 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211004 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211005 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211006 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211007 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211008 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211009 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211010 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211012 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211013 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211014 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211015 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211017 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211018 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211019 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211020 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211021 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211022 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211023 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211024 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211025 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211027 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211028 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211029 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211030 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211032 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211033 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211034 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211035 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211036 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211037 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211038 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211039 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211040 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211042 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211043 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211044 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211045 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211047 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211048 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211049 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211050 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211051 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211052 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211053 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211054 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211055 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211057 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211058 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211059 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211060 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211062 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211063 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211064 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211065 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211066 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211067 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211068 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211069 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211070 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211072 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211073 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211074 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211075 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211077 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211078 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211079 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211080 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211081 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211082 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211083 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211084 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211085 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211087 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211088 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211089 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211090 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211092 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211093 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211094 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211095 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211096 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211097 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211098 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211099 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211100 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211102 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211103 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211104 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211105 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211107 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211108 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211109 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211110 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211111 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211112 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211113 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211114 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211115 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211117 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211118 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211119 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211120 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211122 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211123 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211124 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211125 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211126 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211127 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211128 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211129 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211130 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211132 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211133 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211134 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211135 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211137 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211138 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211139 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211140 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211141 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211142 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211143 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211144 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211145 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211147 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211148 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211149 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211150 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211152 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211153 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211154 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211155 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211156 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211157 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211158 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211159 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211160 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211162 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211163 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211164 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211165 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211167 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211168 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211169 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211170 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211171 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211172 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211173 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211174 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211175 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211177 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211178 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211179 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211180 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211182 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211183 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211184 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211185 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211186 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211187 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211188 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211189 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211190 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211192 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211193 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211194 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211195 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211197 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211198 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211199 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211200 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211201 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211202 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211203 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211204 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211205 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211207 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211208 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211209 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211210 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211212 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211213 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211214 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211215 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211216 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211217 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211218 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211219 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211220 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211222 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211223 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211224 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211225 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211227 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211228 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211229 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211230 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211231 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211232 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211233 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211234 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211235 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211237 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211238 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211239 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211240 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211242 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211243 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211244 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211245 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211246 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211247 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211248 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211249 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211250 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211252 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211253 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211254 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211255 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211257 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211258 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211259 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211260 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211261 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211262 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211263 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211264 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211265 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211267 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211268 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211269 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211270 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211272 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211273 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211274 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211275 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211276 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211277 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211278 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211279 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211280 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211282 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211283 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211284 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211285 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211287 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211288 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211289 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211290 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211291 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211292 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211293 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211294 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211295 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211297 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211298 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211299 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211300 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211302 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211303 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211304 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211305 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211306 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211307 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211308 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211309 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211310 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211312 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211313 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211314 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211315 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211317 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211318 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211319 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211320 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211321 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211322 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211323 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211324 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211325 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211327 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211328 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211329 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211330 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211332 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211333 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211334 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211335 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211336 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211337 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211338 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211339 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211340 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211342 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211343 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211344 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211345 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211347 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211348 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211349 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211350 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211351 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211352 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211353 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211354 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211355 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211357 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211358 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211359 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211360 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211362 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211363 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211364 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211365 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211366 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211367 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211368 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211369 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211370 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211372 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211373 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211374 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211375 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211377 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211378 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211379 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211380 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211381 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211382 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211383 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211384 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211385 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211387 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211388 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211389 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211390 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211392 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211393 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211394 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211395 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211396 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211397 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211398 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211399 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211400 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211402 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211403 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211404 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211405 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211407 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211408 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211409 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211410 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211411 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211412 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211413 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211414 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211415 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211417 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211418 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211419 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211420 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211422 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211423 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211424 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211425 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211426 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211427 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211428 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211429 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211430 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211432 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211433 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211434 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211435 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211437 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211438 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211439 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211440 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211441 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211442 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211443 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211444 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211445 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211447 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211448 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211449 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211450 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211452 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211453 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211454 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211455 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211456 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211457 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211458 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211459 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211460 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211462 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211463 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211464 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211465 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211467 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211468 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211469 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211470 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211471 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211472 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211473 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211474 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211475 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211477 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211478 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211479 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211480 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211482 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211483 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211484 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211485 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211486 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211487 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211488 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211489 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211490 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211492 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211493 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211494 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211495 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211497 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211498 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211499 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211500 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211501 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211502 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211503 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211504 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211505 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211507 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211508 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211509 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211510 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211512 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211513 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211514 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211515 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211516 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211517 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211518 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211519 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211520 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211522 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211523 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211524 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211525 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211527 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211528 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211529 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211530 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211531 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211532 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211533 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211534 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211535 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211537 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211538 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211539 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211540 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211542 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211543 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211544 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211545 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211546 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211547 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211548 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211549 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211550 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211552 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211553 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211554 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211555 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211557 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211558 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211559 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211560 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211561 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211562 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211563 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211564 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211565 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211567 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211568 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211569 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211570 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211572 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211573 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211574 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211575 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211576 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211577 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211578 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211579 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211580 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211582 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211583 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211584 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211585 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211587 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211588 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211589 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211590 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211591 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211592 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211593 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211594 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211595 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211597 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211598 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211599 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211600 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211602 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211603 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211604 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211605 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211606 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211607 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211608 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211609 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211610 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211612 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211613 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211614 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211615 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211617 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211618 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211619 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211620 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211621 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211622 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211623 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211624 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211625 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211627 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211628 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211629 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211630 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211632 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211633 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211634 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211635 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211636 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211637 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211638 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211639 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211640 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211642 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211643 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211644 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211645 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211647 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211648 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211649 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211650 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211651 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211652 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211653 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211654 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211655 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211657 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211658 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211659 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211660 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211662 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211663 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211664 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211665 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211666 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211667 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211668 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211669 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211670 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211672 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211673 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211674 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211675 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211677 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211678 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211679 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211680 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211681 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211682 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211683 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211684 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211685 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211687 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211688 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211689 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211690 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211692 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211693 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211694 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211695 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211696 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211697 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211698 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211699 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211700 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211702 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211703 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211704 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211705 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211707 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211708 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211709 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211710 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211711 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211712 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211713 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211714 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211715 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211717 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211718 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211719 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211720 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211722 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211723 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211724 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211725 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211726 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211727 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211728 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211729 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211730 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211732 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211733 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211734 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211735 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211737 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211738 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211739 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211740 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211741 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211742 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211743 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211744 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211745 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211747 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211748 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211749 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211750 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211752 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211753 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211754 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211755 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211756 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211757 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211758 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211759 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211760 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211762 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211763 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211764 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211765 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211767 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211768 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211769 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211770 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211771 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211772 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211773 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211774 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211775 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211777 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211778 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211779 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211780 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211782 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211783 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211784 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211785 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211786 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211787 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211788 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211789 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211790 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211792 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211793 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211794 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211795 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211797 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211798 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211799 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211800 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211801 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211802 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211803 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211804 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211805 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211807 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211808 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211809 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211810 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211812 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211813 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211814 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211815 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211816 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211817 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211818 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211819 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211820 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211822 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211823 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211824 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211825 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211827 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211828 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211829 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211830 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211831 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211832 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211833 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211834 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211835 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211837 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211838 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211839 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211840 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211842 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211843 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211844 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211845 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211846 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211847 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211848 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211849 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211850 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211852 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211853 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211854 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211855 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211857 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211858 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211859 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211860 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211861 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211862 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211863 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211864 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211865 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211867 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211868 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211869 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211870 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211872 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211873 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211874 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211875 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211876 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211877 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211878 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211879 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211880 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211882 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211883 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211884 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211885 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211887 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211888 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211889 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211890 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211891 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211892 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211893 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211894 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211895 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211897 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211898 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211899 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211900 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211902 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211903 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211904 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211905 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211906 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211907 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211908 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211909 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211910 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211912 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211913 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211914 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211915 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211917 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211918 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211919 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211920 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211921 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211922 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211923 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211924 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211925 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211927 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211928 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211929 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211930 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211932 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211933 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211934 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211935 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211936 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211937 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211938 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211939 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211940 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211942 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211943 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211944 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211945 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211947 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211948 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211949 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211950 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211951 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211952 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211953 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211954 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211955 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211957 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211958 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211959 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211960 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211962 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211963 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211964 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211965 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211966 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211967 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211968 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211969 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211970 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211972 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211973 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211974 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211975 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211977 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211978 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211979 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211980 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211981 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211982 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211983 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211984 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211985 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 211986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211987 @0 glDisableClientState(array = GL_COLOR_ARRAY) 211988 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 211989 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 211990 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 211991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 211992 @0 glEnableClientState(array = GL_COLOR_ARRAY) 211993 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 211994 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 211995 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 211996 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 211997 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 211998 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 211999 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212000 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212002 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212003 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212004 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212005 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212007 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212008 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212009 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212010 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212011 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212012 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212013 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212014 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212015 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212017 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212018 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212019 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212020 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212022 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212023 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212024 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212025 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212026 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212027 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212028 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212029 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212030 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212032 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212033 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212034 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212035 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212037 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212038 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212039 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212040 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212041 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212042 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212043 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212044 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212045 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212047 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212048 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212049 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212050 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212052 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212053 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212054 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212055 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212056 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212057 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212058 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212059 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212060 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212062 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212063 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212064 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212065 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212067 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212068 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212069 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212070 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212071 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212072 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212073 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212074 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212075 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212077 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212078 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212079 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212080 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212082 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212083 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212084 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212085 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212086 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212087 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212088 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212089 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212090 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212092 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212093 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212094 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212095 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212097 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212098 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212099 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212100 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212101 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212102 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212103 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212104 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212105 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212107 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212108 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212109 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212110 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212112 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212113 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212114 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212115 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212116 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212117 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212118 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212119 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212120 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212122 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212123 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212124 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212125 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212127 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212128 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212129 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212130 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212131 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212132 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212133 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212134 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212135 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212137 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212138 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212139 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212140 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212142 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212143 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212144 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212145 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212146 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212147 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212148 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212149 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212150 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212152 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212153 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212154 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212155 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212157 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212158 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212159 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212160 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212161 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212162 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212163 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212164 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212165 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212167 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212168 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212169 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212170 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212172 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212173 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212174 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212175 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212176 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212177 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212178 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212179 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212180 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212182 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212183 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212184 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212185 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212187 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212188 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212189 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212190 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212191 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212192 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212193 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212194 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212195 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212197 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212198 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212199 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212200 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212202 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212203 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212204 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212205 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212206 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212207 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212208 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212209 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212210 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212212 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212213 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212214 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212215 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212217 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212218 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212219 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212220 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212221 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212222 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212223 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212224 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212225 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212227 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212228 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212229 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212230 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212232 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212233 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212234 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212235 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212236 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212237 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212238 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212239 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212240 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212242 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212243 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212244 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212245 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212247 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212248 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212249 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212250 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212251 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212252 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212253 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212254 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212255 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212257 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212258 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212259 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212260 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212262 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212263 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212264 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212265 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212266 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212267 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212268 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212269 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212270 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212272 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212273 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212274 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212275 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212277 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212278 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212279 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212280 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212281 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212282 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212283 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212284 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212285 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212287 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212288 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212289 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212290 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212292 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212293 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212294 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212295 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212296 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212297 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212298 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212299 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212300 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212302 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212303 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212304 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212305 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212307 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212308 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212309 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212310 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212311 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212312 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212313 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212314 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212315 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212317 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212318 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212319 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212320 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212322 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212323 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212324 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212325 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212326 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212327 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212328 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212329 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212330 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212332 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212333 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212334 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212335 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212337 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212338 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212339 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212340 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212341 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212342 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212343 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212344 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212345 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212347 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212348 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212349 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212350 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212352 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212353 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212354 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212355 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212356 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212357 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212358 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212359 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212360 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212362 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212363 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212364 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212365 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212367 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212368 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212369 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212370 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212371 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212372 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212373 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212374 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212375 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212377 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212378 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212379 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212380 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212382 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212383 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212384 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212385 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212386 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212387 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212388 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212389 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212390 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212392 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212393 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212394 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212395 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212397 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212398 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212399 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212400 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212401 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212402 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212403 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212404 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212405 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212407 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212408 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212409 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212410 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212412 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212413 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212414 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212415 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212416 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212417 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212418 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212419 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212420 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212422 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212423 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212424 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212425 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212427 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212428 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212429 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212430 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212431 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212432 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212433 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212434 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212435 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212437 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212438 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212439 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212440 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212442 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212443 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212444 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212445 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212446 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212447 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212448 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212449 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212450 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212452 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212453 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212454 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212455 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212457 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212458 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212459 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212460 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212461 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212462 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212463 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212464 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212465 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212467 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212468 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212469 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212470 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212472 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212473 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212474 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212475 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212476 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212477 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212478 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212479 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212480 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212482 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212483 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212484 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212485 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212487 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212488 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212489 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212490 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212491 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212492 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212493 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212494 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212495 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212497 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212498 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212499 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212500 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212502 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212503 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212504 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212505 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212506 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212507 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212508 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212509 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212510 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212512 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212513 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212514 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212515 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212517 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212518 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212519 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212520 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212521 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212522 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212523 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212524 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212525 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212527 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212528 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212529 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212530 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212532 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212533 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212534 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212535 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212536 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212537 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212538 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212539 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212540 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212542 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212543 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212544 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212545 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212547 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212548 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212549 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212550 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212551 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212552 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212553 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212554 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212555 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212557 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212558 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212559 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212560 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212562 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212563 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212564 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212565 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212566 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212567 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212568 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212569 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212570 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212572 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212573 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212574 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212575 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212577 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212578 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212579 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212580 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212581 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212582 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212583 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212584 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212585 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212587 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212588 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212589 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212590 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212592 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212593 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212594 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212595 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212596 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212597 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212598 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212599 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212600 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212602 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212603 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212604 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212605 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212607 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212608 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212609 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212610 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212611 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212612 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212613 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212614 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212615 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212617 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212618 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212619 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212620 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212622 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212623 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212624 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212625 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212626 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212627 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212628 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212629 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212630 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212632 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212633 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212634 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212635 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212637 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212638 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212639 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212640 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212641 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212642 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212643 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212644 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212645 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212647 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212648 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212649 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212650 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212652 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212653 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212654 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212655 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212656 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212657 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212658 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212659 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212660 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212662 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212663 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212664 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212665 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212667 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212668 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212669 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212670 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212671 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212672 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212673 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212674 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212675 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212677 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212678 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212679 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212680 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212682 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212683 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212684 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212685 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212686 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212687 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212688 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212689 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212690 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212692 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212693 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212694 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212695 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212697 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212698 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212699 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212700 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212701 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212702 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212703 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212704 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212705 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212707 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212708 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212709 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212710 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212712 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212713 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212714 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212715 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212716 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212717 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212718 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212719 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212720 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212722 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212723 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212724 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212725 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212727 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212728 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212729 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212730 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212731 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212732 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212733 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212734 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212735 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212737 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212738 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212739 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212740 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212742 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212743 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212744 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212745 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212746 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212747 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212748 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212749 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212750 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212752 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212753 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212754 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212755 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212757 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212758 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212759 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212760 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212761 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212762 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212763 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212764 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212765 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212767 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212768 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212769 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212770 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212772 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212773 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212774 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212775 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212776 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212777 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212778 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212779 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212780 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212782 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212783 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212784 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212785 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212787 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212788 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212789 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212790 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212791 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212792 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212793 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212794 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212795 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212797 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212798 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212799 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212800 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212802 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212803 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212804 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212805 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212806 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212807 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212808 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212809 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212810 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212812 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212813 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212814 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212815 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212817 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212818 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212819 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212820 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212821 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212822 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212823 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212824 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212825 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212827 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212828 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212829 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212830 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212832 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212833 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212834 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212835 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212836 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212837 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212838 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212839 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212840 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212842 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212843 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212844 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212845 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212847 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212848 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212849 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212850 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212851 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212852 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212853 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212854 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212855 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212857 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212858 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212859 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212860 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212862 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212863 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212864 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212865 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212866 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212867 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212868 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212869 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212870 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212872 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212873 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212874 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212875 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212877 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212878 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212879 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212880 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212881 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212882 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212883 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212884 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212885 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212887 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212888 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212889 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212890 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212892 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212893 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212894 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212895 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212896 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212897 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212898 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212899 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212900 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212902 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212903 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212904 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212905 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212907 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212908 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212909 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212910 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212911 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212912 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212913 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212914 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212915 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212917 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212918 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212919 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212920 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212922 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212923 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212924 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212925 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212926 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212927 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212928 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212929 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212930 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212932 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212933 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212934 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212935 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212937 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212938 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212939 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212940 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212941 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212942 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212943 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212944 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212945 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212947 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212948 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212949 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212950 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212952 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212953 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212954 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212955 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212956 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212957 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212958 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212959 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212960 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212962 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212963 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212964 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212965 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212967 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212968 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212969 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212970 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212971 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212972 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212973 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212974 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212975 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212977 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212978 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212979 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212980 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212982 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212983 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212984 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 212985 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 212986 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 212987 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 212988 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212989 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 212990 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 212991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212992 @0 glDisableClientState(array = GL_COLOR_ARRAY) 212993 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 212994 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 212995 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 212996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 212997 @0 glEnableClientState(array = GL_COLOR_ARRAY) 212998 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 212999 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213000 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213001 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213002 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213003 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213004 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213005 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213007 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213008 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213009 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213010 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213012 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213013 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213014 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213015 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213016 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213017 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213018 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213019 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213020 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213022 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213023 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213024 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213025 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213027 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213028 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213029 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213030 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213031 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213032 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213033 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213034 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213035 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213037 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213038 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213039 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213040 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213042 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213043 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213044 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213045 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213046 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213047 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213048 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213049 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213050 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213052 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213053 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213054 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213055 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213057 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213058 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213059 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213060 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213061 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213062 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213063 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213064 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213065 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213067 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213068 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213069 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213070 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213072 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213073 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213074 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213075 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213076 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213077 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213078 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213079 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213080 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213082 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213083 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213084 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213085 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213087 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213088 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213089 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213090 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213091 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213092 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213093 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213094 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213095 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213097 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213098 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213099 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213100 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213102 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213103 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213104 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213105 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213106 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213107 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213108 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213109 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213110 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213112 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213113 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213114 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213115 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213117 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213118 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213119 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213120 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213121 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213122 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213123 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213124 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213125 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213127 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213128 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213129 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213130 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213132 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213133 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213134 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213135 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213136 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213137 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213138 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213139 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213140 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213142 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213143 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213144 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213145 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213147 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213148 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213149 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213150 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213151 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213152 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213153 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213154 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213155 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213157 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213158 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213159 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213160 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213162 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213163 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213164 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213165 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213166 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213167 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213168 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213169 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213170 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213172 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213173 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213174 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213175 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213177 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213178 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213179 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213180 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213181 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213182 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213183 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213184 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213185 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213187 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213188 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213189 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213190 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213192 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213193 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213194 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213195 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213196 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213197 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213198 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213199 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213200 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213202 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213203 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213204 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213205 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213207 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213208 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213209 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213210 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213211 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213212 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213213 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213214 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213215 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213217 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213218 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213219 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213220 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213222 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213223 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213224 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213225 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213226 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213227 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213228 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213229 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213230 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213232 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213233 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213234 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213235 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213237 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213238 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213239 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213240 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213241 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213242 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213243 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213244 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213245 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213247 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213248 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213249 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213250 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213252 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213253 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213254 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213255 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213256 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213257 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213258 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213259 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213260 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213262 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213263 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213264 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213265 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213267 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213268 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213269 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213270 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213271 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213272 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213273 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213274 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213275 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213277 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213278 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213279 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213280 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213282 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213283 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213284 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213285 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213286 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213287 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213288 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213289 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213290 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213292 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213293 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213294 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213295 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213297 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213298 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213299 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213300 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213301 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213302 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213303 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213304 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213305 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213307 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213308 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213309 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213310 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213312 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213313 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213314 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213315 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213316 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213317 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213318 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213319 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213320 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213322 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213323 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213324 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213325 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213327 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213328 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213329 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213330 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213331 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213332 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213333 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213334 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213335 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213337 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213338 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213339 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213340 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213342 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213343 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213344 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213345 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213346 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213347 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213348 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213349 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213350 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213352 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213353 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213354 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213355 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213357 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213358 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213359 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213360 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213361 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213362 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213363 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213364 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213365 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213367 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213368 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213369 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213370 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213372 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213373 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213374 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213375 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213376 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213377 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213378 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213379 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213380 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213382 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213383 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213384 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213385 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213387 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213388 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213389 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213390 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213391 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213392 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213393 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213394 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213395 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213397 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213398 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213399 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213400 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213402 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213403 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213404 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213405 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213406 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213407 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213408 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213409 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213410 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213412 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213413 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213414 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213415 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213417 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213418 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213419 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213420 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213421 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213422 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213423 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213424 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213425 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213427 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213428 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213429 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213430 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213432 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213433 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213434 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213435 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213436 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213437 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213438 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213439 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213440 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213442 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213443 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213444 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213445 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213447 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213448 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213449 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213450 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213451 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213452 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213453 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213454 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213455 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213457 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213458 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213459 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213460 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213462 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213463 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213464 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213465 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213466 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213467 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213468 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213469 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213470 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213472 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213473 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213474 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213475 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213477 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213478 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213479 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213480 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213481 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213482 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213483 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213484 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213485 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213487 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213488 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213489 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213490 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213492 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213493 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213494 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213495 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213496 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213497 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213498 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213499 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213500 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213502 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213503 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213504 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213505 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213507 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213508 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213509 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213510 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213511 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213512 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213513 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213514 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213515 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213517 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213518 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213519 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213520 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213522 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213523 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213524 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213525 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213526 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213527 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213528 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213529 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213530 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213532 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213533 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213534 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213535 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213537 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213538 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213539 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213540 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213541 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213542 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213543 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213544 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213545 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213547 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213548 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213549 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213550 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213552 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213553 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213554 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213555 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213556 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213557 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213558 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213559 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213560 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213562 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213563 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213564 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213565 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213567 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213568 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213569 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213570 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213571 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213572 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213573 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213574 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213575 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213577 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213578 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213579 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213580 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213582 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213583 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213584 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213585 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213586 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213587 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213588 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213589 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213590 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213592 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213593 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213594 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213595 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213597 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213598 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213599 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213600 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213601 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213602 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213603 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213604 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213605 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213607 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213608 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213609 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213610 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213612 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213613 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213614 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213615 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213616 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213617 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213618 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213619 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213620 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213622 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213623 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213624 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213625 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213627 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213628 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213629 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213630 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213631 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213632 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213633 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213634 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213635 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213637 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213638 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213639 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213640 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213642 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213643 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213644 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213645 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213646 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213647 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213648 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213649 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213650 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213652 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213653 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213654 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213655 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213657 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213658 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213659 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213660 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213661 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213662 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213663 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213664 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213665 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213667 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213668 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213669 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213670 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213672 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213673 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213674 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213675 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213676 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213677 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213678 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213679 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213680 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213682 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213683 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213684 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213685 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213687 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213688 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213689 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213690 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213691 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213692 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213693 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213694 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213695 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213697 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213698 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213699 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213700 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213702 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213703 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213704 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213705 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213706 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213707 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213708 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213709 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213710 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213712 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213713 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213714 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213715 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213717 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213718 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213719 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213720 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213721 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213722 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213723 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213724 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213725 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213727 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213728 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213729 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213730 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213732 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213733 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213734 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213735 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213736 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213737 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213738 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213739 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213740 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213742 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213743 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213744 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213745 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213747 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213748 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213749 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213750 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213751 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213752 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213753 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213754 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213755 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213757 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213758 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213759 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213760 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213762 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213763 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213764 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213765 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213766 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213767 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213768 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213769 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213770 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213772 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213773 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213774 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213775 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213777 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213778 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213779 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213780 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213781 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213782 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213783 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213784 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213785 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213787 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213788 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213789 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213790 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213792 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213793 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213794 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213795 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213796 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213797 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213798 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213799 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213800 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213802 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213803 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213804 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213805 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213807 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213808 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213809 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213810 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213811 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213812 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213813 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213814 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213815 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213817 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213818 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213819 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213820 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213822 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213823 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213824 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213825 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213826 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213827 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213828 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213829 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213830 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213832 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213833 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213834 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213835 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213837 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213838 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213839 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213840 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213841 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213842 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213843 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213844 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213845 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213847 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213848 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213849 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213850 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213852 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213853 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213854 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213855 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213856 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213857 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213858 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213859 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213860 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213862 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213863 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213864 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213865 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213867 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213868 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213869 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213870 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213871 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213872 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213873 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213874 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213875 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213877 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213878 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213879 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213880 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213882 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213883 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213884 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213885 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213886 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213887 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213888 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213889 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213890 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213892 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213893 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213894 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213895 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213897 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213898 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213899 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213900 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213901 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213902 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213903 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213904 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213905 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213907 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213908 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213909 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213910 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213912 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213913 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213914 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213915 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213916 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213917 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213918 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213919 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213920 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213922 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213923 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213924 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213925 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213927 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213928 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213929 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213930 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213931 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213932 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213933 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213934 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213935 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213937 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213938 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213939 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213940 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213942 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213943 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213944 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213945 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213946 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213947 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213948 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213949 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213950 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213952 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213953 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213954 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213955 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213957 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213958 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213959 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213960 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213961 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213962 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213963 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213964 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213965 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213967 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213968 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213969 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213970 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213972 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213973 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213974 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213975 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213976 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213977 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213978 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213979 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213980 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213982 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213983 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213984 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 213985 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 213986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213987 @0 glEnableClientState(array = GL_COLOR_ARRAY) 213988 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 213989 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 213990 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 213991 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 213992 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 213993 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213994 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 213995 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 213996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 213997 @0 glDisableClientState(array = GL_COLOR_ARRAY) 213998 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 213999 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214000 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214002 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214003 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214004 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214005 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214006 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214007 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214008 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214009 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214010 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214012 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214013 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214014 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214015 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214017 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214018 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214019 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214020 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214021 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214022 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214023 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214024 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214025 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214027 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214028 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214029 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214030 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214032 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214033 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214034 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214035 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214036 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214037 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214038 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214039 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214040 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214042 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214043 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214044 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214045 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214047 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214048 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214049 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214050 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214051 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214052 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214053 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214054 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214055 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214057 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214058 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214059 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214060 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214062 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214063 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214064 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214065 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214066 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214067 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214068 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214069 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214070 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214072 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214073 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214074 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214075 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214077 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214078 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214079 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214080 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214081 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214082 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214083 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214084 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214085 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214087 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214088 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214089 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214090 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214092 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214093 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214094 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214095 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214096 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214097 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214098 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214099 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214100 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214102 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214103 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214104 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214105 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214107 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214108 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214109 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214110 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214111 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214112 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214113 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214114 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214115 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214117 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214118 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214119 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214120 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214122 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214123 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214124 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214125 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214126 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214127 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214128 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214129 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214130 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214132 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214133 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214134 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214135 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214137 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214138 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214139 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214140 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214141 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214142 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214143 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214144 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214145 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214147 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214148 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214149 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214150 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214152 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214153 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214154 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214155 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214156 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214157 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214158 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214159 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214160 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214162 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214163 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214164 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214165 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214167 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214168 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214169 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214170 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214171 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214172 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214173 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214174 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214175 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214177 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214178 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214179 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214180 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214182 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214183 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214184 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214185 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214186 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214187 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214188 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214189 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214190 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214192 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214193 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214194 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214195 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214197 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214198 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214199 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214200 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214201 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214202 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214203 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214204 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214205 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214207 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214208 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214209 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214210 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214212 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214213 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214214 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214215 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214216 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214217 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214218 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214219 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214220 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214222 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214223 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214224 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214225 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214227 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214228 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214229 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214230 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214231 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214232 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214233 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214234 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214235 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214237 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214238 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214239 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214240 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214242 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214243 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214244 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214245 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214246 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214247 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214248 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214249 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214250 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214252 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214253 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214254 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214255 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214257 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214258 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214259 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214260 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214261 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214262 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214263 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214264 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214265 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214267 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214268 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214269 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214270 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214272 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214273 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214274 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214275 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214276 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214277 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214278 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214279 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214280 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214282 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214283 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214284 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214285 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214287 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214288 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214289 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214290 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214291 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214292 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214293 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214294 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214295 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214297 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214298 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214299 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214300 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214302 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214303 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214304 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214305 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214306 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214307 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214308 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214309 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214310 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214312 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214313 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214314 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214315 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214317 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214318 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214319 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214320 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214321 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214322 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214323 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214324 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214325 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214327 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214328 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214329 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214330 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214332 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214333 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214334 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214335 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214336 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214337 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214338 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214339 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214340 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214342 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214343 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214344 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214345 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214347 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214348 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214349 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214350 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214351 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214352 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214353 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214354 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214355 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214357 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214358 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214359 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214360 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214362 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214363 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214364 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214365 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214366 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214367 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214368 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214369 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214370 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214372 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214373 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214374 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214375 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214377 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214378 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214379 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214380 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214381 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214382 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214383 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214384 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214385 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214387 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214388 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214389 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214390 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214392 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214393 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214394 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214395 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214396 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214397 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214398 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214399 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214400 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214402 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214403 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214404 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214405 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214407 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214408 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214409 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214410 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214411 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214412 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214413 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214414 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214415 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214417 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214418 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214419 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214420 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214422 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214423 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214424 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214425 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214426 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214427 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214428 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214429 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214430 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214432 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214433 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214434 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214435 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214437 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214438 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214439 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214440 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214441 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214442 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214443 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214444 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214445 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214447 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214448 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214449 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214450 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214452 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214453 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214454 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214455 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214456 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214457 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214458 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214459 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214460 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214462 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214463 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214464 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214465 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214467 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214468 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214469 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214470 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214471 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214472 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214473 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214474 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214475 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214477 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214478 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214479 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214480 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214482 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214483 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214484 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214485 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214486 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214487 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214488 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214489 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214490 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214492 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214493 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214494 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214495 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214497 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214498 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214499 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214500 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214501 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214502 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214503 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214504 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214505 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214507 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214508 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214509 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214510 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214512 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214513 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214514 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214515 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214516 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214517 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214518 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214519 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214520 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214522 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214523 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214524 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214525 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214527 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214528 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214529 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214530 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214531 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214532 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214533 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214534 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214535 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214537 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214538 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214539 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214540 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214542 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214543 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214544 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214545 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214546 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214547 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214548 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214549 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214550 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214552 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214553 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214554 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214555 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214557 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214558 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214559 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214560 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214561 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214562 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214563 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214564 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214565 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214567 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214568 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214569 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214570 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214572 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214573 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214574 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214575 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214576 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214577 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214578 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214579 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214580 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214582 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214583 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214584 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214585 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214587 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214588 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214589 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214590 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214591 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214592 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214593 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214594 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214595 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214597 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214598 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214599 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214600 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214602 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214603 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214604 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214605 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214606 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214607 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214608 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214609 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214610 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214612 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214613 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214614 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214615 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214617 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214618 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214619 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214620 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214621 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214622 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214623 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214624 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214625 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214627 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214628 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214629 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214630 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214632 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214633 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214634 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214635 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214636 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214637 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214638 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214639 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214640 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214642 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214643 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214644 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214645 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214647 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214648 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214649 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214650 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214651 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214652 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214653 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214654 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214655 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214657 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214658 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214659 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214660 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214662 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214663 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214664 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214665 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214666 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214667 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214668 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214669 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214670 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214672 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214673 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214674 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214675 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214677 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214678 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214679 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214680 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214681 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214682 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214683 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214684 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214685 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214687 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214688 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214689 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214690 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214692 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214693 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214694 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214695 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214696 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214697 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214698 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214699 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214700 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214702 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214703 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214704 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214705 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214707 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214708 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214709 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214710 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214711 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214712 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214713 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214714 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214715 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214717 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214718 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214719 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214720 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214722 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214723 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214724 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214725 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214726 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214727 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214728 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214729 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214730 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214732 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214733 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214734 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214735 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214737 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214738 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214739 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214740 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214741 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214742 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214743 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214744 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214745 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214747 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214748 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214749 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214750 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214752 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214753 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214754 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214755 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214756 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214757 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214758 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214759 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214760 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214762 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214763 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214764 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214765 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214767 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214768 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214769 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214770 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214771 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214772 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214773 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214774 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214775 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214777 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214778 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214779 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214780 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214782 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214783 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214784 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214785 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214786 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214787 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214788 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214789 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214790 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214792 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214793 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214794 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214795 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214797 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214798 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214799 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214800 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214801 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214802 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214803 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214804 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214805 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214807 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214808 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214809 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214810 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214812 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214813 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214814 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214815 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214816 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214817 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214818 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214819 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214820 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214822 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214823 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214824 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214825 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214827 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214828 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214829 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214830 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214831 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214832 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214833 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214834 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214835 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214837 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214838 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214839 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214840 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214842 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214843 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214844 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214845 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214846 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214847 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214848 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214849 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214850 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214852 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214853 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214854 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214855 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214857 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214858 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214859 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214860 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214861 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214862 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214863 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214864 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214865 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214867 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214868 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214869 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214870 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214872 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214873 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214874 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214875 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214876 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214877 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214878 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214879 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214880 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214882 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214883 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214884 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214885 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214887 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214888 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214889 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214890 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214891 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214892 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214893 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214894 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214895 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214897 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214898 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214899 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214900 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214902 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214903 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214904 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214905 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214906 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214907 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214908 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214909 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214910 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214912 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214913 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214914 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214915 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214917 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214918 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214919 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214920 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214921 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214922 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214923 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214924 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214925 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214927 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214928 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214929 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214930 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214932 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214933 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214934 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214935 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214936 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214937 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214938 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214939 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214940 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214942 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214943 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214944 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214945 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214947 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214948 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214949 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214950 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214951 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214952 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214953 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214954 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214955 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214957 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214958 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214959 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214960 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214962 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214963 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214964 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214965 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214966 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214967 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214968 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214969 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214970 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214972 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214973 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214974 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214975 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214977 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214978 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214979 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214980 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214981 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214982 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214983 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214984 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214985 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 214986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214987 @0 glDisableClientState(array = GL_COLOR_ARRAY) 214988 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 214989 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 214990 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 214991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 214992 @0 glEnableClientState(array = GL_COLOR_ARRAY) 214993 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 214994 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 214995 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 214996 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 214997 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 214998 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 214999 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215000 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215002 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215003 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215004 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215005 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215007 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215008 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215009 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215010 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215011 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215012 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215013 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215014 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215015 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215017 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215018 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215019 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215020 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215022 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215023 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215024 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215025 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215026 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215027 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215028 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215029 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215030 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215032 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215033 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215034 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215035 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215037 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215038 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215039 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215040 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215041 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215042 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215043 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215044 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215045 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215047 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215048 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215049 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215050 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215052 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215053 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215054 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215055 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215056 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215057 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215058 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215059 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215060 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215062 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215063 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215064 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215065 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215067 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215068 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215069 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215070 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215071 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215072 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215073 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215074 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215075 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215077 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215078 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215079 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215080 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215082 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215083 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215084 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215085 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215086 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215087 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215088 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215089 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215090 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215092 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215093 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215094 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215095 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215097 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215098 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215099 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215100 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215101 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215102 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215103 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215104 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215105 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215107 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215108 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215109 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215110 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215112 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215113 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215114 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215115 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215116 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215117 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215118 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215119 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215120 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215122 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215123 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215124 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215125 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215127 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215128 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215129 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215130 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215131 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215132 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215133 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215134 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215135 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215137 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215138 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215139 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215140 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215142 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215143 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215144 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215145 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215146 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215147 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215148 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215149 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215150 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215152 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215153 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215154 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215155 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215157 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215158 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215159 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215160 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215161 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215162 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215163 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215164 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215165 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215167 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215168 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215169 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215170 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215172 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215173 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215174 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215175 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215176 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215177 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215178 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215179 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215180 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215182 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215183 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215184 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215185 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215187 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215188 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215189 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215190 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215191 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215192 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215193 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215194 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215195 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215197 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215198 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215199 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215200 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215202 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215203 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215204 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215205 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215206 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215207 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215208 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215209 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215210 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215212 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215213 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215214 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215215 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215217 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215218 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215219 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215220 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215221 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215222 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215223 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215224 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215225 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215227 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215228 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215229 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215230 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215232 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215233 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215234 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215235 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215236 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215237 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215238 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215239 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215240 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215242 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215243 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215244 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215245 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215247 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215248 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215249 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215250 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215251 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215252 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215253 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215254 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215255 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215257 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215258 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215259 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215260 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215262 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215263 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215264 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215265 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215266 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215267 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215268 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215269 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215270 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215272 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215273 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215274 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215275 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215277 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215278 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215279 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215280 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215281 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215282 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215283 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215284 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215285 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215287 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215288 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215289 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215290 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215292 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215293 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215294 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215295 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215296 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215297 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215298 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215299 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215300 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215302 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215303 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215304 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215305 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215307 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215308 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215309 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215310 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215311 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215312 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215313 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215314 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215315 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215317 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215318 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215319 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215320 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215322 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215323 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215324 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215325 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215326 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215327 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215328 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215329 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215330 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215332 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215333 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215334 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215335 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215337 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215338 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215339 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215340 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215341 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215342 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215343 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215344 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215345 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215347 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215348 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215349 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215350 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215352 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215353 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215354 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215355 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215356 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215357 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215358 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215359 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215360 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215362 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215363 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215364 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215365 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215367 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215368 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215369 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215370 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215371 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215372 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215373 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215374 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215375 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215377 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215378 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215379 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215380 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215382 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215383 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215384 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215385 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215386 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215387 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215388 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215389 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215390 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215392 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215393 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215394 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215395 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215397 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215398 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215399 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215400 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215401 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215402 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215403 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215404 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215405 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215407 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215408 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215409 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215410 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215412 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215413 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215414 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215415 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215416 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215417 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215418 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215419 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215420 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215422 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215423 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215424 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215425 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215427 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215428 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215429 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215430 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215431 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215432 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215433 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215434 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215435 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215437 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215438 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215439 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215440 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215442 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215443 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215444 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215445 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215446 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215447 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215448 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215449 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215450 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215452 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215453 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215454 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215455 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215457 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215458 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215459 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215460 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215461 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215462 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215463 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215464 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215465 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215467 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215468 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215469 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215470 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215472 @0 glEnableClientState(array = GL_COLOR_ARRAY) 215473 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 215474 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 215475 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 215476 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 215477 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 215478 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215479 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 215480 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 215481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 215482 @0 glDisableClientState(array = GL_COLOR_ARRAY) 215483 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 215484 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 215485 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 215486 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 215487 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 215488 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 215489 @0 glFogf(pname = GL_FOG_START, param = 50) 215490 @0 glFogf(pname = GL_FOG_END, param = 100) 215491 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 215492 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 215493 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215494 @0 glEnable(cap = GL_TEXTURE_2D) 215495 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 215496 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 215497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 215498 @0 glDisable(cap = GL_ALPHA_TEST) 215499 @0 glDisable(cap = GL_BLEND) 215500 @0 glMatrixMode(mode = GL_PROJECTION) 215501 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 215502 @0 glMatrixMode(mode = GL_MODELVIEW) 215503 @0 glLoadIdentity() 215504 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 215505 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215506 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 215507 @0 glEnable(cap = GL_COLOR_MATERIAL) 215508 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 215509 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 215510 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 215511 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 215512 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 215513 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215514 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 215515 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 215516 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 215517 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 215518 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 215519 @0 glShadeModel(mode = GL_SMOOTH) 215520 @0 glDisable(cap = GL_LIGHTING) 215521 @0 glDisable(cap = GL_DEPTH_TEST) 215522 @0 glDepthMask(flag = GL_FALSE) 215523 @0 glCullFace(mode = GL_BACK) 215524 @0 glEnable(cap = GL_CULL_FACE) 215525 @0 glDisable(cap = GL_FOG) 215526 @0 glDisable(cap = GL_NORMALIZE) 215527 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 215528 @0 glDisable(cap = GL_BLEND) 215529 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 215530 @0 glPolygonOffset(factor = -1, units = 0) 215531 @0 glPointSize(size = 1) 215532 @0 glLineWidth(width = 1) 215533 @0 glDisable(cap = GL_MULTISAMPLE) 215534 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215535 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 215536 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 215537 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215538 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 215539 @0 glEnable(cap = GL_BLEND) 215540 @0 glEnable(cap = GL_ALPHA_TEST) 215541 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 215542 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 215543 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 215544 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 215545 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 215546 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215547 @0 glMatrixMode(mode = GL_TEXTURE) 215548 @0 glLoadIdentity() 215549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 215550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 215551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 215552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 215553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 215554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 215555 @0 glBegin(mode = GL_QUADS) 215556 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 215557 @0 glTexCoord2f(s = 0, t = 0) 215558 @0 glVertex2f(x = 640, y = 237) 215559 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 215560 @0 glTexCoord2f(s = 1, t = 0) 215561 @0 glVertex2f(x = 1920, y = 237) 215562 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 215563 @0 glTexCoord2f(s = 1, t = 1) 215564 @0 glVertex2f(x = 1920, y = 343) 215565 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 215566 @0 glTexCoord2f(s = 0, t = 1) 215567 @0 glVertex2f(x = 640, y = 343) 215568 @0 glEnd() 215569 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215570 @0 glDisable(cap = GL_TEXTURE_2D) 215571 @0 glEnable(cap = GL_BLEND) 215572 @0 glEnable(cap = GL_ALPHA_TEST) 215573 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 215574 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 215575 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 215576 @0 glEnable(cap = GL_BLEND) 215577 @0 glEnable(cap = GL_ALPHA_TEST) 215578 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 215579 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 215580 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 215581 @0 glDisable(cap = GL_BLEND) 215582 @0 glDisable(cap = GL_ALPHA_TEST) 215583 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 215584 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 215585 @0 glDisable(cap = GL_BLEND) 215586 @0 glDisable(cap = GL_ALPHA_TEST) 215587 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 215588 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 215589 @0 glEnable(cap = GL_BLEND) 215590 @0 glEnable(cap = GL_ALPHA_TEST) 215591 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 215592 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 215593 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 215594 @0 glDisable(cap = GL_BLEND) 215595 @0 glDisable(cap = GL_ALPHA_TEST) 215596 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 215597 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 215598 @0 glEnable(cap = GL_BLEND) 215599 @0 glEnable(cap = GL_ALPHA_TEST) 215600 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 215601 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 215602 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 215603 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215604 @0 glEnable(cap = GL_TEXTURE_2D) 215605 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 215606 @0 glEnable(cap = GL_BLEND) 215607 @0 glEnable(cap = GL_ALPHA_TEST) 215608 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 215609 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 215610 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 215611 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 215612 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 215613 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215614 @0 glMatrixMode(mode = GL_TEXTURE) 215615 @0 glLoadIdentity() 215616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 215617 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 215618 @0 glBegin(mode = GL_QUADS) 215619 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 215620 @0 glVertex2f(x = 639, y = 340) 215621 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 215622 @0 glVertex2f(x = 646, y = 340) 215623 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 215624 @0 glVertex2f(x = 646, y = 349) 215625 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 215626 @0 glVertex2f(x = 639, y = 349) 215627 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 215628 @0 glVertex2f(x = 646, y = 342) 215629 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 215630 @0 glVertex2f(x = 653, y = 342) 215631 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 215632 @0 glVertex2f(x = 653, y = 349) 215633 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 215634 @0 glVertex2f(x = 646, y = 349) 215635 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 215636 @0 glVertex2f(x = 654, y = 339) 215637 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 215638 @0 glVertex2f(x = 660, y = 339) 215639 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 215640 @0 glVertex2f(x = 660, y = 349) 215641 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 215642 @0 glVertex2f(x = 654, y = 349) 215643 @0 glTexCoord2f(s = 0.75, t = 0.140625) 215644 @0 glVertex2f(x = 661, y = 342) 215645 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 215646 @0 glVertex2f(x = 667, y = 342) 215647 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 215648 @0 glVertex2f(x = 667, y = 349) 215649 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 215650 @0 glVertex2f(x = 661, y = 349) 215651 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 215652 @0 glVertex2f(x = 674, y = 340) 215653 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 215654 @0 glVertex2f(x = 681, y = 340) 215655 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 215656 @0 glVertex2f(x = 681, y = 349) 215657 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 215658 @0 glVertex2f(x = 674, y = 349) 215659 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 215660 @0 glVertex2f(x = 681, y = 342) 215661 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 215662 @0 glVertex2f(x = 688, y = 342) 215663 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 215664 @0 glVertex2f(x = 688, y = 350) 215665 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 215666 @0 glVertex2f(x = 681, y = 350) 215667 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 215668 @0 glVertex2f(x = 688, y = 342) 215669 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 215670 @0 glVertex2f(x = 695, y = 342) 215671 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 215672 @0 glVertex2f(x = 695, y = 349) 215673 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 215674 @0 glVertex2f(x = 688, y = 349) 215675 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 215676 @0 glVertex2f(x = 695, y = 342) 215677 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 215678 @0 glVertex2f(x = 702, y = 342) 215679 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 215680 @0 glVertex2f(x = 702, y = 349) 215681 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 215682 @0 glVertex2f(x = 695, y = 349) 215683 @0 glEnd() 215684 @0 glEnable(cap = GL_BLEND) 215685 @0 glEnable(cap = GL_ALPHA_TEST) 215686 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 215687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 215688 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 215689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 215690 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 215691 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215692 @0 glMatrixMode(mode = GL_TEXTURE) 215693 @0 glLoadIdentity() 215694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 215695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 215696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 215697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 215698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 215699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 215700 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 215701 @0 glBegin(mode = GL_QUADS) 215702 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 215703 @0 glVertex2f(x = 638, y = 339) 215704 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 215705 @0 glVertex2f(x = 645, y = 339) 215706 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 215707 @0 glVertex2f(x = 645, y = 348) 215708 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 215709 @0 glVertex2f(x = 638, y = 348) 215710 @0 glEnd() 215711 @0 glEnable(cap = GL_BLEND) 215712 @0 glEnable(cap = GL_ALPHA_TEST) 215713 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 215714 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 215715 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 215716 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 215717 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 215718 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215719 @0 glMatrixMode(mode = GL_TEXTURE) 215720 @0 glLoadIdentity() 215721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 215722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 215723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 215724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 215725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 215726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 215727 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 215728 @0 glBegin(mode = GL_QUADS) 215729 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 215730 @0 glVertex2f(x = 645, y = 341) 215731 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 215732 @0 glVertex2f(x = 652, y = 341) 215733 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 215734 @0 glVertex2f(x = 652, y = 348) 215735 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 215736 @0 glVertex2f(x = 645, y = 348) 215737 @0 glEnd() 215738 @0 glEnable(cap = GL_BLEND) 215739 @0 glEnable(cap = GL_ALPHA_TEST) 215740 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 215741 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 215742 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 215743 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 215744 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 215745 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215746 @0 glMatrixMode(mode = GL_TEXTURE) 215747 @0 glLoadIdentity() 215748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 215749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 215750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 215751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 215752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 215753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 215754 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 215755 @0 glBegin(mode = GL_QUADS) 215756 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 215757 @0 glVertex2f(x = 653, y = 338) 215758 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 215759 @0 glVertex2f(x = 659, y = 338) 215760 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 215761 @0 glVertex2f(x = 659, y = 348) 215762 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 215763 @0 glVertex2f(x = 653, y = 348) 215764 @0 glEnd() 215765 @0 glEnable(cap = GL_BLEND) 215766 @0 glEnable(cap = GL_ALPHA_TEST) 215767 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 215768 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 215769 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 215770 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 215771 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 215772 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215773 @0 glMatrixMode(mode = GL_TEXTURE) 215774 @0 glLoadIdentity() 215775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 215776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 215777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 215778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 215779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 215780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 215781 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 215782 @0 glBegin(mode = GL_QUADS) 215783 @0 glTexCoord2f(s = 0.75, t = 0.140625) 215784 @0 glVertex2f(x = 660, y = 341) 215785 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 215786 @0 glVertex2f(x = 666, y = 341) 215787 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 215788 @0 glVertex2f(x = 666, y = 348) 215789 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 215790 @0 glVertex2f(x = 660, y = 348) 215791 @0 glEnd() 215792 @0 glEnable(cap = GL_BLEND) 215793 @0 glEnable(cap = GL_ALPHA_TEST) 215794 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 215795 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 215796 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 215797 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 215798 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 215799 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215800 @0 glMatrixMode(mode = GL_TEXTURE) 215801 @0 glLoadIdentity() 215802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 215803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 215804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 215805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 215806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 215807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 215808 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 215809 @0 glBegin(mode = GL_QUADS) 215810 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 215811 @0 glVertex2f(x = 673, y = 339) 215812 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 215813 @0 glVertex2f(x = 680, y = 339) 215814 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 215815 @0 glVertex2f(x = 680, y = 348) 215816 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 215817 @0 glVertex2f(x = 673, y = 348) 215818 @0 glEnd() 215819 @0 glEnable(cap = GL_BLEND) 215820 @0 glEnable(cap = GL_ALPHA_TEST) 215821 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 215822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 215823 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 215824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 215825 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 215826 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215827 @0 glMatrixMode(mode = GL_TEXTURE) 215828 @0 glLoadIdentity() 215829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 215830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 215831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 215832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 215833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 215834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 215835 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 215836 @0 glBegin(mode = GL_QUADS) 215837 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 215838 @0 glVertex2f(x = 680, y = 341) 215839 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 215840 @0 glVertex2f(x = 687, y = 341) 215841 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 215842 @0 glVertex2f(x = 687, y = 349) 215843 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 215844 @0 glVertex2f(x = 680, y = 349) 215845 @0 glEnd() 215846 @0 glEnable(cap = GL_BLEND) 215847 @0 glEnable(cap = GL_ALPHA_TEST) 215848 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 215849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 215850 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 215851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 215852 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 215853 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215854 @0 glMatrixMode(mode = GL_TEXTURE) 215855 @0 glLoadIdentity() 215856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 215857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 215858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 215859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 215860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 215861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 215862 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 215863 @0 glBegin(mode = GL_QUADS) 215864 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 215865 @0 glVertex2f(x = 687, y = 341) 215866 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 215867 @0 glVertex2f(x = 694, y = 341) 215868 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 215869 @0 glVertex2f(x = 694, y = 348) 215870 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 215871 @0 glVertex2f(x = 687, y = 348) 215872 @0 glEnd() 215873 @0 glEnable(cap = GL_BLEND) 215874 @0 glEnable(cap = GL_ALPHA_TEST) 215875 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 215876 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 215877 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 215878 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 215879 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 215880 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215881 @0 glMatrixMode(mode = GL_TEXTURE) 215882 @0 glLoadIdentity() 215883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 215884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 215885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 215886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 215887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 215888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 215889 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 215890 @0 glBegin(mode = GL_QUADS) 215891 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 215892 @0 glVertex2f(x = 694, y = 341) 215893 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 215894 @0 glVertex2f(x = 701, y = 341) 215895 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 215896 @0 glVertex2f(x = 701, y = 348) 215897 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 215898 @0 glVertex2f(x = 694, y = 348) 215899 @0 glEnd() 215900 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215901 @0 glDisable(cap = GL_TEXTURE_2D) 215902 @0 glDisable(cap = GL_BLEND) 215903 @0 glDisable(cap = GL_ALPHA_TEST) 215904 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 215905 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 215906 @0 glDisable(cap = GL_BLEND) 215907 @0 glDisable(cap = GL_ALPHA_TEST) 215908 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 215909 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 215910 @0 glEnable(cap = GL_BLEND) 215911 @0 glEnable(cap = GL_ALPHA_TEST) 215912 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 215913 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 215914 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 215915 @0 glDisable(cap = GL_BLEND) 215916 @0 glDisable(cap = GL_ALPHA_TEST) 215917 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 215918 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 215919 @0 glEnable(cap = GL_BLEND) 215920 @0 glEnable(cap = GL_ALPHA_TEST) 215921 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 215922 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 215923 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 215924 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215925 @0 glEnable(cap = GL_TEXTURE_2D) 215926 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 215927 @0 glEnable(cap = GL_BLEND) 215928 @0 glEnable(cap = GL_ALPHA_TEST) 215929 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 215930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 215931 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 215932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 215933 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 215934 @0 glActiveTextureARB(texture = GL_TEXTURE0) 215935 @0 glMatrixMode(mode = GL_TEXTURE) 215936 @0 glLoadIdentity() 215937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 215938 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 215939 @0 glBegin(mode = GL_QUADS) 215940 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 215941 @0 glVertex2f(x = 722, y = 340) 215942 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 215943 @0 glVertex2f(x = 729, y = 340) 215944 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 215945 @0 glVertex2f(x = 729, y = 349) 215946 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 215947 @0 glVertex2f(x = 722, y = 349) 215948 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 215949 @0 glVertex2f(x = 729, y = 342) 215950 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 215951 @0 glVertex2f(x = 736, y = 342) 215952 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 215953 @0 glVertex2f(x = 736, y = 349) 215954 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 215955 @0 glVertex2f(x = 729, y = 349) 215956 @0 glTexCoord2f(s = 0.75, t = 0.140625) 215957 @0 glVertex2f(x = 737, y = 342) 215958 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 215959 @0 glVertex2f(x = 743, y = 342) 215960 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 215961 @0 glVertex2f(x = 743, y = 349) 215962 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 215963 @0 glVertex2f(x = 737, y = 349) 215964 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 215965 @0 glVertex2f(x = 743, y = 340) 215966 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 215967 @0 glVertex2f(x = 750, y = 340) 215968 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 215969 @0 glVertex2f(x = 750, y = 349) 215970 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 215971 @0 glVertex2f(x = 743, y = 349) 215972 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 215973 @0 glVertex2f(x = 750, y = 342) 215974 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 215975 @0 glVertex2f(x = 757, y = 342) 215976 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 215977 @0 glVertex2f(x = 757, y = 349) 215978 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 215979 @0 glVertex2f(x = 750, y = 349) 215980 @0 glTexCoord2f(s = 0.75, t = 0.140625) 215981 @0 glVertex2f(x = 758, y = 342) 215982 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 215983 @0 glVertex2f(x = 764, y = 342) 215984 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 215985 @0 glVertex2f(x = 764, y = 349) 215986 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 215987 @0 glVertex2f(x = 758, y = 349) 215988 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 215989 @0 glVertex2f(x = 764, y = 340) 215990 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 215991 @0 glVertex2f(x = 771, y = 340) 215992 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 215993 @0 glVertex2f(x = 771, y = 349) 215994 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 215995 @0 glVertex2f(x = 764, y = 349) 215996 @0 glEnd() 215997 @0 glEnable(cap = GL_BLEND) 215998 @0 glEnable(cap = GL_ALPHA_TEST) 215999 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216000 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216001 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216002 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216003 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216004 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216005 @0 glMatrixMode(mode = GL_TEXTURE) 216006 @0 glLoadIdentity() 216007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216013 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216014 @0 glBegin(mode = GL_QUADS) 216015 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 216016 @0 glVertex2f(x = 721, y = 339) 216017 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 216018 @0 glVertex2f(x = 728, y = 339) 216019 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 216020 @0 glVertex2f(x = 728, y = 348) 216021 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 216022 @0 glVertex2f(x = 721, y = 348) 216023 @0 glEnd() 216024 @0 glEnable(cap = GL_BLEND) 216025 @0 glEnable(cap = GL_ALPHA_TEST) 216026 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216027 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216028 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216029 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216030 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216031 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216032 @0 glMatrixMode(mode = GL_TEXTURE) 216033 @0 glLoadIdentity() 216034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216040 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216041 @0 glBegin(mode = GL_QUADS) 216042 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 216043 @0 glVertex2f(x = 728, y = 341) 216044 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 216045 @0 glVertex2f(x = 735, y = 341) 216046 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 216047 @0 glVertex2f(x = 735, y = 348) 216048 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 216049 @0 glVertex2f(x = 728, y = 348) 216050 @0 glEnd() 216051 @0 glEnable(cap = GL_BLEND) 216052 @0 glEnable(cap = GL_ALPHA_TEST) 216053 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216054 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216055 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216056 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216057 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216058 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216059 @0 glMatrixMode(mode = GL_TEXTURE) 216060 @0 glLoadIdentity() 216061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216067 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216068 @0 glBegin(mode = GL_QUADS) 216069 @0 glTexCoord2f(s = 0.75, t = 0.140625) 216070 @0 glVertex2f(x = 736, y = 341) 216071 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 216072 @0 glVertex2f(x = 742, y = 341) 216073 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 216074 @0 glVertex2f(x = 742, y = 348) 216075 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 216076 @0 glVertex2f(x = 736, y = 348) 216077 @0 glEnd() 216078 @0 glEnable(cap = GL_BLEND) 216079 @0 glEnable(cap = GL_ALPHA_TEST) 216080 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216081 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216082 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216083 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216084 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216085 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216086 @0 glMatrixMode(mode = GL_TEXTURE) 216087 @0 glLoadIdentity() 216088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216094 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216095 @0 glBegin(mode = GL_QUADS) 216096 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 216097 @0 glVertex2f(x = 742, y = 339) 216098 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 216099 @0 glVertex2f(x = 749, y = 339) 216100 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 216101 @0 glVertex2f(x = 749, y = 348) 216102 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 216103 @0 glVertex2f(x = 742, y = 348) 216104 @0 glEnd() 216105 @0 glEnable(cap = GL_BLEND) 216106 @0 glEnable(cap = GL_ALPHA_TEST) 216107 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216108 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216109 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216110 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216111 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216112 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216113 @0 glMatrixMode(mode = GL_TEXTURE) 216114 @0 glLoadIdentity() 216115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216121 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216122 @0 glBegin(mode = GL_QUADS) 216123 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 216124 @0 glVertex2f(x = 749, y = 341) 216125 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 216126 @0 glVertex2f(x = 756, y = 341) 216127 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 216128 @0 glVertex2f(x = 756, y = 348) 216129 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 216130 @0 glVertex2f(x = 749, y = 348) 216131 @0 glEnd() 216132 @0 glEnable(cap = GL_BLEND) 216133 @0 glEnable(cap = GL_ALPHA_TEST) 216134 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216135 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216136 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216137 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216138 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216139 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216140 @0 glMatrixMode(mode = GL_TEXTURE) 216141 @0 glLoadIdentity() 216142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216148 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216149 @0 glBegin(mode = GL_QUADS) 216150 @0 glTexCoord2f(s = 0.75, t = 0.140625) 216151 @0 glVertex2f(x = 757, y = 341) 216152 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 216153 @0 glVertex2f(x = 763, y = 341) 216154 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 216155 @0 glVertex2f(x = 763, y = 348) 216156 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 216157 @0 glVertex2f(x = 757, y = 348) 216158 @0 glEnd() 216159 @0 glEnable(cap = GL_BLEND) 216160 @0 glEnable(cap = GL_ALPHA_TEST) 216161 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216162 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216163 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216164 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216165 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216166 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216167 @0 glMatrixMode(mode = GL_TEXTURE) 216168 @0 glLoadIdentity() 216169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216175 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216176 @0 glBegin(mode = GL_QUADS) 216177 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 216178 @0 glVertex2f(x = 763, y = 339) 216179 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 216180 @0 glVertex2f(x = 770, y = 339) 216181 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 216182 @0 glVertex2f(x = 770, y = 348) 216183 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 216184 @0 glVertex2f(x = 763, y = 348) 216185 @0 glEnd() 216186 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216187 @0 glDisable(cap = GL_TEXTURE_2D) 216188 @0 glDisable(cap = GL_BLEND) 216189 @0 glDisable(cap = GL_ALPHA_TEST) 216190 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 216191 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 216192 @0 glDisable(cap = GL_BLEND) 216193 @0 glDisable(cap = GL_ALPHA_TEST) 216194 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 216195 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 216196 @0 glEnable(cap = GL_BLEND) 216197 @0 glEnable(cap = GL_ALPHA_TEST) 216198 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216199 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 216200 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 216201 @0 glDisable(cap = GL_BLEND) 216202 @0 glDisable(cap = GL_ALPHA_TEST) 216203 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 216204 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 216205 @0 glEnable(cap = GL_BLEND) 216206 @0 glEnable(cap = GL_ALPHA_TEST) 216207 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216208 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 216209 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 216210 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216211 @0 glEnable(cap = GL_TEXTURE_2D) 216212 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 216213 @0 glEnable(cap = GL_BLEND) 216214 @0 glEnable(cap = GL_ALPHA_TEST) 216215 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216216 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216217 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216218 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216219 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216220 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216221 @0 glMatrixMode(mode = GL_TEXTURE) 216222 @0 glLoadIdentity() 216223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 216224 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 216225 @0 glBegin(mode = GL_QUADS) 216226 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 216227 @0 glVertex2f(x = 791, y = 340) 216228 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 216229 @0 glVertex2f(x = 798, y = 340) 216230 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 216231 @0 glVertex2f(x = 798, y = 349) 216232 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 216233 @0 glVertex2f(x = 791, y = 349) 216234 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 216235 @0 glVertex2f(x = 798, y = 342) 216236 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 216237 @0 glVertex2f(x = 805, y = 342) 216238 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 216239 @0 glVertex2f(x = 805, y = 349) 216240 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 216241 @0 glVertex2f(x = 798, y = 349) 216242 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 216243 @0 glVertex2f(x = 805, y = 340) 216244 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 216245 @0 glVertex2f(x = 812, y = 340) 216246 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 216247 @0 glVertex2f(x = 812, y = 349) 216248 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 216249 @0 glVertex2f(x = 805, y = 349) 216250 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 216251 @0 glVertex2f(x = 812, y = 340) 216252 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 216253 @0 glVertex2f(x = 819, y = 340) 216254 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 216255 @0 glVertex2f(x = 819, y = 349) 216256 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 216257 @0 glVertex2f(x = 812, y = 349) 216258 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 216259 @0 glVertex2f(x = 820, y = 339) 216260 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 216261 @0 glVertex2f(x = 826, y = 339) 216262 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 216263 @0 glVertex2f(x = 826, y = 349) 216264 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 216265 @0 glVertex2f(x = 820, y = 349) 216266 @0 glTexCoord2f(s = 0.75, t = 0.140625) 216267 @0 glVertex2f(x = 827, y = 342) 216268 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 216269 @0 glVertex2f(x = 833, y = 342) 216270 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 216271 @0 glVertex2f(x = 833, y = 349) 216272 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 216273 @0 glVertex2f(x = 827, y = 349) 216274 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 216275 @0 glVertex2f(x = 833, y = 341) 216276 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 216277 @0 glVertex2f(x = 840, y = 341) 216278 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 216279 @0 glVertex2f(x = 840, y = 352) 216280 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 216281 @0 glVertex2f(x = 833, y = 352) 216282 @0 glTexCoord2f(s = 0, t = 0.1875) 216283 @0 glVertex2f(x = 840, y = 342) 216284 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 216285 @0 glVertex2f(x = 847, y = 342) 216286 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 216287 @0 glVertex2f(x = 847, y = 349) 216288 @0 glTexCoord2f(s = 0, t = 0.2148438) 216289 @0 glVertex2f(x = 840, y = 349) 216290 @0 glEnd() 216291 @0 glEnable(cap = GL_BLEND) 216292 @0 glEnable(cap = GL_ALPHA_TEST) 216293 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216295 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216297 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216298 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216299 @0 glMatrixMode(mode = GL_TEXTURE) 216300 @0 glLoadIdentity() 216301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216307 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216308 @0 glBegin(mode = GL_QUADS) 216309 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 216310 @0 glVertex2f(x = 790, y = 339) 216311 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 216312 @0 glVertex2f(x = 797, y = 339) 216313 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 216314 @0 glVertex2f(x = 797, y = 348) 216315 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 216316 @0 glVertex2f(x = 790, y = 348) 216317 @0 glEnd() 216318 @0 glEnable(cap = GL_BLEND) 216319 @0 glEnable(cap = GL_ALPHA_TEST) 216320 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216321 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216323 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216325 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216326 @0 glMatrixMode(mode = GL_TEXTURE) 216327 @0 glLoadIdentity() 216328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216334 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216335 @0 glBegin(mode = GL_QUADS) 216336 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 216337 @0 glVertex2f(x = 797, y = 341) 216338 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 216339 @0 glVertex2f(x = 804, y = 341) 216340 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 216341 @0 glVertex2f(x = 804, y = 348) 216342 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 216343 @0 glVertex2f(x = 797, y = 348) 216344 @0 glEnd() 216345 @0 glEnable(cap = GL_BLEND) 216346 @0 glEnable(cap = GL_ALPHA_TEST) 216347 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216349 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216351 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216352 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216353 @0 glMatrixMode(mode = GL_TEXTURE) 216354 @0 glLoadIdentity() 216355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216361 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216362 @0 glBegin(mode = GL_QUADS) 216363 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 216364 @0 glVertex2f(x = 804, y = 339) 216365 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 216366 @0 glVertex2f(x = 811, y = 339) 216367 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 216368 @0 glVertex2f(x = 811, y = 348) 216369 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 216370 @0 glVertex2f(x = 804, y = 348) 216371 @0 glEnd() 216372 @0 glEnable(cap = GL_BLEND) 216373 @0 glEnable(cap = GL_ALPHA_TEST) 216374 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216375 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216376 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216377 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216378 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216379 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216380 @0 glMatrixMode(mode = GL_TEXTURE) 216381 @0 glLoadIdentity() 216382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216388 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216389 @0 glBegin(mode = GL_QUADS) 216390 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 216391 @0 glVertex2f(x = 811, y = 339) 216392 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 216393 @0 glVertex2f(x = 818, y = 339) 216394 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 216395 @0 glVertex2f(x = 818, y = 348) 216396 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 216397 @0 glVertex2f(x = 811, y = 348) 216398 @0 glEnd() 216399 @0 glEnable(cap = GL_BLEND) 216400 @0 glEnable(cap = GL_ALPHA_TEST) 216401 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216402 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216403 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216404 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216405 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216406 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216407 @0 glMatrixMode(mode = GL_TEXTURE) 216408 @0 glLoadIdentity() 216409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216415 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216416 @0 glBegin(mode = GL_QUADS) 216417 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 216418 @0 glVertex2f(x = 819, y = 338) 216419 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 216420 @0 glVertex2f(x = 825, y = 338) 216421 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 216422 @0 glVertex2f(x = 825, y = 348) 216423 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 216424 @0 glVertex2f(x = 819, y = 348) 216425 @0 glEnd() 216426 @0 glEnable(cap = GL_BLEND) 216427 @0 glEnable(cap = GL_ALPHA_TEST) 216428 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216430 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216432 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216433 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216434 @0 glMatrixMode(mode = GL_TEXTURE) 216435 @0 glLoadIdentity() 216436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216442 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216443 @0 glBegin(mode = GL_QUADS) 216444 @0 glTexCoord2f(s = 0.75, t = 0.140625) 216445 @0 glVertex2f(x = 826, y = 341) 216446 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 216447 @0 glVertex2f(x = 832, y = 341) 216448 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 216449 @0 glVertex2f(x = 832, y = 348) 216450 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 216451 @0 glVertex2f(x = 826, y = 348) 216452 @0 glEnd() 216453 @0 glEnable(cap = GL_BLEND) 216454 @0 glEnable(cap = GL_ALPHA_TEST) 216455 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216456 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216458 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216460 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216461 @0 glMatrixMode(mode = GL_TEXTURE) 216462 @0 glLoadIdentity() 216463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216469 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216470 @0 glBegin(mode = GL_QUADS) 216471 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 216472 @0 glVertex2f(x = 832, y = 340) 216473 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 216474 @0 glVertex2f(x = 839, y = 340) 216475 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 216476 @0 glVertex2f(x = 839, y = 351) 216477 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 216478 @0 glVertex2f(x = 832, y = 351) 216479 @0 glEnd() 216480 @0 glEnable(cap = GL_BLEND) 216481 @0 glEnable(cap = GL_ALPHA_TEST) 216482 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216483 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216485 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216487 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216488 @0 glMatrixMode(mode = GL_TEXTURE) 216489 @0 glLoadIdentity() 216490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216496 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216497 @0 glBegin(mode = GL_QUADS) 216498 @0 glTexCoord2f(s = 0, t = 0.1875) 216499 @0 glVertex2f(x = 839, y = 341) 216500 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 216501 @0 glVertex2f(x = 846, y = 341) 216502 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 216503 @0 glVertex2f(x = 846, y = 348) 216504 @0 glTexCoord2f(s = 0, t = 0.2148438) 216505 @0 glVertex2f(x = 839, y = 348) 216506 @0 glEnd() 216507 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216508 @0 glDisable(cap = GL_TEXTURE_2D) 216509 @0 glDisable(cap = GL_BLEND) 216510 @0 glDisable(cap = GL_ALPHA_TEST) 216511 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 216512 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 216513 @0 glDisable(cap = GL_BLEND) 216514 @0 glDisable(cap = GL_ALPHA_TEST) 216515 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 216516 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 216517 @0 glEnable(cap = GL_BLEND) 216518 @0 glEnable(cap = GL_ALPHA_TEST) 216519 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216520 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 216521 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 216522 @0 glDisable(cap = GL_BLEND) 216523 @0 glDisable(cap = GL_ALPHA_TEST) 216524 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 216525 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 216526 @0 glEnable(cap = GL_BLEND) 216527 @0 glEnable(cap = GL_ALPHA_TEST) 216528 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216529 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 216530 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 216531 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216532 @0 glEnable(cap = GL_TEXTURE_2D) 216533 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 216534 @0 glEnable(cap = GL_BLEND) 216535 @0 glEnable(cap = GL_ALPHA_TEST) 216536 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216537 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216538 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216539 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216540 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216541 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216542 @0 glMatrixMode(mode = GL_TEXTURE) 216543 @0 glLoadIdentity() 216544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 216545 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 216546 @0 glBegin(mode = GL_QUADS) 216547 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 216548 @0 glVertex2f(x = 867, y = 340) 216549 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 216550 @0 glVertex2f(x = 874, y = 340) 216551 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 216552 @0 glVertex2f(x = 874, y = 349) 216553 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 216554 @0 glVertex2f(x = 867, y = 349) 216555 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 216556 @0 glVertex2f(x = 875, y = 342) 216557 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 216558 @0 glVertex2f(x = 881, y = 342) 216559 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 216560 @0 glVertex2f(x = 881, y = 349) 216561 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 216562 @0 glVertex2f(x = 875, y = 349) 216563 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 216564 @0 glVertex2f(x = 881, y = 342) 216565 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 216566 @0 glVertex2f(x = 888, y = 342) 216567 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 216568 @0 glVertex2f(x = 888, y = 349) 216569 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 216570 @0 glVertex2f(x = 881, y = 349) 216571 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 216572 @0 glVertex2f(x = 888, y = 339) 216573 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 216574 @0 glVertex2f(x = 895, y = 339) 216575 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 216576 @0 glVertex2f(x = 895, y = 349) 216577 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 216578 @0 glVertex2f(x = 888, y = 349) 216579 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 216580 @0 glVertex2f(x = 896, y = 339) 216581 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 216582 @0 glVertex2f(x = 902, y = 339) 216583 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 216584 @0 glVertex2f(x = 902, y = 349) 216585 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 216586 @0 glVertex2f(x = 896, y = 349) 216587 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 216588 @0 glVertex2f(x = 902, y = 340) 216589 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 216590 @0 glVertex2f(x = 909, y = 340) 216591 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 216592 @0 glVertex2f(x = 909, y = 349) 216593 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 216594 @0 glVertex2f(x = 902, y = 349) 216595 @0 glTexCoord2f(s = 0, t = 0.1875) 216596 @0 glVertex2f(x = 909, y = 342) 216597 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 216598 @0 glVertex2f(x = 916, y = 342) 216599 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 216600 @0 glVertex2f(x = 916, y = 349) 216601 @0 glTexCoord2f(s = 0, t = 0.2148438) 216602 @0 glVertex2f(x = 909, y = 349) 216603 @0 glEnd() 216604 @0 glEnable(cap = GL_BLEND) 216605 @0 glEnable(cap = GL_ALPHA_TEST) 216606 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216607 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216608 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216609 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216610 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216611 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216612 @0 glMatrixMode(mode = GL_TEXTURE) 216613 @0 glLoadIdentity() 216614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216620 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216621 @0 glBegin(mode = GL_QUADS) 216622 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 216623 @0 glVertex2f(x = 866, y = 339) 216624 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 216625 @0 glVertex2f(x = 873, y = 339) 216626 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 216627 @0 glVertex2f(x = 873, y = 348) 216628 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 216629 @0 glVertex2f(x = 866, y = 348) 216630 @0 glEnd() 216631 @0 glEnable(cap = GL_BLEND) 216632 @0 glEnable(cap = GL_ALPHA_TEST) 216633 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216634 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216635 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216636 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216637 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216638 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216639 @0 glMatrixMode(mode = GL_TEXTURE) 216640 @0 glLoadIdentity() 216641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216647 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216648 @0 glBegin(mode = GL_QUADS) 216649 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 216650 @0 glVertex2f(x = 874, y = 341) 216651 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 216652 @0 glVertex2f(x = 880, y = 341) 216653 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 216654 @0 glVertex2f(x = 880, y = 348) 216655 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 216656 @0 glVertex2f(x = 874, y = 348) 216657 @0 glEnd() 216658 @0 glEnable(cap = GL_BLEND) 216659 @0 glEnable(cap = GL_ALPHA_TEST) 216660 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216661 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216662 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216663 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216664 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216665 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216666 @0 glMatrixMode(mode = GL_TEXTURE) 216667 @0 glLoadIdentity() 216668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216674 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216675 @0 glBegin(mode = GL_QUADS) 216676 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 216677 @0 glVertex2f(x = 880, y = 341) 216678 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 216679 @0 glVertex2f(x = 887, y = 341) 216680 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 216681 @0 glVertex2f(x = 887, y = 348) 216682 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 216683 @0 glVertex2f(x = 880, y = 348) 216684 @0 glEnd() 216685 @0 glEnable(cap = GL_BLEND) 216686 @0 glEnable(cap = GL_ALPHA_TEST) 216687 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216688 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216689 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216690 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216691 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216692 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216693 @0 glMatrixMode(mode = GL_TEXTURE) 216694 @0 glLoadIdentity() 216695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216701 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216702 @0 glBegin(mode = GL_QUADS) 216703 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 216704 @0 glVertex2f(x = 887, y = 338) 216705 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 216706 @0 glVertex2f(x = 894, y = 338) 216707 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 216708 @0 glVertex2f(x = 894, y = 348) 216709 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 216710 @0 glVertex2f(x = 887, y = 348) 216711 @0 glEnd() 216712 @0 glEnable(cap = GL_BLEND) 216713 @0 glEnable(cap = GL_ALPHA_TEST) 216714 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216715 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216716 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216717 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216718 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216719 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216720 @0 glMatrixMode(mode = GL_TEXTURE) 216721 @0 glLoadIdentity() 216722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216728 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216729 @0 glBegin(mode = GL_QUADS) 216730 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 216731 @0 glVertex2f(x = 895, y = 338) 216732 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 216733 @0 glVertex2f(x = 901, y = 338) 216734 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 216735 @0 glVertex2f(x = 901, y = 348) 216736 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 216737 @0 glVertex2f(x = 895, y = 348) 216738 @0 glEnd() 216739 @0 glEnable(cap = GL_BLEND) 216740 @0 glEnable(cap = GL_ALPHA_TEST) 216741 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216742 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216743 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216744 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216745 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216746 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216747 @0 glMatrixMode(mode = GL_TEXTURE) 216748 @0 glLoadIdentity() 216749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216755 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216756 @0 glBegin(mode = GL_QUADS) 216757 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 216758 @0 glVertex2f(x = 901, y = 339) 216759 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 216760 @0 glVertex2f(x = 908, y = 339) 216761 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 216762 @0 glVertex2f(x = 908, y = 348) 216763 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 216764 @0 glVertex2f(x = 901, y = 348) 216765 @0 glEnd() 216766 @0 glEnable(cap = GL_BLEND) 216767 @0 glEnable(cap = GL_ALPHA_TEST) 216768 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216769 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216770 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216771 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216772 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216773 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216774 @0 glMatrixMode(mode = GL_TEXTURE) 216775 @0 glLoadIdentity() 216776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216782 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216783 @0 glBegin(mode = GL_QUADS) 216784 @0 glTexCoord2f(s = 0, t = 0.1875) 216785 @0 glVertex2f(x = 908, y = 341) 216786 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 216787 @0 glVertex2f(x = 915, y = 341) 216788 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 216789 @0 glVertex2f(x = 915, y = 348) 216790 @0 glTexCoord2f(s = 0, t = 0.2148438) 216791 @0 glVertex2f(x = 908, y = 348) 216792 @0 glEnd() 216793 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216794 @0 glDisable(cap = GL_TEXTURE_2D) 216795 @0 glDisable(cap = GL_BLEND) 216796 @0 glDisable(cap = GL_ALPHA_TEST) 216797 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 216798 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 216799 @0 glDisable(cap = GL_BLEND) 216800 @0 glDisable(cap = GL_ALPHA_TEST) 216801 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 216802 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 216803 @0 glEnable(cap = GL_BLEND) 216804 @0 glEnable(cap = GL_ALPHA_TEST) 216805 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216806 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 216807 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 216808 @0 glDisable(cap = GL_BLEND) 216809 @0 glDisable(cap = GL_ALPHA_TEST) 216810 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 216811 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 216812 @0 glEnable(cap = GL_BLEND) 216813 @0 glEnable(cap = GL_ALPHA_TEST) 216814 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216815 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 216816 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 216817 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216818 @0 glEnable(cap = GL_TEXTURE_2D) 216819 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 216820 @0 glEnable(cap = GL_BLEND) 216821 @0 glEnable(cap = GL_ALPHA_TEST) 216822 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216823 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216824 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216825 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216826 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216827 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216828 @0 glMatrixMode(mode = GL_TEXTURE) 216829 @0 glLoadIdentity() 216830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 216831 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 216832 @0 glBegin(mode = GL_QUADS) 216833 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 216834 @0 glVertex2f(x = 549, y = 339) 216835 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 216836 @0 glVertex2f(x = 556, y = 339) 216837 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 216838 @0 glVertex2f(x = 556, y = 348) 216839 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 216840 @0 glVertex2f(x = 549, y = 348) 216841 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 216842 @0 glVertex2f(x = 556, y = 339) 216843 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 216844 @0 glVertex2f(x = 563, y = 339) 216845 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 216846 @0 glVertex2f(x = 563, y = 348) 216847 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 216848 @0 glVertex2f(x = 556, y = 348) 216849 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 216850 @0 glVertex2f(x = 563, y = 341) 216851 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 216852 @0 glVertex2f(x = 570, y = 341) 216853 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 216854 @0 glVertex2f(x = 570, y = 349) 216855 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 216856 @0 glVertex2f(x = 563, y = 349) 216857 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 216858 @0 glVertex2f(x = 571, y = 341) 216859 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 216860 @0 glVertex2f(x = 577, y = 341) 216861 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 216862 @0 glVertex2f(x = 577, y = 348) 216863 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 216864 @0 glVertex2f(x = 571, y = 348) 216865 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 216866 @0 glVertex2f(x = 577, y = 339) 216867 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 216868 @0 glVertex2f(x = 584, y = 339) 216869 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 216870 @0 glVertex2f(x = 584, y = 348) 216871 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 216872 @0 glVertex2f(x = 577, y = 348) 216873 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 216874 @0 glVertex2f(x = 591, y = 339) 216875 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 216876 @0 glVertex2f(x = 598, y = 339) 216877 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 216878 @0 glVertex2f(x = 598, y = 348) 216879 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 216880 @0 glVertex2f(x = 591, y = 348) 216881 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 216882 @0 glVertex2f(x = 598, y = 341) 216883 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 216884 @0 glVertex2f(x = 605, y = 341) 216885 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 216886 @0 glVertex2f(x = 605, y = 349) 216887 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 216888 @0 glVertex2f(x = 598, y = 349) 216889 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 216890 @0 glVertex2f(x = 605, y = 341) 216891 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 216892 @0 glVertex2f(x = 612, y = 341) 216893 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 216894 @0 glVertex2f(x = 612, y = 348) 216895 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 216896 @0 glVertex2f(x = 605, y = 348) 216897 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 216898 @0 glVertex2f(x = 612, y = 341) 216899 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 216900 @0 glVertex2f(x = 619, y = 341) 216901 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 216902 @0 glVertex2f(x = 619, y = 348) 216903 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 216904 @0 glVertex2f(x = 612, y = 348) 216905 @0 glEnd() 216906 @0 glEnable(cap = GL_BLEND) 216907 @0 glEnable(cap = GL_ALPHA_TEST) 216908 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216909 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216910 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216911 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216912 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216913 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216914 @0 glMatrixMode(mode = GL_TEXTURE) 216915 @0 glLoadIdentity() 216916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216922 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216923 @0 glBegin(mode = GL_QUADS) 216924 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 216925 @0 glVertex2f(x = 548, y = 338) 216926 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 216927 @0 glVertex2f(x = 555, y = 338) 216928 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 216929 @0 glVertex2f(x = 555, y = 347) 216930 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 216931 @0 glVertex2f(x = 548, y = 347) 216932 @0 glEnd() 216933 @0 glEnable(cap = GL_BLEND) 216934 @0 glEnable(cap = GL_ALPHA_TEST) 216935 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216936 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216938 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216940 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216941 @0 glMatrixMode(mode = GL_TEXTURE) 216942 @0 glLoadIdentity() 216943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216949 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216950 @0 glBegin(mode = GL_QUADS) 216951 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 216952 @0 glVertex2f(x = 555, y = 338) 216953 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 216954 @0 glVertex2f(x = 562, y = 338) 216955 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 216956 @0 glVertex2f(x = 562, y = 347) 216957 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 216958 @0 glVertex2f(x = 555, y = 347) 216959 @0 glEnd() 216960 @0 glEnable(cap = GL_BLEND) 216961 @0 glEnable(cap = GL_ALPHA_TEST) 216962 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216963 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216965 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216966 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216967 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216968 @0 glMatrixMode(mode = GL_TEXTURE) 216969 @0 glLoadIdentity() 216970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 216973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 216974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 216975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 216976 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 216977 @0 glBegin(mode = GL_QUADS) 216978 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 216979 @0 glVertex2f(x = 562, y = 340) 216980 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 216981 @0 glVertex2f(x = 569, y = 340) 216982 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 216983 @0 glVertex2f(x = 569, y = 348) 216984 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 216985 @0 glVertex2f(x = 562, y = 348) 216986 @0 glEnd() 216987 @0 glEnable(cap = GL_BLEND) 216988 @0 glEnable(cap = GL_ALPHA_TEST) 216989 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 216990 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 216991 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 216992 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 216993 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 216994 @0 glActiveTextureARB(texture = GL_TEXTURE0) 216995 @0 glMatrixMode(mode = GL_TEXTURE) 216996 @0 glLoadIdentity() 216997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 216998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 216999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217003 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217004 @0 glBegin(mode = GL_QUADS) 217005 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 217006 @0 glVertex2f(x = 570, y = 340) 217007 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 217008 @0 glVertex2f(x = 576, y = 340) 217009 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 217010 @0 glVertex2f(x = 576, y = 347) 217011 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 217012 @0 glVertex2f(x = 570, y = 347) 217013 @0 glEnd() 217014 @0 glEnable(cap = GL_BLEND) 217015 @0 glEnable(cap = GL_ALPHA_TEST) 217016 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217017 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217018 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217019 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217020 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217021 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217022 @0 glMatrixMode(mode = GL_TEXTURE) 217023 @0 glLoadIdentity() 217024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217030 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217031 @0 glBegin(mode = GL_QUADS) 217032 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 217033 @0 glVertex2f(x = 576, y = 338) 217034 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 217035 @0 glVertex2f(x = 583, y = 338) 217036 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 217037 @0 glVertex2f(x = 583, y = 347) 217038 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 217039 @0 glVertex2f(x = 576, y = 347) 217040 @0 glEnd() 217041 @0 glEnable(cap = GL_BLEND) 217042 @0 glEnable(cap = GL_ALPHA_TEST) 217043 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217044 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217045 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217046 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217047 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217048 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217049 @0 glMatrixMode(mode = GL_TEXTURE) 217050 @0 glLoadIdentity() 217051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217057 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217058 @0 glBegin(mode = GL_QUADS) 217059 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 217060 @0 glVertex2f(x = 590, y = 338) 217061 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 217062 @0 glVertex2f(x = 597, y = 338) 217063 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 217064 @0 glVertex2f(x = 597, y = 347) 217065 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 217066 @0 glVertex2f(x = 590, y = 347) 217067 @0 glEnd() 217068 @0 glEnable(cap = GL_BLEND) 217069 @0 glEnable(cap = GL_ALPHA_TEST) 217070 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217071 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217072 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217073 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217074 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217075 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217076 @0 glMatrixMode(mode = GL_TEXTURE) 217077 @0 glLoadIdentity() 217078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217084 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217085 @0 glBegin(mode = GL_QUADS) 217086 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 217087 @0 glVertex2f(x = 597, y = 340) 217088 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 217089 @0 glVertex2f(x = 604, y = 340) 217090 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 217091 @0 glVertex2f(x = 604, y = 348) 217092 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 217093 @0 glVertex2f(x = 597, y = 348) 217094 @0 glEnd() 217095 @0 glEnable(cap = GL_BLEND) 217096 @0 glEnable(cap = GL_ALPHA_TEST) 217097 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217098 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217099 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217100 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217101 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217102 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217103 @0 glMatrixMode(mode = GL_TEXTURE) 217104 @0 glLoadIdentity() 217105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217111 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217112 @0 glBegin(mode = GL_QUADS) 217113 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 217114 @0 glVertex2f(x = 604, y = 340) 217115 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 217116 @0 glVertex2f(x = 611, y = 340) 217117 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 217118 @0 glVertex2f(x = 611, y = 347) 217119 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 217120 @0 glVertex2f(x = 604, y = 347) 217121 @0 glEnd() 217122 @0 glEnable(cap = GL_BLEND) 217123 @0 glEnable(cap = GL_ALPHA_TEST) 217124 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217125 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217126 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217127 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217128 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217129 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217130 @0 glMatrixMode(mode = GL_TEXTURE) 217131 @0 glLoadIdentity() 217132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217138 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217139 @0 glBegin(mode = GL_QUADS) 217140 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 217141 @0 glVertex2f(x = 611, y = 340) 217142 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 217143 @0 glVertex2f(x = 618, y = 340) 217144 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 217145 @0 glVertex2f(x = 618, y = 347) 217146 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 217147 @0 glVertex2f(x = 611, y = 347) 217148 @0 glEnd() 217149 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217150 @0 glDisable(cap = GL_TEXTURE_2D) 217151 @0 glDisable(cap = GL_BLEND) 217152 @0 glDisable(cap = GL_ALPHA_TEST) 217153 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 217154 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 217155 @0 glDisable(cap = GL_BLEND) 217156 @0 glDisable(cap = GL_ALPHA_TEST) 217157 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 217158 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 217159 @0 glEnable(cap = GL_BLEND) 217160 @0 glEnable(cap = GL_ALPHA_TEST) 217161 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217162 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 217163 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 217164 @0 glDisable(cap = GL_BLEND) 217165 @0 glDisable(cap = GL_ALPHA_TEST) 217166 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 217167 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 217168 @0 glDisable(cap = GL_BLEND) 217169 @0 glDisable(cap = GL_ALPHA_TEST) 217170 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 217171 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 217172 @0 glEnable(cap = GL_BLEND) 217173 @0 glEnable(cap = GL_ALPHA_TEST) 217174 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217175 @0 glBegin(mode = GL_QUADS) 217176 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 217177 @0 glVertex2f(x = 1053, y = 864) 217178 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 217179 @0 glVertex2f(x = 1338, y = 864) 217180 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 217181 @0 glVertex2f(x = 1338, y = 937) 217182 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 217183 @0 glVertex2f(x = 1053, y = 937) 217184 @0 glEnd() 217185 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217186 @0 glEnable(cap = GL_TEXTURE_2D) 217187 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 217188 @0 glEnable(cap = GL_BLEND) 217189 @0 glEnable(cap = GL_ALPHA_TEST) 217190 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217192 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217194 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217195 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217196 @0 glMatrixMode(mode = GL_TEXTURE) 217197 @0 glLoadIdentity() 217198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 217199 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 217200 @0 glBegin(mode = GL_QUADS) 217201 @0 glTexCoord2f(s = 0.75, t = 0.046875) 217202 @0 glVertex2f(x = 1176, y = 897) 217203 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 217204 @0 glVertex2f(x = 1183, y = 897) 217205 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 217206 @0 glVertex2f(x = 1183, y = 906) 217207 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 217208 @0 glVertex2f(x = 1176, y = 906) 217209 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 217210 @0 glVertex2f(x = 1183, y = 899) 217211 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 217212 @0 glVertex2f(x = 1190, y = 899) 217213 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 217214 @0 glVertex2f(x = 1190, y = 906) 217215 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 217216 @0 glVertex2f(x = 1183, y = 906) 217217 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 217218 @0 glVertex2f(x = 1190, y = 896) 217219 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 217220 @0 glVertex2f(x = 1197, y = 896) 217221 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 217222 @0 glVertex2f(x = 1197, y = 906) 217223 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 217224 @0 glVertex2f(x = 1190, y = 906) 217225 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 217226 @0 glVertex2f(x = 1197, y = 899) 217227 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 217228 @0 glVertex2f(x = 1204, y = 899) 217229 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 217230 @0 glVertex2f(x = 1204, y = 906) 217231 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 217232 @0 glVertex2f(x = 1197, y = 906) 217233 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 217234 @0 glVertex2f(x = 1204, y = 897) 217235 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 217236 @0 glVertex2f(x = 1211, y = 897) 217237 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 217238 @0 glVertex2f(x = 1211, y = 906) 217239 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 217240 @0 glVertex2f(x = 1204, y = 906) 217241 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 217242 @0 glVertex2f(x = 1211, y = 899) 217243 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 217244 @0 glVertex2f(x = 1218, y = 899) 217245 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 217246 @0 glVertex2f(x = 1218, y = 906) 217247 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 217248 @0 glVertex2f(x = 1211, y = 906) 217249 @0 glEnd() 217250 @0 glEnable(cap = GL_BLEND) 217251 @0 glEnable(cap = GL_ALPHA_TEST) 217252 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217253 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217254 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217255 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217256 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217257 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217258 @0 glMatrixMode(mode = GL_TEXTURE) 217259 @0 glLoadIdentity() 217260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217266 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217267 @0 glBegin(mode = GL_QUADS) 217268 @0 glTexCoord2f(s = 0.75, t = 0.046875) 217269 @0 glVertex2f(x = 1175, y = 896) 217270 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 217271 @0 glVertex2f(x = 1182, y = 896) 217272 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 217273 @0 glVertex2f(x = 1182, y = 905) 217274 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 217275 @0 glVertex2f(x = 1175, y = 905) 217276 @0 glEnd() 217277 @0 glEnable(cap = GL_BLEND) 217278 @0 glEnable(cap = GL_ALPHA_TEST) 217279 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217280 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217281 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217282 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217283 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217284 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217285 @0 glMatrixMode(mode = GL_TEXTURE) 217286 @0 glLoadIdentity() 217287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217293 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217294 @0 glBegin(mode = GL_QUADS) 217295 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 217296 @0 glVertex2f(x = 1182, y = 898) 217297 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 217298 @0 glVertex2f(x = 1189, y = 898) 217299 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 217300 @0 glVertex2f(x = 1189, y = 905) 217301 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 217302 @0 glVertex2f(x = 1182, y = 905) 217303 @0 glEnd() 217304 @0 glEnable(cap = GL_BLEND) 217305 @0 glEnable(cap = GL_ALPHA_TEST) 217306 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217307 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217308 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217309 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217310 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217311 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217312 @0 glMatrixMode(mode = GL_TEXTURE) 217313 @0 glLoadIdentity() 217314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217320 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217321 @0 glBegin(mode = GL_QUADS) 217322 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 217323 @0 glVertex2f(x = 1189, y = 895) 217324 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 217325 @0 glVertex2f(x = 1196, y = 895) 217326 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 217327 @0 glVertex2f(x = 1196, y = 905) 217328 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 217329 @0 glVertex2f(x = 1189, y = 905) 217330 @0 glEnd() 217331 @0 glEnable(cap = GL_BLEND) 217332 @0 glEnable(cap = GL_ALPHA_TEST) 217333 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217334 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217335 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217336 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217337 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217338 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217339 @0 glMatrixMode(mode = GL_TEXTURE) 217340 @0 glLoadIdentity() 217341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217347 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217348 @0 glBegin(mode = GL_QUADS) 217349 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 217350 @0 glVertex2f(x = 1196, y = 898) 217351 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 217352 @0 glVertex2f(x = 1203, y = 898) 217353 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 217354 @0 glVertex2f(x = 1203, y = 905) 217355 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 217356 @0 glVertex2f(x = 1196, y = 905) 217357 @0 glEnd() 217358 @0 glEnable(cap = GL_BLEND) 217359 @0 glEnable(cap = GL_ALPHA_TEST) 217360 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217361 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217362 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217363 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217364 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217365 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217366 @0 glMatrixMode(mode = GL_TEXTURE) 217367 @0 glLoadIdentity() 217368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217374 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217375 @0 glBegin(mode = GL_QUADS) 217376 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 217377 @0 glVertex2f(x = 1203, y = 896) 217378 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 217379 @0 glVertex2f(x = 1210, y = 896) 217380 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 217381 @0 glVertex2f(x = 1210, y = 905) 217382 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 217383 @0 glVertex2f(x = 1203, y = 905) 217384 @0 glEnd() 217385 @0 glEnable(cap = GL_BLEND) 217386 @0 glEnable(cap = GL_ALPHA_TEST) 217387 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217388 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217389 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217390 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217391 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217392 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217393 @0 glMatrixMode(mode = GL_TEXTURE) 217394 @0 glLoadIdentity() 217395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217401 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217402 @0 glBegin(mode = GL_QUADS) 217403 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 217404 @0 glVertex2f(x = 1210, y = 898) 217405 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 217406 @0 glVertex2f(x = 1217, y = 898) 217407 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 217408 @0 glVertex2f(x = 1217, y = 905) 217409 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 217410 @0 glVertex2f(x = 1210, y = 905) 217411 @0 glEnd() 217412 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217413 @0 glDisable(cap = GL_TEXTURE_2D) 217414 @0 glEnable(cap = GL_BLEND) 217415 @0 glEnable(cap = GL_ALPHA_TEST) 217416 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217417 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 217418 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 217419 @0 glDisable(cap = GL_BLEND) 217420 @0 glDisable(cap = GL_ALPHA_TEST) 217421 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 217422 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 217423 @0 glDisable(cap = GL_BLEND) 217424 @0 glDisable(cap = GL_ALPHA_TEST) 217425 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 217426 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 217427 @0 glEnable(cap = GL_BLEND) 217428 @0 glEnable(cap = GL_ALPHA_TEST) 217429 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217430 @0 glBegin(mode = GL_QUADS) 217431 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 217432 @0 glVertex2f(x = 1353, y = 864) 217433 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 217434 @0 glVertex2f(x = 1662, y = 864) 217435 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 217436 @0 glVertex2f(x = 1662, y = 937) 217437 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 217438 @0 glVertex2f(x = 1353, y = 937) 217439 @0 glEnd() 217440 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217441 @0 glEnable(cap = GL_TEXTURE_2D) 217442 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 217443 @0 glEnable(cap = GL_BLEND) 217444 @0 glEnable(cap = GL_ALPHA_TEST) 217445 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217446 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217447 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217448 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217449 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217450 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217451 @0 glMatrixMode(mode = GL_TEXTURE) 217452 @0 glLoadIdentity() 217453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 217454 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 217455 @0 glBegin(mode = GL_QUADS) 217456 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 217457 @0 glVertex2f(x = 1477, y = 897) 217458 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 217459 @0 glVertex2f(x = 1484, y = 897) 217460 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 217461 @0 glVertex2f(x = 1484, y = 906) 217462 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 217463 @0 glVertex2f(x = 1477, y = 906) 217464 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 217465 @0 glVertex2f(x = 1484, y = 899) 217466 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 217467 @0 glVertex2f(x = 1491, y = 899) 217468 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 217469 @0 glVertex2f(x = 1491, y = 906) 217470 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 217471 @0 glVertex2f(x = 1484, y = 906) 217472 @0 glTexCoord2f(s = 0.75, t = 0.140625) 217473 @0 glVertex2f(x = 1492, y = 899) 217474 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 217475 @0 glVertex2f(x = 1498, y = 899) 217476 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 217477 @0 glVertex2f(x = 1498, y = 906) 217478 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 217479 @0 glVertex2f(x = 1492, y = 906) 217480 @0 glTexCoord2f(s = 0.375, t = 0.140625) 217481 @0 glVertex2f(x = 1499, y = 896) 217482 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 217483 @0 glVertex2f(x = 1505, y = 896) 217484 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 217485 @0 glVertex2f(x = 1505, y = 906) 217486 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 217487 @0 glVertex2f(x = 1499, y = 906) 217488 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 217489 @0 glVertex2f(x = 1506, y = 896) 217490 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 217491 @0 glVertex2f(x = 1512, y = 896) 217492 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 217493 @0 glVertex2f(x = 1512, y = 906) 217494 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 217495 @0 glVertex2f(x = 1506, y = 906) 217496 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 217497 @0 glVertex2f(x = 1512, y = 898) 217498 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 217499 @0 glVertex2f(x = 1519, y = 898) 217500 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 217501 @0 glVertex2f(x = 1519, y = 909) 217502 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 217503 @0 glVertex2f(x = 1512, y = 909) 217504 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 217505 @0 glVertex2f(x = 1520, y = 899) 217506 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 217507 @0 glVertex2f(x = 1526, y = 899) 217508 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 217509 @0 glVertex2f(x = 1526, y = 906) 217510 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 217511 @0 glVertex2f(x = 1520, y = 906) 217512 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 217513 @0 glVertex2f(x = 1527, y = 899) 217514 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 217515 @0 glVertex2f(x = 1533, y = 899) 217516 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 217517 @0 glVertex2f(x = 1533, y = 906) 217518 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 217519 @0 glVertex2f(x = 1527, y = 906) 217520 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 217521 @0 glVertex2f(x = 1533, y = 899) 217522 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 217523 @0 glVertex2f(x = 1540, y = 899) 217524 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 217525 @0 glVertex2f(x = 1540, y = 906) 217526 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 217527 @0 glVertex2f(x = 1533, y = 906) 217528 @0 glEnd() 217529 @0 glEnable(cap = GL_BLEND) 217530 @0 glEnable(cap = GL_ALPHA_TEST) 217531 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217533 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217534 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217535 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217536 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217537 @0 glMatrixMode(mode = GL_TEXTURE) 217538 @0 glLoadIdentity() 217539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217545 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217546 @0 glBegin(mode = GL_QUADS) 217547 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 217548 @0 glVertex2f(x = 1476, y = 896) 217549 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 217550 @0 glVertex2f(x = 1483, y = 896) 217551 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 217552 @0 glVertex2f(x = 1483, y = 905) 217553 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 217554 @0 glVertex2f(x = 1476, y = 905) 217555 @0 glEnd() 217556 @0 glEnable(cap = GL_BLEND) 217557 @0 glEnable(cap = GL_ALPHA_TEST) 217558 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217563 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217564 @0 glMatrixMode(mode = GL_TEXTURE) 217565 @0 glLoadIdentity() 217566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217572 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217573 @0 glBegin(mode = GL_QUADS) 217574 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 217575 @0 glVertex2f(x = 1483, y = 898) 217576 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 217577 @0 glVertex2f(x = 1490, y = 898) 217578 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 217579 @0 glVertex2f(x = 1490, y = 905) 217580 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 217581 @0 glVertex2f(x = 1483, y = 905) 217582 @0 glEnd() 217583 @0 glEnable(cap = GL_BLEND) 217584 @0 glEnable(cap = GL_ALPHA_TEST) 217585 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217586 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217587 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217588 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217589 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217590 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217591 @0 glMatrixMode(mode = GL_TEXTURE) 217592 @0 glLoadIdentity() 217593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217599 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217600 @0 glBegin(mode = GL_QUADS) 217601 @0 glTexCoord2f(s = 0.75, t = 0.140625) 217602 @0 glVertex2f(x = 1491, y = 898) 217603 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 217604 @0 glVertex2f(x = 1497, y = 898) 217605 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 217606 @0 glVertex2f(x = 1497, y = 905) 217607 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 217608 @0 glVertex2f(x = 1491, y = 905) 217609 @0 glEnd() 217610 @0 glEnable(cap = GL_BLEND) 217611 @0 glEnable(cap = GL_ALPHA_TEST) 217612 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217613 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217615 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217617 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217618 @0 glMatrixMode(mode = GL_TEXTURE) 217619 @0 glLoadIdentity() 217620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217626 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217627 @0 glBegin(mode = GL_QUADS) 217628 @0 glTexCoord2f(s = 0.375, t = 0.140625) 217629 @0 glVertex2f(x = 1498, y = 895) 217630 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 217631 @0 glVertex2f(x = 1504, y = 895) 217632 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 217633 @0 glVertex2f(x = 1504, y = 905) 217634 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 217635 @0 glVertex2f(x = 1498, y = 905) 217636 @0 glEnd() 217637 @0 glEnable(cap = GL_BLEND) 217638 @0 glEnable(cap = GL_ALPHA_TEST) 217639 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217640 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217641 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217642 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217643 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217644 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217645 @0 glMatrixMode(mode = GL_TEXTURE) 217646 @0 glLoadIdentity() 217647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217653 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217654 @0 glBegin(mode = GL_QUADS) 217655 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 217656 @0 glVertex2f(x = 1505, y = 895) 217657 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 217658 @0 glVertex2f(x = 1511, y = 895) 217659 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 217660 @0 glVertex2f(x = 1511, y = 905) 217661 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 217662 @0 glVertex2f(x = 1505, y = 905) 217663 @0 glEnd() 217664 @0 glEnable(cap = GL_BLEND) 217665 @0 glEnable(cap = GL_ALPHA_TEST) 217666 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217667 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217668 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217669 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217670 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217671 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217672 @0 glMatrixMode(mode = GL_TEXTURE) 217673 @0 glLoadIdentity() 217674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217680 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217681 @0 glBegin(mode = GL_QUADS) 217682 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 217683 @0 glVertex2f(x = 1511, y = 897) 217684 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 217685 @0 glVertex2f(x = 1518, y = 897) 217686 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 217687 @0 glVertex2f(x = 1518, y = 908) 217688 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 217689 @0 glVertex2f(x = 1511, y = 908) 217690 @0 glEnd() 217691 @0 glEnable(cap = GL_BLEND) 217692 @0 glEnable(cap = GL_ALPHA_TEST) 217693 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217694 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217696 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217698 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217699 @0 glMatrixMode(mode = GL_TEXTURE) 217700 @0 glLoadIdentity() 217701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217707 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217708 @0 glBegin(mode = GL_QUADS) 217709 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 217710 @0 glVertex2f(x = 1519, y = 898) 217711 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 217712 @0 glVertex2f(x = 1525, y = 898) 217713 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 217714 @0 glVertex2f(x = 1525, y = 905) 217715 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 217716 @0 glVertex2f(x = 1519, y = 905) 217717 @0 glEnd() 217718 @0 glEnable(cap = GL_BLEND) 217719 @0 glEnable(cap = GL_ALPHA_TEST) 217720 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217721 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217723 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217725 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217726 @0 glMatrixMode(mode = GL_TEXTURE) 217727 @0 glLoadIdentity() 217728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217734 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217735 @0 glBegin(mode = GL_QUADS) 217736 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 217737 @0 glVertex2f(x = 1526, y = 898) 217738 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 217739 @0 glVertex2f(x = 1532, y = 898) 217740 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 217741 @0 glVertex2f(x = 1532, y = 905) 217742 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 217743 @0 glVertex2f(x = 1526, y = 905) 217744 @0 glEnd() 217745 @0 glEnable(cap = GL_BLEND) 217746 @0 glEnable(cap = GL_ALPHA_TEST) 217747 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217748 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217749 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217750 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217751 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217752 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217753 @0 glMatrixMode(mode = GL_TEXTURE) 217754 @0 glLoadIdentity() 217755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217761 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217762 @0 glBegin(mode = GL_QUADS) 217763 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 217764 @0 glVertex2f(x = 1532, y = 898) 217765 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 217766 @0 glVertex2f(x = 1539, y = 898) 217767 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 217768 @0 glVertex2f(x = 1539, y = 905) 217769 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 217770 @0 glVertex2f(x = 1532, y = 905) 217771 @0 glEnd() 217772 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217773 @0 glDisable(cap = GL_TEXTURE_2D) 217774 @0 glEnable(cap = GL_BLEND) 217775 @0 glEnable(cap = GL_ALPHA_TEST) 217776 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217777 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 217778 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 217779 @0 glDisable(cap = GL_BLEND) 217780 @0 glDisable(cap = GL_ALPHA_TEST) 217781 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 217782 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 217783 @0 glDisable(cap = GL_BLEND) 217784 @0 glDisable(cap = GL_ALPHA_TEST) 217785 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 217786 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 217787 @0 glEnable(cap = GL_BLEND) 217788 @0 glEnable(cap = GL_ALPHA_TEST) 217789 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217790 @0 glBegin(mode = GL_QUADS) 217791 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 217792 @0 glVertex2f(x = 1677, y = 864) 217793 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 217794 @0 glVertex2f(x = 1950, y = 864) 217795 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 217796 @0 glVertex2f(x = 1950, y = 937) 217797 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 217798 @0 glVertex2f(x = 1677, y = 937) 217799 @0 glEnd() 217800 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217801 @0 glEnable(cap = GL_TEXTURE_2D) 217802 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 217803 @0 glEnable(cap = GL_BLEND) 217804 @0 glEnable(cap = GL_ALPHA_TEST) 217805 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217806 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217807 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217808 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217809 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217810 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217811 @0 glMatrixMode(mode = GL_TEXTURE) 217812 @0 glLoadIdentity() 217813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 217814 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 217815 @0 glBegin(mode = GL_QUADS) 217816 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 217817 @0 glVertex2f(x = 1804, y = 897) 217818 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 217819 @0 glVertex2f(x = 1811, y = 897) 217820 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 217821 @0 glVertex2f(x = 1811, y = 906) 217822 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 217823 @0 glVertex2f(x = 1804, y = 906) 217824 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 217825 @0 glVertex2f(x = 1811, y = 899) 217826 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 217827 @0 glVertex2f(x = 1818, y = 899) 217828 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 217829 @0 glVertex2f(x = 1818, y = 906) 217830 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 217831 @0 glVertex2f(x = 1811, y = 906) 217832 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 217833 @0 glVertex2f(x = 1818, y = 899) 217834 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 217835 @0 glVertex2f(x = 1826, y = 899) 217836 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 217837 @0 glVertex2f(x = 1826, y = 906) 217838 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 217839 @0 glVertex2f(x = 1818, y = 906) 217840 @0 glEnd() 217841 @0 glEnable(cap = GL_BLEND) 217842 @0 glEnable(cap = GL_ALPHA_TEST) 217843 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217844 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217845 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217846 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217847 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217848 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217849 @0 glMatrixMode(mode = GL_TEXTURE) 217850 @0 glLoadIdentity() 217851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217857 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217858 @0 glBegin(mode = GL_QUADS) 217859 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 217860 @0 glVertex2f(x = 1803, y = 896) 217861 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 217862 @0 glVertex2f(x = 1810, y = 896) 217863 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 217864 @0 glVertex2f(x = 1810, y = 905) 217865 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 217866 @0 glVertex2f(x = 1803, y = 905) 217867 @0 glEnd() 217868 @0 glEnable(cap = GL_BLEND) 217869 @0 glEnable(cap = GL_ALPHA_TEST) 217870 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217871 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217872 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217873 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217874 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217875 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217876 @0 glMatrixMode(mode = GL_TEXTURE) 217877 @0 glLoadIdentity() 217878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217884 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217885 @0 glBegin(mode = GL_QUADS) 217886 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 217887 @0 glVertex2f(x = 1810, y = 898) 217888 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 217889 @0 glVertex2f(x = 1817, y = 898) 217890 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 217891 @0 glVertex2f(x = 1817, y = 905) 217892 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 217893 @0 glVertex2f(x = 1810, y = 905) 217894 @0 glEnd() 217895 @0 glEnable(cap = GL_BLEND) 217896 @0 glEnable(cap = GL_ALPHA_TEST) 217897 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217898 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217899 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217900 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217901 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217902 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217903 @0 glMatrixMode(mode = GL_TEXTURE) 217904 @0 glLoadIdentity() 217905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 217906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 217907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 217908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 217909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 217910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 217911 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 217912 @0 glBegin(mode = GL_QUADS) 217913 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 217914 @0 glVertex2f(x = 1817, y = 898) 217915 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 217916 @0 glVertex2f(x = 1825, y = 898) 217917 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 217918 @0 glVertex2f(x = 1825, y = 905) 217919 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 217920 @0 glVertex2f(x = 1817, y = 905) 217921 @0 glEnd() 217922 @0 glEnable(cap = GL_BLEND) 217923 @0 glEnable(cap = GL_ALPHA_TEST) 217924 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 217925 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 217926 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 217927 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 217928 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 217929 @0 glActiveTextureARB(texture = GL_TEXTURE0) 217930 @0 glMatrixMode(mode = GL_TEXTURE) 217931 @0 glLoadIdentity() 217932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 217933 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 217934 @0 glBegin(mode = GL_QUADS) 217935 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 217936 @0 glVertex2f(x = 1053, y = 410) 217937 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 217938 @0 glVertex2f(x = 1060, y = 410) 217939 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 217940 @0 glVertex2f(x = 1060, y = 419) 217941 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 217942 @0 glVertex2f(x = 1053, y = 419) 217943 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 217944 @0 glVertex2f(x = 1060, y = 412) 217945 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 217946 @0 glVertex2f(x = 1067, y = 412) 217947 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 217948 @0 glVertex2f(x = 1067, y = 419) 217949 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 217950 @0 glVertex2f(x = 1060, y = 419) 217951 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 217952 @0 glVertex2f(x = 1067, y = 409) 217953 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 217954 @0 glVertex2f(x = 1074, y = 409) 217955 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 217956 @0 glVertex2f(x = 1074, y = 419) 217957 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 217958 @0 glVertex2f(x = 1067, y = 419) 217959 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 217960 @0 glVertex2f(x = 1074, y = 412) 217961 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 217962 @0 glVertex2f(x = 1081, y = 412) 217963 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 217964 @0 glVertex2f(x = 1081, y = 419) 217965 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 217966 @0 glVertex2f(x = 1074, y = 419) 217967 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 217968 @0 glVertex2f(x = 1082, y = 412) 217969 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 217970 @0 glVertex2f(x = 1088, y = 412) 217971 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 217972 @0 glVertex2f(x = 1088, y = 419) 217973 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 217974 @0 glVertex2f(x = 1082, y = 419) 217975 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 217976 @0 glVertex2f(x = 1088, y = 410) 217977 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 217978 @0 glVertex2f(x = 1095, y = 410) 217979 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 217980 @0 glVertex2f(x = 1095, y = 419) 217981 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 217982 @0 glVertex2f(x = 1088, y = 419) 217983 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 217984 @0 glVertex2f(x = 1102, y = 410) 217985 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 217986 @0 glVertex2f(x = 1110, y = 410) 217987 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 217988 @0 glVertex2f(x = 1110, y = 419) 217989 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 217990 @0 glVertex2f(x = 1102, y = 419) 217991 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 217992 @0 glVertex2f(x = 1109, y = 412) 217993 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 217994 @0 glVertex2f(x = 1116, y = 412) 217995 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 217996 @0 glVertex2f(x = 1116, y = 419) 217997 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 217998 @0 glVertex2f(x = 1109, y = 419) 217999 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 218000 @0 glVertex2f(x = 1117, y = 412) 218001 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 218002 @0 glVertex2f(x = 1123, y = 412) 218003 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 218004 @0 glVertex2f(x = 1123, y = 419) 218005 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 218006 @0 glVertex2f(x = 1117, y = 419) 218007 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 218008 @0 glVertex2f(x = 1123, y = 409) 218009 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 218010 @0 glVertex2f(x = 1130, y = 409) 218011 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 218012 @0 glVertex2f(x = 1130, y = 419) 218013 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 218014 @0 glVertex2f(x = 1123, y = 419) 218015 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 218016 @0 glVertex2f(x = 1130, y = 409) 218017 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 218018 @0 glVertex2f(x = 1137, y = 409) 218019 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 218020 @0 glVertex2f(x = 1137, y = 419) 218021 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 218022 @0 glVertex2f(x = 1130, y = 419) 218023 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 218024 @0 glVertex2f(x = 1139, y = 412) 218025 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 218026 @0 glVertex2f(x = 1142, y = 412) 218027 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 218028 @0 glVertex2f(x = 1142, y = 419) 218029 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 218030 @0 glVertex2f(x = 1139, y = 419) 218031 @0 glEnd() 218032 @0 glEnable(cap = GL_BLEND) 218033 @0 glEnable(cap = GL_ALPHA_TEST) 218034 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218035 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218036 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218037 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218038 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218039 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218040 @0 glMatrixMode(mode = GL_TEXTURE) 218041 @0 glLoadIdentity() 218042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218048 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218049 @0 glBegin(mode = GL_QUADS) 218050 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 218051 @0 glVertex2f(x = 1052, y = 409) 218052 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 218053 @0 glVertex2f(x = 1059, y = 409) 218054 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 218055 @0 glVertex2f(x = 1059, y = 418) 218056 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 218057 @0 glVertex2f(x = 1052, y = 418) 218058 @0 glEnd() 218059 @0 glEnable(cap = GL_BLEND) 218060 @0 glEnable(cap = GL_ALPHA_TEST) 218061 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218062 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218063 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218064 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218065 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218066 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218067 @0 glMatrixMode(mode = GL_TEXTURE) 218068 @0 glLoadIdentity() 218069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218075 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218076 @0 glBegin(mode = GL_QUADS) 218077 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 218078 @0 glVertex2f(x = 1059, y = 411) 218079 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 218080 @0 glVertex2f(x = 1066, y = 411) 218081 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 218082 @0 glVertex2f(x = 1066, y = 418) 218083 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 218084 @0 glVertex2f(x = 1059, y = 418) 218085 @0 glEnd() 218086 @0 glEnable(cap = GL_BLEND) 218087 @0 glEnable(cap = GL_ALPHA_TEST) 218088 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218089 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218090 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218091 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218092 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218093 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218094 @0 glMatrixMode(mode = GL_TEXTURE) 218095 @0 glLoadIdentity() 218096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218102 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218103 @0 glBegin(mode = GL_QUADS) 218104 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 218105 @0 glVertex2f(x = 1066, y = 408) 218106 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 218107 @0 glVertex2f(x = 1073, y = 408) 218108 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 218109 @0 glVertex2f(x = 1073, y = 418) 218110 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 218111 @0 glVertex2f(x = 1066, y = 418) 218112 @0 glEnd() 218113 @0 glEnable(cap = GL_BLEND) 218114 @0 glEnable(cap = GL_ALPHA_TEST) 218115 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218116 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218117 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218118 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218119 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218120 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218121 @0 glMatrixMode(mode = GL_TEXTURE) 218122 @0 glLoadIdentity() 218123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218129 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218130 @0 glBegin(mode = GL_QUADS) 218131 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 218132 @0 glVertex2f(x = 1073, y = 411) 218133 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 218134 @0 glVertex2f(x = 1080, y = 411) 218135 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 218136 @0 glVertex2f(x = 1080, y = 418) 218137 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 218138 @0 glVertex2f(x = 1073, y = 418) 218139 @0 glEnd() 218140 @0 glEnable(cap = GL_BLEND) 218141 @0 glEnable(cap = GL_ALPHA_TEST) 218142 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218143 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218144 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218145 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218146 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218147 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218148 @0 glMatrixMode(mode = GL_TEXTURE) 218149 @0 glLoadIdentity() 218150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218156 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218157 @0 glBegin(mode = GL_QUADS) 218158 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 218159 @0 glVertex2f(x = 1081, y = 411) 218160 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 218161 @0 glVertex2f(x = 1087, y = 411) 218162 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 218163 @0 glVertex2f(x = 1087, y = 418) 218164 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 218165 @0 glVertex2f(x = 1081, y = 418) 218166 @0 glEnd() 218167 @0 glEnable(cap = GL_BLEND) 218168 @0 glEnable(cap = GL_ALPHA_TEST) 218169 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218170 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218171 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218172 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218173 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218174 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218175 @0 glMatrixMode(mode = GL_TEXTURE) 218176 @0 glLoadIdentity() 218177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218183 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218184 @0 glBegin(mode = GL_QUADS) 218185 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 218186 @0 glVertex2f(x = 1087, y = 409) 218187 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 218188 @0 glVertex2f(x = 1094, y = 409) 218189 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 218190 @0 glVertex2f(x = 1094, y = 418) 218191 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 218192 @0 glVertex2f(x = 1087, y = 418) 218193 @0 glEnd() 218194 @0 glEnable(cap = GL_BLEND) 218195 @0 glEnable(cap = GL_ALPHA_TEST) 218196 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218197 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218198 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218199 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218200 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218201 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218202 @0 glMatrixMode(mode = GL_TEXTURE) 218203 @0 glLoadIdentity() 218204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218210 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218211 @0 glBegin(mode = GL_QUADS) 218212 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 218213 @0 glVertex2f(x = 1101, y = 409) 218214 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 218215 @0 glVertex2f(x = 1109, y = 409) 218216 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 218217 @0 glVertex2f(x = 1109, y = 418) 218218 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 218219 @0 glVertex2f(x = 1101, y = 418) 218220 @0 glEnd() 218221 @0 glEnable(cap = GL_BLEND) 218222 @0 glEnable(cap = GL_ALPHA_TEST) 218223 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218224 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218225 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218226 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218227 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218228 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218229 @0 glMatrixMode(mode = GL_TEXTURE) 218230 @0 glLoadIdentity() 218231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218237 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218238 @0 glBegin(mode = GL_QUADS) 218239 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 218240 @0 glVertex2f(x = 1108, y = 411) 218241 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 218242 @0 glVertex2f(x = 1115, y = 411) 218243 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 218244 @0 glVertex2f(x = 1115, y = 418) 218245 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 218246 @0 glVertex2f(x = 1108, y = 418) 218247 @0 glEnd() 218248 @0 glEnable(cap = GL_BLEND) 218249 @0 glEnable(cap = GL_ALPHA_TEST) 218250 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218251 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218252 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218253 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218254 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218255 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218256 @0 glMatrixMode(mode = GL_TEXTURE) 218257 @0 glLoadIdentity() 218258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218264 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218265 @0 glBegin(mode = GL_QUADS) 218266 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 218267 @0 glVertex2f(x = 1116, y = 411) 218268 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 218269 @0 glVertex2f(x = 1122, y = 411) 218270 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 218271 @0 glVertex2f(x = 1122, y = 418) 218272 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 218273 @0 glVertex2f(x = 1116, y = 418) 218274 @0 glEnd() 218275 @0 glEnable(cap = GL_BLEND) 218276 @0 glEnable(cap = GL_ALPHA_TEST) 218277 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218279 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218280 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218281 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218282 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218283 @0 glMatrixMode(mode = GL_TEXTURE) 218284 @0 glLoadIdentity() 218285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218291 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218292 @0 glBegin(mode = GL_QUADS) 218293 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 218294 @0 glVertex2f(x = 1122, y = 408) 218295 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 218296 @0 glVertex2f(x = 1129, y = 408) 218297 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 218298 @0 glVertex2f(x = 1129, y = 418) 218299 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 218300 @0 glVertex2f(x = 1122, y = 418) 218301 @0 glEnd() 218302 @0 glEnable(cap = GL_BLEND) 218303 @0 glEnable(cap = GL_ALPHA_TEST) 218304 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218305 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218307 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218309 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218310 @0 glMatrixMode(mode = GL_TEXTURE) 218311 @0 glLoadIdentity() 218312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218318 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218319 @0 glBegin(mode = GL_QUADS) 218320 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 218321 @0 glVertex2f(x = 1129, y = 408) 218322 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 218323 @0 glVertex2f(x = 1136, y = 408) 218324 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 218325 @0 glVertex2f(x = 1136, y = 418) 218326 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 218327 @0 glVertex2f(x = 1129, y = 418) 218328 @0 glEnd() 218329 @0 glEnable(cap = GL_BLEND) 218330 @0 glEnable(cap = GL_ALPHA_TEST) 218331 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218332 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218333 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218334 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218335 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218336 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218337 @0 glMatrixMode(mode = GL_TEXTURE) 218338 @0 glLoadIdentity() 218339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218345 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218346 @0 glBegin(mode = GL_QUADS) 218347 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 218348 @0 glVertex2f(x = 1138, y = 411) 218349 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 218350 @0 glVertex2f(x = 1141, y = 411) 218351 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 218352 @0 glVertex2f(x = 1141, y = 418) 218353 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 218354 @0 glVertex2f(x = 1138, y = 418) 218355 @0 glEnd() 218356 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218357 @0 glDisable(cap = GL_TEXTURE_2D) 218358 @0 glDisable(cap = GL_BLEND) 218359 @0 glDisable(cap = GL_ALPHA_TEST) 218360 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 218361 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 218362 @0 glDisable(cap = GL_BLEND) 218363 @0 glDisable(cap = GL_ALPHA_TEST) 218364 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 218365 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 218366 @0 glEnable(cap = GL_BLEND) 218367 @0 glEnable(cap = GL_ALPHA_TEST) 218368 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218369 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 218370 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 218371 @0 glDisable(cap = GL_BLEND) 218372 @0 glDisable(cap = GL_ALPHA_TEST) 218373 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 218374 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 218375 @0 glEnable(cap = GL_BLEND) 218376 @0 glEnable(cap = GL_ALPHA_TEST) 218377 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218378 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 218379 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 218380 @0 glDisable(cap = GL_BLEND) 218381 @0 glDisable(cap = GL_ALPHA_TEST) 218382 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 218383 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 218384 @0 glEnable(cap = GL_BLEND) 218385 @0 glEnable(cap = GL_ALPHA_TEST) 218386 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218387 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 218388 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 218389 @0 glDisable(cap = GL_BLEND) 218390 @0 glDisable(cap = GL_ALPHA_TEST) 218391 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 218392 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 218393 @0 glEnable(cap = GL_BLEND) 218394 @0 glEnable(cap = GL_ALPHA_TEST) 218395 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218396 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 218397 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 218398 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218399 @0 glEnable(cap = GL_TEXTURE_2D) 218400 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 218401 @0 glEnable(cap = GL_BLEND) 218402 @0 glEnable(cap = GL_ALPHA_TEST) 218403 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218406 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218408 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218409 @0 glMatrixMode(mode = GL_TEXTURE) 218410 @0 glLoadIdentity() 218411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 218412 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 218413 @0 glBegin(mode = GL_QUADS) 218414 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 218415 @0 glVertex2f(x = 608, y = 486) 218416 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 218417 @0 glVertex2f(x = 615, y = 486) 218418 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 218419 @0 glVertex2f(x = 615, y = 496) 218420 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 218421 @0 glVertex2f(x = 608, y = 496) 218422 @0 glEnd() 218423 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218424 @0 glEnable(cap = GL_TEXTURE_2D) 218425 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 218426 @0 glEnable(cap = GL_BLEND) 218427 @0 glEnable(cap = GL_ALPHA_TEST) 218428 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218430 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218432 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218433 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218434 @0 glMatrixMode(mode = GL_TEXTURE) 218435 @0 glLoadIdentity() 218436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 218437 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 218438 @0 glBegin(mode = GL_QUADS) 218439 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 218440 @0 glVertex2f(x = 626, y = 487) 218441 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 218442 @0 glVertex2f(x = 633, y = 487) 218443 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 218444 @0 glVertex2f(x = 633, y = 496) 218445 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 218446 @0 glVertex2f(x = 626, y = 496) 218447 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 218448 @0 glVertex2f(x = 634, y = 489) 218449 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 218450 @0 glVertex2f(x = 640, y = 489) 218451 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 218452 @0 glVertex2f(x = 640, y = 496) 218453 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 218454 @0 glVertex2f(x = 634, y = 496) 218455 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 218456 @0 glVertex2f(x = 640, y = 489) 218457 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 218458 @0 glVertex2f(x = 647, y = 489) 218459 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 218460 @0 glVertex2f(x = 647, y = 496) 218461 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 218462 @0 glVertex2f(x = 640, y = 496) 218463 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 218464 @0 glVertex2f(x = 647, y = 489) 218465 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 218466 @0 glVertex2f(x = 654, y = 489) 218467 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 218468 @0 glVertex2f(x = 654, y = 497) 218469 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 218470 @0 glVertex2f(x = 647, y = 497) 218471 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 218472 @0 glVertex2f(x = 654, y = 487) 218473 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 218474 @0 glVertex2f(x = 661, y = 487) 218475 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 218476 @0 glVertex2f(x = 661, y = 496) 218477 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 218478 @0 glVertex2f(x = 654, y = 496) 218479 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 218480 @0 glVertex2f(x = 662, y = 486) 218481 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 218482 @0 glVertex2f(x = 668, y = 486) 218483 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 218484 @0 glVertex2f(x = 668, y = 496) 218485 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 218486 @0 glVertex2f(x = 662, y = 496) 218487 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 218488 @0 glVertex2f(x = 668, y = 489) 218489 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 218490 @0 glVertex2f(x = 675, y = 489) 218491 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 218492 @0 glVertex2f(x = 675, y = 496) 218493 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 218494 @0 glVertex2f(x = 668, y = 496) 218495 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 218496 @0 glVertex2f(x = 675, y = 489) 218497 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 218498 @0 glVertex2f(x = 682, y = 489) 218499 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 218500 @0 glVertex2f(x = 682, y = 496) 218501 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 218502 @0 glVertex2f(x = 675, y = 496) 218503 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 218504 @0 glVertex2f(x = 689, y = 487) 218505 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 218506 @0 glVertex2f(x = 696, y = 487) 218507 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 218508 @0 glVertex2f(x = 696, y = 496) 218509 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 218510 @0 glVertex2f(x = 689, y = 496) 218511 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 218512 @0 glVertex2f(x = 696, y = 489) 218513 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 218514 @0 glVertex2f(x = 703, y = 489) 218515 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 218516 @0 glVertex2f(x = 703, y = 496) 218517 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 218518 @0 glVertex2f(x = 696, y = 496) 218519 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 218520 @0 glVertex2f(x = 703, y = 486) 218521 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 218522 @0 glVertex2f(x = 710, y = 486) 218523 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 218524 @0 glVertex2f(x = 710, y = 496) 218525 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 218526 @0 glVertex2f(x = 703, y = 496) 218527 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 218528 @0 glVertex2f(x = 710, y = 489) 218529 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 218530 @0 glVertex2f(x = 717, y = 489) 218531 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 218532 @0 glVertex2f(x = 717, y = 496) 218533 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 218534 @0 glVertex2f(x = 710, y = 496) 218535 @0 glEnd() 218536 @0 glEnable(cap = GL_BLEND) 218537 @0 glEnable(cap = GL_ALPHA_TEST) 218538 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218539 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218540 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218541 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218542 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218543 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218544 @0 glMatrixMode(mode = GL_TEXTURE) 218545 @0 glLoadIdentity() 218546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218552 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218553 @0 glBegin(mode = GL_QUADS) 218554 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 218555 @0 glVertex2f(x = 625, y = 486) 218556 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 218557 @0 glVertex2f(x = 632, y = 486) 218558 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 218559 @0 glVertex2f(x = 632, y = 495) 218560 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 218561 @0 glVertex2f(x = 625, y = 495) 218562 @0 glEnd() 218563 @0 glEnable(cap = GL_BLEND) 218564 @0 glEnable(cap = GL_ALPHA_TEST) 218565 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218566 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218567 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218568 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218569 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218570 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218571 @0 glMatrixMode(mode = GL_TEXTURE) 218572 @0 glLoadIdentity() 218573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218579 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218580 @0 glBegin(mode = GL_QUADS) 218581 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 218582 @0 glVertex2f(x = 633, y = 488) 218583 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 218584 @0 glVertex2f(x = 639, y = 488) 218585 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 218586 @0 glVertex2f(x = 639, y = 495) 218587 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 218588 @0 glVertex2f(x = 633, y = 495) 218589 @0 glEnd() 218590 @0 glEnable(cap = GL_BLEND) 218591 @0 glEnable(cap = GL_ALPHA_TEST) 218592 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218593 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218594 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218595 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218596 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218597 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218598 @0 glMatrixMode(mode = GL_TEXTURE) 218599 @0 glLoadIdentity() 218600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218606 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218607 @0 glBegin(mode = GL_QUADS) 218608 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 218609 @0 glVertex2f(x = 639, y = 488) 218610 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 218611 @0 glVertex2f(x = 646, y = 488) 218612 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 218613 @0 glVertex2f(x = 646, y = 495) 218614 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 218615 @0 glVertex2f(x = 639, y = 495) 218616 @0 glEnd() 218617 @0 glEnable(cap = GL_BLEND) 218618 @0 glEnable(cap = GL_ALPHA_TEST) 218619 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218620 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218621 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218622 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218623 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218624 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218625 @0 glMatrixMode(mode = GL_TEXTURE) 218626 @0 glLoadIdentity() 218627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218633 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218634 @0 glBegin(mode = GL_QUADS) 218635 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 218636 @0 glVertex2f(x = 646, y = 488) 218637 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 218638 @0 glVertex2f(x = 653, y = 488) 218639 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 218640 @0 glVertex2f(x = 653, y = 496) 218641 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 218642 @0 glVertex2f(x = 646, y = 496) 218643 @0 glEnd() 218644 @0 glEnable(cap = GL_BLEND) 218645 @0 glEnable(cap = GL_ALPHA_TEST) 218646 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218647 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218648 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218649 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218650 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218651 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218652 @0 glMatrixMode(mode = GL_TEXTURE) 218653 @0 glLoadIdentity() 218654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218660 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218661 @0 glBegin(mode = GL_QUADS) 218662 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 218663 @0 glVertex2f(x = 653, y = 486) 218664 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 218665 @0 glVertex2f(x = 660, y = 486) 218666 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 218667 @0 glVertex2f(x = 660, y = 495) 218668 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 218669 @0 glVertex2f(x = 653, y = 495) 218670 @0 glEnd() 218671 @0 glEnable(cap = GL_BLEND) 218672 @0 glEnable(cap = GL_ALPHA_TEST) 218673 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218674 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218676 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218678 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218679 @0 glMatrixMode(mode = GL_TEXTURE) 218680 @0 glLoadIdentity() 218681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218687 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218688 @0 glBegin(mode = GL_QUADS) 218689 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 218690 @0 glVertex2f(x = 661, y = 485) 218691 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 218692 @0 glVertex2f(x = 667, y = 485) 218693 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 218694 @0 glVertex2f(x = 667, y = 495) 218695 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 218696 @0 glVertex2f(x = 661, y = 495) 218697 @0 glEnd() 218698 @0 glEnable(cap = GL_BLEND) 218699 @0 glEnable(cap = GL_ALPHA_TEST) 218700 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218701 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218702 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218703 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218704 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218705 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218706 @0 glMatrixMode(mode = GL_TEXTURE) 218707 @0 glLoadIdentity() 218708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218714 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218715 @0 glBegin(mode = GL_QUADS) 218716 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 218717 @0 glVertex2f(x = 667, y = 488) 218718 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 218719 @0 glVertex2f(x = 674, y = 488) 218720 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 218721 @0 glVertex2f(x = 674, y = 495) 218722 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 218723 @0 glVertex2f(x = 667, y = 495) 218724 @0 glEnd() 218725 @0 glEnable(cap = GL_BLEND) 218726 @0 glEnable(cap = GL_ALPHA_TEST) 218727 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218728 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218730 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218732 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218733 @0 glMatrixMode(mode = GL_TEXTURE) 218734 @0 glLoadIdentity() 218735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218741 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218742 @0 glBegin(mode = GL_QUADS) 218743 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 218744 @0 glVertex2f(x = 674, y = 488) 218745 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 218746 @0 glVertex2f(x = 681, y = 488) 218747 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 218748 @0 glVertex2f(x = 681, y = 495) 218749 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 218750 @0 glVertex2f(x = 674, y = 495) 218751 @0 glEnd() 218752 @0 glEnable(cap = GL_BLEND) 218753 @0 glEnable(cap = GL_ALPHA_TEST) 218754 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218755 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218756 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218757 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218758 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218759 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218760 @0 glMatrixMode(mode = GL_TEXTURE) 218761 @0 glLoadIdentity() 218762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218768 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218769 @0 glBegin(mode = GL_QUADS) 218770 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 218771 @0 glVertex2f(x = 688, y = 486) 218772 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 218773 @0 glVertex2f(x = 695, y = 486) 218774 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 218775 @0 glVertex2f(x = 695, y = 495) 218776 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 218777 @0 glVertex2f(x = 688, y = 495) 218778 @0 glEnd() 218779 @0 glEnable(cap = GL_BLEND) 218780 @0 glEnable(cap = GL_ALPHA_TEST) 218781 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218782 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218784 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218786 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218787 @0 glMatrixMode(mode = GL_TEXTURE) 218788 @0 glLoadIdentity() 218789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218795 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218796 @0 glBegin(mode = GL_QUADS) 218797 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 218798 @0 glVertex2f(x = 695, y = 488) 218799 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 218800 @0 glVertex2f(x = 702, y = 488) 218801 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 218802 @0 glVertex2f(x = 702, y = 495) 218803 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 218804 @0 glVertex2f(x = 695, y = 495) 218805 @0 glEnd() 218806 @0 glEnable(cap = GL_BLEND) 218807 @0 glEnable(cap = GL_ALPHA_TEST) 218808 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218809 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218811 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218813 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218814 @0 glMatrixMode(mode = GL_TEXTURE) 218815 @0 glLoadIdentity() 218816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218822 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218823 @0 glBegin(mode = GL_QUADS) 218824 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 218825 @0 glVertex2f(x = 702, y = 485) 218826 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 218827 @0 glVertex2f(x = 709, y = 485) 218828 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 218829 @0 glVertex2f(x = 709, y = 495) 218830 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 218831 @0 glVertex2f(x = 702, y = 495) 218832 @0 glEnd() 218833 @0 glEnable(cap = GL_BLEND) 218834 @0 glEnable(cap = GL_ALPHA_TEST) 218835 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218836 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218838 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218840 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218841 @0 glMatrixMode(mode = GL_TEXTURE) 218842 @0 glLoadIdentity() 218843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 218844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 218845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 218846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 218847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 218848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 218849 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 218850 @0 glBegin(mode = GL_QUADS) 218851 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 218852 @0 glVertex2f(x = 709, y = 488) 218853 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 218854 @0 glVertex2f(x = 716, y = 488) 218855 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 218856 @0 glVertex2f(x = 716, y = 495) 218857 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 218858 @0 glVertex2f(x = 709, y = 495) 218859 @0 glEnd() 218860 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218861 @0 glDisable(cap = GL_TEXTURE_2D) 218862 @0 glDisable(cap = GL_BLEND) 218863 @0 glDisable(cap = GL_ALPHA_TEST) 218864 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 218865 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 218866 @0 glDisable(cap = GL_BLEND) 218867 @0 glDisable(cap = GL_ALPHA_TEST) 218868 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 218869 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 218870 @0 glEnable(cap = GL_BLEND) 218871 @0 glEnable(cap = GL_ALPHA_TEST) 218872 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218873 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 218874 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 218875 @0 glDisable(cap = GL_BLEND) 218876 @0 glDisable(cap = GL_ALPHA_TEST) 218877 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 218878 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 218879 @0 glEnable(cap = GL_BLEND) 218880 @0 glEnable(cap = GL_ALPHA_TEST) 218881 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218882 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 218883 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 218884 @0 glDisable(cap = GL_BLEND) 218885 @0 glDisable(cap = GL_ALPHA_TEST) 218886 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 218887 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 218888 @0 glEnable(cap = GL_BLEND) 218889 @0 glEnable(cap = GL_ALPHA_TEST) 218890 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218891 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 218892 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 218893 @0 glDisable(cap = GL_BLEND) 218894 @0 glDisable(cap = GL_ALPHA_TEST) 218895 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 218896 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 218897 @0 glEnable(cap = GL_BLEND) 218898 @0 glEnable(cap = GL_ALPHA_TEST) 218899 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218900 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 218901 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 218902 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218903 @0 glEnable(cap = GL_TEXTURE_2D) 218904 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 218905 @0 glEnable(cap = GL_BLEND) 218906 @0 glEnable(cap = GL_ALPHA_TEST) 218907 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218908 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218909 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218910 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218911 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218912 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218913 @0 glMatrixMode(mode = GL_TEXTURE) 218914 @0 glLoadIdentity() 218915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 218916 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 218917 @0 glBegin(mode = GL_QUADS) 218918 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 218919 @0 glVertex2f(x = 608, y = 536) 218920 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 218921 @0 glVertex2f(x = 615, y = 536) 218922 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 218923 @0 glVertex2f(x = 615, y = 546) 218924 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 218925 @0 glVertex2f(x = 608, y = 546) 218926 @0 glEnd() 218927 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218928 @0 glEnable(cap = GL_TEXTURE_2D) 218929 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 218930 @0 glEnable(cap = GL_BLEND) 218931 @0 glEnable(cap = GL_ALPHA_TEST) 218932 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 218933 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 218934 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 218935 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 218936 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 218937 @0 glActiveTextureARB(texture = GL_TEXTURE0) 218938 @0 glMatrixMode(mode = GL_TEXTURE) 218939 @0 glLoadIdentity() 218940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 218941 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 218942 @0 glBegin(mode = GL_QUADS) 218943 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 218944 @0 glVertex2f(x = 627, y = 537) 218945 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 218946 @0 glVertex2f(x = 633, y = 537) 218947 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 218948 @0 glVertex2f(x = 633, y = 546) 218949 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 218950 @0 glVertex2f(x = 627, y = 546) 218951 @0 glTexCoord2f(s = 0.75, t = 0.140625) 218952 @0 glVertex2f(x = 634, y = 539) 218953 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 218954 @0 glVertex2f(x = 640, y = 539) 218955 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 218956 @0 glVertex2f(x = 640, y = 546) 218957 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 218958 @0 glVertex2f(x = 634, y = 546) 218959 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 218960 @0 glVertex2f(x = 640, y = 539) 218961 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 218962 @0 glVertex2f(x = 647, y = 539) 218963 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 218964 @0 glVertex2f(x = 647, y = 547) 218965 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 218966 @0 glVertex2f(x = 640, y = 547) 218967 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 218968 @0 glVertex2f(x = 648, y = 536) 218969 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 218970 @0 glVertex2f(x = 654, y = 536) 218971 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 218972 @0 glVertex2f(x = 654, y = 546) 218973 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 218974 @0 glVertex2f(x = 648, y = 546) 218975 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 218976 @0 glVertex2f(x = 654, y = 536) 218977 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 218978 @0 glVertex2f(x = 661, y = 536) 218979 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 218980 @0 glVertex2f(x = 661, y = 546) 218981 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 218982 @0 glVertex2f(x = 654, y = 546) 218983 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 218984 @0 glVertex2f(x = 661, y = 539) 218985 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 218986 @0 glVertex2f(x = 668, y = 539) 218987 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 218988 @0 glVertex2f(x = 668, y = 546) 218989 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 218990 @0 glVertex2f(x = 661, y = 546) 218991 @0 glTexCoord2f(s = 0.75, t = 0.046875) 218992 @0 glVertex2f(x = 675, y = 537) 218993 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 218994 @0 glVertex2f(x = 682, y = 537) 218995 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 218996 @0 glVertex2f(x = 682, y = 546) 218997 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 218998 @0 glVertex2f(x = 675, y = 546) 218999 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 219000 @0 glVertex2f(x = 682, y = 539) 219001 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 219002 @0 glVertex2f(x = 689, y = 539) 219003 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 219004 @0 glVertex2f(x = 689, y = 547) 219005 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 219006 @0 glVertex2f(x = 682, y = 547) 219007 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 219008 @0 glVertex2f(x = 689, y = 539) 219009 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 219010 @0 glVertex2f(x = 696, y = 539) 219011 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 219012 @0 glVertex2f(x = 696, y = 546) 219013 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 219014 @0 glVertex2f(x = 689, y = 546) 219015 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 219016 @0 glVertex2f(x = 696, y = 539) 219017 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 219018 @0 glVertex2f(x = 703, y = 539) 219019 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 219020 @0 glVertex2f(x = 703, y = 547) 219021 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 219022 @0 glVertex2f(x = 696, y = 547) 219023 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 219024 @0 glVertex2f(x = 703, y = 538) 219025 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 219026 @0 glVertex2f(x = 710, y = 538) 219027 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 219028 @0 glVertex2f(x = 710, y = 549) 219029 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 219030 @0 glVertex2f(x = 703, y = 549) 219031 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 219032 @0 glVertex2f(x = 710, y = 539) 219033 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 219034 @0 glVertex2f(x = 717, y = 539) 219035 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 219036 @0 glVertex2f(x = 717, y = 546) 219037 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 219038 @0 glVertex2f(x = 710, y = 546) 219039 @0 glEnd() 219040 @0 glEnable(cap = GL_BLEND) 219041 @0 glEnable(cap = GL_ALPHA_TEST) 219042 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219043 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219044 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219045 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219046 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219047 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219048 @0 glMatrixMode(mode = GL_TEXTURE) 219049 @0 glLoadIdentity() 219050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219056 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219057 @0 glBegin(mode = GL_QUADS) 219058 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 219059 @0 glVertex2f(x = 626, y = 536) 219060 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 219061 @0 glVertex2f(x = 632, y = 536) 219062 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 219063 @0 glVertex2f(x = 632, y = 545) 219064 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 219065 @0 glVertex2f(x = 626, y = 545) 219066 @0 glEnd() 219067 @0 glEnable(cap = GL_BLEND) 219068 @0 glEnable(cap = GL_ALPHA_TEST) 219069 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219070 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219071 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219072 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219073 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219074 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219075 @0 glMatrixMode(mode = GL_TEXTURE) 219076 @0 glLoadIdentity() 219077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219083 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219084 @0 glBegin(mode = GL_QUADS) 219085 @0 glTexCoord2f(s = 0.75, t = 0.140625) 219086 @0 glVertex2f(x = 633, y = 538) 219087 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 219088 @0 glVertex2f(x = 639, y = 538) 219089 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 219090 @0 glVertex2f(x = 639, y = 545) 219091 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 219092 @0 glVertex2f(x = 633, y = 545) 219093 @0 glEnd() 219094 @0 glEnable(cap = GL_BLEND) 219095 @0 glEnable(cap = GL_ALPHA_TEST) 219096 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219097 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219098 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219099 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219100 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219101 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219102 @0 glMatrixMode(mode = GL_TEXTURE) 219103 @0 glLoadIdentity() 219104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219110 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219111 @0 glBegin(mode = GL_QUADS) 219112 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 219113 @0 glVertex2f(x = 639, y = 538) 219114 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 219115 @0 glVertex2f(x = 646, y = 538) 219116 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 219117 @0 glVertex2f(x = 646, y = 546) 219118 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 219119 @0 glVertex2f(x = 639, y = 546) 219120 @0 glEnd() 219121 @0 glEnable(cap = GL_BLEND) 219122 @0 glEnable(cap = GL_ALPHA_TEST) 219123 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219124 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219125 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219126 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219127 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219128 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219129 @0 glMatrixMode(mode = GL_TEXTURE) 219130 @0 glLoadIdentity() 219131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219137 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219138 @0 glBegin(mode = GL_QUADS) 219139 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 219140 @0 glVertex2f(x = 647, y = 535) 219141 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 219142 @0 glVertex2f(x = 653, y = 535) 219143 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 219144 @0 glVertex2f(x = 653, y = 545) 219145 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 219146 @0 glVertex2f(x = 647, y = 545) 219147 @0 glEnd() 219148 @0 glEnable(cap = GL_BLEND) 219149 @0 glEnable(cap = GL_ALPHA_TEST) 219150 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219151 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219152 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219153 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219154 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219155 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219156 @0 glMatrixMode(mode = GL_TEXTURE) 219157 @0 glLoadIdentity() 219158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219164 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219165 @0 glBegin(mode = GL_QUADS) 219166 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 219167 @0 glVertex2f(x = 653, y = 535) 219168 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 219169 @0 glVertex2f(x = 660, y = 535) 219170 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 219171 @0 glVertex2f(x = 660, y = 545) 219172 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 219173 @0 glVertex2f(x = 653, y = 545) 219174 @0 glEnd() 219175 @0 glEnable(cap = GL_BLEND) 219176 @0 glEnable(cap = GL_ALPHA_TEST) 219177 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219178 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219180 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219182 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219183 @0 glMatrixMode(mode = GL_TEXTURE) 219184 @0 glLoadIdentity() 219185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219191 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219192 @0 glBegin(mode = GL_QUADS) 219193 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 219194 @0 glVertex2f(x = 660, y = 538) 219195 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 219196 @0 glVertex2f(x = 667, y = 538) 219197 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 219198 @0 glVertex2f(x = 667, y = 545) 219199 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 219200 @0 glVertex2f(x = 660, y = 545) 219201 @0 glEnd() 219202 @0 glEnable(cap = GL_BLEND) 219203 @0 glEnable(cap = GL_ALPHA_TEST) 219204 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219205 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219206 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219207 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219208 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219209 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219210 @0 glMatrixMode(mode = GL_TEXTURE) 219211 @0 glLoadIdentity() 219212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219218 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219219 @0 glBegin(mode = GL_QUADS) 219220 @0 glTexCoord2f(s = 0.75, t = 0.046875) 219221 @0 glVertex2f(x = 674, y = 536) 219222 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 219223 @0 glVertex2f(x = 681, y = 536) 219224 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 219225 @0 glVertex2f(x = 681, y = 545) 219226 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 219227 @0 glVertex2f(x = 674, y = 545) 219228 @0 glEnd() 219229 @0 glEnable(cap = GL_BLEND) 219230 @0 glEnable(cap = GL_ALPHA_TEST) 219231 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219232 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219233 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219234 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219235 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219236 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219237 @0 glMatrixMode(mode = GL_TEXTURE) 219238 @0 glLoadIdentity() 219239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219245 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219246 @0 glBegin(mode = GL_QUADS) 219247 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 219248 @0 glVertex2f(x = 681, y = 538) 219249 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 219250 @0 glVertex2f(x = 688, y = 538) 219251 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 219252 @0 glVertex2f(x = 688, y = 546) 219253 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 219254 @0 glVertex2f(x = 681, y = 546) 219255 @0 glEnd() 219256 @0 glEnable(cap = GL_BLEND) 219257 @0 glEnable(cap = GL_ALPHA_TEST) 219258 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219259 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219260 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219261 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219262 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219263 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219264 @0 glMatrixMode(mode = GL_TEXTURE) 219265 @0 glLoadIdentity() 219266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219272 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219273 @0 glBegin(mode = GL_QUADS) 219274 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 219275 @0 glVertex2f(x = 688, y = 538) 219276 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 219277 @0 glVertex2f(x = 695, y = 538) 219278 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 219279 @0 glVertex2f(x = 695, y = 545) 219280 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 219281 @0 glVertex2f(x = 688, y = 545) 219282 @0 glEnd() 219283 @0 glEnable(cap = GL_BLEND) 219284 @0 glEnable(cap = GL_ALPHA_TEST) 219285 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219286 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219287 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219288 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219289 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219290 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219291 @0 glMatrixMode(mode = GL_TEXTURE) 219292 @0 glLoadIdentity() 219293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219299 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219300 @0 glBegin(mode = GL_QUADS) 219301 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 219302 @0 glVertex2f(x = 695, y = 538) 219303 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 219304 @0 glVertex2f(x = 702, y = 538) 219305 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 219306 @0 glVertex2f(x = 702, y = 546) 219307 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 219308 @0 glVertex2f(x = 695, y = 546) 219309 @0 glEnd() 219310 @0 glEnable(cap = GL_BLEND) 219311 @0 glEnable(cap = GL_ALPHA_TEST) 219312 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219313 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219314 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219315 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219316 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219317 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219318 @0 glMatrixMode(mode = GL_TEXTURE) 219319 @0 glLoadIdentity() 219320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219326 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219327 @0 glBegin(mode = GL_QUADS) 219328 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 219329 @0 glVertex2f(x = 702, y = 537) 219330 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 219331 @0 glVertex2f(x = 709, y = 537) 219332 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 219333 @0 glVertex2f(x = 709, y = 548) 219334 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 219335 @0 glVertex2f(x = 702, y = 548) 219336 @0 glEnd() 219337 @0 glEnable(cap = GL_BLEND) 219338 @0 glEnable(cap = GL_ALPHA_TEST) 219339 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219340 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219342 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219343 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219344 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219345 @0 glMatrixMode(mode = GL_TEXTURE) 219346 @0 glLoadIdentity() 219347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219353 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219354 @0 glBegin(mode = GL_QUADS) 219355 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 219356 @0 glVertex2f(x = 709, y = 538) 219357 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 219358 @0 glVertex2f(x = 716, y = 538) 219359 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 219360 @0 glVertex2f(x = 716, y = 545) 219361 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 219362 @0 glVertex2f(x = 709, y = 545) 219363 @0 glEnd() 219364 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219365 @0 glDisable(cap = GL_TEXTURE_2D) 219366 @0 glDisable(cap = GL_BLEND) 219367 @0 glDisable(cap = GL_ALPHA_TEST) 219368 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 219369 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 219370 @0 glDisable(cap = GL_BLEND) 219371 @0 glDisable(cap = GL_ALPHA_TEST) 219372 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 219373 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 219374 @0 glEnable(cap = GL_BLEND) 219375 @0 glEnable(cap = GL_ALPHA_TEST) 219376 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219377 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 219378 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 219379 @0 glDisable(cap = GL_BLEND) 219380 @0 glDisable(cap = GL_ALPHA_TEST) 219381 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 219382 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 219383 @0 glEnable(cap = GL_BLEND) 219384 @0 glEnable(cap = GL_ALPHA_TEST) 219385 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219386 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 219387 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 219388 @0 glDisable(cap = GL_BLEND) 219389 @0 glDisable(cap = GL_ALPHA_TEST) 219390 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 219391 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 219392 @0 glEnable(cap = GL_BLEND) 219393 @0 glEnable(cap = GL_ALPHA_TEST) 219394 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219395 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 219396 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 219397 @0 glDisable(cap = GL_BLEND) 219398 @0 glDisable(cap = GL_ALPHA_TEST) 219399 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 219400 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 219401 @0 glEnable(cap = GL_BLEND) 219402 @0 glEnable(cap = GL_ALPHA_TEST) 219403 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219404 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 219405 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 219406 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219407 @0 glEnable(cap = GL_TEXTURE_2D) 219408 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 219409 @0 glEnable(cap = GL_BLEND) 219410 @0 glEnable(cap = GL_ALPHA_TEST) 219411 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219412 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219413 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219414 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219415 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219416 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219417 @0 glMatrixMode(mode = GL_TEXTURE) 219418 @0 glLoadIdentity() 219419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 219420 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 219421 @0 glBegin(mode = GL_QUADS) 219422 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 219423 @0 glVertex2f(x = 626, y = 587) 219424 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 219425 @0 glVertex2f(x = 633, y = 587) 219426 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 219427 @0 glVertex2f(x = 633, y = 596) 219428 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 219429 @0 glVertex2f(x = 626, y = 596) 219430 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 219431 @0 glVertex2f(x = 633, y = 589) 219432 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 219433 @0 glVertex2f(x = 640, y = 589) 219434 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 219435 @0 glVertex2f(x = 640, y = 596) 219436 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 219437 @0 glVertex2f(x = 633, y = 596) 219438 @0 glTexCoord2f(s = 0, t = 0.1875) 219439 @0 glVertex2f(x = 640, y = 589) 219440 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 219441 @0 glVertex2f(x = 647, y = 589) 219442 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 219443 @0 glVertex2f(x = 647, y = 596) 219444 @0 glTexCoord2f(s = 0, t = 0.2148438) 219445 @0 glVertex2f(x = 640, y = 596) 219446 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 219447 @0 glVertex2f(x = 647, y = 587) 219448 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 219449 @0 glVertex2f(x = 654, y = 587) 219450 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 219451 @0 glVertex2f(x = 654, y = 596) 219452 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 219453 @0 glVertex2f(x = 647, y = 596) 219454 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 219455 @0 glVertex2f(x = 661, y = 587) 219456 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 219457 @0 glVertex2f(x = 668, y = 587) 219458 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 219459 @0 glVertex2f(x = 668, y = 596) 219460 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 219461 @0 glVertex2f(x = 661, y = 596) 219462 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 219463 @0 glVertex2f(x = 668, y = 589) 219464 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 219465 @0 glVertex2f(x = 675, y = 589) 219466 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 219467 @0 glVertex2f(x = 675, y = 596) 219468 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 219469 @0 glVertex2f(x = 668, y = 596) 219470 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 219471 @0 glVertex2f(x = 676, y = 589) 219472 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 219473 @0 glVertex2f(x = 682, y = 589) 219474 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 219475 @0 glVertex2f(x = 682, y = 596) 219476 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 219477 @0 glVertex2f(x = 676, y = 596) 219478 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 219479 @0 glVertex2f(x = 682, y = 589) 219480 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 219481 @0 glVertex2f(x = 689, y = 589) 219482 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 219483 @0 glVertex2f(x = 689, y = 596) 219484 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 219485 @0 glVertex2f(x = 682, y = 596) 219486 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 219487 @0 glVertex2f(x = 689, y = 589) 219488 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 219489 @0 glVertex2f(x = 696, y = 589) 219490 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 219491 @0 glVertex2f(x = 696, y = 596) 219492 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 219493 @0 glVertex2f(x = 689, y = 596) 219494 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 219495 @0 glVertex2f(x = 697, y = 589) 219496 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 219497 @0 glVertex2f(x = 703, y = 589) 219498 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 219499 @0 glVertex2f(x = 703, y = 596) 219500 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 219501 @0 glVertex2f(x = 697, y = 596) 219502 @0 glEnd() 219503 @0 glEnable(cap = GL_BLEND) 219504 @0 glEnable(cap = GL_ALPHA_TEST) 219505 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219506 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219507 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219508 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219509 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219510 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219511 @0 glMatrixMode(mode = GL_TEXTURE) 219512 @0 glLoadIdentity() 219513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219519 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219520 @0 glBegin(mode = GL_QUADS) 219521 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 219522 @0 glVertex2f(x = 625, y = 586) 219523 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 219524 @0 glVertex2f(x = 632, y = 586) 219525 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 219526 @0 glVertex2f(x = 632, y = 595) 219527 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 219528 @0 glVertex2f(x = 625, y = 595) 219529 @0 glEnd() 219530 @0 glEnable(cap = GL_BLEND) 219531 @0 glEnable(cap = GL_ALPHA_TEST) 219532 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219533 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219534 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219535 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219536 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219537 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219538 @0 glMatrixMode(mode = GL_TEXTURE) 219539 @0 glLoadIdentity() 219540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219546 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219547 @0 glBegin(mode = GL_QUADS) 219548 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 219549 @0 glVertex2f(x = 632, y = 588) 219550 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 219551 @0 glVertex2f(x = 639, y = 588) 219552 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 219553 @0 glVertex2f(x = 639, y = 595) 219554 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 219555 @0 glVertex2f(x = 632, y = 595) 219556 @0 glEnd() 219557 @0 glEnable(cap = GL_BLEND) 219558 @0 glEnable(cap = GL_ALPHA_TEST) 219559 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219561 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219563 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219564 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219565 @0 glMatrixMode(mode = GL_TEXTURE) 219566 @0 glLoadIdentity() 219567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219573 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219574 @0 glBegin(mode = GL_QUADS) 219575 @0 glTexCoord2f(s = 0, t = 0.1875) 219576 @0 glVertex2f(x = 639, y = 588) 219577 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 219578 @0 glVertex2f(x = 646, y = 588) 219579 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 219580 @0 glVertex2f(x = 646, y = 595) 219581 @0 glTexCoord2f(s = 0, t = 0.2148438) 219582 @0 glVertex2f(x = 639, y = 595) 219583 @0 glEnd() 219584 @0 glEnable(cap = GL_BLEND) 219585 @0 glEnable(cap = GL_ALPHA_TEST) 219586 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219587 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219588 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219589 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219590 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219591 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219592 @0 glMatrixMode(mode = GL_TEXTURE) 219593 @0 glLoadIdentity() 219594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219600 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219601 @0 glBegin(mode = GL_QUADS) 219602 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 219603 @0 glVertex2f(x = 646, y = 586) 219604 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 219605 @0 glVertex2f(x = 653, y = 586) 219606 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 219607 @0 glVertex2f(x = 653, y = 595) 219608 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 219609 @0 glVertex2f(x = 646, y = 595) 219610 @0 glEnd() 219611 @0 glEnable(cap = GL_BLEND) 219612 @0 glEnable(cap = GL_ALPHA_TEST) 219613 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219615 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219617 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219618 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219619 @0 glMatrixMode(mode = GL_TEXTURE) 219620 @0 glLoadIdentity() 219621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219627 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219628 @0 glBegin(mode = GL_QUADS) 219629 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 219630 @0 glVertex2f(x = 660, y = 586) 219631 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 219632 @0 glVertex2f(x = 667, y = 586) 219633 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 219634 @0 glVertex2f(x = 667, y = 595) 219635 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 219636 @0 glVertex2f(x = 660, y = 595) 219637 @0 glEnd() 219638 @0 glEnable(cap = GL_BLEND) 219639 @0 glEnable(cap = GL_ALPHA_TEST) 219640 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219641 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219642 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219643 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219644 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219645 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219646 @0 glMatrixMode(mode = GL_TEXTURE) 219647 @0 glLoadIdentity() 219648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219654 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219655 @0 glBegin(mode = GL_QUADS) 219656 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 219657 @0 glVertex2f(x = 667, y = 588) 219658 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 219659 @0 glVertex2f(x = 674, y = 588) 219660 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 219661 @0 glVertex2f(x = 674, y = 595) 219662 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 219663 @0 glVertex2f(x = 667, y = 595) 219664 @0 glEnd() 219665 @0 glEnable(cap = GL_BLEND) 219666 @0 glEnable(cap = GL_ALPHA_TEST) 219667 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219668 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219669 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219670 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219671 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219672 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219673 @0 glMatrixMode(mode = GL_TEXTURE) 219674 @0 glLoadIdentity() 219675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219681 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219682 @0 glBegin(mode = GL_QUADS) 219683 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 219684 @0 glVertex2f(x = 675, y = 588) 219685 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 219686 @0 glVertex2f(x = 681, y = 588) 219687 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 219688 @0 glVertex2f(x = 681, y = 595) 219689 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 219690 @0 glVertex2f(x = 675, y = 595) 219691 @0 glEnd() 219692 @0 glEnable(cap = GL_BLEND) 219693 @0 glEnable(cap = GL_ALPHA_TEST) 219694 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219696 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219698 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219699 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219700 @0 glMatrixMode(mode = GL_TEXTURE) 219701 @0 glLoadIdentity() 219702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219708 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219709 @0 glBegin(mode = GL_QUADS) 219710 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 219711 @0 glVertex2f(x = 681, y = 588) 219712 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 219713 @0 glVertex2f(x = 688, y = 588) 219714 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 219715 @0 glVertex2f(x = 688, y = 595) 219716 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 219717 @0 glVertex2f(x = 681, y = 595) 219718 @0 glEnd() 219719 @0 glEnable(cap = GL_BLEND) 219720 @0 glEnable(cap = GL_ALPHA_TEST) 219721 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219723 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219725 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219726 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219727 @0 glMatrixMode(mode = GL_TEXTURE) 219728 @0 glLoadIdentity() 219729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219735 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219736 @0 glBegin(mode = GL_QUADS) 219737 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 219738 @0 glVertex2f(x = 688, y = 588) 219739 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 219740 @0 glVertex2f(x = 695, y = 588) 219741 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 219742 @0 glVertex2f(x = 695, y = 595) 219743 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 219744 @0 glVertex2f(x = 688, y = 595) 219745 @0 glEnd() 219746 @0 glEnable(cap = GL_BLEND) 219747 @0 glEnable(cap = GL_ALPHA_TEST) 219748 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219749 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219750 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219751 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219752 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219753 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219754 @0 glMatrixMode(mode = GL_TEXTURE) 219755 @0 glLoadIdentity() 219756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219762 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219763 @0 glBegin(mode = GL_QUADS) 219764 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 219765 @0 glVertex2f(x = 696, y = 588) 219766 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 219767 @0 glVertex2f(x = 702, y = 588) 219768 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 219769 @0 glVertex2f(x = 702, y = 595) 219770 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 219771 @0 glVertex2f(x = 696, y = 595) 219772 @0 glEnd() 219773 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219774 @0 glDisable(cap = GL_TEXTURE_2D) 219775 @0 glDisable(cap = GL_BLEND) 219776 @0 glDisable(cap = GL_ALPHA_TEST) 219777 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 219778 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 219779 @0 glDisable(cap = GL_BLEND) 219780 @0 glDisable(cap = GL_ALPHA_TEST) 219781 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 219782 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 219783 @0 glDisable(cap = GL_BLEND) 219784 @0 glDisable(cap = GL_ALPHA_TEST) 219785 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 219786 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 219787 @0 glDisable(cap = GL_BLEND) 219788 @0 glDisable(cap = GL_ALPHA_TEST) 219789 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 219790 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 219791 @0 glDisable(cap = GL_BLEND) 219792 @0 glDisable(cap = GL_ALPHA_TEST) 219793 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 219794 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 219795 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219796 @0 glEnable(cap = GL_TEXTURE_2D) 219797 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 219798 @0 glEnable(cap = GL_BLEND) 219799 @0 glEnable(cap = GL_ALPHA_TEST) 219800 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219801 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219803 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219805 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219806 @0 glMatrixMode(mode = GL_TEXTURE) 219807 @0 glLoadIdentity() 219808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 219809 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 219810 @0 glBegin(mode = GL_QUADS) 219811 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 219812 @0 glVertex2f(x = 1059, y = 451) 219813 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 219814 @0 glVertex2f(x = 1066, y = 451) 219815 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 219816 @0 glVertex2f(x = 1066, y = 459) 219817 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 219818 @0 glVertex2f(x = 1059, y = 459) 219819 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 219820 @0 glVertex2f(x = 1067, y = 451) 219821 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 219822 @0 glVertex2f(x = 1073, y = 451) 219823 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 219824 @0 glVertex2f(x = 1073, y = 461) 219825 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 219826 @0 glVertex2f(x = 1067, y = 461) 219827 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 219828 @0 glVertex2f(x = 1074, y = 448) 219829 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 219830 @0 glVertex2f(x = 1080, y = 448) 219831 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 219832 @0 glVertex2f(x = 1080, y = 458) 219833 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 219834 @0 glVertex2f(x = 1074, y = 458) 219835 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 219836 @0 glVertex2f(x = 1080, y = 449) 219837 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 219838 @0 glVertex2f(x = 1087, y = 449) 219839 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 219840 @0 glVertex2f(x = 1087, y = 458) 219841 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 219842 @0 glVertex2f(x = 1080, y = 458) 219843 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 219844 @0 glVertex2f(x = 1087, y = 451) 219845 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 219846 @0 glVertex2f(x = 1094, y = 451) 219847 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 219848 @0 glVertex2f(x = 1094, y = 458) 219849 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 219850 @0 glVertex2f(x = 1087, y = 458) 219851 @0 glTexCoord2f(s = 0, t = 0.1875) 219852 @0 glVertex2f(x = 1094, y = 451) 219853 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 219854 @0 glVertex2f(x = 1101, y = 451) 219855 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 219856 @0 glVertex2f(x = 1101, y = 458) 219857 @0 glTexCoord2f(s = 0, t = 0.2148438) 219858 @0 glVertex2f(x = 1094, y = 458) 219859 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 219860 @0 glVertex2f(x = 1101, y = 449) 219861 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 219862 @0 glVertex2f(x = 1108, y = 449) 219863 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 219864 @0 glVertex2f(x = 1108, y = 458) 219865 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 219866 @0 glVertex2f(x = 1101, y = 458) 219867 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 219868 @0 glVertex2f(x = 1117, y = 447) 219869 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 219870 @0 glVertex2f(x = 1121, y = 447) 219871 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 219872 @0 glVertex2f(x = 1121, y = 460) 219873 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 219874 @0 glVertex2f(x = 1117, y = 460) 219875 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 219876 @0 glVertex2f(x = 1122, y = 451) 219877 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 219878 @0 glVertex2f(x = 1129, y = 451) 219879 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 219880 @0 glVertex2f(x = 1129, y = 458) 219881 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 219882 @0 glVertex2f(x = 1122, y = 458) 219883 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 219884 @0 glVertex2f(x = 1130, y = 448) 219885 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 219886 @0 glVertex2f(x = 1136, y = 448) 219887 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 219888 @0 glVertex2f(x = 1136, y = 458) 219889 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 219890 @0 glVertex2f(x = 1130, y = 458) 219891 @0 glTexCoord2f(s = 0.75, t = 0.140625) 219892 @0 glVertex2f(x = 1137, y = 451) 219893 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 219894 @0 glVertex2f(x = 1143, y = 451) 219895 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 219896 @0 glVertex2f(x = 1143, y = 458) 219897 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 219898 @0 glVertex2f(x = 1137, y = 458) 219899 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 219900 @0 glVertex2f(x = 1143, y = 451) 219901 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 219902 @0 glVertex2f(x = 1150, y = 451) 219903 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 219904 @0 glVertex2f(x = 1150, y = 458) 219905 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 219906 @0 glVertex2f(x = 1143, y = 458) 219907 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 219908 @0 glVertex2f(x = 1150, y = 449) 219909 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 219910 @0 glVertex2f(x = 1157, y = 449) 219911 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 219912 @0 glVertex2f(x = 1157, y = 458) 219913 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 219914 @0 glVertex2f(x = 1150, y = 458) 219915 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 219916 @0 glVertex2f(x = 1157, y = 451) 219917 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 219918 @0 glVertex2f(x = 1164, y = 451) 219919 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 219920 @0 glVertex2f(x = 1164, y = 458) 219921 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 219922 @0 glVertex2f(x = 1157, y = 458) 219923 @0 glTexCoord2f(s = 0, t = 0.1875) 219924 @0 glVertex2f(x = 1164, y = 451) 219925 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 219926 @0 glVertex2f(x = 1171, y = 451) 219927 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 219928 @0 glVertex2f(x = 1171, y = 458) 219929 @0 glTexCoord2f(s = 0, t = 0.2148438) 219930 @0 glVertex2f(x = 1164, y = 458) 219931 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 219932 @0 glVertex2f(x = 1171, y = 449) 219933 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 219934 @0 glVertex2f(x = 1178, y = 449) 219935 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 219936 @0 glVertex2f(x = 1178, y = 458) 219937 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 219938 @0 glVertex2f(x = 1171, y = 458) 219939 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 219940 @0 glVertex2f(x = 1179, y = 447) 219941 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 219942 @0 glVertex2f(x = 1184, y = 447) 219943 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 219944 @0 glVertex2f(x = 1184, y = 460) 219945 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 219946 @0 glVertex2f(x = 1179, y = 460) 219947 @0 glEnd() 219948 @0 glEnable(cap = GL_BLEND) 219949 @0 glEnable(cap = GL_ALPHA_TEST) 219950 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219951 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219952 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219953 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219954 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219955 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219956 @0 glMatrixMode(mode = GL_TEXTURE) 219957 @0 glLoadIdentity() 219958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219964 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219965 @0 glBegin(mode = GL_QUADS) 219966 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 219967 @0 glVertex2f(x = 1058, y = 450) 219968 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 219969 @0 glVertex2f(x = 1065, y = 450) 219970 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 219971 @0 glVertex2f(x = 1065, y = 458) 219972 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 219973 @0 glVertex2f(x = 1058, y = 458) 219974 @0 glEnd() 219975 @0 glEnable(cap = GL_BLEND) 219976 @0 glEnable(cap = GL_ALPHA_TEST) 219977 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 219978 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 219979 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 219980 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 219981 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 219982 @0 glActiveTextureARB(texture = GL_TEXTURE0) 219983 @0 glMatrixMode(mode = GL_TEXTURE) 219984 @0 glLoadIdentity() 219985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 219986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 219987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 219988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 219989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 219990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 219991 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 219992 @0 glBegin(mode = GL_QUADS) 219993 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 219994 @0 glVertex2f(x = 1066, y = 450) 219995 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 219996 @0 glVertex2f(x = 1072, y = 450) 219997 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 219998 @0 glVertex2f(x = 1072, y = 460) 219999 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 220000 @0 glVertex2f(x = 1066, y = 460) 220001 @0 glEnd() 220002 @0 glEnable(cap = GL_BLEND) 220003 @0 glEnable(cap = GL_ALPHA_TEST) 220004 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220005 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220006 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220007 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220008 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220009 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220010 @0 glMatrixMode(mode = GL_TEXTURE) 220011 @0 glLoadIdentity() 220012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220018 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220019 @0 glBegin(mode = GL_QUADS) 220020 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 220021 @0 glVertex2f(x = 1073, y = 447) 220022 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 220023 @0 glVertex2f(x = 1079, y = 447) 220024 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 220025 @0 glVertex2f(x = 1079, y = 457) 220026 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 220027 @0 glVertex2f(x = 1073, y = 457) 220028 @0 glEnd() 220029 @0 glEnable(cap = GL_BLEND) 220030 @0 glEnable(cap = GL_ALPHA_TEST) 220031 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220032 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220033 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220034 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220035 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220036 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220037 @0 glMatrixMode(mode = GL_TEXTURE) 220038 @0 glLoadIdentity() 220039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220045 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220046 @0 glBegin(mode = GL_QUADS) 220047 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 220048 @0 glVertex2f(x = 1079, y = 448) 220049 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 220050 @0 glVertex2f(x = 1086, y = 448) 220051 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 220052 @0 glVertex2f(x = 1086, y = 457) 220053 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 220054 @0 glVertex2f(x = 1079, y = 457) 220055 @0 glEnd() 220056 @0 glEnable(cap = GL_BLEND) 220057 @0 glEnable(cap = GL_ALPHA_TEST) 220058 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220059 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220060 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220061 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220062 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220063 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220064 @0 glMatrixMode(mode = GL_TEXTURE) 220065 @0 glLoadIdentity() 220066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220072 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220073 @0 glBegin(mode = GL_QUADS) 220074 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 220075 @0 glVertex2f(x = 1086, y = 450) 220076 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 220077 @0 glVertex2f(x = 1093, y = 450) 220078 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 220079 @0 glVertex2f(x = 1093, y = 457) 220080 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 220081 @0 glVertex2f(x = 1086, y = 457) 220082 @0 glEnd() 220083 @0 glEnable(cap = GL_BLEND) 220084 @0 glEnable(cap = GL_ALPHA_TEST) 220085 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220086 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220087 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220088 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220089 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220090 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220091 @0 glMatrixMode(mode = GL_TEXTURE) 220092 @0 glLoadIdentity() 220093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220099 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220100 @0 glBegin(mode = GL_QUADS) 220101 @0 glTexCoord2f(s = 0, t = 0.1875) 220102 @0 glVertex2f(x = 1093, y = 450) 220103 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 220104 @0 glVertex2f(x = 1100, y = 450) 220105 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 220106 @0 glVertex2f(x = 1100, y = 457) 220107 @0 glTexCoord2f(s = 0, t = 0.2148438) 220108 @0 glVertex2f(x = 1093, y = 457) 220109 @0 glEnd() 220110 @0 glEnable(cap = GL_BLEND) 220111 @0 glEnable(cap = GL_ALPHA_TEST) 220112 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220113 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220114 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220115 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220116 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220117 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220118 @0 glMatrixMode(mode = GL_TEXTURE) 220119 @0 glLoadIdentity() 220120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220126 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220127 @0 glBegin(mode = GL_QUADS) 220128 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 220129 @0 glVertex2f(x = 1100, y = 448) 220130 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 220131 @0 glVertex2f(x = 1107, y = 448) 220132 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 220133 @0 glVertex2f(x = 1107, y = 457) 220134 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 220135 @0 glVertex2f(x = 1100, y = 457) 220136 @0 glEnd() 220137 @0 glEnable(cap = GL_BLEND) 220138 @0 glEnable(cap = GL_ALPHA_TEST) 220139 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220140 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220141 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220142 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220143 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220144 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220145 @0 glMatrixMode(mode = GL_TEXTURE) 220146 @0 glLoadIdentity() 220147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220153 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220154 @0 glBegin(mode = GL_QUADS) 220155 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 220156 @0 glVertex2f(x = 1116, y = 446) 220157 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 220158 @0 glVertex2f(x = 1120, y = 446) 220159 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 220160 @0 glVertex2f(x = 1120, y = 459) 220161 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 220162 @0 glVertex2f(x = 1116, y = 459) 220163 @0 glEnd() 220164 @0 glEnable(cap = GL_BLEND) 220165 @0 glEnable(cap = GL_ALPHA_TEST) 220166 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220168 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220170 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220171 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220172 @0 glMatrixMode(mode = GL_TEXTURE) 220173 @0 glLoadIdentity() 220174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220180 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220181 @0 glBegin(mode = GL_QUADS) 220182 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 220183 @0 glVertex2f(x = 1121, y = 450) 220184 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 220185 @0 glVertex2f(x = 1128, y = 450) 220186 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 220187 @0 glVertex2f(x = 1128, y = 457) 220188 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 220189 @0 glVertex2f(x = 1121, y = 457) 220190 @0 glEnd() 220191 @0 glEnable(cap = GL_BLEND) 220192 @0 glEnable(cap = GL_ALPHA_TEST) 220193 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220195 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220197 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220198 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220199 @0 glMatrixMode(mode = GL_TEXTURE) 220200 @0 glLoadIdentity() 220201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220207 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220208 @0 glBegin(mode = GL_QUADS) 220209 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 220210 @0 glVertex2f(x = 1129, y = 447) 220211 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 220212 @0 glVertex2f(x = 1135, y = 447) 220213 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 220214 @0 glVertex2f(x = 1135, y = 457) 220215 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 220216 @0 glVertex2f(x = 1129, y = 457) 220217 @0 glEnd() 220218 @0 glEnable(cap = GL_BLEND) 220219 @0 glEnable(cap = GL_ALPHA_TEST) 220220 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220222 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220224 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220225 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220226 @0 glMatrixMode(mode = GL_TEXTURE) 220227 @0 glLoadIdentity() 220228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220234 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220235 @0 glBegin(mode = GL_QUADS) 220236 @0 glTexCoord2f(s = 0.75, t = 0.140625) 220237 @0 glVertex2f(x = 1136, y = 450) 220238 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 220239 @0 glVertex2f(x = 1142, y = 450) 220240 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 220241 @0 glVertex2f(x = 1142, y = 457) 220242 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 220243 @0 glVertex2f(x = 1136, y = 457) 220244 @0 glEnd() 220245 @0 glEnable(cap = GL_BLEND) 220246 @0 glEnable(cap = GL_ALPHA_TEST) 220247 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220248 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220249 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220250 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220251 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220252 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220253 @0 glMatrixMode(mode = GL_TEXTURE) 220254 @0 glLoadIdentity() 220255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220261 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220262 @0 glBegin(mode = GL_QUADS) 220263 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 220264 @0 glVertex2f(x = 1142, y = 450) 220265 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 220266 @0 glVertex2f(x = 1149, y = 450) 220267 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 220268 @0 glVertex2f(x = 1149, y = 457) 220269 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 220270 @0 glVertex2f(x = 1142, y = 457) 220271 @0 glEnd() 220272 @0 glEnable(cap = GL_BLEND) 220273 @0 glEnable(cap = GL_ALPHA_TEST) 220274 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220275 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220276 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220277 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220278 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220279 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220280 @0 glMatrixMode(mode = GL_TEXTURE) 220281 @0 glLoadIdentity() 220282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220288 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220289 @0 glBegin(mode = GL_QUADS) 220290 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 220291 @0 glVertex2f(x = 1149, y = 448) 220292 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 220293 @0 glVertex2f(x = 1156, y = 448) 220294 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 220295 @0 glVertex2f(x = 1156, y = 457) 220296 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 220297 @0 glVertex2f(x = 1149, y = 457) 220298 @0 glEnd() 220299 @0 glEnable(cap = GL_BLEND) 220300 @0 glEnable(cap = GL_ALPHA_TEST) 220301 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220303 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220305 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220306 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220307 @0 glMatrixMode(mode = GL_TEXTURE) 220308 @0 glLoadIdentity() 220309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220315 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220316 @0 glBegin(mode = GL_QUADS) 220317 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 220318 @0 glVertex2f(x = 1156, y = 450) 220319 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 220320 @0 glVertex2f(x = 1163, y = 450) 220321 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 220322 @0 glVertex2f(x = 1163, y = 457) 220323 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 220324 @0 glVertex2f(x = 1156, y = 457) 220325 @0 glEnd() 220326 @0 glEnable(cap = GL_BLEND) 220327 @0 glEnable(cap = GL_ALPHA_TEST) 220328 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220329 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220330 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220331 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220332 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220333 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220334 @0 glMatrixMode(mode = GL_TEXTURE) 220335 @0 glLoadIdentity() 220336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220342 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220343 @0 glBegin(mode = GL_QUADS) 220344 @0 glTexCoord2f(s = 0, t = 0.1875) 220345 @0 glVertex2f(x = 1163, y = 450) 220346 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 220347 @0 glVertex2f(x = 1170, y = 450) 220348 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 220349 @0 glVertex2f(x = 1170, y = 457) 220350 @0 glTexCoord2f(s = 0, t = 0.2148438) 220351 @0 glVertex2f(x = 1163, y = 457) 220352 @0 glEnd() 220353 @0 glEnable(cap = GL_BLEND) 220354 @0 glEnable(cap = GL_ALPHA_TEST) 220355 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220357 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220359 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220360 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220361 @0 glMatrixMode(mode = GL_TEXTURE) 220362 @0 glLoadIdentity() 220363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220369 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220370 @0 glBegin(mode = GL_QUADS) 220371 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 220372 @0 glVertex2f(x = 1170, y = 448) 220373 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 220374 @0 glVertex2f(x = 1177, y = 448) 220375 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 220376 @0 glVertex2f(x = 1177, y = 457) 220377 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 220378 @0 glVertex2f(x = 1170, y = 457) 220379 @0 glEnd() 220380 @0 glEnable(cap = GL_BLEND) 220381 @0 glEnable(cap = GL_ALPHA_TEST) 220382 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220383 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220384 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220385 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220386 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220387 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220388 @0 glMatrixMode(mode = GL_TEXTURE) 220389 @0 glLoadIdentity() 220390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220396 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220397 @0 glBegin(mode = GL_QUADS) 220398 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 220399 @0 glVertex2f(x = 1178, y = 446) 220400 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 220401 @0 glVertex2f(x = 1183, y = 446) 220402 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 220403 @0 glVertex2f(x = 1183, y = 459) 220404 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 220405 @0 glVertex2f(x = 1178, y = 459) 220406 @0 glEnd() 220407 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220408 @0 glDisable(cap = GL_TEXTURE_2D) 220409 @0 glDisable(cap = GL_BLEND) 220410 @0 glDisable(cap = GL_ALPHA_TEST) 220411 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 220412 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 220413 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220414 @0 glEnable(cap = GL_TEXTURE_2D) 220415 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 220416 @0 glEnable(cap = GL_BLEND) 220417 @0 glEnable(cap = GL_ALPHA_TEST) 220418 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220419 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220420 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220421 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220422 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220423 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220424 @0 glMatrixMode(mode = GL_TEXTURE) 220425 @0 glLoadIdentity() 220426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 220427 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 220428 @0 glBegin(mode = GL_QUADS) 220429 @0 glTexCoord2f(s = 0.375, t = 0.140625) 220430 @0 glVertex2f(x = 1060, y = 468) 220431 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 220432 @0 glVertex2f(x = 1066, y = 468) 220433 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 220434 @0 glVertex2f(x = 1066, y = 478) 220435 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 220436 @0 glVertex2f(x = 1060, y = 478) 220437 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 220438 @0 glVertex2f(x = 1066, y = 468) 220439 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 220440 @0 glVertex2f(x = 1073, y = 468) 220441 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 220442 @0 glVertex2f(x = 1073, y = 478) 220443 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 220444 @0 glVertex2f(x = 1066, y = 478) 220445 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 220446 @0 glVertex2f(x = 1073, y = 471) 220447 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 220448 @0 glVertex2f(x = 1080, y = 471) 220449 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 220450 @0 glVertex2f(x = 1080, y = 479) 220451 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 220452 @0 glVertex2f(x = 1073, y = 479) 220453 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 220454 @0 glVertex2f(x = 1080, y = 469) 220455 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 220456 @0 glVertex2f(x = 1087, y = 469) 220457 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 220458 @0 glVertex2f(x = 1087, y = 478) 220459 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 220460 @0 glVertex2f(x = 1080, y = 478) 220461 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 220462 @0 glVertex2f(x = 1087, y = 479) 220463 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 220464 @0 glVertex2f(x = 1094, y = 479) 220465 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 220466 @0 glVertex2f(x = 1094, y = 481) 220467 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 220468 @0 glVertex2f(x = 1087, y = 481) 220469 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 220470 @0 glVertex2f(x = 1095, y = 471) 220471 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 220472 @0 glVertex2f(x = 1101, y = 471) 220473 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 220474 @0 glVertex2f(x = 1101, y = 481) 220475 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 220476 @0 glVertex2f(x = 1095, y = 481) 220477 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 220478 @0 glVertex2f(x = 1101, y = 471) 220479 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 220480 @0 glVertex2f(x = 1108, y = 471) 220481 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 220482 @0 glVertex2f(x = 1108, y = 478) 220483 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 220484 @0 glVertex2f(x = 1101, y = 478) 220485 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 220486 @0 glVertex2f(x = 1109, y = 471) 220487 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 220488 @0 glVertex2f(x = 1115, y = 471) 220489 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 220490 @0 glVertex2f(x = 1115, y = 478) 220491 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 220492 @0 glVertex2f(x = 1109, y = 478) 220493 @0 glTexCoord2f(s = 0.375, t = 0.140625) 220494 @0 glVertex2f(x = 1116, y = 468) 220495 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 220496 @0 glVertex2f(x = 1122, y = 468) 220497 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 220498 @0 glVertex2f(x = 1122, y = 478) 220499 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 220500 @0 glVertex2f(x = 1116, y = 478) 220501 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 220502 @0 glVertex2f(x = 1131, y = 467) 220503 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 220504 @0 glVertex2f(x = 1135, y = 467) 220505 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 220506 @0 glVertex2f(x = 1135, y = 480) 220507 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 220508 @0 glVertex2f(x = 1131, y = 480) 220509 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 220510 @0 glVertex2f(x = 1136, y = 471) 220511 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 220512 @0 glVertex2f(x = 1143, y = 471) 220513 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 220514 @0 glVertex2f(x = 1143, y = 478) 220515 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 220516 @0 glVertex2f(x = 1136, y = 478) 220517 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 220518 @0 glVertex2f(x = 1144, y = 468) 220519 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 220520 @0 glVertex2f(x = 1150, y = 468) 220521 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 220522 @0 glVertex2f(x = 1150, y = 478) 220523 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 220524 @0 glVertex2f(x = 1144, y = 478) 220525 @0 glTexCoord2f(s = 0.75, t = 0.140625) 220526 @0 glVertex2f(x = 1151, y = 471) 220527 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 220528 @0 glVertex2f(x = 1157, y = 471) 220529 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 220530 @0 glVertex2f(x = 1157, y = 478) 220531 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 220532 @0 glVertex2f(x = 1151, y = 478) 220533 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 220534 @0 glVertex2f(x = 1157, y = 471) 220535 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 220536 @0 glVertex2f(x = 1164, y = 471) 220537 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 220538 @0 glVertex2f(x = 1164, y = 478) 220539 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 220540 @0 glVertex2f(x = 1157, y = 478) 220541 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 220542 @0 glVertex2f(x = 1164, y = 469) 220543 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 220544 @0 glVertex2f(x = 1171, y = 469) 220545 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 220546 @0 glVertex2f(x = 1171, y = 478) 220547 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 220548 @0 glVertex2f(x = 1164, y = 478) 220549 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 220550 @0 glVertex2f(x = 1171, y = 471) 220551 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 220552 @0 glVertex2f(x = 1178, y = 471) 220553 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 220554 @0 glVertex2f(x = 1178, y = 478) 220555 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 220556 @0 glVertex2f(x = 1171, y = 478) 220557 @0 glTexCoord2f(s = 0, t = 0.1875) 220558 @0 glVertex2f(x = 1178, y = 471) 220559 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 220560 @0 glVertex2f(x = 1185, y = 471) 220561 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 220562 @0 glVertex2f(x = 1185, y = 478) 220563 @0 glTexCoord2f(s = 0, t = 0.2148438) 220564 @0 glVertex2f(x = 1178, y = 478) 220565 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 220566 @0 glVertex2f(x = 1185, y = 469) 220567 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 220568 @0 glVertex2f(x = 1192, y = 469) 220569 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 220570 @0 glVertex2f(x = 1192, y = 478) 220571 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 220572 @0 glVertex2f(x = 1185, y = 478) 220573 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 220574 @0 glVertex2f(x = 1193, y = 467) 220575 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 220576 @0 glVertex2f(x = 1198, y = 467) 220577 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 220578 @0 glVertex2f(x = 1198, y = 480) 220579 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 220580 @0 glVertex2f(x = 1193, y = 480) 220581 @0 glEnd() 220582 @0 glEnable(cap = GL_BLEND) 220583 @0 glEnable(cap = GL_ALPHA_TEST) 220584 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220586 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220588 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220589 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220590 @0 glMatrixMode(mode = GL_TEXTURE) 220591 @0 glLoadIdentity() 220592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220598 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220599 @0 glBegin(mode = GL_QUADS) 220600 @0 glTexCoord2f(s = 0.375, t = 0.140625) 220601 @0 glVertex2f(x = 1059, y = 467) 220602 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 220603 @0 glVertex2f(x = 1065, y = 467) 220604 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 220605 @0 glVertex2f(x = 1065, y = 477) 220606 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 220607 @0 glVertex2f(x = 1059, y = 477) 220608 @0 glEnd() 220609 @0 glEnable(cap = GL_BLEND) 220610 @0 glEnable(cap = GL_ALPHA_TEST) 220611 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220612 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220613 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220614 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220615 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220616 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220617 @0 glMatrixMode(mode = GL_TEXTURE) 220618 @0 glLoadIdentity() 220619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220625 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220626 @0 glBegin(mode = GL_QUADS) 220627 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 220628 @0 glVertex2f(x = 1065, y = 467) 220629 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 220630 @0 glVertex2f(x = 1072, y = 467) 220631 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 220632 @0 glVertex2f(x = 1072, y = 477) 220633 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 220634 @0 glVertex2f(x = 1065, y = 477) 220635 @0 glEnd() 220636 @0 glEnable(cap = GL_BLEND) 220637 @0 glEnable(cap = GL_ALPHA_TEST) 220638 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220639 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220640 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220641 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220642 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220643 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220644 @0 glMatrixMode(mode = GL_TEXTURE) 220645 @0 glLoadIdentity() 220646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220652 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220653 @0 glBegin(mode = GL_QUADS) 220654 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 220655 @0 glVertex2f(x = 1072, y = 470) 220656 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 220657 @0 glVertex2f(x = 1079, y = 470) 220658 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 220659 @0 glVertex2f(x = 1079, y = 478) 220660 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 220661 @0 glVertex2f(x = 1072, y = 478) 220662 @0 glEnd() 220663 @0 glEnable(cap = GL_BLEND) 220664 @0 glEnable(cap = GL_ALPHA_TEST) 220665 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220666 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220667 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220668 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220669 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220670 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220671 @0 glMatrixMode(mode = GL_TEXTURE) 220672 @0 glLoadIdentity() 220673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220679 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220680 @0 glBegin(mode = GL_QUADS) 220681 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 220682 @0 glVertex2f(x = 1079, y = 468) 220683 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 220684 @0 glVertex2f(x = 1086, y = 468) 220685 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 220686 @0 glVertex2f(x = 1086, y = 477) 220687 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 220688 @0 glVertex2f(x = 1079, y = 477) 220689 @0 glEnd() 220690 @0 glEnable(cap = GL_BLEND) 220691 @0 glEnable(cap = GL_ALPHA_TEST) 220692 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220693 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220694 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220695 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220696 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220697 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220698 @0 glMatrixMode(mode = GL_TEXTURE) 220699 @0 glLoadIdentity() 220700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220706 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220707 @0 glBegin(mode = GL_QUADS) 220708 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 220709 @0 glVertex2f(x = 1086, y = 478) 220710 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 220711 @0 glVertex2f(x = 1093, y = 478) 220712 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 220713 @0 glVertex2f(x = 1093, y = 480) 220714 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 220715 @0 glVertex2f(x = 1086, y = 480) 220716 @0 glEnd() 220717 @0 glEnable(cap = GL_BLEND) 220718 @0 glEnable(cap = GL_ALPHA_TEST) 220719 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220720 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220721 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220722 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220723 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220724 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220725 @0 glMatrixMode(mode = GL_TEXTURE) 220726 @0 glLoadIdentity() 220727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220733 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220734 @0 glBegin(mode = GL_QUADS) 220735 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 220736 @0 glVertex2f(x = 1094, y = 470) 220737 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 220738 @0 glVertex2f(x = 1100, y = 470) 220739 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 220740 @0 glVertex2f(x = 1100, y = 480) 220741 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 220742 @0 glVertex2f(x = 1094, y = 480) 220743 @0 glEnd() 220744 @0 glEnable(cap = GL_BLEND) 220745 @0 glEnable(cap = GL_ALPHA_TEST) 220746 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220747 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220748 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220749 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220750 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220751 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220752 @0 glMatrixMode(mode = GL_TEXTURE) 220753 @0 glLoadIdentity() 220754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220760 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220761 @0 glBegin(mode = GL_QUADS) 220762 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 220763 @0 glVertex2f(x = 1100, y = 470) 220764 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 220765 @0 glVertex2f(x = 1107, y = 470) 220766 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 220767 @0 glVertex2f(x = 1107, y = 477) 220768 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 220769 @0 glVertex2f(x = 1100, y = 477) 220770 @0 glEnd() 220771 @0 glEnable(cap = GL_BLEND) 220772 @0 glEnable(cap = GL_ALPHA_TEST) 220773 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220774 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220775 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220776 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220777 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220778 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220779 @0 glMatrixMode(mode = GL_TEXTURE) 220780 @0 glLoadIdentity() 220781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220787 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220788 @0 glBegin(mode = GL_QUADS) 220789 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 220790 @0 glVertex2f(x = 1108, y = 470) 220791 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 220792 @0 glVertex2f(x = 1114, y = 470) 220793 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 220794 @0 glVertex2f(x = 1114, y = 477) 220795 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 220796 @0 glVertex2f(x = 1108, y = 477) 220797 @0 glEnd() 220798 @0 glEnable(cap = GL_BLEND) 220799 @0 glEnable(cap = GL_ALPHA_TEST) 220800 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220801 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220803 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220805 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220806 @0 glMatrixMode(mode = GL_TEXTURE) 220807 @0 glLoadIdentity() 220808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220814 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220815 @0 glBegin(mode = GL_QUADS) 220816 @0 glTexCoord2f(s = 0.375, t = 0.140625) 220817 @0 glVertex2f(x = 1115, y = 467) 220818 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 220819 @0 glVertex2f(x = 1121, y = 467) 220820 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 220821 @0 glVertex2f(x = 1121, y = 477) 220822 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 220823 @0 glVertex2f(x = 1115, y = 477) 220824 @0 glEnd() 220825 @0 glEnable(cap = GL_BLEND) 220826 @0 glEnable(cap = GL_ALPHA_TEST) 220827 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220828 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220829 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220830 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220831 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220832 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220833 @0 glMatrixMode(mode = GL_TEXTURE) 220834 @0 glLoadIdentity() 220835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220841 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220842 @0 glBegin(mode = GL_QUADS) 220843 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 220844 @0 glVertex2f(x = 1130, y = 466) 220845 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 220846 @0 glVertex2f(x = 1134, y = 466) 220847 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 220848 @0 glVertex2f(x = 1134, y = 479) 220849 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 220850 @0 glVertex2f(x = 1130, y = 479) 220851 @0 glEnd() 220852 @0 glEnable(cap = GL_BLEND) 220853 @0 glEnable(cap = GL_ALPHA_TEST) 220854 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220855 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220857 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220859 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220860 @0 glMatrixMode(mode = GL_TEXTURE) 220861 @0 glLoadIdentity() 220862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220868 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220869 @0 glBegin(mode = GL_QUADS) 220870 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 220871 @0 glVertex2f(x = 1135, y = 470) 220872 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 220873 @0 glVertex2f(x = 1142, y = 470) 220874 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 220875 @0 glVertex2f(x = 1142, y = 477) 220876 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 220877 @0 glVertex2f(x = 1135, y = 477) 220878 @0 glEnd() 220879 @0 glEnable(cap = GL_BLEND) 220880 @0 glEnable(cap = GL_ALPHA_TEST) 220881 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220882 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220883 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220884 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220885 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220886 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220887 @0 glMatrixMode(mode = GL_TEXTURE) 220888 @0 glLoadIdentity() 220889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220895 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220896 @0 glBegin(mode = GL_QUADS) 220897 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 220898 @0 glVertex2f(x = 1143, y = 467) 220899 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 220900 @0 glVertex2f(x = 1149, y = 467) 220901 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 220902 @0 glVertex2f(x = 1149, y = 477) 220903 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 220904 @0 glVertex2f(x = 1143, y = 477) 220905 @0 glEnd() 220906 @0 glEnable(cap = GL_BLEND) 220907 @0 glEnable(cap = GL_ALPHA_TEST) 220908 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220909 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220910 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220911 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220912 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220913 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220914 @0 glMatrixMode(mode = GL_TEXTURE) 220915 @0 glLoadIdentity() 220916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220922 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220923 @0 glBegin(mode = GL_QUADS) 220924 @0 glTexCoord2f(s = 0.75, t = 0.140625) 220925 @0 glVertex2f(x = 1150, y = 470) 220926 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 220927 @0 glVertex2f(x = 1156, y = 470) 220928 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 220929 @0 glVertex2f(x = 1156, y = 477) 220930 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 220931 @0 glVertex2f(x = 1150, y = 477) 220932 @0 glEnd() 220933 @0 glEnable(cap = GL_BLEND) 220934 @0 glEnable(cap = GL_ALPHA_TEST) 220935 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220936 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220938 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220940 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220941 @0 glMatrixMode(mode = GL_TEXTURE) 220942 @0 glLoadIdentity() 220943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220949 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220950 @0 glBegin(mode = GL_QUADS) 220951 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 220952 @0 glVertex2f(x = 1156, y = 470) 220953 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 220954 @0 glVertex2f(x = 1163, y = 470) 220955 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 220956 @0 glVertex2f(x = 1163, y = 477) 220957 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 220958 @0 glVertex2f(x = 1156, y = 477) 220959 @0 glEnd() 220960 @0 glEnable(cap = GL_BLEND) 220961 @0 glEnable(cap = GL_ALPHA_TEST) 220962 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220963 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220965 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220966 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220967 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220968 @0 glMatrixMode(mode = GL_TEXTURE) 220969 @0 glLoadIdentity() 220970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 220973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 220974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 220975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 220976 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 220977 @0 glBegin(mode = GL_QUADS) 220978 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 220979 @0 glVertex2f(x = 1163, y = 468) 220980 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 220981 @0 glVertex2f(x = 1170, y = 468) 220982 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 220983 @0 glVertex2f(x = 1170, y = 477) 220984 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 220985 @0 glVertex2f(x = 1163, y = 477) 220986 @0 glEnd() 220987 @0 glEnable(cap = GL_BLEND) 220988 @0 glEnable(cap = GL_ALPHA_TEST) 220989 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 220990 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 220991 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 220992 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 220993 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 220994 @0 glActiveTextureARB(texture = GL_TEXTURE0) 220995 @0 glMatrixMode(mode = GL_TEXTURE) 220996 @0 glLoadIdentity() 220997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 220998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 220999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221003 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221004 @0 glBegin(mode = GL_QUADS) 221005 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 221006 @0 glVertex2f(x = 1170, y = 470) 221007 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 221008 @0 glVertex2f(x = 1177, y = 470) 221009 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 221010 @0 glVertex2f(x = 1177, y = 477) 221011 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 221012 @0 glVertex2f(x = 1170, y = 477) 221013 @0 glEnd() 221014 @0 glEnable(cap = GL_BLEND) 221015 @0 glEnable(cap = GL_ALPHA_TEST) 221016 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221017 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221018 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221019 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221020 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221021 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221022 @0 glMatrixMode(mode = GL_TEXTURE) 221023 @0 glLoadIdentity() 221024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221030 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221031 @0 glBegin(mode = GL_QUADS) 221032 @0 glTexCoord2f(s = 0, t = 0.1875) 221033 @0 glVertex2f(x = 1177, y = 470) 221034 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 221035 @0 glVertex2f(x = 1184, y = 470) 221036 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 221037 @0 glVertex2f(x = 1184, y = 477) 221038 @0 glTexCoord2f(s = 0, t = 0.2148438) 221039 @0 glVertex2f(x = 1177, y = 477) 221040 @0 glEnd() 221041 @0 glEnable(cap = GL_BLEND) 221042 @0 glEnable(cap = GL_ALPHA_TEST) 221043 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221044 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221045 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221046 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221047 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221048 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221049 @0 glMatrixMode(mode = GL_TEXTURE) 221050 @0 glLoadIdentity() 221051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221057 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221058 @0 glBegin(mode = GL_QUADS) 221059 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 221060 @0 glVertex2f(x = 1184, y = 468) 221061 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 221062 @0 glVertex2f(x = 1191, y = 468) 221063 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 221064 @0 glVertex2f(x = 1191, y = 477) 221065 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 221066 @0 glVertex2f(x = 1184, y = 477) 221067 @0 glEnd() 221068 @0 glEnable(cap = GL_BLEND) 221069 @0 glEnable(cap = GL_ALPHA_TEST) 221070 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221071 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221072 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221073 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221074 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221075 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221076 @0 glMatrixMode(mode = GL_TEXTURE) 221077 @0 glLoadIdentity() 221078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221084 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221085 @0 glBegin(mode = GL_QUADS) 221086 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 221087 @0 glVertex2f(x = 1192, y = 466) 221088 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 221089 @0 glVertex2f(x = 1197, y = 466) 221090 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 221091 @0 glVertex2f(x = 1197, y = 479) 221092 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 221093 @0 glVertex2f(x = 1192, y = 479) 221094 @0 glEnd() 221095 @0 glEnable(cap = GL_BLEND) 221096 @0 glEnable(cap = GL_ALPHA_TEST) 221097 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221098 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221099 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221100 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221101 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221102 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221103 @0 glMatrixMode(mode = GL_TEXTURE) 221104 @0 glLoadIdentity() 221105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 221106 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 221107 @0 glBegin(mode = GL_QUADS) 221108 @0 glTexCoord2f(s = 0.375, t = 0.140625) 221109 @0 glVertex2f(x = 1060, y = 488) 221110 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 221111 @0 glVertex2f(x = 1066, y = 488) 221112 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 221113 @0 glVertex2f(x = 1066, y = 498) 221114 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 221115 @0 glVertex2f(x = 1060, y = 498) 221116 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 221117 @0 glVertex2f(x = 1066, y = 488) 221118 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 221119 @0 glVertex2f(x = 1073, y = 488) 221120 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 221121 @0 glVertex2f(x = 1073, y = 498) 221122 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 221123 @0 glVertex2f(x = 1066, y = 498) 221124 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 221125 @0 glVertex2f(x = 1073, y = 491) 221126 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 221127 @0 glVertex2f(x = 1080, y = 491) 221128 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 221129 @0 glVertex2f(x = 1080, y = 499) 221130 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 221131 @0 glVertex2f(x = 1073, y = 499) 221132 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 221133 @0 glVertex2f(x = 1080, y = 489) 221134 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 221135 @0 glVertex2f(x = 1087, y = 489) 221136 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 221137 @0 glVertex2f(x = 1087, y = 498) 221138 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 221139 @0 glVertex2f(x = 1080, y = 498) 221140 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 221141 @0 glVertex2f(x = 1087, y = 499) 221142 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 221143 @0 glVertex2f(x = 1094, y = 499) 221144 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 221145 @0 glVertex2f(x = 1094, y = 501) 221146 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 221147 @0 glVertex2f(x = 1087, y = 501) 221148 @0 glTexCoord2f(s = 0, t = 0.1875) 221149 @0 glVertex2f(x = 1094, y = 491) 221150 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 221151 @0 glVertex2f(x = 1101, y = 491) 221152 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 221153 @0 glVertex2f(x = 1101, y = 498) 221154 @0 glTexCoord2f(s = 0, t = 0.2148438) 221155 @0 glVertex2f(x = 1094, y = 498) 221156 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 221157 @0 glVertex2f(x = 1102, y = 491) 221158 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 221159 @0 glVertex2f(x = 1108, y = 491) 221160 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 221161 @0 glVertex2f(x = 1108, y = 498) 221162 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 221163 @0 glVertex2f(x = 1102, y = 498) 221164 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 221165 @0 glVertex2f(x = 1108, y = 491) 221166 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 221167 @0 glVertex2f(x = 1115, y = 491) 221168 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 221169 @0 glVertex2f(x = 1115, y = 499) 221170 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 221171 @0 glVertex2f(x = 1108, y = 499) 221172 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 221173 @0 glVertex2f(x = 1115, y = 488) 221174 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 221175 @0 glVertex2f(x = 1122, y = 488) 221176 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 221177 @0 glVertex2f(x = 1122, y = 498) 221178 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 221179 @0 glVertex2f(x = 1115, y = 498) 221180 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 221181 @0 glVertex2f(x = 1122, y = 491) 221182 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 221183 @0 glVertex2f(x = 1129, y = 491) 221184 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 221185 @0 glVertex2f(x = 1129, y = 498) 221186 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 221187 @0 glVertex2f(x = 1122, y = 498) 221188 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 221189 @0 glVertex2f(x = 1129, y = 488) 221190 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 221191 @0 glVertex2f(x = 1136, y = 488) 221192 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 221193 @0 glVertex2f(x = 1136, y = 498) 221194 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 221195 @0 glVertex2f(x = 1129, y = 498) 221196 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 221197 @0 glVertex2f(x = 1145, y = 487) 221198 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 221199 @0 glVertex2f(x = 1149, y = 487) 221200 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 221201 @0 glVertex2f(x = 1149, y = 500) 221202 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 221203 @0 glVertex2f(x = 1145, y = 500) 221204 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 221205 @0 glVertex2f(x = 1150, y = 491) 221206 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 221207 @0 glVertex2f(x = 1157, y = 491) 221208 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 221209 @0 glVertex2f(x = 1157, y = 498) 221210 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 221211 @0 glVertex2f(x = 1150, y = 498) 221212 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 221213 @0 glVertex2f(x = 1158, y = 488) 221214 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 221215 @0 glVertex2f(x = 1164, y = 488) 221216 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 221217 @0 glVertex2f(x = 1164, y = 498) 221218 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 221219 @0 glVertex2f(x = 1158, y = 498) 221220 @0 glTexCoord2f(s = 0.75, t = 0.140625) 221221 @0 glVertex2f(x = 1165, y = 491) 221222 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 221223 @0 glVertex2f(x = 1171, y = 491) 221224 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 221225 @0 glVertex2f(x = 1171, y = 498) 221226 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 221227 @0 glVertex2f(x = 1165, y = 498) 221228 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 221229 @0 glVertex2f(x = 1171, y = 491) 221230 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 221231 @0 glVertex2f(x = 1178, y = 491) 221232 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 221233 @0 glVertex2f(x = 1178, y = 498) 221234 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 221235 @0 glVertex2f(x = 1171, y = 498) 221236 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 221237 @0 glVertex2f(x = 1178, y = 489) 221238 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 221239 @0 glVertex2f(x = 1185, y = 489) 221240 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 221241 @0 glVertex2f(x = 1185, y = 498) 221242 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 221243 @0 glVertex2f(x = 1178, y = 498) 221244 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 221245 @0 glVertex2f(x = 1185, y = 491) 221246 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 221247 @0 glVertex2f(x = 1192, y = 491) 221248 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 221249 @0 glVertex2f(x = 1192, y = 498) 221250 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 221251 @0 glVertex2f(x = 1185, y = 498) 221252 @0 glTexCoord2f(s = 0, t = 0.1875) 221253 @0 glVertex2f(x = 1192, y = 491) 221254 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 221255 @0 glVertex2f(x = 1199, y = 491) 221256 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 221257 @0 glVertex2f(x = 1199, y = 498) 221258 @0 glTexCoord2f(s = 0, t = 0.2148438) 221259 @0 glVertex2f(x = 1192, y = 498) 221260 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 221261 @0 glVertex2f(x = 1199, y = 489) 221262 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 221263 @0 glVertex2f(x = 1206, y = 489) 221264 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 221265 @0 glVertex2f(x = 1206, y = 498) 221266 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 221267 @0 glVertex2f(x = 1199, y = 498) 221268 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 221269 @0 glVertex2f(x = 1207, y = 487) 221270 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 221271 @0 glVertex2f(x = 1212, y = 487) 221272 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 221273 @0 glVertex2f(x = 1212, y = 500) 221274 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 221275 @0 glVertex2f(x = 1207, y = 500) 221276 @0 glEnd() 221277 @0 glEnable(cap = GL_BLEND) 221278 @0 glEnable(cap = GL_ALPHA_TEST) 221279 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221280 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221281 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221282 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221283 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221284 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221285 @0 glMatrixMode(mode = GL_TEXTURE) 221286 @0 glLoadIdentity() 221287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221293 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221294 @0 glBegin(mode = GL_QUADS) 221295 @0 glTexCoord2f(s = 0.375, t = 0.140625) 221296 @0 glVertex2f(x = 1059, y = 487) 221297 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 221298 @0 glVertex2f(x = 1065, y = 487) 221299 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 221300 @0 glVertex2f(x = 1065, y = 497) 221301 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 221302 @0 glVertex2f(x = 1059, y = 497) 221303 @0 glEnd() 221304 @0 glEnable(cap = GL_BLEND) 221305 @0 glEnable(cap = GL_ALPHA_TEST) 221306 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221307 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221308 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221309 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221310 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221311 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221312 @0 glMatrixMode(mode = GL_TEXTURE) 221313 @0 glLoadIdentity() 221314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221320 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221321 @0 glBegin(mode = GL_QUADS) 221322 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 221323 @0 glVertex2f(x = 1065, y = 487) 221324 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 221325 @0 glVertex2f(x = 1072, y = 487) 221326 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 221327 @0 glVertex2f(x = 1072, y = 497) 221328 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 221329 @0 glVertex2f(x = 1065, y = 497) 221330 @0 glEnd() 221331 @0 glEnable(cap = GL_BLEND) 221332 @0 glEnable(cap = GL_ALPHA_TEST) 221333 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221334 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221335 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221336 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221337 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221338 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221339 @0 glMatrixMode(mode = GL_TEXTURE) 221340 @0 glLoadIdentity() 221341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221347 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221348 @0 glBegin(mode = GL_QUADS) 221349 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 221350 @0 glVertex2f(x = 1072, y = 490) 221351 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 221352 @0 glVertex2f(x = 1079, y = 490) 221353 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 221354 @0 glVertex2f(x = 1079, y = 498) 221355 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 221356 @0 glVertex2f(x = 1072, y = 498) 221357 @0 glEnd() 221358 @0 glEnable(cap = GL_BLEND) 221359 @0 glEnable(cap = GL_ALPHA_TEST) 221360 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221361 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221362 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221363 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221364 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221365 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221366 @0 glMatrixMode(mode = GL_TEXTURE) 221367 @0 glLoadIdentity() 221368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221374 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221375 @0 glBegin(mode = GL_QUADS) 221376 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 221377 @0 glVertex2f(x = 1079, y = 488) 221378 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 221379 @0 glVertex2f(x = 1086, y = 488) 221380 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 221381 @0 glVertex2f(x = 1086, y = 497) 221382 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 221383 @0 glVertex2f(x = 1079, y = 497) 221384 @0 glEnd() 221385 @0 glEnable(cap = GL_BLEND) 221386 @0 glEnable(cap = GL_ALPHA_TEST) 221387 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221388 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221389 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221390 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221391 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221392 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221393 @0 glMatrixMode(mode = GL_TEXTURE) 221394 @0 glLoadIdentity() 221395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221401 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221402 @0 glBegin(mode = GL_QUADS) 221403 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 221404 @0 glVertex2f(x = 1086, y = 498) 221405 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 221406 @0 glVertex2f(x = 1093, y = 498) 221407 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 221408 @0 glVertex2f(x = 1093, y = 500) 221409 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 221410 @0 glVertex2f(x = 1086, y = 500) 221411 @0 glEnd() 221412 @0 glEnable(cap = GL_BLEND) 221413 @0 glEnable(cap = GL_ALPHA_TEST) 221414 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221415 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221416 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221417 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221418 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221419 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221420 @0 glMatrixMode(mode = GL_TEXTURE) 221421 @0 glLoadIdentity() 221422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221428 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221429 @0 glBegin(mode = GL_QUADS) 221430 @0 glTexCoord2f(s = 0, t = 0.1875) 221431 @0 glVertex2f(x = 1093, y = 490) 221432 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 221433 @0 glVertex2f(x = 1100, y = 490) 221434 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 221435 @0 glVertex2f(x = 1100, y = 497) 221436 @0 glTexCoord2f(s = 0, t = 0.2148438) 221437 @0 glVertex2f(x = 1093, y = 497) 221438 @0 glEnd() 221439 @0 glEnable(cap = GL_BLEND) 221440 @0 glEnable(cap = GL_ALPHA_TEST) 221441 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221442 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221443 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221444 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221445 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221446 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221447 @0 glMatrixMode(mode = GL_TEXTURE) 221448 @0 glLoadIdentity() 221449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221455 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221456 @0 glBegin(mode = GL_QUADS) 221457 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 221458 @0 glVertex2f(x = 1101, y = 490) 221459 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 221460 @0 glVertex2f(x = 1107, y = 490) 221461 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 221462 @0 glVertex2f(x = 1107, y = 497) 221463 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 221464 @0 glVertex2f(x = 1101, y = 497) 221465 @0 glEnd() 221466 @0 glEnable(cap = GL_BLEND) 221467 @0 glEnable(cap = GL_ALPHA_TEST) 221468 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221469 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221470 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221471 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221472 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221473 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221474 @0 glMatrixMode(mode = GL_TEXTURE) 221475 @0 glLoadIdentity() 221476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221482 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221483 @0 glBegin(mode = GL_QUADS) 221484 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 221485 @0 glVertex2f(x = 1107, y = 490) 221486 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 221487 @0 glVertex2f(x = 1114, y = 490) 221488 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 221489 @0 glVertex2f(x = 1114, y = 498) 221490 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 221491 @0 glVertex2f(x = 1107, y = 498) 221492 @0 glEnd() 221493 @0 glEnable(cap = GL_BLEND) 221494 @0 glEnable(cap = GL_ALPHA_TEST) 221495 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221496 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221497 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221498 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221499 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221500 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221501 @0 glMatrixMode(mode = GL_TEXTURE) 221502 @0 glLoadIdentity() 221503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221509 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221510 @0 glBegin(mode = GL_QUADS) 221511 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 221512 @0 glVertex2f(x = 1114, y = 487) 221513 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 221514 @0 glVertex2f(x = 1121, y = 487) 221515 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 221516 @0 glVertex2f(x = 1121, y = 497) 221517 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 221518 @0 glVertex2f(x = 1114, y = 497) 221519 @0 glEnd() 221520 @0 glEnable(cap = GL_BLEND) 221521 @0 glEnable(cap = GL_ALPHA_TEST) 221522 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221523 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221524 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221525 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221526 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221527 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221528 @0 glMatrixMode(mode = GL_TEXTURE) 221529 @0 glLoadIdentity() 221530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221536 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221537 @0 glBegin(mode = GL_QUADS) 221538 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 221539 @0 glVertex2f(x = 1121, y = 490) 221540 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 221541 @0 glVertex2f(x = 1128, y = 490) 221542 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 221543 @0 glVertex2f(x = 1128, y = 497) 221544 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 221545 @0 glVertex2f(x = 1121, y = 497) 221546 @0 glEnd() 221547 @0 glEnable(cap = GL_BLEND) 221548 @0 glEnable(cap = GL_ALPHA_TEST) 221549 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221550 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221551 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221552 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221553 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221554 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221555 @0 glMatrixMode(mode = GL_TEXTURE) 221556 @0 glLoadIdentity() 221557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221563 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221564 @0 glBegin(mode = GL_QUADS) 221565 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 221566 @0 glVertex2f(x = 1128, y = 487) 221567 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 221568 @0 glVertex2f(x = 1135, y = 487) 221569 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 221570 @0 glVertex2f(x = 1135, y = 497) 221571 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 221572 @0 glVertex2f(x = 1128, y = 497) 221573 @0 glEnd() 221574 @0 glEnable(cap = GL_BLEND) 221575 @0 glEnable(cap = GL_ALPHA_TEST) 221576 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221577 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221578 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221579 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221580 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221581 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221582 @0 glMatrixMode(mode = GL_TEXTURE) 221583 @0 glLoadIdentity() 221584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221590 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221591 @0 glBegin(mode = GL_QUADS) 221592 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 221593 @0 glVertex2f(x = 1144, y = 486) 221594 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 221595 @0 glVertex2f(x = 1148, y = 486) 221596 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 221597 @0 glVertex2f(x = 1148, y = 499) 221598 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 221599 @0 glVertex2f(x = 1144, y = 499) 221600 @0 glEnd() 221601 @0 glEnable(cap = GL_BLEND) 221602 @0 glEnable(cap = GL_ALPHA_TEST) 221603 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221604 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221605 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221606 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221607 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221608 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221609 @0 glMatrixMode(mode = GL_TEXTURE) 221610 @0 glLoadIdentity() 221611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221617 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221618 @0 glBegin(mode = GL_QUADS) 221619 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 221620 @0 glVertex2f(x = 1149, y = 490) 221621 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 221622 @0 glVertex2f(x = 1156, y = 490) 221623 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 221624 @0 glVertex2f(x = 1156, y = 497) 221625 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 221626 @0 glVertex2f(x = 1149, y = 497) 221627 @0 glEnd() 221628 @0 glEnable(cap = GL_BLEND) 221629 @0 glEnable(cap = GL_ALPHA_TEST) 221630 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221632 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221634 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221635 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221636 @0 glMatrixMode(mode = GL_TEXTURE) 221637 @0 glLoadIdentity() 221638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221644 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221645 @0 glBegin(mode = GL_QUADS) 221646 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 221647 @0 glVertex2f(x = 1157, y = 487) 221648 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 221649 @0 glVertex2f(x = 1163, y = 487) 221650 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 221651 @0 glVertex2f(x = 1163, y = 497) 221652 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 221653 @0 glVertex2f(x = 1157, y = 497) 221654 @0 glEnd() 221655 @0 glEnable(cap = GL_BLEND) 221656 @0 glEnable(cap = GL_ALPHA_TEST) 221657 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221660 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221661 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221662 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221663 @0 glMatrixMode(mode = GL_TEXTURE) 221664 @0 glLoadIdentity() 221665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221671 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221672 @0 glBegin(mode = GL_QUADS) 221673 @0 glTexCoord2f(s = 0.75, t = 0.140625) 221674 @0 glVertex2f(x = 1164, y = 490) 221675 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 221676 @0 glVertex2f(x = 1170, y = 490) 221677 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 221678 @0 glVertex2f(x = 1170, y = 497) 221679 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 221680 @0 glVertex2f(x = 1164, y = 497) 221681 @0 glEnd() 221682 @0 glEnable(cap = GL_BLEND) 221683 @0 glEnable(cap = GL_ALPHA_TEST) 221684 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221685 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221687 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221689 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221690 @0 glMatrixMode(mode = GL_TEXTURE) 221691 @0 glLoadIdentity() 221692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221698 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221699 @0 glBegin(mode = GL_QUADS) 221700 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 221701 @0 glVertex2f(x = 1170, y = 490) 221702 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 221703 @0 glVertex2f(x = 1177, y = 490) 221704 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 221705 @0 glVertex2f(x = 1177, y = 497) 221706 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 221707 @0 glVertex2f(x = 1170, y = 497) 221708 @0 glEnd() 221709 @0 glEnable(cap = GL_BLEND) 221710 @0 glEnable(cap = GL_ALPHA_TEST) 221711 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221712 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221713 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221714 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221715 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221716 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221717 @0 glMatrixMode(mode = GL_TEXTURE) 221718 @0 glLoadIdentity() 221719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221725 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221726 @0 glBegin(mode = GL_QUADS) 221727 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 221728 @0 glVertex2f(x = 1177, y = 488) 221729 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 221730 @0 glVertex2f(x = 1184, y = 488) 221731 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 221732 @0 glVertex2f(x = 1184, y = 497) 221733 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 221734 @0 glVertex2f(x = 1177, y = 497) 221735 @0 glEnd() 221736 @0 glEnable(cap = GL_BLEND) 221737 @0 glEnable(cap = GL_ALPHA_TEST) 221738 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221739 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221740 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221741 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221742 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221743 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221744 @0 glMatrixMode(mode = GL_TEXTURE) 221745 @0 glLoadIdentity() 221746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221752 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221753 @0 glBegin(mode = GL_QUADS) 221754 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 221755 @0 glVertex2f(x = 1184, y = 490) 221756 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 221757 @0 glVertex2f(x = 1191, y = 490) 221758 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 221759 @0 glVertex2f(x = 1191, y = 497) 221760 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 221761 @0 glVertex2f(x = 1184, y = 497) 221762 @0 glEnd() 221763 @0 glEnable(cap = GL_BLEND) 221764 @0 glEnable(cap = GL_ALPHA_TEST) 221765 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221766 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221767 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221768 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221769 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221770 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221771 @0 glMatrixMode(mode = GL_TEXTURE) 221772 @0 glLoadIdentity() 221773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221779 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221780 @0 glBegin(mode = GL_QUADS) 221781 @0 glTexCoord2f(s = 0, t = 0.1875) 221782 @0 glVertex2f(x = 1191, y = 490) 221783 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 221784 @0 glVertex2f(x = 1198, y = 490) 221785 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 221786 @0 glVertex2f(x = 1198, y = 497) 221787 @0 glTexCoord2f(s = 0, t = 0.2148438) 221788 @0 glVertex2f(x = 1191, y = 497) 221789 @0 glEnd() 221790 @0 glEnable(cap = GL_BLEND) 221791 @0 glEnable(cap = GL_ALPHA_TEST) 221792 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221793 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221794 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221795 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221796 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221797 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221798 @0 glMatrixMode(mode = GL_TEXTURE) 221799 @0 glLoadIdentity() 221800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221806 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221807 @0 glBegin(mode = GL_QUADS) 221808 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 221809 @0 glVertex2f(x = 1198, y = 488) 221810 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 221811 @0 glVertex2f(x = 1205, y = 488) 221812 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 221813 @0 glVertex2f(x = 1205, y = 497) 221814 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 221815 @0 glVertex2f(x = 1198, y = 497) 221816 @0 glEnd() 221817 @0 glEnable(cap = GL_BLEND) 221818 @0 glEnable(cap = GL_ALPHA_TEST) 221819 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221820 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221821 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221822 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221823 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221824 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221825 @0 glMatrixMode(mode = GL_TEXTURE) 221826 @0 glLoadIdentity() 221827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 221828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 221829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 221830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 221831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 221832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 221833 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 221834 @0 glBegin(mode = GL_QUADS) 221835 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 221836 @0 glVertex2f(x = 1206, y = 486) 221837 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 221838 @0 glVertex2f(x = 1211, y = 486) 221839 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 221840 @0 glVertex2f(x = 1211, y = 499) 221841 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 221842 @0 glVertex2f(x = 1206, y = 499) 221843 @0 glEnd() 221844 @0 glEnable(cap = GL_BLEND) 221845 @0 glEnable(cap = GL_ALPHA_TEST) 221846 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 221847 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 221848 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 221849 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 221850 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 221851 @0 glActiveTextureARB(texture = GL_TEXTURE0) 221852 @0 glMatrixMode(mode = GL_TEXTURE) 221853 @0 glLoadIdentity() 221854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 221855 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 221856 @0 glBegin(mode = GL_QUADS) 221857 @0 glTexCoord2f(s = 0.75, t = 0.140625) 221858 @0 glVertex2f(x = 1060, y = 511) 221859 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 221860 @0 glVertex2f(x = 1066, y = 511) 221861 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 221862 @0 glVertex2f(x = 1066, y = 518) 221863 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 221864 @0 glVertex2f(x = 1060, y = 518) 221865 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 221866 @0 glVertex2f(x = 1066, y = 511) 221867 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 221868 @0 glVertex2f(x = 1073, y = 511) 221869 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 221870 @0 glVertex2f(x = 1073, y = 518) 221871 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 221872 @0 glVertex2f(x = 1066, y = 518) 221873 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 221874 @0 glVertex2f(x = 1073, y = 509) 221875 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 221876 @0 glVertex2f(x = 1080, y = 509) 221877 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 221878 @0 glVertex2f(x = 1080, y = 518) 221879 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 221880 @0 glVertex2f(x = 1073, y = 518) 221881 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 221882 @0 glVertex2f(x = 1081, y = 508) 221883 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 221884 @0 glVertex2f(x = 1087, y = 508) 221885 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 221886 @0 glVertex2f(x = 1087, y = 518) 221887 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 221888 @0 glVertex2f(x = 1081, y = 518) 221889 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 221890 @0 glVertex2f(x = 1087, y = 511) 221891 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 221892 @0 glVertex2f(x = 1094, y = 511) 221893 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 221894 @0 glVertex2f(x = 1094, y = 518) 221895 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 221896 @0 glVertex2f(x = 1087, y = 518) 221897 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 221898 @0 glVertex2f(x = 1095, y = 511) 221899 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 221900 @0 glVertex2f(x = 1101, y = 511) 221901 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 221902 @0 glVertex2f(x = 1101, y = 518) 221903 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 221904 @0 glVertex2f(x = 1095, y = 518) 221905 @0 glTexCoord2f(s = 0.421875, t = 0) 221906 @0 glVertex2f(x = 1109, y = 507) 221907 @0 glTexCoord2f(s = 0.4414062, t = 0) 221908 @0 glVertex2f(x = 1114, y = 507) 221909 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 221910 @0 glVertex2f(x = 1114, y = 520) 221911 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 221912 @0 glVertex2f(x = 1109, y = 520) 221913 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 221914 @0 glVertex2f(x = 1116, y = 508) 221915 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 221916 @0 glVertex2f(x = 1122, y = 508) 221917 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 221918 @0 glVertex2f(x = 1122, y = 518) 221919 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 221920 @0 glVertex2f(x = 1116, y = 518) 221921 @0 glTexCoord2f(s = 0, t = 0.1875) 221922 @0 glVertex2f(x = 1122, y = 511) 221923 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 221924 @0 glVertex2f(x = 1129, y = 511) 221925 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 221926 @0 glVertex2f(x = 1129, y = 518) 221927 @0 glTexCoord2f(s = 0, t = 0.2148438) 221928 @0 glVertex2f(x = 1122, y = 518) 221929 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 221930 @0 glVertex2f(x = 1130, y = 508) 221931 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 221932 @0 glVertex2f(x = 1136, y = 508) 221933 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 221934 @0 glVertex2f(x = 1136, y = 518) 221935 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 221936 @0 glVertex2f(x = 1130, y = 518) 221937 @0 glTexCoord2f(s = 0.46875, t = 0) 221938 @0 glVertex2f(x = 1137, y = 507) 221939 @0 glTexCoord2f(s = 0.4882812, t = 0) 221940 @0 glVertex2f(x = 1142, y = 507) 221941 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 221942 @0 glVertex2f(x = 1142, y = 520) 221943 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 221944 @0 glVertex2f(x = 1137, y = 520) 221945 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 221946 @0 glVertex2f(x = 1152, y = 507) 221947 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 221948 @0 glVertex2f(x = 1156, y = 507) 221949 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 221950 @0 glVertex2f(x = 1156, y = 520) 221951 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 221952 @0 glVertex2f(x = 1152, y = 520) 221953 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 221954 @0 glVertex2f(x = 1157, y = 511) 221955 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 221956 @0 glVertex2f(x = 1164, y = 511) 221957 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 221958 @0 glVertex2f(x = 1164, y = 518) 221959 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 221960 @0 glVertex2f(x = 1157, y = 518) 221961 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 221962 @0 glVertex2f(x = 1165, y = 508) 221963 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 221964 @0 glVertex2f(x = 1171, y = 508) 221965 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 221966 @0 glVertex2f(x = 1171, y = 518) 221967 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 221968 @0 glVertex2f(x = 1165, y = 518) 221969 @0 glTexCoord2f(s = 0.75, t = 0.140625) 221970 @0 glVertex2f(x = 1172, y = 511) 221971 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 221972 @0 glVertex2f(x = 1178, y = 511) 221973 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 221974 @0 glVertex2f(x = 1178, y = 518) 221975 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 221976 @0 glVertex2f(x = 1172, y = 518) 221977 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 221978 @0 glVertex2f(x = 1178, y = 511) 221979 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 221980 @0 glVertex2f(x = 1185, y = 511) 221981 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 221982 @0 glVertex2f(x = 1185, y = 518) 221983 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 221984 @0 glVertex2f(x = 1178, y = 518) 221985 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 221986 @0 glVertex2f(x = 1185, y = 509) 221987 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 221988 @0 glVertex2f(x = 1192, y = 509) 221989 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 221990 @0 glVertex2f(x = 1192, y = 518) 221991 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 221992 @0 glVertex2f(x = 1185, y = 518) 221993 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 221994 @0 glVertex2f(x = 1192, y = 511) 221995 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 221996 @0 glVertex2f(x = 1199, y = 511) 221997 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 221998 @0 glVertex2f(x = 1199, y = 518) 221999 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 222000 @0 glVertex2f(x = 1192, y = 518) 222001 @0 glTexCoord2f(s = 0, t = 0.1875) 222002 @0 glVertex2f(x = 1199, y = 511) 222003 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 222004 @0 glVertex2f(x = 1206, y = 511) 222005 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 222006 @0 glVertex2f(x = 1206, y = 518) 222007 @0 glTexCoord2f(s = 0, t = 0.2148438) 222008 @0 glVertex2f(x = 1199, y = 518) 222009 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 222010 @0 glVertex2f(x = 1206, y = 509) 222011 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 222012 @0 glVertex2f(x = 1213, y = 509) 222013 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 222014 @0 glVertex2f(x = 1213, y = 518) 222015 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 222016 @0 glVertex2f(x = 1206, y = 518) 222017 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 222018 @0 glVertex2f(x = 1214, y = 507) 222019 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 222020 @0 glVertex2f(x = 1219, y = 507) 222021 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 222022 @0 glVertex2f(x = 1219, y = 520) 222023 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 222024 @0 glVertex2f(x = 1214, y = 520) 222025 @0 glEnd() 222026 @0 glEnable(cap = GL_BLEND) 222027 @0 glEnable(cap = GL_ALPHA_TEST) 222028 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222029 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222030 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222031 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222032 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222033 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222034 @0 glMatrixMode(mode = GL_TEXTURE) 222035 @0 glLoadIdentity() 222036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222042 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222043 @0 glBegin(mode = GL_QUADS) 222044 @0 glTexCoord2f(s = 0.75, t = 0.140625) 222045 @0 glVertex2f(x = 1059, y = 510) 222046 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 222047 @0 glVertex2f(x = 1065, y = 510) 222048 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 222049 @0 glVertex2f(x = 1065, y = 517) 222050 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 222051 @0 glVertex2f(x = 1059, y = 517) 222052 @0 glEnd() 222053 @0 glEnable(cap = GL_BLEND) 222054 @0 glEnable(cap = GL_ALPHA_TEST) 222055 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222057 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222059 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222060 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222061 @0 glMatrixMode(mode = GL_TEXTURE) 222062 @0 glLoadIdentity() 222063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222069 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222070 @0 glBegin(mode = GL_QUADS) 222071 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 222072 @0 glVertex2f(x = 1065, y = 510) 222073 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 222074 @0 glVertex2f(x = 1072, y = 510) 222075 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 222076 @0 glVertex2f(x = 1072, y = 517) 222077 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 222078 @0 glVertex2f(x = 1065, y = 517) 222079 @0 glEnd() 222080 @0 glEnable(cap = GL_BLEND) 222081 @0 glEnable(cap = GL_ALPHA_TEST) 222082 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222083 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222084 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222085 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222086 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222087 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222088 @0 glMatrixMode(mode = GL_TEXTURE) 222089 @0 glLoadIdentity() 222090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222096 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222097 @0 glBegin(mode = GL_QUADS) 222098 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 222099 @0 glVertex2f(x = 1072, y = 508) 222100 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 222101 @0 glVertex2f(x = 1079, y = 508) 222102 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 222103 @0 glVertex2f(x = 1079, y = 517) 222104 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 222105 @0 glVertex2f(x = 1072, y = 517) 222106 @0 glEnd() 222107 @0 glEnable(cap = GL_BLEND) 222108 @0 glEnable(cap = GL_ALPHA_TEST) 222109 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222110 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222111 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222112 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222113 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222114 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222115 @0 glMatrixMode(mode = GL_TEXTURE) 222116 @0 glLoadIdentity() 222117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222123 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222124 @0 glBegin(mode = GL_QUADS) 222125 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 222126 @0 glVertex2f(x = 1080, y = 507) 222127 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 222128 @0 glVertex2f(x = 1086, y = 507) 222129 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 222130 @0 glVertex2f(x = 1086, y = 517) 222131 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 222132 @0 glVertex2f(x = 1080, y = 517) 222133 @0 glEnd() 222134 @0 glEnable(cap = GL_BLEND) 222135 @0 glEnable(cap = GL_ALPHA_TEST) 222136 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222137 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222138 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222139 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222140 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222141 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222142 @0 glMatrixMode(mode = GL_TEXTURE) 222143 @0 glLoadIdentity() 222144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222150 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222151 @0 glBegin(mode = GL_QUADS) 222152 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 222153 @0 glVertex2f(x = 1086, y = 510) 222154 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 222155 @0 glVertex2f(x = 1093, y = 510) 222156 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 222157 @0 glVertex2f(x = 1093, y = 517) 222158 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 222159 @0 glVertex2f(x = 1086, y = 517) 222160 @0 glEnd() 222161 @0 glEnable(cap = GL_BLEND) 222162 @0 glEnable(cap = GL_ALPHA_TEST) 222163 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222164 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222165 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222166 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222167 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222168 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222169 @0 glMatrixMode(mode = GL_TEXTURE) 222170 @0 glLoadIdentity() 222171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222177 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222178 @0 glBegin(mode = GL_QUADS) 222179 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 222180 @0 glVertex2f(x = 1094, y = 510) 222181 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 222182 @0 glVertex2f(x = 1100, y = 510) 222183 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 222184 @0 glVertex2f(x = 1100, y = 517) 222185 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 222186 @0 glVertex2f(x = 1094, y = 517) 222187 @0 glEnd() 222188 @0 glEnable(cap = GL_BLEND) 222189 @0 glEnable(cap = GL_ALPHA_TEST) 222190 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222192 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222194 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222195 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222196 @0 glMatrixMode(mode = GL_TEXTURE) 222197 @0 glLoadIdentity() 222198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222204 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222205 @0 glBegin(mode = GL_QUADS) 222206 @0 glTexCoord2f(s = 0.421875, t = 0) 222207 @0 glVertex2f(x = 1108, y = 506) 222208 @0 glTexCoord2f(s = 0.4414062, t = 0) 222209 @0 glVertex2f(x = 1113, y = 506) 222210 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 222211 @0 glVertex2f(x = 1113, y = 519) 222212 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 222213 @0 glVertex2f(x = 1108, y = 519) 222214 @0 glEnd() 222215 @0 glEnable(cap = GL_BLEND) 222216 @0 glEnable(cap = GL_ALPHA_TEST) 222217 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222218 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222219 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222220 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222221 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222222 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222223 @0 glMatrixMode(mode = GL_TEXTURE) 222224 @0 glLoadIdentity() 222225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222231 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222232 @0 glBegin(mode = GL_QUADS) 222233 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 222234 @0 glVertex2f(x = 1115, y = 507) 222235 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 222236 @0 glVertex2f(x = 1121, y = 507) 222237 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 222238 @0 glVertex2f(x = 1121, y = 517) 222239 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 222240 @0 glVertex2f(x = 1115, y = 517) 222241 @0 glEnd() 222242 @0 glEnable(cap = GL_BLEND) 222243 @0 glEnable(cap = GL_ALPHA_TEST) 222244 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222245 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222246 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222247 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222248 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222249 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222250 @0 glMatrixMode(mode = GL_TEXTURE) 222251 @0 glLoadIdentity() 222252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222258 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222259 @0 glBegin(mode = GL_QUADS) 222260 @0 glTexCoord2f(s = 0, t = 0.1875) 222261 @0 glVertex2f(x = 1121, y = 510) 222262 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 222263 @0 glVertex2f(x = 1128, y = 510) 222264 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 222265 @0 glVertex2f(x = 1128, y = 517) 222266 @0 glTexCoord2f(s = 0, t = 0.2148438) 222267 @0 glVertex2f(x = 1121, y = 517) 222268 @0 glEnd() 222269 @0 glEnable(cap = GL_BLEND) 222270 @0 glEnable(cap = GL_ALPHA_TEST) 222271 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222272 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222273 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222274 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222275 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222276 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222277 @0 glMatrixMode(mode = GL_TEXTURE) 222278 @0 glLoadIdentity() 222279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222285 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222286 @0 glBegin(mode = GL_QUADS) 222287 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 222288 @0 glVertex2f(x = 1129, y = 507) 222289 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 222290 @0 glVertex2f(x = 1135, y = 507) 222291 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 222292 @0 glVertex2f(x = 1135, y = 517) 222293 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 222294 @0 glVertex2f(x = 1129, y = 517) 222295 @0 glEnd() 222296 @0 glEnable(cap = GL_BLEND) 222297 @0 glEnable(cap = GL_ALPHA_TEST) 222298 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222299 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222300 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222301 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222302 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222303 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222304 @0 glMatrixMode(mode = GL_TEXTURE) 222305 @0 glLoadIdentity() 222306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222312 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222313 @0 glBegin(mode = GL_QUADS) 222314 @0 glTexCoord2f(s = 0.46875, t = 0) 222315 @0 glVertex2f(x = 1136, y = 506) 222316 @0 glTexCoord2f(s = 0.4882812, t = 0) 222317 @0 glVertex2f(x = 1141, y = 506) 222318 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 222319 @0 glVertex2f(x = 1141, y = 519) 222320 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 222321 @0 glVertex2f(x = 1136, y = 519) 222322 @0 glEnd() 222323 @0 glEnable(cap = GL_BLEND) 222324 @0 glEnable(cap = GL_ALPHA_TEST) 222325 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222326 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222327 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222328 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222329 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222330 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222331 @0 glMatrixMode(mode = GL_TEXTURE) 222332 @0 glLoadIdentity() 222333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222339 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222340 @0 glBegin(mode = GL_QUADS) 222341 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 222342 @0 glVertex2f(x = 1151, y = 506) 222343 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 222344 @0 glVertex2f(x = 1155, y = 506) 222345 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 222346 @0 glVertex2f(x = 1155, y = 519) 222347 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 222348 @0 glVertex2f(x = 1151, y = 519) 222349 @0 glEnd() 222350 @0 glEnable(cap = GL_BLEND) 222351 @0 glEnable(cap = GL_ALPHA_TEST) 222352 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222353 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222354 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222355 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222356 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222357 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222358 @0 glMatrixMode(mode = GL_TEXTURE) 222359 @0 glLoadIdentity() 222360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222366 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222367 @0 glBegin(mode = GL_QUADS) 222368 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 222369 @0 glVertex2f(x = 1156, y = 510) 222370 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 222371 @0 glVertex2f(x = 1163, y = 510) 222372 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 222373 @0 glVertex2f(x = 1163, y = 517) 222374 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 222375 @0 glVertex2f(x = 1156, y = 517) 222376 @0 glEnd() 222377 @0 glEnable(cap = GL_BLEND) 222378 @0 glEnable(cap = GL_ALPHA_TEST) 222379 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222380 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222381 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222382 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222383 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222384 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222385 @0 glMatrixMode(mode = GL_TEXTURE) 222386 @0 glLoadIdentity() 222387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222393 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222394 @0 glBegin(mode = GL_QUADS) 222395 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 222396 @0 glVertex2f(x = 1164, y = 507) 222397 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 222398 @0 glVertex2f(x = 1170, y = 507) 222399 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 222400 @0 glVertex2f(x = 1170, y = 517) 222401 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 222402 @0 glVertex2f(x = 1164, y = 517) 222403 @0 glEnd() 222404 @0 glEnable(cap = GL_BLEND) 222405 @0 glEnable(cap = GL_ALPHA_TEST) 222406 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222407 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222408 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222409 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222410 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222411 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222412 @0 glMatrixMode(mode = GL_TEXTURE) 222413 @0 glLoadIdentity() 222414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222420 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222421 @0 glBegin(mode = GL_QUADS) 222422 @0 glTexCoord2f(s = 0.75, t = 0.140625) 222423 @0 glVertex2f(x = 1171, y = 510) 222424 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 222425 @0 glVertex2f(x = 1177, y = 510) 222426 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 222427 @0 glVertex2f(x = 1177, y = 517) 222428 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 222429 @0 glVertex2f(x = 1171, y = 517) 222430 @0 glEnd() 222431 @0 glEnable(cap = GL_BLEND) 222432 @0 glEnable(cap = GL_ALPHA_TEST) 222433 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222434 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222435 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222436 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222437 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222438 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222439 @0 glMatrixMode(mode = GL_TEXTURE) 222440 @0 glLoadIdentity() 222441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222447 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222448 @0 glBegin(mode = GL_QUADS) 222449 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 222450 @0 glVertex2f(x = 1177, y = 510) 222451 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 222452 @0 glVertex2f(x = 1184, y = 510) 222453 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 222454 @0 glVertex2f(x = 1184, y = 517) 222455 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 222456 @0 glVertex2f(x = 1177, y = 517) 222457 @0 glEnd() 222458 @0 glEnable(cap = GL_BLEND) 222459 @0 glEnable(cap = GL_ALPHA_TEST) 222460 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222461 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222462 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222463 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222464 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222465 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222466 @0 glMatrixMode(mode = GL_TEXTURE) 222467 @0 glLoadIdentity() 222468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222474 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222475 @0 glBegin(mode = GL_QUADS) 222476 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 222477 @0 glVertex2f(x = 1184, y = 508) 222478 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 222479 @0 glVertex2f(x = 1191, y = 508) 222480 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 222481 @0 glVertex2f(x = 1191, y = 517) 222482 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 222483 @0 glVertex2f(x = 1184, y = 517) 222484 @0 glEnd() 222485 @0 glEnable(cap = GL_BLEND) 222486 @0 glEnable(cap = GL_ALPHA_TEST) 222487 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222488 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222489 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222490 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222491 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222492 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222493 @0 glMatrixMode(mode = GL_TEXTURE) 222494 @0 glLoadIdentity() 222495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222501 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222502 @0 glBegin(mode = GL_QUADS) 222503 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 222504 @0 glVertex2f(x = 1191, y = 510) 222505 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 222506 @0 glVertex2f(x = 1198, y = 510) 222507 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 222508 @0 glVertex2f(x = 1198, y = 517) 222509 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 222510 @0 glVertex2f(x = 1191, y = 517) 222511 @0 glEnd() 222512 @0 glEnable(cap = GL_BLEND) 222513 @0 glEnable(cap = GL_ALPHA_TEST) 222514 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222515 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222516 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222517 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222518 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222519 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222520 @0 glMatrixMode(mode = GL_TEXTURE) 222521 @0 glLoadIdentity() 222522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222528 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222529 @0 glBegin(mode = GL_QUADS) 222530 @0 glTexCoord2f(s = 0, t = 0.1875) 222531 @0 glVertex2f(x = 1198, y = 510) 222532 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 222533 @0 glVertex2f(x = 1205, y = 510) 222534 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 222535 @0 glVertex2f(x = 1205, y = 517) 222536 @0 glTexCoord2f(s = 0, t = 0.2148438) 222537 @0 glVertex2f(x = 1198, y = 517) 222538 @0 glEnd() 222539 @0 glEnable(cap = GL_BLEND) 222540 @0 glEnable(cap = GL_ALPHA_TEST) 222541 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222542 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222543 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222544 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222545 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222546 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222547 @0 glMatrixMode(mode = GL_TEXTURE) 222548 @0 glLoadIdentity() 222549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222555 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222556 @0 glBegin(mode = GL_QUADS) 222557 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 222558 @0 glVertex2f(x = 1205, y = 508) 222559 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 222560 @0 glVertex2f(x = 1212, y = 508) 222561 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 222562 @0 glVertex2f(x = 1212, y = 517) 222563 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 222564 @0 glVertex2f(x = 1205, y = 517) 222565 @0 glEnd() 222566 @0 glEnable(cap = GL_BLEND) 222567 @0 glEnable(cap = GL_ALPHA_TEST) 222568 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222569 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222570 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222571 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222572 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222573 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222574 @0 glMatrixMode(mode = GL_TEXTURE) 222575 @0 glLoadIdentity() 222576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222582 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222583 @0 glBegin(mode = GL_QUADS) 222584 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 222585 @0 glVertex2f(x = 1213, y = 506) 222586 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 222587 @0 glVertex2f(x = 1218, y = 506) 222588 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 222589 @0 glVertex2f(x = 1218, y = 519) 222590 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 222591 @0 glVertex2f(x = 1213, y = 519) 222592 @0 glEnd() 222593 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222594 @0 glDisable(cap = GL_TEXTURE_2D) 222595 @0 glEnable(cap = GL_BLEND) 222596 @0 glEnable(cap = GL_ALPHA_TEST) 222597 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222598 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 222599 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 222600 @0 glDisable(cap = GL_BLEND) 222601 @0 glDisable(cap = GL_ALPHA_TEST) 222602 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 222603 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 222604 @0 glDisable(cap = GL_BLEND) 222605 @0 glDisable(cap = GL_ALPHA_TEST) 222606 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 222607 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 222608 @0 glEnable(cap = GL_BLEND) 222609 @0 glEnable(cap = GL_ALPHA_TEST) 222610 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222611 @0 glBegin(mode = GL_QUADS) 222612 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 222613 @0 glVertex2f(x = 1593, y = 958) 222614 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 222615 @0 glVertex2f(x = 1950, y = 958) 222616 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 222617 @0 glVertex2f(x = 1950, y = 1031) 222618 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 222619 @0 glVertex2f(x = 1593, y = 1031) 222620 @0 glEnd() 222621 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222622 @0 glEnable(cap = GL_TEXTURE_2D) 222623 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 222624 @0 glEnable(cap = GL_BLEND) 222625 @0 glEnable(cap = GL_ALPHA_TEST) 222626 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222627 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222628 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222629 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222630 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222631 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222632 @0 glMatrixMode(mode = GL_TEXTURE) 222633 @0 glLoadIdentity() 222634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 222635 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 222636 @0 glBegin(mode = GL_QUADS) 222637 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 222638 @0 glVertex2f(x = 1742, y = 991) 222639 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 222640 @0 glVertex2f(x = 1748, y = 991) 222641 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 222642 @0 glVertex2f(x = 1748, y = 1000) 222643 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 222644 @0 glVertex2f(x = 1742, y = 1000) 222645 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 222646 @0 glVertex2f(x = 1748, y = 990) 222647 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 222648 @0 glVertex2f(x = 1755, y = 990) 222649 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 222650 @0 glVertex2f(x = 1755, y = 1000) 222651 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 222652 @0 glVertex2f(x = 1748, y = 1000) 222653 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 222654 @0 glVertex2f(x = 1755, y = 993) 222655 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 222656 @0 glVertex2f(x = 1762, y = 993) 222657 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 222658 @0 glVertex2f(x = 1762, y = 1001) 222659 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 222660 @0 glVertex2f(x = 1755, y = 1001) 222661 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 222662 @0 glVertex2f(x = 1762, y = 993) 222663 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 222664 @0 glVertex2f(x = 1769, y = 993) 222665 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 222666 @0 glVertex2f(x = 1769, y = 1003) 222667 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 222668 @0 glVertex2f(x = 1762, y = 1003) 222669 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 222670 @0 glVertex2f(x = 1776, y = 991) 222671 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 222672 @0 glVertex2f(x = 1783, y = 991) 222673 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 222674 @0 glVertex2f(x = 1783, y = 1000) 222675 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 222676 @0 glVertex2f(x = 1776, y = 1000) 222677 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 222678 @0 glVertex2f(x = 1783, y = 993) 222679 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 222680 @0 glVertex2f(x = 1790, y = 993) 222681 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 222682 @0 glVertex2f(x = 1790, y = 1001) 222683 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 222684 @0 glVertex2f(x = 1783, y = 1001) 222685 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 222686 @0 glVertex2f(x = 1790, y = 993) 222687 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 222688 @0 glVertex2f(x = 1797, y = 993) 222689 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 222690 @0 glVertex2f(x = 1797, y = 1000) 222691 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 222692 @0 glVertex2f(x = 1790, y = 1000) 222693 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 222694 @0 glVertex2f(x = 1797, y = 993) 222695 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 222696 @0 glVertex2f(x = 1804, y = 993) 222697 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 222698 @0 glVertex2f(x = 1804, y = 1000) 222699 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 222700 @0 glVertex2f(x = 1797, y = 1000) 222701 @0 glEnd() 222702 @0 glEnable(cap = GL_BLEND) 222703 @0 glEnable(cap = GL_ALPHA_TEST) 222704 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222705 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222706 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222707 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222708 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222709 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222710 @0 glMatrixMode(mode = GL_TEXTURE) 222711 @0 glLoadIdentity() 222712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222718 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222719 @0 glBegin(mode = GL_QUADS) 222720 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 222721 @0 glVertex2f(x = 1741, y = 990) 222722 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 222723 @0 glVertex2f(x = 1747, y = 990) 222724 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 222725 @0 glVertex2f(x = 1747, y = 999) 222726 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 222727 @0 glVertex2f(x = 1741, y = 999) 222728 @0 glEnd() 222729 @0 glEnable(cap = GL_BLEND) 222730 @0 glEnable(cap = GL_ALPHA_TEST) 222731 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222732 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222733 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222734 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222735 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222736 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222737 @0 glMatrixMode(mode = GL_TEXTURE) 222738 @0 glLoadIdentity() 222739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222745 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222746 @0 glBegin(mode = GL_QUADS) 222747 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 222748 @0 glVertex2f(x = 1747, y = 989) 222749 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 222750 @0 glVertex2f(x = 1754, y = 989) 222751 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 222752 @0 glVertex2f(x = 1754, y = 999) 222753 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 222754 @0 glVertex2f(x = 1747, y = 999) 222755 @0 glEnd() 222756 @0 glEnable(cap = GL_BLEND) 222757 @0 glEnable(cap = GL_ALPHA_TEST) 222758 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222760 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222762 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222763 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222764 @0 glMatrixMode(mode = GL_TEXTURE) 222765 @0 glLoadIdentity() 222766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222772 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222773 @0 glBegin(mode = GL_QUADS) 222774 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 222775 @0 glVertex2f(x = 1754, y = 992) 222776 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 222777 @0 glVertex2f(x = 1761, y = 992) 222778 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 222779 @0 glVertex2f(x = 1761, y = 1000) 222780 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 222781 @0 glVertex2f(x = 1754, y = 1000) 222782 @0 glEnd() 222783 @0 glEnable(cap = GL_BLEND) 222784 @0 glEnable(cap = GL_ALPHA_TEST) 222785 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222787 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222789 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222790 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222791 @0 glMatrixMode(mode = GL_TEXTURE) 222792 @0 glLoadIdentity() 222793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222799 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222800 @0 glBegin(mode = GL_QUADS) 222801 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 222802 @0 glVertex2f(x = 1761, y = 992) 222803 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 222804 @0 glVertex2f(x = 1768, y = 992) 222805 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 222806 @0 glVertex2f(x = 1768, y = 1002) 222807 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 222808 @0 glVertex2f(x = 1761, y = 1002) 222809 @0 glEnd() 222810 @0 glEnable(cap = GL_BLEND) 222811 @0 glEnable(cap = GL_ALPHA_TEST) 222812 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222814 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222816 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222817 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222818 @0 glMatrixMode(mode = GL_TEXTURE) 222819 @0 glLoadIdentity() 222820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222826 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222827 @0 glBegin(mode = GL_QUADS) 222828 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 222829 @0 glVertex2f(x = 1775, y = 990) 222830 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 222831 @0 glVertex2f(x = 1782, y = 990) 222832 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 222833 @0 glVertex2f(x = 1782, y = 999) 222834 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 222835 @0 glVertex2f(x = 1775, y = 999) 222836 @0 glEnd() 222837 @0 glEnable(cap = GL_BLEND) 222838 @0 glEnable(cap = GL_ALPHA_TEST) 222839 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222841 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222843 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222844 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222845 @0 glMatrixMode(mode = GL_TEXTURE) 222846 @0 glLoadIdentity() 222847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222853 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222854 @0 glBegin(mode = GL_QUADS) 222855 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 222856 @0 glVertex2f(x = 1782, y = 992) 222857 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 222858 @0 glVertex2f(x = 1789, y = 992) 222859 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 222860 @0 glVertex2f(x = 1789, y = 1000) 222861 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 222862 @0 glVertex2f(x = 1782, y = 1000) 222863 @0 glEnd() 222864 @0 glEnable(cap = GL_BLEND) 222865 @0 glEnable(cap = GL_ALPHA_TEST) 222866 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222867 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222868 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222869 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222870 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222871 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222872 @0 glMatrixMode(mode = GL_TEXTURE) 222873 @0 glLoadIdentity() 222874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222880 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222881 @0 glBegin(mode = GL_QUADS) 222882 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 222883 @0 glVertex2f(x = 1789, y = 992) 222884 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 222885 @0 glVertex2f(x = 1796, y = 992) 222886 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 222887 @0 glVertex2f(x = 1796, y = 999) 222888 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 222889 @0 glVertex2f(x = 1789, y = 999) 222890 @0 glEnd() 222891 @0 glEnable(cap = GL_BLEND) 222892 @0 glEnable(cap = GL_ALPHA_TEST) 222893 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222894 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222895 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222896 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222897 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222898 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222899 @0 glMatrixMode(mode = GL_TEXTURE) 222900 @0 glLoadIdentity() 222901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222907 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222908 @0 glBegin(mode = GL_QUADS) 222909 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 222910 @0 glVertex2f(x = 1796, y = 992) 222911 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 222912 @0 glVertex2f(x = 1803, y = 992) 222913 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 222914 @0 glVertex2f(x = 1803, y = 999) 222915 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 222916 @0 glVertex2f(x = 1796, y = 999) 222917 @0 glEnd() 222918 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222919 @0 glEnable(cap = GL_TEXTURE_2D) 222920 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 222921 @0 glEnable(cap = GL_BLEND) 222922 @0 glEnable(cap = GL_ALPHA_TEST) 222923 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222924 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222925 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222926 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222927 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222928 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222929 @0 glMatrixMode(mode = GL_TEXTURE) 222930 @0 glLoadIdentity() 222931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222937 @0 glEnable(cap = GL_SCISSOR_TEST) 222938 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 222939 @0 glBegin(mode = GL_QUADS) 222940 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222941 @0 glTexCoord2f(s = 0, t = 0) 222942 @0 glVertex2f(x = 542, y = 1075) 222943 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222944 @0 glTexCoord2f(s = 1, t = 0) 222945 @0 glVertex2f(x = 656, y = 1075) 222946 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222947 @0 glTexCoord2f(s = 1, t = 1) 222948 @0 glVertex2f(x = 656, y = 1187) 222949 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222950 @0 glTexCoord2f(s = 0, t = 1) 222951 @0 glVertex2f(x = 542, y = 1187) 222952 @0 glEnd() 222953 @0 glDisable(cap = GL_SCISSOR_TEST) 222954 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222955 @0 glEnable(cap = GL_TEXTURE_2D) 222956 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 222957 @0 glEnable(cap = GL_BLEND) 222958 @0 glEnable(cap = GL_ALPHA_TEST) 222959 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222960 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222961 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222962 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222963 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 222964 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222965 @0 glMatrixMode(mode = GL_TEXTURE) 222966 @0 glLoadIdentity() 222967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 222968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 222969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 222970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 222971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 222972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 222973 @0 glEnable(cap = GL_SCISSOR_TEST) 222974 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 222975 @0 glBegin(mode = GL_QUADS) 222976 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222977 @0 glTexCoord2f(s = 0, t = 0) 222978 @0 glVertex2f(x = 680, y = 1075) 222979 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222980 @0 glTexCoord2f(s = 1, t = 0) 222981 @0 glVertex2f(x = 794, y = 1075) 222982 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222983 @0 glTexCoord2f(s = 1, t = 1) 222984 @0 glVertex2f(x = 794, y = 1187) 222985 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 222986 @0 glTexCoord2f(s = 0, t = 1) 222987 @0 glVertex2f(x = 680, y = 1187) 222988 @0 glEnd() 222989 @0 glDisable(cap = GL_SCISSOR_TEST) 222990 @0 glActiveTextureARB(texture = GL_TEXTURE0) 222991 @0 glEnable(cap = GL_TEXTURE_2D) 222992 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 222993 @0 glEnable(cap = GL_BLEND) 222994 @0 glEnable(cap = GL_ALPHA_TEST) 222995 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 222996 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 222997 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 222998 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 222999 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 223000 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223001 @0 glMatrixMode(mode = GL_TEXTURE) 223002 @0 glLoadIdentity() 223003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 223004 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 223005 @0 glBegin(mode = GL_QUADS) 223006 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 223007 @0 glVertex2f(x = 5, y = 4) 223008 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 223009 @0 glVertex2f(x = 12, y = 4) 223010 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 223011 @0 glVertex2f(x = 12, y = 13) 223012 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 223013 @0 glVertex2f(x = 5, y = 13) 223014 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 223015 @0 glVertex2f(x = 13, y = 3) 223016 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 223017 @0 glVertex2f(x = 19, y = 3) 223018 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 223019 @0 glVertex2f(x = 19, y = 13) 223020 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 223021 @0 glVertex2f(x = 13, y = 13) 223022 @0 glTexCoord2f(s = 0.75, t = 0.140625) 223023 @0 glVertex2f(x = 20, y = 6) 223024 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 223025 @0 glVertex2f(x = 26, y = 6) 223026 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 223027 @0 glVertex2f(x = 26, y = 13) 223028 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 223029 @0 glVertex2f(x = 20, y = 13) 223030 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 223031 @0 glVertex2f(x = 26, y = 6) 223032 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 223033 @0 glVertex2f(x = 33, y = 6) 223034 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 223035 @0 glVertex2f(x = 33, y = 13) 223036 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 223037 @0 glVertex2f(x = 26, y = 13) 223038 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 223039 @0 glVertex2f(x = 33, y = 4) 223040 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 223041 @0 glVertex2f(x = 40, y = 4) 223042 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 223043 @0 glVertex2f(x = 40, y = 13) 223044 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 223045 @0 glVertex2f(x = 33, y = 13) 223046 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 223047 @0 glVertex2f(x = 40, y = 6) 223048 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 223049 @0 glVertex2f(x = 47, y = 6) 223050 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 223051 @0 glVertex2f(x = 47, y = 13) 223052 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 223053 @0 glVertex2f(x = 40, y = 13) 223054 @0 glTexCoord2f(s = 0, t = 0.1875) 223055 @0 glVertex2f(x = 47, y = 6) 223056 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 223057 @0 glVertex2f(x = 54, y = 6) 223058 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 223059 @0 glVertex2f(x = 54, y = 13) 223060 @0 glTexCoord2f(s = 0, t = 0.2148438) 223061 @0 glVertex2f(x = 47, y = 13) 223062 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 223063 @0 glVertex2f(x = 54, y = 4) 223064 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 223065 @0 glVertex2f(x = 61, y = 4) 223066 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 223067 @0 glVertex2f(x = 61, y = 13) 223068 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 223069 @0 glVertex2f(x = 54, y = 13) 223070 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 223071 @0 glVertex2f(x = 68, y = 4) 223072 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 223073 @0 glVertex2f(x = 75, y = 4) 223074 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 223075 @0 glVertex2f(x = 75, y = 13) 223076 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 223077 @0 glVertex2f(x = 68, y = 13) 223078 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 223079 @0 glVertex2f(x = 75, y = 6) 223080 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 223081 @0 glVertex2f(x = 82, y = 6) 223082 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 223083 @0 glVertex2f(x = 82, y = 14) 223084 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 223085 @0 glVertex2f(x = 75, y = 14) 223086 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 223087 @0 glVertex2f(x = 82, y = 6) 223088 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 223089 @0 glVertex2f(x = 89, y = 6) 223090 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 223091 @0 glVertex2f(x = 89, y = 13) 223092 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 223093 @0 glVertex2f(x = 82, y = 13) 223094 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 223095 @0 glVertex2f(x = 89, y = 6) 223096 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 223097 @0 glVertex2f(x = 95, y = 6) 223098 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 223099 @0 glVertex2f(x = 95, y = 13) 223100 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 223101 @0 glVertex2f(x = 89, y = 13) 223102 @0 glEnd() 223103 @0 glEnable(cap = GL_BLEND) 223104 @0 glEnable(cap = GL_ALPHA_TEST) 223105 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 223106 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 223107 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 223108 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 223109 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 223110 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223111 @0 glMatrixMode(mode = GL_TEXTURE) 223112 @0 glLoadIdentity() 223113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 223114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 223115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 223116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 223117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 223118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 223119 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 223120 @0 glBegin(mode = GL_QUADS) 223121 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 223122 @0 glVertex2f(x = 4, y = 3) 223123 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 223124 @0 glVertex2f(x = 11, y = 3) 223125 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 223126 @0 glVertex2f(x = 11, y = 12) 223127 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 223128 @0 glVertex2f(x = 4, y = 12) 223129 @0 glEnd() 223130 @0 glEnable(cap = GL_BLEND) 223131 @0 glEnable(cap = GL_ALPHA_TEST) 223132 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 223133 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 223134 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 223135 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 223136 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 223137 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223138 @0 glMatrixMode(mode = GL_TEXTURE) 223139 @0 glLoadIdentity() 223140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 223141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 223142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 223143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 223144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 223145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 223146 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 223147 @0 glBegin(mode = GL_QUADS) 223148 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 223149 @0 glVertex2f(x = 12, y = 2) 223150 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 223151 @0 glVertex2f(x = 18, y = 2) 223152 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 223153 @0 glVertex2f(x = 18, y = 12) 223154 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 223155 @0 glVertex2f(x = 12, y = 12) 223156 @0 glEnd() 223157 @0 glEnable(cap = GL_BLEND) 223158 @0 glEnable(cap = GL_ALPHA_TEST) 223159 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 223160 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 223161 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 223162 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 223163 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 223164 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223165 @0 glMatrixMode(mode = GL_TEXTURE) 223166 @0 glLoadIdentity() 223167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 223168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 223169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 223170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 223171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 223172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 223173 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 223174 @0 glBegin(mode = GL_QUADS) 223175 @0 glTexCoord2f(s = 0.75, t = 0.140625) 223176 @0 glVertex2f(x = 19, y = 5) 223177 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 223178 @0 glVertex2f(x = 25, y = 5) 223179 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 223180 @0 glVertex2f(x = 25, y = 12) 223181 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 223182 @0 glVertex2f(x = 19, y = 12) 223183 @0 glEnd() 223184 @0 glEnable(cap = GL_BLEND) 223185 @0 glEnable(cap = GL_ALPHA_TEST) 223186 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 223187 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 223188 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 223189 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 223190 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 223191 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223192 @0 glMatrixMode(mode = GL_TEXTURE) 223193 @0 glLoadIdentity() 223194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 223195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 223196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 223197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 223198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 223199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 223200 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 223201 @0 glBegin(mode = GL_QUADS) 223202 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 223203 @0 glVertex2f(x = 25, y = 5) 223204 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 223205 @0 glVertex2f(x = 32, y = 5) 223206 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 223207 @0 glVertex2f(x = 32, y = 12) 223208 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 223209 @0 glVertex2f(x = 25, y = 12) 223210 @0 glEnd() 223211 @0 glEnable(cap = GL_BLEND) 223212 @0 glEnable(cap = GL_ALPHA_TEST) 223213 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 223214 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 223215 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 223216 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 223217 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 223218 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223219 @0 glMatrixMode(mode = GL_TEXTURE) 223220 @0 glLoadIdentity() 223221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 223222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 223223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 223224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 223225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 223226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 223227 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 223228 @0 glBegin(mode = GL_QUADS) 223229 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 223230 @0 glVertex2f(x = 32, y = 3) 223231 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 223232 @0 glVertex2f(x = 39, y = 3) 223233 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 223234 @0 glVertex2f(x = 39, y = 12) 223235 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 223236 @0 glVertex2f(x = 32, y = 12) 223237 @0 glEnd() 223238 @0 glEnable(cap = GL_BLEND) 223239 @0 glEnable(cap = GL_ALPHA_TEST) 223240 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 223241 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 223242 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 223243 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 223244 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 223245 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223246 @0 glMatrixMode(mode = GL_TEXTURE) 223247 @0 glLoadIdentity() 223248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 223249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 223250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 223251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 223252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 223253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 223254 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 223255 @0 glBegin(mode = GL_QUADS) 223256 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 223257 @0 glVertex2f(x = 39, y = 5) 223258 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 223259 @0 glVertex2f(x = 46, y = 5) 223260 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 223261 @0 glVertex2f(x = 46, y = 12) 223262 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 223263 @0 glVertex2f(x = 39, y = 12) 223264 @0 glEnd() 223265 @0 glEnable(cap = GL_BLEND) 223266 @0 glEnable(cap = GL_ALPHA_TEST) 223267 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 223268 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 223269 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 223270 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 223271 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 223272 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223273 @0 glMatrixMode(mode = GL_TEXTURE) 223274 @0 glLoadIdentity() 223275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 223276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 223277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 223278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 223279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 223280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 223281 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 223282 @0 glBegin(mode = GL_QUADS) 223283 @0 glTexCoord2f(s = 0, t = 0.1875) 223284 @0 glVertex2f(x = 46, y = 5) 223285 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 223286 @0 glVertex2f(x = 53, y = 5) 223287 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 223288 @0 glVertex2f(x = 53, y = 12) 223289 @0 glTexCoord2f(s = 0, t = 0.2148438) 223290 @0 glVertex2f(x = 46, y = 12) 223291 @0 glEnd() 223292 @0 glEnable(cap = GL_BLEND) 223293 @0 glEnable(cap = GL_ALPHA_TEST) 223294 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 223295 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 223296 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 223297 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 223298 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 223299 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223300 @0 glMatrixMode(mode = GL_TEXTURE) 223301 @0 glLoadIdentity() 223302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 223303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 223304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 223305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 223306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 223307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 223308 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 223309 @0 glBegin(mode = GL_QUADS) 223310 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 223311 @0 glVertex2f(x = 53, y = 3) 223312 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 223313 @0 glVertex2f(x = 60, y = 3) 223314 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 223315 @0 glVertex2f(x = 60, y = 12) 223316 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 223317 @0 glVertex2f(x = 53, y = 12) 223318 @0 glEnd() 223319 @0 glEnable(cap = GL_BLEND) 223320 @0 glEnable(cap = GL_ALPHA_TEST) 223321 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 223322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 223323 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 223324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 223325 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 223326 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223327 @0 glMatrixMode(mode = GL_TEXTURE) 223328 @0 glLoadIdentity() 223329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 223330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 223331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 223332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 223333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 223334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 223335 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 223336 @0 glBegin(mode = GL_QUADS) 223337 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 223338 @0 glVertex2f(x = 67, y = 3) 223339 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 223340 @0 glVertex2f(x = 74, y = 3) 223341 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 223342 @0 glVertex2f(x = 74, y = 12) 223343 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 223344 @0 glVertex2f(x = 67, y = 12) 223345 @0 glEnd() 223346 @0 glEnable(cap = GL_BLEND) 223347 @0 glEnable(cap = GL_ALPHA_TEST) 223348 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 223349 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 223350 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 223351 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 223352 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 223353 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223354 @0 glMatrixMode(mode = GL_TEXTURE) 223355 @0 glLoadIdentity() 223356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 223357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 223358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 223359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 223360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 223361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 223362 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 223363 @0 glBegin(mode = GL_QUADS) 223364 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 223365 @0 glVertex2f(x = 74, y = 5) 223366 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 223367 @0 glVertex2f(x = 81, y = 5) 223368 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 223369 @0 glVertex2f(x = 81, y = 13) 223370 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 223371 @0 glVertex2f(x = 74, y = 13) 223372 @0 glEnd() 223373 @0 glEnable(cap = GL_BLEND) 223374 @0 glEnable(cap = GL_ALPHA_TEST) 223375 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 223376 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 223377 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 223378 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 223379 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 223380 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223381 @0 glMatrixMode(mode = GL_TEXTURE) 223382 @0 glLoadIdentity() 223383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 223384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 223385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 223386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 223387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 223388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 223389 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 223390 @0 glBegin(mode = GL_QUADS) 223391 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 223392 @0 glVertex2f(x = 81, y = 5) 223393 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 223394 @0 glVertex2f(x = 88, y = 5) 223395 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 223396 @0 glVertex2f(x = 88, y = 12) 223397 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 223398 @0 glVertex2f(x = 81, y = 12) 223399 @0 glEnd() 223400 @0 glEnable(cap = GL_BLEND) 223401 @0 glEnable(cap = GL_ALPHA_TEST) 223402 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 223403 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 223404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 223405 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 223406 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 223407 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223408 @0 glMatrixMode(mode = GL_TEXTURE) 223409 @0 glLoadIdentity() 223410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 223411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 223412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 223413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 223414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 223415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 223416 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 223417 @0 glBegin(mode = GL_QUADS) 223418 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 223419 @0 glVertex2f(x = 88, y = 5) 223420 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 223421 @0 glVertex2f(x = 95, y = 5) 223422 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 223423 @0 glVertex2f(x = 95, y = 12) 223424 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 223425 @0 glVertex2f(x = 88, y = 12) 223426 @0 glEnd() 223427 @0 glFlush() 223428 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 223429 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 223430 @0 glDepthMask(flag = GL_TRUE) 223431 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 223432 @0 glActiveTextureARB(texture = GL_TEXTURE3) 223433 @0 glMatrixMode(mode = GL_TEXTURE) 223434 @0 glLoadIdentity() 223435 @0 glActiveTextureARB(texture = GL_TEXTURE2) 223436 @0 glMatrixMode(mode = GL_TEXTURE) 223437 @0 glLoadIdentity() 223438 @0 glActiveTextureARB(texture = GL_TEXTURE1) 223439 @0 glMatrixMode(mode = GL_TEXTURE) 223440 @0 glLoadIdentity() 223441 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223442 @0 glDisable(cap = GL_TEXTURE_2D) 223443 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223444 @0 glMatrixMode(mode = GL_TEXTURE) 223445 @0 glLoadIdentity() 223446 @0 glMatrixMode(mode = GL_PROJECTION) 223447 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 223448 @0 glMatrixMode(mode = GL_MODELVIEW) 223449 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 223450 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 223451 @0 glMatrixMode(mode = GL_MODELVIEW) 223452 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 223453 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 223454 @0 glActiveTextureARB(texture = GL_TEXTURE3) 223455 @0 glMatrixMode(mode = GL_TEXTURE) 223456 @0 glLoadIdentity() 223457 @0 glActiveTextureARB(texture = GL_TEXTURE2) 223458 @0 glMatrixMode(mode = GL_TEXTURE) 223459 @0 glLoadIdentity() 223460 @0 glActiveTextureARB(texture = GL_TEXTURE1) 223461 @0 glMatrixMode(mode = GL_TEXTURE) 223462 @0 glLoadIdentity() 223463 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223464 @0 glMatrixMode(mode = GL_TEXTURE) 223465 @0 glLoadIdentity() 223466 @0 glMatrixMode(mode = GL_PROJECTION) 223467 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 223468 @0 glMatrixMode(mode = GL_MODELVIEW) 223469 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 223470 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 223471 @0 glMatrixMode(mode = GL_PROJECTION) 223472 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 223473 @0 glMatrixMode(mode = GL_MODELVIEW) 223474 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 223475 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 223476 @0 glDisable(cap = GL_LIGHT0) 223477 @0 glDisable(cap = GL_LIGHT1) 223478 @0 glDisable(cap = GL_LIGHT2) 223479 @0 glDisable(cap = GL_LIGHT3) 223480 @0 glDisable(cap = GL_LIGHT4) 223481 @0 glDisable(cap = GL_LIGHT5) 223482 @0 glDisable(cap = GL_LIGHT6) 223483 @0 glDisable(cap = GL_LIGHT7) 223484 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 223485 @0 glMatrixMode(mode = GL_MODELVIEW) 223486 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 223487 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 223488 @0 glActiveTextureARB(texture = GL_TEXTURE3) 223489 @0 glMatrixMode(mode = GL_TEXTURE) 223490 @0 glLoadIdentity() 223491 @0 glActiveTextureARB(texture = GL_TEXTURE2) 223492 @0 glMatrixMode(mode = GL_TEXTURE) 223493 @0 glLoadIdentity() 223494 @0 glActiveTextureARB(texture = GL_TEXTURE1) 223495 @0 glMatrixMode(mode = GL_TEXTURE) 223496 @0 glLoadIdentity() 223497 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223498 @0 glMatrixMode(mode = GL_TEXTURE) 223499 @0 glLoadIdentity() 223500 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 223501 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 223502 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 223503 @0 glFogf(pname = GL_FOG_START, param = 3840) 223504 @0 glFogf(pname = GL_FOG_END, param = 9216) 223505 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 223506 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 223507 @0 glDisable(cap = GL_BLEND) 223508 @0 glDisable(cap = GL_ALPHA_TEST) 223509 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 223510 @0 glMatrixMode(mode = GL_MODELVIEW) 223511 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 223512 @0 glMatrixMode(mode = GL_PROJECTION) 223513 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 223514 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 223515 @0 glEnable(cap = GL_COLOR_MATERIAL) 223516 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 223517 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 223518 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 223519 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 223520 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 223521 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 223522 @0 glShadeModel(mode = GL_SMOOTH) 223523 @0 glDisable(cap = GL_LIGHTING) 223524 @0 glEnable(cap = GL_DEPTH_TEST) 223525 @0 glDepthFunc(func = GL_LEQUAL) 223526 @0 glDepthMask(flag = GL_TRUE) 223527 @0 glCullFace(mode = GL_BACK) 223528 @0 glEnable(cap = GL_CULL_FACE) 223529 @0 glEnable(cap = GL_FOG) 223530 @0 glDisable(cap = GL_NORMALIZE) 223531 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 223532 @0 glDisable(cap = GL_BLEND) 223533 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 223534 @0 glPolygonOffset(factor = -1, units = 0) 223535 @0 glPointSize(size = 1) 223536 @0 glLineWidth(width = 1) 223537 @0 glDisable(cap = GL_MULTISAMPLE) 223538 @0 glActiveTextureARB(texture = GL_TEXTURE0) 223539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 223540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 223541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 223542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 223543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 223544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 223545 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 223546 @0 glEnable(cap = GL_BLEND) 223547 @0 glEnable(cap = GL_ALPHA_TEST) 223548 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 223549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223550 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223551 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223552 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223553 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223554 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223555 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223556 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223557 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223558 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223560 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223561 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223562 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223563 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223565 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223566 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223567 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223568 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223569 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223570 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223571 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223572 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223573 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223575 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223576 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223577 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223578 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223580 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223581 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223582 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223583 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223584 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223585 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223586 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223587 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223588 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223590 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223591 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223592 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223593 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223595 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223596 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223597 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223598 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223599 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223600 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223601 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223602 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223603 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223605 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223606 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223607 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223608 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223610 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223611 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223612 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223613 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223614 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223615 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223616 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223617 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223618 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223620 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223621 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223622 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223623 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223625 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223626 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223627 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223628 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223629 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223630 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223631 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223632 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223633 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223635 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223636 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223637 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223638 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223640 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223641 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223642 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223643 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223644 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223645 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223646 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223647 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223648 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223650 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223651 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223652 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223653 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223655 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223656 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223657 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223658 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223659 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223660 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223661 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223662 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223663 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223665 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223666 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223667 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223668 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223670 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223671 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223672 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223673 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223674 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223675 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223676 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223677 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223678 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223680 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223681 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223682 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223683 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223685 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223686 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223687 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223688 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223689 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223690 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223691 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223692 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223693 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223695 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223696 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223697 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223698 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223700 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223701 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223702 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223703 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223704 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223705 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223706 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223707 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223708 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223710 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223711 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223712 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223713 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223715 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223716 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223717 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223718 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223719 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223720 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223721 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223722 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223723 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223725 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223726 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223727 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223728 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223730 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223731 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223732 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223733 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223734 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223735 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223736 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223737 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223738 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223740 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223741 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223742 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223743 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223745 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223746 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223747 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223748 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223749 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223750 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223751 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223752 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223753 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223755 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223756 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223757 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223758 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223760 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223761 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223762 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223763 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223764 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223765 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223766 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223767 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223768 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223770 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223771 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223772 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223773 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223775 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223776 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223777 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223778 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223779 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223780 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223781 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223782 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223783 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223785 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223786 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223787 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223788 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223790 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223791 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223792 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223793 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223794 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223795 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223796 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223797 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223798 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223800 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223801 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223802 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223803 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223805 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223806 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223807 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223808 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223809 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223810 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223811 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223812 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223813 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223815 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223816 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223817 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223818 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223820 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223830 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223835 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223845 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223850 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223860 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223865 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223875 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223880 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223890 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223895 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223905 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223910 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223920 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223925 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223935 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223940 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223950 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223955 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223965 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223970 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223980 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223985 @0 glEnableClientState(array = GL_COLOR_ARRAY) 223986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 223987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 223988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 223989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 223990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 223991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 223993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 223994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 223995 @0 glDisableClientState(array = GL_COLOR_ARRAY) 223996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 223997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 223998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 223999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224000 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224010 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224015 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224025 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224030 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224040 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224045 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224055 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224060 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224070 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224075 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224085 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224090 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224100 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224105 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224115 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224120 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224130 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224135 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224145 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224150 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224160 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224165 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224175 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224180 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224190 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224195 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224205 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224210 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224220 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224225 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224235 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224240 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224250 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224255 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224265 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224270 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224280 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224285 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224295 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224300 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224310 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224315 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224325 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224330 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224340 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224345 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224355 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224360 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224361 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224362 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224363 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224364 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224365 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224366 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224367 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224368 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224370 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224371 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224372 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224373 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224375 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224376 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224377 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224378 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224379 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224380 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224381 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224382 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224383 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224385 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224386 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224387 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224388 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224390 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224391 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224392 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224393 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224394 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224395 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224396 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224397 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224398 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224400 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224401 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224402 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224403 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224405 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224406 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224407 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224408 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224409 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224410 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224411 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224412 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224413 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224415 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224416 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224417 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224418 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224420 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224421 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224422 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224423 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224424 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224425 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224426 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224427 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224428 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224430 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224431 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224432 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224433 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224435 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224436 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224437 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224438 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224439 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224440 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224441 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224442 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224443 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224445 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224446 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224447 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224448 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224450 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224451 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224452 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224453 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224454 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224455 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224456 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224457 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224458 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224460 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224461 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224462 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224463 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224465 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224466 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224467 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224468 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224469 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224470 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224471 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224472 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224473 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224475 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224476 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224477 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224478 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224480 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224481 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224482 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224483 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224484 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224485 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224486 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224487 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224488 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224490 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224491 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224492 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224493 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224495 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224496 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224497 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224498 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224499 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224500 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224501 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224502 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224503 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224505 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224506 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224507 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224508 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224510 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224511 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224512 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224513 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224514 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224515 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224516 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224517 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224518 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224520 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224521 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224522 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224523 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224525 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224526 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224527 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224528 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224529 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224530 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224531 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224532 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224533 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224535 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224536 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224537 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224538 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224540 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224541 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224542 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224543 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224544 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224545 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224546 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224547 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224548 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224550 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224551 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224552 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224553 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224555 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224556 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224557 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224558 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224559 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224560 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224561 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224562 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224563 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224565 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224566 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224567 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224568 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224570 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224571 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224572 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224573 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224574 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224575 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224576 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224577 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224578 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224580 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224581 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224582 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224583 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224585 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224586 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224587 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224588 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224589 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224590 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224591 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224592 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224593 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224595 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224596 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224597 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224598 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224600 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224601 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224602 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224603 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224604 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224605 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224606 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224607 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224608 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224610 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224611 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224612 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224613 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224615 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224616 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224617 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224618 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224619 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224620 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224621 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224622 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224623 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224625 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224626 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224627 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224628 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224630 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224631 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224632 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224633 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224634 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224635 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224636 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224637 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224638 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224640 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224641 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224642 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224643 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224645 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224646 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224647 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224648 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224649 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224650 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224651 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224652 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224653 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224655 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224656 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224657 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224658 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224660 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224661 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224662 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224663 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224664 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224665 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224666 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224667 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224668 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224670 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224671 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224672 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224673 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224675 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224676 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224677 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224678 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224679 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224680 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224681 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224682 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224683 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224685 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224686 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224687 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224688 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224690 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224691 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224692 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224693 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224694 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224695 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224696 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224697 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224698 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224700 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224701 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224702 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224703 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224705 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224706 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224707 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224708 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224709 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224710 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224711 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224712 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224713 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224715 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224716 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224717 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224718 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224720 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224721 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224722 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224723 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224724 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224725 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224726 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224727 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224728 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224730 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224731 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224732 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224733 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224735 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224736 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224737 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224738 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224739 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224740 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224741 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224742 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224743 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224745 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224746 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224747 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224748 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224750 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224751 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224752 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224753 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224754 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224755 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224756 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224757 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224758 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224760 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224761 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224762 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224763 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224765 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224766 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224767 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224768 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224769 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224770 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224771 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224772 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224773 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224775 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224776 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224777 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224778 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224780 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224781 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224782 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224783 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224784 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224785 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224786 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224787 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224788 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224790 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224791 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224792 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224793 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224795 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224796 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224797 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224798 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224799 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224800 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224801 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224802 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224803 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224805 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224806 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224807 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224808 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224810 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224811 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224812 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224813 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224814 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224815 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224816 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224817 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224818 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224820 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224821 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224822 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224823 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224825 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224826 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224827 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224828 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224829 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224830 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224831 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224832 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224833 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224835 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224836 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224837 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224838 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224840 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224841 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224842 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224843 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224844 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224845 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224846 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224847 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224848 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224850 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224851 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224852 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224853 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224855 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224856 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224857 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224858 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224859 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224860 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224861 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224862 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224863 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224865 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224866 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224867 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224868 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224870 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224871 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224872 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224873 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224874 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224875 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224876 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224877 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224878 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224880 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224881 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224882 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224883 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224885 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224886 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224887 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224888 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224889 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224890 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224891 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224892 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224893 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224895 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224896 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224897 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224898 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224900 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224901 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224902 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224903 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224904 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224905 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224906 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224907 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224908 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224910 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224911 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224912 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224913 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224915 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224916 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224917 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224918 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224919 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224920 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224921 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224922 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224923 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224925 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224926 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224927 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224928 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224930 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224931 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224932 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224933 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224934 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224935 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224936 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224937 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224938 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224940 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224941 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224942 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224943 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224945 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224946 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224947 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224948 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224949 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224950 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224951 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224952 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224953 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224955 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224956 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224957 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224958 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224960 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224961 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224962 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224963 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224964 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224965 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224966 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224967 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224968 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224970 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224971 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224972 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224973 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224975 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224976 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224977 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224978 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224979 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224980 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224981 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224982 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224983 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224985 @0 glDisableClientState(array = GL_COLOR_ARRAY) 224986 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 224987 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 224988 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 224989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 224990 @0 glEnableClientState(array = GL_COLOR_ARRAY) 224991 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 224992 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 224993 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 224994 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 224995 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 224996 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224997 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 224998 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 224999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225000 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225001 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225002 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225003 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225005 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225006 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225007 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225008 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225009 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225010 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225011 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225012 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225013 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225015 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225016 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225017 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225018 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225020 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225021 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225022 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225023 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225024 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225025 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225026 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225027 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225028 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225030 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225031 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225032 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225033 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225035 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225036 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225037 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225038 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225039 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225040 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225041 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225042 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225043 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225045 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225046 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225047 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225048 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225050 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225051 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225052 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225053 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225054 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225055 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225056 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225057 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225058 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225060 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225061 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225062 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225063 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225065 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225066 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225067 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225068 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225069 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225070 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225071 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225072 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225073 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225075 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225076 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225077 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225078 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225080 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225081 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225082 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225083 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225084 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225085 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225086 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225087 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225088 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225090 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225091 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225092 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225093 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225095 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225096 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225097 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225098 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225099 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225100 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225101 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225102 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225103 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225105 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225106 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225107 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225108 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225110 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225111 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225112 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225113 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225114 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225115 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225116 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225117 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225118 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225120 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225121 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225122 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225123 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225125 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225126 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225127 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225128 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225129 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225130 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225131 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225132 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225133 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225135 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225136 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225137 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225138 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225140 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225141 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225142 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225143 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225144 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225145 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225146 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225147 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225148 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225150 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225151 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225152 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225153 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225155 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225156 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225157 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225158 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225159 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225160 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225161 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225162 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225163 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225165 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225166 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225167 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225168 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225170 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225171 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225172 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225173 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225174 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225175 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225176 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225177 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225178 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225180 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225181 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225182 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225183 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225185 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225186 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225187 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225188 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225189 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225190 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225191 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225192 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225193 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225195 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225196 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225197 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225198 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225200 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225201 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225202 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225203 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225204 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225205 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225206 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225207 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225208 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225210 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225211 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225212 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225213 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225215 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225216 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225217 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225218 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225219 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225220 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225221 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225222 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225223 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225225 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225226 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225227 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225228 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225230 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225231 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225232 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225233 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225234 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225235 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225236 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225237 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225238 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225240 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225241 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225242 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225243 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225245 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225246 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225247 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225248 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225249 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225250 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225251 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225252 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225253 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225255 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225256 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225257 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225258 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225260 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225261 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225262 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225263 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225264 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225265 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225266 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225267 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225268 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225270 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225271 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225272 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225273 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225275 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225276 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225277 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225278 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225279 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225280 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225281 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225282 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225283 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225285 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225286 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225287 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225288 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225290 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225291 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225292 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225293 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225294 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225295 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225296 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225297 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225298 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225300 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225301 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225302 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225303 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225305 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225306 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225307 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225308 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225309 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225310 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225311 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225312 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225313 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225315 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225316 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225317 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225318 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225320 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225321 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225322 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225323 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225324 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225325 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225326 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225327 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225328 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225330 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225331 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225332 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225333 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225335 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225336 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225337 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225338 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225339 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225340 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225341 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225342 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225343 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225345 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225346 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225347 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225348 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225350 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225351 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225352 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225353 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225354 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225355 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225356 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225357 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225358 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225360 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225361 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225362 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225363 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225365 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225366 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225367 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225368 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225369 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225370 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225371 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225372 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225373 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225375 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225376 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225377 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225378 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225380 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225381 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225382 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225383 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225384 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225385 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225386 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225387 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225388 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225390 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225391 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225392 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225393 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225395 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225396 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225397 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225398 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225399 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225400 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225401 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225402 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225403 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225405 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225406 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225407 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225408 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225410 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225411 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225412 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225413 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225414 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225415 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225416 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225417 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225418 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225420 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225421 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225422 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225423 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225425 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225426 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225427 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225428 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225429 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225430 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225431 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225432 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225433 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225435 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225436 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225437 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225438 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225440 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225441 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225442 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225443 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225444 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225445 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225446 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225447 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225448 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225450 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225451 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225452 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225453 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225455 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225456 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225457 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225458 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225459 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225460 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225461 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225462 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225463 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225465 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225466 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225467 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225468 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225470 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225471 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225472 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225473 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225474 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225475 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225476 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225477 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225478 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225480 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225481 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225482 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225483 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225485 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225486 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225487 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225488 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225489 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225490 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225491 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225492 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225493 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225495 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225496 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225497 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225498 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225500 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225501 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225502 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225503 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225504 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225505 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225506 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225507 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225508 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225510 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225511 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225512 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225513 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225515 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225516 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225517 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225518 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225519 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225520 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225521 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225522 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225523 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225525 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225526 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225527 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225528 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225530 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225531 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225532 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225533 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225534 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225535 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225536 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225537 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225538 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225540 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225541 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225542 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225543 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225545 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225546 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225547 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225548 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225549 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225550 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225551 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225552 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225553 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225555 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225556 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225557 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225558 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225560 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225561 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225562 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225563 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225564 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225565 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225566 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225567 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225568 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225570 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225571 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225572 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225573 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225575 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225576 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225577 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225578 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225579 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225580 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225581 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225582 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225583 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225585 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225586 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225587 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225588 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225590 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225591 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225592 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225593 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225594 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225595 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225596 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225597 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225598 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225600 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225601 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225602 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225603 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225605 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225606 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225607 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225608 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225609 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225610 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225611 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225612 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225613 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225615 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225616 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225617 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225618 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225620 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225621 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225622 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225623 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225624 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225625 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225626 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225627 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225628 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225630 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225631 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225632 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225633 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225635 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225636 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225637 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225638 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225639 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225640 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225641 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225642 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225643 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225645 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225646 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225647 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225648 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225650 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225651 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225652 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225653 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225654 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225655 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225656 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225657 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225658 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225660 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225661 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225662 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225663 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225665 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225666 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225667 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225668 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225669 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225670 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225671 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225672 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225673 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225675 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225676 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225677 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225678 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225680 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225681 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225682 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225683 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225684 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225685 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225686 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225687 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225688 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225690 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225691 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225692 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225693 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225695 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225696 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225697 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225698 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225699 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225700 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225701 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225702 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225703 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225705 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225706 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225707 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225708 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225710 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225711 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225712 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225713 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225714 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225715 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225716 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225717 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225718 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225720 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225721 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225722 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225723 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225725 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225726 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225727 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225728 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225729 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225730 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225731 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225732 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225733 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225735 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225736 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225737 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225738 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225740 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225741 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225742 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225743 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225744 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225745 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225746 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225747 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225748 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225750 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225751 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225752 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225753 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225755 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225756 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225757 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225758 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225759 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225760 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225761 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225762 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225763 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225765 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225766 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225767 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225768 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225770 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225771 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225772 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225773 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225774 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225775 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225776 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225777 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225778 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225780 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225781 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225782 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225783 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225785 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225786 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225787 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225788 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225789 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225790 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225791 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225792 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225793 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225795 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225796 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225797 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225798 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225800 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225801 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225802 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225803 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225804 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225805 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225806 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225807 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225808 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225810 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225811 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225812 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225813 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225815 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225816 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225817 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225818 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225819 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225820 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225821 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225822 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225823 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225825 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225826 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225827 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225828 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225830 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225831 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225832 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225833 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225834 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225835 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225836 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225837 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225838 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225840 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225841 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225842 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225843 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225845 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225846 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225847 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225848 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225849 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225850 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225851 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225852 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225853 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225855 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225856 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225857 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225858 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225860 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225861 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225862 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225863 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225864 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225865 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225866 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225867 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225868 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225870 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225871 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225872 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225873 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225875 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225876 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225877 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225878 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225879 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225880 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225881 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225882 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225883 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225885 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225886 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225887 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225888 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225890 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225891 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225892 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225893 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225894 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225895 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225896 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225897 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225898 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225900 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225901 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225902 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225903 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225905 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225906 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225907 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225908 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225909 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225910 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225911 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225912 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225913 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225915 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225916 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225917 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225918 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225920 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225921 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225922 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225923 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225924 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225925 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225926 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225927 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225928 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225930 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225931 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225932 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225933 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225935 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225936 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225937 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225938 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225939 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225940 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225941 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225942 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225943 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225945 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225946 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225947 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225948 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225950 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225951 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225952 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225953 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225954 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225955 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225956 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225957 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225958 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225960 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225961 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225962 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225963 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225965 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225966 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225967 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225968 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225969 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225970 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225971 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225972 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225973 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225975 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225976 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225977 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225978 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225980 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225981 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225982 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225983 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225984 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 225985 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 225986 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225987 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 225988 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 225989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225990 @0 glDisableClientState(array = GL_COLOR_ARRAY) 225991 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 225992 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 225993 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 225994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 225995 @0 glEnableClientState(array = GL_COLOR_ARRAY) 225996 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 225997 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 225998 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 225999 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226000 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226001 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226002 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226003 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226005 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226006 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226007 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226008 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226010 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226011 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226012 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226013 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226014 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226015 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226016 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226017 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226018 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226020 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226021 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226022 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226023 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226025 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226026 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226027 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226028 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226029 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226030 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226031 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226032 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226033 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226035 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226036 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226037 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226038 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226040 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226041 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226042 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226043 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226044 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226045 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226046 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226047 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226048 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226050 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226051 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226052 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226053 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226055 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226056 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226057 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226058 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226059 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226060 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226061 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226062 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226063 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226065 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226066 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226067 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226068 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226070 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226071 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226072 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226073 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226074 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226075 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226076 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226077 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226078 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226080 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226081 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226082 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226083 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226085 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226086 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226087 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226088 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226089 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226090 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226091 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226092 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226093 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226095 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226096 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226097 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226098 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226100 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226101 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226102 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226103 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226104 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226105 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226106 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226107 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226108 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226110 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226111 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226112 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226113 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226115 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226116 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226117 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226118 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226119 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226120 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226121 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226122 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226123 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226125 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226126 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226127 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226128 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226130 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226131 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226132 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226133 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226134 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226135 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226136 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226137 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226138 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226140 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226141 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226142 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226143 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226145 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226146 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226147 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226148 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226149 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226150 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226151 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226152 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226153 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226155 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226156 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226157 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226158 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226160 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226161 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226162 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226163 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226164 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226165 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226166 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226167 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226168 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226170 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226171 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226172 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226173 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226175 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226176 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226177 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226178 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226179 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226180 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226181 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226182 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226183 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226185 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226186 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226187 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226188 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226190 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226191 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226192 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226193 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226194 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226195 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226196 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226197 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226198 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226200 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226201 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226202 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226203 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226205 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226206 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226207 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226208 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226209 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226210 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226211 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226212 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226213 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226215 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226216 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226217 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226218 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226220 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226221 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226222 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226223 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226224 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226225 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226226 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226227 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226228 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226230 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226231 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226232 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226233 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226235 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226236 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226237 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226238 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226239 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226240 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226241 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226242 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226243 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226245 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226246 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226247 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226248 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226250 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226251 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226252 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226253 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226254 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226255 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226256 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226257 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226258 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226260 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226261 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226262 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226263 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226265 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226266 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226267 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226268 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226269 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226270 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226271 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226272 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226273 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226275 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226276 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226277 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226278 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226280 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226281 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226282 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226283 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226284 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226285 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226286 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226287 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226288 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226290 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226291 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226292 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226293 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226295 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226296 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226297 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226298 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226299 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226300 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226301 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226302 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226303 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226305 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226306 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226307 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226308 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226310 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226311 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226312 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226313 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226314 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226315 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226316 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226317 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226318 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226320 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226321 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226322 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226323 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226325 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226326 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226327 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226328 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226329 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226330 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226331 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226332 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226333 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226335 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226336 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226337 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226338 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226340 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226341 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226342 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226343 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226344 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226345 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226346 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226347 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226348 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226350 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226351 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226352 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226353 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226355 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226356 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226357 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226358 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226359 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226360 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226361 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226362 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226363 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226365 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226366 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226367 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226368 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226370 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226371 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226372 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226373 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226374 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226375 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226376 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226377 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226378 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226380 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226381 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226382 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226383 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226385 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226386 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226387 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226388 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226389 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226390 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226391 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226392 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226393 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226395 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226396 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226397 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226398 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226400 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226401 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226402 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226403 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226404 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226405 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226406 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226407 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226408 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226410 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226411 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226412 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226413 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226415 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226416 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226417 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226418 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226419 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226420 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226421 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226422 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226423 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226425 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226426 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226427 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226428 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226430 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226431 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226432 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226433 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226434 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226435 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226436 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226437 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226438 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226440 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226441 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226442 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226443 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226445 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226446 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226447 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226448 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226449 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226450 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226451 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226452 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226453 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226455 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226456 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226457 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226458 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226460 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226461 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226462 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226463 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226464 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226465 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226466 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226467 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226468 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226470 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226471 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226472 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226473 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226475 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226476 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226477 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226478 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226479 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226480 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226481 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226482 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226483 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226485 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226486 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226487 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226488 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226490 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226491 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226492 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226493 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226494 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226495 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226496 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226497 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226498 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226500 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226501 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226502 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226503 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226505 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226506 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226507 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226508 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226509 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226510 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226511 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226512 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226513 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226515 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226516 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226517 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226518 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226520 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226521 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226522 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226523 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226524 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226525 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226526 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226527 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226528 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226530 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226531 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226532 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226533 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226535 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226536 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226537 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226538 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226539 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226540 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226541 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226542 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226543 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226545 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226546 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226547 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226548 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226550 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226551 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226552 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226553 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226554 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226555 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226556 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226557 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226558 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226560 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226561 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226562 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226563 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226565 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226566 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226567 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226568 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226569 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226570 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226571 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226572 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226573 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226575 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226576 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226577 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226578 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226580 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226581 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226582 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226583 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226584 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226585 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226586 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226587 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226588 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226590 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226591 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226592 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226593 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226595 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226596 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226597 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226598 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226599 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226600 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226601 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226602 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226603 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226605 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226606 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226607 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226608 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226610 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226611 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226612 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226613 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226614 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226615 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226616 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226617 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226618 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226620 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226621 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226622 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226623 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226625 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226626 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226627 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226628 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226629 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226630 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226631 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226632 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226633 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226635 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226636 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226637 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226638 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226640 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226641 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226642 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226643 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226644 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226645 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226646 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226647 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226648 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226650 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226651 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226652 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226653 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226655 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226656 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226657 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226658 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226659 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226660 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226661 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226662 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226663 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226665 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226666 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226667 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226668 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226670 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226671 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226672 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226673 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226674 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226675 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226676 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226677 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226678 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226680 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226681 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226682 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226683 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226685 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226686 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226687 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226688 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226689 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226690 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226691 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226692 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226693 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226695 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226696 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226697 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226698 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226700 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226701 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226702 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226703 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226704 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226705 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226706 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226707 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226708 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226710 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226711 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226712 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226713 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226715 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226716 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226717 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226718 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226719 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226720 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226721 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226722 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226723 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226725 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226726 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226727 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226728 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226730 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226731 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226732 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226733 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226734 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226735 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226736 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226737 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226738 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226740 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226741 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226742 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226743 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226745 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226746 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226747 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226748 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226749 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226750 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226751 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226752 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226753 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226755 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226756 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226757 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226758 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226760 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226761 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226762 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226763 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226764 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226765 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226766 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226767 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226768 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226770 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226771 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226772 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226773 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226775 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226776 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226777 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226778 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226779 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226780 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226781 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226782 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226783 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226785 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226786 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226787 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226788 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226790 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226791 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226792 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226793 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226794 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226795 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226796 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226797 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226798 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226800 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226801 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226802 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226803 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226805 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226806 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226807 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226808 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226809 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226810 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226811 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226812 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226813 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226815 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226816 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226817 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226818 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226820 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226830 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226835 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226845 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226850 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226860 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226865 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226875 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226880 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226890 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226895 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226905 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226910 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226920 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226925 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226935 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226940 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226950 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226955 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226965 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226970 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226980 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226985 @0 glEnableClientState(array = GL_COLOR_ARRAY) 226986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 226987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 226988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 226989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 226990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 226991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 226993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 226994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 226995 @0 glDisableClientState(array = GL_COLOR_ARRAY) 226996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 226997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 226998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 226999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227000 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227010 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227015 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227025 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227030 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227040 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227045 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227055 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227060 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227070 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227075 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227085 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227090 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227100 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227105 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227115 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227120 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227130 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227135 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227145 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227150 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227160 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227165 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227175 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227180 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227190 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227195 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227205 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227210 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227220 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227225 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227235 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227240 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227250 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227255 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227265 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227270 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227280 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227285 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227295 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227300 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227310 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227315 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227325 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227330 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227340 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227345 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227355 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227360 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227361 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227362 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227363 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227364 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227365 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227366 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227367 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227368 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227370 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227371 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227372 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227373 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227375 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227376 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227377 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227378 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227379 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227380 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227381 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227382 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227383 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227385 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227386 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227387 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227388 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227390 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227391 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227392 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227393 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227394 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227395 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227396 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227397 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227398 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227400 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227401 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227402 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227403 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227405 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227406 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227407 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227408 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227409 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227410 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227411 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227412 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227413 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227415 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227416 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227417 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227418 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227420 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227421 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227422 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227423 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227424 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227425 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227426 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227427 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227428 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227430 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227431 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227432 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227433 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227435 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227436 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227437 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227438 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227439 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227440 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227441 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227442 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227443 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227445 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227446 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227447 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227448 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227450 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227451 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227452 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227453 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227454 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227455 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227456 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227457 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227458 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227460 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227461 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227462 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227463 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227465 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227466 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227467 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227468 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227469 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227470 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227471 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227472 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227473 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227475 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227476 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227477 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227478 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227480 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227481 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227482 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227483 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227484 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227485 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227486 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227487 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227488 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227490 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227491 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227492 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227493 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227495 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227496 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227497 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227498 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227499 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227500 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227501 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227502 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227503 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227505 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227506 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227507 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227508 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227510 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227511 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227512 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227513 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227514 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227515 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227516 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227517 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227518 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227520 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227521 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227522 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227523 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227525 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227526 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227527 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227528 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227529 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227530 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227531 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227532 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227533 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227535 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227536 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227537 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227538 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227540 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227541 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227542 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227543 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227544 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227545 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227546 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227547 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227548 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227550 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227551 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227552 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227553 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227555 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227556 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227557 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227558 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227559 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227560 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227561 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227562 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227563 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227565 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227566 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227567 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227568 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227570 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227571 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227572 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227573 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227574 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227575 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227576 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227577 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227578 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227580 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227581 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227582 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227583 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227585 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227586 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227587 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227588 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227589 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227590 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227591 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227592 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227593 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227595 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227596 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227597 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227598 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227600 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227601 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227602 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227603 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227604 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227605 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227606 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227607 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227608 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227610 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227611 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227612 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227613 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227615 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227616 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227617 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227618 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227619 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227620 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227621 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227622 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227623 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227625 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227626 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227627 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227628 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227630 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227631 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227632 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227633 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227634 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227635 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227636 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227637 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227638 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227640 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227641 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227642 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227643 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227645 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227646 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227647 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227648 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227649 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227650 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227651 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227652 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227653 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227655 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227656 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227657 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227658 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227660 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227661 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227662 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227663 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227664 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227665 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227666 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227667 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227668 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227670 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227671 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227672 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227673 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227675 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227676 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227677 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227678 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227679 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227680 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227681 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227682 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227683 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227685 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227686 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227687 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227688 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227690 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227691 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227692 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227693 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227694 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227695 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227696 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227697 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227698 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227700 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227701 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227702 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227703 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227705 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227706 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227707 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227708 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227709 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227710 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227711 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227712 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227713 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227715 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227716 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227717 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227718 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227720 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227721 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227722 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227723 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227724 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227725 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227726 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227727 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227728 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227730 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227731 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227732 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227733 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227735 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227736 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227737 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227738 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227739 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227740 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227741 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227742 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227743 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227745 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227746 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227747 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227748 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227750 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227751 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227752 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227753 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227754 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227755 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227756 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227757 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227758 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227760 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227761 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227762 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227763 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227765 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227766 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227767 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227768 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227769 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227770 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227771 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227772 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227773 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227775 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227776 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227777 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227778 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227780 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227781 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227782 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227783 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227784 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227785 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227786 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227787 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227788 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227790 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227791 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227792 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227793 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227795 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227796 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227797 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227798 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227799 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227800 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227801 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227802 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227803 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227805 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227806 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227807 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227808 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227810 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227811 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227812 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227813 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227814 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227815 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227816 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227817 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227818 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227820 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227821 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227822 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227823 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227825 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227826 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227827 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227828 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227829 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227830 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227831 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227832 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227833 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227835 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227836 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227837 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227838 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227840 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227841 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227842 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227843 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227844 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227845 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227846 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227847 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227848 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227850 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227851 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227852 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227853 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227855 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227856 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227857 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227858 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227859 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227860 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227861 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227862 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227863 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227865 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227866 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227867 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227868 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227870 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227871 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227872 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227873 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227874 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227875 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227876 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227877 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227878 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227880 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227881 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227882 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227883 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227885 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227886 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227887 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227888 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227889 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227890 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227891 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227892 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227893 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227895 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227896 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227897 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227898 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227900 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227901 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227902 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227903 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227904 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227905 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227906 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227907 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227908 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227910 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227911 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227912 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227913 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227915 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227916 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227917 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227918 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227919 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227920 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227921 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227922 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227923 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227925 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227926 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227927 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227928 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227930 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227931 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227932 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227933 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227934 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227935 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227936 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227937 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227938 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227940 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227941 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227942 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227943 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227945 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227946 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227947 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227948 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227949 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227950 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227951 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227952 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227953 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227955 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227956 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227957 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227958 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227960 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227961 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227962 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227963 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227964 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227965 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227966 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227967 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227968 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227970 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227971 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227972 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227973 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227975 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227976 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227977 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227978 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227979 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227980 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227981 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227982 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227983 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227985 @0 glDisableClientState(array = GL_COLOR_ARRAY) 227986 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 227987 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 227988 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 227989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 227990 @0 glEnableClientState(array = GL_COLOR_ARRAY) 227991 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 227992 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 227993 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 227994 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 227995 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 227996 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227997 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 227998 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 227999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228000 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228001 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228002 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228003 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228005 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228006 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228007 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228008 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228009 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228010 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228011 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228012 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228013 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228015 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228016 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228017 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228018 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228020 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228021 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228022 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228023 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228024 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228025 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228026 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228027 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228028 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228030 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228031 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228032 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228033 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228035 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228036 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228037 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228038 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228039 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228040 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228041 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228042 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228043 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228045 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228046 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228047 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228048 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228050 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228051 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228052 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228053 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228054 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228055 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228056 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228057 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228058 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228060 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228061 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228062 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228063 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228065 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228066 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228067 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228068 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228069 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228070 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228071 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228072 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228073 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228075 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228076 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228077 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228078 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228080 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228081 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228082 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228083 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228084 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228085 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228086 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228087 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228088 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228090 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228091 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228092 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228093 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228095 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228096 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228097 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228098 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228099 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228100 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228101 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228102 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228103 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228105 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228106 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228107 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228108 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228110 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228111 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228112 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228113 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228114 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228115 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228116 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228117 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228118 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228120 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228121 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228122 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228123 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228125 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228126 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228127 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228128 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228129 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228130 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228131 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228132 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228133 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228135 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228136 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228137 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228138 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228140 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228141 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228142 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228143 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228144 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228145 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228146 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228147 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228148 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228150 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228151 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228152 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228153 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228155 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228156 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228157 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228158 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228159 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228160 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228161 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228162 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228163 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228165 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228166 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228167 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228168 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228170 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228171 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228172 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228173 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228174 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228175 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228176 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228177 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228178 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228180 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228181 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228182 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228183 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228185 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228186 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228187 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228188 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228189 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228190 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228191 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228192 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228193 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228195 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228196 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228197 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228198 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228200 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228201 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228202 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228203 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228204 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228205 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228206 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228207 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228208 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228210 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228211 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228212 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228213 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228215 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228216 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228217 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228218 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228219 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228220 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228221 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228222 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228223 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228225 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228226 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228227 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228228 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228230 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228231 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228232 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228233 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228234 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228235 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228236 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228237 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228238 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228240 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228241 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228242 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228243 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228245 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228246 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228247 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228248 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228249 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228250 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228251 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228252 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228253 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228255 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228256 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228257 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228258 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228260 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228261 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228262 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228263 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228264 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228265 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228266 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228267 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228268 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228270 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228271 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228272 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228273 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228275 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228276 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228277 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228278 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228279 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228280 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228281 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228282 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228283 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228285 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228286 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228287 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228288 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228290 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228291 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228292 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228293 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228294 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228295 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228296 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228297 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228298 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228300 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228301 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228302 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228303 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228305 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228306 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228307 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228308 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228309 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228310 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228311 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228312 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228313 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228315 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228316 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228317 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228318 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228320 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228321 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228322 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228323 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228324 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228325 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228326 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228327 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228328 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228330 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228331 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228332 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228333 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228335 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228336 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228337 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228338 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228339 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228340 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228341 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228342 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228343 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228345 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228346 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228347 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228348 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228350 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228351 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228352 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228353 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228354 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228355 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228356 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228357 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228358 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228360 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228361 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228362 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228363 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228365 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228366 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228367 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228368 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228369 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228370 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228371 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228372 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228373 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228375 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228376 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228377 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228378 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228380 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228381 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228382 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228383 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228384 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228385 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228386 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228387 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228388 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228390 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228391 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228392 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228393 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228395 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228396 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228397 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228398 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228399 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228400 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228401 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228402 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228403 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228405 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228406 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228407 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228408 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228410 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228411 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228412 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228413 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228414 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228415 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228416 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228417 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228418 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228420 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228421 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228422 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228423 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228425 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228426 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228427 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228428 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228429 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228430 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228431 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228432 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228433 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228435 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228436 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228437 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228438 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228440 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228441 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228442 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228443 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228444 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228445 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228446 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228447 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228448 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228450 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228451 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228452 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228453 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228455 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228456 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228457 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228458 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228459 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228460 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228461 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228462 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228463 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228465 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228466 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228467 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228468 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228470 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228471 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228472 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228473 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228474 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228475 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228476 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228477 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228478 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228480 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228481 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228482 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228483 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228485 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228486 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228487 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228488 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228489 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228490 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228491 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228492 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228493 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228495 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228496 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228497 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228498 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228500 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228501 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228502 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228503 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228504 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228505 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228506 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228507 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228508 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228510 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228511 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228512 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228513 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228515 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228516 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228517 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228518 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228519 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228520 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228521 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228522 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228523 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228525 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228526 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228527 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228528 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228530 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228531 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228532 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228533 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228534 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228535 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228536 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228537 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228538 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228540 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228541 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228542 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228543 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228545 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228546 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228547 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228548 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228549 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228550 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228551 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228552 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228553 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228555 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228556 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228557 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228558 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228560 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228561 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228562 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228563 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228564 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228565 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228566 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228567 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228568 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228570 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228571 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228572 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228573 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228575 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228576 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228577 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228578 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228579 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228580 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228581 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228582 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228583 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228585 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228586 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228587 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228588 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228590 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228591 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228592 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228593 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228594 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228595 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228596 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228597 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228598 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228600 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228601 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228602 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228603 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228605 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228606 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228607 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228608 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228609 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228610 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228611 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228612 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228613 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228615 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228616 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228617 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228618 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228620 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228621 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228622 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228623 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228624 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228625 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228626 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228627 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228628 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228630 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228631 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228632 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228633 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228635 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228636 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228637 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228638 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228639 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228640 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228641 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228642 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228643 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228645 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228646 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228647 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228648 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228650 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228651 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228652 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228653 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228654 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228655 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228656 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228657 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228658 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228660 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228661 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228662 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228663 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228665 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228666 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228667 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228668 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228669 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228670 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228671 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228672 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228673 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228675 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228676 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228677 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228678 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228680 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228681 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228682 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228683 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228684 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228685 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228686 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228687 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228688 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228690 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228691 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228692 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228693 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228695 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228696 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228697 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228698 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228699 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228700 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228701 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228702 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228703 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228705 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228706 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228707 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228708 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228710 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228711 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228712 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228713 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228714 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228715 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228716 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228717 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228718 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228720 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228721 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228722 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228723 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228725 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228726 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228727 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228728 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228729 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228730 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228731 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228732 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228733 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228735 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228736 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228737 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228738 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228740 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228741 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228742 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228743 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228744 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228745 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228746 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228747 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228748 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228750 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228751 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228752 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228753 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228755 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228756 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228757 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228758 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228759 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228760 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228761 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228762 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228763 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228765 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228766 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228767 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228768 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228770 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228771 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228772 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228773 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228774 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228775 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228776 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228777 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228778 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228780 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228781 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228782 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228783 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228785 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228786 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228787 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228788 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228789 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228790 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228791 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228792 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228793 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228795 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228796 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228797 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228798 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228800 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228801 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228802 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228803 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228804 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228805 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228806 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228807 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228808 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228810 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228811 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228812 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228813 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228815 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228816 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228817 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228818 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228819 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228820 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228821 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228822 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228823 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228825 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228826 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228827 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228828 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228830 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228831 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228832 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228833 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228834 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228835 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228836 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228837 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228838 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228840 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228841 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228842 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228843 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228845 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228846 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228847 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228848 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228849 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228850 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228851 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228852 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228853 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228855 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228856 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228857 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228858 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228860 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228861 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228862 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228863 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228864 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228865 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228866 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228867 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228868 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228870 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228871 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228872 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228873 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228875 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228876 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228877 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228878 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228879 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228880 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228881 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228882 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228883 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228885 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228886 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228887 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228888 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228890 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228891 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228892 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228893 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228894 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228895 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228896 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228897 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228898 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228900 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228901 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228902 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228903 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228905 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228906 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228907 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228908 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228909 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228910 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228911 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228912 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228913 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228915 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228916 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228917 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228918 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228920 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228921 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228922 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228923 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228924 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228925 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228926 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228927 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228928 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228930 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228931 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228932 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228933 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228935 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228936 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228937 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228938 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228939 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228940 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228941 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228942 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228943 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228945 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228946 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228947 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228948 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228950 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228951 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228952 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228953 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228954 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228955 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228956 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228957 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228958 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228960 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228961 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228962 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228963 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228965 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228966 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228967 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228968 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228969 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228970 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228971 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228972 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228973 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228975 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228976 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228977 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228978 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228980 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228981 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228982 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228983 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228984 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 228985 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 228986 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228987 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 228988 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 228989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228990 @0 glDisableClientState(array = GL_COLOR_ARRAY) 228991 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 228992 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 228993 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 228994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 228995 @0 glEnableClientState(array = GL_COLOR_ARRAY) 228996 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 228997 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 228998 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 228999 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229000 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229001 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229002 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229003 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229005 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229006 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229007 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229008 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229010 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229011 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229012 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229013 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229014 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229015 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229016 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229017 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229018 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229020 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229021 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229022 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229023 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229025 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229026 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229027 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229028 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229029 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229030 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229031 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229032 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229033 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229035 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229036 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229037 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229038 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229040 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229041 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229042 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229043 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229044 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229045 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229046 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229047 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229048 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229050 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229051 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229052 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229053 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229055 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229056 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229057 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229058 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229059 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229060 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229061 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229062 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229063 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229065 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229066 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229067 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229068 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229070 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229071 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229072 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229073 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229074 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229075 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229076 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229077 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229078 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229080 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229081 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229082 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229083 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229085 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229086 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229087 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229088 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229089 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229090 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229091 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229092 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229093 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229095 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229096 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229097 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229098 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229100 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229101 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229102 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229103 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229104 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229105 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229106 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229107 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229108 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229110 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229111 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229112 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229113 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229115 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229116 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229117 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229118 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229119 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229120 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229121 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229122 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229123 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229125 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229126 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229127 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229128 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229130 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229131 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229132 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229133 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229134 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229135 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229136 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229137 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229138 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229140 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229141 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229142 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229143 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229145 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229146 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229147 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229148 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229149 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229150 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229151 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229152 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229153 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229155 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229156 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229157 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229158 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229160 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229161 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229162 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229163 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229164 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229165 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229166 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229167 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229168 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229170 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229171 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229172 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229173 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229175 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229176 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229177 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229178 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229179 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229180 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229181 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229182 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229183 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229185 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229186 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229187 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229188 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229190 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229191 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229192 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229193 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229194 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229195 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229196 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229197 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229198 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229200 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229201 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229202 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229203 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229205 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229206 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229207 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229208 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229209 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229210 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229211 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229212 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229213 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229215 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229216 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229217 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229218 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229220 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229221 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229222 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229223 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229224 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229225 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229226 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229227 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229228 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229230 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229231 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229232 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229233 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229235 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229236 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229237 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229238 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229239 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229240 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229241 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229242 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229243 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229245 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229246 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229247 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229248 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229250 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229251 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229252 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229253 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229254 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229255 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229256 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229257 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229258 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229260 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229261 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229262 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229263 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229265 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229266 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229267 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229268 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229269 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229270 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229271 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229272 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229273 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229275 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229276 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229277 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229278 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229280 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229281 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229282 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229283 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229284 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229285 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229286 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229287 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229288 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229290 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229291 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229292 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229293 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229295 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229296 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229297 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229298 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229299 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229300 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229301 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229302 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229303 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229305 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229306 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229307 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229308 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229310 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229311 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229312 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229313 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229314 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229315 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229316 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229317 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229318 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229320 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229321 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229322 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229323 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229325 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229326 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229327 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229328 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229329 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229330 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229331 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229332 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229333 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229335 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229336 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229337 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229338 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229340 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229341 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229342 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229343 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229344 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229345 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229346 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229347 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229348 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229350 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229351 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229352 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229353 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229355 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229356 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229357 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229358 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229359 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229360 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229361 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229362 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229363 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229365 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229366 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229367 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229368 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229370 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229371 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229372 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229373 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229374 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229375 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229376 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229377 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229378 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229380 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229381 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229382 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229383 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229385 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229386 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229387 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229388 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229389 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229390 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229391 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229392 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229393 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229395 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229396 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229397 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229398 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229400 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229401 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229402 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229403 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229404 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229405 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229406 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229407 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229408 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229410 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229411 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229412 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229413 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229415 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229416 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229417 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229418 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229419 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229420 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229421 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229422 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229423 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229425 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229426 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229427 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229428 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229430 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229431 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229432 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229433 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229434 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229435 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229436 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229437 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229438 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229440 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229441 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229442 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229443 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229445 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229446 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229447 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229448 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229449 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229450 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229451 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229452 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229453 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229455 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229456 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229457 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229458 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229460 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229461 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229462 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229463 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229464 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229465 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229466 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229467 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229468 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229470 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229471 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229472 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229473 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229475 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229476 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229477 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229478 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229479 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229480 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229481 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229482 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229483 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229485 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229486 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229487 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229488 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229490 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229491 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229492 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229493 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229494 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229495 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229496 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229497 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229498 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229500 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229501 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229502 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229503 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229505 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229506 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229507 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229508 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229509 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229510 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229511 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229512 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229513 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229515 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229516 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229517 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229518 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229520 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229521 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229522 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229523 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229524 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229525 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229526 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229527 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229528 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229530 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229531 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229532 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229533 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229535 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229536 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229537 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229538 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229539 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229540 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229541 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229542 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229543 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229545 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229546 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229547 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229548 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229550 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229551 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229552 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229553 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229554 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229555 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229556 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229557 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229558 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229560 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229561 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229562 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229563 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229565 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229566 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229567 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229568 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229569 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229570 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229571 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229572 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229573 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229575 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229576 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229577 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229578 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229580 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229581 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229582 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229583 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229584 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229585 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229586 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229587 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229588 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229590 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229591 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229592 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229593 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229595 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229596 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229597 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229598 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229599 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229600 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229601 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229602 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229603 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229605 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229606 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229607 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229608 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229610 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229611 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229612 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229613 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229614 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229615 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229616 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229617 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229618 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229620 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229621 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229622 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229623 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229625 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229626 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229627 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229628 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229629 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229630 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229631 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229632 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229633 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229635 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229636 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229637 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229638 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229640 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229641 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229642 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229643 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229644 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229645 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229646 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229647 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229648 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229650 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229651 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229652 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229653 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229655 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229656 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229657 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229658 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229659 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229660 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229661 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229662 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229663 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229665 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229666 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229667 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229668 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229670 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229671 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229672 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229673 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229674 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229675 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229676 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229677 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229678 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229680 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229681 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229682 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229683 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229685 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229686 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229687 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229688 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229689 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229690 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229691 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229692 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229693 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229695 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229696 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229697 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229698 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229700 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229701 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229702 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229703 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229704 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229705 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229706 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229707 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229708 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229710 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229711 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229712 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229713 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229715 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229716 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229717 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229718 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229719 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229720 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229721 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229722 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229723 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229725 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229726 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229727 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229728 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229730 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229731 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229732 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229733 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229734 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229735 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229736 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229737 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229738 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229740 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229741 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229742 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229743 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229745 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229746 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229747 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229748 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229749 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229750 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229751 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229752 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229753 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229755 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229756 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229757 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229758 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229760 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229761 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229762 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229763 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229764 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229765 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229766 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229767 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229768 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229770 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229771 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229772 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229773 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229775 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229776 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229777 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229778 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229779 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229780 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229781 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229782 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229783 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229785 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229786 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229787 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229788 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229790 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229791 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229792 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229793 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229794 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229795 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229796 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229797 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229798 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229800 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229801 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229802 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229803 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229805 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229806 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229807 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229808 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229809 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229810 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229811 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229812 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229813 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229815 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229816 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229817 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229818 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229820 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229830 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229835 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229845 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229850 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229860 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229865 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229875 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229880 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229890 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229895 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229905 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229910 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229920 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229925 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229935 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229940 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229950 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229955 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229965 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229970 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229980 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229985 @0 glEnableClientState(array = GL_COLOR_ARRAY) 229986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 229987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 229988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 229989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 229990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 229991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 229993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 229994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 229995 @0 glDisableClientState(array = GL_COLOR_ARRAY) 229996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 229997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 229998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 229999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230000 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230010 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230015 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230025 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230030 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230040 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230045 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230055 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230060 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230070 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230075 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230085 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230090 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230100 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230105 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230115 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230120 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230130 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230135 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230145 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230150 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230160 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230165 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230175 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230180 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230190 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230195 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230205 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230210 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230220 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230225 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230235 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230240 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230250 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230255 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230265 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230270 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230280 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230285 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230295 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230300 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230310 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230315 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230325 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230330 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230340 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230345 @0 glEnableClientState(array = GL_COLOR_ARRAY) 230346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 230347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 230348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 230349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 230350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 230351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 230353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 230354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 230355 @0 glDisableClientState(array = GL_COLOR_ARRAY) 230356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 230357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 230358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 230359 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 230360 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 230361 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 230362 @0 glFogf(pname = GL_FOG_START, param = 50) 230363 @0 glFogf(pname = GL_FOG_END, param = 100) 230364 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 230365 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 230366 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230367 @0 glEnable(cap = GL_TEXTURE_2D) 230368 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 230369 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 230370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 230371 @0 glDisable(cap = GL_ALPHA_TEST) 230372 @0 glDisable(cap = GL_BLEND) 230373 @0 glMatrixMode(mode = GL_PROJECTION) 230374 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 230375 @0 glMatrixMode(mode = GL_MODELVIEW) 230376 @0 glLoadIdentity() 230377 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 230378 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230379 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 230380 @0 glEnable(cap = GL_COLOR_MATERIAL) 230381 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 230382 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 230383 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 230384 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 230385 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 230386 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230387 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 230388 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 230389 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 230390 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 230391 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 230392 @0 glShadeModel(mode = GL_SMOOTH) 230393 @0 glDisable(cap = GL_LIGHTING) 230394 @0 glDisable(cap = GL_DEPTH_TEST) 230395 @0 glDepthMask(flag = GL_FALSE) 230396 @0 glCullFace(mode = GL_BACK) 230397 @0 glEnable(cap = GL_CULL_FACE) 230398 @0 glDisable(cap = GL_FOG) 230399 @0 glDisable(cap = GL_NORMALIZE) 230400 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 230401 @0 glDisable(cap = GL_BLEND) 230402 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 230403 @0 glPolygonOffset(factor = -1, units = 0) 230404 @0 glPointSize(size = 1) 230405 @0 glLineWidth(width = 1) 230406 @0 glDisable(cap = GL_MULTISAMPLE) 230407 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230408 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 230409 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 230410 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230411 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 230412 @0 glEnable(cap = GL_BLEND) 230413 @0 glEnable(cap = GL_ALPHA_TEST) 230414 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230415 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 230416 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 230417 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 230418 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 230419 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230420 @0 glMatrixMode(mode = GL_TEXTURE) 230421 @0 glLoadIdentity() 230422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 230423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 230424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 230425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 230426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 230427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 230428 @0 glBegin(mode = GL_QUADS) 230429 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 230430 @0 glTexCoord2f(s = 0, t = 0) 230431 @0 glVertex2f(x = 640, y = 237) 230432 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 230433 @0 glTexCoord2f(s = 1, t = 0) 230434 @0 glVertex2f(x = 1920, y = 237) 230435 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 230436 @0 glTexCoord2f(s = 1, t = 1) 230437 @0 glVertex2f(x = 1920, y = 343) 230438 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 230439 @0 glTexCoord2f(s = 0, t = 1) 230440 @0 glVertex2f(x = 640, y = 343) 230441 @0 glEnd() 230442 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230443 @0 glDisable(cap = GL_TEXTURE_2D) 230444 @0 glEnable(cap = GL_BLEND) 230445 @0 glEnable(cap = GL_ALPHA_TEST) 230446 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230447 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 230448 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 230449 @0 glEnable(cap = GL_BLEND) 230450 @0 glEnable(cap = GL_ALPHA_TEST) 230451 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230452 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 230453 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 230454 @0 glDisable(cap = GL_BLEND) 230455 @0 glDisable(cap = GL_ALPHA_TEST) 230456 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 230457 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 230458 @0 glDisable(cap = GL_BLEND) 230459 @0 glDisable(cap = GL_ALPHA_TEST) 230460 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 230461 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 230462 @0 glEnable(cap = GL_BLEND) 230463 @0 glEnable(cap = GL_ALPHA_TEST) 230464 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230465 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 230466 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 230467 @0 glDisable(cap = GL_BLEND) 230468 @0 glDisable(cap = GL_ALPHA_TEST) 230469 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 230470 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 230471 @0 glEnable(cap = GL_BLEND) 230472 @0 glEnable(cap = GL_ALPHA_TEST) 230473 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230474 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 230475 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 230476 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230477 @0 glEnable(cap = GL_TEXTURE_2D) 230478 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 230479 @0 glEnable(cap = GL_BLEND) 230480 @0 glEnable(cap = GL_ALPHA_TEST) 230481 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230482 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 230483 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 230484 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 230485 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 230486 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230487 @0 glMatrixMode(mode = GL_TEXTURE) 230488 @0 glLoadIdentity() 230489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 230490 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 230491 @0 glBegin(mode = GL_QUADS) 230492 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 230493 @0 glVertex2f(x = 639, y = 340) 230494 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 230495 @0 glVertex2f(x = 646, y = 340) 230496 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 230497 @0 glVertex2f(x = 646, y = 349) 230498 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 230499 @0 glVertex2f(x = 639, y = 349) 230500 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 230501 @0 glVertex2f(x = 646, y = 342) 230502 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 230503 @0 glVertex2f(x = 653, y = 342) 230504 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 230505 @0 glVertex2f(x = 653, y = 349) 230506 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 230507 @0 glVertex2f(x = 646, y = 349) 230508 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 230509 @0 glVertex2f(x = 654, y = 339) 230510 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 230511 @0 glVertex2f(x = 660, y = 339) 230512 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 230513 @0 glVertex2f(x = 660, y = 349) 230514 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 230515 @0 glVertex2f(x = 654, y = 349) 230516 @0 glTexCoord2f(s = 0.75, t = 0.140625) 230517 @0 glVertex2f(x = 661, y = 342) 230518 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 230519 @0 glVertex2f(x = 667, y = 342) 230520 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 230521 @0 glVertex2f(x = 667, y = 349) 230522 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 230523 @0 glVertex2f(x = 661, y = 349) 230524 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 230525 @0 glVertex2f(x = 674, y = 340) 230526 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 230527 @0 glVertex2f(x = 681, y = 340) 230528 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 230529 @0 glVertex2f(x = 681, y = 349) 230530 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 230531 @0 glVertex2f(x = 674, y = 349) 230532 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 230533 @0 glVertex2f(x = 681, y = 342) 230534 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 230535 @0 glVertex2f(x = 688, y = 342) 230536 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 230537 @0 glVertex2f(x = 688, y = 350) 230538 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 230539 @0 glVertex2f(x = 681, y = 350) 230540 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 230541 @0 glVertex2f(x = 688, y = 342) 230542 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 230543 @0 glVertex2f(x = 695, y = 342) 230544 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 230545 @0 glVertex2f(x = 695, y = 349) 230546 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 230547 @0 glVertex2f(x = 688, y = 349) 230548 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 230549 @0 glVertex2f(x = 695, y = 342) 230550 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 230551 @0 glVertex2f(x = 702, y = 342) 230552 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 230553 @0 glVertex2f(x = 702, y = 349) 230554 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 230555 @0 glVertex2f(x = 695, y = 349) 230556 @0 glEnd() 230557 @0 glEnable(cap = GL_BLEND) 230558 @0 glEnable(cap = GL_ALPHA_TEST) 230559 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 230561 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 230562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 230563 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 230564 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230565 @0 glMatrixMode(mode = GL_TEXTURE) 230566 @0 glLoadIdentity() 230567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 230568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 230569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 230570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 230571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 230572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 230573 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 230574 @0 glBegin(mode = GL_QUADS) 230575 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 230576 @0 glVertex2f(x = 638, y = 339) 230577 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 230578 @0 glVertex2f(x = 645, y = 339) 230579 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 230580 @0 glVertex2f(x = 645, y = 348) 230581 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 230582 @0 glVertex2f(x = 638, y = 348) 230583 @0 glEnd() 230584 @0 glEnable(cap = GL_BLEND) 230585 @0 glEnable(cap = GL_ALPHA_TEST) 230586 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230587 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 230588 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 230589 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 230590 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 230591 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230592 @0 glMatrixMode(mode = GL_TEXTURE) 230593 @0 glLoadIdentity() 230594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 230595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 230596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 230597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 230598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 230599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 230600 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 230601 @0 glBegin(mode = GL_QUADS) 230602 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 230603 @0 glVertex2f(x = 645, y = 341) 230604 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 230605 @0 glVertex2f(x = 652, y = 341) 230606 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 230607 @0 glVertex2f(x = 652, y = 348) 230608 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 230609 @0 glVertex2f(x = 645, y = 348) 230610 @0 glEnd() 230611 @0 glEnable(cap = GL_BLEND) 230612 @0 glEnable(cap = GL_ALPHA_TEST) 230613 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 230615 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 230616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 230617 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 230618 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230619 @0 glMatrixMode(mode = GL_TEXTURE) 230620 @0 glLoadIdentity() 230621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 230622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 230623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 230624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 230625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 230626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 230627 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 230628 @0 glBegin(mode = GL_QUADS) 230629 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 230630 @0 glVertex2f(x = 653, y = 338) 230631 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 230632 @0 glVertex2f(x = 659, y = 338) 230633 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 230634 @0 glVertex2f(x = 659, y = 348) 230635 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 230636 @0 glVertex2f(x = 653, y = 348) 230637 @0 glEnd() 230638 @0 glEnable(cap = GL_BLEND) 230639 @0 glEnable(cap = GL_ALPHA_TEST) 230640 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230641 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 230642 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 230643 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 230644 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 230645 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230646 @0 glMatrixMode(mode = GL_TEXTURE) 230647 @0 glLoadIdentity() 230648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 230649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 230650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 230651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 230652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 230653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 230654 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 230655 @0 glBegin(mode = GL_QUADS) 230656 @0 glTexCoord2f(s = 0.75, t = 0.140625) 230657 @0 glVertex2f(x = 660, y = 341) 230658 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 230659 @0 glVertex2f(x = 666, y = 341) 230660 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 230661 @0 glVertex2f(x = 666, y = 348) 230662 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 230663 @0 glVertex2f(x = 660, y = 348) 230664 @0 glEnd() 230665 @0 glEnable(cap = GL_BLEND) 230666 @0 glEnable(cap = GL_ALPHA_TEST) 230667 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230668 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 230669 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 230670 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 230671 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 230672 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230673 @0 glMatrixMode(mode = GL_TEXTURE) 230674 @0 glLoadIdentity() 230675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 230676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 230677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 230678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 230679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 230680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 230681 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 230682 @0 glBegin(mode = GL_QUADS) 230683 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 230684 @0 glVertex2f(x = 673, y = 339) 230685 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 230686 @0 glVertex2f(x = 680, y = 339) 230687 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 230688 @0 glVertex2f(x = 680, y = 348) 230689 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 230690 @0 glVertex2f(x = 673, y = 348) 230691 @0 glEnd() 230692 @0 glEnable(cap = GL_BLEND) 230693 @0 glEnable(cap = GL_ALPHA_TEST) 230694 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 230696 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 230697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 230698 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 230699 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230700 @0 glMatrixMode(mode = GL_TEXTURE) 230701 @0 glLoadIdentity() 230702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 230703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 230704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 230705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 230706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 230707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 230708 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 230709 @0 glBegin(mode = GL_QUADS) 230710 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 230711 @0 glVertex2f(x = 680, y = 341) 230712 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 230713 @0 glVertex2f(x = 687, y = 341) 230714 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 230715 @0 glVertex2f(x = 687, y = 349) 230716 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 230717 @0 glVertex2f(x = 680, y = 349) 230718 @0 glEnd() 230719 @0 glEnable(cap = GL_BLEND) 230720 @0 glEnable(cap = GL_ALPHA_TEST) 230721 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 230723 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 230724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 230725 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 230726 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230727 @0 glMatrixMode(mode = GL_TEXTURE) 230728 @0 glLoadIdentity() 230729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 230730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 230731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 230732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 230733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 230734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 230735 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 230736 @0 glBegin(mode = GL_QUADS) 230737 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 230738 @0 glVertex2f(x = 687, y = 341) 230739 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 230740 @0 glVertex2f(x = 694, y = 341) 230741 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 230742 @0 glVertex2f(x = 694, y = 348) 230743 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 230744 @0 glVertex2f(x = 687, y = 348) 230745 @0 glEnd() 230746 @0 glEnable(cap = GL_BLEND) 230747 @0 glEnable(cap = GL_ALPHA_TEST) 230748 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230749 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 230750 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 230751 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 230752 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 230753 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230754 @0 glMatrixMode(mode = GL_TEXTURE) 230755 @0 glLoadIdentity() 230756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 230757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 230758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 230759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 230760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 230761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 230762 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 230763 @0 glBegin(mode = GL_QUADS) 230764 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 230765 @0 glVertex2f(x = 694, y = 341) 230766 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 230767 @0 glVertex2f(x = 701, y = 341) 230768 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 230769 @0 glVertex2f(x = 701, y = 348) 230770 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 230771 @0 glVertex2f(x = 694, y = 348) 230772 @0 glEnd() 230773 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230774 @0 glDisable(cap = GL_TEXTURE_2D) 230775 @0 glDisable(cap = GL_BLEND) 230776 @0 glDisable(cap = GL_ALPHA_TEST) 230777 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 230778 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 230779 @0 glDisable(cap = GL_BLEND) 230780 @0 glDisable(cap = GL_ALPHA_TEST) 230781 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 230782 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 230783 @0 glEnable(cap = GL_BLEND) 230784 @0 glEnable(cap = GL_ALPHA_TEST) 230785 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230786 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 230787 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 230788 @0 glDisable(cap = GL_BLEND) 230789 @0 glDisable(cap = GL_ALPHA_TEST) 230790 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 230791 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 230792 @0 glEnable(cap = GL_BLEND) 230793 @0 glEnable(cap = GL_ALPHA_TEST) 230794 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230795 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 230796 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 230797 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230798 @0 glEnable(cap = GL_TEXTURE_2D) 230799 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 230800 @0 glEnable(cap = GL_BLEND) 230801 @0 glEnable(cap = GL_ALPHA_TEST) 230802 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230803 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 230804 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 230805 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 230806 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 230807 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230808 @0 glMatrixMode(mode = GL_TEXTURE) 230809 @0 glLoadIdentity() 230810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 230811 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 230812 @0 glBegin(mode = GL_QUADS) 230813 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 230814 @0 glVertex2f(x = 722, y = 340) 230815 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 230816 @0 glVertex2f(x = 729, y = 340) 230817 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 230818 @0 glVertex2f(x = 729, y = 349) 230819 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 230820 @0 glVertex2f(x = 722, y = 349) 230821 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 230822 @0 glVertex2f(x = 729, y = 342) 230823 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 230824 @0 glVertex2f(x = 736, y = 342) 230825 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 230826 @0 glVertex2f(x = 736, y = 349) 230827 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 230828 @0 glVertex2f(x = 729, y = 349) 230829 @0 glTexCoord2f(s = 0.75, t = 0.140625) 230830 @0 glVertex2f(x = 737, y = 342) 230831 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 230832 @0 glVertex2f(x = 743, y = 342) 230833 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 230834 @0 glVertex2f(x = 743, y = 349) 230835 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 230836 @0 glVertex2f(x = 737, y = 349) 230837 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 230838 @0 glVertex2f(x = 743, y = 340) 230839 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 230840 @0 glVertex2f(x = 750, y = 340) 230841 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 230842 @0 glVertex2f(x = 750, y = 349) 230843 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 230844 @0 glVertex2f(x = 743, y = 349) 230845 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 230846 @0 glVertex2f(x = 750, y = 342) 230847 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 230848 @0 glVertex2f(x = 757, y = 342) 230849 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 230850 @0 glVertex2f(x = 757, y = 349) 230851 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 230852 @0 glVertex2f(x = 750, y = 349) 230853 @0 glTexCoord2f(s = 0.75, t = 0.140625) 230854 @0 glVertex2f(x = 758, y = 342) 230855 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 230856 @0 glVertex2f(x = 764, y = 342) 230857 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 230858 @0 glVertex2f(x = 764, y = 349) 230859 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 230860 @0 glVertex2f(x = 758, y = 349) 230861 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 230862 @0 glVertex2f(x = 764, y = 340) 230863 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 230864 @0 glVertex2f(x = 771, y = 340) 230865 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 230866 @0 glVertex2f(x = 771, y = 349) 230867 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 230868 @0 glVertex2f(x = 764, y = 349) 230869 @0 glEnd() 230870 @0 glEnable(cap = GL_BLEND) 230871 @0 glEnable(cap = GL_ALPHA_TEST) 230872 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230873 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 230874 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 230875 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 230876 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 230877 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230878 @0 glMatrixMode(mode = GL_TEXTURE) 230879 @0 glLoadIdentity() 230880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 230881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 230882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 230883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 230884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 230885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 230886 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 230887 @0 glBegin(mode = GL_QUADS) 230888 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 230889 @0 glVertex2f(x = 721, y = 339) 230890 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 230891 @0 glVertex2f(x = 728, y = 339) 230892 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 230893 @0 glVertex2f(x = 728, y = 348) 230894 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 230895 @0 glVertex2f(x = 721, y = 348) 230896 @0 glEnd() 230897 @0 glEnable(cap = GL_BLEND) 230898 @0 glEnable(cap = GL_ALPHA_TEST) 230899 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230900 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 230901 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 230902 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 230903 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 230904 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230905 @0 glMatrixMode(mode = GL_TEXTURE) 230906 @0 glLoadIdentity() 230907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 230908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 230909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 230910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 230911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 230912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 230913 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 230914 @0 glBegin(mode = GL_QUADS) 230915 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 230916 @0 glVertex2f(x = 728, y = 341) 230917 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 230918 @0 glVertex2f(x = 735, y = 341) 230919 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 230920 @0 glVertex2f(x = 735, y = 348) 230921 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 230922 @0 glVertex2f(x = 728, y = 348) 230923 @0 glEnd() 230924 @0 glEnable(cap = GL_BLEND) 230925 @0 glEnable(cap = GL_ALPHA_TEST) 230926 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230927 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 230928 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 230929 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 230930 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 230931 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230932 @0 glMatrixMode(mode = GL_TEXTURE) 230933 @0 glLoadIdentity() 230934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 230935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 230936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 230937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 230938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 230939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 230940 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 230941 @0 glBegin(mode = GL_QUADS) 230942 @0 glTexCoord2f(s = 0.75, t = 0.140625) 230943 @0 glVertex2f(x = 736, y = 341) 230944 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 230945 @0 glVertex2f(x = 742, y = 341) 230946 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 230947 @0 glVertex2f(x = 742, y = 348) 230948 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 230949 @0 glVertex2f(x = 736, y = 348) 230950 @0 glEnd() 230951 @0 glEnable(cap = GL_BLEND) 230952 @0 glEnable(cap = GL_ALPHA_TEST) 230953 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230954 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 230955 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 230956 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 230957 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 230958 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230959 @0 glMatrixMode(mode = GL_TEXTURE) 230960 @0 glLoadIdentity() 230961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 230962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 230963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 230964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 230965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 230966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 230967 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 230968 @0 glBegin(mode = GL_QUADS) 230969 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 230970 @0 glVertex2f(x = 742, y = 339) 230971 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 230972 @0 glVertex2f(x = 749, y = 339) 230973 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 230974 @0 glVertex2f(x = 749, y = 348) 230975 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 230976 @0 glVertex2f(x = 742, y = 348) 230977 @0 glEnd() 230978 @0 glEnable(cap = GL_BLEND) 230979 @0 glEnable(cap = GL_ALPHA_TEST) 230980 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 230981 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 230982 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 230983 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 230984 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 230985 @0 glActiveTextureARB(texture = GL_TEXTURE0) 230986 @0 glMatrixMode(mode = GL_TEXTURE) 230987 @0 glLoadIdentity() 230988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 230989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 230990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 230991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 230992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 230993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 230994 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 230995 @0 glBegin(mode = GL_QUADS) 230996 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 230997 @0 glVertex2f(x = 749, y = 341) 230998 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 230999 @0 glVertex2f(x = 756, y = 341) 231000 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 231001 @0 glVertex2f(x = 756, y = 348) 231002 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 231003 @0 glVertex2f(x = 749, y = 348) 231004 @0 glEnd() 231005 @0 glEnable(cap = GL_BLEND) 231006 @0 glEnable(cap = GL_ALPHA_TEST) 231007 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231008 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231009 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231010 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231011 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231012 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231013 @0 glMatrixMode(mode = GL_TEXTURE) 231014 @0 glLoadIdentity() 231015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231021 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231022 @0 glBegin(mode = GL_QUADS) 231023 @0 glTexCoord2f(s = 0.75, t = 0.140625) 231024 @0 glVertex2f(x = 757, y = 341) 231025 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 231026 @0 glVertex2f(x = 763, y = 341) 231027 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 231028 @0 glVertex2f(x = 763, y = 348) 231029 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 231030 @0 glVertex2f(x = 757, y = 348) 231031 @0 glEnd() 231032 @0 glEnable(cap = GL_BLEND) 231033 @0 glEnable(cap = GL_ALPHA_TEST) 231034 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231035 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231036 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231037 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231038 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231039 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231040 @0 glMatrixMode(mode = GL_TEXTURE) 231041 @0 glLoadIdentity() 231042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231048 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231049 @0 glBegin(mode = GL_QUADS) 231050 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 231051 @0 glVertex2f(x = 763, y = 339) 231052 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 231053 @0 glVertex2f(x = 770, y = 339) 231054 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 231055 @0 glVertex2f(x = 770, y = 348) 231056 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 231057 @0 glVertex2f(x = 763, y = 348) 231058 @0 glEnd() 231059 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231060 @0 glDisable(cap = GL_TEXTURE_2D) 231061 @0 glDisable(cap = GL_BLEND) 231062 @0 glDisable(cap = GL_ALPHA_TEST) 231063 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 231064 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 231065 @0 glDisable(cap = GL_BLEND) 231066 @0 glDisable(cap = GL_ALPHA_TEST) 231067 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 231068 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 231069 @0 glEnable(cap = GL_BLEND) 231070 @0 glEnable(cap = GL_ALPHA_TEST) 231071 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231072 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 231073 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 231074 @0 glDisable(cap = GL_BLEND) 231075 @0 glDisable(cap = GL_ALPHA_TEST) 231076 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 231077 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 231078 @0 glEnable(cap = GL_BLEND) 231079 @0 glEnable(cap = GL_ALPHA_TEST) 231080 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231081 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 231082 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 231083 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231084 @0 glEnable(cap = GL_TEXTURE_2D) 231085 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 231086 @0 glEnable(cap = GL_BLEND) 231087 @0 glEnable(cap = GL_ALPHA_TEST) 231088 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231089 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231090 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231091 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231092 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231093 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231094 @0 glMatrixMode(mode = GL_TEXTURE) 231095 @0 glLoadIdentity() 231096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 231097 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 231098 @0 glBegin(mode = GL_QUADS) 231099 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 231100 @0 glVertex2f(x = 791, y = 340) 231101 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 231102 @0 glVertex2f(x = 798, y = 340) 231103 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 231104 @0 glVertex2f(x = 798, y = 349) 231105 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 231106 @0 glVertex2f(x = 791, y = 349) 231107 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 231108 @0 glVertex2f(x = 798, y = 342) 231109 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 231110 @0 glVertex2f(x = 805, y = 342) 231111 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 231112 @0 glVertex2f(x = 805, y = 349) 231113 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 231114 @0 glVertex2f(x = 798, y = 349) 231115 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 231116 @0 glVertex2f(x = 805, y = 340) 231117 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 231118 @0 glVertex2f(x = 812, y = 340) 231119 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 231120 @0 glVertex2f(x = 812, y = 349) 231121 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 231122 @0 glVertex2f(x = 805, y = 349) 231123 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 231124 @0 glVertex2f(x = 812, y = 340) 231125 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 231126 @0 glVertex2f(x = 819, y = 340) 231127 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 231128 @0 glVertex2f(x = 819, y = 349) 231129 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 231130 @0 glVertex2f(x = 812, y = 349) 231131 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 231132 @0 glVertex2f(x = 820, y = 339) 231133 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 231134 @0 glVertex2f(x = 826, y = 339) 231135 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 231136 @0 glVertex2f(x = 826, y = 349) 231137 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 231138 @0 glVertex2f(x = 820, y = 349) 231139 @0 glTexCoord2f(s = 0.75, t = 0.140625) 231140 @0 glVertex2f(x = 827, y = 342) 231141 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 231142 @0 glVertex2f(x = 833, y = 342) 231143 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 231144 @0 glVertex2f(x = 833, y = 349) 231145 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 231146 @0 glVertex2f(x = 827, y = 349) 231147 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 231148 @0 glVertex2f(x = 833, y = 341) 231149 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 231150 @0 glVertex2f(x = 840, y = 341) 231151 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 231152 @0 glVertex2f(x = 840, y = 352) 231153 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 231154 @0 glVertex2f(x = 833, y = 352) 231155 @0 glTexCoord2f(s = 0, t = 0.1875) 231156 @0 glVertex2f(x = 840, y = 342) 231157 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 231158 @0 glVertex2f(x = 847, y = 342) 231159 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 231160 @0 glVertex2f(x = 847, y = 349) 231161 @0 glTexCoord2f(s = 0, t = 0.2148438) 231162 @0 glVertex2f(x = 840, y = 349) 231163 @0 glEnd() 231164 @0 glEnable(cap = GL_BLEND) 231165 @0 glEnable(cap = GL_ALPHA_TEST) 231166 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231168 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231170 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231171 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231172 @0 glMatrixMode(mode = GL_TEXTURE) 231173 @0 glLoadIdentity() 231174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231180 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231181 @0 glBegin(mode = GL_QUADS) 231182 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 231183 @0 glVertex2f(x = 790, y = 339) 231184 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 231185 @0 glVertex2f(x = 797, y = 339) 231186 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 231187 @0 glVertex2f(x = 797, y = 348) 231188 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 231189 @0 glVertex2f(x = 790, y = 348) 231190 @0 glEnd() 231191 @0 glEnable(cap = GL_BLEND) 231192 @0 glEnable(cap = GL_ALPHA_TEST) 231193 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231195 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231197 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231198 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231199 @0 glMatrixMode(mode = GL_TEXTURE) 231200 @0 glLoadIdentity() 231201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231207 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231208 @0 glBegin(mode = GL_QUADS) 231209 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 231210 @0 glVertex2f(x = 797, y = 341) 231211 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 231212 @0 glVertex2f(x = 804, y = 341) 231213 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 231214 @0 glVertex2f(x = 804, y = 348) 231215 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 231216 @0 glVertex2f(x = 797, y = 348) 231217 @0 glEnd() 231218 @0 glEnable(cap = GL_BLEND) 231219 @0 glEnable(cap = GL_ALPHA_TEST) 231220 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231222 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231224 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231225 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231226 @0 glMatrixMode(mode = GL_TEXTURE) 231227 @0 glLoadIdentity() 231228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231234 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231235 @0 glBegin(mode = GL_QUADS) 231236 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 231237 @0 glVertex2f(x = 804, y = 339) 231238 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 231239 @0 glVertex2f(x = 811, y = 339) 231240 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 231241 @0 glVertex2f(x = 811, y = 348) 231242 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 231243 @0 glVertex2f(x = 804, y = 348) 231244 @0 glEnd() 231245 @0 glEnable(cap = GL_BLEND) 231246 @0 glEnable(cap = GL_ALPHA_TEST) 231247 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231248 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231249 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231250 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231251 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231252 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231253 @0 glMatrixMode(mode = GL_TEXTURE) 231254 @0 glLoadIdentity() 231255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231261 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231262 @0 glBegin(mode = GL_QUADS) 231263 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 231264 @0 glVertex2f(x = 811, y = 339) 231265 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 231266 @0 glVertex2f(x = 818, y = 339) 231267 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 231268 @0 glVertex2f(x = 818, y = 348) 231269 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 231270 @0 glVertex2f(x = 811, y = 348) 231271 @0 glEnd() 231272 @0 glEnable(cap = GL_BLEND) 231273 @0 glEnable(cap = GL_ALPHA_TEST) 231274 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231275 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231276 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231277 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231278 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231279 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231280 @0 glMatrixMode(mode = GL_TEXTURE) 231281 @0 glLoadIdentity() 231282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231288 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231289 @0 glBegin(mode = GL_QUADS) 231290 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 231291 @0 glVertex2f(x = 819, y = 338) 231292 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 231293 @0 glVertex2f(x = 825, y = 338) 231294 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 231295 @0 glVertex2f(x = 825, y = 348) 231296 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 231297 @0 glVertex2f(x = 819, y = 348) 231298 @0 glEnd() 231299 @0 glEnable(cap = GL_BLEND) 231300 @0 glEnable(cap = GL_ALPHA_TEST) 231301 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231303 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231305 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231306 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231307 @0 glMatrixMode(mode = GL_TEXTURE) 231308 @0 glLoadIdentity() 231309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231315 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231316 @0 glBegin(mode = GL_QUADS) 231317 @0 glTexCoord2f(s = 0.75, t = 0.140625) 231318 @0 glVertex2f(x = 826, y = 341) 231319 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 231320 @0 glVertex2f(x = 832, y = 341) 231321 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 231322 @0 glVertex2f(x = 832, y = 348) 231323 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 231324 @0 glVertex2f(x = 826, y = 348) 231325 @0 glEnd() 231326 @0 glEnable(cap = GL_BLEND) 231327 @0 glEnable(cap = GL_ALPHA_TEST) 231328 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231329 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231330 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231331 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231332 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231333 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231334 @0 glMatrixMode(mode = GL_TEXTURE) 231335 @0 glLoadIdentity() 231336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231342 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231343 @0 glBegin(mode = GL_QUADS) 231344 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 231345 @0 glVertex2f(x = 832, y = 340) 231346 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 231347 @0 glVertex2f(x = 839, y = 340) 231348 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 231349 @0 glVertex2f(x = 839, y = 351) 231350 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 231351 @0 glVertex2f(x = 832, y = 351) 231352 @0 glEnd() 231353 @0 glEnable(cap = GL_BLEND) 231354 @0 glEnable(cap = GL_ALPHA_TEST) 231355 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231357 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231359 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231360 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231361 @0 glMatrixMode(mode = GL_TEXTURE) 231362 @0 glLoadIdentity() 231363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231369 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231370 @0 glBegin(mode = GL_QUADS) 231371 @0 glTexCoord2f(s = 0, t = 0.1875) 231372 @0 glVertex2f(x = 839, y = 341) 231373 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 231374 @0 glVertex2f(x = 846, y = 341) 231375 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 231376 @0 glVertex2f(x = 846, y = 348) 231377 @0 glTexCoord2f(s = 0, t = 0.2148438) 231378 @0 glVertex2f(x = 839, y = 348) 231379 @0 glEnd() 231380 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231381 @0 glDisable(cap = GL_TEXTURE_2D) 231382 @0 glDisable(cap = GL_BLEND) 231383 @0 glDisable(cap = GL_ALPHA_TEST) 231384 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 231385 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 231386 @0 glDisable(cap = GL_BLEND) 231387 @0 glDisable(cap = GL_ALPHA_TEST) 231388 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 231389 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 231390 @0 glEnable(cap = GL_BLEND) 231391 @0 glEnable(cap = GL_ALPHA_TEST) 231392 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231393 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 231394 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 231395 @0 glDisable(cap = GL_BLEND) 231396 @0 glDisable(cap = GL_ALPHA_TEST) 231397 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 231398 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 231399 @0 glEnable(cap = GL_BLEND) 231400 @0 glEnable(cap = GL_ALPHA_TEST) 231401 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231402 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 231403 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 231404 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231405 @0 glEnable(cap = GL_TEXTURE_2D) 231406 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 231407 @0 glEnable(cap = GL_BLEND) 231408 @0 glEnable(cap = GL_ALPHA_TEST) 231409 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231410 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231411 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231412 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231413 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231414 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231415 @0 glMatrixMode(mode = GL_TEXTURE) 231416 @0 glLoadIdentity() 231417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 231418 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 231419 @0 glBegin(mode = GL_QUADS) 231420 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 231421 @0 glVertex2f(x = 867, y = 340) 231422 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 231423 @0 glVertex2f(x = 874, y = 340) 231424 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 231425 @0 glVertex2f(x = 874, y = 349) 231426 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 231427 @0 glVertex2f(x = 867, y = 349) 231428 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 231429 @0 glVertex2f(x = 875, y = 342) 231430 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 231431 @0 glVertex2f(x = 881, y = 342) 231432 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 231433 @0 glVertex2f(x = 881, y = 349) 231434 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 231435 @0 glVertex2f(x = 875, y = 349) 231436 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 231437 @0 glVertex2f(x = 881, y = 342) 231438 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 231439 @0 glVertex2f(x = 888, y = 342) 231440 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 231441 @0 glVertex2f(x = 888, y = 349) 231442 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 231443 @0 glVertex2f(x = 881, y = 349) 231444 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 231445 @0 glVertex2f(x = 888, y = 339) 231446 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 231447 @0 glVertex2f(x = 895, y = 339) 231448 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 231449 @0 glVertex2f(x = 895, y = 349) 231450 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 231451 @0 glVertex2f(x = 888, y = 349) 231452 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 231453 @0 glVertex2f(x = 896, y = 339) 231454 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 231455 @0 glVertex2f(x = 902, y = 339) 231456 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 231457 @0 glVertex2f(x = 902, y = 349) 231458 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 231459 @0 glVertex2f(x = 896, y = 349) 231460 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 231461 @0 glVertex2f(x = 902, y = 340) 231462 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 231463 @0 glVertex2f(x = 909, y = 340) 231464 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 231465 @0 glVertex2f(x = 909, y = 349) 231466 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 231467 @0 glVertex2f(x = 902, y = 349) 231468 @0 glTexCoord2f(s = 0, t = 0.1875) 231469 @0 glVertex2f(x = 909, y = 342) 231470 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 231471 @0 glVertex2f(x = 916, y = 342) 231472 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 231473 @0 glVertex2f(x = 916, y = 349) 231474 @0 glTexCoord2f(s = 0, t = 0.2148438) 231475 @0 glVertex2f(x = 909, y = 349) 231476 @0 glEnd() 231477 @0 glEnable(cap = GL_BLEND) 231478 @0 glEnable(cap = GL_ALPHA_TEST) 231479 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231480 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231481 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231482 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231483 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231484 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231485 @0 glMatrixMode(mode = GL_TEXTURE) 231486 @0 glLoadIdentity() 231487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231493 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231494 @0 glBegin(mode = GL_QUADS) 231495 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 231496 @0 glVertex2f(x = 866, y = 339) 231497 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 231498 @0 glVertex2f(x = 873, y = 339) 231499 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 231500 @0 glVertex2f(x = 873, y = 348) 231501 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 231502 @0 glVertex2f(x = 866, y = 348) 231503 @0 glEnd() 231504 @0 glEnable(cap = GL_BLEND) 231505 @0 glEnable(cap = GL_ALPHA_TEST) 231506 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231507 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231508 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231509 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231510 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231511 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231512 @0 glMatrixMode(mode = GL_TEXTURE) 231513 @0 glLoadIdentity() 231514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231520 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231521 @0 glBegin(mode = GL_QUADS) 231522 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 231523 @0 glVertex2f(x = 874, y = 341) 231524 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 231525 @0 glVertex2f(x = 880, y = 341) 231526 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 231527 @0 glVertex2f(x = 880, y = 348) 231528 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 231529 @0 glVertex2f(x = 874, y = 348) 231530 @0 glEnd() 231531 @0 glEnable(cap = GL_BLEND) 231532 @0 glEnable(cap = GL_ALPHA_TEST) 231533 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231534 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231535 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231536 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231537 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231538 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231539 @0 glMatrixMode(mode = GL_TEXTURE) 231540 @0 glLoadIdentity() 231541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231547 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231548 @0 glBegin(mode = GL_QUADS) 231549 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 231550 @0 glVertex2f(x = 880, y = 341) 231551 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 231552 @0 glVertex2f(x = 887, y = 341) 231553 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 231554 @0 glVertex2f(x = 887, y = 348) 231555 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 231556 @0 glVertex2f(x = 880, y = 348) 231557 @0 glEnd() 231558 @0 glEnable(cap = GL_BLEND) 231559 @0 glEnable(cap = GL_ALPHA_TEST) 231560 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231561 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231562 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231563 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231564 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231565 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231566 @0 glMatrixMode(mode = GL_TEXTURE) 231567 @0 glLoadIdentity() 231568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231574 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231575 @0 glBegin(mode = GL_QUADS) 231576 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 231577 @0 glVertex2f(x = 887, y = 338) 231578 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 231579 @0 glVertex2f(x = 894, y = 338) 231580 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 231581 @0 glVertex2f(x = 894, y = 348) 231582 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 231583 @0 glVertex2f(x = 887, y = 348) 231584 @0 glEnd() 231585 @0 glEnable(cap = GL_BLEND) 231586 @0 glEnable(cap = GL_ALPHA_TEST) 231587 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231588 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231589 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231590 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231591 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231592 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231593 @0 glMatrixMode(mode = GL_TEXTURE) 231594 @0 glLoadIdentity() 231595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231601 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231602 @0 glBegin(mode = GL_QUADS) 231603 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 231604 @0 glVertex2f(x = 895, y = 338) 231605 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 231606 @0 glVertex2f(x = 901, y = 338) 231607 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 231608 @0 glVertex2f(x = 901, y = 348) 231609 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 231610 @0 glVertex2f(x = 895, y = 348) 231611 @0 glEnd() 231612 @0 glEnable(cap = GL_BLEND) 231613 @0 glEnable(cap = GL_ALPHA_TEST) 231614 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231615 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231616 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231617 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231618 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231619 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231620 @0 glMatrixMode(mode = GL_TEXTURE) 231621 @0 glLoadIdentity() 231622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231628 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231629 @0 glBegin(mode = GL_QUADS) 231630 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 231631 @0 glVertex2f(x = 901, y = 339) 231632 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 231633 @0 glVertex2f(x = 908, y = 339) 231634 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 231635 @0 glVertex2f(x = 908, y = 348) 231636 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 231637 @0 glVertex2f(x = 901, y = 348) 231638 @0 glEnd() 231639 @0 glEnable(cap = GL_BLEND) 231640 @0 glEnable(cap = GL_ALPHA_TEST) 231641 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231642 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231643 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231644 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231645 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231646 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231647 @0 glMatrixMode(mode = GL_TEXTURE) 231648 @0 glLoadIdentity() 231649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231655 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231656 @0 glBegin(mode = GL_QUADS) 231657 @0 glTexCoord2f(s = 0, t = 0.1875) 231658 @0 glVertex2f(x = 908, y = 341) 231659 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 231660 @0 glVertex2f(x = 915, y = 341) 231661 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 231662 @0 glVertex2f(x = 915, y = 348) 231663 @0 glTexCoord2f(s = 0, t = 0.2148438) 231664 @0 glVertex2f(x = 908, y = 348) 231665 @0 glEnd() 231666 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231667 @0 glDisable(cap = GL_TEXTURE_2D) 231668 @0 glDisable(cap = GL_BLEND) 231669 @0 glDisable(cap = GL_ALPHA_TEST) 231670 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 231671 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 231672 @0 glDisable(cap = GL_BLEND) 231673 @0 glDisable(cap = GL_ALPHA_TEST) 231674 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 231675 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 231676 @0 glEnable(cap = GL_BLEND) 231677 @0 glEnable(cap = GL_ALPHA_TEST) 231678 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231679 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 231680 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 231681 @0 glDisable(cap = GL_BLEND) 231682 @0 glDisable(cap = GL_ALPHA_TEST) 231683 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 231684 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 231685 @0 glEnable(cap = GL_BLEND) 231686 @0 glEnable(cap = GL_ALPHA_TEST) 231687 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231688 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 231689 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 231690 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231691 @0 glEnable(cap = GL_TEXTURE_2D) 231692 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 231693 @0 glEnable(cap = GL_BLEND) 231694 @0 glEnable(cap = GL_ALPHA_TEST) 231695 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231696 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231697 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231698 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231699 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231700 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231701 @0 glMatrixMode(mode = GL_TEXTURE) 231702 @0 glLoadIdentity() 231703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 231704 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 231705 @0 glBegin(mode = GL_QUADS) 231706 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 231707 @0 glVertex2f(x = 549, y = 339) 231708 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 231709 @0 glVertex2f(x = 556, y = 339) 231710 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 231711 @0 glVertex2f(x = 556, y = 348) 231712 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 231713 @0 glVertex2f(x = 549, y = 348) 231714 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 231715 @0 glVertex2f(x = 556, y = 339) 231716 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 231717 @0 glVertex2f(x = 563, y = 339) 231718 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 231719 @0 glVertex2f(x = 563, y = 348) 231720 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 231721 @0 glVertex2f(x = 556, y = 348) 231722 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 231723 @0 glVertex2f(x = 563, y = 341) 231724 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 231725 @0 glVertex2f(x = 570, y = 341) 231726 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 231727 @0 glVertex2f(x = 570, y = 349) 231728 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 231729 @0 glVertex2f(x = 563, y = 349) 231730 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 231731 @0 glVertex2f(x = 571, y = 341) 231732 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 231733 @0 glVertex2f(x = 577, y = 341) 231734 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 231735 @0 glVertex2f(x = 577, y = 348) 231736 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 231737 @0 glVertex2f(x = 571, y = 348) 231738 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 231739 @0 glVertex2f(x = 577, y = 339) 231740 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 231741 @0 glVertex2f(x = 584, y = 339) 231742 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 231743 @0 glVertex2f(x = 584, y = 348) 231744 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 231745 @0 glVertex2f(x = 577, y = 348) 231746 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 231747 @0 glVertex2f(x = 591, y = 339) 231748 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 231749 @0 glVertex2f(x = 598, y = 339) 231750 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 231751 @0 glVertex2f(x = 598, y = 348) 231752 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 231753 @0 glVertex2f(x = 591, y = 348) 231754 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 231755 @0 glVertex2f(x = 598, y = 341) 231756 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 231757 @0 glVertex2f(x = 605, y = 341) 231758 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 231759 @0 glVertex2f(x = 605, y = 349) 231760 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 231761 @0 glVertex2f(x = 598, y = 349) 231762 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 231763 @0 glVertex2f(x = 605, y = 341) 231764 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 231765 @0 glVertex2f(x = 612, y = 341) 231766 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 231767 @0 glVertex2f(x = 612, y = 348) 231768 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 231769 @0 glVertex2f(x = 605, y = 348) 231770 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 231771 @0 glVertex2f(x = 612, y = 341) 231772 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 231773 @0 glVertex2f(x = 619, y = 341) 231774 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 231775 @0 glVertex2f(x = 619, y = 348) 231776 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 231777 @0 glVertex2f(x = 612, y = 348) 231778 @0 glEnd() 231779 @0 glEnable(cap = GL_BLEND) 231780 @0 glEnable(cap = GL_ALPHA_TEST) 231781 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231782 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231784 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231786 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231787 @0 glMatrixMode(mode = GL_TEXTURE) 231788 @0 glLoadIdentity() 231789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231795 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231796 @0 glBegin(mode = GL_QUADS) 231797 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 231798 @0 glVertex2f(x = 548, y = 338) 231799 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 231800 @0 glVertex2f(x = 555, y = 338) 231801 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 231802 @0 glVertex2f(x = 555, y = 347) 231803 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 231804 @0 glVertex2f(x = 548, y = 347) 231805 @0 glEnd() 231806 @0 glEnable(cap = GL_BLEND) 231807 @0 glEnable(cap = GL_ALPHA_TEST) 231808 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231809 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231811 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231813 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231814 @0 glMatrixMode(mode = GL_TEXTURE) 231815 @0 glLoadIdentity() 231816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231822 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231823 @0 glBegin(mode = GL_QUADS) 231824 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 231825 @0 glVertex2f(x = 555, y = 338) 231826 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 231827 @0 glVertex2f(x = 562, y = 338) 231828 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 231829 @0 glVertex2f(x = 562, y = 347) 231830 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 231831 @0 glVertex2f(x = 555, y = 347) 231832 @0 glEnd() 231833 @0 glEnable(cap = GL_BLEND) 231834 @0 glEnable(cap = GL_ALPHA_TEST) 231835 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231836 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231838 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231840 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231841 @0 glMatrixMode(mode = GL_TEXTURE) 231842 @0 glLoadIdentity() 231843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231849 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231850 @0 glBegin(mode = GL_QUADS) 231851 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 231852 @0 glVertex2f(x = 562, y = 340) 231853 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 231854 @0 glVertex2f(x = 569, y = 340) 231855 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 231856 @0 glVertex2f(x = 569, y = 348) 231857 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 231858 @0 glVertex2f(x = 562, y = 348) 231859 @0 glEnd() 231860 @0 glEnable(cap = GL_BLEND) 231861 @0 glEnable(cap = GL_ALPHA_TEST) 231862 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231863 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231865 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231867 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231868 @0 glMatrixMode(mode = GL_TEXTURE) 231869 @0 glLoadIdentity() 231870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231876 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231877 @0 glBegin(mode = GL_QUADS) 231878 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 231879 @0 glVertex2f(x = 570, y = 340) 231880 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 231881 @0 glVertex2f(x = 576, y = 340) 231882 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 231883 @0 glVertex2f(x = 576, y = 347) 231884 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 231885 @0 glVertex2f(x = 570, y = 347) 231886 @0 glEnd() 231887 @0 glEnable(cap = GL_BLEND) 231888 @0 glEnable(cap = GL_ALPHA_TEST) 231889 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231890 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231891 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231892 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231893 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231894 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231895 @0 glMatrixMode(mode = GL_TEXTURE) 231896 @0 glLoadIdentity() 231897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231903 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231904 @0 glBegin(mode = GL_QUADS) 231905 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 231906 @0 glVertex2f(x = 576, y = 338) 231907 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 231908 @0 glVertex2f(x = 583, y = 338) 231909 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 231910 @0 glVertex2f(x = 583, y = 347) 231911 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 231912 @0 glVertex2f(x = 576, y = 347) 231913 @0 glEnd() 231914 @0 glEnable(cap = GL_BLEND) 231915 @0 glEnable(cap = GL_ALPHA_TEST) 231916 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231917 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231918 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231919 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231920 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231921 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231922 @0 glMatrixMode(mode = GL_TEXTURE) 231923 @0 glLoadIdentity() 231924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231930 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231931 @0 glBegin(mode = GL_QUADS) 231932 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 231933 @0 glVertex2f(x = 590, y = 338) 231934 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 231935 @0 glVertex2f(x = 597, y = 338) 231936 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 231937 @0 glVertex2f(x = 597, y = 347) 231938 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 231939 @0 glVertex2f(x = 590, y = 347) 231940 @0 glEnd() 231941 @0 glEnable(cap = GL_BLEND) 231942 @0 glEnable(cap = GL_ALPHA_TEST) 231943 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231944 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231945 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231946 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231947 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231948 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231949 @0 glMatrixMode(mode = GL_TEXTURE) 231950 @0 glLoadIdentity() 231951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231957 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231958 @0 glBegin(mode = GL_QUADS) 231959 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 231960 @0 glVertex2f(x = 597, y = 340) 231961 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 231962 @0 glVertex2f(x = 604, y = 340) 231963 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 231964 @0 glVertex2f(x = 604, y = 348) 231965 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 231966 @0 glVertex2f(x = 597, y = 348) 231967 @0 glEnd() 231968 @0 glEnable(cap = GL_BLEND) 231969 @0 glEnable(cap = GL_ALPHA_TEST) 231970 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231971 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231972 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 231973 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 231974 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 231975 @0 glActiveTextureARB(texture = GL_TEXTURE0) 231976 @0 glMatrixMode(mode = GL_TEXTURE) 231977 @0 glLoadIdentity() 231978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 231979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 231980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 231981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 231982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 231983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 231984 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 231985 @0 glBegin(mode = GL_QUADS) 231986 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 231987 @0 glVertex2f(x = 604, y = 340) 231988 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 231989 @0 glVertex2f(x = 611, y = 340) 231990 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 231991 @0 glVertex2f(x = 611, y = 347) 231992 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 231993 @0 glVertex2f(x = 604, y = 347) 231994 @0 glEnd() 231995 @0 glEnable(cap = GL_BLEND) 231996 @0 glEnable(cap = GL_ALPHA_TEST) 231997 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 231998 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 231999 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232000 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232001 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232002 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232003 @0 glMatrixMode(mode = GL_TEXTURE) 232004 @0 glLoadIdentity() 232005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232011 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232012 @0 glBegin(mode = GL_QUADS) 232013 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 232014 @0 glVertex2f(x = 611, y = 340) 232015 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 232016 @0 glVertex2f(x = 618, y = 340) 232017 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 232018 @0 glVertex2f(x = 618, y = 347) 232019 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 232020 @0 glVertex2f(x = 611, y = 347) 232021 @0 glEnd() 232022 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232023 @0 glDisable(cap = GL_TEXTURE_2D) 232024 @0 glDisable(cap = GL_BLEND) 232025 @0 glDisable(cap = GL_ALPHA_TEST) 232026 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 232027 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 232028 @0 glDisable(cap = GL_BLEND) 232029 @0 glDisable(cap = GL_ALPHA_TEST) 232030 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 232031 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 232032 @0 glEnable(cap = GL_BLEND) 232033 @0 glEnable(cap = GL_ALPHA_TEST) 232034 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232035 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 232036 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 232037 @0 glDisable(cap = GL_BLEND) 232038 @0 glDisable(cap = GL_ALPHA_TEST) 232039 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 232040 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 232041 @0 glDisable(cap = GL_BLEND) 232042 @0 glDisable(cap = GL_ALPHA_TEST) 232043 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 232044 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 232045 @0 glEnable(cap = GL_BLEND) 232046 @0 glEnable(cap = GL_ALPHA_TEST) 232047 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232048 @0 glBegin(mode = GL_QUADS) 232049 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 232050 @0 glVertex2f(x = 1053, y = 864) 232051 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 232052 @0 glVertex2f(x = 1338, y = 864) 232053 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 232054 @0 glVertex2f(x = 1338, y = 937) 232055 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 232056 @0 glVertex2f(x = 1053, y = 937) 232057 @0 glEnd() 232058 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232059 @0 glEnable(cap = GL_TEXTURE_2D) 232060 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 232061 @0 glEnable(cap = GL_BLEND) 232062 @0 glEnable(cap = GL_ALPHA_TEST) 232063 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232065 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232067 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232068 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232069 @0 glMatrixMode(mode = GL_TEXTURE) 232070 @0 glLoadIdentity() 232071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 232072 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 232073 @0 glBegin(mode = GL_QUADS) 232074 @0 glTexCoord2f(s = 0.75, t = 0.046875) 232075 @0 glVertex2f(x = 1176, y = 897) 232076 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 232077 @0 glVertex2f(x = 1183, y = 897) 232078 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 232079 @0 glVertex2f(x = 1183, y = 906) 232080 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 232081 @0 glVertex2f(x = 1176, y = 906) 232082 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 232083 @0 glVertex2f(x = 1183, y = 899) 232084 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 232085 @0 glVertex2f(x = 1190, y = 899) 232086 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 232087 @0 glVertex2f(x = 1190, y = 906) 232088 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 232089 @0 glVertex2f(x = 1183, y = 906) 232090 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 232091 @0 glVertex2f(x = 1190, y = 896) 232092 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 232093 @0 glVertex2f(x = 1197, y = 896) 232094 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 232095 @0 glVertex2f(x = 1197, y = 906) 232096 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 232097 @0 glVertex2f(x = 1190, y = 906) 232098 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 232099 @0 glVertex2f(x = 1197, y = 899) 232100 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 232101 @0 glVertex2f(x = 1204, y = 899) 232102 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 232103 @0 glVertex2f(x = 1204, y = 906) 232104 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 232105 @0 glVertex2f(x = 1197, y = 906) 232106 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 232107 @0 glVertex2f(x = 1204, y = 897) 232108 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 232109 @0 glVertex2f(x = 1211, y = 897) 232110 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 232111 @0 glVertex2f(x = 1211, y = 906) 232112 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 232113 @0 glVertex2f(x = 1204, y = 906) 232114 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 232115 @0 glVertex2f(x = 1211, y = 899) 232116 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 232117 @0 glVertex2f(x = 1218, y = 899) 232118 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 232119 @0 glVertex2f(x = 1218, y = 906) 232120 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 232121 @0 glVertex2f(x = 1211, y = 906) 232122 @0 glEnd() 232123 @0 glEnable(cap = GL_BLEND) 232124 @0 glEnable(cap = GL_ALPHA_TEST) 232125 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232126 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232127 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232128 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232129 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232130 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232131 @0 glMatrixMode(mode = GL_TEXTURE) 232132 @0 glLoadIdentity() 232133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232139 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232140 @0 glBegin(mode = GL_QUADS) 232141 @0 glTexCoord2f(s = 0.75, t = 0.046875) 232142 @0 glVertex2f(x = 1175, y = 896) 232143 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 232144 @0 glVertex2f(x = 1182, y = 896) 232145 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 232146 @0 glVertex2f(x = 1182, y = 905) 232147 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 232148 @0 glVertex2f(x = 1175, y = 905) 232149 @0 glEnd() 232150 @0 glEnable(cap = GL_BLEND) 232151 @0 glEnable(cap = GL_ALPHA_TEST) 232152 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232153 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232154 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232155 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232156 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232157 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232158 @0 glMatrixMode(mode = GL_TEXTURE) 232159 @0 glLoadIdentity() 232160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232166 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232167 @0 glBegin(mode = GL_QUADS) 232168 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 232169 @0 glVertex2f(x = 1182, y = 898) 232170 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 232171 @0 glVertex2f(x = 1189, y = 898) 232172 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 232173 @0 glVertex2f(x = 1189, y = 905) 232174 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 232175 @0 glVertex2f(x = 1182, y = 905) 232176 @0 glEnd() 232177 @0 glEnable(cap = GL_BLEND) 232178 @0 glEnable(cap = GL_ALPHA_TEST) 232179 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232180 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232181 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232182 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232183 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232184 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232185 @0 glMatrixMode(mode = GL_TEXTURE) 232186 @0 glLoadIdentity() 232187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232193 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232194 @0 glBegin(mode = GL_QUADS) 232195 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 232196 @0 glVertex2f(x = 1189, y = 895) 232197 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 232198 @0 glVertex2f(x = 1196, y = 895) 232199 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 232200 @0 glVertex2f(x = 1196, y = 905) 232201 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 232202 @0 glVertex2f(x = 1189, y = 905) 232203 @0 glEnd() 232204 @0 glEnable(cap = GL_BLEND) 232205 @0 glEnable(cap = GL_ALPHA_TEST) 232206 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232208 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232210 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232211 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232212 @0 glMatrixMode(mode = GL_TEXTURE) 232213 @0 glLoadIdentity() 232214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232220 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232221 @0 glBegin(mode = GL_QUADS) 232222 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 232223 @0 glVertex2f(x = 1196, y = 898) 232224 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 232225 @0 glVertex2f(x = 1203, y = 898) 232226 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 232227 @0 glVertex2f(x = 1203, y = 905) 232228 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 232229 @0 glVertex2f(x = 1196, y = 905) 232230 @0 glEnd() 232231 @0 glEnable(cap = GL_BLEND) 232232 @0 glEnable(cap = GL_ALPHA_TEST) 232233 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232234 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232235 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232236 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232237 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232238 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232239 @0 glMatrixMode(mode = GL_TEXTURE) 232240 @0 glLoadIdentity() 232241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232247 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232248 @0 glBegin(mode = GL_QUADS) 232249 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 232250 @0 glVertex2f(x = 1203, y = 896) 232251 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 232252 @0 glVertex2f(x = 1210, y = 896) 232253 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 232254 @0 glVertex2f(x = 1210, y = 905) 232255 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 232256 @0 glVertex2f(x = 1203, y = 905) 232257 @0 glEnd() 232258 @0 glEnable(cap = GL_BLEND) 232259 @0 glEnable(cap = GL_ALPHA_TEST) 232260 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232261 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232262 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232263 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232264 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232265 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232266 @0 glMatrixMode(mode = GL_TEXTURE) 232267 @0 glLoadIdentity() 232268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232274 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232275 @0 glBegin(mode = GL_QUADS) 232276 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 232277 @0 glVertex2f(x = 1210, y = 898) 232278 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 232279 @0 glVertex2f(x = 1217, y = 898) 232280 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 232281 @0 glVertex2f(x = 1217, y = 905) 232282 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 232283 @0 glVertex2f(x = 1210, y = 905) 232284 @0 glEnd() 232285 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232286 @0 glDisable(cap = GL_TEXTURE_2D) 232287 @0 glEnable(cap = GL_BLEND) 232288 @0 glEnable(cap = GL_ALPHA_TEST) 232289 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232290 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 232291 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 232292 @0 glDisable(cap = GL_BLEND) 232293 @0 glDisable(cap = GL_ALPHA_TEST) 232294 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 232295 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 232296 @0 glDisable(cap = GL_BLEND) 232297 @0 glDisable(cap = GL_ALPHA_TEST) 232298 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 232299 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 232300 @0 glEnable(cap = GL_BLEND) 232301 @0 glEnable(cap = GL_ALPHA_TEST) 232302 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232303 @0 glBegin(mode = GL_QUADS) 232304 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 232305 @0 glVertex2f(x = 1353, y = 864) 232306 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 232307 @0 glVertex2f(x = 1662, y = 864) 232308 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 232309 @0 glVertex2f(x = 1662, y = 937) 232310 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 232311 @0 glVertex2f(x = 1353, y = 937) 232312 @0 glEnd() 232313 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232314 @0 glEnable(cap = GL_TEXTURE_2D) 232315 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 232316 @0 glEnable(cap = GL_BLEND) 232317 @0 glEnable(cap = GL_ALPHA_TEST) 232318 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232319 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232320 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232321 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232322 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232323 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232324 @0 glMatrixMode(mode = GL_TEXTURE) 232325 @0 glLoadIdentity() 232326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 232327 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 232328 @0 glBegin(mode = GL_QUADS) 232329 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 232330 @0 glVertex2f(x = 1477, y = 897) 232331 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 232332 @0 glVertex2f(x = 1484, y = 897) 232333 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 232334 @0 glVertex2f(x = 1484, y = 906) 232335 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 232336 @0 glVertex2f(x = 1477, y = 906) 232337 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 232338 @0 glVertex2f(x = 1484, y = 899) 232339 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 232340 @0 glVertex2f(x = 1491, y = 899) 232341 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 232342 @0 glVertex2f(x = 1491, y = 906) 232343 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 232344 @0 glVertex2f(x = 1484, y = 906) 232345 @0 glTexCoord2f(s = 0.75, t = 0.140625) 232346 @0 glVertex2f(x = 1492, y = 899) 232347 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 232348 @0 glVertex2f(x = 1498, y = 899) 232349 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 232350 @0 glVertex2f(x = 1498, y = 906) 232351 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 232352 @0 glVertex2f(x = 1492, y = 906) 232353 @0 glTexCoord2f(s = 0.375, t = 0.140625) 232354 @0 glVertex2f(x = 1499, y = 896) 232355 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 232356 @0 glVertex2f(x = 1505, y = 896) 232357 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 232358 @0 glVertex2f(x = 1505, y = 906) 232359 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 232360 @0 glVertex2f(x = 1499, y = 906) 232361 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 232362 @0 glVertex2f(x = 1506, y = 896) 232363 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 232364 @0 glVertex2f(x = 1512, y = 896) 232365 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 232366 @0 glVertex2f(x = 1512, y = 906) 232367 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 232368 @0 glVertex2f(x = 1506, y = 906) 232369 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 232370 @0 glVertex2f(x = 1512, y = 898) 232371 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 232372 @0 glVertex2f(x = 1519, y = 898) 232373 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 232374 @0 glVertex2f(x = 1519, y = 909) 232375 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 232376 @0 glVertex2f(x = 1512, y = 909) 232377 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 232378 @0 glVertex2f(x = 1520, y = 899) 232379 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 232380 @0 glVertex2f(x = 1526, y = 899) 232381 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 232382 @0 glVertex2f(x = 1526, y = 906) 232383 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 232384 @0 glVertex2f(x = 1520, y = 906) 232385 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 232386 @0 glVertex2f(x = 1527, y = 899) 232387 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 232388 @0 glVertex2f(x = 1533, y = 899) 232389 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 232390 @0 glVertex2f(x = 1533, y = 906) 232391 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 232392 @0 glVertex2f(x = 1527, y = 906) 232393 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 232394 @0 glVertex2f(x = 1533, y = 899) 232395 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 232396 @0 glVertex2f(x = 1540, y = 899) 232397 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 232398 @0 glVertex2f(x = 1540, y = 906) 232399 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 232400 @0 glVertex2f(x = 1533, y = 906) 232401 @0 glEnd() 232402 @0 glEnable(cap = GL_BLEND) 232403 @0 glEnable(cap = GL_ALPHA_TEST) 232404 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232406 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232408 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232409 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232410 @0 glMatrixMode(mode = GL_TEXTURE) 232411 @0 glLoadIdentity() 232412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232418 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232419 @0 glBegin(mode = GL_QUADS) 232420 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 232421 @0 glVertex2f(x = 1476, y = 896) 232422 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 232423 @0 glVertex2f(x = 1483, y = 896) 232424 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 232425 @0 glVertex2f(x = 1483, y = 905) 232426 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 232427 @0 glVertex2f(x = 1476, y = 905) 232428 @0 glEnd() 232429 @0 glEnable(cap = GL_BLEND) 232430 @0 glEnable(cap = GL_ALPHA_TEST) 232431 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232436 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232437 @0 glMatrixMode(mode = GL_TEXTURE) 232438 @0 glLoadIdentity() 232439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232445 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232446 @0 glBegin(mode = GL_QUADS) 232447 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 232448 @0 glVertex2f(x = 1483, y = 898) 232449 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 232450 @0 glVertex2f(x = 1490, y = 898) 232451 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 232452 @0 glVertex2f(x = 1490, y = 905) 232453 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 232454 @0 glVertex2f(x = 1483, y = 905) 232455 @0 glEnd() 232456 @0 glEnable(cap = GL_BLEND) 232457 @0 glEnable(cap = GL_ALPHA_TEST) 232458 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232459 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232460 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232461 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232462 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232463 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232464 @0 glMatrixMode(mode = GL_TEXTURE) 232465 @0 glLoadIdentity() 232466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232472 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232473 @0 glBegin(mode = GL_QUADS) 232474 @0 glTexCoord2f(s = 0.75, t = 0.140625) 232475 @0 glVertex2f(x = 1491, y = 898) 232476 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 232477 @0 glVertex2f(x = 1497, y = 898) 232478 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 232479 @0 glVertex2f(x = 1497, y = 905) 232480 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 232481 @0 glVertex2f(x = 1491, y = 905) 232482 @0 glEnd() 232483 @0 glEnable(cap = GL_BLEND) 232484 @0 glEnable(cap = GL_ALPHA_TEST) 232485 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232486 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232488 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232490 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232491 @0 glMatrixMode(mode = GL_TEXTURE) 232492 @0 glLoadIdentity() 232493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232499 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232500 @0 glBegin(mode = GL_QUADS) 232501 @0 glTexCoord2f(s = 0.375, t = 0.140625) 232502 @0 glVertex2f(x = 1498, y = 895) 232503 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 232504 @0 glVertex2f(x = 1504, y = 895) 232505 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 232506 @0 glVertex2f(x = 1504, y = 905) 232507 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 232508 @0 glVertex2f(x = 1498, y = 905) 232509 @0 glEnd() 232510 @0 glEnable(cap = GL_BLEND) 232511 @0 glEnable(cap = GL_ALPHA_TEST) 232512 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232513 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232514 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232515 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232516 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232517 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232518 @0 glMatrixMode(mode = GL_TEXTURE) 232519 @0 glLoadIdentity() 232520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232526 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232527 @0 glBegin(mode = GL_QUADS) 232528 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 232529 @0 glVertex2f(x = 1505, y = 895) 232530 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 232531 @0 glVertex2f(x = 1511, y = 895) 232532 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 232533 @0 glVertex2f(x = 1511, y = 905) 232534 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 232535 @0 glVertex2f(x = 1505, y = 905) 232536 @0 glEnd() 232537 @0 glEnable(cap = GL_BLEND) 232538 @0 glEnable(cap = GL_ALPHA_TEST) 232539 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232540 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232541 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232542 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232543 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232544 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232545 @0 glMatrixMode(mode = GL_TEXTURE) 232546 @0 glLoadIdentity() 232547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232553 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232554 @0 glBegin(mode = GL_QUADS) 232555 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 232556 @0 glVertex2f(x = 1511, y = 897) 232557 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 232558 @0 glVertex2f(x = 1518, y = 897) 232559 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 232560 @0 glVertex2f(x = 1518, y = 908) 232561 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 232562 @0 glVertex2f(x = 1511, y = 908) 232563 @0 glEnd() 232564 @0 glEnable(cap = GL_BLEND) 232565 @0 glEnable(cap = GL_ALPHA_TEST) 232566 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232567 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232569 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232571 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232572 @0 glMatrixMode(mode = GL_TEXTURE) 232573 @0 glLoadIdentity() 232574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232580 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232581 @0 glBegin(mode = GL_QUADS) 232582 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 232583 @0 glVertex2f(x = 1519, y = 898) 232584 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 232585 @0 glVertex2f(x = 1525, y = 898) 232586 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 232587 @0 glVertex2f(x = 1525, y = 905) 232588 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 232589 @0 glVertex2f(x = 1519, y = 905) 232590 @0 glEnd() 232591 @0 glEnable(cap = GL_BLEND) 232592 @0 glEnable(cap = GL_ALPHA_TEST) 232593 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232594 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232596 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232598 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232599 @0 glMatrixMode(mode = GL_TEXTURE) 232600 @0 glLoadIdentity() 232601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232607 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232608 @0 glBegin(mode = GL_QUADS) 232609 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 232610 @0 glVertex2f(x = 1526, y = 898) 232611 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 232612 @0 glVertex2f(x = 1532, y = 898) 232613 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 232614 @0 glVertex2f(x = 1532, y = 905) 232615 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 232616 @0 glVertex2f(x = 1526, y = 905) 232617 @0 glEnd() 232618 @0 glEnable(cap = GL_BLEND) 232619 @0 glEnable(cap = GL_ALPHA_TEST) 232620 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232621 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232622 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232623 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232624 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232625 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232626 @0 glMatrixMode(mode = GL_TEXTURE) 232627 @0 glLoadIdentity() 232628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232634 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232635 @0 glBegin(mode = GL_QUADS) 232636 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 232637 @0 glVertex2f(x = 1532, y = 898) 232638 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 232639 @0 glVertex2f(x = 1539, y = 898) 232640 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 232641 @0 glVertex2f(x = 1539, y = 905) 232642 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 232643 @0 glVertex2f(x = 1532, y = 905) 232644 @0 glEnd() 232645 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232646 @0 glDisable(cap = GL_TEXTURE_2D) 232647 @0 glEnable(cap = GL_BLEND) 232648 @0 glEnable(cap = GL_ALPHA_TEST) 232649 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232650 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 232651 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 232652 @0 glDisable(cap = GL_BLEND) 232653 @0 glDisable(cap = GL_ALPHA_TEST) 232654 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 232655 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 232656 @0 glDisable(cap = GL_BLEND) 232657 @0 glDisable(cap = GL_ALPHA_TEST) 232658 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 232659 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 232660 @0 glEnable(cap = GL_BLEND) 232661 @0 glEnable(cap = GL_ALPHA_TEST) 232662 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232663 @0 glBegin(mode = GL_QUADS) 232664 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 232665 @0 glVertex2f(x = 1677, y = 864) 232666 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 232667 @0 glVertex2f(x = 1950, y = 864) 232668 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 232669 @0 glVertex2f(x = 1950, y = 937) 232670 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 232671 @0 glVertex2f(x = 1677, y = 937) 232672 @0 glEnd() 232673 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232674 @0 glEnable(cap = GL_TEXTURE_2D) 232675 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 232676 @0 glEnable(cap = GL_BLEND) 232677 @0 glEnable(cap = GL_ALPHA_TEST) 232678 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232679 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232680 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232681 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232682 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232683 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232684 @0 glMatrixMode(mode = GL_TEXTURE) 232685 @0 glLoadIdentity() 232686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 232687 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 232688 @0 glBegin(mode = GL_QUADS) 232689 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 232690 @0 glVertex2f(x = 1804, y = 897) 232691 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 232692 @0 glVertex2f(x = 1811, y = 897) 232693 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 232694 @0 glVertex2f(x = 1811, y = 906) 232695 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 232696 @0 glVertex2f(x = 1804, y = 906) 232697 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 232698 @0 glVertex2f(x = 1811, y = 899) 232699 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 232700 @0 glVertex2f(x = 1818, y = 899) 232701 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 232702 @0 glVertex2f(x = 1818, y = 906) 232703 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 232704 @0 glVertex2f(x = 1811, y = 906) 232705 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 232706 @0 glVertex2f(x = 1818, y = 899) 232707 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 232708 @0 glVertex2f(x = 1826, y = 899) 232709 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 232710 @0 glVertex2f(x = 1826, y = 906) 232711 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 232712 @0 glVertex2f(x = 1818, y = 906) 232713 @0 glEnd() 232714 @0 glEnable(cap = GL_BLEND) 232715 @0 glEnable(cap = GL_ALPHA_TEST) 232716 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232717 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232718 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232719 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232720 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232721 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232722 @0 glMatrixMode(mode = GL_TEXTURE) 232723 @0 glLoadIdentity() 232724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232730 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232731 @0 glBegin(mode = GL_QUADS) 232732 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 232733 @0 glVertex2f(x = 1803, y = 896) 232734 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 232735 @0 glVertex2f(x = 1810, y = 896) 232736 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 232737 @0 glVertex2f(x = 1810, y = 905) 232738 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 232739 @0 glVertex2f(x = 1803, y = 905) 232740 @0 glEnd() 232741 @0 glEnable(cap = GL_BLEND) 232742 @0 glEnable(cap = GL_ALPHA_TEST) 232743 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232744 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232745 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232746 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232747 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232748 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232749 @0 glMatrixMode(mode = GL_TEXTURE) 232750 @0 glLoadIdentity() 232751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232757 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232758 @0 glBegin(mode = GL_QUADS) 232759 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 232760 @0 glVertex2f(x = 1810, y = 898) 232761 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 232762 @0 glVertex2f(x = 1817, y = 898) 232763 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 232764 @0 glVertex2f(x = 1817, y = 905) 232765 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 232766 @0 glVertex2f(x = 1810, y = 905) 232767 @0 glEnd() 232768 @0 glEnable(cap = GL_BLEND) 232769 @0 glEnable(cap = GL_ALPHA_TEST) 232770 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232771 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232772 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232773 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232774 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232775 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232776 @0 glMatrixMode(mode = GL_TEXTURE) 232777 @0 glLoadIdentity() 232778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232784 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232785 @0 glBegin(mode = GL_QUADS) 232786 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 232787 @0 glVertex2f(x = 1817, y = 898) 232788 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 232789 @0 glVertex2f(x = 1825, y = 898) 232790 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 232791 @0 glVertex2f(x = 1825, y = 905) 232792 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 232793 @0 glVertex2f(x = 1817, y = 905) 232794 @0 glEnd() 232795 @0 glEnable(cap = GL_BLEND) 232796 @0 glEnable(cap = GL_ALPHA_TEST) 232797 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232798 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232799 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232800 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232801 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232802 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232803 @0 glMatrixMode(mode = GL_TEXTURE) 232804 @0 glLoadIdentity() 232805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 232806 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 232807 @0 glBegin(mode = GL_QUADS) 232808 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 232809 @0 glVertex2f(x = 1053, y = 410) 232810 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 232811 @0 glVertex2f(x = 1060, y = 410) 232812 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 232813 @0 glVertex2f(x = 1060, y = 419) 232814 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 232815 @0 glVertex2f(x = 1053, y = 419) 232816 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 232817 @0 glVertex2f(x = 1060, y = 412) 232818 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 232819 @0 glVertex2f(x = 1067, y = 412) 232820 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 232821 @0 glVertex2f(x = 1067, y = 419) 232822 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 232823 @0 glVertex2f(x = 1060, y = 419) 232824 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 232825 @0 glVertex2f(x = 1067, y = 409) 232826 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 232827 @0 glVertex2f(x = 1074, y = 409) 232828 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 232829 @0 glVertex2f(x = 1074, y = 419) 232830 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 232831 @0 glVertex2f(x = 1067, y = 419) 232832 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 232833 @0 glVertex2f(x = 1074, y = 412) 232834 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 232835 @0 glVertex2f(x = 1081, y = 412) 232836 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 232837 @0 glVertex2f(x = 1081, y = 419) 232838 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 232839 @0 glVertex2f(x = 1074, y = 419) 232840 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 232841 @0 glVertex2f(x = 1082, y = 412) 232842 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 232843 @0 glVertex2f(x = 1088, y = 412) 232844 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 232845 @0 glVertex2f(x = 1088, y = 419) 232846 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 232847 @0 glVertex2f(x = 1082, y = 419) 232848 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 232849 @0 glVertex2f(x = 1088, y = 410) 232850 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 232851 @0 glVertex2f(x = 1095, y = 410) 232852 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 232853 @0 glVertex2f(x = 1095, y = 419) 232854 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 232855 @0 glVertex2f(x = 1088, y = 419) 232856 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 232857 @0 glVertex2f(x = 1102, y = 410) 232858 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 232859 @0 glVertex2f(x = 1110, y = 410) 232860 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 232861 @0 glVertex2f(x = 1110, y = 419) 232862 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 232863 @0 glVertex2f(x = 1102, y = 419) 232864 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 232865 @0 glVertex2f(x = 1109, y = 412) 232866 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 232867 @0 glVertex2f(x = 1116, y = 412) 232868 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 232869 @0 glVertex2f(x = 1116, y = 419) 232870 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 232871 @0 glVertex2f(x = 1109, y = 419) 232872 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 232873 @0 glVertex2f(x = 1117, y = 412) 232874 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 232875 @0 glVertex2f(x = 1123, y = 412) 232876 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 232877 @0 glVertex2f(x = 1123, y = 419) 232878 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 232879 @0 glVertex2f(x = 1117, y = 419) 232880 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 232881 @0 glVertex2f(x = 1123, y = 409) 232882 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 232883 @0 glVertex2f(x = 1130, y = 409) 232884 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 232885 @0 glVertex2f(x = 1130, y = 419) 232886 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 232887 @0 glVertex2f(x = 1123, y = 419) 232888 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 232889 @0 glVertex2f(x = 1130, y = 409) 232890 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 232891 @0 glVertex2f(x = 1137, y = 409) 232892 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 232893 @0 glVertex2f(x = 1137, y = 419) 232894 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 232895 @0 glVertex2f(x = 1130, y = 419) 232896 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 232897 @0 glVertex2f(x = 1139, y = 412) 232898 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 232899 @0 glVertex2f(x = 1142, y = 412) 232900 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 232901 @0 glVertex2f(x = 1142, y = 419) 232902 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 232903 @0 glVertex2f(x = 1139, y = 419) 232904 @0 glEnd() 232905 @0 glEnable(cap = GL_BLEND) 232906 @0 glEnable(cap = GL_ALPHA_TEST) 232907 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232908 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232909 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232910 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232911 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232912 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232913 @0 glMatrixMode(mode = GL_TEXTURE) 232914 @0 glLoadIdentity() 232915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232921 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232922 @0 glBegin(mode = GL_QUADS) 232923 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 232924 @0 glVertex2f(x = 1052, y = 409) 232925 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 232926 @0 glVertex2f(x = 1059, y = 409) 232927 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 232928 @0 glVertex2f(x = 1059, y = 418) 232929 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 232930 @0 glVertex2f(x = 1052, y = 418) 232931 @0 glEnd() 232932 @0 glEnable(cap = GL_BLEND) 232933 @0 glEnable(cap = GL_ALPHA_TEST) 232934 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232935 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232936 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232937 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232938 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232939 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232940 @0 glMatrixMode(mode = GL_TEXTURE) 232941 @0 glLoadIdentity() 232942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232948 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232949 @0 glBegin(mode = GL_QUADS) 232950 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 232951 @0 glVertex2f(x = 1059, y = 411) 232952 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 232953 @0 glVertex2f(x = 1066, y = 411) 232954 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 232955 @0 glVertex2f(x = 1066, y = 418) 232956 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 232957 @0 glVertex2f(x = 1059, y = 418) 232958 @0 glEnd() 232959 @0 glEnable(cap = GL_BLEND) 232960 @0 glEnable(cap = GL_ALPHA_TEST) 232961 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232962 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232963 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232964 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232965 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232966 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232967 @0 glMatrixMode(mode = GL_TEXTURE) 232968 @0 glLoadIdentity() 232969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 232973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 232974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 232975 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 232976 @0 glBegin(mode = GL_QUADS) 232977 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 232978 @0 glVertex2f(x = 1066, y = 408) 232979 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 232980 @0 glVertex2f(x = 1073, y = 408) 232981 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 232982 @0 glVertex2f(x = 1073, y = 418) 232983 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 232984 @0 glVertex2f(x = 1066, y = 418) 232985 @0 glEnd() 232986 @0 glEnable(cap = GL_BLEND) 232987 @0 glEnable(cap = GL_ALPHA_TEST) 232988 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 232989 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 232990 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 232991 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 232992 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 232993 @0 glActiveTextureARB(texture = GL_TEXTURE0) 232994 @0 glMatrixMode(mode = GL_TEXTURE) 232995 @0 glLoadIdentity() 232996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 232997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 232998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 232999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233002 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233003 @0 glBegin(mode = GL_QUADS) 233004 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 233005 @0 glVertex2f(x = 1073, y = 411) 233006 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 233007 @0 glVertex2f(x = 1080, y = 411) 233008 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 233009 @0 glVertex2f(x = 1080, y = 418) 233010 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 233011 @0 glVertex2f(x = 1073, y = 418) 233012 @0 glEnd() 233013 @0 glEnable(cap = GL_BLEND) 233014 @0 glEnable(cap = GL_ALPHA_TEST) 233015 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233016 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233017 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233018 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233019 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233020 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233021 @0 glMatrixMode(mode = GL_TEXTURE) 233022 @0 glLoadIdentity() 233023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233029 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233030 @0 glBegin(mode = GL_QUADS) 233031 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 233032 @0 glVertex2f(x = 1081, y = 411) 233033 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 233034 @0 glVertex2f(x = 1087, y = 411) 233035 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 233036 @0 glVertex2f(x = 1087, y = 418) 233037 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 233038 @0 glVertex2f(x = 1081, y = 418) 233039 @0 glEnd() 233040 @0 glEnable(cap = GL_BLEND) 233041 @0 glEnable(cap = GL_ALPHA_TEST) 233042 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233043 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233044 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233045 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233046 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233047 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233048 @0 glMatrixMode(mode = GL_TEXTURE) 233049 @0 glLoadIdentity() 233050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233056 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233057 @0 glBegin(mode = GL_QUADS) 233058 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 233059 @0 glVertex2f(x = 1087, y = 409) 233060 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 233061 @0 glVertex2f(x = 1094, y = 409) 233062 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 233063 @0 glVertex2f(x = 1094, y = 418) 233064 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 233065 @0 glVertex2f(x = 1087, y = 418) 233066 @0 glEnd() 233067 @0 glEnable(cap = GL_BLEND) 233068 @0 glEnable(cap = GL_ALPHA_TEST) 233069 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233070 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233071 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233072 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233073 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233074 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233075 @0 glMatrixMode(mode = GL_TEXTURE) 233076 @0 glLoadIdentity() 233077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233083 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233084 @0 glBegin(mode = GL_QUADS) 233085 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 233086 @0 glVertex2f(x = 1101, y = 409) 233087 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 233088 @0 glVertex2f(x = 1109, y = 409) 233089 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 233090 @0 glVertex2f(x = 1109, y = 418) 233091 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 233092 @0 glVertex2f(x = 1101, y = 418) 233093 @0 glEnd() 233094 @0 glEnable(cap = GL_BLEND) 233095 @0 glEnable(cap = GL_ALPHA_TEST) 233096 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233097 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233098 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233099 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233100 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233101 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233102 @0 glMatrixMode(mode = GL_TEXTURE) 233103 @0 glLoadIdentity() 233104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233110 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233111 @0 glBegin(mode = GL_QUADS) 233112 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 233113 @0 glVertex2f(x = 1108, y = 411) 233114 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 233115 @0 glVertex2f(x = 1115, y = 411) 233116 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 233117 @0 glVertex2f(x = 1115, y = 418) 233118 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 233119 @0 glVertex2f(x = 1108, y = 418) 233120 @0 glEnd() 233121 @0 glEnable(cap = GL_BLEND) 233122 @0 glEnable(cap = GL_ALPHA_TEST) 233123 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233124 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233125 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233126 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233127 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233128 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233129 @0 glMatrixMode(mode = GL_TEXTURE) 233130 @0 glLoadIdentity() 233131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233137 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233138 @0 glBegin(mode = GL_QUADS) 233139 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 233140 @0 glVertex2f(x = 1116, y = 411) 233141 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 233142 @0 glVertex2f(x = 1122, y = 411) 233143 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 233144 @0 glVertex2f(x = 1122, y = 418) 233145 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 233146 @0 glVertex2f(x = 1116, y = 418) 233147 @0 glEnd() 233148 @0 glEnable(cap = GL_BLEND) 233149 @0 glEnable(cap = GL_ALPHA_TEST) 233150 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233151 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233152 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233153 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233154 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233155 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233156 @0 glMatrixMode(mode = GL_TEXTURE) 233157 @0 glLoadIdentity() 233158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233164 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233165 @0 glBegin(mode = GL_QUADS) 233166 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 233167 @0 glVertex2f(x = 1122, y = 408) 233168 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 233169 @0 glVertex2f(x = 1129, y = 408) 233170 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 233171 @0 glVertex2f(x = 1129, y = 418) 233172 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 233173 @0 glVertex2f(x = 1122, y = 418) 233174 @0 glEnd() 233175 @0 glEnable(cap = GL_BLEND) 233176 @0 glEnable(cap = GL_ALPHA_TEST) 233177 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233178 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233180 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233182 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233183 @0 glMatrixMode(mode = GL_TEXTURE) 233184 @0 glLoadIdentity() 233185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233191 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233192 @0 glBegin(mode = GL_QUADS) 233193 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 233194 @0 glVertex2f(x = 1129, y = 408) 233195 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 233196 @0 glVertex2f(x = 1136, y = 408) 233197 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 233198 @0 glVertex2f(x = 1136, y = 418) 233199 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 233200 @0 glVertex2f(x = 1129, y = 418) 233201 @0 glEnd() 233202 @0 glEnable(cap = GL_BLEND) 233203 @0 glEnable(cap = GL_ALPHA_TEST) 233204 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233205 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233206 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233207 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233208 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233209 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233210 @0 glMatrixMode(mode = GL_TEXTURE) 233211 @0 glLoadIdentity() 233212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233218 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233219 @0 glBegin(mode = GL_QUADS) 233220 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 233221 @0 glVertex2f(x = 1138, y = 411) 233222 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 233223 @0 glVertex2f(x = 1141, y = 411) 233224 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 233225 @0 glVertex2f(x = 1141, y = 418) 233226 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 233227 @0 glVertex2f(x = 1138, y = 418) 233228 @0 glEnd() 233229 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233230 @0 glDisable(cap = GL_TEXTURE_2D) 233231 @0 glDisable(cap = GL_BLEND) 233232 @0 glDisable(cap = GL_ALPHA_TEST) 233233 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 233234 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 233235 @0 glDisable(cap = GL_BLEND) 233236 @0 glDisable(cap = GL_ALPHA_TEST) 233237 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 233238 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 233239 @0 glEnable(cap = GL_BLEND) 233240 @0 glEnable(cap = GL_ALPHA_TEST) 233241 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233242 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 233243 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 233244 @0 glDisable(cap = GL_BLEND) 233245 @0 glDisable(cap = GL_ALPHA_TEST) 233246 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 233247 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 233248 @0 glEnable(cap = GL_BLEND) 233249 @0 glEnable(cap = GL_ALPHA_TEST) 233250 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233251 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 233252 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 233253 @0 glDisable(cap = GL_BLEND) 233254 @0 glDisable(cap = GL_ALPHA_TEST) 233255 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 233256 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 233257 @0 glEnable(cap = GL_BLEND) 233258 @0 glEnable(cap = GL_ALPHA_TEST) 233259 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233260 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 233261 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 233262 @0 glDisable(cap = GL_BLEND) 233263 @0 glDisable(cap = GL_ALPHA_TEST) 233264 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 233265 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 233266 @0 glEnable(cap = GL_BLEND) 233267 @0 glEnable(cap = GL_ALPHA_TEST) 233268 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233269 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 233270 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 233271 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233272 @0 glEnable(cap = GL_TEXTURE_2D) 233273 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 233274 @0 glEnable(cap = GL_BLEND) 233275 @0 glEnable(cap = GL_ALPHA_TEST) 233276 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233277 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233279 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233280 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233281 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233282 @0 glMatrixMode(mode = GL_TEXTURE) 233283 @0 glLoadIdentity() 233284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 233285 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 233286 @0 glBegin(mode = GL_QUADS) 233287 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 233288 @0 glVertex2f(x = 608, y = 486) 233289 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 233290 @0 glVertex2f(x = 615, y = 486) 233291 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 233292 @0 glVertex2f(x = 615, y = 496) 233293 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 233294 @0 glVertex2f(x = 608, y = 496) 233295 @0 glEnd() 233296 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233297 @0 glEnable(cap = GL_TEXTURE_2D) 233298 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 233299 @0 glEnable(cap = GL_BLEND) 233300 @0 glEnable(cap = GL_ALPHA_TEST) 233301 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233303 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233305 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233306 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233307 @0 glMatrixMode(mode = GL_TEXTURE) 233308 @0 glLoadIdentity() 233309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 233310 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 233311 @0 glBegin(mode = GL_QUADS) 233312 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 233313 @0 glVertex2f(x = 626, y = 487) 233314 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 233315 @0 glVertex2f(x = 633, y = 487) 233316 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 233317 @0 glVertex2f(x = 633, y = 496) 233318 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 233319 @0 glVertex2f(x = 626, y = 496) 233320 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 233321 @0 glVertex2f(x = 634, y = 489) 233322 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 233323 @0 glVertex2f(x = 640, y = 489) 233324 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 233325 @0 glVertex2f(x = 640, y = 496) 233326 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 233327 @0 glVertex2f(x = 634, y = 496) 233328 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 233329 @0 glVertex2f(x = 640, y = 489) 233330 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 233331 @0 glVertex2f(x = 647, y = 489) 233332 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 233333 @0 glVertex2f(x = 647, y = 496) 233334 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 233335 @0 glVertex2f(x = 640, y = 496) 233336 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 233337 @0 glVertex2f(x = 647, y = 489) 233338 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 233339 @0 glVertex2f(x = 654, y = 489) 233340 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 233341 @0 glVertex2f(x = 654, y = 497) 233342 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 233343 @0 glVertex2f(x = 647, y = 497) 233344 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 233345 @0 glVertex2f(x = 654, y = 487) 233346 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 233347 @0 glVertex2f(x = 661, y = 487) 233348 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 233349 @0 glVertex2f(x = 661, y = 496) 233350 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 233351 @0 glVertex2f(x = 654, y = 496) 233352 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 233353 @0 glVertex2f(x = 662, y = 486) 233354 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 233355 @0 glVertex2f(x = 668, y = 486) 233356 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 233357 @0 glVertex2f(x = 668, y = 496) 233358 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 233359 @0 glVertex2f(x = 662, y = 496) 233360 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 233361 @0 glVertex2f(x = 668, y = 489) 233362 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 233363 @0 glVertex2f(x = 675, y = 489) 233364 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 233365 @0 glVertex2f(x = 675, y = 496) 233366 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 233367 @0 glVertex2f(x = 668, y = 496) 233368 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 233369 @0 glVertex2f(x = 675, y = 489) 233370 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 233371 @0 glVertex2f(x = 682, y = 489) 233372 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 233373 @0 glVertex2f(x = 682, y = 496) 233374 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 233375 @0 glVertex2f(x = 675, y = 496) 233376 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 233377 @0 glVertex2f(x = 689, y = 487) 233378 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 233379 @0 glVertex2f(x = 696, y = 487) 233380 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 233381 @0 glVertex2f(x = 696, y = 496) 233382 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 233383 @0 glVertex2f(x = 689, y = 496) 233384 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 233385 @0 glVertex2f(x = 696, y = 489) 233386 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 233387 @0 glVertex2f(x = 703, y = 489) 233388 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 233389 @0 glVertex2f(x = 703, y = 496) 233390 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 233391 @0 glVertex2f(x = 696, y = 496) 233392 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 233393 @0 glVertex2f(x = 703, y = 486) 233394 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 233395 @0 glVertex2f(x = 710, y = 486) 233396 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 233397 @0 glVertex2f(x = 710, y = 496) 233398 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 233399 @0 glVertex2f(x = 703, y = 496) 233400 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 233401 @0 glVertex2f(x = 710, y = 489) 233402 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 233403 @0 glVertex2f(x = 717, y = 489) 233404 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 233405 @0 glVertex2f(x = 717, y = 496) 233406 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 233407 @0 glVertex2f(x = 710, y = 496) 233408 @0 glEnd() 233409 @0 glEnable(cap = GL_BLEND) 233410 @0 glEnable(cap = GL_ALPHA_TEST) 233411 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233412 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233413 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233414 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233415 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233416 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233417 @0 glMatrixMode(mode = GL_TEXTURE) 233418 @0 glLoadIdentity() 233419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233425 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233426 @0 glBegin(mode = GL_QUADS) 233427 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 233428 @0 glVertex2f(x = 625, y = 486) 233429 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 233430 @0 glVertex2f(x = 632, y = 486) 233431 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 233432 @0 glVertex2f(x = 632, y = 495) 233433 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 233434 @0 glVertex2f(x = 625, y = 495) 233435 @0 glEnd() 233436 @0 glEnable(cap = GL_BLEND) 233437 @0 glEnable(cap = GL_ALPHA_TEST) 233438 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233439 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233440 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233441 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233442 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233443 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233444 @0 glMatrixMode(mode = GL_TEXTURE) 233445 @0 glLoadIdentity() 233446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233452 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233453 @0 glBegin(mode = GL_QUADS) 233454 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 233455 @0 glVertex2f(x = 633, y = 488) 233456 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 233457 @0 glVertex2f(x = 639, y = 488) 233458 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 233459 @0 glVertex2f(x = 639, y = 495) 233460 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 233461 @0 glVertex2f(x = 633, y = 495) 233462 @0 glEnd() 233463 @0 glEnable(cap = GL_BLEND) 233464 @0 glEnable(cap = GL_ALPHA_TEST) 233465 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233466 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233467 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233468 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233469 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233470 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233471 @0 glMatrixMode(mode = GL_TEXTURE) 233472 @0 glLoadIdentity() 233473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233479 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233480 @0 glBegin(mode = GL_QUADS) 233481 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 233482 @0 glVertex2f(x = 639, y = 488) 233483 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 233484 @0 glVertex2f(x = 646, y = 488) 233485 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 233486 @0 glVertex2f(x = 646, y = 495) 233487 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 233488 @0 glVertex2f(x = 639, y = 495) 233489 @0 glEnd() 233490 @0 glEnable(cap = GL_BLEND) 233491 @0 glEnable(cap = GL_ALPHA_TEST) 233492 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233493 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233494 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233495 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233496 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233497 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233498 @0 glMatrixMode(mode = GL_TEXTURE) 233499 @0 glLoadIdentity() 233500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233506 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233507 @0 glBegin(mode = GL_QUADS) 233508 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 233509 @0 glVertex2f(x = 646, y = 488) 233510 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 233511 @0 glVertex2f(x = 653, y = 488) 233512 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 233513 @0 glVertex2f(x = 653, y = 496) 233514 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 233515 @0 glVertex2f(x = 646, y = 496) 233516 @0 glEnd() 233517 @0 glEnable(cap = GL_BLEND) 233518 @0 glEnable(cap = GL_ALPHA_TEST) 233519 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233520 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233521 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233522 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233523 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233524 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233525 @0 glMatrixMode(mode = GL_TEXTURE) 233526 @0 glLoadIdentity() 233527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233533 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233534 @0 glBegin(mode = GL_QUADS) 233535 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 233536 @0 glVertex2f(x = 653, y = 486) 233537 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 233538 @0 glVertex2f(x = 660, y = 486) 233539 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 233540 @0 glVertex2f(x = 660, y = 495) 233541 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 233542 @0 glVertex2f(x = 653, y = 495) 233543 @0 glEnd() 233544 @0 glEnable(cap = GL_BLEND) 233545 @0 glEnable(cap = GL_ALPHA_TEST) 233546 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233547 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233549 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233551 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233552 @0 glMatrixMode(mode = GL_TEXTURE) 233553 @0 glLoadIdentity() 233554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233560 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233561 @0 glBegin(mode = GL_QUADS) 233562 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 233563 @0 glVertex2f(x = 661, y = 485) 233564 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 233565 @0 glVertex2f(x = 667, y = 485) 233566 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 233567 @0 glVertex2f(x = 667, y = 495) 233568 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 233569 @0 glVertex2f(x = 661, y = 495) 233570 @0 glEnd() 233571 @0 glEnable(cap = GL_BLEND) 233572 @0 glEnable(cap = GL_ALPHA_TEST) 233573 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233574 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233575 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233576 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233577 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233578 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233579 @0 glMatrixMode(mode = GL_TEXTURE) 233580 @0 glLoadIdentity() 233581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233587 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233588 @0 glBegin(mode = GL_QUADS) 233589 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 233590 @0 glVertex2f(x = 667, y = 488) 233591 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 233592 @0 glVertex2f(x = 674, y = 488) 233593 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 233594 @0 glVertex2f(x = 674, y = 495) 233595 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 233596 @0 glVertex2f(x = 667, y = 495) 233597 @0 glEnd() 233598 @0 glEnable(cap = GL_BLEND) 233599 @0 glEnable(cap = GL_ALPHA_TEST) 233600 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233601 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233603 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233605 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233606 @0 glMatrixMode(mode = GL_TEXTURE) 233607 @0 glLoadIdentity() 233608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233614 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233615 @0 glBegin(mode = GL_QUADS) 233616 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 233617 @0 glVertex2f(x = 674, y = 488) 233618 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 233619 @0 glVertex2f(x = 681, y = 488) 233620 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 233621 @0 glVertex2f(x = 681, y = 495) 233622 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 233623 @0 glVertex2f(x = 674, y = 495) 233624 @0 glEnd() 233625 @0 glEnable(cap = GL_BLEND) 233626 @0 glEnable(cap = GL_ALPHA_TEST) 233627 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233628 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233629 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233630 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233631 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233632 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233633 @0 glMatrixMode(mode = GL_TEXTURE) 233634 @0 glLoadIdentity() 233635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233641 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233642 @0 glBegin(mode = GL_QUADS) 233643 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 233644 @0 glVertex2f(x = 688, y = 486) 233645 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 233646 @0 glVertex2f(x = 695, y = 486) 233647 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 233648 @0 glVertex2f(x = 695, y = 495) 233649 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 233650 @0 glVertex2f(x = 688, y = 495) 233651 @0 glEnd() 233652 @0 glEnable(cap = GL_BLEND) 233653 @0 glEnable(cap = GL_ALPHA_TEST) 233654 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233655 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233656 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233657 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233658 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233659 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233660 @0 glMatrixMode(mode = GL_TEXTURE) 233661 @0 glLoadIdentity() 233662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233668 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233669 @0 glBegin(mode = GL_QUADS) 233670 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 233671 @0 glVertex2f(x = 695, y = 488) 233672 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 233673 @0 glVertex2f(x = 702, y = 488) 233674 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 233675 @0 glVertex2f(x = 702, y = 495) 233676 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 233677 @0 glVertex2f(x = 695, y = 495) 233678 @0 glEnd() 233679 @0 glEnable(cap = GL_BLEND) 233680 @0 glEnable(cap = GL_ALPHA_TEST) 233681 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233682 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233684 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233686 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233687 @0 glMatrixMode(mode = GL_TEXTURE) 233688 @0 glLoadIdentity() 233689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233695 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233696 @0 glBegin(mode = GL_QUADS) 233697 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 233698 @0 glVertex2f(x = 702, y = 485) 233699 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 233700 @0 glVertex2f(x = 709, y = 485) 233701 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 233702 @0 glVertex2f(x = 709, y = 495) 233703 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 233704 @0 glVertex2f(x = 702, y = 495) 233705 @0 glEnd() 233706 @0 glEnable(cap = GL_BLEND) 233707 @0 glEnable(cap = GL_ALPHA_TEST) 233708 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233709 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233710 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233711 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233712 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233713 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233714 @0 glMatrixMode(mode = GL_TEXTURE) 233715 @0 glLoadIdentity() 233716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233722 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233723 @0 glBegin(mode = GL_QUADS) 233724 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 233725 @0 glVertex2f(x = 709, y = 488) 233726 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 233727 @0 glVertex2f(x = 716, y = 488) 233728 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 233729 @0 glVertex2f(x = 716, y = 495) 233730 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 233731 @0 glVertex2f(x = 709, y = 495) 233732 @0 glEnd() 233733 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233734 @0 glDisable(cap = GL_TEXTURE_2D) 233735 @0 glDisable(cap = GL_BLEND) 233736 @0 glDisable(cap = GL_ALPHA_TEST) 233737 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 233738 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 233739 @0 glDisable(cap = GL_BLEND) 233740 @0 glDisable(cap = GL_ALPHA_TEST) 233741 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 233742 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 233743 @0 glEnable(cap = GL_BLEND) 233744 @0 glEnable(cap = GL_ALPHA_TEST) 233745 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233746 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 233747 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 233748 @0 glDisable(cap = GL_BLEND) 233749 @0 glDisable(cap = GL_ALPHA_TEST) 233750 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 233751 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 233752 @0 glEnable(cap = GL_BLEND) 233753 @0 glEnable(cap = GL_ALPHA_TEST) 233754 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233755 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 233756 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 233757 @0 glDisable(cap = GL_BLEND) 233758 @0 glDisable(cap = GL_ALPHA_TEST) 233759 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 233760 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 233761 @0 glEnable(cap = GL_BLEND) 233762 @0 glEnable(cap = GL_ALPHA_TEST) 233763 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233764 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 233765 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 233766 @0 glDisable(cap = GL_BLEND) 233767 @0 glDisable(cap = GL_ALPHA_TEST) 233768 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 233769 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 233770 @0 glEnable(cap = GL_BLEND) 233771 @0 glEnable(cap = GL_ALPHA_TEST) 233772 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233773 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 233774 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 233775 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233776 @0 glEnable(cap = GL_TEXTURE_2D) 233777 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 233778 @0 glEnable(cap = GL_BLEND) 233779 @0 glEnable(cap = GL_ALPHA_TEST) 233780 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233781 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233782 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233783 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233784 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233785 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233786 @0 glMatrixMode(mode = GL_TEXTURE) 233787 @0 glLoadIdentity() 233788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 233789 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 233790 @0 glBegin(mode = GL_QUADS) 233791 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 233792 @0 glVertex2f(x = 608, y = 536) 233793 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 233794 @0 glVertex2f(x = 615, y = 536) 233795 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 233796 @0 glVertex2f(x = 615, y = 546) 233797 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 233798 @0 glVertex2f(x = 608, y = 546) 233799 @0 glEnd() 233800 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233801 @0 glEnable(cap = GL_TEXTURE_2D) 233802 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 233803 @0 glEnable(cap = GL_BLEND) 233804 @0 glEnable(cap = GL_ALPHA_TEST) 233805 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233806 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233807 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233808 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233809 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233810 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233811 @0 glMatrixMode(mode = GL_TEXTURE) 233812 @0 glLoadIdentity() 233813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 233814 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 233815 @0 glBegin(mode = GL_QUADS) 233816 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 233817 @0 glVertex2f(x = 627, y = 537) 233818 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 233819 @0 glVertex2f(x = 633, y = 537) 233820 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 233821 @0 glVertex2f(x = 633, y = 546) 233822 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 233823 @0 glVertex2f(x = 627, y = 546) 233824 @0 glTexCoord2f(s = 0.75, t = 0.140625) 233825 @0 glVertex2f(x = 634, y = 539) 233826 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 233827 @0 glVertex2f(x = 640, y = 539) 233828 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 233829 @0 glVertex2f(x = 640, y = 546) 233830 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 233831 @0 glVertex2f(x = 634, y = 546) 233832 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 233833 @0 glVertex2f(x = 640, y = 539) 233834 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 233835 @0 glVertex2f(x = 647, y = 539) 233836 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 233837 @0 glVertex2f(x = 647, y = 547) 233838 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 233839 @0 glVertex2f(x = 640, y = 547) 233840 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 233841 @0 glVertex2f(x = 648, y = 536) 233842 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 233843 @0 glVertex2f(x = 654, y = 536) 233844 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 233845 @0 glVertex2f(x = 654, y = 546) 233846 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 233847 @0 glVertex2f(x = 648, y = 546) 233848 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 233849 @0 glVertex2f(x = 654, y = 536) 233850 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 233851 @0 glVertex2f(x = 661, y = 536) 233852 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 233853 @0 glVertex2f(x = 661, y = 546) 233854 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 233855 @0 glVertex2f(x = 654, y = 546) 233856 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 233857 @0 glVertex2f(x = 661, y = 539) 233858 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 233859 @0 glVertex2f(x = 668, y = 539) 233860 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 233861 @0 glVertex2f(x = 668, y = 546) 233862 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 233863 @0 glVertex2f(x = 661, y = 546) 233864 @0 glTexCoord2f(s = 0.75, t = 0.046875) 233865 @0 glVertex2f(x = 675, y = 537) 233866 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 233867 @0 glVertex2f(x = 682, y = 537) 233868 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 233869 @0 glVertex2f(x = 682, y = 546) 233870 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 233871 @0 glVertex2f(x = 675, y = 546) 233872 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 233873 @0 glVertex2f(x = 682, y = 539) 233874 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 233875 @0 glVertex2f(x = 689, y = 539) 233876 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 233877 @0 glVertex2f(x = 689, y = 547) 233878 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 233879 @0 glVertex2f(x = 682, y = 547) 233880 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 233881 @0 glVertex2f(x = 689, y = 539) 233882 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 233883 @0 glVertex2f(x = 696, y = 539) 233884 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 233885 @0 glVertex2f(x = 696, y = 546) 233886 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 233887 @0 glVertex2f(x = 689, y = 546) 233888 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 233889 @0 glVertex2f(x = 696, y = 539) 233890 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 233891 @0 glVertex2f(x = 703, y = 539) 233892 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 233893 @0 glVertex2f(x = 703, y = 547) 233894 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 233895 @0 glVertex2f(x = 696, y = 547) 233896 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 233897 @0 glVertex2f(x = 703, y = 538) 233898 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 233899 @0 glVertex2f(x = 710, y = 538) 233900 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 233901 @0 glVertex2f(x = 710, y = 549) 233902 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 233903 @0 glVertex2f(x = 703, y = 549) 233904 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 233905 @0 glVertex2f(x = 710, y = 539) 233906 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 233907 @0 glVertex2f(x = 717, y = 539) 233908 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 233909 @0 glVertex2f(x = 717, y = 546) 233910 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 233911 @0 glVertex2f(x = 710, y = 546) 233912 @0 glEnd() 233913 @0 glEnable(cap = GL_BLEND) 233914 @0 glEnable(cap = GL_ALPHA_TEST) 233915 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233916 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233917 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233918 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233919 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233920 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233921 @0 glMatrixMode(mode = GL_TEXTURE) 233922 @0 glLoadIdentity() 233923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233929 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233930 @0 glBegin(mode = GL_QUADS) 233931 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 233932 @0 glVertex2f(x = 626, y = 536) 233933 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 233934 @0 glVertex2f(x = 632, y = 536) 233935 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 233936 @0 glVertex2f(x = 632, y = 545) 233937 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 233938 @0 glVertex2f(x = 626, y = 545) 233939 @0 glEnd() 233940 @0 glEnable(cap = GL_BLEND) 233941 @0 glEnable(cap = GL_ALPHA_TEST) 233942 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233943 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233944 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233945 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233946 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233947 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233948 @0 glMatrixMode(mode = GL_TEXTURE) 233949 @0 glLoadIdentity() 233950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233956 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233957 @0 glBegin(mode = GL_QUADS) 233958 @0 glTexCoord2f(s = 0.75, t = 0.140625) 233959 @0 glVertex2f(x = 633, y = 538) 233960 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 233961 @0 glVertex2f(x = 639, y = 538) 233962 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 233963 @0 glVertex2f(x = 639, y = 545) 233964 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 233965 @0 glVertex2f(x = 633, y = 545) 233966 @0 glEnd() 233967 @0 glEnable(cap = GL_BLEND) 233968 @0 glEnable(cap = GL_ALPHA_TEST) 233969 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233970 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233971 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233972 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 233973 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 233974 @0 glActiveTextureARB(texture = GL_TEXTURE0) 233975 @0 glMatrixMode(mode = GL_TEXTURE) 233976 @0 glLoadIdentity() 233977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 233978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 233979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 233980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 233981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 233982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 233983 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 233984 @0 glBegin(mode = GL_QUADS) 233985 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 233986 @0 glVertex2f(x = 639, y = 538) 233987 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 233988 @0 glVertex2f(x = 646, y = 538) 233989 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 233990 @0 glVertex2f(x = 646, y = 546) 233991 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 233992 @0 glVertex2f(x = 639, y = 546) 233993 @0 glEnd() 233994 @0 glEnable(cap = GL_BLEND) 233995 @0 glEnable(cap = GL_ALPHA_TEST) 233996 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 233997 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 233998 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 233999 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234000 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234001 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234002 @0 glMatrixMode(mode = GL_TEXTURE) 234003 @0 glLoadIdentity() 234004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234010 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234011 @0 glBegin(mode = GL_QUADS) 234012 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 234013 @0 glVertex2f(x = 647, y = 535) 234014 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 234015 @0 glVertex2f(x = 653, y = 535) 234016 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 234017 @0 glVertex2f(x = 653, y = 545) 234018 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 234019 @0 glVertex2f(x = 647, y = 545) 234020 @0 glEnd() 234021 @0 glEnable(cap = GL_BLEND) 234022 @0 glEnable(cap = GL_ALPHA_TEST) 234023 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234024 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234025 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234026 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234027 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234028 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234029 @0 glMatrixMode(mode = GL_TEXTURE) 234030 @0 glLoadIdentity() 234031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234037 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234038 @0 glBegin(mode = GL_QUADS) 234039 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 234040 @0 glVertex2f(x = 653, y = 535) 234041 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 234042 @0 glVertex2f(x = 660, y = 535) 234043 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 234044 @0 glVertex2f(x = 660, y = 545) 234045 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 234046 @0 glVertex2f(x = 653, y = 545) 234047 @0 glEnd() 234048 @0 glEnable(cap = GL_BLEND) 234049 @0 glEnable(cap = GL_ALPHA_TEST) 234050 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234051 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234052 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234053 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234054 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234055 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234056 @0 glMatrixMode(mode = GL_TEXTURE) 234057 @0 glLoadIdentity() 234058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234064 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234065 @0 glBegin(mode = GL_QUADS) 234066 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 234067 @0 glVertex2f(x = 660, y = 538) 234068 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 234069 @0 glVertex2f(x = 667, y = 538) 234070 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 234071 @0 glVertex2f(x = 667, y = 545) 234072 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 234073 @0 glVertex2f(x = 660, y = 545) 234074 @0 glEnd() 234075 @0 glEnable(cap = GL_BLEND) 234076 @0 glEnable(cap = GL_ALPHA_TEST) 234077 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234078 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234079 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234080 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234081 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234082 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234083 @0 glMatrixMode(mode = GL_TEXTURE) 234084 @0 glLoadIdentity() 234085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234091 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234092 @0 glBegin(mode = GL_QUADS) 234093 @0 glTexCoord2f(s = 0.75, t = 0.046875) 234094 @0 glVertex2f(x = 674, y = 536) 234095 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 234096 @0 glVertex2f(x = 681, y = 536) 234097 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 234098 @0 glVertex2f(x = 681, y = 545) 234099 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 234100 @0 glVertex2f(x = 674, y = 545) 234101 @0 glEnd() 234102 @0 glEnable(cap = GL_BLEND) 234103 @0 glEnable(cap = GL_ALPHA_TEST) 234104 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234105 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234106 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234107 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234108 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234109 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234110 @0 glMatrixMode(mode = GL_TEXTURE) 234111 @0 glLoadIdentity() 234112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234118 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234119 @0 glBegin(mode = GL_QUADS) 234120 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 234121 @0 glVertex2f(x = 681, y = 538) 234122 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 234123 @0 glVertex2f(x = 688, y = 538) 234124 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 234125 @0 glVertex2f(x = 688, y = 546) 234126 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 234127 @0 glVertex2f(x = 681, y = 546) 234128 @0 glEnd() 234129 @0 glEnable(cap = GL_BLEND) 234130 @0 glEnable(cap = GL_ALPHA_TEST) 234131 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234132 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234133 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234134 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234135 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234136 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234137 @0 glMatrixMode(mode = GL_TEXTURE) 234138 @0 glLoadIdentity() 234139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234145 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234146 @0 glBegin(mode = GL_QUADS) 234147 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 234148 @0 glVertex2f(x = 688, y = 538) 234149 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 234150 @0 glVertex2f(x = 695, y = 538) 234151 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 234152 @0 glVertex2f(x = 695, y = 545) 234153 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 234154 @0 glVertex2f(x = 688, y = 545) 234155 @0 glEnd() 234156 @0 glEnable(cap = GL_BLEND) 234157 @0 glEnable(cap = GL_ALPHA_TEST) 234158 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234159 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234160 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234161 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234162 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234163 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234164 @0 glMatrixMode(mode = GL_TEXTURE) 234165 @0 glLoadIdentity() 234166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234172 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234173 @0 glBegin(mode = GL_QUADS) 234174 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 234175 @0 glVertex2f(x = 695, y = 538) 234176 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 234177 @0 glVertex2f(x = 702, y = 538) 234178 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 234179 @0 glVertex2f(x = 702, y = 546) 234180 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 234181 @0 glVertex2f(x = 695, y = 546) 234182 @0 glEnd() 234183 @0 glEnable(cap = GL_BLEND) 234184 @0 glEnable(cap = GL_ALPHA_TEST) 234185 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234186 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234187 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234188 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234189 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234190 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234191 @0 glMatrixMode(mode = GL_TEXTURE) 234192 @0 glLoadIdentity() 234193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234199 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234200 @0 glBegin(mode = GL_QUADS) 234201 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 234202 @0 glVertex2f(x = 702, y = 537) 234203 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 234204 @0 glVertex2f(x = 709, y = 537) 234205 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 234206 @0 glVertex2f(x = 709, y = 548) 234207 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 234208 @0 glVertex2f(x = 702, y = 548) 234209 @0 glEnd() 234210 @0 glEnable(cap = GL_BLEND) 234211 @0 glEnable(cap = GL_ALPHA_TEST) 234212 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234213 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234214 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234215 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234216 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234217 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234218 @0 glMatrixMode(mode = GL_TEXTURE) 234219 @0 glLoadIdentity() 234220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234226 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234227 @0 glBegin(mode = GL_QUADS) 234228 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 234229 @0 glVertex2f(x = 709, y = 538) 234230 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 234231 @0 glVertex2f(x = 716, y = 538) 234232 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 234233 @0 glVertex2f(x = 716, y = 545) 234234 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 234235 @0 glVertex2f(x = 709, y = 545) 234236 @0 glEnd() 234237 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234238 @0 glDisable(cap = GL_TEXTURE_2D) 234239 @0 glDisable(cap = GL_BLEND) 234240 @0 glDisable(cap = GL_ALPHA_TEST) 234241 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 234242 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 234243 @0 glDisable(cap = GL_BLEND) 234244 @0 glDisable(cap = GL_ALPHA_TEST) 234245 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 234246 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 234247 @0 glEnable(cap = GL_BLEND) 234248 @0 glEnable(cap = GL_ALPHA_TEST) 234249 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234250 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 234251 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 234252 @0 glDisable(cap = GL_BLEND) 234253 @0 glDisable(cap = GL_ALPHA_TEST) 234254 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 234255 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 234256 @0 glEnable(cap = GL_BLEND) 234257 @0 glEnable(cap = GL_ALPHA_TEST) 234258 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234259 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 234260 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 234261 @0 glDisable(cap = GL_BLEND) 234262 @0 glDisable(cap = GL_ALPHA_TEST) 234263 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 234264 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 234265 @0 glEnable(cap = GL_BLEND) 234266 @0 glEnable(cap = GL_ALPHA_TEST) 234267 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234268 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 234269 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 234270 @0 glDisable(cap = GL_BLEND) 234271 @0 glDisable(cap = GL_ALPHA_TEST) 234272 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 234273 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 234274 @0 glEnable(cap = GL_BLEND) 234275 @0 glEnable(cap = GL_ALPHA_TEST) 234276 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234277 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 234278 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 234279 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234280 @0 glEnable(cap = GL_TEXTURE_2D) 234281 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 234282 @0 glEnable(cap = GL_BLEND) 234283 @0 glEnable(cap = GL_ALPHA_TEST) 234284 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234285 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234286 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234287 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234288 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234289 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234290 @0 glMatrixMode(mode = GL_TEXTURE) 234291 @0 glLoadIdentity() 234292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 234293 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 234294 @0 glBegin(mode = GL_QUADS) 234295 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 234296 @0 glVertex2f(x = 626, y = 587) 234297 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 234298 @0 glVertex2f(x = 633, y = 587) 234299 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 234300 @0 glVertex2f(x = 633, y = 596) 234301 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 234302 @0 glVertex2f(x = 626, y = 596) 234303 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 234304 @0 glVertex2f(x = 633, y = 589) 234305 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 234306 @0 glVertex2f(x = 640, y = 589) 234307 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 234308 @0 glVertex2f(x = 640, y = 596) 234309 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 234310 @0 glVertex2f(x = 633, y = 596) 234311 @0 glTexCoord2f(s = 0, t = 0.1875) 234312 @0 glVertex2f(x = 640, y = 589) 234313 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 234314 @0 glVertex2f(x = 647, y = 589) 234315 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 234316 @0 glVertex2f(x = 647, y = 596) 234317 @0 glTexCoord2f(s = 0, t = 0.2148438) 234318 @0 glVertex2f(x = 640, y = 596) 234319 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 234320 @0 glVertex2f(x = 647, y = 587) 234321 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 234322 @0 glVertex2f(x = 654, y = 587) 234323 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 234324 @0 glVertex2f(x = 654, y = 596) 234325 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 234326 @0 glVertex2f(x = 647, y = 596) 234327 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 234328 @0 glVertex2f(x = 661, y = 587) 234329 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 234330 @0 glVertex2f(x = 668, y = 587) 234331 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 234332 @0 glVertex2f(x = 668, y = 596) 234333 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 234334 @0 glVertex2f(x = 661, y = 596) 234335 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 234336 @0 glVertex2f(x = 668, y = 589) 234337 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 234338 @0 glVertex2f(x = 675, y = 589) 234339 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 234340 @0 glVertex2f(x = 675, y = 596) 234341 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 234342 @0 glVertex2f(x = 668, y = 596) 234343 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 234344 @0 glVertex2f(x = 676, y = 589) 234345 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 234346 @0 glVertex2f(x = 682, y = 589) 234347 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 234348 @0 glVertex2f(x = 682, y = 596) 234349 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 234350 @0 glVertex2f(x = 676, y = 596) 234351 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 234352 @0 glVertex2f(x = 682, y = 589) 234353 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 234354 @0 glVertex2f(x = 689, y = 589) 234355 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 234356 @0 glVertex2f(x = 689, y = 596) 234357 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 234358 @0 glVertex2f(x = 682, y = 596) 234359 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 234360 @0 glVertex2f(x = 689, y = 589) 234361 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 234362 @0 glVertex2f(x = 696, y = 589) 234363 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 234364 @0 glVertex2f(x = 696, y = 596) 234365 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 234366 @0 glVertex2f(x = 689, y = 596) 234367 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 234368 @0 glVertex2f(x = 697, y = 589) 234369 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 234370 @0 glVertex2f(x = 703, y = 589) 234371 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 234372 @0 glVertex2f(x = 703, y = 596) 234373 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 234374 @0 glVertex2f(x = 697, y = 596) 234375 @0 glEnd() 234376 @0 glEnable(cap = GL_BLEND) 234377 @0 glEnable(cap = GL_ALPHA_TEST) 234378 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234379 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234380 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234381 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234382 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234383 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234384 @0 glMatrixMode(mode = GL_TEXTURE) 234385 @0 glLoadIdentity() 234386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234392 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234393 @0 glBegin(mode = GL_QUADS) 234394 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 234395 @0 glVertex2f(x = 625, y = 586) 234396 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 234397 @0 glVertex2f(x = 632, y = 586) 234398 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 234399 @0 glVertex2f(x = 632, y = 595) 234400 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 234401 @0 glVertex2f(x = 625, y = 595) 234402 @0 glEnd() 234403 @0 glEnable(cap = GL_BLEND) 234404 @0 glEnable(cap = GL_ALPHA_TEST) 234405 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234406 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234407 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234408 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234409 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234410 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234411 @0 glMatrixMode(mode = GL_TEXTURE) 234412 @0 glLoadIdentity() 234413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234419 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234420 @0 glBegin(mode = GL_QUADS) 234421 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 234422 @0 glVertex2f(x = 632, y = 588) 234423 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 234424 @0 glVertex2f(x = 639, y = 588) 234425 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 234426 @0 glVertex2f(x = 639, y = 595) 234427 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 234428 @0 glVertex2f(x = 632, y = 595) 234429 @0 glEnd() 234430 @0 glEnable(cap = GL_BLEND) 234431 @0 glEnable(cap = GL_ALPHA_TEST) 234432 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234434 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234436 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234437 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234438 @0 glMatrixMode(mode = GL_TEXTURE) 234439 @0 glLoadIdentity() 234440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234446 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234447 @0 glBegin(mode = GL_QUADS) 234448 @0 glTexCoord2f(s = 0, t = 0.1875) 234449 @0 glVertex2f(x = 639, y = 588) 234450 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 234451 @0 glVertex2f(x = 646, y = 588) 234452 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 234453 @0 glVertex2f(x = 646, y = 595) 234454 @0 glTexCoord2f(s = 0, t = 0.2148438) 234455 @0 glVertex2f(x = 639, y = 595) 234456 @0 glEnd() 234457 @0 glEnable(cap = GL_BLEND) 234458 @0 glEnable(cap = GL_ALPHA_TEST) 234459 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234460 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234461 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234462 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234463 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234464 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234465 @0 glMatrixMode(mode = GL_TEXTURE) 234466 @0 glLoadIdentity() 234467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234473 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234474 @0 glBegin(mode = GL_QUADS) 234475 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 234476 @0 glVertex2f(x = 646, y = 586) 234477 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 234478 @0 glVertex2f(x = 653, y = 586) 234479 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 234480 @0 glVertex2f(x = 653, y = 595) 234481 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 234482 @0 glVertex2f(x = 646, y = 595) 234483 @0 glEnd() 234484 @0 glEnable(cap = GL_BLEND) 234485 @0 glEnable(cap = GL_ALPHA_TEST) 234486 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234488 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234490 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234491 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234492 @0 glMatrixMode(mode = GL_TEXTURE) 234493 @0 glLoadIdentity() 234494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234500 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234501 @0 glBegin(mode = GL_QUADS) 234502 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 234503 @0 glVertex2f(x = 660, y = 586) 234504 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 234505 @0 glVertex2f(x = 667, y = 586) 234506 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 234507 @0 glVertex2f(x = 667, y = 595) 234508 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 234509 @0 glVertex2f(x = 660, y = 595) 234510 @0 glEnd() 234511 @0 glEnable(cap = GL_BLEND) 234512 @0 glEnable(cap = GL_ALPHA_TEST) 234513 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234514 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234515 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234516 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234517 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234518 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234519 @0 glMatrixMode(mode = GL_TEXTURE) 234520 @0 glLoadIdentity() 234521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234527 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234528 @0 glBegin(mode = GL_QUADS) 234529 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 234530 @0 glVertex2f(x = 667, y = 588) 234531 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 234532 @0 glVertex2f(x = 674, y = 588) 234533 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 234534 @0 glVertex2f(x = 674, y = 595) 234535 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 234536 @0 glVertex2f(x = 667, y = 595) 234537 @0 glEnd() 234538 @0 glEnable(cap = GL_BLEND) 234539 @0 glEnable(cap = GL_ALPHA_TEST) 234540 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234541 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234542 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234543 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234544 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234545 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234546 @0 glMatrixMode(mode = GL_TEXTURE) 234547 @0 glLoadIdentity() 234548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234554 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234555 @0 glBegin(mode = GL_QUADS) 234556 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 234557 @0 glVertex2f(x = 675, y = 588) 234558 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 234559 @0 glVertex2f(x = 681, y = 588) 234560 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 234561 @0 glVertex2f(x = 681, y = 595) 234562 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 234563 @0 glVertex2f(x = 675, y = 595) 234564 @0 glEnd() 234565 @0 glEnable(cap = GL_BLEND) 234566 @0 glEnable(cap = GL_ALPHA_TEST) 234567 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234569 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234571 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234572 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234573 @0 glMatrixMode(mode = GL_TEXTURE) 234574 @0 glLoadIdentity() 234575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234581 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234582 @0 glBegin(mode = GL_QUADS) 234583 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 234584 @0 glVertex2f(x = 681, y = 588) 234585 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 234586 @0 glVertex2f(x = 688, y = 588) 234587 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 234588 @0 glVertex2f(x = 688, y = 595) 234589 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 234590 @0 glVertex2f(x = 681, y = 595) 234591 @0 glEnd() 234592 @0 glEnable(cap = GL_BLEND) 234593 @0 glEnable(cap = GL_ALPHA_TEST) 234594 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234596 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234598 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234599 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234600 @0 glMatrixMode(mode = GL_TEXTURE) 234601 @0 glLoadIdentity() 234602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234608 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234609 @0 glBegin(mode = GL_QUADS) 234610 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 234611 @0 glVertex2f(x = 688, y = 588) 234612 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 234613 @0 glVertex2f(x = 695, y = 588) 234614 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 234615 @0 glVertex2f(x = 695, y = 595) 234616 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 234617 @0 glVertex2f(x = 688, y = 595) 234618 @0 glEnd() 234619 @0 glEnable(cap = GL_BLEND) 234620 @0 glEnable(cap = GL_ALPHA_TEST) 234621 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234622 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234623 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234624 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234625 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234626 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234627 @0 glMatrixMode(mode = GL_TEXTURE) 234628 @0 glLoadIdentity() 234629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234635 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234636 @0 glBegin(mode = GL_QUADS) 234637 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 234638 @0 glVertex2f(x = 696, y = 588) 234639 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 234640 @0 glVertex2f(x = 702, y = 588) 234641 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 234642 @0 glVertex2f(x = 702, y = 595) 234643 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 234644 @0 glVertex2f(x = 696, y = 595) 234645 @0 glEnd() 234646 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234647 @0 glDisable(cap = GL_TEXTURE_2D) 234648 @0 glDisable(cap = GL_BLEND) 234649 @0 glDisable(cap = GL_ALPHA_TEST) 234650 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 234651 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 234652 @0 glDisable(cap = GL_BLEND) 234653 @0 glDisable(cap = GL_ALPHA_TEST) 234654 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 234655 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 234656 @0 glDisable(cap = GL_BLEND) 234657 @0 glDisable(cap = GL_ALPHA_TEST) 234658 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 234659 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 234660 @0 glDisable(cap = GL_BLEND) 234661 @0 glDisable(cap = GL_ALPHA_TEST) 234662 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 234663 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 234664 @0 glDisable(cap = GL_BLEND) 234665 @0 glDisable(cap = GL_ALPHA_TEST) 234666 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 234667 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 234668 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234669 @0 glEnable(cap = GL_TEXTURE_2D) 234670 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 234671 @0 glEnable(cap = GL_BLEND) 234672 @0 glEnable(cap = GL_ALPHA_TEST) 234673 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234674 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234676 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234678 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234679 @0 glMatrixMode(mode = GL_TEXTURE) 234680 @0 glLoadIdentity() 234681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 234682 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 234683 @0 glBegin(mode = GL_QUADS) 234684 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 234685 @0 glVertex2f(x = 1059, y = 451) 234686 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 234687 @0 glVertex2f(x = 1066, y = 451) 234688 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 234689 @0 glVertex2f(x = 1066, y = 459) 234690 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 234691 @0 glVertex2f(x = 1059, y = 459) 234692 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 234693 @0 glVertex2f(x = 1067, y = 451) 234694 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 234695 @0 glVertex2f(x = 1073, y = 451) 234696 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 234697 @0 glVertex2f(x = 1073, y = 461) 234698 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 234699 @0 glVertex2f(x = 1067, y = 461) 234700 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 234701 @0 glVertex2f(x = 1074, y = 448) 234702 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 234703 @0 glVertex2f(x = 1080, y = 448) 234704 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 234705 @0 glVertex2f(x = 1080, y = 458) 234706 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 234707 @0 glVertex2f(x = 1074, y = 458) 234708 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 234709 @0 glVertex2f(x = 1080, y = 449) 234710 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 234711 @0 glVertex2f(x = 1087, y = 449) 234712 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 234713 @0 glVertex2f(x = 1087, y = 458) 234714 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 234715 @0 glVertex2f(x = 1080, y = 458) 234716 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 234717 @0 glVertex2f(x = 1087, y = 451) 234718 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 234719 @0 glVertex2f(x = 1094, y = 451) 234720 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 234721 @0 glVertex2f(x = 1094, y = 458) 234722 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 234723 @0 glVertex2f(x = 1087, y = 458) 234724 @0 glTexCoord2f(s = 0, t = 0.1875) 234725 @0 glVertex2f(x = 1094, y = 451) 234726 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 234727 @0 glVertex2f(x = 1101, y = 451) 234728 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 234729 @0 glVertex2f(x = 1101, y = 458) 234730 @0 glTexCoord2f(s = 0, t = 0.2148438) 234731 @0 glVertex2f(x = 1094, y = 458) 234732 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 234733 @0 glVertex2f(x = 1101, y = 449) 234734 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 234735 @0 glVertex2f(x = 1108, y = 449) 234736 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 234737 @0 glVertex2f(x = 1108, y = 458) 234738 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 234739 @0 glVertex2f(x = 1101, y = 458) 234740 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 234741 @0 glVertex2f(x = 1117, y = 447) 234742 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 234743 @0 glVertex2f(x = 1121, y = 447) 234744 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 234745 @0 glVertex2f(x = 1121, y = 460) 234746 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 234747 @0 glVertex2f(x = 1117, y = 460) 234748 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 234749 @0 glVertex2f(x = 1122, y = 451) 234750 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 234751 @0 glVertex2f(x = 1129, y = 451) 234752 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 234753 @0 glVertex2f(x = 1129, y = 458) 234754 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 234755 @0 glVertex2f(x = 1122, y = 458) 234756 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 234757 @0 glVertex2f(x = 1130, y = 448) 234758 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 234759 @0 glVertex2f(x = 1136, y = 448) 234760 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 234761 @0 glVertex2f(x = 1136, y = 458) 234762 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 234763 @0 glVertex2f(x = 1130, y = 458) 234764 @0 glTexCoord2f(s = 0.75, t = 0.140625) 234765 @0 glVertex2f(x = 1137, y = 451) 234766 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 234767 @0 glVertex2f(x = 1143, y = 451) 234768 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 234769 @0 glVertex2f(x = 1143, y = 458) 234770 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 234771 @0 glVertex2f(x = 1137, y = 458) 234772 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 234773 @0 glVertex2f(x = 1143, y = 451) 234774 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 234775 @0 glVertex2f(x = 1150, y = 451) 234776 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 234777 @0 glVertex2f(x = 1150, y = 458) 234778 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 234779 @0 glVertex2f(x = 1143, y = 458) 234780 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 234781 @0 glVertex2f(x = 1150, y = 449) 234782 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 234783 @0 glVertex2f(x = 1157, y = 449) 234784 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 234785 @0 glVertex2f(x = 1157, y = 458) 234786 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 234787 @0 glVertex2f(x = 1150, y = 458) 234788 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 234789 @0 glVertex2f(x = 1157, y = 451) 234790 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 234791 @0 glVertex2f(x = 1164, y = 451) 234792 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 234793 @0 glVertex2f(x = 1164, y = 458) 234794 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 234795 @0 glVertex2f(x = 1157, y = 458) 234796 @0 glTexCoord2f(s = 0, t = 0.1875) 234797 @0 glVertex2f(x = 1164, y = 451) 234798 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 234799 @0 glVertex2f(x = 1171, y = 451) 234800 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 234801 @0 glVertex2f(x = 1171, y = 458) 234802 @0 glTexCoord2f(s = 0, t = 0.2148438) 234803 @0 glVertex2f(x = 1164, y = 458) 234804 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 234805 @0 glVertex2f(x = 1171, y = 449) 234806 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 234807 @0 glVertex2f(x = 1178, y = 449) 234808 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 234809 @0 glVertex2f(x = 1178, y = 458) 234810 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 234811 @0 glVertex2f(x = 1171, y = 458) 234812 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 234813 @0 glVertex2f(x = 1179, y = 447) 234814 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 234815 @0 glVertex2f(x = 1184, y = 447) 234816 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 234817 @0 glVertex2f(x = 1184, y = 460) 234818 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 234819 @0 glVertex2f(x = 1179, y = 460) 234820 @0 glEnd() 234821 @0 glEnable(cap = GL_BLEND) 234822 @0 glEnable(cap = GL_ALPHA_TEST) 234823 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234824 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234825 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234826 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234827 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234828 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234829 @0 glMatrixMode(mode = GL_TEXTURE) 234830 @0 glLoadIdentity() 234831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234837 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234838 @0 glBegin(mode = GL_QUADS) 234839 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 234840 @0 glVertex2f(x = 1058, y = 450) 234841 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 234842 @0 glVertex2f(x = 1065, y = 450) 234843 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 234844 @0 glVertex2f(x = 1065, y = 458) 234845 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 234846 @0 glVertex2f(x = 1058, y = 458) 234847 @0 glEnd() 234848 @0 glEnable(cap = GL_BLEND) 234849 @0 glEnable(cap = GL_ALPHA_TEST) 234850 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234851 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234852 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234853 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234854 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234855 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234856 @0 glMatrixMode(mode = GL_TEXTURE) 234857 @0 glLoadIdentity() 234858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234864 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234865 @0 glBegin(mode = GL_QUADS) 234866 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 234867 @0 glVertex2f(x = 1066, y = 450) 234868 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 234869 @0 glVertex2f(x = 1072, y = 450) 234870 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 234871 @0 glVertex2f(x = 1072, y = 460) 234872 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 234873 @0 glVertex2f(x = 1066, y = 460) 234874 @0 glEnd() 234875 @0 glEnable(cap = GL_BLEND) 234876 @0 glEnable(cap = GL_ALPHA_TEST) 234877 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234878 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234879 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234880 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234881 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234882 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234883 @0 glMatrixMode(mode = GL_TEXTURE) 234884 @0 glLoadIdentity() 234885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234891 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234892 @0 glBegin(mode = GL_QUADS) 234893 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 234894 @0 glVertex2f(x = 1073, y = 447) 234895 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 234896 @0 glVertex2f(x = 1079, y = 447) 234897 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 234898 @0 glVertex2f(x = 1079, y = 457) 234899 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 234900 @0 glVertex2f(x = 1073, y = 457) 234901 @0 glEnd() 234902 @0 glEnable(cap = GL_BLEND) 234903 @0 glEnable(cap = GL_ALPHA_TEST) 234904 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234905 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234906 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234907 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234908 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234909 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234910 @0 glMatrixMode(mode = GL_TEXTURE) 234911 @0 glLoadIdentity() 234912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234918 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234919 @0 glBegin(mode = GL_QUADS) 234920 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 234921 @0 glVertex2f(x = 1079, y = 448) 234922 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 234923 @0 glVertex2f(x = 1086, y = 448) 234924 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 234925 @0 glVertex2f(x = 1086, y = 457) 234926 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 234927 @0 glVertex2f(x = 1079, y = 457) 234928 @0 glEnd() 234929 @0 glEnable(cap = GL_BLEND) 234930 @0 glEnable(cap = GL_ALPHA_TEST) 234931 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234933 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234934 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234935 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234936 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234937 @0 glMatrixMode(mode = GL_TEXTURE) 234938 @0 glLoadIdentity() 234939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234945 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234946 @0 glBegin(mode = GL_QUADS) 234947 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 234948 @0 glVertex2f(x = 1086, y = 450) 234949 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 234950 @0 glVertex2f(x = 1093, y = 450) 234951 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 234952 @0 glVertex2f(x = 1093, y = 457) 234953 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 234954 @0 glVertex2f(x = 1086, y = 457) 234955 @0 glEnd() 234956 @0 glEnable(cap = GL_BLEND) 234957 @0 glEnable(cap = GL_ALPHA_TEST) 234958 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234959 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234960 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234961 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234962 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234963 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234964 @0 glMatrixMode(mode = GL_TEXTURE) 234965 @0 glLoadIdentity() 234966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234972 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 234973 @0 glBegin(mode = GL_QUADS) 234974 @0 glTexCoord2f(s = 0, t = 0.1875) 234975 @0 glVertex2f(x = 1093, y = 450) 234976 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 234977 @0 glVertex2f(x = 1100, y = 450) 234978 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 234979 @0 glVertex2f(x = 1100, y = 457) 234980 @0 glTexCoord2f(s = 0, t = 0.2148438) 234981 @0 glVertex2f(x = 1093, y = 457) 234982 @0 glEnd() 234983 @0 glEnable(cap = GL_BLEND) 234984 @0 glEnable(cap = GL_ALPHA_TEST) 234985 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 234986 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 234987 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 234988 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 234989 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 234990 @0 glActiveTextureARB(texture = GL_TEXTURE0) 234991 @0 glMatrixMode(mode = GL_TEXTURE) 234992 @0 glLoadIdentity() 234993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 234994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 234995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 234996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 234997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 234998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 234999 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235000 @0 glBegin(mode = GL_QUADS) 235001 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 235002 @0 glVertex2f(x = 1100, y = 448) 235003 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 235004 @0 glVertex2f(x = 1107, y = 448) 235005 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 235006 @0 glVertex2f(x = 1107, y = 457) 235007 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 235008 @0 glVertex2f(x = 1100, y = 457) 235009 @0 glEnd() 235010 @0 glEnable(cap = GL_BLEND) 235011 @0 glEnable(cap = GL_ALPHA_TEST) 235012 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235013 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235014 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235015 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235016 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235017 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235018 @0 glMatrixMode(mode = GL_TEXTURE) 235019 @0 glLoadIdentity() 235020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235026 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235027 @0 glBegin(mode = GL_QUADS) 235028 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 235029 @0 glVertex2f(x = 1116, y = 446) 235030 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 235031 @0 glVertex2f(x = 1120, y = 446) 235032 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 235033 @0 glVertex2f(x = 1120, y = 459) 235034 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 235035 @0 glVertex2f(x = 1116, y = 459) 235036 @0 glEnd() 235037 @0 glEnable(cap = GL_BLEND) 235038 @0 glEnable(cap = GL_ALPHA_TEST) 235039 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235041 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235043 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235044 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235045 @0 glMatrixMode(mode = GL_TEXTURE) 235046 @0 glLoadIdentity() 235047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235053 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235054 @0 glBegin(mode = GL_QUADS) 235055 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 235056 @0 glVertex2f(x = 1121, y = 450) 235057 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 235058 @0 glVertex2f(x = 1128, y = 450) 235059 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 235060 @0 glVertex2f(x = 1128, y = 457) 235061 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 235062 @0 glVertex2f(x = 1121, y = 457) 235063 @0 glEnd() 235064 @0 glEnable(cap = GL_BLEND) 235065 @0 glEnable(cap = GL_ALPHA_TEST) 235066 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235067 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235068 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235069 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235070 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235071 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235072 @0 glMatrixMode(mode = GL_TEXTURE) 235073 @0 glLoadIdentity() 235074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235080 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235081 @0 glBegin(mode = GL_QUADS) 235082 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 235083 @0 glVertex2f(x = 1129, y = 447) 235084 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 235085 @0 glVertex2f(x = 1135, y = 447) 235086 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 235087 @0 glVertex2f(x = 1135, y = 457) 235088 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 235089 @0 glVertex2f(x = 1129, y = 457) 235090 @0 glEnd() 235091 @0 glEnable(cap = GL_BLEND) 235092 @0 glEnable(cap = GL_ALPHA_TEST) 235093 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235095 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235097 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235098 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235099 @0 glMatrixMode(mode = GL_TEXTURE) 235100 @0 glLoadIdentity() 235101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235107 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235108 @0 glBegin(mode = GL_QUADS) 235109 @0 glTexCoord2f(s = 0.75, t = 0.140625) 235110 @0 glVertex2f(x = 1136, y = 450) 235111 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 235112 @0 glVertex2f(x = 1142, y = 450) 235113 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 235114 @0 glVertex2f(x = 1142, y = 457) 235115 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 235116 @0 glVertex2f(x = 1136, y = 457) 235117 @0 glEnd() 235118 @0 glEnable(cap = GL_BLEND) 235119 @0 glEnable(cap = GL_ALPHA_TEST) 235120 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235121 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235122 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235123 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235124 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235125 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235126 @0 glMatrixMode(mode = GL_TEXTURE) 235127 @0 glLoadIdentity() 235128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235134 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235135 @0 glBegin(mode = GL_QUADS) 235136 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 235137 @0 glVertex2f(x = 1142, y = 450) 235138 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 235139 @0 glVertex2f(x = 1149, y = 450) 235140 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 235141 @0 glVertex2f(x = 1149, y = 457) 235142 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 235143 @0 glVertex2f(x = 1142, y = 457) 235144 @0 glEnd() 235145 @0 glEnable(cap = GL_BLEND) 235146 @0 glEnable(cap = GL_ALPHA_TEST) 235147 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235148 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235149 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235150 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235151 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235152 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235153 @0 glMatrixMode(mode = GL_TEXTURE) 235154 @0 glLoadIdentity() 235155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235161 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235162 @0 glBegin(mode = GL_QUADS) 235163 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 235164 @0 glVertex2f(x = 1149, y = 448) 235165 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 235166 @0 glVertex2f(x = 1156, y = 448) 235167 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 235168 @0 glVertex2f(x = 1156, y = 457) 235169 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 235170 @0 glVertex2f(x = 1149, y = 457) 235171 @0 glEnd() 235172 @0 glEnable(cap = GL_BLEND) 235173 @0 glEnable(cap = GL_ALPHA_TEST) 235174 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235175 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235176 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235177 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235178 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235179 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235180 @0 glMatrixMode(mode = GL_TEXTURE) 235181 @0 glLoadIdentity() 235182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235188 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235189 @0 glBegin(mode = GL_QUADS) 235190 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 235191 @0 glVertex2f(x = 1156, y = 450) 235192 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 235193 @0 glVertex2f(x = 1163, y = 450) 235194 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 235195 @0 glVertex2f(x = 1163, y = 457) 235196 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 235197 @0 glVertex2f(x = 1156, y = 457) 235198 @0 glEnd() 235199 @0 glEnable(cap = GL_BLEND) 235200 @0 glEnable(cap = GL_ALPHA_TEST) 235201 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235202 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235203 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235204 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235205 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235206 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235207 @0 glMatrixMode(mode = GL_TEXTURE) 235208 @0 glLoadIdentity() 235209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235215 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235216 @0 glBegin(mode = GL_QUADS) 235217 @0 glTexCoord2f(s = 0, t = 0.1875) 235218 @0 glVertex2f(x = 1163, y = 450) 235219 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 235220 @0 glVertex2f(x = 1170, y = 450) 235221 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 235222 @0 glVertex2f(x = 1170, y = 457) 235223 @0 glTexCoord2f(s = 0, t = 0.2148438) 235224 @0 glVertex2f(x = 1163, y = 457) 235225 @0 glEnd() 235226 @0 glEnable(cap = GL_BLEND) 235227 @0 glEnable(cap = GL_ALPHA_TEST) 235228 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235229 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235230 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235231 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235232 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235233 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235234 @0 glMatrixMode(mode = GL_TEXTURE) 235235 @0 glLoadIdentity() 235236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235242 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235243 @0 glBegin(mode = GL_QUADS) 235244 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 235245 @0 glVertex2f(x = 1170, y = 448) 235246 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 235247 @0 glVertex2f(x = 1177, y = 448) 235248 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 235249 @0 glVertex2f(x = 1177, y = 457) 235250 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 235251 @0 glVertex2f(x = 1170, y = 457) 235252 @0 glEnd() 235253 @0 glEnable(cap = GL_BLEND) 235254 @0 glEnable(cap = GL_ALPHA_TEST) 235255 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235256 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235257 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235258 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235259 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235260 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235261 @0 glMatrixMode(mode = GL_TEXTURE) 235262 @0 glLoadIdentity() 235263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235269 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235270 @0 glBegin(mode = GL_QUADS) 235271 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 235272 @0 glVertex2f(x = 1178, y = 446) 235273 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 235274 @0 glVertex2f(x = 1183, y = 446) 235275 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 235276 @0 glVertex2f(x = 1183, y = 459) 235277 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 235278 @0 glVertex2f(x = 1178, y = 459) 235279 @0 glEnd() 235280 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235281 @0 glDisable(cap = GL_TEXTURE_2D) 235282 @0 glDisable(cap = GL_BLEND) 235283 @0 glDisable(cap = GL_ALPHA_TEST) 235284 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 235285 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 235286 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235287 @0 glEnable(cap = GL_TEXTURE_2D) 235288 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 235289 @0 glEnable(cap = GL_BLEND) 235290 @0 glEnable(cap = GL_ALPHA_TEST) 235291 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235294 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235295 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235296 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235297 @0 glMatrixMode(mode = GL_TEXTURE) 235298 @0 glLoadIdentity() 235299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 235300 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 235301 @0 glBegin(mode = GL_QUADS) 235302 @0 glTexCoord2f(s = 0.375, t = 0.140625) 235303 @0 glVertex2f(x = 1060, y = 468) 235304 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 235305 @0 glVertex2f(x = 1066, y = 468) 235306 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 235307 @0 glVertex2f(x = 1066, y = 478) 235308 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 235309 @0 glVertex2f(x = 1060, y = 478) 235310 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 235311 @0 glVertex2f(x = 1066, y = 468) 235312 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 235313 @0 glVertex2f(x = 1073, y = 468) 235314 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 235315 @0 glVertex2f(x = 1073, y = 478) 235316 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 235317 @0 glVertex2f(x = 1066, y = 478) 235318 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 235319 @0 glVertex2f(x = 1073, y = 471) 235320 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 235321 @0 glVertex2f(x = 1080, y = 471) 235322 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 235323 @0 glVertex2f(x = 1080, y = 479) 235324 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 235325 @0 glVertex2f(x = 1073, y = 479) 235326 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 235327 @0 glVertex2f(x = 1080, y = 469) 235328 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 235329 @0 glVertex2f(x = 1087, y = 469) 235330 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 235331 @0 glVertex2f(x = 1087, y = 478) 235332 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 235333 @0 glVertex2f(x = 1080, y = 478) 235334 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 235335 @0 glVertex2f(x = 1087, y = 479) 235336 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 235337 @0 glVertex2f(x = 1094, y = 479) 235338 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 235339 @0 glVertex2f(x = 1094, y = 481) 235340 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 235341 @0 glVertex2f(x = 1087, y = 481) 235342 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 235343 @0 glVertex2f(x = 1095, y = 471) 235344 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 235345 @0 glVertex2f(x = 1101, y = 471) 235346 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 235347 @0 glVertex2f(x = 1101, y = 481) 235348 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 235349 @0 glVertex2f(x = 1095, y = 481) 235350 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 235351 @0 glVertex2f(x = 1101, y = 471) 235352 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 235353 @0 glVertex2f(x = 1108, y = 471) 235354 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 235355 @0 glVertex2f(x = 1108, y = 478) 235356 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 235357 @0 glVertex2f(x = 1101, y = 478) 235358 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 235359 @0 glVertex2f(x = 1109, y = 471) 235360 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 235361 @0 glVertex2f(x = 1115, y = 471) 235362 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 235363 @0 glVertex2f(x = 1115, y = 478) 235364 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 235365 @0 glVertex2f(x = 1109, y = 478) 235366 @0 glTexCoord2f(s = 0.375, t = 0.140625) 235367 @0 glVertex2f(x = 1116, y = 468) 235368 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 235369 @0 glVertex2f(x = 1122, y = 468) 235370 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 235371 @0 glVertex2f(x = 1122, y = 478) 235372 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 235373 @0 glVertex2f(x = 1116, y = 478) 235374 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 235375 @0 glVertex2f(x = 1131, y = 467) 235376 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 235377 @0 glVertex2f(x = 1135, y = 467) 235378 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 235379 @0 glVertex2f(x = 1135, y = 480) 235380 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 235381 @0 glVertex2f(x = 1131, y = 480) 235382 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 235383 @0 glVertex2f(x = 1136, y = 471) 235384 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 235385 @0 glVertex2f(x = 1143, y = 471) 235386 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 235387 @0 glVertex2f(x = 1143, y = 478) 235388 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 235389 @0 glVertex2f(x = 1136, y = 478) 235390 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 235391 @0 glVertex2f(x = 1144, y = 468) 235392 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 235393 @0 glVertex2f(x = 1150, y = 468) 235394 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 235395 @0 glVertex2f(x = 1150, y = 478) 235396 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 235397 @0 glVertex2f(x = 1144, y = 478) 235398 @0 glTexCoord2f(s = 0.75, t = 0.140625) 235399 @0 glVertex2f(x = 1151, y = 471) 235400 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 235401 @0 glVertex2f(x = 1157, y = 471) 235402 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 235403 @0 glVertex2f(x = 1157, y = 478) 235404 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 235405 @0 glVertex2f(x = 1151, y = 478) 235406 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 235407 @0 glVertex2f(x = 1157, y = 471) 235408 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 235409 @0 glVertex2f(x = 1164, y = 471) 235410 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 235411 @0 glVertex2f(x = 1164, y = 478) 235412 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 235413 @0 glVertex2f(x = 1157, y = 478) 235414 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 235415 @0 glVertex2f(x = 1164, y = 469) 235416 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 235417 @0 glVertex2f(x = 1171, y = 469) 235418 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 235419 @0 glVertex2f(x = 1171, y = 478) 235420 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 235421 @0 glVertex2f(x = 1164, y = 478) 235422 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 235423 @0 glVertex2f(x = 1171, y = 471) 235424 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 235425 @0 glVertex2f(x = 1178, y = 471) 235426 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 235427 @0 glVertex2f(x = 1178, y = 478) 235428 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 235429 @0 glVertex2f(x = 1171, y = 478) 235430 @0 glTexCoord2f(s = 0, t = 0.1875) 235431 @0 glVertex2f(x = 1178, y = 471) 235432 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 235433 @0 glVertex2f(x = 1185, y = 471) 235434 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 235435 @0 glVertex2f(x = 1185, y = 478) 235436 @0 glTexCoord2f(s = 0, t = 0.2148438) 235437 @0 glVertex2f(x = 1178, y = 478) 235438 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 235439 @0 glVertex2f(x = 1185, y = 469) 235440 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 235441 @0 glVertex2f(x = 1192, y = 469) 235442 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 235443 @0 glVertex2f(x = 1192, y = 478) 235444 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 235445 @0 glVertex2f(x = 1185, y = 478) 235446 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 235447 @0 glVertex2f(x = 1193, y = 467) 235448 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 235449 @0 glVertex2f(x = 1198, y = 467) 235450 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 235451 @0 glVertex2f(x = 1198, y = 480) 235452 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 235453 @0 glVertex2f(x = 1193, y = 480) 235454 @0 glEnd() 235455 @0 glEnable(cap = GL_BLEND) 235456 @0 glEnable(cap = GL_ALPHA_TEST) 235457 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235459 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235461 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235462 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235463 @0 glMatrixMode(mode = GL_TEXTURE) 235464 @0 glLoadIdentity() 235465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235471 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235472 @0 glBegin(mode = GL_QUADS) 235473 @0 glTexCoord2f(s = 0.375, t = 0.140625) 235474 @0 glVertex2f(x = 1059, y = 467) 235475 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 235476 @0 glVertex2f(x = 1065, y = 467) 235477 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 235478 @0 glVertex2f(x = 1065, y = 477) 235479 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 235480 @0 glVertex2f(x = 1059, y = 477) 235481 @0 glEnd() 235482 @0 glEnable(cap = GL_BLEND) 235483 @0 glEnable(cap = GL_ALPHA_TEST) 235484 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235485 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235486 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235487 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235488 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235489 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235490 @0 glMatrixMode(mode = GL_TEXTURE) 235491 @0 glLoadIdentity() 235492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235498 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235499 @0 glBegin(mode = GL_QUADS) 235500 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 235501 @0 glVertex2f(x = 1065, y = 467) 235502 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 235503 @0 glVertex2f(x = 1072, y = 467) 235504 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 235505 @0 glVertex2f(x = 1072, y = 477) 235506 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 235507 @0 glVertex2f(x = 1065, y = 477) 235508 @0 glEnd() 235509 @0 glEnable(cap = GL_BLEND) 235510 @0 glEnable(cap = GL_ALPHA_TEST) 235511 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235512 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235513 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235514 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235515 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235516 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235517 @0 glMatrixMode(mode = GL_TEXTURE) 235518 @0 glLoadIdentity() 235519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235525 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235526 @0 glBegin(mode = GL_QUADS) 235527 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 235528 @0 glVertex2f(x = 1072, y = 470) 235529 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 235530 @0 glVertex2f(x = 1079, y = 470) 235531 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 235532 @0 glVertex2f(x = 1079, y = 478) 235533 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 235534 @0 glVertex2f(x = 1072, y = 478) 235535 @0 glEnd() 235536 @0 glEnable(cap = GL_BLEND) 235537 @0 glEnable(cap = GL_ALPHA_TEST) 235538 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235539 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235540 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235541 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235542 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235543 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235544 @0 glMatrixMode(mode = GL_TEXTURE) 235545 @0 glLoadIdentity() 235546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235552 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235553 @0 glBegin(mode = GL_QUADS) 235554 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 235555 @0 glVertex2f(x = 1079, y = 468) 235556 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 235557 @0 glVertex2f(x = 1086, y = 468) 235558 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 235559 @0 glVertex2f(x = 1086, y = 477) 235560 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 235561 @0 glVertex2f(x = 1079, y = 477) 235562 @0 glEnd() 235563 @0 glEnable(cap = GL_BLEND) 235564 @0 glEnable(cap = GL_ALPHA_TEST) 235565 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235566 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235567 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235568 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235569 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235570 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235571 @0 glMatrixMode(mode = GL_TEXTURE) 235572 @0 glLoadIdentity() 235573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235579 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235580 @0 glBegin(mode = GL_QUADS) 235581 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 235582 @0 glVertex2f(x = 1086, y = 478) 235583 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 235584 @0 glVertex2f(x = 1093, y = 478) 235585 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 235586 @0 glVertex2f(x = 1093, y = 480) 235587 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 235588 @0 glVertex2f(x = 1086, y = 480) 235589 @0 glEnd() 235590 @0 glEnable(cap = GL_BLEND) 235591 @0 glEnable(cap = GL_ALPHA_TEST) 235592 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235593 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235594 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235595 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235596 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235597 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235598 @0 glMatrixMode(mode = GL_TEXTURE) 235599 @0 glLoadIdentity() 235600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235606 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235607 @0 glBegin(mode = GL_QUADS) 235608 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 235609 @0 glVertex2f(x = 1094, y = 470) 235610 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 235611 @0 glVertex2f(x = 1100, y = 470) 235612 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 235613 @0 glVertex2f(x = 1100, y = 480) 235614 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 235615 @0 glVertex2f(x = 1094, y = 480) 235616 @0 glEnd() 235617 @0 glEnable(cap = GL_BLEND) 235618 @0 glEnable(cap = GL_ALPHA_TEST) 235619 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235620 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235621 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235622 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235623 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235624 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235625 @0 glMatrixMode(mode = GL_TEXTURE) 235626 @0 glLoadIdentity() 235627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235633 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235634 @0 glBegin(mode = GL_QUADS) 235635 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 235636 @0 glVertex2f(x = 1100, y = 470) 235637 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 235638 @0 glVertex2f(x = 1107, y = 470) 235639 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 235640 @0 glVertex2f(x = 1107, y = 477) 235641 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 235642 @0 glVertex2f(x = 1100, y = 477) 235643 @0 glEnd() 235644 @0 glEnable(cap = GL_BLEND) 235645 @0 glEnable(cap = GL_ALPHA_TEST) 235646 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235647 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235648 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235649 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235650 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235651 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235652 @0 glMatrixMode(mode = GL_TEXTURE) 235653 @0 glLoadIdentity() 235654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235660 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235661 @0 glBegin(mode = GL_QUADS) 235662 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 235663 @0 glVertex2f(x = 1108, y = 470) 235664 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 235665 @0 glVertex2f(x = 1114, y = 470) 235666 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 235667 @0 glVertex2f(x = 1114, y = 477) 235668 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 235669 @0 glVertex2f(x = 1108, y = 477) 235670 @0 glEnd() 235671 @0 glEnable(cap = GL_BLEND) 235672 @0 glEnable(cap = GL_ALPHA_TEST) 235673 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235674 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235676 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235678 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235679 @0 glMatrixMode(mode = GL_TEXTURE) 235680 @0 glLoadIdentity() 235681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235687 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235688 @0 glBegin(mode = GL_QUADS) 235689 @0 glTexCoord2f(s = 0.375, t = 0.140625) 235690 @0 glVertex2f(x = 1115, y = 467) 235691 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 235692 @0 glVertex2f(x = 1121, y = 467) 235693 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 235694 @0 glVertex2f(x = 1121, y = 477) 235695 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 235696 @0 glVertex2f(x = 1115, y = 477) 235697 @0 glEnd() 235698 @0 glEnable(cap = GL_BLEND) 235699 @0 glEnable(cap = GL_ALPHA_TEST) 235700 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235701 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235702 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235703 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235704 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235705 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235706 @0 glMatrixMode(mode = GL_TEXTURE) 235707 @0 glLoadIdentity() 235708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235714 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235715 @0 glBegin(mode = GL_QUADS) 235716 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 235717 @0 glVertex2f(x = 1130, y = 466) 235718 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 235719 @0 glVertex2f(x = 1134, y = 466) 235720 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 235721 @0 glVertex2f(x = 1134, y = 479) 235722 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 235723 @0 glVertex2f(x = 1130, y = 479) 235724 @0 glEnd() 235725 @0 glEnable(cap = GL_BLEND) 235726 @0 glEnable(cap = GL_ALPHA_TEST) 235727 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235728 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235730 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235732 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235733 @0 glMatrixMode(mode = GL_TEXTURE) 235734 @0 glLoadIdentity() 235735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235741 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235742 @0 glBegin(mode = GL_QUADS) 235743 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 235744 @0 glVertex2f(x = 1135, y = 470) 235745 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 235746 @0 glVertex2f(x = 1142, y = 470) 235747 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 235748 @0 glVertex2f(x = 1142, y = 477) 235749 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 235750 @0 glVertex2f(x = 1135, y = 477) 235751 @0 glEnd() 235752 @0 glEnable(cap = GL_BLEND) 235753 @0 glEnable(cap = GL_ALPHA_TEST) 235754 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235755 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235756 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235757 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235758 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235759 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235760 @0 glMatrixMode(mode = GL_TEXTURE) 235761 @0 glLoadIdentity() 235762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235768 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235769 @0 glBegin(mode = GL_QUADS) 235770 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 235771 @0 glVertex2f(x = 1143, y = 467) 235772 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 235773 @0 glVertex2f(x = 1149, y = 467) 235774 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 235775 @0 glVertex2f(x = 1149, y = 477) 235776 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 235777 @0 glVertex2f(x = 1143, y = 477) 235778 @0 glEnd() 235779 @0 glEnable(cap = GL_BLEND) 235780 @0 glEnable(cap = GL_ALPHA_TEST) 235781 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235782 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235784 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235786 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235787 @0 glMatrixMode(mode = GL_TEXTURE) 235788 @0 glLoadIdentity() 235789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235795 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235796 @0 glBegin(mode = GL_QUADS) 235797 @0 glTexCoord2f(s = 0.75, t = 0.140625) 235798 @0 glVertex2f(x = 1150, y = 470) 235799 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 235800 @0 glVertex2f(x = 1156, y = 470) 235801 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 235802 @0 glVertex2f(x = 1156, y = 477) 235803 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 235804 @0 glVertex2f(x = 1150, y = 477) 235805 @0 glEnd() 235806 @0 glEnable(cap = GL_BLEND) 235807 @0 glEnable(cap = GL_ALPHA_TEST) 235808 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235809 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235811 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235813 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235814 @0 glMatrixMode(mode = GL_TEXTURE) 235815 @0 glLoadIdentity() 235816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235822 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235823 @0 glBegin(mode = GL_QUADS) 235824 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 235825 @0 glVertex2f(x = 1156, y = 470) 235826 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 235827 @0 glVertex2f(x = 1163, y = 470) 235828 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 235829 @0 glVertex2f(x = 1163, y = 477) 235830 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 235831 @0 glVertex2f(x = 1156, y = 477) 235832 @0 glEnd() 235833 @0 glEnable(cap = GL_BLEND) 235834 @0 glEnable(cap = GL_ALPHA_TEST) 235835 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235836 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235838 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235840 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235841 @0 glMatrixMode(mode = GL_TEXTURE) 235842 @0 glLoadIdentity() 235843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235849 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235850 @0 glBegin(mode = GL_QUADS) 235851 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 235852 @0 glVertex2f(x = 1163, y = 468) 235853 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 235854 @0 glVertex2f(x = 1170, y = 468) 235855 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 235856 @0 glVertex2f(x = 1170, y = 477) 235857 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 235858 @0 glVertex2f(x = 1163, y = 477) 235859 @0 glEnd() 235860 @0 glEnable(cap = GL_BLEND) 235861 @0 glEnable(cap = GL_ALPHA_TEST) 235862 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235863 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235865 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235867 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235868 @0 glMatrixMode(mode = GL_TEXTURE) 235869 @0 glLoadIdentity() 235870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235876 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235877 @0 glBegin(mode = GL_QUADS) 235878 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 235879 @0 glVertex2f(x = 1170, y = 470) 235880 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 235881 @0 glVertex2f(x = 1177, y = 470) 235882 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 235883 @0 glVertex2f(x = 1177, y = 477) 235884 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 235885 @0 glVertex2f(x = 1170, y = 477) 235886 @0 glEnd() 235887 @0 glEnable(cap = GL_BLEND) 235888 @0 glEnable(cap = GL_ALPHA_TEST) 235889 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235890 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235891 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235892 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235893 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235894 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235895 @0 glMatrixMode(mode = GL_TEXTURE) 235896 @0 glLoadIdentity() 235897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235903 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235904 @0 glBegin(mode = GL_QUADS) 235905 @0 glTexCoord2f(s = 0, t = 0.1875) 235906 @0 glVertex2f(x = 1177, y = 470) 235907 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 235908 @0 glVertex2f(x = 1184, y = 470) 235909 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 235910 @0 glVertex2f(x = 1184, y = 477) 235911 @0 glTexCoord2f(s = 0, t = 0.2148438) 235912 @0 glVertex2f(x = 1177, y = 477) 235913 @0 glEnd() 235914 @0 glEnable(cap = GL_BLEND) 235915 @0 glEnable(cap = GL_ALPHA_TEST) 235916 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235917 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235918 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235919 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235920 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235921 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235922 @0 glMatrixMode(mode = GL_TEXTURE) 235923 @0 glLoadIdentity() 235924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235930 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235931 @0 glBegin(mode = GL_QUADS) 235932 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 235933 @0 glVertex2f(x = 1184, y = 468) 235934 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 235935 @0 glVertex2f(x = 1191, y = 468) 235936 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 235937 @0 glVertex2f(x = 1191, y = 477) 235938 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 235939 @0 glVertex2f(x = 1184, y = 477) 235940 @0 glEnd() 235941 @0 glEnable(cap = GL_BLEND) 235942 @0 glEnable(cap = GL_ALPHA_TEST) 235943 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235944 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235945 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235946 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235947 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235948 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235949 @0 glMatrixMode(mode = GL_TEXTURE) 235950 @0 glLoadIdentity() 235951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 235952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 235953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 235954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 235955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 235956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 235957 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 235958 @0 glBegin(mode = GL_QUADS) 235959 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 235960 @0 glVertex2f(x = 1192, y = 466) 235961 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 235962 @0 glVertex2f(x = 1197, y = 466) 235963 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 235964 @0 glVertex2f(x = 1197, y = 479) 235965 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 235966 @0 glVertex2f(x = 1192, y = 479) 235967 @0 glEnd() 235968 @0 glEnable(cap = GL_BLEND) 235969 @0 glEnable(cap = GL_ALPHA_TEST) 235970 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 235971 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 235972 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 235973 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 235974 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 235975 @0 glActiveTextureARB(texture = GL_TEXTURE0) 235976 @0 glMatrixMode(mode = GL_TEXTURE) 235977 @0 glLoadIdentity() 235978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 235979 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 235980 @0 glBegin(mode = GL_QUADS) 235981 @0 glTexCoord2f(s = 0.375, t = 0.140625) 235982 @0 glVertex2f(x = 1060, y = 488) 235983 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 235984 @0 glVertex2f(x = 1066, y = 488) 235985 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 235986 @0 glVertex2f(x = 1066, y = 498) 235987 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 235988 @0 glVertex2f(x = 1060, y = 498) 235989 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 235990 @0 glVertex2f(x = 1066, y = 488) 235991 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 235992 @0 glVertex2f(x = 1073, y = 488) 235993 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 235994 @0 glVertex2f(x = 1073, y = 498) 235995 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 235996 @0 glVertex2f(x = 1066, y = 498) 235997 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 235998 @0 glVertex2f(x = 1073, y = 491) 235999 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 236000 @0 glVertex2f(x = 1080, y = 491) 236001 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 236002 @0 glVertex2f(x = 1080, y = 499) 236003 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 236004 @0 glVertex2f(x = 1073, y = 499) 236005 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 236006 @0 glVertex2f(x = 1080, y = 489) 236007 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 236008 @0 glVertex2f(x = 1087, y = 489) 236009 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 236010 @0 glVertex2f(x = 1087, y = 498) 236011 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 236012 @0 glVertex2f(x = 1080, y = 498) 236013 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 236014 @0 glVertex2f(x = 1087, y = 499) 236015 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 236016 @0 glVertex2f(x = 1094, y = 499) 236017 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 236018 @0 glVertex2f(x = 1094, y = 501) 236019 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 236020 @0 glVertex2f(x = 1087, y = 501) 236021 @0 glTexCoord2f(s = 0, t = 0.1875) 236022 @0 glVertex2f(x = 1094, y = 491) 236023 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 236024 @0 glVertex2f(x = 1101, y = 491) 236025 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 236026 @0 glVertex2f(x = 1101, y = 498) 236027 @0 glTexCoord2f(s = 0, t = 0.2148438) 236028 @0 glVertex2f(x = 1094, y = 498) 236029 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 236030 @0 glVertex2f(x = 1102, y = 491) 236031 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 236032 @0 glVertex2f(x = 1108, y = 491) 236033 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 236034 @0 glVertex2f(x = 1108, y = 498) 236035 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 236036 @0 glVertex2f(x = 1102, y = 498) 236037 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 236038 @0 glVertex2f(x = 1108, y = 491) 236039 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 236040 @0 glVertex2f(x = 1115, y = 491) 236041 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 236042 @0 glVertex2f(x = 1115, y = 499) 236043 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 236044 @0 glVertex2f(x = 1108, y = 499) 236045 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 236046 @0 glVertex2f(x = 1115, y = 488) 236047 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 236048 @0 glVertex2f(x = 1122, y = 488) 236049 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 236050 @0 glVertex2f(x = 1122, y = 498) 236051 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 236052 @0 glVertex2f(x = 1115, y = 498) 236053 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 236054 @0 glVertex2f(x = 1122, y = 491) 236055 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 236056 @0 glVertex2f(x = 1129, y = 491) 236057 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 236058 @0 glVertex2f(x = 1129, y = 498) 236059 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 236060 @0 glVertex2f(x = 1122, y = 498) 236061 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 236062 @0 glVertex2f(x = 1129, y = 488) 236063 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 236064 @0 glVertex2f(x = 1136, y = 488) 236065 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 236066 @0 glVertex2f(x = 1136, y = 498) 236067 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 236068 @0 glVertex2f(x = 1129, y = 498) 236069 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 236070 @0 glVertex2f(x = 1145, y = 487) 236071 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 236072 @0 glVertex2f(x = 1149, y = 487) 236073 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 236074 @0 glVertex2f(x = 1149, y = 500) 236075 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 236076 @0 glVertex2f(x = 1145, y = 500) 236077 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 236078 @0 glVertex2f(x = 1150, y = 491) 236079 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 236080 @0 glVertex2f(x = 1157, y = 491) 236081 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 236082 @0 glVertex2f(x = 1157, y = 498) 236083 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 236084 @0 glVertex2f(x = 1150, y = 498) 236085 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 236086 @0 glVertex2f(x = 1158, y = 488) 236087 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 236088 @0 glVertex2f(x = 1164, y = 488) 236089 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 236090 @0 glVertex2f(x = 1164, y = 498) 236091 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 236092 @0 glVertex2f(x = 1158, y = 498) 236093 @0 glTexCoord2f(s = 0.75, t = 0.140625) 236094 @0 glVertex2f(x = 1165, y = 491) 236095 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 236096 @0 glVertex2f(x = 1171, y = 491) 236097 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 236098 @0 glVertex2f(x = 1171, y = 498) 236099 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 236100 @0 glVertex2f(x = 1165, y = 498) 236101 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 236102 @0 glVertex2f(x = 1171, y = 491) 236103 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 236104 @0 glVertex2f(x = 1178, y = 491) 236105 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 236106 @0 glVertex2f(x = 1178, y = 498) 236107 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 236108 @0 glVertex2f(x = 1171, y = 498) 236109 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 236110 @0 glVertex2f(x = 1178, y = 489) 236111 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 236112 @0 glVertex2f(x = 1185, y = 489) 236113 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 236114 @0 glVertex2f(x = 1185, y = 498) 236115 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 236116 @0 glVertex2f(x = 1178, y = 498) 236117 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 236118 @0 glVertex2f(x = 1185, y = 491) 236119 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 236120 @0 glVertex2f(x = 1192, y = 491) 236121 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 236122 @0 glVertex2f(x = 1192, y = 498) 236123 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 236124 @0 glVertex2f(x = 1185, y = 498) 236125 @0 glTexCoord2f(s = 0, t = 0.1875) 236126 @0 glVertex2f(x = 1192, y = 491) 236127 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 236128 @0 glVertex2f(x = 1199, y = 491) 236129 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 236130 @0 glVertex2f(x = 1199, y = 498) 236131 @0 glTexCoord2f(s = 0, t = 0.2148438) 236132 @0 glVertex2f(x = 1192, y = 498) 236133 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 236134 @0 glVertex2f(x = 1199, y = 489) 236135 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 236136 @0 glVertex2f(x = 1206, y = 489) 236137 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 236138 @0 glVertex2f(x = 1206, y = 498) 236139 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 236140 @0 glVertex2f(x = 1199, y = 498) 236141 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 236142 @0 glVertex2f(x = 1207, y = 487) 236143 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 236144 @0 glVertex2f(x = 1212, y = 487) 236145 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 236146 @0 glVertex2f(x = 1212, y = 500) 236147 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 236148 @0 glVertex2f(x = 1207, y = 500) 236149 @0 glEnd() 236150 @0 glEnable(cap = GL_BLEND) 236151 @0 glEnable(cap = GL_ALPHA_TEST) 236152 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236153 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236154 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236155 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236156 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236157 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236158 @0 glMatrixMode(mode = GL_TEXTURE) 236159 @0 glLoadIdentity() 236160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236166 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236167 @0 glBegin(mode = GL_QUADS) 236168 @0 glTexCoord2f(s = 0.375, t = 0.140625) 236169 @0 glVertex2f(x = 1059, y = 487) 236170 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 236171 @0 glVertex2f(x = 1065, y = 487) 236172 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 236173 @0 glVertex2f(x = 1065, y = 497) 236174 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 236175 @0 glVertex2f(x = 1059, y = 497) 236176 @0 glEnd() 236177 @0 glEnable(cap = GL_BLEND) 236178 @0 glEnable(cap = GL_ALPHA_TEST) 236179 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236180 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236181 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236182 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236183 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236184 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236185 @0 glMatrixMode(mode = GL_TEXTURE) 236186 @0 glLoadIdentity() 236187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236193 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236194 @0 glBegin(mode = GL_QUADS) 236195 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 236196 @0 glVertex2f(x = 1065, y = 487) 236197 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 236198 @0 glVertex2f(x = 1072, y = 487) 236199 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 236200 @0 glVertex2f(x = 1072, y = 497) 236201 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 236202 @0 glVertex2f(x = 1065, y = 497) 236203 @0 glEnd() 236204 @0 glEnable(cap = GL_BLEND) 236205 @0 glEnable(cap = GL_ALPHA_TEST) 236206 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236208 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236210 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236211 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236212 @0 glMatrixMode(mode = GL_TEXTURE) 236213 @0 glLoadIdentity() 236214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236220 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236221 @0 glBegin(mode = GL_QUADS) 236222 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 236223 @0 glVertex2f(x = 1072, y = 490) 236224 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 236225 @0 glVertex2f(x = 1079, y = 490) 236226 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 236227 @0 glVertex2f(x = 1079, y = 498) 236228 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 236229 @0 glVertex2f(x = 1072, y = 498) 236230 @0 glEnd() 236231 @0 glEnable(cap = GL_BLEND) 236232 @0 glEnable(cap = GL_ALPHA_TEST) 236233 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236234 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236235 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236236 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236237 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236238 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236239 @0 glMatrixMode(mode = GL_TEXTURE) 236240 @0 glLoadIdentity() 236241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236247 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236248 @0 glBegin(mode = GL_QUADS) 236249 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 236250 @0 glVertex2f(x = 1079, y = 488) 236251 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 236252 @0 glVertex2f(x = 1086, y = 488) 236253 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 236254 @0 glVertex2f(x = 1086, y = 497) 236255 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 236256 @0 glVertex2f(x = 1079, y = 497) 236257 @0 glEnd() 236258 @0 glEnable(cap = GL_BLEND) 236259 @0 glEnable(cap = GL_ALPHA_TEST) 236260 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236261 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236262 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236263 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236264 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236265 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236266 @0 glMatrixMode(mode = GL_TEXTURE) 236267 @0 glLoadIdentity() 236268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236274 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236275 @0 glBegin(mode = GL_QUADS) 236276 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 236277 @0 glVertex2f(x = 1086, y = 498) 236278 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 236279 @0 glVertex2f(x = 1093, y = 498) 236280 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 236281 @0 glVertex2f(x = 1093, y = 500) 236282 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 236283 @0 glVertex2f(x = 1086, y = 500) 236284 @0 glEnd() 236285 @0 glEnable(cap = GL_BLEND) 236286 @0 glEnable(cap = GL_ALPHA_TEST) 236287 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236288 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236289 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236290 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236291 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236292 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236293 @0 glMatrixMode(mode = GL_TEXTURE) 236294 @0 glLoadIdentity() 236295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236301 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236302 @0 glBegin(mode = GL_QUADS) 236303 @0 glTexCoord2f(s = 0, t = 0.1875) 236304 @0 glVertex2f(x = 1093, y = 490) 236305 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 236306 @0 glVertex2f(x = 1100, y = 490) 236307 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 236308 @0 glVertex2f(x = 1100, y = 497) 236309 @0 glTexCoord2f(s = 0, t = 0.2148438) 236310 @0 glVertex2f(x = 1093, y = 497) 236311 @0 glEnd() 236312 @0 glEnable(cap = GL_BLEND) 236313 @0 glEnable(cap = GL_ALPHA_TEST) 236314 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236315 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236316 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236317 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236318 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236319 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236320 @0 glMatrixMode(mode = GL_TEXTURE) 236321 @0 glLoadIdentity() 236322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236328 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236329 @0 glBegin(mode = GL_QUADS) 236330 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 236331 @0 glVertex2f(x = 1101, y = 490) 236332 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 236333 @0 glVertex2f(x = 1107, y = 490) 236334 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 236335 @0 glVertex2f(x = 1107, y = 497) 236336 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 236337 @0 glVertex2f(x = 1101, y = 497) 236338 @0 glEnd() 236339 @0 glEnable(cap = GL_BLEND) 236340 @0 glEnable(cap = GL_ALPHA_TEST) 236341 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236342 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236343 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236344 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236345 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236346 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236347 @0 glMatrixMode(mode = GL_TEXTURE) 236348 @0 glLoadIdentity() 236349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236355 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236356 @0 glBegin(mode = GL_QUADS) 236357 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 236358 @0 glVertex2f(x = 1107, y = 490) 236359 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 236360 @0 glVertex2f(x = 1114, y = 490) 236361 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 236362 @0 glVertex2f(x = 1114, y = 498) 236363 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 236364 @0 glVertex2f(x = 1107, y = 498) 236365 @0 glEnd() 236366 @0 glEnable(cap = GL_BLEND) 236367 @0 glEnable(cap = GL_ALPHA_TEST) 236368 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236369 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236370 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236371 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236372 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236373 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236374 @0 glMatrixMode(mode = GL_TEXTURE) 236375 @0 glLoadIdentity() 236376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236382 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236383 @0 glBegin(mode = GL_QUADS) 236384 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 236385 @0 glVertex2f(x = 1114, y = 487) 236386 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 236387 @0 glVertex2f(x = 1121, y = 487) 236388 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 236389 @0 glVertex2f(x = 1121, y = 497) 236390 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 236391 @0 glVertex2f(x = 1114, y = 497) 236392 @0 glEnd() 236393 @0 glEnable(cap = GL_BLEND) 236394 @0 glEnable(cap = GL_ALPHA_TEST) 236395 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236396 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236397 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236398 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236399 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236400 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236401 @0 glMatrixMode(mode = GL_TEXTURE) 236402 @0 glLoadIdentity() 236403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236409 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236410 @0 glBegin(mode = GL_QUADS) 236411 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 236412 @0 glVertex2f(x = 1121, y = 490) 236413 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 236414 @0 glVertex2f(x = 1128, y = 490) 236415 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 236416 @0 glVertex2f(x = 1128, y = 497) 236417 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 236418 @0 glVertex2f(x = 1121, y = 497) 236419 @0 glEnd() 236420 @0 glEnable(cap = GL_BLEND) 236421 @0 glEnable(cap = GL_ALPHA_TEST) 236422 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236423 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236424 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236425 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236426 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236427 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236428 @0 glMatrixMode(mode = GL_TEXTURE) 236429 @0 glLoadIdentity() 236430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236436 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236437 @0 glBegin(mode = GL_QUADS) 236438 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 236439 @0 glVertex2f(x = 1128, y = 487) 236440 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 236441 @0 glVertex2f(x = 1135, y = 487) 236442 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 236443 @0 glVertex2f(x = 1135, y = 497) 236444 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 236445 @0 glVertex2f(x = 1128, y = 497) 236446 @0 glEnd() 236447 @0 glEnable(cap = GL_BLEND) 236448 @0 glEnable(cap = GL_ALPHA_TEST) 236449 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236450 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236451 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236452 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236453 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236454 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236455 @0 glMatrixMode(mode = GL_TEXTURE) 236456 @0 glLoadIdentity() 236457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236463 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236464 @0 glBegin(mode = GL_QUADS) 236465 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 236466 @0 glVertex2f(x = 1144, y = 486) 236467 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 236468 @0 glVertex2f(x = 1148, y = 486) 236469 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 236470 @0 glVertex2f(x = 1148, y = 499) 236471 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 236472 @0 glVertex2f(x = 1144, y = 499) 236473 @0 glEnd() 236474 @0 glEnable(cap = GL_BLEND) 236475 @0 glEnable(cap = GL_ALPHA_TEST) 236476 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236477 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236478 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236479 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236480 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236481 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236482 @0 glMatrixMode(mode = GL_TEXTURE) 236483 @0 glLoadIdentity() 236484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236490 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236491 @0 glBegin(mode = GL_QUADS) 236492 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 236493 @0 glVertex2f(x = 1149, y = 490) 236494 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 236495 @0 glVertex2f(x = 1156, y = 490) 236496 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 236497 @0 glVertex2f(x = 1156, y = 497) 236498 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 236499 @0 glVertex2f(x = 1149, y = 497) 236500 @0 glEnd() 236501 @0 glEnable(cap = GL_BLEND) 236502 @0 glEnable(cap = GL_ALPHA_TEST) 236503 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236504 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236505 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236506 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236507 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236508 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236509 @0 glMatrixMode(mode = GL_TEXTURE) 236510 @0 glLoadIdentity() 236511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236517 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236518 @0 glBegin(mode = GL_QUADS) 236519 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 236520 @0 glVertex2f(x = 1157, y = 487) 236521 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 236522 @0 glVertex2f(x = 1163, y = 487) 236523 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 236524 @0 glVertex2f(x = 1163, y = 497) 236525 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 236526 @0 glVertex2f(x = 1157, y = 497) 236527 @0 glEnd() 236528 @0 glEnable(cap = GL_BLEND) 236529 @0 glEnable(cap = GL_ALPHA_TEST) 236530 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236533 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236534 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236535 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236536 @0 glMatrixMode(mode = GL_TEXTURE) 236537 @0 glLoadIdentity() 236538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236544 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236545 @0 glBegin(mode = GL_QUADS) 236546 @0 glTexCoord2f(s = 0.75, t = 0.140625) 236547 @0 glVertex2f(x = 1164, y = 490) 236548 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 236549 @0 glVertex2f(x = 1170, y = 490) 236550 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 236551 @0 glVertex2f(x = 1170, y = 497) 236552 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 236553 @0 glVertex2f(x = 1164, y = 497) 236554 @0 glEnd() 236555 @0 glEnable(cap = GL_BLEND) 236556 @0 glEnable(cap = GL_ALPHA_TEST) 236557 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236558 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236560 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236562 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236563 @0 glMatrixMode(mode = GL_TEXTURE) 236564 @0 glLoadIdentity() 236565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236571 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236572 @0 glBegin(mode = GL_QUADS) 236573 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 236574 @0 glVertex2f(x = 1170, y = 490) 236575 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 236576 @0 glVertex2f(x = 1177, y = 490) 236577 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 236578 @0 glVertex2f(x = 1177, y = 497) 236579 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 236580 @0 glVertex2f(x = 1170, y = 497) 236581 @0 glEnd() 236582 @0 glEnable(cap = GL_BLEND) 236583 @0 glEnable(cap = GL_ALPHA_TEST) 236584 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236586 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236588 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236589 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236590 @0 glMatrixMode(mode = GL_TEXTURE) 236591 @0 glLoadIdentity() 236592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236598 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236599 @0 glBegin(mode = GL_QUADS) 236600 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 236601 @0 glVertex2f(x = 1177, y = 488) 236602 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 236603 @0 glVertex2f(x = 1184, y = 488) 236604 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 236605 @0 glVertex2f(x = 1184, y = 497) 236606 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 236607 @0 glVertex2f(x = 1177, y = 497) 236608 @0 glEnd() 236609 @0 glEnable(cap = GL_BLEND) 236610 @0 glEnable(cap = GL_ALPHA_TEST) 236611 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236612 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236613 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236614 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236615 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236616 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236617 @0 glMatrixMode(mode = GL_TEXTURE) 236618 @0 glLoadIdentity() 236619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236625 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236626 @0 glBegin(mode = GL_QUADS) 236627 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 236628 @0 glVertex2f(x = 1184, y = 490) 236629 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 236630 @0 glVertex2f(x = 1191, y = 490) 236631 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 236632 @0 glVertex2f(x = 1191, y = 497) 236633 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 236634 @0 glVertex2f(x = 1184, y = 497) 236635 @0 glEnd() 236636 @0 glEnable(cap = GL_BLEND) 236637 @0 glEnable(cap = GL_ALPHA_TEST) 236638 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236639 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236640 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236641 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236642 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236643 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236644 @0 glMatrixMode(mode = GL_TEXTURE) 236645 @0 glLoadIdentity() 236646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236652 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236653 @0 glBegin(mode = GL_QUADS) 236654 @0 glTexCoord2f(s = 0, t = 0.1875) 236655 @0 glVertex2f(x = 1191, y = 490) 236656 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 236657 @0 glVertex2f(x = 1198, y = 490) 236658 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 236659 @0 glVertex2f(x = 1198, y = 497) 236660 @0 glTexCoord2f(s = 0, t = 0.2148438) 236661 @0 glVertex2f(x = 1191, y = 497) 236662 @0 glEnd() 236663 @0 glEnable(cap = GL_BLEND) 236664 @0 glEnable(cap = GL_ALPHA_TEST) 236665 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236666 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236667 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236668 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236669 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236670 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236671 @0 glMatrixMode(mode = GL_TEXTURE) 236672 @0 glLoadIdentity() 236673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236679 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236680 @0 glBegin(mode = GL_QUADS) 236681 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 236682 @0 glVertex2f(x = 1198, y = 488) 236683 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 236684 @0 glVertex2f(x = 1205, y = 488) 236685 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 236686 @0 glVertex2f(x = 1205, y = 497) 236687 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 236688 @0 glVertex2f(x = 1198, y = 497) 236689 @0 glEnd() 236690 @0 glEnable(cap = GL_BLEND) 236691 @0 glEnable(cap = GL_ALPHA_TEST) 236692 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236693 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236694 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236695 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236696 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236697 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236698 @0 glMatrixMode(mode = GL_TEXTURE) 236699 @0 glLoadIdentity() 236700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236706 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236707 @0 glBegin(mode = GL_QUADS) 236708 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 236709 @0 glVertex2f(x = 1206, y = 486) 236710 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 236711 @0 glVertex2f(x = 1211, y = 486) 236712 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 236713 @0 glVertex2f(x = 1211, y = 499) 236714 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 236715 @0 glVertex2f(x = 1206, y = 499) 236716 @0 glEnd() 236717 @0 glEnable(cap = GL_BLEND) 236718 @0 glEnable(cap = GL_ALPHA_TEST) 236719 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236720 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236721 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236722 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236723 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236724 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236725 @0 glMatrixMode(mode = GL_TEXTURE) 236726 @0 glLoadIdentity() 236727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 236728 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 236729 @0 glBegin(mode = GL_QUADS) 236730 @0 glTexCoord2f(s = 0.75, t = 0.140625) 236731 @0 glVertex2f(x = 1060, y = 511) 236732 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 236733 @0 glVertex2f(x = 1066, y = 511) 236734 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 236735 @0 glVertex2f(x = 1066, y = 518) 236736 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 236737 @0 glVertex2f(x = 1060, y = 518) 236738 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 236739 @0 glVertex2f(x = 1066, y = 511) 236740 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 236741 @0 glVertex2f(x = 1073, y = 511) 236742 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 236743 @0 glVertex2f(x = 1073, y = 518) 236744 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 236745 @0 glVertex2f(x = 1066, y = 518) 236746 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 236747 @0 glVertex2f(x = 1073, y = 509) 236748 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 236749 @0 glVertex2f(x = 1080, y = 509) 236750 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 236751 @0 glVertex2f(x = 1080, y = 518) 236752 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 236753 @0 glVertex2f(x = 1073, y = 518) 236754 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 236755 @0 glVertex2f(x = 1081, y = 508) 236756 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 236757 @0 glVertex2f(x = 1087, y = 508) 236758 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 236759 @0 glVertex2f(x = 1087, y = 518) 236760 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 236761 @0 glVertex2f(x = 1081, y = 518) 236762 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 236763 @0 glVertex2f(x = 1087, y = 511) 236764 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 236765 @0 glVertex2f(x = 1094, y = 511) 236766 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 236767 @0 glVertex2f(x = 1094, y = 518) 236768 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 236769 @0 glVertex2f(x = 1087, y = 518) 236770 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 236771 @0 glVertex2f(x = 1095, y = 511) 236772 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 236773 @0 glVertex2f(x = 1101, y = 511) 236774 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 236775 @0 glVertex2f(x = 1101, y = 518) 236776 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 236777 @0 glVertex2f(x = 1095, y = 518) 236778 @0 glTexCoord2f(s = 0.421875, t = 0) 236779 @0 glVertex2f(x = 1109, y = 507) 236780 @0 glTexCoord2f(s = 0.4414062, t = 0) 236781 @0 glVertex2f(x = 1114, y = 507) 236782 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 236783 @0 glVertex2f(x = 1114, y = 520) 236784 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 236785 @0 glVertex2f(x = 1109, y = 520) 236786 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 236787 @0 glVertex2f(x = 1116, y = 508) 236788 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 236789 @0 glVertex2f(x = 1122, y = 508) 236790 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 236791 @0 glVertex2f(x = 1122, y = 518) 236792 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 236793 @0 glVertex2f(x = 1116, y = 518) 236794 @0 glTexCoord2f(s = 0, t = 0.1875) 236795 @0 glVertex2f(x = 1122, y = 511) 236796 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 236797 @0 glVertex2f(x = 1129, y = 511) 236798 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 236799 @0 glVertex2f(x = 1129, y = 518) 236800 @0 glTexCoord2f(s = 0, t = 0.2148438) 236801 @0 glVertex2f(x = 1122, y = 518) 236802 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 236803 @0 glVertex2f(x = 1130, y = 508) 236804 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 236805 @0 glVertex2f(x = 1136, y = 508) 236806 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 236807 @0 glVertex2f(x = 1136, y = 518) 236808 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 236809 @0 glVertex2f(x = 1130, y = 518) 236810 @0 glTexCoord2f(s = 0.46875, t = 0) 236811 @0 glVertex2f(x = 1137, y = 507) 236812 @0 glTexCoord2f(s = 0.4882812, t = 0) 236813 @0 glVertex2f(x = 1142, y = 507) 236814 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 236815 @0 glVertex2f(x = 1142, y = 520) 236816 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 236817 @0 glVertex2f(x = 1137, y = 520) 236818 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 236819 @0 glVertex2f(x = 1152, y = 507) 236820 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 236821 @0 glVertex2f(x = 1156, y = 507) 236822 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 236823 @0 glVertex2f(x = 1156, y = 520) 236824 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 236825 @0 glVertex2f(x = 1152, y = 520) 236826 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 236827 @0 glVertex2f(x = 1157, y = 511) 236828 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 236829 @0 glVertex2f(x = 1164, y = 511) 236830 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 236831 @0 glVertex2f(x = 1164, y = 518) 236832 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 236833 @0 glVertex2f(x = 1157, y = 518) 236834 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 236835 @0 glVertex2f(x = 1165, y = 508) 236836 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 236837 @0 glVertex2f(x = 1171, y = 508) 236838 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 236839 @0 glVertex2f(x = 1171, y = 518) 236840 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 236841 @0 glVertex2f(x = 1165, y = 518) 236842 @0 glTexCoord2f(s = 0.75, t = 0.140625) 236843 @0 glVertex2f(x = 1172, y = 511) 236844 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 236845 @0 glVertex2f(x = 1178, y = 511) 236846 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 236847 @0 glVertex2f(x = 1178, y = 518) 236848 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 236849 @0 glVertex2f(x = 1172, y = 518) 236850 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 236851 @0 glVertex2f(x = 1178, y = 511) 236852 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 236853 @0 glVertex2f(x = 1185, y = 511) 236854 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 236855 @0 glVertex2f(x = 1185, y = 518) 236856 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 236857 @0 glVertex2f(x = 1178, y = 518) 236858 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 236859 @0 glVertex2f(x = 1185, y = 509) 236860 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 236861 @0 glVertex2f(x = 1192, y = 509) 236862 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 236863 @0 glVertex2f(x = 1192, y = 518) 236864 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 236865 @0 glVertex2f(x = 1185, y = 518) 236866 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 236867 @0 glVertex2f(x = 1192, y = 511) 236868 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 236869 @0 glVertex2f(x = 1199, y = 511) 236870 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 236871 @0 glVertex2f(x = 1199, y = 518) 236872 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 236873 @0 glVertex2f(x = 1192, y = 518) 236874 @0 glTexCoord2f(s = 0, t = 0.1875) 236875 @0 glVertex2f(x = 1199, y = 511) 236876 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 236877 @0 glVertex2f(x = 1206, y = 511) 236878 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 236879 @0 glVertex2f(x = 1206, y = 518) 236880 @0 glTexCoord2f(s = 0, t = 0.2148438) 236881 @0 glVertex2f(x = 1199, y = 518) 236882 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 236883 @0 glVertex2f(x = 1206, y = 509) 236884 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 236885 @0 glVertex2f(x = 1213, y = 509) 236886 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 236887 @0 glVertex2f(x = 1213, y = 518) 236888 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 236889 @0 glVertex2f(x = 1206, y = 518) 236890 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 236891 @0 glVertex2f(x = 1214, y = 507) 236892 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 236893 @0 glVertex2f(x = 1219, y = 507) 236894 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 236895 @0 glVertex2f(x = 1219, y = 520) 236896 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 236897 @0 glVertex2f(x = 1214, y = 520) 236898 @0 glEnd() 236899 @0 glEnable(cap = GL_BLEND) 236900 @0 glEnable(cap = GL_ALPHA_TEST) 236901 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236902 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236903 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236904 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236905 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236906 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236907 @0 glMatrixMode(mode = GL_TEXTURE) 236908 @0 glLoadIdentity() 236909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236915 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236916 @0 glBegin(mode = GL_QUADS) 236917 @0 glTexCoord2f(s = 0.75, t = 0.140625) 236918 @0 glVertex2f(x = 1059, y = 510) 236919 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 236920 @0 glVertex2f(x = 1065, y = 510) 236921 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 236922 @0 glVertex2f(x = 1065, y = 517) 236923 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 236924 @0 glVertex2f(x = 1059, y = 517) 236925 @0 glEnd() 236926 @0 glEnable(cap = GL_BLEND) 236927 @0 glEnable(cap = GL_ALPHA_TEST) 236928 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236933 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236934 @0 glMatrixMode(mode = GL_TEXTURE) 236935 @0 glLoadIdentity() 236936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236942 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236943 @0 glBegin(mode = GL_QUADS) 236944 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 236945 @0 glVertex2f(x = 1065, y = 510) 236946 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 236947 @0 glVertex2f(x = 1072, y = 510) 236948 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 236949 @0 glVertex2f(x = 1072, y = 517) 236950 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 236951 @0 glVertex2f(x = 1065, y = 517) 236952 @0 glEnd() 236953 @0 glEnable(cap = GL_BLEND) 236954 @0 glEnable(cap = GL_ALPHA_TEST) 236955 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236956 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236958 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236960 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236961 @0 glMatrixMode(mode = GL_TEXTURE) 236962 @0 glLoadIdentity() 236963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236969 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236970 @0 glBegin(mode = GL_QUADS) 236971 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 236972 @0 glVertex2f(x = 1072, y = 508) 236973 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 236974 @0 glVertex2f(x = 1079, y = 508) 236975 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 236976 @0 glVertex2f(x = 1079, y = 517) 236977 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 236978 @0 glVertex2f(x = 1072, y = 517) 236979 @0 glEnd() 236980 @0 glEnable(cap = GL_BLEND) 236981 @0 glEnable(cap = GL_ALPHA_TEST) 236982 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 236983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 236984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 236985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 236986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 236987 @0 glActiveTextureARB(texture = GL_TEXTURE0) 236988 @0 glMatrixMode(mode = GL_TEXTURE) 236989 @0 glLoadIdentity() 236990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 236991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 236992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 236993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 236994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 236995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 236996 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 236997 @0 glBegin(mode = GL_QUADS) 236998 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 236999 @0 glVertex2f(x = 1080, y = 507) 237000 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 237001 @0 glVertex2f(x = 1086, y = 507) 237002 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 237003 @0 glVertex2f(x = 1086, y = 517) 237004 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 237005 @0 glVertex2f(x = 1080, y = 517) 237006 @0 glEnd() 237007 @0 glEnable(cap = GL_BLEND) 237008 @0 glEnable(cap = GL_ALPHA_TEST) 237009 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237010 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237011 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237012 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237013 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237014 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237015 @0 glMatrixMode(mode = GL_TEXTURE) 237016 @0 glLoadIdentity() 237017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237023 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237024 @0 glBegin(mode = GL_QUADS) 237025 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 237026 @0 glVertex2f(x = 1086, y = 510) 237027 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 237028 @0 glVertex2f(x = 1093, y = 510) 237029 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 237030 @0 glVertex2f(x = 1093, y = 517) 237031 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 237032 @0 glVertex2f(x = 1086, y = 517) 237033 @0 glEnd() 237034 @0 glEnable(cap = GL_BLEND) 237035 @0 glEnable(cap = GL_ALPHA_TEST) 237036 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237041 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237042 @0 glMatrixMode(mode = GL_TEXTURE) 237043 @0 glLoadIdentity() 237044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237050 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237051 @0 glBegin(mode = GL_QUADS) 237052 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 237053 @0 glVertex2f(x = 1094, y = 510) 237054 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 237055 @0 glVertex2f(x = 1100, y = 510) 237056 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 237057 @0 glVertex2f(x = 1100, y = 517) 237058 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 237059 @0 glVertex2f(x = 1094, y = 517) 237060 @0 glEnd() 237061 @0 glEnable(cap = GL_BLEND) 237062 @0 glEnable(cap = GL_ALPHA_TEST) 237063 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237065 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237067 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237068 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237069 @0 glMatrixMode(mode = GL_TEXTURE) 237070 @0 glLoadIdentity() 237071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237077 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237078 @0 glBegin(mode = GL_QUADS) 237079 @0 glTexCoord2f(s = 0.421875, t = 0) 237080 @0 glVertex2f(x = 1108, y = 506) 237081 @0 glTexCoord2f(s = 0.4414062, t = 0) 237082 @0 glVertex2f(x = 1113, y = 506) 237083 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 237084 @0 glVertex2f(x = 1113, y = 519) 237085 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 237086 @0 glVertex2f(x = 1108, y = 519) 237087 @0 glEnd() 237088 @0 glEnable(cap = GL_BLEND) 237089 @0 glEnable(cap = GL_ALPHA_TEST) 237090 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237092 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237094 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237095 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237096 @0 glMatrixMode(mode = GL_TEXTURE) 237097 @0 glLoadIdentity() 237098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237104 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237105 @0 glBegin(mode = GL_QUADS) 237106 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 237107 @0 glVertex2f(x = 1115, y = 507) 237108 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 237109 @0 glVertex2f(x = 1121, y = 507) 237110 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 237111 @0 glVertex2f(x = 1121, y = 517) 237112 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 237113 @0 glVertex2f(x = 1115, y = 517) 237114 @0 glEnd() 237115 @0 glEnable(cap = GL_BLEND) 237116 @0 glEnable(cap = GL_ALPHA_TEST) 237117 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237119 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237121 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237122 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237123 @0 glMatrixMode(mode = GL_TEXTURE) 237124 @0 glLoadIdentity() 237125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237131 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237132 @0 glBegin(mode = GL_QUADS) 237133 @0 glTexCoord2f(s = 0, t = 0.1875) 237134 @0 glVertex2f(x = 1121, y = 510) 237135 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 237136 @0 glVertex2f(x = 1128, y = 510) 237137 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 237138 @0 glVertex2f(x = 1128, y = 517) 237139 @0 glTexCoord2f(s = 0, t = 0.2148438) 237140 @0 glVertex2f(x = 1121, y = 517) 237141 @0 glEnd() 237142 @0 glEnable(cap = GL_BLEND) 237143 @0 glEnable(cap = GL_ALPHA_TEST) 237144 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237145 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237146 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237147 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237148 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237149 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237150 @0 glMatrixMode(mode = GL_TEXTURE) 237151 @0 glLoadIdentity() 237152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237158 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237159 @0 glBegin(mode = GL_QUADS) 237160 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 237161 @0 glVertex2f(x = 1129, y = 507) 237162 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 237163 @0 glVertex2f(x = 1135, y = 507) 237164 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 237165 @0 glVertex2f(x = 1135, y = 517) 237166 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 237167 @0 glVertex2f(x = 1129, y = 517) 237168 @0 glEnd() 237169 @0 glEnable(cap = GL_BLEND) 237170 @0 glEnable(cap = GL_ALPHA_TEST) 237171 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237172 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237173 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237174 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237175 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237176 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237177 @0 glMatrixMode(mode = GL_TEXTURE) 237178 @0 glLoadIdentity() 237179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237185 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237186 @0 glBegin(mode = GL_QUADS) 237187 @0 glTexCoord2f(s = 0.46875, t = 0) 237188 @0 glVertex2f(x = 1136, y = 506) 237189 @0 glTexCoord2f(s = 0.4882812, t = 0) 237190 @0 glVertex2f(x = 1141, y = 506) 237191 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 237192 @0 glVertex2f(x = 1141, y = 519) 237193 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 237194 @0 glVertex2f(x = 1136, y = 519) 237195 @0 glEnd() 237196 @0 glEnable(cap = GL_BLEND) 237197 @0 glEnable(cap = GL_ALPHA_TEST) 237198 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237199 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237200 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237201 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237202 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237203 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237204 @0 glMatrixMode(mode = GL_TEXTURE) 237205 @0 glLoadIdentity() 237206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237212 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237213 @0 glBegin(mode = GL_QUADS) 237214 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 237215 @0 glVertex2f(x = 1151, y = 506) 237216 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 237217 @0 glVertex2f(x = 1155, y = 506) 237218 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 237219 @0 glVertex2f(x = 1155, y = 519) 237220 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 237221 @0 glVertex2f(x = 1151, y = 519) 237222 @0 glEnd() 237223 @0 glEnable(cap = GL_BLEND) 237224 @0 glEnable(cap = GL_ALPHA_TEST) 237225 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237226 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237227 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237228 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237229 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237230 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237231 @0 glMatrixMode(mode = GL_TEXTURE) 237232 @0 glLoadIdentity() 237233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237239 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237240 @0 glBegin(mode = GL_QUADS) 237241 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 237242 @0 glVertex2f(x = 1156, y = 510) 237243 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 237244 @0 glVertex2f(x = 1163, y = 510) 237245 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 237246 @0 glVertex2f(x = 1163, y = 517) 237247 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 237248 @0 glVertex2f(x = 1156, y = 517) 237249 @0 glEnd() 237250 @0 glEnable(cap = GL_BLEND) 237251 @0 glEnable(cap = GL_ALPHA_TEST) 237252 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237253 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237254 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237255 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237256 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237257 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237258 @0 glMatrixMode(mode = GL_TEXTURE) 237259 @0 glLoadIdentity() 237260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237266 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237267 @0 glBegin(mode = GL_QUADS) 237268 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 237269 @0 glVertex2f(x = 1164, y = 507) 237270 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 237271 @0 glVertex2f(x = 1170, y = 507) 237272 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 237273 @0 glVertex2f(x = 1170, y = 517) 237274 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 237275 @0 glVertex2f(x = 1164, y = 517) 237276 @0 glEnd() 237277 @0 glEnable(cap = GL_BLEND) 237278 @0 glEnable(cap = GL_ALPHA_TEST) 237279 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237280 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237281 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237282 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237283 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237284 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237285 @0 glMatrixMode(mode = GL_TEXTURE) 237286 @0 glLoadIdentity() 237287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237293 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237294 @0 glBegin(mode = GL_QUADS) 237295 @0 glTexCoord2f(s = 0.75, t = 0.140625) 237296 @0 glVertex2f(x = 1171, y = 510) 237297 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 237298 @0 glVertex2f(x = 1177, y = 510) 237299 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 237300 @0 glVertex2f(x = 1177, y = 517) 237301 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 237302 @0 glVertex2f(x = 1171, y = 517) 237303 @0 glEnd() 237304 @0 glEnable(cap = GL_BLEND) 237305 @0 glEnable(cap = GL_ALPHA_TEST) 237306 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237307 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237308 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237309 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237310 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237311 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237312 @0 glMatrixMode(mode = GL_TEXTURE) 237313 @0 glLoadIdentity() 237314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237320 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237321 @0 glBegin(mode = GL_QUADS) 237322 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 237323 @0 glVertex2f(x = 1177, y = 510) 237324 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 237325 @0 glVertex2f(x = 1184, y = 510) 237326 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 237327 @0 glVertex2f(x = 1184, y = 517) 237328 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 237329 @0 glVertex2f(x = 1177, y = 517) 237330 @0 glEnd() 237331 @0 glEnable(cap = GL_BLEND) 237332 @0 glEnable(cap = GL_ALPHA_TEST) 237333 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237334 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237335 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237336 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237337 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237338 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237339 @0 glMatrixMode(mode = GL_TEXTURE) 237340 @0 glLoadIdentity() 237341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237347 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237348 @0 glBegin(mode = GL_QUADS) 237349 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 237350 @0 glVertex2f(x = 1184, y = 508) 237351 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 237352 @0 glVertex2f(x = 1191, y = 508) 237353 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 237354 @0 glVertex2f(x = 1191, y = 517) 237355 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 237356 @0 glVertex2f(x = 1184, y = 517) 237357 @0 glEnd() 237358 @0 glEnable(cap = GL_BLEND) 237359 @0 glEnable(cap = GL_ALPHA_TEST) 237360 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237361 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237362 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237363 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237364 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237365 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237366 @0 glMatrixMode(mode = GL_TEXTURE) 237367 @0 glLoadIdentity() 237368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237374 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237375 @0 glBegin(mode = GL_QUADS) 237376 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 237377 @0 glVertex2f(x = 1191, y = 510) 237378 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 237379 @0 glVertex2f(x = 1198, y = 510) 237380 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 237381 @0 glVertex2f(x = 1198, y = 517) 237382 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 237383 @0 glVertex2f(x = 1191, y = 517) 237384 @0 glEnd() 237385 @0 glEnable(cap = GL_BLEND) 237386 @0 glEnable(cap = GL_ALPHA_TEST) 237387 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237388 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237389 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237390 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237391 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237392 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237393 @0 glMatrixMode(mode = GL_TEXTURE) 237394 @0 glLoadIdentity() 237395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237401 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237402 @0 glBegin(mode = GL_QUADS) 237403 @0 glTexCoord2f(s = 0, t = 0.1875) 237404 @0 glVertex2f(x = 1198, y = 510) 237405 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 237406 @0 glVertex2f(x = 1205, y = 510) 237407 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 237408 @0 glVertex2f(x = 1205, y = 517) 237409 @0 glTexCoord2f(s = 0, t = 0.2148438) 237410 @0 glVertex2f(x = 1198, y = 517) 237411 @0 glEnd() 237412 @0 glEnable(cap = GL_BLEND) 237413 @0 glEnable(cap = GL_ALPHA_TEST) 237414 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237415 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237416 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237417 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237418 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237419 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237420 @0 glMatrixMode(mode = GL_TEXTURE) 237421 @0 glLoadIdentity() 237422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237428 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237429 @0 glBegin(mode = GL_QUADS) 237430 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 237431 @0 glVertex2f(x = 1205, y = 508) 237432 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 237433 @0 glVertex2f(x = 1212, y = 508) 237434 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 237435 @0 glVertex2f(x = 1212, y = 517) 237436 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 237437 @0 glVertex2f(x = 1205, y = 517) 237438 @0 glEnd() 237439 @0 glEnable(cap = GL_BLEND) 237440 @0 glEnable(cap = GL_ALPHA_TEST) 237441 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237442 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237443 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237444 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237445 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237446 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237447 @0 glMatrixMode(mode = GL_TEXTURE) 237448 @0 glLoadIdentity() 237449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237455 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237456 @0 glBegin(mode = GL_QUADS) 237457 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 237458 @0 glVertex2f(x = 1213, y = 506) 237459 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 237460 @0 glVertex2f(x = 1218, y = 506) 237461 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 237462 @0 glVertex2f(x = 1218, y = 519) 237463 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 237464 @0 glVertex2f(x = 1213, y = 519) 237465 @0 glEnd() 237466 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237467 @0 glDisable(cap = GL_TEXTURE_2D) 237468 @0 glEnable(cap = GL_BLEND) 237469 @0 glEnable(cap = GL_ALPHA_TEST) 237470 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237471 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 237472 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 237473 @0 glDisable(cap = GL_BLEND) 237474 @0 glDisable(cap = GL_ALPHA_TEST) 237475 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 237476 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 237477 @0 glDisable(cap = GL_BLEND) 237478 @0 glDisable(cap = GL_ALPHA_TEST) 237479 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 237480 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 237481 @0 glEnable(cap = GL_BLEND) 237482 @0 glEnable(cap = GL_ALPHA_TEST) 237483 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237484 @0 glBegin(mode = GL_QUADS) 237485 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 237486 @0 glVertex2f(x = 1593, y = 958) 237487 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 237488 @0 glVertex2f(x = 1950, y = 958) 237489 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 237490 @0 glVertex2f(x = 1950, y = 1031) 237491 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 237492 @0 glVertex2f(x = 1593, y = 1031) 237493 @0 glEnd() 237494 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237495 @0 glEnable(cap = GL_TEXTURE_2D) 237496 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 237497 @0 glEnable(cap = GL_BLEND) 237498 @0 glEnable(cap = GL_ALPHA_TEST) 237499 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237500 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237501 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237502 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237503 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237504 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237505 @0 glMatrixMode(mode = GL_TEXTURE) 237506 @0 glLoadIdentity() 237507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 237508 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 237509 @0 glBegin(mode = GL_QUADS) 237510 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 237511 @0 glVertex2f(x = 1742, y = 991) 237512 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 237513 @0 glVertex2f(x = 1748, y = 991) 237514 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 237515 @0 glVertex2f(x = 1748, y = 1000) 237516 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 237517 @0 glVertex2f(x = 1742, y = 1000) 237518 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 237519 @0 glVertex2f(x = 1748, y = 990) 237520 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 237521 @0 glVertex2f(x = 1755, y = 990) 237522 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 237523 @0 glVertex2f(x = 1755, y = 1000) 237524 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 237525 @0 glVertex2f(x = 1748, y = 1000) 237526 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 237527 @0 glVertex2f(x = 1755, y = 993) 237528 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 237529 @0 glVertex2f(x = 1762, y = 993) 237530 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 237531 @0 glVertex2f(x = 1762, y = 1001) 237532 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 237533 @0 glVertex2f(x = 1755, y = 1001) 237534 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 237535 @0 glVertex2f(x = 1762, y = 993) 237536 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 237537 @0 glVertex2f(x = 1769, y = 993) 237538 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 237539 @0 glVertex2f(x = 1769, y = 1003) 237540 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 237541 @0 glVertex2f(x = 1762, y = 1003) 237542 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 237543 @0 glVertex2f(x = 1776, y = 991) 237544 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 237545 @0 glVertex2f(x = 1783, y = 991) 237546 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 237547 @0 glVertex2f(x = 1783, y = 1000) 237548 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 237549 @0 glVertex2f(x = 1776, y = 1000) 237550 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 237551 @0 glVertex2f(x = 1783, y = 993) 237552 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 237553 @0 glVertex2f(x = 1790, y = 993) 237554 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 237555 @0 glVertex2f(x = 1790, y = 1001) 237556 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 237557 @0 glVertex2f(x = 1783, y = 1001) 237558 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 237559 @0 glVertex2f(x = 1790, y = 993) 237560 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 237561 @0 glVertex2f(x = 1797, y = 993) 237562 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 237563 @0 glVertex2f(x = 1797, y = 1000) 237564 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 237565 @0 glVertex2f(x = 1790, y = 1000) 237566 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 237567 @0 glVertex2f(x = 1797, y = 993) 237568 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 237569 @0 glVertex2f(x = 1804, y = 993) 237570 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 237571 @0 glVertex2f(x = 1804, y = 1000) 237572 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 237573 @0 glVertex2f(x = 1797, y = 1000) 237574 @0 glEnd() 237575 @0 glEnable(cap = GL_BLEND) 237576 @0 glEnable(cap = GL_ALPHA_TEST) 237577 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237578 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237579 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237580 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237581 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237582 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237583 @0 glMatrixMode(mode = GL_TEXTURE) 237584 @0 glLoadIdentity() 237585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237591 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237592 @0 glBegin(mode = GL_QUADS) 237593 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 237594 @0 glVertex2f(x = 1741, y = 990) 237595 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 237596 @0 glVertex2f(x = 1747, y = 990) 237597 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 237598 @0 glVertex2f(x = 1747, y = 999) 237599 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 237600 @0 glVertex2f(x = 1741, y = 999) 237601 @0 glEnd() 237602 @0 glEnable(cap = GL_BLEND) 237603 @0 glEnable(cap = GL_ALPHA_TEST) 237604 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237605 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237606 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237607 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237608 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237609 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237610 @0 glMatrixMode(mode = GL_TEXTURE) 237611 @0 glLoadIdentity() 237612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237618 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237619 @0 glBegin(mode = GL_QUADS) 237620 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 237621 @0 glVertex2f(x = 1747, y = 989) 237622 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 237623 @0 glVertex2f(x = 1754, y = 989) 237624 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 237625 @0 glVertex2f(x = 1754, y = 999) 237626 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 237627 @0 glVertex2f(x = 1747, y = 999) 237628 @0 glEnd() 237629 @0 glEnable(cap = GL_BLEND) 237630 @0 glEnable(cap = GL_ALPHA_TEST) 237631 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237632 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237633 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237634 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237635 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237636 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237637 @0 glMatrixMode(mode = GL_TEXTURE) 237638 @0 glLoadIdentity() 237639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237645 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237646 @0 glBegin(mode = GL_QUADS) 237647 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 237648 @0 glVertex2f(x = 1754, y = 992) 237649 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 237650 @0 glVertex2f(x = 1761, y = 992) 237651 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 237652 @0 glVertex2f(x = 1761, y = 1000) 237653 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 237654 @0 glVertex2f(x = 1754, y = 1000) 237655 @0 glEnd() 237656 @0 glEnable(cap = GL_BLEND) 237657 @0 glEnable(cap = GL_ALPHA_TEST) 237658 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237660 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237661 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237662 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237663 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237664 @0 glMatrixMode(mode = GL_TEXTURE) 237665 @0 glLoadIdentity() 237666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237672 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237673 @0 glBegin(mode = GL_QUADS) 237674 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 237675 @0 glVertex2f(x = 1761, y = 992) 237676 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 237677 @0 glVertex2f(x = 1768, y = 992) 237678 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 237679 @0 glVertex2f(x = 1768, y = 1002) 237680 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 237681 @0 glVertex2f(x = 1761, y = 1002) 237682 @0 glEnd() 237683 @0 glEnable(cap = GL_BLEND) 237684 @0 glEnable(cap = GL_ALPHA_TEST) 237685 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237690 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237691 @0 glMatrixMode(mode = GL_TEXTURE) 237692 @0 glLoadIdentity() 237693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237699 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237700 @0 glBegin(mode = GL_QUADS) 237701 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 237702 @0 glVertex2f(x = 1775, y = 990) 237703 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 237704 @0 glVertex2f(x = 1782, y = 990) 237705 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 237706 @0 glVertex2f(x = 1782, y = 999) 237707 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 237708 @0 glVertex2f(x = 1775, y = 999) 237709 @0 glEnd() 237710 @0 glEnable(cap = GL_BLEND) 237711 @0 glEnable(cap = GL_ALPHA_TEST) 237712 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237713 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237714 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237715 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237716 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237717 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237718 @0 glMatrixMode(mode = GL_TEXTURE) 237719 @0 glLoadIdentity() 237720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237726 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237727 @0 glBegin(mode = GL_QUADS) 237728 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 237729 @0 glVertex2f(x = 1782, y = 992) 237730 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 237731 @0 glVertex2f(x = 1789, y = 992) 237732 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 237733 @0 glVertex2f(x = 1789, y = 1000) 237734 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 237735 @0 glVertex2f(x = 1782, y = 1000) 237736 @0 glEnd() 237737 @0 glEnable(cap = GL_BLEND) 237738 @0 glEnable(cap = GL_ALPHA_TEST) 237739 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237740 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237741 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237742 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237743 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237744 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237745 @0 glMatrixMode(mode = GL_TEXTURE) 237746 @0 glLoadIdentity() 237747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237753 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237754 @0 glBegin(mode = GL_QUADS) 237755 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 237756 @0 glVertex2f(x = 1789, y = 992) 237757 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 237758 @0 glVertex2f(x = 1796, y = 992) 237759 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 237760 @0 glVertex2f(x = 1796, y = 999) 237761 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 237762 @0 glVertex2f(x = 1789, y = 999) 237763 @0 glEnd() 237764 @0 glEnable(cap = GL_BLEND) 237765 @0 glEnable(cap = GL_ALPHA_TEST) 237766 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237767 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237768 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237769 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237770 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237771 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237772 @0 glMatrixMode(mode = GL_TEXTURE) 237773 @0 glLoadIdentity() 237774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237780 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237781 @0 glBegin(mode = GL_QUADS) 237782 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 237783 @0 glVertex2f(x = 1796, y = 992) 237784 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 237785 @0 glVertex2f(x = 1803, y = 992) 237786 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 237787 @0 glVertex2f(x = 1803, y = 999) 237788 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 237789 @0 glVertex2f(x = 1796, y = 999) 237790 @0 glEnd() 237791 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237792 @0 glEnable(cap = GL_TEXTURE_2D) 237793 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 237794 @0 glEnable(cap = GL_BLEND) 237795 @0 glEnable(cap = GL_ALPHA_TEST) 237796 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237797 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237798 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237799 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237800 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237801 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237802 @0 glMatrixMode(mode = GL_TEXTURE) 237803 @0 glLoadIdentity() 237804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237810 @0 glEnable(cap = GL_SCISSOR_TEST) 237811 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 237812 @0 glBegin(mode = GL_QUADS) 237813 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237814 @0 glTexCoord2f(s = 0, t = 0) 237815 @0 glVertex2f(x = 542, y = 1075) 237816 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237817 @0 glTexCoord2f(s = 1, t = 0) 237818 @0 glVertex2f(x = 656, y = 1075) 237819 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237820 @0 glTexCoord2f(s = 1, t = 1) 237821 @0 glVertex2f(x = 656, y = 1187) 237822 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237823 @0 glTexCoord2f(s = 0, t = 1) 237824 @0 glVertex2f(x = 542, y = 1187) 237825 @0 glEnd() 237826 @0 glDisable(cap = GL_SCISSOR_TEST) 237827 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237828 @0 glEnable(cap = GL_TEXTURE_2D) 237829 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 237830 @0 glEnable(cap = GL_BLEND) 237831 @0 glEnable(cap = GL_ALPHA_TEST) 237832 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237833 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237834 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237835 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237836 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237837 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237838 @0 glMatrixMode(mode = GL_TEXTURE) 237839 @0 glLoadIdentity() 237840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237846 @0 glEnable(cap = GL_SCISSOR_TEST) 237847 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 237848 @0 glBegin(mode = GL_QUADS) 237849 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237850 @0 glTexCoord2f(s = 0, t = 0) 237851 @0 glVertex2f(x = 680, y = 1075) 237852 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237853 @0 glTexCoord2f(s = 1, t = 0) 237854 @0 glVertex2f(x = 794, y = 1075) 237855 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237856 @0 glTexCoord2f(s = 1, t = 1) 237857 @0 glVertex2f(x = 794, y = 1187) 237858 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237859 @0 glTexCoord2f(s = 0, t = 1) 237860 @0 glVertex2f(x = 680, y = 1187) 237861 @0 glEnd() 237862 @0 glDisable(cap = GL_SCISSOR_TEST) 237863 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237864 @0 glEnable(cap = GL_TEXTURE_2D) 237865 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 237866 @0 glEnable(cap = GL_BLEND) 237867 @0 glEnable(cap = GL_ALPHA_TEST) 237868 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237869 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237870 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237871 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237872 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237873 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237874 @0 glMatrixMode(mode = GL_TEXTURE) 237875 @0 glLoadIdentity() 237876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 237877 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 237878 @0 glBegin(mode = GL_QUADS) 237879 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 237880 @0 glVertex2f(x = 5, y = 4) 237881 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 237882 @0 glVertex2f(x = 12, y = 4) 237883 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 237884 @0 glVertex2f(x = 12, y = 13) 237885 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 237886 @0 glVertex2f(x = 5, y = 13) 237887 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 237888 @0 glVertex2f(x = 13, y = 3) 237889 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 237890 @0 glVertex2f(x = 19, y = 3) 237891 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 237892 @0 glVertex2f(x = 19, y = 13) 237893 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 237894 @0 glVertex2f(x = 13, y = 13) 237895 @0 glTexCoord2f(s = 0.75, t = 0.140625) 237896 @0 glVertex2f(x = 20, y = 6) 237897 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 237898 @0 glVertex2f(x = 26, y = 6) 237899 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 237900 @0 glVertex2f(x = 26, y = 13) 237901 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 237902 @0 glVertex2f(x = 20, y = 13) 237903 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 237904 @0 glVertex2f(x = 26, y = 6) 237905 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 237906 @0 glVertex2f(x = 33, y = 6) 237907 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 237908 @0 glVertex2f(x = 33, y = 13) 237909 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 237910 @0 glVertex2f(x = 26, y = 13) 237911 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 237912 @0 glVertex2f(x = 33, y = 4) 237913 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 237914 @0 glVertex2f(x = 40, y = 4) 237915 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 237916 @0 glVertex2f(x = 40, y = 13) 237917 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 237918 @0 glVertex2f(x = 33, y = 13) 237919 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 237920 @0 glVertex2f(x = 40, y = 6) 237921 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 237922 @0 glVertex2f(x = 47, y = 6) 237923 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 237924 @0 glVertex2f(x = 47, y = 13) 237925 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 237926 @0 glVertex2f(x = 40, y = 13) 237927 @0 glTexCoord2f(s = 0, t = 0.1875) 237928 @0 glVertex2f(x = 47, y = 6) 237929 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 237930 @0 glVertex2f(x = 54, y = 6) 237931 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 237932 @0 glVertex2f(x = 54, y = 13) 237933 @0 glTexCoord2f(s = 0, t = 0.2148438) 237934 @0 glVertex2f(x = 47, y = 13) 237935 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 237936 @0 glVertex2f(x = 54, y = 4) 237937 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 237938 @0 glVertex2f(x = 61, y = 4) 237939 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 237940 @0 glVertex2f(x = 61, y = 13) 237941 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 237942 @0 glVertex2f(x = 54, y = 13) 237943 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 237944 @0 glVertex2f(x = 68, y = 4) 237945 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 237946 @0 glVertex2f(x = 75, y = 4) 237947 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 237948 @0 glVertex2f(x = 75, y = 13) 237949 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 237950 @0 glVertex2f(x = 68, y = 13) 237951 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 237952 @0 glVertex2f(x = 75, y = 6) 237953 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 237954 @0 glVertex2f(x = 82, y = 6) 237955 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 237956 @0 glVertex2f(x = 82, y = 14) 237957 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 237958 @0 glVertex2f(x = 75, y = 14) 237959 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 237960 @0 glVertex2f(x = 82, y = 6) 237961 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 237962 @0 glVertex2f(x = 89, y = 6) 237963 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 237964 @0 glVertex2f(x = 89, y = 13) 237965 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 237966 @0 glVertex2f(x = 82, y = 13) 237967 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 237968 @0 glVertex2f(x = 89, y = 6) 237969 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 237970 @0 glVertex2f(x = 95, y = 6) 237971 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 237972 @0 glVertex2f(x = 95, y = 13) 237973 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 237974 @0 glVertex2f(x = 89, y = 13) 237975 @0 glEnd() 237976 @0 glEnable(cap = GL_BLEND) 237977 @0 glEnable(cap = GL_ALPHA_TEST) 237978 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 237979 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 237980 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 237981 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 237982 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 237983 @0 glActiveTextureARB(texture = GL_TEXTURE0) 237984 @0 glMatrixMode(mode = GL_TEXTURE) 237985 @0 glLoadIdentity() 237986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 237987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 237988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 237989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 237990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 237991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 237992 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 237993 @0 glBegin(mode = GL_QUADS) 237994 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 237995 @0 glVertex2f(x = 4, y = 3) 237996 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 237997 @0 glVertex2f(x = 11, y = 3) 237998 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 237999 @0 glVertex2f(x = 11, y = 12) 238000 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 238001 @0 glVertex2f(x = 4, y = 12) 238002 @0 glEnd() 238003 @0 glEnable(cap = GL_BLEND) 238004 @0 glEnable(cap = GL_ALPHA_TEST) 238005 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 238006 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 238007 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 238008 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 238009 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 238010 @0 glActiveTextureARB(texture = GL_TEXTURE0) 238011 @0 glMatrixMode(mode = GL_TEXTURE) 238012 @0 glLoadIdentity() 238013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 238014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 238015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 238016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 238017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 238018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 238019 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 238020 @0 glBegin(mode = GL_QUADS) 238021 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 238022 @0 glVertex2f(x = 12, y = 2) 238023 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 238024 @0 glVertex2f(x = 18, y = 2) 238025 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 238026 @0 glVertex2f(x = 18, y = 12) 238027 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 238028 @0 glVertex2f(x = 12, y = 12) 238029 @0 glEnd() 238030 @0 glEnable(cap = GL_BLEND) 238031 @0 glEnable(cap = GL_ALPHA_TEST) 238032 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 238033 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 238034 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 238035 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 238036 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 238037 @0 glActiveTextureARB(texture = GL_TEXTURE0) 238038 @0 glMatrixMode(mode = GL_TEXTURE) 238039 @0 glLoadIdentity() 238040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 238041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 238042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 238043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 238044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 238045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 238046 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 238047 @0 glBegin(mode = GL_QUADS) 238048 @0 glTexCoord2f(s = 0.75, t = 0.140625) 238049 @0 glVertex2f(x = 19, y = 5) 238050 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 238051 @0 glVertex2f(x = 25, y = 5) 238052 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 238053 @0 glVertex2f(x = 25, y = 12) 238054 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 238055 @0 glVertex2f(x = 19, y = 12) 238056 @0 glEnd() 238057 @0 glEnable(cap = GL_BLEND) 238058 @0 glEnable(cap = GL_ALPHA_TEST) 238059 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 238060 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 238061 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 238062 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 238063 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 238064 @0 glActiveTextureARB(texture = GL_TEXTURE0) 238065 @0 glMatrixMode(mode = GL_TEXTURE) 238066 @0 glLoadIdentity() 238067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 238068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 238069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 238070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 238071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 238072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 238073 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 238074 @0 glBegin(mode = GL_QUADS) 238075 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 238076 @0 glVertex2f(x = 25, y = 5) 238077 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 238078 @0 glVertex2f(x = 32, y = 5) 238079 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 238080 @0 glVertex2f(x = 32, y = 12) 238081 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 238082 @0 glVertex2f(x = 25, y = 12) 238083 @0 glEnd() 238084 @0 glEnable(cap = GL_BLEND) 238085 @0 glEnable(cap = GL_ALPHA_TEST) 238086 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 238087 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 238088 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 238089 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 238090 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 238091 @0 glActiveTextureARB(texture = GL_TEXTURE0) 238092 @0 glMatrixMode(mode = GL_TEXTURE) 238093 @0 glLoadIdentity() 238094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 238095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 238096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 238097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 238098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 238099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 238100 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 238101 @0 glBegin(mode = GL_QUADS) 238102 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 238103 @0 glVertex2f(x = 32, y = 3) 238104 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 238105 @0 glVertex2f(x = 39, y = 3) 238106 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 238107 @0 glVertex2f(x = 39, y = 12) 238108 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 238109 @0 glVertex2f(x = 32, y = 12) 238110 @0 glEnd() 238111 @0 glEnable(cap = GL_BLEND) 238112 @0 glEnable(cap = GL_ALPHA_TEST) 238113 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 238114 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 238115 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 238116 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 238117 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 238118 @0 glActiveTextureARB(texture = GL_TEXTURE0) 238119 @0 glMatrixMode(mode = GL_TEXTURE) 238120 @0 glLoadIdentity() 238121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 238122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 238123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 238124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 238125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 238126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 238127 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 238128 @0 glBegin(mode = GL_QUADS) 238129 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 238130 @0 glVertex2f(x = 39, y = 5) 238131 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 238132 @0 glVertex2f(x = 46, y = 5) 238133 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 238134 @0 glVertex2f(x = 46, y = 12) 238135 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 238136 @0 glVertex2f(x = 39, y = 12) 238137 @0 glEnd() 238138 @0 glEnable(cap = GL_BLEND) 238139 @0 glEnable(cap = GL_ALPHA_TEST) 238140 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 238141 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 238142 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 238143 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 238144 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 238145 @0 glActiveTextureARB(texture = GL_TEXTURE0) 238146 @0 glMatrixMode(mode = GL_TEXTURE) 238147 @0 glLoadIdentity() 238148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 238149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 238150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 238151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 238152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 238153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 238154 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 238155 @0 glBegin(mode = GL_QUADS) 238156 @0 glTexCoord2f(s = 0, t = 0.1875) 238157 @0 glVertex2f(x = 46, y = 5) 238158 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 238159 @0 glVertex2f(x = 53, y = 5) 238160 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 238161 @0 glVertex2f(x = 53, y = 12) 238162 @0 glTexCoord2f(s = 0, t = 0.2148438) 238163 @0 glVertex2f(x = 46, y = 12) 238164 @0 glEnd() 238165 @0 glEnable(cap = GL_BLEND) 238166 @0 glEnable(cap = GL_ALPHA_TEST) 238167 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 238168 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 238169 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 238170 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 238171 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 238172 @0 glActiveTextureARB(texture = GL_TEXTURE0) 238173 @0 glMatrixMode(mode = GL_TEXTURE) 238174 @0 glLoadIdentity() 238175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 238176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 238177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 238178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 238179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 238180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 238181 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 238182 @0 glBegin(mode = GL_QUADS) 238183 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 238184 @0 glVertex2f(x = 53, y = 3) 238185 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 238186 @0 glVertex2f(x = 60, y = 3) 238187 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 238188 @0 glVertex2f(x = 60, y = 12) 238189 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 238190 @0 glVertex2f(x = 53, y = 12) 238191 @0 glEnd() 238192 @0 glEnable(cap = GL_BLEND) 238193 @0 glEnable(cap = GL_ALPHA_TEST) 238194 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 238195 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 238196 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 238197 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 238198 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 238199 @0 glActiveTextureARB(texture = GL_TEXTURE0) 238200 @0 glMatrixMode(mode = GL_TEXTURE) 238201 @0 glLoadIdentity() 238202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 238203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 238204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 238205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 238206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 238207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 238208 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 238209 @0 glBegin(mode = GL_QUADS) 238210 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 238211 @0 glVertex2f(x = 67, y = 3) 238212 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 238213 @0 glVertex2f(x = 74, y = 3) 238214 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 238215 @0 glVertex2f(x = 74, y = 12) 238216 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 238217 @0 glVertex2f(x = 67, y = 12) 238218 @0 glEnd() 238219 @0 glEnable(cap = GL_BLEND) 238220 @0 glEnable(cap = GL_ALPHA_TEST) 238221 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 238222 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 238223 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 238224 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 238225 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 238226 @0 glActiveTextureARB(texture = GL_TEXTURE0) 238227 @0 glMatrixMode(mode = GL_TEXTURE) 238228 @0 glLoadIdentity() 238229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 238230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 238231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 238232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 238233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 238234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 238235 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 238236 @0 glBegin(mode = GL_QUADS) 238237 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 238238 @0 glVertex2f(x = 74, y = 5) 238239 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 238240 @0 glVertex2f(x = 81, y = 5) 238241 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 238242 @0 glVertex2f(x = 81, y = 13) 238243 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 238244 @0 glVertex2f(x = 74, y = 13) 238245 @0 glEnd() 238246 @0 glEnable(cap = GL_BLEND) 238247 @0 glEnable(cap = GL_ALPHA_TEST) 238248 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 238249 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 238250 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 238251 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 238252 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 238253 @0 glActiveTextureARB(texture = GL_TEXTURE0) 238254 @0 glMatrixMode(mode = GL_TEXTURE) 238255 @0 glLoadIdentity() 238256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 238257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 238258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 238259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 238260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 238261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 238262 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 238263 @0 glBegin(mode = GL_QUADS) 238264 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 238265 @0 glVertex2f(x = 81, y = 5) 238266 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 238267 @0 glVertex2f(x = 88, y = 5) 238268 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 238269 @0 glVertex2f(x = 88, y = 12) 238270 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 238271 @0 glVertex2f(x = 81, y = 12) 238272 @0 glEnd() 238273 @0 glEnable(cap = GL_BLEND) 238274 @0 glEnable(cap = GL_ALPHA_TEST) 238275 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 238276 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 238277 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 238278 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 238279 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 238280 @0 glActiveTextureARB(texture = GL_TEXTURE0) 238281 @0 glMatrixMode(mode = GL_TEXTURE) 238282 @0 glLoadIdentity() 238283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 238284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 238285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 238286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 238287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 238288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 238289 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 238290 @0 glBegin(mode = GL_QUADS) 238291 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 238292 @0 glVertex2f(x = 88, y = 5) 238293 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 238294 @0 glVertex2f(x = 95, y = 5) 238295 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 238296 @0 glVertex2f(x = 95, y = 12) 238297 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 238298 @0 glVertex2f(x = 88, y = 12) 238299 @0 glEnd() 238300 @0 glFlush() 238301 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 238302 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 238303 @0 glDepthMask(flag = GL_TRUE) 238304 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 238305 @0 glActiveTextureARB(texture = GL_TEXTURE3) 238306 @0 glMatrixMode(mode = GL_TEXTURE) 238307 @0 glLoadIdentity() 238308 @0 glActiveTextureARB(texture = GL_TEXTURE2) 238309 @0 glMatrixMode(mode = GL_TEXTURE) 238310 @0 glLoadIdentity() 238311 @0 glActiveTextureARB(texture = GL_TEXTURE1) 238312 @0 glMatrixMode(mode = GL_TEXTURE) 238313 @0 glLoadIdentity() 238314 @0 glActiveTextureARB(texture = GL_TEXTURE0) 238315 @0 glDisable(cap = GL_TEXTURE_2D) 238316 @0 glActiveTextureARB(texture = GL_TEXTURE0) 238317 @0 glMatrixMode(mode = GL_TEXTURE) 238318 @0 glLoadIdentity() 238319 @0 glMatrixMode(mode = GL_PROJECTION) 238320 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 238321 @0 glMatrixMode(mode = GL_MODELVIEW) 238322 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 238323 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 238324 @0 glMatrixMode(mode = GL_MODELVIEW) 238325 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 238326 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 238327 @0 glActiveTextureARB(texture = GL_TEXTURE3) 238328 @0 glMatrixMode(mode = GL_TEXTURE) 238329 @0 glLoadIdentity() 238330 @0 glActiveTextureARB(texture = GL_TEXTURE2) 238331 @0 glMatrixMode(mode = GL_TEXTURE) 238332 @0 glLoadIdentity() 238333 @0 glActiveTextureARB(texture = GL_TEXTURE1) 238334 @0 glMatrixMode(mode = GL_TEXTURE) 238335 @0 glLoadIdentity() 238336 @0 glActiveTextureARB(texture = GL_TEXTURE0) 238337 @0 glMatrixMode(mode = GL_TEXTURE) 238338 @0 glLoadIdentity() 238339 @0 glMatrixMode(mode = GL_PROJECTION) 238340 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 238341 @0 glMatrixMode(mode = GL_MODELVIEW) 238342 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 238343 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 238344 @0 glMatrixMode(mode = GL_PROJECTION) 238345 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 238346 @0 glMatrixMode(mode = GL_MODELVIEW) 238347 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 238348 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 238349 @0 glDisable(cap = GL_LIGHT0) 238350 @0 glDisable(cap = GL_LIGHT1) 238351 @0 glDisable(cap = GL_LIGHT2) 238352 @0 glDisable(cap = GL_LIGHT3) 238353 @0 glDisable(cap = GL_LIGHT4) 238354 @0 glDisable(cap = GL_LIGHT5) 238355 @0 glDisable(cap = GL_LIGHT6) 238356 @0 glDisable(cap = GL_LIGHT7) 238357 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 238358 @0 glMatrixMode(mode = GL_MODELVIEW) 238359 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 238360 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 238361 @0 glActiveTextureARB(texture = GL_TEXTURE3) 238362 @0 glMatrixMode(mode = GL_TEXTURE) 238363 @0 glLoadIdentity() 238364 @0 glActiveTextureARB(texture = GL_TEXTURE2) 238365 @0 glMatrixMode(mode = GL_TEXTURE) 238366 @0 glLoadIdentity() 238367 @0 glActiveTextureARB(texture = GL_TEXTURE1) 238368 @0 glMatrixMode(mode = GL_TEXTURE) 238369 @0 glLoadIdentity() 238370 @0 glActiveTextureARB(texture = GL_TEXTURE0) 238371 @0 glMatrixMode(mode = GL_TEXTURE) 238372 @0 glLoadIdentity() 238373 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 238374 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 238375 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 238376 @0 glFogf(pname = GL_FOG_START, param = 3840) 238377 @0 glFogf(pname = GL_FOG_END, param = 9216) 238378 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 238379 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 238380 @0 glDisable(cap = GL_BLEND) 238381 @0 glDisable(cap = GL_ALPHA_TEST) 238382 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 238383 @0 glMatrixMode(mode = GL_MODELVIEW) 238384 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 238385 @0 glMatrixMode(mode = GL_PROJECTION) 238386 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 238387 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 238388 @0 glEnable(cap = GL_COLOR_MATERIAL) 238389 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 238390 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 238391 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 238392 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 238393 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 238394 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 238395 @0 glShadeModel(mode = GL_SMOOTH) 238396 @0 glDisable(cap = GL_LIGHTING) 238397 @0 glEnable(cap = GL_DEPTH_TEST) 238398 @0 glDepthFunc(func = GL_LEQUAL) 238399 @0 glDepthMask(flag = GL_TRUE) 238400 @0 glCullFace(mode = GL_BACK) 238401 @0 glEnable(cap = GL_CULL_FACE) 238402 @0 glEnable(cap = GL_FOG) 238403 @0 glDisable(cap = GL_NORMALIZE) 238404 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 238405 @0 glDisable(cap = GL_BLEND) 238406 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 238407 @0 glPolygonOffset(factor = -1, units = 0) 238408 @0 glPointSize(size = 1) 238409 @0 glLineWidth(width = 1) 238410 @0 glDisable(cap = GL_MULTISAMPLE) 238411 @0 glActiveTextureARB(texture = GL_TEXTURE0) 238412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 238413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 238414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 238415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 238416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 238417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 238418 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 238419 @0 glEnable(cap = GL_BLEND) 238420 @0 glEnable(cap = GL_ALPHA_TEST) 238421 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 238422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238423 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238424 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238425 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238426 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238427 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238428 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238429 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238430 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238431 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238433 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238434 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238435 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238436 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238438 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238439 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238440 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238441 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238442 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238443 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238444 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238445 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238446 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238448 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238449 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238450 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238451 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238453 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238454 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238455 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238456 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238457 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238458 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238459 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238460 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238461 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238463 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238464 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238465 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238466 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238468 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238469 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238470 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238471 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238472 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238473 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238474 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238475 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238476 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238478 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238479 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238480 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238481 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238483 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238484 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238485 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238486 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238487 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238488 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238489 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238490 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238491 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238493 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238494 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238495 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238496 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238498 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238499 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238500 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238501 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238502 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238503 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238504 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238505 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238506 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238508 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238509 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238510 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238511 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238513 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238514 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238515 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238516 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238517 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238518 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238519 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238520 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238521 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238523 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238524 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238525 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238526 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238528 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238529 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238530 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238531 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238532 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238533 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238534 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238535 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238536 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238538 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238539 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238540 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238541 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238543 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238544 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238545 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238546 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238547 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238548 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238549 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238550 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238551 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238553 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238554 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238555 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238556 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238558 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238559 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238560 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238561 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238562 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238563 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238564 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238565 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238566 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238568 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238569 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238570 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238571 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238573 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238574 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238575 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238576 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238577 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238578 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238579 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238580 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238581 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238583 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238584 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238585 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238586 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238588 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238589 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238590 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238591 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238592 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238593 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238594 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238595 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238596 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238598 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238599 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238600 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238601 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238603 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238604 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238605 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238606 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238607 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238608 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238609 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238610 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238611 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238613 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238614 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238615 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238616 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238618 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238619 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238620 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238621 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238622 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238623 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238624 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238625 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238626 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238628 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238629 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238630 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238631 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238633 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238634 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238635 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238636 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238637 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238638 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238639 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238640 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238641 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238643 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238644 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238645 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238646 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238648 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238649 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238650 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238651 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238652 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238653 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238654 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238655 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238656 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238658 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238659 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238660 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238661 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238663 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238664 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238665 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238666 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238667 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238668 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238669 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238670 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238671 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238673 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238674 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238675 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238676 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238678 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238679 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238680 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238681 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238682 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238683 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238684 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238685 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238686 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238688 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238689 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238690 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238691 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238693 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238694 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238695 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238696 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238697 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238698 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238699 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238700 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238701 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238703 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238704 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238705 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238706 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238708 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238709 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238710 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238711 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238712 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238713 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238714 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238715 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238716 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238718 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238719 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238720 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238721 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238723 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238724 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238725 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238726 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238727 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238728 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238729 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238730 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238731 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238733 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238734 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238735 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238736 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238738 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238739 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238740 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238741 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238742 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238743 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238744 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238745 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238746 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238748 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238749 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238750 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238751 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238753 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238754 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238755 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238756 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238757 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238758 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238759 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238760 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238761 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238763 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238764 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238765 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238766 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238768 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238769 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238770 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238771 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238772 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238773 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238774 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238775 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238776 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238778 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238779 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238780 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238781 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238783 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238784 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238785 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238786 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238787 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238788 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238789 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238790 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238791 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238793 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238794 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238795 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238796 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238798 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238799 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238800 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238801 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238802 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238803 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238804 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238805 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238806 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238808 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238809 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238810 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238811 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238813 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238814 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238815 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238816 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238817 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238818 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238819 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238820 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238821 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238823 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238824 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238825 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238826 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238828 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238829 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238830 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238831 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238832 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238833 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238834 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238835 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238836 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238838 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238839 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238840 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238841 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238843 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238844 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238845 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238846 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238847 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238848 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238849 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238850 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238851 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238853 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238854 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238855 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238856 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238858 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238859 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238860 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238861 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238862 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238863 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238864 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238865 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238866 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238868 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238869 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238870 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238871 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238873 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238874 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238875 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238876 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238877 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238878 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238879 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238880 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238881 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238883 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238884 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238885 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238886 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238888 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238889 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238890 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238891 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238892 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238893 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238894 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238895 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238896 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238898 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238899 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238900 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238901 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238903 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238904 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238905 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238906 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238907 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238908 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238909 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238910 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238911 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238913 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238914 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238915 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238916 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238918 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238919 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238920 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238921 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238922 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238923 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238924 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238925 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238926 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238928 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238929 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238930 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238931 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238933 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238934 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238935 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238936 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238937 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238938 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238939 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238940 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238941 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238943 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238944 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238945 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238946 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238948 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238949 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238950 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238951 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238952 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238953 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238954 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238955 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238956 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238958 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238959 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238960 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238961 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238963 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238964 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238965 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238966 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238967 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238968 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238969 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238970 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238971 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238973 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238974 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238975 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238976 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238978 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238979 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238980 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238981 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238982 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238983 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238984 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238985 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 238986 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 238987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238988 @0 glDisableClientState(array = GL_COLOR_ARRAY) 238989 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 238990 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 238991 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 238992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 238993 @0 glEnableClientState(array = GL_COLOR_ARRAY) 238994 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 238995 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 238996 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 238997 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 238998 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 238999 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239000 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239001 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239003 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239004 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239005 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239006 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239008 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239009 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239010 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239011 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239012 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239013 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239014 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239015 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239016 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239018 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239019 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239020 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239021 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239023 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239024 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239025 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239026 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239027 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239028 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239029 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239030 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239031 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239033 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239034 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239035 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239036 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239038 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239039 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239040 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239041 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239042 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239043 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239044 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239045 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239046 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239048 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239049 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239050 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239051 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239053 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239054 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239055 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239056 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239057 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239058 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239059 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239060 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239061 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239063 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239064 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239065 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239066 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239068 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239069 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239070 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239071 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239072 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239073 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239074 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239075 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239076 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239078 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239079 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239080 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239081 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239083 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239084 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239085 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239086 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239087 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239088 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239089 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239090 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239091 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239093 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239094 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239095 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239096 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239098 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239099 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239100 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239101 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239102 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239103 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239104 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239105 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239106 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239108 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239109 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239110 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239111 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239113 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239114 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239115 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239116 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239117 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239118 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239119 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239120 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239121 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239123 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239124 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239125 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239126 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239128 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239129 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239130 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239131 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239132 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239133 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239134 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239135 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239136 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239138 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239139 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239140 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239141 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239143 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239144 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239145 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239146 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239147 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239148 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239149 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239150 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239151 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239153 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239154 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239155 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239156 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239158 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239159 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239160 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239161 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239162 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239163 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239164 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239165 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239166 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239168 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239169 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239170 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239171 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239173 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239174 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239175 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239176 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239177 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239178 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239179 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239180 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239181 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239183 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239184 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239185 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239186 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239188 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239189 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239190 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239191 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239192 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239193 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239194 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239195 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239196 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239198 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239199 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239200 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239201 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239203 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239204 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239205 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239206 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239207 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239208 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239209 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239210 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239211 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239213 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239214 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239215 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239216 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239218 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239219 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239220 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239221 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239222 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239223 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239224 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239225 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239226 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239228 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239229 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239230 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239231 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239233 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239234 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239235 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239236 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239237 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239238 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239239 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239240 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239241 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239243 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239244 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239245 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239246 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239248 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239249 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239250 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239251 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239252 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239253 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239254 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239255 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239256 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239258 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239259 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239260 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239261 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239263 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239264 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239265 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239266 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239267 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239268 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239269 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239270 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239271 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239273 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239274 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239275 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239276 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239278 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239279 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239280 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239281 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239282 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239283 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239284 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239285 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239286 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239288 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239289 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239290 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239291 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239293 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239294 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239295 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239296 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239297 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239298 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239299 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239300 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239301 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239303 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239304 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239305 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239306 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239308 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239309 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239310 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239311 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239312 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239313 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239314 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239315 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239316 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239318 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239319 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239320 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239321 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239323 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239324 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239325 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239326 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239327 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239328 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239329 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239330 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239331 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239333 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239334 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239335 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239336 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239338 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239339 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239340 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239341 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239342 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239343 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239344 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239345 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239346 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239348 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239349 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239350 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239351 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239353 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239354 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239355 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239356 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239357 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239358 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239359 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239360 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239361 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239363 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239364 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239365 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239366 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239368 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239369 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239370 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239371 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239372 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239373 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239374 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239375 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239376 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239378 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239379 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239380 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239381 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239383 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239384 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239385 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239386 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239387 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239388 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239389 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239390 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239391 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239393 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239394 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239395 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239396 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239398 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239399 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239400 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239401 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239402 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239403 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239404 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239405 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239406 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239408 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239409 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239410 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239411 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239413 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239414 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239415 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239416 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239417 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239418 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239419 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239420 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239421 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239423 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239424 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239425 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239426 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239428 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239429 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239430 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239431 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239432 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239433 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239434 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239435 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239436 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239438 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239439 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239440 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239441 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239443 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239444 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239445 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239446 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239447 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239448 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239449 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239450 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239451 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239453 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239454 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239455 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239456 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239458 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239459 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239460 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239461 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239462 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239463 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239464 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239465 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239466 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239468 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239469 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239470 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239471 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239473 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239474 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239475 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239476 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239477 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239478 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239479 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239480 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239481 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239483 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239484 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239485 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239486 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239488 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239489 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239490 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239491 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239492 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239493 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239494 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239495 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239496 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239498 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239499 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239500 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239501 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239503 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239504 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239505 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239506 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239507 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239508 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239509 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239510 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239511 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239513 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239514 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239515 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239516 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239518 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239519 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239520 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239521 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239522 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239523 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239524 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239525 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239526 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239528 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239529 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239530 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239531 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239533 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239534 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239535 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239536 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239537 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239538 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239539 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239540 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239541 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239543 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239544 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239545 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239546 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239548 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239549 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239550 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239551 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239552 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239553 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239554 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239555 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239556 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239558 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239559 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239560 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239561 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239563 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239564 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239565 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239566 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239567 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239568 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239569 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239570 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239571 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239573 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239574 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239575 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239576 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239578 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239579 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239580 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239581 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239582 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239583 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239584 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239585 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239586 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239588 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239589 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239590 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239591 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239593 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239594 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239595 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239596 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239597 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239598 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239599 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239600 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239601 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239603 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239604 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239605 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239606 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239608 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239609 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239610 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239611 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239612 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239613 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239614 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239615 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239616 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239618 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239619 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239620 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239621 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239623 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239624 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239625 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239626 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239627 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239628 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239629 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239630 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239631 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239633 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239634 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239635 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239636 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239638 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239639 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239640 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239641 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239642 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239643 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239644 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239645 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239646 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239648 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239649 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239650 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239651 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239653 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239654 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239655 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239656 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239657 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239658 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239659 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239660 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239661 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239663 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239664 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239665 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239666 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239668 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239669 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239670 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239671 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239672 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239673 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239674 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239675 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239676 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239678 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239679 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239680 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239681 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239683 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239684 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239685 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239686 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239687 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239688 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239689 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239690 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239691 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239693 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239694 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239695 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239696 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239698 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239699 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239700 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239701 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239702 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239703 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239704 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239705 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239706 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239708 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239709 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239710 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239711 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239713 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239714 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239715 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239716 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239717 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239718 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239719 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239720 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239721 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239723 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239724 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239725 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239726 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239728 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239729 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239730 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239731 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239732 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239733 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239734 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239735 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239736 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239738 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239739 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239740 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239741 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239743 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239744 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239745 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239746 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239747 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239748 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239749 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239750 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239751 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239753 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239754 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239755 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239756 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239758 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239759 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239760 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239761 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239762 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239763 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239764 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239765 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239766 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239768 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239769 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239770 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239771 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239773 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239774 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239775 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239776 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239777 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239778 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239779 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239780 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239781 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239783 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239784 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239785 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239786 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239788 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239789 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239790 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239791 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239792 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239793 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239794 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239795 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239796 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239798 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239799 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239800 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239801 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239803 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239804 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239805 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239806 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239807 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239808 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239809 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239810 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239811 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239813 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239814 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239815 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239816 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239818 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239819 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239820 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239821 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239822 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239823 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239824 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239825 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239826 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239828 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239829 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239830 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239831 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239833 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239834 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239835 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239836 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239837 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239838 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239839 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239840 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239841 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239843 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239844 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239845 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239846 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239848 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239849 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239850 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239851 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239852 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239853 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239854 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239855 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239856 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239858 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239859 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239860 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239861 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239863 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239864 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239865 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239866 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239867 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239868 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239869 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239870 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239871 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239873 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239874 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239875 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239876 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239878 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239879 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239880 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239881 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239882 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239883 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239884 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239885 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239886 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239888 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239889 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239890 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239891 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239893 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239894 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239895 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239896 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239897 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239898 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239899 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239900 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239901 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239903 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239904 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239905 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239906 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239908 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239909 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239910 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239911 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239912 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239913 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239914 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239915 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239916 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239918 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239919 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239920 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239921 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239923 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239924 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239925 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239926 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239927 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239928 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239929 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239930 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239931 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239933 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239934 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239935 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239936 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239938 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239939 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239940 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239941 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239942 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239943 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239944 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239945 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239946 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239948 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239949 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239950 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239951 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239953 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239954 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239955 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239956 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239957 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239958 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239959 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239960 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239961 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239963 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239964 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239965 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239966 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239968 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239969 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239970 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239971 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239972 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239973 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239974 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239975 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239976 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239978 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239979 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239980 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239981 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239983 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239984 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 239985 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 239986 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 239987 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 239988 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 239989 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239990 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 239991 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 239992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239993 @0 glDisableClientState(array = GL_COLOR_ARRAY) 239994 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 239995 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 239996 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 239997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 239998 @0 glEnableClientState(array = GL_COLOR_ARRAY) 239999 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240000 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240001 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240002 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240003 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240004 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240005 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240006 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240008 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240009 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240010 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240011 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240013 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240014 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240015 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240016 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240017 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240018 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240019 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240020 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240021 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240023 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240024 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240025 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240026 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240028 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240029 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240030 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240031 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240032 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240033 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240034 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240035 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240036 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240038 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240039 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240040 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240041 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240043 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240044 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240045 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240046 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240047 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240048 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240049 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240050 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240051 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240053 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240054 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240055 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240056 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240058 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240059 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240060 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240061 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240062 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240063 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240064 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240065 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240066 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240068 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240069 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240070 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240071 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240073 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240074 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240075 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240076 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240077 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240078 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240079 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240080 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240081 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240083 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240084 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240085 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240086 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240088 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240089 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240090 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240091 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240092 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240093 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240094 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240095 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240096 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240098 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240099 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240100 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240101 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240103 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240104 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240105 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240106 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240107 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240108 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240109 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240110 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240111 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240113 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240114 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240115 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240116 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240118 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240119 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240120 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240121 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240122 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240123 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240124 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240125 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240126 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240128 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240129 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240130 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240131 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240133 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240134 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240135 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240136 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240137 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240138 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240139 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240140 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240141 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240143 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240144 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240145 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240146 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240148 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240149 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240150 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240151 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240152 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240153 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240154 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240155 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240156 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240158 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240159 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240160 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240161 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240163 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240164 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240165 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240166 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240167 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240168 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240169 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240170 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240171 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240173 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240174 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240175 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240176 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240178 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240179 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240180 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240181 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240182 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240183 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240184 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240185 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240186 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240188 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240189 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240190 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240191 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240193 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240194 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240195 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240196 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240197 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240198 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240199 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240200 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240201 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240203 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240204 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240205 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240206 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240208 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240209 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240210 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240211 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240212 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240213 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240214 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240215 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240216 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240218 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240219 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240220 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240221 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240223 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240224 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240225 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240226 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240227 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240228 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240229 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240230 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240231 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240233 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240234 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240235 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240236 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240238 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240239 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240240 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240241 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240242 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240243 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240244 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240245 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240246 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240248 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240249 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240250 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240251 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240253 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240254 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240255 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240256 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240257 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240258 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240259 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240260 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240261 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240263 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240264 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240265 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240266 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240268 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240269 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240270 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240271 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240272 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240273 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240274 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240275 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240276 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240278 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240279 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240280 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240281 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240283 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240284 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240285 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240286 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240287 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240288 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240289 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240290 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240291 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240293 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240294 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240295 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240296 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240298 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240299 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240300 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240301 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240302 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240303 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240304 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240305 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240306 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240308 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240309 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240310 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240311 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240313 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240314 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240315 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240316 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240317 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240318 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240319 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240320 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240321 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240323 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240324 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240325 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240326 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240328 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240329 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240330 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240331 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240332 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240333 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240334 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240335 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240336 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240338 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240339 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240340 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240341 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240343 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240344 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240345 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240346 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240347 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240348 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240349 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240350 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240351 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240353 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240354 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240355 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240356 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240358 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240359 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240360 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240361 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240362 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240363 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240364 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240365 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240366 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240368 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240369 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240370 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240371 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240373 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240374 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240375 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240376 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240377 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240378 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240379 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240380 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240381 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240383 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240384 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240385 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240386 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240388 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240389 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240390 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240391 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240392 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240393 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240394 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240395 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240396 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240398 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240399 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240400 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240401 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240403 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240404 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240405 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240406 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240407 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240408 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240409 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240410 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240411 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240413 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240414 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240415 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240416 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240418 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240419 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240420 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240421 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240422 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240423 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240424 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240425 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240426 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240428 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240429 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240430 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240431 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240433 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240434 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240435 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240436 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240437 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240438 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240439 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240440 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240441 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240443 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240444 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240445 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240446 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240448 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240449 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240450 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240451 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240452 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240453 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240454 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240455 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240456 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240458 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240459 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240460 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240461 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240463 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240464 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240465 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240466 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240467 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240468 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240469 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240470 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240471 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240473 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240474 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240475 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240476 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240478 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240479 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240480 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240481 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240482 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240483 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240484 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240485 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240486 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240488 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240489 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240490 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240491 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240493 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240494 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240495 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240496 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240497 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240498 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240499 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240500 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240501 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240503 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240504 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240505 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240506 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240508 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240509 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240510 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240511 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240512 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240513 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240514 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240515 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240516 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240518 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240519 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240520 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240521 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240523 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240524 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240525 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240526 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240527 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240528 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240529 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240530 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240531 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240533 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240534 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240535 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240536 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240538 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240539 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240540 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240541 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240542 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240543 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240544 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240545 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240546 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240548 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240549 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240550 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240551 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240553 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240554 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240555 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240556 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240557 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240558 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240559 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240560 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240561 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240563 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240564 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240565 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240566 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240568 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240569 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240570 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240571 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240572 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240573 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240574 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240575 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240576 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240578 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240579 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240580 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240581 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240583 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240584 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240585 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240586 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240587 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240588 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240589 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240590 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240591 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240593 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240594 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240595 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240596 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240598 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240599 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240600 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240601 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240602 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240603 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240604 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240605 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240606 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240608 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240609 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240610 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240611 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240613 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240614 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240615 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240616 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240617 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240618 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240619 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240620 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240621 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240623 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240624 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240625 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240626 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240628 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240629 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240630 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240631 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240632 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240633 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240634 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240635 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240636 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240638 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240639 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240640 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240641 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240643 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240644 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240645 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240646 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240647 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240648 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240649 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240650 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240651 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240653 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240654 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240655 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240656 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240658 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240659 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240660 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240661 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240662 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240663 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240664 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240665 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240666 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240668 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240669 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240670 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240671 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240673 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240674 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240675 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240676 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240677 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240678 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240679 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240680 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240681 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240683 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240684 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240685 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240686 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240688 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240689 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240690 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240691 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240692 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240693 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240694 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240695 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240696 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240698 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240699 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240700 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240701 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240703 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240704 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240705 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240706 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240707 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240708 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240709 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240710 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240711 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240713 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240714 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240715 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240716 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240718 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240719 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240720 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240721 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240722 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240723 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240724 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240725 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240726 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240728 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240729 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240730 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240731 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240733 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240734 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240735 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240736 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240737 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240738 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240739 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240740 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240741 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240743 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240744 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240745 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240746 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240748 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240749 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240750 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240751 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240752 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240753 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240754 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240755 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240756 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240758 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240759 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240760 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240761 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240763 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240764 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240765 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240766 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240767 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240768 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240769 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240770 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240771 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240773 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240774 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240775 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240776 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240778 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240779 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240780 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240781 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240782 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240783 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240784 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240785 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240786 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240788 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240789 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240790 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240791 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240793 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240794 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240795 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240796 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240797 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240798 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240799 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240800 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240801 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240803 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240804 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240805 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240806 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240808 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240809 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240810 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240811 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240812 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240813 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240814 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240815 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240816 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240818 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240819 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240820 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240821 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240823 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240824 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240825 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240826 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240827 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240828 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240829 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240830 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240831 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240833 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240834 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240835 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240836 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240838 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240839 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240840 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240841 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240842 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240843 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240844 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240845 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240846 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240848 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240849 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240850 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240851 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240853 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240854 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240855 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240856 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240857 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240858 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240859 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240860 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240861 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240863 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240864 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240865 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240866 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240868 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240869 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240870 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240871 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240872 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240873 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240874 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240875 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240876 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240878 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240879 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240880 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240881 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240883 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240884 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240885 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240886 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240887 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240888 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240889 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240890 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240891 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240893 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240894 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240895 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240896 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240898 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240899 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240900 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240901 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240902 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240903 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240904 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240905 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240906 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240908 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240909 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240910 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240911 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240913 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240914 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240915 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240916 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240917 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240918 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240919 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240920 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240921 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240923 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240924 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240925 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240926 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240928 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240929 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240930 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240931 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240932 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240933 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240934 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240935 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240936 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240938 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240939 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240940 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240941 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240943 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240944 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240945 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240946 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240947 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240948 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240949 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240950 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240951 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240953 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240954 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240955 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240956 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240958 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240959 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240960 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240961 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240962 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240963 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240964 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240965 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240966 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240968 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240969 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240970 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240971 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240973 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240974 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240975 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240976 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240977 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240978 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240979 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240980 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240981 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240983 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240984 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 240985 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 240986 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 240987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240988 @0 glEnableClientState(array = GL_COLOR_ARRAY) 240989 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 240990 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 240991 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 240992 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 240993 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 240994 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240995 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 240996 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 240997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 240998 @0 glDisableClientState(array = GL_COLOR_ARRAY) 240999 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241000 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241001 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241003 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241004 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241005 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241006 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241007 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241008 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241009 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241010 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241011 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241013 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241014 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241015 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241016 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241018 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241019 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241020 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241021 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241022 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241023 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241024 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241025 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241026 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241028 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241029 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241030 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241031 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241033 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241034 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241035 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241036 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241037 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241038 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241039 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241040 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241041 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241043 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241044 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241045 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241046 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241048 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241049 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241050 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241051 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241052 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241053 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241054 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241055 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241056 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241058 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241059 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241060 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241061 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241063 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241064 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241065 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241066 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241067 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241068 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241069 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241070 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241071 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241073 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241074 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241075 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241076 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241078 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241079 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241080 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241081 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241082 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241083 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241084 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241085 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241086 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241088 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241089 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241090 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241091 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241093 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241094 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241095 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241096 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241097 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241098 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241099 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241100 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241101 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241103 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241104 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241105 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241106 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241108 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241109 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241110 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241111 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241112 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241113 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241114 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241115 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241116 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241118 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241119 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241120 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241121 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241123 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241124 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241125 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241126 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241127 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241128 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241129 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241130 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241131 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241133 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241134 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241135 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241136 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241138 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241139 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241140 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241141 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241142 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241143 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241144 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241145 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241146 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241148 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241149 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241150 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241151 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241153 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241154 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241155 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241156 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241157 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241158 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241159 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241160 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241161 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241163 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241164 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241165 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241166 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241168 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241169 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241170 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241171 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241172 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241173 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241174 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241175 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241176 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241178 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241179 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241180 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241181 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241183 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241184 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241185 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241186 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241187 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241188 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241189 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241190 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241191 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241193 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241194 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241195 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241196 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241198 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241199 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241200 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241201 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241202 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241203 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241204 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241205 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241206 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241208 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241209 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241210 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241211 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241213 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241214 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241215 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241216 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241217 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241218 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241219 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241220 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241221 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241223 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241224 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241225 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241226 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241228 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241229 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241230 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241231 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241232 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241233 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241234 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241235 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241236 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241238 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241239 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241240 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241241 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241243 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241244 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241245 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241246 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241247 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241248 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241249 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241250 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241251 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241253 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241254 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241255 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241256 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241258 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241259 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241260 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241261 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241262 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241263 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241264 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241265 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241266 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241268 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241269 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241270 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241271 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241273 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241274 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241275 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241276 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241277 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241278 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241279 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241280 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241281 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241283 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241284 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241285 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241286 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241288 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241289 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241290 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241291 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241292 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241293 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241294 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241295 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241296 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241298 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241299 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241300 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241301 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241303 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241304 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241305 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241306 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241307 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241308 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241309 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241310 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241311 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241313 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241314 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241315 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241316 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241318 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241319 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241320 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241321 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241322 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241323 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241324 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241325 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241326 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241328 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241329 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241330 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241331 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241333 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241334 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241335 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241336 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241337 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241338 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241339 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241340 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241341 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241343 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241344 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241345 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241346 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241348 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241349 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241350 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241351 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241352 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241353 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241354 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241355 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241356 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241358 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241359 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241360 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241361 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241363 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241364 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241365 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241366 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241367 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241368 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241369 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241370 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241371 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241373 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241374 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241375 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241376 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241378 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241379 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241380 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241381 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241382 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241383 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241384 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241385 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241386 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241388 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241389 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241390 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241391 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241393 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241394 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241395 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241396 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241397 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241398 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241399 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241400 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241401 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241403 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241404 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241405 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241406 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241408 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241409 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241410 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241411 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241412 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241413 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241414 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241415 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241416 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241418 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241419 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241420 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241421 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241423 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241424 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241425 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241426 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241427 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241428 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241429 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241430 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241431 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241433 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241434 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241435 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241436 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241438 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241439 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241440 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241441 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241442 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241443 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241444 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241445 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241446 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241448 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241449 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241450 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241451 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241453 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241454 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241455 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241456 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241457 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241458 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241459 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241460 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241461 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241463 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241464 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241465 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241466 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241468 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241469 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241470 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241471 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241472 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241473 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241474 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241475 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241476 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241478 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241479 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241480 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241481 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241483 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241484 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241485 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241486 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241487 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241488 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241489 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241490 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241491 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241493 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241494 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241495 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241496 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241498 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241499 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241500 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241501 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241502 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241503 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241504 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241505 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241506 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241508 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241509 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241510 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241511 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241513 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241514 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241515 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241516 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241517 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241518 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241519 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241520 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241521 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241523 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241524 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241525 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241526 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241528 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241529 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241530 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241531 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241532 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241533 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241534 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241535 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241536 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241538 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241539 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241540 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241541 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241543 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241544 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241545 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241546 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241547 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241548 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241549 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241550 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241551 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241553 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241554 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241555 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241556 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241558 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241559 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241560 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241561 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241562 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241563 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241564 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241565 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241566 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241568 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241569 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241570 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241571 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241573 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241574 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241575 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241576 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241577 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241578 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241579 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241580 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241581 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241583 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241584 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241585 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241586 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241588 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241589 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241590 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241591 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241592 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241593 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241594 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241595 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241596 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241598 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241599 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241600 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241601 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241603 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241604 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241605 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241606 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241607 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241608 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241609 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241610 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241611 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241613 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241614 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241615 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241616 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241618 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241619 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241620 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241621 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241622 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241623 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241624 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241625 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241626 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241628 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241629 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241630 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241631 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241633 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241634 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241635 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241636 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241637 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241638 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241639 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241640 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241641 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241643 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241644 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241645 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241646 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241648 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241649 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241650 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241651 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241652 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241653 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241654 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241655 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241656 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241658 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241659 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241660 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241661 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241663 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241664 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241665 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241666 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241667 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241668 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241669 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241670 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241671 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241673 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241674 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241675 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241676 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241678 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241679 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241680 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241681 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241682 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241683 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241684 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241685 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241686 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241688 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241689 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241690 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241691 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241693 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241694 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241695 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241696 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241697 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241698 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241699 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241700 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241701 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241703 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241704 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241705 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241706 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241708 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241709 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241710 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241711 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241712 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241713 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241714 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241715 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241716 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241718 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241719 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241720 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241721 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241723 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241724 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241725 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241726 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241727 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241728 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241729 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241730 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241731 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241733 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241734 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241735 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241736 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241738 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241739 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241740 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241741 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241742 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241743 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241744 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241745 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241746 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241748 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241749 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241750 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241751 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241753 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241754 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241755 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241756 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241757 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241758 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241759 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241760 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241761 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241763 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241764 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241765 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241766 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241768 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241769 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241770 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241771 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241772 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241773 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241774 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241775 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241776 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241778 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241779 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241780 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241781 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241783 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241784 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241785 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241786 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241787 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241788 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241789 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241790 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241791 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241793 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241794 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241795 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241796 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241798 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241799 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241800 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241801 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241802 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241803 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241804 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241805 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241806 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241808 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241809 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241810 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241811 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241813 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241814 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241815 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241816 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241817 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241818 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241819 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241820 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241821 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241823 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241824 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241825 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241826 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241828 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241829 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241830 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241831 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241832 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241833 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241834 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241835 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241836 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241838 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241839 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241840 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241841 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241843 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241844 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241845 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241846 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241847 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241848 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241849 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241850 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241851 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241853 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241854 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241855 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241856 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241858 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241859 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241860 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241861 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241862 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241863 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241864 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241865 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241866 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241868 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241869 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241870 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241871 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241873 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241874 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241875 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241876 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241877 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241878 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241879 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241880 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241881 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241883 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241884 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241885 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241886 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241888 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241889 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241890 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241891 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241892 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241893 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241894 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241895 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241896 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241898 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241899 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241900 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241901 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241903 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241904 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241905 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241906 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241907 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241908 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241909 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241910 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241911 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241913 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241914 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241915 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241916 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241918 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241919 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241920 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241921 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241922 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241923 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241924 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241925 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241926 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241928 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241929 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241930 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241931 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241933 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241934 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241935 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241936 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241937 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241938 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241939 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241940 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241941 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241943 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241944 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241945 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241946 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241948 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241949 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241950 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241951 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241952 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241953 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241954 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241955 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241956 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241958 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241959 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241960 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241961 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241963 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241964 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241965 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241966 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241967 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241968 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241969 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241970 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241971 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241973 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241974 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241975 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241976 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241978 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241979 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241980 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241981 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241982 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241983 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241984 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241985 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 241986 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 241987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241988 @0 glDisableClientState(array = GL_COLOR_ARRAY) 241989 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 241990 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 241991 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 241992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 241993 @0 glEnableClientState(array = GL_COLOR_ARRAY) 241994 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 241995 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 241996 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 241997 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 241998 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 241999 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242000 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242001 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242003 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242004 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242005 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242006 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242008 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242009 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242010 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242011 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242012 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242013 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242014 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242015 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242016 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242018 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242019 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242020 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242021 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242023 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242024 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242025 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242026 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242027 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242028 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242029 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242030 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242031 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242033 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242034 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242035 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242036 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242038 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242039 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242040 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242041 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242042 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242043 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242044 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242045 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242046 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242048 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242049 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242050 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242051 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242053 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242054 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242055 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242056 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242057 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242058 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242059 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242060 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242061 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242063 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242064 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242065 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242066 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242068 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242069 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242070 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242071 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242072 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242073 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242074 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242075 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242076 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242078 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242079 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242080 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242081 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242083 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242084 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242085 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242086 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242087 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242088 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242089 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242090 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242091 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242093 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242094 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242095 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242096 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242098 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242099 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242100 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242101 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242102 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242103 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242104 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242105 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242106 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242108 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242109 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242110 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242111 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242113 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242114 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242115 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242116 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242117 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242118 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242119 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242120 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242121 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242123 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242124 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242125 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242126 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242128 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242129 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242130 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242131 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242132 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242133 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242134 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242135 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242136 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242138 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242139 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242140 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242141 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242143 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242144 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242145 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242146 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242147 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242148 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242149 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242150 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242151 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242153 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242154 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242155 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242156 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242158 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242159 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242160 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242161 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242162 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242163 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242164 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242165 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242166 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242168 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242169 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242170 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242171 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242173 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242174 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242175 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242176 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242177 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242178 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242179 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242180 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242181 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242183 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242184 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242185 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242186 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242188 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242189 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242190 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242191 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242192 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242193 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242194 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242195 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242196 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242198 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242199 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242200 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242201 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242203 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242204 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242205 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242206 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242207 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242208 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242209 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242210 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242211 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242213 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242214 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242215 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242216 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242218 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242219 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242220 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242221 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242222 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242223 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242224 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242225 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242226 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242228 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242229 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242230 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242231 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242233 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242234 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242235 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242236 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242237 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242238 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242239 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242240 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242241 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242243 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242244 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242245 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242246 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242248 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242249 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242250 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242251 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242252 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242253 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242254 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242255 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242256 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242258 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242259 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242260 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242261 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242263 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242264 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242265 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242266 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242267 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242268 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242269 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242270 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242271 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242273 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242274 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242275 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242276 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242278 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242279 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242280 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242281 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242282 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242283 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242284 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242285 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242286 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242288 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242289 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242290 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242291 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242293 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242294 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242295 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242296 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242297 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242298 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242299 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242300 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242301 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242303 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242304 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242305 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242306 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242308 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242309 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242310 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242311 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242312 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242313 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242314 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242315 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242316 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242318 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242319 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242320 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242321 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242323 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242324 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242325 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242326 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242327 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242328 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242329 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242330 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242331 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242333 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242334 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242335 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242336 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242338 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242339 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242340 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242341 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242342 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242343 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242344 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242345 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242346 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242348 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242349 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242350 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242351 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242353 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242354 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242355 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242356 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242357 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242358 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242359 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242360 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242361 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242363 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242364 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242365 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242366 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242368 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242369 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242370 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242371 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242372 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242373 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242374 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242375 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242376 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242378 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242379 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242380 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242381 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242383 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242384 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242385 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242386 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242387 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242388 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242389 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242390 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242391 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242393 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242394 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242395 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242396 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242398 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242399 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242400 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242401 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242402 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242403 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242404 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242405 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242406 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242408 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242409 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242410 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242411 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242413 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242414 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242415 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242416 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242417 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242418 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242419 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242420 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242421 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242423 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242424 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242425 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242426 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242428 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242429 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242430 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242431 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242432 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242433 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242434 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242435 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242436 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242438 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242439 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242440 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242441 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242443 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242444 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242445 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242446 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242447 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242448 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242449 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242450 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242451 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242453 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242454 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242455 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242456 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242458 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242459 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242460 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242461 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242462 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242463 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242464 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242465 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242466 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242468 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242469 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242470 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242471 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242473 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242474 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242475 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242476 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242477 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242478 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242479 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242480 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242481 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242483 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242484 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242485 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242486 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242488 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242489 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242490 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242491 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242492 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242493 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242494 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242495 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242496 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242498 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242499 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242500 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242501 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242503 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242504 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242505 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242506 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242507 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242508 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242509 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242510 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242511 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242513 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242514 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242515 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242516 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242518 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242519 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242520 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242521 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242522 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242523 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242524 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242525 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242526 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242528 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242529 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242530 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242531 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242533 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242534 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242535 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242536 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242537 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242538 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242539 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242540 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242541 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242543 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242544 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242545 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242546 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242548 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242549 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242550 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242551 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242552 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242553 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242554 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242555 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242556 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242558 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242559 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242560 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242561 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242563 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242564 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242565 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242566 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242567 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242568 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242569 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242570 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242571 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242573 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242574 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242575 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242576 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242578 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242579 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242580 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242581 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242582 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242583 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242584 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242585 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242586 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242588 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242589 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242590 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242591 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242593 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242594 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242595 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242596 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242597 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242598 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242599 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242600 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242601 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242603 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242604 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242605 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242606 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242608 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242609 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242610 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242611 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242612 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242613 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242614 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242615 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242616 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242618 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242619 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242620 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242621 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242623 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242624 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242625 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242626 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242627 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242628 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242629 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242630 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242631 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242633 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242634 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242635 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242636 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242638 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242639 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242640 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242641 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242642 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242643 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242644 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242645 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242646 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242648 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242649 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242650 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242651 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242653 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242654 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242655 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242656 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242657 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242658 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242659 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242660 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242661 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242663 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242664 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242665 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242666 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242668 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242669 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242670 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242671 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242672 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242673 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242674 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242675 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242676 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242678 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242679 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242680 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242681 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242683 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242684 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242685 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242686 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242687 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242688 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242689 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242690 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242691 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242693 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242694 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242695 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242696 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242698 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242699 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242700 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242701 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242702 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242703 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242704 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242705 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242706 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242708 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242709 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242710 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242711 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242713 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242714 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242715 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242716 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242717 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242718 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242719 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242720 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242721 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242723 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242724 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242725 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242726 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242728 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242729 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242730 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242731 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242732 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242733 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242734 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242735 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242736 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242738 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242739 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242740 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242741 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242743 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242744 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242745 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242746 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242747 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242748 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242749 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242750 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242751 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242753 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242754 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242755 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242756 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242758 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242759 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242760 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242761 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242762 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242763 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242764 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242765 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242766 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242768 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242769 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242770 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242771 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242773 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242774 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242775 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242776 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242777 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242778 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242779 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242780 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242781 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242783 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242784 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242785 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242786 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242788 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242789 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242790 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242791 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242792 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242793 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242794 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242795 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242796 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242798 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242799 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242800 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242801 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242803 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242804 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242805 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242806 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242807 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242808 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242809 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242810 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242811 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242813 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242814 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242815 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242816 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242818 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242819 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242820 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242821 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242822 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242823 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242824 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242825 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242826 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242828 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242829 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242830 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242831 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242833 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242834 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242835 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242836 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242837 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242838 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242839 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242840 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242841 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242843 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242844 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242845 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242846 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242848 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242849 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242850 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242851 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242852 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242853 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242854 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242855 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242856 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242858 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242859 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242860 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242861 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242863 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242864 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242865 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242866 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242867 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242868 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242869 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242870 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242871 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242873 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242874 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242875 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242876 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242878 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242879 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242880 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242881 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242882 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242883 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242884 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242885 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242886 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242888 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242889 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242890 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242891 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242893 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242894 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242895 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242896 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242897 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242898 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242899 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242900 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242901 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242903 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242904 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242905 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242906 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242908 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242909 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242910 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242911 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242912 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242913 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242914 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242915 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242916 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242918 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242919 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242920 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242921 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242923 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242924 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242925 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242926 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242927 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242928 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242929 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242930 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242931 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242933 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242934 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242935 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242936 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242938 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242939 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242940 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242941 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242942 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242943 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242944 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242945 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242946 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242948 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242949 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242950 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242951 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242953 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242954 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242955 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242956 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242957 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242958 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242959 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242960 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242961 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242963 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242964 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242965 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242966 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242968 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242969 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242970 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242971 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242972 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242973 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242974 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242975 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242976 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242978 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242979 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242980 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242981 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242983 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242984 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 242985 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 242986 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 242987 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 242988 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 242989 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242990 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 242991 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 242992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242993 @0 glDisableClientState(array = GL_COLOR_ARRAY) 242994 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 242995 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 242996 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 242997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 242998 @0 glEnableClientState(array = GL_COLOR_ARRAY) 242999 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243000 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243001 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243002 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243003 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243004 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243005 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243006 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243008 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243009 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243010 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243011 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243013 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243014 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243015 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243016 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243017 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243018 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243019 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243020 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243021 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243023 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243024 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243025 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243026 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243028 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243029 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243030 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243031 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243032 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243033 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243034 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243035 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243036 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243038 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243039 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243040 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243041 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243043 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243044 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243045 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243046 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243047 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243048 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243049 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243050 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243051 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243053 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243054 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243055 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243056 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243058 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243059 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243060 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243061 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243062 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243063 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243064 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243065 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243066 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243068 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243069 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243070 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243071 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243073 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243074 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243075 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243076 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243077 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243078 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243079 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243080 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243081 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243083 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243084 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243085 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243086 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243088 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243089 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243090 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243091 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243092 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243093 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243094 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243095 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243096 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243098 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243099 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243100 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243101 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243103 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243104 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243105 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243106 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243107 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243108 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243109 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243110 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243111 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243113 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243114 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243115 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243116 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243118 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243119 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243120 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243121 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243122 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243123 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243124 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243125 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243126 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243128 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243129 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243130 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243131 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243133 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243134 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243135 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243136 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243137 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243138 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243139 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243140 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243141 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243143 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243144 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243145 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243146 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243148 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243149 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243150 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243151 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243152 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243153 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243154 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243155 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243156 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243158 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243159 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243160 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243161 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243163 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243164 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243165 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243166 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243167 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243168 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243169 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243170 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243171 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243173 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243174 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243175 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243176 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243178 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243179 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243180 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243181 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243182 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243183 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243184 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243185 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243186 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243188 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243189 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243190 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243191 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243193 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243194 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243195 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243196 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243197 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243198 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243199 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243200 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243201 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243203 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243204 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243205 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243206 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243208 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243209 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243210 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243211 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243212 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243213 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243214 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243215 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243216 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243218 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243219 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243220 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243221 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243223 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243224 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243225 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243226 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243227 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243228 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243229 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243230 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243231 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243233 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243234 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243235 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243236 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243238 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243239 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243240 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243241 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243242 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243243 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243244 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243245 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243246 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243248 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243249 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243250 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243251 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243253 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243254 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243255 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243256 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243257 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243258 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243259 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243260 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243261 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243263 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243264 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243265 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243266 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243268 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243269 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243270 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243271 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243272 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243273 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243274 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243275 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243276 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243278 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243279 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243280 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243281 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243283 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243284 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243285 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243286 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243287 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243288 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243289 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243290 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243291 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243293 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243294 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243295 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243296 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243298 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243299 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243300 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243301 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243302 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243303 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243304 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243305 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243306 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243308 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243309 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243310 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243311 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243313 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243314 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243315 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243316 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243317 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243318 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243319 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243320 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243321 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243323 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243324 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243325 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243326 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243328 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243329 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243330 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243331 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243332 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243333 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243334 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243335 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243336 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243338 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243339 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243340 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243341 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243343 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243344 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243345 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243346 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243347 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243348 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243349 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243350 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243351 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243353 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243354 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243355 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243356 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243358 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243359 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243360 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243361 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243362 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243363 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243364 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243365 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243366 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243368 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243369 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243370 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243371 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243373 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243374 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243375 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243376 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243377 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243378 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243379 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243380 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243381 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243383 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243384 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243385 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243386 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243388 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243389 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243390 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243391 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243392 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243393 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243394 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243395 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243396 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243398 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243399 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243400 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243401 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243403 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243404 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243405 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243406 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243407 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243408 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243409 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243410 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243411 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243413 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243414 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243415 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243416 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243418 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243419 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243420 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243421 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243422 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243423 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243424 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243425 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243426 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243428 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243429 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243430 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243431 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243433 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243434 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243435 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243436 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243437 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243438 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243439 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243440 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243441 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243443 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243444 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243445 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243446 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243448 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243449 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243450 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243451 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243452 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243453 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243454 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243455 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243456 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243458 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243459 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243460 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243461 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243463 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243464 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243465 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243466 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243467 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243468 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243469 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243470 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243471 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243473 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243474 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243475 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243476 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243478 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243479 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243480 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243481 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243482 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243483 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243484 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243485 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243486 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243488 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243489 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243490 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243491 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243493 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243494 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243495 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243496 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243497 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243498 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243499 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243500 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243501 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243503 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243504 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243505 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243506 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243508 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243509 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243510 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243511 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243512 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243513 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243514 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243515 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243516 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243518 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243519 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243520 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243521 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243523 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243524 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243525 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243526 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243527 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243528 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243529 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243530 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243531 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243533 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243534 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243535 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243536 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243538 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243539 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243540 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243541 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243542 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243543 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243544 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243545 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243546 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243548 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243549 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243550 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243551 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243553 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243554 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243555 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243556 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243557 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243558 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243559 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243560 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243561 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243563 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243564 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243565 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243566 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243568 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243569 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243570 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243571 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243572 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243573 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243574 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243575 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243576 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243578 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243579 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243580 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243581 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243583 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243584 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243585 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243586 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243587 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243588 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243589 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243590 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243591 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243593 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243594 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243595 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243596 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243598 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243599 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243600 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243601 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243602 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243603 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243604 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243605 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243606 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243608 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243609 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243610 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243611 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243613 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243614 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243615 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243616 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243617 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243618 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243619 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243620 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243621 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243623 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243624 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243625 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243626 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243628 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243629 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243630 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243631 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243632 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243633 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243634 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243635 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243636 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243638 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243639 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243640 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243641 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243643 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243644 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243645 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243646 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243647 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243648 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243649 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243650 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243651 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243653 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243654 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243655 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243656 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243658 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243659 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243660 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243661 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243662 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243663 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243664 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243665 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243666 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243668 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243669 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243670 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243671 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243673 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243674 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243675 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243676 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243677 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243678 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243679 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243680 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243681 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243683 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243684 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243685 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243686 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243688 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243689 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243690 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243691 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243692 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243693 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243694 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243695 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243696 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243698 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243699 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243700 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243701 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243703 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243704 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243705 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243706 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243707 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243708 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243709 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243710 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243711 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243713 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243714 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243715 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243716 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243718 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243719 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243720 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243721 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243722 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243723 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243724 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243725 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243726 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243728 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243729 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243730 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243731 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243733 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243734 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243735 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243736 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243737 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243738 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243739 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243740 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243741 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243743 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243744 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243745 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243746 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243748 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243749 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243750 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243751 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243752 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243753 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243754 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243755 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243756 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243758 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243759 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243760 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243761 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243763 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243764 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243765 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243766 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243767 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243768 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243769 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243770 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243771 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243773 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243774 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243775 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243776 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243778 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243779 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243780 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243781 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243782 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243783 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243784 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243785 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243786 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243788 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243789 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243790 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243791 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243793 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243794 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243795 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243796 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243797 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243798 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243799 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243800 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243801 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243803 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243804 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243805 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243806 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243808 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243809 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243810 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243811 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243812 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243813 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243814 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243815 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243816 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243818 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243819 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243820 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243821 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243823 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243824 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243825 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243826 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243827 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243828 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243829 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243830 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243831 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243833 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243834 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243835 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243836 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243838 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243839 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243840 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243841 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243842 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243843 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243844 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243845 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243846 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243848 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243849 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243850 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243851 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243853 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243854 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243855 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243856 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243857 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243858 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243859 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243860 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243861 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243863 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243864 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243865 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243866 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243868 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243869 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243870 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243871 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243872 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243873 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243874 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243875 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243876 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243878 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243879 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243880 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243881 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243883 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243884 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243885 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243886 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243887 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243888 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243889 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243890 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243891 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243893 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243894 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243895 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243896 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243898 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243899 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243900 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243901 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243902 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243903 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243904 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243905 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243906 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243908 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243909 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243910 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243911 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243913 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243914 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243915 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243916 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243917 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243918 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243919 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243920 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243921 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243923 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243924 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243925 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243926 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243928 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243929 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243930 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243931 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243932 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243933 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243934 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243935 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243936 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243938 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243939 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243940 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243941 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243943 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243944 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243945 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243946 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243947 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243948 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243949 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243950 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243951 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243953 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243954 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243955 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243956 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243958 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243959 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243960 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243961 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243962 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243963 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243964 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243965 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243966 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243968 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243969 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243970 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243971 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243973 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243974 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243975 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243976 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243977 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243978 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243979 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243980 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243981 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243983 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243984 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 243985 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 243986 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 243987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243988 @0 glEnableClientState(array = GL_COLOR_ARRAY) 243989 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 243990 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 243991 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 243992 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 243993 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 243994 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243995 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 243996 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 243997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 243998 @0 glDisableClientState(array = GL_COLOR_ARRAY) 243999 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244000 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244001 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244003 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244004 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244005 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244006 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244007 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244008 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244009 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244010 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244011 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244013 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244014 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244015 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244016 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244018 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244019 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244020 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244021 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244022 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244023 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244024 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244025 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244026 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244028 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244029 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244030 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244031 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244033 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244034 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244035 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244036 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244037 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244038 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244039 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244040 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244041 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244043 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244044 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244045 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244046 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244048 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244049 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244050 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244051 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244052 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244053 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244054 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244055 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244056 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244058 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244059 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244060 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244061 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244063 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244064 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244065 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244066 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244067 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244068 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244069 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244070 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244071 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244073 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244074 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244075 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244076 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244078 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244079 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244080 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244081 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244082 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244083 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244084 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244085 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244086 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244088 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244089 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244090 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244091 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244093 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244094 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244095 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244096 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244097 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244098 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244099 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244100 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244101 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244103 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244104 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244105 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244106 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244108 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244109 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244110 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244111 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244112 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244113 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244114 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244115 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244116 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244118 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244119 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244120 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244121 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244123 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244124 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244125 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244126 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244127 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244128 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244129 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244130 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244131 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244133 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244134 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244135 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244136 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244138 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244139 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244140 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244141 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244142 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244143 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244144 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244145 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244146 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244148 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244149 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244150 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244151 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244153 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244154 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244155 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244156 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244157 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244158 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244159 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244160 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244161 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244163 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244164 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244165 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244166 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244168 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244169 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244170 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244171 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244172 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244173 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244174 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244175 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244176 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244178 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244179 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244180 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244181 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244183 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244184 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244185 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244186 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244187 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244188 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244189 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244190 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244191 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244193 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244194 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244195 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244196 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244198 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244199 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244200 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244201 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244202 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244203 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244204 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244205 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244206 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244208 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244209 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244210 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244211 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244213 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244214 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244215 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244216 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244217 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244218 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244219 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244220 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244221 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244223 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244224 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244225 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244226 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244228 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244229 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244230 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244231 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244232 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244233 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244234 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244235 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244236 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244238 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244239 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244240 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244241 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244243 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244244 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244245 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244246 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244247 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244248 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244249 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244250 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244251 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244253 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244254 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244255 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244256 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244258 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244259 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244260 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244261 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244262 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244263 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244264 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244265 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244266 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244268 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244269 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244270 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244271 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244273 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244274 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244275 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244276 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244277 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244278 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244279 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244280 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244281 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244283 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244284 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244285 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244286 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244288 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244289 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244290 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244291 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244292 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244293 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244294 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244295 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244296 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244298 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244299 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244300 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244301 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244303 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244304 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244305 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244306 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244307 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244308 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244309 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244310 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244311 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244313 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244314 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244315 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244316 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244318 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244319 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244320 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244321 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244322 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244323 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244324 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244325 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244326 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244328 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244329 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244330 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244331 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244333 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244334 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244335 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244336 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244337 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244338 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244339 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244340 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244341 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244343 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244344 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244345 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244346 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244348 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244349 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244350 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244351 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244352 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244353 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244354 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244355 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244356 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244358 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244359 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244360 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244361 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244363 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244364 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244365 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244366 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244367 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244368 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244369 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244370 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244371 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244373 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244374 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244375 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244376 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244378 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244379 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244380 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244381 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244382 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244383 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244384 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244385 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244386 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244388 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244389 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244390 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244391 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244393 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244394 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244395 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244396 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244397 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244398 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244399 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244400 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244401 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244403 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244404 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244405 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244406 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244408 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244409 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244410 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244411 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244412 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244413 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244414 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244415 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244416 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244418 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244419 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244420 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244421 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244423 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244424 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244425 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244426 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244427 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244428 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244429 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244430 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244431 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244433 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244434 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244435 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244436 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244438 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244439 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244440 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244441 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244442 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244443 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244444 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244445 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244446 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244448 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244449 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244450 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244451 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244453 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244454 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244455 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244456 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244457 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244458 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244459 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244460 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244461 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244463 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244464 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244465 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244466 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244468 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244469 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244470 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244471 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244472 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244473 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244474 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244475 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244476 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244478 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244479 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244480 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244481 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244483 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244484 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244485 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244486 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244487 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244488 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244489 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244490 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244491 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244493 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244494 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244495 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244496 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244498 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244499 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244500 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244501 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244502 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244503 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244504 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244505 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244506 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244508 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244509 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244510 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244511 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244513 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244514 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244515 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244516 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244517 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244518 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244519 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244520 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244521 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244523 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244524 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244525 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244526 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244528 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244529 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244530 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244531 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244532 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244533 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244534 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244535 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244536 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244538 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244539 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244540 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244541 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244543 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244544 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244545 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244546 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244547 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244548 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244549 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244550 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244551 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244553 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244554 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244555 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244556 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244558 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244559 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244560 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244561 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244562 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244563 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244564 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244565 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244566 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244568 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244569 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244570 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244571 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244573 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244574 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244575 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244576 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244577 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244578 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244579 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244580 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244581 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244583 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244584 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244585 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244586 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244588 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244589 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244590 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244591 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244592 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244593 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244594 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244595 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244596 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244598 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244599 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244600 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244601 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244603 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244604 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244605 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244606 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244607 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244608 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244609 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244610 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244611 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244613 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244614 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244615 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244616 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244618 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244619 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244620 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244621 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244622 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244623 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244624 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244625 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244626 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244628 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244629 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244630 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244631 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244633 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244634 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244635 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244636 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244637 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244638 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244639 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244640 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244641 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244643 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244644 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244645 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244646 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244648 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244649 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244650 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244651 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244652 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244653 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244654 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244655 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244656 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244658 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244659 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244660 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244661 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244663 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244664 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244665 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244666 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244667 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244668 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244669 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244670 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244671 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244673 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244674 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244675 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244676 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244678 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244679 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244680 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244681 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244682 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244683 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244684 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244685 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244686 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244688 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244689 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244690 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244691 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244693 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244694 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244695 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244696 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244697 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244698 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244699 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244700 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244701 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244703 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244704 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244705 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244706 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244708 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244709 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244710 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244711 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244712 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244713 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244714 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244715 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244716 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244718 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244719 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244720 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244721 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244723 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244724 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244725 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244726 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244727 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244728 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244729 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244730 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244731 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244733 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244734 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244735 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244736 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244738 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244739 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244740 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244741 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244742 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244743 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244744 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244745 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244746 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244748 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244749 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244750 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244751 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244753 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244754 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244755 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244756 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244757 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244758 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244759 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244760 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244761 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244763 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244764 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244765 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244766 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244768 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244769 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244770 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244771 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244772 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244773 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244774 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244775 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244776 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244778 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244779 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244780 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244781 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244783 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244784 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244785 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244786 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244787 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244788 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244789 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244790 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244791 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244793 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244794 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244795 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244796 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244798 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244799 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244800 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244801 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244802 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244803 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244804 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244805 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244806 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244808 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244809 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244810 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244811 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244813 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244814 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244815 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244816 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244817 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244818 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244819 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244820 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244821 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244823 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244824 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244825 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244826 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244828 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244829 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244830 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244831 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244832 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244833 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244834 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244835 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244836 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244838 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244839 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244840 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244841 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244843 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244844 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244845 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244846 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244847 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244848 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244849 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244850 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244851 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244853 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244854 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244855 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244856 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244858 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244859 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244860 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244861 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244862 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244863 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244864 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244865 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244866 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244868 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244869 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244870 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244871 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244873 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244874 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244875 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244876 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244877 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244878 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244879 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244880 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244881 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244883 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244884 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244885 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244886 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244888 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244889 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244890 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244891 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244892 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244893 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244894 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244895 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244896 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244898 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244899 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244900 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244901 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244903 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244904 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244905 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244906 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244907 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244908 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244909 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244910 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244911 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244913 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244914 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244915 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244916 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244918 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244919 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244920 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244921 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244922 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244923 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244924 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244925 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244926 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244928 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244929 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244930 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244931 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244933 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244934 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244935 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244936 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244937 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244938 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244939 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244940 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244941 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244943 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244944 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244945 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244946 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244948 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244949 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244950 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244951 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244952 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244953 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244954 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244955 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244956 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244958 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244959 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244960 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244961 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244963 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244964 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244965 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244966 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244967 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244968 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244969 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244970 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244971 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244973 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244974 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244975 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244976 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244978 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244979 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244980 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244981 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244982 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244983 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244984 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244985 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 244986 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 244987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244988 @0 glDisableClientState(array = GL_COLOR_ARRAY) 244989 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 244990 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 244991 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 244992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 244993 @0 glEnableClientState(array = GL_COLOR_ARRAY) 244994 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 244995 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 244996 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 244997 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 244998 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 244999 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245000 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245001 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 245002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245003 @0 glDisableClientState(array = GL_COLOR_ARRAY) 245004 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 245005 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 245006 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 245007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245008 @0 glEnableClientState(array = GL_COLOR_ARRAY) 245009 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 245010 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 245011 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 245012 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 245013 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 245014 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245015 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245016 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 245017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245018 @0 glDisableClientState(array = GL_COLOR_ARRAY) 245019 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 245020 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 245021 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 245022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245023 @0 glEnableClientState(array = GL_COLOR_ARRAY) 245024 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 245025 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 245026 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 245027 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 245028 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 245029 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245030 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245031 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 245032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245033 @0 glDisableClientState(array = GL_COLOR_ARRAY) 245034 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 245035 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 245036 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 245037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245038 @0 glEnableClientState(array = GL_COLOR_ARRAY) 245039 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 245040 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 245041 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 245042 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 245043 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 245044 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245045 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245046 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 245047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245048 @0 glDisableClientState(array = GL_COLOR_ARRAY) 245049 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 245050 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 245051 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 245052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245053 @0 glEnableClientState(array = GL_COLOR_ARRAY) 245054 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 245055 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 245056 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 245057 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 245058 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 245059 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245060 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245061 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 245062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245063 @0 glDisableClientState(array = GL_COLOR_ARRAY) 245064 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 245065 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 245066 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 245067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245068 @0 glEnableClientState(array = GL_COLOR_ARRAY) 245069 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 245070 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 245071 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 245072 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 245073 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 245074 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245075 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245076 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 245077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245078 @0 glDisableClientState(array = GL_COLOR_ARRAY) 245079 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 245080 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 245081 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 245082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245083 @0 glEnableClientState(array = GL_COLOR_ARRAY) 245084 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 245085 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 245086 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 245087 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 245088 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 245089 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245090 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245091 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 245092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245093 @0 glDisableClientState(array = GL_COLOR_ARRAY) 245094 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 245095 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 245096 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 245097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245098 @0 glEnableClientState(array = GL_COLOR_ARRAY) 245099 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 245100 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 245101 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 245102 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 245103 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 245104 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245105 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245106 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 245107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245108 @0 glDisableClientState(array = GL_COLOR_ARRAY) 245109 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 245110 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 245111 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 245112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245113 @0 glEnableClientState(array = GL_COLOR_ARRAY) 245114 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 245115 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 245116 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 245117 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 245118 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 245119 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245120 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245121 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 245122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245123 @0 glDisableClientState(array = GL_COLOR_ARRAY) 245124 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 245125 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 245126 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 245127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245128 @0 glEnableClientState(array = GL_COLOR_ARRAY) 245129 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 245130 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 245131 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 245132 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 245133 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 245134 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245135 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245136 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 245137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245138 @0 glDisableClientState(array = GL_COLOR_ARRAY) 245139 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 245140 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 245141 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 245142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245143 @0 glEnableClientState(array = GL_COLOR_ARRAY) 245144 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 245145 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 245146 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 245147 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 245148 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 245149 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245150 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245151 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 245152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245153 @0 glDisableClientState(array = GL_COLOR_ARRAY) 245154 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 245155 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 245156 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 245157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245158 @0 glEnableClientState(array = GL_COLOR_ARRAY) 245159 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 245160 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 245161 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 245162 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 245163 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 245164 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245165 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245166 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 245167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245168 @0 glDisableClientState(array = GL_COLOR_ARRAY) 245169 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 245170 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 245171 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 245172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245173 @0 glEnableClientState(array = GL_COLOR_ARRAY) 245174 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 245175 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 245176 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 245177 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 245178 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 245179 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245180 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245181 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 245182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245183 @0 glDisableClientState(array = GL_COLOR_ARRAY) 245184 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 245185 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 245186 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 245187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245188 @0 glEnableClientState(array = GL_COLOR_ARRAY) 245189 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 245190 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 245191 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 245192 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 245193 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 245194 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245195 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245196 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 245197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245198 @0 glDisableClientState(array = GL_COLOR_ARRAY) 245199 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 245200 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 245201 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 245202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245203 @0 glEnableClientState(array = GL_COLOR_ARRAY) 245204 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 245205 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 245206 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 245207 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 245208 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 245209 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245210 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245211 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 245212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245213 @0 glDisableClientState(array = GL_COLOR_ARRAY) 245214 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 245215 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 245216 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 245217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245218 @0 glEnableClientState(array = GL_COLOR_ARRAY) 245219 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 245220 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 245221 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 245222 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 245223 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 245224 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245225 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 245226 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 245227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 245228 @0 glDisableClientState(array = GL_COLOR_ARRAY) 245229 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 245230 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 245231 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 245232 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 245233 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 245234 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 245235 @0 glFogf(pname = GL_FOG_START, param = 50) 245236 @0 glFogf(pname = GL_FOG_END, param = 100) 245237 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 245238 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 245239 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245240 @0 glEnable(cap = GL_TEXTURE_2D) 245241 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 245242 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 245243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 245244 @0 glDisable(cap = GL_ALPHA_TEST) 245245 @0 glDisable(cap = GL_BLEND) 245246 @0 glMatrixMode(mode = GL_PROJECTION) 245247 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 245248 @0 glMatrixMode(mode = GL_MODELVIEW) 245249 @0 glLoadIdentity() 245250 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 245251 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245252 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 245253 @0 glEnable(cap = GL_COLOR_MATERIAL) 245254 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 245255 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 245256 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 245257 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 245258 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 245259 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245260 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 245261 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245262 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245263 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 245264 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 245265 @0 glShadeModel(mode = GL_SMOOTH) 245266 @0 glDisable(cap = GL_LIGHTING) 245267 @0 glDisable(cap = GL_DEPTH_TEST) 245268 @0 glDepthMask(flag = GL_FALSE) 245269 @0 glCullFace(mode = GL_BACK) 245270 @0 glEnable(cap = GL_CULL_FACE) 245271 @0 glDisable(cap = GL_FOG) 245272 @0 glDisable(cap = GL_NORMALIZE) 245273 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 245274 @0 glDisable(cap = GL_BLEND) 245275 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 245276 @0 glPolygonOffset(factor = -1, units = 0) 245277 @0 glPointSize(size = 1) 245278 @0 glLineWidth(width = 1) 245279 @0 glDisable(cap = GL_MULTISAMPLE) 245280 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245281 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245282 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245283 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245284 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 245285 @0 glEnable(cap = GL_BLEND) 245286 @0 glEnable(cap = GL_ALPHA_TEST) 245287 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245288 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245289 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245290 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245291 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245292 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245293 @0 glMatrixMode(mode = GL_TEXTURE) 245294 @0 glLoadIdentity() 245295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 245296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 245297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 245298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 245299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 245300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 245301 @0 glBegin(mode = GL_QUADS) 245302 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245303 @0 glTexCoord2f(s = 0, t = 0) 245304 @0 glVertex2f(x = 640, y = 237) 245305 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245306 @0 glTexCoord2f(s = 1, t = 0) 245307 @0 glVertex2f(x = 1920, y = 237) 245308 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245309 @0 glTexCoord2f(s = 1, t = 1) 245310 @0 glVertex2f(x = 1920, y = 343) 245311 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245312 @0 glTexCoord2f(s = 0, t = 1) 245313 @0 glVertex2f(x = 640, y = 343) 245314 @0 glEnd() 245315 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245316 @0 glDisable(cap = GL_TEXTURE_2D) 245317 @0 glEnable(cap = GL_BLEND) 245318 @0 glEnable(cap = GL_ALPHA_TEST) 245319 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245320 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 245321 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 245322 @0 glEnable(cap = GL_BLEND) 245323 @0 glEnable(cap = GL_ALPHA_TEST) 245324 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245325 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 245326 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 245327 @0 glDisable(cap = GL_BLEND) 245328 @0 glDisable(cap = GL_ALPHA_TEST) 245329 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 245330 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 245331 @0 glDisable(cap = GL_BLEND) 245332 @0 glDisable(cap = GL_ALPHA_TEST) 245333 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 245334 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 245335 @0 glEnable(cap = GL_BLEND) 245336 @0 glEnable(cap = GL_ALPHA_TEST) 245337 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245338 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 245339 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 245340 @0 glDisable(cap = GL_BLEND) 245341 @0 glDisable(cap = GL_ALPHA_TEST) 245342 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 245343 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 245344 @0 glEnable(cap = GL_BLEND) 245345 @0 glEnable(cap = GL_ALPHA_TEST) 245346 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245347 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 245348 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 245349 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245350 @0 glEnable(cap = GL_TEXTURE_2D) 245351 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 245352 @0 glEnable(cap = GL_BLEND) 245353 @0 glEnable(cap = GL_ALPHA_TEST) 245354 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245355 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245357 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245359 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245360 @0 glMatrixMode(mode = GL_TEXTURE) 245361 @0 glLoadIdentity() 245362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 245363 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 245364 @0 glBegin(mode = GL_QUADS) 245365 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 245366 @0 glVertex2f(x = 639, y = 340) 245367 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 245368 @0 glVertex2f(x = 646, y = 340) 245369 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 245370 @0 glVertex2f(x = 646, y = 349) 245371 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 245372 @0 glVertex2f(x = 639, y = 349) 245373 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 245374 @0 glVertex2f(x = 646, y = 342) 245375 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 245376 @0 glVertex2f(x = 653, y = 342) 245377 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 245378 @0 glVertex2f(x = 653, y = 349) 245379 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 245380 @0 glVertex2f(x = 646, y = 349) 245381 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 245382 @0 glVertex2f(x = 654, y = 339) 245383 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 245384 @0 glVertex2f(x = 660, y = 339) 245385 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 245386 @0 glVertex2f(x = 660, y = 349) 245387 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 245388 @0 glVertex2f(x = 654, y = 349) 245389 @0 glTexCoord2f(s = 0.75, t = 0.140625) 245390 @0 glVertex2f(x = 661, y = 342) 245391 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 245392 @0 glVertex2f(x = 667, y = 342) 245393 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 245394 @0 glVertex2f(x = 667, y = 349) 245395 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 245396 @0 glVertex2f(x = 661, y = 349) 245397 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 245398 @0 glVertex2f(x = 674, y = 340) 245399 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 245400 @0 glVertex2f(x = 681, y = 340) 245401 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 245402 @0 glVertex2f(x = 681, y = 349) 245403 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 245404 @0 glVertex2f(x = 674, y = 349) 245405 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 245406 @0 glVertex2f(x = 681, y = 342) 245407 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 245408 @0 glVertex2f(x = 688, y = 342) 245409 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 245410 @0 glVertex2f(x = 688, y = 350) 245411 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 245412 @0 glVertex2f(x = 681, y = 350) 245413 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 245414 @0 glVertex2f(x = 688, y = 342) 245415 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 245416 @0 glVertex2f(x = 695, y = 342) 245417 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 245418 @0 glVertex2f(x = 695, y = 349) 245419 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 245420 @0 glVertex2f(x = 688, y = 349) 245421 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 245422 @0 glVertex2f(x = 695, y = 342) 245423 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 245424 @0 glVertex2f(x = 702, y = 342) 245425 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 245426 @0 glVertex2f(x = 702, y = 349) 245427 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 245428 @0 glVertex2f(x = 695, y = 349) 245429 @0 glEnd() 245430 @0 glEnable(cap = GL_BLEND) 245431 @0 glEnable(cap = GL_ALPHA_TEST) 245432 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245434 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245436 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245437 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245438 @0 glMatrixMode(mode = GL_TEXTURE) 245439 @0 glLoadIdentity() 245440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 245441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 245442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 245443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 245444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 245445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 245446 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245447 @0 glBegin(mode = GL_QUADS) 245448 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 245449 @0 glVertex2f(x = 638, y = 339) 245450 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 245451 @0 glVertex2f(x = 645, y = 339) 245452 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 245453 @0 glVertex2f(x = 645, y = 348) 245454 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 245455 @0 glVertex2f(x = 638, y = 348) 245456 @0 glEnd() 245457 @0 glEnable(cap = GL_BLEND) 245458 @0 glEnable(cap = GL_ALPHA_TEST) 245459 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245460 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245461 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245462 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245463 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245464 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245465 @0 glMatrixMode(mode = GL_TEXTURE) 245466 @0 glLoadIdentity() 245467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 245468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 245469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 245470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 245471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 245472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 245473 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245474 @0 glBegin(mode = GL_QUADS) 245475 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 245476 @0 glVertex2f(x = 645, y = 341) 245477 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 245478 @0 glVertex2f(x = 652, y = 341) 245479 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 245480 @0 glVertex2f(x = 652, y = 348) 245481 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 245482 @0 glVertex2f(x = 645, y = 348) 245483 @0 glEnd() 245484 @0 glEnable(cap = GL_BLEND) 245485 @0 glEnable(cap = GL_ALPHA_TEST) 245486 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245488 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245490 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245491 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245492 @0 glMatrixMode(mode = GL_TEXTURE) 245493 @0 glLoadIdentity() 245494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 245495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 245496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 245497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 245498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 245499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 245500 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245501 @0 glBegin(mode = GL_QUADS) 245502 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 245503 @0 glVertex2f(x = 653, y = 338) 245504 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 245505 @0 glVertex2f(x = 659, y = 338) 245506 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 245507 @0 glVertex2f(x = 659, y = 348) 245508 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 245509 @0 glVertex2f(x = 653, y = 348) 245510 @0 glEnd() 245511 @0 glEnable(cap = GL_BLEND) 245512 @0 glEnable(cap = GL_ALPHA_TEST) 245513 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245514 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245515 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245516 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245517 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245518 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245519 @0 glMatrixMode(mode = GL_TEXTURE) 245520 @0 glLoadIdentity() 245521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 245522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 245523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 245524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 245525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 245526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 245527 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245528 @0 glBegin(mode = GL_QUADS) 245529 @0 glTexCoord2f(s = 0.75, t = 0.140625) 245530 @0 glVertex2f(x = 660, y = 341) 245531 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 245532 @0 glVertex2f(x = 666, y = 341) 245533 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 245534 @0 glVertex2f(x = 666, y = 348) 245535 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 245536 @0 glVertex2f(x = 660, y = 348) 245537 @0 glEnd() 245538 @0 glEnable(cap = GL_BLEND) 245539 @0 glEnable(cap = GL_ALPHA_TEST) 245540 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245541 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245542 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245543 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245544 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245545 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245546 @0 glMatrixMode(mode = GL_TEXTURE) 245547 @0 glLoadIdentity() 245548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 245549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 245550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 245551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 245552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 245553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 245554 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245555 @0 glBegin(mode = GL_QUADS) 245556 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 245557 @0 glVertex2f(x = 673, y = 339) 245558 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 245559 @0 glVertex2f(x = 680, y = 339) 245560 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 245561 @0 glVertex2f(x = 680, y = 348) 245562 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 245563 @0 glVertex2f(x = 673, y = 348) 245564 @0 glEnd() 245565 @0 glEnable(cap = GL_BLEND) 245566 @0 glEnable(cap = GL_ALPHA_TEST) 245567 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245569 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245571 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245572 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245573 @0 glMatrixMode(mode = GL_TEXTURE) 245574 @0 glLoadIdentity() 245575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 245576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 245577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 245578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 245579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 245580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 245581 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245582 @0 glBegin(mode = GL_QUADS) 245583 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 245584 @0 glVertex2f(x = 680, y = 341) 245585 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 245586 @0 glVertex2f(x = 687, y = 341) 245587 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 245588 @0 glVertex2f(x = 687, y = 349) 245589 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 245590 @0 glVertex2f(x = 680, y = 349) 245591 @0 glEnd() 245592 @0 glEnable(cap = GL_BLEND) 245593 @0 glEnable(cap = GL_ALPHA_TEST) 245594 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245596 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245598 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245599 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245600 @0 glMatrixMode(mode = GL_TEXTURE) 245601 @0 glLoadIdentity() 245602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 245603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 245604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 245605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 245606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 245607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 245608 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245609 @0 glBegin(mode = GL_QUADS) 245610 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 245611 @0 glVertex2f(x = 687, y = 341) 245612 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 245613 @0 glVertex2f(x = 694, y = 341) 245614 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 245615 @0 glVertex2f(x = 694, y = 348) 245616 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 245617 @0 glVertex2f(x = 687, y = 348) 245618 @0 glEnd() 245619 @0 glEnable(cap = GL_BLEND) 245620 @0 glEnable(cap = GL_ALPHA_TEST) 245621 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245622 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245623 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245624 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245625 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245626 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245627 @0 glMatrixMode(mode = GL_TEXTURE) 245628 @0 glLoadIdentity() 245629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 245630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 245631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 245632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 245633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 245634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 245635 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245636 @0 glBegin(mode = GL_QUADS) 245637 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 245638 @0 glVertex2f(x = 694, y = 341) 245639 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 245640 @0 glVertex2f(x = 701, y = 341) 245641 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 245642 @0 glVertex2f(x = 701, y = 348) 245643 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 245644 @0 glVertex2f(x = 694, y = 348) 245645 @0 glEnd() 245646 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245647 @0 glDisable(cap = GL_TEXTURE_2D) 245648 @0 glDisable(cap = GL_BLEND) 245649 @0 glDisable(cap = GL_ALPHA_TEST) 245650 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 245651 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 245652 @0 glDisable(cap = GL_BLEND) 245653 @0 glDisable(cap = GL_ALPHA_TEST) 245654 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 245655 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 245656 @0 glEnable(cap = GL_BLEND) 245657 @0 glEnable(cap = GL_ALPHA_TEST) 245658 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245659 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 245660 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 245661 @0 glDisable(cap = GL_BLEND) 245662 @0 glDisable(cap = GL_ALPHA_TEST) 245663 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 245664 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 245665 @0 glEnable(cap = GL_BLEND) 245666 @0 glEnable(cap = GL_ALPHA_TEST) 245667 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245668 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 245669 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 245670 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245671 @0 glEnable(cap = GL_TEXTURE_2D) 245672 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 245673 @0 glEnable(cap = GL_BLEND) 245674 @0 glEnable(cap = GL_ALPHA_TEST) 245675 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245676 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245677 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245678 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245679 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245680 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245681 @0 glMatrixMode(mode = GL_TEXTURE) 245682 @0 glLoadIdentity() 245683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 245684 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 245685 @0 glBegin(mode = GL_QUADS) 245686 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 245687 @0 glVertex2f(x = 722, y = 340) 245688 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 245689 @0 glVertex2f(x = 729, y = 340) 245690 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 245691 @0 glVertex2f(x = 729, y = 349) 245692 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 245693 @0 glVertex2f(x = 722, y = 349) 245694 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 245695 @0 glVertex2f(x = 729, y = 342) 245696 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 245697 @0 glVertex2f(x = 736, y = 342) 245698 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 245699 @0 glVertex2f(x = 736, y = 349) 245700 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 245701 @0 glVertex2f(x = 729, y = 349) 245702 @0 glTexCoord2f(s = 0.75, t = 0.140625) 245703 @0 glVertex2f(x = 737, y = 342) 245704 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 245705 @0 glVertex2f(x = 743, y = 342) 245706 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 245707 @0 glVertex2f(x = 743, y = 349) 245708 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 245709 @0 glVertex2f(x = 737, y = 349) 245710 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 245711 @0 glVertex2f(x = 743, y = 340) 245712 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 245713 @0 glVertex2f(x = 750, y = 340) 245714 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 245715 @0 glVertex2f(x = 750, y = 349) 245716 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 245717 @0 glVertex2f(x = 743, y = 349) 245718 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 245719 @0 glVertex2f(x = 750, y = 342) 245720 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 245721 @0 glVertex2f(x = 757, y = 342) 245722 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 245723 @0 glVertex2f(x = 757, y = 349) 245724 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 245725 @0 glVertex2f(x = 750, y = 349) 245726 @0 glTexCoord2f(s = 0.75, t = 0.140625) 245727 @0 glVertex2f(x = 758, y = 342) 245728 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 245729 @0 glVertex2f(x = 764, y = 342) 245730 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 245731 @0 glVertex2f(x = 764, y = 349) 245732 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 245733 @0 glVertex2f(x = 758, y = 349) 245734 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 245735 @0 glVertex2f(x = 764, y = 340) 245736 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 245737 @0 glVertex2f(x = 771, y = 340) 245738 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 245739 @0 glVertex2f(x = 771, y = 349) 245740 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 245741 @0 glVertex2f(x = 764, y = 349) 245742 @0 glEnd() 245743 @0 glEnable(cap = GL_BLEND) 245744 @0 glEnable(cap = GL_ALPHA_TEST) 245745 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245746 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245747 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245748 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245749 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245750 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245751 @0 glMatrixMode(mode = GL_TEXTURE) 245752 @0 glLoadIdentity() 245753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 245754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 245755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 245756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 245757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 245758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 245759 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245760 @0 glBegin(mode = GL_QUADS) 245761 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 245762 @0 glVertex2f(x = 721, y = 339) 245763 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 245764 @0 glVertex2f(x = 728, y = 339) 245765 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 245766 @0 glVertex2f(x = 728, y = 348) 245767 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 245768 @0 glVertex2f(x = 721, y = 348) 245769 @0 glEnd() 245770 @0 glEnable(cap = GL_BLEND) 245771 @0 glEnable(cap = GL_ALPHA_TEST) 245772 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245773 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245774 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245775 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245776 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245777 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245778 @0 glMatrixMode(mode = GL_TEXTURE) 245779 @0 glLoadIdentity() 245780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 245781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 245782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 245783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 245784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 245785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 245786 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245787 @0 glBegin(mode = GL_QUADS) 245788 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 245789 @0 glVertex2f(x = 728, y = 341) 245790 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 245791 @0 glVertex2f(x = 735, y = 341) 245792 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 245793 @0 glVertex2f(x = 735, y = 348) 245794 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 245795 @0 glVertex2f(x = 728, y = 348) 245796 @0 glEnd() 245797 @0 glEnable(cap = GL_BLEND) 245798 @0 glEnable(cap = GL_ALPHA_TEST) 245799 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245800 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245801 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245802 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245803 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245804 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245805 @0 glMatrixMode(mode = GL_TEXTURE) 245806 @0 glLoadIdentity() 245807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 245808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 245809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 245810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 245811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 245812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 245813 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245814 @0 glBegin(mode = GL_QUADS) 245815 @0 glTexCoord2f(s = 0.75, t = 0.140625) 245816 @0 glVertex2f(x = 736, y = 341) 245817 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 245818 @0 glVertex2f(x = 742, y = 341) 245819 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 245820 @0 glVertex2f(x = 742, y = 348) 245821 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 245822 @0 glVertex2f(x = 736, y = 348) 245823 @0 glEnd() 245824 @0 glEnable(cap = GL_BLEND) 245825 @0 glEnable(cap = GL_ALPHA_TEST) 245826 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245827 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245828 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245829 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245830 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245831 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245832 @0 glMatrixMode(mode = GL_TEXTURE) 245833 @0 glLoadIdentity() 245834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 245835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 245836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 245837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 245838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 245839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 245840 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245841 @0 glBegin(mode = GL_QUADS) 245842 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 245843 @0 glVertex2f(x = 742, y = 339) 245844 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 245845 @0 glVertex2f(x = 749, y = 339) 245846 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 245847 @0 glVertex2f(x = 749, y = 348) 245848 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 245849 @0 glVertex2f(x = 742, y = 348) 245850 @0 glEnd() 245851 @0 glEnable(cap = GL_BLEND) 245852 @0 glEnable(cap = GL_ALPHA_TEST) 245853 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245854 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245855 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245856 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245857 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245858 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245859 @0 glMatrixMode(mode = GL_TEXTURE) 245860 @0 glLoadIdentity() 245861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 245862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 245863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 245864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 245865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 245866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 245867 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245868 @0 glBegin(mode = GL_QUADS) 245869 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 245870 @0 glVertex2f(x = 749, y = 341) 245871 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 245872 @0 glVertex2f(x = 756, y = 341) 245873 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 245874 @0 glVertex2f(x = 756, y = 348) 245875 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 245876 @0 glVertex2f(x = 749, y = 348) 245877 @0 glEnd() 245878 @0 glEnable(cap = GL_BLEND) 245879 @0 glEnable(cap = GL_ALPHA_TEST) 245880 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245881 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245882 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245883 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245884 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245885 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245886 @0 glMatrixMode(mode = GL_TEXTURE) 245887 @0 glLoadIdentity() 245888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 245889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 245890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 245891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 245892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 245893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 245894 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245895 @0 glBegin(mode = GL_QUADS) 245896 @0 glTexCoord2f(s = 0.75, t = 0.140625) 245897 @0 glVertex2f(x = 757, y = 341) 245898 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 245899 @0 glVertex2f(x = 763, y = 341) 245900 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 245901 @0 glVertex2f(x = 763, y = 348) 245902 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 245903 @0 glVertex2f(x = 757, y = 348) 245904 @0 glEnd() 245905 @0 glEnable(cap = GL_BLEND) 245906 @0 glEnable(cap = GL_ALPHA_TEST) 245907 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245908 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245909 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245910 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245911 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245912 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245913 @0 glMatrixMode(mode = GL_TEXTURE) 245914 @0 glLoadIdentity() 245915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 245916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 245917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 245918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 245919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 245920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 245921 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 245922 @0 glBegin(mode = GL_QUADS) 245923 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 245924 @0 glVertex2f(x = 763, y = 339) 245925 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 245926 @0 glVertex2f(x = 770, y = 339) 245927 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 245928 @0 glVertex2f(x = 770, y = 348) 245929 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 245930 @0 glVertex2f(x = 763, y = 348) 245931 @0 glEnd() 245932 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245933 @0 glDisable(cap = GL_TEXTURE_2D) 245934 @0 glDisable(cap = GL_BLEND) 245935 @0 glDisable(cap = GL_ALPHA_TEST) 245936 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 245937 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 245938 @0 glDisable(cap = GL_BLEND) 245939 @0 glDisable(cap = GL_ALPHA_TEST) 245940 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 245941 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 245942 @0 glEnable(cap = GL_BLEND) 245943 @0 glEnable(cap = GL_ALPHA_TEST) 245944 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245945 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 245946 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 245947 @0 glDisable(cap = GL_BLEND) 245948 @0 glDisable(cap = GL_ALPHA_TEST) 245949 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 245950 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 245951 @0 glEnable(cap = GL_BLEND) 245952 @0 glEnable(cap = GL_ALPHA_TEST) 245953 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245954 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 245955 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 245956 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245957 @0 glEnable(cap = GL_TEXTURE_2D) 245958 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 245959 @0 glEnable(cap = GL_BLEND) 245960 @0 glEnable(cap = GL_ALPHA_TEST) 245961 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 245962 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 245963 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 245964 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 245965 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 245966 @0 glActiveTextureARB(texture = GL_TEXTURE0) 245967 @0 glMatrixMode(mode = GL_TEXTURE) 245968 @0 glLoadIdentity() 245969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 245970 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 245971 @0 glBegin(mode = GL_QUADS) 245972 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 245973 @0 glVertex2f(x = 791, y = 340) 245974 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 245975 @0 glVertex2f(x = 798, y = 340) 245976 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 245977 @0 glVertex2f(x = 798, y = 349) 245978 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 245979 @0 glVertex2f(x = 791, y = 349) 245980 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 245981 @0 glVertex2f(x = 798, y = 342) 245982 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 245983 @0 glVertex2f(x = 805, y = 342) 245984 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 245985 @0 glVertex2f(x = 805, y = 349) 245986 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 245987 @0 glVertex2f(x = 798, y = 349) 245988 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 245989 @0 glVertex2f(x = 805, y = 340) 245990 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 245991 @0 glVertex2f(x = 812, y = 340) 245992 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 245993 @0 glVertex2f(x = 812, y = 349) 245994 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 245995 @0 glVertex2f(x = 805, y = 349) 245996 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 245997 @0 glVertex2f(x = 812, y = 340) 245998 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 245999 @0 glVertex2f(x = 819, y = 340) 246000 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 246001 @0 glVertex2f(x = 819, y = 349) 246002 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 246003 @0 glVertex2f(x = 812, y = 349) 246004 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 246005 @0 glVertex2f(x = 820, y = 339) 246006 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 246007 @0 glVertex2f(x = 826, y = 339) 246008 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 246009 @0 glVertex2f(x = 826, y = 349) 246010 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 246011 @0 glVertex2f(x = 820, y = 349) 246012 @0 glTexCoord2f(s = 0.75, t = 0.140625) 246013 @0 glVertex2f(x = 827, y = 342) 246014 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 246015 @0 glVertex2f(x = 833, y = 342) 246016 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 246017 @0 glVertex2f(x = 833, y = 349) 246018 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 246019 @0 glVertex2f(x = 827, y = 349) 246020 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 246021 @0 glVertex2f(x = 833, y = 341) 246022 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 246023 @0 glVertex2f(x = 840, y = 341) 246024 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 246025 @0 glVertex2f(x = 840, y = 352) 246026 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 246027 @0 glVertex2f(x = 833, y = 352) 246028 @0 glTexCoord2f(s = 0, t = 0.1875) 246029 @0 glVertex2f(x = 840, y = 342) 246030 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 246031 @0 glVertex2f(x = 847, y = 342) 246032 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 246033 @0 glVertex2f(x = 847, y = 349) 246034 @0 glTexCoord2f(s = 0, t = 0.2148438) 246035 @0 glVertex2f(x = 840, y = 349) 246036 @0 glEnd() 246037 @0 glEnable(cap = GL_BLEND) 246038 @0 glEnable(cap = GL_ALPHA_TEST) 246039 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246041 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246043 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246044 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246045 @0 glMatrixMode(mode = GL_TEXTURE) 246046 @0 glLoadIdentity() 246047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246053 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246054 @0 glBegin(mode = GL_QUADS) 246055 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 246056 @0 glVertex2f(x = 790, y = 339) 246057 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 246058 @0 glVertex2f(x = 797, y = 339) 246059 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 246060 @0 glVertex2f(x = 797, y = 348) 246061 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 246062 @0 glVertex2f(x = 790, y = 348) 246063 @0 glEnd() 246064 @0 glEnable(cap = GL_BLEND) 246065 @0 glEnable(cap = GL_ALPHA_TEST) 246066 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246067 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246068 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246069 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246070 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246071 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246072 @0 glMatrixMode(mode = GL_TEXTURE) 246073 @0 glLoadIdentity() 246074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246080 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246081 @0 glBegin(mode = GL_QUADS) 246082 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 246083 @0 glVertex2f(x = 797, y = 341) 246084 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 246085 @0 glVertex2f(x = 804, y = 341) 246086 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 246087 @0 glVertex2f(x = 804, y = 348) 246088 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 246089 @0 glVertex2f(x = 797, y = 348) 246090 @0 glEnd() 246091 @0 glEnable(cap = GL_BLEND) 246092 @0 glEnable(cap = GL_ALPHA_TEST) 246093 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246095 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246097 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246098 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246099 @0 glMatrixMode(mode = GL_TEXTURE) 246100 @0 glLoadIdentity() 246101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246107 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246108 @0 glBegin(mode = GL_QUADS) 246109 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 246110 @0 glVertex2f(x = 804, y = 339) 246111 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 246112 @0 glVertex2f(x = 811, y = 339) 246113 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 246114 @0 glVertex2f(x = 811, y = 348) 246115 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 246116 @0 glVertex2f(x = 804, y = 348) 246117 @0 glEnd() 246118 @0 glEnable(cap = GL_BLEND) 246119 @0 glEnable(cap = GL_ALPHA_TEST) 246120 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246121 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246122 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246123 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246124 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246125 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246126 @0 glMatrixMode(mode = GL_TEXTURE) 246127 @0 glLoadIdentity() 246128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246134 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246135 @0 glBegin(mode = GL_QUADS) 246136 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 246137 @0 glVertex2f(x = 811, y = 339) 246138 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 246139 @0 glVertex2f(x = 818, y = 339) 246140 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 246141 @0 glVertex2f(x = 818, y = 348) 246142 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 246143 @0 glVertex2f(x = 811, y = 348) 246144 @0 glEnd() 246145 @0 glEnable(cap = GL_BLEND) 246146 @0 glEnable(cap = GL_ALPHA_TEST) 246147 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246148 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246149 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246150 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246151 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246152 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246153 @0 glMatrixMode(mode = GL_TEXTURE) 246154 @0 glLoadIdentity() 246155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246161 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246162 @0 glBegin(mode = GL_QUADS) 246163 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 246164 @0 glVertex2f(x = 819, y = 338) 246165 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 246166 @0 glVertex2f(x = 825, y = 338) 246167 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 246168 @0 glVertex2f(x = 825, y = 348) 246169 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 246170 @0 glVertex2f(x = 819, y = 348) 246171 @0 glEnd() 246172 @0 glEnable(cap = GL_BLEND) 246173 @0 glEnable(cap = GL_ALPHA_TEST) 246174 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246175 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246176 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246177 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246178 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246179 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246180 @0 glMatrixMode(mode = GL_TEXTURE) 246181 @0 glLoadIdentity() 246182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246188 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246189 @0 glBegin(mode = GL_QUADS) 246190 @0 glTexCoord2f(s = 0.75, t = 0.140625) 246191 @0 glVertex2f(x = 826, y = 341) 246192 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 246193 @0 glVertex2f(x = 832, y = 341) 246194 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 246195 @0 glVertex2f(x = 832, y = 348) 246196 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 246197 @0 glVertex2f(x = 826, y = 348) 246198 @0 glEnd() 246199 @0 glEnable(cap = GL_BLEND) 246200 @0 glEnable(cap = GL_ALPHA_TEST) 246201 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246202 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246203 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246204 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246205 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246206 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246207 @0 glMatrixMode(mode = GL_TEXTURE) 246208 @0 glLoadIdentity() 246209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246215 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246216 @0 glBegin(mode = GL_QUADS) 246217 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 246218 @0 glVertex2f(x = 832, y = 340) 246219 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 246220 @0 glVertex2f(x = 839, y = 340) 246221 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 246222 @0 glVertex2f(x = 839, y = 351) 246223 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 246224 @0 glVertex2f(x = 832, y = 351) 246225 @0 glEnd() 246226 @0 glEnable(cap = GL_BLEND) 246227 @0 glEnable(cap = GL_ALPHA_TEST) 246228 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246229 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246230 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246231 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246232 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246233 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246234 @0 glMatrixMode(mode = GL_TEXTURE) 246235 @0 glLoadIdentity() 246236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246242 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246243 @0 glBegin(mode = GL_QUADS) 246244 @0 glTexCoord2f(s = 0, t = 0.1875) 246245 @0 glVertex2f(x = 839, y = 341) 246246 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 246247 @0 glVertex2f(x = 846, y = 341) 246248 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 246249 @0 glVertex2f(x = 846, y = 348) 246250 @0 glTexCoord2f(s = 0, t = 0.2148438) 246251 @0 glVertex2f(x = 839, y = 348) 246252 @0 glEnd() 246253 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246254 @0 glDisable(cap = GL_TEXTURE_2D) 246255 @0 glDisable(cap = GL_BLEND) 246256 @0 glDisable(cap = GL_ALPHA_TEST) 246257 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 246258 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 246259 @0 glDisable(cap = GL_BLEND) 246260 @0 glDisable(cap = GL_ALPHA_TEST) 246261 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 246262 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 246263 @0 glEnable(cap = GL_BLEND) 246264 @0 glEnable(cap = GL_ALPHA_TEST) 246265 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246266 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 246267 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 246268 @0 glDisable(cap = GL_BLEND) 246269 @0 glDisable(cap = GL_ALPHA_TEST) 246270 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 246271 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 246272 @0 glEnable(cap = GL_BLEND) 246273 @0 glEnable(cap = GL_ALPHA_TEST) 246274 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246275 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 246276 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 246277 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246278 @0 glEnable(cap = GL_TEXTURE_2D) 246279 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 246280 @0 glEnable(cap = GL_BLEND) 246281 @0 glEnable(cap = GL_ALPHA_TEST) 246282 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246283 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246284 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246285 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246286 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246287 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246288 @0 glMatrixMode(mode = GL_TEXTURE) 246289 @0 glLoadIdentity() 246290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 246291 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 246292 @0 glBegin(mode = GL_QUADS) 246293 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 246294 @0 glVertex2f(x = 867, y = 340) 246295 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 246296 @0 glVertex2f(x = 874, y = 340) 246297 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 246298 @0 glVertex2f(x = 874, y = 349) 246299 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 246300 @0 glVertex2f(x = 867, y = 349) 246301 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 246302 @0 glVertex2f(x = 875, y = 342) 246303 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 246304 @0 glVertex2f(x = 881, y = 342) 246305 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 246306 @0 glVertex2f(x = 881, y = 349) 246307 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 246308 @0 glVertex2f(x = 875, y = 349) 246309 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 246310 @0 glVertex2f(x = 881, y = 342) 246311 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 246312 @0 glVertex2f(x = 888, y = 342) 246313 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 246314 @0 glVertex2f(x = 888, y = 349) 246315 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 246316 @0 glVertex2f(x = 881, y = 349) 246317 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 246318 @0 glVertex2f(x = 888, y = 339) 246319 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 246320 @0 glVertex2f(x = 895, y = 339) 246321 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 246322 @0 glVertex2f(x = 895, y = 349) 246323 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 246324 @0 glVertex2f(x = 888, y = 349) 246325 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 246326 @0 glVertex2f(x = 896, y = 339) 246327 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 246328 @0 glVertex2f(x = 902, y = 339) 246329 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 246330 @0 glVertex2f(x = 902, y = 349) 246331 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 246332 @0 glVertex2f(x = 896, y = 349) 246333 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 246334 @0 glVertex2f(x = 902, y = 340) 246335 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 246336 @0 glVertex2f(x = 909, y = 340) 246337 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 246338 @0 glVertex2f(x = 909, y = 349) 246339 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 246340 @0 glVertex2f(x = 902, y = 349) 246341 @0 glTexCoord2f(s = 0, t = 0.1875) 246342 @0 glVertex2f(x = 909, y = 342) 246343 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 246344 @0 glVertex2f(x = 916, y = 342) 246345 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 246346 @0 glVertex2f(x = 916, y = 349) 246347 @0 glTexCoord2f(s = 0, t = 0.2148438) 246348 @0 glVertex2f(x = 909, y = 349) 246349 @0 glEnd() 246350 @0 glEnable(cap = GL_BLEND) 246351 @0 glEnable(cap = GL_ALPHA_TEST) 246352 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246353 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246354 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246355 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246356 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246357 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246358 @0 glMatrixMode(mode = GL_TEXTURE) 246359 @0 glLoadIdentity() 246360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246366 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246367 @0 glBegin(mode = GL_QUADS) 246368 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 246369 @0 glVertex2f(x = 866, y = 339) 246370 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 246371 @0 glVertex2f(x = 873, y = 339) 246372 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 246373 @0 glVertex2f(x = 873, y = 348) 246374 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 246375 @0 glVertex2f(x = 866, y = 348) 246376 @0 glEnd() 246377 @0 glEnable(cap = GL_BLEND) 246378 @0 glEnable(cap = GL_ALPHA_TEST) 246379 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246380 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246381 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246382 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246383 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246384 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246385 @0 glMatrixMode(mode = GL_TEXTURE) 246386 @0 glLoadIdentity() 246387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246393 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246394 @0 glBegin(mode = GL_QUADS) 246395 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 246396 @0 glVertex2f(x = 874, y = 341) 246397 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 246398 @0 glVertex2f(x = 880, y = 341) 246399 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 246400 @0 glVertex2f(x = 880, y = 348) 246401 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 246402 @0 glVertex2f(x = 874, y = 348) 246403 @0 glEnd() 246404 @0 glEnable(cap = GL_BLEND) 246405 @0 glEnable(cap = GL_ALPHA_TEST) 246406 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246407 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246408 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246409 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246410 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246411 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246412 @0 glMatrixMode(mode = GL_TEXTURE) 246413 @0 glLoadIdentity() 246414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246420 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246421 @0 glBegin(mode = GL_QUADS) 246422 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 246423 @0 glVertex2f(x = 880, y = 341) 246424 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 246425 @0 glVertex2f(x = 887, y = 341) 246426 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 246427 @0 glVertex2f(x = 887, y = 348) 246428 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 246429 @0 glVertex2f(x = 880, y = 348) 246430 @0 glEnd() 246431 @0 glEnable(cap = GL_BLEND) 246432 @0 glEnable(cap = GL_ALPHA_TEST) 246433 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246434 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246435 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246436 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246437 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246438 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246439 @0 glMatrixMode(mode = GL_TEXTURE) 246440 @0 glLoadIdentity() 246441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246447 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246448 @0 glBegin(mode = GL_QUADS) 246449 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 246450 @0 glVertex2f(x = 887, y = 338) 246451 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 246452 @0 glVertex2f(x = 894, y = 338) 246453 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 246454 @0 glVertex2f(x = 894, y = 348) 246455 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 246456 @0 glVertex2f(x = 887, y = 348) 246457 @0 glEnd() 246458 @0 glEnable(cap = GL_BLEND) 246459 @0 glEnable(cap = GL_ALPHA_TEST) 246460 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246461 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246462 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246463 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246464 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246465 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246466 @0 glMatrixMode(mode = GL_TEXTURE) 246467 @0 glLoadIdentity() 246468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246474 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246475 @0 glBegin(mode = GL_QUADS) 246476 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 246477 @0 glVertex2f(x = 895, y = 338) 246478 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 246479 @0 glVertex2f(x = 901, y = 338) 246480 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 246481 @0 glVertex2f(x = 901, y = 348) 246482 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 246483 @0 glVertex2f(x = 895, y = 348) 246484 @0 glEnd() 246485 @0 glEnable(cap = GL_BLEND) 246486 @0 glEnable(cap = GL_ALPHA_TEST) 246487 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246488 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246489 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246490 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246491 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246492 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246493 @0 glMatrixMode(mode = GL_TEXTURE) 246494 @0 glLoadIdentity() 246495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246501 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246502 @0 glBegin(mode = GL_QUADS) 246503 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 246504 @0 glVertex2f(x = 901, y = 339) 246505 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 246506 @0 glVertex2f(x = 908, y = 339) 246507 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 246508 @0 glVertex2f(x = 908, y = 348) 246509 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 246510 @0 glVertex2f(x = 901, y = 348) 246511 @0 glEnd() 246512 @0 glEnable(cap = GL_BLEND) 246513 @0 glEnable(cap = GL_ALPHA_TEST) 246514 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246515 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246516 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246517 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246518 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246519 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246520 @0 glMatrixMode(mode = GL_TEXTURE) 246521 @0 glLoadIdentity() 246522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246528 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246529 @0 glBegin(mode = GL_QUADS) 246530 @0 glTexCoord2f(s = 0, t = 0.1875) 246531 @0 glVertex2f(x = 908, y = 341) 246532 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 246533 @0 glVertex2f(x = 915, y = 341) 246534 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 246535 @0 glVertex2f(x = 915, y = 348) 246536 @0 glTexCoord2f(s = 0, t = 0.2148438) 246537 @0 glVertex2f(x = 908, y = 348) 246538 @0 glEnd() 246539 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246540 @0 glDisable(cap = GL_TEXTURE_2D) 246541 @0 glDisable(cap = GL_BLEND) 246542 @0 glDisable(cap = GL_ALPHA_TEST) 246543 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 246544 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 246545 @0 glDisable(cap = GL_BLEND) 246546 @0 glDisable(cap = GL_ALPHA_TEST) 246547 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 246548 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 246549 @0 glEnable(cap = GL_BLEND) 246550 @0 glEnable(cap = GL_ALPHA_TEST) 246551 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246552 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 246553 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 246554 @0 glDisable(cap = GL_BLEND) 246555 @0 glDisable(cap = GL_ALPHA_TEST) 246556 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 246557 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 246558 @0 glEnable(cap = GL_BLEND) 246559 @0 glEnable(cap = GL_ALPHA_TEST) 246560 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246561 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 246562 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 246563 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246564 @0 glEnable(cap = GL_TEXTURE_2D) 246565 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 246566 @0 glEnable(cap = GL_BLEND) 246567 @0 glEnable(cap = GL_ALPHA_TEST) 246568 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246569 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246570 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246571 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246572 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246573 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246574 @0 glMatrixMode(mode = GL_TEXTURE) 246575 @0 glLoadIdentity() 246576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 246577 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 246578 @0 glBegin(mode = GL_QUADS) 246579 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 246580 @0 glVertex2f(x = 549, y = 339) 246581 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 246582 @0 glVertex2f(x = 556, y = 339) 246583 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 246584 @0 glVertex2f(x = 556, y = 348) 246585 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 246586 @0 glVertex2f(x = 549, y = 348) 246587 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 246588 @0 glVertex2f(x = 556, y = 339) 246589 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 246590 @0 glVertex2f(x = 563, y = 339) 246591 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 246592 @0 glVertex2f(x = 563, y = 348) 246593 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 246594 @0 glVertex2f(x = 556, y = 348) 246595 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 246596 @0 glVertex2f(x = 563, y = 341) 246597 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 246598 @0 glVertex2f(x = 570, y = 341) 246599 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 246600 @0 glVertex2f(x = 570, y = 349) 246601 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 246602 @0 glVertex2f(x = 563, y = 349) 246603 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 246604 @0 glVertex2f(x = 571, y = 341) 246605 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 246606 @0 glVertex2f(x = 577, y = 341) 246607 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 246608 @0 glVertex2f(x = 577, y = 348) 246609 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 246610 @0 glVertex2f(x = 571, y = 348) 246611 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 246612 @0 glVertex2f(x = 577, y = 339) 246613 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 246614 @0 glVertex2f(x = 584, y = 339) 246615 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 246616 @0 glVertex2f(x = 584, y = 348) 246617 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 246618 @0 glVertex2f(x = 577, y = 348) 246619 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 246620 @0 glVertex2f(x = 591, y = 339) 246621 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 246622 @0 glVertex2f(x = 598, y = 339) 246623 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 246624 @0 glVertex2f(x = 598, y = 348) 246625 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 246626 @0 glVertex2f(x = 591, y = 348) 246627 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 246628 @0 glVertex2f(x = 598, y = 341) 246629 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 246630 @0 glVertex2f(x = 605, y = 341) 246631 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 246632 @0 glVertex2f(x = 605, y = 349) 246633 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 246634 @0 glVertex2f(x = 598, y = 349) 246635 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 246636 @0 glVertex2f(x = 605, y = 341) 246637 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 246638 @0 glVertex2f(x = 612, y = 341) 246639 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 246640 @0 glVertex2f(x = 612, y = 348) 246641 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 246642 @0 glVertex2f(x = 605, y = 348) 246643 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 246644 @0 glVertex2f(x = 612, y = 341) 246645 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 246646 @0 glVertex2f(x = 619, y = 341) 246647 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 246648 @0 glVertex2f(x = 619, y = 348) 246649 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 246650 @0 glVertex2f(x = 612, y = 348) 246651 @0 glEnd() 246652 @0 glEnable(cap = GL_BLEND) 246653 @0 glEnable(cap = GL_ALPHA_TEST) 246654 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246655 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246656 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246657 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246658 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246659 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246660 @0 glMatrixMode(mode = GL_TEXTURE) 246661 @0 glLoadIdentity() 246662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246668 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246669 @0 glBegin(mode = GL_QUADS) 246670 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 246671 @0 glVertex2f(x = 548, y = 338) 246672 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 246673 @0 glVertex2f(x = 555, y = 338) 246674 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 246675 @0 glVertex2f(x = 555, y = 347) 246676 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 246677 @0 glVertex2f(x = 548, y = 347) 246678 @0 glEnd() 246679 @0 glEnable(cap = GL_BLEND) 246680 @0 glEnable(cap = GL_ALPHA_TEST) 246681 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246682 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246684 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246686 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246687 @0 glMatrixMode(mode = GL_TEXTURE) 246688 @0 glLoadIdentity() 246689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246695 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246696 @0 glBegin(mode = GL_QUADS) 246697 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 246698 @0 glVertex2f(x = 555, y = 338) 246699 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 246700 @0 glVertex2f(x = 562, y = 338) 246701 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 246702 @0 glVertex2f(x = 562, y = 347) 246703 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 246704 @0 glVertex2f(x = 555, y = 347) 246705 @0 glEnd() 246706 @0 glEnable(cap = GL_BLEND) 246707 @0 glEnable(cap = GL_ALPHA_TEST) 246708 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246709 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246710 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246711 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246712 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246713 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246714 @0 glMatrixMode(mode = GL_TEXTURE) 246715 @0 glLoadIdentity() 246716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246722 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246723 @0 glBegin(mode = GL_QUADS) 246724 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 246725 @0 glVertex2f(x = 562, y = 340) 246726 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 246727 @0 glVertex2f(x = 569, y = 340) 246728 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 246729 @0 glVertex2f(x = 569, y = 348) 246730 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 246731 @0 glVertex2f(x = 562, y = 348) 246732 @0 glEnd() 246733 @0 glEnable(cap = GL_BLEND) 246734 @0 glEnable(cap = GL_ALPHA_TEST) 246735 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246736 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246737 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246738 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246739 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246740 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246741 @0 glMatrixMode(mode = GL_TEXTURE) 246742 @0 glLoadIdentity() 246743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246749 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246750 @0 glBegin(mode = GL_QUADS) 246751 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 246752 @0 glVertex2f(x = 570, y = 340) 246753 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 246754 @0 glVertex2f(x = 576, y = 340) 246755 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 246756 @0 glVertex2f(x = 576, y = 347) 246757 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 246758 @0 glVertex2f(x = 570, y = 347) 246759 @0 glEnd() 246760 @0 glEnable(cap = GL_BLEND) 246761 @0 glEnable(cap = GL_ALPHA_TEST) 246762 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246763 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246764 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246765 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246766 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246767 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246768 @0 glMatrixMode(mode = GL_TEXTURE) 246769 @0 glLoadIdentity() 246770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246776 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246777 @0 glBegin(mode = GL_QUADS) 246778 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 246779 @0 glVertex2f(x = 576, y = 338) 246780 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 246781 @0 glVertex2f(x = 583, y = 338) 246782 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 246783 @0 glVertex2f(x = 583, y = 347) 246784 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 246785 @0 glVertex2f(x = 576, y = 347) 246786 @0 glEnd() 246787 @0 glEnable(cap = GL_BLEND) 246788 @0 glEnable(cap = GL_ALPHA_TEST) 246789 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246790 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246791 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246792 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246793 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246794 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246795 @0 glMatrixMode(mode = GL_TEXTURE) 246796 @0 glLoadIdentity() 246797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246803 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246804 @0 glBegin(mode = GL_QUADS) 246805 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 246806 @0 glVertex2f(x = 590, y = 338) 246807 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 246808 @0 glVertex2f(x = 597, y = 338) 246809 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 246810 @0 glVertex2f(x = 597, y = 347) 246811 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 246812 @0 glVertex2f(x = 590, y = 347) 246813 @0 glEnd() 246814 @0 glEnable(cap = GL_BLEND) 246815 @0 glEnable(cap = GL_ALPHA_TEST) 246816 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246817 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246818 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246819 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246820 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246821 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246822 @0 glMatrixMode(mode = GL_TEXTURE) 246823 @0 glLoadIdentity() 246824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246830 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246831 @0 glBegin(mode = GL_QUADS) 246832 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 246833 @0 glVertex2f(x = 597, y = 340) 246834 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 246835 @0 glVertex2f(x = 604, y = 340) 246836 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 246837 @0 glVertex2f(x = 604, y = 348) 246838 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 246839 @0 glVertex2f(x = 597, y = 348) 246840 @0 glEnd() 246841 @0 glEnable(cap = GL_BLEND) 246842 @0 glEnable(cap = GL_ALPHA_TEST) 246843 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246844 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246845 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246846 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246847 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246848 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246849 @0 glMatrixMode(mode = GL_TEXTURE) 246850 @0 glLoadIdentity() 246851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246857 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246858 @0 glBegin(mode = GL_QUADS) 246859 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 246860 @0 glVertex2f(x = 604, y = 340) 246861 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 246862 @0 glVertex2f(x = 611, y = 340) 246863 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 246864 @0 glVertex2f(x = 611, y = 347) 246865 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 246866 @0 glVertex2f(x = 604, y = 347) 246867 @0 glEnd() 246868 @0 glEnable(cap = GL_BLEND) 246869 @0 glEnable(cap = GL_ALPHA_TEST) 246870 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246871 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246872 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246873 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246874 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246875 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246876 @0 glMatrixMode(mode = GL_TEXTURE) 246877 @0 glLoadIdentity() 246878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 246879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 246880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 246881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 246882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 246883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 246884 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 246885 @0 glBegin(mode = GL_QUADS) 246886 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 246887 @0 glVertex2f(x = 611, y = 340) 246888 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 246889 @0 glVertex2f(x = 618, y = 340) 246890 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 246891 @0 glVertex2f(x = 618, y = 347) 246892 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 246893 @0 glVertex2f(x = 611, y = 347) 246894 @0 glEnd() 246895 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246896 @0 glDisable(cap = GL_TEXTURE_2D) 246897 @0 glDisable(cap = GL_BLEND) 246898 @0 glDisable(cap = GL_ALPHA_TEST) 246899 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 246900 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 246901 @0 glDisable(cap = GL_BLEND) 246902 @0 glDisable(cap = GL_ALPHA_TEST) 246903 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 246904 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 246905 @0 glEnable(cap = GL_BLEND) 246906 @0 glEnable(cap = GL_ALPHA_TEST) 246907 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246908 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 246909 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 246910 @0 glDisable(cap = GL_BLEND) 246911 @0 glDisable(cap = GL_ALPHA_TEST) 246912 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 246913 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 246914 @0 glDisable(cap = GL_BLEND) 246915 @0 glDisable(cap = GL_ALPHA_TEST) 246916 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 246917 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 246918 @0 glEnable(cap = GL_BLEND) 246919 @0 glEnable(cap = GL_ALPHA_TEST) 246920 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246921 @0 glBegin(mode = GL_QUADS) 246922 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 246923 @0 glVertex2f(x = 1053, y = 864) 246924 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 246925 @0 glVertex2f(x = 1338, y = 864) 246926 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 246927 @0 glVertex2f(x = 1338, y = 937) 246928 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 246929 @0 glVertex2f(x = 1053, y = 937) 246930 @0 glEnd() 246931 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246932 @0 glEnable(cap = GL_TEXTURE_2D) 246933 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 246934 @0 glEnable(cap = GL_BLEND) 246935 @0 glEnable(cap = GL_ALPHA_TEST) 246936 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 246938 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 246939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 246940 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 246941 @0 glActiveTextureARB(texture = GL_TEXTURE0) 246942 @0 glMatrixMode(mode = GL_TEXTURE) 246943 @0 glLoadIdentity() 246944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 246945 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 246946 @0 glBegin(mode = GL_QUADS) 246947 @0 glTexCoord2f(s = 0.75, t = 0.046875) 246948 @0 glVertex2f(x = 1176, y = 897) 246949 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 246950 @0 glVertex2f(x = 1183, y = 897) 246951 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 246952 @0 glVertex2f(x = 1183, y = 906) 246953 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 246954 @0 glVertex2f(x = 1176, y = 906) 246955 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 246956 @0 glVertex2f(x = 1183, y = 899) 246957 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 246958 @0 glVertex2f(x = 1190, y = 899) 246959 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 246960 @0 glVertex2f(x = 1190, y = 906) 246961 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 246962 @0 glVertex2f(x = 1183, y = 906) 246963 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 246964 @0 glVertex2f(x = 1190, y = 896) 246965 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 246966 @0 glVertex2f(x = 1197, y = 896) 246967 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 246968 @0 glVertex2f(x = 1197, y = 906) 246969 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 246970 @0 glVertex2f(x = 1190, y = 906) 246971 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 246972 @0 glVertex2f(x = 1197, y = 899) 246973 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 246974 @0 glVertex2f(x = 1204, y = 899) 246975 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 246976 @0 glVertex2f(x = 1204, y = 906) 246977 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 246978 @0 glVertex2f(x = 1197, y = 906) 246979 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 246980 @0 glVertex2f(x = 1204, y = 897) 246981 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 246982 @0 glVertex2f(x = 1211, y = 897) 246983 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 246984 @0 glVertex2f(x = 1211, y = 906) 246985 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 246986 @0 glVertex2f(x = 1204, y = 906) 246987 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 246988 @0 glVertex2f(x = 1211, y = 899) 246989 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 246990 @0 glVertex2f(x = 1218, y = 899) 246991 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 246992 @0 glVertex2f(x = 1218, y = 906) 246993 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 246994 @0 glVertex2f(x = 1211, y = 906) 246995 @0 glEnd() 246996 @0 glEnable(cap = GL_BLEND) 246997 @0 glEnable(cap = GL_ALPHA_TEST) 246998 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 246999 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247000 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247001 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247002 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247003 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247004 @0 glMatrixMode(mode = GL_TEXTURE) 247005 @0 glLoadIdentity() 247006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247012 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247013 @0 glBegin(mode = GL_QUADS) 247014 @0 glTexCoord2f(s = 0.75, t = 0.046875) 247015 @0 glVertex2f(x = 1175, y = 896) 247016 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 247017 @0 glVertex2f(x = 1182, y = 896) 247018 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 247019 @0 glVertex2f(x = 1182, y = 905) 247020 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 247021 @0 glVertex2f(x = 1175, y = 905) 247022 @0 glEnd() 247023 @0 glEnable(cap = GL_BLEND) 247024 @0 glEnable(cap = GL_ALPHA_TEST) 247025 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247026 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247027 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247028 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247029 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247030 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247031 @0 glMatrixMode(mode = GL_TEXTURE) 247032 @0 glLoadIdentity() 247033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247039 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247040 @0 glBegin(mode = GL_QUADS) 247041 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 247042 @0 glVertex2f(x = 1182, y = 898) 247043 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 247044 @0 glVertex2f(x = 1189, y = 898) 247045 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 247046 @0 glVertex2f(x = 1189, y = 905) 247047 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 247048 @0 glVertex2f(x = 1182, y = 905) 247049 @0 glEnd() 247050 @0 glEnable(cap = GL_BLEND) 247051 @0 glEnable(cap = GL_ALPHA_TEST) 247052 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247053 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247054 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247055 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247056 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247057 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247058 @0 glMatrixMode(mode = GL_TEXTURE) 247059 @0 glLoadIdentity() 247060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247066 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247067 @0 glBegin(mode = GL_QUADS) 247068 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 247069 @0 glVertex2f(x = 1189, y = 895) 247070 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 247071 @0 glVertex2f(x = 1196, y = 895) 247072 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 247073 @0 glVertex2f(x = 1196, y = 905) 247074 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 247075 @0 glVertex2f(x = 1189, y = 905) 247076 @0 glEnd() 247077 @0 glEnable(cap = GL_BLEND) 247078 @0 glEnable(cap = GL_ALPHA_TEST) 247079 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247081 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247083 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247084 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247085 @0 glMatrixMode(mode = GL_TEXTURE) 247086 @0 glLoadIdentity() 247087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247093 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247094 @0 glBegin(mode = GL_QUADS) 247095 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 247096 @0 glVertex2f(x = 1196, y = 898) 247097 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 247098 @0 glVertex2f(x = 1203, y = 898) 247099 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 247100 @0 glVertex2f(x = 1203, y = 905) 247101 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 247102 @0 glVertex2f(x = 1196, y = 905) 247103 @0 glEnd() 247104 @0 glEnable(cap = GL_BLEND) 247105 @0 glEnable(cap = GL_ALPHA_TEST) 247106 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247107 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247108 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247109 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247110 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247111 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247112 @0 glMatrixMode(mode = GL_TEXTURE) 247113 @0 glLoadIdentity() 247114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247120 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247121 @0 glBegin(mode = GL_QUADS) 247122 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 247123 @0 glVertex2f(x = 1203, y = 896) 247124 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 247125 @0 glVertex2f(x = 1210, y = 896) 247126 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 247127 @0 glVertex2f(x = 1210, y = 905) 247128 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 247129 @0 glVertex2f(x = 1203, y = 905) 247130 @0 glEnd() 247131 @0 glEnable(cap = GL_BLEND) 247132 @0 glEnable(cap = GL_ALPHA_TEST) 247133 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247134 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247135 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247136 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247137 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247138 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247139 @0 glMatrixMode(mode = GL_TEXTURE) 247140 @0 glLoadIdentity() 247141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247147 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247148 @0 glBegin(mode = GL_QUADS) 247149 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 247150 @0 glVertex2f(x = 1210, y = 898) 247151 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 247152 @0 glVertex2f(x = 1217, y = 898) 247153 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 247154 @0 glVertex2f(x = 1217, y = 905) 247155 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 247156 @0 glVertex2f(x = 1210, y = 905) 247157 @0 glEnd() 247158 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247159 @0 glDisable(cap = GL_TEXTURE_2D) 247160 @0 glEnable(cap = GL_BLEND) 247161 @0 glEnable(cap = GL_ALPHA_TEST) 247162 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247163 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 247164 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 247165 @0 glDisable(cap = GL_BLEND) 247166 @0 glDisable(cap = GL_ALPHA_TEST) 247167 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 247168 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 247169 @0 glDisable(cap = GL_BLEND) 247170 @0 glDisable(cap = GL_ALPHA_TEST) 247171 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 247172 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 247173 @0 glEnable(cap = GL_BLEND) 247174 @0 glEnable(cap = GL_ALPHA_TEST) 247175 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247176 @0 glBegin(mode = GL_QUADS) 247177 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 247178 @0 glVertex2f(x = 1353, y = 864) 247179 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 247180 @0 glVertex2f(x = 1662, y = 864) 247181 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 247182 @0 glVertex2f(x = 1662, y = 937) 247183 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 247184 @0 glVertex2f(x = 1353, y = 937) 247185 @0 glEnd() 247186 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247187 @0 glEnable(cap = GL_TEXTURE_2D) 247188 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 247189 @0 glEnable(cap = GL_BLEND) 247190 @0 glEnable(cap = GL_ALPHA_TEST) 247191 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247192 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247193 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247194 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247195 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247196 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247197 @0 glMatrixMode(mode = GL_TEXTURE) 247198 @0 glLoadIdentity() 247199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 247200 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 247201 @0 glBegin(mode = GL_QUADS) 247202 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 247203 @0 glVertex2f(x = 1477, y = 897) 247204 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 247205 @0 glVertex2f(x = 1484, y = 897) 247206 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 247207 @0 glVertex2f(x = 1484, y = 906) 247208 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 247209 @0 glVertex2f(x = 1477, y = 906) 247210 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 247211 @0 glVertex2f(x = 1484, y = 899) 247212 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 247213 @0 glVertex2f(x = 1491, y = 899) 247214 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 247215 @0 glVertex2f(x = 1491, y = 906) 247216 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 247217 @0 glVertex2f(x = 1484, y = 906) 247218 @0 glTexCoord2f(s = 0.75, t = 0.140625) 247219 @0 glVertex2f(x = 1492, y = 899) 247220 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 247221 @0 glVertex2f(x = 1498, y = 899) 247222 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 247223 @0 glVertex2f(x = 1498, y = 906) 247224 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 247225 @0 glVertex2f(x = 1492, y = 906) 247226 @0 glTexCoord2f(s = 0.375, t = 0.140625) 247227 @0 glVertex2f(x = 1499, y = 896) 247228 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 247229 @0 glVertex2f(x = 1505, y = 896) 247230 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 247231 @0 glVertex2f(x = 1505, y = 906) 247232 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 247233 @0 glVertex2f(x = 1499, y = 906) 247234 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 247235 @0 glVertex2f(x = 1506, y = 896) 247236 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 247237 @0 glVertex2f(x = 1512, y = 896) 247238 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 247239 @0 glVertex2f(x = 1512, y = 906) 247240 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 247241 @0 glVertex2f(x = 1506, y = 906) 247242 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 247243 @0 glVertex2f(x = 1512, y = 898) 247244 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 247245 @0 glVertex2f(x = 1519, y = 898) 247246 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 247247 @0 glVertex2f(x = 1519, y = 909) 247248 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 247249 @0 glVertex2f(x = 1512, y = 909) 247250 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 247251 @0 glVertex2f(x = 1520, y = 899) 247252 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 247253 @0 glVertex2f(x = 1526, y = 899) 247254 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 247255 @0 glVertex2f(x = 1526, y = 906) 247256 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 247257 @0 glVertex2f(x = 1520, y = 906) 247258 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 247259 @0 glVertex2f(x = 1527, y = 899) 247260 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 247261 @0 glVertex2f(x = 1533, y = 899) 247262 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 247263 @0 glVertex2f(x = 1533, y = 906) 247264 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 247265 @0 glVertex2f(x = 1527, y = 906) 247266 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 247267 @0 glVertex2f(x = 1533, y = 899) 247268 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 247269 @0 glVertex2f(x = 1540, y = 899) 247270 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 247271 @0 glVertex2f(x = 1540, y = 906) 247272 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 247273 @0 glVertex2f(x = 1533, y = 906) 247274 @0 glEnd() 247275 @0 glEnable(cap = GL_BLEND) 247276 @0 glEnable(cap = GL_ALPHA_TEST) 247277 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247279 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247280 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247281 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247282 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247283 @0 glMatrixMode(mode = GL_TEXTURE) 247284 @0 glLoadIdentity() 247285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247291 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247292 @0 glBegin(mode = GL_QUADS) 247293 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 247294 @0 glVertex2f(x = 1476, y = 896) 247295 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 247296 @0 glVertex2f(x = 1483, y = 896) 247297 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 247298 @0 glVertex2f(x = 1483, y = 905) 247299 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 247300 @0 glVertex2f(x = 1476, y = 905) 247301 @0 glEnd() 247302 @0 glEnable(cap = GL_BLEND) 247303 @0 glEnable(cap = GL_ALPHA_TEST) 247304 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247305 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247307 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247309 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247310 @0 glMatrixMode(mode = GL_TEXTURE) 247311 @0 glLoadIdentity() 247312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247318 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247319 @0 glBegin(mode = GL_QUADS) 247320 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 247321 @0 glVertex2f(x = 1483, y = 898) 247322 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 247323 @0 glVertex2f(x = 1490, y = 898) 247324 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 247325 @0 glVertex2f(x = 1490, y = 905) 247326 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 247327 @0 glVertex2f(x = 1483, y = 905) 247328 @0 glEnd() 247329 @0 glEnable(cap = GL_BLEND) 247330 @0 glEnable(cap = GL_ALPHA_TEST) 247331 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247332 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247333 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247334 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247335 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247336 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247337 @0 glMatrixMode(mode = GL_TEXTURE) 247338 @0 glLoadIdentity() 247339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247345 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247346 @0 glBegin(mode = GL_QUADS) 247347 @0 glTexCoord2f(s = 0.75, t = 0.140625) 247348 @0 glVertex2f(x = 1491, y = 898) 247349 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 247350 @0 glVertex2f(x = 1497, y = 898) 247351 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 247352 @0 glVertex2f(x = 1497, y = 905) 247353 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 247354 @0 glVertex2f(x = 1491, y = 905) 247355 @0 glEnd() 247356 @0 glEnable(cap = GL_BLEND) 247357 @0 glEnable(cap = GL_ALPHA_TEST) 247358 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247359 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247360 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247361 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247362 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247363 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247364 @0 glMatrixMode(mode = GL_TEXTURE) 247365 @0 glLoadIdentity() 247366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247372 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247373 @0 glBegin(mode = GL_QUADS) 247374 @0 glTexCoord2f(s = 0.375, t = 0.140625) 247375 @0 glVertex2f(x = 1498, y = 895) 247376 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 247377 @0 glVertex2f(x = 1504, y = 895) 247378 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 247379 @0 glVertex2f(x = 1504, y = 905) 247380 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 247381 @0 glVertex2f(x = 1498, y = 905) 247382 @0 glEnd() 247383 @0 glEnable(cap = GL_BLEND) 247384 @0 glEnable(cap = GL_ALPHA_TEST) 247385 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247386 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247387 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247388 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247389 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247390 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247391 @0 glMatrixMode(mode = GL_TEXTURE) 247392 @0 glLoadIdentity() 247393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247399 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247400 @0 glBegin(mode = GL_QUADS) 247401 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 247402 @0 glVertex2f(x = 1505, y = 895) 247403 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 247404 @0 glVertex2f(x = 1511, y = 895) 247405 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 247406 @0 glVertex2f(x = 1511, y = 905) 247407 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 247408 @0 glVertex2f(x = 1505, y = 905) 247409 @0 glEnd() 247410 @0 glEnable(cap = GL_BLEND) 247411 @0 glEnable(cap = GL_ALPHA_TEST) 247412 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247413 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247414 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247415 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247416 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247417 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247418 @0 glMatrixMode(mode = GL_TEXTURE) 247419 @0 glLoadIdentity() 247420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247426 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247427 @0 glBegin(mode = GL_QUADS) 247428 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 247429 @0 glVertex2f(x = 1511, y = 897) 247430 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 247431 @0 glVertex2f(x = 1518, y = 897) 247432 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 247433 @0 glVertex2f(x = 1518, y = 908) 247434 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 247435 @0 glVertex2f(x = 1511, y = 908) 247436 @0 glEnd() 247437 @0 glEnable(cap = GL_BLEND) 247438 @0 glEnable(cap = GL_ALPHA_TEST) 247439 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247440 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247441 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247442 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247443 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247444 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247445 @0 glMatrixMode(mode = GL_TEXTURE) 247446 @0 glLoadIdentity() 247447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247453 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247454 @0 glBegin(mode = GL_QUADS) 247455 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 247456 @0 glVertex2f(x = 1519, y = 898) 247457 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 247458 @0 glVertex2f(x = 1525, y = 898) 247459 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 247460 @0 glVertex2f(x = 1525, y = 905) 247461 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 247462 @0 glVertex2f(x = 1519, y = 905) 247463 @0 glEnd() 247464 @0 glEnable(cap = GL_BLEND) 247465 @0 glEnable(cap = GL_ALPHA_TEST) 247466 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247467 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247468 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247469 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247470 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247471 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247472 @0 glMatrixMode(mode = GL_TEXTURE) 247473 @0 glLoadIdentity() 247474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247480 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247481 @0 glBegin(mode = GL_QUADS) 247482 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 247483 @0 glVertex2f(x = 1526, y = 898) 247484 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 247485 @0 glVertex2f(x = 1532, y = 898) 247486 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 247487 @0 glVertex2f(x = 1532, y = 905) 247488 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 247489 @0 glVertex2f(x = 1526, y = 905) 247490 @0 glEnd() 247491 @0 glEnable(cap = GL_BLEND) 247492 @0 glEnable(cap = GL_ALPHA_TEST) 247493 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247494 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247495 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247496 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247497 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247498 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247499 @0 glMatrixMode(mode = GL_TEXTURE) 247500 @0 glLoadIdentity() 247501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247507 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247508 @0 glBegin(mode = GL_QUADS) 247509 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 247510 @0 glVertex2f(x = 1532, y = 898) 247511 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 247512 @0 glVertex2f(x = 1539, y = 898) 247513 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 247514 @0 glVertex2f(x = 1539, y = 905) 247515 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 247516 @0 glVertex2f(x = 1532, y = 905) 247517 @0 glEnd() 247518 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247519 @0 glDisable(cap = GL_TEXTURE_2D) 247520 @0 glEnable(cap = GL_BLEND) 247521 @0 glEnable(cap = GL_ALPHA_TEST) 247522 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247523 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 247524 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 247525 @0 glDisable(cap = GL_BLEND) 247526 @0 glDisable(cap = GL_ALPHA_TEST) 247527 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 247528 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 247529 @0 glDisable(cap = GL_BLEND) 247530 @0 glDisable(cap = GL_ALPHA_TEST) 247531 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 247532 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 247533 @0 glEnable(cap = GL_BLEND) 247534 @0 glEnable(cap = GL_ALPHA_TEST) 247535 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247536 @0 glBegin(mode = GL_QUADS) 247537 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 247538 @0 glVertex2f(x = 1677, y = 864) 247539 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 247540 @0 glVertex2f(x = 1950, y = 864) 247541 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 247542 @0 glVertex2f(x = 1950, y = 937) 247543 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 247544 @0 glVertex2f(x = 1677, y = 937) 247545 @0 glEnd() 247546 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247547 @0 glEnable(cap = GL_TEXTURE_2D) 247548 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 247549 @0 glEnable(cap = GL_BLEND) 247550 @0 glEnable(cap = GL_ALPHA_TEST) 247551 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247552 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247553 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247554 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247555 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247556 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247557 @0 glMatrixMode(mode = GL_TEXTURE) 247558 @0 glLoadIdentity() 247559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 247560 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 247561 @0 glBegin(mode = GL_QUADS) 247562 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 247563 @0 glVertex2f(x = 1804, y = 897) 247564 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 247565 @0 glVertex2f(x = 1811, y = 897) 247566 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 247567 @0 glVertex2f(x = 1811, y = 906) 247568 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 247569 @0 glVertex2f(x = 1804, y = 906) 247570 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 247571 @0 glVertex2f(x = 1811, y = 899) 247572 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 247573 @0 glVertex2f(x = 1818, y = 899) 247574 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 247575 @0 glVertex2f(x = 1818, y = 906) 247576 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 247577 @0 glVertex2f(x = 1811, y = 906) 247578 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 247579 @0 glVertex2f(x = 1818, y = 899) 247580 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 247581 @0 glVertex2f(x = 1826, y = 899) 247582 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 247583 @0 glVertex2f(x = 1826, y = 906) 247584 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 247585 @0 glVertex2f(x = 1818, y = 906) 247586 @0 glEnd() 247587 @0 glEnable(cap = GL_BLEND) 247588 @0 glEnable(cap = GL_ALPHA_TEST) 247589 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247590 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247591 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247592 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247593 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247594 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247595 @0 glMatrixMode(mode = GL_TEXTURE) 247596 @0 glLoadIdentity() 247597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247603 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247604 @0 glBegin(mode = GL_QUADS) 247605 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 247606 @0 glVertex2f(x = 1803, y = 896) 247607 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 247608 @0 glVertex2f(x = 1810, y = 896) 247609 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 247610 @0 glVertex2f(x = 1810, y = 905) 247611 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 247612 @0 glVertex2f(x = 1803, y = 905) 247613 @0 glEnd() 247614 @0 glEnable(cap = GL_BLEND) 247615 @0 glEnable(cap = GL_ALPHA_TEST) 247616 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247617 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247618 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247619 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247620 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247621 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247622 @0 glMatrixMode(mode = GL_TEXTURE) 247623 @0 glLoadIdentity() 247624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247630 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247631 @0 glBegin(mode = GL_QUADS) 247632 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 247633 @0 glVertex2f(x = 1810, y = 898) 247634 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 247635 @0 glVertex2f(x = 1817, y = 898) 247636 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 247637 @0 glVertex2f(x = 1817, y = 905) 247638 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 247639 @0 glVertex2f(x = 1810, y = 905) 247640 @0 glEnd() 247641 @0 glEnable(cap = GL_BLEND) 247642 @0 glEnable(cap = GL_ALPHA_TEST) 247643 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247644 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247645 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247646 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247647 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247648 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247649 @0 glMatrixMode(mode = GL_TEXTURE) 247650 @0 glLoadIdentity() 247651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247657 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247658 @0 glBegin(mode = GL_QUADS) 247659 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 247660 @0 glVertex2f(x = 1817, y = 898) 247661 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 247662 @0 glVertex2f(x = 1825, y = 898) 247663 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 247664 @0 glVertex2f(x = 1825, y = 905) 247665 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 247666 @0 glVertex2f(x = 1817, y = 905) 247667 @0 glEnd() 247668 @0 glEnable(cap = GL_BLEND) 247669 @0 glEnable(cap = GL_ALPHA_TEST) 247670 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247671 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247672 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247673 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247674 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247675 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247676 @0 glMatrixMode(mode = GL_TEXTURE) 247677 @0 glLoadIdentity() 247678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 247679 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 247680 @0 glBegin(mode = GL_QUADS) 247681 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 247682 @0 glVertex2f(x = 1053, y = 410) 247683 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 247684 @0 glVertex2f(x = 1060, y = 410) 247685 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 247686 @0 glVertex2f(x = 1060, y = 419) 247687 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 247688 @0 glVertex2f(x = 1053, y = 419) 247689 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 247690 @0 glVertex2f(x = 1060, y = 412) 247691 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 247692 @0 glVertex2f(x = 1067, y = 412) 247693 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 247694 @0 glVertex2f(x = 1067, y = 419) 247695 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 247696 @0 glVertex2f(x = 1060, y = 419) 247697 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 247698 @0 glVertex2f(x = 1067, y = 409) 247699 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 247700 @0 glVertex2f(x = 1074, y = 409) 247701 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 247702 @0 glVertex2f(x = 1074, y = 419) 247703 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 247704 @0 glVertex2f(x = 1067, y = 419) 247705 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 247706 @0 glVertex2f(x = 1074, y = 412) 247707 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 247708 @0 glVertex2f(x = 1081, y = 412) 247709 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 247710 @0 glVertex2f(x = 1081, y = 419) 247711 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 247712 @0 glVertex2f(x = 1074, y = 419) 247713 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 247714 @0 glVertex2f(x = 1082, y = 412) 247715 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 247716 @0 glVertex2f(x = 1088, y = 412) 247717 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 247718 @0 glVertex2f(x = 1088, y = 419) 247719 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 247720 @0 glVertex2f(x = 1082, y = 419) 247721 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 247722 @0 glVertex2f(x = 1088, y = 410) 247723 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 247724 @0 glVertex2f(x = 1095, y = 410) 247725 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 247726 @0 glVertex2f(x = 1095, y = 419) 247727 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 247728 @0 glVertex2f(x = 1088, y = 419) 247729 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 247730 @0 glVertex2f(x = 1102, y = 410) 247731 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 247732 @0 glVertex2f(x = 1110, y = 410) 247733 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 247734 @0 glVertex2f(x = 1110, y = 419) 247735 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 247736 @0 glVertex2f(x = 1102, y = 419) 247737 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 247738 @0 glVertex2f(x = 1109, y = 412) 247739 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 247740 @0 glVertex2f(x = 1116, y = 412) 247741 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 247742 @0 glVertex2f(x = 1116, y = 419) 247743 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 247744 @0 glVertex2f(x = 1109, y = 419) 247745 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 247746 @0 glVertex2f(x = 1117, y = 412) 247747 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 247748 @0 glVertex2f(x = 1123, y = 412) 247749 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 247750 @0 glVertex2f(x = 1123, y = 419) 247751 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 247752 @0 glVertex2f(x = 1117, y = 419) 247753 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 247754 @0 glVertex2f(x = 1123, y = 409) 247755 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 247756 @0 glVertex2f(x = 1130, y = 409) 247757 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 247758 @0 glVertex2f(x = 1130, y = 419) 247759 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 247760 @0 glVertex2f(x = 1123, y = 419) 247761 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 247762 @0 glVertex2f(x = 1130, y = 409) 247763 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 247764 @0 glVertex2f(x = 1137, y = 409) 247765 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 247766 @0 glVertex2f(x = 1137, y = 419) 247767 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 247768 @0 glVertex2f(x = 1130, y = 419) 247769 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 247770 @0 glVertex2f(x = 1139, y = 412) 247771 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 247772 @0 glVertex2f(x = 1142, y = 412) 247773 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 247774 @0 glVertex2f(x = 1142, y = 419) 247775 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 247776 @0 glVertex2f(x = 1139, y = 419) 247777 @0 glEnd() 247778 @0 glEnable(cap = GL_BLEND) 247779 @0 glEnable(cap = GL_ALPHA_TEST) 247780 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247781 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247782 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247783 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247784 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247785 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247786 @0 glMatrixMode(mode = GL_TEXTURE) 247787 @0 glLoadIdentity() 247788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247794 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247795 @0 glBegin(mode = GL_QUADS) 247796 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 247797 @0 glVertex2f(x = 1052, y = 409) 247798 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 247799 @0 glVertex2f(x = 1059, y = 409) 247800 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 247801 @0 glVertex2f(x = 1059, y = 418) 247802 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 247803 @0 glVertex2f(x = 1052, y = 418) 247804 @0 glEnd() 247805 @0 glEnable(cap = GL_BLEND) 247806 @0 glEnable(cap = GL_ALPHA_TEST) 247807 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247808 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247809 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247810 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247811 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247812 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247813 @0 glMatrixMode(mode = GL_TEXTURE) 247814 @0 glLoadIdentity() 247815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247821 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247822 @0 glBegin(mode = GL_QUADS) 247823 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 247824 @0 glVertex2f(x = 1059, y = 411) 247825 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 247826 @0 glVertex2f(x = 1066, y = 411) 247827 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 247828 @0 glVertex2f(x = 1066, y = 418) 247829 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 247830 @0 glVertex2f(x = 1059, y = 418) 247831 @0 glEnd() 247832 @0 glEnable(cap = GL_BLEND) 247833 @0 glEnable(cap = GL_ALPHA_TEST) 247834 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247835 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247836 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247837 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247838 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247839 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247840 @0 glMatrixMode(mode = GL_TEXTURE) 247841 @0 glLoadIdentity() 247842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247848 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247849 @0 glBegin(mode = GL_QUADS) 247850 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 247851 @0 glVertex2f(x = 1066, y = 408) 247852 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 247853 @0 glVertex2f(x = 1073, y = 408) 247854 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 247855 @0 glVertex2f(x = 1073, y = 418) 247856 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 247857 @0 glVertex2f(x = 1066, y = 418) 247858 @0 glEnd() 247859 @0 glEnable(cap = GL_BLEND) 247860 @0 glEnable(cap = GL_ALPHA_TEST) 247861 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247862 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247863 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247864 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247865 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247866 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247867 @0 glMatrixMode(mode = GL_TEXTURE) 247868 @0 glLoadIdentity() 247869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247875 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247876 @0 glBegin(mode = GL_QUADS) 247877 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 247878 @0 glVertex2f(x = 1073, y = 411) 247879 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 247880 @0 glVertex2f(x = 1080, y = 411) 247881 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 247882 @0 glVertex2f(x = 1080, y = 418) 247883 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 247884 @0 glVertex2f(x = 1073, y = 418) 247885 @0 glEnd() 247886 @0 glEnable(cap = GL_BLEND) 247887 @0 glEnable(cap = GL_ALPHA_TEST) 247888 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247889 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247890 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247891 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247892 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247893 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247894 @0 glMatrixMode(mode = GL_TEXTURE) 247895 @0 glLoadIdentity() 247896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247902 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247903 @0 glBegin(mode = GL_QUADS) 247904 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 247905 @0 glVertex2f(x = 1081, y = 411) 247906 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 247907 @0 glVertex2f(x = 1087, y = 411) 247908 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 247909 @0 glVertex2f(x = 1087, y = 418) 247910 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 247911 @0 glVertex2f(x = 1081, y = 418) 247912 @0 glEnd() 247913 @0 glEnable(cap = GL_BLEND) 247914 @0 glEnable(cap = GL_ALPHA_TEST) 247915 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247916 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247917 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247918 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247919 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247920 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247921 @0 glMatrixMode(mode = GL_TEXTURE) 247922 @0 glLoadIdentity() 247923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247929 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247930 @0 glBegin(mode = GL_QUADS) 247931 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 247932 @0 glVertex2f(x = 1087, y = 409) 247933 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 247934 @0 glVertex2f(x = 1094, y = 409) 247935 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 247936 @0 glVertex2f(x = 1094, y = 418) 247937 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 247938 @0 glVertex2f(x = 1087, y = 418) 247939 @0 glEnd() 247940 @0 glEnable(cap = GL_BLEND) 247941 @0 glEnable(cap = GL_ALPHA_TEST) 247942 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247943 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247944 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247945 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247946 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247947 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247948 @0 glMatrixMode(mode = GL_TEXTURE) 247949 @0 glLoadIdentity() 247950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247956 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247957 @0 glBegin(mode = GL_QUADS) 247958 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 247959 @0 glVertex2f(x = 1101, y = 409) 247960 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 247961 @0 glVertex2f(x = 1109, y = 409) 247962 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 247963 @0 glVertex2f(x = 1109, y = 418) 247964 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 247965 @0 glVertex2f(x = 1101, y = 418) 247966 @0 glEnd() 247967 @0 glEnable(cap = GL_BLEND) 247968 @0 glEnable(cap = GL_ALPHA_TEST) 247969 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247970 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247971 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247972 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 247973 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 247974 @0 glActiveTextureARB(texture = GL_TEXTURE0) 247975 @0 glMatrixMode(mode = GL_TEXTURE) 247976 @0 glLoadIdentity() 247977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 247978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 247979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 247980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 247981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 247982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 247983 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 247984 @0 glBegin(mode = GL_QUADS) 247985 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 247986 @0 glVertex2f(x = 1108, y = 411) 247987 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 247988 @0 glVertex2f(x = 1115, y = 411) 247989 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 247990 @0 glVertex2f(x = 1115, y = 418) 247991 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 247992 @0 glVertex2f(x = 1108, y = 418) 247993 @0 glEnd() 247994 @0 glEnable(cap = GL_BLEND) 247995 @0 glEnable(cap = GL_ALPHA_TEST) 247996 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 247997 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 247998 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 247999 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248000 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248001 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248002 @0 glMatrixMode(mode = GL_TEXTURE) 248003 @0 glLoadIdentity() 248004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248010 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248011 @0 glBegin(mode = GL_QUADS) 248012 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 248013 @0 glVertex2f(x = 1116, y = 411) 248014 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 248015 @0 glVertex2f(x = 1122, y = 411) 248016 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 248017 @0 glVertex2f(x = 1122, y = 418) 248018 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 248019 @0 glVertex2f(x = 1116, y = 418) 248020 @0 glEnd() 248021 @0 glEnable(cap = GL_BLEND) 248022 @0 glEnable(cap = GL_ALPHA_TEST) 248023 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248024 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248025 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248026 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248027 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248028 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248029 @0 glMatrixMode(mode = GL_TEXTURE) 248030 @0 glLoadIdentity() 248031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248037 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248038 @0 glBegin(mode = GL_QUADS) 248039 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 248040 @0 glVertex2f(x = 1122, y = 408) 248041 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 248042 @0 glVertex2f(x = 1129, y = 408) 248043 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 248044 @0 glVertex2f(x = 1129, y = 418) 248045 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 248046 @0 glVertex2f(x = 1122, y = 418) 248047 @0 glEnd() 248048 @0 glEnable(cap = GL_BLEND) 248049 @0 glEnable(cap = GL_ALPHA_TEST) 248050 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248051 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248052 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248053 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248054 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248055 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248056 @0 glMatrixMode(mode = GL_TEXTURE) 248057 @0 glLoadIdentity() 248058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248064 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248065 @0 glBegin(mode = GL_QUADS) 248066 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 248067 @0 glVertex2f(x = 1129, y = 408) 248068 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 248069 @0 glVertex2f(x = 1136, y = 408) 248070 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 248071 @0 glVertex2f(x = 1136, y = 418) 248072 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 248073 @0 glVertex2f(x = 1129, y = 418) 248074 @0 glEnd() 248075 @0 glEnable(cap = GL_BLEND) 248076 @0 glEnable(cap = GL_ALPHA_TEST) 248077 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248078 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248079 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248080 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248081 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248082 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248083 @0 glMatrixMode(mode = GL_TEXTURE) 248084 @0 glLoadIdentity() 248085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248091 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248092 @0 glBegin(mode = GL_QUADS) 248093 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 248094 @0 glVertex2f(x = 1138, y = 411) 248095 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 248096 @0 glVertex2f(x = 1141, y = 411) 248097 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 248098 @0 glVertex2f(x = 1141, y = 418) 248099 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 248100 @0 glVertex2f(x = 1138, y = 418) 248101 @0 glEnd() 248102 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248103 @0 glDisable(cap = GL_TEXTURE_2D) 248104 @0 glDisable(cap = GL_BLEND) 248105 @0 glDisable(cap = GL_ALPHA_TEST) 248106 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 248107 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 248108 @0 glDisable(cap = GL_BLEND) 248109 @0 glDisable(cap = GL_ALPHA_TEST) 248110 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 248111 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 248112 @0 glEnable(cap = GL_BLEND) 248113 @0 glEnable(cap = GL_ALPHA_TEST) 248114 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248115 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 248116 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 248117 @0 glDisable(cap = GL_BLEND) 248118 @0 glDisable(cap = GL_ALPHA_TEST) 248119 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 248120 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 248121 @0 glEnable(cap = GL_BLEND) 248122 @0 glEnable(cap = GL_ALPHA_TEST) 248123 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248124 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 248125 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 248126 @0 glDisable(cap = GL_BLEND) 248127 @0 glDisable(cap = GL_ALPHA_TEST) 248128 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 248129 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 248130 @0 glEnable(cap = GL_BLEND) 248131 @0 glEnable(cap = GL_ALPHA_TEST) 248132 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248133 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 248134 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 248135 @0 glDisable(cap = GL_BLEND) 248136 @0 glDisable(cap = GL_ALPHA_TEST) 248137 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 248138 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 248139 @0 glEnable(cap = GL_BLEND) 248140 @0 glEnable(cap = GL_ALPHA_TEST) 248141 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248142 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 248143 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 248144 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248145 @0 glEnable(cap = GL_TEXTURE_2D) 248146 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 248147 @0 glEnable(cap = GL_BLEND) 248148 @0 glEnable(cap = GL_ALPHA_TEST) 248149 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248150 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248151 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248152 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248153 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248154 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248155 @0 glMatrixMode(mode = GL_TEXTURE) 248156 @0 glLoadIdentity() 248157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 248158 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 248159 @0 glBegin(mode = GL_QUADS) 248160 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 248161 @0 glVertex2f(x = 608, y = 486) 248162 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 248163 @0 glVertex2f(x = 615, y = 486) 248164 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 248165 @0 glVertex2f(x = 615, y = 496) 248166 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 248167 @0 glVertex2f(x = 608, y = 496) 248168 @0 glEnd() 248169 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248170 @0 glEnable(cap = GL_TEXTURE_2D) 248171 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 248172 @0 glEnable(cap = GL_BLEND) 248173 @0 glEnable(cap = GL_ALPHA_TEST) 248174 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248175 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248176 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248177 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248178 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248179 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248180 @0 glMatrixMode(mode = GL_TEXTURE) 248181 @0 glLoadIdentity() 248182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 248183 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 248184 @0 glBegin(mode = GL_QUADS) 248185 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 248186 @0 glVertex2f(x = 626, y = 487) 248187 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 248188 @0 glVertex2f(x = 633, y = 487) 248189 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 248190 @0 glVertex2f(x = 633, y = 496) 248191 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 248192 @0 glVertex2f(x = 626, y = 496) 248193 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 248194 @0 glVertex2f(x = 634, y = 489) 248195 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 248196 @0 glVertex2f(x = 640, y = 489) 248197 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 248198 @0 glVertex2f(x = 640, y = 496) 248199 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 248200 @0 glVertex2f(x = 634, y = 496) 248201 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 248202 @0 glVertex2f(x = 640, y = 489) 248203 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 248204 @0 glVertex2f(x = 647, y = 489) 248205 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 248206 @0 glVertex2f(x = 647, y = 496) 248207 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 248208 @0 glVertex2f(x = 640, y = 496) 248209 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 248210 @0 glVertex2f(x = 647, y = 489) 248211 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 248212 @0 glVertex2f(x = 654, y = 489) 248213 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 248214 @0 glVertex2f(x = 654, y = 497) 248215 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 248216 @0 glVertex2f(x = 647, y = 497) 248217 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 248218 @0 glVertex2f(x = 654, y = 487) 248219 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 248220 @0 glVertex2f(x = 661, y = 487) 248221 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 248222 @0 glVertex2f(x = 661, y = 496) 248223 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 248224 @0 glVertex2f(x = 654, y = 496) 248225 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 248226 @0 glVertex2f(x = 662, y = 486) 248227 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 248228 @0 glVertex2f(x = 668, y = 486) 248229 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 248230 @0 glVertex2f(x = 668, y = 496) 248231 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 248232 @0 glVertex2f(x = 662, y = 496) 248233 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 248234 @0 glVertex2f(x = 668, y = 489) 248235 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 248236 @0 glVertex2f(x = 675, y = 489) 248237 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 248238 @0 glVertex2f(x = 675, y = 496) 248239 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 248240 @0 glVertex2f(x = 668, y = 496) 248241 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 248242 @0 glVertex2f(x = 675, y = 489) 248243 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 248244 @0 glVertex2f(x = 682, y = 489) 248245 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 248246 @0 glVertex2f(x = 682, y = 496) 248247 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 248248 @0 glVertex2f(x = 675, y = 496) 248249 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 248250 @0 glVertex2f(x = 689, y = 487) 248251 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 248252 @0 glVertex2f(x = 696, y = 487) 248253 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 248254 @0 glVertex2f(x = 696, y = 496) 248255 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 248256 @0 glVertex2f(x = 689, y = 496) 248257 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 248258 @0 glVertex2f(x = 696, y = 489) 248259 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 248260 @0 glVertex2f(x = 703, y = 489) 248261 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 248262 @0 glVertex2f(x = 703, y = 496) 248263 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 248264 @0 glVertex2f(x = 696, y = 496) 248265 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 248266 @0 glVertex2f(x = 703, y = 486) 248267 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 248268 @0 glVertex2f(x = 710, y = 486) 248269 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 248270 @0 glVertex2f(x = 710, y = 496) 248271 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 248272 @0 glVertex2f(x = 703, y = 496) 248273 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 248274 @0 glVertex2f(x = 710, y = 489) 248275 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 248276 @0 glVertex2f(x = 717, y = 489) 248277 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 248278 @0 glVertex2f(x = 717, y = 496) 248279 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 248280 @0 glVertex2f(x = 710, y = 496) 248281 @0 glEnd() 248282 @0 glEnable(cap = GL_BLEND) 248283 @0 glEnable(cap = GL_ALPHA_TEST) 248284 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248285 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248286 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248287 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248288 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248289 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248290 @0 glMatrixMode(mode = GL_TEXTURE) 248291 @0 glLoadIdentity() 248292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248298 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248299 @0 glBegin(mode = GL_QUADS) 248300 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 248301 @0 glVertex2f(x = 625, y = 486) 248302 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 248303 @0 glVertex2f(x = 632, y = 486) 248304 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 248305 @0 glVertex2f(x = 632, y = 495) 248306 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 248307 @0 glVertex2f(x = 625, y = 495) 248308 @0 glEnd() 248309 @0 glEnable(cap = GL_BLEND) 248310 @0 glEnable(cap = GL_ALPHA_TEST) 248311 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248312 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248313 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248314 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248315 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248316 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248317 @0 glMatrixMode(mode = GL_TEXTURE) 248318 @0 glLoadIdentity() 248319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248325 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248326 @0 glBegin(mode = GL_QUADS) 248327 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 248328 @0 glVertex2f(x = 633, y = 488) 248329 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 248330 @0 glVertex2f(x = 639, y = 488) 248331 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 248332 @0 glVertex2f(x = 639, y = 495) 248333 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 248334 @0 glVertex2f(x = 633, y = 495) 248335 @0 glEnd() 248336 @0 glEnable(cap = GL_BLEND) 248337 @0 glEnable(cap = GL_ALPHA_TEST) 248338 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248339 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248340 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248341 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248342 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248343 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248344 @0 glMatrixMode(mode = GL_TEXTURE) 248345 @0 glLoadIdentity() 248346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248352 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248353 @0 glBegin(mode = GL_QUADS) 248354 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 248355 @0 glVertex2f(x = 639, y = 488) 248356 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 248357 @0 glVertex2f(x = 646, y = 488) 248358 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 248359 @0 glVertex2f(x = 646, y = 495) 248360 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 248361 @0 glVertex2f(x = 639, y = 495) 248362 @0 glEnd() 248363 @0 glEnable(cap = GL_BLEND) 248364 @0 glEnable(cap = GL_ALPHA_TEST) 248365 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248366 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248367 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248368 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248369 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248370 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248371 @0 glMatrixMode(mode = GL_TEXTURE) 248372 @0 glLoadIdentity() 248373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248379 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248380 @0 glBegin(mode = GL_QUADS) 248381 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 248382 @0 glVertex2f(x = 646, y = 488) 248383 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 248384 @0 glVertex2f(x = 653, y = 488) 248385 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 248386 @0 glVertex2f(x = 653, y = 496) 248387 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 248388 @0 glVertex2f(x = 646, y = 496) 248389 @0 glEnd() 248390 @0 glEnable(cap = GL_BLEND) 248391 @0 glEnable(cap = GL_ALPHA_TEST) 248392 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248393 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248394 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248395 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248396 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248397 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248398 @0 glMatrixMode(mode = GL_TEXTURE) 248399 @0 glLoadIdentity() 248400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248406 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248407 @0 glBegin(mode = GL_QUADS) 248408 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 248409 @0 glVertex2f(x = 653, y = 486) 248410 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 248411 @0 glVertex2f(x = 660, y = 486) 248412 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 248413 @0 glVertex2f(x = 660, y = 495) 248414 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 248415 @0 glVertex2f(x = 653, y = 495) 248416 @0 glEnd() 248417 @0 glEnable(cap = GL_BLEND) 248418 @0 glEnable(cap = GL_ALPHA_TEST) 248419 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248420 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248422 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248424 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248425 @0 glMatrixMode(mode = GL_TEXTURE) 248426 @0 glLoadIdentity() 248427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248433 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248434 @0 glBegin(mode = GL_QUADS) 248435 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 248436 @0 glVertex2f(x = 661, y = 485) 248437 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 248438 @0 glVertex2f(x = 667, y = 485) 248439 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 248440 @0 glVertex2f(x = 667, y = 495) 248441 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 248442 @0 glVertex2f(x = 661, y = 495) 248443 @0 glEnd() 248444 @0 glEnable(cap = GL_BLEND) 248445 @0 glEnable(cap = GL_ALPHA_TEST) 248446 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248447 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248448 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248449 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248450 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248451 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248452 @0 glMatrixMode(mode = GL_TEXTURE) 248453 @0 glLoadIdentity() 248454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248460 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248461 @0 glBegin(mode = GL_QUADS) 248462 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 248463 @0 glVertex2f(x = 667, y = 488) 248464 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 248465 @0 glVertex2f(x = 674, y = 488) 248466 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 248467 @0 glVertex2f(x = 674, y = 495) 248468 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 248469 @0 glVertex2f(x = 667, y = 495) 248470 @0 glEnd() 248471 @0 glEnable(cap = GL_BLEND) 248472 @0 glEnable(cap = GL_ALPHA_TEST) 248473 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248474 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248476 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248478 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248479 @0 glMatrixMode(mode = GL_TEXTURE) 248480 @0 glLoadIdentity() 248481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248487 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248488 @0 glBegin(mode = GL_QUADS) 248489 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 248490 @0 glVertex2f(x = 674, y = 488) 248491 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 248492 @0 glVertex2f(x = 681, y = 488) 248493 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 248494 @0 glVertex2f(x = 681, y = 495) 248495 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 248496 @0 glVertex2f(x = 674, y = 495) 248497 @0 glEnd() 248498 @0 glEnable(cap = GL_BLEND) 248499 @0 glEnable(cap = GL_ALPHA_TEST) 248500 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248501 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248502 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248503 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248504 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248505 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248506 @0 glMatrixMode(mode = GL_TEXTURE) 248507 @0 glLoadIdentity() 248508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248514 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248515 @0 glBegin(mode = GL_QUADS) 248516 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 248517 @0 glVertex2f(x = 688, y = 486) 248518 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 248519 @0 glVertex2f(x = 695, y = 486) 248520 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 248521 @0 glVertex2f(x = 695, y = 495) 248522 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 248523 @0 glVertex2f(x = 688, y = 495) 248524 @0 glEnd() 248525 @0 glEnable(cap = GL_BLEND) 248526 @0 glEnable(cap = GL_ALPHA_TEST) 248527 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248528 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248529 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248530 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248531 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248532 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248533 @0 glMatrixMode(mode = GL_TEXTURE) 248534 @0 glLoadIdentity() 248535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248541 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248542 @0 glBegin(mode = GL_QUADS) 248543 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 248544 @0 glVertex2f(x = 695, y = 488) 248545 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 248546 @0 glVertex2f(x = 702, y = 488) 248547 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 248548 @0 glVertex2f(x = 702, y = 495) 248549 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 248550 @0 glVertex2f(x = 695, y = 495) 248551 @0 glEnd() 248552 @0 glEnable(cap = GL_BLEND) 248553 @0 glEnable(cap = GL_ALPHA_TEST) 248554 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248555 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248557 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248559 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248560 @0 glMatrixMode(mode = GL_TEXTURE) 248561 @0 glLoadIdentity() 248562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248568 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248569 @0 glBegin(mode = GL_QUADS) 248570 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 248571 @0 glVertex2f(x = 702, y = 485) 248572 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 248573 @0 glVertex2f(x = 709, y = 485) 248574 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 248575 @0 glVertex2f(x = 709, y = 495) 248576 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 248577 @0 glVertex2f(x = 702, y = 495) 248578 @0 glEnd() 248579 @0 glEnable(cap = GL_BLEND) 248580 @0 glEnable(cap = GL_ALPHA_TEST) 248581 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248582 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248583 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248584 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248585 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248586 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248587 @0 glMatrixMode(mode = GL_TEXTURE) 248588 @0 glLoadIdentity() 248589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248595 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248596 @0 glBegin(mode = GL_QUADS) 248597 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 248598 @0 glVertex2f(x = 709, y = 488) 248599 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 248600 @0 glVertex2f(x = 716, y = 488) 248601 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 248602 @0 glVertex2f(x = 716, y = 495) 248603 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 248604 @0 glVertex2f(x = 709, y = 495) 248605 @0 glEnd() 248606 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248607 @0 glDisable(cap = GL_TEXTURE_2D) 248608 @0 glDisable(cap = GL_BLEND) 248609 @0 glDisable(cap = GL_ALPHA_TEST) 248610 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 248611 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 248612 @0 glDisable(cap = GL_BLEND) 248613 @0 glDisable(cap = GL_ALPHA_TEST) 248614 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 248615 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 248616 @0 glEnable(cap = GL_BLEND) 248617 @0 glEnable(cap = GL_ALPHA_TEST) 248618 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248619 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 248620 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 248621 @0 glDisable(cap = GL_BLEND) 248622 @0 glDisable(cap = GL_ALPHA_TEST) 248623 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 248624 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 248625 @0 glEnable(cap = GL_BLEND) 248626 @0 glEnable(cap = GL_ALPHA_TEST) 248627 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248628 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 248629 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 248630 @0 glDisable(cap = GL_BLEND) 248631 @0 glDisable(cap = GL_ALPHA_TEST) 248632 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 248633 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 248634 @0 glEnable(cap = GL_BLEND) 248635 @0 glEnable(cap = GL_ALPHA_TEST) 248636 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248637 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 248638 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 248639 @0 glDisable(cap = GL_BLEND) 248640 @0 glDisable(cap = GL_ALPHA_TEST) 248641 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 248642 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 248643 @0 glEnable(cap = GL_BLEND) 248644 @0 glEnable(cap = GL_ALPHA_TEST) 248645 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248646 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 248647 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 248648 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248649 @0 glEnable(cap = GL_TEXTURE_2D) 248650 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 248651 @0 glEnable(cap = GL_BLEND) 248652 @0 glEnable(cap = GL_ALPHA_TEST) 248653 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248654 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248655 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248656 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248657 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248658 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248659 @0 glMatrixMode(mode = GL_TEXTURE) 248660 @0 glLoadIdentity() 248661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 248662 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 248663 @0 glBegin(mode = GL_QUADS) 248664 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 248665 @0 glVertex2f(x = 608, y = 536) 248666 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 248667 @0 glVertex2f(x = 615, y = 536) 248668 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 248669 @0 glVertex2f(x = 615, y = 546) 248670 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 248671 @0 glVertex2f(x = 608, y = 546) 248672 @0 glEnd() 248673 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248674 @0 glEnable(cap = GL_TEXTURE_2D) 248675 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 248676 @0 glEnable(cap = GL_BLEND) 248677 @0 glEnable(cap = GL_ALPHA_TEST) 248678 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248679 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248680 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248681 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248682 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248683 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248684 @0 glMatrixMode(mode = GL_TEXTURE) 248685 @0 glLoadIdentity() 248686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 248687 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 248688 @0 glBegin(mode = GL_QUADS) 248689 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 248690 @0 glVertex2f(x = 627, y = 537) 248691 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 248692 @0 glVertex2f(x = 633, y = 537) 248693 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 248694 @0 glVertex2f(x = 633, y = 546) 248695 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 248696 @0 glVertex2f(x = 627, y = 546) 248697 @0 glTexCoord2f(s = 0.75, t = 0.140625) 248698 @0 glVertex2f(x = 634, y = 539) 248699 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 248700 @0 glVertex2f(x = 640, y = 539) 248701 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 248702 @0 glVertex2f(x = 640, y = 546) 248703 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 248704 @0 glVertex2f(x = 634, y = 546) 248705 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 248706 @0 glVertex2f(x = 640, y = 539) 248707 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 248708 @0 glVertex2f(x = 647, y = 539) 248709 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 248710 @0 glVertex2f(x = 647, y = 547) 248711 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 248712 @0 glVertex2f(x = 640, y = 547) 248713 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 248714 @0 glVertex2f(x = 648, y = 536) 248715 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 248716 @0 glVertex2f(x = 654, y = 536) 248717 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 248718 @0 glVertex2f(x = 654, y = 546) 248719 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 248720 @0 glVertex2f(x = 648, y = 546) 248721 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 248722 @0 glVertex2f(x = 654, y = 536) 248723 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 248724 @0 glVertex2f(x = 661, y = 536) 248725 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 248726 @0 glVertex2f(x = 661, y = 546) 248727 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 248728 @0 glVertex2f(x = 654, y = 546) 248729 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 248730 @0 glVertex2f(x = 661, y = 539) 248731 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 248732 @0 glVertex2f(x = 668, y = 539) 248733 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 248734 @0 glVertex2f(x = 668, y = 546) 248735 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 248736 @0 glVertex2f(x = 661, y = 546) 248737 @0 glTexCoord2f(s = 0.75, t = 0.046875) 248738 @0 glVertex2f(x = 675, y = 537) 248739 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 248740 @0 glVertex2f(x = 682, y = 537) 248741 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 248742 @0 glVertex2f(x = 682, y = 546) 248743 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 248744 @0 glVertex2f(x = 675, y = 546) 248745 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 248746 @0 glVertex2f(x = 682, y = 539) 248747 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 248748 @0 glVertex2f(x = 689, y = 539) 248749 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 248750 @0 glVertex2f(x = 689, y = 547) 248751 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 248752 @0 glVertex2f(x = 682, y = 547) 248753 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 248754 @0 glVertex2f(x = 689, y = 539) 248755 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 248756 @0 glVertex2f(x = 696, y = 539) 248757 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 248758 @0 glVertex2f(x = 696, y = 546) 248759 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 248760 @0 glVertex2f(x = 689, y = 546) 248761 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 248762 @0 glVertex2f(x = 696, y = 539) 248763 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 248764 @0 glVertex2f(x = 703, y = 539) 248765 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 248766 @0 glVertex2f(x = 703, y = 547) 248767 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 248768 @0 glVertex2f(x = 696, y = 547) 248769 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 248770 @0 glVertex2f(x = 703, y = 538) 248771 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 248772 @0 glVertex2f(x = 710, y = 538) 248773 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 248774 @0 glVertex2f(x = 710, y = 549) 248775 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 248776 @0 glVertex2f(x = 703, y = 549) 248777 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 248778 @0 glVertex2f(x = 710, y = 539) 248779 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 248780 @0 glVertex2f(x = 717, y = 539) 248781 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 248782 @0 glVertex2f(x = 717, y = 546) 248783 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 248784 @0 glVertex2f(x = 710, y = 546) 248785 @0 glEnd() 248786 @0 glEnable(cap = GL_BLEND) 248787 @0 glEnable(cap = GL_ALPHA_TEST) 248788 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248789 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248790 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248791 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248792 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248793 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248794 @0 glMatrixMode(mode = GL_TEXTURE) 248795 @0 glLoadIdentity() 248796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248802 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248803 @0 glBegin(mode = GL_QUADS) 248804 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 248805 @0 glVertex2f(x = 626, y = 536) 248806 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 248807 @0 glVertex2f(x = 632, y = 536) 248808 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 248809 @0 glVertex2f(x = 632, y = 545) 248810 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 248811 @0 glVertex2f(x = 626, y = 545) 248812 @0 glEnd() 248813 @0 glEnable(cap = GL_BLEND) 248814 @0 glEnable(cap = GL_ALPHA_TEST) 248815 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248816 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248817 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248818 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248819 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248820 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248821 @0 glMatrixMode(mode = GL_TEXTURE) 248822 @0 glLoadIdentity() 248823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248829 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248830 @0 glBegin(mode = GL_QUADS) 248831 @0 glTexCoord2f(s = 0.75, t = 0.140625) 248832 @0 glVertex2f(x = 633, y = 538) 248833 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 248834 @0 glVertex2f(x = 639, y = 538) 248835 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 248836 @0 glVertex2f(x = 639, y = 545) 248837 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 248838 @0 glVertex2f(x = 633, y = 545) 248839 @0 glEnd() 248840 @0 glEnable(cap = GL_BLEND) 248841 @0 glEnable(cap = GL_ALPHA_TEST) 248842 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248843 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248844 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248845 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248846 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248847 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248848 @0 glMatrixMode(mode = GL_TEXTURE) 248849 @0 glLoadIdentity() 248850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248856 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248857 @0 glBegin(mode = GL_QUADS) 248858 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 248859 @0 glVertex2f(x = 639, y = 538) 248860 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 248861 @0 glVertex2f(x = 646, y = 538) 248862 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 248863 @0 glVertex2f(x = 646, y = 546) 248864 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 248865 @0 glVertex2f(x = 639, y = 546) 248866 @0 glEnd() 248867 @0 glEnable(cap = GL_BLEND) 248868 @0 glEnable(cap = GL_ALPHA_TEST) 248869 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248870 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248871 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248872 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248873 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248874 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248875 @0 glMatrixMode(mode = GL_TEXTURE) 248876 @0 glLoadIdentity() 248877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248883 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248884 @0 glBegin(mode = GL_QUADS) 248885 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 248886 @0 glVertex2f(x = 647, y = 535) 248887 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 248888 @0 glVertex2f(x = 653, y = 535) 248889 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 248890 @0 glVertex2f(x = 653, y = 545) 248891 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 248892 @0 glVertex2f(x = 647, y = 545) 248893 @0 glEnd() 248894 @0 glEnable(cap = GL_BLEND) 248895 @0 glEnable(cap = GL_ALPHA_TEST) 248896 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248897 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248898 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248899 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248900 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248901 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248902 @0 glMatrixMode(mode = GL_TEXTURE) 248903 @0 glLoadIdentity() 248904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248910 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248911 @0 glBegin(mode = GL_QUADS) 248912 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 248913 @0 glVertex2f(x = 653, y = 535) 248914 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 248915 @0 glVertex2f(x = 660, y = 535) 248916 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 248917 @0 glVertex2f(x = 660, y = 545) 248918 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 248919 @0 glVertex2f(x = 653, y = 545) 248920 @0 glEnd() 248921 @0 glEnable(cap = GL_BLEND) 248922 @0 glEnable(cap = GL_ALPHA_TEST) 248923 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248924 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248925 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248926 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248927 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248928 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248929 @0 glMatrixMode(mode = GL_TEXTURE) 248930 @0 glLoadIdentity() 248931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248937 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248938 @0 glBegin(mode = GL_QUADS) 248939 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 248940 @0 glVertex2f(x = 660, y = 538) 248941 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 248942 @0 glVertex2f(x = 667, y = 538) 248943 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 248944 @0 glVertex2f(x = 667, y = 545) 248945 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 248946 @0 glVertex2f(x = 660, y = 545) 248947 @0 glEnd() 248948 @0 glEnable(cap = GL_BLEND) 248949 @0 glEnable(cap = GL_ALPHA_TEST) 248950 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248951 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248952 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248953 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248954 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248955 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248956 @0 glMatrixMode(mode = GL_TEXTURE) 248957 @0 glLoadIdentity() 248958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248964 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248965 @0 glBegin(mode = GL_QUADS) 248966 @0 glTexCoord2f(s = 0.75, t = 0.046875) 248967 @0 glVertex2f(x = 674, y = 536) 248968 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 248969 @0 glVertex2f(x = 681, y = 536) 248970 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 248971 @0 glVertex2f(x = 681, y = 545) 248972 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 248973 @0 glVertex2f(x = 674, y = 545) 248974 @0 glEnd() 248975 @0 glEnable(cap = GL_BLEND) 248976 @0 glEnable(cap = GL_ALPHA_TEST) 248977 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 248978 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 248979 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 248980 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 248981 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 248982 @0 glActiveTextureARB(texture = GL_TEXTURE0) 248983 @0 glMatrixMode(mode = GL_TEXTURE) 248984 @0 glLoadIdentity() 248985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 248986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 248987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 248988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 248989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 248990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 248991 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 248992 @0 glBegin(mode = GL_QUADS) 248993 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 248994 @0 glVertex2f(x = 681, y = 538) 248995 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 248996 @0 glVertex2f(x = 688, y = 538) 248997 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 248998 @0 glVertex2f(x = 688, y = 546) 248999 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 249000 @0 glVertex2f(x = 681, y = 546) 249001 @0 glEnd() 249002 @0 glEnable(cap = GL_BLEND) 249003 @0 glEnable(cap = GL_ALPHA_TEST) 249004 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249005 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249006 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249007 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249008 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249009 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249010 @0 glMatrixMode(mode = GL_TEXTURE) 249011 @0 glLoadIdentity() 249012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249018 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249019 @0 glBegin(mode = GL_QUADS) 249020 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 249021 @0 glVertex2f(x = 688, y = 538) 249022 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 249023 @0 glVertex2f(x = 695, y = 538) 249024 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 249025 @0 glVertex2f(x = 695, y = 545) 249026 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 249027 @0 glVertex2f(x = 688, y = 545) 249028 @0 glEnd() 249029 @0 glEnable(cap = GL_BLEND) 249030 @0 glEnable(cap = GL_ALPHA_TEST) 249031 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249032 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249033 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249034 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249035 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249036 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249037 @0 glMatrixMode(mode = GL_TEXTURE) 249038 @0 glLoadIdentity() 249039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249045 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249046 @0 glBegin(mode = GL_QUADS) 249047 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 249048 @0 glVertex2f(x = 695, y = 538) 249049 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 249050 @0 glVertex2f(x = 702, y = 538) 249051 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 249052 @0 glVertex2f(x = 702, y = 546) 249053 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 249054 @0 glVertex2f(x = 695, y = 546) 249055 @0 glEnd() 249056 @0 glEnable(cap = GL_BLEND) 249057 @0 glEnable(cap = GL_ALPHA_TEST) 249058 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249059 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249060 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249061 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249062 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249063 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249064 @0 glMatrixMode(mode = GL_TEXTURE) 249065 @0 glLoadIdentity() 249066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249072 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249073 @0 glBegin(mode = GL_QUADS) 249074 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 249075 @0 glVertex2f(x = 702, y = 537) 249076 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 249077 @0 glVertex2f(x = 709, y = 537) 249078 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 249079 @0 glVertex2f(x = 709, y = 548) 249080 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 249081 @0 glVertex2f(x = 702, y = 548) 249082 @0 glEnd() 249083 @0 glEnable(cap = GL_BLEND) 249084 @0 glEnable(cap = GL_ALPHA_TEST) 249085 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249086 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249087 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249088 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249089 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249090 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249091 @0 glMatrixMode(mode = GL_TEXTURE) 249092 @0 glLoadIdentity() 249093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249099 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249100 @0 glBegin(mode = GL_QUADS) 249101 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 249102 @0 glVertex2f(x = 709, y = 538) 249103 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 249104 @0 glVertex2f(x = 716, y = 538) 249105 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 249106 @0 glVertex2f(x = 716, y = 545) 249107 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 249108 @0 glVertex2f(x = 709, y = 545) 249109 @0 glEnd() 249110 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249111 @0 glDisable(cap = GL_TEXTURE_2D) 249112 @0 glDisable(cap = GL_BLEND) 249113 @0 glDisable(cap = GL_ALPHA_TEST) 249114 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 249115 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 249116 @0 glDisable(cap = GL_BLEND) 249117 @0 glDisable(cap = GL_ALPHA_TEST) 249118 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 249119 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 249120 @0 glEnable(cap = GL_BLEND) 249121 @0 glEnable(cap = GL_ALPHA_TEST) 249122 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249123 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 249124 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 249125 @0 glDisable(cap = GL_BLEND) 249126 @0 glDisable(cap = GL_ALPHA_TEST) 249127 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 249128 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 249129 @0 glEnable(cap = GL_BLEND) 249130 @0 glEnable(cap = GL_ALPHA_TEST) 249131 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249132 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 249133 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 249134 @0 glDisable(cap = GL_BLEND) 249135 @0 glDisable(cap = GL_ALPHA_TEST) 249136 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 249137 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 249138 @0 glEnable(cap = GL_BLEND) 249139 @0 glEnable(cap = GL_ALPHA_TEST) 249140 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249141 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 249142 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 249143 @0 glDisable(cap = GL_BLEND) 249144 @0 glDisable(cap = GL_ALPHA_TEST) 249145 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 249146 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 249147 @0 glEnable(cap = GL_BLEND) 249148 @0 glEnable(cap = GL_ALPHA_TEST) 249149 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249150 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 249151 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 249152 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249153 @0 glEnable(cap = GL_TEXTURE_2D) 249154 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 249155 @0 glEnable(cap = GL_BLEND) 249156 @0 glEnable(cap = GL_ALPHA_TEST) 249157 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249158 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249159 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249160 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249161 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249162 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249163 @0 glMatrixMode(mode = GL_TEXTURE) 249164 @0 glLoadIdentity() 249165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 249166 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 249167 @0 glBegin(mode = GL_QUADS) 249168 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 249169 @0 glVertex2f(x = 626, y = 587) 249170 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 249171 @0 glVertex2f(x = 633, y = 587) 249172 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 249173 @0 glVertex2f(x = 633, y = 596) 249174 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 249175 @0 glVertex2f(x = 626, y = 596) 249176 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 249177 @0 glVertex2f(x = 633, y = 589) 249178 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 249179 @0 glVertex2f(x = 640, y = 589) 249180 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 249181 @0 glVertex2f(x = 640, y = 596) 249182 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 249183 @0 glVertex2f(x = 633, y = 596) 249184 @0 glTexCoord2f(s = 0, t = 0.1875) 249185 @0 glVertex2f(x = 640, y = 589) 249186 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 249187 @0 glVertex2f(x = 647, y = 589) 249188 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 249189 @0 glVertex2f(x = 647, y = 596) 249190 @0 glTexCoord2f(s = 0, t = 0.2148438) 249191 @0 glVertex2f(x = 640, y = 596) 249192 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 249193 @0 glVertex2f(x = 647, y = 587) 249194 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 249195 @0 glVertex2f(x = 654, y = 587) 249196 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 249197 @0 glVertex2f(x = 654, y = 596) 249198 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 249199 @0 glVertex2f(x = 647, y = 596) 249200 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 249201 @0 glVertex2f(x = 661, y = 587) 249202 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 249203 @0 glVertex2f(x = 668, y = 587) 249204 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 249205 @0 glVertex2f(x = 668, y = 596) 249206 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 249207 @0 glVertex2f(x = 661, y = 596) 249208 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 249209 @0 glVertex2f(x = 668, y = 589) 249210 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 249211 @0 glVertex2f(x = 675, y = 589) 249212 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 249213 @0 glVertex2f(x = 675, y = 596) 249214 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 249215 @0 glVertex2f(x = 668, y = 596) 249216 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 249217 @0 glVertex2f(x = 676, y = 589) 249218 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 249219 @0 glVertex2f(x = 682, y = 589) 249220 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 249221 @0 glVertex2f(x = 682, y = 596) 249222 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 249223 @0 glVertex2f(x = 676, y = 596) 249224 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 249225 @0 glVertex2f(x = 682, y = 589) 249226 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 249227 @0 glVertex2f(x = 689, y = 589) 249228 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 249229 @0 glVertex2f(x = 689, y = 596) 249230 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 249231 @0 glVertex2f(x = 682, y = 596) 249232 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 249233 @0 glVertex2f(x = 689, y = 589) 249234 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 249235 @0 glVertex2f(x = 696, y = 589) 249236 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 249237 @0 glVertex2f(x = 696, y = 596) 249238 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 249239 @0 glVertex2f(x = 689, y = 596) 249240 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 249241 @0 glVertex2f(x = 697, y = 589) 249242 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 249243 @0 glVertex2f(x = 703, y = 589) 249244 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 249245 @0 glVertex2f(x = 703, y = 596) 249246 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 249247 @0 glVertex2f(x = 697, y = 596) 249248 @0 glEnd() 249249 @0 glEnable(cap = GL_BLEND) 249250 @0 glEnable(cap = GL_ALPHA_TEST) 249251 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249252 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249253 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249254 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249255 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249256 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249257 @0 glMatrixMode(mode = GL_TEXTURE) 249258 @0 glLoadIdentity() 249259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249265 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249266 @0 glBegin(mode = GL_QUADS) 249267 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 249268 @0 glVertex2f(x = 625, y = 586) 249269 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 249270 @0 glVertex2f(x = 632, y = 586) 249271 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 249272 @0 glVertex2f(x = 632, y = 595) 249273 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 249274 @0 glVertex2f(x = 625, y = 595) 249275 @0 glEnd() 249276 @0 glEnable(cap = GL_BLEND) 249277 @0 glEnable(cap = GL_ALPHA_TEST) 249278 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249279 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249280 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249281 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249282 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249283 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249284 @0 glMatrixMode(mode = GL_TEXTURE) 249285 @0 glLoadIdentity() 249286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249292 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249293 @0 glBegin(mode = GL_QUADS) 249294 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 249295 @0 glVertex2f(x = 632, y = 588) 249296 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 249297 @0 glVertex2f(x = 639, y = 588) 249298 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 249299 @0 glVertex2f(x = 639, y = 595) 249300 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 249301 @0 glVertex2f(x = 632, y = 595) 249302 @0 glEnd() 249303 @0 glEnable(cap = GL_BLEND) 249304 @0 glEnable(cap = GL_ALPHA_TEST) 249305 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249307 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249309 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249310 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249311 @0 glMatrixMode(mode = GL_TEXTURE) 249312 @0 glLoadIdentity() 249313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249319 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249320 @0 glBegin(mode = GL_QUADS) 249321 @0 glTexCoord2f(s = 0, t = 0.1875) 249322 @0 glVertex2f(x = 639, y = 588) 249323 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 249324 @0 glVertex2f(x = 646, y = 588) 249325 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 249326 @0 glVertex2f(x = 646, y = 595) 249327 @0 glTexCoord2f(s = 0, t = 0.2148438) 249328 @0 glVertex2f(x = 639, y = 595) 249329 @0 glEnd() 249330 @0 glEnable(cap = GL_BLEND) 249331 @0 glEnable(cap = GL_ALPHA_TEST) 249332 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249333 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249334 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249335 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249336 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249337 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249338 @0 glMatrixMode(mode = GL_TEXTURE) 249339 @0 glLoadIdentity() 249340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249346 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249347 @0 glBegin(mode = GL_QUADS) 249348 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 249349 @0 glVertex2f(x = 646, y = 586) 249350 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 249351 @0 glVertex2f(x = 653, y = 586) 249352 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 249353 @0 glVertex2f(x = 653, y = 595) 249354 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 249355 @0 glVertex2f(x = 646, y = 595) 249356 @0 glEnd() 249357 @0 glEnable(cap = GL_BLEND) 249358 @0 glEnable(cap = GL_ALPHA_TEST) 249359 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249360 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249361 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249362 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249363 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249364 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249365 @0 glMatrixMode(mode = GL_TEXTURE) 249366 @0 glLoadIdentity() 249367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249373 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249374 @0 glBegin(mode = GL_QUADS) 249375 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 249376 @0 glVertex2f(x = 660, y = 586) 249377 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 249378 @0 glVertex2f(x = 667, y = 586) 249379 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 249380 @0 glVertex2f(x = 667, y = 595) 249381 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 249382 @0 glVertex2f(x = 660, y = 595) 249383 @0 glEnd() 249384 @0 glEnable(cap = GL_BLEND) 249385 @0 glEnable(cap = GL_ALPHA_TEST) 249386 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249387 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249388 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249389 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249390 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249391 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249392 @0 glMatrixMode(mode = GL_TEXTURE) 249393 @0 glLoadIdentity() 249394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249400 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249401 @0 glBegin(mode = GL_QUADS) 249402 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 249403 @0 glVertex2f(x = 667, y = 588) 249404 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 249405 @0 glVertex2f(x = 674, y = 588) 249406 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 249407 @0 glVertex2f(x = 674, y = 595) 249408 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 249409 @0 glVertex2f(x = 667, y = 595) 249410 @0 glEnd() 249411 @0 glEnable(cap = GL_BLEND) 249412 @0 glEnable(cap = GL_ALPHA_TEST) 249413 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249414 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249415 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249416 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249417 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249418 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249419 @0 glMatrixMode(mode = GL_TEXTURE) 249420 @0 glLoadIdentity() 249421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249427 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249428 @0 glBegin(mode = GL_QUADS) 249429 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 249430 @0 glVertex2f(x = 675, y = 588) 249431 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 249432 @0 glVertex2f(x = 681, y = 588) 249433 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 249434 @0 glVertex2f(x = 681, y = 595) 249435 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 249436 @0 glVertex2f(x = 675, y = 595) 249437 @0 glEnd() 249438 @0 glEnable(cap = GL_BLEND) 249439 @0 glEnable(cap = GL_ALPHA_TEST) 249440 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249441 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249442 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249443 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249444 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249445 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249446 @0 glMatrixMode(mode = GL_TEXTURE) 249447 @0 glLoadIdentity() 249448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249454 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249455 @0 glBegin(mode = GL_QUADS) 249456 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 249457 @0 glVertex2f(x = 681, y = 588) 249458 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 249459 @0 glVertex2f(x = 688, y = 588) 249460 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 249461 @0 glVertex2f(x = 688, y = 595) 249462 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 249463 @0 glVertex2f(x = 681, y = 595) 249464 @0 glEnd() 249465 @0 glEnable(cap = GL_BLEND) 249466 @0 glEnable(cap = GL_ALPHA_TEST) 249467 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249468 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249469 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249470 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249471 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249472 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249473 @0 glMatrixMode(mode = GL_TEXTURE) 249474 @0 glLoadIdentity() 249475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249481 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249482 @0 glBegin(mode = GL_QUADS) 249483 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 249484 @0 glVertex2f(x = 688, y = 588) 249485 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 249486 @0 glVertex2f(x = 695, y = 588) 249487 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 249488 @0 glVertex2f(x = 695, y = 595) 249489 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 249490 @0 glVertex2f(x = 688, y = 595) 249491 @0 glEnd() 249492 @0 glEnable(cap = GL_BLEND) 249493 @0 glEnable(cap = GL_ALPHA_TEST) 249494 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249495 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249496 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249497 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249498 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249499 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249500 @0 glMatrixMode(mode = GL_TEXTURE) 249501 @0 glLoadIdentity() 249502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249508 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249509 @0 glBegin(mode = GL_QUADS) 249510 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 249511 @0 glVertex2f(x = 696, y = 588) 249512 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 249513 @0 glVertex2f(x = 702, y = 588) 249514 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 249515 @0 glVertex2f(x = 702, y = 595) 249516 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 249517 @0 glVertex2f(x = 696, y = 595) 249518 @0 glEnd() 249519 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249520 @0 glDisable(cap = GL_TEXTURE_2D) 249521 @0 glDisable(cap = GL_BLEND) 249522 @0 glDisable(cap = GL_ALPHA_TEST) 249523 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 249524 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 249525 @0 glDisable(cap = GL_BLEND) 249526 @0 glDisable(cap = GL_ALPHA_TEST) 249527 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 249528 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 249529 @0 glDisable(cap = GL_BLEND) 249530 @0 glDisable(cap = GL_ALPHA_TEST) 249531 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 249532 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 249533 @0 glDisable(cap = GL_BLEND) 249534 @0 glDisable(cap = GL_ALPHA_TEST) 249535 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 249536 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 249537 @0 glDisable(cap = GL_BLEND) 249538 @0 glDisable(cap = GL_ALPHA_TEST) 249539 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 249540 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 249541 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249542 @0 glEnable(cap = GL_TEXTURE_2D) 249543 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 249544 @0 glEnable(cap = GL_BLEND) 249545 @0 glEnable(cap = GL_ALPHA_TEST) 249546 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249547 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249549 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249551 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249552 @0 glMatrixMode(mode = GL_TEXTURE) 249553 @0 glLoadIdentity() 249554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 249555 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 249556 @0 glBegin(mode = GL_QUADS) 249557 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 249558 @0 glVertex2f(x = 1059, y = 451) 249559 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 249560 @0 glVertex2f(x = 1066, y = 451) 249561 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 249562 @0 glVertex2f(x = 1066, y = 459) 249563 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 249564 @0 glVertex2f(x = 1059, y = 459) 249565 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 249566 @0 glVertex2f(x = 1067, y = 451) 249567 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 249568 @0 glVertex2f(x = 1073, y = 451) 249569 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 249570 @0 glVertex2f(x = 1073, y = 461) 249571 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 249572 @0 glVertex2f(x = 1067, y = 461) 249573 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 249574 @0 glVertex2f(x = 1074, y = 448) 249575 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 249576 @0 glVertex2f(x = 1080, y = 448) 249577 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 249578 @0 glVertex2f(x = 1080, y = 458) 249579 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 249580 @0 glVertex2f(x = 1074, y = 458) 249581 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 249582 @0 glVertex2f(x = 1080, y = 449) 249583 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 249584 @0 glVertex2f(x = 1087, y = 449) 249585 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 249586 @0 glVertex2f(x = 1087, y = 458) 249587 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 249588 @0 glVertex2f(x = 1080, y = 458) 249589 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 249590 @0 glVertex2f(x = 1087, y = 451) 249591 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 249592 @0 glVertex2f(x = 1094, y = 451) 249593 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 249594 @0 glVertex2f(x = 1094, y = 458) 249595 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 249596 @0 glVertex2f(x = 1087, y = 458) 249597 @0 glTexCoord2f(s = 0, t = 0.1875) 249598 @0 glVertex2f(x = 1094, y = 451) 249599 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 249600 @0 glVertex2f(x = 1101, y = 451) 249601 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 249602 @0 glVertex2f(x = 1101, y = 458) 249603 @0 glTexCoord2f(s = 0, t = 0.2148438) 249604 @0 glVertex2f(x = 1094, y = 458) 249605 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 249606 @0 glVertex2f(x = 1101, y = 449) 249607 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 249608 @0 glVertex2f(x = 1108, y = 449) 249609 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 249610 @0 glVertex2f(x = 1108, y = 458) 249611 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 249612 @0 glVertex2f(x = 1101, y = 458) 249613 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 249614 @0 glVertex2f(x = 1117, y = 447) 249615 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 249616 @0 glVertex2f(x = 1121, y = 447) 249617 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 249618 @0 glVertex2f(x = 1121, y = 460) 249619 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 249620 @0 glVertex2f(x = 1117, y = 460) 249621 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 249622 @0 glVertex2f(x = 1122, y = 451) 249623 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 249624 @0 glVertex2f(x = 1129, y = 451) 249625 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 249626 @0 glVertex2f(x = 1129, y = 458) 249627 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 249628 @0 glVertex2f(x = 1122, y = 458) 249629 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 249630 @0 glVertex2f(x = 1130, y = 448) 249631 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 249632 @0 glVertex2f(x = 1136, y = 448) 249633 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 249634 @0 glVertex2f(x = 1136, y = 458) 249635 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 249636 @0 glVertex2f(x = 1130, y = 458) 249637 @0 glTexCoord2f(s = 0.75, t = 0.140625) 249638 @0 glVertex2f(x = 1137, y = 451) 249639 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 249640 @0 glVertex2f(x = 1143, y = 451) 249641 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 249642 @0 glVertex2f(x = 1143, y = 458) 249643 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 249644 @0 glVertex2f(x = 1137, y = 458) 249645 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 249646 @0 glVertex2f(x = 1143, y = 451) 249647 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 249648 @0 glVertex2f(x = 1150, y = 451) 249649 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 249650 @0 glVertex2f(x = 1150, y = 458) 249651 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 249652 @0 glVertex2f(x = 1143, y = 458) 249653 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 249654 @0 glVertex2f(x = 1150, y = 449) 249655 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 249656 @0 glVertex2f(x = 1157, y = 449) 249657 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 249658 @0 glVertex2f(x = 1157, y = 458) 249659 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 249660 @0 glVertex2f(x = 1150, y = 458) 249661 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 249662 @0 glVertex2f(x = 1157, y = 451) 249663 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 249664 @0 glVertex2f(x = 1164, y = 451) 249665 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 249666 @0 glVertex2f(x = 1164, y = 458) 249667 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 249668 @0 glVertex2f(x = 1157, y = 458) 249669 @0 glTexCoord2f(s = 0, t = 0.1875) 249670 @0 glVertex2f(x = 1164, y = 451) 249671 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 249672 @0 glVertex2f(x = 1171, y = 451) 249673 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 249674 @0 glVertex2f(x = 1171, y = 458) 249675 @0 glTexCoord2f(s = 0, t = 0.2148438) 249676 @0 glVertex2f(x = 1164, y = 458) 249677 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 249678 @0 glVertex2f(x = 1171, y = 449) 249679 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 249680 @0 glVertex2f(x = 1178, y = 449) 249681 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 249682 @0 glVertex2f(x = 1178, y = 458) 249683 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 249684 @0 glVertex2f(x = 1171, y = 458) 249685 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 249686 @0 glVertex2f(x = 1179, y = 447) 249687 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 249688 @0 glVertex2f(x = 1184, y = 447) 249689 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 249690 @0 glVertex2f(x = 1184, y = 460) 249691 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 249692 @0 glVertex2f(x = 1179, y = 460) 249693 @0 glEnd() 249694 @0 glEnable(cap = GL_BLEND) 249695 @0 glEnable(cap = GL_ALPHA_TEST) 249696 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249697 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249698 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249699 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249700 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249701 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249702 @0 glMatrixMode(mode = GL_TEXTURE) 249703 @0 glLoadIdentity() 249704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249710 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249711 @0 glBegin(mode = GL_QUADS) 249712 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 249713 @0 glVertex2f(x = 1058, y = 450) 249714 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 249715 @0 glVertex2f(x = 1065, y = 450) 249716 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 249717 @0 glVertex2f(x = 1065, y = 458) 249718 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 249719 @0 glVertex2f(x = 1058, y = 458) 249720 @0 glEnd() 249721 @0 glEnable(cap = GL_BLEND) 249722 @0 glEnable(cap = GL_ALPHA_TEST) 249723 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249724 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249725 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249726 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249727 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249728 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249729 @0 glMatrixMode(mode = GL_TEXTURE) 249730 @0 glLoadIdentity() 249731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249737 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249738 @0 glBegin(mode = GL_QUADS) 249739 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 249740 @0 glVertex2f(x = 1066, y = 450) 249741 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 249742 @0 glVertex2f(x = 1072, y = 450) 249743 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 249744 @0 glVertex2f(x = 1072, y = 460) 249745 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 249746 @0 glVertex2f(x = 1066, y = 460) 249747 @0 glEnd() 249748 @0 glEnable(cap = GL_BLEND) 249749 @0 glEnable(cap = GL_ALPHA_TEST) 249750 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249751 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249752 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249753 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249754 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249755 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249756 @0 glMatrixMode(mode = GL_TEXTURE) 249757 @0 glLoadIdentity() 249758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249764 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249765 @0 glBegin(mode = GL_QUADS) 249766 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 249767 @0 glVertex2f(x = 1073, y = 447) 249768 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 249769 @0 glVertex2f(x = 1079, y = 447) 249770 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 249771 @0 glVertex2f(x = 1079, y = 457) 249772 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 249773 @0 glVertex2f(x = 1073, y = 457) 249774 @0 glEnd() 249775 @0 glEnable(cap = GL_BLEND) 249776 @0 glEnable(cap = GL_ALPHA_TEST) 249777 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249778 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249779 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249780 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249781 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249782 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249783 @0 glMatrixMode(mode = GL_TEXTURE) 249784 @0 glLoadIdentity() 249785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249791 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249792 @0 glBegin(mode = GL_QUADS) 249793 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 249794 @0 glVertex2f(x = 1079, y = 448) 249795 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 249796 @0 glVertex2f(x = 1086, y = 448) 249797 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 249798 @0 glVertex2f(x = 1086, y = 457) 249799 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 249800 @0 glVertex2f(x = 1079, y = 457) 249801 @0 glEnd() 249802 @0 glEnable(cap = GL_BLEND) 249803 @0 glEnable(cap = GL_ALPHA_TEST) 249804 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249806 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249807 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249808 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249809 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249810 @0 glMatrixMode(mode = GL_TEXTURE) 249811 @0 glLoadIdentity() 249812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249818 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249819 @0 glBegin(mode = GL_QUADS) 249820 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 249821 @0 glVertex2f(x = 1086, y = 450) 249822 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 249823 @0 glVertex2f(x = 1093, y = 450) 249824 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 249825 @0 glVertex2f(x = 1093, y = 457) 249826 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 249827 @0 glVertex2f(x = 1086, y = 457) 249828 @0 glEnd() 249829 @0 glEnable(cap = GL_BLEND) 249830 @0 glEnable(cap = GL_ALPHA_TEST) 249831 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249832 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249833 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249834 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249835 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249836 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249837 @0 glMatrixMode(mode = GL_TEXTURE) 249838 @0 glLoadIdentity() 249839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249845 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249846 @0 glBegin(mode = GL_QUADS) 249847 @0 glTexCoord2f(s = 0, t = 0.1875) 249848 @0 glVertex2f(x = 1093, y = 450) 249849 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 249850 @0 glVertex2f(x = 1100, y = 450) 249851 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 249852 @0 glVertex2f(x = 1100, y = 457) 249853 @0 glTexCoord2f(s = 0, t = 0.2148438) 249854 @0 glVertex2f(x = 1093, y = 457) 249855 @0 glEnd() 249856 @0 glEnable(cap = GL_BLEND) 249857 @0 glEnable(cap = GL_ALPHA_TEST) 249858 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249860 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249861 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249862 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249863 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249864 @0 glMatrixMode(mode = GL_TEXTURE) 249865 @0 glLoadIdentity() 249866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249872 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249873 @0 glBegin(mode = GL_QUADS) 249874 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 249875 @0 glVertex2f(x = 1100, y = 448) 249876 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 249877 @0 glVertex2f(x = 1107, y = 448) 249878 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 249879 @0 glVertex2f(x = 1107, y = 457) 249880 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 249881 @0 glVertex2f(x = 1100, y = 457) 249882 @0 glEnd() 249883 @0 glEnable(cap = GL_BLEND) 249884 @0 glEnable(cap = GL_ALPHA_TEST) 249885 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249887 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249889 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249890 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249891 @0 glMatrixMode(mode = GL_TEXTURE) 249892 @0 glLoadIdentity() 249893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249899 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249900 @0 glBegin(mode = GL_QUADS) 249901 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 249902 @0 glVertex2f(x = 1116, y = 446) 249903 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 249904 @0 glVertex2f(x = 1120, y = 446) 249905 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 249906 @0 glVertex2f(x = 1120, y = 459) 249907 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 249908 @0 glVertex2f(x = 1116, y = 459) 249909 @0 glEnd() 249910 @0 glEnable(cap = GL_BLEND) 249911 @0 glEnable(cap = GL_ALPHA_TEST) 249912 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249914 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249916 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249917 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249918 @0 glMatrixMode(mode = GL_TEXTURE) 249919 @0 glLoadIdentity() 249920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249926 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249927 @0 glBegin(mode = GL_QUADS) 249928 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 249929 @0 glVertex2f(x = 1121, y = 450) 249930 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 249931 @0 glVertex2f(x = 1128, y = 450) 249932 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 249933 @0 glVertex2f(x = 1128, y = 457) 249934 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 249935 @0 glVertex2f(x = 1121, y = 457) 249936 @0 glEnd() 249937 @0 glEnable(cap = GL_BLEND) 249938 @0 glEnable(cap = GL_ALPHA_TEST) 249939 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249941 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249943 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249944 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249945 @0 glMatrixMode(mode = GL_TEXTURE) 249946 @0 glLoadIdentity() 249947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249953 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249954 @0 glBegin(mode = GL_QUADS) 249955 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 249956 @0 glVertex2f(x = 1129, y = 447) 249957 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 249958 @0 glVertex2f(x = 1135, y = 447) 249959 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 249960 @0 glVertex2f(x = 1135, y = 457) 249961 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 249962 @0 glVertex2f(x = 1129, y = 457) 249963 @0 glEnd() 249964 @0 glEnable(cap = GL_BLEND) 249965 @0 glEnable(cap = GL_ALPHA_TEST) 249966 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249968 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249970 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249971 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249972 @0 glMatrixMode(mode = GL_TEXTURE) 249973 @0 glLoadIdentity() 249974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 249975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 249976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 249977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 249978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 249979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 249980 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 249981 @0 glBegin(mode = GL_QUADS) 249982 @0 glTexCoord2f(s = 0.75, t = 0.140625) 249983 @0 glVertex2f(x = 1136, y = 450) 249984 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 249985 @0 glVertex2f(x = 1142, y = 450) 249986 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 249987 @0 glVertex2f(x = 1142, y = 457) 249988 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 249989 @0 glVertex2f(x = 1136, y = 457) 249990 @0 glEnd() 249991 @0 glEnable(cap = GL_BLEND) 249992 @0 glEnable(cap = GL_ALPHA_TEST) 249993 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 249994 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 249995 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 249996 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 249997 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 249998 @0 glActiveTextureARB(texture = GL_TEXTURE0) 249999 @0 glMatrixMode(mode = GL_TEXTURE) 250000 @0 glLoadIdentity() 250001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250007 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250008 @0 glBegin(mode = GL_QUADS) 250009 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 250010 @0 glVertex2f(x = 1142, y = 450) 250011 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 250012 @0 glVertex2f(x = 1149, y = 450) 250013 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 250014 @0 glVertex2f(x = 1149, y = 457) 250015 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 250016 @0 glVertex2f(x = 1142, y = 457) 250017 @0 glEnd() 250018 @0 glEnable(cap = GL_BLEND) 250019 @0 glEnable(cap = GL_ALPHA_TEST) 250020 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250021 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250022 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250023 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250024 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250025 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250026 @0 glMatrixMode(mode = GL_TEXTURE) 250027 @0 glLoadIdentity() 250028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250034 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250035 @0 glBegin(mode = GL_QUADS) 250036 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 250037 @0 glVertex2f(x = 1149, y = 448) 250038 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 250039 @0 glVertex2f(x = 1156, y = 448) 250040 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 250041 @0 glVertex2f(x = 1156, y = 457) 250042 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 250043 @0 glVertex2f(x = 1149, y = 457) 250044 @0 glEnd() 250045 @0 glEnable(cap = GL_BLEND) 250046 @0 glEnable(cap = GL_ALPHA_TEST) 250047 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250048 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250049 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250050 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250051 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250052 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250053 @0 glMatrixMode(mode = GL_TEXTURE) 250054 @0 glLoadIdentity() 250055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250061 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250062 @0 glBegin(mode = GL_QUADS) 250063 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 250064 @0 glVertex2f(x = 1156, y = 450) 250065 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 250066 @0 glVertex2f(x = 1163, y = 450) 250067 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 250068 @0 glVertex2f(x = 1163, y = 457) 250069 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 250070 @0 glVertex2f(x = 1156, y = 457) 250071 @0 glEnd() 250072 @0 glEnable(cap = GL_BLEND) 250073 @0 glEnable(cap = GL_ALPHA_TEST) 250074 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250075 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250076 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250077 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250078 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250079 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250080 @0 glMatrixMode(mode = GL_TEXTURE) 250081 @0 glLoadIdentity() 250082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250088 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250089 @0 glBegin(mode = GL_QUADS) 250090 @0 glTexCoord2f(s = 0, t = 0.1875) 250091 @0 glVertex2f(x = 1163, y = 450) 250092 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 250093 @0 glVertex2f(x = 1170, y = 450) 250094 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 250095 @0 glVertex2f(x = 1170, y = 457) 250096 @0 glTexCoord2f(s = 0, t = 0.2148438) 250097 @0 glVertex2f(x = 1163, y = 457) 250098 @0 glEnd() 250099 @0 glEnable(cap = GL_BLEND) 250100 @0 glEnable(cap = GL_ALPHA_TEST) 250101 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250102 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250103 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250104 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250105 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250106 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250107 @0 glMatrixMode(mode = GL_TEXTURE) 250108 @0 glLoadIdentity() 250109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250115 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250116 @0 glBegin(mode = GL_QUADS) 250117 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 250118 @0 glVertex2f(x = 1170, y = 448) 250119 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 250120 @0 glVertex2f(x = 1177, y = 448) 250121 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 250122 @0 glVertex2f(x = 1177, y = 457) 250123 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 250124 @0 glVertex2f(x = 1170, y = 457) 250125 @0 glEnd() 250126 @0 glEnable(cap = GL_BLEND) 250127 @0 glEnable(cap = GL_ALPHA_TEST) 250128 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250129 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250130 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250131 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250132 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250133 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250134 @0 glMatrixMode(mode = GL_TEXTURE) 250135 @0 glLoadIdentity() 250136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250142 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250143 @0 glBegin(mode = GL_QUADS) 250144 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 250145 @0 glVertex2f(x = 1178, y = 446) 250146 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 250147 @0 glVertex2f(x = 1183, y = 446) 250148 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 250149 @0 glVertex2f(x = 1183, y = 459) 250150 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 250151 @0 glVertex2f(x = 1178, y = 459) 250152 @0 glEnd() 250153 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250154 @0 glDisable(cap = GL_TEXTURE_2D) 250155 @0 glDisable(cap = GL_BLEND) 250156 @0 glDisable(cap = GL_ALPHA_TEST) 250157 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 250158 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 250159 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250160 @0 glEnable(cap = GL_TEXTURE_2D) 250161 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 250162 @0 glEnable(cap = GL_BLEND) 250163 @0 glEnable(cap = GL_ALPHA_TEST) 250164 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250165 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250167 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250169 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250170 @0 glMatrixMode(mode = GL_TEXTURE) 250171 @0 glLoadIdentity() 250172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 250173 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 250174 @0 glBegin(mode = GL_QUADS) 250175 @0 glTexCoord2f(s = 0.375, t = 0.140625) 250176 @0 glVertex2f(x = 1060, y = 468) 250177 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 250178 @0 glVertex2f(x = 1066, y = 468) 250179 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 250180 @0 glVertex2f(x = 1066, y = 478) 250181 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 250182 @0 glVertex2f(x = 1060, y = 478) 250183 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 250184 @0 glVertex2f(x = 1066, y = 468) 250185 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 250186 @0 glVertex2f(x = 1073, y = 468) 250187 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 250188 @0 glVertex2f(x = 1073, y = 478) 250189 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 250190 @0 glVertex2f(x = 1066, y = 478) 250191 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 250192 @0 glVertex2f(x = 1073, y = 471) 250193 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 250194 @0 glVertex2f(x = 1080, y = 471) 250195 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 250196 @0 glVertex2f(x = 1080, y = 479) 250197 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 250198 @0 glVertex2f(x = 1073, y = 479) 250199 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 250200 @0 glVertex2f(x = 1080, y = 469) 250201 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 250202 @0 glVertex2f(x = 1087, y = 469) 250203 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 250204 @0 glVertex2f(x = 1087, y = 478) 250205 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 250206 @0 glVertex2f(x = 1080, y = 478) 250207 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 250208 @0 glVertex2f(x = 1087, y = 479) 250209 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 250210 @0 glVertex2f(x = 1094, y = 479) 250211 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 250212 @0 glVertex2f(x = 1094, y = 481) 250213 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 250214 @0 glVertex2f(x = 1087, y = 481) 250215 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 250216 @0 glVertex2f(x = 1095, y = 471) 250217 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 250218 @0 glVertex2f(x = 1101, y = 471) 250219 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 250220 @0 glVertex2f(x = 1101, y = 481) 250221 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 250222 @0 glVertex2f(x = 1095, y = 481) 250223 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 250224 @0 glVertex2f(x = 1101, y = 471) 250225 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 250226 @0 glVertex2f(x = 1108, y = 471) 250227 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 250228 @0 glVertex2f(x = 1108, y = 478) 250229 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 250230 @0 glVertex2f(x = 1101, y = 478) 250231 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 250232 @0 glVertex2f(x = 1109, y = 471) 250233 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 250234 @0 glVertex2f(x = 1115, y = 471) 250235 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 250236 @0 glVertex2f(x = 1115, y = 478) 250237 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 250238 @0 glVertex2f(x = 1109, y = 478) 250239 @0 glTexCoord2f(s = 0.375, t = 0.140625) 250240 @0 glVertex2f(x = 1116, y = 468) 250241 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 250242 @0 glVertex2f(x = 1122, y = 468) 250243 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 250244 @0 glVertex2f(x = 1122, y = 478) 250245 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 250246 @0 glVertex2f(x = 1116, y = 478) 250247 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 250248 @0 glVertex2f(x = 1131, y = 467) 250249 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 250250 @0 glVertex2f(x = 1135, y = 467) 250251 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 250252 @0 glVertex2f(x = 1135, y = 480) 250253 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 250254 @0 glVertex2f(x = 1131, y = 480) 250255 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 250256 @0 glVertex2f(x = 1136, y = 471) 250257 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 250258 @0 glVertex2f(x = 1143, y = 471) 250259 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 250260 @0 glVertex2f(x = 1143, y = 478) 250261 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 250262 @0 glVertex2f(x = 1136, y = 478) 250263 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 250264 @0 glVertex2f(x = 1144, y = 468) 250265 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 250266 @0 glVertex2f(x = 1150, y = 468) 250267 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 250268 @0 glVertex2f(x = 1150, y = 478) 250269 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 250270 @0 glVertex2f(x = 1144, y = 478) 250271 @0 glTexCoord2f(s = 0.75, t = 0.140625) 250272 @0 glVertex2f(x = 1151, y = 471) 250273 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 250274 @0 glVertex2f(x = 1157, y = 471) 250275 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 250276 @0 glVertex2f(x = 1157, y = 478) 250277 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 250278 @0 glVertex2f(x = 1151, y = 478) 250279 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 250280 @0 glVertex2f(x = 1157, y = 471) 250281 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 250282 @0 glVertex2f(x = 1164, y = 471) 250283 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 250284 @0 glVertex2f(x = 1164, y = 478) 250285 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 250286 @0 glVertex2f(x = 1157, y = 478) 250287 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 250288 @0 glVertex2f(x = 1164, y = 469) 250289 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 250290 @0 glVertex2f(x = 1171, y = 469) 250291 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 250292 @0 glVertex2f(x = 1171, y = 478) 250293 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 250294 @0 glVertex2f(x = 1164, y = 478) 250295 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 250296 @0 glVertex2f(x = 1171, y = 471) 250297 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 250298 @0 glVertex2f(x = 1178, y = 471) 250299 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 250300 @0 glVertex2f(x = 1178, y = 478) 250301 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 250302 @0 glVertex2f(x = 1171, y = 478) 250303 @0 glTexCoord2f(s = 0, t = 0.1875) 250304 @0 glVertex2f(x = 1178, y = 471) 250305 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 250306 @0 glVertex2f(x = 1185, y = 471) 250307 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 250308 @0 glVertex2f(x = 1185, y = 478) 250309 @0 glTexCoord2f(s = 0, t = 0.2148438) 250310 @0 glVertex2f(x = 1178, y = 478) 250311 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 250312 @0 glVertex2f(x = 1185, y = 469) 250313 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 250314 @0 glVertex2f(x = 1192, y = 469) 250315 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 250316 @0 glVertex2f(x = 1192, y = 478) 250317 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 250318 @0 glVertex2f(x = 1185, y = 478) 250319 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 250320 @0 glVertex2f(x = 1193, y = 467) 250321 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 250322 @0 glVertex2f(x = 1198, y = 467) 250323 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 250324 @0 glVertex2f(x = 1198, y = 480) 250325 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 250326 @0 glVertex2f(x = 1193, y = 480) 250327 @0 glEnd() 250328 @0 glEnable(cap = GL_BLEND) 250329 @0 glEnable(cap = GL_ALPHA_TEST) 250330 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250332 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250333 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250334 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250335 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250336 @0 glMatrixMode(mode = GL_TEXTURE) 250337 @0 glLoadIdentity() 250338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250344 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250345 @0 glBegin(mode = GL_QUADS) 250346 @0 glTexCoord2f(s = 0.375, t = 0.140625) 250347 @0 glVertex2f(x = 1059, y = 467) 250348 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 250349 @0 glVertex2f(x = 1065, y = 467) 250350 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 250351 @0 glVertex2f(x = 1065, y = 477) 250352 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 250353 @0 glVertex2f(x = 1059, y = 477) 250354 @0 glEnd() 250355 @0 glEnable(cap = GL_BLEND) 250356 @0 glEnable(cap = GL_ALPHA_TEST) 250357 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250358 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250359 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250360 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250361 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250362 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250363 @0 glMatrixMode(mode = GL_TEXTURE) 250364 @0 glLoadIdentity() 250365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250371 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250372 @0 glBegin(mode = GL_QUADS) 250373 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 250374 @0 glVertex2f(x = 1065, y = 467) 250375 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 250376 @0 glVertex2f(x = 1072, y = 467) 250377 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 250378 @0 glVertex2f(x = 1072, y = 477) 250379 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 250380 @0 glVertex2f(x = 1065, y = 477) 250381 @0 glEnd() 250382 @0 glEnable(cap = GL_BLEND) 250383 @0 glEnable(cap = GL_ALPHA_TEST) 250384 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250385 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250386 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250387 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250388 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250389 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250390 @0 glMatrixMode(mode = GL_TEXTURE) 250391 @0 glLoadIdentity() 250392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250398 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250399 @0 glBegin(mode = GL_QUADS) 250400 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 250401 @0 glVertex2f(x = 1072, y = 470) 250402 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 250403 @0 glVertex2f(x = 1079, y = 470) 250404 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 250405 @0 glVertex2f(x = 1079, y = 478) 250406 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 250407 @0 glVertex2f(x = 1072, y = 478) 250408 @0 glEnd() 250409 @0 glEnable(cap = GL_BLEND) 250410 @0 glEnable(cap = GL_ALPHA_TEST) 250411 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250412 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250413 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250414 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250415 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250416 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250417 @0 glMatrixMode(mode = GL_TEXTURE) 250418 @0 glLoadIdentity() 250419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250425 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250426 @0 glBegin(mode = GL_QUADS) 250427 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 250428 @0 glVertex2f(x = 1079, y = 468) 250429 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 250430 @0 glVertex2f(x = 1086, y = 468) 250431 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 250432 @0 glVertex2f(x = 1086, y = 477) 250433 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 250434 @0 glVertex2f(x = 1079, y = 477) 250435 @0 glEnd() 250436 @0 glEnable(cap = GL_BLEND) 250437 @0 glEnable(cap = GL_ALPHA_TEST) 250438 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250439 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250440 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250441 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250442 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250443 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250444 @0 glMatrixMode(mode = GL_TEXTURE) 250445 @0 glLoadIdentity() 250446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250452 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250453 @0 glBegin(mode = GL_QUADS) 250454 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 250455 @0 glVertex2f(x = 1086, y = 478) 250456 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 250457 @0 glVertex2f(x = 1093, y = 478) 250458 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 250459 @0 glVertex2f(x = 1093, y = 480) 250460 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 250461 @0 glVertex2f(x = 1086, y = 480) 250462 @0 glEnd() 250463 @0 glEnable(cap = GL_BLEND) 250464 @0 glEnable(cap = GL_ALPHA_TEST) 250465 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250466 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250467 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250468 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250469 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250470 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250471 @0 glMatrixMode(mode = GL_TEXTURE) 250472 @0 glLoadIdentity() 250473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250479 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250480 @0 glBegin(mode = GL_QUADS) 250481 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 250482 @0 glVertex2f(x = 1094, y = 470) 250483 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 250484 @0 glVertex2f(x = 1100, y = 470) 250485 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 250486 @0 glVertex2f(x = 1100, y = 480) 250487 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 250488 @0 glVertex2f(x = 1094, y = 480) 250489 @0 glEnd() 250490 @0 glEnable(cap = GL_BLEND) 250491 @0 glEnable(cap = GL_ALPHA_TEST) 250492 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250493 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250494 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250495 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250496 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250497 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250498 @0 glMatrixMode(mode = GL_TEXTURE) 250499 @0 glLoadIdentity() 250500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250506 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250507 @0 glBegin(mode = GL_QUADS) 250508 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 250509 @0 glVertex2f(x = 1100, y = 470) 250510 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 250511 @0 glVertex2f(x = 1107, y = 470) 250512 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 250513 @0 glVertex2f(x = 1107, y = 477) 250514 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 250515 @0 glVertex2f(x = 1100, y = 477) 250516 @0 glEnd() 250517 @0 glEnable(cap = GL_BLEND) 250518 @0 glEnable(cap = GL_ALPHA_TEST) 250519 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250520 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250521 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250522 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250523 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250524 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250525 @0 glMatrixMode(mode = GL_TEXTURE) 250526 @0 glLoadIdentity() 250527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250533 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250534 @0 glBegin(mode = GL_QUADS) 250535 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 250536 @0 glVertex2f(x = 1108, y = 470) 250537 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 250538 @0 glVertex2f(x = 1114, y = 470) 250539 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 250540 @0 glVertex2f(x = 1114, y = 477) 250541 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 250542 @0 glVertex2f(x = 1108, y = 477) 250543 @0 glEnd() 250544 @0 glEnable(cap = GL_BLEND) 250545 @0 glEnable(cap = GL_ALPHA_TEST) 250546 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250547 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250549 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250551 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250552 @0 glMatrixMode(mode = GL_TEXTURE) 250553 @0 glLoadIdentity() 250554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250560 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250561 @0 glBegin(mode = GL_QUADS) 250562 @0 glTexCoord2f(s = 0.375, t = 0.140625) 250563 @0 glVertex2f(x = 1115, y = 467) 250564 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 250565 @0 glVertex2f(x = 1121, y = 467) 250566 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 250567 @0 glVertex2f(x = 1121, y = 477) 250568 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 250569 @0 glVertex2f(x = 1115, y = 477) 250570 @0 glEnd() 250571 @0 glEnable(cap = GL_BLEND) 250572 @0 glEnable(cap = GL_ALPHA_TEST) 250573 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250574 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250575 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250576 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250577 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250578 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250579 @0 glMatrixMode(mode = GL_TEXTURE) 250580 @0 glLoadIdentity() 250581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250587 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250588 @0 glBegin(mode = GL_QUADS) 250589 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 250590 @0 glVertex2f(x = 1130, y = 466) 250591 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 250592 @0 glVertex2f(x = 1134, y = 466) 250593 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 250594 @0 glVertex2f(x = 1134, y = 479) 250595 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 250596 @0 glVertex2f(x = 1130, y = 479) 250597 @0 glEnd() 250598 @0 glEnable(cap = GL_BLEND) 250599 @0 glEnable(cap = GL_ALPHA_TEST) 250600 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250601 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250603 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250605 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250606 @0 glMatrixMode(mode = GL_TEXTURE) 250607 @0 glLoadIdentity() 250608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250614 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250615 @0 glBegin(mode = GL_QUADS) 250616 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 250617 @0 glVertex2f(x = 1135, y = 470) 250618 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 250619 @0 glVertex2f(x = 1142, y = 470) 250620 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 250621 @0 glVertex2f(x = 1142, y = 477) 250622 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 250623 @0 glVertex2f(x = 1135, y = 477) 250624 @0 glEnd() 250625 @0 glEnable(cap = GL_BLEND) 250626 @0 glEnable(cap = GL_ALPHA_TEST) 250627 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250628 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250629 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250630 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250631 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250632 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250633 @0 glMatrixMode(mode = GL_TEXTURE) 250634 @0 glLoadIdentity() 250635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250641 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250642 @0 glBegin(mode = GL_QUADS) 250643 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 250644 @0 glVertex2f(x = 1143, y = 467) 250645 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 250646 @0 glVertex2f(x = 1149, y = 467) 250647 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 250648 @0 glVertex2f(x = 1149, y = 477) 250649 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 250650 @0 glVertex2f(x = 1143, y = 477) 250651 @0 glEnd() 250652 @0 glEnable(cap = GL_BLEND) 250653 @0 glEnable(cap = GL_ALPHA_TEST) 250654 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250655 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250656 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250657 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250658 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250659 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250660 @0 glMatrixMode(mode = GL_TEXTURE) 250661 @0 glLoadIdentity() 250662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250668 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250669 @0 glBegin(mode = GL_QUADS) 250670 @0 glTexCoord2f(s = 0.75, t = 0.140625) 250671 @0 glVertex2f(x = 1150, y = 470) 250672 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 250673 @0 glVertex2f(x = 1156, y = 470) 250674 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 250675 @0 glVertex2f(x = 1156, y = 477) 250676 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 250677 @0 glVertex2f(x = 1150, y = 477) 250678 @0 glEnd() 250679 @0 glEnable(cap = GL_BLEND) 250680 @0 glEnable(cap = GL_ALPHA_TEST) 250681 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250682 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250684 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250686 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250687 @0 glMatrixMode(mode = GL_TEXTURE) 250688 @0 glLoadIdentity() 250689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250695 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250696 @0 glBegin(mode = GL_QUADS) 250697 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 250698 @0 glVertex2f(x = 1156, y = 470) 250699 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 250700 @0 glVertex2f(x = 1163, y = 470) 250701 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 250702 @0 glVertex2f(x = 1163, y = 477) 250703 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 250704 @0 glVertex2f(x = 1156, y = 477) 250705 @0 glEnd() 250706 @0 glEnable(cap = GL_BLEND) 250707 @0 glEnable(cap = GL_ALPHA_TEST) 250708 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250709 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250710 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250711 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250712 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250713 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250714 @0 glMatrixMode(mode = GL_TEXTURE) 250715 @0 glLoadIdentity() 250716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250722 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250723 @0 glBegin(mode = GL_QUADS) 250724 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 250725 @0 glVertex2f(x = 1163, y = 468) 250726 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 250727 @0 glVertex2f(x = 1170, y = 468) 250728 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 250729 @0 glVertex2f(x = 1170, y = 477) 250730 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 250731 @0 glVertex2f(x = 1163, y = 477) 250732 @0 glEnd() 250733 @0 glEnable(cap = GL_BLEND) 250734 @0 glEnable(cap = GL_ALPHA_TEST) 250735 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250736 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250737 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250738 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250739 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250740 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250741 @0 glMatrixMode(mode = GL_TEXTURE) 250742 @0 glLoadIdentity() 250743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250749 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250750 @0 glBegin(mode = GL_QUADS) 250751 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 250752 @0 glVertex2f(x = 1170, y = 470) 250753 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 250754 @0 glVertex2f(x = 1177, y = 470) 250755 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 250756 @0 glVertex2f(x = 1177, y = 477) 250757 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 250758 @0 glVertex2f(x = 1170, y = 477) 250759 @0 glEnd() 250760 @0 glEnable(cap = GL_BLEND) 250761 @0 glEnable(cap = GL_ALPHA_TEST) 250762 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250763 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250764 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250765 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250766 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250767 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250768 @0 glMatrixMode(mode = GL_TEXTURE) 250769 @0 glLoadIdentity() 250770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250776 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250777 @0 glBegin(mode = GL_QUADS) 250778 @0 glTexCoord2f(s = 0, t = 0.1875) 250779 @0 glVertex2f(x = 1177, y = 470) 250780 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 250781 @0 glVertex2f(x = 1184, y = 470) 250782 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 250783 @0 glVertex2f(x = 1184, y = 477) 250784 @0 glTexCoord2f(s = 0, t = 0.2148438) 250785 @0 glVertex2f(x = 1177, y = 477) 250786 @0 glEnd() 250787 @0 glEnable(cap = GL_BLEND) 250788 @0 glEnable(cap = GL_ALPHA_TEST) 250789 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250790 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250791 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250792 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250793 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250794 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250795 @0 glMatrixMode(mode = GL_TEXTURE) 250796 @0 glLoadIdentity() 250797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250803 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250804 @0 glBegin(mode = GL_QUADS) 250805 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 250806 @0 glVertex2f(x = 1184, y = 468) 250807 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 250808 @0 glVertex2f(x = 1191, y = 468) 250809 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 250810 @0 glVertex2f(x = 1191, y = 477) 250811 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 250812 @0 glVertex2f(x = 1184, y = 477) 250813 @0 glEnd() 250814 @0 glEnable(cap = GL_BLEND) 250815 @0 glEnable(cap = GL_ALPHA_TEST) 250816 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250817 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250818 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250819 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250820 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250821 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250822 @0 glMatrixMode(mode = GL_TEXTURE) 250823 @0 glLoadIdentity() 250824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 250825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 250826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 250827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 250828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 250829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 250830 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 250831 @0 glBegin(mode = GL_QUADS) 250832 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 250833 @0 glVertex2f(x = 1192, y = 466) 250834 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 250835 @0 glVertex2f(x = 1197, y = 466) 250836 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 250837 @0 glVertex2f(x = 1197, y = 479) 250838 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 250839 @0 glVertex2f(x = 1192, y = 479) 250840 @0 glEnd() 250841 @0 glEnable(cap = GL_BLEND) 250842 @0 glEnable(cap = GL_ALPHA_TEST) 250843 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 250844 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 250845 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 250846 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 250847 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 250848 @0 glActiveTextureARB(texture = GL_TEXTURE0) 250849 @0 glMatrixMode(mode = GL_TEXTURE) 250850 @0 glLoadIdentity() 250851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 250852 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 250853 @0 glBegin(mode = GL_QUADS) 250854 @0 glTexCoord2f(s = 0.375, t = 0.140625) 250855 @0 glVertex2f(x = 1060, y = 488) 250856 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 250857 @0 glVertex2f(x = 1066, y = 488) 250858 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 250859 @0 glVertex2f(x = 1066, y = 498) 250860 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 250861 @0 glVertex2f(x = 1060, y = 498) 250862 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 250863 @0 glVertex2f(x = 1066, y = 488) 250864 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 250865 @0 glVertex2f(x = 1073, y = 488) 250866 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 250867 @0 glVertex2f(x = 1073, y = 498) 250868 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 250869 @0 glVertex2f(x = 1066, y = 498) 250870 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 250871 @0 glVertex2f(x = 1073, y = 491) 250872 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 250873 @0 glVertex2f(x = 1080, y = 491) 250874 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 250875 @0 glVertex2f(x = 1080, y = 499) 250876 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 250877 @0 glVertex2f(x = 1073, y = 499) 250878 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 250879 @0 glVertex2f(x = 1080, y = 489) 250880 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 250881 @0 glVertex2f(x = 1087, y = 489) 250882 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 250883 @0 glVertex2f(x = 1087, y = 498) 250884 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 250885 @0 glVertex2f(x = 1080, y = 498) 250886 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 250887 @0 glVertex2f(x = 1087, y = 499) 250888 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 250889 @0 glVertex2f(x = 1094, y = 499) 250890 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 250891 @0 glVertex2f(x = 1094, y = 501) 250892 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 250893 @0 glVertex2f(x = 1087, y = 501) 250894 @0 glTexCoord2f(s = 0, t = 0.1875) 250895 @0 glVertex2f(x = 1094, y = 491) 250896 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 250897 @0 glVertex2f(x = 1101, y = 491) 250898 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 250899 @0 glVertex2f(x = 1101, y = 498) 250900 @0 glTexCoord2f(s = 0, t = 0.2148438) 250901 @0 glVertex2f(x = 1094, y = 498) 250902 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 250903 @0 glVertex2f(x = 1102, y = 491) 250904 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 250905 @0 glVertex2f(x = 1108, y = 491) 250906 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 250907 @0 glVertex2f(x = 1108, y = 498) 250908 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 250909 @0 glVertex2f(x = 1102, y = 498) 250910 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 250911 @0 glVertex2f(x = 1108, y = 491) 250912 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 250913 @0 glVertex2f(x = 1115, y = 491) 250914 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 250915 @0 glVertex2f(x = 1115, y = 499) 250916 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 250917 @0 glVertex2f(x = 1108, y = 499) 250918 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 250919 @0 glVertex2f(x = 1115, y = 488) 250920 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 250921 @0 glVertex2f(x = 1122, y = 488) 250922 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 250923 @0 glVertex2f(x = 1122, y = 498) 250924 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 250925 @0 glVertex2f(x = 1115, y = 498) 250926 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 250927 @0 glVertex2f(x = 1122, y = 491) 250928 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 250929 @0 glVertex2f(x = 1129, y = 491) 250930 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 250931 @0 glVertex2f(x = 1129, y = 498) 250932 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 250933 @0 glVertex2f(x = 1122, y = 498) 250934 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 250935 @0 glVertex2f(x = 1129, y = 488) 250936 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 250937 @0 glVertex2f(x = 1136, y = 488) 250938 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 250939 @0 glVertex2f(x = 1136, y = 498) 250940 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 250941 @0 glVertex2f(x = 1129, y = 498) 250942 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 250943 @0 glVertex2f(x = 1145, y = 487) 250944 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 250945 @0 glVertex2f(x = 1149, y = 487) 250946 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 250947 @0 glVertex2f(x = 1149, y = 500) 250948 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 250949 @0 glVertex2f(x = 1145, y = 500) 250950 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 250951 @0 glVertex2f(x = 1150, y = 491) 250952 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 250953 @0 glVertex2f(x = 1157, y = 491) 250954 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 250955 @0 glVertex2f(x = 1157, y = 498) 250956 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 250957 @0 glVertex2f(x = 1150, y = 498) 250958 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 250959 @0 glVertex2f(x = 1158, y = 488) 250960 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 250961 @0 glVertex2f(x = 1164, y = 488) 250962 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 250963 @0 glVertex2f(x = 1164, y = 498) 250964 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 250965 @0 glVertex2f(x = 1158, y = 498) 250966 @0 glTexCoord2f(s = 0.75, t = 0.140625) 250967 @0 glVertex2f(x = 1165, y = 491) 250968 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 250969 @0 glVertex2f(x = 1171, y = 491) 250970 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 250971 @0 glVertex2f(x = 1171, y = 498) 250972 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 250973 @0 glVertex2f(x = 1165, y = 498) 250974 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 250975 @0 glVertex2f(x = 1171, y = 491) 250976 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 250977 @0 glVertex2f(x = 1178, y = 491) 250978 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 250979 @0 glVertex2f(x = 1178, y = 498) 250980 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 250981 @0 glVertex2f(x = 1171, y = 498) 250982 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 250983 @0 glVertex2f(x = 1178, y = 489) 250984 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 250985 @0 glVertex2f(x = 1185, y = 489) 250986 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 250987 @0 glVertex2f(x = 1185, y = 498) 250988 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 250989 @0 glVertex2f(x = 1178, y = 498) 250990 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 250991 @0 glVertex2f(x = 1185, y = 491) 250992 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 250993 @0 glVertex2f(x = 1192, y = 491) 250994 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 250995 @0 glVertex2f(x = 1192, y = 498) 250996 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 250997 @0 glVertex2f(x = 1185, y = 498) 250998 @0 glTexCoord2f(s = 0, t = 0.1875) 250999 @0 glVertex2f(x = 1192, y = 491) 251000 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 251001 @0 glVertex2f(x = 1199, y = 491) 251002 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 251003 @0 glVertex2f(x = 1199, y = 498) 251004 @0 glTexCoord2f(s = 0, t = 0.2148438) 251005 @0 glVertex2f(x = 1192, y = 498) 251006 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 251007 @0 glVertex2f(x = 1199, y = 489) 251008 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 251009 @0 glVertex2f(x = 1206, y = 489) 251010 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 251011 @0 glVertex2f(x = 1206, y = 498) 251012 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 251013 @0 glVertex2f(x = 1199, y = 498) 251014 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 251015 @0 glVertex2f(x = 1207, y = 487) 251016 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 251017 @0 glVertex2f(x = 1212, y = 487) 251018 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 251019 @0 glVertex2f(x = 1212, y = 500) 251020 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 251021 @0 glVertex2f(x = 1207, y = 500) 251022 @0 glEnd() 251023 @0 glEnable(cap = GL_BLEND) 251024 @0 glEnable(cap = GL_ALPHA_TEST) 251025 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251026 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251027 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251028 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251029 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251030 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251031 @0 glMatrixMode(mode = GL_TEXTURE) 251032 @0 glLoadIdentity() 251033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251039 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251040 @0 glBegin(mode = GL_QUADS) 251041 @0 glTexCoord2f(s = 0.375, t = 0.140625) 251042 @0 glVertex2f(x = 1059, y = 487) 251043 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 251044 @0 glVertex2f(x = 1065, y = 487) 251045 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 251046 @0 glVertex2f(x = 1065, y = 497) 251047 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 251048 @0 glVertex2f(x = 1059, y = 497) 251049 @0 glEnd() 251050 @0 glEnable(cap = GL_BLEND) 251051 @0 glEnable(cap = GL_ALPHA_TEST) 251052 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251053 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251054 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251055 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251056 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251057 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251058 @0 glMatrixMode(mode = GL_TEXTURE) 251059 @0 glLoadIdentity() 251060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251066 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251067 @0 glBegin(mode = GL_QUADS) 251068 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 251069 @0 glVertex2f(x = 1065, y = 487) 251070 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 251071 @0 glVertex2f(x = 1072, y = 487) 251072 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 251073 @0 glVertex2f(x = 1072, y = 497) 251074 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 251075 @0 glVertex2f(x = 1065, y = 497) 251076 @0 glEnd() 251077 @0 glEnable(cap = GL_BLEND) 251078 @0 glEnable(cap = GL_ALPHA_TEST) 251079 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251081 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251083 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251084 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251085 @0 glMatrixMode(mode = GL_TEXTURE) 251086 @0 glLoadIdentity() 251087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251093 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251094 @0 glBegin(mode = GL_QUADS) 251095 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 251096 @0 glVertex2f(x = 1072, y = 490) 251097 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 251098 @0 glVertex2f(x = 1079, y = 490) 251099 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 251100 @0 glVertex2f(x = 1079, y = 498) 251101 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 251102 @0 glVertex2f(x = 1072, y = 498) 251103 @0 glEnd() 251104 @0 glEnable(cap = GL_BLEND) 251105 @0 glEnable(cap = GL_ALPHA_TEST) 251106 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251107 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251108 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251109 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251110 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251111 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251112 @0 glMatrixMode(mode = GL_TEXTURE) 251113 @0 glLoadIdentity() 251114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251120 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251121 @0 glBegin(mode = GL_QUADS) 251122 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 251123 @0 glVertex2f(x = 1079, y = 488) 251124 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 251125 @0 glVertex2f(x = 1086, y = 488) 251126 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 251127 @0 glVertex2f(x = 1086, y = 497) 251128 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 251129 @0 glVertex2f(x = 1079, y = 497) 251130 @0 glEnd() 251131 @0 glEnable(cap = GL_BLEND) 251132 @0 glEnable(cap = GL_ALPHA_TEST) 251133 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251134 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251135 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251136 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251137 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251138 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251139 @0 glMatrixMode(mode = GL_TEXTURE) 251140 @0 glLoadIdentity() 251141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251147 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251148 @0 glBegin(mode = GL_QUADS) 251149 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 251150 @0 glVertex2f(x = 1086, y = 498) 251151 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 251152 @0 glVertex2f(x = 1093, y = 498) 251153 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 251154 @0 glVertex2f(x = 1093, y = 500) 251155 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 251156 @0 glVertex2f(x = 1086, y = 500) 251157 @0 glEnd() 251158 @0 glEnable(cap = GL_BLEND) 251159 @0 glEnable(cap = GL_ALPHA_TEST) 251160 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251161 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251162 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251163 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251164 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251165 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251166 @0 glMatrixMode(mode = GL_TEXTURE) 251167 @0 glLoadIdentity() 251168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251174 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251175 @0 glBegin(mode = GL_QUADS) 251176 @0 glTexCoord2f(s = 0, t = 0.1875) 251177 @0 glVertex2f(x = 1093, y = 490) 251178 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 251179 @0 glVertex2f(x = 1100, y = 490) 251180 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 251181 @0 glVertex2f(x = 1100, y = 497) 251182 @0 glTexCoord2f(s = 0, t = 0.2148438) 251183 @0 glVertex2f(x = 1093, y = 497) 251184 @0 glEnd() 251185 @0 glEnable(cap = GL_BLEND) 251186 @0 glEnable(cap = GL_ALPHA_TEST) 251187 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251188 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251189 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251190 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251191 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251192 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251193 @0 glMatrixMode(mode = GL_TEXTURE) 251194 @0 glLoadIdentity() 251195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251201 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251202 @0 glBegin(mode = GL_QUADS) 251203 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 251204 @0 glVertex2f(x = 1101, y = 490) 251205 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 251206 @0 glVertex2f(x = 1107, y = 490) 251207 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 251208 @0 glVertex2f(x = 1107, y = 497) 251209 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 251210 @0 glVertex2f(x = 1101, y = 497) 251211 @0 glEnd() 251212 @0 glEnable(cap = GL_BLEND) 251213 @0 glEnable(cap = GL_ALPHA_TEST) 251214 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251215 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251216 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251217 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251218 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251219 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251220 @0 glMatrixMode(mode = GL_TEXTURE) 251221 @0 glLoadIdentity() 251222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251228 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251229 @0 glBegin(mode = GL_QUADS) 251230 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 251231 @0 glVertex2f(x = 1107, y = 490) 251232 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 251233 @0 glVertex2f(x = 1114, y = 490) 251234 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 251235 @0 glVertex2f(x = 1114, y = 498) 251236 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 251237 @0 glVertex2f(x = 1107, y = 498) 251238 @0 glEnd() 251239 @0 glEnable(cap = GL_BLEND) 251240 @0 glEnable(cap = GL_ALPHA_TEST) 251241 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251242 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251243 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251244 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251245 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251246 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251247 @0 glMatrixMode(mode = GL_TEXTURE) 251248 @0 glLoadIdentity() 251249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251255 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251256 @0 glBegin(mode = GL_QUADS) 251257 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 251258 @0 glVertex2f(x = 1114, y = 487) 251259 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 251260 @0 glVertex2f(x = 1121, y = 487) 251261 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 251262 @0 glVertex2f(x = 1121, y = 497) 251263 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 251264 @0 glVertex2f(x = 1114, y = 497) 251265 @0 glEnd() 251266 @0 glEnable(cap = GL_BLEND) 251267 @0 glEnable(cap = GL_ALPHA_TEST) 251268 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251269 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251270 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251271 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251272 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251273 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251274 @0 glMatrixMode(mode = GL_TEXTURE) 251275 @0 glLoadIdentity() 251276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251282 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251283 @0 glBegin(mode = GL_QUADS) 251284 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 251285 @0 glVertex2f(x = 1121, y = 490) 251286 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 251287 @0 glVertex2f(x = 1128, y = 490) 251288 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 251289 @0 glVertex2f(x = 1128, y = 497) 251290 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 251291 @0 glVertex2f(x = 1121, y = 497) 251292 @0 glEnd() 251293 @0 glEnable(cap = GL_BLEND) 251294 @0 glEnable(cap = GL_ALPHA_TEST) 251295 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251296 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251297 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251298 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251299 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251300 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251301 @0 glMatrixMode(mode = GL_TEXTURE) 251302 @0 glLoadIdentity() 251303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251309 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251310 @0 glBegin(mode = GL_QUADS) 251311 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 251312 @0 glVertex2f(x = 1128, y = 487) 251313 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 251314 @0 glVertex2f(x = 1135, y = 487) 251315 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 251316 @0 glVertex2f(x = 1135, y = 497) 251317 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 251318 @0 glVertex2f(x = 1128, y = 497) 251319 @0 glEnd() 251320 @0 glEnable(cap = GL_BLEND) 251321 @0 glEnable(cap = GL_ALPHA_TEST) 251322 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251323 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251324 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251325 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251326 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251327 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251328 @0 glMatrixMode(mode = GL_TEXTURE) 251329 @0 glLoadIdentity() 251330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251336 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251337 @0 glBegin(mode = GL_QUADS) 251338 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 251339 @0 glVertex2f(x = 1144, y = 486) 251340 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 251341 @0 glVertex2f(x = 1148, y = 486) 251342 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 251343 @0 glVertex2f(x = 1148, y = 499) 251344 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 251345 @0 glVertex2f(x = 1144, y = 499) 251346 @0 glEnd() 251347 @0 glEnable(cap = GL_BLEND) 251348 @0 glEnable(cap = GL_ALPHA_TEST) 251349 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251350 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251351 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251352 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251353 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251354 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251355 @0 glMatrixMode(mode = GL_TEXTURE) 251356 @0 glLoadIdentity() 251357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251363 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251364 @0 glBegin(mode = GL_QUADS) 251365 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 251366 @0 glVertex2f(x = 1149, y = 490) 251367 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 251368 @0 glVertex2f(x = 1156, y = 490) 251369 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 251370 @0 glVertex2f(x = 1156, y = 497) 251371 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 251372 @0 glVertex2f(x = 1149, y = 497) 251373 @0 glEnd() 251374 @0 glEnable(cap = GL_BLEND) 251375 @0 glEnable(cap = GL_ALPHA_TEST) 251376 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251377 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251378 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251379 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251380 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251381 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251382 @0 glMatrixMode(mode = GL_TEXTURE) 251383 @0 glLoadIdentity() 251384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251390 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251391 @0 glBegin(mode = GL_QUADS) 251392 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 251393 @0 glVertex2f(x = 1157, y = 487) 251394 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 251395 @0 glVertex2f(x = 1163, y = 487) 251396 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 251397 @0 glVertex2f(x = 1163, y = 497) 251398 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 251399 @0 glVertex2f(x = 1157, y = 497) 251400 @0 glEnd() 251401 @0 glEnable(cap = GL_BLEND) 251402 @0 glEnable(cap = GL_ALPHA_TEST) 251403 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251406 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251408 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251409 @0 glMatrixMode(mode = GL_TEXTURE) 251410 @0 glLoadIdentity() 251411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251417 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251418 @0 glBegin(mode = GL_QUADS) 251419 @0 glTexCoord2f(s = 0.75, t = 0.140625) 251420 @0 glVertex2f(x = 1164, y = 490) 251421 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 251422 @0 glVertex2f(x = 1170, y = 490) 251423 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 251424 @0 glVertex2f(x = 1170, y = 497) 251425 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 251426 @0 glVertex2f(x = 1164, y = 497) 251427 @0 glEnd() 251428 @0 glEnable(cap = GL_BLEND) 251429 @0 glEnable(cap = GL_ALPHA_TEST) 251430 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251431 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251433 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251435 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251436 @0 glMatrixMode(mode = GL_TEXTURE) 251437 @0 glLoadIdentity() 251438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251444 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251445 @0 glBegin(mode = GL_QUADS) 251446 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 251447 @0 glVertex2f(x = 1170, y = 490) 251448 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 251449 @0 glVertex2f(x = 1177, y = 490) 251450 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 251451 @0 glVertex2f(x = 1177, y = 497) 251452 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 251453 @0 glVertex2f(x = 1170, y = 497) 251454 @0 glEnd() 251455 @0 glEnable(cap = GL_BLEND) 251456 @0 glEnable(cap = GL_ALPHA_TEST) 251457 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251459 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251461 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251462 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251463 @0 glMatrixMode(mode = GL_TEXTURE) 251464 @0 glLoadIdentity() 251465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251471 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251472 @0 glBegin(mode = GL_QUADS) 251473 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 251474 @0 glVertex2f(x = 1177, y = 488) 251475 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 251476 @0 glVertex2f(x = 1184, y = 488) 251477 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 251478 @0 glVertex2f(x = 1184, y = 497) 251479 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 251480 @0 glVertex2f(x = 1177, y = 497) 251481 @0 glEnd() 251482 @0 glEnable(cap = GL_BLEND) 251483 @0 glEnable(cap = GL_ALPHA_TEST) 251484 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251485 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251486 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251487 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251488 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251489 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251490 @0 glMatrixMode(mode = GL_TEXTURE) 251491 @0 glLoadIdentity() 251492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251498 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251499 @0 glBegin(mode = GL_QUADS) 251500 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 251501 @0 glVertex2f(x = 1184, y = 490) 251502 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 251503 @0 glVertex2f(x = 1191, y = 490) 251504 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 251505 @0 glVertex2f(x = 1191, y = 497) 251506 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 251507 @0 glVertex2f(x = 1184, y = 497) 251508 @0 glEnd() 251509 @0 glEnable(cap = GL_BLEND) 251510 @0 glEnable(cap = GL_ALPHA_TEST) 251511 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251512 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251513 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251514 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251515 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251516 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251517 @0 glMatrixMode(mode = GL_TEXTURE) 251518 @0 glLoadIdentity() 251519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251525 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251526 @0 glBegin(mode = GL_QUADS) 251527 @0 glTexCoord2f(s = 0, t = 0.1875) 251528 @0 glVertex2f(x = 1191, y = 490) 251529 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 251530 @0 glVertex2f(x = 1198, y = 490) 251531 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 251532 @0 glVertex2f(x = 1198, y = 497) 251533 @0 glTexCoord2f(s = 0, t = 0.2148438) 251534 @0 glVertex2f(x = 1191, y = 497) 251535 @0 glEnd() 251536 @0 glEnable(cap = GL_BLEND) 251537 @0 glEnable(cap = GL_ALPHA_TEST) 251538 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251539 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251540 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251541 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251542 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251543 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251544 @0 glMatrixMode(mode = GL_TEXTURE) 251545 @0 glLoadIdentity() 251546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251552 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251553 @0 glBegin(mode = GL_QUADS) 251554 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 251555 @0 glVertex2f(x = 1198, y = 488) 251556 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 251557 @0 glVertex2f(x = 1205, y = 488) 251558 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 251559 @0 glVertex2f(x = 1205, y = 497) 251560 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 251561 @0 glVertex2f(x = 1198, y = 497) 251562 @0 glEnd() 251563 @0 glEnable(cap = GL_BLEND) 251564 @0 glEnable(cap = GL_ALPHA_TEST) 251565 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251566 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251567 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251568 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251569 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251570 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251571 @0 glMatrixMode(mode = GL_TEXTURE) 251572 @0 glLoadIdentity() 251573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251579 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251580 @0 glBegin(mode = GL_QUADS) 251581 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 251582 @0 glVertex2f(x = 1206, y = 486) 251583 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 251584 @0 glVertex2f(x = 1211, y = 486) 251585 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 251586 @0 glVertex2f(x = 1211, y = 499) 251587 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 251588 @0 glVertex2f(x = 1206, y = 499) 251589 @0 glEnd() 251590 @0 glEnable(cap = GL_BLEND) 251591 @0 glEnable(cap = GL_ALPHA_TEST) 251592 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251593 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251594 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251595 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251596 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251597 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251598 @0 glMatrixMode(mode = GL_TEXTURE) 251599 @0 glLoadIdentity() 251600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 251601 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 251602 @0 glBegin(mode = GL_QUADS) 251603 @0 glTexCoord2f(s = 0.75, t = 0.140625) 251604 @0 glVertex2f(x = 1060, y = 511) 251605 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 251606 @0 glVertex2f(x = 1066, y = 511) 251607 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 251608 @0 glVertex2f(x = 1066, y = 518) 251609 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 251610 @0 glVertex2f(x = 1060, y = 518) 251611 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 251612 @0 glVertex2f(x = 1066, y = 511) 251613 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 251614 @0 glVertex2f(x = 1073, y = 511) 251615 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 251616 @0 glVertex2f(x = 1073, y = 518) 251617 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 251618 @0 glVertex2f(x = 1066, y = 518) 251619 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 251620 @0 glVertex2f(x = 1073, y = 509) 251621 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 251622 @0 glVertex2f(x = 1080, y = 509) 251623 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 251624 @0 glVertex2f(x = 1080, y = 518) 251625 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 251626 @0 glVertex2f(x = 1073, y = 518) 251627 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 251628 @0 glVertex2f(x = 1081, y = 508) 251629 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 251630 @0 glVertex2f(x = 1087, y = 508) 251631 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 251632 @0 glVertex2f(x = 1087, y = 518) 251633 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 251634 @0 glVertex2f(x = 1081, y = 518) 251635 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 251636 @0 glVertex2f(x = 1087, y = 511) 251637 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 251638 @0 glVertex2f(x = 1094, y = 511) 251639 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 251640 @0 glVertex2f(x = 1094, y = 518) 251641 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 251642 @0 glVertex2f(x = 1087, y = 518) 251643 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 251644 @0 glVertex2f(x = 1095, y = 511) 251645 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 251646 @0 glVertex2f(x = 1101, y = 511) 251647 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 251648 @0 glVertex2f(x = 1101, y = 518) 251649 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 251650 @0 glVertex2f(x = 1095, y = 518) 251651 @0 glTexCoord2f(s = 0.421875, t = 0) 251652 @0 glVertex2f(x = 1109, y = 507) 251653 @0 glTexCoord2f(s = 0.4414062, t = 0) 251654 @0 glVertex2f(x = 1114, y = 507) 251655 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 251656 @0 glVertex2f(x = 1114, y = 520) 251657 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 251658 @0 glVertex2f(x = 1109, y = 520) 251659 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 251660 @0 glVertex2f(x = 1116, y = 508) 251661 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 251662 @0 glVertex2f(x = 1122, y = 508) 251663 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 251664 @0 glVertex2f(x = 1122, y = 518) 251665 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 251666 @0 glVertex2f(x = 1116, y = 518) 251667 @0 glTexCoord2f(s = 0, t = 0.1875) 251668 @0 glVertex2f(x = 1122, y = 511) 251669 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 251670 @0 glVertex2f(x = 1129, y = 511) 251671 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 251672 @0 glVertex2f(x = 1129, y = 518) 251673 @0 glTexCoord2f(s = 0, t = 0.2148438) 251674 @0 glVertex2f(x = 1122, y = 518) 251675 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 251676 @0 glVertex2f(x = 1130, y = 508) 251677 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 251678 @0 glVertex2f(x = 1136, y = 508) 251679 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 251680 @0 glVertex2f(x = 1136, y = 518) 251681 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 251682 @0 glVertex2f(x = 1130, y = 518) 251683 @0 glTexCoord2f(s = 0.46875, t = 0) 251684 @0 glVertex2f(x = 1137, y = 507) 251685 @0 glTexCoord2f(s = 0.4882812, t = 0) 251686 @0 glVertex2f(x = 1142, y = 507) 251687 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 251688 @0 glVertex2f(x = 1142, y = 520) 251689 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 251690 @0 glVertex2f(x = 1137, y = 520) 251691 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 251692 @0 glVertex2f(x = 1152, y = 507) 251693 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 251694 @0 glVertex2f(x = 1156, y = 507) 251695 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 251696 @0 glVertex2f(x = 1156, y = 520) 251697 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 251698 @0 glVertex2f(x = 1152, y = 520) 251699 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 251700 @0 glVertex2f(x = 1157, y = 511) 251701 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 251702 @0 glVertex2f(x = 1164, y = 511) 251703 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 251704 @0 glVertex2f(x = 1164, y = 518) 251705 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 251706 @0 glVertex2f(x = 1157, y = 518) 251707 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 251708 @0 glVertex2f(x = 1165, y = 508) 251709 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 251710 @0 glVertex2f(x = 1171, y = 508) 251711 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 251712 @0 glVertex2f(x = 1171, y = 518) 251713 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 251714 @0 glVertex2f(x = 1165, y = 518) 251715 @0 glTexCoord2f(s = 0.75, t = 0.140625) 251716 @0 glVertex2f(x = 1172, y = 511) 251717 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 251718 @0 glVertex2f(x = 1178, y = 511) 251719 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 251720 @0 glVertex2f(x = 1178, y = 518) 251721 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 251722 @0 glVertex2f(x = 1172, y = 518) 251723 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 251724 @0 glVertex2f(x = 1178, y = 511) 251725 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 251726 @0 glVertex2f(x = 1185, y = 511) 251727 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 251728 @0 glVertex2f(x = 1185, y = 518) 251729 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 251730 @0 glVertex2f(x = 1178, y = 518) 251731 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 251732 @0 glVertex2f(x = 1185, y = 509) 251733 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 251734 @0 glVertex2f(x = 1192, y = 509) 251735 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 251736 @0 glVertex2f(x = 1192, y = 518) 251737 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 251738 @0 glVertex2f(x = 1185, y = 518) 251739 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 251740 @0 glVertex2f(x = 1192, y = 511) 251741 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 251742 @0 glVertex2f(x = 1199, y = 511) 251743 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 251744 @0 glVertex2f(x = 1199, y = 518) 251745 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 251746 @0 glVertex2f(x = 1192, y = 518) 251747 @0 glTexCoord2f(s = 0, t = 0.1875) 251748 @0 glVertex2f(x = 1199, y = 511) 251749 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 251750 @0 glVertex2f(x = 1206, y = 511) 251751 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 251752 @0 glVertex2f(x = 1206, y = 518) 251753 @0 glTexCoord2f(s = 0, t = 0.2148438) 251754 @0 glVertex2f(x = 1199, y = 518) 251755 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 251756 @0 glVertex2f(x = 1206, y = 509) 251757 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 251758 @0 glVertex2f(x = 1213, y = 509) 251759 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 251760 @0 glVertex2f(x = 1213, y = 518) 251761 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 251762 @0 glVertex2f(x = 1206, y = 518) 251763 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 251764 @0 glVertex2f(x = 1214, y = 507) 251765 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 251766 @0 glVertex2f(x = 1219, y = 507) 251767 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 251768 @0 glVertex2f(x = 1219, y = 520) 251769 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 251770 @0 glVertex2f(x = 1214, y = 520) 251771 @0 glEnd() 251772 @0 glEnable(cap = GL_BLEND) 251773 @0 glEnable(cap = GL_ALPHA_TEST) 251774 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251775 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251776 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251777 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251778 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251779 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251780 @0 glMatrixMode(mode = GL_TEXTURE) 251781 @0 glLoadIdentity() 251782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251788 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251789 @0 glBegin(mode = GL_QUADS) 251790 @0 glTexCoord2f(s = 0.75, t = 0.140625) 251791 @0 glVertex2f(x = 1059, y = 510) 251792 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 251793 @0 glVertex2f(x = 1065, y = 510) 251794 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 251795 @0 glVertex2f(x = 1065, y = 517) 251796 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 251797 @0 glVertex2f(x = 1059, y = 517) 251798 @0 glEnd() 251799 @0 glEnable(cap = GL_BLEND) 251800 @0 glEnable(cap = GL_ALPHA_TEST) 251801 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251803 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251805 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251806 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251807 @0 glMatrixMode(mode = GL_TEXTURE) 251808 @0 glLoadIdentity() 251809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251815 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251816 @0 glBegin(mode = GL_QUADS) 251817 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 251818 @0 glVertex2f(x = 1065, y = 510) 251819 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 251820 @0 glVertex2f(x = 1072, y = 510) 251821 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 251822 @0 glVertex2f(x = 1072, y = 517) 251823 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 251824 @0 glVertex2f(x = 1065, y = 517) 251825 @0 glEnd() 251826 @0 glEnable(cap = GL_BLEND) 251827 @0 glEnable(cap = GL_ALPHA_TEST) 251828 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251829 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251830 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251831 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251832 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251833 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251834 @0 glMatrixMode(mode = GL_TEXTURE) 251835 @0 glLoadIdentity() 251836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251842 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251843 @0 glBegin(mode = GL_QUADS) 251844 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 251845 @0 glVertex2f(x = 1072, y = 508) 251846 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 251847 @0 glVertex2f(x = 1079, y = 508) 251848 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 251849 @0 glVertex2f(x = 1079, y = 517) 251850 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 251851 @0 glVertex2f(x = 1072, y = 517) 251852 @0 glEnd() 251853 @0 glEnable(cap = GL_BLEND) 251854 @0 glEnable(cap = GL_ALPHA_TEST) 251855 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251857 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251859 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251860 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251861 @0 glMatrixMode(mode = GL_TEXTURE) 251862 @0 glLoadIdentity() 251863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251869 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251870 @0 glBegin(mode = GL_QUADS) 251871 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 251872 @0 glVertex2f(x = 1080, y = 507) 251873 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 251874 @0 glVertex2f(x = 1086, y = 507) 251875 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 251876 @0 glVertex2f(x = 1086, y = 517) 251877 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 251878 @0 glVertex2f(x = 1080, y = 517) 251879 @0 glEnd() 251880 @0 glEnable(cap = GL_BLEND) 251881 @0 glEnable(cap = GL_ALPHA_TEST) 251882 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251883 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251884 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251885 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251886 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251887 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251888 @0 glMatrixMode(mode = GL_TEXTURE) 251889 @0 glLoadIdentity() 251890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251896 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251897 @0 glBegin(mode = GL_QUADS) 251898 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 251899 @0 glVertex2f(x = 1086, y = 510) 251900 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 251901 @0 glVertex2f(x = 1093, y = 510) 251902 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 251903 @0 glVertex2f(x = 1093, y = 517) 251904 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 251905 @0 glVertex2f(x = 1086, y = 517) 251906 @0 glEnd() 251907 @0 glEnable(cap = GL_BLEND) 251908 @0 glEnable(cap = GL_ALPHA_TEST) 251909 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251910 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251911 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251912 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251913 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251914 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251915 @0 glMatrixMode(mode = GL_TEXTURE) 251916 @0 glLoadIdentity() 251917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251923 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251924 @0 glBegin(mode = GL_QUADS) 251925 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 251926 @0 glVertex2f(x = 1094, y = 510) 251927 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 251928 @0 glVertex2f(x = 1100, y = 510) 251929 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 251930 @0 glVertex2f(x = 1100, y = 517) 251931 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 251932 @0 glVertex2f(x = 1094, y = 517) 251933 @0 glEnd() 251934 @0 glEnable(cap = GL_BLEND) 251935 @0 glEnable(cap = GL_ALPHA_TEST) 251936 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251938 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251940 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251941 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251942 @0 glMatrixMode(mode = GL_TEXTURE) 251943 @0 glLoadIdentity() 251944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251950 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251951 @0 glBegin(mode = GL_QUADS) 251952 @0 glTexCoord2f(s = 0.421875, t = 0) 251953 @0 glVertex2f(x = 1108, y = 506) 251954 @0 glTexCoord2f(s = 0.4414062, t = 0) 251955 @0 glVertex2f(x = 1113, y = 506) 251956 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 251957 @0 glVertex2f(x = 1113, y = 519) 251958 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 251959 @0 glVertex2f(x = 1108, y = 519) 251960 @0 glEnd() 251961 @0 glEnable(cap = GL_BLEND) 251962 @0 glEnable(cap = GL_ALPHA_TEST) 251963 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251965 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251966 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251967 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251968 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251969 @0 glMatrixMode(mode = GL_TEXTURE) 251970 @0 glLoadIdentity() 251971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 251973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 251974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 251975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 251976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 251977 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 251978 @0 glBegin(mode = GL_QUADS) 251979 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 251980 @0 glVertex2f(x = 1115, y = 507) 251981 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 251982 @0 glVertex2f(x = 1121, y = 507) 251983 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 251984 @0 glVertex2f(x = 1121, y = 517) 251985 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 251986 @0 glVertex2f(x = 1115, y = 517) 251987 @0 glEnd() 251988 @0 glEnable(cap = GL_BLEND) 251989 @0 glEnable(cap = GL_ALPHA_TEST) 251990 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 251991 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 251992 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 251993 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 251994 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 251995 @0 glActiveTextureARB(texture = GL_TEXTURE0) 251996 @0 glMatrixMode(mode = GL_TEXTURE) 251997 @0 glLoadIdentity() 251998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 251999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252004 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252005 @0 glBegin(mode = GL_QUADS) 252006 @0 glTexCoord2f(s = 0, t = 0.1875) 252007 @0 glVertex2f(x = 1121, y = 510) 252008 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 252009 @0 glVertex2f(x = 1128, y = 510) 252010 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 252011 @0 glVertex2f(x = 1128, y = 517) 252012 @0 glTexCoord2f(s = 0, t = 0.2148438) 252013 @0 glVertex2f(x = 1121, y = 517) 252014 @0 glEnd() 252015 @0 glEnable(cap = GL_BLEND) 252016 @0 glEnable(cap = GL_ALPHA_TEST) 252017 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252018 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252019 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252020 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252021 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252022 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252023 @0 glMatrixMode(mode = GL_TEXTURE) 252024 @0 glLoadIdentity() 252025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252031 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252032 @0 glBegin(mode = GL_QUADS) 252033 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 252034 @0 glVertex2f(x = 1129, y = 507) 252035 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 252036 @0 glVertex2f(x = 1135, y = 507) 252037 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 252038 @0 glVertex2f(x = 1135, y = 517) 252039 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 252040 @0 glVertex2f(x = 1129, y = 517) 252041 @0 glEnd() 252042 @0 glEnable(cap = GL_BLEND) 252043 @0 glEnable(cap = GL_ALPHA_TEST) 252044 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252045 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252046 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252047 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252048 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252049 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252050 @0 glMatrixMode(mode = GL_TEXTURE) 252051 @0 glLoadIdentity() 252052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252058 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252059 @0 glBegin(mode = GL_QUADS) 252060 @0 glTexCoord2f(s = 0.46875, t = 0) 252061 @0 glVertex2f(x = 1136, y = 506) 252062 @0 glTexCoord2f(s = 0.4882812, t = 0) 252063 @0 glVertex2f(x = 1141, y = 506) 252064 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 252065 @0 glVertex2f(x = 1141, y = 519) 252066 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 252067 @0 glVertex2f(x = 1136, y = 519) 252068 @0 glEnd() 252069 @0 glEnable(cap = GL_BLEND) 252070 @0 glEnable(cap = GL_ALPHA_TEST) 252071 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252072 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252073 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252074 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252075 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252076 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252077 @0 glMatrixMode(mode = GL_TEXTURE) 252078 @0 glLoadIdentity() 252079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252085 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252086 @0 glBegin(mode = GL_QUADS) 252087 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 252088 @0 glVertex2f(x = 1151, y = 506) 252089 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 252090 @0 glVertex2f(x = 1155, y = 506) 252091 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 252092 @0 glVertex2f(x = 1155, y = 519) 252093 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 252094 @0 glVertex2f(x = 1151, y = 519) 252095 @0 glEnd() 252096 @0 glEnable(cap = GL_BLEND) 252097 @0 glEnable(cap = GL_ALPHA_TEST) 252098 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252099 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252100 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252101 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252102 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252103 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252104 @0 glMatrixMode(mode = GL_TEXTURE) 252105 @0 glLoadIdentity() 252106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252112 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252113 @0 glBegin(mode = GL_QUADS) 252114 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 252115 @0 glVertex2f(x = 1156, y = 510) 252116 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 252117 @0 glVertex2f(x = 1163, y = 510) 252118 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 252119 @0 glVertex2f(x = 1163, y = 517) 252120 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 252121 @0 glVertex2f(x = 1156, y = 517) 252122 @0 glEnd() 252123 @0 glEnable(cap = GL_BLEND) 252124 @0 glEnable(cap = GL_ALPHA_TEST) 252125 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252126 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252127 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252128 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252129 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252130 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252131 @0 glMatrixMode(mode = GL_TEXTURE) 252132 @0 glLoadIdentity() 252133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252139 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252140 @0 glBegin(mode = GL_QUADS) 252141 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 252142 @0 glVertex2f(x = 1164, y = 507) 252143 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 252144 @0 glVertex2f(x = 1170, y = 507) 252145 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 252146 @0 glVertex2f(x = 1170, y = 517) 252147 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 252148 @0 glVertex2f(x = 1164, y = 517) 252149 @0 glEnd() 252150 @0 glEnable(cap = GL_BLEND) 252151 @0 glEnable(cap = GL_ALPHA_TEST) 252152 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252153 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252154 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252155 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252156 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252157 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252158 @0 glMatrixMode(mode = GL_TEXTURE) 252159 @0 glLoadIdentity() 252160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252166 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252167 @0 glBegin(mode = GL_QUADS) 252168 @0 glTexCoord2f(s = 0.75, t = 0.140625) 252169 @0 glVertex2f(x = 1171, y = 510) 252170 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 252171 @0 glVertex2f(x = 1177, y = 510) 252172 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 252173 @0 glVertex2f(x = 1177, y = 517) 252174 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 252175 @0 glVertex2f(x = 1171, y = 517) 252176 @0 glEnd() 252177 @0 glEnable(cap = GL_BLEND) 252178 @0 glEnable(cap = GL_ALPHA_TEST) 252179 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252180 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252181 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252182 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252183 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252184 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252185 @0 glMatrixMode(mode = GL_TEXTURE) 252186 @0 glLoadIdentity() 252187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252193 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252194 @0 glBegin(mode = GL_QUADS) 252195 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 252196 @0 glVertex2f(x = 1177, y = 510) 252197 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 252198 @0 glVertex2f(x = 1184, y = 510) 252199 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 252200 @0 glVertex2f(x = 1184, y = 517) 252201 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 252202 @0 glVertex2f(x = 1177, y = 517) 252203 @0 glEnd() 252204 @0 glEnable(cap = GL_BLEND) 252205 @0 glEnable(cap = GL_ALPHA_TEST) 252206 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252208 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252210 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252211 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252212 @0 glMatrixMode(mode = GL_TEXTURE) 252213 @0 glLoadIdentity() 252214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252220 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252221 @0 glBegin(mode = GL_QUADS) 252222 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 252223 @0 glVertex2f(x = 1184, y = 508) 252224 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 252225 @0 glVertex2f(x = 1191, y = 508) 252226 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 252227 @0 glVertex2f(x = 1191, y = 517) 252228 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 252229 @0 glVertex2f(x = 1184, y = 517) 252230 @0 glEnd() 252231 @0 glEnable(cap = GL_BLEND) 252232 @0 glEnable(cap = GL_ALPHA_TEST) 252233 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252234 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252235 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252236 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252237 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252238 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252239 @0 glMatrixMode(mode = GL_TEXTURE) 252240 @0 glLoadIdentity() 252241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252247 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252248 @0 glBegin(mode = GL_QUADS) 252249 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 252250 @0 glVertex2f(x = 1191, y = 510) 252251 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 252252 @0 glVertex2f(x = 1198, y = 510) 252253 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 252254 @0 glVertex2f(x = 1198, y = 517) 252255 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 252256 @0 glVertex2f(x = 1191, y = 517) 252257 @0 glEnd() 252258 @0 glEnable(cap = GL_BLEND) 252259 @0 glEnable(cap = GL_ALPHA_TEST) 252260 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252261 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252262 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252263 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252264 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252265 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252266 @0 glMatrixMode(mode = GL_TEXTURE) 252267 @0 glLoadIdentity() 252268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252274 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252275 @0 glBegin(mode = GL_QUADS) 252276 @0 glTexCoord2f(s = 0, t = 0.1875) 252277 @0 glVertex2f(x = 1198, y = 510) 252278 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 252279 @0 glVertex2f(x = 1205, y = 510) 252280 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 252281 @0 glVertex2f(x = 1205, y = 517) 252282 @0 glTexCoord2f(s = 0, t = 0.2148438) 252283 @0 glVertex2f(x = 1198, y = 517) 252284 @0 glEnd() 252285 @0 glEnable(cap = GL_BLEND) 252286 @0 glEnable(cap = GL_ALPHA_TEST) 252287 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252288 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252289 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252290 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252291 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252292 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252293 @0 glMatrixMode(mode = GL_TEXTURE) 252294 @0 glLoadIdentity() 252295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252301 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252302 @0 glBegin(mode = GL_QUADS) 252303 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 252304 @0 glVertex2f(x = 1205, y = 508) 252305 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 252306 @0 glVertex2f(x = 1212, y = 508) 252307 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 252308 @0 glVertex2f(x = 1212, y = 517) 252309 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 252310 @0 glVertex2f(x = 1205, y = 517) 252311 @0 glEnd() 252312 @0 glEnable(cap = GL_BLEND) 252313 @0 glEnable(cap = GL_ALPHA_TEST) 252314 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252315 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252316 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252317 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252318 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252319 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252320 @0 glMatrixMode(mode = GL_TEXTURE) 252321 @0 glLoadIdentity() 252322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252328 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252329 @0 glBegin(mode = GL_QUADS) 252330 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 252331 @0 glVertex2f(x = 1213, y = 506) 252332 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 252333 @0 glVertex2f(x = 1218, y = 506) 252334 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 252335 @0 glVertex2f(x = 1218, y = 519) 252336 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 252337 @0 glVertex2f(x = 1213, y = 519) 252338 @0 glEnd() 252339 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252340 @0 glDisable(cap = GL_TEXTURE_2D) 252341 @0 glEnable(cap = GL_BLEND) 252342 @0 glEnable(cap = GL_ALPHA_TEST) 252343 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252344 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 252345 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 252346 @0 glDisable(cap = GL_BLEND) 252347 @0 glDisable(cap = GL_ALPHA_TEST) 252348 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 252349 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 252350 @0 glDisable(cap = GL_BLEND) 252351 @0 glDisable(cap = GL_ALPHA_TEST) 252352 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 252353 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 252354 @0 glEnable(cap = GL_BLEND) 252355 @0 glEnable(cap = GL_ALPHA_TEST) 252356 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252357 @0 glBegin(mode = GL_QUADS) 252358 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 252359 @0 glVertex2f(x = 1593, y = 958) 252360 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 252361 @0 glVertex2f(x = 1950, y = 958) 252362 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 252363 @0 glVertex2f(x = 1950, y = 1031) 252364 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 252365 @0 glVertex2f(x = 1593, y = 1031) 252366 @0 glEnd() 252367 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252368 @0 glEnable(cap = GL_TEXTURE_2D) 252369 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 252370 @0 glEnable(cap = GL_BLEND) 252371 @0 glEnable(cap = GL_ALPHA_TEST) 252372 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252373 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252374 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252375 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252376 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252377 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252378 @0 glMatrixMode(mode = GL_TEXTURE) 252379 @0 glLoadIdentity() 252380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 252381 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 252382 @0 glBegin(mode = GL_QUADS) 252383 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 252384 @0 glVertex2f(x = 1742, y = 991) 252385 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 252386 @0 glVertex2f(x = 1748, y = 991) 252387 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 252388 @0 glVertex2f(x = 1748, y = 1000) 252389 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 252390 @0 glVertex2f(x = 1742, y = 1000) 252391 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 252392 @0 glVertex2f(x = 1748, y = 990) 252393 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 252394 @0 glVertex2f(x = 1755, y = 990) 252395 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 252396 @0 glVertex2f(x = 1755, y = 1000) 252397 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 252398 @0 glVertex2f(x = 1748, y = 1000) 252399 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 252400 @0 glVertex2f(x = 1755, y = 993) 252401 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 252402 @0 glVertex2f(x = 1762, y = 993) 252403 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 252404 @0 glVertex2f(x = 1762, y = 1001) 252405 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 252406 @0 glVertex2f(x = 1755, y = 1001) 252407 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 252408 @0 glVertex2f(x = 1762, y = 993) 252409 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 252410 @0 glVertex2f(x = 1769, y = 993) 252411 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 252412 @0 glVertex2f(x = 1769, y = 1003) 252413 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 252414 @0 glVertex2f(x = 1762, y = 1003) 252415 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 252416 @0 glVertex2f(x = 1776, y = 991) 252417 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 252418 @0 glVertex2f(x = 1783, y = 991) 252419 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 252420 @0 glVertex2f(x = 1783, y = 1000) 252421 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 252422 @0 glVertex2f(x = 1776, y = 1000) 252423 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 252424 @0 glVertex2f(x = 1783, y = 993) 252425 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 252426 @0 glVertex2f(x = 1790, y = 993) 252427 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 252428 @0 glVertex2f(x = 1790, y = 1001) 252429 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 252430 @0 glVertex2f(x = 1783, y = 1001) 252431 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 252432 @0 glVertex2f(x = 1790, y = 993) 252433 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 252434 @0 glVertex2f(x = 1797, y = 993) 252435 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 252436 @0 glVertex2f(x = 1797, y = 1000) 252437 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 252438 @0 glVertex2f(x = 1790, y = 1000) 252439 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 252440 @0 glVertex2f(x = 1797, y = 993) 252441 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 252442 @0 glVertex2f(x = 1804, y = 993) 252443 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 252444 @0 glVertex2f(x = 1804, y = 1000) 252445 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 252446 @0 glVertex2f(x = 1797, y = 1000) 252447 @0 glEnd() 252448 @0 glEnable(cap = GL_BLEND) 252449 @0 glEnable(cap = GL_ALPHA_TEST) 252450 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252451 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252452 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252453 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252454 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252455 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252456 @0 glMatrixMode(mode = GL_TEXTURE) 252457 @0 glLoadIdentity() 252458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252464 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252465 @0 glBegin(mode = GL_QUADS) 252466 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 252467 @0 glVertex2f(x = 1741, y = 990) 252468 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 252469 @0 glVertex2f(x = 1747, y = 990) 252470 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 252471 @0 glVertex2f(x = 1747, y = 999) 252472 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 252473 @0 glVertex2f(x = 1741, y = 999) 252474 @0 glEnd() 252475 @0 glEnable(cap = GL_BLEND) 252476 @0 glEnable(cap = GL_ALPHA_TEST) 252477 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252478 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252479 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252480 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252481 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252482 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252483 @0 glMatrixMode(mode = GL_TEXTURE) 252484 @0 glLoadIdentity() 252485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252491 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252492 @0 glBegin(mode = GL_QUADS) 252493 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 252494 @0 glVertex2f(x = 1747, y = 989) 252495 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 252496 @0 glVertex2f(x = 1754, y = 989) 252497 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 252498 @0 glVertex2f(x = 1754, y = 999) 252499 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 252500 @0 glVertex2f(x = 1747, y = 999) 252501 @0 glEnd() 252502 @0 glEnable(cap = GL_BLEND) 252503 @0 glEnable(cap = GL_ALPHA_TEST) 252504 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252505 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252506 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252507 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252508 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252509 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252510 @0 glMatrixMode(mode = GL_TEXTURE) 252511 @0 glLoadIdentity() 252512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252518 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252519 @0 glBegin(mode = GL_QUADS) 252520 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 252521 @0 glVertex2f(x = 1754, y = 992) 252522 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 252523 @0 glVertex2f(x = 1761, y = 992) 252524 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 252525 @0 glVertex2f(x = 1761, y = 1000) 252526 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 252527 @0 glVertex2f(x = 1754, y = 1000) 252528 @0 glEnd() 252529 @0 glEnable(cap = GL_BLEND) 252530 @0 glEnable(cap = GL_ALPHA_TEST) 252531 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252533 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252534 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252535 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252536 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252537 @0 glMatrixMode(mode = GL_TEXTURE) 252538 @0 glLoadIdentity() 252539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252545 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252546 @0 glBegin(mode = GL_QUADS) 252547 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 252548 @0 glVertex2f(x = 1761, y = 992) 252549 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 252550 @0 glVertex2f(x = 1768, y = 992) 252551 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 252552 @0 glVertex2f(x = 1768, y = 1002) 252553 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 252554 @0 glVertex2f(x = 1761, y = 1002) 252555 @0 glEnd() 252556 @0 glEnable(cap = GL_BLEND) 252557 @0 glEnable(cap = GL_ALPHA_TEST) 252558 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252563 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252564 @0 glMatrixMode(mode = GL_TEXTURE) 252565 @0 glLoadIdentity() 252566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252572 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252573 @0 glBegin(mode = GL_QUADS) 252574 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 252575 @0 glVertex2f(x = 1775, y = 990) 252576 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 252577 @0 glVertex2f(x = 1782, y = 990) 252578 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 252579 @0 glVertex2f(x = 1782, y = 999) 252580 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 252581 @0 glVertex2f(x = 1775, y = 999) 252582 @0 glEnd() 252583 @0 glEnable(cap = GL_BLEND) 252584 @0 glEnable(cap = GL_ALPHA_TEST) 252585 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252586 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252587 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252588 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252589 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252590 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252591 @0 glMatrixMode(mode = GL_TEXTURE) 252592 @0 glLoadIdentity() 252593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252599 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252600 @0 glBegin(mode = GL_QUADS) 252601 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 252602 @0 glVertex2f(x = 1782, y = 992) 252603 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 252604 @0 glVertex2f(x = 1789, y = 992) 252605 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 252606 @0 glVertex2f(x = 1789, y = 1000) 252607 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 252608 @0 glVertex2f(x = 1782, y = 1000) 252609 @0 glEnd() 252610 @0 glEnable(cap = GL_BLEND) 252611 @0 glEnable(cap = GL_ALPHA_TEST) 252612 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252613 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252615 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252617 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252618 @0 glMatrixMode(mode = GL_TEXTURE) 252619 @0 glLoadIdentity() 252620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252626 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252627 @0 glBegin(mode = GL_QUADS) 252628 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 252629 @0 glVertex2f(x = 1789, y = 992) 252630 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 252631 @0 glVertex2f(x = 1796, y = 992) 252632 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 252633 @0 glVertex2f(x = 1796, y = 999) 252634 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 252635 @0 glVertex2f(x = 1789, y = 999) 252636 @0 glEnd() 252637 @0 glEnable(cap = GL_BLEND) 252638 @0 glEnable(cap = GL_ALPHA_TEST) 252639 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252640 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252641 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252642 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252643 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252644 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252645 @0 glMatrixMode(mode = GL_TEXTURE) 252646 @0 glLoadIdentity() 252647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252653 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252654 @0 glBegin(mode = GL_QUADS) 252655 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 252656 @0 glVertex2f(x = 1796, y = 992) 252657 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 252658 @0 glVertex2f(x = 1803, y = 992) 252659 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 252660 @0 glVertex2f(x = 1803, y = 999) 252661 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 252662 @0 glVertex2f(x = 1796, y = 999) 252663 @0 glEnd() 252664 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252665 @0 glEnable(cap = GL_TEXTURE_2D) 252666 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 252667 @0 glEnable(cap = GL_BLEND) 252668 @0 glEnable(cap = GL_ALPHA_TEST) 252669 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252670 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252671 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252672 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252673 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252674 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252675 @0 glMatrixMode(mode = GL_TEXTURE) 252676 @0 glLoadIdentity() 252677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252683 @0 glEnable(cap = GL_SCISSOR_TEST) 252684 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 252685 @0 glBegin(mode = GL_QUADS) 252686 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252687 @0 glTexCoord2f(s = 0, t = 0) 252688 @0 glVertex2f(x = 542, y = 1075) 252689 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252690 @0 glTexCoord2f(s = 1, t = 0) 252691 @0 glVertex2f(x = 656, y = 1075) 252692 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252693 @0 glTexCoord2f(s = 1, t = 1) 252694 @0 glVertex2f(x = 656, y = 1187) 252695 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252696 @0 glTexCoord2f(s = 0, t = 1) 252697 @0 glVertex2f(x = 542, y = 1187) 252698 @0 glEnd() 252699 @0 glDisable(cap = GL_SCISSOR_TEST) 252700 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252701 @0 glEnable(cap = GL_TEXTURE_2D) 252702 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 252703 @0 glEnable(cap = GL_BLEND) 252704 @0 glEnable(cap = GL_ALPHA_TEST) 252705 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252706 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252707 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252708 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252709 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252710 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252711 @0 glMatrixMode(mode = GL_TEXTURE) 252712 @0 glLoadIdentity() 252713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252719 @0 glEnable(cap = GL_SCISSOR_TEST) 252720 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 252721 @0 glBegin(mode = GL_QUADS) 252722 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252723 @0 glTexCoord2f(s = 0, t = 0) 252724 @0 glVertex2f(x = 680, y = 1075) 252725 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252726 @0 glTexCoord2f(s = 1, t = 0) 252727 @0 glVertex2f(x = 794, y = 1075) 252728 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252729 @0 glTexCoord2f(s = 1, t = 1) 252730 @0 glVertex2f(x = 794, y = 1187) 252731 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252732 @0 glTexCoord2f(s = 0, t = 1) 252733 @0 glVertex2f(x = 680, y = 1187) 252734 @0 glEnd() 252735 @0 glDisable(cap = GL_SCISSOR_TEST) 252736 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252737 @0 glEnable(cap = GL_TEXTURE_2D) 252738 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 252739 @0 glEnable(cap = GL_BLEND) 252740 @0 glEnable(cap = GL_ALPHA_TEST) 252741 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252742 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252743 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252744 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252745 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252746 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252747 @0 glMatrixMode(mode = GL_TEXTURE) 252748 @0 glLoadIdentity() 252749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 252750 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 252751 @0 glBegin(mode = GL_QUADS) 252752 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 252753 @0 glVertex2f(x = 5, y = 4) 252754 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 252755 @0 glVertex2f(x = 12, y = 4) 252756 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 252757 @0 glVertex2f(x = 12, y = 13) 252758 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 252759 @0 glVertex2f(x = 5, y = 13) 252760 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 252761 @0 glVertex2f(x = 13, y = 3) 252762 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 252763 @0 glVertex2f(x = 19, y = 3) 252764 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 252765 @0 glVertex2f(x = 19, y = 13) 252766 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 252767 @0 glVertex2f(x = 13, y = 13) 252768 @0 glTexCoord2f(s = 0.75, t = 0.140625) 252769 @0 glVertex2f(x = 20, y = 6) 252770 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 252771 @0 glVertex2f(x = 26, y = 6) 252772 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 252773 @0 glVertex2f(x = 26, y = 13) 252774 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 252775 @0 glVertex2f(x = 20, y = 13) 252776 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 252777 @0 glVertex2f(x = 26, y = 6) 252778 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 252779 @0 glVertex2f(x = 33, y = 6) 252780 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 252781 @0 glVertex2f(x = 33, y = 13) 252782 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 252783 @0 glVertex2f(x = 26, y = 13) 252784 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 252785 @0 glVertex2f(x = 33, y = 4) 252786 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 252787 @0 glVertex2f(x = 40, y = 4) 252788 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 252789 @0 glVertex2f(x = 40, y = 13) 252790 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 252791 @0 glVertex2f(x = 33, y = 13) 252792 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 252793 @0 glVertex2f(x = 40, y = 6) 252794 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 252795 @0 glVertex2f(x = 47, y = 6) 252796 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 252797 @0 glVertex2f(x = 47, y = 13) 252798 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 252799 @0 glVertex2f(x = 40, y = 13) 252800 @0 glTexCoord2f(s = 0, t = 0.1875) 252801 @0 glVertex2f(x = 47, y = 6) 252802 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 252803 @0 glVertex2f(x = 54, y = 6) 252804 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 252805 @0 glVertex2f(x = 54, y = 13) 252806 @0 glTexCoord2f(s = 0, t = 0.2148438) 252807 @0 glVertex2f(x = 47, y = 13) 252808 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 252809 @0 glVertex2f(x = 54, y = 4) 252810 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 252811 @0 glVertex2f(x = 61, y = 4) 252812 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 252813 @0 glVertex2f(x = 61, y = 13) 252814 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 252815 @0 glVertex2f(x = 54, y = 13) 252816 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 252817 @0 glVertex2f(x = 68, y = 4) 252818 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 252819 @0 glVertex2f(x = 75, y = 4) 252820 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 252821 @0 glVertex2f(x = 75, y = 13) 252822 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 252823 @0 glVertex2f(x = 68, y = 13) 252824 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 252825 @0 glVertex2f(x = 75, y = 6) 252826 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 252827 @0 glVertex2f(x = 82, y = 6) 252828 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 252829 @0 glVertex2f(x = 82, y = 14) 252830 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 252831 @0 glVertex2f(x = 75, y = 14) 252832 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 252833 @0 glVertex2f(x = 82, y = 6) 252834 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 252835 @0 glVertex2f(x = 89, y = 6) 252836 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 252837 @0 glVertex2f(x = 89, y = 13) 252838 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 252839 @0 glVertex2f(x = 82, y = 13) 252840 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 252841 @0 glVertex2f(x = 89, y = 6) 252842 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 252843 @0 glVertex2f(x = 95, y = 6) 252844 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 252845 @0 glVertex2f(x = 95, y = 13) 252846 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 252847 @0 glVertex2f(x = 89, y = 13) 252848 @0 glEnd() 252849 @0 glEnable(cap = GL_BLEND) 252850 @0 glEnable(cap = GL_ALPHA_TEST) 252851 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252852 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252853 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252854 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252855 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252856 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252857 @0 glMatrixMode(mode = GL_TEXTURE) 252858 @0 glLoadIdentity() 252859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252865 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252866 @0 glBegin(mode = GL_QUADS) 252867 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 252868 @0 glVertex2f(x = 4, y = 3) 252869 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 252870 @0 glVertex2f(x = 11, y = 3) 252871 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 252872 @0 glVertex2f(x = 11, y = 12) 252873 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 252874 @0 glVertex2f(x = 4, y = 12) 252875 @0 glEnd() 252876 @0 glEnable(cap = GL_BLEND) 252877 @0 glEnable(cap = GL_ALPHA_TEST) 252878 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252879 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252880 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252881 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252882 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252883 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252884 @0 glMatrixMode(mode = GL_TEXTURE) 252885 @0 glLoadIdentity() 252886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252892 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252893 @0 glBegin(mode = GL_QUADS) 252894 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 252895 @0 glVertex2f(x = 12, y = 2) 252896 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 252897 @0 glVertex2f(x = 18, y = 2) 252898 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 252899 @0 glVertex2f(x = 18, y = 12) 252900 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 252901 @0 glVertex2f(x = 12, y = 12) 252902 @0 glEnd() 252903 @0 glEnable(cap = GL_BLEND) 252904 @0 glEnable(cap = GL_ALPHA_TEST) 252905 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252906 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252907 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252908 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252909 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252910 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252911 @0 glMatrixMode(mode = GL_TEXTURE) 252912 @0 glLoadIdentity() 252913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252919 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252920 @0 glBegin(mode = GL_QUADS) 252921 @0 glTexCoord2f(s = 0.75, t = 0.140625) 252922 @0 glVertex2f(x = 19, y = 5) 252923 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 252924 @0 glVertex2f(x = 25, y = 5) 252925 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 252926 @0 glVertex2f(x = 25, y = 12) 252927 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 252928 @0 glVertex2f(x = 19, y = 12) 252929 @0 glEnd() 252930 @0 glEnable(cap = GL_BLEND) 252931 @0 glEnable(cap = GL_ALPHA_TEST) 252932 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252933 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252934 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252935 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252936 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252937 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252938 @0 glMatrixMode(mode = GL_TEXTURE) 252939 @0 glLoadIdentity() 252940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252946 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252947 @0 glBegin(mode = GL_QUADS) 252948 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 252949 @0 glVertex2f(x = 25, y = 5) 252950 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 252951 @0 glVertex2f(x = 32, y = 5) 252952 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 252953 @0 glVertex2f(x = 32, y = 12) 252954 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 252955 @0 glVertex2f(x = 25, y = 12) 252956 @0 glEnd() 252957 @0 glEnable(cap = GL_BLEND) 252958 @0 glEnable(cap = GL_ALPHA_TEST) 252959 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252960 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252961 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252962 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252963 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252964 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252965 @0 glMatrixMode(mode = GL_TEXTURE) 252966 @0 glLoadIdentity() 252967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 252973 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 252974 @0 glBegin(mode = GL_QUADS) 252975 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 252976 @0 glVertex2f(x = 32, y = 3) 252977 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 252978 @0 glVertex2f(x = 39, y = 3) 252979 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 252980 @0 glVertex2f(x = 39, y = 12) 252981 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 252982 @0 glVertex2f(x = 32, y = 12) 252983 @0 glEnd() 252984 @0 glEnable(cap = GL_BLEND) 252985 @0 glEnable(cap = GL_ALPHA_TEST) 252986 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 252987 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 252988 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 252989 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 252990 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 252991 @0 glActiveTextureARB(texture = GL_TEXTURE0) 252992 @0 glMatrixMode(mode = GL_TEXTURE) 252993 @0 glLoadIdentity() 252994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 252995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 252996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 252997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 252998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 252999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 253000 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 253001 @0 glBegin(mode = GL_QUADS) 253002 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 253003 @0 glVertex2f(x = 39, y = 5) 253004 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 253005 @0 glVertex2f(x = 46, y = 5) 253006 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 253007 @0 glVertex2f(x = 46, y = 12) 253008 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 253009 @0 glVertex2f(x = 39, y = 12) 253010 @0 glEnd() 253011 @0 glEnable(cap = GL_BLEND) 253012 @0 glEnable(cap = GL_ALPHA_TEST) 253013 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 253014 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 253015 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 253016 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 253017 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 253018 @0 glActiveTextureARB(texture = GL_TEXTURE0) 253019 @0 glMatrixMode(mode = GL_TEXTURE) 253020 @0 glLoadIdentity() 253021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 253022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 253023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 253024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 253025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 253026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 253027 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 253028 @0 glBegin(mode = GL_QUADS) 253029 @0 glTexCoord2f(s = 0, t = 0.1875) 253030 @0 glVertex2f(x = 46, y = 5) 253031 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 253032 @0 glVertex2f(x = 53, y = 5) 253033 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 253034 @0 glVertex2f(x = 53, y = 12) 253035 @0 glTexCoord2f(s = 0, t = 0.2148438) 253036 @0 glVertex2f(x = 46, y = 12) 253037 @0 glEnd() 253038 @0 glEnable(cap = GL_BLEND) 253039 @0 glEnable(cap = GL_ALPHA_TEST) 253040 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 253041 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 253042 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 253043 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 253044 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 253045 @0 glActiveTextureARB(texture = GL_TEXTURE0) 253046 @0 glMatrixMode(mode = GL_TEXTURE) 253047 @0 glLoadIdentity() 253048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 253049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 253050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 253051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 253052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 253053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 253054 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 253055 @0 glBegin(mode = GL_QUADS) 253056 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 253057 @0 glVertex2f(x = 53, y = 3) 253058 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 253059 @0 glVertex2f(x = 60, y = 3) 253060 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 253061 @0 glVertex2f(x = 60, y = 12) 253062 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 253063 @0 glVertex2f(x = 53, y = 12) 253064 @0 glEnd() 253065 @0 glEnable(cap = GL_BLEND) 253066 @0 glEnable(cap = GL_ALPHA_TEST) 253067 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 253068 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 253069 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 253070 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 253071 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 253072 @0 glActiveTextureARB(texture = GL_TEXTURE0) 253073 @0 glMatrixMode(mode = GL_TEXTURE) 253074 @0 glLoadIdentity() 253075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 253076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 253077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 253078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 253079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 253080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 253081 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 253082 @0 glBegin(mode = GL_QUADS) 253083 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 253084 @0 glVertex2f(x = 67, y = 3) 253085 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 253086 @0 glVertex2f(x = 74, y = 3) 253087 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 253088 @0 glVertex2f(x = 74, y = 12) 253089 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 253090 @0 glVertex2f(x = 67, y = 12) 253091 @0 glEnd() 253092 @0 glEnable(cap = GL_BLEND) 253093 @0 glEnable(cap = GL_ALPHA_TEST) 253094 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 253095 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 253096 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 253097 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 253098 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 253099 @0 glActiveTextureARB(texture = GL_TEXTURE0) 253100 @0 glMatrixMode(mode = GL_TEXTURE) 253101 @0 glLoadIdentity() 253102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 253103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 253104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 253105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 253106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 253107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 253108 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 253109 @0 glBegin(mode = GL_QUADS) 253110 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 253111 @0 glVertex2f(x = 74, y = 5) 253112 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 253113 @0 glVertex2f(x = 81, y = 5) 253114 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 253115 @0 glVertex2f(x = 81, y = 13) 253116 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 253117 @0 glVertex2f(x = 74, y = 13) 253118 @0 glEnd() 253119 @0 glEnable(cap = GL_BLEND) 253120 @0 glEnable(cap = GL_ALPHA_TEST) 253121 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 253122 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 253123 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 253124 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 253125 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 253126 @0 glActiveTextureARB(texture = GL_TEXTURE0) 253127 @0 glMatrixMode(mode = GL_TEXTURE) 253128 @0 glLoadIdentity() 253129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 253130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 253131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 253132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 253133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 253134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 253135 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 253136 @0 glBegin(mode = GL_QUADS) 253137 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 253138 @0 glVertex2f(x = 81, y = 5) 253139 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 253140 @0 glVertex2f(x = 88, y = 5) 253141 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 253142 @0 glVertex2f(x = 88, y = 12) 253143 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 253144 @0 glVertex2f(x = 81, y = 12) 253145 @0 glEnd() 253146 @0 glEnable(cap = GL_BLEND) 253147 @0 glEnable(cap = GL_ALPHA_TEST) 253148 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 253149 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 253150 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 253151 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 253152 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 253153 @0 glActiveTextureARB(texture = GL_TEXTURE0) 253154 @0 glMatrixMode(mode = GL_TEXTURE) 253155 @0 glLoadIdentity() 253156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 253157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 253158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 253159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 253160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 253161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 253162 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 253163 @0 glBegin(mode = GL_QUADS) 253164 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 253165 @0 glVertex2f(x = 88, y = 5) 253166 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 253167 @0 glVertex2f(x = 95, y = 5) 253168 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 253169 @0 glVertex2f(x = 95, y = 12) 253170 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 253171 @0 glVertex2f(x = 88, y = 12) 253172 @0 glEnd() 253173 @0 glFlush() 253174 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 253175 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 253176 @0 glDepthMask(flag = GL_TRUE) 253177 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 253178 @0 glActiveTextureARB(texture = GL_TEXTURE3) 253179 @0 glMatrixMode(mode = GL_TEXTURE) 253180 @0 glLoadIdentity() 253181 @0 glActiveTextureARB(texture = GL_TEXTURE2) 253182 @0 glMatrixMode(mode = GL_TEXTURE) 253183 @0 glLoadIdentity() 253184 @0 glActiveTextureARB(texture = GL_TEXTURE1) 253185 @0 glMatrixMode(mode = GL_TEXTURE) 253186 @0 glLoadIdentity() 253187 @0 glActiveTextureARB(texture = GL_TEXTURE0) 253188 @0 glDisable(cap = GL_TEXTURE_2D) 253189 @0 glActiveTextureARB(texture = GL_TEXTURE0) 253190 @0 glMatrixMode(mode = GL_TEXTURE) 253191 @0 glLoadIdentity() 253192 @0 glMatrixMode(mode = GL_PROJECTION) 253193 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 253194 @0 glMatrixMode(mode = GL_MODELVIEW) 253195 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 253196 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 253197 @0 glMatrixMode(mode = GL_MODELVIEW) 253198 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 253199 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 253200 @0 glActiveTextureARB(texture = GL_TEXTURE3) 253201 @0 glMatrixMode(mode = GL_TEXTURE) 253202 @0 glLoadIdentity() 253203 @0 glActiveTextureARB(texture = GL_TEXTURE2) 253204 @0 glMatrixMode(mode = GL_TEXTURE) 253205 @0 glLoadIdentity() 253206 @0 glActiveTextureARB(texture = GL_TEXTURE1) 253207 @0 glMatrixMode(mode = GL_TEXTURE) 253208 @0 glLoadIdentity() 253209 @0 glActiveTextureARB(texture = GL_TEXTURE0) 253210 @0 glMatrixMode(mode = GL_TEXTURE) 253211 @0 glLoadIdentity() 253212 @0 glMatrixMode(mode = GL_PROJECTION) 253213 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 253214 @0 glMatrixMode(mode = GL_MODELVIEW) 253215 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 253216 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 253217 @0 glMatrixMode(mode = GL_PROJECTION) 253218 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 253219 @0 glMatrixMode(mode = GL_MODELVIEW) 253220 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 253221 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 253222 @0 glDisable(cap = GL_LIGHT0) 253223 @0 glDisable(cap = GL_LIGHT1) 253224 @0 glDisable(cap = GL_LIGHT2) 253225 @0 glDisable(cap = GL_LIGHT3) 253226 @0 glDisable(cap = GL_LIGHT4) 253227 @0 glDisable(cap = GL_LIGHT5) 253228 @0 glDisable(cap = GL_LIGHT6) 253229 @0 glDisable(cap = GL_LIGHT7) 253230 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 253231 @0 glMatrixMode(mode = GL_MODELVIEW) 253232 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 253233 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 253234 @0 glActiveTextureARB(texture = GL_TEXTURE3) 253235 @0 glMatrixMode(mode = GL_TEXTURE) 253236 @0 glLoadIdentity() 253237 @0 glActiveTextureARB(texture = GL_TEXTURE2) 253238 @0 glMatrixMode(mode = GL_TEXTURE) 253239 @0 glLoadIdentity() 253240 @0 glActiveTextureARB(texture = GL_TEXTURE1) 253241 @0 glMatrixMode(mode = GL_TEXTURE) 253242 @0 glLoadIdentity() 253243 @0 glActiveTextureARB(texture = GL_TEXTURE0) 253244 @0 glMatrixMode(mode = GL_TEXTURE) 253245 @0 glLoadIdentity() 253246 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 253247 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 253248 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 253249 @0 glFogf(pname = GL_FOG_START, param = 3840) 253250 @0 glFogf(pname = GL_FOG_END, param = 9216) 253251 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 253252 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 253253 @0 glDisable(cap = GL_BLEND) 253254 @0 glDisable(cap = GL_ALPHA_TEST) 253255 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 253256 @0 glMatrixMode(mode = GL_MODELVIEW) 253257 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 253258 @0 glMatrixMode(mode = GL_PROJECTION) 253259 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 253260 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 253261 @0 glEnable(cap = GL_COLOR_MATERIAL) 253262 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 253263 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 253264 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 253265 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 253266 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 253267 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 253268 @0 glShadeModel(mode = GL_SMOOTH) 253269 @0 glDisable(cap = GL_LIGHTING) 253270 @0 glEnable(cap = GL_DEPTH_TEST) 253271 @0 glDepthFunc(func = GL_LEQUAL) 253272 @0 glDepthMask(flag = GL_TRUE) 253273 @0 glCullFace(mode = GL_BACK) 253274 @0 glEnable(cap = GL_CULL_FACE) 253275 @0 glEnable(cap = GL_FOG) 253276 @0 glDisable(cap = GL_NORMALIZE) 253277 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 253278 @0 glDisable(cap = GL_BLEND) 253279 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 253280 @0 glPolygonOffset(factor = -1, units = 0) 253281 @0 glPointSize(size = 1) 253282 @0 glLineWidth(width = 1) 253283 @0 glDisable(cap = GL_MULTISAMPLE) 253284 @0 glActiveTextureARB(texture = GL_TEXTURE0) 253285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 253286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 253287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 253288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 253289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 253290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 253291 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 253292 @0 glEnable(cap = GL_BLEND) 253293 @0 glEnable(cap = GL_ALPHA_TEST) 253294 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 253295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253296 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253297 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253298 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253299 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253300 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253301 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253302 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253303 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253304 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253306 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253307 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253308 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253309 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253311 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253312 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253313 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253314 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253315 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253316 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253317 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253318 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253319 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253321 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253322 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253323 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253324 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253326 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253327 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253328 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253329 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253330 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253331 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253332 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253333 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253334 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253336 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253337 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253338 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253339 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253341 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253342 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253343 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253344 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253345 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253346 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253347 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253348 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253349 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253351 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253352 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253353 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253354 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253356 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253357 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253358 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253359 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253360 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253361 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253362 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253363 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253364 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253366 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253367 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253368 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253369 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253371 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253372 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253373 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253374 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253375 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253376 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253377 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253378 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253379 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253381 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253382 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253383 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253384 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253386 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253387 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253388 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253389 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253390 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253391 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253392 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253393 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253394 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253396 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253397 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253398 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253399 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253401 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253402 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253403 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253404 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253405 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253406 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253407 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253408 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253409 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253411 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253412 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253413 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253414 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253416 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253417 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253418 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253419 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253420 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253421 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253422 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253423 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253424 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253426 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253427 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253428 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253429 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253431 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253432 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253433 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253434 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253435 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253436 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253437 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253438 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253439 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253441 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253442 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253443 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253444 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253446 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253447 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253448 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253449 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253450 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253451 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253452 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253453 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253454 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253456 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253457 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253458 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253459 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253461 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253462 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253463 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253464 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253465 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253466 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253467 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253468 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253469 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253471 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253472 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253473 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253474 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253476 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253477 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253478 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253479 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253480 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253481 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253482 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253483 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253484 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253486 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253487 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253488 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253489 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253491 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253492 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253493 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253494 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253495 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253496 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253497 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253498 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253499 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253501 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253502 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253503 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253504 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253506 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253507 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253508 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253509 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253510 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253511 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253512 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253513 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253514 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253516 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253517 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253518 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253519 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253521 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253522 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253523 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253524 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253525 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253526 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253527 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253528 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253529 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253531 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253532 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253533 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253534 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253536 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253537 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253538 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253539 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253540 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253541 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253542 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253543 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253544 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253546 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253547 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253548 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253549 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253551 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253552 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253553 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253554 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253555 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253556 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253557 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253558 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253559 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253561 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253562 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253563 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253564 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253566 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253567 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253568 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253569 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253570 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253571 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253572 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253573 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253574 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253576 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253577 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253578 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253579 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253581 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253582 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253583 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253584 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253585 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253586 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253587 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253588 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253589 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253591 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253592 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253593 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253594 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253596 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253597 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253598 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253599 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253600 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253601 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253602 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253603 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253604 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253606 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253607 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253608 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253609 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253611 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253612 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253613 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253614 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253615 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253616 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253617 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253618 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253619 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253621 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253622 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253623 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253624 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253626 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253627 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253628 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253629 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253630 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253631 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253632 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253633 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253634 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253636 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253637 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253638 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253639 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253641 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253642 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253643 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253644 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253645 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253646 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253647 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253648 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253649 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253651 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253652 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253653 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253654 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253656 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253657 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253658 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253659 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253660 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253661 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253662 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253663 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253664 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253666 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253667 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253668 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253669 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253671 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253672 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253673 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253674 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253675 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253676 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253677 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253678 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253679 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253681 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253682 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253683 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253684 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253686 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253687 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253688 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253689 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253690 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253691 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253692 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253693 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253694 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253696 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253697 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253698 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253699 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253701 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253702 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253703 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253704 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253705 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253706 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253707 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253708 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253709 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253711 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253712 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253713 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253714 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253716 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253717 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253718 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253719 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253720 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253721 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253722 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253723 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253724 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253726 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253727 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253728 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253729 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253731 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253732 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253733 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253734 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253735 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253736 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253737 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253738 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253739 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253741 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253742 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253743 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253744 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253746 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253747 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253748 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253749 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253750 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253751 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253752 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253753 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253754 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253756 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253757 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253758 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253759 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253761 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253762 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253763 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253764 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253765 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253766 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253767 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253768 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253769 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253771 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253772 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253773 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253774 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253776 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253777 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253778 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253779 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253780 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253781 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253782 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253783 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253784 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253786 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253787 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253788 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253789 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253791 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253792 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253793 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253794 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253795 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253796 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253797 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253798 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253799 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253801 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253802 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253803 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253804 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253806 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253807 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253808 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253809 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253810 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253811 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253812 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253813 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253814 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253816 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253817 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253818 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253819 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253821 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253822 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253823 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253824 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253825 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253826 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253827 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253828 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253829 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253831 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253832 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253833 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253834 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253836 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253837 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253838 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253839 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253840 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253841 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253842 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253843 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253844 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253846 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253847 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253848 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253849 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253851 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253852 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253853 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253854 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253855 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253856 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253857 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253858 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253859 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253861 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253862 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253863 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253864 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253866 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253867 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253868 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253869 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253870 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253871 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253872 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253873 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253874 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253876 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253877 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253878 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253879 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253881 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253882 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253883 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253884 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253885 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253886 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253887 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253888 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253889 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253891 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253892 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253893 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253894 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253896 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253897 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253898 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253899 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253900 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253901 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253902 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253903 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253904 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253906 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253907 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253908 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253909 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253911 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253912 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253913 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253914 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253915 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253916 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253917 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253918 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253919 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253921 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253922 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253923 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253924 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253926 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253927 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253928 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253929 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253930 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253931 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253932 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253933 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253934 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253936 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253937 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253938 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253939 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253941 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253942 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253943 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253944 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253945 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253946 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253947 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253948 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253949 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253951 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253952 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253953 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253954 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253956 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253957 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253958 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253959 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253960 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253961 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253962 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253963 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253964 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253966 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253967 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253968 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253969 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253971 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253972 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253973 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253974 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253975 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253976 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253977 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253978 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253979 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253981 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253982 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253983 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253984 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 253985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253986 @0 glEnableClientState(array = GL_COLOR_ARRAY) 253987 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 253988 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 253989 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 253990 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 253991 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 253992 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253993 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 253994 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 253995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 253996 @0 glDisableClientState(array = GL_COLOR_ARRAY) 253997 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 253998 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 253999 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254001 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254002 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254003 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254004 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254005 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254006 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254007 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254008 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254009 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254011 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254012 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254013 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254014 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254016 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254017 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254018 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254019 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254020 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254021 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254022 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254023 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254024 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254026 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254027 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254028 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254029 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254031 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254032 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254033 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254034 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254035 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254036 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254037 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254038 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254039 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254041 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254042 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254043 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254044 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254046 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254047 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254048 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254049 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254050 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254051 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254052 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254053 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254054 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254056 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254057 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254058 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254059 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254061 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254062 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254063 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254064 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254065 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254066 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254067 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254068 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254069 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254071 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254072 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254073 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254074 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254076 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254077 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254078 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254079 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254080 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254081 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254082 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254083 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254084 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254086 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254087 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254088 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254089 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254091 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254092 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254093 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254094 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254095 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254096 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254097 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254098 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254099 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254101 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254102 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254103 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254104 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254106 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254107 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254108 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254109 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254110 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254111 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254112 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254113 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254114 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254116 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254117 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254118 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254119 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254121 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254122 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254123 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254124 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254125 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254126 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254127 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254128 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254129 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254131 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254132 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254133 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254134 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254136 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254137 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254138 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254139 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254140 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254141 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254142 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254143 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254144 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254146 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254147 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254148 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254149 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254151 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254152 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254153 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254154 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254155 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254156 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254157 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254158 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254159 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254161 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254162 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254163 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254164 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254166 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254167 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254168 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254169 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254170 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254171 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254172 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254173 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254174 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254176 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254177 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254178 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254179 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254181 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254182 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254183 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254184 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254185 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254186 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254187 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254188 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254189 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254191 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254192 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254193 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254194 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254196 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254197 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254198 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254199 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254200 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254201 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254202 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254203 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254204 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254206 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254207 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254208 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254209 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254211 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254212 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254213 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254214 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254215 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254216 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254217 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254218 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254219 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254221 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254222 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254223 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254224 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254226 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254227 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254228 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254229 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254230 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254231 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254232 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254233 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254234 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254236 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254237 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254238 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254239 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254241 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254242 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254243 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254244 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254245 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254246 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254247 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254248 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254249 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254251 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254252 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254253 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254254 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254256 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254257 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254258 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254259 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254260 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254261 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254262 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254263 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254264 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254266 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254267 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254268 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254269 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254271 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254272 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254273 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254274 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254275 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254276 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254277 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254278 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254279 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254281 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254282 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254283 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254284 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254286 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254287 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254288 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254289 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254290 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254291 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254292 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254293 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254294 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254296 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254297 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254298 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254299 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254301 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254302 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254303 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254304 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254305 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254306 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254307 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254308 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254309 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254311 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254312 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254313 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254314 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254316 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254317 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254318 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254319 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254320 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254321 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254322 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254323 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254324 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254326 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254327 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254328 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254329 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254331 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254332 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254333 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254334 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254335 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254336 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254337 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254338 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254339 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254341 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254342 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254343 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254344 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254346 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254347 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254348 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254349 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254350 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254351 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254352 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254353 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254354 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254356 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254357 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254358 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254359 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254361 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254362 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254363 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254364 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254365 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254366 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254367 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254368 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254369 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254371 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254372 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254373 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254374 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254376 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254377 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254378 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254379 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254380 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254381 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254382 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254383 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254384 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254386 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254387 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254388 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254389 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254391 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254392 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254393 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254394 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254395 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254396 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254397 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254398 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254399 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254401 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254402 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254403 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254404 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254406 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254407 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254408 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254409 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254410 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254411 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254412 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254413 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254414 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254416 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254417 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254418 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254419 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254421 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254422 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254423 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254424 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254425 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254426 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254427 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254428 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254429 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254431 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254432 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254433 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254434 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254436 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254437 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254438 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254439 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254440 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254441 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254442 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254443 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254444 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254446 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254447 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254448 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254449 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254451 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254452 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254453 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254454 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254455 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254456 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254457 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254458 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254459 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254461 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254462 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254463 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254464 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254466 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254467 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254468 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254469 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254470 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254471 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254472 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254473 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254474 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254476 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254477 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254478 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254479 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254481 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254482 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254483 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254484 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254485 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254486 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254487 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254488 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254489 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254491 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254492 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254493 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254494 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254496 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254497 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254498 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254499 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254500 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254501 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254502 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254503 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254504 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254506 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254507 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254508 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254509 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254511 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254512 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254513 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254514 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254515 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254516 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254517 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254518 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254519 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254521 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254522 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254523 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254524 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254526 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254527 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254528 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254529 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254530 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254531 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254532 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254533 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254534 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254536 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254537 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254538 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254539 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254541 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254542 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254543 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254544 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254545 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254546 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254547 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254548 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254549 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254551 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254552 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254553 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254554 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254556 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254557 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254558 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254559 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254560 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254561 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254562 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254563 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254564 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254566 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254567 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254568 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254569 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254571 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254572 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254573 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254574 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254575 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254576 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254577 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254578 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254579 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254581 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254582 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254583 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254584 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254586 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254587 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254588 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254589 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254590 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254591 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254592 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254593 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254594 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254596 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254597 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254598 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254599 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254601 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254602 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254603 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254604 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254605 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254606 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254607 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254608 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254609 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254611 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254612 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254613 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254614 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254616 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254617 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254618 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254619 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254620 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254621 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254622 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254623 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254624 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254626 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254627 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254628 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254629 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254631 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254632 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254633 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254634 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254635 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254636 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254637 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254638 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254639 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254641 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254642 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254643 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254644 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254646 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254647 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254648 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254649 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254650 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254651 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254652 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254653 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254654 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254656 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254657 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254658 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254659 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254661 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254662 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254663 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254664 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254665 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254666 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254667 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254668 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254669 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254671 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254672 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254673 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254674 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254676 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254677 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254678 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254679 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254680 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254681 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254682 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254683 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254684 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254686 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254687 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254688 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254689 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254691 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254692 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254693 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254694 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254695 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254696 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254697 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254698 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254699 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254701 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254702 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254703 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254704 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254706 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254707 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254708 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254709 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254710 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254711 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254712 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254713 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254714 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254716 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254717 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254718 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254719 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254721 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254722 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254723 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254724 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254725 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254726 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254727 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254728 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254729 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254731 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254732 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254733 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254734 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254736 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254737 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254738 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254739 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254740 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254741 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254742 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254743 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254744 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254746 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254747 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254748 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254749 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254751 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254752 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254753 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254754 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254755 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254756 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254757 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254758 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254759 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254761 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254762 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254763 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254764 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254766 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254767 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254768 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254769 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254770 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254771 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254772 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254773 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254774 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254776 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254777 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254778 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254779 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254781 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254782 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254783 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254784 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254785 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254786 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254787 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254788 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254789 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254791 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254792 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254793 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254794 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254796 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254797 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254798 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254799 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254800 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254801 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254802 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254803 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254804 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254806 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254807 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254808 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254809 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254811 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254812 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254813 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254814 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254815 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254816 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254817 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254818 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254819 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254821 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254822 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254823 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254824 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254826 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254827 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254828 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254829 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254830 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254831 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254832 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254833 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254834 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254836 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254837 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254838 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254839 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254841 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254842 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254843 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254844 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254845 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254846 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254847 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254848 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254849 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254851 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254852 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254853 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254854 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254856 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254857 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254858 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254859 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254860 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254861 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254862 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254863 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254864 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254866 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254867 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254868 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254869 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254871 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254872 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254873 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254874 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254875 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254876 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254877 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254878 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254879 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254881 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254882 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254883 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254884 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254886 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254887 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254888 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254889 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254890 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254891 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254892 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254893 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254894 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254896 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254897 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254898 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254899 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254901 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254902 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254903 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254904 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254905 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254906 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254907 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254908 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254909 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254911 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254912 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254913 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254914 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254916 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254917 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254918 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254919 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254920 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254921 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254922 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254923 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254924 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254926 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254927 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254928 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254929 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254931 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254932 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254933 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254934 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254935 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254936 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254937 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254938 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254939 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254941 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254942 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254943 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254944 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254946 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254947 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254948 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254949 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254950 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254951 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254952 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254953 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254954 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254956 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254957 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254958 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254959 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254961 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254962 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254963 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254964 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254965 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254966 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254967 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254968 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254969 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254971 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254972 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254973 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254974 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254976 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254977 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254978 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254979 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254980 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254981 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254982 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254983 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254984 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 254985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254986 @0 glDisableClientState(array = GL_COLOR_ARRAY) 254987 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 254988 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 254989 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 254990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 254991 @0 glEnableClientState(array = GL_COLOR_ARRAY) 254992 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 254993 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 254994 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 254995 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 254996 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 254997 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254998 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 254999 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255001 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255002 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255003 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255004 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255006 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255007 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255008 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255009 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255010 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255011 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255012 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255013 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255014 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255016 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255017 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255018 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255019 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255021 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255022 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255023 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255024 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255025 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255026 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255027 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255028 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255029 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255031 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255032 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255033 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255034 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255036 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255037 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255038 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255039 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255040 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255041 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255042 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255043 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255044 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255046 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255047 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255048 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255049 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255051 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255052 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255053 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255054 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255055 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255056 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255057 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255058 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255059 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255061 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255062 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255063 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255064 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255066 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255067 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255068 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255069 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255070 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255071 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255072 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255073 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255074 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255076 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255077 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255078 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255079 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255081 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255082 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255083 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255084 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255085 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255086 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255087 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255088 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255089 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255091 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255092 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255093 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255094 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255096 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255097 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255098 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255099 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255100 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255101 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255102 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255103 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255104 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255106 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255107 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255108 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255109 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255111 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255112 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255113 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255114 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255115 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255116 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255117 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255118 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255119 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255121 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255122 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255123 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255124 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255126 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255127 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255128 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255129 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255130 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255131 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255132 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255133 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255134 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255136 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255137 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255138 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255139 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255141 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255142 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255143 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255144 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255145 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255146 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255147 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255148 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255149 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255151 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255152 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255153 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255154 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255156 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255157 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255158 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255159 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255160 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255161 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255162 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255163 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255164 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255166 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255167 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255168 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255169 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255171 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255172 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255173 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255174 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255175 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255176 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255177 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255178 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255179 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255181 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255182 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255183 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255184 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255186 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255187 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255188 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255189 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255190 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255191 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255192 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255193 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255194 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255196 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255197 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255198 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255199 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255201 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255202 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255203 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255204 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255205 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255206 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255207 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255208 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255209 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255211 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255212 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255213 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255214 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255216 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255217 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255218 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255219 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255220 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255221 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255222 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255223 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255224 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255226 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255227 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255228 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255229 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255231 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255232 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255233 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255234 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255235 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255236 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255237 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255238 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255239 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255241 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255242 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255243 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255244 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255246 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255247 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255248 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255249 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255250 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255251 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255252 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255253 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255254 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255256 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255257 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255258 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255259 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255261 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255262 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255263 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255264 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255265 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255266 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255267 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255268 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255269 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255271 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255272 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255273 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255274 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255276 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255277 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255278 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255279 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255280 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255281 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255282 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255283 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255284 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255286 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255287 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255288 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255289 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255291 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255292 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255293 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255294 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255295 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255296 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255297 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255298 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255299 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255301 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255302 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255303 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255304 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255306 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255307 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255308 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255309 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255310 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255311 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255312 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255313 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255314 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255316 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255317 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255318 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255319 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255321 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255322 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255323 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255324 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255325 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255326 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255327 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255328 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255329 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255331 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255332 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255333 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255334 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255336 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255337 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255338 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255339 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255340 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255341 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255342 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255343 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255344 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255346 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255347 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255348 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255349 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255351 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255352 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255353 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255354 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255355 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255356 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255357 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255358 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255359 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255361 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255362 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255363 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255364 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255366 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255367 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255368 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255369 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255370 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255371 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255372 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255373 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255374 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255376 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255377 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255378 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255379 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255381 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255382 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255383 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255384 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255385 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255386 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255387 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255388 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255389 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255391 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255392 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255393 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255394 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255396 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255397 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255398 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255399 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255400 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255401 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255402 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255403 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255404 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255406 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255407 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255408 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255409 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255411 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255412 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255413 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255414 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255415 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255416 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255417 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255418 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255419 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255421 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255422 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255423 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255424 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255426 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255427 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255428 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255429 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255430 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255431 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255432 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255433 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255434 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255436 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255437 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255438 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255439 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255441 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255442 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255443 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255444 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255445 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255446 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255447 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255448 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255449 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255451 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255452 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255453 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255454 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255456 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255457 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255458 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255459 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255460 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255461 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255462 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255463 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255464 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255466 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255467 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255468 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255469 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255471 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255472 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255473 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255474 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255475 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255476 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255477 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255478 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255479 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255481 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255482 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255483 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255484 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255486 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255487 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255488 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255489 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255490 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255491 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255492 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255493 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255494 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255496 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255497 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255498 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255499 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255501 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255502 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255503 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255504 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255505 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255506 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255507 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255508 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255509 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255511 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255512 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255513 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255514 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255516 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255517 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255518 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255519 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255520 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255521 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255522 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255523 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255524 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255526 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255527 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255528 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255529 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255531 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255532 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255533 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255534 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255535 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255536 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255537 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255538 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255539 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255541 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255542 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255543 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255544 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255546 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255547 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255548 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255549 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255550 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255551 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255552 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255553 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255554 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255556 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255557 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255558 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255559 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255561 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255562 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255563 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255564 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255565 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255566 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255567 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255568 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255569 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255571 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255572 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255573 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255574 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255576 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255577 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255578 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255579 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255580 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255581 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255582 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255583 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255584 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255586 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255587 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255588 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255589 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255591 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255592 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255593 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255594 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255595 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255596 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255597 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255598 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255599 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255601 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255602 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255603 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255604 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255606 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255607 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255608 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255609 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255610 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255611 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255612 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255613 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255614 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255616 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255617 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255618 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255619 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255621 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255622 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255623 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255624 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255625 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255626 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255627 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255628 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255629 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255631 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255632 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255633 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255634 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255636 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255637 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255638 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255639 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255640 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255641 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255642 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255643 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255644 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255646 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255647 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255648 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255649 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255651 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255652 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255653 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255654 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255655 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255656 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255657 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255658 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255659 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255661 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255662 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255663 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255664 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255666 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255667 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255668 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255669 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255670 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255671 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255672 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255673 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255674 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255676 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255677 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255678 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255679 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255681 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255682 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255683 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255684 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255685 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255686 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255687 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255688 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255689 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255691 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255692 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255693 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255694 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255696 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255697 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255698 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255699 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255700 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255701 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255702 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255703 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255704 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255706 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255707 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255708 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255709 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255711 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255712 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255713 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255714 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255715 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255716 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255717 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255718 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255719 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255721 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255722 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255723 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255724 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255726 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255727 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255728 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255729 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255730 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255731 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255732 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255733 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255734 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255736 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255737 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255738 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255739 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255741 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255742 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255743 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255744 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255745 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255746 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255747 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255748 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255749 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255751 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255752 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255753 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255754 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255756 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255757 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255758 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255759 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255760 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255761 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255762 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255763 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255764 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255766 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255767 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255768 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255769 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255771 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255772 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255773 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255774 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255775 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255776 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255777 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255778 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255779 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255781 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255782 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255783 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255784 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255786 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255787 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255788 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255789 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255790 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255791 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255792 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255793 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255794 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255796 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255797 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255798 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255799 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255801 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255802 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255803 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255804 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255805 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255806 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255807 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255808 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255809 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255811 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255812 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255813 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255814 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255816 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255817 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255818 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255819 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255820 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255821 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255822 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255823 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255824 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255826 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255827 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255828 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255829 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255831 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255832 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255833 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255834 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255835 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255836 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255837 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255838 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255839 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255841 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255842 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255843 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255844 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255846 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255847 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255848 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255849 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255850 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255851 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255852 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255853 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255854 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255856 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255857 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255858 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255859 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255861 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255862 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255863 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255864 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255865 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255866 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255867 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255868 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255869 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255871 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255872 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255873 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255874 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255876 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255877 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255878 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255879 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255880 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255881 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255882 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255883 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255884 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255886 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255887 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255888 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255889 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255891 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255892 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255893 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255894 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255895 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255896 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255897 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255898 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255899 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255901 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255902 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255903 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255904 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255906 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255907 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255908 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255909 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255910 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255911 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255912 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255913 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255914 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255916 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255917 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255918 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255919 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255921 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255922 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255923 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255924 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255925 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255926 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255927 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255928 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255929 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255931 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255932 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255933 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255934 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255936 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255937 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255938 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255939 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255940 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255941 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255942 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255943 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255944 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255946 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255947 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255948 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255949 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255951 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255952 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255953 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255954 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255955 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255956 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255957 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255958 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255959 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255961 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255962 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255963 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255964 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255966 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255967 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255968 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255969 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255970 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255971 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255972 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255973 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255974 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255976 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255977 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255978 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255979 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255981 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255982 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255983 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255984 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 255985 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 255986 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 255987 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255988 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 255989 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 255990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255991 @0 glDisableClientState(array = GL_COLOR_ARRAY) 255992 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 255993 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 255994 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 255995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 255996 @0 glEnableClientState(array = GL_COLOR_ARRAY) 255997 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 255998 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 255999 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256000 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256001 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256002 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256003 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256004 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256006 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256007 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256008 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256009 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256011 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256012 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256013 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256014 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256015 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256016 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256017 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256018 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256019 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256021 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256022 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256023 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256024 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256026 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256027 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256028 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256029 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256030 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256031 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256032 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256033 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256034 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256036 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256037 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256038 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256039 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256041 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256042 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256043 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256044 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256045 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256046 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256047 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256048 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256049 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256051 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256052 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256053 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256054 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256056 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256057 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256058 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256059 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256060 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256061 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256062 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256063 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256064 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256066 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256067 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256068 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256069 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256071 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256072 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256073 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256074 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256075 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256076 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256077 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256078 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256079 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256081 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256082 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256083 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256084 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256086 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256087 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256088 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256089 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256090 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256091 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256092 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256093 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256094 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256096 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256097 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256098 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256099 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256101 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256102 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256103 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256104 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256105 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256106 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256107 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256108 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256109 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256111 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256112 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256113 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256114 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256116 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256117 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256118 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256119 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256120 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256121 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256122 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256123 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256124 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256126 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256127 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256128 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256129 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256131 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256132 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256133 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256134 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256135 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256136 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256137 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256138 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256139 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256141 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256142 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256143 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256144 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256146 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256147 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256148 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256149 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256150 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256151 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256152 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256153 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256154 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256156 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256157 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256158 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256159 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256161 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256162 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256163 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256164 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256165 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256166 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256167 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256168 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256169 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256171 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256172 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256173 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256174 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256176 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256177 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256178 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256179 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256180 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256181 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256182 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256183 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256184 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256186 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256187 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256188 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256189 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256191 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256192 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256193 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256194 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256195 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256196 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256197 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256198 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256199 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256201 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256202 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256203 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256204 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256206 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256207 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256208 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256209 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256210 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256211 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256212 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256213 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256214 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256216 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256217 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256218 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256219 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256221 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256222 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256223 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256224 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256225 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256226 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256227 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256228 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256229 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256231 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256232 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256233 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256234 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256236 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256237 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256238 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256239 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256240 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256241 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256242 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256243 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256244 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256246 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256247 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256248 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256249 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256251 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256252 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256253 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256254 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256255 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256256 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256257 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256258 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256259 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256261 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256262 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256263 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256264 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256266 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256267 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256268 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256269 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256270 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256271 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256272 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256273 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256274 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256276 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256277 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256278 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256279 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256281 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256282 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256283 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256284 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256285 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256286 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256287 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256288 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256289 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256291 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256292 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256293 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256294 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256296 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256297 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256298 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256299 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256300 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256301 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256302 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256303 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256304 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256306 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256307 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256308 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256309 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256311 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256312 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256313 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256314 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256315 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256316 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256317 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256318 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256319 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256321 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256322 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256323 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256324 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256326 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256327 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256328 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256329 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256330 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256331 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256332 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256333 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256334 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256336 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256337 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256338 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256339 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256341 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256342 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256343 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256344 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256345 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256346 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256347 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256348 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256349 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256351 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256352 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256353 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256354 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256356 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256357 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256358 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256359 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256360 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256361 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256362 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256363 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256364 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256366 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256367 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256368 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256369 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256371 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256372 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256373 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256374 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256375 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256376 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256377 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256378 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256379 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256381 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256382 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256383 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256384 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256386 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256387 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256388 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256389 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256390 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256391 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256392 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256393 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256394 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256396 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256397 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256398 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256399 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256401 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256402 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256403 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256404 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256405 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256406 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256407 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256408 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256409 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256411 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256412 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256413 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256414 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256416 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256417 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256418 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256419 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256420 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256421 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256422 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256423 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256424 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256426 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256427 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256428 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256429 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256431 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256432 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256433 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256434 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256435 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256436 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256437 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256438 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256439 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256441 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256442 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256443 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256444 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256446 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256447 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256448 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256449 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256450 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256451 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256452 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256453 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256454 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256456 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256457 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256458 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256459 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256461 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256462 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256463 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256464 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256465 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256466 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256467 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256468 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256469 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256471 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256472 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256473 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256474 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256476 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256477 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256478 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256479 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256480 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256481 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256482 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256483 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256484 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256486 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256487 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256488 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256489 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256491 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256492 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256493 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256494 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256495 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256496 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256497 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256498 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256499 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256501 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256502 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256503 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256504 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256506 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256507 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256508 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256509 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256510 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256511 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256512 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256513 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256514 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256516 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256517 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256518 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256519 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256521 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256522 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256523 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256524 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256525 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256526 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256527 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256528 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256529 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256531 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256532 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256533 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256534 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256536 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256537 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256538 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256539 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256540 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256541 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256542 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256543 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256544 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256546 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256547 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256548 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256549 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256551 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256552 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256553 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256554 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256555 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256556 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256557 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256558 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256559 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256561 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256562 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256563 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256564 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256566 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256567 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256568 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256569 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256570 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256571 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256572 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256573 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256574 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256576 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256577 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256578 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256579 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256581 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256582 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256583 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256584 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256585 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256586 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256587 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256588 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256589 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256591 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256592 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256593 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256594 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256596 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256597 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256598 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256599 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256600 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256601 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256602 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256603 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256604 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256606 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256607 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256608 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256609 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256611 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256612 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256613 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256614 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256615 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256616 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256617 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256618 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256619 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256621 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256622 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256623 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256624 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256626 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256627 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256628 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256629 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256630 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256631 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256632 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256633 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256634 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256636 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256637 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256638 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256639 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256641 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256642 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256643 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256644 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256645 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256646 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256647 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256648 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256649 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256651 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256652 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256653 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256654 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256656 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256657 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256658 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256659 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256660 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256661 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256662 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256663 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256664 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256666 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256667 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256668 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256669 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256671 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256672 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256673 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256674 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256675 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256676 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256677 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256678 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256679 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256681 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256682 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256683 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256684 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256686 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256687 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256688 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256689 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256690 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256691 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256692 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256693 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256694 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256696 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256697 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256698 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256699 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256701 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256702 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256703 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256704 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256705 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256706 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256707 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256708 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256709 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256711 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256712 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256713 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256714 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256716 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256717 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256718 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256719 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256720 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256721 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256722 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256723 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256724 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256726 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256727 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256728 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256729 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256731 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256732 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256733 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256734 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256735 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256736 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256737 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256738 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256739 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256741 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256742 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256743 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256744 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256746 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256747 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256748 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256749 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256750 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256751 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256752 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256753 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256754 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256756 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256757 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256758 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256759 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256761 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256762 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256763 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256764 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256765 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256766 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256767 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256768 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256769 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256771 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256772 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256773 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256774 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256776 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256777 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256778 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256779 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256780 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256781 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256782 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256783 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256784 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256786 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256787 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256788 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256789 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256791 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256792 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256793 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256794 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256795 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256796 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256797 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256798 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256799 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256801 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256802 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256803 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256804 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256806 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256807 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256808 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256809 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256810 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256811 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256812 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256813 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256814 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256816 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256817 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256818 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256819 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256821 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256822 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256823 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256824 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256825 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256826 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256827 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256828 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256829 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256831 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256832 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256833 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256834 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256836 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256837 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256838 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256839 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256840 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256841 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256842 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256843 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256844 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256846 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256847 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256848 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256849 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256851 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256852 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256853 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256854 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256855 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256856 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256857 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256858 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256859 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256861 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256862 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256863 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256864 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256866 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256867 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256868 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256869 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256870 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256871 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256872 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256873 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256874 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256876 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256877 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256878 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256879 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256881 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256882 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256883 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256884 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256885 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256886 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256887 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256888 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256889 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256891 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256892 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256893 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256894 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256896 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256897 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256898 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256899 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256900 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256901 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256902 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256903 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256904 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256906 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256907 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256908 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256909 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256911 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256912 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256913 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256914 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256915 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256916 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256917 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256918 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256919 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256921 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256922 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256923 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256924 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256926 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256927 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256928 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256929 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256930 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256931 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256932 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256933 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256934 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256936 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256937 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256938 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256939 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256941 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256942 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256943 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256944 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256945 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256946 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256947 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256948 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256949 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256951 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256952 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256953 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256954 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256956 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256957 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256958 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256959 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256960 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256961 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256962 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256963 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256964 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256966 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256967 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256968 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256969 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256971 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256972 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256973 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256974 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256975 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256976 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256977 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256978 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256979 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256981 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256982 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256983 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256984 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 256985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256986 @0 glEnableClientState(array = GL_COLOR_ARRAY) 256987 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 256988 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 256989 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 256990 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 256991 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 256992 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256993 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 256994 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 256995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 256996 @0 glDisableClientState(array = GL_COLOR_ARRAY) 256997 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 256998 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 256999 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257001 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257002 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257003 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257004 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257005 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257006 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257007 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257008 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257009 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257011 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257012 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257013 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257014 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257016 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257017 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257018 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257019 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257020 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257021 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257022 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257023 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257024 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257026 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257027 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257028 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257029 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257031 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257032 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257033 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257034 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257035 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257036 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257037 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257038 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257039 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257041 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257042 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257043 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257044 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257046 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257047 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257048 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257049 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257050 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257051 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257052 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257053 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257054 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257056 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257057 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257058 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257059 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257061 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257062 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257063 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257064 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257065 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257066 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257067 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257068 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257069 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257071 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257072 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257073 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257074 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257076 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257077 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257078 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257079 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257080 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257081 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257082 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257083 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257084 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257086 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257087 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257088 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257089 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257091 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257092 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257093 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257094 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257095 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257096 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257097 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257098 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257099 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257101 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257102 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257103 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257104 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257106 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257107 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257108 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257109 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257110 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257111 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257112 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257113 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257114 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257116 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257117 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257118 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257119 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257121 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257122 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257123 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257124 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257125 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257126 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257127 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257128 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257129 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257131 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257132 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257133 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257134 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257136 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257137 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257138 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257139 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257140 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257141 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257142 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257143 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257144 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257146 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257147 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257148 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257149 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257151 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257152 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257153 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257154 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257155 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257156 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257157 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257158 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257159 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257161 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257162 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257163 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257164 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257166 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257167 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257168 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257169 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257170 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257171 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257172 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257173 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257174 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257176 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257177 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257178 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257179 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257181 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257182 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257183 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257184 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257185 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257186 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257187 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257188 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257189 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257191 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257192 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257193 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257194 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257196 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257197 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257198 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257199 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257200 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257201 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257202 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257203 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257204 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257206 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257207 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257208 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257209 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257211 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257212 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257213 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257214 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257215 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257216 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257217 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257218 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257219 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257221 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257222 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257223 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257224 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257226 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257227 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257228 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257229 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257230 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257231 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257232 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257233 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257234 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257236 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257237 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257238 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257239 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257241 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257242 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257243 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257244 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257245 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257246 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257247 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257248 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257249 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257251 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257252 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257253 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257254 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257256 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257257 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257258 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257259 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257260 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257261 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257262 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257263 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257264 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257266 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257267 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257268 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257269 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257271 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257272 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257273 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257274 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257275 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257276 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257277 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257278 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257279 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257281 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257282 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257283 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257284 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257286 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257287 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257288 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257289 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257290 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257291 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257292 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257293 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257294 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257296 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257297 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257298 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257299 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257301 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257302 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257303 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257304 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257305 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257306 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257307 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257308 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257309 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257311 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257312 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257313 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257314 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257316 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257317 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257318 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257319 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257320 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257321 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257322 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257323 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257324 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257326 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257327 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257328 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257329 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257331 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257332 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257333 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257334 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257335 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257336 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257337 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257338 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257339 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257341 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257342 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257343 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257344 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257346 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257347 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257348 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257349 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257350 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257351 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257352 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257353 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257354 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257356 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257357 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257358 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257359 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257361 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257362 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257363 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257364 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257365 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257366 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257367 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257368 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257369 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257371 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257372 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257373 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257374 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257376 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257377 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257378 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257379 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257380 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257381 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257382 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257383 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257384 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257386 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257387 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257388 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257389 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257391 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257392 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257393 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257394 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257395 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257396 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257397 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257398 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257399 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257401 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257402 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257403 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257404 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257406 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257407 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257408 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257409 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257410 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257411 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257412 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257413 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257414 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257416 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257417 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257418 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257419 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257421 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257422 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257423 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257424 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257425 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257426 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257427 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257428 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257429 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257431 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257432 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257433 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257434 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257436 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257437 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257438 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257439 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257440 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257441 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257442 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257443 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257444 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257446 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257447 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257448 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257449 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257451 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257452 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257453 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257454 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257455 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257456 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257457 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257458 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257459 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257461 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257462 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257463 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257464 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257466 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257467 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257468 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257469 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257470 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257471 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257472 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257473 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257474 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257476 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257477 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257478 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257479 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257481 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257482 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257483 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257484 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257485 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257486 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257487 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257488 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257489 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257491 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257492 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257493 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257494 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257496 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257497 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257498 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257499 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257500 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257501 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257502 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257503 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257504 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257506 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257507 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257508 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257509 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257511 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257512 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257513 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257514 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257515 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257516 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257517 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257518 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257519 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257521 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257522 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257523 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257524 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257526 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257527 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257528 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257529 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257530 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257531 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257532 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257533 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257534 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257536 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257537 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257538 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257539 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257541 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257542 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257543 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257544 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257545 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257546 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257547 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257548 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257549 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257551 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257552 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257553 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257554 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257556 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257557 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257558 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257559 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257560 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257561 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257562 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257563 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257564 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257566 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257567 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257568 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257569 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257571 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257572 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257573 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257574 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257575 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257576 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257577 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257578 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257579 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257581 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257582 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257583 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257584 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257586 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257587 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257588 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257589 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257590 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257591 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257592 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257593 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257594 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257596 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257597 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257598 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257599 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257601 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257602 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257603 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257604 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257605 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257606 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257607 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257608 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257609 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257611 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257612 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257613 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257614 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257616 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257617 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257618 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257619 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257620 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257621 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257622 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257623 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257624 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257626 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257627 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257628 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257629 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257631 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257632 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257633 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257634 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257635 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257636 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257637 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257638 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257639 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257641 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257642 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257643 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257644 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257646 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257647 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257648 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257649 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257650 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257651 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257652 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257653 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257654 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257656 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257657 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257658 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257659 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257661 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257662 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257663 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257664 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257665 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257666 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257667 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257668 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257669 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257671 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257672 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257673 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257674 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257676 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257677 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257678 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257679 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257680 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257681 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257682 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257683 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257684 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257686 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257687 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257688 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257689 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257691 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257692 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257693 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257694 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257695 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257696 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257697 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257698 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257699 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257701 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257702 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257703 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257704 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257706 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257707 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257708 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257709 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257710 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257711 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257712 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257713 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257714 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257716 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257717 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257718 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257719 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257721 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257722 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257723 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257724 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257725 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257726 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257727 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257728 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257729 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257731 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257732 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257733 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257734 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257736 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257737 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257738 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257739 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257740 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257741 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257742 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257743 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257744 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257746 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257747 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257748 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257749 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257751 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257752 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257753 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257754 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257755 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257756 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257757 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257758 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257759 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257761 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257762 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257763 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257764 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257766 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257767 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257768 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257769 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257770 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257771 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257772 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257773 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257774 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257776 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257777 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257778 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257779 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257781 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257782 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257783 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257784 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257785 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257786 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257787 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257788 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257789 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257791 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257792 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257793 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257794 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257796 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257797 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257798 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257799 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257800 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257801 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257802 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257803 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257804 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257806 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257807 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257808 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257809 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257811 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257812 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257813 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257814 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257815 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257816 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257817 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257818 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257819 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257821 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257822 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257823 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257824 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257826 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257827 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257828 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257829 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257830 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257831 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257832 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257833 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257834 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257836 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257837 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257838 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257839 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257841 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257842 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257843 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257844 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257845 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257846 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257847 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257848 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257849 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257851 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257852 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257853 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257854 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257856 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257857 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257858 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257859 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257860 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257861 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257862 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257863 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257864 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257866 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257867 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257868 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257869 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257871 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257872 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257873 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257874 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257875 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257876 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257877 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257878 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257879 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257881 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257882 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257883 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257884 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257886 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257887 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257888 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257889 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257890 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257891 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257892 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257893 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257894 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257896 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257897 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257898 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257899 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257901 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257902 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257903 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257904 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257905 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257906 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257907 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257908 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257909 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257911 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257912 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257913 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257914 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257916 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257917 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257918 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257919 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257920 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257921 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257922 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257923 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257924 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257926 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257927 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257928 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257929 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257931 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257932 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257933 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257934 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257935 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257936 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257937 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257938 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257939 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257941 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257942 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257943 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257944 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257946 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257947 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257948 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257949 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257950 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257951 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257952 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257953 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257954 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257956 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257957 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257958 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257959 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257961 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257962 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257963 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257964 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257965 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257966 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257967 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257968 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257969 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257971 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257972 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257973 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257974 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257976 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257977 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257978 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257979 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257980 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257981 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257982 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257983 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257984 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 257985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257986 @0 glDisableClientState(array = GL_COLOR_ARRAY) 257987 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 257988 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 257989 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 257990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 257991 @0 glEnableClientState(array = GL_COLOR_ARRAY) 257992 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 257993 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 257994 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 257995 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 257996 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 257997 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257998 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 257999 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258001 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258002 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258003 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258004 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258006 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258007 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258008 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258009 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258010 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258011 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258012 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258013 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258014 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258016 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258017 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258018 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258019 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258021 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258022 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258023 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258024 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258025 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258026 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258027 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258028 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258029 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258031 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258032 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258033 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258034 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258036 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258037 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258038 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258039 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258040 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258041 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258042 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258043 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258044 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258046 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258047 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258048 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258049 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258051 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258052 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258053 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258054 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258055 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258056 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258057 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258058 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258059 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258061 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258062 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258063 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258064 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258066 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258067 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258068 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258069 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258070 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258071 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258072 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258073 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258074 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258076 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258077 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258078 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258079 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258081 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258082 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258083 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258084 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258085 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258086 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258087 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258088 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258089 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258091 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258092 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258093 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258094 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258096 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258097 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258098 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258099 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258100 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258101 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258102 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258103 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258104 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258106 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258107 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258108 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258109 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258111 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258112 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258113 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258114 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258115 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258116 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258117 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258118 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258119 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258121 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258122 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258123 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258124 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258126 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258127 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258128 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258129 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258130 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258131 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258132 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258133 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258134 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258136 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258137 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258138 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258139 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258141 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258142 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258143 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258144 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258145 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258146 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258147 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258148 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258149 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258151 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258152 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258153 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258154 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258156 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258157 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258158 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258159 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258160 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258161 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258162 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258163 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258164 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258166 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258167 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258168 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258169 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258171 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258172 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258173 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258174 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258175 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258176 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258177 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258178 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258179 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258181 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258182 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258183 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258184 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258186 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258187 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258188 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258189 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258190 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258191 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258192 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258193 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258194 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258196 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258197 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258198 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258199 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258201 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258202 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258203 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258204 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258205 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258206 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258207 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258208 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258209 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258211 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258212 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258213 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258214 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258216 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258217 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258218 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258219 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258220 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258221 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258222 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258223 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258224 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258226 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258227 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258228 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258229 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258231 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258232 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258233 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258234 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258235 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258236 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258237 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258238 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258239 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258241 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258242 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258243 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258244 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258246 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258247 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258248 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258249 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258250 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258251 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258252 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258253 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258254 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258256 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258257 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258258 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258259 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258261 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258262 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258263 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258264 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258265 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258266 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258267 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258268 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258269 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258271 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258272 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258273 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258274 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258276 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258277 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258278 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258279 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258280 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258281 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258282 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258283 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258284 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258286 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258287 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258288 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258289 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258291 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258292 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258293 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258294 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258295 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258296 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258297 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258298 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258299 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258301 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258302 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258303 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258304 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258306 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258307 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258308 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258309 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258310 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258311 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258312 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258313 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258314 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258316 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258317 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258318 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258319 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258321 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258322 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258323 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258324 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258325 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258326 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258327 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258328 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258329 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258331 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258332 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258333 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258334 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258336 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258337 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258338 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258339 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258340 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258341 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258342 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258343 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258344 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258346 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258347 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258348 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258349 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258351 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258352 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258353 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258354 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258355 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258356 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258357 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258358 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258359 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258361 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258362 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258363 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258364 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258366 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258367 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258368 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258369 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258370 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258371 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258372 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258373 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258374 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258376 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258377 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258378 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258379 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258381 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258382 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258383 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258384 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258385 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258386 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258387 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258388 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258389 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258391 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258392 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258393 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258394 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258396 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258397 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258398 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258399 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258400 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258401 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258402 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258403 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258404 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258406 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258407 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258408 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258409 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258411 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258412 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258413 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258414 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258415 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258416 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258417 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258418 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258419 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258421 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258422 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258423 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258424 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258426 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258427 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258428 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258429 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258430 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258431 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258432 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258433 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258434 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258436 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258437 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258438 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258439 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258441 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258442 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258443 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258444 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258445 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258446 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258447 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258448 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258449 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258451 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258452 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258453 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258454 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258456 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258457 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258458 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258459 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258460 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258461 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258462 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258463 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258464 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258466 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258467 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258468 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258469 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258471 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258472 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258473 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258474 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258475 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258476 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258477 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258478 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258479 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258481 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258482 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258483 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258484 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258486 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258487 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258488 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258489 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258490 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258491 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258492 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258493 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258494 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258496 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258497 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258498 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258499 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258501 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258502 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258503 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258504 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258505 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258506 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258507 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258508 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258509 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258511 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258512 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258513 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258514 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258516 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258517 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258518 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258519 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258520 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258521 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258522 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258523 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258524 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258526 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258527 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258528 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258529 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258531 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258532 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258533 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258534 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258535 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258536 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258537 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258538 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258539 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258541 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258542 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258543 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258544 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258546 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258547 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258548 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258549 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258550 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258551 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258552 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258553 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258554 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258556 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258557 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258558 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258559 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258561 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258562 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258563 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258564 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258565 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258566 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258567 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258568 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258569 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258571 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258572 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258573 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258574 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258576 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258577 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258578 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258579 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258580 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258581 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258582 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258583 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258584 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258586 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258587 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258588 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258589 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258591 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258592 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258593 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258594 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258595 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258596 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258597 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258598 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258599 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258601 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258602 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258603 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258604 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258606 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258607 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258608 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258609 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258610 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258611 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258612 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258613 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258614 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258616 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258617 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258618 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258619 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258621 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258622 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258623 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258624 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258625 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258626 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258627 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258628 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258629 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258631 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258632 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258633 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258634 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258636 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258637 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258638 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258639 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258640 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258641 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258642 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258643 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258644 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258646 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258647 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258648 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258649 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258651 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258652 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258653 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258654 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258655 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258656 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258657 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258658 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258659 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258661 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258662 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258663 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258664 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258666 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258667 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258668 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258669 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258670 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258671 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258672 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258673 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258674 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258676 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258677 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258678 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258679 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258681 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258682 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258683 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258684 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258685 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258686 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258687 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258688 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258689 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258691 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258692 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258693 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258694 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258696 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258697 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258698 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258699 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258700 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258701 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258702 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258703 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258704 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258706 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258707 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258708 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258709 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258711 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258712 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258713 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258714 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258715 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258716 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258717 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258718 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258719 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258721 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258722 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258723 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258724 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258726 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258727 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258728 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258729 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258730 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258731 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258732 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258733 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258734 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258736 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258737 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258738 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258739 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258741 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258742 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258743 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258744 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258745 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258746 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258747 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258748 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258749 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258751 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258752 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258753 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258754 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258756 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258757 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258758 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258759 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258760 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258761 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258762 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258763 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258764 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258766 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258767 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258768 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258769 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258771 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258772 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258773 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258774 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258775 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258776 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258777 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258778 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258779 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258781 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258782 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258783 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258784 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258786 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258787 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258788 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258789 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258790 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258791 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258792 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258793 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258794 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258796 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258797 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258798 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258799 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258801 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258802 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258803 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258804 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258805 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258806 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258807 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258808 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258809 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258811 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258812 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258813 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258814 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258816 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258817 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258818 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258819 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258820 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258821 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258822 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258823 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258824 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258826 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258827 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258828 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258829 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258831 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258832 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258833 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258834 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258835 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258836 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258837 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258838 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258839 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258841 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258842 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258843 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258844 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258846 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258847 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258848 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258849 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258850 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258851 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258852 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258853 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258854 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258856 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258857 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258858 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258859 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258861 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258862 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258863 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258864 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258865 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258866 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258867 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258868 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258869 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258871 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258872 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258873 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258874 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258876 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258877 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258878 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258879 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258880 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258881 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258882 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258883 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258884 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258886 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258887 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258888 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258889 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258891 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258892 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258893 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258894 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258895 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258896 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258897 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258898 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258899 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258901 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258902 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258903 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258904 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258906 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258907 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258908 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258909 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258910 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258911 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258912 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258913 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258914 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258916 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258917 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258918 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258919 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258921 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258922 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258923 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258924 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258925 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258926 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258927 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258928 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258929 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258931 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258932 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258933 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258934 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258936 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258937 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258938 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258939 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258940 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258941 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258942 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258943 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258944 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258946 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258947 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258948 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258949 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258951 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258952 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258953 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258954 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258955 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258956 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258957 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258958 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258959 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258961 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258962 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258963 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258964 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258966 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258967 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258968 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258969 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258970 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258971 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258972 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258973 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258974 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258976 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258977 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258978 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258979 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258981 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258982 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258983 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258984 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 258985 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 258986 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 258987 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258988 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 258989 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 258990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258991 @0 glDisableClientState(array = GL_COLOR_ARRAY) 258992 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 258993 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 258994 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 258995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 258996 @0 glEnableClientState(array = GL_COLOR_ARRAY) 258997 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 258998 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 258999 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259000 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259001 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259002 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259003 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259004 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259006 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259007 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259008 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259009 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259011 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259012 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259013 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259014 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259015 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259016 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259017 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259018 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259019 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259021 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259022 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259023 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259024 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259026 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259027 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259028 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259029 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259030 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259031 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259032 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259033 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259034 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259036 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259037 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259038 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259039 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259041 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259042 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259043 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259044 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259045 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259046 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259047 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259048 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259049 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259051 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259052 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259053 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259054 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259056 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259057 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259058 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259059 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259060 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259061 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259062 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259063 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259064 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259066 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259067 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259068 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259069 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259071 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259072 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259073 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259074 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259075 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259076 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259077 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259078 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259079 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259081 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259082 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259083 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259084 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259086 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259087 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259088 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259089 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259090 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259091 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259092 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259093 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259094 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259096 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259097 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259098 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259099 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259101 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259102 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259103 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259104 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259105 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259106 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259107 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259108 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259109 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259111 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259112 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259113 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259114 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259116 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259117 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259118 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259119 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259120 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259121 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259122 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259123 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259124 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259126 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259127 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259128 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259129 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259131 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259132 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259133 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259134 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259135 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259136 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259137 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259138 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259139 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259141 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259142 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259143 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259144 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259146 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259147 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259148 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259149 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259150 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259151 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259152 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259153 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259154 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259156 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259157 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259158 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259159 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259161 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259162 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259163 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259164 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259165 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259166 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259167 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259168 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259169 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259171 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259172 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259173 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259174 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259176 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259177 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259178 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259179 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259180 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259181 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259182 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259183 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259184 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259186 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259187 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259188 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259189 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259191 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259192 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259193 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259194 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259195 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259196 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259197 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259198 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259199 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259201 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259202 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259203 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259204 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259206 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259207 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259208 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259209 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259210 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259211 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259212 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259213 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259214 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259216 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259217 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259218 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259219 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259221 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259222 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259223 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259224 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259225 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259226 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259227 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259228 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259229 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259231 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259232 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259233 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259234 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259236 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259237 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259238 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259239 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259240 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259241 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259242 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259243 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259244 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259246 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259247 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259248 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259249 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259251 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259252 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259253 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259254 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259255 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259256 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259257 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259258 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259259 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259261 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259262 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259263 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259264 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259266 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259267 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259268 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259269 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259270 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259271 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259272 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259273 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259274 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259276 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259277 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259278 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259279 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259281 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259282 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259283 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259284 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259285 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259286 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259287 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259288 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259289 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259291 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259292 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259293 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259294 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259296 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259297 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259298 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259299 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259300 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259301 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259302 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259303 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259304 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259306 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259307 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259308 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259309 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259311 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259312 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259313 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259314 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259315 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259316 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259317 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259318 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259319 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259321 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259322 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259323 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259324 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259326 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259327 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259328 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259329 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259330 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259331 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259332 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259333 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259334 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259336 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259337 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259338 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259339 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259341 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259342 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259343 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259344 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259345 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259346 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259347 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259348 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259349 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259351 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259352 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259353 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259354 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259356 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259357 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259358 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259359 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259360 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259361 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259362 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259363 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259364 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259366 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259367 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259368 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259369 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259371 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259372 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259373 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259374 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259375 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259376 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259377 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259378 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259379 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259381 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259382 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259383 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259384 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259386 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259387 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259388 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259389 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259390 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259391 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259392 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259393 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259394 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259396 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259397 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259398 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259399 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259401 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259402 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259403 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259404 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259405 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259406 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259407 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259408 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259409 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259411 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259412 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259413 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259414 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259416 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259417 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259418 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259419 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259420 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259421 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259422 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259423 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259424 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259426 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259427 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259428 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259429 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259431 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259432 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259433 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259434 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259435 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259436 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259437 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259438 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259439 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259441 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259442 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259443 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259444 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259446 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259447 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259448 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259449 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259450 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259451 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259452 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259453 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259454 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259456 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259457 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259458 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259459 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259461 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259462 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259463 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259464 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259465 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259466 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259467 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259468 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259469 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259471 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259472 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259473 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259474 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259476 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259477 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259478 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259479 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259480 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259481 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259482 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259483 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259484 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259486 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259487 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259488 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259489 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259491 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259492 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259493 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259494 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259495 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259496 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259497 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259498 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259499 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259501 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259502 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259503 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259504 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259506 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259507 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259508 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259509 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259510 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259511 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259512 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259513 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259514 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259516 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259517 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259518 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259519 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259521 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259522 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259523 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259524 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259525 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259526 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259527 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259528 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259529 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259531 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259532 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259533 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259534 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259536 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259537 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259538 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259539 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259540 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259541 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259542 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259543 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259544 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259546 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259547 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259548 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259549 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259551 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259552 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259553 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259554 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259555 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259556 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259557 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259558 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259559 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259561 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259562 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259563 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259564 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259566 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259567 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259568 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259569 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259570 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259571 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259572 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259573 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259574 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259576 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259577 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259578 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259579 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259581 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259582 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259583 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259584 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259585 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259586 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259587 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259588 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259589 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259591 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259592 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259593 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259594 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259596 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259597 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259598 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259599 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259600 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259601 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259602 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259603 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259604 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259606 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259607 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259608 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259609 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259611 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259612 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259613 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259614 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259615 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259616 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259617 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259618 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259619 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259621 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259622 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259623 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259624 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259626 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259627 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259628 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259629 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259630 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259631 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259632 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259633 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259634 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259636 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259637 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259638 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259639 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259641 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259642 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259643 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259644 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259645 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259646 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259647 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259648 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259649 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259651 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259652 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259653 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259654 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259656 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259657 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259658 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259659 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259660 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259661 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259662 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259663 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259664 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259666 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259667 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259668 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259669 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259671 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259672 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259673 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259674 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259675 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259676 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259677 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259678 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259679 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259681 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259682 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259683 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259684 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259686 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259687 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259688 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259689 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259690 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259691 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259692 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259693 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259694 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259696 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259697 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259698 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259699 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259701 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259702 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259703 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259704 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259705 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259706 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259707 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259708 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259709 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259711 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259712 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259713 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259714 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259716 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259717 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259718 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259719 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259720 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259721 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259722 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259723 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259724 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259726 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259727 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259728 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259729 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259731 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259732 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259733 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259734 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259735 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259736 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259737 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259738 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259739 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259741 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259742 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259743 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259744 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259746 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259747 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259748 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259749 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259750 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259751 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259752 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259753 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259754 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259756 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259757 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259758 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259759 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259761 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259762 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259763 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259764 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259765 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259766 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259767 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259768 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259769 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259771 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259772 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259773 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259774 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259776 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259777 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259778 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259779 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259780 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259781 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259782 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259783 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259784 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259786 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259787 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259788 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259789 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259791 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259792 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259793 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259794 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259795 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259796 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259797 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259798 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259799 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259801 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259802 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259803 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259804 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259806 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259807 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259808 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259809 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259810 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259811 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259812 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259813 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259814 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259816 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259817 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259818 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259819 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259821 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259822 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259823 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259824 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259825 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259826 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259827 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259828 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259829 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259831 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259832 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259833 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259834 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259836 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259837 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259838 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259839 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259840 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259841 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259842 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259843 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259844 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259846 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259847 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259848 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259849 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259851 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259852 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259853 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259854 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259855 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259856 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259857 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259858 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259859 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259861 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259862 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259863 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259864 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259866 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259867 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259868 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259869 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259870 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259871 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259872 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259873 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259874 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259876 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259877 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259878 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259879 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259881 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259882 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259883 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259884 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259885 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259886 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259887 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259888 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259889 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259891 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259892 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259893 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259894 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259896 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259897 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259898 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259899 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259900 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259901 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259902 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259903 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259904 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259906 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259907 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259908 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259909 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259911 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259912 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259913 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259914 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259915 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259916 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259917 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259918 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259919 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259921 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259922 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259923 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259924 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259926 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259927 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259928 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259929 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259930 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259931 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259932 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259933 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259934 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259936 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259937 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259938 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259939 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259941 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259942 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259943 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259944 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259945 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259946 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259947 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259948 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259949 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259951 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259952 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259953 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259954 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259956 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259957 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259958 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259959 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259960 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259961 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259962 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259963 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259964 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259966 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259967 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259968 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259969 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259971 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259972 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259973 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259974 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259975 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259976 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259977 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259978 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259979 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259981 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259982 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259983 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259984 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 259985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259986 @0 glEnableClientState(array = GL_COLOR_ARRAY) 259987 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 259988 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 259989 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 259990 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 259991 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 259992 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259993 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 259994 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 259995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 259996 @0 glDisableClientState(array = GL_COLOR_ARRAY) 259997 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 259998 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 259999 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 260000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 260001 @0 glEnableClientState(array = GL_COLOR_ARRAY) 260002 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 260003 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 260004 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 260005 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 260006 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 260007 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 260008 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 260009 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 260010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 260011 @0 glDisableClientState(array = GL_COLOR_ARRAY) 260012 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 260013 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 260014 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 260015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 260016 @0 glEnableClientState(array = GL_COLOR_ARRAY) 260017 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 260018 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 260019 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 260020 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 260021 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 260022 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 260023 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 260024 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 260025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 260026 @0 glDisableClientState(array = GL_COLOR_ARRAY) 260027 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 260028 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 260029 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 260030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 260031 @0 glEnableClientState(array = GL_COLOR_ARRAY) 260032 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 260033 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 260034 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 260035 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 260036 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 260037 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 260038 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 260039 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 260040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 260041 @0 glDisableClientState(array = GL_COLOR_ARRAY) 260042 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 260043 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 260044 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 260045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 260046 @0 glEnableClientState(array = GL_COLOR_ARRAY) 260047 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 260048 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 260049 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 260050 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 260051 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 260052 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 260053 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 260054 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 260055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 260056 @0 glDisableClientState(array = GL_COLOR_ARRAY) 260057 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 260058 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 260059 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 260060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 260061 @0 glEnableClientState(array = GL_COLOR_ARRAY) 260062 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 260063 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 260064 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 260065 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 260066 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 260067 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 260068 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 260069 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 260070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 260071 @0 glDisableClientState(array = GL_COLOR_ARRAY) 260072 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 260073 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 260074 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 260075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 260076 @0 glEnableClientState(array = GL_COLOR_ARRAY) 260077 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 260078 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 260079 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 260080 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 260081 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 260082 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 260083 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 260084 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 260085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 260086 @0 glDisableClientState(array = GL_COLOR_ARRAY) 260087 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 260088 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 260089 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 260090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 260091 @0 glEnableClientState(array = GL_COLOR_ARRAY) 260092 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 260093 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 260094 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 260095 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 260096 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 260097 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 260098 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 260099 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 260100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 260101 @0 glDisableClientState(array = GL_COLOR_ARRAY) 260102 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 260103 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 260104 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 260105 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 260106 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 260107 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 260108 @0 glFogf(pname = GL_FOG_START, param = 50) 260109 @0 glFogf(pname = GL_FOG_END, param = 100) 260110 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 260111 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 260112 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260113 @0 glEnable(cap = GL_TEXTURE_2D) 260114 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 260115 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 260116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 260117 @0 glDisable(cap = GL_ALPHA_TEST) 260118 @0 glDisable(cap = GL_BLEND) 260119 @0 glMatrixMode(mode = GL_PROJECTION) 260120 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 260121 @0 glMatrixMode(mode = GL_MODELVIEW) 260122 @0 glLoadIdentity() 260123 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 260124 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260125 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 260126 @0 glEnable(cap = GL_COLOR_MATERIAL) 260127 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 260128 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 260129 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 260130 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 260131 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 260132 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260133 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 260134 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260135 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260136 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 260137 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 260138 @0 glShadeModel(mode = GL_SMOOTH) 260139 @0 glDisable(cap = GL_LIGHTING) 260140 @0 glDisable(cap = GL_DEPTH_TEST) 260141 @0 glDepthMask(flag = GL_FALSE) 260142 @0 glCullFace(mode = GL_BACK) 260143 @0 glEnable(cap = GL_CULL_FACE) 260144 @0 glDisable(cap = GL_FOG) 260145 @0 glDisable(cap = GL_NORMALIZE) 260146 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 260147 @0 glDisable(cap = GL_BLEND) 260148 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 260149 @0 glPolygonOffset(factor = -1, units = 0) 260150 @0 glPointSize(size = 1) 260151 @0 glLineWidth(width = 1) 260152 @0 glDisable(cap = GL_MULTISAMPLE) 260153 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260154 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260155 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260156 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260157 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 260158 @0 glEnable(cap = GL_BLEND) 260159 @0 glEnable(cap = GL_ALPHA_TEST) 260160 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260161 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260162 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260163 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260164 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260165 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260166 @0 glMatrixMode(mode = GL_TEXTURE) 260167 @0 glLoadIdentity() 260168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260174 @0 glBegin(mode = GL_QUADS) 260175 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260176 @0 glTexCoord2f(s = 0, t = 0) 260177 @0 glVertex2f(x = 640, y = 237) 260178 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260179 @0 glTexCoord2f(s = 1, t = 0) 260180 @0 glVertex2f(x = 1920, y = 237) 260181 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260182 @0 glTexCoord2f(s = 1, t = 1) 260183 @0 glVertex2f(x = 1920, y = 343) 260184 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260185 @0 glTexCoord2f(s = 0, t = 1) 260186 @0 glVertex2f(x = 640, y = 343) 260187 @0 glEnd() 260188 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260189 @0 glDisable(cap = GL_TEXTURE_2D) 260190 @0 glEnable(cap = GL_BLEND) 260191 @0 glEnable(cap = GL_ALPHA_TEST) 260192 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260193 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 260194 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) 260195 @0 glEnable(cap = GL_BLEND) 260196 @0 glEnable(cap = GL_ALPHA_TEST) 260197 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260198 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) 260199 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) 260200 @0 glDisable(cap = GL_BLEND) 260201 @0 glDisable(cap = GL_ALPHA_TEST) 260202 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 260203 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) 260204 @0 glDisable(cap = GL_BLEND) 260205 @0 glDisable(cap = GL_ALPHA_TEST) 260206 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 260207 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) 260208 @0 glEnable(cap = GL_BLEND) 260209 @0 glEnable(cap = GL_ALPHA_TEST) 260210 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260211 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 260212 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) 260213 @0 glDisable(cap = GL_BLEND) 260214 @0 glDisable(cap = GL_ALPHA_TEST) 260215 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 260216 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) 260217 @0 glEnable(cap = GL_BLEND) 260218 @0 glEnable(cap = GL_ALPHA_TEST) 260219 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260220 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 260221 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) 260222 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260223 @0 glEnable(cap = GL_TEXTURE_2D) 260224 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 260225 @0 glEnable(cap = GL_BLEND) 260226 @0 glEnable(cap = GL_ALPHA_TEST) 260227 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260228 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260229 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260230 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260231 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260232 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260233 @0 glMatrixMode(mode = GL_TEXTURE) 260234 @0 glLoadIdentity() 260235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 260236 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 260237 @0 glBegin(mode = GL_QUADS) 260238 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 260239 @0 glVertex2f(x = 639, y = 340) 260240 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 260241 @0 glVertex2f(x = 646, y = 340) 260242 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 260243 @0 glVertex2f(x = 646, y = 349) 260244 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 260245 @0 glVertex2f(x = 639, y = 349) 260246 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 260247 @0 glVertex2f(x = 646, y = 342) 260248 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 260249 @0 glVertex2f(x = 653, y = 342) 260250 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 260251 @0 glVertex2f(x = 653, y = 349) 260252 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 260253 @0 glVertex2f(x = 646, y = 349) 260254 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 260255 @0 glVertex2f(x = 654, y = 339) 260256 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 260257 @0 glVertex2f(x = 660, y = 339) 260258 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 260259 @0 glVertex2f(x = 660, y = 349) 260260 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 260261 @0 glVertex2f(x = 654, y = 349) 260262 @0 glTexCoord2f(s = 0.75, t = 0.140625) 260263 @0 glVertex2f(x = 661, y = 342) 260264 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 260265 @0 glVertex2f(x = 667, y = 342) 260266 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 260267 @0 glVertex2f(x = 667, y = 349) 260268 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 260269 @0 glVertex2f(x = 661, y = 349) 260270 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 260271 @0 glVertex2f(x = 674, y = 340) 260272 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 260273 @0 glVertex2f(x = 681, y = 340) 260274 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 260275 @0 glVertex2f(x = 681, y = 349) 260276 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 260277 @0 glVertex2f(x = 674, y = 349) 260278 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 260279 @0 glVertex2f(x = 681, y = 342) 260280 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 260281 @0 glVertex2f(x = 688, y = 342) 260282 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 260283 @0 glVertex2f(x = 688, y = 350) 260284 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 260285 @0 glVertex2f(x = 681, y = 350) 260286 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 260287 @0 glVertex2f(x = 688, y = 342) 260288 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 260289 @0 glVertex2f(x = 695, y = 342) 260290 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 260291 @0 glVertex2f(x = 695, y = 349) 260292 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 260293 @0 glVertex2f(x = 688, y = 349) 260294 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 260295 @0 glVertex2f(x = 695, y = 342) 260296 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 260297 @0 glVertex2f(x = 702, y = 342) 260298 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 260299 @0 glVertex2f(x = 702, y = 349) 260300 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 260301 @0 glVertex2f(x = 695, y = 349) 260302 @0 glEnd() 260303 @0 glEnable(cap = GL_BLEND) 260304 @0 glEnable(cap = GL_ALPHA_TEST) 260305 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260307 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260309 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260310 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260311 @0 glMatrixMode(mode = GL_TEXTURE) 260312 @0 glLoadIdentity() 260313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260319 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260320 @0 glBegin(mode = GL_QUADS) 260321 @0 glTexCoord2f(s = 0.046875, t = 0.09375) 260322 @0 glVertex2f(x = 638, y = 339) 260323 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) 260324 @0 glVertex2f(x = 645, y = 339) 260325 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) 260326 @0 glVertex2f(x = 645, y = 348) 260327 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) 260328 @0 glVertex2f(x = 638, y = 348) 260329 @0 glEnd() 260330 @0 glEnable(cap = GL_BLEND) 260331 @0 glEnable(cap = GL_ALPHA_TEST) 260332 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260333 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260334 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260335 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260336 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260337 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260338 @0 glMatrixMode(mode = GL_TEXTURE) 260339 @0 glLoadIdentity() 260340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260346 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260347 @0 glBegin(mode = GL_QUADS) 260348 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 260349 @0 glVertex2f(x = 645, y = 341) 260350 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 260351 @0 glVertex2f(x = 652, y = 341) 260352 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 260353 @0 glVertex2f(x = 652, y = 348) 260354 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 260355 @0 glVertex2f(x = 645, y = 348) 260356 @0 glEnd() 260357 @0 glEnable(cap = GL_BLEND) 260358 @0 glEnable(cap = GL_ALPHA_TEST) 260359 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260360 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260361 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260362 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260363 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260364 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260365 @0 glMatrixMode(mode = GL_TEXTURE) 260366 @0 glLoadIdentity() 260367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260373 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260374 @0 glBegin(mode = GL_QUADS) 260375 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 260376 @0 glVertex2f(x = 653, y = 338) 260377 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 260378 @0 glVertex2f(x = 659, y = 338) 260379 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 260380 @0 glVertex2f(x = 659, y = 348) 260381 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 260382 @0 glVertex2f(x = 653, y = 348) 260383 @0 glEnd() 260384 @0 glEnable(cap = GL_BLEND) 260385 @0 glEnable(cap = GL_ALPHA_TEST) 260386 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260387 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260388 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260389 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260390 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260391 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260392 @0 glMatrixMode(mode = GL_TEXTURE) 260393 @0 glLoadIdentity() 260394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260400 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260401 @0 glBegin(mode = GL_QUADS) 260402 @0 glTexCoord2f(s = 0.75, t = 0.140625) 260403 @0 glVertex2f(x = 660, y = 341) 260404 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 260405 @0 glVertex2f(x = 666, y = 341) 260406 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 260407 @0 glVertex2f(x = 666, y = 348) 260408 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 260409 @0 glVertex2f(x = 660, y = 348) 260410 @0 glEnd() 260411 @0 glEnable(cap = GL_BLEND) 260412 @0 glEnable(cap = GL_ALPHA_TEST) 260413 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260414 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260415 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260416 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260417 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260418 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260419 @0 glMatrixMode(mode = GL_TEXTURE) 260420 @0 glLoadIdentity() 260421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260427 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260428 @0 glBegin(mode = GL_QUADS) 260429 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 260430 @0 glVertex2f(x = 673, y = 339) 260431 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 260432 @0 glVertex2f(x = 680, y = 339) 260433 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 260434 @0 glVertex2f(x = 680, y = 348) 260435 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 260436 @0 glVertex2f(x = 673, y = 348) 260437 @0 glEnd() 260438 @0 glEnable(cap = GL_BLEND) 260439 @0 glEnable(cap = GL_ALPHA_TEST) 260440 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260441 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260442 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260443 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260444 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260445 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260446 @0 glMatrixMode(mode = GL_TEXTURE) 260447 @0 glLoadIdentity() 260448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260454 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260455 @0 glBegin(mode = GL_QUADS) 260456 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 260457 @0 glVertex2f(x = 680, y = 341) 260458 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 260459 @0 glVertex2f(x = 687, y = 341) 260460 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 260461 @0 glVertex2f(x = 687, y = 349) 260462 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 260463 @0 glVertex2f(x = 680, y = 349) 260464 @0 glEnd() 260465 @0 glEnable(cap = GL_BLEND) 260466 @0 glEnable(cap = GL_ALPHA_TEST) 260467 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260468 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260469 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260470 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260471 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260472 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260473 @0 glMatrixMode(mode = GL_TEXTURE) 260474 @0 glLoadIdentity() 260475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260481 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260482 @0 glBegin(mode = GL_QUADS) 260483 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 260484 @0 glVertex2f(x = 687, y = 341) 260485 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 260486 @0 glVertex2f(x = 694, y = 341) 260487 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 260488 @0 glVertex2f(x = 694, y = 348) 260489 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 260490 @0 glVertex2f(x = 687, y = 348) 260491 @0 glEnd() 260492 @0 glEnable(cap = GL_BLEND) 260493 @0 glEnable(cap = GL_ALPHA_TEST) 260494 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260495 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260496 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260497 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260498 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260499 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260500 @0 glMatrixMode(mode = GL_TEXTURE) 260501 @0 glLoadIdentity() 260502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260508 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260509 @0 glBegin(mode = GL_QUADS) 260510 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 260511 @0 glVertex2f(x = 694, y = 341) 260512 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 260513 @0 glVertex2f(x = 701, y = 341) 260514 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 260515 @0 glVertex2f(x = 701, y = 348) 260516 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 260517 @0 glVertex2f(x = 694, y = 348) 260518 @0 glEnd() 260519 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260520 @0 glDisable(cap = GL_TEXTURE_2D) 260521 @0 glDisable(cap = GL_BLEND) 260522 @0 glDisable(cap = GL_ALPHA_TEST) 260523 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 260524 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) 260525 @0 glDisable(cap = GL_BLEND) 260526 @0 glDisable(cap = GL_ALPHA_TEST) 260527 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 260528 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) 260529 @0 glEnable(cap = GL_BLEND) 260530 @0 glEnable(cap = GL_ALPHA_TEST) 260531 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260532 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 260533 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) 260534 @0 glDisable(cap = GL_BLEND) 260535 @0 glDisable(cap = GL_ALPHA_TEST) 260536 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 260537 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) 260538 @0 glEnable(cap = GL_BLEND) 260539 @0 glEnable(cap = GL_ALPHA_TEST) 260540 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260541 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 260542 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) 260543 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260544 @0 glEnable(cap = GL_TEXTURE_2D) 260545 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 260546 @0 glEnable(cap = GL_BLEND) 260547 @0 glEnable(cap = GL_ALPHA_TEST) 260548 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260549 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260550 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260551 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260552 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260553 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260554 @0 glMatrixMode(mode = GL_TEXTURE) 260555 @0 glLoadIdentity() 260556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 260557 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 260558 @0 glBegin(mode = GL_QUADS) 260559 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 260560 @0 glVertex2f(x = 722, y = 340) 260561 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 260562 @0 glVertex2f(x = 729, y = 340) 260563 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 260564 @0 glVertex2f(x = 729, y = 349) 260565 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 260566 @0 glVertex2f(x = 722, y = 349) 260567 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 260568 @0 glVertex2f(x = 729, y = 342) 260569 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 260570 @0 glVertex2f(x = 736, y = 342) 260571 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 260572 @0 glVertex2f(x = 736, y = 349) 260573 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 260574 @0 glVertex2f(x = 729, y = 349) 260575 @0 glTexCoord2f(s = 0.75, t = 0.140625) 260576 @0 glVertex2f(x = 737, y = 342) 260577 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 260578 @0 glVertex2f(x = 743, y = 342) 260579 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 260580 @0 glVertex2f(x = 743, y = 349) 260581 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 260582 @0 glVertex2f(x = 737, y = 349) 260583 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 260584 @0 glVertex2f(x = 743, y = 340) 260585 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 260586 @0 glVertex2f(x = 750, y = 340) 260587 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 260588 @0 glVertex2f(x = 750, y = 349) 260589 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 260590 @0 glVertex2f(x = 743, y = 349) 260591 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 260592 @0 glVertex2f(x = 750, y = 342) 260593 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 260594 @0 glVertex2f(x = 757, y = 342) 260595 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 260596 @0 glVertex2f(x = 757, y = 349) 260597 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 260598 @0 glVertex2f(x = 750, y = 349) 260599 @0 glTexCoord2f(s = 0.75, t = 0.140625) 260600 @0 glVertex2f(x = 758, y = 342) 260601 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 260602 @0 glVertex2f(x = 764, y = 342) 260603 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 260604 @0 glVertex2f(x = 764, y = 349) 260605 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 260606 @0 glVertex2f(x = 758, y = 349) 260607 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 260608 @0 glVertex2f(x = 764, y = 340) 260609 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 260610 @0 glVertex2f(x = 771, y = 340) 260611 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 260612 @0 glVertex2f(x = 771, y = 349) 260613 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 260614 @0 glVertex2f(x = 764, y = 349) 260615 @0 glEnd() 260616 @0 glEnable(cap = GL_BLEND) 260617 @0 glEnable(cap = GL_ALPHA_TEST) 260618 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260619 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260620 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260621 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260622 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260623 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260624 @0 glMatrixMode(mode = GL_TEXTURE) 260625 @0 glLoadIdentity() 260626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260632 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260633 @0 glBegin(mode = GL_QUADS) 260634 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 260635 @0 glVertex2f(x = 721, y = 339) 260636 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 260637 @0 glVertex2f(x = 728, y = 339) 260638 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 260639 @0 glVertex2f(x = 728, y = 348) 260640 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 260641 @0 glVertex2f(x = 721, y = 348) 260642 @0 glEnd() 260643 @0 glEnable(cap = GL_BLEND) 260644 @0 glEnable(cap = GL_ALPHA_TEST) 260645 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260646 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260647 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260648 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260649 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260650 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260651 @0 glMatrixMode(mode = GL_TEXTURE) 260652 @0 glLoadIdentity() 260653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260659 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260660 @0 glBegin(mode = GL_QUADS) 260661 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 260662 @0 glVertex2f(x = 728, y = 341) 260663 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 260664 @0 glVertex2f(x = 735, y = 341) 260665 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 260666 @0 glVertex2f(x = 735, y = 348) 260667 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 260668 @0 glVertex2f(x = 728, y = 348) 260669 @0 glEnd() 260670 @0 glEnable(cap = GL_BLEND) 260671 @0 glEnable(cap = GL_ALPHA_TEST) 260672 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260673 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260674 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260675 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260676 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260677 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260678 @0 glMatrixMode(mode = GL_TEXTURE) 260679 @0 glLoadIdentity() 260680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260686 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260687 @0 glBegin(mode = GL_QUADS) 260688 @0 glTexCoord2f(s = 0.75, t = 0.140625) 260689 @0 glVertex2f(x = 736, y = 341) 260690 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 260691 @0 glVertex2f(x = 742, y = 341) 260692 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 260693 @0 glVertex2f(x = 742, y = 348) 260694 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 260695 @0 glVertex2f(x = 736, y = 348) 260696 @0 glEnd() 260697 @0 glEnable(cap = GL_BLEND) 260698 @0 glEnable(cap = GL_ALPHA_TEST) 260699 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260700 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260701 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260702 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260703 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260704 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260705 @0 glMatrixMode(mode = GL_TEXTURE) 260706 @0 glLoadIdentity() 260707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260713 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260714 @0 glBegin(mode = GL_QUADS) 260715 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 260716 @0 glVertex2f(x = 742, y = 339) 260717 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 260718 @0 glVertex2f(x = 749, y = 339) 260719 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 260720 @0 glVertex2f(x = 749, y = 348) 260721 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 260722 @0 glVertex2f(x = 742, y = 348) 260723 @0 glEnd() 260724 @0 glEnable(cap = GL_BLEND) 260725 @0 glEnable(cap = GL_ALPHA_TEST) 260726 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260727 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260728 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260729 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260730 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260731 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260732 @0 glMatrixMode(mode = GL_TEXTURE) 260733 @0 glLoadIdentity() 260734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260740 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260741 @0 glBegin(mode = GL_QUADS) 260742 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 260743 @0 glVertex2f(x = 749, y = 341) 260744 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 260745 @0 glVertex2f(x = 756, y = 341) 260746 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 260747 @0 glVertex2f(x = 756, y = 348) 260748 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 260749 @0 glVertex2f(x = 749, y = 348) 260750 @0 glEnd() 260751 @0 glEnable(cap = GL_BLEND) 260752 @0 glEnable(cap = GL_ALPHA_TEST) 260753 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260754 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260755 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260756 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260757 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260758 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260759 @0 glMatrixMode(mode = GL_TEXTURE) 260760 @0 glLoadIdentity() 260761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260767 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260768 @0 glBegin(mode = GL_QUADS) 260769 @0 glTexCoord2f(s = 0.75, t = 0.140625) 260770 @0 glVertex2f(x = 757, y = 341) 260771 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 260772 @0 glVertex2f(x = 763, y = 341) 260773 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 260774 @0 glVertex2f(x = 763, y = 348) 260775 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 260776 @0 glVertex2f(x = 757, y = 348) 260777 @0 glEnd() 260778 @0 glEnable(cap = GL_BLEND) 260779 @0 glEnable(cap = GL_ALPHA_TEST) 260780 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260781 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260782 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260783 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260784 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260785 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260786 @0 glMatrixMode(mode = GL_TEXTURE) 260787 @0 glLoadIdentity() 260788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260794 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260795 @0 glBegin(mode = GL_QUADS) 260796 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 260797 @0 glVertex2f(x = 763, y = 339) 260798 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 260799 @0 glVertex2f(x = 770, y = 339) 260800 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 260801 @0 glVertex2f(x = 770, y = 348) 260802 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 260803 @0 glVertex2f(x = 763, y = 348) 260804 @0 glEnd() 260805 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260806 @0 glDisable(cap = GL_TEXTURE_2D) 260807 @0 glDisable(cap = GL_BLEND) 260808 @0 glDisable(cap = GL_ALPHA_TEST) 260809 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 260810 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) 260811 @0 glDisable(cap = GL_BLEND) 260812 @0 glDisable(cap = GL_ALPHA_TEST) 260813 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 260814 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) 260815 @0 glEnable(cap = GL_BLEND) 260816 @0 glEnable(cap = GL_ALPHA_TEST) 260817 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260818 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 260819 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) 260820 @0 glDisable(cap = GL_BLEND) 260821 @0 glDisable(cap = GL_ALPHA_TEST) 260822 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 260823 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) 260824 @0 glEnable(cap = GL_BLEND) 260825 @0 glEnable(cap = GL_ALPHA_TEST) 260826 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260827 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 260828 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) 260829 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260830 @0 glEnable(cap = GL_TEXTURE_2D) 260831 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 260832 @0 glEnable(cap = GL_BLEND) 260833 @0 glEnable(cap = GL_ALPHA_TEST) 260834 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260835 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260836 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260837 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260838 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260839 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260840 @0 glMatrixMode(mode = GL_TEXTURE) 260841 @0 glLoadIdentity() 260842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 260843 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 260844 @0 glBegin(mode = GL_QUADS) 260845 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 260846 @0 glVertex2f(x = 791, y = 340) 260847 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 260848 @0 glVertex2f(x = 798, y = 340) 260849 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 260850 @0 glVertex2f(x = 798, y = 349) 260851 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 260852 @0 glVertex2f(x = 791, y = 349) 260853 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 260854 @0 glVertex2f(x = 798, y = 342) 260855 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 260856 @0 glVertex2f(x = 805, y = 342) 260857 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 260858 @0 glVertex2f(x = 805, y = 349) 260859 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 260860 @0 glVertex2f(x = 798, y = 349) 260861 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 260862 @0 glVertex2f(x = 805, y = 340) 260863 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 260864 @0 glVertex2f(x = 812, y = 340) 260865 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 260866 @0 glVertex2f(x = 812, y = 349) 260867 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 260868 @0 glVertex2f(x = 805, y = 349) 260869 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 260870 @0 glVertex2f(x = 812, y = 340) 260871 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 260872 @0 glVertex2f(x = 819, y = 340) 260873 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 260874 @0 glVertex2f(x = 819, y = 349) 260875 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 260876 @0 glVertex2f(x = 812, y = 349) 260877 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 260878 @0 glVertex2f(x = 820, y = 339) 260879 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 260880 @0 glVertex2f(x = 826, y = 339) 260881 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 260882 @0 glVertex2f(x = 826, y = 349) 260883 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 260884 @0 glVertex2f(x = 820, y = 349) 260885 @0 glTexCoord2f(s = 0.75, t = 0.140625) 260886 @0 glVertex2f(x = 827, y = 342) 260887 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 260888 @0 glVertex2f(x = 833, y = 342) 260889 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 260890 @0 glVertex2f(x = 833, y = 349) 260891 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 260892 @0 glVertex2f(x = 827, y = 349) 260893 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 260894 @0 glVertex2f(x = 833, y = 341) 260895 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 260896 @0 glVertex2f(x = 840, y = 341) 260897 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 260898 @0 glVertex2f(x = 840, y = 352) 260899 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 260900 @0 glVertex2f(x = 833, y = 352) 260901 @0 glTexCoord2f(s = 0, t = 0.1875) 260902 @0 glVertex2f(x = 840, y = 342) 260903 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 260904 @0 glVertex2f(x = 847, y = 342) 260905 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 260906 @0 glVertex2f(x = 847, y = 349) 260907 @0 glTexCoord2f(s = 0, t = 0.2148438) 260908 @0 glVertex2f(x = 840, y = 349) 260909 @0 glEnd() 260910 @0 glEnable(cap = GL_BLEND) 260911 @0 glEnable(cap = GL_ALPHA_TEST) 260912 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260914 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260916 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260917 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260918 @0 glMatrixMode(mode = GL_TEXTURE) 260919 @0 glLoadIdentity() 260920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260926 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260927 @0 glBegin(mode = GL_QUADS) 260928 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 260929 @0 glVertex2f(x = 790, y = 339) 260930 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 260931 @0 glVertex2f(x = 797, y = 339) 260932 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 260933 @0 glVertex2f(x = 797, y = 348) 260934 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 260935 @0 glVertex2f(x = 790, y = 348) 260936 @0 glEnd() 260937 @0 glEnable(cap = GL_BLEND) 260938 @0 glEnable(cap = GL_ALPHA_TEST) 260939 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260941 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260943 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260944 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260945 @0 glMatrixMode(mode = GL_TEXTURE) 260946 @0 glLoadIdentity() 260947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260953 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260954 @0 glBegin(mode = GL_QUADS) 260955 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 260956 @0 glVertex2f(x = 797, y = 341) 260957 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 260958 @0 glVertex2f(x = 804, y = 341) 260959 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 260960 @0 glVertex2f(x = 804, y = 348) 260961 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 260962 @0 glVertex2f(x = 797, y = 348) 260963 @0 glEnd() 260964 @0 glEnable(cap = GL_BLEND) 260965 @0 glEnable(cap = GL_ALPHA_TEST) 260966 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260968 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260970 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260971 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260972 @0 glMatrixMode(mode = GL_TEXTURE) 260973 @0 glLoadIdentity() 260974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 260975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 260976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 260977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 260978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 260979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 260980 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 260981 @0 glBegin(mode = GL_QUADS) 260982 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 260983 @0 glVertex2f(x = 804, y = 339) 260984 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 260985 @0 glVertex2f(x = 811, y = 339) 260986 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 260987 @0 glVertex2f(x = 811, y = 348) 260988 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 260989 @0 glVertex2f(x = 804, y = 348) 260990 @0 glEnd() 260991 @0 glEnable(cap = GL_BLEND) 260992 @0 glEnable(cap = GL_ALPHA_TEST) 260993 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 260994 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 260995 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 260996 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 260997 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 260998 @0 glActiveTextureARB(texture = GL_TEXTURE0) 260999 @0 glMatrixMode(mode = GL_TEXTURE) 261000 @0 glLoadIdentity() 261001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261007 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261008 @0 glBegin(mode = GL_QUADS) 261009 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 261010 @0 glVertex2f(x = 811, y = 339) 261011 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 261012 @0 glVertex2f(x = 818, y = 339) 261013 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 261014 @0 glVertex2f(x = 818, y = 348) 261015 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 261016 @0 glVertex2f(x = 811, y = 348) 261017 @0 glEnd() 261018 @0 glEnable(cap = GL_BLEND) 261019 @0 glEnable(cap = GL_ALPHA_TEST) 261020 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261021 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261022 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261023 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261024 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261025 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261026 @0 glMatrixMode(mode = GL_TEXTURE) 261027 @0 glLoadIdentity() 261028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261034 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261035 @0 glBegin(mode = GL_QUADS) 261036 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 261037 @0 glVertex2f(x = 819, y = 338) 261038 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 261039 @0 glVertex2f(x = 825, y = 338) 261040 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 261041 @0 glVertex2f(x = 825, y = 348) 261042 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 261043 @0 glVertex2f(x = 819, y = 348) 261044 @0 glEnd() 261045 @0 glEnable(cap = GL_BLEND) 261046 @0 glEnable(cap = GL_ALPHA_TEST) 261047 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261048 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261049 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261050 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261051 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261052 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261053 @0 glMatrixMode(mode = GL_TEXTURE) 261054 @0 glLoadIdentity() 261055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261061 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261062 @0 glBegin(mode = GL_QUADS) 261063 @0 glTexCoord2f(s = 0.75, t = 0.140625) 261064 @0 glVertex2f(x = 826, y = 341) 261065 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 261066 @0 glVertex2f(x = 832, y = 341) 261067 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 261068 @0 glVertex2f(x = 832, y = 348) 261069 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 261070 @0 glVertex2f(x = 826, y = 348) 261071 @0 glEnd() 261072 @0 glEnable(cap = GL_BLEND) 261073 @0 glEnable(cap = GL_ALPHA_TEST) 261074 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261075 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261076 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261077 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261078 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261079 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261080 @0 glMatrixMode(mode = GL_TEXTURE) 261081 @0 glLoadIdentity() 261082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261088 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261089 @0 glBegin(mode = GL_QUADS) 261090 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 261091 @0 glVertex2f(x = 832, y = 340) 261092 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 261093 @0 glVertex2f(x = 839, y = 340) 261094 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 261095 @0 glVertex2f(x = 839, y = 351) 261096 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 261097 @0 glVertex2f(x = 832, y = 351) 261098 @0 glEnd() 261099 @0 glEnable(cap = GL_BLEND) 261100 @0 glEnable(cap = GL_ALPHA_TEST) 261101 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261102 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261103 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261104 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261105 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261106 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261107 @0 glMatrixMode(mode = GL_TEXTURE) 261108 @0 glLoadIdentity() 261109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261115 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261116 @0 glBegin(mode = GL_QUADS) 261117 @0 glTexCoord2f(s = 0, t = 0.1875) 261118 @0 glVertex2f(x = 839, y = 341) 261119 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 261120 @0 glVertex2f(x = 846, y = 341) 261121 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 261122 @0 glVertex2f(x = 846, y = 348) 261123 @0 glTexCoord2f(s = 0, t = 0.2148438) 261124 @0 glVertex2f(x = 839, y = 348) 261125 @0 glEnd() 261126 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261127 @0 glDisable(cap = GL_TEXTURE_2D) 261128 @0 glDisable(cap = GL_BLEND) 261129 @0 glDisable(cap = GL_ALPHA_TEST) 261130 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 261131 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) 261132 @0 glDisable(cap = GL_BLEND) 261133 @0 glDisable(cap = GL_ALPHA_TEST) 261134 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 261135 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) 261136 @0 glEnable(cap = GL_BLEND) 261137 @0 glEnable(cap = GL_ALPHA_TEST) 261138 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261139 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 261140 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) 261141 @0 glDisable(cap = GL_BLEND) 261142 @0 glDisable(cap = GL_ALPHA_TEST) 261143 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 261144 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) 261145 @0 glEnable(cap = GL_BLEND) 261146 @0 glEnable(cap = GL_ALPHA_TEST) 261147 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261148 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 261149 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) 261150 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261151 @0 glEnable(cap = GL_TEXTURE_2D) 261152 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 261153 @0 glEnable(cap = GL_BLEND) 261154 @0 glEnable(cap = GL_ALPHA_TEST) 261155 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261156 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261157 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261158 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261159 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261160 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261161 @0 glMatrixMode(mode = GL_TEXTURE) 261162 @0 glLoadIdentity() 261163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 261164 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 261165 @0 glBegin(mode = GL_QUADS) 261166 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 261167 @0 glVertex2f(x = 867, y = 340) 261168 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 261169 @0 glVertex2f(x = 874, y = 340) 261170 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 261171 @0 glVertex2f(x = 874, y = 349) 261172 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 261173 @0 glVertex2f(x = 867, y = 349) 261174 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 261175 @0 glVertex2f(x = 875, y = 342) 261176 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 261177 @0 glVertex2f(x = 881, y = 342) 261178 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 261179 @0 glVertex2f(x = 881, y = 349) 261180 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 261181 @0 glVertex2f(x = 875, y = 349) 261182 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 261183 @0 glVertex2f(x = 881, y = 342) 261184 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 261185 @0 glVertex2f(x = 888, y = 342) 261186 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 261187 @0 glVertex2f(x = 888, y = 349) 261188 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 261189 @0 glVertex2f(x = 881, y = 349) 261190 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 261191 @0 glVertex2f(x = 888, y = 339) 261192 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 261193 @0 glVertex2f(x = 895, y = 339) 261194 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 261195 @0 glVertex2f(x = 895, y = 349) 261196 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 261197 @0 glVertex2f(x = 888, y = 349) 261198 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 261199 @0 glVertex2f(x = 896, y = 339) 261200 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 261201 @0 glVertex2f(x = 902, y = 339) 261202 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 261203 @0 glVertex2f(x = 902, y = 349) 261204 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 261205 @0 glVertex2f(x = 896, y = 349) 261206 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 261207 @0 glVertex2f(x = 902, y = 340) 261208 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 261209 @0 glVertex2f(x = 909, y = 340) 261210 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 261211 @0 glVertex2f(x = 909, y = 349) 261212 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 261213 @0 glVertex2f(x = 902, y = 349) 261214 @0 glTexCoord2f(s = 0, t = 0.1875) 261215 @0 glVertex2f(x = 909, y = 342) 261216 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 261217 @0 glVertex2f(x = 916, y = 342) 261218 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 261219 @0 glVertex2f(x = 916, y = 349) 261220 @0 glTexCoord2f(s = 0, t = 0.2148438) 261221 @0 glVertex2f(x = 909, y = 349) 261222 @0 glEnd() 261223 @0 glEnable(cap = GL_BLEND) 261224 @0 glEnable(cap = GL_ALPHA_TEST) 261225 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261226 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261227 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261228 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261229 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261230 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261231 @0 glMatrixMode(mode = GL_TEXTURE) 261232 @0 glLoadIdentity() 261233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261239 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261240 @0 glBegin(mode = GL_QUADS) 261241 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 261242 @0 glVertex2f(x = 866, y = 339) 261243 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 261244 @0 glVertex2f(x = 873, y = 339) 261245 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 261246 @0 glVertex2f(x = 873, y = 348) 261247 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 261248 @0 glVertex2f(x = 866, y = 348) 261249 @0 glEnd() 261250 @0 glEnable(cap = GL_BLEND) 261251 @0 glEnable(cap = GL_ALPHA_TEST) 261252 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261253 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261254 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261255 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261256 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261257 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261258 @0 glMatrixMode(mode = GL_TEXTURE) 261259 @0 glLoadIdentity() 261260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261266 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261267 @0 glBegin(mode = GL_QUADS) 261268 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 261269 @0 glVertex2f(x = 874, y = 341) 261270 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 261271 @0 glVertex2f(x = 880, y = 341) 261272 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 261273 @0 glVertex2f(x = 880, y = 348) 261274 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 261275 @0 glVertex2f(x = 874, y = 348) 261276 @0 glEnd() 261277 @0 glEnable(cap = GL_BLEND) 261278 @0 glEnable(cap = GL_ALPHA_TEST) 261279 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261280 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261281 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261282 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261283 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261284 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261285 @0 glMatrixMode(mode = GL_TEXTURE) 261286 @0 glLoadIdentity() 261287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261293 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261294 @0 glBegin(mode = GL_QUADS) 261295 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 261296 @0 glVertex2f(x = 880, y = 341) 261297 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 261298 @0 glVertex2f(x = 887, y = 341) 261299 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 261300 @0 glVertex2f(x = 887, y = 348) 261301 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 261302 @0 glVertex2f(x = 880, y = 348) 261303 @0 glEnd() 261304 @0 glEnable(cap = GL_BLEND) 261305 @0 glEnable(cap = GL_ALPHA_TEST) 261306 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261307 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261308 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261309 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261310 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261311 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261312 @0 glMatrixMode(mode = GL_TEXTURE) 261313 @0 glLoadIdentity() 261314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261320 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261321 @0 glBegin(mode = GL_QUADS) 261322 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 261323 @0 glVertex2f(x = 887, y = 338) 261324 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 261325 @0 glVertex2f(x = 894, y = 338) 261326 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 261327 @0 glVertex2f(x = 894, y = 348) 261328 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 261329 @0 glVertex2f(x = 887, y = 348) 261330 @0 glEnd() 261331 @0 glEnable(cap = GL_BLEND) 261332 @0 glEnable(cap = GL_ALPHA_TEST) 261333 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261334 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261335 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261336 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261337 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261338 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261339 @0 glMatrixMode(mode = GL_TEXTURE) 261340 @0 glLoadIdentity() 261341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261347 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261348 @0 glBegin(mode = GL_QUADS) 261349 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 261350 @0 glVertex2f(x = 895, y = 338) 261351 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 261352 @0 glVertex2f(x = 901, y = 338) 261353 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 261354 @0 glVertex2f(x = 901, y = 348) 261355 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 261356 @0 glVertex2f(x = 895, y = 348) 261357 @0 glEnd() 261358 @0 glEnable(cap = GL_BLEND) 261359 @0 glEnable(cap = GL_ALPHA_TEST) 261360 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261361 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261362 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261363 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261364 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261365 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261366 @0 glMatrixMode(mode = GL_TEXTURE) 261367 @0 glLoadIdentity() 261368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261374 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261375 @0 glBegin(mode = GL_QUADS) 261376 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 261377 @0 glVertex2f(x = 901, y = 339) 261378 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 261379 @0 glVertex2f(x = 908, y = 339) 261380 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 261381 @0 glVertex2f(x = 908, y = 348) 261382 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 261383 @0 glVertex2f(x = 901, y = 348) 261384 @0 glEnd() 261385 @0 glEnable(cap = GL_BLEND) 261386 @0 glEnable(cap = GL_ALPHA_TEST) 261387 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261388 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261389 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261390 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261391 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261392 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261393 @0 glMatrixMode(mode = GL_TEXTURE) 261394 @0 glLoadIdentity() 261395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261401 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261402 @0 glBegin(mode = GL_QUADS) 261403 @0 glTexCoord2f(s = 0, t = 0.1875) 261404 @0 glVertex2f(x = 908, y = 341) 261405 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 261406 @0 glVertex2f(x = 915, y = 341) 261407 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 261408 @0 glVertex2f(x = 915, y = 348) 261409 @0 glTexCoord2f(s = 0, t = 0.2148438) 261410 @0 glVertex2f(x = 908, y = 348) 261411 @0 glEnd() 261412 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261413 @0 glDisable(cap = GL_TEXTURE_2D) 261414 @0 glDisable(cap = GL_BLEND) 261415 @0 glDisable(cap = GL_ALPHA_TEST) 261416 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 261417 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) 261418 @0 glDisable(cap = GL_BLEND) 261419 @0 glDisable(cap = GL_ALPHA_TEST) 261420 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 261421 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) 261422 @0 glEnable(cap = GL_BLEND) 261423 @0 glEnable(cap = GL_ALPHA_TEST) 261424 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261425 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 261426 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) 261427 @0 glDisable(cap = GL_BLEND) 261428 @0 glDisable(cap = GL_ALPHA_TEST) 261429 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 261430 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) 261431 @0 glEnable(cap = GL_BLEND) 261432 @0 glEnable(cap = GL_ALPHA_TEST) 261433 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261434 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 261435 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) 261436 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261437 @0 glEnable(cap = GL_TEXTURE_2D) 261438 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 261439 @0 glEnable(cap = GL_BLEND) 261440 @0 glEnable(cap = GL_ALPHA_TEST) 261441 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261442 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261443 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261444 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261445 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261446 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261447 @0 glMatrixMode(mode = GL_TEXTURE) 261448 @0 glLoadIdentity() 261449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 261450 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 261451 @0 glBegin(mode = GL_QUADS) 261452 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 261453 @0 glVertex2f(x = 549, y = 339) 261454 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 261455 @0 glVertex2f(x = 556, y = 339) 261456 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 261457 @0 glVertex2f(x = 556, y = 348) 261458 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 261459 @0 glVertex2f(x = 549, y = 348) 261460 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 261461 @0 glVertex2f(x = 556, y = 339) 261462 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 261463 @0 glVertex2f(x = 563, y = 339) 261464 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 261465 @0 glVertex2f(x = 563, y = 348) 261466 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 261467 @0 glVertex2f(x = 556, y = 348) 261468 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 261469 @0 glVertex2f(x = 563, y = 341) 261470 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 261471 @0 glVertex2f(x = 570, y = 341) 261472 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 261473 @0 glVertex2f(x = 570, y = 349) 261474 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 261475 @0 glVertex2f(x = 563, y = 349) 261476 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 261477 @0 glVertex2f(x = 571, y = 341) 261478 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 261479 @0 glVertex2f(x = 577, y = 341) 261480 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 261481 @0 glVertex2f(x = 577, y = 348) 261482 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 261483 @0 glVertex2f(x = 571, y = 348) 261484 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 261485 @0 glVertex2f(x = 577, y = 339) 261486 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 261487 @0 glVertex2f(x = 584, y = 339) 261488 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 261489 @0 glVertex2f(x = 584, y = 348) 261490 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 261491 @0 glVertex2f(x = 577, y = 348) 261492 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 261493 @0 glVertex2f(x = 591, y = 339) 261494 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 261495 @0 glVertex2f(x = 598, y = 339) 261496 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 261497 @0 glVertex2f(x = 598, y = 348) 261498 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 261499 @0 glVertex2f(x = 591, y = 348) 261500 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 261501 @0 glVertex2f(x = 598, y = 341) 261502 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 261503 @0 glVertex2f(x = 605, y = 341) 261504 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 261505 @0 glVertex2f(x = 605, y = 349) 261506 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 261507 @0 glVertex2f(x = 598, y = 349) 261508 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 261509 @0 glVertex2f(x = 605, y = 341) 261510 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 261511 @0 glVertex2f(x = 612, y = 341) 261512 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 261513 @0 glVertex2f(x = 612, y = 348) 261514 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 261515 @0 glVertex2f(x = 605, y = 348) 261516 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 261517 @0 glVertex2f(x = 612, y = 341) 261518 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 261519 @0 glVertex2f(x = 619, y = 341) 261520 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 261521 @0 glVertex2f(x = 619, y = 348) 261522 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 261523 @0 glVertex2f(x = 612, y = 348) 261524 @0 glEnd() 261525 @0 glEnable(cap = GL_BLEND) 261526 @0 glEnable(cap = GL_ALPHA_TEST) 261527 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261528 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261529 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261530 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261531 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261532 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261533 @0 glMatrixMode(mode = GL_TEXTURE) 261534 @0 glLoadIdentity() 261535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261541 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261542 @0 glBegin(mode = GL_QUADS) 261543 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 261544 @0 glVertex2f(x = 548, y = 338) 261545 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 261546 @0 glVertex2f(x = 555, y = 338) 261547 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 261548 @0 glVertex2f(x = 555, y = 347) 261549 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 261550 @0 glVertex2f(x = 548, y = 347) 261551 @0 glEnd() 261552 @0 glEnable(cap = GL_BLEND) 261553 @0 glEnable(cap = GL_ALPHA_TEST) 261554 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261555 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261557 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261559 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261560 @0 glMatrixMode(mode = GL_TEXTURE) 261561 @0 glLoadIdentity() 261562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261568 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261569 @0 glBegin(mode = GL_QUADS) 261570 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 261571 @0 glVertex2f(x = 555, y = 338) 261572 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 261573 @0 glVertex2f(x = 562, y = 338) 261574 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 261575 @0 glVertex2f(x = 562, y = 347) 261576 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 261577 @0 glVertex2f(x = 555, y = 347) 261578 @0 glEnd() 261579 @0 glEnable(cap = GL_BLEND) 261580 @0 glEnable(cap = GL_ALPHA_TEST) 261581 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261582 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261583 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261584 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261585 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261586 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261587 @0 glMatrixMode(mode = GL_TEXTURE) 261588 @0 glLoadIdentity() 261589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261595 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261596 @0 glBegin(mode = GL_QUADS) 261597 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 261598 @0 glVertex2f(x = 562, y = 340) 261599 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 261600 @0 glVertex2f(x = 569, y = 340) 261601 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 261602 @0 glVertex2f(x = 569, y = 348) 261603 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 261604 @0 glVertex2f(x = 562, y = 348) 261605 @0 glEnd() 261606 @0 glEnable(cap = GL_BLEND) 261607 @0 glEnable(cap = GL_ALPHA_TEST) 261608 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261609 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261610 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261611 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261612 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261613 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261614 @0 glMatrixMode(mode = GL_TEXTURE) 261615 @0 glLoadIdentity() 261616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261622 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261623 @0 glBegin(mode = GL_QUADS) 261624 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 261625 @0 glVertex2f(x = 570, y = 340) 261626 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 261627 @0 glVertex2f(x = 576, y = 340) 261628 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 261629 @0 glVertex2f(x = 576, y = 347) 261630 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 261631 @0 glVertex2f(x = 570, y = 347) 261632 @0 glEnd() 261633 @0 glEnable(cap = GL_BLEND) 261634 @0 glEnable(cap = GL_ALPHA_TEST) 261635 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261636 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261637 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261638 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261639 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261640 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261641 @0 glMatrixMode(mode = GL_TEXTURE) 261642 @0 glLoadIdentity() 261643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261649 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261650 @0 glBegin(mode = GL_QUADS) 261651 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 261652 @0 glVertex2f(x = 576, y = 338) 261653 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 261654 @0 glVertex2f(x = 583, y = 338) 261655 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 261656 @0 glVertex2f(x = 583, y = 347) 261657 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 261658 @0 glVertex2f(x = 576, y = 347) 261659 @0 glEnd() 261660 @0 glEnable(cap = GL_BLEND) 261661 @0 glEnable(cap = GL_ALPHA_TEST) 261662 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261663 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261664 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261665 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261666 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261667 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261668 @0 glMatrixMode(mode = GL_TEXTURE) 261669 @0 glLoadIdentity() 261670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261676 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261677 @0 glBegin(mode = GL_QUADS) 261678 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 261679 @0 glVertex2f(x = 590, y = 338) 261680 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 261681 @0 glVertex2f(x = 597, y = 338) 261682 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 261683 @0 glVertex2f(x = 597, y = 347) 261684 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 261685 @0 glVertex2f(x = 590, y = 347) 261686 @0 glEnd() 261687 @0 glEnable(cap = GL_BLEND) 261688 @0 glEnable(cap = GL_ALPHA_TEST) 261689 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261690 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261691 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261692 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261693 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261694 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261695 @0 glMatrixMode(mode = GL_TEXTURE) 261696 @0 glLoadIdentity() 261697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261703 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261704 @0 glBegin(mode = GL_QUADS) 261705 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 261706 @0 glVertex2f(x = 597, y = 340) 261707 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 261708 @0 glVertex2f(x = 604, y = 340) 261709 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 261710 @0 glVertex2f(x = 604, y = 348) 261711 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 261712 @0 glVertex2f(x = 597, y = 348) 261713 @0 glEnd() 261714 @0 glEnable(cap = GL_BLEND) 261715 @0 glEnable(cap = GL_ALPHA_TEST) 261716 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261717 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261718 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261719 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261720 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261721 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261722 @0 glMatrixMode(mode = GL_TEXTURE) 261723 @0 glLoadIdentity() 261724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261730 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261731 @0 glBegin(mode = GL_QUADS) 261732 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 261733 @0 glVertex2f(x = 604, y = 340) 261734 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 261735 @0 glVertex2f(x = 611, y = 340) 261736 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 261737 @0 glVertex2f(x = 611, y = 347) 261738 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 261739 @0 glVertex2f(x = 604, y = 347) 261740 @0 glEnd() 261741 @0 glEnable(cap = GL_BLEND) 261742 @0 glEnable(cap = GL_ALPHA_TEST) 261743 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261744 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261745 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261746 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261747 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261748 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261749 @0 glMatrixMode(mode = GL_TEXTURE) 261750 @0 glLoadIdentity() 261751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261757 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261758 @0 glBegin(mode = GL_QUADS) 261759 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 261760 @0 glVertex2f(x = 611, y = 340) 261761 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 261762 @0 glVertex2f(x = 618, y = 340) 261763 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 261764 @0 glVertex2f(x = 618, y = 347) 261765 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 261766 @0 glVertex2f(x = 611, y = 347) 261767 @0 glEnd() 261768 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261769 @0 glDisable(cap = GL_TEXTURE_2D) 261770 @0 glDisable(cap = GL_BLEND) 261771 @0 glDisable(cap = GL_ALPHA_TEST) 261772 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 261773 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) 261774 @0 glDisable(cap = GL_BLEND) 261775 @0 glDisable(cap = GL_ALPHA_TEST) 261776 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 261777 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) 261778 @0 glEnable(cap = GL_BLEND) 261779 @0 glEnable(cap = GL_ALPHA_TEST) 261780 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261781 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 261782 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) 261783 @0 glDisable(cap = GL_BLEND) 261784 @0 glDisable(cap = GL_ALPHA_TEST) 261785 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 261786 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) 261787 @0 glDisable(cap = GL_BLEND) 261788 @0 glDisable(cap = GL_ALPHA_TEST) 261789 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 261790 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) 261791 @0 glEnable(cap = GL_BLEND) 261792 @0 glEnable(cap = GL_ALPHA_TEST) 261793 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261794 @0 glBegin(mode = GL_QUADS) 261795 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 261796 @0 glVertex2f(x = 1053, y = 864) 261797 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 261798 @0 glVertex2f(x = 1338, y = 864) 261799 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 261800 @0 glVertex2f(x = 1338, y = 937) 261801 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 261802 @0 glVertex2f(x = 1053, y = 937) 261803 @0 glEnd() 261804 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261805 @0 glEnable(cap = GL_TEXTURE_2D) 261806 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 261807 @0 glEnable(cap = GL_BLEND) 261808 @0 glEnable(cap = GL_ALPHA_TEST) 261809 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261811 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261813 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261814 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261815 @0 glMatrixMode(mode = GL_TEXTURE) 261816 @0 glLoadIdentity() 261817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 261818 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 261819 @0 glBegin(mode = GL_QUADS) 261820 @0 glTexCoord2f(s = 0.75, t = 0.046875) 261821 @0 glVertex2f(x = 1176, y = 897) 261822 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 261823 @0 glVertex2f(x = 1183, y = 897) 261824 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 261825 @0 glVertex2f(x = 1183, y = 906) 261826 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 261827 @0 glVertex2f(x = 1176, y = 906) 261828 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 261829 @0 glVertex2f(x = 1183, y = 899) 261830 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 261831 @0 glVertex2f(x = 1190, y = 899) 261832 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 261833 @0 glVertex2f(x = 1190, y = 906) 261834 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 261835 @0 glVertex2f(x = 1183, y = 906) 261836 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 261837 @0 glVertex2f(x = 1190, y = 896) 261838 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 261839 @0 glVertex2f(x = 1197, y = 896) 261840 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 261841 @0 glVertex2f(x = 1197, y = 906) 261842 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 261843 @0 glVertex2f(x = 1190, y = 906) 261844 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 261845 @0 glVertex2f(x = 1197, y = 899) 261846 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 261847 @0 glVertex2f(x = 1204, y = 899) 261848 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 261849 @0 glVertex2f(x = 1204, y = 906) 261850 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 261851 @0 glVertex2f(x = 1197, y = 906) 261852 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 261853 @0 glVertex2f(x = 1204, y = 897) 261854 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 261855 @0 glVertex2f(x = 1211, y = 897) 261856 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 261857 @0 glVertex2f(x = 1211, y = 906) 261858 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 261859 @0 glVertex2f(x = 1204, y = 906) 261860 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 261861 @0 glVertex2f(x = 1211, y = 899) 261862 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 261863 @0 glVertex2f(x = 1218, y = 899) 261864 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 261865 @0 glVertex2f(x = 1218, y = 906) 261866 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 261867 @0 glVertex2f(x = 1211, y = 906) 261868 @0 glEnd() 261869 @0 glEnable(cap = GL_BLEND) 261870 @0 glEnable(cap = GL_ALPHA_TEST) 261871 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261872 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261873 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261874 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261875 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261876 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261877 @0 glMatrixMode(mode = GL_TEXTURE) 261878 @0 glLoadIdentity() 261879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261885 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261886 @0 glBegin(mode = GL_QUADS) 261887 @0 glTexCoord2f(s = 0.75, t = 0.046875) 261888 @0 glVertex2f(x = 1175, y = 896) 261889 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 261890 @0 glVertex2f(x = 1182, y = 896) 261891 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 261892 @0 glVertex2f(x = 1182, y = 905) 261893 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 261894 @0 glVertex2f(x = 1175, y = 905) 261895 @0 glEnd() 261896 @0 glEnable(cap = GL_BLEND) 261897 @0 glEnable(cap = GL_ALPHA_TEST) 261898 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261899 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261900 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261901 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261902 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261903 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261904 @0 glMatrixMode(mode = GL_TEXTURE) 261905 @0 glLoadIdentity() 261906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261912 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261913 @0 glBegin(mode = GL_QUADS) 261914 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 261915 @0 glVertex2f(x = 1182, y = 898) 261916 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 261917 @0 glVertex2f(x = 1189, y = 898) 261918 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 261919 @0 glVertex2f(x = 1189, y = 905) 261920 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 261921 @0 glVertex2f(x = 1182, y = 905) 261922 @0 glEnd() 261923 @0 glEnable(cap = GL_BLEND) 261924 @0 glEnable(cap = GL_ALPHA_TEST) 261925 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261926 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261927 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261928 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261929 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261930 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261931 @0 glMatrixMode(mode = GL_TEXTURE) 261932 @0 glLoadIdentity() 261933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261939 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261940 @0 glBegin(mode = GL_QUADS) 261941 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 261942 @0 glVertex2f(x = 1189, y = 895) 261943 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 261944 @0 glVertex2f(x = 1196, y = 895) 261945 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 261946 @0 glVertex2f(x = 1196, y = 905) 261947 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 261948 @0 glVertex2f(x = 1189, y = 905) 261949 @0 glEnd() 261950 @0 glEnable(cap = GL_BLEND) 261951 @0 glEnable(cap = GL_ALPHA_TEST) 261952 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261954 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261956 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261957 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261958 @0 glMatrixMode(mode = GL_TEXTURE) 261959 @0 glLoadIdentity() 261960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261966 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261967 @0 glBegin(mode = GL_QUADS) 261968 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 261969 @0 glVertex2f(x = 1196, y = 898) 261970 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 261971 @0 glVertex2f(x = 1203, y = 898) 261972 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 261973 @0 glVertex2f(x = 1203, y = 905) 261974 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 261975 @0 glVertex2f(x = 1196, y = 905) 261976 @0 glEnd() 261977 @0 glEnable(cap = GL_BLEND) 261978 @0 glEnable(cap = GL_ALPHA_TEST) 261979 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 261980 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 261981 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 261982 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 261983 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 261984 @0 glActiveTextureARB(texture = GL_TEXTURE0) 261985 @0 glMatrixMode(mode = GL_TEXTURE) 261986 @0 glLoadIdentity() 261987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 261988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 261989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 261990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 261991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 261992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 261993 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 261994 @0 glBegin(mode = GL_QUADS) 261995 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 261996 @0 glVertex2f(x = 1203, y = 896) 261997 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 261998 @0 glVertex2f(x = 1210, y = 896) 261999 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 262000 @0 glVertex2f(x = 1210, y = 905) 262001 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 262002 @0 glVertex2f(x = 1203, y = 905) 262003 @0 glEnd() 262004 @0 glEnable(cap = GL_BLEND) 262005 @0 glEnable(cap = GL_ALPHA_TEST) 262006 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262007 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262008 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262009 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262010 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262011 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262012 @0 glMatrixMode(mode = GL_TEXTURE) 262013 @0 glLoadIdentity() 262014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262020 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262021 @0 glBegin(mode = GL_QUADS) 262022 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 262023 @0 glVertex2f(x = 1210, y = 898) 262024 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 262025 @0 glVertex2f(x = 1217, y = 898) 262026 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 262027 @0 glVertex2f(x = 1217, y = 905) 262028 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 262029 @0 glVertex2f(x = 1210, y = 905) 262030 @0 glEnd() 262031 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262032 @0 glDisable(cap = GL_TEXTURE_2D) 262033 @0 glEnable(cap = GL_BLEND) 262034 @0 glEnable(cap = GL_ALPHA_TEST) 262035 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262036 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 262037 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) 262038 @0 glDisable(cap = GL_BLEND) 262039 @0 glDisable(cap = GL_ALPHA_TEST) 262040 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 262041 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) 262042 @0 glDisable(cap = GL_BLEND) 262043 @0 glDisable(cap = GL_ALPHA_TEST) 262044 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 262045 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) 262046 @0 glEnable(cap = GL_BLEND) 262047 @0 glEnable(cap = GL_ALPHA_TEST) 262048 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262049 @0 glBegin(mode = GL_QUADS) 262050 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 262051 @0 glVertex2f(x = 1353, y = 864) 262052 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 262053 @0 glVertex2f(x = 1662, y = 864) 262054 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 262055 @0 glVertex2f(x = 1662, y = 937) 262056 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 262057 @0 glVertex2f(x = 1353, y = 937) 262058 @0 glEnd() 262059 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262060 @0 glEnable(cap = GL_TEXTURE_2D) 262061 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 262062 @0 glEnable(cap = GL_BLEND) 262063 @0 glEnable(cap = GL_ALPHA_TEST) 262064 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262065 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262066 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262067 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262068 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262069 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262070 @0 glMatrixMode(mode = GL_TEXTURE) 262071 @0 glLoadIdentity() 262072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 262073 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 262074 @0 glBegin(mode = GL_QUADS) 262075 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 262076 @0 glVertex2f(x = 1477, y = 897) 262077 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 262078 @0 glVertex2f(x = 1484, y = 897) 262079 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 262080 @0 glVertex2f(x = 1484, y = 906) 262081 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 262082 @0 glVertex2f(x = 1477, y = 906) 262083 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 262084 @0 glVertex2f(x = 1484, y = 899) 262085 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 262086 @0 glVertex2f(x = 1491, y = 899) 262087 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 262088 @0 glVertex2f(x = 1491, y = 906) 262089 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 262090 @0 glVertex2f(x = 1484, y = 906) 262091 @0 glTexCoord2f(s = 0.75, t = 0.140625) 262092 @0 glVertex2f(x = 1492, y = 899) 262093 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 262094 @0 glVertex2f(x = 1498, y = 899) 262095 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 262096 @0 glVertex2f(x = 1498, y = 906) 262097 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 262098 @0 glVertex2f(x = 1492, y = 906) 262099 @0 glTexCoord2f(s = 0.375, t = 0.140625) 262100 @0 glVertex2f(x = 1499, y = 896) 262101 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 262102 @0 glVertex2f(x = 1505, y = 896) 262103 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 262104 @0 glVertex2f(x = 1505, y = 906) 262105 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 262106 @0 glVertex2f(x = 1499, y = 906) 262107 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 262108 @0 glVertex2f(x = 1506, y = 896) 262109 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 262110 @0 glVertex2f(x = 1512, y = 896) 262111 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 262112 @0 glVertex2f(x = 1512, y = 906) 262113 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 262114 @0 glVertex2f(x = 1506, y = 906) 262115 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 262116 @0 glVertex2f(x = 1512, y = 898) 262117 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 262118 @0 glVertex2f(x = 1519, y = 898) 262119 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 262120 @0 glVertex2f(x = 1519, y = 909) 262121 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 262122 @0 glVertex2f(x = 1512, y = 909) 262123 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 262124 @0 glVertex2f(x = 1520, y = 899) 262125 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 262126 @0 glVertex2f(x = 1526, y = 899) 262127 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 262128 @0 glVertex2f(x = 1526, y = 906) 262129 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 262130 @0 glVertex2f(x = 1520, y = 906) 262131 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 262132 @0 glVertex2f(x = 1527, y = 899) 262133 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 262134 @0 glVertex2f(x = 1533, y = 899) 262135 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 262136 @0 glVertex2f(x = 1533, y = 906) 262137 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 262138 @0 glVertex2f(x = 1527, y = 906) 262139 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 262140 @0 glVertex2f(x = 1533, y = 899) 262141 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 262142 @0 glVertex2f(x = 1540, y = 899) 262143 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 262144 @0 glVertex2f(x = 1540, y = 906) 262145 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 262146 @0 glVertex2f(x = 1533, y = 906) 262147 @0 glEnd() 262148 @0 glEnable(cap = GL_BLEND) 262149 @0 glEnable(cap = GL_ALPHA_TEST) 262150 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262151 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262152 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262153 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262154 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262155 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262156 @0 glMatrixMode(mode = GL_TEXTURE) 262157 @0 glLoadIdentity() 262158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262164 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262165 @0 glBegin(mode = GL_QUADS) 262166 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 262167 @0 glVertex2f(x = 1476, y = 896) 262168 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 262169 @0 glVertex2f(x = 1483, y = 896) 262170 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 262171 @0 glVertex2f(x = 1483, y = 905) 262172 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 262173 @0 glVertex2f(x = 1476, y = 905) 262174 @0 glEnd() 262175 @0 glEnable(cap = GL_BLEND) 262176 @0 glEnable(cap = GL_ALPHA_TEST) 262177 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262178 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262180 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262182 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262183 @0 glMatrixMode(mode = GL_TEXTURE) 262184 @0 glLoadIdentity() 262185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262191 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262192 @0 glBegin(mode = GL_QUADS) 262193 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 262194 @0 glVertex2f(x = 1483, y = 898) 262195 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 262196 @0 glVertex2f(x = 1490, y = 898) 262197 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 262198 @0 glVertex2f(x = 1490, y = 905) 262199 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 262200 @0 glVertex2f(x = 1483, y = 905) 262201 @0 glEnd() 262202 @0 glEnable(cap = GL_BLEND) 262203 @0 glEnable(cap = GL_ALPHA_TEST) 262204 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262205 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262206 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262207 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262208 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262209 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262210 @0 glMatrixMode(mode = GL_TEXTURE) 262211 @0 glLoadIdentity() 262212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262218 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262219 @0 glBegin(mode = GL_QUADS) 262220 @0 glTexCoord2f(s = 0.75, t = 0.140625) 262221 @0 glVertex2f(x = 1491, y = 898) 262222 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 262223 @0 glVertex2f(x = 1497, y = 898) 262224 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 262225 @0 glVertex2f(x = 1497, y = 905) 262226 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 262227 @0 glVertex2f(x = 1491, y = 905) 262228 @0 glEnd() 262229 @0 glEnable(cap = GL_BLEND) 262230 @0 glEnable(cap = GL_ALPHA_TEST) 262231 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262232 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262233 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262234 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262235 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262236 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262237 @0 glMatrixMode(mode = GL_TEXTURE) 262238 @0 glLoadIdentity() 262239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262245 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262246 @0 glBegin(mode = GL_QUADS) 262247 @0 glTexCoord2f(s = 0.375, t = 0.140625) 262248 @0 glVertex2f(x = 1498, y = 895) 262249 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 262250 @0 glVertex2f(x = 1504, y = 895) 262251 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 262252 @0 glVertex2f(x = 1504, y = 905) 262253 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 262254 @0 glVertex2f(x = 1498, y = 905) 262255 @0 glEnd() 262256 @0 glEnable(cap = GL_BLEND) 262257 @0 glEnable(cap = GL_ALPHA_TEST) 262258 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262259 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262260 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262261 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262262 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262263 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262264 @0 glMatrixMode(mode = GL_TEXTURE) 262265 @0 glLoadIdentity() 262266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262272 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262273 @0 glBegin(mode = GL_QUADS) 262274 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 262275 @0 glVertex2f(x = 1505, y = 895) 262276 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 262277 @0 glVertex2f(x = 1511, y = 895) 262278 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 262279 @0 glVertex2f(x = 1511, y = 905) 262280 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 262281 @0 glVertex2f(x = 1505, y = 905) 262282 @0 glEnd() 262283 @0 glEnable(cap = GL_BLEND) 262284 @0 glEnable(cap = GL_ALPHA_TEST) 262285 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262286 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262287 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262288 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262289 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262290 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262291 @0 glMatrixMode(mode = GL_TEXTURE) 262292 @0 glLoadIdentity() 262293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262299 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262300 @0 glBegin(mode = GL_QUADS) 262301 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 262302 @0 glVertex2f(x = 1511, y = 897) 262303 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 262304 @0 glVertex2f(x = 1518, y = 897) 262305 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 262306 @0 glVertex2f(x = 1518, y = 908) 262307 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 262308 @0 glVertex2f(x = 1511, y = 908) 262309 @0 glEnd() 262310 @0 glEnable(cap = GL_BLEND) 262311 @0 glEnable(cap = GL_ALPHA_TEST) 262312 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262313 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262314 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262315 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262316 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262317 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262318 @0 glMatrixMode(mode = GL_TEXTURE) 262319 @0 glLoadIdentity() 262320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262326 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262327 @0 glBegin(mode = GL_QUADS) 262328 @0 glTexCoord2f(s = 0.09375, t = 0.1875) 262329 @0 glVertex2f(x = 1519, y = 898) 262330 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) 262331 @0 glVertex2f(x = 1525, y = 898) 262332 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) 262333 @0 glVertex2f(x = 1525, y = 905) 262334 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) 262335 @0 glVertex2f(x = 1519, y = 905) 262336 @0 glEnd() 262337 @0 glEnable(cap = GL_BLEND) 262338 @0 glEnable(cap = GL_ALPHA_TEST) 262339 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262340 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262342 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262343 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262344 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262345 @0 glMatrixMode(mode = GL_TEXTURE) 262346 @0 glLoadIdentity() 262347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262353 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262354 @0 glBegin(mode = GL_QUADS) 262355 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 262356 @0 glVertex2f(x = 1526, y = 898) 262357 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 262358 @0 glVertex2f(x = 1532, y = 898) 262359 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 262360 @0 glVertex2f(x = 1532, y = 905) 262361 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 262362 @0 glVertex2f(x = 1526, y = 905) 262363 @0 glEnd() 262364 @0 glEnable(cap = GL_BLEND) 262365 @0 glEnable(cap = GL_ALPHA_TEST) 262366 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262367 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262368 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262369 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262370 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262371 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262372 @0 glMatrixMode(mode = GL_TEXTURE) 262373 @0 glLoadIdentity() 262374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262380 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262381 @0 glBegin(mode = GL_QUADS) 262382 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 262383 @0 glVertex2f(x = 1532, y = 898) 262384 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 262385 @0 glVertex2f(x = 1539, y = 898) 262386 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 262387 @0 glVertex2f(x = 1539, y = 905) 262388 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 262389 @0 glVertex2f(x = 1532, y = 905) 262390 @0 glEnd() 262391 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262392 @0 glDisable(cap = GL_TEXTURE_2D) 262393 @0 glEnable(cap = GL_BLEND) 262394 @0 glEnable(cap = GL_ALPHA_TEST) 262395 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262396 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 262397 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) 262398 @0 glDisable(cap = GL_BLEND) 262399 @0 glDisable(cap = GL_ALPHA_TEST) 262400 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 262401 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) 262402 @0 glDisable(cap = GL_BLEND) 262403 @0 glDisable(cap = GL_ALPHA_TEST) 262404 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 262405 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) 262406 @0 glEnable(cap = GL_BLEND) 262407 @0 glEnable(cap = GL_ALPHA_TEST) 262408 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262409 @0 glBegin(mode = GL_QUADS) 262410 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 262411 @0 glVertex2f(x = 1677, y = 864) 262412 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 262413 @0 glVertex2f(x = 1950, y = 864) 262414 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 262415 @0 glVertex2f(x = 1950, y = 937) 262416 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 262417 @0 glVertex2f(x = 1677, y = 937) 262418 @0 glEnd() 262419 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262420 @0 glEnable(cap = GL_TEXTURE_2D) 262421 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 262422 @0 glEnable(cap = GL_BLEND) 262423 @0 glEnable(cap = GL_ALPHA_TEST) 262424 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262425 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262426 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262427 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262428 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262429 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262430 @0 glMatrixMode(mode = GL_TEXTURE) 262431 @0 glLoadIdentity() 262432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 262433 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 262434 @0 glBegin(mode = GL_QUADS) 262435 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 262436 @0 glVertex2f(x = 1804, y = 897) 262437 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 262438 @0 glVertex2f(x = 1811, y = 897) 262439 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 262440 @0 glVertex2f(x = 1811, y = 906) 262441 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 262442 @0 glVertex2f(x = 1804, y = 906) 262443 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 262444 @0 glVertex2f(x = 1811, y = 899) 262445 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 262446 @0 glVertex2f(x = 1818, y = 899) 262447 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 262448 @0 glVertex2f(x = 1818, y = 906) 262449 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 262450 @0 glVertex2f(x = 1811, y = 906) 262451 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 262452 @0 glVertex2f(x = 1818, y = 899) 262453 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 262454 @0 glVertex2f(x = 1826, y = 899) 262455 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 262456 @0 glVertex2f(x = 1826, y = 906) 262457 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 262458 @0 glVertex2f(x = 1818, y = 906) 262459 @0 glEnd() 262460 @0 glEnable(cap = GL_BLEND) 262461 @0 glEnable(cap = GL_ALPHA_TEST) 262462 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262463 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262464 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262465 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262466 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262467 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262468 @0 glMatrixMode(mode = GL_TEXTURE) 262469 @0 glLoadIdentity() 262470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262476 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262477 @0 glBegin(mode = GL_QUADS) 262478 @0 glTexCoord2f(s = 0.234375, t = 0.09375) 262479 @0 glVertex2f(x = 1803, y = 896) 262480 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) 262481 @0 glVertex2f(x = 1810, y = 896) 262482 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) 262483 @0 glVertex2f(x = 1810, y = 905) 262484 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) 262485 @0 glVertex2f(x = 1803, y = 905) 262486 @0 glEnd() 262487 @0 glEnable(cap = GL_BLEND) 262488 @0 glEnable(cap = GL_ALPHA_TEST) 262489 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262490 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262491 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262492 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262493 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262494 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262495 @0 glMatrixMode(mode = GL_TEXTURE) 262496 @0 glLoadIdentity() 262497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262503 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262504 @0 glBegin(mode = GL_QUADS) 262505 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 262506 @0 glVertex2f(x = 1810, y = 898) 262507 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 262508 @0 glVertex2f(x = 1817, y = 898) 262509 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 262510 @0 glVertex2f(x = 1817, y = 905) 262511 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 262512 @0 glVertex2f(x = 1810, y = 905) 262513 @0 glEnd() 262514 @0 glEnable(cap = GL_BLEND) 262515 @0 glEnable(cap = GL_ALPHA_TEST) 262516 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262517 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262518 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262519 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262520 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262521 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262522 @0 glMatrixMode(mode = GL_TEXTURE) 262523 @0 glLoadIdentity() 262524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262530 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262531 @0 glBegin(mode = GL_QUADS) 262532 @0 glTexCoord2f(s = 0.1875, t = 0.1875) 262533 @0 glVertex2f(x = 1817, y = 898) 262534 @0 glTexCoord2f(s = 0.21875, t = 0.1875) 262535 @0 glVertex2f(x = 1825, y = 898) 262536 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) 262537 @0 glVertex2f(x = 1825, y = 905) 262538 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) 262539 @0 glVertex2f(x = 1817, y = 905) 262540 @0 glEnd() 262541 @0 glEnable(cap = GL_BLEND) 262542 @0 glEnable(cap = GL_ALPHA_TEST) 262543 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262544 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262545 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262546 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262547 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262548 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262549 @0 glMatrixMode(mode = GL_TEXTURE) 262550 @0 glLoadIdentity() 262551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 262552 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 262553 @0 glBegin(mode = GL_QUADS) 262554 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 262555 @0 glVertex2f(x = 1053, y = 410) 262556 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 262557 @0 glVertex2f(x = 1060, y = 410) 262558 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 262559 @0 glVertex2f(x = 1060, y = 419) 262560 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 262561 @0 glVertex2f(x = 1053, y = 419) 262562 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 262563 @0 glVertex2f(x = 1060, y = 412) 262564 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 262565 @0 glVertex2f(x = 1067, y = 412) 262566 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 262567 @0 glVertex2f(x = 1067, y = 419) 262568 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 262569 @0 glVertex2f(x = 1060, y = 419) 262570 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 262571 @0 glVertex2f(x = 1067, y = 409) 262572 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 262573 @0 glVertex2f(x = 1074, y = 409) 262574 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 262575 @0 glVertex2f(x = 1074, y = 419) 262576 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 262577 @0 glVertex2f(x = 1067, y = 419) 262578 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 262579 @0 glVertex2f(x = 1074, y = 412) 262580 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 262581 @0 glVertex2f(x = 1081, y = 412) 262582 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 262583 @0 glVertex2f(x = 1081, y = 419) 262584 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 262585 @0 glVertex2f(x = 1074, y = 419) 262586 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 262587 @0 glVertex2f(x = 1082, y = 412) 262588 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 262589 @0 glVertex2f(x = 1088, y = 412) 262590 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 262591 @0 glVertex2f(x = 1088, y = 419) 262592 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 262593 @0 glVertex2f(x = 1082, y = 419) 262594 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 262595 @0 glVertex2f(x = 1088, y = 410) 262596 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 262597 @0 glVertex2f(x = 1095, y = 410) 262598 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 262599 @0 glVertex2f(x = 1095, y = 419) 262600 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 262601 @0 glVertex2f(x = 1088, y = 419) 262602 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 262603 @0 glVertex2f(x = 1102, y = 410) 262604 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 262605 @0 glVertex2f(x = 1110, y = 410) 262606 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 262607 @0 glVertex2f(x = 1110, y = 419) 262608 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 262609 @0 glVertex2f(x = 1102, y = 419) 262610 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 262611 @0 glVertex2f(x = 1109, y = 412) 262612 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 262613 @0 glVertex2f(x = 1116, y = 412) 262614 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 262615 @0 glVertex2f(x = 1116, y = 419) 262616 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 262617 @0 glVertex2f(x = 1109, y = 419) 262618 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 262619 @0 glVertex2f(x = 1117, y = 412) 262620 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 262621 @0 glVertex2f(x = 1123, y = 412) 262622 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 262623 @0 glVertex2f(x = 1123, y = 419) 262624 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 262625 @0 glVertex2f(x = 1117, y = 419) 262626 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 262627 @0 glVertex2f(x = 1123, y = 409) 262628 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 262629 @0 glVertex2f(x = 1130, y = 409) 262630 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 262631 @0 glVertex2f(x = 1130, y = 419) 262632 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 262633 @0 glVertex2f(x = 1123, y = 419) 262634 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 262635 @0 glVertex2f(x = 1130, y = 409) 262636 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 262637 @0 glVertex2f(x = 1137, y = 409) 262638 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 262639 @0 glVertex2f(x = 1137, y = 419) 262640 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 262641 @0 glVertex2f(x = 1130, y = 419) 262642 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 262643 @0 glVertex2f(x = 1139, y = 412) 262644 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 262645 @0 glVertex2f(x = 1142, y = 412) 262646 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 262647 @0 glVertex2f(x = 1142, y = 419) 262648 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 262649 @0 glVertex2f(x = 1139, y = 419) 262650 @0 glEnd() 262651 @0 glEnable(cap = GL_BLEND) 262652 @0 glEnable(cap = GL_ALPHA_TEST) 262653 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262654 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262655 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262656 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262657 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262658 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262659 @0 glMatrixMode(mode = GL_TEXTURE) 262660 @0 glLoadIdentity() 262661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262667 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262668 @0 glBegin(mode = GL_QUADS) 262669 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 262670 @0 glVertex2f(x = 1052, y = 409) 262671 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 262672 @0 glVertex2f(x = 1059, y = 409) 262673 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 262674 @0 glVertex2f(x = 1059, y = 418) 262675 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 262676 @0 glVertex2f(x = 1052, y = 418) 262677 @0 glEnd() 262678 @0 glEnable(cap = GL_BLEND) 262679 @0 glEnable(cap = GL_ALPHA_TEST) 262680 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262681 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262682 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262683 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262684 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262685 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262686 @0 glMatrixMode(mode = GL_TEXTURE) 262687 @0 glLoadIdentity() 262688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262694 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262695 @0 glBegin(mode = GL_QUADS) 262696 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 262697 @0 glVertex2f(x = 1059, y = 411) 262698 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 262699 @0 glVertex2f(x = 1066, y = 411) 262700 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 262701 @0 glVertex2f(x = 1066, y = 418) 262702 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 262703 @0 glVertex2f(x = 1059, y = 418) 262704 @0 glEnd() 262705 @0 glEnable(cap = GL_BLEND) 262706 @0 glEnable(cap = GL_ALPHA_TEST) 262707 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262708 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262709 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262710 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262711 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262712 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262713 @0 glMatrixMode(mode = GL_TEXTURE) 262714 @0 glLoadIdentity() 262715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262721 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262722 @0 glBegin(mode = GL_QUADS) 262723 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 262724 @0 glVertex2f(x = 1066, y = 408) 262725 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 262726 @0 glVertex2f(x = 1073, y = 408) 262727 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 262728 @0 glVertex2f(x = 1073, y = 418) 262729 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 262730 @0 glVertex2f(x = 1066, y = 418) 262731 @0 glEnd() 262732 @0 glEnable(cap = GL_BLEND) 262733 @0 glEnable(cap = GL_ALPHA_TEST) 262734 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262735 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262736 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262737 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262738 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262739 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262740 @0 glMatrixMode(mode = GL_TEXTURE) 262741 @0 glLoadIdentity() 262742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262748 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262749 @0 glBegin(mode = GL_QUADS) 262750 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 262751 @0 glVertex2f(x = 1073, y = 411) 262752 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 262753 @0 glVertex2f(x = 1080, y = 411) 262754 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 262755 @0 glVertex2f(x = 1080, y = 418) 262756 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 262757 @0 glVertex2f(x = 1073, y = 418) 262758 @0 glEnd() 262759 @0 glEnable(cap = GL_BLEND) 262760 @0 glEnable(cap = GL_ALPHA_TEST) 262761 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262762 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262763 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262764 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262765 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262766 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262767 @0 glMatrixMode(mode = GL_TEXTURE) 262768 @0 glLoadIdentity() 262769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262775 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262776 @0 glBegin(mode = GL_QUADS) 262777 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 262778 @0 glVertex2f(x = 1081, y = 411) 262779 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 262780 @0 glVertex2f(x = 1087, y = 411) 262781 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 262782 @0 glVertex2f(x = 1087, y = 418) 262783 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 262784 @0 glVertex2f(x = 1081, y = 418) 262785 @0 glEnd() 262786 @0 glEnable(cap = GL_BLEND) 262787 @0 glEnable(cap = GL_ALPHA_TEST) 262788 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262789 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262790 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262791 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262792 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262793 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262794 @0 glMatrixMode(mode = GL_TEXTURE) 262795 @0 glLoadIdentity() 262796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262802 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262803 @0 glBegin(mode = GL_QUADS) 262804 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 262805 @0 glVertex2f(x = 1087, y = 409) 262806 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 262807 @0 glVertex2f(x = 1094, y = 409) 262808 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 262809 @0 glVertex2f(x = 1094, y = 418) 262810 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 262811 @0 glVertex2f(x = 1087, y = 418) 262812 @0 glEnd() 262813 @0 glEnable(cap = GL_BLEND) 262814 @0 glEnable(cap = GL_ALPHA_TEST) 262815 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262816 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262817 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262818 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262819 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262820 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262821 @0 glMatrixMode(mode = GL_TEXTURE) 262822 @0 glLoadIdentity() 262823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262829 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262830 @0 glBegin(mode = GL_QUADS) 262831 @0 glTexCoord2f(s = 0.65625, t = 0.09375) 262832 @0 glVertex2f(x = 1101, y = 409) 262833 @0 glTexCoord2f(s = 0.6875, t = 0.09375) 262834 @0 glVertex2f(x = 1109, y = 409) 262835 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) 262836 @0 glVertex2f(x = 1109, y = 418) 262837 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) 262838 @0 glVertex2f(x = 1101, y = 418) 262839 @0 glEnd() 262840 @0 glEnable(cap = GL_BLEND) 262841 @0 glEnable(cap = GL_ALPHA_TEST) 262842 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262843 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262844 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262845 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262846 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262847 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262848 @0 glMatrixMode(mode = GL_TEXTURE) 262849 @0 glLoadIdentity() 262850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262856 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262857 @0 glBegin(mode = GL_QUADS) 262858 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 262859 @0 glVertex2f(x = 1108, y = 411) 262860 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 262861 @0 glVertex2f(x = 1115, y = 411) 262862 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 262863 @0 glVertex2f(x = 1115, y = 418) 262864 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 262865 @0 glVertex2f(x = 1108, y = 418) 262866 @0 glEnd() 262867 @0 glEnable(cap = GL_BLEND) 262868 @0 glEnable(cap = GL_ALPHA_TEST) 262869 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262870 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262871 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262872 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262873 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262874 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262875 @0 glMatrixMode(mode = GL_TEXTURE) 262876 @0 glLoadIdentity() 262877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262883 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262884 @0 glBegin(mode = GL_QUADS) 262885 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 262886 @0 glVertex2f(x = 1116, y = 411) 262887 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 262888 @0 glVertex2f(x = 1122, y = 411) 262889 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 262890 @0 glVertex2f(x = 1122, y = 418) 262891 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 262892 @0 glVertex2f(x = 1116, y = 418) 262893 @0 glEnd() 262894 @0 glEnable(cap = GL_BLEND) 262895 @0 glEnable(cap = GL_ALPHA_TEST) 262896 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262897 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262898 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262899 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262900 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262901 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262902 @0 glMatrixMode(mode = GL_TEXTURE) 262903 @0 glLoadIdentity() 262904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262910 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262911 @0 glBegin(mode = GL_QUADS) 262912 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 262913 @0 glVertex2f(x = 1122, y = 408) 262914 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 262915 @0 glVertex2f(x = 1129, y = 408) 262916 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 262917 @0 glVertex2f(x = 1129, y = 418) 262918 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 262919 @0 glVertex2f(x = 1122, y = 418) 262920 @0 glEnd() 262921 @0 glEnable(cap = GL_BLEND) 262922 @0 glEnable(cap = GL_ALPHA_TEST) 262923 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262924 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262925 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262926 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262927 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262928 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262929 @0 glMatrixMode(mode = GL_TEXTURE) 262930 @0 glLoadIdentity() 262931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262937 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262938 @0 glBegin(mode = GL_QUADS) 262939 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 262940 @0 glVertex2f(x = 1129, y = 408) 262941 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 262942 @0 glVertex2f(x = 1136, y = 408) 262943 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 262944 @0 glVertex2f(x = 1136, y = 418) 262945 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 262946 @0 glVertex2f(x = 1129, y = 418) 262947 @0 glEnd() 262948 @0 glEnable(cap = GL_BLEND) 262949 @0 glEnable(cap = GL_ALPHA_TEST) 262950 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262951 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 262952 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 262953 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 262954 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 262955 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262956 @0 glMatrixMode(mode = GL_TEXTURE) 262957 @0 glLoadIdentity() 262958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 262959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 262960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 262961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 262962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 262963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 262964 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 262965 @0 glBegin(mode = GL_QUADS) 262966 @0 glTexCoord2f(s = 0.28125, t = 0.046875) 262967 @0 glVertex2f(x = 1138, y = 411) 262968 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) 262969 @0 glVertex2f(x = 1141, y = 411) 262970 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) 262971 @0 glVertex2f(x = 1141, y = 418) 262972 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) 262973 @0 glVertex2f(x = 1138, y = 418) 262974 @0 glEnd() 262975 @0 glActiveTextureARB(texture = GL_TEXTURE0) 262976 @0 glDisable(cap = GL_TEXTURE_2D) 262977 @0 glDisable(cap = GL_BLEND) 262978 @0 glDisable(cap = GL_ALPHA_TEST) 262979 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 262980 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) 262981 @0 glDisable(cap = GL_BLEND) 262982 @0 glDisable(cap = GL_ALPHA_TEST) 262983 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 262984 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) 262985 @0 glEnable(cap = GL_BLEND) 262986 @0 glEnable(cap = GL_ALPHA_TEST) 262987 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262988 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 262989 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) 262990 @0 glDisable(cap = GL_BLEND) 262991 @0 glDisable(cap = GL_ALPHA_TEST) 262992 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 262993 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) 262994 @0 glEnable(cap = GL_BLEND) 262995 @0 glEnable(cap = GL_ALPHA_TEST) 262996 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 262997 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 262998 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) 262999 @0 glDisable(cap = GL_BLEND) 263000 @0 glDisable(cap = GL_ALPHA_TEST) 263001 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 263002 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) 263003 @0 glEnable(cap = GL_BLEND) 263004 @0 glEnable(cap = GL_ALPHA_TEST) 263005 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263006 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 263007 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) 263008 @0 glDisable(cap = GL_BLEND) 263009 @0 glDisable(cap = GL_ALPHA_TEST) 263010 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 263011 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) 263012 @0 glEnable(cap = GL_BLEND) 263013 @0 glEnable(cap = GL_ALPHA_TEST) 263014 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263015 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 263016 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) 263017 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263018 @0 glEnable(cap = GL_TEXTURE_2D) 263019 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 263020 @0 glEnable(cap = GL_BLEND) 263021 @0 glEnable(cap = GL_ALPHA_TEST) 263022 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263023 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263024 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263025 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263026 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263027 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263028 @0 glMatrixMode(mode = GL_TEXTURE) 263029 @0 glLoadIdentity() 263030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 263031 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 263032 @0 glBegin(mode = GL_QUADS) 263033 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 263034 @0 glVertex2f(x = 608, y = 486) 263035 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 263036 @0 glVertex2f(x = 615, y = 486) 263037 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 263038 @0 glVertex2f(x = 615, y = 496) 263039 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 263040 @0 glVertex2f(x = 608, y = 496) 263041 @0 glEnd() 263042 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263043 @0 glEnable(cap = GL_TEXTURE_2D) 263044 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 263045 @0 glEnable(cap = GL_BLEND) 263046 @0 glEnable(cap = GL_ALPHA_TEST) 263047 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263048 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263049 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263050 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263051 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263052 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263053 @0 glMatrixMode(mode = GL_TEXTURE) 263054 @0 glLoadIdentity() 263055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 263056 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 263057 @0 glBegin(mode = GL_QUADS) 263058 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 263059 @0 glVertex2f(x = 626, y = 487) 263060 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 263061 @0 glVertex2f(x = 633, y = 487) 263062 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 263063 @0 glVertex2f(x = 633, y = 496) 263064 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 263065 @0 glVertex2f(x = 626, y = 496) 263066 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 263067 @0 glVertex2f(x = 634, y = 489) 263068 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 263069 @0 glVertex2f(x = 640, y = 489) 263070 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 263071 @0 glVertex2f(x = 640, y = 496) 263072 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 263073 @0 glVertex2f(x = 634, y = 496) 263074 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 263075 @0 glVertex2f(x = 640, y = 489) 263076 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 263077 @0 glVertex2f(x = 647, y = 489) 263078 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 263079 @0 glVertex2f(x = 647, y = 496) 263080 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 263081 @0 glVertex2f(x = 640, y = 496) 263082 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 263083 @0 glVertex2f(x = 647, y = 489) 263084 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 263085 @0 glVertex2f(x = 654, y = 489) 263086 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 263087 @0 glVertex2f(x = 654, y = 497) 263088 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 263089 @0 glVertex2f(x = 647, y = 497) 263090 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 263091 @0 glVertex2f(x = 654, y = 487) 263092 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 263093 @0 glVertex2f(x = 661, y = 487) 263094 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 263095 @0 glVertex2f(x = 661, y = 496) 263096 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 263097 @0 glVertex2f(x = 654, y = 496) 263098 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 263099 @0 glVertex2f(x = 662, y = 486) 263100 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 263101 @0 glVertex2f(x = 668, y = 486) 263102 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 263103 @0 glVertex2f(x = 668, y = 496) 263104 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 263105 @0 glVertex2f(x = 662, y = 496) 263106 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 263107 @0 glVertex2f(x = 668, y = 489) 263108 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 263109 @0 glVertex2f(x = 675, y = 489) 263110 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 263111 @0 glVertex2f(x = 675, y = 496) 263112 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 263113 @0 glVertex2f(x = 668, y = 496) 263114 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 263115 @0 glVertex2f(x = 675, y = 489) 263116 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 263117 @0 glVertex2f(x = 682, y = 489) 263118 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 263119 @0 glVertex2f(x = 682, y = 496) 263120 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 263121 @0 glVertex2f(x = 675, y = 496) 263122 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 263123 @0 glVertex2f(x = 689, y = 487) 263124 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 263125 @0 glVertex2f(x = 696, y = 487) 263126 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 263127 @0 glVertex2f(x = 696, y = 496) 263128 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 263129 @0 glVertex2f(x = 689, y = 496) 263130 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 263131 @0 glVertex2f(x = 696, y = 489) 263132 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 263133 @0 glVertex2f(x = 703, y = 489) 263134 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 263135 @0 glVertex2f(x = 703, y = 496) 263136 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 263137 @0 glVertex2f(x = 696, y = 496) 263138 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 263139 @0 glVertex2f(x = 703, y = 486) 263140 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 263141 @0 glVertex2f(x = 710, y = 486) 263142 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 263143 @0 glVertex2f(x = 710, y = 496) 263144 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 263145 @0 glVertex2f(x = 703, y = 496) 263146 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 263147 @0 glVertex2f(x = 710, y = 489) 263148 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 263149 @0 glVertex2f(x = 717, y = 489) 263150 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 263151 @0 glVertex2f(x = 717, y = 496) 263152 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 263153 @0 glVertex2f(x = 710, y = 496) 263154 @0 glEnd() 263155 @0 glEnable(cap = GL_BLEND) 263156 @0 glEnable(cap = GL_ALPHA_TEST) 263157 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263158 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263159 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263160 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263161 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263162 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263163 @0 glMatrixMode(mode = GL_TEXTURE) 263164 @0 glLoadIdentity() 263165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263171 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263172 @0 glBegin(mode = GL_QUADS) 263173 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 263174 @0 glVertex2f(x = 625, y = 486) 263175 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 263176 @0 glVertex2f(x = 632, y = 486) 263177 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 263178 @0 glVertex2f(x = 632, y = 495) 263179 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 263180 @0 glVertex2f(x = 625, y = 495) 263181 @0 glEnd() 263182 @0 glEnable(cap = GL_BLEND) 263183 @0 glEnable(cap = GL_ALPHA_TEST) 263184 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263185 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263186 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263187 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263188 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263189 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263190 @0 glMatrixMode(mode = GL_TEXTURE) 263191 @0 glLoadIdentity() 263192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263198 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263199 @0 glBegin(mode = GL_QUADS) 263200 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 263201 @0 glVertex2f(x = 633, y = 488) 263202 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 263203 @0 glVertex2f(x = 639, y = 488) 263204 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 263205 @0 glVertex2f(x = 639, y = 495) 263206 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 263207 @0 glVertex2f(x = 633, y = 495) 263208 @0 glEnd() 263209 @0 glEnable(cap = GL_BLEND) 263210 @0 glEnable(cap = GL_ALPHA_TEST) 263211 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263212 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263213 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263214 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263215 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263216 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263217 @0 glMatrixMode(mode = GL_TEXTURE) 263218 @0 glLoadIdentity() 263219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263225 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263226 @0 glBegin(mode = GL_QUADS) 263227 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 263228 @0 glVertex2f(x = 639, y = 488) 263229 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 263230 @0 glVertex2f(x = 646, y = 488) 263231 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 263232 @0 glVertex2f(x = 646, y = 495) 263233 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 263234 @0 glVertex2f(x = 639, y = 495) 263235 @0 glEnd() 263236 @0 glEnable(cap = GL_BLEND) 263237 @0 glEnable(cap = GL_ALPHA_TEST) 263238 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263239 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263240 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263241 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263242 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263243 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263244 @0 glMatrixMode(mode = GL_TEXTURE) 263245 @0 glLoadIdentity() 263246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263252 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263253 @0 glBegin(mode = GL_QUADS) 263254 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 263255 @0 glVertex2f(x = 646, y = 488) 263256 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 263257 @0 glVertex2f(x = 653, y = 488) 263258 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 263259 @0 glVertex2f(x = 653, y = 496) 263260 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 263261 @0 glVertex2f(x = 646, y = 496) 263262 @0 glEnd() 263263 @0 glEnable(cap = GL_BLEND) 263264 @0 glEnable(cap = GL_ALPHA_TEST) 263265 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263266 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263267 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263268 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263269 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263270 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263271 @0 glMatrixMode(mode = GL_TEXTURE) 263272 @0 glLoadIdentity() 263273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263279 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263280 @0 glBegin(mode = GL_QUADS) 263281 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 263282 @0 glVertex2f(x = 653, y = 486) 263283 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 263284 @0 glVertex2f(x = 660, y = 486) 263285 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 263286 @0 glVertex2f(x = 660, y = 495) 263287 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 263288 @0 glVertex2f(x = 653, y = 495) 263289 @0 glEnd() 263290 @0 glEnable(cap = GL_BLEND) 263291 @0 glEnable(cap = GL_ALPHA_TEST) 263292 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263295 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263297 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263298 @0 glMatrixMode(mode = GL_TEXTURE) 263299 @0 glLoadIdentity() 263300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263306 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263307 @0 glBegin(mode = GL_QUADS) 263308 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 263309 @0 glVertex2f(x = 661, y = 485) 263310 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 263311 @0 glVertex2f(x = 667, y = 485) 263312 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 263313 @0 glVertex2f(x = 667, y = 495) 263314 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 263315 @0 glVertex2f(x = 661, y = 495) 263316 @0 glEnd() 263317 @0 glEnable(cap = GL_BLEND) 263318 @0 glEnable(cap = GL_ALPHA_TEST) 263319 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263320 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263321 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263322 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263323 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263324 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263325 @0 glMatrixMode(mode = GL_TEXTURE) 263326 @0 glLoadIdentity() 263327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263333 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263334 @0 glBegin(mode = GL_QUADS) 263335 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 263336 @0 glVertex2f(x = 667, y = 488) 263337 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 263338 @0 glVertex2f(x = 674, y = 488) 263339 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 263340 @0 glVertex2f(x = 674, y = 495) 263341 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 263342 @0 glVertex2f(x = 667, y = 495) 263343 @0 glEnd() 263344 @0 glEnable(cap = GL_BLEND) 263345 @0 glEnable(cap = GL_ALPHA_TEST) 263346 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263347 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263349 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263351 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263352 @0 glMatrixMode(mode = GL_TEXTURE) 263353 @0 glLoadIdentity() 263354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263360 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263361 @0 glBegin(mode = GL_QUADS) 263362 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 263363 @0 glVertex2f(x = 674, y = 488) 263364 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 263365 @0 glVertex2f(x = 681, y = 488) 263366 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 263367 @0 glVertex2f(x = 681, y = 495) 263368 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 263369 @0 glVertex2f(x = 674, y = 495) 263370 @0 glEnd() 263371 @0 glEnable(cap = GL_BLEND) 263372 @0 glEnable(cap = GL_ALPHA_TEST) 263373 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263374 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263375 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263376 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263377 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263378 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263379 @0 glMatrixMode(mode = GL_TEXTURE) 263380 @0 glLoadIdentity() 263381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263387 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263388 @0 glBegin(mode = GL_QUADS) 263389 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 263390 @0 glVertex2f(x = 688, y = 486) 263391 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 263392 @0 glVertex2f(x = 695, y = 486) 263393 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 263394 @0 glVertex2f(x = 695, y = 495) 263395 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 263396 @0 glVertex2f(x = 688, y = 495) 263397 @0 glEnd() 263398 @0 glEnable(cap = GL_BLEND) 263399 @0 glEnable(cap = GL_ALPHA_TEST) 263400 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263401 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263402 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263403 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263404 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263405 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263406 @0 glMatrixMode(mode = GL_TEXTURE) 263407 @0 glLoadIdentity() 263408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263414 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263415 @0 glBegin(mode = GL_QUADS) 263416 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 263417 @0 glVertex2f(x = 695, y = 488) 263418 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 263419 @0 glVertex2f(x = 702, y = 488) 263420 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 263421 @0 glVertex2f(x = 702, y = 495) 263422 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 263423 @0 glVertex2f(x = 695, y = 495) 263424 @0 glEnd() 263425 @0 glEnable(cap = GL_BLEND) 263426 @0 glEnable(cap = GL_ALPHA_TEST) 263427 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263428 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263430 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263432 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263433 @0 glMatrixMode(mode = GL_TEXTURE) 263434 @0 glLoadIdentity() 263435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263441 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263442 @0 glBegin(mode = GL_QUADS) 263443 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 263444 @0 glVertex2f(x = 702, y = 485) 263445 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 263446 @0 glVertex2f(x = 709, y = 485) 263447 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 263448 @0 glVertex2f(x = 709, y = 495) 263449 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 263450 @0 glVertex2f(x = 702, y = 495) 263451 @0 glEnd() 263452 @0 glEnable(cap = GL_BLEND) 263453 @0 glEnable(cap = GL_ALPHA_TEST) 263454 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263455 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263456 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263457 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263458 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263459 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263460 @0 glMatrixMode(mode = GL_TEXTURE) 263461 @0 glLoadIdentity() 263462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263468 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263469 @0 glBegin(mode = GL_QUADS) 263470 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 263471 @0 glVertex2f(x = 709, y = 488) 263472 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 263473 @0 glVertex2f(x = 716, y = 488) 263474 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 263475 @0 glVertex2f(x = 716, y = 495) 263476 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 263477 @0 glVertex2f(x = 709, y = 495) 263478 @0 glEnd() 263479 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263480 @0 glDisable(cap = GL_TEXTURE_2D) 263481 @0 glDisable(cap = GL_BLEND) 263482 @0 glDisable(cap = GL_ALPHA_TEST) 263483 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 263484 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) 263485 @0 glDisable(cap = GL_BLEND) 263486 @0 glDisable(cap = GL_ALPHA_TEST) 263487 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 263488 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) 263489 @0 glEnable(cap = GL_BLEND) 263490 @0 glEnable(cap = GL_ALPHA_TEST) 263491 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263492 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 263493 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) 263494 @0 glDisable(cap = GL_BLEND) 263495 @0 glDisable(cap = GL_ALPHA_TEST) 263496 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 263497 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) 263498 @0 glEnable(cap = GL_BLEND) 263499 @0 glEnable(cap = GL_ALPHA_TEST) 263500 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263501 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 263502 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) 263503 @0 glDisable(cap = GL_BLEND) 263504 @0 glDisable(cap = GL_ALPHA_TEST) 263505 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 263506 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) 263507 @0 glEnable(cap = GL_BLEND) 263508 @0 glEnable(cap = GL_ALPHA_TEST) 263509 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263510 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 263511 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) 263512 @0 glDisable(cap = GL_BLEND) 263513 @0 glDisable(cap = GL_ALPHA_TEST) 263514 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 263515 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) 263516 @0 glEnable(cap = GL_BLEND) 263517 @0 glEnable(cap = GL_ALPHA_TEST) 263518 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263519 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 263520 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) 263521 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263522 @0 glEnable(cap = GL_TEXTURE_2D) 263523 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 263524 @0 glEnable(cap = GL_BLEND) 263525 @0 glEnable(cap = GL_ALPHA_TEST) 263526 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263527 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263528 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263529 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263530 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263531 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263532 @0 glMatrixMode(mode = GL_TEXTURE) 263533 @0 glLoadIdentity() 263534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 263535 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) 263536 @0 glBegin(mode = GL_QUADS) 263537 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) 263538 @0 glVertex2f(x = 608, y = 536) 263539 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) 263540 @0 glVertex2f(x = 615, y = 536) 263541 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) 263542 @0 glVertex2f(x = 615, y = 546) 263543 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) 263544 @0 glVertex2f(x = 608, y = 546) 263545 @0 glEnd() 263546 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263547 @0 glEnable(cap = GL_TEXTURE_2D) 263548 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 263549 @0 glEnable(cap = GL_BLEND) 263550 @0 glEnable(cap = GL_ALPHA_TEST) 263551 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263552 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263553 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263554 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263555 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263556 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263557 @0 glMatrixMode(mode = GL_TEXTURE) 263558 @0 glLoadIdentity() 263559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 263560 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 263561 @0 glBegin(mode = GL_QUADS) 263562 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 263563 @0 glVertex2f(x = 627, y = 537) 263564 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 263565 @0 glVertex2f(x = 633, y = 537) 263566 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 263567 @0 glVertex2f(x = 633, y = 546) 263568 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 263569 @0 glVertex2f(x = 627, y = 546) 263570 @0 glTexCoord2f(s = 0.75, t = 0.140625) 263571 @0 glVertex2f(x = 634, y = 539) 263572 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 263573 @0 glVertex2f(x = 640, y = 539) 263574 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 263575 @0 glVertex2f(x = 640, y = 546) 263576 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 263577 @0 glVertex2f(x = 634, y = 546) 263578 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 263579 @0 glVertex2f(x = 640, y = 539) 263580 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 263581 @0 glVertex2f(x = 647, y = 539) 263582 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 263583 @0 glVertex2f(x = 647, y = 547) 263584 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 263585 @0 glVertex2f(x = 640, y = 547) 263586 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 263587 @0 glVertex2f(x = 648, y = 536) 263588 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 263589 @0 glVertex2f(x = 654, y = 536) 263590 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 263591 @0 glVertex2f(x = 654, y = 546) 263592 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 263593 @0 glVertex2f(x = 648, y = 546) 263594 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 263595 @0 glVertex2f(x = 654, y = 536) 263596 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 263597 @0 glVertex2f(x = 661, y = 536) 263598 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 263599 @0 glVertex2f(x = 661, y = 546) 263600 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 263601 @0 glVertex2f(x = 654, y = 546) 263602 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 263603 @0 glVertex2f(x = 661, y = 539) 263604 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 263605 @0 glVertex2f(x = 668, y = 539) 263606 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 263607 @0 glVertex2f(x = 668, y = 546) 263608 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 263609 @0 glVertex2f(x = 661, y = 546) 263610 @0 glTexCoord2f(s = 0.75, t = 0.046875) 263611 @0 glVertex2f(x = 675, y = 537) 263612 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 263613 @0 glVertex2f(x = 682, y = 537) 263614 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 263615 @0 glVertex2f(x = 682, y = 546) 263616 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 263617 @0 glVertex2f(x = 675, y = 546) 263618 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 263619 @0 glVertex2f(x = 682, y = 539) 263620 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 263621 @0 glVertex2f(x = 689, y = 539) 263622 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 263623 @0 glVertex2f(x = 689, y = 547) 263624 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 263625 @0 glVertex2f(x = 682, y = 547) 263626 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 263627 @0 glVertex2f(x = 689, y = 539) 263628 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 263629 @0 glVertex2f(x = 696, y = 539) 263630 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 263631 @0 glVertex2f(x = 696, y = 546) 263632 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 263633 @0 glVertex2f(x = 689, y = 546) 263634 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 263635 @0 glVertex2f(x = 696, y = 539) 263636 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 263637 @0 glVertex2f(x = 703, y = 539) 263638 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 263639 @0 glVertex2f(x = 703, y = 547) 263640 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 263641 @0 glVertex2f(x = 696, y = 547) 263642 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 263643 @0 glVertex2f(x = 703, y = 538) 263644 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 263645 @0 glVertex2f(x = 710, y = 538) 263646 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 263647 @0 glVertex2f(x = 710, y = 549) 263648 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 263649 @0 glVertex2f(x = 703, y = 549) 263650 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 263651 @0 glVertex2f(x = 710, y = 539) 263652 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 263653 @0 glVertex2f(x = 717, y = 539) 263654 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 263655 @0 glVertex2f(x = 717, y = 546) 263656 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 263657 @0 glVertex2f(x = 710, y = 546) 263658 @0 glEnd() 263659 @0 glEnable(cap = GL_BLEND) 263660 @0 glEnable(cap = GL_ALPHA_TEST) 263661 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263662 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263663 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263664 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263665 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263666 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263667 @0 glMatrixMode(mode = GL_TEXTURE) 263668 @0 glLoadIdentity() 263669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263675 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263676 @0 glBegin(mode = GL_QUADS) 263677 @0 glTexCoord2f(s = 0.796875, t = 0.046875) 263678 @0 glVertex2f(x = 626, y = 536) 263679 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) 263680 @0 glVertex2f(x = 632, y = 536) 263681 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) 263682 @0 glVertex2f(x = 632, y = 545) 263683 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) 263684 @0 glVertex2f(x = 626, y = 545) 263685 @0 glEnd() 263686 @0 glEnable(cap = GL_BLEND) 263687 @0 glEnable(cap = GL_ALPHA_TEST) 263688 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263689 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263690 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263691 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263692 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263693 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263694 @0 glMatrixMode(mode = GL_TEXTURE) 263695 @0 glLoadIdentity() 263696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263702 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263703 @0 glBegin(mode = GL_QUADS) 263704 @0 glTexCoord2f(s = 0.75, t = 0.140625) 263705 @0 glVertex2f(x = 633, y = 538) 263706 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 263707 @0 glVertex2f(x = 639, y = 538) 263708 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 263709 @0 glVertex2f(x = 639, y = 545) 263710 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 263711 @0 glVertex2f(x = 633, y = 545) 263712 @0 glEnd() 263713 @0 glEnable(cap = GL_BLEND) 263714 @0 glEnable(cap = GL_ALPHA_TEST) 263715 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263716 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263717 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263718 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263719 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263720 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263721 @0 glMatrixMode(mode = GL_TEXTURE) 263722 @0 glLoadIdentity() 263723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263729 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263730 @0 glBegin(mode = GL_QUADS) 263731 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 263732 @0 glVertex2f(x = 639, y = 538) 263733 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 263734 @0 glVertex2f(x = 646, y = 538) 263735 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 263736 @0 glVertex2f(x = 646, y = 546) 263737 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 263738 @0 glVertex2f(x = 639, y = 546) 263739 @0 glEnd() 263740 @0 glEnable(cap = GL_BLEND) 263741 @0 glEnable(cap = GL_ALPHA_TEST) 263742 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263743 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263744 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263745 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263746 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263747 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263748 @0 glMatrixMode(mode = GL_TEXTURE) 263749 @0 glLoadIdentity() 263750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263756 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263757 @0 glBegin(mode = GL_QUADS) 263758 @0 glTexCoord2f(s = 0.1875, t = 0.140625) 263759 @0 glVertex2f(x = 647, y = 535) 263760 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) 263761 @0 glVertex2f(x = 653, y = 535) 263762 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) 263763 @0 glVertex2f(x = 653, y = 545) 263764 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) 263765 @0 glVertex2f(x = 647, y = 545) 263766 @0 glEnd() 263767 @0 glEnable(cap = GL_BLEND) 263768 @0 glEnable(cap = GL_ALPHA_TEST) 263769 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263770 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263771 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263772 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263773 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263774 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263775 @0 glMatrixMode(mode = GL_TEXTURE) 263776 @0 glLoadIdentity() 263777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263783 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263784 @0 glBegin(mode = GL_QUADS) 263785 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 263786 @0 glVertex2f(x = 653, y = 535) 263787 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 263788 @0 glVertex2f(x = 660, y = 535) 263789 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 263790 @0 glVertex2f(x = 660, y = 545) 263791 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 263792 @0 glVertex2f(x = 653, y = 545) 263793 @0 glEnd() 263794 @0 glEnable(cap = GL_BLEND) 263795 @0 glEnable(cap = GL_ALPHA_TEST) 263796 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263797 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263798 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263799 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263800 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263801 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263802 @0 glMatrixMode(mode = GL_TEXTURE) 263803 @0 glLoadIdentity() 263804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263810 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263811 @0 glBegin(mode = GL_QUADS) 263812 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 263813 @0 glVertex2f(x = 660, y = 538) 263814 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 263815 @0 glVertex2f(x = 667, y = 538) 263816 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 263817 @0 glVertex2f(x = 667, y = 545) 263818 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 263819 @0 glVertex2f(x = 660, y = 545) 263820 @0 glEnd() 263821 @0 glEnable(cap = GL_BLEND) 263822 @0 glEnable(cap = GL_ALPHA_TEST) 263823 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263824 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263825 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263826 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263827 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263828 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263829 @0 glMatrixMode(mode = GL_TEXTURE) 263830 @0 glLoadIdentity() 263831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263837 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263838 @0 glBegin(mode = GL_QUADS) 263839 @0 glTexCoord2f(s = 0.75, t = 0.046875) 263840 @0 glVertex2f(x = 674, y = 536) 263841 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) 263842 @0 glVertex2f(x = 681, y = 536) 263843 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) 263844 @0 glVertex2f(x = 681, y = 545) 263845 @0 glTexCoord2f(s = 0.75, t = 0.08203125) 263846 @0 glVertex2f(x = 674, y = 545) 263847 @0 glEnd() 263848 @0 glEnable(cap = GL_BLEND) 263849 @0 glEnable(cap = GL_ALPHA_TEST) 263850 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263851 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263852 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263853 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263854 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263855 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263856 @0 glMatrixMode(mode = GL_TEXTURE) 263857 @0 glLoadIdentity() 263858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263864 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263865 @0 glBegin(mode = GL_QUADS) 263866 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 263867 @0 glVertex2f(x = 681, y = 538) 263868 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 263869 @0 glVertex2f(x = 688, y = 538) 263870 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 263871 @0 glVertex2f(x = 688, y = 546) 263872 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 263873 @0 glVertex2f(x = 681, y = 546) 263874 @0 glEnd() 263875 @0 glEnable(cap = GL_BLEND) 263876 @0 glEnable(cap = GL_ALPHA_TEST) 263877 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263878 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263879 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263880 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263881 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263882 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263883 @0 glMatrixMode(mode = GL_TEXTURE) 263884 @0 glLoadIdentity() 263885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263891 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263892 @0 glBegin(mode = GL_QUADS) 263893 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 263894 @0 glVertex2f(x = 688, y = 538) 263895 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 263896 @0 glVertex2f(x = 695, y = 538) 263897 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 263898 @0 glVertex2f(x = 695, y = 545) 263899 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 263900 @0 glVertex2f(x = 688, y = 545) 263901 @0 glEnd() 263902 @0 glEnable(cap = GL_BLEND) 263903 @0 glEnable(cap = GL_ALPHA_TEST) 263904 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263905 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263906 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263907 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263908 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263909 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263910 @0 glMatrixMode(mode = GL_TEXTURE) 263911 @0 glLoadIdentity() 263912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263918 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263919 @0 glBegin(mode = GL_QUADS) 263920 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 263921 @0 glVertex2f(x = 695, y = 538) 263922 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 263923 @0 glVertex2f(x = 702, y = 538) 263924 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 263925 @0 glVertex2f(x = 702, y = 546) 263926 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 263927 @0 glVertex2f(x = 695, y = 546) 263928 @0 glEnd() 263929 @0 glEnable(cap = GL_BLEND) 263930 @0 glEnable(cap = GL_ALPHA_TEST) 263931 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263933 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263934 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263935 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263936 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263937 @0 glMatrixMode(mode = GL_TEXTURE) 263938 @0 glLoadIdentity() 263939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263945 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263946 @0 glBegin(mode = GL_QUADS) 263947 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 263948 @0 glVertex2f(x = 702, y = 537) 263949 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 263950 @0 glVertex2f(x = 709, y = 537) 263951 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 263952 @0 glVertex2f(x = 709, y = 548) 263953 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 263954 @0 glVertex2f(x = 702, y = 548) 263955 @0 glEnd() 263956 @0 glEnable(cap = GL_BLEND) 263957 @0 glEnable(cap = GL_ALPHA_TEST) 263958 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263959 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 263960 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 263961 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 263962 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 263963 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263964 @0 glMatrixMode(mode = GL_TEXTURE) 263965 @0 glLoadIdentity() 263966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 263967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 263968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 263969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 263970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 263971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 263972 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 263973 @0 glBegin(mode = GL_QUADS) 263974 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 263975 @0 glVertex2f(x = 709, y = 538) 263976 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 263977 @0 glVertex2f(x = 716, y = 538) 263978 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 263979 @0 glVertex2f(x = 716, y = 545) 263980 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 263981 @0 glVertex2f(x = 709, y = 545) 263982 @0 glEnd() 263983 @0 glActiveTextureARB(texture = GL_TEXTURE0) 263984 @0 glDisable(cap = GL_TEXTURE_2D) 263985 @0 glDisable(cap = GL_BLEND) 263986 @0 glDisable(cap = GL_ALPHA_TEST) 263987 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) 263988 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) 263989 @0 glDisable(cap = GL_BLEND) 263990 @0 glDisable(cap = GL_ALPHA_TEST) 263991 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 263992 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) 263993 @0 glEnable(cap = GL_BLEND) 263994 @0 glEnable(cap = GL_ALPHA_TEST) 263995 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 263996 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 263997 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) 263998 @0 glDisable(cap = GL_BLEND) 263999 @0 glDisable(cap = GL_ALPHA_TEST) 264000 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 264001 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) 264002 @0 glEnable(cap = GL_BLEND) 264003 @0 glEnable(cap = GL_ALPHA_TEST) 264004 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264005 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 264006 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) 264007 @0 glDisable(cap = GL_BLEND) 264008 @0 glDisable(cap = GL_ALPHA_TEST) 264009 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 264010 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) 264011 @0 glEnable(cap = GL_BLEND) 264012 @0 glEnable(cap = GL_ALPHA_TEST) 264013 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264014 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 264015 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) 264016 @0 glDisable(cap = GL_BLEND) 264017 @0 glDisable(cap = GL_ALPHA_TEST) 264018 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 264019 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) 264020 @0 glEnable(cap = GL_BLEND) 264021 @0 glEnable(cap = GL_ALPHA_TEST) 264022 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264023 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) 264024 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) 264025 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264026 @0 glEnable(cap = GL_TEXTURE_2D) 264027 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 264028 @0 glEnable(cap = GL_BLEND) 264029 @0 glEnable(cap = GL_ALPHA_TEST) 264030 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264031 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264032 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264033 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264034 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264035 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264036 @0 glMatrixMode(mode = GL_TEXTURE) 264037 @0 glLoadIdentity() 264038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 264039 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 264040 @0 glBegin(mode = GL_QUADS) 264041 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 264042 @0 glVertex2f(x = 626, y = 587) 264043 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 264044 @0 glVertex2f(x = 633, y = 587) 264045 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 264046 @0 glVertex2f(x = 633, y = 596) 264047 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 264048 @0 glVertex2f(x = 626, y = 596) 264049 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 264050 @0 glVertex2f(x = 633, y = 589) 264051 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 264052 @0 glVertex2f(x = 640, y = 589) 264053 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 264054 @0 glVertex2f(x = 640, y = 596) 264055 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 264056 @0 glVertex2f(x = 633, y = 596) 264057 @0 glTexCoord2f(s = 0, t = 0.1875) 264058 @0 glVertex2f(x = 640, y = 589) 264059 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 264060 @0 glVertex2f(x = 647, y = 589) 264061 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 264062 @0 glVertex2f(x = 647, y = 596) 264063 @0 glTexCoord2f(s = 0, t = 0.2148438) 264064 @0 glVertex2f(x = 640, y = 596) 264065 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 264066 @0 glVertex2f(x = 647, y = 587) 264067 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 264068 @0 glVertex2f(x = 654, y = 587) 264069 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 264070 @0 glVertex2f(x = 654, y = 596) 264071 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 264072 @0 glVertex2f(x = 647, y = 596) 264073 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 264074 @0 glVertex2f(x = 661, y = 587) 264075 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 264076 @0 glVertex2f(x = 668, y = 587) 264077 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 264078 @0 glVertex2f(x = 668, y = 596) 264079 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 264080 @0 glVertex2f(x = 661, y = 596) 264081 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 264082 @0 glVertex2f(x = 668, y = 589) 264083 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 264084 @0 glVertex2f(x = 675, y = 589) 264085 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 264086 @0 glVertex2f(x = 675, y = 596) 264087 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 264088 @0 glVertex2f(x = 668, y = 596) 264089 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 264090 @0 glVertex2f(x = 676, y = 589) 264091 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 264092 @0 glVertex2f(x = 682, y = 589) 264093 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 264094 @0 glVertex2f(x = 682, y = 596) 264095 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 264096 @0 glVertex2f(x = 676, y = 596) 264097 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 264098 @0 glVertex2f(x = 682, y = 589) 264099 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 264100 @0 glVertex2f(x = 689, y = 589) 264101 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 264102 @0 glVertex2f(x = 689, y = 596) 264103 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 264104 @0 glVertex2f(x = 682, y = 596) 264105 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 264106 @0 glVertex2f(x = 689, y = 589) 264107 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 264108 @0 glVertex2f(x = 696, y = 589) 264109 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 264110 @0 glVertex2f(x = 696, y = 596) 264111 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 264112 @0 glVertex2f(x = 689, y = 596) 264113 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 264114 @0 glVertex2f(x = 697, y = 589) 264115 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 264116 @0 glVertex2f(x = 703, y = 589) 264117 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 264118 @0 glVertex2f(x = 703, y = 596) 264119 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 264120 @0 glVertex2f(x = 697, y = 596) 264121 @0 glEnd() 264122 @0 glEnable(cap = GL_BLEND) 264123 @0 glEnable(cap = GL_ALPHA_TEST) 264124 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264125 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264126 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264127 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264128 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264129 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264130 @0 glMatrixMode(mode = GL_TEXTURE) 264131 @0 glLoadIdentity() 264132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264138 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264139 @0 glBegin(mode = GL_QUADS) 264140 @0 glTexCoord2f(s = 0.9375, t = 0.046875) 264141 @0 glVertex2f(x = 625, y = 586) 264142 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) 264143 @0 glVertex2f(x = 632, y = 586) 264144 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) 264145 @0 glVertex2f(x = 632, y = 595) 264146 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) 264147 @0 glVertex2f(x = 625, y = 595) 264148 @0 glEnd() 264149 @0 glEnable(cap = GL_BLEND) 264150 @0 glEnable(cap = GL_ALPHA_TEST) 264151 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264152 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264153 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264154 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264155 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264156 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264157 @0 glMatrixMode(mode = GL_TEXTURE) 264158 @0 glLoadIdentity() 264159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264165 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264166 @0 glBegin(mode = GL_QUADS) 264167 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 264168 @0 glVertex2f(x = 632, y = 588) 264169 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 264170 @0 glVertex2f(x = 639, y = 588) 264171 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 264172 @0 glVertex2f(x = 639, y = 595) 264173 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 264174 @0 glVertex2f(x = 632, y = 595) 264175 @0 glEnd() 264176 @0 glEnable(cap = GL_BLEND) 264177 @0 glEnable(cap = GL_ALPHA_TEST) 264178 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264180 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264182 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264183 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264184 @0 glMatrixMode(mode = GL_TEXTURE) 264185 @0 glLoadIdentity() 264186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264192 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264193 @0 glBegin(mode = GL_QUADS) 264194 @0 glTexCoord2f(s = 0, t = 0.1875) 264195 @0 glVertex2f(x = 639, y = 588) 264196 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 264197 @0 glVertex2f(x = 646, y = 588) 264198 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 264199 @0 glVertex2f(x = 646, y = 595) 264200 @0 glTexCoord2f(s = 0, t = 0.2148438) 264201 @0 glVertex2f(x = 639, y = 595) 264202 @0 glEnd() 264203 @0 glEnable(cap = GL_BLEND) 264204 @0 glEnable(cap = GL_ALPHA_TEST) 264205 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264206 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264208 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264210 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264211 @0 glMatrixMode(mode = GL_TEXTURE) 264212 @0 glLoadIdentity() 264213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264219 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264220 @0 glBegin(mode = GL_QUADS) 264221 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 264222 @0 glVertex2f(x = 646, y = 586) 264223 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 264224 @0 glVertex2f(x = 653, y = 586) 264225 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 264226 @0 glVertex2f(x = 653, y = 595) 264227 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 264228 @0 glVertex2f(x = 646, y = 595) 264229 @0 glEnd() 264230 @0 glEnable(cap = GL_BLEND) 264231 @0 glEnable(cap = GL_ALPHA_TEST) 264232 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264233 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264234 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264235 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264236 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264237 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264238 @0 glMatrixMode(mode = GL_TEXTURE) 264239 @0 glLoadIdentity() 264240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264246 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264247 @0 glBegin(mode = GL_QUADS) 264248 @0 glTexCoord2f(s = 0.46875, t = 0.09375) 264249 @0 glVertex2f(x = 660, y = 586) 264250 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) 264251 @0 glVertex2f(x = 667, y = 586) 264252 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) 264253 @0 glVertex2f(x = 667, y = 595) 264254 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) 264255 @0 glVertex2f(x = 660, y = 595) 264256 @0 glEnd() 264257 @0 glEnable(cap = GL_BLEND) 264258 @0 glEnable(cap = GL_ALPHA_TEST) 264259 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264260 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264261 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264262 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264263 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264264 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264265 @0 glMatrixMode(mode = GL_TEXTURE) 264266 @0 glLoadIdentity() 264267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264273 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264274 @0 glBegin(mode = GL_QUADS) 264275 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 264276 @0 glVertex2f(x = 667, y = 588) 264277 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 264278 @0 glVertex2f(x = 674, y = 588) 264279 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 264280 @0 glVertex2f(x = 674, y = 595) 264281 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 264282 @0 glVertex2f(x = 667, y = 595) 264283 @0 glEnd() 264284 @0 glEnable(cap = GL_BLEND) 264285 @0 glEnable(cap = GL_ALPHA_TEST) 264286 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264287 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264288 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264289 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264290 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264291 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264292 @0 glMatrixMode(mode = GL_TEXTURE) 264293 @0 glLoadIdentity() 264294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264300 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264301 @0 glBegin(mode = GL_QUADS) 264302 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 264303 @0 glVertex2f(x = 675, y = 588) 264304 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 264305 @0 glVertex2f(x = 681, y = 588) 264306 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 264307 @0 glVertex2f(x = 681, y = 595) 264308 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 264309 @0 glVertex2f(x = 675, y = 595) 264310 @0 glEnd() 264311 @0 glEnable(cap = GL_BLEND) 264312 @0 glEnable(cap = GL_ALPHA_TEST) 264313 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264314 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264315 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264316 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264317 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264318 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264319 @0 glMatrixMode(mode = GL_TEXTURE) 264320 @0 glLoadIdentity() 264321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264327 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264328 @0 glBegin(mode = GL_QUADS) 264329 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 264330 @0 glVertex2f(x = 681, y = 588) 264331 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 264332 @0 glVertex2f(x = 688, y = 588) 264333 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 264334 @0 glVertex2f(x = 688, y = 595) 264335 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 264336 @0 glVertex2f(x = 681, y = 595) 264337 @0 glEnd() 264338 @0 glEnable(cap = GL_BLEND) 264339 @0 glEnable(cap = GL_ALPHA_TEST) 264340 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264342 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264343 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264344 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264345 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264346 @0 glMatrixMode(mode = GL_TEXTURE) 264347 @0 glLoadIdentity() 264348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264354 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264355 @0 glBegin(mode = GL_QUADS) 264356 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 264357 @0 glVertex2f(x = 688, y = 588) 264358 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 264359 @0 glVertex2f(x = 695, y = 588) 264360 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 264361 @0 glVertex2f(x = 695, y = 595) 264362 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 264363 @0 glVertex2f(x = 688, y = 595) 264364 @0 glEnd() 264365 @0 glEnable(cap = GL_BLEND) 264366 @0 glEnable(cap = GL_ALPHA_TEST) 264367 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264368 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264369 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264370 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264371 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264372 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264373 @0 glMatrixMode(mode = GL_TEXTURE) 264374 @0 glLoadIdentity() 264375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264381 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264382 @0 glBegin(mode = GL_QUADS) 264383 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 264384 @0 glVertex2f(x = 696, y = 588) 264385 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 264386 @0 glVertex2f(x = 702, y = 588) 264387 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 264388 @0 glVertex2f(x = 702, y = 595) 264389 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 264390 @0 glVertex2f(x = 696, y = 595) 264391 @0 glEnd() 264392 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264393 @0 glDisable(cap = GL_TEXTURE_2D) 264394 @0 glDisable(cap = GL_BLEND) 264395 @0 glDisable(cap = GL_ALPHA_TEST) 264396 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 264397 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) 264398 @0 glDisable(cap = GL_BLEND) 264399 @0 glDisable(cap = GL_ALPHA_TEST) 264400 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 264401 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) 264402 @0 glDisable(cap = GL_BLEND) 264403 @0 glDisable(cap = GL_ALPHA_TEST) 264404 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 264405 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) 264406 @0 glDisable(cap = GL_BLEND) 264407 @0 glDisable(cap = GL_ALPHA_TEST) 264408 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 264409 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) 264410 @0 glDisable(cap = GL_BLEND) 264411 @0 glDisable(cap = GL_ALPHA_TEST) 264412 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 264413 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) 264414 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264415 @0 glEnable(cap = GL_TEXTURE_2D) 264416 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 264417 @0 glEnable(cap = GL_BLEND) 264418 @0 glEnable(cap = GL_ALPHA_TEST) 264419 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264420 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264422 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264424 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264425 @0 glMatrixMode(mode = GL_TEXTURE) 264426 @0 glLoadIdentity() 264427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 264428 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 264429 @0 glBegin(mode = GL_QUADS) 264430 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 264431 @0 glVertex2f(x = 1059, y = 451) 264432 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 264433 @0 glVertex2f(x = 1066, y = 451) 264434 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 264435 @0 glVertex2f(x = 1066, y = 459) 264436 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 264437 @0 glVertex2f(x = 1059, y = 459) 264438 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 264439 @0 glVertex2f(x = 1067, y = 451) 264440 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 264441 @0 glVertex2f(x = 1073, y = 451) 264442 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 264443 @0 glVertex2f(x = 1073, y = 461) 264444 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 264445 @0 glVertex2f(x = 1067, y = 461) 264446 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 264447 @0 glVertex2f(x = 1074, y = 448) 264448 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 264449 @0 glVertex2f(x = 1080, y = 448) 264450 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 264451 @0 glVertex2f(x = 1080, y = 458) 264452 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 264453 @0 glVertex2f(x = 1074, y = 458) 264454 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 264455 @0 glVertex2f(x = 1080, y = 449) 264456 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 264457 @0 glVertex2f(x = 1087, y = 449) 264458 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 264459 @0 glVertex2f(x = 1087, y = 458) 264460 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 264461 @0 glVertex2f(x = 1080, y = 458) 264462 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 264463 @0 glVertex2f(x = 1087, y = 451) 264464 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 264465 @0 glVertex2f(x = 1094, y = 451) 264466 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 264467 @0 glVertex2f(x = 1094, y = 458) 264468 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 264469 @0 glVertex2f(x = 1087, y = 458) 264470 @0 glTexCoord2f(s = 0, t = 0.1875) 264471 @0 glVertex2f(x = 1094, y = 451) 264472 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 264473 @0 glVertex2f(x = 1101, y = 451) 264474 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 264475 @0 glVertex2f(x = 1101, y = 458) 264476 @0 glTexCoord2f(s = 0, t = 0.2148438) 264477 @0 glVertex2f(x = 1094, y = 458) 264478 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 264479 @0 glVertex2f(x = 1101, y = 449) 264480 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 264481 @0 glVertex2f(x = 1108, y = 449) 264482 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 264483 @0 glVertex2f(x = 1108, y = 458) 264484 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 264485 @0 glVertex2f(x = 1101, y = 458) 264486 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 264487 @0 glVertex2f(x = 1117, y = 447) 264488 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 264489 @0 glVertex2f(x = 1121, y = 447) 264490 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 264491 @0 glVertex2f(x = 1121, y = 460) 264492 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 264493 @0 glVertex2f(x = 1117, y = 460) 264494 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 264495 @0 glVertex2f(x = 1122, y = 451) 264496 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 264497 @0 glVertex2f(x = 1129, y = 451) 264498 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 264499 @0 glVertex2f(x = 1129, y = 458) 264500 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 264501 @0 glVertex2f(x = 1122, y = 458) 264502 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 264503 @0 glVertex2f(x = 1130, y = 448) 264504 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 264505 @0 glVertex2f(x = 1136, y = 448) 264506 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 264507 @0 glVertex2f(x = 1136, y = 458) 264508 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 264509 @0 glVertex2f(x = 1130, y = 458) 264510 @0 glTexCoord2f(s = 0.75, t = 0.140625) 264511 @0 glVertex2f(x = 1137, y = 451) 264512 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 264513 @0 glVertex2f(x = 1143, y = 451) 264514 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 264515 @0 glVertex2f(x = 1143, y = 458) 264516 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 264517 @0 glVertex2f(x = 1137, y = 458) 264518 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 264519 @0 glVertex2f(x = 1143, y = 451) 264520 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 264521 @0 glVertex2f(x = 1150, y = 451) 264522 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 264523 @0 glVertex2f(x = 1150, y = 458) 264524 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 264525 @0 glVertex2f(x = 1143, y = 458) 264526 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 264527 @0 glVertex2f(x = 1150, y = 449) 264528 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 264529 @0 glVertex2f(x = 1157, y = 449) 264530 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 264531 @0 glVertex2f(x = 1157, y = 458) 264532 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 264533 @0 glVertex2f(x = 1150, y = 458) 264534 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 264535 @0 glVertex2f(x = 1157, y = 451) 264536 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 264537 @0 glVertex2f(x = 1164, y = 451) 264538 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 264539 @0 glVertex2f(x = 1164, y = 458) 264540 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 264541 @0 glVertex2f(x = 1157, y = 458) 264542 @0 glTexCoord2f(s = 0, t = 0.1875) 264543 @0 glVertex2f(x = 1164, y = 451) 264544 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 264545 @0 glVertex2f(x = 1171, y = 451) 264546 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 264547 @0 glVertex2f(x = 1171, y = 458) 264548 @0 glTexCoord2f(s = 0, t = 0.2148438) 264549 @0 glVertex2f(x = 1164, y = 458) 264550 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 264551 @0 glVertex2f(x = 1171, y = 449) 264552 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 264553 @0 glVertex2f(x = 1178, y = 449) 264554 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 264555 @0 glVertex2f(x = 1178, y = 458) 264556 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 264557 @0 glVertex2f(x = 1171, y = 458) 264558 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 264559 @0 glVertex2f(x = 1179, y = 447) 264560 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 264561 @0 glVertex2f(x = 1184, y = 447) 264562 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 264563 @0 glVertex2f(x = 1184, y = 460) 264564 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 264565 @0 glVertex2f(x = 1179, y = 460) 264566 @0 glEnd() 264567 @0 glEnable(cap = GL_BLEND) 264568 @0 glEnable(cap = GL_ALPHA_TEST) 264569 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264570 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264571 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264572 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264573 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264574 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264575 @0 glMatrixMode(mode = GL_TEXTURE) 264576 @0 glLoadIdentity() 264577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264583 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264584 @0 glBegin(mode = GL_QUADS) 264585 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 264586 @0 glVertex2f(x = 1058, y = 450) 264587 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 264588 @0 glVertex2f(x = 1065, y = 450) 264589 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 264590 @0 glVertex2f(x = 1065, y = 458) 264591 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 264592 @0 glVertex2f(x = 1058, y = 458) 264593 @0 glEnd() 264594 @0 glEnable(cap = GL_BLEND) 264595 @0 glEnable(cap = GL_ALPHA_TEST) 264596 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264597 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264598 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264599 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264600 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264601 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264602 @0 glMatrixMode(mode = GL_TEXTURE) 264603 @0 glLoadIdentity() 264604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264610 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264611 @0 glBegin(mode = GL_QUADS) 264612 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 264613 @0 glVertex2f(x = 1066, y = 450) 264614 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 264615 @0 glVertex2f(x = 1072, y = 450) 264616 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 264617 @0 glVertex2f(x = 1072, y = 460) 264618 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 264619 @0 glVertex2f(x = 1066, y = 460) 264620 @0 glEnd() 264621 @0 glEnable(cap = GL_BLEND) 264622 @0 glEnable(cap = GL_ALPHA_TEST) 264623 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264624 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264625 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264626 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264627 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264628 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264629 @0 glMatrixMode(mode = GL_TEXTURE) 264630 @0 glLoadIdentity() 264631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264637 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264638 @0 glBegin(mode = GL_QUADS) 264639 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 264640 @0 glVertex2f(x = 1073, y = 447) 264641 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 264642 @0 glVertex2f(x = 1079, y = 447) 264643 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 264644 @0 glVertex2f(x = 1079, y = 457) 264645 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 264646 @0 glVertex2f(x = 1073, y = 457) 264647 @0 glEnd() 264648 @0 glEnable(cap = GL_BLEND) 264649 @0 glEnable(cap = GL_ALPHA_TEST) 264650 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264651 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264652 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264653 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264654 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264655 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264656 @0 glMatrixMode(mode = GL_TEXTURE) 264657 @0 glLoadIdentity() 264658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264664 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264665 @0 glBegin(mode = GL_QUADS) 264666 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 264667 @0 glVertex2f(x = 1079, y = 448) 264668 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 264669 @0 glVertex2f(x = 1086, y = 448) 264670 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 264671 @0 glVertex2f(x = 1086, y = 457) 264672 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 264673 @0 glVertex2f(x = 1079, y = 457) 264674 @0 glEnd() 264675 @0 glEnable(cap = GL_BLEND) 264676 @0 glEnable(cap = GL_ALPHA_TEST) 264677 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264678 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264679 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264680 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264681 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264682 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264683 @0 glMatrixMode(mode = GL_TEXTURE) 264684 @0 glLoadIdentity() 264685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264691 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264692 @0 glBegin(mode = GL_QUADS) 264693 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 264694 @0 glVertex2f(x = 1086, y = 450) 264695 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 264696 @0 glVertex2f(x = 1093, y = 450) 264697 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 264698 @0 glVertex2f(x = 1093, y = 457) 264699 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 264700 @0 glVertex2f(x = 1086, y = 457) 264701 @0 glEnd() 264702 @0 glEnable(cap = GL_BLEND) 264703 @0 glEnable(cap = GL_ALPHA_TEST) 264704 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264705 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264706 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264707 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264708 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264709 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264710 @0 glMatrixMode(mode = GL_TEXTURE) 264711 @0 glLoadIdentity() 264712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264718 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264719 @0 glBegin(mode = GL_QUADS) 264720 @0 glTexCoord2f(s = 0, t = 0.1875) 264721 @0 glVertex2f(x = 1093, y = 450) 264722 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 264723 @0 glVertex2f(x = 1100, y = 450) 264724 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 264725 @0 glVertex2f(x = 1100, y = 457) 264726 @0 glTexCoord2f(s = 0, t = 0.2148438) 264727 @0 glVertex2f(x = 1093, y = 457) 264728 @0 glEnd() 264729 @0 glEnable(cap = GL_BLEND) 264730 @0 glEnable(cap = GL_ALPHA_TEST) 264731 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264732 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264733 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264734 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264735 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264736 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264737 @0 glMatrixMode(mode = GL_TEXTURE) 264738 @0 glLoadIdentity() 264739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264745 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264746 @0 glBegin(mode = GL_QUADS) 264747 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 264748 @0 glVertex2f(x = 1100, y = 448) 264749 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 264750 @0 glVertex2f(x = 1107, y = 448) 264751 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 264752 @0 glVertex2f(x = 1107, y = 457) 264753 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 264754 @0 glVertex2f(x = 1100, y = 457) 264755 @0 glEnd() 264756 @0 glEnable(cap = GL_BLEND) 264757 @0 glEnable(cap = GL_ALPHA_TEST) 264758 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264760 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264762 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264763 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264764 @0 glMatrixMode(mode = GL_TEXTURE) 264765 @0 glLoadIdentity() 264766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264772 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264773 @0 glBegin(mode = GL_QUADS) 264774 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 264775 @0 glVertex2f(x = 1116, y = 446) 264776 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 264777 @0 glVertex2f(x = 1120, y = 446) 264778 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 264779 @0 glVertex2f(x = 1120, y = 459) 264780 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 264781 @0 glVertex2f(x = 1116, y = 459) 264782 @0 glEnd() 264783 @0 glEnable(cap = GL_BLEND) 264784 @0 glEnable(cap = GL_ALPHA_TEST) 264785 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264787 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264789 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264790 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264791 @0 glMatrixMode(mode = GL_TEXTURE) 264792 @0 glLoadIdentity() 264793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264799 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264800 @0 glBegin(mode = GL_QUADS) 264801 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 264802 @0 glVertex2f(x = 1121, y = 450) 264803 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 264804 @0 glVertex2f(x = 1128, y = 450) 264805 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 264806 @0 glVertex2f(x = 1128, y = 457) 264807 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 264808 @0 glVertex2f(x = 1121, y = 457) 264809 @0 glEnd() 264810 @0 glEnable(cap = GL_BLEND) 264811 @0 glEnable(cap = GL_ALPHA_TEST) 264812 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264814 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264816 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264817 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264818 @0 glMatrixMode(mode = GL_TEXTURE) 264819 @0 glLoadIdentity() 264820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264826 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264827 @0 glBegin(mode = GL_QUADS) 264828 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 264829 @0 glVertex2f(x = 1129, y = 447) 264830 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 264831 @0 glVertex2f(x = 1135, y = 447) 264832 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 264833 @0 glVertex2f(x = 1135, y = 457) 264834 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 264835 @0 glVertex2f(x = 1129, y = 457) 264836 @0 glEnd() 264837 @0 glEnable(cap = GL_BLEND) 264838 @0 glEnable(cap = GL_ALPHA_TEST) 264839 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264841 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264843 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264844 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264845 @0 glMatrixMode(mode = GL_TEXTURE) 264846 @0 glLoadIdentity() 264847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264853 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264854 @0 glBegin(mode = GL_QUADS) 264855 @0 glTexCoord2f(s = 0.75, t = 0.140625) 264856 @0 glVertex2f(x = 1136, y = 450) 264857 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 264858 @0 glVertex2f(x = 1142, y = 450) 264859 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 264860 @0 glVertex2f(x = 1142, y = 457) 264861 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 264862 @0 glVertex2f(x = 1136, y = 457) 264863 @0 glEnd() 264864 @0 glEnable(cap = GL_BLEND) 264865 @0 glEnable(cap = GL_ALPHA_TEST) 264866 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264867 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264868 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264869 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264870 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264871 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264872 @0 glMatrixMode(mode = GL_TEXTURE) 264873 @0 glLoadIdentity() 264874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264880 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264881 @0 glBegin(mode = GL_QUADS) 264882 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 264883 @0 glVertex2f(x = 1142, y = 450) 264884 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 264885 @0 glVertex2f(x = 1149, y = 450) 264886 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 264887 @0 glVertex2f(x = 1149, y = 457) 264888 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 264889 @0 glVertex2f(x = 1142, y = 457) 264890 @0 glEnd() 264891 @0 glEnable(cap = GL_BLEND) 264892 @0 glEnable(cap = GL_ALPHA_TEST) 264893 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264894 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264895 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264896 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264897 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264898 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264899 @0 glMatrixMode(mode = GL_TEXTURE) 264900 @0 glLoadIdentity() 264901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264907 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264908 @0 glBegin(mode = GL_QUADS) 264909 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 264910 @0 glVertex2f(x = 1149, y = 448) 264911 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 264912 @0 glVertex2f(x = 1156, y = 448) 264913 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 264914 @0 glVertex2f(x = 1156, y = 457) 264915 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 264916 @0 glVertex2f(x = 1149, y = 457) 264917 @0 glEnd() 264918 @0 glEnable(cap = GL_BLEND) 264919 @0 glEnable(cap = GL_ALPHA_TEST) 264920 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264921 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264922 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264923 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264924 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264925 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264926 @0 glMatrixMode(mode = GL_TEXTURE) 264927 @0 glLoadIdentity() 264928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264934 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264935 @0 glBegin(mode = GL_QUADS) 264936 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 264937 @0 glVertex2f(x = 1156, y = 450) 264938 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 264939 @0 glVertex2f(x = 1163, y = 450) 264940 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 264941 @0 glVertex2f(x = 1163, y = 457) 264942 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 264943 @0 glVertex2f(x = 1156, y = 457) 264944 @0 glEnd() 264945 @0 glEnable(cap = GL_BLEND) 264946 @0 glEnable(cap = GL_ALPHA_TEST) 264947 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264948 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264949 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264950 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264951 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264952 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264953 @0 glMatrixMode(mode = GL_TEXTURE) 264954 @0 glLoadIdentity() 264955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264961 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264962 @0 glBegin(mode = GL_QUADS) 264963 @0 glTexCoord2f(s = 0, t = 0.1875) 264964 @0 glVertex2f(x = 1163, y = 450) 264965 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 264966 @0 glVertex2f(x = 1170, y = 450) 264967 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 264968 @0 glVertex2f(x = 1170, y = 457) 264969 @0 glTexCoord2f(s = 0, t = 0.2148438) 264970 @0 glVertex2f(x = 1163, y = 457) 264971 @0 glEnd() 264972 @0 glEnable(cap = GL_BLEND) 264973 @0 glEnable(cap = GL_ALPHA_TEST) 264974 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 264975 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 264976 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 264977 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 264978 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 264979 @0 glActiveTextureARB(texture = GL_TEXTURE0) 264980 @0 glMatrixMode(mode = GL_TEXTURE) 264981 @0 glLoadIdentity() 264982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 264983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 264984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 264985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 264986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 264987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 264988 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 264989 @0 glBegin(mode = GL_QUADS) 264990 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 264991 @0 glVertex2f(x = 1170, y = 448) 264992 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 264993 @0 glVertex2f(x = 1177, y = 448) 264994 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 264995 @0 glVertex2f(x = 1177, y = 457) 264996 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 264997 @0 glVertex2f(x = 1170, y = 457) 264998 @0 glEnd() 264999 @0 glEnable(cap = GL_BLEND) 265000 @0 glEnable(cap = GL_ALPHA_TEST) 265001 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265002 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265003 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265004 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265005 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265006 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265007 @0 glMatrixMode(mode = GL_TEXTURE) 265008 @0 glLoadIdentity() 265009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265015 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265016 @0 glBegin(mode = GL_QUADS) 265017 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 265018 @0 glVertex2f(x = 1178, y = 446) 265019 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 265020 @0 glVertex2f(x = 1183, y = 446) 265021 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 265022 @0 glVertex2f(x = 1183, y = 459) 265023 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 265024 @0 glVertex2f(x = 1178, y = 459) 265025 @0 glEnd() 265026 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265027 @0 glDisable(cap = GL_TEXTURE_2D) 265028 @0 glDisable(cap = GL_BLEND) 265029 @0 glDisable(cap = GL_ALPHA_TEST) 265030 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) 265031 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) 265032 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265033 @0 glEnable(cap = GL_TEXTURE_2D) 265034 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 265035 @0 glEnable(cap = GL_BLEND) 265036 @0 glEnable(cap = GL_ALPHA_TEST) 265037 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265042 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265043 @0 glMatrixMode(mode = GL_TEXTURE) 265044 @0 glLoadIdentity() 265045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 265046 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 265047 @0 glBegin(mode = GL_QUADS) 265048 @0 glTexCoord2f(s = 0.375, t = 0.140625) 265049 @0 glVertex2f(x = 1060, y = 468) 265050 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 265051 @0 glVertex2f(x = 1066, y = 468) 265052 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 265053 @0 glVertex2f(x = 1066, y = 478) 265054 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 265055 @0 glVertex2f(x = 1060, y = 478) 265056 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 265057 @0 glVertex2f(x = 1066, y = 468) 265058 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 265059 @0 glVertex2f(x = 1073, y = 468) 265060 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 265061 @0 glVertex2f(x = 1073, y = 478) 265062 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 265063 @0 glVertex2f(x = 1066, y = 478) 265064 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 265065 @0 glVertex2f(x = 1073, y = 471) 265066 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 265067 @0 glVertex2f(x = 1080, y = 471) 265068 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 265069 @0 glVertex2f(x = 1080, y = 479) 265070 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 265071 @0 glVertex2f(x = 1073, y = 479) 265072 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 265073 @0 glVertex2f(x = 1080, y = 469) 265074 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 265075 @0 glVertex2f(x = 1087, y = 469) 265076 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 265077 @0 glVertex2f(x = 1087, y = 478) 265078 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 265079 @0 glVertex2f(x = 1080, y = 478) 265080 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 265081 @0 glVertex2f(x = 1087, y = 479) 265082 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 265083 @0 glVertex2f(x = 1094, y = 479) 265084 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 265085 @0 glVertex2f(x = 1094, y = 481) 265086 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 265087 @0 glVertex2f(x = 1087, y = 481) 265088 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 265089 @0 glVertex2f(x = 1095, y = 471) 265090 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 265091 @0 glVertex2f(x = 1101, y = 471) 265092 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 265093 @0 glVertex2f(x = 1101, y = 481) 265094 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 265095 @0 glVertex2f(x = 1095, y = 481) 265096 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 265097 @0 glVertex2f(x = 1101, y = 471) 265098 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 265099 @0 glVertex2f(x = 1108, y = 471) 265100 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 265101 @0 glVertex2f(x = 1108, y = 478) 265102 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 265103 @0 glVertex2f(x = 1101, y = 478) 265104 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 265105 @0 glVertex2f(x = 1109, y = 471) 265106 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 265107 @0 glVertex2f(x = 1115, y = 471) 265108 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 265109 @0 glVertex2f(x = 1115, y = 478) 265110 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 265111 @0 glVertex2f(x = 1109, y = 478) 265112 @0 glTexCoord2f(s = 0.375, t = 0.140625) 265113 @0 glVertex2f(x = 1116, y = 468) 265114 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 265115 @0 glVertex2f(x = 1122, y = 468) 265116 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 265117 @0 glVertex2f(x = 1122, y = 478) 265118 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 265119 @0 glVertex2f(x = 1116, y = 478) 265120 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 265121 @0 glVertex2f(x = 1131, y = 467) 265122 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 265123 @0 glVertex2f(x = 1135, y = 467) 265124 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 265125 @0 glVertex2f(x = 1135, y = 480) 265126 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 265127 @0 glVertex2f(x = 1131, y = 480) 265128 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 265129 @0 glVertex2f(x = 1136, y = 471) 265130 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 265131 @0 glVertex2f(x = 1143, y = 471) 265132 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 265133 @0 glVertex2f(x = 1143, y = 478) 265134 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 265135 @0 glVertex2f(x = 1136, y = 478) 265136 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 265137 @0 glVertex2f(x = 1144, y = 468) 265138 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 265139 @0 glVertex2f(x = 1150, y = 468) 265140 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 265141 @0 glVertex2f(x = 1150, y = 478) 265142 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 265143 @0 glVertex2f(x = 1144, y = 478) 265144 @0 glTexCoord2f(s = 0.75, t = 0.140625) 265145 @0 glVertex2f(x = 1151, y = 471) 265146 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 265147 @0 glVertex2f(x = 1157, y = 471) 265148 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 265149 @0 glVertex2f(x = 1157, y = 478) 265150 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 265151 @0 glVertex2f(x = 1151, y = 478) 265152 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 265153 @0 glVertex2f(x = 1157, y = 471) 265154 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 265155 @0 glVertex2f(x = 1164, y = 471) 265156 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 265157 @0 glVertex2f(x = 1164, y = 478) 265158 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 265159 @0 glVertex2f(x = 1157, y = 478) 265160 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 265161 @0 glVertex2f(x = 1164, y = 469) 265162 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 265163 @0 glVertex2f(x = 1171, y = 469) 265164 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 265165 @0 glVertex2f(x = 1171, y = 478) 265166 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 265167 @0 glVertex2f(x = 1164, y = 478) 265168 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 265169 @0 glVertex2f(x = 1171, y = 471) 265170 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 265171 @0 glVertex2f(x = 1178, y = 471) 265172 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 265173 @0 glVertex2f(x = 1178, y = 478) 265174 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 265175 @0 glVertex2f(x = 1171, y = 478) 265176 @0 glTexCoord2f(s = 0, t = 0.1875) 265177 @0 glVertex2f(x = 1178, y = 471) 265178 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 265179 @0 glVertex2f(x = 1185, y = 471) 265180 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 265181 @0 glVertex2f(x = 1185, y = 478) 265182 @0 glTexCoord2f(s = 0, t = 0.2148438) 265183 @0 glVertex2f(x = 1178, y = 478) 265184 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 265185 @0 glVertex2f(x = 1185, y = 469) 265186 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 265187 @0 glVertex2f(x = 1192, y = 469) 265188 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 265189 @0 glVertex2f(x = 1192, y = 478) 265190 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 265191 @0 glVertex2f(x = 1185, y = 478) 265192 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 265193 @0 glVertex2f(x = 1193, y = 467) 265194 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 265195 @0 glVertex2f(x = 1198, y = 467) 265196 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 265197 @0 glVertex2f(x = 1198, y = 480) 265198 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 265199 @0 glVertex2f(x = 1193, y = 480) 265200 @0 glEnd() 265201 @0 glEnable(cap = GL_BLEND) 265202 @0 glEnable(cap = GL_ALPHA_TEST) 265203 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265204 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265205 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265206 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265207 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265208 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265209 @0 glMatrixMode(mode = GL_TEXTURE) 265210 @0 glLoadIdentity() 265211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265217 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265218 @0 glBegin(mode = GL_QUADS) 265219 @0 glTexCoord2f(s = 0.375, t = 0.140625) 265220 @0 glVertex2f(x = 1059, y = 467) 265221 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 265222 @0 glVertex2f(x = 1065, y = 467) 265223 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 265224 @0 glVertex2f(x = 1065, y = 477) 265225 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 265226 @0 glVertex2f(x = 1059, y = 477) 265227 @0 glEnd() 265228 @0 glEnable(cap = GL_BLEND) 265229 @0 glEnable(cap = GL_ALPHA_TEST) 265230 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265231 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265232 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265233 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265234 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265235 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265236 @0 glMatrixMode(mode = GL_TEXTURE) 265237 @0 glLoadIdentity() 265238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265244 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265245 @0 glBegin(mode = GL_QUADS) 265246 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 265247 @0 glVertex2f(x = 1065, y = 467) 265248 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 265249 @0 glVertex2f(x = 1072, y = 467) 265250 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 265251 @0 glVertex2f(x = 1072, y = 477) 265252 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 265253 @0 glVertex2f(x = 1065, y = 477) 265254 @0 glEnd() 265255 @0 glEnable(cap = GL_BLEND) 265256 @0 glEnable(cap = GL_ALPHA_TEST) 265257 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265258 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265259 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265260 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265261 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265262 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265263 @0 glMatrixMode(mode = GL_TEXTURE) 265264 @0 glLoadIdentity() 265265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265271 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265272 @0 glBegin(mode = GL_QUADS) 265273 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 265274 @0 glVertex2f(x = 1072, y = 470) 265275 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 265276 @0 glVertex2f(x = 1079, y = 470) 265277 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 265278 @0 glVertex2f(x = 1079, y = 478) 265279 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 265280 @0 glVertex2f(x = 1072, y = 478) 265281 @0 glEnd() 265282 @0 glEnable(cap = GL_BLEND) 265283 @0 glEnable(cap = GL_ALPHA_TEST) 265284 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265285 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265286 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265287 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265288 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265289 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265290 @0 glMatrixMode(mode = GL_TEXTURE) 265291 @0 glLoadIdentity() 265292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265298 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265299 @0 glBegin(mode = GL_QUADS) 265300 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 265301 @0 glVertex2f(x = 1079, y = 468) 265302 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 265303 @0 glVertex2f(x = 1086, y = 468) 265304 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 265305 @0 glVertex2f(x = 1086, y = 477) 265306 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 265307 @0 glVertex2f(x = 1079, y = 477) 265308 @0 glEnd() 265309 @0 glEnable(cap = GL_BLEND) 265310 @0 glEnable(cap = GL_ALPHA_TEST) 265311 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265312 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265313 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265314 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265315 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265316 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265317 @0 glMatrixMode(mode = GL_TEXTURE) 265318 @0 glLoadIdentity() 265319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265325 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265326 @0 glBegin(mode = GL_QUADS) 265327 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 265328 @0 glVertex2f(x = 1086, y = 478) 265329 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 265330 @0 glVertex2f(x = 1093, y = 478) 265331 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 265332 @0 glVertex2f(x = 1093, y = 480) 265333 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 265334 @0 glVertex2f(x = 1086, y = 480) 265335 @0 glEnd() 265336 @0 glEnable(cap = GL_BLEND) 265337 @0 glEnable(cap = GL_ALPHA_TEST) 265338 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265339 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265340 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265341 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265342 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265343 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265344 @0 glMatrixMode(mode = GL_TEXTURE) 265345 @0 glLoadIdentity() 265346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265352 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265353 @0 glBegin(mode = GL_QUADS) 265354 @0 glTexCoord2f(s = 0.84375, t = 0.140625) 265355 @0 glVertex2f(x = 1094, y = 470) 265356 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) 265357 @0 glVertex2f(x = 1100, y = 470) 265358 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) 265359 @0 glVertex2f(x = 1100, y = 480) 265360 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) 265361 @0 glVertex2f(x = 1094, y = 480) 265362 @0 glEnd() 265363 @0 glEnable(cap = GL_BLEND) 265364 @0 glEnable(cap = GL_ALPHA_TEST) 265365 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265366 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265367 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265368 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265369 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265370 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265371 @0 glMatrixMode(mode = GL_TEXTURE) 265372 @0 glLoadIdentity() 265373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265379 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265380 @0 glBegin(mode = GL_QUADS) 265381 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 265382 @0 glVertex2f(x = 1100, y = 470) 265383 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 265384 @0 glVertex2f(x = 1107, y = 470) 265385 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 265386 @0 glVertex2f(x = 1107, y = 477) 265387 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 265388 @0 glVertex2f(x = 1100, y = 477) 265389 @0 glEnd() 265390 @0 glEnable(cap = GL_BLEND) 265391 @0 glEnable(cap = GL_ALPHA_TEST) 265392 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265393 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265394 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265395 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265396 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265397 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265398 @0 glMatrixMode(mode = GL_TEXTURE) 265399 @0 glLoadIdentity() 265400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265406 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265407 @0 glBegin(mode = GL_QUADS) 265408 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 265409 @0 glVertex2f(x = 1108, y = 470) 265410 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 265411 @0 glVertex2f(x = 1114, y = 470) 265412 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 265413 @0 glVertex2f(x = 1114, y = 477) 265414 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 265415 @0 glVertex2f(x = 1108, y = 477) 265416 @0 glEnd() 265417 @0 glEnable(cap = GL_BLEND) 265418 @0 glEnable(cap = GL_ALPHA_TEST) 265419 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265420 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265422 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265424 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265425 @0 glMatrixMode(mode = GL_TEXTURE) 265426 @0 glLoadIdentity() 265427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265433 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265434 @0 glBegin(mode = GL_QUADS) 265435 @0 glTexCoord2f(s = 0.375, t = 0.140625) 265436 @0 glVertex2f(x = 1115, y = 467) 265437 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 265438 @0 glVertex2f(x = 1121, y = 467) 265439 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 265440 @0 glVertex2f(x = 1121, y = 477) 265441 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 265442 @0 glVertex2f(x = 1115, y = 477) 265443 @0 glEnd() 265444 @0 glEnable(cap = GL_BLEND) 265445 @0 glEnable(cap = GL_ALPHA_TEST) 265446 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265447 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265448 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265449 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265450 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265451 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265452 @0 glMatrixMode(mode = GL_TEXTURE) 265453 @0 glLoadIdentity() 265454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265460 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265461 @0 glBegin(mode = GL_QUADS) 265462 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 265463 @0 glVertex2f(x = 1130, y = 466) 265464 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 265465 @0 glVertex2f(x = 1134, y = 466) 265466 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 265467 @0 glVertex2f(x = 1134, y = 479) 265468 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 265469 @0 glVertex2f(x = 1130, y = 479) 265470 @0 glEnd() 265471 @0 glEnable(cap = GL_BLEND) 265472 @0 glEnable(cap = GL_ALPHA_TEST) 265473 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265474 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265476 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265478 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265479 @0 glMatrixMode(mode = GL_TEXTURE) 265480 @0 glLoadIdentity() 265481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265487 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265488 @0 glBegin(mode = GL_QUADS) 265489 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 265490 @0 glVertex2f(x = 1135, y = 470) 265491 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 265492 @0 glVertex2f(x = 1142, y = 470) 265493 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 265494 @0 glVertex2f(x = 1142, y = 477) 265495 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 265496 @0 glVertex2f(x = 1135, y = 477) 265497 @0 glEnd() 265498 @0 glEnable(cap = GL_BLEND) 265499 @0 glEnable(cap = GL_ALPHA_TEST) 265500 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265501 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265502 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265503 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265504 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265505 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265506 @0 glMatrixMode(mode = GL_TEXTURE) 265507 @0 glLoadIdentity() 265508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265514 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265515 @0 glBegin(mode = GL_QUADS) 265516 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 265517 @0 glVertex2f(x = 1143, y = 467) 265518 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 265519 @0 glVertex2f(x = 1149, y = 467) 265520 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 265521 @0 glVertex2f(x = 1149, y = 477) 265522 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 265523 @0 glVertex2f(x = 1143, y = 477) 265524 @0 glEnd() 265525 @0 glEnable(cap = GL_BLEND) 265526 @0 glEnable(cap = GL_ALPHA_TEST) 265527 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265528 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265529 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265530 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265531 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265532 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265533 @0 glMatrixMode(mode = GL_TEXTURE) 265534 @0 glLoadIdentity() 265535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265541 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265542 @0 glBegin(mode = GL_QUADS) 265543 @0 glTexCoord2f(s = 0.75, t = 0.140625) 265544 @0 glVertex2f(x = 1150, y = 470) 265545 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 265546 @0 glVertex2f(x = 1156, y = 470) 265547 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 265548 @0 glVertex2f(x = 1156, y = 477) 265549 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 265550 @0 glVertex2f(x = 1150, y = 477) 265551 @0 glEnd() 265552 @0 glEnable(cap = GL_BLEND) 265553 @0 glEnable(cap = GL_ALPHA_TEST) 265554 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265555 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265557 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265559 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265560 @0 glMatrixMode(mode = GL_TEXTURE) 265561 @0 glLoadIdentity() 265562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265568 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265569 @0 glBegin(mode = GL_QUADS) 265570 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 265571 @0 glVertex2f(x = 1156, y = 470) 265572 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 265573 @0 glVertex2f(x = 1163, y = 470) 265574 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 265575 @0 glVertex2f(x = 1163, y = 477) 265576 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 265577 @0 glVertex2f(x = 1156, y = 477) 265578 @0 glEnd() 265579 @0 glEnable(cap = GL_BLEND) 265580 @0 glEnable(cap = GL_ALPHA_TEST) 265581 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265582 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265583 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265584 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265585 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265586 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265587 @0 glMatrixMode(mode = GL_TEXTURE) 265588 @0 glLoadIdentity() 265589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265595 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265596 @0 glBegin(mode = GL_QUADS) 265597 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 265598 @0 glVertex2f(x = 1163, y = 468) 265599 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 265600 @0 glVertex2f(x = 1170, y = 468) 265601 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 265602 @0 glVertex2f(x = 1170, y = 477) 265603 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 265604 @0 glVertex2f(x = 1163, y = 477) 265605 @0 glEnd() 265606 @0 glEnable(cap = GL_BLEND) 265607 @0 glEnable(cap = GL_ALPHA_TEST) 265608 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265609 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265610 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265611 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265612 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265613 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265614 @0 glMatrixMode(mode = GL_TEXTURE) 265615 @0 glLoadIdentity() 265616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265622 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265623 @0 glBegin(mode = GL_QUADS) 265624 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 265625 @0 glVertex2f(x = 1170, y = 470) 265626 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 265627 @0 glVertex2f(x = 1177, y = 470) 265628 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 265629 @0 glVertex2f(x = 1177, y = 477) 265630 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 265631 @0 glVertex2f(x = 1170, y = 477) 265632 @0 glEnd() 265633 @0 glEnable(cap = GL_BLEND) 265634 @0 glEnable(cap = GL_ALPHA_TEST) 265635 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265636 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265637 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265638 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265639 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265640 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265641 @0 glMatrixMode(mode = GL_TEXTURE) 265642 @0 glLoadIdentity() 265643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265649 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265650 @0 glBegin(mode = GL_QUADS) 265651 @0 glTexCoord2f(s = 0, t = 0.1875) 265652 @0 glVertex2f(x = 1177, y = 470) 265653 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 265654 @0 glVertex2f(x = 1184, y = 470) 265655 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 265656 @0 glVertex2f(x = 1184, y = 477) 265657 @0 glTexCoord2f(s = 0, t = 0.2148438) 265658 @0 glVertex2f(x = 1177, y = 477) 265659 @0 glEnd() 265660 @0 glEnable(cap = GL_BLEND) 265661 @0 glEnable(cap = GL_ALPHA_TEST) 265662 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265663 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265664 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265665 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265666 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265667 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265668 @0 glMatrixMode(mode = GL_TEXTURE) 265669 @0 glLoadIdentity() 265670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265676 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265677 @0 glBegin(mode = GL_QUADS) 265678 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 265679 @0 glVertex2f(x = 1184, y = 468) 265680 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 265681 @0 glVertex2f(x = 1191, y = 468) 265682 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 265683 @0 glVertex2f(x = 1191, y = 477) 265684 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 265685 @0 glVertex2f(x = 1184, y = 477) 265686 @0 glEnd() 265687 @0 glEnable(cap = GL_BLEND) 265688 @0 glEnable(cap = GL_ALPHA_TEST) 265689 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265690 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265691 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265692 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265693 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265694 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265695 @0 glMatrixMode(mode = GL_TEXTURE) 265696 @0 glLoadIdentity() 265697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265703 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265704 @0 glBegin(mode = GL_QUADS) 265705 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 265706 @0 glVertex2f(x = 1192, y = 466) 265707 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 265708 @0 glVertex2f(x = 1197, y = 466) 265709 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 265710 @0 glVertex2f(x = 1197, y = 479) 265711 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 265712 @0 glVertex2f(x = 1192, y = 479) 265713 @0 glEnd() 265714 @0 glEnable(cap = GL_BLEND) 265715 @0 glEnable(cap = GL_ALPHA_TEST) 265716 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265717 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265718 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265719 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265720 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265721 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265722 @0 glMatrixMode(mode = GL_TEXTURE) 265723 @0 glLoadIdentity() 265724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 265725 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 265726 @0 glBegin(mode = GL_QUADS) 265727 @0 glTexCoord2f(s = 0.375, t = 0.140625) 265728 @0 glVertex2f(x = 1060, y = 488) 265729 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 265730 @0 glVertex2f(x = 1066, y = 488) 265731 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 265732 @0 glVertex2f(x = 1066, y = 498) 265733 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 265734 @0 glVertex2f(x = 1060, y = 498) 265735 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 265736 @0 glVertex2f(x = 1066, y = 488) 265737 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 265738 @0 glVertex2f(x = 1073, y = 488) 265739 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 265740 @0 glVertex2f(x = 1073, y = 498) 265741 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 265742 @0 glVertex2f(x = 1066, y = 498) 265743 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 265744 @0 glVertex2f(x = 1073, y = 491) 265745 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 265746 @0 glVertex2f(x = 1080, y = 491) 265747 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 265748 @0 glVertex2f(x = 1080, y = 499) 265749 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 265750 @0 glVertex2f(x = 1073, y = 499) 265751 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 265752 @0 glVertex2f(x = 1080, y = 489) 265753 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 265754 @0 glVertex2f(x = 1087, y = 489) 265755 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 265756 @0 glVertex2f(x = 1087, y = 498) 265757 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 265758 @0 glVertex2f(x = 1080, y = 498) 265759 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 265760 @0 glVertex2f(x = 1087, y = 499) 265761 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 265762 @0 glVertex2f(x = 1094, y = 499) 265763 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 265764 @0 glVertex2f(x = 1094, y = 501) 265765 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 265766 @0 glVertex2f(x = 1087, y = 501) 265767 @0 glTexCoord2f(s = 0, t = 0.1875) 265768 @0 glVertex2f(x = 1094, y = 491) 265769 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 265770 @0 glVertex2f(x = 1101, y = 491) 265771 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 265772 @0 glVertex2f(x = 1101, y = 498) 265773 @0 glTexCoord2f(s = 0, t = 0.2148438) 265774 @0 glVertex2f(x = 1094, y = 498) 265775 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 265776 @0 glVertex2f(x = 1102, y = 491) 265777 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 265778 @0 glVertex2f(x = 1108, y = 491) 265779 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 265780 @0 glVertex2f(x = 1108, y = 498) 265781 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 265782 @0 glVertex2f(x = 1102, y = 498) 265783 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 265784 @0 glVertex2f(x = 1108, y = 491) 265785 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 265786 @0 glVertex2f(x = 1115, y = 491) 265787 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 265788 @0 glVertex2f(x = 1115, y = 499) 265789 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 265790 @0 glVertex2f(x = 1108, y = 499) 265791 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 265792 @0 glVertex2f(x = 1115, y = 488) 265793 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 265794 @0 glVertex2f(x = 1122, y = 488) 265795 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 265796 @0 glVertex2f(x = 1122, y = 498) 265797 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 265798 @0 glVertex2f(x = 1115, y = 498) 265799 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 265800 @0 glVertex2f(x = 1122, y = 491) 265801 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 265802 @0 glVertex2f(x = 1129, y = 491) 265803 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 265804 @0 glVertex2f(x = 1129, y = 498) 265805 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 265806 @0 glVertex2f(x = 1122, y = 498) 265807 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 265808 @0 glVertex2f(x = 1129, y = 488) 265809 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 265810 @0 glVertex2f(x = 1136, y = 488) 265811 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 265812 @0 glVertex2f(x = 1136, y = 498) 265813 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 265814 @0 glVertex2f(x = 1129, y = 498) 265815 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 265816 @0 glVertex2f(x = 1145, y = 487) 265817 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 265818 @0 glVertex2f(x = 1149, y = 487) 265819 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 265820 @0 glVertex2f(x = 1149, y = 500) 265821 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 265822 @0 glVertex2f(x = 1145, y = 500) 265823 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 265824 @0 glVertex2f(x = 1150, y = 491) 265825 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 265826 @0 glVertex2f(x = 1157, y = 491) 265827 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 265828 @0 glVertex2f(x = 1157, y = 498) 265829 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 265830 @0 glVertex2f(x = 1150, y = 498) 265831 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 265832 @0 glVertex2f(x = 1158, y = 488) 265833 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 265834 @0 glVertex2f(x = 1164, y = 488) 265835 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 265836 @0 glVertex2f(x = 1164, y = 498) 265837 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 265838 @0 glVertex2f(x = 1158, y = 498) 265839 @0 glTexCoord2f(s = 0.75, t = 0.140625) 265840 @0 glVertex2f(x = 1165, y = 491) 265841 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 265842 @0 glVertex2f(x = 1171, y = 491) 265843 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 265844 @0 glVertex2f(x = 1171, y = 498) 265845 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 265846 @0 glVertex2f(x = 1165, y = 498) 265847 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 265848 @0 glVertex2f(x = 1171, y = 491) 265849 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 265850 @0 glVertex2f(x = 1178, y = 491) 265851 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 265852 @0 glVertex2f(x = 1178, y = 498) 265853 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 265854 @0 glVertex2f(x = 1171, y = 498) 265855 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 265856 @0 glVertex2f(x = 1178, y = 489) 265857 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 265858 @0 glVertex2f(x = 1185, y = 489) 265859 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 265860 @0 glVertex2f(x = 1185, y = 498) 265861 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 265862 @0 glVertex2f(x = 1178, y = 498) 265863 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 265864 @0 glVertex2f(x = 1185, y = 491) 265865 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 265866 @0 glVertex2f(x = 1192, y = 491) 265867 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 265868 @0 glVertex2f(x = 1192, y = 498) 265869 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 265870 @0 glVertex2f(x = 1185, y = 498) 265871 @0 glTexCoord2f(s = 0, t = 0.1875) 265872 @0 glVertex2f(x = 1192, y = 491) 265873 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 265874 @0 glVertex2f(x = 1199, y = 491) 265875 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 265876 @0 glVertex2f(x = 1199, y = 498) 265877 @0 glTexCoord2f(s = 0, t = 0.2148438) 265878 @0 glVertex2f(x = 1192, y = 498) 265879 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 265880 @0 glVertex2f(x = 1199, y = 489) 265881 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 265882 @0 glVertex2f(x = 1206, y = 489) 265883 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 265884 @0 glVertex2f(x = 1206, y = 498) 265885 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 265886 @0 glVertex2f(x = 1199, y = 498) 265887 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 265888 @0 glVertex2f(x = 1207, y = 487) 265889 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 265890 @0 glVertex2f(x = 1212, y = 487) 265891 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 265892 @0 glVertex2f(x = 1212, y = 500) 265893 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 265894 @0 glVertex2f(x = 1207, y = 500) 265895 @0 glEnd() 265896 @0 glEnable(cap = GL_BLEND) 265897 @0 glEnable(cap = GL_ALPHA_TEST) 265898 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265899 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265900 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265901 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265902 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265903 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265904 @0 glMatrixMode(mode = GL_TEXTURE) 265905 @0 glLoadIdentity() 265906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265912 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265913 @0 glBegin(mode = GL_QUADS) 265914 @0 glTexCoord2f(s = 0.375, t = 0.140625) 265915 @0 glVertex2f(x = 1059, y = 487) 265916 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) 265917 @0 glVertex2f(x = 1065, y = 487) 265918 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) 265919 @0 glVertex2f(x = 1065, y = 497) 265920 @0 glTexCoord2f(s = 0.375, t = 0.1796875) 265921 @0 glVertex2f(x = 1059, y = 497) 265922 @0 glEnd() 265923 @0 glEnable(cap = GL_BLEND) 265924 @0 glEnable(cap = GL_ALPHA_TEST) 265925 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265926 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265927 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265928 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265929 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265930 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265931 @0 glMatrixMode(mode = GL_TEXTURE) 265932 @0 glLoadIdentity() 265933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265939 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265940 @0 glBegin(mode = GL_QUADS) 265941 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 265942 @0 glVertex2f(x = 1065, y = 487) 265943 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 265944 @0 glVertex2f(x = 1072, y = 487) 265945 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 265946 @0 glVertex2f(x = 1072, y = 497) 265947 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 265948 @0 glVertex2f(x = 1065, y = 497) 265949 @0 glEnd() 265950 @0 glEnable(cap = GL_BLEND) 265951 @0 glEnable(cap = GL_ALPHA_TEST) 265952 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265954 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265956 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265957 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265958 @0 glMatrixMode(mode = GL_TEXTURE) 265959 @0 glLoadIdentity() 265960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265966 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265967 @0 glBegin(mode = GL_QUADS) 265968 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 265969 @0 glVertex2f(x = 1072, y = 490) 265970 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 265971 @0 glVertex2f(x = 1079, y = 490) 265972 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 265973 @0 glVertex2f(x = 1079, y = 498) 265974 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 265975 @0 glVertex2f(x = 1072, y = 498) 265976 @0 glEnd() 265977 @0 glEnable(cap = GL_BLEND) 265978 @0 glEnable(cap = GL_ALPHA_TEST) 265979 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 265980 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 265981 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 265982 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 265983 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 265984 @0 glActiveTextureARB(texture = GL_TEXTURE0) 265985 @0 glMatrixMode(mode = GL_TEXTURE) 265986 @0 glLoadIdentity() 265987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 265988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 265989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 265990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 265991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 265992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 265993 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 265994 @0 glBegin(mode = GL_QUADS) 265995 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 265996 @0 glVertex2f(x = 1079, y = 488) 265997 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 265998 @0 glVertex2f(x = 1086, y = 488) 265999 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 266000 @0 glVertex2f(x = 1086, y = 497) 266001 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 266002 @0 glVertex2f(x = 1079, y = 497) 266003 @0 glEnd() 266004 @0 glEnable(cap = GL_BLEND) 266005 @0 glEnable(cap = GL_ALPHA_TEST) 266006 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266007 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266008 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266009 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266010 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266011 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266012 @0 glMatrixMode(mode = GL_TEXTURE) 266013 @0 glLoadIdentity() 266014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266020 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266021 @0 glBegin(mode = GL_QUADS) 266022 @0 glTexCoord2f(s = 0.046875, t = 0.140625) 266023 @0 glVertex2f(x = 1086, y = 498) 266024 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) 266025 @0 glVertex2f(x = 1093, y = 498) 266026 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) 266027 @0 glVertex2f(x = 1093, y = 500) 266028 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) 266029 @0 glVertex2f(x = 1086, y = 500) 266030 @0 glEnd() 266031 @0 glEnable(cap = GL_BLEND) 266032 @0 glEnable(cap = GL_ALPHA_TEST) 266033 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266034 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266035 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266036 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266037 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266038 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266039 @0 glMatrixMode(mode = GL_TEXTURE) 266040 @0 glLoadIdentity() 266041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266047 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266048 @0 glBegin(mode = GL_QUADS) 266049 @0 glTexCoord2f(s = 0, t = 0.1875) 266050 @0 glVertex2f(x = 1093, y = 490) 266051 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 266052 @0 glVertex2f(x = 1100, y = 490) 266053 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 266054 @0 glVertex2f(x = 1100, y = 497) 266055 @0 glTexCoord2f(s = 0, t = 0.2148438) 266056 @0 glVertex2f(x = 1093, y = 497) 266057 @0 glEnd() 266058 @0 glEnable(cap = GL_BLEND) 266059 @0 glEnable(cap = GL_ALPHA_TEST) 266060 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266061 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266062 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266063 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266064 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266065 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266066 @0 glMatrixMode(mode = GL_TEXTURE) 266067 @0 glLoadIdentity() 266068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266074 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266075 @0 glBegin(mode = GL_QUADS) 266076 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 266077 @0 glVertex2f(x = 1101, y = 490) 266078 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 266079 @0 glVertex2f(x = 1107, y = 490) 266080 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 266081 @0 glVertex2f(x = 1107, y = 497) 266082 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 266083 @0 glVertex2f(x = 1101, y = 497) 266084 @0 glEnd() 266085 @0 glEnable(cap = GL_BLEND) 266086 @0 glEnable(cap = GL_ALPHA_TEST) 266087 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266088 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266089 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266090 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266091 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266092 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266093 @0 glMatrixMode(mode = GL_TEXTURE) 266094 @0 glLoadIdentity() 266095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266101 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266102 @0 glBegin(mode = GL_QUADS) 266103 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 266104 @0 glVertex2f(x = 1107, y = 490) 266105 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 266106 @0 glVertex2f(x = 1114, y = 490) 266107 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 266108 @0 glVertex2f(x = 1114, y = 498) 266109 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 266110 @0 glVertex2f(x = 1107, y = 498) 266111 @0 glEnd() 266112 @0 glEnable(cap = GL_BLEND) 266113 @0 glEnable(cap = GL_ALPHA_TEST) 266114 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266115 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266116 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266117 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266118 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266119 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266120 @0 glMatrixMode(mode = GL_TEXTURE) 266121 @0 glLoadIdentity() 266122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266128 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266129 @0 glBegin(mode = GL_QUADS) 266130 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 266131 @0 glVertex2f(x = 1114, y = 487) 266132 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 266133 @0 glVertex2f(x = 1121, y = 487) 266134 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 266135 @0 glVertex2f(x = 1121, y = 497) 266136 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 266137 @0 glVertex2f(x = 1114, y = 497) 266138 @0 glEnd() 266139 @0 glEnable(cap = GL_BLEND) 266140 @0 glEnable(cap = GL_ALPHA_TEST) 266141 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266142 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266143 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266144 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266145 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266146 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266147 @0 glMatrixMode(mode = GL_TEXTURE) 266148 @0 glLoadIdentity() 266149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266155 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266156 @0 glBegin(mode = GL_QUADS) 266157 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 266158 @0 glVertex2f(x = 1121, y = 490) 266159 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 266160 @0 glVertex2f(x = 1128, y = 490) 266161 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 266162 @0 glVertex2f(x = 1128, y = 497) 266163 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 266164 @0 glVertex2f(x = 1121, y = 497) 266165 @0 glEnd() 266166 @0 glEnable(cap = GL_BLEND) 266167 @0 glEnable(cap = GL_ALPHA_TEST) 266168 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266169 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266170 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266171 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266172 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266173 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266174 @0 glMatrixMode(mode = GL_TEXTURE) 266175 @0 glLoadIdentity() 266176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266182 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266183 @0 glBegin(mode = GL_QUADS) 266184 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 266185 @0 glVertex2f(x = 1128, y = 487) 266186 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 266187 @0 glVertex2f(x = 1135, y = 487) 266188 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 266189 @0 glVertex2f(x = 1135, y = 497) 266190 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 266191 @0 glVertex2f(x = 1128, y = 497) 266192 @0 glEnd() 266193 @0 glEnable(cap = GL_BLEND) 266194 @0 glEnable(cap = GL_ALPHA_TEST) 266195 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266196 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266197 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266198 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266199 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266200 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266201 @0 glMatrixMode(mode = GL_TEXTURE) 266202 @0 glLoadIdentity() 266203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266209 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266210 @0 glBegin(mode = GL_QUADS) 266211 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 266212 @0 glVertex2f(x = 1144, y = 486) 266213 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 266214 @0 glVertex2f(x = 1148, y = 486) 266215 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 266216 @0 glVertex2f(x = 1148, y = 499) 266217 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 266218 @0 glVertex2f(x = 1144, y = 499) 266219 @0 glEnd() 266220 @0 glEnable(cap = GL_BLEND) 266221 @0 glEnable(cap = GL_ALPHA_TEST) 266222 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266223 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266224 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266225 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266226 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266227 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266228 @0 glMatrixMode(mode = GL_TEXTURE) 266229 @0 glLoadIdentity() 266230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266236 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266237 @0 glBegin(mode = GL_QUADS) 266238 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 266239 @0 glVertex2f(x = 1149, y = 490) 266240 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 266241 @0 glVertex2f(x = 1156, y = 490) 266242 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 266243 @0 glVertex2f(x = 1156, y = 497) 266244 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 266245 @0 glVertex2f(x = 1149, y = 497) 266246 @0 glEnd() 266247 @0 glEnable(cap = GL_BLEND) 266248 @0 glEnable(cap = GL_ALPHA_TEST) 266249 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266250 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266251 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266252 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266253 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266254 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266255 @0 glMatrixMode(mode = GL_TEXTURE) 266256 @0 glLoadIdentity() 266257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266263 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266264 @0 glBegin(mode = GL_QUADS) 266265 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 266266 @0 glVertex2f(x = 1157, y = 487) 266267 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 266268 @0 glVertex2f(x = 1163, y = 487) 266269 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 266270 @0 glVertex2f(x = 1163, y = 497) 266271 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 266272 @0 glVertex2f(x = 1157, y = 497) 266273 @0 glEnd() 266274 @0 glEnable(cap = GL_BLEND) 266275 @0 glEnable(cap = GL_ALPHA_TEST) 266276 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266277 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266279 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266280 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266281 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266282 @0 glMatrixMode(mode = GL_TEXTURE) 266283 @0 glLoadIdentity() 266284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266290 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266291 @0 glBegin(mode = GL_QUADS) 266292 @0 glTexCoord2f(s = 0.75, t = 0.140625) 266293 @0 glVertex2f(x = 1164, y = 490) 266294 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 266295 @0 glVertex2f(x = 1170, y = 490) 266296 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 266297 @0 glVertex2f(x = 1170, y = 497) 266298 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 266299 @0 glVertex2f(x = 1164, y = 497) 266300 @0 glEnd() 266301 @0 glEnable(cap = GL_BLEND) 266302 @0 glEnable(cap = GL_ALPHA_TEST) 266303 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266304 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266305 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266306 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266307 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266308 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266309 @0 glMatrixMode(mode = GL_TEXTURE) 266310 @0 glLoadIdentity() 266311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266317 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266318 @0 glBegin(mode = GL_QUADS) 266319 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 266320 @0 glVertex2f(x = 1170, y = 490) 266321 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 266322 @0 glVertex2f(x = 1177, y = 490) 266323 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 266324 @0 glVertex2f(x = 1177, y = 497) 266325 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 266326 @0 glVertex2f(x = 1170, y = 497) 266327 @0 glEnd() 266328 @0 glEnable(cap = GL_BLEND) 266329 @0 glEnable(cap = GL_ALPHA_TEST) 266330 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266332 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266333 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266334 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266335 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266336 @0 glMatrixMode(mode = GL_TEXTURE) 266337 @0 glLoadIdentity() 266338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266344 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266345 @0 glBegin(mode = GL_QUADS) 266346 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 266347 @0 glVertex2f(x = 1177, y = 488) 266348 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 266349 @0 glVertex2f(x = 1184, y = 488) 266350 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 266351 @0 glVertex2f(x = 1184, y = 497) 266352 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 266353 @0 glVertex2f(x = 1177, y = 497) 266354 @0 glEnd() 266355 @0 glEnable(cap = GL_BLEND) 266356 @0 glEnable(cap = GL_ALPHA_TEST) 266357 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266358 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266359 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266360 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266361 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266362 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266363 @0 glMatrixMode(mode = GL_TEXTURE) 266364 @0 glLoadIdentity() 266365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266371 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266372 @0 glBegin(mode = GL_QUADS) 266373 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 266374 @0 glVertex2f(x = 1184, y = 490) 266375 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 266376 @0 glVertex2f(x = 1191, y = 490) 266377 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 266378 @0 glVertex2f(x = 1191, y = 497) 266379 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 266380 @0 glVertex2f(x = 1184, y = 497) 266381 @0 glEnd() 266382 @0 glEnable(cap = GL_BLEND) 266383 @0 glEnable(cap = GL_ALPHA_TEST) 266384 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266385 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266386 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266387 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266388 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266389 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266390 @0 glMatrixMode(mode = GL_TEXTURE) 266391 @0 glLoadIdentity() 266392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266398 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266399 @0 glBegin(mode = GL_QUADS) 266400 @0 glTexCoord2f(s = 0, t = 0.1875) 266401 @0 glVertex2f(x = 1191, y = 490) 266402 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 266403 @0 glVertex2f(x = 1198, y = 490) 266404 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 266405 @0 glVertex2f(x = 1198, y = 497) 266406 @0 glTexCoord2f(s = 0, t = 0.2148438) 266407 @0 glVertex2f(x = 1191, y = 497) 266408 @0 glEnd() 266409 @0 glEnable(cap = GL_BLEND) 266410 @0 glEnable(cap = GL_ALPHA_TEST) 266411 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266412 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266413 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266414 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266415 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266416 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266417 @0 glMatrixMode(mode = GL_TEXTURE) 266418 @0 glLoadIdentity() 266419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266425 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266426 @0 glBegin(mode = GL_QUADS) 266427 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 266428 @0 glVertex2f(x = 1198, y = 488) 266429 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 266430 @0 glVertex2f(x = 1205, y = 488) 266431 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 266432 @0 glVertex2f(x = 1205, y = 497) 266433 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 266434 @0 glVertex2f(x = 1198, y = 497) 266435 @0 glEnd() 266436 @0 glEnable(cap = GL_BLEND) 266437 @0 glEnable(cap = GL_ALPHA_TEST) 266438 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266439 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266440 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266441 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266442 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266443 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266444 @0 glMatrixMode(mode = GL_TEXTURE) 266445 @0 glLoadIdentity() 266446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266452 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266453 @0 glBegin(mode = GL_QUADS) 266454 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 266455 @0 glVertex2f(x = 1206, y = 486) 266456 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 266457 @0 glVertex2f(x = 1211, y = 486) 266458 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 266459 @0 glVertex2f(x = 1211, y = 499) 266460 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 266461 @0 glVertex2f(x = 1206, y = 499) 266462 @0 glEnd() 266463 @0 glEnable(cap = GL_BLEND) 266464 @0 glEnable(cap = GL_ALPHA_TEST) 266465 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266466 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266467 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266468 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266469 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266470 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266471 @0 glMatrixMode(mode = GL_TEXTURE) 266472 @0 glLoadIdentity() 266473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 266474 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 266475 @0 glBegin(mode = GL_QUADS) 266476 @0 glTexCoord2f(s = 0.75, t = 0.140625) 266477 @0 glVertex2f(x = 1060, y = 511) 266478 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 266479 @0 glVertex2f(x = 1066, y = 511) 266480 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 266481 @0 glVertex2f(x = 1066, y = 518) 266482 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 266483 @0 glVertex2f(x = 1060, y = 518) 266484 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 266485 @0 glVertex2f(x = 1066, y = 511) 266486 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 266487 @0 glVertex2f(x = 1073, y = 511) 266488 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 266489 @0 glVertex2f(x = 1073, y = 518) 266490 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 266491 @0 glVertex2f(x = 1066, y = 518) 266492 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 266493 @0 glVertex2f(x = 1073, y = 509) 266494 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 266495 @0 glVertex2f(x = 1080, y = 509) 266496 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 266497 @0 glVertex2f(x = 1080, y = 518) 266498 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 266499 @0 glVertex2f(x = 1073, y = 518) 266500 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 266501 @0 glVertex2f(x = 1081, y = 508) 266502 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 266503 @0 glVertex2f(x = 1087, y = 508) 266504 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 266505 @0 glVertex2f(x = 1087, y = 518) 266506 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 266507 @0 glVertex2f(x = 1081, y = 518) 266508 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 266509 @0 glVertex2f(x = 1087, y = 511) 266510 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 266511 @0 glVertex2f(x = 1094, y = 511) 266512 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 266513 @0 glVertex2f(x = 1094, y = 518) 266514 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 266515 @0 glVertex2f(x = 1087, y = 518) 266516 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 266517 @0 glVertex2f(x = 1095, y = 511) 266518 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 266519 @0 glVertex2f(x = 1101, y = 511) 266520 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 266521 @0 glVertex2f(x = 1101, y = 518) 266522 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 266523 @0 glVertex2f(x = 1095, y = 518) 266524 @0 glTexCoord2f(s = 0.421875, t = 0) 266525 @0 glVertex2f(x = 1109, y = 507) 266526 @0 glTexCoord2f(s = 0.4414062, t = 0) 266527 @0 glVertex2f(x = 1114, y = 507) 266528 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 266529 @0 glVertex2f(x = 1114, y = 520) 266530 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 266531 @0 glVertex2f(x = 1109, y = 520) 266532 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 266533 @0 glVertex2f(x = 1116, y = 508) 266534 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 266535 @0 glVertex2f(x = 1122, y = 508) 266536 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 266537 @0 glVertex2f(x = 1122, y = 518) 266538 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 266539 @0 glVertex2f(x = 1116, y = 518) 266540 @0 glTexCoord2f(s = 0, t = 0.1875) 266541 @0 glVertex2f(x = 1122, y = 511) 266542 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 266543 @0 glVertex2f(x = 1129, y = 511) 266544 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 266545 @0 glVertex2f(x = 1129, y = 518) 266546 @0 glTexCoord2f(s = 0, t = 0.2148438) 266547 @0 glVertex2f(x = 1122, y = 518) 266548 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 266549 @0 glVertex2f(x = 1130, y = 508) 266550 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 266551 @0 glVertex2f(x = 1136, y = 508) 266552 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 266553 @0 glVertex2f(x = 1136, y = 518) 266554 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 266555 @0 glVertex2f(x = 1130, y = 518) 266556 @0 glTexCoord2f(s = 0.46875, t = 0) 266557 @0 glVertex2f(x = 1137, y = 507) 266558 @0 glTexCoord2f(s = 0.4882812, t = 0) 266559 @0 glVertex2f(x = 1142, y = 507) 266560 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 266561 @0 glVertex2f(x = 1142, y = 520) 266562 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 266563 @0 glVertex2f(x = 1137, y = 520) 266564 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 266565 @0 glVertex2f(x = 1152, y = 507) 266566 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 266567 @0 glVertex2f(x = 1156, y = 507) 266568 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 266569 @0 glVertex2f(x = 1156, y = 520) 266570 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 266571 @0 glVertex2f(x = 1152, y = 520) 266572 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 266573 @0 glVertex2f(x = 1157, y = 511) 266574 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 266575 @0 glVertex2f(x = 1164, y = 511) 266576 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 266577 @0 glVertex2f(x = 1164, y = 518) 266578 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 266579 @0 glVertex2f(x = 1157, y = 518) 266580 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 266581 @0 glVertex2f(x = 1165, y = 508) 266582 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 266583 @0 glVertex2f(x = 1171, y = 508) 266584 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 266585 @0 glVertex2f(x = 1171, y = 518) 266586 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 266587 @0 glVertex2f(x = 1165, y = 518) 266588 @0 glTexCoord2f(s = 0.75, t = 0.140625) 266589 @0 glVertex2f(x = 1172, y = 511) 266590 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 266591 @0 glVertex2f(x = 1178, y = 511) 266592 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 266593 @0 glVertex2f(x = 1178, y = 518) 266594 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 266595 @0 glVertex2f(x = 1172, y = 518) 266596 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 266597 @0 glVertex2f(x = 1178, y = 511) 266598 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 266599 @0 glVertex2f(x = 1185, y = 511) 266600 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 266601 @0 glVertex2f(x = 1185, y = 518) 266602 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 266603 @0 glVertex2f(x = 1178, y = 518) 266604 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 266605 @0 glVertex2f(x = 1185, y = 509) 266606 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 266607 @0 glVertex2f(x = 1192, y = 509) 266608 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 266609 @0 glVertex2f(x = 1192, y = 518) 266610 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 266611 @0 glVertex2f(x = 1185, y = 518) 266612 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 266613 @0 glVertex2f(x = 1192, y = 511) 266614 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 266615 @0 glVertex2f(x = 1199, y = 511) 266616 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 266617 @0 glVertex2f(x = 1199, y = 518) 266618 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 266619 @0 glVertex2f(x = 1192, y = 518) 266620 @0 glTexCoord2f(s = 0, t = 0.1875) 266621 @0 glVertex2f(x = 1199, y = 511) 266622 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 266623 @0 glVertex2f(x = 1206, y = 511) 266624 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 266625 @0 glVertex2f(x = 1206, y = 518) 266626 @0 glTexCoord2f(s = 0, t = 0.2148438) 266627 @0 glVertex2f(x = 1199, y = 518) 266628 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 266629 @0 glVertex2f(x = 1206, y = 509) 266630 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 266631 @0 glVertex2f(x = 1213, y = 509) 266632 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 266633 @0 glVertex2f(x = 1213, y = 518) 266634 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 266635 @0 glVertex2f(x = 1206, y = 518) 266636 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 266637 @0 glVertex2f(x = 1214, y = 507) 266638 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 266639 @0 glVertex2f(x = 1219, y = 507) 266640 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 266641 @0 glVertex2f(x = 1219, y = 520) 266642 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 266643 @0 glVertex2f(x = 1214, y = 520) 266644 @0 glEnd() 266645 @0 glEnable(cap = GL_BLEND) 266646 @0 glEnable(cap = GL_ALPHA_TEST) 266647 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266648 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266649 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266650 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266651 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266652 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266653 @0 glMatrixMode(mode = GL_TEXTURE) 266654 @0 glLoadIdentity() 266655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266661 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266662 @0 glBegin(mode = GL_QUADS) 266663 @0 glTexCoord2f(s = 0.75, t = 0.140625) 266664 @0 glVertex2f(x = 1059, y = 510) 266665 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 266666 @0 glVertex2f(x = 1065, y = 510) 266667 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 266668 @0 glVertex2f(x = 1065, y = 517) 266669 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 266670 @0 glVertex2f(x = 1059, y = 517) 266671 @0 glEnd() 266672 @0 glEnable(cap = GL_BLEND) 266673 @0 glEnable(cap = GL_ALPHA_TEST) 266674 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266676 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266678 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266679 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266680 @0 glMatrixMode(mode = GL_TEXTURE) 266681 @0 glLoadIdentity() 266682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266688 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266689 @0 glBegin(mode = GL_QUADS) 266690 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 266691 @0 glVertex2f(x = 1065, y = 510) 266692 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 266693 @0 glVertex2f(x = 1072, y = 510) 266694 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 266695 @0 glVertex2f(x = 1072, y = 517) 266696 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 266697 @0 glVertex2f(x = 1065, y = 517) 266698 @0 glEnd() 266699 @0 glEnable(cap = GL_BLEND) 266700 @0 glEnable(cap = GL_ALPHA_TEST) 266701 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266702 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266704 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266706 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266707 @0 glMatrixMode(mode = GL_TEXTURE) 266708 @0 glLoadIdentity() 266709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266715 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266716 @0 glBegin(mode = GL_QUADS) 266717 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 266718 @0 glVertex2f(x = 1072, y = 508) 266719 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 266720 @0 glVertex2f(x = 1079, y = 508) 266721 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 266722 @0 glVertex2f(x = 1079, y = 517) 266723 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 266724 @0 glVertex2f(x = 1072, y = 517) 266725 @0 glEnd() 266726 @0 glEnable(cap = GL_BLEND) 266727 @0 glEnable(cap = GL_ALPHA_TEST) 266728 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266733 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266734 @0 glMatrixMode(mode = GL_TEXTURE) 266735 @0 glLoadIdentity() 266736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266742 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266743 @0 glBegin(mode = GL_QUADS) 266744 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 266745 @0 glVertex2f(x = 1080, y = 507) 266746 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 266747 @0 glVertex2f(x = 1086, y = 507) 266748 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 266749 @0 glVertex2f(x = 1086, y = 517) 266750 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 266751 @0 glVertex2f(x = 1080, y = 517) 266752 @0 glEnd() 266753 @0 glEnable(cap = GL_BLEND) 266754 @0 glEnable(cap = GL_ALPHA_TEST) 266755 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266756 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266758 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266760 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266761 @0 glMatrixMode(mode = GL_TEXTURE) 266762 @0 glLoadIdentity() 266763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266769 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266770 @0 glBegin(mode = GL_QUADS) 266771 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 266772 @0 glVertex2f(x = 1086, y = 510) 266773 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 266774 @0 glVertex2f(x = 1093, y = 510) 266775 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 266776 @0 glVertex2f(x = 1093, y = 517) 266777 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 266778 @0 glVertex2f(x = 1086, y = 517) 266779 @0 glEnd() 266780 @0 glEnable(cap = GL_BLEND) 266781 @0 glEnable(cap = GL_ALPHA_TEST) 266782 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266787 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266788 @0 glMatrixMode(mode = GL_TEXTURE) 266789 @0 glLoadIdentity() 266790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266796 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266797 @0 glBegin(mode = GL_QUADS) 266798 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 266799 @0 glVertex2f(x = 1094, y = 510) 266800 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 266801 @0 glVertex2f(x = 1100, y = 510) 266802 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 266803 @0 glVertex2f(x = 1100, y = 517) 266804 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 266805 @0 glVertex2f(x = 1094, y = 517) 266806 @0 glEnd() 266807 @0 glEnable(cap = GL_BLEND) 266808 @0 glEnable(cap = GL_ALPHA_TEST) 266809 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266811 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266813 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266814 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266815 @0 glMatrixMode(mode = GL_TEXTURE) 266816 @0 glLoadIdentity() 266817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266823 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266824 @0 glBegin(mode = GL_QUADS) 266825 @0 glTexCoord2f(s = 0.421875, t = 0) 266826 @0 glVertex2f(x = 1108, y = 506) 266827 @0 glTexCoord2f(s = 0.4414062, t = 0) 266828 @0 glVertex2f(x = 1113, y = 506) 266829 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) 266830 @0 glVertex2f(x = 1113, y = 519) 266831 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) 266832 @0 glVertex2f(x = 1108, y = 519) 266833 @0 glEnd() 266834 @0 glEnable(cap = GL_BLEND) 266835 @0 glEnable(cap = GL_ALPHA_TEST) 266836 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266838 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266840 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266841 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266842 @0 glMatrixMode(mode = GL_TEXTURE) 266843 @0 glLoadIdentity() 266844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266850 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266851 @0 glBegin(mode = GL_QUADS) 266852 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 266853 @0 glVertex2f(x = 1115, y = 507) 266854 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 266855 @0 glVertex2f(x = 1121, y = 507) 266856 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 266857 @0 glVertex2f(x = 1121, y = 517) 266858 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 266859 @0 glVertex2f(x = 1115, y = 517) 266860 @0 glEnd() 266861 @0 glEnable(cap = GL_BLEND) 266862 @0 glEnable(cap = GL_ALPHA_TEST) 266863 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266865 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266867 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266868 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266869 @0 glMatrixMode(mode = GL_TEXTURE) 266870 @0 glLoadIdentity() 266871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266877 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266878 @0 glBegin(mode = GL_QUADS) 266879 @0 glTexCoord2f(s = 0, t = 0.1875) 266880 @0 glVertex2f(x = 1121, y = 510) 266881 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 266882 @0 glVertex2f(x = 1128, y = 510) 266883 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 266884 @0 glVertex2f(x = 1128, y = 517) 266885 @0 glTexCoord2f(s = 0, t = 0.2148438) 266886 @0 glVertex2f(x = 1121, y = 517) 266887 @0 glEnd() 266888 @0 glEnable(cap = GL_BLEND) 266889 @0 glEnable(cap = GL_ALPHA_TEST) 266890 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266891 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266892 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266893 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266894 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266895 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266896 @0 glMatrixMode(mode = GL_TEXTURE) 266897 @0 glLoadIdentity() 266898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266904 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266905 @0 glBegin(mode = GL_QUADS) 266906 @0 glTexCoord2f(s = 0.46875, t = 0.140625) 266907 @0 glVertex2f(x = 1129, y = 507) 266908 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) 266909 @0 glVertex2f(x = 1135, y = 507) 266910 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) 266911 @0 glVertex2f(x = 1135, y = 517) 266912 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) 266913 @0 glVertex2f(x = 1129, y = 517) 266914 @0 glEnd() 266915 @0 glEnable(cap = GL_BLEND) 266916 @0 glEnable(cap = GL_ALPHA_TEST) 266917 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266918 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266919 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266920 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266921 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266922 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266923 @0 glMatrixMode(mode = GL_TEXTURE) 266924 @0 glLoadIdentity() 266925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266931 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266932 @0 glBegin(mode = GL_QUADS) 266933 @0 glTexCoord2f(s = 0.46875, t = 0) 266934 @0 glVertex2f(x = 1136, y = 506) 266935 @0 glTexCoord2f(s = 0.4882812, t = 0) 266936 @0 glVertex2f(x = 1141, y = 506) 266937 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) 266938 @0 glVertex2f(x = 1141, y = 519) 266939 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) 266940 @0 glVertex2f(x = 1136, y = 519) 266941 @0 glEnd() 266942 @0 glEnable(cap = GL_BLEND) 266943 @0 glEnable(cap = GL_ALPHA_TEST) 266944 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266945 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266946 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266947 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266948 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266949 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266950 @0 glMatrixMode(mode = GL_TEXTURE) 266951 @0 glLoadIdentity() 266952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266958 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266959 @0 glBegin(mode = GL_QUADS) 266960 @0 glTexCoord2f(s = 0.84375, t = 0.09375) 266961 @0 glVertex2f(x = 1151, y = 506) 266962 @0 glTexCoord2f(s = 0.859375, t = 0.09375) 266963 @0 glVertex2f(x = 1155, y = 506) 266964 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) 266965 @0 glVertex2f(x = 1155, y = 519) 266966 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) 266967 @0 glVertex2f(x = 1151, y = 519) 266968 @0 glEnd() 266969 @0 glEnable(cap = GL_BLEND) 266970 @0 glEnable(cap = GL_ALPHA_TEST) 266971 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266972 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 266973 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 266974 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 266975 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 266976 @0 glActiveTextureARB(texture = GL_TEXTURE0) 266977 @0 glMatrixMode(mode = GL_TEXTURE) 266978 @0 glLoadIdentity() 266979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 266980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 266981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 266982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 266983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 266984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 266985 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 266986 @0 glBegin(mode = GL_QUADS) 266987 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 266988 @0 glVertex2f(x = 1156, y = 510) 266989 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 266990 @0 glVertex2f(x = 1163, y = 510) 266991 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 266992 @0 glVertex2f(x = 1163, y = 517) 266993 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 266994 @0 glVertex2f(x = 1156, y = 517) 266995 @0 glEnd() 266996 @0 glEnable(cap = GL_BLEND) 266997 @0 glEnable(cap = GL_ALPHA_TEST) 266998 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 266999 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267000 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267001 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267002 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267003 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267004 @0 glMatrixMode(mode = GL_TEXTURE) 267005 @0 glLoadIdentity() 267006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267012 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267013 @0 glBegin(mode = GL_QUADS) 267014 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 267015 @0 glVertex2f(x = 1164, y = 507) 267016 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 267017 @0 glVertex2f(x = 1170, y = 507) 267018 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 267019 @0 glVertex2f(x = 1170, y = 517) 267020 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 267021 @0 glVertex2f(x = 1164, y = 517) 267022 @0 glEnd() 267023 @0 glEnable(cap = GL_BLEND) 267024 @0 glEnable(cap = GL_ALPHA_TEST) 267025 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267026 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267027 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267028 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267029 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267030 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267031 @0 glMatrixMode(mode = GL_TEXTURE) 267032 @0 glLoadIdentity() 267033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267039 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267040 @0 glBegin(mode = GL_QUADS) 267041 @0 glTexCoord2f(s = 0.75, t = 0.140625) 267042 @0 glVertex2f(x = 1171, y = 510) 267043 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 267044 @0 glVertex2f(x = 1177, y = 510) 267045 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 267046 @0 glVertex2f(x = 1177, y = 517) 267047 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 267048 @0 glVertex2f(x = 1171, y = 517) 267049 @0 glEnd() 267050 @0 glEnable(cap = GL_BLEND) 267051 @0 glEnable(cap = GL_ALPHA_TEST) 267052 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267053 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267054 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267055 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267056 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267057 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267058 @0 glMatrixMode(mode = GL_TEXTURE) 267059 @0 glLoadIdentity() 267060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267066 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267067 @0 glBegin(mode = GL_QUADS) 267068 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 267069 @0 glVertex2f(x = 1177, y = 510) 267070 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 267071 @0 glVertex2f(x = 1184, y = 510) 267072 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 267073 @0 glVertex2f(x = 1184, y = 517) 267074 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 267075 @0 glVertex2f(x = 1177, y = 517) 267076 @0 glEnd() 267077 @0 glEnable(cap = GL_BLEND) 267078 @0 glEnable(cap = GL_ALPHA_TEST) 267079 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267081 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267083 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267084 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267085 @0 glMatrixMode(mode = GL_TEXTURE) 267086 @0 glLoadIdentity() 267087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267093 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267094 @0 glBegin(mode = GL_QUADS) 267095 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 267096 @0 glVertex2f(x = 1184, y = 508) 267097 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 267098 @0 glVertex2f(x = 1191, y = 508) 267099 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 267100 @0 glVertex2f(x = 1191, y = 517) 267101 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 267102 @0 glVertex2f(x = 1184, y = 517) 267103 @0 glEnd() 267104 @0 glEnable(cap = GL_BLEND) 267105 @0 glEnable(cap = GL_ALPHA_TEST) 267106 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267107 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267108 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267109 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267110 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267111 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267112 @0 glMatrixMode(mode = GL_TEXTURE) 267113 @0 glLoadIdentity() 267114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267120 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267121 @0 glBegin(mode = GL_QUADS) 267122 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 267123 @0 glVertex2f(x = 1191, y = 510) 267124 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 267125 @0 glVertex2f(x = 1198, y = 510) 267126 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 267127 @0 glVertex2f(x = 1198, y = 517) 267128 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 267129 @0 glVertex2f(x = 1191, y = 517) 267130 @0 glEnd() 267131 @0 glEnable(cap = GL_BLEND) 267132 @0 glEnable(cap = GL_ALPHA_TEST) 267133 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267134 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267135 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267136 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267137 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267138 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267139 @0 glMatrixMode(mode = GL_TEXTURE) 267140 @0 glLoadIdentity() 267141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267147 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267148 @0 glBegin(mode = GL_QUADS) 267149 @0 glTexCoord2f(s = 0, t = 0.1875) 267150 @0 glVertex2f(x = 1198, y = 510) 267151 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 267152 @0 glVertex2f(x = 1205, y = 510) 267153 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 267154 @0 glVertex2f(x = 1205, y = 517) 267155 @0 glTexCoord2f(s = 0, t = 0.2148438) 267156 @0 glVertex2f(x = 1198, y = 517) 267157 @0 glEnd() 267158 @0 glEnable(cap = GL_BLEND) 267159 @0 glEnable(cap = GL_ALPHA_TEST) 267160 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267161 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267162 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267163 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267164 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267165 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267166 @0 glMatrixMode(mode = GL_TEXTURE) 267167 @0 glLoadIdentity() 267168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267174 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267175 @0 glBegin(mode = GL_QUADS) 267176 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 267177 @0 glVertex2f(x = 1205, y = 508) 267178 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 267179 @0 glVertex2f(x = 1212, y = 508) 267180 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 267181 @0 glVertex2f(x = 1212, y = 517) 267182 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 267183 @0 glVertex2f(x = 1205, y = 517) 267184 @0 glEnd() 267185 @0 glEnable(cap = GL_BLEND) 267186 @0 glEnable(cap = GL_ALPHA_TEST) 267187 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267188 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267189 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267190 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267191 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267192 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267193 @0 glMatrixMode(mode = GL_TEXTURE) 267194 @0 glLoadIdentity() 267195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267201 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267202 @0 glBegin(mode = GL_QUADS) 267203 @0 glTexCoord2f(s = 0.9375, t = 0.09375) 267204 @0 glVertex2f(x = 1213, y = 506) 267205 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) 267206 @0 glVertex2f(x = 1218, y = 506) 267207 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) 267208 @0 glVertex2f(x = 1218, y = 519) 267209 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) 267210 @0 glVertex2f(x = 1213, y = 519) 267211 @0 glEnd() 267212 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267213 @0 glDisable(cap = GL_TEXTURE_2D) 267214 @0 glDisable(cap = GL_BLEND) 267215 @0 glDisable(cap = GL_ALPHA_TEST) 267216 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) 267217 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) 267218 @0 glEnable(cap = GL_BLEND) 267219 @0 glEnable(cap = GL_ALPHA_TEST) 267220 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267221 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) 267222 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) 267223 @0 glDisable(cap = GL_BLEND) 267224 @0 glDisable(cap = GL_ALPHA_TEST) 267225 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) 267226 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) 267227 @0 glEnable(cap = GL_BLEND) 267228 @0 glEnable(cap = GL_ALPHA_TEST) 267229 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267230 @0 glBegin(mode = GL_QUADS) 267231 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 267232 @0 glVertex2f(x = 1594, y = 959) 267233 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) 267234 @0 glVertex2f(x = 1951, y = 959) 267235 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 267236 @0 glVertex2f(x = 1951, y = 1032) 267237 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) 267238 @0 glVertex2f(x = 1594, y = 1032) 267239 @0 glEnd() 267240 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267241 @0 glEnable(cap = GL_TEXTURE_2D) 267242 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 267243 @0 glEnable(cap = GL_BLEND) 267244 @0 glEnable(cap = GL_ALPHA_TEST) 267245 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267246 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267247 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267248 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267249 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267250 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267251 @0 glMatrixMode(mode = GL_TEXTURE) 267252 @0 glLoadIdentity() 267253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 267254 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 267255 @0 glBegin(mode = GL_QUADS) 267256 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 267257 @0 glVertex2f(x = 1742, y = 992) 267258 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 267259 @0 glVertex2f(x = 1748, y = 992) 267260 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 267261 @0 glVertex2f(x = 1748, y = 1001) 267262 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 267263 @0 glVertex2f(x = 1742, y = 1001) 267264 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 267265 @0 glVertex2f(x = 1748, y = 991) 267266 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 267267 @0 glVertex2f(x = 1755, y = 991) 267268 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 267269 @0 glVertex2f(x = 1755, y = 1001) 267270 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 267271 @0 glVertex2f(x = 1748, y = 1001) 267272 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 267273 @0 glVertex2f(x = 1755, y = 994) 267274 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 267275 @0 glVertex2f(x = 1762, y = 994) 267276 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 267277 @0 glVertex2f(x = 1762, y = 1002) 267278 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 267279 @0 glVertex2f(x = 1755, y = 1002) 267280 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 267281 @0 glVertex2f(x = 1762, y = 994) 267282 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 267283 @0 glVertex2f(x = 1769, y = 994) 267284 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 267285 @0 glVertex2f(x = 1769, y = 1004) 267286 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 267287 @0 glVertex2f(x = 1762, y = 1004) 267288 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 267289 @0 glVertex2f(x = 1776, y = 992) 267290 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 267291 @0 glVertex2f(x = 1783, y = 992) 267292 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 267293 @0 glVertex2f(x = 1783, y = 1001) 267294 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 267295 @0 glVertex2f(x = 1776, y = 1001) 267296 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 267297 @0 glVertex2f(x = 1783, y = 994) 267298 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 267299 @0 glVertex2f(x = 1790, y = 994) 267300 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 267301 @0 glVertex2f(x = 1790, y = 1002) 267302 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 267303 @0 glVertex2f(x = 1783, y = 1002) 267304 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 267305 @0 glVertex2f(x = 1790, y = 994) 267306 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 267307 @0 glVertex2f(x = 1797, y = 994) 267308 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 267309 @0 glVertex2f(x = 1797, y = 1001) 267310 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 267311 @0 glVertex2f(x = 1790, y = 1001) 267312 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 267313 @0 glVertex2f(x = 1797, y = 994) 267314 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 267315 @0 glVertex2f(x = 1804, y = 994) 267316 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 267317 @0 glVertex2f(x = 1804, y = 1001) 267318 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 267319 @0 glVertex2f(x = 1797, y = 1001) 267320 @0 glEnd() 267321 @0 glEnable(cap = GL_BLEND) 267322 @0 glEnable(cap = GL_ALPHA_TEST) 267323 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267324 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267325 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267326 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267327 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267328 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267329 @0 glMatrixMode(mode = GL_TEXTURE) 267330 @0 glLoadIdentity() 267331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267337 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267338 @0 glBegin(mode = GL_QUADS) 267339 @0 glTexCoord2f(s = 0.328125, t = 0.09375) 267340 @0 glVertex2f(x = 1741, y = 991) 267341 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) 267342 @0 glVertex2f(x = 1747, y = 991) 267343 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) 267344 @0 glVertex2f(x = 1747, y = 1000) 267345 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) 267346 @0 glVertex2f(x = 1741, y = 1000) 267347 @0 glEnd() 267348 @0 glEnable(cap = GL_BLEND) 267349 @0 glEnable(cap = GL_ALPHA_TEST) 267350 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267351 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267352 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267353 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267354 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267355 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267356 @0 glMatrixMode(mode = GL_TEXTURE) 267357 @0 glLoadIdentity() 267358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267364 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267365 @0 glBegin(mode = GL_QUADS) 267366 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 267367 @0 glVertex2f(x = 1747, y = 990) 267368 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 267369 @0 glVertex2f(x = 1754, y = 990) 267370 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 267371 @0 glVertex2f(x = 1754, y = 1000) 267372 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 267373 @0 glVertex2f(x = 1747, y = 1000) 267374 @0 glEnd() 267375 @0 glEnable(cap = GL_BLEND) 267376 @0 glEnable(cap = GL_ALPHA_TEST) 267377 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267378 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267379 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267380 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267381 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267382 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267383 @0 glMatrixMode(mode = GL_TEXTURE) 267384 @0 glLoadIdentity() 267385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267391 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267392 @0 glBegin(mode = GL_QUADS) 267393 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 267394 @0 glVertex2f(x = 1754, y = 993) 267395 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 267396 @0 glVertex2f(x = 1761, y = 993) 267397 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 267398 @0 glVertex2f(x = 1761, y = 1001) 267399 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 267400 @0 glVertex2f(x = 1754, y = 1001) 267401 @0 glEnd() 267402 @0 glEnable(cap = GL_BLEND) 267403 @0 glEnable(cap = GL_ALPHA_TEST) 267404 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267406 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267408 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267409 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267410 @0 glMatrixMode(mode = GL_TEXTURE) 267411 @0 glLoadIdentity() 267412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267418 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267419 @0 glBegin(mode = GL_QUADS) 267420 @0 glTexCoord2f(s = 0.28125, t = 0.1875) 267421 @0 glVertex2f(x = 1761, y = 993) 267422 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) 267423 @0 glVertex2f(x = 1768, y = 993) 267424 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) 267425 @0 glVertex2f(x = 1768, y = 1003) 267426 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) 267427 @0 glVertex2f(x = 1761, y = 1003) 267428 @0 glEnd() 267429 @0 glEnable(cap = GL_BLEND) 267430 @0 glEnable(cap = GL_ALPHA_TEST) 267431 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267436 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267437 @0 glMatrixMode(mode = GL_TEXTURE) 267438 @0 glLoadIdentity() 267439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267445 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267446 @0 glBegin(mode = GL_QUADS) 267447 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 267448 @0 glVertex2f(x = 1775, y = 991) 267449 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 267450 @0 glVertex2f(x = 1782, y = 991) 267451 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 267452 @0 glVertex2f(x = 1782, y = 1000) 267453 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 267454 @0 glVertex2f(x = 1775, y = 1000) 267455 @0 glEnd() 267456 @0 glEnable(cap = GL_BLEND) 267457 @0 glEnable(cap = GL_ALPHA_TEST) 267458 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267459 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267460 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267461 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267462 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267463 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267464 @0 glMatrixMode(mode = GL_TEXTURE) 267465 @0 glLoadIdentity() 267466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267472 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267473 @0 glBegin(mode = GL_QUADS) 267474 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 267475 @0 glVertex2f(x = 1782, y = 993) 267476 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 267477 @0 glVertex2f(x = 1789, y = 993) 267478 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 267479 @0 glVertex2f(x = 1789, y = 1001) 267480 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 267481 @0 glVertex2f(x = 1782, y = 1001) 267482 @0 glEnd() 267483 @0 glEnable(cap = GL_BLEND) 267484 @0 glEnable(cap = GL_ALPHA_TEST) 267485 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267486 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267488 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267490 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267491 @0 glMatrixMode(mode = GL_TEXTURE) 267492 @0 glLoadIdentity() 267493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267499 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267500 @0 glBegin(mode = GL_QUADS) 267501 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 267502 @0 glVertex2f(x = 1789, y = 993) 267503 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 267504 @0 glVertex2f(x = 1796, y = 993) 267505 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 267506 @0 glVertex2f(x = 1796, y = 1000) 267507 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 267508 @0 glVertex2f(x = 1789, y = 1000) 267509 @0 glEnd() 267510 @0 glEnable(cap = GL_BLEND) 267511 @0 glEnable(cap = GL_ALPHA_TEST) 267512 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267513 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267514 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267515 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267516 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267517 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267518 @0 glMatrixMode(mode = GL_TEXTURE) 267519 @0 glLoadIdentity() 267520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267526 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267527 @0 glBegin(mode = GL_QUADS) 267528 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 267529 @0 glVertex2f(x = 1796, y = 993) 267530 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 267531 @0 glVertex2f(x = 1803, y = 993) 267532 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 267533 @0 glVertex2f(x = 1803, y = 1000) 267534 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 267535 @0 glVertex2f(x = 1796, y = 1000) 267536 @0 glEnd() 267537 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267538 @0 glEnable(cap = GL_TEXTURE_2D) 267539 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 267540 @0 glEnable(cap = GL_BLEND) 267541 @0 glEnable(cap = GL_ALPHA_TEST) 267542 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267543 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267544 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267545 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267546 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267547 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267548 @0 glMatrixMode(mode = GL_TEXTURE) 267549 @0 glLoadIdentity() 267550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267556 @0 glEnable(cap = GL_SCISSOR_TEST) 267557 @0 glScissor(x = 542, y = 253, width = 114, height = 112) 267558 @0 glBegin(mode = GL_QUADS) 267559 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267560 @0 glTexCoord2f(s = 0, t = 0) 267561 @0 glVertex2f(x = 542, y = 1075) 267562 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267563 @0 glTexCoord2f(s = 1, t = 0) 267564 @0 glVertex2f(x = 656, y = 1075) 267565 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267566 @0 glTexCoord2f(s = 1, t = 1) 267567 @0 glVertex2f(x = 656, y = 1187) 267568 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267569 @0 glTexCoord2f(s = 0, t = 1) 267570 @0 glVertex2f(x = 542, y = 1187) 267571 @0 glEnd() 267572 @0 glDisable(cap = GL_SCISSOR_TEST) 267573 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267574 @0 glEnable(cap = GL_TEXTURE_2D) 267575 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) 267576 @0 glEnable(cap = GL_BLEND) 267577 @0 glEnable(cap = GL_ALPHA_TEST) 267578 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267579 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267580 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267581 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267582 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267583 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267584 @0 glMatrixMode(mode = GL_TEXTURE) 267585 @0 glLoadIdentity() 267586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267592 @0 glEnable(cap = GL_SCISSOR_TEST) 267593 @0 glScissor(x = 680, y = 253, width = 114, height = 112) 267594 @0 glBegin(mode = GL_QUADS) 267595 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267596 @0 glTexCoord2f(s = 0, t = 0) 267597 @0 glVertex2f(x = 680, y = 1075) 267598 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267599 @0 glTexCoord2f(s = 1, t = 0) 267600 @0 glVertex2f(x = 794, y = 1075) 267601 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267602 @0 glTexCoord2f(s = 1, t = 1) 267603 @0 glVertex2f(x = 794, y = 1187) 267604 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267605 @0 glTexCoord2f(s = 0, t = 1) 267606 @0 glVertex2f(x = 680, y = 1187) 267607 @0 glEnd() 267608 @0 glDisable(cap = GL_SCISSOR_TEST) 267609 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267610 @0 glEnable(cap = GL_TEXTURE_2D) 267611 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 267612 @0 glEnable(cap = GL_BLEND) 267613 @0 glEnable(cap = GL_ALPHA_TEST) 267614 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267615 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267616 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267617 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267618 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267619 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267620 @0 glMatrixMode(mode = GL_TEXTURE) 267621 @0 glLoadIdentity() 267622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 267623 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 267624 @0 glBegin(mode = GL_QUADS) 267625 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 267626 @0 glVertex2f(x = 5, y = 4) 267627 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 267628 @0 glVertex2f(x = 12, y = 4) 267629 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 267630 @0 glVertex2f(x = 12, y = 13) 267631 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 267632 @0 glVertex2f(x = 5, y = 13) 267633 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 267634 @0 glVertex2f(x = 13, y = 3) 267635 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 267636 @0 glVertex2f(x = 19, y = 3) 267637 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 267638 @0 glVertex2f(x = 19, y = 13) 267639 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 267640 @0 glVertex2f(x = 13, y = 13) 267641 @0 glTexCoord2f(s = 0.75, t = 0.140625) 267642 @0 glVertex2f(x = 20, y = 6) 267643 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 267644 @0 glVertex2f(x = 26, y = 6) 267645 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 267646 @0 glVertex2f(x = 26, y = 13) 267647 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 267648 @0 glVertex2f(x = 20, y = 13) 267649 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 267650 @0 glVertex2f(x = 26, y = 6) 267651 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 267652 @0 glVertex2f(x = 33, y = 6) 267653 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 267654 @0 glVertex2f(x = 33, y = 13) 267655 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 267656 @0 glVertex2f(x = 26, y = 13) 267657 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 267658 @0 glVertex2f(x = 33, y = 4) 267659 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 267660 @0 glVertex2f(x = 40, y = 4) 267661 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 267662 @0 glVertex2f(x = 40, y = 13) 267663 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 267664 @0 glVertex2f(x = 33, y = 13) 267665 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 267666 @0 glVertex2f(x = 40, y = 6) 267667 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 267668 @0 glVertex2f(x = 47, y = 6) 267669 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 267670 @0 glVertex2f(x = 47, y = 13) 267671 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 267672 @0 glVertex2f(x = 40, y = 13) 267673 @0 glTexCoord2f(s = 0, t = 0.1875) 267674 @0 glVertex2f(x = 47, y = 6) 267675 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 267676 @0 glVertex2f(x = 54, y = 6) 267677 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 267678 @0 glVertex2f(x = 54, y = 13) 267679 @0 glTexCoord2f(s = 0, t = 0.2148438) 267680 @0 glVertex2f(x = 47, y = 13) 267681 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 267682 @0 glVertex2f(x = 54, y = 4) 267683 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 267684 @0 glVertex2f(x = 61, y = 4) 267685 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 267686 @0 glVertex2f(x = 61, y = 13) 267687 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 267688 @0 glVertex2f(x = 54, y = 13) 267689 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 267690 @0 glVertex2f(x = 68, y = 4) 267691 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 267692 @0 glVertex2f(x = 75, y = 4) 267693 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 267694 @0 glVertex2f(x = 75, y = 13) 267695 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 267696 @0 glVertex2f(x = 68, y = 13) 267697 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 267698 @0 glVertex2f(x = 75, y = 6) 267699 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 267700 @0 glVertex2f(x = 82, y = 6) 267701 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 267702 @0 glVertex2f(x = 82, y = 14) 267703 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 267704 @0 glVertex2f(x = 75, y = 14) 267705 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 267706 @0 glVertex2f(x = 82, y = 6) 267707 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 267708 @0 glVertex2f(x = 89, y = 6) 267709 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 267710 @0 glVertex2f(x = 89, y = 13) 267711 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 267712 @0 glVertex2f(x = 82, y = 13) 267713 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 267714 @0 glVertex2f(x = 89, y = 6) 267715 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) 267716 @0 glVertex2f(x = 95, y = 6) 267717 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) 267718 @0 glVertex2f(x = 95, y = 13) 267719 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 267720 @0 glVertex2f(x = 89, y = 13) 267721 @0 glEnd() 267722 @0 glEnable(cap = GL_BLEND) 267723 @0 glEnable(cap = GL_ALPHA_TEST) 267724 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267725 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267726 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267727 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267728 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267729 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267730 @0 glMatrixMode(mode = GL_TEXTURE) 267731 @0 glLoadIdentity() 267732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267738 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267739 @0 glBegin(mode = GL_QUADS) 267740 @0 glTexCoord2f(s = 0.1875, t = 0.09375) 267741 @0 glVertex2f(x = 4, y = 3) 267742 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) 267743 @0 glVertex2f(x = 11, y = 3) 267744 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) 267745 @0 glVertex2f(x = 11, y = 12) 267746 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) 267747 @0 glVertex2f(x = 4, y = 12) 267748 @0 glEnd() 267749 @0 glEnable(cap = GL_BLEND) 267750 @0 glEnable(cap = GL_ALPHA_TEST) 267751 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267752 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267753 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267754 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267755 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267756 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267757 @0 glMatrixMode(mode = GL_TEXTURE) 267758 @0 glLoadIdentity() 267759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267765 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267766 @0 glBegin(mode = GL_QUADS) 267767 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 267768 @0 glVertex2f(x = 12, y = 2) 267769 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 267770 @0 glVertex2f(x = 18, y = 2) 267771 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 267772 @0 glVertex2f(x = 18, y = 12) 267773 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 267774 @0 glVertex2f(x = 12, y = 12) 267775 @0 glEnd() 267776 @0 glEnable(cap = GL_BLEND) 267777 @0 glEnable(cap = GL_ALPHA_TEST) 267778 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267779 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267780 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267781 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267782 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267783 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267784 @0 glMatrixMode(mode = GL_TEXTURE) 267785 @0 glLoadIdentity() 267786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267792 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267793 @0 glBegin(mode = GL_QUADS) 267794 @0 glTexCoord2f(s = 0.75, t = 0.140625) 267795 @0 glVertex2f(x = 19, y = 5) 267796 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 267797 @0 glVertex2f(x = 25, y = 5) 267798 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 267799 @0 glVertex2f(x = 25, y = 12) 267800 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 267801 @0 glVertex2f(x = 19, y = 12) 267802 @0 glEnd() 267803 @0 glEnable(cap = GL_BLEND) 267804 @0 glEnable(cap = GL_ALPHA_TEST) 267805 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267806 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267807 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267808 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267809 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267810 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267811 @0 glMatrixMode(mode = GL_TEXTURE) 267812 @0 glLoadIdentity() 267813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267819 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267820 @0 glBegin(mode = GL_QUADS) 267821 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 267822 @0 glVertex2f(x = 25, y = 5) 267823 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 267824 @0 glVertex2f(x = 32, y = 5) 267825 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 267826 @0 glVertex2f(x = 32, y = 12) 267827 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 267828 @0 glVertex2f(x = 25, y = 12) 267829 @0 glEnd() 267830 @0 glEnable(cap = GL_BLEND) 267831 @0 glEnable(cap = GL_ALPHA_TEST) 267832 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267833 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267834 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267835 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267836 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267837 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267838 @0 glMatrixMode(mode = GL_TEXTURE) 267839 @0 glLoadIdentity() 267840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267846 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267847 @0 glBegin(mode = GL_QUADS) 267848 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 267849 @0 glVertex2f(x = 32, y = 3) 267850 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 267851 @0 glVertex2f(x = 39, y = 3) 267852 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 267853 @0 glVertex2f(x = 39, y = 12) 267854 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 267855 @0 glVertex2f(x = 32, y = 12) 267856 @0 glEnd() 267857 @0 glEnable(cap = GL_BLEND) 267858 @0 glEnable(cap = GL_ALPHA_TEST) 267859 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267860 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267861 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267862 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267863 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267864 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267865 @0 glMatrixMode(mode = GL_TEXTURE) 267866 @0 glLoadIdentity() 267867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267873 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267874 @0 glBegin(mode = GL_QUADS) 267875 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 267876 @0 glVertex2f(x = 39, y = 5) 267877 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 267878 @0 glVertex2f(x = 46, y = 5) 267879 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 267880 @0 glVertex2f(x = 46, y = 12) 267881 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 267882 @0 glVertex2f(x = 39, y = 12) 267883 @0 glEnd() 267884 @0 glEnable(cap = GL_BLEND) 267885 @0 glEnable(cap = GL_ALPHA_TEST) 267886 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267887 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267888 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267889 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267890 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267891 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267892 @0 glMatrixMode(mode = GL_TEXTURE) 267893 @0 glLoadIdentity() 267894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267900 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267901 @0 glBegin(mode = GL_QUADS) 267902 @0 glTexCoord2f(s = 0, t = 0.1875) 267903 @0 glVertex2f(x = 46, y = 5) 267904 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 267905 @0 glVertex2f(x = 53, y = 5) 267906 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 267907 @0 glVertex2f(x = 53, y = 12) 267908 @0 glTexCoord2f(s = 0, t = 0.2148438) 267909 @0 glVertex2f(x = 46, y = 12) 267910 @0 glEnd() 267911 @0 glEnable(cap = GL_BLEND) 267912 @0 glEnable(cap = GL_ALPHA_TEST) 267913 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267914 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267915 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267916 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267917 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267918 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267919 @0 glMatrixMode(mode = GL_TEXTURE) 267920 @0 glLoadIdentity() 267921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267927 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267928 @0 glBegin(mode = GL_QUADS) 267929 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 267930 @0 glVertex2f(x = 53, y = 3) 267931 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 267932 @0 glVertex2f(x = 60, y = 3) 267933 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 267934 @0 glVertex2f(x = 60, y = 12) 267935 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 267936 @0 glVertex2f(x = 53, y = 12) 267937 @0 glEnd() 267938 @0 glEnable(cap = GL_BLEND) 267939 @0 glEnable(cap = GL_ALPHA_TEST) 267940 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267941 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267942 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267943 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267944 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267945 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267946 @0 glMatrixMode(mode = GL_TEXTURE) 267947 @0 glLoadIdentity() 267948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267954 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267955 @0 glBegin(mode = GL_QUADS) 267956 @0 glTexCoord2f(s = 0.890625, t = 0.046875) 267957 @0 glVertex2f(x = 67, y = 3) 267958 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) 267959 @0 glVertex2f(x = 74, y = 3) 267960 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) 267961 @0 glVertex2f(x = 74, y = 12) 267962 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) 267963 @0 glVertex2f(x = 67, y = 12) 267964 @0 glEnd() 267965 @0 glEnable(cap = GL_BLEND) 267966 @0 glEnable(cap = GL_ALPHA_TEST) 267967 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267968 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267969 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267970 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267971 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267972 @0 glActiveTextureARB(texture = GL_TEXTURE0) 267973 @0 glMatrixMode(mode = GL_TEXTURE) 267974 @0 glLoadIdentity() 267975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 267976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 267977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 267978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 267979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 267980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 267981 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 267982 @0 glBegin(mode = GL_QUADS) 267983 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 267984 @0 glVertex2f(x = 74, y = 5) 267985 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 267986 @0 glVertex2f(x = 81, y = 5) 267987 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 267988 @0 glVertex2f(x = 81, y = 13) 267989 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 267990 @0 glVertex2f(x = 74, y = 13) 267991 @0 glEnd() 267992 @0 glEnable(cap = GL_BLEND) 267993 @0 glEnable(cap = GL_ALPHA_TEST) 267994 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 267995 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 267996 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 267997 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 267998 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 267999 @0 glActiveTextureARB(texture = GL_TEXTURE0) 268000 @0 glMatrixMode(mode = GL_TEXTURE) 268001 @0 glLoadIdentity() 268002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 268003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 268004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 268005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 268006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 268007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 268008 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 268009 @0 glBegin(mode = GL_QUADS) 268010 @0 glTexCoord2f(s = 0.703125, t = 0.140625) 268011 @0 glVertex2f(x = 81, y = 5) 268012 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) 268013 @0 glVertex2f(x = 88, y = 5) 268014 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) 268015 @0 glVertex2f(x = 88, y = 12) 268016 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) 268017 @0 glVertex2f(x = 81, y = 12) 268018 @0 glEnd() 268019 @0 glEnable(cap = GL_BLEND) 268020 @0 glEnable(cap = GL_ALPHA_TEST) 268021 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 268022 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 268023 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 268024 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 268025 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 268026 @0 glActiveTextureARB(texture = GL_TEXTURE0) 268027 @0 glMatrixMode(mode = GL_TEXTURE) 268028 @0 glLoadIdentity() 268029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 268030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 268031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 268032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 268033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 268034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 268035 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 268036 @0 glBegin(mode = GL_QUADS) 268037 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 268038 @0 glVertex2f(x = 88, y = 5) 268039 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 268040 @0 glVertex2f(x = 95, y = 5) 268041 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 268042 @0 glVertex2f(x = 95, y = 12) 268043 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 268044 @0 glVertex2f(x = 88, y = 12) 268045 @0 glEnd() 268046 @0 glFlush() 268047 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 268048 @0 glActiveTextureARB(texture = GL_TEXTURE3) 268049 @0 glMatrixMode(mode = GL_TEXTURE) 268050 @0 glLoadIdentity() 268051 @0 glActiveTextureARB(texture = GL_TEXTURE2) 268052 @0 glMatrixMode(mode = GL_TEXTURE) 268053 @0 glLoadIdentity() 268054 @0 glActiveTextureARB(texture = GL_TEXTURE1) 268055 @0 glMatrixMode(mode = GL_TEXTURE) 268056 @0 glLoadIdentity() 268057 @0 glActiveTextureARB(texture = GL_TEXTURE0) 268058 @0 glDisable(cap = GL_TEXTURE_2D) 268059 @0 glActiveTextureARB(texture = GL_TEXTURE0) 268060 @0 glMatrixMode(mode = GL_TEXTURE) 268061 @0 glLoadIdentity() 268062 @0 glDeleteTextures(n = 1, textures = &3) 268063 @0 glDeleteTextures(n = 1, textures = &4) 268064 @0 glDeleteTextures(n = 1, textures = &5) 268065 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 268066 @0 glDepthMask(flag = GL_TRUE) 268067 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 268068 @0 glActiveTextureARB(texture = GL_TEXTURE3) 268069 @0 glMatrixMode(mode = GL_TEXTURE) 268070 @0 glLoadIdentity() 268071 @0 glActiveTextureARB(texture = GL_TEXTURE2) 268072 @0 glMatrixMode(mode = GL_TEXTURE) 268073 @0 glLoadIdentity() 268074 @0 glActiveTextureARB(texture = GL_TEXTURE1) 268075 @0 glMatrixMode(mode = GL_TEXTURE) 268076 @0 glLoadIdentity() 268077 @0 glActiveTextureARB(texture = GL_TEXTURE0) 268078 @0 glMatrixMode(mode = GL_TEXTURE) 268079 @0 glLoadIdentity() 268080 @0 glMatrixMode(mode = GL_PROJECTION) 268081 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 268082 @0 glMatrixMode(mode = GL_MODELVIEW) 268083 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 268084 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 268085 @0 glMatrixMode(mode = GL_MODELVIEW) 268086 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 268087 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 268088 @0 glActiveTextureARB(texture = GL_TEXTURE3) 268089 @0 glMatrixMode(mode = GL_TEXTURE) 268090 @0 glLoadIdentity() 268091 @0 glActiveTextureARB(texture = GL_TEXTURE2) 268092 @0 glMatrixMode(mode = GL_TEXTURE) 268093 @0 glLoadIdentity() 268094 @0 glActiveTextureARB(texture = GL_TEXTURE1) 268095 @0 glMatrixMode(mode = GL_TEXTURE) 268096 @0 glLoadIdentity() 268097 @0 glActiveTextureARB(texture = GL_TEXTURE0) 268098 @0 glMatrixMode(mode = GL_TEXTURE) 268099 @0 glLoadIdentity() 268100 @0 glMatrixMode(mode = GL_PROJECTION) 268101 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 268102 @0 glMatrixMode(mode = GL_MODELVIEW) 268103 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 268104 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 268105 @0 glMatrixMode(mode = GL_PROJECTION) 268106 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 268107 @0 glMatrixMode(mode = GL_MODELVIEW) 268108 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 268109 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 268110 @0 glDisable(cap = GL_LIGHT0) 268111 @0 glDisable(cap = GL_LIGHT1) 268112 @0 glDisable(cap = GL_LIGHT2) 268113 @0 glDisable(cap = GL_LIGHT3) 268114 @0 glDisable(cap = GL_LIGHT4) 268115 @0 glDisable(cap = GL_LIGHT5) 268116 @0 glDisable(cap = GL_LIGHT6) 268117 @0 glDisable(cap = GL_LIGHT7) 268118 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 268119 @0 glMatrixMode(mode = GL_MODELVIEW) 268120 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 268121 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 268122 @0 glActiveTextureARB(texture = GL_TEXTURE3) 268123 @0 glMatrixMode(mode = GL_TEXTURE) 268124 @0 glLoadIdentity() 268125 @0 glActiveTextureARB(texture = GL_TEXTURE2) 268126 @0 glMatrixMode(mode = GL_TEXTURE) 268127 @0 glLoadIdentity() 268128 @0 glActiveTextureARB(texture = GL_TEXTURE1) 268129 @0 glMatrixMode(mode = GL_TEXTURE) 268130 @0 glLoadIdentity() 268131 @0 glActiveTextureARB(texture = GL_TEXTURE0) 268132 @0 glMatrixMode(mode = GL_TEXTURE) 268133 @0 glLoadIdentity() 268134 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 268135 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 268136 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 268137 @0 glFogf(pname = GL_FOG_START, param = 3840) 268138 @0 glFogf(pname = GL_FOG_END, param = 9216) 268139 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 268140 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 268141 @0 glDisable(cap = GL_BLEND) 268142 @0 glDisable(cap = GL_ALPHA_TEST) 268143 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 268144 @0 glMatrixMode(mode = GL_MODELVIEW) 268145 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 268146 @0 glMatrixMode(mode = GL_PROJECTION) 268147 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 268148 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 268149 @0 glEnable(cap = GL_COLOR_MATERIAL) 268150 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 268151 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 268152 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 268153 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 268154 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 268155 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 268156 @0 glShadeModel(mode = GL_SMOOTH) 268157 @0 glDisable(cap = GL_LIGHTING) 268158 @0 glEnable(cap = GL_DEPTH_TEST) 268159 @0 glDepthFunc(func = GL_LEQUAL) 268160 @0 glDepthMask(flag = GL_FALSE) 268161 @0 glCullFace(mode = GL_BACK) 268162 @0 glEnable(cap = GL_CULL_FACE) 268163 @0 glEnable(cap = GL_FOG) 268164 @0 glDisable(cap = GL_NORMALIZE) 268165 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 268166 @0 glDisable(cap = GL_BLEND) 268167 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 268168 @0 glPolygonOffset(factor = -1, units = 0) 268169 @0 glPointSize(size = 1) 268170 @0 glLineWidth(width = 1) 268171 @0 glDisable(cap = GL_MULTISAMPLE) 268172 @0 glActiveTextureARB(texture = GL_TEXTURE0) 268173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 268174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 268175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 268176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 268177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 268178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 268179 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 268180 @0 glEnable(cap = GL_BLEND) 268181 @0 glEnable(cap = GL_ALPHA_TEST) 268182 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 268183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268184 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268194 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268199 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268209 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268214 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268224 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268229 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268239 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268244 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268245 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268246 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268247 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268248 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268249 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268250 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268251 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268252 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268254 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268255 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268256 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268257 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268259 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268260 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268261 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268262 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268263 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268264 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268265 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268266 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268267 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268269 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268270 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268271 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268272 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268274 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268275 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268276 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268277 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268278 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268279 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268280 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268281 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268282 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268284 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268285 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268286 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268287 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268289 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268290 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268291 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268292 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268293 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268294 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268295 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268296 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268297 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268299 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268300 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268301 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268302 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268304 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268305 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268306 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268307 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268308 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268309 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268310 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268311 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268312 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268314 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268315 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268316 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268317 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268319 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268320 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268321 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268322 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268323 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268324 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268325 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268326 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268327 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268329 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268330 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268331 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268332 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268334 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268335 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268336 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268337 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268338 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268339 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268340 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268341 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268342 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268344 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268345 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268346 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268347 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268349 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268350 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268351 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268352 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268353 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268354 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268355 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268356 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268357 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268359 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268360 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268361 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268362 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268364 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268365 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268366 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268367 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268368 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268369 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268370 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268371 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268372 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268374 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268375 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268376 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268377 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268379 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268380 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268381 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268382 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268383 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268384 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268385 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268386 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268387 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268389 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268390 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268391 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268392 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268394 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268395 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268396 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268397 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268398 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268399 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268400 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268401 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268402 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268404 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268405 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268406 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268407 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268409 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268410 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268411 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268412 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268413 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268414 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268415 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268416 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268417 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268419 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268420 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268421 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268422 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268424 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268425 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268426 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268427 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268428 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268429 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268430 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268431 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268432 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268434 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268435 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268436 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268437 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268439 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268449 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268454 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268464 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268469 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268479 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268484 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268494 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268499 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268509 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268514 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268524 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268529 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268539 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268544 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268554 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268559 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268569 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268574 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268584 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268589 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268599 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268604 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268614 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268619 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268629 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268634 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268644 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268649 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268659 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268664 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268674 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268679 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268689 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268694 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268704 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268709 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268719 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268724 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268734 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268739 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268749 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268754 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268764 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268769 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268779 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268784 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268794 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268799 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268809 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268814 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268824 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268829 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268839 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268844 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268854 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268859 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268869 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268874 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268884 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268889 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268899 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268904 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268914 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268919 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268929 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268934 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268944 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268949 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268959 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268964 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268974 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268979 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 268985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 268987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 268988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268989 @0 glDisableClientState(array = GL_COLOR_ARRAY) 268990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 268991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 268992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 268993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 268994 @0 glEnableClientState(array = GL_COLOR_ARRAY) 268995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 268996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 268997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 268998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 268999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269004 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269009 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269019 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269024 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269034 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269039 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269049 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269054 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269064 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269069 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269079 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269084 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269094 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269099 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269109 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269114 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269124 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269129 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269139 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269144 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269154 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269159 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269169 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269174 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269184 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269189 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269199 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269204 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269214 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269219 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269229 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269234 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269244 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269249 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269250 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269251 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269252 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269253 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269254 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269255 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269256 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269257 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269259 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269260 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269261 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269262 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269264 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269265 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269266 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269267 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269268 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269269 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269270 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269271 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269272 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269274 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269275 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269276 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269277 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269279 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269280 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269281 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269282 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269283 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269284 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269285 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269286 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269287 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269289 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269290 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269291 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269292 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269294 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269295 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269296 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269297 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269298 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269299 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269300 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269301 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269302 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269304 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269305 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269306 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269307 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269309 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269310 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269311 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269312 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269313 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269314 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269315 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269316 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269317 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269319 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269320 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269321 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269322 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269324 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269325 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269326 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269327 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269328 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269329 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269330 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269331 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269332 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269334 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269335 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269336 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269337 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269339 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269340 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269341 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269342 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269343 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269344 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269345 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269346 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269347 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269349 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269350 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269351 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269352 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269354 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269355 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269356 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269357 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269358 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269359 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269360 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269361 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269362 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269364 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269365 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269366 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269367 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269369 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269370 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269371 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269372 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269373 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269374 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269375 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269376 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269377 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269379 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269380 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269381 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269382 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269384 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269385 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269386 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269387 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269388 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269389 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269390 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269391 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269392 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269394 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269395 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269396 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269397 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269399 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269400 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269401 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269402 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269403 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269404 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269405 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269406 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269407 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269409 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269410 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269411 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269412 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269414 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269415 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269416 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269417 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269418 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269419 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269420 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269421 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269422 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269424 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269425 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269426 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269427 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269429 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269430 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269431 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269432 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269433 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269434 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269435 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269436 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269437 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269439 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269440 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269441 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269442 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269444 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269445 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269446 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269447 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269448 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269449 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269450 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269451 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269452 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269454 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269455 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269456 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269457 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269459 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269460 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269461 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269462 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269463 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269464 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269465 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269466 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269467 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269469 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269470 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269471 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269472 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269474 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269475 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269476 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269477 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269478 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269479 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269480 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269481 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269482 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269484 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269485 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269486 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269487 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269489 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269490 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269491 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269492 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269493 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269494 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269495 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269496 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269497 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269499 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269500 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269501 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269502 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269504 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269505 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269506 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269507 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269508 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269509 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269510 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269511 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269512 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269514 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269515 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269516 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269517 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269519 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269520 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269521 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269522 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269523 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269524 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269525 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269526 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269527 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269529 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269530 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269531 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269532 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269534 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269535 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269536 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269537 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269538 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269539 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269540 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269541 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269542 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269544 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269545 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269546 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269547 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269549 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269550 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269551 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269552 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269553 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269554 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269555 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269556 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269557 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269559 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269560 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269561 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269562 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269564 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269565 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269566 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269567 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269568 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269569 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269570 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269571 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269572 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269574 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269575 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269576 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269577 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269579 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269580 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269581 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269582 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269583 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269584 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269585 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269586 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269587 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269589 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269590 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269591 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269592 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269594 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269595 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269596 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269597 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269598 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269599 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269600 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269601 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269602 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269604 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269605 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269606 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269607 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269609 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269610 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269611 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269612 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269613 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269614 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269615 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269616 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269617 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269619 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269620 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269621 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269622 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269624 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269625 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269626 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269627 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269628 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269629 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269630 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269631 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269632 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269634 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269635 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269636 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269637 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269639 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269640 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269641 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269642 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269643 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269644 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269645 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269646 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269647 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269649 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269650 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269651 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269652 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269654 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269655 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269656 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269657 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269658 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269659 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269660 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269661 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269662 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269664 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269665 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269666 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269667 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269669 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269670 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269671 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269672 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269673 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269674 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269675 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269676 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269677 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269679 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269680 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269681 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269682 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269684 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269685 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269686 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269687 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269688 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269689 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269690 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269691 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269692 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269694 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269695 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269696 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269697 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269699 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269700 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269701 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269702 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269703 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269704 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269705 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269706 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269707 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269709 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269710 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269711 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269712 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269714 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269715 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269716 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269717 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269718 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269719 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269720 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269721 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269722 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269724 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269725 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269726 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269727 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269729 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269730 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269731 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269732 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269733 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269734 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269735 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269736 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269737 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269739 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269740 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269741 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269742 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269744 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269745 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269746 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269747 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269748 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269749 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269750 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269751 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269752 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269754 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269755 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269756 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269757 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269759 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269760 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269761 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269762 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269763 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269764 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269765 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269766 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269767 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269769 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269770 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269771 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269772 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269774 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269775 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269776 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269777 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269778 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269779 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269780 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269781 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269782 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269784 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269785 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269786 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269787 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269789 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269790 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269791 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269792 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269793 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269794 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269795 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269796 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269797 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269799 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269800 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269801 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269802 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269804 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269805 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269806 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269807 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269808 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269809 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269810 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269811 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269812 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269814 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269815 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269816 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269817 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269819 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269820 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269821 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269822 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269823 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269824 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269825 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269826 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269827 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269829 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269830 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269831 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269832 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269834 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269835 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269836 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269837 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269838 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269839 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269840 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269841 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269842 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269844 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269845 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269846 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269847 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269849 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269850 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269851 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269852 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269853 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269854 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269855 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269856 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269857 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269859 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269860 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269861 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269862 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269864 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269865 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269866 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269867 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269868 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269869 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269870 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269871 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269872 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269874 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269875 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269876 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269877 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269879 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269880 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269881 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269882 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269883 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269884 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269885 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269886 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269887 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269889 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269890 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269891 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269892 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269894 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269895 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269896 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269897 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269898 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269899 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269900 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269901 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269902 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269904 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269905 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269906 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269907 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269909 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269910 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269911 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269912 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269913 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269914 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269915 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269916 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269917 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269919 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269920 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269921 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269922 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269924 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269925 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269926 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269927 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269928 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269929 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269930 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269931 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269932 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269934 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269935 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269936 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269937 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269939 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269940 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269941 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269942 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269943 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269944 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269945 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269946 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269947 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269949 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269950 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269951 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269952 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269954 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269955 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269956 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269957 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269958 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269959 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269960 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269961 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269962 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269964 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269965 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269966 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269967 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269969 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269970 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269971 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269972 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269973 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269974 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269975 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269976 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269977 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269979 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269980 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269981 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269982 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269984 @0 glEnableClientState(array = GL_COLOR_ARRAY) 269985 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 269986 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 269987 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 269988 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 269989 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 269990 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269991 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 269992 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 269993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269994 @0 glDisableClientState(array = GL_COLOR_ARRAY) 269995 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 269996 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 269997 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 269998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 269999 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270000 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270001 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270002 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270003 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270004 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270005 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270006 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270007 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270009 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270010 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270011 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270012 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270014 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270015 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270016 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270017 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270018 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270019 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270020 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270021 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270022 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270024 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270025 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270026 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270027 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270029 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270030 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270031 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270032 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270033 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270034 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270035 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270036 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270037 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270039 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270040 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270041 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270042 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270044 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270045 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270046 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270047 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270048 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270049 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270050 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270051 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270052 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270054 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270055 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270056 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270057 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270059 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270060 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270061 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270062 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270063 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270064 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270065 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270066 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270067 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270069 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270070 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270071 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270072 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270074 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270084 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270089 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270099 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270104 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270114 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270119 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270129 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270134 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270144 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270149 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270159 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270164 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270174 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270179 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270189 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270194 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270204 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270209 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270219 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270224 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270234 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270239 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270249 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270254 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270264 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270269 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270279 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270284 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270294 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270299 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270309 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270314 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270324 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270329 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270339 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270344 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270354 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270359 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270369 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270374 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270384 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270389 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270399 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270404 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270414 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270419 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270429 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270434 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270444 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270449 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270459 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270464 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270474 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270479 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270489 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270494 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270504 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270509 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270519 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270524 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270534 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270539 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270549 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270554 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270564 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270569 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270579 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270584 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270594 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270599 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270609 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270614 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270624 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270629 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270639 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270644 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270654 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270659 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270669 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270674 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270684 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270689 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270699 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270704 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270714 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270719 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270729 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270734 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270744 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270749 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270759 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270764 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270774 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270779 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270789 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270794 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270804 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270809 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270819 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270824 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270834 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270839 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270849 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270854 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270864 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270869 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270879 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270884 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270894 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270899 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270909 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270914 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270924 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270929 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270939 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270944 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270954 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270959 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270969 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270974 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270984 @0 glDisableClientState(array = GL_COLOR_ARRAY) 270985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 270986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 270987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 270988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270989 @0 glEnableClientState(array = GL_COLOR_ARRAY) 270990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 270991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 270992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 270993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 270994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 270995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 270997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 270998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 270999 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271004 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271014 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271019 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271029 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271034 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271044 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271049 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271059 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271064 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271074 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271079 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271089 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271094 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271104 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271109 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271119 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271124 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271134 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271139 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271149 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271154 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271164 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271169 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271179 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271184 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271194 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271199 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271209 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271214 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271224 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271229 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271239 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271244 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271245 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271246 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271247 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271248 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271249 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271250 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271251 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271252 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271254 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271255 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271256 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271257 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271259 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271260 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271261 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271262 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271263 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271264 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271265 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271266 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271267 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271269 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271270 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271271 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271272 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271274 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271275 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271276 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271277 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271278 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271279 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271280 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271281 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271282 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271284 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271285 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271286 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271287 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271289 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271290 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271291 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271292 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271293 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271294 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271295 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271296 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271297 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271299 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271300 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271301 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271302 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271304 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271305 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271306 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271307 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271308 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271309 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271310 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271311 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271312 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271314 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271315 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271316 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271317 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271319 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271320 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271321 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271322 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271323 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271324 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271325 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271326 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271327 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271329 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271330 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271331 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271332 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271334 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271335 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271336 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271337 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271338 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271339 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271340 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271341 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271342 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271344 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271345 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271346 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271347 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271349 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271350 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271351 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271352 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271353 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271354 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271355 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271356 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271357 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271359 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271360 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271361 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271362 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271364 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271365 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271366 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271367 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271368 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271369 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271370 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271371 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271372 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271374 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271375 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271376 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271377 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271379 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271380 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271381 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271382 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271383 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271384 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271385 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271386 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271387 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271389 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271390 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271391 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271392 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271394 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271395 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271396 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271397 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271398 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271399 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271400 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271401 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271402 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271404 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271405 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271406 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271407 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271409 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271410 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271411 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271412 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271413 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271414 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271415 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271416 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271417 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271419 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271420 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271421 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271422 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271424 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271425 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271426 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271427 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271428 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271429 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271430 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271431 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271432 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271434 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271435 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271436 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271437 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271439 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271449 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271454 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271464 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271469 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271479 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271484 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271494 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271499 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271509 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271514 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271524 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271529 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271539 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271544 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271554 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271559 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271569 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271574 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271584 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271589 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271599 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271604 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271614 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271619 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271629 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271634 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271644 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271649 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271659 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271664 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271674 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271679 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271689 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271694 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271704 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271709 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271719 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271724 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271734 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271739 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271749 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271754 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271764 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271769 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271779 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271784 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271794 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271799 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271809 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271814 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271824 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271829 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271839 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271844 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271854 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271859 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271869 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271874 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271884 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271889 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271899 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271904 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271914 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271919 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271929 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271934 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271944 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271949 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271959 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271964 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271974 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271979 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 271985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 271987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 271988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271989 @0 glDisableClientState(array = GL_COLOR_ARRAY) 271990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 271991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 271992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 271993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 271994 @0 glEnableClientState(array = GL_COLOR_ARRAY) 271995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 271996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 271997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 271998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 271999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272004 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272009 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272019 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272024 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272034 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272039 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272049 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272054 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272064 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272069 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272079 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272084 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272094 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272099 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272109 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272114 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272124 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272129 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272139 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272144 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272154 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272159 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272169 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272174 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272184 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272189 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272199 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272204 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272214 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272219 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272229 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272234 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272244 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272249 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272250 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272251 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272252 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272253 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272254 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272255 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272256 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272257 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272259 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272260 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272261 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272262 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272264 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272265 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272266 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272267 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272268 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272269 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272270 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272271 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272272 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272274 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272275 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272276 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272277 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272279 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272280 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272281 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272282 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272283 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272284 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272285 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272286 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272287 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272289 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272290 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272291 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272292 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272294 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272295 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272296 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272297 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272298 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272299 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272300 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272301 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272302 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272304 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272305 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272306 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272307 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272309 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272310 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272311 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272312 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272313 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272314 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272315 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272316 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272317 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272319 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272320 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272321 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272322 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272324 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272325 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272326 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272327 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272328 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272329 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272330 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272331 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272332 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272334 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272335 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272336 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272337 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272339 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272340 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272341 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272342 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272343 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272344 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272345 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272346 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272347 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272349 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272350 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272351 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272352 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272354 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272355 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272356 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272357 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272358 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272359 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272360 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272361 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272362 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272364 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272365 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272366 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272367 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272369 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272370 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272371 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272372 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272373 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272374 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272375 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272376 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272377 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272379 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272380 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272381 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272382 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272384 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272385 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272386 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272387 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272388 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272389 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272390 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272391 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272392 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272394 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272395 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272396 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272397 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272399 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272400 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272401 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272402 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272403 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272404 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272405 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272406 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272407 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272409 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272410 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272411 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272412 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272414 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272415 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272416 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272417 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272418 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272419 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272420 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272421 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272422 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272424 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272425 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272426 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272427 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272429 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272430 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272431 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272432 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272433 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272434 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272435 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272436 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272437 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272439 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272440 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272441 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272442 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272444 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272445 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272446 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272447 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272448 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272449 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272450 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272451 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272452 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272454 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272455 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272456 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272457 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272459 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272460 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272461 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272462 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272463 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272464 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272465 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272466 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272467 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272469 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272470 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272471 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272472 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272474 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272475 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272476 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272477 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272478 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272479 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272480 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272481 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272482 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272484 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272485 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272486 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272487 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272489 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272490 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272491 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272492 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272493 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272494 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272495 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272496 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272497 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272499 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272500 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272501 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272502 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272504 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272505 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272506 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272507 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272508 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272509 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272510 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272511 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272512 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272514 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272515 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272516 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272517 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272519 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272520 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272521 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272522 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272523 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272524 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272525 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272526 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272527 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272529 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272530 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272531 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272532 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272534 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272535 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272536 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272537 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272538 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272539 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272540 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272541 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272542 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272544 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272545 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272546 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272547 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272549 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272550 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272551 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272552 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272553 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272554 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272555 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272556 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272557 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272559 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272560 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272561 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272562 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272564 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272565 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272566 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272567 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272568 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272569 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272570 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272571 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272572 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272574 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272575 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272576 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272577 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272579 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272580 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272581 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272582 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272583 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272584 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272585 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272586 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272587 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272589 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272590 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272591 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272592 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272594 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272595 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272596 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272597 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272598 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272599 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272600 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272601 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272602 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272604 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272605 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272606 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272607 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272609 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272610 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272611 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272612 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272613 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272614 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272615 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272616 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272617 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272619 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272620 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272621 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272622 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272624 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272625 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272626 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272627 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272628 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272629 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272630 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272631 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272632 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272634 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272635 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272636 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272637 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272639 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272640 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272641 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272642 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272643 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272644 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272645 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272646 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272647 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272649 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272650 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272651 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272652 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272654 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272655 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272656 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272657 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272658 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272659 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272660 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272661 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272662 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272664 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272665 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272666 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272667 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272669 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272670 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272671 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272672 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272673 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272674 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272675 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272676 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272677 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272679 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272680 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272681 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272682 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272684 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272685 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272686 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272687 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272688 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272689 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272690 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272691 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272692 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272694 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272695 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272696 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272697 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272699 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272700 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272701 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272702 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272703 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272704 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272705 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272706 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272707 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272709 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272710 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272711 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272712 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272714 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272715 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272716 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272717 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272718 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272719 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272720 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272721 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272722 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272724 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272725 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272726 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272727 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272729 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272730 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272731 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272732 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272733 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272734 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272735 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272736 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272737 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272739 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272740 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272741 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272742 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272744 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272745 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272746 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272747 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272748 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272749 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272750 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272751 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272752 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272754 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272755 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272756 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272757 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272759 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272760 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272761 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272762 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272763 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272764 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272765 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272766 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272767 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272769 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272770 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272771 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272772 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272774 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272775 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272776 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272777 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272778 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272779 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272780 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272781 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272782 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272784 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272785 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272786 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272787 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272789 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272790 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272791 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272792 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272793 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272794 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272795 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272796 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272797 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272799 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272800 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272801 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272802 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272804 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272805 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272806 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272807 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272808 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272809 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272810 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272811 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272812 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272814 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272815 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272816 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272817 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272819 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272820 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272821 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272822 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272823 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272824 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272825 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272826 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272827 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272829 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272830 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272831 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272832 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272834 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272835 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272836 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272837 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272838 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272839 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272840 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272841 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272842 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272844 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272845 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272846 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272847 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272849 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272850 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272851 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272852 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272853 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272854 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272855 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272856 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272857 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272859 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272860 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272861 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272862 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272864 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272865 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272866 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272867 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272868 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272869 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272870 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272871 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272872 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272874 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272875 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272876 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272877 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272879 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272880 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272881 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272882 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272883 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272884 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272885 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272886 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272887 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272889 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272890 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272891 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272892 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272894 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272895 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272896 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272897 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272898 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272899 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272900 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272901 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272902 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272904 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272905 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272906 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272907 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272909 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272910 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272911 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272912 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272913 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272914 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272915 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272916 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272917 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272919 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272920 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272921 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272922 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272924 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272925 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272926 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272927 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272928 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272929 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272930 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272931 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272932 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272934 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272935 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272936 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272937 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272939 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272940 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272941 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272942 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272943 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272944 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272945 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272946 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272947 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272949 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272950 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272951 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272952 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272954 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272955 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272956 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272957 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272958 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272959 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272960 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272961 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272962 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272964 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272965 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272966 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272967 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272969 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272970 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272971 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272972 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272973 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272974 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272975 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272976 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272977 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272979 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272980 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272981 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272982 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272984 @0 glEnableClientState(array = GL_COLOR_ARRAY) 272985 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 272986 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 272987 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 272988 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 272989 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 272990 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272991 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 272992 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 272993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272994 @0 glDisableClientState(array = GL_COLOR_ARRAY) 272995 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 272996 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 272997 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 272998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 272999 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273000 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273001 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273002 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273003 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273004 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273005 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273006 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273007 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273009 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273010 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273011 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273012 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273014 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273015 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273016 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273017 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273018 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273019 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273020 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273021 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273022 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273024 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273025 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273026 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273027 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273029 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273030 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273031 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273032 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273033 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273034 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273035 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273036 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273037 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273039 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273040 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273041 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273042 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273044 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273045 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273046 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273047 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273048 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273049 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273050 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273051 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273052 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273054 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273055 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273056 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273057 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273059 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273060 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273061 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273062 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273063 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273064 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273065 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273066 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273067 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273069 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273070 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273071 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273072 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273074 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273084 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273089 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273099 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273104 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273114 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273119 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273129 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273134 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273144 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273149 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273159 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273164 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273174 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273179 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273189 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273194 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273204 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273209 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273219 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273224 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273234 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273239 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273249 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273254 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273264 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273269 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273279 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273284 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273294 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273299 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273309 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273314 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273324 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273329 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273339 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273344 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273354 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273359 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273369 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273374 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273384 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273389 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273399 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273404 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273414 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273419 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273429 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273434 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273444 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273449 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273459 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273464 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273474 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273479 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273489 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273494 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273504 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273509 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273519 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273524 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273534 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273539 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273549 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273554 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273564 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273569 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273579 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273584 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273594 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273599 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273609 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273614 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273624 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273629 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273639 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273644 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273654 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273659 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273669 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273674 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273684 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273689 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273699 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273704 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273714 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273719 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273729 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273734 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273744 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273749 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273759 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273764 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273774 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273779 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273789 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273794 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273804 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273809 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273819 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273824 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273834 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273839 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273849 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273854 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273864 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273869 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273879 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273884 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273894 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273899 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273909 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273914 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273924 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273929 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273939 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273944 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273954 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273959 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273969 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273974 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273984 @0 glDisableClientState(array = GL_COLOR_ARRAY) 273985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 273986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 273987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 273988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273989 @0 glEnableClientState(array = GL_COLOR_ARRAY) 273990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 273991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 273992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 273993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 273994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 273995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 273997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 273998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 273999 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274004 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274014 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274019 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274029 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274034 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274044 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274049 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274059 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274064 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274074 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274079 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274089 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274094 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274104 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274109 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274119 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274124 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274134 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274139 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274149 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274154 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274164 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274169 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274179 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274184 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274194 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274199 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274209 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274214 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274224 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274229 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274239 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274244 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274245 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274246 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274247 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274248 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274249 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274250 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274251 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274252 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274254 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274255 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274256 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274257 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274259 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274260 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274261 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274262 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274263 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274264 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274265 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274266 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274267 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274269 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274270 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274271 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274272 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274274 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274275 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274276 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274277 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274278 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274279 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274280 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274281 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274282 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274284 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274285 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274286 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274287 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274289 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274290 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274291 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274292 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274293 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274294 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274295 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274296 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274297 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274299 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274300 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274301 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274302 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274304 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274305 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274306 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274307 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274308 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274309 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274310 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274311 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274312 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274314 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274315 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274316 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274317 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274319 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274320 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274321 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274322 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274323 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274324 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274325 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274326 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274327 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274329 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274330 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274331 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274332 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274334 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274335 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274336 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274337 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274338 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274339 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274340 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274341 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274342 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274344 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274345 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274346 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274347 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274349 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274350 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274351 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274352 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274353 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274354 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274355 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274356 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274357 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274359 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274360 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274361 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274362 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274364 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274365 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274366 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274367 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274368 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274369 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274370 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274371 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274372 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274374 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274375 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274376 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274377 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274379 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274380 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274381 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274382 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274383 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274384 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274385 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274386 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274387 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274389 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274390 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274391 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274392 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274394 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274395 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274396 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274397 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274398 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274399 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274400 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274401 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274402 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274404 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274405 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274406 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274407 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274409 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274410 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274411 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274412 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274413 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274414 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274415 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274416 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274417 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274419 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274420 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274421 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274422 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274424 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274425 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274426 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274427 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274428 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274429 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274430 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274431 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274432 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274434 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274435 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274436 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274437 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274439 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274449 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274454 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274464 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274469 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274479 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274484 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274494 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274499 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274509 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274514 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274524 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274529 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274539 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274544 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274554 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274559 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274569 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274574 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274584 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274589 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274599 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274604 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274614 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274619 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274629 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274634 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274644 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274649 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274659 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274664 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274674 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274679 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274689 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274694 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274704 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274709 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274719 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274724 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274734 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274739 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274749 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274754 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274764 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274769 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274779 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274784 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274794 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274799 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274809 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274814 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274824 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274829 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274839 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274844 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274854 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274859 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274869 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274874 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274884 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274889 @0 glEnableClientState(array = GL_COLOR_ARRAY) 274890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 274891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 274892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 274893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 274894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 274895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 274897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 274898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 274899 @0 glDisableClientState(array = GL_COLOR_ARRAY) 274900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 274901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 274902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 274903 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 274904 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 274905 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 274906 @0 glFogf(pname = GL_FOG_START, param = 50) 274907 @0 glFogf(pname = GL_FOG_END, param = 100) 274908 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 274909 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 274910 @0 glGenTextures(n = 1, textures = &6) 274911 @0 glActiveTextureARB(texture = GL_TEXTURE0) 274912 @0 glEnable(cap = GL_TEXTURE_2D) 274913 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 274914 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 274915 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 274916 @0 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 256, height = 48, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(49152)) 274917 @0 glGenTextures(n = 1, textures = &7) 274918 @0 glActiveTextureARB(texture = GL_TEXTURE0) 274919 @0 glEnable(cap = GL_TEXTURE_2D) 274920 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 7) 274921 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 274922 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 274923 @0 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 256, height = 48, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(49152)) 274924 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 274925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 274926 @0 glDisable(cap = GL_ALPHA_TEST) 274927 @0 glDisable(cap = GL_BLEND) 274928 @0 glMatrixMode(mode = GL_PROJECTION) 274929 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 274930 @0 glMatrixMode(mode = GL_MODELVIEW) 274931 @0 glLoadIdentity() 274932 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 274933 @0 glActiveTextureARB(texture = GL_TEXTURE0) 274934 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 274935 @0 glEnable(cap = GL_COLOR_MATERIAL) 274936 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 274937 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 274938 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 274939 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 274940 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 274941 @0 glActiveTextureARB(texture = GL_TEXTURE0) 274942 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 274943 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 274944 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 274945 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 274946 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 274947 @0 glShadeModel(mode = GL_SMOOTH) 274948 @0 glDisable(cap = GL_LIGHTING) 274949 @0 glDisable(cap = GL_DEPTH_TEST) 274950 @0 glDepthMask(flag = GL_FALSE) 274951 @0 glCullFace(mode = GL_BACK) 274952 @0 glEnable(cap = GL_CULL_FACE) 274953 @0 glDisable(cap = GL_FOG) 274954 @0 glDisable(cap = GL_NORMALIZE) 274955 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 274956 @0 glDisable(cap = GL_BLEND) 274957 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 274958 @0 glPolygonOffset(factor = -1, units = 0) 274959 @0 glPointSize(size = 1) 274960 @0 glLineWidth(width = 1) 274961 @0 glDisable(cap = GL_MULTISAMPLE) 274962 @0 glActiveTextureARB(texture = GL_TEXTURE0) 274963 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 274964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 274965 @0 glActiveTextureARB(texture = GL_TEXTURE0) 274966 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 274967 @0 glEnable(cap = GL_BLEND) 274968 @0 glEnable(cap = GL_ALPHA_TEST) 274969 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 274970 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 274971 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 274972 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 274973 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 274974 @0 glActiveTextureARB(texture = GL_TEXTURE0) 274975 @0 glMatrixMode(mode = GL_TEXTURE) 274976 @0 glLoadIdentity() 274977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 274978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 274979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 274980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 274981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 274982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 274983 @0 glBegin(mode = GL_QUADS) 274984 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 274985 @0 glTexCoord2f(s = 0, t = 0) 274986 @0 glVertex2f(x = 1152, y = 696) 274987 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 274988 @0 glTexCoord2f(s = 1, t = 0) 274989 @0 glVertex2f(x = 1408, y = 696) 274990 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 274991 @0 glTexCoord2f(s = 1, t = 1) 274992 @0 glVertex2f(x = 1408, y = 744) 274993 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 274994 @0 glTexCoord2f(s = 0, t = 1) 274995 @0 glVertex2f(x = 1152, y = 744) 274996 @0 glEnd() 274997 @0 glActiveTextureARB(texture = GL_TEXTURE0) 274998 @0 glEnable(cap = GL_TEXTURE_2D) 274999 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 275000 @0 glEnable(cap = GL_BLEND) 275001 @0 glEnable(cap = GL_ALPHA_TEST) 275002 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 275003 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 275004 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 275005 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 275006 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 275007 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275008 @0 glMatrixMode(mode = GL_TEXTURE) 275009 @0 glLoadIdentity() 275010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 275011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 275012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 275013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 275014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 275015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 275016 @0 glBegin(mode = GL_QUADS) 275017 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 275018 @0 glTexCoord2f(s = 0, t = 0) 275019 @0 glVertex2f(x = 1152, y = 696) 275020 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 275021 @0 glTexCoord2f(s = 0, t = 0) 275022 @0 glVertex2f(x = 1152, y = 696) 275023 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 275024 @0 glTexCoord2f(s = 0, t = 1) 275025 @0 glVertex2f(x = 1152, y = 744) 275026 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 275027 @0 glTexCoord2f(s = 0, t = 1) 275028 @0 glVertex2f(x = 1152, y = 744) 275029 @0 glEnd() 275030 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275031 @0 glEnable(cap = GL_TEXTURE_2D) 275032 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 275033 @0 glEnable(cap = GL_BLEND) 275034 @0 glEnable(cap = GL_ALPHA_TEST) 275035 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 275036 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 275037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 275038 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 275039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 275040 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275041 @0 glMatrixMode(mode = GL_TEXTURE) 275042 @0 glLoadIdentity() 275043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 275044 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 275045 @0 glBegin(mode = GL_QUADS) 275046 @0 glTexCoord2f(s = 0.140625, t = 0.09375) 275047 @0 glVertex2f(x = 1247, y = 716) 275048 @0 glTexCoord2f(s = 0.1640625, t = 0.09375) 275049 @0 glVertex2f(x = 1253, y = 716) 275050 @0 glTexCoord2f(s = 0.1640625, t = 0.1289062) 275051 @0 glVertex2f(x = 1253, y = 725) 275052 @0 glTexCoord2f(s = 0.140625, t = 0.1289062) 275053 @0 glVertex2f(x = 1247, y = 725) 275054 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 275055 @0 glVertex2f(x = 1253, y = 718) 275056 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 275057 @0 glVertex2f(x = 1260, y = 718) 275058 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 275059 @0 glVertex2f(x = 1260, y = 725) 275060 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 275061 @0 glVertex2f(x = 1253, y = 725) 275062 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 275063 @0 glVertex2f(x = 1260, y = 718) 275064 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 275065 @0 glVertex2f(x = 1267, y = 718) 275066 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 275067 @0 glVertex2f(x = 1267, y = 726) 275068 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 275069 @0 glVertex2f(x = 1260, y = 726) 275070 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 275071 @0 glVertex2f(x = 1267, y = 715) 275072 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 275073 @0 glVertex2f(x = 1274, y = 715) 275074 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 275075 @0 glVertex2f(x = 1274, y = 725) 275076 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 275077 @0 glVertex2f(x = 1267, y = 725) 275078 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 275079 @0 glVertex2f(x = 1275, y = 715) 275080 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 275081 @0 glVertex2f(x = 1281, y = 715) 275082 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 275083 @0 glVertex2f(x = 1281, y = 725) 275084 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 275085 @0 glVertex2f(x = 1275, y = 725) 275086 @0 glTexCoord2f(s = 0.75, t = 0.140625) 275087 @0 glVertex2f(x = 1282, y = 718) 275088 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 275089 @0 glVertex2f(x = 1288, y = 718) 275090 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 275091 @0 glVertex2f(x = 1288, y = 725) 275092 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 275093 @0 glVertex2f(x = 1282, y = 725) 275094 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 275095 @0 glVertex2f(x = 1288, y = 717) 275096 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 275097 @0 glVertex2f(x = 1295, y = 717) 275098 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 275099 @0 glVertex2f(x = 1295, y = 728) 275100 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 275101 @0 glVertex2f(x = 1288, y = 728) 275102 @0 glTexCoord2f(s = 0.703125, t = 0) 275103 @0 glVertex2f(x = 1297, y = 722) 275104 @0 glTexCoord2f(s = 0.7148438, t = 0) 275105 @0 glVertex2f(x = 1300, y = 722) 275106 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 275107 @0 glVertex2f(x = 1300, y = 725) 275108 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 275109 @0 glVertex2f(x = 1297, y = 725) 275110 @0 glTexCoord2f(s = 0.703125, t = 0) 275111 @0 glVertex2f(x = 1304, y = 722) 275112 @0 glTexCoord2f(s = 0.7148438, t = 0) 275113 @0 glVertex2f(x = 1307, y = 722) 275114 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 275115 @0 glVertex2f(x = 1307, y = 725) 275116 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 275117 @0 glVertex2f(x = 1304, y = 725) 275118 @0 glTexCoord2f(s = 0.703125, t = 0) 275119 @0 glVertex2f(x = 1311, y = 722) 275120 @0 glTexCoord2f(s = 0.7148438, t = 0) 275121 @0 glVertex2f(x = 1314, y = 722) 275122 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 275123 @0 glVertex2f(x = 1314, y = 725) 275124 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 275125 @0 glVertex2f(x = 1311, y = 725) 275126 @0 glEnd() 275127 @0 glEnable(cap = GL_BLEND) 275128 @0 glEnable(cap = GL_ALPHA_TEST) 275129 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 275130 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 275131 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 275132 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 275133 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 275134 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275135 @0 glMatrixMode(mode = GL_TEXTURE) 275136 @0 glLoadIdentity() 275137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 275138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 275139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 275140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 275141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 275142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 275143 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 275144 @0 glBegin(mode = GL_QUADS) 275145 @0 glTexCoord2f(s = 0.140625, t = 0.09375) 275146 @0 glVertex2f(x = 1246, y = 715) 275147 @0 glTexCoord2f(s = 0.1640625, t = 0.09375) 275148 @0 glVertex2f(x = 1252, y = 715) 275149 @0 glTexCoord2f(s = 0.1640625, t = 0.1289062) 275150 @0 glVertex2f(x = 1252, y = 724) 275151 @0 glTexCoord2f(s = 0.140625, t = 0.1289062) 275152 @0 glVertex2f(x = 1246, y = 724) 275153 @0 glEnd() 275154 @0 glEnable(cap = GL_BLEND) 275155 @0 glEnable(cap = GL_ALPHA_TEST) 275156 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 275157 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 275158 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 275159 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 275160 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 275161 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275162 @0 glMatrixMode(mode = GL_TEXTURE) 275163 @0 glLoadIdentity() 275164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 275165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 275166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 275167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 275168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 275169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 275170 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 275171 @0 glBegin(mode = GL_QUADS) 275172 @0 glTexCoord2f(s = 0.796875, t = 0.140625) 275173 @0 glVertex2f(x = 1252, y = 717) 275174 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) 275175 @0 glVertex2f(x = 1259, y = 717) 275176 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) 275177 @0 glVertex2f(x = 1259, y = 724) 275178 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) 275179 @0 glVertex2f(x = 1252, y = 724) 275180 @0 glEnd() 275181 @0 glEnable(cap = GL_BLEND) 275182 @0 glEnable(cap = GL_ALPHA_TEST) 275183 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 275184 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 275185 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 275186 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 275187 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 275188 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275189 @0 glMatrixMode(mode = GL_TEXTURE) 275190 @0 glLoadIdentity() 275191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 275192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 275193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 275194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 275195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 275196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 275197 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 275198 @0 glBegin(mode = GL_QUADS) 275199 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 275200 @0 glVertex2f(x = 1259, y = 717) 275201 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 275202 @0 glVertex2f(x = 1266, y = 717) 275203 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 275204 @0 glVertex2f(x = 1266, y = 725) 275205 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 275206 @0 glVertex2f(x = 1259, y = 725) 275207 @0 glEnd() 275208 @0 glEnable(cap = GL_BLEND) 275209 @0 glEnable(cap = GL_ALPHA_TEST) 275210 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 275211 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 275212 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 275213 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 275214 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 275215 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275216 @0 glMatrixMode(mode = GL_TEXTURE) 275217 @0 glLoadIdentity() 275218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 275219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 275220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 275221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 275222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 275223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 275224 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 275225 @0 glBegin(mode = GL_QUADS) 275226 @0 glTexCoord2f(s = 0.28125, t = 0.140625) 275227 @0 glVertex2f(x = 1266, y = 714) 275228 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) 275229 @0 glVertex2f(x = 1273, y = 714) 275230 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) 275231 @0 glVertex2f(x = 1273, y = 724) 275232 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) 275233 @0 glVertex2f(x = 1266, y = 724) 275234 @0 glEnd() 275235 @0 glEnable(cap = GL_BLEND) 275236 @0 glEnable(cap = GL_ALPHA_TEST) 275237 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 275238 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 275239 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 275240 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 275241 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 275242 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275243 @0 glMatrixMode(mode = GL_TEXTURE) 275244 @0 glLoadIdentity() 275245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 275246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 275247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 275248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 275249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 275250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 275251 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 275252 @0 glBegin(mode = GL_QUADS) 275253 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 275254 @0 glVertex2f(x = 1274, y = 714) 275255 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 275256 @0 glVertex2f(x = 1280, y = 714) 275257 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 275258 @0 glVertex2f(x = 1280, y = 724) 275259 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 275260 @0 glVertex2f(x = 1274, y = 724) 275261 @0 glEnd() 275262 @0 glEnable(cap = GL_BLEND) 275263 @0 glEnable(cap = GL_ALPHA_TEST) 275264 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 275265 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 275266 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 275267 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 275268 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 275269 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275270 @0 glMatrixMode(mode = GL_TEXTURE) 275271 @0 glLoadIdentity() 275272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 275273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 275274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 275275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 275276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 275277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 275278 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 275279 @0 glBegin(mode = GL_QUADS) 275280 @0 glTexCoord2f(s = 0.75, t = 0.140625) 275281 @0 glVertex2f(x = 1281, y = 717) 275282 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 275283 @0 glVertex2f(x = 1287, y = 717) 275284 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 275285 @0 glVertex2f(x = 1287, y = 724) 275286 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 275287 @0 glVertex2f(x = 1281, y = 724) 275288 @0 glEnd() 275289 @0 glEnable(cap = GL_BLEND) 275290 @0 glEnable(cap = GL_ALPHA_TEST) 275291 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 275292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 275293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 275294 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 275295 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 275296 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275297 @0 glMatrixMode(mode = GL_TEXTURE) 275298 @0 glLoadIdentity() 275299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 275300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 275301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 275302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 275303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 275304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 275305 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 275306 @0 glBegin(mode = GL_QUADS) 275307 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 275308 @0 glVertex2f(x = 1287, y = 716) 275309 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 275310 @0 glVertex2f(x = 1294, y = 716) 275311 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 275312 @0 glVertex2f(x = 1294, y = 727) 275313 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 275314 @0 glVertex2f(x = 1287, y = 727) 275315 @0 glEnd() 275316 @0 glEnable(cap = GL_BLEND) 275317 @0 glEnable(cap = GL_ALPHA_TEST) 275318 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 275319 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 275320 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 275321 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 275322 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 275323 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275324 @0 glMatrixMode(mode = GL_TEXTURE) 275325 @0 glLoadIdentity() 275326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 275327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 275328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 275329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 275330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 275331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 275332 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 275333 @0 glBegin(mode = GL_QUADS) 275334 @0 glTexCoord2f(s = 0.703125, t = 0) 275335 @0 glVertex2f(x = 1296, y = 721) 275336 @0 glTexCoord2f(s = 0.7148438, t = 0) 275337 @0 glVertex2f(x = 1299, y = 721) 275338 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 275339 @0 glVertex2f(x = 1299, y = 724) 275340 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 275341 @0 glVertex2f(x = 1296, y = 724) 275342 @0 glEnd() 275343 @0 glEnable(cap = GL_BLEND) 275344 @0 glEnable(cap = GL_ALPHA_TEST) 275345 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 275346 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 275347 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 275348 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 275349 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 275350 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275351 @0 glMatrixMode(mode = GL_TEXTURE) 275352 @0 glLoadIdentity() 275353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 275354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 275355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 275356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 275357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 275358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 275359 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 275360 @0 glBegin(mode = GL_QUADS) 275361 @0 glTexCoord2f(s = 0.703125, t = 0) 275362 @0 glVertex2f(x = 1303, y = 721) 275363 @0 glTexCoord2f(s = 0.7148438, t = 0) 275364 @0 glVertex2f(x = 1306, y = 721) 275365 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 275366 @0 glVertex2f(x = 1306, y = 724) 275367 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 275368 @0 glVertex2f(x = 1303, y = 724) 275369 @0 glEnd() 275370 @0 glEnable(cap = GL_BLEND) 275371 @0 glEnable(cap = GL_ALPHA_TEST) 275372 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 275373 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 275374 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 275375 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 275376 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 275377 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275378 @0 glMatrixMode(mode = GL_TEXTURE) 275379 @0 glLoadIdentity() 275380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 275381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 275382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 275383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 275384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 275385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 275386 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 275387 @0 glBegin(mode = GL_QUADS) 275388 @0 glTexCoord2f(s = 0.703125, t = 0) 275389 @0 glVertex2f(x = 1310, y = 721) 275390 @0 glTexCoord2f(s = 0.7148438, t = 0) 275391 @0 glVertex2f(x = 1313, y = 721) 275392 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 275393 @0 glVertex2f(x = 1313, y = 724) 275394 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 275395 @0 glVertex2f(x = 1310, y = 724) 275396 @0 glEnd() 275397 @0 glFlush() 275398 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 275399 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 275400 @0 glDepthMask(flag = GL_TRUE) 275401 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 275402 @0 glActiveTextureARB(texture = GL_TEXTURE3) 275403 @0 glMatrixMode(mode = GL_TEXTURE) 275404 @0 glLoadIdentity() 275405 @0 glActiveTextureARB(texture = GL_TEXTURE2) 275406 @0 glMatrixMode(mode = GL_TEXTURE) 275407 @0 glLoadIdentity() 275408 @0 glActiveTextureARB(texture = GL_TEXTURE1) 275409 @0 glMatrixMode(mode = GL_TEXTURE) 275410 @0 glLoadIdentity() 275411 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275412 @0 glDisable(cap = GL_TEXTURE_2D) 275413 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275414 @0 glMatrixMode(mode = GL_TEXTURE) 275415 @0 glLoadIdentity() 275416 @0 glMatrixMode(mode = GL_PROJECTION) 275417 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 275418 @0 glMatrixMode(mode = GL_MODELVIEW) 275419 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 275420 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 275421 @0 glMatrixMode(mode = GL_MODELVIEW) 275422 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 275423 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 275424 @0 glActiveTextureARB(texture = GL_TEXTURE3) 275425 @0 glMatrixMode(mode = GL_TEXTURE) 275426 @0 glLoadIdentity() 275427 @0 glActiveTextureARB(texture = GL_TEXTURE2) 275428 @0 glMatrixMode(mode = GL_TEXTURE) 275429 @0 glLoadIdentity() 275430 @0 glActiveTextureARB(texture = GL_TEXTURE1) 275431 @0 glMatrixMode(mode = GL_TEXTURE) 275432 @0 glLoadIdentity() 275433 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275434 @0 glMatrixMode(mode = GL_TEXTURE) 275435 @0 glLoadIdentity() 275436 @0 glMatrixMode(mode = GL_PROJECTION) 275437 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 275438 @0 glMatrixMode(mode = GL_MODELVIEW) 275439 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 275440 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 275441 @0 glMatrixMode(mode = GL_PROJECTION) 275442 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 275443 @0 glMatrixMode(mode = GL_MODELVIEW) 275444 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 275445 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 275446 @0 glDisable(cap = GL_LIGHT0) 275447 @0 glDisable(cap = GL_LIGHT1) 275448 @0 glDisable(cap = GL_LIGHT2) 275449 @0 glDisable(cap = GL_LIGHT3) 275450 @0 glDisable(cap = GL_LIGHT4) 275451 @0 glDisable(cap = GL_LIGHT5) 275452 @0 glDisable(cap = GL_LIGHT6) 275453 @0 glDisable(cap = GL_LIGHT7) 275454 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 275455 @0 glMatrixMode(mode = GL_MODELVIEW) 275456 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 275457 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 275458 @0 glActiveTextureARB(texture = GL_TEXTURE3) 275459 @0 glMatrixMode(mode = GL_TEXTURE) 275460 @0 glLoadIdentity() 275461 @0 glActiveTextureARB(texture = GL_TEXTURE2) 275462 @0 glMatrixMode(mode = GL_TEXTURE) 275463 @0 glLoadIdentity() 275464 @0 glActiveTextureARB(texture = GL_TEXTURE1) 275465 @0 glMatrixMode(mode = GL_TEXTURE) 275466 @0 glLoadIdentity() 275467 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275468 @0 glMatrixMode(mode = GL_TEXTURE) 275469 @0 glLoadIdentity() 275470 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 275471 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 275472 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 275473 @0 glFogf(pname = GL_FOG_START, param = 3840) 275474 @0 glFogf(pname = GL_FOG_END, param = 9216) 275475 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 275476 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 275477 @0 glDisable(cap = GL_BLEND) 275478 @0 glDisable(cap = GL_ALPHA_TEST) 275479 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 275480 @0 glMatrixMode(mode = GL_MODELVIEW) 275481 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 275482 @0 glMatrixMode(mode = GL_PROJECTION) 275483 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 275484 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 275485 @0 glEnable(cap = GL_COLOR_MATERIAL) 275486 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 275487 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 275488 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 275489 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 275490 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 275491 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 275492 @0 glShadeModel(mode = GL_SMOOTH) 275493 @0 glDisable(cap = GL_LIGHTING) 275494 @0 glEnable(cap = GL_DEPTH_TEST) 275495 @0 glDepthFunc(func = GL_LEQUAL) 275496 @0 glDepthMask(flag = GL_FALSE) 275497 @0 glCullFace(mode = GL_BACK) 275498 @0 glEnable(cap = GL_CULL_FACE) 275499 @0 glEnable(cap = GL_FOG) 275500 @0 glDisable(cap = GL_NORMALIZE) 275501 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 275502 @0 glDisable(cap = GL_BLEND) 275503 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 275504 @0 glPolygonOffset(factor = -1, units = 0) 275505 @0 glPointSize(size = 1) 275506 @0 glLineWidth(width = 1) 275507 @0 glDisable(cap = GL_MULTISAMPLE) 275508 @0 glActiveTextureARB(texture = GL_TEXTURE0) 275509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 275510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 275511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 275512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 275513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 275514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 275515 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 275516 @0 glEnable(cap = GL_BLEND) 275517 @0 glEnable(cap = GL_ALPHA_TEST) 275518 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 275519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275520 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275521 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275522 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275523 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275524 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275525 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275526 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275527 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275528 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275530 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275531 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275532 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275533 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275535 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275536 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275537 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275538 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275539 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275540 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275541 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275542 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275543 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275545 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275546 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275547 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275548 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275550 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275551 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275552 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275553 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275554 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275555 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275556 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275557 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275558 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275560 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275561 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275562 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275563 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275565 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275566 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275567 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275568 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275569 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275570 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275571 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275572 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275573 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275575 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275576 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275577 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275578 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275580 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275581 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275582 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275583 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275584 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275585 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275586 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275587 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275588 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275590 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275591 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275592 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275593 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275595 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275596 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275597 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275598 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275599 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275600 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275601 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275602 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275603 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275605 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275606 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275607 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275608 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275610 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275611 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275612 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275613 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275614 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275615 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275616 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275617 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275618 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275620 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275621 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275622 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275623 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275625 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275626 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275627 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275628 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275629 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275630 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275631 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275632 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275633 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275635 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275636 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275637 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275638 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275640 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275641 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275642 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275643 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275644 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275645 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275646 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275647 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275648 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275650 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275651 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275652 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275653 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275655 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275656 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275657 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275658 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275659 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275660 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275661 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275662 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275663 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275665 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275666 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275667 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275668 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275670 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275671 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275672 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275673 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275674 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275675 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275676 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275677 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275678 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275680 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275681 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275682 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275683 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275685 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275686 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275687 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275688 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275689 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275690 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275691 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275692 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275693 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275695 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275696 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275697 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275698 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275700 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275701 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275702 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275703 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275704 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275705 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275706 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275707 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275708 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275710 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275711 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275712 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275713 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275715 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275716 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275717 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275718 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275719 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275720 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275721 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275722 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275723 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275725 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275726 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275727 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275728 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275730 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275731 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275732 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275733 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275734 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275735 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275736 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275737 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275738 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275740 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275741 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275742 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275743 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275745 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275746 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275747 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275748 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275749 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275750 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275751 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275752 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275753 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275755 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275756 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275757 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275758 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275760 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275761 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275762 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275763 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275764 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275765 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275766 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275767 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275768 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275770 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275771 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275772 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275773 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275775 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275776 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275777 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275778 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275779 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275780 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275781 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275782 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275783 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275785 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275786 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275787 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275788 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275790 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275791 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275792 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275793 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275794 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275795 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275796 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275797 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275798 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275800 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275801 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275802 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275803 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275805 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275806 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275807 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275808 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275809 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275810 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275811 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275812 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275813 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275815 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275816 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275817 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275818 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275820 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275830 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275835 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275845 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275850 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275860 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275865 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275875 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275880 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275890 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275895 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275905 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275910 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275920 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275925 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275935 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275940 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275950 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275955 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275965 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275970 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275980 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275985 @0 glEnableClientState(array = GL_COLOR_ARRAY) 275986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 275987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 275988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 275989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 275990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 275991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 275993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 275994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 275995 @0 glDisableClientState(array = GL_COLOR_ARRAY) 275996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 275997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 275998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 275999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276000 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276010 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276015 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276025 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276030 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276040 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276045 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276055 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276060 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276070 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276075 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276085 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276090 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276100 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276105 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276115 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276120 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276130 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276135 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276145 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276150 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276160 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276165 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276175 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276180 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276190 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276195 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276205 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276210 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276220 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276225 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276235 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276240 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276250 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276255 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276265 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276270 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276280 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276285 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276295 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276300 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276310 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276315 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276325 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276330 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276340 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276345 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276355 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276360 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276361 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276362 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276363 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276364 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276365 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276366 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276367 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276368 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276370 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276371 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276372 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276373 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276375 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276376 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276377 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276378 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276379 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276380 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276381 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276382 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276383 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276385 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276386 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276387 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276388 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276390 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276391 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276392 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276393 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276394 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276395 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276396 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276397 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276398 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276400 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276401 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276402 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276403 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276405 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276406 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276407 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276408 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276409 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276410 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276411 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276412 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276413 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276415 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276416 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276417 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276418 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276420 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276421 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276422 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276423 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276424 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276425 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276426 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276427 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276428 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276430 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276431 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276432 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276433 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276435 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276436 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276437 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276438 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276439 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276440 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276441 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276442 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276443 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276445 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276446 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276447 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276448 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276450 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276451 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276452 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276453 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276454 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276455 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276456 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276457 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276458 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276460 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276461 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276462 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276463 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276465 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276466 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276467 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276468 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276469 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276470 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276471 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276472 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276473 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276475 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276476 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276477 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276478 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276480 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276481 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276482 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276483 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276484 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276485 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276486 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276487 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276488 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276490 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276491 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276492 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276493 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276495 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276496 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276497 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276498 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276499 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276500 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276501 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276502 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276503 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276505 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276506 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276507 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276508 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276510 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276511 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276512 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276513 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276514 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276515 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276516 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276517 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276518 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276520 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276521 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276522 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276523 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276525 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276526 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276527 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276528 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276529 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276530 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276531 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276532 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276533 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276535 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276536 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276537 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276538 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276540 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276541 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276542 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276543 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276544 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276545 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276546 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276547 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276548 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276550 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276551 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276552 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276553 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276555 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276556 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276557 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276558 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276559 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276560 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276561 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276562 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276563 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276565 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276566 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276567 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276568 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276570 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276571 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276572 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276573 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276574 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276575 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276576 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276577 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276578 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276580 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276581 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276582 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276583 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276585 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276586 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276587 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276588 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276589 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276590 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276591 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276592 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276593 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276595 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276596 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276597 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276598 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276600 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276601 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276602 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276603 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276604 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276605 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276606 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276607 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276608 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276610 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276611 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276612 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276613 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276615 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276616 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276617 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276618 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276619 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276620 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276621 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276622 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276623 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276625 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276626 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276627 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276628 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276630 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276631 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276632 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276633 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276634 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276635 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276636 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276637 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276638 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276640 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276641 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276642 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276643 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276645 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276646 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276647 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276648 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276649 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276650 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276651 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276652 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276653 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276655 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276656 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276657 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276658 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276660 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276661 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276662 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276663 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276664 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276665 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276666 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276667 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276668 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276670 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276671 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276672 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276673 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276675 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276676 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276677 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276678 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276679 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276680 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276681 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276682 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276683 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276685 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276686 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276687 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276688 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276690 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276691 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276692 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276693 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276694 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276695 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276696 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276697 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276698 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276700 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276701 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276702 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276703 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276705 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276706 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276707 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276708 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276709 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276710 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276711 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276712 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276713 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276715 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276716 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276717 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276718 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276720 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276721 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276722 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276723 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276724 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276725 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276726 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276727 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276728 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276730 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276731 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276732 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276733 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276735 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276736 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276737 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276738 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276739 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276740 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276741 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276742 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276743 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276745 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276746 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276747 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276748 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276750 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276751 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276752 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276753 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276754 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276755 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276756 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276757 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276758 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276760 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276761 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276762 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276763 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276765 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276766 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276767 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276768 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276769 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276770 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276771 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276772 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276773 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276775 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276776 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276777 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276778 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276780 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276781 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276782 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276783 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276784 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276785 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276786 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276787 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276788 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276790 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276791 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276792 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276793 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276795 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276796 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276797 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276798 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276799 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276800 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276801 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276802 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276803 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276805 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276806 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276807 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276808 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276810 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276811 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276812 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276813 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276814 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276815 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276816 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276817 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276818 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276820 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276821 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276822 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276823 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276825 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276826 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276827 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276828 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276829 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276830 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276831 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276832 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276833 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276835 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276836 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276837 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276838 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276840 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276841 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276842 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276843 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276844 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276845 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276846 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276847 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276848 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276850 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276851 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276852 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276853 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276855 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276856 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276857 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276858 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276859 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276860 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276861 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276862 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276863 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276865 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276866 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276867 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276868 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276870 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276871 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276872 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276873 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276874 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276875 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276876 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276877 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276878 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276880 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276881 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276882 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276883 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276885 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276886 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276887 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276888 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276889 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276890 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276891 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276892 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276893 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276895 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276896 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276897 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276898 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276900 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276901 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276902 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276903 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276904 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276905 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276906 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276907 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276908 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276910 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276911 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276912 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276913 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276915 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276916 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276917 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276918 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276919 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276920 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276921 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276922 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276923 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276925 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276926 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276927 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276928 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276930 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276931 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276932 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276933 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276934 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276935 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276936 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276937 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276938 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276940 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276941 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276942 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276943 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276945 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276946 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276947 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276948 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276949 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276950 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276951 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276952 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276953 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276955 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276956 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276957 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276958 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276960 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276961 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276962 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276963 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276964 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276965 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276966 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276967 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276968 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276970 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276971 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276972 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276973 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276975 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276976 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276977 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276978 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276979 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276980 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276981 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276982 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276983 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276985 @0 glDisableClientState(array = GL_COLOR_ARRAY) 276986 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 276987 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 276988 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 276989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 276990 @0 glEnableClientState(array = GL_COLOR_ARRAY) 276991 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 276992 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 276993 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 276994 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 276995 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 276996 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276997 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 276998 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 276999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277000 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277001 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277002 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277003 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277005 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277006 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277007 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277008 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277009 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277010 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277011 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277012 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277013 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277015 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277016 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277017 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277018 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277020 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277021 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277022 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277023 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277024 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277025 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277026 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277027 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277028 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277030 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277031 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277032 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277033 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277035 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277036 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277037 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277038 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277039 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277040 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277041 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277042 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277043 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277045 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277046 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277047 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277048 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277050 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277051 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277052 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277053 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277054 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277055 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277056 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277057 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277058 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277060 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277061 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277062 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277063 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277065 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277066 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277067 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277068 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277069 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277070 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277071 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277072 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277073 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277075 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277076 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277077 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277078 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277080 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277081 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277082 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277083 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277084 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277085 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277086 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277087 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277088 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277090 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277091 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277092 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277093 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277095 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277096 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277097 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277098 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277099 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277100 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277101 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277102 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277103 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277105 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277106 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277107 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277108 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277110 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277111 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277112 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277113 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277114 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277115 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277116 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277117 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277118 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277120 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277121 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277122 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277123 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277125 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277126 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277127 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277128 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277129 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277130 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277131 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277132 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277133 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277135 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277136 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277137 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277138 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277140 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277141 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277142 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277143 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277144 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277145 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277146 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277147 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277148 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277150 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277151 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277152 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277153 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277155 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277156 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277157 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277158 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277159 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277160 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277161 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277162 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277163 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277165 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277166 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277167 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277168 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277170 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277171 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277172 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277173 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277174 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277175 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277176 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277177 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277178 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277180 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277181 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277182 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277183 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277185 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277186 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277187 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277188 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277189 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277190 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277191 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277192 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277193 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277195 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277196 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277197 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277198 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277200 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277201 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277202 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277203 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277204 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277205 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277206 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277207 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277208 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277210 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277211 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277212 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277213 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277215 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277216 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277217 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277218 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277219 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277220 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277221 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277222 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277223 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277225 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277226 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277227 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277228 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277230 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277231 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277232 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277233 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277234 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277235 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277236 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277237 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277238 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277240 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277241 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277242 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277243 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277245 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277246 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277247 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277248 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277249 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277250 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277251 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277252 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277253 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277255 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277256 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277257 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277258 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277260 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277261 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277262 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277263 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277264 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277265 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277266 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277267 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277268 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277270 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277271 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277272 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277273 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277275 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277276 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277277 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277278 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277279 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277280 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277281 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277282 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277283 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277285 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277286 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277287 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277288 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277290 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277291 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277292 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277293 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277294 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277295 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277296 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277297 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277298 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277300 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277301 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277302 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277303 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277305 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277306 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277307 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277308 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277309 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277310 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277311 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277312 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277313 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277315 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277316 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277317 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277318 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277320 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277321 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277322 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277323 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277324 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277325 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277326 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277327 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277328 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277330 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277331 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277332 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277333 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277335 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277336 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277337 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277338 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277339 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277340 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277341 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277342 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277343 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277345 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277346 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277347 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277348 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277350 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277351 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277352 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277353 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277354 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277355 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277356 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277357 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277358 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277360 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277361 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277362 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277363 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277365 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277366 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277367 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277368 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277369 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277370 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277371 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277372 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277373 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277375 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277376 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277377 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277378 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277380 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277381 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277382 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277383 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277384 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277385 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277386 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277387 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277388 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277390 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277391 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277392 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277393 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277395 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277396 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277397 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277398 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277399 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277400 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277401 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277402 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277403 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277405 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277406 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277407 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277408 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277410 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277411 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277412 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277413 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277414 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277415 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277416 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277417 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277418 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277420 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277421 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277422 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277423 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277425 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277426 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277427 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277428 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277429 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277430 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277431 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277432 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277433 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277435 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277436 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277437 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277438 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277440 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277441 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277442 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277443 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277444 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277445 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277446 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277447 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277448 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277450 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277451 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277452 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277453 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277455 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277456 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277457 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277458 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277459 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277460 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277461 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277462 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277463 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277465 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277466 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277467 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277468 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277470 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277471 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277472 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277473 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277474 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277475 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277476 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277477 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277478 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277480 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277481 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277482 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277483 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277485 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277486 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277487 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277488 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277489 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277490 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277491 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277492 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277493 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277495 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277496 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277497 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277498 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277500 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277501 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277502 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277503 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277504 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277505 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277506 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277507 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277508 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277510 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277511 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277512 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277513 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277515 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277516 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277517 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277518 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277519 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277520 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277521 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277522 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277523 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277525 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277526 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277527 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277528 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277530 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277531 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277532 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277533 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277534 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277535 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277536 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277537 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277538 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277540 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277541 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277542 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277543 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277545 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277546 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277547 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277548 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277549 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277550 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277551 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277552 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277553 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277555 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277556 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277557 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277558 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277560 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277561 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277562 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277563 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277564 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277565 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277566 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277567 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277568 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277570 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277571 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277572 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277573 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277575 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277576 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277577 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277578 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277579 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277580 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277581 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277582 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277583 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277585 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277586 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277587 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277588 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277590 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277591 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277592 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277593 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277594 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277595 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277596 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277597 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277598 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277600 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277601 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277602 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277603 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277605 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277606 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277607 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277608 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277609 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277610 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277611 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277612 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277613 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277615 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277616 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277617 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277618 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277620 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277621 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277622 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277623 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277624 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277625 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277626 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277627 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277628 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277630 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277631 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277632 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277633 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277635 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277636 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277637 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277638 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277639 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277640 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277641 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277642 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277643 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277645 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277646 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277647 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277648 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277650 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277651 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277652 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277653 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277654 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277655 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277656 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277657 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277658 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277660 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277661 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277662 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277663 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277665 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277666 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277667 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277668 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277669 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277670 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277671 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277672 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277673 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277675 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277676 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277677 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277678 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277680 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277681 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277682 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277683 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277684 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277685 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277686 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277687 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277688 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277690 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277691 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277692 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277693 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277695 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277696 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277697 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277698 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277699 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277700 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277701 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277702 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277703 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277705 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277706 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277707 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277708 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277710 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277711 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277712 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277713 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277714 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277715 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277716 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277717 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277718 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277720 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277721 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277722 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277723 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277725 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277726 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277727 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277728 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277729 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277730 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277731 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277732 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277733 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277735 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277736 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277737 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277738 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277740 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277741 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277742 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277743 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277744 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277745 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277746 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277747 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277748 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277750 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277751 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277752 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277753 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277755 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277756 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277757 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277758 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277759 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277760 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277761 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277762 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277763 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277765 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277766 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277767 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277768 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277770 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277771 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277772 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277773 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277774 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277775 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277776 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277777 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277778 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277780 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277781 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277782 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277783 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277785 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277786 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277787 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277788 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277789 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277790 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277791 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277792 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277793 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277795 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277796 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277797 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277798 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277800 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277801 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277802 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277803 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277804 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277805 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277806 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277807 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277808 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277810 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277811 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277812 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277813 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277815 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277816 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277817 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277818 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277819 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277820 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277821 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277822 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277823 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277825 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277826 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277827 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277828 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277830 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277831 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277832 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277833 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277834 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277835 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277836 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277837 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277838 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277840 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277841 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277842 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277843 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277845 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277846 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277847 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277848 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277849 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277850 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277851 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277852 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277853 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277855 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277856 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277857 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277858 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277860 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277861 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277862 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277863 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277864 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277865 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277866 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277867 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277868 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277870 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277871 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277872 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277873 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277875 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277876 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277877 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277878 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277879 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277880 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277881 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277882 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277883 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277885 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277886 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277887 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277888 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277890 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277891 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277892 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277893 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277894 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277895 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277896 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277897 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277898 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277900 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277901 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277902 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277903 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277905 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277906 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277907 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277908 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277909 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277910 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277911 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277912 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277913 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277915 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277916 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277917 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277918 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277920 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277921 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277922 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277923 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277924 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277925 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277926 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277927 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277928 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277930 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277931 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277932 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277933 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277935 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277936 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277937 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277938 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277939 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277940 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277941 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277942 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277943 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277945 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277946 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277947 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277948 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277950 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277951 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277952 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277953 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277954 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277955 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277956 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277957 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277958 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277960 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277961 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277962 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277963 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277965 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277966 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277967 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277968 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277969 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277970 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277971 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277972 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277973 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277975 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277976 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277977 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277978 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277980 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277981 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277982 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277983 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277984 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 277985 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 277986 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277987 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 277988 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 277989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277990 @0 glDisableClientState(array = GL_COLOR_ARRAY) 277991 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 277992 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 277993 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 277994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 277995 @0 glEnableClientState(array = GL_COLOR_ARRAY) 277996 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 277997 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 277998 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 277999 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278000 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278001 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278002 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278003 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278005 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278006 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278007 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278008 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278010 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278011 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278012 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278013 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278014 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278015 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278016 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278017 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278018 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278020 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278021 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278022 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278023 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278025 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278026 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278027 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278028 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278029 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278030 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278031 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278032 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278033 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278035 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278036 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278037 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278038 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278040 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278041 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278042 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278043 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278044 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278045 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278046 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278047 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278048 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278050 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278051 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278052 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278053 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278055 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278056 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278057 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278058 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278059 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278060 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278061 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278062 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278063 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278065 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278066 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278067 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278068 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278070 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278071 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278072 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278073 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278074 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278075 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278076 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278077 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278078 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278080 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278081 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278082 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278083 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278085 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278086 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278087 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278088 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278089 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278090 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278091 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278092 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278093 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278095 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278096 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278097 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278098 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278100 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278101 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278102 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278103 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278104 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278105 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278106 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278107 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278108 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278110 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278111 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278112 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278113 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278115 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278116 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278117 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278118 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278119 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278120 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278121 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278122 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278123 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278125 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278126 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278127 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278128 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278130 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278131 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278132 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278133 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278134 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278135 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278136 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278137 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278138 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278140 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278141 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278142 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278143 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278145 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278146 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278147 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278148 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278149 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278150 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278151 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278152 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278153 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278155 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278156 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278157 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278158 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278160 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278161 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278162 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278163 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278164 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278165 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278166 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278167 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278168 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278170 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278171 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278172 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278173 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278175 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278176 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278177 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278178 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278179 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278180 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278181 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278182 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278183 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278185 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278186 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278187 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278188 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278190 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278191 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278192 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278193 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278194 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278195 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278196 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278197 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278198 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278200 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278201 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278202 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278203 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278205 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278206 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278207 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278208 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278209 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278210 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278211 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278212 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278213 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278215 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278216 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278217 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278218 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278220 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278221 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278222 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278223 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278224 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278225 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278226 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278227 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278228 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278230 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278231 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278232 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278233 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278235 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278236 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278237 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278238 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278239 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278240 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278241 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278242 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278243 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278245 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278246 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278247 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278248 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278250 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278251 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278252 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278253 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278254 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278255 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278256 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278257 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278258 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278260 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278261 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278262 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278263 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278265 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278266 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278267 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278268 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278269 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278270 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278271 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278272 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278273 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278275 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278276 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278277 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278278 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278280 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278281 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278282 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278283 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278284 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278285 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278286 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278287 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278288 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278290 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278291 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278292 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278293 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278295 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278296 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278297 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278298 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278299 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278300 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278301 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278302 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278303 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278305 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278306 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278307 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278308 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278310 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278311 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278312 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278313 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278314 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278315 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278316 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278317 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278318 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278320 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278321 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278322 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278323 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278325 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278326 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278327 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278328 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278329 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278330 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278331 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278332 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278333 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278335 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278336 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278337 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278338 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278340 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278341 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278342 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278343 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278344 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278345 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278346 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278347 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278348 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278350 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278351 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278352 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278353 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278355 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278356 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278357 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278358 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278359 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278360 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278361 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278362 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278363 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278365 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278366 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278367 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278368 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278370 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278371 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278372 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278373 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278374 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278375 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278376 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278377 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278378 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278380 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278381 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278382 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278383 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278385 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278386 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278387 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278388 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278389 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278390 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278391 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278392 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278393 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278395 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278396 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278397 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278398 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278400 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278401 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278402 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278403 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278404 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278405 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278406 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278407 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278408 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278410 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278411 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278412 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278413 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278415 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278416 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278417 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278418 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278419 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278420 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278421 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278422 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278423 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278425 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278426 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278427 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278428 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278430 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278431 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278432 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278433 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278434 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278435 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278436 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278437 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278438 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278440 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278441 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278442 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278443 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278445 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278446 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278447 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278448 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278449 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278450 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278451 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278452 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278453 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278455 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278456 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278457 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278458 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278460 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278461 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278462 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278463 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278464 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278465 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278466 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278467 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278468 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278470 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278471 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278472 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278473 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278475 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278476 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278477 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278478 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278479 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278480 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278481 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278482 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278483 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278485 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278486 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278487 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278488 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278490 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278491 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278492 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278493 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278494 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278495 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278496 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278497 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278498 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278500 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278501 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278502 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278503 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278505 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278506 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278507 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278508 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278509 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278510 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278511 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278512 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278513 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278515 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278516 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278517 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278518 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278520 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278521 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278522 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278523 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278524 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278525 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278526 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278527 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278528 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278530 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278531 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278532 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278533 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278535 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278536 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278537 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278538 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278539 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278540 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278541 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278542 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278543 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278545 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278546 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278547 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278548 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278550 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278551 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278552 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278553 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278554 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278555 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278556 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278557 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278558 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278560 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278561 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278562 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278563 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278565 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278566 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278567 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278568 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278569 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278570 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278571 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278572 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278573 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278575 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278576 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278577 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278578 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278580 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278581 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278582 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278583 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278584 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278585 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278586 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278587 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278588 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278590 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278591 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278592 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278593 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278595 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278596 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278597 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278598 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278599 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278600 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278601 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278602 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278603 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278605 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278606 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278607 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278608 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278610 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278611 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278612 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278613 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278614 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278615 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278616 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278617 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278618 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278620 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278621 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278622 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278623 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278625 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278626 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278627 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278628 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278629 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278630 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278631 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278632 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278633 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278635 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278636 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278637 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278638 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278640 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278641 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278642 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278643 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278644 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278645 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278646 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278647 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278648 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278650 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278651 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278652 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278653 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278655 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278656 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278657 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278658 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278659 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278660 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278661 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278662 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278663 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278665 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278666 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278667 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278668 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278670 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278671 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278672 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278673 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278674 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278675 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278676 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278677 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278678 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278680 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278681 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278682 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278683 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278685 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278686 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278687 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278688 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278689 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278690 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278691 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278692 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278693 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278695 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278696 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278697 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278698 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278700 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278701 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278702 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278703 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278704 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278705 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278706 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278707 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278708 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278710 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278711 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278712 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278713 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278715 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278716 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278717 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278718 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278719 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278720 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278721 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278722 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278723 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278725 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278726 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278727 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278728 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278730 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278731 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278732 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278733 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278734 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278735 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278736 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278737 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278738 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278740 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278741 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278742 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278743 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278745 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278746 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278747 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278748 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278749 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278750 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278751 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278752 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278753 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278755 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278756 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278757 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278758 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278760 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278761 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278762 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278763 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278764 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278765 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278766 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278767 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278768 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278770 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278771 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278772 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278773 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278775 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278776 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278777 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278778 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278779 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278780 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278781 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278782 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278783 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278785 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278786 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278787 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278788 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278790 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278791 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278792 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278793 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278794 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278795 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278796 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278797 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278798 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278800 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278801 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278802 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278803 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278805 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278806 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278807 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278808 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278809 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278810 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278811 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278812 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278813 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278815 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278816 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278817 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278818 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278820 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278830 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278835 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278845 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278850 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278860 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278865 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278875 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278880 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278890 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278895 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278905 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278910 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278920 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278925 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278935 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278940 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278950 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278955 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278965 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278970 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278980 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278985 @0 glEnableClientState(array = GL_COLOR_ARRAY) 278986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 278987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 278988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 278989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 278990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 278991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 278993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 278994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 278995 @0 glDisableClientState(array = GL_COLOR_ARRAY) 278996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 278997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 278998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 278999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279000 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279010 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279015 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279025 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279030 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279040 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279045 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279055 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279060 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279070 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279075 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279085 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279090 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279100 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279105 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279115 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279120 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279130 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279135 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279145 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279150 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279160 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279165 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279175 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279180 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279190 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279195 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279205 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279210 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279220 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279225 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279235 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279240 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279250 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279255 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279265 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279270 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279280 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279285 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279295 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279300 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279310 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279315 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279325 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279330 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279340 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279345 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279355 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279360 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279361 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279362 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279363 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279364 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279365 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279366 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279367 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279368 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279370 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279371 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279372 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279373 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279375 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279376 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279377 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279378 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279379 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279380 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279381 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279382 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279383 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279385 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279386 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279387 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279388 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279390 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279391 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279392 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279393 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279394 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279395 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279396 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279397 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279398 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279400 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279401 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279402 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279403 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279405 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279406 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279407 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279408 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279409 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279410 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279411 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279412 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279413 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279415 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279416 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279417 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279418 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279420 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279421 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279422 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279423 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279424 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279425 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279426 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279427 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279428 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279430 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279431 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279432 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279433 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279435 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279436 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279437 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279438 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279439 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279440 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279441 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279442 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279443 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279445 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279446 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279447 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279448 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279450 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279451 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279452 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279453 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279454 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279455 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279456 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279457 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279458 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279460 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279461 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279462 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279463 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279465 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279466 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279467 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279468 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279469 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279470 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279471 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279472 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279473 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279475 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279476 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279477 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279478 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279480 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279481 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279482 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279483 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279484 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279485 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279486 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279487 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279488 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279490 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279491 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279492 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279493 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279495 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279496 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279497 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279498 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279499 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279500 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279501 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279502 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279503 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279505 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279506 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279507 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279508 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279510 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279511 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279512 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279513 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279514 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279515 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279516 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279517 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279518 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279520 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279521 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279522 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279523 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279525 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279526 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279527 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279528 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279529 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279530 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279531 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279532 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279533 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279535 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279536 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279537 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279538 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279540 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279541 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279542 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279543 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279544 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279545 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279546 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279547 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279548 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279550 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279551 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279552 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279553 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279555 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279556 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279557 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279558 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279559 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279560 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279561 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279562 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279563 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279565 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279566 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279567 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279568 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279570 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279571 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279572 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279573 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279574 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279575 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279576 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279577 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279578 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279580 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279581 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279582 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279583 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279585 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279586 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279587 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279588 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279589 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279590 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279591 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279592 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279593 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279595 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279596 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279597 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279598 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279600 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279601 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279602 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279603 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279604 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279605 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279606 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279607 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279608 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279610 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279611 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279612 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279613 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279615 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279616 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279617 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279618 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279619 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279620 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279621 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279622 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279623 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279625 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279626 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279627 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279628 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279630 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279631 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279632 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279633 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279634 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279635 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279636 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279637 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279638 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279640 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279641 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279642 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279643 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279645 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279646 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279647 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279648 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279649 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279650 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279651 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279652 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279653 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279655 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279656 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279657 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279658 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279660 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279661 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279662 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279663 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279664 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279665 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279666 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279667 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279668 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279670 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279671 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279672 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279673 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279675 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279676 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279677 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279678 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279679 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279680 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279681 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279682 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279683 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279685 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279686 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279687 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279688 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279690 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279691 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279692 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279693 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279694 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279695 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279696 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279697 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279698 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279700 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279701 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279702 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279703 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279705 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279706 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279707 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279708 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279709 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279710 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279711 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279712 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279713 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279715 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279716 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279717 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279718 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279720 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279721 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279722 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279723 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279724 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279725 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279726 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279727 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279728 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279730 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279731 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279732 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279733 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279735 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279736 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279737 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279738 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279739 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279740 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279741 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279742 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279743 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279745 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279746 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279747 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279748 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279750 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279751 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279752 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279753 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279754 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279755 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279756 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279757 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279758 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279760 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279761 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279762 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279763 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279765 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279766 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279767 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279768 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279769 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279770 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279771 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279772 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279773 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279775 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279776 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279777 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279778 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279780 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279781 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279782 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279783 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279784 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279785 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279786 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279787 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279788 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279790 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279791 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279792 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279793 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279795 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279796 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279797 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279798 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279799 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279800 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279801 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279802 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279803 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279805 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279806 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279807 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279808 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279810 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279811 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279812 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279813 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279814 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279815 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279816 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279817 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279818 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279820 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279821 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279822 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279823 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279825 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279826 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279827 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279828 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279829 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279830 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279831 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279832 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279833 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279835 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279836 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279837 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279838 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279840 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279841 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279842 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279843 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279844 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279845 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279846 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279847 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279848 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279850 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279851 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279852 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279853 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279855 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279856 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279857 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279858 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279859 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279860 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279861 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279862 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279863 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279865 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279866 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279867 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279868 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279870 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279871 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279872 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279873 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279874 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279875 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279876 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279877 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279878 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279880 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279881 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279882 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279883 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279885 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279886 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279887 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279888 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279889 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279890 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279891 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279892 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279893 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279895 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279896 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279897 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279898 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279900 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279901 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279902 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279903 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279904 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279905 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279906 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279907 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279908 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279910 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279911 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279912 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279913 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279915 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279916 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279917 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279918 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279919 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279920 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279921 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279922 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279923 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279925 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279926 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279927 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279928 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279930 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279931 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279932 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279933 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279934 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279935 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279936 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279937 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279938 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279940 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279941 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279942 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279943 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279945 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279946 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279947 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279948 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279949 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279950 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279951 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279952 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279953 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279955 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279956 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279957 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279958 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279960 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279961 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279962 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279963 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279964 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279965 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279966 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279967 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279968 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279970 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279971 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279972 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279973 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279975 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279976 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279977 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279978 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279979 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279980 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279981 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279982 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279983 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279985 @0 glDisableClientState(array = GL_COLOR_ARRAY) 279986 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 279987 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 279988 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 279989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 279990 @0 glEnableClientState(array = GL_COLOR_ARRAY) 279991 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 279992 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 279993 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 279994 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 279995 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 279996 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279997 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 279998 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 279999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280000 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280001 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280002 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280003 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280005 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280006 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280007 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280008 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280009 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280010 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280011 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280012 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280013 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280015 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280016 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280017 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280018 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280020 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280021 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280022 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280023 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280024 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280025 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280026 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280027 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280028 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280030 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280031 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280032 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280033 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280035 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280036 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280037 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280038 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280039 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280040 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280041 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280042 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280043 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280045 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280046 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280047 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280048 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280050 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280051 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280052 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280053 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280054 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280055 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280056 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280057 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280058 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280060 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280061 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280062 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280063 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280065 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280066 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280067 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280068 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280069 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280070 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280071 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280072 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280073 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280075 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280076 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280077 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280078 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280080 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280081 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280082 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280083 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280084 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280085 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280086 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280087 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280088 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280090 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280091 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280092 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280093 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280095 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280096 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280097 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280098 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280099 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280100 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280101 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280102 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280103 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280105 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280106 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280107 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280108 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280110 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280111 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280112 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280113 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280114 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280115 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280116 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280117 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280118 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280120 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280121 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280122 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280123 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280125 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280126 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280127 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280128 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280129 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280130 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280131 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280132 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280133 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280135 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280136 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280137 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280138 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280140 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280141 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280142 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280143 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280144 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280145 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280146 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280147 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280148 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280150 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280151 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280152 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280153 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280155 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280156 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280157 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280158 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280159 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280160 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280161 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280162 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280163 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280165 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280166 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280167 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280168 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280170 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280171 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280172 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280173 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280174 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280175 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280176 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280177 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280178 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280180 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280181 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280182 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280183 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280185 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280186 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280187 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280188 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280189 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280190 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280191 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280192 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280193 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280195 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280196 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280197 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280198 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280200 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280201 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280202 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280203 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280204 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280205 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280206 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280207 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280208 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280210 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280211 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280212 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280213 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280215 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280216 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280217 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280218 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280219 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280220 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280221 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280222 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280223 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280225 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280226 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280227 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280228 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280230 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280231 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280232 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280233 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280234 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280235 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280236 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280237 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280238 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280240 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280241 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280242 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280243 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280245 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280246 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280247 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280248 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280249 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280250 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280251 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280252 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280253 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280255 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280256 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280257 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280258 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280260 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280261 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280262 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280263 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280264 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280265 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280266 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280267 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280268 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280270 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280271 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280272 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280273 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280275 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280276 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280277 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280278 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280279 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280280 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280281 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280282 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280283 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280285 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280286 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280287 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280288 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280290 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280291 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280292 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280293 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280294 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280295 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280296 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280297 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280298 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280300 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280301 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280302 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280303 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280305 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280306 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280307 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280308 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280309 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280310 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280311 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280312 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280313 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280315 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280316 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280317 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280318 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280320 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280321 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280322 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280323 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280324 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280325 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280326 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280327 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280328 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280330 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280331 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280332 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280333 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280335 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280336 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280337 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280338 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280339 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280340 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280341 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280342 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280343 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280345 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280346 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280347 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280348 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280350 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280351 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280352 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280353 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280354 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280355 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280356 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280357 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280358 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280360 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280361 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280362 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280363 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280365 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280366 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280367 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280368 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280369 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280370 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280371 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280372 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280373 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280375 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280376 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280377 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280378 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280380 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280381 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280382 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280383 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280384 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280385 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280386 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280387 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280388 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280390 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280391 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280392 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280393 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280395 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280396 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280397 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280398 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280399 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280400 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280401 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280402 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280403 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280405 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280406 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280407 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280408 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280410 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280411 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280412 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280413 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280414 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280415 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280416 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280417 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280418 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280420 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280421 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280422 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280423 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280425 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280426 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280427 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280428 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280429 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280430 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280431 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280432 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280433 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280435 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280436 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280437 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280438 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280440 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280441 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280442 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280443 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280444 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280445 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280446 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280447 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280448 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280450 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280451 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280452 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280453 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280455 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280456 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280457 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280458 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280459 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280460 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280461 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280462 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280463 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280465 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280466 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280467 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280468 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280470 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280471 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280472 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280473 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280474 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280475 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280476 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280477 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280478 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280480 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280481 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280482 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280483 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280485 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280486 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280487 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280488 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280489 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280490 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280491 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280492 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280493 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280495 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280496 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280497 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280498 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280500 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280501 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280502 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280503 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280504 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280505 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280506 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280507 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280508 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280510 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280511 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280512 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280513 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280515 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280516 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280517 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280518 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280519 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280520 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280521 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280522 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280523 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280525 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280526 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280527 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280528 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280530 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280531 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280532 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280533 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280534 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280535 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280536 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280537 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280538 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280540 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280541 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280542 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280543 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280545 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280546 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280547 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280548 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280549 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280550 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280551 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280552 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280553 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280555 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280556 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280557 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280558 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280560 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280561 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280562 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280563 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280564 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280565 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280566 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280567 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280568 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280570 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280571 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280572 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280573 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280575 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280576 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280577 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280578 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280579 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280580 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280581 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280582 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280583 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280585 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280586 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280587 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280588 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280590 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280591 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280592 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280593 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280594 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280595 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280596 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280597 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280598 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280600 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280601 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280602 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280603 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280605 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280606 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280607 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280608 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280609 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280610 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280611 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280612 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280613 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280615 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280616 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280617 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280618 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280620 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280621 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280622 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280623 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280624 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280625 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280626 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280627 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280628 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280630 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280631 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280632 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280633 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280635 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280636 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280637 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280638 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280639 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280640 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280641 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280642 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280643 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280645 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280646 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280647 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280648 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280650 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280651 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280652 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280653 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280654 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280655 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280656 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280657 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280658 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280660 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280661 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280662 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280663 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280665 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280666 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280667 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280668 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280669 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280670 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280671 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280672 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280673 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280675 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280676 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280677 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280678 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280680 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280681 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280682 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280683 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280684 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280685 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280686 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280687 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280688 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280690 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280691 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280692 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280693 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280695 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280696 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280697 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280698 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280699 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280700 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280701 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280702 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280703 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280705 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280706 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280707 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280708 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280710 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280711 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280712 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280713 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280714 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280715 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280716 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280717 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280718 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280720 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280721 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280722 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280723 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280725 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280726 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280727 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280728 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280729 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280730 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280731 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280732 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280733 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280735 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280736 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280737 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280738 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280740 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280741 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280742 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280743 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280744 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280745 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280746 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280747 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280748 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280750 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280751 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280752 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280753 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280755 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280756 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280757 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280758 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280759 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280760 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280761 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280762 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280763 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280765 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280766 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280767 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280768 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280770 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280771 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280772 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280773 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280774 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280775 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280776 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280777 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280778 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280780 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280781 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280782 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280783 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280785 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280786 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280787 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280788 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280789 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280790 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280791 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280792 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280793 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280795 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280796 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280797 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280798 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280800 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280801 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280802 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280803 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280804 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280805 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280806 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280807 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280808 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280810 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280811 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280812 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280813 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280815 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280816 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280817 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280818 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280819 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280820 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280821 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280822 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280823 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280825 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280826 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280827 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280828 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280830 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280831 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280832 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280833 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280834 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280835 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280836 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280837 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280838 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280840 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280841 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280842 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280843 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280845 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280846 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280847 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280848 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280849 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280850 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280851 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280852 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280853 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280855 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280856 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280857 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280858 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280860 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280861 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280862 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280863 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280864 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280865 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280866 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280867 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280868 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280870 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280871 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280872 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280873 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280875 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280876 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280877 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280878 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280879 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280880 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280881 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280882 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280883 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280885 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280886 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280887 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280888 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280890 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280891 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280892 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280893 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280894 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280895 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280896 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280897 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280898 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280900 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280901 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280902 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280903 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280905 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280906 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280907 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280908 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280909 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280910 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280911 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280912 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280913 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280915 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280916 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280917 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280918 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280920 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280921 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280922 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280923 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280924 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280925 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280926 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280927 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280928 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280930 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280931 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280932 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280933 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280935 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280936 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280937 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280938 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280939 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280940 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280941 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280942 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280943 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280945 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280946 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280947 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280948 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280950 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280951 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280952 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280953 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280954 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280955 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280956 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280957 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280958 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280960 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280961 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280962 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280963 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280965 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280966 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280967 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280968 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280969 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280970 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280971 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280972 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280973 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280975 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280976 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280977 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280978 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280980 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280981 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280982 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280983 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280984 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 280985 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 280986 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280987 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 280988 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 280989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280990 @0 glDisableClientState(array = GL_COLOR_ARRAY) 280991 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 280992 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 280993 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 280994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 280995 @0 glEnableClientState(array = GL_COLOR_ARRAY) 280996 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 280997 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 280998 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 280999 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281000 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281001 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281002 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281003 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281005 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281006 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281007 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281008 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281010 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281011 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281012 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281013 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281014 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281015 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281016 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281017 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281018 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281020 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281021 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281022 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281023 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281025 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281026 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281027 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281028 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281029 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281030 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281031 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281032 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281033 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281035 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281036 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281037 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281038 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281040 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281041 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281042 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281043 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281044 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281045 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281046 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281047 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281048 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281050 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281051 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281052 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281053 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281055 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281056 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281057 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281058 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281059 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281060 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281061 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281062 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281063 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281065 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281066 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281067 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281068 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281070 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281071 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281072 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281073 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281074 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281075 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281076 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281077 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281078 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281080 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281081 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281082 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281083 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281085 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281086 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281087 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281088 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281089 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281090 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281091 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281092 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281093 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281095 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281096 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281097 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281098 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281100 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281101 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281102 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281103 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281104 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281105 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281106 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281107 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281108 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281110 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281111 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281112 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281113 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281115 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281116 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281117 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281118 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281119 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281120 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281121 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281122 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281123 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281125 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281126 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281127 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281128 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281130 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281131 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281132 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281133 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281134 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281135 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281136 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281137 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281138 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281140 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281141 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281142 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281143 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281145 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281146 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281147 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281148 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281149 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281150 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281151 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281152 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281153 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281155 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281156 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281157 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281158 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281160 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281161 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281162 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281163 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281164 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281165 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281166 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281167 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281168 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281170 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281171 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281172 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281173 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281175 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281176 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281177 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281178 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281179 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281180 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281181 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281182 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281183 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281185 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281186 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281187 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281188 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281190 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281191 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281192 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281193 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281194 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281195 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281196 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281197 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281198 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281200 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281201 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281202 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281203 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281205 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281206 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281207 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281208 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281209 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281210 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281211 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281212 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281213 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281215 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281216 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281217 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281218 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281220 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281221 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281222 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281223 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281224 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281225 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281226 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281227 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281228 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281230 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281231 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281232 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281233 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281235 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281236 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281237 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281238 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281239 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281240 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281241 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281242 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281243 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281245 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281246 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281247 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281248 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281250 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281251 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281252 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281253 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281254 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281255 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281256 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281257 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281258 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281260 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281261 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281262 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281263 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281265 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281266 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281267 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281268 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281269 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281270 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281271 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281272 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281273 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281275 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281276 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281277 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281278 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281280 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281281 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281282 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281283 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281284 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281285 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281286 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281287 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281288 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281290 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281291 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281292 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281293 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281295 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281296 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281297 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281298 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281299 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281300 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281301 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281302 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281303 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281305 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281306 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281307 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281308 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281310 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281311 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281312 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281313 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281314 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281315 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281316 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281317 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281318 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281320 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281321 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281322 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281323 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281325 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281326 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281327 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281328 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281329 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281330 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281331 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281332 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281333 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281335 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281336 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281337 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281338 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281340 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281341 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281342 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281343 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281344 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281345 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281346 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281347 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281348 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281350 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281351 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281352 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281353 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281355 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281356 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281357 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281358 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281359 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281360 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281361 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281362 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281363 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281365 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281366 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281367 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281368 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281370 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281371 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281372 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281373 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281374 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281375 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281376 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281377 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281378 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281380 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281381 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281382 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281383 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281385 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281386 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281387 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281388 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281389 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281390 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281391 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281392 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281393 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281395 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281396 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281397 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281398 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281400 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281401 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281402 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281403 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281404 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281405 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281406 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281407 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281408 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281410 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281411 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281412 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281413 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281415 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281416 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281417 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281418 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281419 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281420 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281421 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281422 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281423 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281425 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281426 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281427 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281428 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281430 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281431 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281432 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281433 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281434 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281435 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281436 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281437 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281438 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281440 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281441 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281442 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281443 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281445 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281446 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281447 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281448 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281449 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281450 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281451 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281452 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281453 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281455 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281456 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281457 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281458 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281460 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281461 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281462 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281463 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281464 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281465 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281466 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281467 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281468 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281470 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281471 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281472 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281473 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281475 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281476 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281477 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281478 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281479 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281480 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281481 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281482 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281483 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281485 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281486 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281487 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281488 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281490 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281491 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281492 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281493 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281494 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281495 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281496 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281497 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281498 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281500 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281501 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281502 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281503 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281505 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281506 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281507 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281508 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281509 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281510 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281511 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281512 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281513 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281515 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281516 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281517 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281518 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281520 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281521 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281522 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281523 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281524 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281525 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281526 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281527 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281528 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281530 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281531 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281532 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281533 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281535 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281536 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281537 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281538 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281539 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281540 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281541 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281542 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281543 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281545 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281546 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281547 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281548 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281550 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281551 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281552 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281553 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281554 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281555 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281556 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281557 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281558 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281560 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281561 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281562 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281563 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281565 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281566 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281567 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281568 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281569 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281570 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281571 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281572 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281573 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281575 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281576 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281577 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281578 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281580 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281581 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281582 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281583 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281584 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281585 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281586 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281587 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281588 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281590 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281591 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281592 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281593 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281595 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281596 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281597 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281598 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281599 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281600 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281601 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281602 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281603 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281605 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281606 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281607 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281608 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281610 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281611 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281612 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281613 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281614 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281615 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281616 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281617 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281618 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281620 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281621 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281622 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281623 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281625 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281626 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281627 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281628 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281629 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281630 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281631 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281632 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281633 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281635 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281636 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281637 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281638 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281640 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281641 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281642 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281643 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281644 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281645 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281646 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281647 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281648 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281650 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281651 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281652 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281653 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281655 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281656 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281657 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281658 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281659 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281660 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281661 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281662 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281663 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281665 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281666 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281667 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281668 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281670 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281671 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281672 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281673 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281674 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281675 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281676 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281677 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281678 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281680 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281681 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281682 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281683 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281685 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281686 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281687 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281688 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281689 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281690 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281691 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281692 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281693 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281695 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281696 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281697 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281698 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281700 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281701 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281702 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281703 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281704 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281705 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281706 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281707 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281708 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281710 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281711 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281712 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281713 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281715 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281716 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281717 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281718 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281719 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281720 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281721 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281722 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281723 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281725 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281726 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281727 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281728 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281730 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281731 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281732 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281733 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281734 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281735 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281736 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281737 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281738 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281740 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281741 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281742 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281743 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281745 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281746 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281747 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281748 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281749 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281750 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281751 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281752 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281753 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281755 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281756 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281757 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281758 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281760 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281761 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281762 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281763 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281764 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281765 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281766 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281767 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281768 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281770 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281771 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281772 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281773 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281775 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281776 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281777 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281778 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281779 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281780 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281781 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281782 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281783 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281785 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281786 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281787 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281788 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281790 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281791 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281792 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281793 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281794 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281795 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281796 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281797 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281798 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281800 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281801 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281802 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281803 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281805 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281806 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281807 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281808 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281809 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281810 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281811 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281812 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281813 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281815 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281816 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281817 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281818 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281820 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281830 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281835 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281845 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281850 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281860 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281865 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281875 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281880 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281890 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281895 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281905 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281910 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281920 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281925 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281935 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281940 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281950 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281955 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281965 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281970 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281980 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281985 @0 glEnableClientState(array = GL_COLOR_ARRAY) 281986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 281987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 281988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 281989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 281990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 281991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 281993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 281994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 281995 @0 glDisableClientState(array = GL_COLOR_ARRAY) 281996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 281997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 281998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 281999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282000 @0 glEnableClientState(array = GL_COLOR_ARRAY) 282001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 282002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 282003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 282004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 282005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 282006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 282009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282010 @0 glDisableClientState(array = GL_COLOR_ARRAY) 282011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 282012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 282013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 282014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282015 @0 glEnableClientState(array = GL_COLOR_ARRAY) 282016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 282017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 282018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 282019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 282020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 282021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 282024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282025 @0 glDisableClientState(array = GL_COLOR_ARRAY) 282026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 282027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 282028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 282029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282030 @0 glEnableClientState(array = GL_COLOR_ARRAY) 282031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 282032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 282033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 282034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 282035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 282036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 282039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282040 @0 glDisableClientState(array = GL_COLOR_ARRAY) 282041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 282042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 282043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 282044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282045 @0 glEnableClientState(array = GL_COLOR_ARRAY) 282046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 282047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 282048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 282049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 282050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 282051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 282054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282055 @0 glDisableClientState(array = GL_COLOR_ARRAY) 282056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 282057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 282058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 282059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282060 @0 glEnableClientState(array = GL_COLOR_ARRAY) 282061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 282062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 282063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 282064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 282065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 282066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 282069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282070 @0 glDisableClientState(array = GL_COLOR_ARRAY) 282071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 282072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 282073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 282074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282075 @0 glEnableClientState(array = GL_COLOR_ARRAY) 282076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 282077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 282078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 282079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 282080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 282081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 282084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282085 @0 glDisableClientState(array = GL_COLOR_ARRAY) 282086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 282087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 282088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 282089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282090 @0 glEnableClientState(array = GL_COLOR_ARRAY) 282091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 282092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 282093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 282094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 282095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 282096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 282099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282100 @0 glDisableClientState(array = GL_COLOR_ARRAY) 282101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 282102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 282103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 282104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282105 @0 glEnableClientState(array = GL_COLOR_ARRAY) 282106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 282107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 282108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 282109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 282110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 282111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 282114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282115 @0 glDisableClientState(array = GL_COLOR_ARRAY) 282116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 282117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 282118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 282119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282120 @0 glEnableClientState(array = GL_COLOR_ARRAY) 282121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 282122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 282123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 282124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 282125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 282126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 282129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282130 @0 glDisableClientState(array = GL_COLOR_ARRAY) 282131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 282132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 282133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 282134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282135 @0 glEnableClientState(array = GL_COLOR_ARRAY) 282136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 282137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 282138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 282139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 282140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 282141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 282144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282145 @0 glDisableClientState(array = GL_COLOR_ARRAY) 282146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 282147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 282148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 282149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282150 @0 glEnableClientState(array = GL_COLOR_ARRAY) 282151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 282152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 282153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 282154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 282155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 282156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 282159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282160 @0 glDisableClientState(array = GL_COLOR_ARRAY) 282161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 282162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 282163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 282164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282165 @0 glEnableClientState(array = GL_COLOR_ARRAY) 282166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 282167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 282168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 282169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 282170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 282171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 282174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282175 @0 glDisableClientState(array = GL_COLOR_ARRAY) 282176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 282177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 282178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 282179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282180 @0 glEnableClientState(array = GL_COLOR_ARRAY) 282181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 282182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 282183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 282184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 282185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 282186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 282189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282190 @0 glDisableClientState(array = GL_COLOR_ARRAY) 282191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 282192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 282193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 282194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282195 @0 glEnableClientState(array = GL_COLOR_ARRAY) 282196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 282197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 282198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 282199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 282200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 282201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 282204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282205 @0 glDisableClientState(array = GL_COLOR_ARRAY) 282206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 282207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 282208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 282209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282210 @0 glEnableClientState(array = GL_COLOR_ARRAY) 282211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 282212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 282213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 282214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 282215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 282216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 282219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282220 @0 glDisableClientState(array = GL_COLOR_ARRAY) 282221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 282222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 282223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 282224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282225 @0 glEnableClientState(array = GL_COLOR_ARRAY) 282226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 282227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 282228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 282229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 282230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 282231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 282233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 282234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 282235 @0 glDisableClientState(array = GL_COLOR_ARRAY) 282236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 282237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 282238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 282239 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 282240 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 282241 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 282242 @0 glFogf(pname = GL_FOG_START, param = 50) 282243 @0 glFogf(pname = GL_FOG_END, param = 100) 282244 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 282245 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 282246 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282247 @0 glEnable(cap = GL_TEXTURE_2D) 282248 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 7) 282249 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 282250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 282251 @0 glDisable(cap = GL_ALPHA_TEST) 282252 @0 glDisable(cap = GL_BLEND) 282253 @0 glMatrixMode(mode = GL_PROJECTION) 282254 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 282255 @0 glMatrixMode(mode = GL_MODELVIEW) 282256 @0 glLoadIdentity() 282257 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 282258 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282259 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 282260 @0 glEnable(cap = GL_COLOR_MATERIAL) 282261 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 282262 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 282263 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 282264 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 282265 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 282266 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282267 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 282268 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282269 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282270 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 282271 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 282272 @0 glShadeModel(mode = GL_SMOOTH) 282273 @0 glDisable(cap = GL_LIGHTING) 282274 @0 glDisable(cap = GL_DEPTH_TEST) 282275 @0 glDepthMask(flag = GL_FALSE) 282276 @0 glCullFace(mode = GL_BACK) 282277 @0 glEnable(cap = GL_CULL_FACE) 282278 @0 glDisable(cap = GL_FOG) 282279 @0 glDisable(cap = GL_NORMALIZE) 282280 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 282281 @0 glDisable(cap = GL_BLEND) 282282 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 282283 @0 glPolygonOffset(factor = -1, units = 0) 282284 @0 glPointSize(size = 1) 282285 @0 glLineWidth(width = 1) 282286 @0 glDisable(cap = GL_MULTISAMPLE) 282287 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282288 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282289 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282290 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282291 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 282292 @0 glEnable(cap = GL_BLEND) 282293 @0 glEnable(cap = GL_ALPHA_TEST) 282294 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282295 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282296 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282297 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282298 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282299 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282300 @0 glMatrixMode(mode = GL_TEXTURE) 282301 @0 glLoadIdentity() 282302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282308 @0 glBegin(mode = GL_QUADS) 282309 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282310 @0 glTexCoord2f(s = 0, t = 0) 282311 @0 glVertex2f(x = 1152, y = 696) 282312 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282313 @0 glTexCoord2f(s = 1, t = 0) 282314 @0 glVertex2f(x = 1408, y = 696) 282315 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282316 @0 glTexCoord2f(s = 1, t = 1) 282317 @0 glVertex2f(x = 1408, y = 744) 282318 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282319 @0 glTexCoord2f(s = 0, t = 1) 282320 @0 glVertex2f(x = 1152, y = 744) 282321 @0 glEnd() 282322 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282323 @0 glEnable(cap = GL_TEXTURE_2D) 282324 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 282325 @0 glEnable(cap = GL_BLEND) 282326 @0 glEnable(cap = GL_ALPHA_TEST) 282327 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282328 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282329 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282330 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282331 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282332 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282333 @0 glMatrixMode(mode = GL_TEXTURE) 282334 @0 glLoadIdentity() 282335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282341 @0 glBegin(mode = GL_QUADS) 282342 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282343 @0 glTexCoord2f(s = 0, t = 0) 282344 @0 glVertex2f(x = 1152, y = 696) 282345 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282346 @0 glTexCoord2f(s = 0.046875, t = 0) 282347 @0 glVertex2f(x = 1164, y = 696) 282348 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282349 @0 glTexCoord2f(s = 0.046875, t = 1) 282350 @0 glVertex2f(x = 1164, y = 744) 282351 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282352 @0 glTexCoord2f(s = 0, t = 1) 282353 @0 glVertex2f(x = 1152, y = 744) 282354 @0 glEnd() 282355 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282356 @0 glEnable(cap = GL_TEXTURE_2D) 282357 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 282358 @0 glEnable(cap = GL_BLEND) 282359 @0 glEnable(cap = GL_ALPHA_TEST) 282360 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282361 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282362 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282363 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282364 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282365 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282366 @0 glMatrixMode(mode = GL_TEXTURE) 282367 @0 glLoadIdentity() 282368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 282369 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 282370 @0 glBegin(mode = GL_QUADS) 282371 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 282372 @0 glVertex2f(x = 1218, y = 716) 282373 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 282374 @0 glVertex2f(x = 1225, y = 716) 282375 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 282376 @0 glVertex2f(x = 1225, y = 725) 282377 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 282378 @0 glVertex2f(x = 1218, y = 725) 282379 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 282380 @0 glVertex2f(x = 1226, y = 718) 282381 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 282382 @0 glVertex2f(x = 1232, y = 718) 282383 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 282384 @0 glVertex2f(x = 1232, y = 725) 282385 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 282386 @0 glVertex2f(x = 1226, y = 725) 282387 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 282388 @0 glVertex2f(x = 1232, y = 718) 282389 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 282390 @0 glVertex2f(x = 1239, y = 718) 282391 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 282392 @0 glVertex2f(x = 1239, y = 725) 282393 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 282394 @0 glVertex2f(x = 1232, y = 725) 282395 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 282396 @0 glVertex2f(x = 1239, y = 718) 282397 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 282398 @0 glVertex2f(x = 1246, y = 718) 282399 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 282400 @0 glVertex2f(x = 1246, y = 726) 282401 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 282402 @0 glVertex2f(x = 1239, y = 726) 282403 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 282404 @0 glVertex2f(x = 1246, y = 716) 282405 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 282406 @0 glVertex2f(x = 1253, y = 716) 282407 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 282408 @0 glVertex2f(x = 1253, y = 725) 282409 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 282410 @0 glVertex2f(x = 1246, y = 725) 282411 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 282412 @0 glVertex2f(x = 1254, y = 715) 282413 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 282414 @0 glVertex2f(x = 1260, y = 715) 282415 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 282416 @0 glVertex2f(x = 1260, y = 725) 282417 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 282418 @0 glVertex2f(x = 1254, y = 725) 282419 @0 glTexCoord2f(s = 0.75, t = 0.140625) 282420 @0 glVertex2f(x = 1261, y = 718) 282421 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 282422 @0 glVertex2f(x = 1267, y = 718) 282423 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 282424 @0 glVertex2f(x = 1267, y = 725) 282425 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 282426 @0 glVertex2f(x = 1261, y = 725) 282427 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 282428 @0 glVertex2f(x = 1267, y = 717) 282429 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 282430 @0 glVertex2f(x = 1274, y = 717) 282431 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 282432 @0 glVertex2f(x = 1274, y = 728) 282433 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 282434 @0 glVertex2f(x = 1267, y = 728) 282435 @0 glTexCoord2f(s = 0, t = 0.1875) 282436 @0 glVertex2f(x = 1281, y = 718) 282437 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 282438 @0 glVertex2f(x = 1288, y = 718) 282439 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 282440 @0 glVertex2f(x = 1288, y = 725) 282441 @0 glTexCoord2f(s = 0, t = 0.2148438) 282442 @0 glVertex2f(x = 1281, y = 725) 282443 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 282444 @0 glVertex2f(x = 1288, y = 718) 282445 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 282446 @0 glVertex2f(x = 1295, y = 718) 282447 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 282448 @0 glVertex2f(x = 1295, y = 725) 282449 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 282450 @0 glVertex2f(x = 1288, y = 725) 282451 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 282452 @0 glVertex2f(x = 1296, y = 718) 282453 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 282454 @0 glVertex2f(x = 1302, y = 718) 282455 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 282456 @0 glVertex2f(x = 1302, y = 725) 282457 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 282458 @0 glVertex2f(x = 1296, y = 725) 282459 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 282460 @0 glVertex2f(x = 1302, y = 718) 282461 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 282462 @0 glVertex2f(x = 1309, y = 718) 282463 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 282464 @0 glVertex2f(x = 1309, y = 725) 282465 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 282466 @0 glVertex2f(x = 1302, y = 725) 282467 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 282468 @0 glVertex2f(x = 1309, y = 718) 282469 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 282470 @0 glVertex2f(x = 1316, y = 718) 282471 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 282472 @0 glVertex2f(x = 1316, y = 725) 282473 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 282474 @0 glVertex2f(x = 1309, y = 725) 282475 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 282476 @0 glVertex2f(x = 1317, y = 718) 282477 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 282478 @0 glVertex2f(x = 1323, y = 718) 282479 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 282480 @0 glVertex2f(x = 1323, y = 725) 282481 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 282482 @0 glVertex2f(x = 1317, y = 725) 282483 @0 glTexCoord2f(s = 0.703125, t = 0) 282484 @0 glVertex2f(x = 1325, y = 722) 282485 @0 glTexCoord2f(s = 0.7148438, t = 0) 282486 @0 glVertex2f(x = 1328, y = 722) 282487 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 282488 @0 glVertex2f(x = 1328, y = 725) 282489 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 282490 @0 glVertex2f(x = 1325, y = 725) 282491 @0 glTexCoord2f(s = 0.703125, t = 0) 282492 @0 glVertex2f(x = 1332, y = 722) 282493 @0 glTexCoord2f(s = 0.7148438, t = 0) 282494 @0 glVertex2f(x = 1335, y = 722) 282495 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 282496 @0 glVertex2f(x = 1335, y = 725) 282497 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 282498 @0 glVertex2f(x = 1332, y = 725) 282499 @0 glTexCoord2f(s = 0.703125, t = 0) 282500 @0 glVertex2f(x = 1339, y = 722) 282501 @0 glTexCoord2f(s = 0.7148438, t = 0) 282502 @0 glVertex2f(x = 1342, y = 722) 282503 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 282504 @0 glVertex2f(x = 1342, y = 725) 282505 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 282506 @0 glVertex2f(x = 1339, y = 725) 282507 @0 glEnd() 282508 @0 glEnable(cap = GL_BLEND) 282509 @0 glEnable(cap = GL_ALPHA_TEST) 282510 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282511 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282512 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282513 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282514 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282515 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282516 @0 glMatrixMode(mode = GL_TEXTURE) 282517 @0 glLoadIdentity() 282518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282524 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282525 @0 glBegin(mode = GL_QUADS) 282526 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 282527 @0 glVertex2f(x = 1217, y = 715) 282528 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 282529 @0 glVertex2f(x = 1224, y = 715) 282530 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 282531 @0 glVertex2f(x = 1224, y = 724) 282532 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 282533 @0 glVertex2f(x = 1217, y = 724) 282534 @0 glEnd() 282535 @0 glEnable(cap = GL_BLEND) 282536 @0 glEnable(cap = GL_ALPHA_TEST) 282537 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282538 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282539 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282540 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282541 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282542 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282543 @0 glMatrixMode(mode = GL_TEXTURE) 282544 @0 glLoadIdentity() 282545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282551 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282552 @0 glBegin(mode = GL_QUADS) 282553 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 282554 @0 glVertex2f(x = 1225, y = 717) 282555 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 282556 @0 glVertex2f(x = 1231, y = 717) 282557 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 282558 @0 glVertex2f(x = 1231, y = 724) 282559 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 282560 @0 glVertex2f(x = 1225, y = 724) 282561 @0 glEnd() 282562 @0 glEnable(cap = GL_BLEND) 282563 @0 glEnable(cap = GL_ALPHA_TEST) 282564 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282565 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282566 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282567 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282568 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282569 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282570 @0 glMatrixMode(mode = GL_TEXTURE) 282571 @0 glLoadIdentity() 282572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282578 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282579 @0 glBegin(mode = GL_QUADS) 282580 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 282581 @0 glVertex2f(x = 1231, y = 717) 282582 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 282583 @0 glVertex2f(x = 1238, y = 717) 282584 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 282585 @0 glVertex2f(x = 1238, y = 724) 282586 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 282587 @0 glVertex2f(x = 1231, y = 724) 282588 @0 glEnd() 282589 @0 glEnable(cap = GL_BLEND) 282590 @0 glEnable(cap = GL_ALPHA_TEST) 282591 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282592 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282593 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282594 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282595 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282596 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282597 @0 glMatrixMode(mode = GL_TEXTURE) 282598 @0 glLoadIdentity() 282599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282605 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282606 @0 glBegin(mode = GL_QUADS) 282607 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 282608 @0 glVertex2f(x = 1238, y = 717) 282609 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 282610 @0 glVertex2f(x = 1245, y = 717) 282611 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 282612 @0 glVertex2f(x = 1245, y = 725) 282613 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 282614 @0 glVertex2f(x = 1238, y = 725) 282615 @0 glEnd() 282616 @0 glEnable(cap = GL_BLEND) 282617 @0 glEnable(cap = GL_ALPHA_TEST) 282618 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282619 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282620 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282621 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282622 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282623 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282624 @0 glMatrixMode(mode = GL_TEXTURE) 282625 @0 glLoadIdentity() 282626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282632 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282633 @0 glBegin(mode = GL_QUADS) 282634 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 282635 @0 glVertex2f(x = 1245, y = 715) 282636 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 282637 @0 glVertex2f(x = 1252, y = 715) 282638 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 282639 @0 glVertex2f(x = 1252, y = 724) 282640 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 282641 @0 glVertex2f(x = 1245, y = 724) 282642 @0 glEnd() 282643 @0 glEnable(cap = GL_BLEND) 282644 @0 glEnable(cap = GL_ALPHA_TEST) 282645 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282646 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282647 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282648 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282649 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282650 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282651 @0 glMatrixMode(mode = GL_TEXTURE) 282652 @0 glLoadIdentity() 282653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282659 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282660 @0 glBegin(mode = GL_QUADS) 282661 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 282662 @0 glVertex2f(x = 1253, y = 714) 282663 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 282664 @0 glVertex2f(x = 1259, y = 714) 282665 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 282666 @0 glVertex2f(x = 1259, y = 724) 282667 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 282668 @0 glVertex2f(x = 1253, y = 724) 282669 @0 glEnd() 282670 @0 glEnable(cap = GL_BLEND) 282671 @0 glEnable(cap = GL_ALPHA_TEST) 282672 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282673 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282674 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282675 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282676 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282677 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282678 @0 glMatrixMode(mode = GL_TEXTURE) 282679 @0 glLoadIdentity() 282680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282686 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282687 @0 glBegin(mode = GL_QUADS) 282688 @0 glTexCoord2f(s = 0.75, t = 0.140625) 282689 @0 glVertex2f(x = 1260, y = 717) 282690 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 282691 @0 glVertex2f(x = 1266, y = 717) 282692 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 282693 @0 glVertex2f(x = 1266, y = 724) 282694 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 282695 @0 glVertex2f(x = 1260, y = 724) 282696 @0 glEnd() 282697 @0 glEnable(cap = GL_BLEND) 282698 @0 glEnable(cap = GL_ALPHA_TEST) 282699 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282700 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282701 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282702 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282703 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282704 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282705 @0 glMatrixMode(mode = GL_TEXTURE) 282706 @0 glLoadIdentity() 282707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282713 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282714 @0 glBegin(mode = GL_QUADS) 282715 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 282716 @0 glVertex2f(x = 1266, y = 716) 282717 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 282718 @0 glVertex2f(x = 1273, y = 716) 282719 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 282720 @0 glVertex2f(x = 1273, y = 727) 282721 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 282722 @0 glVertex2f(x = 1266, y = 727) 282723 @0 glEnd() 282724 @0 glEnable(cap = GL_BLEND) 282725 @0 glEnable(cap = GL_ALPHA_TEST) 282726 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282727 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282728 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282729 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282730 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282731 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282732 @0 glMatrixMode(mode = GL_TEXTURE) 282733 @0 glLoadIdentity() 282734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282740 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282741 @0 glBegin(mode = GL_QUADS) 282742 @0 glTexCoord2f(s = 0, t = 0.1875) 282743 @0 glVertex2f(x = 1280, y = 717) 282744 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) 282745 @0 glVertex2f(x = 1287, y = 717) 282746 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) 282747 @0 glVertex2f(x = 1287, y = 724) 282748 @0 glTexCoord2f(s = 0, t = 0.2148438) 282749 @0 glVertex2f(x = 1280, y = 724) 282750 @0 glEnd() 282751 @0 glEnable(cap = GL_BLEND) 282752 @0 glEnable(cap = GL_ALPHA_TEST) 282753 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282754 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282755 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282756 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282757 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282758 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282759 @0 glMatrixMode(mode = GL_TEXTURE) 282760 @0 glLoadIdentity() 282761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282767 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282768 @0 glBegin(mode = GL_QUADS) 282769 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 282770 @0 glVertex2f(x = 1287, y = 717) 282771 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 282772 @0 glVertex2f(x = 1294, y = 717) 282773 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 282774 @0 glVertex2f(x = 1294, y = 724) 282775 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 282776 @0 glVertex2f(x = 1287, y = 724) 282777 @0 glEnd() 282778 @0 glEnable(cap = GL_BLEND) 282779 @0 glEnable(cap = GL_ALPHA_TEST) 282780 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282781 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282782 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282783 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282784 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282785 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282786 @0 glMatrixMode(mode = GL_TEXTURE) 282787 @0 glLoadIdentity() 282788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282794 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282795 @0 glBegin(mode = GL_QUADS) 282796 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 282797 @0 glVertex2f(x = 1295, y = 717) 282798 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 282799 @0 glVertex2f(x = 1301, y = 717) 282800 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 282801 @0 glVertex2f(x = 1301, y = 724) 282802 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 282803 @0 glVertex2f(x = 1295, y = 724) 282804 @0 glEnd() 282805 @0 glEnable(cap = GL_BLEND) 282806 @0 glEnable(cap = GL_ALPHA_TEST) 282807 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282808 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282809 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282810 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282811 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282812 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282813 @0 glMatrixMode(mode = GL_TEXTURE) 282814 @0 glLoadIdentity() 282815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282821 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282822 @0 glBegin(mode = GL_QUADS) 282823 @0 glTexCoord2f(s = 0.140625, t = 0.1875) 282824 @0 glVertex2f(x = 1301, y = 717) 282825 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) 282826 @0 glVertex2f(x = 1308, y = 717) 282827 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) 282828 @0 glVertex2f(x = 1308, y = 724) 282829 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) 282830 @0 glVertex2f(x = 1301, y = 724) 282831 @0 glEnd() 282832 @0 glEnable(cap = GL_BLEND) 282833 @0 glEnable(cap = GL_ALPHA_TEST) 282834 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282835 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282836 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282837 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282838 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282839 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282840 @0 glMatrixMode(mode = GL_TEXTURE) 282841 @0 glLoadIdentity() 282842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282848 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282849 @0 glBegin(mode = GL_QUADS) 282850 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 282851 @0 glVertex2f(x = 1308, y = 717) 282852 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 282853 @0 glVertex2f(x = 1315, y = 717) 282854 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 282855 @0 glVertex2f(x = 1315, y = 724) 282856 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 282857 @0 glVertex2f(x = 1308, y = 724) 282858 @0 glEnd() 282859 @0 glEnable(cap = GL_BLEND) 282860 @0 glEnable(cap = GL_ALPHA_TEST) 282861 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282862 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282863 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282864 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282865 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282866 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282867 @0 glMatrixMode(mode = GL_TEXTURE) 282868 @0 glLoadIdentity() 282869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282875 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282876 @0 glBegin(mode = GL_QUADS) 282877 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 282878 @0 glVertex2f(x = 1316, y = 717) 282879 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 282880 @0 glVertex2f(x = 1322, y = 717) 282881 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 282882 @0 glVertex2f(x = 1322, y = 724) 282883 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 282884 @0 glVertex2f(x = 1316, y = 724) 282885 @0 glEnd() 282886 @0 glEnable(cap = GL_BLEND) 282887 @0 glEnable(cap = GL_ALPHA_TEST) 282888 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282889 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282890 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282891 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282892 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282893 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282894 @0 glMatrixMode(mode = GL_TEXTURE) 282895 @0 glLoadIdentity() 282896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282902 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282903 @0 glBegin(mode = GL_QUADS) 282904 @0 glTexCoord2f(s = 0.703125, t = 0) 282905 @0 glVertex2f(x = 1324, y = 721) 282906 @0 glTexCoord2f(s = 0.7148438, t = 0) 282907 @0 glVertex2f(x = 1327, y = 721) 282908 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 282909 @0 glVertex2f(x = 1327, y = 724) 282910 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 282911 @0 glVertex2f(x = 1324, y = 724) 282912 @0 glEnd() 282913 @0 glEnable(cap = GL_BLEND) 282914 @0 glEnable(cap = GL_ALPHA_TEST) 282915 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282916 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282917 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282918 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282919 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282920 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282921 @0 glMatrixMode(mode = GL_TEXTURE) 282922 @0 glLoadIdentity() 282923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282929 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282930 @0 glBegin(mode = GL_QUADS) 282931 @0 glTexCoord2f(s = 0.703125, t = 0) 282932 @0 glVertex2f(x = 1331, y = 721) 282933 @0 glTexCoord2f(s = 0.7148438, t = 0) 282934 @0 glVertex2f(x = 1334, y = 721) 282935 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 282936 @0 glVertex2f(x = 1334, y = 724) 282937 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 282938 @0 glVertex2f(x = 1331, y = 724) 282939 @0 glEnd() 282940 @0 glEnable(cap = GL_BLEND) 282941 @0 glEnable(cap = GL_ALPHA_TEST) 282942 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 282943 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 282944 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 282945 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 282946 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 282947 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282948 @0 glMatrixMode(mode = GL_TEXTURE) 282949 @0 glLoadIdentity() 282950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 282951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 282952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 282953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 282954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 282955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 282956 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 282957 @0 glBegin(mode = GL_QUADS) 282958 @0 glTexCoord2f(s = 0.703125, t = 0) 282959 @0 glVertex2f(x = 1338, y = 721) 282960 @0 glTexCoord2f(s = 0.7148438, t = 0) 282961 @0 glVertex2f(x = 1341, y = 721) 282962 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 282963 @0 glVertex2f(x = 1341, y = 724) 282964 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 282965 @0 glVertex2f(x = 1338, y = 724) 282966 @0 glEnd() 282967 @0 glFlush() 282968 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) 282969 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) 282970 @0 glDepthMask(flag = GL_TRUE) 282971 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 282972 @0 glActiveTextureARB(texture = GL_TEXTURE3) 282973 @0 glMatrixMode(mode = GL_TEXTURE) 282974 @0 glLoadIdentity() 282975 @0 glActiveTextureARB(texture = GL_TEXTURE2) 282976 @0 glMatrixMode(mode = GL_TEXTURE) 282977 @0 glLoadIdentity() 282978 @0 glActiveTextureARB(texture = GL_TEXTURE1) 282979 @0 glMatrixMode(mode = GL_TEXTURE) 282980 @0 glLoadIdentity() 282981 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282982 @0 glDisable(cap = GL_TEXTURE_2D) 282983 @0 glActiveTextureARB(texture = GL_TEXTURE0) 282984 @0 glMatrixMode(mode = GL_TEXTURE) 282985 @0 glLoadIdentity() 282986 @0 glMatrixMode(mode = GL_PROJECTION) 282987 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 282988 @0 glMatrixMode(mode = GL_MODELVIEW) 282989 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 282990 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 282991 @0 glMatrixMode(mode = GL_MODELVIEW) 282992 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 282993 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 282994 @0 glActiveTextureARB(texture = GL_TEXTURE3) 282995 @0 glMatrixMode(mode = GL_TEXTURE) 282996 @0 glLoadIdentity() 282997 @0 glActiveTextureARB(texture = GL_TEXTURE2) 282998 @0 glMatrixMode(mode = GL_TEXTURE) 282999 @0 glLoadIdentity() 283000 @0 glActiveTextureARB(texture = GL_TEXTURE1) 283001 @0 glMatrixMode(mode = GL_TEXTURE) 283002 @0 glLoadIdentity() 283003 @0 glActiveTextureARB(texture = GL_TEXTURE0) 283004 @0 glMatrixMode(mode = GL_TEXTURE) 283005 @0 glLoadIdentity() 283006 @0 glMatrixMode(mode = GL_PROJECTION) 283007 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 283008 @0 glMatrixMode(mode = GL_MODELVIEW) 283009 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 283010 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 283011 @0 glMatrixMode(mode = GL_PROJECTION) 283012 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 283013 @0 glMatrixMode(mode = GL_MODELVIEW) 283014 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 283015 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 283016 @0 glDisable(cap = GL_LIGHT0) 283017 @0 glDisable(cap = GL_LIGHT1) 283018 @0 glDisable(cap = GL_LIGHT2) 283019 @0 glDisable(cap = GL_LIGHT3) 283020 @0 glDisable(cap = GL_LIGHT4) 283021 @0 glDisable(cap = GL_LIGHT5) 283022 @0 glDisable(cap = GL_LIGHT6) 283023 @0 glDisable(cap = GL_LIGHT7) 283024 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) 283025 @0 glMatrixMode(mode = GL_MODELVIEW) 283026 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 283027 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) 283028 @0 glActiveTextureARB(texture = GL_TEXTURE3) 283029 @0 glMatrixMode(mode = GL_TEXTURE) 283030 @0 glLoadIdentity() 283031 @0 glActiveTextureARB(texture = GL_TEXTURE2) 283032 @0 glMatrixMode(mode = GL_TEXTURE) 283033 @0 glLoadIdentity() 283034 @0 glActiveTextureARB(texture = GL_TEXTURE1) 283035 @0 glMatrixMode(mode = GL_TEXTURE) 283036 @0 glLoadIdentity() 283037 @0 glActiveTextureARB(texture = GL_TEXTURE0) 283038 @0 glMatrixMode(mode = GL_TEXTURE) 283039 @0 glLoadIdentity() 283040 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 283041 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 283042 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 283043 @0 glFogf(pname = GL_FOG_START, param = 3840) 283044 @0 glFogf(pname = GL_FOG_END, param = 9216) 283045 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 283046 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 283047 @0 glDisable(cap = GL_BLEND) 283048 @0 glDisable(cap = GL_ALPHA_TEST) 283049 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 283050 @0 glMatrixMode(mode = GL_MODELVIEW) 283051 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) 283052 @0 glMatrixMode(mode = GL_PROJECTION) 283053 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) 283054 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 283055 @0 glEnable(cap = GL_COLOR_MATERIAL) 283056 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 283057 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 283058 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 283059 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 283060 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 283061 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 283062 @0 glShadeModel(mode = GL_SMOOTH) 283063 @0 glDisable(cap = GL_LIGHTING) 283064 @0 glEnable(cap = GL_DEPTH_TEST) 283065 @0 glDepthFunc(func = GL_LEQUAL) 283066 @0 glDepthMask(flag = GL_FALSE) 283067 @0 glCullFace(mode = GL_BACK) 283068 @0 glEnable(cap = GL_CULL_FACE) 283069 @0 glEnable(cap = GL_FOG) 283070 @0 glDisable(cap = GL_NORMALIZE) 283071 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 283072 @0 glDisable(cap = GL_BLEND) 283073 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 283074 @0 glPolygonOffset(factor = -1, units = 0) 283075 @0 glPointSize(size = 1) 283076 @0 glLineWidth(width = 1) 283077 @0 glDisable(cap = GL_MULTISAMPLE) 283078 @0 glActiveTextureARB(texture = GL_TEXTURE0) 283079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 283080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 283081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 283082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) 283083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 283084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 283085 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 283086 @0 glEnable(cap = GL_BLEND) 283087 @0 glEnable(cap = GL_ALPHA_TEST) 283088 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 283089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283090 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283100 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283105 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283115 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283120 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283130 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283135 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283145 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283150 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283160 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283165 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283175 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283180 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283190 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283195 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283205 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283210 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283220 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283225 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283235 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283240 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283250 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283255 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283265 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283270 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283280 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283285 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283295 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283300 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283310 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283315 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283325 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283330 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283340 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283345 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283355 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283360 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283361 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283362 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283363 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283364 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283365 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283366 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283367 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283368 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283370 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283371 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283372 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283373 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283375 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283376 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283377 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283378 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283379 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283380 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283381 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283382 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283383 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283385 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283386 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283387 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283388 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283390 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283391 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283392 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283393 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283394 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283395 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283396 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283397 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283398 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283400 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283401 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283402 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283403 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283405 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283406 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283407 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283408 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283409 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283410 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283411 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283412 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283413 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283415 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283416 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283417 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283418 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283420 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283421 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283422 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283423 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283424 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283425 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283426 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283427 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283428 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283430 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283431 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283432 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283433 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283435 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283436 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283437 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283438 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283439 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283440 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283441 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283442 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283443 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283445 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283446 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283447 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283448 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283450 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283451 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283452 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283453 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283454 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283455 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283456 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283457 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283458 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283460 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283461 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283462 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283463 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283465 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283466 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283467 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283468 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283469 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283470 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283471 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283472 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283473 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283475 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283476 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283477 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283478 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283480 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283481 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283482 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283483 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283484 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283485 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283486 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283487 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283488 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283490 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283491 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283492 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283493 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283495 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283496 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283497 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283498 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283499 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283500 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283501 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283502 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283503 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283505 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283506 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283507 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283508 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283510 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283511 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283512 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283513 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283514 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283515 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283516 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283517 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283518 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283520 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283521 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283522 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283523 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283525 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283526 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283527 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283528 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283529 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283530 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283531 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283532 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283533 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283535 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283536 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283537 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283538 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283540 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283541 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283542 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283543 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283544 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283545 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283546 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283547 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283548 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283550 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283551 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283552 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283553 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283555 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283556 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283557 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283558 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283559 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283560 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283561 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283562 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283563 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283565 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283566 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283567 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283568 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283570 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283571 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283572 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283573 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283574 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283575 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283576 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283577 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283578 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283580 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283581 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283582 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283583 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283585 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283586 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283587 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283588 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283589 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283590 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283591 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283592 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283593 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283595 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283596 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283597 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283598 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283600 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283601 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283602 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283603 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283604 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283605 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283606 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283607 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283608 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283610 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283611 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283612 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283613 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283615 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283616 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283617 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283618 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283619 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283620 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283621 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283622 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283623 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283625 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283626 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283627 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283628 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283630 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283631 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283632 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283633 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283634 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283635 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283636 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283637 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283638 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283640 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283641 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283642 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283643 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283645 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283646 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283647 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283648 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283649 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283650 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283651 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283652 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283653 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283655 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283656 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283657 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283658 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283660 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283661 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283662 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283663 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283664 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283665 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283666 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283667 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283668 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283670 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283671 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283672 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283673 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283675 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283676 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283677 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283678 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283679 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283680 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283681 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283682 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283683 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283685 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283686 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283687 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283688 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283690 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283691 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283692 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283693 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283694 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283695 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283696 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283697 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283698 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283700 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283701 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283702 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283703 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283705 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283706 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283707 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283708 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283709 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283710 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283711 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283712 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283713 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283715 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283716 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283717 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283718 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283720 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283721 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283722 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283723 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283724 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283725 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283726 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283727 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283728 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283730 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283731 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283732 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283733 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283735 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283736 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283737 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283738 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283739 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283740 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283741 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283742 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283743 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283745 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283746 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283747 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283748 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283750 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283751 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283752 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283753 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283754 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283755 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283756 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283757 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283758 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283760 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283761 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283762 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283763 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283765 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283766 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283767 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283768 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283769 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283770 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283771 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283772 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283773 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283775 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283776 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283777 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283778 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283780 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283781 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283782 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283783 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283784 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283785 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283786 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283787 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283788 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283790 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283791 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283792 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283793 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283795 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283796 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283797 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283798 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283799 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283800 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283801 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283802 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283803 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283805 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283806 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283807 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283808 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283810 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283811 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283812 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283813 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283814 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283815 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283816 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283817 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283818 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283820 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283821 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283822 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283823 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283825 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283826 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283827 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283828 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283829 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283830 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283831 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283832 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283833 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283835 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283836 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283837 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283838 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283840 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283841 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283842 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283843 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283844 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283845 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283846 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283847 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283848 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283850 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283851 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283852 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283853 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283855 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283856 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283857 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283858 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283859 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283860 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283861 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283862 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283863 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283865 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283866 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283867 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283868 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283870 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283871 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283872 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283873 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283874 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283875 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283876 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283877 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283878 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283880 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283881 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283882 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283883 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283885 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283886 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283887 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283888 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283889 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283890 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283891 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283892 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283893 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283895 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283896 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283897 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283898 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283900 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283901 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283902 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283903 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283904 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283905 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283906 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283907 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283908 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283910 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283911 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283912 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283913 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283915 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283916 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283917 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283918 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283919 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283920 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283921 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283922 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283923 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283925 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283926 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283927 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283928 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283930 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283931 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283932 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283933 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283934 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283935 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283936 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283937 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283938 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283940 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283941 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283942 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283943 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283945 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283946 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283947 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283948 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283949 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283950 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283951 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283952 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283953 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283955 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283956 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283957 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283958 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283960 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283961 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283962 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283963 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283964 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283965 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283966 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283967 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283968 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283970 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283971 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283972 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283973 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283975 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283976 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283977 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283978 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283979 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283980 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283981 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283982 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283983 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283985 @0 glDisableClientState(array = GL_COLOR_ARRAY) 283986 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 283987 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 283988 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 283989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 283990 @0 glEnableClientState(array = GL_COLOR_ARRAY) 283991 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 283992 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 283993 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 283994 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 283995 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 283996 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283997 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 283998 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 283999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284000 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284001 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284002 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284003 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284005 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284006 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284007 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284008 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284009 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284010 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284011 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284012 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284013 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284015 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284016 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284017 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284018 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284020 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284021 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284022 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284023 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284024 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284025 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284026 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284027 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284028 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284030 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284031 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284032 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284033 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284035 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284036 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284037 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284038 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284039 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284040 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284041 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284042 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284043 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284045 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284046 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284047 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284048 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284050 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284051 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284052 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284053 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284054 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284055 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284056 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284057 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284058 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284060 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284061 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284062 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284063 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284065 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284066 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284067 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284068 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284069 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284070 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284071 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284072 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284073 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284075 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284076 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284077 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284078 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284080 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284081 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284082 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284083 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284084 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284085 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284086 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284087 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284088 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284090 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284091 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284092 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284093 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284095 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284096 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284097 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284098 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284099 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284100 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284101 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284102 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284103 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284105 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284106 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284107 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284108 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284110 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284111 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284112 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284113 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284114 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284115 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284116 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284117 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284118 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284120 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284121 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284122 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284123 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284125 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284126 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284127 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284128 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284129 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284130 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284131 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284132 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284133 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284135 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284136 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284137 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284138 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284140 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284141 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284142 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284143 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284144 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284145 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284146 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284147 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284148 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284150 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284151 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284152 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284153 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284155 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284156 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284157 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284158 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284159 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284160 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284161 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284162 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284163 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284165 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284166 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284167 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284168 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284170 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284171 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284172 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284173 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284174 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284175 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284176 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284177 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284178 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284180 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284181 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284182 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284183 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284185 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284186 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284187 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284188 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284189 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284190 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284191 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284192 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284193 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284195 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284196 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284197 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284198 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284200 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284201 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284202 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284203 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284204 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284205 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284206 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284207 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284208 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284210 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284211 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284212 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284213 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284215 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284216 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284217 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284218 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284219 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284220 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284221 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284222 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284223 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284225 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284226 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284227 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284228 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284230 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284231 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284232 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284233 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284234 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284235 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284236 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284237 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284238 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284240 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284241 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284242 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284243 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284245 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284246 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284247 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284248 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284249 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284250 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284251 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284252 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284253 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284255 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284256 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284257 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284258 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284260 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284261 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284262 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284263 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284264 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284265 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284266 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284267 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284268 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284270 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284271 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284272 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284273 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284275 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284276 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284277 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284278 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284279 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284280 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284281 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284282 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284283 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284285 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284286 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284287 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284288 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284290 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284291 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284292 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284293 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284294 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284295 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284296 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284297 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284298 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284300 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284301 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284302 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284303 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284305 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284306 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284307 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284308 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284309 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284310 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284311 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284312 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284313 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284315 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284316 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284317 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284318 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284320 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284321 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284322 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284323 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284324 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284325 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284326 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284327 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284328 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284330 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284331 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284332 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284333 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284335 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284336 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284337 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284338 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284339 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284340 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284341 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284342 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284343 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284345 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284346 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284347 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284348 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284350 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284351 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284352 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284353 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284354 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284355 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284356 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284357 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284358 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284360 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284361 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284362 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284363 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284365 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284366 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284367 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284368 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284369 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284370 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284371 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284372 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284373 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284375 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284376 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284377 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284378 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284380 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284381 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284382 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284383 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284384 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284385 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284386 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284387 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284388 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284390 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284391 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284392 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284393 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284395 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284396 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284397 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284398 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284399 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284400 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284401 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284402 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284403 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284405 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284406 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284407 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284408 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284410 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284411 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284412 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284413 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284414 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284415 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284416 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284417 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284418 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284420 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284421 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284422 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284423 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284425 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284426 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284427 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284428 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284429 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284430 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284431 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284432 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284433 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284435 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284436 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284437 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284438 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284440 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284441 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284442 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284443 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284444 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284445 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284446 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284447 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284448 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284450 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284451 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284452 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284453 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284455 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284456 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284457 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284458 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284459 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284460 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284461 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284462 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284463 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284465 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284466 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284467 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284468 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284470 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284471 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284472 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284473 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284474 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284475 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284476 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284477 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284478 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284480 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284481 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284482 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284483 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284485 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284486 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284487 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284488 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284489 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284490 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284491 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284492 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284493 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284495 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284496 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284497 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284498 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284500 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284501 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284502 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284503 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284504 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284505 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284506 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284507 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284508 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284510 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284511 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284512 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284513 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284515 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284516 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284517 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284518 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284519 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284520 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284521 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284522 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284523 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284525 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284526 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284527 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284528 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284530 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284531 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284532 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284533 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284534 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284535 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284536 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284537 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284538 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284540 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284541 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284542 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284543 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284545 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284546 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284547 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284548 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284549 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284550 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284551 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284552 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284553 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284555 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284556 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284557 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284558 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284560 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284561 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284562 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284563 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284564 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284565 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284566 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284567 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284568 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284570 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284571 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284572 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284573 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284575 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284576 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284577 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284578 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284579 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284580 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284581 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284582 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284583 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284585 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284586 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284587 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284588 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284590 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284591 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284592 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284593 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284594 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284595 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284596 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284597 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284598 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284600 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284601 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284602 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284603 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284605 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284606 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284607 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284608 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284609 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284610 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284611 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284612 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284613 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284615 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284616 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284617 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284618 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284620 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284621 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284622 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284623 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284624 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284625 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284626 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284627 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284628 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284630 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284631 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284632 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284633 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284635 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284636 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284637 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284638 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284639 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284640 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284641 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284642 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284643 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284645 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284646 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284647 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284648 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284650 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284651 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284652 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284653 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284654 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284655 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284656 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284657 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284658 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284660 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284661 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284662 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284663 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284665 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284666 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284667 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284668 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284669 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284670 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284671 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284672 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284673 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284675 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284676 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284677 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284678 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284680 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284681 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284682 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284683 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284684 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284685 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284686 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284687 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284688 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284690 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284691 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284692 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284693 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284695 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284696 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284697 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284698 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284699 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284700 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284701 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284702 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284703 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284705 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284706 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284707 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284708 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284710 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284711 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284712 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284713 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284714 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284715 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284716 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284717 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284718 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284720 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284721 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284722 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284723 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284725 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284726 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284727 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284728 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284729 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284730 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284731 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284732 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284733 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284735 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284736 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284737 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284738 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284740 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284741 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284742 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284743 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284744 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284745 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284746 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284747 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284748 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284750 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284751 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284752 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284753 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284755 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284756 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284757 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284758 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284759 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284760 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284761 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284762 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284763 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284765 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284766 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284767 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284768 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284770 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284771 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284772 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284773 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284774 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284775 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284776 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284777 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284778 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284780 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284781 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284782 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284783 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284785 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284786 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284787 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284788 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284789 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284790 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284791 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284792 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284793 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284795 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284796 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284797 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284798 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284800 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284801 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284802 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284803 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284804 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284805 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284806 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284807 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284808 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284810 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284811 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284812 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284813 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284815 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284816 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284817 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284818 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284819 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284820 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284821 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284822 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284823 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284825 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284826 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284827 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284828 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284830 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284831 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284832 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284833 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284834 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284835 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284836 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284837 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284838 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284840 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284841 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284842 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284843 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284845 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284846 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284847 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284848 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284849 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284850 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284851 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284852 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284853 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284855 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284856 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284857 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284858 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284860 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284861 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284862 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284863 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284864 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284865 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284866 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284867 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284868 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284870 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284871 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284872 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284873 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284875 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284876 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284877 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284878 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284879 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284880 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284881 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284882 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284883 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284885 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284886 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284887 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284888 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284890 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284891 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284892 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284893 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284894 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284895 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284896 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284897 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284898 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284900 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284901 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284902 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284903 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284905 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284906 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284907 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284908 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284909 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284910 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284911 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284912 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284913 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284915 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284916 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284917 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284918 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284920 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284921 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284922 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284923 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284924 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284925 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284926 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284927 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284928 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284930 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284931 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284932 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284933 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284935 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284936 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284937 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284938 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284939 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284940 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284941 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284942 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284943 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284945 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284946 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284947 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284948 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284950 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284951 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284952 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284953 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284954 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284955 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284956 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284957 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284958 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284960 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284961 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284962 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284963 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284965 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284966 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284967 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284968 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284969 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284970 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284971 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284972 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284973 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284975 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284976 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284977 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284978 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284980 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284981 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284982 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284983 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284984 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 284985 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 284986 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284987 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 284988 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 284989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284990 @0 glDisableClientState(array = GL_COLOR_ARRAY) 284991 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 284992 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 284993 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 284994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 284995 @0 glEnableClientState(array = GL_COLOR_ARRAY) 284996 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 284997 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 284998 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 284999 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285000 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285001 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285002 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285003 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285005 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285006 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285007 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285008 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285010 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285011 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285012 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285013 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285014 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285015 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285016 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285017 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285018 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285020 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285021 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285022 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285023 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285025 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285026 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285027 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285028 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285029 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285030 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285031 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285032 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285033 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285035 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285036 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285037 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285038 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285040 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285041 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285042 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285043 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285044 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285045 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285046 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285047 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285048 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285050 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285051 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285052 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285053 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285055 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285056 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285057 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285058 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285059 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285060 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285061 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285062 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285063 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285065 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285066 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285067 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285068 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285070 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285071 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285072 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285073 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285074 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285075 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285076 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285077 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285078 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285080 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285081 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285082 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285083 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285085 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285086 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285087 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285088 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285089 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285090 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285091 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285092 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285093 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285095 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285096 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285097 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285098 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285100 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285101 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285102 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285103 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285104 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285105 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285106 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285107 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285108 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285110 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285111 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285112 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285113 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285115 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285116 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285117 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285118 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285119 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285120 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285121 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285122 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285123 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285125 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285126 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285127 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285128 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285130 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285131 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285132 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285133 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285134 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285135 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285136 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285137 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285138 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285140 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285141 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285142 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285143 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285145 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285146 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285147 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285148 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285149 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285150 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285151 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285152 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285153 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285155 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285156 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285157 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285158 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285160 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285161 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285162 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285163 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285164 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285165 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285166 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285167 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285168 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285170 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285171 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285172 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285173 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285175 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285176 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285177 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285178 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285179 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285180 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285181 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285182 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285183 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285185 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285186 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285187 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285188 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285190 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285191 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285192 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285193 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285194 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285195 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285196 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285197 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285198 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285200 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285201 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285202 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285203 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285205 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285206 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285207 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285208 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285209 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285210 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285211 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285212 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285213 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285215 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285216 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285217 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285218 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285220 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285221 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285222 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285223 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285224 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285225 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285226 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285227 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285228 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285230 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285231 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285232 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285233 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285235 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285236 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285237 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285238 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285239 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285240 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285241 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285242 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285243 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285245 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285246 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285247 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285248 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285250 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285251 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285252 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285253 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285254 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285255 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285256 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285257 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285258 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285260 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285261 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285262 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285263 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285265 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285266 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285267 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285268 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285269 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285270 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285271 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285272 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285273 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285275 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285276 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285277 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285278 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285280 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285281 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285282 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285283 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285284 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285285 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285286 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285287 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285288 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285290 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285291 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285292 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285293 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285295 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285296 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285297 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285298 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285299 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285300 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285301 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285302 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285303 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285305 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285306 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285307 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285308 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285310 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285311 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285312 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285313 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285314 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285315 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285316 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285317 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285318 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285320 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285321 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285322 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285323 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285325 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285326 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285327 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285328 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285329 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285330 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285331 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285332 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285333 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285335 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285336 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285337 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285338 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285340 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285341 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285342 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285343 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285344 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285345 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285346 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285347 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285348 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285350 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285351 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285352 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285353 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285355 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285356 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285357 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285358 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285359 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285360 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285361 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285362 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285363 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285365 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285366 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285367 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285368 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285370 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285371 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285372 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285373 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285374 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285375 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285376 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285377 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285378 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285380 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285381 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285382 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285383 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285385 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285386 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285387 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285388 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285389 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285390 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285391 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285392 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285393 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285395 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285396 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285397 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285398 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285400 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285401 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285402 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285403 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285404 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285405 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285406 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285407 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285408 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285410 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285411 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285412 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285413 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285415 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285416 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285417 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285418 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285419 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285420 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285421 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285422 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285423 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285425 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285426 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285427 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285428 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285430 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285431 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285432 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285433 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285434 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285435 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285436 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285437 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285438 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285440 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285441 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285442 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285443 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285445 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285446 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285447 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285448 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285449 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285450 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285451 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285452 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285453 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285455 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285456 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285457 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285458 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285460 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285461 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285462 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285463 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285464 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285465 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285466 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285467 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285468 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285470 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285471 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285472 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285473 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285475 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285476 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285477 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285478 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285479 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285480 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285481 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285482 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285483 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285485 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285486 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285487 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285488 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285490 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285491 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285492 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285493 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285494 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285495 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285496 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285497 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285498 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285500 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285501 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285502 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285503 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285505 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285506 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285507 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285508 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285509 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285510 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285511 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285512 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285513 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285515 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285516 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285517 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285518 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285520 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285521 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285522 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285523 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285524 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285525 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285526 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285527 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285528 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285530 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285531 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285532 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285533 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285535 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285536 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285537 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285538 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285539 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285540 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285541 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285542 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285543 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285545 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285546 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285547 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285548 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285550 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285551 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285552 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285553 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285554 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285555 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285556 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285557 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285558 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285560 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285561 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285562 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285563 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285565 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285566 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285567 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285568 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285569 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285570 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285571 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285572 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285573 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285575 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285576 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285577 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285578 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285580 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285581 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285582 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285583 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285584 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285585 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285586 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285587 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285588 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285590 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285591 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285592 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285593 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285595 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285596 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285597 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285598 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285599 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285600 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285601 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285602 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285603 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285605 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285606 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285607 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285608 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285610 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285611 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285612 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285613 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285614 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285615 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285616 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285617 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285618 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285620 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285621 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285622 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285623 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285625 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285626 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285627 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285628 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285629 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285630 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285631 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285632 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285633 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285635 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285636 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285637 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285638 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285640 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285641 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285642 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285643 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285644 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285645 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285646 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285647 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285648 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285650 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285651 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285652 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285653 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285655 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285656 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285657 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285658 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285659 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285660 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285661 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285662 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285663 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285665 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285666 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285667 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285668 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285670 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285671 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285672 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285673 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285674 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285675 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285676 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285677 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285678 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285680 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285681 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285682 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285683 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285685 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285686 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285687 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285688 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285689 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285690 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285691 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285692 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285693 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285695 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285696 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285697 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285698 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285700 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285701 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285702 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285703 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285704 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285705 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285706 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285707 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285708 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285710 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285711 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285712 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285713 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285715 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285716 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285717 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285718 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285719 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285720 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285721 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285722 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285723 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285725 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285726 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285727 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285728 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285730 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285731 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285732 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285733 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285734 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285735 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285736 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285737 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285738 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285740 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285741 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285742 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285743 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285745 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285746 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285747 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285748 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285749 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285750 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285751 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285752 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285753 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285755 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285756 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285757 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285758 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285760 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285761 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285762 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285763 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285764 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285765 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285766 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285767 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285768 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285770 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285771 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285772 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285773 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285775 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285776 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285777 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285778 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285779 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285780 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285781 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285782 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285783 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285785 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285786 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285787 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285788 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285790 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285791 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285792 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285793 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285794 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285795 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285796 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285797 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285798 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285800 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285801 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285802 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285803 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285805 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285806 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285807 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285808 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285809 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285810 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285811 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285812 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285813 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285815 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285816 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285817 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285818 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285820 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285830 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285835 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285845 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285850 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285860 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285865 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285875 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285880 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285890 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285895 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285905 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285910 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285920 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285925 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285935 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285940 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285950 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285955 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285965 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285970 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285980 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285985 @0 glEnableClientState(array = GL_COLOR_ARRAY) 285986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 285987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 285988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 285989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 285990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 285991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 285993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 285994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 285995 @0 glDisableClientState(array = GL_COLOR_ARRAY) 285996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 285997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 285998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 285999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286000 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286010 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286015 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286025 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286030 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286040 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286045 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286055 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286060 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286070 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286075 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286085 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286090 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286100 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286105 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286115 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286120 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286130 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286135 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286145 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286150 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286160 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286165 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286175 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286180 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286190 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286195 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286205 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286210 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286220 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286225 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286235 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286240 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286250 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286255 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286265 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286270 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286280 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286285 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286295 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286300 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286310 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286315 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286325 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286330 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286340 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286345 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286355 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286360 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286361 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286362 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286363 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286364 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286365 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286366 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286367 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286368 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286370 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286371 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286372 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286373 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286375 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286376 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286377 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286378 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286379 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286380 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286381 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286382 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286383 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286385 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286386 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286387 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286388 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286390 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286391 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286392 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286393 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286394 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286395 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286396 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286397 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286398 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286400 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286401 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286402 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286403 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286405 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286406 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286407 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286408 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286409 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286410 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286411 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286412 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286413 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286415 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286416 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286417 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286418 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286420 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286421 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286422 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286423 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286424 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286425 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286426 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286427 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286428 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286430 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286431 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286432 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286433 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286435 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286436 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286437 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286438 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286439 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286440 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286441 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286442 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286443 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286445 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286446 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286447 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286448 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286450 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286451 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286452 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286453 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286454 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286455 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286456 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286457 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286458 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286460 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286461 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286462 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286463 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286465 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286466 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286467 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286468 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286469 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286470 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286471 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286472 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286473 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286475 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286476 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286477 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286478 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286480 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286481 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286482 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286483 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286484 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286485 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286486 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286487 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286488 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286490 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286491 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286492 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286493 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286495 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286496 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286497 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286498 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286499 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286500 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286501 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286502 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286503 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286505 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286506 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286507 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286508 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286510 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286511 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286512 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286513 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286514 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286515 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286516 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286517 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286518 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286520 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286521 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286522 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286523 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286525 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286526 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286527 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286528 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286529 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286530 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286531 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286532 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286533 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286535 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286536 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286537 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286538 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286540 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286541 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286542 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286543 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286544 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286545 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286546 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286547 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286548 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286550 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286551 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286552 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286553 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286555 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286556 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286557 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286558 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286559 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286560 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286561 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286562 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286563 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286565 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286566 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286567 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286568 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286570 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286571 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286572 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286573 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286574 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286575 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286576 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286577 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286578 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286580 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286581 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286582 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286583 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286585 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286586 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286587 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286588 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286589 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286590 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286591 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286592 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286593 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286595 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286596 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286597 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286598 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286600 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286601 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286602 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286603 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286604 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286605 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286606 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286607 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286608 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286610 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286611 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286612 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286613 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286615 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286616 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286617 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286618 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286619 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286620 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286621 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286622 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286623 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286625 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286626 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286627 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286628 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286630 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286631 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286632 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286633 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286634 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286635 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286636 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286637 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286638 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286640 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286641 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286642 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286643 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286645 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286646 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286647 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286648 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286649 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286650 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286651 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286652 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286653 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286655 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286656 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286657 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286658 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286660 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286661 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286662 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286663 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286664 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286665 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286666 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286667 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286668 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286670 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286671 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286672 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286673 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286675 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286676 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286677 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286678 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286679 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286680 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286681 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286682 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286683 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286685 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286686 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286687 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286688 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286690 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286691 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286692 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286693 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286694 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286695 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286696 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286697 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286698 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286700 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286701 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286702 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286703 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286705 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286706 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286707 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286708 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286709 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286710 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286711 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286712 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286713 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286715 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286716 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286717 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286718 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286720 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286721 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286722 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286723 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286724 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286725 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286726 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286727 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286728 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286730 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286731 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286732 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286733 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286735 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286736 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286737 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286738 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286739 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286740 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286741 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286742 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286743 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286745 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286746 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286747 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286748 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286750 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286751 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286752 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286753 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286754 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286755 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286756 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286757 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286758 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286760 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286761 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286762 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286763 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286765 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286766 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286767 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286768 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286769 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286770 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286771 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286772 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286773 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286775 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286776 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286777 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286778 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286780 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286781 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286782 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286783 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286784 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286785 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286786 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286787 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286788 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286790 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286791 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286792 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286793 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286795 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286796 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286797 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286798 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286799 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286800 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286801 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286802 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286803 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286805 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286806 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286807 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286808 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286810 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286811 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286812 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286813 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286814 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286815 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286816 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286817 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286818 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286820 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286821 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286822 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286823 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286825 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286826 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286827 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286828 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286829 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286830 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286831 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286832 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286833 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286835 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286836 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286837 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286838 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286840 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286841 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286842 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286843 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286844 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286845 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286846 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286847 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286848 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286850 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286851 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286852 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286853 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286855 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286856 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286857 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286858 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286859 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286860 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286861 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286862 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286863 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286865 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286866 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286867 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286868 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286870 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286871 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286872 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286873 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286874 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286875 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286876 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286877 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286878 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286880 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286881 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286882 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286883 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286885 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286886 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286887 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286888 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286889 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286890 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286891 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286892 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286893 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286895 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286896 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286897 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286898 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286900 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286901 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286902 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286903 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286904 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286905 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286906 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286907 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286908 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286910 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286911 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286912 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286913 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286915 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286916 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286917 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286918 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286919 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286920 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286921 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286922 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286923 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286925 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286926 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286927 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286928 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286930 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286931 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286932 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286933 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286934 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286935 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286936 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286937 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286938 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286940 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286941 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286942 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286943 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286945 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286946 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286947 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286948 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286949 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286950 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286951 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286952 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286953 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286955 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286956 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286957 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286958 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286960 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286961 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286962 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286963 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286964 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286965 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286966 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286967 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286968 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286970 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286971 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286972 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286973 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286975 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286976 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286977 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286978 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286979 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286980 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286981 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286982 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286983 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286985 @0 glDisableClientState(array = GL_COLOR_ARRAY) 286986 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 286987 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 286988 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 286989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 286990 @0 glEnableClientState(array = GL_COLOR_ARRAY) 286991 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 286992 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 286993 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 286994 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 286995 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 286996 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286997 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 286998 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 286999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287000 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287001 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287002 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287003 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287005 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287006 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287007 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287008 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287009 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287010 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287011 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287012 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287013 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287015 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287016 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287017 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287018 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287020 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287021 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287022 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287023 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287024 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287025 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287026 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287027 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287028 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287030 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287031 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287032 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287033 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287035 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287036 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287037 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287038 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287039 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287040 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287041 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287042 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287043 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287045 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287046 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287047 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287048 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287050 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287051 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287052 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287053 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287054 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287055 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287056 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287057 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287058 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287060 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287061 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287062 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287063 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287065 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287066 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287067 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287068 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287069 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287070 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287071 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287072 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287073 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287075 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287076 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287077 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287078 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287080 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287081 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287082 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287083 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287084 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287085 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287086 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287087 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287088 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287090 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287091 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287092 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287093 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287095 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287096 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287097 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287098 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287099 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287100 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287101 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287102 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287103 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287105 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287106 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287107 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287108 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287110 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287111 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287112 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287113 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287114 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287115 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287116 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287117 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287118 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287120 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287121 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287122 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287123 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287125 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287126 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287127 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287128 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287129 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287130 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287131 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287132 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287133 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287135 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287136 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287137 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287138 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287140 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287141 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287142 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287143 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287144 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287145 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287146 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287147 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287148 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287150 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287151 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287152 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287153 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287155 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287156 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287157 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287158 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287159 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287160 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287161 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287162 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287163 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287165 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287166 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287167 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287168 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287170 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287171 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287172 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287173 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287174 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287175 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287176 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287177 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287178 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287180 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287181 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287182 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287183 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287185 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287186 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287187 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287188 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287189 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287190 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287191 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287192 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287193 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287195 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287196 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287197 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287198 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287200 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287201 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287202 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287203 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287204 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287205 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287206 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287207 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287208 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287210 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287211 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287212 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287213 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287215 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287216 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287217 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287218 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287219 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287220 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287221 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287222 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287223 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287225 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287226 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287227 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287228 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287230 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287231 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287232 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287233 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287234 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287235 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287236 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287237 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287238 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287240 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287241 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287242 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287243 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287245 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287246 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287247 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287248 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287249 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287250 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287251 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287252 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287253 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287255 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287256 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287257 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287258 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287260 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287261 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287262 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287263 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287264 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287265 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287266 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287267 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287268 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287270 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287271 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287272 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287273 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287275 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287276 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287277 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287278 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287279 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287280 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287281 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287282 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287283 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287285 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287286 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287287 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287288 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287290 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287291 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287292 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287293 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287294 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287295 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287296 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287297 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287298 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287300 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287301 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287302 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287303 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287305 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287306 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287307 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287308 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287309 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287310 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287311 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287312 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287313 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287315 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287316 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287317 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287318 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287320 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287321 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287322 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287323 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287324 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287325 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287326 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287327 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287328 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287330 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287331 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287332 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287333 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287335 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287336 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287337 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287338 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287339 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287340 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287341 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287342 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287343 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287345 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287346 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287347 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287348 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287350 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287351 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287352 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287353 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287354 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287355 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287356 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287357 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287358 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287360 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287361 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287362 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287363 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287365 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287366 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287367 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287368 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287369 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287370 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287371 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287372 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287373 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287375 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287376 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287377 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287378 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287380 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287381 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287382 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287383 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287384 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287385 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287386 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287387 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287388 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287390 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287391 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287392 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287393 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287395 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287396 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287397 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287398 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287399 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287400 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287401 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287402 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287403 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287405 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287406 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287407 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287408 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287410 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287411 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287412 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287413 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287414 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287415 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287416 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287417 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287418 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287420 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287421 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287422 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287423 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287425 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287426 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287427 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287428 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287429 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287430 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287431 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287432 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287433 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287435 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287436 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287437 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287438 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287440 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287441 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287442 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287443 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287444 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287445 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287446 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287447 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287448 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287450 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287451 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287452 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287453 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287455 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287456 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287457 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287458 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287459 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287460 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287461 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287462 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287463 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287465 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287466 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287467 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287468 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287470 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287471 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287472 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287473 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287474 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287475 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287476 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287477 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287478 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287480 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287481 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287482 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287483 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287485 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287486 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287487 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287488 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287489 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287490 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287491 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287492 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287493 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287495 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287496 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287497 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287498 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287500 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287501 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287502 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287503 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287504 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287505 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287506 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287507 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287508 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287510 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287511 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287512 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287513 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287515 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287516 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287517 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287518 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287519 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287520 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287521 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287522 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287523 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287525 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287526 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287527 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287528 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287530 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287531 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287532 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287533 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287534 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287535 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287536 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287537 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287538 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287540 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287541 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287542 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287543 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287545 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287546 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287547 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287548 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287549 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287550 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287551 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287552 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287553 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287555 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287556 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287557 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287558 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287560 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287561 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287562 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287563 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287564 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287565 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287566 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287567 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287568 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287570 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287571 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287572 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287573 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287575 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287576 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287577 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287578 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287579 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287580 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287581 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287582 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287583 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287585 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287586 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287587 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287588 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287590 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287591 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287592 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287593 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287594 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287595 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287596 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287597 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287598 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287600 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287601 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287602 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287603 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287605 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287606 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287607 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287608 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287609 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287610 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287611 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287612 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287613 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287615 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287616 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287617 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287618 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287620 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287621 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287622 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287623 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287624 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287625 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287626 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287627 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287628 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287630 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287631 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287632 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287633 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287635 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287636 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287637 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287638 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287639 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287640 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287641 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287642 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287643 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287645 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287646 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287647 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287648 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287650 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287651 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287652 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287653 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287654 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287655 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287656 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287657 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287658 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287660 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287661 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287662 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287663 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287665 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287666 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287667 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287668 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287669 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287670 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287671 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287672 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287673 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287675 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287676 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287677 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287678 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287680 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287681 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287682 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287683 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287684 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287685 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287686 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287687 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287688 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287690 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287691 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287692 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287693 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287695 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287696 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287697 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287698 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287699 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287700 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287701 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287702 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287703 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287705 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287706 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287707 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287708 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287710 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287711 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287712 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287713 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287714 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287715 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287716 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287717 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287718 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287720 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287721 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287722 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287723 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287725 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287726 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287727 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287728 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287729 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287730 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287731 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287732 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287733 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287735 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287736 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287737 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287738 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287740 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287741 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287742 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287743 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287744 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287745 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287746 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287747 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287748 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287750 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287751 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287752 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287753 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287755 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287756 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287757 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287758 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287759 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287760 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287761 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287762 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287763 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287765 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287766 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287767 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287768 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287770 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287771 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287772 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287773 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287774 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287775 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287776 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287777 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287778 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287780 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287781 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287782 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287783 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287785 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287786 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287787 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287788 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287789 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287790 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287791 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287792 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287793 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287795 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287796 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287797 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287798 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287800 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287801 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287802 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287803 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287804 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287805 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287806 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287807 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287808 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287810 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287811 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287812 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287813 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287815 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287816 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287817 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287818 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287819 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287820 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287821 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287822 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287823 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287825 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287826 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287827 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287828 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287830 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287831 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287832 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287833 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287834 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287835 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287836 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287837 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287838 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287840 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287841 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287842 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287843 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287845 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287846 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287847 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287848 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287849 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287850 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287851 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287852 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287853 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287855 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287856 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287857 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287858 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287860 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287861 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287862 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287863 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287864 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287865 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287866 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287867 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287868 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287870 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287871 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287872 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287873 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287875 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287876 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287877 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287878 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287879 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287880 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287881 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287882 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287883 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287885 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287886 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287887 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287888 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287890 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287891 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287892 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287893 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287894 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287895 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287896 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287897 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287898 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287900 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287901 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287902 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287903 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287905 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287906 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287907 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287908 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287909 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287910 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287911 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287912 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287913 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287915 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287916 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287917 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287918 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287920 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287921 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287922 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287923 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287924 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287925 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287926 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287927 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287928 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287930 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287931 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287932 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287933 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287935 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287936 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287937 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287938 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287939 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287940 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287941 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287942 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287943 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287945 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287946 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287947 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287948 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287950 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287951 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287952 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287953 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287954 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287955 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287956 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287957 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287958 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287960 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287961 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287962 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287963 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287965 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287966 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287967 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287968 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287969 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287970 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287971 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287972 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287973 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287975 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287976 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287977 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287978 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287980 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287981 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287982 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287983 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287984 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 287985 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 287986 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287987 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 287988 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 287989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287990 @0 glDisableClientState(array = GL_COLOR_ARRAY) 287991 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 287992 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 287993 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 287994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 287995 @0 glEnableClientState(array = GL_COLOR_ARRAY) 287996 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 287997 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 287998 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 287999 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288000 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288001 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288002 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288003 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288005 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288006 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288007 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288008 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288010 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288011 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288012 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288013 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288014 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288015 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288016 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288017 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288018 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288020 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288021 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288022 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288023 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288025 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288026 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288027 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288028 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288029 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288030 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288031 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288032 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288033 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288035 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288036 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288037 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288038 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288040 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288041 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288042 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288043 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288044 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288045 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288046 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288047 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288048 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288050 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288051 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288052 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288053 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288055 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288056 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288057 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288058 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288059 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288060 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288061 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288062 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288063 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288065 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288066 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288067 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288068 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288070 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288071 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288072 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288073 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288074 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288075 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288076 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288077 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288078 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288080 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288081 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288082 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288083 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288085 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288086 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288087 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288088 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288089 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288090 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288091 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288092 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288093 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288095 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288096 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288097 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288098 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288100 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288101 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288102 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288103 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288104 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288105 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288106 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288107 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288108 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288110 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288111 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288112 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288113 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288115 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288116 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288117 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288118 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288119 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288120 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288121 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288122 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288123 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288125 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288126 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288127 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288128 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288130 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288131 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288132 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288133 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288134 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288135 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288136 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288137 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288138 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288140 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288141 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288142 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288143 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288145 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288146 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288147 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288148 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288149 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288150 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288151 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288152 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288153 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288155 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288156 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288157 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288158 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288160 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288161 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288162 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288163 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288164 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288165 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288166 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288167 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288168 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288170 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288171 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288172 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288173 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288175 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288176 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288177 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288178 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288179 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288180 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288181 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288182 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288183 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288185 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288186 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288187 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288188 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288190 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288191 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288192 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288193 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288194 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288195 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288196 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288197 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288198 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288200 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288201 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288202 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288203 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288205 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288206 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288207 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288208 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288209 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288210 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288211 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288212 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288213 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288215 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288216 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288217 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288218 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288220 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288221 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288222 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288223 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288224 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288225 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288226 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288227 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288228 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288230 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288231 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288232 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288233 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288235 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288236 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288237 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288238 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288239 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288240 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288241 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288242 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288243 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288245 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288246 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288247 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288248 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288250 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288251 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288252 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288253 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288254 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288255 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288256 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288257 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288258 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288260 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288261 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288262 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288263 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288265 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288266 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288267 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288268 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288269 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288270 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288271 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288272 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288273 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288275 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288276 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288277 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288278 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288280 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288281 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288282 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288283 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288284 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288285 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288286 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288287 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288288 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288290 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288291 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288292 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288293 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288295 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288296 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288297 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288298 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288299 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288300 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288301 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288302 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288303 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288305 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288306 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288307 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288308 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288310 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288311 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288312 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288313 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288314 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288315 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288316 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288317 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288318 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288320 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288321 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288322 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288323 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288325 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288326 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288327 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288328 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288329 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288330 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288331 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288332 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288333 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288335 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288336 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288337 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288338 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288340 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288341 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288342 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288343 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288344 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288345 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288346 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288347 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288348 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288350 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288351 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288352 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288353 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288355 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288356 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288357 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288358 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288359 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288360 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288361 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288362 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288363 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288365 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288366 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288367 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288368 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288370 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288371 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288372 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288373 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288374 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288375 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288376 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288377 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288378 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288380 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288381 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288382 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288383 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288385 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288386 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288387 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288388 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288389 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288390 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288391 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288392 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288393 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288395 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288396 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288397 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288398 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288400 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288401 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288402 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288403 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288404 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288405 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288406 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288407 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288408 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288410 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288411 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288412 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288413 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288415 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288416 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288417 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288418 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288419 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288420 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288421 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288422 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288423 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288425 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288426 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288427 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288428 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288430 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288431 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288432 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288433 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288434 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288435 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288436 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288437 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288438 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288440 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288441 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288442 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288443 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288445 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288446 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288447 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288448 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288449 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288450 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288451 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288452 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288453 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288455 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288456 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288457 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288458 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288460 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288461 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288462 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288463 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288464 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288465 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288466 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288467 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288468 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288470 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288471 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288472 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288473 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288475 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288476 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288477 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288478 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288479 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288480 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288481 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288482 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288483 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288485 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288486 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288487 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288488 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288490 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288491 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288492 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288493 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288494 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288495 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288496 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288497 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288498 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288500 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288501 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288502 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288503 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288505 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288506 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288507 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288508 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288509 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288510 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288511 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288512 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288513 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288515 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288516 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288517 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288518 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288520 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288521 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288522 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288523 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288524 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288525 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288526 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288527 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288528 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288530 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288531 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288532 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288533 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288535 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288536 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288537 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288538 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288539 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288540 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288541 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288542 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288543 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288545 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288546 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288547 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288548 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288550 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288551 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288552 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288553 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288554 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288555 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288556 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288557 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288558 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288560 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288561 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288562 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288563 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288565 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288566 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288567 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288568 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288569 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288570 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288571 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288572 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288573 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288575 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288576 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288577 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288578 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288580 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288581 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288582 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288583 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288584 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288585 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288586 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288587 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288588 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288590 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288591 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288592 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288593 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288595 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288596 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288597 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288598 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288599 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288600 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288601 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288602 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288603 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288605 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288606 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288607 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288608 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288610 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288611 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288612 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288613 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288614 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288615 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288616 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288617 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288618 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288620 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288621 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288622 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288623 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288625 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288626 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288627 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288628 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288629 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288630 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288631 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288632 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288633 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288635 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288636 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288637 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288638 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288640 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288641 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288642 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288643 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288644 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288645 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288646 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288647 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288648 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288650 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288651 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288652 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288653 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288655 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288656 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288657 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288658 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288659 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288660 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288661 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288662 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288663 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288665 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288666 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288667 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288668 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288670 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288671 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288672 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288673 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288674 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288675 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288676 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288677 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288678 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288680 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288681 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288682 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288683 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288685 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288686 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288687 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288688 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288689 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288690 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288691 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288692 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288693 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288695 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288696 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288697 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288698 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288700 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288701 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288702 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288703 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288704 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288705 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288706 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288707 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288708 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288710 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288711 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288712 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288713 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288715 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288716 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288717 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288718 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288719 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288720 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288721 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288722 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288723 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288725 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288726 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288727 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288728 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288730 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288731 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288732 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288733 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288734 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288735 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288736 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288737 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288738 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288740 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288741 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288742 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288743 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288745 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288746 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288747 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288748 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288749 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288750 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288751 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288752 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288753 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288755 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288756 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288757 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288758 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288760 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288761 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288762 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288763 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288764 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288765 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288766 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288767 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288768 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288770 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288771 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288772 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288773 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288775 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288776 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288777 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288778 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288779 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288780 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288781 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288782 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288783 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288785 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288786 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288787 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288788 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288790 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288791 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288792 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288793 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288794 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288795 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288796 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288797 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288798 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288800 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288801 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288802 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288803 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288805 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288806 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288807 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288808 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288809 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288810 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288811 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288812 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288813 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288815 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288816 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288817 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288818 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288820 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288830 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288835 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288845 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288850 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288860 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288865 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288875 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288880 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288890 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288895 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288905 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288910 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288920 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288925 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288935 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288940 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288950 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288955 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288965 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288970 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288980 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288985 @0 glEnableClientState(array = GL_COLOR_ARRAY) 288986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 288987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 288988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 288989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 288990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 288991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 288993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 288994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 288995 @0 glDisableClientState(array = GL_COLOR_ARRAY) 288996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 288997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 288998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 288999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289000 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289010 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289015 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289025 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289030 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289040 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289045 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289055 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289060 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289070 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289075 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289085 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289090 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289100 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289105 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289115 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289120 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289130 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289135 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289145 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289150 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289160 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289165 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289175 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289180 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289190 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289195 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289205 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289210 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289220 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289225 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289235 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289240 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289250 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289255 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289265 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289270 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289280 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289285 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289295 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289300 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289310 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289315 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289325 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289330 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289340 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289345 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289355 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289360 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289361 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289362 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289363 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289364 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289365 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289366 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289367 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289368 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289370 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289371 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289372 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289373 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289375 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289376 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289377 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289378 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289379 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289380 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289381 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289382 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289383 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289385 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289386 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289387 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289388 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289390 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289391 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289392 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289393 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289394 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289395 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289396 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289397 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289398 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289400 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289401 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289402 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289403 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289405 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289406 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289407 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289408 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289409 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289410 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289411 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289412 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289413 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289415 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289416 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289417 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289418 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289420 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289421 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289422 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289423 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289424 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289425 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289426 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289427 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289428 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289430 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289431 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289432 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289433 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289435 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289436 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289437 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289438 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289439 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289440 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289441 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289442 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289443 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289445 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289446 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289447 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289448 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289450 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289451 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289452 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289453 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289454 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289455 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289456 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289457 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289458 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289460 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289461 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289462 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289463 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289465 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289466 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289467 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289468 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289469 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289470 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289471 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289472 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289473 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289475 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289476 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289477 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289478 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289480 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289481 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289482 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289483 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289484 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289485 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289486 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289487 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289488 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289490 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289491 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289492 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289493 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289495 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289496 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289497 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289498 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289499 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289500 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289501 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289502 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289503 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289505 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289506 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289507 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289508 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289510 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289511 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289512 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289513 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289514 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289515 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289516 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289517 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289518 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289520 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289521 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289522 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289523 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289525 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289526 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289527 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289528 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289529 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289530 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289531 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289532 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289533 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289535 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289536 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289537 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289538 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289540 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289541 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289542 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289543 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289544 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289545 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289546 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289547 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289548 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289550 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289551 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289552 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289553 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289555 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289556 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289557 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289558 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289559 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289560 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289561 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289562 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289563 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289565 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289566 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289567 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289568 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289570 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289571 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289572 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289573 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289574 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289575 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289576 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289577 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289578 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289580 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289581 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289582 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289583 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289585 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289586 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289587 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289588 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289589 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289590 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289591 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289592 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289593 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289595 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289596 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289597 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289598 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289600 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289601 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289602 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289603 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289604 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289605 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289606 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289607 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289608 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289610 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289611 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289612 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289613 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289615 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289616 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289617 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289618 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289619 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289620 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289621 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289622 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289623 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289625 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289626 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289627 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289628 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289630 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289631 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289632 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289633 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289634 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289635 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289636 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289637 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289638 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289640 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289641 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289642 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289643 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289645 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289646 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289647 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289648 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289649 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289650 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289651 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289652 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289653 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289655 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289656 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289657 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289658 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289660 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289661 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289662 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289663 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289664 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289665 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289666 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289667 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289668 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289670 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289671 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289672 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289673 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289675 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289676 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289677 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289678 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289679 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289680 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289681 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289682 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289683 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289685 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289686 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289687 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289688 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289690 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289691 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289692 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289693 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289694 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289695 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289696 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289697 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289698 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289700 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289701 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289702 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289703 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289705 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289706 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289707 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289708 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289709 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289710 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289711 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289712 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289713 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289715 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289716 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289717 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289718 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289720 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289721 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289722 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289723 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289724 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289725 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289726 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289727 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289728 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289730 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289731 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289732 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289733 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289735 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289736 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289737 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289738 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289739 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289740 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289741 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289742 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289743 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289745 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289746 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289747 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289748 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289750 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289751 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289752 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289753 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289754 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289755 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289756 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289757 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289758 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289760 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289761 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289762 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289763 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289765 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289766 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289767 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289768 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289769 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289770 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289771 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289772 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289773 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289775 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289776 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289777 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289778 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289780 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289781 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289782 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289783 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289784 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289785 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289786 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289787 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289788 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289790 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289791 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289792 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289793 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289795 @0 glEnableClientState(array = GL_COLOR_ARRAY) 289796 @0 glEnableClientState(array = GL_VERTEX_ARRAY) 289797 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) 289798 @0 glEnableClientState(array = GL_NORMAL_ARRAY) 289799 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake 289800 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake 289801 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289802 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake 289803 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) 289804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) 289805 @0 glDisableClientState(array = GL_COLOR_ARRAY) 289806 @0 glDisableClientState(array = GL_VERTEX_ARRAY) 289807 @0 glDisableClientState(array = GL_NORMAL_ARRAY) 289808 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) 289809 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) 289810 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) 289811 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) 289812 @0 glFogf(pname = GL_FOG_START, param = 50) 289813 @0 glFogf(pname = GL_FOG_END, param = 100) 289814 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) 289815 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) 289816 @0 glActiveTextureARB(texture = GL_TEXTURE0) 289817 @0 glEnable(cap = GL_TEXTURE_2D) 289818 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 7) 289819 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 289820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) 289821 @0 glDisable(cap = GL_ALPHA_TEST) 289822 @0 glDisable(cap = GL_BLEND) 289823 @0 glMatrixMode(mode = GL_PROJECTION) 289824 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) 289825 @0 glMatrixMode(mode = GL_MODELVIEW) 289826 @0 glLoadIdentity() 289827 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) 289828 @0 glActiveTextureARB(texture = GL_TEXTURE0) 289829 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) 289830 @0 glEnable(cap = GL_COLOR_MATERIAL) 289831 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) 289832 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) 289833 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) 289834 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) 289835 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) 289836 @0 glActiveTextureARB(texture = GL_TEXTURE0) 289837 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) 289838 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 289839 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 289840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 289841 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) 289842 @0 glShadeModel(mode = GL_SMOOTH) 289843 @0 glDisable(cap = GL_LIGHTING) 289844 @0 glDisable(cap = GL_DEPTH_TEST) 289845 @0 glDepthMask(flag = GL_FALSE) 289846 @0 glCullFace(mode = GL_BACK) 289847 @0 glEnable(cap = GL_CULL_FACE) 289848 @0 glDisable(cap = GL_FOG) 289849 @0 glDisable(cap = GL_NORMALIZE) 289850 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 289851 @0 glDisable(cap = GL_BLEND) 289852 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) 289853 @0 glPolygonOffset(factor = -1, units = 0) 289854 @0 glPointSize(size = 1) 289855 @0 glLineWidth(width = 1) 289856 @0 glDisable(cap = GL_MULTISAMPLE) 289857 @0 glActiveTextureARB(texture = GL_TEXTURE0) 289858 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 289859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 289860 @0 glActiveTextureARB(texture = GL_TEXTURE0) 289861 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) 289862 @0 glEnable(cap = GL_BLEND) 289863 @0 glEnable(cap = GL_ALPHA_TEST) 289864 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 289865 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 289866 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 289867 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 289868 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 289869 @0 glActiveTextureARB(texture = GL_TEXTURE0) 289870 @0 glMatrixMode(mode = GL_TEXTURE) 289871 @0 glLoadIdentity() 289872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 289873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 289874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 289875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 289876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 289877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 289878 @0 glBegin(mode = GL_QUADS) 289879 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 289880 @0 glTexCoord2f(s = 0, t = 0) 289881 @0 glVertex2f(x = 1152, y = 696) 289882 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 289883 @0 glTexCoord2f(s = 1, t = 0) 289884 @0 glVertex2f(x = 1408, y = 696) 289885 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 289886 @0 glTexCoord2f(s = 1, t = 1) 289887 @0 glVertex2f(x = 1408, y = 744) 289888 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 289889 @0 glTexCoord2f(s = 0, t = 1) 289890 @0 glVertex2f(x = 1152, y = 744) 289891 @0 glEnd() 289892 @0 glActiveTextureARB(texture = GL_TEXTURE0) 289893 @0 glEnable(cap = GL_TEXTURE_2D) 289894 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 289895 @0 glEnable(cap = GL_BLEND) 289896 @0 glEnable(cap = GL_ALPHA_TEST) 289897 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 289898 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 289899 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 289900 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 289901 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 289902 @0 glActiveTextureARB(texture = GL_TEXTURE0) 289903 @0 glMatrixMode(mode = GL_TEXTURE) 289904 @0 glLoadIdentity() 289905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 289906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 289907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 289908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 289909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 289910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 289911 @0 glBegin(mode = GL_QUADS) 289912 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 289913 @0 glTexCoord2f(s = 0, t = 0) 289914 @0 glVertex2f(x = 1152, y = 696) 289915 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 289916 @0 glTexCoord2f(s = 0.09765625, t = 0) 289917 @0 glVertex2f(x = 1177, y = 696) 289918 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 289919 @0 glTexCoord2f(s = 0.09765625, t = 1) 289920 @0 glVertex2f(x = 1177, y = 744) 289921 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 289922 @0 glTexCoord2f(s = 0, t = 1) 289923 @0 glVertex2f(x = 1152, y = 744) 289924 @0 glEnd() 289925 @0 glActiveTextureARB(texture = GL_TEXTURE0) 289926 @0 glEnable(cap = GL_TEXTURE_2D) 289927 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 289928 @0 glEnable(cap = GL_BLEND) 289929 @0 glEnable(cap = GL_ALPHA_TEST) 289930 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 289931 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 289932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 289933 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 289934 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 289935 @0 glActiveTextureARB(texture = GL_TEXTURE0) 289936 @0 glMatrixMode(mode = GL_TEXTURE) 289937 @0 glLoadIdentity() 289938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) 289939 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) 289940 @0 glBegin(mode = GL_QUADS) 289941 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 289942 @0 glVertex2f(x = 1218, y = 716) 289943 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 289944 @0 glVertex2f(x = 1225, y = 716) 289945 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 289946 @0 glVertex2f(x = 1225, y = 725) 289947 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 289948 @0 glVertex2f(x = 1218, y = 725) 289949 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 289950 @0 glVertex2f(x = 1226, y = 718) 289951 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 289952 @0 glVertex2f(x = 1232, y = 718) 289953 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 289954 @0 glVertex2f(x = 1232, y = 725) 289955 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 289956 @0 glVertex2f(x = 1226, y = 725) 289957 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 289958 @0 glVertex2f(x = 1232, y = 718) 289959 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 289960 @0 glVertex2f(x = 1239, y = 718) 289961 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 289962 @0 glVertex2f(x = 1239, y = 725) 289963 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 289964 @0 glVertex2f(x = 1232, y = 725) 289965 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 289966 @0 glVertex2f(x = 1239, y = 718) 289967 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 289968 @0 glVertex2f(x = 1246, y = 718) 289969 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 289970 @0 glVertex2f(x = 1246, y = 726) 289971 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 289972 @0 glVertex2f(x = 1239, y = 726) 289973 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 289974 @0 glVertex2f(x = 1246, y = 716) 289975 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 289976 @0 glVertex2f(x = 1253, y = 716) 289977 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 289978 @0 glVertex2f(x = 1253, y = 725) 289979 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 289980 @0 glVertex2f(x = 1246, y = 725) 289981 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 289982 @0 glVertex2f(x = 1254, y = 715) 289983 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 289984 @0 glVertex2f(x = 1260, y = 715) 289985 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 289986 @0 glVertex2f(x = 1260, y = 725) 289987 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 289988 @0 glVertex2f(x = 1254, y = 725) 289989 @0 glTexCoord2f(s = 0.75, t = 0.140625) 289990 @0 glVertex2f(x = 1261, y = 718) 289991 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 289992 @0 glVertex2f(x = 1267, y = 718) 289993 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 289994 @0 glVertex2f(x = 1267, y = 725) 289995 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 289996 @0 glVertex2f(x = 1261, y = 725) 289997 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 289998 @0 glVertex2f(x = 1267, y = 717) 289999 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 290000 @0 glVertex2f(x = 1274, y = 717) 290001 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 290002 @0 glVertex2f(x = 1274, y = 728) 290003 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 290004 @0 glVertex2f(x = 1267, y = 728) 290005 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 290006 @0 glVertex2f(x = 1282, y = 718) 290007 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 290008 @0 glVertex2f(x = 1288, y = 718) 290009 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 290010 @0 glVertex2f(x = 1288, y = 725) 290011 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 290012 @0 glVertex2f(x = 1282, y = 725) 290013 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 290014 @0 glVertex2f(x = 1288, y = 715) 290015 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 290016 @0 glVertex2f(x = 1295, y = 715) 290017 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 290018 @0 glVertex2f(x = 1295, y = 725) 290019 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 290020 @0 glVertex2f(x = 1288, y = 725) 290021 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 290022 @0 glVertex2f(x = 1296, y = 715) 290023 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 290024 @0 glVertex2f(x = 1302, y = 715) 290025 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 290026 @0 glVertex2f(x = 1302, y = 725) 290027 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 290028 @0 glVertex2f(x = 1296, y = 725) 290029 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 290030 @0 glVertex2f(x = 1302, y = 718) 290031 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 290032 @0 glVertex2f(x = 1309, y = 718) 290033 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 290034 @0 glVertex2f(x = 1309, y = 725) 290035 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 290036 @0 glVertex2f(x = 1302, y = 725) 290037 @0 glTexCoord2f(s = 0.75, t = 0.140625) 290038 @0 glVertex2f(x = 1310, y = 718) 290039 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 290040 @0 glVertex2f(x = 1316, y = 718) 290041 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 290042 @0 glVertex2f(x = 1316, y = 725) 290043 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 290044 @0 glVertex2f(x = 1310, y = 725) 290045 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 290046 @0 glVertex2f(x = 1316, y = 716) 290047 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 290048 @0 glVertex2f(x = 1323, y = 716) 290049 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 290050 @0 glVertex2f(x = 1323, y = 725) 290051 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 290052 @0 glVertex2f(x = 1316, y = 725) 290053 @0 glTexCoord2f(s = 0.703125, t = 0) 290054 @0 glVertex2f(x = 1325, y = 722) 290055 @0 glTexCoord2f(s = 0.7148438, t = 0) 290056 @0 glVertex2f(x = 1328, y = 722) 290057 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 290058 @0 glVertex2f(x = 1328, y = 725) 290059 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 290060 @0 glVertex2f(x = 1325, y = 725) 290061 @0 glTexCoord2f(s = 0.703125, t = 0) 290062 @0 glVertex2f(x = 1332, y = 722) 290063 @0 glTexCoord2f(s = 0.7148438, t = 0) 290064 @0 glVertex2f(x = 1335, y = 722) 290065 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 290066 @0 glVertex2f(x = 1335, y = 725) 290067 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 290068 @0 glVertex2f(x = 1332, y = 725) 290069 @0 glTexCoord2f(s = 0.703125, t = 0) 290070 @0 glVertex2f(x = 1339, y = 722) 290071 @0 glTexCoord2f(s = 0.7148438, t = 0) 290072 @0 glVertex2f(x = 1342, y = 722) 290073 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 290074 @0 glVertex2f(x = 1342, y = 725) 290075 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 290076 @0 glVertex2f(x = 1339, y = 725) 290077 @0 glEnd() 290078 @0 glEnable(cap = GL_BLEND) 290079 @0 glEnable(cap = GL_ALPHA_TEST) 290080 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 290081 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 290082 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 290083 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 290084 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 290085 @0 glActiveTextureARB(texture = GL_TEXTURE0) 290086 @0 glMatrixMode(mode = GL_TEXTURE) 290087 @0 glLoadIdentity() 290088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 290089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 290090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 290091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 290092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 290093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 290094 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 290095 @0 glBegin(mode = GL_QUADS) 290096 @0 glTexCoord2f(s = 0.703125, t = 0.046875) 290097 @0 glVertex2f(x = 1217, y = 715) 290098 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) 290099 @0 glVertex2f(x = 1224, y = 715) 290100 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) 290101 @0 glVertex2f(x = 1224, y = 724) 290102 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) 290103 @0 glVertex2f(x = 1217, y = 724) 290104 @0 glEnd() 290105 @0 glEnable(cap = GL_BLEND) 290106 @0 glEnable(cap = GL_ALPHA_TEST) 290107 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 290108 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 290109 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 290110 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 290111 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 290112 @0 glActiveTextureARB(texture = GL_TEXTURE0) 290113 @0 glMatrixMode(mode = GL_TEXTURE) 290114 @0 glLoadIdentity() 290115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 290116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 290117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 290118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 290119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 290120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 290121 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 290122 @0 glBegin(mode = GL_QUADS) 290123 @0 glTexCoord2f(s = 0.9375, t = 0.140625) 290124 @0 glVertex2f(x = 1225, y = 717) 290125 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) 290126 @0 glVertex2f(x = 1231, y = 717) 290127 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) 290128 @0 glVertex2f(x = 1231, y = 724) 290129 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) 290130 @0 glVertex2f(x = 1225, y = 724) 290131 @0 glEnd() 290132 @0 glEnable(cap = GL_BLEND) 290133 @0 glEnable(cap = GL_ALPHA_TEST) 290134 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 290135 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 290136 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 290137 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 290138 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 290139 @0 glActiveTextureARB(texture = GL_TEXTURE0) 290140 @0 glMatrixMode(mode = GL_TEXTURE) 290141 @0 glLoadIdentity() 290142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 290143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 290144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 290145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 290146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 290147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 290148 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 290149 @0 glBegin(mode = GL_QUADS) 290150 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 290151 @0 glVertex2f(x = 1231, y = 717) 290152 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 290153 @0 glVertex2f(x = 1238, y = 717) 290154 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 290155 @0 glVertex2f(x = 1238, y = 724) 290156 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 290157 @0 glVertex2f(x = 1231, y = 724) 290158 @0 glEnd() 290159 @0 glEnable(cap = GL_BLEND) 290160 @0 glEnable(cap = GL_ALPHA_TEST) 290161 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 290162 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 290163 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 290164 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 290165 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 290166 @0 glActiveTextureARB(texture = GL_TEXTURE0) 290167 @0 glMatrixMode(mode = GL_TEXTURE) 290168 @0 glLoadIdentity() 290169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 290170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 290171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 290172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 290173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 290174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 290175 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 290176 @0 glBegin(mode = GL_QUADS) 290177 @0 glTexCoord2f(s = 0.140625, t = 0.140625) 290178 @0 glVertex2f(x = 1238, y = 717) 290179 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) 290180 @0 glVertex2f(x = 1245, y = 717) 290181 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) 290182 @0 glVertex2f(x = 1245, y = 725) 290183 @0 glTexCoord2f(s = 0.140625, t = 0.171875) 290184 @0 glVertex2f(x = 1238, y = 725) 290185 @0 glEnd() 290186 @0 glEnable(cap = GL_BLEND) 290187 @0 glEnable(cap = GL_ALPHA_TEST) 290188 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 290189 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 290190 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 290191 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 290192 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 290193 @0 glActiveTextureARB(texture = GL_TEXTURE0) 290194 @0 glMatrixMode(mode = GL_TEXTURE) 290195 @0 glLoadIdentity() 290196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 290197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 290198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 290199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 290200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 290201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 290202 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 290203 @0 glBegin(mode = GL_QUADS) 290204 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 290205 @0 glVertex2f(x = 1245, y = 715) 290206 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 290207 @0 glVertex2f(x = 1252, y = 715) 290208 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 290209 @0 glVertex2f(x = 1252, y = 724) 290210 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 290211 @0 glVertex2f(x = 1245, y = 724) 290212 @0 glEnd() 290213 @0 glEnable(cap = GL_BLEND) 290214 @0 glEnable(cap = GL_ALPHA_TEST) 290215 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 290216 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 290217 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 290218 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 290219 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 290220 @0 glActiveTextureARB(texture = GL_TEXTURE0) 290221 @0 glMatrixMode(mode = GL_TEXTURE) 290222 @0 glLoadIdentity() 290223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 290224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 290225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 290226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 290227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 290228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 290229 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 290230 @0 glBegin(mode = GL_QUADS) 290231 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 290232 @0 glVertex2f(x = 1253, y = 714) 290233 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 290234 @0 glVertex2f(x = 1259, y = 714) 290235 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 290236 @0 glVertex2f(x = 1259, y = 724) 290237 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 290238 @0 glVertex2f(x = 1253, y = 724) 290239 @0 glEnd() 290240 @0 glEnable(cap = GL_BLEND) 290241 @0 glEnable(cap = GL_ALPHA_TEST) 290242 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 290243 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 290244 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 290245 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 290246 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 290247 @0 glActiveTextureARB(texture = GL_TEXTURE0) 290248 @0 glMatrixMode(mode = GL_TEXTURE) 290249 @0 glLoadIdentity() 290250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 290251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 290252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 290253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 290254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 290255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 290256 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 290257 @0 glBegin(mode = GL_QUADS) 290258 @0 glTexCoord2f(s = 0.75, t = 0.140625) 290259 @0 glVertex2f(x = 1260, y = 717) 290260 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 290261 @0 glVertex2f(x = 1266, y = 717) 290262 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 290263 @0 glVertex2f(x = 1266, y = 724) 290264 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 290265 @0 glVertex2f(x = 1260, y = 724) 290266 @0 glEnd() 290267 @0 glEnable(cap = GL_BLEND) 290268 @0 glEnable(cap = GL_ALPHA_TEST) 290269 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 290270 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 290271 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 290272 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 290273 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 290274 @0 glActiveTextureARB(texture = GL_TEXTURE0) 290275 @0 glMatrixMode(mode = GL_TEXTURE) 290276 @0 glLoadIdentity() 290277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 290278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 290279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 290280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 290281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 290282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 290283 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 290284 @0 glBegin(mode = GL_QUADS) 290285 @0 glTexCoord2f(s = 0.421875, t = 0.140625) 290286 @0 glVertex2f(x = 1266, y = 716) 290287 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) 290288 @0 glVertex2f(x = 1273, y = 716) 290289 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) 290290 @0 glVertex2f(x = 1273, y = 727) 290291 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) 290292 @0 glVertex2f(x = 1266, y = 727) 290293 @0 glEnd() 290294 @0 glEnable(cap = GL_BLEND) 290295 @0 glEnable(cap = GL_ALPHA_TEST) 290296 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 290297 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 290298 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 290299 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 290300 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 290301 @0 glActiveTextureARB(texture = GL_TEXTURE0) 290302 @0 glMatrixMode(mode = GL_TEXTURE) 290303 @0 glLoadIdentity() 290304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 290305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 290306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 290307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 290308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 290309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 290310 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 290311 @0 glBegin(mode = GL_QUADS) 290312 @0 glTexCoord2f(s = 0.234375, t = 0.140625) 290313 @0 glVertex2f(x = 1281, y = 717) 290314 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) 290315 @0 glVertex2f(x = 1287, y = 717) 290316 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) 290317 @0 glVertex2f(x = 1287, y = 724) 290318 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) 290319 @0 glVertex2f(x = 1281, y = 724) 290320 @0 glEnd() 290321 @0 glEnable(cap = GL_BLEND) 290322 @0 glEnable(cap = GL_ALPHA_TEST) 290323 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 290324 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 290325 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 290326 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 290327 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 290328 @0 glActiveTextureARB(texture = GL_TEXTURE0) 290329 @0 glMatrixMode(mode = GL_TEXTURE) 290330 @0 glLoadIdentity() 290331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 290332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 290333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 290334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 290335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 290336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 290337 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 290338 @0 glBegin(mode = GL_QUADS) 290339 @0 glTexCoord2f(s = 0.65625, t = 0.140625) 290340 @0 glVertex2f(x = 1287, y = 714) 290341 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) 290342 @0 glVertex2f(x = 1294, y = 714) 290343 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) 290344 @0 glVertex2f(x = 1294, y = 724) 290345 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) 290346 @0 glVertex2f(x = 1287, y = 724) 290347 @0 glEnd() 290348 @0 glEnable(cap = GL_BLEND) 290349 @0 glEnable(cap = GL_ALPHA_TEST) 290350 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 290351 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 290352 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 290353 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 290354 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 290355 @0 glActiveTextureARB(texture = GL_TEXTURE0) 290356 @0 glMatrixMode(mode = GL_TEXTURE) 290357 @0 glLoadIdentity() 290358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 290359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 290360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 290361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 290362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 290363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 290364 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 290365 @0 glBegin(mode = GL_QUADS) 290366 @0 glTexCoord2f(s = 0.515625, t = 0.140625) 290367 @0 glVertex2f(x = 1295, y = 714) 290368 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) 290369 @0 glVertex2f(x = 1301, y = 714) 290370 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) 290371 @0 glVertex2f(x = 1301, y = 724) 290372 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) 290373 @0 glVertex2f(x = 1295, y = 724) 290374 @0 glEnd() 290375 @0 glEnable(cap = GL_BLEND) 290376 @0 glEnable(cap = GL_ALPHA_TEST) 290377 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 290378 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 290379 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 290380 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 290381 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 290382 @0 glActiveTextureARB(texture = GL_TEXTURE0) 290383 @0 glMatrixMode(mode = GL_TEXTURE) 290384 @0 glLoadIdentity() 290385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 290386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 290387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 290388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 290389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 290390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 290391 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 290392 @0 glBegin(mode = GL_QUADS) 290393 @0 glTexCoord2f(s = 0.328125, t = 0.140625) 290394 @0 glVertex2f(x = 1301, y = 717) 290395 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) 290396 @0 glVertex2f(x = 1308, y = 717) 290397 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) 290398 @0 glVertex2f(x = 1308, y = 724) 290399 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) 290400 @0 glVertex2f(x = 1301, y = 724) 290401 @0 glEnd() 290402 @0 glEnable(cap = GL_BLEND) 290403 @0 glEnable(cap = GL_ALPHA_TEST) 290404 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 290405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 290406 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 290407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 290408 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 290409 @0 glActiveTextureARB(texture = GL_TEXTURE0) 290410 @0 glMatrixMode(mode = GL_TEXTURE) 290411 @0 glLoadIdentity() 290412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 290413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 290414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 290415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 290416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 290417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 290418 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 290419 @0 glBegin(mode = GL_QUADS) 290420 @0 glTexCoord2f(s = 0.75, t = 0.140625) 290421 @0 glVertex2f(x = 1309, y = 717) 290422 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) 290423 @0 glVertex2f(x = 1315, y = 717) 290424 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) 290425 @0 glVertex2f(x = 1315, y = 724) 290426 @0 glTexCoord2f(s = 0.75, t = 0.1679688) 290427 @0 glVertex2f(x = 1309, y = 724) 290428 @0 glEnd() 290429 @0 glEnable(cap = GL_BLEND) 290430 @0 glEnable(cap = GL_ALPHA_TEST) 290431 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 290432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 290433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 290434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 290435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 290436 @0 glActiveTextureARB(texture = GL_TEXTURE0) 290437 @0 glMatrixMode(mode = GL_TEXTURE) 290438 @0 glLoadIdentity() 290439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 290440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 290441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 290442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 290443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 290444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 290445 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 290446 @0 glBegin(mode = GL_QUADS) 290447 @0 glTexCoord2f(s = 0.046875, t = 0.1875) 290448 @0 glVertex2f(x = 1315, y = 715) 290449 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) 290450 @0 glVertex2f(x = 1322, y = 715) 290451 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) 290452 @0 glVertex2f(x = 1322, y = 724) 290453 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) 290454 @0 glVertex2f(x = 1315, y = 724) 290455 @0 glEnd() 290456 @0 glEnable(cap = GL_BLEND) 290457 @0 glEnable(cap = GL_ALPHA_TEST) 290458 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 290459 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 290460 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 290461 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 290462 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 290463 @0 glActiveTextureARB(texture = GL_TEXTURE0) 290464 @0 glMatrixMode(mode = GL_TEXTURE) 290465 @0 glLoadIdentity() 290466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 290467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 290468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 290469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 290470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 290471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 290472 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 290473 @0 glBegin(mode = GL_QUADS) 290474 @0 glTexCoord2f(s = 0.703125, t = 0) 290475 @0 glVertex2f(x = 1324, y = 721) 290476 @0 glTexCoord2f(s = 0.7148438, t = 0) 290477 @0 glVertex2f(x = 1327, y = 721) 290478 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 290479 @0 glVertex2f(x = 1327, y = 724) 290480 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 290481 @0 glVertex2f(x = 1324, y = 724) 290482 @0 glEnd() 290483 @0 glEnable(cap = GL_BLEND) 290484 @0 glEnable(cap = GL_ALPHA_TEST) 290485 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 290486 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 290487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 290488 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 290489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 290490 @0 glActiveTextureARB(texture = GL_TEXTURE0) 290491 @0 glMatrixMode(mode = GL_TEXTURE) 290492 @0 glLoadIdentity() 290493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 290494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 290495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 290496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 290497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 290498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 290499 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 290500 @0 glBegin(mode = GL_QUADS) 290501 @0 glTexCoord2f(s = 0.703125, t = 0) 290502 @0 glVertex2f(x = 1331, y = 721) 290503 @0 glTexCoord2f(s = 0.7148438, t = 0) 290504 @0 glVertex2f(x = 1334, y = 721) 290505 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 290506 @0 glVertex2f(x = 1334, y = 724) 290507 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 290508 @0 glVertex2f(x = 1331, y = 724) 290509 @0 glEnd() 290510 @0 glEnable(cap = GL_BLEND) 290511 @0 glEnable(cap = GL_ALPHA_TEST) 290512 @0 glAlphaFunc(func = GL_GREATER, ref = 0) 290513 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 290514 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 290515 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 290516 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 290517 @0 glActiveTextureARB(texture = GL_TEXTURE0) 290518 @0 glMatrixMode(mode = GL_TEXTURE) 290519 @0 glLoadIdentity() 290520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) 290521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) 290522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) 290523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) 290524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) 290525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) 290526 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) 290527 @0 glBegin(mode = GL_QUADS) 290528 @0 glTexCoord2f(s = 0.703125, t = 0) 290529 @0 glVertex2f(x = 1338, y = 721) 290530 @0 glTexCoord2f(s = 0.7148438, t = 0) 290531 @0 glVertex2f(x = 1341, y = 721) 290532 @0 glTexCoord2f(s = 0.7148438, t = 0.01171875) 290533 @0 glVertex2f(x = 1341, y = 724) 290534 @0 glTexCoord2f(s = 0.703125, t = 0.01171875) 290535 @0 glVertex2f(x = 1338, y = 724) 290536 @0 glEnd() 290537 @0 glFlush() 290538 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915)